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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ClickEvent ¶
type ClickEvent struct {
Kind ClickKind
Position image.Point
Source pointer.Source
Modifiers key.Modifiers
NumClicks int
}
func (ClickEvent) ImplementsEvent ¶
func (ClickEvent) ImplementsEvent()
type Scroll ¶
type Scroll struct {
// contains filtered or unexported fields
}
func (*Scroll) State ¶
func (s *Scroll) State() ScrollState
type ScrollState ¶
type ScrollState uint8
const ( StateIdle ScrollState = iota StateDragging StateFlinging )
func (ScrollState) String ¶
func (s ScrollState) String() string
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