Documentation
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Index ¶
Constants ¶
const ( ConnectionModePacket = "packet" ConnectionModeLog = "log" )
Connection mode constants
const MinClientVersion = "v0.2.0"
const MinServerVersion = "v0.2.0"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ClientHandshakePacket ¶ added in v0.2.0
type ClientHandshakePacket struct {
OutrigSDK string `json:"outrigsdk"`
Mode string `json:"mode"`
Submode string `json:"submode,omitempty"`
AppRunID string `json:"apprunid,omitempty"`
}
ClientHandshakePacket represents the JSON structure for client handshake
type ConnWrap ¶
ConnWrap wraps a net.Conn and a bufio.Reader for convenient line-based communication.
func Connect ¶
func Connect(mode string, submode string, appRunId string, domainSocketPath string, serverAddr string) (*ConnWrap, error, error)
Connect attempts to connect to either a domain socket or TCP server, performs the handshake with the specified mode, submode, and appRunId, and returns a new ConnWrap if successful.
If domainSocketPath is not empty, it will first try to connect to the domain socket. If that fails and serverAddr is not empty, it will fall back to TCP. If both are empty or "-", it will return nil and an error.
The function returns (ConnWrap, PermanentError, TransientError)
func MakeConnWrap ¶
MakeConnWrap creates a new ConnWrap from a net.Conn.
func (*ConnWrap) ClientHandshake ¶
ClientHandshake performs the client side of the handshake protocol with the server. It receives a ServerHandshakePacket, validates compatibility, sends a ClientHandshakePacket, and processes the server's response.
func (*ConnWrap) ServerHandshake ¶
func (cw *ConnWrap) ServerHandshake() (*ClientHandshakePacket, error)
ServerHandshake performs the server side of the handshake protocol. It sends a ServerHandshakePacket, reads a ClientHandshakePacket, validates it, and sends a response.
type ServerHandshakePacket ¶ added in v0.2.0
type ServerHandshakePacket struct {
OutrigVersion string `json:"outrigversion"`
}