model

package
v0.8.0 Latest Latest
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Published: Dec 6, 2018 License: Apache-2.0 Imports: 9 Imported by: 0

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Index

Constants

This section is empty.

Variables

View Source
var EntityBinding = entity_EntityInfo{
	Id:  1,
	Uid: 3022148985475790732,
}
View Source
var Entity_ = struct {
	Id         *objectbox.PropertyUint64
	Int        *objectbox.PropertyInt
	Int8       *objectbox.PropertyInt8
	Int16      *objectbox.PropertyInt16
	Int32      *objectbox.PropertyInt32
	Int64      *objectbox.PropertyInt64
	Uint       *objectbox.PropertyUint
	Uint8      *objectbox.PropertyUint8
	Uint16     *objectbox.PropertyUint16
	Uint32     *objectbox.PropertyUint32
	Uint64     *objectbox.PropertyUint64
	Bool       *objectbox.PropertyBool
	String     *objectbox.PropertyString
	Byte       *objectbox.PropertyByte
	ByteVector *objectbox.PropertyByteVector
	Rune       *objectbox.PropertyRune
	Float32    *objectbox.PropertyFloat32
	Float64    *objectbox.PropertyFloat64
	Date       *objectbox.PropertyInt64
}{
	Id: &objectbox.PropertyUint64{
		Property: &objectbox.Property{
			Id: 1,
		},
	},
	Int: &objectbox.PropertyInt{
		Property: &objectbox.Property{
			Id: 2,
		},
	},
	Int8: &objectbox.PropertyInt8{
		Property: &objectbox.Property{
			Id: 3,
		},
	},
	Int16: &objectbox.PropertyInt16{
		Property: &objectbox.Property{
			Id: 4,
		},
	},
	Int32: &objectbox.PropertyInt32{
		Property: &objectbox.Property{
			Id: 5,
		},
	},
	Int64: &objectbox.PropertyInt64{
		Property: &objectbox.Property{
			Id: 6,
		},
	},
	Uint: &objectbox.PropertyUint{
		Property: &objectbox.Property{
			Id: 7,
		},
	},
	Uint8: &objectbox.PropertyUint8{
		Property: &objectbox.Property{
			Id: 8,
		},
	},
	Uint16: &objectbox.PropertyUint16{
		Property: &objectbox.Property{
			Id: 9,
		},
	},
	Uint32: &objectbox.PropertyUint32{
		Property: &objectbox.Property{
			Id: 10,
		},
	},
	Uint64: &objectbox.PropertyUint64{
		Property: &objectbox.Property{
			Id: 11,
		},
	},
	Bool: &objectbox.PropertyBool{
		Property: &objectbox.Property{
			Id: 12,
		},
	},
	String: &objectbox.PropertyString{
		Property: &objectbox.Property{
			Id: 13,
		},
	},
	Byte: &objectbox.PropertyByte{
		Property: &objectbox.Property{
			Id: 14,
		},
	},
	ByteVector: &objectbox.PropertyByteVector{
		Property: &objectbox.Property{
			Id: 15,
		},
	},
	Rune: &objectbox.PropertyRune{
		Property: &objectbox.Property{
			Id: 16,
		},
	},
	Float32: &objectbox.PropertyFloat32{
		Property: &objectbox.Property{
			Id: 17,
		},
	},
	Float64: &objectbox.PropertyFloat64{
		Property: &objectbox.Property{
			Id: 18,
		},
	},
	Date: &objectbox.PropertyInt64{
		Property: &objectbox.Property{
			Id: 19,
		},
	},
}

Entity_ contains type-based Property helpers to facilitate some common operations such as Queries.

Functions

func ObjectBoxModel

func ObjectBoxModel() *objectbox.Model

ObjectBoxModel declares and builds the model from all the entities in the package. It is usually used when setting-up ObjectBox as an argument to the Builder.Model() function.

Types

type Entity

type Entity struct {
	Id         uint64
	Int        int
	Int8       int8
	Int16      int16
	Int32      int32
	Int64      int64
	Uint       uint
	Uint8      uint8
	Uint16     uint16
	Uint32     uint32
	Uint64     uint64
	Bool       bool
	String     string
	Byte       byte
	ByteVector []byte
	Rune       rune
	Float32    float32
	Float64    float64
	Date       int64 `date`
}

Tests all available GO & ObjectBox types TODO rename; e.g. TestEntity

func Entity47

func Entity47() *Entity

type EntityBox

type EntityBox struct {
	*objectbox.Box
}

Box provides CRUD access to Entity objects

func BoxForEntity

func BoxForEntity(ob *objectbox.ObjectBox) *EntityBox

BoxForEntity opens a box of Entity objects

func (*EntityBox) Get

func (box *EntityBox) Get(id uint64) (*Entity, error)

Get reads a single object.

Returns nil (and no error) in case the object with the given ID doesn't exist.

func (*EntityBox) GetAll

func (box *EntityBox) GetAll() ([]*Entity, error)

Get reads all stored objects

func (*EntityBox) Put

func (box *EntityBox) Put(object *Entity) (uint64, error)

Put synchronously inserts/updates a single object. In case the Id is not specified, it would be assigned automatically (auto-increment). When inserting, the Entity.Id property on the passed object will be assigned the new ID as well.

func (*EntityBox) PutAll

func (box *EntityBox) PutAll(objects []*Entity) ([]uint64, error)

PutAll inserts multiple objects in single transaction. In case Ids are not set on the objects, they would be assigned automatically (auto-increment).

Returns: IDs of the put objects (in the same order). When inserting, the Entity.Id property on the objects in the slice will be assigned the new IDs as well.

Note: In case an error occurs during the transaction, some of the objects may already have the Entity.Id assigned even though the transaction has been rolled back and the objects are not stored under those IDs.

Note: The slice may be empty or even nil; in both cases, an empty IDs slice and no error is returned.

func (*EntityBox) PutAsync

func (box *EntityBox) PutAsync(object *Entity) (uint64, error)

PutAsync asynchronously inserts/updates a single object. When inserting, the Entity.Id property on the passed object will be assigned the new ID as well.

It's executed on a separate internal thread for better performance.

There are two main use cases:

1) "Put & Forget:" you gain faster puts as you don't have to wait for the transaction to finish.

2) Many small transactions: if your write load is typically a lot of individual puts that happen in parallel, this will merge small transactions into bigger ones. This results in a significant gain in overall throughput.

In situations with (extremely) high async load, this method may be throttled (~1ms) or delayed (<1s). In the unlikely event that the object could not be enqueued after delaying, an error will be returned.

Note that this method does not give you hard durability guarantees like the synchronous Put provides. There is a small time window (typically 3 ms) in which the data may not have been committed durably yet.

func (*EntityBox) Query

func (box *EntityBox) Query(conditions ...objectbox.Condition) *EntityQuery

Creates a query with the given conditions. Use the fields of the Entity_ struct to create conditions. Keep the *EntityQuery if you intend to execute the query multiple times. Note: this function panics if you try to create illegal queries; e.g. use properties of an alien type. This is typically a programming error. Use QueryOrError instead if you want the explicit error check.

func (*EntityBox) QueryOrError

func (box *EntityBox) QueryOrError(conditions ...objectbox.Condition) (*EntityQuery, error)

Creates a query with the given conditions. Use the fields of the Entity_ struct to create conditions. Keep the *EntityQuery if you intend to execute the query multiple times.

func (*EntityBox) Remove

func (box *EntityBox) Remove(object *Entity) (err error)

Remove deletes a single object

type EntityQuery

type EntityQuery struct {
	*objectbox.Query
}

Query provides a way to search stored objects

For example, you can find all Entity which Id is either 42 or 47:

box.Query(Entity_.Id.In(42, 47)).Find()

func (*EntityQuery) Find

func (query *EntityQuery) Find() ([]*Entity, error)

Find returns all objects matching the query

type TestEnv

type TestEnv struct {
	ObjectBox *objectbox.ObjectBox
	Box       *EntityBox
	// contains filtered or unexported fields
}

func NewTestEnv

func NewTestEnv(t *testing.T) *TestEnv

func (*TestEnv) Close

func (env *TestEnv) Close()

func (*TestEnv) Populate

func (env *TestEnv) Populate(count int)

func (*TestEnv) PutEntity

func (env *TestEnv) PutEntity(entity *Entity) uint64

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