driver

package
v1.0.7 Latest Latest
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Published: Apr 16, 2026 License: MIT, Unlicense Imports: 8 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	NewOpenGLDevice     func(api OpenGL) (Device, error)
	NewDirect3D11Device func(api Direct3D11) (Device, error)
	NewMetalDevice      func(api Metal) (Device, error)
	NewVulkanDevice     func(api Vulkan) (Device, error)
)
View Source
var ErrContentLost = errors.New("buffer content lost")
View Source
var ErrDeviceLost = errors.New("GPU device lost")

Functions

func DownloadImage

func DownloadImage(d Device, t Texture, img *image.RGBA) error

func UploadImage

func UploadImage(t Texture, offset image.Point, img *image.RGBA)

Types

type API

type API interface {
	// contains filtered or unexported methods
}

type BlendDesc

type BlendDesc struct {
	Enable               bool
	SrcFactor, DstFactor BlendFactor
}

type BlendFactor

type BlendFactor uint8
const (
	BlendFactorOne BlendFactor = iota
	BlendFactorOneMinusSrcAlpha
	BlendFactorZero
	BlendFactorDstColor
)

type Buffer

type Buffer interface {
	Release()
	Upload(data []byte)
	Download(data []byte) error
}

type BufferBinding

type BufferBinding uint8
const (
	BufferBindingIndices BufferBinding = 1 << iota
	BufferBindingVertices
	BufferBindingUniforms
	BufferBindingTexture
	BufferBindingFramebuffer
	BufferBindingShaderStorageRead
	BufferBindingShaderStorageWrite
)

type Caps

type Caps struct {
	BottomLeftOrigin bool
	Features         Features
	MaxTextureSize   int
}

type Device

type Device interface {
	BeginFrame(target RenderTarget, clear bool, viewport image.Point) Texture
	EndFrame()
	Caps() Caps
	NewTimer() Timer

	IsTimeContinuous() bool
	NewTexture(format TextureFormat, width, height int, minFilter, magFilter TextureFilter, bindings BufferBinding) (Texture, error)
	NewImmutableBuffer(typ BufferBinding, data []byte) (Buffer, error)
	NewBuffer(typ BufferBinding, size int) (Buffer, error)
	NewComputeProgram(shader shader.Sources) (Program, error)
	NewVertexShader(src shader.Sources) (VertexShader, error)
	NewFragmentShader(src shader.Sources) (FragmentShader, error)
	NewPipeline(desc PipelineDesc) (Pipeline, error)

	Viewport(x, y, width, height int)
	DrawArrays(off, count int)
	DrawElements(off, count int)

	BeginRenderPass(t Texture, desc LoadDesc)
	EndRenderPass()
	PrepareTexture(t Texture)
	BindProgram(p Program)
	BindPipeline(p Pipeline)
	BindTexture(unit int, t Texture)
	BindVertexBuffer(b Buffer, offset int)
	BindIndexBuffer(b Buffer)
	BindImageTexture(unit int, texture Texture)
	BindUniforms(buf Buffer)
	BindStorageBuffer(binding int, buf Buffer)

	BeginCompute()
	EndCompute()
	CopyTexture(dst Texture, dstOrigin image.Point, src Texture, srcRect image.Rectangle)
	DispatchCompute(x, y, z int)

	Release()
}

func NewDevice

func NewDevice(api API) (Device, error)

type Direct3D11

type Direct3D11 struct {
	Device unsafe.Pointer
}

type Direct3D11RenderTarget

type Direct3D11RenderTarget struct {
	RenderTarget unsafe.Pointer
}

func (Direct3D11RenderTarget) ImplementsRenderTarget

func (Direct3D11RenderTarget) ImplementsRenderTarget()

type Features

type Features uint
const (
	FeatureTimers Features = 1 << iota
	FeatureFloatRenderTargets
	FeatureCompute
	FeatureSRGB
)

func (Features) Has

func (f Features) Has(feats Features) bool

type FragmentShader

type FragmentShader interface {
	Release()
}

type InputDesc

type InputDesc struct {
	Type shader.DataType
	Size int

	Offset int
}

type LoadAction

type LoadAction uint8
const (
	LoadActionKeep LoadAction = iota
	LoadActionClear
	LoadActionInvalidate
)

type LoadDesc

type LoadDesc struct {
	Action     LoadAction
	ClearColor f32color.RGBA
}

type Metal

type Metal struct {
	Device uintptr

	Queue uintptr

	PixelFormat int
}

type MetalRenderTarget

type MetalRenderTarget struct {
	Texture uintptr
}

func (MetalRenderTarget) ImplementsRenderTarget

func (MetalRenderTarget) ImplementsRenderTarget()

type OpenGL

type OpenGL struct {
	ES bool

	Context gl.Context

	Shared bool
}

type OpenGLRenderTarget

type OpenGLRenderTarget gl.Framebuffer

func (OpenGLRenderTarget) ImplementsRenderTarget

func (OpenGLRenderTarget) ImplementsRenderTarget()

type Pipeline

type Pipeline interface {
	Release()
}

type PipelineDesc

type PipelineDesc struct {
	VertexShader   VertexShader
	FragmentShader FragmentShader
	VertexLayout   VertexLayout
	BlendDesc      BlendDesc
	PixelFormat    TextureFormat
	Topology       Topology
}

type Program

type Program interface {
	Release()
}

type RenderTarget

type RenderTarget interface {
	ImplementsRenderTarget()
}

type Texture

type Texture interface {
	RenderTarget
	Upload(offset, size image.Point, pixels []byte, stride int)
	ReadPixels(src image.Rectangle, pixels []byte, stride int) error
	Release()
}

type TextureFilter

type TextureFilter uint8
const (
	FilterNearest TextureFilter = iota
	FilterLinear
	FilterLinearMipmapLinear
)

type TextureFormat

type TextureFormat uint8
const (
	TextureFormatSRGBA TextureFormat = iota
	TextureFormatFloat
	TextureFormatRGBA8

	TextureFormatOutput
)

type Timer

type Timer interface {
	Begin()
	End()
	Duration() (time.Duration, bool)
	Release()
}

type Topology

type Topology uint8
const (
	TopologyTriangleStrip Topology = iota
	TopologyTriangles
)

type VertexLayout

type VertexLayout struct {
	Inputs []InputDesc
	Stride int
}

type VertexShader

type VertexShader interface {
	Release()
}

type Vulkan

type Vulkan struct {
	PhysDevice unsafe.Pointer

	Device unsafe.Pointer

	QueueFamily int

	QueueIndex int

	Format int
}

type VulkanRenderTarget

type VulkanRenderTarget struct {
	WaitSem uint64

	SignalSem uint64

	Fence uint64

	Image uint64

	Framebuffer uint64
}

func (VulkanRenderTarget) ImplementsRenderTarget

func (VulkanRenderTarget) ImplementsRenderTarget()

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