models

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Published: Jan 28, 2020 License: MIT Imports: 6 Imported by: 0

Documentation ¶

Index ¶

Constants ¶

This section is empty.

Variables ¶

This section is empty.

Functions ¶

This section is empty.

Types ¶

type ActiveBoostsLcdsStoreFulfillmentNotification ¶

type ActiveBoostsLcdsStoreFulfillmentNotification struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`
}

ActiveBoostsLcdsStoreFulfillmentNotification active boosts lcds store fulfillment notification swagger:model ActiveBoostsLcdsStoreFulfillmentNotification

func (*ActiveBoostsLcdsStoreFulfillmentNotification) MarshalBinary ¶

MarshalBinary interface implementation

func (*ActiveBoostsLcdsStoreFulfillmentNotification) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*ActiveBoostsLcdsStoreFulfillmentNotification) Validate ¶

Validate validates this active boosts lcds store fulfillment notification

type ActiveBoostsLcdsSummonerActiveBoostsDTO ¶

type ActiveBoostsLcdsSummonerActiveBoostsDTO struct {

	// ip boost end date
	IPBoostEndDate int64 `json:"ipBoostEndDate,omitempty"`

	// ip boost per win count
	IPBoostPerWinCount int32 `json:"ipBoostPerWinCount,omitempty"`

	// ip loyalty boost
	IPLoyaltyBoost int32 `json:"ipLoyaltyBoost,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// xp boost end date
	XpBoostEndDate int64 `json:"xpBoostEndDate,omitempty"`

	// xp boost per win count
	XpBoostPerWinCount int32 `json:"xpBoostPerWinCount,omitempty"`

	// xp loyalty boost
	XpLoyaltyBoost int32 `json:"xpLoyaltyBoost,omitempty"`
}

ActiveBoostsLcdsSummonerActiveBoostsDTO active boosts lcds summoner active boosts d t o swagger:model ActiveBoostsLcdsSummonerActiveBoostsDTO

func (*ActiveBoostsLcdsSummonerActiveBoostsDTO) MarshalBinary ¶

func (m *ActiveBoostsLcdsSummonerActiveBoostsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ActiveBoostsLcdsSummonerActiveBoostsDTO) UnmarshalBinary ¶

func (m *ActiveBoostsLcdsSummonerActiveBoostsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ActiveBoostsLcdsSummonerActiveBoostsDTO) Validate ¶

Validate validates this active boosts lcds summoner active boosts d t o

type AggregationType ¶

type AggregationType string

AggregationType aggregation type swagger:model AggregationType

const (

	// AggregationTypeNone captures enum value "none"
	AggregationTypeNone AggregationType = "none"

	// AggregationTypeSum captures enum value "sum"
	AggregationTypeSum AggregationType = "sum"

	// AggregationTypeAverage captures enum value "average"
	AggregationTypeAverage AggregationType = "average"
)

func (AggregationType) Validate ¶

func (m AggregationType) Validate(formats strfmt.Registry) error

Validate validates this aggregation type

type AlertDTO ¶

type AlertDTO struct {

	// alert time
	AlertTime int64 `json:"alertTime,omitempty"`
}

AlertDTO alert d t o swagger:model AlertDTO

func (*AlertDTO) MarshalBinary ¶

func (m *AlertDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*AlertDTO) UnmarshalBinary ¶

func (m *AlertDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*AlertDTO) Validate ¶

func (m *AlertDTO) Validate(formats strfmt.Registry) error

Validate validates this alert d t o

type AllPublicSummonerDataDTO ¶

type AllPublicSummonerDataDTO struct {

	// summoner
	Summoner *BasePublicSummonerDTO `json:"summoner,omitempty"`

	// summoner level and points
	SummonerLevelAndPoints *SummonerLevelAndPoints `json:"summonerLevelAndPoints,omitempty"`
}

AllPublicSummonerDataDTO all public summoner data d t o swagger:model AllPublicSummonerDataDTO

func (*AllPublicSummonerDataDTO) MarshalBinary ¶

func (m *AllPublicSummonerDataDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*AllPublicSummonerDataDTO) UnmarshalBinary ¶

func (m *AllPublicSummonerDataDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*AllPublicSummonerDataDTO) Validate ¶

func (m *AllPublicSummonerDataDTO) Validate(formats strfmt.Registry) error

Validate validates this all public summoner data d t o

type AllSummonerData ¶

type AllSummonerData struct {

	// summoner
	Summoner *PrivateSummonerDTO `json:"summoner,omitempty"`

	// summoner level and points
	SummonerLevelAndPoints *SummonerLevelAndPoints `json:"summonerLevelAndPoints,omitempty"`
}

AllSummonerData all summoner data swagger:model AllSummonerData

func (*AllSummonerData) MarshalBinary ¶

func (m *AllSummonerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*AllSummonerData) UnmarshalBinary ¶

func (m *AllSummonerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*AllSummonerData) Validate ¶

func (m *AllSummonerData) Validate(formats strfmt.Registry) error

Validate validates this all summoner data

type BannedChampion ¶

type BannedChampion struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// pick turn
	PickTurn int32 `json:"pickTurn,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`
}

BannedChampion banned champion swagger:model BannedChampion

func (*BannedChampion) MarshalBinary ¶

func (m *BannedChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BannedChampion) UnmarshalBinary ¶

func (m *BannedChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BannedChampion) Validate ¶

func (m *BannedChampion) Validate(formats strfmt.Registry) error

Validate validates this banned champion

type BasePlayerDTO ¶

type BasePlayerDTO struct {

	// code
	Code int32 `json:"code,omitempty"`

	// data
	Data *MatchedPlayerDTO `json:"data,omitempty"`

	// message
	Message string `json:"message,omitempty"`
}

BasePlayerDTO base player d t o swagger:model BasePlayerDTO

func (*BasePlayerDTO) MarshalBinary ¶

func (m *BasePlayerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BasePlayerDTO) UnmarshalBinary ¶

func (m *BasePlayerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BasePlayerDTO) Validate ¶

func (m *BasePlayerDTO) Validate(formats strfmt.Registry) error

Validate validates this base player d t o

type BasePublicSummonerDTO ¶

type BasePublicSummonerDTO struct {

	// acct Id
	AcctID int64 `json:"acctId,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

BasePublicSummonerDTO base public summoner d t o swagger:model BasePublicSummonerDTO

func (*BasePublicSummonerDTO) MarshalBinary ¶

func (m *BasePublicSummonerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BasePublicSummonerDTO) UnmarshalBinary ¶

func (m *BasePublicSummonerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BasePublicSummonerDTO) Validate ¶

func (m *BasePublicSummonerDTO) Validate(formats strfmt.Registry) error

Validate validates this base public summoner d t o

type BasicOperatingSystemInfo ¶

type BasicOperatingSystemInfo struct {

	// edition
	Edition string `json:"edition,omitempty"`

	// platform
	Platform string `json:"platform,omitempty"`

	// version major
	VersionMajor string `json:"versionMajor,omitempty"`

	// version minor
	VersionMinor string `json:"versionMinor,omitempty"`
}

BasicOperatingSystemInfo User Experience Settings Operating System Information swagger:model basicOperatingSystemInfo

func (*BasicOperatingSystemInfo) MarshalBinary ¶

func (m *BasicOperatingSystemInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BasicOperatingSystemInfo) UnmarshalBinary ¶

func (m *BasicOperatingSystemInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BasicOperatingSystemInfo) Validate ¶

func (m *BasicOperatingSystemInfo) Validate(formats strfmt.Registry) error

Validate validates this basic operating system info

type BasicSystemInfo ¶

type BasicSystemInfo struct {

	// operating system
	OperatingSystem *BasicOperatingSystemInfo `json:"operatingSystem,omitempty"`

	// physical memory
	PhysicalMemory int64 `json:"physicalMemory,omitempty"`

	// physical processor cores
	PhysicalProcessorCores int32 `json:"physicalProcessorCores,omitempty"`

	// processor speed
	ProcessorSpeed int32 `json:"processorSpeed,omitempty"`
}

BasicSystemInfo User Experience Settings System Information swagger:model basicSystemInfo

func (*BasicSystemInfo) MarshalBinary ¶

func (m *BasicSystemInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BasicSystemInfo) UnmarshalBinary ¶

func (m *BasicSystemInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BasicSystemInfo) Validate ¶

func (m *BasicSystemInfo) Validate(formats strfmt.Registry) error

Validate validates this basic system info

type BindingAsyncCancelEvent ¶

type BindingAsyncCancelEvent struct {

	// Asynchronous operation token
	AsyncToken int32 `json:"asyncToken,omitempty"`
}

BindingAsyncCancelEvent Represents a cancelled asynchronous operation. swagger:model BindingAsyncCancelEvent

func (*BindingAsyncCancelEvent) MarshalBinary ¶

func (m *BindingAsyncCancelEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingAsyncCancelEvent) UnmarshalBinary ¶

func (m *BindingAsyncCancelEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingAsyncCancelEvent) Validate ¶

func (m *BindingAsyncCancelEvent) Validate(formats strfmt.Registry) error

Validate validates this binding async cancel event

type BindingAsyncFailureEvent ¶

type BindingAsyncFailureEvent struct {

	// Asynchronous operation token
	AsyncToken int32 `json:"asyncToken,omitempty"`

	// Error message
	Error string `json:"error,omitempty"`
}

BindingAsyncFailureEvent Represents a failed asynchronous operation. swagger:model BindingAsyncFailureEvent

func (*BindingAsyncFailureEvent) MarshalBinary ¶

func (m *BindingAsyncFailureEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingAsyncFailureEvent) UnmarshalBinary ¶

func (m *BindingAsyncFailureEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingAsyncFailureEvent) Validate ¶

func (m *BindingAsyncFailureEvent) Validate(formats strfmt.Registry) error

Validate validates this binding async failure event

type BindingAsyncState ¶

type BindingAsyncState string

BindingAsyncState Possible states of an asynchronous operation. swagger:model BindingAsyncState

const (

	// BindingAsyncStateNone captures enum value "None"
	BindingAsyncStateNone BindingAsyncState = "None"

	// BindingAsyncStateRunning captures enum value "Running"
	BindingAsyncStateRunning BindingAsyncState = "Running"

	// BindingAsyncStateCancelling captures enum value "Cancelling"
	BindingAsyncStateCancelling BindingAsyncState = "Cancelling"

	// BindingAsyncStateCancelled captures enum value "Cancelled"
	BindingAsyncStateCancelled BindingAsyncState = "Cancelled"

	// BindingAsyncStateSucceeded captures enum value "Succeeded"
	BindingAsyncStateSucceeded BindingAsyncState = "Succeeded"

	// BindingAsyncStateFailed captures enum value "Failed"
	BindingAsyncStateFailed BindingAsyncState = "Failed"
)

func (BindingAsyncState) Validate ¶

func (m BindingAsyncState) Validate(formats strfmt.Registry) error

Validate validates this binding async state

type BindingCallbackEvent ¶

type BindingCallbackEvent struct {

	// ID of the callback being invoked
	ID int32 `json:"id,omitempty"`

	// Callback parameters
	Parameters []interface{} `json:"parameters"`
}

BindingCallbackEvent Represents the parameters of a call to a provided callback. swagger:model BindingCallbackEvent

func (*BindingCallbackEvent) MarshalBinary ¶

func (m *BindingCallbackEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingCallbackEvent) UnmarshalBinary ¶

func (m *BindingCallbackEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingCallbackEvent) Validate ¶

func (m *BindingCallbackEvent) Validate(formats strfmt.Registry) error

Validate validates this binding callback event

type BindingFullAPIHelp ¶

type BindingFullAPIHelp struct {

	// events
	Events []*BindingFullEventHelp `json:"events"`

	// functions
	Functions []*BindingFullFunctionHelp `json:"functions"`

	// types
	Types []*BindingFullTypeHelp `json:"types"`
}

BindingFullAPIHelp Describes the exposed native API. swagger:model BindingFullApiHelp

func (*BindingFullAPIHelp) MarshalBinary ¶

func (m *BindingFullAPIHelp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullAPIHelp) UnmarshalBinary ¶

func (m *BindingFullAPIHelp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullAPIHelp) Validate ¶

func (m *BindingFullAPIHelp) Validate(formats strfmt.Registry) error

Validate validates this binding full Api help

type BindingFullArgumentHelp ¶

type BindingFullArgumentHelp struct {

	// description
	Description string `json:"description,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// optional
	Optional bool `json:"optional,omitempty"`

	// type
	Type *BindingFullTypeIdentifier `json:"type,omitempty"`
}

BindingFullArgumentHelp Describes a function parameter. swagger:model BindingFullArgumentHelp

func (*BindingFullArgumentHelp) MarshalBinary ¶

func (m *BindingFullArgumentHelp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullArgumentHelp) UnmarshalBinary ¶

func (m *BindingFullArgumentHelp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullArgumentHelp) Validate ¶

func (m *BindingFullArgumentHelp) Validate(formats strfmt.Registry) error

Validate validates this binding full argument help

type BindingFullEnumValueHelp ¶

type BindingFullEnumValueHelp struct {

	// description
	Description string `json:"description,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// value
	Value int32 `json:"value,omitempty"`
}

BindingFullEnumValueHelp Describes an enumerator. swagger:model BindingFullEnumValueHelp

func (*BindingFullEnumValueHelp) MarshalBinary ¶

func (m *BindingFullEnumValueHelp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullEnumValueHelp) UnmarshalBinary ¶

func (m *BindingFullEnumValueHelp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullEnumValueHelp) Validate ¶

func (m *BindingFullEnumValueHelp) Validate(formats strfmt.Registry) error

Validate validates this binding full enum value help

type BindingFullEventHelp ¶

type BindingFullEventHelp struct {

	// description
	Description string `json:"description,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// name space
	NameSpace string `json:"nameSpace,omitempty"`

	// tags
	Tags []string `json:"tags"`

	// type
	Type *BindingFullTypeIdentifier `json:"type,omitempty"`
}

BindingFullEventHelp Describes an event. swagger:model BindingFullEventHelp

func (*BindingFullEventHelp) MarshalBinary ¶

func (m *BindingFullEventHelp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullEventHelp) UnmarshalBinary ¶

func (m *BindingFullEventHelp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullEventHelp) Validate ¶

func (m *BindingFullEventHelp) Validate(formats strfmt.Registry) error

Validate validates this binding full event help

type BindingFullFieldHelp ¶

type BindingFullFieldHelp struct {

	// description
	Description string `json:"description,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// offset
	Offset int32 `json:"offset,omitempty"`

	// optional
	Optional bool `json:"optional,omitempty"`

	// type
	Type *BindingFullTypeIdentifier `json:"type,omitempty"`
}

BindingFullFieldHelp Describes a member of a struct. swagger:model BindingFullFieldHelp

func (*BindingFullFieldHelp) MarshalBinary ¶

func (m *BindingFullFieldHelp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullFieldHelp) UnmarshalBinary ¶

func (m *BindingFullFieldHelp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullFieldHelp) Validate ¶

func (m *BindingFullFieldHelp) Validate(formats strfmt.Registry) error

Validate validates this binding full field help

type BindingFullFunctionHelp ¶

type BindingFullFunctionHelp struct {

	// arguments
	Arguments []*BindingFullArgumentHelp `json:"arguments"`

	// async
	Async string `json:"async,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// help
	Help string `json:"help,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// name space
	NameSpace string `json:"nameSpace,omitempty"`

	// returns
	Returns *BindingFullTypeIdentifier `json:"returns,omitempty"`

	// tags
	Tags []string `json:"tags"`

	// thread safe
	ThreadSafe bool `json:"threadSafe,omitempty"`
}

BindingFullFunctionHelp Describes a function. swagger:model BindingFullFunctionHelp

func (*BindingFullFunctionHelp) MarshalBinary ¶

func (m *BindingFullFunctionHelp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullFunctionHelp) UnmarshalBinary ¶

func (m *BindingFullFunctionHelp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullFunctionHelp) Validate ¶

func (m *BindingFullFunctionHelp) Validate(formats strfmt.Registry) error

Validate validates this binding full function help

type BindingFullTypeHelp ¶

type BindingFullTypeHelp struct {

	// description
	Description string `json:"description,omitempty"`

	// fields
	Fields []*BindingFullFieldHelp `json:"fields"`

	// name
	Name string `json:"name,omitempty"`

	// name space
	NameSpace string `json:"nameSpace,omitempty"`

	// size
	Size int32 `json:"size,omitempty"`

	// tags
	Tags []string `json:"tags"`

	// values
	Values []*BindingFullEnumValueHelp `json:"values"`
}

BindingFullTypeHelp Describes a struct or enum type. swagger:model BindingFullTypeHelp

func (*BindingFullTypeHelp) MarshalBinary ¶

func (m *BindingFullTypeHelp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullTypeHelp) UnmarshalBinary ¶

func (m *BindingFullTypeHelp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullTypeHelp) Validate ¶

func (m *BindingFullTypeHelp) Validate(formats strfmt.Registry) error

Validate validates this binding full type help

type BindingFullTypeIdentifier ¶

type BindingFullTypeIdentifier struct {

	// element type
	ElementType string `json:"elementType,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

BindingFullTypeIdentifier Describes the type of a value. swagger:model BindingFullTypeIdentifier

func (*BindingFullTypeIdentifier) MarshalBinary ¶

func (m *BindingFullTypeIdentifier) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingFullTypeIdentifier) UnmarshalBinary ¶

func (m *BindingFullTypeIdentifier) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingFullTypeIdentifier) Validate ¶

func (m *BindingFullTypeIdentifier) Validate(formats strfmt.Registry) error

Validate validates this binding full type identifier

type BindingGenericAsyncEvent ¶

type BindingGenericAsyncEvent struct {

	// Asynchronous operation token
	AsyncToken int32 `json:"asyncToken,omitempty"`

	// Event data
	Data interface{} `json:"data,omitempty"`
}

BindingGenericAsyncEvent Represents generic data for an asynchronous event. swagger:model BindingGenericAsyncEvent

func (*BindingGenericAsyncEvent) MarshalBinary ¶

func (m *BindingGenericAsyncEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingGenericAsyncEvent) UnmarshalBinary ¶

func (m *BindingGenericAsyncEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingGenericAsyncEvent) Validate ¶

func (m *BindingGenericAsyncEvent) Validate(formats strfmt.Registry) error

Validate validates this binding generic async event

type BindingGenericEvent ¶

type BindingGenericEvent struct {

	// Event data
	Data interface{} `json:"data,omitempty"`
}

BindingGenericEvent Represents generic data for an event. swagger:model BindingGenericEvent

func (*BindingGenericEvent) MarshalBinary ¶

func (m *BindingGenericEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BindingGenericEvent) UnmarshalBinary ¶

func (m *BindingGenericEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BindingGenericEvent) Validate ¶

func (m *BindingGenericEvent) Validate(formats strfmt.Registry) error

Validate validates this binding generic event

type BindingHelpFormat ¶

type BindingHelpFormat string

BindingHelpFormat Help format for binding functions and types. swagger:model BindingHelpFormat

const (

	// BindingHelpFormatFull captures enum value "Full"
	BindingHelpFormatFull BindingHelpFormat = "Full"

	// BindingHelpFormatEpytext captures enum value "Epytext"
	BindingHelpFormatEpytext BindingHelpFormat = "Epytext"
)

func (BindingHelpFormat) Validate ¶

func (m BindingHelpFormat) Validate(formats strfmt.Registry) error

Validate validates this binding help format

type BoostTeamSkinRentalDTO ¶

type BoostTeamSkinRentalDTO struct {

	// available skins
	AvailableSkins []int64 `json:"availableSkins"`

	// ip reward
	IPReward int64 `json:"ipReward,omitempty"`

	// ip reward for purchaser
	IPRewardForPurchaser int64 `json:"ipRewardForPurchaser,omitempty"`

	// price
	Price int64 `json:"price,omitempty"`

	// skin unlock mode
	SkinUnlockMode string `json:"skinUnlockMode,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// unlocked
	Unlocked bool `json:"unlocked,omitempty"`
}

BoostTeamSkinRentalDTO boost team skin rental d t o swagger:model BoostTeamSkinRentalDTO

func (*BoostTeamSkinRentalDTO) MarshalBinary ¶

func (m *BoostTeamSkinRentalDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BoostTeamSkinRentalDTO) UnmarshalBinary ¶

func (m *BoostTeamSkinRentalDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BoostTeamSkinRentalDTO) Validate ¶

func (m *BoostTeamSkinRentalDTO) Validate(formats strfmt.Registry) error

Validate validates this boost team skin rental d t o

type Bracket ¶

type Bracket struct {

	// current loser round
	CurrentLoserRound int32 `json:"currentLoserRound,omitempty"`

	// current round
	CurrentRound int32 `json:"currentRound,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// loser bracket matches
	LoserBracketMatches []*BracketMatch `json:"loserBracketMatches"`

	// matches
	Matches []*BracketMatch `json:"matches"`

	// phase Id
	PhaseID int64 `json:"phaseId,omitempty"`

	// rosters
	Rosters []*BracketRoster `json:"rosters"`

	// size
	Size int32 `json:"size,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// version
	Version int32 `json:"version,omitempty"`
}

Bracket bracket swagger:model Bracket

func (*Bracket) MarshalBinary ¶

func (m *Bracket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*Bracket) UnmarshalBinary ¶

func (m *Bracket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*Bracket) Validate ¶

func (m *Bracket) Validate(formats strfmt.Registry) error

Validate validates this bracket

type BracketMatch ¶

type BracketMatch struct {

	// fail roster status
	FailRosterStatus int32 `json:"failRosterStatus,omitempty"`

	// forfeit roster Id
	ForfeitRosterID int64 `json:"forfeitRosterId,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game start time
	GameStartTime int64 `json:"gameStartTime,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// loser bracket
	LoserBracket bool `json:"loserBracket,omitempty"`

	// order
	Order int32 `json:"order,omitempty"`

	// roster id1
	RosterId1 int64 `json:"rosterId1,omitempty"`

	// roster id2
	RosterId2 int64 `json:"rosterId2,omitempty"`

	// round
	Round int32 `json:"round,omitempty"`

	// round start time
	RoundStartTime int64 `json:"roundStartTime,omitempty"`

	// status
	Status ClientBracketMatchStatus `json:"status,omitempty"`

	// winner Id
	WinnerID int64 `json:"winnerId,omitempty"`
}

BracketMatch bracket match swagger:model BracketMatch

func (*BracketMatch) MarshalBinary ¶

func (m *BracketMatch) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BracketMatch) UnmarshalBinary ¶

func (m *BracketMatch) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BracketMatch) Validate ¶

func (m *BracketMatch) Validate(formats strfmt.Registry) error

Validate validates this bracket match

type BracketRoster ¶

type BracketRoster struct {

	Logo int32 `json:"logo,omitempty"`

	// logo color
	LogoColor int32 `json:"logoColor,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`
}

BracketRoster bracket roster swagger:model BracketRoster

func (*BracketRoster) MarshalBinary ¶

func (m *BracketRoster) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BracketRoster) UnmarshalBinary ¶

func (m *BracketRoster) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BracketRoster) Validate ¶

func (m *BracketRoster) Validate(formats strfmt.Registry) error

Validate validates this bracket roster

type BuildInfo ¶

type BuildInfo struct {

	// branch
	Branch string `json:"branch,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// patchline visible name
	PatchlineVisibleName string `json:"patchlineVisibleName,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

BuildInfo build info swagger:model BuildInfo

func (*BuildInfo) MarshalBinary ¶

func (m *BuildInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*BuildInfo) UnmarshalBinary ¶

func (m *BuildInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*BuildInfo) Validate ¶

func (m *BuildInfo) Validate(formats strfmt.Registry) error

Validate validates this build info

type CapacityEnum ¶

type CapacityEnum string

CapacityEnum capacity enum swagger:model CapacityEnum

const (

	// CapacityEnumLOW captures enum value "LOW"
	CapacityEnumLOW CapacityEnum = "LOW"

	// CapacityEnumMEDIUM captures enum value "MEDIUM"
	CapacityEnumMEDIUM CapacityEnum = "MEDIUM"

	// CapacityEnumHIGH captures enum value "HIGH"
	CapacityEnumHIGH CapacityEnum = "HIGH"

	// CapacityEnumFULL captures enum value "FULL"
	CapacityEnumFULL CapacityEnum = "FULL"
)

func (CapacityEnum) Validate ¶

func (m CapacityEnum) Validate(formats strfmt.Registry) error

Validate validates this capacity enum

type ChampSelectLcdsGameDTO ¶

type ChampSelectLcdsGameDTO struct {

	// banned champions
	BannedChampions []*BannedChampion `json:"bannedChampions"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game state
	GameState string `json:"gameState,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// optimistic lock
	OptimisticLock int64 `json:"optimisticLock,omitempty"`

	// pick turn
	PickTurn int32 `json:"pickTurn,omitempty"`

	// player champion selections
	PlayerChampionSelections []*ChampSelectLcdsPlayerChampionSelectionDTO `json:"playerChampionSelections"`

	// queue type name
	QueueTypeName string `json:"queueTypeName,omitempty"`

	// room name
	RoomName string `json:"roomName,omitempty"`

	// room password
	RoomPassword string `json:"roomPassword,omitempty"`

	// spectator delay
	SpectatorDelay int64 `json:"spectatorDelay,omitempty"`

	// status of participants
	StatusOfParticipants string `json:"statusOfParticipants,omitempty"`

	// team one
	TeamOne []interface{} `json:"teamOne"`

	// team two
	TeamTwo []interface{} `json:"teamTwo"`
}

ChampSelectLcdsGameDTO champ select lcds game d t o swagger:model ChampSelectLcdsGameDTO

func (*ChampSelectLcdsGameDTO) MarshalBinary ¶

func (m *ChampSelectLcdsGameDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsGameDTO) UnmarshalBinary ¶

func (m *ChampSelectLcdsGameDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsGameDTO) Validate ¶

func (m *ChampSelectLcdsGameDTO) Validate(formats strfmt.Registry) error

Validate validates this champ select lcds game d t o

type ChampSelectLcdsGameTimerDTO ¶

type ChampSelectLcdsGameTimerDTO struct {

	// current game state
	CurrentGameState string `json:"currentGameState,omitempty"`

	// remaining time in millis
	RemainingTimeInMillis float64 `json:"remainingTimeInMillis,omitempty"`
}

ChampSelectLcdsGameTimerDTO champ select lcds game timer d t o swagger:model ChampSelectLcdsGameTimerDTO

func (*ChampSelectLcdsGameTimerDTO) MarshalBinary ¶

func (m *ChampSelectLcdsGameTimerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsGameTimerDTO) UnmarshalBinary ¶

func (m *ChampSelectLcdsGameTimerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsGameTimerDTO) Validate ¶

func (m *ChampSelectLcdsGameTimerDTO) Validate(formats strfmt.Registry) error

Validate validates this champ select lcds game timer d t o

type ChampSelectLcdsObfuscatedParticipant ¶

type ChampSelectLcdsObfuscatedParticipant struct {

	// game unique Id
	GameUniqueID int64 `json:"gameUniqueId,omitempty"`
}

ChampSelectLcdsObfuscatedParticipant champ select lcds obfuscated participant swagger:model ChampSelectLcdsObfuscatedParticipant

func (*ChampSelectLcdsObfuscatedParticipant) MarshalBinary ¶

func (m *ChampSelectLcdsObfuscatedParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsObfuscatedParticipant) UnmarshalBinary ¶

func (m *ChampSelectLcdsObfuscatedParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsObfuscatedParticipant) Validate ¶

Validate validates this champ select lcds obfuscated participant

type ChampSelectLcdsPlayerChampionSelectionDTO ¶

type ChampSelectLcdsPlayerChampionSelectionDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// selected skin index
	SelectedSkinIndex int32 `json:"selectedSkinIndex,omitempty"`

	// spell1 Id
	Spell1ID int32 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int32 `json:"spell2Id,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`
}

ChampSelectLcdsPlayerChampionSelectionDTO champ select lcds player champion selection d t o swagger:model ChampSelectLcdsPlayerChampionSelectionDTO

func (*ChampSelectLcdsPlayerChampionSelectionDTO) MarshalBinary ¶

func (m *ChampSelectLcdsPlayerChampionSelectionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsPlayerChampionSelectionDTO) UnmarshalBinary ¶

func (m *ChampSelectLcdsPlayerChampionSelectionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsPlayerChampionSelectionDTO) Validate ¶

Validate validates this champ select lcds player champion selection d t o

type ChampSelectLcdsPlayerParticipant ¶

type ChampSelectLcdsPlayerParticipant struct {

	// pick mode
	PickMode int32 `json:"pickMode,omitempty"`

	// pick turn
	PickTurn int32 `json:"pickTurn,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

ChampSelectLcdsPlayerParticipant champ select lcds player participant swagger:model ChampSelectLcdsPlayerParticipant

func (*ChampSelectLcdsPlayerParticipant) MarshalBinary ¶

func (m *ChampSelectLcdsPlayerParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsPlayerParticipant) UnmarshalBinary ¶

func (m *ChampSelectLcdsPlayerParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsPlayerParticipant) Validate ¶

Validate validates this champ select lcds player participant

type ChampSelectLcdsPointSummary ¶

type ChampSelectLcdsPointSummary struct {

	// current points
	CurrentPoints int32 `json:"currentPoints,omitempty"`

	// max rolls
	MaxRolls int32 `json:"maxRolls,omitempty"`

	// number of rolls
	NumberOfRolls int32 `json:"numberOfRolls,omitempty"`

	// points cost to roll
	PointsCostToRoll int32 `json:"pointsCostToRoll,omitempty"`

	// points to next roll
	PointsToNextRoll int32 `json:"pointsToNextRoll,omitempty"`
}

ChampSelectLcdsPointSummary champ select lcds point summary swagger:model ChampSelectLcdsPointSummary

func (*ChampSelectLcdsPointSummary) MarshalBinary ¶

func (m *ChampSelectLcdsPointSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsPointSummary) UnmarshalBinary ¶

func (m *ChampSelectLcdsPointSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsPointSummary) Validate ¶

func (m *ChampSelectLcdsPointSummary) Validate(formats strfmt.Registry) error

Validate validates this champ select lcds point summary

type ChampSelectLcdsPotentialTradersDTO ¶

type ChampSelectLcdsPotentialTradersDTO struct {

	// potential traders
	PotentialTraders []string `json:"potentialTraders"`
}

ChampSelectLcdsPotentialTradersDTO champ select lcds potential traders d t o swagger:model ChampSelectLcdsPotentialTradersDTO

func (*ChampSelectLcdsPotentialTradersDTO) MarshalBinary ¶

func (m *ChampSelectLcdsPotentialTradersDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsPotentialTradersDTO) UnmarshalBinary ¶

func (m *ChampSelectLcdsPotentialTradersDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsPotentialTradersDTO) Validate ¶

Validate validates this champ select lcds potential traders d t o

type ChampSelectLcdsRollResult ¶

type ChampSelectLcdsRollResult struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// point summary
	PointSummary *ChampSelectLcdsPointSummary `json:"pointSummary,omitempty"`
}

ChampSelectLcdsRollResult champ select lcds roll result swagger:model ChampSelectLcdsRollResult

func (*ChampSelectLcdsRollResult) MarshalBinary ¶

func (m *ChampSelectLcdsRollResult) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsRollResult) UnmarshalBinary ¶

func (m *ChampSelectLcdsRollResult) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsRollResult) Validate ¶

func (m *ChampSelectLcdsRollResult) Validate(formats strfmt.Registry) error

Validate validates this champ select lcds roll result

type ChampSelectLcdsTradeContractDTO ¶

type ChampSelectLcdsTradeContractDTO struct {

	// requester champion Id
	RequesterChampionID int32 `json:"requesterChampionId,omitempty"`

	// requester internal summoner name
	RequesterInternalSummonerName string `json:"requesterInternalSummonerName,omitempty"`

	// responder champion Id
	ResponderChampionID int32 `json:"responderChampionId,omitempty"`

	// responder internal summoner name
	ResponderInternalSummonerName string `json:"responderInternalSummonerName,omitempty"`

	// state
	State string `json:"state,omitempty"`
}

ChampSelectLcdsTradeContractDTO champ select lcds trade contract d t o swagger:model ChampSelectLcdsTradeContractDTO

func (*ChampSelectLcdsTradeContractDTO) MarshalBinary ¶

func (m *ChampSelectLcdsTradeContractDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampSelectLcdsTradeContractDTO) UnmarshalBinary ¶

func (m *ChampSelectLcdsTradeContractDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampSelectLcdsTradeContractDTO) Validate ¶

Validate validates this champ select lcds trade contract d t o

type ChampionMasteryPublicDTO ¶

type ChampionMasteryPublicDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion level
	ChampionLevel int32 `json:"championLevel,omitempty"`

	// champion points
	ChampionPoints int32 `json:"championPoints,omitempty"`
}

ChampionMasteryPublicDTO champion mastery public d t o swagger:model ChampionMasteryPublicDTO

func (*ChampionMasteryPublicDTO) MarshalBinary ¶

func (m *ChampionMasteryPublicDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampionMasteryPublicDTO) UnmarshalBinary ¶

func (m *ChampionMasteryPublicDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampionMasteryPublicDTO) Validate ¶

func (m *ChampionMasteryPublicDTO) Validate(formats strfmt.Registry) error

Validate validates this champion mastery public d t o

type ChampionScoutingDTO ¶

type ChampionScoutingDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`

	// kda
	Kda float32 `json:"kda,omitempty"`

	// win count
	WinCount int32 `json:"winCount,omitempty"`
}

ChampionScoutingDTO champion scouting d t o swagger:model ChampionScoutingDTO

func (*ChampionScoutingDTO) MarshalBinary ¶

func (m *ChampionScoutingDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ChampionScoutingDTO) UnmarshalBinary ¶

func (m *ChampionScoutingDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ChampionScoutingDTO) Validate ¶

func (m *ChampionScoutingDTO) Validate(formats strfmt.Registry) error

Validate validates this champion scouting d t o

type ClashEventData ¶

type ClashEventData struct {

	// bracket
	Bracket int64 `json:"bracket,omitempty"`

	// earned date
	EarnedDate string `json:"earnedDate,omitempty"`

	// player u UI ds
	PlayerUUIDs []string `json:"playerUUIDs"`

	// reward spec
	RewardSpec *ClashRewardSpec `json:"rewardSpec,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`

	// season Id
	SeasonID int32 `json:"seasonId,omitempty"`

	// team logo chroma Id
	TeamLogoChromaID string `json:"teamLogoChromaId,omitempty"`

	// team logo name
	TeamLogoName string `json:"teamLogoName,omitempty"`

	// team name
	TeamName string `json:"teamName,omitempty"`

	// theme
	Theme string `json:"theme,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// tournament name
	TournamentName string `json:"tournamentName,omitempty"`
}

ClashEventData clash event data swagger:model ClashEventData

func (*ClashEventData) MarshalBinary ¶

func (m *ClashEventData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClashEventData) UnmarshalBinary ¶

func (m *ClashEventData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClashEventData) Validate ¶

func (m *ClashEventData) Validate(formats strfmt.Registry) error

Validate validates this clash event data

type ClashOfflineNotification ¶

type ClashOfflineNotification struct {

	// meta data
	MetaData map[string]string `json:"metaData,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

ClashOfflineNotification clash offline notification swagger:model ClashOfflineNotification

func (*ClashOfflineNotification) MarshalBinary ¶

func (m *ClashOfflineNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClashOfflineNotification) UnmarshalBinary ¶

func (m *ClashOfflineNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClashOfflineNotification) Validate ¶

func (m *ClashOfflineNotification) Validate(formats strfmt.Registry) error

Validate validates this clash offline notification

type ClashRewardConfigClient ¶

type ClashRewardConfigClient struct {

	// entries
	Entries []*ClashRewardConfigEntry `json:"entries"`

	// grant to sub
	GrantToSub bool `json:"grantToSub,omitempty"`

	// key def
	KeyDef []ClashRewardKeyType `json:"keyDef"`

	// name
	Name string `json:"name,omitempty"`
}

ClashRewardConfigClient clash reward config client swagger:model ClashRewardConfigClient

func (*ClashRewardConfigClient) MarshalBinary ¶

func (m *ClashRewardConfigClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClashRewardConfigClient) UnmarshalBinary ¶

func (m *ClashRewardConfigClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClashRewardConfigClient) Validate ¶

func (m *ClashRewardConfigClient) Validate(formats strfmt.Registry) error

Validate validates this clash reward config client

type ClashRewardConfigEntry ¶

type ClashRewardConfigEntry struct {

	// key
	Key string `json:"key,omitempty"`

	// vals
	Vals []*ClashRewardOutput `json:"vals"`
}

ClashRewardConfigEntry clash reward config entry swagger:model ClashRewardConfigEntry

func (*ClashRewardConfigEntry) MarshalBinary ¶

func (m *ClashRewardConfigEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClashRewardConfigEntry) UnmarshalBinary ¶

func (m *ClashRewardConfigEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClashRewardConfigEntry) Validate ¶

func (m *ClashRewardConfigEntry) Validate(formats strfmt.Registry) error

Validate validates this clash reward config entry

type ClashRewardDefinition ¶

type ClashRewardDefinition struct {

	// reward spec
	RewardSpec *ClashRewardSpec `json:"rewardSpec,omitempty"`

	// reward type
	RewardType ClashRewardType `json:"rewardType,omitempty"`
}

ClashRewardDefinition clash reward definition swagger:model ClashRewardDefinition

func (*ClashRewardDefinition) MarshalBinary ¶

func (m *ClashRewardDefinition) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClashRewardDefinition) UnmarshalBinary ¶

func (m *ClashRewardDefinition) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClashRewardDefinition) Validate ¶

func (m *ClashRewardDefinition) Validate(formats strfmt.Registry) error

Validate validates this clash reward definition

type ClashRewardKeyType ¶

type ClashRewardKeyType string

ClashRewardKeyType clash reward key type swagger:model ClashRewardKeyType

const (

	// ClashRewardKeyTypeTIER captures enum value "TIER"
	ClashRewardKeyTypeTIER ClashRewardKeyType = "TIER"

	// ClashRewardKeyTypeCUP captures enum value "CUP"
	ClashRewardKeyTypeCUP ClashRewardKeyType = "CUP"

	// ClashRewardKeyTypeTICKETCOUNT captures enum value "TICKET_COUNT"
	ClashRewardKeyTypeTICKETCOUNT ClashRewardKeyType = "TICKET_COUNT"

	// ClashRewardKeyTypeTICKETTYPE captures enum value "TICKET_TYPE"
	ClashRewardKeyTypeTICKETTYPE ClashRewardKeyType = "TICKET_TYPE"

	// ClashRewardKeyTypeLOWESTPOSITION captures enum value "LOWEST_POSITION"
	ClashRewardKeyTypeLOWESTPOSITION ClashRewardKeyType = "LOWEST_POSITION"

	// ClashRewardKeyTypeTOURNAMENTWINPOS captures enum value "TOURNAMENT_WIN_POS"
	ClashRewardKeyTypeTOURNAMENTWINPOS ClashRewardKeyType = "TOURNAMENT_WIN_POS"

	// ClashRewardKeyTypeWINS captures enum value "WINS"
	ClashRewardKeyTypeWINS ClashRewardKeyType = "WINS"

	// ClashRewardKeyTypePOINTS captures enum value "POINTS"
	ClashRewardKeyTypePOINTS ClashRewardKeyType = "POINTS"

	// ClashRewardKeyTypeTHEMEVP captures enum value "THEME_VP"
	ClashRewardKeyTypeTHEMEVP ClashRewardKeyType = "THEME_VP"

	// ClashRewardKeyTypeSEASONVP captures enum value "SEASON_VP"
	ClashRewardKeyTypeSEASONVP ClashRewardKeyType = "SEASON_VP"

	// ClashRewardKeyTypeSEASONFLAGCOUNT captures enum value "SEASON_FLAG_COUNT"
	ClashRewardKeyTypeSEASONFLAGCOUNT ClashRewardKeyType = "SEASON_FLAG_COUNT"

	// ClashRewardKeyTypeTOCSTATE captures enum value "TOC_STATE"
	ClashRewardKeyTypeTOCSTATE ClashRewardKeyType = "TOC_STATE"
)

func (ClashRewardKeyType) Validate ¶

func (m ClashRewardKeyType) Validate(formats strfmt.Registry) error

Validate validates this clash reward key type

type ClashRewardOutput ¶

type ClashRewardOutput struct {

	// alternative
	Alternative *ClashRewardDefinition `json:"alternative,omitempty"`

	// grant
	Grant ClashRewardTime `json:"grant,omitempty"`

	// primary
	Primary *ClashRewardDefinition `json:"primary,omitempty"`

	// show
	Show ClashRewardTime `json:"show,omitempty"`
}

ClashRewardOutput clash reward output swagger:model ClashRewardOutput

func (*ClashRewardOutput) MarshalBinary ¶

func (m *ClashRewardOutput) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClashRewardOutput) UnmarshalBinary ¶

func (m *ClashRewardOutput) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClashRewardOutput) Validate ¶

func (m *ClashRewardOutput) Validate(formats strfmt.Registry) error

Validate validates this clash reward output

type ClashRewardSpec ¶

type ClashRewardSpec struct {

	// bracket
	Bracket string `json:"bracket,omitempty"`

	// cup
	Cup string `json:"cup,omitempty"`

	// gem
	Gem string `json:"gem,omitempty"`

	// level
	Level string `json:"level,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// pedestal
	Pedestal string `json:"pedestal,omitempty"`

	// quantity
	Quantity string `json:"quantity,omitempty"`

	// season Id
	SeasonID string `json:"seasonId,omitempty"`

	// theme
	Theme string `json:"theme,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`
}

ClashRewardSpec clash reward spec swagger:model ClashRewardSpec

func (*ClashRewardSpec) MarshalBinary ¶

func (m *ClashRewardSpec) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClashRewardSpec) UnmarshalBinary ¶

func (m *ClashRewardSpec) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClashRewardSpec) Validate ¶

func (m *ClashRewardSpec) Validate(formats strfmt.Registry) error

Validate validates this clash reward spec

type ClashRewardTime ¶

type ClashRewardTime string

ClashRewardTime clash reward time swagger:model ClashRewardTime

const (

	// ClashRewardTimeNONE captures enum value "NONE"
	ClashRewardTimeNONE ClashRewardTime = "NONE"

	// ClashRewardTimeEOG captures enum value "EOG"
	ClashRewardTimeEOG ClashRewardTime = "EOG"

	// ClashRewardTimeEOB captures enum value "EOB"
	ClashRewardTimeEOB ClashRewardTime = "EOB"

	// ClashRewardTimeEOT captures enum value "EOT"
	ClashRewardTimeEOT ClashRewardTime = "EOT"
)

func (ClashRewardTime) Validate ¶

func (m ClashRewardTime) Validate(formats strfmt.Registry) error

Validate validates this clash reward time

type ClashRewardType ¶

type ClashRewardType string

ClashRewardType clash reward type swagger:model ClashRewardType

const (

	// ClashRewardTypeTROPHY captures enum value "TROPHY"
	ClashRewardTypeTROPHY ClashRewardType = "TROPHY"

	// ClashRewardTypeFLAG captures enum value "FLAG"
	ClashRewardTypeFLAG ClashRewardType = "FLAG"

	// ClashRewardTypeFRAME captures enum value "FRAME"
	ClashRewardTypeFRAME ClashRewardType = "FRAME"

	ClashRewardTypeLOGO ClashRewardType = "LOGO"

	// ClashRewardTypeLOOT captures enum value "LOOT"
	ClashRewardTypeLOOT ClashRewardType = "LOOT"

	// ClashRewardTypeVP captures enum value "VP"
	ClashRewardTypeVP ClashRewardType = "VP"

	// ClashRewardTypeTOC captures enum value "TOC"
	ClashRewardTypeTOC ClashRewardType = "TOC"
)

func (ClashRewardType) Validate ¶

func (m ClashRewardType) Validate(formats strfmt.Registry) error

Validate validates this clash reward type

type ClientBracketMatchStatus ¶

type ClientBracketMatchStatus string

ClientBracketMatchStatus client bracket match status swagger:model ClientBracketMatchStatus

const (

	// ClientBracketMatchStatusUPCOMING captures enum value "UPCOMING"
	ClientBracketMatchStatusUPCOMING ClientBracketMatchStatus = "UPCOMING"

	// ClientBracketMatchStatusSTARTED captures enum value "STARTED"
	ClientBracketMatchStatusSTARTED ClientBracketMatchStatus = "STARTED"

	// ClientBracketMatchStatusCOMPLETED captures enum value "COMPLETED"
	ClientBracketMatchStatusCOMPLETED ClientBracketMatchStatus = "COMPLETED"
)

func (ClientBracketMatchStatus) Validate ¶

func (m ClientBracketMatchStatus) Validate(formats strfmt.Registry) error

Validate validates this client bracket match status

type ClientConfigAuthenticatedConnection ¶

type ClientConfigAuthenticatedConnection struct {

	// auth token
	AuthToken string `json:"authToken,omitempty"`

	// connection Id
	ConnectionID int32 `json:"connectionId,omitempty"`

	// subscribed
	Subscribed bool `json:"subscribed,omitempty"`
}

ClientConfigAuthenticatedConnection client config authenticated connection swagger:model ClientConfigAuthenticatedConnection

func (*ClientConfigAuthenticatedConnection) MarshalBinary ¶

func (m *ClientConfigAuthenticatedConnection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigAuthenticatedConnection) UnmarshalBinary ¶

func (m *ClientConfigAuthenticatedConnection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigAuthenticatedConnection) Validate ¶

Validate validates this client config authenticated connection

type ClientConfigBuildInfo ¶

type ClientConfigBuildInfo struct {

	// branch
	Branch string `json:"branch,omitempty"`

	// branch full
	BranchFull string `json:"branchFull,omitempty"`

	// code build Id
	CodeBuildID int32 `json:"codeBuildId,omitempty"`

	// content build Id
	ContentBuildID int32 `json:"contentBuildId,omitempty"`

	// game branch
	GameBranch string `json:"gameBranch,omitempty"`

	// game branch full
	GameBranchFull string `json:"gameBranchFull,omitempty"`

	// game data build Id
	GameDataBuildID int32 `json:"gameDataBuildId,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// patchline visible name
	PatchlineVisibleName string `json:"patchlineVisibleName,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

ClientConfigBuildInfo client config build info swagger:model ClientConfigBuildInfo

func (*ClientConfigBuildInfo) MarshalBinary ¶

func (m *ClientConfigBuildInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigBuildInfo) UnmarshalBinary ¶

func (m *ClientConfigBuildInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigBuildInfo) Validate ¶

func (m *ClientConfigBuildInfo) Validate(formats strfmt.Registry) error

Validate validates this client config build info

type ClientConfigClientConfig ¶

type ClientConfigClientConfig struct {

	// data
	Data map[string]interface{} `json:"data,omitempty"`

	// params
	Params *ClientConfigConfigParams `json:"params,omitempty"`

	// update time
	UpdateTime int64 `json:"updateTime,omitempty"`
}

ClientConfigClientConfig client config client config swagger:model ClientConfigClientConfig

func (*ClientConfigClientConfig) MarshalBinary ¶

func (m *ClientConfigClientConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigClientConfig) UnmarshalBinary ¶

func (m *ClientConfigClientConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigClientConfig) Validate ¶

func (m *ClientConfigClientConfig) Validate(formats strfmt.Registry) error

Validate validates this client config client config

type ClientConfigConfigNamespaceUpdate ¶

type ClientConfigConfigNamespaceUpdate struct {

	// player
	Player []string `json:"player"`

	// public
	Public []string `json:"public"`
}

ClientConfigConfigNamespaceUpdate client config config namespace update swagger:model ClientConfigConfigNamespaceUpdate

func (*ClientConfigConfigNamespaceUpdate) MarshalBinary ¶

func (m *ClientConfigConfigNamespaceUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigConfigNamespaceUpdate) UnmarshalBinary ¶

func (m *ClientConfigConfigNamespaceUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigConfigNamespaceUpdate) Validate ¶

Validate validates this client config config namespace update

type ClientConfigConfigParams ¶

type ClientConfigConfigParams struct {

	// app name
	AppName string `json:"appName,omitempty"`

	// namespace
	Namespace string `json:"namespace,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// region
	Region string `json:"region,omitempty"`

	// type
	Type ClientConfigConfigType `json:"type,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

ClientConfigConfigParams client config config params swagger:model ClientConfigConfigParams

func (*ClientConfigConfigParams) MarshalBinary ¶

func (m *ClientConfigConfigParams) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigConfigParams) UnmarshalBinary ¶

func (m *ClientConfigConfigParams) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigConfigParams) Validate ¶

func (m *ClientConfigConfigParams) Validate(formats strfmt.Registry) error

Validate validates this client config config params

type ClientConfigConfigReadinessEnum ¶

type ClientConfigConfigReadinessEnum string

ClientConfigConfigReadinessEnum client config config readiness enum swagger:model ClientConfigConfigReadinessEnum

const (

	// ClientConfigConfigReadinessEnumNotReady captures enum value "NotReady"
	ClientConfigConfigReadinessEnumNotReady ClientConfigConfigReadinessEnum = "NotReady"

	// ClientConfigConfigReadinessEnumReady captures enum value "Ready"
	ClientConfigConfigReadinessEnumReady ClientConfigConfigReadinessEnum = "Ready"

	// ClientConfigConfigReadinessEnumDisabled captures enum value "Disabled"
	ClientConfigConfigReadinessEnumDisabled ClientConfigConfigReadinessEnum = "Disabled"
)

func (ClientConfigConfigReadinessEnum) Validate ¶

Validate validates this client config config readiness enum

type ClientConfigConfigStatus ¶

type ClientConfigConfigStatus struct {

	// readiness
	Readiness ClientConfigConfigReadinessEnum `json:"readiness,omitempty"`

	// update Id
	UpdateID int64 `json:"updateId,omitempty"`
}

ClientConfigConfigStatus client config config status swagger:model ClientConfigConfigStatus

func (*ClientConfigConfigStatus) MarshalBinary ¶

func (m *ClientConfigConfigStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigConfigStatus) UnmarshalBinary ¶

func (m *ClientConfigConfigStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigConfigStatus) Validate ¶

func (m *ClientConfigConfigStatus) Validate(formats strfmt.Registry) error

Validate validates this client config config status

type ClientConfigConfigType ¶

type ClientConfigConfigType string

ClientConfigConfigType client config config type swagger:model ClientConfigConfigType

const (

	// ClientConfigConfigTypePublic captures enum value "public"
	ClientConfigConfigTypePublic ClientConfigConfigType = "public"

	// ClientConfigConfigTypePlayer captures enum value "player"
	ClientConfigConfigTypePlayer ClientConfigConfigType = "player"
)

func (ClientConfigConfigType) Validate ¶

func (m ClientConfigConfigType) Validate(formats strfmt.Registry) error

Validate validates this client config config type

type ClientConfigDataPaths ¶

type ClientConfigDataPaths struct {

	// config root
	ConfigRoot string `json:"configRoot,omitempty"`

	// data root
	DataRoot string `json:"dataRoot,omitempty"`

	// local settings path
	LocalSettingsPath string `json:"localSettingsPath,omitempty"`

	// private settings path
	PrivateSettingsPath string `json:"privateSettingsPath,omitempty"`

	// user data root
	UserDataRoot string `json:"userDataRoot,omitempty"`
}

ClientConfigDataPaths client config data paths swagger:model ClientConfigDataPaths

func (*ClientConfigDataPaths) MarshalBinary ¶

func (m *ClientConfigDataPaths) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigDataPaths) UnmarshalBinary ¶

func (m *ClientConfigDataPaths) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigDataPaths) Validate ¶

func (m *ClientConfigDataPaths) Validate(formats strfmt.Registry) error

Validate validates this client config data paths

type ClientConfigDepInjectorEntitlements ¶

type ClientConfigDepInjectorEntitlements struct {

	// access token
	AccessToken string `json:"accessToken,omitempty"`

	// entitlements
	Entitlements []string `json:"entitlements"`

	// issuer
	Issuer string `json:"issuer,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

ClientConfigDepInjectorEntitlements client config dep injector entitlements swagger:model ClientConfigDepInjectorEntitlements

func (*ClientConfigDepInjectorEntitlements) MarshalBinary ¶

func (m *ClientConfigDepInjectorEntitlements) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigDepInjectorEntitlements) UnmarshalBinary ¶

func (m *ClientConfigDepInjectorEntitlements) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigDepInjectorEntitlements) Validate ¶

Validate validates this client config dep injector entitlements

type ClientConfigDepInjectorEntitlementsUpdate ¶

type ClientConfigDepInjectorEntitlementsUpdate struct {

	// entitlements token resource
	EntitlementsTokenResource *ClientConfigDepInjectorEntitlements `json:"EntitlementsTokenResource,omitempty"`

	// entitlements update type
	EntitlementsUpdateType ClientConfigDepInjectorEntitlementsUpdateType `json:"EntitlementsUpdateType,omitempty"`
}

ClientConfigDepInjectorEntitlementsUpdate client config dep injector entitlements update swagger:model ClientConfigDepInjectorEntitlementsUpdate

func (*ClientConfigDepInjectorEntitlementsUpdate) MarshalBinary ¶

func (m *ClientConfigDepInjectorEntitlementsUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigDepInjectorEntitlementsUpdate) UnmarshalBinary ¶

func (m *ClientConfigDepInjectorEntitlementsUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigDepInjectorEntitlementsUpdate) Validate ¶

Validate validates this client config dep injector entitlements update

type ClientConfigDepInjectorEntitlementsUpdateType ¶

type ClientConfigDepInjectorEntitlementsUpdateType string

ClientConfigDepInjectorEntitlementsUpdateType client config dep injector entitlements update type swagger:model ClientConfigDepInjectorEntitlementsUpdateType

const (

	// ClientConfigDepInjectorEntitlementsUpdateTypeCreate captures enum value "Create"
	ClientConfigDepInjectorEntitlementsUpdateTypeCreate ClientConfigDepInjectorEntitlementsUpdateType = "Create"

	// ClientConfigDepInjectorEntitlementsUpdateTypeUpdate captures enum value "Update"
	ClientConfigDepInjectorEntitlementsUpdateTypeUpdate ClientConfigDepInjectorEntitlementsUpdateType = "Update"

	// ClientConfigDepInjectorEntitlementsUpdateTypeDelete captures enum value "Delete"
	ClientConfigDepInjectorEntitlementsUpdateTypeDelete ClientConfigDepInjectorEntitlementsUpdateType = "Delete"
)

func (ClientConfigDepInjectorEntitlementsUpdateType) Validate ¶

Validate validates this client config dep injector entitlements update type

type ClientConfigEntitlements ¶

type ClientConfigEntitlements struct {

	// access token
	AccessToken string `json:"accessToken,omitempty"`

	// entitlements
	Entitlements []string `json:"entitlements"`

	// issuer
	Issuer string `json:"issuer,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

ClientConfigEntitlements client config entitlements swagger:model ClientConfigEntitlements

func (*ClientConfigEntitlements) MarshalBinary ¶

func (m *ClientConfigEntitlements) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigEntitlements) UnmarshalBinary ¶

func (m *ClientConfigEntitlements) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigEntitlements) Validate ¶

func (m *ClientConfigEntitlements) Validate(formats strfmt.Registry) error

Validate validates this client config entitlements

type ClientConfigEntitlementsUpdate ¶

type ClientConfigEntitlementsUpdate struct {

	// entitlements token resource
	EntitlementsTokenResource *ClientConfigEntitlements `json:"EntitlementsTokenResource,omitempty"`

	// update type
	UpdateType ClientConfigUpdateType `json:"UpdateType,omitempty"`
}

ClientConfigEntitlementsUpdate client config entitlements update swagger:model ClientConfigEntitlementsUpdate

func (*ClientConfigEntitlementsUpdate) MarshalBinary ¶

func (m *ClientConfigEntitlementsUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigEntitlementsUpdate) UnmarshalBinary ¶

func (m *ClientConfigEntitlementsUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigEntitlementsUpdate) Validate ¶

func (m *ClientConfigEntitlementsUpdate) Validate(formats strfmt.Registry) error

Validate validates this client config entitlements update

type ClientConfigSession ¶

type ClientConfigSession struct {

	// connections
	Connections []*ClientConfigAuthenticatedConnection `json:"connections"`

	// is internal
	IsInternal bool `json:"isInternal,omitempty"`

	// patchline Id
	PatchlineID string `json:"patchlineId,omitempty"`

	// product Id
	ProductID string `json:"productId,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

ClientConfigSession client config session swagger:model ClientConfigSession

func (*ClientConfigSession) MarshalBinary ¶

func (m *ClientConfigSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientConfigSession) UnmarshalBinary ¶

func (m *ClientConfigSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientConfigSession) Validate ¶

func (m *ClientConfigSession) Validate(formats strfmt.Registry) error

Validate validates this client config session

type ClientConfigUpdateType ¶

type ClientConfigUpdateType string

ClientConfigUpdateType client config update type swagger:model ClientConfigUpdateType

const (

	// ClientConfigUpdateTypeCreate captures enum value "Create"
	ClientConfigUpdateTypeCreate ClientConfigUpdateType = "Create"

	// ClientConfigUpdateTypeUpdate captures enum value "Update"
	ClientConfigUpdateTypeUpdate ClientConfigUpdateType = "Update"

	// ClientConfigUpdateTypeDelete captures enum value "Delete"
	ClientConfigUpdateTypeDelete ClientConfigUpdateType = "Delete"
)

func (ClientConfigUpdateType) Validate ¶

func (m ClientConfigUpdateType) Validate(formats strfmt.Registry) error

Validate validates this client config update type

type ClientDynamicConfig ¶

type ClientDynamicConfig struct {

	// compressed
	Compressed bool `json:"compressed,omitempty"`

	// configs
	Configs string `json:"configs,omitempty"`

	// delta
	Delta bool `json:"delta,omitempty"`
}

ClientDynamicConfig client dynamic config swagger:model ClientDynamicConfig

func (*ClientDynamicConfig) MarshalBinary ¶

func (m *ClientDynamicConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ClientDynamicConfig) UnmarshalBinary ¶

func (m *ClientDynamicConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ClientDynamicConfig) Validate ¶

func (m *ClientDynamicConfig) Validate(formats strfmt.Registry) error

Validate validates this client dynamic config

type ClientRequestError ¶

type ClientRequestError string

ClientRequestError client request error swagger:model ClientRequestError

const (

	// ClientRequestErrorALREADYINGAME captures enum value "ALREADY_IN_GAME"
	ClientRequestErrorALREADYINGAME ClientRequestError = "ALREADY_IN_GAME"

	// ClientRequestErrorALREADYMEMBER captures enum value "ALREADY_MEMBER"
	ClientRequestErrorALREADYMEMBER ClientRequestError = "ALREADY_MEMBER"

	// ClientRequestErrorALREADYINVITED captures enum value "ALREADY_INVITED"
	ClientRequestErrorALREADYINVITED ClientRequestError = "ALREADY_INVITED"

	// ClientRequestErrorALREADYSUGGESTED captures enum value "ALREADY_SUGGESTED"
	ClientRequestErrorALREADYSUGGESTED ClientRequestError = "ALREADY_SUGGESTED"

	// ClientRequestErrorALREADYDECLINEWITHDRAW captures enum value "ALREADY_DECLINE_WITHDRAW"
	ClientRequestErrorALREADYDECLINEWITHDRAW ClientRequestError = "ALREADY_DECLINE_WITHDRAW"

	// ClientRequestErrorALREADYVOTEWITHDRAW captures enum value "ALREADY_VOTE_WITHDRAW"
	ClientRequestErrorALREADYVOTEWITHDRAW ClientRequestError = "ALREADY_VOTE_WITHDRAW"

	// ClientRequestErrorALREADYINPHASE captures enum value "ALREADY_IN_PHASE"
	ClientRequestErrorALREADYINPHASE ClientRequestError = "ALREADY_IN_PHASE"

	// ClientRequestErrorCAPTAINNOTALLOWED captures enum value "CAPTAIN_NOT_ALLOWED"
	ClientRequestErrorCAPTAINNOTALLOWED ClientRequestError = "CAPTAIN_NOT_ALLOWED"

	// ClientRequestErrorCANNOTSUB captures enum value "CANNOT_SUB"
	ClientRequestErrorCANNOTSUB ClientRequestError = "CANNOT_SUB"

	// ClientRequestErrorCLASHBANNED captures enum value "CLASH_BANNED"
	ClientRequestErrorCLASHBANNED ClientRequestError = "CLASH_BANNED"

	// ClientRequestErrorCLASHBANNEDINVITEE captures enum value "CLASH_BANNED_INVITEE"
	ClientRequestErrorCLASHBANNEDINVITEE ClientRequestError = "CLASH_BANNED_INVITEE"

	// ClientRequestErrorELIGIBILITYSERVERERROR captures enum value "ELIGIBILITY_SERVER_ERROR"
	ClientRequestErrorELIGIBILITYSERVERERROR ClientRequestError = "ELIGIBILITY_SERVER_ERROR"

	// ClientRequestErrorFAILINVITE captures enum value "FAIL_INVITE"
	ClientRequestErrorFAILINVITE ClientRequestError = "FAIL_INVITE"

	// ClientRequestErrorFAILSUGGESTINVITE captures enum value "FAIL_SUGGESTINVITE"
	ClientRequestErrorFAILSUGGESTINVITE ClientRequestError = "FAIL_SUGGESTINVITE"

	// ClientRequestErrorHONORINELIGIBILITY captures enum value "HONOR_INELIGIBILITY"
	ClientRequestErrorHONORINELIGIBILITY ClientRequestError = "HONOR_INELIGIBILITY"

	// ClientRequestErrorLOGONOTALLOWED captures enum value "LOGO_NOT_ALLOWED"
	ClientRequestErrorLOGONOTALLOWED ClientRequestError = "LOGO_NOT_ALLOWED"

	// ClientRequestErrorLOGOCOLORNOTALLOWED captures enum value "LOGOCOLOR_NOT_ALLOWED"
	ClientRequestErrorLOGOCOLORNOTALLOWED ClientRequestError = "LOGOCOLOR_NOT_ALLOWED"

	// ClientRequestErrorINOTHERROSTER captures enum value "IN_OTHER_ROSTER"
	ClientRequestErrorINOTHERROSTER ClientRequestError = "IN_OTHER_ROSTER"

	// ClientRequestErrorINOTHERPENDINGROSTER captures enum value "IN_OTHER_PENDINGROSTER"
	ClientRequestErrorINOTHERPENDINGROSTER ClientRequestError = "IN_OTHER_PENDINGROSTER"

	// ClientRequestErrorINOTHERPENDINGSUB captures enum value "IN_OTHER_PENDINGSUB"
	ClientRequestErrorINOTHERPENDINGSUB ClientRequestError = "IN_OTHER_PENDINGSUB"

	// ClientRequestErrorINOTHERPHASEOFPERIOD captures enum value "IN_OTHER_PHASE_OF_PERIOD"
	ClientRequestErrorINOTHERPHASEOFPERIOD ClientRequestError = "IN_OTHER_PHASE_OF_PERIOD"

	// ClientRequestErrorINACTIVEREGISTRATION captures enum value "INACTIVE_REGISTRATION"
	ClientRequestErrorINACTIVEREGISTRATION ClientRequestError = "INACTIVE_REGISTRATION"

	// ClientRequestErrorINACTIVEPHASE captures enum value "INACTIVE_PHASE"
	ClientRequestErrorINACTIVEPHASE ClientRequestError = "INACTIVE_PHASE"

	// ClientRequestErrorINTERNALERROR captures enum value "INTERNAL_ERROR"
	ClientRequestErrorINTERNALERROR ClientRequestError = "INTERNAL_ERROR"

	// ClientRequestErrorINVALIDROSTER captures enum value "INVALID_ROSTER"
	ClientRequestErrorINVALIDROSTER ClientRequestError = "INVALID_ROSTER"

	// ClientRequestErrorINVALIDBUYBACK captures enum value "INVALID_BUY_BACK"
	ClientRequestErrorINVALIDBUYBACK ClientRequestError = "INVALID_BUY_BACK"

	// ClientRequestErrorINVALIDSUB captures enum value "INVALID_SUB"
	ClientRequestErrorINVALIDSUB ClientRequestError = "INVALID_SUB"

	// ClientRequestErrorINVALIDTOURNAMENT captures enum value "INVALID_TOURNAMENT"
	ClientRequestErrorINVALIDTOURNAMENT ClientRequestError = "INVALID_TOURNAMENT"

	// ClientRequestErrorINVALIDPHASE captures enum value "INVALID_PHASE"
	ClientRequestErrorINVALIDPHASE ClientRequestError = "INVALID_PHASE"

	// ClientRequestErrorINVALIDINVITEE captures enum value "INVALID_INVITEE"
	ClientRequestErrorINVALIDINVITEE ClientRequestError = "INVALID_INVITEE"

	// ClientRequestErrorINVALIDROSTERMEMBERSIZE captures enum value "INVALID_ROSTER_MEMBER_SIZE"
	ClientRequestErrorINVALIDROSTERMEMBERSIZE ClientRequestError = "INVALID_ROSTER_MEMBER_SIZE"

	// ClientRequestErrorINVALIDPOSITION captures enum value "INVALID_POSITION"
	ClientRequestErrorINVALIDPOSITION ClientRequestError = "INVALID_POSITION"

	ClientRequestErrorINVALIDLOGO ClientRequestError = "INVALID_LOGO"

	// ClientRequestErrorINVALIDLOGOCOLOR captures enum value "INVALID_LOGOCOLOR"
	ClientRequestErrorINVALIDLOGOCOLOR ClientRequestError = "INVALID_LOGOCOLOR"

	// ClientRequestErrorINVALIDNAME captures enum value "INVALID_NAME"
	ClientRequestErrorINVALIDNAME ClientRequestError = "INVALID_NAME"

	// ClientRequestErrorINVALIDSHORTNAME captures enum value "INVALID_SHORTNAME"
	ClientRequestErrorINVALIDSHORTNAME ClientRequestError = "INVALID_SHORTNAME"

	// ClientRequestErrorINVALIDCHECKELIGIBILITYSIZE captures enum value "INVALID_CHECKELIGIBILITY_SIZE"
	ClientRequestErrorINVALIDCHECKELIGIBILITYSIZE ClientRequestError = "INVALID_CHECKELIGIBILITY_SIZE"

	// ClientRequestErrorINVALIDBRACKET captures enum value "INVALID_BRACKET"
	ClientRequestErrorINVALIDBRACKET ClientRequestError = "INVALID_BRACKET"

	// ClientRequestErrorINVALIDMATCHID captures enum value "INVALID_MATCHID"
	ClientRequestErrorINVALIDMATCHID ClientRequestError = "INVALID_MATCHID"

	// ClientRequestErrorINVALIDPLAYER captures enum value "INVALID_PLAYER"
	ClientRequestErrorINVALIDPLAYER ClientRequestError = "INVALID_PLAYER"

	// ClientRequestErrorINVALIDTier captures enum value "INVALID_Tier"
	ClientRequestErrorINVALIDTier ClientRequestError = "INVALID_Tier"

	// ClientRequestErrorINVALIDWITHDRAW captures enum value "INVALID_WITHDRAW"
	ClientRequestErrorINVALIDWITHDRAW ClientRequestError = "INVALID_WITHDRAW"

	// ClientRequestErrorINVALIDMATCHSTATUSFORGAMEEND captures enum value "INVALID_MATCHSTATUS_FORGAMEEND"
	ClientRequestErrorINVALIDMATCHSTATUSFORGAMEEND ClientRequestError = "INVALID_MATCHSTATUS_FORGAMEEND"

	// ClientRequestErrorINVALIDREWARDCONFIGNAME captures enum value "INVALID_REWARD_CONFIG_NAME"
	ClientRequestErrorINVALIDREWARDCONFIGNAME ClientRequestError = "INVALID_REWARD_CONFIG_NAME"

	// ClientRequestErrorINVALIDSEASON captures enum value "INVALID_SEASON"
	ClientRequestErrorINVALIDSEASON ClientRequestError = "INVALID_SEASON"

	// ClientRequestErrorMAXINVITED captures enum value "MAX_INVITED"
	ClientRequestErrorMAXINVITED ClientRequestError = "MAX_INVITED"

	// ClientRequestErrorMAXSUBED captures enum value "MAX_SUBED"
	ClientRequestErrorMAXSUBED ClientRequestError = "MAX_SUBED"

	// ClientRequestErrorMAXROSTERFETCHSIZE captures enum value "MAX_ROSTER_FETCHSIZE"
	ClientRequestErrorMAXROSTERFETCHSIZE ClientRequestError = "MAX_ROSTER_FETCHSIZE"

	// ClientRequestErrorMAXSUBSIZE captures enum value "MAX_SUB_SIZE"
	ClientRequestErrorMAXSUBSIZE ClientRequestError = "MAX_SUB_SIZE"

	// ClientRequestErrorSUBINOTHERROSTER captures enum value "SUB_IN_OTHER_ROSTER"
	ClientRequestErrorSUBINOTHERROSTER ClientRequestError = "SUB_IN_OTHER_ROSTER"

	// ClientRequestErrorNOSAMEPLAYER captures enum value "NO_SAME_PLAYER"
	ClientRequestErrorNOSAMEPLAYER ClientRequestError = "NO_SAME_PLAYER"

	// ClientRequestErrorNOAVAILABLEPHASE captures enum value "NO_AVAILABLE_PHASE"
	ClientRequestErrorNOAVAILABLEPHASE ClientRequestError = "NO_AVAILABLE_PHASE"

	// ClientRequestErrorNOTCAPTAIN captures enum value "NOT_CAPTAIN"
	ClientRequestErrorNOTCAPTAIN ClientRequestError = "NOT_CAPTAIN"

	// ClientRequestErrorNOTMEMBER captures enum value "NOT_MEMBER"
	ClientRequestErrorNOTMEMBER ClientRequestError = "NOT_MEMBER"

	// ClientRequestErrorNOTINVITEE captures enum value "NOT_INVITEE"
	ClientRequestErrorNOTINVITEE ClientRequestError = "NOT_INVITEE"

	// ClientRequestErrorNOTSEEDINTOLEAGUE captures enum value "NOT_SEED_INTO_LEAGUE"
	ClientRequestErrorNOTSEEDINTOLEAGUE ClientRequestError = "NOT_SEED_INTO_LEAGUE"

	// ClientRequestErrorNOTENOUGHTICKETS captures enum value "NOT_ENOUGH_TICKETS"
	ClientRequestErrorNOTENOUGHTICKETS ClientRequestError = "NOT_ENOUGH_TICKETS"

	// ClientRequestErrorNOTALLOWEDDELETETOURNAMENT captures enum value "NOT_ALLOWED_DELETE_TOURNAMENT"
	ClientRequestErrorNOTALLOWEDDELETETOURNAMENT ClientRequestError = "NOT_ALLOWED_DELETE_TOURNAMENT"

	// ClientRequestErrorNOTALLOWEDDELETETOURNAMENTREWARDCONFIG captures enum value "NOT_ALLOWED_DELETE_TOURNAMENT_REWARD_CONFIG"
	ClientRequestErrorNOTALLOWEDDELETETOURNAMENTREWARDCONFIG ClientRequestError = "NOT_ALLOWED_DELETE_TOURNAMENT_REWARD_CONFIG"

	// ClientRequestErrorNOPERMISSION captures enum value "NO_PERMISSION"
	ClientRequestErrorNOPERMISSION ClientRequestError = "NO_PERMISSION"

	// ClientRequestErrorNOMORERECOMMEND captures enum value "NO_MORE_RECOMMEND"
	ClientRequestErrorNOMORERECOMMEND ClientRequestError = "NO_MORE_RECOMMEND"

	// ClientRequestErrorOVERSUGGESTIONINVITE captures enum value "OVER_SUGGESTION_INVITE"
	ClientRequestErrorOVERSUGGESTIONINVITE ClientRequestError = "OVER_SUGGESTION_INVITE"

	// ClientRequestErrorOVERINVITE captures enum value "OVER_INVITE"
	ClientRequestErrorOVERINVITE ClientRequestError = "OVER_INVITE"

	// ClientRequestErrorPENDINGROSTERNOTREADY captures enum value "PENDING_ROSTER_NOT_READY"
	ClientRequestErrorPENDINGROSTERNOTREADY ClientRequestError = "PENDING_ROSTER_NOT_READY"

	// ClientRequestErrorPENDINGROSTERFULL captures enum value "PENDING_ROSTER_FULL"
	ClientRequestErrorPENDINGROSTERFULL ClientRequestError = "PENDING_ROSTER_FULL"

	// ClientRequestErrorPENDINGROSTERCLOSE captures enum value "PENDING_ROSTER_CLOSE"
	ClientRequestErrorPENDINGROSTERCLOSE ClientRequestError = "PENDING_ROSTER_CLOSE"

	// ClientRequestErrorPHASECANCELLED captures enum value "PHASE_CANCELLED"
	ClientRequestErrorPHASECANCELLED ClientRequestError = "PHASE_CANCELLED"

	// ClientRequestErrorPHASEFULL captures enum value "PHASE_FULL"
	ClientRequestErrorPHASEFULL ClientRequestError = "PHASE_FULL"

	// ClientRequestErrorROSTERELIMINATED captures enum value "ROSTER_ELIMINATED"
	ClientRequestErrorROSTERELIMINATED ClientRequestError = "ROSTER_ELIMINATED"

	// ClientRequestErrorROSTERDISBANDNOTALLOWED captures enum value "ROSTER_DISBAND_NOT_ALLOWED"
	ClientRequestErrorROSTERDISBANDNOTALLOWED ClientRequestError = "ROSTER_DISBAND_NOT_ALLOWED"

	// ClientRequestErrorSUGGESTINVITEENOTEXIST captures enum value "SUGGEST_INVITEE_NOT_EXIST"
	ClientRequestErrorSUGGESTINVITEENOTEXIST ClientRequestError = "SUGGEST_INVITEE_NOT_EXIST"

	// ClientRequestErrorSMSNOTVERIFIED captures enum value "SMS_NOT_VERIFIED"
	ClientRequestErrorSMSNOTVERIFIED ClientRequestError = "SMS_NOT_VERIFIED"

	// ClientRequestErrorTICKETALREADYSET captures enum value "TICKET_ALREADY_SET"
	ClientRequestErrorTICKETALREADYSET ClientRequestError = "TICKET_ALREADY_SET"

	// ClientRequestErrorTICKETOFFERNOTEXIST captures enum value "TICKET_OFFER_NOT_EXIST"
	ClientRequestErrorTICKETOFFERNOTEXIST ClientRequestError = "TICKET_OFFER_NOT_EXIST"

	// ClientRequestErrorTICKETOFFERINVALIDCOUNT captures enum value "TICKET_OFFER_INVALID_COUNT"
	ClientRequestErrorTICKETOFFERINVALIDCOUNT ClientRequestError = "TICKET_OFFER_INVALID_COUNT"

	// ClientRequestErrorTICKETNOTSET captures enum value "TICKET_NOT_SET"
	ClientRequestErrorTICKETNOTSET ClientRequestError = "TICKET_NOT_SET"

	// ClientRequestErrorVOICENOTAVAILABLE captures enum value "VOICE_NOT_AVAILABLE"
	ClientRequestErrorVOICENOTAVAILABLE ClientRequestError = "VOICE_NOT_AVAILABLE"

	// ClientRequestErrorWITHDRAWNOTALLOWED captures enum value "WITHDRAW_NOT_ALLOWED"
	ClientRequestErrorWITHDRAWNOTALLOWED ClientRequestError = "WITHDRAW_NOT_ALLOWED"

	// ClientRequestErrorWITHDRAWCANCELNOTALLOWED captures enum value "WITHDRAW_CANCEL_NOT_ALLOWED"
	ClientRequestErrorWITHDRAWCANCELNOTALLOWED ClientRequestError = "WITHDRAW_CANCEL_NOT_ALLOWED"

	// ClientRequestErrorWITHDRAWLOCKOUT captures enum value "WITHDRAW_LOCKOUT"
	ClientRequestErrorWITHDRAWLOCKOUT ClientRequestError = "WITHDRAW_LOCKOUT"
)

func (ClientRequestError) Validate ¶

func (m ClientRequestError) Validate(formats strfmt.Registry) error

Validate validates this client request error

type CollectionsLcdsChampionDTO ¶

type CollectionsLcdsChampionDTO struct {

	// active
	Active bool `json:"active,omitempty"`

	// bot enabled
	BotEnabled bool `json:"botEnabled,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion skins
	ChampionSkins []*CollectionsLcdsChampionSkinDTO `json:"championSkins"`

	// end date
	EndDate int64 `json:"endDate,omitempty"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// purchased
	Purchased int64 `json:"purchased,omitempty"`

	// ranked play enabled
	RankedPlayEnabled bool `json:"rankedPlayEnabled,omitempty"`

	// sources
	Sources []string `json:"sources"`

	// win count remaining
	WinCountRemaining int32 `json:"winCountRemaining,omitempty"`
}

CollectionsLcdsChampionDTO collections lcds champion d t o swagger:model CollectionsLcdsChampionDTO

func (*CollectionsLcdsChampionDTO) MarshalBinary ¶

func (m *CollectionsLcdsChampionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CollectionsLcdsChampionDTO) UnmarshalBinary ¶

func (m *CollectionsLcdsChampionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CollectionsLcdsChampionDTO) Validate ¶

func (m *CollectionsLcdsChampionDTO) Validate(formats strfmt.Registry) error

Validate validates this collections lcds champion d t o

type CollectionsLcdsChampionSkinDTO ¶

type CollectionsLcdsChampionSkinDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// end date
	EndDate int64 `json:"endDate,omitempty"`

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// last selected
	LastSelected bool `json:"lastSelected,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`

	// sources
	Sources []string `json:"sources"`

	// still obtainable
	StillObtainable bool `json:"stillObtainable,omitempty"`

	// win count remaining
	WinCountRemaining int32 `json:"winCountRemaining,omitempty"`
}

CollectionsLcdsChampionSkinDTO collections lcds champion skin d t o swagger:model CollectionsLcdsChampionSkinDTO

func (*CollectionsLcdsChampionSkinDTO) MarshalBinary ¶

func (m *CollectionsLcdsChampionSkinDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CollectionsLcdsChampionSkinDTO) UnmarshalBinary ¶

func (m *CollectionsLcdsChampionSkinDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CollectionsLcdsChampionSkinDTO) Validate ¶

func (m *CollectionsLcdsChampionSkinDTO) Validate(formats strfmt.Registry) error

Validate validates this collections lcds champion skin d t o

type CollectionsLcdsClientDynamicConfigurationNotification ¶

type CollectionsLcdsClientDynamicConfigurationNotification struct {

	// configs
	Configs string `json:"configs,omitempty"`

	// delta
	Delta bool `json:"delta,omitempty"`
}

CollectionsLcdsClientDynamicConfigurationNotification collections lcds client dynamic configuration notification swagger:model CollectionsLcdsClientDynamicConfigurationNotification

func (*CollectionsLcdsClientDynamicConfigurationNotification) MarshalBinary ¶

MarshalBinary interface implementation

func (*CollectionsLcdsClientDynamicConfigurationNotification) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*CollectionsLcdsClientDynamicConfigurationNotification) Validate ¶

Validate validates this collections lcds client dynamic configuration notification

type CollectionsLcdsRentalUpdateNotification ¶

type CollectionsLcdsRentalUpdateNotification struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`
}

CollectionsLcdsRentalUpdateNotification collections lcds rental update notification swagger:model CollectionsLcdsRentalUpdateNotification

func (*CollectionsLcdsRentalUpdateNotification) MarshalBinary ¶

func (m *CollectionsLcdsRentalUpdateNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CollectionsLcdsRentalUpdateNotification) UnmarshalBinary ¶

func (m *CollectionsLcdsRentalUpdateNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CollectionsLcdsRentalUpdateNotification) Validate ¶

Validate validates this collections lcds rental update notification

type CollectionsLcdsSimpleMessage ¶

type CollectionsLcdsSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

CollectionsLcdsSimpleMessage collections lcds simple message swagger:model CollectionsLcdsSimpleMessage

func (*CollectionsLcdsSimpleMessage) MarshalBinary ¶

func (m *CollectionsLcdsSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CollectionsLcdsSimpleMessage) UnmarshalBinary ¶

func (m *CollectionsLcdsSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CollectionsLcdsSimpleMessage) Validate ¶

func (m *CollectionsLcdsSimpleMessage) Validate(formats strfmt.Registry) error

Validate validates this collections lcds simple message

type CollectionsLcdsStoreFulfillmentNotification ¶

type CollectionsLcdsStoreFulfillmentNotification struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`
}

CollectionsLcdsStoreFulfillmentNotification collections lcds store fulfillment notification swagger:model CollectionsLcdsStoreFulfillmentNotification

func (*CollectionsLcdsStoreFulfillmentNotification) MarshalBinary ¶

func (m *CollectionsLcdsStoreFulfillmentNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CollectionsLcdsStoreFulfillmentNotification) UnmarshalBinary ¶

func (m *CollectionsLcdsStoreFulfillmentNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CollectionsLcdsStoreFulfillmentNotification) Validate ¶

Validate validates this collections lcds store fulfillment notification

type CollectionsLcdsSummonerIcon ¶

type CollectionsLcdsSummonerIcon struct {

	// icon Id
	IconID int32 `json:"iconId,omitempty"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

CollectionsLcdsSummonerIcon collections lcds summoner icon swagger:model CollectionsLcdsSummonerIcon

func (*CollectionsLcdsSummonerIcon) MarshalBinary ¶

func (m *CollectionsLcdsSummonerIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CollectionsLcdsSummonerIcon) UnmarshalBinary ¶

func (m *CollectionsLcdsSummonerIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CollectionsLcdsSummonerIcon) Validate ¶

func (m *CollectionsLcdsSummonerIcon) Validate(formats strfmt.Registry) error

Validate validates this collections lcds summoner icon

type CollectionsLcdsSummonerIconInventoryDTO ¶

type CollectionsLcdsSummonerIconInventoryDTO struct {

	// date string
	DateString string `json:"dateString,omitempty"`

	// summoner icons
	SummonerIcons []*CollectionsLcdsSummonerIcon `json:"summonerIcons"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

CollectionsLcdsSummonerIconInventoryDTO collections lcds summoner icon inventory d t o swagger:model CollectionsLcdsSummonerIconInventoryDTO

func (*CollectionsLcdsSummonerIconInventoryDTO) MarshalBinary ¶

func (m *CollectionsLcdsSummonerIconInventoryDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CollectionsLcdsSummonerIconInventoryDTO) UnmarshalBinary ¶

func (m *CollectionsLcdsSummonerIconInventoryDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CollectionsLcdsSummonerIconInventoryDTO) Validate ¶

Validate validates this collections lcds summoner icon inventory d t o

type ContentItemIdentifier ¶

type ContentItemIdentifier struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

ContentItemIdentifier content item identifier swagger:model ContentItemIdentifier

func (*ContentItemIdentifier) MarshalBinary ¶

func (m *ContentItemIdentifier) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ContentItemIdentifier) UnmarshalBinary ¶

func (m *ContentItemIdentifier) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ContentItemIdentifier) Validate ¶

func (m *ContentItemIdentifier) Validate(formats strfmt.Registry) error

Validate validates this content item identifier

type Cookie struct {

	// domain
	Domain string `json:"domain,omitempty"`

	// expires
	Expires int64 `json:"expires,omitempty"`

	// httponly
	Httponly bool `json:"httponly,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// path
	Path string `json:"path,omitempty"`

	// secure
	Secure bool `json:"secure,omitempty"`

	// url
	URL string `json:"url,omitempty"`

	// value
	Value string `json:"value,omitempty"`
}

Cookie cookie swagger:model cookie

func (*Cookie) MarshalBinary ¶

func (m *Cookie) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*Cookie) UnmarshalBinary ¶

func (m *Cookie) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*Cookie) Validate ¶

func (m *Cookie) Validate(formats strfmt.Registry) error

Validate validates this cookie

type CraftLootRefTransactionDTO ¶

type CraftLootRefTransactionDTO struct {

	// loot name ref ids
	LootNameRefIds []*LootNameRefID `json:"lootNameRefIds"`

	// recipe name
	RecipeName string `json:"recipeName,omitempty"`

	// repeat
	Repeat int32 `json:"repeat,omitempty"`
}

CraftLootRefTransactionDTO craft loot ref transaction d t o swagger:model CraftLootRefTransactionDTO

func (*CraftLootRefTransactionDTO) MarshalBinary ¶

func (m *CraftLootRefTransactionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*CraftLootRefTransactionDTO) UnmarshalBinary ¶

func (m *CraftLootRefTransactionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*CraftLootRefTransactionDTO) Validate ¶

func (m *CraftLootRefTransactionDTO) Validate(formats strfmt.Registry) error

Validate validates this craft loot ref transaction d t o

type DownloadURLRequestV2 ¶

type DownloadURLRequestV2 struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

DownloadURLRequestV2 download Url request v2 swagger:model DownloadUrlRequestV2

func (*DownloadURLRequestV2) MarshalBinary ¶

func (m *DownloadURLRequestV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*DownloadURLRequestV2) UnmarshalBinary ¶

func (m *DownloadURLRequestV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*DownloadURLRequestV2) Validate ¶

func (m *DownloadURLRequestV2) Validate(formats strfmt.Registry) error

Validate validates this download Url request v2

type DownloadURLResponseV2 ¶

type DownloadURLResponseV2 struct {

	// url
	URL string `json:"url,omitempty"`
}

DownloadURLResponseV2 download Url response v2 swagger:model DownloadUrlResponseV2

func (*DownloadURLResponseV2) MarshalBinary ¶

func (m *DownloadURLResponseV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*DownloadURLResponseV2) UnmarshalBinary ¶

func (m *DownloadURLResponseV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*DownloadURLResponseV2) Validate ¶

func (m *DownloadURLResponseV2) Validate(formats strfmt.Registry) error

Validate validates this download Url response v2

type ElevationAction ¶

type ElevationAction string

ElevationAction elevation action swagger:model ElevationAction

const (

	// ElevationActionFixBrokenPermissions captures enum value "FixBrokenPermissions"
	ElevationActionFixBrokenPermissions ElevationAction = "FixBrokenPermissions"
)

func (ElevationAction) Validate ¶

func (m ElevationAction) Validate(formats strfmt.Registry) error

Validate validates this elevation action

type ElevationRequest ¶

type ElevationRequest struct {

	// action
	Action ElevationAction `json:"action,omitempty"`
}

ElevationRequest elevation request swagger:model ElevationRequest

func (*ElevationRequest) MarshalBinary ¶

func (m *ElevationRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ElevationRequest) UnmarshalBinary ¶

func (m *ElevationRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ElevationRequest) Validate ¶

func (m *ElevationRequest) Validate(formats strfmt.Registry) error

Validate validates this elevation request

type EndOfGameLcdsClientReportV1 ¶

type EndOfGameLcdsClientReportV1 struct {

	// comments
	Comments string `json:"comments,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// offender summoner Id
	OffenderSummonerID int64 `json:"offenderSummonerId,omitempty"`

	// offenses
	Offenses string `json:"offenses,omitempty"`
}

EndOfGameLcdsClientReportV1 end of game lcds client report v1 swagger:model EndOfGameLcdsClientReportV1

func (*EndOfGameLcdsClientReportV1) MarshalBinary ¶

func (m *EndOfGameLcdsClientReportV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsClientReportV1) UnmarshalBinary ¶

func (m *EndOfGameLcdsClientReportV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsClientReportV1) Validate ¶

func (m *EndOfGameLcdsClientReportV1) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds client report v1

type EndOfGameLcdsEndOfGameStats ¶

type EndOfGameLcdsEndOfGameStats struct {

	// base points
	BasePoints int32 `json:"basePoints,omitempty"`

	// battle boost Ip earned
	BattleBoostIPEarned int32 `json:"battleBoostIpEarned,omitempty"`

	// boost Ip earned
	BoostIPEarned int32 `json:"boostIpEarned,omitempty"`

	// boost xp earned
	BoostXpEarned int32 `json:"boostXpEarned,omitempty"`

	// caused early surrender
	CausedEarlySurrender bool `json:"causedEarlySurrender,omitempty"`

	// co op vs ai minutes left today
	CoOpVsAiMinutesLeftToday int32 `json:"coOpVsAiMinutesLeftToday,omitempty"`

	// co op vs ai msecs until reset
	CoOpVsAiMsecsUntilReset int32 `json:"coOpVsAiMsecsUntilReset,omitempty"`

	// completion bonus points
	CompletionBonusPoints int32 `json:"completionBonusPoints,omitempty"`

	// custom minutes left today
	CustomMinutesLeftToday int32 `json:"customMinutesLeftToday,omitempty"`

	// custom msecs until reset
	CustomMsecsUntilReset int32 `json:"customMsecsUntilReset,omitempty"`

	// difficulty
	Difficulty string `json:"difficulty,omitempty"`

	// early surrender accomplice
	EarlySurrenderAccomplice bool `json:"earlySurrenderAccomplice,omitempty"`

	// elo
	Elo int32 `json:"elo,omitempty"`

	// elo change
	EloChange int32 `json:"eloChange,omitempty"`

	// experience earned
	ExperienceEarned int32 `json:"experienceEarned,omitempty"`

	// experience total
	ExperienceTotal int32 `json:"experienceTotal,omitempty"`

	// first win bonus
	FirstWinBonus int32 `json:"firstWinBonus,omitempty"`

	// game ended in early surrender
	GameEndedInEarlySurrender bool `json:"gameEndedInEarlySurrender,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game length
	GameLength int32 `json:"gameLength,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// imbalanced teams no points
	ImbalancedTeamsNoPoints bool `json:"imbalancedTeamsNoPoints,omitempty"`

	// invalid
	Invalid bool `json:"invalid,omitempty"`

	// ip earned
	IPEarned int32 `json:"ipEarned,omitempty"`

	// ip total
	IPTotal int32 `json:"ipTotal,omitempty"`

	// leveled up
	LeveledUp bool `json:"leveledUp,omitempty"`

	// loyalty boost Ip earned
	LoyaltyBoostIPEarned int32 `json:"loyaltyBoostIpEarned,omitempty"`

	// loyalty boost xp earned
	LoyaltyBoostXpEarned int32 `json:"loyaltyBoostXpEarned,omitempty"`

	// my team info
	MyTeamInfo *EndOfGameLcdsTeamInfo `json:"myTeamInfo,omitempty"`

	// my team status
	MyTeamStatus string `json:"myTeamStatus,omitempty"`

	// new spells
	NewSpells []*EndOfGameLcdsSpell `json:"newSpells"`

	// odin bonus Ip
	OdinBonusIP int32 `json:"odinBonusIp,omitempty"`

	// other team info
	OtherTeamInfo *EndOfGameLcdsTeamInfo `json:"otherTeamInfo,omitempty"`

	// other team player participant stats
	OtherTeamPlayerParticipantStats []*EndOfGameLcdsPlayerParticipantStatsSummary `json:"otherTeamPlayerParticipantStats"`

	// party rewards bonus Ip earned
	PartyRewardsBonusIPEarned int32 `json:"partyRewardsBonusIpEarned,omitempty"`

	// points penalties
	PointsPenalties []*EndOfGameLcdsPointsPenalty `json:"pointsPenalties"`

	// previous level
	PreviousLevel int64 `json:"previousLevel,omitempty"`

	// previous xp total
	PreviousXpTotal int64 `json:"previousXpTotal,omitempty"`

	// queue bonus earned
	QueueBonusEarned int32 `json:"queueBonusEarned,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// ranked
	Ranked bool `json:"ranked,omitempty"`

	// report game Id
	ReportGameID int64 `json:"reportGameId,omitempty"`

	// room name
	RoomName string `json:"roomName,omitempty"`

	// room password
	RoomPassword string `json:"roomPassword,omitempty"`

	// rp earned
	RpEarned int32 `json:"rpEarned,omitempty"`

	// send stats to tournament provider
	SendStatsToTournamentProvider bool `json:"sendStatsToTournamentProvider,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// talent points gained
	TalentPointsGained int32 `json:"talentPointsGained,omitempty"`

	// team early surrendered
	TeamEarlySurrendered bool `json:"teamEarlySurrendered,omitempty"`

	// team player participant stats
	TeamPlayerParticipantStats []*EndOfGameLcdsPlayerParticipantStatsSummary `json:"teamPlayerParticipantStats"`

	// time until next first win bonus
	TimeUntilNextFirstWinBonus int32 `json:"timeUntilNextFirstWinBonus,omitempty"`

	// user Id
	UserID int64 `json:"userId,omitempty"`
}

EndOfGameLcdsEndOfGameStats end of game lcds end of game stats swagger:model EndOfGameLcdsEndOfGameStats

func (*EndOfGameLcdsEndOfGameStats) MarshalBinary ¶

func (m *EndOfGameLcdsEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsEndOfGameStats) UnmarshalBinary ¶

func (m *EndOfGameLcdsEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsEndOfGameStats) Validate ¶

func (m *EndOfGameLcdsEndOfGameStats) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds end of game stats

type EndOfGameLcdsHarassmentReport ¶

type EndOfGameLcdsHarassmentReport struct {

	// comment
	Comment string `json:"comment,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// offense
	Offense string `json:"offense,omitempty"`

	// report source
	ReportSource string `json:"reportSource,omitempty"`

	// reported summoner Id
	ReportedSummonerID int64 `json:"reportedSummonerId,omitempty"`

	// reporting summoner Id
	ReportingSummonerID int64 `json:"reportingSummonerId,omitempty"`
}

EndOfGameLcdsHarassmentReport end of game lcds harassment report swagger:model EndOfGameLcdsHarassmentReport

func (*EndOfGameLcdsHarassmentReport) MarshalBinary ¶

func (m *EndOfGameLcdsHarassmentReport) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsHarassmentReport) UnmarshalBinary ¶

func (m *EndOfGameLcdsHarassmentReport) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsHarassmentReport) Validate ¶

func (m *EndOfGameLcdsHarassmentReport) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds harassment report

type EndOfGameLcdsPlayerParticipantStatsSummary ¶

type EndOfGameLcdsPlayerParticipantStatsSummary struct {

	// bot player
	BotPlayer bool `json:"botPlayer,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// detected team position
	DetectedTeamPosition string `json:"detectedTeamPosition,omitempty"`

	// elo
	Elo int32 `json:"elo,omitempty"`

	// elo change
	EloChange int32 `json:"eloChange,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// leaver
	Leaver bool `json:"leaver,omitempty"`

	// leaves
	Leaves int32 `json:"leaves,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// selected position
	SelectedPosition string `json:"selectedPosition,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// skin name
	SkinName string `json:"skinName,omitempty"`

	// spell1 Id
	Spell1ID int32 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int32 `json:"spell2Id,omitempty"`

	// statistics
	Statistics []*EndOfGameLcdsRawStatDTO `json:"statistics"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`

	// user Id
	UserID int64 `json:"userId,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

EndOfGameLcdsPlayerParticipantStatsSummary end of game lcds player participant stats summary swagger:model EndOfGameLcdsPlayerParticipantStatsSummary

func (*EndOfGameLcdsPlayerParticipantStatsSummary) MarshalBinary ¶

func (m *EndOfGameLcdsPlayerParticipantStatsSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsPlayerParticipantStatsSummary) UnmarshalBinary ¶

func (m *EndOfGameLcdsPlayerParticipantStatsSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsPlayerParticipantStatsSummary) Validate ¶

Validate validates this end of game lcds player participant stats summary

type EndOfGameLcdsPointsPenalty ¶

type EndOfGameLcdsPointsPenalty struct {

	// penalty
	Penalty float64 `json:"penalty,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

EndOfGameLcdsPointsPenalty end of game lcds points penalty swagger:model EndOfGameLcdsPointsPenalty

func (*EndOfGameLcdsPointsPenalty) MarshalBinary ¶

func (m *EndOfGameLcdsPointsPenalty) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsPointsPenalty) UnmarshalBinary ¶

func (m *EndOfGameLcdsPointsPenalty) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsPointsPenalty) Validate ¶

func (m *EndOfGameLcdsPointsPenalty) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds points penalty

type EndOfGameLcdsRawStatDTO ¶

type EndOfGameLcdsRawStatDTO struct {

	// stat type name
	StatTypeName string `json:"statTypeName,omitempty"`

	// value
	Value int64 `json:"value,omitempty"`
}

EndOfGameLcdsRawStatDTO end of game lcds raw stat d t o swagger:model EndOfGameLcdsRawStatDTO

func (*EndOfGameLcdsRawStatDTO) MarshalBinary ¶

func (m *EndOfGameLcdsRawStatDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsRawStatDTO) UnmarshalBinary ¶

func (m *EndOfGameLcdsRawStatDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsRawStatDTO) Validate ¶

func (m *EndOfGameLcdsRawStatDTO) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds raw stat d t o

type EndOfGameLcdsSpell ¶

type EndOfGameLcdsSpell struct {

	// spell Id
	SpellID int32 `json:"spellId,omitempty"`
}

EndOfGameLcdsSpell end of game lcds spell swagger:model EndOfGameLcdsSpell

func (*EndOfGameLcdsSpell) MarshalBinary ¶

func (m *EndOfGameLcdsSpell) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsSpell) UnmarshalBinary ¶

func (m *EndOfGameLcdsSpell) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsSpell) Validate ¶

func (m *EndOfGameLcdsSpell) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds spell

type EndOfGameLcdsTeamID ¶

type EndOfGameLcdsTeamID struct {

	// full Id
	FullID string `json:"fullId,omitempty"`
}

EndOfGameLcdsTeamID end of game lcds team Id swagger:model EndOfGameLcdsTeamId

func (*EndOfGameLcdsTeamID) MarshalBinary ¶

func (m *EndOfGameLcdsTeamID) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsTeamID) UnmarshalBinary ¶

func (m *EndOfGameLcdsTeamID) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsTeamID) Validate ¶

func (m *EndOfGameLcdsTeamID) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds team Id

type EndOfGameLcdsTeamInfo ¶

type EndOfGameLcdsTeamInfo struct {

	// member status string
	MemberStatusString string `json:"memberStatusString,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// seconds until eligible for deletion
	SecondsUntilEligibleForDeletion int64 `json:"secondsUntilEligibleForDeletion,omitempty"`

	// tag
	Tag string `json:"tag,omitempty"`

	// team Id
	TeamID *EndOfGameLcdsTeamID `json:"teamId,omitempty"`
}

EndOfGameLcdsTeamInfo end of game lcds team info swagger:model EndOfGameLcdsTeamInfo

func (*EndOfGameLcdsTeamInfo) MarshalBinary ¶

func (m *EndOfGameLcdsTeamInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EndOfGameLcdsTeamInfo) UnmarshalBinary ¶

func (m *EndOfGameLcdsTeamInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EndOfGameLcdsTeamInfo) Validate ¶

func (m *EndOfGameLcdsTeamInfo) Validate(formats strfmt.Registry) error

Validate validates this end of game lcds team info

type EntitlementsToken ¶

type EntitlementsToken struct {

	// access token
	AccessToken string `json:"accessToken,omitempty"`

	// entitlements
	Entitlements []string `json:"entitlements"`

	// issuer
	Issuer string `json:"issuer,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

EntitlementsToken entitlements token swagger:model EntitlementsToken

func (*EntitlementsToken) MarshalBinary ¶

func (m *EntitlementsToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EntitlementsToken) UnmarshalBinary ¶

func (m *EntitlementsToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EntitlementsToken) Validate ¶

func (m *EntitlementsToken) Validate(formats strfmt.Registry) error

Validate validates this entitlements token

type EogLcdsGameDTO ¶

type EogLcdsGameDTO struct {

	// banned champions
	BannedChampions []*BannedChampion `json:"bannedChampions"`

	// game state
	GameState string `json:"gameState,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// team one
	TeamOne []*PlayerParticipant `json:"teamOne"`

	// team two
	TeamTwo []*PlayerParticipant `json:"teamTwo"`
}

EogLcdsGameDTO eog lcds game d t o swagger:model EogLcdsGameDTO

func (*EogLcdsGameDTO) MarshalBinary ¶

func (m *EogLcdsGameDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*EogLcdsGameDTO) UnmarshalBinary ¶

func (m *EogLcdsGameDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*EogLcdsGameDTO) Validate ¶

func (m *EogLcdsGameDTO) Validate(formats strfmt.Registry) error

Validate validates this eog lcds game d t o

type ExternalPluginsAvailability ¶

type ExternalPluginsAvailability string

ExternalPluginsAvailability external plugins availability swagger:model ExternalPluginsAvailability

const (

	// ExternalPluginsAvailabilityNotAvailable captures enum value "NotAvailable"
	ExternalPluginsAvailabilityNotAvailable ExternalPluginsAvailability = "NotAvailable"

	// ExternalPluginsAvailabilityPreparing captures enum value "Preparing"
	ExternalPluginsAvailabilityPreparing ExternalPluginsAvailability = "Preparing"

	// ExternalPluginsAvailabilityConnected captures enum value "Connected"
	ExternalPluginsAvailabilityConnected ExternalPluginsAvailability = "Connected"

	// ExternalPluginsAvailabilityRecovering captures enum value "Recovering"
	ExternalPluginsAvailabilityRecovering ExternalPluginsAvailability = "Recovering"

	// ExternalPluginsAvailabilityError captures enum value "Error"
	ExternalPluginsAvailabilityError ExternalPluginsAvailability = "Error"
)

func (ExternalPluginsAvailability) Validate ¶

func (m ExternalPluginsAvailability) Validate(formats strfmt.Registry) error

Validate validates this external plugins availability

type ExternalPluginsResource ¶

type ExternalPluginsResource struct {

	// error string
	ErrorString string `json:"errorString,omitempty"`

	// state
	State ExternalPluginsAvailability `json:"state,omitempty"`
}

ExternalPluginsResource external plugins resource swagger:model ExternalPluginsResource

func (*ExternalPluginsResource) MarshalBinary ¶

func (m *ExternalPluginsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ExternalPluginsResource) UnmarshalBinary ¶

func (m *ExternalPluginsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ExternalPluginsResource) Validate ¶

func (m *ExternalPluginsResource) Validate(formats strfmt.Registry) error

Validate validates this external plugins resource

type FailedInvite ¶

type FailedInvite struct {

	// exception
	Exception ClientRequestError `json:"exception,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

FailedInvite failed invite swagger:model FailedInvite

func (*FailedInvite) MarshalBinary ¶

func (m *FailedInvite) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*FailedInvite) UnmarshalBinary ¶

func (m *FailedInvite) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*FailedInvite) Validate ¶

func (m *FailedInvite) Validate(formats strfmt.Registry) error

Validate validates this failed invite

type GameQueuesLcdsAllowSpectators ¶

type GameQueuesLcdsAllowSpectators string

GameQueuesLcdsAllowSpectators game queues lcds allow spectators swagger:model GameQueuesLcdsAllowSpectators

const (

	// GameQueuesLcdsAllowSpectatorsNONE captures enum value "NONE"
	GameQueuesLcdsAllowSpectatorsNONE GameQueuesLcdsAllowSpectators = "NONE"

	// GameQueuesLcdsAllowSpectatorsLOBBYONLY captures enum value "LOBBYONLY"
	GameQueuesLcdsAllowSpectatorsLOBBYONLY GameQueuesLcdsAllowSpectators = "LOBBYONLY"

	// GameQueuesLcdsAllowSpectatorsDROPINONLY captures enum value "DROPINONLY"
	GameQueuesLcdsAllowSpectatorsDROPINONLY GameQueuesLcdsAllowSpectators = "DROPINONLY"

	// GameQueuesLcdsAllowSpectatorsALL captures enum value "ALL"
	GameQueuesLcdsAllowSpectatorsALL GameQueuesLcdsAllowSpectators = "ALL"
)

func (GameQueuesLcdsAllowSpectators) Validate ¶

func (m GameQueuesLcdsAllowSpectators) Validate(formats strfmt.Registry) error

Validate validates this game queues lcds allow spectators

type GameQueuesLcdsGameQueueConfig ¶

type GameQueuesLcdsGameQueueConfig struct {

	// blocked minutes threshold
	BlockedMinutesThreshold int32 `json:"blockedMinutesThreshold,omitempty"`

	// bots can spawn on blue side
	BotsCanSpawnOnBlueSide bool `json:"botsCanSpawnOnBlueSide,omitempty"`

	// cache name
	CacheName string `json:"cacheName,omitempty"`

	// disallow free champions
	DisallowFreeChampions bool `json:"disallowFreeChampions,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game type config Id
	GameTypeConfigID int32 `json:"gameTypeConfigId,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// last toggled off time
	LastToggledOffTime int64 `json:"lastToggledOffTime,omitempty"`

	// last toggled on time
	LastToggledOnTime int64 `json:"lastToggledOnTime,omitempty"`

	// map selection algorithm
	MapSelectionAlgorithm string `json:"mapSelectionAlgorithm,omitempty"`

	// matching throttle config
	MatchingThrottleConfig *GameQueuesLcdsMatchingThrottleConfig `json:"matchingThrottleConfig,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// max summoner level for first win of the day
	MaxSummonerLevelForFirstWinOfTheDay int32 `json:"maxSummonerLevelForFirstWinOfTheDay,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// minimum participant list size
	MinimumParticipantListSize int32 `json:"minimumParticipantListSize,omitempty"`

	// minimum queue dodge delay time
	MinimumQueueDodgeDelayTime int32 `json:"minimumQueueDodgeDelayTime,omitempty"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// points config key
	PointsConfigKey string `json:"pointsConfigKey,omitempty"`

	// queue bonus key
	QueueBonusKey string `json:"queueBonusKey,omitempty"`

	// queue state
	QueueState string `json:"queueState,omitempty"`

	// queue state string
	QueueStateString string `json:"queueStateString,omitempty"`

	// randomize team sizes
	RandomizeTeamSizes bool `json:"randomizeTeamSizes,omitempty"`

	// ranked
	Ranked bool `json:"ranked,omitempty"`

	// removal from game allowed
	RemovalFromGameAllowed bool `json:"removalFromGameAllowed,omitempty"`

	// removal from game delay minutes
	RemovalFromGameDelayMinutes int32 `json:"removalFromGameDelayMinutes,omitempty"`

	// supported map ids
	SupportedMapIds []int32 `json:"supportedMapIds"`

	// team only
	TeamOnly bool `json:"teamOnly,omitempty"`

	// threshold enabled
	ThresholdEnabled bool `json:"thresholdEnabled,omitempty"`

	// threshold size
	ThresholdSize int64 `json:"thresholdSize,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// type string
	TypeString string `json:"typeString,omitempty"`
}

GameQueuesLcdsGameQueueConfig game queues lcds game queue config swagger:model GameQueuesLcdsGameQueueConfig

func (*GameQueuesLcdsGameQueueConfig) MarshalBinary ¶

func (m *GameQueuesLcdsGameQueueConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GameQueuesLcdsGameQueueConfig) UnmarshalBinary ¶

func (m *GameQueuesLcdsGameQueueConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GameQueuesLcdsGameQueueConfig) Validate ¶

func (m *GameQueuesLcdsGameQueueConfig) Validate(formats strfmt.Registry) error

Validate validates this game queues lcds game queue config

type GameQueuesLcdsMatchingThrottleConfig ¶

type GameQueuesLcdsMatchingThrottleConfig struct {

	// cache name
	CacheName string `json:"cacheName,omitempty"`

	// limit
	Limit int64 `json:"limit,omitempty"`
}

GameQueuesLcdsMatchingThrottleConfig game queues lcds matching throttle config swagger:model GameQueuesLcdsMatchingThrottleConfig

func (*GameQueuesLcdsMatchingThrottleConfig) MarshalBinary ¶

func (m *GameQueuesLcdsMatchingThrottleConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GameQueuesLcdsMatchingThrottleConfig) UnmarshalBinary ¶

func (m *GameQueuesLcdsMatchingThrottleConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GameQueuesLcdsMatchingThrottleConfig) Validate ¶

Validate validates this game queues lcds matching throttle config

type GameflowLcdsGameDTO ¶

type GameflowLcdsGameDTO struct {

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game queue config Id
	GameQueueConfigID int32 `json:"gameQueueConfigId,omitempty"`

	// game state
	GameState string `json:"gameState,omitempty"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// game type config Id
	GameTypeConfigID int32 `json:"gameTypeConfigId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max num players
	MaxNumPlayers int32 `json:"maxNumPlayers,omitempty"`

	// player champion selections
	PlayerChampionSelections []interface{} `json:"playerChampionSelections"`

	// queue type name
	QueueTypeName string `json:"queueTypeName,omitempty"`

	// spectator delay
	SpectatorDelay int32 `json:"spectatorDelay,omitempty"`

	// team one
	TeamOne []interface{} `json:"teamOne"`

	// team two
	TeamTwo []interface{} `json:"teamTwo"`
}

GameflowLcdsGameDTO gameflow lcds game d t o swagger:model GameflowLcdsGameDTO

func (*GameflowLcdsGameDTO) MarshalBinary ¶

func (m *GameflowLcdsGameDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GameflowLcdsGameDTO) UnmarshalBinary ¶

func (m *GameflowLcdsGameDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GameflowLcdsGameDTO) Validate ¶

func (m *GameflowLcdsGameDTO) Validate(formats strfmt.Registry) error

Validate validates this gameflow lcds game d t o

type GameflowLcdsPlayerCredentialsDto ¶

type GameflowLcdsPlayerCredentialsDto struct {

	// encryption key
	EncryptionKey string `json:"encryptionKey,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// observer
	Observer bool `json:"observer,omitempty"`

	// observer encryption key
	ObserverEncryptionKey string `json:"observerEncryptionKey,omitempty"`

	// observer server Ip
	ObserverServerIP string `json:"observerServerIp,omitempty"`

	// observer server port
	ObserverServerPort int64 `json:"observerServerPort,omitempty"`

	// server Ip
	ServerIP string `json:"serverIp,omitempty"`

	// server port
	ServerPort int64 `json:"serverPort,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

GameflowLcdsPlayerCredentialsDto gameflow lcds player credentials dto swagger:model GameflowLcdsPlayerCredentialsDto

func (*GameflowLcdsPlayerCredentialsDto) MarshalBinary ¶

func (m *GameflowLcdsPlayerCredentialsDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GameflowLcdsPlayerCredentialsDto) UnmarshalBinary ¶

func (m *GameflowLcdsPlayerCredentialsDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GameflowLcdsPlayerCredentialsDto) Validate ¶

Validate validates this gameflow lcds player credentials dto

type GameflowLcdsReconnectInfoDto ¶

type GameflowLcdsReconnectInfoDto struct {

	// game
	Game *GameflowLcdsGameDTO `json:"game,omitempty"`

	// player credentials
	PlayerCredentials *GameflowLcdsPlayerCredentialsDto `json:"playerCredentials,omitempty"`

	// reconnect delay
	ReconnectDelay int32 `json:"reconnectDelay,omitempty"`
}

GameflowLcdsReconnectInfoDto gameflow lcds reconnect info dto swagger:model GameflowLcdsReconnectInfoDto

func (*GameflowLcdsReconnectInfoDto) MarshalBinary ¶

func (m *GameflowLcdsReconnectInfoDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GameflowLcdsReconnectInfoDto) UnmarshalBinary ¶

func (m *GameflowLcdsReconnectInfoDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GameflowLcdsReconnectInfoDto) Validate ¶

func (m *GameflowLcdsReconnectInfoDto) Validate(formats strfmt.Registry) error

Validate validates this gameflow lcds reconnect info dto

type GcloudVoiceChatAudioPropertiesResource ¶

type GcloudVoiceChatAudioPropertiesResource struct {

	// fast energy meter
	FastEnergyMeter float64 `json:"fastEnergyMeter,omitempty"`

	// is loopback enabled
	IsLoopbackEnabled bool `json:"isLoopbackEnabled,omitempty"`

	// is mic active
	IsMicActive bool `json:"isMicActive,omitempty"`

	// is speaker active
	IsSpeakerActive bool `json:"isSpeakerActive,omitempty"`

	// mic energy
	MicEnergy int32 `json:"micEnergy,omitempty"`

	// mic volume
	MicVolume int32 `json:"micVolume,omitempty"`

	// noise floor meter
	NoiseFloorMeter float64 `json:"noiseFloorMeter,omitempty"`

	// speaker energy
	SpeakerEnergy int32 `json:"speakerEnergy,omitempty"`

	// speaker volume
	SpeakerVolume int32 `json:"speakerVolume,omitempty"`

	// speech threshold meter
	SpeechThresholdMeter float64 `json:"speechThresholdMeter,omitempty"`
}

GcloudVoiceChatAudioPropertiesResource gcloud voice chat audio properties resource swagger:model GcloudVoiceChatAudioPropertiesResource

func (*GcloudVoiceChatAudioPropertiesResource) MarshalBinary ¶

func (m *GcloudVoiceChatAudioPropertiesResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatAudioPropertiesResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatAudioPropertiesResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatAudioPropertiesResource) Validate ¶

Validate validates this gcloud voice chat audio properties resource

type GcloudVoiceChatCallStatsResource ¶

type GcloudVoiceChatCallStatsResource struct {

	// call Id
	CallID string `json:"callId,omitempty"`

	// capture device consecutively read count
	CaptureDeviceConsecutivelyReadCount []int64 `json:"captureDeviceConsecutivelyReadCount"`

	// codec name
	CodecName string `json:"codecName,omitempty"`

	// current bars
	CurrentBars int64 `json:"currentBars,omitempty"`

	// current opus bandwidth
	CurrentOpusBandwidth int64 `json:"currentOpusBandwidth,omitempty"`

	// current opus bit rate
	CurrentOpusBitRate int64 `json:"currentOpusBitRate,omitempty"`

	// current opus complexity
	CurrentOpusComplexity int64 `json:"currentOpusComplexity,omitempty"`

	// current opus max packet size
	CurrentOpusMaxPacketSize int64 `json:"currentOpusMaxPacketSize,omitempty"`

	// current opus vbr mode
	CurrentOpusVbrMode int64 `json:"currentOpusVbrMode,omitempty"`

	// incoming discarded
	IncomingDiscarded int64 `json:"incomingDiscarded,omitempty"`

	// incoming out of time
	IncomingOutOfTime int64 `json:"incomingOutOfTime,omitempty"`

	// incoming packetloss
	IncomingPacketloss int64 `json:"incomingPacketloss,omitempty"`

	// incoming received
	IncomingReceived int64 `json:"incomingReceived,omitempty"`

	// last latency measured
	LastLatencyMeasured float64 `json:"lastLatencyMeasured,omitempty"`

	// latency measurement count
	LatencyMeasurementCount int64 `json:"latencyMeasurementCount,omitempty"`

	// latency packets dropped
	LatencyPacketsDropped int64 `json:"latencyPacketsDropped,omitempty"`

	// latency packets lost
	LatencyPacketsLost int64 `json:"latencyPacketsLost,omitempty"`

	// latency packets malformed
	LatencyPacketsMalformed int64 `json:"latencyPacketsMalformed,omitempty"`

	// latency packets negative latency
	LatencyPacketsNegativeLatency int64 `json:"latencyPacketsNegativeLatency,omitempty"`

	// latency packets sent
	LatencyPacketsSent int64 `json:"latencyPacketsSent,omitempty"`

	// latency sum
	LatencySum float64 `json:"latencySum,omitempty"`

	// max latency
	MaxLatency float64 `json:"maxLatency,omitempty"`

	// min latency
	MinLatency float64 `json:"minLatency,omitempty"`

	// outgoing sent
	OutgoingSent int64 `json:"outgoingSent,omitempty"`

	// plc on
	PlcOn int64 `json:"plcOn,omitempty"`

	// plc synthetic frames
	PlcSyntheticFrames int64 `json:"plcSyntheticFrames,omitempty"`

	// r factor
	RFactor float64 `json:"rFactor,omitempty"`

	// render device errors
	RenderDeviceErrors int64 `json:"renderDeviceErrors,omitempty"`

	// render device overruns
	RenderDeviceOverruns int64 `json:"renderDeviceOverruns,omitempty"`

	// render device underruns
	RenderDeviceUnderruns int64 `json:"renderDeviceUnderruns,omitempty"`

	// sample interval begin
	SampleIntervalBegin float64 `json:"sampleIntervalBegin,omitempty"`

	// sample interval end
	SampleIntervalEnd float64 `json:"sampleIntervalEnd,omitempty"`
}

GcloudVoiceChatCallStatsResource gcloud voice chat call stats resource swagger:model GcloudVoiceChatCallStatsResource

func (*GcloudVoiceChatCallStatsResource) MarshalBinary ¶

func (m *GcloudVoiceChatCallStatsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatCallStatsResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatCallStatsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatCallStatsResource) Validate ¶

Validate validates this gcloud voice chat call stats resource

type GcloudVoiceChatCodecSettingsResource ¶

type GcloudVoiceChatCodecSettingsResource struct {

	// codec bandwidth
	CodecBandwidth int32 `json:"codecBandwidth,omitempty"`

	// codec bitrate
	CodecBitrate int32 `json:"codecBitrate,omitempty"`

	// codec complexity
	CodecComplexity int32 `json:"codecComplexity,omitempty"`

	// codec vbr mode
	CodecVbrMode int32 `json:"codecVbrMode,omitempty"`
}

GcloudVoiceChatCodecSettingsResource gcloud voice chat codec settings resource swagger:model GcloudVoiceChatCodecSettingsResource

func (*GcloudVoiceChatCodecSettingsResource) MarshalBinary ¶

func (m *GcloudVoiceChatCodecSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatCodecSettingsResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatCodecSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatCodecSettingsResource) Validate ¶

Validate validates this gcloud voice chat codec settings resource

type GcloudVoiceChatConfigResource ¶

type GcloudVoiceChatConfigResource struct {

	// access token Uri
	AccessTokenURI string `json:"accessTokenUri,omitempty"`

	// auth token Uri
	AuthTokenURI string `json:"authTokenUri,omitempty"`

	// jwt2gvt Url
	Jwt2gvtURL string `json:"jwt2gvtUrl,omitempty"`

	// log level
	LogLevel int32 `json:"logLevel,omitempty"`

	// log level name
	LogLevelName string `json:"logLevelName,omitempty"`

	// logs path
	LogsPath string `json:"logsPath,omitempty"`

	// provider
	Provider string `json:"provider,omitempty"`

	// use external auth
	UseExternalAuth bool `json:"useExternalAuth,omitempty"`

	// voice domain
	VoiceDomain string `json:"voiceDomain,omitempty"`

	// voice server Uri
	VoiceServerURI string `json:"voiceServerUri,omitempty"`
}

GcloudVoiceChatConfigResource gcloud voice chat config resource swagger:model GcloudVoiceChatConfigResource

func (*GcloudVoiceChatConfigResource) MarshalBinary ¶

func (m *GcloudVoiceChatConfigResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatConfigResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatConfigResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatConfigResource) Validate ¶

func (m *GcloudVoiceChatConfigResource) Validate(formats strfmt.Registry) error

Validate validates this gcloud voice chat config resource

type GcloudVoiceChatDeviceResource ¶

type GcloudVoiceChatDeviceResource struct {

	// handle
	Handle string `json:"handle,omitempty"`

	// is current device
	IsCurrentDevice bool `json:"is_current_device,omitempty"`

	// is default
	IsDefault bool `json:"is_default,omitempty"`

	// is effective device
	IsEffectiveDevice bool `json:"is_effective_device,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

GcloudVoiceChatDeviceResource gcloud voice chat device resource swagger:model GcloudVoiceChatDeviceResource

func (*GcloudVoiceChatDeviceResource) MarshalBinary ¶

func (m *GcloudVoiceChatDeviceResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatDeviceResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatDeviceResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatDeviceResource) Validate ¶

func (m *GcloudVoiceChatDeviceResource) Validate(formats strfmt.Registry) error

Validate validates this gcloud voice chat device resource

type GcloudVoiceChatParticipantResource ¶

type GcloudVoiceChatParticipantResource struct {

	// energy
	Energy int32 `json:"energy,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// is speaking
	IsSpeaking bool `json:"isSpeaking,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// speaking timestamp
	SpeakingTimestamp int32 `json:"speakingTimestamp,omitempty"`

	// uri
	URI string `json:"uri,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

GcloudVoiceChatParticipantResource gcloud voice chat participant resource swagger:model GcloudVoiceChatParticipantResource

func (*GcloudVoiceChatParticipantResource) MarshalBinary ¶

func (m *GcloudVoiceChatParticipantResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatParticipantResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatParticipantResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatParticipantResource) Validate ¶

Validate validates this gcloud voice chat participant resource

type GcloudVoiceChatPushToTalkResource ¶

type GcloudVoiceChatPushToTalkResource struct {

	// ptt enabled
	PttEnabled bool `json:"pttEnabled,omitempty"`

	// ptt key binding
	PttKeyBinding string `json:"pttKeyBinding,omitempty"`
}

GcloudVoiceChatPushToTalkResource gcloud voice chat push to talk resource swagger:model GcloudVoiceChatPushToTalkResource

func (*GcloudVoiceChatPushToTalkResource) MarshalBinary ¶

func (m *GcloudVoiceChatPushToTalkResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatPushToTalkResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatPushToTalkResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatPushToTalkResource) Validate ¶

Validate validates this gcloud voice chat push to talk resource

type GcloudVoiceChatRsoAuthorizationResource ¶

type GcloudVoiceChatRsoAuthorizationResource struct {

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`
}

GcloudVoiceChatRsoAuthorizationResource gcloud voice chat rso authorization resource swagger:model GcloudVoiceChatRsoAuthorizationResource

func (*GcloudVoiceChatRsoAuthorizationResource) MarshalBinary ¶

func (m *GcloudVoiceChatRsoAuthorizationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatRsoAuthorizationResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatRsoAuthorizationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatRsoAuthorizationResource) Validate ¶

Validate validates this gcloud voice chat rso authorization resource

type GcloudVoiceChatSessionResource ¶

type GcloudVoiceChatSessionResource struct {

	// id
	ID string `json:"id,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// is transmit enabled
	IsTransmitEnabled bool `json:"isTransmitEnabled,omitempty"`

	// participants
	Participants []*GcloudVoiceChatParticipantResource `json:"participants"`

	// status
	Status GcloudVoiceChatSessionStatus `json:"status,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

GcloudVoiceChatSessionResource gcloud voice chat session resource swagger:model GcloudVoiceChatSessionResource

func (*GcloudVoiceChatSessionResource) MarshalBinary ¶

func (m *GcloudVoiceChatSessionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatSessionResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatSessionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatSessionResource) Validate ¶

func (m *GcloudVoiceChatSessionResource) Validate(formats strfmt.Registry) error

Validate validates this gcloud voice chat session resource

type GcloudVoiceChatSessionStatus ¶

type GcloudVoiceChatSessionStatus string

GcloudVoiceChatSessionStatus gcloud voice chat session status swagger:model GcloudVoiceChatSessionStatus

const (

	// GcloudVoiceChatSessionStatusActive captures enum value "active"
	GcloudVoiceChatSessionStatusActive GcloudVoiceChatSessionStatus = "active"

	// GcloudVoiceChatSessionStatusOnHold captures enum value "onHold"
	GcloudVoiceChatSessionStatusOnHold GcloudVoiceChatSessionStatus = "onHold"
)

func (GcloudVoiceChatSessionStatus) Validate ¶

func (m GcloudVoiceChatSessionStatus) Validate(formats strfmt.Registry) error

Validate validates this gcloud voice chat session status

type GcloudVoiceChatSettingsResource ¶

type GcloudVoiceChatSettingsResource struct {

	// current capture device handle
	CurrentCaptureDeviceHandle string `json:"currentCaptureDeviceHandle,omitempty"`

	// current render device handle
	CurrentRenderDeviceHandle string `json:"currentRenderDeviceHandle,omitempty"`

	// local mic muted
	LocalMicMuted bool `json:"localMicMuted,omitempty"`

	// loopback enabled
	LoopbackEnabled bool `json:"loopbackEnabled,omitempty"`

	// mic level
	MicLevel int32 `json:"micLevel,omitempty"`

	// speaker level
	SpeakerLevel int32 `json:"speakerLevel,omitempty"`

	// vad hangover time
	VadHangoverTime int32 `json:"vadHangoverTime,omitempty"`

	// vad sensitivity
	VadSensitivity int32 `json:"vadSensitivity,omitempty"`
}

GcloudVoiceChatSettingsResource gcloud voice chat settings resource swagger:model GcloudVoiceChatSettingsResource

func (*GcloudVoiceChatSettingsResource) MarshalBinary ¶

func (m *GcloudVoiceChatSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatSettingsResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatSettingsResource) Validate ¶

Validate validates this gcloud voice chat settings resource

type GcloudVoiceChatStateResource ¶

type GcloudVoiceChatStateResource struct {

	// connected
	Connected bool `json:"connected,omitempty"`
}

GcloudVoiceChatStateResource gcloud voice chat state resource swagger:model GcloudVoiceChatStateResource

func (*GcloudVoiceChatStateResource) MarshalBinary ¶

func (m *GcloudVoiceChatStateResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatStateResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatStateResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatStateResource) Validate ¶

func (m *GcloudVoiceChatStateResource) Validate(formats strfmt.Registry) error

Validate validates this gcloud voice chat state resource

type GcloudVoiceChatUpdateCodecSettingsResource ¶

type GcloudVoiceChatUpdateCodecSettingsResource struct {

	// codec bandwidth
	CodecBandwidth int32 `json:"codecBandwidth,omitempty"`

	// codec bitrate
	CodecBitrate int32 `json:"codecBitrate,omitempty"`

	// codec complexity
	CodecComplexity int32 `json:"codecComplexity,omitempty"`

	// codec vbr mode
	CodecVbrMode int32 `json:"codecVbrMode,omitempty"`
}

GcloudVoiceChatUpdateCodecSettingsResource gcloud voice chat update codec settings resource swagger:model GcloudVoiceChatUpdateCodecSettingsResource

func (*GcloudVoiceChatUpdateCodecSettingsResource) MarshalBinary ¶

func (m *GcloudVoiceChatUpdateCodecSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatUpdateCodecSettingsResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatUpdateCodecSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatUpdateCodecSettingsResource) Validate ¶

Validate validates this gcloud voice chat update codec settings resource

type GcloudVoiceChatUpdateParticipantResource ¶

type GcloudVoiceChatUpdateParticipantResource struct {

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

GcloudVoiceChatUpdateParticipantResource gcloud voice chat update participant resource swagger:model GcloudVoiceChatUpdateParticipantResource

func (*GcloudVoiceChatUpdateParticipantResource) MarshalBinary ¶

func (m *GcloudVoiceChatUpdateParticipantResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatUpdateParticipantResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatUpdateParticipantResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatUpdateParticipantResource) Validate ¶

Validate validates this gcloud voice chat update participant resource

type GcloudVoiceChatUpdateSettingsResource ¶

type GcloudVoiceChatUpdateSettingsResource struct {

	// current capture device handle
	CurrentCaptureDeviceHandle string `json:"currentCaptureDeviceHandle,omitempty"`

	// current render device handle
	CurrentRenderDeviceHandle string `json:"currentRenderDeviceHandle,omitempty"`

	// local mic muted
	LocalMicMuted bool `json:"localMicMuted,omitempty"`

	// loopback enabled
	LoopbackEnabled bool `json:"loopbackEnabled,omitempty"`

	// mic level
	MicLevel int32 `json:"micLevel,omitempty"`

	// speaker level
	SpeakerLevel int32 `json:"speakerLevel,omitempty"`

	// vad hangover time
	VadHangoverTime int32 `json:"vadHangoverTime,omitempty"`

	// vad sensitivity
	VadSensitivity int32 `json:"vadSensitivity,omitempty"`
}

GcloudVoiceChatUpdateSettingsResource gcloud voice chat update settings resource swagger:model GcloudVoiceChatUpdateSettingsResource

func (*GcloudVoiceChatUpdateSettingsResource) MarshalBinary ¶

func (m *GcloudVoiceChatUpdateSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatUpdateSettingsResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatUpdateSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatUpdateSettingsResource) Validate ¶

Validate validates this gcloud voice chat update settings resource

type GcloudVoiceChatVoiceErrorCounterResource ¶

type GcloudVoiceChatVoiceErrorCounterResource struct {

	// count
	Count int64 `json:"count,omitempty"`

	// error
	Error *GcloudVoiceChatVoiceErrorResource `json:"error,omitempty"`

	// time of last error
	TimeOfLastError int64 `json:"timeOfLastError,omitempty"`
}

GcloudVoiceChatVoiceErrorCounterResource gcloud voice chat voice error counter resource swagger:model GcloudVoiceChatVoiceErrorCounterResource

func (*GcloudVoiceChatVoiceErrorCounterResource) MarshalBinary ¶

func (m *GcloudVoiceChatVoiceErrorCounterResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatVoiceErrorCounterResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatVoiceErrorCounterResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatVoiceErrorCounterResource) Validate ¶

Validate validates this gcloud voice chat voice error counter resource

type GcloudVoiceChatVoiceErrorResource ¶

type GcloudVoiceChatVoiceErrorResource struct {

	// error string
	ErrorString string `json:"errorString,omitempty"`

	// response type
	ResponseType int64 `json:"responseType,omitempty"`

	// response type string
	ResponseTypeString string `json:"responseTypeString,omitempty"`

	// return code
	ReturnCode int64 `json:"returnCode,omitempty"`

	// status code
	StatusCode int64 `json:"statusCode,omitempty"`

	// status string
	StatusString string `json:"statusString,omitempty"`
}

GcloudVoiceChatVoiceErrorResource gcloud voice chat voice error resource swagger:model GcloudVoiceChatVoiceErrorResource

func (*GcloudVoiceChatVoiceErrorResource) MarshalBinary ¶

func (m *GcloudVoiceChatVoiceErrorResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*GcloudVoiceChatVoiceErrorResource) UnmarshalBinary ¶

func (m *GcloudVoiceChatVoiceErrorResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*GcloudVoiceChatVoiceErrorResource) Validate ¶

Validate validates this gcloud voice chat voice error resource

type IdsDTO ¶

type IdsDTO struct {

	// mission ids
	MissionIds []string `json:"missionIds"`

	// series ids
	SeriesIds []string `json:"seriesIds"`
}

IdsDTO ids d t o swagger:model IdsDTO

func (*IdsDTO) MarshalBinary ¶

func (m *IdsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*IdsDTO) UnmarshalBinary ¶

func (m *IdsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*IdsDTO) Validate ¶

func (m *IdsDTO) Validate(formats strfmt.Registry) error

Validate validates this ids d t o

type LCDSBroadcastNotification ¶

type LCDSBroadcastNotification struct {

	// broadcast messages
	BroadcastMessages []*LolServiceStatusBroadcastMessage `json:"broadcastMessages"`
}

LCDSBroadcastNotification l c d s broadcast notification swagger:model LCDSBroadcastNotification

func (*LCDSBroadcastNotification) MarshalBinary ¶

func (m *LCDSBroadcastNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LCDSBroadcastNotification) UnmarshalBinary ¶

func (m *LCDSBroadcastNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LCDSBroadcastNotification) Validate ¶

func (m *LCDSBroadcastNotification) Validate(formats strfmt.Registry) error

Validate validates this l c d s broadcast notification

type LCDSChampionReward ¶

type LCDSChampionReward struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// skins
	Skins []int32 `json:"skins"`
}

LCDSChampionReward l c d s champion reward swagger:model LCDSChampionReward

func (*LCDSChampionReward) MarshalBinary ¶

func (m *LCDSChampionReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LCDSChampionReward) UnmarshalBinary ¶

func (m *LCDSChampionReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LCDSChampionReward) Validate ¶

func (m *LCDSChampionReward) Validate(formats strfmt.Registry) error

Validate validates this l c d s champion reward

type LCDSGlobalRewards ¶

type LCDSGlobalRewards struct {

	// all champions
	AllChampions bool `json:"allChampions,omitempty"`
}

LCDSGlobalRewards l c d s global rewards swagger:model LCDSGlobalRewards

func (*LCDSGlobalRewards) MarshalBinary ¶

func (m *LCDSGlobalRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LCDSGlobalRewards) UnmarshalBinary ¶

func (m *LCDSGlobalRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LCDSGlobalRewards) Validate ¶

func (m *LCDSGlobalRewards) Validate(formats strfmt.Registry) error

Validate validates this l c d s global rewards

type LCDSLoyaltyRewards ¶

type LCDSLoyaltyRewards struct {

	// champions
	Champions []*LCDSChampionReward `json:"champions"`

	// global
	Global *LCDSGlobalRewards `json:"global,omitempty"`

	// ip boost
	IPBoost int32 `json:"ipBoost,omitempty"`

	// xp boost
	XpBoost int32 `json:"xpBoost,omitempty"`
}

LCDSLoyaltyRewards l c d s loyalty rewards swagger:model LCDSLoyaltyRewards

func (*LCDSLoyaltyRewards) MarshalBinary ¶

func (m *LCDSLoyaltyRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LCDSLoyaltyRewards) UnmarshalBinary ¶

func (m *LCDSLoyaltyRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LCDSLoyaltyRewards) Validate ¶

func (m *LCDSLoyaltyRewards) Validate(formats strfmt.Registry) error

Validate validates this l c d s loyalty rewards

type LCDSLoyaltyStateChangeNotification ¶

type LCDSLoyaltyStateChangeNotification struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// notification category
	NotificationCategory LCDSLoyaltyStateChangeNotificationCategory `json:"notificationCategory,omitempty"`

	// rewards
	Rewards *LCDSLoyaltyRewards `json:"rewards,omitempty"`
}

LCDSLoyaltyStateChangeNotification l c d s loyalty state change notification swagger:model LCDSLoyaltyStateChangeNotification

func (*LCDSLoyaltyStateChangeNotification) MarshalBinary ¶

func (m *LCDSLoyaltyStateChangeNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LCDSLoyaltyStateChangeNotification) UnmarshalBinary ¶

func (m *LCDSLoyaltyStateChangeNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LCDSLoyaltyStateChangeNotification) Validate ¶

Validate validates this l c d s loyalty state change notification

type LCDSLoyaltyStateChangeNotificationCategory ¶

type LCDSLoyaltyStateChangeNotificationCategory string

LCDSLoyaltyStateChangeNotificationCategory l c d s loyalty state change notification category swagger:model LCDSLoyaltyStateChangeNotificationCategory

const (

	// LCDSLoyaltyStateChangeNotificationCategoryLegacy captures enum value "legacy"
	LCDSLoyaltyStateChangeNotificationCategoryLegacy LCDSLoyaltyStateChangeNotificationCategory = "legacy"

	// LCDSLoyaltyStateChangeNotificationCategoryGrant captures enum value "grant"
	LCDSLoyaltyStateChangeNotificationCategoryGrant LCDSLoyaltyStateChangeNotificationCategory = "grant"

	// LCDSLoyaltyStateChangeNotificationCategoryExpiry captures enum value "expiry"
	LCDSLoyaltyStateChangeNotificationCategoryExpiry LCDSLoyaltyStateChangeNotificationCategory = "expiry"

	// LCDSLoyaltyStateChangeNotificationCategoryChange captures enum value "change"
	LCDSLoyaltyStateChangeNotificationCategoryChange LCDSLoyaltyStateChangeNotificationCategory = "change"

	// LCDSLoyaltyStateChangeNotificationCategoryRevoke captures enum value "revoke"
	LCDSLoyaltyStateChangeNotificationCategoryRevoke LCDSLoyaltyStateChangeNotificationCategory = "revoke"

	// LCDSLoyaltyStateChangeNotificationCategoryDisabled captures enum value "disabled"
	LCDSLoyaltyStateChangeNotificationCategoryDisabled LCDSLoyaltyStateChangeNotificationCategory = "disabled"
)

func (LCDSLoyaltyStateChangeNotificationCategory) Validate ¶

Validate validates this l c d s loyalty state change notification category

type LCDSPlayerMessagingSimpleMessage ¶

type LCDSPlayerMessagingSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// body code
	BodyCode string `json:"bodyCode,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// title code
	TitleCode string `json:"titleCode,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LCDSPlayerMessagingSimpleMessage l c d s player messaging simple message swagger:model LCDSPlayerMessagingSimpleMessage

func (*LCDSPlayerMessagingSimpleMessage) MarshalBinary ¶

func (m *LCDSPlayerMessagingSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LCDSPlayerMessagingSimpleMessage) UnmarshalBinary ¶

func (m *LCDSPlayerMessagingSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LCDSPlayerMessagingSimpleMessage) Validate ¶

Validate validates this l c d s player messaging simple message

type LCDSPlayerMessagingSimpleMessageResponse ¶

type LCDSPlayerMessagingSimpleMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

LCDSPlayerMessagingSimpleMessageResponse l c d s player messaging simple message response swagger:model LCDSPlayerMessagingSimpleMessageResponse

func (*LCDSPlayerMessagingSimpleMessageResponse) MarshalBinary ¶

func (m *LCDSPlayerMessagingSimpleMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LCDSPlayerMessagingSimpleMessageResponse) UnmarshalBinary ¶

func (m *LCDSPlayerMessagingSimpleMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LCDSPlayerMessagingSimpleMessageResponse) Validate ¶

Validate validates this l c d s player messaging simple message response

type LcdsBotParticipant ¶

type LcdsBotParticipant struct {

	// bot skill level
	BotSkillLevel int32 `json:"botSkillLevel,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// team Id
	TeamID string `json:"teamId,omitempty"`
}

LcdsBotParticipant lcds bot participant swagger:model LcdsBotParticipant

func (*LcdsBotParticipant) MarshalBinary ¶

func (m *LcdsBotParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsBotParticipant) UnmarshalBinary ¶

func (m *LcdsBotParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsBotParticipant) Validate ¶

func (m *LcdsBotParticipant) Validate(formats strfmt.Registry) error

Validate validates this lcds bot participant

type LcdsFailedJoinPlayer ¶

type LcdsFailedJoinPlayer struct {

	// reason failed
	ReasonFailed string `json:"reasonFailed,omitempty"`

	// summoner
	Summoner *LcdsSummoner `json:"summoner,omitempty"`
}

LcdsFailedJoinPlayer lcds failed join player swagger:model LcdsFailedJoinPlayer

func (*LcdsFailedJoinPlayer) MarshalBinary ¶

func (m *LcdsFailedJoinPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsFailedJoinPlayer) UnmarshalBinary ¶

func (m *LcdsFailedJoinPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsFailedJoinPlayer) Validate ¶

func (m *LcdsFailedJoinPlayer) Validate(formats strfmt.Registry) error

Validate validates this lcds failed join player

type LcdsGameDTO ¶

type LcdsGameDTO struct {

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game state
	GameState string `json:"gameState,omitempty"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// game type config Id
	GameTypeConfigID int32 `json:"gameTypeConfigId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max num players
	MaxNumPlayers int32 `json:"maxNumPlayers,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// observers
	Observers []*LcdsPlayerParticipant `json:"observers"`

	// optimistic lock
	OptimisticLock int64 `json:"optimisticLock,omitempty"`

	// owner summary
	OwnerSummary *LcdsPlayerParticipant `json:"ownerSummary,omitempty"`

	// passback data packet
	PassbackDataPacket string `json:"passbackDataPacket,omitempty"`

	// passback Url
	PassbackURL string `json:"passbackUrl,omitempty"`

	// practice game rewards disabled reasons
	PracticeGameRewardsDisabledReasons []string `json:"practiceGameRewardsDisabledReasons"`

	// room name
	RoomName string `json:"roomName,omitempty"`

	// room password
	RoomPassword string `json:"roomPassword,omitempty"`

	// spectators allowed
	SpectatorsAllowed string `json:"spectatorsAllowed,omitempty"`

	// team one
	TeamOne []*LcdsPlayerParticipant `json:"teamOne"`

	// team two
	TeamTwo []*LcdsPlayerParticipant `json:"teamTwo"`
}

LcdsGameDTO lcds game d t o swagger:model LcdsGameDTO

func (*LcdsGameDTO) MarshalBinary ¶

func (m *LcdsGameDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsGameDTO) UnmarshalBinary ¶

func (m *LcdsGameDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsGameDTO) Validate ¶

func (m *LcdsGameDTO) Validate(formats strfmt.Registry) error

Validate validates this lcds game d t o

type LcdsGameInviteBaseRuntimeException ¶

type LcdsGameInviteBaseRuntimeException struct {

	// root cause classname
	RootCauseClassname string `json:"rootCauseClassname,omitempty"`
}

LcdsGameInviteBaseRuntimeException lcds game invite base runtime exception swagger:model LcdsGameInviteBaseRuntimeException

func (*LcdsGameInviteBaseRuntimeException) MarshalBinary ¶

func (m *LcdsGameInviteBaseRuntimeException) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsGameInviteBaseRuntimeException) UnmarshalBinary ¶

func (m *LcdsGameInviteBaseRuntimeException) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsGameInviteBaseRuntimeException) Validate ¶

Validate validates this lcds game invite base runtime exception

type LcdsGameMap ¶

type LcdsGameMap struct {

	// description
	Description string `json:"description,omitempty"`

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// min custom players
	MinCustomPlayers int32 `json:"minCustomPlayers,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// total players
	TotalPlayers int32 `json:"totalPlayers,omitempty"`
}

LcdsGameMap lcds game map swagger:model LcdsGameMap

func (*LcdsGameMap) MarshalBinary ¶

func (m *LcdsGameMap) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsGameMap) UnmarshalBinary ¶

func (m *LcdsGameMap) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsGameMap) Validate ¶

func (m *LcdsGameMap) Validate(formats strfmt.Registry) error

Validate validates this lcds game map

type LcdsGameNotification ¶

type LcdsGameNotification struct {

	// message argument
	MessageArgument string `json:"messageArgument,omitempty"`

	// message code
	MessageCode string `json:"messageCode,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LcdsGameNotification lcds game notification swagger:model LcdsGameNotification

func (*LcdsGameNotification) MarshalBinary ¶

func (m *LcdsGameNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsGameNotification) UnmarshalBinary ¶

func (m *LcdsGameNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsGameNotification) Validate ¶

func (m *LcdsGameNotification) Validate(formats strfmt.Registry) error

Validate validates this lcds game notification

type LcdsInvitationRequest ¶

type LcdsInvitationRequest struct {

	// game meta data
	GameMetaData string `json:"gameMetaData,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// invitation state
	InvitationState LcdsInvitationState `json:"invitationState,omitempty"`

	// invite payload
	InvitePayload string `json:"invitePayload,omitempty"`

	// invite type
	InviteType string `json:"inviteType,omitempty"`

	// inviter
	Inviter *LcdsInviter `json:"inviter,omitempty"`

	// owner
	Owner *LcdsPlayer `json:"owner,omitempty"`
}

LcdsInvitationRequest lcds invitation request swagger:model LcdsInvitationRequest

func (*LcdsInvitationRequest) MarshalBinary ¶

func (m *LcdsInvitationRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsInvitationRequest) UnmarshalBinary ¶

func (m *LcdsInvitationRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsInvitationRequest) Validate ¶

func (m *LcdsInvitationRequest) Validate(formats strfmt.Registry) error

Validate validates this lcds invitation request

type LcdsInvitationState ¶

type LcdsInvitationState string

LcdsInvitationState lcds invitation state swagger:model LcdsInvitationState

const (

	// LcdsInvitationStateACTIVE captures enum value "ACTIVE"
	LcdsInvitationStateACTIVE LcdsInvitationState = "ACTIVE"

	// LcdsInvitationStateONHOLD captures enum value "ON_HOLD"
	LcdsInvitationStateONHOLD LcdsInvitationState = "ON_HOLD"

	// LcdsInvitationStateREVOKED captures enum value "REVOKED"
	LcdsInvitationStateREVOKED LcdsInvitationState = "REVOKED"
)

func (LcdsInvitationState) Validate ¶

func (m LcdsInvitationState) Validate(formats strfmt.Registry) error

Validate validates this lcds invitation state

type LcdsInviteFailed ¶

type LcdsInviteFailed struct {

	// exception
	Exception *LcdsGameInviteBaseRuntimeException `json:"exception,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LcdsInviteFailed lcds invite failed swagger:model LcdsInviteFailed

func (*LcdsInviteFailed) MarshalBinary ¶

func (m *LcdsInviteFailed) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsInviteFailed) UnmarshalBinary ¶

func (m *LcdsInviteFailed) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsInviteFailed) Validate ¶

func (m *LcdsInviteFailed) Validate(formats strfmt.Registry) error

Validate validates this lcds invite failed

type LcdsInvitePrivileges ¶

type LcdsInvitePrivileges struct {

	// can invite
	CanInvite bool `json:"canInvite,omitempty"`
}

LcdsInvitePrivileges lcds invite privileges swagger:model LcdsInvitePrivileges

func (*LcdsInvitePrivileges) MarshalBinary ¶

func (m *LcdsInvitePrivileges) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsInvitePrivileges) UnmarshalBinary ¶

func (m *LcdsInvitePrivileges) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsInvitePrivileges) Validate ¶

func (m *LcdsInvitePrivileges) Validate(formats strfmt.Registry) error

Validate validates this lcds invite privileges

type LcdsInvitee ¶

type LcdsInvitee struct {

	// invitee state
	InviteeState LcdsInviteeState `json:"inviteeState,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LcdsInvitee lcds invitee swagger:model LcdsInvitee

func (*LcdsInvitee) MarshalBinary ¶

func (m *LcdsInvitee) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsInvitee) UnmarshalBinary ¶

func (m *LcdsInvitee) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsInvitee) Validate ¶

func (m *LcdsInvitee) Validate(formats strfmt.Registry) error

Validate validates this lcds invitee

type LcdsInviteeState ¶

type LcdsInviteeState string

LcdsInviteeState lcds invitee state swagger:model LcdsInviteeState

const (

	// LcdsInviteeStateCREATOR captures enum value "CREATOR"
	LcdsInviteeStateCREATOR LcdsInviteeState = "CREATOR"

	// LcdsInviteeStatePENDING captures enum value "PENDING"
	LcdsInviteeStatePENDING LcdsInviteeState = "PENDING"

	// LcdsInviteeStateDECLINED captures enum value "DECLINED"
	LcdsInviteeStateDECLINED LcdsInviteeState = "DECLINED"

	// LcdsInviteeStateACCEPTED captures enum value "ACCEPTED"
	LcdsInviteeStateACCEPTED LcdsInviteeState = "ACCEPTED"

	// LcdsInviteeStateACCEPTFAILED captures enum value "ACCEPT_FAILED"
	LcdsInviteeStateACCEPTFAILED LcdsInviteeState = "ACCEPT_FAILED"

	// LcdsInviteeStateJOINED captures enum value "JOINED"
	LcdsInviteeStateJOINED LcdsInviteeState = "JOINED"

	// LcdsInviteeStateQUIT captures enum value "QUIT"
	LcdsInviteeStateQUIT LcdsInviteeState = "QUIT"

	// LcdsInviteeStateKICKED captures enum value "KICKED"
	LcdsInviteeStateKICKED LcdsInviteeState = "KICKED"

	// LcdsInviteeStateBANNED captures enum value "BANNED"
	LcdsInviteeStateBANNED LcdsInviteeState = "BANNED"
)

func (LcdsInviteeState) Validate ¶

func (m LcdsInviteeState) Validate(formats strfmt.Registry) error

Validate validates this lcds invitee state

type LcdsInviter ¶

type LcdsInviter struct {

	// previous season highest tier
	PreviousSeasonHighestTier string `json:"previousSeasonHighestTier,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LcdsInviter lcds inviter swagger:model LcdsInviter

func (*LcdsInviter) MarshalBinary ¶

func (m *LcdsInviter) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsInviter) UnmarshalBinary ¶

func (m *LcdsInviter) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsInviter) Validate ¶

func (m *LcdsInviter) Validate(formats strfmt.Registry) error

Validate validates this lcds inviter

type LcdsLobbyStatus ¶

type LcdsLobbyStatus struct {

	// chat key
	ChatKey string `json:"chatKey,omitempty"`

	// game meta data
	GameMetaData string `json:"gameMetaData,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// invitees
	Invitees []*LcdsInvitee `json:"invitees"`

	// members
	Members []*LcdsMember `json:"members"`

	// owner
	Owner *LcdsPlayer `json:"owner,omitempty"`
}

LcdsLobbyStatus lcds lobby status swagger:model LcdsLobbyStatus

func (*LcdsLobbyStatus) MarshalBinary ¶

func (m *LcdsLobbyStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsLobbyStatus) UnmarshalBinary ¶

func (m *LcdsLobbyStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsLobbyStatus) Validate ¶

func (m *LcdsLobbyStatus) Validate(formats strfmt.Registry) error

Validate validates this lcds lobby status

type LcdsMember ¶

type LcdsMember struct {

	// has delegated invite power
	HasDelegatedInvitePower bool `json:"hasDelegatedInvitePower,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LcdsMember lcds member swagger:model LcdsMember

func (*LcdsMember) MarshalBinary ¶

func (m *LcdsMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsMember) UnmarshalBinary ¶

func (m *LcdsMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsMember) Validate ¶

func (m *LcdsMember) Validate(formats strfmt.Registry) error

Validate validates this lcds member

type LcdsPayloadDto ¶

type LcdsPayloadDto struct {

	// body
	Body string `json:"body,omitempty"`

	// headers
	Headers map[string]string `json:"headers,omitempty"`

	// method
	Method string `json:"method,omitempty"`

	// path
	Path string `json:"path,omitempty"`
}

LcdsPayloadDto lcds payload dto swagger:model LcdsPayloadDto

func (*LcdsPayloadDto) MarshalBinary ¶

func (m *LcdsPayloadDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsPayloadDto) UnmarshalBinary ¶

func (m *LcdsPayloadDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsPayloadDto) Validate ¶

func (m *LcdsPayloadDto) Validate(formats strfmt.Registry) error

Validate validates this lcds payload dto

type LcdsPlayer ¶

type LcdsPlayer struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LcdsPlayer lcds player swagger:model LcdsPlayer

func (*LcdsPlayer) MarshalBinary ¶

func (m *LcdsPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsPlayer) UnmarshalBinary ¶

func (m *LcdsPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsPlayer) Validate ¶

func (m *LcdsPlayer) Validate(formats strfmt.Registry) error

Validate validates this lcds player

type LcdsPlayerParticipant ¶

type LcdsPlayerParticipant struct {

	// bot skill level
	BotSkillLevel int32 `json:"botSkillLevel,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LcdsPlayerParticipant lcds player participant swagger:model LcdsPlayerParticipant

func (*LcdsPlayerParticipant) MarshalBinary ¶

func (m *LcdsPlayerParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsPlayerParticipant) UnmarshalBinary ¶

func (m *LcdsPlayerParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsPlayerParticipant) Validate ¶

func (m *LcdsPlayerParticipant) Validate(formats strfmt.Registry) error

Validate validates this lcds player participant

type LcdsPracticeGameConfig ¶

type LcdsPracticeGameConfig struct {

	// allow spectators
	AllowSpectators string `json:"allowSpectators,omitempty"`

	// game map
	GameMap *LcdsGameMap `json:"gameMap,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game name
	GameName string `json:"gameName,omitempty"`

	// game password
	GamePassword string `json:"gamePassword,omitempty"`

	// game type config
	GameTypeConfig int32 `json:"gameTypeConfig,omitempty"`

	// max num players
	MaxNumPlayers int32 `json:"maxNumPlayers,omitempty"`

	// passback data packet
	PassbackDataPacket string `json:"passbackDataPacket,omitempty"`

	// passback Url
	PassbackURL string `json:"passbackUrl,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LcdsPracticeGameConfig lcds practice game config swagger:model LcdsPracticeGameConfig

func (*LcdsPracticeGameConfig) MarshalBinary ¶

func (m *LcdsPracticeGameConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsPracticeGameConfig) UnmarshalBinary ¶

func (m *LcdsPracticeGameConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsPracticeGameConfig) Validate ¶

func (m *LcdsPracticeGameConfig) Validate(formats strfmt.Registry) error

Validate validates this lcds practice game config

type LcdsPracticeGameSearchResult ¶

type LcdsPracticeGameSearchResult struct {

	// allow spectators
	AllowSpectators string `json:"allowSpectators,omitempty"`

	// game map
	GameMap *LcdsGameMap `json:"gameMap,omitempty"`

	// game map Id
	GameMapID int32 `json:"gameMapId,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// max num players
	MaxNumPlayers int32 `json:"maxNumPlayers,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owner
	Owner *LcdsPlayerParticipant `json:"owner,omitempty"`

	// pick type
	PickType string `json:"pickType,omitempty"`

	// private game
	PrivateGame bool `json:"privateGame,omitempty"`

	// spectator count
	SpectatorCount int32 `json:"spectatorCount,omitempty"`

	// team1 count
	Team1Count int32 `json:"team1Count,omitempty"`

	// team2 count
	Team2Count int32 `json:"team2Count,omitempty"`
}

LcdsPracticeGameSearchResult lcds practice game search result swagger:model LcdsPracticeGameSearchResult

func (*LcdsPracticeGameSearchResult) MarshalBinary ¶

func (m *LcdsPracticeGameSearchResult) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsPracticeGameSearchResult) UnmarshalBinary ¶

func (m *LcdsPracticeGameSearchResult) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsPracticeGameSearchResult) Validate ¶

func (m *LcdsPracticeGameSearchResult) Validate(formats strfmt.Registry) error

Validate validates this lcds practice game search result

type LcdsRemovalReason ¶

type LcdsRemovalReason string

LcdsRemovalReason lcds removal reason swagger:model LcdsRemovalReason

const (

	// LcdsRemovalReasonKICKED captures enum value "KICKED"
	LcdsRemovalReasonKICKED LcdsRemovalReason = "KICKED"

	// LcdsRemovalReasonDESTROYED captures enum value "DESTROYED"
	LcdsRemovalReasonDESTROYED LcdsRemovalReason = "DESTROYED"

	// LcdsRemovalReasonPROGRESSED captures enum value "PROGRESSED"
	LcdsRemovalReasonPROGRESSED LcdsRemovalReason = "PROGRESSED"
)

func (LcdsRemovalReason) Validate ¶

func (m LcdsRemovalReason) Validate(formats strfmt.Registry) error

Validate validates this lcds removal reason

type LcdsRemovedFromLobbyNotification ¶

type LcdsRemovedFromLobbyNotification struct {

	// removal reason
	RemovalReason LcdsRemovalReason `json:"removalReason,omitempty"`
}

LcdsRemovedFromLobbyNotification lcds removed from lobby notification swagger:model LcdsRemovedFromLobbyNotification

func (*LcdsRemovedFromLobbyNotification) MarshalBinary ¶

func (m *LcdsRemovedFromLobbyNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsRemovedFromLobbyNotification) UnmarshalBinary ¶

func (m *LcdsRemovedFromLobbyNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsRemovedFromLobbyNotification) Validate ¶

Validate validates this lcds removed from lobby notification

type LcdsSimpleMessage ¶

type LcdsSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LcdsSimpleMessage lcds simple message swagger:model LcdsSimpleMessage

func (*LcdsSimpleMessage) MarshalBinary ¶

func (m *LcdsSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsSimpleMessage) UnmarshalBinary ¶

func (m *LcdsSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsSimpleMessage) Validate ¶

func (m *LcdsSimpleMessage) Validate(formats strfmt.Registry) error

Validate validates this lcds simple message

type LcdsSimpleMessageResponse ¶

type LcdsSimpleMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

LcdsSimpleMessageResponse lcds simple message response swagger:model LcdsSimpleMessageResponse

func (*LcdsSimpleMessageResponse) MarshalBinary ¶

func (m *LcdsSimpleMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsSimpleMessageResponse) UnmarshalBinary ¶

func (m *LcdsSimpleMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsSimpleMessageResponse) Validate ¶

func (m *LcdsSimpleMessageResponse) Validate(formats strfmt.Registry) error

Validate validates this lcds simple message response

type LcdsStartChampSelectDto ¶

type LcdsStartChampSelectDto struct {

	// invalid players
	InvalidPlayers []*LcdsFailedJoinPlayer `json:"invalidPlayers"`
}

LcdsStartChampSelectDto lcds start champ select dto swagger:model LcdsStartChampSelectDto

func (*LcdsStartChampSelectDto) MarshalBinary ¶

func (m *LcdsStartChampSelectDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsStartChampSelectDto) UnmarshalBinary ¶

func (m *LcdsStartChampSelectDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsStartChampSelectDto) Validate ¶

func (m *LcdsStartChampSelectDto) Validate(formats strfmt.Registry) error

Validate validates this lcds start champ select dto

type LcdsSummoner ¶

type LcdsSummoner struct {

	// name
	Name string `json:"name,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

LcdsSummoner lcds summoner swagger:model LcdsSummoner

func (*LcdsSummoner) MarshalBinary ¶

func (m *LcdsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LcdsSummoner) UnmarshalBinary ¶

func (m *LcdsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LcdsSummoner) Validate ¶

func (m *LcdsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lcds summoner

type LeagueEntryChangeEventDTOV2 ¶

type LeagueEntryChangeEventDTOV2 struct {

	// league item
	LeagueItem *LeaguesLcdsLeagueItemDTO `json:"leagueItem,omitempty"`

	// league points delta
	LeaguePointsDelta int32 `json:"leaguePointsDelta,omitempty"`

	// lp change reason
	LpChangeReason string `json:"lpChangeReason,omitempty"`

	// notify reason
	NotifyReason string `json:"notifyReason,omitempty"`
}

LeagueEntryChangeEventDTOV2 league entry change event d t o v2 swagger:model LeagueEntryChangeEventDTOV2

func (*LeagueEntryChangeEventDTOV2) MarshalBinary ¶

func (m *LeagueEntryChangeEventDTOV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeagueEntryChangeEventDTOV2) UnmarshalBinary ¶

func (m *LeagueEntryChangeEventDTOV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeagueEntryChangeEventDTOV2) Validate ¶

func (m *LeagueEntryChangeEventDTOV2) Validate(formats strfmt.Registry) error

Validate validates this league entry change event d t o v2

type LeagueLadderDTO ¶

type LeagueLadderDTO struct {

	// apex unlock time millis
	ApexUnlockTimeMillis int64 `json:"apexUnlockTimeMillis,omitempty"`

	// entries
	Entries []*LeagueLadderEntryDTO `json:"entries"`

	// max league size
	MaxLeagueSize int32 `json:"maxLeagueSize,omitempty"`

	// next apex update
	NextApexUpdate int64 `json:"nextApexUpdate,omitempty"`

	// provisional game threshold
	ProvisionalGameThreshold int32 `json:"provisionalGameThreshold,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`
}

LeagueLadderDTO league ladder d t o swagger:model LeagueLadderDTO

func (*LeagueLadderDTO) MarshalBinary ¶

func (m *LeagueLadderDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeagueLadderDTO) UnmarshalBinary ¶

func (m *LeagueLadderDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeagueLadderDTO) Validate ¶

func (m *LeagueLadderDTO) Validate(formats strfmt.Registry) error

Validate validates this league ladder d t o

type LeagueLadderEntryDTO ¶

type LeagueLadderEntryDTO struct {

	// earned regalia reward ids
	EarnedRegaliaRewardIds []string `json:"earnedRegaliaRewardIds"`

	// league points
	LeaguePoints int32 `json:"leaguePoints,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// mini series progress
	MiniSeriesProgress string `json:"miniSeriesProgress,omitempty"`

	// previous day league position
	PreviousDayLeaguePosition int32 `json:"previousDayLeaguePosition,omitempty"`

	// previous season achieved rank
	PreviousSeasonAchievedRank string `json:"previousSeasonAchievedRank,omitempty"`

	// previous season achieved tier
	PreviousSeasonAchievedTier string `json:"previousSeasonAchievedTier,omitempty"`

	// provisional games remaining
	ProvisionalGamesRemaining int32 `json:"provisionalGamesRemaining,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// rank
	Rank string `json:"rank,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

LeagueLadderEntryDTO league ladder entry d t o swagger:model LeagueLadderEntryDTO

func (*LeagueLadderEntryDTO) MarshalBinary ¶

func (m *LeagueLadderEntryDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeagueLadderEntryDTO) UnmarshalBinary ¶

func (m *LeagueLadderEntryDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeagueLadderEntryDTO) Validate ¶

func (m *LeagueLadderEntryDTO) Validate(formats strfmt.Registry) error

Validate validates this league ladder entry d t o

type LeagueTierAndRankDTO ¶

type LeagueTierAndRankDTO struct {

	// player or team Id
	PlayerOrTeamID string `json:"playerOrTeamId,omitempty"`

	// player or team name
	PlayerOrTeamName string `json:"playerOrTeamName,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// rank
	Rank string `json:"rank,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`
}

LeagueTierAndRankDTO league tier and rank d t o swagger:model LeagueTierAndRankDTO

func (*LeagueTierAndRankDTO) MarshalBinary ¶

func (m *LeagueTierAndRankDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeagueTierAndRankDTO) UnmarshalBinary ¶

func (m *LeagueTierAndRankDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeagueTierAndRankDTO) Validate ¶

func (m *LeagueTierAndRankDTO) Validate(formats strfmt.Registry) error

Validate validates this league tier and rank d t o

type LeaguesLcdsLeagueItemDTO ¶

type LeaguesLcdsLeagueItemDTO struct {

	// league points
	LeaguePoints int32 `json:"leaguePoints,omitempty"`

	// losses
	Losses int64 `json:"losses,omitempty"`

	// mini series
	MiniSeries *LeaguesLcdsMiniSeriesDTO `json:"miniSeries,omitempty"`

	// player or team Id
	PlayerOrTeamID string `json:"playerOrTeamId,omitempty"`

	// player or team name
	PlayerOrTeamName string `json:"playerOrTeamName,omitempty"`

	// provisional games remaining
	ProvisionalGamesRemaining int32 `json:"provisionalGamesRemaining,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// rank
	Rank string `json:"rank,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`

	// time until inactivity status changes
	TimeUntilInactivityStatusChanges int64 `json:"timeUntilInactivityStatusChanges,omitempty"`

	// total played
	TotalPlayed int64 `json:"totalPlayed,omitempty"`

	// wins
	Wins int64 `json:"wins,omitempty"`
}

LeaguesLcdsLeagueItemDTO leagues lcds league item d t o swagger:model LeaguesLcdsLeagueItemDTO

func (*LeaguesLcdsLeagueItemDTO) MarshalBinary ¶

func (m *LeaguesLcdsLeagueItemDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeaguesLcdsLeagueItemDTO) UnmarshalBinary ¶

func (m *LeaguesLcdsLeagueItemDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeaguesLcdsLeagueItemDTO) Validate ¶

func (m *LeaguesLcdsLeagueItemDTO) Validate(formats strfmt.Registry) error

Validate validates this leagues lcds league item d t o

type LeaguesLcdsMiniSeriesDTO ¶

type LeaguesLcdsMiniSeriesDTO struct {

	// losses
	Losses int64 `json:"losses,omitempty"`

	// progress
	Progress string `json:"progress,omitempty"`

	// target
	Target int64 `json:"target,omitempty"`

	// time left to play millis
	TimeLeftToPlayMillis int64 `json:"timeLeftToPlayMillis,omitempty"`

	// wins
	Wins int64 `json:"wins,omitempty"`
}

LeaguesLcdsMiniSeriesDTO leagues lcds mini series d t o swagger:model LeaguesLcdsMiniSeriesDTO

func (*LeaguesLcdsMiniSeriesDTO) MarshalBinary ¶

func (m *LeaguesLcdsMiniSeriesDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeaguesLcdsMiniSeriesDTO) UnmarshalBinary ¶

func (m *LeaguesLcdsMiniSeriesDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeaguesLcdsMiniSeriesDTO) Validate ¶

func (m *LeaguesLcdsMiniSeriesDTO) Validate(formats strfmt.Registry) error

Validate validates this leagues lcds mini series d t o

type LeaguesLcdsSimpleMessage ¶

type LeaguesLcdsSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LeaguesLcdsSimpleMessage leagues lcds simple message swagger:model LeaguesLcdsSimpleMessage

func (*LeaguesLcdsSimpleMessage) MarshalBinary ¶

func (m *LeaguesLcdsSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeaguesLcdsSimpleMessage) UnmarshalBinary ¶

func (m *LeaguesLcdsSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeaguesLcdsSimpleMessage) Validate ¶

func (m *LeaguesLcdsSimpleMessage) Validate(formats strfmt.Registry) error

Validate validates this leagues lcds simple message

type LeaguesSimpleMessageResponse ¶

type LeaguesSimpleMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

LeaguesSimpleMessageResponse leagues simple message response swagger:model LeaguesSimpleMessageResponse

func (*LeaguesSimpleMessageResponse) MarshalBinary ¶

func (m *LeaguesSimpleMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeaguesSimpleMessageResponse) UnmarshalBinary ¶

func (m *LeaguesSimpleMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeaguesSimpleMessageResponse) Validate ¶

func (m *LeaguesSimpleMessageResponse) Validate(formats strfmt.Registry) error

Validate validates this leagues simple message response

type LeaverBusterLcdsMatchmakingNotification ¶

type LeaverBusterLcdsMatchmakingNotification struct {

	// player join failures
	PlayerJoinFailures []interface{} `json:"playerJoinFailures"`
}

LeaverBusterLcdsMatchmakingNotification leaver buster lcds matchmaking notification swagger:model LeaverBusterLcdsMatchmakingNotification

func (*LeaverBusterLcdsMatchmakingNotification) MarshalBinary ¶

func (m *LeaverBusterLcdsMatchmakingNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeaverBusterLcdsMatchmakingNotification) UnmarshalBinary ¶

func (m *LeaverBusterLcdsMatchmakingNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeaverBusterLcdsMatchmakingNotification) Validate ¶

Validate validates this leaver buster lcds matchmaking notification

type LeaverBusterLcdsSimpleMessage ¶

type LeaverBusterLcdsSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LeaverBusterLcdsSimpleMessage leaver buster lcds simple message swagger:model LeaverBusterLcdsSimpleMessage

func (*LeaverBusterLcdsSimpleMessage) MarshalBinary ¶

func (m *LeaverBusterLcdsSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeaverBusterLcdsSimpleMessage) UnmarshalBinary ¶

func (m *LeaverBusterLcdsSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeaverBusterLcdsSimpleMessage) Validate ¶

func (m *LeaverBusterLcdsSimpleMessage) Validate(formats strfmt.Registry) error

Validate validates this leaver buster lcds simple message

type LeaverBusterSimpleMessageResponse ¶

type LeaverBusterSimpleMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

LeaverBusterSimpleMessageResponse leaver buster simple message response swagger:model LeaverBusterSimpleMessageResponse

func (*LeaverBusterSimpleMessageResponse) MarshalBinary ¶

func (m *LeaverBusterSimpleMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LeaverBusterSimpleMessageResponse) UnmarshalBinary ¶

func (m *LeaverBusterSimpleMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LeaverBusterSimpleMessageResponse) Validate ¶

Validate validates this leaver buster simple message response

type LobbyClientDynamicConfigurationNotification ¶

type LobbyClientDynamicConfigurationNotification struct {

	// configs
	Configs string `json:"configs,omitempty"`

	// delta
	Delta bool `json:"delta,omitempty"`
}

LobbyClientDynamicConfigurationNotification lobby client dynamic configuration notification swagger:model LobbyClientDynamicConfigurationNotification

func (*LobbyClientDynamicConfigurationNotification) MarshalBinary ¶

func (m *LobbyClientDynamicConfigurationNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LobbyClientDynamicConfigurationNotification) UnmarshalBinary ¶

func (m *LobbyClientDynamicConfigurationNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LobbyClientDynamicConfigurationNotification) Validate ¶

Validate validates this lobby client dynamic configuration notification

type LogEvent ¶

type LogEvent struct {

	// message
	Message string `json:"message,omitempty"`

	// severity
	Severity LogSeverityLevels `json:"severity,omitempty"`
}

LogEvent Describes a log entry. swagger:model LogEvent

func (*LogEvent) MarshalBinary ¶

func (m *LogEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LogEvent) UnmarshalBinary ¶

func (m *LogEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LogEvent) Validate ¶

func (m *LogEvent) Validate(formats strfmt.Registry) error

Validate validates this log event

type LogSeverityLevels ¶

type LogSeverityLevels string

LogSeverityLevels Allowable severity levels for log events. swagger:model LogSeverityLevels

const (

	// LogSeverityLevelsOkay captures enum value "Okay"
	LogSeverityLevelsOkay LogSeverityLevels = "Okay"

	// LogSeverityLevelsWarning captures enum value "Warning"
	LogSeverityLevelsWarning LogSeverityLevels = "Warning"

	// LogSeverityLevelsError captures enum value "Error"
	LogSeverityLevelsError LogSeverityLevels = "Error"

	// LogSeverityLevelsAlways captures enum value "Always"
	LogSeverityLevelsAlways LogSeverityLevels = "Always"
)

func (LogSeverityLevels) Validate ¶

func (m LogSeverityLevels) Validate(formats strfmt.Registry) error

Validate validates this log severity levels

type LoginDataPacket ¶

type LoginDataPacket struct {

	// all summoner data
	AllSummonerData *LoginDataPacketSummonerData `json:"allSummonerData,omitempty"`

	// simple messages
	SimpleMessages []*LeaguesLcdsSimpleMessage `json:"simpleMessages"`
}

LoginDataPacket login data packet swagger:model LoginDataPacket

func (*LoginDataPacket) MarshalBinary ¶

func (m *LoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LoginDataPacket) UnmarshalBinary ¶

func (m *LoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LoginDataPacket) Validate ¶

func (m *LoginDataPacket) Validate(formats strfmt.Registry) error

Validate validates this login data packet

type LoginDataPacketSummoner ¶

type LoginDataPacketSummoner struct {

	// acct Id
	AcctID int64 `json:"acctId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

LoginDataPacketSummoner login data packet summoner swagger:model LoginDataPacketSummoner

func (*LoginDataPacketSummoner) MarshalBinary ¶

func (m *LoginDataPacketSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LoginDataPacketSummoner) UnmarshalBinary ¶

func (m *LoginDataPacketSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LoginDataPacketSummoner) Validate ¶

func (m *LoginDataPacketSummoner) Validate(formats strfmt.Registry) error

Validate validates this login data packet summoner

type LoginDataPacketSummonerData ¶

type LoginDataPacketSummonerData struct {

	// summoner
	Summoner *LoginDataPacketSummoner `json:"summoner,omitempty"`
}

LoginDataPacketSummonerData login data packet summoner data swagger:model LoginDataPacketSummonerData

func (*LoginDataPacketSummonerData) MarshalBinary ¶

func (m *LoginDataPacketSummonerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LoginDataPacketSummonerData) UnmarshalBinary ¶

func (m *LoginDataPacketSummonerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LoginDataPacketSummonerData) Validate ¶

func (m *LoginDataPacketSummonerData) Validate(formats strfmt.Registry) error

Validate validates this login data packet summoner data

type LolAccountVerificationAVSConfig ¶

type LolAccountVerificationAVSConfig struct {

	// enabled
	Enabled bool `json:"Enabled,omitempty"`

	// password enabled
	PasswordEnabled bool `json:"PasswordEnabled,omitempty"`
}

LolAccountVerificationAVSConfig lol account verification a v s config swagger:model LolAccountVerificationAVSConfig

func (*LolAccountVerificationAVSConfig) MarshalBinary ¶

func (m *LolAccountVerificationAVSConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationAVSConfig) UnmarshalBinary ¶

func (m *LolAccountVerificationAVSConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationAVSConfig) Validate ¶

Validate validates this lol account verification a v s config

type LolAccountVerificationAuthenticateRequest ¶

type LolAccountVerificationAuthenticateRequest struct {

	// password
	Password string `json:"password,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolAccountVerificationAuthenticateRequest lol account verification authenticate request swagger:model LolAccountVerificationAuthenticateRequest

func (*LolAccountVerificationAuthenticateRequest) MarshalBinary ¶

func (m *LolAccountVerificationAuthenticateRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationAuthenticateRequest) UnmarshalBinary ¶

func (m *LolAccountVerificationAuthenticateRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationAuthenticateRequest) Validate ¶

Validate validates this lol account verification authenticate request

type LolAccountVerificationAuthenticateResponse ¶

type LolAccountVerificationAuthenticateResponse struct {

	// message
	Message string `json:"message,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolAccountVerificationAuthenticateResponse lol account verification authenticate response swagger:model LolAccountVerificationAuthenticateResponse

func (*LolAccountVerificationAuthenticateResponse) MarshalBinary ¶

func (m *LolAccountVerificationAuthenticateResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationAuthenticateResponse) UnmarshalBinary ¶

func (m *LolAccountVerificationAuthenticateResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationAuthenticateResponse) Validate ¶

Validate validates this lol account verification authenticate response

type LolAccountVerificationDeviceResponse ¶

type LolAccountVerificationDeviceResponse struct {

	// message
	Message string `json:"message,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolAccountVerificationDeviceResponse lol account verification device response swagger:model LolAccountVerificationDeviceResponse

func (*LolAccountVerificationDeviceResponse) MarshalBinary ¶

func (m *LolAccountVerificationDeviceResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationDeviceResponse) UnmarshalBinary ¶

func (m *LolAccountVerificationDeviceResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationDeviceResponse) Validate ¶

Validate validates this lol account verification device response

type LolAccountVerificationInvalidateResponse ¶

type LolAccountVerificationInvalidateResponse struct {

	// message
	Message string `json:"message,omitempty"`

	// sms token expire duration in sec
	SmsTokenExpireDurationInSec int32 `json:"smsTokenExpireDurationInSec,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolAccountVerificationInvalidateResponse lol account verification invalidate response swagger:model LolAccountVerificationInvalidateResponse

func (*LolAccountVerificationInvalidateResponse) MarshalBinary ¶

func (m *LolAccountVerificationInvalidateResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationInvalidateResponse) UnmarshalBinary ¶

func (m *LolAccountVerificationInvalidateResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationInvalidateResponse) Validate ¶

Validate validates this lol account verification invalidate response

type LolAccountVerificationIsVerifiedResponse ¶

type LolAccountVerificationIsVerifiedResponse struct {

	// message
	Message string `json:"message,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolAccountVerificationIsVerifiedResponse lol account verification is verified response swagger:model LolAccountVerificationIsVerifiedResponse

func (*LolAccountVerificationIsVerifiedResponse) MarshalBinary ¶

func (m *LolAccountVerificationIsVerifiedResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationIsVerifiedResponse) UnmarshalBinary ¶

func (m *LolAccountVerificationIsVerifiedResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationIsVerifiedResponse) Validate ¶

Validate validates this lol account verification is verified response

type LolAccountVerificationLoginSession ¶

type LolAccountVerificationLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolAccountVerificationLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolAccountVerificationLoginSession lol account verification login session swagger:model LolAccountVerificationLoginSession

func (*LolAccountVerificationLoginSession) MarshalBinary ¶

func (m *LolAccountVerificationLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationLoginSession) UnmarshalBinary ¶

func (m *LolAccountVerificationLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationLoginSession) Validate ¶

Validate validates this lol account verification login session

type LolAccountVerificationLoginSessionState ¶

type LolAccountVerificationLoginSessionState string

LolAccountVerificationLoginSessionState lol account verification login session state swagger:model LolAccountVerificationLoginSessionState

const (

	// LolAccountVerificationLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolAccountVerificationLoginSessionStateINPROGRESS LolAccountVerificationLoginSessionState = "IN_PROGRESS"

	// LolAccountVerificationLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolAccountVerificationLoginSessionStateSUCCEEDED LolAccountVerificationLoginSessionState = "SUCCEEDED"

	// LolAccountVerificationLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolAccountVerificationLoginSessionStateLOGGINGOUT LolAccountVerificationLoginSessionState = "LOGGING_OUT"

	// LolAccountVerificationLoginSessionStateERROR captures enum value "ERROR"
	LolAccountVerificationLoginSessionStateERROR LolAccountVerificationLoginSessionState = "ERROR"
)

func (LolAccountVerificationLoginSessionState) Validate ¶

Validate validates this lol account verification login session state

type LolAccountVerificationSendTokenRequest ¶

type LolAccountVerificationSendTokenRequest struct {

	// device
	Device string `json:"device,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`

	// mediator
	Mediator string `json:"mediator,omitempty"`
}

LolAccountVerificationSendTokenRequest lol account verification send token request swagger:model LolAccountVerificationSendTokenRequest

func (*LolAccountVerificationSendTokenRequest) MarshalBinary ¶

func (m *LolAccountVerificationSendTokenRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationSendTokenRequest) UnmarshalBinary ¶

func (m *LolAccountVerificationSendTokenRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationSendTokenRequest) Validate ¶

Validate validates this lol account verification send token request

type LolAccountVerificationSendTokenResponse ¶

type LolAccountVerificationSendTokenResponse struct {

	// message
	Message string `json:"message,omitempty"`

	// sms token expire duration in sec
	SmsTokenExpireDurationInSec int32 `json:"smsTokenExpireDurationInSec,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolAccountVerificationSendTokenResponse lol account verification send token response swagger:model LolAccountVerificationSendTokenResponse

func (*LolAccountVerificationSendTokenResponse) MarshalBinary ¶

func (m *LolAccountVerificationSendTokenResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationSendTokenResponse) UnmarshalBinary ¶

func (m *LolAccountVerificationSendTokenResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationSendTokenResponse) Validate ¶

Validate validates this lol account verification send token response

type LolAccountVerificationVerifyRequest ¶

type LolAccountVerificationVerifyRequest struct {

	// mediator
	Mediator string `json:"mediator,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

LolAccountVerificationVerifyRequest lol account verification verify request swagger:model LolAccountVerificationVerifyRequest

func (*LolAccountVerificationVerifyRequest) MarshalBinary ¶

func (m *LolAccountVerificationVerifyRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationVerifyRequest) UnmarshalBinary ¶

func (m *LolAccountVerificationVerifyRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationVerifyRequest) Validate ¶

Validate validates this lol account verification verify request

type LolAccountVerificationVerifyResponse ¶

type LolAccountVerificationVerifyResponse struct {

	// message
	Message string `json:"message,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolAccountVerificationVerifyResponse lol account verification verify response swagger:model LolAccountVerificationVerifyResponse

func (*LolAccountVerificationVerifyResponse) MarshalBinary ¶

func (m *LolAccountVerificationVerifyResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAccountVerificationVerifyResponse) UnmarshalBinary ¶

func (m *LolAccountVerificationVerifyResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAccountVerificationVerifyResponse) Validate ¶

Validate validates this lol account verification verify response

type LolAcsAcsChampionGames ¶

type LolAcsAcsChampionGames struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// lane
	Lane string `json:"lane,omitempty"`

	// queue
	Queue int32 `json:"queue,omitempty"`

	// role
	Role string `json:"role,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`
}

LolAcsAcsChampionGames lol acs acs champion games swagger:model LolAcsAcsChampionGames

func (*LolAcsAcsChampionGames) MarshalBinary ¶

func (m *LolAcsAcsChampionGames) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAcsAcsChampionGames) UnmarshalBinary ¶

func (m *LolAcsAcsChampionGames) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAcsAcsChampionGames) Validate ¶

func (m *LolAcsAcsChampionGames) Validate(formats strfmt.Registry) error

Validate validates this lol acs acs champion games

type LolAcsAcsChampionGamesCollection ¶

type LolAcsAcsChampionGamesCollection struct {

	// champions
	Champions []*LolAcsAcsChampionGames `json:"champions"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`
}

LolAcsAcsChampionGamesCollection lol acs acs champion games collection swagger:model LolAcsAcsChampionGamesCollection

func (*LolAcsAcsChampionGamesCollection) MarshalBinary ¶

func (m *LolAcsAcsChampionGamesCollection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAcsAcsChampionGamesCollection) UnmarshalBinary ¶

func (m *LolAcsAcsChampionGamesCollection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAcsAcsChampionGamesCollection) Validate ¶

Validate validates this lol acs acs champion games collection

type LolAcsAcsEndPoint ¶

type LolAcsAcsEndPoint struct {

	// url
	URL string `json:"url,omitempty"`
}

LolAcsAcsEndPoint lol acs acs end point swagger:model LolAcsAcsEndPoint

func (*LolAcsAcsEndPoint) MarshalBinary ¶

func (m *LolAcsAcsEndPoint) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAcsAcsEndPoint) UnmarshalBinary ¶

func (m *LolAcsAcsEndPoint) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAcsAcsEndPoint) Validate ¶

func (m *LolAcsAcsEndPoint) Validate(formats strfmt.Registry) error

Validate validates this lol acs acs end point

type LolAcsLoginSession ¶

type LolAcsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// state
	State LolAcsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolAcsLoginSession lol acs login session swagger:model LolAcsLoginSession

func (*LolAcsLoginSession) MarshalBinary ¶

func (m *LolAcsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolAcsLoginSession) UnmarshalBinary ¶

func (m *LolAcsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolAcsLoginSession) Validate ¶

func (m *LolAcsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol acs login session

type LolAcsLoginSessionStates ¶

type LolAcsLoginSessionStates string

LolAcsLoginSessionStates lol acs login session states swagger:model LolAcsLoginSessionStates

const (

	// LolAcsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolAcsLoginSessionStatesINPROGRESS LolAcsLoginSessionStates = "IN_PROGRESS"

	// LolAcsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolAcsLoginSessionStatesSUCCEEDED LolAcsLoginSessionStates = "SUCCEEDED"

	// LolAcsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolAcsLoginSessionStatesLOGGINGOUT LolAcsLoginSessionStates = "LOGGING_OUT"

	// LolAcsLoginSessionStatesERROR captures enum value "ERROR"
	LolAcsLoginSessionStatesERROR LolAcsLoginSessionStates = "ERROR"
)

func (LolAcsLoginSessionStates) Validate ¶

func (m LolAcsLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol acs login session states

type LolActiveBoostsActiveBoosts ¶

type LolActiveBoostsActiveBoosts struct {

	// first win of the day start time
	FirstWinOfTheDayStartTime string `json:"firstWinOfTheDayStartTime,omitempty"`

	// ip boost end date
	IPBoostEndDate string `json:"ipBoostEndDate,omitempty"`

	// ip boost per win count
	IPBoostPerWinCount int32 `json:"ipBoostPerWinCount,omitempty"`

	// ip loyalty boost
	IPLoyaltyBoost int32 `json:"ipLoyaltyBoost,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// xp boost end date
	XpBoostEndDate string `json:"xpBoostEndDate,omitempty"`

	// xp boost per win count
	XpBoostPerWinCount int32 `json:"xpBoostPerWinCount,omitempty"`

	// xp loyalty boost
	XpLoyaltyBoost int32 `json:"xpLoyaltyBoost,omitempty"`
}

LolActiveBoostsActiveBoosts lol active boosts active boosts swagger:model LolActiveBoostsActiveBoosts

func (*LolActiveBoostsActiveBoosts) MarshalBinary ¶

func (m *LolActiveBoostsActiveBoosts) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolActiveBoostsActiveBoosts) UnmarshalBinary ¶

func (m *LolActiveBoostsActiveBoosts) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolActiveBoostsActiveBoosts) Validate ¶

func (m *LolActiveBoostsActiveBoosts) Validate(formats strfmt.Registry) error

Validate validates this lol active boosts active boosts

type LolActiveBoostsEndOfGameStats ¶

type LolActiveBoostsEndOfGameStats struct {

	// time until next first win bonus
	TimeUntilNextFirstWinBonus int64 `json:"timeUntilNextFirstWinBonus,omitempty"`
}

LolActiveBoostsEndOfGameStats lol active boosts end of game stats swagger:model LolActiveBoostsEndOfGameStats

func (*LolActiveBoostsEndOfGameStats) MarshalBinary ¶

func (m *LolActiveBoostsEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolActiveBoostsEndOfGameStats) UnmarshalBinary ¶

func (m *LolActiveBoostsEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolActiveBoostsEndOfGameStats) Validate ¶

func (m *LolActiveBoostsEndOfGameStats) Validate(formats strfmt.Registry) error

Validate validates this lol active boosts end of game stats

type LolActiveBoostsLoginDataPacket ¶

type LolActiveBoostsLoginDataPacket struct {

	// time until first win of day
	TimeUntilFirstWinOfDay int64 `json:"timeUntilFirstWinOfDay,omitempty"`
}

LolActiveBoostsLoginDataPacket lol active boosts login data packet swagger:model LolActiveBoostsLoginDataPacket

func (*LolActiveBoostsLoginDataPacket) MarshalBinary ¶

func (m *LolActiveBoostsLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolActiveBoostsLoginDataPacket) UnmarshalBinary ¶

func (m *LolActiveBoostsLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolActiveBoostsLoginDataPacket) Validate ¶

func (m *LolActiveBoostsLoginDataPacket) Validate(formats strfmt.Registry) error

Validate validates this lol active boosts login data packet

type LolBannersBannerFlag ¶

type LolBannersBannerFlag struct {

	// earned date iso8601
	EarnedDateIso8601 string `json:"earnedDateIso8601,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// level
	Level int64 `json:"level,omitempty"`

	// season Id
	SeasonID int64 `json:"seasonId,omitempty"`

	// theme
	Theme string `json:"theme,omitempty"`
}

LolBannersBannerFlag lol banners banner flag swagger:model LolBannersBannerFlag

func (*LolBannersBannerFlag) MarshalBinary ¶

func (m *LolBannersBannerFlag) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersBannerFlag) UnmarshalBinary ¶

func (m *LolBannersBannerFlag) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersBannerFlag) Validate ¶

func (m *LolBannersBannerFlag) Validate(formats strfmt.Registry) error

Validate validates this lol banners banner flag

type LolBannersBannerFrame ¶

type LolBannersBannerFrame struct {

	// level
	Level int64 `json:"level,omitempty"`
}

LolBannersBannerFrame lol banners banner frame swagger:model LolBannersBannerFrame

func (*LolBannersBannerFrame) MarshalBinary ¶

func (m *LolBannersBannerFrame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersBannerFrame) UnmarshalBinary ¶

func (m *LolBannersBannerFrame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersBannerFrame) Validate ¶

func (m *LolBannersBannerFrame) Validate(formats strfmt.Registry) error

Validate validates this lol banners banner frame

type LolBannersCapClashFlagEntitlementPayload ¶

type LolBannersCapClashFlagEntitlementPayload struct {

	// reward spec
	RewardSpec *LolBannersClashV2FlagRewardSpec `json:"rewardSpec,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`
}

LolBannersCapClashFlagEntitlementPayload lol banners cap clash flag entitlement payload swagger:model LolBannersCapClashFlagEntitlementPayload

func (*LolBannersCapClashFlagEntitlementPayload) MarshalBinary ¶

func (m *LolBannersCapClashFlagEntitlementPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersCapClashFlagEntitlementPayload) UnmarshalBinary ¶

func (m *LolBannersCapClashFlagEntitlementPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersCapClashFlagEntitlementPayload) Validate ¶

Validate validates this lol banners cap clash flag entitlement payload

type LolBannersCapClashFrameEntitlementPayload ¶

type LolBannersCapClashFrameEntitlementPayload struct {

	// reward spec
	RewardSpec *LolBannersClashV2FrameRewardSpec `json:"rewardSpec,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`
}

LolBannersCapClashFrameEntitlementPayload lol banners cap clash frame entitlement payload swagger:model LolBannersCapClashFrameEntitlementPayload

func (*LolBannersCapClashFrameEntitlementPayload) MarshalBinary ¶

func (m *LolBannersCapClashFrameEntitlementPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersCapClashFrameEntitlementPayload) UnmarshalBinary ¶

func (m *LolBannersCapClashFrameEntitlementPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersCapClashFrameEntitlementPayload) Validate ¶

Validate validates this lol banners cap clash frame entitlement payload

type LolBannersClashV2FlagRewardSpec ¶

type LolBannersClashV2FlagRewardSpec struct {

	// level
	Level string `json:"level,omitempty"`

	// season Id
	SeasonID string `json:"seasonId,omitempty"`

	// theme
	Theme string `json:"theme,omitempty"`
}

LolBannersClashV2FlagRewardSpec lol banners clash v2 flag reward spec swagger:model LolBannersClashV2FlagRewardSpec

func (*LolBannersClashV2FlagRewardSpec) MarshalBinary ¶

func (m *LolBannersClashV2FlagRewardSpec) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersClashV2FlagRewardSpec) UnmarshalBinary ¶

func (m *LolBannersClashV2FlagRewardSpec) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersClashV2FlagRewardSpec) Validate ¶

Validate validates this lol banners clash v2 flag reward spec

type LolBannersClashV2FrameRewardSpec ¶

type LolBannersClashV2FrameRewardSpec struct {

	// level
	Level string `json:"level,omitempty"`

	// season Id
	SeasonID string `json:"seasonId,omitempty"`
}

LolBannersClashV2FrameRewardSpec lol banners clash v2 frame reward spec swagger:model LolBannersClashV2FrameRewardSpec

func (*LolBannersClashV2FrameRewardSpec) MarshalBinary ¶

func (m *LolBannersClashV2FrameRewardSpec) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersClashV2FrameRewardSpec) UnmarshalBinary ¶

func (m *LolBannersClashV2FrameRewardSpec) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersClashV2FrameRewardSpec) Validate ¶

Validate validates this lol banners clash v2 frame reward spec

type LolBannersInventoryItemWithPayload ¶

type LolBannersInventoryItemWithPayload struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// payload
	Payload interface{} `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolBannersInventoryItemWithPayload lol banners inventory item with payload swagger:model LolBannersInventoryItemWithPayload

func (*LolBannersInventoryItemWithPayload) MarshalBinary ¶

func (m *LolBannersInventoryItemWithPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersInventoryItemWithPayload) UnmarshalBinary ¶

func (m *LolBannersInventoryItemWithPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersInventoryItemWithPayload) Validate ¶

Validate validates this lol banners inventory item with payload

type LolBannersInventoryItemsByType ¶

type LolBannersInventoryItemsByType struct {

	// t o u r n a m e n t f l a g
	TOURNAMENTFLAG []*LolBannersTournamentFlagInventoryItem `json:"TOURNAMENT_FLAG"`

	// t o u r n a m e n t f RAM e
	TOURNAMENTFRAME []*LolBannersTournamentFrameInventoryItem `json:"TOURNAMENT_FRAME"`
}

LolBannersInventoryItemsByType lol banners inventory items by type swagger:model LolBannersInventoryItemsByType

func (*LolBannersInventoryItemsByType) MarshalBinary ¶

func (m *LolBannersInventoryItemsByType) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersInventoryItemsByType) UnmarshalBinary ¶

func (m *LolBannersInventoryItemsByType) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersInventoryItemsByType) Validate ¶

func (m *LolBannersInventoryItemsByType) Validate(formats strfmt.Registry) error

Validate validates this lol banners inventory items by type

type LolBannersInventoryResponse ¶

type LolBannersInventoryResponse struct {

	// items
	Items *LolBannersInventoryItemsByType `json:"items,omitempty"`
}

LolBannersInventoryResponse lol banners inventory response swagger:model LolBannersInventoryResponse

func (*LolBannersInventoryResponse) MarshalBinary ¶

func (m *LolBannersInventoryResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersInventoryResponse) UnmarshalBinary ¶

func (m *LolBannersInventoryResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersInventoryResponse) Validate ¶

func (m *LolBannersInventoryResponse) Validate(formats strfmt.Registry) error

Validate validates this lol banners inventory response

type LolBannersLoadout ¶

type LolBannersLoadout struct {

	// id
	ID string `json:"id,omitempty"`

	// loadout
	Loadout map[string]LolBannersLoadoutsSlot `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// scope
	Scope string `json:"scope,omitempty"`
}

LolBannersLoadout lol banners loadout swagger:model LolBannersLoadout

func (*LolBannersLoadout) MarshalBinary ¶

func (m *LolBannersLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersLoadout) UnmarshalBinary ¶

func (m *LolBannersLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersLoadout) Validate ¶

func (m *LolBannersLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol banners loadout

type LolBannersLoadoutsSlot ¶

type LolBannersLoadoutsSlot struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolBannersLoadoutsSlot lol banners loadouts slot swagger:model LolBannersLoadoutsSlot

func (*LolBannersLoadoutsSlot) MarshalBinary ¶

func (m *LolBannersLoadoutsSlot) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersLoadoutsSlot) UnmarshalBinary ¶

func (m *LolBannersLoadoutsSlot) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersLoadoutsSlot) Validate ¶

func (m *LolBannersLoadoutsSlot) Validate(formats strfmt.Registry) error

Validate validates this lol banners loadouts slot

type LolBannersSummonerProfileUpdate ¶

type LolBannersSummonerProfileUpdate struct {

	// key
	Key string `json:"key,omitempty"`

	// value
	Value interface{} `json:"value,omitempty"`
}

LolBannersSummonerProfileUpdate lol banners summoner profile update swagger:model LolBannersSummonerProfileUpdate

func (*LolBannersSummonerProfileUpdate) MarshalBinary ¶

func (m *LolBannersSummonerProfileUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersSummonerProfileUpdate) UnmarshalBinary ¶

func (m *LolBannersSummonerProfileUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersSummonerProfileUpdate) Validate ¶

Validate validates this lol banners summoner profile update

type LolBannersTournamentFlagInventoryItem ¶

type LolBannersTournamentFlagInventoryItem struct {

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// payload
	Payload *LolBannersCapClashFlagEntitlementPayload `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`
}

LolBannersTournamentFlagInventoryItem lol banners tournament flag inventory item swagger:model LolBannersTournamentFlagInventoryItem

func (*LolBannersTournamentFlagInventoryItem) MarshalBinary ¶

func (m *LolBannersTournamentFlagInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersTournamentFlagInventoryItem) UnmarshalBinary ¶

func (m *LolBannersTournamentFlagInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersTournamentFlagInventoryItem) Validate ¶

Validate validates this lol banners tournament flag inventory item

type LolBannersTournamentFrameInventoryItem ¶

type LolBannersTournamentFrameInventoryItem struct {

	// payload
	Payload *LolBannersCapClashFrameEntitlementPayload `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`
}

LolBannersTournamentFrameInventoryItem lol banners tournament frame inventory item swagger:model LolBannersTournamentFrameInventoryItem

func (*LolBannersTournamentFrameInventoryItem) MarshalBinary ¶

func (m *LolBannersTournamentFrameInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolBannersTournamentFrameInventoryItem) UnmarshalBinary ¶

func (m *LolBannersTournamentFrameInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolBannersTournamentFrameInventoryItem) Validate ¶

Validate validates this lol banners tournament frame inventory item

type LolCareerStatsCareerStatsQueueType ¶

type LolCareerStatsCareerStatsQueueType string

LolCareerStatsCareerStatsQueueType lol career stats career stats queue type swagger:model LolCareerStatsCareerStatsQueueType

const (

	// LolCareerStatsCareerStatsQueueTypeDraft5 captures enum value "draft5"
	LolCareerStatsCareerStatsQueueTypeDraft5 LolCareerStatsCareerStatsQueueType = "draft5"

	// LolCareerStatsCareerStatsQueueTypeRank5flex captures enum value "rank5flex"
	LolCareerStatsCareerStatsQueueTypeRank5flex LolCareerStatsCareerStatsQueueType = "rank5flex"

	// LolCareerStatsCareerStatsQueueTypeRank5solo captures enum value "rank5solo"
	LolCareerStatsCareerStatsQueueTypeRank5solo LolCareerStatsCareerStatsQueueType = "rank5solo"

	// LolCareerStatsCareerStatsQueueTypeBlind5 captures enum value "blind5"
	LolCareerStatsCareerStatsQueueTypeBlind5 LolCareerStatsCareerStatsQueueType = "blind5"

	// LolCareerStatsCareerStatsQueueTypeAram captures enum value "aram"
	LolCareerStatsCareerStatsQueueTypeAram LolCareerStatsCareerStatsQueueType = "aram"

	// LolCareerStatsCareerStatsQueueTypeBlind3 captures enum value "blind3"
	LolCareerStatsCareerStatsQueueTypeBlind3 LolCareerStatsCareerStatsQueueType = "blind3"

	// LolCareerStatsCareerStatsQueueTypeRank3flex captures enum value "rank3flex"
	LolCareerStatsCareerStatsQueueTypeRank3flex LolCareerStatsCareerStatsQueueType = "rank3flex"

	// LolCareerStatsCareerStatsQueueTypeOther captures enum value "other"
	LolCareerStatsCareerStatsQueueTypeOther LolCareerStatsCareerStatsQueueType = "other"
)

func (LolCareerStatsCareerStatsQueueType) Validate ¶

Validate validates this lol career stats career stats queue type

type LolCareerStatsChampionQueueStatsResponse ¶

type LolCareerStatsChampionQueueStatsResponse struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// position
	Position LolCareerStatsSummonersRiftPosition `json:"position,omitempty"`

	// queue type
	QueueType LolCareerStatsCareerStatsQueueType `json:"queueType,omitempty"`

	// rank tier
	RankTier LolCareerStatsRankedTier `json:"rankTier,omitempty"`

	// stats
	Stats interface{} `json:"stats,omitempty"`
}

LolCareerStatsChampionQueueStatsResponse lol career stats champion queue stats response swagger:model LolCareerStatsChampionQueueStatsResponse

func (*LolCareerStatsChampionQueueStatsResponse) MarshalBinary ¶

func (m *LolCareerStatsChampionQueueStatsResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsChampionQueueStatsResponse) UnmarshalBinary ¶

func (m *LolCareerStatsChampionQueueStatsResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsChampionQueueStatsResponse) Validate ¶

Validate validates this lol career stats champion queue stats response

type LolCareerStatsChampionStatistics ¶

type LolCareerStatsChampionStatistics struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// experts
	Experts []*LolCareerStatsExpertPlayer `json:"experts"`

	// queue stats
	QueueStats []*LolCareerStatsStatisticsByQueue `json:"queueStats"`
}

LolCareerStatsChampionStatistics lol career stats champion statistics swagger:model LolCareerStatsChampionStatistics

func (*LolCareerStatsChampionStatistics) MarshalBinary ¶

func (m *LolCareerStatsChampionStatistics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsChampionStatistics) UnmarshalBinary ¶

func (m *LolCareerStatsChampionStatistics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsChampionStatistics) Validate ¶

Validate validates this lol career stats champion statistics

type LolCareerStatsEntitlementsToken ¶

type LolCareerStatsEntitlementsToken struct {

	// entitlements
	Entitlements []string `json:"entitlements"`
}

LolCareerStatsEntitlementsToken lol career stats entitlements token swagger:model LolCareerStatsEntitlementsToken

func (*LolCareerStatsEntitlementsToken) MarshalBinary ¶

func (m *LolCareerStatsEntitlementsToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsEntitlementsToken) UnmarshalBinary ¶

func (m *LolCareerStatsEntitlementsToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsEntitlementsToken) Validate ¶

Validate validates this lol career stats entitlements token

type LolCareerStatsExpertPlayer ¶

type LolCareerStatsExpertPlayer struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// expert rank
	ExpertRank int32 `json:"expertRank,omitempty"`

	// num of games
	NumOfGames int32 `json:"numOfGames,omitempty"`

	// position
	Position LolCareerStatsSummonersRiftPosition `json:"position,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// win rate
	WinRate float32 `json:"winRate,omitempty"`
}

LolCareerStatsExpertPlayer lol career stats expert player swagger:model LolCareerStatsExpertPlayer

func (*LolCareerStatsExpertPlayer) MarshalBinary ¶

func (m *LolCareerStatsExpertPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsExpertPlayer) UnmarshalBinary ¶

func (m *LolCareerStatsExpertPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsExpertPlayer) Validate ¶

func (m *LolCareerStatsExpertPlayer) Validate(formats strfmt.Registry) error

Validate validates this lol career stats expert player

type LolCareerStatsPositionStatistics ¶

type LolCareerStatsPositionStatistics struct {

	// experts
	Experts []*LolCareerStatsExpertPlayer `json:"experts"`

	// position
	Position LolCareerStatsSummonersRiftPosition `json:"position,omitempty"`

	// queue stats
	QueueStats []*LolCareerStatsStatisticsByQueue `json:"queueStats"`
}

LolCareerStatsPositionStatistics lol career stats position statistics swagger:model LolCareerStatsPositionStatistics

func (*LolCareerStatsPositionStatistics) MarshalBinary ¶

func (m *LolCareerStatsPositionStatistics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsPositionStatistics) UnmarshalBinary ¶

func (m *LolCareerStatsPositionStatistics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsPositionStatistics) Validate ¶

Validate validates this lol career stats position statistics

type LolCareerStatsPositionStatsQueryRequest ¶

type LolCareerStatsPositionStatsQueryRequest struct {

	// position
	Position LolCareerStatsSummonersRiftPosition `json:"position,omitempty"`

	// queue type
	QueueType LolCareerStatsCareerStatsQueueType `json:"queueType,omitempty"`

	// rank tier
	RankTier LolCareerStatsRankedTier `json:"rankTier,omitempty"`

	// season
	Season int32 `json:"season,omitempty"`
}

LolCareerStatsPositionStatsQueryRequest lol career stats position stats query request swagger:model LolCareerStatsPositionStatsQueryRequest

func (*LolCareerStatsPositionStatsQueryRequest) MarshalBinary ¶

func (m *LolCareerStatsPositionStatsQueryRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsPositionStatsQueryRequest) UnmarshalBinary ¶

func (m *LolCareerStatsPositionStatsQueryRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsPositionStatsQueryRequest) Validate ¶

Validate validates this lol career stats position stats query request

type LolCareerStatsRankedTier ¶

type LolCareerStatsRankedTier string

LolCareerStatsRankedTier lol career stats ranked tier swagger:model LolCareerStatsRankedTier

const (

	// LolCareerStatsRankedTierALL captures enum value "ALL"
	LolCareerStatsRankedTierALL LolCareerStatsRankedTier = "ALL"

	// LolCareerStatsRankedTierUNRANKED captures enum value "UNRANKED"
	LolCareerStatsRankedTierUNRANKED LolCareerStatsRankedTier = "UNRANKED"

	// LolCareerStatsRankedTierIRON captures enum value "IRON"
	LolCareerStatsRankedTierIRON LolCareerStatsRankedTier = "IRON"

	// LolCareerStatsRankedTierBRONZE captures enum value "BRONZE"
	LolCareerStatsRankedTierBRONZE LolCareerStatsRankedTier = "BRONZE"

	// LolCareerStatsRankedTierSILVER captures enum value "SILVER"
	LolCareerStatsRankedTierSILVER LolCareerStatsRankedTier = "SILVER"

	// LolCareerStatsRankedTierGOLD captures enum value "GOLD"
	LolCareerStatsRankedTierGOLD LolCareerStatsRankedTier = "GOLD"

	// LolCareerStatsRankedTierPLATINUM captures enum value "PLATINUM"
	LolCareerStatsRankedTierPLATINUM LolCareerStatsRankedTier = "PLATINUM"

	// LolCareerStatsRankedTierDIAMOND captures enum value "DIAMOND"
	LolCareerStatsRankedTierDIAMOND LolCareerStatsRankedTier = "DIAMOND"

	// LolCareerStatsRankedTierMASTER captures enum value "MASTER"
	LolCareerStatsRankedTierMASTER LolCareerStatsRankedTier = "MASTER"

	// LolCareerStatsRankedTierGRANDMASTER captures enum value "GRANDMASTER"
	LolCareerStatsRankedTierGRANDMASTER LolCareerStatsRankedTier = "GRANDMASTER"

	// LolCareerStatsRankedTierCHALLENGER captures enum value "CHALLENGER"
	LolCareerStatsRankedTierCHALLENGER LolCareerStatsRankedTier = "CHALLENGER"
)

func (LolCareerStatsRankedTier) Validate ¶

func (m LolCareerStatsRankedTier) Validate(formats strfmt.Registry) error

Validate validates this lol career stats ranked tier

type LolCareerStatsStatisticsByQueue ¶

type LolCareerStatsStatisticsByQueue struct {

	// queue type
	QueueType LolCareerStatsCareerStatsQueueType `json:"queueType,omitempty"`

	// stats
	Stats interface{} `json:"stats,omitempty"`
}

LolCareerStatsStatisticsByQueue lol career stats statistics by queue swagger:model LolCareerStatsStatisticsByQueue

func (*LolCareerStatsStatisticsByQueue) MarshalBinary ¶

func (m *LolCareerStatsStatisticsByQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsStatisticsByQueue) UnmarshalBinary ¶

func (m *LolCareerStatsStatisticsByQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsStatisticsByQueue) Validate ¶

Validate validates this lol career stats statistics by queue

type LolCareerStatsStatisticsPercentilesResponse ¶

type LolCareerStatsStatisticsPercentilesResponse struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// position
	Position LolCareerStatsSummonersRiftPosition `json:"position,omitempty"`

	// queue type
	QueueType LolCareerStatsCareerStatsQueueType `json:"queueType,omitempty"`

	// rank tier
	RankTier LolCareerStatsRankedTier `json:"rankTier,omitempty"`

	// season
	Season int32 `json:"season,omitempty"`

	// stats
	Stats interface{} `json:"stats,omitempty"`
}

LolCareerStatsStatisticsPercentilesResponse lol career stats statistics percentiles response swagger:model LolCareerStatsStatisticsPercentilesResponse

func (*LolCareerStatsStatisticsPercentilesResponse) MarshalBinary ¶

func (m *LolCareerStatsStatisticsPercentilesResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsStatisticsPercentilesResponse) UnmarshalBinary ¶

func (m *LolCareerStatsStatisticsPercentilesResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsStatisticsPercentilesResponse) Validate ¶

Validate validates this lol career stats statistics percentiles response

type LolCareerStatsStatsQueryRequest ¶

type LolCareerStatsStatsQueryRequest struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// position
	Position LolCareerStatsSummonersRiftPosition `json:"position,omitempty"`

	// queue type
	QueueType LolCareerStatsCareerStatsQueueType `json:"queueType,omitempty"`

	// rank tier
	RankTier LolCareerStatsRankedTier `json:"rankTier,omitempty"`

	// season
	Season int32 `json:"season,omitempty"`
}

LolCareerStatsStatsQueryRequest lol career stats stats query request swagger:model LolCareerStatsStatsQueryRequest

func (*LolCareerStatsStatsQueryRequest) MarshalBinary ¶

func (m *LolCareerStatsStatsQueryRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCareerStatsStatsQueryRequest) UnmarshalBinary ¶

func (m *LolCareerStatsStatsQueryRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCareerStatsStatsQueryRequest) Validate ¶

Validate validates this lol career stats stats query request

type LolCareerStatsSummonersRiftPosition ¶

type LolCareerStatsSummonersRiftPosition string

LolCareerStatsSummonersRiftPosition lol career stats summoners rift position swagger:model LolCareerStatsSummonersRiftPosition

const (

	// LolCareerStatsSummonersRiftPositionALL captures enum value "ALL"
	LolCareerStatsSummonersRiftPositionALL LolCareerStatsSummonersRiftPosition = "ALL"

	// LolCareerStatsSummonersRiftPositionUNKNOWN captures enum value "UNKNOWN"
	LolCareerStatsSummonersRiftPositionUNKNOWN LolCareerStatsSummonersRiftPosition = "UNKNOWN"

	// LolCareerStatsSummonersRiftPositionTOP captures enum value "TOP"
	LolCareerStatsSummonersRiftPositionTOP LolCareerStatsSummonersRiftPosition = "TOP"

	// LolCareerStatsSummonersRiftPositionJUNGLE captures enum value "JUNGLE"
	LolCareerStatsSummonersRiftPositionJUNGLE LolCareerStatsSummonersRiftPosition = "JUNGLE"

	// LolCareerStatsSummonersRiftPositionMID captures enum value "MID"
	LolCareerStatsSummonersRiftPositionMID LolCareerStatsSummonersRiftPosition = "MID"

	// LolCareerStatsSummonersRiftPositionBOTTOM captures enum value "BOTTOM"
	LolCareerStatsSummonersRiftPositionBOTTOM LolCareerStatsSummonersRiftPosition = "BOTTOM"

	// LolCareerStatsSummonersRiftPositionSUPPORT captures enum value "SUPPORT"
	LolCareerStatsSummonersRiftPositionSUPPORT LolCareerStatsSummonersRiftPosition = "SUPPORT"
)

func (LolCareerStatsSummonersRiftPosition) Validate ¶

Validate validates this lol career stats summoners rift position

type LolCatalogBundled ¶

type LolCatalogBundled struct {

	// flexible
	Flexible bool `json:"flexible,omitempty"`

	// items
	Items []*LolCatalogBundledItem `json:"items"`

	// minimum prices
	MinimumPrices []*LolCatalogBundledItemCost `json:"minimumPrices"`
}

LolCatalogBundled lol catalog bundled swagger:model LolCatalogBundled

func (*LolCatalogBundled) MarshalBinary ¶

func (m *LolCatalogBundled) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogBundled) UnmarshalBinary ¶

func (m *LolCatalogBundled) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogBundled) Validate ¶

func (m *LolCatalogBundled) Validate(formats strfmt.Registry) error

Validate validates this lol catalog bundled

type LolCatalogBundledItem ¶

type LolCatalogBundledItem struct {

	// discount prices
	DiscountPrices []*LolCatalogBundledItemCost `json:"discountPrices"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

LolCatalogBundledItem lol catalog bundled item swagger:model LolCatalogBundledItem

func (*LolCatalogBundledItem) MarshalBinary ¶

func (m *LolCatalogBundledItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogBundledItem) UnmarshalBinary ¶

func (m *LolCatalogBundledItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogBundledItem) Validate ¶

func (m *LolCatalogBundledItem) Validate(formats strfmt.Registry) error

Validate validates this lol catalog bundled item

type LolCatalogBundledItemCost ¶

type LolCatalogBundledItemCost struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// cost type
	CostType string `json:"costType,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`
}

LolCatalogBundledItemCost lol catalog bundled item cost swagger:model LolCatalogBundledItemCost

func (*LolCatalogBundledItemCost) MarshalBinary ¶

func (m *LolCatalogBundledItemCost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogBundledItemCost) UnmarshalBinary ¶

func (m *LolCatalogBundledItemCost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogBundledItemCost) Validate ¶

func (m *LolCatalogBundledItemCost) Validate(formats strfmt.Registry) error

Validate validates this lol catalog bundled item cost

type LolCatalogCatalogItem ¶

type LolCatalogCatalogItem struct {

	// active
	Active bool `json:"active,omitempty"`

	// bundled
	Bundled *LolCatalogBundled `json:"bundled,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// inactive date
	InactiveDate string `json:"inactiveDate,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item instance Id
	ItemInstanceID string `json:"itemInstanceId,omitempty"`

	// item requirements
	ItemRequirements []*LolCatalogItemKey `json:"itemRequirements"`

	// localizations
	Localizations map[string]LolCatalogItemLocalization `json:"localizations,omitempty"`

	// prices
	Prices []*LolCatalogItemCost `json:"prices"`

	// release date
	ReleaseDate string `json:"releaseDate,omitempty"`

	// sale
	Sale *LolCatalogSale `json:"sale,omitempty"`

	// sub inventory type
	SubInventoryType string `json:"subInventoryType,omitempty"`

	// tags
	Tags []string `json:"tags"`
}

LolCatalogCatalogItem lol catalog catalog item swagger:model LolCatalogCatalogItem

func (*LolCatalogCatalogItem) MarshalBinary ¶

func (m *LolCatalogCatalogItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogCatalogItem) UnmarshalBinary ¶

func (m *LolCatalogCatalogItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogCatalogItem) Validate ¶

func (m *LolCatalogCatalogItem) Validate(formats strfmt.Registry) error

Validate validates this lol catalog catalog item

type LolCatalogCatalogPluginItem ¶

type LolCatalogCatalogPluginItem struct {

	// description
	Description string `json:"description,omitempty"`

	// image path
	ImagePath string `json:"imagePath,omitempty"`

	// inactive date
	InactiveDate int64 `json:"inactiveDate,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item instance Id
	ItemInstanceID string `json:"itemInstanceId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// ownership type
	OwnershipType LolCatalogInventoryOwnership `json:"ownershipType,omitempty"`

	// prices
	Prices []*LolCatalogCatalogPluginPrice `json:"prices"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// release date
	ReleaseDate int64 `json:"releaseDate,omitempty"`

	// sub inventory type
	SubInventoryType string `json:"subInventoryType,omitempty"`

	// sub title
	SubTitle string `json:"subTitle,omitempty"`

	// tags
	Tags []string `json:"tags"`
}

LolCatalogCatalogPluginItem lol catalog catalog plugin item swagger:model LolCatalogCatalogPluginItem

func (*LolCatalogCatalogPluginItem) MarshalBinary ¶

func (m *LolCatalogCatalogPluginItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogCatalogPluginItem) UnmarshalBinary ¶

func (m *LolCatalogCatalogPluginItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogCatalogPluginItem) Validate ¶

func (m *LolCatalogCatalogPluginItem) Validate(formats strfmt.Registry) error

Validate validates this lol catalog catalog plugin item

type LolCatalogCatalogPluginItemAssets ¶

type LolCatalogCatalogPluginItemAssets struct {

	// colors
	Colors []string `json:"colors"`

	// emblems
	Emblems []*LolCatalogChampionSkinEmblem `json:"emblems"`

	// icon path
	IconPath string `json:"iconPath,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`
}

LolCatalogCatalogPluginItemAssets lol catalog catalog plugin item assets swagger:model LolCatalogCatalogPluginItemAssets

func (*LolCatalogCatalogPluginItemAssets) MarshalBinary ¶

func (m *LolCatalogCatalogPluginItemAssets) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogCatalogPluginItemAssets) UnmarshalBinary ¶

func (m *LolCatalogCatalogPluginItemAssets) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogCatalogPluginItemAssets) Validate ¶

Validate validates this lol catalog catalog plugin item assets

type LolCatalogCatalogPluginItemWithDetails ¶

type LolCatalogCatalogPluginItemWithDetails struct {

	// assets
	Assets *LolCatalogCatalogPluginItemAssets `json:"assets,omitempty"`

	// bundled discount prices
	BundledDiscountPrices []*LolCatalogCatalogPluginPrice `json:"bundledDiscountPrices"`

	// bundled items
	BundledItems []*LolCatalogCatalogPluginItemWithDetails `json:"bundledItems"`

	// item
	Item *LolCatalogCatalogPluginItem `json:"item,omitempty"`

	// minimum bundle prices
	MinimumBundlePrices []*LolCatalogCatalogPluginPrice `json:"minimumBundlePrices"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// required items
	RequiredItems []*LolCatalogCatalogPluginItemWithDetails `json:"requiredItems"`
}

LolCatalogCatalogPluginItemWithDetails lol catalog catalog plugin item with details swagger:model LolCatalogCatalogPluginItemWithDetails

func (*LolCatalogCatalogPluginItemWithDetails) MarshalBinary ¶

func (m *LolCatalogCatalogPluginItemWithDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogCatalogPluginItemWithDetails) UnmarshalBinary ¶

func (m *LolCatalogCatalogPluginItemWithDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogCatalogPluginItemWithDetails) Validate ¶

Validate validates this lol catalog catalog plugin item with details

type LolCatalogCatalogPluginPrice ¶

type LolCatalogCatalogPluginPrice struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// cost type
	CostType string `json:"costType,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// sale
	Sale *LolCatalogCatalogPluginSale `json:"sale,omitempty"`
}

LolCatalogCatalogPluginPrice lol catalog catalog plugin price swagger:model LolCatalogCatalogPluginPrice

func (*LolCatalogCatalogPluginPrice) MarshalBinary ¶

func (m *LolCatalogCatalogPluginPrice) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogCatalogPluginPrice) UnmarshalBinary ¶

func (m *LolCatalogCatalogPluginPrice) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogCatalogPluginPrice) Validate ¶

func (m *LolCatalogCatalogPluginPrice) Validate(formats strfmt.Registry) error

Validate validates this lol catalog catalog plugin price

type LolCatalogCatalogPluginSale ¶

type LolCatalogCatalogPluginSale struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`

	// end date
	EndDate string `json:"endDate,omitempty"`

	// start date
	StartDate string `json:"startDate,omitempty"`
}

LolCatalogCatalogPluginSale lol catalog catalog plugin sale swagger:model LolCatalogCatalogPluginSale

func (*LolCatalogCatalogPluginSale) MarshalBinary ¶

func (m *LolCatalogCatalogPluginSale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogCatalogPluginSale) UnmarshalBinary ¶

func (m *LolCatalogCatalogPluginSale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogCatalogPluginSale) Validate ¶

func (m *LolCatalogCatalogPluginSale) Validate(formats strfmt.Registry) error

Validate validates this lol catalog catalog plugin sale

type LolCatalogChampionSkinEmblem ¶

type LolCatalogChampionSkinEmblem struct {

	// emblem path
	EmblemPath *LolCatalogChampionSkinEmblemPath `json:"emblemPath,omitempty"`

	// emblem position
	EmblemPosition *LolCatalogChampionSkinEmblemPosition `json:"emblemPosition,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolCatalogChampionSkinEmblem lol catalog champion skin emblem swagger:model LolCatalogChampionSkinEmblem

func (*LolCatalogChampionSkinEmblem) MarshalBinary ¶

func (m *LolCatalogChampionSkinEmblem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogChampionSkinEmblem) UnmarshalBinary ¶

func (m *LolCatalogChampionSkinEmblem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogChampionSkinEmblem) Validate ¶

func (m *LolCatalogChampionSkinEmblem) Validate(formats strfmt.Registry) error

Validate validates this lol catalog champion skin emblem

type LolCatalogChampionSkinEmblemPath ¶

type LolCatalogChampionSkinEmblemPath struct {

	// large
	Large string `json:"large,omitempty"`

	// small
	Small string `json:"small,omitempty"`
}

LolCatalogChampionSkinEmblemPath lol catalog champion skin emblem path swagger:model LolCatalogChampionSkinEmblemPath

func (*LolCatalogChampionSkinEmblemPath) MarshalBinary ¶

func (m *LolCatalogChampionSkinEmblemPath) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogChampionSkinEmblemPath) UnmarshalBinary ¶

func (m *LolCatalogChampionSkinEmblemPath) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogChampionSkinEmblemPath) Validate ¶

Validate validates this lol catalog champion skin emblem path

type LolCatalogChampionSkinEmblemPosition ¶

type LolCatalogChampionSkinEmblemPosition struct {

	// horizontal
	Horizontal string `json:"horizontal,omitempty"`

	// vertical
	Vertical string `json:"vertical,omitempty"`
}

LolCatalogChampionSkinEmblemPosition lol catalog champion skin emblem position swagger:model LolCatalogChampionSkinEmblemPosition

func (*LolCatalogChampionSkinEmblemPosition) MarshalBinary ¶

func (m *LolCatalogChampionSkinEmblemPosition) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogChampionSkinEmblemPosition) UnmarshalBinary ¶

func (m *LolCatalogChampionSkinEmblemPosition) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogChampionSkinEmblemPosition) Validate ¶

Validate validates this lol catalog champion skin emblem position

type LolCatalogGameDataChampion ¶

type LolCatalogGameDataChampion struct {

	// skins
	Skins []*LolCatalogGameDataChampionSkin `json:"skins"`
}

LolCatalogGameDataChampion lol catalog game data champion swagger:model LolCatalogGameDataChampion

func (*LolCatalogGameDataChampion) MarshalBinary ¶

func (m *LolCatalogGameDataChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataChampion) UnmarshalBinary ¶

func (m *LolCatalogGameDataChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataChampion) Validate ¶

func (m *LolCatalogGameDataChampion) Validate(formats strfmt.Registry) error

Validate validates this lol catalog game data champion

type LolCatalogGameDataChampionChroma ¶

type LolCatalogGameDataChampionChroma struct {

	// chroma path
	ChromaPath string `json:"chromaPath,omitempty"`

	// colors
	Colors []string `json:"colors"`

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolCatalogGameDataChampionChroma lol catalog game data champion chroma swagger:model LolCatalogGameDataChampionChroma

func (*LolCatalogGameDataChampionChroma) MarshalBinary ¶

func (m *LolCatalogGameDataChampionChroma) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataChampionChroma) UnmarshalBinary ¶

func (m *LolCatalogGameDataChampionChroma) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataChampionChroma) Validate ¶

Validate validates this lol catalog game data champion chroma

type LolCatalogGameDataChampionSkin ¶

type LolCatalogGameDataChampionSkin struct {

	// chroma path
	ChromaPath string `json:"chromaPath,omitempty"`

	// chromas
	Chromas []*LolCatalogGameDataChampionChroma `json:"chromas"`

	// colors
	Colors []string `json:"colors"`

	// emblems
	Emblems []*LolCatalogChampionSkinEmblem `json:"emblems"`

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`

	// uncentered splash path
	UncenteredSplashPath string `json:"uncenteredSplashPath,omitempty"`
}

LolCatalogGameDataChampionSkin lol catalog game data champion skin swagger:model LolCatalogGameDataChampionSkin

func (*LolCatalogGameDataChampionSkin) MarshalBinary ¶

func (m *LolCatalogGameDataChampionSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataChampionSkin) UnmarshalBinary ¶

func (m *LolCatalogGameDataChampionSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataChampionSkin) Validate ¶

func (m *LolCatalogGameDataChampionSkin) Validate(formats strfmt.Registry) error

Validate validates this lol catalog game data champion skin

type LolCatalogGameDataChampionSummary ¶

type LolCatalogGameDataChampionSummary struct {

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// skins
	Skins []*LolCatalogGameDataChampionSkin `json:"skins"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`
}

LolCatalogGameDataChampionSummary lol catalog game data champion summary swagger:model LolCatalogGameDataChampionSummary

func (*LolCatalogGameDataChampionSummary) MarshalBinary ¶

func (m *LolCatalogGameDataChampionSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataChampionSummary) UnmarshalBinary ¶

func (m *LolCatalogGameDataChampionSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataChampionSummary) Validate ¶

Validate validates this lol catalog game data champion summary

type LolCatalogGameDataItemReference ¶

type LolCatalogGameDataItemReference struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolCatalogGameDataItemReference lol catalog game data item reference swagger:model LolCatalogGameDataItemReference

func (*LolCatalogGameDataItemReference) MarshalBinary ¶

func (m *LolCatalogGameDataItemReference) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataItemReference) UnmarshalBinary ¶

func (m *LolCatalogGameDataItemReference) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataItemReference) Validate ¶

Validate validates this lol catalog game data item reference

type LolCatalogGameDataStatstone ¶

type LolCatalogGameDataStatstone struct {

	// category
	Category string `json:"category,omitempty"`

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// icon full
	IconFull string `json:"iconFull,omitempty"`

	// is duration
	IsDuration bool `json:"isDuration,omitempty"`

	// is epic
	IsEpic bool `json:"isEpic,omitempty"`

	// is retired
	IsRetired bool `json:"isRetired,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolCatalogGameDataStatstone lol catalog game data statstone swagger:model LolCatalogGameDataStatstone

func (*LolCatalogGameDataStatstone) MarshalBinary ¶

func (m *LolCatalogGameDataStatstone) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataStatstone) UnmarshalBinary ¶

func (m *LolCatalogGameDataStatstone) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataStatstone) Validate ¶

func (m *LolCatalogGameDataStatstone) Validate(formats strfmt.Registry) error

Validate validates this lol catalog game data statstone

type LolCatalogGameDataStatstonePack ¶

type LolCatalogGameDataStatstonePack struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolCatalogGameDataStatstonePack lol catalog game data statstone pack swagger:model LolCatalogGameDataStatstonePack

func (*LolCatalogGameDataStatstonePack) MarshalBinary ¶

func (m *LolCatalogGameDataStatstonePack) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataStatstonePack) UnmarshalBinary ¶

func (m *LolCatalogGameDataStatstonePack) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataStatstonePack) Validate ¶

Validate validates this lol catalog game data statstone pack

type LolCatalogGameDataStatstoneSet ¶

type LolCatalogGameDataStatstoneSet struct {

	// name
	Name string `json:"name,omitempty"`

	// statstones
	Statstones []*LolCatalogGameDataStatstone `json:"statstones"`
}

LolCatalogGameDataStatstoneSet lol catalog game data statstone set swagger:model LolCatalogGameDataStatstoneSet

func (*LolCatalogGameDataStatstoneSet) MarshalBinary ¶

func (m *LolCatalogGameDataStatstoneSet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataStatstoneSet) UnmarshalBinary ¶

func (m *LolCatalogGameDataStatstoneSet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataStatstoneSet) Validate ¶

func (m *LolCatalogGameDataStatstoneSet) Validate(formats strfmt.Registry) error

Validate validates this lol catalog game data statstone set

type LolCatalogGameDataStatstonesInfo ¶

type LolCatalogGameDataStatstonesInfo struct {

	// champ Id to pack ids
	ChampIDToPackIds interface{} `json:"champIdToPackIds,omitempty"`

	// collection Id to stat stone ids
	CollectionIDToStatStoneIds interface{} `json:"collectionIdToStatStoneIds,omitempty"`

	// pack data
	PackData []*LolCatalogGameDataStatstonePack `json:"packData"`

	// pack Id to champ ids
	PackIDToChampIds interface{} `json:"packIdToChampIds,omitempty"`

	// pack Id to stat stones ids
	PackIDToStatStonesIds interface{} `json:"packIdToStatStonesIds,omitempty"`

	// pack Id to sub pack ids
	PackIDToSubPackIds interface{} `json:"packIdToSubPackIds,omitempty"`

	// series Id to stat stone ids
	SeriesIDToStatStoneIds interface{} `json:"seriesIdToStatStoneIds,omitempty"`

	// statstone data
	StatstoneData []*LolCatalogGameDataStatstoneSet `json:"statstoneData"`
}

LolCatalogGameDataStatstonesInfo lol catalog game data statstones info swagger:model LolCatalogGameDataStatstonesInfo

func (*LolCatalogGameDataStatstonesInfo) MarshalBinary ¶

func (m *LolCatalogGameDataStatstonesInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataStatstonesInfo) UnmarshalBinary ¶

func (m *LolCatalogGameDataStatstonesInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataStatstonesInfo) Validate ¶

Validate validates this lol catalog game data statstones info

type LolCatalogGameDataSummonerEmote ¶

type LolCatalogGameDataSummonerEmote struct {

	// description
	Description string `json:"description,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// inventory icon
	InventoryIcon string `json:"inventoryIcon,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolCatalogGameDataSummonerEmote lol catalog game data summoner emote swagger:model LolCatalogGameDataSummonerEmote

func (*LolCatalogGameDataSummonerEmote) MarshalBinary ¶

func (m *LolCatalogGameDataSummonerEmote) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataSummonerEmote) UnmarshalBinary ¶

func (m *LolCatalogGameDataSummonerEmote) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataSummonerEmote) Validate ¶

Validate validates this lol catalog game data summoner emote

type LolCatalogGameDataSummonerIcon ¶

type LolCatalogGameDataSummonerIcon struct {

	// id
	ID int64 `json:"id,omitempty"`

	// image path
	ImagePath string `json:"imagePath,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolCatalogGameDataSummonerIcon lol catalog game data summoner icon swagger:model LolCatalogGameDataSummonerIcon

func (*LolCatalogGameDataSummonerIcon) MarshalBinary ¶

func (m *LolCatalogGameDataSummonerIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataSummonerIcon) UnmarshalBinary ¶

func (m *LolCatalogGameDataSummonerIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataSummonerIcon) Validate ¶

func (m *LolCatalogGameDataSummonerIcon) Validate(formats strfmt.Registry) error

Validate validates this lol catalog game data summoner icon

type LolCatalogGameDataWardSkin ¶

type LolCatalogGameDataWardSkin struct {

	// description
	Description string `json:"description,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ward image path
	WardImagePath string `json:"wardImagePath,omitempty"`
}

LolCatalogGameDataWardSkin lol catalog game data ward skin swagger:model LolCatalogGameDataWardSkin

func (*LolCatalogGameDataWardSkin) MarshalBinary ¶

func (m *LolCatalogGameDataWardSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogGameDataWardSkin) UnmarshalBinary ¶

func (m *LolCatalogGameDataWardSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogGameDataWardSkin) Validate ¶

func (m *LolCatalogGameDataWardSkin) Validate(formats strfmt.Registry) error

Validate validates this lol catalog game data ward skin

type LolCatalogInventoryContent ¶

type LolCatalogInventoryContent struct {

	// item Id
	ItemID int64 `json:"itemId,omitempty"`

	// ownership type
	OwnershipType LolCatalogInventoryOwnership `json:"ownershipType,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`
}

LolCatalogInventoryContent lol catalog inventory content swagger:model LolCatalogInventoryContent

func (*LolCatalogInventoryContent) MarshalBinary ¶

func (m *LolCatalogInventoryContent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogInventoryContent) UnmarshalBinary ¶

func (m *LolCatalogInventoryContent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogInventoryContent) Validate ¶

func (m *LolCatalogInventoryContent) Validate(formats strfmt.Registry) error

Validate validates this lol catalog inventory content

type LolCatalogInventoryOwnership ¶

type LolCatalogInventoryOwnership string

LolCatalogInventoryOwnership lol catalog inventory ownership swagger:model LolCatalogInventoryOwnership

const (

	// LolCatalogInventoryOwnershipOWNED captures enum value "OWNED"
	LolCatalogInventoryOwnershipOWNED LolCatalogInventoryOwnership = "OWNED"

	// LolCatalogInventoryOwnershipRENTED captures enum value "RENTED"
	LolCatalogInventoryOwnershipRENTED LolCatalogInventoryOwnership = "RENTED"

	// LolCatalogInventoryOwnershipLOYALTY captures enum value "LOYALTY"
	LolCatalogInventoryOwnershipLOYALTY LolCatalogInventoryOwnership = "LOYALTY"

	// LolCatalogInventoryOwnershipF2P captures enum value "F2P"
	LolCatalogInventoryOwnershipF2P LolCatalogInventoryOwnership = "F2P"
)

func (LolCatalogInventoryOwnership) Validate ¶

func (m LolCatalogInventoryOwnership) Validate(formats strfmt.Registry) error

Validate validates this lol catalog inventory ownership

type LolCatalogItemChoiceDetails ¶

type LolCatalogItemChoiceDetails struct {

	// background image
	BackgroundImage string `json:"backgroundImage,omitempty"`

	// contents
	Contents []*LolCatalogItemDetails `json:"contents"`

	// discount
	Discount string `json:"discount,omitempty"`

	// display type
	DisplayType string `json:"displayType,omitempty"`

	// full price
	FullPrice int32 `json:"fullPrice,omitempty"`

	// item
	Item *LolCatalogCatalogPluginItem `json:"item,omitempty"`

	// metadata
	Metadata interface{} `json:"metadata,omitempty"`
}

LolCatalogItemChoiceDetails lol catalog item choice details swagger:model LolCatalogItemChoiceDetails

func (*LolCatalogItemChoiceDetails) MarshalBinary ¶

func (m *LolCatalogItemChoiceDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogItemChoiceDetails) UnmarshalBinary ¶

func (m *LolCatalogItemChoiceDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogItemChoiceDetails) Validate ¶

func (m *LolCatalogItemChoiceDetails) Validate(formats strfmt.Registry) error

Validate validates this lol catalog item choice details

type LolCatalogItemCost ¶

type LolCatalogItemCost struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`
}

LolCatalogItemCost lol catalog item cost swagger:model LolCatalogItemCost

func (*LolCatalogItemCost) MarshalBinary ¶

func (m *LolCatalogItemCost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogItemCost) UnmarshalBinary ¶

func (m *LolCatalogItemCost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogItemCost) Validate ¶

func (m *LolCatalogItemCost) Validate(formats strfmt.Registry) error

Validate validates this lol catalog item cost

type LolCatalogItemDetails ¶

type LolCatalogItemDetails struct {

	// description
	Description string `json:"description,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// sub title
	SubTitle string `json:"subTitle,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolCatalogItemDetails lol catalog item details swagger:model LolCatalogItemDetails

func (*LolCatalogItemDetails) MarshalBinary ¶

func (m *LolCatalogItemDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogItemDetails) UnmarshalBinary ¶

func (m *LolCatalogItemDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogItemDetails) Validate ¶

func (m *LolCatalogItemDetails) Validate(formats strfmt.Registry) error

Validate validates this lol catalog item details

type LolCatalogItemKey ¶

type LolCatalogItemKey struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolCatalogItemKey lol catalog item key swagger:model LolCatalogItemKey

func (*LolCatalogItemKey) MarshalBinary ¶

func (m *LolCatalogItemKey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogItemKey) UnmarshalBinary ¶

func (m *LolCatalogItemKey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogItemKey) Validate ¶

func (m *LolCatalogItemKey) Validate(formats strfmt.Registry) error

Validate validates this lol catalog item key

type LolCatalogItemLocalization ¶

type LolCatalogItemLocalization struct {

	// description
	Description string `json:"description,omitempty"`

	// language
	Language string `json:"language,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolCatalogItemLocalization lol catalog item localization swagger:model LolCatalogItemLocalization

func (*LolCatalogItemLocalization) MarshalBinary ¶

func (m *LolCatalogItemLocalization) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogItemLocalization) UnmarshalBinary ¶

func (m *LolCatalogItemLocalization) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogItemLocalization) Validate ¶

func (m *LolCatalogItemLocalization) Validate(formats strfmt.Registry) error

Validate validates this lol catalog item localization

type LolCatalogSale ¶

type LolCatalogSale struct {

	// end date
	EndDate string `json:"endDate,omitempty"`

	// prices
	Prices []*LolCatalogItemCost `json:"prices"`

	// start date
	StartDate string `json:"startDate,omitempty"`
}

LolCatalogSale lol catalog sale swagger:model LolCatalogSale

func (*LolCatalogSale) MarshalBinary ¶

func (m *LolCatalogSale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCatalogSale) UnmarshalBinary ¶

func (m *LolCatalogSale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCatalogSale) Validate ¶

func (m *LolCatalogSale) Validate(formats strfmt.Registry) error

Validate validates this lol catalog sale

type LolChampSelectChampGridChampion ¶

type LolChampSelectChampGridChampion struct {

	// disabled
	Disabled bool `json:"disabled,omitempty"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// free to play for queue
	FreeToPlayForQueue bool `json:"freeToPlayForQueue,omitempty"`

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// mastery chest granted
	MasteryChestGranted bool `json:"masteryChestGranted,omitempty"`

	// mastery level
	MasteryLevel int32 `json:"masteryLevel,omitempty"`

	// mastery points
	MasteryPoints int32 `json:"masteryPoints,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// positions favorited
	PositionsFavorited []string `json:"positionsFavorited"`

	// rented
	Rented bool `json:"rented,omitempty"`

	// roles
	Roles []string `json:"roles"`

	// selection status
	SelectionStatus *LolChampSelectChampionSelection `json:"selectionStatus,omitempty"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`
}

LolChampSelectChampGridChampion lol champ select champ grid champion swagger:model LolChampSelectChampGridChampion

func (*LolChampSelectChampGridChampion) MarshalBinary ¶

func (m *LolChampSelectChampGridChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampGridChampion) UnmarshalBinary ¶

func (m *LolChampSelectChampGridChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampGridChampion) Validate ¶

Validate validates this lol champ select champ grid champion

type LolChampSelectChampSelectAction ¶

type LolChampSelectChampSelectAction struct {

	// actor cell Id
	ActorCellID int64 `json:"actorCellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// completed
	Completed bool `json:"completed,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is ally action
	IsAllyAction bool `json:"isAllyAction,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChampSelectChampSelectAction lol champ select champ select action swagger:model LolChampSelectChampSelectAction

func (*LolChampSelectChampSelectAction) MarshalBinary ¶

func (m *LolChampSelectChampSelectAction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectAction) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectAction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectAction) Validate ¶

Validate validates this lol champ select champ select action

type LolChampSelectChampSelectBannedChampions ¶

type LolChampSelectChampSelectBannedChampions struct {

	// my team bans
	MyTeamBans []int32 `json:"myTeamBans"`

	// num bans
	NumBans int32 `json:"numBans,omitempty"`

	// their team bans
	TheirTeamBans []int32 `json:"theirTeamBans"`
}

LolChampSelectChampSelectBannedChampions lol champ select champ select banned champions swagger:model LolChampSelectChampSelectBannedChampions

func (*LolChampSelectChampSelectBannedChampions) MarshalBinary ¶

func (m *LolChampSelectChampSelectBannedChampions) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectBannedChampions) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectBannedChampions) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectBannedChampions) Validate ¶

Validate validates this lol champ select champ select banned champions

type LolChampSelectChampSelectChatRoomDetails ¶

type LolChampSelectChampSelectChatRoomDetails struct {

	// chat room name
	ChatRoomName string `json:"chatRoomName,omitempty"`

	// chat room password
	ChatRoomPassword string `json:"chatRoomPassword,omitempty"`
}

LolChampSelectChampSelectChatRoomDetails lol champ select champ select chat room details swagger:model LolChampSelectChampSelectChatRoomDetails

func (*LolChampSelectChampSelectChatRoomDetails) MarshalBinary ¶

func (m *LolChampSelectChampSelectChatRoomDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectChatRoomDetails) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectChatRoomDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectChatRoomDetails) Validate ¶

Validate validates this lol champ select champ select chat room details

type LolChampSelectChampSelectMySelection ¶

type LolChampSelectChampSelectMySelection struct {

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolChampSelectChampSelectMySelection lol champ select champ select my selection swagger:model LolChampSelectChampSelectMySelection

func (*LolChampSelectChampSelectMySelection) MarshalBinary ¶

func (m *LolChampSelectChampSelectMySelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectMySelection) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectMySelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectMySelection) Validate ¶

Validate validates this lol champ select champ select my selection

type LolChampSelectChampSelectPickableSkins ¶

type LolChampSelectChampSelectPickableSkins struct {

	// skin ids
	SkinIds []int32 `json:"skinIds"`
}

LolChampSelectChampSelectPickableSkins lol champ select champ select pickable skins swagger:model LolChampSelectChampSelectPickableSkins

func (*LolChampSelectChampSelectPickableSkins) MarshalBinary ¶

func (m *LolChampSelectChampSelectPickableSkins) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectPickableSkins) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectPickableSkins) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectPickableSkins) Validate ¶

Validate validates this lol champ select champ select pickable skins

type LolChampSelectChampSelectPlayerSelection ¶

type LolChampSelectChampSelectPlayerSelection struct {

	// assigned position
	AssignedPosition string `json:"assignedPosition,omitempty"`

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion pick intent
	ChampionPickIntent int32 `json:"championPickIntent,omitempty"`

	// entitled feature type
	EntitledFeatureType string `json:"entitledFeatureType,omitempty"`

	// player type
	PlayerType string `json:"playerType,omitempty"`

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// team
	Team int32 `json:"team,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolChampSelectChampSelectPlayerSelection lol champ select champ select player selection swagger:model LolChampSelectChampSelectPlayerSelection

func (*LolChampSelectChampSelectPlayerSelection) MarshalBinary ¶

func (m *LolChampSelectChampSelectPlayerSelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectPlayerSelection) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectPlayerSelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectPlayerSelection) Validate ¶

Validate validates this lol champ select champ select player selection

type LolChampSelectChampSelectSession ¶

type LolChampSelectChampSelectSession struct {

	// actions
	Actions []interface{} `json:"actions"`

	// allow battle boost
	AllowBattleBoost bool `json:"allowBattleBoost,omitempty"`

	// allow duplicate picks
	AllowDuplicatePicks bool `json:"allowDuplicatePicks,omitempty"`

	// allow locked events
	AllowLockedEvents bool `json:"allowLockedEvents,omitempty"`

	// allow rerolling
	AllowRerolling bool `json:"allowRerolling,omitempty"`

	// allow skin selection
	AllowSkinSelection bool `json:"allowSkinSelection,omitempty"`

	// bans
	Bans *LolChampSelectChampSelectBannedChampions `json:"bans,omitempty"`

	// bench champion ids
	BenchChampionIds []int32 `json:"benchChampionIds"`

	// bench enabled
	BenchEnabled bool `json:"benchEnabled,omitempty"`

	// boostable skin count
	BoostableSkinCount int32 `json:"boostableSkinCount,omitempty"`

	// chat details
	ChatDetails *LolChampSelectChampSelectChatRoomDetails `json:"chatDetails,omitempty"`

	// counter
	Counter int64 `json:"counter,omitempty"`

	// entitled feature state
	EntitledFeatureState *LolChampSelectEntitledFeatureState `json:"entitledFeatureState,omitempty"`

	// has simultaneous bans
	HasSimultaneousBans bool `json:"hasSimultaneousBans,omitempty"`

	// has simultaneous picks
	HasSimultaneousPicks bool `json:"hasSimultaneousPicks,omitempty"`

	// is spectating
	IsSpectating bool `json:"isSpectating,omitempty"`

	// local player cell Id
	LocalPlayerCellID int64 `json:"localPlayerCellId,omitempty"`

	// locked event index
	LockedEventIndex int32 `json:"lockedEventIndex,omitempty"`

	// my team
	MyTeam []*LolChampSelectChampSelectPlayerSelection `json:"myTeam"`

	// rerolls remaining
	RerollsRemaining int32 `json:"rerollsRemaining,omitempty"`

	// skip champion select
	SkipChampionSelect bool `json:"skipChampionSelect,omitempty"`

	// their team
	TheirTeam []*LolChampSelectChampSelectPlayerSelection `json:"theirTeam"`

	// timer
	Timer *LolChampSelectChampSelectTimer `json:"timer,omitempty"`

	// trades
	Trades []*LolChampSelectChampSelectTradeContract `json:"trades"`
}

LolChampSelectChampSelectSession lol champ select champ select session swagger:model LolChampSelectChampSelectSession

func (*LolChampSelectChampSelectSession) MarshalBinary ¶

func (m *LolChampSelectChampSelectSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectSession) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectSession) Validate ¶

Validate validates this lol champ select champ select session

type LolChampSelectChampSelectTimer ¶

type LolChampSelectChampSelectTimer struct {

	// adjusted time left in phase
	AdjustedTimeLeftInPhase int64 `json:"adjustedTimeLeftInPhase,omitempty"`

	// adjusted time left in phase in sec
	AdjustedTimeLeftInPhaseInSec int32 `json:"adjustedTimeLeftInPhaseInSec,omitempty"`

	// internal now in epoch ms
	InternalNowInEpochMs int64 `json:"internalNowInEpochMs,omitempty"`

	// is infinite
	IsInfinite bool `json:"isInfinite,omitempty"`

	// phase
	Phase string `json:"phase,omitempty"`

	// time left in phase
	TimeLeftInPhase int64 `json:"timeLeftInPhase,omitempty"`

	// time left in phase in sec
	TimeLeftInPhaseInSec int32 `json:"timeLeftInPhaseInSec,omitempty"`

	// total time in phase
	TotalTimeInPhase int64 `json:"totalTimeInPhase,omitempty"`
}

LolChampSelectChampSelectTimer lol champ select champ select timer swagger:model LolChampSelectChampSelectTimer

func (*LolChampSelectChampSelectTimer) MarshalBinary ¶

func (m *LolChampSelectChampSelectTimer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectTimer) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectTimer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectTimer) Validate ¶

func (m *LolChampSelectChampSelectTimer) Validate(formats strfmt.Registry) error

Validate validates this lol champ select champ select timer

type LolChampSelectChampSelectTradeContract ¶

type LolChampSelectChampSelectTradeContract struct {

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// state
	State LolChampSelectChampSelectTradeState `json:"state,omitempty"`
}

LolChampSelectChampSelectTradeContract lol champ select champ select trade contract swagger:model LolChampSelectChampSelectTradeContract

func (*LolChampSelectChampSelectTradeContract) MarshalBinary ¶

func (m *LolChampSelectChampSelectTradeContract) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampSelectTradeContract) UnmarshalBinary ¶

func (m *LolChampSelectChampSelectTradeContract) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampSelectTradeContract) Validate ¶

Validate validates this lol champ select champ select trade contract

type LolChampSelectChampSelectTradeState ¶

type LolChampSelectChampSelectTradeState string

LolChampSelectChampSelectTradeState lol champ select champ select trade state swagger:model LolChampSelectChampSelectTradeState

const (

	// LolChampSelectChampSelectTradeStateAVAILABLE captures enum value "AVAILABLE"
	LolChampSelectChampSelectTradeStateAVAILABLE LolChampSelectChampSelectTradeState = "AVAILABLE"

	// LolChampSelectChampSelectTradeStateBUSY captures enum value "BUSY"
	LolChampSelectChampSelectTradeStateBUSY LolChampSelectChampSelectTradeState = "BUSY"

	// LolChampSelectChampSelectTradeStateINVALID captures enum value "INVALID"
	LolChampSelectChampSelectTradeStateINVALID LolChampSelectChampSelectTradeState = "INVALID"

	// LolChampSelectChampSelectTradeStateRECEIVED captures enum value "RECEIVED"
	LolChampSelectChampSelectTradeStateRECEIVED LolChampSelectChampSelectTradeState = "RECEIVED"

	// LolChampSelectChampSelectTradeStateSENT captures enum value "SENT"
	LolChampSelectChampSelectTradeStateSENT LolChampSelectChampSelectTradeState = "SENT"
)

func (LolChampSelectChampSelectTradeState) Validate ¶

Validate validates this lol champ select champ select trade state

type LolChampSelectChampionSelection ¶

type LolChampSelectChampionSelection struct {

	// ban intented
	BanIntented bool `json:"banIntented,omitempty"`

	// ban intented by me
	BanIntentedByMe bool `json:"banIntentedByMe,omitempty"`

	// is banned
	IsBanned bool `json:"isBanned,omitempty"`

	// pick intented
	PickIntented bool `json:"pickIntented,omitempty"`

	// pick intented by me
	PickIntentedByMe bool `json:"pickIntentedByMe,omitempty"`

	// pick intented position
	PickIntentedPosition string `json:"pickIntentedPosition,omitempty"`

	// picked by other or banned
	PickedByOtherOrBanned bool `json:"pickedByOtherOrBanned,omitempty"`

	// selected by me
	SelectedByMe bool `json:"selectedByMe,omitempty"`
}

LolChampSelectChampionSelection lol champ select champion selection swagger:model LolChampSelectChampionSelection

func (*LolChampSelectChampionSelection) MarshalBinary ¶

func (m *LolChampSelectChampionSelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampionSelection) UnmarshalBinary ¶

func (m *LolChampSelectChampionSelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampionSelection) Validate ¶

Validate validates this lol champ select champion selection

type LolChampSelectChampionSfxNotification ¶

type LolChampSelectChampionSfxNotification struct {

	// channel name
	ChannelName string `json:"channelName,omitempty"`

	// delay millis
	DelayMillis int64 `json:"delayMillis,omitempty"`

	// path
	Path string `json:"path,omitempty"`

	// should stop channel audio
	ShouldStopChannelAudio bool `json:"shouldStopChannelAudio,omitempty"`
}

LolChampSelectChampionSfxNotification lol champ select champion sfx notification swagger:model LolChampSelectChampionSfxNotification

func (*LolChampSelectChampionSfxNotification) MarshalBinary ¶

func (m *LolChampSelectChampionSfxNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectChampionSfxNotification) UnmarshalBinary ¶

func (m *LolChampSelectChampionSfxNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectChampionSfxNotification) Validate ¶

Validate validates this lol champ select champion sfx notification

type LolChampSelectCollectionsChampionMastery ¶

type LolChampSelectCollectionsChampionMastery struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion level
	ChampionLevel int32 `json:"championLevel,omitempty"`

	// champion points
	ChampionPoints int32 `json:"championPoints,omitempty"`

	// chest granted
	ChestGranted bool `json:"chestGranted,omitempty"`
}

LolChampSelectCollectionsChampionMastery lol champ select collections champion mastery swagger:model LolChampSelectCollectionsChampionMastery

func (*LolChampSelectCollectionsChampionMastery) MarshalBinary ¶

func (m *LolChampSelectCollectionsChampionMastery) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectCollectionsChampionMastery) UnmarshalBinary ¶

func (m *LolChampSelectCollectionsChampionMastery) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectCollectionsChampionMastery) Validate ¶

Validate validates this lol champ select collections champion mastery

type LolChampSelectCollectionsChampionMinimal ¶

type LolChampSelectCollectionsChampionMinimal struct {

	// ban vo path
	BanVoPath string `json:"banVoPath,omitempty"`

	// choose vo path
	ChooseVoPath string `json:"chooseVoPath,omitempty"`

	// disabled queues
	DisabledQueues []string `json:"disabledQueues"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolChampSelectCollectionsOwnership `json:"ownership,omitempty"`

	// roles
	Roles []string `json:"roles"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`

	// stinger sfx path
	StingerSfxPath string `json:"stingerSfxPath,omitempty"`
}

LolChampSelectCollectionsChampionMinimal lol champ select collections champion minimal swagger:model LolChampSelectCollectionsChampionMinimal

func (*LolChampSelectCollectionsChampionMinimal) MarshalBinary ¶

func (m *LolChampSelectCollectionsChampionMinimal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectCollectionsChampionMinimal) UnmarshalBinary ¶

func (m *LolChampSelectCollectionsChampionMinimal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectCollectionsChampionMinimal) Validate ¶

Validate validates this lol champ select collections champion minimal

type LolChampSelectCollectionsOwnership ¶

type LolChampSelectCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental *LolChampSelectCollectionsRental `json:"rental,omitempty"`
}

LolChampSelectCollectionsOwnership lol champ select collections ownership swagger:model LolChampSelectCollectionsOwnership

func (*LolChampSelectCollectionsOwnership) MarshalBinary ¶

func (m *LolChampSelectCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectCollectionsOwnership) UnmarshalBinary ¶

func (m *LolChampSelectCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectCollectionsOwnership) Validate ¶

Validate validates this lol champ select collections ownership

type LolChampSelectCollectionsRental ¶

type LolChampSelectCollectionsRental struct {

	// rented
	Rented bool `json:"rented,omitempty"`
}

LolChampSelectCollectionsRental lol champ select collections rental swagger:model LolChampSelectCollectionsRental

func (*LolChampSelectCollectionsRental) MarshalBinary ¶

func (m *LolChampSelectCollectionsRental) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectCollectionsRental) UnmarshalBinary ¶

func (m *LolChampSelectCollectionsRental) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectCollectionsRental) Validate ¶

Validate validates this lol champ select collections rental

type LolChampSelectEntitledFeatureState ¶

type LolChampSelectEntitledFeatureState struct {

	// additional rerolls
	AdditionalRerolls int32 `json:"additionalRerolls,omitempty"`

	// unlocked skin ids
	UnlockedSkinIds []int32 `json:"unlockedSkinIds"`
}

LolChampSelectEntitledFeatureState lol champ select entitled feature state swagger:model LolChampSelectEntitledFeatureState

func (*LolChampSelectEntitledFeatureState) MarshalBinary ¶

func (m *LolChampSelectEntitledFeatureState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectEntitledFeatureState) UnmarshalBinary ¶

func (m *LolChampSelectEntitledFeatureState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectEntitledFeatureState) Validate ¶

Validate validates this lol champ select entitled feature state

type LolChampSelectLegacyChampSelectAction ¶

type LolChampSelectLegacyChampSelectAction struct {

	// actor cell Id
	ActorCellID int64 `json:"actorCellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// completed
	Completed bool `json:"completed,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is ally action
	IsAllyAction bool `json:"isAllyAction,omitempty"`

	// pick turn
	PickTurn int32 `json:"pickTurn,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChampSelectLegacyChampSelectAction lol champ select legacy champ select action swagger:model LolChampSelectLegacyChampSelectAction

func (*LolChampSelectLegacyChampSelectAction) MarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectAction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectAction) UnmarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectAction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectAction) Validate ¶

Validate validates this lol champ select legacy champ select action

type LolChampSelectLegacyChampSelectBannedChampions ¶

type LolChampSelectLegacyChampSelectBannedChampions struct {

	// my team bans
	MyTeamBans []int32 `json:"myTeamBans"`

	// num bans
	NumBans int32 `json:"numBans,omitempty"`

	// their team bans
	TheirTeamBans []int32 `json:"theirTeamBans"`
}

LolChampSelectLegacyChampSelectBannedChampions lol champ select legacy champ select banned champions swagger:model LolChampSelectLegacyChampSelectBannedChampions

func (*LolChampSelectLegacyChampSelectBannedChampions) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectBannedChampions) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectBannedChampions) Validate ¶

Validate validates this lol champ select legacy champ select banned champions

type LolChampSelectLegacyChampSelectChatRoomDetails ¶

type LolChampSelectLegacyChampSelectChatRoomDetails struct {

	// chat room name
	ChatRoomName string `json:"chatRoomName,omitempty"`

	// chat room password
	ChatRoomPassword string `json:"chatRoomPassword,omitempty"`
}

LolChampSelectLegacyChampSelectChatRoomDetails lol champ select legacy champ select chat room details swagger:model LolChampSelectLegacyChampSelectChatRoomDetails

func (*LolChampSelectLegacyChampSelectChatRoomDetails) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectChatRoomDetails) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectChatRoomDetails) Validate ¶

Validate validates this lol champ select legacy champ select chat room details

type LolChampSelectLegacyChampSelectMySelection ¶

type LolChampSelectLegacyChampSelectMySelection struct {

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolChampSelectLegacyChampSelectMySelection lol champ select legacy champ select my selection swagger:model LolChampSelectLegacyChampSelectMySelection

func (*LolChampSelectLegacyChampSelectMySelection) MarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectMySelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectMySelection) UnmarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectMySelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectMySelection) Validate ¶

Validate validates this lol champ select legacy champ select my selection

type LolChampSelectLegacyChampSelectPlayerSelection ¶

type LolChampSelectLegacyChampSelectPlayerSelection struct {

	// assigned position
	AssignedPosition string `json:"assignedPosition,omitempty"`

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion pick intent
	ChampionPickIntent int32 `json:"championPickIntent,omitempty"`

	// player type
	PlayerType string `json:"playerType,omitempty"`

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// team
	Team int32 `json:"team,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolChampSelectLegacyChampSelectPlayerSelection lol champ select legacy champ select player selection swagger:model LolChampSelectLegacyChampSelectPlayerSelection

func (*LolChampSelectLegacyChampSelectPlayerSelection) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectPlayerSelection) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectPlayerSelection) Validate ¶

Validate validates this lol champ select legacy champ select player selection

type LolChampSelectLegacyChampSelectSession ¶

type LolChampSelectLegacyChampSelectSession struct {

	// actions
	Actions []interface{} `json:"actions"`

	// allow battle boost
	AllowBattleBoost bool `json:"allowBattleBoost,omitempty"`

	// allow rerolling
	AllowRerolling bool `json:"allowRerolling,omitempty"`

	// allow skin selection
	AllowSkinSelection bool `json:"allowSkinSelection,omitempty"`

	// bans
	Bans *LolChampSelectLegacyChampSelectBannedChampions `json:"bans,omitempty"`

	// chat details
	ChatDetails *LolChampSelectLegacyChampSelectChatRoomDetails `json:"chatDetails,omitempty"`

	// has simultaneous bans
	HasSimultaneousBans bool `json:"hasSimultaneousBans,omitempty"`

	// has simultaneous picks
	HasSimultaneousPicks bool `json:"hasSimultaneousPicks,omitempty"`

	// is spectating
	IsSpectating bool `json:"isSpectating,omitempty"`

	// local player cell Id
	LocalPlayerCellID int64 `json:"localPlayerCellId,omitempty"`

	// my team
	MyTeam []*LolChampSelectLegacyChampSelectPlayerSelection `json:"myTeam"`

	// rerolls remaining
	RerollsRemaining int32 `json:"rerollsRemaining,omitempty"`

	// their team
	TheirTeam []*LolChampSelectLegacyChampSelectPlayerSelection `json:"theirTeam"`

	// timer
	Timer *LolChampSelectLegacyChampSelectTimer `json:"timer,omitempty"`

	// trades
	Trades []*LolChampSelectLegacyChampSelectTradeContract `json:"trades"`
}

LolChampSelectLegacyChampSelectSession lol champ select legacy champ select session swagger:model LolChampSelectLegacyChampSelectSession

func (*LolChampSelectLegacyChampSelectSession) MarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectSession) UnmarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectSession) Validate ¶

Validate validates this lol champ select legacy champ select session

type LolChampSelectLegacyChampSelectTimer ¶

type LolChampSelectLegacyChampSelectTimer struct {

	// adjusted time left in phase
	AdjustedTimeLeftInPhase int64 `json:"adjustedTimeLeftInPhase,omitempty"`

	// adjusted time left in phase in sec
	AdjustedTimeLeftInPhaseInSec int32 `json:"adjustedTimeLeftInPhaseInSec,omitempty"`

	// internal now in epoch ms
	InternalNowInEpochMs int64 `json:"internalNowInEpochMs,omitempty"`

	// is infinite
	IsInfinite bool `json:"isInfinite,omitempty"`

	// phase
	Phase string `json:"phase,omitempty"`

	// time left in phase
	TimeLeftInPhase int64 `json:"timeLeftInPhase,omitempty"`

	// time left in phase in sec
	TimeLeftInPhaseInSec int32 `json:"timeLeftInPhaseInSec,omitempty"`

	// total time in phase
	TotalTimeInPhase int64 `json:"totalTimeInPhase,omitempty"`
}

LolChampSelectLegacyChampSelectTimer lol champ select legacy champ select timer swagger:model LolChampSelectLegacyChampSelectTimer

func (*LolChampSelectLegacyChampSelectTimer) MarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectTimer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectTimer) UnmarshalBinary ¶

func (m *LolChampSelectLegacyChampSelectTimer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectTimer) Validate ¶

Validate validates this lol champ select legacy champ select timer

type LolChampSelectLegacyChampSelectTradeContract ¶

type LolChampSelectLegacyChampSelectTradeContract struct {

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// state
	State LolChampSelectLegacyChampSelectTradeState `json:"state,omitempty"`
}

LolChampSelectLegacyChampSelectTradeContract lol champ select legacy champ select trade contract swagger:model LolChampSelectLegacyChampSelectTradeContract

func (*LolChampSelectLegacyChampSelectTradeContract) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectTradeContract) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyChampSelectTradeContract) Validate ¶

Validate validates this lol champ select legacy champ select trade contract

type LolChampSelectLegacyChampSelectTradeState ¶

type LolChampSelectLegacyChampSelectTradeState string

LolChampSelectLegacyChampSelectTradeState lol champ select legacy champ select trade state swagger:model LolChampSelectLegacyChampSelectTradeState

const (

	// LolChampSelectLegacyChampSelectTradeStateAVAILABLE captures enum value "AVAILABLE"
	LolChampSelectLegacyChampSelectTradeStateAVAILABLE LolChampSelectLegacyChampSelectTradeState = "AVAILABLE"

	// LolChampSelectLegacyChampSelectTradeStateBUSY captures enum value "BUSY"
	LolChampSelectLegacyChampSelectTradeStateBUSY LolChampSelectLegacyChampSelectTradeState = "BUSY"

	// LolChampSelectLegacyChampSelectTradeStateINVALID captures enum value "INVALID"
	LolChampSelectLegacyChampSelectTradeStateINVALID LolChampSelectLegacyChampSelectTradeState = "INVALID"

	// LolChampSelectLegacyChampSelectTradeStateRECEIVED captures enum value "RECEIVED"
	LolChampSelectLegacyChampSelectTradeStateRECEIVED LolChampSelectLegacyChampSelectTradeState = "RECEIVED"

	// LolChampSelectLegacyChampSelectTradeStateSENT captures enum value "SENT"
	LolChampSelectLegacyChampSelectTradeStateSENT LolChampSelectLegacyChampSelectTradeState = "SENT"
)

func (LolChampSelectLegacyChampSelectTradeState) Validate ¶

Validate validates this lol champ select legacy champ select trade state

type LolChampSelectLegacyCollectionsChampion ¶

type LolChampSelectLegacyCollectionsChampion struct {

	// active
	Active bool `json:"active,omitempty"`

	// disabled queues
	DisabledQueues []string `json:"disabledQueues"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// ownership
	Ownership *LolChampSelectLegacyCollectionsOwnership `json:"ownership,omitempty"`
}

LolChampSelectLegacyCollectionsChampion lol champ select legacy collections champion swagger:model LolChampSelectLegacyCollectionsChampion

func (*LolChampSelectLegacyCollectionsChampion) MarshalBinary ¶

func (m *LolChampSelectLegacyCollectionsChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyCollectionsChampion) UnmarshalBinary ¶

func (m *LolChampSelectLegacyCollectionsChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyCollectionsChampion) Validate ¶

Validate validates this lol champ select legacy collections champion

type LolChampSelectLegacyCollectionsOwnership ¶

type LolChampSelectLegacyCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental *LolChampSelectLegacyCollectionsRental `json:"rental,omitempty"`
}

LolChampSelectLegacyCollectionsOwnership lol champ select legacy collections ownership swagger:model LolChampSelectLegacyCollectionsOwnership

func (*LolChampSelectLegacyCollectionsOwnership) MarshalBinary ¶

func (m *LolChampSelectLegacyCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyCollectionsOwnership) UnmarshalBinary ¶

func (m *LolChampSelectLegacyCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyCollectionsOwnership) Validate ¶

Validate validates this lol champ select legacy collections ownership

type LolChampSelectLegacyCollectionsRental ¶

type LolChampSelectLegacyCollectionsRental struct {

	// rented
	Rented bool `json:"rented,omitempty"`
}

LolChampSelectLegacyCollectionsRental lol champ select legacy collections rental swagger:model LolChampSelectLegacyCollectionsRental

func (*LolChampSelectLegacyCollectionsRental) MarshalBinary ¶

func (m *LolChampSelectLegacyCollectionsRental) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyCollectionsRental) UnmarshalBinary ¶

func (m *LolChampSelectLegacyCollectionsRental) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyCollectionsRental) Validate ¶

Validate validates this lol champ select legacy collections rental

type LolChampSelectLegacyGameflowGameClient ¶

type LolChampSelectLegacyGameflowGameClient struct {

	// running
	Running bool `json:"running,omitempty"`

	// visible
	Visible bool `json:"visible,omitempty"`
}

LolChampSelectLegacyGameflowGameClient lol champ select legacy gameflow game client swagger:model LolChampSelectLegacyGameflowGameClient

func (*LolChampSelectLegacyGameflowGameClient) MarshalBinary ¶

func (m *LolChampSelectLegacyGameflowGameClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowGameClient) UnmarshalBinary ¶

func (m *LolChampSelectLegacyGameflowGameClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowGameClient) Validate ¶

Validate validates this lol champ select legacy gameflow game client

type LolChampSelectLegacyGameflowGameData ¶

type LolChampSelectLegacyGameflowGameData struct {

	// queue
	Queue *LolChampSelectLegacyQueue `json:"queue,omitempty"`
}

LolChampSelectLegacyGameflowGameData lol champ select legacy gameflow game data swagger:model LolChampSelectLegacyGameflowGameData

func (*LolChampSelectLegacyGameflowGameData) MarshalBinary ¶

func (m *LolChampSelectLegacyGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowGameData) UnmarshalBinary ¶

func (m *LolChampSelectLegacyGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowGameData) Validate ¶

Validate validates this lol champ select legacy gameflow game data

type LolChampSelectLegacyGameflowGameDodge ¶

type LolChampSelectLegacyGameflowGameDodge struct {

	// dodge ids
	DodgeIds []int64 `json:"dodgeIds"`

	// state
	State LolChampSelectLegacyGameflowGameDodgeState `json:"state,omitempty"`
}

LolChampSelectLegacyGameflowGameDodge lol champ select legacy gameflow game dodge swagger:model LolChampSelectLegacyGameflowGameDodge

func (*LolChampSelectLegacyGameflowGameDodge) MarshalBinary ¶

func (m *LolChampSelectLegacyGameflowGameDodge) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowGameDodge) UnmarshalBinary ¶

func (m *LolChampSelectLegacyGameflowGameDodge) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowGameDodge) Validate ¶

Validate validates this lol champ select legacy gameflow game dodge

type LolChampSelectLegacyGameflowGameDodgeState ¶

type LolChampSelectLegacyGameflowGameDodgeState string

LolChampSelectLegacyGameflowGameDodgeState lol champ select legacy gameflow game dodge state swagger:model LolChampSelectLegacyGameflowGameDodgeState

const (

	// LolChampSelectLegacyGameflowGameDodgeStateInvalid captures enum value "Invalid"
	LolChampSelectLegacyGameflowGameDodgeStateInvalid LolChampSelectLegacyGameflowGameDodgeState = "Invalid"

	// LolChampSelectLegacyGameflowGameDodgeStatePartyDodged captures enum value "PartyDodged"
	LolChampSelectLegacyGameflowGameDodgeStatePartyDodged LolChampSelectLegacyGameflowGameDodgeState = "PartyDodged"

	// LolChampSelectLegacyGameflowGameDodgeStateStrangerDodged captures enum value "StrangerDodged"
	LolChampSelectLegacyGameflowGameDodgeStateStrangerDodged LolChampSelectLegacyGameflowGameDodgeState = "StrangerDodged"

	// LolChampSelectLegacyGameflowGameDodgeStateTournamentDodged captures enum value "TournamentDodged"
	LolChampSelectLegacyGameflowGameDodgeStateTournamentDodged LolChampSelectLegacyGameflowGameDodgeState = "TournamentDodged"
)

func (LolChampSelectLegacyGameflowGameDodgeState) Validate ¶

Validate validates this lol champ select legacy gameflow game dodge state

type LolChampSelectLegacyGameflowPhase ¶

type LolChampSelectLegacyGameflowPhase string

LolChampSelectLegacyGameflowPhase lol champ select legacy gameflow phase swagger:model LolChampSelectLegacyGameflowPhase

const (

	// LolChampSelectLegacyGameflowPhaseNone captures enum value "None"
	LolChampSelectLegacyGameflowPhaseNone LolChampSelectLegacyGameflowPhase = "None"

	// LolChampSelectLegacyGameflowPhaseLobby captures enum value "Lobby"
	LolChampSelectLegacyGameflowPhaseLobby LolChampSelectLegacyGameflowPhase = "Lobby"

	// LolChampSelectLegacyGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolChampSelectLegacyGameflowPhaseMatchmaking LolChampSelectLegacyGameflowPhase = "Matchmaking"

	// LolChampSelectLegacyGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolChampSelectLegacyGameflowPhaseCheckedIntoTournament LolChampSelectLegacyGameflowPhase = "CheckedIntoTournament"

	// LolChampSelectLegacyGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolChampSelectLegacyGameflowPhaseReadyCheck LolChampSelectLegacyGameflowPhase = "ReadyCheck"

	// LolChampSelectLegacyGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolChampSelectLegacyGameflowPhaseChampSelect LolChampSelectLegacyGameflowPhase = "ChampSelect"

	// LolChampSelectLegacyGameflowPhaseGameStart captures enum value "GameStart"
	LolChampSelectLegacyGameflowPhaseGameStart LolChampSelectLegacyGameflowPhase = "GameStart"

	// LolChampSelectLegacyGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolChampSelectLegacyGameflowPhaseFailedToLaunch LolChampSelectLegacyGameflowPhase = "FailedToLaunch"

	// LolChampSelectLegacyGameflowPhaseInProgress captures enum value "InProgress"
	LolChampSelectLegacyGameflowPhaseInProgress LolChampSelectLegacyGameflowPhase = "InProgress"

	// LolChampSelectLegacyGameflowPhaseReconnect captures enum value "Reconnect"
	LolChampSelectLegacyGameflowPhaseReconnect LolChampSelectLegacyGameflowPhase = "Reconnect"

	// LolChampSelectLegacyGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolChampSelectLegacyGameflowPhaseWaitingForStats LolChampSelectLegacyGameflowPhase = "WaitingForStats"

	// LolChampSelectLegacyGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolChampSelectLegacyGameflowPhasePreEndOfGame LolChampSelectLegacyGameflowPhase = "PreEndOfGame"

	// LolChampSelectLegacyGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolChampSelectLegacyGameflowPhaseEndOfGame LolChampSelectLegacyGameflowPhase = "EndOfGame"

	// LolChampSelectLegacyGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolChampSelectLegacyGameflowPhaseTerminatedInError LolChampSelectLegacyGameflowPhase = "TerminatedInError"
)

func (LolChampSelectLegacyGameflowPhase) Validate ¶

Validate validates this lol champ select legacy gameflow phase

type LolChampSelectLegacyGameflowSession ¶

type LolChampSelectLegacyGameflowSession struct {

	// game client
	GameClient *LolChampSelectLegacyGameflowGameClient `json:"gameClient,omitempty"`

	// game data
	GameData *LolChampSelectLegacyGameflowGameData `json:"gameData,omitempty"`

	// phase
	Phase LolChampSelectLegacyGameflowPhase `json:"phase,omitempty"`
}

LolChampSelectLegacyGameflowSession lol champ select legacy gameflow session swagger:model LolChampSelectLegacyGameflowSession

func (*LolChampSelectLegacyGameflowSession) MarshalBinary ¶

func (m *LolChampSelectLegacyGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowSession) UnmarshalBinary ¶

func (m *LolChampSelectLegacyGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyGameflowSession) Validate ¶

Validate validates this lol champ select legacy gameflow session

type LolChampSelectLegacyLobbyStatus ¶

type LolChampSelectLegacyLobbyStatus struct {

	// allowed play again
	AllowedPlayAgain bool `json:"allowedPlayAgain,omitempty"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is leader
	IsLeader bool `json:"isLeader,omitempty"`

	// is spectator
	IsSpectator bool `json:"isSpectator,omitempty"`

	// member summoner ids
	MemberSummonerIds []int64 `json:"memberSummonerIds"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolChampSelectLegacyLobbyStatus lol champ select legacy lobby status swagger:model LolChampSelectLegacyLobbyStatus

func (*LolChampSelectLegacyLobbyStatus) MarshalBinary ¶

func (m *LolChampSelectLegacyLobbyStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyLobbyStatus) UnmarshalBinary ¶

func (m *LolChampSelectLegacyLobbyStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyLobbyStatus) Validate ¶

Validate validates this lol champ select legacy lobby status

type LolChampSelectLegacyLoginSession ¶

type LolChampSelectLegacyLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// state
	State LolChampSelectLegacyLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolChampSelectLegacyLoginSession lol champ select legacy login session swagger:model LolChampSelectLegacyLoginSession

func (*LolChampSelectLegacyLoginSession) MarshalBinary ¶

func (m *LolChampSelectLegacyLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyLoginSession) UnmarshalBinary ¶

func (m *LolChampSelectLegacyLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyLoginSession) Validate ¶

Validate validates this lol champ select legacy login session

type LolChampSelectLegacyLoginSessionStates ¶

type LolChampSelectLegacyLoginSessionStates string

LolChampSelectLegacyLoginSessionStates lol champ select legacy login session states swagger:model LolChampSelectLegacyLoginSessionStates

const (

	// LolChampSelectLegacyLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolChampSelectLegacyLoginSessionStatesINPROGRESS LolChampSelectLegacyLoginSessionStates = "IN_PROGRESS"

	// LolChampSelectLegacyLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolChampSelectLegacyLoginSessionStatesSUCCEEDED LolChampSelectLegacyLoginSessionStates = "SUCCEEDED"

	// LolChampSelectLegacyLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolChampSelectLegacyLoginSessionStatesLOGGINGOUT LolChampSelectLegacyLoginSessionStates = "LOGGING_OUT"

	// LolChampSelectLegacyLoginSessionStatesERROR captures enum value "ERROR"
	LolChampSelectLegacyLoginSessionStatesERROR LolChampSelectLegacyLoginSessionStates = "ERROR"
)

func (LolChampSelectLegacyLoginSessionStates) Validate ¶

Validate validates this lol champ select legacy login session states

type LolChampSelectLegacyPlayerStatus ¶

type LolChampSelectLegacyPlayerStatus struct {

	// current lobby status
	CurrentLobbyStatus *LolChampSelectLegacyLobbyStatus `json:"currentLobbyStatus,omitempty"`

	// last queued lobby status
	LastQueuedLobbyStatus *LolChampSelectLegacyLobbyStatus `json:"lastQueuedLobbyStatus,omitempty"`
}

LolChampSelectLegacyPlayerStatus lol champ select legacy player status swagger:model LolChampSelectLegacyPlayerStatus

func (*LolChampSelectLegacyPlayerStatus) MarshalBinary ¶

func (m *LolChampSelectLegacyPlayerStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyPlayerStatus) UnmarshalBinary ¶

func (m *LolChampSelectLegacyPlayerStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyPlayerStatus) Validate ¶

Validate validates this lol champ select legacy player status

type LolChampSelectLegacyQueue ¶

type LolChampSelectLegacyQueue struct {

	// are free champions allowed
	AreFreeChampionsAllowed bool `json:"areFreeChampionsAllowed,omitempty"`

	// game type config
	GameTypeConfig *LolChampSelectLegacyQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`
}

LolChampSelectLegacyQueue lol champ select legacy queue swagger:model LolChampSelectLegacyQueue

func (*LolChampSelectLegacyQueue) MarshalBinary ¶

func (m *LolChampSelectLegacyQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyQueue) UnmarshalBinary ¶

func (m *LolChampSelectLegacyQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyQueue) Validate ¶

func (m *LolChampSelectLegacyQueue) Validate(formats strfmt.Registry) error

Validate validates this lol champ select legacy queue

type LolChampSelectLegacyQueueGameTypeConfig ¶

type LolChampSelectLegacyQueueGameTypeConfig struct {

	// allow trades
	AllowTrades bool `json:"allowTrades,omitempty"`

	// battle boost
	BattleBoost bool `json:"battleBoost,omitempty"`

	// max allowable bans
	MaxAllowableBans int32 `json:"maxAllowableBans,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolChampSelectLegacyQueueGameTypeConfig lol champ select legacy queue game type config swagger:model LolChampSelectLegacyQueueGameTypeConfig

func (*LolChampSelectLegacyQueueGameTypeConfig) MarshalBinary ¶

func (m *LolChampSelectLegacyQueueGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyQueueGameTypeConfig) UnmarshalBinary ¶

func (m *LolChampSelectLegacyQueueGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyQueueGameTypeConfig) Validate ¶

Validate validates this lol champ select legacy queue game type config

type LolChampSelectLegacySummoner ¶

type LolChampSelectLegacySummoner struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolChampSelectLegacySummoner lol champ select legacy summoner swagger:model LolChampSelectLegacySummoner

func (*LolChampSelectLegacySummoner) MarshalBinary ¶

func (m *LolChampSelectLegacySummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacySummoner) UnmarshalBinary ¶

func (m *LolChampSelectLegacySummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacySummoner) Validate ¶

func (m *LolChampSelectLegacySummoner) Validate(formats strfmt.Registry) error

Validate validates this lol champ select legacy summoner

type LolChampSelectLegacyTeamBoost ¶

type LolChampSelectLegacyTeamBoost struct {

	// available skins
	AvailableSkins []int64 `json:"availableSkins"`

	// ip reward
	IPReward int64 `json:"ipReward,omitempty"`

	// ip reward for purchaser
	IPRewardForPurchaser int64 `json:"ipRewardForPurchaser,omitempty"`

	// price
	Price int64 `json:"price,omitempty"`

	// skin unlock mode
	SkinUnlockMode string `json:"skinUnlockMode,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// unlocked
	Unlocked bool `json:"unlocked,omitempty"`
}

LolChampSelectLegacyTeamBoost lol champ select legacy team boost swagger:model LolChampSelectLegacyTeamBoost

func (*LolChampSelectLegacyTeamBoost) MarshalBinary ¶

func (m *LolChampSelectLegacyTeamBoost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLegacyTeamBoost) UnmarshalBinary ¶

func (m *LolChampSelectLegacyTeamBoost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLegacyTeamBoost) Validate ¶

func (m *LolChampSelectLegacyTeamBoost) Validate(formats strfmt.Registry) error

Validate validates this lol champ select legacy team boost

type LolChampSelectLoginSession ¶

type LolChampSelectLoginSession struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolChampSelectLoginSession lol champ select login session swagger:model LolChampSelectLoginSession

func (*LolChampSelectLoginSession) MarshalBinary ¶

func (m *LolChampSelectLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectLoginSession) UnmarshalBinary ¶

func (m *LolChampSelectLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectLoginSession) Validate ¶

func (m *LolChampSelectLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol champ select login session

type LolChampSelectSettingsResource ¶

type LolChampSelectSettingsResource struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// schema version
	SchemaVersion int64 `json:"schemaVersion,omitempty"`
}

LolChampSelectSettingsResource lol champ select settings resource swagger:model LolChampSelectSettingsResource

func (*LolChampSelectSettingsResource) MarshalBinary ¶

func (m *LolChampSelectSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectSettingsResource) UnmarshalBinary ¶

func (m *LolChampSelectSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectSettingsResource) Validate ¶

func (m *LolChampSelectSettingsResource) Validate(formats strfmt.Registry) error

Validate validates this lol champ select settings resource

type LolChampSelectTeamBoost ¶

type LolChampSelectTeamBoost struct {

	// available skins
	AvailableSkins []int64 `json:"availableSkins"`

	// ip reward
	IPReward int64 `json:"ipReward,omitempty"`

	// ip reward for purchaser
	IPRewardForPurchaser int64 `json:"ipRewardForPurchaser,omitempty"`

	// price
	Price int64 `json:"price,omitempty"`

	// skin unlock mode
	SkinUnlockMode string `json:"skinUnlockMode,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// unlocked
	Unlocked bool `json:"unlocked,omitempty"`
}

LolChampSelectTeamBoost lol champ select team boost swagger:model LolChampSelectTeamBoost

func (*LolChampSelectTeamBoost) MarshalBinary ¶

func (m *LolChampSelectTeamBoost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampSelectTeamBoost) UnmarshalBinary ¶

func (m *LolChampSelectTeamBoost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampSelectTeamBoost) Validate ¶

func (m *LolChampSelectTeamBoost) Validate(formats strfmt.Registry) error

Validate validates this lol champ select team boost

type LolChampionsCollectionsChampion ¶

type LolChampionsCollectionsChampion struct {

	// active
	Active bool `json:"active,omitempty"`

	// alias
	Alias string `json:"alias,omitempty"`

	// ban vo path
	BanVoPath string `json:"banVoPath,omitempty"`

	// base load screen path
	BaseLoadScreenPath string `json:"baseLoadScreenPath,omitempty"`

	// bot enabled
	BotEnabled bool `json:"botEnabled,omitempty"`

	// choose vo path
	ChooseVoPath string `json:"chooseVoPath,omitempty"`

	// disabled queues
	DisabledQueues []string `json:"disabledQueues"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolChampionsCollectionsOwnership `json:"ownership,omitempty"`

	// passive
	Passive *LolChampionsCollectionsChampionSpell `json:"passive,omitempty"`

	// purchased
	Purchased int64 `json:"purchased,omitempty"`

	// ranked play enabled
	RankedPlayEnabled bool `json:"rankedPlayEnabled,omitempty"`

	// roles
	Roles []string `json:"roles"`

	// skins
	Skins []*LolChampionsCollectionsChampionSkin `json:"skins"`

	// spells
	Spells []*LolChampionsCollectionsChampionSpell `json:"spells"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`

	// stinger sfx path
	StingerSfxPath string `json:"stingerSfxPath,omitempty"`

	// tactical info
	TacticalInfo *LolChampionsCollectionsChampionTacticalInfo `json:"tacticalInfo,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolChampionsCollectionsChampion lol champions collections champion swagger:model LolChampionsCollectionsChampion

func (*LolChampionsCollectionsChampion) MarshalBinary ¶

func (m *LolChampionsCollectionsChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampion) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampion) Validate ¶

Validate validates this lol champions collections champion

type LolChampionsCollectionsChampionChroma ¶

type LolChampionsCollectionsChampionChroma struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// chroma path
	ChromaPath string `json:"chromaPath,omitempty"`

	// colors
	Colors []string `json:"colors"`

	// disabled
	Disabled bool `json:"disabled,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// last selected
	LastSelected bool `json:"lastSelected,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolChampionsCollectionsOwnership `json:"ownership,omitempty"`

	// still obtainable
	StillObtainable bool `json:"stillObtainable,omitempty"`
}

LolChampionsCollectionsChampionChroma lol champions collections champion chroma swagger:model LolChampionsCollectionsChampionChroma

func (*LolChampionsCollectionsChampionChroma) MarshalBinary ¶

func (m *LolChampionsCollectionsChampionChroma) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionChroma) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampionChroma) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionChroma) Validate ¶

Validate validates this lol champions collections champion chroma

type LolChampionsCollectionsChampionMinimal ¶

type LolChampionsCollectionsChampionMinimal struct {

	// active
	Active bool `json:"active,omitempty"`

	// alias
	Alias string `json:"alias,omitempty"`

	// ban vo path
	BanVoPath string `json:"banVoPath,omitempty"`

	// base load screen path
	BaseLoadScreenPath string `json:"baseLoadScreenPath,omitempty"`

	// bot enabled
	BotEnabled bool `json:"botEnabled,omitempty"`

	// choose vo path
	ChooseVoPath string `json:"chooseVoPath,omitempty"`

	// disabled queues
	DisabledQueues []string `json:"disabledQueues"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolChampionsCollectionsOwnership `json:"ownership,omitempty"`

	// purchased
	Purchased int64 `json:"purchased,omitempty"`

	// ranked play enabled
	RankedPlayEnabled bool `json:"rankedPlayEnabled,omitempty"`

	// roles
	Roles []string `json:"roles"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`

	// stinger sfx path
	StingerSfxPath string `json:"stingerSfxPath,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolChampionsCollectionsChampionMinimal lol champions collections champion minimal swagger:model LolChampionsCollectionsChampionMinimal

func (*LolChampionsCollectionsChampionMinimal) MarshalBinary ¶

func (m *LolChampionsCollectionsChampionMinimal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionMinimal) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampionMinimal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionMinimal) Validate ¶

Validate validates this lol champions collections champion minimal

type LolChampionsCollectionsChampionPlayableCounts ¶

type LolChampionsCollectionsChampionPlayableCounts struct {

	// champions free to play
	ChampionsFreeToPlay int32 `json:"championsFreeToPlay,omitempty"`

	// champions free to play reward
	ChampionsFreeToPlayReward int32 `json:"championsFreeToPlayReward,omitempty"`

	// champions owned
	ChampionsOwned int32 `json:"championsOwned,omitempty"`

	// champions rented
	ChampionsRented int32 `json:"championsRented,omitempty"`
}

LolChampionsCollectionsChampionPlayableCounts lol champions collections champion playable counts swagger:model LolChampionsCollectionsChampionPlayableCounts

func (*LolChampionsCollectionsChampionPlayableCounts) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionPlayableCounts) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionPlayableCounts) Validate ¶

Validate validates this lol champions collections champion playable counts

type LolChampionsCollectionsChampionSkin ¶

type LolChampionsCollectionsChampionSkin struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// chroma path
	ChromaPath string `json:"chromaPath,omitempty"`

	// chromas
	Chromas []*LolChampionsCollectionsChampionChroma `json:"chromas"`

	// disabled
	Disabled bool `json:"disabled,omitempty"`

	// emblems
	Emblems []*LolChampionsCollectionsChampionSkinEmblem `json:"emblems"`

	// features text
	FeaturesText string `json:"featuresText,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is base
	IsBase bool `json:"isBase,omitempty"`

	// last selected
	LastSelected bool `json:"lastSelected,omitempty"`

	// load screen path
	LoadScreenPath string `json:"loadScreenPath,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolChampionsCollectionsOwnership `json:"ownership,omitempty"`

	// rarity gem path
	RarityGemPath string `json:"rarityGemPath,omitempty"`

	// skin type
	SkinType string `json:"skinType,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// splash video path
	SplashVideoPath string `json:"splashVideoPath,omitempty"`

	// still obtainable
	StillObtainable bool `json:"stillObtainable,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`

	// uncentered splash path
	UncenteredSplashPath string `json:"uncenteredSplashPath,omitempty"`
}

LolChampionsCollectionsChampionSkin lol champions collections champion skin swagger:model LolChampionsCollectionsChampionSkin

func (*LolChampionsCollectionsChampionSkin) MarshalBinary ¶

func (m *LolChampionsCollectionsChampionSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkin) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampionSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkin) Validate ¶

Validate validates this lol champions collections champion skin

type LolChampionsCollectionsChampionSkinEmblem ¶

type LolChampionsCollectionsChampionSkinEmblem struct {

	// emblem path
	EmblemPath *LolChampionsCollectionsChampionSkinEmblemPath `json:"emblemPath,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// positions
	Positions *LolChampionsCollectionsChampionSkinEmblemPosition `json:"positions,omitempty"`
}

LolChampionsCollectionsChampionSkinEmblem lol champions collections champion skin emblem swagger:model LolChampionsCollectionsChampionSkinEmblem

func (*LolChampionsCollectionsChampionSkinEmblem) MarshalBinary ¶

func (m *LolChampionsCollectionsChampionSkinEmblem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinEmblem) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampionSkinEmblem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinEmblem) Validate ¶

Validate validates this lol champions collections champion skin emblem

type LolChampionsCollectionsChampionSkinEmblemPath ¶

type LolChampionsCollectionsChampionSkinEmblemPath struct {

	// large
	Large string `json:"large,omitempty"`

	// small
	Small string `json:"small,omitempty"`
}

LolChampionsCollectionsChampionSkinEmblemPath lol champions collections champion skin emblem path swagger:model LolChampionsCollectionsChampionSkinEmblemPath

func (*LolChampionsCollectionsChampionSkinEmblemPath) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinEmblemPath) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinEmblemPath) Validate ¶

Validate validates this lol champions collections champion skin emblem path

type LolChampionsCollectionsChampionSkinEmblemPosition ¶

type LolChampionsCollectionsChampionSkinEmblemPosition struct {

	// horizontal
	Horizontal string `json:"horizontal,omitempty"`

	// vertical
	Vertical string `json:"vertical,omitempty"`
}

LolChampionsCollectionsChampionSkinEmblemPosition lol champions collections champion skin emblem position swagger:model LolChampionsCollectionsChampionSkinEmblemPosition

func (*LolChampionsCollectionsChampionSkinEmblemPosition) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinEmblemPosition) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinEmblemPosition) Validate ¶

Validate validates this lol champions collections champion skin emblem position

type LolChampionsCollectionsChampionSkinMinimal ¶

type LolChampionsCollectionsChampionSkinMinimal struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// chroma path
	ChromaPath string `json:"chromaPath,omitempty"`

	// disabled
	Disabled bool `json:"disabled,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is base
	IsBase bool `json:"isBase,omitempty"`

	// last selected
	LastSelected bool `json:"lastSelected,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolChampionsCollectionsOwnership `json:"ownership,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// still obtainable
	StillObtainable bool `json:"stillObtainable,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`
}

LolChampionsCollectionsChampionSkinMinimal lol champions collections champion skin minimal swagger:model LolChampionsCollectionsChampionSkinMinimal

func (*LolChampionsCollectionsChampionSkinMinimal) MarshalBinary ¶

func (m *LolChampionsCollectionsChampionSkinMinimal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinMinimal) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampionSkinMinimal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSkinMinimal) Validate ¶

Validate validates this lol champions collections champion skin minimal

type LolChampionsCollectionsChampionSpell ¶

type LolChampionsCollectionsChampionSpell struct {

	// description
	Description string `json:"description,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolChampionsCollectionsChampionSpell lol champions collections champion spell swagger:model LolChampionsCollectionsChampionSpell

func (*LolChampionsCollectionsChampionSpell) MarshalBinary ¶

func (m *LolChampionsCollectionsChampionSpell) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSpell) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampionSpell) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionSpell) Validate ¶

Validate validates this lol champions collections champion spell

type LolChampionsCollectionsChampionTacticalInfo ¶

type LolChampionsCollectionsChampionTacticalInfo struct {

	// damage type
	DamageType string `json:"damageType,omitempty"`

	// difficulty
	Difficulty int32 `json:"difficulty,omitempty"`

	// style
	Style int32 `json:"style,omitempty"`
}

LolChampionsCollectionsChampionTacticalInfo lol champions collections champion tactical info swagger:model LolChampionsCollectionsChampionTacticalInfo

func (*LolChampionsCollectionsChampionTacticalInfo) MarshalBinary ¶

func (m *LolChampionsCollectionsChampionTacticalInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsChampionTacticalInfo) UnmarshalBinary ¶

func (m *LolChampionsCollectionsChampionTacticalInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsChampionTacticalInfo) Validate ¶

Validate validates this lol champions collections champion tactical info

type LolChampionsCollectionsOwnership ¶

type LolChampionsCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental *LolChampionsCollectionsRental `json:"rental,omitempty"`
}

LolChampionsCollectionsOwnership lol champions collections ownership swagger:model LolChampionsCollectionsOwnership

func (*LolChampionsCollectionsOwnership) MarshalBinary ¶

func (m *LolChampionsCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsOwnership) UnmarshalBinary ¶

func (m *LolChampionsCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsOwnership) Validate ¶

Validate validates this lol champions collections ownership

type LolChampionsCollectionsRental ¶

type LolChampionsCollectionsRental struct {

	// end date
	EndDate int64 `json:"endDate,omitempty"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// rented
	Rented bool `json:"rented,omitempty"`

	// win count remaining
	WinCountRemaining int32 `json:"winCountRemaining,omitempty"`
}

LolChampionsCollectionsRental lol champions collections rental swagger:model LolChampionsCollectionsRental

func (*LolChampionsCollectionsRental) MarshalBinary ¶

func (m *LolChampionsCollectionsRental) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsCollectionsRental) UnmarshalBinary ¶

func (m *LolChampionsCollectionsRental) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsCollectionsRental) Validate ¶

func (m *LolChampionsCollectionsRental) Validate(formats strfmt.Registry) error

Validate validates this lol champions collections rental

type LolChampionsGameDataChampion ¶

type LolChampionsGameDataChampion struct {

	// alias
	Alias string `json:"alias,omitempty"`

	// ban vo path
	BanVoPath string `json:"banVoPath,omitempty"`

	// choose vo path
	ChooseVoPath string `json:"chooseVoPath,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// passive
	Passive *LolChampionsGameDataChampionSpell `json:"passive,omitempty"`

	// roles
	Roles []string `json:"roles"`

	// skins
	Skins []*LolChampionsGameDataChampionSkin `json:"skins"`

	// spells
	Spells []*LolChampionsGameDataChampionSpell `json:"spells"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`

	// stinger sfx path
	StingerSfxPath string `json:"stingerSfxPath,omitempty"`

	// tactical info
	TacticalInfo *LolChampionsGameDataChampionTacticalInfo `json:"tacticalInfo,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolChampionsGameDataChampion lol champions game data champion swagger:model LolChampionsGameDataChampion

func (*LolChampionsGameDataChampion) MarshalBinary ¶

func (m *LolChampionsGameDataChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsGameDataChampion) UnmarshalBinary ¶

func (m *LolChampionsGameDataChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsGameDataChampion) Validate ¶

func (m *LolChampionsGameDataChampion) Validate(formats strfmt.Registry) error

Validate validates this lol champions game data champion

type LolChampionsGameDataChampionChroma ¶

type LolChampionsGameDataChampionChroma struct {

	// chroma path
	ChromaPath string `json:"chromaPath,omitempty"`

	// colors
	Colors []string `json:"colors"`

	// id
	ID int32 `json:"id,omitempty"`
}

LolChampionsGameDataChampionChroma lol champions game data champion chroma swagger:model LolChampionsGameDataChampionChroma

func (*LolChampionsGameDataChampionChroma) MarshalBinary ¶

func (m *LolChampionsGameDataChampionChroma) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsGameDataChampionChroma) UnmarshalBinary ¶

func (m *LolChampionsGameDataChampionChroma) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsGameDataChampionChroma) Validate ¶

Validate validates this lol champions game data champion chroma

type LolChampionsGameDataChampionSkin ¶

type LolChampionsGameDataChampionSkin struct {

	// chroma path
	ChromaPath string `json:"chromaPath,omitempty"`

	// chromas
	Chromas []*LolChampionsGameDataChampionChroma `json:"chromas"`

	// emblems
	Emblems []*LolChampionsCollectionsChampionSkinEmblem `json:"emblems"`

	// features text
	FeaturesText string `json:"featuresText,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// load screen path
	LoadScreenPath string `json:"loadScreenPath,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// rarity gem path
	RarityGemPath string `json:"rarityGemPath,omitempty"`

	// skin type
	SkinType string `json:"skinType,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// splash video path
	SplashVideoPath string `json:"splashVideoPath,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`

	// uncentered splash path
	UncenteredSplashPath string `json:"uncenteredSplashPath,omitempty"`
}

LolChampionsGameDataChampionSkin lol champions game data champion skin swagger:model LolChampionsGameDataChampionSkin

func (*LolChampionsGameDataChampionSkin) MarshalBinary ¶

func (m *LolChampionsGameDataChampionSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsGameDataChampionSkin) UnmarshalBinary ¶

func (m *LolChampionsGameDataChampionSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsGameDataChampionSkin) Validate ¶

Validate validates this lol champions game data champion skin

type LolChampionsGameDataChampionSpell ¶

type LolChampionsGameDataChampionSpell struct {

	// description
	Description string `json:"description,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolChampionsGameDataChampionSpell lol champions game data champion spell swagger:model LolChampionsGameDataChampionSpell

func (*LolChampionsGameDataChampionSpell) MarshalBinary ¶

func (m *LolChampionsGameDataChampionSpell) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsGameDataChampionSpell) UnmarshalBinary ¶

func (m *LolChampionsGameDataChampionSpell) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsGameDataChampionSpell) Validate ¶

Validate validates this lol champions game data champion spell

type LolChampionsGameDataChampionSummary ¶

type LolChampionsGameDataChampionSummary struct {

	// id
	ID int32 `json:"id,omitempty"`
}

LolChampionsGameDataChampionSummary lol champions game data champion summary swagger:model LolChampionsGameDataChampionSummary

func (*LolChampionsGameDataChampionSummary) MarshalBinary ¶

func (m *LolChampionsGameDataChampionSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsGameDataChampionSummary) UnmarshalBinary ¶

func (m *LolChampionsGameDataChampionSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsGameDataChampionSummary) Validate ¶

Validate validates this lol champions game data champion summary

type LolChampionsGameDataChampionTacticalInfo ¶

type LolChampionsGameDataChampionTacticalInfo struct {

	// damage type
	DamageType string `json:"damageType,omitempty"`

	// difficulty
	Difficulty int32 `json:"difficulty,omitempty"`

	// style
	Style int32 `json:"style,omitempty"`
}

LolChampionsGameDataChampionTacticalInfo lol champions game data champion tactical info swagger:model LolChampionsGameDataChampionTacticalInfo

func (*LolChampionsGameDataChampionTacticalInfo) MarshalBinary ¶

func (m *LolChampionsGameDataChampionTacticalInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsGameDataChampionTacticalInfo) UnmarshalBinary ¶

func (m *LolChampionsGameDataChampionTacticalInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsGameDataChampionTacticalInfo) Validate ¶

Validate validates this lol champions game data champion tactical info

type LolChampionsLcdsDynamicClientConfig ¶

type LolChampionsLcdsDynamicClientConfig struct {

	// disabled champions
	DisabledChampions interface{} `json:"DisabledChampions,omitempty"`
}

LolChampionsLcdsDynamicClientConfig lol champions lcds dynamic client config swagger:model LolChampionsLcdsDynamicClientConfig

func (*LolChampionsLcdsDynamicClientConfig) MarshalBinary ¶

func (m *LolChampionsLcdsDynamicClientConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsLcdsDynamicClientConfig) UnmarshalBinary ¶

func (m *LolChampionsLcdsDynamicClientConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsLcdsDynamicClientConfig) Validate ¶

Validate validates this lol champions lcds dynamic client config

type LolChampionsLoginSession ¶

type LolChampionsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// state
	State LolChampionsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolChampionsLoginSession lol champions login session swagger:model LolChampionsLoginSession

func (*LolChampionsLoginSession) MarshalBinary ¶

func (m *LolChampionsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsLoginSession) UnmarshalBinary ¶

func (m *LolChampionsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsLoginSession) Validate ¶

func (m *LolChampionsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol champions login session

type LolChampionsLoginSessionStates ¶

type LolChampionsLoginSessionStates string

LolChampionsLoginSessionStates lol champions login session states swagger:model LolChampionsLoginSessionStates

const (

	// LolChampionsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolChampionsLoginSessionStatesINPROGRESS LolChampionsLoginSessionStates = "IN_PROGRESS"

	// LolChampionsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolChampionsLoginSessionStatesSUCCEEDED LolChampionsLoginSessionStates = "SUCCEEDED"

	// LolChampionsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolChampionsLoginSessionStatesLOGGINGOUT LolChampionsLoginSessionStates = "LOGGING_OUT"

	// LolChampionsLoginSessionStatesERROR captures enum value "ERROR"
	LolChampionsLoginSessionStatesERROR LolChampionsLoginSessionStates = "ERROR"
)

func (LolChampionsLoginSessionStates) Validate ¶

Validate validates this lol champions login session states

type LolChampionsPlayerNotification ¶

type LolChampionsPlayerNotification struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChampionsPlayerNotification lol champions player notification swagger:model LolChampionsPlayerNotification

func (*LolChampionsPlayerNotification) MarshalBinary ¶

func (m *LolChampionsPlayerNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsPlayerNotification) UnmarshalBinary ¶

func (m *LolChampionsPlayerNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsPlayerNotification) Validate ¶

func (m *LolChampionsPlayerNotification) Validate(formats strfmt.Registry) error

Validate validates this lol champions player notification

type LolChampionsSummoner ¶

type LolChampionsSummoner struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolChampionsSummoner lol champions summoner swagger:model LolChampionsSummoner

func (*LolChampionsSummoner) MarshalBinary ¶

func (m *LolChampionsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChampionsSummoner) UnmarshalBinary ¶

func (m *LolChampionsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChampionsSummoner) Validate ¶

func (m *LolChampionsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol champions summoner

type LolChatAccountState ¶

type LolChatAccountState string

LolChatAccountState lol chat account state swagger:model LolChatAccountState

const (

	// LolChatAccountStateOffline captures enum value "offline"
	LolChatAccountStateOffline LolChatAccountState = "offline"

	// LolChatAccountStateMobile captures enum value "mobile"
	LolChatAccountStateMobile LolChatAccountState = "mobile"

	// LolChatAccountStateAway captures enum value "away"
	LolChatAccountStateAway LolChatAccountState = "away"

	// LolChatAccountStateChat captures enum value "chat"
	LolChatAccountStateChat LolChatAccountState = "chat"

	// LolChatAccountStateDnd captures enum value "dnd"
	LolChatAccountStateDnd LolChatAccountState = "dnd"
)

func (LolChatAccountState) Validate ¶

func (m LolChatAccountState) Validate(formats strfmt.Registry) error

Validate validates this lol chat account state

type LolChatActiveConversationResource ¶

type LolChatActiveConversationResource struct {

	// id
	ID string `json:"id,omitempty"`
}

LolChatActiveConversationResource lol chat active conversation resource swagger:model LolChatActiveConversationResource

func (*LolChatActiveConversationResource) MarshalBinary ¶

func (m *LolChatActiveConversationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatActiveConversationResource) UnmarshalBinary ¶

func (m *LolChatActiveConversationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatActiveConversationResource) Validate ¶

Validate validates this lol chat active conversation resource

type LolChatAuthResourcePlain ¶

type LolChatAuthResourcePlain struct {

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// password
	Password string `json:"password,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolChatAuthResourcePlain lol chat auth resource plain swagger:model LolChatAuthResourcePlain

func (*LolChatAuthResourcePlain) MarshalBinary ¶

func (m *LolChatAuthResourcePlain) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatAuthResourcePlain) UnmarshalBinary ¶

func (m *LolChatAuthResourcePlain) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatAuthResourcePlain) Validate ¶

func (m *LolChatAuthResourcePlain) Validate(formats strfmt.Registry) error

Validate validates this lol chat auth resource plain

type LolChatAuthResourceRsoAccessToken ¶

type LolChatAuthResourceRsoAccessToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolChatAuthResourceRsoAccessToken lol chat auth resource rso access token swagger:model LolChatAuthResourceRsoAccessToken

func (*LolChatAuthResourceRsoAccessToken) MarshalBinary ¶

func (m *LolChatAuthResourceRsoAccessToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatAuthResourceRsoAccessToken) UnmarshalBinary ¶

func (m *LolChatAuthResourceRsoAccessToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatAuthResourceRsoAccessToken) Validate ¶

Validate validates this lol chat auth resource rso access token

type LolChatAuthType ¶

type LolChatAuthType string

LolChatAuthType lol chat auth type swagger:model LolChatAuthType

const (

	// LolChatAuthTypePlain captures enum value "plain"
	LolChatAuthTypePlain LolChatAuthType = "plain"

	// LolChatAuthTypeRsoCreate captures enum value "rsoCreate"
	LolChatAuthTypeRsoCreate LolChatAuthType = "rsoCreate"

	// LolChatAuthTypeRsoRefresh captures enum value "rsoRefresh"
	LolChatAuthTypeRsoRefresh LolChatAuthType = "rsoRefresh"
)

func (LolChatAuthType) Validate ¶

func (m LolChatAuthType) Validate(formats strfmt.Registry) error

Validate validates this lol chat auth type

type LolChatBlocked ¶

type LolChatBlocked struct {

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`
}

LolChatBlocked lol chat blocked swagger:model LolChatBlocked

func (*LolChatBlocked) MarshalBinary ¶

func (m *LolChatBlocked) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatBlocked) UnmarshalBinary ¶

func (m *LolChatBlocked) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatBlocked) Validate ¶

func (m *LolChatBlocked) Validate(formats strfmt.Registry) error

Validate validates this lol chat blocked

type LolChatBlockedList ¶

type LolChatBlockedList struct {

	// blocked
	Blocked []*LolChatBlocked `json:"blocked"`
}

LolChatBlockedList lol chat blocked list swagger:model LolChatBlockedList

func (*LolChatBlockedList) MarshalBinary ¶

func (m *LolChatBlockedList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatBlockedList) UnmarshalBinary ¶

func (m *LolChatBlockedList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatBlockedList) Validate ¶

func (m *LolChatBlockedList) Validate(formats strfmt.Registry) error

Validate validates this lol chat blocked list

type LolChatBlockedPlayerResource ¶

type LolChatBlockedPlayerResource struct {

	// game name
	GameName string `json:"gameName,omitempty"`

	// game tag
	GameTag string `json:"gameTag,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolChatBlockedPlayerResource lol chat blocked player resource swagger:model LolChatBlockedPlayerResource

func (*LolChatBlockedPlayerResource) MarshalBinary ¶

func (m *LolChatBlockedPlayerResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatBlockedPlayerResource) UnmarshalBinary ¶

func (m *LolChatBlockedPlayerResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatBlockedPlayerResource) Validate ¶

func (m *LolChatBlockedPlayerResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat blocked player resource

type LolChatChampSelection ¶

type LolChatChampSelection struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// selected skin index
	SelectedSkinIndex int32 `json:"selectedSkinIndex,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`
}

LolChatChampSelection lol chat champ selection swagger:model LolChatChampSelection

func (*LolChatChampSelection) MarshalBinary ¶

func (m *LolChatChampSelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChampSelection) UnmarshalBinary ¶

func (m *LolChatChampSelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChampSelection) Validate ¶

func (m *LolChatChampSelection) Validate(formats strfmt.Registry) error

Validate validates this lol chat champ selection

type LolChatChatDomainConfig ¶

type LolChatChatDomainConfig struct {

	// champ select domain name
	ChampSelectDomainName string `json:"ChampSelectDomainName,omitempty"`

	// club domain name
	ClubDomainName string `json:"ClubDomainName,omitempty"`

	// custom game domain name
	CustomGameDomainName string `json:"CustomGameDomainName,omitempty"`

	// p2 p domain name
	P2PDomainName string `json:"P2PDomainName,omitempty"`

	// post game domain name
	PostGameDomainName string `json:"PostGameDomainName,omitempty"`
}

LolChatChatDomainConfig lol chat chat domain config swagger:model LolChatChatDomainConfig

func (*LolChatChatDomainConfig) MarshalBinary ¶

func (m *LolChatChatDomainConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatDomainConfig) UnmarshalBinary ¶

func (m *LolChatChatDomainConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatDomainConfig) Validate ¶

func (m *LolChatChatDomainConfig) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat domain config

type LolChatChatFriendUpdate ¶

type LolChatChatFriendUpdate struct {

	// group
	Group string `json:"group,omitempty"`

	// note
	Note string `json:"note,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`
}

LolChatChatFriendUpdate lol chat chat friend update swagger:model LolChatChatFriendUpdate

func (*LolChatChatFriendUpdate) MarshalBinary ¶

func (m *LolChatChatFriendUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatFriendUpdate) UnmarshalBinary ¶

func (m *LolChatChatFriendUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatFriendUpdate) Validate ¶

func (m *LolChatChatFriendUpdate) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat friend update

type LolChatChatMessage ¶

type LolChatChatMessage struct {

	// body
	Body string `json:"body,omitempty"`

	// cid
	Cid string `json:"cid,omitempty"`

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// mid
	Mid string `json:"mid,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// read
	Read bool `json:"read,omitempty"`

	// time
	Time string `json:"time,omitempty"`

	// type
	Type LolChatMessageType `json:"type,omitempty"`
}

LolChatChatMessage lol chat chat message swagger:model LolChatChatMessage

func (*LolChatChatMessage) MarshalBinary ¶

func (m *LolChatChatMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatMessage) UnmarshalBinary ¶

func (m *LolChatChatMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatMessage) Validate ¶

func (m *LolChatChatMessage) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat message

type LolChatChatMessageList ¶

type LolChatChatMessageList struct {

	// messages
	Messages []*LolChatChatMessage `json:"messages"`
}

LolChatChatMessageList lol chat chat message list swagger:model LolChatChatMessageList

func (*LolChatChatMessageList) MarshalBinary ¶

func (m *LolChatChatMessageList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatMessageList) UnmarshalBinary ¶

func (m *LolChatChatMessageList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatMessageList) Validate ¶

func (m *LolChatChatMessageList) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat message list

type LolChatChatPlatformLoginSession ¶

type LolChatChatPlatformLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// is new player
	IsNewPlayer bool `json:"isNewPlayer,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolChatChatPlatformLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// user auth token
	UserAuthToken string `json:"userAuthToken,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolChatChatPlatformLoginSession lol chat chat platform login session swagger:model LolChatChatPlatformLoginSession

func (*LolChatChatPlatformLoginSession) MarshalBinary ¶

func (m *LolChatChatPlatformLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatPlatformLoginSession) UnmarshalBinary ¶

func (m *LolChatChatPlatformLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatPlatformLoginSession) Validate ¶

Validate validates this lol chat chat platform login session

type LolChatChatPlatformLoginSessionState ¶

type LolChatChatPlatformLoginSessionState string

LolChatChatPlatformLoginSessionState lol chat chat platform login session state swagger:model LolChatChatPlatformLoginSessionState

const (

	// LolChatChatPlatformLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolChatChatPlatformLoginSessionStateINPROGRESS LolChatChatPlatformLoginSessionState = "IN_PROGRESS"

	// LolChatChatPlatformLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolChatChatPlatformLoginSessionStateSUCCEEDED LolChatChatPlatformLoginSessionState = "SUCCEEDED"

	// LolChatChatPlatformLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolChatChatPlatformLoginSessionStateLOGGINGOUT LolChatChatPlatformLoginSessionState = "LOGGING_OUT"

	// LolChatChatPlatformLoginSessionStateERROR captures enum value "ERROR"
	LolChatChatPlatformLoginSessionStateERROR LolChatChatPlatformLoginSessionState = "ERROR"
)

func (LolChatChatPlatformLoginSessionState) Validate ¶

Validate validates this lol chat chat platform login session state

type LolChatChatServiceDynamicClientConfig ¶

type LolChatChatServiceDynamicClientConfig struct {

	// chat domain
	ChatDomain *LolChatChatDomainConfig `json:"ChatDomain,omitempty"`

	// lcu social
	LcuSocial *LolChatLcuSocialConfig `json:"LcuSocial,omitempty"`
}

LolChatChatServiceDynamicClientConfig lol chat chat service dynamic client config swagger:model LolChatChatServiceDynamicClientConfig

func (*LolChatChatServiceDynamicClientConfig) MarshalBinary ¶

func (m *LolChatChatServiceDynamicClientConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatServiceDynamicClientConfig) UnmarshalBinary ¶

func (m *LolChatChatServiceDynamicClientConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatServiceDynamicClientConfig) Validate ¶

Validate validates this lol chat chat service dynamic client config

type LolChatChatSessionState ¶

type LolChatChatSessionState string

LolChatChatSessionState lol chat chat session state swagger:model LolChatChatSessionState

const (

	// LolChatChatSessionStateDisconnected captures enum value "disconnected"
	LolChatChatSessionStateDisconnected LolChatChatSessionState = "disconnected"

	// LolChatChatSessionStateConnecting captures enum value "connecting"
	LolChatChatSessionStateConnecting LolChatChatSessionState = "connecting"

	// LolChatChatSessionStateConnected captures enum value "connected"
	LolChatChatSessionStateConnected LolChatChatSessionState = "connected"
)

func (LolChatChatSessionState) Validate ¶

func (m LolChatChatSessionState) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat session state

type LolChatChatSettings ¶

type LolChatChatSettings struct {

	// bounce dock icon enabled
	BounceDockIconEnabled bool `json:"bounceDockIconEnabled,omitempty"`

	// chat status message
	ChatStatusMessage string `json:"chat-status-message,omitempty"`

	// chat filter disabled
	ChatFilterDisabled bool `json:"chatFilterDisabled,omitempty"`

	// chat g b g
	ChatGBG bool `json:"chatGBG,omitempty"`

	// chat group mobile
	ChatGroupMobile bool `json:"chatGroupMobile,omitempty"`

	// chat group offline
	ChatGroupOffline bool `json:"chatGroupOffline,omitempty"`

	// chat window
	ChatWindow *LolChatChatWindowSettings `json:"chatWindow,omitempty"`

	// chat window docked height
	ChatWindowDockedHeight int32 `json:"chatWindowDockedHeight,omitempty"`

	// closed conversations
	ClosedConversations map[string]int64 `json:"closed-conversations,omitempty"`

	// friend request toasts disabled
	FriendRequestToastsDisabled bool `json:"friendRequestToastsDisabled,omitempty"`

	// hidden conversations
	HiddenConversations map[string]int64 `json:"hidden-conversations,omitempty"`

	// link click warning enabled
	LinkClickWarningEnabled bool `json:"linkClickWarningEnabled,omitempty"`

	// message notifications enabled
	MessageNotificationsEnabled bool `json:"messageNotificationsEnabled,omitempty"`

	// more unreads enabled
	MoreUnreadsEnabled bool `json:"moreUnreadsEnabled,omitempty"`

	// muted conversations
	MutedConversations map[string]int64 `json:"muted-conversations,omitempty"`

	// recently played first open
	RecentlyPlayedFirstOpen bool `json:"recentlyPlayedFirstOpen,omitempty"`

	// recently played open
	RecentlyPlayedOpen bool `json:"recentlyPlayedOpen,omitempty"`

	// roster group collapsed
	RosterGroupCollapsed map[string]bool `json:"roster-group-collapsed,omitempty"`

	// show when typing enabled
	ShowWhenTypingEnabled bool `json:"showWhenTypingEnabled,omitempty"`

	// sort by
	SortBy string `json:"sortBy,omitempty"`

	// use player preferences
	UsePlayerPreferences bool `json:"usePlayerPreferences,omitempty"`
}

LolChatChatSettings lol chat chat settings swagger:model LolChatChatSettings

func (*LolChatChatSettings) MarshalBinary ¶

func (m *LolChatChatSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatSettings) UnmarshalBinary ¶

func (m *LolChatChatSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatSettings) Validate ¶

func (m *LolChatChatSettings) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat settings

type LolChatChatSummoner ¶

type LolChatChatSummoner struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolChatChatSummoner lol chat chat summoner swagger:model LolChatChatSummoner

func (*LolChatChatSummoner) MarshalBinary ¶

func (m *LolChatChatSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatSummoner) UnmarshalBinary ¶

func (m *LolChatChatSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatSummoner) Validate ¶

func (m *LolChatChatSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat summoner

type LolChatChatWindowSettings ¶

type LolChatChatWindowSettings struct {

	// detached
	Detached bool `json:"detached,omitempty"`

	// height
	Height int32 `json:"height,omitempty"`

	// left
	Left int32 `json:"left,omitempty"`

	// top
	Top int32 `json:"top,omitempty"`

	// width
	Width int32 `json:"width,omitempty"`
}

LolChatChatWindowSettings lol chat chat window settings swagger:model LolChatChatWindowSettings

func (*LolChatChatWindowSettings) MarshalBinary ¶

func (m *LolChatChatWindowSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatChatWindowSettings) UnmarshalBinary ¶

func (m *LolChatChatWindowSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatChatWindowSettings) Validate ¶

func (m *LolChatChatWindowSettings) Validate(formats strfmt.Registry) error

Validate validates this lol chat chat window settings

type LolChatCidBody ¶

type LolChatCidBody struct {

	// cid
	Cid string `json:"cid,omitempty"`
}

LolChatCidBody lol chat cid body swagger:model LolChatCidBody

func (*LolChatCidBody) MarshalBinary ¶

func (m *LolChatCidBody) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatCidBody) UnmarshalBinary ¶

func (m *LolChatCidBody) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatCidBody) Validate ¶

func (m *LolChatCidBody) Validate(formats strfmt.Registry) error

Validate validates this lol chat cid body

type LolChatConfigReadinessEnum ¶

type LolChatConfigReadinessEnum string

LolChatConfigReadinessEnum lol chat config readiness enum swagger:model LolChatConfigReadinessEnum

const (

	// LolChatConfigReadinessEnumNotReady captures enum value "NotReady"
	LolChatConfigReadinessEnumNotReady LolChatConfigReadinessEnum = "NotReady"

	// LolChatConfigReadinessEnumReady captures enum value "Ready"
	LolChatConfigReadinessEnumReady LolChatConfigReadinessEnum = "Ready"

	// LolChatConfigReadinessEnumDisabled captures enum value "Disabled"
	LolChatConfigReadinessEnumDisabled LolChatConfigReadinessEnum = "Disabled"
)

func (LolChatConfigReadinessEnum) Validate ¶

func (m LolChatConfigReadinessEnum) Validate(formats strfmt.Registry) error

Validate validates this lol chat config readiness enum

type LolChatConfigStatus ¶

type LolChatConfigStatus struct {

	// readiness
	Readiness LolChatConfigReadinessEnum `json:"readiness,omitempty"`
}

LolChatConfigStatus lol chat config status swagger:model LolChatConfigStatus

func (*LolChatConfigStatus) MarshalBinary ¶

func (m *LolChatConfigStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatConfigStatus) UnmarshalBinary ¶

func (m *LolChatConfigStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatConfigStatus) Validate ¶

func (m *LolChatConfigStatus) Validate(formats strfmt.Registry) error

Validate validates this lol chat config status

type LolChatConfigType ¶

type LolChatConfigType string

LolChatConfigType lol chat config type swagger:model LolChatConfigType

const (

	// LolChatConfigTypePublic captures enum value "public"
	LolChatConfigTypePublic LolChatConfigType = "public"

	// LolChatConfigTypePlayer captures enum value "player"
	LolChatConfigTypePlayer LolChatConfigType = "player"
)

func (LolChatConfigType) Validate ¶

func (m LolChatConfigType) Validate(formats strfmt.Registry) error

Validate validates this lol chat config type

type LolChatContentCookies ¶

type LolChatContentCookies struct {

	// content id
	ContentID string `json:"content_id,omitempty"`

	// content path
	ContentPath string `json:"content_path,omitempty"`

	// cookies
	Cookies []*LolChatcookie `json:"cookies"`
}

LolChatContentCookies lol chat content cookies swagger:model LolChatContentCookies

func (*LolChatContentCookies) MarshalBinary ¶

func (m *LolChatContentCookies) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatContentCookies) UnmarshalBinary ¶

func (m *LolChatContentCookies) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatContentCookies) Validate ¶

func (m *LolChatContentCookies) Validate(formats strfmt.Registry) error

Validate validates this lol chat content cookies

type LolChatConversation ¶

type LolChatConversation struct {

	// cid
	Cid string `json:"cid,omitempty"`

	// mid
	Mid string `json:"mid,omitempty"`

	// muted
	Muted bool `json:"muted,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// unread count
	UnreadCount int64 `json:"unread_count,omitempty"`
}

LolChatConversation lol chat conversation swagger:model LolChatConversation

func (*LolChatConversation) MarshalBinary ¶

func (m *LolChatConversation) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatConversation) UnmarshalBinary ¶

func (m *LolChatConversation) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatConversation) Validate ¶

func (m *LolChatConversation) Validate(formats strfmt.Registry) error

Validate validates this lol chat conversation

type LolChatConversationJoinFederated ¶

type LolChatConversationJoinFederated struct {

	// domain
	Domain string `json:"domain,omitempty"`

	// hidden
	Hidden bool `json:"hidden,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// password
	Password string `json:"password,omitempty"`

	// target region
	TargetRegion string `json:"targetRegion,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChatConversationJoinFederated lol chat conversation join federated swagger:model LolChatConversationJoinFederated

func (*LolChatConversationJoinFederated) MarshalBinary ¶

func (m *LolChatConversationJoinFederated) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatConversationJoinFederated) UnmarshalBinary ¶

func (m *LolChatConversationJoinFederated) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatConversationJoinFederated) Validate ¶

Validate validates this lol chat conversation join federated

type LolChatConversationList ¶

type LolChatConversationList struct {

	// conversations
	Conversations []*LolChatConversation `json:"conversations"`
}

LolChatConversationList lol chat conversation list swagger:model LolChatConversationList

func (*LolChatConversationList) MarshalBinary ¶

func (m *LolChatConversationList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatConversationList) UnmarshalBinary ¶

func (m *LolChatConversationList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatConversationList) Validate ¶

func (m *LolChatConversationList) Validate(formats strfmt.Registry) error

Validate validates this lol chat conversation list

type LolChatConversationMessageResource ¶

type LolChatConversationMessageResource struct {

	// body
	Body string `json:"body,omitempty"`

	// from Id
	FromID string `json:"fromId,omitempty"`

	// from pid
	FromPid string `json:"fromPid,omitempty"`

	// from summoner Id
	FromSummonerID int64 `json:"fromSummonerId,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is historical
	IsHistorical bool `json:"isHistorical,omitempty"`

	// timestamp
	Timestamp string `json:"timestamp,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChatConversationMessageResource lol chat conversation message resource swagger:model LolChatConversationMessageResource

func (*LolChatConversationMessageResource) MarshalBinary ¶

func (m *LolChatConversationMessageResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatConversationMessageResource) UnmarshalBinary ¶

func (m *LolChatConversationMessageResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatConversationMessageResource) Validate ¶

Validate validates this lol chat conversation message resource

type LolChatConversationResource ¶

type LolChatConversationResource struct {

	// game name
	GameName string `json:"gameName,omitempty"`

	// game tag
	GameTag string `json:"gameTag,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// inviter Id
	InviterID string `json:"inviterId,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// last message
	LastMessage *LolChatConversationMessageResource `json:"lastMessage,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// password
	Password string `json:"password,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// target region
	TargetRegion string `json:"targetRegion,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// unread message count
	UnreadMessageCount int64 `json:"unreadMessageCount,omitempty"`
}

LolChatConversationResource lol chat conversation resource swagger:model LolChatConversationResource

func (*LolChatConversationResource) MarshalBinary ¶

func (m *LolChatConversationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatConversationResource) UnmarshalBinary ¶

func (m *LolChatConversationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatConversationResource) Validate ¶

func (m *LolChatConversationResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat conversation resource

type LolChatConversationUpdate ¶

type LolChatConversationUpdate struct {

	// cid
	Cid string `json:"cid,omitempty"`

	// hidden
	Hidden bool `json:"hidden,omitempty"`

	// muted
	Muted bool `json:"muted,omitempty"`
}

LolChatConversationUpdate lol chat conversation update swagger:model LolChatConversationUpdate

func (*LolChatConversationUpdate) MarshalBinary ¶

func (m *LolChatConversationUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatConversationUpdate) UnmarshalBinary ¶

func (m *LolChatConversationUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatConversationUpdate) Validate ¶

func (m *LolChatConversationUpdate) Validate(formats strfmt.Registry) error

Validate validates this lol chat conversation update

type LolChatDebugResource ¶

type LolChatDebugResource struct {

	// async wait interval
	AsyncWaitInterval int32 `json:"asyncWaitInterval,omitempty"`

	// enable chat filtering
	EnableChatFiltering bool `json:"enableChatFiltering,omitempty"`

	// fail all chat login
	FailAllChatLogin bool `json:"failAllChatLogin,omitempty"`

	// fail next chat login
	FailNextChatLogin bool `json:"failNextChatLogin,omitempty"`

	// fail next chat logout
	FailNextChatLogout bool `json:"failNextChatLogout,omitempty"`

	// fail next keep alive
	FailNextKeepAlive bool `json:"failNextKeepAlive,omitempty"`

	// is XMPP logging enabled
	IsXMPPLoggingEnabled bool `json:"isXMPPLoggingEnabled,omitempty"`

	// keep alive interval
	KeepAliveInterval int32 `json:"keepAliveInterval,omitempty"`

	// max reconnect interval
	MaxReconnectInterval int32 `json:"maxReconnectInterval,omitempty"`

	// min reconnect interval
	MinReconnectInterval int32 `json:"minReconnectInterval,omitempty"`

	// silence chat while in game
	SilenceChatWhileInGame bool `json:"silenceChatWhileInGame,omitempty"`

	// trigger chat disconnect
	TriggerChatDisconnect bool `json:"triggerChatDisconnect,omitempty"`
}

LolChatDebugResource lol chat debug resource swagger:model LolChatDebugResource

func (*LolChatDebugResource) MarshalBinary ¶

func (m *LolChatDebugResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatDebugResource) UnmarshalBinary ¶

func (m *LolChatDebugResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatDebugResource) Validate ¶

func (m *LolChatDebugResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat debug resource

type LolChatError ¶

type LolChatError struct {

	// cid
	Cid string `json:"cid,omitempty"`

	// class
	Class string `json:"class,omitempty"`

	// code
	Code string `json:"code,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// subtype
	Subtype string `json:"subtype,omitempty"`

	// text
	Text string `json:"text,omitempty"`

	// ts
	Ts string `json:"ts,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChatError lol chat error swagger:model LolChatError

func (*LolChatError) MarshalBinary ¶

func (m *LolChatError) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatError) UnmarshalBinary ¶

func (m *LolChatError) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatError) Validate ¶

func (m *LolChatError) Validate(formats strfmt.Registry) error

Validate validates this lol chat error

type LolChatErrorList ¶

type LolChatErrorList struct {

	// errors
	Errors []*LolChatError `json:"errors"`
}

LolChatErrorList lol chat error list swagger:model LolChatErrorList

func (*LolChatErrorList) MarshalBinary ¶

func (m *LolChatErrorList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatErrorList) UnmarshalBinary ¶

func (m *LolChatErrorList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatErrorList) Validate ¶

func (m *LolChatErrorList) Validate(formats strfmt.Registry) error

Validate validates this lol chat error list

type LolChatErrorResource ¶

type LolChatErrorResource struct {

	// code
	Code int64 `json:"code,omitempty"`

	// from
	From string `json:"from,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// text
	Text string `json:"text,omitempty"`
}

LolChatErrorResource lol chat error resource swagger:model LolChatErrorResource

func (*LolChatErrorResource) MarshalBinary ¶

func (m *LolChatErrorResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatErrorResource) UnmarshalBinary ¶

func (m *LolChatErrorResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatErrorResource) Validate ¶

func (m *LolChatErrorResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat error resource

type LolChatFriend ¶

type LolChatFriend struct {

	// display group
	DisplayGroup string `json:"displayGroup,omitempty"`

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// group
	Group string `json:"group,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// note
	Note string `json:"note,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`
}

LolChatFriend lol chat friend swagger:model LolChatFriend

func (*LolChatFriend) MarshalBinary ¶

func (m *LolChatFriend) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriend) UnmarshalBinary ¶

func (m *LolChatFriend) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriend) Validate ¶

func (m *LolChatFriend) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend

type LolChatFriendCountsResource ¶

type LolChatFriendCountsResource struct {

	// num friends
	NumFriends int32 `json:"numFriends,omitempty"`

	// num friends available
	NumFriendsAvailable int32 `json:"numFriendsAvailable,omitempty"`

	// num friends away
	NumFriendsAway int32 `json:"numFriendsAway,omitempty"`

	// num friends in champ select
	NumFriendsInChampSelect int32 `json:"numFriendsInChampSelect,omitempty"`

	// num friends in game
	NumFriendsInGame int32 `json:"numFriendsInGame,omitempty"`

	// num friends in queue
	NumFriendsInQueue int32 `json:"numFriendsInQueue,omitempty"`

	// num friends mobile
	NumFriendsMobile int32 `json:"numFriendsMobile,omitempty"`

	// num friends online
	NumFriendsOnline int32 `json:"numFriendsOnline,omitempty"`
}

LolChatFriendCountsResource lol chat friend counts resource swagger:model LolChatFriendCountsResource

func (*LolChatFriendCountsResource) MarshalBinary ¶

func (m *LolChatFriendCountsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendCountsResource) UnmarshalBinary ¶

func (m *LolChatFriendCountsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendCountsResource) Validate ¶

func (m *LolChatFriendCountsResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend counts resource

type LolChatFriendGroup ¶

type LolChatFriendGroup struct {

	// collapsed
	Collapsed bool `json:"collapsed,omitempty"`

	// is meta group
	IsMetaGroup bool `json:"isMetaGroup,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolChatFriendGroup lol chat friend group swagger:model LolChatFriendGroup

func (*LolChatFriendGroup) MarshalBinary ¶

func (m *LolChatFriendGroup) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendGroup) UnmarshalBinary ¶

func (m *LolChatFriendGroup) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendGroup) Validate ¶

func (m *LolChatFriendGroup) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend group

type LolChatFriendGroupCreate ¶

type LolChatFriendGroupCreate struct {

	// collapsed
	Collapsed bool `json:"collapsed,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolChatFriendGroupCreate lol chat friend group create swagger:model LolChatFriendGroupCreate

func (*LolChatFriendGroupCreate) MarshalBinary ¶

func (m *LolChatFriendGroupCreate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendGroupCreate) UnmarshalBinary ¶

func (m *LolChatFriendGroupCreate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendGroupCreate) Validate ¶

func (m *LolChatFriendGroupCreate) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend group create

type LolChatFriendGroupList ¶

type LolChatFriendGroupList struct {

	// groups
	Groups []*LolChatFriendGroup `json:"groups"`
}

LolChatFriendGroupList lol chat friend group list swagger:model LolChatFriendGroupList

func (*LolChatFriendGroupList) MarshalBinary ¶

func (m *LolChatFriendGroupList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendGroupList) UnmarshalBinary ¶

func (m *LolChatFriendGroupList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendGroupList) Validate ¶

func (m *LolChatFriendGroupList) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend group list

type LolChatFriendGroupOrder ¶

type LolChatFriendGroupOrder struct {

	// groups
	Groups []string `json:"groups"`
}

LolChatFriendGroupOrder lol chat friend group order swagger:model LolChatFriendGroupOrder

func (*LolChatFriendGroupOrder) MarshalBinary ¶

func (m *LolChatFriendGroupOrder) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendGroupOrder) UnmarshalBinary ¶

func (m *LolChatFriendGroupOrder) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendGroupOrder) Validate ¶

func (m *LolChatFriendGroupOrder) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend group order

type LolChatFriendGroupUpdate ¶

type LolChatFriendGroupUpdate struct {

	// collapsed
	Collapsed bool `json:"collapsed,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// new name
	NewName string `json:"new_name,omitempty"`
}

LolChatFriendGroupUpdate lol chat friend group update swagger:model LolChatFriendGroupUpdate

func (*LolChatFriendGroupUpdate) MarshalBinary ¶

func (m *LolChatFriendGroupUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendGroupUpdate) UnmarshalBinary ¶

func (m *LolChatFriendGroupUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendGroupUpdate) Validate ¶

func (m *LolChatFriendGroupUpdate) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend group update

type LolChatFriendList ¶

type LolChatFriendList struct {

	// friends
	Friends []*LolChatFriend `json:"friends"`
}

LolChatFriendList lol chat friend list swagger:model LolChatFriendList

func (*LolChatFriendList) MarshalBinary ¶

func (m *LolChatFriendList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendList) UnmarshalBinary ¶

func (m *LolChatFriendList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendList) Validate ¶

func (m *LolChatFriendList) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend list

type LolChatFriendRequest ¶

type LolChatFriendRequest struct {

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// note
	Note string `json:"note,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// subscription
	Subscription LolChatFriendSubscriptionType `json:"subscription,omitempty"`
}

LolChatFriendRequest lol chat friend request swagger:model LolChatFriendRequest

func (*LolChatFriendRequest) MarshalBinary ¶

func (m *LolChatFriendRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendRequest) UnmarshalBinary ¶

func (m *LolChatFriendRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendRequest) Validate ¶

func (m *LolChatFriendRequest) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend request

type LolChatFriendRequestAdd ¶

type LolChatFriendRequestAdd struct {

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// note
	Note string `json:"note,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`
}

LolChatFriendRequestAdd lol chat friend request add swagger:model LolChatFriendRequestAdd

func (*LolChatFriendRequestAdd) MarshalBinary ¶

func (m *LolChatFriendRequestAdd) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendRequestAdd) UnmarshalBinary ¶

func (m *LolChatFriendRequestAdd) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendRequestAdd) Validate ¶

func (m *LolChatFriendRequestAdd) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend request add

type LolChatFriendRequestDirection ¶

type LolChatFriendRequestDirection string

LolChatFriendRequestDirection lol chat friend request direction swagger:model LolChatFriendRequestDirection

const (

	// LolChatFriendRequestDirectionIn captures enum value "in"
	LolChatFriendRequestDirectionIn LolChatFriendRequestDirection = "in"

	// LolChatFriendRequestDirectionOut captures enum value "out"
	LolChatFriendRequestDirectionOut LolChatFriendRequestDirection = "out"

	// LolChatFriendRequestDirectionBoth captures enum value "both"
	LolChatFriendRequestDirectionBoth LolChatFriendRequestDirection = "both"
)

func (LolChatFriendRequestDirection) Validate ¶

func (m LolChatFriendRequestDirection) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend request direction

type LolChatFriendRequestList ¶

type LolChatFriendRequestList struct {

	// requests
	Requests []*LolChatFriendRequest `json:"requests"`
}

LolChatFriendRequestList lol chat friend request list swagger:model LolChatFriendRequestList

func (*LolChatFriendRequestList) MarshalBinary ¶

func (m *LolChatFriendRequestList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendRequestList) UnmarshalBinary ¶

func (m *LolChatFriendRequestList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendRequestList) Validate ¶

func (m *LolChatFriendRequestList) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend request list

type LolChatFriendRequestResource ¶

type LolChatFriendRequestResource struct {

	// direction
	Direction LolChatFriendRequestDirection `json:"direction,omitempty"`

	// game name
	GameName string `json:"gameName,omitempty"`

	// game tag
	GameTag string `json:"gameTag,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// note
	Note string `json:"note,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolChatFriendRequestResource lol chat friend request resource swagger:model LolChatFriendRequestResource

func (*LolChatFriendRequestResource) MarshalBinary ¶

func (m *LolChatFriendRequestResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendRequestResource) UnmarshalBinary ¶

func (m *LolChatFriendRequestResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendRequestResource) Validate ¶

func (m *LolChatFriendRequestResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend request resource

type LolChatFriendResource ¶

type LolChatFriendResource struct {

	// availability
	Availability string `json:"availability,omitempty"`

	// basic
	Basic string `json:"basic,omitempty"`

	// display group Id
	DisplayGroupID int32 `json:"displayGroupId,omitempty"`

	// display group name
	DisplayGroupName string `json:"displayGroupName,omitempty"`

	// game name
	GameName string `json:"gameName,omitempty"`

	// game tag
	GameTag string `json:"gameTag,omitempty"`

	// group Id
	GroupID int32 `json:"groupId,omitempty"`

	// group name
	GroupName string `json:"groupName,omitempty"`

	// icon
	Icon int32 `json:"icon,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is p2 p conversation muted
	IsP2PConversationMuted bool `json:"isP2PConversationMuted,omitempty"`

	// last seen online timestamp
	LastSeenOnlineTimestamp string `json:"lastSeenOnlineTimestamp,omitempty"`

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// note
	Note string `json:"note,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// product
	Product string `json:"product,omitempty"`

	// product name
	ProductName string `json:"productName,omitempty"`

	// status message
	StatusMessage string `json:"statusMessage,omitempty"`

	// summary
	Summary string `json:"summary,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// time
	Time int64 `json:"time,omitempty"`
}

LolChatFriendResource lol chat friend resource swagger:model LolChatFriendResource

func (*LolChatFriendResource) MarshalBinary ¶

func (m *LolChatFriendResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatFriendResource) UnmarshalBinary ¶

func (m *LolChatFriendResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatFriendResource) Validate ¶

func (m *LolChatFriendResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend resource

type LolChatFriendSubscriptionType ¶

type LolChatFriendSubscriptionType string

LolChatFriendSubscriptionType lol chat friend subscription type swagger:model LolChatFriendSubscriptionType

const (

	// LolChatFriendSubscriptionTypePendingOut captures enum value "pending_out"
	LolChatFriendSubscriptionTypePendingOut LolChatFriendSubscriptionType = "pending_out"

	// LolChatFriendSubscriptionTypePendingIn captures enum value "pending_in"
	LolChatFriendSubscriptionTypePendingIn LolChatFriendSubscriptionType = "pending_in"
)

func (LolChatFriendSubscriptionType) Validate ¶

func (m LolChatFriendSubscriptionType) Validate(formats strfmt.Registry) error

Validate validates this lol chat friend subscription type

type LolChatGameDataChampionSummary ¶

type LolChatGameDataChampionSummary struct {

	// alias
	Alias string `json:"alias,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`
}

LolChatGameDataChampionSummary lol chat game data champion summary swagger:model LolChatGameDataChampionSummary

func (*LolChatGameDataChampionSummary) MarshalBinary ¶

func (m *LolChatGameDataChampionSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatGameDataChampionSummary) UnmarshalBinary ¶

func (m *LolChatGameDataChampionSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatGameDataChampionSummary) Validate ¶

func (m *LolChatGameDataChampionSummary) Validate(formats strfmt.Registry) error

Validate validates this lol chat game data champion summary

type LolChatGameflowGameData ¶

type LolChatGameflowGameData struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// player champion selections
	PlayerChampionSelections []*LolChatChampSelection `json:"playerChampionSelections"`

	// queue
	Queue *LolChatQueue `json:"queue,omitempty"`

	// team one
	TeamOne []*LolChatTeamPlayerEntry `json:"teamOne"`

	// team two
	TeamTwo []*LolChatTeamPlayerEntry `json:"teamTwo"`
}

LolChatGameflowGameData lol chat gameflow game data swagger:model LolChatGameflowGameData

func (*LolChatGameflowGameData) MarshalBinary ¶

func (m *LolChatGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatGameflowGameData) UnmarshalBinary ¶

func (m *LolChatGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatGameflowGameData) Validate ¶

func (m *LolChatGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol chat gameflow game data

type LolChatGameflowGameMap ¶

type LolChatGameflowGameMap struct {

	// id
	ID int64 `json:"id,omitempty"`
}

LolChatGameflowGameMap lol chat gameflow game map swagger:model LolChatGameflowGameMap

func (*LolChatGameflowGameMap) MarshalBinary ¶

func (m *LolChatGameflowGameMap) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatGameflowGameMap) UnmarshalBinary ¶

func (m *LolChatGameflowGameMap) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatGameflowGameMap) Validate ¶

func (m *LolChatGameflowGameMap) Validate(formats strfmt.Registry) error

Validate validates this lol chat gameflow game map

type LolChatGameflowPhase ¶

type LolChatGameflowPhase string

LolChatGameflowPhase lol chat gameflow phase swagger:model LolChatGameflowPhase

const (

	// LolChatGameflowPhaseNone captures enum value "None"
	LolChatGameflowPhaseNone LolChatGameflowPhase = "None"

	// LolChatGameflowPhaseLobby captures enum value "Lobby"
	LolChatGameflowPhaseLobby LolChatGameflowPhase = "Lobby"

	// LolChatGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolChatGameflowPhaseMatchmaking LolChatGameflowPhase = "Matchmaking"

	// LolChatGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolChatGameflowPhaseCheckedIntoTournament LolChatGameflowPhase = "CheckedIntoTournament"

	// LolChatGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolChatGameflowPhaseReadyCheck LolChatGameflowPhase = "ReadyCheck"

	// LolChatGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolChatGameflowPhaseChampSelect LolChatGameflowPhase = "ChampSelect"

	// LolChatGameflowPhaseGameStart captures enum value "GameStart"
	LolChatGameflowPhaseGameStart LolChatGameflowPhase = "GameStart"

	// LolChatGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolChatGameflowPhaseFailedToLaunch LolChatGameflowPhase = "FailedToLaunch"

	// LolChatGameflowPhaseInProgress captures enum value "InProgress"
	LolChatGameflowPhaseInProgress LolChatGameflowPhase = "InProgress"

	// LolChatGameflowPhaseReconnect captures enum value "Reconnect"
	LolChatGameflowPhaseReconnect LolChatGameflowPhase = "Reconnect"

	// LolChatGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolChatGameflowPhaseWaitingForStats LolChatGameflowPhase = "WaitingForStats"

	// LolChatGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolChatGameflowPhasePreEndOfGame LolChatGameflowPhase = "PreEndOfGame"

	// LolChatGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolChatGameflowPhaseEndOfGame LolChatGameflowPhase = "EndOfGame"

	// LolChatGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolChatGameflowPhaseTerminatedInError LolChatGameflowPhase = "TerminatedInError"
)

func (LolChatGameflowPhase) Validate ¶

func (m LolChatGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol chat gameflow phase

type LolChatGameflowSession ¶

type LolChatGameflowSession struct {

	// game data
	GameData *LolChatGameflowGameData `json:"gameData,omitempty"`

	// map
	Map *LolChatGameflowGameMap `json:"map,omitempty"`

	// phase
	Phase LolChatGameflowPhase `json:"phase,omitempty"`
}

LolChatGameflowSession lol chat gameflow session swagger:model LolChatGameflowSession

func (*LolChatGameflowSession) MarshalBinary ¶

func (m *LolChatGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatGameflowSession) UnmarshalBinary ¶

func (m *LolChatGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatGameflowSession) Validate ¶

func (m *LolChatGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol chat gameflow session

type LolChatGroupResource ¶

type LolChatGroupResource struct {

	// collapsed
	Collapsed bool `json:"collapsed,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is localized
	IsLocalized bool `json:"isLocalized,omitempty"`

	// is meta group
	IsMetaGroup bool `json:"isMetaGroup,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// priority
	Priority int32 `json:"priority,omitempty"`
}

LolChatGroupResource lol chat group resource swagger:model LolChatGroupResource

func (*LolChatGroupResource) MarshalBinary ¶

func (m *LolChatGroupResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatGroupResource) UnmarshalBinary ¶

func (m *LolChatGroupResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatGroupResource) Validate ¶

func (m *LolChatGroupResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat group resource

type LolChatIDBody ¶

type LolChatIDBody struct {

	// id
	ID string `json:"id,omitempty"`
}

LolChatIDBody lol chat Id body swagger:model LolChatIdBody

func (*LolChatIDBody) MarshalBinary ¶

func (m *LolChatIDBody) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatIDBody) UnmarshalBinary ¶

func (m *LolChatIDBody) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatIDBody) Validate ¶

func (m *LolChatIDBody) Validate(formats strfmt.Registry) error

Validate validates this lol chat Id body

type LolChatLcuSocialConfig ¶

type LolChatLcuSocialConfig struct {

	// aggressive scanning
	AggressiveScanning bool `json:"AggressiveScanning,omitempty"`

	// force chat filter
	ForceChatFilter bool `json:"ForceChatFilter,omitempty"`

	// queue job grace seconds
	QueueJobGraceSeconds int64 `json:"QueueJobGraceSeconds,omitempty"`

	// replace rich messages
	ReplaceRichMessages bool `json:"ReplaceRichMessages,omitempty"`

	// silence chat while in game
	SilenceChatWhileInGame bool `json:"SilenceChatWhileInGame,omitempty"`

	// game name tagline enabled
	GameNameTaglineEnabled bool `json:"gameNameTaglineEnabled,omitempty"`

	// platform to region map
	PlatformToRegionMap map[string]string `json:"platformToRegionMap,omitempty"`
}

LolChatLcuSocialConfig lol chat lcu social config swagger:model LolChatLcuSocialConfig

func (*LolChatLcuSocialConfig) MarshalBinary ¶

func (m *LolChatLcuSocialConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatLcuSocialConfig) UnmarshalBinary ¶

func (m *LolChatLcuSocialConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatLcuSocialConfig) Validate ¶

func (m *LolChatLcuSocialConfig) Validate(formats strfmt.Registry) error

Validate validates this lol chat lcu social config

type LolChatLeagueDivision ¶

type LolChatLeagueDivision string

LolChatLeagueDivision lol chat league division swagger:model LolChatLeagueDivision

const (

	// LolChatLeagueDivisionI captures enum value "I"
	LolChatLeagueDivisionI LolChatLeagueDivision = "I"

	// LolChatLeagueDivisionII captures enum value "II"
	LolChatLeagueDivisionII LolChatLeagueDivision = "II"

	// LolChatLeagueDivisionIII captures enum value "III"
	LolChatLeagueDivisionIII LolChatLeagueDivision = "III"

	// LolChatLeagueDivisionIV captures enum value "IV"
	LolChatLeagueDivisionIV LolChatLeagueDivision = "IV"

	// LolChatLeagueDivisionV captures enum value "V"
	LolChatLeagueDivisionV LolChatLeagueDivision = "V"

	// LolChatLeagueDivisionNA captures enum value "NA"
	LolChatLeagueDivisionNA LolChatLeagueDivision = "NA"
)

func (LolChatLeagueDivision) Validate ¶

func (m LolChatLeagueDivision) Validate(formats strfmt.Registry) error

Validate validates this lol chat league division

type LolChatLeagueQueueType ¶

type LolChatLeagueQueueType string

LolChatLeagueQueueType lol chat league queue type swagger:model LolChatLeagueQueueType

const (

	// LolChatLeagueQueueTypeNONE captures enum value "NONE"
	LolChatLeagueQueueTypeNONE LolChatLeagueQueueType = "NONE"

	// LolChatLeagueQueueTypeRANKEDSOLO5x5 captures enum value "RANKED_SOLO_5x5"
	LolChatLeagueQueueTypeRANKEDSOLO5x5 LolChatLeagueQueueType = "RANKED_SOLO_5x5"

	// LolChatLeagueQueueTypeRANKEDFLEXSR captures enum value "RANKED_FLEX_SR"
	LolChatLeagueQueueTypeRANKEDFLEXSR LolChatLeagueQueueType = "RANKED_FLEX_SR"

	// LolChatLeagueQueueTypeRANKEDFLEXTT captures enum value "RANKED_FLEX_TT"
	LolChatLeagueQueueTypeRANKEDFLEXTT LolChatLeagueQueueType = "RANKED_FLEX_TT"

	// LolChatLeagueQueueTypeRANKEDTFT captures enum value "RANKED_TFT"
	LolChatLeagueQueueTypeRANKEDTFT LolChatLeagueQueueType = "RANKED_TFT"
)

func (LolChatLeagueQueueType) Validate ¶

func (m LolChatLeagueQueueType) Validate(formats strfmt.Registry) error

Validate validates this lol chat league queue type

type LolChatLeagueTier ¶

type LolChatLeagueTier string

LolChatLeagueTier lol chat league tier swagger:model LolChatLeagueTier

const (

	// LolChatLeagueTierNONE captures enum value "NONE"
	LolChatLeagueTierNONE LolChatLeagueTier = "NONE"

	// LolChatLeagueTierIRON captures enum value "IRON"
	LolChatLeagueTierIRON LolChatLeagueTier = "IRON"

	// LolChatLeagueTierBRONZE captures enum value "BRONZE"
	LolChatLeagueTierBRONZE LolChatLeagueTier = "BRONZE"

	// LolChatLeagueTierSILVER captures enum value "SILVER"
	LolChatLeagueTierSILVER LolChatLeagueTier = "SILVER"

	// LolChatLeagueTierGOLD captures enum value "GOLD"
	LolChatLeagueTierGOLD LolChatLeagueTier = "GOLD"

	// LolChatLeagueTierPLATINUM captures enum value "PLATINUM"
	LolChatLeagueTierPLATINUM LolChatLeagueTier = "PLATINUM"

	// LolChatLeagueTierDIAMOND captures enum value "DIAMOND"
	LolChatLeagueTierDIAMOND LolChatLeagueTier = "DIAMOND"

	// LolChatLeagueTierMASTER captures enum value "MASTER"
	LolChatLeagueTierMASTER LolChatLeagueTier = "MASTER"

	// LolChatLeagueTierGRANDMASTER captures enum value "GRANDMASTER"
	LolChatLeagueTierGRANDMASTER LolChatLeagueTier = "GRANDMASTER"

	// LolChatLeagueTierCHALLENGER captures enum value "CHALLENGER"
	LolChatLeagueTierCHALLENGER LolChatLeagueTier = "CHALLENGER"
)

func (LolChatLeagueTier) Validate ¶

func (m LolChatLeagueTier) Validate(formats strfmt.Registry) error

Validate validates this lol chat league tier

type LolChatLobbyMember ¶

type LolChatLobbyMember struct {

	// id
	ID int64 `json:"id,omitempty"`

	// is owner
	IsOwner bool `json:"isOwner,omitempty"`
}

LolChatLobbyMember lol chat lobby member swagger:model LolChatLobbyMember

func (*LolChatLobbyMember) MarshalBinary ¶

func (m *LolChatLobbyMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatLobbyMember) UnmarshalBinary ¶

func (m *LolChatLobbyMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatLobbyMember) Validate ¶

func (m *LolChatLobbyMember) Validate(formats strfmt.Registry) error

Validate validates this lol chat lobby member

type LolChatLobbyPlayerStatus ¶

type LolChatLobbyPlayerStatus struct {

	// current lobby status
	CurrentLobbyStatus *LolChatLobbyStatus `json:"currentLobbyStatus,omitempty"`

	// last queued lobby status
	LastQueuedLobbyStatus *LolChatLobbyStatus `json:"lastQueuedLobbyStatus,omitempty"`
}

LolChatLobbyPlayerStatus lol chat lobby player status swagger:model LolChatLobbyPlayerStatus

func (*LolChatLobbyPlayerStatus) MarshalBinary ¶

func (m *LolChatLobbyPlayerStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatLobbyPlayerStatus) UnmarshalBinary ¶

func (m *LolChatLobbyPlayerStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatLobbyPlayerStatus) Validate ¶

func (m *LolChatLobbyPlayerStatus) Validate(formats strfmt.Registry) error

Validate validates this lol chat lobby player status

type LolChatLobbyStatus ¶

type LolChatLobbyStatus struct {

	// custom spectator policy
	CustomSpectatorPolicy LolChatQueueCustomGameSpectatorPolicy `json:"customSpectatorPolicy,omitempty"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is leader
	IsLeader bool `json:"isLeader,omitempty"`

	// is practice tool
	IsPracticeTool bool `json:"isPracticeTool,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolChatLobbyStatus lol chat lobby status swagger:model LolChatLobbyStatus

func (*LolChatLobbyStatus) MarshalBinary ¶

func (m *LolChatLobbyStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatLobbyStatus) UnmarshalBinary ¶

func (m *LolChatLobbyStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatLobbyStatus) Validate ¶

func (m *LolChatLobbyStatus) Validate(formats strfmt.Registry) error

Validate validates this lol chat lobby status

type LolChatMessage ¶

type LolChatMessage struct {

	// body
	Body string `json:"body,omitempty"`

	// cid
	Cid string `json:"cid,omitempty"`

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// mid
	Mid string `json:"mid,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// read
	Read bool `json:"read,omitempty"`

	// time
	Time string `json:"time,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChatMessage lol chat message swagger:model LolChatMessage

func (*LolChatMessage) MarshalBinary ¶

func (m *LolChatMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMessage) UnmarshalBinary ¶

func (m *LolChatMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMessage) Validate ¶

func (m *LolChatMessage) Validate(formats strfmt.Registry) error

Validate validates this lol chat message

type LolChatMessageList ¶

type LolChatMessageList struct {

	// messages
	Messages []*LolChatMessage `json:"messages"`
}

LolChatMessageList lol chat message list swagger:model LolChatMessageList

func (*LolChatMessageList) MarshalBinary ¶

func (m *LolChatMessageList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMessageList) UnmarshalBinary ¶

func (m *LolChatMessageList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMessageList) Validate ¶

func (m *LolChatMessageList) Validate(formats strfmt.Registry) error

Validate validates this lol chat message list

type LolChatMessagePost ¶

type LolChatMessagePost struct {

	// cid
	Cid string `json:"cid,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// type
	Type LolChatMessageType `json:"type,omitempty"`
}

LolChatMessagePost lol chat message post swagger:model LolChatMessagePost

func (*LolChatMessagePost) MarshalBinary ¶

func (m *LolChatMessagePost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMessagePost) UnmarshalBinary ¶

func (m *LolChatMessagePost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMessagePost) Validate ¶

func (m *LolChatMessagePost) Validate(formats strfmt.Registry) error

Validate validates this lol chat message post

type LolChatMessageSend ¶

type LolChatMessageSend struct {

	// message
	Message string `json:"message,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChatMessageSend lol chat message send swagger:model LolChatMessageSend

func (*LolChatMessageSend) MarshalBinary ¶

func (m *LolChatMessageSend) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMessageSend) UnmarshalBinary ¶

func (m *LolChatMessageSend) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMessageSend) Validate ¶

func (m *LolChatMessageSend) Validate(formats strfmt.Registry) error

Validate validates this lol chat message send

type LolChatMessageType ¶

type LolChatMessageType string

LolChatMessageType lol chat message type swagger:model LolChatMessageType

const (

	// LolChatMessageTypeChat captures enum value "chat"
	LolChatMessageTypeChat LolChatMessageType = "chat"

	// LolChatMessageTypeGroupchat captures enum value "groupchat"
	LolChatMessageTypeGroupchat LolChatMessageType = "groupchat"

	// LolChatMessageTypeDm captures enum value "dm"
	LolChatMessageTypeDm LolChatMessageType = "dm"

	// LolChatMessageTypeSystem captures enum value "system"
	LolChatMessageTypeSystem LolChatMessageType = "system"
)

func (LolChatMessageType) Validate ¶

func (m LolChatMessageType) Validate(formats strfmt.Registry) error

Validate validates this lol chat message type

type LolChatMultiGamePresence ¶

type LolChatMultiGamePresence struct {

	// actor
	Actor string `json:"actor,omitempty"`

	// basic
	Basic string `json:"basic,omitempty"`

	// details
	Details string `json:"details,omitempty"`

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// location
	Location string `json:"location,omitempty"`

	// msg
	Msg string `json:"msg,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// platform
	Platform string `json:"platform,omitempty"`

	// private
	Private string `json:"private,omitempty"`

	// private jwt
	PrivateJwt string `json:"privateJwt,omitempty"`

	// product
	Product string `json:"product,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// state
	State LolChatAccountState `json:"state,omitempty"`

	// summary
	Summary string `json:"summary,omitempty"`

	// time
	Time int64 `json:"time,omitempty"`
}

LolChatMultiGamePresence lol chat multi game presence swagger:model LolChatMultiGamePresence

func (*LolChatMultiGamePresence) MarshalBinary ¶

func (m *LolChatMultiGamePresence) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMultiGamePresence) UnmarshalBinary ¶

func (m *LolChatMultiGamePresence) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMultiGamePresence) Validate ¶

func (m *LolChatMultiGamePresence) Validate(formats strfmt.Registry) error

Validate validates this lol chat multi game presence

type LolChatMultiGamePresenceList ¶

type LolChatMultiGamePresenceList struct {

	// presences
	Presences []*LolChatMultiGamePresence `json:"presences"`
}

LolChatMultiGamePresenceList lol chat multi game presence list swagger:model LolChatMultiGamePresenceList

func (*LolChatMultiGamePresenceList) MarshalBinary ¶

func (m *LolChatMultiGamePresenceList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMultiGamePresenceList) UnmarshalBinary ¶

func (m *LolChatMultiGamePresenceList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMultiGamePresenceList) Validate ¶

func (m *LolChatMultiGamePresenceList) Validate(formats strfmt.Registry) error

Validate validates this lol chat multi game presence list

type LolChatMultiGamePresenceSharedPayload ¶

type LolChatMultiGamePresenceSharedPayload struct {

	// actor
	Actor string `json:"actor,omitempty"`

	// details
	Details string `json:"details,omitempty"`

	// location
	Location string `json:"location,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// platform
	Platform string `json:"platform,omitempty"`

	// product
	Product string `json:"product,omitempty"`

	// time
	Time int64 `json:"time,omitempty"`
}

LolChatMultiGamePresenceSharedPayload lol chat multi game presence shared payload swagger:model LolChatMultiGamePresenceSharedPayload

func (*LolChatMultiGamePresenceSharedPayload) MarshalBinary ¶

func (m *LolChatMultiGamePresenceSharedPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMultiGamePresenceSharedPayload) UnmarshalBinary ¶

func (m *LolChatMultiGamePresenceSharedPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMultiGamePresenceSharedPayload) Validate ¶

Validate validates this lol chat multi game presence shared payload

type LolChatMultiGamePresenceUpdate ¶

type LolChatMultiGamePresenceUpdate struct {

	// msg
	Msg string `json:"msg,omitempty"`

	// private
	Private string `json:"private,omitempty"`

	// private jwt
	PrivateJwt string `json:"privateJwt,omitempty"`

	// shared
	Shared *LolChatMultiGamePresenceSharedPayload `json:"shared,omitempty"`

	// shared jwt
	SharedJwt string `json:"sharedJwt,omitempty"`

	// state
	State LolChatAccountState `json:"state,omitempty"`
}

LolChatMultiGamePresenceUpdate lol chat multi game presence update swagger:model LolChatMultiGamePresenceUpdate

func (*LolChatMultiGamePresenceUpdate) MarshalBinary ¶

func (m *LolChatMultiGamePresenceUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatMultiGamePresenceUpdate) UnmarshalBinary ¶

func (m *LolChatMultiGamePresenceUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatMultiGamePresenceUpdate) Validate ¶

func (m *LolChatMultiGamePresenceUpdate) Validate(formats strfmt.Registry) error

Validate validates this lol chat multi game presence update

type LolChatNameBody ¶

type LolChatNameBody struct {

	// name
	Name string `json:"name,omitempty"`
}

LolChatNameBody lol chat name body swagger:model LolChatNameBody

func (*LolChatNameBody) MarshalBinary ¶

func (m *LolChatNameBody) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatNameBody) UnmarshalBinary ¶

func (m *LolChatNameBody) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatNameBody) Validate ¶

func (m *LolChatNameBody) Validate(formats strfmt.Registry) error

Validate validates this lol chat name body

type LolChatParticipant ¶

type LolChatParticipant struct {

	// cid
	Cid string `json:"cid,omitempty"`

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`
}

LolChatParticipant lol chat participant swagger:model LolChatParticipant

func (*LolChatParticipant) MarshalBinary ¶

func (m *LolChatParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatParticipant) UnmarshalBinary ¶

func (m *LolChatParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatParticipant) Validate ¶

func (m *LolChatParticipant) Validate(formats strfmt.Registry) error

Validate validates this lol chat participant

type LolChatParticipantList ¶

type LolChatParticipantList struct {

	// participants
	Participants []*LolChatParticipant `json:"participants"`
}

LolChatParticipantList lol chat participant list swagger:model LolChatParticipantList

func (*LolChatParticipantList) MarshalBinary ¶

func (m *LolChatParticipantList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatParticipantList) UnmarshalBinary ¶

func (m *LolChatParticipantList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatParticipantList) Validate ¶

func (m *LolChatParticipantList) Validate(formats strfmt.Registry) error

Validate validates this lol chat participant list

type LolChatPatchlineMetadata ¶

type LolChatPatchlineMetadata struct {

	// content cookies
	ContentCookies []*LolChatContentCookies `json:"content_cookies"`

	// id
	ID string `json:"id,omitempty"`

	// product id
	ProductID string `json:"product_id,omitempty"`
}

LolChatPatchlineMetadata lol chat patchline metadata swagger:model LolChatPatchlineMetadata

func (*LolChatPatchlineMetadata) MarshalBinary ¶

func (m *LolChatPatchlineMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatPatchlineMetadata) UnmarshalBinary ¶

func (m *LolChatPatchlineMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatPatchlineMetadata) Validate ¶

func (m *LolChatPatchlineMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol chat patchline metadata

type LolChatPidBody ¶

type LolChatPidBody struct {

	// pid
	Pid string `json:"pid,omitempty"`
}

LolChatPidBody lol chat pid body swagger:model LolChatPidBody

func (*LolChatPidBody) MarshalBinary ¶

func (m *LolChatPidBody) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatPidBody) UnmarshalBinary ¶

func (m *LolChatPidBody) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatPidBody) Validate ¶

func (m *LolChatPidBody) Validate(formats strfmt.Registry) error

Validate validates this lol chat pid body

type LolChatPlayerPreferences ¶

type LolChatPlayerPreferences struct {

	// data
	Data string `json:"data,omitempty"`

	// hash
	Hash string `json:"hash,omitempty"`

	// modified
	Modified int64 `json:"modified,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChatPlayerPreferences lol chat player preferences swagger:model LolChatPlayerPreferences

func (*LolChatPlayerPreferences) MarshalBinary ¶

func (m *LolChatPlayerPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatPlayerPreferences) UnmarshalBinary ¶

func (m *LolChatPlayerPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatPlayerPreferences) Validate ¶

func (m *LolChatPlayerPreferences) Validate(formats strfmt.Registry) error

Validate validates this lol chat player preferences

type LolChatPluginRegionLocaleChangedEvent ¶

type LolChatPluginRegionLocaleChangedEvent struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolChatPluginRegionLocaleChangedEvent lol chat plugin region locale changed event swagger:model LolChatPluginRegionLocaleChangedEvent

func (*LolChatPluginRegionLocaleChangedEvent) MarshalBinary ¶

func (m *LolChatPluginRegionLocaleChangedEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatPluginRegionLocaleChangedEvent) UnmarshalBinary ¶

func (m *LolChatPluginRegionLocaleChangedEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatPluginRegionLocaleChangedEvent) Validate ¶

Validate validates this lol chat plugin region locale changed event

type LolChatPresenceProduct ¶

type LolChatPresenceProduct struct {

	// product
	Product string `json:"product,omitempty"`
}

LolChatPresenceProduct lol chat presence product swagger:model LolChatPresenceProduct

func (*LolChatPresenceProduct) MarshalBinary ¶

func (m *LolChatPresenceProduct) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatPresenceProduct) UnmarshalBinary ¶

func (m *LolChatPresenceProduct) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatPresenceProduct) Validate ¶

func (m *LolChatPresenceProduct) Validate(formats strfmt.Registry) error

Validate validates this lol chat presence product

type LolChatProductMetadata ¶

type LolChatProductMetadata struct {

	// id
	ID string `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// patchlines
	Patchlines map[string]LolChatPatchlineMetadata `json:"patchlines,omitempty"`
}

LolChatProductMetadata lol chat product metadata swagger:model LolChatProductMetadata

func (*LolChatProductMetadata) MarshalBinary ¶

func (m *LolChatProductMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatProductMetadata) UnmarshalBinary ¶

func (m *LolChatProductMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatProductMetadata) Validate ¶

func (m *LolChatProductMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol chat product metadata

type LolChatProductMetadataMap ¶

type LolChatProductMetadataMap struct {

	// products
	Products map[string]LolChatProductMetadata `json:"products,omitempty"`
}

LolChatProductMetadataMap lol chat product metadata map swagger:model LolChatProductMetadataMap

func (*LolChatProductMetadataMap) MarshalBinary ¶

func (m *LolChatProductMetadataMap) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatProductMetadataMap) UnmarshalBinary ¶

func (m *LolChatProductMetadataMap) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatProductMetadataMap) Validate ¶

func (m *LolChatProductMetadataMap) Validate(formats strfmt.Registry) error

Validate validates this lol chat product metadata map

type LolChatQueue ¶

type LolChatQueue struct {

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type config
	GameTypeConfig *LolChatQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolChatQueue lol chat queue swagger:model LolChatQueue

func (*LolChatQueue) MarshalBinary ¶

func (m *LolChatQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatQueue) UnmarshalBinary ¶

func (m *LolChatQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatQueue) Validate ¶

func (m *LolChatQueue) Validate(formats strfmt.Registry) error

Validate validates this lol chat queue

type LolChatQueueCustomGameSpectatorPolicy ¶

type LolChatQueueCustomGameSpectatorPolicy string

LolChatQueueCustomGameSpectatorPolicy lol chat queue custom game spectator policy swagger:model LolChatQueueCustomGameSpectatorPolicy

const (

	// LolChatQueueCustomGameSpectatorPolicyNotAllowed captures enum value "NotAllowed"
	LolChatQueueCustomGameSpectatorPolicyNotAllowed LolChatQueueCustomGameSpectatorPolicy = "NotAllowed"

	// LolChatQueueCustomGameSpectatorPolicyLobbyAllowed captures enum value "LobbyAllowed"
	LolChatQueueCustomGameSpectatorPolicyLobbyAllowed LolChatQueueCustomGameSpectatorPolicy = "LobbyAllowed"

	// LolChatQueueCustomGameSpectatorPolicyFriendsAllowed captures enum value "FriendsAllowed"
	LolChatQueueCustomGameSpectatorPolicyFriendsAllowed LolChatQueueCustomGameSpectatorPolicy = "FriendsAllowed"

	// LolChatQueueCustomGameSpectatorPolicyAllAllowed captures enum value "AllAllowed"
	LolChatQueueCustomGameSpectatorPolicyAllAllowed LolChatQueueCustomGameSpectatorPolicy = "AllAllowed"
)

func (LolChatQueueCustomGameSpectatorPolicy) Validate ¶

Validate validates this lol chat queue custom game spectator policy

type LolChatQueueGameTypeConfig ¶

type LolChatQueueGameTypeConfig struct {

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolChatQueueGameTypeConfig lol chat queue game type config swagger:model LolChatQueueGameTypeConfig

func (*LolChatQueueGameTypeConfig) MarshalBinary ¶

func (m *LolChatQueueGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatQueueGameTypeConfig) UnmarshalBinary ¶

func (m *LolChatQueueGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatQueueGameTypeConfig) Validate ¶

func (m *LolChatQueueGameTypeConfig) Validate(formats strfmt.Registry) error

Validate validates this lol chat queue game type config

type LolChatRankedQueueStats ¶

type LolChatRankedQueueStats struct {

	// division
	Division LolChatLeagueDivision `json:"division,omitempty"`

	// games
	Games int32 `json:"games,omitempty"`

	// is provisional
	IsProvisional bool `json:"isProvisional,omitempty"`

	// queue type
	QueueType LolChatLeagueQueueType `json:"queueType,omitempty"`

	// tier
	Tier LolChatLeagueTier `json:"tier,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

LolChatRankedQueueStats lol chat ranked queue stats swagger:model LolChatRankedQueueStats

func (*LolChatRankedQueueStats) MarshalBinary ¶

func (m *LolChatRankedQueueStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatRankedQueueStats) UnmarshalBinary ¶

func (m *LolChatRankedQueueStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatRankedQueueStats) Validate ¶

func (m *LolChatRankedQueueStats) Validate(formats strfmt.Registry) error

Validate validates this lol chat ranked queue stats

type LolChatRankedStats ¶

type LolChatRankedStats struct {

	// highest previous season achieved division
	HighestPreviousSeasonAchievedDivision LolChatLeagueDivision `json:"highestPreviousSeasonAchievedDivision,omitempty"`

	// highest previous season achieved tier
	HighestPreviousSeasonAchievedTier LolChatLeagueTier `json:"highestPreviousSeasonAchievedTier,omitempty"`

	// highest ranked entry
	HighestRankedEntry *LolChatRankedQueueStats `json:"highestRankedEntry,omitempty"`

	// ranked regalia level
	RankedRegaliaLevel int32 `json:"rankedRegaliaLevel,omitempty"`
}

LolChatRankedStats lol chat ranked stats swagger:model LolChatRankedStats

func (*LolChatRankedStats) MarshalBinary ¶

func (m *LolChatRankedStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatRankedStats) UnmarshalBinary ¶

func (m *LolChatRankedStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatRankedStats) Validate ¶

func (m *LolChatRankedStats) Validate(formats strfmt.Registry) error

Validate validates this lol chat ranked stats

type LolChatRsoAuthorization ¶

type LolChatRsoAuthorization struct {

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`
}

LolChatRsoAuthorization lol chat rso authorization swagger:model LolChatRsoAuthorization

func (*LolChatRsoAuthorization) MarshalBinary ¶

func (m *LolChatRsoAuthorization) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatRsoAuthorization) UnmarshalBinary ¶

func (m *LolChatRsoAuthorization) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatRsoAuthorization) Validate ¶

func (m *LolChatRsoAuthorization) Validate(formats strfmt.Registry) error

Validate validates this lol chat rso authorization

type LolChatSanitizeRequest ¶

type LolChatSanitizeRequest struct {

	// aggressive scan
	AggressiveScan bool `json:"aggressiveScan,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// texts
	Texts []string `json:"texts"`
}

LolChatSanitizeRequest lol chat sanitize request swagger:model LolChatSanitizeRequest

func (*LolChatSanitizeRequest) MarshalBinary ¶

func (m *LolChatSanitizeRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatSanitizeRequest) UnmarshalBinary ¶

func (m *LolChatSanitizeRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatSanitizeRequest) Validate ¶

func (m *LolChatSanitizeRequest) Validate(formats strfmt.Registry) error

Validate validates this lol chat sanitize request

type LolChatSanitizeResponse ¶

type LolChatSanitizeResponse struct {

	// modified
	Modified bool `json:"modified,omitempty"`

	// texts
	Texts []string `json:"texts"`
}

LolChatSanitizeResponse lol chat sanitize response swagger:model LolChatSanitizeResponse

func (*LolChatSanitizeResponse) MarshalBinary ¶

func (m *LolChatSanitizeResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatSanitizeResponse) UnmarshalBinary ¶

func (m *LolChatSanitizeResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatSanitizeResponse) Validate ¶

func (m *LolChatSanitizeResponse) Validate(formats strfmt.Registry) error

Validate validates this lol chat sanitize response

type LolChatSanitizerStatus ¶

type LolChatSanitizerStatus struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// platform ID
	PlatformID string `json:"platformID,omitempty"`

	// ready
	Ready bool `json:"ready,omitempty"`
}

LolChatSanitizerStatus lol chat sanitizer status swagger:model LolChatSanitizerStatus

func (*LolChatSanitizerStatus) MarshalBinary ¶

func (m *LolChatSanitizerStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatSanitizerStatus) UnmarshalBinary ¶

func (m *LolChatSanitizerStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatSanitizerStatus) Validate ¶

func (m *LolChatSanitizerStatus) Validate(formats strfmt.Registry) error

Validate validates this lol chat sanitizer status

type LolChatSession ¶

type LolChatSession struct {

	// game name
	GameName string `json:"game_name,omitempty"`

	// game tag
	GameTag string `json:"game_tag,omitempty"`

	// loaded
	Loaded bool `json:"loaded,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// state
	State LolChatChatSessionState `json:"state,omitempty"`
}

LolChatSession lol chat session swagger:model LolChatSession

func (*LolChatSession) MarshalBinary ¶

func (m *LolChatSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatSession) UnmarshalBinary ¶

func (m *LolChatSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatSession) Validate ¶

func (m *LolChatSession) Validate(formats strfmt.Registry) error

Validate validates this lol chat session

type LolChatSessionResource ¶

type LolChatSessionResource struct {

	// session expire
	SessionExpire int32 `json:"sessionExpire,omitempty"`

	// session state
	SessionState LolChatSessionState `json:"sessionState,omitempty"`
}

LolChatSessionResource lol chat session resource swagger:model LolChatSessionResource

func (*LolChatSessionResource) MarshalBinary ¶

func (m *LolChatSessionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatSessionResource) UnmarshalBinary ¶

func (m *LolChatSessionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatSessionResource) Validate ¶

func (m *LolChatSessionResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat session resource

type LolChatSessionState ¶

type LolChatSessionState string

LolChatSessionState lol chat session state swagger:model LolChatSessionState

const (

	// LolChatSessionStateInitializing captures enum value "initializing"
	LolChatSessionStateInitializing LolChatSessionState = "initializing"

	// LolChatSessionStateConnected captures enum value "connected"
	LolChatSessionStateConnected LolChatSessionState = "connected"

	// LolChatSessionStateLoaded captures enum value "loaded"
	LolChatSessionStateLoaded LolChatSessionState = "loaded"

	// LolChatSessionStateDisconnected captures enum value "disconnected"
	LolChatSessionStateDisconnected LolChatSessionState = "disconnected"

	// LolChatSessionStateShuttingdown captures enum value "shuttingdown"
	LolChatSessionStateShuttingdown LolChatSessionState = "shuttingdown"
)

func (LolChatSessionState) Validate ¶

func (m LolChatSessionState) Validate(formats strfmt.Registry) error

Validate validates this lol chat session state

type LolChatSettingsResource ¶

type LolChatSettingsResource struct {

	// data
	Data interface{} `json:"data,omitempty"`
}

LolChatSettingsResource lol chat settings resource swagger:model LolChatSettingsResource

func (*LolChatSettingsResource) MarshalBinary ¶

func (m *LolChatSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatSettingsResource) UnmarshalBinary ¶

func (m *LolChatSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatSettingsResource) Validate ¶

func (m *LolChatSettingsResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat settings resource

type LolChatSpectateGameInfoResource ¶

type LolChatSpectateGameInfoResource struct {

	// allow observe mode
	AllowObserveMode string `json:"allowObserveMode,omitempty"`

	// drop in spectate game Id
	DropInSpectateGameID string `json:"dropInSpectateGameId,omitempty"`

	// game queue type
	GameQueueType string `json:"gameQueueType,omitempty"`
}

LolChatSpectateGameInfoResource lol chat spectate game info resource swagger:model LolChatSpectateGameInfoResource

func (*LolChatSpectateGameInfoResource) MarshalBinary ¶

func (m *LolChatSpectateGameInfoResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatSpectateGameInfoResource) UnmarshalBinary ¶

func (m *LolChatSpectateGameInfoResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatSpectateGameInfoResource) Validate ¶

Validate validates this lol chat spectate game info resource

type LolChatTeamPlayerEntry ¶

type LolChatTeamPlayerEntry struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolChatTeamPlayerEntry lol chat team player entry swagger:model LolChatTeamPlayerEntry

func (*LolChatTeamPlayerEntry) MarshalBinary ¶

func (m *LolChatTeamPlayerEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatTeamPlayerEntry) UnmarshalBinary ¶

func (m *LolChatTeamPlayerEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatTeamPlayerEntry) Validate ¶

func (m *LolChatTeamPlayerEntry) Validate(formats strfmt.Registry) error

Validate validates this lol chat team player entry

type LolChatTranslateRequest ¶

type LolChatTranslateRequest struct {

	// blocking
	Blocking bool `json:"blocking,omitempty"`

	// keys
	Keys []string `json:"keys"`

	// locale
	Locale string `json:"locale,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// product id
	ProductID string `json:"product_id,omitempty"`
}

LolChatTranslateRequest lol chat translate request swagger:model LolChatTranslateRequest

func (*LolChatTranslateRequest) MarshalBinary ¶

func (m *LolChatTranslateRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatTranslateRequest) UnmarshalBinary ¶

func (m *LolChatTranslateRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatTranslateRequest) Validate ¶

func (m *LolChatTranslateRequest) Validate(formats strfmt.Registry) error

Validate validates this lol chat translate request

type LolChatTranslateResponse ¶

type LolChatTranslateResponse struct {

	// results
	Results []*LolChatTranslateResult `json:"results"`
}

LolChatTranslateResponse lol chat translate response swagger:model LolChatTranslateResponse

func (*LolChatTranslateResponse) MarshalBinary ¶

func (m *LolChatTranslateResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatTranslateResponse) UnmarshalBinary ¶

func (m *LolChatTranslateResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatTranslateResponse) Validate ¶

func (m *LolChatTranslateResponse) Validate(formats strfmt.Registry) error

Validate validates this lol chat translate response

type LolChatTranslateResult ¶

type LolChatTranslateResult struct {

	// found
	Found bool `json:"found,omitempty"`

	// key
	Key string `json:"key,omitempty"`

	// product id
	ProductID string `json:"product_id,omitempty"`

	// value
	Value string `json:"value,omitempty"`
}

LolChatTranslateResult lol chat translate result swagger:model LolChatTranslateResult

func (*LolChatTranslateResult) MarshalBinary ¶

func (m *LolChatTranslateResult) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatTranslateResult) UnmarshalBinary ¶

func (m *LolChatTranslateResult) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatTranslateResult) Validate ¶

func (m *LolChatTranslateResult) Validate(formats strfmt.Registry) error

Validate validates this lol chat translate result

type LolChatUserResource ¶

type LolChatUserResource struct {

	// availability
	Availability string `json:"availability,omitempty"`

	// basic
	Basic string `json:"basic,omitempty"`

	// game name
	GameName string `json:"gameName,omitempty"`

	// game tag
	GameTag string `json:"gameTag,omitempty"`

	// icon
	Icon int32 `json:"icon,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// last seen online timestamp
	LastSeenOnlineTimestamp string `json:"lastSeenOnlineTimestamp,omitempty"`

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`

	// pid
	Pid string `json:"pid,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// product
	Product string `json:"product,omitempty"`

	// product name
	ProductName string `json:"productName,omitempty"`

	// status message
	StatusMessage string `json:"statusMessage,omitempty"`

	// summary
	Summary string `json:"summary,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// time
	Time int64 `json:"time,omitempty"`
}

LolChatUserResource lol chat user resource swagger:model LolChatUserResource

func (*LolChatUserResource) MarshalBinary ¶

func (m *LolChatUserResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatUserResource) UnmarshalBinary ¶

func (m *LolChatUserResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatUserResource) Validate ¶

func (m *LolChatUserResource) Validate(formats strfmt.Registry) error

Validate validates this lol chat user resource

type LolChatcookie ¶

type LolChatcookie struct {

	// domain
	Domain string `json:"domain,omitempty"`

	// expires
	Expires int64 `json:"expires,omitempty"`

	// httponly
	Httponly bool `json:"httponly,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// path
	Path string `json:"path,omitempty"`

	// secure
	Secure bool `json:"secure,omitempty"`

	// url
	URL string `json:"url,omitempty"`

	// value
	Value string `json:"value,omitempty"`
}

LolChatcookie lol chatcookie swagger:model LolChatcookie

func (*LolChatcookie) MarshalBinary ¶

func (m *LolChatcookie) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolChatcookie) UnmarshalBinary ¶

func (m *LolChatcookie) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolChatcookie) Validate ¶

func (m *LolChatcookie) Validate(formats strfmt.Registry) error

Validate validates this lol chatcookie

type LolClashBlockedPlayerResource ¶

type LolClashBlockedPlayerResource struct {

	// name
	Name string `json:"name,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClashBlockedPlayerResource lol clash blocked player resource swagger:model LolClashBlockedPlayerResource

func (*LolClashBlockedPlayerResource) MarshalBinary ¶

func (m *LolClashBlockedPlayerResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashBlockedPlayerResource) UnmarshalBinary ¶

func (m *LolClashBlockedPlayerResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashBlockedPlayerResource) Validate ¶

func (m *LolClashBlockedPlayerResource) Validate(formats strfmt.Registry) error

Validate validates this lol clash blocked player resource

type LolClashBracket ¶

type LolClashBracket struct {

	// current loser round
	CurrentLoserRound int32 `json:"currentLoserRound,omitempty"`

	// current round
	CurrentRound int32 `json:"currentRound,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is complete
	IsComplete bool `json:"isComplete,omitempty"`

	// loser bracket matches
	LoserBracketMatches []*BracketMatch `json:"loserBracketMatches"`

	// matches
	Matches []*BracketMatch `json:"matches"`

	// period
	Period int32 `json:"period,omitempty"`

	// rosters
	Rosters []*BracketRoster `json:"rosters"`

	// size
	Size int32 `json:"size,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// version
	Version int32 `json:"version,omitempty"`
}

LolClashBracket lol clash bracket swagger:model LolClashBracket

func (*LolClashBracket) MarshalBinary ¶

func (m *LolClashBracket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashBracket) UnmarshalBinary ¶

func (m *LolClashBracket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashBracket) Validate ¶

func (m *LolClashBracket) Validate(formats strfmt.Registry) error

Validate validates this lol clash bracket

type LolClashBracketReadyNotification ¶

type LolClashBracketReadyNotification struct {

	// bracket Id
	BracketID int64 `json:"bracketId,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashBracketReadyNotification lol clash bracket ready notification swagger:model LolClashBracketReadyNotification

func (*LolClashBracketReadyNotification) MarshalBinary ¶

func (m *LolClashBracketReadyNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashBracketReadyNotification) UnmarshalBinary ¶

func (m *LolClashBracketReadyNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashBracketReadyNotification) Validate ¶

Validate validates this lol clash bracket ready notification

type LolClashBracketUpdateNotification ¶

type LolClashBracketUpdateNotification struct {

	// bracket
	Bracket *Bracket `json:"bracket,omitempty"`

	// bracket Id
	BracketID int64 `json:"bracketId,omitempty"`

	// current match Id
	CurrentMatchID int64 `json:"currentMatchId,omitempty"`

	// notify reason
	NotifyReason LolClashRosterNotifyReason `json:"notifyReason,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashBracketUpdateNotification lol clash bracket update notification swagger:model LolClashBracketUpdateNotification

func (*LolClashBracketUpdateNotification) MarshalBinary ¶

func (m *LolClashBracketUpdateNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashBracketUpdateNotification) UnmarshalBinary ¶

func (m *LolClashBracketUpdateNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashBracketUpdateNotification) Validate ¶

Validate validates this lol clash bracket update notification

type LolClashChangeIconRequest ¶

type LolClashChangeIconRequest struct {

	// icon color Id
	IconColorID int32 `json:"iconColorId,omitempty"`

	// icon Id
	IconID int32 `json:"iconId,omitempty"`
}

LolClashChangeIconRequest lol clash change icon request swagger:model LolClashChangeIconRequest

func (*LolClashChangeIconRequest) MarshalBinary ¶

func (m *LolClashChangeIconRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashChangeIconRequest) UnmarshalBinary ¶

func (m *LolClashChangeIconRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashChangeIconRequest) Validate ¶

func (m *LolClashChangeIconRequest) Validate(formats strfmt.Registry) error

Validate validates this lol clash change icon request

type LolClashChangeNameRequest ¶

type LolClashChangeNameRequest struct {

	// name
	Name string `json:"name,omitempty"`
}

LolClashChangeNameRequest lol clash change name request swagger:model LolClashChangeNameRequest

func (*LolClashChangeNameRequest) MarshalBinary ¶

func (m *LolClashChangeNameRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashChangeNameRequest) UnmarshalBinary ¶

func (m *LolClashChangeNameRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashChangeNameRequest) Validate ¶

func (m *LolClashChangeNameRequest) Validate(formats strfmt.Registry) error

Validate validates this lol clash change name request

type LolClashClashConfig ¶

type LolClashClashConfig struct {

	// check parties registration
	CheckPartiesRegistration bool `json:"CheckPartiesRegistration,omitempty"`

	// dark mode entitlement
	DarkModeEntitlement string `json:"DarkModeEntitlement,omitempty"`

	// disabled events
	DisabledEvents []string `json:"DisabledEvents"`

	// enabled state
	EnabledState LolClashClashState `json:"EnabledState,omitempty"`

	// event sending enabled
	EventSendingEnabled bool `json:"EventSendingEnabled,omitempty"`

	// honor level required
	HonorLevelRequired int32 `json:"HonorLevelRequired,omitempty"`

	// honor refresh retry seconds
	HonorRefreshRetrySeconds int32 `json:"HonorRefreshRetrySeconds,omitempty"`

	// icon config
	IconConfig string `json:"IconConfig,omitempty"`

	// is playmode restriction enabled
	IsPlaymodeRestrictionEnabled bool `json:"IsPlaymodeRestrictionEnabled,omitempty"`

	// max time before lockin notify seconds
	MaxTimeBeforeLockinNotifySeconds int32 `json:"MaxTimeBeforeLockinNotifySeconds,omitempty"`

	// min clash notifications summoner level
	MinClashNotificationsSummonerLevel int32 `json:"MinClashNotificationsSummonerLevel,omitempty"`

	// min clash summoner level
	MinClashSummonerLevel int32 `json:"MinClashSummonerLevel,omitempty"`

	// reward grant retry interval seconds
	RewardGrantRetryIntervalSeconds int32 `json:"RewardGrantRetryIntervalSeconds,omitempty"`

	// use individual entitlement
	UseIndividualEntitlement bool `json:"UseIndividualEntitlement,omitempty"`

	// visibility
	Visibility LolClashClashVisibility `json:"Visibility,omitempty"`

	// voice eob quit delay seconds
	VoiceEobQuitDelaySeconds int32 `json:"VoiceEobQuitDelaySeconds,omitempty"`

	// voice no delay auto start seconds
	VoiceNoDelayAutoStartSeconds int32 `json:"VoiceNoDelayAutoStartSeconds,omitempty"`

	// voice random start max seconds
	VoiceRandomStartMaxSeconds int32 `json:"VoiceRandomStartMaxSeconds,omitempty"`

	// voice random start min seconds
	VoiceRandomStartMinSeconds int32 `json:"VoiceRandomStartMinSeconds,omitempty"`

	// voice retry count limit
	VoiceRetryCountLimit int32 `json:"VoiceRetryCountLimit,omitempty"`

	// voice retry delay seconds
	VoiceRetryDelaySeconds int32 `json:"VoiceRetryDelaySeconds,omitempty"`
}

LolClashClashConfig lol clash clash config swagger:model LolClashClashConfig

func (*LolClashClashConfig) MarshalBinary ¶

func (m *LolClashClashConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashClashConfig) UnmarshalBinary ¶

func (m *LolClashClashConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashClashConfig) Validate ¶

func (m *LolClashClashConfig) Validate(formats strfmt.Registry) error

Validate validates this lol clash clash config

type LolClashClashSettingCategory ¶

type LolClashClashSettingCategory struct {

	// simple state flag ids
	SimpleStateFlagIds []string `json:"simpleStateFlagIds"`
}

LolClashClashSettingCategory lol clash clash setting category swagger:model LolClashClashSettingCategory

func (*LolClashClashSettingCategory) MarshalBinary ¶

func (m *LolClashClashSettingCategory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashClashSettingCategory) UnmarshalBinary ¶

func (m *LolClashClashSettingCategory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashClashSettingCategory) Validate ¶

func (m *LolClashClashSettingCategory) Validate(formats strfmt.Registry) error

Validate validates this lol clash clash setting category

type LolClashClashState ¶

type LolClashClashState string

LolClashClashState lol clash clash state swagger:model LolClashClashState

const (

	// LolClashClashStateDarkDisabled captures enum value "DarkDisabled"
	LolClashClashStateDarkDisabled LolClashClashState = "DarkDisabled"

	// LolClashClashStateDarkEnabled captures enum value "DarkEnabled"
	LolClashClashStateDarkEnabled LolClashClashState = "DarkEnabled"

	// LolClashClashStateDisabled captures enum value "Disabled"
	LolClashClashStateDisabled LolClashClashState = "Disabled"

	// LolClashClashStateEnabled captures enum value "Enabled"
	LolClashClashStateEnabled LolClashClashState = "Enabled"
)

func (LolClashClashState) Validate ¶

func (m LolClashClashState) Validate(formats strfmt.Registry) error

Validate validates this lol clash clash state

type LolClashClashVisibility ¶

type LolClashClashVisibility string

LolClashClashVisibility lol clash clash visibility swagger:model LolClashClashVisibility

const (

	// LolClashClashVisibilityHidden captures enum value "Hidden"
	LolClashClashVisibilityHidden LolClashClashVisibility = "Hidden"

	// LolClashClashVisibilityDarkVisible captures enum value "DarkVisible"
	LolClashClashVisibilityDarkVisible LolClashClashVisibility = "DarkVisible"

	// LolClashClashVisibilityVisible captures enum value "Visible"
	LolClashClashVisibilityVisible LolClashClashVisibility = "Visible"
)

func (LolClashClashVisibility) Validate ¶

func (m LolClashClashVisibility) Validate(formats strfmt.Registry) error

Validate validates this lol clash clash visibility

type LolClashClientFailedInvite ¶

type LolClashClientFailedInvite struct {

	// exception
	Exception string `json:"exception,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

LolClashClientFailedInvite lol clash client failed invite swagger:model LolClashClientFailedInvite

func (*LolClashClientFailedInvite) MarshalBinary ¶

func (m *LolClashClientFailedInvite) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashClientFailedInvite) UnmarshalBinary ¶

func (m *LolClashClientFailedInvite) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashClientFailedInvite) Validate ¶

func (m *LolClashClientFailedInvite) Validate(formats strfmt.Registry) error

Validate validates this lol clash client failed invite

type LolClashClubsSummoner ¶

type LolClashClubsSummoner struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolClashClubsSummoner lol clash clubs summoner swagger:model LolClashClubsSummoner

func (*LolClashClubsSummoner) MarshalBinary ¶

func (m *LolClashClubsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashClubsSummoner) UnmarshalBinary ¶

func (m *LolClashClubsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashClubsSummoner) Validate ¶

func (m *LolClashClubsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol clash clubs summoner

type LolClashEntitlementsToken ¶

type LolClashEntitlementsToken struct {

	// access token
	AccessToken string `json:"accessToken,omitempty"`

	// entitlements
	Entitlements []string `json:"entitlements"`

	// token
	Token string `json:"token,omitempty"`
}

LolClashEntitlementsToken lol clash entitlements token swagger:model LolClashEntitlementsToken

func (*LolClashEntitlementsToken) MarshalBinary ¶

func (m *LolClashEntitlementsToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashEntitlementsToken) UnmarshalBinary ¶

func (m *LolClashEntitlementsToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashEntitlementsToken) Validate ¶

func (m *LolClashEntitlementsToken) Validate(formats strfmt.Registry) error

Validate validates this lol clash entitlements token

type LolClashEogPlayerUpdateDTO ¶

type LolClashEogPlayerUpdateDTO struct {

	// bid
	Bid int32 `json:"bid,omitempty"`

	// bracket size
	BracketSize int32 `json:"bracketSize,omitempty"`

	// earned rewards
	EarnedRewards []*ClashRewardDefinition `json:"earnedRewards"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// lowest position
	LowestPosition int32 `json:"lowestPosition,omitempty"`

	// reward progress
	RewardProgress []*ClashRewardDefinition `json:"rewardProgress"`

	// season vp
	SeasonVp int32 `json:"seasonVp,omitempty"`

	// theme vp
	ThemeVp int32 `json:"themeVp,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// winner
	Winner bool `json:"winner,omitempty"`
}

LolClashEogPlayerUpdateDTO lol clash eog player update d t o swagger:model LolClashEogPlayerUpdateDTO

func (*LolClashEogPlayerUpdateDTO) MarshalBinary ¶

func (m *LolClashEogPlayerUpdateDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashEogPlayerUpdateDTO) UnmarshalBinary ¶

func (m *LolClashEogPlayerUpdateDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashEogPlayerUpdateDTO) Validate ¶

func (m *LolClashEogPlayerUpdateDTO) Validate(formats strfmt.Registry) error

Validate validates this lol clash eog player update d t o

type LolClashFoundationError ¶

type LolClashFoundationError string

LolClashFoundationError lol clash foundation error swagger:model LolClashFoundationError

const (

	// LolClashFoundationErrorCLASHNOTINITIALIZED captures enum value "CLASH_NOT_INITIALIZED"
	LolClashFoundationErrorCLASHNOTINITIALIZED LolClashFoundationError = "CLASH_NOT_INITIALIZED"

	// LolClashFoundationErrorCLASHDISABLED captures enum value "CLASH_DISABLED"
	LolClashFoundationErrorCLASHDISABLED LolClashFoundationError = "CLASH_DISABLED"

	// LolClashFoundationErrorDESERIALIZATIONFAILED captures enum value "DESERIALIZATION_FAILED"
	LolClashFoundationErrorDESERIALIZATIONFAILED LolClashFoundationError = "DESERIALIZATION_FAILED"

	// LolClashFoundationErrorGAMEFLOWUNAVAILABLE captures enum value "GAMEFLOW_UNAVAILABLE"
	LolClashFoundationErrorGAMEFLOWUNAVAILABLE LolClashFoundationError = "GAMEFLOW_UNAVAILABLE"

	// LolClashFoundationErrorLOLINVENTORYNOTREADY captures enum value "LOL_INVENTORY_NOT_READY"
	LolClashFoundationErrorLOLINVENTORYNOTREADY LolClashFoundationError = "LOL_INVENTORY_NOT_READY"

	// LolClashFoundationErrorINVALIDSIMPLESTATEFLAG captures enum value "INVALID_SIMPLE_STATE_FLAG"
	LolClashFoundationErrorINVALIDSIMPLESTATEFLAG LolClashFoundationError = "INVALID_SIMPLE_STATE_FLAG"
)

func (LolClashFoundationError) Validate ¶

func (m LolClashFoundationError) Validate(formats strfmt.Registry) error

Validate validates this lol clash foundation error

type LolClashGameflowAvailability ¶

type LolClashGameflowAvailability struct {

	// is available
	IsAvailable bool `json:"isAvailable,omitempty"`
}

LolClashGameflowAvailability lol clash gameflow availability swagger:model LolClashGameflowAvailability

func (*LolClashGameflowAvailability) MarshalBinary ¶

func (m *LolClashGameflowAvailability) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashGameflowAvailability) UnmarshalBinary ¶

func (m *LolClashGameflowAvailability) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashGameflowAvailability) Validate ¶

func (m *LolClashGameflowAvailability) Validate(formats strfmt.Registry) error

Validate validates this lol clash gameflow availability

type LolClashGameflowGameDodge ¶

type LolClashGameflowGameDodge struct {

	// dodge ids
	DodgeIds []int64 `json:"dodgeIds"`

	// state
	State LolClashMatchmakingDodgeState `json:"state,omitempty"`
}

LolClashGameflowGameDodge lol clash gameflow game dodge swagger:model LolClashGameflowGameDodge

func (*LolClashGameflowGameDodge) MarshalBinary ¶

func (m *LolClashGameflowGameDodge) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashGameflowGameDodge) UnmarshalBinary ¶

func (m *LolClashGameflowGameDodge) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashGameflowGameDodge) Validate ¶

func (m *LolClashGameflowGameDodge) Validate(formats strfmt.Registry) error

Validate validates this lol clash gameflow game dodge

type LolClashGameflowPartiesRegistrationStatus ¶

type LolClashGameflowPartiesRegistrationStatus struct {

	// complete
	Complete bool `json:"complete,omitempty"`

	// error codes
	ErrorCodes []string `json:"errorCodes"`
}

LolClashGameflowPartiesRegistrationStatus lol clash gameflow parties registration status swagger:model LolClashGameflowPartiesRegistrationStatus

func (*LolClashGameflowPartiesRegistrationStatus) MarshalBinary ¶

func (m *LolClashGameflowPartiesRegistrationStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashGameflowPartiesRegistrationStatus) UnmarshalBinary ¶

func (m *LolClashGameflowPartiesRegistrationStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashGameflowPartiesRegistrationStatus) Validate ¶

Validate validates this lol clash gameflow parties registration status

type LolClashGameflowPhase ¶

type LolClashGameflowPhase string

LolClashGameflowPhase lol clash gameflow phase swagger:model LolClashGameflowPhase

const (

	// LolClashGameflowPhaseNone captures enum value "None"
	LolClashGameflowPhaseNone LolClashGameflowPhase = "None"

	// LolClashGameflowPhaseLobby captures enum value "Lobby"
	LolClashGameflowPhaseLobby LolClashGameflowPhase = "Lobby"

	// LolClashGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolClashGameflowPhaseMatchmaking LolClashGameflowPhase = "Matchmaking"

	// LolClashGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolClashGameflowPhaseCheckedIntoTournament LolClashGameflowPhase = "CheckedIntoTournament"

	// LolClashGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolClashGameflowPhaseReadyCheck LolClashGameflowPhase = "ReadyCheck"

	// LolClashGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolClashGameflowPhaseChampSelect LolClashGameflowPhase = "ChampSelect"

	// LolClashGameflowPhaseGameStart captures enum value "GameStart"
	LolClashGameflowPhaseGameStart LolClashGameflowPhase = "GameStart"

	// LolClashGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolClashGameflowPhaseFailedToLaunch LolClashGameflowPhase = "FailedToLaunch"

	// LolClashGameflowPhaseInProgress captures enum value "InProgress"
	LolClashGameflowPhaseInProgress LolClashGameflowPhase = "InProgress"

	// LolClashGameflowPhaseReconnect captures enum value "Reconnect"
	LolClashGameflowPhaseReconnect LolClashGameflowPhase = "Reconnect"

	// LolClashGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolClashGameflowPhaseWaitingForStats LolClashGameflowPhase = "WaitingForStats"

	// LolClashGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolClashGameflowPhasePreEndOfGame LolClashGameflowPhase = "PreEndOfGame"

	// LolClashGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolClashGameflowPhaseEndOfGame LolClashGameflowPhase = "EndOfGame"

	// LolClashGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolClashGameflowPhaseTerminatedInError LolClashGameflowPhase = "TerminatedInError"
)

func (LolClashGameflowPhase) Validate ¶

func (m LolClashGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol clash gameflow phase

type LolClashGameflowSession ¶

type LolClashGameflowSession struct {

	// phase
	Phase LolClashGameflowPhase `json:"phase,omitempty"`
}

LolClashGameflowSession lol clash gameflow session swagger:model LolClashGameflowSession

func (*LolClashGameflowSession) MarshalBinary ¶

func (m *LolClashGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashGameflowSession) UnmarshalBinary ¶

func (m *LolClashGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashGameflowSession) Validate ¶

func (m *LolClashGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol clash gameflow session

type LolClashInviteSubRequest ¶

type LolClashInviteSubRequest struct {

	// replaced summoner Id
	ReplacedSummonerID int64 `json:"replacedSummonerId,omitempty"`

	// substitute summoner Id
	SubstituteSummonerID int64 `json:"substituteSummonerId,omitempty"`
}

LolClashInviteSubRequest lol clash invite sub request swagger:model LolClashInviteSubRequest

func (*LolClashInviteSubRequest) MarshalBinary ¶

func (m *LolClashInviteSubRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashInviteSubRequest) UnmarshalBinary ¶

func (m *LolClashInviteSubRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashInviteSubRequest) Validate ¶

func (m *LolClashInviteSubRequest) Validate(formats strfmt.Registry) error

Validate validates this lol clash invite sub request

type LolClashKdaClassification ¶

type LolClashKdaClassification string

LolClashKdaClassification lol clash kda classification swagger:model LolClashKdaClassification

const (

	// LolClashKdaClassificationLOW captures enum value "LOW"
	LolClashKdaClassificationLOW LolClashKdaClassification = "LOW"

	// LolClashKdaClassificationAVERAGE captures enum value "AVERAGE"
	LolClashKdaClassificationAVERAGE LolClashKdaClassification = "AVERAGE"

	// LolClashKdaClassificationHIGH captures enum value "HIGH"
	LolClashKdaClassificationHIGH LolClashKdaClassification = "HIGH"
)

func (LolClashKdaClassification) Validate ¶

func (m LolClashKdaClassification) Validate(formats strfmt.Registry) error

Validate validates this lol clash kda classification

type LolClashKickRequest ¶

type LolClashKickRequest struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClashKickRequest lol clash kick request swagger:model LolClashKickRequest

func (*LolClashKickRequest) MarshalBinary ¶

func (m *LolClashKickRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashKickRequest) UnmarshalBinary ¶

func (m *LolClashKickRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashKickRequest) Validate ¶

func (m *LolClashKickRequest) Validate(formats strfmt.Registry) error

Validate validates this lol clash kick request

type LolClashLoginSession ¶

type LolClashLoginSession struct {

	// state
	State LolClashLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClashLoginSession lol clash login session swagger:model LolClashLoginSession

func (*LolClashLoginSession) MarshalBinary ¶

func (m *LolClashLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashLoginSession) UnmarshalBinary ¶

func (m *LolClashLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashLoginSession) Validate ¶

func (m *LolClashLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol clash login session

type LolClashLoginSessionState ¶

type LolClashLoginSessionState string

LolClashLoginSessionState lol clash login session state swagger:model LolClashLoginSessionState

const (

	// LolClashLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolClashLoginSessionStateINPROGRESS LolClashLoginSessionState = "IN_PROGRESS"

	// LolClashLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolClashLoginSessionStateSUCCEEDED LolClashLoginSessionState = "SUCCEEDED"

	// LolClashLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolClashLoginSessionStateLOGGINGOUT LolClashLoginSessionState = "LOGGING_OUT"

	// LolClashLoginSessionStateERROR captures enum value "ERROR"
	LolClashLoginSessionStateERROR LolClashLoginSessionState = "ERROR"
)

func (LolClashLoginSessionState) Validate ¶

func (m LolClashLoginSessionState) Validate(formats strfmt.Registry) error

Validate validates this lol clash login session state

type LolClashMatchmakingDodgeData ¶

type LolClashMatchmakingDodgeData struct {

	// dodger Id
	DodgerID int64 `json:"dodgerId,omitempty"`

	// state
	State LolClashMatchmakingDodgeState `json:"state,omitempty"`
}

LolClashMatchmakingDodgeData lol clash matchmaking dodge data swagger:model LolClashMatchmakingDodgeData

func (*LolClashMatchmakingDodgeData) MarshalBinary ¶

func (m *LolClashMatchmakingDodgeData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashMatchmakingDodgeData) UnmarshalBinary ¶

func (m *LolClashMatchmakingDodgeData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashMatchmakingDodgeData) Validate ¶

func (m *LolClashMatchmakingDodgeData) Validate(formats strfmt.Registry) error

Validate validates this lol clash matchmaking dodge data

type LolClashMatchmakingDodgeState ¶

type LolClashMatchmakingDodgeState string

LolClashMatchmakingDodgeState lol clash matchmaking dodge state swagger:model LolClashMatchmakingDodgeState

const (

	// LolClashMatchmakingDodgeStateInvalid captures enum value "Invalid"
	LolClashMatchmakingDodgeStateInvalid LolClashMatchmakingDodgeState = "Invalid"

	// LolClashMatchmakingDodgeStatePartyDodged captures enum value "PartyDodged"
	LolClashMatchmakingDodgeStatePartyDodged LolClashMatchmakingDodgeState = "PartyDodged"

	// LolClashMatchmakingDodgeStateStrangerDodged captures enum value "StrangerDodged"
	LolClashMatchmakingDodgeStateStrangerDodged LolClashMatchmakingDodgeState = "StrangerDodged"

	// LolClashMatchmakingDodgeStateTournamentDodged captures enum value "TournamentDodged"
	LolClashMatchmakingDodgeStateTournamentDodged LolClashMatchmakingDodgeState = "TournamentDodged"
)

func (LolClashMatchmakingDodgeState) Validate ¶

func (m LolClashMatchmakingDodgeState) Validate(formats strfmt.Registry) error

Validate validates this lol clash matchmaking dodge state

type LolClashMatchmakingDodgeWarning ¶

type LolClashMatchmakingDodgeWarning string

LolClashMatchmakingDodgeWarning lol clash matchmaking dodge warning swagger:model LolClashMatchmakingDodgeWarning

const (

	// LolClashMatchmakingDodgeWarningNone captures enum value "None"
	LolClashMatchmakingDodgeWarningNone LolClashMatchmakingDodgeWarning = "None"

	// LolClashMatchmakingDodgeWarningWarning captures enum value "Warning"
	LolClashMatchmakingDodgeWarningWarning LolClashMatchmakingDodgeWarning = "Warning"

	// LolClashMatchmakingDodgeWarningPenalty captures enum value "Penalty"
	LolClashMatchmakingDodgeWarningPenalty LolClashMatchmakingDodgeWarning = "Penalty"
)

func (LolClashMatchmakingDodgeWarning) Validate ¶

Validate validates this lol clash matchmaking dodge warning

type LolClashMatchmakingReadyCheckResource ¶

type LolClashMatchmakingReadyCheckResource struct {

	// decliner ids
	DeclinerIds []int64 `json:"declinerIds"`

	// dodge warning
	DodgeWarning LolClashMatchmakingDodgeWarning `json:"dodgeWarning,omitempty"`

	// player response
	PlayerResponse LolClashMatchmakingReadyCheckResponse `json:"playerResponse,omitempty"`

	// state
	State LolClashMatchmakingReadyCheckState `json:"state,omitempty"`

	// timer
	Timer float32 `json:"timer,omitempty"`
}

LolClashMatchmakingReadyCheckResource lol clash matchmaking ready check resource swagger:model LolClashMatchmakingReadyCheckResource

func (*LolClashMatchmakingReadyCheckResource) MarshalBinary ¶

func (m *LolClashMatchmakingReadyCheckResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashMatchmakingReadyCheckResource) UnmarshalBinary ¶

func (m *LolClashMatchmakingReadyCheckResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashMatchmakingReadyCheckResource) Validate ¶

Validate validates this lol clash matchmaking ready check resource

type LolClashMatchmakingReadyCheckResponse ¶

type LolClashMatchmakingReadyCheckResponse string

LolClashMatchmakingReadyCheckResponse lol clash matchmaking ready check response swagger:model LolClashMatchmakingReadyCheckResponse

const (

	// LolClashMatchmakingReadyCheckResponseNone captures enum value "None"
	LolClashMatchmakingReadyCheckResponseNone LolClashMatchmakingReadyCheckResponse = "None"

	// LolClashMatchmakingReadyCheckResponseAccepted captures enum value "Accepted"
	LolClashMatchmakingReadyCheckResponseAccepted LolClashMatchmakingReadyCheckResponse = "Accepted"

	// LolClashMatchmakingReadyCheckResponseDeclined captures enum value "Declined"
	LolClashMatchmakingReadyCheckResponseDeclined LolClashMatchmakingReadyCheckResponse = "Declined"
)

func (LolClashMatchmakingReadyCheckResponse) Validate ¶

Validate validates this lol clash matchmaking ready check response

type LolClashMatchmakingReadyCheckState ¶

type LolClashMatchmakingReadyCheckState string

LolClashMatchmakingReadyCheckState lol clash matchmaking ready check state swagger:model LolClashMatchmakingReadyCheckState

const (

	// LolClashMatchmakingReadyCheckStateInvalid captures enum value "Invalid"
	LolClashMatchmakingReadyCheckStateInvalid LolClashMatchmakingReadyCheckState = "Invalid"

	// LolClashMatchmakingReadyCheckStateInProgress captures enum value "InProgress"
	LolClashMatchmakingReadyCheckStateInProgress LolClashMatchmakingReadyCheckState = "InProgress"

	// LolClashMatchmakingReadyCheckStateEveryoneReady captures enum value "EveryoneReady"
	LolClashMatchmakingReadyCheckStateEveryoneReady LolClashMatchmakingReadyCheckState = "EveryoneReady"

	// LolClashMatchmakingReadyCheckStateStrangerNotReady captures enum value "StrangerNotReady"
	LolClashMatchmakingReadyCheckStateStrangerNotReady LolClashMatchmakingReadyCheckState = "StrangerNotReady"

	// LolClashMatchmakingReadyCheckStatePartyNotReady captures enum value "PartyNotReady"
	LolClashMatchmakingReadyCheckStatePartyNotReady LolClashMatchmakingReadyCheckState = "PartyNotReady"

	// LolClashMatchmakingReadyCheckStateError captures enum value "Error"
	LolClashMatchmakingReadyCheckStateError LolClashMatchmakingReadyCheckState = "Error"
)

func (LolClashMatchmakingReadyCheckState) Validate ¶

Validate validates this lol clash matchmaking ready check state

type LolClashMatchmakingSearchResource ¶

type LolClashMatchmakingSearchResource struct {

	// dodge data
	DodgeData *LolClashMatchmakingDodgeData `json:"dodgeData,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// ready check
	ReadyCheck *LolClashMatchmakingReadyCheckResource `json:"readyCheck,omitempty"`
}

LolClashMatchmakingSearchResource lol clash matchmaking search resource swagger:model LolClashMatchmakingSearchResource

func (*LolClashMatchmakingSearchResource) MarshalBinary ¶

func (m *LolClashMatchmakingSearchResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashMatchmakingSearchResource) UnmarshalBinary ¶

func (m *LolClashMatchmakingSearchResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashMatchmakingSearchResource) Validate ¶

Validate validates this lol clash matchmaking search resource

type LolClashNoShowPingDTO ¶

type LolClashNoShowPingDTO struct {

	// dodge time
	DodgeTime int64 `json:"dodgeTime,omitempty"`

	// match Id
	MatchID int64 `json:"matchId,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashNoShowPingDTO lol clash no show ping d t o swagger:model LolClashNoShowPingDTO

func (*LolClashNoShowPingDTO) MarshalBinary ¶

func (m *LolClashNoShowPingDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashNoShowPingDTO) UnmarshalBinary ¶

func (m *LolClashNoShowPingDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashNoShowPingDTO) Validate ¶

func (m *LolClashNoShowPingDTO) Validate(formats strfmt.Registry) error

Validate validates this lol clash no show ping d t o

type LolClashNoShowPingResponse ¶

type LolClashNoShowPingResponse struct {

	// data
	Data string `json:"data,omitempty"`

	// dodge time
	DodgeTime int64 `json:"dodgeTime,omitempty"`

	// match Id
	MatchID int64 `json:"matchId,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashNoShowPingResponse lol clash no show ping response swagger:model LolClashNoShowPingResponse

func (*LolClashNoShowPingResponse) MarshalBinary ¶

func (m *LolClashNoShowPingResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashNoShowPingResponse) UnmarshalBinary ¶

func (m *LolClashNoShowPingResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashNoShowPingResponse) Validate ¶

func (m *LolClashNoShowPingResponse) Validate(formats strfmt.Registry) error

Validate validates this lol clash no show ping response

type LolClashNoShowPingResponseData ¶

type LolClashNoShowPingResponseData struct {

	// dodge time
	DodgeTime int64 `json:"dodgeTime,omitempty"`

	// gameflow state
	GameflowState LolClashGameflowPhase `json:"gameflowState,omitempty"`

	// is playmode restricted
	IsPlaymodeRestricted bool `json:"isPlaymodeRestricted,omitempty"`

	// login time
	LoginTime int64 `json:"loginTime,omitempty"`

	// ready check info
	ReadyCheckInfo *LolClashReadyCheckInfo `json:"readyCheckInfo,omitempty"`
}

LolClashNoShowPingResponseData lol clash no show ping response data swagger:model LolClashNoShowPingResponseData

func (*LolClashNoShowPingResponseData) MarshalBinary ¶

func (m *LolClashNoShowPingResponseData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashNoShowPingResponseData) UnmarshalBinary ¶

func (m *LolClashNoShowPingResponseData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashNoShowPingResponseData) Validate ¶

func (m *LolClashNoShowPingResponseData) Validate(formats strfmt.Registry) error

Validate validates this lol clash no show ping response data

type LolClashNotifyReason ¶

type LolClashNotifyReason string

LolClashNotifyReason lol clash notify reason swagger:model LolClashNotifyReason

const (

	// LolClashNotifyReasonSUGGESTION captures enum value "SUGGESTION"
	LolClashNotifyReasonSUGGESTION LolClashNotifyReason = "SUGGESTION"

	// LolClashNotifyReasonDECLINESUGGESTION captures enum value "DECLINE_SUGGESTION"
	LolClashNotifyReasonDECLINESUGGESTION LolClashNotifyReason = "DECLINE_SUGGESTION"

	// LolClashNotifyReasonACCEPTSUGGESTION captures enum value "ACCEPT_SUGGESTION"
	LolClashNotifyReasonACCEPTSUGGESTION LolClashNotifyReason = "ACCEPT_SUGGESTION"

	// LolClashNotifyReasonREVOKESUGGESTION captures enum value "REVOKE_SUGGESTION"
	LolClashNotifyReasonREVOKESUGGESTION LolClashNotifyReason = "REVOKE_SUGGESTION"

	// LolClashNotifyReasonREADY captures enum value "READY"
	LolClashNotifyReasonREADY LolClashNotifyReason = "READY"

	// LolClashNotifyReasonUNREADY captures enum value "UNREADY"
	LolClashNotifyReasonUNREADY LolClashNotifyReason = "UNREADY"

	// LolClashNotifyReasonOWNERCLOSE captures enum value "OWNER_CLOSE"
	LolClashNotifyReasonOWNERCLOSE LolClashNotifyReason = "OWNER_CLOSE"

	// LolClashNotifyReasonDISMISS captures enum value "DISMISS"
	LolClashNotifyReasonDISMISS LolClashNotifyReason = "DISMISS"

	// LolClashNotifyReasonROSTERDELETE captures enum value "ROSTER_DELETE"
	LolClashNotifyReasonROSTERDELETE LolClashNotifyReason = "ROSTER_DELETE"

	// LolClashNotifyReasonOWNERTRANSFER captures enum value "OWNER_TRANSFER"
	LolClashNotifyReasonOWNERTRANSFER LolClashNotifyReason = "OWNER_TRANSFER"

	LolClashNotifyReasonCHANGELOGO LolClashNotifyReason = "CHANGE_LOGO"

	// LolClashNotifyReasonCHANGENAME captures enum value "CHANGE_NAME"
	LolClashNotifyReasonCHANGENAME LolClashNotifyReason = "CHANGE_NAME"

	// LolClashNotifyReasonCHANGESHORTNAME captures enum value "CHANGE_SHORTNAME"
	LolClashNotifyReasonCHANGESHORTNAME LolClashNotifyReason = "CHANGE_SHORTNAME"

	// LolClashNotifyReasonCHANGEPOSITION captures enum value "CHANGE_POSITION"
	LolClashNotifyReasonCHANGEPOSITION LolClashNotifyReason = "CHANGE_POSITION"

	LolClashNotifyReasonCHANGENAMETAGLOGO LolClashNotifyReason = "CHANGE_NAMETAGLOGO"

	// LolClashNotifyReasonINVITE captures enum value "INVITE"
	LolClashNotifyReasonINVITE LolClashNotifyReason = "INVITE"

	// LolClashNotifyReasonRESENTINVITE captures enum value "RESENT_INVITE"
	LolClashNotifyReasonRESENTINVITE LolClashNotifyReason = "RESENT_INVITE"

	// LolClashNotifyReasonDECLINEINVITE captures enum value "DECLINE_INVITE"
	LolClashNotifyReasonDECLINEINVITE LolClashNotifyReason = "DECLINE_INVITE"

	// LolClashNotifyReasonACCEPTINVITE captures enum value "ACCEPT_INVITE"
	LolClashNotifyReasonACCEPTINVITE LolClashNotifyReason = "ACCEPT_INVITE"

	// LolClashNotifyReasonREVOKEINVITE captures enum value "REVOKE_INVITE"
	LolClashNotifyReasonREVOKEINVITE LolClashNotifyReason = "REVOKE_INVITE"

	// LolClashNotifyReasonLEAVE captures enum value "LEAVE"
	LolClashNotifyReasonLEAVE LolClashNotifyReason = "LEAVE"

	// LolClashNotifyReasonCAPTAINLEAVE captures enum value "CAPTAIN_LEAVE"
	LolClashNotifyReasonCAPTAINLEAVE LolClashNotifyReason = "CAPTAIN_LEAVE"

	// LolClashNotifyReasonKICK captures enum value "KICK"
	LolClashNotifyReasonKICK LolClashNotifyReason = "KICK"

	// LolClashNotifyReasonSETTICKET captures enum value "SET_TICKET"
	LolClashNotifyReasonSETTICKET LolClashNotifyReason = "SET_TICKET"

	// LolClashNotifyReasonOFFERTICKET captures enum value "OFFER_TICKET"
	LolClashNotifyReasonOFFERTICKET LolClashNotifyReason = "OFFER_TICKET"

	// LolClashNotifyReasonREVOKEDTICKET captures enum value "REVOKED_TICKET"
	LolClashNotifyReasonREVOKEDTICKET LolClashNotifyReason = "REVOKED_TICKET"

	// LolClashNotifyReasonDECLINETICKET captures enum value "DECLINE_TICKET"
	LolClashNotifyReasonDECLINETICKET LolClashNotifyReason = "DECLINE_TICKET"

	// LolClashNotifyReasonACCEPTTICKET captures enum value "ACCEPT_TICKET"
	LolClashNotifyReasonACCEPTTICKET LolClashNotifyReason = "ACCEPT_TICKET"

	// LolClashNotifyReasonREWARDGRANTFAILED captures enum value "REWARD_GRANT_FAILED"
	LolClashNotifyReasonREWARDGRANTFAILED LolClashNotifyReason = "REWARD_GRANT_FAILED"

	// LolClashNotifyReasonREWARDGRANTRETRY captures enum value "REWARD_GRANT_RETRY"
	LolClashNotifyReasonREWARDGRANTRETRY LolClashNotifyReason = "REWARD_GRANT_RETRY"

	// LolClashNotifyReasonREVERTEDREGISTRATION captures enum value "REVERTED_REGISTRATION"
	LolClashNotifyReasonREVERTEDREGISTRATION LolClashNotifyReason = "REVERTED_REGISTRATION"
)

func (LolClashNotifyReason) Validate ¶

func (m LolClashNotifyReason) Validate(formats strfmt.Registry) error

Validate validates this lol clash notify reason

type LolClashOfferTicketRequest ¶

type LolClashOfferTicketRequest struct {

	// ticket amount
	TicketAmount int32 `json:"ticketAmount,omitempty"`

	// ticket type
	TicketType TicketType `json:"ticketType,omitempty"`
}

LolClashOfferTicketRequest lol clash offer ticket request swagger:model LolClashOfferTicketRequest

func (*LolClashOfferTicketRequest) MarshalBinary ¶

func (m *LolClashOfferTicketRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashOfferTicketRequest) UnmarshalBinary ¶

func (m *LolClashOfferTicketRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashOfferTicketRequest) Validate ¶

func (m *LolClashOfferTicketRequest) Validate(formats strfmt.Registry) error

Validate validates this lol clash offer ticket request

type LolClashPendingRosterNotification ¶

type LolClashPendingRosterNotification struct {

	// notify reason
	NotifyReason LolClashNotifyReason `json:"notifyReason,omitempty"`

	// pending roster
	PendingRoster *PendingRosterDTO `json:"pendingRoster,omitempty"`

	// source player Id
	SourcePlayerID int64 `json:"sourcePlayerId,omitempty"`

	// target player Id
	TargetPlayerID int64 `json:"targetPlayerId,omitempty"`
}

LolClashPendingRosterNotification lol clash pending roster notification swagger:model LolClashPendingRosterNotification

func (*LolClashPendingRosterNotification) MarshalBinary ¶

func (m *LolClashPendingRosterNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPendingRosterNotification) UnmarshalBinary ¶

func (m *LolClashPendingRosterNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPendingRosterNotification) Validate ¶

Validate validates this lol clash pending roster notification

type LolClashPlayerChatRoster ¶

type LolClashPlayerChatRoster struct {

	// end time ms
	EndTimeMs int64 `json:"endTimeMs,omitempty"`

	// icon color Id
	IconColorID int32 `json:"iconColorId,omitempty"`

	// icon Id
	IconID int32 `json:"iconId,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// is registered
	IsRegistered bool `json:"isRegistered,omitempty"`

	// key
	Key string `json:"key,omitempty"`

	// logo Url
	LogoURL string `json:"logoUrl,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// player state
	PlayerState LolClashPlayerState `json:"playerState,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// start time ms
	StartTimeMs int64 `json:"startTimeMs,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// tournament state
	TournamentState LolClashTournamentState `json:"tournamentState,omitempty"`
}

LolClashPlayerChatRoster lol clash player chat roster swagger:model LolClashPlayerChatRoster

func (*LolClashPlayerChatRoster) MarshalBinary ¶

func (m *LolClashPlayerChatRoster) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPlayerChatRoster) UnmarshalBinary ¶

func (m *LolClashPlayerChatRoster) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPlayerChatRoster) Validate ¶

func (m *LolClashPlayerChatRoster) Validate(formats strfmt.Registry) error

Validate validates this lol clash player chat roster

type LolClashPlayerData ¶

type LolClashPlayerData struct {

	// is clash banned
	IsClashBanned bool `json:"isClashBanned,omitempty"`

	// tickets
	Tickets map[string]int32 `json:"tickets,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`
}

LolClashPlayerData lol clash player data swagger:model LolClashPlayerData

func (*LolClashPlayerData) MarshalBinary ¶

func (m *LolClashPlayerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPlayerData) UnmarshalBinary ¶

func (m *LolClashPlayerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPlayerData) Validate ¶

func (m *LolClashPlayerData) Validate(formats strfmt.Registry) error

Validate validates this lol clash player data

type LolClashPlayerNotification ¶

type LolClashPlayerNotification struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// created
	Created string `json:"created,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// dismissible
	Dismissible bool `json:"dismissible,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolClashPlayerNotification lol clash player notification swagger:model LolClashPlayerNotification

func (*LolClashPlayerNotification) MarshalBinary ¶

func (m *LolClashPlayerNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPlayerNotification) UnmarshalBinary ¶

func (m *LolClashPlayerNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPlayerNotification) Validate ¶

func (m *LolClashPlayerNotification) Validate(formats strfmt.Registry) error

Validate validates this lol clash player notification

type LolClashPlayerNotificationData ¶

type LolClashPlayerNotificationData struct {

	// key suffix
	KeySuffix string `json:"keySuffix,omitempty"`

	// notification
	Notification *LolClashPlayerNotification `json:"notification,omitempty"`

	// notify reason
	NotifyReason LolClashNotifyReason `json:"notifyReason,omitempty"`

	// roster notify reason
	RosterNotifyReason LolClashRosterNotifyReason `json:"rosterNotifyReason,omitempty"`

	// source summoner Id
	SourceSummonerID int64 `json:"sourceSummonerId,omitempty"`

	// target summoner Id
	TargetSummonerID int64 `json:"targetSummonerId,omitempty"`

	// tournament notify reason
	TournamentNotifyReason LolClashTournamentNotifyReason `json:"tournamentNotifyReason,omitempty"`
}

LolClashPlayerNotificationData lol clash player notification data swagger:model LolClashPlayerNotificationData

func (*LolClashPlayerNotificationData) MarshalBinary ¶

func (m *LolClashPlayerNotificationData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPlayerNotificationData) UnmarshalBinary ¶

func (m *LolClashPlayerNotificationData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPlayerNotificationData) Validate ¶

func (m *LolClashPlayerNotificationData) Validate(formats strfmt.Registry) error

Validate validates this lol clash player notification data

type LolClashPlayerRewards ¶

type LolClashPlayerRewards struct {

	// season vp
	SeasonVp int32 `json:"seasonVp,omitempty"`

	// theme vp
	ThemeVp []*LolClashThemeVp `json:"themeVp"`
}

LolClashPlayerRewards lol clash player rewards swagger:model LolClashPlayerRewards

func (*LolClashPlayerRewards) MarshalBinary ¶

func (m *LolClashPlayerRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPlayerRewards) UnmarshalBinary ¶

func (m *LolClashPlayerRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPlayerRewards) Validate ¶

func (m *LolClashPlayerRewards) Validate(formats strfmt.Registry) error

Validate validates this lol clash player rewards

type LolClashPlayerState ¶

type LolClashPlayerState string

LolClashPlayerState lol clash player state swagger:model LolClashPlayerState

const (

	// LolClashPlayerStateNOROSTER captures enum value "NO_ROSTER"
	LolClashPlayerStateNOROSTER LolClashPlayerState = "NO_ROSTER"

	// LolClashPlayerStatePENDINGROSTER captures enum value "PENDING_ROSTER"
	LolClashPlayerStatePENDINGROSTER LolClashPlayerState = "PENDING_ROSTER"

	// LolClashPlayerStateREGISTEREDROSTER captures enum value "REGISTERED_ROSTER"
	LolClashPlayerStateREGISTEREDROSTER LolClashPlayerState = "REGISTERED_ROSTER"

	// LolClashPlayerStateBRACKETROSTER captures enum value "BRACKET_ROSTER"
	LolClashPlayerStateBRACKETROSTER LolClashPlayerState = "BRACKET_ROSTER"

	// LolClashPlayerStateELIMINATED captures enum value "ELIMINATED"
	LolClashPlayerStateELIMINATED LolClashPlayerState = "ELIMINATED"
)

func (LolClashPlayerState) Validate ¶

func (m LolClashPlayerState) Validate(formats strfmt.Registry) error

Validate validates this lol clash player state

type LolClashPlayerTournamentData ¶

type LolClashPlayerTournamentData struct {

	// bracket Id
	BracketID int64 `json:"bracketId,omitempty"`

	// is sub
	IsSub bool `json:"isSub,omitempty"`

	// roster Id
	RosterID string `json:"rosterId,omitempty"`

	// state
	State LolClashPlayerState `json:"state,omitempty"`
}

LolClashPlayerTournamentData lol clash player tournament data swagger:model LolClashPlayerTournamentData

func (*LolClashPlayerTournamentData) MarshalBinary ¶

func (m *LolClashPlayerTournamentData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPlayerTournamentData) UnmarshalBinary ¶

func (m *LolClashPlayerTournamentData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPlayerTournamentData) Validate ¶

func (m *LolClashPlayerTournamentData) Validate(formats strfmt.Registry) error

Validate validates this lol clash player tournament data

type LolClashPlaymodeRestrictedInfo ¶

type LolClashPlaymodeRestrictedInfo struct {

	// is restricted
	IsRestricted bool `json:"isRestricted,omitempty"`

	// phase Id
	PhaseID int64 `json:"phaseId,omitempty"`

	// presence state
	PresenceState LolClashPresenceState `json:"presenceState,omitempty"`

	// ready for voice
	ReadyForVoice bool `json:"readyForVoice,omitempty"`

	// roster Id
	RosterID string `json:"rosterId,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashPlaymodeRestrictedInfo lol clash playmode restricted info swagger:model LolClashPlaymodeRestrictedInfo

func (*LolClashPlaymodeRestrictedInfo) MarshalBinary ¶

func (m *LolClashPlaymodeRestrictedInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashPlaymodeRestrictedInfo) UnmarshalBinary ¶

func (m *LolClashPlaymodeRestrictedInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashPlaymodeRestrictedInfo) Validate ¶

func (m *LolClashPlaymodeRestrictedInfo) Validate(formats strfmt.Registry) error

Validate validates this lol clash playmode restricted info

type LolClashPresenceState ¶

type LolClashPresenceState string

LolClashPresenceState lol clash presence state swagger:model LolClashPresenceState

const (

	// LolClashPresenceStateNONE captures enum value "NONE"
	LolClashPresenceStateNONE LolClashPresenceState = "NONE"

	// LolClashPresenceStateLOCKEDIN captures enum value "LOCKED_IN"
	LolClashPresenceStateLOCKEDIN LolClashPresenceState = "LOCKED_IN"

	// LolClashPresenceStateSCOUTING captures enum value "SCOUTING"
	LolClashPresenceStateSCOUTING LolClashPresenceState = "SCOUTING"
)

func (LolClashPresenceState) Validate ¶

func (m LolClashPresenceState) Validate(formats strfmt.Registry) error

Validate validates this lol clash presence state

type LolClashProfileInfo ¶

type LolClashProfileInfo struct {

	// honor level
	HonorLevel int32 `json:"honorLevel,omitempty"`
}

LolClashProfileInfo lol clash profile info swagger:model LolClashProfileInfo

func (*LolClashProfileInfo) MarshalBinary ¶

func (m *LolClashProfileInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashProfileInfo) UnmarshalBinary ¶

func (m *LolClashProfileInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashProfileInfo) Validate ¶

func (m *LolClashProfileInfo) Validate(formats strfmt.Registry) error

Validate validates this lol clash profile info

type LolClashQueue ¶

type LolClashQueue struct {

	// are free champions allowed
	AreFreeChampionsAllowed bool `json:"areFreeChampionsAllowed,omitempty"`

	// category
	Category LolClashQueueGameCategory `json:"category,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// detailed description
	DetailedDescription string `json:"detailedDescription,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type config
	GameTypeConfig *LolClashQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// is team only
	IsTeamOnly bool `json:"isTeamOnly,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// max summoner level for first win of the day
	MaxSummonerLevelForFirstWinOfTheDay int32 `json:"maxSummonerLevelForFirstWinOfTheDay,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// minimum participant list size
	MinimumParticipantListSize int32 `json:"minimumParticipantListSize,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// queue availability
	QueueAvailability LolClashQueueAvailability `json:"queueAvailability,omitempty"`

	// queue rewards
	QueueRewards *LolClashQueueReward `json:"queueRewards,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// spectator enabled
	SpectatorEnabled bool `json:"spectatorEnabled,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolClashQueue lol clash queue swagger:model LolClashQueue

func (*LolClashQueue) MarshalBinary ¶

func (m *LolClashQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashQueue) UnmarshalBinary ¶

func (m *LolClashQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashQueue) Validate ¶

func (m *LolClashQueue) Validate(formats strfmt.Registry) error

Validate validates this lol clash queue

type LolClashQueueAvailability ¶

type LolClashQueueAvailability string

LolClashQueueAvailability lol clash queue availability swagger:model LolClashQueueAvailability

const (

	// LolClashQueueAvailabilityAvailable captures enum value "Available"
	LolClashQueueAvailabilityAvailable LolClashQueueAvailability = "Available"

	// LolClashQueueAvailabilityPlatformDisabled captures enum value "PlatformDisabled"
	LolClashQueueAvailabilityPlatformDisabled LolClashQueueAvailability = "PlatformDisabled"

	// LolClashQueueAvailabilityDoesntMeetRequirements captures enum value "DoesntMeetRequirements"
	LolClashQueueAvailabilityDoesntMeetRequirements LolClashQueueAvailability = "DoesntMeetRequirements"
)

func (LolClashQueueAvailability) Validate ¶

func (m LolClashQueueAvailability) Validate(formats strfmt.Registry) error

Validate validates this lol clash queue availability

type LolClashQueueGameCategory ¶

type LolClashQueueGameCategory string

LolClashQueueGameCategory lol clash queue game category swagger:model LolClashQueueGameCategory

const (

	// LolClashQueueGameCategoryNone captures enum value "None"
	LolClashQueueGameCategoryNone LolClashQueueGameCategory = "None"

	// LolClashQueueGameCategoryCustom captures enum value "Custom"
	LolClashQueueGameCategoryCustom LolClashQueueGameCategory = "Custom"

	// LolClashQueueGameCategoryPvP captures enum value "PvP"
	LolClashQueueGameCategoryPvP LolClashQueueGameCategory = "PvP"

	// LolClashQueueGameCategoryVersusAi captures enum value "VersusAi"
	LolClashQueueGameCategoryVersusAi LolClashQueueGameCategory = "VersusAi"

	// LolClashQueueGameCategoryAlpha captures enum value "Alpha"
	LolClashQueueGameCategoryAlpha LolClashQueueGameCategory = "Alpha"
)

func (LolClashQueueGameCategory) Validate ¶

func (m LolClashQueueGameCategory) Validate(formats strfmt.Registry) error

Validate validates this lol clash queue game category

type LolClashQueueGameTypeConfig ¶

type LolClashQueueGameTypeConfig struct {

	// advanced learning quests
	AdvancedLearningQuests bool `json:"advancedLearningQuests,omitempty"`

	// allow trades
	AllowTrades bool `json:"allowTrades,omitempty"`

	// ban mode
	BanMode string `json:"banMode,omitempty"`

	// ban timer duration
	BanTimerDuration int32 `json:"banTimerDuration,omitempty"`

	// battle boost
	BattleBoost bool `json:"battleBoost,omitempty"`

	// cross team champion pool
	CrossTeamChampionPool bool `json:"crossTeamChampionPool,omitempty"`

	// death match
	DeathMatch bool `json:"deathMatch,omitempty"`

	// do not remove
	DoNotRemove bool `json:"doNotRemove,omitempty"`

	// duplicate pick
	DuplicatePick bool `json:"duplicatePick,omitempty"`

	// exclusive pick
	ExclusivePick bool `json:"exclusivePick,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// learning quests
	LearningQuests bool `json:"learningQuests,omitempty"`

	// main pick timer duration
	MainPickTimerDuration int32 `json:"mainPickTimerDuration,omitempty"`

	// max allowable bans
	MaxAllowableBans int32 `json:"maxAllowableBans,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// onboard coop beginner
	OnboardCoopBeginner bool `json:"onboardCoopBeginner,omitempty"`

	// pick mode
	PickMode string `json:"pickMode,omitempty"`

	// post pick timer duration
	PostPickTimerDuration int32 `json:"postPickTimerDuration,omitempty"`

	// reroll
	Reroll bool `json:"reroll,omitempty"`

	// team champion pool
	TeamChampionPool bool `json:"teamChampionPool,omitempty"`
}

LolClashQueueGameTypeConfig lol clash queue game type config swagger:model LolClashQueueGameTypeConfig

func (*LolClashQueueGameTypeConfig) MarshalBinary ¶

func (m *LolClashQueueGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashQueueGameTypeConfig) UnmarshalBinary ¶

func (m *LolClashQueueGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashQueueGameTypeConfig) Validate ¶

func (m *LolClashQueueGameTypeConfig) Validate(formats strfmt.Registry) error

Validate validates this lol clash queue game type config

type LolClashQueueReward ¶

type LolClashQueueReward struct {

	// is champion points enabled
	IsChampionPointsEnabled bool `json:"isChampionPointsEnabled,omitempty"`

	// is Ip enabled
	IsIPEnabled bool `json:"isIpEnabled,omitempty"`

	// is xp enabled
	IsXpEnabled bool `json:"isXpEnabled,omitempty"`

	// party size Ip rewards
	PartySizeIPRewards []int32 `json:"partySizeIpRewards"`
}

LolClashQueueReward lol clash queue reward swagger:model LolClashQueueReward

func (*LolClashQueueReward) MarshalBinary ¶

func (m *LolClashQueueReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashQueueReward) UnmarshalBinary ¶

func (m *LolClashQueueReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashQueueReward) Validate ¶

func (m *LolClashQueueReward) Validate(formats strfmt.Registry) error

Validate validates this lol clash queue reward

type LolClashRankedScoutingMember ¶

type LolClashRankedScoutingMember struct {

	// champion scouting data
	ChampionScoutingData []*LolClashRankedScoutingTopChampion `json:"championScoutingData"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

LolClashRankedScoutingMember lol clash ranked scouting member swagger:model LolClashRankedScoutingMember

func (*LolClashRankedScoutingMember) MarshalBinary ¶

func (m *LolClashRankedScoutingMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRankedScoutingMember) UnmarshalBinary ¶

func (m *LolClashRankedScoutingMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRankedScoutingMember) Validate ¶

func (m *LolClashRankedScoutingMember) Validate(formats strfmt.Registry) error

Validate validates this lol clash ranked scouting member

type LolClashRankedScoutingTopChampion ¶

type LolClashRankedScoutingTopChampion struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`

	// kda
	Kda string `json:"kda,omitempty"`

	// kda classification
	KdaClassification LolClashKdaClassification `json:"kdaClassification,omitempty"`

	// rank
	Rank int32 `json:"rank,omitempty"`

	// win count
	WinCount int32 `json:"winCount,omitempty"`

	// win rate
	WinRate int32 `json:"winRate,omitempty"`
}

LolClashRankedScoutingTopChampion lol clash ranked scouting top champion swagger:model LolClashRankedScoutingTopChampion

func (*LolClashRankedScoutingTopChampion) MarshalBinary ¶

func (m *LolClashRankedScoutingTopChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRankedScoutingTopChampion) UnmarshalBinary ¶

func (m *LolClashRankedScoutingTopChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRankedScoutingTopChampion) Validate ¶

Validate validates this lol clash ranked scouting top champion

type LolClashReadyCheckInfo ¶

type LolClashReadyCheckInfo struct {

	// accept error
	AcceptError string `json:"acceptError,omitempty"`

	// is accept successful
	IsAcceptSuccessful bool `json:"isAcceptSuccessful,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// ready check resource
	ReadyCheckResource *LolClashMatchmakingReadyCheckResource `json:"readyCheckResource,omitempty"`

	// timestamp last clash gameflow dodge
	TimestampLastClashGameflowDodge int64 `json:"timestampLastClashGameflowDodge,omitempty"`

	// timestamp received
	TimestampReceived int64 `json:"timestampReceived,omitempty"`

	// timestamp response complete
	TimestampResponseComplete int64 `json:"timestampResponseComplete,omitempty"`
}

LolClashReadyCheckInfo lol clash ready check info swagger:model LolClashReadyCheckInfo

func (*LolClashReadyCheckInfo) MarshalBinary ¶

func (m *LolClashReadyCheckInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashReadyCheckInfo) UnmarshalBinary ¶

func (m *LolClashReadyCheckInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashReadyCheckInfo) Validate ¶

func (m *LolClashReadyCheckInfo) Validate(formats strfmt.Registry) error

Validate validates this lol clash ready check info

type LolClashRegisteredRosterNotification ¶

type LolClashRegisteredRosterNotification struct {

	// notify reason
	NotifyReason LolClashRosterNotifyReason `json:"notifyReason,omitempty"`

	// roster
	Roster *RosterDTO `json:"roster,omitempty"`
}

LolClashRegisteredRosterNotification lol clash registered roster notification swagger:model LolClashRegisteredRosterNotification

func (*LolClashRegisteredRosterNotification) MarshalBinary ¶

func (m *LolClashRegisteredRosterNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRegisteredRosterNotification) UnmarshalBinary ¶

func (m *LolClashRegisteredRosterNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRegisteredRosterNotification) Validate ¶

Validate validates this lol clash registered roster notification

type LolClashRoster ¶

type LolClashRoster struct {

	// available logos
	AvailableLogos []*RewardLogo `json:"availableLogos"`

	// captain summoner Id
	CaptainSummonerID int64 `json:"captainSummonerId,omitempty"`

	// current bracket wins
	CurrentBracketWins int32 `json:"currentBracketWins,omitempty"`

	// high tier variance
	HighTierVariance bool `json:"highTierVariance,omitempty"`

	// icon color Id
	IconColorID int32 `json:"iconColorId,omitempty"`

	// icon Id
	IconID int32 `json:"iconId,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// is active in current phase
	IsActiveInCurrentPhase bool `json:"isActiveInCurrentPhase,omitempty"`

	// is clash banned
	IsClashBanned bool `json:"isClashBanned,omitempty"`

	// is current bracket complete
	IsCurrentBracketComplete bool `json:"isCurrentBracketComplete,omitempty"`

	// is eliminated
	IsEliminated bool `json:"isEliminated,omitempty"`

	// is registered
	IsRegistered bool `json:"isRegistered,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// members
	Members []*LolClashRosterMember `json:"members"`

	// name
	Name string `json:"name,omitempty"`

	// num completed periods
	NumCompletedPeriods int32 `json:"numCompletedPeriods,omitempty"`

	// phase infos
	PhaseInfos []*LolClashRosterPhaseInfo `json:"phaseInfos"`

	// points
	Points int32 `json:"points,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// suggested invites
	SuggestedInvites []*LolClashSuggestedInvite `json:"suggestedInvites"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`

	// withdraw
	Withdraw *RosterWithdraw `json:"withdraw,omitempty"`
}

LolClashRoster lol clash roster swagger:model LolClashRoster

func (*LolClashRoster) MarshalBinary ¶

func (m *LolClashRoster) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRoster) UnmarshalBinary ¶

func (m *LolClashRoster) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRoster) Validate ¶

func (m *LolClashRoster) Validate(formats strfmt.Registry) error

Validate validates this lol clash roster

type LolClashRosterDetails ¶

type LolClashRosterDetails struct {

	// icon color Id
	IconColorID int32 `json:"iconColorId,omitempty"`

	// icon Id
	IconID int32 `json:"iconId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`
}

LolClashRosterDetails lol clash roster details swagger:model LolClashRosterDetails

func (*LolClashRosterDetails) MarshalBinary ¶

func (m *LolClashRosterDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterDetails) UnmarshalBinary ¶

func (m *LolClashRosterDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterDetails) Validate ¶

func (m *LolClashRosterDetails) Validate(formats strfmt.Registry) error

Validate validates this lol clash roster details

type LolClashRosterDynamicStateNotification ¶

type LolClashRosterDynamicStateNotification struct {

	// notify reason
	NotifyReason LolClashRosterNotifyReason `json:"notifyReason,omitempty"`

	// roster dynamic state
	RosterDynamicState *RosterDynamicStateDTO `json:"rosterDynamicState,omitempty"`

	// source player Id
	SourcePlayerID int64 `json:"sourcePlayerId,omitempty"`
}

LolClashRosterDynamicStateNotification lol clash roster dynamic state notification swagger:model LolClashRosterDynamicStateNotification

func (*LolClashRosterDynamicStateNotification) MarshalBinary ¶

func (m *LolClashRosterDynamicStateNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterDynamicStateNotification) UnmarshalBinary ¶

func (m *LolClashRosterDynamicStateNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterDynamicStateNotification) Validate ¶

Validate validates this lol clash roster dynamic state notification

type LolClashRosterMatchAggregatedStats ¶

type LolClashRosterMatchAggregatedStats struct {

	// duration ms
	DurationMs int64 `json:"durationMs,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// kills
	Kills int32 `json:"kills,omitempty"`

	// loser bracket
	LoserBracket bool `json:"loserBracket,omitempty"`

	// opponent icon color Id
	OpponentIconColorID int32 `json:"opponentIconColorId,omitempty"`

	// opponent icon Id
	OpponentIconID int32 `json:"opponentIconId,omitempty"`

	// opponent kills
	OpponentKills int32 `json:"opponentKills,omitempty"`

	// opponent short name
	OpponentShortName string `json:"opponentShortName,omitempty"`

	// player champion ids
	PlayerChampionIds map[string]int32 `json:"playerChampionIds,omitempty"`

	// round
	Round int32 `json:"round,omitempty"`

	// win
	Win bool `json:"win,omitempty"`
}

LolClashRosterMatchAggregatedStats lol clash roster match aggregated stats swagger:model LolClashRosterMatchAggregatedStats

func (*LolClashRosterMatchAggregatedStats) MarshalBinary ¶

func (m *LolClashRosterMatchAggregatedStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterMatchAggregatedStats) UnmarshalBinary ¶

func (m *LolClashRosterMatchAggregatedStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterMatchAggregatedStats) Validate ¶

Validate validates this lol clash roster match aggregated stats

type LolClashRosterMember ¶

type LolClashRosterMember struct {

	// buyin type
	BuyinType TicketType `json:"buyinType,omitempty"`

	// current buyin
	CurrentBuyin int32 `json:"currentBuyin,omitempty"`

	// incoming offers
	IncomingOffers []*LolClashTicketOffer `json:"incomingOffers"`

	// is sub for other team
	IsSubForOtherTeam bool `json:"isSubForOtherTeam,omitempty"`

	// is subbed out
	IsSubbedOut bool `json:"isSubbedOut,omitempty"`

	// is substitute
	IsSubstitute bool `json:"isSubstitute,omitempty"`

	// position
	Position Position `json:"position,omitempty"`

	// previous buyin
	PreviousBuyin int32 `json:"previousBuyin,omitempty"`

	// replaced summoner Id
	ReplacedSummonerID int64 `json:"replacedSummonerId,omitempty"`

	// state
	State LolClashRosterMemberState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`
}

LolClashRosterMember lol clash roster member swagger:model LolClashRosterMember

func (*LolClashRosterMember) MarshalBinary ¶

func (m *LolClashRosterMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterMember) UnmarshalBinary ¶

func (m *LolClashRosterMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterMember) Validate ¶

func (m *LolClashRosterMember) Validate(formats strfmt.Registry) error

Validate validates this lol clash roster member

type LolClashRosterMemberState ¶

type LolClashRosterMemberState string

LolClashRosterMemberState lol clash roster member state swagger:model LolClashRosterMemberState

const (

	// LolClashRosterMemberStatePENDING captures enum value "PENDING"
	LolClashRosterMemberStatePENDING LolClashRosterMemberState = "PENDING"

	// LolClashRosterMemberStateNOTREADY captures enum value "NOT_READY"
	LolClashRosterMemberStateNOTREADY LolClashRosterMemberState = "NOT_READY"

	// LolClashRosterMemberStateFORCEDNOTREADY captures enum value "FORCED_NOT_READY"
	LolClashRosterMemberStateFORCEDNOTREADY LolClashRosterMemberState = "FORCED_NOT_READY"

	// LolClashRosterMemberStateREADY captures enum value "READY"
	LolClashRosterMemberStateREADY LolClashRosterMemberState = "READY"
)

func (LolClashRosterMemberState) Validate ¶

func (m LolClashRosterMemberState) Validate(formats strfmt.Registry) error

Validate validates this lol clash roster member state

type LolClashRosterNotifyReason ¶

type LolClashRosterNotifyReason string

LolClashRosterNotifyReason lol clash roster notify reason swagger:model LolClashRosterNotifyReason

const (

	// LolClashRosterNotifyReasonROSTERSETTICKET captures enum value "ROSTER_SET_TICKET"
	LolClashRosterNotifyReasonROSTERSETTICKET LolClashRosterNotifyReason = "ROSTER_SET_TICKET"

	// LolClashRosterNotifyReasonROSTEROFFERTICKET captures enum value "ROSTER_OFFER_TICKET"
	LolClashRosterNotifyReasonROSTEROFFERTICKET LolClashRosterNotifyReason = "ROSTER_OFFER_TICKET"

	// LolClashRosterNotifyReasonROSTERACCEPTTICKET captures enum value "ROSTER_ACCEPT_TICKET"
	LolClashRosterNotifyReasonROSTERACCEPTTICKET LolClashRosterNotifyReason = "ROSTER_ACCEPT_TICKET"

	// LolClashRosterNotifyReasonROSTERDECLINETICKET captures enum value "ROSTER_DECLINE_TICKET"
	LolClashRosterNotifyReasonROSTERDECLINETICKET LolClashRosterNotifyReason = "ROSTER_DECLINE_TICKET"

	// LolClashRosterNotifyReasonROSTERREVOKEDTICKET captures enum value "ROSTER_REVOKED_TICKET"
	LolClashRosterNotifyReasonROSTERREVOKEDTICKET LolClashRosterNotifyReason = "ROSTER_REVOKED_TICKET"

	// LolClashRosterNotifyReasonBYEAUTOWIN captures enum value "BYE_AUTO_WIN"
	LolClashRosterNotifyReasonBYEAUTOWIN LolClashRosterNotifyReason = "BYE_AUTO_WIN"

	// LolClashRosterNotifyReasonBRACKETREADY captures enum value "BRACKET_READY"
	LolClashRosterNotifyReasonBRACKETREADY LolClashRosterNotifyReason = "BRACKET_READY"

	// LolClashRosterNotifyReasonCHANGEPOSITION captures enum value "CHANGE_POSITION"
	LolClashRosterNotifyReasonCHANGEPOSITION LolClashRosterNotifyReason = "CHANGE_POSITION"

	// LolClashRosterNotifyReasonEOGPLAYERUPDATE captures enum value "EOG_PLAYER_UPDATE"
	LolClashRosterNotifyReasonEOGPLAYERUPDATE LolClashRosterNotifyReason = "EOG_PLAYER_UPDATE"

	// LolClashRosterNotifyReasonREGISTERED captures enum value "REGISTERED"
	LolClashRosterNotifyReasonREGISTERED LolClashRosterNotifyReason = "REGISTERED"

	// LolClashRosterNotifyReasonRESTRICTIONAUTOWIN captures enum value "RESTRICTION_AUTO_WIN"
	LolClashRosterNotifyReasonRESTRICTIONAUTOWIN LolClashRosterNotifyReason = "RESTRICTION_AUTO_WIN"

	// LolClashRosterNotifyReasonPHASEUNREADY captures enum value "PHASE_UNREADY"
	LolClashRosterNotifyReasonPHASEUNREADY LolClashRosterNotifyReason = "PHASE_UNREADY"

	// LolClashRosterNotifyReasonPHASEREADY captures enum value "PHASE_READY"
	LolClashRosterNotifyReasonPHASEREADY LolClashRosterNotifyReason = "PHASE_READY"

	// LolClashRosterNotifyReasonPHASECHECKIN captures enum value "PHASE_CHECKIN"
	LolClashRosterNotifyReasonPHASECHECKIN LolClashRosterNotifyReason = "PHASE_CHECKIN"

	// LolClashRosterNotifyReasonPHASEBACKOUT captures enum value "PHASE_BACKOUT"
	LolClashRosterNotifyReasonPHASEBACKOUT LolClashRosterNotifyReason = "PHASE_BACKOUT"

	// LolClashRosterNotifyReasonPERIODCANCEL captures enum value "PERIOD_CANCEL"
	LolClashRosterNotifyReasonPERIODCANCEL LolClashRosterNotifyReason = "PERIOD_CANCEL"

	// LolClashRosterNotifyReasonPERIODSPLIT captures enum value "PERIOD_SPLIT"
	LolClashRosterNotifyReasonPERIODSPLIT LolClashRosterNotifyReason = "PERIOD_SPLIT"

	// LolClashRosterNotifyReasonGAMECOMPLETED captures enum value "GAME_COMPLETED"
	LolClashRosterNotifyReasonGAMECOMPLETED LolClashRosterNotifyReason = "GAME_COMPLETED"

	// LolClashRosterNotifyReasonGAMESCHEDULED captures enum value "GAME_SCHEDULED"
	LolClashRosterNotifyReasonGAMESCHEDULED LolClashRosterNotifyReason = "GAME_SCHEDULED"

	// LolClashRosterNotifyReasonGAMESTARTED captures enum value "GAME_STARTED"
	LolClashRosterNotifyReasonGAMESTARTED LolClashRosterNotifyReason = "GAME_STARTED"

	// LolClashRosterNotifyReasonGAMESTARTEDERROR captures enum value "GAME_STARTED_ERROR"
	LolClashRosterNotifyReasonGAMESTARTEDERROR LolClashRosterNotifyReason = "GAME_STARTED_ERROR"

	// LolClashRosterNotifyReasonGAMEENDERROR captures enum value "GAME_END_ERROR"
	LolClashRosterNotifyReasonGAMEENDERROR LolClashRosterNotifyReason = "GAME_END_ERROR"

	// LolClashRosterNotifyReasonQUEUEDODGE captures enum value "QUEUE_DODGE"
	LolClashRosterNotifyReasonQUEUEDODGE LolClashRosterNotifyReason = "QUEUE_DODGE"

	// LolClashRosterNotifyReasonLOSERROUNDCOMPLETE captures enum value "LOSER_ROUND_COMPLETE"
	LolClashRosterNotifyReasonLOSERROUNDCOMPLETE LolClashRosterNotifyReason = "LOSER_ROUND_COMPLETE"

	// LolClashRosterNotifyReasonOWNERTRANSFER captures enum value "OWNER_TRANSFER"
	LolClashRosterNotifyReasonOWNERTRANSFER LolClashRosterNotifyReason = "OWNER_TRANSFER"

	// LolClashRosterNotifyReasonSUBINVITE captures enum value "SUB_INVITE"
	LolClashRosterNotifyReasonSUBINVITE LolClashRosterNotifyReason = "SUB_INVITE"

	// LolClashRosterNotifyReasonSUBACCEPT captures enum value "SUB_ACCEPT"
	LolClashRosterNotifyReasonSUBACCEPT LolClashRosterNotifyReason = "SUB_ACCEPT"

	// LolClashRosterNotifyReasonSUBDECLINE captures enum value "SUB_DECLINE"
	LolClashRosterNotifyReasonSUBDECLINE LolClashRosterNotifyReason = "SUB_DECLINE"

	// LolClashRosterNotifyReasonSUBREVOKE captures enum value "SUB_REVOKE"
	LolClashRosterNotifyReasonSUBREVOKE LolClashRosterNotifyReason = "SUB_REVOKE"

	// LolClashRosterNotifyReasonSUBSUGGEST captures enum value "SUB_SUGGEST"
	LolClashRosterNotifyReasonSUBSUGGEST LolClashRosterNotifyReason = "SUB_SUGGEST"

	// LolClashRosterNotifyReasonSUBACCEPTSUGGEST captures enum value "SUB_ACCEPTSUGGEST"
	LolClashRosterNotifyReasonSUBACCEPTSUGGEST LolClashRosterNotifyReason = "SUB_ACCEPTSUGGEST"

	// LolClashRosterNotifyReasonSUBDECLINESUGGEST captures enum value "SUB_DECLINESUGGEST"
	LolClashRosterNotifyReasonSUBDECLINESUGGEST LolClashRosterNotifyReason = "SUB_DECLINESUGGEST"

	// LolClashRosterNotifyReasonSUBRECLAIM captures enum value "SUB_RECLAIM"
	LolClashRosterNotifyReasonSUBRECLAIM LolClashRosterNotifyReason = "SUB_RECLAIM"

	// LolClashRosterNotifyReasonSUBLEAVE captures enum value "SUB_LEAVE"
	LolClashRosterNotifyReasonSUBLEAVE LolClashRosterNotifyReason = "SUB_LEAVE"

	// LolClashRosterNotifyReasonMEMBERSUBBED captures enum value "MEMBER_SUBBED"
	LolClashRosterNotifyReasonMEMBERSUBBED LolClashRosterNotifyReason = "MEMBER_SUBBED"

	// LolClashRosterNotifyReasonMEMBERSUBREVOKE captures enum value "MEMBER_SUB_REVOKE"
	LolClashRosterNotifyReasonMEMBERSUBREVOKE LolClashRosterNotifyReason = "MEMBER_SUB_REVOKE"

	// LolClashRosterNotifyReasonMEMBERSUBRECLAIM captures enum value "MEMBER_SUB_RECLAIM"
	LolClashRosterNotifyReasonMEMBERSUBRECLAIM LolClashRosterNotifyReason = "MEMBER_SUB_RECLAIM"

	// LolClashRosterNotifyReasonVOTEWITHDRAWUPDATE captures enum value "VOTE_WITHDRAW_UPDATE"
	LolClashRosterNotifyReasonVOTEWITHDRAWUPDATE LolClashRosterNotifyReason = "VOTE_WITHDRAW_UPDATE"

	// LolClashRosterNotifyReasonVOTEWITHDRAWDISMISS captures enum value "VOTE_WITHDRAW_DISMISS"
	LolClashRosterNotifyReasonVOTEWITHDRAWDISMISS LolClashRosterNotifyReason = "VOTE_WITHDRAW_DISMISS"

	// LolClashRosterNotifyReasonWITHDRAW captures enum value "WITHDRAW"
	LolClashRosterNotifyReasonWITHDRAW LolClashRosterNotifyReason = "WITHDRAW"

	// LolClashRosterNotifyReasonWINNERROUNDCOMPLETE captures enum value "WINNER_ROUND_COMPLETE"
	LolClashRosterNotifyReasonWINNERROUNDCOMPLETE LolClashRosterNotifyReason = "WINNER_ROUND_COMPLETE"

	// LolClashRosterNotifyReasonNOSHOWPING captures enum value "NO_SHOW_PING"
	LolClashRosterNotifyReasonNOSHOWPING LolClashRosterNotifyReason = "NO_SHOW_PING"

	// LolClashRosterNotifyReasonTIERCHANGED captures enum value "TIER_CHANGED"
	LolClashRosterNotifyReasonTIERCHANGED LolClashRosterNotifyReason = "TIER_CHANGED"

	// LolClashRosterNotifyReasonBRACKETROSTERREMOVED captures enum value "BRACKET_ROSTER_REMOVED"
	LolClashRosterNotifyReasonBRACKETROSTERREMOVED LolClashRosterNotifyReason = "BRACKET_ROSTER_REMOVED"

	// LolClashRosterNotifyReasonBRACKETROSTERREPLACED captures enum value "BRACKET_ROSTER_REPLACED"
	LolClashRosterNotifyReasonBRACKETROSTERREPLACED LolClashRosterNotifyReason = "BRACKET_ROSTER_REPLACED"

	// LolClashRosterNotifyReasonCANNOTFINDMATCH captures enum value "CANNOT_FIND_MATCH"
	LolClashRosterNotifyReasonCANNOTFINDMATCH LolClashRosterNotifyReason = "CANNOT_FIND_MATCH"

	// LolClashRosterNotifyReasonBANNEDSMURF captures enum value "BANNED_SMURF"
	LolClashRosterNotifyReasonBANNEDSMURF LolClashRosterNotifyReason = "BANNED_SMURF"

	// LolClashRosterNotifyReasonBANNEDSMURFTEAMMATE captures enum value "BANNED_SMURF_TEAMMATE"
	LolClashRosterNotifyReasonBANNEDSMURFTEAMMATE LolClashRosterNotifyReason = "BANNED_SMURF_TEAMMATE"

	// LolClashRosterNotifyReasonBANNEDSMURFOPPONENT captures enum value "BANNED_SMURF_OPPONENT"
	LolClashRosterNotifyReasonBANNEDSMURFOPPONENT LolClashRosterNotifyReason = "BANNED_SMURF_OPPONENT"

	// LolClashRosterNotifyReasonTICKETCHARGED captures enum value "TICKET_CHARGED"
	LolClashRosterNotifyReasonTICKETCHARGED LolClashRosterNotifyReason = "TICKET_CHARGED"

	// LolClashRosterNotifyReasonTICKETREFUNDED captures enum value "TICKET_REFUNDED"
	LolClashRosterNotifyReasonTICKETREFUNDED LolClashRosterNotifyReason = "TICKET_REFUNDED"

	// LolClashRosterNotifyReasonSUBINVITESELF captures enum value "SUB_INVITE_SELF"
	LolClashRosterNotifyReasonSUBINVITESELF LolClashRosterNotifyReason = "SUB_INVITE_SELF"

	// LolClashRosterNotifyReasonGAMESTARTRETRY captures enum value "GAME_START_RETRY"
	LolClashRosterNotifyReasonGAMESTARTRETRY LolClashRosterNotifyReason = "GAME_START_RETRY"

	// LolClashRosterNotifyReasonGAMESTARTRETRYSUMMONERS captures enum value "GAME_START_RETRY_SUMMONERS"
	LolClashRosterNotifyReasonGAMESTARTRETRYSUMMONERS LolClashRosterNotifyReason = "GAME_START_RETRY_SUMMONERS"

	// LolClashRosterNotifyReasonGAMESTARTRETRYOPPONENT captures enum value "GAME_START_RETRY_OPPONENT"
	LolClashRosterNotifyReasonGAMESTARTRETRYOPPONENT LolClashRosterNotifyReason = "GAME_START_RETRY_OPPONENT"

	// LolClashRosterNotifyReasonGAMESTARTFAILED captures enum value "GAME_START_FAILED"
	LolClashRosterNotifyReasonGAMESTARTFAILED LolClashRosterNotifyReason = "GAME_START_FAILED"

	// LolClashRosterNotifyReasonGAMESTARTFAILEDSUMMONERS captures enum value "GAME_START_FAILED_SUMMONERS"
	LolClashRosterNotifyReasonGAMESTARTFAILEDSUMMONERS LolClashRosterNotifyReason = "GAME_START_FAILED_SUMMONERS"

	// LolClashRosterNotifyReasonGAMESTARTFAILEDOPPONENT captures enum value "GAME_START_FAILED_OPPONENT"
	LolClashRosterNotifyReasonGAMESTARTFAILEDOPPONENT LolClashRosterNotifyReason = "GAME_START_FAILED_OPPONENT"

	// LolClashRosterNotifyReasonGAMERESCHEDULED captures enum value "GAME_RESCHEDULED"
	LolClashRosterNotifyReasonGAMERESCHEDULED LolClashRosterNotifyReason = "GAME_RESCHEDULED"
)

func (LolClashRosterNotifyReason) Validate ¶

func (m LolClashRosterNotifyReason) Validate(formats strfmt.Registry) error

Validate validates this lol clash roster notify reason

type LolClashRosterPeriodAggregatedStats ¶

type LolClashRosterPeriodAggregatedStats struct {

	// bracket size
	BracketSize int32 `json:"bracketSize,omitempty"`

	// match stats
	MatchStats []*LolClashRosterMatchAggregatedStats `json:"matchStats"`

	// period
	Period int32 `json:"period,omitempty"`

	// player bids
	PlayerBids map[string]int32 `json:"playerBids,omitempty"`

	// time
	Time int64 `json:"time,omitempty"`
}

LolClashRosterPeriodAggregatedStats lol clash roster period aggregated stats swagger:model LolClashRosterPeriodAggregatedStats

func (*LolClashRosterPeriodAggregatedStats) MarshalBinary ¶

func (m *LolClashRosterPeriodAggregatedStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterPeriodAggregatedStats) UnmarshalBinary ¶

func (m *LolClashRosterPeriodAggregatedStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterPeriodAggregatedStats) Validate ¶

Validate validates this lol clash roster period aggregated stats

type LolClashRosterPhaseInfo ¶

type LolClashRosterPhaseInfo struct {

	// checkin time
	CheckinTime int64 `json:"checkinTime,omitempty"`

	// is bracket complete
	IsBracketComplete bool `json:"isBracketComplete,omitempty"`

	// period
	Period int32 `json:"period,omitempty"`

	// phase Id
	PhaseID int64 `json:"phaseId,omitempty"`
}

LolClashRosterPhaseInfo lol clash roster phase info swagger:model LolClashRosterPhaseInfo

func (*LolClashRosterPhaseInfo) MarshalBinary ¶

func (m *LolClashRosterPhaseInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterPhaseInfo) UnmarshalBinary ¶

func (m *LolClashRosterPhaseInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterPhaseInfo) Validate ¶

func (m *LolClashRosterPhaseInfo) Validate(formats strfmt.Registry) error

Validate validates this lol clash roster phase info

type LolClashRosterPlayerAggregatedStats ¶

type LolClashRosterPlayerAggregatedStats struct {

	// raw stats max
	RawStatsMax map[string]int32 `json:"rawStatsMax,omitempty"`

	// raw stats sum
	RawStatsSum map[string]int32 `json:"rawStatsSum,omitempty"`

	// sub
	Sub bool `json:"sub,omitempty"`
}

LolClashRosterPlayerAggregatedStats lol clash roster player aggregated stats swagger:model LolClashRosterPlayerAggregatedStats

func (*LolClashRosterPlayerAggregatedStats) MarshalBinary ¶

func (m *LolClashRosterPlayerAggregatedStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterPlayerAggregatedStats) UnmarshalBinary ¶

func (m *LolClashRosterPlayerAggregatedStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterPlayerAggregatedStats) Validate ¶

Validate validates this lol clash roster player aggregated stats

type LolClashRosterPlayerNotification ¶

type LolClashRosterPlayerNotification struct {

	// notify reason
	NotifyReason LolClashRosterNotifyReason `json:"notifyReason,omitempty"`

	// player notification d t o
	PlayerNotificationDTO *PlayerDTO `json:"playerNotificationDTO,omitempty"`

	// roster
	Roster *RosterDTO `json:"roster,omitempty"`

	// source player Id
	SourcePlayerID int64 `json:"sourcePlayerId,omitempty"`
}

LolClashRosterPlayerNotification lol clash roster player notification swagger:model LolClashRosterPlayerNotification

func (*LolClashRosterPlayerNotification) MarshalBinary ¶

func (m *LolClashRosterPlayerNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterPlayerNotification) UnmarshalBinary ¶

func (m *LolClashRosterPlayerNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterPlayerNotification) Validate ¶

Validate validates this lol clash roster player notification

type LolClashRosterStats ¶

type LolClashRosterStats struct {

	// end time ms
	EndTimeMs int64 `json:"endTimeMs,omitempty"`

	// period stats
	PeriodStats []*LolClashRosterPeriodAggregatedStats `json:"periodStats"`

	// player stats
	PlayerStats map[string]LolClashRosterPlayerAggregatedStats `json:"playerStats,omitempty"`

	// roster icon color Id
	RosterIconColorID int32 `json:"rosterIconColorId,omitempty"`

	// roster icon Id
	RosterIconID int32 `json:"rosterIconId,omitempty"`

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	// roster name
	RosterName string `json:"rosterName,omitempty"`

	// roster short name
	RosterShortName string `json:"rosterShortName,omitempty"`

	// start time ms
	StartTimeMs int64 `json:"startTimeMs,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// tournament name loc key
	TournamentNameLocKey string `json:"tournamentNameLocKey,omitempty"`

	// tournament name loc key secondary
	TournamentNameLocKeySecondary string `json:"tournamentNameLocKeySecondary,omitempty"`

	// tournament periods
	TournamentPeriods int32 `json:"tournamentPeriods,omitempty"`

	// tournament theme Id
	TournamentThemeID int32 `json:"tournamentThemeId,omitempty"`
}

LolClashRosterStats lol clash roster stats swagger:model LolClashRosterStats

func (*LolClashRosterStats) MarshalBinary ¶

func (m *LolClashRosterStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterStats) UnmarshalBinary ¶

func (m *LolClashRosterStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterStats) Validate ¶

func (m *LolClashRosterStats) Validate(formats strfmt.Registry) error

Validate validates this lol clash roster stats

type LolClashRosterWithdrawNotification ¶

type LolClashRosterWithdrawNotification struct {

	// notify reason
	NotifyReason LolClashRosterNotifyReason `json:"notifyReason,omitempty"`

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	// source player Id
	SourcePlayerID int64 `json:"sourcePlayerId,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// version
	Version int32 `json:"version,omitempty"`

	// withdraw
	Withdraw *RosterWithdraw `json:"withdraw,omitempty"`
}

LolClashRosterWithdrawNotification lol clash roster withdraw notification swagger:model LolClashRosterWithdrawNotification

func (*LolClashRosterWithdrawNotification) MarshalBinary ¶

func (m *LolClashRosterWithdrawNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashRosterWithdrawNotification) UnmarshalBinary ¶

func (m *LolClashRosterWithdrawNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashRosterWithdrawNotification) Validate ¶

Validate validates this lol clash roster withdraw notification

type LolClashScoutingChampionMastery ¶

type LolClashScoutingChampionMastery struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion level
	ChampionLevel int32 `json:"championLevel,omitempty"`

	// champion points
	ChampionPoints int32 `json:"championPoints,omitempty"`
}

LolClashScoutingChampionMastery lol clash scouting champion mastery swagger:model LolClashScoutingChampionMastery

func (*LolClashScoutingChampionMastery) MarshalBinary ¶

func (m *LolClashScoutingChampionMastery) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashScoutingChampionMastery) UnmarshalBinary ¶

func (m *LolClashScoutingChampionMastery) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashScoutingChampionMastery) Validate ¶

Validate validates this lol clash scouting champion mastery

type LolClashScoutingChampions ¶

type LolClashScoutingChampions struct {

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// top masteries
	TopMasteries []*LolClashScoutingChampionMastery `json:"topMasteries"`

	// top season champions
	TopSeasonChampions []*LolClashScoutingSeasonChampion `json:"topSeasonChampions"`

	// total mastery score
	TotalMasteryScore int64 `json:"totalMasteryScore,omitempty"`
}

LolClashScoutingChampions lol clash scouting champions swagger:model LolClashScoutingChampions

func (*LolClashScoutingChampions) MarshalBinary ¶

func (m *LolClashScoutingChampions) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashScoutingChampions) UnmarshalBinary ¶

func (m *LolClashScoutingChampions) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashScoutingChampions) Validate ¶

func (m *LolClashScoutingChampions) Validate(formats strfmt.Registry) error

Validate validates this lol clash scouting champions

type LolClashScoutingSeasonChampion ¶

type LolClashScoutingSeasonChampion struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`

	// kda
	Kda string `json:"kda,omitempty"`

	// kda classification
	KdaClassification LolClashKdaClassification `json:"kdaClassification,omitempty"`

	// win count
	WinCount int32 `json:"winCount,omitempty"`

	// win rate
	WinRate int32 `json:"winRate,omitempty"`
}

LolClashScoutingSeasonChampion lol clash scouting season champion swagger:model LolClashScoutingSeasonChampion

func (*LolClashScoutingSeasonChampion) MarshalBinary ¶

func (m *LolClashScoutingSeasonChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashScoutingSeasonChampion) UnmarshalBinary ¶

func (m *LolClashScoutingSeasonChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashScoutingSeasonChampion) Validate ¶

func (m *LolClashScoutingSeasonChampion) Validate(formats strfmt.Registry) error

Validate validates this lol clash scouting season champion

type LolClashSetPositionRequest ¶

type LolClashSetPositionRequest struct {

	// position
	Position Position `json:"position,omitempty"`
}

LolClashSetPositionRequest lol clash set position request swagger:model LolClashSetPositionRequest

func (*LolClashSetPositionRequest) MarshalBinary ¶

func (m *LolClashSetPositionRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashSetPositionRequest) UnmarshalBinary ¶

func (m *LolClashSetPositionRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashSetPositionRequest) Validate ¶

func (m *LolClashSetPositionRequest) Validate(formats strfmt.Registry) error

Validate validates this lol clash set position request

type LolClashSetTicketRequest ¶

type LolClashSetTicketRequest struct {

	// ticket amount
	TicketAmount int32 `json:"ticketAmount,omitempty"`

	// ticket type
	TicketType TicketType `json:"ticketType,omitempty"`
}

LolClashSetTicketRequest lol clash set ticket request swagger:model LolClashSetTicketRequest

func (*LolClashSetTicketRequest) MarshalBinary ¶

func (m *LolClashSetTicketRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashSetTicketRequest) UnmarshalBinary ¶

func (m *LolClashSetTicketRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashSetTicketRequest) Validate ¶

func (m *LolClashSetTicketRequest) Validate(formats strfmt.Registry) error

Validate validates this lol clash set ticket request

type LolClashSettingCategory ¶

type LolClashSettingCategory struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolClashSettingCategory lol clash setting category swagger:model LolClashSettingCategory

func (*LolClashSettingCategory) MarshalBinary ¶

func (m *LolClashSettingCategory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashSettingCategory) UnmarshalBinary ¶

func (m *LolClashSettingCategory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashSettingCategory) Validate ¶

func (m *LolClashSettingCategory) Validate(formats strfmt.Registry) error

Validate validates this lol clash setting category

type LolClashSimpleStateFlag ¶

type LolClashSimpleStateFlag struct {

	// id
	ID string `json:"id,omitempty"`

	// status
	Status LolClashSimpleStateStatus `json:"status,omitempty"`
}

LolClashSimpleStateFlag lol clash simple state flag swagger:model LolClashSimpleStateFlag

func (*LolClashSimpleStateFlag) MarshalBinary ¶

func (m *LolClashSimpleStateFlag) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashSimpleStateFlag) UnmarshalBinary ¶

func (m *LolClashSimpleStateFlag) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashSimpleStateFlag) Validate ¶

func (m *LolClashSimpleStateFlag) Validate(formats strfmt.Registry) error

Validate validates this lol clash simple state flag

type LolClashSimpleStateStatus ¶

type LolClashSimpleStateStatus string

LolClashSimpleStateStatus lol clash simple state status swagger:model LolClashSimpleStateStatus

const (

	// LolClashSimpleStateStatusUNACKNOWLEDGED captures enum value "UNACKNOWLEDGED"
	LolClashSimpleStateStatusUNACKNOWLEDGED LolClashSimpleStateStatus = "UNACKNOWLEDGED"

	// LolClashSimpleStateStatusACKNOWLEDGED captures enum value "ACKNOWLEDGED"
	LolClashSimpleStateStatusACKNOWLEDGED LolClashSimpleStateStatus = "ACKNOWLEDGED"
)

func (LolClashSimpleStateStatus) Validate ¶

func (m LolClashSimpleStateStatus) Validate(formats strfmt.Registry) error

Validate validates this lol clash simple state status

type LolClashSuggestedInvite ¶

type LolClashSuggestedInvite struct {

	// suggester summoner Id
	SuggesterSummonerID int64 `json:"suggesterSummonerId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClashSuggestedInvite lol clash suggested invite swagger:model LolClashSuggestedInvite

func (*LolClashSuggestedInvite) MarshalBinary ¶

func (m *LolClashSuggestedInvite) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashSuggestedInvite) UnmarshalBinary ¶

func (m *LolClashSuggestedInvite) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashSuggestedInvite) Validate ¶

func (m *LolClashSuggestedInvite) Validate(formats strfmt.Registry) error

Validate validates this lol clash suggested invite

type LolClashThemeVp ¶

type LolClashThemeVp struct {

	// theme Id
	ThemeID int32 `json:"themeId,omitempty"`

	// vp
	Vp int32 `json:"vp,omitempty"`
}

LolClashThemeVp lol clash theme vp swagger:model LolClashThemeVp

func (*LolClashThemeVp) MarshalBinary ¶

func (m *LolClashThemeVp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashThemeVp) UnmarshalBinary ¶

func (m *LolClashThemeVp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashThemeVp) Validate ¶

func (m *LolClashThemeVp) Validate(formats strfmt.Registry) error

Validate validates this lol clash theme vp

type LolClashThirdPartyAPIPlayer ¶

type LolClashThirdPartyAPIPlayer struct {

	// role
	Role string `json:"role,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClashThirdPartyAPIPlayer lol clash third party Api player swagger:model LolClashThirdPartyApiPlayer

func (*LolClashThirdPartyAPIPlayer) MarshalBinary ¶

func (m *LolClashThirdPartyAPIPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashThirdPartyAPIPlayer) UnmarshalBinary ¶

func (m *LolClashThirdPartyAPIPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashThirdPartyAPIPlayer) Validate ¶

func (m *LolClashThirdPartyAPIPlayer) Validate(formats strfmt.Registry) error

Validate validates this lol clash third party Api player

type LolClashThirdPartyAPIRoster ¶

type LolClashThirdPartyAPIRoster struct {

	// captain
	Captain *LolClashThirdPartyAPIPlayer `json:"captain,omitempty"`

	// members
	Members []*LolClashThirdPartyAPIPlayer `json:"members"`
}

LolClashThirdPartyAPIRoster lol clash third party Api roster swagger:model LolClashThirdPartyApiRoster

func (*LolClashThirdPartyAPIRoster) MarshalBinary ¶

func (m *LolClashThirdPartyAPIRoster) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashThirdPartyAPIRoster) UnmarshalBinary ¶

func (m *LolClashThirdPartyAPIRoster) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashThirdPartyAPIRoster) Validate ¶

func (m *LolClashThirdPartyAPIRoster) Validate(formats strfmt.Registry) error

Validate validates this lol clash third party Api roster

type LolClashTicketOffer ¶

type LolClashTicketOffer struct {

	// amount
	Amount int32 `json:"amount,omitempty"`

	// is accepted
	IsAccepted bool `json:"isAccepted,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// ticket type
	TicketType TicketType `json:"ticketType,omitempty"`
}

LolClashTicketOffer lol clash ticket offer swagger:model LolClashTicketOffer

func (*LolClashTicketOffer) MarshalBinary ¶

func (m *LolClashTicketOffer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTicketOffer) UnmarshalBinary ¶

func (m *LolClashTicketOffer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTicketOffer) Validate ¶

func (m *LolClashTicketOffer) Validate(formats strfmt.Registry) error

Validate validates this lol clash ticket offer

type LolClashTournament ¶

type LolClashTournament struct {

	// allow roster creation
	AllowRosterCreation bool `json:"allowRosterCreation,omitempty"`

	// bracket formation init delay ms
	BracketFormationInitDelayMs int64 `json:"bracketFormationInitDelayMs,omitempty"`

	// bracket formation interval ms
	BracketFormationIntervalMs int64 `json:"bracketFormationIntervalMs,omitempty"`

	// bracket size
	BracketSize string `json:"bracketSize,omitempty"`

	// buy in options
	BuyInOptions []int32 `json:"buyInOptions"`

	// buy in options premium
	BuyInOptionsPremium []int32 `json:"buyInOptionsPremium"`

	// end time ms
	EndTimeMs int64 `json:"endTimeMs,omitempty"`

	// entry fee
	EntryFee int32 `json:"entryFee,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is honor restriction enabled
	IsHonorRestrictionEnabled bool `json:"isHonorRestrictionEnabled,omitempty"`

	// is ranked restriction enabled
	IsRankedRestrictionEnabled bool `json:"isRankedRestrictionEnabled,omitempty"`

	// is sms restriction enabled
	IsSmsRestrictionEnabled bool `json:"isSmsRestrictionEnabled,omitempty"`

	// last theme of season
	LastThemeOfSeason bool `json:"lastThemeOfSeason,omitempty"`

	// max substitutes
	MaxSubstitutes int32 `json:"maxSubstitutes,omitempty"`

	// name loc key
	NameLocKey string `json:"nameLocKey,omitempty"`

	// name loc key secondary
	NameLocKeySecondary string `json:"nameLocKeySecondary,omitempty"`

	// phases
	Phases []*LolClashTournamentPhase `json:"phases"`

	// resume time
	ResumeTime int64 `json:"resumeTime,omitempty"`

	// reward config
	RewardConfig []*ClashRewardConfigClient `json:"rewardConfig"`

	// roster create deadline
	RosterCreateDeadline int64 `json:"rosterCreateDeadline,omitempty"`

	// roster size
	RosterSize int32 `json:"rosterSize,omitempty"`

	// scouting duration ms
	ScoutingDurationMs int64 `json:"scoutingDurationMs,omitempty"`

	// start time ms
	StartTimeMs int64 `json:"startTimeMs,omitempty"`

	// status
	Status TournamentStatusEnum `json:"status,omitempty"`

	// theme Id
	ThemeID int32 `json:"themeId,omitempty"`

	// tier configs
	TierConfigs []*TierConfig `json:"tierConfigs"`
}

LolClashTournament lol clash tournament swagger:model LolClashTournament

func (*LolClashTournament) MarshalBinary ¶

func (m *LolClashTournament) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournament) UnmarshalBinary ¶

func (m *LolClashTournament) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournament) Validate ¶

func (m *LolClashTournament) Validate(formats strfmt.Registry) error

Validate validates this lol clash tournament

type LolClashTournamentGameEnd ¶

type LolClashTournamentGameEnd struct {

	// bracket Id
	BracketID int64 `json:"bracketId,omitempty"`

	// old bracket
	OldBracket *LolClashBracket `json:"oldBracket,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// tournament name loc key
	TournamentNameLocKey string `json:"tournamentNameLocKey,omitempty"`

	// tournament name loc key secondary
	TournamentNameLocKeySecondary string `json:"tournamentNameLocKeySecondary,omitempty"`
}

LolClashTournamentGameEnd lol clash tournament game end swagger:model LolClashTournamentGameEnd

func (*LolClashTournamentGameEnd) MarshalBinary ¶

func (m *LolClashTournamentGameEnd) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentGameEnd) UnmarshalBinary ¶

func (m *LolClashTournamentGameEnd) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentGameEnd) Validate ¶

func (m *LolClashTournamentGameEnd) Validate(formats strfmt.Registry) error

Validate validates this lol clash tournament game end

type LolClashTournamentHistoryAndWinners ¶

type LolClashTournamentHistoryAndWinners struct {

	// tournament history
	TournamentHistory []*LolClashTournament `json:"tournamentHistory"`

	// tournament winners
	TournamentWinners *LolClashTournamentWinnerHistory `json:"tournamentWinners,omitempty"`
}

LolClashTournamentHistoryAndWinners lol clash tournament history and winners swagger:model LolClashTournamentHistoryAndWinners

func (*LolClashTournamentHistoryAndWinners) MarshalBinary ¶

func (m *LolClashTournamentHistoryAndWinners) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentHistoryAndWinners) UnmarshalBinary ¶

func (m *LolClashTournamentHistoryAndWinners) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentHistoryAndWinners) Validate ¶

Validate validates this lol clash tournament history and winners

type LolClashTournamentNotifyReason ¶

type LolClashTournamentNotifyReason string

LolClashTournamentNotifyReason lol clash tournament notify reason swagger:model LolClashTournamentNotifyReason

const (

	// LolClashTournamentNotifyReasonNEWTOURNAMENT captures enum value "NEW_TOURNAMENT"
	LolClashTournamentNotifyReasonNEWTOURNAMENT LolClashTournamentNotifyReason = "NEW_TOURNAMENT"

	// LolClashTournamentNotifyReasonUPDATETOURNAMENT captures enum value "UPDATE_TOURNAMENT"
	LolClashTournamentNotifyReasonUPDATETOURNAMENT LolClashTournamentNotifyReason = "UPDATE_TOURNAMENT"

	// LolClashTournamentNotifyReasonCANCELTOURNAMENT captures enum value "CANCEL_TOURNAMENT"
	LolClashTournamentNotifyReasonCANCELTOURNAMENT LolClashTournamentNotifyReason = "CANCEL_TOURNAMENT"

	// LolClashTournamentNotifyReasonCANCELPERIOD captures enum value "CANCEL_PERIOD"
	LolClashTournamentNotifyReasonCANCELPERIOD LolClashTournamentNotifyReason = "CANCEL_PERIOD"

	// LolClashTournamentNotifyReasonADDPHASE captures enum value "ADD_PHASE"
	LolClashTournamentNotifyReasonADDPHASE LolClashTournamentNotifyReason = "ADD_PHASE"

	// LolClashTournamentNotifyReasonUPDATEPHASE captures enum value "UPDATE_PHASE"
	LolClashTournamentNotifyReasonUPDATEPHASE LolClashTournamentNotifyReason = "UPDATE_PHASE"

	// LolClashTournamentNotifyReasonREVERTPHASE captures enum value "REVERT_PHASE"
	LolClashTournamentNotifyReasonREVERTPHASE LolClashTournamentNotifyReason = "REVERT_PHASE"

	// LolClashTournamentNotifyReasonUPDATESTATUS captures enum value "UPDATE_STATUS"
	LolClashTournamentNotifyReasonUPDATESTATUS LolClashTournamentNotifyReason = "UPDATE_STATUS"
)

func (LolClashTournamentNotifyReason) Validate ¶

Validate validates this lol clash tournament notify reason

type LolClashTournamentPhase ¶

type LolClashTournamentPhase struct {

	// cancelled
	Cancelled bool `json:"cancelled,omitempty"`

	// capacity status
	CapacityStatus CapacityEnum `json:"capacityStatus,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// limit tiers
	LimitTiers []int32 `json:"limitTiers"`

	// lockin start time
	LockinStartTime int64 `json:"lockinStartTime,omitempty"`

	// period
	Period int32 `json:"period,omitempty"`

	// scouting start time
	ScoutingStartTime int64 `json:"scoutingStartTime,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashTournamentPhase lol clash tournament phase swagger:model LolClashTournamentPhase

func (*LolClashTournamentPhase) MarshalBinary ¶

func (m *LolClashTournamentPhase) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentPhase) UnmarshalBinary ¶

func (m *LolClashTournamentPhase) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentPhase) Validate ¶

func (m *LolClashTournamentPhase) Validate(formats strfmt.Registry) error

Validate validates this lol clash tournament phase

type LolClashTournamentPhaseProgressNotificationDTO ¶

type LolClashTournamentPhaseProgressNotificationDTO struct {

	// capacity status
	CapacityStatus CapacityEnum `json:"capacityStatus,omitempty"`

	// phase Id
	PhaseID int64 `json:"phaseId,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashTournamentPhaseProgressNotificationDTO lol clash tournament phase progress notification d t o swagger:model LolClashTournamentPhaseProgressNotificationDTO

func (*LolClashTournamentPhaseProgressNotificationDTO) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolClashTournamentPhaseProgressNotificationDTO) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolClashTournamentPhaseProgressNotificationDTO) Validate ¶

Validate validates this lol clash tournament phase progress notification d t o

type LolClashTournamentState ¶

type LolClashTournamentState string

LolClashTournamentState lol clash tournament state swagger:model LolClashTournamentState

const (

	// LolClashTournamentStateIDLE captures enum value "IDLE"
	LolClashTournamentStateIDLE LolClashTournamentState = "IDLE"

	// LolClashTournamentStateLOCKIN captures enum value "LOCK_IN"
	LolClashTournamentStateLOCKIN LolClashTournamentState = "LOCK_IN"

	// LolClashTournamentStateSCOUTING captures enum value "SCOUTING"
	LolClashTournamentStateSCOUTING LolClashTournamentState = "SCOUTING"

	// LolClashTournamentStateINGAME captures enum value "IN_GAME"
	LolClashTournamentStateINGAME LolClashTournamentState = "IN_GAME"

	// LolClashTournamentStateRESULTS captures enum value "RESULTS"
	LolClashTournamentStateRESULTS LolClashTournamentState = "RESULTS"
)

func (LolClashTournamentState) Validate ¶

func (m LolClashTournamentState) Validate(formats strfmt.Registry) error

Validate validates this lol clash tournament state

type LolClashTournamentStateInfo ¶

type LolClashTournamentStateInfo struct {

	// current phase Id
	CurrentPhaseID int64 `json:"currentPhaseId,omitempty"`

	// next phase Id
	NextPhaseID int64 `json:"nextPhaseId,omitempty"`

	// next state change time
	NextStateChangeTime int64 `json:"nextStateChangeTime,omitempty"`

	// num remaining periods
	NumRemainingPeriods int32 `json:"numRemainingPeriods,omitempty"`

	// state
	State LolClashTournamentState `json:"state,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashTournamentStateInfo lol clash tournament state info swagger:model LolClashTournamentStateInfo

func (*LolClashTournamentStateInfo) MarshalBinary ¶

func (m *LolClashTournamentStateInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentStateInfo) UnmarshalBinary ¶

func (m *LolClashTournamentStateInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentStateInfo) Validate ¶

func (m *LolClashTournamentStateInfo) Validate(formats strfmt.Registry) error

Validate validates this lol clash tournament state info

type LolClashTournamentSummary ¶

type LolClashTournamentSummary struct {

	// bracket Id
	BracketID int64 `json:"bracketId,omitempty"`

	// roster Id
	RosterID string `json:"rosterId,omitempty"`

	// state
	State LolClashTournamentState `json:"state,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashTournamentSummary lol clash tournament summary swagger:model LolClashTournamentSummary

func (*LolClashTournamentSummary) MarshalBinary ¶

func (m *LolClashTournamentSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentSummary) UnmarshalBinary ¶

func (m *LolClashTournamentSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentSummary) Validate ¶

func (m *LolClashTournamentSummary) Validate(formats strfmt.Registry) error

Validate validates this lol clash tournament summary

type LolClashTournamentUpdatedNotification ¶

type LolClashTournamentUpdatedNotification struct {

	// current retry
	CurrentRetry int32 `json:"currentRetry,omitempty"`

	// max retry
	MaxRetry int32 `json:"maxRetry,omitempty"`

	// missing player ids
	MissingPlayerIds []int64 `json:"missingPlayerIds"`

	// notify reason
	NotifyReason LolClashRosterNotifyReason `json:"notifyReason,omitempty"`

	// retry seconds
	RetrySeconds int64 `json:"retrySeconds,omitempty"`
}

LolClashTournamentUpdatedNotification lol clash tournament updated notification swagger:model LolClashTournamentUpdatedNotification

func (*LolClashTournamentUpdatedNotification) MarshalBinary ¶

func (m *LolClashTournamentUpdatedNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentUpdatedNotification) UnmarshalBinary ¶

func (m *LolClashTournamentUpdatedNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentUpdatedNotification) Validate ¶

Validate validates this lol clash tournament updated notification

type LolClashTournamentUpdatedNotificationDTO ¶

type LolClashTournamentUpdatedNotificationDTO struct {

	// reason
	Reason LolClashTournamentNotifyReason `json:"reason,omitempty"`

	// relevant phase Id
	RelevantPhaseID int64 `json:"relevantPhaseId,omitempty"`

	// tournament
	Tournament *TournamentDTO `json:"tournament,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

LolClashTournamentUpdatedNotificationDTO lol clash tournament updated notification d t o swagger:model LolClashTournamentUpdatedNotificationDTO

func (*LolClashTournamentUpdatedNotificationDTO) MarshalBinary ¶

func (m *LolClashTournamentUpdatedNotificationDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentUpdatedNotificationDTO) UnmarshalBinary ¶

func (m *LolClashTournamentUpdatedNotificationDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentUpdatedNotificationDTO) Validate ¶

Validate validates this lol clash tournament updated notification d t o

type LolClashTournamentWinnerHistory ¶

type LolClashTournamentWinnerHistory struct {

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// winners
	Winners []*LolClashTournamentWinnerInfo `json:"winners"`
}

LolClashTournamentWinnerHistory lol clash tournament winner history swagger:model LolClashTournamentWinnerHistory

func (*LolClashTournamentWinnerHistory) MarshalBinary ¶

func (m *LolClashTournamentWinnerHistory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentWinnerHistory) UnmarshalBinary ¶

func (m *LolClashTournamentWinnerHistory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentWinnerHistory) Validate ¶

Validate validates this lol clash tournament winner history

type LolClashTournamentWinnerInfo ¶

type LolClashTournamentWinnerInfo struct {

	// average win duration
	AverageWinDuration int64 `json:"averageWinDuration,omitempty"`

	// create time
	CreateTime int64 `json:"createTime,omitempty"`

	Logo int32 `json:"logo,omitempty"`

	// logo color
	LogoColor int32 `json:"logoColor,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// player ids
	PlayerIds []int64 `json:"playerIds"`

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`
}

LolClashTournamentWinnerInfo lol clash tournament winner info swagger:model LolClashTournamentWinnerInfo

func (*LolClashTournamentWinnerInfo) MarshalBinary ¶

func (m *LolClashTournamentWinnerInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashTournamentWinnerInfo) UnmarshalBinary ¶

func (m *LolClashTournamentWinnerInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashTournamentWinnerInfo) Validate ¶

func (m *LolClashTournamentWinnerInfo) Validate(formats strfmt.Registry) error

Validate validates this lol clash tournament winner info

type LolClashUserResource ¶

type LolClashUserResource struct {

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClashUserResource lol clash user resource swagger:model LolClashUserResource

func (*LolClashUserResource) MarshalBinary ¶

func (m *LolClashUserResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClashUserResource) UnmarshalBinary ¶

func (m *LolClashUserResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClashUserResource) Validate ¶

func (m *LolClashUserResource) Validate(formats strfmt.Registry) error

Validate validates this lol clash user resource

type LolClubsBaseMembershipInviteDto ¶

type LolClubsBaseMembershipInviteDto struct {

	// club key
	ClubKey string `json:"clubKey,omitempty"`

	// club name
	ClubName string `json:"clubName,omitempty"`

	// invitee platform Id
	InviteePlatformID string `json:"inviteePlatformId,omitempty"`

	// invitee summoner Id
	InviteeSummonerID int64 `json:"inviteeSummonerId,omitempty"`

	// inviter account Id
	InviterAccountID int64 `json:"inviterAccountId,omitempty"`

	// inviter platform Id
	InviterPlatformID string `json:"inviterPlatformId,omitempty"`

	// inviter summoner Id
	InviterSummonerID int64 `json:"inviterSummonerId,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`
}

LolClubsBaseMembershipInviteDto lol clubs base membership invite dto swagger:model LolClubsBaseMembershipInviteDto

func (*LolClubsBaseMembershipInviteDto) MarshalBinary ¶

func (m *LolClubsBaseMembershipInviteDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsBaseMembershipInviteDto) UnmarshalBinary ¶

func (m *LolClubsBaseMembershipInviteDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsBaseMembershipInviteDto) Validate ¶

Validate validates this lol clubs base membership invite dto

type LolClubsBlockedPlayerResource ¶

type LolClubsBlockedPlayerResource struct {

	// name
	Name string `json:"name,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClubsBlockedPlayerResource lol clubs blocked player resource swagger:model LolClubsBlockedPlayerResource

func (*LolClubsBlockedPlayerResource) MarshalBinary ¶

func (m *LolClubsBlockedPlayerResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsBlockedPlayerResource) UnmarshalBinary ¶

func (m *LolClubsBlockedPlayerResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsBlockedPlayerResource) Validate ¶

func (m *LolClubsBlockedPlayerResource) Validate(formats strfmt.Registry) error

Validate validates this lol clubs blocked player resource

type LolClubsClub ¶

type LolClubsClub struct {

	// key
	Key string `json:"key,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolClubsClub lol clubs club swagger:model LolClubsClub

func (*LolClubsClub) MarshalBinary ¶

func (m *LolClubsClub) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClub) UnmarshalBinary ¶

func (m *LolClubsClub) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClub) Validate ¶

func (m *LolClubsClub) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club

type LolClubsClubDataDto ¶

type LolClubsClubDataDto struct {

	// club key
	ClubKey string `json:"clubKey,omitempty"`

	// created ts
	CreatedTs int64 `json:"createdTs,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// jid
	Jid string `json:"jid,omitempty"`

	// last modified ts
	LastModifiedTs int64 `json:"lastModifiedTs,omitempty"`

	// motd
	Motd string `json:"motd,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// permission map
	PermissionMap *LolClubsClubPermissions `json:"permissionMap,omitempty"`

	// role
	Role string `json:"role,omitempty"`

	// tag
	Tag string `json:"tag,omitempty"`
}

LolClubsClubDataDto lol clubs club data dto swagger:model LolClubsClubDataDto

func (*LolClubsClubDataDto) MarshalBinary ¶

func (m *LolClubsClubDataDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubDataDto) UnmarshalBinary ¶

func (m *LolClubsClubDataDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubDataDto) Validate ¶

func (m *LolClubsClubDataDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club data dto

type LolClubsClubDto ¶

type LolClubsClubDto struct {

	// club data
	ClubData *LolClubsClubDataDto `json:"clubData,omitempty"`

	// membership
	Membership *LolClubsClubMembershipDto `json:"membership,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// resource Uri
	ResourceURI string `json:"resourceUri,omitempty"`
}

LolClubsClubDto lol clubs club dto swagger:model LolClubsClubDto

func (*LolClubsClubDto) MarshalBinary ¶

func (m *LolClubsClubDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubDto) UnmarshalBinary ¶

func (m *LolClubsClubDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubDto) Validate ¶

func (m *LolClubsClubDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club dto

type LolClubsClubInvite ¶

type LolClubsClubInvite struct {

	// club key
	ClubKey string `json:"clubKey,omitempty"`

	// club name
	ClubName string `json:"clubName,omitempty"`

	// invitee account Id
	InviteeAccountID int64 `json:"inviteeAccountId,omitempty"`

	// invitee summoner Id
	InviteeSummonerID int64 `json:"inviteeSummonerId,omitempty"`

	// inviter account Id
	InviterAccountID int64 `json:"inviterAccountId,omitempty"`

	// inviter summoner Id
	InviterSummonerID int64 `json:"inviterSummonerId,omitempty"`

	// inviter summoner name
	InviterSummonerName string `json:"inviterSummonerName,omitempty"`

	// status
	Status LolClubsClubInviteStatus `json:"status,omitempty"`
}

LolClubsClubInvite lol clubs club invite swagger:model LolClubsClubInvite

func (*LolClubsClubInvite) MarshalBinary ¶

func (m *LolClubsClubInvite) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubInvite) UnmarshalBinary ¶

func (m *LolClubsClubInvite) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubInvite) Validate ¶

func (m *LolClubsClubInvite) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club invite

type LolClubsClubInviteStatus ¶

type LolClubsClubInviteStatus string

LolClubsClubInviteStatus lol clubs club invite status swagger:model LolClubsClubInviteStatus

const (

	// LolClubsClubInviteStatusPENDING captures enum value "PENDING"
	LolClubsClubInviteStatusPENDING LolClubsClubInviteStatus = "PENDING"

	// LolClubsClubInviteStatusACCEPTED captures enum value "ACCEPTED"
	LolClubsClubInviteStatusACCEPTED LolClubsClubInviteStatus = "ACCEPTED"

	// LolClubsClubInviteStatusREJECTED captures enum value "REJECTED"
	LolClubsClubInviteStatusREJECTED LolClubsClubInviteStatus = "REJECTED"

	// LolClubsClubInviteStatusBLOCKED captures enum value "BLOCKED"
	LolClubsClubInviteStatusBLOCKED LolClubsClubInviteStatus = "BLOCKED"
)

func (LolClubsClubInviteStatus) Validate ¶

func (m LolClubsClubInviteStatus) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club invite status

type LolClubsClubMOTD ¶

type LolClubsClubMOTD struct {

	// motd
	Motd string `json:"motd,omitempty"`
}

LolClubsClubMOTD lol clubs club m o t d swagger:model LolClubsClubMOTD

func (*LolClubsClubMOTD) MarshalBinary ¶

func (m *LolClubsClubMOTD) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubMOTD) UnmarshalBinary ¶

func (m *LolClubsClubMOTD) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubMOTD) Validate ¶

func (m *LolClubsClubMOTD) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club m o t d

type LolClubsClubMember ¶

type LolClubsClubMember struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// role
	Role LolClubsClubRole `json:"role,omitempty"`

	// since
	Since int64 `json:"since,omitempty"`

	// summoner icon Id
	SummonerIconID int32 `json:"summonerIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolClubsClubMember lol clubs club member swagger:model LolClubsClubMember

func (*LolClubsClubMember) MarshalBinary ¶

func (m *LolClubsClubMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubMember) UnmarshalBinary ¶

func (m *LolClubsClubMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubMember) Validate ¶

func (m *LolClubsClubMember) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club member

type LolClubsClubMemberLists ¶

type LolClubsClubMemberLists struct {

	// active members
	ActiveMembers []*LolClubsClubMember `json:"activeMembers"`

	// invited members
	InvitedMembers []*LolClubsClubMember `json:"invitedMembers"`

	// nominated members
	NominatedMembers []*LolClubsClubMember `json:"nominatedMembers"`

	// removed members
	RemovedMembers []*LolClubsClubMember `json:"removedMembers"`
}

LolClubsClubMemberLists lol clubs club member lists swagger:model LolClubsClubMemberLists

func (*LolClubsClubMemberLists) MarshalBinary ¶

func (m *LolClubsClubMemberLists) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubMemberLists) UnmarshalBinary ¶

func (m *LolClubsClubMemberLists) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubMemberLists) Validate ¶

func (m *LolClubsClubMemberLists) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club member lists

type LolClubsClubMembershipDto ¶

type LolClubsClubMembershipDto struct {

	// active members
	ActiveMembers []*LolClubsMemberSinceDto `json:"activeMembers"`

	// club key
	ClubKey string `json:"clubKey,omitempty"`

	// invited members
	InvitedMembers []*LolClubsMemberSinceDto `json:"invitedMembers"`

	// nominated members
	NominatedMembers []*LolClubsMemberSinceDto `json:"nominatedMembers"`

	// removed members
	RemovedMembers []*LolClubsMemberSinceDto `json:"removedMembers"`
}

LolClubsClubMembershipDto lol clubs club membership dto swagger:model LolClubsClubMembershipDto

func (*LolClubsClubMembershipDto) MarshalBinary ¶

func (m *LolClubsClubMembershipDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubMembershipDto) UnmarshalBinary ¶

func (m *LolClubsClubMembershipDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubMembershipDto) Validate ¶

func (m *LolClubsClubMembershipDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club membership dto

type LolClubsClubName ¶

type LolClubsClubName struct {

	// name
	Name string `json:"name,omitempty"`
}

LolClubsClubName lol clubs club name swagger:model LolClubsClubName

func (*LolClubsClubName) MarshalBinary ¶

func (m *LolClubsClubName) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubName) UnmarshalBinary ¶

func (m *LolClubsClubName) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubName) Validate ¶

func (m *LolClubsClubName) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club name

type LolClubsClubPermission ¶

type LolClubsClubPermission string

LolClubsClubPermission lol clubs club permission swagger:model LolClubsClubPermission

const (

	// LolClubsClubPermissionINVITE captures enum value "INVITE"
	LolClubsClubPermissionINVITE LolClubsClubPermission = "INVITE"

	// LolClubsClubPermissionPROMOTE captures enum value "PROMOTE"
	LolClubsClubPermissionPROMOTE LolClubsClubPermission = "PROMOTE"

	// LolClubsClubPermissionDEMOTE captures enum value "DEMOTE"
	LolClubsClubPermissionDEMOTE LolClubsClubPermission = "DEMOTE"

	// LolClubsClubPermissionKICKMEMBER captures enum value "KICK_MEMBER"
	LolClubsClubPermissionKICKMEMBER LolClubsClubPermission = "KICK_MEMBER"

	// LolClubsClubPermissionKICKOFFICER captures enum value "KICK_OFFICER"
	LolClubsClubPermissionKICKOFFICER LolClubsClubPermission = "KICK_OFFICER"

	// LolClubsClubPermissionOWNERSHIPTRANSFER captures enum value "OWNERSHIP_TRANSFER"
	LolClubsClubPermissionOWNERSHIPTRANSFER LolClubsClubPermission = "OWNERSHIP_TRANSFER"

	// LolClubsClubPermissionNOMINATE captures enum value "NOMINATE"
	LolClubsClubPermissionNOMINATE LolClubsClubPermission = "NOMINATE"

	// LolClubsClubPermissionSETMOTD captures enum value "SET_MOTD"
	LolClubsClubPermissionSETMOTD LolClubsClubPermission = "SET_MOTD"

	// LolClubsClubPermissionSETDESCRIPTION captures enum value "SET_DESCRIPTION"
	LolClubsClubPermissionSETDESCRIPTION LolClubsClubPermission = "SET_DESCRIPTION"
)

func (LolClubsClubPermission) Validate ¶

func (m LolClubsClubPermission) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club permission

type LolClubsClubPermissions ¶

type LolClubsClubPermissions struct {

	// a d m i n
	ADMIN []string `json:"ADMIN"`

	// i n v i t e e
	INVITEE []string `json:"INVITEE"`

	// m e m b e r
	MEMBER []string `json:"MEMBER"`

	// o f f i c e r
	OFFICER []string `json:"OFFICER"`

	// o w n e r
	OWNER []string `json:"OWNER"`

	// u n k n o w n
	UNKNOWN []string `json:"UNKNOWN"`
}

LolClubsClubPermissions lol clubs club permissions swagger:model LolClubsClubPermissions

func (*LolClubsClubPermissions) MarshalBinary ¶

func (m *LolClubsClubPermissions) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubPermissions) UnmarshalBinary ¶

func (m *LolClubsClubPermissions) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubPermissions) Validate ¶

func (m *LolClubsClubPermissions) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club permissions

type LolClubsClubPlayer ¶

type LolClubsClubPlayer struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// summoner icon Id
	SummonerIconID int32 `json:"summonerIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolClubsClubPlayer lol clubs club player swagger:model LolClubsClubPlayer

func (*LolClubsClubPlayer) MarshalBinary ¶

func (m *LolClubsClubPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubPlayer) UnmarshalBinary ¶

func (m *LolClubsClubPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubPlayer) Validate ¶

func (m *LolClubsClubPlayer) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club player

type LolClubsClubPreferences ¶

type LolClubsClubPreferences struct {

	// primary club key
	PrimaryClubKey string `json:"primaryClubKey,omitempty"`

	// share club affiliation
	ShareClubAffiliation bool `json:"shareClubAffiliation,omitempty"`
}

LolClubsClubPreferences lol clubs club preferences swagger:model LolClubsClubPreferences

func (*LolClubsClubPreferences) MarshalBinary ¶

func (m *LolClubsClubPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubPreferences) UnmarshalBinary ¶

func (m *LolClubsClubPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubPreferences) Validate ¶

func (m *LolClubsClubPreferences) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club preferences

type LolClubsClubReferenceDto ¶

type LolClubsClubReferenceDto struct {

	// club key
	ClubKey string `json:"clubKey,omitempty"`

	// club name
	ClubName string `json:"clubName,omitempty"`
}

LolClubsClubReferenceDto lol clubs club reference dto swagger:model LolClubsClubReferenceDto

func (*LolClubsClubReferenceDto) MarshalBinary ¶

func (m *LolClubsClubReferenceDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubReferenceDto) UnmarshalBinary ¶

func (m *LolClubsClubReferenceDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubReferenceDto) Validate ¶

func (m *LolClubsClubReferenceDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club reference dto

type LolClubsClubRole ¶

type LolClubsClubRole string

LolClubsClubRole lol clubs club role swagger:model LolClubsClubRole

const (

	// LolClubsClubRoleUNKNOWN captures enum value "UNKNOWN"
	LolClubsClubRoleUNKNOWN LolClubsClubRole = "UNKNOWN"

	// LolClubsClubRoleOWNER captures enum value "OWNER"
	LolClubsClubRoleOWNER LolClubsClubRole = "OWNER"

	// LolClubsClubRoleOFFICER captures enum value "OFFICER"
	LolClubsClubRoleOFFICER LolClubsClubRole = "OFFICER"

	// LolClubsClubRoleMEMBER captures enum value "MEMBER"
	LolClubsClubRoleMEMBER LolClubsClubRole = "MEMBER"

	// LolClubsClubRoleINVITEE captures enum value "INVITEE"
	LolClubsClubRoleINVITEE LolClubsClubRole = "INVITEE"

	// LolClubsClubRoleNOMINEE captures enum value "NOMINEE"
	LolClubsClubRoleNOMINEE LolClubsClubRole = "NOMINEE"
)

func (LolClubsClubRole) Validate ¶

func (m LolClubsClubRole) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club role

type LolClubsClubTag ¶

type LolClubsClubTag struct {

	// tag
	Tag string `json:"tag,omitempty"`
}

LolClubsClubTag lol clubs club tag swagger:model LolClubsClubTag

func (*LolClubsClubTag) MarshalBinary ¶

func (m *LolClubsClubTag) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubTag) UnmarshalBinary ¶

func (m *LolClubsClubTag) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubTag) Validate ¶

func (m *LolClubsClubTag) Validate(formats strfmt.Registry) error

Validate validates this lol clubs club tag

type LolClubsClubsConfig ¶

type LolClubsClubsConfig struct {

	// club description max length
	ClubDescriptionMaxLength int32 `json:"clubDescriptionMaxLength,omitempty"`

	// club motd max length
	ClubMotdMaxLength int32 `json:"clubMotdMaxLength,omitempty"`

	// club nominations enabled
	ClubNominationsEnabled bool `json:"clubNominationsEnabled,omitempty"`

	// club nominations max pending
	ClubNominationsMaxPending int32 `json:"clubNominationsMaxPending,omitempty"`

	// club tag requirement min games
	ClubTagRequirementMinGames int32 `json:"clubTagRequirementMinGames,omitempty"`

	// club tag requirement min members
	ClubTagRequirementMinMembers int32 `json:"clubTagRequirementMinMembers,omitempty"`

	// club tag requirements min member level
	ClubTagRequirementsMinMemberLevel int32 `json:"clubTagRequirementsMinMemberLevel,omitempty"`

	// max active clubs
	MaxActiveClubs int32 `json:"maxActiveClubs,omitempty"`

	// max club name length
	MaxClubNameLength int32 `json:"maxClubNameLength,omitempty"`

	// max club tag length
	MaxClubTagLength int32 `json:"maxClubTagLength,omitempty"`

	// min club name length
	MinClubNameLength int32 `json:"minClubNameLength,omitempty"`

	// min club tag length
	MinClubTagLength int32 `json:"minClubTagLength,omitempty"`
}

LolClubsClubsConfig lol clubs clubs config swagger:model LolClubsClubsConfig

func (*LolClubsClubsConfig) MarshalBinary ¶

func (m *LolClubsClubsConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubsConfig) UnmarshalBinary ¶

func (m *LolClubsClubsConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubsConfig) Validate ¶

func (m *LolClubsClubsConfig) Validate(formats strfmt.Registry) error

Validate validates this lol clubs clubs config

type LolClubsClubsNotificationResource ¶

type LolClubsClubsNotificationResource struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// created
	Created string `json:"created,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolClubsClubsNotificationResource lol clubs clubs notification resource swagger:model LolClubsClubsNotificationResource

func (*LolClubsClubsNotificationResource) MarshalBinary ¶

func (m *LolClubsClubsNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubsNotificationResource) UnmarshalBinary ¶

func (m *LolClubsClubsNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubsNotificationResource) Validate ¶

Validate validates this lol clubs clubs notification resource

type LolClubsClubsPresenceDataDto ¶

type LolClubsClubsPresenceDataDto struct {

	// club name
	ClubName string `json:"clubName,omitempty"`

	// club tag
	ClubTag string `json:"clubTag,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolClubsClubsPresenceDataDto lol clubs clubs presence data dto swagger:model LolClubsClubsPresenceDataDto

func (*LolClubsClubsPresenceDataDto) MarshalBinary ¶

func (m *LolClubsClubsPresenceDataDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubsPresenceDataDto) UnmarshalBinary ¶

func (m *LolClubsClubsPresenceDataDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubsPresenceDataDto) Validate ¶

func (m *LolClubsClubsPresenceDataDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs clubs presence data dto

type LolClubsClubsServerConfigDto ¶

type LolClubsClubsServerConfigDto struct {

	// club description max length
	ClubDescriptionMaxLength int32 `json:"clubDescriptionMaxLength,omitempty"`

	// club motd max length
	ClubMotdMaxLength int32 `json:"clubMotdMaxLength,omitempty"`

	// club nominations enabled
	ClubNominationsEnabled bool `json:"clubNominationsEnabled,omitempty"`

	// club nominations max pending
	ClubNominationsMaxPending int32 `json:"clubNominationsMaxPending,omitempty"`

	// club tag requirement min games
	ClubTagRequirementMinGames int32 `json:"clubTagRequirementMinGames,omitempty"`

	// club tag requirement min members
	ClubTagRequirementMinMembers int32 `json:"clubTagRequirementMinMembers,omitempty"`

	// club tag requirements min member level
	ClubTagRequirementsMinMemberLevel int32 `json:"clubTagRequirementsMinMemberLevel,omitempty"`

	// max active clubs
	MaxActiveClubs int32 `json:"maxActiveClubs,omitempty"`

	// max club name length
	MaxClubNameLength int32 `json:"maxClubNameLength,omitempty"`

	// max club tag length
	MaxClubTagLength int32 `json:"maxClubTagLength,omitempty"`

	// min club name length
	MinClubNameLength int32 `json:"minClubNameLength,omitempty"`

	// min club tag length
	MinClubTagLength int32 `json:"minClubTagLength,omitempty"`
}

LolClubsClubsServerConfigDto lol clubs clubs server config dto swagger:model LolClubsClubsServerConfigDto

func (*LolClubsClubsServerConfigDto) MarshalBinary ¶

func (m *LolClubsClubsServerConfigDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubsServerConfigDto) UnmarshalBinary ¶

func (m *LolClubsClubsServerConfigDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubsServerConfigDto) Validate ¶

func (m *LolClubsClubsServerConfigDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs clubs server config dto

type LolClubsClubsSummoner ¶

type LolClubsClubsSummoner struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClubsClubsSummoner lol clubs clubs summoner swagger:model LolClubsClubsSummoner

func (*LolClubsClubsSummoner) MarshalBinary ¶

func (m *LolClubsClubsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsClubsSummoner) UnmarshalBinary ¶

func (m *LolClubsClubsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsClubsSummoner) Validate ¶

func (m *LolClubsClubsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol clubs clubs summoner

type LolClubsLoginSession ¶

type LolClubsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// state
	State LolClubsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClubsLoginSession lol clubs login session swagger:model LolClubsLoginSession

func (*LolClubsLoginSession) MarshalBinary ¶

func (m *LolClubsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsLoginSession) UnmarshalBinary ¶

func (m *LolClubsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsLoginSession) Validate ¶

func (m *LolClubsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol clubs login session

type LolClubsLoginSessionStates ¶

type LolClubsLoginSessionStates string

LolClubsLoginSessionStates lol clubs login session states swagger:model LolClubsLoginSessionStates

const (

	// LolClubsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolClubsLoginSessionStatesINPROGRESS LolClubsLoginSessionStates = "IN_PROGRESS"

	// LolClubsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolClubsLoginSessionStatesSUCCEEDED LolClubsLoginSessionStates = "SUCCEEDED"

	// LolClubsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolClubsLoginSessionStatesLOGGINGOUT LolClubsLoginSessionStates = "LOGGING_OUT"

	// LolClubsLoginSessionStatesERROR captures enum value "ERROR"
	LolClubsLoginSessionStatesERROR LolClubsLoginSessionStates = "ERROR"
)

func (LolClubsLoginSessionStates) Validate ¶

func (m LolClubsLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol clubs login session states

type LolClubsMemberSinceDto ¶

type LolClubsMemberSinceDto struct {

	// player info
	PlayerInfo *LolClubsPlayerInfoDto `json:"playerInfo,omitempty"`

	// role
	Role string `json:"role,omitempty"`

	// since
	Since int64 `json:"since,omitempty"`
}

LolClubsMemberSinceDto lol clubs member since dto swagger:model LolClubsMemberSinceDto

func (*LolClubsMemberSinceDto) MarshalBinary ¶

func (m *LolClubsMemberSinceDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsMemberSinceDto) UnmarshalBinary ¶

func (m *LolClubsMemberSinceDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsMemberSinceDto) Validate ¶

func (m *LolClubsMemberSinceDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs member since dto

type LolClubsMembershipInviteDto ¶

type LolClubsMembershipInviteDto struct {

	// club key
	ClubKey string `json:"clubKey,omitempty"`

	// club name
	ClubName string `json:"clubName,omitempty"`

	// invitee account Id
	InviteeAccountID int64 `json:"inviteeAccountId,omitempty"`

	// invitee platform Id
	InviteePlatformID string `json:"inviteePlatformId,omitempty"`

	// invitee summoner Id
	InviteeSummonerID int64 `json:"inviteeSummonerId,omitempty"`

	// inviter account Id
	InviterAccountID int64 `json:"inviterAccountId,omitempty"`

	// inviter platform Id
	InviterPlatformID string `json:"inviterPlatformId,omitempty"`

	// inviter summoner Id
	InviterSummonerID int64 `json:"inviterSummonerId,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`
}

LolClubsMembershipInviteDto lol clubs membership invite dto swagger:model LolClubsMembershipInviteDto

func (*LolClubsMembershipInviteDto) MarshalBinary ¶

func (m *LolClubsMembershipInviteDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsMembershipInviteDto) UnmarshalBinary ¶

func (m *LolClubsMembershipInviteDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsMembershipInviteDto) Validate ¶

func (m *LolClubsMembershipInviteDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs membership invite dto

type LolClubsMembershipNoficationsDto ¶

type LolClubsMembershipNoficationsDto struct {

	// action
	Action string `json:"action,omitempty"`

	// club key
	ClubKey string `json:"clubKey,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// role
	Role string `json:"role,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolClubsMembershipNoficationsDto lol clubs membership nofications dto swagger:model LolClubsMembershipNoficationsDto

func (*LolClubsMembershipNoficationsDto) MarshalBinary ¶

func (m *LolClubsMembershipNoficationsDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsMembershipNoficationsDto) UnmarshalBinary ¶

func (m *LolClubsMembershipNoficationsDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsMembershipNoficationsDto) Validate ¶

Validate validates this lol clubs membership nofications dto

type LolClubsPlayerClub ¶

type LolClubsPlayerClub struct {

	// created
	Created int64 `json:"created,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// is club tag eligible
	IsClubTagEligible bool `json:"isClubTagEligible,omitempty"`

	// jid
	Jid string `json:"jid,omitempty"`

	// key
	Key string `json:"key,omitempty"`

	// last modified
	LastModified int64 `json:"lastModified,omitempty"`

	// members
	Members *LolClubsClubMemberLists `json:"members,omitempty"`

	// motd
	Motd string `json:"motd,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owner
	Owner *LolClubsClubMember `json:"owner,omitempty"`

	// permissions
	Permissions *LolClubsClubPermissions `json:"permissions,omitempty"`

	// primary
	Primary bool `json:"primary,omitempty"`

	// role
	Role LolClubsClubRole `json:"role,omitempty"`

	// tag
	Tag string `json:"tag,omitempty"`
}

LolClubsPlayerClub lol clubs player club swagger:model LolClubsPlayerClub

func (*LolClubsPlayerClub) MarshalBinary ¶

func (m *LolClubsPlayerClub) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPlayerClub) UnmarshalBinary ¶

func (m *LolClubsPlayerClub) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPlayerClub) Validate ¶

func (m *LolClubsPlayerClub) Validate(formats strfmt.Registry) error

Validate validates this lol clubs player club

type LolClubsPlayerClubMembership ¶

type LolClubsPlayerClubMembership struct {

	// active clubs
	ActiveClubs []*LolClubsPlayerClub `json:"activeClubs"`

	// clubs server config
	ClubsServerConfig *LolClubsClubsConfig `json:"clubsServerConfig,omitempty"`

	// info
	Info *LolClubsClubPlayer `json:"info,omitempty"`

	// pending invites
	PendingInvites []*LolClubsClubInvite `json:"pendingInvites"`

	// preferences
	Preferences *LolClubsClubPreferences `json:"preferences,omitempty"`

	// removed clubs
	RemovedClubs []*LolClubsClub `json:"removedClubs"`

	// revoked invite clubs
	RevokedInviteClubs []*LolClubsClub `json:"revokedInviteClubs"`

	// secure club presence info string
	SecureClubPresenceInfoString string `json:"secureClubPresenceInfoString,omitempty"`
}

LolClubsPlayerClubMembership lol clubs player club membership swagger:model LolClubsPlayerClubMembership

func (*LolClubsPlayerClubMembership) MarshalBinary ¶

func (m *LolClubsPlayerClubMembership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPlayerClubMembership) UnmarshalBinary ¶

func (m *LolClubsPlayerClubMembership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPlayerClubMembership) Validate ¶

func (m *LolClubsPlayerClubMembership) Validate(formats strfmt.Registry) error

Validate validates this lol clubs player club membership

type LolClubsPlayerInfoDto ¶

type LolClubsPlayerInfoDto struct {

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClubsPlayerInfoDto lol clubs player info dto swagger:model LolClubsPlayerInfoDto

func (*LolClubsPlayerInfoDto) MarshalBinary ¶

func (m *LolClubsPlayerInfoDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPlayerInfoDto) UnmarshalBinary ¶

func (m *LolClubsPlayerInfoDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPlayerInfoDto) Validate ¶

func (m *LolClubsPlayerInfoDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs player info dto

type LolClubsPlayerMembershipDto ¶

type LolClubsPlayerMembershipDto struct {

	// active clubs
	ActiveClubs []*LolClubsClubDto `json:"activeClubs"`

	// clubs server config
	ClubsServerConfig *LolClubsClubsServerConfigDto `json:"clubsServerConfig,omitempty"`

	// pending invites
	PendingInvites []*LolClubsMembershipInviteDto `json:"pendingInvites"`

	// player
	Player *LolClubsPlayerInfoDto `json:"player,omitempty"`

	// player club preferences
	PlayerClubPreferences *LolClubsPlayerMembershipPreferencesDto `json:"playerClubPreferences,omitempty"`

	// removed clubs
	RemovedClubs []*LolClubsClubReferenceDto `json:"removedClubs"`

	// resource Uri
	ResourceURI string `json:"resourceUri,omitempty"`

	// revoked invite clubs
	RevokedInviteClubs []*LolClubsClubReferenceDto `json:"revokedInviteClubs"`

	// secure club presence info string
	SecureClubPresenceInfoString string `json:"secureClubPresenceInfoString,omitempty"`
}

LolClubsPlayerMembershipDto lol clubs player membership dto swagger:model LolClubsPlayerMembershipDto

func (*LolClubsPlayerMembershipDto) MarshalBinary ¶

func (m *LolClubsPlayerMembershipDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPlayerMembershipDto) UnmarshalBinary ¶

func (m *LolClubsPlayerMembershipDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPlayerMembershipDto) Validate ¶

func (m *LolClubsPlayerMembershipDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs player membership dto

type LolClubsPlayerMembershipPreferencesDto ¶

type LolClubsPlayerMembershipPreferencesDto struct {

	// primary active club key
	PrimaryActiveClubKey string `json:"primaryActiveClubKey,omitempty"`

	// share club affiliation
	ShareClubAffiliation bool `json:"shareClubAffiliation,omitempty"`
}

LolClubsPlayerMembershipPreferencesDto lol clubs player membership preferences dto swagger:model LolClubsPlayerMembershipPreferencesDto

func (*LolClubsPlayerMembershipPreferencesDto) MarshalBinary ¶

func (m *LolClubsPlayerMembershipPreferencesDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPlayerMembershipPreferencesDto) UnmarshalBinary ¶

func (m *LolClubsPlayerMembershipPreferencesDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPlayerMembershipPreferencesDto) Validate ¶

Validate validates this lol clubs player membership preferences dto

type LolClubsPlayerMembershipWithNotificationsDto ¶

type LolClubsPlayerMembershipWithNotificationsDto struct {

	// membership notifications
	MembershipNotifications []*LolClubsMembershipNoficationsDto `json:"membershipNotifications"`

	// player membership
	PlayerMembership *LolClubsPlayerMembershipDto `json:"playerMembership,omitempty"`
}

LolClubsPlayerMembershipWithNotificationsDto lol clubs player membership with notifications dto swagger:model LolClubsPlayerMembershipWithNotificationsDto

func (*LolClubsPlayerMembershipWithNotificationsDto) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolClubsPlayerMembershipWithNotificationsDto) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolClubsPlayerMembershipWithNotificationsDto) Validate ¶

Validate validates this lol clubs player membership with notifications dto

type LolClubsPublicClubMemberLists ¶

type LolClubsPublicClubMemberLists struct {

	// active members
	ActiveMembers []*LolClubsPublicClubPlayer `json:"activeMembers"`
}

LolClubsPublicClubMemberLists lol clubs public club member lists swagger:model LolClubsPublicClubMemberLists

func (*LolClubsPublicClubMemberLists) MarshalBinary ¶

func (m *LolClubsPublicClubMemberLists) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicClubMemberLists) UnmarshalBinary ¶

func (m *LolClubsPublicClubMemberLists) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicClubMemberLists) Validate ¶

func (m *LolClubsPublicClubMemberLists) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public club member lists

type LolClubsPublicClubPlayer ¶

type LolClubsPublicClubPlayer struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolClubsPublicClubPlayer lol clubs public club player swagger:model LolClubsPublicClubPlayer

func (*LolClubsPublicClubPlayer) MarshalBinary ¶

func (m *LolClubsPublicClubPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicClubPlayer) UnmarshalBinary ¶

func (m *LolClubsPublicClubPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicClubPlayer) Validate ¶

func (m *LolClubsPublicClubPlayer) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public club player

type LolClubsPublicClubPreferences ¶

type LolClubsPublicClubPreferences struct {

	// share club affiliation
	ShareClubAffiliation bool `json:"shareClubAffiliation,omitempty"`
}

LolClubsPublicClubPreferences lol clubs public club preferences swagger:model LolClubsPublicClubPreferences

func (*LolClubsPublicClubPreferences) MarshalBinary ¶

func (m *LolClubsPublicClubPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicClubPreferences) UnmarshalBinary ¶

func (m *LolClubsPublicClubPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicClubPreferences) Validate ¶

func (m *LolClubsPublicClubPreferences) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public club preferences

type LolClubsPublicClubServiceTag ¶

type LolClubsPublicClubServiceTag struct {

	// name
	Name string `json:"name,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// tag
	Tag string `json:"tag,omitempty"`
}

LolClubsPublicClubServiceTag lol clubs public club service tag swagger:model LolClubsPublicClubServiceTag

func (*LolClubsPublicClubServiceTag) MarshalBinary ¶

func (m *LolClubsPublicClubServiceTag) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicClubServiceTag) UnmarshalBinary ¶

func (m *LolClubsPublicClubServiceTag) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicClubServiceTag) Validate ¶

func (m *LolClubsPublicClubServiceTag) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public club service tag

type LolClubsPublicClubTag ¶

type LolClubsPublicClubTag struct {

	// club name
	ClubName string `json:"clubName,omitempty"`

	// club tag
	ClubTag string `json:"clubTag,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClubsPublicClubTag lol clubs public club tag swagger:model LolClubsPublicClubTag

func (*LolClubsPublicClubTag) MarshalBinary ¶

func (m *LolClubsPublicClubTag) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicClubTag) UnmarshalBinary ¶

func (m *LolClubsPublicClubTag) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicClubTag) Validate ¶

func (m *LolClubsPublicClubTag) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public club tag

type LolClubsPublicClubsPublicData ¶

type LolClubsPublicClubsPublicData struct {

	// availability
	Availability string `json:"availability,omitempty"`

	// last seen online timestamp
	LastSeenOnlineTimestamp string `json:"lastSeenOnlineTimestamp,omitempty"`

	// summoner icon Id
	SummonerIconID int32 `json:"summonerIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// tag
	Tag *LolClubsPublicClubTag `json:"tag,omitempty"`
}

LolClubsPublicClubsPublicData lol clubs public clubs public data swagger:model LolClubsPublicClubsPublicData

func (*LolClubsPublicClubsPublicData) MarshalBinary ¶

func (m *LolClubsPublicClubsPublicData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicClubsPublicData) UnmarshalBinary ¶

func (m *LolClubsPublicClubsPublicData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicClubsPublicData) Validate ¶

func (m *LolClubsPublicClubsPublicData) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public clubs public data

type LolClubsPublicPlayerClub ¶

type LolClubsPublicPlayerClub struct {

	// key
	Key string `json:"key,omitempty"`

	// members
	Members *LolClubsPublicClubMemberLists `json:"members,omitempty"`
}

LolClubsPublicPlayerClub lol clubs public player club swagger:model LolClubsPublicPlayerClub

func (*LolClubsPublicPlayerClub) MarshalBinary ¶

func (m *LolClubsPublicPlayerClub) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicPlayerClub) UnmarshalBinary ¶

func (m *LolClubsPublicPlayerClub) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicPlayerClub) Validate ¶

func (m *LolClubsPublicPlayerClub) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public player club

type LolClubsPublicPlayerClubMembership ¶

type LolClubsPublicPlayerClubMembership struct {

	// active clubs
	ActiveClubs []*LolClubsPublicPlayerClub `json:"activeClubs"`

	// info
	Info *LolClubsPublicClubPlayer `json:"info,omitempty"`

	// preferences
	Preferences *LolClubsPublicClubPreferences `json:"preferences,omitempty"`

	// secure club presence info string
	SecureClubPresenceInfoString string `json:"secureClubPresenceInfoString,omitempty"`
}

LolClubsPublicPlayerClubMembership lol clubs public player club membership swagger:model LolClubsPublicPlayerClubMembership

func (*LolClubsPublicPlayerClubMembership) MarshalBinary ¶

func (m *LolClubsPublicPlayerClubMembership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicPlayerClubMembership) UnmarshalBinary ¶

func (m *LolClubsPublicPlayerClubMembership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicPlayerClubMembership) Validate ¶

Validate validates this lol clubs public player club membership

type LolClubsPublicSessionResource ¶

type LolClubsPublicSessionResource struct {

	// session expire
	SessionExpire int32 `json:"sessionExpire,omitempty"`

	// session state
	SessionState string `json:"sessionState,omitempty"`
}

LolClubsPublicSessionResource lol clubs public session resource swagger:model LolClubsPublicSessionResource

func (*LolClubsPublicSessionResource) MarshalBinary ¶

func (m *LolClubsPublicSessionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicSessionResource) UnmarshalBinary ¶

func (m *LolClubsPublicSessionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicSessionResource) Validate ¶

func (m *LolClubsPublicSessionResource) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public session resource

type LolClubsPublicUserResource ¶

type LolClubsPublicUserResource struct {

	// availability
	Availability string `json:"availability,omitempty"`

	// icon
	Icon int32 `json:"icon,omitempty"`

	// last seen online timestamp
	LastSeenOnlineTimestamp string `json:"lastSeenOnlineTimestamp,omitempty"`

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolClubsPublicUserResource lol clubs public user resource swagger:model LolClubsPublicUserResource

func (*LolClubsPublicUserResource) MarshalBinary ¶

func (m *LolClubsPublicUserResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsPublicUserResource) UnmarshalBinary ¶

func (m *LolClubsPublicUserResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsPublicUserResource) Validate ¶

func (m *LolClubsPublicUserResource) Validate(formats strfmt.Registry) error

Validate validates this lol clubs public user resource

type LolClubsRiotMessagingServiceMessage ¶

type LolClubsRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolClubsRiotMessagingServiceMessage lol clubs riot messaging service message swagger:model LolClubsRiotMessagingServiceMessage

func (*LolClubsRiotMessagingServiceMessage) MarshalBinary ¶

func (m *LolClubsRiotMessagingServiceMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsRiotMessagingServiceMessage) UnmarshalBinary ¶

func (m *LolClubsRiotMessagingServiceMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsRiotMessagingServiceMessage) Validate ¶

Validate validates this lol clubs riot messaging service message

type LolClubsRosterItemDto ¶

type LolClubsRosterItemDto struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// club role
	ClubRole string `json:"clubRole,omitempty"`

	// summoner icon Id
	SummonerIconID int32 `json:"summonerIconId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolClubsRosterItemDto lol clubs roster item dto swagger:model LolClubsRosterItemDto

func (*LolClubsRosterItemDto) MarshalBinary ¶

func (m *LolClubsRosterItemDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolClubsRosterItemDto) UnmarshalBinary ¶

func (m *LolClubsRosterItemDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolClubsRosterItemDto) Validate ¶

func (m *LolClubsRosterItemDto) Validate(formats strfmt.Registry) error

Validate validates this lol clubs roster item dto

type LolCollectionsAcsChampionGames ¶

type LolCollectionsAcsChampionGames struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// queue
	Queue int32 `json:"queue,omitempty"`
}

LolCollectionsAcsChampionGames lol collections acs champion games swagger:model LolCollectionsAcsChampionGames

func (*LolCollectionsAcsChampionGames) MarshalBinary ¶

func (m *LolCollectionsAcsChampionGames) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsAcsChampionGames) UnmarshalBinary ¶

func (m *LolCollectionsAcsChampionGames) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsAcsChampionGames) Validate ¶

func (m *LolCollectionsAcsChampionGames) Validate(formats strfmt.Registry) error

Validate validates this lol collections acs champion games

type LolCollectionsAcsChampionGamesCollection ¶

type LolCollectionsAcsChampionGamesCollection struct {

	// champions
	Champions []*LolCollectionsAcsChampionGames `json:"champions"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`
}

LolCollectionsAcsChampionGamesCollection lol collections acs champion games collection swagger:model LolCollectionsAcsChampionGamesCollection

func (*LolCollectionsAcsChampionGamesCollection) MarshalBinary ¶

func (m *LolCollectionsAcsChampionGamesCollection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsAcsChampionGamesCollection) UnmarshalBinary ¶

func (m *LolCollectionsAcsChampionGamesCollection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsAcsChampionGamesCollection) Validate ¶

Validate validates this lol collections acs champion games collection

type LolCollectionsCollectionsChampionMastery ¶

type LolCollectionsCollectionsChampionMastery struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion level
	ChampionLevel int32 `json:"championLevel,omitempty"`

	// champion points
	ChampionPoints int32 `json:"championPoints,omitempty"`

	// champion points since last level
	ChampionPointsSinceLastLevel int32 `json:"championPointsSinceLastLevel,omitempty"`

	// champion points until next level
	ChampionPointsUntilNextLevel int32 `json:"championPointsUntilNextLevel,omitempty"`

	// chest granted
	ChestGranted bool `json:"chestGranted,omitempty"`

	// highest grade
	HighestGrade string `json:"highestGrade,omitempty"`

	// last play time
	LastPlayTime int64 `json:"lastPlayTime,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// tokens earned
	TokensEarned int32 `json:"tokensEarned,omitempty"`
}

LolCollectionsCollectionsChampionMastery lol collections collections champion mastery swagger:model LolCollectionsCollectionsChampionMastery

func (*LolCollectionsCollectionsChampionMastery) MarshalBinary ¶

func (m *LolCollectionsCollectionsChampionMastery) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsChampionMastery) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsChampionMastery) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsChampionMastery) Validate ¶

Validate validates this lol collections collections champion mastery

type LolCollectionsCollectionsChestEligibility ¶

type LolCollectionsCollectionsChestEligibility struct {

	// earnable chests
	EarnableChests int32 `json:"earnableChests,omitempty"`

	// maximum chests
	MaximumChests int32 `json:"maximumChests,omitempty"`

	// next chest recharge time
	NextChestRechargeTime int64 `json:"nextChestRechargeTime,omitempty"`
}

LolCollectionsCollectionsChestEligibility lol collections collections chest eligibility swagger:model LolCollectionsCollectionsChestEligibility

func (*LolCollectionsCollectionsChestEligibility) MarshalBinary ¶

func (m *LolCollectionsCollectionsChestEligibility) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsChestEligibility) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsChestEligibility) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsChestEligibility) Validate ¶

Validate validates this lol collections collections chest eligibility

type LolCollectionsCollectionsOwnership ¶

type LolCollectionsCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental *LolCollectionsCollectionsRental `json:"rental,omitempty"`
}

LolCollectionsCollectionsOwnership lol collections collections ownership swagger:model LolCollectionsCollectionsOwnership

func (*LolCollectionsCollectionsOwnership) MarshalBinary ¶

func (m *LolCollectionsCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsOwnership) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsOwnership) Validate ¶

Validate validates this lol collections collections ownership

type LolCollectionsCollectionsRental ¶

type LolCollectionsCollectionsRental struct {

	// end date
	EndDate int64 `json:"endDate,omitempty"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// rented
	Rented bool `json:"rented,omitempty"`

	// win count remaining
	WinCountRemaining int32 `json:"winCountRemaining,omitempty"`
}

LolCollectionsCollectionsRental lol collections collections rental swagger:model LolCollectionsCollectionsRental

func (*LolCollectionsCollectionsRental) MarshalBinary ¶

func (m *LolCollectionsCollectionsRental) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsRental) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsRental) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsRental) Validate ¶

Validate validates this lol collections collections rental

type LolCollectionsCollectionsSummonerBackdrop ¶

type LolCollectionsCollectionsSummonerBackdrop struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// backdrop image
	BackdropImage string `json:"backdropImage,omitempty"`

	// backdrop mask color
	BackdropMaskColor string `json:"backdropMaskColor,omitempty"`

	// backdrop type
	BackdropType LolCollectionsCollectionsSummonerBackdropType `json:"backdropType,omitempty"`

	// backdrop video
	BackdropVideo string `json:"backdropVideo,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolCollectionsCollectionsSummonerBackdrop lol collections collections summoner backdrop swagger:model LolCollectionsCollectionsSummonerBackdrop

func (*LolCollectionsCollectionsSummonerBackdrop) MarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerBackdrop) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerBackdrop) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerBackdrop) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerBackdrop) Validate ¶

Validate validates this lol collections collections summoner backdrop

type LolCollectionsCollectionsSummonerBackdropType ¶

type LolCollectionsCollectionsSummonerBackdropType string

LolCollectionsCollectionsSummonerBackdropType lol collections collections summoner backdrop type swagger:model LolCollectionsCollectionsSummonerBackdropType

const (

	// LolCollectionsCollectionsSummonerBackdropTypeDefault captures enum value "default"
	LolCollectionsCollectionsSummonerBackdropTypeDefault LolCollectionsCollectionsSummonerBackdropType = "default"

	// LolCollectionsCollectionsSummonerBackdropTypeSummonerIcon captures enum value "summoner-icon"
	LolCollectionsCollectionsSummonerBackdropTypeSummonerIcon LolCollectionsCollectionsSummonerBackdropType = "summoner-icon"

	// LolCollectionsCollectionsSummonerBackdropTypeRecentlyPlayed captures enum value "recently-played"
	LolCollectionsCollectionsSummonerBackdropTypeRecentlyPlayed LolCollectionsCollectionsSummonerBackdropType = "recently-played"

	// LolCollectionsCollectionsSummonerBackdropTypeHighestMastery captures enum value "highest-mastery"
	LolCollectionsCollectionsSummonerBackdropTypeHighestMastery LolCollectionsCollectionsSummonerBackdropType = "highest-mastery"

	// LolCollectionsCollectionsSummonerBackdropTypeSpecifiedSkin captures enum value "specified-skin"
	LolCollectionsCollectionsSummonerBackdropTypeSpecifiedSkin LolCollectionsCollectionsSummonerBackdropType = "specified-skin"
)

func (LolCollectionsCollectionsSummonerBackdropType) Validate ¶

Validate validates this lol collections collections summoner backdrop type

type LolCollectionsCollectionsSummonerIcon ¶

type LolCollectionsCollectionsSummonerIcon struct {

	// icon Id
	IconID int32 `json:"iconId,omitempty"`

	// ownership
	Ownership *LolCollectionsCollectionsOwnership `json:"ownership,omitempty"`
}

LolCollectionsCollectionsSummonerIcon lol collections collections summoner icon swagger:model LolCollectionsCollectionsSummonerIcon

func (*LolCollectionsCollectionsSummonerIcon) MarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerIcon) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerIcon) Validate ¶

Validate validates this lol collections collections summoner icon

type LolCollectionsCollectionsSummonerIcons ¶

type LolCollectionsCollectionsSummonerIcons struct {

	// icons
	Icons []int32 `json:"icons"`

	// summoner icons
	SummonerIcons []*LolCollectionsCollectionsSummonerIcon `json:"summonerIcons"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolCollectionsCollectionsSummonerIcons lol collections collections summoner icons swagger:model LolCollectionsCollectionsSummonerIcons

func (*LolCollectionsCollectionsSummonerIcons) MarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerIcons) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerIcons) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerIcons) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerIcons) Validate ¶

Validate validates this lol collections collections summoner icons

type LolCollectionsCollectionsSummonerSpells ¶

type LolCollectionsCollectionsSummonerSpells struct {

	// spells
	Spells []int64 `json:"spells"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolCollectionsCollectionsSummonerSpells lol collections collections summoner spells swagger:model LolCollectionsCollectionsSummonerSpells

func (*LolCollectionsCollectionsSummonerSpells) MarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerSpells) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerSpells) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsSummonerSpells) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsSummonerSpells) Validate ¶

Validate validates this lol collections collections summoner spells

type LolCollectionsCollectionsTopChampionMasteries ¶

type LolCollectionsCollectionsTopChampionMasteries struct {

	// masteries
	Masteries []*LolCollectionsCollectionsChampionMastery `json:"masteries"`

	// score
	Score int64 `json:"score,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolCollectionsCollectionsTopChampionMasteries lol collections collections top champion masteries swagger:model LolCollectionsCollectionsTopChampionMasteries

func (*LolCollectionsCollectionsTopChampionMasteries) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolCollectionsCollectionsTopChampionMasteries) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsTopChampionMasteries) Validate ¶

Validate validates this lol collections collections top champion masteries

type LolCollectionsCollectionsWardSkin ¶

type LolCollectionsCollectionsWardSkin struct {

	// description
	Description string `json:"description,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolCollectionsCollectionsOwnership `json:"ownership,omitempty"`

	// ward image path
	WardImagePath string `json:"wardImagePath,omitempty"`

	// ward shadow image path
	WardShadowImagePath string `json:"wardShadowImagePath,omitempty"`
}

LolCollectionsCollectionsWardSkin lol collections collections ward skin swagger:model LolCollectionsCollectionsWardSkin

func (*LolCollectionsCollectionsWardSkin) MarshalBinary ¶

func (m *LolCollectionsCollectionsWardSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsWardSkin) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsWardSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsWardSkin) Validate ¶

Validate validates this lol collections collections ward skin

type LolCollectionsCollectionsWardSkinList ¶

type LolCollectionsCollectionsWardSkinList struct {

	// ward skin list
	WardSkinList []int64 `json:"wardSkinList"`
}

LolCollectionsCollectionsWardSkinList lol collections collections ward skin list swagger:model LolCollectionsCollectionsWardSkinList

func (*LolCollectionsCollectionsWardSkinList) MarshalBinary ¶

func (m *LolCollectionsCollectionsWardSkinList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsCollectionsWardSkinList) UnmarshalBinary ¶

func (m *LolCollectionsCollectionsWardSkinList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsCollectionsWardSkinList) Validate ¶

Validate validates this lol collections collections ward skin list

type LolCollectionsGameDataChampionMasteries ¶

type LolCollectionsGameDataChampionMasteries struct {

	// tree
	Tree *LolCollectionsGameDataChampionMasteryTree `json:"tree,omitempty"`
}

LolCollectionsGameDataChampionMasteries lol collections game data champion masteries swagger:model LolCollectionsGameDataChampionMasteries

func (*LolCollectionsGameDataChampionMasteries) MarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteries) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteries) UnmarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteries) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteries) Validate ¶

Validate validates this lol collections game data champion masteries

type LolCollectionsGameDataChampionMasteryGroup ¶

type LolCollectionsGameDataChampionMasteryGroup struct {

	// id
	ID int32 `json:"id,omitempty"`

	// rows
	Rows []*LolCollectionsGameDataChampionMasteryRow `json:"rows"`
}

LolCollectionsGameDataChampionMasteryGroup lol collections game data champion mastery group swagger:model LolCollectionsGameDataChampionMasteryGroup

func (*LolCollectionsGameDataChampionMasteryGroup) MarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteryGroup) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteryGroup) UnmarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteryGroup) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteryGroup) Validate ¶

Validate validates this lol collections game data champion mastery group

type LolCollectionsGameDataChampionMasteryRow ¶

type LolCollectionsGameDataChampionMasteryRow struct {

	// masteries
	Masteries []int32 `json:"masteries"`
}

LolCollectionsGameDataChampionMasteryRow lol collections game data champion mastery row swagger:model LolCollectionsGameDataChampionMasteryRow

func (*LolCollectionsGameDataChampionMasteryRow) MarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteryRow) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteryRow) UnmarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteryRow) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteryRow) Validate ¶

Validate validates this lol collections game data champion mastery row

type LolCollectionsGameDataChampionMasteryTree ¶

type LolCollectionsGameDataChampionMasteryTree struct {

	// groups
	Groups []*LolCollectionsGameDataChampionMasteryGroup `json:"groups"`
}

LolCollectionsGameDataChampionMasteryTree lol collections game data champion mastery tree swagger:model LolCollectionsGameDataChampionMasteryTree

func (*LolCollectionsGameDataChampionMasteryTree) MarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteryTree) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteryTree) UnmarshalBinary ¶

func (m *LolCollectionsGameDataChampionMasteryTree) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsGameDataChampionMasteryTree) Validate ¶

Validate validates this lol collections game data champion mastery tree

type LolCollectionsGameDataChampionSkin ¶

type LolCollectionsGameDataChampionSkin struct {

	// id
	ID int32 `json:"id,omitempty"`

	// is base
	IsBase bool `json:"isBase,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// splash video path
	SplashVideoPath string `json:"splashVideoPath,omitempty"`
}

LolCollectionsGameDataChampionSkin lol collections game data champion skin swagger:model LolCollectionsGameDataChampionSkin

func (*LolCollectionsGameDataChampionSkin) MarshalBinary ¶

func (m *LolCollectionsGameDataChampionSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsGameDataChampionSkin) UnmarshalBinary ¶

func (m *LolCollectionsGameDataChampionSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsGameDataChampionSkin) Validate ¶

Validate validates this lol collections game data champion skin

type LolCollectionsGameDataChampionSummary ¶

type LolCollectionsGameDataChampionSummary struct {

	// id
	ID int32 `json:"id,omitempty"`
}

LolCollectionsGameDataChampionSummary lol collections game data champion summary swagger:model LolCollectionsGameDataChampionSummary

func (*LolCollectionsGameDataChampionSummary) MarshalBinary ¶

func (m *LolCollectionsGameDataChampionSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsGameDataChampionSummary) UnmarshalBinary ¶

func (m *LolCollectionsGameDataChampionSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsGameDataChampionSummary) Validate ¶

Validate validates this lol collections game data champion summary

type LolCollectionsGameDataSplashMetadata ¶

type LolCollectionsGameDataSplashMetadata struct {

	// calculated color
	CalculatedColor string `json:"CalculatedColor,omitempty"`

	// override color
	OverrideColor string `json:"OverrideColor,omitempty"`
}

LolCollectionsGameDataSplashMetadata lol collections game data splash metadata swagger:model LolCollectionsGameDataSplashMetadata

func (*LolCollectionsGameDataSplashMetadata) MarshalBinary ¶

func (m *LolCollectionsGameDataSplashMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsGameDataSplashMetadata) UnmarshalBinary ¶

func (m *LolCollectionsGameDataSplashMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsGameDataSplashMetadata) Validate ¶

Validate validates this lol collections game data splash metadata

type LolCollectionsInventoryItem ¶

type LolCollectionsInventoryItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// ownership type
	OwnershipType LolCollectionsItemOwnershipType `json:"ownershipType,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolCollectionsInventoryItem lol collections inventory item swagger:model LolCollectionsInventoryItem

func (*LolCollectionsInventoryItem) MarshalBinary ¶

func (m *LolCollectionsInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsInventoryItem) UnmarshalBinary ¶

func (m *LolCollectionsInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsInventoryItem) Validate ¶

func (m *LolCollectionsInventoryItem) Validate(formats strfmt.Registry) error

Validate validates this lol collections inventory item

type LolCollectionsInventoryItemDTO ¶

type LolCollectionsInventoryItemDTO struct {

	// entitlement Id
	EntitlementID string `json:"entitlementId,omitempty"`

	// entitlement type Id
	EntitlementTypeID string `json:"entitlementTypeId,omitempty"`

	// expiration date
	ExpirationDate string `json:"expirationDate,omitempty"`

	// f2p
	F2p bool `json:"f2p,omitempty"`

	// instance Id
	InstanceID string `json:"instanceId,omitempty"`

	// instance type Id
	InstanceTypeID string `json:"instanceTypeId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loyalty
	Loyalty bool `json:"loyalty,omitempty"`

	// lsb
	Lsb bool `json:"lsb,omitempty"`

	// payload
	Payload interface{} `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// rental
	Rental bool `json:"rental,omitempty"`

	// used in game date
	UsedInGameDate string `json:"usedInGameDate,omitempty"`

	// wins
	Wins int64 `json:"wins,omitempty"`
}

LolCollectionsInventoryItemDTO lol collections inventory item d t o swagger:model LolCollectionsInventoryItemDTO

func (*LolCollectionsInventoryItemDTO) MarshalBinary ¶

func (m *LolCollectionsInventoryItemDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsInventoryItemDTO) UnmarshalBinary ¶

func (m *LolCollectionsInventoryItemDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsInventoryItemDTO) Validate ¶

func (m *LolCollectionsInventoryItemDTO) Validate(formats strfmt.Registry) error

Validate validates this lol collections inventory item d t o

type LolCollectionsInventoryItemWithPayload ¶

type LolCollectionsInventoryItemWithPayload struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// ownership type
	OwnershipType LolCollectionsItemOwnershipType `json:"ownershipType,omitempty"`

	// payload
	Payload interface{} `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolCollectionsInventoryItemWithPayload lol collections inventory item with payload swagger:model LolCollectionsInventoryItemWithPayload

func (*LolCollectionsInventoryItemWithPayload) MarshalBinary ¶

func (m *LolCollectionsInventoryItemWithPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsInventoryItemWithPayload) UnmarshalBinary ¶

func (m *LolCollectionsInventoryItemWithPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsInventoryItemWithPayload) Validate ¶

Validate validates this lol collections inventory item with payload

type LolCollectionsItemOwnershipType ¶

type LolCollectionsItemOwnershipType string

LolCollectionsItemOwnershipType lol collections item ownership type swagger:model LolCollectionsItemOwnershipType

const (

	// LolCollectionsItemOwnershipTypeOWNED captures enum value "OWNED"
	LolCollectionsItemOwnershipTypeOWNED LolCollectionsItemOwnershipType = "OWNED"

	// LolCollectionsItemOwnershipTypeRENTED captures enum value "RENTED"
	LolCollectionsItemOwnershipTypeRENTED LolCollectionsItemOwnershipType = "RENTED"

	// LolCollectionsItemOwnershipTypeLOYALTY captures enum value "LOYALTY"
	LolCollectionsItemOwnershipTypeLOYALTY LolCollectionsItemOwnershipType = "LOYALTY"

	// LolCollectionsItemOwnershipTypeF2P captures enum value "F2P"
	LolCollectionsItemOwnershipTypeF2P LolCollectionsItemOwnershipType = "F2P"
)

func (LolCollectionsItemOwnershipType) Validate ¶

Validate validates this lol collections item ownership type

type LolCollectionsLcdsDynamicClientConfig ¶

type LolCollectionsLcdsDynamicClientConfig struct {

	// disabled champions
	DisabledChampions interface{} `json:"DisabledChampions,omitempty"`
}

LolCollectionsLcdsDynamicClientConfig lol collections lcds dynamic client config swagger:model LolCollectionsLcdsDynamicClientConfig

func (*LolCollectionsLcdsDynamicClientConfig) MarshalBinary ¶

func (m *LolCollectionsLcdsDynamicClientConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsLcdsDynamicClientConfig) UnmarshalBinary ¶

func (m *LolCollectionsLcdsDynamicClientConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsLcdsDynamicClientConfig) Validate ¶

Validate validates this lol collections lcds dynamic client config

type LolCollectionsLoginSession ¶

type LolCollectionsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// state
	State LolCollectionsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolCollectionsLoginSession lol collections login session swagger:model LolCollectionsLoginSession

func (*LolCollectionsLoginSession) MarshalBinary ¶

func (m *LolCollectionsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsLoginSession) UnmarshalBinary ¶

func (m *LolCollectionsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsLoginSession) Validate ¶

func (m *LolCollectionsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol collections login session

type LolCollectionsLoginSessionStates ¶

type LolCollectionsLoginSessionStates string

LolCollectionsLoginSessionStates lol collections login session states swagger:model LolCollectionsLoginSessionStates

const (

	// LolCollectionsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolCollectionsLoginSessionStatesINPROGRESS LolCollectionsLoginSessionStates = "IN_PROGRESS"

	// LolCollectionsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolCollectionsLoginSessionStatesSUCCEEDED LolCollectionsLoginSessionStates = "SUCCEEDED"

	// LolCollectionsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolCollectionsLoginSessionStatesLOGGINGOUT LolCollectionsLoginSessionStates = "LOGGING_OUT"

	// LolCollectionsLoginSessionStatesERROR captures enum value "ERROR"
	LolCollectionsLoginSessionStatesERROR LolCollectionsLoginSessionStates = "ERROR"
)

func (LolCollectionsLoginSessionStates) Validate ¶

Validate validates this lol collections login session states

type LolCollectionsPlayerNotification ¶

type LolCollectionsPlayerNotification struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolCollectionsPlayerNotification lol collections player notification swagger:model LolCollectionsPlayerNotification

func (*LolCollectionsPlayerNotification) MarshalBinary ¶

func (m *LolCollectionsPlayerNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsPlayerNotification) UnmarshalBinary ¶

func (m *LolCollectionsPlayerNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsPlayerNotification) Validate ¶

Validate validates this lol collections player notification

type LolCollectionsSummoner ¶

type LolCollectionsSummoner struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolCollectionsSummoner lol collections summoner swagger:model LolCollectionsSummoner

func (*LolCollectionsSummoner) MarshalBinary ¶

func (m *LolCollectionsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsSummoner) UnmarshalBinary ¶

func (m *LolCollectionsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsSummoner) Validate ¶

func (m *LolCollectionsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol collections summoner

type LolCollectionsSummonerProfile ¶

type LolCollectionsSummonerProfile struct {

	// background skin Id
	BackgroundSkinID int32 `json:"backgroundSkinId,omitempty"`
}

LolCollectionsSummonerProfile lol collections summoner profile swagger:model LolCollectionsSummonerProfile

func (*LolCollectionsSummonerProfile) MarshalBinary ¶

func (m *LolCollectionsSummonerProfile) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsSummonerProfile) UnmarshalBinary ¶

func (m *LolCollectionsSummonerProfile) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsSummonerProfile) Validate ¶

func (m *LolCollectionsSummonerProfile) Validate(formats strfmt.Registry) error

Validate validates this lol collections summoner profile

type LolCollectionsSummonerProfileUpdate ¶

type LolCollectionsSummonerProfileUpdate struct {

	// key
	Key string `json:"key,omitempty"`

	// value
	Value interface{} `json:"value,omitempty"`
}

LolCollectionsSummonerProfileUpdate lol collections summoner profile update swagger:model LolCollectionsSummonerProfileUpdate

func (*LolCollectionsSummonerProfileUpdate) MarshalBinary ¶

func (m *LolCollectionsSummonerProfileUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsSummonerProfileUpdate) UnmarshalBinary ¶

func (m *LolCollectionsSummonerProfileUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsSummonerProfileUpdate) Validate ¶

Validate validates this lol collections summoner profile update

type LolCollectionsTPVSaveResponseDTO ¶

type LolCollectionsTPVSaveResponseDTO struct {

	// data
	Data string `json:"data,omitempty"`
}

LolCollectionsTPVSaveResponseDTO lol collections t p v save response d t o swagger:model LolCollectionsTPVSaveResponseDTO

func (*LolCollectionsTPVSaveResponseDTO) MarshalBinary ¶

func (m *LolCollectionsTPVSaveResponseDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCollectionsTPVSaveResponseDTO) UnmarshalBinary ¶

func (m *LolCollectionsTPVSaveResponseDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCollectionsTPVSaveResponseDTO) Validate ¶

Validate validates this lol collections t p v save response d t o

type LolContentTargetingChampionGames ¶

type LolContentTargetingChampionGames struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// lane
	Lane string `json:"lane,omitempty"`

	// queue
	Queue int32 `json:"queue,omitempty"`

	// role
	Role string `json:"role,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`
}

LolContentTargetingChampionGames lol content targeting champion games swagger:model LolContentTargetingChampionGames

func (*LolContentTargetingChampionGames) MarshalBinary ¶

func (m *LolContentTargetingChampionGames) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingChampionGames) UnmarshalBinary ¶

func (m *LolContentTargetingChampionGames) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingChampionGames) Validate ¶

Validate validates this lol content targeting champion games

type LolContentTargetingChampionGamesCollection ¶

type LolContentTargetingChampionGamesCollection struct {

	// champions
	Champions []*LolContentTargetingChampionGames `json:"champions"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`
}

LolContentTargetingChampionGamesCollection lol content targeting champion games collection swagger:model LolContentTargetingChampionGamesCollection

func (*LolContentTargetingChampionGamesCollection) MarshalBinary ¶

func (m *LolContentTargetingChampionGamesCollection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingChampionGamesCollection) UnmarshalBinary ¶

func (m *LolContentTargetingChampionGamesCollection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingChampionGamesCollection) Validate ¶

Validate validates this lol content targeting champion games collection

type LolContentTargetingCollectionsChampionMastery ¶

type LolContentTargetingCollectionsChampionMastery struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion level
	ChampionLevel int32 `json:"championLevel,omitempty"`

	// champion points
	ChampionPoints int32 `json:"championPoints,omitempty"`

	// last play time
	LastPlayTime int64 `json:"lastPlayTime,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

LolContentTargetingCollectionsChampionMastery lol content targeting collections champion mastery swagger:model LolContentTargetingCollectionsChampionMastery

func (*LolContentTargetingCollectionsChampionMastery) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolContentTargetingCollectionsChampionMastery) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolContentTargetingCollectionsChampionMastery) Validate ¶

Validate validates this lol content targeting collections champion mastery

type LolContentTargetingContentTargetingFilterResponse ¶

type LolContentTargetingContentTargetingFilterResponse struct {

	// filters
	Filters []string `json:"filters"`
}

LolContentTargetingContentTargetingFilterResponse lol content targeting content targeting filter response swagger:model LolContentTargetingContentTargetingFilterResponse

func (*LolContentTargetingContentTargetingFilterResponse) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolContentTargetingContentTargetingFilterResponse) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolContentTargetingContentTargetingFilterResponse) Validate ¶

Validate validates this lol content targeting content targeting filter response

type LolContentTargetingContentTargetingLocaleResponse ¶

type LolContentTargetingContentTargetingLocaleResponse struct {

	// locale
	Locale string `json:"locale,omitempty"`
}

LolContentTargetingContentTargetingLocaleResponse lol content targeting content targeting locale response swagger:model LolContentTargetingContentTargetingLocaleResponse

func (*LolContentTargetingContentTargetingLocaleResponse) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolContentTargetingContentTargetingLocaleResponse) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolContentTargetingContentTargetingLocaleResponse) Validate ¶

Validate validates this lol content targeting content targeting locale response

type LolContentTargetingGeoInfo ¶

type LolContentTargetingGeoInfo struct {

	// city
	City string `json:"city,omitempty"`

	// country
	Country string `json:"country,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolContentTargetingGeoInfo lol content targeting geo info swagger:model LolContentTargetingGeoInfo

func (*LolContentTargetingGeoInfo) MarshalBinary ¶

func (m *LolContentTargetingGeoInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingGeoInfo) UnmarshalBinary ¶

func (m *LolContentTargetingGeoInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingGeoInfo) Validate ¶

func (m *LolContentTargetingGeoInfo) Validate(formats strfmt.Registry) error

Validate validates this lol content targeting geo info

type LolContentTargetingGeoInfoResponse ¶

type LolContentTargetingGeoInfoResponse struct {

	// error message
	ErrorMessage string `json:"errorMessage,omitempty"`

	// geo info
	GeoInfo *LolContentTargetingGeoInfo `json:"geoInfo,omitempty"`

	// is initialized
	IsInitialized bool `json:"isInitialized,omitempty"`

	// is latest
	IsLatest bool `json:"isLatest,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolContentTargetingGeoInfoResponse lol content targeting geo info response swagger:model LolContentTargetingGeoInfoResponse

func (*LolContentTargetingGeoInfoResponse) MarshalBinary ¶

func (m *LolContentTargetingGeoInfoResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingGeoInfoResponse) UnmarshalBinary ¶

func (m *LolContentTargetingGeoInfoResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingGeoInfoResponse) Validate ¶

Validate validates this lol content targeting geo info response

type LolContentTargetingLoginSession ¶

type LolContentTargetingLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolContentTargetingLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolContentTargetingLoginSession lol content targeting login session swagger:model LolContentTargetingLoginSession

func (*LolContentTargetingLoginSession) MarshalBinary ¶

func (m *LolContentTargetingLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingLoginSession) UnmarshalBinary ¶

func (m *LolContentTargetingLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingLoginSession) Validate ¶

Validate validates this lol content targeting login session

type LolContentTargetingLoginSessionState ¶

type LolContentTargetingLoginSessionState string

LolContentTargetingLoginSessionState lol content targeting login session state swagger:model LolContentTargetingLoginSessionState

const (

	// LolContentTargetingLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolContentTargetingLoginSessionStateINPROGRESS LolContentTargetingLoginSessionState = "IN_PROGRESS"

	// LolContentTargetingLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolContentTargetingLoginSessionStateSUCCEEDED LolContentTargetingLoginSessionState = "SUCCEEDED"

	// LolContentTargetingLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolContentTargetingLoginSessionStateLOGGINGOUT LolContentTargetingLoginSessionState = "LOGGING_OUT"

	// LolContentTargetingLoginSessionStateERROR captures enum value "ERROR"
	LolContentTargetingLoginSessionStateERROR LolContentTargetingLoginSessionState = "ERROR"
)

func (LolContentTargetingLoginSessionState) Validate ¶

Validate validates this lol content targeting login session state

type LolContentTargetingMission ¶

type LolContentTargetingMission struct {

	// completed date
	CompletedDate int64 `json:"completedDate,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolContentTargetingMission lol content targeting mission swagger:model LolContentTargetingMission

func (*LolContentTargetingMission) MarshalBinary ¶

func (m *LolContentTargetingMission) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingMission) UnmarshalBinary ¶

func (m *LolContentTargetingMission) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingMission) Validate ¶

func (m *LolContentTargetingMission) Validate(formats strfmt.Registry) error

Validate validates this lol content targeting mission

type LolContentTargetingPlatformConfig ¶

type LolContentTargetingPlatformConfig struct {

	// a b test filter enabled
	ABTestFilterEnabled bool `json:"ABTestFilterEnabled,omitempty"`

	// a b test filter groups
	ABTestFilterGroups int64 `json:"ABTestFilterGroups,omitempty"`

	// a b test filter salt
	ABTestFilterSalt int64 `json:"ABTestFilterSalt,omitempty"`

	// enabled
	Enabled bool `json:"Enabled,omitempty"`

	// entitlements filter enabled
	EntitlementsFilterEnabled bool `json:"EntitlementsFilterEnabled,omitempty"`

	// entitlements prefix
	EntitlementsPrefix string `json:"EntitlementsPrefix,omitempty"`

	// inactive filter enabled
	InactiveFilterEnabled bool `json:"InactiveFilterEnabled,omitempty"`

	// lane filter enabled
	LaneFilterEnabled bool `json:"LaneFilterEnabled,omitempty"`

	// lane filter threshold
	LaneFilterThreshold int32 `json:"LaneFilterThreshold,omitempty"`

	// level filter enabled
	LevelFilterEnabled bool `json:"LevelFilterEnabled,omitempty"`

	// location filters enabled
	LocationFiltersEnabled bool `json:"LocationFiltersEnabled,omitempty"`

	// main filter enabled
	MainFilterEnabled bool `json:"MainFilterEnabled,omitempty"`

	// mapping
	Mapping string `json:"Mapping,omitempty"`

	// mastery filter champion limit
	MasteryFilterChampionLimit int32 `json:"MasteryFilterChampionLimit,omitempty"`

	// mastery filter days since last played
	MasteryFilterDaysSinceLastPlayed int32 `json:"MasteryFilterDaysSinceLastPlayed,omitempty"`

	// mastery filter enabled
	MasteryFilterEnabled bool `json:"MasteryFilterEnabled,omitempty"`

	// mastery filter level threshold
	MasteryFilterLevelThreshold int32 `json:"MasteryFilterLevelThreshold,omitempty"`

	// missions filter enabled
	MissionsFilterEnabled bool `json:"MissionsFilterEnabled,omitempty"`

	// rank filter enabled
	RankFilterEnabled bool `json:"RankFilterEnabled,omitempty"`

	// ranked filter enabled
	RankedFilterEnabled bool `json:"RankedFilterEnabled,omitempty"`

	// summoner icon filter enabled
	SummonerIconFilterEnabled bool `json:"SummonerIconFilterEnabled,omitempty"`

	// targeting attribute storage enabled
	TargetingAttributeStorageEnabled bool `json:"TargetingAttributeStorageEnabled,omitempty"`

	// targeting attribute storage Uri
	TargetingAttributeStorageURI string `json:"TargetingAttributeStorageUri,omitempty"`

	// tas ingestion delay in seconds
	TasIngestionDelayInSeconds int32 `json:"TasIngestionDelayInSeconds,omitempty"`
}

LolContentTargetingPlatformConfig lol content targeting platform config swagger:model LolContentTargetingPlatformConfig

func (*LolContentTargetingPlatformConfig) MarshalBinary ¶

func (m *LolContentTargetingPlatformConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingPlatformConfig) UnmarshalBinary ¶

func (m *LolContentTargetingPlatformConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingPlatformConfig) Validate ¶

Validate validates this lol content targeting platform config

type LolContentTargetingRankedDivision ¶

type LolContentTargetingRankedDivision string

LolContentTargetingRankedDivision lol content targeting ranked division swagger:model LolContentTargetingRankedDivision

const (

	// LolContentTargetingRankedDivisionNA captures enum value "NA"
	LolContentTargetingRankedDivisionNA LolContentTargetingRankedDivision = "NA"

	// LolContentTargetingRankedDivisionI captures enum value "I"
	LolContentTargetingRankedDivisionI LolContentTargetingRankedDivision = "I"

	// LolContentTargetingRankedDivisionII captures enum value "II"
	LolContentTargetingRankedDivisionII LolContentTargetingRankedDivision = "II"

	// LolContentTargetingRankedDivisionIII captures enum value "III"
	LolContentTargetingRankedDivisionIII LolContentTargetingRankedDivision = "III"

	// LolContentTargetingRankedDivisionIV captures enum value "IV"
	LolContentTargetingRankedDivisionIV LolContentTargetingRankedDivision = "IV"

	// LolContentTargetingRankedDivisionV captures enum value "V"
	LolContentTargetingRankedDivisionV LolContentTargetingRankedDivision = "V"
)

func (LolContentTargetingRankedDivision) Validate ¶

Validate validates this lol content targeting ranked division

type LolContentTargetingRankedQueue ¶

type LolContentTargetingRankedQueue string

LolContentTargetingRankedQueue lol content targeting ranked queue swagger:model LolContentTargetingRankedQueue

const (

	// LolContentTargetingRankedQueueNONE captures enum value "NONE"
	LolContentTargetingRankedQueueNONE LolContentTargetingRankedQueue = "NONE"

	// LolContentTargetingRankedQueueRANKEDSOLO5x5 captures enum value "RANKED_SOLO_5x5"
	LolContentTargetingRankedQueueRANKEDSOLO5x5 LolContentTargetingRankedQueue = "RANKED_SOLO_5x5"

	// LolContentTargetingRankedQueueRANKEDFLEXSR captures enum value "RANKED_FLEX_SR"
	LolContentTargetingRankedQueueRANKEDFLEXSR LolContentTargetingRankedQueue = "RANKED_FLEX_SR"

	// LolContentTargetingRankedQueueRANKEDFLEXTT captures enum value "RANKED_FLEX_TT"
	LolContentTargetingRankedQueueRANKEDFLEXTT LolContentTargetingRankedQueue = "RANKED_FLEX_TT"

	// LolContentTargetingRankedQueueRANKEDTFT captures enum value "RANKED_TFT"
	LolContentTargetingRankedQueueRANKEDTFT LolContentTargetingRankedQueue = "RANKED_TFT"
)

func (LolContentTargetingRankedQueue) Validate ¶

Validate validates this lol content targeting ranked queue

type LolContentTargetingRankedQueueStats ¶

type LolContentTargetingRankedQueueStats struct {

	// division
	Division LolContentTargetingRankedDivision `json:"division,omitempty"`

	// is provisional
	IsProvisional bool `json:"isProvisional,omitempty"`

	// queue type
	QueueType LolContentTargetingRankedQueue `json:"queueType,omitempty"`

	// tier
	Tier LolContentTargetingRankedTier `json:"tier,omitempty"`
}

LolContentTargetingRankedQueueStats lol content targeting ranked queue stats swagger:model LolContentTargetingRankedQueueStats

func (*LolContentTargetingRankedQueueStats) MarshalBinary ¶

func (m *LolContentTargetingRankedQueueStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingRankedQueueStats) UnmarshalBinary ¶

func (m *LolContentTargetingRankedQueueStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingRankedQueueStats) Validate ¶

Validate validates this lol content targeting ranked queue stats

type LolContentTargetingRankedStats ¶

type LolContentTargetingRankedStats struct {

	// highest ranked entry
	HighestRankedEntry *LolContentTargetingRankedQueueStats `json:"highestRankedEntry,omitempty"`

	// queues
	Queues []*LolContentTargetingRankedQueueStats `json:"queues"`
}

LolContentTargetingRankedStats lol content targeting ranked stats swagger:model LolContentTargetingRankedStats

func (*LolContentTargetingRankedStats) MarshalBinary ¶

func (m *LolContentTargetingRankedStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingRankedStats) UnmarshalBinary ¶

func (m *LolContentTargetingRankedStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingRankedStats) Validate ¶

func (m *LolContentTargetingRankedStats) Validate(formats strfmt.Registry) error

Validate validates this lol content targeting ranked stats

type LolContentTargetingRankedTier ¶

type LolContentTargetingRankedTier string

LolContentTargetingRankedTier lol content targeting ranked tier swagger:model LolContentTargetingRankedTier

const (

	// LolContentTargetingRankedTierNONE captures enum value "NONE"
	LolContentTargetingRankedTierNONE LolContentTargetingRankedTier = "NONE"

	// LolContentTargetingRankedTierIRON captures enum value "IRON"
	LolContentTargetingRankedTierIRON LolContentTargetingRankedTier = "IRON"

	// LolContentTargetingRankedTierBRONZE captures enum value "BRONZE"
	LolContentTargetingRankedTierBRONZE LolContentTargetingRankedTier = "BRONZE"

	// LolContentTargetingRankedTierSILVER captures enum value "SILVER"
	LolContentTargetingRankedTierSILVER LolContentTargetingRankedTier = "SILVER"

	// LolContentTargetingRankedTierGOLD captures enum value "GOLD"
	LolContentTargetingRankedTierGOLD LolContentTargetingRankedTier = "GOLD"

	// LolContentTargetingRankedTierPLATINUM captures enum value "PLATINUM"
	LolContentTargetingRankedTierPLATINUM LolContentTargetingRankedTier = "PLATINUM"

	// LolContentTargetingRankedTierDIAMOND captures enum value "DIAMOND"
	LolContentTargetingRankedTierDIAMOND LolContentTargetingRankedTier = "DIAMOND"

	// LolContentTargetingRankedTierMASTER captures enum value "MASTER"
	LolContentTargetingRankedTierMASTER LolContentTargetingRankedTier = "MASTER"

	// LolContentTargetingRankedTierGRANDMASTER captures enum value "GRANDMASTER"
	LolContentTargetingRankedTierGRANDMASTER LolContentTargetingRankedTier = "GRANDMASTER"

	// LolContentTargetingRankedTierCHALLENGER captures enum value "CHALLENGER"
	LolContentTargetingRankedTierCHALLENGER LolContentTargetingRankedTier = "CHALLENGER"
)

func (LolContentTargetingRankedTier) Validate ¶

func (m LolContentTargetingRankedTier) Validate(formats strfmt.Registry) error

Validate validates this lol content targeting ranked tier

type LolContentTargetingRegionLocale ¶

type LolContentTargetingRegionLocale struct {

	// locale
	Locale string `json:"locale,omitempty"`
}

LolContentTargetingRegionLocale lol content targeting region locale swagger:model LolContentTargetingRegionLocale

func (*LolContentTargetingRegionLocale) MarshalBinary ¶

func (m *LolContentTargetingRegionLocale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingRegionLocale) UnmarshalBinary ¶

func (m *LolContentTargetingRegionLocale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingRegionLocale) Validate ¶

Validate validates this lol content targeting region locale

type LolContentTargetingSettingsResource ¶

type LolContentTargetingSettingsResource struct {

	// data
	Data interface{} `json:"data,omitempty"`
}

LolContentTargetingSettingsResource lol content targeting settings resource swagger:model LolContentTargetingSettingsResource

func (*LolContentTargetingSettingsResource) MarshalBinary ¶

func (m *LolContentTargetingSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingSettingsResource) UnmarshalBinary ¶

func (m *LolContentTargetingSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingSettingsResource) Validate ¶

Validate validates this lol content targeting settings resource

type LolContentTargetingSummoner ¶

type LolContentTargetingSummoner struct {

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolContentTargetingSummoner lol content targeting summoner swagger:model LolContentTargetingSummoner

func (*LolContentTargetingSummoner) MarshalBinary ¶

func (m *LolContentTargetingSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingSummoner) UnmarshalBinary ¶

func (m *LolContentTargetingSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingSummoner) Validate ¶

func (m *LolContentTargetingSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol content targeting summoner

type LolContentTargetingToken ¶

type LolContentTargetingToken struct {

	// entitlements
	Entitlements []string `json:"entitlements"`
}

LolContentTargetingToken lol content targeting token swagger:model LolContentTargetingToken

func (*LolContentTargetingToken) MarshalBinary ¶

func (m *LolContentTargetingToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolContentTargetingToken) UnmarshalBinary ¶

func (m *LolContentTargetingToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolContentTargetingToken) Validate ¶

func (m *LolContentTargetingToken) Validate(formats strfmt.Registry) error

Validate validates this lol content targeting token

type LolCosmeticsCompanionsGroupViewModel ¶

type LolCosmeticsCompanionsGroupViewModel struct {

	// group Id
	GroupID int32 `json:"groupId,omitempty"`

	// group name
	GroupName string `json:"groupName,omitempty"`

	// items
	Items []*LolCosmeticsCosmeticsCompanionViewModel `json:"items"`

	// num available
	NumAvailable int32 `json:"numAvailable,omitempty"`

	// num owned
	NumOwned int32 `json:"numOwned,omitempty"`
}

LolCosmeticsCompanionsGroupViewModel lol cosmetics companions group view model swagger:model LolCosmeticsCompanionsGroupViewModel

func (*LolCosmeticsCompanionsGroupViewModel) MarshalBinary ¶

func (m *LolCosmeticsCompanionsGroupViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsCompanionsGroupViewModel) UnmarshalBinary ¶

func (m *LolCosmeticsCompanionsGroupViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsCompanionsGroupViewModel) Validate ¶

Validate validates this lol cosmetics companions group view model

type LolCosmeticsCompanionsGroupedViewModel ¶

type LolCosmeticsCompanionsGroupedViewModel struct {

	// default item Id
	DefaultItemID int32 `json:"defaultItemId,omitempty"`

	// groups
	Groups []*LolCosmeticsCompanionsGroupViewModel `json:"groups"`

	// selected loadout item
	SelectedLoadoutItem *LolCosmeticsCosmeticsCompanionViewModel `json:"selectedLoadoutItem,omitempty"`
}

LolCosmeticsCompanionsGroupedViewModel lol cosmetics companions grouped view model swagger:model LolCosmeticsCompanionsGroupedViewModel

func (*LolCosmeticsCompanionsGroupedViewModel) MarshalBinary ¶

func (m *LolCosmeticsCompanionsGroupedViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsCompanionsGroupedViewModel) UnmarshalBinary ¶

func (m *LolCosmeticsCompanionsGroupedViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsCompanionsGroupedViewModel) Validate ¶

Validate validates this lol cosmetics companions grouped view model

type LolCosmeticsCosmeticsCompanion ¶

type LolCosmeticsCosmeticsCompanion struct {

	// color
	Color string `json:"color,omitempty"`

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// loadouts icon
	LoadoutsIcon string `json:"loadoutsIcon,omitempty"`

	// loyalty
	Loyalty bool `json:"loyalty,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rarity value
	RarityValue int32 `json:"rarityValue,omitempty"`

	// selected
	Selected bool `json:"selected,omitempty"`

	// species
	Species string `json:"species,omitempty"`

	// species Id
	SpeciesID int32 `json:"speciesId,omitempty"`

	// upgrades
	Upgrades []string `json:"upgrades"`
}

LolCosmeticsCosmeticsCompanion lol cosmetics cosmetics companion swagger:model LolCosmeticsCosmeticsCompanion

func (*LolCosmeticsCosmeticsCompanion) MarshalBinary ¶

func (m *LolCosmeticsCosmeticsCompanion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsCosmeticsCompanion) UnmarshalBinary ¶

func (m *LolCosmeticsCosmeticsCompanion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsCosmeticsCompanion) Validate ¶

func (m *LolCosmeticsCosmeticsCompanion) Validate(formats strfmt.Registry) error

Validate validates this lol cosmetics cosmetics companion

type LolCosmeticsCosmeticsCompanionViewModel ¶

type LolCosmeticsCosmeticsCompanionViewModel struct {

	// color
	Color string `json:"color,omitempty"`

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// loadouts icon
	LoadoutsIcon string `json:"loadoutsIcon,omitempty"`

	// loyalty
	Loyalty bool `json:"loyalty,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rarity value
	RarityValue int32 `json:"rarityValue,omitempty"`

	// selected
	Selected bool `json:"selected,omitempty"`

	// species
	Species string `json:"species,omitempty"`

	// species Id
	SpeciesID int32 `json:"speciesId,omitempty"`

	// upgrades
	Upgrades []*LolCosmeticsCosmeticsCompanionViewModel `json:"upgrades"`
}

LolCosmeticsCosmeticsCompanionViewModel lol cosmetics cosmetics companion view model swagger:model LolCosmeticsCosmeticsCompanionViewModel

func (*LolCosmeticsCosmeticsCompanionViewModel) MarshalBinary ¶

func (m *LolCosmeticsCosmeticsCompanionViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsCosmeticsCompanionViewModel) UnmarshalBinary ¶

func (m *LolCosmeticsCosmeticsCompanionViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsCosmeticsCompanionViewModel) Validate ¶

Validate validates this lol cosmetics cosmetics companion view model

type LolCosmeticsCosmeticsTFTMapSkin ¶

type LolCosmeticsCosmeticsTFTMapSkin struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// group Id
	GroupID int32 `json:"groupId,omitempty"`

	// group name
	GroupName string `json:"groupName,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loadouts icon
	LoadoutsIcon string `json:"loadoutsIcon,omitempty"`

	// loyalty
	Loyalty bool `json:"loyalty,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rarity value
	RarityValue int32 `json:"rarityValue,omitempty"`

	// selected
	Selected bool `json:"selected,omitempty"`
}

LolCosmeticsCosmeticsTFTMapSkin lol cosmetics cosmetics t f t map skin swagger:model LolCosmeticsCosmeticsTFTMapSkin

func (*LolCosmeticsCosmeticsTFTMapSkin) MarshalBinary ¶

func (m *LolCosmeticsCosmeticsTFTMapSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsCosmeticsTFTMapSkin) UnmarshalBinary ¶

func (m *LolCosmeticsCosmeticsTFTMapSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsCosmeticsTFTMapSkin) Validate ¶

Validate validates this lol cosmetics cosmetics t f t map skin

type LolCosmeticsCosmeticsTFTMapSkinViewModel ¶

type LolCosmeticsCosmeticsTFTMapSkinViewModel struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// group Id
	GroupID int32 `json:"groupId,omitempty"`

	// group name
	GroupName string `json:"groupName,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loadouts icon
	LoadoutsIcon string `json:"loadoutsIcon,omitempty"`

	// loyalty
	Loyalty bool `json:"loyalty,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rarity value
	RarityValue int32 `json:"rarityValue,omitempty"`

	// selected
	Selected bool `json:"selected,omitempty"`
}

LolCosmeticsCosmeticsTFTMapSkinViewModel lol cosmetics cosmetics t f t map skin view model swagger:model LolCosmeticsCosmeticsTFTMapSkinViewModel

func (*LolCosmeticsCosmeticsTFTMapSkinViewModel) MarshalBinary ¶

func (m *LolCosmeticsCosmeticsTFTMapSkinViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsCosmeticsTFTMapSkinViewModel) UnmarshalBinary ¶

func (m *LolCosmeticsCosmeticsTFTMapSkinViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsCosmeticsTFTMapSkinViewModel) Validate ¶

Validate validates this lol cosmetics cosmetics t f t map skin view model

type LolCosmeticsGameDataCompanion ¶

type LolCosmeticsGameDataCompanion struct {

	// color name
	ColorName string `json:"colorName,omitempty"`

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// loadouts icon
	LoadoutsIcon string `json:"loadoutsIcon,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// rarity value
	RarityValue int32 `json:"rarityValue,omitempty"`

	// species Id
	SpeciesID int32 `json:"speciesId,omitempty"`

	// species name
	SpeciesName string `json:"speciesName,omitempty"`

	// upgrades
	Upgrades []string `json:"upgrades"`
}

LolCosmeticsGameDataCompanion lol cosmetics game data companion swagger:model LolCosmeticsGameDataCompanion

func (*LolCosmeticsGameDataCompanion) MarshalBinary ¶

func (m *LolCosmeticsGameDataCompanion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsGameDataCompanion) UnmarshalBinary ¶

func (m *LolCosmeticsGameDataCompanion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsGameDataCompanion) Validate ¶

func (m *LolCosmeticsGameDataCompanion) Validate(formats strfmt.Registry) error

Validate validates this lol cosmetics game data companion

type LolCosmeticsGameDataTFTMapSkin ¶

type LolCosmeticsGameDataTFTMapSkin struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// group Id
	GroupID int32 `json:"groupId,omitempty"`

	// group name
	GroupName string `json:"groupName,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loadouts icon
	LoadoutsIcon string `json:"loadoutsIcon,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// rarity value
	RarityValue int32 `json:"rarityValue,omitempty"`
}

LolCosmeticsGameDataTFTMapSkin lol cosmetics game data t f t map skin swagger:model LolCosmeticsGameDataTFTMapSkin

func (*LolCosmeticsGameDataTFTMapSkin) MarshalBinary ¶

func (m *LolCosmeticsGameDataTFTMapSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsGameDataTFTMapSkin) UnmarshalBinary ¶

func (m *LolCosmeticsGameDataTFTMapSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsGameDataTFTMapSkin) Validate ¶

func (m *LolCosmeticsGameDataTFTMapSkin) Validate(formats strfmt.Registry) error

Validate validates this lol cosmetics game data t f t map skin

type LolCosmeticsLoadout ¶

type LolCosmeticsLoadout struct {

	// id
	ID string `json:"id,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loadout
	Loadout map[string]LolCosmeticsLoadoutItem `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// scope
	Scope string `json:"scope,omitempty"`
}

LolCosmeticsLoadout lol cosmetics loadout swagger:model LolCosmeticsLoadout

func (*LolCosmeticsLoadout) MarshalBinary ¶

func (m *LolCosmeticsLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsLoadout) UnmarshalBinary ¶

func (m *LolCosmeticsLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsLoadout) Validate ¶

func (m *LolCosmeticsLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol cosmetics loadout

type LolCosmeticsLoadoutItem ¶

type LolCosmeticsLoadoutItem struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolCosmeticsLoadoutItem lol cosmetics loadout item swagger:model LolCosmeticsLoadoutItem

func (*LolCosmeticsLoadoutItem) MarshalBinary ¶

func (m *LolCosmeticsLoadoutItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsLoadoutItem) UnmarshalBinary ¶

func (m *LolCosmeticsLoadoutItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsLoadoutItem) Validate ¶

func (m *LolCosmeticsLoadoutItem) Validate(formats strfmt.Registry) error

Validate validates this lol cosmetics loadout item

type LolCosmeticsLoadoutUpdateDto ¶

type LolCosmeticsLoadoutUpdateDto struct {

	// loadout
	Loadout map[string]LolCosmeticsLoadoutItem `json:"loadout,omitempty"`
}

LolCosmeticsLoadoutUpdateDto lol cosmetics loadout update dto swagger:model LolCosmeticsLoadoutUpdateDto

func (*LolCosmeticsLoadoutUpdateDto) MarshalBinary ¶

func (m *LolCosmeticsLoadoutUpdateDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsLoadoutUpdateDto) UnmarshalBinary ¶

func (m *LolCosmeticsLoadoutUpdateDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsLoadoutUpdateDto) Validate ¶

func (m *LolCosmeticsLoadoutUpdateDto) Validate(formats strfmt.Registry) error

Validate validates this lol cosmetics loadout update dto

type LolCosmeticsTFTMapSkinGroupViewModel ¶

type LolCosmeticsTFTMapSkinGroupViewModel struct {

	// group Id
	GroupID int32 `json:"groupId,omitempty"`

	// group name
	GroupName string `json:"groupName,omitempty"`

	// items
	Items []*LolCosmeticsCosmeticsTFTMapSkinViewModel `json:"items"`

	// num available
	NumAvailable int32 `json:"numAvailable,omitempty"`

	// num owned
	NumOwned int32 `json:"numOwned,omitempty"`
}

LolCosmeticsTFTMapSkinGroupViewModel lol cosmetics t f t map skin group view model swagger:model LolCosmeticsTFTMapSkinGroupViewModel

func (*LolCosmeticsTFTMapSkinGroupViewModel) MarshalBinary ¶

func (m *LolCosmeticsTFTMapSkinGroupViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsTFTMapSkinGroupViewModel) UnmarshalBinary ¶

func (m *LolCosmeticsTFTMapSkinGroupViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsTFTMapSkinGroupViewModel) Validate ¶

Validate validates this lol cosmetics t f t map skin group view model

type LolCosmeticsTFTMapSkinGroupedViewModel ¶

type LolCosmeticsTFTMapSkinGroupedViewModel struct {

	// default item Id
	DefaultItemID int32 `json:"defaultItemId,omitempty"`

	// groups
	Groups []*LolCosmeticsTFTMapSkinGroupViewModel `json:"groups"`

	// selected loadout item
	SelectedLoadoutItem *LolCosmeticsCosmeticsTFTMapSkinViewModel `json:"selectedLoadoutItem,omitempty"`
}

LolCosmeticsTFTMapSkinGroupedViewModel lol cosmetics t f t map skin grouped view model swagger:model LolCosmeticsTFTMapSkinGroupedViewModel

func (*LolCosmeticsTFTMapSkinGroupedViewModel) MarshalBinary ¶

func (m *LolCosmeticsTFTMapSkinGroupedViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsTFTMapSkinGroupedViewModel) UnmarshalBinary ¶

func (m *LolCosmeticsTFTMapSkinGroupedViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsTFTMapSkinGroupedViewModel) Validate ¶

Validate validates this lol cosmetics t f t map skin grouped view model

type LolCosmeticsUserResource ¶

type LolCosmeticsUserResource struct {

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolCosmeticsUserResource lol cosmetics user resource swagger:model LolCosmeticsUserResource

func (*LolCosmeticsUserResource) MarshalBinary ¶

func (m *LolCosmeticsUserResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolCosmeticsUserResource) UnmarshalBinary ¶

func (m *LolCosmeticsUserResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolCosmeticsUserResource) Validate ¶

func (m *LolCosmeticsUserResource) Validate(formats strfmt.Registry) error

Validate validates this lol cosmetics user resource

type LolDisambiguationAccessToken ¶

type LolDisambiguationAccessToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

LolDisambiguationAccessToken lol disambiguation access token swagger:model LolDisambiguationAccessToken

func (*LolDisambiguationAccessToken) MarshalBinary ¶

func (m *LolDisambiguationAccessToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolDisambiguationAccessToken) UnmarshalBinary ¶

func (m *LolDisambiguationAccessToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolDisambiguationAccessToken) Validate ¶

func (m *LolDisambiguationAccessToken) Validate(formats strfmt.Registry) error

Validate validates this lol disambiguation access token

type LolDisambiguationConfigReadinessEnum ¶

type LolDisambiguationConfigReadinessEnum string

LolDisambiguationConfigReadinessEnum lol disambiguation config readiness enum swagger:model LolDisambiguationConfigReadinessEnum

const (

	// LolDisambiguationConfigReadinessEnumNotReady captures enum value "NotReady"
	LolDisambiguationConfigReadinessEnumNotReady LolDisambiguationConfigReadinessEnum = "NotReady"

	// LolDisambiguationConfigReadinessEnumReady captures enum value "Ready"
	LolDisambiguationConfigReadinessEnumReady LolDisambiguationConfigReadinessEnum = "Ready"
)

func (LolDisambiguationConfigReadinessEnum) Validate ¶

Validate validates this lol disambiguation config readiness enum

type LolDisambiguationConfigStatus ¶

type LolDisambiguationConfigStatus struct {

	// readiness
	Readiness LolDisambiguationConfigReadinessEnum `json:"readiness,omitempty"`
}

LolDisambiguationConfigStatus lol disambiguation config status swagger:model LolDisambiguationConfigStatus

func (*LolDisambiguationConfigStatus) MarshalBinary ¶

func (m *LolDisambiguationConfigStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolDisambiguationConfigStatus) UnmarshalBinary ¶

func (m *LolDisambiguationConfigStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolDisambiguationConfigStatus) Validate ¶

func (m *LolDisambiguationConfigStatus) Validate(formats strfmt.Registry) error

Validate validates this lol disambiguation config status

type LolDisambiguationIDToken ¶

type LolDisambiguationIDToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

LolDisambiguationIDToken lol disambiguation Id token swagger:model LolDisambiguationIdToken

func (*LolDisambiguationIDToken) MarshalBinary ¶

func (m *LolDisambiguationIDToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolDisambiguationIDToken) UnmarshalBinary ¶

func (m *LolDisambiguationIDToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolDisambiguationIDToken) Validate ¶

func (m *LolDisambiguationIDToken) Validate(formats strfmt.Registry) error

Validate validates this lol disambiguation Id token

type LolDisambiguationRegionLocale ¶

type LolDisambiguationRegionLocale struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`

	// web language
	WebLanguage string `json:"webLanguage,omitempty"`

	// web region
	WebRegion string `json:"webRegion,omitempty"`
}

LolDisambiguationRegionLocale lol disambiguation region locale swagger:model LolDisambiguationRegionLocale

func (*LolDisambiguationRegionLocale) MarshalBinary ¶

func (m *LolDisambiguationRegionLocale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolDisambiguationRegionLocale) UnmarshalBinary ¶

func (m *LolDisambiguationRegionLocale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolDisambiguationRegionLocale) Validate ¶

func (m *LolDisambiguationRegionLocale) Validate(formats strfmt.Registry) error

Validate validates this lol disambiguation region locale

type LolDiscordRpGameDataChampionSummary ¶

type LolDiscordRpGameDataChampionSummary struct {

	// alias
	Alias string `json:"alias,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolDiscordRpGameDataChampionSummary lol discord rp game data champion summary swagger:model LolDiscordRpGameDataChampionSummary

func (*LolDiscordRpGameDataChampionSummary) MarshalBinary ¶

func (m *LolDiscordRpGameDataChampionSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolDiscordRpGameDataChampionSummary) UnmarshalBinary ¶

func (m *LolDiscordRpGameDataChampionSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolDiscordRpGameDataChampionSummary) Validate ¶

Validate validates this lol discord rp game data champion summary

type LolEmailVerificationAccessToken ¶

type LolEmailVerificationAccessToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

LolEmailVerificationAccessToken lol email verification access token swagger:model LolEmailVerificationAccessToken

func (*LolEmailVerificationAccessToken) MarshalBinary ¶

func (m *LolEmailVerificationAccessToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEmailVerificationAccessToken) UnmarshalBinary ¶

func (m *LolEmailVerificationAccessToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEmailVerificationAccessToken) Validate ¶

Validate validates this lol email verification access token

type LolEmailVerificationEmailUpdate ¶

type LolEmailVerificationEmailUpdate struct {

	// email
	Email string `json:"email,omitempty"`

	// password
	Password string `json:"password,omitempty"`
}

LolEmailVerificationEmailUpdate lol email verification email update swagger:model LolEmailVerificationEmailUpdate

func (*LolEmailVerificationEmailUpdate) MarshalBinary ¶

func (m *LolEmailVerificationEmailUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEmailVerificationEmailUpdate) UnmarshalBinary ¶

func (m *LolEmailVerificationEmailUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEmailVerificationEmailUpdate) Validate ¶

Validate validates this lol email verification email update

type LolEmailVerificationEmailVerificationSession ¶

type LolEmailVerificationEmailVerificationSession struct {

	// email
	Email string `json:"email,omitempty"`

	// email verified
	EmailVerified bool `json:"emailVerified,omitempty"`

	// fatal error
	FatalError bool `json:"fatalError,omitempty"`
}

LolEmailVerificationEmailVerificationSession lol email verification email verification session swagger:model LolEmailVerificationEmailVerificationSession

func (*LolEmailVerificationEmailVerificationSession) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEmailVerificationEmailVerificationSession) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEmailVerificationEmailVerificationSession) Validate ¶

Validate validates this lol email verification email verification session

type LolEmailVerificationRegionLocale ¶

type LolEmailVerificationRegionLocale struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`

	// web language
	WebLanguage string `json:"webLanguage,omitempty"`

	// web region
	WebRegion string `json:"webRegion,omitempty"`
}

LolEmailVerificationRegionLocale lol email verification region locale swagger:model LolEmailVerificationRegionLocale

func (*LolEmailVerificationRegionLocale) MarshalBinary ¶

func (m *LolEmailVerificationRegionLocale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEmailVerificationRegionLocale) UnmarshalBinary ¶

func (m *LolEmailVerificationRegionLocale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEmailVerificationRegionLocale) Validate ¶

Validate validates this lol email verification region locale

type LolEmailVerificationRemoteEmailVerificationSession ¶

type LolEmailVerificationRemoteEmailVerificationSession struct {

	// email
	Email string `json:"email,omitempty"`

	// email verified
	EmailVerified bool `json:"emailVerified,omitempty"`
}

LolEmailVerificationRemoteEmailVerificationSession lol email verification remote email verification session swagger:model LolEmailVerificationRemoteEmailVerificationSession

func (*LolEmailVerificationRemoteEmailVerificationSession) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEmailVerificationRemoteEmailVerificationSession) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEmailVerificationRemoteEmailVerificationSession) Validate ¶

Validate validates this lol email verification remote email verification session

type LolEmailVerificationValidationStatus ¶

type LolEmailVerificationValidationStatus struct {

	// email status
	EmailStatus string `json:"emailStatus,omitempty"`
}

LolEmailVerificationValidationStatus lol email verification validation status swagger:model LolEmailVerificationValidationStatus

func (*LolEmailVerificationValidationStatus) MarshalBinary ¶

func (m *LolEmailVerificationValidationStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEmailVerificationValidationStatus) UnmarshalBinary ¶

func (m *LolEmailVerificationValidationStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEmailVerificationValidationStatus) Validate ¶

Validate validates this lol email verification validation status

type LolEndOfGameChampionMasteryGrade ¶

type LolEndOfGameChampionMasteryGrade struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// grade
	Grade string `json:"grade,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

LolEndOfGameChampionMasteryGrade lol end of game champion mastery grade swagger:model LolEndOfGameChampionMasteryGrade

func (*LolEndOfGameChampionMasteryGrade) MarshalBinary ¶

func (m *LolEndOfGameChampionMasteryGrade) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameChampionMasteryGrade) UnmarshalBinary ¶

func (m *LolEndOfGameChampionMasteryGrade) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameChampionMasteryGrade) Validate ¶

Validate validates this lol end of game champion mastery grade

type LolEndOfGameChampionMasteryMini ¶

type LolEndOfGameChampionMasteryMini struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion level
	ChampionLevel int64 `json:"championLevel,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

LolEndOfGameChampionMasteryMini lol end of game champion mastery mini swagger:model LolEndOfGameChampionMasteryMini

func (*LolEndOfGameChampionMasteryMini) MarshalBinary ¶

func (m *LolEndOfGameChampionMasteryMini) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameChampionMasteryMini) UnmarshalBinary ¶

func (m *LolEndOfGameChampionMasteryMini) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameChampionMasteryMini) Validate ¶

Validate validates this lol end of game champion mastery mini

type LolEndOfGameChampionMasteryUpdate ¶

type LolEndOfGameChampionMasteryUpdate struct {

	// bonus points gained
	BonusPointsGained int64 `json:"bonusPointsGained,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// grade
	Grade string `json:"grade,omitempty"`

	// has leveled up
	HasLeveledUp bool `json:"hasLeveledUp,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// level
	Level int64 `json:"level,omitempty"`

	// level up list
	LevelUpList []*LolEndOfGameChampionMasteryMini `json:"levelUpList"`

	// member grades
	MemberGrades []*LolEndOfGameChampionMasteryGrade `json:"memberGrades"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// points before game
	PointsBeforeGame int64 `json:"pointsBeforeGame,omitempty"`

	// points gained
	PointsGained int64 `json:"pointsGained,omitempty"`

	// points gained individual contribution
	PointsGainedIndividualContribution int64 `json:"pointsGainedIndividualContribution,omitempty"`

	// points since last level before game
	PointsSinceLastLevelBeforeGame int64 `json:"pointsSinceLastLevelBeforeGame,omitempty"`

	// points until next level after game
	PointsUntilNextLevelAfterGame int64 `json:"pointsUntilNextLevelAfterGame,omitempty"`

	// points until next level before game
	PointsUntilNextLevelBeforeGame int64 `json:"pointsUntilNextLevelBeforeGame,omitempty"`

	// score
	Score int64 `json:"score,omitempty"`
}

LolEndOfGameChampionMasteryUpdate lol end of game champion mastery update swagger:model LolEndOfGameChampionMasteryUpdate

func (*LolEndOfGameChampionMasteryUpdate) MarshalBinary ¶

func (m *LolEndOfGameChampionMasteryUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameChampionMasteryUpdate) UnmarshalBinary ¶

func (m *LolEndOfGameChampionMasteryUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameChampionMasteryUpdate) Validate ¶

Validate validates this lol end of game champion mastery update

type LolEndOfGameEndOfGamePlayer ¶

type LolEndOfGameEndOfGamePlayer struct {

	// bot player
	BotPlayer bool `json:"botPlayer,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// detected team position
	DetectedTeamPosition string `json:"detectedTeamPosition,omitempty"`

	// elo
	Elo int32 `json:"elo,omitempty"`

	// elo change
	EloChange int32 `json:"eloChange,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// is reporting disabled
	IsReportingDisabled bool `json:"isReportingDisabled,omitempty"`

	// items
	Items []int32 `json:"items"`

	// leaver
	Leaver bool `json:"leaver,omitempty"`

	// leaves
	Leaves int32 `json:"leaves,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// selected position
	SelectedPosition string `json:"selectedPosition,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// skin name
	SkinName string `json:"skinName,omitempty"`

	// spell1 Id
	Spell1ID int32 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int32 `json:"spell2Id,omitempty"`

	// stats
	Stats interface{} `json:"stats,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`

	// user Id
	UserID int64 `json:"userId,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

LolEndOfGameEndOfGamePlayer lol end of game end of game player swagger:model LolEndOfGameEndOfGamePlayer

func (*LolEndOfGameEndOfGamePlayer) MarshalBinary ¶

func (m *LolEndOfGameEndOfGamePlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameEndOfGamePlayer) UnmarshalBinary ¶

func (m *LolEndOfGameEndOfGamePlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameEndOfGamePlayer) Validate ¶

func (m *LolEndOfGameEndOfGamePlayer) Validate(formats strfmt.Registry) error

Validate validates this lol end of game end of game player

type LolEndOfGameEndOfGamePlayerComplaintV2 ¶

type LolEndOfGameEndOfGamePlayerComplaintV2 struct {

	// comment
	Comment string `json:"comment,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// offenses
	Offenses string `json:"offenses,omitempty"`

	// reported summoner Id
	ReportedSummonerID int64 `json:"reportedSummonerId,omitempty"`
}

LolEndOfGameEndOfGamePlayerComplaintV2 lol end of game end of game player complaint v2 swagger:model LolEndOfGameEndOfGamePlayerComplaintV2

func (*LolEndOfGameEndOfGamePlayerComplaintV2) MarshalBinary ¶

func (m *LolEndOfGameEndOfGamePlayerComplaintV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameEndOfGamePlayerComplaintV2) UnmarshalBinary ¶

func (m *LolEndOfGameEndOfGamePlayerComplaintV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameEndOfGamePlayerComplaintV2) Validate ¶

Validate validates this lol end of game end of game player complaint v2

type LolEndOfGameEndOfGamePoints ¶

type LolEndOfGameEndOfGamePoints struct {

	// point change from champions owned
	PointChangeFromChampionsOwned int32 `json:"pointChangeFromChampionsOwned,omitempty"`

	// point change from gameplay
	PointChangeFromGameplay int32 `json:"pointChangeFromGameplay,omitempty"`

	// points until next reroll
	PointsUntilNextReroll int32 `json:"pointsUntilNextReroll,omitempty"`

	// points used
	PointsUsed int32 `json:"pointsUsed,omitempty"`

	// previous points
	PreviousPoints int32 `json:"previousPoints,omitempty"`

	// reroll count
	RerollCount int32 `json:"rerollCount,omitempty"`

	// total points
	TotalPoints int32 `json:"totalPoints,omitempty"`
}

LolEndOfGameEndOfGamePoints lol end of game end of game points swagger:model LolEndOfGameEndOfGamePoints

func (*LolEndOfGameEndOfGamePoints) MarshalBinary ¶

func (m *LolEndOfGameEndOfGamePoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameEndOfGamePoints) UnmarshalBinary ¶

func (m *LolEndOfGameEndOfGamePoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameEndOfGamePoints) Validate ¶

func (m *LolEndOfGameEndOfGamePoints) Validate(formats strfmt.Registry) error

Validate validates this lol end of game end of game points

type LolEndOfGameEndOfGameStats ¶

type LolEndOfGameEndOfGameStats struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// base points
	BasePoints int32 `json:"basePoints,omitempty"`

	// battle boost Ip earned
	BattleBoostIPEarned int32 `json:"battleBoostIpEarned,omitempty"`

	// boost Ip earned
	BoostIPEarned int32 `json:"boostIpEarned,omitempty"`

	// boost xp earned
	BoostXpEarned int32 `json:"boostXpEarned,omitempty"`

	// caused early surrender
	CausedEarlySurrender bool `json:"causedEarlySurrender,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// co op vs ai minutes left today
	CoOpVsAiMinutesLeftToday int32 `json:"coOpVsAiMinutesLeftToday,omitempty"`

	// co op vs ai msecs until reset
	CoOpVsAiMsecsUntilReset int32 `json:"coOpVsAiMsecsUntilReset,omitempty"`

	// completion bonus points
	CompletionBonusPoints int32 `json:"completionBonusPoints,omitempty"`

	// current level
	CurrentLevel int64 `json:"currentLevel,omitempty"`

	// custom minutes left today
	CustomMinutesLeftToday int32 `json:"customMinutesLeftToday,omitempty"`

	// custom msecs until reset
	CustomMsecsUntilReset int32 `json:"customMsecsUntilReset,omitempty"`

	// difficulty
	Difficulty string `json:"difficulty,omitempty"`

	// early surrender accomplice
	EarlySurrenderAccomplice bool `json:"earlySurrenderAccomplice,omitempty"`

	// elo
	Elo int32 `json:"elo,omitempty"`

	// elo change
	EloChange int32 `json:"eloChange,omitempty"`

	// experience earned
	ExperienceEarned int32 `json:"experienceEarned,omitempty"`

	// experience total
	ExperienceTotal int32 `json:"experienceTotal,omitempty"`

	// first win bonus
	FirstWinBonus int32 `json:"firstWinBonus,omitempty"`

	// game ended in early surrender
	GameEndedInEarlySurrender bool `json:"gameEndedInEarlySurrender,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game length
	GameLength int32 `json:"gameLength,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// global boost xp earned
	GlobalBoostXpEarned int32 `json:"globalBoostXpEarned,omitempty"`

	// imbalanced teams no points
	ImbalancedTeamsNoPoints bool `json:"imbalancedTeamsNoPoints,omitempty"`

	// invalid
	Invalid bool `json:"invalid,omitempty"`

	// ip earned
	IPEarned int32 `json:"ipEarned,omitempty"`

	// ip total
	IPTotal int32 `json:"ipTotal,omitempty"`

	// leveled up
	LeveledUp bool `json:"leveledUp,omitempty"`

	// loyalty boost Ip earned
	LoyaltyBoostIPEarned int32 `json:"loyaltyBoostIpEarned,omitempty"`

	// loyalty boost xp earned
	LoyaltyBoostXpEarned int32 `json:"loyaltyBoostXpEarned,omitempty"`

	// missions xp earned
	MissionsXpEarned int32 `json:"missionsXpEarned,omitempty"`

	// my team status
	MyTeamStatus string `json:"myTeamStatus,omitempty"`

	// new spells
	NewSpells []int32 `json:"newSpells"`

	// next level xp
	NextLevelXp int64 `json:"nextLevelXp,omitempty"`

	// odin bonus Ip
	OdinBonusIP int32 `json:"odinBonusIp,omitempty"`

	// party rewards bonus Ip earned
	PartyRewardsBonusIPEarned int32 `json:"partyRewardsBonusIpEarned,omitempty"`

	// points penalties
	PointsPenalties interface{} `json:"pointsPenalties,omitempty"`

	// pre level up experience total
	PreLevelUpExperienceTotal int64 `json:"preLevelUpExperienceTotal,omitempty"`

	// pre level up next level xp
	PreLevelUpNextLevelXp int64 `json:"preLevelUpNextLevelXp,omitempty"`

	// previous level
	PreviousLevel int64 `json:"previousLevel,omitempty"`

	// previous xp total
	PreviousXpTotal int64 `json:"previousXpTotal,omitempty"`

	// queue bonus earned
	QueueBonusEarned int32 `json:"queueBonusEarned,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// ranked
	Ranked bool `json:"ranked,omitempty"`

	// report game Id
	ReportGameID int64 `json:"reportGameId,omitempty"`

	// reroll data
	RerollData *LolEndOfGameEndOfGamePoints `json:"rerollData,omitempty"`

	// room name
	RoomName string `json:"roomName,omitempty"`

	// room password
	RoomPassword string `json:"roomPassword,omitempty"`

	// rp earned
	RpEarned int32 `json:"rpEarned,omitempty"`

	// send stats to tournament provider
	SendStatsToTournamentProvider bool `json:"sendStatsToTournamentProvider,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// talent points gained
	TalentPointsGained int32 `json:"talentPointsGained,omitempty"`

	// team boost
	TeamBoost *LolEndOfGameEndOfGameTeamBoost `json:"teamBoost,omitempty"`

	// team early surrendered
	TeamEarlySurrendered bool `json:"teamEarlySurrendered,omitempty"`

	// teams
	Teams []*LolEndOfGameEndOfGameTeam `json:"teams"`

	// time until next first win bonus
	TimeUntilNextFirstWinBonus int32 `json:"timeUntilNextFirstWinBonus,omitempty"`

	// user Id
	UserID int64 `json:"userId,omitempty"`
}

LolEndOfGameEndOfGameStats lol end of game end of game stats swagger:model LolEndOfGameEndOfGameStats

func (*LolEndOfGameEndOfGameStats) MarshalBinary ¶

func (m *LolEndOfGameEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameEndOfGameStats) UnmarshalBinary ¶

func (m *LolEndOfGameEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameEndOfGameStats) Validate ¶

func (m *LolEndOfGameEndOfGameStats) Validate(formats strfmt.Registry) error

Validate validates this lol end of game end of game stats

type LolEndOfGameEndOfGameTeam ¶

type LolEndOfGameEndOfGameTeam struct {

	// champion bans
	ChampionBans []int32 `json:"championBans"`

	// full Id
	FullID string `json:"fullId,omitempty"`

	// is bottom team
	IsBottomTeam bool `json:"isBottomTeam,omitempty"`

	// is player team
	IsPlayerTeam bool `json:"isPlayerTeam,omitempty"`

	// is winning team
	IsWinningTeam bool `json:"isWinningTeam,omitempty"`

	// member status string
	MemberStatusString string `json:"memberStatusString,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// players
	Players []*LolEndOfGameEndOfGamePlayer `json:"players"`

	// stats
	Stats interface{} `json:"stats,omitempty"`

	// tag
	Tag string `json:"tag,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`
}

LolEndOfGameEndOfGameTeam lol end of game end of game team swagger:model LolEndOfGameEndOfGameTeam

func (*LolEndOfGameEndOfGameTeam) MarshalBinary ¶

func (m *LolEndOfGameEndOfGameTeam) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameEndOfGameTeam) UnmarshalBinary ¶

func (m *LolEndOfGameEndOfGameTeam) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameEndOfGameTeam) Validate ¶

func (m *LolEndOfGameEndOfGameTeam) Validate(formats strfmt.Registry) error

Validate validates this lol end of game end of game team

type LolEndOfGameEndOfGameTeamBoost ¶

type LolEndOfGameEndOfGameTeamBoost struct {

	// available skins
	AvailableSkins []int64 `json:"availableSkins"`

	// ip reward
	IPReward int64 `json:"ipReward,omitempty"`

	// ip reward for purchaser
	IPRewardForPurchaser int64 `json:"ipRewardForPurchaser,omitempty"`

	// price
	Price int64 `json:"price,omitempty"`

	// skin unlock mode
	SkinUnlockMode string `json:"skinUnlockMode,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// unlocked
	Unlocked bool `json:"unlocked,omitempty"`
}

LolEndOfGameEndOfGameTeamBoost lol end of game end of game team boost swagger:model LolEndOfGameEndOfGameTeamBoost

func (*LolEndOfGameEndOfGameTeamBoost) MarshalBinary ¶

func (m *LolEndOfGameEndOfGameTeamBoost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameEndOfGameTeamBoost) UnmarshalBinary ¶

func (m *LolEndOfGameEndOfGameTeamBoost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameEndOfGameTeamBoost) Validate ¶

func (m *LolEndOfGameEndOfGameTeamBoost) Validate(formats strfmt.Registry) error

Validate validates this lol end of game end of game team boost

type LolEndOfGameGameClientEndOfGame ¶

type LolEndOfGameGameClientEndOfGame struct {

	// game client e o g
	GameClientEOG *LolEndOfGameGameClientEndOfGameStats `json:"gameClientEOG,omitempty"`
}

LolEndOfGameGameClientEndOfGame lol end of game game client end of game swagger:model LolEndOfGameGameClientEndOfGame

func (*LolEndOfGameGameClientEndOfGame) MarshalBinary ¶

func (m *LolEndOfGameGameClientEndOfGame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameClientEndOfGame) UnmarshalBinary ¶

func (m *LolEndOfGameGameClientEndOfGame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameClientEndOfGame) Validate ¶

Validate validates this lol end of game game client end of game

type LolEndOfGameGameClientEndOfGameStats ¶

type LolEndOfGameGameClientEndOfGameStats struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// stats block
	StatsBlock interface{} `json:"statsBlock,omitempty"`
}

LolEndOfGameGameClientEndOfGameStats lol end of game game client end of game stats swagger:model LolEndOfGameGameClientEndOfGameStats

func (*LolEndOfGameGameClientEndOfGameStats) MarshalBinary ¶

func (m *LolEndOfGameGameClientEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameClientEndOfGameStats) UnmarshalBinary ¶

func (m *LolEndOfGameGameClientEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameClientEndOfGameStats) Validate ¶

Validate validates this lol end of game game client end of game stats

type LolEndOfGameGameDataChampionSummary ¶

type LolEndOfGameGameDataChampionSummary struct {

	// alias
	Alias string `json:"alias,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`
}

LolEndOfGameGameDataChampionSummary lol end of game game data champion summary swagger:model LolEndOfGameGameDataChampionSummary

func (*LolEndOfGameGameDataChampionSummary) MarshalBinary ¶

func (m *LolEndOfGameGameDataChampionSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameDataChampionSummary) UnmarshalBinary ¶

func (m *LolEndOfGameGameDataChampionSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameDataChampionSummary) Validate ¶

Validate validates this lol end of game game data champion summary

type LolEndOfGameGameDataCompanion ¶

type LolEndOfGameGameDataCompanion struct {

	// color name
	ColorName string `json:"colorName,omitempty"`

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// loadouts icon
	LoadoutsIcon string `json:"loadoutsIcon,omitempty"`

	// species name
	SpeciesName string `json:"speciesName,omitempty"`
}

LolEndOfGameGameDataCompanion lol end of game game data companion swagger:model LolEndOfGameGameDataCompanion

func (*LolEndOfGameGameDataCompanion) MarshalBinary ¶

func (m *LolEndOfGameGameDataCompanion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameDataCompanion) UnmarshalBinary ¶

func (m *LolEndOfGameGameDataCompanion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameDataCompanion) Validate ¶

func (m *LolEndOfGameGameDataCompanion) Validate(formats strfmt.Registry) error

Validate validates this lol end of game game data companion

type LolEndOfGameGameDataTftChampion ¶

type LolEndOfGameGameDataTftChampion struct {

	// character id
	CharacterID string `json:"character_id,omitempty"`

	// display name
	DisplayName string `json:"display_name,omitempty"`

	// path
	Path string `json:"path,omitempty"`

	// rarity
	Rarity int32 `json:"rarity,omitempty"`

	// square icon path
	SquareIconPath string `json:"squareIconPath,omitempty"`
}

LolEndOfGameGameDataTftChampion lol end of game game data tft champion swagger:model LolEndOfGameGameDataTftChampion

func (*LolEndOfGameGameDataTftChampion) MarshalBinary ¶

func (m *LolEndOfGameGameDataTftChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameDataTftChampion) UnmarshalBinary ¶

func (m *LolEndOfGameGameDataTftChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameDataTftChampion) Validate ¶

Validate validates this lol end of game game data tft champion

type LolEndOfGameGameflowAvailability ¶

type LolEndOfGameGameflowAvailability struct {

	// state
	State string `json:"state,omitempty"`
}

LolEndOfGameGameflowAvailability lol end of game gameflow availability swagger:model LolEndOfGameGameflowAvailability

func (*LolEndOfGameGameflowAvailability) MarshalBinary ¶

func (m *LolEndOfGameGameflowAvailability) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameflowAvailability) UnmarshalBinary ¶

func (m *LolEndOfGameGameflowAvailability) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameflowAvailability) Validate ¶

Validate validates this lol end of game gameflow availability

type LolEndOfGameGameflowClient ¶

type LolEndOfGameGameflowClient struct {

	// observer server Ip
	ObserverServerIP string `json:"observerServerIp,omitempty"`

	// observer server port
	ObserverServerPort int64 `json:"observerServerPort,omitempty"`

	// running
	Running bool `json:"running,omitempty"`
}

LolEndOfGameGameflowClient lol end of game gameflow client swagger:model LolEndOfGameGameflowClient

func (*LolEndOfGameGameflowClient) MarshalBinary ¶

func (m *LolEndOfGameGameflowClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameflowClient) UnmarshalBinary ¶

func (m *LolEndOfGameGameflowClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameflowClient) Validate ¶

func (m *LolEndOfGameGameflowClient) Validate(formats strfmt.Registry) error

Validate validates this lol end of game gameflow client

type LolEndOfGameGameflowGameData ¶

type LolEndOfGameGameflowGameData struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// queue
	Queue *LolEndOfGameQueue `json:"queue,omitempty"`
}

LolEndOfGameGameflowGameData lol end of game gameflow game data swagger:model LolEndOfGameGameflowGameData

func (*LolEndOfGameGameflowGameData) MarshalBinary ¶

func (m *LolEndOfGameGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameflowGameData) UnmarshalBinary ¶

func (m *LolEndOfGameGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameflowGameData) Validate ¶

func (m *LolEndOfGameGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol end of game gameflow game data

type LolEndOfGameGameflowPhase ¶

type LolEndOfGameGameflowPhase string

LolEndOfGameGameflowPhase lol end of game gameflow phase swagger:model LolEndOfGameGameflowPhase

const (

	// LolEndOfGameGameflowPhaseNone captures enum value "None"
	LolEndOfGameGameflowPhaseNone LolEndOfGameGameflowPhase = "None"

	// LolEndOfGameGameflowPhaseLobby captures enum value "Lobby"
	LolEndOfGameGameflowPhaseLobby LolEndOfGameGameflowPhase = "Lobby"

	// LolEndOfGameGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolEndOfGameGameflowPhaseMatchmaking LolEndOfGameGameflowPhase = "Matchmaking"

	// LolEndOfGameGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolEndOfGameGameflowPhaseCheckedIntoTournament LolEndOfGameGameflowPhase = "CheckedIntoTournament"

	// LolEndOfGameGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolEndOfGameGameflowPhaseReadyCheck LolEndOfGameGameflowPhase = "ReadyCheck"

	// LolEndOfGameGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolEndOfGameGameflowPhaseChampSelect LolEndOfGameGameflowPhase = "ChampSelect"

	// LolEndOfGameGameflowPhaseGameStart captures enum value "GameStart"
	LolEndOfGameGameflowPhaseGameStart LolEndOfGameGameflowPhase = "GameStart"

	// LolEndOfGameGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolEndOfGameGameflowPhaseFailedToLaunch LolEndOfGameGameflowPhase = "FailedToLaunch"

	// LolEndOfGameGameflowPhaseInProgress captures enum value "InProgress"
	LolEndOfGameGameflowPhaseInProgress LolEndOfGameGameflowPhase = "InProgress"

	// LolEndOfGameGameflowPhaseReconnect captures enum value "Reconnect"
	LolEndOfGameGameflowPhaseReconnect LolEndOfGameGameflowPhase = "Reconnect"

	// LolEndOfGameGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolEndOfGameGameflowPhaseWaitingForStats LolEndOfGameGameflowPhase = "WaitingForStats"

	// LolEndOfGameGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolEndOfGameGameflowPhasePreEndOfGame LolEndOfGameGameflowPhase = "PreEndOfGame"

	// LolEndOfGameGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolEndOfGameGameflowPhaseEndOfGame LolEndOfGameGameflowPhase = "EndOfGame"

	// LolEndOfGameGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolEndOfGameGameflowPhaseTerminatedInError LolEndOfGameGameflowPhase = "TerminatedInError"
)

func (LolEndOfGameGameflowPhase) Validate ¶

func (m LolEndOfGameGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol end of game gameflow phase

type LolEndOfGameGameflowSession ¶

type LolEndOfGameGameflowSession struct {

	// game client
	GameClient *LolEndOfGameGameflowClient `json:"gameClient,omitempty"`

	// game data
	GameData *LolEndOfGameGameflowGameData `json:"gameData,omitempty"`

	// phase
	Phase LolEndOfGameGameflowPhase `json:"phase,omitempty"`
}

LolEndOfGameGameflowSession lol end of game gameflow session swagger:model LolEndOfGameGameflowSession

func (*LolEndOfGameGameflowSession) MarshalBinary ¶

func (m *LolEndOfGameGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameflowSession) UnmarshalBinary ¶

func (m *LolEndOfGameGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameflowSession) Validate ¶

func (m *LolEndOfGameGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol end of game gameflow session

type LolEndOfGameGameloopPlayerInfoV1 ¶

type LolEndOfGameGameloopPlayerInfoV1 struct {

	// reroll data bag
	RerollDataBag *LolEndOfGameRerollDataBagForClientV1 `json:"rerollDataBag,omitempty"`
}

LolEndOfGameGameloopPlayerInfoV1 lol end of game gameloop player info v1 swagger:model LolEndOfGameGameloopPlayerInfoV1

func (*LolEndOfGameGameloopPlayerInfoV1) MarshalBinary ¶

func (m *LolEndOfGameGameloopPlayerInfoV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameGameloopPlayerInfoV1) UnmarshalBinary ¶

func (m *LolEndOfGameGameloopPlayerInfoV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameGameloopPlayerInfoV1) Validate ¶

Validate validates this lol end of game gameloop player info v1

type LolEndOfGameLobbyInvitation ¶

type LolEndOfGameLobbyInvitation struct {

	// state
	State string `json:"state,omitempty"`
}

LolEndOfGameLobbyInvitation lol end of game lobby invitation swagger:model LolEndOfGameLobbyInvitation

func (*LolEndOfGameLobbyInvitation) MarshalBinary ¶

func (m *LolEndOfGameLobbyInvitation) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameLobbyInvitation) UnmarshalBinary ¶

func (m *LolEndOfGameLobbyInvitation) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameLobbyInvitation) Validate ¶

func (m *LolEndOfGameLobbyInvitation) Validate(formats strfmt.Registry) error

Validate validates this lol end of game lobby invitation

type LolEndOfGameLoginDataPacket ¶

type LolEndOfGameLoginDataPacket struct {

	// all summoner data
	AllSummonerData *LolEndOfGameLoginSummonerData `json:"allSummonerData,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// simple messages
	SimpleMessages []*LolEndOfGameSimpleMessage `json:"simpleMessages"`
}

LolEndOfGameLoginDataPacket lol end of game login data packet swagger:model LolEndOfGameLoginDataPacket

func (*LolEndOfGameLoginDataPacket) MarshalBinary ¶

func (m *LolEndOfGameLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameLoginDataPacket) UnmarshalBinary ¶

func (m *LolEndOfGameLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameLoginDataPacket) Validate ¶

func (m *LolEndOfGameLoginDataPacket) Validate(formats strfmt.Registry) error

Validate validates this lol end of game login data packet

type LolEndOfGameLoginSession ¶

type LolEndOfGameLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolEndOfGameLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolEndOfGameLoginSession lol end of game login session swagger:model LolEndOfGameLoginSession

func (*LolEndOfGameLoginSession) MarshalBinary ¶

func (m *LolEndOfGameLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameLoginSession) UnmarshalBinary ¶

func (m *LolEndOfGameLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameLoginSession) Validate ¶

func (m *LolEndOfGameLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol end of game login session

type LolEndOfGameLoginSessionStates ¶

type LolEndOfGameLoginSessionStates string

LolEndOfGameLoginSessionStates lol end of game login session states swagger:model LolEndOfGameLoginSessionStates

const (

	// LolEndOfGameLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolEndOfGameLoginSessionStatesINPROGRESS LolEndOfGameLoginSessionStates = "IN_PROGRESS"

	// LolEndOfGameLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolEndOfGameLoginSessionStatesSUCCEEDED LolEndOfGameLoginSessionStates = "SUCCEEDED"

	// LolEndOfGameLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolEndOfGameLoginSessionStatesLOGGINGOUT LolEndOfGameLoginSessionStates = "LOGGING_OUT"

	// LolEndOfGameLoginSessionStatesERROR captures enum value "ERROR"
	LolEndOfGameLoginSessionStatesERROR LolEndOfGameLoginSessionStates = "ERROR"
)

func (LolEndOfGameLoginSessionStates) Validate ¶

Validate validates this lol end of game login session states

type LolEndOfGameLoginSummonerData ¶

type LolEndOfGameLoginSummonerData struct {

	// summoner level and points
	SummonerLevelAndPoints *LolEndOfGameLoginSummonerLevelAndPoints `json:"summonerLevelAndPoints,omitempty"`
}

LolEndOfGameLoginSummonerData lol end of game login summoner data swagger:model LolEndOfGameLoginSummonerData

func (*LolEndOfGameLoginSummonerData) MarshalBinary ¶

func (m *LolEndOfGameLoginSummonerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameLoginSummonerData) UnmarshalBinary ¶

func (m *LolEndOfGameLoginSummonerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameLoginSummonerData) Validate ¶

func (m *LolEndOfGameLoginSummonerData) Validate(formats strfmt.Registry) error

Validate validates this lol end of game login summoner data

type LolEndOfGameLoginSummonerLevelAndPoints ¶

type LolEndOfGameLoginSummonerLevelAndPoints struct {

	// exp points
	ExpPoints int64 `json:"expPoints,omitempty"`

	// exp to next level
	ExpToNextLevel int64 `json:"expToNextLevel,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolEndOfGameLoginSummonerLevelAndPoints lol end of game login summoner level and points swagger:model LolEndOfGameLoginSummonerLevelAndPoints

func (*LolEndOfGameLoginSummonerLevelAndPoints) MarshalBinary ¶

func (m *LolEndOfGameLoginSummonerLevelAndPoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameLoginSummonerLevelAndPoints) UnmarshalBinary ¶

func (m *LolEndOfGameLoginSummonerLevelAndPoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameLoginSummonerLevelAndPoints) Validate ¶

Validate validates this lol end of game login summoner level and points

type LolEndOfGameQueue ¶

type LolEndOfGameQueue struct {

	// id
	ID int32 `json:"id,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`
}

LolEndOfGameQueue lol end of game queue swagger:model LolEndOfGameQueue

func (*LolEndOfGameQueue) MarshalBinary ¶

func (m *LolEndOfGameQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameQueue) UnmarshalBinary ¶

func (m *LolEndOfGameQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameQueue) Validate ¶

func (m *LolEndOfGameQueue) Validate(formats strfmt.Registry) error

Validate validates this lol end of game queue

type LolEndOfGameRerollDataBagForClientV1 ¶

type LolEndOfGameRerollDataBagForClientV1 struct {

	// maximum rerolls
	MaximumRerolls int32 `json:"maximumRerolls,omitempty"`

	// point cost of reroll
	PointCostOfReroll int32 `json:"pointCostOfReroll,omitempty"`

	// points gained last game
	PointsGainedLastGame int32 `json:"pointsGainedLastGame,omitempty"`

	// points until next reroll
	PointsUntilNextReroll int32 `json:"pointsUntilNextReroll,omitempty"`

	// reroll count
	RerollCount int32 `json:"rerollCount,omitempty"`

	// total points
	TotalPoints int32 `json:"totalPoints,omitempty"`
}

LolEndOfGameRerollDataBagForClientV1 lol end of game reroll data bag for client v1 swagger:model LolEndOfGameRerollDataBagForClientV1

func (*LolEndOfGameRerollDataBagForClientV1) MarshalBinary ¶

func (m *LolEndOfGameRerollDataBagForClientV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameRerollDataBagForClientV1) UnmarshalBinary ¶

func (m *LolEndOfGameRerollDataBagForClientV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameRerollDataBagForClientV1) Validate ¶

Validate validates this lol end of game reroll data bag for client v1

type LolEndOfGameSimpleMessage ¶

type LolEndOfGameSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LolEndOfGameSimpleMessage lol end of game simple message swagger:model LolEndOfGameSimpleMessage

func (*LolEndOfGameSimpleMessage) MarshalBinary ¶

func (m *LolEndOfGameSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameSimpleMessage) UnmarshalBinary ¶

func (m *LolEndOfGameSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameSimpleMessage) Validate ¶

func (m *LolEndOfGameSimpleMessage) Validate(formats strfmt.Registry) error

Validate validates this lol end of game simple message

type LolEndOfGameTFTEndOfGameCompanionViewModel ¶

type LolEndOfGameTFTEndOfGameCompanionViewModel struct {

	// color name
	ColorName string `json:"colorName,omitempty"`

	// icon
	Icon string `json:"icon,omitempty"`

	// species name
	SpeciesName string `json:"speciesName,omitempty"`
}

LolEndOfGameTFTEndOfGameCompanionViewModel lol end of game t f t end of game companion view model swagger:model LolEndOfGameTFTEndOfGameCompanionViewModel

func (*LolEndOfGameTFTEndOfGameCompanionViewModel) MarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGameCompanionViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGameCompanionViewModel) UnmarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGameCompanionViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGameCompanionViewModel) Validate ¶

Validate validates this lol end of game t f t end of game companion view model

type LolEndOfGameTFTEndOfGamePieceViewModel ¶

type LolEndOfGameTFTEndOfGamePieceViewModel struct {

	// icon
	Icon string `json:"icon,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// price
	Price int32 `json:"price,omitempty"`
}

LolEndOfGameTFTEndOfGamePieceViewModel lol end of game t f t end of game piece view model swagger:model LolEndOfGameTFTEndOfGamePieceViewModel

func (*LolEndOfGameTFTEndOfGamePieceViewModel) MarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGamePieceViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGamePieceViewModel) UnmarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGamePieceViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGamePieceViewModel) Validate ¶

Validate validates this lol end of game t f t end of game piece view model

type LolEndOfGameTFTEndOfGamePlayerViewModel ¶

type LolEndOfGameTFTEndOfGamePlayerViewModel struct {

	// board pieces
	BoardPieces []*LolEndOfGameTFTEndOfGamePieceViewModel `json:"boardPieces"`

	// companion
	Companion *LolEndOfGameTFTEndOfGameCompanionViewModel `json:"companion,omitempty"`

	// ffa standing
	FfaStanding int64 `json:"ffaStanding,omitempty"`

	// health
	Health int64 `json:"health,omitempty"`

	// icon Id
	IconID int32 `json:"iconId,omitempty"`

	// is local player
	IsLocalPlayer bool `json:"isLocalPlayer,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// rank
	Rank int64 `json:"rank,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolEndOfGameTFTEndOfGamePlayerViewModel lol end of game t f t end of game player view model swagger:model LolEndOfGameTFTEndOfGamePlayerViewModel

func (*LolEndOfGameTFTEndOfGamePlayerViewModel) MarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGamePlayerViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGamePlayerViewModel) UnmarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGamePlayerViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGamePlayerViewModel) Validate ¶

Validate validates this lol end of game t f t end of game player view model

type LolEndOfGameTFTEndOfGameViewModel ¶

type LolEndOfGameTFTEndOfGameViewModel struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game length
	GameLength int32 `json:"gameLength,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// local player
	LocalPlayer *LolEndOfGameTFTEndOfGamePlayerViewModel `json:"localPlayer,omitempty"`

	// players
	Players []*LolEndOfGameTFTEndOfGamePlayerViewModel `json:"players"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolEndOfGameTFTEndOfGameViewModel lol end of game t f t end of game view model swagger:model LolEndOfGameTFTEndOfGameViewModel

func (*LolEndOfGameTFTEndOfGameViewModel) MarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGameViewModel) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGameViewModel) UnmarshalBinary ¶

func (m *LolEndOfGameTFTEndOfGameViewModel) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEndOfGameTFTEndOfGameViewModel) Validate ¶

Validate validates this lol end of game t f t end of game view model

type LolEsportStreamNotificationsESportStreamNotificationsConfig ¶

type LolEsportStreamNotificationsESportStreamNotificationsConfig struct {

	// beapp failure long poll minutes
	BeappFailureLongPollMinutes int64 `json:"beappFailureLongPollMinutes,omitempty"`

	// notifications asset magick URL
	NotificationsAssetMagickURL string `json:"notificationsAssetMagickURL,omitempty"`

	// notifications enabled
	NotificationsEnabled bool `json:"notificationsEnabled,omitempty"`

	// notifications long poll minutes
	NotificationsLongPollMinutes int64 `json:"notificationsLongPollMinutes,omitempty"`

	// notifications service endpoint
	NotificationsServiceEndpoint string `json:"notificationsServiceEndpoint,omitempty"`

	// notifications service endpoint v2
	NotificationsServiceEndpointV2 string `json:"notificationsServiceEndpointV2,omitempty"`

	// notifications short poll minutes
	NotificationsShortPollMinutes int64 `json:"notificationsShortPollMinutes,omitempty"`

	// notifications stream group slug
	NotificationsStreamGroupSlug string `json:"notificationsStreamGroupSlug,omitempty"`

	// notifications stream URL
	NotificationsStreamURL string `json:"notificationsStreamURL,omitempty"`

	// use service endpoint v2
	UseServiceEndpointV2 bool `json:"useServiceEndpointV2,omitempty"`
}

LolEsportStreamNotificationsESportStreamNotificationsConfig lol esport stream notifications e sport stream notifications config swagger:model LolEsportStreamNotificationsESportStreamNotificationsConfig

func (*LolEsportStreamNotificationsESportStreamNotificationsConfig) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportStreamNotificationsConfig) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportStreamNotificationsConfig) Validate ¶

Validate validates this lol esport stream notifications e sport stream notifications config

type LolEsportStreamNotificationsESportsAPIStreamgroups ¶

type LolEsportStreamNotificationsESportsAPIStreamgroups struct {

	// content
	Content string `json:"content,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// live
	Live bool `json:"live,omitempty"`

	// slug
	Slug string `json:"slug,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolEsportStreamNotificationsESportsAPIStreamgroups lol esport stream notifications e sports API streamgroups swagger:model LolEsportStreamNotificationsESportsAPI_streamgroups

func (*LolEsportStreamNotificationsESportsAPIStreamgroups) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsAPIStreamgroups) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsAPIStreamgroups) Validate ¶

Validate validates this lol esport stream notifications e sports API streamgroups

type LolEsportStreamNotificationsESportsAPIStreamgroupsRoot ¶

type LolEsportStreamNotificationsESportsAPIStreamgroupsRoot struct {

	// highlander tournaments
	HighlanderTournaments []*LolEsportStreamNotificationsEsportsAPIHighlanderTournaments `json:"highlanderTournaments"`

	// streamgroups
	Streamgroups []*LolEsportStreamNotificationsESportsAPIStreamgroups `json:"streamgroups"`

	// teams
	Teams []*LolEsportStreamNotificationsEsportsAPITeams `json:"teams"`
}

LolEsportStreamNotificationsESportsAPIStreamgroupsRoot lol esport stream notifications e sports API streamgroups root swagger:model LolEsportStreamNotificationsESportsAPI_streamgroups_root

func (*LolEsportStreamNotificationsESportsAPIStreamgroupsRoot) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsAPIStreamgroupsRoot) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsAPIStreamgroupsRoot) Validate ¶

Validate validates this lol esport stream notifications e sports API streamgroups root

type LolEsportStreamNotificationsESportsLiveStreams ¶

type LolEsportStreamNotificationsESportsLiveStreams struct {

	// live streams
	LiveStreams []*LolEsportStreamNotificationsESportsStreams `json:"liveStreams"`
}

LolEsportStreamNotificationsESportsLiveStreams lol esport stream notifications e sports live streams swagger:model LolEsportStreamNotificationsESportsLiveStreams

func (*LolEsportStreamNotificationsESportsLiveStreams) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsLiveStreams) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsLiveStreams) Validate ¶

Validate validates this lol esport stream notifications e sports live streams

type LolEsportStreamNotificationsESportsStreams ¶

type LolEsportStreamNotificationsESportsStreams struct {

	// team a acronym
	TeamAAcronym string `json:"teamAAcronym,omitempty"`

	// team a Guid
	TeamAGUID string `json:"teamAGuid,omitempty"`

	// team a Id
	TeamAID int64 `json:"teamAId,omitempty"`

	// team a logo Url
	TeamALogoURL string `json:"teamALogoUrl,omitempty"`

	// team a name
	TeamAName string `json:"teamAName,omitempty"`

	// team b acronym
	TeamBAcronym string `json:"teamBAcronym,omitempty"`

	// team b Guid
	TeamBGUID string `json:"teamBGuid,omitempty"`

	// team b Id
	TeamBID int64 `json:"teamBId,omitempty"`

	// team b logo Url
	TeamBLogoURL string `json:"teamBLogoUrl,omitempty"`

	// team b name
	TeamBName string `json:"teamBName,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// tournament description
	TournamentDescription string `json:"tournamentDescription,omitempty"`
}

LolEsportStreamNotificationsESportsStreams lol esport stream notifications e sports streams swagger:model LolEsportStreamNotificationsESportsStreams

func (*LolEsportStreamNotificationsESportsStreams) MarshalBinary ¶

func (m *LolEsportStreamNotificationsESportsStreams) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsStreams) UnmarshalBinary ¶

func (m *LolEsportStreamNotificationsESportsStreams) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsESportsStreams) Validate ¶

Validate validates this lol esport stream notifications e sports streams

type LolEsportStreamNotificationsEsportsAPIHighlanderTournaments ¶

type LolEsportStreamNotificationsEsportsAPIHighlanderTournaments struct {

	// brackets
	Brackets map[string]LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsBrackets `json:"brackets,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// rosters
	Rosters map[string]LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRosters `json:"rosters,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolEsportStreamNotificationsEsportsAPIHighlanderTournaments lol esport stream notifications esports API highlander tournaments swagger:model LolEsportStreamNotificationsEsportsAPI_highlanderTournaments

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournaments) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournaments) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournaments) Validate ¶

Validate validates this lol esport stream notifications esports API highlander tournaments

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsBrackets ¶

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsBrackets struct {

	// id
	ID string `json:"id,omitempty"`

	// matches
	Matches map[string]LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsMatches `json:"matches,omitempty"`
}

LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsBrackets lol esport stream notifications esports API highlander tournaments brackets swagger:model LolEsportStreamNotificationsEsportsAPI_highlanderTournaments_brackets

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsBrackets) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsBrackets) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsBrackets) Validate ¶

Validate validates this lol esport stream notifications esports API highlander tournaments brackets

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsMatches ¶

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsMatches struct {

	// id
	ID string `json:"id,omitempty"`

	// input
	Input []*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRoster `json:"input"`
}

LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsMatches lol esport stream notifications esports API highlander tournaments matches swagger:model LolEsportStreamNotificationsEsportsAPI_highlanderTournaments_matches

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsMatches) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsMatches) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsMatches) Validate ¶

Validate validates this lol esport stream notifications esports API highlander tournaments matches

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRoster ¶

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRoster struct {

	// roster
	Roster string `json:"roster,omitempty"`
}

LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRoster lol esport stream notifications esports API highlander tournaments roster swagger:model LolEsportStreamNotificationsEsportsAPI_highlanderTournaments_roster

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRoster) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRoster) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRoster) Validate ¶

Validate validates this lol esport stream notifications esports API highlander tournaments roster

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRosters ¶

type LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRosters struct {

	// id
	ID string `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// team
	Team int64 `json:"team,omitempty"`
}

LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRosters lol esport stream notifications esports API highlander tournaments rosters swagger:model LolEsportStreamNotificationsEsportsAPI_highlanderTournaments_rosters

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRosters) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRosters) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPIHighlanderTournamentsRosters) Validate ¶

Validate validates this lol esport stream notifications esports API highlander tournaments rosters

type LolEsportStreamNotificationsEsportsAPITeams ¶

type LolEsportStreamNotificationsEsportsAPITeams struct {

	// acronym
	Acronym string `json:"acronym,omitempty"`

	// guid
	GUID string `json:"guid,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// logo Url
	LogoURL string `json:"logoUrl,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// slug
	Slug string `json:"slug,omitempty"`
}

LolEsportStreamNotificationsEsportsAPITeams lol esport stream notifications esports API teams swagger:model LolEsportStreamNotificationsEsportsAPI_teams

func (*LolEsportStreamNotificationsEsportsAPITeams) MarshalBinary ¶

func (m *LolEsportStreamNotificationsEsportsAPITeams) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPITeams) UnmarshalBinary ¶

func (m *LolEsportStreamNotificationsEsportsAPITeams) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsEsportsAPITeams) Validate ¶

Validate validates this lol esport stream notifications esports API teams

type LolEsportStreamNotificationsGameflowPhase ¶

type LolEsportStreamNotificationsGameflowPhase string

LolEsportStreamNotificationsGameflowPhase lol esport stream notifications gameflow phase swagger:model LolEsportStreamNotificationsGameflowPhase

const (

	// LolEsportStreamNotificationsGameflowPhaseNone captures enum value "None"
	LolEsportStreamNotificationsGameflowPhaseNone LolEsportStreamNotificationsGameflowPhase = "None"

	// LolEsportStreamNotificationsGameflowPhaseLobby captures enum value "Lobby"
	LolEsportStreamNotificationsGameflowPhaseLobby LolEsportStreamNotificationsGameflowPhase = "Lobby"

	// LolEsportStreamNotificationsGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolEsportStreamNotificationsGameflowPhaseMatchmaking LolEsportStreamNotificationsGameflowPhase = "Matchmaking"

	// LolEsportStreamNotificationsGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolEsportStreamNotificationsGameflowPhaseCheckedIntoTournament LolEsportStreamNotificationsGameflowPhase = "CheckedIntoTournament"

	// LolEsportStreamNotificationsGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolEsportStreamNotificationsGameflowPhaseReadyCheck LolEsportStreamNotificationsGameflowPhase = "ReadyCheck"

	// LolEsportStreamNotificationsGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolEsportStreamNotificationsGameflowPhaseChampSelect LolEsportStreamNotificationsGameflowPhase = "ChampSelect"

	// LolEsportStreamNotificationsGameflowPhaseGameStart captures enum value "GameStart"
	LolEsportStreamNotificationsGameflowPhaseGameStart LolEsportStreamNotificationsGameflowPhase = "GameStart"

	// LolEsportStreamNotificationsGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolEsportStreamNotificationsGameflowPhaseFailedToLaunch LolEsportStreamNotificationsGameflowPhase = "FailedToLaunch"

	// LolEsportStreamNotificationsGameflowPhaseInProgress captures enum value "InProgress"
	LolEsportStreamNotificationsGameflowPhaseInProgress LolEsportStreamNotificationsGameflowPhase = "InProgress"

	// LolEsportStreamNotificationsGameflowPhaseReconnect captures enum value "Reconnect"
	LolEsportStreamNotificationsGameflowPhaseReconnect LolEsportStreamNotificationsGameflowPhase = "Reconnect"

	// LolEsportStreamNotificationsGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolEsportStreamNotificationsGameflowPhaseWaitingForStats LolEsportStreamNotificationsGameflowPhase = "WaitingForStats"

	// LolEsportStreamNotificationsGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolEsportStreamNotificationsGameflowPhasePreEndOfGame LolEsportStreamNotificationsGameflowPhase = "PreEndOfGame"

	// LolEsportStreamNotificationsGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolEsportStreamNotificationsGameflowPhaseEndOfGame LolEsportStreamNotificationsGameflowPhase = "EndOfGame"

	// LolEsportStreamNotificationsGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolEsportStreamNotificationsGameflowPhaseTerminatedInError LolEsportStreamNotificationsGameflowPhase = "TerminatedInError"
)

func (LolEsportStreamNotificationsGameflowPhase) Validate ¶

Validate validates this lol esport stream notifications gameflow phase

type LolEsportStreamNotificationsGameflowSession ¶

type LolEsportStreamNotificationsGameflowSession struct {

	// phase
	Phase LolEsportStreamNotificationsGameflowPhase `json:"phase,omitempty"`
}

LolEsportStreamNotificationsGameflowSession lol esport stream notifications gameflow session swagger:model LolEsportStreamNotificationsGameflowSession

func (*LolEsportStreamNotificationsGameflowSession) MarshalBinary ¶

func (m *LolEsportStreamNotificationsGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsGameflowSession) UnmarshalBinary ¶

func (m *LolEsportStreamNotificationsGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsGameflowSession) Validate ¶

Validate validates this lol esport stream notifications gameflow session

type LolEsportStreamNotificationsLiveMatch ¶

type LolEsportStreamNotificationsLiveMatch struct {

	// id
	ID string `json:"id,omitempty"`

	// stream group
	StreamGroup string `json:"streamGroup,omitempty"`

	// teams
	Teams []*LolEsportStreamNotificationsLiveMatchTeam `json:"teams"`

	// title
	Title string `json:"title,omitempty"`

	// tournament description
	TournamentDescription string `json:"tournamentDescription,omitempty"`
}

LolEsportStreamNotificationsLiveMatch lol esport stream notifications live match swagger:model LolEsportStreamNotificationsLiveMatch

func (*LolEsportStreamNotificationsLiveMatch) MarshalBinary ¶

func (m *LolEsportStreamNotificationsLiveMatch) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsLiveMatch) UnmarshalBinary ¶

func (m *LolEsportStreamNotificationsLiveMatch) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsLiveMatch) Validate ¶

Validate validates this lol esport stream notifications live match

type LolEsportStreamNotificationsLiveMatchTeam ¶

type LolEsportStreamNotificationsLiveMatchTeam struct {

	// acronym
	Acronym string `json:"acronym,omitempty"`

	// guid
	GUID string `json:"guid,omitempty"`

	// logo Url
	LogoURL string `json:"logoUrl,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolEsportStreamNotificationsLiveMatchTeam lol esport stream notifications live match team swagger:model LolEsportStreamNotificationsLiveMatchTeam

func (*LolEsportStreamNotificationsLiveMatchTeam) MarshalBinary ¶

func (m *LolEsportStreamNotificationsLiveMatchTeam) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsLiveMatchTeam) UnmarshalBinary ¶

func (m *LolEsportStreamNotificationsLiveMatchTeam) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsLiveMatchTeam) Validate ¶

Validate validates this lol esport stream notifications live match team

type LolEsportStreamNotificationsPlayerNotificationResource ¶

type LolEsportStreamNotificationsPlayerNotificationResource struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolEsportStreamNotificationsPlayerNotificationResource lol esport stream notifications player notification resource swagger:model LolEsportStreamNotificationsPlayerNotificationResource

func (*LolEsportStreamNotificationsPlayerNotificationResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolEsportStreamNotificationsPlayerNotificationResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolEsportStreamNotificationsPlayerNotificationResource) Validate ¶

Validate validates this lol esport stream notifications player notification resource

type LolFeaturedModesCollectionsOwnership ¶

type LolFeaturedModesCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`
}

LolFeaturedModesCollectionsOwnership lol featured modes collections ownership swagger:model LolFeaturedModesCollectionsOwnership

func (*LolFeaturedModesCollectionsOwnership) MarshalBinary ¶

func (m *LolFeaturedModesCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesCollectionsOwnership) UnmarshalBinary ¶

func (m *LolFeaturedModesCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesCollectionsOwnership) Validate ¶

Validate validates this lol featured modes collections ownership

type LolFeaturedModesCollectionsSummonerIcon ¶

type LolFeaturedModesCollectionsSummonerIcon struct {

	// icon Id
	IconID int32 `json:"iconId,omitempty"`

	// ownership
	Ownership *LolFeaturedModesCollectionsOwnership `json:"ownership,omitempty"`
}

LolFeaturedModesCollectionsSummonerIcon lol featured modes collections summoner icon swagger:model LolFeaturedModesCollectionsSummonerIcon

func (*LolFeaturedModesCollectionsSummonerIcon) MarshalBinary ¶

func (m *LolFeaturedModesCollectionsSummonerIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesCollectionsSummonerIcon) UnmarshalBinary ¶

func (m *LolFeaturedModesCollectionsSummonerIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesCollectionsSummonerIcon) Validate ¶

Validate validates this lol featured modes collections summoner icon

type LolFeaturedModesEligibility ¶

type LolFeaturedModesEligibility struct {

	// eligible
	Eligible bool `json:"eligible,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// restrictions
	Restrictions []*LolFeaturedModesEligibilityRestriction `json:"restrictions"`
}

LolFeaturedModesEligibility lol featured modes eligibility swagger:model LolFeaturedModesEligibility

func (*LolFeaturedModesEligibility) MarshalBinary ¶

func (m *LolFeaturedModesEligibility) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesEligibility) UnmarshalBinary ¶

func (m *LolFeaturedModesEligibility) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesEligibility) Validate ¶

func (m *LolFeaturedModesEligibility) Validate(formats strfmt.Registry) error

Validate validates this lol featured modes eligibility

type LolFeaturedModesEligibilityRestriction ¶

type LolFeaturedModesEligibilityRestriction struct {

	// expired timestamp
	ExpiredTimestamp int64 `json:"expiredTimestamp,omitempty"`

	// restriction args
	RestrictionArgs map[string]string `json:"restrictionArgs,omitempty"`

	// restriction code
	RestrictionCode LolFeaturedModesEligibilityRestrictionCode `json:"restrictionCode,omitempty"`

	// summoner ids
	SummonerIds []int64 `json:"summonerIds"`
}

LolFeaturedModesEligibilityRestriction lol featured modes eligibility restriction swagger:model LolFeaturedModesEligibilityRestriction

func (*LolFeaturedModesEligibilityRestriction) MarshalBinary ¶

func (m *LolFeaturedModesEligibilityRestriction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesEligibilityRestriction) UnmarshalBinary ¶

func (m *LolFeaturedModesEligibilityRestriction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesEligibilityRestriction) Validate ¶

Validate validates this lol featured modes eligibility restriction

type LolFeaturedModesEligibilityRestrictionCode ¶

type LolFeaturedModesEligibilityRestrictionCode string

LolFeaturedModesEligibilityRestrictionCode lol featured modes eligibility restriction code swagger:model LolFeaturedModesEligibilityRestrictionCode

const (

	// LolFeaturedModesEligibilityRestrictionCodeQueueDisabled captures enum value "QueueDisabled"
	LolFeaturedModesEligibilityRestrictionCodeQueueDisabled LolFeaturedModesEligibilityRestrictionCode = "QueueDisabled"

	// LolFeaturedModesEligibilityRestrictionCodeQueueUnsupported captures enum value "QueueUnsupported"
	LolFeaturedModesEligibilityRestrictionCodeQueueUnsupported LolFeaturedModesEligibilityRestrictionCode = "QueueUnsupported"

	// LolFeaturedModesEligibilityRestrictionCodePlayerLevelRestriction captures enum value "PlayerLevelRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerLevelRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerLevelRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerTimedRestriction captures enum value "PlayerTimedRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerTimedRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerTimedRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerBannedRestriction captures enum value "PlayerBannedRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerBannedRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerBannedRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerAvailableChampionRestriction captures enum value "PlayerAvailableChampionRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerAvailableChampionRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerAvailableChampionRestriction"

	// LolFeaturedModesEligibilityRestrictionCodeTeamDivisionRestriction captures enum value "TeamDivisionRestriction"
	LolFeaturedModesEligibilityRestrictionCodeTeamDivisionRestriction LolFeaturedModesEligibilityRestrictionCode = "TeamDivisionRestriction"

	// LolFeaturedModesEligibilityRestrictionCodeTeamMaxSizeRestriction captures enum value "TeamMaxSizeRestriction"
	LolFeaturedModesEligibilityRestrictionCodeTeamMaxSizeRestriction LolFeaturedModesEligibilityRestrictionCode = "TeamMaxSizeRestriction"

	// LolFeaturedModesEligibilityRestrictionCodeTeamMinSizeRestriction captures enum value "TeamMinSizeRestriction"
	LolFeaturedModesEligibilityRestrictionCodeTeamMinSizeRestriction LolFeaturedModesEligibilityRestrictionCode = "TeamMinSizeRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerBingeRestriction captures enum value "PlayerBingeRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerBingeRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerBingeRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerDodgeRestriction captures enum value "PlayerDodgeRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerDodgeRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerDodgeRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerInGameRestriction captures enum value "PlayerInGameRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerInGameRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerInGameRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerLeaverBustedRestriction captures enum value "PlayerLeaverBustedRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerLeaverBustedRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerLeaverBustedRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerLeaverTaintedWarningRestriction captures enum value "PlayerLeaverTaintedWarningRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerLeaverTaintedWarningRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerLeaverTaintedWarningRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerMaxLevelRestriction captures enum value "PlayerMaxLevelRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerMaxLevelRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerMaxLevelRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerMinLevelRestriction captures enum value "PlayerMinLevelRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerMinLevelRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerMinLevelRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerMinorRestriction captures enum value "PlayerMinorRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerMinorRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerMinorRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePlayerRankedSuspensionRestriction captures enum value "PlayerRankedSuspensionRestriction"
	LolFeaturedModesEligibilityRestrictionCodePlayerRankedSuspensionRestriction LolFeaturedModesEligibilityRestrictionCode = "PlayerRankedSuspensionRestriction"

	// LolFeaturedModesEligibilityRestrictionCodeTeamHighMMRMaxSizeRestriction captures enum value "TeamHighMMRMaxSizeRestriction"
	LolFeaturedModesEligibilityRestrictionCodeTeamHighMMRMaxSizeRestriction LolFeaturedModesEligibilityRestrictionCode = "TeamHighMMRMaxSizeRestriction"

	// LolFeaturedModesEligibilityRestrictionCodeTeamSizeRestriction captures enum value "TeamSizeRestriction"
	LolFeaturedModesEligibilityRestrictionCodeTeamSizeRestriction LolFeaturedModesEligibilityRestrictionCode = "TeamSizeRestriction"

	// LolFeaturedModesEligibilityRestrictionCodePrerequisiteQueuesNotPlayedRestriction captures enum value "PrerequisiteQueuesNotPlayedRestriction"
	LolFeaturedModesEligibilityRestrictionCodePrerequisiteQueuesNotPlayedRestriction LolFeaturedModesEligibilityRestrictionCode = "PrerequisiteQueuesNotPlayedRestriction"

	// LolFeaturedModesEligibilityRestrictionCodeGameVersionMismatch captures enum value "GameVersionMismatch"
	LolFeaturedModesEligibilityRestrictionCodeGameVersionMismatch LolFeaturedModesEligibilityRestrictionCode = "GameVersionMismatch"

	// LolFeaturedModesEligibilityRestrictionCodeQueueEntryNotEntitledRestriction captures enum value "QueueEntryNotEntitledRestriction"
	LolFeaturedModesEligibilityRestrictionCodeQueueEntryNotEntitledRestriction LolFeaturedModesEligibilityRestrictionCode = "QueueEntryNotEntitledRestriction"

	// LolFeaturedModesEligibilityRestrictionCodeUnknownRestriction captures enum value "UnknownRestriction"
	LolFeaturedModesEligibilityRestrictionCodeUnknownRestriction LolFeaturedModesEligibilityRestrictionCode = "UnknownRestriction"
)

func (LolFeaturedModesEligibilityRestrictionCode) Validate ¶

Validate validates this lol featured modes eligibility restriction code

type LolFeaturedModesFeaturedModesConfig ¶

type LolFeaturedModesFeaturedModesConfig struct {

	// max notification save delay minutes
	MaxNotificationSaveDelayMinutes int32 `json:"MaxNotificationSaveDelayMinutes,omitempty"`

	// notifications enabled
	NotificationsEnabled bool `json:"NotificationsEnabled,omitempty"`

	// queue toggle notification minutes threshold
	QueueToggleNotificationMinutesThreshold int32 `json:"QueueToggleNotificationMinutesThreshold,omitempty"`
}

LolFeaturedModesFeaturedModesConfig lol featured modes featured modes config swagger:model LolFeaturedModesFeaturedModesConfig

func (*LolFeaturedModesFeaturedModesConfig) MarshalBinary ¶

func (m *LolFeaturedModesFeaturedModesConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesFeaturedModesConfig) UnmarshalBinary ¶

func (m *LolFeaturedModesFeaturedModesConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesFeaturedModesConfig) Validate ¶

Validate validates this lol featured modes featured modes config

type LolFeaturedModesGameflowAvailability ¶

type LolFeaturedModesGameflowAvailability struct {

	// is available
	IsAvailable bool `json:"isAvailable,omitempty"`

	// state
	State LolFeaturedModesGameflowAvailabilityState `json:"state,omitempty"`
}

LolFeaturedModesGameflowAvailability lol featured modes gameflow availability swagger:model LolFeaturedModesGameflowAvailability

func (*LolFeaturedModesGameflowAvailability) MarshalBinary ¶

func (m *LolFeaturedModesGameflowAvailability) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesGameflowAvailability) UnmarshalBinary ¶

func (m *LolFeaturedModesGameflowAvailability) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesGameflowAvailability) Validate ¶

Validate validates this lol featured modes gameflow availability

type LolFeaturedModesGameflowAvailabilityState ¶

type LolFeaturedModesGameflowAvailabilityState string

LolFeaturedModesGameflowAvailabilityState lol featured modes gameflow availability state swagger:model LolFeaturedModesGameflowAvailabilityState

const (

	// LolFeaturedModesGameflowAvailabilityStateAvailable captures enum value "Available"
	LolFeaturedModesGameflowAvailabilityStateAvailable LolFeaturedModesGameflowAvailabilityState = "Available"

	// LolFeaturedModesGameflowAvailabilityStateInitializing captures enum value "Initializing"
	LolFeaturedModesGameflowAvailabilityStateInitializing LolFeaturedModesGameflowAvailabilityState = "Initializing"

	// LolFeaturedModesGameflowAvailabilityStatePatching captures enum value "Patching"
	LolFeaturedModesGameflowAvailabilityStatePatching LolFeaturedModesGameflowAvailabilityState = "Patching"

	// LolFeaturedModesGameflowAvailabilityStatePlayerBanned captures enum value "PlayerBanned"
	LolFeaturedModesGameflowAvailabilityStatePlayerBanned LolFeaturedModesGameflowAvailabilityState = "PlayerBanned"

	// LolFeaturedModesGameflowAvailabilityStateInGameFlow captures enum value "InGameFlow"
	LolFeaturedModesGameflowAvailabilityStateInGameFlow LolFeaturedModesGameflowAvailabilityState = "InGameFlow"

	// LolFeaturedModesGameflowAvailabilityStateConfiguration captures enum value "Configuration"
	LolFeaturedModesGameflowAvailabilityStateConfiguration LolFeaturedModesGameflowAvailabilityState = "Configuration"
)

func (LolFeaturedModesGameflowAvailabilityState) Validate ¶

Validate validates this lol featured modes gameflow availability state

type LolFeaturedModesGameflowPhase ¶

type LolFeaturedModesGameflowPhase string

LolFeaturedModesGameflowPhase lol featured modes gameflow phase swagger:model LolFeaturedModesGameflowPhase

const (

	// LolFeaturedModesGameflowPhaseNone captures enum value "None"
	LolFeaturedModesGameflowPhaseNone LolFeaturedModesGameflowPhase = "None"

	// LolFeaturedModesGameflowPhaseLobby captures enum value "Lobby"
	LolFeaturedModesGameflowPhaseLobby LolFeaturedModesGameflowPhase = "Lobby"

	// LolFeaturedModesGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolFeaturedModesGameflowPhaseMatchmaking LolFeaturedModesGameflowPhase = "Matchmaking"

	// LolFeaturedModesGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolFeaturedModesGameflowPhaseCheckedIntoTournament LolFeaturedModesGameflowPhase = "CheckedIntoTournament"

	// LolFeaturedModesGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolFeaturedModesGameflowPhaseReadyCheck LolFeaturedModesGameflowPhase = "ReadyCheck"

	// LolFeaturedModesGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolFeaturedModesGameflowPhaseChampSelect LolFeaturedModesGameflowPhase = "ChampSelect"

	// LolFeaturedModesGameflowPhaseGameStart captures enum value "GameStart"
	LolFeaturedModesGameflowPhaseGameStart LolFeaturedModesGameflowPhase = "GameStart"

	// LolFeaturedModesGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolFeaturedModesGameflowPhaseFailedToLaunch LolFeaturedModesGameflowPhase = "FailedToLaunch"

	// LolFeaturedModesGameflowPhaseInProgress captures enum value "InProgress"
	LolFeaturedModesGameflowPhaseInProgress LolFeaturedModesGameflowPhase = "InProgress"

	// LolFeaturedModesGameflowPhaseReconnect captures enum value "Reconnect"
	LolFeaturedModesGameflowPhaseReconnect LolFeaturedModesGameflowPhase = "Reconnect"

	// LolFeaturedModesGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolFeaturedModesGameflowPhaseWaitingForStats LolFeaturedModesGameflowPhase = "WaitingForStats"

	// LolFeaturedModesGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolFeaturedModesGameflowPhasePreEndOfGame LolFeaturedModesGameflowPhase = "PreEndOfGame"

	// LolFeaturedModesGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolFeaturedModesGameflowPhaseEndOfGame LolFeaturedModesGameflowPhase = "EndOfGame"

	// LolFeaturedModesGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolFeaturedModesGameflowPhaseTerminatedInError LolFeaturedModesGameflowPhase = "TerminatedInError"
)

func (LolFeaturedModesGameflowPhase) Validate ¶

func (m LolFeaturedModesGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol featured modes gameflow phase

type LolFeaturedModesGameflowSession ¶

type LolFeaturedModesGameflowSession struct {

	// phase
	Phase LolFeaturedModesGameflowPhase `json:"phase,omitempty"`
}

LolFeaturedModesGameflowSession lol featured modes gameflow session swagger:model LolFeaturedModesGameflowSession

func (*LolFeaturedModesGameflowSession) MarshalBinary ¶

func (m *LolFeaturedModesGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesGameflowSession) UnmarshalBinary ¶

func (m *LolFeaturedModesGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesGameflowSession) Validate ¶

Validate validates this lol featured modes gameflow session

type LolFeaturedModesLoginSession ¶

type LolFeaturedModesLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolFeaturedModesLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolFeaturedModesLoginSession lol featured modes login session swagger:model LolFeaturedModesLoginSession

func (*LolFeaturedModesLoginSession) MarshalBinary ¶

func (m *LolFeaturedModesLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesLoginSession) UnmarshalBinary ¶

func (m *LolFeaturedModesLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesLoginSession) Validate ¶

func (m *LolFeaturedModesLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol featured modes login session

type LolFeaturedModesLoginSessionStates ¶

type LolFeaturedModesLoginSessionStates string

LolFeaturedModesLoginSessionStates lol featured modes login session states swagger:model LolFeaturedModesLoginSessionStates

const (

	// LolFeaturedModesLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolFeaturedModesLoginSessionStatesINPROGRESS LolFeaturedModesLoginSessionStates = "IN_PROGRESS"

	// LolFeaturedModesLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolFeaturedModesLoginSessionStatesSUCCEEDED LolFeaturedModesLoginSessionStates = "SUCCEEDED"

	// LolFeaturedModesLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolFeaturedModesLoginSessionStatesLOGGINGOUT LolFeaturedModesLoginSessionStates = "LOGGING_OUT"

	// LolFeaturedModesLoginSessionStatesERROR captures enum value "ERROR"
	LolFeaturedModesLoginSessionStatesERROR LolFeaturedModesLoginSessionStates = "ERROR"
)

func (LolFeaturedModesLoginSessionStates) Validate ¶

Validate validates this lol featured modes login session states

type LolFeaturedModesMaps ¶

type LolFeaturedModesMaps struct {

	// assets
	Assets map[string]string `json:"assets,omitempty"`

	// game mode name
	GameModeName string `json:"gameModeName,omitempty"`

	// is r g m
	IsRGM bool `json:"isRGM,omitempty"`
}

LolFeaturedModesMaps lol featured modes maps swagger:model LolFeaturedModesMaps

func (*LolFeaturedModesMaps) MarshalBinary ¶

func (m *LolFeaturedModesMaps) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesMaps) UnmarshalBinary ¶

func (m *LolFeaturedModesMaps) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesMaps) Validate ¶

func (m *LolFeaturedModesMaps) Validate(formats strfmt.Registry) error

Validate validates this lol featured modes maps

type LolFeaturedModesPlayerNotificationResource ¶

type LolFeaturedModesPlayerNotificationResource struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolFeaturedModesPlayerNotificationResource lol featured modes player notification resource swagger:model LolFeaturedModesPlayerNotificationResource

func (*LolFeaturedModesPlayerNotificationResource) MarshalBinary ¶

func (m *LolFeaturedModesPlayerNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesPlayerNotificationResource) UnmarshalBinary ¶

func (m *LolFeaturedModesPlayerNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesPlayerNotificationResource) Validate ¶

Validate validates this lol featured modes player notification resource

type LolFeaturedModesQueue ¶

type LolFeaturedModesQueue struct {

	// category
	Category LolFeaturedModesQueueGameCategory `json:"category,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// last toggled off time
	LastToggledOffTime int64 `json:"lastToggledOffTime,omitempty"`

	// last toggled on time
	LastToggledOnTime int64 `json:"lastToggledOnTime,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// queue availability
	QueueAvailability LolFeaturedModesQueueAvailability `json:"queueAvailability,omitempty"`
}

LolFeaturedModesQueue lol featured modes queue swagger:model LolFeaturedModesQueue

func (*LolFeaturedModesQueue) MarshalBinary ¶

func (m *LolFeaturedModesQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolFeaturedModesQueue) UnmarshalBinary ¶

func (m *LolFeaturedModesQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolFeaturedModesQueue) Validate ¶

func (m *LolFeaturedModesQueue) Validate(formats strfmt.Registry) error

Validate validates this lol featured modes queue

type LolFeaturedModesQueueAvailability ¶

type LolFeaturedModesQueueAvailability string

LolFeaturedModesQueueAvailability lol featured modes queue availability swagger:model LolFeaturedModesQueueAvailability

const (

	// LolFeaturedModesQueueAvailabilityAvailable captures enum value "Available"
	LolFeaturedModesQueueAvailabilityAvailable LolFeaturedModesQueueAvailability = "Available"

	// LolFeaturedModesQueueAvailabilityPlatformDisabled captures enum value "PlatformDisabled"
	LolFeaturedModesQueueAvailabilityPlatformDisabled LolFeaturedModesQueueAvailability = "PlatformDisabled"

	// LolFeaturedModesQueueAvailabilityDoesntMeetRequirements captures enum value "DoesntMeetRequirements"
	LolFeaturedModesQueueAvailabilityDoesntMeetRequirements LolFeaturedModesQueueAvailability = "DoesntMeetRequirements"
)

func (LolFeaturedModesQueueAvailability) Validate ¶

Validate validates this lol featured modes queue availability

type LolFeaturedModesQueueGameCategory ¶

type LolFeaturedModesQueueGameCategory string

LolFeaturedModesQueueGameCategory lol featured modes queue game category swagger:model LolFeaturedModesQueueGameCategory

const (

	// LolFeaturedModesQueueGameCategoryNone captures enum value "None"
	LolFeaturedModesQueueGameCategoryNone LolFeaturedModesQueueGameCategory = "None"

	// LolFeaturedModesQueueGameCategoryCustom captures enum value "Custom"
	LolFeaturedModesQueueGameCategoryCustom LolFeaturedModesQueueGameCategory = "Custom"

	// LolFeaturedModesQueueGameCategoryPvP captures enum value "PvP"
	LolFeaturedModesQueueGameCategoryPvP LolFeaturedModesQueueGameCategory = "PvP"

	// LolFeaturedModesQueueGameCategoryVersusAi captures enum value "VersusAi"
	LolFeaturedModesQueueGameCategoryVersusAi LolFeaturedModesQueueGameCategory = "VersusAi"

	// LolFeaturedModesQueueGameCategoryAlpha captures enum value "Alpha"
	LolFeaturedModesQueueGameCategoryAlpha LolFeaturedModesQueueGameCategory = "Alpha"
)

func (LolFeaturedModesQueueGameCategory) Validate ¶

Validate validates this lol featured modes queue game category

type LolGameClientChatGameClientChatMessageResource ¶

type LolGameClientChatGameClientChatMessageResource struct {

	// body
	Body string `json:"body,omitempty"`

	// from summoner name
	FromSummonerName string `json:"fromSummonerName,omitempty"`
}

LolGameClientChatGameClientChatMessageResource lol game client chat game client chat message resource swagger:model LolGameClientChatGameClientChatMessageResource

func (*LolGameClientChatGameClientChatMessageResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolGameClientChatGameClientChatMessageResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolGameClientChatGameClientChatMessageResource) Validate ¶

Validate validates this lol game client chat game client chat message resource

type LolGameQueuesLoginDataPacket ¶

type LolGameQueuesLoginDataPacket struct {

	// game type configs
	GameTypeConfigs []*LolGameQueuesQueueGameTypeConfig `json:"gameTypeConfigs"`
}

LolGameQueuesLoginDataPacket lol game queues login data packet swagger:model LolGameQueuesLoginDataPacket

func (*LolGameQueuesLoginDataPacket) MarshalBinary ¶

func (m *LolGameQueuesLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesLoginDataPacket) UnmarshalBinary ¶

func (m *LolGameQueuesLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesLoginDataPacket) Validate ¶

func (m *LolGameQueuesLoginDataPacket) Validate(formats strfmt.Registry) error

Validate validates this lol game queues login data packet

type LolGameQueuesLoginSession ¶

type LolGameQueuesLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// state
	State LolGameQueuesLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolGameQueuesLoginSession lol game queues login session swagger:model LolGameQueuesLoginSession

func (*LolGameQueuesLoginSession) MarshalBinary ¶

func (m *LolGameQueuesLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesLoginSession) UnmarshalBinary ¶

func (m *LolGameQueuesLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesLoginSession) Validate ¶

func (m *LolGameQueuesLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol game queues login session

type LolGameQueuesLoginSessionStates ¶

type LolGameQueuesLoginSessionStates string

LolGameQueuesLoginSessionStates lol game queues login session states swagger:model LolGameQueuesLoginSessionStates

const (

	// LolGameQueuesLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolGameQueuesLoginSessionStatesINPROGRESS LolGameQueuesLoginSessionStates = "IN_PROGRESS"

	// LolGameQueuesLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolGameQueuesLoginSessionStatesSUCCEEDED LolGameQueuesLoginSessionStates = "SUCCEEDED"

	// LolGameQueuesLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolGameQueuesLoginSessionStatesLOGGINGOUT LolGameQueuesLoginSessionStates = "LOGGING_OUT"

	// LolGameQueuesLoginSessionStatesERROR captures enum value "ERROR"
	LolGameQueuesLoginSessionStatesERROR LolGameQueuesLoginSessionStates = "ERROR"
)

func (LolGameQueuesLoginSessionStates) Validate ¶

Validate validates this lol game queues login session states

type LolGameQueuesPlatformConfigEnabledMap ¶

type LolGameQueuesPlatformConfigEnabledMap struct {

	// game map Id
	GameMapID int32 `json:"gameMapId,omitempty"`

	// min players
	MinPlayers int32 `json:"minPlayers,omitempty"`
}

LolGameQueuesPlatformConfigEnabledMap lol game queues platform config enabled map swagger:model LolGameQueuesPlatformConfigEnabledMap

func (*LolGameQueuesPlatformConfigEnabledMap) MarshalBinary ¶

func (m *LolGameQueuesPlatformConfigEnabledMap) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesPlatformConfigEnabledMap) UnmarshalBinary ¶

func (m *LolGameQueuesPlatformConfigEnabledMap) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesPlatformConfigEnabledMap) Validate ¶

Validate validates this lol game queues platform config enabled map

type LolGameQueuesQueue ¶

type LolGameQueuesQueue struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// are free champions allowed
	AreFreeChampionsAllowed bool `json:"areFreeChampionsAllowed,omitempty"`

	// asset mutator
	AssetMutator string `json:"assetMutator,omitempty"`

	// category
	Category LolGameQueuesQueueGameCategory `json:"category,omitempty"`

	// champions required to play
	ChampionsRequiredToPlay int32 `json:"championsRequiredToPlay,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// detailed description
	DetailedDescription string `json:"detailedDescription,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type config
	GameTypeConfig *LolGameQueuesQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// is team only
	IsTeamOnly bool `json:"isTeamOnly,omitempty"`

	// last toggled off time
	LastToggledOffTime int64 `json:"lastToggledOffTime,omitempty"`

	// last toggled on time
	LastToggledOnTime int64 `json:"lastToggledOnTime,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// max summoner level for first win of the day
	MaxSummonerLevelForFirstWinOfTheDay int32 `json:"maxSummonerLevelForFirstWinOfTheDay,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// minimum participant list size
	MinimumParticipantListSize int32 `json:"minimumParticipantListSize,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// queue availability
	QueueAvailability LolGameQueuesQueueAvailability `json:"queueAvailability,omitempty"`

	// queue rewards
	QueueRewards *LolGameQueuesQueueReward `json:"queueRewards,omitempty"`

	// removal from game allowed
	RemovalFromGameAllowed bool `json:"removalFromGameAllowed,omitempty"`

	// removal from game delay minutes
	RemovalFromGameDelayMinutes int32 `json:"removalFromGameDelayMinutes,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// spectator enabled
	SpectatorEnabled bool `json:"spectatorEnabled,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolGameQueuesQueue lol game queues queue swagger:model LolGameQueuesQueue

func (*LolGameQueuesQueue) MarshalBinary ¶

func (m *LolGameQueuesQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesQueue) UnmarshalBinary ¶

func (m *LolGameQueuesQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesQueue) Validate ¶

func (m *LolGameQueuesQueue) Validate(formats strfmt.Registry) error

Validate validates this lol game queues queue

type LolGameQueuesQueueAvailability ¶

type LolGameQueuesQueueAvailability string

LolGameQueuesQueueAvailability lol game queues queue availability swagger:model LolGameQueuesQueueAvailability

const (

	// LolGameQueuesQueueAvailabilityAvailable captures enum value "Available"
	LolGameQueuesQueueAvailabilityAvailable LolGameQueuesQueueAvailability = "Available"

	// LolGameQueuesQueueAvailabilityPlatformDisabled captures enum value "PlatformDisabled"
	LolGameQueuesQueueAvailabilityPlatformDisabled LolGameQueuesQueueAvailability = "PlatformDisabled"

	// LolGameQueuesQueueAvailabilityDoesntMeetRequirements captures enum value "DoesntMeetRequirements"
	LolGameQueuesQueueAvailabilityDoesntMeetRequirements LolGameQueuesQueueAvailability = "DoesntMeetRequirements"
)

func (LolGameQueuesQueueAvailability) Validate ¶

Validate validates this lol game queues queue availability

type LolGameQueuesQueueCustomGame ¶

type LolGameQueuesQueueCustomGame struct {

	// game server regions
	GameServerRegions []string `json:"gameServerRegions"`

	// queue availability
	QueueAvailability LolGameQueuesQueueAvailability `json:"queueAvailability,omitempty"`

	// spectator policies
	SpectatorPolicies []LolGameQueuesQueueCustomGameSpectatorPolicy `json:"spectatorPolicies"`

	// spectator slot limit
	SpectatorSlotLimit int32 `json:"spectatorSlotLimit,omitempty"`

	// subcategories
	Subcategories []*LolGameQueuesQueueCustomGameSubcategory `json:"subcategories"`
}

LolGameQueuesQueueCustomGame lol game queues queue custom game swagger:model LolGameQueuesQueueCustomGame

func (*LolGameQueuesQueueCustomGame) MarshalBinary ¶

func (m *LolGameQueuesQueueCustomGame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesQueueCustomGame) UnmarshalBinary ¶

func (m *LolGameQueuesQueueCustomGame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesQueueCustomGame) Validate ¶

func (m *LolGameQueuesQueueCustomGame) Validate(formats strfmt.Registry) error

Validate validates this lol game queues queue custom game

type LolGameQueuesQueueCustomGameSpectatorPolicy ¶

type LolGameQueuesQueueCustomGameSpectatorPolicy string

LolGameQueuesQueueCustomGameSpectatorPolicy lol game queues queue custom game spectator policy swagger:model LolGameQueuesQueueCustomGameSpectatorPolicy

const (

	// LolGameQueuesQueueCustomGameSpectatorPolicyNotAllowed captures enum value "NotAllowed"
	LolGameQueuesQueueCustomGameSpectatorPolicyNotAllowed LolGameQueuesQueueCustomGameSpectatorPolicy = "NotAllowed"

	// LolGameQueuesQueueCustomGameSpectatorPolicyLobbyAllowed captures enum value "LobbyAllowed"
	LolGameQueuesQueueCustomGameSpectatorPolicyLobbyAllowed LolGameQueuesQueueCustomGameSpectatorPolicy = "LobbyAllowed"

	// LolGameQueuesQueueCustomGameSpectatorPolicyFriendsAllowed captures enum value "FriendsAllowed"
	LolGameQueuesQueueCustomGameSpectatorPolicyFriendsAllowed LolGameQueuesQueueCustomGameSpectatorPolicy = "FriendsAllowed"

	// LolGameQueuesQueueCustomGameSpectatorPolicyAllAllowed captures enum value "AllAllowed"
	LolGameQueuesQueueCustomGameSpectatorPolicyAllAllowed LolGameQueuesQueueCustomGameSpectatorPolicy = "AllAllowed"
)

func (LolGameQueuesQueueCustomGameSpectatorPolicy) Validate ¶

Validate validates this lol game queues queue custom game spectator policy

type LolGameQueuesQueueCustomGameSubcategory ¶

type LolGameQueuesQueueCustomGameSubcategory struct {

	// custom spectator policies
	CustomSpectatorPolicies []LolGameQueuesQueueCustomGameSpectatorPolicy `json:"customSpectatorPolicies"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// max player count
	MaxPlayerCount int32 `json:"maxPlayerCount,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// minimum participant list size
	MinimumParticipantListSize int32 `json:"minimumParticipantListSize,omitempty"`

	// mutators
	Mutators []*LolGameQueuesQueueGameTypeConfig `json:"mutators"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// queue availability
	QueueAvailability LolGameQueuesQueueAvailability `json:"queueAvailability,omitempty"`
}

LolGameQueuesQueueCustomGameSubcategory lol game queues queue custom game subcategory swagger:model LolGameQueuesQueueCustomGameSubcategory

func (*LolGameQueuesQueueCustomGameSubcategory) MarshalBinary ¶

func (m *LolGameQueuesQueueCustomGameSubcategory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesQueueCustomGameSubcategory) UnmarshalBinary ¶

func (m *LolGameQueuesQueueCustomGameSubcategory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesQueueCustomGameSubcategory) Validate ¶

Validate validates this lol game queues queue custom game subcategory

type LolGameQueuesQueueGameCategory ¶

type LolGameQueuesQueueGameCategory string

LolGameQueuesQueueGameCategory lol game queues queue game category swagger:model LolGameQueuesQueueGameCategory

const (

	// LolGameQueuesQueueGameCategoryNone captures enum value "None"
	LolGameQueuesQueueGameCategoryNone LolGameQueuesQueueGameCategory = "None"

	// LolGameQueuesQueueGameCategoryCustom captures enum value "Custom"
	LolGameQueuesQueueGameCategoryCustom LolGameQueuesQueueGameCategory = "Custom"

	// LolGameQueuesQueueGameCategoryPvP captures enum value "PvP"
	LolGameQueuesQueueGameCategoryPvP LolGameQueuesQueueGameCategory = "PvP"

	// LolGameQueuesQueueGameCategoryVersusAi captures enum value "VersusAi"
	LolGameQueuesQueueGameCategoryVersusAi LolGameQueuesQueueGameCategory = "VersusAi"

	// LolGameQueuesQueueGameCategoryAlpha captures enum value "Alpha"
	LolGameQueuesQueueGameCategoryAlpha LolGameQueuesQueueGameCategory = "Alpha"
)

func (LolGameQueuesQueueGameCategory) Validate ¶

Validate validates this lol game queues queue game category

type LolGameQueuesQueueGameTypeConfig ¶

type LolGameQueuesQueueGameTypeConfig struct {

	// advanced learning quests
	AdvancedLearningQuests bool `json:"advancedLearningQuests,omitempty"`

	// allow trades
	AllowTrades bool `json:"allowTrades,omitempty"`

	// ban mode
	BanMode string `json:"banMode,omitempty"`

	// ban timer duration
	BanTimerDuration int32 `json:"banTimerDuration,omitempty"`

	// battle boost
	BattleBoost bool `json:"battleBoost,omitempty"`

	// cross team champion pool
	CrossTeamChampionPool bool `json:"crossTeamChampionPool,omitempty"`

	// death match
	DeathMatch bool `json:"deathMatch,omitempty"`

	// do not remove
	DoNotRemove bool `json:"doNotRemove,omitempty"`

	// duplicate pick
	DuplicatePick bool `json:"duplicatePick,omitempty"`

	// exclusive pick
	ExclusivePick bool `json:"exclusivePick,omitempty"`

	// game mode override
	GameModeOverride string `json:"gameModeOverride,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// learning quests
	LearningQuests bool `json:"learningQuests,omitempty"`

	// main pick timer duration
	MainPickTimerDuration int32 `json:"mainPickTimerDuration,omitempty"`

	// max allowable bans
	MaxAllowableBans int32 `json:"maxAllowableBans,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// num players per team override
	NumPlayersPerTeamOverride int32 `json:"numPlayersPerTeamOverride,omitempty"`

	// onboard coop beginner
	OnboardCoopBeginner bool `json:"onboardCoopBeginner,omitempty"`

	// pick mode
	PickMode string `json:"pickMode,omitempty"`

	// post pick timer duration
	PostPickTimerDuration int32 `json:"postPickTimerDuration,omitempty"`

	// reroll
	Reroll bool `json:"reroll,omitempty"`

	// team champion pool
	TeamChampionPool bool `json:"teamChampionPool,omitempty"`
}

LolGameQueuesQueueGameTypeConfig lol game queues queue game type config swagger:model LolGameQueuesQueueGameTypeConfig

func (*LolGameQueuesQueueGameTypeConfig) MarshalBinary ¶

func (m *LolGameQueuesQueueGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesQueueGameTypeConfig) UnmarshalBinary ¶

func (m *LolGameQueuesQueueGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesQueueGameTypeConfig) Validate ¶

Validate validates this lol game queues queue game type config

type LolGameQueuesQueueReward ¶

type LolGameQueuesQueueReward struct {

	// is champion points enabled
	IsChampionPointsEnabled bool `json:"isChampionPointsEnabled,omitempty"`

	// is Ip enabled
	IsIPEnabled bool `json:"isIpEnabled,omitempty"`

	// is xp enabled
	IsXpEnabled bool `json:"isXpEnabled,omitempty"`

	// party size Ip rewards
	PartySizeIPRewards []int32 `json:"partySizeIpRewards"`
}

LolGameQueuesQueueReward lol game queues queue reward swagger:model LolGameQueuesQueueReward

func (*LolGameQueuesQueueReward) MarshalBinary ¶

func (m *LolGameQueuesQueueReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesQueueReward) UnmarshalBinary ¶

func (m *LolGameQueuesQueueReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesQueueReward) Validate ¶

func (m *LolGameQueuesQueueReward) Validate(formats strfmt.Registry) error

Validate validates this lol game queues queue reward

type LolGameQueuesQueueTranslation ¶

type LolGameQueuesQueueTranslation struct {

	// description
	Description string `json:"description,omitempty"`

	// detailed description
	DetailedDescription string `json:"detailedDescription,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`
}

LolGameQueuesQueueTranslation lol game queues queue translation swagger:model LolGameQueuesQueueTranslation

func (*LolGameQueuesQueueTranslation) MarshalBinary ¶

func (m *LolGameQueuesQueueTranslation) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameQueuesQueueTranslation) UnmarshalBinary ¶

func (m *LolGameQueuesQueueTranslation) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameQueuesQueueTranslation) Validate ¶

func (m *LolGameQueuesQueueTranslation) Validate(formats strfmt.Registry) error

Validate validates this lol game queues queue translation

type LolGameSettingsLoginSession ¶

type LolGameSettingsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// state
	State LolGameSettingsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolGameSettingsLoginSession lol game settings login session swagger:model LolGameSettingsLoginSession

func (*LolGameSettingsLoginSession) MarshalBinary ¶

func (m *LolGameSettingsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameSettingsLoginSession) UnmarshalBinary ¶

func (m *LolGameSettingsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameSettingsLoginSession) Validate ¶

func (m *LolGameSettingsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol game settings login session

type LolGameSettingsLoginSessionStates ¶

type LolGameSettingsLoginSessionStates string

LolGameSettingsLoginSessionStates lol game settings login session states swagger:model LolGameSettingsLoginSessionStates

const (

	// LolGameSettingsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolGameSettingsLoginSessionStatesINPROGRESS LolGameSettingsLoginSessionStates = "IN_PROGRESS"

	// LolGameSettingsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolGameSettingsLoginSessionStatesSUCCEEDED LolGameSettingsLoginSessionStates = "SUCCEEDED"

	// LolGameSettingsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolGameSettingsLoginSessionStatesLOGGINGOUT LolGameSettingsLoginSessionStates = "LOGGING_OUT"

	// LolGameSettingsLoginSessionStatesERROR captures enum value "ERROR"
	LolGameSettingsLoginSessionStatesERROR LolGameSettingsLoginSessionStates = "ERROR"
)

func (LolGameSettingsLoginSessionStates) Validate ¶

Validate validates this lol game settings login session states

type LolGameSettingsgamesettingsgameclient ¶

type LolGameSettingsgamesettingsgameclient struct {

	// running
	Running bool `json:"running,omitempty"`
}

LolGameSettingsgamesettingsgameclient lol game settingsgamesettingsgameclient swagger:model LolGameSettingsgamesettingsgameclient

func (*LolGameSettingsgamesettingsgameclient) MarshalBinary ¶

func (m *LolGameSettingsgamesettingsgameclient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameSettingsgamesettingsgameclient) UnmarshalBinary ¶

func (m *LolGameSettingsgamesettingsgameclient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameSettingsgamesettingsgameclient) Validate ¶

Validate validates this lol game settingsgamesettingsgameclient

type LolGameSettingsgamesettingsgameflowsession ¶

type LolGameSettingsgamesettingsgameflowsession struct {

	// game client
	GameClient *LolGameSettingsgamesettingsgameclient `json:"gameClient,omitempty"`
}

LolGameSettingsgamesettingsgameflowsession lol game settingsgamesettingsgameflowsession swagger:model LolGameSettingsgamesettingsgameflowsession

func (*LolGameSettingsgamesettingsgameflowsession) MarshalBinary ¶

func (m *LolGameSettingsgamesettingsgameflowsession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameSettingsgamesettingsgameflowsession) UnmarshalBinary ¶

func (m *LolGameSettingsgamesettingsgameflowsession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameSettingsgamesettingsgameflowsession) Validate ¶

Validate validates this lol game settingsgamesettingsgameflowsession

type LolGameflowGameflowAvailability ¶

type LolGameflowGameflowAvailability struct {

	// is available
	IsAvailable bool `json:"isAvailable,omitempty"`

	// state
	State LolGameflowGameflowAvailabilityState `json:"state,omitempty"`
}

LolGameflowGameflowAvailability lol gameflow gameflow availability swagger:model LolGameflowGameflowAvailability

func (*LolGameflowGameflowAvailability) MarshalBinary ¶

func (m *LolGameflowGameflowAvailability) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowGameflowAvailability) UnmarshalBinary ¶

func (m *LolGameflowGameflowAvailability) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowGameflowAvailability) Validate ¶

Validate validates this lol gameflow gameflow availability

type LolGameflowGameflowAvailabilityState ¶

type LolGameflowGameflowAvailabilityState string

LolGameflowGameflowAvailabilityState lol gameflow gameflow availability state swagger:model LolGameflowGameflowAvailabilityState

const (

	// LolGameflowGameflowAvailabilityStateAvailable captures enum value "Available"
	LolGameflowGameflowAvailabilityStateAvailable LolGameflowGameflowAvailabilityState = "Available"

	// LolGameflowGameflowAvailabilityStateInitializing captures enum value "Initializing"
	LolGameflowGameflowAvailabilityStateInitializing LolGameflowGameflowAvailabilityState = "Initializing"

	// LolGameflowGameflowAvailabilityStatePatching captures enum value "Patching"
	LolGameflowGameflowAvailabilityStatePatching LolGameflowGameflowAvailabilityState = "Patching"

	// LolGameflowGameflowAvailabilityStatePlayerBanned captures enum value "PlayerBanned"
	LolGameflowGameflowAvailabilityStatePlayerBanned LolGameflowGameflowAvailabilityState = "PlayerBanned"

	// LolGameflowGameflowAvailabilityStateInGameFlow captures enum value "InGameFlow"
	LolGameflowGameflowAvailabilityStateInGameFlow LolGameflowGameflowAvailabilityState = "InGameFlow"

	// LolGameflowGameflowAvailabilityStateConfiguration captures enum value "Configuration"
	LolGameflowGameflowAvailabilityStateConfiguration LolGameflowGameflowAvailabilityState = "Configuration"

	// LolGameflowGameflowAvailabilityStateEligibilityInfoMissing captures enum value "EligibilityInfoMissing"
	LolGameflowGameflowAvailabilityStateEligibilityInfoMissing LolGameflowGameflowAvailabilityState = "EligibilityInfoMissing"
)

func (LolGameflowGameflowAvailabilityState) Validate ¶

Validate validates this lol gameflow gameflow availability state

type LolGameflowGameflowGameClient ¶

type LolGameflowGameflowGameClient struct {

	// observer server Ip
	ObserverServerIP string `json:"observerServerIp,omitempty"`

	// observer server port
	ObserverServerPort int64 `json:"observerServerPort,omitempty"`

	// running
	Running bool `json:"running,omitempty"`

	// server Ip
	ServerIP string `json:"serverIp,omitempty"`

	// server port
	ServerPort int64 `json:"serverPort,omitempty"`

	// visible
	Visible bool `json:"visible,omitempty"`
}

LolGameflowGameflowGameClient lol gameflow gameflow game client swagger:model LolGameflowGameflowGameClient

func (*LolGameflowGameflowGameClient) MarshalBinary ¶

func (m *LolGameflowGameflowGameClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowGameflowGameClient) UnmarshalBinary ¶

func (m *LolGameflowGameflowGameClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowGameflowGameClient) Validate ¶

func (m *LolGameflowGameflowGameClient) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow game client

type LolGameflowGameflowGameData ¶

type LolGameflowGameflowGameData struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game name
	GameName string `json:"gameName,omitempty"`

	// is custom game
	IsCustomGame bool `json:"isCustomGame,omitempty"`

	// password
	Password string `json:"password,omitempty"`

	// player champion selections
	PlayerChampionSelections []interface{} `json:"playerChampionSelections"`

	// queue
	Queue *LolGameflowQueue `json:"queue,omitempty"`

	// spectators allowed
	SpectatorsAllowed bool `json:"spectatorsAllowed,omitempty"`

	// team one
	TeamOne []interface{} `json:"teamOne"`

	// team two
	TeamTwo []interface{} `json:"teamTwo"`
}

LolGameflowGameflowGameData lol gameflow gameflow game data swagger:model LolGameflowGameflowGameData

func (*LolGameflowGameflowGameData) MarshalBinary ¶

func (m *LolGameflowGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowGameflowGameData) UnmarshalBinary ¶

func (m *LolGameflowGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowGameflowGameData) Validate ¶

func (m *LolGameflowGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow game data

type LolGameflowGameflowGameDodge ¶

type LolGameflowGameflowGameDodge struct {

	// dodge ids
	DodgeIds []int64 `json:"dodgeIds"`

	// phase
	Phase LolGameflowGameflowPhase `json:"phase,omitempty"`

	// state
	State LolGameflowGameflowGameDodgeState `json:"state,omitempty"`
}

LolGameflowGameflowGameDodge lol gameflow gameflow game dodge swagger:model LolGameflowGameflowGameDodge

func (*LolGameflowGameflowGameDodge) MarshalBinary ¶

func (m *LolGameflowGameflowGameDodge) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowGameflowGameDodge) UnmarshalBinary ¶

func (m *LolGameflowGameflowGameDodge) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowGameflowGameDodge) Validate ¶

func (m *LolGameflowGameflowGameDodge) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow game dodge

type LolGameflowGameflowGameDodgeState ¶

type LolGameflowGameflowGameDodgeState string

LolGameflowGameflowGameDodgeState lol gameflow gameflow game dodge state swagger:model LolGameflowGameflowGameDodgeState

const (

	// LolGameflowGameflowGameDodgeStateInvalid captures enum value "Invalid"
	LolGameflowGameflowGameDodgeStateInvalid LolGameflowGameflowGameDodgeState = "Invalid"

	// LolGameflowGameflowGameDodgeStatePartyDodged captures enum value "PartyDodged"
	LolGameflowGameflowGameDodgeStatePartyDodged LolGameflowGameflowGameDodgeState = "PartyDodged"

	// LolGameflowGameflowGameDodgeStateStrangerDodged captures enum value "StrangerDodged"
	LolGameflowGameflowGameDodgeStateStrangerDodged LolGameflowGameflowGameDodgeState = "StrangerDodged"

	// LolGameflowGameflowGameDodgeStateTournamentDodged captures enum value "TournamentDodged"
	LolGameflowGameflowGameDodgeStateTournamentDodged LolGameflowGameflowGameDodgeState = "TournamentDodged"
)

func (LolGameflowGameflowGameDodgeState) Validate ¶

Validate validates this lol gameflow gameflow game dodge state

type LolGameflowGameflowGameMap ¶

type LolGameflowGameflowGameMap struct {

	// assets
	Assets interface{} `json:"assets,omitempty"`

	// categorized content bundles
	CategorizedContentBundles interface{} `json:"categorizedContentBundles,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mode name
	GameModeName string `json:"gameModeName,omitempty"`

	// game mode short name
	GameModeShortName string `json:"gameModeShortName,omitempty"`

	// game mutator
	GameMutator string `json:"gameMutator,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is r g m
	IsRGM bool `json:"isRGM,omitempty"`

	// map string Id
	MapStringID string `json:"mapStringId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// platform name
	PlatformName string `json:"platformName,omitempty"`

	// properties
	Properties interface{} `json:"properties,omitempty"`
}

LolGameflowGameflowGameMap lol gameflow gameflow game map swagger:model LolGameflowGameflowGameMap

func (*LolGameflowGameflowGameMap) MarshalBinary ¶

func (m *LolGameflowGameflowGameMap) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowGameflowGameMap) UnmarshalBinary ¶

func (m *LolGameflowGameflowGameMap) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowGameflowGameMap) Validate ¶

func (m *LolGameflowGameflowGameMap) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow game map

type LolGameflowGameflowPhase ¶

type LolGameflowGameflowPhase string

LolGameflowGameflowPhase lol gameflow gameflow phase swagger:model LolGameflowGameflowPhase

const (

	// LolGameflowGameflowPhaseNone captures enum value "None"
	LolGameflowGameflowPhaseNone LolGameflowGameflowPhase = "None"

	// LolGameflowGameflowPhaseLobby captures enum value "Lobby"
	LolGameflowGameflowPhaseLobby LolGameflowGameflowPhase = "Lobby"

	// LolGameflowGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolGameflowGameflowPhaseMatchmaking LolGameflowGameflowPhase = "Matchmaking"

	// LolGameflowGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolGameflowGameflowPhaseCheckedIntoTournament LolGameflowGameflowPhase = "CheckedIntoTournament"

	// LolGameflowGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolGameflowGameflowPhaseReadyCheck LolGameflowGameflowPhase = "ReadyCheck"

	// LolGameflowGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolGameflowGameflowPhaseChampSelect LolGameflowGameflowPhase = "ChampSelect"

	// LolGameflowGameflowPhaseGameStart captures enum value "GameStart"
	LolGameflowGameflowPhaseGameStart LolGameflowGameflowPhase = "GameStart"

	// LolGameflowGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolGameflowGameflowPhaseFailedToLaunch LolGameflowGameflowPhase = "FailedToLaunch"

	// LolGameflowGameflowPhaseInProgress captures enum value "InProgress"
	LolGameflowGameflowPhaseInProgress LolGameflowGameflowPhase = "InProgress"

	// LolGameflowGameflowPhaseReconnect captures enum value "Reconnect"
	LolGameflowGameflowPhaseReconnect LolGameflowGameflowPhase = "Reconnect"

	// LolGameflowGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolGameflowGameflowPhaseWaitingForStats LolGameflowGameflowPhase = "WaitingForStats"

	// LolGameflowGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolGameflowGameflowPhasePreEndOfGame LolGameflowGameflowPhase = "PreEndOfGame"

	// LolGameflowGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolGameflowGameflowPhaseEndOfGame LolGameflowGameflowPhase = "EndOfGame"

	// LolGameflowGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolGameflowGameflowPhaseTerminatedInError LolGameflowGameflowPhase = "TerminatedInError"
)

func (LolGameflowGameflowPhase) Validate ¶

func (m LolGameflowGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow phase

type LolGameflowGameflowProcessInfo ¶

type LolGameflowGameflowProcessInfo struct {

	// pid
	Pid int32 `json:"pid,omitempty"`

	// raw args
	RawArgs []string `json:"rawArgs"`
}

LolGameflowGameflowProcessInfo lol gameflow gameflow process info swagger:model LolGameflowGameflowProcessInfo

func (*LolGameflowGameflowProcessInfo) MarshalBinary ¶

func (m *LolGameflowGameflowProcessInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowGameflowProcessInfo) UnmarshalBinary ¶

func (m *LolGameflowGameflowProcessInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowGameflowProcessInfo) Validate ¶

func (m *LolGameflowGameflowProcessInfo) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow process info

type LolGameflowGameflowSession ¶

type LolGameflowGameflowSession struct {

	// game client
	GameClient *LolGameflowGameflowGameClient `json:"gameClient,omitempty"`

	// game data
	GameData *LolGameflowGameflowGameData `json:"gameData,omitempty"`

	// game dodge
	GameDodge *LolGameflowGameflowGameDodge `json:"gameDodge,omitempty"`

	// map
	Map *LolGameflowGameflowGameMap `json:"map,omitempty"`

	// phase
	Phase LolGameflowGameflowPhase `json:"phase,omitempty"`
}

LolGameflowGameflowSession lol gameflow gameflow session swagger:model LolGameflowGameflowSession

func (*LolGameflowGameflowSession) MarshalBinary ¶

func (m *LolGameflowGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowGameflowSession) UnmarshalBinary ¶

func (m *LolGameflowGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowGameflowSession) Validate ¶

func (m *LolGameflowGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow session

type LolGameflowGameflowWatchPhase ¶

type LolGameflowGameflowWatchPhase string

LolGameflowGameflowWatchPhase lol gameflow gameflow watch phase swagger:model LolGameflowGameflowWatchPhase

const (

	// LolGameflowGameflowWatchPhaseNone captures enum value "None"
	LolGameflowGameflowWatchPhaseNone LolGameflowGameflowWatchPhase = "None"

	// LolGameflowGameflowWatchPhaseWatchStarted captures enum value "WatchStarted"
	LolGameflowGameflowWatchPhaseWatchStarted LolGameflowGameflowWatchPhase = "WatchStarted"

	// LolGameflowGameflowWatchPhaseWatchInProgress captures enum value "WatchInProgress"
	LolGameflowGameflowWatchPhaseWatchInProgress LolGameflowGameflowWatchPhase = "WatchInProgress"

	// LolGameflowGameflowWatchPhaseWatchFailedToLaunch captures enum value "WatchFailedToLaunch"
	LolGameflowGameflowWatchPhaseWatchFailedToLaunch LolGameflowGameflowWatchPhase = "WatchFailedToLaunch"
)

func (LolGameflowGameflowWatchPhase) Validate ¶

func (m LolGameflowGameflowWatchPhase) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow gameflow watch phase

type LolGameflowInstallPaths ¶

type LolGameflowInstallPaths struct {

	// game executable path
	GameExecutablePath string `json:"gameExecutablePath,omitempty"`

	// game install root
	GameInstallRoot string `json:"gameInstallRoot,omitempty"`
}

LolGameflowInstallPaths lol gameflow install paths swagger:model LolGameflowInstallPaths

func (*LolGameflowInstallPaths) MarshalBinary ¶

func (m *LolGameflowInstallPaths) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowInstallPaths) UnmarshalBinary ¶

func (m *LolGameflowInstallPaths) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowInstallPaths) Validate ¶

func (m *LolGameflowInstallPaths) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow install paths

type LolGameflowLobbyStatus ¶

type LolGameflowLobbyStatus struct {

	// allowed play again
	AllowedPlayAgain bool `json:"allowedPlayAgain,omitempty"`

	// custom spectator policy
	CustomSpectatorPolicy LolGameflowQueueCustomGameSpectatorPolicy `json:"customSpectatorPolicy,omitempty"`

	// invited summoner ids
	InvitedSummonerIds []int64 `json:"invitedSummonerIds"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is leader
	IsLeader bool `json:"isLeader,omitempty"`

	// is practice tool
	IsPracticeTool bool `json:"isPracticeTool,omitempty"`

	// is spectator
	IsSpectator bool `json:"isSpectator,omitempty"`

	// lobby Id
	LobbyID string `json:"lobbyId,omitempty"`

	// member summoner ids
	MemberSummonerIds []int64 `json:"memberSummonerIds"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolGameflowLobbyStatus lol gameflow lobby status swagger:model LolGameflowLobbyStatus

func (*LolGameflowLobbyStatus) MarshalBinary ¶

func (m *LolGameflowLobbyStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowLobbyStatus) UnmarshalBinary ¶

func (m *LolGameflowLobbyStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowLobbyStatus) Validate ¶

func (m *LolGameflowLobbyStatus) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow lobby status

type LolGameflowLoginSession ¶

type LolGameflowLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// state
	State LolGameflowLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolGameflowLoginSession lol gameflow login session swagger:model LolGameflowLoginSession

func (*LolGameflowLoginSession) MarshalBinary ¶

func (m *LolGameflowLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowLoginSession) UnmarshalBinary ¶

func (m *LolGameflowLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowLoginSession) Validate ¶

func (m *LolGameflowLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow login session

type LolGameflowLoginSessionStates ¶

type LolGameflowLoginSessionStates string

LolGameflowLoginSessionStates lol gameflow login session states swagger:model LolGameflowLoginSessionStates

const (

	// LolGameflowLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolGameflowLoginSessionStatesINPROGRESS LolGameflowLoginSessionStates = "IN_PROGRESS"

	// LolGameflowLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolGameflowLoginSessionStatesSUCCEEDED LolGameflowLoginSessionStates = "SUCCEEDED"

	// LolGameflowLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolGameflowLoginSessionStatesLOGGINGOUT LolGameflowLoginSessionStates = "LOGGING_OUT"

	// LolGameflowLoginSessionStatesERROR captures enum value "ERROR"
	LolGameflowLoginSessionStatesERROR LolGameflowLoginSessionStates = "ERROR"
)

func (LolGameflowLoginSessionStates) Validate ¶

func (m LolGameflowLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow login session states

type LolGameflowPatcherProductState ¶

type LolGameflowPatcherProductState struct {

	// action
	Action LolGameflowPatcherProductStateAction `json:"action,omitempty"`

	// is corrupted
	IsCorrupted bool `json:"isCorrupted,omitempty"`

	// is stopped
	IsStopped bool `json:"isStopped,omitempty"`

	// is up to date
	IsUpToDate bool `json:"isUpToDate,omitempty"`

	// is update available
	IsUpdateAvailable bool `json:"isUpdateAvailable,omitempty"`
}

LolGameflowPatcherProductState lol gameflow patcher product state swagger:model LolGameflowPatcherProductState

func (*LolGameflowPatcherProductState) MarshalBinary ¶

func (m *LolGameflowPatcherProductState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowPatcherProductState) UnmarshalBinary ¶

func (m *LolGameflowPatcherProductState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowPatcherProductState) Validate ¶

func (m *LolGameflowPatcherProductState) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow patcher product state

type LolGameflowPatcherProductStateAction ¶

type LolGameflowPatcherProductStateAction string

LolGameflowPatcherProductStateAction lol gameflow patcher product state action swagger:model LolGameflowPatcherProductStateAction

const (

	// LolGameflowPatcherProductStateActionIdle captures enum value "Idle"
	LolGameflowPatcherProductStateActionIdle LolGameflowPatcherProductStateAction = "Idle"

	// LolGameflowPatcherProductStateActionCheckingForUpdates captures enum value "CheckingForUpdates"
	LolGameflowPatcherProductStateActionCheckingForUpdates LolGameflowPatcherProductStateAction = "CheckingForUpdates"

	// LolGameflowPatcherProductStateActionPatching captures enum value "Patching"
	LolGameflowPatcherProductStateActionPatching LolGameflowPatcherProductStateAction = "Patching"

	// LolGameflowPatcherProductStateActionRepairing captures enum value "Repairing"
	LolGameflowPatcherProductStateActionRepairing LolGameflowPatcherProductStateAction = "Repairing"

	// LolGameflowPatcherProductStateActionMigrating captures enum value "Migrating"
	LolGameflowPatcherProductStateActionMigrating LolGameflowPatcherProductStateAction = "Migrating"
)

func (LolGameflowPatcherProductStateAction) Validate ¶

Validate validates this lol gameflow patcher product state action

type LolGameflowPlayerStatus ¶

type LolGameflowPlayerStatus struct {

	// can invite others at eog
	CanInviteOthersAtEog bool `json:"canInviteOthersAtEog,omitempty"`

	// current lobby status
	CurrentLobbyStatus *LolGameflowLobbyStatus `json:"currentLobbyStatus,omitempty"`

	// last queued lobby status
	LastQueuedLobbyStatus *LolGameflowLobbyStatus `json:"lastQueuedLobbyStatus,omitempty"`
}

LolGameflowPlayerStatus lol gameflow player status swagger:model LolGameflowPlayerStatus

func (*LolGameflowPlayerStatus) MarshalBinary ¶

func (m *LolGameflowPlayerStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowPlayerStatus) UnmarshalBinary ¶

func (m *LolGameflowPlayerStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowPlayerStatus) Validate ¶

func (m *LolGameflowPlayerStatus) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow player status

type LolGameflowQueue ¶

type LolGameflowQueue struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// are free champions allowed
	AreFreeChampionsAllowed bool `json:"areFreeChampionsAllowed,omitempty"`

	// asset mutator
	AssetMutator string `json:"assetMutator,omitempty"`

	// category
	Category LolGameflowQueueGameCategory `json:"category,omitempty"`

	// champions required to play
	ChampionsRequiredToPlay int32 `json:"championsRequiredToPlay,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// detailed description
	DetailedDescription string `json:"detailedDescription,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type config
	GameTypeConfig *LolGameflowQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// is team only
	IsTeamOnly bool `json:"isTeamOnly,omitempty"`

	// last toggled off time
	LastToggledOffTime int64 `json:"lastToggledOffTime,omitempty"`

	// last toggled on time
	LastToggledOnTime int64 `json:"lastToggledOnTime,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// max summoner level for first win of the day
	MaxSummonerLevelForFirstWinOfTheDay int32 `json:"maxSummonerLevelForFirstWinOfTheDay,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// minimum participant list size
	MinimumParticipantListSize int32 `json:"minimumParticipantListSize,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// queue availability
	QueueAvailability LolGameflowQueueAvailability `json:"queueAvailability,omitempty"`

	// queue rewards
	QueueRewards *LolGameflowQueueReward `json:"queueRewards,omitempty"`

	// removal from game allowed
	RemovalFromGameAllowed bool `json:"removalFromGameAllowed,omitempty"`

	// removal from game delay minutes
	RemovalFromGameDelayMinutes int32 `json:"removalFromGameDelayMinutes,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// spectator enabled
	SpectatorEnabled bool `json:"spectatorEnabled,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolGameflowQueue lol gameflow queue swagger:model LolGameflowQueue

func (*LolGameflowQueue) MarshalBinary ¶

func (m *LolGameflowQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowQueue) UnmarshalBinary ¶

func (m *LolGameflowQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowQueue) Validate ¶

func (m *LolGameflowQueue) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow queue

type LolGameflowQueueAvailability ¶

type LolGameflowQueueAvailability string

LolGameflowQueueAvailability lol gameflow queue availability swagger:model LolGameflowQueueAvailability

const (

	// LolGameflowQueueAvailabilityAvailable captures enum value "Available"
	LolGameflowQueueAvailabilityAvailable LolGameflowQueueAvailability = "Available"

	// LolGameflowQueueAvailabilityPlatformDisabled captures enum value "PlatformDisabled"
	LolGameflowQueueAvailabilityPlatformDisabled LolGameflowQueueAvailability = "PlatformDisabled"

	// LolGameflowQueueAvailabilityDoesntMeetRequirements captures enum value "DoesntMeetRequirements"
	LolGameflowQueueAvailabilityDoesntMeetRequirements LolGameflowQueueAvailability = "DoesntMeetRequirements"
)

func (LolGameflowQueueAvailability) Validate ¶

func (m LolGameflowQueueAvailability) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow queue availability

type LolGameflowQueueCustomGameSpectatorPolicy ¶

type LolGameflowQueueCustomGameSpectatorPolicy string

LolGameflowQueueCustomGameSpectatorPolicy lol gameflow queue custom game spectator policy swagger:model LolGameflowQueueCustomGameSpectatorPolicy

const (

	// LolGameflowQueueCustomGameSpectatorPolicyNotAllowed captures enum value "NotAllowed"
	LolGameflowQueueCustomGameSpectatorPolicyNotAllowed LolGameflowQueueCustomGameSpectatorPolicy = "NotAllowed"

	// LolGameflowQueueCustomGameSpectatorPolicyLobbyAllowed captures enum value "LobbyAllowed"
	LolGameflowQueueCustomGameSpectatorPolicyLobbyAllowed LolGameflowQueueCustomGameSpectatorPolicy = "LobbyAllowed"

	// LolGameflowQueueCustomGameSpectatorPolicyFriendsAllowed captures enum value "FriendsAllowed"
	LolGameflowQueueCustomGameSpectatorPolicyFriendsAllowed LolGameflowQueueCustomGameSpectatorPolicy = "FriendsAllowed"

	// LolGameflowQueueCustomGameSpectatorPolicyAllAllowed captures enum value "AllAllowed"
	LolGameflowQueueCustomGameSpectatorPolicyAllAllowed LolGameflowQueueCustomGameSpectatorPolicy = "AllAllowed"
)

func (LolGameflowQueueCustomGameSpectatorPolicy) Validate ¶

Validate validates this lol gameflow queue custom game spectator policy

type LolGameflowQueueGameCategory ¶

type LolGameflowQueueGameCategory string

LolGameflowQueueGameCategory lol gameflow queue game category swagger:model LolGameflowQueueGameCategory

const (

	// LolGameflowQueueGameCategoryNone captures enum value "None"
	LolGameflowQueueGameCategoryNone LolGameflowQueueGameCategory = "None"

	// LolGameflowQueueGameCategoryCustom captures enum value "Custom"
	LolGameflowQueueGameCategoryCustom LolGameflowQueueGameCategory = "Custom"

	// LolGameflowQueueGameCategoryPvP captures enum value "PvP"
	LolGameflowQueueGameCategoryPvP LolGameflowQueueGameCategory = "PvP"

	// LolGameflowQueueGameCategoryVersusAi captures enum value "VersusAi"
	LolGameflowQueueGameCategoryVersusAi LolGameflowQueueGameCategory = "VersusAi"

	// LolGameflowQueueGameCategoryAlpha captures enum value "Alpha"
	LolGameflowQueueGameCategoryAlpha LolGameflowQueueGameCategory = "Alpha"
)

func (LolGameflowQueueGameCategory) Validate ¶

func (m LolGameflowQueueGameCategory) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow queue game category

type LolGameflowQueueGameTypeConfig ¶

type LolGameflowQueueGameTypeConfig struct {

	// advanced learning quests
	AdvancedLearningQuests bool `json:"advancedLearningQuests,omitempty"`

	// allow trades
	AllowTrades bool `json:"allowTrades,omitempty"`

	// ban mode
	BanMode string `json:"banMode,omitempty"`

	// ban timer duration
	BanTimerDuration int32 `json:"banTimerDuration,omitempty"`

	// battle boost
	BattleBoost bool `json:"battleBoost,omitempty"`

	// cross team champion pool
	CrossTeamChampionPool bool `json:"crossTeamChampionPool,omitempty"`

	// death match
	DeathMatch bool `json:"deathMatch,omitempty"`

	// do not remove
	DoNotRemove bool `json:"doNotRemove,omitempty"`

	// duplicate pick
	DuplicatePick bool `json:"duplicatePick,omitempty"`

	// exclusive pick
	ExclusivePick bool `json:"exclusivePick,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// learning quests
	LearningQuests bool `json:"learningQuests,omitempty"`

	// main pick timer duration
	MainPickTimerDuration int32 `json:"mainPickTimerDuration,omitempty"`

	// max allowable bans
	MaxAllowableBans int32 `json:"maxAllowableBans,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// onboard coop beginner
	OnboardCoopBeginner bool `json:"onboardCoopBeginner,omitempty"`

	// pick mode
	PickMode string `json:"pickMode,omitempty"`

	// post pick timer duration
	PostPickTimerDuration int32 `json:"postPickTimerDuration,omitempty"`

	// reroll
	Reroll bool `json:"reroll,omitempty"`

	// team champion pool
	TeamChampionPool bool `json:"teamChampionPool,omitempty"`
}

LolGameflowQueueGameTypeConfig lol gameflow queue game type config swagger:model LolGameflowQueueGameTypeConfig

func (*LolGameflowQueueGameTypeConfig) MarshalBinary ¶

func (m *LolGameflowQueueGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowQueueGameTypeConfig) UnmarshalBinary ¶

func (m *LolGameflowQueueGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowQueueGameTypeConfig) Validate ¶

func (m *LolGameflowQueueGameTypeConfig) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow queue game type config

type LolGameflowQueueReward ¶

type LolGameflowQueueReward struct {

	// is champion points enabled
	IsChampionPointsEnabled bool `json:"isChampionPointsEnabled,omitempty"`

	// is Ip enabled
	IsIPEnabled bool `json:"isIpEnabled,omitempty"`

	// is xp enabled
	IsXpEnabled bool `json:"isXpEnabled,omitempty"`

	// party size Ip rewards
	PartySizeIPRewards []int32 `json:"partySizeIpRewards"`
}

LolGameflowQueueReward lol gameflow queue reward swagger:model LolGameflowQueueReward

func (*LolGameflowQueueReward) MarshalBinary ¶

func (m *LolGameflowQueueReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowQueueReward) UnmarshalBinary ¶

func (m *LolGameflowQueueReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowQueueReward) Validate ¶

func (m *LolGameflowQueueReward) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow queue reward

type LolGameflowRegionLocale ¶

type LolGameflowRegionLocale struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolGameflowRegionLocale lol gameflow region locale swagger:model LolGameflowRegionLocale

func (*LolGameflowRegionLocale) MarshalBinary ¶

func (m *LolGameflowRegionLocale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowRegionLocale) UnmarshalBinary ¶

func (m *LolGameflowRegionLocale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowRegionLocale) Validate ¶

func (m *LolGameflowRegionLocale) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow region locale

type LolGameflowRegistrationStatus ¶

type LolGameflowRegistrationStatus struct {

	// complete
	Complete bool `json:"complete,omitempty"`

	// error codes
	ErrorCodes []string `json:"errorCodes"`
}

LolGameflowRegistrationStatus lol gameflow registration status swagger:model LolGameflowRegistrationStatus

func (*LolGameflowRegistrationStatus) MarshalBinary ¶

func (m *LolGameflowRegistrationStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowRegistrationStatus) UnmarshalBinary ¶

func (m *LolGameflowRegistrationStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowRegistrationStatus) Validate ¶

func (m *LolGameflowRegistrationStatus) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow registration status

type LolGameflowReplaysSettingsData ¶

type LolGameflowReplaysSettingsData struct {

	// highlights folder path
	HighlightsFolderPath string `json:"highlights-folder-path,omitempty"`
}

LolGameflowReplaysSettingsData lol gameflow replays settings data swagger:model LolGameflowReplaysSettingsData

func (*LolGameflowReplaysSettingsData) MarshalBinary ¶

func (m *LolGameflowReplaysSettingsData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowReplaysSettingsData) UnmarshalBinary ¶

func (m *LolGameflowReplaysSettingsData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowReplaysSettingsData) Validate ¶

func (m *LolGameflowReplaysSettingsData) Validate(formats strfmt.Registry) error

Validate validates this lol gameflow replays settings data

type LolGameflowReplaysSettingsResource ¶

type LolGameflowReplaysSettingsResource struct {

	// data
	Data *LolGameflowReplaysSettingsData `json:"data,omitempty"`
}

LolGameflowReplaysSettingsResource lol gameflow replays settings resource swagger:model LolGameflowReplaysSettingsResource

func (*LolGameflowReplaysSettingsResource) MarshalBinary ¶

func (m *LolGameflowReplaysSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGameflowReplaysSettingsResource) UnmarshalBinary ¶

func (m *LolGameflowReplaysSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGameflowReplaysSettingsResource) Validate ¶

Validate validates this lol gameflow replays settings resource

type LolGamhsAccessToken ¶

type LolGamhsAccessToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolGamhsAccessToken lol gamhs access token swagger:model LolGamhsAccessToken

func (*LolGamhsAccessToken) MarshalBinary ¶

func (m *LolGamhsAccessToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGamhsAccessToken) UnmarshalBinary ¶

func (m *LolGamhsAccessToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGamhsAccessToken) Validate ¶

func (m *LolGamhsAccessToken) Validate(formats strfmt.Registry) error

Validate validates this lol gamhs access token

type LolGamhsLoginSession ¶

type LolGamhsLoginSession struct {

	// puuid
	Puuid string `json:"puuid,omitempty"`
}

LolGamhsLoginSession lol gamhs login session swagger:model LolGamhsLoginSession

func (*LolGamhsLoginSession) MarshalBinary ¶

func (m *LolGamhsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGamhsLoginSession) UnmarshalBinary ¶

func (m *LolGamhsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGamhsLoginSession) Validate ¶

func (m *LolGamhsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol gamhs login session

type LolGamhsMatchHistoryData ¶

type LolGamhsMatchHistoryData struct {

	// json
	JSON interface{} `json:"json,omitempty"`

	// metadata
	Metadata *LolGamhsMatchHistoryMetadata `json:"metadata,omitempty"`
}

LolGamhsMatchHistoryData lol gamhs match history data swagger:model LolGamhsMatchHistoryData

func (*LolGamhsMatchHistoryData) MarshalBinary ¶

func (m *LolGamhsMatchHistoryData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGamhsMatchHistoryData) UnmarshalBinary ¶

func (m *LolGamhsMatchHistoryData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGamhsMatchHistoryData) Validate ¶

func (m *LolGamhsMatchHistoryData) Validate(formats strfmt.Registry) error

Validate validates this lol gamhs match history data

type LolGamhsMatchHistoryList ¶

type LolGamhsMatchHistoryList struct {

	// active puuid
	ActivePuuid string `json:"active_puuid,omitempty"`

	// games
	Games []*LolGamhsMatchHistoryData `json:"games"`
}

LolGamhsMatchHistoryList lol gamhs match history list swagger:model LolGamhsMatchHistoryList

func (*LolGamhsMatchHistoryList) MarshalBinary ¶

func (m *LolGamhsMatchHistoryList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGamhsMatchHistoryList) UnmarshalBinary ¶

func (m *LolGamhsMatchHistoryList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGamhsMatchHistoryList) Validate ¶

func (m *LolGamhsMatchHistoryList) Validate(formats strfmt.Registry) error

Validate validates this lol gamhs match history list

type LolGamhsMatchHistoryMetadata ¶

type LolGamhsMatchHistoryMetadata struct {

	// data version
	DataVersion int64 `json:"data_version,omitempty"`

	// info type
	InfoType string `json:"info_type,omitempty"`

	// match id
	MatchID string `json:"match_id,omitempty"`

	// participants
	Participants []string `json:"participants"`

	// product
	Product string `json:"product,omitempty"`

	// tags
	Tags []string `json:"tags"`
}

LolGamhsMatchHistoryMetadata lol gamhs match history metadata swagger:model LolGamhsMatchHistoryMetadata

func (*LolGamhsMatchHistoryMetadata) MarshalBinary ¶

func (m *LolGamhsMatchHistoryMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGamhsMatchHistoryMetadata) UnmarshalBinary ¶

func (m *LolGamhsMatchHistoryMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGamhsMatchHistoryMetadata) Validate ¶

func (m *LolGamhsMatchHistoryMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol gamhs match history metadata

type LolGeoinfoGeoInfo ¶

type LolGeoinfoGeoInfo struct {

	// city
	City string `json:"city,omitempty"`

	// country
	Country string `json:"country,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolGeoinfoGeoInfo lol geoinfo geo info swagger:model LolGeoinfoGeoInfo

func (*LolGeoinfoGeoInfo) MarshalBinary ¶

func (m *LolGeoinfoGeoInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGeoinfoGeoInfo) UnmarshalBinary ¶

func (m *LolGeoinfoGeoInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGeoinfoGeoInfo) Validate ¶

func (m *LolGeoinfoGeoInfo) Validate(formats strfmt.Registry) error

Validate validates this lol geoinfo geo info

type LolGeoinfoGeoInfoConfig ¶

type LolGeoinfoGeoInfoConfig struct {

	// enabled
	Enabled bool `json:"Enabled,omitempty"`
}

LolGeoinfoGeoInfoConfig lol geoinfo geo info config swagger:model LolGeoinfoGeoInfoConfig

func (*LolGeoinfoGeoInfoConfig) MarshalBinary ¶

func (m *LolGeoinfoGeoInfoConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGeoinfoGeoInfoConfig) UnmarshalBinary ¶

func (m *LolGeoinfoGeoInfoConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGeoinfoGeoInfoConfig) Validate ¶

func (m *LolGeoinfoGeoInfoConfig) Validate(formats strfmt.Registry) error

Validate validates this lol geoinfo geo info config

type LolGeoinfoGeoInfoResponse ¶

type LolGeoinfoGeoInfoResponse struct {

	// error message
	ErrorMessage string `json:"errorMessage,omitempty"`

	// geo info
	GeoInfo *LolGeoinfoGeoInfo `json:"geoInfo,omitempty"`

	// is initialized
	IsInitialized bool `json:"isInitialized,omitempty"`

	// is latest
	IsLatest bool `json:"isLatest,omitempty"`

	// success
	Success bool `json:"success,omitempty"`
}

LolGeoinfoGeoInfoResponse lol geoinfo geo info response swagger:model LolGeoinfoGeoInfoResponse

func (*LolGeoinfoGeoInfoResponse) MarshalBinary ¶

func (m *LolGeoinfoGeoInfoResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGeoinfoGeoInfoResponse) UnmarshalBinary ¶

func (m *LolGeoinfoGeoInfoResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGeoinfoGeoInfoResponse) Validate ¶

func (m *LolGeoinfoGeoInfoResponse) Validate(formats strfmt.Registry) error

Validate validates this lol geoinfo geo info response

type LolGeoinfoLoginSession ¶

type LolGeoinfoLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolGeoinfoLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolGeoinfoLoginSession lol geoinfo login session swagger:model LolGeoinfoLoginSession

func (*LolGeoinfoLoginSession) MarshalBinary ¶

func (m *LolGeoinfoLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGeoinfoLoginSession) UnmarshalBinary ¶

func (m *LolGeoinfoLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGeoinfoLoginSession) Validate ¶

func (m *LolGeoinfoLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol geoinfo login session

type LolGeoinfoLoginSessionState ¶

type LolGeoinfoLoginSessionState string

LolGeoinfoLoginSessionState lol geoinfo login session state swagger:model LolGeoinfoLoginSessionState

const (

	// LolGeoinfoLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolGeoinfoLoginSessionStateINPROGRESS LolGeoinfoLoginSessionState = "IN_PROGRESS"

	// LolGeoinfoLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolGeoinfoLoginSessionStateSUCCEEDED LolGeoinfoLoginSessionState = "SUCCEEDED"

	// LolGeoinfoLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolGeoinfoLoginSessionStateLOGGINGOUT LolGeoinfoLoginSessionState = "LOGGING_OUT"

	// LolGeoinfoLoginSessionStateERROR captures enum value "ERROR"
	LolGeoinfoLoginSessionStateERROR LolGeoinfoLoginSessionState = "ERROR"
)

func (LolGeoinfoLoginSessionState) Validate ¶

func (m LolGeoinfoLoginSessionState) Validate(formats strfmt.Registry) error

Validate validates this lol geoinfo login session state

type LolGeoinfoWhereAmIRequest ¶

type LolGeoinfoWhereAmIRequest struct {

	// ip address
	IPAddress string `json:"ipAddress,omitempty"`
}

LolGeoinfoWhereAmIRequest lol geoinfo where am i request swagger:model LolGeoinfoWhereAmIRequest

func (*LolGeoinfoWhereAmIRequest) MarshalBinary ¶

func (m *LolGeoinfoWhereAmIRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGeoinfoWhereAmIRequest) UnmarshalBinary ¶

func (m *LolGeoinfoWhereAmIRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGeoinfoWhereAmIRequest) Validate ¶

func (m *LolGeoinfoWhereAmIRequest) Validate(formats strfmt.Registry) error

Validate validates this lol geoinfo where am i request

type LolGeoinfoWhereAmIResponse ¶

type LolGeoinfoWhereAmIResponse struct {

	// city
	City string `json:"city,omitempty"`

	// country
	Country string `json:"country,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolGeoinfoWhereAmIResponse lol geoinfo where am i response swagger:model LolGeoinfoWhereAmIResponse

func (*LolGeoinfoWhereAmIResponse) MarshalBinary ¶

func (m *LolGeoinfoWhereAmIResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolGeoinfoWhereAmIResponse) UnmarshalBinary ¶

func (m *LolGeoinfoWhereAmIResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolGeoinfoWhereAmIResponse) Validate ¶

func (m *LolGeoinfoWhereAmIResponse) Validate(formats strfmt.Registry) error

Validate validates this lol geoinfo where am i response

type LolHeartbeatLoginSession ¶

type LolHeartbeatLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolHeartbeatLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolHeartbeatLoginSession lol heartbeat login session swagger:model LolHeartbeatLoginSession

func (*LolHeartbeatLoginSession) MarshalBinary ¶

func (m *LolHeartbeatLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHeartbeatLoginSession) UnmarshalBinary ¶

func (m *LolHeartbeatLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHeartbeatLoginSession) Validate ¶

func (m *LolHeartbeatLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol heartbeat login session

type LolHeartbeatLoginSessionStates ¶

type LolHeartbeatLoginSessionStates string

LolHeartbeatLoginSessionStates lol heartbeat login session states swagger:model LolHeartbeatLoginSessionStates

const (

	// LolHeartbeatLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolHeartbeatLoginSessionStatesINPROGRESS LolHeartbeatLoginSessionStates = "IN_PROGRESS"

	// LolHeartbeatLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolHeartbeatLoginSessionStatesSUCCEEDED LolHeartbeatLoginSessionStates = "SUCCEEDED"

	// LolHeartbeatLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolHeartbeatLoginSessionStatesLOGGINGOUT LolHeartbeatLoginSessionStates = "LOGGING_OUT"

	// LolHeartbeatLoginSessionStatesERROR captures enum value "ERROR"
	LolHeartbeatLoginSessionStatesERROR LolHeartbeatLoginSessionStates = "ERROR"
)

func (LolHeartbeatLoginSessionStates) Validate ¶

Validate validates this lol heartbeat login session states

type LolHighlightsHighlight ¶

type LolHighlightsHighlight struct {

	// file size bytes
	FileSizeBytes int64 `json:"fileSizeBytes,omitempty"`

	// filepath
	Filepath string `json:"filepath,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// mtime iso8601
	MtimeIso8601 string `json:"mtimeIso8601,omitempty"`

	// mtime ms utc
	MtimeMsUtc int64 `json:"mtimeMsUtc,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// url
	URL string `json:"url,omitempty"`
}

LolHighlightsHighlight lol highlights highlight swagger:model LolHighlightsHighlight

func (*LolHighlightsHighlight) MarshalBinary ¶

func (m *LolHighlightsHighlight) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHighlightsHighlight) UnmarshalBinary ¶

func (m *LolHighlightsHighlight) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHighlightsHighlight) Validate ¶

func (m *LolHighlightsHighlight) Validate(formats strfmt.Registry) error

Validate validates this lol highlights highlight

type LolHighlightsHighlightsConfig ¶

type LolHighlightsHighlightsConfig struct {

	// invalid highlight name characters
	InvalidHighlightNameCharacters string `json:"invalidHighlightNameCharacters,omitempty"`

	// is highlights enabled
	IsHighlightsEnabled bool `json:"isHighlightsEnabled,omitempty"`
}

LolHighlightsHighlightsConfig lol highlights highlights config swagger:model LolHighlightsHighlightsConfig

func (*LolHighlightsHighlightsConfig) MarshalBinary ¶

func (m *LolHighlightsHighlightsConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHighlightsHighlightsConfig) UnmarshalBinary ¶

func (m *LolHighlightsHighlightsConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHighlightsHighlightsConfig) Validate ¶

func (m *LolHighlightsHighlightsConfig) Validate(formats strfmt.Registry) error

Validate validates this lol highlights highlights config

type LolHighlightsHighlightsDynamicConfig ¶

type LolHighlightsHighlightsDynamicConfig struct {

	// enabled
	Enabled bool `json:"Enabled,omitempty"`
}

LolHighlightsHighlightsDynamicConfig lol highlights highlights dynamic config swagger:model LolHighlightsHighlightsDynamicConfig

func (*LolHighlightsHighlightsDynamicConfig) MarshalBinary ¶

func (m *LolHighlightsHighlightsDynamicConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHighlightsHighlightsDynamicConfig) UnmarshalBinary ¶

func (m *LolHighlightsHighlightsDynamicConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHighlightsHighlightsDynamicConfig) Validate ¶

Validate validates this lol highlights highlights dynamic config

type LolHighlightsHighlightsSettingsData ¶

type LolHighlightsHighlightsSettingsData struct {

	// highlights folder path
	HighlightsFolderPath string `json:"highlights-folder-path,omitempty"`
}

LolHighlightsHighlightsSettingsData lol highlights highlights settings data swagger:model LolHighlightsHighlightsSettingsData

func (*LolHighlightsHighlightsSettingsData) MarshalBinary ¶

func (m *LolHighlightsHighlightsSettingsData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHighlightsHighlightsSettingsData) UnmarshalBinary ¶

func (m *LolHighlightsHighlightsSettingsData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHighlightsHighlightsSettingsData) Validate ¶

Validate validates this lol highlights highlights settings data

type LolHighlightsHighlightsSettingsResource ¶

type LolHighlightsHighlightsSettingsResource struct {

	// data
	Data *LolHighlightsHighlightsSettingsData `json:"data,omitempty"`
}

LolHighlightsHighlightsSettingsResource lol highlights highlights settings resource swagger:model LolHighlightsHighlightsSettingsResource

func (*LolHighlightsHighlightsSettingsResource) MarshalBinary ¶

func (m *LolHighlightsHighlightsSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHighlightsHighlightsSettingsResource) UnmarshalBinary ¶

func (m *LolHighlightsHighlightsSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHighlightsHighlightsSettingsResource) Validate ¶

Validate validates this lol highlights highlights settings resource

type LolHonorV2APIHonorPlayerServerRequest ¶

type LolHonorV2APIHonorPlayerServerRequest struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// honor category
	HonorCategory string `json:"honorCategory,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolHonorV2APIHonorPlayerServerRequest lol honor v2 Api honor player server request swagger:model LolHonorV2ApiHonorPlayerServerRequest

func (*LolHonorV2APIHonorPlayerServerRequest) MarshalBinary ¶

func (m *LolHonorV2APIHonorPlayerServerRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2APIHonorPlayerServerRequest) UnmarshalBinary ¶

func (m *LolHonorV2APIHonorPlayerServerRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2APIHonorPlayerServerRequest) Validate ¶

Validate validates this lol honor v2 Api honor player server request

type LolHonorV2Ballot ¶

type LolHonorV2Ballot struct {

	// eligible players
	EligiblePlayers []*LolHonorV2EligiblePlayer `json:"eligiblePlayers"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`
}

LolHonorV2Ballot lol honor v2 ballot swagger:model LolHonorV2Ballot

func (*LolHonorV2Ballot) MarshalBinary ¶

func (m *LolHonorV2Ballot) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2Ballot) UnmarshalBinary ¶

func (m *LolHonorV2Ballot) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2Ballot) Validate ¶

func (m *LolHonorV2Ballot) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 ballot

type LolHonorV2DynamicHonorMessage ¶

type LolHonorV2DynamicHonorMessage struct {

	// message Id
	MessageID string `json:"messageId,omitempty"`

	// value
	Value int32 `json:"value,omitempty"`
}

LolHonorV2DynamicHonorMessage lol honor v2 dynamic honor message swagger:model LolHonorV2DynamicHonorMessage

func (*LolHonorV2DynamicHonorMessage) MarshalBinary ¶

func (m *LolHonorV2DynamicHonorMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2DynamicHonorMessage) UnmarshalBinary ¶

func (m *LolHonorV2DynamicHonorMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2DynamicHonorMessage) Validate ¶

func (m *LolHonorV2DynamicHonorMessage) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 dynamic honor message

type LolHonorV2EligiblePlayer ¶

type LolHonorV2EligiblePlayer struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// skin name
	SkinName string `json:"skinName,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolHonorV2EligiblePlayer lol honor v2 eligible player swagger:model LolHonorV2EligiblePlayer

func (*LolHonorV2EligiblePlayer) MarshalBinary ¶

func (m *LolHonorV2EligiblePlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2EligiblePlayer) UnmarshalBinary ¶

func (m *LolHonorV2EligiblePlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2EligiblePlayer) Validate ¶

func (m *LolHonorV2EligiblePlayer) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 eligible player

type LolHonorV2EndOfGamePlayer ¶

type LolHonorV2EndOfGamePlayer struct {

	// bot player
	BotPlayer bool `json:"botPlayer,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// is reporting disabled
	IsReportingDisabled bool `json:"isReportingDisabled,omitempty"`

	// leaver
	Leaver bool `json:"leaver,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// skin name
	SkinName string `json:"skinName,omitempty"`

	// stats
	Stats interface{} `json:"stats,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`

	// user Id
	UserID int64 `json:"userId,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

LolHonorV2EndOfGamePlayer lol honor v2 end of game player swagger:model LolHonorV2EndOfGamePlayer

func (*LolHonorV2EndOfGamePlayer) MarshalBinary ¶

func (m *LolHonorV2EndOfGamePlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2EndOfGamePlayer) UnmarshalBinary ¶

func (m *LolHonorV2EndOfGamePlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2EndOfGamePlayer) Validate ¶

func (m *LolHonorV2EndOfGamePlayer) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 end of game player

type LolHonorV2EndOfGameStats ¶

type LolHonorV2EndOfGameStats struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// difficulty
	Difficulty string `json:"difficulty,omitempty"`

	// game ended in early surrender
	GameEndedInEarlySurrender bool `json:"gameEndedInEarlySurrender,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game length
	GameLength int32 `json:"gameLength,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// imbalanced teams no points
	ImbalancedTeamsNoPoints bool `json:"imbalancedTeamsNoPoints,omitempty"`

	// invalid
	Invalid bool `json:"invalid,omitempty"`

	// my team status
	MyTeamStatus string `json:"myTeamStatus,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// ranked
	Ranked bool `json:"ranked,omitempty"`

	// report game Id
	ReportGameID int64 `json:"reportGameId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// teams
	Teams []*LolHonorV2EndOfGameTeam `json:"teams"`
}

LolHonorV2EndOfGameStats lol honor v2 end of game stats swagger:model LolHonorV2EndOfGameStats

func (*LolHonorV2EndOfGameStats) MarshalBinary ¶

func (m *LolHonorV2EndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2EndOfGameStats) UnmarshalBinary ¶

func (m *LolHonorV2EndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2EndOfGameStats) Validate ¶

func (m *LolHonorV2EndOfGameStats) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 end of game stats

type LolHonorV2EndOfGameTeam ¶

type LolHonorV2EndOfGameTeam struct {

	// champion bans
	ChampionBans []int32 `json:"championBans"`

	// full Id
	FullID string `json:"fullId,omitempty"`

	// is bottom team
	IsBottomTeam bool `json:"isBottomTeam,omitempty"`

	// is player team
	IsPlayerTeam bool `json:"isPlayerTeam,omitempty"`

	// is winning team
	IsWinningTeam bool `json:"isWinningTeam,omitempty"`

	// member status string
	MemberStatusString string `json:"memberStatusString,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// players
	Players []*LolHonorV2EndOfGamePlayer `json:"players"`

	// stats
	Stats interface{} `json:"stats,omitempty"`

	// tag
	Tag string `json:"tag,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`
}

LolHonorV2EndOfGameTeam lol honor v2 end of game team swagger:model LolHonorV2EndOfGameTeam

func (*LolHonorV2EndOfGameTeam) MarshalBinary ¶

func (m *LolHonorV2EndOfGameTeam) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2EndOfGameTeam) UnmarshalBinary ¶

func (m *LolHonorV2EndOfGameTeam) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2EndOfGameTeam) Validate ¶

func (m *LolHonorV2EndOfGameTeam) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 end of game team

type LolHonorV2GameflowGameData ¶

type LolHonorV2GameflowGameData struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// queue
	Queue *LolHonorV2Queue `json:"queue,omitempty"`
}

LolHonorV2GameflowGameData lol honor v2 gameflow game data swagger:model LolHonorV2GameflowGameData

func (*LolHonorV2GameflowGameData) MarshalBinary ¶

func (m *LolHonorV2GameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2GameflowGameData) UnmarshalBinary ¶

func (m *LolHonorV2GameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2GameflowGameData) Validate ¶

func (m *LolHonorV2GameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 gameflow game data

type LolHonorV2GameflowPhase ¶

type LolHonorV2GameflowPhase string

LolHonorV2GameflowPhase lol honor v2 gameflow phase swagger:model LolHonorV2GameflowPhase

const (

	// LolHonorV2GameflowPhaseNone captures enum value "None"
	LolHonorV2GameflowPhaseNone LolHonorV2GameflowPhase = "None"

	// LolHonorV2GameflowPhaseLobby captures enum value "Lobby"
	LolHonorV2GameflowPhaseLobby LolHonorV2GameflowPhase = "Lobby"

	// LolHonorV2GameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolHonorV2GameflowPhaseMatchmaking LolHonorV2GameflowPhase = "Matchmaking"

	// LolHonorV2GameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolHonorV2GameflowPhaseCheckedIntoTournament LolHonorV2GameflowPhase = "CheckedIntoTournament"

	// LolHonorV2GameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolHonorV2GameflowPhaseReadyCheck LolHonorV2GameflowPhase = "ReadyCheck"

	// LolHonorV2GameflowPhaseChampSelect captures enum value "ChampSelect"
	LolHonorV2GameflowPhaseChampSelect LolHonorV2GameflowPhase = "ChampSelect"

	// LolHonorV2GameflowPhaseGameStart captures enum value "GameStart"
	LolHonorV2GameflowPhaseGameStart LolHonorV2GameflowPhase = "GameStart"

	// LolHonorV2GameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolHonorV2GameflowPhaseFailedToLaunch LolHonorV2GameflowPhase = "FailedToLaunch"

	// LolHonorV2GameflowPhaseInProgress captures enum value "InProgress"
	LolHonorV2GameflowPhaseInProgress LolHonorV2GameflowPhase = "InProgress"

	// LolHonorV2GameflowPhaseReconnect captures enum value "Reconnect"
	LolHonorV2GameflowPhaseReconnect LolHonorV2GameflowPhase = "Reconnect"

	// LolHonorV2GameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolHonorV2GameflowPhaseWaitingForStats LolHonorV2GameflowPhase = "WaitingForStats"

	// LolHonorV2GameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolHonorV2GameflowPhasePreEndOfGame LolHonorV2GameflowPhase = "PreEndOfGame"

	// LolHonorV2GameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolHonorV2GameflowPhaseEndOfGame LolHonorV2GameflowPhase = "EndOfGame"

	// LolHonorV2GameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolHonorV2GameflowPhaseTerminatedInError LolHonorV2GameflowPhase = "TerminatedInError"
)

func (LolHonorV2GameflowPhase) Validate ¶

func (m LolHonorV2GameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 gameflow phase

type LolHonorV2GameflowSession ¶

type LolHonorV2GameflowSession struct {

	// game data
	GameData *LolHonorV2GameflowGameData `json:"gameData,omitempty"`

	// phase
	Phase LolHonorV2GameflowPhase `json:"phase,omitempty"`
}

LolHonorV2GameflowSession lol honor v2 gameflow session swagger:model LolHonorV2GameflowSession

func (*LolHonorV2GameflowSession) MarshalBinary ¶

func (m *LolHonorV2GameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2GameflowSession) UnmarshalBinary ¶

func (m *LolHonorV2GameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2GameflowSession) Validate ¶

func (m *LolHonorV2GameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 gameflow session

type LolHonorV2Honor ¶

type LolHonorV2Honor struct {

	// honor category
	HonorCategory string `json:"honorCategory,omitempty"`

	// voter relationship
	VoterRelationship string `json:"voterRelationship,omitempty"`
}

LolHonorV2Honor lol honor v2 honor swagger:model LolHonorV2Honor

func (*LolHonorV2Honor) MarshalBinary ¶

func (m *LolHonorV2Honor) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2Honor) UnmarshalBinary ¶

func (m *LolHonorV2Honor) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2Honor) Validate ¶

func (m *LolHonorV2Honor) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 honor

type LolHonorV2HonorConfig ¶

type LolHonorV2HonorConfig struct {

	// day one modal enabled
	DayOneModalEnabled bool `json:"DayOneModalEnabled,omitempty"`

	// enabled
	Enabled bool `json:"Enabled,omitempty"`

	// honor2018 enabled
	Honor2018Enabled bool `json:"Honor2018Enabled,omitempty"`

	// seconds to vote
	SecondsToVote int32 `json:"SecondsToVote,omitempty"`
}

LolHonorV2HonorConfig lol honor v2 honor config swagger:model LolHonorV2HonorConfig

func (*LolHonorV2HonorConfig) MarshalBinary ¶

func (m *LolHonorV2HonorConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2HonorConfig) UnmarshalBinary ¶

func (m *LolHonorV2HonorConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2HonorConfig) Validate ¶

func (m *LolHonorV2HonorConfig) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 honor config

type LolHonorV2HonorRecipient ¶

type LolHonorV2HonorRecipient struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// honors
	Honors []*LolHonorV2Honor `json:"honors"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolHonorV2HonorRecipient lol honor v2 honor recipient swagger:model LolHonorV2HonorRecipient

func (*LolHonorV2HonorRecipient) MarshalBinary ¶

func (m *LolHonorV2HonorRecipient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2HonorRecipient) UnmarshalBinary ¶

func (m *LolHonorV2HonorRecipient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2HonorRecipient) Validate ¶

func (m *LolHonorV2HonorRecipient) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 honor recipient

type LolHonorV2LoginSession ¶

type LolHonorV2LoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolHonorV2LoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolHonorV2LoginSession lol honor v2 login session swagger:model LolHonorV2LoginSession

func (*LolHonorV2LoginSession) MarshalBinary ¶

func (m *LolHonorV2LoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2LoginSession) UnmarshalBinary ¶

func (m *LolHonorV2LoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2LoginSession) Validate ¶

func (m *LolHonorV2LoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 login session

type LolHonorV2LoginSessionStates ¶

type LolHonorV2LoginSessionStates string

LolHonorV2LoginSessionStates lol honor v2 login session states swagger:model LolHonorV2LoginSessionStates

const (

	// LolHonorV2LoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolHonorV2LoginSessionStatesINPROGRESS LolHonorV2LoginSessionStates = "IN_PROGRESS"

	// LolHonorV2LoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolHonorV2LoginSessionStatesSUCCEEDED LolHonorV2LoginSessionStates = "SUCCEEDED"

	// LolHonorV2LoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolHonorV2LoginSessionStatesLOGGINGOUT LolHonorV2LoginSessionStates = "LOGGING_OUT"

	// LolHonorV2LoginSessionStatesERROR captures enum value "ERROR"
	LolHonorV2LoginSessionStatesERROR LolHonorV2LoginSessionStates = "ERROR"
)

func (LolHonorV2LoginSessionStates) Validate ¶

func (m LolHonorV2LoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 login session states

type LolHonorV2MutualHonor ¶

type LolHonorV2MutualHonor struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// summoners
	Summoners []*LolHonorV2MutualHonorPlayer `json:"summoners"`
}

LolHonorV2MutualHonor lol honor v2 mutual honor swagger:model LolHonorV2MutualHonor

func (*LolHonorV2MutualHonor) MarshalBinary ¶

func (m *LolHonorV2MutualHonor) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2MutualHonor) UnmarshalBinary ¶

func (m *LolHonorV2MutualHonor) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2MutualHonor) Validate ¶

func (m *LolHonorV2MutualHonor) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 mutual honor

type LolHonorV2MutualHonorPlayer ¶

type LolHonorV2MutualHonorPlayer struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolHonorV2MutualHonorPlayer lol honor v2 mutual honor player swagger:model LolHonorV2MutualHonorPlayer

func (*LolHonorV2MutualHonorPlayer) MarshalBinary ¶

func (m *LolHonorV2MutualHonorPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2MutualHonorPlayer) UnmarshalBinary ¶

func (m *LolHonorV2MutualHonorPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2MutualHonorPlayer) Validate ¶

func (m *LolHonorV2MutualHonorPlayer) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 mutual honor player

type LolHonorV2ProfileInfo ¶

type LolHonorV2ProfileInfo struct {

	// checkpoint
	Checkpoint int32 `json:"checkpoint,omitempty"`

	// honor level
	HonorLevel int32 `json:"honorLevel,omitempty"`

	// rewards locked
	RewardsLocked bool `json:"rewardsLocked,omitempty"`
}

LolHonorV2ProfileInfo lol honor v2 profile info swagger:model LolHonorV2ProfileInfo

func (*LolHonorV2ProfileInfo) MarshalBinary ¶

func (m *LolHonorV2ProfileInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2ProfileInfo) UnmarshalBinary ¶

func (m *LolHonorV2ProfileInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2ProfileInfo) Validate ¶

func (m *LolHonorV2ProfileInfo) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 profile info

type LolHonorV2Queue ¶

type LolHonorV2Queue struct {

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// removal from game allowed
	RemovalFromGameAllowed bool `json:"removalFromGameAllowed,omitempty"`

	// removal from game delay minutes
	RemovalFromGameDelayMinutes int32 `json:"removalFromGameDelayMinutes,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolHonorV2Queue lol honor v2 queue swagger:model LolHonorV2Queue

func (*LolHonorV2Queue) MarshalBinary ¶

func (m *LolHonorV2Queue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2Queue) UnmarshalBinary ¶

func (m *LolHonorV2Queue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2Queue) Validate ¶

func (m *LolHonorV2Queue) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 queue

type LolHonorV2Reward ¶

type LolHonorV2Reward struct {

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`
}

LolHonorV2Reward lol honor v2 reward swagger:model LolHonorV2Reward

func (*LolHonorV2Reward) MarshalBinary ¶

func (m *LolHonorV2Reward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2Reward) UnmarshalBinary ¶

func (m *LolHonorV2Reward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2Reward) Validate ¶

func (m *LolHonorV2Reward) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 reward

type LolHonorV2SequenceEvent ¶

type LolHonorV2SequenceEvent struct {

	// name
	Name string `json:"name,omitempty"`

	// priority
	Priority int32 `json:"priority,omitempty"`
}

LolHonorV2SequenceEvent lol honor v2 sequence event swagger:model LolHonorV2SequenceEvent

func (*LolHonorV2SequenceEvent) MarshalBinary ¶

func (m *LolHonorV2SequenceEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2SequenceEvent) UnmarshalBinary ¶

func (m *LolHonorV2SequenceEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2SequenceEvent) Validate ¶

func (m *LolHonorV2SequenceEvent) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 sequence event

type LolHonorV2ServiceProxyHonorPlayerServerRequest ¶

type LolHonorV2ServiceProxyHonorPlayerServerRequest struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// honor type
	HonorType string `json:"honorType,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolHonorV2ServiceProxyHonorPlayerServerRequest lol honor v2 service proxy honor player server request swagger:model LolHonorV2ServiceProxyHonorPlayerServerRequest

func (*LolHonorV2ServiceProxyHonorPlayerServerRequest) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolHonorV2ServiceProxyHonorPlayerServerRequest) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolHonorV2ServiceProxyHonorPlayerServerRequest) Validate ¶

Validate validates this lol honor v2 service proxy honor player server request

type LolHonorV2ServiceProxyRetrieveProfileResponse ¶

type LolHonorV2ServiceProxyRetrieveProfileResponse struct {

	// checkpoint
	Checkpoint int32 `json:"checkpoint,omitempty"`

	// honor level
	HonorLevel int32 `json:"honorLevel,omitempty"`

	// rewards locked
	RewardsLocked bool `json:"rewardsLocked,omitempty"`
}

LolHonorV2ServiceProxyRetrieveProfileResponse lol honor v2 service proxy retrieve profile response swagger:model LolHonorV2ServiceProxyRetrieveProfileResponse

func (*LolHonorV2ServiceProxyRetrieveProfileResponse) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolHonorV2ServiceProxyRetrieveProfileResponse) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolHonorV2ServiceProxyRetrieveProfileResponse) Validate ¶

Validate validates this lol honor v2 service proxy retrieve profile response

type LolHonorV2VendedHonorChange ¶

type LolHonorV2VendedHonorChange struct {

	// action type
	ActionType string `json:"actionType,omitempty"`

	// current state
	CurrentState *LolHonorV2VendedHonorState `json:"currentState,omitempty"`

	// dynamic honor message
	DynamicHonorMessage *LolHonorV2DynamicHonorMessage `json:"dynamicHonorMessage,omitempty"`

	// previous state
	PreviousState *LolHonorV2VendedHonorState `json:"previousState,omitempty"`

	// reward
	Reward *LolHonorV2Reward `json:"reward,omitempty"`
}

LolHonorV2VendedHonorChange lol honor v2 vended honor change swagger:model LolHonorV2VendedHonorChange

func (*LolHonorV2VendedHonorChange) MarshalBinary ¶

func (m *LolHonorV2VendedHonorChange) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2VendedHonorChange) UnmarshalBinary ¶

func (m *LolHonorV2VendedHonorChange) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2VendedHonorChange) Validate ¶

func (m *LolHonorV2VendedHonorChange) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 vended honor change

type LolHonorV2VendedHonorState ¶

type LolHonorV2VendedHonorState struct {

	// checkpoint
	Checkpoint int32 `json:"checkpoint,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// rewards locked
	RewardsLocked bool `json:"rewardsLocked,omitempty"`
}

LolHonorV2VendedHonorState lol honor v2 vended honor state swagger:model LolHonorV2VendedHonorState

func (*LolHonorV2VendedHonorState) MarshalBinary ¶

func (m *LolHonorV2VendedHonorState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2VendedHonorState) UnmarshalBinary ¶

func (m *LolHonorV2VendedHonorState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2VendedHonorState) Validate ¶

func (m *LolHonorV2VendedHonorState) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 vended honor state

type LolHonorV2VendedReward ¶

type LolHonorV2VendedReward struct {

	// dynamic honor message
	DynamicHonorMessage *LolHonorV2DynamicHonorMessage `json:"dynamicHonorMessage,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`
}

LolHonorV2VendedReward lol honor v2 vended reward swagger:model LolHonorV2VendedReward

func (*LolHonorV2VendedReward) MarshalBinary ¶

func (m *LolHonorV2VendedReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2VendedReward) UnmarshalBinary ¶

func (m *LolHonorV2VendedReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2VendedReward) Validate ¶

func (m *LolHonorV2VendedReward) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 vended reward

type LolHonorV2VoteCompletion ¶

type LolHonorV2VoteCompletion struct {

	// full team vote
	FullTeamVote bool `json:"fullTeamVote,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`
}

LolHonorV2VoteCompletion lol honor v2 vote completion swagger:model LolHonorV2VoteCompletion

func (*LolHonorV2VoteCompletion) MarshalBinary ¶

func (m *LolHonorV2VoteCompletion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolHonorV2VoteCompletion) UnmarshalBinary ¶

func (m *LolHonorV2VoteCompletion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolHonorV2VoteCompletion) Validate ¶

func (m *LolHonorV2VoteCompletion) Validate(formats strfmt.Registry) error

Validate validates this lol honor v2 vote completion

type LolInventoryAccessTokenResource ¶

type LolInventoryAccessTokenResource struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolInventoryAccessTokenResource lol inventory access token resource swagger:model LolInventoryAccessTokenResource

func (*LolInventoryAccessTokenResource) MarshalBinary ¶

func (m *LolInventoryAccessTokenResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryAccessTokenResource) UnmarshalBinary ¶

func (m *LolInventoryAccessTokenResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryAccessTokenResource) Validate ¶

Validate validates this lol inventory access token resource

type LolInventoryCatalogItem ¶

type LolInventoryCatalogItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item instance Id
	ItemInstanceID string `json:"itemInstanceId,omitempty"`
}

LolInventoryCatalogItem lol inventory catalog item swagger:model LolInventoryCatalogItem

func (*LolInventoryCatalogItem) MarshalBinary ¶

func (m *LolInventoryCatalogItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryCatalogItem) UnmarshalBinary ¶

func (m *LolInventoryCatalogItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryCatalogItem) Validate ¶

func (m *LolInventoryCatalogItem) Validate(formats strfmt.Registry) error

Validate validates this lol inventory catalog item

type LolInventoryClientCacheClearMessageDTO ¶

type LolInventoryClientCacheClearMessageDTO struct {

	// clear all
	ClearAll bool `json:"clearAll,omitempty"`

	// inventory types
	InventoryTypes []string `json:"inventoryTypes"`

	// regions
	Regions []string `json:"regions"`
}

LolInventoryClientCacheClearMessageDTO lol inventory client cache clear message d t o swagger:model LolInventoryClientCacheClearMessageDTO

func (*LolInventoryClientCacheClearMessageDTO) MarshalBinary ¶

func (m *LolInventoryClientCacheClearMessageDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryClientCacheClearMessageDTO) UnmarshalBinary ¶

func (m *LolInventoryClientCacheClearMessageDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryClientCacheClearMessageDTO) Validate ¶

Validate validates this lol inventory client cache clear message d t o

type LolInventoryCurrencyDTO ¶

type LolInventoryCurrencyDTO struct {

	// amount
	Amount int32 `json:"amount,omitempty"`

	// sub currencies
	SubCurrencies map[string]int32 `json:"subCurrencies,omitempty"`
}

LolInventoryCurrencyDTO lol inventory currency d t o swagger:model LolInventoryCurrencyDTO

func (*LolInventoryCurrencyDTO) MarshalBinary ¶

func (m *LolInventoryCurrencyDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryCurrencyDTO) UnmarshalBinary ¶

func (m *LolInventoryCurrencyDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryCurrencyDTO) Validate ¶

func (m *LolInventoryCurrencyDTO) Validate(formats strfmt.Registry) error

Validate validates this lol inventory currency d t o

type LolInventoryInventoryCacheEntry ¶

type LolInventoryInventoryCacheEntry struct {

	// expiration m s
	ExpirationMS int64 `json:"expirationMS,omitempty"`

	// issued at m s
	IssuedAtMS int64 `json:"issuedAtMS,omitempty"`

	// received at m s
	ReceivedAtMS int64 `json:"receivedAtMS,omitempty"`

	// signed inventory jwt
	SignedInventoryJwt string `json:"signedInventoryJwt,omitempty"`

	// valid
	Valid bool `json:"valid,omitempty"`
}

LolInventoryInventoryCacheEntry lol inventory inventory cache entry swagger:model LolInventoryInventoryCacheEntry

func (*LolInventoryInventoryCacheEntry) MarshalBinary ¶

func (m *LolInventoryInventoryCacheEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryInventoryCacheEntry) UnmarshalBinary ¶

func (m *LolInventoryInventoryCacheEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryInventoryCacheEntry) Validate ¶

Validate validates this lol inventory inventory cache entry

type LolInventoryInventoryDTO ¶

type LolInventoryInventoryDTO struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// items
	Items map[string]interface{} `json:"items,omitempty"`

	// items jwt
	ItemsJwt string `json:"itemsJwt,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolInventoryInventoryDTO lol inventory inventory d t o swagger:model LolInventoryInventoryDTO

func (*LolInventoryInventoryDTO) MarshalBinary ¶

func (m *LolInventoryInventoryDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryInventoryDTO) UnmarshalBinary ¶

func (m *LolInventoryInventoryDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryInventoryDTO) Validate ¶

func (m *LolInventoryInventoryDTO) Validate(formats strfmt.Registry) error

Validate validates this lol inventory inventory d t o

type LolInventoryInventoryItem ¶

type LolInventoryInventoryItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// ownership type
	OwnershipType LolInventoryItemOwnershipType `json:"ownershipType,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolInventoryInventoryItem lol inventory inventory item swagger:model LolInventoryInventoryItem

func (*LolInventoryInventoryItem) MarshalBinary ¶

func (m *LolInventoryInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryInventoryItem) UnmarshalBinary ¶

func (m *LolInventoryInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryInventoryItem) Validate ¶

func (m *LolInventoryInventoryItem) Validate(formats strfmt.Registry) error

Validate validates this lol inventory inventory item

type LolInventoryInventoryItemDTO ¶

type LolInventoryInventoryItemDTO struct {

	// entitlement Id
	EntitlementID string `json:"entitlementId,omitempty"`

	// entitlement type Id
	EntitlementTypeID string `json:"entitlementTypeId,omitempty"`

	// expiration date
	ExpirationDate string `json:"expirationDate,omitempty"`

	// f2p
	F2p bool `json:"f2p,omitempty"`

	// instance Id
	InstanceID string `json:"instanceId,omitempty"`

	// instance type Id
	InstanceTypeID string `json:"instanceTypeId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loyalty
	Loyalty bool `json:"loyalty,omitempty"`

	// lsb
	Lsb bool `json:"lsb,omitempty"`

	// payload
	Payload interface{} `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// rental
	Rental bool `json:"rental,omitempty"`

	// used in game date
	UsedInGameDate string `json:"usedInGameDate,omitempty"`

	// wins
	Wins int64 `json:"wins,omitempty"`
}

LolInventoryInventoryItemDTO lol inventory inventory item d t o swagger:model LolInventoryInventoryItemDTO

func (*LolInventoryInventoryItemDTO) MarshalBinary ¶

func (m *LolInventoryInventoryItemDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryInventoryItemDTO) UnmarshalBinary ¶

func (m *LolInventoryInventoryItemDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryInventoryItemDTO) Validate ¶

func (m *LolInventoryInventoryItemDTO) Validate(formats strfmt.Registry) error

Validate validates this lol inventory inventory item d t o

type LolInventoryInventoryItemWithPayload ¶

type LolInventoryInventoryItemWithPayload struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// ownership type
	OwnershipType LolInventoryItemOwnershipType `json:"ownershipType,omitempty"`

	// payload
	Payload interface{} `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolInventoryInventoryItemWithPayload lol inventory inventory item with payload swagger:model LolInventoryInventoryItemWithPayload

func (*LolInventoryInventoryItemWithPayload) MarshalBinary ¶

func (m *LolInventoryInventoryItemWithPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryInventoryItemWithPayload) UnmarshalBinary ¶

func (m *LolInventoryInventoryItemWithPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryInventoryItemWithPayload) Validate ¶

Validate validates this lol inventory inventory item with payload

type LolInventoryInventoryNotification ¶

type LolInventoryInventoryNotification struct {

	// acknowledged
	Acknowledged bool `json:"acknowledged,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolInventoryInventoryNotification lol inventory inventory notification swagger:model LolInventoryInventoryNotification

func (*LolInventoryInventoryNotification) MarshalBinary ¶

func (m *LolInventoryInventoryNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryInventoryNotification) UnmarshalBinary ¶

func (m *LolInventoryInventoryNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryInventoryNotification) Validate ¶

Validate validates this lol inventory inventory notification

type LolInventoryInventoryResponseDTO ¶

type LolInventoryInventoryResponseDTO struct {

	// data
	Data *LolInventoryInventoryDTO `json:"data,omitempty"`
}

LolInventoryInventoryResponseDTO lol inventory inventory response d t o swagger:model LolInventoryInventoryResponseDTO

func (*LolInventoryInventoryResponseDTO) MarshalBinary ¶

func (m *LolInventoryInventoryResponseDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryInventoryResponseDTO) UnmarshalBinary ¶

func (m *LolInventoryInventoryResponseDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryInventoryResponseDTO) Validate ¶

Validate validates this lol inventory inventory response d t o

type LolInventoryItemKey ¶

type LolInventoryItemKey struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolInventoryItemKey lol inventory item key swagger:model LolInventoryItemKey

func (*LolInventoryItemKey) MarshalBinary ¶

func (m *LolInventoryItemKey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryItemKey) UnmarshalBinary ¶

func (m *LolInventoryItemKey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryItemKey) Validate ¶

func (m *LolInventoryItemKey) Validate(formats strfmt.Registry) error

Validate validates this lol inventory item key

type LolInventoryItemOwnershipType ¶

type LolInventoryItemOwnershipType string

LolInventoryItemOwnershipType lol inventory item ownership type swagger:model LolInventoryItemOwnershipType

const (

	// LolInventoryItemOwnershipTypeOWNED captures enum value "OWNED"
	LolInventoryItemOwnershipTypeOWNED LolInventoryItemOwnershipType = "OWNED"

	// LolInventoryItemOwnershipTypeRENTED captures enum value "RENTED"
	LolInventoryItemOwnershipTypeRENTED LolInventoryItemOwnershipType = "RENTED"

	// LolInventoryItemOwnershipTypeLOYALTY captures enum value "LOYALTY"
	LolInventoryItemOwnershipTypeLOYALTY LolInventoryItemOwnershipType = "LOYALTY"

	// LolInventoryItemOwnershipTypeF2P captures enum value "F2P"
	LolInventoryItemOwnershipTypeF2P LolInventoryItemOwnershipType = "F2P"
)

func (LolInventoryItemOwnershipType) Validate ¶

func (m LolInventoryItemOwnershipType) Validate(formats strfmt.Registry) error

Validate validates this lol inventory item ownership type

type LolInventoryLoginSession ¶

type LolInventoryLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolInventoryLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolInventoryLoginSession lol inventory login session swagger:model LolInventoryLoginSession

func (*LolInventoryLoginSession) MarshalBinary ¶

func (m *LolInventoryLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryLoginSession) UnmarshalBinary ¶

func (m *LolInventoryLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryLoginSession) Validate ¶

func (m *LolInventoryLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol inventory login session

type LolInventoryLoginSessionStates ¶

type LolInventoryLoginSessionStates string

LolInventoryLoginSessionStates lol inventory login session states swagger:model LolInventoryLoginSessionStates

const (

	// LolInventoryLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolInventoryLoginSessionStatesINPROGRESS LolInventoryLoginSessionStates = "IN_PROGRESS"

	// LolInventoryLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolInventoryLoginSessionStatesSUCCEEDED LolInventoryLoginSessionStates = "SUCCEEDED"

	// LolInventoryLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolInventoryLoginSessionStatesLOGGINGOUT LolInventoryLoginSessionStates = "LOGGING_OUT"

	// LolInventoryLoginSessionStatesERROR captures enum value "ERROR"
	LolInventoryLoginSessionStatesERROR LolInventoryLoginSessionStates = "ERROR"
)

func (LolInventoryLoginSessionStates) Validate ¶

Validate validates this lol inventory login session states

type LolInventoryLoyaltyRewards ¶

type LolInventoryLoyaltyRewards struct {

	// champion ids
	ChampionIds []int32 `json:"championIds"`

	// free rewarded champions count
	FreeRewardedChampionsCount int32 `json:"freeRewardedChampionsCount,omitempty"`

	// free rewarded skins count
	FreeRewardedSkinsCount int32 `json:"freeRewardedSkinsCount,omitempty"`

	// ip boost
	IPBoost int32 `json:"ipBoost,omitempty"`

	// skin ids
	SkinIds []int32 `json:"skinIds"`

	// xp boost
	XpBoost int32 `json:"xpBoost,omitempty"`
}

LolInventoryLoyaltyRewards lol inventory loyalty rewards swagger:model LolInventoryLoyaltyRewards

func (*LolInventoryLoyaltyRewards) MarshalBinary ¶

func (m *LolInventoryLoyaltyRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryLoyaltyRewards) UnmarshalBinary ¶

func (m *LolInventoryLoyaltyRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryLoyaltyRewards) Validate ¶

func (m *LolInventoryLoyaltyRewards) Validate(formats strfmt.Registry) error

Validate validates this lol inventory loyalty rewards

type LolInventoryLoyaltyStatus ¶

type LolInventoryLoyaltyStatus string

LolInventoryLoyaltyStatus lol inventory loyalty status swagger:model LolInventoryLoyaltyStatus

const (

	// LolInventoryLoyaltyStatusLEGACY captures enum value "LEGACY"
	LolInventoryLoyaltyStatusLEGACY LolInventoryLoyaltyStatus = "LEGACY"

	// LolInventoryLoyaltyStatusREWARDSGRANT captures enum value "REWARDS_GRANT"
	LolInventoryLoyaltyStatusREWARDSGRANT LolInventoryLoyaltyStatus = "REWARDS_GRANT"

	// LolInventoryLoyaltyStatusEXPIRY captures enum value "EXPIRY"
	LolInventoryLoyaltyStatusEXPIRY LolInventoryLoyaltyStatus = "EXPIRY"

	// LolInventoryLoyaltyStatusCHANGE captures enum value "CHANGE"
	LolInventoryLoyaltyStatusCHANGE LolInventoryLoyaltyStatus = "CHANGE"

	// LolInventoryLoyaltyStatusREVOKE captures enum value "REVOKE"
	LolInventoryLoyaltyStatusREVOKE LolInventoryLoyaltyStatus = "REVOKE"

	// LolInventoryLoyaltyStatusDISABLED captures enum value "DISABLED"
	LolInventoryLoyaltyStatusDISABLED LolInventoryLoyaltyStatus = "DISABLED"
)

func (LolInventoryLoyaltyStatus) Validate ¶

func (m LolInventoryLoyaltyStatus) Validate(formats strfmt.Registry) error

Validate validates this lol inventory loyalty status

type LolInventoryLoyaltyStatusNotification ¶

type LolInventoryLoyaltyStatusNotification struct {

	// rewards
	Rewards *LolInventoryLoyaltyRewards `json:"rewards,omitempty"`

	// status
	Status LolInventoryLoyaltyStatus `json:"status,omitempty"`
}

LolInventoryLoyaltyStatusNotification lol inventory loyalty status notification swagger:model LolInventoryLoyaltyStatusNotification

func (*LolInventoryLoyaltyStatusNotification) MarshalBinary ¶

func (m *LolInventoryLoyaltyStatusNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryLoyaltyStatusNotification) UnmarshalBinary ¶

func (m *LolInventoryLoyaltyStatusNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryLoyaltyStatusNotification) Validate ¶

Validate validates this lol inventory loyalty status notification

type LolInventoryRiotMessagingServiceMessage ¶

type LolInventoryRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolInventoryRiotMessagingServiceMessage lol inventory riot messaging service message swagger:model LolInventoryRiotMessagingServiceMessage

func (*LolInventoryRiotMessagingServiceMessage) MarshalBinary ¶

func (m *LolInventoryRiotMessagingServiceMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryRiotMessagingServiceMessage) UnmarshalBinary ¶

func (m *LolInventoryRiotMessagingServiceMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryRiotMessagingServiceMessage) Validate ¶

Validate validates this lol inventory riot messaging service message

type LolInventoryRmsEntitlementPayload ¶

type LolInventoryRmsEntitlementPayload struct {

	// entitlement type Id
	EntitlementTypeID string `json:"entitlementTypeId,omitempty"`

	// item Id
	ItemID string `json:"itemId,omitempty"`

	// item type Id
	ItemTypeID string `json:"itemTypeId,omitempty"`

	// resource operation
	ResourceOperation string `json:"resourceOperation,omitempty"`
}

LolInventoryRmsEntitlementPayload lol inventory rms entitlement payload swagger:model LolInventoryRmsEntitlementPayload

func (*LolInventoryRmsEntitlementPayload) MarshalBinary ¶

func (m *LolInventoryRmsEntitlementPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryRmsEntitlementPayload) UnmarshalBinary ¶

func (m *LolInventoryRmsEntitlementPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryRmsEntitlementPayload) Validate ¶

Validate validates this lol inventory rms entitlement payload

type LolInventoryRmsStoreEntitlementItem ¶

type LolInventoryRmsStoreEntitlementItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID string `json:"itemId,omitempty"`
}

LolInventoryRmsStoreEntitlementItem lol inventory rms store entitlement item swagger:model LolInventoryRmsStoreEntitlementItem

func (*LolInventoryRmsStoreEntitlementItem) MarshalBinary ¶

func (m *LolInventoryRmsStoreEntitlementItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryRmsStoreEntitlementItem) UnmarshalBinary ¶

func (m *LolInventoryRmsStoreEntitlementItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryRmsStoreEntitlementItem) Validate ¶

Validate validates this lol inventory rms store entitlement item

type LolInventoryRmsStoreEntitlementPayload ¶

type LolInventoryRmsStoreEntitlementPayload struct {

	// items
	Items []*LolInventoryRmsStoreEntitlementItem `json:"items"`

	// transaction Id
	TransactionID string `json:"transactionId,omitempty"`
}

LolInventoryRmsStoreEntitlementPayload lol inventory rms store entitlement payload swagger:model LolInventoryRmsStoreEntitlementPayload

func (*LolInventoryRmsStoreEntitlementPayload) MarshalBinary ¶

func (m *LolInventoryRmsStoreEntitlementPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryRmsStoreEntitlementPayload) UnmarshalBinary ¶

func (m *LolInventoryRmsStoreEntitlementPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryRmsStoreEntitlementPayload) Validate ¶

Validate validates this lol inventory rms store entitlement payload

type LolInventoryRmsWalletPayload ¶

type LolInventoryRmsWalletPayload interface{}

LolInventoryRmsWalletPayload lol inventory rms wallet payload swagger:model LolInventoryRmsWalletPayload

type LolInventorySimpleInventoryDTO ¶

type LolInventorySimpleInventoryDTO struct {

	// expires
	Expires string `json:"expires,omitempty"`

	// items
	Items map[string]interface{} `json:"items,omitempty"`

	// items jwt
	ItemsJwt string `json:"itemsJwt,omitempty"`
}

LolInventorySimpleInventoryDTO lol inventory simple inventory d t o swagger:model LolInventorySimpleInventoryDTO

func (*LolInventorySimpleInventoryDTO) MarshalBinary ¶

func (m *LolInventorySimpleInventoryDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventorySimpleInventoryDTO) UnmarshalBinary ¶

func (m *LolInventorySimpleInventoryDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventorySimpleInventoryDTO) Validate ¶

func (m *LolInventorySimpleInventoryDTO) Validate(formats strfmt.Registry) error

Validate validates this lol inventory simple inventory d t o

type LolInventorySimpleInventoryResponseDTO ¶

type LolInventorySimpleInventoryResponseDTO struct {

	// data
	Data *LolInventorySimpleInventoryDTO `json:"data,omitempty"`
}

LolInventorySimpleInventoryResponseDTO lol inventory simple inventory response d t o swagger:model LolInventorySimpleInventoryResponseDTO

func (*LolInventorySimpleInventoryResponseDTO) MarshalBinary ¶

func (m *LolInventorySimpleInventoryResponseDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventorySimpleInventoryResponseDTO) UnmarshalBinary ¶

func (m *LolInventorySimpleInventoryResponseDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventorySimpleInventoryResponseDTO) Validate ¶

Validate validates this lol inventory simple inventory response d t o

type LolInventoryWalletCacheEntry ¶

type LolInventoryWalletCacheEntry struct {

	// expiration m s
	ExpirationMS int64 `json:"expirationMS,omitempty"`

	// issued at m s
	IssuedAtMS int64 `json:"issuedAtMS,omitempty"`

	// received at m s
	ReceivedAtMS int64 `json:"receivedAtMS,omitempty"`

	// signed balances jwt
	SignedBalancesJwt string `json:"signedBalancesJwt,omitempty"`

	// valid
	Valid bool `json:"valid,omitempty"`
}

LolInventoryWalletCacheEntry lol inventory wallet cache entry swagger:model LolInventoryWalletCacheEntry

func (*LolInventoryWalletCacheEntry) MarshalBinary ¶

func (m *LolInventoryWalletCacheEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryWalletCacheEntry) UnmarshalBinary ¶

func (m *LolInventoryWalletCacheEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryWalletCacheEntry) Validate ¶

func (m *LolInventoryWalletCacheEntry) Validate(formats strfmt.Registry) error

Validate validates this lol inventory wallet cache entry

type LolInventoryWalletDTO ¶

type LolInventoryWalletDTO struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// balances
	Balances map[string]int32 `json:"balances,omitempty"`

	// balances jwt
	BalancesJwt string `json:"balancesJwt,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`
}

LolInventoryWalletDTO lol inventory wallet d t o swagger:model LolInventoryWalletDTO

func (*LolInventoryWalletDTO) MarshalBinary ¶

func (m *LolInventoryWalletDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryWalletDTO) UnmarshalBinary ¶

func (m *LolInventoryWalletDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryWalletDTO) Validate ¶

func (m *LolInventoryWalletDTO) Validate(formats strfmt.Registry) error

Validate validates this lol inventory wallet d t o

type LolInventoryWalletResponseDTO ¶

type LolInventoryWalletResponseDTO struct {

	// data
	Data *LolInventoryWalletDTO `json:"data,omitempty"`
}

LolInventoryWalletResponseDTO lol inventory wallet response d t o swagger:model LolInventoryWalletResponseDTO

func (*LolInventoryWalletResponseDTO) MarshalBinary ¶

func (m *LolInventoryWalletResponseDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolInventoryWalletResponseDTO) UnmarshalBinary ¶

func (m *LolInventoryWalletResponseDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolInventoryWalletResponseDTO) Validate ¶

func (m *LolInventoryWalletResponseDTO) Validate(formats strfmt.Registry) error

Validate validates this lol inventory wallet response d t o

type LolItemSetsGameDataChampion ¶

type LolItemSetsGameDataChampion struct {

	// alias
	Alias string `json:"alias,omitempty"`
}

LolItemSetsGameDataChampion lol item sets game data champion swagger:model LolItemSetsGameDataChampion

func (*LolItemSetsGameDataChampion) MarshalBinary ¶

func (m *LolItemSetsGameDataChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolItemSetsGameDataChampion) UnmarshalBinary ¶

func (m *LolItemSetsGameDataChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolItemSetsGameDataChampion) Validate ¶

func (m *LolItemSetsGameDataChampion) Validate(formats strfmt.Registry) error

Validate validates this lol item sets game data champion

type LolItemSetsItemSet ¶

type LolItemSetsItemSet struct {

	// associated champions
	AssociatedChampions []int32 `json:"associatedChampions"`

	// associated maps
	AssociatedMaps []int32 `json:"associatedMaps"`

	// blocks
	Blocks []*LolItemSetsItemSetBlock `json:"blocks"`

	// map
	Map string `json:"map,omitempty"`

	// mode
	Mode string `json:"mode,omitempty"`

	// preferred item slots
	PreferredItemSlots []*LolItemSetsPreferredItemSlot `json:"preferredItemSlots"`

	// sortrank
	Sortrank int32 `json:"sortrank,omitempty"`

	// started from
	StartedFrom string `json:"startedFrom,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// uid
	UID string `json:"uid,omitempty"`
}

LolItemSetsItemSet lol item sets item set swagger:model LolItemSetsItemSet

func (*LolItemSetsItemSet) MarshalBinary ¶

func (m *LolItemSetsItemSet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolItemSetsItemSet) UnmarshalBinary ¶

func (m *LolItemSetsItemSet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolItemSetsItemSet) Validate ¶

func (m *LolItemSetsItemSet) Validate(formats strfmt.Registry) error

Validate validates this lol item sets item set

type LolItemSetsItemSetBlock ¶

type LolItemSetsItemSetBlock struct {

	// hide if summoner spell
	HideIfSummonerSpell string `json:"hideIfSummonerSpell,omitempty"`

	// items
	Items []*LolItemSetsItemSetItem `json:"items"`

	// show if summoner spell
	ShowIfSummonerSpell string `json:"showIfSummonerSpell,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolItemSetsItemSetBlock lol item sets item set block swagger:model LolItemSetsItemSetBlock

func (*LolItemSetsItemSetBlock) MarshalBinary ¶

func (m *LolItemSetsItemSetBlock) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolItemSetsItemSetBlock) UnmarshalBinary ¶

func (m *LolItemSetsItemSetBlock) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolItemSetsItemSetBlock) Validate ¶

func (m *LolItemSetsItemSetBlock) Validate(formats strfmt.Registry) error

Validate validates this lol item sets item set block

type LolItemSetsItemSetItem ¶

type LolItemSetsItemSetItem struct {

	// count
	Count int64 `json:"count,omitempty"`

	// id
	ID string `json:"id,omitempty"`
}

LolItemSetsItemSetItem lol item sets item set item swagger:model LolItemSetsItemSetItem

func (*LolItemSetsItemSetItem) MarshalBinary ¶

func (m *LolItemSetsItemSetItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolItemSetsItemSetItem) UnmarshalBinary ¶

func (m *LolItemSetsItemSetItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolItemSetsItemSetItem) Validate ¶

func (m *LolItemSetsItemSetItem) Validate(formats strfmt.Registry) error

Validate validates this lol item sets item set item

type LolItemSetsItemSets ¶

type LolItemSetsItemSets struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// item sets
	ItemSets []*LolItemSetsItemSet `json:"itemSets"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`
}

LolItemSetsItemSets lol item sets item sets swagger:model LolItemSetsItemSets

func (*LolItemSetsItemSets) MarshalBinary ¶

func (m *LolItemSetsItemSets) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolItemSetsItemSets) UnmarshalBinary ¶

func (m *LolItemSetsItemSets) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolItemSetsItemSets) Validate ¶

func (m *LolItemSetsItemSets) Validate(formats strfmt.Registry) error

Validate validates this lol item sets item sets

type LolItemSetsLoginSession ¶

type LolItemSetsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolItemSetsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolItemSetsLoginSession lol item sets login session swagger:model LolItemSetsLoginSession

func (*LolItemSetsLoginSession) MarshalBinary ¶

func (m *LolItemSetsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolItemSetsLoginSession) UnmarshalBinary ¶

func (m *LolItemSetsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolItemSetsLoginSession) Validate ¶

func (m *LolItemSetsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol item sets login session

type LolItemSetsLoginSessionStates ¶

type LolItemSetsLoginSessionStates string

LolItemSetsLoginSessionStates lol item sets login session states swagger:model LolItemSetsLoginSessionStates

const (

	// LolItemSetsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolItemSetsLoginSessionStatesINPROGRESS LolItemSetsLoginSessionStates = "IN_PROGRESS"

	// LolItemSetsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolItemSetsLoginSessionStatesSUCCEEDED LolItemSetsLoginSessionStates = "SUCCEEDED"

	// LolItemSetsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolItemSetsLoginSessionStatesLOGGINGOUT LolItemSetsLoginSessionStates = "LOGGING_OUT"

	// LolItemSetsLoginSessionStatesERROR captures enum value "ERROR"
	LolItemSetsLoginSessionStatesERROR LolItemSetsLoginSessionStates = "ERROR"
)

func (LolItemSetsLoginSessionStates) Validate ¶

func (m LolItemSetsLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol item sets login session states

type LolItemSetsPreferredItemSlot ¶

type LolItemSetsPreferredItemSlot struct {

	// id
	ID string `json:"id,omitempty"`

	// preferred item slot
	PreferredItemSlot int64 `json:"preferredItemSlot,omitempty"`
}

LolItemSetsPreferredItemSlot lol item sets preferred item slot swagger:model LolItemSetsPreferredItemSlot

func (*LolItemSetsPreferredItemSlot) MarshalBinary ¶

func (m *LolItemSetsPreferredItemSlot) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolItemSetsPreferredItemSlot) UnmarshalBinary ¶

func (m *LolItemSetsPreferredItemSlot) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolItemSetsPreferredItemSlot) Validate ¶

func (m *LolItemSetsPreferredItemSlot) Validate(formats strfmt.Registry) error

Validate validates this lol item sets preferred item slot

type LolKickoutKickoutMessage ¶

type LolKickoutKickoutMessage struct {

	// message
	Message string `json:"message,omitempty"`
}

LolKickoutKickoutMessage lol kickout kickout message swagger:model LolKickoutKickoutMessage

func (*LolKickoutKickoutMessage) MarshalBinary ¶

func (m *LolKickoutKickoutMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolKickoutKickoutMessage) UnmarshalBinary ¶

func (m *LolKickoutKickoutMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolKickoutKickoutMessage) Validate ¶

func (m *LolKickoutKickoutMessage) Validate(formats strfmt.Registry) error

Validate validates this lol kickout kickout message

type LolKrPlaytimeReminderPlaytimeReminder ¶

type LolKrPlaytimeReminderPlaytimeReminder struct {

	// hours
	Hours int32 `json:"hours,omitempty"`
}

LolKrPlaytimeReminderPlaytimeReminder lol kr playtime reminder playtime reminder swagger:model LolKrPlaytimeReminderPlaytimeReminder

func (*LolKrPlaytimeReminderPlaytimeReminder) MarshalBinary ¶

func (m *LolKrPlaytimeReminderPlaytimeReminder) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolKrPlaytimeReminderPlaytimeReminder) UnmarshalBinary ¶

func (m *LolKrPlaytimeReminderPlaytimeReminder) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolKrPlaytimeReminderPlaytimeReminder) Validate ¶

Validate validates this lol kr playtime reminder playtime reminder

type LolKrShutdownLawAllQueueShutdownStatus ¶

type LolKrShutdownLawAllQueueShutdownStatus struct {

	// is all queues disabled
	IsAllQueuesDisabled bool `json:"isAllQueuesDisabled,omitempty"`
}

LolKrShutdownLawAllQueueShutdownStatus lol kr shutdown law all queue shutdown status swagger:model LolKrShutdownLawAllQueueShutdownStatus

func (*LolKrShutdownLawAllQueueShutdownStatus) MarshalBinary ¶

func (m *LolKrShutdownLawAllQueueShutdownStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolKrShutdownLawAllQueueShutdownStatus) UnmarshalBinary ¶

func (m *LolKrShutdownLawAllQueueShutdownStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolKrShutdownLawAllQueueShutdownStatus) Validate ¶

Validate validates this lol kr shutdown law all queue shutdown status

type LolKrShutdownLawAntiAddictionState ¶

type LolKrShutdownLawAntiAddictionState struct {

	// policy type
	PolicyType LolKrShutdownLawPolicyType `json:"policyType,omitempty"`
}

LolKrShutdownLawAntiAddictionState lol kr shutdown law anti addiction state swagger:model LolKrShutdownLawAntiAddictionState

func (*LolKrShutdownLawAntiAddictionState) MarshalBinary ¶

func (m *LolKrShutdownLawAntiAddictionState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolKrShutdownLawAntiAddictionState) UnmarshalBinary ¶

func (m *LolKrShutdownLawAntiAddictionState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolKrShutdownLawAntiAddictionState) Validate ¶

Validate validates this lol kr shutdown law anti addiction state

type LolKrShutdownLawPolicyType ¶

type LolKrShutdownLawPolicyType string

LolKrShutdownLawPolicyType lol kr shutdown law policy type swagger:model LolKrShutdownLawPolicyType

const (

	// LolKrShutdownLawPolicyTypeShutdown captures enum value "shutdown"
	LolKrShutdownLawPolicyTypeShutdown LolKrShutdownLawPolicyType = "shutdown"

	// LolKrShutdownLawPolicyTypePlayTime captures enum value "playTime"
	LolKrShutdownLawPolicyTypePlayTime LolKrShutdownLawPolicyType = "playTime"

	// LolKrShutdownLawPolicyTypeWarningMessage captures enum value "warningMessage"
	LolKrShutdownLawPolicyTypeWarningMessage LolKrShutdownLawPolicyType = "warningMessage"

	// LolKrShutdownLawPolicyTypeDisableMatchMaking captures enum value "disableMatchMaking"
	LolKrShutdownLawPolicyTypeDisableMatchMaking LolKrShutdownLawPolicyType = "disableMatchMaking"
)

func (LolKrShutdownLawPolicyType) Validate ¶

func (m LolKrShutdownLawPolicyType) Validate(formats strfmt.Registry) error

Validate validates this lol kr shutdown law policy type

type LolKrShutdownLawQueueShutdownStatus ¶

type LolKrShutdownLawQueueShutdownStatus struct {

	// is disabled
	IsDisabled bool `json:"isDisabled,omitempty"`
}

LolKrShutdownLawQueueShutdownStatus lol kr shutdown law queue shutdown status swagger:model LolKrShutdownLawQueueShutdownStatus

func (*LolKrShutdownLawQueueShutdownStatus) MarshalBinary ¶

func (m *LolKrShutdownLawQueueShutdownStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolKrShutdownLawQueueShutdownStatus) UnmarshalBinary ¶

func (m *LolKrShutdownLawQueueShutdownStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolKrShutdownLawQueueShutdownStatus) Validate ¶

Validate validates this lol kr shutdown law queue shutdown status

type LolKrShutdownLawRatingScreenInfo ¶

type LolKrShutdownLawRatingScreenInfo struct {

	// shown
	Shown bool `json:"shown,omitempty"`
}

LolKrShutdownLawRatingScreenInfo lol kr shutdown law rating screen info swagger:model LolKrShutdownLawRatingScreenInfo

func (*LolKrShutdownLawRatingScreenInfo) MarshalBinary ¶

func (m *LolKrShutdownLawRatingScreenInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolKrShutdownLawRatingScreenInfo) UnmarshalBinary ¶

func (m *LolKrShutdownLawRatingScreenInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolKrShutdownLawRatingScreenInfo) Validate ¶

Validate validates this lol kr shutdown law rating screen info

type LolKrShutdownLawShutdownLawNotification ¶

type LolKrShutdownLawShutdownLawNotification struct {

	// type
	Type LolKrShutdownLawShutdownLawStatus `json:"type,omitempty"`
}

LolKrShutdownLawShutdownLawNotification lol kr shutdown law shutdown law notification swagger:model LolKrShutdownLawShutdownLawNotification

func (*LolKrShutdownLawShutdownLawNotification) MarshalBinary ¶

func (m *LolKrShutdownLawShutdownLawNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolKrShutdownLawShutdownLawNotification) UnmarshalBinary ¶

func (m *LolKrShutdownLawShutdownLawNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolKrShutdownLawShutdownLawNotification) Validate ¶

Validate validates this lol kr shutdown law shutdown law notification

type LolKrShutdownLawShutdownLawStatus ¶

type LolKrShutdownLawShutdownLawStatus string

LolKrShutdownLawShutdownLawStatus lol kr shutdown law shutdown law status swagger:model LolKrShutdownLawShutdownLawStatus

const (

	// LolKrShutdownLawShutdownLawStatusNONE captures enum value "NONE"
	LolKrShutdownLawShutdownLawStatusNONE LolKrShutdownLawShutdownLawStatus = "NONE"

	// LolKrShutdownLawShutdownLawStatusWARNING captures enum value "WARNING"
	LolKrShutdownLawShutdownLawStatusWARNING LolKrShutdownLawShutdownLawStatus = "WARNING"

	// LolKrShutdownLawShutdownLawStatusCUTOFF captures enum value "CUT_OFF"
	LolKrShutdownLawShutdownLawStatusCUTOFF LolKrShutdownLawShutdownLawStatus = "CUT_OFF"
)

func (LolKrShutdownLawShutdownLawStatus) Validate ¶

Validate validates this lol kr shutdown law shutdown law status

type LolLeagueSessionLeagueSessionRMSNotification ¶

type LolLeagueSessionLeagueSessionRMSNotification struct {

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// session Id
	SessionID string `json:"sessionId,omitempty"`

	// session initiated at
	SessionInitiatedAt int64 `json:"sessionInitiatedAt,omitempty"`

	// state
	State string `json:"state,omitempty"`
}

LolLeagueSessionLeagueSessionRMSNotification lol league session league session r m s notification swagger:model LolLeagueSessionLeagueSessionRMSNotification

func (*LolLeagueSessionLeagueSessionRMSNotification) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLeagueSessionLeagueSessionRMSNotification) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLeagueSessionLeagueSessionRMSNotification) Validate ¶

Validate validates this lol league session league session r m s notification

type LolLeagueSessionLeagueSessionStatus ¶

type LolLeagueSessionLeagueSessionStatus string

LolLeagueSessionLeagueSessionStatus lol league session league session status swagger:model LolLeagueSessionLeagueSessionStatus

const (

	// LolLeagueSessionLeagueSessionStatusUNINITIALIZED captures enum value "UNINITIALIZED"
	LolLeagueSessionLeagueSessionStatusUNINITIALIZED LolLeagueSessionLeagueSessionStatus = "UNINITIALIZED"

	// LolLeagueSessionLeagueSessionStatusINITIALIZED captures enum value "INITIALIZED"
	LolLeagueSessionLeagueSessionStatusINITIALIZED LolLeagueSessionLeagueSessionStatus = "INITIALIZED"

	// LolLeagueSessionLeagueSessionStatusEXPIRED captures enum value "EXPIRED"
	LolLeagueSessionLeagueSessionStatusEXPIRED LolLeagueSessionLeagueSessionStatus = "EXPIRED"

	// LolLeagueSessionLeagueSessionStatusDUPLICATED captures enum value "DUPLICATED"
	LolLeagueSessionLeagueSessionStatusDUPLICATED LolLeagueSessionLeagueSessionStatus = "DUPLICATED"
)

func (LolLeagueSessionLeagueSessionStatus) Validate ¶

Validate validates this lol league session league session status

type LolLeaverBusterAllSummonerData ¶

type LolLeaverBusterAllSummonerData struct {

	// summoner
	Summoner *LolLeaverBusterSummoner `json:"summoner,omitempty"`
}

LolLeaverBusterAllSummonerData lol leaver buster all summoner data swagger:model LolLeaverBusterAllSummonerData

func (*LolLeaverBusterAllSummonerData) MarshalBinary ¶

func (m *LolLeaverBusterAllSummonerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLeaverBusterAllSummonerData) UnmarshalBinary ¶

func (m *LolLeaverBusterAllSummonerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLeaverBusterAllSummonerData) Validate ¶

func (m *LolLeaverBusterAllSummonerData) Validate(formats strfmt.Registry) error

Validate validates this lol leaver buster all summoner data

type LolLeaverBusterLeaverBusterNotificationResource ¶

type LolLeaverBusterLeaverBusterNotificationResource struct {

	// id
	ID int32 `json:"id,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// punished games remaining
	PunishedGamesRemaining int32 `json:"punishedGamesRemaining,omitempty"`

	// type
	Type LolLeaverBusterLeaverBusterNotificationType `json:"type,omitempty"`
}

LolLeaverBusterLeaverBusterNotificationResource lol leaver buster leaver buster notification resource swagger:model LolLeaverBusterLeaverBusterNotificationResource

func (*LolLeaverBusterLeaverBusterNotificationResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLeaverBusterLeaverBusterNotificationResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLeaverBusterLeaverBusterNotificationResource) Validate ¶

Validate validates this lol leaver buster leaver buster notification resource

type LolLeaverBusterLeaverBusterNotificationType ¶

type LolLeaverBusterLeaverBusterNotificationType string

LolLeaverBusterLeaverBusterNotificationType lol leaver buster leaver buster notification type swagger:model LolLeaverBusterLeaverBusterNotificationType

const (

	// LolLeaverBusterLeaverBusterNotificationTypeInvalid captures enum value "Invalid"
	LolLeaverBusterLeaverBusterNotificationTypeInvalid LolLeaverBusterLeaverBusterNotificationType = "Invalid"

	// LolLeaverBusterLeaverBusterNotificationTypeTaintedWarning captures enum value "TaintedWarning"
	LolLeaverBusterLeaverBusterNotificationTypeTaintedWarning LolLeaverBusterLeaverBusterNotificationType = "TaintedWarning"

	// LolLeaverBusterLeaverBusterNotificationTypePunishmentIncurred captures enum value "PunishmentIncurred"
	LolLeaverBusterLeaverBusterNotificationTypePunishmentIncurred LolLeaverBusterLeaverBusterNotificationType = "PunishmentIncurred"

	// LolLeaverBusterLeaverBusterNotificationTypePunishedGamesRemaining captures enum value "PunishedGamesRemaining"
	LolLeaverBusterLeaverBusterNotificationTypePunishedGamesRemaining LolLeaverBusterLeaverBusterNotificationType = "PunishedGamesRemaining"

	// LolLeaverBusterLeaverBusterNotificationTypeReforming captures enum value "Reforming"
	LolLeaverBusterLeaverBusterNotificationTypeReforming LolLeaverBusterLeaverBusterNotificationType = "Reforming"
)

func (LolLeaverBusterLeaverBusterNotificationType) Validate ¶

Validate validates this lol leaver buster leaver buster notification type

type LolLeaverBusterLoginDataPacket ¶

type LolLeaverBusterLoginDataPacket struct {

	// all summoner data
	AllSummonerData *LolLeaverBusterAllSummonerData `json:"allSummonerData,omitempty"`

	// simple messages
	SimpleMessages []*LolLeaverBusterSimpleMessage `json:"simpleMessages"`
}

LolLeaverBusterLoginDataPacket lol leaver buster login data packet swagger:model LolLeaverBusterLoginDataPacket

func (*LolLeaverBusterLoginDataPacket) MarshalBinary ¶

func (m *LolLeaverBusterLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLeaverBusterLoginDataPacket) UnmarshalBinary ¶

func (m *LolLeaverBusterLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLeaverBusterLoginDataPacket) Validate ¶

func (m *LolLeaverBusterLoginDataPacket) Validate(formats strfmt.Registry) error

Validate validates this lol leaver buster login data packet

type LolLeaverBusterMatchmakingSearchErrorResource ¶

type LolLeaverBusterMatchmakingSearchErrorResource struct {

	// error type
	ErrorType string `json:"errorType,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// penalized summoner Id
	PenalizedSummonerID int64 `json:"penalizedSummonerId,omitempty"`

	// penalty time remaining
	PenaltyTimeRemaining float64 `json:"penaltyTimeRemaining,omitempty"`
}

LolLeaverBusterMatchmakingSearchErrorResource lol leaver buster matchmaking search error resource swagger:model LolLeaverBusterMatchmakingSearchErrorResource

func (*LolLeaverBusterMatchmakingSearchErrorResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLeaverBusterMatchmakingSearchErrorResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLeaverBusterMatchmakingSearchErrorResource) Validate ¶

Validate validates this lol leaver buster matchmaking search error resource

type LolLeaverBusterMatchmakingSearchResource ¶

type LolLeaverBusterMatchmakingSearchResource struct {

	// errors
	Errors []*LolLeaverBusterMatchmakingSearchErrorResource `json:"errors"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLeaverBusterMatchmakingSearchResource lol leaver buster matchmaking search resource swagger:model LolLeaverBusterMatchmakingSearchResource

func (*LolLeaverBusterMatchmakingSearchResource) MarshalBinary ¶

func (m *LolLeaverBusterMatchmakingSearchResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLeaverBusterMatchmakingSearchResource) UnmarshalBinary ¶

func (m *LolLeaverBusterMatchmakingSearchResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLeaverBusterMatchmakingSearchResource) Validate ¶

Validate validates this lol leaver buster matchmaking search resource

type LolLeaverBusterPlayerNotificationResource ¶

type LolLeaverBusterPlayerNotificationResource struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// created
	Created string `json:"created,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolLeaverBusterPlayerNotificationResource lol leaver buster player notification resource swagger:model LolLeaverBusterPlayerNotificationResource

func (*LolLeaverBusterPlayerNotificationResource) MarshalBinary ¶

func (m *LolLeaverBusterPlayerNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLeaverBusterPlayerNotificationResource) UnmarshalBinary ¶

func (m *LolLeaverBusterPlayerNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLeaverBusterPlayerNotificationResource) Validate ¶

Validate validates this lol leaver buster player notification resource

type LolLeaverBusterSimpleMessage ¶

type LolLeaverBusterSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LolLeaverBusterSimpleMessage lol leaver buster simple message swagger:model LolLeaverBusterSimpleMessage

func (*LolLeaverBusterSimpleMessage) MarshalBinary ¶

func (m *LolLeaverBusterSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLeaverBusterSimpleMessage) UnmarshalBinary ¶

func (m *LolLeaverBusterSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLeaverBusterSimpleMessage) Validate ¶

func (m *LolLeaverBusterSimpleMessage) Validate(formats strfmt.Registry) error

Validate validates this lol leaver buster simple message

type LolLeaverBusterSummoner ¶

type LolLeaverBusterSummoner struct {

	// acct Id
	AcctID int64 `json:"acctId,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

LolLeaverBusterSummoner lol leaver buster summoner swagger:model LolLeaverBusterSummoner

func (*LolLeaverBusterSummoner) MarshalBinary ¶

func (m *LolLeaverBusterSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLeaverBusterSummoner) UnmarshalBinary ¶

func (m *LolLeaverBusterSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLeaverBusterSummoner) Validate ¶

func (m *LolLeaverBusterSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol leaver buster summoner

type LolLicenseAgreementLicenseAgreement ¶

type LolLicenseAgreementLicenseAgreement struct {

	// id
	ID string `json:"id,omitempty"`

	// license type
	LicenseType LolLicenseAgreementLicenseAgreementType `json:"licenseType,omitempty"`

	// text
	Text string `json:"text,omitempty"`
}

LolLicenseAgreementLicenseAgreement lol license agreement license agreement swagger:model LolLicenseAgreementLicenseAgreement

func (*LolLicenseAgreementLicenseAgreement) MarshalBinary ¶

func (m *LolLicenseAgreementLicenseAgreement) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLicenseAgreementLicenseAgreement) UnmarshalBinary ¶

func (m *LolLicenseAgreementLicenseAgreement) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLicenseAgreementLicenseAgreement) Validate ¶

Validate validates this lol license agreement license agreement

type LolLicenseAgreementLicenseAgreementType ¶

type LolLicenseAgreementLicenseAgreementType string

LolLicenseAgreementLicenseAgreementType lol license agreement license agreement type swagger:model LolLicenseAgreementLicenseAgreementType

const (

	// LolLicenseAgreementLicenseAgreementTypeEula captures enum value "Eula"
	LolLicenseAgreementLicenseAgreementTypeEula LolLicenseAgreementLicenseAgreementType = "Eula"

	// LolLicenseAgreementLicenseAgreementTypeTermsOfUse captures enum value "TermsOfUse"
	LolLicenseAgreementLicenseAgreementTypeTermsOfUse LolLicenseAgreementLicenseAgreementType = "TermsOfUse"
)

func (LolLicenseAgreementLicenseAgreementType) Validate ¶

Validate validates this lol license agreement license agreement type

type LolLicenseAgreementLicenseServeLocation ¶

type LolLicenseAgreementLicenseServeLocation string

LolLicenseAgreementLicenseServeLocation lol license agreement license serve location swagger:model LolLicenseAgreementLicenseServeLocation

const (

	// LolLicenseAgreementLicenseServeLocationPreparing captures enum value "Preparing"
	LolLicenseAgreementLicenseServeLocationPreparing LolLicenseAgreementLicenseServeLocation = "Preparing"

	// LolLicenseAgreementLicenseServeLocationLocal captures enum value "Local"
	LolLicenseAgreementLicenseServeLocationLocal LolLicenseAgreementLicenseServeLocation = "Local"

	// LolLicenseAgreementLicenseServeLocationExternal captures enum value "External"
	LolLicenseAgreementLicenseServeLocationExternal LolLicenseAgreementLicenseServeLocation = "External"
)

func (LolLicenseAgreementLicenseServeLocation) Validate ¶

Validate validates this lol license agreement license serve location

type LolLicenseAgreementPluginRegionLocaleChangedEvent ¶

type LolLicenseAgreementPluginRegionLocaleChangedEvent struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolLicenseAgreementPluginRegionLocaleChangedEvent lol license agreement plugin region locale changed event swagger:model LolLicenseAgreementPluginRegionLocaleChangedEvent

func (*LolLicenseAgreementPluginRegionLocaleChangedEvent) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLicenseAgreementPluginRegionLocaleChangedEvent) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLicenseAgreementPluginRegionLocaleChangedEvent) Validate ¶

Validate validates this lol license agreement plugin region locale changed event

type LolLoadoutsAccessTokenResource ¶

type LolLoadoutsAccessTokenResource struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolLoadoutsAccessTokenResource lol loadouts access token resource swagger:model LolLoadoutsAccessTokenResource

func (*LolLoadoutsAccessTokenResource) MarshalBinary ¶

func (m *LolLoadoutsAccessTokenResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsAccessTokenResource) UnmarshalBinary ¶

func (m *LolLoadoutsAccessTokenResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsAccessTokenResource) Validate ¶

func (m *LolLoadoutsAccessTokenResource) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts access token resource

type LolLoadoutsCreateLoadoutDTO ¶

type LolLoadoutsCreateLoadoutDTO struct {

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loadout
	Loadout map[string]LolLoadoutsItemKey `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// refresh time
	RefreshTime string `json:"refreshTime,omitempty"`

	// scope
	Scope string `json:"scope,omitempty"`
}

LolLoadoutsCreateLoadoutDTO lol loadouts create loadout d t o swagger:model LolLoadoutsCreateLoadoutDTO

func (*LolLoadoutsCreateLoadoutDTO) MarshalBinary ¶

func (m *LolLoadoutsCreateLoadoutDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsCreateLoadoutDTO) UnmarshalBinary ¶

func (m *LolLoadoutsCreateLoadoutDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsCreateLoadoutDTO) Validate ¶

func (m *LolLoadoutsCreateLoadoutDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts create loadout d t o

type LolLoadoutsCreateLoadoutRequestDTO ¶

type LolLoadoutsCreateLoadoutRequestDTO struct {

	// loadout
	Loadout *LolLoadoutsCreateLoadoutDTO `json:"loadout,omitempty"`

	// service to jwts map
	ServiceToJwtsMap map[string]interface{} `json:"serviceToJwtsMap,omitempty"`
}

LolLoadoutsCreateLoadoutRequestDTO lol loadouts create loadout request d t o swagger:model LolLoadoutsCreateLoadoutRequestDTO

func (*LolLoadoutsCreateLoadoutRequestDTO) MarshalBinary ¶

func (m *LolLoadoutsCreateLoadoutRequestDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsCreateLoadoutRequestDTO) UnmarshalBinary ¶

func (m *LolLoadoutsCreateLoadoutRequestDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsCreateLoadoutRequestDTO) Validate ¶

Validate validates this lol loadouts create loadout request d t o

type LolLoadoutsCreateOrUpdateItemsRequest ¶

type LolLoadoutsCreateOrUpdateItemsRequest struct {

	// id
	ID int32 `json:"id,omitempty"`

	// inventory j w ts
	InventoryJWTs []string `json:"inventoryJWTs"`

	// items
	Items map[string]interface{} `json:"items,omitempty"`
}

LolLoadoutsCreateOrUpdateItemsRequest lol loadouts create or update items request swagger:model LolLoadoutsCreateOrUpdateItemsRequest

func (*LolLoadoutsCreateOrUpdateItemsRequest) MarshalBinary ¶

func (m *LolLoadoutsCreateOrUpdateItemsRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsCreateOrUpdateItemsRequest) UnmarshalBinary ¶

func (m *LolLoadoutsCreateOrUpdateItemsRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsCreateOrUpdateItemsRequest) Validate ¶

Validate validates this lol loadouts create or update items request

type LolLoadoutsFrontendInventoryResponse ¶

type LolLoadoutsFrontendInventoryResponse struct {

	// entitlements
	Entitlements []*LolLoadoutsItemKey `json:"entitlements"`
}

LolLoadoutsFrontendInventoryResponse lol loadouts frontend inventory response swagger:model LolLoadoutsFrontendInventoryResponse

func (*LolLoadoutsFrontendInventoryResponse) MarshalBinary ¶

func (m *LolLoadoutsFrontendInventoryResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsFrontendInventoryResponse) UnmarshalBinary ¶

func (m *LolLoadoutsFrontendInventoryResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsFrontendInventoryResponse) Validate ¶

Validate validates this lol loadouts frontend inventory response

type LolLoadoutsGameflowGameData ¶

type LolLoadoutsGameflowGameData struct {

	// queue
	Queue *LolLoadoutsQueue `json:"queue,omitempty"`
}

LolLoadoutsGameflowGameData lol loadouts gameflow game data swagger:model LolLoadoutsGameflowGameData

func (*LolLoadoutsGameflowGameData) MarshalBinary ¶

func (m *LolLoadoutsGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsGameflowGameData) UnmarshalBinary ¶

func (m *LolLoadoutsGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsGameflowGameData) Validate ¶

func (m *LolLoadoutsGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts gameflow game data

type LolLoadoutsGameflowPhase ¶

type LolLoadoutsGameflowPhase string

LolLoadoutsGameflowPhase lol loadouts gameflow phase swagger:model LolLoadoutsGameflowPhase

const (

	// LolLoadoutsGameflowPhaseNone captures enum value "None"
	LolLoadoutsGameflowPhaseNone LolLoadoutsGameflowPhase = "None"

	// LolLoadoutsGameflowPhaseLobby captures enum value "Lobby"
	LolLoadoutsGameflowPhaseLobby LolLoadoutsGameflowPhase = "Lobby"

	// LolLoadoutsGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolLoadoutsGameflowPhaseMatchmaking LolLoadoutsGameflowPhase = "Matchmaking"

	// LolLoadoutsGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolLoadoutsGameflowPhaseCheckedIntoTournament LolLoadoutsGameflowPhase = "CheckedIntoTournament"

	// LolLoadoutsGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolLoadoutsGameflowPhaseReadyCheck LolLoadoutsGameflowPhase = "ReadyCheck"

	// LolLoadoutsGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolLoadoutsGameflowPhaseChampSelect LolLoadoutsGameflowPhase = "ChampSelect"

	// LolLoadoutsGameflowPhaseGameStart captures enum value "GameStart"
	LolLoadoutsGameflowPhaseGameStart LolLoadoutsGameflowPhase = "GameStart"

	// LolLoadoutsGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolLoadoutsGameflowPhaseFailedToLaunch LolLoadoutsGameflowPhase = "FailedToLaunch"

	// LolLoadoutsGameflowPhaseInProgress captures enum value "InProgress"
	LolLoadoutsGameflowPhaseInProgress LolLoadoutsGameflowPhase = "InProgress"

	// LolLoadoutsGameflowPhaseReconnect captures enum value "Reconnect"
	LolLoadoutsGameflowPhaseReconnect LolLoadoutsGameflowPhase = "Reconnect"

	// LolLoadoutsGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolLoadoutsGameflowPhaseWaitingForStats LolLoadoutsGameflowPhase = "WaitingForStats"

	// LolLoadoutsGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolLoadoutsGameflowPhasePreEndOfGame LolLoadoutsGameflowPhase = "PreEndOfGame"

	// LolLoadoutsGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolLoadoutsGameflowPhaseEndOfGame LolLoadoutsGameflowPhase = "EndOfGame"

	// LolLoadoutsGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolLoadoutsGameflowPhaseTerminatedInError LolLoadoutsGameflowPhase = "TerminatedInError"
)

func (LolLoadoutsGameflowPhase) Validate ¶

func (m LolLoadoutsGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts gameflow phase

type LolLoadoutsGameflowSession ¶

type LolLoadoutsGameflowSession struct {

	// game data
	GameData *LolLoadoutsGameflowGameData `json:"gameData,omitempty"`

	// phase
	Phase LolLoadoutsGameflowPhase `json:"phase,omitempty"`
}

LolLoadoutsGameflowSession lol loadouts gameflow session swagger:model LolLoadoutsGameflowSession

func (*LolLoadoutsGameflowSession) MarshalBinary ¶

func (m *LolLoadoutsGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsGameflowSession) UnmarshalBinary ¶

func (m *LolLoadoutsGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsGameflowSession) Validate ¶

func (m *LolLoadoutsGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts gameflow session

type LolLoadoutsGetItemsRequest ¶

type LolLoadoutsGetItemsRequest struct {

	// id
	ID int32 `json:"id,omitempty"`

	// inventory j w ts
	InventoryJWTs []string `json:"inventoryJWTs"`

	// inventory types
	InventoryTypes []string `json:"inventoryTypes"`
}

LolLoadoutsGetItemsRequest lol loadouts get items request swagger:model LolLoadoutsGetItemsRequest

func (*LolLoadoutsGetItemsRequest) MarshalBinary ¶

func (m *LolLoadoutsGetItemsRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsGetItemsRequest) UnmarshalBinary ¶

func (m *LolLoadoutsGetItemsRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsGetItemsRequest) Validate ¶

func (m *LolLoadoutsGetItemsRequest) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts get items request

type LolLoadoutsInventoryDTO ¶

type LolLoadoutsInventoryDTO struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// items
	Items map[string]interface{} `json:"items,omitempty"`

	// items jwt
	ItemsJwt string `json:"itemsJwt,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLoadoutsInventoryDTO lol loadouts inventory d t o swagger:model LolLoadoutsInventoryDTO

func (*LolLoadoutsInventoryDTO) MarshalBinary ¶

func (m *LolLoadoutsInventoryDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsInventoryDTO) UnmarshalBinary ¶

func (m *LolLoadoutsInventoryDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsInventoryDTO) Validate ¶

func (m *LolLoadoutsInventoryDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts inventory d t o

type LolLoadoutsInventoryItemDTO ¶

type LolLoadoutsInventoryItemDTO struct {

	// entitlement Id
	EntitlementID string `json:"entitlementId,omitempty"`

	// entitlement type Id
	EntitlementTypeID string `json:"entitlementTypeId,omitempty"`

	// expiration date
	ExpirationDate string `json:"expirationDate,omitempty"`

	// f2p
	F2p bool `json:"f2p,omitempty"`

	// instance Id
	InstanceID string `json:"instanceId,omitempty"`

	// instance type Id
	InstanceTypeID string `json:"instanceTypeId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// lsb
	Lsb bool `json:"lsb,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// rental
	Rental bool `json:"rental,omitempty"`

	// used in game date
	UsedInGameDate string `json:"usedInGameDate,omitempty"`

	// wins
	Wins int64 `json:"wins,omitempty"`
}

LolLoadoutsInventoryItemDTO lol loadouts inventory item d t o swagger:model LolLoadoutsInventoryItemDTO

func (*LolLoadoutsInventoryItemDTO) MarshalBinary ¶

func (m *LolLoadoutsInventoryItemDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsInventoryItemDTO) UnmarshalBinary ¶

func (m *LolLoadoutsInventoryItemDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsInventoryItemDTO) Validate ¶

func (m *LolLoadoutsInventoryItemDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts inventory item d t o

type LolLoadoutsInventoryResponseDTO ¶

type LolLoadoutsInventoryResponseDTO struct {

	// data
	Data *LolLoadoutsInventoryDTO `json:"data,omitempty"`
}

LolLoadoutsInventoryResponseDTO lol loadouts inventory response d t o swagger:model LolLoadoutsInventoryResponseDTO

func (*LolLoadoutsInventoryResponseDTO) MarshalBinary ¶

func (m *LolLoadoutsInventoryResponseDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsInventoryResponseDTO) UnmarshalBinary ¶

func (m *LolLoadoutsInventoryResponseDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsInventoryResponseDTO) Validate ¶

Validate validates this lol loadouts inventory response d t o

type LolLoadoutsItemKey ¶

type LolLoadoutsItemKey struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolLoadoutsItemKey lol loadouts item key swagger:model LolLoadoutsItemKey

func (*LolLoadoutsItemKey) MarshalBinary ¶

func (m *LolLoadoutsItemKey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsItemKey) UnmarshalBinary ¶

func (m *LolLoadoutsItemKey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsItemKey) Validate ¶

func (m *LolLoadoutsItemKey) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts item key

type LolLoadoutsLoadout ¶

type LolLoadoutsLoadout struct {

	// id
	ID int32 `json:"id,omitempty"`

	// items
	Items map[string]interface{} `json:"items,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolLoadoutsLoadout lol loadouts loadout swagger:model LolLoadoutsLoadout

func (*LolLoadoutsLoadout) MarshalBinary ¶

func (m *LolLoadoutsLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsLoadout) UnmarshalBinary ¶

func (m *LolLoadoutsLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsLoadout) Validate ¶

func (m *LolLoadoutsLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts loadout

type LolLoadoutsLoadoutRequestDTOBase ¶

type LolLoadoutsLoadoutRequestDTOBase struct {

	// service to jwts map
	ServiceToJwtsMap map[string]interface{} `json:"serviceToJwtsMap,omitempty"`
}

LolLoadoutsLoadoutRequestDTOBase lol loadouts loadout request d t o base swagger:model LolLoadoutsLoadoutRequestDTOBase

func (*LolLoadoutsLoadoutRequestDTOBase) MarshalBinary ¶

func (m *LolLoadoutsLoadoutRequestDTOBase) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsLoadoutRequestDTOBase) UnmarshalBinary ¶

func (m *LolLoadoutsLoadoutRequestDTOBase) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsLoadoutRequestDTOBase) Validate ¶

Validate validates this lol loadouts loadout request d t o base

type LolLoadoutsLoginSession ¶

type LolLoadoutsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolLoadoutsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLoadoutsLoginSession lol loadouts login session swagger:model LolLoadoutsLoginSession

func (*LolLoadoutsLoginSession) MarshalBinary ¶

func (m *LolLoadoutsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsLoginSession) UnmarshalBinary ¶

func (m *LolLoadoutsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsLoginSession) Validate ¶

func (m *LolLoadoutsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts login session

type LolLoadoutsLoginSessionStates ¶

type LolLoadoutsLoginSessionStates string

LolLoadoutsLoginSessionStates lol loadouts login session states swagger:model LolLoadoutsLoginSessionStates

const (

	// LolLoadoutsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolLoadoutsLoginSessionStatesINPROGRESS LolLoadoutsLoginSessionStates = "IN_PROGRESS"

	// LolLoadoutsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolLoadoutsLoginSessionStatesSUCCEEDED LolLoadoutsLoginSessionStates = "SUCCEEDED"

	// LolLoadoutsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolLoadoutsLoginSessionStatesLOGGINGOUT LolLoadoutsLoginSessionStates = "LOGGING_OUT"

	// LolLoadoutsLoginSessionStatesERROR captures enum value "ERROR"
	LolLoadoutsLoginSessionStatesERROR LolLoadoutsLoginSessionStates = "ERROR"
)

func (LolLoadoutsLoginSessionStates) Validate ¶

func (m LolLoadoutsLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts login session states

type LolLoadoutsQueue ¶

type LolLoadoutsQueue struct {

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`
}

LolLoadoutsQueue lol loadouts queue swagger:model LolLoadoutsQueue

func (*LolLoadoutsQueue) MarshalBinary ¶

func (m *LolLoadoutsQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsQueue) UnmarshalBinary ¶

func (m *LolLoadoutsQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsQueue) Validate ¶

func (m *LolLoadoutsQueue) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts queue

type LolLoadoutsScopedLoadout ¶

type LolLoadoutsScopedLoadout struct {

	// id
	ID string `json:"id,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loadout
	Loadout map[string]LolLoadoutsItemKey `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// refresh time
	RefreshTime string `json:"refreshTime,omitempty"`

	// scope
	Scope string `json:"scope,omitempty"`
}

LolLoadoutsScopedLoadout lol loadouts scoped loadout swagger:model LolLoadoutsScopedLoadout

func (*LolLoadoutsScopedLoadout) MarshalBinary ¶

func (m *LolLoadoutsScopedLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsScopedLoadout) UnmarshalBinary ¶

func (m *LolLoadoutsScopedLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsScopedLoadout) Validate ¶

func (m *LolLoadoutsScopedLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts scoped loadout

type LolLoadoutsSignGCORequestDTO ¶

type LolLoadoutsSignGCORequestDTO struct {

	// loadout
	Loadout map[string]LolLoadoutsItemKey `json:"loadout,omitempty"`

	// service to jwts map
	ServiceToJwtsMap map[string]interface{} `json:"serviceToJwtsMap,omitempty"`
}

LolLoadoutsSignGCORequestDTO lol loadouts sign g c o request d t o swagger:model LolLoadoutsSignGCORequestDTO

func (*LolLoadoutsSignGCORequestDTO) MarshalBinary ¶

func (m *LolLoadoutsSignGCORequestDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsSignGCORequestDTO) UnmarshalBinary ¶

func (m *LolLoadoutsSignGCORequestDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsSignGCORequestDTO) Validate ¶

func (m *LolLoadoutsSignGCORequestDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts sign g c o request d t o

type LolLoadoutsUpdateLoadoutDTO ¶

type LolLoadoutsUpdateLoadoutDTO struct {

	// id
	ID string `json:"id,omitempty"`

	// loadout
	Loadout map[string]LolLoadoutsItemKey `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolLoadoutsUpdateLoadoutDTO lol loadouts update loadout d t o swagger:model LolLoadoutsUpdateLoadoutDTO

func (*LolLoadoutsUpdateLoadoutDTO) MarshalBinary ¶

func (m *LolLoadoutsUpdateLoadoutDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsUpdateLoadoutDTO) UnmarshalBinary ¶

func (m *LolLoadoutsUpdateLoadoutDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsUpdateLoadoutDTO) Validate ¶

func (m *LolLoadoutsUpdateLoadoutDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loadouts update loadout d t o

type LolLoadoutsUpdateLoadoutRequestDTO ¶

type LolLoadoutsUpdateLoadoutRequestDTO struct {

	// loadout
	Loadout *LolLoadoutsUpdateLoadoutDTO `json:"loadout,omitempty"`

	// service to jwts map
	ServiceToJwtsMap map[string]interface{} `json:"serviceToJwtsMap,omitempty"`
}

LolLoadoutsUpdateLoadoutRequestDTO lol loadouts update loadout request d t o swagger:model LolLoadoutsUpdateLoadoutRequestDTO

func (*LolLoadoutsUpdateLoadoutRequestDTO) MarshalBinary ¶

func (m *LolLoadoutsUpdateLoadoutRequestDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoadoutsUpdateLoadoutRequestDTO) UnmarshalBinary ¶

func (m *LolLoadoutsUpdateLoadoutRequestDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoadoutsUpdateLoadoutRequestDTO) Validate ¶

Validate validates this lol loadouts update loadout request d t o

type LolLobbyAmbassadorMessage ¶

type LolLobbyAmbassadorMessage struct {

	// error code
	ErrorCode string `json:"errorCode,omitempty"`

	// http status
	HTTPStatus int32 `json:"httpStatus,omitempty"`

	// implementation details
	ImplementationDetails string `json:"implementationDetails,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// payload
	Payload interface{} `json:"payload,omitempty"`
}

LolLobbyAmbassadorMessage lol lobby ambassador message swagger:model LolLobbyAmbassadorMessage

func (*LolLobbyAmbassadorMessage) MarshalBinary ¶

func (m *LolLobbyAmbassadorMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyAmbassadorMessage) UnmarshalBinary ¶

func (m *LolLobbyAmbassadorMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyAmbassadorMessage) Validate ¶

func (m *LolLobbyAmbassadorMessage) Validate(formats strfmt.Registry) error

Validate validates this lol lobby ambassador message

type LolLobbyAutoFillQueueDto ¶

type LolLobbyAutoFillQueueDto struct {

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyAutoFillQueueDto lol lobby auto fill queue dto swagger:model LolLobbyAutoFillQueueDto

func (*LolLobbyAutoFillQueueDto) MarshalBinary ¶

func (m *LolLobbyAutoFillQueueDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyAutoFillQueueDto) UnmarshalBinary ¶

func (m *LolLobbyAutoFillQueueDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyAutoFillQueueDto) Validate ¶

func (m *LolLobbyAutoFillQueueDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby auto fill queue dto

type LolLobbyChampionSkinSelection ¶

type LolLobbyChampionSkinSelection struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`
}

LolLobbyChampionSkinSelection lol lobby champion skin selection swagger:model LolLobbyChampionSkinSelection

func (*LolLobbyChampionSkinSelection) MarshalBinary ¶

func (m *LolLobbyChampionSkinSelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyChampionSkinSelection) UnmarshalBinary ¶

func (m *LolLobbyChampionSkinSelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyChampionSkinSelection) Validate ¶

func (m *LolLobbyChampionSkinSelection) Validate(formats strfmt.Registry) error

Validate validates this lol lobby champion skin selection

type LolLobbyChatBlockedPlayerResource ¶

type LolLobbyChatBlockedPlayerResource struct {

	// name
	Name string `json:"name,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyChatBlockedPlayerResource lol lobby chat blocked player resource swagger:model LolLobbyChatBlockedPlayerResource

func (*LolLobbyChatBlockedPlayerResource) MarshalBinary ¶

func (m *LolLobbyChatBlockedPlayerResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyChatBlockedPlayerResource) UnmarshalBinary ¶

func (m *LolLobbyChatBlockedPlayerResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyChatBlockedPlayerResource) Validate ¶

Validate validates this lol lobby chat blocked player resource

type LolLobbyChatFriend ¶

type LolLobbyChatFriend struct {

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyChatFriend lol lobby chat friend swagger:model LolLobbyChatFriend

func (*LolLobbyChatFriend) MarshalBinary ¶

func (m *LolLobbyChatFriend) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyChatFriend) UnmarshalBinary ¶

func (m *LolLobbyChatFriend) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyChatFriend) Validate ¶

func (m *LolLobbyChatFriend) Validate(formats strfmt.Registry) error

Validate validates this lol lobby chat friend

type LolLobbyChatFriendCounts ¶

type LolLobbyChatFriendCounts struct {

	// num friends
	NumFriends int32 `json:"numFriends,omitempty"`

	// num friends available
	NumFriendsAvailable int32 `json:"numFriendsAvailable,omitempty"`

	// num friends away
	NumFriendsAway int32 `json:"numFriendsAway,omitempty"`

	// num friends in champ select
	NumFriendsInChampSelect int32 `json:"numFriendsInChampSelect,omitempty"`

	// num friends in game
	NumFriendsInGame int32 `json:"numFriendsInGame,omitempty"`

	// num friends in queue
	NumFriendsInQueue int32 `json:"numFriendsInQueue,omitempty"`

	// num friends mobile
	NumFriendsMobile int32 `json:"numFriendsMobile,omitempty"`

	// num friends online
	NumFriendsOnline int32 `json:"numFriendsOnline,omitempty"`
}

LolLobbyChatFriendCounts lol lobby chat friend counts swagger:model LolLobbyChatFriendCounts

func (*LolLobbyChatFriendCounts) MarshalBinary ¶

func (m *LolLobbyChatFriendCounts) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyChatFriendCounts) UnmarshalBinary ¶

func (m *LolLobbyChatFriendCounts) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyChatFriendCounts) Validate ¶

func (m *LolLobbyChatFriendCounts) Validate(formats strfmt.Registry) error

Validate validates this lol lobby chat friend counts

type LolLobbyCollectionsChampion ¶

type LolLobbyCollectionsChampion struct {

	// active
	Active bool `json:"active,omitempty"`

	// bot enabled
	BotEnabled bool `json:"botEnabled,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolLobbyCollectionsChampion lol lobby collections champion swagger:model LolLobbyCollectionsChampion

func (*LolLobbyCollectionsChampion) MarshalBinary ¶

func (m *LolLobbyCollectionsChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyCollectionsChampion) UnmarshalBinary ¶

func (m *LolLobbyCollectionsChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyCollectionsChampion) Validate ¶

func (m *LolLobbyCollectionsChampion) Validate(formats strfmt.Registry) error

Validate validates this lol lobby collections champion

type LolLobbyCollectionsChampionMinimal ¶

type LolLobbyCollectionsChampionMinimal struct {

	// active
	Active bool `json:"active,omitempty"`

	// disabled queues
	DisabledQueues []string `json:"disabledQueues"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// ownership
	Ownership *LolLobbyCollectionsOwnership `json:"ownership,omitempty"`
}

LolLobbyCollectionsChampionMinimal lol lobby collections champion minimal swagger:model LolLobbyCollectionsChampionMinimal

func (*LolLobbyCollectionsChampionMinimal) MarshalBinary ¶

func (m *LolLobbyCollectionsChampionMinimal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyCollectionsChampionMinimal) UnmarshalBinary ¶

func (m *LolLobbyCollectionsChampionMinimal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyCollectionsChampionMinimal) Validate ¶

Validate validates this lol lobby collections champion minimal

type LolLobbyCollectionsOwnership ¶

type LolLobbyCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental LolLobbyCollectionsRental `json:"rental,omitempty"`
}

LolLobbyCollectionsOwnership lol lobby collections ownership swagger:model LolLobbyCollectionsOwnership

func (*LolLobbyCollectionsOwnership) MarshalBinary ¶

func (m *LolLobbyCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyCollectionsOwnership) UnmarshalBinary ¶

func (m *LolLobbyCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyCollectionsOwnership) Validate ¶

func (m *LolLobbyCollectionsOwnership) Validate(formats strfmt.Registry) error

Validate validates this lol lobby collections ownership

type LolLobbyCollectionsRental ¶

type LolLobbyCollectionsRental interface{}

LolLobbyCollectionsRental lol lobby collections rental swagger:model LolLobbyCollectionsRental

type LolLobbyCustomEligibilityDto ¶

type LolLobbyCustomEligibilityDto struct {

	// eligible
	Eligible bool `json:"eligible,omitempty"`

	// restrictions
	Restrictions []*LolLobbyGatekeeperRestrictionDto `json:"restrictions"`
}

LolLobbyCustomEligibilityDto lol lobby custom eligibility dto swagger:model LolLobbyCustomEligibilityDto

func (*LolLobbyCustomEligibilityDto) MarshalBinary ¶

func (m *LolLobbyCustomEligibilityDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyCustomEligibilityDto) UnmarshalBinary ¶

func (m *LolLobbyCustomEligibilityDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyCustomEligibilityDto) Validate ¶

func (m *LolLobbyCustomEligibilityDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby custom eligibility dto

type LolLobbyEligibility ¶

type LolLobbyEligibility struct {

	// eligible
	Eligible bool `json:"eligible,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// restrictions
	Restrictions []*LolLobbyEligibilityRestriction `json:"restrictions"`
}

LolLobbyEligibility lol lobby eligibility swagger:model LolLobbyEligibility

func (*LolLobbyEligibility) MarshalBinary ¶

func (m *LolLobbyEligibility) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyEligibility) UnmarshalBinary ¶

func (m *LolLobbyEligibility) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyEligibility) Validate ¶

func (m *LolLobbyEligibility) Validate(formats strfmt.Registry) error

Validate validates this lol lobby eligibility

type LolLobbyEligibilityRestriction ¶

type LolLobbyEligibilityRestriction struct {

	// expired timestamp
	ExpiredTimestamp int64 `json:"expiredTimestamp,omitempty"`

	// restriction args
	RestrictionArgs map[string]string `json:"restrictionArgs,omitempty"`

	// restriction code
	RestrictionCode LolLobbyEligibilityRestrictionCode `json:"restrictionCode,omitempty"`

	// summoner ids
	SummonerIds []int64 `json:"summonerIds"`

	// summoner ids string
	SummonerIdsString string `json:"summonerIdsString,omitempty"`
}

LolLobbyEligibilityRestriction lol lobby eligibility restriction swagger:model LolLobbyEligibilityRestriction

func (*LolLobbyEligibilityRestriction) MarshalBinary ¶

func (m *LolLobbyEligibilityRestriction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyEligibilityRestriction) UnmarshalBinary ¶

func (m *LolLobbyEligibilityRestriction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyEligibilityRestriction) Validate ¶

func (m *LolLobbyEligibilityRestriction) Validate(formats strfmt.Registry) error

Validate validates this lol lobby eligibility restriction

type LolLobbyEligibilityRestrictionCode ¶

type LolLobbyEligibilityRestrictionCode string

LolLobbyEligibilityRestrictionCode lol lobby eligibility restriction code swagger:model LolLobbyEligibilityRestrictionCode

const (

	// LolLobbyEligibilityRestrictionCodeQueueDisabled captures enum value "QueueDisabled"
	LolLobbyEligibilityRestrictionCodeQueueDisabled LolLobbyEligibilityRestrictionCode = "QueueDisabled"

	// LolLobbyEligibilityRestrictionCodeQueueUnsupported captures enum value "QueueUnsupported"
	LolLobbyEligibilityRestrictionCodeQueueUnsupported LolLobbyEligibilityRestrictionCode = "QueueUnsupported"

	// LolLobbyEligibilityRestrictionCodePlayerLevelRestriction captures enum value "PlayerLevelRestriction"
	LolLobbyEligibilityRestrictionCodePlayerLevelRestriction LolLobbyEligibilityRestrictionCode = "PlayerLevelRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerTimedRestriction captures enum value "PlayerTimedRestriction"
	LolLobbyEligibilityRestrictionCodePlayerTimedRestriction LolLobbyEligibilityRestrictionCode = "PlayerTimedRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerBannedRestriction captures enum value "PlayerBannedRestriction"
	LolLobbyEligibilityRestrictionCodePlayerBannedRestriction LolLobbyEligibilityRestrictionCode = "PlayerBannedRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerAvailableChampionRestriction captures enum value "PlayerAvailableChampionRestriction"
	LolLobbyEligibilityRestrictionCodePlayerAvailableChampionRestriction LolLobbyEligibilityRestrictionCode = "PlayerAvailableChampionRestriction"

	// LolLobbyEligibilityRestrictionCodeTeamDivisionRestriction captures enum value "TeamDivisionRestriction"
	LolLobbyEligibilityRestrictionCodeTeamDivisionRestriction LolLobbyEligibilityRestrictionCode = "TeamDivisionRestriction"

	// LolLobbyEligibilityRestrictionCodeTeamMaxSizeRestriction captures enum value "TeamMaxSizeRestriction"
	LolLobbyEligibilityRestrictionCodeTeamMaxSizeRestriction LolLobbyEligibilityRestrictionCode = "TeamMaxSizeRestriction"

	// LolLobbyEligibilityRestrictionCodeTeamMinSizeRestriction captures enum value "TeamMinSizeRestriction"
	LolLobbyEligibilityRestrictionCodeTeamMinSizeRestriction LolLobbyEligibilityRestrictionCode = "TeamMinSizeRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerBingeRestriction captures enum value "PlayerBingeRestriction"
	LolLobbyEligibilityRestrictionCodePlayerBingeRestriction LolLobbyEligibilityRestrictionCode = "PlayerBingeRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerDodgeRestriction captures enum value "PlayerDodgeRestriction"
	LolLobbyEligibilityRestrictionCodePlayerDodgeRestriction LolLobbyEligibilityRestrictionCode = "PlayerDodgeRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerInGameRestriction captures enum value "PlayerInGameRestriction"
	LolLobbyEligibilityRestrictionCodePlayerInGameRestriction LolLobbyEligibilityRestrictionCode = "PlayerInGameRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerLeaverBustedRestriction captures enum value "PlayerLeaverBustedRestriction"
	LolLobbyEligibilityRestrictionCodePlayerLeaverBustedRestriction LolLobbyEligibilityRestrictionCode = "PlayerLeaverBustedRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerLeaverTaintedWarningRestriction captures enum value "PlayerLeaverTaintedWarningRestriction"
	LolLobbyEligibilityRestrictionCodePlayerLeaverTaintedWarningRestriction LolLobbyEligibilityRestrictionCode = "PlayerLeaverTaintedWarningRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerMaxLevelRestriction captures enum value "PlayerMaxLevelRestriction"
	LolLobbyEligibilityRestrictionCodePlayerMaxLevelRestriction LolLobbyEligibilityRestrictionCode = "PlayerMaxLevelRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerMinLevelRestriction captures enum value "PlayerMinLevelRestriction"
	LolLobbyEligibilityRestrictionCodePlayerMinLevelRestriction LolLobbyEligibilityRestrictionCode = "PlayerMinLevelRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerMinorRestriction captures enum value "PlayerMinorRestriction"
	LolLobbyEligibilityRestrictionCodePlayerMinorRestriction LolLobbyEligibilityRestrictionCode = "PlayerMinorRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerTimePlayedRestriction captures enum value "PlayerTimePlayedRestriction"
	LolLobbyEligibilityRestrictionCodePlayerTimePlayedRestriction LolLobbyEligibilityRestrictionCode = "PlayerTimePlayedRestriction"

	// LolLobbyEligibilityRestrictionCodePlayerRankedSuspensionRestriction captures enum value "PlayerRankedSuspensionRestriction"
	LolLobbyEligibilityRestrictionCodePlayerRankedSuspensionRestriction LolLobbyEligibilityRestrictionCode = "PlayerRankedSuspensionRestriction"

	// LolLobbyEligibilityRestrictionCodeTeamHighMMRMaxSizeRestriction captures enum value "TeamHighMMRMaxSizeRestriction"
	LolLobbyEligibilityRestrictionCodeTeamHighMMRMaxSizeRestriction LolLobbyEligibilityRestrictionCode = "TeamHighMMRMaxSizeRestriction"

	// LolLobbyEligibilityRestrictionCodeTeamSizeRestriction captures enum value "TeamSizeRestriction"
	LolLobbyEligibilityRestrictionCodeTeamSizeRestriction LolLobbyEligibilityRestrictionCode = "TeamSizeRestriction"

	// LolLobbyEligibilityRestrictionCodePrerequisiteQueuesNotPlayedRestriction captures enum value "PrerequisiteQueuesNotPlayedRestriction"
	LolLobbyEligibilityRestrictionCodePrerequisiteQueuesNotPlayedRestriction LolLobbyEligibilityRestrictionCode = "PrerequisiteQueuesNotPlayedRestriction"

	// LolLobbyEligibilityRestrictionCodeGameVersionMismatch captures enum value "GameVersionMismatch"
	LolLobbyEligibilityRestrictionCodeGameVersionMismatch LolLobbyEligibilityRestrictionCode = "GameVersionMismatch"

	// LolLobbyEligibilityRestrictionCodeQueueEntryNotEntitledRestriction captures enum value "QueueEntryNotEntitledRestriction"
	LolLobbyEligibilityRestrictionCodeQueueEntryNotEntitledRestriction LolLobbyEligibilityRestrictionCode = "QueueEntryNotEntitledRestriction"

	// LolLobbyEligibilityRestrictionCodeUnknownRestriction captures enum value "UnknownRestriction"
	LolLobbyEligibilityRestrictionCodeUnknownRestriction LolLobbyEligibilityRestrictionCode = "UnknownRestriction"

	// LolLobbyEligibilityRestrictionCodeBanInfoNotAvailable captures enum value "BanInfoNotAvailable"
	LolLobbyEligibilityRestrictionCodeBanInfoNotAvailable LolLobbyEligibilityRestrictionCode = "BanInfoNotAvailable"

	// LolLobbyEligibilityRestrictionCodeMinorInfoNotAvailable captures enum value "MinorInfoNotAvailable"
	LolLobbyEligibilityRestrictionCodeMinorInfoNotAvailable LolLobbyEligibilityRestrictionCode = "MinorInfoNotAvailable"

	// LolLobbyEligibilityRestrictionCodeSummonerInfoNotAvailable captures enum value "SummonerInfoNotAvailable"
	LolLobbyEligibilityRestrictionCodeSummonerInfoNotAvailable LolLobbyEligibilityRestrictionCode = "SummonerInfoNotAvailable"

	// LolLobbyEligibilityRestrictionCodeLeaguesInfoNotAvailable captures enum value "LeaguesInfoNotAvailable"
	LolLobbyEligibilityRestrictionCodeLeaguesInfoNotAvailable LolLobbyEligibilityRestrictionCode = "LeaguesInfoNotAvailable"

	// LolLobbyEligibilityRestrictionCodeInventoryChampsInfoNotAvailable captures enum value "InventoryChampsInfoNotAvailable"
	LolLobbyEligibilityRestrictionCodeInventoryChampsInfoNotAvailable LolLobbyEligibilityRestrictionCode = "InventoryChampsInfoNotAvailable"

	// LolLobbyEligibilityRestrictionCodeInventoryQueuesInfoNotAvailable captures enum value "InventoryQueuesInfoNotAvailable"
	LolLobbyEligibilityRestrictionCodeInventoryQueuesInfoNotAvailable LolLobbyEligibilityRestrictionCode = "InventoryQueuesInfoNotAvailable"
)

func (LolLobbyEligibilityRestrictionCode) Validate ¶

Validate validates this lol lobby eligibility restriction code

type LolLobbyFriendAvailabilityAnalytics ¶

type LolLobbyFriendAvailabilityAnalytics struct {

	// event data
	EventData interface{} `json:"eventData,omitempty"`

	// event timestamp
	EventTimestamp int64 `json:"eventTimestamp,omitempty"`

	// event type
	EventType string `json:"eventType,omitempty"`

	// num friends
	NumFriends int32 `json:"numFriends,omitempty"`

	// num friends available
	NumFriendsAvailable int32 `json:"numFriendsAvailable,omitempty"`

	// num friends away
	NumFriendsAway int32 `json:"numFriendsAway,omitempty"`

	// num friends in champ select
	NumFriendsInChampSelect int32 `json:"numFriendsInChampSelect,omitempty"`

	// num friends in game
	NumFriendsInGame int32 `json:"numFriendsInGame,omitempty"`

	// num friends in queue
	NumFriendsInQueue int32 `json:"numFriendsInQueue,omitempty"`

	// num friends mobile
	NumFriendsMobile int32 `json:"numFriendsMobile,omitempty"`

	// num friends online
	NumFriendsOnline int32 `json:"numFriendsOnline,omitempty"`

	// party type
	PartyType string `json:"partyType,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyFriendAvailabilityAnalytics lol lobby friend availability analytics swagger:model LolLobbyFriendAvailabilityAnalytics

func (*LolLobbyFriendAvailabilityAnalytics) MarshalBinary ¶

func (m *LolLobbyFriendAvailabilityAnalytics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyFriendAvailabilityAnalytics) UnmarshalBinary ¶

func (m *LolLobbyFriendAvailabilityAnalytics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyFriendAvailabilityAnalytics) Validate ¶

Validate validates this lol lobby friend availability analytics

type LolLobbyGameDataChampionSummary ¶

type LolLobbyGameDataChampionSummary struct {

	// alias
	Alias string `json:"alias,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`
}

LolLobbyGameDataChampionSummary lol lobby game data champion summary swagger:model LolLobbyGameDataChampionSummary

func (*LolLobbyGameDataChampionSummary) MarshalBinary ¶

func (m *LolLobbyGameDataChampionSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyGameDataChampionSummary) UnmarshalBinary ¶

func (m *LolLobbyGameDataChampionSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyGameDataChampionSummary) Validate ¶

Validate validates this lol lobby game data champion summary

type LolLobbyGameModeDto ¶

type LolLobbyGameModeDto struct {

	// bot difficulty
	BotDifficulty string `json:"botDifficulty,omitempty"`

	// game customization
	GameCustomization map[string]string `json:"gameCustomization,omitempty"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// max party size
	MaxPartySize int32 `json:"maxPartySize,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyGameModeDto lol lobby game mode dto swagger:model LolLobbyGameModeDto

func (*LolLobbyGameModeDto) MarshalBinary ¶

func (m *LolLobbyGameModeDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyGameModeDto) UnmarshalBinary ¶

func (m *LolLobbyGameModeDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyGameModeDto) Validate ¶

func (m *LolLobbyGameModeDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby game mode dto

type LolLobbyGameflowGameClient ¶

type LolLobbyGameflowGameClient struct {

	// running
	Running bool `json:"running,omitempty"`
}

LolLobbyGameflowGameClient lol lobby gameflow game client swagger:model LolLobbyGameflowGameClient

func (*LolLobbyGameflowGameClient) MarshalBinary ¶

func (m *LolLobbyGameflowGameClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyGameflowGameClient) UnmarshalBinary ¶

func (m *LolLobbyGameflowGameClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyGameflowGameClient) Validate ¶

func (m *LolLobbyGameflowGameClient) Validate(formats strfmt.Registry) error

Validate validates this lol lobby gameflow game client

type LolLobbyGameflowGameData ¶

type LolLobbyGameflowGameData struct {

	// queue
	Queue *LolLobbyQueue `json:"queue,omitempty"`
}

LolLobbyGameflowGameData lol lobby gameflow game data swagger:model LolLobbyGameflowGameData

func (*LolLobbyGameflowGameData) MarshalBinary ¶

func (m *LolLobbyGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyGameflowGameData) UnmarshalBinary ¶

func (m *LolLobbyGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyGameflowGameData) Validate ¶

func (m *LolLobbyGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol lobby gameflow game data

type LolLobbyGameflowGameDodge ¶

type LolLobbyGameflowGameDodge struct {

	// dodge ids
	DodgeIds []int64 `json:"dodgeIds"`

	// phase
	Phase LolLobbyGameflowPhase `json:"phase,omitempty"`

	// state
	State LolLobbyMatchmakingDodgeState `json:"state,omitempty"`
}

LolLobbyGameflowGameDodge lol lobby gameflow game dodge swagger:model LolLobbyGameflowGameDodge

func (*LolLobbyGameflowGameDodge) MarshalBinary ¶

func (m *LolLobbyGameflowGameDodge) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyGameflowGameDodge) UnmarshalBinary ¶

func (m *LolLobbyGameflowGameDodge) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyGameflowGameDodge) Validate ¶

func (m *LolLobbyGameflowGameDodge) Validate(formats strfmt.Registry) error

Validate validates this lol lobby gameflow game dodge

type LolLobbyGameflowPhase ¶

type LolLobbyGameflowPhase string

LolLobbyGameflowPhase lol lobby gameflow phase swagger:model LolLobbyGameflowPhase

const (

	// LolLobbyGameflowPhaseNone captures enum value "None"
	LolLobbyGameflowPhaseNone LolLobbyGameflowPhase = "None"

	// LolLobbyGameflowPhaseLobby captures enum value "Lobby"
	LolLobbyGameflowPhaseLobby LolLobbyGameflowPhase = "Lobby"

	// LolLobbyGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolLobbyGameflowPhaseMatchmaking LolLobbyGameflowPhase = "Matchmaking"

	// LolLobbyGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolLobbyGameflowPhaseCheckedIntoTournament LolLobbyGameflowPhase = "CheckedIntoTournament"

	// LolLobbyGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolLobbyGameflowPhaseReadyCheck LolLobbyGameflowPhase = "ReadyCheck"

	// LolLobbyGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolLobbyGameflowPhaseChampSelect LolLobbyGameflowPhase = "ChampSelect"

	// LolLobbyGameflowPhaseGameStart captures enum value "GameStart"
	LolLobbyGameflowPhaseGameStart LolLobbyGameflowPhase = "GameStart"

	// LolLobbyGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolLobbyGameflowPhaseFailedToLaunch LolLobbyGameflowPhase = "FailedToLaunch"

	// LolLobbyGameflowPhaseInProgress captures enum value "InProgress"
	LolLobbyGameflowPhaseInProgress LolLobbyGameflowPhase = "InProgress"

	// LolLobbyGameflowPhaseReconnect captures enum value "Reconnect"
	LolLobbyGameflowPhaseReconnect LolLobbyGameflowPhase = "Reconnect"

	// LolLobbyGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolLobbyGameflowPhaseWaitingForStats LolLobbyGameflowPhase = "WaitingForStats"

	// LolLobbyGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolLobbyGameflowPhasePreEndOfGame LolLobbyGameflowPhase = "PreEndOfGame"

	// LolLobbyGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolLobbyGameflowPhaseEndOfGame LolLobbyGameflowPhase = "EndOfGame"

	// LolLobbyGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolLobbyGameflowPhaseTerminatedInError LolLobbyGameflowPhase = "TerminatedInError"
)

func (LolLobbyGameflowPhase) Validate ¶

func (m LolLobbyGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol lobby gameflow phase

type LolLobbyGameflowSession ¶

type LolLobbyGameflowSession struct {

	// game client
	GameClient *LolLobbyGameflowGameClient `json:"gameClient,omitempty"`

	// game data
	GameData *LolLobbyGameflowGameData `json:"gameData,omitempty"`

	// game dodge
	GameDodge *LolLobbyGameflowGameDodge `json:"gameDodge,omitempty"`

	// phase
	Phase LolLobbyGameflowPhase `json:"phase,omitempty"`
}

LolLobbyGameflowSession lol lobby gameflow session swagger:model LolLobbyGameflowSession

func (*LolLobbyGameflowSession) MarshalBinary ¶

func (m *LolLobbyGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyGameflowSession) UnmarshalBinary ¶

func (m *LolLobbyGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyGameflowSession) Validate ¶

func (m *LolLobbyGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol lobby gameflow session

type LolLobbyGatekeeperRestrictionDto ¶

type LolLobbyGatekeeperRestrictionDto struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// details
	Details map[string]string `json:"details,omitempty"`

	// payload
	Payload string `json:"payload,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`

	// remaining millis
	RemainingMillis int64 `json:"remainingMillis,omitempty"`
}

LolLobbyGatekeeperRestrictionDto lol lobby gatekeeper restriction dto swagger:model LolLobbyGatekeeperRestrictionDto

func (*LolLobbyGatekeeperRestrictionDto) MarshalBinary ¶

func (m *LolLobbyGatekeeperRestrictionDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyGatekeeperRestrictionDto) UnmarshalBinary ¶

func (m *LolLobbyGatekeeperRestrictionDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyGatekeeperRestrictionDto) Validate ¶

Validate validates this lol lobby gatekeeper restriction dto

type LolLobbyInventoryCacheEntry ¶

type LolLobbyInventoryCacheEntry struct {

	// expiration m s
	ExpirationMS int64 `json:"expirationMS,omitempty"`

	// signed inventory jwt
	SignedInventoryJwt string `json:"signedInventoryJwt,omitempty"`

	// valid
	Valid bool `json:"valid,omitempty"`
}

LolLobbyInventoryCacheEntry lol lobby inventory cache entry swagger:model LolLobbyInventoryCacheEntry

func (*LolLobbyInventoryCacheEntry) MarshalBinary ¶

func (m *LolLobbyInventoryCacheEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyInventoryCacheEntry) UnmarshalBinary ¶

func (m *LolLobbyInventoryCacheEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyInventoryCacheEntry) Validate ¶

func (m *LolLobbyInventoryCacheEntry) Validate(formats strfmt.Registry) error

Validate validates this lol lobby inventory cache entry

type LolLobbyInventoryItem ¶

type LolLobbyInventoryItem struct {

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolLobbyInventoryItem lol lobby inventory item swagger:model LolLobbyInventoryItem

func (*LolLobbyInventoryItem) MarshalBinary ¶

func (m *LolLobbyInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyInventoryItem) UnmarshalBinary ¶

func (m *LolLobbyInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyInventoryItem) Validate ¶

func (m *LolLobbyInventoryItem) Validate(formats strfmt.Registry) error

Validate validates this lol lobby inventory item

type LolLobbyInvitationType ¶

type LolLobbyInvitationType string

LolLobbyInvitationType lol lobby invitation type swagger:model LolLobbyInvitationType

const (

	// LolLobbyInvitationTypeInvalid captures enum value "invalid"
	LolLobbyInvitationTypeInvalid LolLobbyInvitationType = "invalid"

	// LolLobbyInvitationTypeLobby captures enum value "lobby"
	LolLobbyInvitationTypeLobby LolLobbyInvitationType = "lobby"

	// LolLobbyInvitationTypeParty captures enum value "party"
	LolLobbyInvitationTypeParty LolLobbyInvitationType = "party"
)

func (LolLobbyInvitationType) Validate ¶

func (m LolLobbyInvitationType) Validate(formats strfmt.Registry) error

Validate validates this lol lobby invitation type

type LolLobbyJoinPartyAnalytics ¶

type LolLobbyJoinPartyAnalytics struct {

	// event data
	EventData interface{} `json:"eventData,omitempty"`

	// event timestamp
	EventTimestamp int64 `json:"eventTimestamp,omitempty"`

	// event type
	EventType string `json:"eventType,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// num friends online
	NumFriendsOnline int32 `json:"numFriendsOnline,omitempty"`

	// num open friends
	NumOpenFriends int32 `json:"numOpenFriends,omitempty"`

	// num open parties
	NumOpenParties int32 `json:"numOpenParties,omitempty"`

	// num other invites
	NumOtherInvites int32 `json:"numOtherInvites,omitempty"`

	// num party invites
	NumPartyInvites int32 `json:"numPartyInvites,omitempty"`

	// num total invites
	NumTotalInvites int32 `json:"numTotalInvites,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// party size
	PartySize int32 `json:"partySize,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

LolLobbyJoinPartyAnalytics lol lobby join party analytics swagger:model LolLobbyJoinPartyAnalytics

func (*LolLobbyJoinPartyAnalytics) MarshalBinary ¶

func (m *LolLobbyJoinPartyAnalytics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyJoinPartyAnalytics) UnmarshalBinary ¶

func (m *LolLobbyJoinPartyAnalytics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyJoinPartyAnalytics) Validate ¶

func (m *LolLobbyJoinPartyAnalytics) Validate(formats strfmt.Registry) error

Validate validates this lol lobby join party analytics

type LolLobbyLcdsDynamicClientConfig ¶

type LolLobbyLcdsDynamicClientConfig struct {

	// party rewards
	PartyRewards *LolLobbyLcdsPartyRewardsConfig `json:"PartyRewards,omitempty"`
}

LolLobbyLcdsDynamicClientConfig lol lobby lcds dynamic client config swagger:model LolLobbyLcdsDynamicClientConfig

func (*LolLobbyLcdsDynamicClientConfig) MarshalBinary ¶

func (m *LolLobbyLcdsDynamicClientConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLcdsDynamicClientConfig) UnmarshalBinary ¶

func (m *LolLobbyLcdsDynamicClientConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLcdsDynamicClientConfig) Validate ¶

Validate validates this lol lobby lcds dynamic client config

type LolLobbyLcdsGameMetaData ¶

type LolLobbyLcdsGameMetaData struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`
}

LolLobbyLcdsGameMetaData lol lobby lcds game meta data swagger:model LolLobbyLcdsGameMetaData

func (*LolLobbyLcdsGameMetaData) MarshalBinary ¶

func (m *LolLobbyLcdsGameMetaData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLcdsGameMetaData) UnmarshalBinary ¶

func (m *LolLobbyLcdsGameMetaData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLcdsGameMetaData) Validate ¶

func (m *LolLobbyLcdsGameMetaData) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lcds game meta data

type LolLobbyLcdsPartyRewardsConfig ¶

type LolLobbyLcdsPartyRewardsConfig struct {

	// enabled
	Enabled bool `json:"Enabled,omitempty"`
}

LolLobbyLcdsPartyRewardsConfig lol lobby lcds party rewards config swagger:model LolLobbyLcdsPartyRewardsConfig

func (*LolLobbyLcdsPartyRewardsConfig) MarshalBinary ¶

func (m *LolLobbyLcdsPartyRewardsConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLcdsPartyRewardsConfig) UnmarshalBinary ¶

func (m *LolLobbyLcdsPartyRewardsConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLcdsPartyRewardsConfig) Validate ¶

func (m *LolLobbyLcdsPartyRewardsConfig) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lcds party rewards config

type LolLobbyLobby ¶

type LolLobbyLobby struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// can start matchmaking
	CanStartMatchmaking bool `json:"canStartMatchmaking,omitempty"`

	// chat room Id
	ChatRoomID string `json:"chatRoomId,omitempty"`

	// chat room key
	ChatRoomKey string `json:"chatRoomKey,omitempty"`

	// custom game lobby
	CustomGameLobby *LolLobbyLobbyCustomGameLobby `json:"customGameLobby,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// invitations
	Invitations []*LolLobbyLobbyInvitation `json:"invitations"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// local member
	LocalMember *LolLobbyLobbyMember `json:"localMember,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// members
	Members []*LolLobbyLobbyMember `json:"members"`

	// premade size allowed
	PremadeSizeAllowed bool `json:"premadeSizeAllowed,omitempty"`

	// queue availability
	QueueAvailability LolLobbyQueueAvailability `json:"queueAvailability,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// removal reason
	RemovalReason LolLobbyLobbyRemovedFromGameReason `json:"removalReason,omitempty"`

	// required position coverage met
	RequiredPositionCoverageMet bool `json:"requiredPositionCoverageMet,omitempty"`

	// show position excluder
	ShowPositionExcluder bool `json:"showPositionExcluder,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// specifiable position preferences
	SpecifiablePositionPreferences []string `json:"specifiablePositionPreferences"`

	// was kicked
	WasKicked bool `json:"wasKicked,omitempty"`
}

LolLobbyLobby lol lobby lobby swagger:model LolLobbyLobby

func (*LolLobbyLobby) MarshalBinary ¶

func (m *LolLobbyLobby) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobby) UnmarshalBinary ¶

func (m *LolLobbyLobby) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobby) Validate ¶

func (m *LolLobbyLobby) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby

type LolLobbyLobbyBotChampion ¶

type LolLobbyLobbyBotChampion struct {

	// active
	Active bool `json:"active,omitempty"`

	// bot difficulties
	BotDifficulties []LolLobbyLobbyBotDifficulty `json:"botDifficulties"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolLobbyLobbyBotChampion lol lobby lobby bot champion swagger:model LolLobbyLobbyBotChampion

func (*LolLobbyLobbyBotChampion) MarshalBinary ¶

func (m *LolLobbyLobbyBotChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyBotChampion) UnmarshalBinary ¶

func (m *LolLobbyLobbyBotChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyBotChampion) Validate ¶

func (m *LolLobbyLobbyBotChampion) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby bot champion

type LolLobbyLobbyBotDifficulty ¶

type LolLobbyLobbyBotDifficulty string

LolLobbyLobbyBotDifficulty lol lobby lobby bot difficulty swagger:model LolLobbyLobbyBotDifficulty

const (

	// LolLobbyLobbyBotDifficultyNONE captures enum value "NONE"
	LolLobbyLobbyBotDifficultyNONE LolLobbyLobbyBotDifficulty = "NONE"

	// LolLobbyLobbyBotDifficultyEASY captures enum value "EASY"
	LolLobbyLobbyBotDifficultyEASY LolLobbyLobbyBotDifficulty = "EASY"

	// LolLobbyLobbyBotDifficultyMEDIUM captures enum value "MEDIUM"
	LolLobbyLobbyBotDifficultyMEDIUM LolLobbyLobbyBotDifficulty = "MEDIUM"

	// LolLobbyLobbyBotDifficultyHARD captures enum value "HARD"
	LolLobbyLobbyBotDifficultyHARD LolLobbyLobbyBotDifficulty = "HARD"

	// LolLobbyLobbyBotDifficultyUBER captures enum value "UBER"
	LolLobbyLobbyBotDifficultyUBER LolLobbyLobbyBotDifficulty = "UBER"

	// LolLobbyLobbyBotDifficultyTUTORIAL captures enum value "TUTORIAL"
	LolLobbyLobbyBotDifficultyTUTORIAL LolLobbyLobbyBotDifficulty = "TUTORIAL"

	// LolLobbyLobbyBotDifficultyINTRO captures enum value "INTRO"
	LolLobbyLobbyBotDifficultyINTRO LolLobbyLobbyBotDifficulty = "INTRO"
)

func (LolLobbyLobbyBotDifficulty) Validate ¶

func (m LolLobbyLobbyBotDifficulty) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby bot difficulty

type LolLobbyLobbyBotParams ¶

type LolLobbyLobbyBotParams struct {

	// bot difficulty
	BotDifficulty LolLobbyLobbyBotDifficulty `json:"botDifficulty,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// team Id
	TeamID string `json:"teamId,omitempty"`
}

LolLobbyLobbyBotParams lol lobby lobby bot params swagger:model LolLobbyLobbyBotParams

func (*LolLobbyLobbyBotParams) MarshalBinary ¶

func (m *LolLobbyLobbyBotParams) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyBotParams) UnmarshalBinary ¶

func (m *LolLobbyLobbyBotParams) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyBotParams) Validate ¶

func (m *LolLobbyLobbyBotParams) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby bot params

type LolLobbyLobbyChangeGameDto ¶

type LolLobbyLobbyChangeGameDto struct {

	// custom game lobby
	CustomGameLobby *LolLobbyLobbyCustomGameLobby `json:"customGameLobby,omitempty"`

	// game customization
	GameCustomization map[string]string `json:"gameCustomization,omitempty"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyLobbyChangeGameDto lol lobby lobby change game dto swagger:model LolLobbyLobbyChangeGameDto

func (*LolLobbyLobbyChangeGameDto) MarshalBinary ¶

func (m *LolLobbyLobbyChangeGameDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyChangeGameDto) UnmarshalBinary ¶

func (m *LolLobbyLobbyChangeGameDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyChangeGameDto) Validate ¶

func (m *LolLobbyLobbyChangeGameDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby change game dto

type LolLobbyLobbyChangeQueue ¶

type LolLobbyLobbyChangeQueue struct {

	// custom game lobby
	CustomGameLobby *LolLobbyLobbyCustomGameLobby `json:"customGameLobby,omitempty"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyLobbyChangeQueue lol lobby lobby change queue swagger:model LolLobbyLobbyChangeQueue

func (*LolLobbyLobbyChangeQueue) MarshalBinary ¶

func (m *LolLobbyLobbyChangeQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyChangeQueue) UnmarshalBinary ¶

func (m *LolLobbyLobbyChangeQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyChangeQueue) Validate ¶

func (m *LolLobbyLobbyChangeQueue) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby change queue

type LolLobbyLobbyCustomChampSelectStartResponse ¶

type LolLobbyLobbyCustomChampSelectStartResponse struct {

	// failed players
	FailedPlayers []*LolLobbyLobbyCustomFailedPlayer `json:"failedPlayers"`

	// success
	Success bool `json:"success,omitempty"`
}

LolLobbyLobbyCustomChampSelectStartResponse lol lobby lobby custom champ select start response swagger:model LolLobbyLobbyCustomChampSelectStartResponse

func (*LolLobbyLobbyCustomChampSelectStartResponse) MarshalBinary ¶

func (m *LolLobbyLobbyCustomChampSelectStartResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyCustomChampSelectStartResponse) UnmarshalBinary ¶

func (m *LolLobbyLobbyCustomChampSelectStartResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyCustomChampSelectStartResponse) Validate ¶

Validate validates this lol lobby lobby custom champ select start response

type LolLobbyLobbyCustomFailedPlayer ¶

type LolLobbyLobbyCustomFailedPlayer struct {

	// reason
	Reason string `json:"reason,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolLobbyLobbyCustomFailedPlayer lol lobby lobby custom failed player swagger:model LolLobbyLobbyCustomFailedPlayer

func (*LolLobbyLobbyCustomFailedPlayer) MarshalBinary ¶

func (m *LolLobbyLobbyCustomFailedPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyCustomFailedPlayer) UnmarshalBinary ¶

func (m *LolLobbyLobbyCustomFailedPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyCustomFailedPlayer) Validate ¶

Validate validates this lol lobby lobby custom failed player

type LolLobbyLobbyCustomGame ¶

type LolLobbyLobbyCustomGame struct {

	// filled player slots
	FilledPlayerSlots int32 `json:"filledPlayerSlots,omitempty"`

	// filled spectator slots
	FilledSpectatorSlots int32 `json:"filledSpectatorSlots,omitempty"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// has password
	HasPassword bool `json:"hasPassword,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// lobby name
	LobbyName string `json:"lobbyName,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max player slots
	MaxPlayerSlots int32 `json:"maxPlayerSlots,omitempty"`

	// max spectator slots
	MaxSpectatorSlots int64 `json:"maxSpectatorSlots,omitempty"`

	// owner summoner name
	OwnerSummonerName string `json:"ownerSummonerName,omitempty"`

	// passback Url
	PassbackURL string `json:"passbackUrl,omitempty"`

	// spectator policy
	SpectatorPolicy string `json:"spectatorPolicy,omitempty"`
}

LolLobbyLobbyCustomGame lol lobby lobby custom game swagger:model LolLobbyLobbyCustomGame

func (*LolLobbyLobbyCustomGame) MarshalBinary ¶

func (m *LolLobbyLobbyCustomGame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyCustomGame) UnmarshalBinary ¶

func (m *LolLobbyLobbyCustomGame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyCustomGame) Validate ¶

func (m *LolLobbyLobbyCustomGame) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby custom game

type LolLobbyLobbyCustomGameConfiguration ¶

type LolLobbyLobbyCustomGameConfiguration struct {

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game server region
	GameServerRegion string `json:"gameServerRegion,omitempty"`

	// game type config
	GameTypeConfig *LolLobbyQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max player count
	MaxPlayerCount int32 `json:"maxPlayerCount,omitempty"`

	// mutators
	Mutators *LolLobbyQueueGameTypeConfig `json:"mutators,omitempty"`

	// spectator policy
	SpectatorPolicy LolLobbyQueueCustomGameSpectatorPolicy `json:"spectatorPolicy,omitempty"`

	// team size
	TeamSize int32 `json:"teamSize,omitempty"`

	// tournament game mode
	TournamentGameMode string `json:"tournamentGameMode,omitempty"`

	// tournament passback data packet
	TournamentPassbackDataPacket string `json:"tournamentPassbackDataPacket,omitempty"`

	// tournament passback Url
	TournamentPassbackURL string `json:"tournamentPassbackUrl,omitempty"`
}

LolLobbyLobbyCustomGameConfiguration lol lobby lobby custom game configuration swagger:model LolLobbyLobbyCustomGameConfiguration

func (*LolLobbyLobbyCustomGameConfiguration) MarshalBinary ¶

func (m *LolLobbyLobbyCustomGameConfiguration) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyCustomGameConfiguration) UnmarshalBinary ¶

func (m *LolLobbyLobbyCustomGameConfiguration) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyCustomGameConfiguration) Validate ¶

Validate validates this lol lobby lobby custom game configuration

type LolLobbyLobbyCustomGameLobby ¶

type LolLobbyLobbyCustomGameLobby struct {

	// configuration
	Configuration *LolLobbyLobbyCustomGameConfiguration `json:"configuration,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// lobby name
	LobbyName string `json:"lobbyName,omitempty"`

	// lobby password
	LobbyPassword string `json:"lobbyPassword,omitempty"`

	// practice game rewards disabled reasons
	PracticeGameRewardsDisabledReasons []string `json:"practiceGameRewardsDisabledReasons"`

	// spectators
	Spectators []*LolLobbyLobbyMember `json:"spectators"`

	// team one
	TeamOne []*LolLobbyLobbyMember `json:"teamOne"`

	// team two
	TeamTwo []*LolLobbyLobbyMember `json:"teamTwo"`
}

LolLobbyLobbyCustomGameLobby lol lobby lobby custom game lobby swagger:model LolLobbyLobbyCustomGameLobby

func (*LolLobbyLobbyCustomGameLobby) MarshalBinary ¶

func (m *LolLobbyLobbyCustomGameLobby) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyCustomGameLobby) UnmarshalBinary ¶

func (m *LolLobbyLobbyCustomGameLobby) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyCustomGameLobby) Validate ¶

func (m *LolLobbyLobbyCustomGameLobby) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby custom game lobby

type LolLobbyLobbyCustomJoinParameters ¶

type LolLobbyLobbyCustomJoinParameters struct {

	// as spectator
	AsSpectator bool `json:"asSpectator,omitempty"`

	// password
	Password string `json:"password,omitempty"`
}

LolLobbyLobbyCustomJoinParameters lol lobby lobby custom join parameters swagger:model LolLobbyLobbyCustomJoinParameters

func (*LolLobbyLobbyCustomJoinParameters) MarshalBinary ¶

func (m *LolLobbyLobbyCustomJoinParameters) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyCustomJoinParameters) UnmarshalBinary ¶

func (m *LolLobbyLobbyCustomJoinParameters) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyCustomJoinParameters) Validate ¶

Validate validates this lol lobby lobby custom join parameters

type LolLobbyLobbyDto ¶

type LolLobbyLobbyDto struct {

	// can start activity
	CanStartActivity bool `json:"canStartActivity,omitempty"`

	// chat room Id
	ChatRoomID string `json:"chatRoomId,omitempty"`

	// chat room key
	ChatRoomKey string `json:"chatRoomKey,omitempty"`

	// game config
	GameConfig *LolLobbyLobbyGameConfigDto `json:"gameConfig,omitempty"`

	// invitations
	Invitations []*LolLobbyLobbyInvitationDto `json:"invitations"`

	// local member
	LocalMember *LolLobbyLobbyParticipantDto `json:"localMember,omitempty"`

	// members
	Members []*LolLobbyLobbyParticipantDto `json:"members"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// party type
	PartyType string `json:"partyType,omitempty"`

	// restrictions
	Restrictions []*LolLobbyEligibilityRestriction `json:"restrictions"`
}

LolLobbyLobbyDto lol lobby lobby dto swagger:model LolLobbyLobbyDto

func (*LolLobbyLobbyDto) MarshalBinary ¶

func (m *LolLobbyLobbyDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyDto) UnmarshalBinary ¶

func (m *LolLobbyLobbyDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyDto) Validate ¶

func (m *LolLobbyLobbyDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby dto

type LolLobbyLobbyGameConfigDto ¶

type LolLobbyLobbyGameConfigDto struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// custom lobby name
	CustomLobbyName string `json:"customLobbyName,omitempty"`

	// custom mutator name
	CustomMutatorName string `json:"customMutatorName,omitempty"`

	// custom rewards disabled reasons
	CustomRewardsDisabledReasons []string `json:"customRewardsDisabledReasons"`

	// custom spectator policy
	CustomSpectatorPolicy LolLobbyQueueCustomGameSpectatorPolicy `json:"customSpectatorPolicy,omitempty"`

	// custom spectators
	CustomSpectators []*LolLobbyLobbyParticipantDto `json:"customSpectators"`

	// custom team100
	CustomTeam100 []*LolLobbyLobbyParticipantDto `json:"customTeam100"`

	// custom team200
	CustomTeam200 []*LolLobbyLobbyParticipantDto `json:"customTeam200"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is lobby full
	IsLobbyFull bool `json:"isLobbyFull,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max human players
	MaxHumanPlayers int32 `json:"maxHumanPlayers,omitempty"`

	// max lobby size
	MaxLobbySize int32 `json:"maxLobbySize,omitempty"`

	// max team size
	MaxTeamSize int32 `json:"maxTeamSize,omitempty"`

	// pick type
	PickType string `json:"pickType,omitempty"`

	// premade size allowed
	PremadeSizeAllowed bool `json:"premadeSizeAllowed,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`
}

LolLobbyLobbyGameConfigDto lol lobby lobby game config dto swagger:model LolLobbyLobbyGameConfigDto

func (*LolLobbyLobbyGameConfigDto) MarshalBinary ¶

func (m *LolLobbyLobbyGameConfigDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyGameConfigDto) UnmarshalBinary ¶

func (m *LolLobbyLobbyGameConfigDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyGameConfigDto) Validate ¶

func (m *LolLobbyLobbyGameConfigDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby game config dto

type LolLobbyLobbyInvitation ¶

type LolLobbyLobbyInvitation struct {

	// eligibility
	Eligibility *LolLobbyEligibility `json:"eligibility,omitempty"`

	// error type
	ErrorType string `json:"errorType,omitempty"`

	// from summoner Id
	FromSummonerID int64 `json:"fromSummonerId,omitempty"`

	// from summoner name
	FromSummonerName string `json:"fromSummonerName,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// invitation meta data
	InvitationMetaData interface{} `json:"invitationMetaData,omitempty"`

	// state
	State LolLobbyLobbyInvitationState `json:"state,omitempty"`

	// timestamp
	Timestamp string `json:"timestamp,omitempty"`

	// to summoner Id
	ToSummonerID int64 `json:"toSummonerId,omitempty"`

	// to summoner name
	ToSummonerName string `json:"toSummonerName,omitempty"`
}

LolLobbyLobbyInvitation lol lobby lobby invitation swagger:model LolLobbyLobbyInvitation

func (*LolLobbyLobbyInvitation) MarshalBinary ¶

func (m *LolLobbyLobbyInvitation) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyInvitation) UnmarshalBinary ¶

func (m *LolLobbyLobbyInvitation) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyInvitation) Validate ¶

func (m *LolLobbyLobbyInvitation) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby invitation

type LolLobbyLobbyInvitationDto ¶

type LolLobbyLobbyInvitationDto struct {

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// state
	State LolLobbyLobbyInvitationState `json:"state,omitempty"`

	// timestamp
	Timestamp string `json:"timestamp,omitempty"`

	// to summoner Id
	ToSummonerID int64 `json:"toSummonerId,omitempty"`

	// to summoner name
	ToSummonerName string `json:"toSummonerName,omitempty"`
}

LolLobbyLobbyInvitationDto lol lobby lobby invitation dto swagger:model LolLobbyLobbyInvitationDto

func (*LolLobbyLobbyInvitationDto) MarshalBinary ¶

func (m *LolLobbyLobbyInvitationDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyInvitationDto) UnmarshalBinary ¶

func (m *LolLobbyLobbyInvitationDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyInvitationDto) Validate ¶

func (m *LolLobbyLobbyInvitationDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby invitation dto

type LolLobbyLobbyInvitationState ¶

type LolLobbyLobbyInvitationState string

LolLobbyLobbyInvitationState lol lobby lobby invitation state swagger:model LolLobbyLobbyInvitationState

const (

	// LolLobbyLobbyInvitationStateRequested captures enum value "Requested"
	LolLobbyLobbyInvitationStateRequested LolLobbyLobbyInvitationState = "Requested"

	// LolLobbyLobbyInvitationStatePending captures enum value "Pending"
	LolLobbyLobbyInvitationStatePending LolLobbyLobbyInvitationState = "Pending"

	// LolLobbyLobbyInvitationStateAccepted captures enum value "Accepted"
	LolLobbyLobbyInvitationStateAccepted LolLobbyLobbyInvitationState = "Accepted"

	// LolLobbyLobbyInvitationStateJoined captures enum value "Joined"
	LolLobbyLobbyInvitationStateJoined LolLobbyLobbyInvitationState = "Joined"

	// LolLobbyLobbyInvitationStateDeclined captures enum value "Declined"
	LolLobbyLobbyInvitationStateDeclined LolLobbyLobbyInvitationState = "Declined"

	// LolLobbyLobbyInvitationStateKicked captures enum value "Kicked"
	LolLobbyLobbyInvitationStateKicked LolLobbyLobbyInvitationState = "Kicked"

	// LolLobbyLobbyInvitationStateOnHold captures enum value "OnHold"
	LolLobbyLobbyInvitationStateOnHold LolLobbyLobbyInvitationState = "OnHold"

	// LolLobbyLobbyInvitationStateError captures enum value "Error"
	LolLobbyLobbyInvitationStateError LolLobbyLobbyInvitationState = "Error"
)

func (LolLobbyLobbyInvitationState) Validate ¶

func (m LolLobbyLobbyInvitationState) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby invitation state

type LolLobbyLobbyLastQueuedLobby ¶

type LolLobbyLobbyLastQueuedLobby struct {

	// can play again
	CanPlayAgain bool `json:"canPlayAgain,omitempty"`

	// members
	Members []*LolLobbyLobbyLastQueuedMember `json:"members"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// was owner
	WasOwner bool `json:"wasOwner,omitempty"`
}

LolLobbyLobbyLastQueuedLobby lol lobby lobby last queued lobby swagger:model LolLobbyLobbyLastQueuedLobby

func (*LolLobbyLobbyLastQueuedLobby) MarshalBinary ¶

func (m *LolLobbyLobbyLastQueuedLobby) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyLastQueuedLobby) UnmarshalBinary ¶

func (m *LolLobbyLobbyLastQueuedLobby) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyLastQueuedLobby) Validate ¶

func (m *LolLobbyLobbyLastQueuedLobby) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby last queued lobby

type LolLobbyLobbyLastQueuedMember ¶

type LolLobbyLobbyLastQueuedMember struct {

	// id
	ID int64 `json:"id,omitempty"`
}

LolLobbyLobbyLastQueuedMember lol lobby lobby last queued member swagger:model LolLobbyLobbyLastQueuedMember

func (*LolLobbyLobbyLastQueuedMember) MarshalBinary ¶

func (m *LolLobbyLobbyLastQueuedMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyLastQueuedMember) UnmarshalBinary ¶

func (m *LolLobbyLobbyLastQueuedMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyLastQueuedMember) Validate ¶

func (m *LolLobbyLobbyLastQueuedMember) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby last queued member

type LolLobbyLobbyMatchmakingLowPriorityDataResource ¶

type LolLobbyLobbyMatchmakingLowPriorityDataResource struct {

	// busted leaver access token
	BustedLeaverAccessToken string `json:"bustedLeaverAccessToken,omitempty"`

	// penalized summoner ids
	PenalizedSummonerIds []int64 `json:"penalizedSummonerIds"`

	// penalty time
	PenaltyTime float64 `json:"penaltyTime,omitempty"`

	// penalty time remaining
	PenaltyTimeRemaining float64 `json:"penaltyTimeRemaining,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`
}

LolLobbyLobbyMatchmakingLowPriorityDataResource lol lobby lobby matchmaking low priority data resource swagger:model LolLobbyLobbyMatchmakingLowPriorityDataResource

func (*LolLobbyLobbyMatchmakingLowPriorityDataResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyLobbyMatchmakingLowPriorityDataResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyLobbyMatchmakingLowPriorityDataResource) Validate ¶

Validate validates this lol lobby lobby matchmaking low priority data resource

type LolLobbyLobbyMatchmakingSearchErrorResource ¶

type LolLobbyLobbyMatchmakingSearchErrorResource struct {

	// error type
	ErrorType string `json:"errorType,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// penalized summoner Id
	PenalizedSummonerID int64 `json:"penalizedSummonerId,omitempty"`

	// penalty time remaining
	PenaltyTimeRemaining float64 `json:"penaltyTimeRemaining,omitempty"`
}

LolLobbyLobbyMatchmakingSearchErrorResource lol lobby lobby matchmaking search error resource swagger:model LolLobbyLobbyMatchmakingSearchErrorResource

func (*LolLobbyLobbyMatchmakingSearchErrorResource) MarshalBinary ¶

func (m *LolLobbyLobbyMatchmakingSearchErrorResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyMatchmakingSearchErrorResource) UnmarshalBinary ¶

func (m *LolLobbyLobbyMatchmakingSearchErrorResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyMatchmakingSearchErrorResource) Validate ¶

Validate validates this lol lobby lobby matchmaking search error resource

type LolLobbyLobbyMatchmakingSearchResource ¶

type LolLobbyLobbyMatchmakingSearchResource struct {

	// errors
	Errors []*LolLobbyLobbyMatchmakingSearchErrorResource `json:"errors"`

	// low priority data
	LowPriorityData *LolLobbyLobbyMatchmakingLowPriorityDataResource `json:"lowPriorityData,omitempty"`

	// search state
	SearchState LolLobbyLobbyMatchmakingSearchState `json:"searchState,omitempty"`
}

LolLobbyLobbyMatchmakingSearchResource lol lobby lobby matchmaking search resource swagger:model LolLobbyLobbyMatchmakingSearchResource

func (*LolLobbyLobbyMatchmakingSearchResource) MarshalBinary ¶

func (m *LolLobbyLobbyMatchmakingSearchResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyMatchmakingSearchResource) UnmarshalBinary ¶

func (m *LolLobbyLobbyMatchmakingSearchResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyMatchmakingSearchResource) Validate ¶

Validate validates this lol lobby lobby matchmaking search resource

type LolLobbyLobbyMatchmakingSearchState ¶

type LolLobbyLobbyMatchmakingSearchState string

LolLobbyLobbyMatchmakingSearchState lol lobby lobby matchmaking search state swagger:model LolLobbyLobbyMatchmakingSearchState

const (

	// LolLobbyLobbyMatchmakingSearchStateInvalid captures enum value "Invalid"
	LolLobbyLobbyMatchmakingSearchStateInvalid LolLobbyLobbyMatchmakingSearchState = "Invalid"

	// LolLobbyLobbyMatchmakingSearchStateAbandonedLowPriorityQueue captures enum value "AbandonedLowPriorityQueue"
	LolLobbyLobbyMatchmakingSearchStateAbandonedLowPriorityQueue LolLobbyLobbyMatchmakingSearchState = "AbandonedLowPriorityQueue"

	// LolLobbyLobbyMatchmakingSearchStateCanceled captures enum value "Canceled"
	LolLobbyLobbyMatchmakingSearchStateCanceled LolLobbyLobbyMatchmakingSearchState = "Canceled"

	// LolLobbyLobbyMatchmakingSearchStateSearching captures enum value "Searching"
	LolLobbyLobbyMatchmakingSearchStateSearching LolLobbyLobbyMatchmakingSearchState = "Searching"

	// LolLobbyLobbyMatchmakingSearchStateFound captures enum value "Found"
	LolLobbyLobbyMatchmakingSearchStateFound LolLobbyLobbyMatchmakingSearchState = "Found"

	// LolLobbyLobbyMatchmakingSearchStateError captures enum value "Error"
	LolLobbyLobbyMatchmakingSearchStateError LolLobbyLobbyMatchmakingSearchState = "Error"

	// LolLobbyLobbyMatchmakingSearchStateServiceError captures enum value "ServiceError"
	LolLobbyLobbyMatchmakingSearchStateServiceError LolLobbyLobbyMatchmakingSearchState = "ServiceError"

	// LolLobbyLobbyMatchmakingSearchStateServiceShutdown captures enum value "ServiceShutdown"
	LolLobbyLobbyMatchmakingSearchStateServiceShutdown LolLobbyLobbyMatchmakingSearchState = "ServiceShutdown"
)

func (LolLobbyLobbyMatchmakingSearchState) Validate ¶

Validate validates this lol lobby lobby matchmaking search state

type LolLobbyLobbyMember ¶

type LolLobbyLobbyMember struct {

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for soloing
	AutoFillProtectedForSoloing bool `json:"autoFillProtectedForSoloing,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// bot champion Id
	BotChampionID int32 `json:"botChampionId,omitempty"`

	// bot difficulty
	BotDifficulty LolLobbyLobbyBotDifficulty `json:"botDifficulty,omitempty"`

	// can invite others
	CanInviteOthers bool `json:"canInviteOthers,omitempty"`

	// excluded position preference
	ExcludedPositionPreference string `json:"excludedPositionPreference,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is bot
	IsBot bool `json:"isBot,omitempty"`

	// is owner
	IsOwner bool `json:"isOwner,omitempty"`

	// is spectator
	IsSpectator bool `json:"isSpectator,omitempty"`

	// position preferences
	PositionPreferences *LolLobbyLobbyPositionPreferences `json:"positionPreferences,omitempty"`

	// show position excluder
	ShowPositionExcluder bool `json:"showPositionExcluder,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`
}

LolLobbyLobbyMember lol lobby lobby member swagger:model LolLobbyLobbyMember

func (*LolLobbyLobbyMember) MarshalBinary ¶

func (m *LolLobbyLobbyMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyMember) UnmarshalBinary ¶

func (m *LolLobbyLobbyMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyMember) Validate ¶

func (m *LolLobbyLobbyMember) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby member

type LolLobbyLobbyNotification ¶

type LolLobbyLobbyNotification struct {

	// notification Id
	NotificationID string `json:"notificationId,omitempty"`

	// notification reason
	NotificationReason string `json:"notificationReason,omitempty"`

	// summoner ids
	SummonerIds []int64 `json:"summonerIds"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`
}

LolLobbyLobbyNotification lol lobby lobby notification swagger:model LolLobbyLobbyNotification

func (*LolLobbyLobbyNotification) MarshalBinary ¶

func (m *LolLobbyLobbyNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyNotification) UnmarshalBinary ¶

func (m *LolLobbyLobbyNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyNotification) Validate ¶

func (m *LolLobbyLobbyNotification) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby notification

type LolLobbyLobbyParticipantDto ¶

type LolLobbyLobbyParticipantDto struct {

	// allowed change activity
	AllowedChangeActivity bool `json:"allowedChangeActivity,omitempty"`

	// allowed invite others
	AllowedInviteOthers bool `json:"allowedInviteOthers,omitempty"`

	// allowed kick others
	AllowedKickOthers bool `json:"allowedKickOthers,omitempty"`

	// allowed start activity
	AllowedStartActivity bool `json:"allowedStartActivity,omitempty"`

	// allowed toggle invite
	AllowedToggleInvite bool `json:"allowedToggleInvite,omitempty"`

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for soloing
	AutoFillProtectedForSoloing bool `json:"autoFillProtectedForSoloing,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// bot champion Id
	BotChampionID int32 `json:"botChampionId,omitempty"`

	// bot difficulty
	BotDifficulty LolLobbyLobbyBotDifficulty `json:"botDifficulty,omitempty"`

	// bot Id
	BotID string `json:"botId,omitempty"`

	// first position preference
	FirstPositionPreference string `json:"firstPositionPreference,omitempty"`

	// is bot
	IsBot bool `json:"isBot,omitempty"`

	// is leader
	IsLeader bool `json:"isLeader,omitempty"`

	// is spectator
	IsSpectator bool `json:"isSpectator,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// ready
	Ready bool `json:"ready,omitempty"`

	// second position preference
	SecondPositionPreference string `json:"secondPositionPreference,omitempty"`

	// show ghosted banner
	ShowGhostedBanner bool `json:"showGhostedBanner,omitempty"`

	// summoner icon Id
	SummonerIconID int32 `json:"summonerIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner internal name
	SummonerInternalName string `json:"summonerInternalName,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`
}

LolLobbyLobbyParticipantDto lol lobby lobby participant dto swagger:model LolLobbyLobbyParticipantDto

func (*LolLobbyLobbyParticipantDto) MarshalBinary ¶

func (m *LolLobbyLobbyParticipantDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyParticipantDto) UnmarshalBinary ¶

func (m *LolLobbyLobbyParticipantDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyParticipantDto) Validate ¶

func (m *LolLobbyLobbyParticipantDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby participant dto

type LolLobbyLobbyPartyRewardType ¶

type LolLobbyLobbyPartyRewardType string

LolLobbyLobbyPartyRewardType lol lobby lobby party reward type swagger:model LolLobbyLobbyPartyRewardType

const (

	// LolLobbyLobbyPartyRewardTypeIP captures enum value "Ip"
	LolLobbyLobbyPartyRewardTypeIP LolLobbyLobbyPartyRewardType = "Ip"

	// LolLobbyLobbyPartyRewardTypeIcon captures enum value "Icon"
	LolLobbyLobbyPartyRewardTypeIcon LolLobbyLobbyPartyRewardType = "Icon"

	// LolLobbyLobbyPartyRewardTypeNone captures enum value "None"
	LolLobbyLobbyPartyRewardTypeNone LolLobbyLobbyPartyRewardType = "None"
)

func (LolLobbyLobbyPartyRewardType) Validate ¶

func (m LolLobbyLobbyPartyRewardType) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby party reward type

type LolLobbyLobbyPartyRewards ¶

type LolLobbyLobbyPartyRewards struct {

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is enabled
	IsEnabled bool `json:"isEnabled,omitempty"`

	// party rewards
	PartyRewards []*LolLobbyPartyReward `json:"partyRewards"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyLobbyPartyRewards lol lobby lobby party rewards swagger:model LolLobbyLobbyPartyRewards

func (*LolLobbyLobbyPartyRewards) MarshalBinary ¶

func (m *LolLobbyLobbyPartyRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyPartyRewards) UnmarshalBinary ¶

func (m *LolLobbyLobbyPartyRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyPartyRewards) Validate ¶

func (m *LolLobbyLobbyPartyRewards) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby party rewards

type LolLobbyLobbyPositionPreferences ¶

type LolLobbyLobbyPositionPreferences struct {

	// first preference
	FirstPreference string `json:"firstPreference,omitempty"`

	// second preference
	SecondPreference string `json:"secondPreference,omitempty"`
}

LolLobbyLobbyPositionPreferences lol lobby lobby position preferences swagger:model LolLobbyLobbyPositionPreferences

func (*LolLobbyLobbyPositionPreferences) MarshalBinary ¶

func (m *LolLobbyLobbyPositionPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyPositionPreferences) UnmarshalBinary ¶

func (m *LolLobbyLobbyPositionPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyPositionPreferences) Validate ¶

Validate validates this lol lobby lobby position preferences

type LolLobbyLobbyRemovedFromGameReason ¶

type LolLobbyLobbyRemovedFromGameReason string

LolLobbyLobbyRemovedFromGameReason lol lobby lobby removed from game reason swagger:model LolLobbyLobbyRemovedFromGameReason

const (

	// LolLobbyLobbyRemovedFromGameReasonNone captures enum value "None"
	LolLobbyLobbyRemovedFromGameReasonNone LolLobbyLobbyRemovedFromGameReason = "None"

	// LolLobbyLobbyRemovedFromGameReasonKicked captures enum value "Kicked"
	LolLobbyLobbyRemovedFromGameReasonKicked LolLobbyLobbyRemovedFromGameReason = "Kicked"

	// LolLobbyLobbyRemovedFromGameReasonDisbanded captures enum value "Disbanded"
	LolLobbyLobbyRemovedFromGameReasonDisbanded LolLobbyLobbyRemovedFromGameReason = "Disbanded"

	// LolLobbyLobbyRemovedFromGameReasonLeft captures enum value "Left"
	LolLobbyLobbyRemovedFromGameReasonLeft LolLobbyLobbyRemovedFromGameReason = "Left"

	// LolLobbyLobbyRemovedFromGameReasonServiceError captures enum value "ServiceError"
	LolLobbyLobbyRemovedFromGameReasonServiceError LolLobbyLobbyRemovedFromGameReason = "ServiceError"

	// LolLobbyLobbyRemovedFromGameReasonOther captures enum value "Other"
	LolLobbyLobbyRemovedFromGameReasonOther LolLobbyLobbyRemovedFromGameReason = "Other"

	// LolLobbyLobbyRemovedFromGameReasonTimeout captures enum value "Timeout"
	LolLobbyLobbyRemovedFromGameReasonTimeout LolLobbyLobbyRemovedFromGameReason = "Timeout"

	// LolLobbyLobbyRemovedFromGameReasonGameStartError captures enum value "GameStartError"
	LolLobbyLobbyRemovedFromGameReasonGameStartError LolLobbyLobbyRemovedFromGameReason = "GameStartError"

	// LolLobbyLobbyRemovedFromGameReasonServiceShutdown captures enum value "ServiceShutdown"
	LolLobbyLobbyRemovedFromGameReasonServiceShutdown LolLobbyLobbyRemovedFromGameReason = "ServiceShutdown"
)

func (LolLobbyLobbyRemovedFromGameReason) Validate ¶

Validate validates this lol lobby lobby removed from game reason

type LolLobbyLobbyStatus ¶

type LolLobbyLobbyStatus struct {

	// allowed play again
	AllowedPlayAgain bool `json:"allowedPlayAgain,omitempty"`

	// custom spectator policy
	CustomSpectatorPolicy LolLobbyQueueCustomGameSpectatorPolicy `json:"customSpectatorPolicy,omitempty"`

	// invited summoner ids
	InvitedSummonerIds []int64 `json:"invitedSummonerIds"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is leader
	IsLeader bool `json:"isLeader,omitempty"`

	// is practice tool
	IsPracticeTool bool `json:"isPracticeTool,omitempty"`

	// is spectator
	IsSpectator bool `json:"isSpectator,omitempty"`

	// lobby Id
	LobbyID string `json:"lobbyId,omitempty"`

	// member summoner ids
	MemberSummonerIds []int64 `json:"memberSummonerIds"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyLobbyStatus lol lobby lobby status swagger:model LolLobbyLobbyStatus

func (*LolLobbyLobbyStatus) MarshalBinary ¶

func (m *LolLobbyLobbyStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyStatus) UnmarshalBinary ¶

func (m *LolLobbyLobbyStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyStatus) Validate ¶

func (m *LolLobbyLobbyStatus) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby status

type LolLobbyLobbyTimer ¶

type LolLobbyLobbyTimer struct {

	// countdown
	Countdown int64 `json:"countdown,omitempty"`

	// enabled
	Enabled bool `json:"enabled,omitempty"`
}

LolLobbyLobbyTimer lol lobby lobby timer swagger:model LolLobbyLobbyTimer

func (*LolLobbyLobbyTimer) MarshalBinary ¶

func (m *LolLobbyLobbyTimer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLobbyTimer) UnmarshalBinary ¶

func (m *LolLobbyLobbyTimer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLobbyTimer) Validate ¶

func (m *LolLobbyLobbyTimer) Validate(formats strfmt.Registry) error

Validate validates this lol lobby lobby timer

type LolLobbyLoginSession ¶

type LolLobbyLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// is new player
	IsNewPlayer bool `json:"isNewPlayer,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolLobbyLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// user auth token
	UserAuthToken string `json:"userAuthToken,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolLobbyLoginSession lol lobby login session swagger:model LolLobbyLoginSession

func (*LolLobbyLoginSession) MarshalBinary ¶

func (m *LolLobbyLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyLoginSession) UnmarshalBinary ¶

func (m *LolLobbyLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyLoginSession) Validate ¶

func (m *LolLobbyLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol lobby login session

type LolLobbyLoginSessionStates ¶

type LolLobbyLoginSessionStates string

LolLobbyLoginSessionStates lol lobby login session states swagger:model LolLobbyLoginSessionStates

const (

	// LolLobbyLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolLobbyLoginSessionStatesINPROGRESS LolLobbyLoginSessionStates = "IN_PROGRESS"

	// LolLobbyLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolLobbyLoginSessionStatesSUCCEEDED LolLobbyLoginSessionStates = "SUCCEEDED"

	// LolLobbyLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolLobbyLoginSessionStatesLOGGINGOUT LolLobbyLoginSessionStates = "LOGGING_OUT"

	// LolLobbyLoginSessionStatesERROR captures enum value "ERROR"
	LolLobbyLoginSessionStatesERROR LolLobbyLoginSessionStates = "ERROR"
)

func (LolLobbyLoginSessionStates) Validate ¶

func (m LolLobbyLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol lobby login session states

type LolLobbyMatchmakingDodgeState ¶

type LolLobbyMatchmakingDodgeState string

LolLobbyMatchmakingDodgeState lol lobby matchmaking dodge state swagger:model LolLobbyMatchmakingDodgeState

const (

	// LolLobbyMatchmakingDodgeStateInvalid captures enum value "Invalid"
	LolLobbyMatchmakingDodgeStateInvalid LolLobbyMatchmakingDodgeState = "Invalid"

	// LolLobbyMatchmakingDodgeStatePartyDodged captures enum value "PartyDodged"
	LolLobbyMatchmakingDodgeStatePartyDodged LolLobbyMatchmakingDodgeState = "PartyDodged"

	// LolLobbyMatchmakingDodgeStateStrangerDodged captures enum value "StrangerDodged"
	LolLobbyMatchmakingDodgeStateStrangerDodged LolLobbyMatchmakingDodgeState = "StrangerDodged"
)

func (LolLobbyMatchmakingDodgeState) Validate ¶

func (m LolLobbyMatchmakingDodgeState) Validate(formats strfmt.Registry) error

Validate validates this lol lobby matchmaking dodge state

type LolLobbyOpenPartyToggleAnalytics ¶

type LolLobbyOpenPartyToggleAnalytics struct {

	// elapsed time
	ElapsedTime int64 `json:"elapsedTime,omitempty"`

	// end timestamp
	EndTimestamp int64 `json:"endTimestamp,omitempty"`

	// end transition
	EndTransition string `json:"endTransition,omitempty"`

	// event data
	EventData interface{} `json:"eventData,omitempty"`

	// event timestamp
	EventTimestamp int64 `json:"eventTimestamp,omitempty"`

	// event type
	EventType string `json:"eventType,omitempty"`

	// final state
	FinalState string `json:"finalState,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// initial state
	InitialState string `json:"initialState,omitempty"`

	// num of toggles
	NumOfToggles int32 `json:"numOfToggles,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// player Id
	PlayerID string `json:"playerId,omitempty"`

	// start timestamp
	StartTimestamp int64 `json:"startTimestamp,omitempty"`

	// start transition
	StartTransition string `json:"startTransition,omitempty"`
}

LolLobbyOpenPartyToggleAnalytics lol lobby open party toggle analytics swagger:model LolLobbyOpenPartyToggleAnalytics

func (*LolLobbyOpenPartyToggleAnalytics) MarshalBinary ¶

func (m *LolLobbyOpenPartyToggleAnalytics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyOpenPartyToggleAnalytics) UnmarshalBinary ¶

func (m *LolLobbyOpenPartyToggleAnalytics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyOpenPartyToggleAnalytics) Validate ¶

Validate validates this lol lobby open party toggle analytics

type LolLobbyPartiesInvitationAnalytics ¶

type LolLobbyPartiesInvitationAnalytics struct {

	// event data
	EventData interface{} `json:"eventData,omitempty"`

	// event timestamp
	EventTimestamp int64 `json:"eventTimestamp,omitempty"`

	// event type
	EventType string `json:"eventType,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// players
	Players []*LolLobbyPartiesInvitationPlayerAnalytics `json:"players"`
}

LolLobbyPartiesInvitationAnalytics lol lobby parties invitation analytics swagger:model LolLobbyPartiesInvitationAnalytics

func (*LolLobbyPartiesInvitationAnalytics) MarshalBinary ¶

func (m *LolLobbyPartiesInvitationAnalytics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartiesInvitationAnalytics) UnmarshalBinary ¶

func (m *LolLobbyPartiesInvitationAnalytics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartiesInvitationAnalytics) Validate ¶

Validate validates this lol lobby parties invitation analytics

type LolLobbyPartiesInvitationPlayerAnalytics ¶

type LolLobbyPartiesInvitationPlayerAnalytics struct {

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// role
	Role string `json:"role,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyPartiesInvitationPlayerAnalytics lol lobby parties invitation player analytics swagger:model LolLobbyPartiesInvitationPlayerAnalytics

func (*LolLobbyPartiesInvitationPlayerAnalytics) MarshalBinary ¶

func (m *LolLobbyPartiesInvitationPlayerAnalytics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartiesInvitationPlayerAnalytics) UnmarshalBinary ¶

func (m *LolLobbyPartiesInvitationPlayerAnalytics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartiesInvitationPlayerAnalytics) Validate ¶

Validate validates this lol lobby parties invitation player analytics

type LolLobbyPartyChatDto ¶

type LolLobbyPartyChatDto struct {

	// jid
	Jid string `json:"jid,omitempty"`
}

LolLobbyPartyChatDto lol lobby party chat dto swagger:model LolLobbyPartyChatDto

func (*LolLobbyPartyChatDto) MarshalBinary ¶

func (m *LolLobbyPartyChatDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyChatDto) UnmarshalBinary ¶

func (m *LolLobbyPartyChatDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyChatDto) Validate ¶

func (m *LolLobbyPartyChatDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party chat dto

type LolLobbyPartyDto ¶

type LolLobbyPartyDto struct {

	// active restrictions
	ActiveRestrictions *LolLobbyQueueRestrictionDto `json:"activeRestrictions,omitempty"`

	// activity locked
	ActivityLocked bool `json:"activityLocked,omitempty"`

	// activity resume utc millis
	ActivityResumeUtcMillis int64 `json:"activityResumeUtcMillis,omitempty"`

	// activity started utc millis
	ActivityStartedUtcMillis int64 `json:"activityStartedUtcMillis,omitempty"`

	// chat
	Chat *LolLobbyPartyChatDto `json:"chat,omitempty"`

	// eligibility hash
	EligibilityHash int64 `json:"eligibilityHash,omitempty"`

	// eligibility restrictions
	EligibilityRestrictions []*LolLobbyGatekeeperRestrictionDto `json:"eligibilityRestrictions"`

	// game mode
	GameMode *LolLobbyGameModeDto `json:"gameMode,omitempty"`

	// max party size
	MaxPartySize int32 `json:"maxPartySize,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// party type
	PartyType string `json:"partyType,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// players
	Players []*LolLobbyPartyMemberDto `json:"players"`

	// version
	Version int64 `json:"version,omitempty"`
}

LolLobbyPartyDto lol lobby party dto swagger:model LolLobbyPartyDto

func (*LolLobbyPartyDto) MarshalBinary ¶

func (m *LolLobbyPartyDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyDto) UnmarshalBinary ¶

func (m *LolLobbyPartyDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyDto) Validate ¶

func (m *LolLobbyPartyDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party dto

type LolLobbyPartyEogStatusCategory ¶

type LolLobbyPartyEogStatusCategory string

LolLobbyPartyEogStatusCategory lol lobby party eog status category swagger:model LolLobbyPartyEogStatusCategory

const (

	// LolLobbyPartyEogStatusCategoryKLeft captures enum value "kLeft"
	LolLobbyPartyEogStatusCategoryKLeft LolLobbyPartyEogStatusCategory = "kLeft"

	// LolLobbyPartyEogStatusCategoryKPlayAgain captures enum value "kPlayAgain"
	LolLobbyPartyEogStatusCategoryKPlayAgain LolLobbyPartyEogStatusCategory = "kPlayAgain"

	// LolLobbyPartyEogStatusCategoryKOnEog captures enum value "kOnEog"
	LolLobbyPartyEogStatusCategoryKOnEog LolLobbyPartyEogStatusCategory = "kOnEog"
)

func (LolLobbyPartyEogStatusCategory) Validate ¶

Validate validates this lol lobby party eog status category

type LolLobbyPartyInviteAnalytics ¶

type LolLobbyPartyInviteAnalytics struct {

	// event data
	EventData interface{} `json:"eventData,omitempty"`

	// event timestamp
	EventTimestamp int64 `json:"eventTimestamp,omitempty"`

	// event type
	EventType string `json:"eventType,omitempty"`

	// from summoner Id
	FromSummonerID int64 `json:"fromSummonerId,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// party type
	PartyType string `json:"partyType,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// to summoner Id
	ToSummonerID int64 `json:"toSummonerId,omitempty"`
}

LolLobbyPartyInviteAnalytics lol lobby party invite analytics swagger:model LolLobbyPartyInviteAnalytics

func (*LolLobbyPartyInviteAnalytics) MarshalBinary ¶

func (m *LolLobbyPartyInviteAnalytics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyInviteAnalytics) UnmarshalBinary ¶

func (m *LolLobbyPartyInviteAnalytics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyInviteAnalytics) Validate ¶

func (m *LolLobbyPartyInviteAnalytics) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party invite analytics

type LolLobbyPartyMemberDto ¶

type LolLobbyPartyMemberDto struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// can invite
	CanInvite bool `json:"canInvite,omitempty"`

	// game mode
	GameMode *LolLobbyGameModeDto `json:"gameMode,omitempty"`

	// invite timestamp
	InviteTimestamp int64 `json:"inviteTimestamp,omitempty"`

	// invited by summoner Id
	InvitedBySummonerID int64 `json:"invitedBySummonerId,omitempty"`

	// metadata
	Metadata *LolLobbyPartyMemberMetadataDto `json:"metadata,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// party version
	PartyVersion int64 `json:"partyVersion,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// ready
	Ready bool `json:"ready,omitempty"`

	// role
	Role LolLobbyPartyMemberRoleEnum `json:"role,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyPartyMemberDto lol lobby party member dto swagger:model LolLobbyPartyMemberDto

func (*LolLobbyPartyMemberDto) MarshalBinary ¶

func (m *LolLobbyPartyMemberDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyMemberDto) UnmarshalBinary ¶

func (m *LolLobbyPartyMemberDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyMemberDto) Validate ¶

func (m *LolLobbyPartyMemberDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party member dto

type LolLobbyPartyMemberMetadataDto ¶

type LolLobbyPartyMemberMetadataDto struct {

	// champion selection
	ChampionSelection int32 `json:"championSelection,omitempty"`

	// position pref
	PositionPref []string `json:"positionPref"`

	// skin selection
	SkinSelection int32 `json:"skinSelection,omitempty"`
}

LolLobbyPartyMemberMetadataDto lol lobby party member metadata dto swagger:model LolLobbyPartyMemberMetadataDto

func (*LolLobbyPartyMemberMetadataDto) MarshalBinary ¶

func (m *LolLobbyPartyMemberMetadataDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyMemberMetadataDto) UnmarshalBinary ¶

func (m *LolLobbyPartyMemberMetadataDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyMemberMetadataDto) Validate ¶

func (m *LolLobbyPartyMemberMetadataDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party member metadata dto

type LolLobbyPartyMemberRoleEnum ¶

type LolLobbyPartyMemberRoleEnum string

LolLobbyPartyMemberRoleEnum lol lobby party member role enum swagger:model LolLobbyPartyMemberRoleEnum

const (

	// LolLobbyPartyMemberRoleEnumLEADER captures enum value "LEADER"
	LolLobbyPartyMemberRoleEnumLEADER LolLobbyPartyMemberRoleEnum = "LEADER"

	// LolLobbyPartyMemberRoleEnumMEMBER captures enum value "MEMBER"
	LolLobbyPartyMemberRoleEnumMEMBER LolLobbyPartyMemberRoleEnum = "MEMBER"

	// LolLobbyPartyMemberRoleEnumINVITED captures enum value "INVITED"
	LolLobbyPartyMemberRoleEnumINVITED LolLobbyPartyMemberRoleEnum = "INVITED"

	// LolLobbyPartyMemberRoleEnumHOLD captures enum value "HOLD"
	LolLobbyPartyMemberRoleEnumHOLD LolLobbyPartyMemberRoleEnum = "HOLD"

	// LolLobbyPartyMemberRoleEnumKICKED captures enum value "KICKED"
	LolLobbyPartyMemberRoleEnumKICKED LolLobbyPartyMemberRoleEnum = "KICKED"

	// LolLobbyPartyMemberRoleEnumDECLINED captures enum value "DECLINED"
	LolLobbyPartyMemberRoleEnumDECLINED LolLobbyPartyMemberRoleEnum = "DECLINED"

	// LolLobbyPartyMemberRoleEnumNONE captures enum value "NONE"
	LolLobbyPartyMemberRoleEnumNONE LolLobbyPartyMemberRoleEnum = "NONE"
)

func (LolLobbyPartyMemberRoleEnum) Validate ¶

func (m LolLobbyPartyMemberRoleEnum) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party member role enum

type LolLobbyPartyNotificationEnvelopeDto ¶

type LolLobbyPartyNotificationEnvelopeDto struct {

	// player
	Player *LolLobbyPlayerDto `json:"player,omitempty"`

	// queue restriction
	QueueRestriction *LolLobbyQueueRestrictionDto `json:"queueRestriction,omitempty"`
}

LolLobbyPartyNotificationEnvelopeDto lol lobby party notification envelope dto swagger:model LolLobbyPartyNotificationEnvelopeDto

func (*LolLobbyPartyNotificationEnvelopeDto) MarshalBinary ¶

func (m *LolLobbyPartyNotificationEnvelopeDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyNotificationEnvelopeDto) UnmarshalBinary ¶

func (m *LolLobbyPartyNotificationEnvelopeDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyNotificationEnvelopeDto) Validate ¶

Validate validates this lol lobby party notification envelope dto

type LolLobbyPartyPresenceData ¶

type LolLobbyPartyPresenceData struct {

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// summoners
	Summoners []int64 `json:"summoners"`
}

LolLobbyPartyPresenceData lol lobby party presence data swagger:model LolLobbyPartyPresenceData

func (*LolLobbyPartyPresenceData) MarshalBinary ¶

func (m *LolLobbyPartyPresenceData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyPresenceData) UnmarshalBinary ¶

func (m *LolLobbyPartyPresenceData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyPresenceData) Validate ¶

func (m *LolLobbyPartyPresenceData) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party presence data

type LolLobbyPartyQueueEligibilityDto ¶

type LolLobbyPartyQueueEligibilityDto struct {

	// available queue ids
	AvailableQueueIds []int32 `json:"availableQueueIds"`

	// party restrictions
	PartyRestrictions []*LolLobbyGatekeeperRestrictionDto `json:"partyRestrictions"`
}

LolLobbyPartyQueueEligibilityDto lol lobby party queue eligibility dto swagger:model LolLobbyPartyQueueEligibilityDto

func (*LolLobbyPartyQueueEligibilityDto) MarshalBinary ¶

func (m *LolLobbyPartyQueueEligibilityDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyQueueEligibilityDto) UnmarshalBinary ¶

func (m *LolLobbyPartyQueueEligibilityDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyQueueEligibilityDto) Validate ¶

Validate validates this lol lobby party queue eligibility dto

type LolLobbyPartyReward ¶

type LolLobbyPartyReward struct {

	// premade size
	PremadeSize int32 `json:"premadeSize,omitempty"`

	// type
	Type LolLobbyLobbyPartyRewardType `json:"type,omitempty"`

	// value
	Value string `json:"value,omitempty"`
}

LolLobbyPartyReward lol lobby party reward swagger:model LolLobbyPartyReward

func (*LolLobbyPartyReward) MarshalBinary ¶

func (m *LolLobbyPartyReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyReward) UnmarshalBinary ¶

func (m *LolLobbyPartyReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyReward) Validate ¶

func (m *LolLobbyPartyReward) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party reward

type LolLobbyPartyStatusDto ¶

type LolLobbyPartyStatusDto struct {

	// eog players
	EogPlayers []string `json:"eogPlayers"`

	// left players
	LeftPlayers []string `json:"leftPlayers"`

	// party size
	PartySize int32 `json:"partySize,omitempty"`

	// ready players
	ReadyPlayers []string `json:"readyPlayers"`
}

LolLobbyPartyStatusDto lol lobby party status dto swagger:model LolLobbyPartyStatusDto

func (*LolLobbyPartyStatusDto) MarshalBinary ¶

func (m *LolLobbyPartyStatusDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPartyStatusDto) UnmarshalBinary ¶

func (m *LolLobbyPartyStatusDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPartyStatusDto) Validate ¶

func (m *LolLobbyPartyStatusDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby party status dto

type LolLobbyPlayerCollectionDto ¶

type LolLobbyPlayerCollectionDto struct {

	// players
	Players []*LolLobbyPlayerDto `json:"players"`
}

LolLobbyPlayerCollectionDto lol lobby player collection dto swagger:model LolLobbyPlayerCollectionDto

func (*LolLobbyPlayerCollectionDto) MarshalBinary ¶

func (m *LolLobbyPlayerCollectionDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPlayerCollectionDto) UnmarshalBinary ¶

func (m *LolLobbyPlayerCollectionDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPlayerCollectionDto) Validate ¶

func (m *LolLobbyPlayerCollectionDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby player collection dto

type LolLobbyPlayerDto ¶

type LolLobbyPlayerDto struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// created at
	CreatedAt int64 `json:"createdAt,omitempty"`

	// current party
	CurrentParty *LolLobbyPartyDto `json:"currentParty,omitempty"`

	// eligibility hash
	EligibilityHash int64 `json:"eligibilityHash,omitempty"`

	// parties
	Parties []*LolLobbyPartyMemberDto `json:"parties"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// registration
	Registration *LolLobbyRegistrationCredentials `json:"registration,omitempty"`

	// server utc millis
	ServerUtcMillis int64 `json:"serverUtcMillis,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// version
	Version int64 `json:"version,omitempty"`
}

LolLobbyPlayerDto lol lobby player dto swagger:model LolLobbyPlayerDto

func (*LolLobbyPlayerDto) MarshalBinary ¶

func (m *LolLobbyPlayerDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPlayerDto) UnmarshalBinary ¶

func (m *LolLobbyPlayerDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPlayerDto) Validate ¶

func (m *LolLobbyPlayerDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby player dto

type LolLobbyPlayerStatus ¶

type LolLobbyPlayerStatus struct {

	// can invite others at eog
	CanInviteOthersAtEog bool `json:"canInviteOthersAtEog,omitempty"`

	// current lobby status
	CurrentLobbyStatus *LolLobbyLobbyStatus `json:"currentLobbyStatus,omitempty"`

	// last queued lobby status
	LastQueuedLobbyStatus *LolLobbyLobbyStatus `json:"lastQueuedLobbyStatus,omitempty"`
}

LolLobbyPlayerStatus lol lobby player status swagger:model LolLobbyPlayerStatus

func (*LolLobbyPlayerStatus) MarshalBinary ¶

func (m *LolLobbyPlayerStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPlayerStatus) UnmarshalBinary ¶

func (m *LolLobbyPlayerStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPlayerStatus) Validate ¶

func (m *LolLobbyPlayerStatus) Validate(formats strfmt.Registry) error

Validate validates this lol lobby player status

type LolLobbyPlayerUpdateType ¶

type LolLobbyPlayerUpdateType string

LolLobbyPlayerUpdateType lol lobby player update type swagger:model LolLobbyPlayerUpdateType

const (

	// LolLobbyPlayerUpdateTypeNone captures enum value "None"
	LolLobbyPlayerUpdateTypeNone LolLobbyPlayerUpdateType = "None"

	// LolLobbyPlayerUpdateTypeDirect captures enum value "Direct"
	LolLobbyPlayerUpdateTypeDirect LolLobbyPlayerUpdateType = "Direct"

	// LolLobbyPlayerUpdateTypeServiceProxy captures enum value "ServiceProxy"
	LolLobbyPlayerUpdateTypeServiceProxy LolLobbyPlayerUpdateType = "ServiceProxy"

	// LolLobbyPlayerUpdateTypeRMS captures enum value "RMS"
	LolLobbyPlayerUpdateTypeRMS LolLobbyPlayerUpdateType = "RMS"
)

func (LolLobbyPlayerUpdateType) Validate ¶

func (m LolLobbyPlayerUpdateType) Validate(formats strfmt.Registry) error

Validate validates this lol lobby player update type

type LolLobbyPremadeMemberDto ¶

type LolLobbyPremadeMemberDto struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// role
	Role LolLobbyPartyMemberRoleEnum `json:"role,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyPremadeMemberDto lol lobby premade member dto swagger:model LolLobbyPremadeMemberDto

func (*LolLobbyPremadeMemberDto) MarshalBinary ¶

func (m *LolLobbyPremadeMemberDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPremadeMemberDto) UnmarshalBinary ¶

func (m *LolLobbyPremadeMemberDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPremadeMemberDto) Validate ¶

func (m *LolLobbyPremadeMemberDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby premade member dto

type LolLobbyPremadePartyDto ¶

type LolLobbyPremadePartyDto struct {

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// players
	Players map[string]LolLobbyPremadeMemberDto `json:"players,omitempty"`
}

LolLobbyPremadePartyDto lol lobby premade party dto swagger:model LolLobbyPremadePartyDto

func (*LolLobbyPremadePartyDto) MarshalBinary ¶

func (m *LolLobbyPremadePartyDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPremadePartyDto) UnmarshalBinary ¶

func (m *LolLobbyPremadePartyDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPremadePartyDto) Validate ¶

func (m *LolLobbyPremadePartyDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby premade party dto

type LolLobbyPremadeRelationshipAnalytics ¶

type LolLobbyPremadeRelationshipAnalytics struct {

	// event data
	EventData interface{} `json:"eventData,omitempty"`

	// event timestamp
	EventTimestamp int64 `json:"eventTimestamp,omitempty"`

	// event type
	EventType string `json:"eventType,omitempty"`

	// friend players
	FriendPlayers []string `json:"friendPlayers"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// premade players
	PremadePlayers []string `json:"premadePlayers"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyPremadeRelationshipAnalytics lol lobby premade relationship analytics swagger:model LolLobbyPremadeRelationshipAnalytics

func (*LolLobbyPremadeRelationshipAnalytics) MarshalBinary ¶

func (m *LolLobbyPremadeRelationshipAnalytics) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyPremadeRelationshipAnalytics) UnmarshalBinary ¶

func (m *LolLobbyPremadeRelationshipAnalytics) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyPremadeRelationshipAnalytics) Validate ¶

Validate validates this lol lobby premade relationship analytics

type LolLobbyQueue ¶

type LolLobbyQueue struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// are free champions allowed
	AreFreeChampionsAllowed bool `json:"areFreeChampionsAllowed,omitempty"`

	// asset mutator
	AssetMutator string `json:"assetMutator,omitempty"`

	// category
	Category LolLobbyQueueGameCategory `json:"category,omitempty"`

	// champions required to play
	ChampionsRequiredToPlay int32 `json:"championsRequiredToPlay,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// detailed description
	DetailedDescription string `json:"detailedDescription,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type config
	GameTypeConfig *LolLobbyQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// is team only
	IsTeamOnly bool `json:"isTeamOnly,omitempty"`

	// last toggled off time
	LastToggledOffTime int64 `json:"lastToggledOffTime,omitempty"`

	// last toggled on time
	LastToggledOnTime int64 `json:"lastToggledOnTime,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// max summoner level for first win of the day
	MaxSummonerLevelForFirstWinOfTheDay int32 `json:"maxSummonerLevelForFirstWinOfTheDay,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// minimum participant list size
	MinimumParticipantListSize int32 `json:"minimumParticipantListSize,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// queue availability
	QueueAvailability LolLobbyQueueAvailability `json:"queueAvailability,omitempty"`

	// queue rewards
	QueueRewards *LolLobbyQueueReward `json:"queueRewards,omitempty"`

	// removal from game allowed
	RemovalFromGameAllowed bool `json:"removalFromGameAllowed,omitempty"`

	// removal from game delay minutes
	RemovalFromGameDelayMinutes int32 `json:"removalFromGameDelayMinutes,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// spectator enabled
	SpectatorEnabled bool `json:"spectatorEnabled,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolLobbyQueue lol lobby queue swagger:model LolLobbyQueue

func (*LolLobbyQueue) MarshalBinary ¶

func (m *LolLobbyQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyQueue) UnmarshalBinary ¶

func (m *LolLobbyQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyQueue) Validate ¶

func (m *LolLobbyQueue) Validate(formats strfmt.Registry) error

Validate validates this lol lobby queue

type LolLobbyQueueAvailability ¶

type LolLobbyQueueAvailability string

LolLobbyQueueAvailability lol lobby queue availability swagger:model LolLobbyQueueAvailability

const (

	// LolLobbyQueueAvailabilityAvailable captures enum value "Available"
	LolLobbyQueueAvailabilityAvailable LolLobbyQueueAvailability = "Available"

	// LolLobbyQueueAvailabilityPlatformDisabled captures enum value "PlatformDisabled"
	LolLobbyQueueAvailabilityPlatformDisabled LolLobbyQueueAvailability = "PlatformDisabled"

	// LolLobbyQueueAvailabilityDoesntMeetRequirements captures enum value "DoesntMeetRequirements"
	LolLobbyQueueAvailabilityDoesntMeetRequirements LolLobbyQueueAvailability = "DoesntMeetRequirements"
)

func (LolLobbyQueueAvailability) Validate ¶

func (m LolLobbyQueueAvailability) Validate(formats strfmt.Registry) error

Validate validates this lol lobby queue availability

type LolLobbyQueueCustomGame ¶

type LolLobbyQueueCustomGame struct {

	// queue availability
	QueueAvailability LolLobbyQueueAvailability `json:"queueAvailability,omitempty"`
}

LolLobbyQueueCustomGame lol lobby queue custom game swagger:model LolLobbyQueueCustomGame

func (*LolLobbyQueueCustomGame) MarshalBinary ¶

func (m *LolLobbyQueueCustomGame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyQueueCustomGame) UnmarshalBinary ¶

func (m *LolLobbyQueueCustomGame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyQueueCustomGame) Validate ¶

func (m *LolLobbyQueueCustomGame) Validate(formats strfmt.Registry) error

Validate validates this lol lobby queue custom game

type LolLobbyQueueCustomGameSpectatorPolicy ¶

type LolLobbyQueueCustomGameSpectatorPolicy string

LolLobbyQueueCustomGameSpectatorPolicy lol lobby queue custom game spectator policy swagger:model LolLobbyQueueCustomGameSpectatorPolicy

const (

	// LolLobbyQueueCustomGameSpectatorPolicyNotAllowed captures enum value "NotAllowed"
	LolLobbyQueueCustomGameSpectatorPolicyNotAllowed LolLobbyQueueCustomGameSpectatorPolicy = "NotAllowed"

	// LolLobbyQueueCustomGameSpectatorPolicyLobbyAllowed captures enum value "LobbyAllowed"
	LolLobbyQueueCustomGameSpectatorPolicyLobbyAllowed LolLobbyQueueCustomGameSpectatorPolicy = "LobbyAllowed"

	// LolLobbyQueueCustomGameSpectatorPolicyFriendsAllowed captures enum value "FriendsAllowed"
	LolLobbyQueueCustomGameSpectatorPolicyFriendsAllowed LolLobbyQueueCustomGameSpectatorPolicy = "FriendsAllowed"

	// LolLobbyQueueCustomGameSpectatorPolicyAllAllowed captures enum value "AllAllowed"
	LolLobbyQueueCustomGameSpectatorPolicyAllAllowed LolLobbyQueueCustomGameSpectatorPolicy = "AllAllowed"
)

func (LolLobbyQueueCustomGameSpectatorPolicy) Validate ¶

Validate validates this lol lobby queue custom game spectator policy

type LolLobbyQueueGameCategory ¶

type LolLobbyQueueGameCategory string

LolLobbyQueueGameCategory lol lobby queue game category swagger:model LolLobbyQueueGameCategory

const (

	// LolLobbyQueueGameCategoryNone captures enum value "None"
	LolLobbyQueueGameCategoryNone LolLobbyQueueGameCategory = "None"

	// LolLobbyQueueGameCategoryCustom captures enum value "Custom"
	LolLobbyQueueGameCategoryCustom LolLobbyQueueGameCategory = "Custom"

	// LolLobbyQueueGameCategoryPvP captures enum value "PvP"
	LolLobbyQueueGameCategoryPvP LolLobbyQueueGameCategory = "PvP"

	// LolLobbyQueueGameCategoryVersusAi captures enum value "VersusAi"
	LolLobbyQueueGameCategoryVersusAi LolLobbyQueueGameCategory = "VersusAi"

	// LolLobbyQueueGameCategoryAlpha captures enum value "Alpha"
	LolLobbyQueueGameCategoryAlpha LolLobbyQueueGameCategory = "Alpha"
)

func (LolLobbyQueueGameCategory) Validate ¶

func (m LolLobbyQueueGameCategory) Validate(formats strfmt.Registry) error

Validate validates this lol lobby queue game category

type LolLobbyQueueGameTypeConfig ¶

type LolLobbyQueueGameTypeConfig struct {

	// advanced learning quests
	AdvancedLearningQuests bool `json:"advancedLearningQuests,omitempty"`

	// allow trades
	AllowTrades bool `json:"allowTrades,omitempty"`

	// ban mode
	BanMode string `json:"banMode,omitempty"`

	// ban timer duration
	BanTimerDuration int32 `json:"banTimerDuration,omitempty"`

	// battle boost
	BattleBoost bool `json:"battleBoost,omitempty"`

	// cross team champion pool
	CrossTeamChampionPool bool `json:"crossTeamChampionPool,omitempty"`

	// death match
	DeathMatch bool `json:"deathMatch,omitempty"`

	// do not remove
	DoNotRemove bool `json:"doNotRemove,omitempty"`

	// duplicate pick
	DuplicatePick bool `json:"duplicatePick,omitempty"`

	// exclusive pick
	ExclusivePick bool `json:"exclusivePick,omitempty"`

	// game mode override
	GameModeOverride string `json:"gameModeOverride,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// learning quests
	LearningQuests bool `json:"learningQuests,omitempty"`

	// main pick timer duration
	MainPickTimerDuration int32 `json:"mainPickTimerDuration,omitempty"`

	// max allowable bans
	MaxAllowableBans int32 `json:"maxAllowableBans,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// num players per team override
	NumPlayersPerTeamOverride int32 `json:"numPlayersPerTeamOverride,omitempty"`

	// onboard coop beginner
	OnboardCoopBeginner bool `json:"onboardCoopBeginner,omitempty"`

	// pick mode
	PickMode string `json:"pickMode,omitempty"`

	// post pick timer duration
	PostPickTimerDuration int32 `json:"postPickTimerDuration,omitempty"`

	// reroll
	Reroll bool `json:"reroll,omitempty"`

	// team champion pool
	TeamChampionPool bool `json:"teamChampionPool,omitempty"`
}

LolLobbyQueueGameTypeConfig lol lobby queue game type config swagger:model LolLobbyQueueGameTypeConfig

func (*LolLobbyQueueGameTypeConfig) MarshalBinary ¶

func (m *LolLobbyQueueGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyQueueGameTypeConfig) UnmarshalBinary ¶

func (m *LolLobbyQueueGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyQueueGameTypeConfig) Validate ¶

func (m *LolLobbyQueueGameTypeConfig) Validate(formats strfmt.Registry) error

Validate validates this lol lobby queue game type config

type LolLobbyQueueRestrictionDto ¶

type LolLobbyQueueRestrictionDto struct {

	// gatekeeper restrictions
	GatekeeperRestrictions []*LolLobbyGatekeeperRestrictionDto `json:"gatekeeperRestrictions"`
}

LolLobbyQueueRestrictionDto lol lobby queue restriction dto swagger:model LolLobbyQueueRestrictionDto

func (*LolLobbyQueueRestrictionDto) MarshalBinary ¶

func (m *LolLobbyQueueRestrictionDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyQueueRestrictionDto) UnmarshalBinary ¶

func (m *LolLobbyQueueRestrictionDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyQueueRestrictionDto) Validate ¶

func (m *LolLobbyQueueRestrictionDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby queue restriction dto

type LolLobbyQueueReward ¶

type LolLobbyQueueReward struct {

	// is champion points enabled
	IsChampionPointsEnabled bool `json:"isChampionPointsEnabled,omitempty"`

	// is Ip enabled
	IsIPEnabled bool `json:"isIpEnabled,omitempty"`

	// is xp enabled
	IsXpEnabled bool `json:"isXpEnabled,omitempty"`

	// party size Ip rewards
	PartySizeIPRewards []int32 `json:"partySizeIpRewards"`
}

LolLobbyQueueReward lol lobby queue reward swagger:model LolLobbyQueueReward

func (*LolLobbyQueueReward) MarshalBinary ¶

func (m *LolLobbyQueueReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyQueueReward) UnmarshalBinary ¶

func (m *LolLobbyQueueReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyQueueReward) Validate ¶

func (m *LolLobbyQueueReward) Validate(formats strfmt.Registry) error

Validate validates this lol lobby queue reward

type LolLobbyRankedPositionInfoDTO ¶

type LolLobbyRankedPositionInfoDTO struct {

	// queue
	Queue string `json:"queue,omitempty"`

	// rank
	Rank string `json:"rank,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`
}

LolLobbyRankedPositionInfoDTO lol lobby ranked position info d t o swagger:model LolLobbyRankedPositionInfoDTO

func (*LolLobbyRankedPositionInfoDTO) MarshalBinary ¶

func (m *LolLobbyRankedPositionInfoDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyRankedPositionInfoDTO) UnmarshalBinary ¶

func (m *LolLobbyRankedPositionInfoDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyRankedPositionInfoDTO) Validate ¶

func (m *LolLobbyRankedPositionInfoDTO) Validate(formats strfmt.Registry) error

Validate validates this lol lobby ranked position info d t o

type LolLobbyRankedStatsUnsignedDTO ¶

type LolLobbyRankedStatsUnsignedDTO struct {

	// highest previous season end rank
	HighestPreviousSeasonEndRank string `json:"highestPreviousSeasonEndRank,omitempty"`

	// highest previous season end tier
	HighestPreviousSeasonEndTier string `json:"highestPreviousSeasonEndTier,omitempty"`

	// jwt
	Jwt string `json:"jwt,omitempty"`

	// queues
	Queues []*LolLobbyRankedPositionInfoDTO `json:"queues"`
}

LolLobbyRankedStatsUnsignedDTO lol lobby ranked stats unsigned d t o swagger:model LolLobbyRankedStatsUnsignedDTO

func (*LolLobbyRankedStatsUnsignedDTO) MarshalBinary ¶

func (m *LolLobbyRankedStatsUnsignedDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyRankedStatsUnsignedDTO) UnmarshalBinary ¶

func (m *LolLobbyRankedStatsUnsignedDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyRankedStatsUnsignedDTO) Validate ¶

func (m *LolLobbyRankedStatsUnsignedDTO) Validate(formats strfmt.Registry) error

Validate validates this lol lobby ranked stats unsigned d t o

type LolLobbyReadyDto ¶

type LolLobbyReadyDto struct {

	// ready
	Ready bool `json:"ready,omitempty"`
}

LolLobbyReadyDto lol lobby ready dto swagger:model LolLobbyReadyDto

func (*LolLobbyReadyDto) MarshalBinary ¶

func (m *LolLobbyReadyDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyReadyDto) UnmarshalBinary ¶

func (m *LolLobbyReadyDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyReadyDto) Validate ¶

func (m *LolLobbyReadyDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby ready dto

type LolLobbyReceivedInvitationDto ¶

type LolLobbyReceivedInvitationDto struct {

	// can accept invitation
	CanAcceptInvitation bool `json:"canAcceptInvitation,omitempty"`

	// from summoner Id
	FromSummonerID int64 `json:"fromSummonerId,omitempty"`

	// from summoner name
	FromSummonerName string `json:"fromSummonerName,omitempty"`

	// game config
	GameConfig *LolLobbyReceivedInvitationGameConfigDto `json:"gameConfig,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// restrictions
	Restrictions []*LolLobbyEligibilityRestriction `json:"restrictions"`

	// state
	State LolLobbyLobbyInvitationState `json:"state,omitempty"`

	// timestamp
	Timestamp string `json:"timestamp,omitempty"`
}

LolLobbyReceivedInvitationDto lol lobby received invitation dto swagger:model LolLobbyReceivedInvitationDto

func (*LolLobbyReceivedInvitationDto) MarshalBinary ¶

func (m *LolLobbyReceivedInvitationDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyReceivedInvitationDto) UnmarshalBinary ¶

func (m *LolLobbyReceivedInvitationDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyReceivedInvitationDto) Validate ¶

func (m *LolLobbyReceivedInvitationDto) Validate(formats strfmt.Registry) error

Validate validates this lol lobby received invitation dto

type LolLobbyReceivedInvitationGameConfigDto ¶

type LolLobbyReceivedInvitationGameConfigDto struct {

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// invite game type
	InviteGameType string `json:"inviteGameType,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyReceivedInvitationGameConfigDto lol lobby received invitation game config dto swagger:model LolLobbyReceivedInvitationGameConfigDto

func (*LolLobbyReceivedInvitationGameConfigDto) MarshalBinary ¶

func (m *LolLobbyReceivedInvitationGameConfigDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyReceivedInvitationGameConfigDto) UnmarshalBinary ¶

func (m *LolLobbyReceivedInvitationGameConfigDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyReceivedInvitationGameConfigDto) Validate ¶

Validate validates this lol lobby received invitation game config dto

type LolLobbyRegistrationCredentials ¶

type LolLobbyRegistrationCredentials struct {

	// game client version
	GameClientVersion string `json:"gameClientVersion,omitempty"`

	// inventory token
	InventoryToken string `json:"inventoryToken,omitempty"`

	// inventory tokens
	InventoryTokens []string `json:"inventoryTokens"`

	// ranked overview token
	RankedOverviewToken string `json:"rankedOverviewToken,omitempty"`

	// simple inventory token
	SimpleInventoryToken string `json:"simpleInventoryToken,omitempty"`

	// summoner token
	SummonerToken string `json:"summonerToken,omitempty"`

	// user info token
	UserInfoToken string `json:"userInfoToken,omitempty"`
}

LolLobbyRegistrationCredentials lol lobby registration credentials swagger:model LolLobbyRegistrationCredentials

func (*LolLobbyRegistrationCredentials) MarshalBinary ¶

func (m *LolLobbyRegistrationCredentials) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyRegistrationCredentials) UnmarshalBinary ¶

func (m *LolLobbyRegistrationCredentials) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyRegistrationCredentials) Validate ¶

Validate validates this lol lobby registration credentials

type LolLobbyRegistrationStatus ¶

type LolLobbyRegistrationStatus struct {

	// complete
	Complete bool `json:"complete,omitempty"`

	// error codes
	ErrorCodes []string `json:"errorCodes"`
}

LolLobbyRegistrationStatus lol lobby registration status swagger:model LolLobbyRegistrationStatus

func (*LolLobbyRegistrationStatus) MarshalBinary ¶

func (m *LolLobbyRegistrationStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyRegistrationStatus) UnmarshalBinary ¶

func (m *LolLobbyRegistrationStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyRegistrationStatus) Validate ¶

func (m *LolLobbyRegistrationStatus) Validate(formats strfmt.Registry) error

Validate validates this lol lobby registration status

type LolLobbyRiotMessagingServiceMessage ¶

type LolLobbyRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolLobbyRiotMessagingServiceMessage lol lobby riot messaging service message swagger:model LolLobbyRiotMessagingServiceMessage

func (*LolLobbyRiotMessagingServiceMessage) MarshalBinary ¶

func (m *LolLobbyRiotMessagingServiceMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyRiotMessagingServiceMessage) UnmarshalBinary ¶

func (m *LolLobbyRiotMessagingServiceMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyRiotMessagingServiceMessage) Validate ¶

Validate validates this lol lobby riot messaging service message

type LolLobbyServiceProxyPayload ¶

type LolLobbyServiceProxyPayload struct {

	// body
	Body string `json:"body,omitempty"`

	// method
	Method string `json:"method,omitempty"`

	// url
	URL string `json:"url,omitempty"`
}

LolLobbyServiceProxyPayload lol lobby service proxy payload swagger:model LolLobbyServiceProxyPayload

func (*LolLobbyServiceProxyPayload) MarshalBinary ¶

func (m *LolLobbyServiceProxyPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyServiceProxyPayload) UnmarshalBinary ¶

func (m *LolLobbyServiceProxyPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyServiceProxyPayload) Validate ¶

func (m *LolLobbyServiceProxyPayload) Validate(formats strfmt.Registry) error

Validate validates this lol lobby service proxy payload

type LolLobbySummoner ¶

type LolLobbySummoner struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolLobbySummoner lol lobby summoner swagger:model LolLobbySummoner

func (*LolLobbySummoner) MarshalBinary ¶

func (m *LolLobbySummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbySummoner) UnmarshalBinary ¶

func (m *LolLobbySummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbySummoner) Validate ¶

func (m *LolLobbySummoner) Validate(formats strfmt.Registry) error

Validate validates this lol lobby summoner

type LolLobbyTeamBuilderActionV1 ¶

type LolLobbyTeamBuilderActionV1 struct {

	// action Id
	ActionID int32 `json:"actionId,omitempty"`

	// actor cell Id
	ActorCellID int32 `json:"actorCellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// completed
	Completed bool `json:"completed,omitempty"`

	// duration
	Duration int64 `json:"duration,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolLobbyTeamBuilderActionV1 lol lobby team builder action v1 swagger:model LolLobbyTeamBuilderActionV1

func (*LolLobbyTeamBuilderActionV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderActionV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderActionV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderActionV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderActionV1) Validate ¶

func (m *LolLobbyTeamBuilderActionV1) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder action v1

type LolLobbyTeamBuilderAfkCheckStateV1 ¶

type LolLobbyTeamBuilderAfkCheckStateV1 struct {

	// additional inventory types
	AdditionalInventoryTypes []string `json:"additionalInventoryTypes"`

	// afk ready
	AfkReady bool `json:"afkReady,omitempty"`

	// compress afk check payload
	CompressAfkCheckPayload bool `json:"compressAfkCheckPayload,omitempty"`

	// inventory draft
	InventoryDraft *LolLobbyTeamBuilderTbdInventory `json:"inventoryDraft,omitempty"`

	// max afk millis
	MaxAfkMillis int32 `json:"maxAfkMillis,omitempty"`

	// remaining afk millis
	RemainingAfkMillis int32 `json:"remainingAfkMillis,omitempty"`
}

LolLobbyTeamBuilderAfkCheckStateV1 lol lobby team builder afk check state v1 swagger:model LolLobbyTeamBuilderAfkCheckStateV1

func (*LolLobbyTeamBuilderAfkCheckStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderAfkCheckStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderAfkCheckStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderAfkCheckStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderAfkCheckStateV1) Validate ¶

Validate validates this lol lobby team builder afk check state v1

type LolLobbyTeamBuilderBackwardsTransitionInfoV1 ¶

type LolLobbyTeamBuilderBackwardsTransitionInfoV1 struct {

	// backwards transition reason
	BackwardsTransitionReason string `json:"backwardsTransitionReason,omitempty"`

	// initiator summoner ids
	InitiatorSummonerIds []int64 `json:"initiatorSummonerIds"`
}

LolLobbyTeamBuilderBackwardsTransitionInfoV1 lol lobby team builder backwards transition info v1 swagger:model LolLobbyTeamBuilderBackwardsTransitionInfoV1

func (*LolLobbyTeamBuilderBackwardsTransitionInfoV1) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderBackwardsTransitionInfoV1) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderBackwardsTransitionInfoV1) Validate ¶

Validate validates this lol lobby team builder backwards transition info v1

type LolLobbyTeamBuilderCellV1 ¶

type LolLobbyTeamBuilderCellV1 struct {

	// assigned position
	AssignedPosition string `json:"assignedPosition,omitempty"`

	// cell Id
	CellID int32 `json:"cellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion pick intent
	ChampionPickIntent int32 `json:"championPickIntent,omitempty"`

	// entitled feature type
	EntitledFeatureType string `json:"entitledFeatureType,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`

	// spell1 Id
	Spell1ID int32 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int32 `json:"spell2Id,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`
}

LolLobbyTeamBuilderCellV1 lol lobby team builder cell v1 swagger:model LolLobbyTeamBuilderCellV1

func (*LolLobbyTeamBuilderCellV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderCellV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderCellV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderCellV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderCellV1) Validate ¶

func (m *LolLobbyTeamBuilderCellV1) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder cell v1

type LolLobbyTeamBuilderCellsV1 ¶

type LolLobbyTeamBuilderCellsV1 struct {

	// allied team
	AlliedTeam []*LolLobbyTeamBuilderCellV1 `json:"alliedTeam"`

	// enemy team
	EnemyTeam []*LolLobbyTeamBuilderCellV1 `json:"enemyTeam"`
}

LolLobbyTeamBuilderCellsV1 lol lobby team builder cells v1 swagger:model LolLobbyTeamBuilderCellsV1

func (*LolLobbyTeamBuilderCellsV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderCellsV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderCellsV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderCellsV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderCellsV1) Validate ¶

func (m *LolLobbyTeamBuilderCellsV1) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder cells v1

type LolLobbyTeamBuilderCeremonyV1 ¶

type LolLobbyTeamBuilderCeremonyV1 struct {

	// duration
	Duration int64 `json:"duration,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolLobbyTeamBuilderCeremonyV1 lol lobby team builder ceremony v1 swagger:model LolLobbyTeamBuilderCeremonyV1

func (*LolLobbyTeamBuilderCeremonyV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderCeremonyV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderCeremonyV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderCeremonyV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderCeremonyV1) Validate ¶

func (m *LolLobbyTeamBuilderCeremonyV1) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder ceremony v1

type LolLobbyTeamBuilderChampSelectAction ¶

type LolLobbyTeamBuilderChampSelectAction struct {

	// actor cell Id
	ActorCellID int64 `json:"actorCellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// completed
	Completed bool `json:"completed,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is ally action
	IsAllyAction bool `json:"isAllyAction,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolLobbyTeamBuilderChampSelectAction lol lobby team builder champ select action swagger:model LolLobbyTeamBuilderChampSelectAction

func (*LolLobbyTeamBuilderChampSelectAction) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectAction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectAction) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectAction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectAction) Validate ¶

Validate validates this lol lobby team builder champ select action

type LolLobbyTeamBuilderChampSelectChatRoomDetails ¶

type LolLobbyTeamBuilderChampSelectChatRoomDetails struct {

	// chat room name
	ChatRoomName string `json:"chatRoomName,omitempty"`

	// chat room password
	ChatRoomPassword string `json:"chatRoomPassword,omitempty"`
}

LolLobbyTeamBuilderChampSelectChatRoomDetails lol lobby team builder champ select chat room details swagger:model LolLobbyTeamBuilderChampSelectChatRoomDetails

func (*LolLobbyTeamBuilderChampSelectChatRoomDetails) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectChatRoomDetails) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectChatRoomDetails) Validate ¶

Validate validates this lol lobby team builder champ select chat room details

type LolLobbyTeamBuilderChampSelectMySelection ¶

type LolLobbyTeamBuilderChampSelectMySelection struct {

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolLobbyTeamBuilderChampSelectMySelection lol lobby team builder champ select my selection swagger:model LolLobbyTeamBuilderChampSelectMySelection

func (*LolLobbyTeamBuilderChampSelectMySelection) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectMySelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectMySelection) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectMySelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectMySelection) Validate ¶

Validate validates this lol lobby team builder champ select my selection

type LolLobbyTeamBuilderChampSelectPickableSkins ¶

type LolLobbyTeamBuilderChampSelectPickableSkins struct {

	// skin ids
	SkinIds []int32 `json:"skinIds"`
}

LolLobbyTeamBuilderChampSelectPickableSkins lol lobby team builder champ select pickable skins swagger:model LolLobbyTeamBuilderChampSelectPickableSkins

func (*LolLobbyTeamBuilderChampSelectPickableSkins) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectPickableSkins) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectPickableSkins) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectPickableSkins) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectPickableSkins) Validate ¶

Validate validates this lol lobby team builder champ select pickable skins

type LolLobbyTeamBuilderChampSelectPlayerSelection ¶

type LolLobbyTeamBuilderChampSelectPlayerSelection struct {

	// assigned position
	AssignedPosition string `json:"assignedPosition,omitempty"`

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion pick intent
	ChampionPickIntent int32 `json:"championPickIntent,omitempty"`

	// entitled feature type
	EntitledFeatureType string `json:"entitledFeatureType,omitempty"`

	// player type
	PlayerType string `json:"playerType,omitempty"`

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// team
	Team int32 `json:"team,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolLobbyTeamBuilderChampSelectPlayerSelection lol lobby team builder champ select player selection swagger:model LolLobbyTeamBuilderChampSelectPlayerSelection

func (*LolLobbyTeamBuilderChampSelectPlayerSelection) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectPlayerSelection) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectPlayerSelection) Validate ¶

Validate validates this lol lobby team builder champ select player selection

type LolLobbyTeamBuilderChampSelectSession ¶

type LolLobbyTeamBuilderChampSelectSession struct {

	// actions
	Actions []interface{} `json:"actions"`

	// allow battle boost
	AllowBattleBoost bool `json:"allowBattleBoost,omitempty"`

	// allow duplicate picks
	AllowDuplicatePicks bool `json:"allowDuplicatePicks,omitempty"`

	// allow locked events
	AllowLockedEvents bool `json:"allowLockedEvents,omitempty"`

	// allow rerolling
	AllowRerolling bool `json:"allowRerolling,omitempty"`

	// allow skin selection
	AllowSkinSelection bool `json:"allowSkinSelection,omitempty"`

	// bench champion ids
	BenchChampionIds []int32 `json:"benchChampionIds"`

	// bench enabled
	BenchEnabled bool `json:"benchEnabled,omitempty"`

	// boostable skin count
	BoostableSkinCount int32 `json:"boostableSkinCount,omitempty"`

	// chat details
	ChatDetails *LolLobbyTeamBuilderChampSelectChatRoomDetails `json:"chatDetails,omitempty"`

	// counter
	Counter int64 `json:"counter,omitempty"`

	// entitled feature state
	EntitledFeatureState *LolLobbyTeamBuilderEntitledFeatureState `json:"entitledFeatureState,omitempty"`

	// has simultaneous bans
	HasSimultaneousBans bool `json:"hasSimultaneousBans,omitempty"`

	// has simultaneous picks
	HasSimultaneousPicks bool `json:"hasSimultaneousPicks,omitempty"`

	// is spectating
	IsSpectating bool `json:"isSpectating,omitempty"`

	// local player cell Id
	LocalPlayerCellID int64 `json:"localPlayerCellId,omitempty"`

	// locked event index
	LockedEventIndex int32 `json:"lockedEventIndex,omitempty"`

	// my team
	MyTeam []*LolLobbyTeamBuilderChampSelectPlayerSelection `json:"myTeam"`

	// rerolls remaining
	RerollsRemaining int32 `json:"rerollsRemaining,omitempty"`

	// skip champion select
	SkipChampionSelect bool `json:"skipChampionSelect,omitempty"`

	// their team
	TheirTeam []*LolLobbyTeamBuilderChampSelectPlayerSelection `json:"theirTeam"`

	// timer
	Timer *LolLobbyTeamBuilderChampSelectTimer `json:"timer,omitempty"`

	// trades
	Trades []*LolLobbyTeamBuilderChampSelectTradeContract `json:"trades"`
}

LolLobbyTeamBuilderChampSelectSession lol lobby team builder champ select session swagger:model LolLobbyTeamBuilderChampSelectSession

func (*LolLobbyTeamBuilderChampSelectSession) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectSession) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectSession) Validate ¶

Validate validates this lol lobby team builder champ select session

type LolLobbyTeamBuilderChampSelectTimer ¶

type LolLobbyTeamBuilderChampSelectTimer struct {

	// adjusted time left in phase
	AdjustedTimeLeftInPhase int64 `json:"adjustedTimeLeftInPhase,omitempty"`

	// adjusted time left in phase in sec
	AdjustedTimeLeftInPhaseInSec int32 `json:"adjustedTimeLeftInPhaseInSec,omitempty"`

	// internal now in epoch ms
	InternalNowInEpochMs int64 `json:"internalNowInEpochMs,omitempty"`

	// is infinite
	IsInfinite bool `json:"isInfinite,omitempty"`

	// phase
	Phase string `json:"phase,omitempty"`

	// time left in phase
	TimeLeftInPhase int64 `json:"timeLeftInPhase,omitempty"`

	// time left in phase in sec
	TimeLeftInPhaseInSec int32 `json:"timeLeftInPhaseInSec,omitempty"`

	// total time in phase
	TotalTimeInPhase int64 `json:"totalTimeInPhase,omitempty"`
}

LolLobbyTeamBuilderChampSelectTimer lol lobby team builder champ select timer swagger:model LolLobbyTeamBuilderChampSelectTimer

func (*LolLobbyTeamBuilderChampSelectTimer) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectTimer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectTimer) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectTimer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectTimer) Validate ¶

Validate validates this lol lobby team builder champ select timer

type LolLobbyTeamBuilderChampSelectTradeContract ¶

type LolLobbyTeamBuilderChampSelectTradeContract struct {

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// state
	State LolLobbyTeamBuilderChampSelectTradeState `json:"state,omitempty"`
}

LolLobbyTeamBuilderChampSelectTradeContract lol lobby team builder champ select trade contract swagger:model LolLobbyTeamBuilderChampSelectTradeContract

func (*LolLobbyTeamBuilderChampSelectTradeContract) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectTradeContract) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectTradeContract) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampSelectTradeContract) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampSelectTradeContract) Validate ¶

Validate validates this lol lobby team builder champ select trade contract

type LolLobbyTeamBuilderChampSelectTradeState ¶

type LolLobbyTeamBuilderChampSelectTradeState string

LolLobbyTeamBuilderChampSelectTradeState lol lobby team builder champ select trade state swagger:model LolLobbyTeamBuilderChampSelectTradeState

const (

	// LolLobbyTeamBuilderChampSelectTradeStateAVAILABLE captures enum value "AVAILABLE"
	LolLobbyTeamBuilderChampSelectTradeStateAVAILABLE LolLobbyTeamBuilderChampSelectTradeState = "AVAILABLE"

	// LolLobbyTeamBuilderChampSelectTradeStateBUSY captures enum value "BUSY"
	LolLobbyTeamBuilderChampSelectTradeStateBUSY LolLobbyTeamBuilderChampSelectTradeState = "BUSY"

	// LolLobbyTeamBuilderChampSelectTradeStateINVALID captures enum value "INVALID"
	LolLobbyTeamBuilderChampSelectTradeStateINVALID LolLobbyTeamBuilderChampSelectTradeState = "INVALID"

	// LolLobbyTeamBuilderChampSelectTradeStateRECEIVED captures enum value "RECEIVED"
	LolLobbyTeamBuilderChampSelectTradeStateRECEIVED LolLobbyTeamBuilderChampSelectTradeState = "RECEIVED"

	// LolLobbyTeamBuilderChampSelectTradeStateSENT captures enum value "SENT"
	LolLobbyTeamBuilderChampSelectTradeStateSENT LolLobbyTeamBuilderChampSelectTradeState = "SENT"
)

func (LolLobbyTeamBuilderChampSelectTradeState) Validate ¶

Validate validates this lol lobby team builder champ select trade state

type LolLobbyTeamBuilderChampionBenchStateV1 ¶

type LolLobbyTeamBuilderChampionBenchStateV1 struct {

	// bench enabled
	BenchEnabled bool `json:"benchEnabled,omitempty"`

	// champion ids
	ChampionIds []int32 `json:"championIds"`
}

LolLobbyTeamBuilderChampionBenchStateV1 lol lobby team builder champion bench state v1 swagger:model LolLobbyTeamBuilderChampionBenchStateV1

func (*LolLobbyTeamBuilderChampionBenchStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampionBenchStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampionBenchStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampionBenchStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampionBenchStateV1) Validate ¶

Validate validates this lol lobby team builder champion bench state v1

type LolLobbyTeamBuilderChampionSelectPreferences ¶

type LolLobbyTeamBuilderChampionSelectPreferences struct {

	// skins
	Skins map[string]int32 `json:"skins,omitempty"`

	// spells
	Spells map[string]interface{} `json:"spells,omitempty"`
}

LolLobbyTeamBuilderChampionSelectPreferences lol lobby team builder champion select preferences swagger:model LolLobbyTeamBuilderChampionSelectPreferences

func (*LolLobbyTeamBuilderChampionSelectPreferences) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampionSelectPreferences) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampionSelectPreferences) Validate ¶

Validate validates this lol lobby team builder champion select preferences

type LolLobbyTeamBuilderChampionSelectStateV1 ¶

type LolLobbyTeamBuilderChampionSelectStateV1 struct {

	// action set list
	ActionSetList []interface{} `json:"actionSetList"`

	// allow duplicate picks
	AllowDuplicatePicks bool `json:"allowDuplicatePicks,omitempty"`

	// allow opting out of banning
	AllowOptingOutOfBanning bool `json:"allowOptingOutOfBanning,omitempty"`

	// allow skin selection
	AllowSkinSelection bool `json:"allowSkinSelection,omitempty"`

	// battle boost state
	BattleBoostState *LolLobbyTeamBuilderTeamBuilderBoostInfo `json:"battleBoostState,omitempty"`

	// cells
	Cells *LolLobbyTeamBuilderCellsV1 `json:"cells,omitempty"`

	// ceremonies by action set index
	CeremoniesByActionSetIndex map[string]interface{} `json:"ceremoniesByActionSetIndex,omitempty"`

	// champion bench state
	ChampionBenchState *LolLobbyTeamBuilderChampionBenchStateV1 `json:"championBenchState,omitempty"`

	// current action set index
	CurrentActionSetIndex int32 `json:"currentActionSetIndex,omitempty"`

	// current time remaining millis
	CurrentTimeRemainingMillis int64 `json:"currentTimeRemainingMillis,omitempty"`

	// current total time millis
	CurrentTotalTimeMillis int64 `json:"currentTotalTimeMillis,omitempty"`

	// entitled feature state
	EntitledFeatureState *LolLobbyTeamBuilderEntitledFeatureStateV1 `json:"entitledFeatureState,omitempty"`

	// inventory draft
	InventoryDraft *LolLobbyTeamBuilderTbdInventory `json:"inventoryDraft,omitempty"`

	// is spectating
	IsSpectating bool `json:"isSpectating,omitempty"`

	// lcu skips sending loadouts gco
	LcuSkipsSendingLoadoutsGco bool `json:"lcuSkipsSendingLoadoutsGco,omitempty"`

	// local player cell Id
	LocalPlayerCellID int32 `json:"localPlayerCellId,omitempty"`

	// locked events state
	LockedEventsState *LolLobbyTeamBuilderLockedEventsStateV1 `json:"lockedEventsState,omitempty"`

	// pick intent cleared reason
	PickIntentClearedReason string `json:"pickIntentClearedReason,omitempty"`

	// reroll state
	RerollState *LolLobbyTeamBuilderRerollStateV1 `json:"rerollState,omitempty"`

	// skip champion select
	SkipChampionSelect bool `json:"skipChampionSelect,omitempty"`

	// subphase
	Subphase string `json:"subphase,omitempty"`

	// team chat room Id
	TeamChatRoomID string `json:"teamChatRoomId,omitempty"`

	// team Id
	TeamID string `json:"teamId,omitempty"`

	// trades
	Trades []*LolLobbyTeamBuilderTradeV1 `json:"trades"`
}

LolLobbyTeamBuilderChampionSelectStateV1 lol lobby team builder champion select state v1 swagger:model LolLobbyTeamBuilderChampionSelectStateV1

func (*LolLobbyTeamBuilderChampionSelectStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderChampionSelectStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampionSelectStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderChampionSelectStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderChampionSelectStateV1) Validate ¶

Validate validates this lol lobby team builder champion select state v1

type LolLobbyTeamBuilderCountdownTimer ¶

type LolLobbyTeamBuilderCountdownTimer struct {

	// counter
	Counter int32 `json:"counter,omitempty"`

	// phase name
	PhaseName string `json:"phaseName,omitempty"`

	// timer
	Timer int64 `json:"timer,omitempty"`
}

LolLobbyTeamBuilderCountdownTimer lol lobby team builder countdown timer swagger:model LolLobbyTeamBuilderCountdownTimer

func (*LolLobbyTeamBuilderCountdownTimer) MarshalBinary ¶

func (m *LolLobbyTeamBuilderCountdownTimer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderCountdownTimer) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderCountdownTimer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderCountdownTimer) Validate ¶

Validate validates this lol lobby team builder countdown timer

type LolLobbyTeamBuilderCreatePremadeV1 ¶

type LolLobbyTeamBuilderCreatePremadeV1 struct {

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyTeamBuilderCreatePremadeV1 lol lobby team builder create premade v1 swagger:model LolLobbyTeamBuilderCreatePremadeV1

func (*LolLobbyTeamBuilderCreatePremadeV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderCreatePremadeV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderCreatePremadeV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderCreatePremadeV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderCreatePremadeV1) Validate ¶

Validate validates this lol lobby team builder create premade v1

type LolLobbyTeamBuilderEntitledFeatureState ¶

type LolLobbyTeamBuilderEntitledFeatureState struct {

	// additional rerolls
	AdditionalRerolls int32 `json:"additionalRerolls,omitempty"`

	// unlocked skin ids
	UnlockedSkinIds []int32 `json:"unlockedSkinIds"`
}

LolLobbyTeamBuilderEntitledFeatureState lol lobby team builder entitled feature state swagger:model LolLobbyTeamBuilderEntitledFeatureState

func (*LolLobbyTeamBuilderEntitledFeatureState) MarshalBinary ¶

func (m *LolLobbyTeamBuilderEntitledFeatureState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderEntitledFeatureState) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderEntitledFeatureState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderEntitledFeatureState) Validate ¶

Validate validates this lol lobby team builder entitled feature state

type LolLobbyTeamBuilderEntitledFeatureStateV1 ¶

type LolLobbyTeamBuilderEntitledFeatureStateV1 struct {

	// additional rerolls
	AdditionalRerolls int32 `json:"additionalRerolls,omitempty"`

	// unlocked skins state
	UnlockedSkinsState *LolLobbyTeamBuilderUnlockedSkinsStateV1 `json:"unlockedSkinsState,omitempty"`
}

LolLobbyTeamBuilderEntitledFeatureStateV1 lol lobby team builder entitled feature state v1 swagger:model LolLobbyTeamBuilderEntitledFeatureStateV1

func (*LolLobbyTeamBuilderEntitledFeatureStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderEntitledFeatureStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderEntitledFeatureStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderEntitledFeatureStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderEntitledFeatureStateV1) Validate ¶

Validate validates this lol lobby team builder entitled feature state v1

type LolLobbyTeamBuilderGameflowGameClient ¶

type LolLobbyTeamBuilderGameflowGameClient struct {

	// running
	Running bool `json:"running,omitempty"`
}

LolLobbyTeamBuilderGameflowGameClient lol lobby team builder gameflow game client swagger:model LolLobbyTeamBuilderGameflowGameClient

func (*LolLobbyTeamBuilderGameflowGameClient) MarshalBinary ¶

func (m *LolLobbyTeamBuilderGameflowGameClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderGameflowGameClient) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderGameflowGameClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderGameflowGameClient) Validate ¶

Validate validates this lol lobby team builder gameflow game client

type LolLobbyTeamBuilderGameflowSession ¶

type LolLobbyTeamBuilderGameflowSession struct {

	// game client
	GameClient *LolLobbyTeamBuilderGameflowGameClient `json:"gameClient,omitempty"`
}

LolLobbyTeamBuilderGameflowSession lol lobby team builder gameflow session swagger:model LolLobbyTeamBuilderGameflowSession

func (*LolLobbyTeamBuilderGameflowSession) MarshalBinary ¶

func (m *LolLobbyTeamBuilderGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderGameflowSession) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderGameflowSession) Validate ¶

Validate validates this lol lobby team builder gameflow session

type LolLobbyTeamBuilderGatekeeperRestricted ¶

type LolLobbyTeamBuilderGatekeeperRestricted struct {

	// gatekeeper restrictions
	GatekeeperRestrictions []*LolLobbyTeamBuilderGatekeeperRestriction `json:"gatekeeperRestrictions"`
}

LolLobbyTeamBuilderGatekeeperRestricted lol lobby team builder gatekeeper restricted swagger:model LolLobbyTeamBuilderGatekeeperRestricted

func (*LolLobbyTeamBuilderGatekeeperRestricted) MarshalBinary ¶

func (m *LolLobbyTeamBuilderGatekeeperRestricted) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderGatekeeperRestricted) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderGatekeeperRestricted) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderGatekeeperRestricted) Validate ¶

Validate validates this lol lobby team builder gatekeeper restricted

type LolLobbyTeamBuilderGatekeeperRestriction ¶

type LolLobbyTeamBuilderGatekeeperRestriction struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`

	// remaining millis
	RemainingMillis int32 `json:"remainingMillis,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyTeamBuilderGatekeeperRestriction lol lobby team builder gatekeeper restriction swagger:model LolLobbyTeamBuilderGatekeeperRestriction

func (*LolLobbyTeamBuilderGatekeeperRestriction) MarshalBinary ¶

func (m *LolLobbyTeamBuilderGatekeeperRestriction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderGatekeeperRestriction) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderGatekeeperRestriction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderGatekeeperRestriction) Validate ¶

Validate validates this lol lobby team builder gatekeeper restriction

type LolLobbyTeamBuilderLeaverBusterAbandoned ¶

type LolLobbyTeamBuilderLeaverBusterAbandoned struct {

	// abandoner name
	AbandonerName string `json:"abandonerName,omitempty"`
}

LolLobbyTeamBuilderLeaverBusterAbandoned lol lobby team builder leaver buster abandoned swagger:model LolLobbyTeamBuilderLeaverBusterAbandoned

func (*LolLobbyTeamBuilderLeaverBusterAbandoned) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLeaverBusterAbandoned) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLeaverBusterAbandoned) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLeaverBusterAbandoned) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLeaverBusterAbandoned) Validate ¶

Validate validates this lol lobby team builder leaver buster abandoned

type LolLobbyTeamBuilderLobby ¶

type LolLobbyTeamBuilderLobby struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// can start matchmaking
	CanStartMatchmaking bool `json:"canStartMatchmaking,omitempty"`

	// chat room Id
	ChatRoomID string `json:"chatRoomId,omitempty"`

	// chat room key
	ChatRoomKey string `json:"chatRoomKey,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// invitations
	Invitations []*LolLobbyTeamBuilderLobbyInvitation `json:"invitations"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// local member
	LocalMember *LolLobbyTeamBuilderLobbyMember `json:"localMember,omitempty"`

	// members
	Members []*LolLobbyTeamBuilderLobbyMember `json:"members"`

	// premade size allowed
	PremadeSizeAllowed bool `json:"premadeSizeAllowed,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// removal reason
	RemovalReason LolLobbyTeamBuilderLobbyRemovedFromGameReason `json:"removalReason,omitempty"`

	// required position coverage met
	RequiredPositionCoverageMet bool `json:"requiredPositionCoverageMet,omitempty"`

	// show position excluder
	ShowPositionExcluder bool `json:"showPositionExcluder,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// specifiable position preferences
	SpecifiablePositionPreferences []string `json:"specifiablePositionPreferences"`

	// was kicked
	WasKicked bool `json:"wasKicked,omitempty"`
}

LolLobbyTeamBuilderLobby lol lobby team builder lobby swagger:model LolLobbyTeamBuilderLobby

func (*LolLobbyTeamBuilderLobby) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLobby) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobby) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLobby) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobby) Validate ¶

func (m *LolLobbyTeamBuilderLobby) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder lobby

type LolLobbyTeamBuilderLobbyCountdownTimer ¶

type LolLobbyTeamBuilderLobbyCountdownTimer struct {

	// counter
	Counter int32 `json:"counter,omitempty"`

	// phase name
	PhaseName string `json:"phaseName,omitempty"`

	// timer
	Timer int64 `json:"timer,omitempty"`
}

LolLobbyTeamBuilderLobbyCountdownTimer lol lobby team builder lobby countdown timer swagger:model LolLobbyTeamBuilderLobbyCountdownTimer

func (*LolLobbyTeamBuilderLobbyCountdownTimer) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyCountdownTimer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyCountdownTimer) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyCountdownTimer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyCountdownTimer) Validate ¶

Validate validates this lol lobby team builder lobby countdown timer

type LolLobbyTeamBuilderLobbyInvitation ¶

type LolLobbyTeamBuilderLobbyInvitation struct {

	// invitation meta data
	InvitationMetaData interface{} `json:"invitationMetaData,omitempty"`
}

LolLobbyTeamBuilderLobbyInvitation lol lobby team builder lobby invitation swagger:model LolLobbyTeamBuilderLobbyInvitation

func (*LolLobbyTeamBuilderLobbyInvitation) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyInvitation) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyInvitation) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyInvitation) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyInvitation) Validate ¶

Validate validates this lol lobby team builder lobby invitation

type LolLobbyTeamBuilderLobbyMember ¶

type LolLobbyTeamBuilderLobbyMember struct {

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for soloing
	AutoFillProtectedForSoloing bool `json:"autoFillProtectedForSoloing,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// can invite others
	CanInviteOthers bool `json:"canInviteOthers,omitempty"`

	// excluded position preference
	ExcludedPositionPreference string `json:"excludedPositionPreference,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is owner
	IsOwner bool `json:"isOwner,omitempty"`

	// position preferences
	PositionPreferences *LolLobbyTeamBuilderLobbyPositionPreferences `json:"positionPreferences,omitempty"`

	// show position excluder
	ShowPositionExcluder bool `json:"showPositionExcluder,omitempty"`
}

LolLobbyTeamBuilderLobbyMember lol lobby team builder lobby member swagger:model LolLobbyTeamBuilderLobbyMember

func (*LolLobbyTeamBuilderLobbyMember) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyMember) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyMember) Validate ¶

func (m *LolLobbyTeamBuilderLobbyMember) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder lobby member

type LolLobbyTeamBuilderLobbyPositionPreferences ¶

type LolLobbyTeamBuilderLobbyPositionPreferences struct {

	// first preference
	FirstPreference string `json:"firstPreference,omitempty"`

	// second preference
	SecondPreference string `json:"secondPreference,omitempty"`
}

LolLobbyTeamBuilderLobbyPositionPreferences lol lobby team builder lobby position preferences swagger:model LolLobbyTeamBuilderLobbyPositionPreferences

func (*LolLobbyTeamBuilderLobbyPositionPreferences) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyPositionPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyPositionPreferences) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLobbyPositionPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyPositionPreferences) Validate ¶

Validate validates this lol lobby team builder lobby position preferences

type LolLobbyTeamBuilderLobbyPositionPreferencesV2 ¶

type LolLobbyTeamBuilderLobbyPositionPreferencesV2 struct {

	// excluded preference
	ExcludedPreference string `json:"excludedPreference,omitempty"`

	// first preference
	FirstPreference string `json:"firstPreference,omitempty"`

	// second preference
	SecondPreference string `json:"secondPreference,omitempty"`
}

LolLobbyTeamBuilderLobbyPositionPreferencesV2 lol lobby team builder lobby position preferences v2 swagger:model LolLobbyTeamBuilderLobbyPositionPreferencesV2

func (*LolLobbyTeamBuilderLobbyPositionPreferencesV2) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyPositionPreferencesV2) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLobbyPositionPreferencesV2) Validate ¶

Validate validates this lol lobby team builder lobby position preferences v2

type LolLobbyTeamBuilderLobbyRemovedFromGameReason ¶

type LolLobbyTeamBuilderLobbyRemovedFromGameReason string

LolLobbyTeamBuilderLobbyRemovedFromGameReason lol lobby team builder lobby removed from game reason swagger:model LolLobbyTeamBuilderLobbyRemovedFromGameReason

const (

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonNone captures enum value "None"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonNone LolLobbyTeamBuilderLobbyRemovedFromGameReason = "None"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonKicked captures enum value "Kicked"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonKicked LolLobbyTeamBuilderLobbyRemovedFromGameReason = "Kicked"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonDisbanded captures enum value "Disbanded"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonDisbanded LolLobbyTeamBuilderLobbyRemovedFromGameReason = "Disbanded"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonLeft captures enum value "Left"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonLeft LolLobbyTeamBuilderLobbyRemovedFromGameReason = "Left"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonServiceError captures enum value "ServiceError"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonServiceError LolLobbyTeamBuilderLobbyRemovedFromGameReason = "ServiceError"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonOther captures enum value "Other"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonOther LolLobbyTeamBuilderLobbyRemovedFromGameReason = "Other"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonTimeout captures enum value "Timeout"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonTimeout LolLobbyTeamBuilderLobbyRemovedFromGameReason = "Timeout"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonGameStartError captures enum value "GameStartError"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonGameStartError LolLobbyTeamBuilderLobbyRemovedFromGameReason = "GameStartError"

	// LolLobbyTeamBuilderLobbyRemovedFromGameReasonServiceShutdown captures enum value "ServiceShutdown"
	LolLobbyTeamBuilderLobbyRemovedFromGameReasonServiceShutdown LolLobbyTeamBuilderLobbyRemovedFromGameReason = "ServiceShutdown"
)

func (LolLobbyTeamBuilderLobbyRemovedFromGameReason) Validate ¶

Validate validates this lol lobby team builder lobby removed from game reason

type LolLobbyTeamBuilderLockedEventsStateV1 ¶

type LolLobbyTeamBuilderLockedEventsStateV1 struct {

	// allow locked events
	AllowLockedEvents bool `json:"allowLockedEvents,omitempty"`

	// locked event index
	LockedEventIndex int32 `json:"lockedEventIndex,omitempty"`
}

LolLobbyTeamBuilderLockedEventsStateV1 lol lobby team builder locked events state v1 swagger:model LolLobbyTeamBuilderLockedEventsStateV1

func (*LolLobbyTeamBuilderLockedEventsStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLockedEventsStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLockedEventsStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLockedEventsStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLockedEventsStateV1) Validate ¶

Validate validates this lol lobby team builder locked events state v1

type LolLobbyTeamBuilderLoginSession ¶

type LolLobbyTeamBuilderLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// state
	State LolLobbyTeamBuilderLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyTeamBuilderLoginSession lol lobby team builder login session swagger:model LolLobbyTeamBuilderLoginSession

func (*LolLobbyTeamBuilderLoginSession) MarshalBinary ¶

func (m *LolLobbyTeamBuilderLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderLoginSession) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderLoginSession) Validate ¶

Validate validates this lol lobby team builder login session

type LolLobbyTeamBuilderLoginSessionState ¶

type LolLobbyTeamBuilderLoginSessionState string

LolLobbyTeamBuilderLoginSessionState lol lobby team builder login session state swagger:model LolLobbyTeamBuilderLoginSessionState

const (

	// LolLobbyTeamBuilderLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolLobbyTeamBuilderLoginSessionStateINPROGRESS LolLobbyTeamBuilderLoginSessionState = "IN_PROGRESS"

	// LolLobbyTeamBuilderLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolLobbyTeamBuilderLoginSessionStateSUCCEEDED LolLobbyTeamBuilderLoginSessionState = "SUCCEEDED"

	// LolLobbyTeamBuilderLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolLobbyTeamBuilderLoginSessionStateLOGGINGOUT LolLobbyTeamBuilderLoginSessionState = "LOGGING_OUT"

	// LolLobbyTeamBuilderLoginSessionStateERROR captures enum value "ERROR"
	LolLobbyTeamBuilderLoginSessionStateERROR LolLobbyTeamBuilderLoginSessionState = "ERROR"
)

func (LolLobbyTeamBuilderLoginSessionState) Validate ¶

Validate validates this lol lobby team builder login session state

type LolLobbyTeamBuilderMatchmakingDodgeData ¶

type LolLobbyTeamBuilderMatchmakingDodgeData struct {

	// dodger Id
	DodgerID int64 `json:"dodgerId,omitempty"`

	// state
	State LolLobbyTeamBuilderMatchmakingDodgeState `json:"state,omitempty"`
}

LolLobbyTeamBuilderMatchmakingDodgeData lol lobby team builder matchmaking dodge data swagger:model LolLobbyTeamBuilderMatchmakingDodgeData

func (*LolLobbyTeamBuilderMatchmakingDodgeData) MarshalBinary ¶

func (m *LolLobbyTeamBuilderMatchmakingDodgeData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingDodgeData) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderMatchmakingDodgeData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingDodgeData) Validate ¶

Validate validates this lol lobby team builder matchmaking dodge data

type LolLobbyTeamBuilderMatchmakingDodgeState ¶

type LolLobbyTeamBuilderMatchmakingDodgeState string

LolLobbyTeamBuilderMatchmakingDodgeState lol lobby team builder matchmaking dodge state swagger:model LolLobbyTeamBuilderMatchmakingDodgeState

const (

	// LolLobbyTeamBuilderMatchmakingDodgeStateInvalid captures enum value "Invalid"
	LolLobbyTeamBuilderMatchmakingDodgeStateInvalid LolLobbyTeamBuilderMatchmakingDodgeState = "Invalid"

	// LolLobbyTeamBuilderMatchmakingDodgeStatePartyDodged captures enum value "PartyDodged"
	LolLobbyTeamBuilderMatchmakingDodgeStatePartyDodged LolLobbyTeamBuilderMatchmakingDodgeState = "PartyDodged"

	// LolLobbyTeamBuilderMatchmakingDodgeStateStrangerDodged captures enum value "StrangerDodged"
	LolLobbyTeamBuilderMatchmakingDodgeStateStrangerDodged LolLobbyTeamBuilderMatchmakingDodgeState = "StrangerDodged"

	// LolLobbyTeamBuilderMatchmakingDodgeStateTournamentDodged captures enum value "TournamentDodged"
	LolLobbyTeamBuilderMatchmakingDodgeStateTournamentDodged LolLobbyTeamBuilderMatchmakingDodgeState = "TournamentDodged"
)

func (LolLobbyTeamBuilderMatchmakingDodgeState) Validate ¶

Validate validates this lol lobby team builder matchmaking dodge state

type LolLobbyTeamBuilderMatchmakingDodgeWarning ¶

type LolLobbyTeamBuilderMatchmakingDodgeWarning string

LolLobbyTeamBuilderMatchmakingDodgeWarning lol lobby team builder matchmaking dodge warning swagger:model LolLobbyTeamBuilderMatchmakingDodgeWarning

const (

	// LolLobbyTeamBuilderMatchmakingDodgeWarningNone captures enum value "None"
	LolLobbyTeamBuilderMatchmakingDodgeWarningNone LolLobbyTeamBuilderMatchmakingDodgeWarning = "None"

	// LolLobbyTeamBuilderMatchmakingDodgeWarningWarning captures enum value "Warning"
	LolLobbyTeamBuilderMatchmakingDodgeWarningWarning LolLobbyTeamBuilderMatchmakingDodgeWarning = "Warning"

	// LolLobbyTeamBuilderMatchmakingDodgeWarningPenalty captures enum value "Penalty"
	LolLobbyTeamBuilderMatchmakingDodgeWarningPenalty LolLobbyTeamBuilderMatchmakingDodgeWarning = "Penalty"
)

func (LolLobbyTeamBuilderMatchmakingDodgeWarning) Validate ¶

Validate validates this lol lobby team builder matchmaking dodge warning

type LolLobbyTeamBuilderMatchmakingLowPriorityData ¶

type LolLobbyTeamBuilderMatchmakingLowPriorityData struct {

	// busted leaver access token
	BustedLeaverAccessToken string `json:"bustedLeaverAccessToken,omitempty"`

	// penalized summoner ids
	PenalizedSummonerIds []int64 `json:"penalizedSummonerIds"`

	// penalty time
	PenaltyTime float64 `json:"penaltyTime,omitempty"`

	// penalty time remaining
	PenaltyTimeRemaining float64 `json:"penaltyTimeRemaining,omitempty"`
}

LolLobbyTeamBuilderMatchmakingLowPriorityData lol lobby team builder matchmaking low priority data swagger:model LolLobbyTeamBuilderMatchmakingLowPriorityData

func (*LolLobbyTeamBuilderMatchmakingLowPriorityData) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingLowPriorityData) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingLowPriorityData) Validate ¶

Validate validates this lol lobby team builder matchmaking low priority data

type LolLobbyTeamBuilderMatchmakingReadyCheckResource ¶

type LolLobbyTeamBuilderMatchmakingReadyCheckResource struct {

	// decliner ids
	DeclinerIds []int64 `json:"declinerIds"`

	// dodge warning
	DodgeWarning LolLobbyTeamBuilderMatchmakingDodgeWarning `json:"dodgeWarning,omitempty"`

	// player response
	PlayerResponse LolLobbyTeamBuilderMatchmakingReadyCheckResponse `json:"playerResponse,omitempty"`

	// state
	State LolLobbyTeamBuilderMatchmakingReadyCheckState `json:"state,omitempty"`

	// timer
	Timer float32 `json:"timer,omitempty"`
}

LolLobbyTeamBuilderMatchmakingReadyCheckResource lol lobby team builder matchmaking ready check resource swagger:model LolLobbyTeamBuilderMatchmakingReadyCheckResource

func (*LolLobbyTeamBuilderMatchmakingReadyCheckResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingReadyCheckResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingReadyCheckResource) Validate ¶

Validate validates this lol lobby team builder matchmaking ready check resource

type LolLobbyTeamBuilderMatchmakingReadyCheckResponse ¶

type LolLobbyTeamBuilderMatchmakingReadyCheckResponse string

LolLobbyTeamBuilderMatchmakingReadyCheckResponse lol lobby team builder matchmaking ready check response swagger:model LolLobbyTeamBuilderMatchmakingReadyCheckResponse

const (

	// LolLobbyTeamBuilderMatchmakingReadyCheckResponseNone captures enum value "None"
	LolLobbyTeamBuilderMatchmakingReadyCheckResponseNone LolLobbyTeamBuilderMatchmakingReadyCheckResponse = "None"

	// LolLobbyTeamBuilderMatchmakingReadyCheckResponseAccepted captures enum value "Accepted"
	LolLobbyTeamBuilderMatchmakingReadyCheckResponseAccepted LolLobbyTeamBuilderMatchmakingReadyCheckResponse = "Accepted"

	// LolLobbyTeamBuilderMatchmakingReadyCheckResponseDeclined captures enum value "Declined"
	LolLobbyTeamBuilderMatchmakingReadyCheckResponseDeclined LolLobbyTeamBuilderMatchmakingReadyCheckResponse = "Declined"
)

func (LolLobbyTeamBuilderMatchmakingReadyCheckResponse) Validate ¶

Validate validates this lol lobby team builder matchmaking ready check response

type LolLobbyTeamBuilderMatchmakingReadyCheckState ¶

type LolLobbyTeamBuilderMatchmakingReadyCheckState string

LolLobbyTeamBuilderMatchmakingReadyCheckState lol lobby team builder matchmaking ready check state swagger:model LolLobbyTeamBuilderMatchmakingReadyCheckState

const (

	// LolLobbyTeamBuilderMatchmakingReadyCheckStateInvalid captures enum value "Invalid"
	LolLobbyTeamBuilderMatchmakingReadyCheckStateInvalid LolLobbyTeamBuilderMatchmakingReadyCheckState = "Invalid"

	// LolLobbyTeamBuilderMatchmakingReadyCheckStateInProgress captures enum value "InProgress"
	LolLobbyTeamBuilderMatchmakingReadyCheckStateInProgress LolLobbyTeamBuilderMatchmakingReadyCheckState = "InProgress"

	// LolLobbyTeamBuilderMatchmakingReadyCheckStateEveryoneReady captures enum value "EveryoneReady"
	LolLobbyTeamBuilderMatchmakingReadyCheckStateEveryoneReady LolLobbyTeamBuilderMatchmakingReadyCheckState = "EveryoneReady"

	// LolLobbyTeamBuilderMatchmakingReadyCheckStateStrangerNotReady captures enum value "StrangerNotReady"
	LolLobbyTeamBuilderMatchmakingReadyCheckStateStrangerNotReady LolLobbyTeamBuilderMatchmakingReadyCheckState = "StrangerNotReady"

	// LolLobbyTeamBuilderMatchmakingReadyCheckStatePartyNotReady captures enum value "PartyNotReady"
	LolLobbyTeamBuilderMatchmakingReadyCheckStatePartyNotReady LolLobbyTeamBuilderMatchmakingReadyCheckState = "PartyNotReady"

	// LolLobbyTeamBuilderMatchmakingReadyCheckStateError captures enum value "Error"
	LolLobbyTeamBuilderMatchmakingReadyCheckStateError LolLobbyTeamBuilderMatchmakingReadyCheckState = "Error"
)

func (LolLobbyTeamBuilderMatchmakingReadyCheckState) Validate ¶

Validate validates this lol lobby team builder matchmaking ready check state

type LolLobbyTeamBuilderMatchmakingSearch ¶

type LolLobbyTeamBuilderMatchmakingSearch struct {

	// search state
	SearchState LolLobbyTeamBuilderMatchmakingSearchState `json:"searchState,omitempty"`
}

LolLobbyTeamBuilderMatchmakingSearch lol lobby team builder matchmaking search swagger:model LolLobbyTeamBuilderMatchmakingSearch

func (*LolLobbyTeamBuilderMatchmakingSearch) MarshalBinary ¶

func (m *LolLobbyTeamBuilderMatchmakingSearch) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingSearch) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderMatchmakingSearch) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingSearch) Validate ¶

Validate validates this lol lobby team builder matchmaking search

type LolLobbyTeamBuilderMatchmakingSearchErrorResource ¶

type LolLobbyTeamBuilderMatchmakingSearchErrorResource struct {

	// error type
	ErrorType string `json:"errorType,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// penalized summoner Id
	PenalizedSummonerID int64 `json:"penalizedSummonerId,omitempty"`

	// penalty time remaining
	PenaltyTimeRemaining float64 `json:"penaltyTimeRemaining,omitempty"`
}

LolLobbyTeamBuilderMatchmakingSearchErrorResource lol lobby team builder matchmaking search error resource swagger:model LolLobbyTeamBuilderMatchmakingSearchErrorResource

func (*LolLobbyTeamBuilderMatchmakingSearchErrorResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingSearchErrorResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingSearchErrorResource) Validate ¶

Validate validates this lol lobby team builder matchmaking search error resource

type LolLobbyTeamBuilderMatchmakingSearchResource ¶

type LolLobbyTeamBuilderMatchmakingSearchResource struct {

	// dodge data
	DodgeData *LolLobbyTeamBuilderMatchmakingDodgeData `json:"dodgeData,omitempty"`

	// errors
	Errors []*LolLobbyTeamBuilderMatchmakingSearchErrorResource `json:"errors"`

	// estimated queue time
	EstimatedQueueTime float32 `json:"estimatedQueueTime,omitempty"`

	// is currently in queue
	IsCurrentlyInQueue bool `json:"isCurrentlyInQueue,omitempty"`

	// lobby Id
	LobbyID string `json:"lobbyId,omitempty"`

	// low priority data
	LowPriorityData *LolLobbyTeamBuilderMatchmakingLowPriorityData `json:"lowPriorityData,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// ready check
	ReadyCheck *LolLobbyTeamBuilderMatchmakingReadyCheckResource `json:"readyCheck,omitempty"`

	// search state
	SearchState LolLobbyTeamBuilderMatchmakingSearchState `json:"searchState,omitempty"`

	// time in queue
	TimeInQueue float32 `json:"timeInQueue,omitempty"`
}

LolLobbyTeamBuilderMatchmakingSearchResource lol lobby team builder matchmaking search resource swagger:model LolLobbyTeamBuilderMatchmakingSearchResource

func (*LolLobbyTeamBuilderMatchmakingSearchResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingSearchResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderMatchmakingSearchResource) Validate ¶

Validate validates this lol lobby team builder matchmaking search resource

type LolLobbyTeamBuilderMatchmakingSearchState ¶

type LolLobbyTeamBuilderMatchmakingSearchState string

LolLobbyTeamBuilderMatchmakingSearchState lol lobby team builder matchmaking search state swagger:model LolLobbyTeamBuilderMatchmakingSearchState

const (

	// LolLobbyTeamBuilderMatchmakingSearchStateInvalid captures enum value "Invalid"
	LolLobbyTeamBuilderMatchmakingSearchStateInvalid LolLobbyTeamBuilderMatchmakingSearchState = "Invalid"

	// LolLobbyTeamBuilderMatchmakingSearchStateAbandonedLowPriorityQueue captures enum value "AbandonedLowPriorityQueue"
	LolLobbyTeamBuilderMatchmakingSearchStateAbandonedLowPriorityQueue LolLobbyTeamBuilderMatchmakingSearchState = "AbandonedLowPriorityQueue"

	// LolLobbyTeamBuilderMatchmakingSearchStateCanceled captures enum value "Canceled"
	LolLobbyTeamBuilderMatchmakingSearchStateCanceled LolLobbyTeamBuilderMatchmakingSearchState = "Canceled"

	// LolLobbyTeamBuilderMatchmakingSearchStateSearching captures enum value "Searching"
	LolLobbyTeamBuilderMatchmakingSearchStateSearching LolLobbyTeamBuilderMatchmakingSearchState = "Searching"

	// LolLobbyTeamBuilderMatchmakingSearchStateFound captures enum value "Found"
	LolLobbyTeamBuilderMatchmakingSearchStateFound LolLobbyTeamBuilderMatchmakingSearchState = "Found"

	// LolLobbyTeamBuilderMatchmakingSearchStateError captures enum value "Error"
	LolLobbyTeamBuilderMatchmakingSearchStateError LolLobbyTeamBuilderMatchmakingSearchState = "Error"

	// LolLobbyTeamBuilderMatchmakingSearchStateServiceError captures enum value "ServiceError"
	LolLobbyTeamBuilderMatchmakingSearchStateServiceError LolLobbyTeamBuilderMatchmakingSearchState = "ServiceError"

	// LolLobbyTeamBuilderMatchmakingSearchStateServiceShutdown captures enum value "ServiceShutdown"
	LolLobbyTeamBuilderMatchmakingSearchStateServiceShutdown LolLobbyTeamBuilderMatchmakingSearchState = "ServiceShutdown"
)

func (LolLobbyTeamBuilderMatchmakingSearchState) Validate ¶

Validate validates this lol lobby team builder matchmaking search state

type LolLobbyTeamBuilderQueue ¶

type LolLobbyTeamBuilderQueue struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// are free champions allowed
	AreFreeChampionsAllowed bool `json:"areFreeChampionsAllowed,omitempty"`

	// asset mutator
	AssetMutator string `json:"assetMutator,omitempty"`

	// category
	Category LolLobbyTeamBuilderQueueGameCategory `json:"category,omitempty"`

	// champions required to play
	ChampionsRequiredToPlay int32 `json:"championsRequiredToPlay,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// detailed description
	DetailedDescription string `json:"detailedDescription,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type config
	GameTypeConfig *LolLobbyTeamBuilderQueueGameTypeConfig `json:"gameTypeConfig,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`

	// is team only
	IsTeamOnly bool `json:"isTeamOnly,omitempty"`

	// last toggled off time
	LastToggledOffTime int64 `json:"lastToggledOffTime,omitempty"`

	// last toggled on time
	LastToggledOnTime int64 `json:"lastToggledOnTime,omitempty"`

	// map Id
	MapID int32 `json:"mapId,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// max summoner level for first win of the day
	MaxSummonerLevelForFirstWinOfTheDay int32 `json:"maxSummonerLevelForFirstWinOfTheDay,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// minimum participant list size
	MinimumParticipantListSize int32 `json:"minimumParticipantListSize,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// queue availability
	QueueAvailability LolLobbyTeamBuilderQueueAvailability `json:"queueAvailability,omitempty"`

	// queue rewards
	QueueRewards *LolLobbyTeamBuilderQueueReward `json:"queueRewards,omitempty"`

	// removal from game allowed
	RemovalFromGameAllowed bool `json:"removalFromGameAllowed,omitempty"`

	// removal from game delay minutes
	RemovalFromGameDelayMinutes int32 `json:"removalFromGameDelayMinutes,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// spectator enabled
	SpectatorEnabled bool `json:"spectatorEnabled,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolLobbyTeamBuilderQueue lol lobby team builder queue swagger:model LolLobbyTeamBuilderQueue

func (*LolLobbyTeamBuilderQueue) MarshalBinary ¶

func (m *LolLobbyTeamBuilderQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderQueue) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderQueue) Validate ¶

func (m *LolLobbyTeamBuilderQueue) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder queue

type LolLobbyTeamBuilderQueueAvailability ¶

type LolLobbyTeamBuilderQueueAvailability string

LolLobbyTeamBuilderQueueAvailability lol lobby team builder queue availability swagger:model LolLobbyTeamBuilderQueueAvailability

const (

	// LolLobbyTeamBuilderQueueAvailabilityAvailable captures enum value "Available"
	LolLobbyTeamBuilderQueueAvailabilityAvailable LolLobbyTeamBuilderQueueAvailability = "Available"

	// LolLobbyTeamBuilderQueueAvailabilityPlatformDisabled captures enum value "PlatformDisabled"
	LolLobbyTeamBuilderQueueAvailabilityPlatformDisabled LolLobbyTeamBuilderQueueAvailability = "PlatformDisabled"

	// LolLobbyTeamBuilderQueueAvailabilityDoesntMeetRequirements captures enum value "DoesntMeetRequirements"
	LolLobbyTeamBuilderQueueAvailabilityDoesntMeetRequirements LolLobbyTeamBuilderQueueAvailability = "DoesntMeetRequirements"
)

func (LolLobbyTeamBuilderQueueAvailability) Validate ¶

Validate validates this lol lobby team builder queue availability

type LolLobbyTeamBuilderQueueGameCategory ¶

type LolLobbyTeamBuilderQueueGameCategory string

LolLobbyTeamBuilderQueueGameCategory lol lobby team builder queue game category swagger:model LolLobbyTeamBuilderQueueGameCategory

const (

	// LolLobbyTeamBuilderQueueGameCategoryNone captures enum value "None"
	LolLobbyTeamBuilderQueueGameCategoryNone LolLobbyTeamBuilderQueueGameCategory = "None"

	// LolLobbyTeamBuilderQueueGameCategoryCustom captures enum value "Custom"
	LolLobbyTeamBuilderQueueGameCategoryCustom LolLobbyTeamBuilderQueueGameCategory = "Custom"

	// LolLobbyTeamBuilderQueueGameCategoryPvP captures enum value "PvP"
	LolLobbyTeamBuilderQueueGameCategoryPvP LolLobbyTeamBuilderQueueGameCategory = "PvP"

	// LolLobbyTeamBuilderQueueGameCategoryVersusAi captures enum value "VersusAi"
	LolLobbyTeamBuilderQueueGameCategoryVersusAi LolLobbyTeamBuilderQueueGameCategory = "VersusAi"

	// LolLobbyTeamBuilderQueueGameCategoryAlpha captures enum value "Alpha"
	LolLobbyTeamBuilderQueueGameCategoryAlpha LolLobbyTeamBuilderQueueGameCategory = "Alpha"
)

func (LolLobbyTeamBuilderQueueGameCategory) Validate ¶

Validate validates this lol lobby team builder queue game category

type LolLobbyTeamBuilderQueueGameTypeConfig ¶

type LolLobbyTeamBuilderQueueGameTypeConfig struct {

	// advanced learning quests
	AdvancedLearningQuests bool `json:"advancedLearningQuests,omitempty"`

	// allow trades
	AllowTrades bool `json:"allowTrades,omitempty"`

	// ban mode
	BanMode string `json:"banMode,omitempty"`

	// ban timer duration
	BanTimerDuration int32 `json:"banTimerDuration,omitempty"`

	// battle boost
	BattleBoost bool `json:"battleBoost,omitempty"`

	// cross team champion pool
	CrossTeamChampionPool bool `json:"crossTeamChampionPool,omitempty"`

	// death match
	DeathMatch bool `json:"deathMatch,omitempty"`

	// do not remove
	DoNotRemove bool `json:"doNotRemove,omitempty"`

	// duplicate pick
	DuplicatePick bool `json:"duplicatePick,omitempty"`

	// exclusive pick
	ExclusivePick bool `json:"exclusivePick,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// learning quests
	LearningQuests bool `json:"learningQuests,omitempty"`

	// main pick timer duration
	MainPickTimerDuration int32 `json:"mainPickTimerDuration,omitempty"`

	// max allowable bans
	MaxAllowableBans int32 `json:"maxAllowableBans,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// onboard coop beginner
	OnboardCoopBeginner bool `json:"onboardCoopBeginner,omitempty"`

	// pick mode
	PickMode string `json:"pickMode,omitempty"`

	// post pick timer duration
	PostPickTimerDuration int32 `json:"postPickTimerDuration,omitempty"`

	// reroll
	Reroll bool `json:"reroll,omitempty"`

	// team champion pool
	TeamChampionPool bool `json:"teamChampionPool,omitempty"`
}

LolLobbyTeamBuilderQueueGameTypeConfig lol lobby team builder queue game type config swagger:model LolLobbyTeamBuilderQueueGameTypeConfig

func (*LolLobbyTeamBuilderQueueGameTypeConfig) MarshalBinary ¶

func (m *LolLobbyTeamBuilderQueueGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderQueueGameTypeConfig) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderQueueGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderQueueGameTypeConfig) Validate ¶

Validate validates this lol lobby team builder queue game type config

type LolLobbyTeamBuilderQueueReward ¶

type LolLobbyTeamBuilderQueueReward struct {

	// is champion points enabled
	IsChampionPointsEnabled bool `json:"isChampionPointsEnabled,omitempty"`

	// is Ip enabled
	IsIPEnabled bool `json:"isIpEnabled,omitempty"`

	// is xp enabled
	IsXpEnabled bool `json:"isXpEnabled,omitempty"`

	// party size Ip rewards
	PartySizeIPRewards []int32 `json:"partySizeIpRewards"`
}

LolLobbyTeamBuilderQueueReward lol lobby team builder queue reward swagger:model LolLobbyTeamBuilderQueueReward

func (*LolLobbyTeamBuilderQueueReward) MarshalBinary ¶

func (m *LolLobbyTeamBuilderQueueReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderQueueReward) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderQueueReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderQueueReward) Validate ¶

func (m *LolLobbyTeamBuilderQueueReward) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder queue reward

type LolLobbyTeamBuilderReadyStateV1 ¶

type LolLobbyTeamBuilderReadyStateV1 struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// premade size allowed
	PremadeSizeAllowed bool `json:"premadeSizeAllowed,omitempty"`

	// ready to matchmake
	ReadyToMatchmake bool `json:"readyToMatchmake,omitempty"`

	// required position coverage met
	RequiredPositionCoverageMet bool `json:"requiredPositionCoverageMet,omitempty"`
}

LolLobbyTeamBuilderReadyStateV1 lol lobby team builder ready state v1 swagger:model LolLobbyTeamBuilderReadyStateV1

func (*LolLobbyTeamBuilderReadyStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderReadyStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderReadyStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderReadyStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderReadyStateV1) Validate ¶

Validate validates this lol lobby team builder ready state v1

type LolLobbyTeamBuilderRerollStateV1 ¶

type LolLobbyTeamBuilderRerollStateV1 struct {

	// allow rerolling
	AllowRerolling bool `json:"allowRerolling,omitempty"`

	// rerolls remaining
	RerollsRemaining int32 `json:"rerollsRemaining,omitempty"`
}

LolLobbyTeamBuilderRerollStateV1 lol lobby team builder reroll state v1 swagger:model LolLobbyTeamBuilderRerollStateV1

func (*LolLobbyTeamBuilderRerollStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderRerollStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderRerollStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderRerollStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderRerollStateV1) Validate ¶

Validate validates this lol lobby team builder reroll state v1

type LolLobbyTeamBuilderSettingCategoryResource ¶

type LolLobbyTeamBuilderSettingCategoryResource struct {

	// data
	Data *LolLobbyTeamBuilderChampionSelectPreferences `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolLobbyTeamBuilderSettingCategoryResource lol lobby team builder setting category resource swagger:model LolLobbyTeamBuilderSettingCategoryResource

func (*LolLobbyTeamBuilderSettingCategoryResource) MarshalBinary ¶

func (m *LolLobbyTeamBuilderSettingCategoryResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderSettingCategoryResource) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderSettingCategoryResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderSettingCategoryResource) Validate ¶

Validate validates this lol lobby team builder setting category resource

type LolLobbyTeamBuilderSpecifyPositionPreferencesV1 ¶

type LolLobbyTeamBuilderSpecifyPositionPreferencesV1 struct {

	// first preference
	FirstPreference string `json:"firstPreference,omitempty"`

	// second preference
	SecondPreference string `json:"secondPreference,omitempty"`
}

LolLobbyTeamBuilderSpecifyPositionPreferencesV1 lol lobby team builder specify position preferences v1 swagger:model LolLobbyTeamBuilderSpecifyPositionPreferencesV1

func (*LolLobbyTeamBuilderSpecifyPositionPreferencesV1) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderSpecifyPositionPreferencesV1) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderSpecifyPositionPreferencesV1) Validate ¶

Validate validates this lol lobby team builder specify position preferences v1

type LolLobbyTeamBuilderSpecifyPositionPreferencesV2 ¶

type LolLobbyTeamBuilderSpecifyPositionPreferencesV2 struct {

	// excluded preference
	ExcludedPreference string `json:"excludedPreference,omitempty"`

	// first preference
	FirstPreference string `json:"firstPreference,omitempty"`

	// second preference
	SecondPreference string `json:"secondPreference,omitempty"`
}

LolLobbyTeamBuilderSpecifyPositionPreferencesV2 lol lobby team builder specify position preferences v2 swagger:model LolLobbyTeamBuilderSpecifyPositionPreferencesV2

func (*LolLobbyTeamBuilderSpecifyPositionPreferencesV2) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderSpecifyPositionPreferencesV2) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderSpecifyPositionPreferencesV2) Validate ¶

Validate validates this lol lobby team builder specify position preferences v2

type LolLobbyTeamBuilderTBDMatchmakingState ¶

type LolLobbyTeamBuilderTBDMatchmakingState struct {

	// backwards transition reason
	BackwardsTransitionReason string `json:"backwardsTransitionReason,omitempty"`

	// estimated matchmaking time millis
	EstimatedMatchmakingTimeMillis int64 `json:"estimatedMatchmakingTimeMillis,omitempty"`

	// time in matchmaking millis
	TimeInMatchmakingMillis int64 `json:"timeInMatchmakingMillis,omitempty"`
}

LolLobbyTeamBuilderTBDMatchmakingState lol lobby team builder t b d matchmaking state swagger:model LolLobbyTeamBuilderTBDMatchmakingState

func (*LolLobbyTeamBuilderTBDMatchmakingState) MarshalBinary ¶

func (m *LolLobbyTeamBuilderTBDMatchmakingState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTBDMatchmakingState) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderTBDMatchmakingState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTBDMatchmakingState) Validate ¶

Validate validates this lol lobby team builder t b d matchmaking state

type LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource ¶

type LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource struct {

	// backwards transition reason
	BackwardsTransitionReason string `json:"backwardsTransitionReason,omitempty"`

	// slot ids
	SlotIds []int32 `json:"slotIds"`
}

LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource lol lobby team builder tb lobby backwards to premade transition resource swagger:model LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource

func (*LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource) Validate ¶

Validate validates this lol lobby team builder tb lobby backwards to premade transition resource

type LolLobbyTeamBuilderTbLobbyEnabledFeaturesResource ¶

type LolLobbyTeamBuilderTbLobbyEnabledFeaturesResource struct {

	// enabled features
	EnabledFeatures []string `json:"enabledFeatures"`
}

LolLobbyTeamBuilderTbLobbyEnabledFeaturesResource lol lobby team builder tb lobby enabled features resource swagger:model LolLobbyTeamBuilderTbLobbyEnabledFeaturesResource

func (*LolLobbyTeamBuilderTbLobbyEnabledFeaturesResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyEnabledFeaturesResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyEnabledFeaturesResource) Validate ¶

Validate validates this lol lobby team builder tb lobby enabled features resource

type LolLobbyTeamBuilderTbLobbyPremadeStateResource ¶

type LolLobbyTeamBuilderTbLobbyPremadeStateResource struct {

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// backwards to premade transition reason
	BackwardsToPremadeTransitionReason *LolLobbyTeamBuilderTbLobbyBackwardsToPremadeTransitionResource `json:"backwardsToPremadeTransitionReason,omitempty"`

	// captain slot Id
	CaptainSlotID int32 `json:"captainSlotId,omitempty"`

	// draft premade Id
	DraftPremadeID string `json:"draftPremadeId,omitempty"`

	// draft slots
	DraftSlots []*LolLobbyTeamBuilderTbLobbySlotResource `json:"draftSlots"`

	// local player slot Id
	LocalPlayerSlotID int32 `json:"localPlayerSlotId,omitempty"`

	// playable draft positions
	PlayableDraftPositions []string `json:"playableDraftPositions"`

	// premade chat room Id
	PremadeChatRoomID string `json:"premadeChatRoomId,omitempty"`

	// ready state
	ReadyState *LolLobbyTeamBuilderReadyStateV1 `json:"readyState,omitempty"`

	// ready to matchmake
	ReadyToMatchmake bool `json:"readyToMatchmake,omitempty"`

	// show position excluder
	ShowPositionExcluder bool `json:"showPositionExcluder,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// timer
	Timer int64 `json:"timer,omitempty"`
}

LolLobbyTeamBuilderTbLobbyPremadeStateResource lol lobby team builder tb lobby premade state resource swagger:model LolLobbyTeamBuilderTbLobbyPremadeStateResource

func (*LolLobbyTeamBuilderTbLobbyPremadeStateResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyPremadeStateResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyPremadeStateResource) Validate ¶

Validate validates this lol lobby team builder tb lobby premade state resource

type LolLobbyTeamBuilderTbLobbySlotResource ¶

type LolLobbyTeamBuilderTbLobbySlotResource struct {

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for soloing
	AutoFillProtectedForSoloing bool `json:"autoFillProtectedForSoloing,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// draft position preferences
	DraftPositionPreferences []string `json:"draftPositionPreferences"`

	// excluded position preference
	ExcludedPositionPreference string `json:"excludedPositionPreference,omitempty"`

	// show position excluder
	ShowPositionExcluder bool `json:"showPositionExcluder,omitempty"`

	// slot Id
	SlotID int32 `json:"slotId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyTeamBuilderTbLobbySlotResource lol lobby team builder tb lobby slot resource swagger:model LolLobbyTeamBuilderTbLobbySlotResource

func (*LolLobbyTeamBuilderTbLobbySlotResource) MarshalBinary ¶

func (m *LolLobbyTeamBuilderTbLobbySlotResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbySlotResource) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderTbLobbySlotResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbySlotResource) Validate ¶

Validate validates this lol lobby team builder tb lobby slot resource

type LolLobbyTeamBuilderTbLobbyStateResource ¶

type LolLobbyTeamBuilderTbLobbyStateResource struct {

	// afk check state
	AfkCheckState *LolLobbyTeamBuilderAfkCheckStateV1 `json:"afkCheckState,omitempty"`

	// champion select state
	ChampionSelectState *LolLobbyTeamBuilderChampionSelectStateV1 `json:"championSelectState,omitempty"`

	// counter
	Counter int32 `json:"counter,omitempty"`

	// matchmaking state
	MatchmakingState *LolLobbyTeamBuilderTBDMatchmakingState `json:"matchmakingState,omitempty"`

	// phase name
	PhaseName string `json:"phaseName,omitempty"`

	// premade state
	PremadeState *LolLobbyTeamBuilderTbLobbyPremadeStateResource `json:"premadeState,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolLobbyTeamBuilderTbLobbyStateResource lol lobby team builder tb lobby state resource swagger:model LolLobbyTeamBuilderTbLobbyStateResource

func (*LolLobbyTeamBuilderTbLobbyStateResource) MarshalBinary ¶

func (m *LolLobbyTeamBuilderTbLobbyStateResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyStateResource) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderTbLobbyStateResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbLobbyStateResource) Validate ¶

Validate validates this lol lobby team builder tb lobby state resource

type LolLobbyTeamBuilderTbRemovedFromServiceNotification ¶

type LolLobbyTeamBuilderTbRemovedFromServiceNotification struct {

	// backwards transition info
	BackwardsTransitionInfo *LolLobbyTeamBuilderBackwardsTransitionInfoV1 `json:"backwardsTransitionInfo,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`
}

LolLobbyTeamBuilderTbRemovedFromServiceNotification lol lobby team builder tb removed from service notification swagger:model LolLobbyTeamBuilderTbRemovedFromServiceNotification

func (*LolLobbyTeamBuilderTbRemovedFromServiceNotification) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbRemovedFromServiceNotification) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbRemovedFromServiceNotification) Validate ¶

Validate validates this lol lobby team builder tb removed from service notification

type LolLobbyTeamBuilderTbdInventory ¶

type LolLobbyTeamBuilderTbdInventory struct {

	// all champion ids
	AllChampionIds []int32 `json:"allChampionIds"`

	// disabled champion ids
	DisabledChampionIds []int32 `json:"disabledChampionIds"`

	// initial spell ids
	InitialSpellIds []int32 `json:"initialSpellIds"`

	// last selected skin Id by champion Id
	LastSelectedSkinIDByChampionID map[string]int32 `json:"lastSelectedSkinIdByChampionId,omitempty"`

	// skin ids
	SkinIds []int32 `json:"skinIds"`

	// spell ids
	SpellIds []int32 `json:"spellIds"`
}

LolLobbyTeamBuilderTbdInventory lol lobby team builder tbd inventory swagger:model LolLobbyTeamBuilderTbdInventory

func (*LolLobbyTeamBuilderTbdInventory) MarshalBinary ¶

func (m *LolLobbyTeamBuilderTbdInventory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbdInventory) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderTbdInventory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTbdInventory) Validate ¶

Validate validates this lol lobby team builder tbd inventory

type LolLobbyTeamBuilderTeamBoost ¶

type LolLobbyTeamBuilderTeamBoost struct {

	// available skins
	AvailableSkins []int64 `json:"availableSkins"`

	// ip reward
	IPReward int64 `json:"ipReward,omitempty"`

	// ip reward for purchaser
	IPRewardForPurchaser int64 `json:"ipRewardForPurchaser,omitempty"`

	// price
	Price int64 `json:"price,omitempty"`

	// skin unlock mode
	SkinUnlockMode string `json:"skinUnlockMode,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// unlocked
	Unlocked bool `json:"unlocked,omitempty"`
}

LolLobbyTeamBuilderTeamBoost lol lobby team builder team boost swagger:model LolLobbyTeamBuilderTeamBoost

func (*LolLobbyTeamBuilderTeamBoost) MarshalBinary ¶

func (m *LolLobbyTeamBuilderTeamBoost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTeamBoost) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderTeamBoost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTeamBoost) Validate ¶

func (m *LolLobbyTeamBuilderTeamBoost) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder team boost

type LolLobbyTeamBuilderTeamBuilderBoostInfo ¶

type LolLobbyTeamBuilderTeamBuilderBoostInfo struct {

	// activator cell Id
	ActivatorCellID int64 `json:"activatorCellId,omitempty"`

	// allow battle boost
	AllowBattleBoost bool `json:"allowBattleBoost,omitempty"`

	// battle boost activated
	BattleBoostActivated bool `json:"battleBoostActivated,omitempty"`

	// boostable skin count
	BoostableSkinCount int32 `json:"boostableSkinCount,omitempty"`

	// cost
	Cost int64 `json:"cost,omitempty"`

	// unlocked skin ids
	UnlockedSkinIds []int64 `json:"unlockedSkinIds"`
}

LolLobbyTeamBuilderTeamBuilderBoostInfo lol lobby team builder team builder boost info swagger:model LolLobbyTeamBuilderTeamBuilderBoostInfo

func (*LolLobbyTeamBuilderTeamBuilderBoostInfo) MarshalBinary ¶

func (m *LolLobbyTeamBuilderTeamBuilderBoostInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTeamBuilderBoostInfo) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderTeamBuilderBoostInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTeamBuilderBoostInfo) Validate ¶

Validate validates this lol lobby team builder team builder boost info

type LolLobbyTeamBuilderTeambuilderLeagueEdgeResponse ¶

type LolLobbyTeamBuilderTeambuilderLeagueEdgeResponse struct {

	// payload
	Payload *LolLobbyTeamBuilderTbLobbyStateResource `json:"payload,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolLobbyTeamBuilderTeambuilderLeagueEdgeResponse lol lobby team builder teambuilder league edge response swagger:model LolLobbyTeamBuilderTeambuilderLeagueEdgeResponse

func (*LolLobbyTeamBuilderTeambuilderLeagueEdgeResponse) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTeambuilderLeagueEdgeResponse) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTeambuilderLeagueEdgeResponse) Validate ¶

Validate validates this lol lobby team builder teambuilder league edge response

type LolLobbyTeamBuilderTradeV1 ¶

type LolLobbyTeamBuilderTradeV1 struct {

	// cell Id
	CellID int32 `json:"cellId,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// state
	State string `json:"state,omitempty"`
}

LolLobbyTeamBuilderTradeV1 lol lobby team builder trade v1 swagger:model LolLobbyTeamBuilderTradeV1

func (*LolLobbyTeamBuilderTradeV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderTradeV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderTradeV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderTradeV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderTradeV1) Validate ¶

func (m *LolLobbyTeamBuilderTradeV1) Validate(formats strfmt.Registry) error

Validate validates this lol lobby team builder trade v1

type LolLobbyTeamBuilderUnlockedSkinsStateV1 ¶

type LolLobbyTeamBuilderUnlockedSkinsStateV1 struct {

	// unlocked skin ids
	UnlockedSkinIds []int32 `json:"unlockedSkinIds"`
}

LolLobbyTeamBuilderUnlockedSkinsStateV1 lol lobby team builder unlocked skins state v1 swagger:model LolLobbyTeamBuilderUnlockedSkinsStateV1

func (*LolLobbyTeamBuilderUnlockedSkinsStateV1) MarshalBinary ¶

func (m *LolLobbyTeamBuilderUnlockedSkinsStateV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyTeamBuilderUnlockedSkinsStateV1) UnmarshalBinary ¶

func (m *LolLobbyTeamBuilderUnlockedSkinsStateV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyTeamBuilderUnlockedSkinsStateV1) Validate ¶

Validate validates this lol lobby team builder unlocked skins state v1

type LolLobbyUserInfoToken ¶

type LolLobbyUserInfoToken struct {

	// user info
	UserInfo string `json:"userInfo,omitempty"`
}

LolLobbyUserInfoToken lol lobby user info token swagger:model LolLobbyUserInfoToken

func (*LolLobbyUserInfoToken) MarshalBinary ¶

func (m *LolLobbyUserInfoToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyUserInfoToken) UnmarshalBinary ¶

func (m *LolLobbyUserInfoToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyUserInfoToken) Validate ¶

func (m *LolLobbyUserInfoToken) Validate(formats strfmt.Registry) error

Validate validates this lol lobby user info token

type LolLobbyUserResource ¶

type LolLobbyUserResource struct {

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLobbyUserResource lol lobby user resource swagger:model LolLobbyUserResource

func (*LolLobbyUserResource) MarshalBinary ¶

func (m *LolLobbyUserResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLobbyUserResource) UnmarshalBinary ¶

func (m *LolLobbyUserResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLobbyUserResource) Validate ¶

func (m *LolLobbyUserResource) Validate(formats strfmt.Registry) error

Validate validates this lol lobby user resource

type LolLoginAccessToken ¶

type LolLoginAccessToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolLoginAccessToken lol login access token swagger:model LolLoginAccessToken

func (*LolLoginAccessToken) MarshalBinary ¶

func (m *LolLoginAccessToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginAccessToken) UnmarshalBinary ¶

func (m *LolLoginAccessToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginAccessToken) Validate ¶

func (m *LolLoginAccessToken) Validate(formats strfmt.Registry) error

Validate validates this lol login access token

type LolLoginAccountStateResource ¶

type LolLoginAccountStateResource struct {

	// state
	State LolLoginAccountStateType `json:"state,omitempty"`
}

LolLoginAccountStateResource lol login account state resource swagger:model LolLoginAccountStateResource

func (*LolLoginAccountStateResource) MarshalBinary ¶

func (m *LolLoginAccountStateResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginAccountStateResource) UnmarshalBinary ¶

func (m *LolLoginAccountStateResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginAccountStateResource) Validate ¶

func (m *LolLoginAccountStateResource) Validate(formats strfmt.Registry) error

Validate validates this lol login account state resource

type LolLoginAccountStateType ¶

type LolLoginAccountStateType string

LolLoginAccountStateType lol login account state type swagger:model LolLoginAccountStateType

const (

	// LolLoginAccountStateTypeCREATING captures enum value "CREATING"
	LolLoginAccountStateTypeCREATING LolLoginAccountStateType = "CREATING"

	// LolLoginAccountStateTypeENABLED captures enum value "ENABLED"
	LolLoginAccountStateTypeENABLED LolLoginAccountStateType = "ENABLED"

	// LolLoginAccountStateTypeTRANSFERRINGOUT captures enum value "TRANSFERRING_OUT"
	LolLoginAccountStateTypeTRANSFERRINGOUT LolLoginAccountStateType = "TRANSFERRING_OUT"

	// LolLoginAccountStateTypeTRANSFERRINGIN captures enum value "TRANSFERRING_IN"
	LolLoginAccountStateTypeTRANSFERRINGIN LolLoginAccountStateType = "TRANSFERRING_IN"

	// LolLoginAccountStateTypeTRANSFERREDOUT captures enum value "TRANSFERRED_OUT"
	LolLoginAccountStateTypeTRANSFERREDOUT LolLoginAccountStateType = "TRANSFERRED_OUT"

	// LolLoginAccountStateTypeGENERATING captures enum value "GENERATING"
	LolLoginAccountStateTypeGENERATING LolLoginAccountStateType = "GENERATING"
)

func (LolLoginAccountStateType) Validate ¶

func (m LolLoginAccountStateType) Validate(formats strfmt.Registry) error

Validate validates this lol login account state type

type LolLoginAuthorization ¶

type LolLoginAuthorization struct {

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`
}

LolLoginAuthorization lol login authorization swagger:model LolLoginAuthorization

func (*LolLoginAuthorization) MarshalBinary ¶

func (m *LolLoginAuthorization) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginAuthorization) UnmarshalBinary ¶

func (m *LolLoginAuthorization) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginAuthorization) Validate ¶

func (m *LolLoginAuthorization) Validate(formats strfmt.Registry) error

Validate validates this lol login authorization

type LolLoginConfigReadinessEnum ¶

type LolLoginConfigReadinessEnum string

LolLoginConfigReadinessEnum lol login config readiness enum swagger:model LolLoginConfigReadinessEnum

const (

	// LolLoginConfigReadinessEnumNotReady captures enum value "NotReady"
	LolLoginConfigReadinessEnumNotReady LolLoginConfigReadinessEnum = "NotReady"

	// LolLoginConfigReadinessEnumReady captures enum value "Ready"
	LolLoginConfigReadinessEnumReady LolLoginConfigReadinessEnum = "Ready"

	// LolLoginConfigReadinessEnumDisabled captures enum value "Disabled"
	LolLoginConfigReadinessEnumDisabled LolLoginConfigReadinessEnum = "Disabled"
)

func (LolLoginConfigReadinessEnum) Validate ¶

func (m LolLoginConfigReadinessEnum) Validate(formats strfmt.Registry) error

Validate validates this lol login config readiness enum

type LolLoginConfigStatus ¶

type LolLoginConfigStatus struct {

	// readiness
	Readiness LolLoginConfigReadinessEnum `json:"readiness,omitempty"`
}

LolLoginConfigStatus lol login config status swagger:model LolLoginConfigStatus

func (*LolLoginConfigStatus) MarshalBinary ¶

func (m *LolLoginConfigStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginConfigStatus) UnmarshalBinary ¶

func (m *LolLoginConfigStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginConfigStatus) Validate ¶

func (m *LolLoginConfigStatus) Validate(formats strfmt.Registry) error

Validate validates this lol login config status

type LolLoginConfigType ¶

type LolLoginConfigType string

LolLoginConfigType lol login config type swagger:model LolLoginConfigType

const (

	// LolLoginConfigTypePublic captures enum value "public"
	LolLoginConfigTypePublic LolLoginConfigType = "public"

	// LolLoginConfigTypePlayer captures enum value "player"
	LolLoginConfigTypePlayer LolLoginConfigType = "player"
)

func (LolLoginConfigType) Validate ¶

func (m LolLoginConfigType) Validate(formats strfmt.Registry) error

Validate validates this lol login config type

type LolLoginIDToken ¶

type LolLoginIDToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

LolLoginIDToken lol login Id token swagger:model LolLoginIdToken

func (*LolLoginIDToken) MarshalBinary ¶

func (m *LolLoginIDToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginIDToken) UnmarshalBinary ¶

func (m *LolLoginIDToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginIDToken) Validate ¶

func (m *LolLoginIDToken) Validate(formats strfmt.Registry) error

Validate validates this lol login Id token

type LolLoginLcdsResponse ¶

type LolLoginLcdsResponse struct {

	// body
	Body interface{} `json:"body,omitempty"`

	// type name
	TypeName string `json:"typeName,omitempty"`
}

LolLoginLcdsResponse lol login lcds response swagger:model LolLoginLcdsResponse

func (*LolLoginLcdsResponse) MarshalBinary ¶

func (m *LolLoginLcdsResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginLcdsResponse) UnmarshalBinary ¶

func (m *LolLoginLcdsResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginLcdsResponse) Validate ¶

func (m *LolLoginLcdsResponse) Validate(formats strfmt.Registry) error

Validate validates this lol login lcds response

type LolLoginLcdsServiceProxyResponse ¶

type LolLoginLcdsServiceProxyResponse struct {

	// compressed payload
	CompressedPayload bool `json:"compressedPayload,omitempty"`

	// message Id
	MessageID string `json:"messageId,omitempty"`

	// method name
	MethodName string `json:"methodName,omitempty"`

	// payload
	Payload string `json:"payload,omitempty"`

	// service name
	ServiceName string `json:"serviceName,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolLoginLcdsServiceProxyResponse lol login lcds service proxy response swagger:model LolLoginLcdsServiceProxyResponse

func (*LolLoginLcdsServiceProxyResponse) MarshalBinary ¶

func (m *LolLoginLcdsServiceProxyResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginLcdsServiceProxyResponse) UnmarshalBinary ¶

func (m *LolLoginLcdsServiceProxyResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginLcdsServiceProxyResponse) Validate ¶

Validate validates this lol login lcds service proxy response

type LolLoginLeagueSessionStatus ¶

type LolLoginLeagueSessionStatus string

LolLoginLeagueSessionStatus lol login league session status swagger:model LolLoginLeagueSessionStatus

const (

	// LolLoginLeagueSessionStatusUNINITIALIZED captures enum value "UNINITIALIZED"
	LolLoginLeagueSessionStatusUNINITIALIZED LolLoginLeagueSessionStatus = "UNINITIALIZED"

	// LolLoginLeagueSessionStatusINITIALIZED captures enum value "INITIALIZED"
	LolLoginLeagueSessionStatusINITIALIZED LolLoginLeagueSessionStatus = "INITIALIZED"

	// LolLoginLeagueSessionStatusEXPIRED captures enum value "EXPIRED"
	LolLoginLeagueSessionStatusEXPIRED LolLoginLeagueSessionStatus = "EXPIRED"

	// LolLoginLeagueSessionStatusDUPLICATED captures enum value "DUPLICATED"
	LolLoginLeagueSessionStatusDUPLICATED LolLoginLeagueSessionStatus = "DUPLICATED"
)

func (LolLoginLeagueSessionStatus) Validate ¶

func (m LolLoginLeagueSessionStatus) Validate(formats strfmt.Registry) error

Validate validates this lol login league session status

type LolLoginLoginConnectionMode ¶

type LolLoginLoginConnectionMode string

LolLoginLoginConnectionMode lol login login connection mode swagger:model LolLoginLoginConnectionMode

const (

	// LolLoginLoginConnectionModePreparing captures enum value "Preparing"
	LolLoginLoginConnectionModePreparing LolLoginLoginConnectionMode = "Preparing"

	// LolLoginLoginConnectionModeLegacy captures enum value "Legacy"
	LolLoginLoginConnectionModeLegacy LolLoginLoginConnectionMode = "Legacy"

	// LolLoginLoginConnectionModePartner captures enum value "Partner"
	LolLoginLoginConnectionModePartner LolLoginLoginConnectionMode = "Partner"

	// LolLoginLoginConnectionModeRiotClient captures enum value "RiotClient"
	LolLoginLoginConnectionModeRiotClient LolLoginLoginConnectionMode = "RiotClient"
)

func (LolLoginLoginConnectionMode) Validate ¶

func (m LolLoginLoginConnectionMode) Validate(formats strfmt.Registry) error

Validate validates this lol login login connection mode

type LolLoginLoginConnectionState ¶

type LolLoginLoginConnectionState struct {

	// is using developer auth token
	IsUsingDeveloperAuthToken bool `json:"isUsingDeveloperAuthToken,omitempty"`

	// mode
	Mode LolLoginLoginConnectionMode `json:"mode,omitempty"`
}

LolLoginLoginConnectionState lol login login connection state swagger:model LolLoginLoginConnectionState

func (*LolLoginLoginConnectionState) MarshalBinary ¶

func (m *LolLoginLoginConnectionState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginLoginConnectionState) UnmarshalBinary ¶

func (m *LolLoginLoginConnectionState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginLoginConnectionState) Validate ¶

func (m *LolLoginLoginConnectionState) Validate(formats strfmt.Registry) error

Validate validates this lol login login connection state

type LolLoginLoginError ¶

type LolLoginLoginError struct {

	// description
	Description string `json:"description,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// message Id
	MessageID string `json:"messageId,omitempty"`
}

LolLoginLoginError lol login login error swagger:model LolLoginLoginError

func (*LolLoginLoginError) MarshalBinary ¶

func (m *LolLoginLoginError) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginLoginError) UnmarshalBinary ¶

func (m *LolLoginLoginError) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginLoginError) Validate ¶

func (m *LolLoginLoginError) Validate(formats strfmt.Registry) error

Validate validates this lol login login error

type LolLoginLoginQueue ¶

type LolLoginLoginQueue struct {

	// approximate wait time seconds
	ApproximateWaitTimeSeconds int64 `json:"approximateWaitTimeSeconds,omitempty"`

	// estimated position in queue
	EstimatedPositionInQueue int64 `json:"estimatedPositionInQueue,omitempty"`

	// is position capped
	IsPositionCapped bool `json:"isPositionCapped,omitempty"`
}

LolLoginLoginQueue lol login login queue swagger:model LolLoginLoginQueue

func (*LolLoginLoginQueue) MarshalBinary ¶

func (m *LolLoginLoginQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginLoginQueue) UnmarshalBinary ¶

func (m *LolLoginLoginQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginLoginQueue) Validate ¶

func (m *LolLoginLoginQueue) Validate(formats strfmt.Registry) error

Validate validates this lol login login queue

type LolLoginLoginSession ¶

type LolLoginLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// error
	Error *LolLoginLoginError `json:"error,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// is in login queue
	IsInLoginQueue bool `json:"isInLoginQueue,omitempty"`

	// is new player
	IsNewPlayer bool `json:"isNewPlayer,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolLoginLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// user auth token
	UserAuthToken string `json:"userAuthToken,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolLoginLoginSession lol login login session swagger:model LolLoginLoginSession

func (*LolLoginLoginSession) MarshalBinary ¶

func (m *LolLoginLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginLoginSession) UnmarshalBinary ¶

func (m *LolLoginLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginLoginSession) Validate ¶

func (m *LolLoginLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol login login session

type LolLoginLoginSessionStates ¶

type LolLoginLoginSessionStates string

LolLoginLoginSessionStates lol login login session states swagger:model LolLoginLoginSessionStates

const (

	// LolLoginLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolLoginLoginSessionStatesINPROGRESS LolLoginLoginSessionStates = "IN_PROGRESS"

	// LolLoginLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolLoginLoginSessionStatesSUCCEEDED LolLoginLoginSessionStates = "SUCCEEDED"

	// LolLoginLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolLoginLoginSessionStatesLOGGINGOUT LolLoginLoginSessionStates = "LOGGING_OUT"

	// LolLoginLoginSessionStatesERROR captures enum value "ERROR"
	LolLoginLoginSessionStatesERROR LolLoginLoginSessionStates = "ERROR"
)

func (LolLoginLoginSessionStates) Validate ¶

func (m LolLoginLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol login login session states

type LolLoginLoginSessionWallet ¶

type LolLoginLoginSessionWallet struct {

	// ip
	IP int64 `json:"ip,omitempty"`

	// rp
	Rp int64 `json:"rp,omitempty"`
}

LolLoginLoginSessionWallet lol login login session wallet swagger:model LolLoginLoginSessionWallet

func (*LolLoginLoginSessionWallet) MarshalBinary ¶

func (m *LolLoginLoginSessionWallet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginLoginSessionWallet) UnmarshalBinary ¶

func (m *LolLoginLoginSessionWallet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginLoginSessionWallet) Validate ¶

func (m *LolLoginLoginSessionWallet) Validate(formats strfmt.Registry) error

Validate validates this lol login login session wallet

type LolLoginPlatformGeneratedCredentials ¶

type LolLoginPlatformGeneratedCredentials struct {

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// password
	Password string `json:"password,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolLoginPlatformGeneratedCredentials lol login platform generated credentials swagger:model LolLoginPlatformGeneratedCredentials

func (*LolLoginPlatformGeneratedCredentials) MarshalBinary ¶

func (m *LolLoginPlatformGeneratedCredentials) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginPlatformGeneratedCredentials) UnmarshalBinary ¶

func (m *LolLoginPlatformGeneratedCredentials) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginPlatformGeneratedCredentials) Validate ¶

Validate validates this lol login platform generated credentials

type LolLoginRSOPlayerCredentials ¶

type LolLoginRSOPlayerCredentials struct {

	// password
	Password string `json:"password,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolLoginRSOPlayerCredentials lol login r s o player credentials swagger:model LolLoginRSOPlayerCredentials

func (*LolLoginRSOPlayerCredentials) MarshalBinary ¶

func (m *LolLoginRSOPlayerCredentials) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginRSOPlayerCredentials) UnmarshalBinary ¶

func (m *LolLoginRSOPlayerCredentials) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginRSOPlayerCredentials) Validate ¶

func (m *LolLoginRSOPlayerCredentials) Validate(formats strfmt.Registry) error

Validate validates this lol login r s o player credentials

type LolLoginRegionStatus ¶

type LolLoginRegionStatus struct {

	// enabled
	Enabled bool `json:"enabled,omitempty"`

	// is l q fallback allowed
	IsLQFallbackAllowed bool `json:"isLQFallbackAllowed,omitempty"`

	// is user info enabled
	IsUserInfoEnabled bool `json:"isUserInfoEnabled,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

LolLoginRegionStatus lol login region status swagger:model LolLoginRegionStatus

func (*LolLoginRegionStatus) MarshalBinary ¶

func (m *LolLoginRegionStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginRegionStatus) UnmarshalBinary ¶

func (m *LolLoginRegionStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginRegionStatus) Validate ¶

func (m *LolLoginRegionStatus) Validate(formats strfmt.Registry) error

Validate validates this lol login region status

type LolLoginSummonerCreatedResource ¶

type LolLoginSummonerCreatedResource struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLoginSummonerCreatedResource lol login summoner created resource swagger:model LolLoginSummonerCreatedResource

func (*LolLoginSummonerCreatedResource) MarshalBinary ¶

func (m *LolLoginSummonerCreatedResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginSummonerCreatedResource) UnmarshalBinary ¶

func (m *LolLoginSummonerCreatedResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginSummonerCreatedResource) Validate ¶

Validate validates this lol login summoner created resource

type LolLoginUsernameAndPassword ¶

type LolLoginUsernameAndPassword struct {

	// password
	Password string `json:"password,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolLoginUsernameAndPassword lol login username and password swagger:model LolLoginUsernameAndPassword

func (*LolLoginUsernameAndPassword) MarshalBinary ¶

func (m *LolLoginUsernameAndPassword) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoginUsernameAndPassword) UnmarshalBinary ¶

func (m *LolLoginUsernameAndPassword) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoginUsernameAndPassword) Validate ¶

func (m *LolLoginUsernameAndPassword) Validate(formats strfmt.Registry) error

Validate validates this lol login username and password

type LolLootCollectionsChampionMinimal ¶

type LolLootCollectionsChampionMinimal struct {

	// id
	ID int32 `json:"id,omitempty"`

	// ownership
	Ownership *LolLootCollectionsOwnership `json:"ownership,omitempty"`
}

LolLootCollectionsChampionMinimal lol loot collections champion minimal swagger:model LolLootCollectionsChampionMinimal

func (*LolLootCollectionsChampionMinimal) MarshalBinary ¶

func (m *LolLootCollectionsChampionMinimal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCollectionsChampionMinimal) UnmarshalBinary ¶

func (m *LolLootCollectionsChampionMinimal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCollectionsChampionMinimal) Validate ¶

Validate validates this lol loot collections champion minimal

type LolLootCollectionsChampionSkinMinimal ¶

type LolLootCollectionsChampionSkinMinimal struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolLootCollectionsOwnership `json:"ownership,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`
}

LolLootCollectionsChampionSkinMinimal lol loot collections champion skin minimal swagger:model LolLootCollectionsChampionSkinMinimal

func (*LolLootCollectionsChampionSkinMinimal) MarshalBinary ¶

func (m *LolLootCollectionsChampionSkinMinimal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCollectionsChampionSkinMinimal) UnmarshalBinary ¶

func (m *LolLootCollectionsChampionSkinMinimal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCollectionsChampionSkinMinimal) Validate ¶

Validate validates this lol loot collections champion skin minimal

type LolLootCollectionsEmote ¶

type LolLootCollectionsEmote struct {

	// item Id
	ItemID int64 `json:"itemId,omitempty"`

	// ownership type
	OwnershipType LolLootInventoryOwnership `json:"ownershipType,omitempty"`
}

LolLootCollectionsEmote lol loot collections emote swagger:model LolLootCollectionsEmote

func (*LolLootCollectionsEmote) MarshalBinary ¶

func (m *LolLootCollectionsEmote) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCollectionsEmote) UnmarshalBinary ¶

func (m *LolLootCollectionsEmote) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCollectionsEmote) Validate ¶

func (m *LolLootCollectionsEmote) Validate(formats strfmt.Registry) error

Validate validates this lol loot collections emote

type LolLootCollectionsOwnership ¶

type LolLootCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental *LolLootCollectionsRental `json:"rental,omitempty"`
}

LolLootCollectionsOwnership lol loot collections ownership swagger:model LolLootCollectionsOwnership

func (*LolLootCollectionsOwnership) MarshalBinary ¶

func (m *LolLootCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCollectionsOwnership) UnmarshalBinary ¶

func (m *LolLootCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCollectionsOwnership) Validate ¶

func (m *LolLootCollectionsOwnership) Validate(formats strfmt.Registry) error

Validate validates this lol loot collections ownership

type LolLootCollectionsRental ¶

type LolLootCollectionsRental struct {

	// rented
	Rented bool `json:"rented,omitempty"`
}

LolLootCollectionsRental lol loot collections rental swagger:model LolLootCollectionsRental

func (*LolLootCollectionsRental) MarshalBinary ¶

func (m *LolLootCollectionsRental) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCollectionsRental) UnmarshalBinary ¶

func (m *LolLootCollectionsRental) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCollectionsRental) Validate ¶

func (m *LolLootCollectionsRental) Validate(formats strfmt.Registry) error

Validate validates this lol loot collections rental

type LolLootCollectionsSummonerIcons ¶

type LolLootCollectionsSummonerIcons struct {

	// icons
	Icons []int32 `json:"icons"`
}

LolLootCollectionsSummonerIcons lol loot collections summoner icons swagger:model LolLootCollectionsSummonerIcons

func (*LolLootCollectionsSummonerIcons) MarshalBinary ¶

func (m *LolLootCollectionsSummonerIcons) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCollectionsSummonerIcons) UnmarshalBinary ¶

func (m *LolLootCollectionsSummonerIcons) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCollectionsSummonerIcons) Validate ¶

Validate validates this lol loot collections summoner icons

type LolLootCollectionsWardSkin ¶

type LolLootCollectionsWardSkin struct {

	// id
	ID int64 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolLootCollectionsOwnership `json:"ownership,omitempty"`

	// ward image path
	WardImagePath string `json:"wardImagePath,omitempty"`

	// ward shadow image path
	WardShadowImagePath string `json:"wardShadowImagePath,omitempty"`
}

LolLootCollectionsWardSkin lol loot collections ward skin swagger:model LolLootCollectionsWardSkin

func (*LolLootCollectionsWardSkin) MarshalBinary ¶

func (m *LolLootCollectionsWardSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCollectionsWardSkin) UnmarshalBinary ¶

func (m *LolLootCollectionsWardSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCollectionsWardSkin) Validate ¶

func (m *LolLootCollectionsWardSkin) Validate(formats strfmt.Registry) error

Validate validates this lol loot collections ward skin

type LolLootContextMenu ¶

type LolLootContextMenu struct {

	// action type
	ActionType string `json:"actionType,omitempty"`

	// enabled
	Enabled bool `json:"enabled,omitempty"`

	// essence quantity
	EssenceQuantity int32 `json:"essenceQuantity,omitempty"`

	// essence type
	EssenceType string `json:"essenceType,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// recipe context menu action
	RecipeContextMenuAction string `json:"recipeContextMenuAction,omitempty"`

	// recipe description
	RecipeDescription string `json:"recipeDescription,omitempty"`

	// required others
	RequiredOthers string `json:"requiredOthers,omitempty"`

	// required others count
	RequiredOthersCount int32 `json:"requiredOthersCount,omitempty"`

	// required others name
	RequiredOthersName string `json:"requiredOthersName,omitempty"`

	// required tokens
	RequiredTokens string `json:"requiredTokens,omitempty"`
}

LolLootContextMenu lol loot context menu swagger:model LolLootContextMenu

func (*LolLootContextMenu) MarshalBinary ¶

func (m *LolLootContextMenu) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootContextMenu) UnmarshalBinary ¶

func (m *LolLootContextMenu) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootContextMenu) Validate ¶

func (m *LolLootContextMenu) Validate(formats strfmt.Registry) error

Validate validates this lol loot context menu

type LolLootCurrencyConfiguration ¶

type LolLootCurrencyConfiguration struct {

	// currencies using cap wallets
	CurrenciesUsingCapWallets []string `json:"currenciesUsingCapWallets"`
}

LolLootCurrencyConfiguration lol loot currency configuration swagger:model LolLootCurrencyConfiguration

func (*LolLootCurrencyConfiguration) MarshalBinary ¶

func (m *LolLootCurrencyConfiguration) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootCurrencyConfiguration) UnmarshalBinary ¶

func (m *LolLootCurrencyConfiguration) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootCurrencyConfiguration) Validate ¶

func (m *LolLootCurrencyConfiguration) Validate(formats strfmt.Registry) error

Validate validates this lol loot currency configuration

type LolLootGameDataSummonerEmote ¶

type LolLootGameDataSummonerEmote struct {

	// description
	Description string `json:"description,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// inventory icon
	InventoryIcon string `json:"inventoryIcon,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolLootGameDataSummonerEmote lol loot game data summoner emote swagger:model LolLootGameDataSummonerEmote

func (*LolLootGameDataSummonerEmote) MarshalBinary ¶

func (m *LolLootGameDataSummonerEmote) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootGameDataSummonerEmote) UnmarshalBinary ¶

func (m *LolLootGameDataSummonerEmote) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootGameDataSummonerEmote) Validate ¶

func (m *LolLootGameDataSummonerEmote) Validate(formats strfmt.Registry) error

Validate validates this lol loot game data summoner emote

type LolLootGameDataSummonerIcon ¶

type LolLootGameDataSummonerIcon struct {

	// icon path
	IconPath string `json:"iconPath,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`
}

LolLootGameDataSummonerIcon lol loot game data summoner icon swagger:model LolLootGameDataSummonerIcon

func (*LolLootGameDataSummonerIcon) MarshalBinary ¶

func (m *LolLootGameDataSummonerIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootGameDataSummonerIcon) UnmarshalBinary ¶

func (m *LolLootGameDataSummonerIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootGameDataSummonerIcon) Validate ¶

func (m *LolLootGameDataSummonerIcon) Validate(formats strfmt.Registry) error

Validate validates this lol loot game data summoner icon

type LolLootGameflowPhase ¶

type LolLootGameflowPhase string

LolLootGameflowPhase lol loot gameflow phase swagger:model LolLootGameflowPhase

const (

	// LolLootGameflowPhaseNone captures enum value "None"
	LolLootGameflowPhaseNone LolLootGameflowPhase = "None"

	// LolLootGameflowPhaseLobby captures enum value "Lobby"
	LolLootGameflowPhaseLobby LolLootGameflowPhase = "Lobby"

	// LolLootGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolLootGameflowPhaseMatchmaking LolLootGameflowPhase = "Matchmaking"

	// LolLootGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolLootGameflowPhaseCheckedIntoTournament LolLootGameflowPhase = "CheckedIntoTournament"

	// LolLootGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolLootGameflowPhaseReadyCheck LolLootGameflowPhase = "ReadyCheck"

	// LolLootGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolLootGameflowPhaseChampSelect LolLootGameflowPhase = "ChampSelect"

	// LolLootGameflowPhaseGameStart captures enum value "GameStart"
	LolLootGameflowPhaseGameStart LolLootGameflowPhase = "GameStart"

	// LolLootGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolLootGameflowPhaseFailedToLaunch LolLootGameflowPhase = "FailedToLaunch"

	// LolLootGameflowPhaseInProgress captures enum value "InProgress"
	LolLootGameflowPhaseInProgress LolLootGameflowPhase = "InProgress"

	// LolLootGameflowPhaseReconnect captures enum value "Reconnect"
	LolLootGameflowPhaseReconnect LolLootGameflowPhase = "Reconnect"

	// LolLootGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolLootGameflowPhaseWaitingForStats LolLootGameflowPhase = "WaitingForStats"

	// LolLootGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolLootGameflowPhasePreEndOfGame LolLootGameflowPhase = "PreEndOfGame"

	// LolLootGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolLootGameflowPhaseEndOfGame LolLootGameflowPhase = "EndOfGame"

	// LolLootGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolLootGameflowPhaseTerminatedInError LolLootGameflowPhase = "TerminatedInError"
)

func (LolLootGameflowPhase) Validate ¶

func (m LolLootGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol loot gameflow phase

type LolLootGameflowSession ¶

type LolLootGameflowSession struct {

	// phase
	Phase LolLootGameflowPhase `json:"phase,omitempty"`
}

LolLootGameflowSession lol loot gameflow session swagger:model LolLootGameflowSession

func (*LolLootGameflowSession) MarshalBinary ¶

func (m *LolLootGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootGameflowSession) UnmarshalBinary ¶

func (m *LolLootGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootGameflowSession) Validate ¶

func (m *LolLootGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol loot gameflow session

type LolLootInventoryOwnership ¶

type LolLootInventoryOwnership string

LolLootInventoryOwnership lol loot inventory ownership swagger:model LolLootInventoryOwnership

const (

	// LolLootInventoryOwnershipOWNED captures enum value "OWNED"
	LolLootInventoryOwnershipOWNED LolLootInventoryOwnership = "OWNED"

	// LolLootInventoryOwnershipRENTED captures enum value "RENTED"
	LolLootInventoryOwnershipRENTED LolLootInventoryOwnership = "RENTED"

	// LolLootInventoryOwnershipF2P captures enum value "F2P"
	LolLootInventoryOwnershipF2P LolLootInventoryOwnership = "F2P"
)

func (LolLootInventoryOwnership) Validate ¶

func (m LolLootInventoryOwnership) Validate(formats strfmt.Registry) error

Validate validates this lol loot inventory ownership

type LolLootItemOwnershipStatus ¶

type LolLootItemOwnershipStatus string

LolLootItemOwnershipStatus lol loot item ownership status swagger:model LolLootItemOwnershipStatus

const (

	// LolLootItemOwnershipStatusNONE captures enum value "NONE"
	LolLootItemOwnershipStatusNONE LolLootItemOwnershipStatus = "NONE"

	// LolLootItemOwnershipStatusFREE captures enum value "FREE"
	LolLootItemOwnershipStatusFREE LolLootItemOwnershipStatus = "FREE"

	// LolLootItemOwnershipStatusRENTAL captures enum value "RENTAL"
	LolLootItemOwnershipStatusRENTAL LolLootItemOwnershipStatus = "RENTAL"

	// LolLootItemOwnershipStatusOWNED captures enum value "OWNED"
	LolLootItemOwnershipStatusOWNED LolLootItemOwnershipStatus = "OWNED"
)

func (LolLootItemOwnershipStatus) Validate ¶

func (m LolLootItemOwnershipStatus) Validate(formats strfmt.Registry) error

Validate validates this lol loot item ownership status

type LolLootLoginAllSummonerData ¶

type LolLootLoginAllSummonerData struct {

	// summoner level and points
	SummonerLevelAndPoints *LolLootLoginSummonerLevelAndPoints `json:"summonerLevelAndPoints,omitempty"`
}

LolLootLoginAllSummonerData lol loot login all summoner data swagger:model LolLootLoginAllSummonerData

func (*LolLootLoginAllSummonerData) MarshalBinary ¶

func (m *LolLootLoginAllSummonerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLoginAllSummonerData) UnmarshalBinary ¶

func (m *LolLootLoginAllSummonerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLoginAllSummonerData) Validate ¶

func (m *LolLootLoginAllSummonerData) Validate(formats strfmt.Registry) error

Validate validates this lol loot login all summoner data

type LolLootLoginDataPacket ¶

type LolLootLoginDataPacket struct {

	// all summoner data
	AllSummonerData *LolLootLoginAllSummonerData `json:"allSummonerData,omitempty"`

	// simple messages
	SimpleMessages []*LolLootLoginSimpleMessage `json:"simpleMessages"`
}

LolLootLoginDataPacket lol loot login data packet swagger:model LolLootLoginDataPacket

func (*LolLootLoginDataPacket) MarshalBinary ¶

func (m *LolLootLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLoginDataPacket) UnmarshalBinary ¶

func (m *LolLootLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLoginDataPacket) Validate ¶

func (m *LolLootLoginDataPacket) Validate(formats strfmt.Registry) error

Validate validates this lol loot login data packet

type LolLootLoginSession ¶

type LolLootLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolLootLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLootLoginSession lol loot login session swagger:model LolLootLoginSession

func (*LolLootLoginSession) MarshalBinary ¶

func (m *LolLootLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLoginSession) UnmarshalBinary ¶

func (m *LolLootLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLoginSession) Validate ¶

func (m *LolLootLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol loot login session

type LolLootLoginSessionStates ¶

type LolLootLoginSessionStates string

LolLootLoginSessionStates lol loot login session states swagger:model LolLootLoginSessionStates

const (

	// LolLootLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolLootLoginSessionStatesINPROGRESS LolLootLoginSessionStates = "IN_PROGRESS"

	// LolLootLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolLootLoginSessionStatesSUCCEEDED LolLootLoginSessionStates = "SUCCEEDED"

	// LolLootLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolLootLoginSessionStatesLOGGINGOUT LolLootLoginSessionStates = "LOGGING_OUT"

	// LolLootLoginSessionStatesERROR captures enum value "ERROR"
	LolLootLoginSessionStatesERROR LolLootLoginSessionStates = "ERROR"
)

func (LolLootLoginSessionStates) Validate ¶

func (m LolLootLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol loot login session states

type LolLootLoginSimpleMessage ¶

type LolLootLoginSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LolLootLoginSimpleMessage lol loot login simple message swagger:model LolLootLoginSimpleMessage

func (*LolLootLoginSimpleMessage) MarshalBinary ¶

func (m *LolLootLoginSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLoginSimpleMessage) UnmarshalBinary ¶

func (m *LolLootLoginSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLoginSimpleMessage) Validate ¶

func (m *LolLootLoginSimpleMessage) Validate(formats strfmt.Registry) error

Validate validates this lol loot login simple message

type LolLootLoginSummonerLevelAndPoints ¶

type LolLootLoginSummonerLevelAndPoints struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolLootLoginSummonerLevelAndPoints lol loot login summoner level and points swagger:model LolLootLoginSummonerLevelAndPoints

func (*LolLootLoginSummonerLevelAndPoints) MarshalBinary ¶

func (m *LolLootLoginSummonerLevelAndPoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLoginSummonerLevelAndPoints) UnmarshalBinary ¶

func (m *LolLootLoginSummonerLevelAndPoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLoginSummonerLevelAndPoints) Validate ¶

Validate validates this lol loot login summoner level and points

type LolLootLootBundleGdsResource ¶

type LolLootLootBundleGdsResource struct {

	// description
	Description string `json:"description,omitempty"`

	// description long
	DescriptionLong string `json:"descriptionLong,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// image
	Image string `json:"image,omitempty"`
}

LolLootLootBundleGdsResource lol loot loot bundle gds resource swagger:model LolLootLootBundleGdsResource

func (*LolLootLootBundleGdsResource) MarshalBinary ¶

func (m *LolLootLootBundleGdsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootBundleGdsResource) UnmarshalBinary ¶

func (m *LolLootLootBundleGdsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootBundleGdsResource) Validate ¶

func (m *LolLootLootBundleGdsResource) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot bundle gds resource

type LolLootLootDataGdsResource ¶

type LolLootLootDataGdsResource struct {

	// loot bundles
	LootBundles []*LolLootLootBundleGdsResource `json:"LootBundles"`

	// loot items
	LootItems []*LolLootLootItemGdsResource `json:"LootItems"`

	// loot recipes
	LootRecipes []*LolLootLootRecipeGdsResource `json:"LootRecipes"`

	// loot tables
	LootTables []*LolLootLootTableGdsResource `json:"LootTables"`
}

LolLootLootDataGdsResource lol loot loot data gds resource swagger:model LolLootLootDataGdsResource

func (*LolLootLootDataGdsResource) MarshalBinary ¶

func (m *LolLootLootDataGdsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootDataGdsResource) UnmarshalBinary ¶

func (m *LolLootLootDataGdsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootDataGdsResource) Validate ¶

func (m *LolLootLootDataGdsResource) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot data gds resource

type LolLootLootDescription ¶

type LolLootLootDescription struct {

	// child loot table names
	ChildLootTableNames []string `json:"childLootTableNames"`

	// children descriptions
	ChildrenDescriptions []*LolLootLootDescription `json:"childrenDescriptions"`

	// image path
	ImagePath string `json:"imagePath,omitempty"`

	// localized description
	LocalizedDescription string `json:"localizedDescription,omitempty"`

	// localized description long
	LocalizedDescriptionLong string `json:"localizedDescriptionLong,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`
}

LolLootLootDescription lol loot loot description swagger:model LolLootLootDescription

func (*LolLootLootDescription) MarshalBinary ¶

func (m *LolLootLootDescription) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootDescription) UnmarshalBinary ¶

func (m *LolLootLootDescription) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootDescription) Validate ¶

func (m *LolLootLootDescription) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot description

type LolLootLootGrantNotification ¶

type LolLootLootGrantNotification struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`

	// message key
	MessageKey string `json:"messageKey,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// player grade
	PlayerGrade string `json:"playerGrade,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

LolLootLootGrantNotification lol loot loot grant notification swagger:model LolLootLootGrantNotification

func (*LolLootLootGrantNotification) MarshalBinary ¶

func (m *LolLootLootGrantNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootGrantNotification) UnmarshalBinary ¶

func (m *LolLootLootGrantNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootGrantNotification) Validate ¶

func (m *LolLootLootGrantNotification) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot grant notification

type LolLootLootItem ¶

type LolLootLootItem struct {

	// asset
	Asset string `json:"asset,omitempty"`

	// display categories
	DisplayCategories string `json:"displayCategories,omitempty"`

	// expiry time
	ExpiryTime int64 `json:"expiryTime,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`

	// rarity
	Rarity string `json:"rarity,omitempty"`

	// rental games
	RentalGames int32 `json:"rentalGames,omitempty"`

	// rental seconds
	RentalSeconds int64 `json:"rentalSeconds,omitempty"`

	// store item Id
	StoreItemID int32 `json:"storeItemId,omitempty"`

	// tags
	Tags string `json:"tags,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// upgrade loot name
	UpgradeLootName string `json:"upgradeLootName,omitempty"`

	// value
	Value int32 `json:"value,omitempty"`
}

LolLootLootItem lol loot loot item swagger:model LolLootLootItem

func (*LolLootLootItem) MarshalBinary ¶

func (m *LolLootLootItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootItem) UnmarshalBinary ¶

func (m *LolLootLootItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootItem) Validate ¶

func (m *LolLootLootItem) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot item

type LolLootLootItemGdsResource ¶

type LolLootLootItemGdsResource struct {

	// auto redeem
	AutoRedeem bool `json:"autoRedeem,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// end date
	EndDate string `json:"endDate,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// image
	Image string `json:"image,omitempty"`

	// lifetime max
	LifetimeMax int32 `json:"lifetimeMax,omitempty"`

	// mapped store Id
	MappedStoreID int32 `json:"mappedStoreId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// rarity
	Rarity LolLootLootRarity `json:"rarity,omitempty"`

	// recipe menu active
	RecipeMenuActive bool `json:"recipeMenuActive,omitempty"`

	// recipe menu subtitle
	RecipeMenuSubtitle string `json:"recipeMenuSubtitle,omitempty"`

	// recipe menu title
	RecipeMenuTitle string `json:"recipeMenuTitle,omitempty"`

	// start date
	StartDate string `json:"startDate,omitempty"`

	// type
	Type LolLootLootType `json:"type,omitempty"`
}

LolLootLootItemGdsResource lol loot loot item gds resource swagger:model LolLootLootItemGdsResource

func (*LolLootLootItemGdsResource) MarshalBinary ¶

func (m *LolLootLootItemGdsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootItemGdsResource) UnmarshalBinary ¶

func (m *LolLootLootItemGdsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootItemGdsResource) Validate ¶

func (m *LolLootLootItemGdsResource) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot item gds resource

type LolLootLootRarity ¶

type LolLootLootRarity string

LolLootLootRarity lol loot loot rarity swagger:model LolLootLootRarity

const (

	// LolLootLootRarityDefault captures enum value "Default"
	LolLootLootRarityDefault LolLootLootRarity = "Default"

	// LolLootLootRarityEpic captures enum value "Epic"
	LolLootLootRarityEpic LolLootLootRarity = "Epic"

	// LolLootLootRarityLegendary captures enum value "Legendary"
	LolLootLootRarityLegendary LolLootLootRarity = "Legendary"

	// LolLootLootRarityMythic captures enum value "Mythic"
	LolLootLootRarityMythic LolLootLootRarity = "Mythic"

	// LolLootLootRarityUltimate captures enum value "Ultimate"
	LolLootLootRarityUltimate LolLootLootRarity = "Ultimate"
)

func (LolLootLootRarity) Validate ¶

func (m LolLootLootRarity) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot rarity

type LolLootLootRecipeGdsResource ¶

type LolLootLootRecipeGdsResource struct {

	// context menu text
	ContextMenuText string `json:"contextMenuText,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// image path
	ImagePath string `json:"imagePath,omitempty"`

	// intro video path
	IntroVideoPath string `json:"introVideoPath,omitempty"`

	// loop video path
	LoopVideoPath string `json:"loopVideoPath,omitempty"`

	// outro video path
	OutroVideoPath string `json:"outroVideoPath,omitempty"`

	// requirement text
	RequirementText string `json:"requirementText,omitempty"`
}

LolLootLootRecipeGdsResource lol loot loot recipe gds resource swagger:model LolLootLootRecipeGdsResource

func (*LolLootLootRecipeGdsResource) MarshalBinary ¶

func (m *LolLootLootRecipeGdsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootRecipeGdsResource) UnmarshalBinary ¶

func (m *LolLootLootRecipeGdsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootRecipeGdsResource) Validate ¶

func (m *LolLootLootRecipeGdsResource) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot recipe gds resource

type LolLootLootTableGdsResource ¶

type LolLootLootTableGdsResource struct {

	// description
	Description string `json:"description,omitempty"`

	// description long
	DescriptionLong string `json:"descriptionLong,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// image
	Image string `json:"image,omitempty"`
}

LolLootLootTableGdsResource lol loot loot table gds resource swagger:model LolLootLootTableGdsResource

func (*LolLootLootTableGdsResource) MarshalBinary ¶

func (m *LolLootLootTableGdsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootLootTableGdsResource) UnmarshalBinary ¶

func (m *LolLootLootTableGdsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootLootTableGdsResource) Validate ¶

func (m *LolLootLootTableGdsResource) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot table gds resource

type LolLootLootType ¶

type LolLootLootType string

LolLootLootType lol loot loot type swagger:model LolLootLootType

const (

	// LolLootLootTypeChest captures enum value "Chest"
	LolLootLootTypeChest LolLootLootType = "Chest"

	// LolLootLootTypeCurrency captures enum value "Currency"
	LolLootLootTypeCurrency LolLootLootType = "Currency"

	// LolLootLootTypeMaterial captures enum value "Material"
	LolLootLootTypeMaterial LolLootLootType = "Material"

	// LolLootLootTypeSkin captures enum value "Skin"
	LolLootLootTypeSkin LolLootLootType = "Skin"

	// LolLootLootTypeSkinRental captures enum value "Skin_Rental"
	LolLootLootTypeSkinRental LolLootLootType = "Skin_Rental"

	// LolLootLootTypeSummonerIcon captures enum value "SummonerIcon"
	LolLootLootTypeSummonerIcon LolLootLootType = "SummonerIcon"

	// LolLootLootTypeCompanion captures enum value "Companion"
	LolLootLootTypeCompanion LolLootLootType = "Companion"

	// LolLootLootTypeEgg captures enum value "Egg"
	LolLootLootTypeEgg LolLootLootType = "Egg"

	// LolLootLootTypeEggColor captures enum value "Egg_Color"
	LolLootLootTypeEggColor LolLootLootType = "Egg_Color"
)

func (LolLootLootType) Validate ¶

func (m LolLootLootType) Validate(formats strfmt.Registry) error

Validate validates this lol loot loot type

type LolLootPlayerLoot ¶

type LolLootPlayerLoot struct {

	// asset
	Asset string `json:"asset,omitempty"`

	// count
	Count int32 `json:"count,omitempty"`

	// disenchant loot name
	DisenchantLootName string `json:"disenchantLootName,omitempty"`

	// disenchant value
	DisenchantValue int32 `json:"disenchantValue,omitempty"`

	// display categories
	DisplayCategories string `json:"displayCategories,omitempty"`

	// expiry time
	ExpiryTime int64 `json:"expiryTime,omitempty"`

	// is new
	IsNew bool `json:"isNew,omitempty"`

	// is rental
	IsRental bool `json:"isRental,omitempty"`

	// item desc
	ItemDesc string `json:"itemDesc,omitempty"`

	// item status
	ItemStatus LolLootItemOwnershipStatus `json:"itemStatus,omitempty"`

	// localized description
	LocalizedDescription string `json:"localizedDescription,omitempty"`

	// localized name
	LocalizedName string `json:"localizedName,omitempty"`

	// localized recipe subtitle
	LocalizedRecipeSubtitle string `json:"localizedRecipeSubtitle,omitempty"`

	// localized recipe title
	LocalizedRecipeTitle string `json:"localizedRecipeTitle,omitempty"`

	// loot Id
	LootID string `json:"lootId,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`

	// parent item status
	ParentItemStatus LolLootItemOwnershipStatus `json:"parentItemStatus,omitempty"`

	// parent store item Id
	ParentStoreItemID int32 `json:"parentStoreItemId,omitempty"`

	// rarity
	Rarity string `json:"rarity,omitempty"`

	// redeemable status
	RedeemableStatus LolLootRedeemableStatus `json:"redeemableStatus,omitempty"`

	// ref Id
	RefID string `json:"refId,omitempty"`

	// rental games
	RentalGames int32 `json:"rentalGames,omitempty"`

	// rental seconds
	RentalSeconds int64 `json:"rentalSeconds,omitempty"`

	// shadow path
	ShadowPath string `json:"shadowPath,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// store item Id
	StoreItemID int32 `json:"storeItemId,omitempty"`

	// tags
	Tags string `json:"tags,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// upgrade essence name
	UpgradeEssenceName string `json:"upgradeEssenceName,omitempty"`

	// upgrade essence value
	UpgradeEssenceValue int32 `json:"upgradeEssenceValue,omitempty"`

	// upgrade loot name
	UpgradeLootName string `json:"upgradeLootName,omitempty"`

	// value
	Value int32 `json:"value,omitempty"`
}

LolLootPlayerLoot lol loot player loot swagger:model LolLootPlayerLoot

func (*LolLootPlayerLoot) MarshalBinary ¶

func (m *LolLootPlayerLoot) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootPlayerLoot) UnmarshalBinary ¶

func (m *LolLootPlayerLoot) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootPlayerLoot) Validate ¶

func (m *LolLootPlayerLoot) Validate(formats strfmt.Registry) error

Validate validates this lol loot player loot

type LolLootPlayerLootDelta ¶

type LolLootPlayerLootDelta struct {

	// delta count
	DeltaCount int32 `json:"deltaCount,omitempty"`

	// player loot
	PlayerLoot *LolLootPlayerLoot `json:"playerLoot,omitempty"`
}

LolLootPlayerLootDelta lol loot player loot delta swagger:model LolLootPlayerLootDelta

func (*LolLootPlayerLootDelta) MarshalBinary ¶

func (m *LolLootPlayerLootDelta) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootPlayerLootDelta) UnmarshalBinary ¶

func (m *LolLootPlayerLootDelta) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootPlayerLootDelta) Validate ¶

func (m *LolLootPlayerLootDelta) Validate(formats strfmt.Registry) error

Validate validates this lol loot player loot delta

type LolLootPlayerLootMap ¶

type LolLootPlayerLootMap struct {

	// player loot
	PlayerLoot map[string]LolLootPlayerLoot `json:"playerLoot,omitempty"`

	// version
	Version int64 `json:"version,omitempty"`
}

LolLootPlayerLootMap lol loot player loot map swagger:model LolLootPlayerLootMap

func (*LolLootPlayerLootMap) MarshalBinary ¶

func (m *LolLootPlayerLootMap) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootPlayerLootMap) UnmarshalBinary ¶

func (m *LolLootPlayerLootMap) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootPlayerLootMap) Validate ¶

func (m *LolLootPlayerLootMap) Validate(formats strfmt.Registry) error

Validate validates this lol loot player loot map

type LolLootPlayerLootNotification ¶

type LolLootPlayerLootNotification struct {

	// acknowledged
	Acknowledged bool `json:"acknowledged,omitempty"`

	// count
	Count int32 `json:"count,omitempty"`

	// id
	ID string `json:"id,omitempty"`
}

LolLootPlayerLootNotification lol loot player loot notification swagger:model LolLootPlayerLootNotification

func (*LolLootPlayerLootNotification) MarshalBinary ¶

func (m *LolLootPlayerLootNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootPlayerLootNotification) UnmarshalBinary ¶

func (m *LolLootPlayerLootNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootPlayerLootNotification) Validate ¶

func (m *LolLootPlayerLootNotification) Validate(formats strfmt.Registry) error

Validate validates this lol loot player loot notification

type LolLootPlayerLootUpdate ¶

type LolLootPlayerLootUpdate struct {

	// added
	Added []*LolLootPlayerLootDelta `json:"added"`

	// redeemed
	Redeemed []*LolLootPlayerLootDelta `json:"redeemed"`

	// removed
	Removed []*LolLootPlayerLootDelta `json:"removed"`
}

LolLootPlayerLootUpdate lol loot player loot update swagger:model LolLootPlayerLootUpdate

func (*LolLootPlayerLootUpdate) MarshalBinary ¶

func (m *LolLootPlayerLootUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootPlayerLootUpdate) UnmarshalBinary ¶

func (m *LolLootPlayerLootUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootPlayerLootUpdate) Validate ¶

func (m *LolLootPlayerLootUpdate) Validate(formats strfmt.Registry) error

Validate validates this lol loot player loot update

type LolLootRecipe ¶

type LolLootRecipe struct {

	// context menu text
	ContextMenuText string `json:"contextMenuText,omitempty"`

	// crafter name
	CrafterName string `json:"crafterName,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// display categories
	DisplayCategories string `json:"displayCategories,omitempty"`

	// image path
	ImagePath string `json:"imagePath,omitempty"`

	// intro video path
	IntroVideoPath string `json:"introVideoPath,omitempty"`

	// loop video path
	LoopVideoPath string `json:"loopVideoPath,omitempty"`

	// metadata
	Metadata *LolLootRecipeMetadata `json:"metadata,omitempty"`

	// outputs
	Outputs []*LolLootRecipeOutput `json:"outputs"`

	// outro video path
	OutroVideoPath string `json:"outroVideoPath,omitempty"`

	// recipe name
	RecipeName string `json:"recipeName,omitempty"`

	// requirement text
	RequirementText string `json:"requirementText,omitempty"`

	// slots
	Slots []*LolLootRecipeSlot `json:"slots"`

	// type
	Type string `json:"type,omitempty"`
}

LolLootRecipe lol loot recipe swagger:model LolLootRecipe

func (*LolLootRecipe) MarshalBinary ¶

func (m *LolLootRecipe) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootRecipe) UnmarshalBinary ¶

func (m *LolLootRecipe) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootRecipe) Validate ¶

func (m *LolLootRecipe) Validate(formats strfmt.Registry) error

Validate validates this lol loot recipe

type LolLootRecipeMenuConfig ¶

type LolLootRecipeMenuConfig struct {

	// always show loot ids
	AlwaysShowLootIds []string `json:"alwaysShowLootIds"`

	// enabled
	Enabled bool `json:"enabled,omitempty"`

	// loot items using breakout recipe menu
	LootItemsUsingBreakoutRecipeMenu []string `json:"lootItemsUsingBreakoutRecipeMenu"`
}

LolLootRecipeMenuConfig lol loot recipe menu config swagger:model LolLootRecipeMenuConfig

func (*LolLootRecipeMenuConfig) MarshalBinary ¶

func (m *LolLootRecipeMenuConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootRecipeMenuConfig) UnmarshalBinary ¶

func (m *LolLootRecipeMenuConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootRecipeMenuConfig) Validate ¶

func (m *LolLootRecipeMenuConfig) Validate(formats strfmt.Registry) error

Validate validates this lol loot recipe menu config

type LolLootRecipeMetadata ¶

type LolLootRecipeMetadata struct {

	// bonus descriptions
	BonusDescriptions []*LolLootLootDescription `json:"bonusDescriptions"`

	// guaranteed descriptions
	GuaranteedDescriptions []*LolLootLootDescription `json:"guaranteedDescriptions"`

	// tooltips disabled
	TooltipsDisabled bool `json:"tooltipsDisabled,omitempty"`
}

LolLootRecipeMetadata lol loot recipe metadata swagger:model LolLootRecipeMetadata

func (*LolLootRecipeMetadata) MarshalBinary ¶

func (m *LolLootRecipeMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootRecipeMetadata) UnmarshalBinary ¶

func (m *LolLootRecipeMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootRecipeMetadata) Validate ¶

func (m *LolLootRecipeMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol loot recipe metadata

type LolLootRecipeOutput ¶

type LolLootRecipeOutput struct {

	// loot name
	LootName string `json:"lootName,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

LolLootRecipeOutput lol loot recipe output swagger:model LolLootRecipeOutput

func (*LolLootRecipeOutput) MarshalBinary ¶

func (m *LolLootRecipeOutput) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootRecipeOutput) UnmarshalBinary ¶

func (m *LolLootRecipeOutput) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootRecipeOutput) Validate ¶

func (m *LolLootRecipeOutput) Validate(formats strfmt.Registry) error

Validate validates this lol loot recipe output

type LolLootRecipeSlot ¶

type LolLootRecipeSlot struct {

	// loot ids
	LootIds []string `json:"lootIds"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// slot number
	SlotNumber int32 `json:"slotNumber,omitempty"`

	// tags
	Tags string `json:"tags,omitempty"`
}

LolLootRecipeSlot lol loot recipe slot swagger:model LolLootRecipeSlot

func (*LolLootRecipeSlot) MarshalBinary ¶

func (m *LolLootRecipeSlot) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootRecipeSlot) UnmarshalBinary ¶

func (m *LolLootRecipeSlot) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootRecipeSlot) Validate ¶

func (m *LolLootRecipeSlot) Validate(formats strfmt.Registry) error

Validate validates this lol loot recipe slot

type LolLootRedeemableStatus ¶

type LolLootRedeemableStatus string

LolLootRedeemableStatus lol loot redeemable status swagger:model LolLootRedeemableStatus

const (

	// LolLootRedeemableStatusUNKNOWN captures enum value "UNKNOWN"
	LolLootRedeemableStatusUNKNOWN LolLootRedeemableStatus = "UNKNOWN"

	// LolLootRedeemableStatusREDEEMABLE captures enum value "REDEEMABLE"
	LolLootRedeemableStatusREDEEMABLE LolLootRedeemableStatus = "REDEEMABLE"

	// LolLootRedeemableStatusREDEEMABLERENTAL captures enum value "REDEEMABLE_RENTAL"
	LolLootRedeemableStatusREDEEMABLERENTAL LolLootRedeemableStatus = "REDEEMABLE_RENTAL"

	// LolLootRedeemableStatusNOTREDEEMABLE captures enum value "NOT_REDEEMABLE"
	LolLootRedeemableStatusNOTREDEEMABLE LolLootRedeemableStatus = "NOT_REDEEMABLE"

	// LolLootRedeemableStatusNOTREDEEMABLERENTAL captures enum value "NOT_REDEEMABLE_RENTAL"
	LolLootRedeemableStatusNOTREDEEMABLERENTAL LolLootRedeemableStatus = "NOT_REDEEMABLE_RENTAL"

	// LolLootRedeemableStatusALREADYOWNED captures enum value "ALREADY_OWNED"
	LolLootRedeemableStatusALREADYOWNED LolLootRedeemableStatus = "ALREADY_OWNED"

	// LolLootRedeemableStatusALREADYRENTED captures enum value "ALREADY_RENTED"
	LolLootRedeemableStatusALREADYRENTED LolLootRedeemableStatus = "ALREADY_RENTED"

	// LolLootRedeemableStatusCHAMPIONNOTOWNED captures enum value "CHAMPION_NOT_OWNED"
	LolLootRedeemableStatusCHAMPIONNOTOWNED LolLootRedeemableStatus = "CHAMPION_NOT_OWNED"

	// LolLootRedeemableStatusSKINNOTOWNED captures enum value "SKIN_NOT_OWNED"
	LolLootRedeemableStatusSKINNOTOWNED LolLootRedeemableStatus = "SKIN_NOT_OWNED"
)

func (LolLootRedeemableStatus) Validate ¶

func (m LolLootRedeemableStatus) Validate(formats strfmt.Registry) error

Validate validates this lol loot redeemable status

type LolLootSummoner ¶

type LolLootSummoner struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolLootSummoner lol loot summoner swagger:model LolLootSummoner

func (*LolLootSummoner) MarshalBinary ¶

func (m *LolLootSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLootSummoner) UnmarshalBinary ¶

func (m *LolLootSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLootSummoner) Validate ¶

func (m *LolLootSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol loot summoner

type LolLoyaltyAccessToken ¶

type LolLoyaltyAccessToken struct {

	// token
	Token string `json:"token,omitempty"`
}

LolLoyaltyAccessToken lol loyalty access token swagger:model LolLoyaltyAccessToken

func (*LolLoyaltyAccessToken) MarshalBinary ¶

func (m *LolLoyaltyAccessToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyAccessToken) UnmarshalBinary ¶

func (m *LolLoyaltyAccessToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyAccessToken) Validate ¶

func (m *LolLoyaltyAccessToken) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty access token

type LolLoyaltyGlobalRewards ¶

type LolLoyaltyGlobalRewards struct {

	// all champions
	AllChampions bool `json:"allChampions,omitempty"`
}

LolLoyaltyGlobalRewards lol loyalty global rewards swagger:model LolLoyaltyGlobalRewards

func (*LolLoyaltyGlobalRewards) MarshalBinary ¶

func (m *LolLoyaltyGlobalRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyGlobalRewards) UnmarshalBinary ¶

func (m *LolLoyaltyGlobalRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyGlobalRewards) Validate ¶

func (m *LolLoyaltyGlobalRewards) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty global rewards

type LolLoyaltyInventoryDTO ¶

type LolLoyaltyInventoryDTO struct {

	// items
	Items map[string]interface{} `json:"items,omitempty"`
}

LolLoyaltyInventoryDTO lol loyalty inventory d t o swagger:model LolLoyaltyInventoryDTO

func (*LolLoyaltyInventoryDTO) MarshalBinary ¶

func (m *LolLoyaltyInventoryDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyInventoryDTO) UnmarshalBinary ¶

func (m *LolLoyaltyInventoryDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyInventoryDTO) Validate ¶

func (m *LolLoyaltyInventoryDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty inventory d t o

type LolLoyaltyInventoryItemDTO ¶

type LolLoyaltyInventoryItemDTO struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// loyalty
	Loyalty bool `json:"loyalty,omitempty"`
}

LolLoyaltyInventoryItemDTO lol loyalty inventory item d t o swagger:model LolLoyaltyInventoryItemDTO

func (*LolLoyaltyInventoryItemDTO) MarshalBinary ¶

func (m *LolLoyaltyInventoryItemDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyInventoryItemDTO) UnmarshalBinary ¶

func (m *LolLoyaltyInventoryItemDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyInventoryItemDTO) Validate ¶

func (m *LolLoyaltyInventoryItemDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty inventory item d t o

type LolLoyaltyInventoryResponseDTO ¶

type LolLoyaltyInventoryResponseDTO struct {

	// data
	Data *LolLoyaltyInventoryDTO `json:"data,omitempty"`
}

LolLoyaltyInventoryResponseDTO lol loyalty inventory response d t o swagger:model LolLoyaltyInventoryResponseDTO

func (*LolLoyaltyInventoryResponseDTO) MarshalBinary ¶

func (m *LolLoyaltyInventoryResponseDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyInventoryResponseDTO) UnmarshalBinary ¶

func (m *LolLoyaltyInventoryResponseDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyInventoryResponseDTO) Validate ¶

func (m *LolLoyaltyInventoryResponseDTO) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty inventory response d t o

type LolLoyaltyLoginSession ¶

type LolLoyaltyLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolLoyaltyLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolLoyaltyLoginSession lol loyalty login session swagger:model LolLoyaltyLoginSession

func (*LolLoyaltyLoginSession) MarshalBinary ¶

func (m *LolLoyaltyLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyLoginSession) UnmarshalBinary ¶

func (m *LolLoyaltyLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyLoginSession) Validate ¶

func (m *LolLoyaltyLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty login session

type LolLoyaltyLoginSessionStates ¶

type LolLoyaltyLoginSessionStates string

LolLoyaltyLoginSessionStates lol loyalty login session states swagger:model LolLoyaltyLoginSessionStates

const (

	// LolLoyaltyLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolLoyaltyLoginSessionStatesINPROGRESS LolLoyaltyLoginSessionStates = "IN_PROGRESS"

	// LolLoyaltyLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolLoyaltyLoginSessionStatesSUCCEEDED LolLoyaltyLoginSessionStates = "SUCCEEDED"

	// LolLoyaltyLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolLoyaltyLoginSessionStatesLOGGINGOUT LolLoyaltyLoginSessionStates = "LOGGING_OUT"

	// LolLoyaltyLoginSessionStatesERROR captures enum value "ERROR"
	LolLoyaltyLoginSessionStatesERROR LolLoyaltyLoginSessionStates = "ERROR"
)

func (LolLoyaltyLoginSessionStates) Validate ¶

func (m LolLoyaltyLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty login session states

type LolLoyaltyLoyaltyRewards ¶

type LolLoyaltyLoyaltyRewards struct {

	// champion ids
	ChampionIds []int32 `json:"championIds"`

	// free rewarded champions count
	FreeRewardedChampionsCount int32 `json:"freeRewardedChampionsCount,omitempty"`

	// free rewarded skins count
	FreeRewardedSkinsCount int32 `json:"freeRewardedSkinsCount,omitempty"`

	// global
	Global *LolLoyaltyGlobalRewards `json:"global,omitempty"`

	// ip boost
	IPBoost int32 `json:"ipBoost,omitempty"`

	// loyalty t f t companion count
	LoyaltyTFTCompanionCount int32 `json:"loyaltyTFTCompanionCount,omitempty"`

	// loyalty t f t map skin count
	LoyaltyTFTMapSkinCount int32 `json:"loyaltyTFTMapSkinCount,omitempty"`

	// skin ids
	SkinIds []int32 `json:"skinIds"`

	// xp boost
	XpBoost int32 `json:"xpBoost,omitempty"`
}

LolLoyaltyLoyaltyRewards lol loyalty loyalty rewards swagger:model LolLoyaltyLoyaltyRewards

func (*LolLoyaltyLoyaltyRewards) MarshalBinary ¶

func (m *LolLoyaltyLoyaltyRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyLoyaltyRewards) UnmarshalBinary ¶

func (m *LolLoyaltyLoyaltyRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyLoyaltyRewards) Validate ¶

func (m *LolLoyaltyLoyaltyRewards) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty loyalty rewards

type LolLoyaltyLoyaltyStatus ¶

type LolLoyaltyLoyaltyStatus string

LolLoyaltyLoyaltyStatus lol loyalty loyalty status swagger:model LolLoyaltyLoyaltyStatus

const (

	// LolLoyaltyLoyaltyStatusLEGACY captures enum value "LEGACY"
	LolLoyaltyLoyaltyStatusLEGACY LolLoyaltyLoyaltyStatus = "LEGACY"

	// LolLoyaltyLoyaltyStatusREWARDSGRANT captures enum value "REWARDS_GRANT"
	LolLoyaltyLoyaltyStatusREWARDSGRANT LolLoyaltyLoyaltyStatus = "REWARDS_GRANT"

	// LolLoyaltyLoyaltyStatusEXPIRY captures enum value "EXPIRY"
	LolLoyaltyLoyaltyStatusEXPIRY LolLoyaltyLoyaltyStatus = "EXPIRY"

	// LolLoyaltyLoyaltyStatusCHANGE captures enum value "CHANGE"
	LolLoyaltyLoyaltyStatusCHANGE LolLoyaltyLoyaltyStatus = "CHANGE"

	// LolLoyaltyLoyaltyStatusREVOKE captures enum value "REVOKE"
	LolLoyaltyLoyaltyStatusREVOKE LolLoyaltyLoyaltyStatus = "REVOKE"

	// LolLoyaltyLoyaltyStatusDISABLED captures enum value "DISABLED"
	LolLoyaltyLoyaltyStatusDISABLED LolLoyaltyLoyaltyStatus = "DISABLED"
)

func (LolLoyaltyLoyaltyStatus) Validate ¶

func (m LolLoyaltyLoyaltyStatus) Validate(formats strfmt.Registry) error

Validate validates this lol loyalty loyalty status

type LolLoyaltyLoyaltyStatusNotification ¶

type LolLoyaltyLoyaltyStatusNotification struct {

	// rewards
	Rewards *LolLoyaltyLoyaltyRewards `json:"rewards,omitempty"`

	// status
	Status LolLoyaltyLoyaltyStatus `json:"status,omitempty"`
}

LolLoyaltyLoyaltyStatusNotification lol loyalty loyalty status notification swagger:model LolLoyaltyLoyaltyStatusNotification

func (*LolLoyaltyLoyaltyStatusNotification) MarshalBinary ¶

func (m *LolLoyaltyLoyaltyStatusNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyLoyaltyStatusNotification) UnmarshalBinary ¶

func (m *LolLoyaltyLoyaltyStatusNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyLoyaltyStatusNotification) Validate ¶

Validate validates this lol loyalty loyalty status notification

type LolLoyaltyRiotMessagingServiceMessage ¶

type LolLoyaltyRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolLoyaltyRiotMessagingServiceMessage lol loyalty riot messaging service message swagger:model LolLoyaltyRiotMessagingServiceMessage

func (*LolLoyaltyRiotMessagingServiceMessage) MarshalBinary ¶

func (m *LolLoyaltyRiotMessagingServiceMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyRiotMessagingServiceMessage) UnmarshalBinary ¶

func (m *LolLoyaltyRiotMessagingServiceMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyRiotMessagingServiceMessage) Validate ¶

Validate validates this lol loyalty riot messaging service message

type LolLoyaltyRmsEntitlementPayload ¶

type LolLoyaltyRmsEntitlementPayload struct {

	// entitlement type Id
	EntitlementTypeID string `json:"entitlementTypeId,omitempty"`

	// item Id
	ItemID string `json:"itemId,omitempty"`

	// item type Id
	ItemTypeID string `json:"itemTypeId,omitempty"`

	// resource operation
	ResourceOperation string `json:"resourceOperation,omitempty"`
}

LolLoyaltyRmsEntitlementPayload lol loyalty rms entitlement payload swagger:model LolLoyaltyRmsEntitlementPayload

func (*LolLoyaltyRmsEntitlementPayload) MarshalBinary ¶

func (m *LolLoyaltyRmsEntitlementPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolLoyaltyRmsEntitlementPayload) UnmarshalBinary ¶

func (m *LolLoyaltyRmsEntitlementPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolLoyaltyRmsEntitlementPayload) Validate ¶

Validate validates this lol loyalty rms entitlement payload

type LolMapsMaps ¶

type LolMapsMaps struct {

	// assets
	Assets map[string]string `json:"assets,omitempty"`

	// categorized content bundles
	CategorizedContentBundles interface{} `json:"categorizedContentBundles,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mode description
	GameModeDescription string `json:"gameModeDescription,omitempty"`

	// game mode name
	GameModeName string `json:"gameModeName,omitempty"`

	// game mode short name
	GameModeShortName string `json:"gameModeShortName,omitempty"`

	// game mutator
	GameMutator string `json:"gameMutator,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is default
	IsDefault bool `json:"isDefault,omitempty"`

	// is r g m
	IsRGM bool `json:"isRGM,omitempty"`

	// map string Id
	MapStringID string `json:"mapStringId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// platform name
	PlatformName string `json:"platformName,omitempty"`

	// properties
	Properties interface{} `json:"properties,omitempty"`

	// tutorial cards
	TutorialCards []*LolMapsTutorialCard `json:"tutorialCards"`
}

LolMapsMaps lol maps maps swagger:model LolMapsMaps

func (*LolMapsMaps) MarshalBinary ¶

func (m *LolMapsMaps) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMapsMaps) UnmarshalBinary ¶

func (m *LolMapsMaps) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMapsMaps) Validate ¶

func (m *LolMapsMaps) Validate(formats strfmt.Registry) error

Validate validates this lol maps maps

type LolMapsTutorialCard ¶

type LolMapsTutorialCard struct {

	// description
	Description string `json:"description,omitempty"`

	// footer
	Footer string `json:"footer,omitempty"`

	// header
	Header string `json:"header,omitempty"`

	// image path
	ImagePath string `json:"imagePath,omitempty"`
}

LolMapsTutorialCard lol maps tutorial card swagger:model LolMapsTutorialCard

func (*LolMapsTutorialCard) MarshalBinary ¶

func (m *LolMapsTutorialCard) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMapsTutorialCard) UnmarshalBinary ¶

func (m *LolMapsTutorialCard) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMapsTutorialCard) Validate ¶

func (m *LolMapsTutorialCard) Validate(formats strfmt.Registry) error

Validate validates this lol maps tutorial card

type LolMatchHistoryLoginSession ¶

type LolMatchHistoryLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolMatchHistoryLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolMatchHistoryLoginSession lol match history login session swagger:model LolMatchHistoryLoginSession

func (*LolMatchHistoryLoginSession) MarshalBinary ¶

func (m *LolMatchHistoryLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryLoginSession) UnmarshalBinary ¶

func (m *LolMatchHistoryLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryLoginSession) Validate ¶

func (m *LolMatchHistoryLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol match history login session

type LolMatchHistoryLoginSessionStates ¶

type LolMatchHistoryLoginSessionStates string

LolMatchHistoryLoginSessionStates lol match history login session states swagger:model LolMatchHistoryLoginSessionStates

const (

	// LolMatchHistoryLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolMatchHistoryLoginSessionStatesINPROGRESS LolMatchHistoryLoginSessionStates = "IN_PROGRESS"

	// LolMatchHistoryLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolMatchHistoryLoginSessionStatesSUCCEEDED LolMatchHistoryLoginSessionStates = "SUCCEEDED"

	// LolMatchHistoryLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolMatchHistoryLoginSessionStatesLOGGINGOUT LolMatchHistoryLoginSessionStates = "LOGGING_OUT"

	// LolMatchHistoryLoginSessionStatesERROR captures enum value "ERROR"
	LolMatchHistoryLoginSessionStatesERROR LolMatchHistoryLoginSessionStates = "ERROR"
)

func (LolMatchHistoryLoginSessionStates) Validate ¶

Validate validates this lol match history login session states

type LolMatchHistoryMatchHistoryEvent ¶

type LolMatchHistoryMatchHistoryEvent struct {

	// assisting participant ids
	AssistingParticipantIds []int64 `json:"assistingParticipantIds"`

	// building type
	BuildingType string `json:"buildingType,omitempty"`

	// item Id
	ItemID int64 `json:"itemId,omitempty"`

	// killer Id
	KillerID int64 `json:"killerId,omitempty"`

	// lane type
	LaneType string `json:"laneType,omitempty"`

	// monster sub type
	MonsterSubType string `json:"monsterSubType,omitempty"`

	// monster type
	MonsterType string `json:"monsterType,omitempty"`

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// position
	Position *LolMatchHistoryMatchHistoryPosition `json:"position,omitempty"`

	// skill slot
	SkillSlot int64 `json:"skillSlot,omitempty"`

	// team Id
	TeamID int64 `json:"teamId,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// tower type
	TowerType string `json:"towerType,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// victim Id
	VictimID int64 `json:"victimId,omitempty"`
}

LolMatchHistoryMatchHistoryEvent lol match history match history event swagger:model LolMatchHistoryMatchHistoryEvent

func (*LolMatchHistoryMatchHistoryEvent) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryEvent) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryEvent) Validate ¶

Validate validates this lol match history match history event

type LolMatchHistoryMatchHistoryGame ¶

type LolMatchHistoryMatchHistoryGame struct {

	// game creation
	GameCreation int64 `json:"gameCreation,omitempty"`

	// game creation date
	GameCreationDate string `json:"gameCreationDate,omitempty"`

	// game duration
	GameDuration int32 `json:"gameDuration,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// game version
	GameVersion string `json:"gameVersion,omitempty"`

	// map Id
	MapID int64 `json:"mapId,omitempty"`

	// participant identities
	ParticipantIdentities []*LolMatchHistoryMatchHistoryParticipantIdentities `json:"participantIdentities"`

	// participants
	Participants []*LolMatchHistoryMatchHistoryParticipant `json:"participants"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// season Id
	SeasonID int64 `json:"seasonId,omitempty"`

	// teams
	Teams []*LolMatchHistoryMatchHistoryTeam `json:"teams"`
}

LolMatchHistoryMatchHistoryGame lol match history match history game swagger:model LolMatchHistoryMatchHistoryGame

func (*LolMatchHistoryMatchHistoryGame) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryGame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryGame) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryGame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryGame) Validate ¶

Validate validates this lol match history match history game

type LolMatchHistoryMatchHistoryGameList ¶

type LolMatchHistoryMatchHistoryGameList struct {

	// game begin date
	GameBeginDate string `json:"gameBeginDate,omitempty"`

	// game count
	GameCount int64 `json:"gameCount,omitempty"`

	// game end date
	GameEndDate string `json:"gameEndDate,omitempty"`

	// game index begin
	GameIndexBegin int64 `json:"gameIndexBegin,omitempty"`

	// game index end
	GameIndexEnd int64 `json:"gameIndexEnd,omitempty"`

	// games
	Games []*LolMatchHistoryMatchHistoryGame `json:"games"`
}

LolMatchHistoryMatchHistoryGameList lol match history match history game list swagger:model LolMatchHistoryMatchHistoryGameList

func (*LolMatchHistoryMatchHistoryGameList) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryGameList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryGameList) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryGameList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryGameList) Validate ¶

Validate validates this lol match history match history game list

type LolMatchHistoryMatchHistoryList ¶

type LolMatchHistoryMatchHistoryList struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// games
	Games *LolMatchHistoryMatchHistoryGameList `json:"games,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

LolMatchHistoryMatchHistoryList lol match history match history list swagger:model LolMatchHistoryMatchHistoryList

func (*LolMatchHistoryMatchHistoryList) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryList) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryList) Validate ¶

Validate validates this lol match history match history list

type LolMatchHistoryMatchHistoryParticipant ¶

type LolMatchHistoryMatchHistoryParticipant struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// highest achieved season tier
	HighestAchievedSeasonTier string `json:"highestAchievedSeasonTier,omitempty"`

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// stats
	Stats *LolMatchHistoryMatchHistoryParticipantStatistics `json:"stats,omitempty"`

	// team Id
	TeamID int64 `json:"teamId,omitempty"`

	// timeline
	Timeline *LolMatchHistoryMatchHistoryTimeline `json:"timeline,omitempty"`
}

LolMatchHistoryMatchHistoryParticipant lol match history match history participant swagger:model LolMatchHistoryMatchHistoryParticipant

func (*LolMatchHistoryMatchHistoryParticipant) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipant) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipant) Validate ¶

Validate validates this lol match history match history participant

type LolMatchHistoryMatchHistoryParticipantFrame ¶

type LolMatchHistoryMatchHistoryParticipantFrame struct {

	// current gold
	CurrentGold int32 `json:"currentGold,omitempty"`

	// dominion score
	DominionScore int64 `json:"dominionScore,omitempty"`

	// jungle minions killed
	JungleMinionsKilled int64 `json:"jungleMinionsKilled,omitempty"`

	// level
	Level int64 `json:"level,omitempty"`

	// minions killed
	MinionsKilled int64 `json:"minionsKilled,omitempty"`

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// position
	Position *LolMatchHistoryMatchHistoryPosition `json:"position,omitempty"`

	// team score
	TeamScore int64 `json:"teamScore,omitempty"`

	// total gold
	TotalGold int32 `json:"totalGold,omitempty"`

	// xp
	Xp int32 `json:"xp,omitempty"`
}

LolMatchHistoryMatchHistoryParticipantFrame lol match history match history participant frame swagger:model LolMatchHistoryMatchHistoryParticipantFrame

func (*LolMatchHistoryMatchHistoryParticipantFrame) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryParticipantFrame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantFrame) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryParticipantFrame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantFrame) Validate ¶

Validate validates this lol match history match history participant frame

type LolMatchHistoryMatchHistoryParticipantIdentities ¶

type LolMatchHistoryMatchHistoryParticipantIdentities struct {

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// player
	Player *LolMatchHistoryMatchHistoryParticipantIdentityPlayer `json:"player,omitempty"`
}

LolMatchHistoryMatchHistoryParticipantIdentities lol match history match history participant identities swagger:model LolMatchHistoryMatchHistoryParticipantIdentities

func (*LolMatchHistoryMatchHistoryParticipantIdentities) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantIdentities) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantIdentities) Validate ¶

Validate validates this lol match history match history participant identities

type LolMatchHistoryMatchHistoryParticipantIdentityPlayer ¶

type LolMatchHistoryMatchHistoryParticipantIdentityPlayer struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// match history Uri
	MatchHistoryURI string `json:"matchHistoryUri,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// profile icon
	ProfileIcon int32 `json:"profileIcon,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolMatchHistoryMatchHistoryParticipantIdentityPlayer lol match history match history participant identity player swagger:model LolMatchHistoryMatchHistoryParticipantIdentityPlayer

func (*LolMatchHistoryMatchHistoryParticipantIdentityPlayer) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantIdentityPlayer) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantIdentityPlayer) Validate ¶

Validate validates this lol match history match history participant identity player

type LolMatchHistoryMatchHistoryParticipantStatistics ¶

type LolMatchHistoryMatchHistoryParticipantStatistics struct {

	// assists
	Assists int64 `json:"assists,omitempty"`

	// caused early surrender
	CausedEarlySurrender bool `json:"causedEarlySurrender,omitempty"`

	// champ level
	ChampLevel int64 `json:"champLevel,omitempty"`

	// combat player score
	CombatPlayerScore int64 `json:"combatPlayerScore,omitempty"`

	// damage dealt to objectives
	DamageDealtToObjectives int64 `json:"damageDealtToObjectives,omitempty"`

	// damage dealt to turrets
	DamageDealtToTurrets int64 `json:"damageDealtToTurrets,omitempty"`

	// damage self mitigated
	DamageSelfMitigated int64 `json:"damageSelfMitigated,omitempty"`

	// deaths
	Deaths int64 `json:"deaths,omitempty"`

	// double kills
	DoubleKills int64 `json:"doubleKills,omitempty"`

	// early surrender accomplice
	EarlySurrenderAccomplice bool `json:"earlySurrenderAccomplice,omitempty"`

	// first blood assist
	FirstBloodAssist bool `json:"firstBloodAssist,omitempty"`

	// first blood kill
	FirstBloodKill bool `json:"firstBloodKill,omitempty"`

	// first inhibitor assist
	FirstInhibitorAssist bool `json:"firstInhibitorAssist,omitempty"`

	// first inhibitor kill
	FirstInhibitorKill bool `json:"firstInhibitorKill,omitempty"`

	// first tower assist
	FirstTowerAssist bool `json:"firstTowerAssist,omitempty"`

	// first tower kill
	FirstTowerKill bool `json:"firstTowerKill,omitempty"`

	// game ended in early surrender
	GameEndedInEarlySurrender bool `json:"gameEndedInEarlySurrender,omitempty"`

	// game ended in surrender
	GameEndedInSurrender bool `json:"gameEndedInSurrender,omitempty"`

	// gold earned
	GoldEarned int64 `json:"goldEarned,omitempty"`

	// gold spent
	GoldSpent int64 `json:"goldSpent,omitempty"`

	// inhibitor kills
	InhibitorKills int64 `json:"inhibitorKills,omitempty"`

	// item0
	Item0 int64 `json:"item0,omitempty"`

	// item1
	Item1 int64 `json:"item1,omitempty"`

	// item2
	Item2 int64 `json:"item2,omitempty"`

	// item3
	Item3 int64 `json:"item3,omitempty"`

	// item4
	Item4 int64 `json:"item4,omitempty"`

	// item5
	Item5 int64 `json:"item5,omitempty"`

	// item6
	Item6 int64 `json:"item6,omitempty"`

	// killing sprees
	KillingSprees int64 `json:"killingSprees,omitempty"`

	// kills
	Kills int64 `json:"kills,omitempty"`

	// largest critical strike
	LargestCriticalStrike int64 `json:"largestCriticalStrike,omitempty"`

	// largest killing spree
	LargestKillingSpree int64 `json:"largestKillingSpree,omitempty"`

	// largest multi kill
	LargestMultiKill int64 `json:"largestMultiKill,omitempty"`

	// longest time spent living
	LongestTimeSpentLiving int64 `json:"longestTimeSpentLiving,omitempty"`

	// magic damage dealt
	MagicDamageDealt int64 `json:"magicDamageDealt,omitempty"`

	// magic damage dealt to champions
	MagicDamageDealtToChampions int64 `json:"magicDamageDealtToChampions,omitempty"`

	// magical damage taken
	MagicalDamageTaken int64 `json:"magicalDamageTaken,omitempty"`

	// neutral minions killed
	NeutralMinionsKilled int64 `json:"neutralMinionsKilled,omitempty"`

	// neutral minions killed enemy jungle
	NeutralMinionsKilledEnemyJungle int64 `json:"neutralMinionsKilledEnemyJungle,omitempty"`

	// neutral minions killed team jungle
	NeutralMinionsKilledTeamJungle int64 `json:"neutralMinionsKilledTeamJungle,omitempty"`

	// objective player score
	ObjectivePlayerScore int64 `json:"objectivePlayerScore,omitempty"`

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// penta kills
	PentaKills int64 `json:"pentaKills,omitempty"`

	// perk0
	Perk0 int64 `json:"perk0,omitempty"`

	// perk0 var1
	Perk0Var1 int64 `json:"perk0Var1,omitempty"`

	// perk0 var2
	Perk0Var2 int64 `json:"perk0Var2,omitempty"`

	// perk0 var3
	Perk0Var3 int64 `json:"perk0Var3,omitempty"`

	// perk1
	Perk1 int64 `json:"perk1,omitempty"`

	// perk1 var1
	Perk1Var1 int64 `json:"perk1Var1,omitempty"`

	// perk1 var2
	Perk1Var2 int64 `json:"perk1Var2,omitempty"`

	// perk1 var3
	Perk1Var3 int64 `json:"perk1Var3,omitempty"`

	// perk2
	Perk2 int64 `json:"perk2,omitempty"`

	// perk2 var1
	Perk2Var1 int64 `json:"perk2Var1,omitempty"`

	// perk2 var2
	Perk2Var2 int64 `json:"perk2Var2,omitempty"`

	// perk2 var3
	Perk2Var3 int64 `json:"perk2Var3,omitempty"`

	// perk3
	Perk3 int64 `json:"perk3,omitempty"`

	// perk3 var1
	Perk3Var1 int64 `json:"perk3Var1,omitempty"`

	// perk3 var2
	Perk3Var2 int64 `json:"perk3Var2,omitempty"`

	// perk3 var3
	Perk3Var3 int64 `json:"perk3Var3,omitempty"`

	// perk4
	Perk4 int64 `json:"perk4,omitempty"`

	// perk4 var1
	Perk4Var1 int64 `json:"perk4Var1,omitempty"`

	// perk4 var2
	Perk4Var2 int64 `json:"perk4Var2,omitempty"`

	// perk4 var3
	Perk4Var3 int64 `json:"perk4Var3,omitempty"`

	// perk5
	Perk5 int64 `json:"perk5,omitempty"`

	// perk5 var1
	Perk5Var1 int64 `json:"perk5Var1,omitempty"`

	// perk5 var2
	Perk5Var2 int64 `json:"perk5Var2,omitempty"`

	// perk5 var3
	Perk5Var3 int64 `json:"perk5Var3,omitempty"`

	// perk primary style
	PerkPrimaryStyle int64 `json:"perkPrimaryStyle,omitempty"`

	// perk sub style
	PerkSubStyle int64 `json:"perkSubStyle,omitempty"`

	// physical damage dealt
	PhysicalDamageDealt int64 `json:"physicalDamageDealt,omitempty"`

	// physical damage dealt to champions
	PhysicalDamageDealtToChampions int64 `json:"physicalDamageDealtToChampions,omitempty"`

	// physical damage taken
	PhysicalDamageTaken int64 `json:"physicalDamageTaken,omitempty"`

	// player score0
	PlayerScore0 int64 `json:"playerScore0,omitempty"`

	// player score1
	PlayerScore1 int64 `json:"playerScore1,omitempty"`

	// player score2
	PlayerScore2 int64 `json:"playerScore2,omitempty"`

	// player score3
	PlayerScore3 int64 `json:"playerScore3,omitempty"`

	// player score4
	PlayerScore4 int64 `json:"playerScore4,omitempty"`

	// player score5
	PlayerScore5 int64 `json:"playerScore5,omitempty"`

	// player score6
	PlayerScore6 int64 `json:"playerScore6,omitempty"`

	// player score7
	PlayerScore7 int64 `json:"playerScore7,omitempty"`

	// player score8
	PlayerScore8 int64 `json:"playerScore8,omitempty"`

	// player score9
	PlayerScore9 int64 `json:"playerScore9,omitempty"`

	// quadra kills
	QuadraKills int64 `json:"quadraKills,omitempty"`

	// sight wards bought in game
	SightWardsBoughtInGame int64 `json:"sightWardsBoughtInGame,omitempty"`

	// team early surrendered
	TeamEarlySurrendered bool `json:"teamEarlySurrendered,omitempty"`

	// time c cing others
	TimeCCingOthers int64 `json:"timeCCingOthers,omitempty"`

	// total damage dealt
	TotalDamageDealt int64 `json:"totalDamageDealt,omitempty"`

	// total damage dealt to champions
	TotalDamageDealtToChampions int64 `json:"totalDamageDealtToChampions,omitempty"`

	// total damage taken
	TotalDamageTaken int64 `json:"totalDamageTaken,omitempty"`

	// total heal
	TotalHeal int64 `json:"totalHeal,omitempty"`

	// total minions killed
	TotalMinionsKilled int64 `json:"totalMinionsKilled,omitempty"`

	// total player score
	TotalPlayerScore int64 `json:"totalPlayerScore,omitempty"`

	// total score rank
	TotalScoreRank int64 `json:"totalScoreRank,omitempty"`

	// total time crowd control dealt
	TotalTimeCrowdControlDealt int64 `json:"totalTimeCrowdControlDealt,omitempty"`

	// total units healed
	TotalUnitsHealed int64 `json:"totalUnitsHealed,omitempty"`

	// triple kills
	TripleKills int64 `json:"tripleKills,omitempty"`

	// true damage dealt
	TrueDamageDealt int64 `json:"trueDamageDealt,omitempty"`

	// true damage dealt to champions
	TrueDamageDealtToChampions int64 `json:"trueDamageDealtToChampions,omitempty"`

	// true damage taken
	TrueDamageTaken int64 `json:"trueDamageTaken,omitempty"`

	// turret kills
	TurretKills int64 `json:"turretKills,omitempty"`

	// unreal kills
	UnrealKills int64 `json:"unrealKills,omitempty"`

	// vision score
	VisionScore int64 `json:"visionScore,omitempty"`

	// vision wards bought in game
	VisionWardsBoughtInGame int64 `json:"visionWardsBoughtInGame,omitempty"`

	// wards killed
	WardsKilled int64 `json:"wardsKilled,omitempty"`

	// wards placed
	WardsPlaced int64 `json:"wardsPlaced,omitempty"`

	// win
	Win bool `json:"win,omitempty"`
}

LolMatchHistoryMatchHistoryParticipantStatistics lol match history match history participant statistics swagger:model LolMatchHistoryMatchHistoryParticipantStatistics

func (*LolMatchHistoryMatchHistoryParticipantStatistics) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantStatistics) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryParticipantStatistics) Validate ¶

Validate validates this lol match history match history participant statistics

type LolMatchHistoryMatchHistoryPlayerChampMasteryDelta ¶

type LolMatchHistoryMatchHistoryPlayerChampMasteryDelta struct {

	// grade
	Grade string `json:"grade,omitempty"`
}

LolMatchHistoryMatchHistoryPlayerChampMasteryDelta lol match history match history player champ mastery delta swagger:model LolMatchHistoryMatchHistoryPlayerChampMasteryDelta

func (*LolMatchHistoryMatchHistoryPlayerChampMasteryDelta) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerChampMasteryDelta) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerChampMasteryDelta) Validate ¶

Validate validates this lol match history match history player champ mastery delta

type LolMatchHistoryMatchHistoryPlayerDelta ¶

type LolMatchHistoryMatchHistoryPlayerDelta struct {

	// deltas
	Deltas []*LolMatchHistoryMatchHistoryPlayerGameDelta `json:"deltas"`

	// original account Id
	OriginalAccountID int64 `json:"originalAccountId,omitempty"`

	// original platform Id
	OriginalPlatformID string `json:"originalPlatformId,omitempty"`
}

LolMatchHistoryMatchHistoryPlayerDelta lol match history match history player delta swagger:model LolMatchHistoryMatchHistoryPlayerDelta

func (*LolMatchHistoryMatchHistoryPlayerDelta) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryPlayerDelta) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerDelta) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryPlayerDelta) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerDelta) Validate ¶

Validate validates this lol match history match history player delta

type LolMatchHistoryMatchHistoryPlayerGameDelta ¶

type LolMatchHistoryMatchHistoryPlayerGameDelta struct {

	// champ mastery
	ChampMastery *LolMatchHistoryMatchHistoryPlayerChampMasteryDelta `json:"champMastery,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game platform Id
	GamePlatformID string `json:"gamePlatformId,omitempty"`

	// league delta
	LeagueDelta *LolMatchHistoryMatchHistoryPlayerLeagueDelta `json:"leagueDelta,omitempty"`

	// platform delta
	PlatformDelta *LolMatchHistoryMatchHistoryPlayerPlatformDelta `json:"platformDelta,omitempty"`
}

LolMatchHistoryMatchHistoryPlayerGameDelta lol match history match history player game delta swagger:model LolMatchHistoryMatchHistoryPlayerGameDelta

func (*LolMatchHistoryMatchHistoryPlayerGameDelta) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryPlayerGameDelta) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerGameDelta) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryPlayerGameDelta) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerGameDelta) Validate ¶

Validate validates this lol match history match history player game delta

type LolMatchHistoryMatchHistoryPlayerLeagueDelta ¶

type LolMatchHistoryMatchHistoryPlayerLeagueDelta struct {

	// league point delta
	LeaguePointDelta int64 `json:"leaguePointDelta,omitempty"`

	// mini series progress
	MiniSeriesProgress []string `json:"miniSeriesProgress"`

	// reason
	Reason string `json:"reason,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`
}

LolMatchHistoryMatchHistoryPlayerLeagueDelta lol match history match history player league delta swagger:model LolMatchHistoryMatchHistoryPlayerLeagueDelta

func (*LolMatchHistoryMatchHistoryPlayerLeagueDelta) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerLeagueDelta) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerLeagueDelta) Validate ¶

Validate validates this lol match history match history player league delta

type LolMatchHistoryMatchHistoryPlayerPlatformDelta ¶

type LolMatchHistoryMatchHistoryPlayerPlatformDelta struct {

	// compensation mode enabled
	CompensationModeEnabled bool `json:"compensationModeEnabled,omitempty"`

	// ip delta
	IPDelta int64 `json:"ipDelta,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// xp delta
	XpDelta int64 `json:"xpDelta,omitempty"`
}

LolMatchHistoryMatchHistoryPlayerPlatformDelta lol match history match history player platform delta swagger:model LolMatchHistoryMatchHistoryPlayerPlatformDelta

func (*LolMatchHistoryMatchHistoryPlayerPlatformDelta) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerPlatformDelta) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPlayerPlatformDelta) Validate ¶

Validate validates this lol match history match history player platform delta

type LolMatchHistoryMatchHistoryPosition ¶

type LolMatchHistoryMatchHistoryPosition struct {

	// x
	X int64 `json:"x,omitempty"`

	// y
	Y int64 `json:"y,omitempty"`
}

LolMatchHistoryMatchHistoryPosition lol match history match history position swagger:model LolMatchHistoryMatchHistoryPosition

func (*LolMatchHistoryMatchHistoryPosition) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryPosition) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPosition) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryPosition) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryPosition) Validate ¶

Validate validates this lol match history match history position

type LolMatchHistoryMatchHistoryTeam ¶

type LolMatchHistoryMatchHistoryTeam struct {

	// bans
	Bans []*LolMatchHistoryMatchHistoryTeamBan `json:"bans"`

	// baron kills
	BaronKills int32 `json:"baronKills,omitempty"`

	// dominion victory score
	DominionVictoryScore int32 `json:"dominionVictoryScore,omitempty"`

	// dragon kills
	DragonKills int32 `json:"dragonKills,omitempty"`

	// first baron
	FirstBaron bool `json:"firstBaron,omitempty"`

	// first blood
	FirstBlood bool `json:"firstBlood,omitempty"`

	// first dargon
	FirstDargon bool `json:"firstDargon,omitempty"`

	// first inhibitor
	FirstInhibitor bool `json:"firstInhibitor,omitempty"`

	// first tower
	FirstTower bool `json:"firstTower,omitempty"`

	// inhibitor kills
	InhibitorKills int32 `json:"inhibitorKills,omitempty"`

	// rift herald kills
	RiftHeraldKills int32 `json:"riftHeraldKills,omitempty"`

	// team Id
	TeamID int64 `json:"teamId,omitempty"`

	// tower kills
	TowerKills int32 `json:"towerKills,omitempty"`

	// vilemaw kills
	VilemawKills int32 `json:"vilemawKills,omitempty"`

	// win
	Win string `json:"win,omitempty"`
}

LolMatchHistoryMatchHistoryTeam lol match history match history team swagger:model LolMatchHistoryMatchHistoryTeam

func (*LolMatchHistoryMatchHistoryTeam) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTeam) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTeam) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTeam) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTeam) Validate ¶

Validate validates this lol match history match history team

type LolMatchHistoryMatchHistoryTeamBan ¶

type LolMatchHistoryMatchHistoryTeamBan struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// pick turn
	PickTurn int64 `json:"pickTurn,omitempty"`
}

LolMatchHistoryMatchHistoryTeamBan lol match history match history team ban swagger:model LolMatchHistoryMatchHistoryTeamBan

func (*LolMatchHistoryMatchHistoryTeamBan) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTeamBan) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTeamBan) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTeamBan) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTeamBan) Validate ¶

Validate validates this lol match history match history team ban

type LolMatchHistoryMatchHistoryTimeline ¶

type LolMatchHistoryMatchHistoryTimeline struct {

	// creeps per min deltas
	CreepsPerMinDeltas map[string]float64 `json:"creepsPerMinDeltas,omitempty"`

	// cs diff per min deltas
	CsDiffPerMinDeltas map[string]float64 `json:"csDiffPerMinDeltas,omitempty"`

	// damage taken diff per min deltas
	DamageTakenDiffPerMinDeltas map[string]float64 `json:"damageTakenDiffPerMinDeltas,omitempty"`

	// damage taken per min deltas
	DamageTakenPerMinDeltas map[string]float64 `json:"damageTakenPerMinDeltas,omitempty"`

	// gold per min deltas
	GoldPerMinDeltas map[string]float64 `json:"goldPerMinDeltas,omitempty"`

	// lane
	Lane string `json:"lane,omitempty"`

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// role
	Role string `json:"role,omitempty"`

	// xp diff per min deltas
	XpDiffPerMinDeltas map[string]float64 `json:"xpDiffPerMinDeltas,omitempty"`

	// xp per min deltas
	XpPerMinDeltas map[string]float64 `json:"xpPerMinDeltas,omitempty"`
}

LolMatchHistoryMatchHistoryTimeline lol match history match history timeline swagger:model LolMatchHistoryMatchHistoryTimeline

func (*LolMatchHistoryMatchHistoryTimeline) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTimeline) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTimeline) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTimeline) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTimeline) Validate ¶

Validate validates this lol match history match history timeline

type LolMatchHistoryMatchHistoryTimelineFrame ¶

type LolMatchHistoryMatchHistoryTimelineFrame struct {

	// events
	Events []*LolMatchHistoryMatchHistoryEvent `json:"events"`

	// participant frames
	ParticipantFrames map[string]LolMatchHistoryMatchHistoryParticipantFrame `json:"participantFrames,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`
}

LolMatchHistoryMatchHistoryTimelineFrame lol match history match history timeline frame swagger:model LolMatchHistoryMatchHistoryTimelineFrame

func (*LolMatchHistoryMatchHistoryTimelineFrame) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTimelineFrame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTimelineFrame) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTimelineFrame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTimelineFrame) Validate ¶

Validate validates this lol match history match history timeline frame

type LolMatchHistoryMatchHistoryTimelineFrames ¶

type LolMatchHistoryMatchHistoryTimelineFrames struct {

	// frames
	Frames []*LolMatchHistoryMatchHistoryTimelineFrame `json:"frames"`
}

LolMatchHistoryMatchHistoryTimelineFrames lol match history match history timeline frames swagger:model LolMatchHistoryMatchHistoryTimelineFrames

func (*LolMatchHistoryMatchHistoryTimelineFrames) MarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTimelineFrames) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTimelineFrames) UnmarshalBinary ¶

func (m *LolMatchHistoryMatchHistoryTimelineFrames) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryMatchHistoryTimelineFrames) Validate ¶

Validate validates this lol match history match history timeline frames

type LolMatchHistoryRecentlyPlayedSummoner ¶

type LolMatchHistoryRecentlyPlayedSummoner struct {

	// champion Id
	ChampionID int64 `json:"championId,omitempty"`

	// game creation date
	GameCreationDate string `json:"gameCreationDate,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// team Id
	TeamID int64 `json:"teamId,omitempty"`
}

LolMatchHistoryRecentlyPlayedSummoner lol match history recently played summoner swagger:model LolMatchHistoryRecentlyPlayedSummoner

func (*LolMatchHistoryRecentlyPlayedSummoner) MarshalBinary ¶

func (m *LolMatchHistoryRecentlyPlayedSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistoryRecentlyPlayedSummoner) UnmarshalBinary ¶

func (m *LolMatchHistoryRecentlyPlayedSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistoryRecentlyPlayedSummoner) Validate ¶

Validate validates this lol match history recently played summoner

type LolMatchHistorySummonerIDAndName ¶

type LolMatchHistorySummonerIDAndName struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`
}

LolMatchHistorySummonerIDAndName lol match history summoner Id and name swagger:model LolMatchHistorySummonerIdAndName

func (*LolMatchHistorySummonerIDAndName) MarshalBinary ¶

func (m *LolMatchHistorySummonerIDAndName) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchHistorySummonerIDAndName) UnmarshalBinary ¶

func (m *LolMatchHistorySummonerIDAndName) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchHistorySummonerIDAndName) Validate ¶

Validate validates this lol match history summoner Id and name

type LolMatchmakingGameflowGameData ¶

type LolMatchmakingGameflowGameData struct {

	// queue
	Queue *LolMatchmakingGameflowQueue `json:"queue,omitempty"`
}

LolMatchmakingGameflowGameData lol matchmaking gameflow game data swagger:model LolMatchmakingGameflowGameData

func (*LolMatchmakingGameflowGameData) MarshalBinary ¶

func (m *LolMatchmakingGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingGameflowGameData) UnmarshalBinary ¶

func (m *LolMatchmakingGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingGameflowGameData) Validate ¶

func (m *LolMatchmakingGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking gameflow game data

type LolMatchmakingGameflowGameDodge ¶

type LolMatchmakingGameflowGameDodge struct {

	// dodge ids
	DodgeIds []int64 `json:"dodgeIds"`

	// state
	State LolMatchmakingMatchmakingDodgeState `json:"state,omitempty"`
}

LolMatchmakingGameflowGameDodge lol matchmaking gameflow game dodge swagger:model LolMatchmakingGameflowGameDodge

func (*LolMatchmakingGameflowGameDodge) MarshalBinary ¶

func (m *LolMatchmakingGameflowGameDodge) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingGameflowGameDodge) UnmarshalBinary ¶

func (m *LolMatchmakingGameflowGameDodge) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingGameflowGameDodge) Validate ¶

Validate validates this lol matchmaking gameflow game dodge

type LolMatchmakingGameflowGameTypeConfig ¶

type LolMatchmakingGameflowGameTypeConfig struct {

	// reroll
	Reroll bool `json:"reroll,omitempty"`
}

LolMatchmakingGameflowGameTypeConfig lol matchmaking gameflow game type config swagger:model LolMatchmakingGameflowGameTypeConfig

func (*LolMatchmakingGameflowGameTypeConfig) MarshalBinary ¶

func (m *LolMatchmakingGameflowGameTypeConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingGameflowGameTypeConfig) UnmarshalBinary ¶

func (m *LolMatchmakingGameflowGameTypeConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingGameflowGameTypeConfig) Validate ¶

Validate validates this lol matchmaking gameflow game type config

type LolMatchmakingGameflowPhase ¶

type LolMatchmakingGameflowPhase string

LolMatchmakingGameflowPhase lol matchmaking gameflow phase swagger:model LolMatchmakingGameflowPhase

const (

	// LolMatchmakingGameflowPhaseNone captures enum value "None"
	LolMatchmakingGameflowPhaseNone LolMatchmakingGameflowPhase = "None"

	// LolMatchmakingGameflowPhaseLobby captures enum value "Lobby"
	LolMatchmakingGameflowPhaseLobby LolMatchmakingGameflowPhase = "Lobby"

	// LolMatchmakingGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolMatchmakingGameflowPhaseMatchmaking LolMatchmakingGameflowPhase = "Matchmaking"

	// LolMatchmakingGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolMatchmakingGameflowPhaseCheckedIntoTournament LolMatchmakingGameflowPhase = "CheckedIntoTournament"

	// LolMatchmakingGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolMatchmakingGameflowPhaseReadyCheck LolMatchmakingGameflowPhase = "ReadyCheck"

	// LolMatchmakingGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolMatchmakingGameflowPhaseChampSelect LolMatchmakingGameflowPhase = "ChampSelect"

	// LolMatchmakingGameflowPhaseGameStart captures enum value "GameStart"
	LolMatchmakingGameflowPhaseGameStart LolMatchmakingGameflowPhase = "GameStart"

	// LolMatchmakingGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolMatchmakingGameflowPhaseFailedToLaunch LolMatchmakingGameflowPhase = "FailedToLaunch"

	// LolMatchmakingGameflowPhaseInProgress captures enum value "InProgress"
	LolMatchmakingGameflowPhaseInProgress LolMatchmakingGameflowPhase = "InProgress"

	// LolMatchmakingGameflowPhaseReconnect captures enum value "Reconnect"
	LolMatchmakingGameflowPhaseReconnect LolMatchmakingGameflowPhase = "Reconnect"

	// LolMatchmakingGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolMatchmakingGameflowPhaseWaitingForStats LolMatchmakingGameflowPhase = "WaitingForStats"

	// LolMatchmakingGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolMatchmakingGameflowPhasePreEndOfGame LolMatchmakingGameflowPhase = "PreEndOfGame"

	// LolMatchmakingGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolMatchmakingGameflowPhaseEndOfGame LolMatchmakingGameflowPhase = "EndOfGame"

	// LolMatchmakingGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolMatchmakingGameflowPhaseTerminatedInError LolMatchmakingGameflowPhase = "TerminatedInError"
)

func (LolMatchmakingGameflowPhase) Validate ¶

func (m LolMatchmakingGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking gameflow phase

type LolMatchmakingGameflowQueue ¶

type LolMatchmakingGameflowQueue struct {

	// game type config
	GameTypeConfig *LolMatchmakingGameflowGameTypeConfig `json:"gameTypeConfig,omitempty"`
}

LolMatchmakingGameflowQueue lol matchmaking gameflow queue swagger:model LolMatchmakingGameflowQueue

func (*LolMatchmakingGameflowQueue) MarshalBinary ¶

func (m *LolMatchmakingGameflowQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingGameflowQueue) UnmarshalBinary ¶

func (m *LolMatchmakingGameflowQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingGameflowQueue) Validate ¶

func (m *LolMatchmakingGameflowQueue) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking gameflow queue

type LolMatchmakingGameflowSession ¶

type LolMatchmakingGameflowSession struct {

	// game data
	GameData *LolMatchmakingGameflowGameData `json:"gameData,omitempty"`

	// game dodge
	GameDodge *LolMatchmakingGameflowGameDodge `json:"gameDodge,omitempty"`

	// phase
	Phase LolMatchmakingGameflowPhase `json:"phase,omitempty"`
}

LolMatchmakingGameflowSession lol matchmaking gameflow session swagger:model LolMatchmakingGameflowSession

func (*LolMatchmakingGameflowSession) MarshalBinary ¶

func (m *LolMatchmakingGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingGameflowSession) UnmarshalBinary ¶

func (m *LolMatchmakingGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingGameflowSession) Validate ¶

func (m *LolMatchmakingGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking gameflow session

type LolMatchmakingLobbyStatus ¶

type LolMatchmakingLobbyStatus struct {

	// allowed play again
	AllowedPlayAgain bool `json:"allowedPlayAgain,omitempty"`

	// custom spectator policy
	CustomSpectatorPolicy LolMatchmakingQueueCustomGameSpectatorPolicy `json:"customSpectatorPolicy,omitempty"`

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// is leader
	IsLeader bool `json:"isLeader,omitempty"`

	// is spectator
	IsSpectator bool `json:"isSpectator,omitempty"`

	// lobby Id
	LobbyID string `json:"lobbyId,omitempty"`

	// member summoner ids
	MemberSummonerIds []int64 `json:"memberSummonerIds"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolMatchmakingLobbyStatus lol matchmaking lobby status swagger:model LolMatchmakingLobbyStatus

func (*LolMatchmakingLobbyStatus) MarshalBinary ¶

func (m *LolMatchmakingLobbyStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingLobbyStatus) UnmarshalBinary ¶

func (m *LolMatchmakingLobbyStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingLobbyStatus) Validate ¶

func (m *LolMatchmakingLobbyStatus) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking lobby status

type LolMatchmakingLoginSession ¶

type LolMatchmakingLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// state
	State LolMatchmakingLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolMatchmakingLoginSession lol matchmaking login session swagger:model LolMatchmakingLoginSession

func (*LolMatchmakingLoginSession) MarshalBinary ¶

func (m *LolMatchmakingLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingLoginSession) UnmarshalBinary ¶

func (m *LolMatchmakingLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingLoginSession) Validate ¶

func (m *LolMatchmakingLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking login session

type LolMatchmakingLoginSessionState ¶

type LolMatchmakingLoginSessionState string

LolMatchmakingLoginSessionState lol matchmaking login session state swagger:model LolMatchmakingLoginSessionState

const (

	// LolMatchmakingLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolMatchmakingLoginSessionStateINPROGRESS LolMatchmakingLoginSessionState = "IN_PROGRESS"

	// LolMatchmakingLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolMatchmakingLoginSessionStateSUCCEEDED LolMatchmakingLoginSessionState = "SUCCEEDED"

	// LolMatchmakingLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolMatchmakingLoginSessionStateLOGGINGOUT LolMatchmakingLoginSessionState = "LOGGING_OUT"

	// LolMatchmakingLoginSessionStateERROR captures enum value "ERROR"
	LolMatchmakingLoginSessionStateERROR LolMatchmakingLoginSessionState = "ERROR"
)

func (LolMatchmakingLoginSessionState) Validate ¶

Validate validates this lol matchmaking login session state

type LolMatchmakingMatchmakingDodgeData ¶

type LolMatchmakingMatchmakingDodgeData struct {

	// dodger Id
	DodgerID int64 `json:"dodgerId,omitempty"`

	// state
	State LolMatchmakingMatchmakingDodgeState `json:"state,omitempty"`
}

LolMatchmakingMatchmakingDodgeData lol matchmaking matchmaking dodge data swagger:model LolMatchmakingMatchmakingDodgeData

func (*LolMatchmakingMatchmakingDodgeData) MarshalBinary ¶

func (m *LolMatchmakingMatchmakingDodgeData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingMatchmakingDodgeData) UnmarshalBinary ¶

func (m *LolMatchmakingMatchmakingDodgeData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingMatchmakingDodgeData) Validate ¶

Validate validates this lol matchmaking matchmaking dodge data

type LolMatchmakingMatchmakingDodgeState ¶

type LolMatchmakingMatchmakingDodgeState string

LolMatchmakingMatchmakingDodgeState lol matchmaking matchmaking dodge state swagger:model LolMatchmakingMatchmakingDodgeState

const (

	// LolMatchmakingMatchmakingDodgeStateInvalid captures enum value "Invalid"
	LolMatchmakingMatchmakingDodgeStateInvalid LolMatchmakingMatchmakingDodgeState = "Invalid"

	// LolMatchmakingMatchmakingDodgeStatePartyDodged captures enum value "PartyDodged"
	LolMatchmakingMatchmakingDodgeStatePartyDodged LolMatchmakingMatchmakingDodgeState = "PartyDodged"

	// LolMatchmakingMatchmakingDodgeStateStrangerDodged captures enum value "StrangerDodged"
	LolMatchmakingMatchmakingDodgeStateStrangerDodged LolMatchmakingMatchmakingDodgeState = "StrangerDodged"

	// LolMatchmakingMatchmakingDodgeStateTournamentDodged captures enum value "TournamentDodged"
	LolMatchmakingMatchmakingDodgeStateTournamentDodged LolMatchmakingMatchmakingDodgeState = "TournamentDodged"
)

func (LolMatchmakingMatchmakingDodgeState) Validate ¶

Validate validates this lol matchmaking matchmaking dodge state

type LolMatchmakingMatchmakingDodgeWarning ¶

type LolMatchmakingMatchmakingDodgeWarning string

LolMatchmakingMatchmakingDodgeWarning lol matchmaking matchmaking dodge warning swagger:model LolMatchmakingMatchmakingDodgeWarning

const (

	// LolMatchmakingMatchmakingDodgeWarningNone captures enum value "None"
	LolMatchmakingMatchmakingDodgeWarningNone LolMatchmakingMatchmakingDodgeWarning = "None"

	// LolMatchmakingMatchmakingDodgeWarningWarning captures enum value "Warning"
	LolMatchmakingMatchmakingDodgeWarningWarning LolMatchmakingMatchmakingDodgeWarning = "Warning"

	// LolMatchmakingMatchmakingDodgeWarningPenalty captures enum value "Penalty"
	LolMatchmakingMatchmakingDodgeWarningPenalty LolMatchmakingMatchmakingDodgeWarning = "Penalty"
)

func (LolMatchmakingMatchmakingDodgeWarning) Validate ¶

Validate validates this lol matchmaking matchmaking dodge warning

type LolMatchmakingMatchmakingLowPriorityData ¶

type LolMatchmakingMatchmakingLowPriorityData struct {

	// busted leaver access token
	BustedLeaverAccessToken string `json:"bustedLeaverAccessToken,omitempty"`

	// penalized summoner ids
	PenalizedSummonerIds []int64 `json:"penalizedSummonerIds"`

	// penalty time
	PenaltyTime float64 `json:"penaltyTime,omitempty"`

	// penalty time remaining
	PenaltyTimeRemaining float64 `json:"penaltyTimeRemaining,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`
}

LolMatchmakingMatchmakingLowPriorityData lol matchmaking matchmaking low priority data swagger:model LolMatchmakingMatchmakingLowPriorityData

func (*LolMatchmakingMatchmakingLowPriorityData) MarshalBinary ¶

func (m *LolMatchmakingMatchmakingLowPriorityData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingMatchmakingLowPriorityData) UnmarshalBinary ¶

func (m *LolMatchmakingMatchmakingLowPriorityData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingMatchmakingLowPriorityData) Validate ¶

Validate validates this lol matchmaking matchmaking low priority data

type LolMatchmakingMatchmakingReadyCheckResource ¶

type LolMatchmakingMatchmakingReadyCheckResource struct {

	// decliner ids
	DeclinerIds []int64 `json:"declinerIds"`

	// dodge warning
	DodgeWarning LolMatchmakingMatchmakingDodgeWarning `json:"dodgeWarning,omitempty"`

	// player response
	PlayerResponse LolMatchmakingMatchmakingReadyCheckResponse `json:"playerResponse,omitempty"`

	// state
	State LolMatchmakingMatchmakingReadyCheckState `json:"state,omitempty"`

	// suppress ux
	SuppressUx bool `json:"suppressUx,omitempty"`

	// timer
	Timer float32 `json:"timer,omitempty"`
}

LolMatchmakingMatchmakingReadyCheckResource lol matchmaking matchmaking ready check resource swagger:model LolMatchmakingMatchmakingReadyCheckResource

func (*LolMatchmakingMatchmakingReadyCheckResource) MarshalBinary ¶

func (m *LolMatchmakingMatchmakingReadyCheckResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingMatchmakingReadyCheckResource) UnmarshalBinary ¶

func (m *LolMatchmakingMatchmakingReadyCheckResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingMatchmakingReadyCheckResource) Validate ¶

Validate validates this lol matchmaking matchmaking ready check resource

type LolMatchmakingMatchmakingReadyCheckResponse ¶

type LolMatchmakingMatchmakingReadyCheckResponse string

LolMatchmakingMatchmakingReadyCheckResponse lol matchmaking matchmaking ready check response swagger:model LolMatchmakingMatchmakingReadyCheckResponse

const (

	// LolMatchmakingMatchmakingReadyCheckResponseNone captures enum value "None"
	LolMatchmakingMatchmakingReadyCheckResponseNone LolMatchmakingMatchmakingReadyCheckResponse = "None"

	// LolMatchmakingMatchmakingReadyCheckResponseAccepted captures enum value "Accepted"
	LolMatchmakingMatchmakingReadyCheckResponseAccepted LolMatchmakingMatchmakingReadyCheckResponse = "Accepted"

	// LolMatchmakingMatchmakingReadyCheckResponseDeclined captures enum value "Declined"
	LolMatchmakingMatchmakingReadyCheckResponseDeclined LolMatchmakingMatchmakingReadyCheckResponse = "Declined"
)

func (LolMatchmakingMatchmakingReadyCheckResponse) Validate ¶

Validate validates this lol matchmaking matchmaking ready check response

type LolMatchmakingMatchmakingReadyCheckState ¶

type LolMatchmakingMatchmakingReadyCheckState string

LolMatchmakingMatchmakingReadyCheckState lol matchmaking matchmaking ready check state swagger:model LolMatchmakingMatchmakingReadyCheckState

const (

	// LolMatchmakingMatchmakingReadyCheckStateInvalid captures enum value "Invalid"
	LolMatchmakingMatchmakingReadyCheckStateInvalid LolMatchmakingMatchmakingReadyCheckState = "Invalid"

	// LolMatchmakingMatchmakingReadyCheckStateInProgress captures enum value "InProgress"
	LolMatchmakingMatchmakingReadyCheckStateInProgress LolMatchmakingMatchmakingReadyCheckState = "InProgress"

	// LolMatchmakingMatchmakingReadyCheckStateEveryoneReady captures enum value "EveryoneReady"
	LolMatchmakingMatchmakingReadyCheckStateEveryoneReady LolMatchmakingMatchmakingReadyCheckState = "EveryoneReady"

	// LolMatchmakingMatchmakingReadyCheckStateStrangerNotReady captures enum value "StrangerNotReady"
	LolMatchmakingMatchmakingReadyCheckStateStrangerNotReady LolMatchmakingMatchmakingReadyCheckState = "StrangerNotReady"

	// LolMatchmakingMatchmakingReadyCheckStatePartyNotReady captures enum value "PartyNotReady"
	LolMatchmakingMatchmakingReadyCheckStatePartyNotReady LolMatchmakingMatchmakingReadyCheckState = "PartyNotReady"

	// LolMatchmakingMatchmakingReadyCheckStateError captures enum value "Error"
	LolMatchmakingMatchmakingReadyCheckStateError LolMatchmakingMatchmakingReadyCheckState = "Error"
)

func (LolMatchmakingMatchmakingReadyCheckState) Validate ¶

Validate validates this lol matchmaking matchmaking ready check state

type LolMatchmakingMatchmakingSearchErrorResource ¶

type LolMatchmakingMatchmakingSearchErrorResource struct {

	// error type
	ErrorType string `json:"errorType,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// penalized summoner Id
	PenalizedSummonerID int64 `json:"penalizedSummonerId,omitempty"`

	// penalty time remaining
	PenaltyTimeRemaining float64 `json:"penaltyTimeRemaining,omitempty"`
}

LolMatchmakingMatchmakingSearchErrorResource lol matchmaking matchmaking search error resource swagger:model LolMatchmakingMatchmakingSearchErrorResource

func (*LolMatchmakingMatchmakingSearchErrorResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolMatchmakingMatchmakingSearchErrorResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolMatchmakingMatchmakingSearchErrorResource) Validate ¶

Validate validates this lol matchmaking matchmaking search error resource

type LolMatchmakingMatchmakingSearchResource ¶

type LolMatchmakingMatchmakingSearchResource struct {

	// dodge data
	DodgeData *LolMatchmakingMatchmakingDodgeData `json:"dodgeData,omitempty"`

	// errors
	Errors []*LolMatchmakingMatchmakingSearchErrorResource `json:"errors"`

	// estimated queue time
	EstimatedQueueTime float32 `json:"estimatedQueueTime,omitempty"`

	// is currently in queue
	IsCurrentlyInQueue bool `json:"isCurrentlyInQueue,omitempty"`

	// lobby Id
	LobbyID string `json:"lobbyId,omitempty"`

	// low priority data
	LowPriorityData *LolMatchmakingMatchmakingLowPriorityData `json:"lowPriorityData,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// ready check
	ReadyCheck *LolMatchmakingMatchmakingReadyCheckResource `json:"readyCheck,omitempty"`

	// search state
	SearchState LolMatchmakingMatchmakingSearchState `json:"searchState,omitempty"`

	// time in queue
	TimeInQueue float32 `json:"timeInQueue,omitempty"`
}

LolMatchmakingMatchmakingSearchResource lol matchmaking matchmaking search resource swagger:model LolMatchmakingMatchmakingSearchResource

func (*LolMatchmakingMatchmakingSearchResource) MarshalBinary ¶

func (m *LolMatchmakingMatchmakingSearchResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingMatchmakingSearchResource) UnmarshalBinary ¶

func (m *LolMatchmakingMatchmakingSearchResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingMatchmakingSearchResource) Validate ¶

Validate validates this lol matchmaking matchmaking search resource

type LolMatchmakingMatchmakingSearchState ¶

type LolMatchmakingMatchmakingSearchState string

LolMatchmakingMatchmakingSearchState lol matchmaking matchmaking search state swagger:model LolMatchmakingMatchmakingSearchState

const (

	// LolMatchmakingMatchmakingSearchStateInvalid captures enum value "Invalid"
	LolMatchmakingMatchmakingSearchStateInvalid LolMatchmakingMatchmakingSearchState = "Invalid"

	// LolMatchmakingMatchmakingSearchStateAbandonedLowPriorityQueue captures enum value "AbandonedLowPriorityQueue"
	LolMatchmakingMatchmakingSearchStateAbandonedLowPriorityQueue LolMatchmakingMatchmakingSearchState = "AbandonedLowPriorityQueue"

	// LolMatchmakingMatchmakingSearchStateCanceled captures enum value "Canceled"
	LolMatchmakingMatchmakingSearchStateCanceled LolMatchmakingMatchmakingSearchState = "Canceled"

	// LolMatchmakingMatchmakingSearchStateSearching captures enum value "Searching"
	LolMatchmakingMatchmakingSearchStateSearching LolMatchmakingMatchmakingSearchState = "Searching"

	// LolMatchmakingMatchmakingSearchStateFound captures enum value "Found"
	LolMatchmakingMatchmakingSearchStateFound LolMatchmakingMatchmakingSearchState = "Found"

	// LolMatchmakingMatchmakingSearchStateError captures enum value "Error"
	LolMatchmakingMatchmakingSearchStateError LolMatchmakingMatchmakingSearchState = "Error"

	// LolMatchmakingMatchmakingSearchStateServiceError captures enum value "ServiceError"
	LolMatchmakingMatchmakingSearchStateServiceError LolMatchmakingMatchmakingSearchState = "ServiceError"

	// LolMatchmakingMatchmakingSearchStateServiceShutdown captures enum value "ServiceShutdown"
	LolMatchmakingMatchmakingSearchStateServiceShutdown LolMatchmakingMatchmakingSearchState = "ServiceShutdown"
)

func (LolMatchmakingMatchmakingSearchState) Validate ¶

Validate validates this lol matchmaking matchmaking search state

type LolMatchmakingPlayerStatus ¶

type LolMatchmakingPlayerStatus struct {

	// current lobby status
	CurrentLobbyStatus *LolMatchmakingLobbyStatus `json:"currentLobbyStatus,omitempty"`

	// last queued lobby status
	LastQueuedLobbyStatus *LolMatchmakingLobbyStatus `json:"lastQueuedLobbyStatus,omitempty"`
}

LolMatchmakingPlayerStatus lol matchmaking player status swagger:model LolMatchmakingPlayerStatus

func (*LolMatchmakingPlayerStatus) MarshalBinary ¶

func (m *LolMatchmakingPlayerStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingPlayerStatus) UnmarshalBinary ¶

func (m *LolMatchmakingPlayerStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingPlayerStatus) Validate ¶

func (m *LolMatchmakingPlayerStatus) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking player status

type LolMatchmakingQueue ¶

type LolMatchmakingQueue struct {

	// id
	ID int32 `json:"id,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`
}

LolMatchmakingQueue lol matchmaking queue swagger:model LolMatchmakingQueue

func (*LolMatchmakingQueue) MarshalBinary ¶

func (m *LolMatchmakingQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMatchmakingQueue) UnmarshalBinary ¶

func (m *LolMatchmakingQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMatchmakingQueue) Validate ¶

func (m *LolMatchmakingQueue) Validate(formats strfmt.Registry) error

Validate validates this lol matchmaking queue

type LolMatchmakingQueueCustomGameSpectatorPolicy ¶

type LolMatchmakingQueueCustomGameSpectatorPolicy string

LolMatchmakingQueueCustomGameSpectatorPolicy lol matchmaking queue custom game spectator policy swagger:model LolMatchmakingQueueCustomGameSpectatorPolicy

const (

	// LolMatchmakingQueueCustomGameSpectatorPolicyNotAllowed captures enum value "NotAllowed"
	LolMatchmakingQueueCustomGameSpectatorPolicyNotAllowed LolMatchmakingQueueCustomGameSpectatorPolicy = "NotAllowed"

	// LolMatchmakingQueueCustomGameSpectatorPolicyLobbyAllowed captures enum value "LobbyAllowed"
	LolMatchmakingQueueCustomGameSpectatorPolicyLobbyAllowed LolMatchmakingQueueCustomGameSpectatorPolicy = "LobbyAllowed"

	// LolMatchmakingQueueCustomGameSpectatorPolicyFriendsAllowed captures enum value "FriendsAllowed"
	LolMatchmakingQueueCustomGameSpectatorPolicyFriendsAllowed LolMatchmakingQueueCustomGameSpectatorPolicy = "FriendsAllowed"

	// LolMatchmakingQueueCustomGameSpectatorPolicyAllAllowed captures enum value "AllAllowed"
	LolMatchmakingQueueCustomGameSpectatorPolicyAllAllowed LolMatchmakingQueueCustomGameSpectatorPolicy = "AllAllowed"
)

func (LolMatchmakingQueueCustomGameSpectatorPolicy) Validate ¶

Validate validates this lol matchmaking queue custom game spectator policy

type LolMissionsCollectionsChampion ¶

type LolMissionsCollectionsChampion struct {

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// ownership
	Ownership *LolMissionsCollectionsOwnership `json:"ownership,omitempty"`

	// skins
	Skins []*LolMissionsCollectionsChampionSkin `json:"skins"`
}

LolMissionsCollectionsChampion lol missions collections champion swagger:model LolMissionsCollectionsChampion

func (*LolMissionsCollectionsChampion) MarshalBinary ¶

func (m *LolMissionsCollectionsChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsCollectionsChampion) UnmarshalBinary ¶

func (m *LolMissionsCollectionsChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsCollectionsChampion) Validate ¶

func (m *LolMissionsCollectionsChampion) Validate(formats strfmt.Registry) error

Validate validates this lol missions collections champion

type LolMissionsCollectionsChampionSkin ¶

type LolMissionsCollectionsChampionSkin struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// ownership
	Ownership *LolMissionsCollectionsOwnership `json:"ownership,omitempty"`
}

LolMissionsCollectionsChampionSkin lol missions collections champion skin swagger:model LolMissionsCollectionsChampionSkin

func (*LolMissionsCollectionsChampionSkin) MarshalBinary ¶

func (m *LolMissionsCollectionsChampionSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsCollectionsChampionSkin) UnmarshalBinary ¶

func (m *LolMissionsCollectionsChampionSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsCollectionsChampionSkin) Validate ¶

Validate validates this lol missions collections champion skin

type LolMissionsCollectionsOwnership ¶

type LolMissionsCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental *LolMissionsCollectionsRental `json:"rental,omitempty"`
}

LolMissionsCollectionsOwnership lol missions collections ownership swagger:model LolMissionsCollectionsOwnership

func (*LolMissionsCollectionsOwnership) MarshalBinary ¶

func (m *LolMissionsCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsCollectionsOwnership) UnmarshalBinary ¶

func (m *LolMissionsCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsCollectionsOwnership) Validate ¶

Validate validates this lol missions collections ownership

type LolMissionsCollectionsRental ¶

type LolMissionsCollectionsRental struct {

	// rented
	Rented bool `json:"rented,omitempty"`
}

LolMissionsCollectionsRental lol missions collections rental swagger:model LolMissionsCollectionsRental

func (*LolMissionsCollectionsRental) MarshalBinary ¶

func (m *LolMissionsCollectionsRental) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsCollectionsRental) UnmarshalBinary ¶

func (m *LolMissionsCollectionsRental) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsCollectionsRental) Validate ¶

func (m *LolMissionsCollectionsRental) Validate(formats strfmt.Registry) error

Validate validates this lol missions collections rental

type LolMissionsCollectionsSummoner ¶

type LolMissionsCollectionsSummoner struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolMissionsCollectionsSummoner lol missions collections summoner swagger:model LolMissionsCollectionsSummoner

func (*LolMissionsCollectionsSummoner) MarshalBinary ¶

func (m *LolMissionsCollectionsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsCollectionsSummoner) UnmarshalBinary ¶

func (m *LolMissionsCollectionsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsCollectionsSummoner) Validate ¶

func (m *LolMissionsCollectionsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol missions collections summoner

type LolMissionsCollectionsSummonerIcons ¶

type LolMissionsCollectionsSummonerIcons struct {

	// icons
	Icons []int32 `json:"icons"`
}

LolMissionsCollectionsSummonerIcons lol missions collections summoner icons swagger:model LolMissionsCollectionsSummonerIcons

func (*LolMissionsCollectionsSummonerIcons) MarshalBinary ¶

func (m *LolMissionsCollectionsSummonerIcons) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsCollectionsSummonerIcons) UnmarshalBinary ¶

func (m *LolMissionsCollectionsSummonerIcons) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsCollectionsSummonerIcons) Validate ¶

Validate validates this lol missions collections summoner icons

type LolMissionsCollectionsWardSkin ¶

type LolMissionsCollectionsWardSkin struct {

	// id
	ID int64 `json:"id,omitempty"`

	// ownership
	Ownership *LolMissionsCollectionsOwnership `json:"ownership,omitempty"`
}

LolMissionsCollectionsWardSkin lol missions collections ward skin swagger:model LolMissionsCollectionsWardSkin

func (*LolMissionsCollectionsWardSkin) MarshalBinary ¶

func (m *LolMissionsCollectionsWardSkin) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsCollectionsWardSkin) UnmarshalBinary ¶

func (m *LolMissionsCollectionsWardSkin) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsCollectionsWardSkin) Validate ¶

func (m *LolMissionsCollectionsWardSkin) Validate(formats strfmt.Registry) error

Validate validates this lol missions collections ward skin

type LolMissionsEntitlementsToken ¶

type LolMissionsEntitlementsToken struct {

	// entitlements
	Entitlements []string `json:"entitlements"`
}

LolMissionsEntitlementsToken lol missions entitlements token swagger:model LolMissionsEntitlementsToken

func (*LolMissionsEntitlementsToken) MarshalBinary ¶

func (m *LolMissionsEntitlementsToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsEntitlementsToken) UnmarshalBinary ¶

func (m *LolMissionsEntitlementsToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsEntitlementsToken) Validate ¶

func (m *LolMissionsEntitlementsToken) Validate(formats strfmt.Registry) error

Validate validates this lol missions entitlements token

type LolMissionsGameflowPhase ¶

type LolMissionsGameflowPhase string

LolMissionsGameflowPhase lol missions gameflow phase swagger:model LolMissionsGameflowPhase

const (

	// LolMissionsGameflowPhaseNone captures enum value "None"
	LolMissionsGameflowPhaseNone LolMissionsGameflowPhase = "None"

	// LolMissionsGameflowPhaseLobby captures enum value "Lobby"
	LolMissionsGameflowPhaseLobby LolMissionsGameflowPhase = "Lobby"

	// LolMissionsGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolMissionsGameflowPhaseMatchmaking LolMissionsGameflowPhase = "Matchmaking"

	// LolMissionsGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolMissionsGameflowPhaseCheckedIntoTournament LolMissionsGameflowPhase = "CheckedIntoTournament"

	// LolMissionsGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolMissionsGameflowPhaseReadyCheck LolMissionsGameflowPhase = "ReadyCheck"

	// LolMissionsGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolMissionsGameflowPhaseChampSelect LolMissionsGameflowPhase = "ChampSelect"

	// LolMissionsGameflowPhaseGameStart captures enum value "GameStart"
	LolMissionsGameflowPhaseGameStart LolMissionsGameflowPhase = "GameStart"

	// LolMissionsGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolMissionsGameflowPhaseFailedToLaunch LolMissionsGameflowPhase = "FailedToLaunch"

	// LolMissionsGameflowPhaseInProgress captures enum value "InProgress"
	LolMissionsGameflowPhaseInProgress LolMissionsGameflowPhase = "InProgress"

	// LolMissionsGameflowPhaseReconnect captures enum value "Reconnect"
	LolMissionsGameflowPhaseReconnect LolMissionsGameflowPhase = "Reconnect"

	// LolMissionsGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolMissionsGameflowPhaseWaitingForStats LolMissionsGameflowPhase = "WaitingForStats"

	// LolMissionsGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolMissionsGameflowPhasePreEndOfGame LolMissionsGameflowPhase = "PreEndOfGame"

	// LolMissionsGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolMissionsGameflowPhaseEndOfGame LolMissionsGameflowPhase = "EndOfGame"

	// LolMissionsGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolMissionsGameflowPhaseTerminatedInError LolMissionsGameflowPhase = "TerminatedInError"
)

func (LolMissionsGameflowPhase) Validate ¶

func (m LolMissionsGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol missions gameflow phase

type LolMissionsGameflowSession ¶

type LolMissionsGameflowSession struct {

	// phase
	Phase LolMissionsGameflowPhase `json:"phase,omitempty"`
}

LolMissionsGameflowSession lol missions gameflow session swagger:model LolMissionsGameflowSession

func (*LolMissionsGameflowSession) MarshalBinary ¶

func (m *LolMissionsGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsGameflowSession) UnmarshalBinary ¶

func (m *LolMissionsGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsGameflowSession) Validate ¶

func (m *LolMissionsGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol missions gameflow session

type LolMissionsLoginSession ¶

type LolMissionsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolMissionsLoginSession lol missions login session swagger:model LolMissionsLoginSession

func (*LolMissionsLoginSession) MarshalBinary ¶

func (m *LolMissionsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsLoginSession) UnmarshalBinary ¶

func (m *LolMissionsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsLoginSession) Validate ¶

func (m *LolMissionsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol missions login session

type LolMissionsLoyaltyStatus ¶

type LolMissionsLoyaltyStatus string

LolMissionsLoyaltyStatus lol missions loyalty status swagger:model LolMissionsLoyaltyStatus

const (

	// LolMissionsLoyaltyStatusLEGACY captures enum value "LEGACY"
	LolMissionsLoyaltyStatusLEGACY LolMissionsLoyaltyStatus = "LEGACY"

	// LolMissionsLoyaltyStatusREWARDSGRANT captures enum value "REWARDS_GRANT"
	LolMissionsLoyaltyStatusREWARDSGRANT LolMissionsLoyaltyStatus = "REWARDS_GRANT"

	// LolMissionsLoyaltyStatusEXPIRY captures enum value "EXPIRY"
	LolMissionsLoyaltyStatusEXPIRY LolMissionsLoyaltyStatus = "EXPIRY"

	// LolMissionsLoyaltyStatusCHANGE captures enum value "CHANGE"
	LolMissionsLoyaltyStatusCHANGE LolMissionsLoyaltyStatus = "CHANGE"

	// LolMissionsLoyaltyStatusREVOKE captures enum value "REVOKE"
	LolMissionsLoyaltyStatusREVOKE LolMissionsLoyaltyStatus = "REVOKE"

	// LolMissionsLoyaltyStatusDISABLED captures enum value "DISABLED"
	LolMissionsLoyaltyStatusDISABLED LolMissionsLoyaltyStatus = "DISABLED"
)

func (LolMissionsLoyaltyStatus) Validate ¶

func (m LolMissionsLoyaltyStatus) Validate(formats strfmt.Registry) error

Validate validates this lol missions loyalty status

type LolMissionsLoyaltyStatusNotification ¶

type LolMissionsLoyaltyStatusNotification struct {

	// status
	Status LolMissionsLoyaltyStatus `json:"status,omitempty"`
}

LolMissionsLoyaltyStatusNotification lol missions loyalty status notification swagger:model LolMissionsLoyaltyStatusNotification

func (*LolMissionsLoyaltyStatusNotification) MarshalBinary ¶

func (m *LolMissionsLoyaltyStatusNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsLoyaltyStatusNotification) UnmarshalBinary ¶

func (m *LolMissionsLoyaltyStatusNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsLoyaltyStatusNotification) Validate ¶

Validate validates this lol missions loyalty status notification

type LolMissionsMissionsNotificationResource ¶

type LolMissionsMissionsNotificationResource struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// created
	Created string `json:"created,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolMissionsMissionsNotificationResource lol missions missions notification resource swagger:model LolMissionsMissionsNotificationResource

func (*LolMissionsMissionsNotificationResource) MarshalBinary ¶

func (m *LolMissionsMissionsNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsMissionsNotificationResource) UnmarshalBinary ¶

func (m *LolMissionsMissionsNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsMissionsNotificationResource) Validate ¶

Validate validates this lol missions missions notification resource

type LolMissionsMissionsSettingsDataResource ¶

type LolMissionsMissionsSettingsDataResource struct {

	// selected series
	SelectedSeries string `json:"selected_series,omitempty"`
}

LolMissionsMissionsSettingsDataResource lol missions missions settings data resource swagger:model LolMissionsMissionsSettingsDataResource

func (*LolMissionsMissionsSettingsDataResource) MarshalBinary ¶

func (m *LolMissionsMissionsSettingsDataResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsMissionsSettingsDataResource) UnmarshalBinary ¶

func (m *LolMissionsMissionsSettingsDataResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsMissionsSettingsDataResource) Validate ¶

Validate validates this lol missions missions settings data resource

type LolMissionsPlayerUpdateResponse ¶

type LolMissionsPlayerUpdateResponse struct {

	// player missions
	PlayerMissions []*PlayerMissionDTO `json:"playerMissions"`

	// player series
	PlayerSeries []*SeriesDTO `json:"playerSeries"`
}

LolMissionsPlayerUpdateResponse lol missions player update response swagger:model LolMissionsPlayerUpdateResponse

func (*LolMissionsPlayerUpdateResponse) MarshalBinary ¶

func (m *LolMissionsPlayerUpdateResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsPlayerUpdateResponse) UnmarshalBinary ¶

func (m *LolMissionsPlayerUpdateResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsPlayerUpdateResponse) Validate ¶

Validate validates this lol missions player update response

type LolMissionsPluginRegionLocaleChangedEvent ¶

type LolMissionsPluginRegionLocaleChangedEvent struct {

	// locale
	Locale string `json:"locale,omitempty"`
}

LolMissionsPluginRegionLocaleChangedEvent lol missions plugin region locale changed event swagger:model LolMissionsPluginRegionLocaleChangedEvent

func (*LolMissionsPluginRegionLocaleChangedEvent) MarshalBinary ¶

func (m *LolMissionsPluginRegionLocaleChangedEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsPluginRegionLocaleChangedEvent) UnmarshalBinary ¶

func (m *LolMissionsPluginRegionLocaleChangedEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsPluginRegionLocaleChangedEvent) Validate ¶

Validate validates this lol missions plugin region locale changed event

type LolMissionsRewardGroupsSelection ¶

type LolMissionsRewardGroupsSelection struct {

	// reward groups
	RewardGroups []string `json:"rewardGroups"`
}

LolMissionsRewardGroupsSelection lol missions reward groups selection swagger:model LolMissionsRewardGroupsSelection

func (*LolMissionsRewardGroupsSelection) MarshalBinary ¶

func (m *LolMissionsRewardGroupsSelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsRewardGroupsSelection) UnmarshalBinary ¶

func (m *LolMissionsRewardGroupsSelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsRewardGroupsSelection) Validate ¶

Validate validates this lol missions reward groups selection

type LolMissionsSeriesOpt ¶

type LolMissionsSeriesOpt struct {

	// option
	Option string `json:"option,omitempty"`

	// series Id
	SeriesID string `json:"seriesId,omitempty"`
}

LolMissionsSeriesOpt lol missions series opt swagger:model LolMissionsSeriesOpt

func (*LolMissionsSeriesOpt) MarshalBinary ¶

func (m *LolMissionsSeriesOpt) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsSeriesOpt) UnmarshalBinary ¶

func (m *LolMissionsSeriesOpt) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsSeriesOpt) Validate ¶

func (m *LolMissionsSeriesOpt) Validate(formats strfmt.Registry) error

Validate validates this lol missions series opt

type LolMissionsTftBattlepass ¶

type LolMissionsTftBattlepass struct {

	// milestones
	Milestones []*LolMissionsTftBattlepassMilestone `json:"milestones"`

	// total points earned
	TotalPointsEarned int32 `json:"totalPointsEarned,omitempty"`
}

LolMissionsTftBattlepass lol missions tft battlepass swagger:model LolMissionsTftBattlepass

func (*LolMissionsTftBattlepass) MarshalBinary ¶

func (m *LolMissionsTftBattlepass) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsTftBattlepass) UnmarshalBinary ¶

func (m *LolMissionsTftBattlepass) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsTftBattlepass) Validate ¶

func (m *LolMissionsTftBattlepass) Validate(formats strfmt.Registry) error

Validate validates this lol missions tft battlepass

type LolMissionsTftBattlepassMilestone ¶

type LolMissionsTftBattlepassMilestone struct {

	// description
	Description string `json:"description,omitempty"`

	// icon image Url
	IconImageURL string `json:"iconImageUrl,omitempty"`

	// label
	Label string `json:"label,omitempty"`

	// mission Id
	MissionID string `json:"missionId,omitempty"`

	// percent complete
	PercentComplete int64 `json:"percentComplete,omitempty"`

	// points for milestone
	PointsForMilestone int32 `json:"pointsForMilestone,omitempty"`

	// rewards
	Rewards []*PlayerMissionRewardDTO `json:"rewards"`

	// state
	State string `json:"state,omitempty"`
}

LolMissionsTftBattlepassMilestone lol missions tft battlepass milestone swagger:model LolMissionsTftBattlepassMilestone

func (*LolMissionsTftBattlepassMilestone) MarshalBinary ¶

func (m *LolMissionsTftBattlepassMilestone) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsTftBattlepassMilestone) UnmarshalBinary ¶

func (m *LolMissionsTftBattlepassMilestone) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsTftBattlepassMilestone) Validate ¶

Validate validates this lol missions tft battlepass milestone

type LolMissionsTftOrb ¶

type LolMissionsTftOrb struct {

	// mission Id
	MissionID string `json:"missionId,omitempty"`

	// reward level
	RewardLevel int64 `json:"rewardLevel,omitempty"`

	// rewards
	Rewards []*PlayerMissionRewardDTO `json:"rewards"`

	// status
	Status string `json:"status,omitempty"`

	// unlock time
	UnlockTime int64 `json:"unlockTime,omitempty"`
}

LolMissionsTftOrb lol missions tft orb swagger:model LolMissionsTftOrb

func (*LolMissionsTftOrb) MarshalBinary ¶

func (m *LolMissionsTftOrb) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsTftOrb) UnmarshalBinary ¶

func (m *LolMissionsTftOrb) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsTftOrb) Validate ¶

func (m *LolMissionsTftOrb) Validate(formats strfmt.Registry) error

Validate validates this lol missions tft orb

type LolMissionsTftWeeklyMissions ¶

type LolMissionsTftWeeklyMissions struct {

	// missions
	Missions []*PlayerMissionDTO `json:"missions"`
}

LolMissionsTftWeeklyMissions lol missions tft weekly missions swagger:model LolMissionsTftWeeklyMissions

func (*LolMissionsTftWeeklyMissions) MarshalBinary ¶

func (m *LolMissionsTftWeeklyMissions) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsTftWeeklyMissions) UnmarshalBinary ¶

func (m *LolMissionsTftWeeklyMissions) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsTftWeeklyMissions) Validate ¶

func (m *LolMissionsTftWeeklyMissions) Validate(formats strfmt.Registry) error

Validate validates this lol missions tft weekly missions

type LolMissionsUserInfo ¶

type LolMissionsUserInfo struct {

	// user info
	UserInfo string `json:"userInfo,omitempty"`
}

LolMissionsUserInfo lol missions user info swagger:model LolMissionsUserInfo

func (*LolMissionsUserInfo) MarshalBinary ¶

func (m *LolMissionsUserInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolMissionsUserInfo) UnmarshalBinary ¶

func (m *LolMissionsUserInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolMissionsUserInfo) Validate ¶

func (m *LolMissionsUserInfo) Validate(formats strfmt.Registry) error

Validate validates this lol missions user info

type LolModeProgressionInventoryRewardItem ¶

type LolModeProgressionInventoryRewardItem struct {

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolModeProgressionInventoryRewardItem lol mode progression inventory reward item swagger:model LolModeProgressionInventoryRewardItem

func (*LolModeProgressionInventoryRewardItem) MarshalBinary ¶

func (m *LolModeProgressionInventoryRewardItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolModeProgressionInventoryRewardItem) UnmarshalBinary ¶

func (m *LolModeProgressionInventoryRewardItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolModeProgressionInventoryRewardItem) Validate ¶

Validate validates this lol mode progression inventory reward item

type LolModeProgressionLoadout ¶

type LolModeProgressionLoadout struct {

	// id
	ID string `json:"id,omitempty"`

	// loadout
	Loadout map[string]LolModeProgressionLoadoutsSlot `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// scope
	Scope string `json:"scope,omitempty"`
}

LolModeProgressionLoadout lol mode progression loadout swagger:model LolModeProgressionLoadout

func (*LolModeProgressionLoadout) MarshalBinary ¶

func (m *LolModeProgressionLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolModeProgressionLoadout) UnmarshalBinary ¶

func (m *LolModeProgressionLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolModeProgressionLoadout) Validate ¶

func (m *LolModeProgressionLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol mode progression loadout

type LolModeProgressionLoadoutsSlot ¶

type LolModeProgressionLoadoutsSlot struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolModeProgressionLoadoutsSlot lol mode progression loadouts slot swagger:model LolModeProgressionLoadoutsSlot

func (*LolModeProgressionLoadoutsSlot) MarshalBinary ¶

func (m *LolModeProgressionLoadoutsSlot) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolModeProgressionLoadoutsSlot) UnmarshalBinary ¶

func (m *LolModeProgressionLoadoutsSlot) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolModeProgressionLoadoutsSlot) Validate ¶

func (m *LolModeProgressionLoadoutsSlot) Validate(formats strfmt.Registry) error

Validate validates this lol mode progression loadouts slot

type LolNpeRewardsAccountSettingsData ¶

type LolNpeRewardsAccountSettingsData struct {

	// challenges
	Challenges *LolNpeRewardsChallengesSettings `json:"challenges,omitempty"`

	// login
	Login *LolNpeRewardsLoginSeriesSettings `json:"login,omitempty"`
}

LolNpeRewardsAccountSettingsData lol npe rewards account settings data swagger:model LolNpeRewardsAccountSettingsData

func (*LolNpeRewardsAccountSettingsData) MarshalBinary ¶

func (m *LolNpeRewardsAccountSettingsData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsAccountSettingsData) UnmarshalBinary ¶

func (m *LolNpeRewardsAccountSettingsData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsAccountSettingsData) Validate ¶

Validate validates this lol npe rewards account settings data

type LolNpeRewardsAccountSettingsPayload ¶

type LolNpeRewardsAccountSettingsPayload struct {

	// data
	Data *LolNpeRewardsAccountSettingsData `json:"data,omitempty"`

	// schema version
	SchemaVersion int64 `json:"schemaVersion,omitempty"`
}

LolNpeRewardsAccountSettingsPayload lol npe rewards account settings payload swagger:model LolNpeRewardsAccountSettingsPayload

func (*LolNpeRewardsAccountSettingsPayload) MarshalBinary ¶

func (m *LolNpeRewardsAccountSettingsPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsAccountSettingsPayload) UnmarshalBinary ¶

func (m *LolNpeRewardsAccountSettingsPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsAccountSettingsPayload) Validate ¶

Validate validates this lol npe rewards account settings payload

type LolNpeRewardsAllRewards ¶

type LolNpeRewardsAllRewards struct {

	// level
	Level *LolNpeRewardsRewardSeries `json:"level,omitempty"`

	// login
	Login *LolNpeRewardsRewardSeries `json:"login,omitempty"`
}

LolNpeRewardsAllRewards lol npe rewards all rewards swagger:model LolNpeRewardsAllRewards

func (*LolNpeRewardsAllRewards) MarshalBinary ¶

func (m *LolNpeRewardsAllRewards) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsAllRewards) UnmarshalBinary ¶

func (m *LolNpeRewardsAllRewards) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsAllRewards) Validate ¶

func (m *LolNpeRewardsAllRewards) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards all rewards

type LolNpeRewardsChallengesProgress ¶

type LolNpeRewardsChallengesProgress struct {

	// progress
	Progress *LolNpeRewardsProgress `json:"progress,omitempty"`
}

LolNpeRewardsChallengesProgress lol npe rewards challenges progress swagger:model LolNpeRewardsChallengesProgress

func (*LolNpeRewardsChallengesProgress) MarshalBinary ¶

func (m *LolNpeRewardsChallengesProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsChallengesProgress) UnmarshalBinary ¶

func (m *LolNpeRewardsChallengesProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsChallengesProgress) Validate ¶

Validate validates this lol npe rewards challenges progress

type LolNpeRewardsChallengesSettings ¶

type LolNpeRewardsChallengesSettings struct {

	// all missions completed
	AllMissionsCompleted bool `json:"allMissionsCompleted,omitempty"`

	// total count
	TotalCount int64 `json:"totalCount,omitempty"`
}

LolNpeRewardsChallengesSettings lol npe rewards challenges settings swagger:model LolNpeRewardsChallengesSettings

func (*LolNpeRewardsChallengesSettings) MarshalBinary ¶

func (m *LolNpeRewardsChallengesSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsChallengesSettings) UnmarshalBinary ¶

func (m *LolNpeRewardsChallengesSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsChallengesSettings) Validate ¶

Validate validates this lol npe rewards challenges settings

type LolNpeRewardsLoginSeriesSettings ¶

type LolNpeRewardsLoginSeriesSettings struct {

	// all rewards claimed
	AllRewardsClaimed bool `json:"allRewardsClaimed,omitempty"`

	// last completed mission date
	LastCompletedMissionDate int64 `json:"lastCompletedMissionDate,omitempty"`

	// last completed mission internal name
	LastCompletedMissionInternalName string `json:"lastCompletedMissionInternalName,omitempty"`
}

LolNpeRewardsLoginSeriesSettings lol npe rewards login series settings swagger:model LolNpeRewardsLoginSeriesSettings

func (*LolNpeRewardsLoginSeriesSettings) MarshalBinary ¶

func (m *LolNpeRewardsLoginSeriesSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsLoginSeriesSettings) UnmarshalBinary ¶

func (m *LolNpeRewardsLoginSeriesSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsLoginSeriesSettings) Validate ¶

Validate validates this lol npe rewards login series settings

type LolNpeRewardsMission ¶

type LolNpeRewardsMission struct {

	// completed date
	CompletedDate int64 `json:"completedDate,omitempty"`

	// display
	Display *LolNpeRewardsMissionDisplay `json:"display,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// metadata
	Metadata *LolNpeRewardsMissionsRewardPackMetaData `json:"metadata,omitempty"`

	// objectives
	Objectives []*LolNpeRewardsObjective `json:"objectives"`

	// series name
	SeriesName string `json:"seriesName,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolNpeRewardsMission lol npe rewards mission swagger:model LolNpeRewardsMission

func (*LolNpeRewardsMission) MarshalBinary ¶

func (m *LolNpeRewardsMission) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsMission) UnmarshalBinary ¶

func (m *LolNpeRewardsMission) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsMission) Validate ¶

func (m *LolNpeRewardsMission) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards mission

type LolNpeRewardsMissionDisplay ¶

type LolNpeRewardsMissionDisplay struct {

	// locations
	Locations []string `json:"locations"`
}

LolNpeRewardsMissionDisplay lol npe rewards mission display swagger:model LolNpeRewardsMissionDisplay

func (*LolNpeRewardsMissionDisplay) MarshalBinary ¶

func (m *LolNpeRewardsMissionDisplay) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsMissionDisplay) UnmarshalBinary ¶

func (m *LolNpeRewardsMissionDisplay) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsMissionDisplay) Validate ¶

func (m *LolNpeRewardsMissionDisplay) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards mission display

type LolNpeRewardsMissionSeries ¶

type LolNpeRewardsMissionSeries struct {

	// id
	ID string `json:"id,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolNpeRewardsMissionSeries lol npe rewards mission series swagger:model LolNpeRewardsMissionSeries

func (*LolNpeRewardsMissionSeries) MarshalBinary ¶

func (m *LolNpeRewardsMissionSeries) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsMissionSeries) UnmarshalBinary ¶

func (m *LolNpeRewardsMissionSeries) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsMissionSeries) Validate ¶

func (m *LolNpeRewardsMissionSeries) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards mission series

type LolNpeRewardsMissionSeriesOptIn ¶

type LolNpeRewardsMissionSeriesOptIn struct {

	// option
	Option string `json:"option,omitempty"`

	// series Id
	SeriesID string `json:"seriesId,omitempty"`
}

LolNpeRewardsMissionSeriesOptIn lol npe rewards mission series opt in swagger:model LolNpeRewardsMissionSeriesOptIn

func (*LolNpeRewardsMissionSeriesOptIn) MarshalBinary ¶

func (m *LolNpeRewardsMissionSeriesOptIn) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsMissionSeriesOptIn) UnmarshalBinary ¶

func (m *LolNpeRewardsMissionSeriesOptIn) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsMissionSeriesOptIn) Validate ¶

Validate validates this lol npe rewards mission series opt in

type LolNpeRewardsMissionsRewardPackMetaData ¶

type LolNpeRewardsMissionsRewardPackMetaData struct {

	// npe reward pack
	NpeRewardPack *LolNpeRewardsRewardPack `json:"npeRewardPack,omitempty"`
}

LolNpeRewardsMissionsRewardPackMetaData lol npe rewards missions reward pack meta data swagger:model LolNpeRewardsMissionsRewardPackMetaData

func (*LolNpeRewardsMissionsRewardPackMetaData) MarshalBinary ¶

func (m *LolNpeRewardsMissionsRewardPackMetaData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsMissionsRewardPackMetaData) UnmarshalBinary ¶

func (m *LolNpeRewardsMissionsRewardPackMetaData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsMissionsRewardPackMetaData) Validate ¶

Validate validates this lol npe rewards missions reward pack meta data

type LolNpeRewardsObjective ¶

type LolNpeRewardsObjective struct {

	// progress
	Progress *LolNpeRewardsProgress `json:"progress,omitempty"`
}

LolNpeRewardsObjective lol npe rewards objective swagger:model LolNpeRewardsObjective

func (*LolNpeRewardsObjective) MarshalBinary ¶

func (m *LolNpeRewardsObjective) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsObjective) UnmarshalBinary ¶

func (m *LolNpeRewardsObjective) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsObjective) Validate ¶

func (m *LolNpeRewardsObjective) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards objective

type LolNpeRewardsProgress ¶

type LolNpeRewardsProgress struct {

	// current progress
	CurrentProgress int32 `json:"currentProgress,omitempty"`

	// last viewed progress
	LastViewedProgress int32 `json:"lastViewedProgress,omitempty"`

	// total count
	TotalCount int32 `json:"totalCount,omitempty"`
}

LolNpeRewardsProgress lol npe rewards progress swagger:model LolNpeRewardsProgress

func (*LolNpeRewardsProgress) MarshalBinary ¶

func (m *LolNpeRewardsProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsProgress) UnmarshalBinary ¶

func (m *LolNpeRewardsProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsProgress) Validate ¶

func (m *LolNpeRewardsProgress) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards progress

type LolNpeRewardsRequirements ¶

type LolNpeRewardsRequirements struct {

	// day
	Day int32 `json:"day,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// mission internal name
	MissionInternalName string `json:"missionInternalName,omitempty"`
}

LolNpeRewardsRequirements lol npe rewards requirements swagger:model LolNpeRewardsRequirements

func (*LolNpeRewardsRequirements) MarshalBinary ¶

func (m *LolNpeRewardsRequirements) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsRequirements) UnmarshalBinary ¶

func (m *LolNpeRewardsRequirements) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsRequirements) Validate ¶

func (m *LolNpeRewardsRequirements) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards requirements

type LolNpeRewardsReward ¶

type LolNpeRewardsReward struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// renderer
	Renderer string `json:"renderer,omitempty"`
}

LolNpeRewardsReward lol npe rewards reward swagger:model LolNpeRewardsReward

func (*LolNpeRewardsReward) MarshalBinary ¶

func (m *LolNpeRewardsReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsReward) UnmarshalBinary ¶

func (m *LolNpeRewardsReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsReward) Validate ¶

func (m *LolNpeRewardsReward) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards reward

type LolNpeRewardsRewardPack ¶

type LolNpeRewardsRewardPack struct {

	// delay
	Delay int64 `json:"delay,omitempty"`

	// index
	Index int32 `json:"index,omitempty"`

	// major reward
	MajorReward *LolNpeRewardsReward `json:"majorReward,omitempty"`

	// minor rewards
	MinorRewards []*LolNpeRewardsReward `json:"minorRewards"`

	// premium reward
	PremiumReward bool `json:"premiumReward,omitempty"`

	// requirements
	Requirements *LolNpeRewardsRequirements `json:"requirements,omitempty"`

	// reward key
	RewardKey string `json:"rewardKey,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// unlock time
	UnlockTime int64 `json:"unlockTime,omitempty"`
}

LolNpeRewardsRewardPack lol npe rewards reward pack swagger:model LolNpeRewardsRewardPack

func (*LolNpeRewardsRewardPack) MarshalBinary ¶

func (m *LolNpeRewardsRewardPack) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsRewardPack) UnmarshalBinary ¶

func (m *LolNpeRewardsRewardPack) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsRewardPack) Validate ¶

func (m *LolNpeRewardsRewardPack) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards reward pack

type LolNpeRewardsRewardSeries ¶

type LolNpeRewardsRewardSeries struct {

	// reward packs
	RewardPacks []*LolNpeRewardsRewardPack `json:"rewardPacks"`
}

LolNpeRewardsRewardSeries lol npe rewards reward series swagger:model LolNpeRewardsRewardSeries

func (*LolNpeRewardsRewardSeries) MarshalBinary ¶

func (m *LolNpeRewardsRewardSeries) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsRewardSeries) UnmarshalBinary ¶

func (m *LolNpeRewardsRewardSeries) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsRewardSeries) Validate ¶

func (m *LolNpeRewardsRewardSeries) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards reward series

type LolNpeRewardsRewardSeriesState ¶

type LolNpeRewardsRewardSeriesState struct {

	// all rewards claimed
	AllRewardsClaimed bool `json:"allRewardsClaimed,omitempty"`
}

LolNpeRewardsRewardSeriesState lol npe rewards reward series state swagger:model LolNpeRewardsRewardSeriesState

func (*LolNpeRewardsRewardSeriesState) MarshalBinary ¶

func (m *LolNpeRewardsRewardSeriesState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsRewardSeriesState) UnmarshalBinary ¶

func (m *LolNpeRewardsRewardSeriesState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsRewardSeriesState) Validate ¶

func (m *LolNpeRewardsRewardSeriesState) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards reward series state

type LolNpeRewardsSummoner ¶

type LolNpeRewardsSummoner struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolNpeRewardsSummoner lol npe rewards summoner swagger:model LolNpeRewardsSummoner

func (*LolNpeRewardsSummoner) MarshalBinary ¶

func (m *LolNpeRewardsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeRewardsSummoner) UnmarshalBinary ¶

func (m *LolNpeRewardsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeRewardsSummoner) Validate ¶

func (m *LolNpeRewardsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol npe rewards summoner

type LolNpeTutorialPathAccountSettingsCategoryResource ¶

type LolNpeTutorialPathAccountSettingsCategoryResource struct {

	// data
	Data *LolNpeTutorialPathAccountSettingsTutorial `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolNpeTutorialPathAccountSettingsCategoryResource lol npe tutorial path account settings category resource swagger:model LolNpeTutorialPathAccountSettingsCategoryResource

func (*LolNpeTutorialPathAccountSettingsCategoryResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolNpeTutorialPathAccountSettingsCategoryResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathAccountSettingsCategoryResource) Validate ¶

Validate validates this lol npe tutorial path account settings category resource

type LolNpeTutorialPathAccountSettingsTutorial ¶

type LolNpeTutorialPathAccountSettingsTutorial struct {

	// has seen tutorial path
	HasSeenTutorialPath bool `json:"hasSeenTutorialPath,omitempty"`

	// has skipped tutorial path
	HasSkippedTutorialPath bool `json:"hasSkippedTutorialPath,omitempty"`

	// should see new player experience
	ShouldSeeNewPlayerExperience bool `json:"shouldSeeNewPlayerExperience,omitempty"`
}

LolNpeTutorialPathAccountSettingsTutorial lol npe tutorial path account settings tutorial swagger:model LolNpeTutorialPathAccountSettingsTutorial

func (*LolNpeTutorialPathAccountSettingsTutorial) MarshalBinary ¶

func (m *LolNpeTutorialPathAccountSettingsTutorial) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathAccountSettingsTutorial) UnmarshalBinary ¶

func (m *LolNpeTutorialPathAccountSettingsTutorial) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathAccountSettingsTutorial) Validate ¶

Validate validates this lol npe tutorial path account settings tutorial

type LolNpeTutorialPathCollectionsChampion ¶

type LolNpeTutorialPathCollectionsChampion struct {

	// alias
	Alias string `json:"alias,omitempty"`

	// ban vo path
	BanVoPath string `json:"banVoPath,omitempty"`

	// choose vo path
	ChooseVoPath string `json:"chooseVoPath,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// passive
	Passive *LolNpeTutorialPathCollectionsChampionSpell `json:"passive,omitempty"`

	// roles
	Roles []string `json:"roles"`

	// spells
	Spells []*LolNpeTutorialPathCollectionsChampionSpell `json:"spells"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`

	// stinger sfx path
	StingerSfxPath string `json:"stingerSfxPath,omitempty"`
}

LolNpeTutorialPathCollectionsChampion lol npe tutorial path collections champion swagger:model LolNpeTutorialPathCollectionsChampion

func (*LolNpeTutorialPathCollectionsChampion) MarshalBinary ¶

func (m *LolNpeTutorialPathCollectionsChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathCollectionsChampion) UnmarshalBinary ¶

func (m *LolNpeTutorialPathCollectionsChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathCollectionsChampion) Validate ¶

Validate validates this lol npe tutorial path collections champion

type LolNpeTutorialPathCollectionsChampionSpell ¶

type LolNpeTutorialPathCollectionsChampionSpell struct {

	// description
	Description string `json:"description,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolNpeTutorialPathCollectionsChampionSpell lol npe tutorial path collections champion spell swagger:model LolNpeTutorialPathCollectionsChampionSpell

func (*LolNpeTutorialPathCollectionsChampionSpell) MarshalBinary ¶

func (m *LolNpeTutorialPathCollectionsChampionSpell) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathCollectionsChampionSpell) UnmarshalBinary ¶

func (m *LolNpeTutorialPathCollectionsChampionSpell) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathCollectionsChampionSpell) Validate ¶

Validate validates this lol npe tutorial path collections champion spell

type LolNpeTutorialPathExpiringWarning ¶

type LolNpeTutorialPathExpiringWarning struct {

	// alert time
	AlertTime int64 `json:"alertTime,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolNpeTutorialPathExpiringWarning lol npe tutorial path expiring warning swagger:model LolNpeTutorialPathExpiringWarning

func (*LolNpeTutorialPathExpiringWarning) MarshalBinary ¶

func (m *LolNpeTutorialPathExpiringWarning) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathExpiringWarning) UnmarshalBinary ¶

func (m *LolNpeTutorialPathExpiringWarning) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathExpiringWarning) Validate ¶

Validate validates this lol npe tutorial path expiring warning

type LolNpeTutorialPathGameflowPhase ¶

type LolNpeTutorialPathGameflowPhase string

LolNpeTutorialPathGameflowPhase lol npe tutorial path gameflow phase swagger:model LolNpeTutorialPathGameflowPhase

const (

	// LolNpeTutorialPathGameflowPhaseNone captures enum value "None"
	LolNpeTutorialPathGameflowPhaseNone LolNpeTutorialPathGameflowPhase = "None"

	// LolNpeTutorialPathGameflowPhaseLobby captures enum value "Lobby"
	LolNpeTutorialPathGameflowPhaseLobby LolNpeTutorialPathGameflowPhase = "Lobby"

	// LolNpeTutorialPathGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolNpeTutorialPathGameflowPhaseMatchmaking LolNpeTutorialPathGameflowPhase = "Matchmaking"

	// LolNpeTutorialPathGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolNpeTutorialPathGameflowPhaseCheckedIntoTournament LolNpeTutorialPathGameflowPhase = "CheckedIntoTournament"

	// LolNpeTutorialPathGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolNpeTutorialPathGameflowPhaseReadyCheck LolNpeTutorialPathGameflowPhase = "ReadyCheck"

	// LolNpeTutorialPathGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolNpeTutorialPathGameflowPhaseChampSelect LolNpeTutorialPathGameflowPhase = "ChampSelect"

	// LolNpeTutorialPathGameflowPhaseGameStart captures enum value "GameStart"
	LolNpeTutorialPathGameflowPhaseGameStart LolNpeTutorialPathGameflowPhase = "GameStart"

	// LolNpeTutorialPathGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolNpeTutorialPathGameflowPhaseFailedToLaunch LolNpeTutorialPathGameflowPhase = "FailedToLaunch"

	// LolNpeTutorialPathGameflowPhaseInProgress captures enum value "InProgress"
	LolNpeTutorialPathGameflowPhaseInProgress LolNpeTutorialPathGameflowPhase = "InProgress"

	// LolNpeTutorialPathGameflowPhaseReconnect captures enum value "Reconnect"
	LolNpeTutorialPathGameflowPhaseReconnect LolNpeTutorialPathGameflowPhase = "Reconnect"

	// LolNpeTutorialPathGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolNpeTutorialPathGameflowPhaseWaitingForStats LolNpeTutorialPathGameflowPhase = "WaitingForStats"

	// LolNpeTutorialPathGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolNpeTutorialPathGameflowPhasePreEndOfGame LolNpeTutorialPathGameflowPhase = "PreEndOfGame"

	// LolNpeTutorialPathGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolNpeTutorialPathGameflowPhaseEndOfGame LolNpeTutorialPathGameflowPhase = "EndOfGame"

	// LolNpeTutorialPathGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolNpeTutorialPathGameflowPhaseTerminatedInError LolNpeTutorialPathGameflowPhase = "TerminatedInError"
)

func (LolNpeTutorialPathGameflowPhase) Validate ¶

Validate validates this lol npe tutorial path gameflow phase

type LolNpeTutorialPathGameflowSession ¶

type LolNpeTutorialPathGameflowSession struct {

	// phase
	Phase LolNpeTutorialPathGameflowPhase `json:"phase,omitempty"`
}

LolNpeTutorialPathGameflowSession lol npe tutorial path gameflow session swagger:model LolNpeTutorialPathGameflowSession

func (*LolNpeTutorialPathGameflowSession) MarshalBinary ¶

func (m *LolNpeTutorialPathGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathGameflowSession) UnmarshalBinary ¶

func (m *LolNpeTutorialPathGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathGameflowSession) Validate ¶

Validate validates this lol npe tutorial path gameflow session

type LolNpeTutorialPathIds ¶

type LolNpeTutorialPathIds struct {

	// mission ids
	MissionIds []string `json:"missionIds"`

	// series ids
	SeriesIds []string `json:"seriesIds"`
}

LolNpeTutorialPathIds lol npe tutorial path ids swagger:model LolNpeTutorialPathIds

func (*LolNpeTutorialPathIds) MarshalBinary ¶

func (m *LolNpeTutorialPathIds) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathIds) UnmarshalBinary ¶

func (m *LolNpeTutorialPathIds) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathIds) Validate ¶

func (m *LolNpeTutorialPathIds) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path ids

type LolNpeTutorialPathLobbyChangeQueue ¶

type LolNpeTutorialPathLobbyChangeQueue struct {

	// is custom
	IsCustom bool `json:"isCustom,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolNpeTutorialPathLobbyChangeQueue lol npe tutorial path lobby change queue swagger:model LolNpeTutorialPathLobbyChangeQueue

func (*LolNpeTutorialPathLobbyChangeQueue) MarshalBinary ¶

func (m *LolNpeTutorialPathLobbyChangeQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathLobbyChangeQueue) UnmarshalBinary ¶

func (m *LolNpeTutorialPathLobbyChangeQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathLobbyChangeQueue) Validate ¶

Validate validates this lol npe tutorial path lobby change queue

type LolNpeTutorialPathLobbyDto ¶

type LolNpeTutorialPathLobbyDto struct {

	// game config
	GameConfig *LolNpeTutorialPathLobbyGameConfigDto `json:"gameConfig,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`
}

LolNpeTutorialPathLobbyDto lol npe tutorial path lobby dto swagger:model LolNpeTutorialPathLobbyDto

func (*LolNpeTutorialPathLobbyDto) MarshalBinary ¶

func (m *LolNpeTutorialPathLobbyDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathLobbyDto) UnmarshalBinary ¶

func (m *LolNpeTutorialPathLobbyDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathLobbyDto) Validate ¶

func (m *LolNpeTutorialPathLobbyDto) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path lobby dto

type LolNpeTutorialPathLobbyGameConfigDto ¶

type LolNpeTutorialPathLobbyGameConfigDto struct {

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolNpeTutorialPathLobbyGameConfigDto lol npe tutorial path lobby game config dto swagger:model LolNpeTutorialPathLobbyGameConfigDto

func (*LolNpeTutorialPathLobbyGameConfigDto) MarshalBinary ¶

func (m *LolNpeTutorialPathLobbyGameConfigDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathLobbyGameConfigDto) UnmarshalBinary ¶

func (m *LolNpeTutorialPathLobbyGameConfigDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathLobbyGameConfigDto) Validate ¶

Validate validates this lol npe tutorial path lobby game config dto

type LolNpeTutorialPathLoginSession ¶

type LolNpeTutorialPathLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// is new player
	IsNewPlayer bool `json:"isNewPlayer,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolNpeTutorialPathLoginSession lol npe tutorial path login session swagger:model LolNpeTutorialPathLoginSession

func (*LolNpeTutorialPathLoginSession) MarshalBinary ¶

func (m *LolNpeTutorialPathLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathLoginSession) UnmarshalBinary ¶

func (m *LolNpeTutorialPathLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathLoginSession) Validate ¶

func (m *LolNpeTutorialPathLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path login session

type LolNpeTutorialPathMission ¶

type LolNpeTutorialPathMission struct {

	// background image Url
	BackgroundImageURL string `json:"backgroundImageUrl,omitempty"`

	// celebration type
	CelebrationType string `json:"celebrationType,omitempty"`

	// client notify level
	ClientNotifyLevel string `json:"clientNotifyLevel,omitempty"`

	// completed date
	CompletedDate int64 `json:"completedDate,omitempty"`

	// completion expression
	CompletionExpression string `json:"completionExpression,omitempty"`

	// cooldown time millis
	CooldownTimeMillis int64 `json:"cooldownTimeMillis,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// display
	Display *LolNpeTutorialPathMissionDisplay `json:"display,omitempty"`

	// display type
	DisplayType string `json:"displayType,omitempty"`

	// end time
	EndTime int64 `json:"endTime,omitempty"`

	// expiring warnings
	ExpiringWarnings []*LolNpeTutorialPathExpiringWarning `json:"expiringWarnings"`

	// helper text
	HelperText string `json:"helperText,omitempty"`

	// icon image Url
	IconImageURL string `json:"iconImageUrl,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// is new
	IsNew bool `json:"isNew,omitempty"`

	// last updated timestamp
	LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`

	// metadata
	Metadata *LolNpeTutorialPathMissionMetadata `json:"metadata,omitempty"`

	// mission type
	MissionType string `json:"missionType,omitempty"`

	// objectives
	Objectives []*LolNpeTutorialPathObjective `json:"objectives"`

	// requirements
	Requirements []string `json:"requirements"`

	// reward strategy
	RewardStrategy *LolNpeTutorialPathRewardStrategy `json:"rewardStrategy,omitempty"`

	// rewards
	Rewards []*LolNpeTutorialPathReward `json:"rewards"`

	// series name
	SeriesName string `json:"seriesName,omitempty"`

	// start time
	StartTime int64 `json:"startTime,omitempty"`

	// status
	Status string `json:"status,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// viewed
	Viewed bool `json:"viewed,omitempty"`
}

LolNpeTutorialPathMission lol npe tutorial path mission swagger:model LolNpeTutorialPathMission

func (*LolNpeTutorialPathMission) MarshalBinary ¶

func (m *LolNpeTutorialPathMission) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathMission) UnmarshalBinary ¶

func (m *LolNpeTutorialPathMission) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathMission) Validate ¶

func (m *LolNpeTutorialPathMission) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path mission

type LolNpeTutorialPathMissionDisplay ¶

type LolNpeTutorialPathMissionDisplay struct {

	// attributes
	Attributes []string `json:"attributes"`
}

LolNpeTutorialPathMissionDisplay lol npe tutorial path mission display swagger:model LolNpeTutorialPathMissionDisplay

func (*LolNpeTutorialPathMissionDisplay) MarshalBinary ¶

func (m *LolNpeTutorialPathMissionDisplay) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathMissionDisplay) UnmarshalBinary ¶

func (m *LolNpeTutorialPathMissionDisplay) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathMissionDisplay) Validate ¶

Validate validates this lol npe tutorial path mission display

type LolNpeTutorialPathMissionMetadata ¶

type LolNpeTutorialPathMissionMetadata struct {

	// tutorial
	Tutorial *LolNpeTutorialPathTutorialMetadata `json:"tutorial,omitempty"`
}

LolNpeTutorialPathMissionMetadata lol npe tutorial path mission metadata swagger:model LolNpeTutorialPathMissionMetadata

func (*LolNpeTutorialPathMissionMetadata) MarshalBinary ¶

func (m *LolNpeTutorialPathMissionMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathMissionMetadata) UnmarshalBinary ¶

func (m *LolNpeTutorialPathMissionMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathMissionMetadata) Validate ¶

Validate validates this lol npe tutorial path mission metadata

type LolNpeTutorialPathObjective ¶

type LolNpeTutorialPathObjective struct {

	// description
	Description string `json:"description,omitempty"`

	// progress
	Progress *LolNpeTutorialPathProgress `json:"progress,omitempty"`

	// reward groups
	RewardGroups []string `json:"rewardGroups"`

	// sequence
	Sequence int32 `json:"sequence,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolNpeTutorialPathObjective lol npe tutorial path objective swagger:model LolNpeTutorialPathObjective

func (*LolNpeTutorialPathObjective) MarshalBinary ¶

func (m *LolNpeTutorialPathObjective) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathObjective) UnmarshalBinary ¶

func (m *LolNpeTutorialPathObjective) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathObjective) Validate ¶

func (m *LolNpeTutorialPathObjective) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path objective

type LolNpeTutorialPathProgress ¶

type LolNpeTutorialPathProgress struct {

	// current progress
	CurrentProgress int32 `json:"currentProgress,omitempty"`

	// last viewed progress
	LastViewedProgress int32 `json:"lastViewedProgress,omitempty"`

	// total count
	TotalCount int32 `json:"totalCount,omitempty"`
}

LolNpeTutorialPathProgress lol npe tutorial path progress swagger:model LolNpeTutorialPathProgress

func (*LolNpeTutorialPathProgress) MarshalBinary ¶

func (m *LolNpeTutorialPathProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathProgress) UnmarshalBinary ¶

func (m *LolNpeTutorialPathProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathProgress) Validate ¶

func (m *LolNpeTutorialPathProgress) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path progress

type LolNpeTutorialPathRequirement ¶

type LolNpeTutorialPathRequirement struct {

	// expression
	Expression string `json:"expression,omitempty"`
}

LolNpeTutorialPathRequirement lol npe tutorial path requirement swagger:model LolNpeTutorialPathRequirement

func (*LolNpeTutorialPathRequirement) MarshalBinary ¶

func (m *LolNpeTutorialPathRequirement) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathRequirement) UnmarshalBinary ¶

func (m *LolNpeTutorialPathRequirement) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathRequirement) Validate ¶

func (m *LolNpeTutorialPathRequirement) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path requirement

type LolNpeTutorialPathReward ¶

type LolNpeTutorialPathReward struct {

	// description
	Description string `json:"description,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// item Id
	ItemID string `json:"itemId,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// reward fulfilled
	RewardFulfilled bool `json:"rewardFulfilled,omitempty"`

	// reward group
	RewardGroup string `json:"rewardGroup,omitempty"`

	// reward group selected
	RewardGroupSelected bool `json:"rewardGroupSelected,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`

	// sequence
	Sequence int32 `json:"sequence,omitempty"`

	// unique name
	UniqueName string `json:"uniqueName,omitempty"`
}

LolNpeTutorialPathReward lol npe tutorial path reward swagger:model LolNpeTutorialPathReward

func (*LolNpeTutorialPathReward) MarshalBinary ¶

func (m *LolNpeTutorialPathReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathReward) UnmarshalBinary ¶

func (m *LolNpeTutorialPathReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathReward) Validate ¶

func (m *LolNpeTutorialPathReward) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path reward

type LolNpeTutorialPathRewardStrategy ¶

type LolNpeTutorialPathRewardStrategy struct {

	// group strategy
	GroupStrategy string `json:"groupStrategy,omitempty"`

	// select max group count
	SelectMaxGroupCount int64 `json:"selectMaxGroupCount,omitempty"`

	// select min group count
	SelectMinGroupCount int64 `json:"selectMinGroupCount,omitempty"`
}

LolNpeTutorialPathRewardStrategy lol npe tutorial path reward strategy swagger:model LolNpeTutorialPathRewardStrategy

func (*LolNpeTutorialPathRewardStrategy) MarshalBinary ¶

func (m *LolNpeTutorialPathRewardStrategy) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathRewardStrategy) UnmarshalBinary ¶

func (m *LolNpeTutorialPathRewardStrategy) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathRewardStrategy) Validate ¶

Validate validates this lol npe tutorial path reward strategy

type LolNpeTutorialPathSeries ¶

type LolNpeTutorialPathSeries struct {

	// id
	ID string `json:"id,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolNpeTutorialPathSeries lol npe tutorial path series swagger:model LolNpeTutorialPathSeries

func (*LolNpeTutorialPathSeries) MarshalBinary ¶

func (m *LolNpeTutorialPathSeries) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathSeries) UnmarshalBinary ¶

func (m *LolNpeTutorialPathSeries) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathSeries) Validate ¶

func (m *LolNpeTutorialPathSeries) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path series

type LolNpeTutorialPathSeriesOpt ¶

type LolNpeTutorialPathSeriesOpt struct {

	// option
	Option string `json:"option,omitempty"`

	// series Id
	SeriesID string `json:"seriesId,omitempty"`
}

LolNpeTutorialPathSeriesOpt lol npe tutorial path series opt swagger:model LolNpeTutorialPathSeriesOpt

func (*LolNpeTutorialPathSeriesOpt) MarshalBinary ¶

func (m *LolNpeTutorialPathSeriesOpt) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathSeriesOpt) UnmarshalBinary ¶

func (m *LolNpeTutorialPathSeriesOpt) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathSeriesOpt) Validate ¶

func (m *LolNpeTutorialPathSeriesOpt) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path series opt

type LolNpeTutorialPathSummoner ¶

type LolNpeTutorialPathSummoner struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// percent complete for next level
	PercentCompleteForNextLevel int32 `json:"percentCompleteForNextLevel,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`

	// xp since last level
	XpSinceLastLevel int64 `json:"xpSinceLastLevel,omitempty"`

	// xp until next level
	XpUntilNextLevel int64 `json:"xpUntilNextLevel,omitempty"`
}

LolNpeTutorialPathSummoner lol npe tutorial path summoner swagger:model LolNpeTutorialPathSummoner

func (*LolNpeTutorialPathSummoner) MarshalBinary ¶

func (m *LolNpeTutorialPathSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathSummoner) UnmarshalBinary ¶

func (m *LolNpeTutorialPathSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathSummoner) Validate ¶

func (m *LolNpeTutorialPathSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path summoner

type LolNpeTutorialPathSummonerIcon ¶

type LolNpeTutorialPathSummonerIcon struct {

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`
}

LolNpeTutorialPathSummonerIcon lol npe tutorial path summoner icon swagger:model LolNpeTutorialPathSummonerIcon

func (*LolNpeTutorialPathSummonerIcon) MarshalBinary ¶

func (m *LolNpeTutorialPathSummonerIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathSummonerIcon) UnmarshalBinary ¶

func (m *LolNpeTutorialPathSummonerIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathSummonerIcon) Validate ¶

func (m *LolNpeTutorialPathSummonerIcon) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path summoner icon

type LolNpeTutorialPathTutorial ¶

type LolNpeTutorialPathTutorial struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is viewed
	IsViewed bool `json:"isViewed,omitempty"`

	// queue Id
	QueueID string `json:"queueId,omitempty"`

	// rewards
	Rewards []*LolNpeTutorialPathTutorialReward `json:"rewards"`

	// status
	Status LolNpeTutorialPathTutorialStatus `json:"status,omitempty"`

	// step number
	StepNumber int32 `json:"stepNumber,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// type
	Type LolNpeTutorialPathTutorialType `json:"type,omitempty"`

	// use chosen champion
	UseChosenChampion bool `json:"useChosenChampion,omitempty"`

	// use quick search matchmaking
	UseQuickSearchMatchmaking bool `json:"useQuickSearchMatchmaking,omitempty"`
}

LolNpeTutorialPathTutorial lol npe tutorial path tutorial swagger:model LolNpeTutorialPathTutorial

func (*LolNpeTutorialPathTutorial) MarshalBinary ¶

func (m *LolNpeTutorialPathTutorial) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathTutorial) UnmarshalBinary ¶

func (m *LolNpeTutorialPathTutorial) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathTutorial) Validate ¶

func (m *LolNpeTutorialPathTutorial) Validate(formats strfmt.Registry) error

Validate validates this lol npe tutorial path tutorial

type LolNpeTutorialPathTutorialMetadata ¶

type LolNpeTutorialPathTutorialMetadata struct {

	// display rewards
	DisplayRewards map[string]string `json:"displayRewards,omitempty"`

	// queue Id
	QueueID string `json:"queueId,omitempty"`

	// step number
	StepNumber int32 `json:"stepNumber,omitempty"`

	// use chosen champion
	UseChosenChampion bool `json:"useChosenChampion,omitempty"`

	// use quick search matchmaking
	UseQuickSearchMatchmaking bool `json:"useQuickSearchMatchmaking,omitempty"`
}

LolNpeTutorialPathTutorialMetadata lol npe tutorial path tutorial metadata swagger:model LolNpeTutorialPathTutorialMetadata

func (*LolNpeTutorialPathTutorialMetadata) MarshalBinary ¶

func (m *LolNpeTutorialPathTutorialMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathTutorialMetadata) UnmarshalBinary ¶

func (m *LolNpeTutorialPathTutorialMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathTutorialMetadata) Validate ¶

Validate validates this lol npe tutorial path tutorial metadata

type LolNpeTutorialPathTutorialReward ¶

type LolNpeTutorialPathTutorialReward struct {

	// description
	Description string `json:"description,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// item Id
	ItemID string `json:"itemId,omitempty"`

	// reward fulfilled
	RewardFulfilled bool `json:"rewardFulfilled,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`

	// sequence
	Sequence int32 `json:"sequence,omitempty"`

	// unique name
	UniqueName string `json:"uniqueName,omitempty"`
}

LolNpeTutorialPathTutorialReward lol npe tutorial path tutorial reward swagger:model LolNpeTutorialPathTutorialReward

func (*LolNpeTutorialPathTutorialReward) MarshalBinary ¶

func (m *LolNpeTutorialPathTutorialReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolNpeTutorialPathTutorialReward) UnmarshalBinary ¶

func (m *LolNpeTutorialPathTutorialReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolNpeTutorialPathTutorialReward) Validate ¶

Validate validates this lol npe tutorial path tutorial reward

type LolNpeTutorialPathTutorialStatus ¶

type LolNpeTutorialPathTutorialStatus string

LolNpeTutorialPathTutorialStatus lol npe tutorial path tutorial status swagger:model LolNpeTutorialPathTutorialStatus

const (

	// LolNpeTutorialPathTutorialStatusLOCKED captures enum value "LOCKED"
	LolNpeTutorialPathTutorialStatusLOCKED LolNpeTutorialPathTutorialStatus = "LOCKED"

	// LolNpeTutorialPathTutorialStatusUNLOCKED captures enum value "UNLOCKED"
	LolNpeTutorialPathTutorialStatusUNLOCKED LolNpeTutorialPathTutorialStatus = "UNLOCKED"

	// LolNpeTutorialPathTutorialStatusCOMPLETED captures enum value "COMPLETED"
	LolNpeTutorialPathTutorialStatusCOMPLETED LolNpeTutorialPathTutorialStatus = "COMPLETED"
)

func (LolNpeTutorialPathTutorialStatus) Validate ¶

Validate validates this lol npe tutorial path tutorial status

type LolNpeTutorialPathTutorialType ¶

type LolNpeTutorialPathTutorialType string

LolNpeTutorialPathTutorialType lol npe tutorial path tutorial type swagger:model LolNpeTutorialPathTutorialType

const (

	// LolNpeTutorialPathTutorialTypeCARD captures enum value "CARD"
	LolNpeTutorialPathTutorialTypeCARD LolNpeTutorialPathTutorialType = "CARD"

	// LolNpeTutorialPathTutorialTypeREWARD captures enum value "REWARD"
	LolNpeTutorialPathTutorialTypeREWARD LolNpeTutorialPathTutorialType = "REWARD"
)

func (LolNpeTutorialPathTutorialType) Validate ¶

Validate validates this lol npe tutorial path tutorial type

type LolPatchChunkingPatcherEnvironment ¶

type LolPatchChunkingPatcherEnvironment struct {

	// client patcher available
	ClientPatcherAvailable bool `json:"client_patcher_available,omitempty"`

	// client patcher enabled
	ClientPatcherEnabled bool `json:"client_patcher_enabled,omitempty"`

	// game patcher available
	GamePatcherAvailable bool `json:"game_patcher_available,omitempty"`

	// game patcher enabled
	GamePatcherEnabled bool `json:"game_patcher_enabled,omitempty"`
}

LolPatchChunkingPatcherEnvironment lol patch chunking patcher environment swagger:model LolPatchChunkingPatcherEnvironment

func (*LolPatchChunkingPatcherEnvironment) MarshalBinary ¶

func (m *LolPatchChunkingPatcherEnvironment) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchChunkingPatcherEnvironment) UnmarshalBinary ¶

func (m *LolPatchChunkingPatcherEnvironment) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchChunkingPatcherEnvironment) Validate ¶

Validate validates this lol patch chunking patcher environment

type LolPatchComponentActionProgress ¶

type LolPatchComponentActionProgress struct {

	// current item
	CurrentItem string `json:"currentItem,omitempty"`

	// network
	Network *LolPatchComponentStateProgress `json:"network,omitempty"`

	// primary work
	PrimaryWork LolPatchComponentStateWorkType `json:"primaryWork,omitempty"`

	// total
	Total *LolPatchComponentStateProgress `json:"total,omitempty"`
}

LolPatchComponentActionProgress lol patch component action progress swagger:model LolPatchComponentActionProgress

func (*LolPatchComponentActionProgress) MarshalBinary ¶

func (m *LolPatchComponentActionProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchComponentActionProgress) UnmarshalBinary ¶

func (m *LolPatchComponentActionProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchComponentActionProgress) Validate ¶

Validate validates this lol patch component action progress

type LolPatchComponentState ¶

type LolPatchComponentState struct {

	// action
	Action LolPatchComponentStateAction `json:"action,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is corrupted
	IsCorrupted bool `json:"isCorrupted,omitempty"`

	// is up to date
	IsUpToDate bool `json:"isUpToDate,omitempty"`

	// is update available
	IsUpdateAvailable bool `json:"isUpdateAvailable,omitempty"`

	// progress
	Progress *LolPatchComponentActionProgress `json:"progress,omitempty"`

	// time of last up to date check i s o8601
	TimeOfLastUpToDateCheckISO8601 string `json:"timeOfLastUpToDateCheckISO8601,omitempty"`
}

LolPatchComponentState lol patch component state swagger:model LolPatchComponentState

func (*LolPatchComponentState) MarshalBinary ¶

func (m *LolPatchComponentState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchComponentState) UnmarshalBinary ¶

func (m *LolPatchComponentState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchComponentState) Validate ¶

func (m *LolPatchComponentState) Validate(formats strfmt.Registry) error

Validate validates this lol patch component state

type LolPatchComponentStateAction ¶

type LolPatchComponentStateAction string

LolPatchComponentStateAction lol patch component state action swagger:model LolPatchComponentStateAction

const (

	// LolPatchComponentStateActionIdle captures enum value "Idle"
	LolPatchComponentStateActionIdle LolPatchComponentStateAction = "Idle"

	// LolPatchComponentStateActionCheckingForUpdates captures enum value "CheckingForUpdates"
	LolPatchComponentStateActionCheckingForUpdates LolPatchComponentStateAction = "CheckingForUpdates"

	// LolPatchComponentStateActionPatching captures enum value "Patching"
	LolPatchComponentStateActionPatching LolPatchComponentStateAction = "Patching"

	// LolPatchComponentStateActionRepairing captures enum value "Repairing"
	LolPatchComponentStateActionRepairing LolPatchComponentStateAction = "Repairing"

	// LolPatchComponentStateActionMigrating captures enum value "Migrating"
	LolPatchComponentStateActionMigrating LolPatchComponentStateAction = "Migrating"
)

func (LolPatchComponentStateAction) Validate ¶

func (m LolPatchComponentStateAction) Validate(formats strfmt.Registry) error

Validate validates this lol patch component state action

type LolPatchComponentStateProgress ¶

type LolPatchComponentStateProgress struct {

	// bytes complete
	BytesComplete int64 `json:"bytesComplete,omitempty"`

	// bytes per second
	BytesPerSecond float64 `json:"bytesPerSecond,omitempty"`

	// bytes required
	BytesRequired int64 `json:"bytesRequired,omitempty"`
}

LolPatchComponentStateProgress lol patch component state progress swagger:model LolPatchComponentStateProgress

func (*LolPatchComponentStateProgress) MarshalBinary ¶

func (m *LolPatchComponentStateProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchComponentStateProgress) UnmarshalBinary ¶

func (m *LolPatchComponentStateProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchComponentStateProgress) Validate ¶

func (m *LolPatchComponentStateProgress) Validate(formats strfmt.Registry) error

Validate validates this lol patch component state progress

type LolPatchComponentStateWorkType ¶

type LolPatchComponentStateWorkType string

LolPatchComponentStateWorkType lol patch component state work type swagger:model LolPatchComponentStateWorkType

const (

	// LolPatchComponentStateWorkTypeScanning captures enum value "Scanning"
	LolPatchComponentStateWorkTypeScanning LolPatchComponentStateWorkType = "Scanning"

	// LolPatchComponentStateWorkTypeNetwork captures enum value "Network"
	LolPatchComponentStateWorkTypeNetwork LolPatchComponentStateWorkType = "Network"

	// LolPatchComponentStateWorkTypeDisk captures enum value "Disk"
	LolPatchComponentStateWorkTypeDisk LolPatchComponentStateWorkType = "Disk"
)

func (LolPatchComponentStateWorkType) Validate ¶

Validate validates this lol patch component state work type

type LolPatchInstallPaths ¶

type LolPatchInstallPaths struct {

	// game executable path
	GameExecutablePath string `json:"gameExecutablePath,omitempty"`

	// game install root
	GameInstallRoot string `json:"gameInstallRoot,omitempty"`
}

LolPatchInstallPaths lol patch install paths swagger:model LolPatchInstallPaths

func (*LolPatchInstallPaths) MarshalBinary ¶

func (m *LolPatchInstallPaths) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchInstallPaths) UnmarshalBinary ¶

func (m *LolPatchInstallPaths) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchInstallPaths) Validate ¶

func (m *LolPatchInstallPaths) Validate(formats strfmt.Registry) error

Validate validates this lol patch install paths

type LolPatchNotification ¶

type LolPatchNotification struct {

	// data
	Data map[string]interface{} `json:"data,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// notification Id
	NotificationID LolPatchNotificationID `json:"notificationId,omitempty"`
}

LolPatchNotification lol patch notification swagger:model LolPatchNotification

func (*LolPatchNotification) MarshalBinary ¶

func (m *LolPatchNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchNotification) UnmarshalBinary ¶

func (m *LolPatchNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchNotification) Validate ¶

func (m *LolPatchNotification) Validate(formats strfmt.Registry) error

Validate validates this lol patch notification

type LolPatchNotificationID ¶

type LolPatchNotificationID string

LolPatchNotificationID lol patch notification Id swagger:model LolPatchNotificationId

const (

	// LolPatchNotificationIDUnspecifiedError captures enum value "UnspecifiedError"
	LolPatchNotificationIDUnspecifiedError LolPatchNotificationID = "UnspecifiedError"

	// LolPatchNotificationIDConnectionError captures enum value "ConnectionError"
	LolPatchNotificationIDConnectionError LolPatchNotificationID = "ConnectionError"

	// LolPatchNotificationIDMissingFilesError captures enum value "MissingFilesError"
	LolPatchNotificationIDMissingFilesError LolPatchNotificationID = "MissingFilesError"

	// LolPatchNotificationIDFailedToWriteError captures enum value "FailedToWriteError"
	LolPatchNotificationIDFailedToWriteError LolPatchNotificationID = "FailedToWriteError"

	// LolPatchNotificationIDWillRestoreClientBackupOnRestart captures enum value "WillRestoreClientBackupOnRestart"
	LolPatchNotificationIDWillRestoreClientBackupOnRestart LolPatchNotificationID = "WillRestoreClientBackupOnRestart"

	// LolPatchNotificationIDDidRestoreClientBackup captures enum value "DidRestoreClientBackup"
	LolPatchNotificationIDDidRestoreClientBackup LolPatchNotificationID = "DidRestoreClientBackup"

	// LolPatchNotificationIDNotEnoughDiskSpace captures enum value "NotEnoughDiskSpace"
	LolPatchNotificationIDNotEnoughDiskSpace LolPatchNotificationID = "NotEnoughDiskSpace"

	// LolPatchNotificationIDBrokenPermissions captures enum value "BrokenPermissions"
	LolPatchNotificationIDBrokenPermissions LolPatchNotificationID = "BrokenPermissions"
)

func (LolPatchNotificationID) Validate ¶

func (m LolPatchNotificationID) Validate(formats strfmt.Registry) error

Validate validates this lol patch notification Id

type LolPatchPatcherInstallSettings ¶

type LolPatchPatcherInstallSettings struct {

	// client patch url
	ClientPatchURL string `json:"client_patch_url,omitempty"`

	// client patcher
	ClientPatcher string `json:"client_patcher,omitempty"`

	// client patcher available
	ClientPatcherAvailable bool `json:"client_patcher_available,omitempty"`

	// game patch url
	GamePatchURL string `json:"game_patch_url,omitempty"`

	// game patcher
	GamePatcher string `json:"game_patcher,omitempty"`

	// game patcher available
	GamePatcherAvailable bool `json:"game_patcher_available,omitempty"`

	// locales
	Locales []string `json:"locales"`

	// max download speed mbps
	MaxDownloadSpeedMbps int32 `json:"max_download_speed_mbps,omitempty"`
}

LolPatchPatcherInstallSettings lol patch patcher install settings swagger:model LolPatchPatcherInstallSettings

func (*LolPatchPatcherInstallSettings) MarshalBinary ¶

func (m *LolPatchPatcherInstallSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchPatcherInstallSettings) UnmarshalBinary ¶

func (m *LolPatchPatcherInstallSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchPatcherInstallSettings) Validate ¶

func (m *LolPatchPatcherInstallSettings) Validate(formats strfmt.Registry) error

Validate validates this lol patch patcher install settings

type LolPatchPatcherRegionSettings ¶

type LolPatchPatcherRegionSettings struct {

	// client patcher
	ClientPatcher string `json:"client_patcher,omitempty"`

	// game patcher
	GamePatcher string `json:"game_patcher,omitempty"`

	// patchline
	Patchline string `json:"patchline,omitempty"`
}

LolPatchPatcherRegionSettings lol patch patcher region settings swagger:model LolPatchPatcherRegionSettings

func (*LolPatchPatcherRegionSettings) MarshalBinary ¶

func (m *LolPatchPatcherRegionSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchPatcherRegionSettings) UnmarshalBinary ¶

func (m *LolPatchPatcherRegionSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchPatcherRegionSettings) Validate ¶

func (m *LolPatchPatcherRegionSettings) Validate(formats strfmt.Registry) error

Validate validates this lol patch patcher region settings

type LolPatchPatcherSelfUpdateSettings ¶

type LolPatchPatcherSelfUpdateSettings struct {

	// restart delay
	RestartDelay int32 `json:"restart_delay,omitempty"`
}

LolPatchPatcherSelfUpdateSettings lol patch patcher self update settings swagger:model LolPatchPatcherSelfUpdateSettings

func (*LolPatchPatcherSelfUpdateSettings) MarshalBinary ¶

func (m *LolPatchPatcherSelfUpdateSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchPatcherSelfUpdateSettings) UnmarshalBinary ¶

func (m *LolPatchPatcherSelfUpdateSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchPatcherSelfUpdateSettings) Validate ¶

Validate validates this lol patch patcher self update settings

type LolPatchPatcherSettings ¶

type LolPatchPatcherSettings struct {

	// channel
	Channel string `json:"channel,omitempty"`

	// headers
	Headers map[string]string `json:"headers,omitempty"`

	// product refresh period
	ProductRefreshPeriod float64 `json:"product_refresh_period,omitempty"`

	// self update
	SelfUpdate *LolPatchPatcherSelfUpdateSettings `json:"self_update,omitempty"`
}

LolPatchPatcherSettings lol patch patcher settings swagger:model LolPatchPatcherSettings

func (*LolPatchPatcherSettings) MarshalBinary ¶

func (m *LolPatchPatcherSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchPatcherSettings) UnmarshalBinary ¶

func (m *LolPatchPatcherSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchPatcherSettings) Validate ¶

func (m *LolPatchPatcherSettings) Validate(formats strfmt.Registry) error

Validate validates this lol patch patcher settings

type LolPatchProductState ¶

type LolPatchProductState struct {

	// action
	Action LolPatchComponentStateAction `json:"action,omitempty"`

	// components
	Components []*LolPatchComponentState `json:"components"`

	// id
	ID string `json:"id,omitempty"`

	// is corrupted
	IsCorrupted bool `json:"isCorrupted,omitempty"`

	// is stopped
	IsStopped bool `json:"isStopped,omitempty"`

	// is up to date
	IsUpToDate bool `json:"isUpToDate,omitempty"`

	// is update available
	IsUpdateAvailable bool `json:"isUpdateAvailable,omitempty"`

	// percent patched
	PercentPatched float64 `json:"percentPatched,omitempty"`
}

LolPatchProductState lol patch product state swagger:model LolPatchProductState

func (*LolPatchProductState) MarshalBinary ¶

func (m *LolPatchProductState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchProductState) UnmarshalBinary ¶

func (m *LolPatchProductState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchProductState) Validate ¶

func (m *LolPatchProductState) Validate(formats strfmt.Registry) error

Validate validates this lol patch product state

type LolPatchPublishedReleaseResponse ¶

type LolPatchPublishedReleaseResponse struct {

	// client patch url
	ClientPatchURL string `json:"client_patch_url,omitempty"`

	// game patch url
	GamePatchURL string `json:"game_patch_url,omitempty"`

	// timestamp
	Timestamp string `json:"timestamp,omitempty"`

	// toggles
	Toggles map[string]float64 `json:"toggles,omitempty"`

	// version
	Version int32 `json:"version,omitempty"`
}

LolPatchPublishedReleaseResponse lol patch published release response swagger:model LolPatchPublishedReleaseResponse

func (*LolPatchPublishedReleaseResponse) MarshalBinary ¶

func (m *LolPatchPublishedReleaseResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchPublishedReleaseResponse) UnmarshalBinary ¶

func (m *LolPatchPublishedReleaseResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchPublishedReleaseResponse) Validate ¶

Validate validates this lol patch published release response

type LolPatchRegionLocale ¶

type LolPatchRegionLocale struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolPatchRegionLocale lol patch region locale swagger:model LolPatchRegionLocale

func (*LolPatchRegionLocale) MarshalBinary ¶

func (m *LolPatchRegionLocale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchRegionLocale) UnmarshalBinary ¶

func (m *LolPatchRegionLocale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchRegionLocale) Validate ¶

func (m *LolPatchRegionLocale) Validate(formats strfmt.Registry) error

Validate validates this lol patch region locale

type LolPatchStatus ¶

type LolPatchStatus struct {

	// connected to patch server
	ConnectedToPatchServer bool `json:"connectedToPatchServer,omitempty"`

	// has updates on restart
	HasUpdatesOnRestart bool `json:"hasUpdatesOnRestart,omitempty"`

	// will restart on self update
	WillRestartOnSelfUpdate bool `json:"willRestartOnSelfUpdate,omitempty"`
}

LolPatchStatus lol patch status swagger:model LolPatchStatus

func (*LolPatchStatus) MarshalBinary ¶

func (m *LolPatchStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchStatus) UnmarshalBinary ¶

func (m *LolPatchStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchStatus) Validate ¶

func (m *LolPatchStatus) Validate(formats strfmt.Registry) error

Validate validates this lol patch status

type LolPatchUxResource ¶

type LolPatchUxResource struct {

	// visible
	Visible bool `json:"visible,omitempty"`
}

LolPatchUxResource lol patch ux resource swagger:model LolPatchUxResource

func (*LolPatchUxResource) MarshalBinary ¶

func (m *LolPatchUxResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPatchUxResource) UnmarshalBinary ¶

func (m *LolPatchUxResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPatchUxResource) Validate ¶

func (m *LolPatchUxResource) Validate(formats strfmt.Registry) error

Validate validates this lol patch ux resource

type LolPerksChampSelectAction ¶

type LolPerksChampSelectAction struct {

	// actor cell Id
	ActorCellID int64 `json:"actorCellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// completed
	Completed bool `json:"completed,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPerksChampSelectAction lol perks champ select action swagger:model LolPerksChampSelectAction

func (*LolPerksChampSelectAction) MarshalBinary ¶

func (m *LolPerksChampSelectAction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectAction) UnmarshalBinary ¶

func (m *LolPerksChampSelectAction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectAction) Validate ¶

func (m *LolPerksChampSelectAction) Validate(formats strfmt.Registry) error

Validate validates this lol perks champ select action

type LolPerksChampSelectBannedChampions ¶

type LolPerksChampSelectBannedChampions struct {

	// my team bans
	MyTeamBans []int32 `json:"myTeamBans"`

	// num bans
	NumBans int32 `json:"numBans,omitempty"`

	// their team bans
	TheirTeamBans []int32 `json:"theirTeamBans"`
}

LolPerksChampSelectBannedChampions lol perks champ select banned champions swagger:model LolPerksChampSelectBannedChampions

func (*LolPerksChampSelectBannedChampions) MarshalBinary ¶

func (m *LolPerksChampSelectBannedChampions) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectBannedChampions) UnmarshalBinary ¶

func (m *LolPerksChampSelectBannedChampions) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectBannedChampions) Validate ¶

Validate validates this lol perks champ select banned champions

type LolPerksChampSelectChatRoomDetails ¶

type LolPerksChampSelectChatRoomDetails struct {

	// chat room name
	ChatRoomName string `json:"chatRoomName,omitempty"`

	// chat room password
	ChatRoomPassword string `json:"chatRoomPassword,omitempty"`
}

LolPerksChampSelectChatRoomDetails lol perks champ select chat room details swagger:model LolPerksChampSelectChatRoomDetails

func (*LolPerksChampSelectChatRoomDetails) MarshalBinary ¶

func (m *LolPerksChampSelectChatRoomDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectChatRoomDetails) UnmarshalBinary ¶

func (m *LolPerksChampSelectChatRoomDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectChatRoomDetails) Validate ¶

Validate validates this lol perks champ select chat room details

type LolPerksChampSelectMySelection ¶

type LolPerksChampSelectMySelection struct {

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolPerksChampSelectMySelection lol perks champ select my selection swagger:model LolPerksChampSelectMySelection

func (*LolPerksChampSelectMySelection) MarshalBinary ¶

func (m *LolPerksChampSelectMySelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectMySelection) UnmarshalBinary ¶

func (m *LolPerksChampSelectMySelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectMySelection) Validate ¶

func (m *LolPerksChampSelectMySelection) Validate(formats strfmt.Registry) error

Validate validates this lol perks champ select my selection

type LolPerksChampSelectPlayerSelection ¶

type LolPerksChampSelectPlayerSelection struct {

	// assigned position
	AssignedPosition string `json:"assignedPosition,omitempty"`

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion pick intent
	ChampionPickIntent int32 `json:"championPickIntent,omitempty"`

	// player type
	PlayerType string `json:"playerType,omitempty"`

	// selected skin Id
	SelectedSkinID int32 `json:"selectedSkinId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// team
	Team int32 `json:"team,omitempty"`

	// ward skin Id
	WardSkinID int64 `json:"wardSkinId,omitempty"`
}

LolPerksChampSelectPlayerSelection lol perks champ select player selection swagger:model LolPerksChampSelectPlayerSelection

func (*LolPerksChampSelectPlayerSelection) MarshalBinary ¶

func (m *LolPerksChampSelectPlayerSelection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectPlayerSelection) UnmarshalBinary ¶

func (m *LolPerksChampSelectPlayerSelection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectPlayerSelection) Validate ¶

Validate validates this lol perks champ select player selection

type LolPerksChampSelectSession ¶

type LolPerksChampSelectSession struct {

	// actions
	Actions []interface{} `json:"actions"`

	// bans
	Bans *LolPerksChampSelectBannedChampions `json:"bans,omitempty"`

	// chat details
	ChatDetails *LolPerksChampSelectChatRoomDetails `json:"chatDetails,omitempty"`

	// is spectating
	IsSpectating bool `json:"isSpectating,omitempty"`

	// local player cell Id
	LocalPlayerCellID int64 `json:"localPlayerCellId,omitempty"`

	// my team
	MyTeam []*LolPerksChampSelectPlayerSelection `json:"myTeam"`

	// their team
	TheirTeam []*LolPerksChampSelectPlayerSelection `json:"theirTeam"`

	// timer
	Timer *LolPerksChampSelectTimer `json:"timer,omitempty"`

	// trades
	Trades []*LolPerksChampSelectTradeContract `json:"trades"`
}

LolPerksChampSelectSession lol perks champ select session swagger:model LolPerksChampSelectSession

func (*LolPerksChampSelectSession) MarshalBinary ¶

func (m *LolPerksChampSelectSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectSession) UnmarshalBinary ¶

func (m *LolPerksChampSelectSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectSession) Validate ¶

func (m *LolPerksChampSelectSession) Validate(formats strfmt.Registry) error

Validate validates this lol perks champ select session

type LolPerksChampSelectTimer ¶

type LolPerksChampSelectTimer struct {

	// adjusted time left in phase
	AdjustedTimeLeftInPhase int64 `json:"adjustedTimeLeftInPhase,omitempty"`

	// adjusted time left in phase in sec
	AdjustedTimeLeftInPhaseInSec int32 `json:"adjustedTimeLeftInPhaseInSec,omitempty"`

	// internal now in epoch ms
	InternalNowInEpochMs int64 `json:"internalNowInEpochMs,omitempty"`

	// is infinite
	IsInfinite bool `json:"isInfinite,omitempty"`

	// phase
	Phase string `json:"phase,omitempty"`

	// time left in phase
	TimeLeftInPhase int64 `json:"timeLeftInPhase,omitempty"`

	// time left in phase in sec
	TimeLeftInPhaseInSec int32 `json:"timeLeftInPhaseInSec,omitempty"`

	// total time in phase
	TotalTimeInPhase int64 `json:"totalTimeInPhase,omitempty"`
}

LolPerksChampSelectTimer lol perks champ select timer swagger:model LolPerksChampSelectTimer

func (*LolPerksChampSelectTimer) MarshalBinary ¶

func (m *LolPerksChampSelectTimer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectTimer) UnmarshalBinary ¶

func (m *LolPerksChampSelectTimer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectTimer) Validate ¶

func (m *LolPerksChampSelectTimer) Validate(formats strfmt.Registry) error

Validate validates this lol perks champ select timer

type LolPerksChampSelectTradeContract ¶

type LolPerksChampSelectTradeContract struct {

	// cell Id
	CellID int64 `json:"cellId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// state
	State LolPerksChampSelectTradeState `json:"state,omitempty"`
}

LolPerksChampSelectTradeContract lol perks champ select trade contract swagger:model LolPerksChampSelectTradeContract

func (*LolPerksChampSelectTradeContract) MarshalBinary ¶

func (m *LolPerksChampSelectTradeContract) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampSelectTradeContract) UnmarshalBinary ¶

func (m *LolPerksChampSelectTradeContract) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampSelectTradeContract) Validate ¶

Validate validates this lol perks champ select trade contract

type LolPerksChampSelectTradeState ¶

type LolPerksChampSelectTradeState string

LolPerksChampSelectTradeState lol perks champ select trade state swagger:model LolPerksChampSelectTradeState

const (

	// LolPerksChampSelectTradeStateAVAILABLE captures enum value "AVAILABLE"
	LolPerksChampSelectTradeStateAVAILABLE LolPerksChampSelectTradeState = "AVAILABLE"

	// LolPerksChampSelectTradeStateBUSY captures enum value "BUSY"
	LolPerksChampSelectTradeStateBUSY LolPerksChampSelectTradeState = "BUSY"

	// LolPerksChampSelectTradeStateINVALID captures enum value "INVALID"
	LolPerksChampSelectTradeStateINVALID LolPerksChampSelectTradeState = "INVALID"

	// LolPerksChampSelectTradeStateRECEIVED captures enum value "RECEIVED"
	LolPerksChampSelectTradeStateRECEIVED LolPerksChampSelectTradeState = "RECEIVED"

	// LolPerksChampSelectTradeStateSENT captures enum value "SENT"
	LolPerksChampSelectTradeStateSENT LolPerksChampSelectTradeState = "SENT"
)

func (LolPerksChampSelectTradeState) Validate ¶

func (m LolPerksChampSelectTradeState) Validate(formats strfmt.Registry) error

Validate validates this lol perks champ select trade state

type LolPerksChampionPreferredStyle ¶

type LolPerksChampionPreferredStyle struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion name
	ChampionName string `json:"championName,omitempty"`

	// style
	Style int32 `json:"style,omitempty"`
}

LolPerksChampionPreferredStyle lol perks champion preferred style swagger:model LolPerksChampionPreferredStyle

func (*LolPerksChampionPreferredStyle) MarshalBinary ¶

func (m *LolPerksChampionPreferredStyle) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksChampionPreferredStyle) UnmarshalBinary ¶

func (m *LolPerksChampionPreferredStyle) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksChampionPreferredStyle) Validate ¶

func (m *LolPerksChampionPreferredStyle) Validate(formats strfmt.Registry) error

Validate validates this lol perks champion preferred style

type LolPerksCustomizationLimits ¶

type LolPerksCustomizationLimits string

LolPerksCustomizationLimits lol perks customization limits swagger:model LolPerksCustomizationLimits

const (

	// LolPerksCustomizationLimitsLocked captures enum value "Locked"
	LolPerksCustomizationLimitsLocked LolPerksCustomizationLimits = "Locked"

	// LolPerksCustomizationLimitsCanSelectPages captures enum value "CanSelectPages"
	LolPerksCustomizationLimitsCanSelectPages LolPerksCustomizationLimits = "CanSelectPages"

	// LolPerksCustomizationLimitsCanSelectKeystones captures enum value "CanSelectKeystones"
	LolPerksCustomizationLimitsCanSelectKeystones LolPerksCustomizationLimits = "CanSelectKeystones"

	// LolPerksCustomizationLimitsCanSelectPrimaries captures enum value "CanSelectPrimaries"
	LolPerksCustomizationLimitsCanSelectPrimaries LolPerksCustomizationLimits = "CanSelectPrimaries"

	// LolPerksCustomizationLimitsCanSelectSplash captures enum value "CanSelectSplash"
	LolPerksCustomizationLimitsCanSelectSplash LolPerksCustomizationLimits = "CanSelectSplash"

	// LolPerksCustomizationLimitsCanUseAdvancedStyles captures enum value "CanUseAdvancedStyles"
	LolPerksCustomizationLimitsCanUseAdvancedStyles LolPerksCustomizationLimits = "CanUseAdvancedStyles"
)

func (LolPerksCustomizationLimits) Validate ¶

func (m LolPerksCustomizationLimits) Validate(formats strfmt.Registry) error

Validate validates this lol perks customization limits

type LolPerksDefaultStatModsPerSubStyle ¶

type LolPerksDefaultStatModsPerSubStyle struct {

	// id
	ID int32 `json:"id,omitempty"`

	// perks
	Perks []int32 `json:"perks"`
}

LolPerksDefaultStatModsPerSubStyle lol perks default stat mods per sub style swagger:model LolPerksDefaultStatModsPerSubStyle

func (*LolPerksDefaultStatModsPerSubStyle) MarshalBinary ¶

func (m *LolPerksDefaultStatModsPerSubStyle) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksDefaultStatModsPerSubStyle) UnmarshalBinary ¶

func (m *LolPerksDefaultStatModsPerSubStyle) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksDefaultStatModsPerSubStyle) Validate ¶

Validate validates this lol perks default stat mods per sub style

type LolPerksGameCustomizationDTO ¶

type LolPerksGameCustomizationDTO struct {

	// category
	Category string `json:"category,omitempty"`

	// content
	Content string `json:"content,omitempty"`

	// is teambuilder
	IsTeambuilder bool `json:"isTeambuilder,omitempty"`

	// queue type
	QueueType int64 `json:"queueType,omitempty"`
}

LolPerksGameCustomizationDTO lol perks game customization d t o swagger:model LolPerksGameCustomizationDTO

func (*LolPerksGameCustomizationDTO) MarshalBinary ¶

func (m *LolPerksGameCustomizationDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksGameCustomizationDTO) UnmarshalBinary ¶

func (m *LolPerksGameCustomizationDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksGameCustomizationDTO) Validate ¶

func (m *LolPerksGameCustomizationDTO) Validate(formats strfmt.Registry) error

Validate validates this lol perks game customization d t o

type LolPerksGameflowGameData ¶

type LolPerksGameflowGameData struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// is custom game
	IsCustomGame bool `json:"isCustomGame,omitempty"`

	// queue
	Queue *LolPerksQueue `json:"queue,omitempty"`
}

LolPerksGameflowGameData lol perks gameflow game data swagger:model LolPerksGameflowGameData

func (*LolPerksGameflowGameData) MarshalBinary ¶

func (m *LolPerksGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksGameflowGameData) UnmarshalBinary ¶

func (m *LolPerksGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksGameflowGameData) Validate ¶

func (m *LolPerksGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol perks gameflow game data

type LolPerksGameflowPhase ¶

type LolPerksGameflowPhase string

LolPerksGameflowPhase lol perks gameflow phase swagger:model LolPerksGameflowPhase

const (

	// LolPerksGameflowPhaseNone captures enum value "None"
	LolPerksGameflowPhaseNone LolPerksGameflowPhase = "None"

	// LolPerksGameflowPhaseLobby captures enum value "Lobby"
	LolPerksGameflowPhaseLobby LolPerksGameflowPhase = "Lobby"

	// LolPerksGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolPerksGameflowPhaseMatchmaking LolPerksGameflowPhase = "Matchmaking"

	// LolPerksGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolPerksGameflowPhaseCheckedIntoTournament LolPerksGameflowPhase = "CheckedIntoTournament"

	// LolPerksGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolPerksGameflowPhaseReadyCheck LolPerksGameflowPhase = "ReadyCheck"

	// LolPerksGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolPerksGameflowPhaseChampSelect LolPerksGameflowPhase = "ChampSelect"

	// LolPerksGameflowPhaseGameStart captures enum value "GameStart"
	LolPerksGameflowPhaseGameStart LolPerksGameflowPhase = "GameStart"

	// LolPerksGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolPerksGameflowPhaseFailedToLaunch LolPerksGameflowPhase = "FailedToLaunch"

	// LolPerksGameflowPhaseInProgress captures enum value "InProgress"
	LolPerksGameflowPhaseInProgress LolPerksGameflowPhase = "InProgress"

	// LolPerksGameflowPhaseReconnect captures enum value "Reconnect"
	LolPerksGameflowPhaseReconnect LolPerksGameflowPhase = "Reconnect"

	// LolPerksGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolPerksGameflowPhaseWaitingForStats LolPerksGameflowPhase = "WaitingForStats"

	// LolPerksGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolPerksGameflowPhasePreEndOfGame LolPerksGameflowPhase = "PreEndOfGame"

	// LolPerksGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolPerksGameflowPhaseEndOfGame LolPerksGameflowPhase = "EndOfGame"

	// LolPerksGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolPerksGameflowPhaseTerminatedInError LolPerksGameflowPhase = "TerminatedInError"
)

func (LolPerksGameflowPhase) Validate ¶

func (m LolPerksGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol perks gameflow phase

type LolPerksGameflowSession ¶

type LolPerksGameflowSession struct {

	// game data
	GameData *LolPerksGameflowGameData `json:"gameData,omitempty"`

	// phase
	Phase LolPerksGameflowPhase `json:"phase,omitempty"`
}

LolPerksGameflowSession lol perks gameflow session swagger:model LolPerksGameflowSession

func (*LolPerksGameflowSession) MarshalBinary ¶

func (m *LolPerksGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksGameflowSession) UnmarshalBinary ¶

func (m *LolPerksGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksGameflowSession) Validate ¶

func (m *LolPerksGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol perks gameflow session

type LolPerksGetGameCustomizationDTO ¶

type LolPerksGetGameCustomizationDTO struct {

	// queue type
	QueueType string `json:"queueType,omitempty"`
}

LolPerksGetGameCustomizationDTO lol perks get game customization d t o swagger:model LolPerksGetGameCustomizationDTO

func (*LolPerksGetGameCustomizationDTO) MarshalBinary ¶

func (m *LolPerksGetGameCustomizationDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksGetGameCustomizationDTO) UnmarshalBinary ¶

func (m *LolPerksGetGameCustomizationDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksGetGameCustomizationDTO) Validate ¶

Validate validates this lol perks get game customization d t o

type LolPerksGetResultFromServiceDTO ¶

type LolPerksGetResultFromServiceDTO struct {

	// error
	Error string `json:"error,omitempty"`

	// result
	Result string `json:"result,omitempty"`
}

LolPerksGetResultFromServiceDTO lol perks get result from service d t o swagger:model LolPerksGetResultFromServiceDTO

func (*LolPerksGetResultFromServiceDTO) MarshalBinary ¶

func (m *LolPerksGetResultFromServiceDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksGetResultFromServiceDTO) UnmarshalBinary ¶

func (m *LolPerksGetResultFromServiceDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksGetResultFromServiceDTO) Validate ¶

Validate validates this lol perks get result from service d t o

type LolPerksInventoryRunePageCount ¶

type LolPerksInventoryRunePageCount struct {

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

LolPerksInventoryRunePageCount lol perks inventory rune page count swagger:model LolPerksInventoryRunePageCount

func (*LolPerksInventoryRunePageCount) MarshalBinary ¶

func (m *LolPerksInventoryRunePageCount) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksInventoryRunePageCount) UnmarshalBinary ¶

func (m *LolPerksInventoryRunePageCount) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksInventoryRunePageCount) Validate ¶

func (m *LolPerksInventoryRunePageCount) Validate(formats strfmt.Registry) error

Validate validates this lol perks inventory rune page count

type LolPerksLoginSession ¶

type LolPerksLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolPerksLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolPerksLoginSession lol perks login session swagger:model LolPerksLoginSession

func (*LolPerksLoginSession) MarshalBinary ¶

func (m *LolPerksLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksLoginSession) UnmarshalBinary ¶

func (m *LolPerksLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksLoginSession) Validate ¶

func (m *LolPerksLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol perks login session

type LolPerksLoginSessionState ¶

type LolPerksLoginSessionState string

LolPerksLoginSessionState lol perks login session state swagger:model LolPerksLoginSessionState

const (

	// LolPerksLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolPerksLoginSessionStateINPROGRESS LolPerksLoginSessionState = "IN_PROGRESS"

	// LolPerksLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolPerksLoginSessionStateSUCCEEDED LolPerksLoginSessionState = "SUCCEEDED"

	// LolPerksLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolPerksLoginSessionStateLOGGINGOUT LolPerksLoginSessionState = "LOGGING_OUT"

	// LolPerksLoginSessionStateERROR captures enum value "ERROR"
	LolPerksLoginSessionStateERROR LolPerksLoginSessionState = "ERROR"
)

func (LolPerksLoginSessionState) Validate ¶

func (m LolPerksLoginSessionState) Validate(formats strfmt.Registry) error

Validate validates this lol perks login session state

type LolPerksPerkBook ¶

type LolPerksPerkBook struct {

	// current page Id
	CurrentPageID int32 `json:"currentPageId,omitempty"`

	// pages
	Pages []*LolPerksPerkPageResource `json:"pages"`
}

LolPerksPerkBook lol perks perk book swagger:model LolPerksPerkBook

func (*LolPerksPerkBook) MarshalBinary ¶

func (m *LolPerksPerkBook) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkBook) UnmarshalBinary ¶

func (m *LolPerksPerkBook) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkBook) Validate ¶

func (m *LolPerksPerkBook) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk book

type LolPerksPerkGDSResource ¶

type LolPerksPerkGDSResource struct {

	// icon path
	IconPath string `json:"iconPath,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// long desc
	LongDesc string `json:"longDesc,omitempty"`

	// major change patch version
	MajorChangePatchVersion string `json:"majorChangePatchVersion,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// short desc
	ShortDesc string `json:"shortDesc,omitempty"`

	// tooltip
	Tooltip string `json:"tooltip,omitempty"`
}

LolPerksPerkGDSResource lol perks perk g d s resource swagger:model LolPerksPerkGDSResource

func (*LolPerksPerkGDSResource) MarshalBinary ¶

func (m *LolPerksPerkGDSResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkGDSResource) UnmarshalBinary ¶

func (m *LolPerksPerkGDSResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkGDSResource) Validate ¶

func (m *LolPerksPerkGDSResource) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk g d s resource

type LolPerksPerkIDListResource ¶

type LolPerksPerkIDListResource struct {

	// perk ids
	PerkIds []int32 `json:"perkIds"`
}

LolPerksPerkIDListResource lol perks perk Id list resource swagger:model LolPerksPerkIdListResource

func (*LolPerksPerkIDListResource) MarshalBinary ¶

func (m *LolPerksPerkIDListResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkIDListResource) UnmarshalBinary ¶

func (m *LolPerksPerkIDListResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkIDListResource) Validate ¶

func (m *LolPerksPerkIDListResource) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk Id list resource

type LolPerksPerkPageResource ¶

type LolPerksPerkPageResource struct {

	// auto modified selections
	AutoModifiedSelections []int32 `json:"autoModifiedSelections"`

	// current
	Current bool `json:"current,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is active
	IsActive bool `json:"isActive,omitempty"`

	// is deletable
	IsDeletable bool `json:"isDeletable,omitempty"`

	// is editable
	IsEditable bool `json:"isEditable,omitempty"`

	// is valid
	IsValid bool `json:"isValid,omitempty"`

	// last modified
	LastModified int64 `json:"lastModified,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// order
	Order int32 `json:"order,omitempty"`

	// primary style Id
	PrimaryStyleID int32 `json:"primaryStyleId,omitempty"`

	// selected perk ids
	SelectedPerkIds []int32 `json:"selectedPerkIds"`

	// sub style Id
	SubStyleID int32 `json:"subStyleId,omitempty"`
}

LolPerksPerkPageResource lol perks perk page resource swagger:model LolPerksPerkPageResource

func (*LolPerksPerkPageResource) MarshalBinary ¶

func (m *LolPerksPerkPageResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkPageResource) UnmarshalBinary ¶

func (m *LolPerksPerkPageResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkPageResource) Validate ¶

func (m *LolPerksPerkPageResource) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk page resource

type LolPerksPerkSettingResource ¶

type LolPerksPerkSettingResource struct {

	// perk ids
	PerkIds []int32 `json:"perkIds"`

	// perk style
	PerkStyle int32 `json:"perkStyle,omitempty"`

	// perk sub style
	PerkSubStyle int32 `json:"perkSubStyle,omitempty"`
}

LolPerksPerkSettingResource lol perks perk setting resource swagger:model LolPerksPerkSettingResource

func (*LolPerksPerkSettingResource) MarshalBinary ¶

func (m *LolPerksPerkSettingResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkSettingResource) UnmarshalBinary ¶

func (m *LolPerksPerkSettingResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkSettingResource) Validate ¶

func (m *LolPerksPerkSettingResource) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk setting resource

type LolPerksPerkSettings ¶

type LolPerksPerkSettings struct {

	// pages
	Pages []*LolPerksPerkPageResource `json:"pages"`

	// per shard perk books
	PerShardPerkBooks map[string]LolPerksPerkBook `json:"perShardPerkBooks,omitempty"`

	// settings
	Settings *LolPerksUISettings `json:"settings,omitempty"`
}

LolPerksPerkSettings lol perks perk settings swagger:model LolPerksPerkSettings

func (*LolPerksPerkSettings) MarshalBinary ¶

func (m *LolPerksPerkSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkSettings) UnmarshalBinary ¶

func (m *LolPerksPerkSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkSettings) Validate ¶

func (m *LolPerksPerkSettings) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk settings

type LolPerksPerkStyleResource ¶

type LolPerksPerkStyleResource struct {

	// allowed sub styles
	AllowedSubStyles []int32 `json:"allowedSubStyles"`

	// asset map
	AssetMap map[string]string `json:"assetMap,omitempty"`

	// default page name
	DefaultPageName string `json:"defaultPageName,omitempty"`

	// default perks
	DefaultPerks []int32 `json:"defaultPerks"`

	// default perks when splashed
	DefaultPerksWhenSplashed []int32 `json:"defaultPerksWhenSplashed"`

	// default stat mods per sub style
	DefaultStatModsPerSubStyle []*LolPerksDefaultStatModsPerSubStyle `json:"defaultStatModsPerSubStyle"`

	// default sub style
	DefaultSubStyle int32 `json:"defaultSubStyle,omitempty"`

	// icon path
	IconPath string `json:"iconPath,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is advanced
	IsAdvanced bool `json:"isAdvanced,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// slots
	Slots []*LolPerksPerkStyleSlotResource `json:"slots"`

	// sub style bonus
	SubStyleBonus []*LolPerksPerkSubStyleBonusResource `json:"subStyleBonus"`

	// tooltip
	Tooltip string `json:"tooltip,omitempty"`
}

LolPerksPerkStyleResource lol perks perk style resource swagger:model LolPerksPerkStyleResource

func (*LolPerksPerkStyleResource) MarshalBinary ¶

func (m *LolPerksPerkStyleResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkStyleResource) UnmarshalBinary ¶

func (m *LolPerksPerkStyleResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkStyleResource) Validate ¶

func (m *LolPerksPerkStyleResource) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk style resource

type LolPerksPerkStyleSlotResource ¶

type LolPerksPerkStyleSlotResource struct {

	// perks
	Perks []int32 `json:"perks"`

	// slot label
	SlotLabel string `json:"slotLabel,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPerksPerkStyleSlotResource lol perks perk style slot resource swagger:model LolPerksPerkStyleSlotResource

func (*LolPerksPerkStyleSlotResource) MarshalBinary ¶

func (m *LolPerksPerkStyleSlotResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkStyleSlotResource) UnmarshalBinary ¶

func (m *LolPerksPerkStyleSlotResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkStyleSlotResource) Validate ¶

func (m *LolPerksPerkStyleSlotResource) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk style slot resource

type LolPerksPerkSubStyleBonusResource ¶

type LolPerksPerkSubStyleBonusResource struct {

	// perk Id
	PerkID int32 `json:"perkId,omitempty"`

	// style Id
	StyleID int32 `json:"styleId,omitempty"`
}

LolPerksPerkSubStyleBonusResource lol perks perk sub style bonus resource swagger:model LolPerksPerkSubStyleBonusResource

func (*LolPerksPerkSubStyleBonusResource) MarshalBinary ¶

func (m *LolPerksPerkSubStyleBonusResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkSubStyleBonusResource) UnmarshalBinary ¶

func (m *LolPerksPerkSubStyleBonusResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkSubStyleBonusResource) Validate ¶

Validate validates this lol perks perk sub style bonus resource

type LolPerksPerkUIPerk ¶

type LolPerksPerkUIPerk struct {

	// icon path
	IconPath string `json:"iconPath,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// long desc
	LongDesc string `json:"longDesc,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// short desc
	ShortDesc string `json:"shortDesc,omitempty"`

	// tooltip
	Tooltip string `json:"tooltip,omitempty"`
}

LolPerksPerkUIPerk lol perks perk UI perk swagger:model LolPerksPerkUIPerk

func (*LolPerksPerkUIPerk) MarshalBinary ¶

func (m *LolPerksPerkUIPerk) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkUIPerk) UnmarshalBinary ¶

func (m *LolPerksPerkUIPerk) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkUIPerk) Validate ¶

func (m *LolPerksPerkUIPerk) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk UI perk

type LolPerksPerkUISlot ¶

type LolPerksPerkUISlot struct {

	// perks
	Perks []int32 `json:"perks"`

	// slot label
	SlotLabel string `json:"slotLabel,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPerksPerkUISlot lol perks perk UI slot swagger:model LolPerksPerkUISlot

func (*LolPerksPerkUISlot) MarshalBinary ¶

func (m *LolPerksPerkUISlot) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkUISlot) UnmarshalBinary ¶

func (m *LolPerksPerkUISlot) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkUISlot) Validate ¶

func (m *LolPerksPerkUISlot) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk UI slot

type LolPerksPerkUIStyle ¶

type LolPerksPerkUIStyle struct {

	// allowed sub styles
	AllowedSubStyles []int32 `json:"allowedSubStyles"`

	// asset map
	AssetMap map[string]string `json:"assetMap,omitempty"`

	// default page name
	DefaultPageName string `json:"defaultPageName,omitempty"`

	// default perks
	DefaultPerks []int32 `json:"defaultPerks"`

	// default sub style
	DefaultSubStyle int32 `json:"defaultSubStyle,omitempty"`

	// icon path
	IconPath string `json:"iconPath,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// slots
	Slots []*LolPerksPerkUISlot `json:"slots"`

	// sub style bonus
	SubStyleBonus []*LolPerksPerkSubStyleBonusResource `json:"subStyleBonus"`

	// tooltip
	Tooltip string `json:"tooltip,omitempty"`
}

LolPerksPerkUIStyle lol perks perk UI style swagger:model LolPerksPerkUIStyle

func (*LolPerksPerkUIStyle) MarshalBinary ¶

func (m *LolPerksPerkUIStyle) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPerkUIStyle) UnmarshalBinary ¶

func (m *LolPerksPerkUIStyle) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPerkUIStyle) Validate ¶

func (m *LolPerksPerkUIStyle) Validate(formats strfmt.Registry) error

Validate validates this lol perks perk UI style

type LolPerksPlatformConfig ¶

type LolPerksPlatformConfig struct {

	// auto repair pages enabled
	AutoRepairPagesEnabled bool `json:"AutoRepairPagesEnabled,omitempty"`

	// perks enabled
	PerksEnabled bool `json:"PerksEnabled,omitempty"`
}

LolPerksPlatformConfig lol perks platform config swagger:model LolPerksPlatformConfig

func (*LolPerksPlatformConfig) MarshalBinary ¶

func (m *LolPerksPlatformConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPlatformConfig) UnmarshalBinary ¶

func (m *LolPerksPlatformConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPlatformConfig) Validate ¶

func (m *LolPerksPlatformConfig) Validate(formats strfmt.Registry) error

Validate validates this lol perks platform config

type LolPerksPlayerInventory ¶

type LolPerksPlayerInventory struct {

	// owned page count
	OwnedPageCount int32 `json:"ownedPageCount,omitempty"`
}

LolPerksPlayerInventory lol perks player inventory swagger:model LolPerksPlayerInventory

func (*LolPerksPlayerInventory) MarshalBinary ¶

func (m *LolPerksPlayerInventory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksPlayerInventory) UnmarshalBinary ¶

func (m *LolPerksPlayerInventory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksPlayerInventory) Validate ¶

func (m *LolPerksPlayerInventory) Validate(formats strfmt.Registry) error

Validate validates this lol perks player inventory

type LolPerksQueue ¶

type LolPerksQueue struct {

	// id
	ID int32 `json:"id,omitempty"`

	// is team builder managed
	IsTeamBuilderManaged bool `json:"isTeamBuilderManaged,omitempty"`
}

LolPerksQueue lol perks queue swagger:model LolPerksQueue

func (*LolPerksQueue) MarshalBinary ¶

func (m *LolPerksQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksQueue) UnmarshalBinary ¶

func (m *LolPerksQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksQueue) Validate ¶

func (m *LolPerksQueue) Validate(formats strfmt.Registry) error

Validate validates this lol perks queue

type LolPerksRiotMessagingServiceMessage ¶

type LolPerksRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolPerksRiotMessagingServiceMessage lol perks riot messaging service message swagger:model LolPerksRiotMessagingServiceMessage

func (*LolPerksRiotMessagingServiceMessage) MarshalBinary ¶

func (m *LolPerksRiotMessagingServiceMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksRiotMessagingServiceMessage) UnmarshalBinary ¶

func (m *LolPerksRiotMessagingServiceMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksRiotMessagingServiceMessage) Validate ¶

Validate validates this lol perks riot messaging service message

type LolPerksServiceSettings ¶

type LolPerksServiceSettings struct {

	// server side storage available
	ServerSideStorageAvailable bool `json:"serverSideStorageAvailable,omitempty"`
}

LolPerksServiceSettings lol perks service settings swagger:model LolPerksServiceSettings

func (*LolPerksServiceSettings) MarshalBinary ¶

func (m *LolPerksServiceSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksServiceSettings) UnmarshalBinary ¶

func (m *LolPerksServiceSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksServiceSettings) Validate ¶

func (m *LolPerksServiceSettings) Validate(formats strfmt.Registry) error

Validate validates this lol perks service settings

type LolPerksSettingsStorageContainer ¶

type LolPerksSettingsStorageContainer struct {

	// data
	Data *LolPerksPerkSettings `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolPerksSettingsStorageContainer lol perks settings storage container swagger:model LolPerksSettingsStorageContainer

func (*LolPerksSettingsStorageContainer) MarshalBinary ¶

func (m *LolPerksSettingsStorageContainer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksSettingsStorageContainer) UnmarshalBinary ¶

func (m *LolPerksSettingsStorageContainer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksSettingsStorageContainer) Validate ¶

Validate validates this lol perks settings storage container

type LolPerksSummoner ¶

type LolPerksSummoner struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// percent complete for next level
	PercentCompleteForNextLevel int32 `json:"percentCompleteForNextLevel,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// reroll points
	RerollPoints *LolPerksSummonerRerollPoints `json:"rerollPoints,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`

	// xp since last level
	XpSinceLastLevel int64 `json:"xpSinceLastLevel,omitempty"`

	// xp until next level
	XpUntilNextLevel int64 `json:"xpUntilNextLevel,omitempty"`
}

LolPerksSummoner lol perks summoner swagger:model LolPerksSummoner

func (*LolPerksSummoner) MarshalBinary ¶

func (m *LolPerksSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksSummoner) UnmarshalBinary ¶

func (m *LolPerksSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksSummoner) Validate ¶

func (m *LolPerksSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol perks summoner

type LolPerksSummonerRerollPoints ¶

type LolPerksSummonerRerollPoints struct {

	// current points
	CurrentPoints int32 `json:"currentPoints,omitempty"`

	// max rolls
	MaxRolls int32 `json:"maxRolls,omitempty"`

	// number of rolls
	NumberOfRolls int32 `json:"numberOfRolls,omitempty"`

	// points cost to roll
	PointsCostToRoll int32 `json:"pointsCostToRoll,omitempty"`

	// points to reroll
	PointsToReroll int32 `json:"pointsToReroll,omitempty"`
}

LolPerksSummonerRerollPoints lol perks summoner reroll points swagger:model LolPerksSummonerRerollPoints

func (*LolPerksSummonerRerollPoints) MarshalBinary ¶

func (m *LolPerksSummonerRerollPoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksSummonerRerollPoints) UnmarshalBinary ¶

func (m *LolPerksSummonerRerollPoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksSummonerRerollPoints) Validate ¶

func (m *LolPerksSummonerRerollPoints) Validate(formats strfmt.Registry) error

Validate validates this lol perks summoner reroll points

type LolPerksUISettings ¶

type LolPerksUISettings struct {

	// gameplay patch version seen
	GameplayPatchVersionSeen string `json:"gameplayPatchVersionSeen,omitempty"`

	// gameplay updated perks seen
	GameplayUpdatedPerksSeen []int32 `json:"gameplayUpdatedPerksSeen"`

	// grid mode enabled
	GridModeEnabled bool `json:"gridModeEnabled,omitempty"`

	// show long descriptions
	ShowLongDescriptions bool `json:"showLongDescriptions,omitempty"`

	// show preset pages
	ShowPresetPages bool `json:"showPresetPages,omitempty"`
}

LolPerksUISettings lol perks UI settings swagger:model LolPerksUISettings

func (*LolPerksUISettings) MarshalBinary ¶

func (m *LolPerksUISettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksUISettings) UnmarshalBinary ¶

func (m *LolPerksUISettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksUISettings) Validate ¶

func (m *LolPerksUISettings) Validate(formats strfmt.Registry) error

Validate validates this lol perks UI settings

type LolPerksUpdatePageOrderRequest ¶

type LolPerksUpdatePageOrderRequest struct {

	// destination page Id
	DestinationPageID int32 `json:"destinationPageId,omitempty"`

	// offset
	Offset int32 `json:"offset,omitempty"`

	// target page Id
	TargetPageID int32 `json:"targetPageId,omitempty"`
}

LolPerksUpdatePageOrderRequest lol perks update page order request swagger:model LolPerksUpdatePageOrderRequest

func (*LolPerksUpdatePageOrderRequest) MarshalBinary ¶

func (m *LolPerksUpdatePageOrderRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPerksUpdatePageOrderRequest) UnmarshalBinary ¶

func (m *LolPerksUpdatePageOrderRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPerksUpdatePageOrderRequest) Validate ¶

func (m *LolPerksUpdatePageOrderRequest) Validate(formats strfmt.Registry) error

Validate validates this lol perks update page order request

type LolPersonalizedOffersAccessTokenResource ¶

type LolPersonalizedOffersAccessTokenResource struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolPersonalizedOffersAccessTokenResource lol personalized offers access token resource swagger:model LolPersonalizedOffersAccessTokenResource

func (*LolPersonalizedOffersAccessTokenResource) MarshalBinary ¶

func (m *LolPersonalizedOffersAccessTokenResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersAccessTokenResource) UnmarshalBinary ¶

func (m *LolPersonalizedOffersAccessTokenResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersAccessTokenResource) Validate ¶

Validate validates this lol personalized offers access token resource

type LolPersonalizedOffersOffer ¶

type LolPersonalizedOffersOffer struct {

	// discount price
	DiscountPrice int64 `json:"discountPrice,omitempty"`

	// expiration date
	ExpirationDate string `json:"expirationDate,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// offer Id
	OfferID string `json:"offerId,omitempty"`

	// original price
	OriginalPrice int64 `json:"originalPrice,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// revealed
	Revealed bool `json:"revealed,omitempty"`

	// spot index
	SpotIndex int32 `json:"spotIndex,omitempty"`
}

LolPersonalizedOffersOffer lol personalized offers offer swagger:model LolPersonalizedOffersOffer

func (*LolPersonalizedOffersOffer) MarshalBinary ¶

func (m *LolPersonalizedOffersOffer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersOffer) UnmarshalBinary ¶

func (m *LolPersonalizedOffersOffer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersOffer) Validate ¶

func (m *LolPersonalizedOffersOffer) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers offer

type LolPersonalizedOffersOfferData ¶

type LolPersonalizedOffersOfferData struct {

	// offers
	Offers []*LolPersonalizedOffersOffer `json:"offers"`

	// promotion
	Promotion *LolPersonalizedOffersPromotion `json:"promotion,omitempty"`
}

LolPersonalizedOffersOfferData lol personalized offers offer data swagger:model LolPersonalizedOffersOfferData

func (*LolPersonalizedOffersOfferData) MarshalBinary ¶

func (m *LolPersonalizedOffersOfferData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersOfferData) UnmarshalBinary ¶

func (m *LolPersonalizedOffersOfferData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersOfferData) Validate ¶

func (m *LolPersonalizedOffersOfferData) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers offer data

type LolPersonalizedOffersOfferID ¶

type LolPersonalizedOffersOfferID struct {

	// offer Id
	OfferID string `json:"offerId,omitempty"`
}

LolPersonalizedOffersOfferID lol personalized offers offer Id swagger:model LolPersonalizedOffersOfferId

func (*LolPersonalizedOffersOfferID) MarshalBinary ¶

func (m *LolPersonalizedOffersOfferID) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersOfferID) UnmarshalBinary ¶

func (m *LolPersonalizedOffersOfferID) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersOfferID) Validate ¶

func (m *LolPersonalizedOffersOfferID) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers offer Id

type LolPersonalizedOffersOfferIds ¶

type LolPersonalizedOffersOfferIds struct {

	// offers
	Offers []*LolPersonalizedOffersOfferID `json:"offers"`
}

LolPersonalizedOffersOfferIds lol personalized offers offer ids swagger:model LolPersonalizedOffersOfferIds

func (*LolPersonalizedOffersOfferIds) MarshalBinary ¶

func (m *LolPersonalizedOffersOfferIds) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersOfferIds) UnmarshalBinary ¶

func (m *LolPersonalizedOffersOfferIds) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersOfferIds) Validate ¶

func (m *LolPersonalizedOffersOfferIds) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers offer ids

type LolPersonalizedOffersOfferRequest ¶

type LolPersonalizedOffersOfferRequest struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// offer Id
	OfferID string `json:"offerId,omitempty"`

	// price
	Price int64 `json:"price,omitempty"`
}

LolPersonalizedOffersOfferRequest lol personalized offers offer request swagger:model LolPersonalizedOffersOfferRequest

func (*LolPersonalizedOffersOfferRequest) MarshalBinary ¶

func (m *LolPersonalizedOffersOfferRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersOfferRequest) UnmarshalBinary ¶

func (m *LolPersonalizedOffersOfferRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersOfferRequest) Validate ¶

Validate validates this lol personalized offers offer request

type LolPersonalizedOffersOfferRequests ¶

type LolPersonalizedOffersOfferRequests struct {

	// offers
	Offers []*LolPersonalizedOffersOfferRequest `json:"offers"`
}

LolPersonalizedOffersOfferRequests lol personalized offers offer requests swagger:model LolPersonalizedOffersOfferRequests

func (*LolPersonalizedOffersOfferRequests) MarshalBinary ¶

func (m *LolPersonalizedOffersOfferRequests) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersOfferRequests) UnmarshalBinary ¶

func (m *LolPersonalizedOffersOfferRequests) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersOfferRequests) Validate ¶

Validate validates this lol personalized offers offer requests

type LolPersonalizedOffersPromotion ¶

type LolPersonalizedOffersPromotion struct {

	// end time
	EndTime string `json:"endTime,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// start time
	StartTime string `json:"startTime,omitempty"`
}

LolPersonalizedOffersPromotion lol personalized offers promotion swagger:model LolPersonalizedOffersPromotion

func (*LolPersonalizedOffersPromotion) MarshalBinary ¶

func (m *LolPersonalizedOffersPromotion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersPromotion) UnmarshalBinary ¶

func (m *LolPersonalizedOffersPromotion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersPromotion) Validate ¶

func (m *LolPersonalizedOffersPromotion) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers promotion

type LolPersonalizedOffersPurchaseItem ¶

type LolPersonalizedOffersPurchaseItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// price paid
	PricePaid int64 `json:"pricePaid,omitempty"`
}

LolPersonalizedOffersPurchaseItem lol personalized offers purchase item swagger:model LolPersonalizedOffersPurchaseItem

func (*LolPersonalizedOffersPurchaseItem) MarshalBinary ¶

func (m *LolPersonalizedOffersPurchaseItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersPurchaseItem) UnmarshalBinary ¶

func (m *LolPersonalizedOffersPurchaseItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersPurchaseItem) Validate ¶

Validate validates this lol personalized offers purchase item

type LolPersonalizedOffersPurchaseResponse ¶

type LolPersonalizedOffersPurchaseResponse struct {

	// items
	Items []*LolPersonalizedOffersPurchaseItem `json:"items"`

	// wallet
	Wallet *LolPersonalizedOffersWallet `json:"wallet,omitempty"`
}

LolPersonalizedOffersPurchaseResponse lol personalized offers purchase response swagger:model LolPersonalizedOffersPurchaseResponse

func (*LolPersonalizedOffersPurchaseResponse) MarshalBinary ¶

func (m *LolPersonalizedOffersPurchaseResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersPurchaseResponse) UnmarshalBinary ¶

func (m *LolPersonalizedOffersPurchaseResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersPurchaseResponse) Validate ¶

Validate validates this lol personalized offers purchase response

type LolPersonalizedOffersUIOffer ¶

type LolPersonalizedOffersUIOffer struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// discount price
	DiscountPrice int64 `json:"discountPrice,omitempty"`

	// expiration date
	ExpirationDate string `json:"expirationDate,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// original price
	OriginalPrice int64 `json:"originalPrice,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// revealed
	Revealed bool `json:"revealed,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`

	// skin name
	SkinName string `json:"skinName,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPersonalizedOffersUIOffer lol personalized offers UI offer swagger:model LolPersonalizedOffersUIOffer

func (*LolPersonalizedOffersUIOffer) MarshalBinary ¶

func (m *LolPersonalizedOffersUIOffer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersUIOffer) UnmarshalBinary ¶

func (m *LolPersonalizedOffersUIOffer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersUIOffer) Validate ¶

func (m *LolPersonalizedOffersUIOffer) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers UI offer

type LolPersonalizedOffersUIStatus ¶

type LolPersonalizedOffersUIStatus struct {

	// end time
	EndTime string `json:"endTime,omitempty"`

	// hub enabled
	HubEnabled bool `json:"hubEnabled,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// start time
	StartTime string `json:"startTime,omitempty"`
}

LolPersonalizedOffersUIStatus lol personalized offers UI status swagger:model LolPersonalizedOffersUIStatus

func (*LolPersonalizedOffersUIStatus) MarshalBinary ¶

func (m *LolPersonalizedOffersUIStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersUIStatus) UnmarshalBinary ¶

func (m *LolPersonalizedOffersUIStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersUIStatus) Validate ¶

func (m *LolPersonalizedOffersUIStatus) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers UI status

type LolPersonalizedOffersWallet ¶

type LolPersonalizedOffersWallet struct {

	// rp
	Rp int64 `json:"rp,omitempty"`
}

LolPersonalizedOffersWallet lol personalized offers wallet swagger:model LolPersonalizedOffersWallet

func (*LolPersonalizedOffersWallet) MarshalBinary ¶

func (m *LolPersonalizedOffersWallet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPersonalizedOffersWallet) UnmarshalBinary ¶

func (m *LolPersonalizedOffersWallet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPersonalizedOffersWallet) Validate ¶

func (m *LolPersonalizedOffersWallet) Validate(formats strfmt.Registry) error

Validate validates this lol personalized offers wallet

type LolPftGameClientEndOfGameStats ¶

type LolPftGameClientEndOfGameStats struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// stats block
	StatsBlock interface{} `json:"statsBlock,omitempty"`
}

LolPftGameClientEndOfGameStats lol pft game client end of game stats swagger:model LolPftGameClientEndOfGameStats

func (*LolPftGameClientEndOfGameStats) MarshalBinary ¶

func (m *LolPftGameClientEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftGameClientEndOfGameStats) UnmarshalBinary ¶

func (m *LolPftGameClientEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftGameClientEndOfGameStats) Validate ¶

func (m *LolPftGameClientEndOfGameStats) Validate(formats strfmt.Registry) error

Validate validates this lol pft game client end of game stats

type LolPftGameflowGameDodge ¶

type LolPftGameflowGameDodge struct {

	// dodge ids
	DodgeIds []int64 `json:"dodgeIds"`

	// state
	State LolPftGameflowGameDodgeState `json:"state,omitempty"`
}

LolPftGameflowGameDodge lol pft gameflow game dodge swagger:model LolPftGameflowGameDodge

func (*LolPftGameflowGameDodge) MarshalBinary ¶

func (m *LolPftGameflowGameDodge) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftGameflowGameDodge) UnmarshalBinary ¶

func (m *LolPftGameflowGameDodge) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftGameflowGameDodge) Validate ¶

func (m *LolPftGameflowGameDodge) Validate(formats strfmt.Registry) error

Validate validates this lol pft gameflow game dodge

type LolPftGameflowGameDodgeState ¶

type LolPftGameflowGameDodgeState string

LolPftGameflowGameDodgeState lol pft gameflow game dodge state swagger:model LolPftGameflowGameDodgeState

const (

	// LolPftGameflowGameDodgeStateInvalid captures enum value "Invalid"
	LolPftGameflowGameDodgeStateInvalid LolPftGameflowGameDodgeState = "Invalid"

	// LolPftGameflowGameDodgeStatePartyDodged captures enum value "PartyDodged"
	LolPftGameflowGameDodgeStatePartyDodged LolPftGameflowGameDodgeState = "PartyDodged"

	// LolPftGameflowGameDodgeStateStrangerDodged captures enum value "StrangerDodged"
	LolPftGameflowGameDodgeStateStrangerDodged LolPftGameflowGameDodgeState = "StrangerDodged"

	// LolPftGameflowGameDodgeStateTournamentDodged captures enum value "TournamentDodged"
	LolPftGameflowGameDodgeStateTournamentDodged LolPftGameflowGameDodgeState = "TournamentDodged"
)

func (LolPftGameflowGameDodgeState) Validate ¶

func (m LolPftGameflowGameDodgeState) Validate(formats strfmt.Registry) error

Validate validates this lol pft gameflow game dodge state

type LolPftGameflowPhase ¶

type LolPftGameflowPhase string

LolPftGameflowPhase lol pft gameflow phase swagger:model LolPftGameflowPhase

const (

	// LolPftGameflowPhaseNone captures enum value "None"
	LolPftGameflowPhaseNone LolPftGameflowPhase = "None"

	// LolPftGameflowPhaseLobby captures enum value "Lobby"
	LolPftGameflowPhaseLobby LolPftGameflowPhase = "Lobby"

	// LolPftGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolPftGameflowPhaseMatchmaking LolPftGameflowPhase = "Matchmaking"

	// LolPftGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolPftGameflowPhaseCheckedIntoTournament LolPftGameflowPhase = "CheckedIntoTournament"

	// LolPftGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolPftGameflowPhaseReadyCheck LolPftGameflowPhase = "ReadyCheck"

	// LolPftGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolPftGameflowPhaseChampSelect LolPftGameflowPhase = "ChampSelect"

	// LolPftGameflowPhaseGameStart captures enum value "GameStart"
	LolPftGameflowPhaseGameStart LolPftGameflowPhase = "GameStart"

	// LolPftGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolPftGameflowPhaseFailedToLaunch LolPftGameflowPhase = "FailedToLaunch"

	// LolPftGameflowPhaseInProgress captures enum value "InProgress"
	LolPftGameflowPhaseInProgress LolPftGameflowPhase = "InProgress"

	// LolPftGameflowPhaseReconnect captures enum value "Reconnect"
	LolPftGameflowPhaseReconnect LolPftGameflowPhase = "Reconnect"

	// LolPftGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolPftGameflowPhaseWaitingForStats LolPftGameflowPhase = "WaitingForStats"

	// LolPftGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolPftGameflowPhasePreEndOfGame LolPftGameflowPhase = "PreEndOfGame"

	// LolPftGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolPftGameflowPhaseEndOfGame LolPftGameflowPhase = "EndOfGame"

	// LolPftGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolPftGameflowPhaseTerminatedInError LolPftGameflowPhase = "TerminatedInError"
)

func (LolPftGameflowPhase) Validate ¶

func (m LolPftGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol pft gameflow phase

type LolPftGameflowSession ¶

type LolPftGameflowSession struct {

	// game dodge
	GameDodge *LolPftGameflowGameDodge `json:"gameDodge,omitempty"`

	// phase
	Phase LolPftGameflowPhase `json:"phase,omitempty"`
}

LolPftGameflowSession lol pft gameflow session swagger:model LolPftGameflowSession

func (*LolPftGameflowSession) MarshalBinary ¶

func (m *LolPftGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftGameflowSession) UnmarshalBinary ¶

func (m *LolPftGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftGameflowSession) Validate ¶

func (m *LolPftGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol pft gameflow session

type LolPftLoginSession ¶

type LolPftLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolPftLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolPftLoginSession lol pft login session swagger:model LolPftLoginSession

func (*LolPftLoginSession) MarshalBinary ¶

func (m *LolPftLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftLoginSession) UnmarshalBinary ¶

func (m *LolPftLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftLoginSession) Validate ¶

func (m *LolPftLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol pft login session

type LolPftLoginSessionStates ¶

type LolPftLoginSessionStates string

LolPftLoginSessionStates lol pft login session states swagger:model LolPftLoginSessionStates

const (

	// LolPftLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolPftLoginSessionStatesINPROGRESS LolPftLoginSessionStates = "IN_PROGRESS"

	// LolPftLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolPftLoginSessionStatesSUCCEEDED LolPftLoginSessionStates = "SUCCEEDED"

	// LolPftLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolPftLoginSessionStatesLOGGINGOUT LolPftLoginSessionStates = "LOGGING_OUT"

	// LolPftLoginSessionStatesERROR captures enum value "ERROR"
	LolPftLoginSessionStatesERROR LolPftLoginSessionStates = "ERROR"
)

func (LolPftLoginSessionStates) Validate ¶

func (m LolPftLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol pft login session states

type LolPftPFTEndOfGamePlayer ¶

type LolPftPFTEndOfGamePlayer struct {

	// bot player
	BotPlayer bool `json:"botPlayer,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// elo
	Elo int32 `json:"elo,omitempty"`

	// elo change
	EloChange int32 `json:"eloChange,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// is reporting disabled
	IsReportingDisabled bool `json:"isReportingDisabled,omitempty"`

	// items
	Items []int32 `json:"items"`

	// leaver
	Leaver bool `json:"leaver,omitempty"`

	// leaves
	Leaves int32 `json:"leaves,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// skin name
	SkinName string `json:"skinName,omitempty"`

	// spell1 Id
	Spell1ID int32 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int32 `json:"spell2Id,omitempty"`

	// stats
	Stats interface{} `json:"stats,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`

	// user Id
	UserID int64 `json:"userId,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

LolPftPFTEndOfGamePlayer lol pft p f t end of game player swagger:model LolPftPFTEndOfGamePlayer

func (*LolPftPFTEndOfGamePlayer) MarshalBinary ¶

func (m *LolPftPFTEndOfGamePlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTEndOfGamePlayer) UnmarshalBinary ¶

func (m *LolPftPFTEndOfGamePlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTEndOfGamePlayer) Validate ¶

func (m *LolPftPFTEndOfGamePlayer) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t end of game player

type LolPftPFTEndOfGamePoints ¶

type LolPftPFTEndOfGamePoints struct {

	// point change from champions owned
	PointChangeFromChampionsOwned int32 `json:"pointChangeFromChampionsOwned,omitempty"`

	// point change from gameplay
	PointChangeFromGameplay int32 `json:"pointChangeFromGameplay,omitempty"`

	// points until next reroll
	PointsUntilNextReroll int32 `json:"pointsUntilNextReroll,omitempty"`

	// points used
	PointsUsed int32 `json:"pointsUsed,omitempty"`

	// previous points
	PreviousPoints int32 `json:"previousPoints,omitempty"`

	// reroll count
	RerollCount int32 `json:"rerollCount,omitempty"`

	// total points
	TotalPoints int32 `json:"totalPoints,omitempty"`
}

LolPftPFTEndOfGamePoints lol pft p f t end of game points swagger:model LolPftPFTEndOfGamePoints

func (*LolPftPFTEndOfGamePoints) MarshalBinary ¶

func (m *LolPftPFTEndOfGamePoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTEndOfGamePoints) UnmarshalBinary ¶

func (m *LolPftPFTEndOfGamePoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTEndOfGamePoints) Validate ¶

func (m *LolPftPFTEndOfGamePoints) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t end of game points

type LolPftPFTEndOfGameStats ¶

type LolPftPFTEndOfGameStats struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// base points
	BasePoints int32 `json:"basePoints,omitempty"`

	// battle boost Ip earned
	BattleBoostIPEarned int32 `json:"battleBoostIpEarned,omitempty"`

	// boost Ip earned
	BoostIPEarned int32 `json:"boostIpEarned,omitempty"`

	// boost xp earned
	BoostXpEarned int32 `json:"boostXpEarned,omitempty"`

	// caused early surrender
	CausedEarlySurrender bool `json:"causedEarlySurrender,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// co op vs ai minutes left today
	CoOpVsAiMinutesLeftToday int32 `json:"coOpVsAiMinutesLeftToday,omitempty"`

	// co op vs ai msecs until reset
	CoOpVsAiMsecsUntilReset int32 `json:"coOpVsAiMsecsUntilReset,omitempty"`

	// completion bonus points
	CompletionBonusPoints int32 `json:"completionBonusPoints,omitempty"`

	// custom minutes left today
	CustomMinutesLeftToday int32 `json:"customMinutesLeftToday,omitempty"`

	// custom msecs until reset
	CustomMsecsUntilReset int32 `json:"customMsecsUntilReset,omitempty"`

	// difficulty
	Difficulty string `json:"difficulty,omitempty"`

	// early surrender accomplice
	EarlySurrenderAccomplice bool `json:"earlySurrenderAccomplice,omitempty"`

	// elo
	Elo int32 `json:"elo,omitempty"`

	// elo change
	EloChange int32 `json:"eloChange,omitempty"`

	// experience earned
	ExperienceEarned int32 `json:"experienceEarned,omitempty"`

	// experience total
	ExperienceTotal int32 `json:"experienceTotal,omitempty"`

	// first win bonus
	FirstWinBonus int32 `json:"firstWinBonus,omitempty"`

	// game ended in early surrender
	GameEndedInEarlySurrender bool `json:"gameEndedInEarlySurrender,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game length
	GameLength int32 `json:"gameLength,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// imbalanced teams no points
	ImbalancedTeamsNoPoints bool `json:"imbalancedTeamsNoPoints,omitempty"`

	// invalid
	Invalid bool `json:"invalid,omitempty"`

	// ip earned
	IPEarned int32 `json:"ipEarned,omitempty"`

	// ip total
	IPTotal int32 `json:"ipTotal,omitempty"`

	// is aram game
	IsAramGame bool `json:"isAramGame,omitempty"`

	// leveled up
	LeveledUp bool `json:"leveledUp,omitempty"`

	// loyalty boost Ip earned
	LoyaltyBoostIPEarned int32 `json:"loyaltyBoostIpEarned,omitempty"`

	// loyalty boost xp earned
	LoyaltyBoostXpEarned int32 `json:"loyaltyBoostXpEarned,omitempty"`

	// my team status
	MyTeamStatus string `json:"myTeamStatus,omitempty"`

	// new spells
	NewSpells []int32 `json:"newSpells"`

	// odin bonus Ip
	OdinBonusIP int32 `json:"odinBonusIp,omitempty"`

	// party rewards bonus Ip earned
	PartyRewardsBonusIPEarned int32 `json:"partyRewardsBonusIpEarned,omitempty"`

	// points penalties
	PointsPenalties interface{} `json:"pointsPenalties,omitempty"`

	// previous level
	PreviousLevel int64 `json:"previousLevel,omitempty"`

	// previous xp total
	PreviousXpTotal int64 `json:"previousXpTotal,omitempty"`

	// queue bonus earned
	QueueBonusEarned int32 `json:"queueBonusEarned,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// ranked
	Ranked bool `json:"ranked,omitempty"`

	// report game Id
	ReportGameID int64 `json:"reportGameId,omitempty"`

	// reroll data
	RerollData *LolPftPFTEndOfGamePoints `json:"rerollData,omitempty"`

	// room name
	RoomName string `json:"roomName,omitempty"`

	// room password
	RoomPassword string `json:"roomPassword,omitempty"`

	// rp earned
	RpEarned int32 `json:"rpEarned,omitempty"`

	// send stats to tournament provider
	SendStatsToTournamentProvider bool `json:"sendStatsToTournamentProvider,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`

	// skin index
	SkinIndex int32 `json:"skinIndex,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// talent points gained
	TalentPointsGained int32 `json:"talentPointsGained,omitempty"`

	// team early surrendered
	TeamEarlySurrendered bool `json:"teamEarlySurrendered,omitempty"`

	// teams
	Teams []*LolPftPFTEndOfGameTeam `json:"teams"`

	// time until next first win bonus
	TimeUntilNextFirstWinBonus int32 `json:"timeUntilNextFirstWinBonus,omitempty"`

	// user Id
	UserID int64 `json:"userId,omitempty"`
}

LolPftPFTEndOfGameStats lol pft p f t end of game stats swagger:model LolPftPFTEndOfGameStats

func (*LolPftPFTEndOfGameStats) MarshalBinary ¶

func (m *LolPftPFTEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTEndOfGameStats) UnmarshalBinary ¶

func (m *LolPftPFTEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTEndOfGameStats) Validate ¶

func (m *LolPftPFTEndOfGameStats) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t end of game stats

type LolPftPFTEndOfGameTeam ¶

type LolPftPFTEndOfGameTeam struct {

	// champion bans
	ChampionBans []int32 `json:"championBans"`

	// full Id
	FullID string `json:"fullId,omitempty"`

	// is bottom team
	IsBottomTeam bool `json:"isBottomTeam,omitempty"`

	// is player team
	IsPlayerTeam bool `json:"isPlayerTeam,omitempty"`

	// is winning team
	IsWinningTeam bool `json:"isWinningTeam,omitempty"`

	// member status string
	MemberStatusString string `json:"memberStatusString,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// players
	Players []*LolPftPFTEndOfGamePlayer `json:"players"`

	// stats
	Stats interface{} `json:"stats,omitempty"`

	// tag
	Tag string `json:"tag,omitempty"`

	// team Id
	TeamID int32 `json:"teamId,omitempty"`
}

LolPftPFTEndOfGameTeam lol pft p f t end of game team swagger:model LolPftPFTEndOfGameTeam

func (*LolPftPFTEndOfGameTeam) MarshalBinary ¶

func (m *LolPftPFTEndOfGameTeam) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTEndOfGameTeam) UnmarshalBinary ¶

func (m *LolPftPFTEndOfGameTeam) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTEndOfGameTeam) Validate ¶

func (m *LolPftPFTEndOfGameTeam) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t end of game team

type LolPftPFTEvent ¶

type LolPftPFTEvent struct {

	// action
	Action string `json:"action,omitempty"`

	// data
	Data []interface{} `json:"data"`

	// player survey Id
	PlayerSurveyID int64 `json:"playerSurveyId,omitempty"`
}

LolPftPFTEvent lol pft p f t event swagger:model LolPftPFTEvent

func (*LolPftPFTEvent) MarshalBinary ¶

func (m *LolPftPFTEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTEvent) UnmarshalBinary ¶

func (m *LolPftPFTEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTEvent) Validate ¶

func (m *LolPftPFTEvent) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t event

type LolPftPFTMetadata ¶

type LolPftPFTMetadata struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// app name
	AppName string `json:"appName,omitempty"`

	// app version
	AppVersion string `json:"appVersion,omitempty"`

	// env
	Env string `json:"env,omitempty"`

	// homepage timer
	HomepageTimer float64 `json:"homepageTimer,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`

	// stats
	Stats *LolPftPFTEndOfGameStats `json:"stats,omitempty"`

	// system os
	SystemOs string `json:"systemOs,omitempty"`

	// web region
	WebRegion string `json:"webRegion,omitempty"`
}

LolPftPFTMetadata lol pft p f t metadata swagger:model LolPftPFTMetadata

func (*LolPftPFTMetadata) MarshalBinary ¶

func (m *LolPftPFTMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTMetadata) UnmarshalBinary ¶

func (m *LolPftPFTMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTMetadata) Validate ¶

func (m *LolPftPFTMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t metadata

type LolPftPFTQuestionResponse ¶

type LolPftPFTQuestionResponse struct {

	// question Id
	QuestionID int64 `json:"questionId,omitempty"`

	// response data
	ResponseData interface{} `json:"responseData,omitempty"`
}

LolPftPFTQuestionResponse lol pft p f t question response swagger:model LolPftPFTQuestionResponse

func (*LolPftPFTQuestionResponse) MarshalBinary ¶

func (m *LolPftPFTQuestionResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTQuestionResponse) UnmarshalBinary ¶

func (m *LolPftPFTQuestionResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTQuestionResponse) Validate ¶

func (m *LolPftPFTQuestionResponse) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t question response

type LolPftPFTSurvey ¶

type LolPftPFTSurvey struct {

	// caption
	Caption string `json:"caption,omitempty"`

	// data
	Data map[string]interface{} `json:"data,omitempty"`

	// display
	Display string `json:"display,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPftPFTSurvey lol pft p f t survey swagger:model LolPftPFTSurvey

func (*LolPftPFTSurvey) MarshalBinary ¶

func (m *LolPftPFTSurvey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTSurvey) UnmarshalBinary ¶

func (m *LolPftPFTSurvey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTSurvey) Validate ¶

func (m *LolPftPFTSurvey) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t survey

type LolPftPFTSurveyResults ¶

type LolPftPFTSurveyResults struct {

	// actions
	Actions []*LolPftPFTEvent `json:"actions"`

	// question responses
	QuestionResponses []*LolPftPFTQuestionResponse `json:"questionResponses"`
}

LolPftPFTSurveyResults lol pft p f t survey results swagger:model LolPftPFTSurveyResults

func (*LolPftPFTSurveyResults) MarshalBinary ¶

func (m *LolPftPFTSurveyResults) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTSurveyResults) UnmarshalBinary ¶

func (m *LolPftPFTSurveyResults) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTSurveyResults) Validate ¶

func (m *LolPftPFTSurveyResults) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t survey results

type LolPftPFTSurveyV1 ¶

type LolPftPFTSurveyV1 struct {

	// caption
	Caption string `json:"caption,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// url
	URL string `json:"url,omitempty"`
}

LolPftPFTSurveyV1 lol pft p f t survey v1 swagger:model LolPftPFTSurveyV1

func (*LolPftPFTSurveyV1) MarshalBinary ¶

func (m *LolPftPFTSurveyV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftPFTSurveyV1) UnmarshalBinary ¶

func (m *LolPftPFTSurveyV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftPFTSurveyV1) Validate ¶

func (m *LolPftPFTSurveyV1) Validate(formats strfmt.Registry) error

Validate validates this lol pft p f t survey v1

type LolPftSummoner ¶

type LolPftSummoner struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolPftSummoner lol pft summoner swagger:model LolPftSummoner

func (*LolPftSummoner) MarshalBinary ¶

func (m *LolPftSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPftSummoner) UnmarshalBinary ¶

func (m *LolPftSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPftSummoner) Validate ¶

func (m *LolPftSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol pft summoner

type LolPlayerBehaviorBanNotification ¶

type LolPlayerBehaviorBanNotification struct {

	// display reform card
	DisplayReformCard bool `json:"displayReformCard,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// is perma ban
	IsPermaBan bool `json:"isPermaBan,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`

	// source
	Source LolPlayerBehaviorNotificationSource `json:"source,omitempty"`

	// time until ban expires
	TimeUntilBanExpires int64 `json:"timeUntilBanExpires,omitempty"`
}

LolPlayerBehaviorBanNotification lol player behavior ban notification swagger:model LolPlayerBehaviorBanNotification

func (*LolPlayerBehaviorBanNotification) MarshalBinary ¶

func (m *LolPlayerBehaviorBanNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorBanNotification) UnmarshalBinary ¶

func (m *LolPlayerBehaviorBanNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorBanNotification) Validate ¶

Validate validates this lol player behavior ban notification

type LolPlayerBehaviorGameflowPhase ¶

type LolPlayerBehaviorGameflowPhase string

LolPlayerBehaviorGameflowPhase lol player behavior gameflow phase swagger:model LolPlayerBehaviorGameflowPhase

const (

	// LolPlayerBehaviorGameflowPhaseNone captures enum value "None"
	LolPlayerBehaviorGameflowPhaseNone LolPlayerBehaviorGameflowPhase = "None"

	// LolPlayerBehaviorGameflowPhaseLobby captures enum value "Lobby"
	LolPlayerBehaviorGameflowPhaseLobby LolPlayerBehaviorGameflowPhase = "Lobby"

	// LolPlayerBehaviorGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolPlayerBehaviorGameflowPhaseMatchmaking LolPlayerBehaviorGameflowPhase = "Matchmaking"

	// LolPlayerBehaviorGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolPlayerBehaviorGameflowPhaseCheckedIntoTournament LolPlayerBehaviorGameflowPhase = "CheckedIntoTournament"

	// LolPlayerBehaviorGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolPlayerBehaviorGameflowPhaseReadyCheck LolPlayerBehaviorGameflowPhase = "ReadyCheck"

	// LolPlayerBehaviorGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolPlayerBehaviorGameflowPhaseChampSelect LolPlayerBehaviorGameflowPhase = "ChampSelect"

	// LolPlayerBehaviorGameflowPhaseGameStart captures enum value "GameStart"
	LolPlayerBehaviorGameflowPhaseGameStart LolPlayerBehaviorGameflowPhase = "GameStart"

	// LolPlayerBehaviorGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolPlayerBehaviorGameflowPhaseFailedToLaunch LolPlayerBehaviorGameflowPhase = "FailedToLaunch"

	// LolPlayerBehaviorGameflowPhaseInProgress captures enum value "InProgress"
	LolPlayerBehaviorGameflowPhaseInProgress LolPlayerBehaviorGameflowPhase = "InProgress"

	// LolPlayerBehaviorGameflowPhaseReconnect captures enum value "Reconnect"
	LolPlayerBehaviorGameflowPhaseReconnect LolPlayerBehaviorGameflowPhase = "Reconnect"

	// LolPlayerBehaviorGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolPlayerBehaviorGameflowPhaseWaitingForStats LolPlayerBehaviorGameflowPhase = "WaitingForStats"

	// LolPlayerBehaviorGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolPlayerBehaviorGameflowPhasePreEndOfGame LolPlayerBehaviorGameflowPhase = "PreEndOfGame"

	// LolPlayerBehaviorGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolPlayerBehaviorGameflowPhaseEndOfGame LolPlayerBehaviorGameflowPhase = "EndOfGame"

	// LolPlayerBehaviorGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolPlayerBehaviorGameflowPhaseTerminatedInError LolPlayerBehaviorGameflowPhase = "TerminatedInError"
)

func (LolPlayerBehaviorGameflowPhase) Validate ¶

Validate validates this lol player behavior gameflow phase

type LolPlayerBehaviorNotificationSource ¶

type LolPlayerBehaviorNotificationSource string

LolPlayerBehaviorNotificationSource lol player behavior notification source swagger:model LolPlayerBehaviorNotificationSource

const (

	// LolPlayerBehaviorNotificationSourceInvalid captures enum value "Invalid"
	LolPlayerBehaviorNotificationSourceInvalid LolPlayerBehaviorNotificationSource = "Invalid"

	// LolPlayerBehaviorNotificationSourceLogin captures enum value "Login"
	LolPlayerBehaviorNotificationSourceLogin LolPlayerBehaviorNotificationSource = "Login"

	// LolPlayerBehaviorNotificationSourceForcedShutdown captures enum value "ForcedShutdown"
	LolPlayerBehaviorNotificationSourceForcedShutdown LolPlayerBehaviorNotificationSource = "ForcedShutdown"

	// LolPlayerBehaviorNotificationSourceMessage captures enum value "Message"
	LolPlayerBehaviorNotificationSourceMessage LolPlayerBehaviorNotificationSource = "Message"
)

func (LolPlayerBehaviorNotificationSource) Validate ¶

Validate validates this lol player behavior notification source

type LolPlayerBehaviorPlayerBehaviorConfig ¶

type LolPlayerBehaviorPlayerBehaviorConfig struct {

	// is loaded
	IsLoaded bool `json:"IsLoaded,omitempty"`

	// reform card v2 enabled
	ReformCardV2Enabled bool `json:"ReformCardV2Enabled,omitempty"`
}

LolPlayerBehaviorPlayerBehaviorConfig lol player behavior player behavior config swagger:model LolPlayerBehaviorPlayerBehaviorConfig

func (*LolPlayerBehaviorPlayerBehaviorConfig) MarshalBinary ¶

func (m *LolPlayerBehaviorPlayerBehaviorConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorConfig) UnmarshalBinary ¶

func (m *LolPlayerBehaviorPlayerBehaviorConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorConfig) Validate ¶

Validate validates this lol player behavior player behavior config

type LolPlayerBehaviorPlayerBehaviorGameflowSessionResource ¶

type LolPlayerBehaviorPlayerBehaviorGameflowSessionResource struct {

	// phase
	Phase LolPlayerBehaviorGameflowPhase `json:"phase,omitempty"`
}

LolPlayerBehaviorPlayerBehaviorGameflowSessionResource lol player behavior player behavior gameflow session resource swagger:model LolPlayerBehaviorPlayerBehavior_GameflowSessionResource

func (*LolPlayerBehaviorPlayerBehaviorGameflowSessionResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorGameflowSessionResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorGameflowSessionResource) Validate ¶

Validate validates this lol player behavior player behavior gameflow session resource

type LolPlayerBehaviorPlayerBehaviorLoginError ¶

type LolPlayerBehaviorPlayerBehaviorLoginError struct {

	// description
	Description string `json:"description,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// message Id
	MessageID string `json:"messageId,omitempty"`
}

LolPlayerBehaviorPlayerBehaviorLoginError lol player behavior player behavior login error swagger:model LolPlayerBehaviorPlayerBehavior_LoginError

func (*LolPlayerBehaviorPlayerBehaviorLoginError) MarshalBinary ¶

func (m *LolPlayerBehaviorPlayerBehaviorLoginError) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorLoginError) UnmarshalBinary ¶

func (m *LolPlayerBehaviorPlayerBehaviorLoginError) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorLoginError) Validate ¶

Validate validates this lol player behavior player behavior login error

type LolPlayerBehaviorPlayerBehaviorLoginSession ¶

type LolPlayerBehaviorPlayerBehaviorLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// error
	Error *LolPlayerBehaviorPlayerBehaviorLoginError `json:"error,omitempty"`

	// state
	State LolPlayerBehaviorPlayerBehaviorLoginSessionState `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolPlayerBehaviorPlayerBehaviorLoginSession lol player behavior player behavior login session swagger:model LolPlayerBehaviorPlayerBehavior_LoginSession

func (*LolPlayerBehaviorPlayerBehaviorLoginSession) MarshalBinary ¶

func (m *LolPlayerBehaviorPlayerBehaviorLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorLoginSession) UnmarshalBinary ¶

func (m *LolPlayerBehaviorPlayerBehaviorLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorLoginSession) Validate ¶

Validate validates this lol player behavior player behavior login session

type LolPlayerBehaviorPlayerBehaviorLoginSessionState ¶

type LolPlayerBehaviorPlayerBehaviorLoginSessionState string

LolPlayerBehaviorPlayerBehaviorLoginSessionState lol player behavior player behavior login session state swagger:model LolPlayerBehaviorPlayerBehavior_LoginSessionState

const (

	// LolPlayerBehaviorPlayerBehaviorLoginSessionStateINPROGRESS captures enum value "IN_PROGRESS"
	LolPlayerBehaviorPlayerBehaviorLoginSessionStateINPROGRESS LolPlayerBehaviorPlayerBehaviorLoginSessionState = "IN_PROGRESS"

	// LolPlayerBehaviorPlayerBehaviorLoginSessionStateSUCCEEDED captures enum value "SUCCEEDED"
	LolPlayerBehaviorPlayerBehaviorLoginSessionStateSUCCEEDED LolPlayerBehaviorPlayerBehaviorLoginSessionState = "SUCCEEDED"

	// LolPlayerBehaviorPlayerBehaviorLoginSessionStateLOGGINGOUT captures enum value "LOGGING_OUT"
	LolPlayerBehaviorPlayerBehaviorLoginSessionStateLOGGINGOUT LolPlayerBehaviorPlayerBehaviorLoginSessionState = "LOGGING_OUT"

	// LolPlayerBehaviorPlayerBehaviorLoginSessionStateERROR captures enum value "ERROR"
	LolPlayerBehaviorPlayerBehaviorLoginSessionStateERROR LolPlayerBehaviorPlayerBehaviorLoginSessionState = "ERROR"
)

func (LolPlayerBehaviorPlayerBehaviorLoginSessionState) Validate ¶

Validate validates this lol player behavior player behavior login session state

type LolPlayerBehaviorPlayerBehaviorSimpleMessage ¶

type LolPlayerBehaviorPlayerBehaviorSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LolPlayerBehaviorPlayerBehaviorSimpleMessage lol player behavior player behavior simple message swagger:model LolPlayerBehaviorPlayerBehavior_SimpleMessage

func (*LolPlayerBehaviorPlayerBehaviorSimpleMessage) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorSimpleMessage) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerBehaviorSimpleMessage) Validate ¶

Validate validates this lol player behavior player behavior simple message

type LolPlayerBehaviorPlayerNotificationResource ¶

type LolPlayerBehaviorPlayerNotificationResource struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// created
	Created string `json:"created,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPlayerBehaviorPlayerNotificationResource lol player behavior player notification resource swagger:model LolPlayerBehaviorPlayerNotificationResource

func (*LolPlayerBehaviorPlayerNotificationResource) MarshalBinary ¶

func (m *LolPlayerBehaviorPlayerNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerNotificationResource) UnmarshalBinary ¶

func (m *LolPlayerBehaviorPlayerNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorPlayerNotificationResource) Validate ¶

Validate validates this lol player behavior player notification resource

type LolPlayerBehaviorReformCard ¶

type LolPlayerBehaviorReformCard struct {

	// chat logs
	ChatLogs []string `json:"chatLogs"`

	// game ids
	GameIds []int64 `json:"gameIds"`

	// id
	ID int64 `json:"id,omitempty"`

	// player facing message
	PlayerFacingMessage string `json:"playerFacingMessage,omitempty"`

	// punishment length games
	PunishmentLengthGames int64 `json:"punishmentLengthGames,omitempty"`

	// punishment length time
	PunishmentLengthTime int64 `json:"punishmentLengthTime,omitempty"`

	// punishment type
	PunishmentType string `json:"punishmentType,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`

	// restricted chat games remaining
	RestrictedChatGamesRemaining int64 `json:"restrictedChatGamesRemaining,omitempty"`

	// time when punishment expires
	TimeWhenPunishmentExpires int64 `json:"timeWhenPunishmentExpires,omitempty"`
}

LolPlayerBehaviorReformCard lol player behavior reform card swagger:model LolPlayerBehaviorReformCard

func (*LolPlayerBehaviorReformCard) MarshalBinary ¶

func (m *LolPlayerBehaviorReformCard) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorReformCard) UnmarshalBinary ¶

func (m *LolPlayerBehaviorReformCard) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorReformCard) Validate ¶

func (m *LolPlayerBehaviorReformCard) Validate(formats strfmt.Registry) error

Validate validates this lol player behavior reform card

type LolPlayerBehaviorReformCardChatLogs ¶

type LolPlayerBehaviorReformCardChatLogs struct {

	// in game chat logs
	InGameChatLogs []string `json:"inGameChatLogs"`

	// post game chat logs
	PostGameChatLogs []string `json:"postGameChatLogs"`

	// pre game chat logs
	PreGameChatLogs []string `json:"preGameChatLogs"`
}

LolPlayerBehaviorReformCardChatLogs lol player behavior reform card chat logs swagger:model LolPlayerBehaviorReformCardChatLogs

func (*LolPlayerBehaviorReformCardChatLogs) MarshalBinary ¶

func (m *LolPlayerBehaviorReformCardChatLogs) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorReformCardChatLogs) UnmarshalBinary ¶

func (m *LolPlayerBehaviorReformCardChatLogs) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorReformCardChatLogs) Validate ¶

Validate validates this lol player behavior reform card chat logs

type LolPlayerBehaviorReformCardV2 ¶

type LolPlayerBehaviorReformCardV2 struct {

	// id
	ID int64 `json:"id,omitempty"`

	// player facing message
	PlayerFacingMessage string `json:"playerFacingMessage,omitempty"`

	// punished for game ids
	PunishedForGameIds []int64 `json:"punishedForGameIds"`

	// punished for reform card chat logs
	PunishedForReformCardChatLogs []*LolPlayerBehaviorReformCardChatLogs `json:"punishedForReformCardChatLogs"`

	// punished until date millis
	PunishedUntilDateMillis int64 `json:"punishedUntilDateMillis,omitempty"`

	// punishment length games
	PunishmentLengthGames int64 `json:"punishmentLengthGames,omitempty"`

	// punishment length millis
	PunishmentLengthMillis int64 `json:"punishmentLengthMillis,omitempty"`

	// punishment reason
	PunishmentReason string `json:"punishmentReason,omitempty"`

	// punishment type
	PunishmentType string `json:"punishmentType,omitempty"`
}

LolPlayerBehaviorReformCardV2 lol player behavior reform card v2 swagger:model LolPlayerBehaviorReformCardV2

func (*LolPlayerBehaviorReformCardV2) MarshalBinary ¶

func (m *LolPlayerBehaviorReformCardV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorReformCardV2) UnmarshalBinary ¶

func (m *LolPlayerBehaviorReformCardV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorReformCardV2) Validate ¶

func (m *LolPlayerBehaviorReformCardV2) Validate(formats strfmt.Registry) error

Validate validates this lol player behavior reform card v2

type LolPlayerBehaviorReporterFeedback ¶

type LolPlayerBehaviorReporterFeedback struct {

	// id
	ID int64 `json:"id,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPlayerBehaviorReporterFeedback lol player behavior reporter feedback swagger:model LolPlayerBehaviorReporterFeedback

func (*LolPlayerBehaviorReporterFeedback) MarshalBinary ¶

func (m *LolPlayerBehaviorReporterFeedback) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorReporterFeedback) UnmarshalBinary ¶

func (m *LolPlayerBehaviorReporterFeedback) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorReporterFeedback) Validate ¶

Validate validates this lol player behavior reporter feedback

type LolPlayerBehaviorRestrictionNotification ¶

type LolPlayerBehaviorRestrictionNotification struct {

	// display reform card
	DisplayReformCard bool `json:"displayReformCard,omitempty"`

	// games remaining
	GamesRemaining int64 `json:"gamesRemaining,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source LolPlayerBehaviorNotificationSource `json:"source,omitempty"`
}

LolPlayerBehaviorRestrictionNotification lol player behavior restriction notification swagger:model LolPlayerBehaviorRestrictionNotification

func (*LolPlayerBehaviorRestrictionNotification) MarshalBinary ¶

func (m *LolPlayerBehaviorRestrictionNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerBehaviorRestrictionNotification) UnmarshalBinary ¶

func (m *LolPlayerBehaviorRestrictionNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerBehaviorRestrictionNotification) Validate ¶

Validate validates this lol player behavior restriction notification

type LolPlayerLevelUpEndOfGameStats ¶

type LolPlayerLevelUpEndOfGameStats struct {

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game mutators
	GameMutators []string `json:"gameMutators"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// leveled up
	LeveledUp bool `json:"leveledUp,omitempty"`

	// new spells
	NewSpells []int32 `json:"newSpells"`

	// previous level
	PreviousLevel int32 `json:"previousLevel,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// rp earned
	RpEarned int32 `json:"rpEarned,omitempty"`
}

LolPlayerLevelUpEndOfGameStats lol player level up end of game stats swagger:model LolPlayerLevelUpEndOfGameStats

func (*LolPlayerLevelUpEndOfGameStats) MarshalBinary ¶

func (m *LolPlayerLevelUpEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerLevelUpEndOfGameStats) UnmarshalBinary ¶

func (m *LolPlayerLevelUpEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerLevelUpEndOfGameStats) Validate ¶

func (m *LolPlayerLevelUpEndOfGameStats) Validate(formats strfmt.Registry) error

Validate validates this lol player level up end of game stats

type LolPlayerLevelUpGameDataSummonerSpell ¶

type LolPlayerLevelUpGameDataSummonerSpell struct {

	// id
	ID int64 `json:"id,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolPlayerLevelUpGameDataSummonerSpell lol player level up game data summoner spell swagger:model LolPlayerLevelUpGameDataSummonerSpell

func (*LolPlayerLevelUpGameDataSummonerSpell) MarshalBinary ¶

func (m *LolPlayerLevelUpGameDataSummonerSpell) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerLevelUpGameDataSummonerSpell) UnmarshalBinary ¶

func (m *LolPlayerLevelUpGameDataSummonerSpell) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerLevelUpGameDataSummonerSpell) Validate ¶

Validate validates this lol player level up game data summoner spell

type LolPlayerLevelUpLoginSession ¶

type LolPlayerLevelUpLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolPlayerLevelUpLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolPlayerLevelUpLoginSession lol player level up login session swagger:model LolPlayerLevelUpLoginSession

func (*LolPlayerLevelUpLoginSession) MarshalBinary ¶

func (m *LolPlayerLevelUpLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerLevelUpLoginSession) UnmarshalBinary ¶

func (m *LolPlayerLevelUpLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerLevelUpLoginSession) Validate ¶

func (m *LolPlayerLevelUpLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol player level up login session

type LolPlayerLevelUpLoginSessionStates ¶

type LolPlayerLevelUpLoginSessionStates string

LolPlayerLevelUpLoginSessionStates lol player level up login session states swagger:model LolPlayerLevelUpLoginSessionStates

const (

	// LolPlayerLevelUpLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolPlayerLevelUpLoginSessionStatesINPROGRESS LolPlayerLevelUpLoginSessionStates = "IN_PROGRESS"

	// LolPlayerLevelUpLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolPlayerLevelUpLoginSessionStatesSUCCEEDED LolPlayerLevelUpLoginSessionStates = "SUCCEEDED"

	// LolPlayerLevelUpLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolPlayerLevelUpLoginSessionStatesLOGGINGOUT LolPlayerLevelUpLoginSessionStates = "LOGGING_OUT"

	// LolPlayerLevelUpLoginSessionStatesERROR captures enum value "ERROR"
	LolPlayerLevelUpLoginSessionStatesERROR LolPlayerLevelUpLoginSessionStates = "ERROR"
)

func (LolPlayerLevelUpLoginSessionStates) Validate ¶

Validate validates this lol player level up login session states

type LolPlayerLevelUpPlayerLevelUpEvent ¶

type LolPlayerLevelUpPlayerLevelUpEvent struct {

	// leveled up
	LeveledUp bool `json:"leveledUp,omitempty"`

	// new queues
	NewQueues []int32 `json:"newQueues"`

	// new rune slot unlocked
	NewRuneSlotUnlocked bool `json:"newRuneSlotUnlocked,omitempty"`

	// new spells
	NewSpells []int64 `json:"newSpells"`

	// new summoner level
	NewSummonerLevel int32 `json:"newSummonerLevel,omitempty"`

	// now has access to loot
	NowHasAccessToLoot bool `json:"nowHasAccessToLoot,omitempty"`

	// now has access to public chat rooms
	NowHasAccessToPublicChatRooms bool `json:"nowHasAccessToPublicChatRooms,omitempty"`

	// rp earned
	RpEarned int32 `json:"rpEarned,omitempty"`

	// switched to standard free to play champ rotation
	SwitchedToStandardFreeToPlayChampRotation bool `json:"switchedToStandardFreeToPlayChampRotation,omitempty"`
}

LolPlayerLevelUpPlayerLevelUpEvent lol player level up player level up event swagger:model LolPlayerLevelUpPlayerLevelUpEvent

func (*LolPlayerLevelUpPlayerLevelUpEvent) MarshalBinary ¶

func (m *LolPlayerLevelUpPlayerLevelUpEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerLevelUpPlayerLevelUpEvent) UnmarshalBinary ¶

func (m *LolPlayerLevelUpPlayerLevelUpEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerLevelUpPlayerLevelUpEvent) Validate ¶

Validate validates this lol player level up player level up event

type LolPlayerLevelUpPlayerLevelUpEventAck ¶

type LolPlayerLevelUpPlayerLevelUpEventAck struct {

	// new summoner level
	NewSummonerLevel int32 `json:"newSummonerLevel,omitempty"`

	// seen this event
	SeenThisEvent bool `json:"seenThisEvent,omitempty"`
}

LolPlayerLevelUpPlayerLevelUpEventAck lol player level up player level up event ack swagger:model LolPlayerLevelUpPlayerLevelUpEventAck

func (*LolPlayerLevelUpPlayerLevelUpEventAck) MarshalBinary ¶

func (m *LolPlayerLevelUpPlayerLevelUpEventAck) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerLevelUpPlayerLevelUpEventAck) UnmarshalBinary ¶

func (m *LolPlayerLevelUpPlayerLevelUpEventAck) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerLevelUpPlayerLevelUpEventAck) Validate ¶

Validate validates this lol player level up player level up event ack

type LolPlayerLevelUpQueue ¶

type LolPlayerLevelUpQueue struct {

	// id
	ID int32 `json:"id,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`
}

LolPlayerLevelUpQueue lol player level up queue swagger:model LolPlayerLevelUpQueue

func (*LolPlayerLevelUpQueue) MarshalBinary ¶

func (m *LolPlayerLevelUpQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerLevelUpQueue) UnmarshalBinary ¶

func (m *LolPlayerLevelUpQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerLevelUpQueue) Validate ¶

func (m *LolPlayerLevelUpQueue) Validate(formats strfmt.Registry) error

Validate validates this lol player level up queue

type LolPlayerMessagingAllSummonerData ¶

type LolPlayerMessagingAllSummonerData struct {

	// summoner
	Summoner *LolPlayerMessagingSummoner `json:"summoner,omitempty"`
}

LolPlayerMessagingAllSummonerData lol player messaging all summoner data swagger:model LolPlayerMessagingAllSummonerData

func (*LolPlayerMessagingAllSummonerData) MarshalBinary ¶

func (m *LolPlayerMessagingAllSummonerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerMessagingAllSummonerData) UnmarshalBinary ¶

func (m *LolPlayerMessagingAllSummonerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerMessagingAllSummonerData) Validate ¶

Validate validates this lol player messaging all summoner data

type LolPlayerMessagingDynamicCelebrationMessagingNotificationResource ¶

type LolPlayerMessagingDynamicCelebrationMessagingNotificationResource struct {

	// celebration body
	CelebrationBody string `json:"celebrationBody,omitempty"`

	// celebration message
	CelebrationMessage string `json:"celebrationMessage,omitempty"`

	// celebration title
	CelebrationTitle string `json:"celebrationTitle,omitempty"`

	// celebration type
	CelebrationType string `json:"celebrationType,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID string `json:"itemId,omitempty"`

	// item quantity
	ItemQuantity string `json:"itemQuantity,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`
}

LolPlayerMessagingDynamicCelebrationMessagingNotificationResource lol player messaging dynamic celebration messaging notification resource swagger:model LolPlayerMessagingDynamicCelebrationMessagingNotificationResource

func (*LolPlayerMessagingDynamicCelebrationMessagingNotificationResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPlayerMessagingDynamicCelebrationMessagingNotificationResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPlayerMessagingDynamicCelebrationMessagingNotificationResource) Validate ¶

Validate validates this lol player messaging dynamic celebration messaging notification resource

type LolPlayerMessagingLoginDataPacket ¶

type LolPlayerMessagingLoginDataPacket struct {

	// all summoner data
	AllSummonerData *LolPlayerMessagingAllSummonerData `json:"allSummonerData,omitempty"`

	// simple messages
	SimpleMessages []*LolPlayerMessagingSimpleMessage `json:"simpleMessages"`
}

LolPlayerMessagingLoginDataPacket lol player messaging login data packet swagger:model LolPlayerMessagingLoginDataPacket

func (*LolPlayerMessagingLoginDataPacket) MarshalBinary ¶

func (m *LolPlayerMessagingLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerMessagingLoginDataPacket) UnmarshalBinary ¶

func (m *LolPlayerMessagingLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerMessagingLoginDataPacket) Validate ¶

Validate validates this lol player messaging login data packet

type LolPlayerMessagingPlayerMessagingNotificationResource ¶

type LolPlayerMessagingPlayerMessagingNotificationResource struct {

	// body
	Body string `json:"body,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// status
	Status int32 `json:"status,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolPlayerMessagingPlayerMessagingNotificationResource lol player messaging player messaging notification resource swagger:model LolPlayerMessagingPlayerMessagingNotificationResource

func (*LolPlayerMessagingPlayerMessagingNotificationResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPlayerMessagingPlayerMessagingNotificationResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPlayerMessagingPlayerMessagingNotificationResource) Validate ¶

Validate validates this lol player messaging player messaging notification resource

type LolPlayerMessagingSimpleMessage ¶

type LolPlayerMessagingSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// body code
	BodyCode string `json:"bodyCode,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// title code
	TitleCode string `json:"titleCode,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolPlayerMessagingSimpleMessage lol player messaging simple message swagger:model LolPlayerMessagingSimpleMessage

func (*LolPlayerMessagingSimpleMessage) MarshalBinary ¶

func (m *LolPlayerMessagingSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerMessagingSimpleMessage) UnmarshalBinary ¶

func (m *LolPlayerMessagingSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerMessagingSimpleMessage) Validate ¶

Validate validates this lol player messaging simple message

type LolPlayerMessagingSummoner ¶

type LolPlayerMessagingSummoner struct {

	// acct Id
	AcctID int64 `json:"acctId,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

LolPlayerMessagingSummoner lol player messaging summoner swagger:model LolPlayerMessagingSummoner

func (*LolPlayerMessagingSummoner) MarshalBinary ¶

func (m *LolPlayerMessagingSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerMessagingSummoner) UnmarshalBinary ¶

func (m *LolPlayerMessagingSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerMessagingSummoner) Validate ¶

func (m *LolPlayerMessagingSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol player messaging summoner

type LolPlayerPreferencesLoginSession ¶

type LolPlayerPreferencesLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// state
	State LolPlayerPreferencesLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolPlayerPreferencesLoginSession lol player preferences login session swagger:model LolPlayerPreferencesLoginSession

func (*LolPlayerPreferencesLoginSession) MarshalBinary ¶

func (m *LolPlayerPreferencesLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerPreferencesLoginSession) UnmarshalBinary ¶

func (m *LolPlayerPreferencesLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerPreferencesLoginSession) Validate ¶

Validate validates this lol player preferences login session

type LolPlayerPreferencesLoginSessionStates ¶

type LolPlayerPreferencesLoginSessionStates string

LolPlayerPreferencesLoginSessionStates lol player preferences login session states swagger:model LolPlayerPreferencesLoginSessionStates

const (

	// LolPlayerPreferencesLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolPlayerPreferencesLoginSessionStatesINPROGRESS LolPlayerPreferencesLoginSessionStates = "IN_PROGRESS"

	// LolPlayerPreferencesLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolPlayerPreferencesLoginSessionStatesSUCCEEDED LolPlayerPreferencesLoginSessionStates = "SUCCEEDED"

	// LolPlayerPreferencesLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolPlayerPreferencesLoginSessionStatesLOGGINGOUT LolPlayerPreferencesLoginSessionStates = "LOGGING_OUT"

	// LolPlayerPreferencesLoginSessionStatesERROR captures enum value "ERROR"
	LolPlayerPreferencesLoginSessionStatesERROR LolPlayerPreferencesLoginSessionStates = "ERROR"
)

func (LolPlayerPreferencesLoginSessionStates) Validate ¶

Validate validates this lol player preferences login session states

type LolPlayerPreferencesPlayerPreferences ¶

type LolPlayerPreferencesPlayerPreferences struct {

	// data
	Data string `json:"data,omitempty"`

	// hash
	Hash string `json:"hash,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolPlayerPreferencesPlayerPreferences lol player preferences player preferences swagger:model LolPlayerPreferencesPlayerPreferences

func (*LolPlayerPreferencesPlayerPreferences) MarshalBinary ¶

func (m *LolPlayerPreferencesPlayerPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPlayerPreferencesPlayerPreferences) UnmarshalBinary ¶

func (m *LolPlayerPreferencesPlayerPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPlayerPreferencesPlayerPreferences) Validate ¶

Validate validates this lol player preferences player preferences

type LolPlayerPreferencesPlayerPreferencesEndpoint ¶

type LolPlayerPreferencesPlayerPreferencesEndpoint struct {

	// enabled
	Enabled bool `json:"Enabled,omitempty"`

	// enforce Https
	EnforceHTTPS bool `json:"EnforceHttps,omitempty"`

	// retries
	Retries int64 `json:"Retries,omitempty"`

	// service endpoint
	ServiceEndpoint string `json:"ServiceEndpoint,omitempty"`

	// version
	Version string `json:"Version,omitempty"`
}

LolPlayerPreferencesPlayerPreferencesEndpoint lol player preferences player preferences endpoint swagger:model LolPlayerPreferencesPlayerPreferencesEndpoint

func (*LolPlayerPreferencesPlayerPreferencesEndpoint) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPlayerPreferencesPlayerPreferencesEndpoint) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPlayerPreferencesPlayerPreferencesEndpoint) Validate ¶

Validate validates this lol player preferences player preferences endpoint

type LolPreEndOfGameGameflowPhase ¶

type LolPreEndOfGameGameflowPhase string

LolPreEndOfGameGameflowPhase lol pre end of game gameflow phase swagger:model LolPreEndOfGameGameflowPhase

const (

	// LolPreEndOfGameGameflowPhaseNone captures enum value "None"
	LolPreEndOfGameGameflowPhaseNone LolPreEndOfGameGameflowPhase = "None"

	// LolPreEndOfGameGameflowPhaseLobby captures enum value "Lobby"
	LolPreEndOfGameGameflowPhaseLobby LolPreEndOfGameGameflowPhase = "Lobby"

	// LolPreEndOfGameGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolPreEndOfGameGameflowPhaseMatchmaking LolPreEndOfGameGameflowPhase = "Matchmaking"

	// LolPreEndOfGameGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolPreEndOfGameGameflowPhaseCheckedIntoTournament LolPreEndOfGameGameflowPhase = "CheckedIntoTournament"

	// LolPreEndOfGameGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolPreEndOfGameGameflowPhaseReadyCheck LolPreEndOfGameGameflowPhase = "ReadyCheck"

	// LolPreEndOfGameGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolPreEndOfGameGameflowPhaseChampSelect LolPreEndOfGameGameflowPhase = "ChampSelect"

	// LolPreEndOfGameGameflowPhaseGameStart captures enum value "GameStart"
	LolPreEndOfGameGameflowPhaseGameStart LolPreEndOfGameGameflowPhase = "GameStart"

	// LolPreEndOfGameGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolPreEndOfGameGameflowPhaseFailedToLaunch LolPreEndOfGameGameflowPhase = "FailedToLaunch"

	// LolPreEndOfGameGameflowPhaseInProgress captures enum value "InProgress"
	LolPreEndOfGameGameflowPhaseInProgress LolPreEndOfGameGameflowPhase = "InProgress"

	// LolPreEndOfGameGameflowPhaseReconnect captures enum value "Reconnect"
	LolPreEndOfGameGameflowPhaseReconnect LolPreEndOfGameGameflowPhase = "Reconnect"

	// LolPreEndOfGameGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolPreEndOfGameGameflowPhaseWaitingForStats LolPreEndOfGameGameflowPhase = "WaitingForStats"

	// LolPreEndOfGameGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolPreEndOfGameGameflowPhasePreEndOfGame LolPreEndOfGameGameflowPhase = "PreEndOfGame"

	// LolPreEndOfGameGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolPreEndOfGameGameflowPhaseEndOfGame LolPreEndOfGameGameflowPhase = "EndOfGame"

	// LolPreEndOfGameGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolPreEndOfGameGameflowPhaseTerminatedInError LolPreEndOfGameGameflowPhase = "TerminatedInError"
)

func (LolPreEndOfGameGameflowPhase) Validate ¶

func (m LolPreEndOfGameGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol pre end of game gameflow phase

type LolPreEndOfGameGameflowSessionResource ¶

type LolPreEndOfGameGameflowSessionResource struct {

	// phase
	Phase LolPreEndOfGameGameflowPhase `json:"phase,omitempty"`
}

LolPreEndOfGameGameflowSessionResource lol pre end of game gameflow session resource swagger:model LolPreEndOfGameGameflowSessionResource

func (*LolPreEndOfGameGameflowSessionResource) MarshalBinary ¶

func (m *LolPreEndOfGameGameflowSessionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPreEndOfGameGameflowSessionResource) UnmarshalBinary ¶

func (m *LolPreEndOfGameGameflowSessionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPreEndOfGameGameflowSessionResource) Validate ¶

Validate validates this lol pre end of game gameflow session resource

type LolPreEndOfGameSequenceEvent ¶

type LolPreEndOfGameSequenceEvent struct {

	// name
	Name string `json:"name,omitempty"`

	// priority
	Priority int32 `json:"priority,omitempty"`
}

LolPreEndOfGameSequenceEvent lol pre end of game sequence event swagger:model LolPreEndOfGameSequenceEvent

func (*LolPreEndOfGameSequenceEvent) MarshalBinary ¶

func (m *LolPreEndOfGameSequenceEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPreEndOfGameSequenceEvent) UnmarshalBinary ¶

func (m *LolPreEndOfGameSequenceEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPreEndOfGameSequenceEvent) Validate ¶

func (m *LolPreEndOfGameSequenceEvent) Validate(formats strfmt.Registry) error

Validate validates this lol pre end of game sequence event

type LolPremadeVoiceAccountSettingsCategoryDataResource ¶

type LolPremadeVoiceAccountSettingsCategoryDataResource struct {

	// auto join
	AutoJoin bool `json:"autoJoin,omitempty"`

	// input mode
	InputMode LolPremadeVoiceInputMode `json:"inputMode,omitempty"`

	// mute on connect
	MuteOnConnect bool `json:"muteOnConnect,omitempty"`

	// push to talk key
	PushToTalkKey string `json:"pushToTalkKey,omitempty"`

	// show first experience in game
	ShowFirstExperienceInGame bool `json:"showFirstExperienceInGame,omitempty"`

	// show first experience in l c u
	ShowFirstExperienceInLCU bool `json:"showFirstExperienceInLCU,omitempty"`
}

LolPremadeVoiceAccountSettingsCategoryDataResource lol premade voice account settings category data resource swagger:model LolPremadeVoiceAccountSettingsCategoryDataResource

func (*LolPremadeVoiceAccountSettingsCategoryDataResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPremadeVoiceAccountSettingsCategoryDataResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPremadeVoiceAccountSettingsCategoryDataResource) Validate ¶

Validate validates this lol premade voice account settings category data resource

type LolPremadeVoiceAccountSettingsCategoryResource ¶

type LolPremadeVoiceAccountSettingsCategoryResource struct {

	// data
	Data *LolPremadeVoiceAccountSettingsCategoryDataResource `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolPremadeVoiceAccountSettingsCategoryResource lol premade voice account settings category resource swagger:model LolPremadeVoiceAccountSettingsCategoryResource

func (*LolPremadeVoiceAccountSettingsCategoryResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPremadeVoiceAccountSettingsCategoryResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPremadeVoiceAccountSettingsCategoryResource) Validate ¶

Validate validates this lol premade voice account settings category resource

type LolPremadeVoiceAudioPropertiesResource ¶

type LolPremadeVoiceAudioPropertiesResource struct {

	// is loopback enabled
	IsLoopbackEnabled bool `json:"isLoopbackEnabled,omitempty"`

	// mic energy
	MicEnergy int32 `json:"micEnergy,omitempty"`
}

LolPremadeVoiceAudioPropertiesResource lol premade voice audio properties resource swagger:model LolPremadeVoiceAudioPropertiesResource

func (*LolPremadeVoiceAudioPropertiesResource) MarshalBinary ¶

func (m *LolPremadeVoiceAudioPropertiesResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceAudioPropertiesResource) UnmarshalBinary ¶

func (m *LolPremadeVoiceAudioPropertiesResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceAudioPropertiesResource) Validate ¶

Validate validates this lol premade voice audio properties resource

type LolPremadeVoiceDeviceResource ¶

type LolPremadeVoiceDeviceResource struct {

	// handle
	Handle string `json:"handle,omitempty"`

	// is current device
	IsCurrentDevice bool `json:"is_current_device,omitempty"`

	// is default
	IsDefault bool `json:"is_default,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// usable
	Usable bool `json:"usable,omitempty"`
}

LolPremadeVoiceDeviceResource lol premade voice device resource swagger:model LolPremadeVoiceDeviceResource

func (*LolPremadeVoiceDeviceResource) MarshalBinary ¶

func (m *LolPremadeVoiceDeviceResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceDeviceResource) UnmarshalBinary ¶

func (m *LolPremadeVoiceDeviceResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceDeviceResource) Validate ¶

func (m *LolPremadeVoiceDeviceResource) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice device resource

type LolPremadeVoiceEntitlementsToken ¶

type LolPremadeVoiceEntitlementsToken struct {

	// entitlements
	Entitlements []string `json:"entitlements"`
}

LolPremadeVoiceEntitlementsToken lol premade voice entitlements token swagger:model LolPremadeVoiceEntitlementsToken

func (*LolPremadeVoiceEntitlementsToken) MarshalBinary ¶

func (m *LolPremadeVoiceEntitlementsToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceEntitlementsToken) UnmarshalBinary ¶

func (m *LolPremadeVoiceEntitlementsToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceEntitlementsToken) Validate ¶

Validate validates this lol premade voice entitlements token

type LolPremadeVoiceFirstExperience ¶

type LolPremadeVoiceFirstExperience struct {

	// show first experience in game
	ShowFirstExperienceInGame bool `json:"showFirstExperienceInGame,omitempty"`

	// show first experience in l c u
	ShowFirstExperienceInLCU bool `json:"showFirstExperienceInLCU,omitempty"`
}

LolPremadeVoiceFirstExperience lol premade voice first experience swagger:model LolPremadeVoiceFirstExperience

func (*LolPremadeVoiceFirstExperience) MarshalBinary ¶

func (m *LolPremadeVoiceFirstExperience) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceFirstExperience) UnmarshalBinary ¶

func (m *LolPremadeVoiceFirstExperience) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceFirstExperience) Validate ¶

func (m *LolPremadeVoiceFirstExperience) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice first experience

type LolPremadeVoiceGameEventHotkeys ¶

type LolPremadeVoiceGameEventHotkeys struct {

	// evt push to talk
	EvtPushToTalk string `json:"evtPushToTalk,omitempty"`
}

LolPremadeVoiceGameEventHotkeys lol premade voice game event hotkeys swagger:model LolPremadeVoiceGameEventHotkeys

func (*LolPremadeVoiceGameEventHotkeys) MarshalBinary ¶

func (m *LolPremadeVoiceGameEventHotkeys) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceGameEventHotkeys) UnmarshalBinary ¶

func (m *LolPremadeVoiceGameEventHotkeys) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceGameEventHotkeys) Validate ¶

Validate validates this lol premade voice game event hotkeys

type LolPremadeVoiceGameInputSettings ¶

type LolPremadeVoiceGameInputSettings struct {

	// game events
	GameEvents *LolPremadeVoiceGameEventHotkeys `json:"GameEvents,omitempty"`
}

LolPremadeVoiceGameInputSettings lol premade voice game input settings swagger:model LolPremadeVoiceGameInputSettings

func (*LolPremadeVoiceGameInputSettings) MarshalBinary ¶

func (m *LolPremadeVoiceGameInputSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceGameInputSettings) UnmarshalBinary ¶

func (m *LolPremadeVoiceGameInputSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceGameInputSettings) Validate ¶

Validate validates this lol premade voice game input settings

type LolPremadeVoiceGameflowGameClient ¶

type LolPremadeVoiceGameflowGameClient struct {

	// running
	Running bool `json:"running,omitempty"`
}

LolPremadeVoiceGameflowGameClient lol premade voice gameflow game client swagger:model LolPremadeVoiceGameflowGameClient

func (*LolPremadeVoiceGameflowGameClient) MarshalBinary ¶

func (m *LolPremadeVoiceGameflowGameClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceGameflowGameClient) UnmarshalBinary ¶

func (m *LolPremadeVoiceGameflowGameClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceGameflowGameClient) Validate ¶

Validate validates this lol premade voice gameflow game client

type LolPremadeVoiceGameflowPhase ¶

type LolPremadeVoiceGameflowPhase string

LolPremadeVoiceGameflowPhase lol premade voice gameflow phase swagger:model LolPremadeVoiceGameflowPhase

const (

	// LolPremadeVoiceGameflowPhaseNone captures enum value "None"
	LolPremadeVoiceGameflowPhaseNone LolPremadeVoiceGameflowPhase = "None"

	// LolPremadeVoiceGameflowPhaseLobby captures enum value "Lobby"
	LolPremadeVoiceGameflowPhaseLobby LolPremadeVoiceGameflowPhase = "Lobby"

	// LolPremadeVoiceGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolPremadeVoiceGameflowPhaseMatchmaking LolPremadeVoiceGameflowPhase = "Matchmaking"

	// LolPremadeVoiceGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolPremadeVoiceGameflowPhaseCheckedIntoTournament LolPremadeVoiceGameflowPhase = "CheckedIntoTournament"

	// LolPremadeVoiceGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolPremadeVoiceGameflowPhaseReadyCheck LolPremadeVoiceGameflowPhase = "ReadyCheck"

	// LolPremadeVoiceGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolPremadeVoiceGameflowPhaseChampSelect LolPremadeVoiceGameflowPhase = "ChampSelect"

	// LolPremadeVoiceGameflowPhaseGameStart captures enum value "GameStart"
	LolPremadeVoiceGameflowPhaseGameStart LolPremadeVoiceGameflowPhase = "GameStart"

	// LolPremadeVoiceGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolPremadeVoiceGameflowPhaseFailedToLaunch LolPremadeVoiceGameflowPhase = "FailedToLaunch"

	// LolPremadeVoiceGameflowPhaseInProgress captures enum value "InProgress"
	LolPremadeVoiceGameflowPhaseInProgress LolPremadeVoiceGameflowPhase = "InProgress"

	// LolPremadeVoiceGameflowPhaseReconnect captures enum value "Reconnect"
	LolPremadeVoiceGameflowPhaseReconnect LolPremadeVoiceGameflowPhase = "Reconnect"

	// LolPremadeVoiceGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolPremadeVoiceGameflowPhaseWaitingForStats LolPremadeVoiceGameflowPhase = "WaitingForStats"

	// LolPremadeVoiceGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolPremadeVoiceGameflowPhasePreEndOfGame LolPremadeVoiceGameflowPhase = "PreEndOfGame"

	// LolPremadeVoiceGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolPremadeVoiceGameflowPhaseEndOfGame LolPremadeVoiceGameflowPhase = "EndOfGame"

	// LolPremadeVoiceGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolPremadeVoiceGameflowPhaseTerminatedInError LolPremadeVoiceGameflowPhase = "TerminatedInError"
)

func (LolPremadeVoiceGameflowPhase) Validate ¶

func (m LolPremadeVoiceGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice gameflow phase

type LolPremadeVoiceGameflowSession ¶

type LolPremadeVoiceGameflowSession struct {

	// game client
	GameClient *LolPremadeVoiceGameflowGameClient `json:"gameClient,omitempty"`

	// phase
	Phase LolPremadeVoiceGameflowPhase `json:"phase,omitempty"`
}

LolPremadeVoiceGameflowSession lol premade voice gameflow session swagger:model LolPremadeVoiceGameflowSession

func (*LolPremadeVoiceGameflowSession) MarshalBinary ¶

func (m *LolPremadeVoiceGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceGameflowSession) UnmarshalBinary ¶

func (m *LolPremadeVoiceGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceGameflowSession) Validate ¶

func (m *LolPremadeVoiceGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice gameflow session

type LolPremadeVoiceInputMode ¶

type LolPremadeVoiceInputMode string

LolPremadeVoiceInputMode lol premade voice input mode swagger:model LolPremadeVoiceInputMode

const (

	// LolPremadeVoiceInputModeVoiceActivity captures enum value "voiceActivity"
	LolPremadeVoiceInputModeVoiceActivity LolPremadeVoiceInputMode = "voiceActivity"

	// LolPremadeVoiceInputModePushToTalk captures enum value "pushToTalk"
	LolPremadeVoiceInputModePushToTalk LolPremadeVoiceInputMode = "pushToTalk"
)

func (LolPremadeVoiceInputMode) Validate ¶

func (m LolPremadeVoiceInputMode) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice input mode

type LolPremadeVoiceLocalSettingsCategoryDataResource ¶

type LolPremadeVoiceLocalSettingsCategoryDataResource struct {

	// current capture device handle
	CurrentCaptureDeviceHandle string `json:"currentCaptureDeviceHandle,omitempty"`

	// input volume
	InputVolume int32 `json:"inputVolume,omitempty"`

	// vad sensitivity
	VadSensitivity int32 `json:"vadSensitivity,omitempty"`
}

LolPremadeVoiceLocalSettingsCategoryDataResource lol premade voice local settings category data resource swagger:model LolPremadeVoiceLocalSettingsCategoryDataResource

func (*LolPremadeVoiceLocalSettingsCategoryDataResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPremadeVoiceLocalSettingsCategoryDataResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPremadeVoiceLocalSettingsCategoryDataResource) Validate ¶

Validate validates this lol premade voice local settings category data resource

type LolPremadeVoiceLocalSettingsCategoryResource ¶

type LolPremadeVoiceLocalSettingsCategoryResource struct {

	// data
	Data *LolPremadeVoiceLocalSettingsCategoryDataResource `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolPremadeVoiceLocalSettingsCategoryResource lol premade voice local settings category resource swagger:model LolPremadeVoiceLocalSettingsCategoryResource

func (*LolPremadeVoiceLocalSettingsCategoryResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPremadeVoiceLocalSettingsCategoryResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPremadeVoiceLocalSettingsCategoryResource) Validate ¶

Validate validates this lol premade voice local settings category resource

type LolPremadeVoiceLoginSession ¶

type LolPremadeVoiceLoginSession struct {

	// connected
	Connected bool `json:"connected,omitempty"`
}

LolPremadeVoiceLoginSession lol premade voice login session swagger:model LolPremadeVoiceLoginSession

func (*LolPremadeVoiceLoginSession) MarshalBinary ¶

func (m *LolPremadeVoiceLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceLoginSession) UnmarshalBinary ¶

func (m *LolPremadeVoiceLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceLoginSession) Validate ¶

func (m *LolPremadeVoiceLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice login session

type LolPremadeVoiceParticipantResource ¶

type LolPremadeVoiceParticipantResource struct {

	// energy
	Energy int32 `json:"energy,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// is speaking
	IsSpeaking bool `json:"isSpeaking,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

LolPremadeVoiceParticipantResource lol premade voice participant resource swagger:model LolPremadeVoiceParticipantResource

func (*LolPremadeVoiceParticipantResource) MarshalBinary ¶

func (m *LolPremadeVoiceParticipantResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceParticipantResource) UnmarshalBinary ¶

func (m *LolPremadeVoiceParticipantResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceParticipantResource) Validate ¶

Validate validates this lol premade voice participant resource

type LolPremadeVoicePartyDto ¶

type LolPremadeVoicePartyDto struct {

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// players
	Players map[string]LolPremadeVoicePlayerDto `json:"players,omitempty"`
}

LolPremadeVoicePartyDto lol premade voice party dto swagger:model LolPremadeVoicePartyDto

func (*LolPremadeVoicePartyDto) MarshalBinary ¶

func (m *LolPremadeVoicePartyDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoicePartyDto) UnmarshalBinary ¶

func (m *LolPremadeVoicePartyDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoicePartyDto) Validate ¶

func (m *LolPremadeVoicePartyDto) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice party dto

type LolPremadeVoicePartyMemberRoleEnum ¶

type LolPremadeVoicePartyMemberRoleEnum string

LolPremadeVoicePartyMemberRoleEnum lol premade voice party member role enum swagger:model LolPremadeVoicePartyMemberRoleEnum

const (

	// LolPremadeVoicePartyMemberRoleEnumLEADER captures enum value "LEADER"
	LolPremadeVoicePartyMemberRoleEnumLEADER LolPremadeVoicePartyMemberRoleEnum = "LEADER"

	// LolPremadeVoicePartyMemberRoleEnumMEMBER captures enum value "MEMBER"
	LolPremadeVoicePartyMemberRoleEnumMEMBER LolPremadeVoicePartyMemberRoleEnum = "MEMBER"

	// LolPremadeVoicePartyMemberRoleEnumINVITED captures enum value "INVITED"
	LolPremadeVoicePartyMemberRoleEnumINVITED LolPremadeVoicePartyMemberRoleEnum = "INVITED"

	// LolPremadeVoicePartyMemberRoleEnumHOLD captures enum value "HOLD"
	LolPremadeVoicePartyMemberRoleEnumHOLD LolPremadeVoicePartyMemberRoleEnum = "HOLD"

	// LolPremadeVoicePartyMemberRoleEnumKICKED captures enum value "KICKED"
	LolPremadeVoicePartyMemberRoleEnumKICKED LolPremadeVoicePartyMemberRoleEnum = "KICKED"

	// LolPremadeVoicePartyMemberRoleEnumDECLINED captures enum value "DECLINED"
	LolPremadeVoicePartyMemberRoleEnumDECLINED LolPremadeVoicePartyMemberRoleEnum = "DECLINED"
)

func (LolPremadeVoicePartyMemberRoleEnum) Validate ¶

Validate validates this lol premade voice party member role enum

type LolPremadeVoicePlayerDto ¶

type LolPremadeVoicePlayerDto struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// party Id
	PartyID string `json:"partyId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// role
	Role LolPremadeVoicePartyMemberRoleEnum `json:"role,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolPremadeVoicePlayerDto lol premade voice player dto swagger:model LolPremadeVoicePlayerDto

func (*LolPremadeVoicePlayerDto) MarshalBinary ¶

func (m *LolPremadeVoicePlayerDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoicePlayerDto) UnmarshalBinary ¶

func (m *LolPremadeVoicePlayerDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoicePlayerDto) Validate ¶

func (m *LolPremadeVoicePlayerDto) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice player dto

type LolPremadeVoicePremadeVoiceParticipantDto ¶

type LolPremadeVoicePremadeVoiceParticipantDto struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// energy
	Energy int32 `json:"energy,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// is speaking
	IsSpeaking bool `json:"isSpeaking,omitempty"`

	// participant Id
	ParticipantID string `json:"participantId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

LolPremadeVoicePremadeVoiceParticipantDto lol premade voice premade voice participant dto swagger:model LolPremadeVoicePremadeVoiceParticipantDto

func (*LolPremadeVoicePremadeVoiceParticipantDto) MarshalBinary ¶

func (m *LolPremadeVoicePremadeVoiceParticipantDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoicePremadeVoiceParticipantDto) UnmarshalBinary ¶

func (m *LolPremadeVoicePremadeVoiceParticipantDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoicePremadeVoiceParticipantDto) Validate ¶

Validate validates this lol premade voice premade voice participant dto

type LolPremadeVoicePushToTalkResource ¶

type LolPremadeVoicePushToTalkResource struct {

	// ptt enabled
	PttEnabled bool `json:"pttEnabled,omitempty"`

	// ptt key binding
	PttKeyBinding string `json:"pttKeyBinding,omitempty"`
}

LolPremadeVoicePushToTalkResource lol premade voice push to talk resource swagger:model LolPremadeVoicePushToTalkResource

func (*LolPremadeVoicePushToTalkResource) MarshalBinary ¶

func (m *LolPremadeVoicePushToTalkResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoicePushToTalkResource) UnmarshalBinary ¶

func (m *LolPremadeVoicePushToTalkResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoicePushToTalkResource) Validate ¶

Validate validates this lol premade voice push to talk resource

type LolPremadeVoiceSessionResource ¶

type LolPremadeVoiceSessionResource struct {

	// id
	ID string `json:"id,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// is transmit enabled
	IsTransmitEnabled bool `json:"isTransmitEnabled,omitempty"`

	// participants
	Participants []*LolPremadeVoiceParticipantResource `json:"participants"`

	// status
	Status LolPremadeVoiceSessionStatus `json:"status,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

LolPremadeVoiceSessionResource lol premade voice session resource swagger:model LolPremadeVoiceSessionResource

func (*LolPremadeVoiceSessionResource) MarshalBinary ¶

func (m *LolPremadeVoiceSessionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceSessionResource) UnmarshalBinary ¶

func (m *LolPremadeVoiceSessionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceSessionResource) Validate ¶

func (m *LolPremadeVoiceSessionResource) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice session resource

type LolPremadeVoiceSessionStatus ¶

type LolPremadeVoiceSessionStatus string

LolPremadeVoiceSessionStatus lol premade voice session status swagger:model LolPremadeVoiceSessionStatus

const (

	// LolPremadeVoiceSessionStatusActive captures enum value "active"
	LolPremadeVoiceSessionStatusActive LolPremadeVoiceSessionStatus = "active"

	// LolPremadeVoiceSessionStatusOnHold captures enum value "onHold"
	LolPremadeVoiceSessionStatusOnHold LolPremadeVoiceSessionStatus = "onHold"
)

func (LolPremadeVoiceSessionStatus) Validate ¶

func (m LolPremadeVoiceSessionStatus) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice session status

type LolPremadeVoiceSettingsResource ¶

type LolPremadeVoiceSettingsResource struct {

	// auto join
	AutoJoin bool `json:"autoJoin,omitempty"`

	// current capture device handle
	CurrentCaptureDeviceHandle string `json:"currentCaptureDeviceHandle,omitempty"`

	// input mode
	InputMode LolPremadeVoiceInputMode `json:"inputMode,omitempty"`

	// local mic muted
	LocalMicMuted bool `json:"localMicMuted,omitempty"`

	// loopback enabled
	LoopbackEnabled bool `json:"loopbackEnabled,omitempty"`

	// mic level
	MicLevel int32 `json:"micLevel,omitempty"`

	// mute on connect
	MuteOnConnect bool `json:"muteOnConnect,omitempty"`

	// ptt active
	PttActive bool `json:"pttActive,omitempty"`

	// ptt key
	PttKey string `json:"pttKey,omitempty"`

	// vad active
	VadActive bool `json:"vadActive,omitempty"`

	// vad hangover time
	VadHangoverTime int32 `json:"vadHangoverTime,omitempty"`

	// vad sensitivity
	VadSensitivity int32 `json:"vadSensitivity,omitempty"`
}

LolPremadeVoiceSettingsResource lol premade voice settings resource swagger:model LolPremadeVoiceSettingsResource

func (*LolPremadeVoiceSettingsResource) MarshalBinary ¶

func (m *LolPremadeVoiceSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceSettingsResource) UnmarshalBinary ¶

func (m *LolPremadeVoiceSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceSettingsResource) Validate ¶

Validate validates this lol premade voice settings resource

type LolPremadeVoiceStateResource ¶

type LolPremadeVoiceStateResource struct {

	// connected
	Connected bool `json:"connected,omitempty"`
}

LolPremadeVoiceStateResource lol premade voice state resource swagger:model LolPremadeVoiceStateResource

func (*LolPremadeVoiceStateResource) MarshalBinary ¶

func (m *LolPremadeVoiceStateResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceStateResource) UnmarshalBinary ¶

func (m *LolPremadeVoiceStateResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceStateResource) Validate ¶

func (m *LolPremadeVoiceStateResource) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice state resource

type LolPremadeVoiceSummoner ¶

type LolPremadeVoiceSummoner struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`
}

LolPremadeVoiceSummoner lol premade voice summoner swagger:model LolPremadeVoiceSummoner

func (*LolPremadeVoiceSummoner) MarshalBinary ¶

func (m *LolPremadeVoiceSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceSummoner) UnmarshalBinary ¶

func (m *LolPremadeVoiceSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceSummoner) Validate ¶

func (m *LolPremadeVoiceSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol premade voice summoner

type LolPremadeVoiceVoiceAvailability ¶

type LolPremadeVoiceVoiceAvailability struct {

	// connected to voice server
	ConnectedToVoiceServer bool `json:"connectedToVoiceServer,omitempty"`

	// disabled after login
	DisabledAfterLogin bool `json:"disabledAfterLogin,omitempty"`

	// enabled
	Enabled bool `json:"enabled,omitempty"`

	// show disconnected state
	ShowDisconnectedState bool `json:"showDisconnectedState,omitempty"`

	// show UI
	ShowUI bool `json:"showUI,omitempty"`

	// voice channel available
	VoiceChannelAvailable bool `json:"voiceChannelAvailable,omitempty"`
}

LolPremadeVoiceVoiceAvailability lol premade voice voice availability swagger:model LolPremadeVoiceVoiceAvailability

func (*LolPremadeVoiceVoiceAvailability) MarshalBinary ¶

func (m *LolPremadeVoiceVoiceAvailability) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPremadeVoiceVoiceAvailability) UnmarshalBinary ¶

func (m *LolPremadeVoiceVoiceAvailability) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPremadeVoiceVoiceAvailability) Validate ¶

Validate validates this lol premade voice voice availability

type LolPurchaseWidgetBalance ¶

type LolPurchaseWidgetBalance struct {

	// amount
	Amount int32 `json:"amount,omitempty"`

	// currency type
	CurrencyType string `json:"currencyType,omitempty"`
}

LolPurchaseWidgetBalance lol purchase widget balance swagger:model LolPurchaseWidgetBalance

func (*LolPurchaseWidgetBalance) MarshalBinary ¶

func (m *LolPurchaseWidgetBalance) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetBalance) UnmarshalBinary ¶

func (m *LolPurchaseWidgetBalance) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetBalance) Validate ¶

func (m *LolPurchaseWidgetBalance) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget balance

type LolPurchaseWidgetBundledItemPricingInfo ¶

type LolPurchaseWidgetBundledItemPricingInfo struct {

	// discount prices
	DiscountPrices []*LolPurchaseWidgetDiscountPricingInfo `json:"discountPrices"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

LolPurchaseWidgetBundledItemPricingInfo lol purchase widget bundled item pricing info swagger:model LolPurchaseWidgetBundledItemPricingInfo

func (*LolPurchaseWidgetBundledItemPricingInfo) MarshalBinary ¶

func (m *LolPurchaseWidgetBundledItemPricingInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetBundledItemPricingInfo) UnmarshalBinary ¶

func (m *LolPurchaseWidgetBundledItemPricingInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetBundledItemPricingInfo) Validate ¶

Validate validates this lol purchase widget bundled item pricing info

type LolPurchaseWidgetCatalogPluginItem ¶

type LolPurchaseWidgetCatalogPluginItem struct {

	// description
	Description string `json:"description,omitempty"`

	// image path
	ImagePath string `json:"imagePath,omitempty"`

	// inactive date
	InactiveDate int64 `json:"inactiveDate,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item instance Id
	ItemInstanceID string `json:"itemInstanceId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// prices
	Prices []*LolPurchaseWidgetCatalogPluginPrice `json:"prices"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// release date
	ReleaseDate int64 `json:"releaseDate,omitempty"`

	// sub inventory type
	SubInventoryType string `json:"subInventoryType,omitempty"`

	// sub title
	SubTitle string `json:"subTitle,omitempty"`

	// tags
	Tags []string `json:"tags"`
}

LolPurchaseWidgetCatalogPluginItem lol purchase widget catalog plugin item swagger:model LolPurchaseWidgetCatalogPluginItem

func (*LolPurchaseWidgetCatalogPluginItem) MarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginItem) UnmarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginItem) Validate ¶

Validate validates this lol purchase widget catalog plugin item

type LolPurchaseWidgetCatalogPluginItemAssets ¶

type LolPurchaseWidgetCatalogPluginItemAssets struct {

	// colors
	Colors []string `json:"colors"`

	// emblems
	Emblems []*LolPurchaseWidgetChampionSkinEmblem `json:"emblems"`

	// icon path
	IconPath string `json:"iconPath,omitempty"`

	// splash path
	SplashPath string `json:"splashPath,omitempty"`

	// tile path
	TilePath string `json:"tilePath,omitempty"`
}

LolPurchaseWidgetCatalogPluginItemAssets lol purchase widget catalog plugin item assets swagger:model LolPurchaseWidgetCatalogPluginItemAssets

func (*LolPurchaseWidgetCatalogPluginItemAssets) MarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginItemAssets) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginItemAssets) UnmarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginItemAssets) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginItemAssets) Validate ¶

Validate validates this lol purchase widget catalog plugin item assets

type LolPurchaseWidgetCatalogPluginItemWithDetails ¶

type LolPurchaseWidgetCatalogPluginItemWithDetails struct {

	// assets
	Assets *LolPurchaseWidgetCatalogPluginItemAssets `json:"assets,omitempty"`

	// bundled discount prices
	BundledDiscountPrices []*LolPurchaseWidgetCatalogPluginPrice `json:"bundledDiscountPrices"`

	// bundled items
	BundledItems []*LolPurchaseWidgetCatalogPluginItemWithDetails `json:"bundledItems"`

	// item
	Item *LolPurchaseWidgetCatalogPluginItem `json:"item,omitempty"`

	// minimum bundle prices
	MinimumBundlePrices []*LolPurchaseWidgetCatalogPluginPrice `json:"minimumBundlePrices"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// required items
	RequiredItems []*LolPurchaseWidgetCatalogPluginItemWithDetails `json:"requiredItems"`
}

LolPurchaseWidgetCatalogPluginItemWithDetails lol purchase widget catalog plugin item with details swagger:model LolPurchaseWidgetCatalogPluginItemWithDetails

func (*LolPurchaseWidgetCatalogPluginItemWithDetails) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginItemWithDetails) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginItemWithDetails) Validate ¶

Validate validates this lol purchase widget catalog plugin item with details

type LolPurchaseWidgetCatalogPluginPrice ¶

type LolPurchaseWidgetCatalogPluginPrice struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// cost type
	CostType string `json:"costType,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// sale
	Sale *LolPurchaseWidgetCatalogPluginSale `json:"sale,omitempty"`
}

LolPurchaseWidgetCatalogPluginPrice lol purchase widget catalog plugin price swagger:model LolPurchaseWidgetCatalogPluginPrice

func (*LolPurchaseWidgetCatalogPluginPrice) MarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginPrice) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginPrice) UnmarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginPrice) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginPrice) Validate ¶

Validate validates this lol purchase widget catalog plugin price

type LolPurchaseWidgetCatalogPluginSale ¶

type LolPurchaseWidgetCatalogPluginSale struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`

	// end date
	EndDate string `json:"endDate,omitempty"`

	// start date
	StartDate string `json:"startDate,omitempty"`
}

LolPurchaseWidgetCatalogPluginSale lol purchase widget catalog plugin sale swagger:model LolPurchaseWidgetCatalogPluginSale

func (*LolPurchaseWidgetCatalogPluginSale) MarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginSale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginSale) UnmarshalBinary ¶

func (m *LolPurchaseWidgetCatalogPluginSale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetCatalogPluginSale) Validate ¶

Validate validates this lol purchase widget catalog plugin sale

type LolPurchaseWidgetChampionSkinEmblem ¶

type LolPurchaseWidgetChampionSkinEmblem struct {

	// emblem path
	EmblemPath *LolPurchaseWidgetChampionSkinEmblemPath `json:"emblemPath,omitempty"`

	// emblem position
	EmblemPosition *LolPurchaseWidgetChampionSkinEmblemPosition `json:"emblemPosition,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolPurchaseWidgetChampionSkinEmblem lol purchase widget champion skin emblem swagger:model LolPurchaseWidgetChampionSkinEmblem

func (*LolPurchaseWidgetChampionSkinEmblem) MarshalBinary ¶

func (m *LolPurchaseWidgetChampionSkinEmblem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetChampionSkinEmblem) UnmarshalBinary ¶

func (m *LolPurchaseWidgetChampionSkinEmblem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetChampionSkinEmblem) Validate ¶

Validate validates this lol purchase widget champion skin emblem

type LolPurchaseWidgetChampionSkinEmblemPath ¶

type LolPurchaseWidgetChampionSkinEmblemPath struct {

	// large
	Large string `json:"large,omitempty"`

	// small
	Small string `json:"small,omitempty"`
}

LolPurchaseWidgetChampionSkinEmblemPath lol purchase widget champion skin emblem path swagger:model LolPurchaseWidgetChampionSkinEmblemPath

func (*LolPurchaseWidgetChampionSkinEmblemPath) MarshalBinary ¶

func (m *LolPurchaseWidgetChampionSkinEmblemPath) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetChampionSkinEmblemPath) UnmarshalBinary ¶

func (m *LolPurchaseWidgetChampionSkinEmblemPath) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetChampionSkinEmblemPath) Validate ¶

Validate validates this lol purchase widget champion skin emblem path

type LolPurchaseWidgetChampionSkinEmblemPosition ¶

type LolPurchaseWidgetChampionSkinEmblemPosition struct {

	// horizontal
	Horizontal string `json:"horizontal,omitempty"`

	// vertical
	Vertical string `json:"vertical,omitempty"`
}

LolPurchaseWidgetChampionSkinEmblemPosition lol purchase widget champion skin emblem position swagger:model LolPurchaseWidgetChampionSkinEmblemPosition

func (*LolPurchaseWidgetChampionSkinEmblemPosition) MarshalBinary ¶

func (m *LolPurchaseWidgetChampionSkinEmblemPosition) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetChampionSkinEmblemPosition) UnmarshalBinary ¶

func (m *LolPurchaseWidgetChampionSkinEmblemPosition) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetChampionSkinEmblemPosition) Validate ¶

Validate validates this lol purchase widget champion skin emblem position

type LolPurchaseWidgetDiscountPricingInfo ¶

type LolPurchaseWidgetDiscountPricingInfo struct {

	// cost
	Cost int32 `json:"cost,omitempty"`

	// cost type
	CostType string `json:"costType,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`
}

LolPurchaseWidgetDiscountPricingInfo lol purchase widget discount pricing info swagger:model LolPurchaseWidgetDiscountPricingInfo

func (*LolPurchaseWidgetDiscountPricingInfo) MarshalBinary ¶

func (m *LolPurchaseWidgetDiscountPricingInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetDiscountPricingInfo) UnmarshalBinary ¶

func (m *LolPurchaseWidgetDiscountPricingInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetDiscountPricingInfo) Validate ¶

Validate validates this lol purchase widget discount pricing info

type LolPurchaseWidgetItemChoiceDetails ¶

type LolPurchaseWidgetItemChoiceDetails struct {

	// background image
	BackgroundImage string `json:"backgroundImage,omitempty"`

	// contents
	Contents []*LolPurchaseWidgetItemDetails `json:"contents"`

	// discount
	Discount string `json:"discount,omitempty"`

	// display type
	DisplayType string `json:"displayType,omitempty"`

	// full price
	FullPrice int32 `json:"fullPrice,omitempty"`

	// item
	Item *LolPurchaseWidgetCatalogPluginItem `json:"item,omitempty"`

	// purchase options
	PurchaseOptions []*LolPurchaseWidgetPurchaseOption `json:"purchaseOptions"`
}

LolPurchaseWidgetItemChoiceDetails lol purchase widget item choice details swagger:model LolPurchaseWidgetItemChoiceDetails

func (*LolPurchaseWidgetItemChoiceDetails) MarshalBinary ¶

func (m *LolPurchaseWidgetItemChoiceDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemChoiceDetails) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemChoiceDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemChoiceDetails) Validate ¶

Validate validates this lol purchase widget item choice details

type LolPurchaseWidgetItemChoices ¶

type LolPurchaseWidgetItemChoices struct {

	// choices
	Choices []*LolPurchaseWidgetItemChoiceDetails `json:"choices"`

	// validation errors
	ValidationErrors []*LolPurchaseWidgetValidationErrorEntry `json:"validationErrors"`
}

LolPurchaseWidgetItemChoices lol purchase widget item choices swagger:model LolPurchaseWidgetItemChoices

func (*LolPurchaseWidgetItemChoices) MarshalBinary ¶

func (m *LolPurchaseWidgetItemChoices) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemChoices) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemChoices) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemChoices) Validate ¶

func (m *LolPurchaseWidgetItemChoices) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget item choices

type LolPurchaseWidgetItemCost ¶

type LolPurchaseWidgetItemCost struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`
}

LolPurchaseWidgetItemCost lol purchase widget item cost swagger:model LolPurchaseWidgetItemCost

func (*LolPurchaseWidgetItemCost) MarshalBinary ¶

func (m *LolPurchaseWidgetItemCost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemCost) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemCost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemCost) Validate ¶

func (m *LolPurchaseWidgetItemCost) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget item cost

type LolPurchaseWidgetItemDefinition ¶

type LolPurchaseWidgetItemDefinition struct {

	// assets
	Assets *LolPurchaseWidgetCatalogPluginItemAssets `json:"assets,omitempty"`

	// bundled item price
	BundledItemPrice *LolPurchaseWidgetBundledItemPricingInfo `json:"bundledItemPrice,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// sub inventory type
	SubInventoryType string `json:"subInventoryType,omitempty"`

	// sub title
	SubTitle string `json:"subTitle,omitempty"`

	// tags
	Tags []string `json:"tags"`
}

LolPurchaseWidgetItemDefinition lol purchase widget item definition swagger:model LolPurchaseWidgetItemDefinition

func (*LolPurchaseWidgetItemDefinition) MarshalBinary ¶

func (m *LolPurchaseWidgetItemDefinition) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemDefinition) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemDefinition) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemDefinition) Validate ¶

Validate validates this lol purchase widget item definition

type LolPurchaseWidgetItemDetails ¶

type LolPurchaseWidgetItemDetails struct {

	// description
	Description string `json:"description,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// sub title
	SubTitle string `json:"subTitle,omitempty"`

	// title
	Title string `json:"title,omitempty"`
}

LolPurchaseWidgetItemDetails lol purchase widget item details swagger:model LolPurchaseWidgetItemDetails

func (*LolPurchaseWidgetItemDetails) MarshalBinary ¶

func (m *LolPurchaseWidgetItemDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemDetails) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemDetails) Validate ¶

func (m *LolPurchaseWidgetItemDetails) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget item details

type LolPurchaseWidgetItemKey ¶

type LolPurchaseWidgetItemKey struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolPurchaseWidgetItemKey lol purchase widget item key swagger:model LolPurchaseWidgetItemKey

func (*LolPurchaseWidgetItemKey) MarshalBinary ¶

func (m *LolPurchaseWidgetItemKey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemKey) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemKey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemKey) Validate ¶

func (m *LolPurchaseWidgetItemKey) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget item key

type LolPurchaseWidgetItemOwnership ¶

type LolPurchaseWidgetItemOwnership struct {

	// item key
	ItemKey *LolPurchaseWidgetItemKey `json:"itemKey,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

LolPurchaseWidgetItemOwnership lol purchase widget item ownership swagger:model LolPurchaseWidgetItemOwnership

func (*LolPurchaseWidgetItemOwnership) MarshalBinary ¶

func (m *LolPurchaseWidgetItemOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemOwnership) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemOwnership) Validate ¶

func (m *LolPurchaseWidgetItemOwnership) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget item ownership

type LolPurchaseWidgetItemPrice ¶

type LolPurchaseWidgetItemPrice struct {

	// currency type
	CurrencyType string `json:"currencyType,omitempty"`

	// price
	Price int64 `json:"price,omitempty"`

	// purchasable
	Purchasable bool `json:"purchasable,omitempty"`
}

LolPurchaseWidgetItemPrice lol purchase widget item price swagger:model LolPurchaseWidgetItemPrice

func (*LolPurchaseWidgetItemPrice) MarshalBinary ¶

func (m *LolPurchaseWidgetItemPrice) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemPrice) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemPrice) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemPrice) Validate ¶

func (m *LolPurchaseWidgetItemPrice) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget item price

type LolPurchaseWidgetItemSale ¶

type LolPurchaseWidgetItemSale struct {

	// discount
	Discount float32 `json:"discount,omitempty"`

	// end date
	EndDate string `json:"endDate,omitempty"`

	// start date
	StartDate string `json:"startDate,omitempty"`
}

LolPurchaseWidgetItemSale lol purchase widget item sale swagger:model LolPurchaseWidgetItemSale

func (*LolPurchaseWidgetItemSale) MarshalBinary ¶

func (m *LolPurchaseWidgetItemSale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetItemSale) UnmarshalBinary ¶

func (m *LolPurchaseWidgetItemSale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetItemSale) Validate ¶

func (m *LolPurchaseWidgetItemSale) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget item sale

type LolPurchaseWidgetLoginSession ¶

type LolPurchaseWidgetLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// state
	State LolPurchaseWidgetLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolPurchaseWidgetLoginSession lol purchase widget login session swagger:model LolPurchaseWidgetLoginSession

func (*LolPurchaseWidgetLoginSession) MarshalBinary ¶

func (m *LolPurchaseWidgetLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetLoginSession) UnmarshalBinary ¶

func (m *LolPurchaseWidgetLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetLoginSession) Validate ¶

func (m *LolPurchaseWidgetLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget login session

type LolPurchaseWidgetLoginSessionStates ¶

type LolPurchaseWidgetLoginSessionStates string

LolPurchaseWidgetLoginSessionStates lol purchase widget login session states swagger:model LolPurchaseWidgetLoginSessionStates

const (

	// LolPurchaseWidgetLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolPurchaseWidgetLoginSessionStatesINPROGRESS LolPurchaseWidgetLoginSessionStates = "IN_PROGRESS"

	// LolPurchaseWidgetLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolPurchaseWidgetLoginSessionStatesSUCCEEDED LolPurchaseWidgetLoginSessionStates = "SUCCEEDED"

	// LolPurchaseWidgetLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolPurchaseWidgetLoginSessionStatesLOGGINGOUT LolPurchaseWidgetLoginSessionStates = "LOGGING_OUT"

	// LolPurchaseWidgetLoginSessionStatesERROR captures enum value "ERROR"
	LolPurchaseWidgetLoginSessionStatesERROR LolPurchaseWidgetLoginSessionStates = "ERROR"
)

func (LolPurchaseWidgetLoginSessionStates) Validate ¶

Validate validates this lol purchase widget login session states

type LolPurchaseWidgetOrderNotificationResource ¶

type LolPurchaseWidgetOrderNotificationResource struct {

	// event type
	EventType string `json:"eventType,omitempty"`

	// event type Id
	EventTypeID string `json:"eventTypeId,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolPurchaseWidgetOrderNotificationResource lol purchase widget order notification resource swagger:model LolPurchaseWidgetOrderNotificationResource

func (*LolPurchaseWidgetOrderNotificationResource) MarshalBinary ¶

func (m *LolPurchaseWidgetOrderNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetOrderNotificationResource) UnmarshalBinary ¶

func (m *LolPurchaseWidgetOrderNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetOrderNotificationResource) Validate ¶

Validate validates this lol purchase widget order notification resource

type LolPurchaseWidgetPriceDetail ¶

type LolPurchaseWidgetPriceDetail struct {

	// item key
	ItemKey *LolPurchaseWidgetItemKey `json:"itemKey,omitempty"`

	// price
	Price *LolPurchaseWidgetItemPrice `json:"price,omitempty"`
}

LolPurchaseWidgetPriceDetail lol purchase widget price detail swagger:model LolPurchaseWidgetPriceDetail

func (*LolPurchaseWidgetPriceDetail) MarshalBinary ¶

func (m *LolPurchaseWidgetPriceDetail) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetPriceDetail) UnmarshalBinary ¶

func (m *LolPurchaseWidgetPriceDetail) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetPriceDetail) Validate ¶

func (m *LolPurchaseWidgetPriceDetail) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget price detail

type LolPurchaseWidgetPurchasableItem ¶

type LolPurchaseWidgetPurchasableItem struct {

	// bundled items
	BundledItems []*LolPurchaseWidgetItemDefinition `json:"bundledItems"`

	// dependencies
	Dependencies []*LolPurchaseWidgetItemDefinition `json:"dependencies"`

	// item
	Item *LolPurchaseWidgetItemDefinition `json:"item,omitempty"`

	// purchase options
	PurchaseOptions []*LolPurchaseWidgetPurchaseOption `json:"purchaseOptions"`

	// sale
	Sale *LolPurchaseWidgetItemSale `json:"sale,omitempty"`

	// validation errors
	ValidationErrors []*LolPurchaseWidgetValidationErrorEntry `json:"validationErrors"`
}

LolPurchaseWidgetPurchasableItem lol purchase widget purchasable item swagger:model LolPurchaseWidgetPurchasableItem

func (*LolPurchaseWidgetPurchasableItem) MarshalBinary ¶

func (m *LolPurchaseWidgetPurchasableItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetPurchasableItem) UnmarshalBinary ¶

func (m *LolPurchaseWidgetPurchasableItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetPurchasableItem) Validate ¶

Validate validates this lol purchase widget purchasable item

type LolPurchaseWidgetPurchaseItem ¶

type LolPurchaseWidgetPurchaseItem struct {

	// item key
	ItemKey *LolPurchaseWidgetItemKey `json:"itemKey,omitempty"`

	// purchase currency info
	PurchaseCurrencyInfo *LolPurchaseWidgetItemPrice `json:"purchaseCurrencyInfo,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// source
	Source string `json:"source,omitempty"`
}

LolPurchaseWidgetPurchaseItem lol purchase widget purchase item swagger:model LolPurchaseWidgetPurchaseItem

func (*LolPurchaseWidgetPurchaseItem) MarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseItem) UnmarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseItem) Validate ¶

func (m *LolPurchaseWidgetPurchaseItem) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget purchase item

type LolPurchaseWidgetPurchaseOption ¶

type LolPurchaseWidgetPurchaseOption struct {

	// price details
	PriceDetails []*LolPurchaseWidgetPriceDetail `json:"priceDetails"`
}

LolPurchaseWidgetPurchaseOption lol purchase widget purchase option swagger:model LolPurchaseWidgetPurchaseOption

func (*LolPurchaseWidgetPurchaseOption) MarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseOption) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseOption) UnmarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseOption) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseOption) Validate ¶

Validate validates this lol purchase widget purchase option

type LolPurchaseWidgetPurchaseRequest ¶

type LolPurchaseWidgetPurchaseRequest struct {

	// items
	Items []*LolPurchaseWidgetPurchaseItem `json:"items"`
}

LolPurchaseWidgetPurchaseRequest lol purchase widget purchase request swagger:model LolPurchaseWidgetPurchaseRequest

func (*LolPurchaseWidgetPurchaseRequest) MarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseRequest) UnmarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseRequest) Validate ¶

Validate validates this lol purchase widget purchase request

type LolPurchaseWidgetPurchaseResponse ¶

type LolPurchaseWidgetPurchaseResponse struct {

	// items
	Items []*LolPurchaseWidgetPurchaseItem `json:"items"`

	// transactions
	Transactions []*LolPurchaseWidgetTransaction `json:"transactions"`

	// use r m s confirmation
	UseRMSConfirmation bool `json:"useRMSConfirmation,omitempty"`
}

LolPurchaseWidgetPurchaseResponse lol purchase widget purchase response swagger:model LolPurchaseWidgetPurchaseResponse

func (*LolPurchaseWidgetPurchaseResponse) MarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseResponse) UnmarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseResponse) Validate ¶

Validate validates this lol purchase widget purchase response

type LolPurchaseWidgetPurchaseWidgetConfig ¶

type LolPurchaseWidgetPurchaseWidgetConfig struct {

	// enabled
	Enabled bool `json:"enabled,omitempty"`

	// purchase disclaimer enabled
	PurchaseDisclaimerEnabled bool `json:"purchaseDisclaimerEnabled,omitempty"`
}

LolPurchaseWidgetPurchaseWidgetConfig lol purchase widget purchase widget config swagger:model LolPurchaseWidgetPurchaseWidgetConfig

func (*LolPurchaseWidgetPurchaseWidgetConfig) MarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseWidgetConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseWidgetConfig) UnmarshalBinary ¶

func (m *LolPurchaseWidgetPurchaseWidgetConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetPurchaseWidgetConfig) Validate ¶

Validate validates this lol purchase widget purchase widget config

type LolPurchaseWidgetRiotMessagingServiceMessage ¶

type LolPurchaseWidgetRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolPurchaseWidgetRiotMessagingServiceMessage lol purchase widget riot messaging service message swagger:model LolPurchaseWidgetRiotMessagingServiceMessage

func (*LolPurchaseWidgetRiotMessagingServiceMessage) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolPurchaseWidgetRiotMessagingServiceMessage) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetRiotMessagingServiceMessage) Validate ¶

Validate validates this lol purchase widget riot messaging service message

type LolPurchaseWidgetSale ¶

type LolPurchaseWidgetSale struct {

	// end date
	EndDate string `json:"endDate,omitempty"`

	// prices
	Prices []*LolPurchaseWidgetItemCost `json:"prices"`

	// start date
	StartDate string `json:"startDate,omitempty"`
}

LolPurchaseWidgetSale lol purchase widget sale swagger:model LolPurchaseWidgetSale

func (*LolPurchaseWidgetSale) MarshalBinary ¶

func (m *LolPurchaseWidgetSale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetSale) UnmarshalBinary ¶

func (m *LolPurchaseWidgetSale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetSale) Validate ¶

func (m *LolPurchaseWidgetSale) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget sale

type LolPurchaseWidgetTransaction ¶

type LolPurchaseWidgetTransaction struct {

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// item key
	ItemKey *LolPurchaseWidgetItemKey `json:"itemKey,omitempty"`

	// item name
	ItemName string `json:"itemName,omitempty"`

	// transaction Id
	TransactionID string `json:"transactionId,omitempty"`
}

LolPurchaseWidgetTransaction lol purchase widget transaction swagger:model LolPurchaseWidgetTransaction

func (*LolPurchaseWidgetTransaction) MarshalBinary ¶

func (m *LolPurchaseWidgetTransaction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetTransaction) UnmarshalBinary ¶

func (m *LolPurchaseWidgetTransaction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetTransaction) Validate ¶

func (m *LolPurchaseWidgetTransaction) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget transaction

type LolPurchaseWidgetValidationError ¶

type LolPurchaseWidgetValidationError struct {

	// error code
	ErrorCode string `json:"errorCode,omitempty"`

	// error details
	ErrorDetails map[string]string `json:"errorDetails,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// response items
	ResponseItems []string `json:"responseItems"`
}

LolPurchaseWidgetValidationError lol purchase widget validation error swagger:model LolPurchaseWidgetValidationError

func (*LolPurchaseWidgetValidationError) MarshalBinary ¶

func (m *LolPurchaseWidgetValidationError) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetValidationError) UnmarshalBinary ¶

func (m *LolPurchaseWidgetValidationError) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetValidationError) Validate ¶

Validate validates this lol purchase widget validation error

type LolPurchaseWidgetValidationErrorEntry ¶

type LolPurchaseWidgetValidationErrorEntry struct {

	// id
	ID string `json:"id,omitempty"`
}

LolPurchaseWidgetValidationErrorEntry lol purchase widget validation error entry swagger:model LolPurchaseWidgetValidationErrorEntry

func (*LolPurchaseWidgetValidationErrorEntry) MarshalBinary ¶

func (m *LolPurchaseWidgetValidationErrorEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetValidationErrorEntry) UnmarshalBinary ¶

func (m *LolPurchaseWidgetValidationErrorEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetValidationErrorEntry) Validate ¶

Validate validates this lol purchase widget validation error entry

type LolPurchaseWidgetValidationRequest ¶

type LolPurchaseWidgetValidationRequest struct {

	// items
	Items []*LolPurchaseWidgetValidationRequestItem `json:"items"`

	// owned items
	OwnedItems []*LolPurchaseWidgetItemOwnership `json:"ownedItems"`
}

LolPurchaseWidgetValidationRequest lol purchase widget validation request swagger:model LolPurchaseWidgetValidationRequest

func (*LolPurchaseWidgetValidationRequest) MarshalBinary ¶

func (m *LolPurchaseWidgetValidationRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetValidationRequest) UnmarshalBinary ¶

func (m *LolPurchaseWidgetValidationRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetValidationRequest) Validate ¶

Validate validates this lol purchase widget validation request

type LolPurchaseWidgetValidationRequestItem ¶

type LolPurchaseWidgetValidationRequestItem struct {

	// item key
	ItemKey *LolPurchaseWidgetItemKey `json:"itemKey,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

LolPurchaseWidgetValidationRequestItem lol purchase widget validation request item swagger:model LolPurchaseWidgetValidationRequestItem

func (*LolPurchaseWidgetValidationRequestItem) MarshalBinary ¶

func (m *LolPurchaseWidgetValidationRequestItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetValidationRequestItem) UnmarshalBinary ¶

func (m *LolPurchaseWidgetValidationRequestItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetValidationRequestItem) Validate ¶

Validate validates this lol purchase widget validation request item

type LolPurchaseWidgetValidationResponse ¶

type LolPurchaseWidgetValidationResponse struct {

	// items
	Items []*LolPurchaseWidgetValidationResponseItem `json:"items"`

	// valid
	Valid bool `json:"valid,omitempty"`
}

LolPurchaseWidgetValidationResponse lol purchase widget validation response swagger:model LolPurchaseWidgetValidationResponse

func (*LolPurchaseWidgetValidationResponse) MarshalBinary ¶

func (m *LolPurchaseWidgetValidationResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetValidationResponse) UnmarshalBinary ¶

func (m *LolPurchaseWidgetValidationResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetValidationResponse) Validate ¶

Validate validates this lol purchase widget validation response

type LolPurchaseWidgetValidationResponseItem ¶

type LolPurchaseWidgetValidationResponseItem struct {

	// description
	Description string `json:"description,omitempty"`

	// item key
	ItemKey *LolPurchaseWidgetItemKey `json:"itemKey,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// sale
	Sale *LolPurchaseWidgetSale `json:"sale,omitempty"`

	// validation currency info
	ValidationCurrencyInfo []*LolPurchaseWidgetItemPrice `json:"validationCurrencyInfo"`
}

LolPurchaseWidgetValidationResponseItem lol purchase widget validation response item swagger:model LolPurchaseWidgetValidationResponseItem

func (*LolPurchaseWidgetValidationResponseItem) MarshalBinary ¶

func (m *LolPurchaseWidgetValidationResponseItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetValidationResponseItem) UnmarshalBinary ¶

func (m *LolPurchaseWidgetValidationResponseItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetValidationResponseItem) Validate ¶

Validate validates this lol purchase widget validation response item

type LolPurchaseWidgetWallet ¶

type LolPurchaseWidgetWallet struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// balances
	Balances []*LolPurchaseWidgetBalance `json:"balances"`

	// version
	Version int32 `json:"version,omitempty"`
}

LolPurchaseWidgetWallet lol purchase widget wallet swagger:model LolPurchaseWidgetWallet

func (*LolPurchaseWidgetWallet) MarshalBinary ¶

func (m *LolPurchaseWidgetWallet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolPurchaseWidgetWallet) UnmarshalBinary ¶

func (m *LolPurchaseWidgetWallet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolPurchaseWidgetWallet) Validate ¶

func (m *LolPurchaseWidgetWallet) Validate(formats strfmt.Registry) error

Validate validates this lol purchase widget wallet

type LolQueueEligibilityChampionPlayableCountsForEligibility ¶

type LolQueueEligibilityChampionPlayableCountsForEligibility struct {

	// champions free to play
	ChampionsFreeToPlay int32 `json:"championsFreeToPlay,omitempty"`

	// champions free to play reward
	ChampionsFreeToPlayReward int32 `json:"championsFreeToPlayReward,omitempty"`

	// champions owned
	ChampionsOwned int32 `json:"championsOwned,omitempty"`

	// champions rented
	ChampionsRented int32 `json:"championsRented,omitempty"`
}

LolQueueEligibilityChampionPlayableCountsForEligibility lol queue eligibility champion playable counts for eligibility swagger:model LolQueueEligibilityChampionPlayableCountsForEligibility

func (*LolQueueEligibilityChampionPlayableCountsForEligibility) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolQueueEligibilityChampionPlayableCountsForEligibility) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolQueueEligibilityChampionPlayableCountsForEligibility) Validate ¶

Validate validates this lol queue eligibility champion playable counts for eligibility

type LolQueueEligibilityCollectionsChampion ¶

type LolQueueEligibilityCollectionsChampion struct {

	// disabled queues
	DisabledQueues []string `json:"disabledQueues"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// ownership
	Ownership *LolQueueEligibilityCollectionsOwnership `json:"ownership,omitempty"`

	// purchased
	Purchased int64 `json:"purchased,omitempty"`

	// ranked play enabled
	RankedPlayEnabled bool `json:"rankedPlayEnabled,omitempty"`
}

LolQueueEligibilityCollectionsChampion lol queue eligibility collections champion swagger:model LolQueueEligibilityCollectionsChampion

func (*LolQueueEligibilityCollectionsChampion) MarshalBinary ¶

func (m *LolQueueEligibilityCollectionsChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsChampion) UnmarshalBinary ¶

func (m *LolQueueEligibilityCollectionsChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsChampion) Validate ¶

Validate validates this lol queue eligibility collections champion

type LolQueueEligibilityCollectionsOwnership ¶

type LolQueueEligibilityCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// rental
	Rental *LolQueueEligibilityCollectionsRental `json:"rental,omitempty"`
}

LolQueueEligibilityCollectionsOwnership lol queue eligibility collections ownership swagger:model LolQueueEligibilityCollectionsOwnership

func (*LolQueueEligibilityCollectionsOwnership) MarshalBinary ¶

func (m *LolQueueEligibilityCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsOwnership) UnmarshalBinary ¶

func (m *LolQueueEligibilityCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsOwnership) Validate ¶

Validate validates this lol queue eligibility collections ownership

type LolQueueEligibilityCollectionsPlayableChampionCounts ¶

type LolQueueEligibilityCollectionsPlayableChampionCounts struct {

	// champions owned
	ChampionsOwned int32 `json:"championsOwned,omitempty"`
}

LolQueueEligibilityCollectionsPlayableChampionCounts lol queue eligibility collections playable champion counts swagger:model LolQueueEligibilityCollectionsPlayableChampionCounts

func (*LolQueueEligibilityCollectionsPlayableChampionCounts) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsPlayableChampionCounts) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsPlayableChampionCounts) Validate ¶

Validate validates this lol queue eligibility collections playable champion counts

type LolQueueEligibilityCollectionsRental ¶

type LolQueueEligibilityCollectionsRental struct {

	// rented
	Rented bool `json:"rented,omitempty"`
}

LolQueueEligibilityCollectionsRental lol queue eligibility collections rental swagger:model LolQueueEligibilityCollectionsRental

func (*LolQueueEligibilityCollectionsRental) MarshalBinary ¶

func (m *LolQueueEligibilityCollectionsRental) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsRental) UnmarshalBinary ¶

func (m *LolQueueEligibilityCollectionsRental) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityCollectionsRental) Validate ¶

Validate validates this lol queue eligibility collections rental

type LolQueueEligibilityEligibility ¶

type LolQueueEligibilityEligibility struct {

	// eligible
	Eligible bool `json:"eligible,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// restrictions
	Restrictions []*LolQueueEligibilityEligibilityRestriction `json:"restrictions"`
}

LolQueueEligibilityEligibility lol queue eligibility eligibility swagger:model LolQueueEligibilityEligibility

func (*LolQueueEligibilityEligibility) MarshalBinary ¶

func (m *LolQueueEligibilityEligibility) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityEligibility) UnmarshalBinary ¶

func (m *LolQueueEligibilityEligibility) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityEligibility) Validate ¶

func (m *LolQueueEligibilityEligibility) Validate(formats strfmt.Registry) error

Validate validates this lol queue eligibility eligibility

type LolQueueEligibilityEligibilityQueryParams ¶

type LolQueueEligibilityEligibilityQueryParams struct {

	// queue ids
	QueueIds []int32 `json:"queueIds"`

	// summoner ids
	SummonerIds []int64 `json:"summonerIds"`
}

LolQueueEligibilityEligibilityQueryParams lol queue eligibility eligibility query params swagger:model LolQueueEligibilityEligibilityQueryParams

func (*LolQueueEligibilityEligibilityQueryParams) MarshalBinary ¶

func (m *LolQueueEligibilityEligibilityQueryParams) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityEligibilityQueryParams) UnmarshalBinary ¶

func (m *LolQueueEligibilityEligibilityQueryParams) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityEligibilityQueryParams) Validate ¶

Validate validates this lol queue eligibility eligibility query params

type LolQueueEligibilityEligibilityRestriction ¶

type LolQueueEligibilityEligibilityRestriction struct {

	// expired timestamp
	ExpiredTimestamp int64 `json:"expiredTimestamp,omitempty"`

	// restriction args
	RestrictionArgs map[string]string `json:"restrictionArgs,omitempty"`

	// restriction code
	RestrictionCode LolQueueEligibilityEligibilityRestrictionCode `json:"restrictionCode,omitempty"`

	// summoner ids
	SummonerIds []int64 `json:"summonerIds"`
}

LolQueueEligibilityEligibilityRestriction lol queue eligibility eligibility restriction swagger:model LolQueueEligibilityEligibilityRestriction

func (*LolQueueEligibilityEligibilityRestriction) MarshalBinary ¶

func (m *LolQueueEligibilityEligibilityRestriction) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityEligibilityRestriction) UnmarshalBinary ¶

func (m *LolQueueEligibilityEligibilityRestriction) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityEligibilityRestriction) Validate ¶

Validate validates this lol queue eligibility eligibility restriction

type LolQueueEligibilityEligibilityRestrictionCode ¶

type LolQueueEligibilityEligibilityRestrictionCode string

LolQueueEligibilityEligibilityRestrictionCode lol queue eligibility eligibility restriction code swagger:model LolQueueEligibilityEligibilityRestrictionCode

const (

	// LolQueueEligibilityEligibilityRestrictionCodeQueueDisabled captures enum value "QueueDisabled"
	LolQueueEligibilityEligibilityRestrictionCodeQueueDisabled LolQueueEligibilityEligibilityRestrictionCode = "QueueDisabled"

	// LolQueueEligibilityEligibilityRestrictionCodeQueueUnsupported captures enum value "QueueUnsupported"
	LolQueueEligibilityEligibilityRestrictionCodeQueueUnsupported LolQueueEligibilityEligibilityRestrictionCode = "QueueUnsupported"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerLevelRestriction captures enum value "PlayerLevelRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerLevelRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerLevelRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerTimedRestriction captures enum value "PlayerTimedRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerTimedRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerTimedRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerBannedRestriction captures enum value "PlayerBannedRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerBannedRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerBannedRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerAvailableChampionRestriction captures enum value "PlayerAvailableChampionRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerAvailableChampionRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerAvailableChampionRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodeTeamDivisionRestriction captures enum value "TeamDivisionRestriction"
	LolQueueEligibilityEligibilityRestrictionCodeTeamDivisionRestriction LolQueueEligibilityEligibilityRestrictionCode = "TeamDivisionRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodeTeamMaxSizeRestriction captures enum value "TeamMaxSizeRestriction"
	LolQueueEligibilityEligibilityRestrictionCodeTeamMaxSizeRestriction LolQueueEligibilityEligibilityRestrictionCode = "TeamMaxSizeRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodeTeamMinSizeRestriction captures enum value "TeamMinSizeRestriction"
	LolQueueEligibilityEligibilityRestrictionCodeTeamMinSizeRestriction LolQueueEligibilityEligibilityRestrictionCode = "TeamMinSizeRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerBingeRestriction captures enum value "PlayerBingeRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerBingeRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerBingeRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerDodgeRestriction captures enum value "PlayerDodgeRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerDodgeRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerDodgeRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerInGameRestriction captures enum value "PlayerInGameRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerInGameRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerInGameRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerLeaverBustedRestriction captures enum value "PlayerLeaverBustedRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerLeaverBustedRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerLeaverBustedRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerLeaverTaintedWarningRestriction captures enum value "PlayerLeaverTaintedWarningRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerLeaverTaintedWarningRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerLeaverTaintedWarningRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerMaxLevelRestriction captures enum value "PlayerMaxLevelRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerMaxLevelRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerMaxLevelRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerMinLevelRestriction captures enum value "PlayerMinLevelRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerMinLevelRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerMinLevelRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerMinorRestriction captures enum value "PlayerMinorRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerMinorRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerMinorRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerTimePlayedRestriction captures enum value "PlayerTimePlayedRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerTimePlayedRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerTimePlayedRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePlayerRankedSuspensionRestriction captures enum value "PlayerRankedSuspensionRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePlayerRankedSuspensionRestriction LolQueueEligibilityEligibilityRestrictionCode = "PlayerRankedSuspensionRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodeTeamHighMMRMaxSizeRestriction captures enum value "TeamHighMMRMaxSizeRestriction"
	LolQueueEligibilityEligibilityRestrictionCodeTeamHighMMRMaxSizeRestriction LolQueueEligibilityEligibilityRestrictionCode = "TeamHighMMRMaxSizeRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodeTeamSizeRestriction captures enum value "TeamSizeRestriction"
	LolQueueEligibilityEligibilityRestrictionCodeTeamSizeRestriction LolQueueEligibilityEligibilityRestrictionCode = "TeamSizeRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodePrerequisiteQueuesNotPlayedRestriction captures enum value "PrerequisiteQueuesNotPlayedRestriction"
	LolQueueEligibilityEligibilityRestrictionCodePrerequisiteQueuesNotPlayedRestriction LolQueueEligibilityEligibilityRestrictionCode = "PrerequisiteQueuesNotPlayedRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodeGameVersionMismatch captures enum value "GameVersionMismatch"
	LolQueueEligibilityEligibilityRestrictionCodeGameVersionMismatch LolQueueEligibilityEligibilityRestrictionCode = "GameVersionMismatch"

	// LolQueueEligibilityEligibilityRestrictionCodeUnknownRestriction captures enum value "UnknownRestriction"
	LolQueueEligibilityEligibilityRestrictionCodeUnknownRestriction LolQueueEligibilityEligibilityRestrictionCode = "UnknownRestriction"

	// LolQueueEligibilityEligibilityRestrictionCodeBanInfoNotAvailable captures enum value "BanInfoNotAvailable"
	LolQueueEligibilityEligibilityRestrictionCodeBanInfoNotAvailable LolQueueEligibilityEligibilityRestrictionCode = "BanInfoNotAvailable"

	// LolQueueEligibilityEligibilityRestrictionCodeMinorInfoNotAvailable captures enum value "MinorInfoNotAvailable"
	LolQueueEligibilityEligibilityRestrictionCodeMinorInfoNotAvailable LolQueueEligibilityEligibilityRestrictionCode = "MinorInfoNotAvailable"

	// LolQueueEligibilityEligibilityRestrictionCodeSummonerInfoNotAvailable captures enum value "SummonerInfoNotAvailable"
	LolQueueEligibilityEligibilityRestrictionCodeSummonerInfoNotAvailable LolQueueEligibilityEligibilityRestrictionCode = "SummonerInfoNotAvailable"

	// LolQueueEligibilityEligibilityRestrictionCodeLeaguesInfoNotAvailable captures enum value "LeaguesInfoNotAvailable"
	LolQueueEligibilityEligibilityRestrictionCodeLeaguesInfoNotAvailable LolQueueEligibilityEligibilityRestrictionCode = "LeaguesInfoNotAvailable"

	// LolQueueEligibilityEligibilityRestrictionCodeInventoryChampsInfoNotAvailable captures enum value "InventoryChampsInfoNotAvailable"
	LolQueueEligibilityEligibilityRestrictionCodeInventoryChampsInfoNotAvailable LolQueueEligibilityEligibilityRestrictionCode = "InventoryChampsInfoNotAvailable"

	// LolQueueEligibilityEligibilityRestrictionCodeInventoryQueuesInfoNotAvailable captures enum value "InventoryQueuesInfoNotAvailable"
	LolQueueEligibilityEligibilityRestrictionCodeInventoryQueuesInfoNotAvailable LolQueueEligibilityEligibilityRestrictionCode = "InventoryQueuesInfoNotAvailable"
)

func (LolQueueEligibilityEligibilityRestrictionCode) Validate ¶

Validate validates this lol queue eligibility eligibility restriction code

type LolQueueEligibilityLeague ¶

type LolQueueEligibilityLeague struct {

	// league tier
	LeagueTier string `json:"leagueTier,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`
}

LolQueueEligibilityLeague lol queue eligibility league swagger:model LolQueueEligibilityLeague

func (*LolQueueEligibilityLeague) MarshalBinary ¶

func (m *LolQueueEligibilityLeague) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityLeague) UnmarshalBinary ¶

func (m *LolQueueEligibilityLeague) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityLeague) Validate ¶

func (m *LolQueueEligibilityLeague) Validate(formats strfmt.Registry) error

Validate validates this lol queue eligibility league

type LolQueueEligibilityLoginSession ¶

type LolQueueEligibilityLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolQueueEligibilityLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolQueueEligibilityLoginSession lol queue eligibility login session swagger:model LolQueueEligibilityLoginSession

func (*LolQueueEligibilityLoginSession) MarshalBinary ¶

func (m *LolQueueEligibilityLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityLoginSession) UnmarshalBinary ¶

func (m *LolQueueEligibilityLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityLoginSession) Validate ¶

Validate validates this lol queue eligibility login session

type LolQueueEligibilityLoginSessionStates ¶

type LolQueueEligibilityLoginSessionStates string

LolQueueEligibilityLoginSessionStates lol queue eligibility login session states swagger:model LolQueueEligibilityLoginSessionStates

const (

	// LolQueueEligibilityLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolQueueEligibilityLoginSessionStatesINPROGRESS LolQueueEligibilityLoginSessionStates = "IN_PROGRESS"

	// LolQueueEligibilityLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolQueueEligibilityLoginSessionStatesSUCCEEDED LolQueueEligibilityLoginSessionStates = "SUCCEEDED"

	// LolQueueEligibilityLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolQueueEligibilityLoginSessionStatesLOGGINGOUT LolQueueEligibilityLoginSessionStates = "LOGGING_OUT"

	// LolQueueEligibilityLoginSessionStatesERROR captures enum value "ERROR"
	LolQueueEligibilityLoginSessionStatesERROR LolQueueEligibilityLoginSessionStates = "ERROR"
)

func (LolQueueEligibilityLoginSessionStates) Validate ¶

Validate validates this lol queue eligibility login session states

type LolQueueEligibilityQueue ¶

type LolQueueEligibilityQueue struct {

	// allowable premade sizes
	AllowablePremadeSizes []int32 `json:"allowablePremadeSizes"`

	// are free champions allowed
	AreFreeChampionsAllowed bool `json:"areFreeChampionsAllowed,omitempty"`

	// champions required to play
	ChampionsRequiredToPlay int32 `json:"championsRequiredToPlay,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is ranked
	IsRanked bool `json:"isRanked,omitempty"`

	// max level
	MaxLevel int32 `json:"maxLevel,omitempty"`

	// maximum participant list size
	MaximumParticipantListSize int32 `json:"maximumParticipantListSize,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`

	// num players per team
	NumPlayersPerTeam int32 `json:"numPlayersPerTeam,omitempty"`

	// queue availability
	QueueAvailability LolQueueEligibilityQueueAvailability `json:"queueAvailability,omitempty"`

	// show position selector
	ShowPositionSelector bool `json:"showPositionSelector,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolQueueEligibilityQueue lol queue eligibility queue swagger:model LolQueueEligibilityQueue

func (*LolQueueEligibilityQueue) MarshalBinary ¶

func (m *LolQueueEligibilityQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityQueue) UnmarshalBinary ¶

func (m *LolQueueEligibilityQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityQueue) Validate ¶

func (m *LolQueueEligibilityQueue) Validate(formats strfmt.Registry) error

Validate validates this lol queue eligibility queue

type LolQueueEligibilityQueueAvailability ¶

type LolQueueEligibilityQueueAvailability string

LolQueueEligibilityQueueAvailability lol queue eligibility queue availability swagger:model LolQueueEligibilityQueueAvailability

const (

	// LolQueueEligibilityQueueAvailabilityAvailable captures enum value "Available"
	LolQueueEligibilityQueueAvailabilityAvailable LolQueueEligibilityQueueAvailability = "Available"

	// LolQueueEligibilityQueueAvailabilityPlatformDisabled captures enum value "PlatformDisabled"
	LolQueueEligibilityQueueAvailabilityPlatformDisabled LolQueueEligibilityQueueAvailability = "PlatformDisabled"

	// LolQueueEligibilityQueueAvailabilityDoesntMeetRequirements captures enum value "DoesntMeetRequirements"
	LolQueueEligibilityQueueAvailabilityDoesntMeetRequirements LolQueueEligibilityQueueAvailability = "DoesntMeetRequirements"
)

func (LolQueueEligibilityQueueAvailability) Validate ¶

Validate validates this lol queue eligibility queue availability

type LolQueueEligibilityQueueShutdownStatus ¶

type LolQueueEligibilityQueueShutdownStatus struct {

	// is disabled
	IsDisabled bool `json:"isDisabled,omitempty"`
}

LolQueueEligibilityQueueShutdownStatus lol queue eligibility queue shutdown status swagger:model LolQueueEligibilityQueueShutdownStatus

func (*LolQueueEligibilityQueueShutdownStatus) MarshalBinary ¶

func (m *LolQueueEligibilityQueueShutdownStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilityQueueShutdownStatus) UnmarshalBinary ¶

func (m *LolQueueEligibilityQueueShutdownStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilityQueueShutdownStatus) Validate ¶

Validate validates this lol queue eligibility queue shutdown status

type LolQueueEligibilitySummonerSummoner ¶

type LolQueueEligibilitySummonerSummoner struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolQueueEligibilitySummonerSummoner lol queue eligibility summoner summoner swagger:model LolQueueEligibilitySummonerSummoner

func (*LolQueueEligibilitySummonerSummoner) MarshalBinary ¶

func (m *LolQueueEligibilitySummonerSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolQueueEligibilitySummonerSummoner) UnmarshalBinary ¶

func (m *LolQueueEligibilitySummonerSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolQueueEligibilitySummonerSummoner) Validate ¶

Validate validates this lol queue eligibility summoner summoner

type LolRankedAchievedTier ¶

type LolRankedAchievedTier struct {

	// division
	Division int64 `json:"division,omitempty"`

	// queue type
	QueueType LolRankedLeagueQueueType `json:"queueType,omitempty"`

	// tier
	Tier LolRankedLeagueTier `json:"tier,omitempty"`
}

LolRankedAchievedTier lol ranked achieved tier swagger:model LolRankedAchievedTier

func (*LolRankedAchievedTier) MarshalBinary ¶

func (m *LolRankedAchievedTier) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedAchievedTier) UnmarshalBinary ¶

func (m *LolRankedAchievedTier) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedAchievedTier) Validate ¶

func (m *LolRankedAchievedTier) Validate(formats strfmt.Registry) error

Validate validates this lol ranked achieved tier

type LolRankedEndOfGameStatsBlock ¶

type LolRankedEndOfGameStatsBlock struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`
}

LolRankedEndOfGameStatsBlock lol ranked end of game stats block swagger:model LolRankedEndOfGameStatsBlock

func (*LolRankedEndOfGameStatsBlock) MarshalBinary ¶

func (m *LolRankedEndOfGameStatsBlock) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEndOfGameStatsBlock) UnmarshalBinary ¶

func (m *LolRankedEndOfGameStatsBlock) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEndOfGameStatsBlock) Validate ¶

func (m *LolRankedEndOfGameStatsBlock) Validate(formats strfmt.Registry) error

Validate validates this lol ranked end of game stats block

type LolRankedEosNotificationResource ¶

type LolRankedEosNotificationResource struct {

	// notification name
	NotificationName string `json:"notificationName,omitempty"`

	// notification type
	NotificationType int32 `json:"notificationType,omitempty"`

	// queue
	Queue string `json:"queue,omitempty"`

	// season end time
	SeasonEndTime int64 `json:"seasonEndTime,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`
}

LolRankedEosNotificationResource lol ranked eos notification resource swagger:model LolRankedEosNotificationResource

func (*LolRankedEosNotificationResource) MarshalBinary ¶

func (m *LolRankedEosNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEosNotificationResource) UnmarshalBinary ¶

func (m *LolRankedEosNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEosNotificationResource) Validate ¶

Validate validates this lol ranked eos notification resource

type LolRankedEosNotificationsConfig ¶

type LolRankedEosNotificationsConfig struct {

	// config
	Config []*LolRankedEosNotificationsConfigEntry `json:"config"`
}

LolRankedEosNotificationsConfig lol ranked eos notifications config swagger:model LolRankedEosNotificationsConfig

func (*LolRankedEosNotificationsConfig) MarshalBinary ¶

func (m *LolRankedEosNotificationsConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEosNotificationsConfig) UnmarshalBinary ¶

func (m *LolRankedEosNotificationsConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEosNotificationsConfig) Validate ¶

Validate validates this lol ranked eos notifications config

type LolRankedEosNotificationsConfigEntry ¶

type LolRankedEosNotificationsConfigEntry struct {

	// name
	Name string `json:"name,omitempty"`

	// offset time1
	OffsetTime1 int64 `json:"offsetTime1,omitempty"`

	// offset time2
	OffsetTime2 int64 `json:"offsetTime2,omitempty"`

	// offset time3
	OffsetTime3 int64 `json:"offsetTime3,omitempty"`

	// season end time
	SeasonEndTime int64 `json:"seasonEndTime,omitempty"`
}

LolRankedEosNotificationsConfigEntry lol ranked eos notifications config entry swagger:model LolRankedEosNotificationsConfigEntry

func (*LolRankedEosNotificationsConfigEntry) MarshalBinary ¶

func (m *LolRankedEosNotificationsConfigEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEosNotificationsConfigEntry) UnmarshalBinary ¶

func (m *LolRankedEosNotificationsConfigEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEosNotificationsConfigEntry) Validate ¶

Validate validates this lol ranked eos notifications config entry

type LolRankedEosRewardsConfig ¶

type LolRankedEosRewardsConfig struct {

	// config
	Config []*LolRankedEosRewardsConfigEntry `json:"config"`
}

LolRankedEosRewardsConfig lol ranked eos rewards config swagger:model LolRankedEosRewardsConfig

func (*LolRankedEosRewardsConfig) MarshalBinary ¶

func (m *LolRankedEosRewardsConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEosRewardsConfig) UnmarshalBinary ¶

func (m *LolRankedEosRewardsConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEosRewardsConfig) Validate ¶

func (m *LolRankedEosRewardsConfig) Validate(formats strfmt.Registry) error

Validate validates this lol ranked eos rewards config

type LolRankedEosRewardsConfigEntry ¶

type LolRankedEosRewardsConfigEntry struct {

	// rewards
	Rewards map[string]string `json:"rewards,omitempty"`

	// season
	Season int32 `json:"season,omitempty"`
}

LolRankedEosRewardsConfigEntry lol ranked eos rewards config entry swagger:model LolRankedEosRewardsConfigEntry

func (*LolRankedEosRewardsConfigEntry) MarshalBinary ¶

func (m *LolRankedEosRewardsConfigEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEosRewardsConfigEntry) UnmarshalBinary ¶

func (m *LolRankedEosRewardsConfigEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEosRewardsConfigEntry) Validate ¶

func (m *LolRankedEosRewardsConfigEntry) Validate(formats strfmt.Registry) error

Validate validates this lol ranked eos rewards config entry

type LolRankedEosSettingsData ¶

type LolRankedEosSettingsData struct {

	// notification shown
	NotificationShown bool `json:"notificationShown,omitempty"`
}

LolRankedEosSettingsData lol ranked eos settings data swagger:model LolRankedEosSettingsData

func (*LolRankedEosSettingsData) MarshalBinary ¶

func (m *LolRankedEosSettingsData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEosSettingsData) UnmarshalBinary ¶

func (m *LolRankedEosSettingsData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEosSettingsData) Validate ¶

func (m *LolRankedEosSettingsData) Validate(formats strfmt.Registry) error

Validate validates this lol ranked eos settings data

type LolRankedEosSettingsResource ¶

type LolRankedEosSettingsResource struct {

	// data
	Data *LolRankedEosSettingsData `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolRankedEosSettingsResource lol ranked eos settings resource swagger:model LolRankedEosSettingsResource

func (*LolRankedEosSettingsResource) MarshalBinary ¶

func (m *LolRankedEosSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedEosSettingsResource) UnmarshalBinary ¶

func (m *LolRankedEosSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedEosSettingsResource) Validate ¶

func (m *LolRankedEosSettingsResource) Validate(formats strfmt.Registry) error

Validate validates this lol ranked eos settings resource

type LolRankedGameflowGameData ¶

type LolRankedGameflowGameData struct {

	// queue
	Queue *LolRankedQueue `json:"queue,omitempty"`
}

LolRankedGameflowGameData lol ranked gameflow game data swagger:model LolRankedGameflowGameData

func (*LolRankedGameflowGameData) MarshalBinary ¶

func (m *LolRankedGameflowGameData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedGameflowGameData) UnmarshalBinary ¶

func (m *LolRankedGameflowGameData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedGameflowGameData) Validate ¶

func (m *LolRankedGameflowGameData) Validate(formats strfmt.Registry) error

Validate validates this lol ranked gameflow game data

type LolRankedGameflowPhase ¶

type LolRankedGameflowPhase string

LolRankedGameflowPhase lol ranked gameflow phase swagger:model LolRankedGameflowPhase

const (

	// LolRankedGameflowPhaseNone captures enum value "None"
	LolRankedGameflowPhaseNone LolRankedGameflowPhase = "None"

	// LolRankedGameflowPhaseLobby captures enum value "Lobby"
	LolRankedGameflowPhaseLobby LolRankedGameflowPhase = "Lobby"

	// LolRankedGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolRankedGameflowPhaseMatchmaking LolRankedGameflowPhase = "Matchmaking"

	// LolRankedGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolRankedGameflowPhaseCheckedIntoTournament LolRankedGameflowPhase = "CheckedIntoTournament"

	// LolRankedGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolRankedGameflowPhaseReadyCheck LolRankedGameflowPhase = "ReadyCheck"

	// LolRankedGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolRankedGameflowPhaseChampSelect LolRankedGameflowPhase = "ChampSelect"

	// LolRankedGameflowPhaseGameStart captures enum value "GameStart"
	LolRankedGameflowPhaseGameStart LolRankedGameflowPhase = "GameStart"

	// LolRankedGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolRankedGameflowPhaseFailedToLaunch LolRankedGameflowPhase = "FailedToLaunch"

	// LolRankedGameflowPhaseInProgress captures enum value "InProgress"
	LolRankedGameflowPhaseInProgress LolRankedGameflowPhase = "InProgress"

	// LolRankedGameflowPhaseReconnect captures enum value "Reconnect"
	LolRankedGameflowPhaseReconnect LolRankedGameflowPhase = "Reconnect"

	// LolRankedGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolRankedGameflowPhaseWaitingForStats LolRankedGameflowPhase = "WaitingForStats"

	// LolRankedGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolRankedGameflowPhasePreEndOfGame LolRankedGameflowPhase = "PreEndOfGame"

	// LolRankedGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolRankedGameflowPhaseEndOfGame LolRankedGameflowPhase = "EndOfGame"

	// LolRankedGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolRankedGameflowPhaseTerminatedInError LolRankedGameflowPhase = "TerminatedInError"
)

func (LolRankedGameflowPhase) Validate ¶

func (m LolRankedGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol ranked gameflow phase

type LolRankedGameflowSession ¶

type LolRankedGameflowSession struct {

	// game data
	GameData *LolRankedGameflowGameData `json:"gameData,omitempty"`

	// phase
	Phase LolRankedGameflowPhase `json:"phase,omitempty"`
}

LolRankedGameflowSession lol ranked gameflow session swagger:model LolRankedGameflowSession

func (*LolRankedGameflowSession) MarshalBinary ¶

func (m *LolRankedGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedGameflowSession) UnmarshalBinary ¶

func (m *LolRankedGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedGameflowSession) Validate ¶

func (m *LolRankedGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol ranked gameflow session

type LolRankedLcuLeagueNotification ¶

type LolRankedLcuLeagueNotification struct {

	// change reason
	ChangeReason string `json:"changeReason,omitempty"`

	// display type
	DisplayType LolRankedNotificationDisplayType `json:"displayType,omitempty"`

	// division
	Division LolRankedLeagueDivision `json:"division,omitempty"`

	// eligible for promo helper
	EligibleForPromoHelper bool `json:"eligibleForPromoHelper,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// league points
	LeaguePoints int32 `json:"leaguePoints,omitempty"`

	// league points delta
	LeaguePointsDelta int32 `json:"leaguePointsDelta,omitempty"`

	// miniseries progress
	MiniseriesProgress string `json:"miniseriesProgress,omitempty"`

	// miniseries wins
	MiniseriesWins int32 `json:"miniseriesWins,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// notify reason
	NotifyReason string `json:"notifyReason,omitempty"`

	// provisional games remaining
	ProvisionalGamesRemaining int32 `json:"provisionalGamesRemaining,omitempty"`

	// queue type
	QueueType LolRankedLeagueQueueType `json:"queueType,omitempty"`

	// reward earned Id
	RewardEarnedID string `json:"rewardEarnedId,omitempty"`

	// reward earned type
	RewardEarnedType string `json:"rewardEarnedType,omitempty"`

	// split points notification
	SplitPointsNotification *LolRankedSplitPointsNotification `json:"splitPointsNotification,omitempty"`

	// tier
	Tier LolRankedLeagueTier `json:"tier,omitempty"`

	// time until inactivity status changes
	TimeUntilInactivityStatusChanges int64 `json:"timeUntilInactivityStatusChanges,omitempty"`
}

LolRankedLcuLeagueNotification lol ranked lcu league notification swagger:model LolRankedLcuLeagueNotification

func (*LolRankedLcuLeagueNotification) MarshalBinary ¶

func (m *LolRankedLcuLeagueNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLcuLeagueNotification) UnmarshalBinary ¶

func (m *LolRankedLcuLeagueNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLcuLeagueNotification) Validate ¶

func (m *LolRankedLcuLeagueNotification) Validate(formats strfmt.Registry) error

Validate validates this lol ranked lcu league notification

type LolRankedLeagueDivision ¶

type LolRankedLeagueDivision string

LolRankedLeagueDivision lol ranked league division swagger:model LolRankedLeagueDivision

const (

	// LolRankedLeagueDivisionI captures enum value "I"
	LolRankedLeagueDivisionI LolRankedLeagueDivision = "I"

	// LolRankedLeagueDivisionII captures enum value "II"
	LolRankedLeagueDivisionII LolRankedLeagueDivision = "II"

	// LolRankedLeagueDivisionIII captures enum value "III"
	LolRankedLeagueDivisionIII LolRankedLeagueDivision = "III"

	// LolRankedLeagueDivisionIV captures enum value "IV"
	LolRankedLeagueDivisionIV LolRankedLeagueDivision = "IV"

	// LolRankedLeagueDivisionV captures enum value "V"
	LolRankedLeagueDivisionV LolRankedLeagueDivision = "V"

	// LolRankedLeagueDivisionNA captures enum value "NA"
	LolRankedLeagueDivisionNA LolRankedLeagueDivision = "NA"
)

func (LolRankedLeagueDivision) Validate ¶

func (m LolRankedLeagueDivision) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league division

type LolRankedLeagueDivisionInfo ¶

type LolRankedLeagueDivisionInfo struct {

	// apex unlock time millis
	ApexUnlockTimeMillis int64 `json:"apexUnlockTimeMillis,omitempty"`

	// division
	Division LolRankedLeagueDivision `json:"division,omitempty"`

	// max league size
	MaxLeagueSize int64 `json:"maxLeagueSize,omitempty"`

	// standings
	Standings []*LolRankedLeagueStanding `json:"standings"`

	// tier
	Tier LolRankedLeagueTier `json:"tier,omitempty"`
}

LolRankedLeagueDivisionInfo lol ranked league division info swagger:model LolRankedLeagueDivisionInfo

func (*LolRankedLeagueDivisionInfo) MarshalBinary ¶

func (m *LolRankedLeagueDivisionInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLeagueDivisionInfo) UnmarshalBinary ¶

func (m *LolRankedLeagueDivisionInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLeagueDivisionInfo) Validate ¶

func (m *LolRankedLeagueDivisionInfo) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league division info

type LolRankedLeagueLadderInfo ¶

type LolRankedLeagueLadderInfo struct {

	// divisions
	Divisions []*LolRankedLeagueDivisionInfo `json:"divisions"`

	// next apex update millis
	NextApexUpdateMillis int64 `json:"nextApexUpdateMillis,omitempty"`

	// provisional game threshold
	ProvisionalGameThreshold int32 `json:"provisionalGameThreshold,omitempty"`

	// queue type
	QueueType LolRankedLeagueQueueType `json:"queueType,omitempty"`

	// requested ranked entry
	RequestedRankedEntry *LolRankedLeagueStanding `json:"requestedRankedEntry,omitempty"`

	// tier
	Tier LolRankedLeagueTier `json:"tier,omitempty"`
}

LolRankedLeagueLadderInfo lol ranked league ladder info swagger:model LolRankedLeagueLadderInfo

func (*LolRankedLeagueLadderInfo) MarshalBinary ¶

func (m *LolRankedLeagueLadderInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLeagueLadderInfo) UnmarshalBinary ¶

func (m *LolRankedLeagueLadderInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLeagueLadderInfo) Validate ¶

func (m *LolRankedLeagueLadderInfo) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league ladder info

type LolRankedLeagueNotification ¶

type LolRankedLeagueNotification struct {

	// change reason
	ChangeReason string `json:"changeReason,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// league points
	LeaguePoints int32 `json:"leaguePoints,omitempty"`

	// league points delta
	LeaguePointsDelta int32 `json:"leaguePointsDelta,omitempty"`

	// miniseries progress
	MiniseriesProgress string `json:"miniseriesProgress,omitempty"`

	// notify reason
	NotifyReason string `json:"notifyReason,omitempty"`

	// provisional games remaining
	ProvisionalGamesRemaining int32 `json:"provisionalGamesRemaining,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// rank
	Rank string `json:"rank,omitempty"`

	// split points
	SplitPoints int32 `json:"splitPoints,omitempty"`

	// split points breakdown
	SplitPointsBreakdown map[string]int32 `json:"splitPointsBreakdown,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`
}

LolRankedLeagueNotification lol ranked league notification swagger:model LolRankedLeagueNotification

func (*LolRankedLeagueNotification) MarshalBinary ¶

func (m *LolRankedLeagueNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLeagueNotification) UnmarshalBinary ¶

func (m *LolRankedLeagueNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLeagueNotification) Validate ¶

func (m *LolRankedLeagueNotification) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league notification

type LolRankedLeagueNotifications ¶

type LolRankedLeagueNotifications struct {

	// notifications
	Notifications []*LolRankedLeagueNotification `json:"notifications"`
}

LolRankedLeagueNotifications lol ranked league notifications swagger:model LolRankedLeagueNotifications

func (*LolRankedLeagueNotifications) MarshalBinary ¶

func (m *LolRankedLeagueNotifications) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLeagueNotifications) UnmarshalBinary ¶

func (m *LolRankedLeagueNotifications) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLeagueNotifications) Validate ¶

func (m *LolRankedLeagueNotifications) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league notifications

type LolRankedLeagueQueueType ¶

type LolRankedLeagueQueueType string

LolRankedLeagueQueueType lol ranked league queue type swagger:model LolRankedLeagueQueueType

const (

	// LolRankedLeagueQueueTypeNONE captures enum value "NONE"
	LolRankedLeagueQueueTypeNONE LolRankedLeagueQueueType = "NONE"

	// LolRankedLeagueQueueTypeRANKEDSOLO5x5 captures enum value "RANKED_SOLO_5x5"
	LolRankedLeagueQueueTypeRANKEDSOLO5x5 LolRankedLeagueQueueType = "RANKED_SOLO_5x5"

	// LolRankedLeagueQueueTypeRANKEDFLEXSR captures enum value "RANKED_FLEX_SR"
	LolRankedLeagueQueueTypeRANKEDFLEXSR LolRankedLeagueQueueType = "RANKED_FLEX_SR"

	// LolRankedLeagueQueueTypeRANKEDFLEXTT captures enum value "RANKED_FLEX_TT"
	LolRankedLeagueQueueTypeRANKEDFLEXTT LolRankedLeagueQueueType = "RANKED_FLEX_TT"

	// LolRankedLeagueQueueTypeRANKEDTFT captures enum value "RANKED_TFT"
	LolRankedLeagueQueueTypeRANKEDTFT LolRankedLeagueQueueType = "RANKED_TFT"
)

func (LolRankedLeagueQueueType) Validate ¶

func (m LolRankedLeagueQueueType) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league queue type

type LolRankedLeagueStanding ¶

type LolRankedLeagueStanding struct {

	// division
	Division LolRankedLeagueDivision `json:"division,omitempty"`

	// earned regalia reward ids
	EarnedRegaliaRewardIds []string `json:"earnedRegaliaRewardIds"`

	// is provisional
	IsProvisional bool `json:"isProvisional,omitempty"`

	// league points
	LeaguePoints int64 `json:"leaguePoints,omitempty"`

	// losses
	Losses int64 `json:"losses,omitempty"`

	// miniseries results
	MiniseriesResults []LolRankedMiniseries `json:"miniseriesResults"`

	// pending demotion
	PendingDemotion bool `json:"pendingDemotion,omitempty"`

	// pending promotion
	PendingPromotion bool `json:"pendingPromotion,omitempty"`

	// position
	Position int32 `json:"position,omitempty"`

	// position delta
	PositionDelta int32 `json:"positionDelta,omitempty"`

	// previous position
	PreviousPosition int32 `json:"previousPosition,omitempty"`

	// previous season achieved division
	PreviousSeasonAchievedDivision LolRankedLeagueDivision `json:"previousSeasonAchievedDivision,omitempty"`

	// previous season achieved tier
	PreviousSeasonAchievedTier LolRankedLeagueTier `json:"previousSeasonAchievedTier,omitempty"`

	// provisional games remaining
	ProvisionalGamesRemaining int32 `json:"provisionalGamesRemaining,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// ranked regalia level
	RankedRegaliaLevel int32 `json:"rankedRegaliaLevel,omitempty"`

	// rival name
	RivalName string `json:"rivalName,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`

	// tier
	Tier LolRankedLeagueTier `json:"tier,omitempty"`

	// wins
	Wins int64 `json:"wins,omitempty"`
}

LolRankedLeagueStanding lol ranked league standing swagger:model LolRankedLeagueStanding

func (*LolRankedLeagueStanding) MarshalBinary ¶

func (m *LolRankedLeagueStanding) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLeagueStanding) UnmarshalBinary ¶

func (m *LolRankedLeagueStanding) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLeagueStanding) Validate ¶

func (m *LolRankedLeagueStanding) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league standing

type LolRankedLeagueTier ¶

type LolRankedLeagueTier string

LolRankedLeagueTier lol ranked league tier swagger:model LolRankedLeagueTier

const (

	// LolRankedLeagueTierNONE captures enum value "NONE"
	LolRankedLeagueTierNONE LolRankedLeagueTier = "NONE"

	// LolRankedLeagueTierIRON captures enum value "IRON"
	LolRankedLeagueTierIRON LolRankedLeagueTier = "IRON"

	// LolRankedLeagueTierBRONZE captures enum value "BRONZE"
	LolRankedLeagueTierBRONZE LolRankedLeagueTier = "BRONZE"

	// LolRankedLeagueTierSILVER captures enum value "SILVER"
	LolRankedLeagueTierSILVER LolRankedLeagueTier = "SILVER"

	// LolRankedLeagueTierGOLD captures enum value "GOLD"
	LolRankedLeagueTierGOLD LolRankedLeagueTier = "GOLD"

	// LolRankedLeagueTierPLATINUM captures enum value "PLATINUM"
	LolRankedLeagueTierPLATINUM LolRankedLeagueTier = "PLATINUM"

	// LolRankedLeagueTierDIAMOND captures enum value "DIAMOND"
	LolRankedLeagueTierDIAMOND LolRankedLeagueTier = "DIAMOND"

	// LolRankedLeagueTierMASTER captures enum value "MASTER"
	LolRankedLeagueTierMASTER LolRankedLeagueTier = "MASTER"

	// LolRankedLeagueTierGRANDMASTER captures enum value "GRANDMASTER"
	LolRankedLeagueTierGRANDMASTER LolRankedLeagueTier = "GRANDMASTER"

	// LolRankedLeagueTierCHALLENGER captures enum value "CHALLENGER"
	LolRankedLeagueTierCHALLENGER LolRankedLeagueTier = "CHALLENGER"
)

func (LolRankedLeagueTier) Validate ¶

func (m LolRankedLeagueTier) Validate(formats strfmt.Registry) error

Validate validates this lol ranked league tier

type LolRankedLeaguesSeasonRewardConfig ¶

type LolRankedLeaguesSeasonRewardConfig struct {

	// qualification warning enabled
	QualificationWarningEnabled bool `json:"QualificationWarningEnabled,omitempty"`
}

LolRankedLeaguesSeasonRewardConfig lol ranked leagues season reward config swagger:model LolRankedLeaguesSeasonRewardConfig

func (*LolRankedLeaguesSeasonRewardConfig) MarshalBinary ¶

func (m *LolRankedLeaguesSeasonRewardConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLeaguesSeasonRewardConfig) UnmarshalBinary ¶

func (m *LolRankedLeaguesSeasonRewardConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLeaguesSeasonRewardConfig) Validate ¶

Validate validates this lol ranked leagues season reward config

type LolRankedLoginSession ¶

type LolRankedLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// state
	State LolRankedLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolRankedLoginSession lol ranked login session swagger:model LolRankedLoginSession

func (*LolRankedLoginSession) MarshalBinary ¶

func (m *LolRankedLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedLoginSession) UnmarshalBinary ¶

func (m *LolRankedLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedLoginSession) Validate ¶

func (m *LolRankedLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol ranked login session

type LolRankedLoginSessionStates ¶

type LolRankedLoginSessionStates string

LolRankedLoginSessionStates lol ranked login session states swagger:model LolRankedLoginSessionStates

const (

	// LolRankedLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolRankedLoginSessionStatesINPROGRESS LolRankedLoginSessionStates = "IN_PROGRESS"

	// LolRankedLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolRankedLoginSessionStatesSUCCEEDED LolRankedLoginSessionStates = "SUCCEEDED"

	// LolRankedLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolRankedLoginSessionStatesLOGGINGOUT LolRankedLoginSessionStates = "LOGGING_OUT"

	// LolRankedLoginSessionStatesERROR captures enum value "ERROR"
	LolRankedLoginSessionStatesERROR LolRankedLoginSessionStates = "ERROR"
)

func (LolRankedLoginSessionStates) Validate ¶

func (m LolRankedLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol ranked login session states

type LolRankedMiniseries ¶

type LolRankedMiniseries string

LolRankedMiniseries lol ranked miniseries swagger:model LolRankedMiniseries

const (

	// LolRankedMiniseriesW captures enum value "W"
	LolRankedMiniseriesW LolRankedMiniseries = "W"

	// LolRankedMiniseriesL captures enum value "L"
	LolRankedMiniseriesL LolRankedMiniseries = "L"

	// LolRankedMiniseriesN captures enum value "N"
	LolRankedMiniseriesN LolRankedMiniseries = "N"
)

func (LolRankedMiniseries) Validate ¶

func (m LolRankedMiniseries) Validate(formats strfmt.Registry) error

Validate validates this lol ranked miniseries

type LolRankedNotificationDisplayType ¶

type LolRankedNotificationDisplayType string

LolRankedNotificationDisplayType lol ranked notification display type swagger:model LolRankedNotificationDisplayType

const (

	// LolRankedNotificationDisplayTypeNONE captures enum value "NONE"
	LolRankedNotificationDisplayTypeNONE LolRankedNotificationDisplayType = "NONE"

	// LolRankedNotificationDisplayTypeTOAST captures enum value "TOAST"
	LolRankedNotificationDisplayTypeTOAST LolRankedNotificationDisplayType = "TOAST"

	// LolRankedNotificationDisplayTypeMODAL captures enum value "MODAL"
	LolRankedNotificationDisplayTypeMODAL LolRankedNotificationDisplayType = "MODAL"

	// LolRankedNotificationDisplayTypeVIGNETTE captures enum value "VIGNETTE"
	LolRankedNotificationDisplayTypeVIGNETTE LolRankedNotificationDisplayType = "VIGNETTE"
)

func (LolRankedNotificationDisplayType) Validate ¶

Validate validates this lol ranked notification display type

type LolRankedParticipantTiers ¶

type LolRankedParticipantTiers struct {

	// achieved tiers
	AchievedTiers []*LolRankedAchievedTier `json:"achievedTiers"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolRankedParticipantTiers lol ranked participant tiers swagger:model LolRankedParticipantTiers

func (*LolRankedParticipantTiers) MarshalBinary ¶

func (m *LolRankedParticipantTiers) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedParticipantTiers) UnmarshalBinary ¶

func (m *LolRankedParticipantTiers) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedParticipantTiers) Validate ¶

func (m *LolRankedParticipantTiers) Validate(formats strfmt.Registry) error

Validate validates this lol ranked participant tiers

type LolRankedQueue ¶

type LolRankedQueue struct {

	// type
	Type interface{} `json:"type,omitempty"`
}

LolRankedQueue lol ranked queue swagger:model LolRankedQueue

func (*LolRankedQueue) MarshalBinary ¶

func (m *LolRankedQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedQueue) UnmarshalBinary ¶

func (m *LolRankedQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedQueue) Validate ¶

func (m *LolRankedQueue) Validate(formats strfmt.Registry) error

Validate validates this lol ranked queue

type LolRankedQueuesAndPuuidsPayload ¶

type LolRankedQueuesAndPuuidsPayload struct {

	// queue types
	QueueTypes []LolRankedLeagueQueueType `json:"queueTypes"`

	// summoner ids
	SummonerIds []int64 `json:"summonerIds"`
}

LolRankedQueuesAndPuuidsPayload lol ranked queues and puuids payload swagger:model LolRankedQueuesAndPuuidsPayload

func (*LolRankedQueuesAndPuuidsPayload) MarshalBinary ¶

func (m *LolRankedQueuesAndPuuidsPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedQueuesAndPuuidsPayload) UnmarshalBinary ¶

func (m *LolRankedQueuesAndPuuidsPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedQueuesAndPuuidsPayload) Validate ¶

Validate validates this lol ranked queues and puuids payload

type LolRankedRankedQueueStats ¶

type LolRankedRankedQueueStats struct {

	// division
	Division LolRankedLeagueDivision `json:"division,omitempty"`

	// is provisional
	IsProvisional bool `json:"isProvisional,omitempty"`

	// league points
	LeaguePoints int32 `json:"leaguePoints,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// mini series progress
	MiniSeriesProgress string `json:"miniSeriesProgress,omitempty"`

	// previous season achieved division
	PreviousSeasonAchievedDivision LolRankedLeagueDivision `json:"previousSeasonAchievedDivision,omitempty"`

	// previous season achieved tier
	PreviousSeasonAchievedTier LolRankedLeagueTier `json:"previousSeasonAchievedTier,omitempty"`

	// previous season end division
	PreviousSeasonEndDivision LolRankedLeagueDivision `json:"previousSeasonEndDivision,omitempty"`

	// previous season end tier
	PreviousSeasonEndTier LolRankedLeagueTier `json:"previousSeasonEndTier,omitempty"`

	// provisional game threshold
	ProvisionalGameThreshold int32 `json:"provisionalGameThreshold,omitempty"`

	// provisional games remaining
	ProvisionalGamesRemaining int32 `json:"provisionalGamesRemaining,omitempty"`

	// queue type
	QueueType LolRankedLeagueQueueType `json:"queueType,omitempty"`

	// tier
	Tier LolRankedLeagueTier `json:"tier,omitempty"`

	// warnings
	Warnings *LolRankedRankedQueueWarnings `json:"warnings,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

LolRankedRankedQueueStats lol ranked ranked queue stats swagger:model LolRankedRankedQueueStats

func (*LolRankedRankedQueueStats) MarshalBinary ¶

func (m *LolRankedRankedQueueStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedRankedQueueStats) UnmarshalBinary ¶

func (m *LolRankedRankedQueueStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedRankedQueueStats) Validate ¶

func (m *LolRankedRankedQueueStats) Validate(formats strfmt.Registry) error

Validate validates this lol ranked ranked queue stats

type LolRankedRankedQueueWarnings ¶

type LolRankedRankedQueueWarnings struct {

	// apex days until decay
	ApexDaysUntilDecay int32 `json:"apexDaysUntilDecay,omitempty"`

	// demotion warning
	DemotionWarning int32 `json:"demotionWarning,omitempty"`

	// display decay warning
	DisplayDecayWarning bool `json:"displayDecayWarning,omitempty"`

	// time until inactivity status changes
	TimeUntilInactivityStatusChanges int64 `json:"timeUntilInactivityStatusChanges,omitempty"`
}

LolRankedRankedQueueWarnings lol ranked ranked queue warnings swagger:model LolRankedRankedQueueWarnings

func (*LolRankedRankedQueueWarnings) MarshalBinary ¶

func (m *LolRankedRankedQueueWarnings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedRankedQueueWarnings) UnmarshalBinary ¶

func (m *LolRankedRankedQueueWarnings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedRankedQueueWarnings) Validate ¶

func (m *LolRankedRankedQueueWarnings) Validate(formats strfmt.Registry) error

Validate validates this lol ranked ranked queue warnings

type LolRankedRankedStats ¶

type LolRankedRankedStats struct {

	// earned regalia reward ids
	EarnedRegaliaRewardIds []string `json:"earnedRegaliaRewardIds"`

	// highest previous season achieved division
	HighestPreviousSeasonAchievedDivision LolRankedLeagueDivision `json:"highestPreviousSeasonAchievedDivision,omitempty"`

	// highest previous season achieved tier
	HighestPreviousSeasonAchievedTier LolRankedLeagueTier `json:"highestPreviousSeasonAchievedTier,omitempty"`

	// highest previous season end division
	HighestPreviousSeasonEndDivision LolRankedLeagueDivision `json:"highestPreviousSeasonEndDivision,omitempty"`

	// highest previous season end tier
	HighestPreviousSeasonEndTier LolRankedLeagueTier `json:"highestPreviousSeasonEndTier,omitempty"`

	// highest ranked entry
	HighestRankedEntry *LolRankedRankedQueueStats `json:"highestRankedEntry,omitempty"`

	// queue map
	QueueMap map[string]LolRankedRankedQueueStats `json:"queueMap,omitempty"`

	// queues
	Queues []*LolRankedRankedQueueStats `json:"queues"`

	// ranked regalia level
	RankedRegaliaLevel int32 `json:"rankedRegaliaLevel,omitempty"`

	// splits progress
	SplitsProgress map[string]int32 `json:"splitsProgress,omitempty"`
}

LolRankedRankedStats lol ranked ranked stats swagger:model LolRankedRankedStats

func (*LolRankedRankedStats) MarshalBinary ¶

func (m *LolRankedRankedStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedRankedStats) UnmarshalBinary ¶

func (m *LolRankedRankedStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedRankedStats) Validate ¶

func (m *LolRankedRankedStats) Validate(formats strfmt.Registry) error

Validate validates this lol ranked ranked stats

type LolRankedRewardsInfo ¶

type LolRankedRewardsInfo struct {

	// current split
	CurrentSplit *LolRankedSeasonSplit `json:"currentSplit,omitempty"`

	// current split Id
	CurrentSplitID int32 `json:"currentSplitId,omitempty"`

	// reward info by reward Id
	RewardInfoByRewardID map[string]LolRankedSplitReward `json:"rewardInfoByRewardId,omitempty"`

	// splits
	Splits []*LolRankedSeasonSplit `json:"splits"`
}

LolRankedRewardsInfo lol ranked rewards info swagger:model LolRankedRewardsInfo

func (*LolRankedRewardsInfo) MarshalBinary ¶

func (m *LolRankedRewardsInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedRewardsInfo) UnmarshalBinary ¶

func (m *LolRankedRewardsInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedRewardsInfo) Validate ¶

func (m *LolRankedRewardsInfo) Validate(formats strfmt.Registry) error

Validate validates this lol ranked rewards info

type LolRankedSeasonSplit ¶

type LolRankedSeasonSplit struct {

	// end time millis
	EndTimeMillis int64 `json:"endTimeMillis,omitempty"`

	// reward track
	RewardTrack []*LolRankedSplitRewardGroup `json:"rewardTrack"`

	// season Id
	SeasonID int32 `json:"seasonId,omitempty"`

	// split Id
	SplitID int32 `json:"splitId,omitempty"`

	// start time millis
	StartTimeMillis int64 `json:"startTimeMillis,omitempty"`
}

LolRankedSeasonSplit lol ranked season split swagger:model LolRankedSeasonSplit

func (*LolRankedSeasonSplit) MarshalBinary ¶

func (m *LolRankedSeasonSplit) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedSeasonSplit) UnmarshalBinary ¶

func (m *LolRankedSeasonSplit) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedSeasonSplit) Validate ¶

func (m *LolRankedSeasonSplit) Validate(formats strfmt.Registry) error

Validate validates this lol ranked season split

type LolRankedSequenceEvent ¶

type LolRankedSequenceEvent struct {

	// name
	Name string `json:"name,omitempty"`

	// priority
	Priority int32 `json:"priority,omitempty"`
}

LolRankedSequenceEvent lol ranked sequence event swagger:model LolRankedSequenceEvent

func (*LolRankedSequenceEvent) MarshalBinary ¶

func (m *LolRankedSequenceEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedSequenceEvent) UnmarshalBinary ¶

func (m *LolRankedSequenceEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedSequenceEvent) Validate ¶

func (m *LolRankedSequenceEvent) Validate(formats strfmt.Registry) error

Validate validates this lol ranked sequence event

type LolRankedSeverity ¶

type LolRankedSeverity string

LolRankedSeverity lol ranked severity swagger:model LolRankedSeverity

const (

	// LolRankedSeverityWARNING captures enum value "WARNING"
	LolRankedSeverityWARNING LolRankedSeverity = "WARNING"

	// LolRankedSeverityALERT captures enum value "ALERT"
	LolRankedSeverityALERT LolRankedSeverity = "ALERT"
)

func (LolRankedSeverity) Validate ¶

func (m LolRankedSeverity) Validate(formats strfmt.Registry) error

Validate validates this lol ranked severity

type LolRankedSplitPointsNotification ¶

type LolRankedSplitPointsNotification struct {

	// next reward Id
	NextRewardID string `json:"nextRewardId,omitempty"`

	// next reward type
	NextRewardType string `json:"nextRewardType,omitempty"`

	// previous split points required
	PreviousSplitPointsRequired int32 `json:"previousSplitPointsRequired,omitempty"`

	// split points after game
	SplitPointsAfterGame int32 `json:"splitPointsAfterGame,omitempty"`

	// split points before game
	SplitPointsBeforeGame int32 `json:"splitPointsBeforeGame,omitempty"`

	// split points breakdown
	SplitPointsBreakdown map[string]int32 `json:"splitPointsBreakdown,omitempty"`

	// split points delta
	SplitPointsDelta int32 `json:"splitPointsDelta,omitempty"`

	// split points required
	SplitPointsRequired int32 `json:"splitPointsRequired,omitempty"`
}

LolRankedSplitPointsNotification lol ranked split points notification swagger:model LolRankedSplitPointsNotification

func (*LolRankedSplitPointsNotification) MarshalBinary ¶

func (m *LolRankedSplitPointsNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedSplitPointsNotification) UnmarshalBinary ¶

func (m *LolRankedSplitPointsNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedSplitPointsNotification) Validate ¶

Validate validates this lol ranked split points notification

type LolRankedSplitReward ¶

type LolRankedSplitReward struct {

	// description
	Description string `json:"description,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// points required
	PointsRequired int32 `json:"pointsRequired,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`

	// split Id
	SplitID int32 `json:"splitId,omitempty"`
}

LolRankedSplitReward lol ranked split reward swagger:model LolRankedSplitReward

func (*LolRankedSplitReward) MarshalBinary ¶

func (m *LolRankedSplitReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedSplitReward) UnmarshalBinary ¶

func (m *LolRankedSplitReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedSplitReward) Validate ¶

func (m *LolRankedSplitReward) Validate(formats strfmt.Registry) error

Validate validates this lol ranked split reward

type LolRankedSplitRewardGroup ¶

type LolRankedSplitRewardGroup struct {

	// rewards
	Rewards []*LolRankedSplitReward `json:"rewards"`

	// split points
	SplitPoints int32 `json:"splitPoints,omitempty"`
}

LolRankedSplitRewardGroup lol ranked split reward group swagger:model LolRankedSplitRewardGroup

func (*LolRankedSplitRewardGroup) MarshalBinary ¶

func (m *LolRankedSplitRewardGroup) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedSplitRewardGroup) UnmarshalBinary ¶

func (m *LolRankedSplitRewardGroup) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedSplitRewardGroup) Validate ¶

func (m *LolRankedSplitRewardGroup) Validate(formats strfmt.Registry) error

Validate validates this lol ranked split reward group

type LolRankedSummoner ¶

type LolRankedSummoner struct {

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolRankedSummoner lol ranked summoner swagger:model LolRankedSummoner

func (*LolRankedSummoner) MarshalBinary ¶

func (m *LolRankedSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRankedSummoner) UnmarshalBinary ¶

func (m *LolRankedSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRankedSummoner) Validate ¶

func (m *LolRankedSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol ranked summoner

type LolRecommendationsAcsChampionGames ¶

type LolRecommendationsAcsChampionGames struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// lane
	Lane string `json:"lane,omitempty"`

	// queue
	Queue int32 `json:"queue,omitempty"`

	// role
	Role string `json:"role,omitempty"`
}

LolRecommendationsAcsChampionGames lol recommendations acs champion games swagger:model LolRecommendationsAcsChampionGames

func (*LolRecommendationsAcsChampionGames) MarshalBinary ¶

func (m *LolRecommendationsAcsChampionGames) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsAcsChampionGames) UnmarshalBinary ¶

func (m *LolRecommendationsAcsChampionGames) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsAcsChampionGames) Validate ¶

Validate validates this lol recommendations acs champion games

type LolRecommendationsAcsChampionGamesCollection ¶

type LolRecommendationsAcsChampionGamesCollection struct {

	// champions
	Champions []*LolRecommendationsAcsChampionGames `json:"champions"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`
}

LolRecommendationsAcsChampionGamesCollection lol recommendations acs champion games collection swagger:model LolRecommendationsAcsChampionGamesCollection

func (*LolRecommendationsAcsChampionGamesCollection) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolRecommendationsAcsChampionGamesCollection) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolRecommendationsAcsChampionGamesCollection) Validate ¶

Validate validates this lol recommendations acs champion games collection

type LolRecommendationsCatalogItem ¶

type LolRecommendationsCatalogItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item requirements
	ItemRequirements []*LolRecommendationsItemKey `json:"itemRequirements"`

	// max quantity
	MaxQuantity int32 `json:"maxQuantity,omitempty"`

	// prices
	Prices []*LolRecommendationsItemCost `json:"prices"`

	// sale
	Sale *LolRecommendationsSale `json:"sale,omitempty"`

	// tags
	Tags []string `json:"tags"`
}

LolRecommendationsCatalogItem lol recommendations catalog item swagger:model LolRecommendationsCatalogItem

func (*LolRecommendationsCatalogItem) MarshalBinary ¶

func (m *LolRecommendationsCatalogItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsCatalogItem) UnmarshalBinary ¶

func (m *LolRecommendationsCatalogItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsCatalogItem) Validate ¶

func (m *LolRecommendationsCatalogItem) Validate(formats strfmt.Registry) error

Validate validates this lol recommendations catalog item

type LolRecommendationsCollectionsChampionMinimal ¶

type LolRecommendationsCollectionsChampionMinimal struct {

	// active
	Active bool `json:"active,omitempty"`

	// alias
	Alias string `json:"alias,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolRecommendationsCollectionsOwnership `json:"ownership,omitempty"`

	// purchased
	Purchased int64 `json:"purchased,omitempty"`
}

LolRecommendationsCollectionsChampionMinimal lol recommendations collections champion minimal swagger:model LolRecommendationsCollectionsChampionMinimal

func (*LolRecommendationsCollectionsChampionMinimal) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolRecommendationsCollectionsChampionMinimal) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolRecommendationsCollectionsChampionMinimal) Validate ¶

Validate validates this lol recommendations collections champion minimal

type LolRecommendationsCollectionsChampionSkinMinimal ¶

type LolRecommendationsCollectionsChampionSkinMinimal struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// disabled
	Disabled bool `json:"disabled,omitempty"`

	// id
	ID int32 `json:"id,omitempty"`

	// is base
	IsBase bool `json:"isBase,omitempty"`

	// last selected
	LastSelected bool `json:"lastSelected,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// ownership
	Ownership *LolRecommendationsCollectionsOwnership `json:"ownership,omitempty"`

	// still obtainable
	StillObtainable bool `json:"stillObtainable,omitempty"`
}

LolRecommendationsCollectionsChampionSkinMinimal lol recommendations collections champion skin minimal swagger:model LolRecommendationsCollectionsChampionSkinMinimal

func (*LolRecommendationsCollectionsChampionSkinMinimal) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolRecommendationsCollectionsChampionSkinMinimal) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolRecommendationsCollectionsChampionSkinMinimal) Validate ¶

Validate validates this lol recommendations collections champion skin minimal

type LolRecommendationsCollectionsOwnership ¶

type LolRecommendationsCollectionsOwnership struct {

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`
}

LolRecommendationsCollectionsOwnership lol recommendations collections ownership swagger:model LolRecommendationsCollectionsOwnership

func (*LolRecommendationsCollectionsOwnership) MarshalBinary ¶

func (m *LolRecommendationsCollectionsOwnership) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsCollectionsOwnership) UnmarshalBinary ¶

func (m *LolRecommendationsCollectionsOwnership) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsCollectionsOwnership) Validate ¶

Validate validates this lol recommendations collections ownership

type LolRecommendationsItemCost ¶

type LolRecommendationsItemCost struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`
}

LolRecommendationsItemCost lol recommendations item cost swagger:model LolRecommendationsItemCost

func (*LolRecommendationsItemCost) MarshalBinary ¶

func (m *LolRecommendationsItemCost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsItemCost) UnmarshalBinary ¶

func (m *LolRecommendationsItemCost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsItemCost) Validate ¶

func (m *LolRecommendationsItemCost) Validate(formats strfmt.Registry) error

Validate validates this lol recommendations item cost

type LolRecommendationsItemKey ¶

type LolRecommendationsItemKey struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolRecommendationsItemKey lol recommendations item key swagger:model LolRecommendationsItemKey

func (*LolRecommendationsItemKey) MarshalBinary ¶

func (m *LolRecommendationsItemKey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsItemKey) UnmarshalBinary ¶

func (m *LolRecommendationsItemKey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsItemKey) Validate ¶

func (m *LolRecommendationsItemKey) Validate(formats strfmt.Registry) error

Validate validates this lol recommendations item key

type LolRecommendationsItemType ¶

type LolRecommendationsItemType string

LolRecommendationsItemType lol recommendations item type swagger:model LolRecommendationsItemType

const (

	// LolRecommendationsItemTypeCHAMPION captures enum value "CHAMPION"
	LolRecommendationsItemTypeCHAMPION LolRecommendationsItemType = "CHAMPION"

	// LolRecommendationsItemTypeCHAMPIONSKIN captures enum value "CHAMPION_SKIN"
	LolRecommendationsItemTypeCHAMPIONSKIN LolRecommendationsItemType = "CHAMPION_SKIN"

	// LolRecommendationsItemTypeBUNDLES captures enum value "BUNDLES"
	LolRecommendationsItemTypeBUNDLES LolRecommendationsItemType = "BUNDLES"

	// LolRecommendationsItemTypeHEXTECHCRAFTING captures enum value "HEXTECH_CRAFTING"
	LolRecommendationsItemTypeHEXTECHCRAFTING LolRecommendationsItemType = "HEXTECH_CRAFTING"

	// LolRecommendationsItemTypeSUMMONERICON captures enum value "SUMMONER_ICON"
	LolRecommendationsItemTypeSUMMONERICON LolRecommendationsItemType = "SUMMONER_ICON"

	// LolRecommendationsItemTypeWARDSKIN captures enum value "WARD_SKIN"
	LolRecommendationsItemTypeWARDSKIN LolRecommendationsItemType = "WARD_SKIN"

	// LolRecommendationsItemTypeEMOTE captures enum value "EMOTE"
	LolRecommendationsItemTypeEMOTE LolRecommendationsItemType = "EMOTE"
)

func (LolRecommendationsItemType) Validate ¶

func (m LolRecommendationsItemType) Validate(formats strfmt.Registry) error

Validate validates this lol recommendations item type

type LolRecommendationsLoginSession ¶

type LolRecommendationsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// state
	State LolRecommendationsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolRecommendationsLoginSession lol recommendations login session swagger:model LolRecommendationsLoginSession

func (*LolRecommendationsLoginSession) MarshalBinary ¶

func (m *LolRecommendationsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsLoginSession) UnmarshalBinary ¶

func (m *LolRecommendationsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsLoginSession) Validate ¶

func (m *LolRecommendationsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol recommendations login session

type LolRecommendationsLoginSessionStates ¶

type LolRecommendationsLoginSessionStates string

LolRecommendationsLoginSessionStates lol recommendations login session states swagger:model LolRecommendationsLoginSessionStates

const (

	// LolRecommendationsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolRecommendationsLoginSessionStatesINPROGRESS LolRecommendationsLoginSessionStates = "IN_PROGRESS"

	// LolRecommendationsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolRecommendationsLoginSessionStatesSUCCEEDED LolRecommendationsLoginSessionStates = "SUCCEEDED"

	// LolRecommendationsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolRecommendationsLoginSessionStatesLOGGINGOUT LolRecommendationsLoginSessionStates = "LOGGING_OUT"

	// LolRecommendationsLoginSessionStatesERROR captures enum value "ERROR"
	LolRecommendationsLoginSessionStatesERROR LolRecommendationsLoginSessionStates = "ERROR"
)

func (LolRecommendationsLoginSessionStates) Validate ¶

Validate validates this lol recommendations login session states

type LolRecommendationsMatchHistoryGame ¶

type LolRecommendationsMatchHistoryGame struct {

	// game creation
	GameCreation int64 `json:"gameCreation,omitempty"`

	// game creation date
	GameCreationDate string `json:"gameCreationDate,omitempty"`

	// game duration
	GameDuration int32 `json:"gameDuration,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// game mode
	GameMode string `json:"gameMode,omitempty"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// game version
	GameVersion string `json:"gameVersion,omitempty"`

	// map Id
	MapID int64 `json:"mapId,omitempty"`

	// participant identities
	ParticipantIdentities []*LolRecommendationsMatchHistoryParticipantIdentities `json:"participantIdentities"`

	// participants
	Participants []*LolRecommendationsMatchHistoryParticipant `json:"participants"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// season Id
	SeasonID int64 `json:"seasonId,omitempty"`
}

LolRecommendationsMatchHistoryGame lol recommendations match history game swagger:model LolRecommendationsMatchHistoryGame

func (*LolRecommendationsMatchHistoryGame) MarshalBinary ¶

func (m *LolRecommendationsMatchHistoryGame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryGame) UnmarshalBinary ¶

func (m *LolRecommendationsMatchHistoryGame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryGame) Validate ¶

Validate validates this lol recommendations match history game

type LolRecommendationsMatchHistoryGameList ¶

type LolRecommendationsMatchHistoryGameList struct {

	// game begin date
	GameBeginDate string `json:"gameBeginDate,omitempty"`

	// game count
	GameCount int64 `json:"gameCount,omitempty"`

	// game end date
	GameEndDate string `json:"gameEndDate,omitempty"`

	// game index begin
	GameIndexBegin int64 `json:"gameIndexBegin,omitempty"`

	// game index end
	GameIndexEnd int64 `json:"gameIndexEnd,omitempty"`

	// games
	Games []*LolRecommendationsMatchHistoryGame `json:"games"`
}

LolRecommendationsMatchHistoryGameList lol recommendations match history game list swagger:model LolRecommendationsMatchHistoryGameList

func (*LolRecommendationsMatchHistoryGameList) MarshalBinary ¶

func (m *LolRecommendationsMatchHistoryGameList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryGameList) UnmarshalBinary ¶

func (m *LolRecommendationsMatchHistoryGameList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryGameList) Validate ¶

Validate validates this lol recommendations match history game list

type LolRecommendationsMatchHistoryList ¶

type LolRecommendationsMatchHistoryList struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// games
	Games *LolRecommendationsMatchHistoryGameList `json:"games,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

LolRecommendationsMatchHistoryList lol recommendations match history list swagger:model LolRecommendationsMatchHistoryList

func (*LolRecommendationsMatchHistoryList) MarshalBinary ¶

func (m *LolRecommendationsMatchHistoryList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryList) UnmarshalBinary ¶

func (m *LolRecommendationsMatchHistoryList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryList) Validate ¶

Validate validates this lol recommendations match history list

type LolRecommendationsMatchHistoryParticipant ¶

type LolRecommendationsMatchHistoryParticipant struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// highest achieved season tier
	HighestAchievedSeasonTier string `json:"highestAchievedSeasonTier,omitempty"`

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// spell1 Id
	Spell1ID int64 `json:"spell1Id,omitempty"`

	// spell2 Id
	Spell2ID int64 `json:"spell2Id,omitempty"`

	// team Id
	TeamID int64 `json:"teamId,omitempty"`
}

LolRecommendationsMatchHistoryParticipant lol recommendations match history participant swagger:model LolRecommendationsMatchHistoryParticipant

func (*LolRecommendationsMatchHistoryParticipant) MarshalBinary ¶

func (m *LolRecommendationsMatchHistoryParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryParticipant) UnmarshalBinary ¶

func (m *LolRecommendationsMatchHistoryParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryParticipant) Validate ¶

Validate validates this lol recommendations match history participant

type LolRecommendationsMatchHistoryParticipantIdentities ¶

type LolRecommendationsMatchHistoryParticipantIdentities struct {

	// participant Id
	ParticipantID int64 `json:"participantId,omitempty"`

	// player
	Player *LolRecommendationsMatchHistoryParticipantIdentityPlayer `json:"player,omitempty"`
}

LolRecommendationsMatchHistoryParticipantIdentities lol recommendations match history participant identities swagger:model LolRecommendationsMatchHistoryParticipantIdentities

func (*LolRecommendationsMatchHistoryParticipantIdentities) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryParticipantIdentities) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryParticipantIdentities) Validate ¶

Validate validates this lol recommendations match history participant identities

type LolRecommendationsMatchHistoryParticipantIdentityPlayer ¶

type LolRecommendationsMatchHistoryParticipantIdentityPlayer struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// match history Uri
	MatchHistoryURI string `json:"matchHistoryUri,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// profile icon
	ProfileIcon int32 `json:"profileIcon,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolRecommendationsMatchHistoryParticipantIdentityPlayer lol recommendations match history participant identity player swagger:model LolRecommendationsMatchHistoryParticipantIdentityPlayer

func (*LolRecommendationsMatchHistoryParticipantIdentityPlayer) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryParticipantIdentityPlayer) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolRecommendationsMatchHistoryParticipantIdentityPlayer) Validate ¶

Validate validates this lol recommendations match history participant identity player

type LolRecommendationsRecommendation ¶

type LolRecommendationsRecommendation struct {

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item type
	ItemType LolRecommendationsItemType `json:"itemType,omitempty"`
}

LolRecommendationsRecommendation lol recommendations recommendation swagger:model LolRecommendationsRecommendation

func (*LolRecommendationsRecommendation) MarshalBinary ¶

func (m *LolRecommendationsRecommendation) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsRecommendation) UnmarshalBinary ¶

func (m *LolRecommendationsRecommendation) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsRecommendation) Validate ¶

Validate validates this lol recommendations recommendation

type LolRecommendationsRecommendationsCollection ¶

type LolRecommendationsRecommendationsCollection struct {

	// recommendations
	Recommendations []*LolRecommendationsRecommendation `json:"recommendations"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolRecommendationsRecommendationsCollection lol recommendations recommendations collection swagger:model LolRecommendationsRecommendationsCollection

func (*LolRecommendationsRecommendationsCollection) MarshalBinary ¶

func (m *LolRecommendationsRecommendationsCollection) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsRecommendationsCollection) UnmarshalBinary ¶

func (m *LolRecommendationsRecommendationsCollection) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsRecommendationsCollection) Validate ¶

Validate validates this lol recommendations recommendations collection

type LolRecommendationsSale ¶

type LolRecommendationsSale struct {

	// end date
	EndDate string `json:"endDate,omitempty"`

	// prices
	Prices []*LolRecommendationsItemCost `json:"prices"`

	// start date
	StartDate string `json:"startDate,omitempty"`
}

LolRecommendationsSale lol recommendations sale swagger:model LolRecommendationsSale

func (*LolRecommendationsSale) MarshalBinary ¶

func (m *LolRecommendationsSale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRecommendationsSale) UnmarshalBinary ¶

func (m *LolRecommendationsSale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRecommendationsSale) Validate ¶

func (m *LolRecommendationsSale) Validate(formats strfmt.Registry) error

Validate validates this lol recommendations sale

type LolRegaliaChatPresence ¶

type LolRegaliaChatPresence struct {

	// icon
	Icon int32 `json:"icon,omitempty"`

	// lol
	Lol *LolRegaliaChatPresenceLolData `json:"lol,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolRegaliaChatPresence lol regalia chat presence swagger:model LolRegaliaChatPresence

func (*LolRegaliaChatPresence) MarshalBinary ¶

func (m *LolRegaliaChatPresence) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaChatPresence) UnmarshalBinary ¶

func (m *LolRegaliaChatPresence) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaChatPresence) Validate ¶

func (m *LolRegaliaChatPresence) Validate(formats strfmt.Registry) error

Validate validates this lol regalia chat presence

type LolRegaliaChatPresenceExternal ¶

type LolRegaliaChatPresenceExternal struct {

	// icon
	Icon int32 `json:"icon,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// lol
	Lol map[string]string `json:"lol,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolRegaliaChatPresenceExternal lol regalia chat presence external swagger:model LolRegaliaChatPresenceExternal

func (*LolRegaliaChatPresenceExternal) MarshalBinary ¶

func (m *LolRegaliaChatPresenceExternal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaChatPresenceExternal) UnmarshalBinary ¶

func (m *LolRegaliaChatPresenceExternal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaChatPresenceExternal) Validate ¶

func (m *LolRegaliaChatPresenceExternal) Validate(formats strfmt.Registry) error

Validate validates this lol regalia chat presence external

type LolRegaliaChatPresenceLolData ¶

type LolRegaliaChatPresenceLolData struct {

	// level
	Level int32 `json:"level,omitempty"`

	// ranked league division
	RankedLeagueDivision LolRegaliaLeagueDivision `json:"rankedLeagueDivision,omitempty"`

	// ranked league queue
	RankedLeagueQueue LolRegaliaLeagueQueueType `json:"rankedLeagueQueue,omitempty"`

	// ranked league tier
	RankedLeagueTier LolRegaliaLeagueTier `json:"rankedLeagueTier,omitempty"`

	// ranked prev season division
	RankedPrevSeasonDivision LolRegaliaLeagueDivision `json:"rankedPrevSeasonDivision,omitempty"`

	// ranked prev season tier
	RankedPrevSeasonTier LolRegaliaLeagueTier `json:"rankedPrevSeasonTier,omitempty"`

	// ranked split reward level
	RankedSplitRewardLevel int32 `json:"rankedSplitRewardLevel,omitempty"`

	// regalia
	Regalia *LolRegaliaRegaliaSettings `json:"regalia,omitempty"`
}

LolRegaliaChatPresenceLolData lol regalia chat presence lol data swagger:model LolRegaliaChatPresenceLolData

func (*LolRegaliaChatPresenceLolData) MarshalBinary ¶

func (m *LolRegaliaChatPresenceLolData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaChatPresenceLolData) UnmarshalBinary ¶

func (m *LolRegaliaChatPresenceLolData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaChatPresenceLolData) Validate ¶

func (m *LolRegaliaChatPresenceLolData) Validate(formats strfmt.Registry) error

Validate validates this lol regalia chat presence lol data

type LolRegaliaItemKey ¶

type LolRegaliaItemKey struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolRegaliaItemKey lol regalia item key swagger:model LolRegaliaItemKey

func (*LolRegaliaItemKey) MarshalBinary ¶

func (m *LolRegaliaItemKey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaItemKey) UnmarshalBinary ¶

func (m *LolRegaliaItemKey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaItemKey) Validate ¶

func (m *LolRegaliaItemKey) Validate(formats strfmt.Registry) error

Validate validates this lol regalia item key

type LolRegaliaLeagueDivision ¶

type LolRegaliaLeagueDivision string

LolRegaliaLeagueDivision lol regalia league division swagger:model LolRegaliaLeagueDivision

const (

	// LolRegaliaLeagueDivisionI captures enum value "I"
	LolRegaliaLeagueDivisionI LolRegaliaLeagueDivision = "I"

	// LolRegaliaLeagueDivisionII captures enum value "II"
	LolRegaliaLeagueDivisionII LolRegaliaLeagueDivision = "II"

	// LolRegaliaLeagueDivisionIII captures enum value "III"
	LolRegaliaLeagueDivisionIII LolRegaliaLeagueDivision = "III"

	// LolRegaliaLeagueDivisionIV captures enum value "IV"
	LolRegaliaLeagueDivisionIV LolRegaliaLeagueDivision = "IV"

	// LolRegaliaLeagueDivisionV captures enum value "V"
	LolRegaliaLeagueDivisionV LolRegaliaLeagueDivision = "V"

	// LolRegaliaLeagueDivisionNA captures enum value "NA"
	LolRegaliaLeagueDivisionNA LolRegaliaLeagueDivision = "NA"
)

func (LolRegaliaLeagueDivision) Validate ¶

func (m LolRegaliaLeagueDivision) Validate(formats strfmt.Registry) error

Validate validates this lol regalia league division

type LolRegaliaLeagueQueueType ¶

type LolRegaliaLeagueQueueType string

LolRegaliaLeagueQueueType lol regalia league queue type swagger:model LolRegaliaLeagueQueueType

const (

	// LolRegaliaLeagueQueueTypeNONE captures enum value "NONE"
	LolRegaliaLeagueQueueTypeNONE LolRegaliaLeagueQueueType = "NONE"

	// LolRegaliaLeagueQueueTypeRANKEDSOLO5x5 captures enum value "RANKED_SOLO_5x5"
	LolRegaliaLeagueQueueTypeRANKEDSOLO5x5 LolRegaliaLeagueQueueType = "RANKED_SOLO_5x5"

	// LolRegaliaLeagueQueueTypeRANKEDFLEXSR captures enum value "RANKED_FLEX_SR"
	LolRegaliaLeagueQueueTypeRANKEDFLEXSR LolRegaliaLeagueQueueType = "RANKED_FLEX_SR"

	// LolRegaliaLeagueQueueTypeRANKEDFLEXTT captures enum value "RANKED_FLEX_TT"
	LolRegaliaLeagueQueueTypeRANKEDFLEXTT LolRegaliaLeagueQueueType = "RANKED_FLEX_TT"

	// LolRegaliaLeagueQueueTypeRANKEDTFT captures enum value "RANKED_TFT"
	LolRegaliaLeagueQueueTypeRANKEDTFT LolRegaliaLeagueQueueType = "RANKED_TFT"
)

func (LolRegaliaLeagueQueueType) Validate ¶

func (m LolRegaliaLeagueQueueType) Validate(formats strfmt.Registry) error

Validate validates this lol regalia league queue type

type LolRegaliaLeagueTier ¶

type LolRegaliaLeagueTier string

LolRegaliaLeagueTier lol regalia league tier swagger:model LolRegaliaLeagueTier

const (

	// LolRegaliaLeagueTierNONE captures enum value "NONE"
	LolRegaliaLeagueTierNONE LolRegaliaLeagueTier = "NONE"

	// LolRegaliaLeagueTierIRON captures enum value "IRON"
	LolRegaliaLeagueTierIRON LolRegaliaLeagueTier = "IRON"

	// LolRegaliaLeagueTierBRONZE captures enum value "BRONZE"
	LolRegaliaLeagueTierBRONZE LolRegaliaLeagueTier = "BRONZE"

	// LolRegaliaLeagueTierSILVER captures enum value "SILVER"
	LolRegaliaLeagueTierSILVER LolRegaliaLeagueTier = "SILVER"

	// LolRegaliaLeagueTierGOLD captures enum value "GOLD"
	LolRegaliaLeagueTierGOLD LolRegaliaLeagueTier = "GOLD"

	// LolRegaliaLeagueTierPLATINUM captures enum value "PLATINUM"
	LolRegaliaLeagueTierPLATINUM LolRegaliaLeagueTier = "PLATINUM"

	// LolRegaliaLeagueTierDIAMOND captures enum value "DIAMOND"
	LolRegaliaLeagueTierDIAMOND LolRegaliaLeagueTier = "DIAMOND"

	// LolRegaliaLeagueTierMASTER captures enum value "MASTER"
	LolRegaliaLeagueTierMASTER LolRegaliaLeagueTier = "MASTER"

	// LolRegaliaLeagueTierGRANDMASTER captures enum value "GRANDMASTER"
	LolRegaliaLeagueTierGRANDMASTER LolRegaliaLeagueTier = "GRANDMASTER"

	// LolRegaliaLeagueTierCHALLENGER captures enum value "CHALLENGER"
	LolRegaliaLeagueTierCHALLENGER LolRegaliaLeagueTier = "CHALLENGER"
)

func (LolRegaliaLeagueTier) Validate ¶

func (m LolRegaliaLeagueTier) Validate(formats strfmt.Registry) error

Validate validates this lol regalia league tier

type LolRegaliaLoadout ¶

type LolRegaliaLoadout struct {

	// id
	ID string `json:"id,omitempty"`

	// loadout
	Loadout *LolRegaliaRegaliaLoadout `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// scope
	Scope string `json:"scope,omitempty"`
}

LolRegaliaLoadout lol regalia loadout swagger:model LolRegaliaLoadout

func (*LolRegaliaLoadout) MarshalBinary ¶

func (m *LolRegaliaLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaLoadout) UnmarshalBinary ¶

func (m *LolRegaliaLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaLoadout) Validate ¶

func (m *LolRegaliaLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol regalia loadout

type LolRegaliaLoginSession ¶

type LolRegaliaLoginSession struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolRegaliaLoginSession lol regalia login session swagger:model LolRegaliaLoginSession

func (*LolRegaliaLoginSession) MarshalBinary ¶

func (m *LolRegaliaLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaLoginSession) UnmarshalBinary ¶

func (m *LolRegaliaLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaLoginSession) Validate ¶

func (m *LolRegaliaLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol regalia login session

type LolRegaliaRankedQueueStats ¶

type LolRegaliaRankedQueueStats struct {

	// division
	Division LolRegaliaLeagueDivision `json:"division,omitempty"`

	// is provisional
	IsProvisional bool `json:"isProvisional,omitempty"`

	// queue type
	QueueType LolRegaliaLeagueQueueType `json:"queueType,omitempty"`

	// tier
	Tier LolRegaliaLeagueTier `json:"tier,omitempty"`
}

LolRegaliaRankedQueueStats lol regalia ranked queue stats swagger:model LolRegaliaRankedQueueStats

func (*LolRegaliaRankedQueueStats) MarshalBinary ¶

func (m *LolRegaliaRankedQueueStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRankedQueueStats) UnmarshalBinary ¶

func (m *LolRegaliaRankedQueueStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRankedQueueStats) Validate ¶

func (m *LolRegaliaRankedQueueStats) Validate(formats strfmt.Registry) error

Validate validates this lol regalia ranked queue stats

type LolRegaliaRankedStats ¶

type LolRegaliaRankedStats struct {

	// highest previous season achieved tier
	HighestPreviousSeasonAchievedTier LolRegaliaLeagueTier `json:"highestPreviousSeasonAchievedTier,omitempty"`

	// highest ranked entry
	HighestRankedEntry *LolRegaliaRankedQueueStats `json:"highestRankedEntry,omitempty"`

	// queues
	Queues []*LolRegaliaRankedQueueStats `json:"queues"`

	// ranked regalia level
	RankedRegaliaLevel int32 `json:"rankedRegaliaLevel,omitempty"`
}

LolRegaliaRankedStats lol regalia ranked stats swagger:model LolRegaliaRankedStats

func (*LolRegaliaRankedStats) MarshalBinary ¶

func (m *LolRegaliaRankedStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRankedStats) UnmarshalBinary ¶

func (m *LolRegaliaRankedStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRankedStats) Validate ¶

func (m *LolRegaliaRankedStats) Validate(formats strfmt.Registry) error

Validate validates this lol regalia ranked stats

type LolRegaliaRegalia ¶

type LolRegaliaRegalia struct {

	// banner type
	BannerType string `json:"bannerType,omitempty"`

	// crest type
	CrestType string `json:"crestType,omitempty"`

	// highest ranked entry
	HighestRankedEntry *LolRegaliaRegaliaRankedEntry `json:"highestRankedEntry,omitempty"`

	// last season highest rank
	LastSeasonHighestRank LolRegaliaLeagueTier `json:"lastSeasonHighestRank,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolRegaliaRegalia lol regalia regalia swagger:model LolRegaliaRegalia

func (*LolRegaliaRegalia) MarshalBinary ¶

func (m *LolRegaliaRegalia) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegalia) UnmarshalBinary ¶

func (m *LolRegaliaRegalia) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegalia) Validate ¶

func (m *LolRegaliaRegalia) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia

type LolRegaliaRegaliaAsync ¶

type LolRegaliaRegaliaAsync struct {

	// md5
	Md5 string `json:"md5,omitempty"`
}

LolRegaliaRegaliaAsync lol regalia regalia async swagger:model LolRegaliaRegaliaAsync

func (*LolRegaliaRegaliaAsync) MarshalBinary ¶

func (m *LolRegaliaRegaliaAsync) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaAsync) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaAsync) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaAsync) Validate ¶

func (m *LolRegaliaRegaliaAsync) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia async

type LolRegaliaRegaliaBannerType ¶

type LolRegaliaRegaliaBannerType string

LolRegaliaRegaliaBannerType lol regalia regalia banner type swagger:model LolRegaliaRegaliaBannerType

const (

	// LolRegaliaRegaliaBannerTypeBlank captures enum value "blank"
	LolRegaliaRegaliaBannerTypeBlank LolRegaliaRegaliaBannerType = "blank"

	// LolRegaliaRegaliaBannerTypeLastSeasonHighestRank captures enum value "lastSeasonHighestRank"
	LolRegaliaRegaliaBannerTypeLastSeasonHighestRank LolRegaliaRegaliaBannerType = "lastSeasonHighestRank"
)

func (LolRegaliaRegaliaBannerType) Validate ¶

func (m LolRegaliaRegaliaBannerType) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia banner type

type LolRegaliaRegaliaCrestType ¶

type LolRegaliaRegaliaCrestType string

LolRegaliaRegaliaCrestType lol regalia regalia crest type swagger:model LolRegaliaRegaliaCrestType

const (

	// LolRegaliaRegaliaCrestTypeNone captures enum value "none"
	LolRegaliaRegaliaCrestTypeNone LolRegaliaRegaliaCrestType = "none"

	// LolRegaliaRegaliaCrestTypePrestige captures enum value "prestige"
	LolRegaliaRegaliaCrestTypePrestige LolRegaliaRegaliaCrestType = "prestige"

	// LolRegaliaRegaliaCrestTypeRanked captures enum value "ranked"
	LolRegaliaRegaliaCrestTypeRanked LolRegaliaRegaliaCrestType = "ranked"
)

func (LolRegaliaRegaliaCrestType) Validate ¶

func (m LolRegaliaRegaliaCrestType) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia crest type

type LolRegaliaRegaliaFrontendConfig ¶

type LolRegaliaRegaliaFrontendConfig struct {

	// hovercard enabled
	HovercardEnabled bool `json:"hovercardEnabled,omitempty"`

	// selections enabled
	SelectionsEnabled bool `json:"selectionsEnabled,omitempty"`
}

LolRegaliaRegaliaFrontendConfig lol regalia regalia frontend config swagger:model LolRegaliaRegaliaFrontendConfig

func (*LolRegaliaRegaliaFrontendConfig) MarshalBinary ¶

func (m *LolRegaliaRegaliaFrontendConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaFrontendConfig) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaFrontendConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaFrontendConfig) Validate ¶

Validate validates this lol regalia regalia frontend config

type LolRegaliaRegaliaLoadout ¶

type LolRegaliaRegaliaLoadout struct {

	// r e g a l i a b a n n e r s l o t
	REGALIABANNERSLOT *LolRegaliaItemKey `json:"REGALIA_BANNER_SLOT,omitempty"`

	// r e g a l i a c r e s t s l o t
	REGALIACRESTSLOT *LolRegaliaItemKey `json:"REGALIA_CREST_SLOT,omitempty"`
}

LolRegaliaRegaliaLoadout lol regalia regalia loadout swagger:model LolRegaliaRegaliaLoadout

func (*LolRegaliaRegaliaLoadout) MarshalBinary ¶

func (m *LolRegaliaRegaliaLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaLoadout) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaLoadout) Validate ¶

func (m *LolRegaliaRegaliaLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia loadout

type LolRegaliaRegaliaPlatformConfig ¶

type LolRegaliaRegaliaPlatformConfig struct {

	// hovercard enabled
	HovercardEnabled bool `json:"HovercardEnabled,omitempty"`

	// selections enabled
	SelectionsEnabled bool `json:"SelectionsEnabled,omitempty"`
}

LolRegaliaRegaliaPlatformConfig lol regalia regalia platform config swagger:model LolRegaliaRegaliaPlatformConfig

func (*LolRegaliaRegaliaPlatformConfig) MarshalBinary ¶

func (m *LolRegaliaRegaliaPlatformConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaPlatformConfig) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaPlatformConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaPlatformConfig) Validate ¶

Validate validates this lol regalia regalia platform config

type LolRegaliaRegaliaPreferences ¶

type LolRegaliaRegaliaPreferences struct {

	// preferred banner type
	PreferredBannerType string `json:"preferredBannerType,omitempty"`

	// preferred crest type
	PreferredCrestType string `json:"preferredCrestType,omitempty"`
}

LolRegaliaRegaliaPreferences lol regalia regalia preferences swagger:model LolRegaliaRegaliaPreferences

func (*LolRegaliaRegaliaPreferences) MarshalBinary ¶

func (m *LolRegaliaRegaliaPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaPreferences) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaPreferences) Validate ¶

func (m *LolRegaliaRegaliaPreferences) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia preferences

type LolRegaliaRegaliaRankedEntry ¶

type LolRegaliaRegaliaRankedEntry struct {

	// division
	Division LolRegaliaLeagueDivision `json:"division,omitempty"`

	// queue type
	QueueType LolRegaliaLeagueQueueType `json:"queueType,omitempty"`

	// split reward level
	SplitRewardLevel int32 `json:"splitRewardLevel,omitempty"`

	// tier
	Tier LolRegaliaLeagueTier `json:"tier,omitempty"`
}

LolRegaliaRegaliaRankedEntry lol regalia regalia ranked entry swagger:model LolRegaliaRegaliaRankedEntry

func (*LolRegaliaRegaliaRankedEntry) MarshalBinary ¶

func (m *LolRegaliaRegaliaRankedEntry) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaRankedEntry) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaRankedEntry) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaRankedEntry) Validate ¶

func (m *LolRegaliaRegaliaRankedEntry) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia ranked entry

type LolRegaliaRegaliaSettings ¶

type LolRegaliaRegaliaSettings struct {

	// banner type
	BannerType LolRegaliaRegaliaBannerType `json:"bannerType,omitempty"`

	// crest type
	CrestType LolRegaliaRegaliaCrestType `json:"crestType,omitempty"`
}

LolRegaliaRegaliaSettings lol regalia regalia settings swagger:model LolRegaliaRegaliaSettings

func (*LolRegaliaRegaliaSettings) MarshalBinary ¶

func (m *LolRegaliaRegaliaSettings) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaSettings) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaSettings) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaSettings) Validate ¶

func (m *LolRegaliaRegaliaSettings) Validate(formats strfmt.Registry) error

Validate validates this lol regalia regalia settings

type LolRegaliaRegaliaSettingsExternal ¶

type LolRegaliaRegaliaSettingsExternal struct {

	// banner type
	BannerType int32 `json:"bannerType,omitempty"`

	// crest type
	CrestType int32 `json:"crestType,omitempty"`
}

LolRegaliaRegaliaSettingsExternal lol regalia regalia settings external swagger:model LolRegaliaRegaliaSettingsExternal

func (*LolRegaliaRegaliaSettingsExternal) MarshalBinary ¶

func (m *LolRegaliaRegaliaSettingsExternal) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaSettingsExternal) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaSettingsExternal) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaSettingsExternal) Validate ¶

Validate validates this lol regalia regalia settings external

type LolRegaliaRegaliaWithPreferences ¶

type LolRegaliaRegaliaWithPreferences struct {

	// banner type
	BannerType string `json:"bannerType,omitempty"`

	// crest type
	CrestType string `json:"crestType,omitempty"`

	// highest ranked entry
	HighestRankedEntry *LolRegaliaRegaliaRankedEntry `json:"highestRankedEntry,omitempty"`

	// last season highest rank
	LastSeasonHighestRank LolRegaliaLeagueTier `json:"lastSeasonHighestRank,omitempty"`

	// preferred banner type
	PreferredBannerType string `json:"preferredBannerType,omitempty"`

	// preferred crest type
	PreferredCrestType string `json:"preferredCrestType,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolRegaliaRegaliaWithPreferences lol regalia regalia with preferences swagger:model LolRegaliaRegaliaWithPreferences

func (*LolRegaliaRegaliaWithPreferences) MarshalBinary ¶

func (m *LolRegaliaRegaliaWithPreferences) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaRegaliaWithPreferences) UnmarshalBinary ¶

func (m *LolRegaliaRegaliaWithPreferences) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaRegaliaWithPreferences) Validate ¶

Validate validates this lol regalia regalia with preferences

type LolRegaliaSummoner ¶

type LolRegaliaSummoner struct {

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolRegaliaSummoner lol regalia summoner swagger:model LolRegaliaSummoner

func (*LolRegaliaSummoner) MarshalBinary ¶

func (m *LolRegaliaSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaSummoner) UnmarshalBinary ¶

func (m *LolRegaliaSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaSummoner) Validate ¶

func (m *LolRegaliaSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol regalia summoner

type LolRegaliaSummonerProfile ¶

type LolRegaliaSummonerProfile struct {

	// regalia
	Regalia string `json:"regalia,omitempty"`
}

LolRegaliaSummonerProfile lol regalia summoner profile swagger:model LolRegaliaSummonerProfile

func (*LolRegaliaSummonerProfile) MarshalBinary ¶

func (m *LolRegaliaSummonerProfile) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaSummonerProfile) UnmarshalBinary ¶

func (m *LolRegaliaSummonerProfile) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaSummonerProfile) Validate ¶

func (m *LolRegaliaSummonerProfile) Validate(formats strfmt.Registry) error

Validate validates this lol regalia summoner profile

type LolRegaliaSummonerProfileUpdate ¶

type LolRegaliaSummonerProfileUpdate struct {

	// key
	Key string `json:"key,omitempty"`

	// value
	Value string `json:"value,omitempty"`
}

LolRegaliaSummonerProfileUpdate lol regalia summoner profile update swagger:model LolRegaliaSummonerProfileUpdate

func (*LolRegaliaSummonerProfileUpdate) MarshalBinary ¶

func (m *LolRegaliaSummonerProfileUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRegaliaSummonerProfileUpdate) UnmarshalBinary ¶

func (m *LolRegaliaSummonerProfileUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRegaliaSummonerProfileUpdate) Validate ¶

Validate validates this lol regalia summoner profile update

type LolReplaysClashPlaymodeRestrictedInfo ¶

type LolReplaysClashPlaymodeRestrictedInfo struct {

	// is restricted
	IsRestricted bool `json:"isRestricted,omitempty"`
}

LolReplaysClashPlaymodeRestrictedInfo lol replays clash playmode restricted info swagger:model LolReplaysClashPlaymodeRestrictedInfo

func (*LolReplaysClashPlaymodeRestrictedInfo) MarshalBinary ¶

func (m *LolReplaysClashPlaymodeRestrictedInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysClashPlaymodeRestrictedInfo) UnmarshalBinary ¶

func (m *LolReplaysClashPlaymodeRestrictedInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysClashPlaymodeRestrictedInfo) Validate ¶

Validate validates this lol replays clash playmode restricted info

type LolReplaysGameflowAvailability ¶

type LolReplaysGameflowAvailability struct {

	// state
	State string `json:"state,omitempty"`
}

LolReplaysGameflowAvailability lol replays gameflow availability swagger:model LolReplaysGameflowAvailability

func (*LolReplaysGameflowAvailability) MarshalBinary ¶

func (m *LolReplaysGameflowAvailability) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysGameflowAvailability) UnmarshalBinary ¶

func (m *LolReplaysGameflowAvailability) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysGameflowAvailability) Validate ¶

func (m *LolReplaysGameflowAvailability) Validate(formats strfmt.Registry) error

Validate validates this lol replays gameflow availability

type LolReplaysGameflowGameClient ¶

type LolReplaysGameflowGameClient struct {

	// running
	Running bool `json:"running,omitempty"`
}

LolReplaysGameflowGameClient lol replays gameflow game client swagger:model LolReplaysGameflowGameClient

func (*LolReplaysGameflowGameClient) MarshalBinary ¶

func (m *LolReplaysGameflowGameClient) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysGameflowGameClient) UnmarshalBinary ¶

func (m *LolReplaysGameflowGameClient) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysGameflowGameClient) Validate ¶

func (m *LolReplaysGameflowGameClient) Validate(formats strfmt.Registry) error

Validate validates this lol replays gameflow game client

type LolReplaysGameflowPhase ¶

type LolReplaysGameflowPhase string

LolReplaysGameflowPhase lol replays gameflow phase swagger:model LolReplaysGameflowPhase

const (

	// LolReplaysGameflowPhaseNone captures enum value "None"
	LolReplaysGameflowPhaseNone LolReplaysGameflowPhase = "None"

	// LolReplaysGameflowPhaseLobby captures enum value "Lobby"
	LolReplaysGameflowPhaseLobby LolReplaysGameflowPhase = "Lobby"

	// LolReplaysGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolReplaysGameflowPhaseMatchmaking LolReplaysGameflowPhase = "Matchmaking"

	// LolReplaysGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolReplaysGameflowPhaseCheckedIntoTournament LolReplaysGameflowPhase = "CheckedIntoTournament"

	// LolReplaysGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolReplaysGameflowPhaseReadyCheck LolReplaysGameflowPhase = "ReadyCheck"

	// LolReplaysGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolReplaysGameflowPhaseChampSelect LolReplaysGameflowPhase = "ChampSelect"

	// LolReplaysGameflowPhaseGameStart captures enum value "GameStart"
	LolReplaysGameflowPhaseGameStart LolReplaysGameflowPhase = "GameStart"

	// LolReplaysGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolReplaysGameflowPhaseFailedToLaunch LolReplaysGameflowPhase = "FailedToLaunch"

	// LolReplaysGameflowPhaseInProgress captures enum value "InProgress"
	LolReplaysGameflowPhaseInProgress LolReplaysGameflowPhase = "InProgress"

	// LolReplaysGameflowPhaseReconnect captures enum value "Reconnect"
	LolReplaysGameflowPhaseReconnect LolReplaysGameflowPhase = "Reconnect"

	// LolReplaysGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolReplaysGameflowPhaseWaitingForStats LolReplaysGameflowPhase = "WaitingForStats"

	// LolReplaysGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolReplaysGameflowPhasePreEndOfGame LolReplaysGameflowPhase = "PreEndOfGame"

	// LolReplaysGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolReplaysGameflowPhaseEndOfGame LolReplaysGameflowPhase = "EndOfGame"

	// LolReplaysGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolReplaysGameflowPhaseTerminatedInError LolReplaysGameflowPhase = "TerminatedInError"
)

func (LolReplaysGameflowPhase) Validate ¶

func (m LolReplaysGameflowPhase) Validate(formats strfmt.Registry) error

Validate validates this lol replays gameflow phase

type LolReplaysGameflowSession ¶

type LolReplaysGameflowSession struct {

	// game client
	GameClient *LolReplaysGameflowGameClient `json:"gameClient,omitempty"`

	// phase
	Phase LolReplaysGameflowPhase `json:"phase,omitempty"`
}

LolReplaysGameflowSession lol replays gameflow session swagger:model LolReplaysGameflowSession

func (*LolReplaysGameflowSession) MarshalBinary ¶

func (m *LolReplaysGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysGameflowSession) UnmarshalBinary ¶

func (m *LolReplaysGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysGameflowSession) Validate ¶

func (m *LolReplaysGameflowSession) Validate(formats strfmt.Registry) error

Validate validates this lol replays gameflow session

type LolReplaysGameflowWatchPhase ¶

type LolReplaysGameflowWatchPhase string

LolReplaysGameflowWatchPhase lol replays gameflow watch phase swagger:model LolReplaysGameflowWatchPhase

const (

	// LolReplaysGameflowWatchPhaseNone captures enum value "None"
	LolReplaysGameflowWatchPhaseNone LolReplaysGameflowWatchPhase = "None"

	// LolReplaysGameflowWatchPhaseWatchStarted captures enum value "WatchStarted"
	LolReplaysGameflowWatchPhaseWatchStarted LolReplaysGameflowWatchPhase = "WatchStarted"

	// LolReplaysGameflowWatchPhaseWatchInProgress captures enum value "WatchInProgress"
	LolReplaysGameflowWatchPhaseWatchInProgress LolReplaysGameflowWatchPhase = "WatchInProgress"

	// LolReplaysGameflowWatchPhaseWatchFailedToLaunch captures enum value "WatchFailedToLaunch"
	LolReplaysGameflowWatchPhaseWatchFailedToLaunch LolReplaysGameflowWatchPhase = "WatchFailedToLaunch"
)

func (LolReplaysGameflowWatchPhase) Validate ¶

func (m LolReplaysGameflowWatchPhase) Validate(formats strfmt.Registry) error

Validate validates this lol replays gameflow watch phase

type LolReplaysInstallPaths ¶

type LolReplaysInstallPaths struct {

	// game executable path
	GameExecutablePath string `json:"gameExecutablePath,omitempty"`

	// game install root
	GameInstallRoot string `json:"gameInstallRoot,omitempty"`
}

LolReplaysInstallPaths lol replays install paths swagger:model LolReplaysInstallPaths

func (*LolReplaysInstallPaths) MarshalBinary ¶

func (m *LolReplaysInstallPaths) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysInstallPaths) UnmarshalBinary ¶

func (m *LolReplaysInstallPaths) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysInstallPaths) Validate ¶

func (m *LolReplaysInstallPaths) Validate(formats strfmt.Registry) error

Validate validates this lol replays install paths

type LolReplaysMetadataState ¶

type LolReplaysMetadataState string

LolReplaysMetadataState lol replays metadata state swagger:model LolReplaysMetadataState

const (

	// LolReplaysMetadataStateChecking captures enum value "checking"
	LolReplaysMetadataStateChecking LolReplaysMetadataState = "checking"

	// LolReplaysMetadataStateFound captures enum value "found"
	LolReplaysMetadataStateFound LolReplaysMetadataState = "found"

	// LolReplaysMetadataStateWatch captures enum value "watch"
	LolReplaysMetadataStateWatch LolReplaysMetadataState = "watch"

	// LolReplaysMetadataStateDownload captures enum value "download"
	LolReplaysMetadataStateDownload LolReplaysMetadataState = "download"

	// LolReplaysMetadataStateDownloading captures enum value "downloading"
	LolReplaysMetadataStateDownloading LolReplaysMetadataState = "downloading"

	// LolReplaysMetadataStateIncompatible captures enum value "incompatible"
	LolReplaysMetadataStateIncompatible LolReplaysMetadataState = "incompatible"

	// LolReplaysMetadataStateMissingOrExpired captures enum value "missingOrExpired"
	LolReplaysMetadataStateMissingOrExpired LolReplaysMetadataState = "missingOrExpired"

	// LolReplaysMetadataStateRetryDownload captures enum value "retryDownload"
	LolReplaysMetadataStateRetryDownload LolReplaysMetadataState = "retryDownload"

	// LolReplaysMetadataStateLost captures enum value "lost"
	LolReplaysMetadataStateLost LolReplaysMetadataState = "lost"

	// LolReplaysMetadataStateUnsupported captures enum value "unsupported"
	LolReplaysMetadataStateUnsupported LolReplaysMetadataState = "unsupported"

	// LolReplaysMetadataStateError captures enum value "error"
	LolReplaysMetadataStateError LolReplaysMetadataState = "error"
)

func (LolReplaysMetadataState) Validate ¶

func (m LolReplaysMetadataState) Validate(formats strfmt.Registry) error

Validate validates this lol replays metadata state

type LolReplaysReplayContextData ¶

type LolReplaysReplayContextData struct {

	// component type
	ComponentType string `json:"componentType,omitempty"`
}

LolReplaysReplayContextData lol replays replay context data swagger:model LolReplaysReplayContextData

func (*LolReplaysReplayContextData) MarshalBinary ¶

func (m *LolReplaysReplayContextData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysReplayContextData) UnmarshalBinary ¶

func (m *LolReplaysReplayContextData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysReplayContextData) Validate ¶

func (m *LolReplaysReplayContextData) Validate(formats strfmt.Registry) error

Validate validates this lol replays replay context data

type LolReplaysReplayCreateMetadata ¶

type LolReplaysReplayCreateMetadata struct {

	// game end
	GameEnd int64 `json:"gameEnd,omitempty"`

	// game type
	GameType string `json:"gameType,omitempty"`

	// game version
	GameVersion string `json:"gameVersion,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolReplaysReplayCreateMetadata lol replays replay create metadata swagger:model LolReplaysReplayCreateMetadata

func (*LolReplaysReplayCreateMetadata) MarshalBinary ¶

func (m *LolReplaysReplayCreateMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysReplayCreateMetadata) UnmarshalBinary ¶

func (m *LolReplaysReplayCreateMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysReplayCreateMetadata) Validate ¶

func (m *LolReplaysReplayCreateMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol replays replay create metadata

type LolReplaysReplayMetadata ¶

type LolReplaysReplayMetadata struct {

	// download progress
	DownloadProgress int32 `json:"downloadProgress,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// state
	State LolReplaysMetadataState `json:"state,omitempty"`
}

LolReplaysReplayMetadata lol replays replay metadata swagger:model LolReplaysReplayMetadata

func (*LolReplaysReplayMetadata) MarshalBinary ¶

func (m *LolReplaysReplayMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysReplayMetadata) UnmarshalBinary ¶

func (m *LolReplaysReplayMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysReplayMetadata) Validate ¶

func (m *LolReplaysReplayMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol replays replay metadata

type LolReplaysReplaysConfiguration ¶

type LolReplaysReplaysConfiguration struct {

	// game version
	GameVersion string `json:"gameVersion,omitempty"`

	// is in tournament
	IsInTournament bool `json:"isInTournament,omitempty"`

	// is logged in
	IsLoggedIn bool `json:"isLoggedIn,omitempty"`

	// is patching
	IsPatching bool `json:"isPatching,omitempty"`

	// is playing game
	IsPlayingGame bool `json:"isPlayingGame,omitempty"`

	// is playing replay
	IsPlayingReplay bool `json:"isPlayingReplay,omitempty"`

	// is replays enabled
	IsReplaysEnabled bool `json:"isReplaysEnabled,omitempty"`

	// is replays for end of game enabled
	IsReplaysForEndOfGameEnabled bool `json:"isReplaysForEndOfGameEnabled,omitempty"`

	// is replays for match history enabled
	IsReplaysForMatchHistoryEnabled bool `json:"isReplaysForMatchHistoryEnabled,omitempty"`

	// min server version
	MinServerVersion string `json:"minServerVersion,omitempty"`

	// minutes until replay considered lost
	MinutesUntilReplayConsideredLost float64 `json:"minutesUntilReplayConsideredLost,omitempty"`
}

LolReplaysReplaysConfiguration lol replays replays configuration swagger:model LolReplaysReplaysConfiguration

func (*LolReplaysReplaysConfiguration) MarshalBinary ¶

func (m *LolReplaysReplaysConfiguration) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysReplaysConfiguration) UnmarshalBinary ¶

func (m *LolReplaysReplaysConfiguration) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysReplaysConfiguration) Validate ¶

func (m *LolReplaysReplaysConfiguration) Validate(formats strfmt.Registry) error

Validate validates this lol replays replays configuration

type LolReplaysReplaysDynamicConfig ¶

type LolReplaysReplaysDynamicConfig struct {

	// min supported game server version
	MinSupportedGameServerVersion string `json:"MinSupportedGameServerVersion,omitempty"`

	// minutes until replay considered lost
	MinutesUntilReplayConsideredLost float64 `json:"MinutesUntilReplayConsideredLost,omitempty"`
}

LolReplaysReplaysDynamicConfig lol replays replays dynamic config swagger:model LolReplaysReplaysDynamicConfig

func (*LolReplaysReplaysDynamicConfig) MarshalBinary ¶

func (m *LolReplaysReplaysDynamicConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysReplaysDynamicConfig) UnmarshalBinary ¶

func (m *LolReplaysReplaysDynamicConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysReplaysDynamicConfig) Validate ¶

func (m *LolReplaysReplaysDynamicConfig) Validate(formats strfmt.Registry) error

Validate validates this lol replays replays dynamic config

type LolReplaysReplaysSettingsData ¶

type LolReplaysReplaysSettingsData struct {

	// highlights folder path
	HighlightsFolderPath string `json:"highlights-folder-path,omitempty"`

	// replays folder path
	ReplaysFolderPath string `json:"replays-folder-path,omitempty"`
}

LolReplaysReplaysSettingsData lol replays replays settings data swagger:model LolReplaysReplaysSettingsData

func (*LolReplaysReplaysSettingsData) MarshalBinary ¶

func (m *LolReplaysReplaysSettingsData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysReplaysSettingsData) UnmarshalBinary ¶

func (m *LolReplaysReplaysSettingsData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysReplaysSettingsData) Validate ¶

func (m *LolReplaysReplaysSettingsData) Validate(formats strfmt.Registry) error

Validate validates this lol replays replays settings data

type LolReplaysReplaysSettingsResource ¶

type LolReplaysReplaysSettingsResource struct {

	// data
	Data *LolReplaysReplaysSettingsData `json:"data,omitempty"`
}

LolReplaysReplaysSettingsResource lol replays replays settings resource swagger:model LolReplaysReplaysSettingsResource

func (*LolReplaysReplaysSettingsResource) MarshalBinary ¶

func (m *LolReplaysReplaysSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysReplaysSettingsResource) UnmarshalBinary ¶

func (m *LolReplaysReplaysSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysReplaysSettingsResource) Validate ¶

Validate validates this lol replays replays settings resource

type LolReplaysRoflFileMetadata ¶

type LolReplaysRoflFileMetadata struct {

	// game length
	GameLength int32 `json:"gameLength,omitempty"`

	// game version
	GameVersion string `json:"gameVersion,omitempty"`

	// last game chunk Id
	LastGameChunkID int32 `json:"lastGameChunkId,omitempty"`

	// last key frame Id
	LastKeyFrameID int32 `json:"lastKeyFrameId,omitempty"`
}

LolReplaysRoflFileMetadata lol replays rofl file metadata swagger:model LolReplaysRoflFileMetadata

func (*LolReplaysRoflFileMetadata) MarshalBinary ¶

func (m *LolReplaysRoflFileMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolReplaysRoflFileMetadata) UnmarshalBinary ¶

func (m *LolReplaysRoflFileMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolReplaysRoflFileMetadata) Validate ¶

func (m *LolReplaysRoflFileMetadata) Validate(formats strfmt.Registry) error

Validate validates this lol replays rofl file metadata

type LolRevivalsAccountSettingsData ¶

type LolRevivalsAccountSettingsData struct {

	// eligibility
	Eligibility *LolRevivalsEligibility `json:"eligibility,omitempty"`
}

LolRevivalsAccountSettingsData lol revivals account settings data swagger:model LolRevivalsAccountSettingsData

func (*LolRevivalsAccountSettingsData) MarshalBinary ¶

func (m *LolRevivalsAccountSettingsData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsAccountSettingsData) UnmarshalBinary ¶

func (m *LolRevivalsAccountSettingsData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsAccountSettingsData) Validate ¶

func (m *LolRevivalsAccountSettingsData) Validate(formats strfmt.Registry) error

Validate validates this lol revivals account settings data

type LolRevivalsAccountSettingsPayload ¶

type LolRevivalsAccountSettingsPayload struct {

	// data
	Data interface{} `json:"data,omitempty"`
}

LolRevivalsAccountSettingsPayload lol revivals account settings payload swagger:model LolRevivalsAccountSettingsPayload

func (*LolRevivalsAccountSettingsPayload) MarshalBinary ¶

func (m *LolRevivalsAccountSettingsPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsAccountSettingsPayload) UnmarshalBinary ¶

func (m *LolRevivalsAccountSettingsPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsAccountSettingsPayload) Validate ¶

Validate validates this lol revivals account settings payload

type LolRevivalsChallengesProgress ¶

type LolRevivalsChallengesProgress struct {

	// progress
	Progress *LolRevivalsProgress `json:"progress,omitempty"`
}

LolRevivalsChallengesProgress lol revivals challenges progress swagger:model LolRevivalsChallengesProgress

func (*LolRevivalsChallengesProgress) MarshalBinary ¶

func (m *LolRevivalsChallengesProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsChallengesProgress) UnmarshalBinary ¶

func (m *LolRevivalsChallengesProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsChallengesProgress) Validate ¶

func (m *LolRevivalsChallengesProgress) Validate(formats strfmt.Registry) error

Validate validates this lol revivals challenges progress

type LolRevivalsDailyPlayProgress ¶

type LolRevivalsDailyPlayProgress struct {

	// progress
	Progress *LolRevivalsProgress `json:"progress,omitempty"`

	// unlock time
	UnlockTime int64 `json:"unlockTime,omitempty"`
}

LolRevivalsDailyPlayProgress lol revivals daily play progress swagger:model LolRevivalsDailyPlayProgress

func (*LolRevivalsDailyPlayProgress) MarshalBinary ¶

func (m *LolRevivalsDailyPlayProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsDailyPlayProgress) UnmarshalBinary ¶

func (m *LolRevivalsDailyPlayProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsDailyPlayProgress) Validate ¶

func (m *LolRevivalsDailyPlayProgress) Validate(formats strfmt.Registry) error

Validate validates this lol revivals daily play progress

type LolRevivalsEligibility ¶

type LolRevivalsEligibility struct {

	// is eligible
	IsEligible bool `json:"isEligible,omitempty"`

	// is first touch
	IsFirstTouch bool `json:"isFirstTouch,omitempty"`
}

LolRevivalsEligibility lol revivals eligibility swagger:model LolRevivalsEligibility

func (*LolRevivalsEligibility) MarshalBinary ¶

func (m *LolRevivalsEligibility) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsEligibility) UnmarshalBinary ¶

func (m *LolRevivalsEligibility) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsEligibility) Validate ¶

func (m *LolRevivalsEligibility) Validate(formats strfmt.Registry) error

Validate validates this lol revivals eligibility

type LolRevivalsMatchHistoryGame ¶

type LolRevivalsMatchHistoryGame struct {

	// game creation
	GameCreation int64 `json:"gameCreation,omitempty"`
}

LolRevivalsMatchHistoryGame lol revivals match history game swagger:model LolRevivalsMatchHistoryGame

func (*LolRevivalsMatchHistoryGame) MarshalBinary ¶

func (m *LolRevivalsMatchHistoryGame) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsMatchHistoryGame) UnmarshalBinary ¶

func (m *LolRevivalsMatchHistoryGame) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsMatchHistoryGame) Validate ¶

func (m *LolRevivalsMatchHistoryGame) Validate(formats strfmt.Registry) error

Validate validates this lol revivals match history game

type LolRevivalsMatchHistoryGameList ¶

type LolRevivalsMatchHistoryGameList struct {

	// games
	Games []*LolRevivalsMatchHistoryGame `json:"games"`
}

LolRevivalsMatchHistoryGameList lol revivals match history game list swagger:model LolRevivalsMatchHistoryGameList

func (*LolRevivalsMatchHistoryGameList) MarshalBinary ¶

func (m *LolRevivalsMatchHistoryGameList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsMatchHistoryGameList) UnmarshalBinary ¶

func (m *LolRevivalsMatchHistoryGameList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsMatchHistoryGameList) Validate ¶

Validate validates this lol revivals match history game list

type LolRevivalsMatchHistoryList ¶

type LolRevivalsMatchHistoryList struct {

	// games
	Games *LolRevivalsMatchHistoryGameList `json:"games,omitempty"`
}

LolRevivalsMatchHistoryList lol revivals match history list swagger:model LolRevivalsMatchHistoryList

func (*LolRevivalsMatchHistoryList) MarshalBinary ¶

func (m *LolRevivalsMatchHistoryList) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsMatchHistoryList) UnmarshalBinary ¶

func (m *LolRevivalsMatchHistoryList) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsMatchHistoryList) Validate ¶

func (m *LolRevivalsMatchHistoryList) Validate(formats strfmt.Registry) error

Validate validates this lol revivals match history list

type LolRevivalsMission ¶

type LolRevivalsMission struct {

	// completed date
	CompletedDate int64 `json:"completedDate,omitempty"`

	// display
	Display *LolRevivalsMissionDisplay `json:"display,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// objectives
	Objectives []*LolRevivalsObjective `json:"objectives"`

	// series name
	SeriesName string `json:"seriesName,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolRevivalsMission lol revivals mission swagger:model LolRevivalsMission

func (*LolRevivalsMission) MarshalBinary ¶

func (m *LolRevivalsMission) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsMission) UnmarshalBinary ¶

func (m *LolRevivalsMission) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsMission) Validate ¶

func (m *LolRevivalsMission) Validate(formats strfmt.Registry) error

Validate validates this lol revivals mission

type LolRevivalsMissionDisplay ¶

type LolRevivalsMissionDisplay struct {

	// locations
	Locations []string `json:"locations"`
}

LolRevivalsMissionDisplay lol revivals mission display swagger:model LolRevivalsMissionDisplay

func (*LolRevivalsMissionDisplay) MarshalBinary ¶

func (m *LolRevivalsMissionDisplay) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsMissionDisplay) UnmarshalBinary ¶

func (m *LolRevivalsMissionDisplay) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsMissionDisplay) Validate ¶

func (m *LolRevivalsMissionDisplay) Validate(formats strfmt.Registry) error

Validate validates this lol revivals mission display

type LolRevivalsMissionSeries ¶

type LolRevivalsMissionSeries struct {

	// id
	ID string `json:"id,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolRevivalsMissionSeries lol revivals mission series swagger:model LolRevivalsMissionSeries

func (*LolRevivalsMissionSeries) MarshalBinary ¶

func (m *LolRevivalsMissionSeries) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsMissionSeries) UnmarshalBinary ¶

func (m *LolRevivalsMissionSeries) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsMissionSeries) Validate ¶

func (m *LolRevivalsMissionSeries) Validate(formats strfmt.Registry) error

Validate validates this lol revivals mission series

type LolRevivalsMissionSeriesOptIn ¶

type LolRevivalsMissionSeriesOptIn struct {

	// option
	Option string `json:"option,omitempty"`

	// series Id
	SeriesID string `json:"seriesId,omitempty"`
}

LolRevivalsMissionSeriesOptIn lol revivals mission series opt in swagger:model LolRevivalsMissionSeriesOptIn

func (*LolRevivalsMissionSeriesOptIn) MarshalBinary ¶

func (m *LolRevivalsMissionSeriesOptIn) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsMissionSeriesOptIn) UnmarshalBinary ¶

func (m *LolRevivalsMissionSeriesOptIn) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsMissionSeriesOptIn) Validate ¶

func (m *LolRevivalsMissionSeriesOptIn) Validate(formats strfmt.Registry) error

Validate validates this lol revivals mission series opt in

type LolRevivalsObjective ¶

type LolRevivalsObjective struct {

	// progress
	Progress *LolRevivalsProgress `json:"progress,omitempty"`
}

LolRevivalsObjective lol revivals objective swagger:model LolRevivalsObjective

func (*LolRevivalsObjective) MarshalBinary ¶

func (m *LolRevivalsObjective) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsObjective) UnmarshalBinary ¶

func (m *LolRevivalsObjective) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsObjective) Validate ¶

func (m *LolRevivalsObjective) Validate(formats strfmt.Registry) error

Validate validates this lol revivals objective

type LolRevivalsProgress ¶

type LolRevivalsProgress struct {

	// current progress
	CurrentProgress int32 `json:"currentProgress,omitempty"`

	// last viewed progress
	LastViewedProgress int32 `json:"lastViewedProgress,omitempty"`

	// total count
	TotalCount int32 `json:"totalCount,omitempty"`
}

LolRevivalsProgress lol revivals progress swagger:model LolRevivalsProgress

func (*LolRevivalsProgress) MarshalBinary ¶

func (m *LolRevivalsProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsProgress) UnmarshalBinary ¶

func (m *LolRevivalsProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsProgress) Validate ¶

func (m *LolRevivalsProgress) Validate(formats strfmt.Registry) error

Validate validates this lol revivals progress

type LolRevivalsSummoner ¶

type LolRevivalsSummoner struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolRevivalsSummoner lol revivals summoner swagger:model LolRevivalsSummoner

func (*LolRevivalsSummoner) MarshalBinary ¶

func (m *LolRevivalsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRevivalsSummoner) UnmarshalBinary ¶

func (m *LolRevivalsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRevivalsSummoner) Validate ¶

func (m *LolRevivalsSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol revivals summoner

type LolRiotMessagingServiceChampionMasteryLevelUp ¶

type LolRiotMessagingServiceChampionMasteryLevelUp struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion level
	ChampionLevel int64 `json:"championLevel,omitempty"`

	// has leveled up
	HasLeveledUp bool `json:"hasLeveledUp,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

LolRiotMessagingServiceChampionMasteryLevelUp lol riot messaging service champion mastery level up swagger:model LolRiotMessagingServiceChampionMasteryLevelUp

func (*LolRiotMessagingServiceChampionMasteryLevelUp) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolRiotMessagingServiceChampionMasteryLevelUp) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolRiotMessagingServiceChampionMasteryLevelUp) Validate ¶

Validate validates this lol riot messaging service champion mastery level up

type LolRiotMessagingServiceGameflowPhase ¶

type LolRiotMessagingServiceGameflowPhase string

LolRiotMessagingServiceGameflowPhase lol riot messaging service gameflow phase swagger:model LolRiotMessagingServiceGameflowPhase

const (

	// LolRiotMessagingServiceGameflowPhaseNone captures enum value "None"
	LolRiotMessagingServiceGameflowPhaseNone LolRiotMessagingServiceGameflowPhase = "None"

	// LolRiotMessagingServiceGameflowPhaseLobby captures enum value "Lobby"
	LolRiotMessagingServiceGameflowPhaseLobby LolRiotMessagingServiceGameflowPhase = "Lobby"

	// LolRiotMessagingServiceGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolRiotMessagingServiceGameflowPhaseMatchmaking LolRiotMessagingServiceGameflowPhase = "Matchmaking"

	// LolRiotMessagingServiceGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolRiotMessagingServiceGameflowPhaseCheckedIntoTournament LolRiotMessagingServiceGameflowPhase = "CheckedIntoTournament"

	// LolRiotMessagingServiceGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolRiotMessagingServiceGameflowPhaseReadyCheck LolRiotMessagingServiceGameflowPhase = "ReadyCheck"

	// LolRiotMessagingServiceGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolRiotMessagingServiceGameflowPhaseChampSelect LolRiotMessagingServiceGameflowPhase = "ChampSelect"

	// LolRiotMessagingServiceGameflowPhaseGameStart captures enum value "GameStart"
	LolRiotMessagingServiceGameflowPhaseGameStart LolRiotMessagingServiceGameflowPhase = "GameStart"

	// LolRiotMessagingServiceGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolRiotMessagingServiceGameflowPhaseFailedToLaunch LolRiotMessagingServiceGameflowPhase = "FailedToLaunch"

	// LolRiotMessagingServiceGameflowPhaseInProgress captures enum value "InProgress"
	LolRiotMessagingServiceGameflowPhaseInProgress LolRiotMessagingServiceGameflowPhase = "InProgress"

	// LolRiotMessagingServiceGameflowPhaseReconnect captures enum value "Reconnect"
	LolRiotMessagingServiceGameflowPhaseReconnect LolRiotMessagingServiceGameflowPhase = "Reconnect"

	// LolRiotMessagingServiceGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolRiotMessagingServiceGameflowPhaseWaitingForStats LolRiotMessagingServiceGameflowPhase = "WaitingForStats"

	// LolRiotMessagingServiceGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolRiotMessagingServiceGameflowPhasePreEndOfGame LolRiotMessagingServiceGameflowPhase = "PreEndOfGame"

	// LolRiotMessagingServiceGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolRiotMessagingServiceGameflowPhaseEndOfGame LolRiotMessagingServiceGameflowPhase = "EndOfGame"

	// LolRiotMessagingServiceGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolRiotMessagingServiceGameflowPhaseTerminatedInError LolRiotMessagingServiceGameflowPhase = "TerminatedInError"
)

func (LolRiotMessagingServiceGameflowPhase) Validate ¶

Validate validates this lol riot messaging service gameflow phase

type LolRiotMessagingServiceGameflowSession ¶

type LolRiotMessagingServiceGameflowSession struct {

	// phase
	Phase LolRiotMessagingServiceGameflowPhase `json:"phase,omitempty"`
}

LolRiotMessagingServiceGameflowSession lol riot messaging service gameflow session swagger:model LolRiotMessagingServiceGameflowSession

func (*LolRiotMessagingServiceGameflowSession) MarshalBinary ¶

func (m *LolRiotMessagingServiceGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRiotMessagingServiceGameflowSession) UnmarshalBinary ¶

func (m *LolRiotMessagingServiceGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRiotMessagingServiceGameflowSession) Validate ¶

Validate validates this lol riot messaging service gameflow session

type LolRiotclientUpgraderGameflowAvailability ¶

type LolRiotclientUpgraderGameflowAvailability struct {

	// is available
	IsAvailable bool `json:"isAvailable,omitempty"`

	// state
	State string `json:"state,omitempty"`
}

LolRiotclientUpgraderGameflowAvailability lol riotclient upgrader gameflow availability swagger:model LolRiotclientUpgraderGameflowAvailability

func (*LolRiotclientUpgraderGameflowAvailability) MarshalBinary ¶

func (m *LolRiotclientUpgraderGameflowAvailability) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRiotclientUpgraderGameflowAvailability) UnmarshalBinary ¶

func (m *LolRiotclientUpgraderGameflowAvailability) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRiotclientUpgraderGameflowAvailability) Validate ¶

Validate validates this lol riotclient upgrader gameflow availability

type LolRsoAuthAccessToken ¶

type LolRsoAuthAccessToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolRsoAuthAccessToken lol rso auth access token swagger:model LolRsoAuthAccessToken

func (*LolRsoAuthAccessToken) MarshalBinary ¶

func (m *LolRsoAuthAccessToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthAccessToken) UnmarshalBinary ¶

func (m *LolRsoAuthAccessToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthAccessToken) Validate ¶

func (m *LolRsoAuthAccessToken) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth access token

type LolRsoAuthAuthError ¶

type LolRsoAuthAuthError struct {

	// error
	Error string `json:"error,omitempty"`

	// error description
	ErrorDescription string `json:"errorDescription,omitempty"`
}

LolRsoAuthAuthError lol rso auth auth error swagger:model LolRsoAuthAuthError

func (*LolRsoAuthAuthError) MarshalBinary ¶

func (m *LolRsoAuthAuthError) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthAuthError) UnmarshalBinary ¶

func (m *LolRsoAuthAuthError) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthAuthError) Validate ¶

func (m *LolRsoAuthAuthError) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth auth error

type LolRsoAuthAuthHint ¶

type LolRsoAuthAuthHint struct {

	// context
	Context interface{} `json:"context,omitempty"`

	// required
	Required bool `json:"required,omitempty"`

	// type
	Type LolRsoAuthAuthHintType `json:"type,omitempty"`
}

LolRsoAuthAuthHint lol rso auth auth hint swagger:model LolRsoAuthAuthHint

func (*LolRsoAuthAuthHint) MarshalBinary ¶

func (m *LolRsoAuthAuthHint) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthAuthHint) UnmarshalBinary ¶

func (m *LolRsoAuthAuthHint) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthAuthHint) Validate ¶

func (m *LolRsoAuthAuthHint) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth auth hint

type LolRsoAuthAuthHintType ¶

type LolRsoAuthAuthHintType string

LolRsoAuthAuthHintType lol rso auth auth hint type swagger:model LolRsoAuthAuthHintType

const (

	// LolRsoAuthAuthHintTypeEmailVerification captures enum value "email_verification"
	LolRsoAuthAuthHintTypeEmailVerification LolRsoAuthAuthHintType = "email_verification"

	// LolRsoAuthAuthHintTypePasswordReset captures enum value "password_reset"
	LolRsoAuthAuthHintTypePasswordReset LolRsoAuthAuthHintType = "password_reset"

	// LolRsoAuthAuthHintTypeParentalConsent captures enum value "parental_consent"
	LolRsoAuthAuthHintTypeParentalConsent LolRsoAuthAuthHintType = "parental_consent"

	// LolRsoAuthAuthHintTypeAmbiguousUsername captures enum value "ambiguous_username"
	LolRsoAuthAuthHintTypeAmbiguousUsername LolRsoAuthAuthHintType = "ambiguous_username"
)

func (LolRsoAuthAuthHintType) Validate ¶

func (m LolRsoAuthAuthHintType) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth auth hint type

type LolRsoAuthAuthorization ¶

type LolRsoAuthAuthorization struct {

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`
}

LolRsoAuthAuthorization lol rso auth authorization swagger:model LolRsoAuthAuthorization

func (*LolRsoAuthAuthorization) MarshalBinary ¶

func (m *LolRsoAuthAuthorization) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthAuthorization) UnmarshalBinary ¶

func (m *LolRsoAuthAuthorization) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthAuthorization) Validate ¶

func (m *LolRsoAuthAuthorization) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth authorization

type LolRsoAuthAuthorizationRequest ¶

type LolRsoAuthAuthorizationRequest struct {

	// claims
	Claims []string `json:"claims"`

	// client Id
	ClientID string `json:"clientId,omitempty"`

	// scope
	Scope []string `json:"scope"`

	// trust levels
	TrustLevels []LolRsoAuthRSOAuthorizationTrustLevel `json:"trustLevels"`
}

LolRsoAuthAuthorizationRequest lol rso auth authorization request swagger:model LolRsoAuthAuthorizationRequest

func (*LolRsoAuthAuthorizationRequest) MarshalBinary ¶

func (m *LolRsoAuthAuthorizationRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthAuthorizationRequest) UnmarshalBinary ¶

func (m *LolRsoAuthAuthorizationRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthAuthorizationRequest) Validate ¶

func (m *LolRsoAuthAuthorizationRequest) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth authorization request

type LolRsoAuthAuthorizationResponse ¶

type LolRsoAuthAuthorizationResponse struct {

	// authorization
	Authorization *LolRsoAuthImplicitAuthorization `json:"authorization,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolRsoAuthAuthorizationResponse lol rso auth authorization response swagger:model LolRsoAuthAuthorizationResponse

func (*LolRsoAuthAuthorizationResponse) MarshalBinary ¶

func (m *LolRsoAuthAuthorizationResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthAuthorizationResponse) UnmarshalBinary ¶

func (m *LolRsoAuthAuthorizationResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthAuthorizationResponse) Validate ¶

Validate validates this lol rso auth authorization response

type LolRsoAuthConfigReadinessEnum ¶

type LolRsoAuthConfigReadinessEnum string

LolRsoAuthConfigReadinessEnum lol rso auth config readiness enum swagger:model LolRsoAuthConfigReadinessEnum

const (

	// LolRsoAuthConfigReadinessEnumNotReady captures enum value "NotReady"
	LolRsoAuthConfigReadinessEnumNotReady LolRsoAuthConfigReadinessEnum = "NotReady"

	// LolRsoAuthConfigReadinessEnumReady captures enum value "Ready"
	LolRsoAuthConfigReadinessEnumReady LolRsoAuthConfigReadinessEnum = "Ready"

	// LolRsoAuthConfigReadinessEnumDisabled captures enum value "Disabled"
	LolRsoAuthConfigReadinessEnumDisabled LolRsoAuthConfigReadinessEnum = "Disabled"
)

func (LolRsoAuthConfigReadinessEnum) Validate ¶

func (m LolRsoAuthConfigReadinessEnum) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth config readiness enum

type LolRsoAuthConfigStatus ¶

type LolRsoAuthConfigStatus struct {

	// readiness
	Readiness LolRsoAuthConfigReadinessEnum `json:"readiness,omitempty"`
}

LolRsoAuthConfigStatus lol rso auth config status swagger:model LolRsoAuthConfigStatus

func (*LolRsoAuthConfigStatus) MarshalBinary ¶

func (m *LolRsoAuthConfigStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthConfigStatus) UnmarshalBinary ¶

func (m *LolRsoAuthConfigStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthConfigStatus) Validate ¶

func (m *LolRsoAuthConfigStatus) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth config status

type LolRsoAuthConfigType ¶

type LolRsoAuthConfigType string

LolRsoAuthConfigType lol rso auth config type swagger:model LolRsoAuthConfigType

const (

	// LolRsoAuthConfigTypePublic captures enum value "public"
	LolRsoAuthConfigTypePublic LolRsoAuthConfigType = "public"

	// LolRsoAuthConfigTypePlayer captures enum value "player"
	LolRsoAuthConfigTypePlayer LolRsoAuthConfigType = "player"
)

func (LolRsoAuthConfigType) Validate ¶

func (m LolRsoAuthConfigType) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth config type

type LolRsoAuthDeviceID ¶

type LolRsoAuthDeviceID struct {

	// collector server name
	CollectorServerName string `json:"collectorServerName,omitempty"`

	// frame Url
	FrameURL string `json:"frameUrl,omitempty"`

	// install Id
	InstallID string `json:"installId,omitempty"`

	// merchant Id
	MerchantID string `json:"merchantId,omitempty"`

	// session Id
	SessionID string `json:"sessionId,omitempty"`
}

LolRsoAuthDeviceID lol rso auth device Id swagger:model LolRsoAuthDeviceId

func (*LolRsoAuthDeviceID) MarshalBinary ¶

func (m *LolRsoAuthDeviceID) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthDeviceID) UnmarshalBinary ¶

func (m *LolRsoAuthDeviceID) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthDeviceID) Validate ¶

func (m *LolRsoAuthDeviceID) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth device Id

type LolRsoAuthEntitlementsToken ¶

type LolRsoAuthEntitlementsToken struct {

	// entitlements
	Entitlements []string `json:"entitlements"`

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

LolRsoAuthEntitlementsToken lol rso auth entitlements token swagger:model LolRsoAuthEntitlementsToken

func (*LolRsoAuthEntitlementsToken) MarshalBinary ¶

func (m *LolRsoAuthEntitlementsToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthEntitlementsToken) UnmarshalBinary ¶

func (m *LolRsoAuthEntitlementsToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthEntitlementsToken) Validate ¶

func (m *LolRsoAuthEntitlementsToken) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth entitlements token

type LolRsoAuthIDToken ¶

type LolRsoAuthIDToken struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

LolRsoAuthIDToken lol rso auth Id token swagger:model LolRsoAuthIdToken

func (*LolRsoAuthIDToken) MarshalBinary ¶

func (m *LolRsoAuthIDToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthIDToken) UnmarshalBinary ¶

func (m *LolRsoAuthIDToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthIDToken) Validate ¶

func (m *LolRsoAuthIDToken) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth Id token

type LolRsoAuthImplicitAuthorization ¶

type LolRsoAuthImplicitAuthorization struct {

	// access token
	AccessToken *LolRsoAuthAccessToken `json:"accessToken,omitempty"`

	// id token
	IDToken *LolRsoAuthIDToken `json:"idToken,omitempty"`
}

LolRsoAuthImplicitAuthorization lol rso auth implicit authorization swagger:model LolRsoAuthImplicitAuthorization

func (*LolRsoAuthImplicitAuthorization) MarshalBinary ¶

func (m *LolRsoAuthImplicitAuthorization) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthImplicitAuthorization) UnmarshalBinary ¶

func (m *LolRsoAuthImplicitAuthorization) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthImplicitAuthorization) Validate ¶

Validate validates this lol rso auth implicit authorization

type LolRsoAuthPublicClientConfig ¶

type LolRsoAuthPublicClientConfig struct {

	// client Id
	ClientID string `json:"clientId,omitempty"`

	// url
	URL string `json:"url,omitempty"`
}

LolRsoAuthPublicClientConfig lol rso auth public client config swagger:model LolRsoAuthPublicClientConfig

func (*LolRsoAuthPublicClientConfig) MarshalBinary ¶

func (m *LolRsoAuthPublicClientConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthPublicClientConfig) UnmarshalBinary ¶

func (m *LolRsoAuthPublicClientConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthPublicClientConfig) Validate ¶

func (m *LolRsoAuthPublicClientConfig) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth public client config

type LolRsoAuthRSOAuthorizationTrustLevel ¶

type LolRsoAuthRSOAuthorizationTrustLevel string

LolRsoAuthRSOAuthorizationTrustLevel lol rso auth r s o authorization trust level swagger:model LolRsoAuthRSOAuthorizationTrustLevel

const (

	// LolRsoAuthRSOAuthorizationTrustLevelAlwaysTrusted captures enum value "always_trusted"
	LolRsoAuthRSOAuthorizationTrustLevelAlwaysTrusted LolRsoAuthRSOAuthorizationTrustLevel = "always_trusted"

	// LolRsoAuthRSOAuthorizationTrustLevelTrustedDevice captures enum value "trusted_device"
	LolRsoAuthRSOAuthorizationTrustLevelTrustedDevice LolRsoAuthRSOAuthorizationTrustLevel = "trusted_device"

	// LolRsoAuthRSOAuthorizationTrustLevelAlwaysVerify captures enum value "always_verify"
	LolRsoAuthRSOAuthorizationTrustLevelAlwaysVerify LolRsoAuthRSOAuthorizationTrustLevel = "always_verify"
)

func (LolRsoAuthRSOAuthorizationTrustLevel) Validate ¶

Validate validates this lol rso auth r s o authorization trust level

type LolRsoAuthRSOJWTConfig ¶

type LolRsoAuthRSOJWTConfig struct {

	// token
	Token string `json:"token,omitempty"`
}

LolRsoAuthRSOJWTConfig lol rso auth r s o j w t config swagger:model LolRsoAuthRSOJWTConfig

func (*LolRsoAuthRSOJWTConfig) MarshalBinary ¶

func (m *LolRsoAuthRSOJWTConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthRSOJWTConfig) UnmarshalBinary ¶

func (m *LolRsoAuthRSOJWTConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthRSOJWTConfig) Validate ¶

func (m *LolRsoAuthRSOJWTConfig) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth r s o j w t config

type LolRsoAuthRSOPlayerCredentials ¶

type LolRsoAuthRSOPlayerCredentials struct {

	// password
	Password string `json:"password,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`

	// username
	Username string `json:"username,omitempty"`
}

LolRsoAuthRSOPlayerCredentials lol rso auth r s o player credentials swagger:model LolRsoAuthRSOPlayerCredentials

func (*LolRsoAuthRSOPlayerCredentials) MarshalBinary ¶

func (m *LolRsoAuthRSOPlayerCredentials) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthRSOPlayerCredentials) UnmarshalBinary ¶

func (m *LolRsoAuthRSOPlayerCredentials) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthRSOPlayerCredentials) Validate ¶

func (m *LolRsoAuthRSOPlayerCredentials) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth r s o player credentials

type LolRsoAuthRegionStatus ¶

type LolRsoAuthRegionStatus struct {

	// enabled
	Enabled bool `json:"enabled,omitempty"`

	// is l q fallback allowed
	IsLQFallbackAllowed bool `json:"isLQFallbackAllowed,omitempty"`

	// is user info enabled
	IsUserInfoEnabled bool `json:"isUserInfoEnabled,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

LolRsoAuthRegionStatus lol rso auth region status swagger:model LolRsoAuthRegionStatus

func (*LolRsoAuthRegionStatus) MarshalBinary ¶

func (m *LolRsoAuthRegionStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthRegionStatus) UnmarshalBinary ¶

func (m *LolRsoAuthRegionStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthRegionStatus) Validate ¶

func (m *LolRsoAuthRegionStatus) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth region status

type LolRsoAuthSessionResponse ¶

type LolRsoAuthSessionResponse struct {

	// error
	Error string `json:"error,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolRsoAuthSessionResponse lol rso auth session response swagger:model LolRsoAuthSessionResponse

func (*LolRsoAuthSessionResponse) MarshalBinary ¶

func (m *LolRsoAuthSessionResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthSessionResponse) UnmarshalBinary ¶

func (m *LolRsoAuthSessionResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthSessionResponse) Validate ¶

func (m *LolRsoAuthSessionResponse) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth session response

type LolRsoAuthUserInfo ¶

type LolRsoAuthUserInfo struct {

	// user info
	UserInfo string `json:"userInfo,omitempty"`
}

LolRsoAuthUserInfo lol rso auth user info swagger:model LolRsoAuthUserInfo

func (*LolRsoAuthUserInfo) MarshalBinary ¶

func (m *LolRsoAuthUserInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolRsoAuthUserInfo) UnmarshalBinary ¶

func (m *LolRsoAuthUserInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolRsoAuthUserInfo) Validate ¶

func (m *LolRsoAuthUserInfo) Validate(formats strfmt.Registry) error

Validate validates this lol rso auth user info

type LolServiceStatusBroadcastMessage ¶

type LolServiceStatusBroadcastMessage struct {

	// content
	Content string `json:"content,omitempty"`

	// message key
	MessageKey string `json:"messageKey,omitempty"`

	// severity
	Severity string `json:"severity,omitempty"`
}

LolServiceStatusBroadcastMessage lol service status broadcast message swagger:model LolServiceStatusBroadcastMessage

func (*LolServiceStatusBroadcastMessage) MarshalBinary ¶

func (m *LolServiceStatusBroadcastMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusBroadcastMessage) UnmarshalBinary ¶

func (m *LolServiceStatusBroadcastMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusBroadcastMessage) Validate ¶

Validate validates this lol service status broadcast message

type LolServiceStatusBroadcastNotification ¶

type LolServiceStatusBroadcastNotification struct {

	// broadcast messages
	BroadcastMessages []*LolServiceStatusBroadcastMessage `json:"broadcastMessages"`
}

LolServiceStatusBroadcastNotification lol service status broadcast notification swagger:model LolServiceStatusBroadcastNotification

func (*LolServiceStatusBroadcastNotification) MarshalBinary ¶

func (m *LolServiceStatusBroadcastNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusBroadcastNotification) UnmarshalBinary ¶

func (m *LolServiceStatusBroadcastNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusBroadcastNotification) Validate ¶

Validate validates this lol service status broadcast notification

type LolServiceStatusLegacyServiceStatusMessage ¶

type LolServiceStatusLegacyServiceStatusMessage struct {

	// content
	Content string `json:"content,omitempty"`

	// created at
	CreatedAt string `json:"created_at,omitempty"`

	// heading
	Heading string `json:"heading,omitempty"`

	// severity
	Severity string `json:"severity,omitempty"`

	// translations
	Translations []*LolServiceStatusLegacyServiceStatusTranslation `json:"translations"`

	// updated at
	UpdatedAt string `json:"updated_at,omitempty"`
}

LolServiceStatusLegacyServiceStatusMessage lol service status legacy service status message swagger:model LolServiceStatusLegacyServiceStatusMessage

func (*LolServiceStatusLegacyServiceStatusMessage) MarshalBinary ¶

func (m *LolServiceStatusLegacyServiceStatusMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusLegacyServiceStatusMessage) UnmarshalBinary ¶

func (m *LolServiceStatusLegacyServiceStatusMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusLegacyServiceStatusMessage) Validate ¶

Validate validates this lol service status legacy service status message

type LolServiceStatusLegacyServiceStatusResponse ¶

type LolServiceStatusLegacyServiceStatusResponse struct {

	// messages
	Messages []*LolServiceStatusLegacyServiceStatusMessage `json:"messages"`

	// status
	Status string `json:"status,omitempty"`
}

LolServiceStatusLegacyServiceStatusResponse lol service status legacy service status response swagger:model LolServiceStatusLegacyServiceStatusResponse

func (*LolServiceStatusLegacyServiceStatusResponse) MarshalBinary ¶

func (m *LolServiceStatusLegacyServiceStatusResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusLegacyServiceStatusResponse) UnmarshalBinary ¶

func (m *LolServiceStatusLegacyServiceStatusResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusLegacyServiceStatusResponse) Validate ¶

Validate validates this lol service status legacy service status response

type LolServiceStatusLegacyServiceStatusTranslation ¶

type LolServiceStatusLegacyServiceStatusTranslation struct {

	// content
	Content string `json:"content,omitempty"`

	// heading
	Heading string `json:"heading,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`
}

LolServiceStatusLegacyServiceStatusTranslation lol service status legacy service status translation swagger:model LolServiceStatusLegacyServiceStatusTranslation

func (*LolServiceStatusLegacyServiceStatusTranslation) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolServiceStatusLegacyServiceStatusTranslation) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolServiceStatusLegacyServiceStatusTranslation) Validate ¶

Validate validates this lol service status legacy service status translation

type LolServiceStatusLoginDataPacket ¶

type LolServiceStatusLoginDataPacket struct {

	// broadcast notification
	BroadcastNotification *LolServiceStatusBroadcastNotification `json:"broadcastNotification,omitempty"`
}

LolServiceStatusLoginDataPacket lol service status login data packet swagger:model LolServiceStatusLoginDataPacket

func (*LolServiceStatusLoginDataPacket) MarshalBinary ¶

func (m *LolServiceStatusLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusLoginDataPacket) UnmarshalBinary ¶

func (m *LolServiceStatusLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusLoginDataPacket) Validate ¶

Validate validates this lol service status login data packet

type LolServiceStatusRegionLocaleResource ¶

type LolServiceStatusRegionLocaleResource struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

LolServiceStatusRegionLocaleResource lol service status region locale resource swagger:model LolServiceStatusRegionLocaleResource

func (*LolServiceStatusRegionLocaleResource) MarshalBinary ¶

func (m *LolServiceStatusRegionLocaleResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusRegionLocaleResource) UnmarshalBinary ¶

func (m *LolServiceStatusRegionLocaleResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusRegionLocaleResource) Validate ¶

Validate validates this lol service status region locale resource

type LolServiceStatusRiotStatusIncident ¶

type LolServiceStatusRiotStatusIncident struct {

	// archive at
	ArchiveAt string `json:"archive_at,omitempty"`

	// created at
	CreatedAt string `json:"created_at,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// incident severity
	IncidentSeverity string `json:"incident_severity,omitempty"`

	// platforms
	Platforms []string `json:"platforms"`

	// titles
	Titles []*LolServiceStatusRiotStatusTitle `json:"titles"`

	// updated at
	UpdatedAt string `json:"updated_at,omitempty"`

	// updates
	Updates []*LolServiceStatusRiotStatusUpdate `json:"updates"`
}

LolServiceStatusRiotStatusIncident lol service status riot status incident swagger:model LolServiceStatusRiotStatusIncident

func (*LolServiceStatusRiotStatusIncident) MarshalBinary ¶

func (m *LolServiceStatusRiotStatusIncident) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusRiotStatusIncident) UnmarshalBinary ¶

func (m *LolServiceStatusRiotStatusIncident) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusRiotStatusIncident) Validate ¶

Validate validates this lol service status riot status incident

type LolServiceStatusRiotStatusMaintenance ¶

type LolServiceStatusRiotStatusMaintenance struct {

	// archive at
	ArchiveAt string `json:"archive_at,omitempty"`

	// created at
	CreatedAt string `json:"created_at,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// maintenance status
	MaintenanceStatus string `json:"maintenance_status,omitempty"`

	// platforms
	Platforms []string `json:"platforms"`

	// titles
	Titles []*LolServiceStatusRiotStatusTitle `json:"titles"`

	// updated at
	UpdatedAt string `json:"updated_at,omitempty"`

	// updates
	Updates []*LolServiceStatusRiotStatusUpdate `json:"updates"`
}

LolServiceStatusRiotStatusMaintenance lol service status riot status maintenance swagger:model LolServiceStatusRiotStatusMaintenance

func (*LolServiceStatusRiotStatusMaintenance) MarshalBinary ¶

func (m *LolServiceStatusRiotStatusMaintenance) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusRiotStatusMaintenance) UnmarshalBinary ¶

func (m *LolServiceStatusRiotStatusMaintenance) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusRiotStatusMaintenance) Validate ¶

Validate validates this lol service status riot status maintenance

type LolServiceStatusRiotStatusResource ¶

type LolServiceStatusRiotStatusResource struct {

	// id
	ID string `json:"id,omitempty"`

	// incidents
	Incidents []*LolServiceStatusRiotStatusIncident `json:"incidents"`

	// locales
	Locales []string `json:"locales"`

	// maintenances
	Maintenances []*LolServiceStatusRiotStatusMaintenance `json:"maintenances"`

	// name
	Name string `json:"name,omitempty"`
}

LolServiceStatusRiotStatusResource lol service status riot status resource swagger:model LolServiceStatusRiotStatusResource

func (*LolServiceStatusRiotStatusResource) MarshalBinary ¶

func (m *LolServiceStatusRiotStatusResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusRiotStatusResource) UnmarshalBinary ¶

func (m *LolServiceStatusRiotStatusResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusRiotStatusResource) Validate ¶

Validate validates this lol service status riot status resource

type LolServiceStatusRiotStatusTitle ¶

type LolServiceStatusRiotStatusTitle struct {

	// content
	Content string `json:"content,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`
}

LolServiceStatusRiotStatusTitle lol service status riot status title swagger:model LolServiceStatusRiotStatusTitle

func (*LolServiceStatusRiotStatusTitle) MarshalBinary ¶

func (m *LolServiceStatusRiotStatusTitle) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusRiotStatusTitle) UnmarshalBinary ¶

func (m *LolServiceStatusRiotStatusTitle) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusRiotStatusTitle) Validate ¶

Validate validates this lol service status riot status title

type LolServiceStatusRiotStatusTranslation ¶

type LolServiceStatusRiotStatusTranslation struct {

	// content
	Content string `json:"content,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`
}

LolServiceStatusRiotStatusTranslation lol service status riot status translation swagger:model LolServiceStatusRiotStatusTranslation

func (*LolServiceStatusRiotStatusTranslation) MarshalBinary ¶

func (m *LolServiceStatusRiotStatusTranslation) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusRiotStatusTranslation) UnmarshalBinary ¶

func (m *LolServiceStatusRiotStatusTranslation) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusRiotStatusTranslation) Validate ¶

Validate validates this lol service status riot status translation

type LolServiceStatusRiotStatusUpdate ¶

type LolServiceStatusRiotStatusUpdate struct {

	// author
	Author string `json:"author,omitempty"`

	// created at
	CreatedAt string `json:"created_at,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// publish
	Publish bool `json:"publish,omitempty"`

	// publish locations
	PublishLocations []string `json:"publish_locations"`

	// translations
	Translations []*LolServiceStatusRiotStatusTranslation `json:"translations"`

	// updated at
	UpdatedAt string `json:"updated_at,omitempty"`
}

LolServiceStatusRiotStatusUpdate lol service status riot status update swagger:model LolServiceStatusRiotStatusUpdate

func (*LolServiceStatusRiotStatusUpdate) MarshalBinary ¶

func (m *LolServiceStatusRiotStatusUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusRiotStatusUpdate) UnmarshalBinary ¶

func (m *LolServiceStatusRiotStatusUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusRiotStatusUpdate) Validate ¶

Validate validates this lol service status riot status update

type LolServiceStatusServiceStatusResource ¶

type LolServiceStatusServiceStatusResource struct {

	// human readable Url
	HumanReadableURL string `json:"humanReadableUrl,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolServiceStatusServiceStatusResource lol service status service status resource swagger:model LolServiceStatusServiceStatusResource

func (*LolServiceStatusServiceStatusResource) MarshalBinary ¶

func (m *LolServiceStatusServiceStatusResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusServiceStatusResource) UnmarshalBinary ¶

func (m *LolServiceStatusServiceStatusResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusServiceStatusResource) Validate ¶

Validate validates this lol service status service status resource

type LolServiceStatusTickerMessage ¶

type LolServiceStatusTickerMessage struct {

	// created at
	CreatedAt string `json:"createdAt,omitempty"`

	// heading
	Heading string `json:"heading,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// severity
	Severity string `json:"severity,omitempty"`

	// updated at
	UpdatedAt string `json:"updatedAt,omitempty"`
}

LolServiceStatusTickerMessage lol service status ticker message swagger:model LolServiceStatusTickerMessage

func (*LolServiceStatusTickerMessage) MarshalBinary ¶

func (m *LolServiceStatusTickerMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolServiceStatusTickerMessage) UnmarshalBinary ¶

func (m *LolServiceStatusTickerMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolServiceStatusTickerMessage) Validate ¶

func (m *LolServiceStatusTickerMessage) Validate(formats strfmt.Registry) error

Validate validates this lol service status ticker message

type LolSettingsLoginSession ¶

type LolSettingsLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// state
	State LolSettingsLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolSettingsLoginSession lol settings login session swagger:model LolSettingsLoginSession

func (*LolSettingsLoginSession) MarshalBinary ¶

func (m *LolSettingsLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSettingsLoginSession) UnmarshalBinary ¶

func (m *LolSettingsLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSettingsLoginSession) Validate ¶

func (m *LolSettingsLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol settings login session

type LolSettingsLoginSessionStates ¶

type LolSettingsLoginSessionStates string

LolSettingsLoginSessionStates lol settings login session states swagger:model LolSettingsLoginSessionStates

const (

	// LolSettingsLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolSettingsLoginSessionStatesINPROGRESS LolSettingsLoginSessionStates = "IN_PROGRESS"

	// LolSettingsLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolSettingsLoginSessionStatesSUCCEEDED LolSettingsLoginSessionStates = "SUCCEEDED"

	// LolSettingsLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolSettingsLoginSessionStatesLOGGINGOUT LolSettingsLoginSessionStates = "LOGGING_OUT"

	// LolSettingsLoginSessionStatesERROR captures enum value "ERROR"
	LolSettingsLoginSessionStatesERROR LolSettingsLoginSessionStates = "ERROR"
)

func (LolSettingsLoginSessionStates) Validate ¶

func (m LolSettingsLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol settings login session states

type LolSettingsSettingCategory ¶

type LolSettingsSettingCategory struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// schema version
	SchemaVersion int32 `json:"schemaVersion,omitempty"`
}

LolSettingsSettingCategory lol settings setting category swagger:model LolSettingsSettingCategory

func (*LolSettingsSettingCategory) MarshalBinary ¶

func (m *LolSettingsSettingCategory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSettingsSettingCategory) UnmarshalBinary ¶

func (m *LolSettingsSettingCategory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSettingsSettingCategory) Validate ¶

func (m *LolSettingsSettingCategory) Validate(formats strfmt.Registry) error

Validate validates this lol settings setting category

type LolShutdownShutdownNotification ¶

type LolShutdownShutdownNotification struct {

	// additional info
	AdditionalInfo string `json:"additionalInfo,omitempty"`

	// countdown
	Countdown float32 `json:"countdown,omitempty"`

	// reason
	Reason LolShutdownShutdownReason `json:"reason,omitempty"`
}

LolShutdownShutdownNotification lol shutdown shutdown notification swagger:model LolShutdownShutdownNotification

func (*LolShutdownShutdownNotification) MarshalBinary ¶

func (m *LolShutdownShutdownNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolShutdownShutdownNotification) UnmarshalBinary ¶

func (m *LolShutdownShutdownNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolShutdownShutdownNotification) Validate ¶

Validate validates this lol shutdown shutdown notification

type LolShutdownShutdownReason ¶

type LolShutdownShutdownReason string

LolShutdownShutdownReason lol shutdown shutdown reason swagger:model LolShutdownShutdownReason

const (

	// LolShutdownShutdownReasonInvalid captures enum value "Invalid"
	LolShutdownShutdownReasonInvalid LolShutdownShutdownReason = "Invalid"

	// LolShutdownShutdownReasonPlatformMaintenance captures enum value "PlatformMaintenance"
	LolShutdownShutdownReasonPlatformMaintenance LolShutdownShutdownReason = "PlatformMaintenance"

	// LolShutdownShutdownReasonLcuAlphaDisabled captures enum value "LcuAlphaDisabled"
	LolShutdownShutdownReasonLcuAlphaDisabled LolShutdownShutdownReason = "LcuAlphaDisabled"

	// LolShutdownShutdownReasonPlayerBanned captures enum value "PlayerBanned"
	LolShutdownShutdownReasonPlayerBanned LolShutdownShutdownReason = "PlayerBanned"
)

func (LolShutdownShutdownReason) Validate ¶

func (m LolShutdownShutdownReason) Validate(formats strfmt.Registry) error

Validate validates this lol shutdown shutdown reason

type LolSimpleDialogMessagesGameflowPhase ¶

type LolSimpleDialogMessagesGameflowPhase string

LolSimpleDialogMessagesGameflowPhase lol simple dialog messages gameflow phase swagger:model LolSimpleDialogMessagesGameflowPhase

const (

	// LolSimpleDialogMessagesGameflowPhaseNone captures enum value "None"
	LolSimpleDialogMessagesGameflowPhaseNone LolSimpleDialogMessagesGameflowPhase = "None"

	// LolSimpleDialogMessagesGameflowPhaseLobby captures enum value "Lobby"
	LolSimpleDialogMessagesGameflowPhaseLobby LolSimpleDialogMessagesGameflowPhase = "Lobby"

	// LolSimpleDialogMessagesGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolSimpleDialogMessagesGameflowPhaseMatchmaking LolSimpleDialogMessagesGameflowPhase = "Matchmaking"

	// LolSimpleDialogMessagesGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolSimpleDialogMessagesGameflowPhaseCheckedIntoTournament LolSimpleDialogMessagesGameflowPhase = "CheckedIntoTournament"

	// LolSimpleDialogMessagesGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolSimpleDialogMessagesGameflowPhaseReadyCheck LolSimpleDialogMessagesGameflowPhase = "ReadyCheck"

	// LolSimpleDialogMessagesGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolSimpleDialogMessagesGameflowPhaseChampSelect LolSimpleDialogMessagesGameflowPhase = "ChampSelect"

	// LolSimpleDialogMessagesGameflowPhaseGameStart captures enum value "GameStart"
	LolSimpleDialogMessagesGameflowPhaseGameStart LolSimpleDialogMessagesGameflowPhase = "GameStart"

	// LolSimpleDialogMessagesGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolSimpleDialogMessagesGameflowPhaseFailedToLaunch LolSimpleDialogMessagesGameflowPhase = "FailedToLaunch"

	// LolSimpleDialogMessagesGameflowPhaseInProgress captures enum value "InProgress"
	LolSimpleDialogMessagesGameflowPhaseInProgress LolSimpleDialogMessagesGameflowPhase = "InProgress"

	// LolSimpleDialogMessagesGameflowPhaseReconnect captures enum value "Reconnect"
	LolSimpleDialogMessagesGameflowPhaseReconnect LolSimpleDialogMessagesGameflowPhase = "Reconnect"

	// LolSimpleDialogMessagesGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolSimpleDialogMessagesGameflowPhaseWaitingForStats LolSimpleDialogMessagesGameflowPhase = "WaitingForStats"

	// LolSimpleDialogMessagesGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolSimpleDialogMessagesGameflowPhasePreEndOfGame LolSimpleDialogMessagesGameflowPhase = "PreEndOfGame"

	// LolSimpleDialogMessagesGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolSimpleDialogMessagesGameflowPhaseEndOfGame LolSimpleDialogMessagesGameflowPhase = "EndOfGame"

	// LolSimpleDialogMessagesGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolSimpleDialogMessagesGameflowPhaseTerminatedInError LolSimpleDialogMessagesGameflowPhase = "TerminatedInError"
)

func (LolSimpleDialogMessagesGameflowPhase) Validate ¶

Validate validates this lol simple dialog messages gameflow phase

type LolSimpleDialogMessagesGameflowSession ¶

type LolSimpleDialogMessagesGameflowSession struct {

	// phase
	Phase LolSimpleDialogMessagesGameflowPhase `json:"phase,omitempty"`
}

LolSimpleDialogMessagesGameflowSession lol simple dialog messages gameflow session swagger:model LolSimpleDialogMessagesGameflowSession

func (*LolSimpleDialogMessagesGameflowSession) MarshalBinary ¶

func (m *LolSimpleDialogMessagesGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSimpleDialogMessagesGameflowSession) UnmarshalBinary ¶

func (m *LolSimpleDialogMessagesGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSimpleDialogMessagesGameflowSession) Validate ¶

Validate validates this lol simple dialog messages gameflow session

type LolSimpleDialogMessagesLocalMessageRequest ¶

type LolSimpleDialogMessagesLocalMessageRequest struct {

	// msg body
	MsgBody []string `json:"msgBody"`

	// msg type
	MsgType string `json:"msgType,omitempty"`
}

LolSimpleDialogMessagesLocalMessageRequest lol simple dialog messages local message request swagger:model LolSimpleDialogMessagesLocalMessageRequest

func (*LolSimpleDialogMessagesLocalMessageRequest) MarshalBinary ¶

func (m *LolSimpleDialogMessagesLocalMessageRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSimpleDialogMessagesLocalMessageRequest) UnmarshalBinary ¶

func (m *LolSimpleDialogMessagesLocalMessageRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSimpleDialogMessagesLocalMessageRequest) Validate ¶

Validate validates this lol simple dialog messages local message request

type LolSimpleDialogMessagesLoginDataPacket ¶

type LolSimpleDialogMessagesLoginDataPacket struct {

	// simple messages
	SimpleMessages []*LolSimpleDialogMessagesSimpleMessage `json:"simpleMessages"`
}

LolSimpleDialogMessagesLoginDataPacket lol simple dialog messages login data packet swagger:model LolSimpleDialogMessagesLoginDataPacket

func (*LolSimpleDialogMessagesLoginDataPacket) MarshalBinary ¶

func (m *LolSimpleDialogMessagesLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSimpleDialogMessagesLoginDataPacket) UnmarshalBinary ¶

func (m *LolSimpleDialogMessagesLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSimpleDialogMessagesLoginDataPacket) Validate ¶

Validate validates this lol simple dialog messages login data packet

type LolSimpleDialogMessagesMessage ¶

type LolSimpleDialogMessagesMessage struct {

	// body
	Body interface{} `json:"body,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolSimpleDialogMessagesMessage lol simple dialog messages message swagger:model LolSimpleDialogMessagesMessage

func (*LolSimpleDialogMessagesMessage) MarshalBinary ¶

func (m *LolSimpleDialogMessagesMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSimpleDialogMessagesMessage) UnmarshalBinary ¶

func (m *LolSimpleDialogMessagesMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSimpleDialogMessagesMessage) Validate ¶

func (m *LolSimpleDialogMessagesMessage) Validate(formats strfmt.Registry) error

Validate validates this lol simple dialog messages message

type LolSimpleDialogMessagesSimpleMessage ¶

type LolSimpleDialogMessagesSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LolSimpleDialogMessagesSimpleMessage lol simple dialog messages simple message swagger:model LolSimpleDialogMessagesSimpleMessage

func (*LolSimpleDialogMessagesSimpleMessage) MarshalBinary ¶

func (m *LolSimpleDialogMessagesSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSimpleDialogMessagesSimpleMessage) UnmarshalBinary ¶

func (m *LolSimpleDialogMessagesSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSimpleDialogMessagesSimpleMessage) Validate ¶

Validate validates this lol simple dialog messages simple message

type LolSpectatorSpectateGameInfo ¶

type LolSpectatorSpectateGameInfo struct {

	// allow observe mode
	AllowObserveMode string `json:"allowObserveMode,omitempty"`

	// drop in spectate game Id
	DropInSpectateGameID string `json:"dropInSpectateGameId,omitempty"`

	// game queue type
	GameQueueType string `json:"gameQueueType,omitempty"`
}

LolSpectatorSpectateGameInfo lol spectator spectate game info swagger:model LolSpectatorSpectateGameInfo

func (*LolSpectatorSpectateGameInfo) MarshalBinary ¶

func (m *LolSpectatorSpectateGameInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSpectatorSpectateGameInfo) UnmarshalBinary ¶

func (m *LolSpectatorSpectateGameInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSpectatorSpectateGameInfo) Validate ¶

func (m *LolSpectatorSpectateGameInfo) Validate(formats strfmt.Registry) error

Validate validates this lol spectator spectate game info

type LolSpectatorSummonerOrTeamAvailabilty ¶

type LolSpectatorSummonerOrTeamAvailabilty struct {

	// available for watching
	AvailableForWatching []string `json:"availableForWatching"`
}

LolSpectatorSummonerOrTeamAvailabilty lol spectator summoner or team availabilty swagger:model LolSpectatorSummonerOrTeamAvailabilty

func (*LolSpectatorSummonerOrTeamAvailabilty) MarshalBinary ¶

func (m *LolSpectatorSummonerOrTeamAvailabilty) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSpectatorSummonerOrTeamAvailabilty) UnmarshalBinary ¶

func (m *LolSpectatorSummonerOrTeamAvailabilty) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSpectatorSummonerOrTeamAvailabilty) Validate ¶

Validate validates this lol spectator summoner or team availabilty

type LolStatstonesCatalogBundle ¶

type LolStatstonesCatalogBundle struct {

	// item
	Item *LolStatstonesCatalogItemDetails `json:"item,omitempty"`
}

LolStatstonesCatalogBundle lol statstones catalog bundle swagger:model LolStatstonesCatalogBundle

func (*LolStatstonesCatalogBundle) MarshalBinary ¶

func (m *LolStatstonesCatalogBundle) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesCatalogBundle) UnmarshalBinary ¶

func (m *LolStatstonesCatalogBundle) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesCatalogBundle) Validate ¶

func (m *LolStatstonesCatalogBundle) Validate(formats strfmt.Registry) error

Validate validates this lol statstones catalog bundle

type LolStatstonesCatalogBundlePrice ¶

type LolStatstonesCatalogBundlePrice struct {

	// cost
	Cost int32 `json:"cost,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`
}

LolStatstonesCatalogBundlePrice lol statstones catalog bundle price swagger:model LolStatstonesCatalogBundlePrice

func (*LolStatstonesCatalogBundlePrice) MarshalBinary ¶

func (m *LolStatstonesCatalogBundlePrice) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesCatalogBundlePrice) UnmarshalBinary ¶

func (m *LolStatstonesCatalogBundlePrice) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesCatalogBundlePrice) Validate ¶

Validate validates this lol statstones catalog bundle price

type LolStatstonesCatalogItemDetails ¶

type LolStatstonesCatalogItemDetails struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item instance Id
	ItemInstanceID string `json:"itemInstanceId,omitempty"`

	// prices
	Prices []*LolStatstonesCatalogBundlePrice `json:"prices"`

	// release date
	ReleaseDate string `json:"releaseDate,omitempty"`

	// sub inventory type
	SubInventoryType string `json:"subInventoryType,omitempty"`
}

LolStatstonesCatalogItemDetails lol statstones catalog item details swagger:model LolStatstonesCatalogItemDetails

func (*LolStatstonesCatalogItemDetails) MarshalBinary ¶

func (m *LolStatstonesCatalogItemDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesCatalogItemDetails) UnmarshalBinary ¶

func (m *LolStatstonesCatalogItemDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesCatalogItemDetails) Validate ¶

Validate validates this lol statstones catalog item details

type LolStatstonesChampionStatstoneSetSummary ¶

type LolStatstonesChampionStatstoneSetSummary struct {

	// milestones passed
	MilestonesPassed int32 `json:"milestonesPassed,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// stones available
	StonesAvailable int32 `json:"stonesAvailable,omitempty"`

	// stones illuminated
	StonesIlluminated int32 `json:"stonesIlluminated,omitempty"`

	// stones owned
	StonesOwned int32 `json:"stonesOwned,omitempty"`
}

LolStatstonesChampionStatstoneSetSummary lol statstones champion statstone set summary swagger:model LolStatstonesChampionStatstoneSetSummary

func (*LolStatstonesChampionStatstoneSetSummary) MarshalBinary ¶

func (m *LolStatstonesChampionStatstoneSetSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesChampionStatstoneSetSummary) UnmarshalBinary ¶

func (m *LolStatstonesChampionStatstoneSetSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesChampionStatstoneSetSummary) Validate ¶

Validate validates this lol statstones champion statstone set summary

type LolStatstonesChampionStatstoneSummary ¶

type LolStatstonesChampionStatstoneSummary struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// milestones passed
	MilestonesPassed int32 `json:"milestonesPassed,omitempty"`

	// sets
	Sets []*LolStatstonesChampionStatstoneSetSummary `json:"sets"`

	// stones available
	StonesAvailable int32 `json:"stonesAvailable,omitempty"`

	// stones illuminated
	StonesIlluminated int32 `json:"stonesIlluminated,omitempty"`

	// stones owned
	StonesOwned int32 `json:"stonesOwned,omitempty"`
}

LolStatstonesChampionStatstoneSummary lol statstones champion statstone summary swagger:model LolStatstonesChampionStatstoneSummary

func (*LolStatstonesChampionStatstoneSummary) MarshalBinary ¶

func (m *LolStatstonesChampionStatstoneSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesChampionStatstoneSummary) UnmarshalBinary ¶

func (m *LolStatstonesChampionStatstoneSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesChampionStatstoneSummary) Validate ¶

Validate validates this lol statstones champion statstone summary

type LolStatstonesCollectionsChampion ¶

type LolStatstonesCollectionsChampion struct {

	// id
	ID int32 `json:"id,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// square portrait path
	SquarePortraitPath string `json:"squarePortraitPath,omitempty"`
}

LolStatstonesCollectionsChampion lol statstones collections champion swagger:model LolStatstonesCollectionsChampion

func (*LolStatstonesCollectionsChampion) MarshalBinary ¶

func (m *LolStatstonesCollectionsChampion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesCollectionsChampion) UnmarshalBinary ¶

func (m *LolStatstonesCollectionsChampion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesCollectionsChampion) Validate ¶

Validate validates this lol statstones collections champion

type LolStatstonesEogNotificationEnvelope ¶

type LolStatstonesEogNotificationEnvelope struct {

	// others personal bests
	OthersPersonalBests []*LolStatstonesPersonalBestNotification `json:"othersPersonalBests"`

	// self milestone progress
	SelfMilestoneProgress []*LolStatstonesMilestoneProgressNotification `json:"selfMilestoneProgress"`

	// self personal bests
	SelfPersonalBests []*LolStatstonesPersonalBestNotification `json:"selfPersonalBests"`

	// self statstone progress
	SelfStatstoneProgress []*LolStatstonesStatstoneProgress `json:"selfStatstoneProgress"`
}

LolStatstonesEogNotificationEnvelope lol statstones eog notification envelope swagger:model LolStatstonesEogNotificationEnvelope

func (*LolStatstonesEogNotificationEnvelope) MarshalBinary ¶

func (m *LolStatstonesEogNotificationEnvelope) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesEogNotificationEnvelope) UnmarshalBinary ¶

func (m *LolStatstonesEogNotificationEnvelope) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesEogNotificationEnvelope) Validate ¶

Validate validates this lol statstones eog notification envelope

type LolStatstonesGameDataItemReference ¶

type LolStatstonesGameDataItemReference struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolStatstonesGameDataItemReference lol statstones game data item reference swagger:model LolStatstonesGameDataItemReference

func (*LolStatstonesGameDataItemReference) MarshalBinary ¶

func (m *LolStatstonesGameDataItemReference) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesGameDataItemReference) UnmarshalBinary ¶

func (m *LolStatstonesGameDataItemReference) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesGameDataItemReference) Validate ¶

Validate validates this lol statstones game data item reference

type LolStatstonesGameDataStatstone ¶

type LolStatstonesGameDataStatstone struct {

	// bound champion
	BoundChampion *LolStatstonesGameDataItemReference `json:"boundChampion,omitempty"`

	// category
	Category string `json:"category,omitempty"`

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// icon full
	IconFull string `json:"iconFull,omitempty"`

	// icon lit
	IconLit string `json:"iconLit,omitempty"`

	// icon unlit
	IconUnlit string `json:"iconUnlit,omitempty"`

	// icon unowned
	IconUnowned string `json:"iconUnowned,omitempty"`

	// is epic
	IsEpic bool `json:"isEpic,omitempty"`

	// is retired
	IsRetired bool `json:"isRetired,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// milestones
	Milestones []int32 `json:"milestones"`

	// name
	Name string `json:"name,omitempty"`

	// tracking type
	TrackingType int32 `json:"trackingType,omitempty"`
}

LolStatstonesGameDataStatstone lol statstones game data statstone swagger:model LolStatstonesGameDataStatstone

func (*LolStatstonesGameDataStatstone) MarshalBinary ¶

func (m *LolStatstonesGameDataStatstone) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesGameDataStatstone) UnmarshalBinary ¶

func (m *LolStatstonesGameDataStatstone) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesGameDataStatstone) Validate ¶

func (m *LolStatstonesGameDataStatstone) Validate(formats strfmt.Registry) error

Validate validates this lol statstones game data statstone

type LolStatstonesGameDataStatstonePack ¶

type LolStatstonesGameDataStatstonePack struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolStatstonesGameDataStatstonePack lol statstones game data statstone pack swagger:model LolStatstonesGameDataStatstonePack

func (*LolStatstonesGameDataStatstonePack) MarshalBinary ¶

func (m *LolStatstonesGameDataStatstonePack) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesGameDataStatstonePack) UnmarshalBinary ¶

func (m *LolStatstonesGameDataStatstonePack) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesGameDataStatstonePack) Validate ¶

Validate validates this lol statstones game data statstone pack

type LolStatstonesGameDataStatstoneSet ¶

type LolStatstonesGameDataStatstoneSet struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// price
	Price int32 `json:"price,omitempty"`

	// statstones
	Statstones []*LolStatstonesGameDataStatstone `json:"statstones"`
}

LolStatstonesGameDataStatstoneSet lol statstones game data statstone set swagger:model LolStatstonesGameDataStatstoneSet

func (*LolStatstonesGameDataStatstoneSet) MarshalBinary ¶

func (m *LolStatstonesGameDataStatstoneSet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesGameDataStatstoneSet) UnmarshalBinary ¶

func (m *LolStatstonesGameDataStatstoneSet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesGameDataStatstoneSet) Validate ¶

Validate validates this lol statstones game data statstone set

type LolStatstonesGameDataStatstonesInfo ¶

type LolStatstonesGameDataStatstonesInfo struct {

	// champ Id to pack ids
	ChampIDToPackIds interface{} `json:"champIdToPackIds,omitempty"`

	// collection Id to stat stone ids
	CollectionIDToStatStoneIds interface{} `json:"collectionIdToStatStoneIds,omitempty"`

	// pack data
	PackData []*LolStatstonesGameDataStatstonePack `json:"packData"`

	// pack Id to champ ids
	PackIDToChampIds interface{} `json:"packIdToChampIds,omitempty"`

	// pack Id to stat stones ids
	PackIDToStatStonesIds interface{} `json:"packIdToStatStonesIds,omitempty"`

	// pack Id to sub pack ids
	PackIDToSubPackIds interface{} `json:"packIdToSubPackIds,omitempty"`

	// series Id to stat stone ids
	SeriesIDToStatStoneIds interface{} `json:"seriesIdToStatStoneIds,omitempty"`

	// statstone data
	StatstoneData []*LolStatstonesGameDataStatstoneSet `json:"statstoneData"`
}

LolStatstonesGameDataStatstonesInfo lol statstones game data statstones info swagger:model LolStatstonesGameDataStatstonesInfo

func (*LolStatstonesGameDataStatstonesInfo) MarshalBinary ¶

func (m *LolStatstonesGameDataStatstonesInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesGameDataStatstonesInfo) UnmarshalBinary ¶

func (m *LolStatstonesGameDataStatstonesInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesGameDataStatstonesInfo) Validate ¶

Validate validates this lol statstones game data statstones info

type LolStatstonesLoadout ¶

type LolStatstonesLoadout struct {

	// id
	ID string `json:"id,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// loadout
	Loadout map[string]interface{} `json:"loadout,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// scope
	Scope string `json:"scope,omitempty"`
}

LolStatstonesLoadout lol statstones loadout swagger:model LolStatstonesLoadout

func (*LolStatstonesLoadout) MarshalBinary ¶

func (m *LolStatstonesLoadout) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesLoadout) UnmarshalBinary ¶

func (m *LolStatstonesLoadout) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesLoadout) Validate ¶

func (m *LolStatstonesLoadout) Validate(formats strfmt.Registry) error

Validate validates this lol statstones loadout

type LolStatstonesLoadoutItem ¶

type LolStatstonesLoadoutItem struct {

	// content Id
	ContentID string `json:"contentId,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolStatstonesLoadoutItem lol statstones loadout item swagger:model LolStatstonesLoadoutItem

func (*LolStatstonesLoadoutItem) MarshalBinary ¶

func (m *LolStatstonesLoadoutItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesLoadoutItem) UnmarshalBinary ¶

func (m *LolStatstonesLoadoutItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesLoadoutItem) Validate ¶

func (m *LolStatstonesLoadoutItem) Validate(formats strfmt.Registry) error

Validate validates this lol statstones loadout item

type LolStatstonesMilestoneNotificationDto ¶

type LolStatstonesMilestoneNotificationDto struct {

	// is completed
	IsCompleted bool `json:"isCompleted,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// statstone Id
	StatstoneID string `json:"statstoneId,omitempty"`

	// threshold
	Threshold int32 `json:"threshold,omitempty"`
}

LolStatstonesMilestoneNotificationDto lol statstones milestone notification dto swagger:model LolStatstonesMilestoneNotificationDto

func (*LolStatstonesMilestoneNotificationDto) MarshalBinary ¶

func (m *LolStatstonesMilestoneNotificationDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesMilestoneNotificationDto) UnmarshalBinary ¶

func (m *LolStatstonesMilestoneNotificationDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesMilestoneNotificationDto) Validate ¶

Validate validates this lol statstones milestone notification dto

type LolStatstonesMilestoneProgressNotification ¶

type LolStatstonesMilestoneProgressNotification struct {

	// image Url
	ImageURL string `json:"imageUrl,omitempty"`

	// level
	Level string `json:"level,omitempty"`

	// statstone Id
	StatstoneID string `json:"statstoneId,omitempty"`

	// statstone name
	StatstoneName string `json:"statstoneName,omitempty"`

	// threshold
	Threshold int32 `json:"threshold,omitempty"`
}

LolStatstonesMilestoneProgressNotification lol statstones milestone progress notification swagger:model LolStatstonesMilestoneProgressNotification

func (*LolStatstonesMilestoneProgressNotification) MarshalBinary ¶

func (m *LolStatstonesMilestoneProgressNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesMilestoneProgressNotification) UnmarshalBinary ¶

func (m *LolStatstonesMilestoneProgressNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesMilestoneProgressNotification) Validate ¶

Validate validates this lol statstones milestone progress notification

type LolStatstonesNumberFormattingBehavior ¶

type LolStatstonesNumberFormattingBehavior struct {

	// digitst for thousands separator
	DigitstForThousandsSeparator int32 `json:"digitstForThousandsSeparator,omitempty"`

	// trim trailing zeros after decimal
	TrimTrailingZerosAfterDecimal bool `json:"trimTrailingZerosAfterDecimal,omitempty"`

	// western number grouping
	WesternNumberGrouping bool `json:"westernNumberGrouping,omitempty"`
}

LolStatstonesNumberFormattingBehavior lol statstones number formatting behavior swagger:model LolStatstonesNumberFormattingBehavior

func (*LolStatstonesNumberFormattingBehavior) MarshalBinary ¶

func (m *LolStatstonesNumberFormattingBehavior) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesNumberFormattingBehavior) UnmarshalBinary ¶

func (m *LolStatstonesNumberFormattingBehavior) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesNumberFormattingBehavior) Validate ¶

Validate validates this lol statstones number formatting behavior

type LolStatstonesNumberFormattingData ¶

type LolStatstonesNumberFormattingData struct {

	// billion abbreviation
	BillionAbbreviation string `json:"billionAbbreviation,omitempty"`

	// decimal seperator
	DecimalSeperator string `json:"decimalSeperator,omitempty"`

	// hour abbreviation
	HourAbbreviation string `json:"hourAbbreviation,omitempty"`

	// million abbreviation
	MillionAbbreviation string `json:"millionAbbreviation,omitempty"`

	// minute abbreviation
	MinuteAbbreviation string `json:"minuteAbbreviation,omitempty"`

	// number formatting behavior
	NumberFormattingBehavior *LolStatstonesNumberFormattingBehavior `json:"numberFormattingBehavior,omitempty"`

	// one hundred million abbreviation
	OneHundredMillionAbbreviation string `json:"oneHundredMillionAbbreviation,omitempty"`

	// second abbreviation
	SecondAbbreviation string `json:"secondAbbreviation,omitempty"`

	// ten thousand abbreviation
	TenThousandAbbreviation string `json:"tenThousandAbbreviation,omitempty"`

	// thousand abbreviation
	ThousandAbbreviation string `json:"thousandAbbreviation,omitempty"`

	// thousand seperator
	ThousandSeperator string `json:"thousandSeperator,omitempty"`

	// trillion abbreviation
	TrillionAbbreviation string `json:"trillionAbbreviation,omitempty"`
}

LolStatstonesNumberFormattingData lol statstones number formatting data swagger:model LolStatstonesNumberFormattingData

func (*LolStatstonesNumberFormattingData) MarshalBinary ¶

func (m *LolStatstonesNumberFormattingData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesNumberFormattingData) UnmarshalBinary ¶

func (m *LolStatstonesNumberFormattingData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesNumberFormattingData) Validate ¶

Validate validates this lol statstones number formatting data

type LolStatstonesPersonalBestNotification ¶

type LolStatstonesPersonalBestNotification struct {

	// image Url
	ImageURL string `json:"imageUrl,omitempty"`

	// personal best
	PersonalBest string `json:"personalBest,omitempty"`

	// statstone Id
	StatstoneID string `json:"statstoneId,omitempty"`

	// statstone name
	StatstoneName string `json:"statstoneName,omitempty"`

	// summoner
	Summoner *LolStatstonesSummoner `json:"summoner,omitempty"`
}

LolStatstonesPersonalBestNotification lol statstones personal best notification swagger:model LolStatstonesPersonalBestNotification

func (*LolStatstonesPersonalBestNotification) MarshalBinary ¶

func (m *LolStatstonesPersonalBestNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesPersonalBestNotification) UnmarshalBinary ¶

func (m *LolStatstonesPersonalBestNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesPersonalBestNotification) Validate ¶

Validate validates this lol statstones personal best notification

type LolStatstonesPriceInfo ¶

type LolStatstonesPriceInfo struct {

	// currency
	Currency string `json:"currency,omitempty"`

	// price
	Price int32 `json:"price,omitempty"`
}

LolStatstonesPriceInfo lol statstones price info swagger:model LolStatstonesPriceInfo

func (*LolStatstonesPriceInfo) MarshalBinary ¶

func (m *LolStatstonesPriceInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesPriceInfo) UnmarshalBinary ¶

func (m *LolStatstonesPriceInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesPriceInfo) Validate ¶

func (m *LolStatstonesPriceInfo) Validate(formats strfmt.Registry) error

Validate validates this lol statstones price info

type LolStatstonesProfileStatstoneSummary ¶

type LolStatstonesProfileStatstoneSummary struct {

	// category
	Category string `json:"category,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// image Url
	ImageURL string `json:"imageUrl,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// value
	Value string `json:"value,omitempty"`
}

LolStatstonesProfileStatstoneSummary lol statstones profile statstone summary swagger:model LolStatstonesProfileStatstoneSummary

func (*LolStatstonesProfileStatstoneSummary) MarshalBinary ¶

func (m *LolStatstonesProfileStatstoneSummary) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesProfileStatstoneSummary) UnmarshalBinary ¶

func (m *LolStatstonesProfileStatstoneSummary) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesProfileStatstoneSummary) Validate ¶

Validate validates this lol statstones profile statstone summary

type LolStatstonesStatstone ¶

type LolStatstonesStatstone struct {

	// bound champion item Id
	BoundChampionItemID int32 `json:"boundChampionItemId,omitempty"`

	// category
	Category string `json:"category,omitempty"`

	// completion value
	CompletionValue float32 `json:"completionValue,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// formatted milestone level
	FormattedMilestoneLevel string `json:"formattedMilestoneLevel,omitempty"`

	// formatted personal best
	FormattedPersonalBest string `json:"formattedPersonalBest,omitempty"`

	// formatted value
	FormattedValue string `json:"formattedValue,omitempty"`

	// image Url
	ImageURL string `json:"imageUrl,omitempty"`

	// is complete
	IsComplete bool `json:"isComplete,omitempty"`

	// is epic
	IsEpic bool `json:"isEpic,omitempty"`

	// is featured
	IsFeatured bool `json:"isFeatured,omitempty"`

	// is retired
	IsRetired bool `json:"isRetired,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// next milestone
	NextMilestone string `json:"nextMilestone,omitempty"`

	// player record
	PlayerRecord *LolStatstonesStatstonePlayerRecord `json:"playerRecord,omitempty"`

	// statstone Id
	StatstoneID string `json:"statstoneId,omitempty"`
}

LolStatstonesStatstone lol statstones statstone swagger:model LolStatstonesStatstone

func (*LolStatstonesStatstone) MarshalBinary ¶

func (m *LolStatstonesStatstone) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstone) UnmarshalBinary ¶

func (m *LolStatstonesStatstone) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstone) Validate ¶

func (m *LolStatstonesStatstone) Validate(formats strfmt.Registry) error

Validate validates this lol statstones statstone

type LolStatstonesStatstoneCompletion ¶

type LolStatstonesStatstoneCompletion struct {

	// category
	Category string `json:"category,omitempty"`

	// is epic
	IsEpic bool `json:"isEpic,omitempty"`

	// statstone name
	StatstoneName string `json:"statstoneName,omitempty"`
}

LolStatstonesStatstoneCompletion lol statstones statstone completion swagger:model LolStatstonesStatstoneCompletion

func (*LolStatstonesStatstoneCompletion) MarshalBinary ¶

func (m *LolStatstonesStatstoneCompletion) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneCompletion) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneCompletion) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneCompletion) Validate ¶

Validate validates this lol statstones statstone completion

type LolStatstonesStatstoneFeaturedRequest ¶

type LolStatstonesStatstoneFeaturedRequest struct {

	// existing featured
	ExistingFeatured []*LolStatstonesStatstone `json:"existingFeatured"`

	// index
	Index int32 `json:"index,omitempty"`
}

LolStatstonesStatstoneFeaturedRequest lol statstones statstone featured request swagger:model LolStatstonesStatstoneFeaturedRequest

func (*LolStatstonesStatstoneFeaturedRequest) MarshalBinary ¶

func (m *LolStatstonesStatstoneFeaturedRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneFeaturedRequest) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneFeaturedRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneFeaturedRequest) Validate ¶

Validate validates this lol statstones statstone featured request

type LolStatstonesStatstoneMasteryVignette ¶

type LolStatstonesStatstoneMasteryVignette struct {

	// mastery level
	MasteryLevel int32 `json:"masteryLevel,omitempty"`

	// num sets completed
	NumSetsCompleted int32 `json:"numSetsCompleted,omitempty"`
}

LolStatstonesStatstoneMasteryVignette lol statstones statstone mastery vignette swagger:model LolStatstonesStatstoneMasteryVignette

func (*LolStatstonesStatstoneMasteryVignette) MarshalBinary ¶

func (m *LolStatstonesStatstoneMasteryVignette) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneMasteryVignette) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneMasteryVignette) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneMasteryVignette) Validate ¶

Validate validates this lol statstones statstone mastery vignette

type LolStatstonesStatstoneNotificationDto ¶

type LolStatstonesStatstoneNotificationDto struct {

	// best
	Best int32 `json:"best,omitempty"`

	// delta
	Delta int32 `json:"delta,omitempty"`

	// is new best
	IsNewBest bool `json:"isNewBest,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// statstone Id
	StatstoneID string `json:"statstoneId,omitempty"`

	// value
	Value int32 `json:"value,omitempty"`
}

LolStatstonesStatstoneNotificationDto lol statstones statstone notification dto swagger:model LolStatstonesStatstoneNotificationDto

func (*LolStatstonesStatstoneNotificationDto) MarshalBinary ¶

func (m *LolStatstonesStatstoneNotificationDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneNotificationDto) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneNotificationDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneNotificationDto) Validate ¶

Validate validates this lol statstones statstone notification dto

type LolStatstonesStatstoneNotificationEnvelopeDto ¶

type LolStatstonesStatstoneNotificationEnvelopeDto struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// milestones
	Milestones []*LolStatstonesMilestoneNotificationDto `json:"milestones"`

	// updates
	Updates []*LolStatstonesStatstoneNotificationDto `json:"updates"`
}

LolStatstonesStatstoneNotificationEnvelopeDto lol statstones statstone notification envelope dto swagger:model LolStatstonesStatstoneNotificationEnvelopeDto

func (*LolStatstonesStatstoneNotificationEnvelopeDto) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolStatstonesStatstoneNotificationEnvelopeDto) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneNotificationEnvelopeDto) Validate ¶

Validate validates this lol statstones statstone notification envelope dto

type LolStatstonesStatstonePlayerRecord ¶

type LolStatstonesStatstonePlayerRecord struct {

	// date acquired
	DateAcquired string `json:"dateAcquired,omitempty"`

	// date completed
	DateCompleted string `json:"dateCompleted,omitempty"`

	// date modified
	DateModified string `json:"dateModified,omitempty"`

	// entitled
	Entitled bool `json:"entitled,omitempty"`

	// milestone level
	MilestoneLevel int32 `json:"milestoneLevel,omitempty"`

	// personal best
	PersonalBest int32 `json:"personalBest,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// statstone Id
	StatstoneID string `json:"statstoneId,omitempty"`

	// value
	Value int32 `json:"value,omitempty"`
}

LolStatstonesStatstonePlayerRecord lol statstones statstone player record swagger:model LolStatstonesStatstonePlayerRecord

func (*LolStatstonesStatstonePlayerRecord) MarshalBinary ¶

func (m *LolStatstonesStatstonePlayerRecord) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstonePlayerRecord) UnmarshalBinary ¶

func (m *LolStatstonesStatstonePlayerRecord) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstonePlayerRecord) Validate ¶

Validate validates this lol statstones statstone player record

type LolStatstonesStatstoneProgress ¶

type LolStatstonesStatstoneProgress struct {

	// delta
	Delta string `json:"delta,omitempty"`

	// image Url
	ImageURL string `json:"imageUrl,omitempty"`

	// next milestone
	NextMilestone string `json:"nextMilestone,omitempty"`

	// statstone Id
	StatstoneID string `json:"statstoneId,omitempty"`

	// statstone name
	StatstoneName string `json:"statstoneName,omitempty"`

	// value
	Value string `json:"value,omitempty"`
}

LolStatstonesStatstoneProgress lol statstones statstone progress swagger:model LolStatstonesStatstoneProgress

func (*LolStatstonesStatstoneProgress) MarshalBinary ¶

func (m *LolStatstonesStatstoneProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneProgress) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneProgress) Validate ¶

func (m *LolStatstonesStatstoneProgress) Validate(formats strfmt.Registry) error

Validate validates this lol statstones statstone progress

type LolStatstonesStatstoneRekindledVignette ¶

type LolStatstonesStatstoneRekindledVignette struct {

	// portrait path
	PortraitPath string `json:"portraitPath,omitempty"`

	// statstone
	Statstone *LolStatstonesStatstoneCompletion `json:"statstone,omitempty"`
}

LolStatstonesStatstoneRekindledVignette lol statstones statstone rekindled vignette swagger:model LolStatstonesStatstoneRekindledVignette

func (*LolStatstonesStatstoneRekindledVignette) MarshalBinary ¶

func (m *LolStatstonesStatstoneRekindledVignette) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneRekindledVignette) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneRekindledVignette) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneRekindledVignette) Validate ¶

Validate validates this lol statstones statstone rekindled vignette

type LolStatstonesStatstoneSet ¶

type LolStatstonesStatstoneSet struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item instance ID
	ItemInstanceID string `json:"itemInstanceID,omitempty"`

	// milestones passed
	MilestonesPassed int32 `json:"milestonesPassed,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned from packs
	OwnedFromPacks []*LolStatstonesGameDataStatstonePack `json:"ownedFromPacks"`

	// prices
	Prices []*LolStatstonesPriceInfo `json:"prices"`

	// statstones
	Statstones []*LolStatstonesStatstone `json:"statstones"`

	// stones owned
	StonesOwned int32 `json:"stonesOwned,omitempty"`

	// sub inventory type
	SubInventoryType string `json:"subInventoryType,omitempty"`
}

LolStatstonesStatstoneSet lol statstones statstone set swagger:model LolStatstonesStatstoneSet

func (*LolStatstonesStatstoneSet) MarshalBinary ¶

func (m *LolStatstonesStatstoneSet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneSet) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneSet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneSet) Validate ¶

func (m *LolStatstonesStatstoneSet) Validate(formats strfmt.Registry) error

Validate validates this lol statstones statstone set

type LolStatstonesStatstoneSetCompleteVignette ¶

type LolStatstonesStatstoneSetCompleteVignette struct {

	// statstones
	Statstones []*LolStatstonesStatstoneCompletion `json:"statstones"`
}

LolStatstonesStatstoneSetCompleteVignette lol statstones statstone set complete vignette swagger:model LolStatstonesStatstoneSetCompleteVignette

func (*LolStatstonesStatstoneSetCompleteVignette) MarshalBinary ¶

func (m *LolStatstonesStatstoneSetCompleteVignette) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesStatstoneSetCompleteVignette) UnmarshalBinary ¶

func (m *LolStatstonesStatstoneSetCompleteVignette) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneSetCompleteVignette) Validate ¶

Validate validates this lol statstones statstone set complete vignette

type LolStatstonesStatstoneVignetteNotificationEnvelopeDto ¶

type LolStatstonesStatstoneVignetteNotificationEnvelopeDto struct {

	// champ Id
	ChampID int32 `json:"champId,omitempty"`

	// champ name
	ChampName string `json:"champName,omitempty"`

	// mastery vignette notifications
	MasteryVignetteNotifications []*LolStatstonesStatstoneMasteryVignette `json:"masteryVignetteNotifications"`

	// rekindled vignette notifications
	RekindledVignetteNotifications []*LolStatstonesStatstoneRekindledVignette `json:"rekindledVignetteNotifications"`

	// set complete vignette notifications
	SetCompleteVignetteNotifications []*LolStatstonesStatstoneSetCompleteVignette `json:"setCompleteVignetteNotifications"`
}

LolStatstonesStatstoneVignetteNotificationEnvelopeDto lol statstones statstone vignette notification envelope dto swagger:model LolStatstonesStatstoneVignetteNotificationEnvelopeDto

func (*LolStatstonesStatstoneVignetteNotificationEnvelopeDto) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolStatstonesStatstoneVignetteNotificationEnvelopeDto) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolStatstonesStatstoneVignetteNotificationEnvelopeDto) Validate ¶

Validate validates this lol statstones statstone vignette notification envelope dto

type LolStatstonesSummoner ¶

type LolStatstonesSummoner struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolStatstonesSummoner lol statstones summoner swagger:model LolStatstonesSummoner

func (*LolStatstonesSummoner) MarshalBinary ¶

func (m *LolStatstonesSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStatstonesSummoner) UnmarshalBinary ¶

func (m *LolStatstonesSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStatstonesSummoner) Validate ¶

func (m *LolStatstonesSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol statstones summoner

type LolStoreAccessTokenResource ¶

type LolStoreAccessTokenResource struct {

	// expiry
	Expiry int64 `json:"expiry,omitempty"`

	// scopes
	Scopes []string `json:"scopes"`

	// token
	Token string `json:"token,omitempty"`
}

LolStoreAccessTokenResource lol store access token resource swagger:model LolStoreAccessTokenResource

func (*LolStoreAccessTokenResource) MarshalBinary ¶

func (m *LolStoreAccessTokenResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreAccessTokenResource) UnmarshalBinary ¶

func (m *LolStoreAccessTokenResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreAccessTokenResource) Validate ¶

func (m *LolStoreAccessTokenResource) Validate(formats strfmt.Registry) error

Validate validates this lol store access token resource

type LolStoreAllSummonerData ¶

type LolStoreAllSummonerData struct {

	// summoner
	Summoner *LolStoreSummoner `json:"summoner,omitempty"`

	// summoner level and points
	SummonerLevelAndPoints *LolStoreSummonerLevelAndPoints `json:"summonerLevelAndPoints,omitempty"`
}

LolStoreAllSummonerData lol store all summoner data swagger:model LolStoreAllSummonerData

func (*LolStoreAllSummonerData) MarshalBinary ¶

func (m *LolStoreAllSummonerData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreAllSummonerData) UnmarshalBinary ¶

func (m *LolStoreAllSummonerData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreAllSummonerData) Validate ¶

func (m *LolStoreAllSummonerData) Validate(formats strfmt.Registry) error

Validate validates this lol store all summoner data

type LolStoreBundleItemDTO ¶

type LolStoreBundleItemDTO struct {

	// description
	Description string `json:"description,omitempty"`

	// discounted rp
	DiscountedRp int64 `json:"discountedRp,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// ip
	IP int64 `json:"ip,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// rp
	Rp int64 `json:"rp,omitempty"`
}

LolStoreBundleItemDTO lol store bundle item d t o swagger:model LolStoreBundleItemDTO

func (*LolStoreBundleItemDTO) MarshalBinary ¶

func (m *LolStoreBundleItemDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreBundleItemDTO) UnmarshalBinary ¶

func (m *LolStoreBundleItemDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreBundleItemDTO) Validate ¶

func (m *LolStoreBundleItemDTO) Validate(formats strfmt.Registry) error

Validate validates this lol store bundle item d t o

type LolStoreBundled ¶

type LolStoreBundled struct {

	// flexible
	Flexible bool `json:"flexible,omitempty"`

	// items
	Items []*LolStoreBundledItem `json:"items"`

	// minimum prices
	MinimumPrices []*LolStoreBundledItemCost `json:"minimumPrices"`
}

LolStoreBundled lol store bundled swagger:model LolStoreBundled

func (*LolStoreBundled) MarshalBinary ¶

func (m *LolStoreBundled) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreBundled) UnmarshalBinary ¶

func (m *LolStoreBundled) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreBundled) Validate ¶

func (m *LolStoreBundled) Validate(formats strfmt.Registry) error

Validate validates this lol store bundled

type LolStoreBundledItem ¶

type LolStoreBundledItem struct {

	// discount prices
	DiscountPrices []*LolStoreBundledItemCost `json:"discountPrices"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

LolStoreBundledItem lol store bundled item swagger:model LolStoreBundledItem

func (*LolStoreBundledItem) MarshalBinary ¶

func (m *LolStoreBundledItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreBundledItem) UnmarshalBinary ¶

func (m *LolStoreBundledItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreBundledItem) Validate ¶

func (m *LolStoreBundledItem) Validate(formats strfmt.Registry) error

Validate validates this lol store bundled item

type LolStoreBundledItemCost ¶

type LolStoreBundledItemCost struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// cost type
	CostType string `json:"costType,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`
}

LolStoreBundledItemCost lol store bundled item cost swagger:model LolStoreBundledItemCost

func (*LolStoreBundledItemCost) MarshalBinary ¶

func (m *LolStoreBundledItemCost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreBundledItemCost) UnmarshalBinary ¶

func (m *LolStoreBundledItemCost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreBundledItemCost) Validate ¶

func (m *LolStoreBundledItemCost) Validate(formats strfmt.Registry) error

Validate validates this lol store bundled item cost

type LolStoreCatalogInstanceToItemKeyMap ¶

type LolStoreCatalogInstanceToItemKeyMap struct {

	// platform ids
	PlatformIds map[string]LolStoreItemKey `json:"platformIds,omitempty"`
}

LolStoreCatalogInstanceToItemKeyMap lol store catalog instance to item key map swagger:model LolStoreCatalogInstanceToItemKeyMap

func (*LolStoreCatalogInstanceToItemKeyMap) MarshalBinary ¶

func (m *LolStoreCatalogInstanceToItemKeyMap) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreCatalogInstanceToItemKeyMap) UnmarshalBinary ¶

func (m *LolStoreCatalogInstanceToItemKeyMap) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreCatalogInstanceToItemKeyMap) Validate ¶

Validate validates this lol store catalog instance to item key map

type LolStoreCatalogItem ¶

type LolStoreCatalogItem struct {

	// active
	Active bool `json:"active,omitempty"`

	// bundled
	Bundled *LolStoreBundled `json:"bundled,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// inactive date
	InactiveDate string `json:"inactiveDate,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// item instance Id
	ItemInstanceID string `json:"itemInstanceId,omitempty"`

	// item requirements
	ItemRequirements []*LolStoreItemKey `json:"itemRequirements"`

	// localizations
	Localizations map[string]LolStoreItemLocalization `json:"localizations,omitempty"`

	// max quantity
	MaxQuantity int32 `json:"maxQuantity,omitempty"`

	// prices
	Prices []*LolStoreItemCost `json:"prices"`

	// release date
	ReleaseDate string `json:"releaseDate,omitempty"`

	// sale
	Sale *LolStoreSale `json:"sale,omitempty"`

	// sub inventory type
	SubInventoryType string `json:"subInventoryType,omitempty"`

	// tags
	Tags []string `json:"tags"`
}

LolStoreCatalogItem lol store catalog item swagger:model LolStoreCatalogItem

func (*LolStoreCatalogItem) MarshalBinary ¶

func (m *LolStoreCatalogItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreCatalogItem) UnmarshalBinary ¶

func (m *LolStoreCatalogItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreCatalogItem) Validate ¶

func (m *LolStoreCatalogItem) Validate(formats strfmt.Registry) error

Validate validates this lol store catalog item

type LolStoreFeaturedPageDTO ¶

type LolStoreFeaturedPageDTO struct {

	// player
	Player *LolStorePlayer `json:"Player,omitempty"`
}

LolStoreFeaturedPageDTO lol store featured page d t o swagger:model LolStoreFeaturedPageDTO

func (*LolStoreFeaturedPageDTO) MarshalBinary ¶

func (m *LolStoreFeaturedPageDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreFeaturedPageDTO) UnmarshalBinary ¶

func (m *LolStoreFeaturedPageDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreFeaturedPageDTO) Validate ¶

func (m *LolStoreFeaturedPageDTO) Validate(formats strfmt.Registry) error

Validate validates this lol store featured page d t o

type LolStoreGetPlatformIdsFromInstanceIdsRequest ¶

type LolStoreGetPlatformIdsFromInstanceIdsRequest struct {

	// instance ids
	InstanceIds []string `json:"instanceIds"`
}

LolStoreGetPlatformIdsFromInstanceIdsRequest lol store get platform ids from instance ids request swagger:model LolStoreGetPlatformIdsFromInstanceIdsRequest

func (*LolStoreGetPlatformIdsFromInstanceIdsRequest) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolStoreGetPlatformIdsFromInstanceIdsRequest) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolStoreGetPlatformIdsFromInstanceIdsRequest) Validate ¶

Validate validates this lol store get platform ids from instance ids request

type LolStoreGiftableResult ¶

type LolStoreGiftableResult struct {

	// config
	Config *LolStoreGiftingConfig `json:"config,omitempty"`

	// friends
	Friends []*LolStoreGiftingFriend `json:"friends"`
}

LolStoreGiftableResult lol store giftable result swagger:model LolStoreGiftableResult

func (*LolStoreGiftableResult) MarshalBinary ¶

func (m *LolStoreGiftableResult) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreGiftableResult) UnmarshalBinary ¶

func (m *LolStoreGiftableResult) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreGiftableResult) Validate ¶

func (m *LolStoreGiftableResult) Validate(formats strfmt.Registry) error

Validate validates this lol store giftable result

type LolStoreGiftingConfig ¶

type LolStoreGiftingConfig struct {

	// gifting hextec max daily gifts receive
	GiftingHextecMaxDailyGiftsReceive int32 `json:"giftingHextecMaxDailyGiftsReceive,omitempty"`

	// gifting hextech max daily gifts send
	GiftingHextechMaxDailyGiftsSend int32 `json:"giftingHextechMaxDailyGiftsSend,omitempty"`

	// gifting item max daily gifts receive
	GiftingItemMaxDailyGiftsReceive int32 `json:"giftingItemMaxDailyGiftsReceive,omitempty"`

	// gifting item max daily gifts send
	GiftingItemMaxDailyGiftsSend int32 `json:"giftingItemMaxDailyGiftsSend,omitempty"`

	// gifting item min level send
	GiftingItemMinLevelSend int32 `json:"giftingItemMinLevelSend,omitempty"`

	// gifting restriction flag rioter
	GiftingRestrictionFlagRioter int32 `json:"giftingRestrictionFlagRioter,omitempty"`

	// gifting rp max daily gifts receive
	GiftingRpMaxDailyGiftsReceive int32 `json:"giftingRpMaxDailyGiftsReceive,omitempty"`

	// gifting rp max daily gifts send
	GiftingRpMaxDailyGiftsSend int32 `json:"giftingRpMaxDailyGiftsSend,omitempty"`

	// gifting rp min level send
	GiftingRpMinLevelSend int32 `json:"giftingRpMinLevelSend,omitempty"`

	// recipient level limit item
	RecipientLevelLimitItem int32 `json:"recipientLevelLimitItem,omitempty"`

	// recipient level limit rp
	RecipientLevelLimitRp int32 `json:"recipientLevelLimitRp,omitempty"`

	// requires identity verification
	RequiresIdentityVerification bool `json:"requiresIdentityVerification,omitempty"`
}

LolStoreGiftingConfig lol store gifting config swagger:model LolStoreGiftingConfig

func (*LolStoreGiftingConfig) MarshalBinary ¶

func (m *LolStoreGiftingConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreGiftingConfig) UnmarshalBinary ¶

func (m *LolStoreGiftingConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreGiftingConfig) Validate ¶

func (m *LolStoreGiftingConfig) Validate(formats strfmt.Registry) error

Validate validates this lol store gifting config

type LolStoreGiftingFriend ¶

type LolStoreGiftingFriend struct {

	// friends since
	FriendsSince string `json:"friendsSince,omitempty"`

	// nick
	Nick string `json:"nick,omitempty"`

	// old friends
	OldFriends bool `json:"oldFriends,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolStoreGiftingFriend lol store gifting friend swagger:model LolStoreGiftingFriend

func (*LolStoreGiftingFriend) MarshalBinary ¶

func (m *LolStoreGiftingFriend) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreGiftingFriend) UnmarshalBinary ¶

func (m *LolStoreGiftingFriend) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreGiftingFriend) Validate ¶

func (m *LolStoreGiftingFriend) Validate(formats strfmt.Registry) error

Validate validates this lol store gifting friend

type LolStoreItemCost ¶

type LolStoreItemCost struct {

	// cost
	Cost int64 `json:"cost,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`

	// discount
	Discount float32 `json:"discount,omitempty"`
}

LolStoreItemCost lol store item cost swagger:model LolStoreItemCost

func (*LolStoreItemCost) MarshalBinary ¶

func (m *LolStoreItemCost) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreItemCost) UnmarshalBinary ¶

func (m *LolStoreItemCost) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreItemCost) Validate ¶

func (m *LolStoreItemCost) Validate(formats strfmt.Registry) error

Validate validates this lol store item cost

type LolStoreItemKey ¶

type LolStoreItemKey struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`
}

LolStoreItemKey lol store item key swagger:model LolStoreItemKey

func (*LolStoreItemKey) MarshalBinary ¶

func (m *LolStoreItemKey) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreItemKey) UnmarshalBinary ¶

func (m *LolStoreItemKey) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreItemKey) Validate ¶

func (m *LolStoreItemKey) Validate(formats strfmt.Registry) error

Validate validates this lol store item key

type LolStoreItemLocalization ¶

type LolStoreItemLocalization struct {

	// description
	Description string `json:"description,omitempty"`

	// language
	Language string `json:"language,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

LolStoreItemLocalization lol store item localization swagger:model LolStoreItemLocalization

func (*LolStoreItemLocalization) MarshalBinary ¶

func (m *LolStoreItemLocalization) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreItemLocalization) UnmarshalBinary ¶

func (m *LolStoreItemLocalization) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreItemLocalization) Validate ¶

func (m *LolStoreItemLocalization) Validate(formats strfmt.Registry) error

Validate validates this lol store item localization

type LolStoreLoginDataPacket ¶

type LolStoreLoginDataPacket struct {

	// all summoner data
	AllSummonerData *LolStoreAllSummonerData `json:"allSummonerData,omitempty"`

	// simple messages
	SimpleMessages []*LolStoreSimpleDialogMessage `json:"simpleMessages"`
}

LolStoreLoginDataPacket lol store login data packet swagger:model LolStoreLoginDataPacket

func (*LolStoreLoginDataPacket) MarshalBinary ¶

func (m *LolStoreLoginDataPacket) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreLoginDataPacket) UnmarshalBinary ¶

func (m *LolStoreLoginDataPacket) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreLoginDataPacket) Validate ¶

func (m *LolStoreLoginDataPacket) Validate(formats strfmt.Registry) error

Validate validates this lol store login data packet

type LolStoreLoginSession ¶

type LolStoreLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// state
	State LolStoreLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolStoreLoginSession lol store login session swagger:model LolStoreLoginSession

func (*LolStoreLoginSession) MarshalBinary ¶

func (m *LolStoreLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreLoginSession) UnmarshalBinary ¶

func (m *LolStoreLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreLoginSession) Validate ¶

func (m *LolStoreLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol store login session

type LolStoreLoginSessionStates ¶

type LolStoreLoginSessionStates string

LolStoreLoginSessionStates lol store login session states swagger:model LolStoreLoginSessionStates

const (

	// LolStoreLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolStoreLoginSessionStatesINPROGRESS LolStoreLoginSessionStates = "IN_PROGRESS"

	// LolStoreLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolStoreLoginSessionStatesSUCCEEDED LolStoreLoginSessionStates = "SUCCEEDED"

	// LolStoreLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolStoreLoginSessionStatesLOGGINGOUT LolStoreLoginSessionStates = "LOGGING_OUT"

	// LolStoreLoginSessionStatesERROR captures enum value "ERROR"
	LolStoreLoginSessionStatesERROR LolStoreLoginSessionStates = "ERROR"
)

func (LolStoreLoginSessionStates) Validate ¶

func (m LolStoreLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol store login session states

type LolStoreNotification ¶

type LolStoreNotification struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// created
	Created string `json:"created,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// dismissible
	Dismissible bool `json:"dismissible,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

LolStoreNotification lol store notification swagger:model LolStoreNotification

func (*LolStoreNotification) MarshalBinary ¶

func (m *LolStoreNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreNotification) UnmarshalBinary ¶

func (m *LolStoreNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreNotification) Validate ¶

func (m *LolStoreNotification) Validate(formats strfmt.Registry) error

Validate validates this lol store notification

type LolStoreOrderNotificationResource ¶

type LolStoreOrderNotificationResource struct {

	// event type
	EventType string `json:"eventType,omitempty"`

	// event type Id
	EventTypeID string `json:"eventTypeId,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

LolStoreOrderNotificationResource lol store order notification resource swagger:model LolStoreOrderNotificationResource

func (*LolStoreOrderNotificationResource) MarshalBinary ¶

func (m *LolStoreOrderNotificationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreOrderNotificationResource) UnmarshalBinary ¶

func (m *LolStoreOrderNotificationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreOrderNotificationResource) Validate ¶

Validate validates this lol store order notification resource

type LolStorePageDTO ¶

type LolStorePageDTO struct {

	// player
	Player *LolStorePlayer `json:"Player,omitempty"`

	// catalog
	Catalog []*LolStoreCatalogItem `json:"catalog"`

	// group order
	GroupOrder []string `json:"groupOrder"`

	// item groups
	ItemGroups map[string]LolStorePageGroupingDTO `json:"itemGroups,omitempty"`
}

LolStorePageDTO lol store page d t o swagger:model LolStorePageDTO

func (*LolStorePageDTO) MarshalBinary ¶

func (m *LolStorePageDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStorePageDTO) UnmarshalBinary ¶

func (m *LolStorePageDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStorePageDTO) Validate ¶

func (m *LolStorePageDTO) Validate(formats strfmt.Registry) error

Validate validates this lol store page d t o

type LolStorePageGroupingDTO ¶

type LolStorePageGroupingDTO struct {

	// grouped
	Grouped bool `json:"grouped,omitempty"`

	// hidden
	Hidden bool `json:"hidden,omitempty"`

	// items
	Items []*LolStoreItemKey `json:"items"`
}

LolStorePageGroupingDTO lol store page grouping d t o swagger:model LolStorePageGroupingDTO

func (*LolStorePageGroupingDTO) MarshalBinary ¶

func (m *LolStorePageGroupingDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStorePageGroupingDTO) UnmarshalBinary ¶

func (m *LolStorePageGroupingDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStorePageGroupingDTO) Validate ¶

func (m *LolStorePageGroupingDTO) Validate(formats strfmt.Registry) error

Validate validates this lol store page grouping d t o

type LolStorePlayer ¶

type LolStorePlayer struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// ip
	IP int64 `json:"ip,omitempty"`

	// rp
	Rp int64 `json:"rp,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolStorePlayer lol store player swagger:model LolStorePlayer

func (*LolStorePlayer) MarshalBinary ¶

func (m *LolStorePlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStorePlayer) UnmarshalBinary ¶

func (m *LolStorePlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStorePlayer) Validate ¶

func (m *LolStorePlayer) Validate(formats strfmt.Registry) error

Validate validates this lol store player

type LolStoreRiotMessagingServiceMessage ¶

type LolStoreRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

LolStoreRiotMessagingServiceMessage lol store riot messaging service message swagger:model LolStoreRiotMessagingServiceMessage

func (*LolStoreRiotMessagingServiceMessage) MarshalBinary ¶

func (m *LolStoreRiotMessagingServiceMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreRiotMessagingServiceMessage) UnmarshalBinary ¶

func (m *LolStoreRiotMessagingServiceMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreRiotMessagingServiceMessage) Validate ¶

Validate validates this lol store riot messaging service message

type LolStoreSale ¶

type LolStoreSale struct {

	// end date
	EndDate string `json:"endDate,omitempty"`

	// prices
	Prices []*LolStoreItemCost `json:"prices"`

	// start date
	StartDate string `json:"startDate,omitempty"`
}

LolStoreSale lol store sale swagger:model LolStoreSale

func (*LolStoreSale) MarshalBinary ¶

func (m *LolStoreSale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreSale) UnmarshalBinary ¶

func (m *LolStoreSale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreSale) Validate ¶

func (m *LolStoreSale) Validate(formats strfmt.Registry) error

Validate validates this lol store sale

type LolStoreServiceBalance ¶

type LolStoreServiceBalance struct {

	// amount
	Amount int64 `json:"amount,omitempty"`

	// currency
	Currency string `json:"currency,omitempty"`
}

LolStoreServiceBalance lol store service balance swagger:model LolStoreServiceBalance

func (*LolStoreServiceBalance) MarshalBinary ¶

func (m *LolStoreServiceBalance) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreServiceBalance) UnmarshalBinary ¶

func (m *LolStoreServiceBalance) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreServiceBalance) Validate ¶

func (m *LolStoreServiceBalance) Validate(formats strfmt.Registry) error

Validate validates this lol store service balance

type LolStoreServiceWallet ¶

type LolStoreServiceWallet struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// balances
	Balances []*LolStoreServiceBalance `json:"balances"`
}

LolStoreServiceWallet lol store service wallet swagger:model LolStoreServiceWallet

func (*LolStoreServiceWallet) MarshalBinary ¶

func (m *LolStoreServiceWallet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreServiceWallet) UnmarshalBinary ¶

func (m *LolStoreServiceWallet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreServiceWallet) Validate ¶

func (m *LolStoreServiceWallet) Validate(formats strfmt.Registry) error

Validate validates this lol store service wallet

type LolStoreSimpleDialogMessage ¶

type LolStoreSimpleDialogMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

LolStoreSimpleDialogMessage lol store simple dialog message swagger:model LolStoreSimpleDialogMessage

func (*LolStoreSimpleDialogMessage) MarshalBinary ¶

func (m *LolStoreSimpleDialogMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreSimpleDialogMessage) UnmarshalBinary ¶

func (m *LolStoreSimpleDialogMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreSimpleDialogMessage) Validate ¶

func (m *LolStoreSimpleDialogMessage) Validate(formats strfmt.Registry) error

Validate validates this lol store simple dialog message

type LolStoreStoreStatus ¶

type LolStoreStoreStatus struct {

	// storefront is running
	StorefrontIsRunning bool `json:"storefrontIsRunning,omitempty"`
}

LolStoreStoreStatus lol store store status swagger:model LolStoreStoreStatus

func (*LolStoreStoreStatus) MarshalBinary ¶

func (m *LolStoreStoreStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreStoreStatus) UnmarshalBinary ¶

func (m *LolStoreStoreStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreStoreStatus) Validate ¶

func (m *LolStoreStoreStatus) Validate(formats strfmt.Registry) error

Validate validates this lol store store status

type LolStoreSummoner ¶

type LolStoreSummoner struct {

	// acct Id
	AcctID int64 `json:"acctId,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

LolStoreSummoner lol store summoner swagger:model LolStoreSummoner

func (*LolStoreSummoner) MarshalBinary ¶

func (m *LolStoreSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreSummoner) UnmarshalBinary ¶

func (m *LolStoreSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreSummoner) Validate ¶

func (m *LolStoreSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol store summoner

type LolStoreSummonerLevelAndPoints ¶

type LolStoreSummonerLevelAndPoints struct {

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolStoreSummonerLevelAndPoints lol store summoner level and points swagger:model LolStoreSummonerLevelAndPoints

func (*LolStoreSummonerLevelAndPoints) MarshalBinary ¶

func (m *LolStoreSummonerLevelAndPoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreSummonerLevelAndPoints) UnmarshalBinary ¶

func (m *LolStoreSummonerLevelAndPoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreSummonerLevelAndPoints) Validate ¶

func (m *LolStoreSummonerLevelAndPoints) Validate(formats strfmt.Registry) error

Validate validates this lol store summoner level and points

type LolStoreWallet ¶

type LolStoreWallet struct {

	// ip
	IP int64 `json:"ip,omitempty"`

	// rp
	Rp int64 `json:"rp,omitempty"`
}

LolStoreWallet lol store wallet swagger:model LolStoreWallet

func (*LolStoreWallet) MarshalBinary ¶

func (m *LolStoreWallet) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolStoreWallet) UnmarshalBinary ¶

func (m *LolStoreWallet) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolStoreWallet) Validate ¶

func (m *LolStoreWallet) Validate(formats strfmt.Registry) error

Validate validates this lol store wallet

type LolSuggestedPlayersEndOfGamePlayer ¶

type LolSuggestedPlayersEndOfGamePlayer struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolSuggestedPlayersEndOfGamePlayer lol suggested players end of game player swagger:model LolSuggestedPlayersEndOfGamePlayer

func (*LolSuggestedPlayersEndOfGamePlayer) MarshalBinary ¶

func (m *LolSuggestedPlayersEndOfGamePlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSuggestedPlayersEndOfGamePlayer) UnmarshalBinary ¶

func (m *LolSuggestedPlayersEndOfGamePlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersEndOfGamePlayer) Validate ¶

Validate validates this lol suggested players end of game player

type LolSuggestedPlayersEndOfGameStats ¶

type LolSuggestedPlayersEndOfGameStats struct {

	// teams
	Teams []*LolSuggestedPlayersEndOfGameTeam `json:"teams"`
}

LolSuggestedPlayersEndOfGameStats lol suggested players end of game stats swagger:model LolSuggestedPlayersEndOfGameStats

func (*LolSuggestedPlayersEndOfGameStats) MarshalBinary ¶

func (m *LolSuggestedPlayersEndOfGameStats) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSuggestedPlayersEndOfGameStats) UnmarshalBinary ¶

func (m *LolSuggestedPlayersEndOfGameStats) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersEndOfGameStats) Validate ¶

Validate validates this lol suggested players end of game stats

type LolSuggestedPlayersEndOfGameTeam ¶

type LolSuggestedPlayersEndOfGameTeam struct {

	// is winning team
	IsWinningTeam bool `json:"isWinningTeam,omitempty"`

	// players
	Players []*LolSuggestedPlayersEndOfGamePlayer `json:"players"`
}

LolSuggestedPlayersEndOfGameTeam lol suggested players end of game team swagger:model LolSuggestedPlayersEndOfGameTeam

func (*LolSuggestedPlayersEndOfGameTeam) MarshalBinary ¶

func (m *LolSuggestedPlayersEndOfGameTeam) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSuggestedPlayersEndOfGameTeam) UnmarshalBinary ¶

func (m *LolSuggestedPlayersEndOfGameTeam) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersEndOfGameTeam) Validate ¶

Validate validates this lol suggested players end of game team

type LolSuggestedPlayersSuggestedPlayersConfig ¶

type LolSuggestedPlayersSuggestedPlayersConfig struct {

	// enabled
	Enabled bool `json:"Enabled,omitempty"`

	// friends of friends enabled
	FriendsOfFriendsEnabled bool `json:"FriendsOfFriendsEnabled,omitempty"`

	// friends of friends limit
	FriendsOfFriendsLimit int32 `json:"FriendsOfFriendsLimit,omitempty"`

	// max num replacements
	MaxNumReplacements int32 `json:"MaxNumReplacements,omitempty"`

	// max num suggested players
	MaxNumSuggestedPlayers int32 `json:"MaxNumSuggestedPlayers,omitempty"`

	// online friends limit
	OnlineFriendsLimit int32 `json:"OnlineFriendsLimit,omitempty"`

	// previous premades limit
	PreviousPremadesLimit int32 `json:"PreviousPremadesLimit,omitempty"`

	// vicorious comrades limit
	VicoriousComradesLimit int32 `json:"VicoriousComradesLimit,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersConfig lol suggested players suggested players config swagger:model LolSuggestedPlayersSuggestedPlayersConfig

func (*LolSuggestedPlayersSuggestedPlayersConfig) MarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersConfig) UnmarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersConfig) Validate ¶

Validate validates this lol suggested players suggested players config

type LolSuggestedPlayersSuggestedPlayersDynamicClientConfig ¶

type LolSuggestedPlayersSuggestedPlayersDynamicClientConfig struct {

	// suggested players
	SuggestedPlayers *LolSuggestedPlayersSuggestedPlayersConfig `json:"SuggestedPlayers,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersDynamicClientConfig lol suggested players suggested players dynamic client config swagger:model LolSuggestedPlayersSuggestedPlayersDynamicClientConfig

func (*LolSuggestedPlayersSuggestedPlayersDynamicClientConfig) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersDynamicClientConfig) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersDynamicClientConfig) Validate ¶

Validate validates this lol suggested players suggested players dynamic client config

type LolSuggestedPlayersSuggestedPlayersFriend ¶

type LolSuggestedPlayersSuggestedPlayersFriend struct {

	// availability
	Availability string `json:"availability,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersFriend lol suggested players suggested players friend swagger:model LolSuggestedPlayersSuggestedPlayersFriend

func (*LolSuggestedPlayersSuggestedPlayersFriend) MarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersFriend) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersFriend) UnmarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersFriend) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersFriend) Validate ¶

Validate validates this lol suggested players suggested players friend

type LolSuggestedPlayersSuggestedPlayersKudoedPlayer ¶

type LolSuggestedPlayersSuggestedPlayersKudoedPlayer struct {

	// kudoed summoner Id
	KudoedSummonerID int64 `json:"kudoedSummonerId,omitempty"`

	// kudoed summoner name
	KudoedSummonerName string `json:"kudoedSummonerName,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersKudoedPlayer lol suggested players suggested players kudoed player swagger:model LolSuggestedPlayersSuggestedPlayersKudoedPlayer

func (*LolSuggestedPlayersSuggestedPlayersKudoedPlayer) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersKudoedPlayer) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersKudoedPlayer) Validate ¶

Validate validates this lol suggested players suggested players kudoed player

type LolSuggestedPlayersSuggestedPlayersLobbyStatus ¶

type LolSuggestedPlayersSuggestedPlayersLobbyStatus struct {

	// invited summoner ids
	InvitedSummonerIds []int64 `json:"invitedSummonerIds"`

	// member summoner ids
	MemberSummonerIds []int64 `json:"memberSummonerIds"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersLobbyStatus lol suggested players suggested players lobby status swagger:model LolSuggestedPlayersSuggestedPlayersLobbyStatus

func (*LolSuggestedPlayersSuggestedPlayersLobbyStatus) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersLobbyStatus) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersLobbyStatus) Validate ¶

Validate validates this lol suggested players suggested players lobby status

type LolSuggestedPlayersSuggestedPlayersPlayerStatus ¶

type LolSuggestedPlayersSuggestedPlayersPlayerStatus struct {

	// current lobby status
	CurrentLobbyStatus *LolSuggestedPlayersSuggestedPlayersLobbyStatus `json:"currentLobbyStatus,omitempty"`

	// last queued lobby status
	LastQueuedLobbyStatus *LolSuggestedPlayersSuggestedPlayersLobbyStatus `json:"lastQueuedLobbyStatus,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersPlayerStatus lol suggested players suggested players player status swagger:model LolSuggestedPlayersSuggestedPlayersPlayerStatus

func (*LolSuggestedPlayersSuggestedPlayersPlayerStatus) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersPlayerStatus) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersPlayerStatus) Validate ¶

Validate validates this lol suggested players suggested players player status

type LolSuggestedPlayersSuggestedPlayersQueue ¶

type LolSuggestedPlayersSuggestedPlayersQueue struct {

	// id
	ID int32 `json:"id,omitempty"`

	// min level
	MinLevel int32 `json:"minLevel,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersQueue lol suggested players suggested players queue swagger:model LolSuggestedPlayersSuggestedPlayersQueue

func (*LolSuggestedPlayersSuggestedPlayersQueue) MarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersQueue) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersQueue) UnmarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersQueue) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersQueue) Validate ¶

Validate validates this lol suggested players suggested players queue

type LolSuggestedPlayersSuggestedPlayersReason ¶

type LolSuggestedPlayersSuggestedPlayersReason string

LolSuggestedPlayersSuggestedPlayersReason lol suggested players suggested players reason swagger:model LolSuggestedPlayersSuggestedPlayersReason

const (

	// LolSuggestedPlayersSuggestedPlayersReasonPreviousPremade captures enum value "PreviousPremade"
	LolSuggestedPlayersSuggestedPlayersReasonPreviousPremade LolSuggestedPlayersSuggestedPlayersReason = "PreviousPremade"

	// LolSuggestedPlayersSuggestedPlayersReasonOnlineFriend captures enum value "OnlineFriend"
	LolSuggestedPlayersSuggestedPlayersReasonOnlineFriend LolSuggestedPlayersSuggestedPlayersReason = "OnlineFriend"

	// LolSuggestedPlayersSuggestedPlayersReasonFriendOfFriend captures enum value "FriendOfFriend"
	LolSuggestedPlayersSuggestedPlayersReasonFriendOfFriend LolSuggestedPlayersSuggestedPlayersReason = "FriendOfFriend"

	// LolSuggestedPlayersSuggestedPlayersReasonVictoriousComrade captures enum value "VictoriousComrade"
	LolSuggestedPlayersSuggestedPlayersReasonVictoriousComrade LolSuggestedPlayersSuggestedPlayersReason = "VictoriousComrade"

	// LolSuggestedPlayersSuggestedPlayersReasonLegacyPlayAgain captures enum value "LegacyPlayAgain"
	LolSuggestedPlayersSuggestedPlayersReasonLegacyPlayAgain LolSuggestedPlayersSuggestedPlayersReason = "LegacyPlayAgain"
)

func (LolSuggestedPlayersSuggestedPlayersReason) Validate ¶

Validate validates this lol suggested players suggested players reason

type LolSuggestedPlayersSuggestedPlayersReportedPlayer ¶

type LolSuggestedPlayersSuggestedPlayersReportedPlayer struct {

	// reported summoner Id
	ReportedSummonerID int64 `json:"reportedSummonerId,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersReportedPlayer lol suggested players suggested players reported player swagger:model LolSuggestedPlayersSuggestedPlayersReportedPlayer

func (*LolSuggestedPlayersSuggestedPlayersReportedPlayer) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersReportedPlayer) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersReportedPlayer) Validate ¶

Validate validates this lol suggested players suggested players reported player

type LolSuggestedPlayersSuggestedPlayersSuggestedPlayer ¶

type LolSuggestedPlayersSuggestedPlayersSuggestedPlayer struct {

	// common friend Id
	CommonFriendID int64 `json:"commonFriendId,omitempty"`

	// common friend name
	CommonFriendName string `json:"commonFriendName,omitempty"`

	// reason
	Reason LolSuggestedPlayersSuggestedPlayersReason `json:"reason,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersSuggestedPlayer lol suggested players suggested players suggested player swagger:model LolSuggestedPlayersSuggestedPlayersSuggestedPlayer

func (*LolSuggestedPlayersSuggestedPlayersSuggestedPlayer) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersSuggestedPlayer) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersSuggestedPlayer) Validate ¶

Validate validates this lol suggested players suggested players suggested player

type LolSuggestedPlayersSuggestedPlayersSummoner ¶

type LolSuggestedPlayersSuggestedPlayersSummoner struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersSummoner lol suggested players suggested players summoner swagger:model LolSuggestedPlayersSuggestedPlayersSummoner

func (*LolSuggestedPlayersSuggestedPlayersSummoner) MarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersSummoner) UnmarshalBinary ¶

func (m *LolSuggestedPlayersSuggestedPlayersSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersSummoner) Validate ¶

Validate validates this lol suggested players suggested players summoner

type LolSuggestedPlayersSuggestedPlayersVictoriousComrade ¶

type LolSuggestedPlayersSuggestedPlayersVictoriousComrade struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolSuggestedPlayersSuggestedPlayersVictoriousComrade lol suggested players suggested players victorious comrade swagger:model LolSuggestedPlayersSuggestedPlayersVictoriousComrade

func (*LolSuggestedPlayersSuggestedPlayersVictoriousComrade) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersVictoriousComrade) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolSuggestedPlayersSuggestedPlayersVictoriousComrade) Validate ¶

Validate validates this lol suggested players suggested players victorious comrade

type LolSummonerAutoFillQueueDto ¶

type LolSummonerAutoFillQueueDto struct {

	// auto fill eligible
	AutoFillEligible bool `json:"autoFillEligible,omitempty"`

	// auto fill protected for promos
	AutoFillProtectedForPromos bool `json:"autoFillProtectedForPromos,omitempty"`

	// auto fill protected for streaking
	AutoFillProtectedForStreaking bool `json:"autoFillProtectedForStreaking,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`
}

LolSummonerAutoFillQueueDto lol summoner auto fill queue dto swagger:model LolSummonerAutoFillQueueDto

func (*LolSummonerAutoFillQueueDto) MarshalBinary ¶

func (m *LolSummonerAutoFillQueueDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerAutoFillQueueDto) UnmarshalBinary ¶

func (m *LolSummonerAutoFillQueueDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerAutoFillQueueDto) Validate ¶

func (m *LolSummonerAutoFillQueueDto) Validate(formats strfmt.Registry) error

Validate validates this lol summoner auto fill queue dto

type LolSummonerGameloopPlayerInfoV1 ¶

type LolSummonerGameloopPlayerInfoV1 struct {

	// auto fill data bag by queue Id
	AutoFillDataBagByQueueID interface{} `json:"autoFillDataBagByQueueId,omitempty"`

	// reroll data bag
	RerollDataBag *LolSummonerRerollDataBagForClientV1 `json:"rerollDataBag,omitempty"`
}

LolSummonerGameloopPlayerInfoV1 lol summoner gameloop player info v1 swagger:model LolSummonerGameloopPlayerInfoV1

func (*LolSummonerGameloopPlayerInfoV1) MarshalBinary ¶

func (m *LolSummonerGameloopPlayerInfoV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerGameloopPlayerInfoV1) UnmarshalBinary ¶

func (m *LolSummonerGameloopPlayerInfoV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerGameloopPlayerInfoV1) Validate ¶

Validate validates this lol summoner gameloop player info v1

type LolSummonerGameloopPlayerInfoV2 ¶

type LolSummonerGameloopPlayerInfoV2 struct {

	// auto fill data bags
	AutoFillDataBags []*LolSummonerAutoFillQueueDto `json:"autoFillDataBags"`

	// reroll data bags
	RerollDataBags []*LolSummonerRerollDataBagForClientV1 `json:"rerollDataBags"`
}

LolSummonerGameloopPlayerInfoV2 lol summoner gameloop player info v2 swagger:model LolSummonerGameloopPlayerInfoV2

func (*LolSummonerGameloopPlayerInfoV2) MarshalBinary ¶

func (m *LolSummonerGameloopPlayerInfoV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerGameloopPlayerInfoV2) UnmarshalBinary ¶

func (m *LolSummonerGameloopPlayerInfoV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerGameloopPlayerInfoV2) Validate ¶

Validate validates this lol summoner gameloop player info v2

type LolSummonerInternalSummoner ¶

type LolSummonerInternalSummoner struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// name change flag
	NameChangeFlag bool `json:"nameChangeFlag,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolSummonerInternalSummoner lol summoner internal summoner swagger:model LolSummonerInternalSummoner

func (*LolSummonerInternalSummoner) MarshalBinary ¶

func (m *LolSummonerInternalSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerInternalSummoner) UnmarshalBinary ¶

func (m *LolSummonerInternalSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerInternalSummoner) Validate ¶

func (m *LolSummonerInternalSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol summoner internal summoner

type LolSummonerLevelField ¶

type LolSummonerLevelField struct {

	// final level
	FinalLevel int32 `json:"finalLevel,omitempty"`

	// initial level
	InitialLevel int32 `json:"initialLevel,omitempty"`

	// progress
	Progress *LolSummonerLevelProgression `json:"progress,omitempty"`
}

LolSummonerLevelField lol summoner level field swagger:model LolSummonerLevelField

func (*LolSummonerLevelField) MarshalBinary ¶

func (m *LolSummonerLevelField) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerLevelField) UnmarshalBinary ¶

func (m *LolSummonerLevelField) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerLevelField) Validate ¶

func (m *LolSummonerLevelField) Validate(formats strfmt.Registry) error

Validate validates this lol summoner level field

type LolSummonerLevelProgression ¶

type LolSummonerLevelProgression struct {

	// final level boundary
	FinalLevelBoundary int64 `json:"finalLevelBoundary,omitempty"`

	// final xp
	FinalXp int64 `json:"finalXp,omitempty"`

	// initial level boundary
	InitialLevelBoundary int64 `json:"initialLevelBoundary,omitempty"`

	// initial xp
	InitialXp int64 `json:"initialXp,omitempty"`
}

LolSummonerLevelProgression lol summoner level progression swagger:model LolSummonerLevelProgression

func (*LolSummonerLevelProgression) MarshalBinary ¶

func (m *LolSummonerLevelProgression) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerLevelProgression) UnmarshalBinary ¶

func (m *LolSummonerLevelProgression) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerLevelProgression) Validate ¶

func (m *LolSummonerLevelProgression) Validate(formats strfmt.Registry) error

Validate validates this lol summoner level progression

type LolSummonerLoginSession ¶

type LolSummonerLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// connected
	Connected bool `json:"connected,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// state
	State LolSummonerLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolSummonerLoginSession lol summoner login session swagger:model LolSummonerLoginSession

func (*LolSummonerLoginSession) MarshalBinary ¶

func (m *LolSummonerLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerLoginSession) UnmarshalBinary ¶

func (m *LolSummonerLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerLoginSession) Validate ¶

func (m *LolSummonerLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol summoner login session

type LolSummonerLoginSessionStates ¶

type LolSummonerLoginSessionStates string

LolSummonerLoginSessionStates lol summoner login session states swagger:model LolSummonerLoginSessionStates

const (

	// LolSummonerLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	LolSummonerLoginSessionStatesINPROGRESS LolSummonerLoginSessionStates = "IN_PROGRESS"

	// LolSummonerLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	LolSummonerLoginSessionStatesSUCCEEDED LolSummonerLoginSessionStates = "SUCCEEDED"

	// LolSummonerLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	LolSummonerLoginSessionStatesLOGGINGOUT LolSummonerLoginSessionStates = "LOGGING_OUT"

	// LolSummonerLoginSessionStatesERROR captures enum value "ERROR"
	LolSummonerLoginSessionStatesERROR LolSummonerLoginSessionStates = "ERROR"
)

func (LolSummonerLoginSessionStates) Validate ¶

func (m LolSummonerLoginSessionStates) Validate(formats strfmt.Registry) error

Validate validates this lol summoner login session states

type LolSummonerRerollDataBagForClientV1 ¶

type LolSummonerRerollDataBagForClientV1 struct {

	// maximum rerolls
	MaximumRerolls int32 `json:"maximumRerolls,omitempty"`

	// point cost of reroll
	PointCostOfReroll int32 `json:"pointCostOfReroll,omitempty"`

	// points until next reroll
	PointsUntilNextReroll int32 `json:"pointsUntilNextReroll,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// reroll count
	RerollCount int32 `json:"rerollCount,omitempty"`

	// total points
	TotalPoints int32 `json:"totalPoints,omitempty"`
}

LolSummonerRerollDataBagForClientV1 lol summoner reroll data bag for client v1 swagger:model LolSummonerRerollDataBagForClientV1

func (*LolSummonerRerollDataBagForClientV1) MarshalBinary ¶

func (m *LolSummonerRerollDataBagForClientV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerRerollDataBagForClientV1) UnmarshalBinary ¶

func (m *LolSummonerRerollDataBagForClientV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerRerollDataBagForClientV1) Validate ¶

Validate validates this lol summoner reroll data bag for client v1

type LolSummonerSummoner ¶

type LolSummonerSummoner struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// percent complete for next level
	PercentCompleteForNextLevel int32 `json:"percentCompleteForNextLevel,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// reroll points
	RerollPoints *LolSummonerSummonerRerollPoints `json:"rerollPoints,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`

	// xp since last level
	XpSinceLastLevel int64 `json:"xpSinceLastLevel,omitempty"`

	// xp until next level
	XpUntilNextLevel int64 `json:"xpUntilNextLevel,omitempty"`
}

LolSummonerSummoner lol summoner summoner swagger:model LolSummonerSummoner

func (*LolSummonerSummoner) MarshalBinary ¶

func (m *LolSummonerSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummoner) UnmarshalBinary ¶

func (m *LolSummonerSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummoner) Validate ¶

func (m *LolSummonerSummoner) Validate(formats strfmt.Registry) error

Validate validates this lol summoner summoner

type LolSummonerSummonerCacheData ¶

type LolSummonerSummonerCacheData struct {

	// summoner
	Summoner *LolSummonerSummoner `json:"summoner,omitempty"`

	// summoner icon
	SummonerIcon int32 `json:"summonerIcon,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolSummonerSummonerCacheData lol summoner summoner cache data swagger:model LolSummonerSummonerCacheData

func (*LolSummonerSummonerCacheData) MarshalBinary ¶

func (m *LolSummonerSummonerCacheData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerCacheData) UnmarshalBinary ¶

func (m *LolSummonerSummonerCacheData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerCacheData) Validate ¶

func (m *LolSummonerSummonerCacheData) Validate(formats strfmt.Registry) error

Validate validates this lol summoner summoner cache data

type LolSummonerSummonerCreateRequest ¶

type LolSummonerSummonerCreateRequest struct {

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

LolSummonerSummonerCreateRequest lol summoner summoner create request swagger:model LolSummonerSummonerCreateRequest

func (*LolSummonerSummonerCreateRequest) MarshalBinary ¶

func (m *LolSummonerSummonerCreateRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerCreateRequest) UnmarshalBinary ¶

func (m *LolSummonerSummonerCreateRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerCreateRequest) Validate ¶

Validate validates this lol summoner summoner create request

type LolSummonerSummonerCreatedID ¶

type LolSummonerSummonerCreatedID struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolSummonerSummonerCreatedID lol summoner summoner created Id swagger:model LolSummonerSummonerCreatedId

func (*LolSummonerSummonerCreatedID) MarshalBinary ¶

func (m *LolSummonerSummonerCreatedID) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerCreatedID) UnmarshalBinary ¶

func (m *LolSummonerSummonerCreatedID) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerCreatedID) Validate ¶

func (m *LolSummonerSummonerCreatedID) Validate(formats strfmt.Registry) error

Validate validates this lol summoner summoner created Id

type LolSummonerSummonerDTO ¶

type LolSummonerSummonerDTO struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// exp points
	ExpPoints int32 `json:"expPoints,omitempty"`

	// exp to next level
	ExpToNextLevel int32 `json:"expToNextLevel,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// name change flag
	NameChangeFlag bool `json:"nameChangeFlag,omitempty"`

	// partner Id
	PartnerID string `json:"partnerId,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`
}

LolSummonerSummonerDTO lol summoner summoner d t o swagger:model LolSummonerSummonerDTO

func (*LolSummonerSummonerDTO) MarshalBinary ¶

func (m *LolSummonerSummonerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerDTO) UnmarshalBinary ¶

func (m *LolSummonerSummonerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerDTO) Validate ¶

func (m *LolSummonerSummonerDTO) Validate(formats strfmt.Registry) error

Validate validates this lol summoner summoner d t o

type LolSummonerSummonerIDAndIcon ¶

type LolSummonerSummonerIDAndIcon struct {

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolSummonerSummonerIDAndIcon lol summoner summoner Id and icon swagger:model LolSummonerSummonerIdAndIcon

func (*LolSummonerSummonerIDAndIcon) MarshalBinary ¶

func (m *LolSummonerSummonerIDAndIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerIDAndIcon) UnmarshalBinary ¶

func (m *LolSummonerSummonerIDAndIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerIDAndIcon) Validate ¶

func (m *LolSummonerSummonerIDAndIcon) Validate(formats strfmt.Registry) error

Validate validates this lol summoner summoner Id and icon

type LolSummonerSummonerIDAndName ¶

type LolSummonerSummonerIDAndName struct {

	// display name
	DisplayName string `json:"displayName,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolSummonerSummonerIDAndName lol summoner summoner Id and name swagger:model LolSummonerSummonerIdAndName

func (*LolSummonerSummonerIDAndName) MarshalBinary ¶

func (m *LolSummonerSummonerIDAndName) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerIDAndName) UnmarshalBinary ¶

func (m *LolSummonerSummonerIDAndName) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerIDAndName) Validate ¶

func (m *LolSummonerSummonerIDAndName) Validate(formats strfmt.Registry) error

Validate validates this lol summoner summoner Id and name

type LolSummonerSummonerIcon ¶

type LolSummonerSummonerIcon struct {

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`
}

LolSummonerSummonerIcon lol summoner summoner icon swagger:model LolSummonerSummonerIcon

func (*LolSummonerSummonerIcon) MarshalBinary ¶

func (m *LolSummonerSummonerIcon) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerIcon) UnmarshalBinary ¶

func (m *LolSummonerSummonerIcon) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerIcon) Validate ¶

func (m *LolSummonerSummonerIcon) Validate(formats strfmt.Registry) error

Validate validates this lol summoner summoner icon

type LolSummonerSummonerProfileUpdate ¶

type LolSummonerSummonerProfileUpdate struct {

	// inventory
	Inventory string `json:"inventory,omitempty"`

	// key
	Key string `json:"key,omitempty"`

	// value
	Value interface{} `json:"value,omitempty"`
}

LolSummonerSummonerProfileUpdate lol summoner summoner profile update swagger:model LolSummonerSummonerProfileUpdate

func (*LolSummonerSummonerProfileUpdate) MarshalBinary ¶

func (m *LolSummonerSummonerProfileUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerProfileUpdate) UnmarshalBinary ¶

func (m *LolSummonerSummonerProfileUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerProfileUpdate) Validate ¶

Validate validates this lol summoner summoner profile update

type LolSummonerSummonerRequestedName ¶

type LolSummonerSummonerRequestedName struct {

	// name
	Name string `json:"name,omitempty"`
}

LolSummonerSummonerRequestedName lol summoner summoner requested name swagger:model LolSummonerSummonerRequestedName

func (*LolSummonerSummonerRequestedName) MarshalBinary ¶

func (m *LolSummonerSummonerRequestedName) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerRequestedName) UnmarshalBinary ¶

func (m *LolSummonerSummonerRequestedName) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerRequestedName) Validate ¶

Validate validates this lol summoner summoner requested name

type LolSummonerSummonerRerollPoints ¶

type LolSummonerSummonerRerollPoints struct {

	// current points
	CurrentPoints int32 `json:"currentPoints,omitempty"`

	// max rolls
	MaxRolls int32 `json:"maxRolls,omitempty"`

	// number of rolls
	NumberOfRolls int32 `json:"numberOfRolls,omitempty"`

	// points cost to roll
	PointsCostToRoll int32 `json:"pointsCostToRoll,omitempty"`

	// points to reroll
	PointsToReroll int32 `json:"pointsToReroll,omitempty"`
}

LolSummonerSummonerRerollPoints lol summoner summoner reroll points swagger:model LolSummonerSummonerRerollPoints

func (*LolSummonerSummonerRerollPoints) MarshalBinary ¶

func (m *LolSummonerSummonerRerollPoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerSummonerRerollPoints) UnmarshalBinary ¶

func (m *LolSummonerSummonerRerollPoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerSummonerRerollPoints) Validate ¶

Validate validates this lol summoner summoner reroll points

type LolSummonerXpAndLevelMessage ¶

type LolSummonerXpAndLevelMessage struct {

	// level
	Level *LolSummonerLevelField `json:"level,omitempty"`

	// xp
	Xp interface{} `json:"xp,omitempty"`
}

LolSummonerXpAndLevelMessage lol summoner xp and level message swagger:model LolSummonerXpAndLevelMessage

func (*LolSummonerXpAndLevelMessage) MarshalBinary ¶

func (m *LolSummonerXpAndLevelMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolSummonerXpAndLevelMessage) UnmarshalBinary ¶

func (m *LolSummonerXpAndLevelMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolSummonerXpAndLevelMessage) Validate ¶

func (m *LolSummonerXpAndLevelMessage) Validate(formats strfmt.Registry) error

Validate validates this lol summoner xp and level message

type LolTencentAntiaddictionAntiAddictionState ¶

type LolTencentAntiaddictionAntiAddictionState struct {

	// localization key
	LocalizationKey string `json:"localizationKey,omitempty"`

	// policy type
	PolicyType LolTencentAntiaddictionPolicyType `json:"policyType,omitempty"`
}

LolTencentAntiaddictionAntiAddictionState lol tencent antiaddiction anti addiction state swagger:model LolTencentAntiaddictionAntiAddictionState

func (*LolTencentAntiaddictionAntiAddictionState) MarshalBinary ¶

func (m *LolTencentAntiaddictionAntiAddictionState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTencentAntiaddictionAntiAddictionState) UnmarshalBinary ¶

func (m *LolTencentAntiaddictionAntiAddictionState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTencentAntiaddictionAntiAddictionState) Validate ¶

Validate validates this lol tencent antiaddiction anti addiction state

type LolTencentAntiaddictionPolicyType ¶

type LolTencentAntiaddictionPolicyType string

LolTencentAntiaddictionPolicyType lol tencent antiaddiction policy type swagger:model LolTencentAntiaddictionPolicyType

const (

	// LolTencentAntiaddictionPolicyTypeTencentWarning captures enum value "tencentWarning"
	LolTencentAntiaddictionPolicyTypeTencentWarning LolTencentAntiaddictionPolicyType = "tencentWarning"

	// LolTencentAntiaddictionPolicyTypeTencentShutdown captures enum value "tencentShutdown"
	LolTencentAntiaddictionPolicyTypeTencentShutdown LolTencentAntiaddictionPolicyType = "tencentShutdown"
)

func (LolTencentAntiaddictionPolicyType) Validate ¶

Validate validates this lol tencent antiaddiction policy type

type LolTencentQtTencentQTNotification ¶

type LolTencentQtTencentQTNotification struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// updated by
	UpdatedBy string `json:"updatedBy,omitempty"`
}

LolTencentQtTencentQTNotification lol tencent qt tencent q t notification swagger:model LolTencentQtTencentQTNotification

func (*LolTencentQtTencentQTNotification) MarshalBinary ¶

func (m *LolTencentQtTencentQTNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTencentQtTencentQTNotification) UnmarshalBinary ¶

func (m *LolTencentQtTencentQTNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTencentQtTencentQTNotification) Validate ¶

Validate validates this lol tencent qt tencent q t notification

type LolTrophiesCapClashTrophyEntitlementPayload ¶

type LolTrophiesCapClashTrophyEntitlementPayload struct {

	// reward spec
	RewardSpec *LolTrophiesClashV2TrophyRewardSpec `json:"rewardSpec,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`
}

LolTrophiesCapClashTrophyEntitlementPayload lol trophies cap clash trophy entitlement payload swagger:model LolTrophiesCapClashTrophyEntitlementPayload

func (*LolTrophiesCapClashTrophyEntitlementPayload) MarshalBinary ¶

func (m *LolTrophiesCapClashTrophyEntitlementPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTrophiesCapClashTrophyEntitlementPayload) UnmarshalBinary ¶

func (m *LolTrophiesCapClashTrophyEntitlementPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTrophiesCapClashTrophyEntitlementPayload) Validate ¶

Validate validates this lol trophies cap clash trophy entitlement payload

type LolTrophiesClashV2TrophyRewardSpec ¶

type LolTrophiesClashV2TrophyRewardSpec struct {

	// bracket
	Bracket string `json:"bracket,omitempty"`

	// season Id
	SeasonID string `json:"seasonId,omitempty"`

	// theme
	Theme string `json:"theme,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`
}

LolTrophiesClashV2TrophyRewardSpec lol trophies clash v2 trophy reward spec swagger:model LolTrophiesClashV2TrophyRewardSpec

func (*LolTrophiesClashV2TrophyRewardSpec) MarshalBinary ¶

func (m *LolTrophiesClashV2TrophyRewardSpec) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTrophiesClashV2TrophyRewardSpec) UnmarshalBinary ¶

func (m *LolTrophiesClashV2TrophyRewardSpec) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTrophiesClashV2TrophyRewardSpec) Validate ¶

Validate validates this lol trophies clash v2 trophy reward spec

type LolTrophiesInventoryItemsByType ¶

type LolTrophiesInventoryItemsByType struct {

	// t o u r n a m e n t t r o p h y
	TOURNAMENTTROPHY []*LolTrophiesTournamentTrophyInventoryItem `json:"TOURNAMENT_TROPHY"`
}

LolTrophiesInventoryItemsByType lol trophies inventory items by type swagger:model LolTrophiesInventoryItemsByType

func (*LolTrophiesInventoryItemsByType) MarshalBinary ¶

func (m *LolTrophiesInventoryItemsByType) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTrophiesInventoryItemsByType) UnmarshalBinary ¶

func (m *LolTrophiesInventoryItemsByType) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTrophiesInventoryItemsByType) Validate ¶

Validate validates this lol trophies inventory items by type

type LolTrophiesInventoryResponse ¶

type LolTrophiesInventoryResponse struct {

	// items
	Items *LolTrophiesInventoryItemsByType `json:"items,omitempty"`
}

LolTrophiesInventoryResponse lol trophies inventory response swagger:model LolTrophiesInventoryResponse

func (*LolTrophiesInventoryResponse) MarshalBinary ¶

func (m *LolTrophiesInventoryResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTrophiesInventoryResponse) UnmarshalBinary ¶

func (m *LolTrophiesInventoryResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTrophiesInventoryResponse) Validate ¶

func (m *LolTrophiesInventoryResponse) Validate(formats strfmt.Registry) error

Validate validates this lol trophies inventory response

type LolTrophiesOtherPlayerTrophyInventoryItem ¶

type LolTrophiesOtherPlayerTrophyInventoryItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// payload
	Payload *LolTrophiesCapClashTrophyEntitlementPayload `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolTrophiesOtherPlayerTrophyInventoryItem lol trophies other player trophy inventory item swagger:model LolTrophiesOtherPlayerTrophyInventoryItem

func (*LolTrophiesOtherPlayerTrophyInventoryItem) MarshalBinary ¶

func (m *LolTrophiesOtherPlayerTrophyInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTrophiesOtherPlayerTrophyInventoryItem) UnmarshalBinary ¶

func (m *LolTrophiesOtherPlayerTrophyInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTrophiesOtherPlayerTrophyInventoryItem) Validate ¶

Validate validates this lol trophies other player trophy inventory item

type LolTrophiesTournamentTrophyInventoryItem ¶

type LolTrophiesTournamentTrophyInventoryItem struct {

	// payload
	Payload *LolTrophiesCapClashTrophyEntitlementPayload `json:"payload,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`
}

LolTrophiesTournamentTrophyInventoryItem lol trophies tournament trophy inventory item swagger:model LolTrophiesTournamentTrophyInventoryItem

func (*LolTrophiesTournamentTrophyInventoryItem) MarshalBinary ¶

func (m *LolTrophiesTournamentTrophyInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTrophiesTournamentTrophyInventoryItem) UnmarshalBinary ¶

func (m *LolTrophiesTournamentTrophyInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTrophiesTournamentTrophyInventoryItem) Validate ¶

Validate validates this lol trophies tournament trophy inventory item

type LolTrophiesTrophyProfileData ¶

type LolTrophiesTrophyProfileData struct {

	// bracket
	Bracket int64 `json:"bracket,omitempty"`

	// season Id
	SeasonID int64 `json:"seasonId,omitempty"`

	// theme
	Theme string `json:"theme,omitempty"`

	// tier
	Tier int64 `json:"tier,omitempty"`
}

LolTrophiesTrophyProfileData lol trophies trophy profile data swagger:model LolTrophiesTrophyProfileData

func (*LolTrophiesTrophyProfileData) MarshalBinary ¶

func (m *LolTrophiesTrophyProfileData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolTrophiesTrophyProfileData) UnmarshalBinary ¶

func (m *LolTrophiesTrophyProfileData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolTrophiesTrophyProfileData) Validate ¶

func (m *LolTrophiesTrophyProfileData) Validate(formats strfmt.Registry) error

Validate validates this lol trophies trophy profile data

type LolUserExperienceGameflowPhase ¶

type LolUserExperienceGameflowPhase string

LolUserExperienceGameflowPhase lol user experience gameflow phase swagger:model LolUserExperienceGameflowPhase

const (

	// LolUserExperienceGameflowPhaseNone captures enum value "None"
	LolUserExperienceGameflowPhaseNone LolUserExperienceGameflowPhase = "None"

	// LolUserExperienceGameflowPhaseLobby captures enum value "Lobby"
	LolUserExperienceGameflowPhaseLobby LolUserExperienceGameflowPhase = "Lobby"

	// LolUserExperienceGameflowPhaseMatchmaking captures enum value "Matchmaking"
	LolUserExperienceGameflowPhaseMatchmaking LolUserExperienceGameflowPhase = "Matchmaking"

	// LolUserExperienceGameflowPhaseCheckedIntoTournament captures enum value "CheckedIntoTournament"
	LolUserExperienceGameflowPhaseCheckedIntoTournament LolUserExperienceGameflowPhase = "CheckedIntoTournament"

	// LolUserExperienceGameflowPhaseReadyCheck captures enum value "ReadyCheck"
	LolUserExperienceGameflowPhaseReadyCheck LolUserExperienceGameflowPhase = "ReadyCheck"

	// LolUserExperienceGameflowPhaseChampSelect captures enum value "ChampSelect"
	LolUserExperienceGameflowPhaseChampSelect LolUserExperienceGameflowPhase = "ChampSelect"

	// LolUserExperienceGameflowPhaseGameStart captures enum value "GameStart"
	LolUserExperienceGameflowPhaseGameStart LolUserExperienceGameflowPhase = "GameStart"

	// LolUserExperienceGameflowPhaseFailedToLaunch captures enum value "FailedToLaunch"
	LolUserExperienceGameflowPhaseFailedToLaunch LolUserExperienceGameflowPhase = "FailedToLaunch"

	// LolUserExperienceGameflowPhaseInProgress captures enum value "InProgress"
	LolUserExperienceGameflowPhaseInProgress LolUserExperienceGameflowPhase = "InProgress"

	// LolUserExperienceGameflowPhaseReconnect captures enum value "Reconnect"
	LolUserExperienceGameflowPhaseReconnect LolUserExperienceGameflowPhase = "Reconnect"

	// LolUserExperienceGameflowPhaseWaitingForStats captures enum value "WaitingForStats"
	LolUserExperienceGameflowPhaseWaitingForStats LolUserExperienceGameflowPhase = "WaitingForStats"

	// LolUserExperienceGameflowPhasePreEndOfGame captures enum value "PreEndOfGame"
	LolUserExperienceGameflowPhasePreEndOfGame LolUserExperienceGameflowPhase = "PreEndOfGame"

	// LolUserExperienceGameflowPhaseEndOfGame captures enum value "EndOfGame"
	LolUserExperienceGameflowPhaseEndOfGame LolUserExperienceGameflowPhase = "EndOfGame"

	// LolUserExperienceGameflowPhaseTerminatedInError captures enum value "TerminatedInError"
	LolUserExperienceGameflowPhaseTerminatedInError LolUserExperienceGameflowPhase = "TerminatedInError"
)

func (LolUserExperienceGameflowPhase) Validate ¶

Validate validates this lol user experience gameflow phase

type LolUserExperienceGameflowSession ¶

type LolUserExperienceGameflowSession struct {

	// phase
	Phase LolUserExperienceGameflowPhase `json:"phase,omitempty"`
}

LolUserExperienceGameflowSession lol user experience gameflow session swagger:model LolUserExperienceGameflowSession

func (*LolUserExperienceGameflowSession) MarshalBinary ¶

func (m *LolUserExperienceGameflowSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolUserExperienceGameflowSession) UnmarshalBinary ¶

func (m *LolUserExperienceGameflowSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolUserExperienceGameflowSession) Validate ¶

Validate validates this lol user experience gameflow session

type LolWorldsTokenCardCollectionsSummonerIcons ¶

type LolWorldsTokenCardCollectionsSummonerIcons struct {

	// icons
	Icons []int32 `json:"icons"`
}

LolWorldsTokenCardCollectionsSummonerIcons lol worlds token card collections summoner icons swagger:model LolWorldsTokenCardCollectionsSummonerIcons

func (*LolWorldsTokenCardCollectionsSummonerIcons) MarshalBinary ¶

func (m *LolWorldsTokenCardCollectionsSummonerIcons) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolWorldsTokenCardCollectionsSummonerIcons) UnmarshalBinary ¶

func (m *LolWorldsTokenCardCollectionsSummonerIcons) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolWorldsTokenCardCollectionsSummonerIcons) Validate ¶

Validate validates this lol worlds token card collections summoner icons

type LolWorldsTokenCardInventoryItem ¶

type LolWorldsTokenCardInventoryItem struct {

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// item Id
	ItemID int32 `json:"itemId,omitempty"`

	// ownership type
	OwnershipType LolWorldsTokenCardItemOwnershipType `json:"ownershipType,omitempty"`

	// purchase date
	PurchaseDate string `json:"purchaseDate,omitempty"`

	// quantity
	Quantity int64 `json:"quantity,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

LolWorldsTokenCardInventoryItem lol worlds token card inventory item swagger:model LolWorldsTokenCardInventoryItem

func (*LolWorldsTokenCardInventoryItem) MarshalBinary ¶

func (m *LolWorldsTokenCardInventoryItem) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolWorldsTokenCardInventoryItem) UnmarshalBinary ¶

func (m *LolWorldsTokenCardInventoryItem) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolWorldsTokenCardInventoryItem) Validate ¶

Validate validates this lol worlds token card inventory item

type LolWorldsTokenCardItemOwnershipType ¶

type LolWorldsTokenCardItemOwnershipType string

LolWorldsTokenCardItemOwnershipType lol worlds token card item ownership type swagger:model LolWorldsTokenCardItemOwnershipType

const (

	// LolWorldsTokenCardItemOwnershipTypeOWNED captures enum value "OWNED"
	LolWorldsTokenCardItemOwnershipTypeOWNED LolWorldsTokenCardItemOwnershipType = "OWNED"

	// LolWorldsTokenCardItemOwnershipTypeRENTED captures enum value "RENTED"
	LolWorldsTokenCardItemOwnershipTypeRENTED LolWorldsTokenCardItemOwnershipType = "RENTED"

	// LolWorldsTokenCardItemOwnershipTypeLOYALTY captures enum value "LOYALTY"
	LolWorldsTokenCardItemOwnershipTypeLOYALTY LolWorldsTokenCardItemOwnershipType = "LOYALTY"

	// LolWorldsTokenCardItemOwnershipTypeF2P captures enum value "F2P"
	LolWorldsTokenCardItemOwnershipTypeF2P LolWorldsTokenCardItemOwnershipType = "F2P"
)

func (LolWorldsTokenCardItemOwnershipType) Validate ¶

Validate validates this lol worlds token card item ownership type

type LolWorldsTokenCardLoginSession ¶

type LolWorldsTokenCardLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

LolWorldsTokenCardLoginSession lol worlds token card login session swagger:model LolWorldsTokenCardLoginSession

func (*LolWorldsTokenCardLoginSession) MarshalBinary ¶

func (m *LolWorldsTokenCardLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolWorldsTokenCardLoginSession) UnmarshalBinary ¶

func (m *LolWorldsTokenCardLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolWorldsTokenCardLoginSession) Validate ¶

func (m *LolWorldsTokenCardLoginSession) Validate(formats strfmt.Registry) error

Validate validates this lol worlds token card login session

type LolWorldsTokenCardLootDataGdsResource ¶

type LolWorldsTokenCardLootDataGdsResource struct {

	// loot token bank cards
	LootTokenBankCards []*LolWorldsTokenCardLootTokenBankCardGdsResource `json:"LootTokenBankCards"`
}

LolWorldsTokenCardLootDataGdsResource lol worlds token card loot data gds resource swagger:model LolWorldsTokenCardLootDataGdsResource

func (*LolWorldsTokenCardLootDataGdsResource) MarshalBinary ¶

func (m *LolWorldsTokenCardLootDataGdsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolWorldsTokenCardLootDataGdsResource) UnmarshalBinary ¶

func (m *LolWorldsTokenCardLootDataGdsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolWorldsTokenCardLootDataGdsResource) Validate ¶

Validate validates this lol worlds token card loot data gds resource

type LolWorldsTokenCardLootTokenBankCardGdsResource ¶

type LolWorldsTokenCardLootTokenBankCardGdsResource struct {

	// activation date
	ActivationDate string `json:"activationDate,omitempty"`

	// backsplash image path
	BacksplashImagePath string `json:"backsplashImagePath,omitempty"`

	// button text
	ButtonText string `json:"buttonText,omitempty"`

	// deactivation date
	DeactivationDate string `json:"deactivationDate,omitempty"`

	// loot item name
	LootItemName string `json:"lootItemName,omitempty"`

	// non premium cap currency Id
	NonPremiumCapCurrencyID string `json:"nonPremiumCapCurrencyId,omitempty"`

	// premium cap currency Id
	PremiumCapCurrencyID string `json:"premiumCapCurrencyId,omitempty"`

	// store link item
	StoreLinkItem string `json:"storeLinkItem,omitempty"`

	// store link type
	StoreLinkType string `json:"storeLinkType,omitempty"`

	// title text
	TitleText string `json:"titleText,omitempty"`

	// token icon path
	TokenIconPath string `json:"tokenIconPath,omitempty"`

	// tooltip description text
	TooltipDescriptionText string `json:"tooltipDescriptionText,omitempty"`

	// tooltip splash path
	TooltipSplashPath string `json:"tooltipSplashPath,omitempty"`

	// tooltip title text
	TooltipTitleText string `json:"tooltipTitleText,omitempty"`

	// unlock item Id
	UnlockItemID string `json:"unlockItemId,omitempty"`
}

LolWorldsTokenCardLootTokenBankCardGdsResource lol worlds token card loot token bank card gds resource swagger:model LolWorldsTokenCardLootTokenBankCardGdsResource

func (*LolWorldsTokenCardLootTokenBankCardGdsResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*LolWorldsTokenCardLootTokenBankCardGdsResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*LolWorldsTokenCardLootTokenBankCardGdsResource) Validate ¶

Validate validates this lol worlds token card loot token bank card gds resource

type LolWorldsTokenCardTokenUpsell ¶

type LolWorldsTokenCardTokenUpsell struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// button text
	ButtonText string `json:"buttonText,omitempty"`

	// currency Url
	CurrencyURL string `json:"currencyUrl,omitempty"`

	// currently locked
	CurrentlyLocked LolWorldsTokenCardTokenUpsellLockedType `json:"currentlyLocked,omitempty"`

	// dependent inventory Id
	DependentInventoryID int32 `json:"dependentInventoryId,omitempty"`

	// dependent inventory type
	DependentInventoryType string `json:"dependentInventoryType,omitempty"`

	// end date
	EndDate string `json:"endDate,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// locked count
	LockedCount int32 `json:"lockedCount,omitempty"`

	// premium currency name
	PremiumCurrencyName string `json:"premiumCurrencyName,omitempty"`

	// purchase Url
	PurchaseURL string `json:"purchaseUrl,omitempty"`

	// start date
	StartDate string `json:"startDate,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// tooltip background Url
	TooltipBackgroundURL string `json:"tooltipBackgroundUrl,omitempty"`

	// tooltip description
	TooltipDescription string `json:"tooltipDescription,omitempty"`

	// tooltip title
	TooltipTitle string `json:"tooltipTitle,omitempty"`
}

LolWorldsTokenCardTokenUpsell lol worlds token card token upsell swagger:model LolWorldsTokenCardTokenUpsell

func (*LolWorldsTokenCardTokenUpsell) MarshalBinary ¶

func (m *LolWorldsTokenCardTokenUpsell) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LolWorldsTokenCardTokenUpsell) UnmarshalBinary ¶

func (m *LolWorldsTokenCardTokenUpsell) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LolWorldsTokenCardTokenUpsell) Validate ¶

func (m *LolWorldsTokenCardTokenUpsell) Validate(formats strfmt.Registry) error

Validate validates this lol worlds token card token upsell

type LolWorldsTokenCardTokenUpsellLockedType ¶

type LolWorldsTokenCardTokenUpsellLockedType string

LolWorldsTokenCardTokenUpsellLockedType lol worlds token card token upsell locked type swagger:model LolWorldsTokenCardTokenUpsellLockedType

const (

	// LolWorldsTokenCardTokenUpsellLockedTypeUNASSIGNED captures enum value "UNASSIGNED"
	LolWorldsTokenCardTokenUpsellLockedTypeUNASSIGNED LolWorldsTokenCardTokenUpsellLockedType = "UNASSIGNED"

	// LolWorldsTokenCardTokenUpsellLockedTypeUNLOCKED captures enum value "UNLOCKED"
	LolWorldsTokenCardTokenUpsellLockedTypeUNLOCKED LolWorldsTokenCardTokenUpsellLockedType = "UNLOCKED"

	// LolWorldsTokenCardTokenUpsellLockedTypeLOCKED captures enum value "LOCKED"
	LolWorldsTokenCardTokenUpsellLockedTypeLOCKED LolWorldsTokenCardTokenUpsellLockedType = "LOCKED"
)

func (LolWorldsTokenCardTokenUpsellLockedType) Validate ¶

Validate validates this lol worlds token card token upsell locked type

type LootItemClientDTO ¶

type LootItemClientDTO struct {

	// asset
	Asset string `json:"asset,omitempty"`

	// display categories
	DisplayCategories string `json:"displayCategories,omitempty"`

	// expiry time
	ExpiryTime int64 `json:"expiryTime,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`

	// rarity
	Rarity string `json:"rarity,omitempty"`

	// rental games
	RentalGames int32 `json:"rentalGames,omitempty"`

	// rental seconds
	RentalSeconds int64 `json:"rentalSeconds,omitempty"`

	// store item Id
	StoreItemID int32 `json:"storeItemId,omitempty"`

	// tags
	Tags string `json:"tags,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// upgrade loot name
	UpgradeLootName string `json:"upgradeLootName,omitempty"`

	// value
	Value int32 `json:"value,omitempty"`
}

LootItemClientDTO loot item client d t o swagger:model LootItemClientDTO

func (*LootItemClientDTO) MarshalBinary ¶

func (m *LootItemClientDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootItemClientDTO) UnmarshalBinary ¶

func (m *LootItemClientDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootItemClientDTO) Validate ¶

func (m *LootItemClientDTO) Validate(formats strfmt.Registry) error

Validate validates this loot item client d t o

type LootItemListClientDTO ¶

type LootItemListClientDTO struct {

	// last update
	LastUpdate int64 `json:"lastUpdate,omitempty"`

	// loot items
	LootItems []*LootItemClientDTO `json:"lootItems"`
}

LootItemListClientDTO loot item list client d t o swagger:model LootItemListClientDTO

func (*LootItemListClientDTO) MarshalBinary ¶

func (m *LootItemListClientDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootItemListClientDTO) UnmarshalBinary ¶

func (m *LootItemListClientDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootItemListClientDTO) Validate ¶

func (m *LootItemListClientDTO) Validate(formats strfmt.Registry) error

Validate validates this loot item list client d t o

type LootLcdsClientConfigurationDTO ¶

type LootLcdsClientConfigurationDTO struct {

	// currencies using cap wallets
	CurrenciesUsingCapWallets []string `json:"currenciesUsingCapWallets"`

	// loot items using breakout recipe menu
	LootItemsUsingBreakoutRecipeMenu []string `json:"lootItemsUsingBreakoutRecipeMenu"`

	// loot materials to always render
	LootMaterialsToAlwaysRender []string `json:"lootMaterialsToAlwaysRender"`
}

LootLcdsClientConfigurationDTO loot lcds client configuration d t o swagger:model LootLcdsClientConfigurationDTO

func (*LootLcdsClientConfigurationDTO) MarshalBinary ¶

func (m *LootLcdsClientConfigurationDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootLcdsClientConfigurationDTO) UnmarshalBinary ¶

func (m *LootLcdsClientConfigurationDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootLcdsClientConfigurationDTO) Validate ¶

func (m *LootLcdsClientConfigurationDTO) Validate(formats strfmt.Registry) error

Validate validates this loot lcds client configuration d t o

type LootLcdsLootDescriptionDTO ¶

type LootLcdsLootDescriptionDTO struct {

	// child loot table names
	ChildLootTableNames []string `json:"childLootTableNames"`

	// localization long description map
	LocalizationLongDescriptionMap map[string]string `json:"localizationLongDescriptionMap,omitempty"`

	// localization map
	LocalizationMap map[string]string `json:"localizationMap,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`
}

LootLcdsLootDescriptionDTO loot lcds loot description d t o swagger:model LootLcdsLootDescriptionDTO

func (*LootLcdsLootDescriptionDTO) MarshalBinary ¶

func (m *LootLcdsLootDescriptionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootLcdsLootDescriptionDTO) UnmarshalBinary ¶

func (m *LootLcdsLootDescriptionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootLcdsLootDescriptionDTO) Validate ¶

func (m *LootLcdsLootDescriptionDTO) Validate(formats strfmt.Registry) error

Validate validates this loot lcds loot description d t o

type LootLcdsRecipeClientDTO ¶

type LootLcdsRecipeClientDTO struct {

	// crafter name
	CrafterName string `json:"crafterName,omitempty"`

	// display categories
	DisplayCategories string `json:"displayCategories,omitempty"`

	// metadata
	Metadata *LootLcdsRecipeMetadata `json:"metadata,omitempty"`

	// outputs
	Outputs []*LootLcdsRecipeOutputDTO `json:"outputs"`

	// recipe name
	RecipeName string `json:"recipeName,omitempty"`

	// slots
	Slots []*LootLcdsRecipeSlotClientDTO `json:"slots"`

	// type
	Type string `json:"type,omitempty"`
}

LootLcdsRecipeClientDTO loot lcds recipe client d t o swagger:model LootLcdsRecipeClientDTO

func (*LootLcdsRecipeClientDTO) MarshalBinary ¶

func (m *LootLcdsRecipeClientDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootLcdsRecipeClientDTO) UnmarshalBinary ¶

func (m *LootLcdsRecipeClientDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootLcdsRecipeClientDTO) Validate ¶

func (m *LootLcdsRecipeClientDTO) Validate(formats strfmt.Registry) error

Validate validates this loot lcds recipe client d t o

type LootLcdsRecipeListClientDTO ¶

type LootLcdsRecipeListClientDTO struct {

	// last update
	LastUpdate int64 `json:"lastUpdate,omitempty"`

	// recipes
	Recipes []*LootLcdsRecipeClientDTO `json:"recipes"`
}

LootLcdsRecipeListClientDTO loot lcds recipe list client d t o swagger:model LootLcdsRecipeListClientDTO

func (*LootLcdsRecipeListClientDTO) MarshalBinary ¶

func (m *LootLcdsRecipeListClientDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootLcdsRecipeListClientDTO) UnmarshalBinary ¶

func (m *LootLcdsRecipeListClientDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootLcdsRecipeListClientDTO) Validate ¶

func (m *LootLcdsRecipeListClientDTO) Validate(formats strfmt.Registry) error

Validate validates this loot lcds recipe list client d t o

type LootLcdsRecipeMetadata ¶

type LootLcdsRecipeMetadata struct {

	// bonus descriptions
	BonusDescriptions []*LootLcdsLootDescriptionDTO `json:"bonusDescriptions"`

	// guaranteed descriptions
	GuaranteedDescriptions []*LootLcdsLootDescriptionDTO `json:"guaranteedDescriptions"`

	// tooltips disabled
	TooltipsDisabled bool `json:"tooltipsDisabled,omitempty"`
}

LootLcdsRecipeMetadata loot lcds recipe metadata swagger:model LootLcdsRecipeMetadata

func (*LootLcdsRecipeMetadata) MarshalBinary ¶

func (m *LootLcdsRecipeMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootLcdsRecipeMetadata) UnmarshalBinary ¶

func (m *LootLcdsRecipeMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootLcdsRecipeMetadata) Validate ¶

func (m *LootLcdsRecipeMetadata) Validate(formats strfmt.Registry) error

Validate validates this loot lcds recipe metadata

type LootLcdsRecipeOutputDTO ¶

type LootLcdsRecipeOutputDTO struct {

	// allow duplicates
	AllowDuplicates bool `json:"allowDuplicates,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`

	// probability
	Probability float64 `json:"probability,omitempty"`

	// quantity expression
	QuantityExpression string `json:"quantityExpression,omitempty"`
}

LootLcdsRecipeOutputDTO loot lcds recipe output d t o swagger:model LootLcdsRecipeOutputDTO

func (*LootLcdsRecipeOutputDTO) MarshalBinary ¶

func (m *LootLcdsRecipeOutputDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootLcdsRecipeOutputDTO) UnmarshalBinary ¶

func (m *LootLcdsRecipeOutputDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootLcdsRecipeOutputDTO) Validate ¶

func (m *LootLcdsRecipeOutputDTO) Validate(formats strfmt.Registry) error

Validate validates this loot lcds recipe output d t o

type LootLcdsRecipeSlotClientDTO ¶

type LootLcdsRecipeSlotClientDTO struct {

	// quantity expression
	QuantityExpression string `json:"quantityExpression,omitempty"`

	// query
	Query string `json:"query,omitempty"`

	// slot number
	SlotNumber int32 `json:"slotNumber,omitempty"`
}

LootLcdsRecipeSlotClientDTO loot lcds recipe slot client d t o swagger:model LootLcdsRecipeSlotClientDTO

func (*LootLcdsRecipeSlotClientDTO) MarshalBinary ¶

func (m *LootLcdsRecipeSlotClientDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootLcdsRecipeSlotClientDTO) UnmarshalBinary ¶

func (m *LootLcdsRecipeSlotClientDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootLcdsRecipeSlotClientDTO) Validate ¶

func (m *LootLcdsRecipeSlotClientDTO) Validate(formats strfmt.Registry) error

Validate validates this loot lcds recipe slot client d t o

type LootNameRefID ¶

type LootNameRefID struct {

	// loot name
	LootName string `json:"lootName,omitempty"`

	// ref Id
	RefID string `json:"refId,omitempty"`
}

LootNameRefID loot name ref Id swagger:model LootNameRefId

func (*LootNameRefID) MarshalBinary ¶

func (m *LootNameRefID) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootNameRefID) UnmarshalBinary ¶

func (m *LootNameRefID) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootNameRefID) Validate ¶

func (m *LootNameRefID) Validate(formats strfmt.Registry) error

Validate validates this loot name ref Id

type LootSimpleDialogMessageResponse ¶

type LootSimpleDialogMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

LootSimpleDialogMessageResponse loot simple dialog message response swagger:model LootSimpleDialogMessageResponse

func (*LootSimpleDialogMessageResponse) MarshalBinary ¶

func (m *LootSimpleDialogMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*LootSimpleDialogMessageResponse) UnmarshalBinary ¶

func (m *LootSimpleDialogMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*LootSimpleDialogMessageResponse) Validate ¶

Validate validates this loot simple dialog message response

type MatchedPlayerDTO ¶

type MatchedPlayerDTO struct {

	// captain
	Captain *PlayerInfoDTO `json:"captain,omitempty"`

	// players
	Players []*PlayerInfoDTO `json:"players"`

	// roster Id
	RosterID string `json:"rosterId,omitempty"`
}

MatchedPlayerDTO matched player d t o swagger:model MatchedPlayerDTO

func (*MatchedPlayerDTO) MarshalBinary ¶

func (m *MatchedPlayerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchedPlayerDTO) UnmarshalBinary ¶

func (m *MatchedPlayerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchedPlayerDTO) Validate ¶

func (m *MatchedPlayerDTO) Validate(formats strfmt.Registry) error

Validate validates this matched player d t o

type MatchmakingLcdsBustedLeaver ¶

type MatchmakingLcdsBustedLeaver struct {

	// access token
	AccessToken string `json:"accessToken,omitempty"`

	// leaver penalty millis remaining
	LeaverPenaltyMillisRemaining int64 `json:"leaverPenaltyMillisRemaining,omitempty"`

	// reason failed
	ReasonFailed string `json:"reasonFailed,omitempty"`

	// summoner
	Summoner *MatchmakingLcdsSummoner `json:"summoner,omitempty"`
}

MatchmakingLcdsBustedLeaver matchmaking lcds busted leaver swagger:model MatchmakingLcdsBustedLeaver

func (*MatchmakingLcdsBustedLeaver) MarshalBinary ¶

func (m *MatchmakingLcdsBustedLeaver) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsBustedLeaver) UnmarshalBinary ¶

func (m *MatchmakingLcdsBustedLeaver) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsBustedLeaver) Validate ¶

func (m *MatchmakingLcdsBustedLeaver) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds busted leaver

type MatchmakingLcdsFailedJoinPlayer ¶

type MatchmakingLcdsFailedJoinPlayer struct {

	// reason failed
	ReasonFailed string `json:"reasonFailed,omitempty"`

	// summoner
	Summoner *MatchmakingLcdsSummoner `json:"summoner,omitempty"`
}

MatchmakingLcdsFailedJoinPlayer matchmaking lcds failed join player swagger:model MatchmakingLcdsFailedJoinPlayer

func (*MatchmakingLcdsFailedJoinPlayer) MarshalBinary ¶

func (m *MatchmakingLcdsFailedJoinPlayer) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsFailedJoinPlayer) UnmarshalBinary ¶

func (m *MatchmakingLcdsFailedJoinPlayer) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsFailedJoinPlayer) Validate ¶

Validate validates this matchmaking lcds failed join player

type MatchmakingLcdsGameDTO ¶

type MatchmakingLcdsGameDTO struct {

	// game state
	GameState string `json:"gameState,omitempty"`

	// status of participants
	StatusOfParticipants string `json:"statusOfParticipants,omitempty"`

	// team one
	TeamOne []*MatchmakingLcdsPlayerParticipant `json:"teamOne"`

	// team two
	TeamTwo []*MatchmakingLcdsPlayerParticipant `json:"teamTwo"`

	// terminated condition
	TerminatedCondition string `json:"terminatedCondition,omitempty"`
}

MatchmakingLcdsGameDTO matchmaking lcds game d t o swagger:model MatchmakingLcdsGameDTO

func (*MatchmakingLcdsGameDTO) MarshalBinary ¶

func (m *MatchmakingLcdsGameDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsGameDTO) UnmarshalBinary ¶

func (m *MatchmakingLcdsGameDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsGameDTO) Validate ¶

func (m *MatchmakingLcdsGameDTO) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds game d t o

type MatchmakingLcdsGameNotification ¶

type MatchmakingLcdsGameNotification struct {

	// message argument
	MessageArgument string `json:"messageArgument,omitempty"`

	// message code
	MessageCode string `json:"messageCode,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

MatchmakingLcdsGameNotification matchmaking lcds game notification swagger:model MatchmakingLcdsGameNotification

func (*MatchmakingLcdsGameNotification) MarshalBinary ¶

func (m *MatchmakingLcdsGameNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsGameNotification) UnmarshalBinary ¶

func (m *MatchmakingLcdsGameNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsGameNotification) Validate ¶

Validate validates this matchmaking lcds game notification

type MatchmakingLcdsMatchMakerParams ¶

type MatchmakingLcdsMatchMakerParams struct {

	// bot difficulty
	BotDifficulty string `json:"botDifficulty,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// languages
	Languages string `json:"languages,omitempty"`

	// last maestro message
	LastMaestroMessage string `json:"lastMaestroMessage,omitempty"`

	// queue ids
	QueueIds []int32 `json:"queueIds"`

	// team
	Team []int64 `json:"team"`

	// team Id
	TeamID int64 `json:"teamId,omitempty"`
}

MatchmakingLcdsMatchMakerParams matchmaking lcds match maker params swagger:model MatchmakingLcdsMatchMakerParams

func (*MatchmakingLcdsMatchMakerParams) MarshalBinary ¶

func (m *MatchmakingLcdsMatchMakerParams) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsMatchMakerParams) UnmarshalBinary ¶

func (m *MatchmakingLcdsMatchMakerParams) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsMatchMakerParams) Validate ¶

Validate validates this matchmaking lcds match maker params

type MatchmakingLcdsMatchMakerPayload ¶

type MatchmakingLcdsMatchMakerPayload struct {

	// l e a v e r b u s t e r a c c e s s t o k e n
	LEAVERBUSTERACCESSTOKEN string `json:"LEAVER_BUSTER_ACCESS_TOKEN,omitempty"`
}

MatchmakingLcdsMatchMakerPayload matchmaking lcds match maker payload swagger:model MatchmakingLcdsMatchMakerPayload

func (*MatchmakingLcdsMatchMakerPayload) MarshalBinary ¶

func (m *MatchmakingLcdsMatchMakerPayload) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsMatchMakerPayload) UnmarshalBinary ¶

func (m *MatchmakingLcdsMatchMakerPayload) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsMatchMakerPayload) Validate ¶

Validate validates this matchmaking lcds match maker payload

type MatchmakingLcdsPlayerParticipant ¶

type MatchmakingLcdsPlayerParticipant struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

MatchmakingLcdsPlayerParticipant matchmaking lcds player participant swagger:model MatchmakingLcdsPlayerParticipant

func (*MatchmakingLcdsPlayerParticipant) MarshalBinary ¶

func (m *MatchmakingLcdsPlayerParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsPlayerParticipant) UnmarshalBinary ¶

func (m *MatchmakingLcdsPlayerParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsPlayerParticipant) Validate ¶

Validate validates this matchmaking lcds player participant

type MatchmakingLcdsQueueDisabled ¶

type MatchmakingLcdsQueueDisabled struct {

	// message
	Message string `json:"message,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// reason failed
	ReasonFailed string `json:"reasonFailed,omitempty"`

	// summoner
	Summoner *MatchmakingLcdsSummoner `json:"summoner,omitempty"`
}

MatchmakingLcdsQueueDisabled matchmaking lcds queue disabled swagger:model MatchmakingLcdsQueueDisabled

func (*MatchmakingLcdsQueueDisabled) MarshalBinary ¶

func (m *MatchmakingLcdsQueueDisabled) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsQueueDisabled) UnmarshalBinary ¶

func (m *MatchmakingLcdsQueueDisabled) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsQueueDisabled) Validate ¶

func (m *MatchmakingLcdsQueueDisabled) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds queue disabled

type MatchmakingLcdsQueueDodger ¶

type MatchmakingLcdsQueueDodger struct {

	// dodge penalty remaining time
	DodgePenaltyRemainingTime int64 `json:"dodgePenaltyRemainingTime,omitempty"`

	// reason failed
	ReasonFailed string `json:"reasonFailed,omitempty"`

	// summoner
	Summoner *MatchmakingLcdsSummoner `json:"summoner,omitempty"`
}

MatchmakingLcdsQueueDodger matchmaking lcds queue dodger swagger:model MatchmakingLcdsQueueDodger

func (*MatchmakingLcdsQueueDodger) MarshalBinary ¶

func (m *MatchmakingLcdsQueueDodger) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsQueueDodger) UnmarshalBinary ¶

func (m *MatchmakingLcdsQueueDodger) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsQueueDodger) Validate ¶

func (m *MatchmakingLcdsQueueDodger) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds queue dodger

type MatchmakingLcdsQueueInfo ¶

type MatchmakingLcdsQueueInfo struct {

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// wait time
	WaitTime int64 `json:"waitTime,omitempty"`
}

MatchmakingLcdsQueueInfo matchmaking lcds queue info swagger:model MatchmakingLcdsQueueInfo

func (*MatchmakingLcdsQueueInfo) MarshalBinary ¶

func (m *MatchmakingLcdsQueueInfo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsQueueInfo) UnmarshalBinary ¶

func (m *MatchmakingLcdsQueueInfo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsQueueInfo) Validate ¶

func (m *MatchmakingLcdsQueueInfo) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds queue info

type MatchmakingLcdsQueueRestricted ¶

type MatchmakingLcdsQueueRestricted struct {

	// message
	Message string `json:"message,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// reason failed
	ReasonFailed string `json:"reasonFailed,omitempty"`

	// summoner
	Summoner *MatchmakingLcdsSummoner `json:"summoner,omitempty"`
}

MatchmakingLcdsQueueRestricted matchmaking lcds queue restricted swagger:model MatchmakingLcdsQueueRestricted

func (*MatchmakingLcdsQueueRestricted) MarshalBinary ¶

func (m *MatchmakingLcdsQueueRestricted) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsQueueRestricted) UnmarshalBinary ¶

func (m *MatchmakingLcdsQueueRestricted) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsQueueRestricted) Validate ¶

func (m *MatchmakingLcdsQueueRestricted) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds queue restricted

type MatchmakingLcdsQueueThrottled ¶

type MatchmakingLcdsQueueThrottled struct {

	// message
	Message string `json:"message,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// reason failed
	ReasonFailed string `json:"reasonFailed,omitempty"`

	// summoner
	Summoner *MatchmakingLcdsSummoner `json:"summoner,omitempty"`
}

MatchmakingLcdsQueueThrottled matchmaking lcds queue throttled swagger:model MatchmakingLcdsQueueThrottled

func (*MatchmakingLcdsQueueThrottled) MarshalBinary ¶

func (m *MatchmakingLcdsQueueThrottled) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsQueueThrottled) UnmarshalBinary ¶

func (m *MatchmakingLcdsQueueThrottled) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsQueueThrottled) Validate ¶

func (m *MatchmakingLcdsQueueThrottled) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds queue throttled

type MatchmakingLcdsSearchingForMatchNotification ¶

type MatchmakingLcdsSearchingForMatchNotification struct {

	// joined queues
	JoinedQueues []*MatchmakingLcdsQueueInfo `json:"joinedQueues"`

	// player join failures
	PlayerJoinFailures []interface{} `json:"playerJoinFailures"`
}

MatchmakingLcdsSearchingForMatchNotification matchmaking lcds searching for match notification swagger:model MatchmakingLcdsSearchingForMatchNotification

func (*MatchmakingLcdsSearchingForMatchNotification) MarshalBinary ¶

MarshalBinary interface implementation

func (*MatchmakingLcdsSearchingForMatchNotification) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*MatchmakingLcdsSearchingForMatchNotification) Validate ¶

Validate validates this matchmaking lcds searching for match notification

type MatchmakingLcdsSummoner ¶

type MatchmakingLcdsSummoner struct {

	// name
	Name string `json:"name,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

MatchmakingLcdsSummoner matchmaking lcds summoner swagger:model MatchmakingLcdsSummoner

func (*MatchmakingLcdsSummoner) MarshalBinary ¶

func (m *MatchmakingLcdsSummoner) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MatchmakingLcdsSummoner) UnmarshalBinary ¶

func (m *MatchmakingLcdsSummoner) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MatchmakingLcdsSummoner) Validate ¶

func (m *MatchmakingLcdsSummoner) Validate(formats strfmt.Registry) error

Validate validates this matchmaking lcds summoner

type MetricDataType ¶

type MetricDataType string

MetricDataType metric data type swagger:model MetricDataType

const (

	// MetricDataTypeUnknown captures enum value "unknown"
	MetricDataTypeUnknown MetricDataType = "unknown"

	// MetricDataTypeInt captures enum value "int"
	MetricDataTypeInt MetricDataType = "int"

	// MetricDataTypeUint captures enum value "uint"
	MetricDataTypeUint MetricDataType = "uint"

	// MetricDataTypeFloat captures enum value "float"
	MetricDataTypeFloat MetricDataType = "float"

	// MetricDataTypeBool captures enum value "bool"
	MetricDataTypeBool MetricDataType = "bool"

	// MetricDataTypeString captures enum value "string"
	MetricDataTypeString MetricDataType = "string"
)

func (MetricDataType) Validate ¶

func (m MetricDataType) Validate(formats strfmt.Registry) error

Validate validates this metric data type

type MetricMetadata ¶

type MetricMetadata struct {

	// alerts
	Alerts []*MetricMetadataAlert `json:"alerts"`

	// category
	Category string `json:"category,omitempty"`

	// data type
	DataType MetricDataType `json:"data_type,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// destination
	Destination string `json:"destination,omitempty"`

	// info
	Info string `json:"info,omitempty"`

	// notify
	Notify *MetricMetadataNotify `json:"notify,omitempty"`

	// period
	Period int32 `json:"period,omitempty"`

	// pretty name
	PrettyName string `json:"pretty_name,omitempty"`

	// priority
	Priority MetricPriority `json:"priority,omitempty"`

	// sample window ms
	SampleWindowMs int32 `json:"sample_window_ms,omitempty"`

	// transient aggregation
	TransientAggregation AggregationType `json:"transientAggregation,omitempty"`

	// type
	Type MetricType `json:"type,omitempty"`

	// units
	Units string `json:"units,omitempty"`
}

MetricMetadata metric metadata swagger:model MetricMetadata

func (*MetricMetadata) MarshalBinary ¶

func (m *MetricMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MetricMetadata) UnmarshalBinary ¶

func (m *MetricMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MetricMetadata) Validate ¶

func (m *MetricMetadata) Validate(formats strfmt.Registry) error

Validate validates this metric metadata

type MetricMetadataAlert ¶

type MetricMetadataAlert struct {

	// description
	Description string `json:"description,omitempty"`

	// info
	Info string `json:"info,omitempty"`

	// level
	Level string `json:"level,omitempty"`

	// max
	Max float64 `json:"max,omitempty"`

	// min
	Min float64 `json:"min,omitempty"`

	// notify
	Notify *MetricMetadataNotify `json:"notify,omitempty"`

	// pretty name
	PrettyName string `json:"pretty_name,omitempty"`
}

MetricMetadataAlert metric metadata alert swagger:model MetricMetadataAlert

func (*MetricMetadataAlert) MarshalBinary ¶

func (m *MetricMetadataAlert) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MetricMetadataAlert) UnmarshalBinary ¶

func (m *MetricMetadataAlert) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MetricMetadataAlert) Validate ¶

func (m *MetricMetadataAlert) Validate(formats strfmt.Registry) error

Validate validates this metric metadata alert

type MetricMetadataHipchatNotification ¶

type MetricMetadataHipchatNotification struct {

	// roomid
	Roomid string `json:"roomid,omitempty"`

	// tags
	Tags string `json:"tags,omitempty"`
}

MetricMetadataHipchatNotification metric metadata hipchat notification swagger:model MetricMetadataHipchatNotification

func (*MetricMetadataHipchatNotification) MarshalBinary ¶

func (m *MetricMetadataHipchatNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MetricMetadataHipchatNotification) UnmarshalBinary ¶

func (m *MetricMetadataHipchatNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MetricMetadataHipchatNotification) Validate ¶

Validate validates this metric metadata hipchat notification

type MetricMetadataNotify ¶

type MetricMetadataNotify struct {

	// email
	Email []string `json:"email"`

	// hipchat
	Hipchat []*MetricMetadataHipchatNotification `json:"hipchat"`

	// pagerduty
	Pagerduty []*MetricMetadataPagerDutyNotification `json:"pagerduty"`
}

MetricMetadataNotify metric metadata notify swagger:model MetricMetadataNotify

func (*MetricMetadataNotify) MarshalBinary ¶

func (m *MetricMetadataNotify) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MetricMetadataNotify) UnmarshalBinary ¶

func (m *MetricMetadataNotify) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MetricMetadataNotify) Validate ¶

func (m *MetricMetadataNotify) Validate(formats strfmt.Registry) error

Validate validates this metric metadata notify

type MetricMetadataPagerDutyNotification ¶

type MetricMetadataPagerDutyNotification struct {

	// apikey
	Apikey string `json:"apikey,omitempty"`
}

MetricMetadataPagerDutyNotification metric metadata pager duty notification swagger:model MetricMetadataPagerDutyNotification

func (*MetricMetadataPagerDutyNotification) MarshalBinary ¶

func (m *MetricMetadataPagerDutyNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MetricMetadataPagerDutyNotification) UnmarshalBinary ¶

func (m *MetricMetadataPagerDutyNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MetricMetadataPagerDutyNotification) Validate ¶

Validate validates this metric metadata pager duty notification

type MetricPriority ¶

type MetricPriority string

MetricPriority metric priority swagger:model MetricPriority

const (

	// MetricPriorityLow captures enum value "low"
	MetricPriorityLow MetricPriority = "low"

	// MetricPriorityMedium captures enum value "medium"
	MetricPriorityMedium MetricPriority = "medium"

	// MetricPriorityHigh captures enum value "high"
	MetricPriorityHigh MetricPriority = "high"
)

func (MetricPriority) Validate ¶

func (m MetricPriority) Validate(formats strfmt.Registry) error

Validate validates this metric priority

type MetricType ¶

type MetricType string

MetricType metric type swagger:model MetricType

const (

	// MetricTypeUnknown captures enum value "unknown"
	MetricTypeUnknown MetricType = "unknown"

	// MetricTypePercentage captures enum value "percentage"
	MetricTypePercentage MetricType = "percentage"

	// MetricTypeCount captures enum value "count"
	MetricTypeCount MetricType = "count"

	// MetricTypeDuration captures enum value "duration"
	MetricTypeDuration MetricType = "duration"

	// MetricTypeRate captures enum value "rate"
	MetricTypeRate MetricType = "rate"
)

func (MetricType) Validate ¶

func (m MetricType) Validate(formats strfmt.Registry) error

Validate validates this metric type

type MissionAlertDTO ¶

type MissionAlertDTO struct {

	// alert time
	AlertTime int64 `json:"alertTime,omitempty"`

	// message
	Message string `json:"message,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

MissionAlertDTO mission alert d t o swagger:model MissionAlertDTO

func (*MissionAlertDTO) MarshalBinary ¶

func (m *MissionAlertDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MissionAlertDTO) UnmarshalBinary ¶

func (m *MissionAlertDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MissionAlertDTO) Validate ¶

func (m *MissionAlertDTO) Validate(formats strfmt.Registry) error

Validate validates this mission alert d t o

type MissionDisplay ¶

type MissionDisplay struct {

	// attributes
	Attributes []string `json:"attributes"`

	// locations
	Locations []string `json:"locations"`
}

MissionDisplay mission display swagger:model MissionDisplay

func (*MissionDisplay) MarshalBinary ¶

func (m *MissionDisplay) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MissionDisplay) UnmarshalBinary ¶

func (m *MissionDisplay) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MissionDisplay) Validate ¶

func (m *MissionDisplay) Validate(formats strfmt.Registry) error

Validate validates this mission display

type MissionMetadata ¶

type MissionMetadata struct {

	// npe reward pack
	NpeRewardPack *NpeRewardPackMetadata `json:"npeRewardPack,omitempty"`

	// tutorial
	Tutorial *TutorialMetadata `json:"tutorial,omitempty"`
}

MissionMetadata mission metadata swagger:model MissionMetadata

func (*MissionMetadata) MarshalBinary ¶

func (m *MissionMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MissionMetadata) UnmarshalBinary ¶

func (m *MissionMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MissionMetadata) Validate ¶

func (m *MissionMetadata) Validate(formats strfmt.Registry) error

Validate validates this mission metadata

type MissionProgressDTO ¶

type MissionProgressDTO struct {

	// current progress
	CurrentProgress int32 `json:"currentProgress,omitempty"`

	// last viewed progress
	LastViewedProgress int32 `json:"lastViewedProgress,omitempty"`

	// total count
	TotalCount int32 `json:"totalCount,omitempty"`
}

MissionProgressDTO mission progress d t o swagger:model MissionProgressDTO

func (*MissionProgressDTO) MarshalBinary ¶

func (m *MissionProgressDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MissionProgressDTO) UnmarshalBinary ¶

func (m *MissionProgressDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MissionProgressDTO) Validate ¶

func (m *MissionProgressDTO) Validate(formats strfmt.Registry) error

Validate validates this mission progress d t o

type MissionRequirementDTO ¶

type MissionRequirementDTO struct {

	// expression
	Expression string `json:"expression,omitempty"`
}

MissionRequirementDTO mission requirement d t o swagger:model MissionRequirementDTO

func (*MissionRequirementDTO) MarshalBinary ¶

func (m *MissionRequirementDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MissionRequirementDTO) UnmarshalBinary ¶

func (m *MissionRequirementDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MissionRequirementDTO) Validate ¶

func (m *MissionRequirementDTO) Validate(formats strfmt.Registry) error

Validate validates this mission requirement d t o

type MissionsCompressedPayloadDTO ¶

type MissionsCompressedPayloadDTO struct {

	// missions compressed
	MissionsCompressed string `json:"missionsCompressed,omitempty"`
}

MissionsCompressedPayloadDTO missions compressed payload d t o swagger:model MissionsCompressedPayloadDTO

func (*MissionsCompressedPayloadDTO) MarshalBinary ¶

func (m *MissionsCompressedPayloadDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MissionsCompressedPayloadDTO) UnmarshalBinary ¶

func (m *MissionsCompressedPayloadDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MissionsCompressedPayloadDTO) Validate ¶

func (m *MissionsCompressedPayloadDTO) Validate(formats strfmt.Registry) error

Validate validates this missions compressed payload d t o

type MultiLeagueEntryChangeEventDTO ¶

type MultiLeagueEntryChangeEventDTO struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// main change event d t o
	MainChangeEventDTO *LeagueEntryChangeEventDTOV2 `json:"mainChangeEventDTO,omitempty"`

	// participant Id
	ParticipantID string `json:"participantId,omitempty"`

	// previous split points required
	PreviousSplitPointsRequired int32 `json:"previousSplitPointsRequired,omitempty"`

	// provisional game threshold
	ProvisionalGameThreshold int32 `json:"provisionalGameThreshold,omitempty"`

	// shard Id
	ShardID string `json:"shardId,omitempty"`

	// split point breakdown
	SplitPointBreakdown map[string]int32 `json:"splitPointBreakdown,omitempty"`

	// split points before game
	SplitPointsBeforeGame int32 `json:"splitPointsBeforeGame,omitempty"`

	// split points gained
	SplitPointsGained int32 `json:"splitPointsGained,omitempty"`

	// split points required
	SplitPointsRequired int32 `json:"splitPointsRequired,omitempty"`

	// split reward grants
	SplitRewardGrants []*SplitRewardGrantDTO `json:"splitRewardGrants"`

	// upcoming split points required
	UpcomingSplitPointsRequired int32 `json:"upcomingSplitPointsRequired,omitempty"`

	// upcoming split rewards
	UpcomingSplitRewards []*SplitRewardGrantDTO `json:"upcomingSplitRewards"`
}

MultiLeagueEntryChangeEventDTO multi league entry change event d t o swagger:model MultiLeagueEntryChangeEventDTO

func (*MultiLeagueEntryChangeEventDTO) MarshalBinary ¶

func (m *MultiLeagueEntryChangeEventDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MultiLeagueEntryChangeEventDTO) UnmarshalBinary ¶

func (m *MultiLeagueEntryChangeEventDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MultiLeagueEntryChangeEventDTO) Validate ¶

func (m *MultiLeagueEntryChangeEventDTO) Validate(formats strfmt.Registry) error

Validate validates this multi league entry change event d t o

type MultipleReplayMetadataRequestV2 ¶

type MultipleReplayMetadataRequestV2 struct {

	// game ids
	GameIds []int64 `json:"gameIds"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

MultipleReplayMetadataRequestV2 multiple replay metadata request v2 swagger:model MultipleReplayMetadataRequestV2

func (*MultipleReplayMetadataRequestV2) MarshalBinary ¶

func (m *MultipleReplayMetadataRequestV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MultipleReplayMetadataRequestV2) UnmarshalBinary ¶

func (m *MultipleReplayMetadataRequestV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MultipleReplayMetadataRequestV2) Validate ¶

Validate validates this multiple replay metadata request v2

type MultipleReplayMetadataResponseItemV2 ¶

type MultipleReplayMetadataResponseItemV2 struct {

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// metadata
	Metadata *ReplayMetadataV2 `json:"metadata,omitempty"`

	// status
	Status ReplayResponseStatus `json:"status,omitempty"`
}

MultipleReplayMetadataResponseItemV2 multiple replay metadata response item v2 swagger:model MultipleReplayMetadataResponseItemV2

func (*MultipleReplayMetadataResponseItemV2) MarshalBinary ¶

func (m *MultipleReplayMetadataResponseItemV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MultipleReplayMetadataResponseItemV2) UnmarshalBinary ¶

func (m *MultipleReplayMetadataResponseItemV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MultipleReplayMetadataResponseItemV2) Validate ¶

Validate validates this multiple replay metadata response item v2

type MultipleReplayMetadataResponseV2 ¶

type MultipleReplayMetadataResponseV2 struct {

	// metadata responses
	MetadataResponses []*MultipleReplayMetadataResponseItemV2 `json:"metadataResponses"`
}

MultipleReplayMetadataResponseV2 multiple replay metadata response v2 swagger:model MultipleReplayMetadataResponseV2

func (*MultipleReplayMetadataResponseV2) MarshalBinary ¶

func (m *MultipleReplayMetadataResponseV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*MultipleReplayMetadataResponseV2) UnmarshalBinary ¶

func (m *MultipleReplayMetadataResponseV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*MultipleReplayMetadataResponseV2) Validate ¶

Validate validates this multiple replay metadata response v2

type NpeReward ¶

type NpeReward struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// renderer
	Renderer string `json:"renderer,omitempty"`
}

NpeReward npe reward swagger:model NpeReward

func (*NpeReward) MarshalBinary ¶

func (m *NpeReward) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*NpeReward) UnmarshalBinary ¶

func (m *NpeReward) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*NpeReward) Validate ¶

func (m *NpeReward) Validate(formats strfmt.Registry) error

Validate validates this npe reward

type NpeRewardPackMetadata ¶

type NpeRewardPackMetadata struct {

	// index
	Index int32 `json:"index,omitempty"`

	// major reward
	MajorReward *NpeReward `json:"majorReward,omitempty"`

	// minor rewards
	MinorRewards []*NpeReward `json:"minorRewards"`

	// premium reward
	PremiumReward bool `json:"premiumReward,omitempty"`

	// reward key
	RewardKey string `json:"rewardKey,omitempty"`
}

NpeRewardPackMetadata npe reward pack metadata swagger:model NpeRewardPackMetadata

func (*NpeRewardPackMetadata) MarshalBinary ¶

func (m *NpeRewardPackMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*NpeRewardPackMetadata) UnmarshalBinary ¶

func (m *NpeRewardPackMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*NpeRewardPackMetadata) Validate ¶

func (m *NpeRewardPackMetadata) Validate(formats strfmt.Registry) error

Validate validates this npe reward pack metadata

type PartiesVoiceDTO ¶

type PartiesVoiceDTO struct {

	// jwt
	Jwt string `json:"jwt,omitempty"`
}

PartiesVoiceDTO parties voice d t o swagger:model PartiesVoiceDTO

func (*PartiesVoiceDTO) MarshalBinary ¶

func (m *PartiesVoiceDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PartiesVoiceDTO) UnmarshalBinary ¶

func (m *PartiesVoiceDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PartiesVoiceDTO) Validate ¶

func (m *PartiesVoiceDTO) Validate(formats strfmt.Registry) error

Validate validates this parties voice d t o

type PatcherChunkingPatcherEnvironment ¶

type PatcherChunkingPatcherEnvironment struct {

	// client patcher available
	ClientPatcherAvailable bool `json:"client_patcher_available,omitempty"`

	// client patcher enabled
	ClientPatcherEnabled bool `json:"client_patcher_enabled,omitempty"`

	// game patcher available
	GamePatcherAvailable bool `json:"game_patcher_available,omitempty"`

	// game patcher enabled
	GamePatcherEnabled bool `json:"game_patcher_enabled,omitempty"`
}

PatcherChunkingPatcherEnvironment patcher chunking patcher environment swagger:model PatcherChunkingPatcherEnvironment

func (*PatcherChunkingPatcherEnvironment) MarshalBinary ¶

func (m *PatcherChunkingPatcherEnvironment) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherChunkingPatcherEnvironment) UnmarshalBinary ¶

func (m *PatcherChunkingPatcherEnvironment) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherChunkingPatcherEnvironment) Validate ¶

Validate validates this patcher chunking patcher environment

type PatcherComponentActionProgress ¶

type PatcherComponentActionProgress struct {

	// current item
	CurrentItem string `json:"currentItem,omitempty"`

	// network
	Network *PatcherComponentStateProgress `json:"network,omitempty"`

	// primary work
	PrimaryWork PatcherComponentStateWorkType `json:"primaryWork,omitempty"`

	// total
	Total *PatcherComponentStateProgress `json:"total,omitempty"`
}

PatcherComponentActionProgress patcher component action progress swagger:model PatcherComponentActionProgress

func (*PatcherComponentActionProgress) MarshalBinary ¶

func (m *PatcherComponentActionProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherComponentActionProgress) UnmarshalBinary ¶

func (m *PatcherComponentActionProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherComponentActionProgress) Validate ¶

func (m *PatcherComponentActionProgress) Validate(formats strfmt.Registry) error

Validate validates this patcher component action progress

type PatcherComponentState ¶

type PatcherComponentState struct {

	// action
	Action PatcherComponentStateAction `json:"action,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is corrupted
	IsCorrupted bool `json:"isCorrupted,omitempty"`

	// is up to date
	IsUpToDate bool `json:"isUpToDate,omitempty"`

	// is update available
	IsUpdateAvailable bool `json:"isUpdateAvailable,omitempty"`

	// progress
	Progress *PatcherComponentActionProgress `json:"progress,omitempty"`

	// time of last up to date check i s o8601
	TimeOfLastUpToDateCheckISO8601 string `json:"timeOfLastUpToDateCheckISO8601,omitempty"`
}

PatcherComponentState patcher component state swagger:model PatcherComponentState

func (*PatcherComponentState) MarshalBinary ¶

func (m *PatcherComponentState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherComponentState) UnmarshalBinary ¶

func (m *PatcherComponentState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherComponentState) Validate ¶

func (m *PatcherComponentState) Validate(formats strfmt.Registry) error

Validate validates this patcher component state

type PatcherComponentStateAction ¶

type PatcherComponentStateAction string

PatcherComponentStateAction patcher component state action swagger:model PatcherComponentStateAction

const (

	// PatcherComponentStateActionIdle captures enum value "Idle"
	PatcherComponentStateActionIdle PatcherComponentStateAction = "Idle"

	// PatcherComponentStateActionCheckingForUpdates captures enum value "CheckingForUpdates"
	PatcherComponentStateActionCheckingForUpdates PatcherComponentStateAction = "CheckingForUpdates"

	// PatcherComponentStateActionPatching captures enum value "Patching"
	PatcherComponentStateActionPatching PatcherComponentStateAction = "Patching"

	// PatcherComponentStateActionRepairing captures enum value "Repairing"
	PatcherComponentStateActionRepairing PatcherComponentStateAction = "Repairing"

	// PatcherComponentStateActionMigrating captures enum value "Migrating"
	PatcherComponentStateActionMigrating PatcherComponentStateAction = "Migrating"
)

func (PatcherComponentStateAction) Validate ¶

func (m PatcherComponentStateAction) Validate(formats strfmt.Registry) error

Validate validates this patcher component state action

type PatcherComponentStateProgress ¶

type PatcherComponentStateProgress struct {

	// bytes complete
	BytesComplete int64 `json:"bytesComplete,omitempty"`

	// bytes per second
	BytesPerSecond float64 `json:"bytesPerSecond,omitempty"`

	// bytes required
	BytesRequired int64 `json:"bytesRequired,omitempty"`
}

PatcherComponentStateProgress patcher component state progress swagger:model PatcherComponentStateProgress

func (*PatcherComponentStateProgress) MarshalBinary ¶

func (m *PatcherComponentStateProgress) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherComponentStateProgress) UnmarshalBinary ¶

func (m *PatcherComponentStateProgress) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherComponentStateProgress) Validate ¶

func (m *PatcherComponentStateProgress) Validate(formats strfmt.Registry) error

Validate validates this patcher component state progress

type PatcherComponentStateWorkType ¶

type PatcherComponentStateWorkType string

PatcherComponentStateWorkType patcher component state work type swagger:model PatcherComponentStateWorkType

const (

	// PatcherComponentStateWorkTypeScanning captures enum value "Scanning"
	PatcherComponentStateWorkTypeScanning PatcherComponentStateWorkType = "Scanning"

	// PatcherComponentStateWorkTypeNetwork captures enum value "Network"
	PatcherComponentStateWorkTypeNetwork PatcherComponentStateWorkType = "Network"

	// PatcherComponentStateWorkTypeDisk captures enum value "Disk"
	PatcherComponentStateWorkTypeDisk PatcherComponentStateWorkType = "Disk"
)

func (PatcherComponentStateWorkType) Validate ¶

func (m PatcherComponentStateWorkType) Validate(formats strfmt.Registry) error

Validate validates this patcher component state work type

type PatcherNotification ¶

type PatcherNotification struct {

	// data
	Data map[string]interface{} `json:"data,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// notification Id
	NotificationID PatcherNotificationID `json:"notificationId,omitempty"`
}

PatcherNotification patcher notification swagger:model PatcherNotification

func (*PatcherNotification) MarshalBinary ¶

func (m *PatcherNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherNotification) UnmarshalBinary ¶

func (m *PatcherNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherNotification) Validate ¶

func (m *PatcherNotification) Validate(formats strfmt.Registry) error

Validate validates this patcher notification

type PatcherNotificationID ¶

type PatcherNotificationID string

PatcherNotificationID patcher notification Id swagger:model PatcherNotificationId

const (

	// PatcherNotificationIDUnspecifiedError captures enum value "UnspecifiedError"
	PatcherNotificationIDUnspecifiedError PatcherNotificationID = "UnspecifiedError"

	// PatcherNotificationIDConnectionError captures enum value "ConnectionError"
	PatcherNotificationIDConnectionError PatcherNotificationID = "ConnectionError"

	// PatcherNotificationIDMissingFilesError captures enum value "MissingFilesError"
	PatcherNotificationIDMissingFilesError PatcherNotificationID = "MissingFilesError"

	// PatcherNotificationIDFailedToWriteError captures enum value "FailedToWriteError"
	PatcherNotificationIDFailedToWriteError PatcherNotificationID = "FailedToWriteError"

	// PatcherNotificationIDWillRestoreClientBackupOnRestart captures enum value "WillRestoreClientBackupOnRestart"
	PatcherNotificationIDWillRestoreClientBackupOnRestart PatcherNotificationID = "WillRestoreClientBackupOnRestart"

	// PatcherNotificationIDDidRestoreClientBackup captures enum value "DidRestoreClientBackup"
	PatcherNotificationIDDidRestoreClientBackup PatcherNotificationID = "DidRestoreClientBackup"

	// PatcherNotificationIDNotEnoughDiskSpace captures enum value "NotEnoughDiskSpace"
	PatcherNotificationIDNotEnoughDiskSpace PatcherNotificationID = "NotEnoughDiskSpace"

	// PatcherNotificationIDBrokenPermissions captures enum value "BrokenPermissions"
	PatcherNotificationIDBrokenPermissions PatcherNotificationID = "BrokenPermissions"
)

func (PatcherNotificationID) Validate ¶

func (m PatcherNotificationID) Validate(formats strfmt.Registry) error

Validate validates this patcher notification Id

type PatcherP2PStatus ¶

type PatcherP2PStatus struct {

	// is allowed by user
	IsAllowedByUser bool `json:"isAllowedByUser,omitempty"`

	// is enabled for patchline
	IsEnabledForPatchline bool `json:"isEnabledForPatchline,omitempty"`

	// requires restart
	RequiresRestart bool `json:"requiresRestart,omitempty"`
}

PatcherP2PStatus patcher p2 p status swagger:model PatcherP2PStatus

func (*PatcherP2PStatus) MarshalBinary ¶

func (m *PatcherP2PStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherP2PStatus) UnmarshalBinary ¶

func (m *PatcherP2PStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherP2PStatus) Validate ¶

func (m *PatcherP2PStatus) Validate(formats strfmt.Registry) error

Validate validates this patcher p2 p status

type PatcherP2PStatusUpdate ¶

type PatcherP2PStatusUpdate struct {

	// is allowed by user
	IsAllowedByUser bool `json:"isAllowedByUser,omitempty"`
}

PatcherP2PStatusUpdate patcher p2 p status update swagger:model PatcherP2PStatusUpdate

func (*PatcherP2PStatusUpdate) MarshalBinary ¶

func (m *PatcherP2PStatusUpdate) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherP2PStatusUpdate) UnmarshalBinary ¶

func (m *PatcherP2PStatusUpdate) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherP2PStatusUpdate) Validate ¶

func (m *PatcherP2PStatusUpdate) Validate(formats strfmt.Registry) error

Validate validates this patcher p2 p status update

type PatcherProductResource ¶

type PatcherProductResource struct {

	// id
	ID string `json:"id,omitempty"`
}

PatcherProductResource patcher product resource swagger:model PatcherProductResource

func (*PatcherProductResource) MarshalBinary ¶

func (m *PatcherProductResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherProductResource) UnmarshalBinary ¶

func (m *PatcherProductResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherProductResource) Validate ¶

func (m *PatcherProductResource) Validate(formats strfmt.Registry) error

Validate validates this patcher product resource

type PatcherProductState ¶

type PatcherProductState struct {

	// action
	Action PatcherComponentStateAction `json:"action,omitempty"`

	// components
	Components []*PatcherComponentState `json:"components"`

	// id
	ID string `json:"id,omitempty"`

	// is corrupted
	IsCorrupted bool `json:"isCorrupted,omitempty"`

	// is stopped
	IsStopped bool `json:"isStopped,omitempty"`

	// is up to date
	IsUpToDate bool `json:"isUpToDate,omitempty"`

	// is update available
	IsUpdateAvailable bool `json:"isUpdateAvailable,omitempty"`

	// percent patched
	PercentPatched float64 `json:"percentPatched,omitempty"`
}

PatcherProductState patcher product state swagger:model PatcherProductState

func (*PatcherProductState) MarshalBinary ¶

func (m *PatcherProductState) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherProductState) UnmarshalBinary ¶

func (m *PatcherProductState) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherProductState) Validate ¶

func (m *PatcherProductState) Validate(formats strfmt.Registry) error

Validate validates this patcher product state

type PatcherStatus ¶

type PatcherStatus struct {

	// connected to patch server
	ConnectedToPatchServer bool `json:"connectedToPatchServer,omitempty"`

	// has updates on restart
	HasUpdatesOnRestart bool `json:"hasUpdatesOnRestart,omitempty"`

	// successfully installed version
	SuccessfullyInstalledVersion int32 `json:"successfullyInstalledVersion,omitempty"`

	// will restart on self update
	WillRestartOnSelfUpdate bool `json:"willRestartOnSelfUpdate,omitempty"`
}

PatcherStatus patcher status swagger:model PatcherStatus

func (*PatcherStatus) MarshalBinary ¶

func (m *PatcherStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherStatus) UnmarshalBinary ¶

func (m *PatcherStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherStatus) Validate ¶

func (m *PatcherStatus) Validate(formats strfmt.Registry) error

Validate validates this patcher status

type PatcherUxResource ¶

type PatcherUxResource struct {

	// visible
	Visible bool `json:"visible,omitempty"`
}

PatcherUxResource patcher ux resource swagger:model PatcherUxResource

func (*PatcherUxResource) MarshalBinary ¶

func (m *PatcherUxResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PatcherUxResource) UnmarshalBinary ¶

func (m *PatcherUxResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PatcherUxResource) Validate ¶

func (m *PatcherUxResource) Validate(formats strfmt.Registry) error

Validate validates this patcher ux resource

type PaymentsFrontEndRequest ¶

type PaymentsFrontEndRequest struct {

	// giftee account Id
	GifteeAccountID string `json:"gifteeAccountId,omitempty"`

	// giftee message
	GifteeMessage string `json:"gifteeMessage,omitempty"`

	// is prepaid
	IsPrepaid bool `json:"isPrepaid,omitempty"`

	// locale Id
	LocaleID string `json:"localeId,omitempty"`

	// rso token
	RsoToken string `json:"rsoToken,omitempty"`

	// summoner level
	SummonerLevel int64 `json:"summonerLevel,omitempty"`

	// use pmc sessions
	UsePmcSessions bool `json:"usePmcSessions,omitempty"`
}

PaymentsFrontEndRequest payments front end request swagger:model PaymentsFrontEndRequest

func (*PaymentsFrontEndRequest) MarshalBinary ¶

func (m *PaymentsFrontEndRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PaymentsFrontEndRequest) UnmarshalBinary ¶

func (m *PaymentsFrontEndRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PaymentsFrontEndRequest) Validate ¶

func (m *PaymentsFrontEndRequest) Validate(formats strfmt.Registry) error

Validate validates this payments front end request

type PaymentsFrontEndResult ¶

type PaymentsFrontEndResult struct {

	// url
	URL string `json:"url,omitempty"`
}

PaymentsFrontEndResult payments front end result swagger:model PaymentsFrontEndResult

func (*PaymentsFrontEndResult) MarshalBinary ¶

func (m *PaymentsFrontEndResult) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PaymentsFrontEndResult) UnmarshalBinary ¶

func (m *PaymentsFrontEndResult) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PaymentsFrontEndResult) Validate ¶

func (m *PaymentsFrontEndResult) Validate(formats strfmt.Registry) error

Validate validates this payments front end result

type PaymentsPMCStartURLRequest ¶

type PaymentsPMCStartURLRequest struct {

	// giftee account Id
	GifteeAccountID string `json:"gifteeAccountId,omitempty"`

	// giftee message
	GifteeMessage string `json:"gifteeMessage,omitempty"`

	// is prepaid
	IsPrepaid bool `json:"isPrepaid,omitempty"`

	// locale Id
	LocaleID string `json:"localeId,omitempty"`

	// summoner level
	SummonerLevel int64 `json:"summonerLevel,omitempty"`
}

PaymentsPMCStartURLRequest payments p m c start Url request swagger:model PaymentsPMCStartUrlRequest

func (*PaymentsPMCStartURLRequest) MarshalBinary ¶

func (m *PaymentsPMCStartURLRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PaymentsPMCStartURLRequest) UnmarshalBinary ¶

func (m *PaymentsPMCStartURLRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PaymentsPMCStartURLRequest) Validate ¶

func (m *PaymentsPMCStartURLRequest) Validate(formats strfmt.Registry) error

Validate validates this payments p m c start Url request

type PaymentsPMCStartURLResult ¶

type PaymentsPMCStartURLResult struct {

	// created at
	CreatedAt string `json:"createdAt,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// locale Id
	LocaleID string `json:"localeId,omitempty"`

	// player facing Id
	PlayerFacingID string `json:"playerFacingId,omitempty"`

	// pmc start Url
	PmcStartURL string `json:"pmcStartUrl,omitempty"`

	// summoner level
	SummonerLevel int64 `json:"summonerLevel,omitempty"`

	// user Id
	UserID string `json:"userId,omitempty"`
}

PaymentsPMCStartURLResult payments p m c start Url result swagger:model PaymentsPMCStartUrlResult

func (*PaymentsPMCStartURLResult) MarshalBinary ¶

func (m *PaymentsPMCStartURLResult) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PaymentsPMCStartURLResult) UnmarshalBinary ¶

func (m *PaymentsPMCStartURLResult) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PaymentsPMCStartURLResult) Validate ¶

func (m *PaymentsPMCStartURLResult) Validate(formats strfmt.Registry) error

Validate validates this payments p m c start Url result

type PendingRosterDTO ¶

type PendingRosterDTO struct {

	// captain Id
	CaptainID int64 `json:"captainId,omitempty"`

	// high tier variance
	HighTierVariance bool `json:"highTierVariance,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	// invite faileds
	InviteFaileds []*FailedInvite `json:"inviteFaileds"`

	// invitees
	Invitees []*PendingRosterInviteeDTO `json:"invitees"`

	Logo int32 `json:"logo,omitempty"`

	// logo color
	LogoColor int32 `json:"logoColor,omitempty"`

	// members
	Members []*PendingRosterMemberDTO `json:"members"`

	// name
	Name string `json:"name,omitempty"`

	// reward logos
	RewardLogos []*RewardLogo `json:"rewardLogos"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// ticket offers
	TicketOffers []*TicketOfferDTO `json:"ticketOffers"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// version
	Version int32 `json:"version,omitempty"`
}

PendingRosterDTO pending roster d t o swagger:model PendingRosterDTO

func (*PendingRosterDTO) MarshalBinary ¶

func (m *PendingRosterDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PendingRosterDTO) UnmarshalBinary ¶

func (m *PendingRosterDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PendingRosterDTO) Validate ¶

func (m *PendingRosterDTO) Validate(formats strfmt.Registry) error

Validate validates this pending roster d t o

type PendingRosterInviteeDTO ¶

type PendingRosterInviteeDTO struct {

	// invite time
	InviteTime int64 `json:"inviteTime,omitempty"`

	// invitee Id
	InviteeID int64 `json:"inviteeId,omitempty"`

	// invitee state
	InviteeState PendingRosterInviteeState `json:"inviteeState,omitempty"`

	// inviter
	Inviter int64 `json:"inviter,omitempty"`
}

PendingRosterInviteeDTO pending roster invitee d t o swagger:model PendingRosterInviteeDTO

func (*PendingRosterInviteeDTO) MarshalBinary ¶

func (m *PendingRosterInviteeDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PendingRosterInviteeDTO) UnmarshalBinary ¶

func (m *PendingRosterInviteeDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PendingRosterInviteeDTO) Validate ¶

func (m *PendingRosterInviteeDTO) Validate(formats strfmt.Registry) error

Validate validates this pending roster invitee d t o

type PendingRosterInviteeState ¶

type PendingRosterInviteeState string

PendingRosterInviteeState pending roster invitee state swagger:model PendingRosterInviteeState

const (

	// PendingRosterInviteeStateSUGGESTED captures enum value "SUGGESTED"
	PendingRosterInviteeStateSUGGESTED PendingRosterInviteeState = "SUGGESTED"

	// PendingRosterInviteeStatePENDING captures enum value "PENDING"
	PendingRosterInviteeStatePENDING PendingRosterInviteeState = "PENDING"

	// PendingRosterInviteeStateDECLINED captures enum value "DECLINED"
	PendingRosterInviteeStateDECLINED PendingRosterInviteeState = "DECLINED"

	// PendingRosterInviteeStateREVOKED captures enum value "REVOKED"
	PendingRosterInviteeStateREVOKED PendingRosterInviteeState = "REVOKED"
)

func (PendingRosterInviteeState) Validate ¶

func (m PendingRosterInviteeState) Validate(formats strfmt.Registry) error

Validate validates this pending roster invitee state

type PendingRosterMemberDTO ¶

type PendingRosterMemberDTO struct {

	// bet
	Bet int32 `json:"bet,omitempty"`

	// bet type
	BetType TicketType `json:"betType,omitempty"`

	// join time
	JoinTime int64 `json:"joinTime,omitempty"`

	// member state
	MemberState PendingRosterMemberState `json:"memberState,omitempty"`

	// pending pay
	PendingPay int32 `json:"pendingPay,omitempty"`

	// pending premium pay
	PendingPremiumPay int32 `json:"pendingPremiumPay,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// position
	Position Position `json:"position,omitempty"`

	// self bet
	SelfBet int32 `json:"selfBet,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`
}

PendingRosterMemberDTO pending roster member d t o swagger:model PendingRosterMemberDTO

func (*PendingRosterMemberDTO) MarshalBinary ¶

func (m *PendingRosterMemberDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PendingRosterMemberDTO) UnmarshalBinary ¶

func (m *PendingRosterMemberDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PendingRosterMemberDTO) Validate ¶

func (m *PendingRosterMemberDTO) Validate(formats strfmt.Registry) error

Validate validates this pending roster member d t o

type PendingRosterMemberState ¶

type PendingRosterMemberState string

PendingRosterMemberState pending roster member state swagger:model PendingRosterMemberState

const (

	// PendingRosterMemberStateNOTREADY captures enum value "NOT_READY"
	PendingRosterMemberStateNOTREADY PendingRosterMemberState = "NOT_READY"

	// PendingRosterMemberStateFORCEDNOTREADY captures enum value "FORCED_NOT_READY"
	PendingRosterMemberStateFORCEDNOTREADY PendingRosterMemberState = "FORCED_NOT_READY"

	// PendingRosterMemberStateREADY captures enum value "READY"
	PendingRosterMemberStateREADY PendingRosterMemberState = "READY"

	// PendingRosterMemberStateLEFT captures enum value "LEFT"
	PendingRosterMemberStateLEFT PendingRosterMemberState = "LEFT"

	// PendingRosterMemberStateKICK captures enum value "KICK"
	PendingRosterMemberStateKICK PendingRosterMemberState = "KICK"
)

func (PendingRosterMemberState) Validate ¶

func (m PendingRosterMemberState) Validate(formats strfmt.Registry) error

Validate validates this pending roster member state

type PersonalizedOffersLcdsChampionDTO ¶

type PersonalizedOffersLcdsChampionDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`
}

PersonalizedOffersLcdsChampionDTO personalized offers lcds champion d t o swagger:model PersonalizedOffersLcdsChampionDTO

func (*PersonalizedOffersLcdsChampionDTO) MarshalBinary ¶

func (m *PersonalizedOffersLcdsChampionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PersonalizedOffersLcdsChampionDTO) UnmarshalBinary ¶

func (m *PersonalizedOffersLcdsChampionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PersonalizedOffersLcdsChampionDTO) Validate ¶

Validate validates this personalized offers lcds champion d t o

type PersonalizedOffersLcdsChampionSkinDTO ¶

type PersonalizedOffersLcdsChampionSkinDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`
}

PersonalizedOffersLcdsChampionSkinDTO personalized offers lcds champion skin d t o swagger:model PersonalizedOffersLcdsChampionSkinDTO

func (*PersonalizedOffersLcdsChampionSkinDTO) MarshalBinary ¶

func (m *PersonalizedOffersLcdsChampionSkinDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PersonalizedOffersLcdsChampionSkinDTO) UnmarshalBinary ¶

func (m *PersonalizedOffersLcdsChampionSkinDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PersonalizedOffersLcdsChampionSkinDTO) Validate ¶

Validate validates this personalized offers lcds champion skin d t o

type PersonalizedOffersLcdsClientDynamicConfigurationNotification ¶

type PersonalizedOffersLcdsClientDynamicConfigurationNotification struct {

	// configs
	Configs string `json:"configs,omitempty"`

	// delta
	Delta bool `json:"delta,omitempty"`
}

PersonalizedOffersLcdsClientDynamicConfigurationNotification personalized offers lcds client dynamic configuration notification swagger:model PersonalizedOffersLcdsClientDynamicConfigurationNotification

func (*PersonalizedOffersLcdsClientDynamicConfigurationNotification) MarshalBinary ¶

MarshalBinary interface implementation

func (*PersonalizedOffersLcdsClientDynamicConfigurationNotification) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*PersonalizedOffersLcdsClientDynamicConfigurationNotification) Validate ¶

Validate validates this personalized offers lcds client dynamic configuration notification

type PersonalizedOffersStoreFulfillmentNotification ¶

type PersonalizedOffersStoreFulfillmentNotification struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`
}

PersonalizedOffersStoreFulfillmentNotification personalized offers store fulfillment notification swagger:model PersonalizedOffersStoreFulfillmentNotification

func (*PersonalizedOffersStoreFulfillmentNotification) MarshalBinary ¶

MarshalBinary interface implementation

func (*PersonalizedOffersStoreFulfillmentNotification) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*PersonalizedOffersStoreFulfillmentNotification) Validate ¶

Validate validates this personalized offers store fulfillment notification

type PhaseInMember ¶

type PhaseInMember struct {

	// bet
	Bet int32 `json:"bet,omitempty"`

	// pending pay
	PendingPay int32 `json:"pendingPay,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// self bet
	SelfBet int32 `json:"selfBet,omitempty"`
}

PhaseInMember phase in member swagger:model PhaseInMember

func (*PhaseInMember) MarshalBinary ¶

func (m *PhaseInMember) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PhaseInMember) UnmarshalBinary ¶

func (m *PhaseInMember) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PhaseInMember) Validate ¶

func (m *PhaseInMember) Validate(formats strfmt.Registry) error

Validate validates this phase in member

type PhaseRosterDTO ¶

type PhaseRosterDTO struct {

	// bracket d t o
	BracketDTO *Bracket `json:"bracketDTO,omitempty"`

	// bracket Id
	BracketID int64 `json:"bracketId,omitempty"`

	// checkin time
	CheckinTime int64 `json:"checkinTime,omitempty"`

	// period
	Period int32 `json:"period,omitempty"`

	// phase Id
	PhaseID int64 `json:"phaseId,omitempty"`

	// phase roster subs
	PhaseRosterSubs []*PhaseRosterSubDTO `json:"phaseRosterSubs"`
}

PhaseRosterDTO phase roster d t o swagger:model PhaseRosterDTO

func (*PhaseRosterDTO) MarshalBinary ¶

func (m *PhaseRosterDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PhaseRosterDTO) UnmarshalBinary ¶

func (m *PhaseRosterDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PhaseRosterDTO) Validate ¶

func (m *PhaseRosterDTO) Validate(formats strfmt.Registry) error

Validate validates this phase roster d t o

type PhaseRosterSubDTO ¶

type PhaseRosterSubDTO struct {

	// bet
	Bet int32 `json:"bet,omitempty"`

	// bet type
	BetType TicketType `json:"betType,omitempty"`

	// pay
	Pay int32 `json:"pay,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// position
	Position Position `json:"position,omitempty"`

	// premium pay
	PremiumPay int32 `json:"premiumPay,omitempty"`

	// replaced player Id
	ReplacedPlayerID int64 `json:"replacedPlayerId,omitempty"`

	// sub state
	SubState SubState `json:"subState,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`
}

PhaseRosterSubDTO phase roster sub d t o swagger:model PhaseRosterSubDTO

func (*PhaseRosterSubDTO) MarshalBinary ¶

func (m *PhaseRosterSubDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PhaseRosterSubDTO) UnmarshalBinary ¶

func (m *PhaseRosterSubDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PhaseRosterSubDTO) Validate ¶

func (m *PhaseRosterSubDTO) Validate(formats strfmt.Registry) error

Validate validates this phase roster sub d t o

type PickModes ¶

type PickModes string

PickModes pick modes swagger:model PickModes

const (

	// PickModesNOTPICKING captures enum value "NOT_PICKING"
	PickModesNOTPICKING PickModes = "NOT_PICKING"

	// PickModesINPROGRESS captures enum value "IN_PROGRESS"
	PickModesINPROGRESS PickModes = "IN_PROGRESS"

	// PickModesDONE captures enum value "DONE"
	PickModesDONE PickModes = "DONE"
)

func (PickModes) Validate ¶

func (m PickModes) Validate(formats strfmt.Registry) error

Validate validates this pick modes

type PlayerBehaviorLcdsForcedClientShutdown ¶

type PlayerBehaviorLcdsForcedClientShutdown struct {

	// additional info
	AdditionalInfo string `json:"additionalInfo,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`
}

PlayerBehaviorLcdsForcedClientShutdown player behavior lcds forced client shutdown swagger:model PlayerBehaviorLcdsForcedClientShutdown

func (*PlayerBehaviorLcdsForcedClientShutdown) MarshalBinary ¶

func (m *PlayerBehaviorLcdsForcedClientShutdown) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerBehaviorLcdsForcedClientShutdown) UnmarshalBinary ¶

func (m *PlayerBehaviorLcdsForcedClientShutdown) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerBehaviorLcdsForcedClientShutdown) Validate ¶

Validate validates this player behavior lcds forced client shutdown

type PlayerBehaviorLcdsSimpleMessage ¶

type PlayerBehaviorLcdsSimpleMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

PlayerBehaviorLcdsSimpleMessage player behavior lcds simple message swagger:model PlayerBehaviorLcdsSimpleMessage

func (*PlayerBehaviorLcdsSimpleMessage) MarshalBinary ¶

func (m *PlayerBehaviorLcdsSimpleMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerBehaviorLcdsSimpleMessage) UnmarshalBinary ¶

func (m *PlayerBehaviorLcdsSimpleMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerBehaviorLcdsSimpleMessage) Validate ¶

Validate validates this player behavior lcds simple message

type PlayerBehaviorSimpleMessageResponse ¶

type PlayerBehaviorSimpleMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

PlayerBehaviorSimpleMessageResponse player behavior simple message response swagger:model PlayerBehaviorSimpleMessageResponse

func (*PlayerBehaviorSimpleMessageResponse) MarshalBinary ¶

func (m *PlayerBehaviorSimpleMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerBehaviorSimpleMessageResponse) UnmarshalBinary ¶

func (m *PlayerBehaviorSimpleMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerBehaviorSimpleMessageResponse) Validate ¶

Validate validates this player behavior simple message response

type PlayerDTO ¶

type PlayerDTO struct {

	// banned
	Banned bool `json:"banned,omitempty"`

	// notifications
	Notifications []*ClashOfflineNotification `json:"notifications"`
}

PlayerDTO player d t o swagger:model PlayerDTO

func (*PlayerDTO) MarshalBinary ¶

func (m *PlayerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerDTO) UnmarshalBinary ¶

func (m *PlayerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerDTO) Validate ¶

func (m *PlayerDTO) Validate(formats strfmt.Registry) error

Validate validates this player d t o

type PlayerInfoDTO ¶

type PlayerInfoDTO struct {

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// position
	Position string `json:"position,omitempty"`

	// role
	Role Role `json:"role,omitempty"`

	// team Id
	TeamID string `json:"teamId,omitempty"`
}

PlayerInfoDTO player info d t o swagger:model PlayerInfoDTO

func (*PlayerInfoDTO) MarshalBinary ¶

func (m *PlayerInfoDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerInfoDTO) UnmarshalBinary ¶

func (m *PlayerInfoDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerInfoDTO) Validate ¶

func (m *PlayerInfoDTO) Validate(formats strfmt.Registry) error

Validate validates this player info d t o

type PlayerInventory ¶

type PlayerInventory struct {

	// champions
	Champions []int32 `json:"champions"`

	// icons
	Icons []int32 `json:"icons"`

	// skins
	Skins []int32 `json:"skins"`

	// ward skins
	WardSkins []int64 `json:"wardSkins"`
}

PlayerInventory player inventory swagger:model PlayerInventory

func (*PlayerInventory) MarshalBinary ¶

func (m *PlayerInventory) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerInventory) UnmarshalBinary ¶

func (m *PlayerInventory) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerInventory) Validate ¶

func (m *PlayerInventory) Validate(formats strfmt.Registry) error

Validate validates this player inventory

type PlayerLootDTO ¶

type PlayerLootDTO struct {

	// count
	Count int32 `json:"count,omitempty"`

	// expiry time
	ExpiryTime int64 `json:"expiryTime,omitempty"`

	// loot name
	LootName string `json:"lootName,omitempty"`

	// ref Id
	RefID string `json:"refId,omitempty"`
}

PlayerLootDTO player loot d t o swagger:model PlayerLootDTO

func (*PlayerLootDTO) MarshalBinary ¶

func (m *PlayerLootDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerLootDTO) UnmarshalBinary ¶

func (m *PlayerLootDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerLootDTO) Validate ¶

func (m *PlayerLootDTO) Validate(formats strfmt.Registry) error

Validate validates this player loot d t o

type PlayerLootDefinitionsDTO ¶

type PlayerLootDefinitionsDTO struct {

	// loot item list
	LootItemList *LootItemListClientDTO `json:"lootItemList,omitempty"`

	// player loot
	PlayerLoot []*PlayerLootDTO `json:"playerLoot"`

	// query result
	QueryResult *QueryResultDTO `json:"queryResult,omitempty"`

	// recipe list
	RecipeList *LootLcdsRecipeListClientDTO `json:"recipeList,omitempty"`
}

PlayerLootDefinitionsDTO player loot definitions d t o swagger:model PlayerLootDefinitionsDTO

func (*PlayerLootDefinitionsDTO) MarshalBinary ¶

func (m *PlayerLootDefinitionsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerLootDefinitionsDTO) UnmarshalBinary ¶

func (m *PlayerLootDefinitionsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerLootDefinitionsDTO) Validate ¶

func (m *PlayerLootDefinitionsDTO) Validate(formats strfmt.Registry) error

Validate validates this player loot definitions d t o

type PlayerLootResultDTO ¶

type PlayerLootResultDTO struct {

	// added
	Added []*PlayerLootDTO `json:"added"`

	// details
	Details string `json:"details,omitempty"`

	// redeemed
	Redeemed []string `json:"redeemed"`

	// removed
	Removed []*PlayerLootDTO `json:"removed"`

	// status
	Status string `json:"status,omitempty"`
}

PlayerLootResultDTO player loot result d t o swagger:model PlayerLootResultDTO

func (*PlayerLootResultDTO) MarshalBinary ¶

func (m *PlayerLootResultDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerLootResultDTO) UnmarshalBinary ¶

func (m *PlayerLootResultDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerLootResultDTO) Validate ¶

func (m *PlayerLootResultDTO) Validate(formats strfmt.Registry) error

Validate validates this player loot result d t o

type PlayerMissionDTO ¶

type PlayerMissionDTO struct {

	// background image Url
	BackgroundImageURL string `json:"backgroundImageUrl,omitempty"`

	// celebration type
	CelebrationType string `json:"celebrationType,omitempty"`

	// client notify level
	ClientNotifyLevel string `json:"clientNotifyLevel,omitempty"`

	// completed date
	CompletedDate int64 `json:"completedDate,omitempty"`

	// completion expression
	CompletionExpression string `json:"completionExpression,omitempty"`

	// cooldown time millis
	CooldownTimeMillis int64 `json:"cooldownTimeMillis,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// display
	Display *MissionDisplay `json:"display,omitempty"`

	// display type
	DisplayType string `json:"displayType,omitempty"`

	// earned date
	EarnedDate int64 `json:"earnedDate,omitempty"`

	// end time
	EndTime int64 `json:"endTime,omitempty"`

	// expiring warnings
	ExpiringWarnings []*MissionAlertDTO `json:"expiringWarnings"`

	// helper text
	HelperText string `json:"helperText,omitempty"`

	// icon image Url
	IconImageURL string `json:"iconImageUrl,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// is new
	IsNew bool `json:"isNew,omitempty"`

	// last updated timestamp
	LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`

	// metadata
	Metadata *MissionMetadata `json:"metadata,omitempty"`

	// mission type
	MissionType string `json:"missionType,omitempty"`

	// objectives
	Objectives []*PlayerMissionObjectiveDTO `json:"objectives"`

	// requirements
	Requirements []string `json:"requirements"`

	// reward strategy
	RewardStrategy *RewardStrategy `json:"rewardStrategy,omitempty"`

	// rewards
	Rewards []*PlayerMissionRewardDTO `json:"rewards"`

	// sequence
	Sequence int32 `json:"sequence,omitempty"`

	// series name
	SeriesName string `json:"seriesName,omitempty"`

	// start time
	StartTime int64 `json:"startTime,omitempty"`

	// status
	Status string `json:"status,omitempty"`

	// title
	Title string `json:"title,omitempty"`

	// viewed
	Viewed bool `json:"viewed,omitempty"`
}

PlayerMissionDTO player mission d t o swagger:model PlayerMissionDTO

func (*PlayerMissionDTO) MarshalBinary ¶

func (m *PlayerMissionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerMissionDTO) UnmarshalBinary ¶

func (m *PlayerMissionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerMissionDTO) Validate ¶

func (m *PlayerMissionDTO) Validate(formats strfmt.Registry) error

Validate validates this player mission d t o

type PlayerMissionEligibilityData ¶

type PlayerMissionEligibilityData struct {

	// level
	Level int32 `json:"level,omitempty"`

	// loyalty enabled
	LoyaltyEnabled bool `json:"loyaltyEnabled,omitempty"`

	// player inventory
	PlayerInventory *PlayerInventory `json:"playerInventory,omitempty"`

	// user info token
	UserInfoToken string `json:"userInfoToken,omitempty"`
}

PlayerMissionEligibilityData player mission eligibility data swagger:model PlayerMissionEligibilityData

func (*PlayerMissionEligibilityData) MarshalBinary ¶

func (m *PlayerMissionEligibilityData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerMissionEligibilityData) UnmarshalBinary ¶

func (m *PlayerMissionEligibilityData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerMissionEligibilityData) Validate ¶

func (m *PlayerMissionEligibilityData) Validate(formats strfmt.Registry) error

Validate validates this player mission eligibility data

type PlayerMissionObjectiveDTO ¶

type PlayerMissionObjectiveDTO struct {

	// description
	Description string `json:"description,omitempty"`

	// has objective based reward
	HasObjectiveBasedReward bool `json:"hasObjectiveBasedReward,omitempty"`

	// progress
	Progress *MissionProgressDTO `json:"progress,omitempty"`

	// reward groups
	RewardGroups []string `json:"rewardGroups"`

	// sequence
	Sequence int32 `json:"sequence,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

PlayerMissionObjectiveDTO player mission objective d t o swagger:model PlayerMissionObjectiveDTO

func (*PlayerMissionObjectiveDTO) MarshalBinary ¶

func (m *PlayerMissionObjectiveDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerMissionObjectiveDTO) UnmarshalBinary ¶

func (m *PlayerMissionObjectiveDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerMissionObjectiveDTO) Validate ¶

func (m *PlayerMissionObjectiveDTO) Validate(formats strfmt.Registry) error

Validate validates this player mission objective d t o

type PlayerMissionRewardDTO ¶

type PlayerMissionRewardDTO struct {

	// description
	Description string `json:"description,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// is objective based reward
	IsObjectiveBasedReward bool `json:"isObjectiveBasedReward,omitempty"`

	// item Id
	ItemID string `json:"itemId,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`

	// reward fulfilled
	RewardFulfilled bool `json:"rewardFulfilled,omitempty"`

	// reward group
	RewardGroup string `json:"rewardGroup,omitempty"`

	// reward group selected
	RewardGroupSelected bool `json:"rewardGroupSelected,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`

	// sequence
	Sequence int32 `json:"sequence,omitempty"`

	// unique name
	UniqueName string `json:"uniqueName,omitempty"`
}

PlayerMissionRewardDTO player mission reward d t o swagger:model PlayerMissionRewardDTO

func (*PlayerMissionRewardDTO) MarshalBinary ¶

func (m *PlayerMissionRewardDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerMissionRewardDTO) UnmarshalBinary ¶

func (m *PlayerMissionRewardDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerMissionRewardDTO) Validate ¶

func (m *PlayerMissionRewardDTO) Validate(formats strfmt.Registry) error

Validate validates this player mission reward d t o

type PlayerNotificationsPlayerNotificationConfigResource ¶

type PlayerNotificationsPlayerNotificationConfigResource struct {

	// expiration check frequency
	ExpirationCheckFrequency int64 `json:"ExpirationCheckFrequency,omitempty"`
}

PlayerNotificationsPlayerNotificationConfigResource player notifications player notification config resource swagger:model PlayerNotificationsPlayerNotificationConfigResource

func (*PlayerNotificationsPlayerNotificationConfigResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*PlayerNotificationsPlayerNotificationConfigResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*PlayerNotificationsPlayerNotificationConfigResource) Validate ¶

Validate validates this player notifications player notification config resource

type PlayerNotificationsPlayerNotificationResource ¶

type PlayerNotificationsPlayerNotificationResource struct {

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// created
	Created string `json:"created,omitempty"`

	// critical
	Critical bool `json:"critical,omitempty"`

	// data
	Data map[string]string `json:"data,omitempty"`

	// detail key
	DetailKey string `json:"detailKey,omitempty"`

	// dismissible
	Dismissible bool `json:"dismissible,omitempty"`

	// expires
	Expires string `json:"expires,omitempty"`

	// icon Url
	IconURL string `json:"iconUrl,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// state
	State string `json:"state,omitempty"`

	// title key
	TitleKey string `json:"titleKey,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

PlayerNotificationsPlayerNotificationResource player notifications player notification resource swagger:model PlayerNotificationsPlayerNotificationResource

func (*PlayerNotificationsPlayerNotificationResource) MarshalBinary ¶

MarshalBinary interface implementation

func (*PlayerNotificationsPlayerNotificationResource) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*PlayerNotificationsPlayerNotificationResource) Validate ¶

Validate validates this player notifications player notification resource

type PlayerNotificationsRiotMessagingServiceMessage ¶

type PlayerNotificationsRiotMessagingServiceMessage struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

PlayerNotificationsRiotMessagingServiceMessage player notifications riot messaging service message swagger:model PlayerNotificationsRiotMessagingServiceMessage

func (*PlayerNotificationsRiotMessagingServiceMessage) MarshalBinary ¶

MarshalBinary interface implementation

func (*PlayerNotificationsRiotMessagingServiceMessage) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*PlayerNotificationsRiotMessagingServiceMessage) Validate ¶

Validate validates this player notifications riot messaging service message

type PlayerParticipant ¶

type PlayerParticipant struct {

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

PlayerParticipant player participant swagger:model PlayerParticipant

func (*PlayerParticipant) MarshalBinary ¶

func (m *PlayerParticipant) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerParticipant) UnmarshalBinary ¶

func (m *PlayerParticipant) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerParticipant) Validate ¶

func (m *PlayerParticipant) Validate(formats strfmt.Registry) error

Validate validates this player participant

type PlayerRosterHistoryDTO ¶

type PlayerRosterHistoryDTO struct {

	// rosters
	Rosters []*RosterMemberDTO `json:"rosters"`
}

PlayerRosterHistoryDTO player roster history d t o swagger:model PlayerRosterHistoryDTO

func (*PlayerRosterHistoryDTO) MarshalBinary ¶

func (m *PlayerRosterHistoryDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerRosterHistoryDTO) UnmarshalBinary ¶

func (m *PlayerRosterHistoryDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerRosterHistoryDTO) Validate ¶

func (m *PlayerRosterHistoryDTO) Validate(formats strfmt.Registry) error

Validate validates this player roster history d t o

type PlayerTierDTO ¶

type PlayerTierDTO struct {

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`
}

PlayerTierDTO player tier d t o swagger:model PlayerTierDTO

func (*PlayerTierDTO) MarshalBinary ¶

func (m *PlayerTierDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PlayerTierDTO) UnmarshalBinary ¶

func (m *PlayerTierDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PlayerTierDTO) Validate ¶

func (m *PlayerTierDTO) Validate(formats strfmt.Registry) error

Validate validates this player tier d t o

type PluginDescriptionResource ¶

type PluginDescriptionResource struct {

	// name
	Name string `json:"name,omitempty"`

	// plugin dependencies
	PluginDependencies map[string]string `json:"pluginDependencies,omitempty"`

	// riot meta
	RiotMeta *PluginMetadataResource `json:"riotMeta,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

PluginDescriptionResource plugin description resource swagger:model PluginDescriptionResource

func (*PluginDescriptionResource) MarshalBinary ¶

func (m *PluginDescriptionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginDescriptionResource) UnmarshalBinary ¶

func (m *PluginDescriptionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginDescriptionResource) Validate ¶

func (m *PluginDescriptionResource) Validate(formats strfmt.Registry) error

Validate validates this plugin description resource

type PluginLcdsEvent ¶

type PluginLcdsEvent struct {

	// body
	Body interface{} `json:"body,omitempty"`

	// client Id
	ClientID string `json:"clientId,omitempty"`

	// subtopic
	Subtopic string `json:"subtopic,omitempty"`

	// type name
	TypeName string `json:"typeName,omitempty"`
}

PluginLcdsEvent plugin lcds event swagger:model PluginLcdsEvent

func (*PluginLcdsEvent) MarshalBinary ¶

func (m *PluginLcdsEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginLcdsEvent) UnmarshalBinary ¶

func (m *PluginLcdsEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginLcdsEvent) Validate ¶

func (m *PluginLcdsEvent) Validate(formats strfmt.Registry) error

Validate validates this plugin lcds event

type PluginLcdsResponse ¶

type PluginLcdsResponse struct {

	// body
	Body interface{} `json:"body,omitempty"`

	// type name
	TypeName string `json:"typeName,omitempty"`
}

PluginLcdsResponse plugin lcds response swagger:model PluginLcdsResponse

func (*PluginLcdsResponse) MarshalBinary ¶

func (m *PluginLcdsResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginLcdsResponse) UnmarshalBinary ¶

func (m *PluginLcdsResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginLcdsResponse) Validate ¶

func (m *PluginLcdsResponse) Validate(formats strfmt.Registry) error

Validate validates this plugin lcds response

type PluginManagerResource ¶

type PluginManagerResource struct {

	// state
	State PluginManagerState `json:"state,omitempty"`
}

PluginManagerResource plugin manager resource swagger:model PluginManagerResource

func (*PluginManagerResource) MarshalBinary ¶

func (m *PluginManagerResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginManagerResource) UnmarshalBinary ¶

func (m *PluginManagerResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginManagerResource) Validate ¶

func (m *PluginManagerResource) Validate(formats strfmt.Registry) error

Validate validates this plugin manager resource

type PluginManagerState ¶

type PluginManagerState string

PluginManagerState plugin manager state swagger:model PluginManagerState

const (

	// PluginManagerStateNotReady captures enum value "NotReady"
	PluginManagerStateNotReady PluginManagerState = "NotReady"

	// PluginManagerStatePluginsInitialized captures enum value "PluginsInitialized"
	PluginManagerStatePluginsInitialized PluginManagerState = "PluginsInitialized"
)

func (PluginManagerState) Validate ¶

func (m PluginManagerState) Validate(formats strfmt.Registry) error

Validate validates this plugin manager state

type PluginMetadataResource ¶

type PluginMetadataResource struct {

	// app
	App string `json:"app,omitempty"`

	// feature
	Feature string `json:"feature,omitempty"`

	// global asset bundles
	GlobalAssetBundles []string `json:"globalAssetBundles"`

	// has bundled assets
	HasBundledAssets bool `json:"hasBundledAssets,omitempty"`

	// implements
	Implements map[string]string `json:"implements,omitempty"`

	// mock
	Mock string `json:"mock,omitempty"`

	// per locale asset bundles
	PerLocaleAssetBundles map[string]interface{} `json:"perLocaleAssetBundles,omitempty"`

	// subtype
	Subtype string `json:"subtype,omitempty"`

	// threading
	Threading PluginThreadingModel `json:"threading,omitempty"`

	// type
	Type string `json:"type,omitempty"`
}

PluginMetadataResource plugin metadata resource swagger:model PluginMetadataResource

func (*PluginMetadataResource) MarshalBinary ¶

func (m *PluginMetadataResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginMetadataResource) UnmarshalBinary ¶

func (m *PluginMetadataResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginMetadataResource) Validate ¶

func (m *PluginMetadataResource) Validate(formats strfmt.Registry) error

Validate validates this plugin metadata resource

type PluginRegionLocaleChangedEvent ¶

type PluginRegionLocaleChangedEvent struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

PluginRegionLocaleChangedEvent plugin region locale changed event swagger:model PluginRegionLocaleChangedEvent

func (*PluginRegionLocaleChangedEvent) MarshalBinary ¶

func (m *PluginRegionLocaleChangedEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginRegionLocaleChangedEvent) UnmarshalBinary ¶

func (m *PluginRegionLocaleChangedEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginRegionLocaleChangedEvent) Validate ¶

func (m *PluginRegionLocaleChangedEvent) Validate(formats strfmt.Registry) error

Validate validates this plugin region locale changed event

type PluginResource ¶

type PluginResource struct {

	// app
	App string `json:"app,omitempty"`

	// asset bundle names
	AssetBundleNames []string `json:"assetBundleNames"`

	// dependencies
	Dependencies []*PluginResourceContract `json:"dependencies"`

	// feature
	Feature string `json:"feature,omitempty"`

	// full name
	FullName string `json:"fullName,omitempty"`

	// implemented contracts
	ImplementedContracts []*PluginResourceContract `json:"implementedContracts"`

	// mounted asset bundles
	MountedAssetBundles map[string]string `json:"mountedAssetBundles,omitempty"`

	// order w a d file mounted
	OrderWADFileMounted int32 `json:"orderWADFileMounted,omitempty"`

	// plugin info Api sem ver
	PluginInfoAPISemVer string `json:"pluginInfoApiSemVer,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// subtype
	Subtype string `json:"subtype,omitempty"`

	// supertype
	Supertype string `json:"supertype,omitempty"`

	// threading model
	ThreadingModel string `json:"threadingModel,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

PluginResource plugin resource swagger:model PluginResource

func (*PluginResource) MarshalBinary ¶

func (m *PluginResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginResource) UnmarshalBinary ¶

func (m *PluginResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginResource) Validate ¶

func (m *PluginResource) Validate(formats strfmt.Registry) error

Validate validates this plugin resource

type PluginResourceContract ¶

type PluginResourceContract struct {

	// full name
	FullName string `json:"fullName,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

PluginResourceContract plugin resource contract swagger:model PluginResourceContract

func (*PluginResourceContract) MarshalBinary ¶

func (m *PluginResourceContract) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginResourceContract) UnmarshalBinary ¶

func (m *PluginResourceContract) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginResourceContract) Validate ¶

func (m *PluginResourceContract) Validate(formats strfmt.Registry) error

Validate validates this plugin resource contract

type PluginResourceEvent ¶

type PluginResourceEvent struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// event type
	EventType PluginResourceEventType `json:"eventType,omitempty"`

	// uri
	URI string `json:"uri,omitempty"`
}

PluginResourceEvent plugin resource event swagger:model PluginResourceEvent

func (*PluginResourceEvent) MarshalBinary ¶

func (m *PluginResourceEvent) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginResourceEvent) UnmarshalBinary ¶

func (m *PluginResourceEvent) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginResourceEvent) Validate ¶

func (m *PluginResourceEvent) Validate(formats strfmt.Registry) error

Validate validates this plugin resource event

type PluginResourceEventType ¶

type PluginResourceEventType string

PluginResourceEventType plugin resource event type swagger:model PluginResourceEventType

const (

	// PluginResourceEventTypeCreate captures enum value "Create"
	PluginResourceEventTypeCreate PluginResourceEventType = "Create"

	// PluginResourceEventTypeUpdate captures enum value "Update"
	PluginResourceEventTypeUpdate PluginResourceEventType = "Update"

	// PluginResourceEventTypeDelete captures enum value "Delete"
	PluginResourceEventTypeDelete PluginResourceEventType = "Delete"
)

func (PluginResourceEventType) Validate ¶

func (m PluginResourceEventType) Validate(formats strfmt.Registry) error

Validate validates this plugin resource event type

type PluginServiceProxyResponse ¶

type PluginServiceProxyResponse struct {

	// error
	Error string `json:"error,omitempty"`

	// method name
	MethodName string `json:"methodName,omitempty"`

	// payload
	Payload string `json:"payload,omitempty"`

	// service name
	ServiceName string `json:"serviceName,omitempty"`

	// status
	Status string `json:"status,omitempty"`

	// uuid
	UUID string `json:"uuid,omitempty"`
}

PluginServiceProxyResponse plugin service proxy response swagger:model PluginServiceProxyResponse

func (*PluginServiceProxyResponse) MarshalBinary ¶

func (m *PluginServiceProxyResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PluginServiceProxyResponse) UnmarshalBinary ¶

func (m *PluginServiceProxyResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PluginServiceProxyResponse) Validate ¶

func (m *PluginServiceProxyResponse) Validate(formats strfmt.Registry) error

Validate validates this plugin service proxy response

type PluginThreadingModel ¶

type PluginThreadingModel string

PluginThreadingModel plugin threading model swagger:model PluginThreadingModel

const (

	// PluginThreadingModelDedicated captures enum value "dedicated"
	PluginThreadingModelDedicated PluginThreadingModel = "dedicated"

	// PluginThreadingModelSequential captures enum value "sequential"
	PluginThreadingModelSequential PluginThreadingModel = "sequential"

	// PluginThreadingModelConcurrent captures enum value "concurrent"
	PluginThreadingModelConcurrent PluginThreadingModel = "concurrent"

	// PluginThreadingModelParallel captures enum value "parallel"
	PluginThreadingModelParallel PluginThreadingModel = "parallel"
)

func (PluginThreadingModel) Validate ¶

func (m PluginThreadingModel) Validate(formats strfmt.Registry) error

Validate validates this plugin threading model

type Position ¶

type Position string

Position position swagger:model Position

const (

	// PositionTOP captures enum value "TOP"
	PositionTOP Position = "TOP"

	// PositionMIDDLE captures enum value "MIDDLE"
	PositionMIDDLE Position = "MIDDLE"

	// PositionBOTTOM captures enum value "BOTTOM"
	PositionBOTTOM Position = "BOTTOM"

	// PositionJUNGLE captures enum value "JUNGLE"
	PositionJUNGLE Position = "JUNGLE"

	// PositionUTILITY captures enum value "UTILITY"
	PositionUTILITY Position = "UTILITY"

	// PositionFILL captures enum value "FILL"
	PositionFILL Position = "FILL"

	// PositionUNSELECTED captures enum value "UNSELECTED"
	PositionUNSELECTED Position = "UNSELECTED"
)

func (Position) Validate ¶

func (m Position) Validate(formats strfmt.Registry) error

Validate validates this position

type PrivateSummonerDTO ¶

type PrivateSummonerDTO struct {

	// acct Id
	AcctID int64 `json:"acctId,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// name change flag
	NameChangeFlag bool `json:"nameChangeFlag,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`
}

PrivateSummonerDTO private summoner d t o swagger:model PrivateSummonerDTO

func (*PrivateSummonerDTO) MarshalBinary ¶

func (m *PrivateSummonerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PrivateSummonerDTO) UnmarshalBinary ¶

func (m *PrivateSummonerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PrivateSummonerDTO) Validate ¶

func (m *PrivateSummonerDTO) Validate(formats strfmt.Registry) error

Validate validates this private summoner d t o

type ProcessControlProcess ¶

type ProcessControlProcess struct {

	// restart countdown seconds
	RestartCountdownSeconds float32 `json:"restart-countdown-seconds,omitempty"`

	// status
	Status string `json:"status,omitempty"`
}

ProcessControlProcess process control process swagger:model ProcessControlProcess

func (*ProcessControlProcess) MarshalBinary ¶

func (m *ProcessControlProcess) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ProcessControlProcess) UnmarshalBinary ¶

func (m *ProcessControlProcess) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ProcessControlProcess) Validate ¶

func (m *ProcessControlProcess) Validate(formats strfmt.Registry) error

Validate validates this process control process

type PublicPhaseSubDTO ¶

type PublicPhaseSubDTO struct {

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// replaced player Id
	ReplacedPlayerID int64 `json:"replacedPlayerId,omitempty"`
}

PublicPhaseSubDTO public phase sub d t o swagger:model PublicPhaseSubDTO

func (*PublicPhaseSubDTO) MarshalBinary ¶

func (m *PublicPhaseSubDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PublicPhaseSubDTO) UnmarshalBinary ¶

func (m *PublicPhaseSubDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PublicPhaseSubDTO) Validate ¶

func (m *PublicPhaseSubDTO) Validate(formats strfmt.Registry) error

Validate validates this public phase sub d t o

type PublicPhaseSubsDTO ¶

type PublicPhaseSubsDTO struct {

	// phase Id
	PhaseID int64 `json:"phaseId,omitempty"`

	// phase subs
	PhaseSubs []*PublicPhaseSubDTO `json:"phaseSubs"`
}

PublicPhaseSubsDTO public phase subs d t o swagger:model PublicPhaseSubsDTO

func (*PublicPhaseSubsDTO) MarshalBinary ¶

func (m *PublicPhaseSubsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PublicPhaseSubsDTO) UnmarshalBinary ¶

func (m *PublicPhaseSubsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PublicPhaseSubsDTO) Validate ¶

func (m *PublicPhaseSubsDTO) Validate(formats strfmt.Registry) error

Validate validates this public phase subs d t o

type PublicRosterDTO ¶

type PublicRosterDTO struct {

	// id
	ID int64 `json:"id,omitempty"`

	Logo int32 `json:"logo,omitempty"`

	// logo color
	LogoColor int32 `json:"logoColor,omitempty"`

	// member ids
	MemberIds []int64 `json:"memberIds"`

	// name
	Name string `json:"name,omitempty"`

	// phases subs
	PhasesSubs []*PublicPhaseSubsDTO `json:"phasesSubs"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

PublicRosterDTO public roster d t o swagger:model PublicRosterDTO

func (*PublicRosterDTO) MarshalBinary ¶

func (m *PublicRosterDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PublicRosterDTO) UnmarshalBinary ¶

func (m *PublicRosterDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PublicRosterDTO) Validate ¶

func (m *PublicRosterDTO) Validate(formats strfmt.Registry) error

Validate validates this public roster d t o

type PublicSummonerDTO ¶

type PublicSummonerDTO struct {

	// acct Id
	AcctID int64 `json:"acctId,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// profile icon Id
	ProfileIconID int32 `json:"profileIconId,omitempty"`

	// puuid
	Puuid string `json:"puuid,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

PublicSummonerDTO public summoner d t o swagger:model PublicSummonerDTO

func (*PublicSummonerDTO) MarshalBinary ¶

func (m *PublicSummonerDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*PublicSummonerDTO) UnmarshalBinary ¶

func (m *PublicSummonerDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*PublicSummonerDTO) Validate ¶

func (m *PublicSummonerDTO) Validate(formats strfmt.Registry) error

Validate validates this public summoner d t o

type Punishment ¶

type Punishment struct {

	// perma ban
	PermaBan bool `json:"permaBan,omitempty"`

	// player facing message
	PlayerFacingMessage string `json:"playerFacingMessage,omitempty"`

	// punished for chat logs
	PunishedForChatLogs []string `json:"punishedForChatLogs"`

	// punished for game ids
	PunishedForGameIds []int64 `json:"punishedForGameIds"`

	// punished until date millis
	PunishedUntilDateMillis int64 `json:"punishedUntilDateMillis,omitempty"`

	// punishment length games
	PunishmentLengthGames int64 `json:"punishmentLengthGames,omitempty"`

	// punishment length millis
	PunishmentLengthMillis int64 `json:"punishmentLengthMillis,omitempty"`

	// punishment reason
	PunishmentReason string `json:"punishmentReason,omitempty"`

	// punishment type
	PunishmentType string `json:"punishmentType,omitempty"`
}

Punishment punishment swagger:model Punishment

func (*Punishment) MarshalBinary ¶

func (m *Punishment) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*Punishment) UnmarshalBinary ¶

func (m *Punishment) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*Punishment) Validate ¶

func (m *Punishment) Validate(formats strfmt.Registry) error

Validate validates this punishment

type QueryResultDTO ¶

type QueryResultDTO struct {

	// last update
	LastUpdate int64 `json:"lastUpdate,omitempty"`

	// query to loot names
	QueryToLootNames interface{} `json:"queryToLootNames,omitempty"`
}

QueryResultDTO query result d t o swagger:model QueryResultDTO

func (*QueryResultDTO) MarshalBinary ¶

func (m *QueryResultDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*QueryResultDTO) UnmarshalBinary ¶

func (m *QueryResultDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*QueryResultDTO) Validate ¶

func (m *QueryResultDTO) Validate(formats strfmt.Registry) error

Validate validates this query result d t o

type QueueEligilibilityGatekeeperRestrictionDtoV3 ¶

type QueueEligilibilityGatekeeperRestrictionDtoV3 struct {

	// payload
	Payload string `json:"payload,omitempty"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`

	// remaining millis
	RemainingMillis int64 `json:"remainingMillis,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`

	// summoner name
	SummonerName string `json:"summonerName,omitempty"`
}

QueueEligilibilityGatekeeperRestrictionDtoV3 queue eligilibility gatekeeper restriction dto v3 swagger:model QueueEligilibilityGatekeeperRestrictionDtoV3

func (*QueueEligilibilityGatekeeperRestrictionDtoV3) MarshalBinary ¶

MarshalBinary interface implementation

func (*QueueEligilibilityGatekeeperRestrictionDtoV3) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*QueueEligilibilityGatekeeperRestrictionDtoV3) Validate ¶

Validate validates this queue eligilibility gatekeeper restriction dto v3

type QueueEligilibilityGetQueueRestrictionsForQueuesRequestV2 ¶

type QueueEligilibilityGetQueueRestrictionsForQueuesRequestV2 struct {

	// queue ids
	QueueIds []int32 `json:"queueIds"`

	// queue restrictions to exclude
	QueueRestrictionsToExclude []string `json:"queueRestrictionsToExclude"`

	// summoner ids
	SummonerIds []int64 `json:"summonerIds"`
}

QueueEligilibilityGetQueueRestrictionsForQueuesRequestV2 queue eligilibility get queue restrictions for queues request v2 swagger:model QueueEligilibilityGetQueueRestrictionsForQueuesRequestV2

func (*QueueEligilibilityGetQueueRestrictionsForQueuesRequestV2) MarshalBinary ¶

MarshalBinary interface implementation

func (*QueueEligilibilityGetQueueRestrictionsForQueuesRequestV2) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*QueueEligilibilityGetQueueRestrictionsForQueuesRequestV2) Validate ¶

Validate validates this queue eligilibility get queue restrictions for queues request v2

type RankedQueueStatsDTO ¶

type RankedQueueStatsDTO struct {

	// league points
	LeaguePoints int32 `json:"leaguePoints,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// mini series progress
	MiniSeriesProgress string `json:"miniSeriesProgress,omitempty"`

	// previous season achieved rank
	PreviousSeasonAchievedRank string `json:"previousSeasonAchievedRank,omitempty"`

	// previous season achieved tier
	PreviousSeasonAchievedTier string `json:"previousSeasonAchievedTier,omitempty"`

	// previous season end rank
	PreviousSeasonEndRank string `json:"previousSeasonEndRank,omitempty"`

	// previous season end tier
	PreviousSeasonEndTier string `json:"previousSeasonEndTier,omitempty"`

	// provisional game threshold
	ProvisionalGameThreshold int32 `json:"provisionalGameThreshold,omitempty"`

	// provisional games remaining
	ProvisionalGamesRemaining int32 `json:"provisionalGamesRemaining,omitempty"`

	// queue type
	QueueType string `json:"queueType,omitempty"`

	// rank
	Rank string `json:"rank,omitempty"`

	// tier
	Tier string `json:"tier,omitempty"`

	// warnings
	Warnings *RankedQueueWarningsDTO `json:"warnings,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

RankedQueueStatsDTO ranked queue stats d t o swagger:model RankedQueueStatsDTO

func (*RankedQueueStatsDTO) MarshalBinary ¶

func (m *RankedQueueStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RankedQueueStatsDTO) UnmarshalBinary ¶

func (m *RankedQueueStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RankedQueueStatsDTO) Validate ¶

func (m *RankedQueueStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this ranked queue stats d t o

type RankedQueueWarningsDTO ¶

type RankedQueueWarningsDTO struct {

	// apex days until decay
	ApexDaysUntilDecay int32 `json:"apexDaysUntilDecay,omitempty"`

	// demotion warning
	DemotionWarning int32 `json:"demotionWarning,omitempty"`

	// display decay warning
	DisplayDecayWarning bool `json:"displayDecayWarning,omitempty"`

	// time until inactivity status changes
	TimeUntilInactivityStatusChanges int64 `json:"timeUntilInactivityStatusChanges,omitempty"`
}

RankedQueueWarningsDTO ranked queue warnings d t o swagger:model RankedQueueWarningsDTO

func (*RankedQueueWarningsDTO) MarshalBinary ¶

func (m *RankedQueueWarningsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RankedQueueWarningsDTO) UnmarshalBinary ¶

func (m *RankedQueueWarningsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RankedQueueWarningsDTO) Validate ¶

func (m *RankedQueueWarningsDTO) Validate(formats strfmt.Registry) error

Validate validates this ranked queue warnings d t o

type RankedScoutingDTO ¶

type RankedScoutingDTO struct {

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// top masteries
	TopMasteries []*ChampionMasteryPublicDTO `json:"topMasteries"`

	// top season champions
	TopSeasonChampions []*ChampionScoutingDTO `json:"topSeasonChampions"`

	// total mastery score
	TotalMasteryScore int64 `json:"totalMasteryScore,omitempty"`
}

RankedScoutingDTO ranked scouting d t o swagger:model RankedScoutingDTO

func (*RankedScoutingDTO) MarshalBinary ¶

func (m *RankedScoutingDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RankedScoutingDTO) UnmarshalBinary ¶

func (m *RankedScoutingDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RankedScoutingDTO) Validate ¶

func (m *RankedScoutingDTO) Validate(formats strfmt.Registry) error

Validate validates this ranked scouting d t o

type RankedScoutingMemberDTO ¶

type RankedScoutingMemberDTO struct {

	// champion scouting data
	ChampionScoutingData []*RankedScoutingTopChampionDTO `json:"championScoutingData"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`
}

RankedScoutingMemberDTO ranked scouting member d t o swagger:model RankedScoutingMemberDTO

func (*RankedScoutingMemberDTO) MarshalBinary ¶

func (m *RankedScoutingMemberDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RankedScoutingMemberDTO) UnmarshalBinary ¶

func (m *RankedScoutingMemberDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RankedScoutingMemberDTO) Validate ¶

func (m *RankedScoutingMemberDTO) Validate(formats strfmt.Registry) error

Validate validates this ranked scouting member d t o

type RankedScoutingTopChampionDTO ¶

type RankedScoutingTopChampionDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// game count
	GameCount int32 `json:"gameCount,omitempty"`

	// kda
	Kda float32 `json:"kda,omitempty"`

	// rank
	Rank int32 `json:"rank,omitempty"`

	// win count
	WinCount int32 `json:"winCount,omitempty"`
}

RankedScoutingTopChampionDTO ranked scouting top champion d t o swagger:model RankedScoutingTopChampionDTO

func (*RankedScoutingTopChampionDTO) MarshalBinary ¶

func (m *RankedScoutingTopChampionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RankedScoutingTopChampionDTO) UnmarshalBinary ¶

func (m *RankedScoutingTopChampionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RankedScoutingTopChampionDTO) Validate ¶

func (m *RankedScoutingTopChampionDTO) Validate(formats strfmt.Registry) error

Validate validates this ranked scouting top champion d t o

type RankedStatsDTO ¶

type RankedStatsDTO struct {

	// earned regalia reward ids
	EarnedRegaliaRewardIds []string `json:"earnedRegaliaRewardIds"`

	// highest previous season achieved rank
	HighestPreviousSeasonAchievedRank string `json:"highestPreviousSeasonAchievedRank,omitempty"`

	// highest previous season achieved tier
	HighestPreviousSeasonAchievedTier string `json:"highestPreviousSeasonAchievedTier,omitempty"`

	// highest previous season end rank
	HighestPreviousSeasonEndRank string `json:"highestPreviousSeasonEndRank,omitempty"`

	// highest previous season end tier
	HighestPreviousSeasonEndTier string `json:"highestPreviousSeasonEndTier,omitempty"`

	// queues
	Queues []*RankedQueueStatsDTO `json:"queues"`

	// splits progress
	SplitsProgress map[string]int32 `json:"splitsProgress,omitempty"`
}

RankedStatsDTO ranked stats d t o swagger:model RankedStatsDTO

func (*RankedStatsDTO) MarshalBinary ¶

func (m *RankedStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RankedStatsDTO) UnmarshalBinary ¶

func (m *RankedStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RankedStatsDTO) Validate ¶

func (m *RankedStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this ranked stats d t o

type RecofrienderAccountResource ¶

type RecofrienderAccountResource struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// contacts
	Contacts []*RecofrienderActionResource `json:"contacts"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

RecofrienderAccountResource recofriender account resource swagger:model RecofrienderAccountResource

func (*RecofrienderAccountResource) MarshalBinary ¶

func (m *RecofrienderAccountResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderAccountResource) UnmarshalBinary ¶

func (m *RecofrienderAccountResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderAccountResource) Validate ¶

func (m *RecofrienderAccountResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender account resource

type RecofrienderActionResource ¶

type RecofrienderActionResource struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// action
	Action string `json:"action,omitempty"`

	// platform Id
	PlatformID string `json:"platformId,omitempty"`
}

RecofrienderActionResource recofriender action resource swagger:model RecofrienderActionResource

func (*RecofrienderActionResource) MarshalBinary ¶

func (m *RecofrienderActionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderActionResource) UnmarshalBinary ¶

func (m *RecofrienderActionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderActionResource) Validate ¶

func (m *RecofrienderActionResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender action resource

type RecofrienderChatFriendResource ¶

type RecofrienderChatFriendResource struct {

	// name
	Name string `json:"name,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

RecofrienderChatFriendResource recofriender chat friend resource swagger:model RecofrienderChatFriendResource

func (*RecofrienderChatFriendResource) MarshalBinary ¶

func (m *RecofrienderChatFriendResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderChatFriendResource) UnmarshalBinary ¶

func (m *RecofrienderChatFriendResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderChatFriendResource) Validate ¶

func (m *RecofrienderChatFriendResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender chat friend resource

type RecofrienderConfig ¶

type RecofrienderConfig struct {

	// contact details Url template
	ContactDetailsURLTemplate string `json:"ContactDetailsUrlTemplate,omitempty"`

	// contacts Url template
	ContactsURLTemplate string `json:"ContactsUrlTemplate,omitempty"`

	// enable social
	EnableSocial bool `json:"EnableSocial,omitempty"`

	// enabled networks
	EnabledNetworks []string `json:"EnabledNetworks"`

	// external call timeout seconds
	ExternalCallTimeoutSeconds int64 `json:"ExternalCallTimeoutSeconds,omitempty"`

	// faq link
	FaqLink string `json:"FaqLink,omitempty"`
}

RecofrienderConfig recofriender config swagger:model RecofrienderConfig

func (*RecofrienderConfig) MarshalBinary ¶

func (m *RecofrienderConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderConfig) UnmarshalBinary ¶

func (m *RecofrienderConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderConfig) Validate ¶

func (m *RecofrienderConfig) Validate(formats strfmt.Registry) error

Validate validates this recofriender config

type RecofrienderContactCountResource ¶

type RecofrienderContactCountResource struct {

	// count
	Count int64 `json:"count,omitempty"`
}

RecofrienderContactCountResource recofriender contact count resource swagger:model RecofrienderContactCountResource

func (*RecofrienderContactCountResource) MarshalBinary ¶

func (m *RecofrienderContactCountResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderContactCountResource) UnmarshalBinary ¶

func (m *RecofrienderContactCountResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderContactCountResource) Validate ¶

Validate validates this recofriender contact count resource

type RecofrienderContactPaginationResource ¶

type RecofrienderContactPaginationResource struct {

	// cached
	Cached int64 `json:"cached,omitempty"`

	// count
	Count int64 `json:"count,omitempty"`

	// limit
	Limit int64 `json:"limit,omitempty"`

	// more
	More bool `json:"more,omitempty"`

	// start
	Start int64 `json:"start,omitempty"`

	// total
	Total int64 `json:"total,omitempty"`
}

RecofrienderContactPaginationResource recofriender contact pagination resource swagger:model RecofrienderContactPaginationResource

func (*RecofrienderContactPaginationResource) MarshalBinary ¶

func (m *RecofrienderContactPaginationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderContactPaginationResource) UnmarshalBinary ¶

func (m *RecofrienderContactPaginationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderContactPaginationResource) Validate ¶

Validate validates this recofriender contact pagination resource

type RecofrienderContactResource ¶

type RecofrienderContactResource struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// action
	Action string `json:"action,omitempty"`

	// display state
	DisplayState string `json:"displayState,omitempty"`

	// friend state
	FriendState RecofrienderFriendState `json:"friendState,omitempty"`

	// image Url
	ImageURL string `json:"imageUrl,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// recommend score
	RecommendScore int64 `json:"recommendScore,omitempty"`

	// source
	Source string `json:"source,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

RecofrienderContactResource recofriender contact resource swagger:model RecofrienderContactResource

func (*RecofrienderContactResource) MarshalBinary ¶

func (m *RecofrienderContactResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderContactResource) UnmarshalBinary ¶

func (m *RecofrienderContactResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderContactResource) Validate ¶

func (m *RecofrienderContactResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender contact resource

type RecofrienderContactStateResource ¶

type RecofrienderContactStateResource struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// action
	Action string `json:"action,omitempty"`

	// display state
	DisplayState string `json:"displayState,omitempty"`
}

RecofrienderContactStateResource recofriender contact state resource swagger:model RecofrienderContactStateResource

func (*RecofrienderContactStateResource) MarshalBinary ¶

func (m *RecofrienderContactStateResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderContactStateResource) UnmarshalBinary ¶

func (m *RecofrienderContactStateResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderContactStateResource) Validate ¶

Validate validates this recofriender contact state resource

type RecofrienderDebugConfig ¶

type RecofrienderDebugConfig struct {

	// is Http logging enabled
	IsHTTPLoggingEnabled bool `json:"isHttpLoggingEnabled,omitempty"`
}

RecofrienderDebugConfig recofriender debug config swagger:model RecofrienderDebugConfig

func (*RecofrienderDebugConfig) MarshalBinary ¶

func (m *RecofrienderDebugConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderDebugConfig) UnmarshalBinary ¶

func (m *RecofrienderDebugConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderDebugConfig) Validate ¶

func (m *RecofrienderDebugConfig) Validate(formats strfmt.Registry) error

Validate validates this recofriender debug config

type RecofrienderFriendState ¶

type RecofrienderFriendState string

RecofrienderFriendState recofriender friend state swagger:model RecofrienderFriendState

const (

	// RecofrienderFriendStateNONE captures enum value "NONE"
	RecofrienderFriendStateNONE RecofrienderFriendState = "NONE"

	// RecofrienderFriendStateFRIEND captures enum value "FRIEND"
	RecofrienderFriendStateFRIEND RecofrienderFriendState = "FRIEND"

	// RecofrienderFriendStateBLOCKED captures enum value "BLOCKED"
	RecofrienderFriendStateBLOCKED RecofrienderFriendState = "BLOCKED"
)

func (RecofrienderFriendState) Validate ¶

func (m RecofrienderFriendState) Validate(formats strfmt.Registry) error

Validate validates this recofriender friend state

type RecofrienderLinkResource ¶

type RecofrienderLinkResource struct {

	// linked
	Linked bool `json:"linked,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`
}

RecofrienderLinkResource recofriender link resource swagger:model RecofrienderLinkResource

func (*RecofrienderLinkResource) MarshalBinary ¶

func (m *RecofrienderLinkResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderLinkResource) UnmarshalBinary ¶

func (m *RecofrienderLinkResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderLinkResource) Validate ¶

func (m *RecofrienderLinkResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender link resource

type RecofrienderLoginSession ¶

type RecofrienderLoginSession struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// gas token
	GasToken interface{} `json:"gasToken,omitempty"`

	// id token
	IDToken string `json:"idToken,omitempty"`

	// state
	State RecofrienderLoginSessionStates `json:"state,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

RecofrienderLoginSession recofriender login session swagger:model RecofrienderLoginSession

func (*RecofrienderLoginSession) MarshalBinary ¶

func (m *RecofrienderLoginSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderLoginSession) UnmarshalBinary ¶

func (m *RecofrienderLoginSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderLoginSession) Validate ¶

func (m *RecofrienderLoginSession) Validate(formats strfmt.Registry) error

Validate validates this recofriender login session

type RecofrienderLoginSessionStates ¶

type RecofrienderLoginSessionStates string

RecofrienderLoginSessionStates recofriender login session states swagger:model RecofrienderLoginSessionStates

const (

	// RecofrienderLoginSessionStatesINPROGRESS captures enum value "IN_PROGRESS"
	RecofrienderLoginSessionStatesINPROGRESS RecofrienderLoginSessionStates = "IN_PROGRESS"

	// RecofrienderLoginSessionStatesSUCCEEDED captures enum value "SUCCEEDED"
	RecofrienderLoginSessionStatesSUCCEEDED RecofrienderLoginSessionStates = "SUCCEEDED"

	// RecofrienderLoginSessionStatesLOGGINGOUT captures enum value "LOGGING_OUT"
	RecofrienderLoginSessionStatesLOGGINGOUT RecofrienderLoginSessionStates = "LOGGING_OUT"

	// RecofrienderLoginSessionStatesERROR captures enum value "ERROR"
	RecofrienderLoginSessionStatesERROR RecofrienderLoginSessionStates = "ERROR"
)

func (RecofrienderLoginSessionStates) Validate ¶

Validate validates this recofriender login session states

type RecofrienderNetworkConfig ¶

type RecofrienderNetworkConfig struct {

	// enabled
	Enabled bool `json:"enabled,omitempty"`

	// link Url template
	LinkURLTemplate string `json:"linkUrlTemplate,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// unlink Url template
	UnlinkURLTemplate string `json:"unlinkUrlTemplate,omitempty"`
}

RecofrienderNetworkConfig recofriender network config swagger:model RecofrienderNetworkConfig

func (*RecofrienderNetworkConfig) MarshalBinary ¶

func (m *RecofrienderNetworkConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderNetworkConfig) UnmarshalBinary ¶

func (m *RecofrienderNetworkConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderNetworkConfig) Validate ¶

func (m *RecofrienderNetworkConfig) Validate(formats strfmt.Registry) error

Validate validates this recofriender network config

type RecofrienderSessionResource ¶

type RecofrienderSessionResource struct {

	// session expire
	SessionExpire int32 `json:"sessionExpire,omitempty"`

	// session state
	SessionState string `json:"sessionState,omitempty"`
}

RecofrienderSessionResource recofriender session resource swagger:model RecofrienderSessionResource

func (*RecofrienderSessionResource) MarshalBinary ¶

func (m *RecofrienderSessionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderSessionResource) UnmarshalBinary ¶

func (m *RecofrienderSessionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderSessionResource) Validate ¶

func (m *RecofrienderSessionResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender session resource

type RecofrienderSummonerResource ¶

type RecofrienderSummonerResource struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// summoner Id
	SummonerID int64 `json:"summonerId,omitempty"`
}

RecofrienderSummonerResource recofriender summoner resource swagger:model RecofrienderSummonerResource

func (*RecofrienderSummonerResource) MarshalBinary ¶

func (m *RecofrienderSummonerResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderSummonerResource) UnmarshalBinary ¶

func (m *RecofrienderSummonerResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderSummonerResource) Validate ¶

func (m *RecofrienderSummonerResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender summoner resource

type RecofrienderURLResource ¶

type RecofrienderURLResource struct {

	// url
	URL string `json:"url,omitempty"`
}

RecofrienderURLResource recofriender Url resource swagger:model RecofrienderUrlResource

func (*RecofrienderURLResource) MarshalBinary ¶

func (m *RecofrienderURLResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RecofrienderURLResource) UnmarshalBinary ¶

func (m *RecofrienderURLResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RecofrienderURLResource) Validate ¶

func (m *RecofrienderURLResource) Validate(formats strfmt.Registry) error

Validate validates this recofriender Url resource

type RedeemLootTransactionDTO ¶

type RedeemLootTransactionDTO struct {

	// loot name
	LootName string `json:"lootName,omitempty"`
}

RedeemLootTransactionDTO redeem loot transaction d t o swagger:model RedeemLootTransactionDTO

func (*RedeemLootTransactionDTO) MarshalBinary ¶

func (m *RedeemLootTransactionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RedeemLootTransactionDTO) UnmarshalBinary ¶

func (m *RedeemLootTransactionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RedeemLootTransactionDTO) Validate ¶

func (m *RedeemLootTransactionDTO) Validate(formats strfmt.Registry) error

Validate validates this redeem loot transaction d t o

type RegionLocale ¶

type RegionLocale struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`

	// web language
	WebLanguage string `json:"webLanguage,omitempty"`

	// web region
	WebRegion string `json:"webRegion,omitempty"`
}

RegionLocale region locale swagger:model RegionLocale

func (*RegionLocale) MarshalBinary ¶

func (m *RegionLocale) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RegionLocale) UnmarshalBinary ¶

func (m *RegionLocale) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RegionLocale) Validate ¶

func (m *RegionLocale) Validate(formats strfmt.Registry) error

Validate validates this region locale

type RemotingHelpFormat ¶

type RemotingHelpFormat string

RemotingHelpFormat Help format for remoting functions and types. swagger:model RemotingHelpFormat

const (

	// RemotingHelpFormatFull captures enum value "Full"
	RemotingHelpFormatFull RemotingHelpFormat = "Full"

	// RemotingHelpFormatEpytext captures enum value "Epytext"
	RemotingHelpFormatEpytext RemotingHelpFormat = "Epytext"

	// RemotingHelpFormatBrief captures enum value "Brief"
	RemotingHelpFormatBrief RemotingHelpFormat = "Brief"

	// RemotingHelpFormatConsole captures enum value "Console"
	RemotingHelpFormatConsole RemotingHelpFormat = "Console"
)

func (RemotingHelpFormat) Validate ¶

func (m RemotingHelpFormat) Validate(formats strfmt.Registry) error

Validate validates this remoting help format

type RemotingPrivilege ¶

type RemotingPrivilege string

RemotingPrivilege Well-known privilege levels for bindable functions. swagger:model RemotingPrivilege

const (

	// RemotingPrivilegeNone captures enum value "None"
	RemotingPrivilegeNone RemotingPrivilege = "None"

	// RemotingPrivilegeUser captures enum value "User"
	RemotingPrivilegeUser RemotingPrivilege = "User"

	// RemotingPrivilegeAdmin captures enum value "Admin"
	RemotingPrivilegeAdmin RemotingPrivilege = "Admin"

	// RemotingPrivilegeLocal captures enum value "Local"
	RemotingPrivilegeLocal RemotingPrivilege = "Local"
)

func (RemotingPrivilege) Validate ¶

func (m RemotingPrivilege) Validate(formats strfmt.Registry) error

Validate validates this remoting privilege

type RemotingSerializedFormat ¶

type RemotingSerializedFormat string

RemotingSerializedFormat Serialization format for remoting requests and results. swagger:model RemotingSerializedFormat

const (

	// RemotingSerializedFormatJSON captures enum value "JSON"
	RemotingSerializedFormatJSON RemotingSerializedFormat = "JSON"

	// RemotingSerializedFormatYAML captures enum value "YAML"
	RemotingSerializedFormatYAML RemotingSerializedFormat = "YAML"

	// RemotingSerializedFormatMsgPack captures enum value "MsgPack"
	RemotingSerializedFormatMsgPack RemotingSerializedFormat = "MsgPack"
)

func (RemotingSerializedFormat) Validate ¶

func (m RemotingSerializedFormat) Validate(formats strfmt.Registry) error

Validate validates this remoting serialized format

type ReplayMetadataV2 ¶

type ReplayMetadataV2 struct {

	// file size
	FileSize int32 `json:"fileSize,omitempty"`

	// game version
	GameVersion string `json:"gameVersion,omitempty"`
}

ReplayMetadataV2 replay metadata v2 swagger:model ReplayMetadataV2

func (*ReplayMetadataV2) MarshalBinary ¶

func (m *ReplayMetadataV2) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ReplayMetadataV2) UnmarshalBinary ¶

func (m *ReplayMetadataV2) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ReplayMetadataV2) Validate ¶

func (m *ReplayMetadataV2) Validate(formats strfmt.Registry) error

Validate validates this replay metadata v2

type ReplayResponseStatus ¶

type ReplayResponseStatus string

ReplayResponseStatus replay response status swagger:model ReplayResponseStatus

const (

	// ReplayResponseStatusOK captures enum value "OK"
	ReplayResponseStatusOK ReplayResponseStatus = "OK"

	// ReplayResponseStatusNOTFOUND captures enum value "NOT_FOUND"
	ReplayResponseStatusNOTFOUND ReplayResponseStatus = "NOT_FOUND"

	// ReplayResponseStatusEXPIRED captures enum value "EXPIRED"
	ReplayResponseStatusEXPIRED ReplayResponseStatus = "EXPIRED"

	// ReplayResponseStatusBADREQUEST captures enum value "BAD_REQUEST"
	ReplayResponseStatusBADREQUEST ReplayResponseStatus = "BAD_REQUEST"

	// ReplayResponseStatusINTERNALSERVERERROR captures enum value "INTERNAL_SERVER_ERROR"
	ReplayResponseStatusINTERNALSERVERERROR ReplayResponseStatus = "INTERNAL_SERVER_ERROR"
)

func (ReplayResponseStatus) Validate ¶

func (m ReplayResponseStatus) Validate(formats strfmt.Registry) error

Validate validates this replay response status

type RerollPointsDTO ¶

type RerollPointsDTO struct {

	// current points
	CurrentPoints int32 `json:"currentPoints,omitempty"`

	// max rolls
	MaxRolls int32 `json:"maxRolls,omitempty"`

	// number of rolls
	NumberOfRolls int32 `json:"numberOfRolls,omitempty"`

	// points cost to roll
	PointsCostToRoll int32 `json:"pointsCostToRoll,omitempty"`

	// points to reroll
	PointsToReroll int32 `json:"pointsToReroll,omitempty"`
}

RerollPointsDTO reroll points d t o swagger:model RerollPointsDTO

func (*RerollPointsDTO) MarshalBinary ¶

func (m *RerollPointsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RerollPointsDTO) UnmarshalBinary ¶

func (m *RerollPointsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RerollPointsDTO) Validate ¶

func (m *RerollPointsDTO) Validate(formats strfmt.Registry) error

Validate validates this reroll points d t o

type RewardDetails ¶

type RewardDetails struct {

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	// team member ids
	TeamMemberIds []int64 `json:"teamMemberIds"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

RewardDetails reward details swagger:model RewardDetails

func (*RewardDetails) MarshalBinary ¶

func (m *RewardDetails) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RewardDetails) UnmarshalBinary ¶

func (m *RewardDetails) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RewardDetails) Validate ¶

func (m *RewardDetails) Validate(formats strfmt.Registry) error

Validate validates this reward details

type RewardLogo struct {

	Logo int32 `json:"logo,omitempty"`

	// member owned count
	MemberOwnedCount int32 `json:"memberOwnedCount,omitempty"`
}

RewardLogo reward logo swagger:model RewardLogo

func (*RewardLogo) MarshalBinary ¶

func (m *RewardLogo) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RewardLogo) UnmarshalBinary ¶

func (m *RewardLogo) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RewardLogo) Validate ¶

func (m *RewardLogo) Validate(formats strfmt.Registry) error

Validate validates this reward logo

type RewardStrategy ¶

type RewardStrategy struct {

	// group strategy
	GroupStrategy string `json:"groupStrategy,omitempty"`

	// select max group count
	SelectMaxGroupCount int64 `json:"selectMaxGroupCount,omitempty"`

	// select min group count
	SelectMinGroupCount int64 `json:"selectMinGroupCount,omitempty"`
}

RewardStrategy reward strategy swagger:model RewardStrategy

func (*RewardStrategy) MarshalBinary ¶

func (m *RewardStrategy) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RewardStrategy) UnmarshalBinary ¶

func (m *RewardStrategy) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RewardStrategy) Validate ¶

func (m *RewardStrategy) Validate(formats strfmt.Registry) error

Validate validates this reward strategy

type RiotMessagingServiceAcknowledgeBody ¶

type RiotMessagingServiceAcknowledgeBody struct {

	// id
	ID string `json:"id,omitempty"`
}

RiotMessagingServiceAcknowledgeBody riot messaging service acknowledge body swagger:model RiotMessagingServiceAcknowledgeBody

func (*RiotMessagingServiceAcknowledgeBody) MarshalBinary ¶

func (m *RiotMessagingServiceAcknowledgeBody) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RiotMessagingServiceAcknowledgeBody) UnmarshalBinary ¶

func (m *RiotMessagingServiceAcknowledgeBody) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RiotMessagingServiceAcknowledgeBody) Validate ¶

Validate validates this riot messaging service acknowledge body

type RiotMessagingServiceEntitlementsToken ¶

type RiotMessagingServiceEntitlementsToken struct {

	// access token
	AccessToken string `json:"accessToken,omitempty"`

	// entitlements
	Entitlements []string `json:"entitlements"`

	// issuer
	Issuer string `json:"issuer,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`

	// token
	Token string `json:"token,omitempty"`
}

RiotMessagingServiceEntitlementsToken riot messaging service entitlements token swagger:model RiotMessagingServiceEntitlementsToken

func (*RiotMessagingServiceEntitlementsToken) MarshalBinary ¶

func (m *RiotMessagingServiceEntitlementsToken) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RiotMessagingServiceEntitlementsToken) UnmarshalBinary ¶

func (m *RiotMessagingServiceEntitlementsToken) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RiotMessagingServiceEntitlementsToken) Validate ¶

Validate validates this riot messaging service entitlements token

type RiotMessagingServicePluginRegionLocaleChangedEvent ¶

type RiotMessagingServicePluginRegionLocaleChangedEvent struct {

	// locale
	Locale string `json:"locale,omitempty"`

	// region
	Region string `json:"region,omitempty"`
}

RiotMessagingServicePluginRegionLocaleChangedEvent riot messaging service plugin region locale changed event swagger:model RiotMessagingServicePluginRegionLocaleChangedEvent

func (*RiotMessagingServicePluginRegionLocaleChangedEvent) MarshalBinary ¶

MarshalBinary interface implementation

func (*RiotMessagingServicePluginRegionLocaleChangedEvent) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*RiotMessagingServicePluginRegionLocaleChangedEvent) Validate ¶

Validate validates this riot messaging service plugin region locale changed event

type RiotMessagingServiceSession ¶

type RiotMessagingServiceSession struct {

	// state
	State RiotMessagingServiceState `json:"state,omitempty"`

	// token
	Token string `json:"token,omitempty"`

	// token type
	TokenType RiotMessagingServiceTokenType `json:"tokenType,omitempty"`
}

RiotMessagingServiceSession riot messaging service session swagger:model RiotMessagingServiceSession

func (*RiotMessagingServiceSession) MarshalBinary ¶

func (m *RiotMessagingServiceSession) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RiotMessagingServiceSession) UnmarshalBinary ¶

func (m *RiotMessagingServiceSession) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RiotMessagingServiceSession) Validate ¶

func (m *RiotMessagingServiceSession) Validate(formats strfmt.Registry) error

Validate validates this riot messaging service session

type RiotMessagingServiceState ¶

type RiotMessagingServiceState string

RiotMessagingServiceState riot messaging service state swagger:model RiotMessagingServiceState

const (

	// RiotMessagingServiceStateDisconnecting captures enum value "Disconnecting"
	RiotMessagingServiceStateDisconnecting RiotMessagingServiceState = "Disconnecting"

	// RiotMessagingServiceStateDisconnected captures enum value "Disconnected"
	RiotMessagingServiceStateDisconnected RiotMessagingServiceState = "Disconnected"

	// RiotMessagingServiceStateConnecting captures enum value "Connecting"
	RiotMessagingServiceStateConnecting RiotMessagingServiceState = "Connecting"

	// RiotMessagingServiceStateConnected captures enum value "Connected"
	RiotMessagingServiceStateConnected RiotMessagingServiceState = "Connected"
)

func (RiotMessagingServiceState) Validate ¶

func (m RiotMessagingServiceState) Validate(formats strfmt.Registry) error

Validate validates this riot messaging service state

type RiotMessagingServiceTokenType ¶

type RiotMessagingServiceTokenType string

RiotMessagingServiceTokenType riot messaging service token type swagger:model RiotMessagingServiceTokenType

const (

	// RiotMessagingServiceTokenTypeUnavailable captures enum value "Unavailable"
	RiotMessagingServiceTokenTypeUnavailable RiotMessagingServiceTokenType = "Unavailable"

	// RiotMessagingServiceTokenTypeAccess captures enum value "Access"
	RiotMessagingServiceTokenTypeAccess RiotMessagingServiceTokenType = "Access"

	// RiotMessagingServiceTokenTypeIdentity captures enum value "Identity"
	RiotMessagingServiceTokenTypeIdentity RiotMessagingServiceTokenType = "Identity"
)

func (RiotMessagingServiceTokenType) Validate ¶

func (m RiotMessagingServiceTokenType) Validate(formats strfmt.Registry) error

Validate validates this riot messaging service token type

type RmsMessage ¶

type RmsMessage struct {

	// ack required
	AckRequired bool `json:"ackRequired,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// payload
	Payload string `json:"payload,omitempty"`

	// resource
	Resource string `json:"resource,omitempty"`

	// service
	Service string `json:"service,omitempty"`

	// timestamp
	Timestamp int64 `json:"timestamp,omitempty"`

	// version
	Version string `json:"version,omitempty"`
}

RmsMessage rms message swagger:model RmsMessage

func (*RmsMessage) MarshalBinary ¶

func (m *RmsMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RmsMessage) UnmarshalBinary ¶

func (m *RmsMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RmsMessage) Validate ¶

func (m *RmsMessage) Validate(formats strfmt.Registry) error

Validate validates this rms message

type Role ¶

type Role string

Role role swagger:model Role

const (

	// RoleCAPTAIN captures enum value "CAPTAIN"
	RoleCAPTAIN Role = "CAPTAIN"

	// RoleMEMBER captures enum value "MEMBER"
	RoleMEMBER Role = "MEMBER"

	// RoleNONE captures enum value "NONE"
	RoleNONE Role = "NONE"
)

func (Role) Validate ¶

func (m Role) Validate(formats strfmt.Registry) error

Validate validates this role

type RosterAggregatedStatsDTO ¶

type RosterAggregatedStatsDTO struct {

	// period stats
	PeriodStats []*RosterPeriodAggregatedStatsDTO `json:"periodStats"`

	// player stats
	PlayerStats map[string]RosterPlayerAggregatedStatsDTO `json:"playerStats,omitempty"`
}

RosterAggregatedStatsDTO roster aggregated stats d t o swagger:model RosterAggregatedStatsDTO

func (*RosterAggregatedStatsDTO) MarshalBinary ¶

func (m *RosterAggregatedStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterAggregatedStatsDTO) UnmarshalBinary ¶

func (m *RosterAggregatedStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterAggregatedStatsDTO) Validate ¶

func (m *RosterAggregatedStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this roster aggregated stats d t o

type RosterDTO ¶

type RosterDTO struct {

	// banned
	Banned bool `json:"banned,omitempty"`

	// captain Id
	CaptainID int64 `json:"captainId,omitempty"`

	// dynamic state
	DynamicState *RosterDynamicStateDTO `json:"dynamicState,omitempty"`

	// eliminated
	Eliminated bool `json:"eliminated,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// invitation Id
	InvitationID string `json:"invitationId,omitempty"`

	Logo int32 `json:"logo,omitempty"`

	// logo color
	LogoColor int32 `json:"logoColor,omitempty"`

	// losses
	Losses int32 `json:"losses,omitempty"`

	// members
	Members []*RosterMemberDTO `json:"members"`

	// name
	Name string `json:"name,omitempty"`

	// phases
	Phases []*PhaseRosterDTO `json:"phases"`

	// points
	Points int32 `json:"points,omitempty"`

	// short name
	ShortName string `json:"shortName,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// version
	Version int32 `json:"version,omitempty"`

	// wins
	Wins int32 `json:"wins,omitempty"`
}

RosterDTO roster d t o swagger:model RosterDTO

func (*RosterDTO) MarshalBinary ¶

func (m *RosterDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterDTO) UnmarshalBinary ¶

func (m *RosterDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterDTO) Validate ¶

func (m *RosterDTO) Validate(formats strfmt.Registry) error

Validate validates this roster d t o

type RosterDynamicStateDTO ¶

type RosterDynamicStateDTO struct {

	// members
	Members []*PhaseInMember `json:"members"`

	// phase checkin states
	PhaseCheckinStates []int64 `json:"phaseCheckinStates"`

	// phase roster subs
	PhaseRosterSubs []*PhaseRosterSubDTO `json:"phaseRosterSubs"`

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	// subbed member ids
	SubbedMemberIds []int64 `json:"subbedMemberIds"`

	// ticket offers
	TicketOffers []*TicketOfferDTO `json:"ticketOffers"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`

	// version
	Version int32 `json:"version,omitempty"`

	// withdraw
	Withdraw *RosterWithdraw `json:"withdraw,omitempty"`
}

RosterDynamicStateDTO roster dynamic state d t o swagger:model RosterDynamicStateDTO

func (*RosterDynamicStateDTO) MarshalBinary ¶

func (m *RosterDynamicStateDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterDynamicStateDTO) UnmarshalBinary ¶

func (m *RosterDynamicStateDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterDynamicStateDTO) Validate ¶

func (m *RosterDynamicStateDTO) Validate(formats strfmt.Registry) error

Validate validates this roster dynamic state d t o

type RosterMatchAggregatedStatsDTO ¶

type RosterMatchAggregatedStatsDTO struct {

	// duration
	Duration int64 `json:"duration,omitempty"`

	// game Id
	GameID int64 `json:"gameId,omitempty"`

	// kills
	Kills int32 `json:"kills,omitempty"`

	// loser bracket
	LoserBracket bool `json:"loserBracket,omitempty"`

	// opponent kills
	OpponentKills int32 `json:"opponentKills,omitempty"`

	OpponentLogo int32 `json:"opponentLogo,omitempty"`

	// opponent logo color
	OpponentLogoColor int32 `json:"opponentLogoColor,omitempty"`

	// opponent short name
	OpponentShortName string `json:"opponentShortName,omitempty"`

	// player champion ids
	PlayerChampionIds map[string]int32 `json:"playerChampionIds,omitempty"`

	// round
	Round int32 `json:"round,omitempty"`

	// win
	Win bool `json:"win,omitempty"`
}

RosterMatchAggregatedStatsDTO roster match aggregated stats d t o swagger:model RosterMatchAggregatedStatsDTO

func (*RosterMatchAggregatedStatsDTO) MarshalBinary ¶

func (m *RosterMatchAggregatedStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterMatchAggregatedStatsDTO) UnmarshalBinary ¶

func (m *RosterMatchAggregatedStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterMatchAggregatedStatsDTO) Validate ¶

func (m *RosterMatchAggregatedStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this roster match aggregated stats d t o

type RosterMemberDTO ¶

type RosterMemberDTO struct {

	// bid type
	BidType TicketType `json:"bidType,omitempty"`

	// current bid
	CurrentBid int32 `json:"currentBid,omitempty"`

	// join time
	JoinTime int64 `json:"joinTime,omitempty"`

	// pending premium spend
	PendingPremiumSpend int32 `json:"pendingPremiumSpend,omitempty"`

	// pending spend
	PendingSpend int32 `json:"pendingSpend,omitempty"`

	// player Id
	PlayerID int64 `json:"playerId,omitempty"`

	// position
	Position Position `json:"position,omitempty"`

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

RosterMemberDTO roster member d t o swagger:model RosterMemberDTO

func (*RosterMemberDTO) MarshalBinary ¶

func (m *RosterMemberDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterMemberDTO) UnmarshalBinary ¶

func (m *RosterMemberDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterMemberDTO) Validate ¶

func (m *RosterMemberDTO) Validate(formats strfmt.Registry) error

Validate validates this roster member d t o

type RosterPeriodAggregatedStatsDTO ¶

type RosterPeriodAggregatedStatsDTO struct {

	// bracket size
	BracketSize int32 `json:"bracketSize,omitempty"`

	// match stats
	MatchStats []*RosterMatchAggregatedStatsDTO `json:"matchStats"`

	// period
	Period int32 `json:"period,omitempty"`

	// player bids
	PlayerBids map[string]int32 `json:"playerBids,omitempty"`

	// time
	Time int64 `json:"time,omitempty"`
}

RosterPeriodAggregatedStatsDTO roster period aggregated stats d t o swagger:model RosterPeriodAggregatedStatsDTO

func (*RosterPeriodAggregatedStatsDTO) MarshalBinary ¶

func (m *RosterPeriodAggregatedStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterPeriodAggregatedStatsDTO) UnmarshalBinary ¶

func (m *RosterPeriodAggregatedStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterPeriodAggregatedStatsDTO) Validate ¶

func (m *RosterPeriodAggregatedStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this roster period aggregated stats d t o

type RosterPlayerAggregatedStatsDTO ¶

type RosterPlayerAggregatedStatsDTO struct {

	// raw stats max
	RawStatsMax map[string]int32 `json:"rawStatsMax,omitempty"`

	// raw stats sum
	RawStatsSum map[string]int32 `json:"rawStatsSum,omitempty"`

	// sub
	Sub bool `json:"sub,omitempty"`
}

RosterPlayerAggregatedStatsDTO roster player aggregated stats d t o swagger:model RosterPlayerAggregatedStatsDTO

func (*RosterPlayerAggregatedStatsDTO) MarshalBinary ¶

func (m *RosterPlayerAggregatedStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterPlayerAggregatedStatsDTO) UnmarshalBinary ¶

func (m *RosterPlayerAggregatedStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterPlayerAggregatedStatsDTO) Validate ¶

func (m *RosterPlayerAggregatedStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this roster player aggregated stats d t o

type RosterStatsDTO ¶

type RosterStatsDTO struct {

	// roster Id
	RosterID int64 `json:"rosterId,omitempty"`

	RosterLogo int32 `json:"rosterLogo,omitempty"`

	// roster logo color
	RosterLogoColor int32 `json:"rosterLogoColor,omitempty"`

	// roster name
	RosterName string `json:"rosterName,omitempty"`

	// roster short name
	RosterShortName string `json:"rosterShortName,omitempty"`

	// schedule end time
	ScheduleEndTime int64 `json:"scheduleEndTime,omitempty"`

	// schedule time
	ScheduleTime int64 `json:"scheduleTime,omitempty"`

	// stats
	Stats *RosterAggregatedStatsDTO `json:"stats,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// tournament name loc key
	TournamentNameLocKey string `json:"tournamentNameLocKey,omitempty"`

	// tournament name loc key secondary
	TournamentNameLocKeySecondary string `json:"tournamentNameLocKeySecondary,omitempty"`

	// tournament periods
	TournamentPeriods int32 `json:"tournamentPeriods,omitempty"`

	// tournament theme Id
	TournamentThemeID int32 `json:"tournamentThemeId,omitempty"`
}

RosterStatsDTO roster stats d t o swagger:model RosterStatsDTO

func (*RosterStatsDTO) MarshalBinary ¶

func (m *RosterStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterStatsDTO) UnmarshalBinary ¶

func (m *RosterStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterStatsDTO) Validate ¶

func (m *RosterStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this roster stats d t o

type RosterWithdraw ¶

type RosterWithdraw struct {

	// decline withdraw members
	DeclineWithdrawMembers []int64 `json:"declineWithdrawMembers"`

	// game start buffer ms
	GameStartBufferMs int64 `json:"gameStartBufferMs,omitempty"`

	// init vote member
	InitVoteMember int64 `json:"initVoteMember,omitempty"`

	// init vote time
	InitVoteTime int64 `json:"initVoteTime,omitempty"`

	// lockout time ms
	LockoutTimeMs int64 `json:"lockoutTimeMs,omitempty"`

	// vote timeout ms
	VoteTimeoutMs int64 `json:"voteTimeoutMs,omitempty"`

	// vote withdraw members
	VoteWithdrawMembers []int64 `json:"voteWithdrawMembers"`
}

RosterWithdraw roster withdraw swagger:model RosterWithdraw

func (*RosterWithdraw) MarshalBinary ¶

func (m *RosterWithdraw) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*RosterWithdraw) UnmarshalBinary ¶

func (m *RosterWithdraw) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*RosterWithdraw) Validate ¶

func (m *RosterWithdraw) Validate(formats strfmt.Registry) error

Validate validates this roster withdraw

type SanitizerContainsSanitizedRequest ¶

type SanitizerContainsSanitizedRequest struct {

	// aggressive scan
	AggressiveScan bool `json:"aggressiveScan,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// text
	Text string `json:"text,omitempty"`
}

SanitizerContainsSanitizedRequest sanitizer contains sanitized request swagger:model SanitizerContainsSanitizedRequest

func (*SanitizerContainsSanitizedRequest) MarshalBinary ¶

func (m *SanitizerContainsSanitizedRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SanitizerContainsSanitizedRequest) UnmarshalBinary ¶

func (m *SanitizerContainsSanitizedRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SanitizerContainsSanitizedRequest) Validate ¶

Validate validates this sanitizer contains sanitized request

type SanitizerContainsSanitizedResponse ¶

type SanitizerContainsSanitizedResponse struct {

	// contains
	Contains bool `json:"contains,omitempty"`
}

SanitizerContainsSanitizedResponse sanitizer contains sanitized response swagger:model SanitizerContainsSanitizedResponse

func (*SanitizerContainsSanitizedResponse) MarshalBinary ¶

func (m *SanitizerContainsSanitizedResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SanitizerContainsSanitizedResponse) UnmarshalBinary ¶

func (m *SanitizerContainsSanitizedResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SanitizerContainsSanitizedResponse) Validate ¶

Validate validates this sanitizer contains sanitized response

type SanitizerSanitizeRequest ¶

type SanitizerSanitizeRequest struct {

	// aggressive scan
	AggressiveScan bool `json:"aggressiveScan,omitempty"`

	// level
	Level int32 `json:"level,omitempty"`

	// text
	Text string `json:"text,omitempty"`

	// texts
	Texts []string `json:"texts"`
}

SanitizerSanitizeRequest sanitizer sanitize request swagger:model SanitizerSanitizeRequest

func (*SanitizerSanitizeRequest) MarshalBinary ¶

func (m *SanitizerSanitizeRequest) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SanitizerSanitizeRequest) UnmarshalBinary ¶

func (m *SanitizerSanitizeRequest) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SanitizerSanitizeRequest) Validate ¶

func (m *SanitizerSanitizeRequest) Validate(formats strfmt.Registry) error

Validate validates this sanitizer sanitize request

type SanitizerSanitizeResponse ¶

type SanitizerSanitizeResponse struct {

	// modified
	Modified bool `json:"modified,omitempty"`

	// text
	Text string `json:"text,omitempty"`

	// texts
	Texts []string `json:"texts"`
}

SanitizerSanitizeResponse sanitizer sanitize response swagger:model SanitizerSanitizeResponse

func (*SanitizerSanitizeResponse) MarshalBinary ¶

func (m *SanitizerSanitizeResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SanitizerSanitizeResponse) UnmarshalBinary ¶

func (m *SanitizerSanitizeResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SanitizerSanitizeResponse) Validate ¶

func (m *SanitizerSanitizeResponse) Validate(formats strfmt.Registry) error

Validate validates this sanitizer sanitize response

type SanitizerSanitizerStatus ¶

type SanitizerSanitizerStatus struct {

	// breaking chars count
	BreakingCharsCount int32 `json:"breakingCharsCount,omitempty"`

	// filtered word counts by level
	FilteredWordCountsByLevel map[string]int32 `json:"filteredWordCountsByLevel,omitempty"`

	// locale
	Locale string `json:"locale,omitempty"`

	// projected chars count
	ProjectedCharsCount int32 `json:"projectedCharsCount,omitempty"`

	// ready
	Ready bool `json:"ready,omitempty"`

	// region
	Region string `json:"region,omitempty"`

	// whitelisted word counts by level
	WhitelistedWordCountsByLevel map[string]int32 `json:"whitelistedWordCountsByLevel,omitempty"`
}

SanitizerSanitizerStatus sanitizer sanitizer status swagger:model SanitizerSanitizerStatus

func (*SanitizerSanitizerStatus) MarshalBinary ¶

func (m *SanitizerSanitizerStatus) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SanitizerSanitizerStatus) UnmarshalBinary ¶

func (m *SanitizerSanitizerStatus) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SanitizerSanitizerStatus) Validate ¶

func (m *SanitizerSanitizerStatus) Validate(formats strfmt.Registry) error

Validate validates this sanitizer sanitizer status

type SeasonSplitDTO ¶

type SeasonSplitDTO struct {

	// end time
	EndTime int64 `json:"endTime,omitempty"`

	// reward track
	RewardTrack []*SplitRewardGroupDTO `json:"rewardTrack"`

	// season Id
	SeasonID int32 `json:"seasonId,omitempty"`

	// split Id
	SplitID int32 `json:"splitId,omitempty"`

	// start time
	StartTime int64 `json:"startTime,omitempty"`
}

SeasonSplitDTO season split d t o swagger:model SeasonSplitDTO

func (*SeasonSplitDTO) MarshalBinary ¶

func (m *SeasonSplitDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SeasonSplitDTO) UnmarshalBinary ¶

func (m *SeasonSplitDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SeasonSplitDTO) Validate ¶

func (m *SeasonSplitDTO) Validate(formats strfmt.Registry) error

Validate validates this season split d t o

type SeriesDTO ¶

type SeriesDTO struct {

	// created date
	CreatedDate int64 `json:"createdDate,omitempty"`

	// description
	Description string `json:"description,omitempty"`

	// display type
	DisplayType string `json:"displayType,omitempty"`

	// eligibility type
	EligibilityType string `json:"eligibilityType,omitempty"`

	// end date
	EndDate int64 `json:"endDate,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// internal name
	InternalName string `json:"internalName,omitempty"`

	// last updated timestamp
	LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty"`

	// media
	Media *SeriesMediaDTO `json:"media,omitempty"`

	// opt in button text
	OptInButtonText string `json:"optInButtonText,omitempty"`

	// opt out button text
	OptOutButtonText string `json:"optOutButtonText,omitempty"`

	// parent internal name
	ParentInternalName string `json:"parentInternalName,omitempty"`

	// start date
	StartDate int64 `json:"startDate,omitempty"`

	// status
	Status string `json:"status,omitempty"`

	// tags
	Tags []string `json:"tags"`

	// title
	Title string `json:"title,omitempty"`

	// type
	Type string `json:"type,omitempty"`

	// viewed
	Viewed bool `json:"viewed,omitempty"`

	// warnings
	Warnings []*AlertDTO `json:"warnings"`
}

SeriesDTO series d t o swagger:model SeriesDTO

func (*SeriesDTO) MarshalBinary ¶

func (m *SeriesDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SeriesDTO) UnmarshalBinary ¶

func (m *SeriesDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SeriesDTO) Validate ¶

func (m *SeriesDTO) Validate(formats strfmt.Registry) error

Validate validates this series d t o

type SeriesMediaDTO ¶

type SeriesMediaDTO struct {

	// accent color
	AccentColor string `json:"accentColor,omitempty"`

	// background image large Url
	BackgroundImageLargeURL string `json:"backgroundImageLargeUrl,omitempty"`

	// background image small Url
	BackgroundImageSmallURL string `json:"backgroundImageSmallUrl,omitempty"`

	// background Url
	BackgroundURL string `json:"backgroundUrl,omitempty"`

	// tracker icon Url
	TrackerIconURL string `json:"trackerIconUrl,omitempty"`
}

SeriesMediaDTO series media d t o swagger:model SeriesMediaDTO

func (*SeriesMediaDTO) MarshalBinary ¶

func (m *SeriesMediaDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SeriesMediaDTO) UnmarshalBinary ¶

func (m *SeriesMediaDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SeriesMediaDTO) Validate ¶

func (m *SeriesMediaDTO) Validate(formats strfmt.Registry) error

Validate validates this series media d t o

type ShutdownLcdsForcedClientShutdown ¶

type ShutdownLcdsForcedClientShutdown struct {

	// additional info
	AdditionalInfo string `json:"additionalInfo,omitempty"`

	// reason
	Reason string `json:"reason,omitempty"`
}

ShutdownLcdsForcedClientShutdown shutdown lcds forced client shutdown swagger:model ShutdownLcdsForcedClientShutdown

func (*ShutdownLcdsForcedClientShutdown) MarshalBinary ¶

func (m *ShutdownLcdsForcedClientShutdown) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ShutdownLcdsForcedClientShutdown) UnmarshalBinary ¶

func (m *ShutdownLcdsForcedClientShutdown) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ShutdownLcdsForcedClientShutdown) Validate ¶

Validate validates this shutdown lcds forced client shutdown

type SignedRankedStatsDTO ¶

type SignedRankedStatsDTO struct {

	// earned regalia reward ids
	EarnedRegaliaRewardIds []string `json:"earnedRegaliaRewardIds"`

	// highest previous season achieved rank
	HighestPreviousSeasonAchievedRank string `json:"highestPreviousSeasonAchievedRank,omitempty"`

	// highest previous season achieved tier
	HighestPreviousSeasonAchievedTier string `json:"highestPreviousSeasonAchievedTier,omitempty"`

	// highest previous season end rank
	HighestPreviousSeasonEndRank string `json:"highestPreviousSeasonEndRank,omitempty"`

	// highest previous season end tier
	HighestPreviousSeasonEndTier string `json:"highestPreviousSeasonEndTier,omitempty"`

	// jwt
	Jwt string `json:"jwt,omitempty"`

	// queues
	Queues []*RankedQueueStatsDTO `json:"queues"`

	// splits progress
	SplitsProgress map[string]int32 `json:"splitsProgress,omitempty"`
}

SignedRankedStatsDTO signed ranked stats d t o swagger:model SignedRankedStatsDTO

func (*SignedRankedStatsDTO) MarshalBinary ¶

func (m *SignedRankedStatsDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SignedRankedStatsDTO) UnmarshalBinary ¶

func (m *SignedRankedStatsDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SignedRankedStatsDTO) Validate ¶

func (m *SignedRankedStatsDTO) Validate(formats strfmt.Registry) error

Validate validates this signed ranked stats d t o

type SimpleDialogMessage ¶

type SimpleDialogMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

SimpleDialogMessage simple dialog message swagger:model SimpleDialogMessage

func (*SimpleDialogMessage) MarshalBinary ¶

func (m *SimpleDialogMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SimpleDialogMessage) UnmarshalBinary ¶

func (m *SimpleDialogMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SimpleDialogMessage) Validate ¶

func (m *SimpleDialogMessage) Validate(formats strfmt.Registry) error

Validate validates this simple dialog message

type SimpleDialogMessageResponse ¶

type SimpleDialogMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

SimpleDialogMessageResponse simple dialog message response swagger:model SimpleDialogMessageResponse

func (*SimpleDialogMessageResponse) MarshalBinary ¶

func (m *SimpleDialogMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SimpleDialogMessageResponse) UnmarshalBinary ¶

func (m *SimpleDialogMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SimpleDialogMessageResponse) Validate ¶

func (m *SimpleDialogMessageResponse) Validate(formats strfmt.Registry) error

Validate validates this simple dialog message response

type SpectatorLcdsSpectateAvailabilityDto ¶

type SpectatorLcdsSpectateAvailabilityDto struct {

	// team or summoner ids
	TeamOrSummonerIds []string `json:"teamOrSummonerIds"`
}

SpectatorLcdsSpectateAvailabilityDto spectator lcds spectate availability dto swagger:model SpectatorLcdsSpectateAvailabilityDto

func (*SpectatorLcdsSpectateAvailabilityDto) MarshalBinary ¶

func (m *SpectatorLcdsSpectateAvailabilityDto) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SpectatorLcdsSpectateAvailabilityDto) UnmarshalBinary ¶

func (m *SpectatorLcdsSpectateAvailabilityDto) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SpectatorLcdsSpectateAvailabilityDto) Validate ¶

Validate validates this spectator lcds spectate availability dto

type SpectatorLcdsSpectateAvailabilityResponseDto ¶

type SpectatorLcdsSpectateAvailabilityResponseDto struct {

	// available for watching
	AvailableForWatching []string `json:"availableForWatching"`
}

SpectatorLcdsSpectateAvailabilityResponseDto spectator lcds spectate availability response dto swagger:model SpectatorLcdsSpectateAvailabilityResponseDto

func (*SpectatorLcdsSpectateAvailabilityResponseDto) MarshalBinary ¶

MarshalBinary interface implementation

func (*SpectatorLcdsSpectateAvailabilityResponseDto) UnmarshalBinary ¶

UnmarshalBinary interface implementation

func (*SpectatorLcdsSpectateAvailabilityResponseDto) Validate ¶

Validate validates this spectator lcds spectate availability response dto

type SplitRewardDTO ¶

type SplitRewardDTO struct {

	// default reward Id
	DefaultRewardID string `json:"defaultRewardId,omitempty"`

	// metadata
	Metadata *SplitRewardsMetaData `json:"metadata,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`

	// tiered reward ids
	TieredRewardIds map[string]string `json:"tieredRewardIds,omitempty"`
}

SplitRewardDTO split reward d t o swagger:model SplitRewardDTO

func (*SplitRewardDTO) MarshalBinary ¶

func (m *SplitRewardDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SplitRewardDTO) UnmarshalBinary ¶

func (m *SplitRewardDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SplitRewardDTO) Validate ¶

func (m *SplitRewardDTO) Validate(formats strfmt.Registry) error

Validate validates this split reward d t o

type SplitRewardGrantDTO ¶

type SplitRewardGrantDTO struct {

	// reward Id
	RewardID string `json:"rewardId,omitempty"`

	// reward type
	RewardType string `json:"rewardType,omitempty"`
}

SplitRewardGrantDTO split reward grant d t o swagger:model SplitRewardGrantDTO

func (*SplitRewardGrantDTO) MarshalBinary ¶

func (m *SplitRewardGrantDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SplitRewardGrantDTO) UnmarshalBinary ¶

func (m *SplitRewardGrantDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SplitRewardGrantDTO) Validate ¶

func (m *SplitRewardGrantDTO) Validate(formats strfmt.Registry) error

Validate validates this split reward grant d t o

type SplitRewardGroupDTO ¶

type SplitRewardGroupDTO struct {

	// rewards
	Rewards []*SplitRewardDTO `json:"rewards"`

	// split points
	SplitPoints int32 `json:"splitPoints,omitempty"`
}

SplitRewardGroupDTO split reward group d t o swagger:model SplitRewardGroupDTO

func (*SplitRewardGroupDTO) MarshalBinary ¶

func (m *SplitRewardGroupDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SplitRewardGroupDTO) UnmarshalBinary ¶

func (m *SplitRewardGroupDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SplitRewardGroupDTO) Validate ¶

func (m *SplitRewardGroupDTO) Validate(formats strfmt.Registry) error

Validate validates this split reward group d t o

type SplitRewardsMetaData ¶

type SplitRewardsMetaData struct {

	// description
	Description string `json:"description,omitempty"`

	// quantity
	Quantity int32 `json:"quantity,omitempty"`
}

SplitRewardsMetaData split rewards meta data swagger:model SplitRewardsMetaData

func (*SplitRewardsMetaData) MarshalBinary ¶

func (m *SplitRewardsMetaData) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SplitRewardsMetaData) UnmarshalBinary ¶

func (m *SplitRewardsMetaData) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SplitRewardsMetaData) Validate ¶

func (m *SplitRewardsMetaData) Validate(formats strfmt.Registry) error

Validate validates this split rewards meta data

type StoreLcdsChampionDTO ¶

type StoreLcdsChampionDTO struct {

	// active
	Active bool `json:"active,omitempty"`

	// bot enabled
	BotEnabled bool `json:"botEnabled,omitempty"`

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// champion skins
	ChampionSkins []*StoreLcdsChampionSkinDTO `json:"championSkins"`

	// end date
	EndDate int64 `json:"endDate,omitempty"`

	// free to play
	FreeToPlay bool `json:"freeToPlay,omitempty"`

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// ranked play enabled
	RankedPlayEnabled bool `json:"rankedPlayEnabled,omitempty"`

	// sources
	Sources []string `json:"sources"`

	// win count remaining
	WinCountRemaining int32 `json:"winCountRemaining,omitempty"`
}

StoreLcdsChampionDTO store lcds champion d t o swagger:model StoreLcdsChampionDTO

func (*StoreLcdsChampionDTO) MarshalBinary ¶

func (m *StoreLcdsChampionDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*StoreLcdsChampionDTO) UnmarshalBinary ¶

func (m *StoreLcdsChampionDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*StoreLcdsChampionDTO) Validate ¶

func (m *StoreLcdsChampionDTO) Validate(formats strfmt.Registry) error

Validate validates this store lcds champion d t o

type StoreLcdsChampionSkinDTO ¶

type StoreLcdsChampionSkinDTO struct {

	// champion Id
	ChampionID int32 `json:"championId,omitempty"`

	// end date
	EndDate int64 `json:"endDate,omitempty"`

	// free to play reward
	FreeToPlayReward bool `json:"freeToPlayReward,omitempty"`

	// last selected
	LastSelected bool `json:"lastSelected,omitempty"`

	// owned
	Owned bool `json:"owned,omitempty"`

	// purchase date
	PurchaseDate int64 `json:"purchaseDate,omitempty"`

	// skin Id
	SkinID int32 `json:"skinId,omitempty"`

	// sources
	Sources []string `json:"sources"`

	// still obtainable
	StillObtainable bool `json:"stillObtainable,omitempty"`

	// win count remaining
	WinCountRemaining int32 `json:"winCountRemaining,omitempty"`
}

StoreLcdsChampionSkinDTO store lcds champion skin d t o swagger:model StoreLcdsChampionSkinDTO

func (*StoreLcdsChampionSkinDTO) MarshalBinary ¶

func (m *StoreLcdsChampionSkinDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*StoreLcdsChampionSkinDTO) UnmarshalBinary ¶

func (m *StoreLcdsChampionSkinDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*StoreLcdsChampionSkinDTO) Validate ¶

func (m *StoreLcdsChampionSkinDTO) Validate(formats strfmt.Registry) error

Validate validates this store lcds champion skin d t o

type StoreLcdsSimpleDialogMessage ¶

type StoreLcdsSimpleDialogMessage struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`

	// params
	Params []string `json:"params"`

	// type
	Type string `json:"type,omitempty"`
}

StoreLcdsSimpleDialogMessage store lcds simple dialog message swagger:model StoreLcdsSimpleDialogMessage

func (*StoreLcdsSimpleDialogMessage) MarshalBinary ¶

func (m *StoreLcdsSimpleDialogMessage) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*StoreLcdsSimpleDialogMessage) UnmarshalBinary ¶

func (m *StoreLcdsSimpleDialogMessage) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*StoreLcdsSimpleDialogMessage) Validate ¶

func (m *StoreLcdsSimpleDialogMessage) Validate(formats strfmt.Registry) error

Validate validates this store lcds simple dialog message

type StoreLcdsSimpleDialogMessageResponse ¶

type StoreLcdsSimpleDialogMessageResponse struct {

	// account Id
	AccountID int64 `json:"accountId,omitempty"`

	// command
	Command string `json:"command,omitempty"`

	// msg Id
	MsgID string `json:"msgId,omitempty"`
}

StoreLcdsSimpleDialogMessageResponse store lcds simple dialog message response swagger:model StoreLcdsSimpleDialogMessageResponse

func (*StoreLcdsSimpleDialogMessageResponse) MarshalBinary ¶

func (m *StoreLcdsSimpleDialogMessageResponse) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*StoreLcdsSimpleDialogMessageResponse) UnmarshalBinary ¶

func (m *StoreLcdsSimpleDialogMessageResponse) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*StoreLcdsSimpleDialogMessageResponse) Validate ¶

Validate validates this store lcds simple dialog message response

type StoreLcdsStoreAccountBalanceNotification ¶

type StoreLcdsStoreAccountBalanceNotification struct {

	// ip
	IP int64 `json:"ip,omitempty"`

	// rp
	Rp int64 `json:"rp,omitempty"`
}

StoreLcdsStoreAccountBalanceNotification store lcds store account balance notification swagger:model StoreLcdsStoreAccountBalanceNotification

func (*StoreLcdsStoreAccountBalanceNotification) MarshalBinary ¶

func (m *StoreLcdsStoreAccountBalanceNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*StoreLcdsStoreAccountBalanceNotification) UnmarshalBinary ¶

func (m *StoreLcdsStoreAccountBalanceNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*StoreLcdsStoreAccountBalanceNotification) Validate ¶

Validate validates this store lcds store account balance notification

type StoreLcdsStoreFulfillmentNotification ¶

type StoreLcdsStoreFulfillmentNotification struct {

	// data
	Data interface{} `json:"data,omitempty"`

	// inventory type
	InventoryType string `json:"inventoryType,omitempty"`

	// ip
	IP int64 `json:"ip,omitempty"`

	// rp
	Rp int64 `json:"rp,omitempty"`
}

StoreLcdsStoreFulfillmentNotification store lcds store fulfillment notification swagger:model StoreLcdsStoreFulfillmentNotification

func (*StoreLcdsStoreFulfillmentNotification) MarshalBinary ¶

func (m *StoreLcdsStoreFulfillmentNotification) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*StoreLcdsStoreFulfillmentNotification) UnmarshalBinary ¶

func (m *StoreLcdsStoreFulfillmentNotification) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*StoreLcdsStoreFulfillmentNotification) Validate ¶

Validate validates this store lcds store fulfillment notification

type SubState ¶

type SubState string

SubState sub state swagger:model SubState

const (

	// SubStateSUGGESTED captures enum value "SUGGESTED"
	SubStateSUGGESTED SubState = "SUGGESTED"

	// SubStatePENDING captures enum value "PENDING"
	SubStatePENDING SubState = "PENDING"

	// SubStateDECLINED captures enum value "DECLINED"
	SubStateDECLINED SubState = "DECLINED"

	// SubStateREVOKED captures enum value "REVOKED"
	SubStateREVOKED SubState = "REVOKED"

	// SubStateNOTREADY captures enum value "NOT_READY"
	SubStateNOTREADY SubState = "NOT_READY"

	// SubStateFORCEDNOTREADY captures enum value "FORCED_NOT_READY"
	SubStateFORCEDNOTREADY SubState = "FORCED_NOT_READY"

	// SubStateREADY captures enum value "READY"
	SubStateREADY SubState = "READY"
)

func (SubState) Validate ¶

func (m SubState) Validate(formats strfmt.Registry) error

Validate validates this sub state

type SummonerLevelAndPoints ¶

type SummonerLevelAndPoints struct {

	// exp points
	ExpPoints int64 `json:"expPoints,omitempty"`

	// exp to next level
	ExpToNextLevel int64 `json:"expToNextLevel,omitempty"`

	// sum Id
	SumID int64 `json:"sumId,omitempty"`

	// summoner level
	SummonerLevel int32 `json:"summonerLevel,omitempty"`
}

SummonerLevelAndPoints summoner level and points swagger:model SummonerLevelAndPoints

func (*SummonerLevelAndPoints) MarshalBinary ¶

func (m *SummonerLevelAndPoints) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*SummonerLevelAndPoints) UnmarshalBinary ¶

func (m *SummonerLevelAndPoints) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*SummonerLevelAndPoints) Validate ¶

func (m *SummonerLevelAndPoints) Validate(formats strfmt.Registry) error

Validate validates this summoner level and points

type ThemeVp ¶

type ThemeVp struct {

	// theme Id
	ThemeID int32 `json:"themeId,omitempty"`

	// theme vp
	ThemeVp int32 `json:"themeVp,omitempty"`
}

ThemeVp theme vp swagger:model ThemeVp

func (*ThemeVp) MarshalBinary ¶

func (m *ThemeVp) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*ThemeVp) UnmarshalBinary ¶

func (m *ThemeVp) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*ThemeVp) Validate ¶

func (m *ThemeVp) Validate(formats strfmt.Registry) error

Validate validates this theme vp

type TicketOfferDTO ¶

type TicketOfferDTO struct {

	// count
	Count int32 `json:"count,omitempty"`

	// offer player Id
	OfferPlayerID int64 `json:"offerPlayerId,omitempty"`

	// receive player Id
	ReceivePlayerID int64 `json:"receivePlayerId,omitempty"`

	// ticket offer state
	TicketOfferState TicketOfferState `json:"ticketOfferState,omitempty"`

	// type
	Type TicketType `json:"type,omitempty"`
}

TicketOfferDTO ticket offer d t o swagger:model TicketOfferDTO

func (*TicketOfferDTO) MarshalBinary ¶

func (m *TicketOfferDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TicketOfferDTO) UnmarshalBinary ¶

func (m *TicketOfferDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TicketOfferDTO) Validate ¶

func (m *TicketOfferDTO) Validate(formats strfmt.Registry) error

Validate validates this ticket offer d t o

type TicketOfferState ¶

type TicketOfferState string

TicketOfferState ticket offer state swagger:model TicketOfferState

const (

	// TicketOfferStateACTIVE captures enum value "ACTIVE"
	TicketOfferStateACTIVE TicketOfferState = "ACTIVE"

	// TicketOfferStateACCEPTED captures enum value "ACCEPTED"
	TicketOfferStateACCEPTED TicketOfferState = "ACCEPTED"

	// TicketOfferStateREJECTED captures enum value "REJECTED"
	TicketOfferStateREJECTED TicketOfferState = "REJECTED"

	// TicketOfferStateREVOKED captures enum value "REVOKED"
	TicketOfferStateREVOKED TicketOfferState = "REVOKED"
)

func (TicketOfferState) Validate ¶

func (m TicketOfferState) Validate(formats strfmt.Registry) error

Validate validates this ticket offer state

type TicketType ¶

type TicketType string

TicketType ticket type swagger:model TicketType

const (

	// TicketTypeBASIC captures enum value "BASIC"
	TicketTypeBASIC TicketType = "BASIC"

	// TicketTypePREMIUM captures enum value "PREMIUM"
	TicketTypePREMIUM TicketType = "PREMIUM"
)

func (TicketType) Validate ¶

func (m TicketType) Validate(formats strfmt.Registry) error

Validate validates this ticket type

type TierConfig ¶

type TierConfig struct {

	// delay time
	DelayTime int64 `json:"delayTime,omitempty"`

	// estimate time
	EstimateTime int64 `json:"estimateTime,omitempty"`

	// tier
	Tier int32 `json:"tier,omitempty"`
}

TierConfig tier config swagger:model TierConfig

func (*TierConfig) MarshalBinary ¶

func (m *TierConfig) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TierConfig) UnmarshalBinary ¶

func (m *TierConfig) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TierConfig) Validate ¶

func (m *TierConfig) Validate(formats strfmt.Registry) error

Validate validates this tier config

type TimeSeriesEventBeginV1 ¶

type TimeSeriesEventBeginV1 struct {

	// event name
	EventName string `json:"eventName,omitempty"`

	// timestamp in microseconds of when the event occurred
	When int64 `json:"when,omitempty"`
}

TimeSeriesEventBeginV1 time series event begin v1 swagger:model TimeSeriesEventBeginV1

func (*TimeSeriesEventBeginV1) MarshalBinary ¶

func (m *TimeSeriesEventBeginV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TimeSeriesEventBeginV1) UnmarshalBinary ¶

func (m *TimeSeriesEventBeginV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TimeSeriesEventBeginV1) Validate ¶

func (m *TimeSeriesEventBeginV1) Validate(formats strfmt.Registry) error

Validate validates this time series event begin v1

type TimeSeriesEventEndV1 ¶

type TimeSeriesEventEndV1 struct {

	// event name
	EventName string `json:"eventName,omitempty"`

	// optional event name suffix
	Suffix string `json:"suffix,omitempty"`

	// timestamp in microseconds of when the event occurred
	When int64 `json:"when,omitempty"`
}

TimeSeriesEventEndV1 time series event end v1 swagger:model TimeSeriesEventEndV1

func (*TimeSeriesEventEndV1) MarshalBinary ¶

func (m *TimeSeriesEventEndV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TimeSeriesEventEndV1) UnmarshalBinary ¶

func (m *TimeSeriesEventEndV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TimeSeriesEventEndV1) Validate ¶

func (m *TimeSeriesEventEndV1) Validate(formats strfmt.Registry) error

Validate validates this time series event end v1

type TimeSeriesEventMarkerV1 ¶

type TimeSeriesEventMarkerV1 struct {

	// event name
	EventName string `json:"eventName,omitempty"`

	// event marker name
	MarkerName string `json:"markerName,omitempty"`

	// timestamp in microseconds of when the event occurred
	When int64 `json:"when,omitempty"`
}

TimeSeriesEventMarkerV1 time series event marker v1 swagger:model TimeSeriesEventMarkerV1

func (*TimeSeriesEventMarkerV1) MarshalBinary ¶

func (m *TimeSeriesEventMarkerV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TimeSeriesEventMarkerV1) UnmarshalBinary ¶

func (m *TimeSeriesEventMarkerV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TimeSeriesEventMarkerV1) Validate ¶

func (m *TimeSeriesEventMarkerV1) Validate(formats strfmt.Registry) error

Validate validates this time series event marker v1

type TournamentDTO ¶

type TournamentDTO struct {

	// bracket formation init delay ms
	BracketFormationInitDelayMs int64 `json:"bracketFormationInitDelayMs,omitempty"`

	// bracket formation interval ms
	BracketFormationIntervalMs int64 `json:"bracketFormationIntervalMs,omitempty"`

	// bracket size
	BracketSize string `json:"bracketSize,omitempty"`

	// buy in options
	BuyInOptions []int32 `json:"buyInOptions"`

	// buy in options premium
	BuyInOptionsPremium []int32 `json:"buyInOptionsPremium"`

	// entry fee
	EntryFee int32 `json:"entryFee,omitempty"`

	// honor restriction
	HonorRestriction bool `json:"honorRestriction,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// last theme of season
	LastThemeOfSeason bool `json:"lastThemeOfSeason,omitempty"`

	// max sub
	MaxSub int32 `json:"maxSub,omitempty"`

	// name loc key
	NameLocKey string `json:"nameLocKey,omitempty"`

	// name loc key secondary
	NameLocKeySecondary string `json:"nameLocKeySecondary,omitempty"`

	// phases
	Phases []*TournamentPhaseDTO `json:"phases"`

	// queue Id
	QueueID int32 `json:"queueId,omitempty"`

	// rank restriction
	RankRestriction bool `json:"rankRestriction,omitempty"`

	// resume time
	ResumeTime int64 `json:"resumeTime,omitempty"`

	// reward config
	RewardConfig []*ClashRewardConfigClient `json:"rewardConfig"`

	// roster create deadline
	RosterCreateDeadline int64 `json:"rosterCreateDeadline,omitempty"`

	// roster size
	RosterSize int32 `json:"rosterSize,omitempty"`

	// schedule end time
	ScheduleEndTime int64 `json:"scheduleEndTime,omitempty"`

	// schedule time
	ScheduleTime int64 `json:"scheduleTime,omitempty"`

	// scouting time ms
	ScoutingTimeMs int64 `json:"scoutingTimeMs,omitempty"`

	// sms restriction
	SmsRestriction bool `json:"smsRestriction,omitempty"`

	// status
	Status TournamentStatusEnum `json:"status,omitempty"`

	// theme Id
	ThemeID int32 `json:"themeId,omitempty"`

	// tier configs
	TierConfigs []*TierConfig `json:"tierConfigs"`

	// voice enabled
	VoiceEnabled bool `json:"voiceEnabled,omitempty"`
}

TournamentDTO tournament d t o swagger:model TournamentDTO

func (*TournamentDTO) MarshalBinary ¶

func (m *TournamentDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TournamentDTO) UnmarshalBinary ¶

func (m *TournamentDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TournamentDTO) Validate ¶

func (m *TournamentDTO) Validate(formats strfmt.Registry) error

Validate validates this tournament d t o

type TournamentHistoryAndWinnersDTO ¶

type TournamentHistoryAndWinnersDTO struct {

	// tournament history
	TournamentHistory []*TournamentDTO `json:"tournamentHistory"`

	// tournament winners compressed
	TournamentWinnersCompressed string `json:"tournamentWinnersCompressed,omitempty"`
}

TournamentHistoryAndWinnersDTO tournament history and winners d t o swagger:model TournamentHistoryAndWinnersDTO

func (*TournamentHistoryAndWinnersDTO) MarshalBinary ¶

func (m *TournamentHistoryAndWinnersDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TournamentHistoryAndWinnersDTO) UnmarshalBinary ¶

func (m *TournamentHistoryAndWinnersDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TournamentHistoryAndWinnersDTO) Validate ¶

func (m *TournamentHistoryAndWinnersDTO) Validate(formats strfmt.Registry) error

Validate validates this tournament history and winners d t o

type TournamentInfoDTO ¶

type TournamentInfoDTO struct {

	// invitee pending rosters
	InviteePendingRosters []*PendingRosterDTO `json:"inviteePendingRosters"`

	// pending roster
	PendingRoster *PendingRosterDTO `json:"pendingRoster,omitempty"`

	// roster
	Roster *RosterDTO `json:"roster,omitempty"`

	// sub rosters
	SubRosters []*RosterDTO `json:"subRosters"`

	// theme vp
	ThemeVp int32 `json:"themeVp,omitempty"`

	// tournament
	Tournament *TournamentDTO `json:"tournament,omitempty"`
}

TournamentInfoDTO tournament info d t o swagger:model TournamentInfoDTO

func (*TournamentInfoDTO) MarshalBinary ¶

func (m *TournamentInfoDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TournamentInfoDTO) UnmarshalBinary ¶

func (m *TournamentInfoDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TournamentInfoDTO) Validate ¶

func (m *TournamentInfoDTO) Validate(formats strfmt.Registry) error

Validate validates this tournament info d t o

type TournamentInfoMinimalDTO ¶

type TournamentInfoMinimalDTO struct {

	// time
	Time int64 `json:"time,omitempty"`

	// tournament info
	TournamentInfo []*TournamentInfoDTO `json:"tournamentInfo"`
}

TournamentInfoMinimalDTO tournament info minimal d t o swagger:model TournamentInfoMinimalDTO

func (*TournamentInfoMinimalDTO) MarshalBinary ¶

func (m *TournamentInfoMinimalDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TournamentInfoMinimalDTO) UnmarshalBinary ¶

func (m *TournamentInfoMinimalDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TournamentInfoMinimalDTO) Validate ¶

func (m *TournamentInfoMinimalDTO) Validate(formats strfmt.Registry) error

Validate validates this tournament info minimal d t o

type TournamentPhaseDTO ¶

type TournamentPhaseDTO struct {

	// cancelled
	Cancelled bool `json:"cancelled,omitempty"`

	// capacity status
	CapacityStatus CapacityEnum `json:"capacityStatus,omitempty"`

	// id
	ID int64 `json:"id,omitempty"`

	// limit tiers
	LimitTiers []int32 `json:"limitTiers"`

	// period
	Period int32 `json:"period,omitempty"`

	// registration time
	RegistrationTime int64 `json:"registrationTime,omitempty"`

	// start time
	StartTime int64 `json:"startTime,omitempty"`

	// tournament Id
	TournamentID int64 `json:"tournamentId,omitempty"`
}

TournamentPhaseDTO tournament phase d t o swagger:model TournamentPhaseDTO

func (*TournamentPhaseDTO) MarshalBinary ¶

func (m *TournamentPhaseDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TournamentPhaseDTO) UnmarshalBinary ¶

func (m *TournamentPhaseDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TournamentPhaseDTO) Validate ¶

func (m *TournamentPhaseDTO) Validate(formats strfmt.Registry) error

Validate validates this tournament phase d t o

type TournamentPlayerInfoDTO ¶

type TournamentPlayerInfoDTO struct {

	// player
	Player *PlayerDTO `json:"player,omitempty"`

	// roster stats
	RosterStats []*RosterStatsDTO `json:"rosterStats"`

	// season vp
	SeasonVp int32 `json:"seasonVp,omitempty"`

	// theme vps
	ThemeVps []*ThemeVp `json:"themeVps"`

	// tier
	Tier int32 `json:"tier,omitempty"`

	// time
	Time int64 `json:"time,omitempty"`

	// tournament info
	TournamentInfo []*TournamentInfoDTO `json:"tournamentInfo"`
}

TournamentPlayerInfoDTO tournament player info d t o swagger:model TournamentPlayerInfoDTO

func (*TournamentPlayerInfoDTO) MarshalBinary ¶

func (m *TournamentPlayerInfoDTO) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TournamentPlayerInfoDTO) UnmarshalBinary ¶

func (m *TournamentPlayerInfoDTO) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TournamentPlayerInfoDTO) Validate ¶

func (m *TournamentPlayerInfoDTO) Validate(formats strfmt.Registry) error

Validate validates this tournament player info d t o

type TournamentStatusEnum ¶

type TournamentStatusEnum string

TournamentStatusEnum tournament status enum swagger:model TournamentStatusEnum

const (

	// TournamentStatusEnumDEFAULT captures enum value "DEFAULT"
	TournamentStatusEnumDEFAULT TournamentStatusEnum = "DEFAULT"

	// TournamentStatusEnumCANCELLED captures enum value "CANCELLED"
	TournamentStatusEnumCANCELLED TournamentStatusEnum = "CANCELLED"

	// TournamentStatusEnumPAUSED captures enum value "PAUSED"
	TournamentStatusEnumPAUSED TournamentStatusEnum = "PAUSED"

	// TournamentStatusEnumPRERESUME captures enum value "PRERESUME"
	TournamentStatusEnumPRERESUME TournamentStatusEnum = "PRERESUME"
)

func (TournamentStatusEnum) Validate ¶

func (m TournamentStatusEnum) Validate(formats strfmt.Registry) error

Validate validates this tournament status enum

type TracingEventV1 ¶

type TracingEventV1 struct {

	// destination module name
	Dest string `json:"dest,omitempty"`

	// event specific details
	Details string `json:"details,omitempty"`

	// event name
	Name string `json:"name,omitempty"`

	// source module name
	Src string `json:"src,omitempty"`

	// a list of tags associated with this event
	Tags string `json:"tags,omitempty"`

	// timestamp in microseconds of when the event occurred
	When int64 `json:"when,omitempty"`
}

TracingEventV1 tracing event v1 swagger:model TracingEventV1

func (*TracingEventV1) MarshalBinary ¶

func (m *TracingEventV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TracingEventV1) UnmarshalBinary ¶

func (m *TracingEventV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TracingEventV1) Validate ¶

func (m *TracingEventV1) Validate(formats strfmt.Registry) error

Validate validates this tracing event v1

type TracingModuleThreadingModelV1 ¶

type TracingModuleThreadingModelV1 string

TracingModuleThreadingModelV1 tracing module threading model v1 swagger:model TracingModuleThreadingModelV1

const (

	// TracingModuleThreadingModelV1KNone captures enum value "kNone"
	TracingModuleThreadingModelV1KNone TracingModuleThreadingModelV1 = "kNone"

	// TracingModuleThreadingModelV1KMainThread captures enum value "kMainThread"
	TracingModuleThreadingModelV1KMainThread TracingModuleThreadingModelV1 = "kMainThread"

	// TracingModuleThreadingModelV1KDedicated captures enum value "kDedicated"
	TracingModuleThreadingModelV1KDedicated TracingModuleThreadingModelV1 = "kDedicated"

	// TracingModuleThreadingModelV1KSequential captures enum value "kSequential"
	TracingModuleThreadingModelV1KSequential TracingModuleThreadingModelV1 = "kSequential"

	// TracingModuleThreadingModelV1KConcurrent captures enum value "kConcurrent"
	TracingModuleThreadingModelV1KConcurrent TracingModuleThreadingModelV1 = "kConcurrent"

	// TracingModuleThreadingModelV1KParallel captures enum value "kParallel"
	TracingModuleThreadingModelV1KParallel TracingModuleThreadingModelV1 = "kParallel"
)

func (TracingModuleThreadingModelV1) Validate ¶

func (m TracingModuleThreadingModelV1) Validate(formats strfmt.Registry) error

Validate validates this tracing module threading model v1

type TracingModuleTypeV1 ¶

type TracingModuleTypeV1 string

TracingModuleTypeV1 tracing module type v1 swagger:model TracingModuleTypeV1

const (

	// TracingModuleTypeV1KUnknown captures enum value "kUnknown"
	TracingModuleTypeV1KUnknown TracingModuleTypeV1 = "kUnknown"

	// TracingModuleTypeV1KRemoteAppModule captures enum value "kRemoteAppModule"
	TracingModuleTypeV1KRemoteAppModule TracingModuleTypeV1 = "kRemoteAppModule"

	// TracingModuleTypeV1KBackEndPlugin captures enum value "kBackEndPlugin"
	TracingModuleTypeV1KBackEndPlugin TracingModuleTypeV1 = "kBackEndPlugin"

	// TracingModuleTypeV1KBackendOther captures enum value "kBackendOther"
	TracingModuleTypeV1KBackendOther TracingModuleTypeV1 = "kBackendOther"

	// TracingModuleTypeV1KFrontEndPlugin captures enum value "kFrontEndPlugin"
	TracingModuleTypeV1KFrontEndPlugin TracingModuleTypeV1 = "kFrontEndPlugin"

	// TracingModuleTypeV1KRemotingSource captures enum value "kRemotingSource"
	TracingModuleTypeV1KRemotingSource TracingModuleTypeV1 = "kRemotingSource"
)

func (TracingModuleTypeV1) Validate ¶

func (m TracingModuleTypeV1) Validate(formats strfmt.Registry) error

Validate validates this tracing module type v1

type TracingModuleV1 ¶

type TracingModuleV1 struct {

	// module Id
	ModuleID int32 `json:"moduleId,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// threading model
	ThreadingModel TracingModuleThreadingModelV1 `json:"threadingModel,omitempty"`

	// type
	Type TracingModuleTypeV1 `json:"type,omitempty"`
}

TracingModuleV1 tracing module v1 swagger:model TracingModuleV1

func (*TracingModuleV1) MarshalBinary ¶

func (m *TracingModuleV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TracingModuleV1) UnmarshalBinary ¶

func (m *TracingModuleV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TracingModuleV1) Validate ¶

func (m *TracingModuleV1) Validate(formats strfmt.Registry) error

Validate validates this tracing module v1

type TracingPhaseBeginV1 ¶

type TracingPhaseBeginV1 struct {

	// relative importance of this phase
	Importance TracingPhaseImportanceV1 `json:"importance,omitempty"`

	// phase name
	Name string `json:"name,omitempty"`

	// timestamp in microseconds of when the phase began
	When int64 `json:"when,omitempty"`
}

TracingPhaseBeginV1 tracing phase begin v1 swagger:model TracingPhaseBeginV1

func (*TracingPhaseBeginV1) MarshalBinary ¶

func (m *TracingPhaseBeginV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TracingPhaseBeginV1) UnmarshalBinary ¶

func (m *TracingPhaseBeginV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TracingPhaseBeginV1) Validate ¶

func (m *TracingPhaseBeginV1) Validate(formats strfmt.Registry) error

Validate validates this tracing phase begin v1

type TracingPhaseEndV1 ¶

type TracingPhaseEndV1 struct {

	// phase name
	Name string `json:"name,omitempty"`

	// timestamp in microseconds of when the phase ended
	When int64 `json:"when,omitempty"`
}

TracingPhaseEndV1 tracing phase end v1 swagger:model TracingPhaseEndV1

func (*TracingPhaseEndV1) MarshalBinary ¶

func (m *TracingPhaseEndV1) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TracingPhaseEndV1) UnmarshalBinary ¶

func (m *TracingPhaseEndV1) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TracingPhaseEndV1) Validate ¶

func (m *TracingPhaseEndV1) Validate(formats strfmt.Registry) error

Validate validates this tracing phase end v1

type TracingPhaseImportanceV1 ¶

type TracingPhaseImportanceV1 string

TracingPhaseImportanceV1 tracing phase importance v1 swagger:model TracingPhaseImportanceV1

const (

	// TracingPhaseImportanceV1Trivial captures enum value "trivial"
	TracingPhaseImportanceV1Trivial TracingPhaseImportanceV1 = "trivial"

	// TracingPhaseImportanceV1Minor captures enum value "minor"
	TracingPhaseImportanceV1Minor TracingPhaseImportanceV1 = "minor"

	// TracingPhaseImportanceV1Major captures enum value "major"
	TracingPhaseImportanceV1Major TracingPhaseImportanceV1 = "major"
)

func (TracingPhaseImportanceV1) Validate ¶

func (m TracingPhaseImportanceV1) Validate(formats strfmt.Registry) error

Validate validates this tracing phase importance v1

type TutorialMetadata ¶

type TutorialMetadata struct {

	// display rewards
	DisplayRewards map[string]string `json:"displayRewards,omitempty"`

	// queue Id
	QueueID string `json:"queueId,omitempty"`

	// step number
	StepNumber int32 `json:"stepNumber,omitempty"`

	// use chosen champion
	UseChosenChampion bool `json:"useChosenChampion,omitempty"`

	// use quick search matchmaking
	UseQuickSearchMatchmaking bool `json:"useQuickSearchMatchmaking,omitempty"`
}

TutorialMetadata tutorial metadata swagger:model TutorialMetadata

func (*TutorialMetadata) MarshalBinary ¶

func (m *TutorialMetadata) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*TutorialMetadata) UnmarshalBinary ¶

func (m *TutorialMetadata) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*TutorialMetadata) Validate ¶

func (m *TutorialMetadata) Validate(formats strfmt.Registry) error

Validate validates this tutorial metadata

type VoiceChatAudioPropertiesResource ¶

type VoiceChatAudioPropertiesResource struct {

	// fast energy meter
	FastEnergyMeter float64 `json:"fastEnergyMeter,omitempty"`

	// is loopback enabled
	IsLoopbackEnabled bool `json:"isLoopbackEnabled,omitempty"`

	// is mic active
	IsMicActive bool `json:"isMicActive,omitempty"`

	// is speaker active
	IsSpeakerActive bool `json:"isSpeakerActive,omitempty"`

	// mic energy
	MicEnergy int32 `json:"micEnergy,omitempty"`

	// mic volume
	MicVolume int32 `json:"micVolume,omitempty"`

	// noise floor meter
	NoiseFloorMeter float64 `json:"noiseFloorMeter,omitempty"`

	// speaker energy
	SpeakerEnergy int32 `json:"speakerEnergy,omitempty"`

	// speaker volume
	SpeakerVolume int32 `json:"speakerVolume,omitempty"`

	// speech threshold meter
	SpeechThresholdMeter float64 `json:"speechThresholdMeter,omitempty"`
}

VoiceChatAudioPropertiesResource voice chat audio properties resource swagger:model VoiceChatAudioPropertiesResource

func (*VoiceChatAudioPropertiesResource) MarshalBinary ¶

func (m *VoiceChatAudioPropertiesResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatAudioPropertiesResource) UnmarshalBinary ¶

func (m *VoiceChatAudioPropertiesResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatAudioPropertiesResource) Validate ¶

Validate validates this voice chat audio properties resource

type VoiceChatCallStatsResource ¶

type VoiceChatCallStatsResource struct {

	// call Id
	CallID string `json:"callId,omitempty"`

	// capture device consecutively read count
	CaptureDeviceConsecutivelyReadCount []int64 `json:"captureDeviceConsecutivelyReadCount"`

	// codec name
	CodecName string `json:"codecName,omitempty"`

	// current bars
	CurrentBars int64 `json:"currentBars,omitempty"`

	// current opus bandwidth
	CurrentOpusBandwidth int64 `json:"currentOpusBandwidth,omitempty"`

	// current opus bit rate
	CurrentOpusBitRate int64 `json:"currentOpusBitRate,omitempty"`

	// current opus complexity
	CurrentOpusComplexity int64 `json:"currentOpusComplexity,omitempty"`

	// current opus max packet size
	CurrentOpusMaxPacketSize int64 `json:"currentOpusMaxPacketSize,omitempty"`

	// current opus vbr mode
	CurrentOpusVbrMode int64 `json:"currentOpusVbrMode,omitempty"`

	// incoming discarded
	IncomingDiscarded int64 `json:"incomingDiscarded,omitempty"`

	// incoming out of time
	IncomingOutOfTime int64 `json:"incomingOutOfTime,omitempty"`

	// incoming packetloss
	IncomingPacketloss int64 `json:"incomingPacketloss,omitempty"`

	// incoming received
	IncomingReceived int64 `json:"incomingReceived,omitempty"`

	// last latency measured
	LastLatencyMeasured float64 `json:"lastLatencyMeasured,omitempty"`

	// latency measurement count
	LatencyMeasurementCount int64 `json:"latencyMeasurementCount,omitempty"`

	// latency packets dropped
	LatencyPacketsDropped int64 `json:"latencyPacketsDropped,omitempty"`

	// latency packets lost
	LatencyPacketsLost int64 `json:"latencyPacketsLost,omitempty"`

	// latency packets malformed
	LatencyPacketsMalformed int64 `json:"latencyPacketsMalformed,omitempty"`

	// latency packets negative latency
	LatencyPacketsNegativeLatency int64 `json:"latencyPacketsNegativeLatency,omitempty"`

	// latency packets sent
	LatencyPacketsSent int64 `json:"latencyPacketsSent,omitempty"`

	// latency sum
	LatencySum float64 `json:"latencySum,omitempty"`

	// max latency
	MaxLatency float64 `json:"maxLatency,omitempty"`

	// min latency
	MinLatency float64 `json:"minLatency,omitempty"`

	// outgoing sent
	OutgoingSent int64 `json:"outgoingSent,omitempty"`

	// plc on
	PlcOn int64 `json:"plcOn,omitempty"`

	// plc synthetic frames
	PlcSyntheticFrames int64 `json:"plcSyntheticFrames,omitempty"`

	// r factor
	RFactor float64 `json:"rFactor,omitempty"`

	// render device errors
	RenderDeviceErrors int64 `json:"renderDeviceErrors,omitempty"`

	// render device overruns
	RenderDeviceOverruns int64 `json:"renderDeviceOverruns,omitempty"`

	// render device underruns
	RenderDeviceUnderruns int64 `json:"renderDeviceUnderruns,omitempty"`

	// sample interval begin
	SampleIntervalBegin float64 `json:"sampleIntervalBegin,omitempty"`

	// sample interval end
	SampleIntervalEnd float64 `json:"sampleIntervalEnd,omitempty"`
}

VoiceChatCallStatsResource voice chat call stats resource swagger:model VoiceChatCallStatsResource

func (*VoiceChatCallStatsResource) MarshalBinary ¶

func (m *VoiceChatCallStatsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatCallStatsResource) UnmarshalBinary ¶

func (m *VoiceChatCallStatsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatCallStatsResource) Validate ¶

func (m *VoiceChatCallStatsResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat call stats resource

type VoiceChatCaptureDevicePermissionStatus ¶

type VoiceChatCaptureDevicePermissionStatus string

VoiceChatCaptureDevicePermissionStatus voice chat capture device permission status swagger:model VoiceChatCaptureDevicePermissionStatus

const (

	// VoiceChatCaptureDevicePermissionStatusPromptForPermission captures enum value "promptForPermission"
	VoiceChatCaptureDevicePermissionStatusPromptForPermission VoiceChatCaptureDevicePermissionStatus = "promptForPermission"

	// VoiceChatCaptureDevicePermissionStatusPermissionDenied captures enum value "permissionDenied"
	VoiceChatCaptureDevicePermissionStatusPermissionDenied VoiceChatCaptureDevicePermissionStatus = "permissionDenied"

	// VoiceChatCaptureDevicePermissionStatusPermissionGranted captures enum value "permissionGranted"
	VoiceChatCaptureDevicePermissionStatusPermissionGranted VoiceChatCaptureDevicePermissionStatus = "permissionGranted"
)

func (VoiceChatCaptureDevicePermissionStatus) Validate ¶

Validate validates this voice chat capture device permission status

type VoiceChatCodecSettingsResource ¶

type VoiceChatCodecSettingsResource struct {

	// codec bandwidth
	CodecBandwidth int32 `json:"codecBandwidth,omitempty"`

	// codec bitrate
	CodecBitrate int32 `json:"codecBitrate,omitempty"`

	// codec complexity
	CodecComplexity int32 `json:"codecComplexity,omitempty"`

	// codec vbr mode
	CodecVbrMode int32 `json:"codecVbrMode,omitempty"`
}

VoiceChatCodecSettingsResource voice chat codec settings resource swagger:model VoiceChatCodecSettingsResource

func (*VoiceChatCodecSettingsResource) MarshalBinary ¶

func (m *VoiceChatCodecSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatCodecSettingsResource) UnmarshalBinary ¶

func (m *VoiceChatCodecSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatCodecSettingsResource) Validate ¶

func (m *VoiceChatCodecSettingsResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat codec settings resource

type VoiceChatConfigResource ¶

type VoiceChatConfigResource struct {

	// access token Uri
	AccessTokenURI string `json:"accessTokenUri,omitempty"`

	// auth token Uri
	AuthTokenURI string `json:"authTokenUri,omitempty"`

	// jwt2gvt Url
	Jwt2gvtURL string `json:"jwt2gvtUrl,omitempty"`

	// log level
	LogLevel int32 `json:"logLevel,omitempty"`

	// log level name
	LogLevelName string `json:"logLevelName,omitempty"`

	// logs path
	LogsPath string `json:"logsPath,omitempty"`

	// provider
	Provider string `json:"provider,omitempty"`

	// use external auth
	UseExternalAuth bool `json:"useExternalAuth,omitempty"`

	// voice domain
	VoiceDomain string `json:"voiceDomain,omitempty"`

	// voice server Uri
	VoiceServerURI string `json:"voiceServerUri,omitempty"`
}

VoiceChatConfigResource voice chat config resource swagger:model VoiceChatConfigResource

func (*VoiceChatConfigResource) MarshalBinary ¶

func (m *VoiceChatConfigResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatConfigResource) UnmarshalBinary ¶

func (m *VoiceChatConfigResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatConfigResource) Validate ¶

func (m *VoiceChatConfigResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat config resource

type VoiceChatDeviceResource ¶

type VoiceChatDeviceResource struct {

	// handle
	Handle string `json:"handle,omitempty"`

	// is current device
	IsCurrentDevice bool `json:"is_current_device,omitempty"`

	// is default
	IsDefault bool `json:"is_default,omitempty"`

	// is effective device
	IsEffectiveDevice bool `json:"is_effective_device,omitempty"`

	// name
	Name string `json:"name,omitempty"`
}

VoiceChatDeviceResource voice chat device resource swagger:model VoiceChatDeviceResource

func (*VoiceChatDeviceResource) MarshalBinary ¶

func (m *VoiceChatDeviceResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatDeviceResource) UnmarshalBinary ¶

func (m *VoiceChatDeviceResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatDeviceResource) Validate ¶

func (m *VoiceChatDeviceResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat device resource

type VoiceChatParticipantResource ¶

type VoiceChatParticipantResource struct {

	// energy
	Energy int32 `json:"energy,omitempty"`

	// id
	ID string `json:"id,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// is speaking
	IsSpeaking bool `json:"isSpeaking,omitempty"`

	// name
	Name string `json:"name,omitempty"`

	// speaking timestamp
	SpeakingTimestamp int32 `json:"speakingTimestamp,omitempty"`

	// uri
	URI string `json:"uri,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

VoiceChatParticipantResource voice chat participant resource swagger:model VoiceChatParticipantResource

func (*VoiceChatParticipantResource) MarshalBinary ¶

func (m *VoiceChatParticipantResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatParticipantResource) UnmarshalBinary ¶

func (m *VoiceChatParticipantResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatParticipantResource) Validate ¶

func (m *VoiceChatParticipantResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat participant resource

type VoiceChatPushToTalkResource ¶

type VoiceChatPushToTalkResource struct {

	// ptt enabled
	PttEnabled bool `json:"pttEnabled,omitempty"`

	// ptt key binding
	PttKeyBinding string `json:"pttKeyBinding,omitempty"`
}

VoiceChatPushToTalkResource voice chat push to talk resource swagger:model VoiceChatPushToTalkResource

func (*VoiceChatPushToTalkResource) MarshalBinary ¶

func (m *VoiceChatPushToTalkResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatPushToTalkResource) UnmarshalBinary ¶

func (m *VoiceChatPushToTalkResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatPushToTalkResource) Validate ¶

func (m *VoiceChatPushToTalkResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat push to talk resource

type VoiceChatRsoAuthorizationResource ¶

type VoiceChatRsoAuthorizationResource struct {

	// current account Id
	CurrentAccountID int64 `json:"currentAccountId,omitempty"`

	// current platform Id
	CurrentPlatformID string `json:"currentPlatformId,omitempty"`

	// subject
	Subject string `json:"subject,omitempty"`
}

VoiceChatRsoAuthorizationResource voice chat rso authorization resource swagger:model VoiceChatRsoAuthorizationResource

func (*VoiceChatRsoAuthorizationResource) MarshalBinary ¶

func (m *VoiceChatRsoAuthorizationResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatRsoAuthorizationResource) UnmarshalBinary ¶

func (m *VoiceChatRsoAuthorizationResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatRsoAuthorizationResource) Validate ¶

Validate validates this voice chat rso authorization resource

type VoiceChatSessionResource ¶

type VoiceChatSessionResource struct {

	// id
	ID string `json:"id,omitempty"`

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// is transmit enabled
	IsTransmitEnabled bool `json:"isTransmitEnabled,omitempty"`

	// participants
	Participants []*VoiceChatParticipantResource `json:"participants"`

	// status
	Status VoiceChatSessionStatus `json:"status,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

VoiceChatSessionResource voice chat session resource swagger:model VoiceChatSessionResource

func (*VoiceChatSessionResource) MarshalBinary ¶

func (m *VoiceChatSessionResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatSessionResource) UnmarshalBinary ¶

func (m *VoiceChatSessionResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatSessionResource) Validate ¶

func (m *VoiceChatSessionResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat session resource

type VoiceChatSessionStatus ¶

type VoiceChatSessionStatus string

VoiceChatSessionStatus voice chat session status swagger:model VoiceChatSessionStatus

const (

	// VoiceChatSessionStatusActive captures enum value "active"
	VoiceChatSessionStatusActive VoiceChatSessionStatus = "active"

	// VoiceChatSessionStatusOnHold captures enum value "onHold"
	VoiceChatSessionStatusOnHold VoiceChatSessionStatus = "onHold"
)

func (VoiceChatSessionStatus) Validate ¶

func (m VoiceChatSessionStatus) Validate(formats strfmt.Registry) error

Validate validates this voice chat session status

type VoiceChatSettingsResource ¶

type VoiceChatSettingsResource struct {

	// current capture device handle
	CurrentCaptureDeviceHandle string `json:"currentCaptureDeviceHandle,omitempty"`

	// current render device handle
	CurrentRenderDeviceHandle string `json:"currentRenderDeviceHandle,omitempty"`

	// local mic muted
	LocalMicMuted bool `json:"localMicMuted,omitempty"`

	// loopback enabled
	LoopbackEnabled bool `json:"loopbackEnabled,omitempty"`

	// mic level
	MicLevel int32 `json:"micLevel,omitempty"`

	// speaker level
	SpeakerLevel int32 `json:"speakerLevel,omitempty"`

	// vad hangover time
	VadHangoverTime int32 `json:"vadHangoverTime,omitempty"`

	// vad sensitivity
	VadSensitivity int32 `json:"vadSensitivity,omitempty"`
}

VoiceChatSettingsResource voice chat settings resource swagger:model VoiceChatSettingsResource

func (*VoiceChatSettingsResource) MarshalBinary ¶

func (m *VoiceChatSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatSettingsResource) UnmarshalBinary ¶

func (m *VoiceChatSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatSettingsResource) Validate ¶

func (m *VoiceChatSettingsResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat settings resource

type VoiceChatStateResource ¶

type VoiceChatStateResource struct {

	// connected
	Connected bool `json:"connected,omitempty"`
}

VoiceChatStateResource voice chat state resource swagger:model VoiceChatStateResource

func (*VoiceChatStateResource) MarshalBinary ¶

func (m *VoiceChatStateResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatStateResource) UnmarshalBinary ¶

func (m *VoiceChatStateResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatStateResource) Validate ¶

func (m *VoiceChatStateResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat state resource

type VoiceChatStateType ¶

type VoiceChatStateType string

VoiceChatStateType voice chat state type swagger:model VoiceChatStateType

const (

	// VoiceChatStateTypeDisconnected captures enum value "disconnected"
	VoiceChatStateTypeDisconnected VoiceChatStateType = "disconnected"

	// VoiceChatStateTypeConnecting captures enum value "connecting"
	VoiceChatStateTypeConnecting VoiceChatStateType = "connecting"

	// VoiceChatStateTypeConnected captures enum value "connected"
	VoiceChatStateTypeConnected VoiceChatStateType = "connected"

	// VoiceChatStateTypeDisconnecting captures enum value "disconnecting"
	VoiceChatStateTypeDisconnecting VoiceChatStateType = "disconnecting"

	// VoiceChatStateTypeInitialized captures enum value "initialized"
	VoiceChatStateTypeInitialized VoiceChatStateType = "initialized"

	// VoiceChatStateTypeShuttingdown captures enum value "shuttingdown"
	VoiceChatStateTypeShuttingdown VoiceChatStateType = "shuttingdown"
)

func (VoiceChatStateType) Validate ¶

func (m VoiceChatStateType) Validate(formats strfmt.Registry) error

Validate validates this voice chat state type

type VoiceChatUpdateCodecSettingsResource ¶

type VoiceChatUpdateCodecSettingsResource struct {

	// codec bandwidth
	CodecBandwidth int32 `json:"codecBandwidth,omitempty"`

	// codec bitrate
	CodecBitrate int32 `json:"codecBitrate,omitempty"`

	// codec complexity
	CodecComplexity int32 `json:"codecComplexity,omitempty"`

	// codec vbr mode
	CodecVbrMode int32 `json:"codecVbrMode,omitempty"`
}

VoiceChatUpdateCodecSettingsResource voice chat update codec settings resource swagger:model VoiceChatUpdateCodecSettingsResource

func (*VoiceChatUpdateCodecSettingsResource) MarshalBinary ¶

func (m *VoiceChatUpdateCodecSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatUpdateCodecSettingsResource) UnmarshalBinary ¶

func (m *VoiceChatUpdateCodecSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatUpdateCodecSettingsResource) Validate ¶

Validate validates this voice chat update codec settings resource

type VoiceChatUpdateParticipantResource ¶

type VoiceChatUpdateParticipantResource struct {

	// is muted
	IsMuted bool `json:"isMuted,omitempty"`

	// volume
	Volume int32 `json:"volume,omitempty"`
}

VoiceChatUpdateParticipantResource voice chat update participant resource swagger:model VoiceChatUpdateParticipantResource

func (*VoiceChatUpdateParticipantResource) MarshalBinary ¶

func (m *VoiceChatUpdateParticipantResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatUpdateParticipantResource) UnmarshalBinary ¶

func (m *VoiceChatUpdateParticipantResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatUpdateParticipantResource) Validate ¶

Validate validates this voice chat update participant resource

type VoiceChatUpdateSettingsResource ¶

type VoiceChatUpdateSettingsResource struct {

	// current capture device handle
	CurrentCaptureDeviceHandle string `json:"currentCaptureDeviceHandle,omitempty"`

	// current render device handle
	CurrentRenderDeviceHandle string `json:"currentRenderDeviceHandle,omitempty"`

	// local mic muted
	LocalMicMuted bool `json:"localMicMuted,omitempty"`

	// loopback enabled
	LoopbackEnabled bool `json:"loopbackEnabled,omitempty"`

	// mic level
	MicLevel int32 `json:"micLevel,omitempty"`

	// speaker level
	SpeakerLevel int32 `json:"speakerLevel,omitempty"`

	// vad hangover time
	VadHangoverTime int32 `json:"vadHangoverTime,omitempty"`

	// vad sensitivity
	VadSensitivity int32 `json:"vadSensitivity,omitempty"`
}

VoiceChatUpdateSettingsResource voice chat update settings resource swagger:model VoiceChatUpdateSettingsResource

func (*VoiceChatUpdateSettingsResource) MarshalBinary ¶

func (m *VoiceChatUpdateSettingsResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatUpdateSettingsResource) UnmarshalBinary ¶

func (m *VoiceChatUpdateSettingsResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatUpdateSettingsResource) Validate ¶

Validate validates this voice chat update settings resource

type VoiceChatVoiceErrorCounterResource ¶

type VoiceChatVoiceErrorCounterResource struct {

	// count
	Count int64 `json:"count,omitempty"`

	// error
	Error *VoiceChatVoiceErrorResource `json:"error,omitempty"`

	// time of last error
	TimeOfLastError int64 `json:"timeOfLastError,omitempty"`
}

VoiceChatVoiceErrorCounterResource voice chat voice error counter resource swagger:model VoiceChatVoiceErrorCounterResource

func (*VoiceChatVoiceErrorCounterResource) MarshalBinary ¶

func (m *VoiceChatVoiceErrorCounterResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatVoiceErrorCounterResource) UnmarshalBinary ¶

func (m *VoiceChatVoiceErrorCounterResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatVoiceErrorCounterResource) Validate ¶

Validate validates this voice chat voice error counter resource

type VoiceChatVoiceErrorResource ¶

type VoiceChatVoiceErrorResource struct {

	// error string
	ErrorString string `json:"errorString,omitempty"`

	// response type
	ResponseType int64 `json:"responseType,omitempty"`

	// response type string
	ResponseTypeString string `json:"responseTypeString,omitempty"`

	// return code
	ReturnCode int64 `json:"returnCode,omitempty"`

	// status code
	StatusCode int64 `json:"statusCode,omitempty"`

	// status string
	StatusString string `json:"statusString,omitempty"`
}

VoiceChatVoiceErrorResource voice chat voice error resource swagger:model VoiceChatVoiceErrorResource

func (*VoiceChatVoiceErrorResource) MarshalBinary ¶

func (m *VoiceChatVoiceErrorResource) MarshalBinary() ([]byte, error)

MarshalBinary interface implementation

func (*VoiceChatVoiceErrorResource) UnmarshalBinary ¶

func (m *VoiceChatVoiceErrorResource) UnmarshalBinary(b []byte) error

UnmarshalBinary interface implementation

func (*VoiceChatVoiceErrorResource) Validate ¶

func (m *VoiceChatVoiceErrorResource) Validate(formats strfmt.Registry) error

Validate validates this voice chat voice error resource

Source Files ¶

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