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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Conn ¶
type Conn struct {
*gamepacket.ServerConn
// contains filtered or unexported fields
}
Conn holds the state for a connection to the server.
type Options ¶
type Options struct {
TopologyClient topologypbconnect.TopologyServiceClient
AccountsService *accounts.Service
PangyaIFF *iff.Archive
ServerID uint32
ChannelName string
}
Options specify the options used to construct the game server.
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