Documentation
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Overview ¶
Package eud provides a compatibility layer for Panic's EUD scripts.
This package reimplements APIs from the Panic's EUD project: https://gitlab.com/happysoft3/eud-maps-project/-/tree/master/eud_project/libs.
OpenNox cannot support direct memory access, thus any memory manipulation APIs are unavailable. Stubs for these APIs may still be present in the library. Calling them will cause a panic.
Index ¶
- func ABS(v int) int
- func AbilityDbSetExplanation(ability int, desc string)
- func CheckGameKorLanguage() bool
- func CheckGameRusLanguage() bool
- func CsfEditSectionString(csfId int, desc string)
- func FABS(v float32) float32
- func GameDataUtilSetValueByIndex(keyId string, index int, setvalue float32) bool
- func GetMemory(addr int) intdeprecated
- func IsMissileUnit(unit ns3.ObjectID) bool
- func IsMonsterUnit(unit ns3.ObjectID) bool
- func IsPlayerUnit(unit ns3.ObjectID) bool
- func MathDegreeToDir(degree int) int
- func MathDirToDegree(direction int) int
- func PlaySoundAround(sUnit ns3.ObjectID, sNumber int)
- func SetMemory(addr int, value int)deprecated
- func TellStoryClientside(str string, unitname string)
- func ThingDbEditThingDescription(thingId int, desc string)
- func ThingDbEditThingName(thingId int, desc string)
- func UniChatMessage(sUnit ns3.ObjectID, sMsg string, duration int)
- func UniPrint(sUnit ns3.ObjectID, sMsg string)
- func UniPrintToAll(sMsg string)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AbilityDbSetExplanation ¶
func CheckGameKorLanguage ¶
func CheckGameKorLanguage() bool
func CheckGameRusLanguage ¶
func CheckGameRusLanguage() bool
func CsfEditSectionString ¶
func IsMissileUnit ¶
IsMissileUnit checks if unit is a missile.
func IsMonsterUnit ¶
IsMonsterUnit checks if unit as a monster.
func IsPlayerUnit ¶
IsPlayerUnit checks if unit as a player.
func MathDegreeToDir ¶
func MathDirToDegree ¶
func PlaySoundAround ¶
func TellStoryClientside ¶
func ThingDbEditThingName ¶
func UniPrintToAll ¶
func UniPrintToAll(sMsg string)
Types ¶
This section is empty.
Source Files
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