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Variables ¶
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var QueueEverything []QueuePermission = []QueuePermission{QueueEnqueue, QueueDequeue}
Functions ¶
Types ¶
type FailedMessage ¶
type Queue ¶
type Queue interface {
// Allow requests the given permissions to the queue.
Allow(permission QueuePermission, permissions ...QueuePermission) *QueueClient
}
type QueueClient ¶
type QueueClient struct {
// contains filtered or unexported fields
}
func NewQueueClient ¶
func NewQueueClient(name string) (*QueueClient, error)
func (*QueueClient) Dequeue ¶
func (q *QueueClient) Dequeue(ctx context.Context, depth int) ([]ReceivedMessage, error)
func (*QueueClient) Enqueue ¶
func (q *QueueClient) Enqueue(ctx context.Context, messages []map[string]interface{}) ([]*FailedMessage, error)
func (*QueueClient) Name ¶
func (q *QueueClient) Name() string
type QueueClientIface ¶
type QueueClientIface interface {
// Name - The name of the queue
Name() string
// Enqueue - Push a number of messages to a queue
Enqueue(ctx context.Context, messages []map[string]interface{}) ([]*FailedMessage, error)
// Dequeue - Retrieve messages from a queue to a maximum of the given depth
Dequeue(ctx context.Context, depth int) ([]ReceivedMessage, error)
}
QueueClientIface is a resource for async enqueueing/dequeueing of messages.
type QueuePermission ¶
type QueuePermission string
const ( QueueEnqueue QueuePermission = "enqueue" QueueDequeue QueuePermission = "dequeue" )
type ReceivedMessage ¶
type ReceivedMessage interface {
// Queue - Returns the name of the queue this message was retrieved from
Queue() string
// Message - Returns the Message data contained in this Received Message instance
Message() map[string]interface{}
// Complete - Completes the message removing it from the queue
Complete(context.Context) error
}
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