Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( // CookStates contains all the states for the Cook machine. CookStates = ssC // CookGroups contains all the state groups for the Cook machine. CookGroups = sgC )
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var CookSchema = SchemaMerge( ssllm.AgentLLMSchema, am.Schema{ ssC.ErrIngredients: {}, ssC.ErrCooking: {}, ssC.IngredientsReady: {}, ssC.RecipeReady: {Require: S{ssC.IngredientsReady}}, ssC.StepCompleted: {Multi: true}, ssC.StoryJoke: {}, ssC.StoryWakingUp: {Tags: S{ssbase.TagManual}}, ssC.StoryIngredientsPicking: {Tags: S{ssbase.TagPrompt}}, ssC.StoryRecipePicking: {Tags: S{ssbase.TagPrompt}}, ssC.StoryCookingStarted: {Tags: S{ssbase.TagPrompt}}, ssC.StoryMealReady: { Tags: S{ssbase.TagPrompt, ssbase.TagManual}, Remove: S{ssC.InputPending}, }, ssC.StoryMemoryWipe: {Tags: S{ssbase.TagPrompt}}, ssC.StoryStartAgain: {Tags: S{ssbase.TagPrompt}}, ssC.RestoreJokes: { Auto: true, Require: S{ssC.DBReady, ssC.CharacterReady}, Remove: sgC.Jokes, }, ssC.GenJokes: { Require: S{ssC.CharacterReady, ssC.DBReady}, Remove: sgC.Jokes, Tags: S{ssbase.TagPrompt}, }, ssC.JokesReady: {Remove: sgC.Jokes}, ssC.GenSteps: { Auto: true, Require: S{ssC.StoryCookingStarted}, Remove: S{ssC.StepsReady}, Tags: S{ssbase.TagPrompt}, }, ssC.StepsReady: { Require: S{ssC.RecipeReady}, Remove: S{ssC.GenSteps}, }, ssC.GenStepComments: { Auto: true, Require: S{ssC.StoryCookingStarted, ssC.StepsReady}, Remove: S{ssC.StepCommentsReady}, Tags: S{ssbase.TagPrompt}, }, ssC.StepCommentsReady: {Remove: S{ssC.GenStepComments}}, ssC.Orienting: { Multi: true, Tags: S{ssbase.TagPrompt}, }, ssC.OrientingMove: {}, ssC.Start: StateAdd(saLLM[ssLLM.Start], State{ Add: S{ssC.CheckStories, ssC.DBStarting}, }), ssC.Ready: StateAdd(saLLM[ssLLM.Ready], State{ Auto: true, Require: S{ssC.CharacterReady, ssC.ResourcesReady}, }), ssC.Interrupted: StateAdd(saLLM[ssLLM.Interrupted], State{ Remove: sgC.Interruptable, }), ssC.Prompt: StateAdd(saLLM[ssLLM.Prompt], State{}), })
CookSchema represents all relations and properties of CookStates.
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var Exception = am.StateException
Exception is a type alias for the exception state.
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var MemMealReady = "StepMealReady"
TODO schema, define the base memory in ssbase
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var SAdd = am.SAdd
SAdd is a func alias for merging lists of states.
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var SchemaMerge = am.SchemaMerge
SchemaMerge is a func alias for extending an existing state schema.
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var StateAdd = am.StateAdd
StateAdd is a func alias for adding to an existing state definition.
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var StateSet = am.StateSet
StateSet is a func alias for replacing parts of an existing state definition.
Functions ¶
Types ¶
type CookGroupsDef ¶
type CookGroupsDef struct {
// Group with all stories.
Stories S
// Group with all the start states which call LLMs.
BootGen S
// Group with ready states for BootGen.
BootGenReady S
// All the states which should be stopped on Interrupt
Interruptable S
// All the states for jokes generation.
Jokes S
// List of main flow states.
MainFlow S
}
CookGroupsDef contains all the state groups Cook state machine.
type CookStatesDef ¶
type CookStatesDef struct {
*am.StatesBase
ErrIngredients string
ErrCooking string
// Ready is when the agent has CharacterReady, JokesReady, and ResourcesReady.
Ready string
// IngredientsReady is the first step of the flow, the bot has a list of ingredients.
IngredientsReady string
// RecipeReady is when the user and the bot agree on the recipe.
RecipeReady string
// One of the cooking steps have been completed.
StepCompleted string
// StoryJoke indicates that the joke story is currently happening.
StoryJoke string
// StoryWakingUp indicates that the waking-up story is currently happening.
// This will boot up the bot from the prev session (SQL) or construct a new one (LLM).
StoryWakingUp string
// StoryIngredientsPicking indicates that the ingredients story is currently happening.
StoryIngredientsPicking string
StoryRecipePicking string
StoryCookingStarted string
StoryMealReady string
StoryMemoryWipe string
StoryStartAgain string
RestoreJokes string
GenJokes string
JokesReady string
GenSteps string
// StepsReady implies the steps have been translated into actionable memory.
StepsReady string
GenStepComments string
StepCommentsReady string
// inherit from AgentLLM
*ssllm.AgentLLMStatesDef
}
CookStatesDef contains all the states of the Cook state machine.
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