Documentation
¶
Index ¶
- Constants
- type BadgerStorage
- type BlockResponse
- type BlocksTicker
- type Config
- type DeployDescription
- type EmulatorAPIServer
- func (m EmulatorAPIServer) CommitBlock(w http.ResponseWriter, r *http.Request)
- func (m EmulatorAPIServer) ServeHTTP(w http.ResponseWriter, r *http.Request)
- func (m EmulatorAPIServer) Snapshot(w http.ResponseWriter, r *http.Request)
- func (m EmulatorAPIServer) Storage(w http.ResponseWriter, r *http.Request)
- type EmulatorServer
- type GRPCServer
- type HTTPHeader
- type HTTPServer
- type LivenessTicker
- type MemoryStorage
- type RestServer
- type Storage
Constants ¶
View Source
const ( LivenessPath = "/live" MetricsPath = "/metrics" EmulatorApiPath = "/emulator/" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BadgerStorage ¶
type BadgerStorage struct {
// contains filtered or unexported fields
}
func NewBadgerStorage ¶
func (*BadgerStorage) Start ¶
func (s *BadgerStorage) Start() error
func (*BadgerStorage) Stop ¶
func (s *BadgerStorage) Stop()
func (*BadgerStorage) Store ¶
func (s *BadgerStorage) Store() storage.Store
type BlockResponse ¶ added in v0.27.0
type BlocksTicker ¶
type BlocksTicker struct {
// contains filtered or unexported fields
}
func NewBlocksTicker ¶
func NewBlocksTicker( backend *backend.Backend, blockTime time.Duration, ) *BlocksTicker
func (*BlocksTicker) Start ¶
func (t *BlocksTicker) Start() error
func (*BlocksTicker) Stop ¶
func (t *BlocksTicker) Stop()
type Config ¶
type Config struct {
GRPCPort int
GRPCDebug bool
AdminPort int
RESTPort int
RESTDebug bool
HTTPHeaders []HTTPHeader
BlockTime time.Duration
ServicePublicKey crypto.PublicKey
ServicePrivateKey crypto.PrivateKey
ServiceKeySigAlgo crypto.SignatureAlgorithm
ServiceKeyHashAlgo crypto.HashAlgorithm
GenesisTokenSupply cadence.UFix64
TransactionExpiry uint
StorageLimitEnabled bool
MinimumStorageReservation cadence.UFix64
StorageMBPerFLOW cadence.UFix64
TransactionFeesEnabled bool
TransactionMaxGasLimit uint64
ScriptGasLimit uint64
Persist bool
// DBPath is the path to the Badger database on disk.
DBPath string
// DBGCInterval is the time interval at which to garbage collect the Badger value log.
DBGCInterval time.Duration
// DBGCDiscardRatio is the ratio of space to reclaim during a Badger garbage collection run.
DBGCDiscardRatio float64
// LivenessCheckTolerance is the time interval in which the server must respond to liveness probes.
LivenessCheckTolerance time.Duration
// Whether to deploy some extra Flow contracts when emulator starts
WithContracts bool
// Enable simple monotonically increasing address format (e.g. 0x1, 0x2, etc)
SimpleAddressesEnabled bool
SkipTransactionValidation bool
}
Config is the configuration for an emulator server.
type DeployDescription ¶ added in v0.27.0
type DeployDescription struct {
// contains filtered or unexported fields
}
type EmulatorAPIServer ¶ added in v0.34.0
type EmulatorAPIServer struct {
// contains filtered or unexported fields
}
func NewEmulatorAPIServer ¶ added in v0.34.0
func NewEmulatorAPIServer(server *EmulatorServer, backend *backend.Backend, storage *Storage) *EmulatorAPIServer
func (EmulatorAPIServer) CommitBlock ¶ added in v0.34.0
func (m EmulatorAPIServer) CommitBlock(w http.ResponseWriter, r *http.Request)
func (EmulatorAPIServer) ServeHTTP ¶ added in v0.34.0
func (m EmulatorAPIServer) ServeHTTP(w http.ResponseWriter, r *http.Request)
func (EmulatorAPIServer) Snapshot ¶ added in v0.34.0
func (m EmulatorAPIServer) Snapshot(w http.ResponseWriter, r *http.Request)
func (EmulatorAPIServer) Storage ¶ added in v0.34.0
func (m EmulatorAPIServer) Storage(w http.ResponseWriter, r *http.Request)
type EmulatorServer ¶
type EmulatorServer struct {
// contains filtered or unexported fields
}
EmulatorServer is a local server that runs a Flow Emulator instance.
The server wraps an emulated blockchain instance with the Access API gRPC handlers.
func NewEmulatorServer ¶
func NewEmulatorServer(logger *logrus.Logger, conf *Config) *EmulatorServer
NewEmulatorServer creates a new instance of a Flow Emulator server.
func (*EmulatorServer) Start ¶
func (s *EmulatorServer) Start()
Start starts the Flow Emulator server.
func (*EmulatorServer) Stop ¶
func (s *EmulatorServer) Stop()
type GRPCServer ¶
type GRPCServer struct {
// contains filtered or unexported fields
}
func NewGRPCServer ¶
func (*GRPCServer) Server ¶
func (g *GRPCServer) Server() *grpc.Server
func (*GRPCServer) Start ¶
func (g *GRPCServer) Start() error
func (*GRPCServer) Stop ¶
func (g *GRPCServer) Stop()
type HTTPHeader ¶
type HTTPServer ¶
type HTTPServer struct {
// contains filtered or unexported fields
}
func NewAdminServer ¶ added in v0.28.0
func NewAdminServer( emulatorServer *EmulatorServer, backend *backend.Backend, storage *Storage, grpcServer *GRPCServer, liveness *LivenessTicker, port int, headers []HTTPHeader, ) *HTTPServer
func (*HTTPServer) Start ¶
func (h *HTTPServer) Start() error
func (*HTTPServer) Stop ¶
func (h *HTTPServer) Stop()
type LivenessTicker ¶
type LivenessTicker struct {
// contains filtered or unexported fields
}
func NewLivenessTicker ¶
func NewLivenessTicker(tolerance time.Duration) *LivenessTicker
func (*LivenessTicker) Handler ¶
func (l *LivenessTicker) Handler() http.Handler
func (*LivenessTicker) Start ¶
func (l *LivenessTicker) Start() error
func (*LivenessTicker) Stop ¶
func (l *LivenessTicker) Stop()
type MemoryStorage ¶
type MemoryStorage struct {
// contains filtered or unexported fields
}
func NewMemoryStorage ¶
func NewMemoryStorage() *MemoryStorage
func (*MemoryStorage) Start ¶
func (s *MemoryStorage) Start() error
func (*MemoryStorage) Stop ¶
func (s *MemoryStorage) Stop()
func (*MemoryStorage) Store ¶
func (s *MemoryStorage) Store() storage.Store
type RestServer ¶ added in v0.28.0
type RestServer struct {
// contains filtered or unexported fields
}
func NewRestServer ¶ added in v0.28.0
func (*RestServer) Start ¶ added in v0.28.0
func (r *RestServer) Start() error
func (*RestServer) Stop ¶ added in v0.28.0
func (r *RestServer) Stop()
Source Files
¶
Click to show internal directories.
Click to hide internal directories.