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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type RandomString ¶
type RandomString struct {
registry.ResourceBase
Name fields.StringInputField
Length fields.IntInputField `state:"force_new" default:"16"`
Lower fields.BoolInputField `state:"force_new" default:"true"`
Upper fields.BoolInputField `state:"force_new" default:"true"`
Numeric fields.BoolInputField `state:"force_new" default:"true"`
Special fields.BoolInputField `state:"force_new" default:"true"`
Result fields.StringOutputField
}
func (*RandomString) GetID ¶
func (o *RandomString) GetID() string
func (*RandomString) GetName ¶
func (o *RandomString) GetName() string
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