Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Input ¶
type Input struct {
ui.Block
Label string
Data string
MaxLen int
TextFgColor ui.Attribute
TextBgColor ui.Attribute
// contains filtered or unexported fields
}
func (*Input) InputHandlers ¶
func (i *Input) InputHandlers()
Setup some default handlers for menu navigation
type TermDashHeader ¶
type TermDashHeader struct {
Error *ui.List
Time *ui.Par
Previous *ui.Par
Next *ui.Par
Filter *ui.Par
// contains filtered or unexported fields
}
func NewTermDashHeader ¶
func NewTermDashHeader() *TermDashHeader
func (*TermDashHeader) Align ¶
func (c *TermDashHeader) Align()
func (*TermDashHeader) Buffer ¶
func (c *TermDashHeader) Buffer() ui.Buffer
func (*TermDashHeader) Height ¶
func (c *TermDashHeader) Height() int
func (*TermDashHeader) SetError ¶
func (c *TermDashHeader) SetError(val string)
func (*TermDashHeader) SetFilter ¶
func (c *TermDashHeader) SetFilter(val string)
func (*TermDashHeader) SetNext ¶
func (c *TermDashHeader) SetNext(set bool)
func (*TermDashHeader) SetPrevious ¶
func (c *TermDashHeader) SetPrevious(set bool)
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