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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Clock ¶
Timestamps are data that come from the recording: each event.Event has a timestamp. The clock acts: replay subtracts two timestamps to get the gap and divides by --speed option and aks the clock to wait that long before rendering the next event.
type Replay ¶
type Replay struct {
// contains filtered or unexported fields
}
Replay is one recording, ready to play. NewReplay builds it.
type ReplayClock ¶
type ReplayClock struct{}
type ReplayCommand ¶
type ReplayCommand struct {
// contains filtered or unexported fields
}
Command is `steerloop replay`. It implements cli.Command.
func New ¶
func New(env cli.Environment) *ReplayCommand
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