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Constants ¶
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const ( StatePullRunning = "PULLING" StatePullSucceeded = "PULL_SUCCEEDED" StatePullFailed = "PULL_FAILED" StatePullTimeout = "PULL_TIMEOUT" StatePullCanceled = "PULL_CANCELED" StateMounted = "MOUNTED" StateUmounted = "UMOUNTED" )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Progress ¶
type Progress struct {
Total int `json:"total"`
Items []ProgressItem `json:"items"`
}
type ProgressItem ¶
type StatusManager ¶
type StatusManager struct {
// contains filtered or unexported fields
}
func NewStatusManager ¶
func NewStatusManager() (*StatusManager, error)
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