Documentation
¶
Overview ¶
Package entity reads and writes the fields of live entities, sends them inputs and creates them, through typed classes generated from the game's schema and entity dump by modlock-entitygen.
Each server entity class is a type over CEntityInstance, such as CCitadelPlayerPawn. Address an entity by its handle, then get or set a field through the method named after it without its m_ prefix:
pawn, _ := player.Pawn()
hero := entity.CCitadelPlayerPawn{Handle: pawn.GetEntity()}
level, err := hero.NLevel().Get()
A class has the methods of the fields and inputs it declares. Convert it to a base class to reach the base's, which costs nothing:
base := entity.CBaseEntity(hero) health, err := base.IHealth().Get() err = base.IHealth().Set(health + 100) _, err = base.InputKill()
Each designer name is a Designer named in camel case, whose Create spawns the entity with the spawn key values its key value struct sets:
lane := int32(2)
boss, err := entity.NpcTrooperBoss.Create(
&mod.EntityOptions{Position: &mod.Vector{Z: 128}},
&entity.CNPC_TrooperBossKeys{LaneNum: &lane},
)
Each field finds itself by name, so a game update that moves the field needs no new build of the mod. The host refuses a handle whose entity is not of the class, so a mismatched class fails instead of touching another entity's memory. mod.EntityClass names the class a handle holds.
Index ¶
- Variables
- type Angles
- type Bool
- type BoolList
- type CAITestPath
- type CAITestPathKeys
- type CAI_BaseNPC
- func (e CAI_BaseNPC) AfCapability() Number[int32]
- func (e CAI_BaseNPC) AfMemory() Number[int32]
- func (e CAI_BaseNPC) AiLOD() Number[uint32]
- func (e CAI_BaseNPC) BCheckContacts() Bool
- func (e CAI_BaseNPC) BConditionsGathered() Bool
- func (e CAI_BaseNPC) BConditionsGatheredAsync() Bool
- func (e CAI_BaseNPC) BDidDeathCleanup() Bool
- func (e CAI_BaseNPC) BDynamicAILOD() Bool
- func (e CAI_BaseNPC) BForceConditionsGather() Bool
- func (e CAI_BaseNPC) BForceDynamicHull() Bool
- func (e CAI_BaseNPC) BGatheringConditions() Bool
- func (e CAI_BaseNPC) BGatheringScheduleRelatedConditions() Bool
- func (e CAI_BaseNPC) BReceivedEnemyDeadNotification() Bool
- func (e CAI_BaseNPC) BSkippedChooseEnemy() Bool
- func (e CAI_BaseNPC) FNoDamageDecal() Bool
- func (e CAI_BaseNPC) FlJumpMaxDist() Number[float32]
- func (e CAI_BaseNPC) FlJumpMaxDrop() Number[float32]
- func (e CAI_BaseNPC) FlJumpMaxRise() Number[float32]
- func (e CAI_BaseNPC) FlJumpMinDist() Number[float32]
- func (e CAI_BaseNPC) FlLastPositionTolerance() Number[float32]
- func (e CAI_BaseNPC) FlLastStateChangeTime() Number[float32]
- func (e CAI_BaseNPC) FlLastTookDamageFromPlayerTime() Number[float32]
- func (e CAI_BaseNPC) FlLastTookDamageTime() Number[float32]
- func (e CAI_BaseNPC) FlThinkTime() Number[float32]
- func (e CAI_BaseNPC) FlTimeLastMovement() Number[float32]
- func (e CAI_BaseNPC) FlWaitFinished() Number[float32]
- func (e CAI_BaseNPC) HPathObstructor() Handle[CBaseEntity]
- func (e CAI_BaseNPC) HSynchronizedPrimaryNPC() Handle[CAI_BaseNPC]
- func (e CAI_BaseNPC) IdealNPCState() Number[uint32]
- func (e CAI_BaseNPC) InputBreak() (bool, error)
- func (e CAI_BaseNPC) InputOverrideHealth(value int32) (bool, error)
- func (e CAI_BaseNPC) InputSetHealth(value int32) (bool, error)
- func (e CAI_BaseNPC) InputSetNavRestrictionVolume(value string) (bool, error)
- func (e CAI_BaseNPC) LastTimeBashedObstacle() Number[float32]
- func (e CAI_BaseNPC) NAITraceMask() Number[uint64]
- func (e CAI_BaseNPC) NCurrentPathSerialNumber() Number[uint32]
- func (e CAI_BaseNPC) NDebugCurIndex() Number[int32]
- func (e CAI_BaseNPC) NForcedGoGait() Number[uint8]
- func (e CAI_BaseNPC) NLastPathSerialNumber() Number[uint32]
- func (e CAI_BaseNPC) NMovementFailureBehavior() Number[uint8]
- func (e CAI_BaseNPC) NPCState() Number[uint32]
- func (e CAI_BaseNPC) NPreModifierNPCState() Number[uint32]
- func (e CAI_BaseNPC) NPrevHealthDuringModifyDamage() Number[int32]
- func (e CAI_BaseNPC) NextMantleTime() Number[float32]
- func (e CAI_BaseNPC) StrNavRestrictionVolume() Text
- func (e CAI_BaseNPC) VecAttachments() List[uint32]
- func (e CAI_BaseNPC) VecSynchronizedSecondaryNPCs() List[uint32]
- type CAI_BaseNPCKeys
- type CAI_ChangeHintGroup
- type CAI_ChangeHintGroupKeys
- type CAI_CitadelNPC
- type CAI_CitadelNPCKeys
- type CAI_GoalEntity
- func (e CAI_GoalEntity) Actors() List[uint32]
- func (e CAI_GoalEntity) FStartActive() Bool
- func (e CAI_GoalEntity) Flags() Number[uint32]
- func (e CAI_GoalEntity) HGoalEntity() Handle[CBaseEntity]
- func (e CAI_GoalEntity) InputActivate() (bool, error)
- func (e CAI_GoalEntity) InputDeactivate() (bool, error)
- func (e CAI_GoalEntity) InputToggle() (bool, error)
- func (e CAI_GoalEntity) InputUpdateActors() (bool, error)
- func (e CAI_GoalEntity) IszActor() Text
- func (e CAI_GoalEntity) IszConceptModifiers() Text
- func (e CAI_GoalEntity) IszGoal() Text
- func (e CAI_GoalEntity) SearchType() Number[uint32]
- type CAI_Hint
- func (e CAI_Hint) BNodeFOVCheckBehind() Bool
- func (e CAI_Hint) BRemoveOnUnreserved() Bool
- func (e CAI_Hint) FlCooldown() Number[float32]
- func (e CAI_Hint) FlInteractionDistance() Number[float32]
- func (e CAI_Hint) FlNPCSnapToHintDistance() Number[float32]
- func (e CAI_Hint) FlNextUseTime() Number[float32]
- func (e CAI_Hint) HAssociatedEntity() Handle[CBaseEntity]
- func (e CAI_Hint) HHintOwner() Handle[CBaseEntity]
- func (e CAI_Hint) InputDisableHint() (bool, error)
- func (e CAI_Hint) InputEnableHint() (bool, error)
- func (e CAI_Hint) InputToggleHint() (bool, error)
- func (e CAI_Hint) IszAnimgraphEntryAction() Text
- func (e CAI_Hint) IszAnimgraphEntryCmd() Text
- func (e CAI_Hint) IszAnimgraphExitAction() Text
- func (e CAI_Hint) IszAnimgraphExitCmd() Text
- func (e CAI_Hint) IszNPCFollowsEntity() Text
- func (e CAI_Hint) IszNavlinkTargetName() Text
- func (e CAI_Hint) NodeFOV() Number[float32]
- func (e CAI_Hint) VecForward() Vector
- type CAI_HintKeys
- type CAI_LookTarget
- type CAI_NetworkManager
- type CAI_Relationship
- func (e CAI_Relationship) BIsActive() Bool
- func (e CAI_Relationship) BReciprocal() Bool
- func (e CAI_Relationship) FStartActive() Bool
- func (e CAI_Relationship) FlRadius() Number[float32]
- func (e CAI_Relationship) IDisposition() Number[int32]
- func (e CAI_Relationship) IPreviousDisposition() Number[int32]
- func (e CAI_Relationship) IPreviousRank() Number[int32]
- func (e CAI_Relationship) IRank() Number[int32]
- func (e CAI_Relationship) InputApplyRelationship() (bool, error)
- func (e CAI_Relationship) InputRevertRelationship() (bool, error)
- func (e CAI_Relationship) InputRevertToDefaultRelationship() (bool, error)
- func (e CAI_Relationship) IszSubject() Text
- func (e CAI_Relationship) IszSubjectClass() Text
- func (e CAI_Relationship) IszTargetClass() Text
- func (e CAI_Relationship) NSubjectClassifyAs() Number[uint32]
- func (e CAI_Relationship) NTargetClassifyAs() Number[uint32]
- type CAI_ScriptConditions
- func (e CAI_ScriptConditions) Actor() Text
- func (e CAI_ScriptConditions) BLeaveAsleep() Bool
- func (e CAI_ScriptConditions) BPlayerActorFOVTrueCone() Bool
- func (e CAI_ScriptConditions) BPlayerTargetFOVTrueCone() Bool
- func (e CAI_ScriptConditions) FActorInPVS() Number[uint32]
- func (e CAI_ScriptConditions) FActorInVehicle() Number[uint32]
- func (e CAI_ScriptConditions) FActorSeePlayer() Number[uint32]
- func (e CAI_ScriptConditions) FActorSeeTarget() Number[uint32]
- func (e CAI_ScriptConditions) FDisabled() Bool
- func (e CAI_ScriptConditions) FMaxState() Number[uint32]
- func (e CAI_ScriptConditions) FMinState() Number[uint32]
- func (e CAI_ScriptConditions) FPlayerActorLOS() Number[uint32]
- func (e CAI_ScriptConditions) FPlayerBlockingActor() Number[uint32]
- func (e CAI_ScriptConditions) FPlayerInVehicle() Number[uint32]
- func (e CAI_ScriptConditions) FPlayerTargetLOS() Number[uint32]
- func (e CAI_ScriptConditions) FScriptStatus() Number[uint32]
- func (e CAI_ScriptConditions) FlActorTargetProximity() Number[float32]
- func (e CAI_ScriptConditions) FlMaxTimeout() Number[float32]
- func (e CAI_ScriptConditions) FlMinTimeout() Number[float32]
- func (e CAI_ScriptConditions) FlPlayerActorFOV() Number[float32]
- func (e CAI_ScriptConditions) FlPlayerActorProximity() Number[float32]
- func (e CAI_ScriptConditions) FlPlayerTargetFOV() Number[float32]
- func (e CAI_ScriptConditions) FlPlayerTargetProximity() Number[float32]
- func (e CAI_ScriptConditions) FlRequiredDuration() Number[float32]
- func (e CAI_ScriptConditions) HTarget() Handle[CBaseEntity]
- func (e CAI_ScriptConditions) InputDisable() (bool, error)
- func (e CAI_ScriptConditions) InputEnable() (bool, error)
- type CAI_ScriptConditionsKeys
- type CAI_SpeechFilter
- func (e CAI_SpeechFilter) BDisabled() Bool
- func (e CAI_SpeechFilter) BNeverSayHello() Bool
- func (e CAI_SpeechFilter) FlIdleModifier() Number[float32]
- func (e CAI_SpeechFilter) InputDisable() (bool, error)
- func (e CAI_SpeechFilter) InputEnable() (bool, error)
- func (e CAI_SpeechFilter) InputSetIdleModifier(value float32) (bool, error)
- func (e CAI_SpeechFilter) IszSubject() Text
- type CAI_SpeechFilterKeys
- type CAI_VolumetricEventEntity
- func (e CAI_VolumetricEventEntity) FlDuration() Number[float32]
- func (e CAI_VolumetricEventEntity) FlRadius() Number[float32]
- func (e CAI_VolumetricEventEntity) HEvent() Number[uint64]
- func (e CAI_VolumetricEventEntity) IEventFlags() Number[uint16]
- func (e CAI_VolumetricEventEntity) IEventType() Number[uint8]
- func (e CAI_VolumetricEventEntity) InputEmitAIVolumetricEvent() (bool, error)
- func (e CAI_VolumetricEventEntity) InputStopAIVolumetricEvent() (bool, error)
- func (e CAI_VolumetricEventEntity) IszProxyEntityName() Text
- type CAI_VolumetricEventEntityAlias_ai_sound
- type CAI_VolumetricEventEntityKeys
- type CAI_VolumetricEventSensor
- func (e CAI_VolumetricEventSensor) BDisabled() Bool
- func (e CAI_VolumetricEventSensor) FlMaxRange() Number[float32]
- func (e CAI_VolumetricEventSensor) FlSensitivity() Number[float32]
- func (e CAI_VolumetricEventSensor) HListenFilter() Handle[CBaseFilter]
- func (e CAI_VolumetricEventSensor) HSensedEvents() List[uint64]
- func (e CAI_VolumetricEventSensor) InputDisable() (bool, error)
- func (e CAI_VolumetricEventSensor) InputEnable() (bool, error)
- func (e CAI_VolumetricEventSensor) IszListenFilter() Text
- func (e CAI_VolumetricEventSensor) NEventTypeMask() Number[uint64]
- type CAI_VolumetricEventSensorKeys
- type CAbility_Drifter_BloodBlast
- type CAbility_Drifter_Darkness
- type CAbility_Drifter_ShadowMark
- func (e CAbility_Drifter_ShadowMark) BTeleported() Bool
- func (e CAbility_Drifter_ShadowMark) FlExpireTime() Number[float32]
- func (e CAbility_Drifter_ShadowMark) FlTeleportedTime() Number[float32]
- func (e CAbility_Drifter_ShadowMark) HTeleportTarget() Handle[CBaseEntity]
- func (e CAbility_Drifter_ShadowMark) QPostTeleportAngles() Angles
- type CAbility_Drifter_StalkersMark_Teleport
- type CAbility_Fathom_LurkersAmbush
- func (e CAbility_Fathom_LurkersAmbush) BIsVisibleOnMinimap() Bool
- func (e CAbility_Fathom_LurkersAmbush) BWasLatchedWhenCast() Bool
- func (e CAbility_Fathom_LurkersAmbush) ChargeUpParticle() Number[int32]
- func (e CAbility_Fathom_LurkersAmbush) FlChannelTimeStarted() Number[float32]
- func (e CAbility_Fathom_LurkersAmbush) FlDebuffDuration() Number[float32]
- func (e CAbility_Fathom_LurkersAmbush) FlStoppedMovingStartTime() Number[float32]
- func (e CAbility_Fathom_LurkersAmbush) VLastPos() Vector
- type CAbility_Fathom_ReefdwellerHarpoon
- func (e CAbility_Fathom_ReefdwellerHarpoon) BBulletFlying() Bool
- func (e CAbility_Fathom_ReefdwellerHarpoon) BHasLatchedOnce() Bool
- func (e CAbility_Fathom_ReefdwellerHarpoon) BHitTarget() Bool
- func (e CAbility_Fathom_ReefdwellerHarpoon) BLatched() Bool
- func (e CAbility_Fathom_ReefdwellerHarpoon) FlCloseEnoughStartTime() Number[float32]
- func (e CAbility_Fathom_ReefdwellerHarpoon) FlLatchedYaw() Number[float32]
- func (e CAbility_Fathom_ReefdwellerHarpoon) FlReelStartTime() Number[float32]
- func (e CAbility_Fathom_ReefdwellerHarpoon) FlStuckStartTime() Number[float32]
- func (e CAbility_Fathom_ReefdwellerHarpoon) VHarpoonTarget() Vector
- func (e CAbility_Fathom_ReefdwellerHarpoon) VPrevPos() Vector
- type CAbility_Fencer_Lunge
- func (e CAbility_Fencer_Lunge) BStartedInAir() Bool
- func (e CAbility_Fencer_Lunge) ELungeDirection() Number[uint8]
- func (e CAbility_Fencer_Lunge) FlHeldTime() Number[float32]
- func (e CAbility_Fencer_Lunge) FlLastOuterCircleProgress() Number[float32]
- func (e CAbility_Fencer_Lunge) FlStateStartTime() Number[float32]
- func (e CAbility_Fencer_Lunge) FlStuckTime() Number[float32]
- func (e CAbility_Fencer_Lunge) IRemainingCasts() Number[uint8]
- func (e CAbility_Fencer_Lunge) NCurrentLungeState() Number[uint8]
- func (e CAbility_Fencer_Lunge) NGlintParticleIndex() Number[int32]
- func (e CAbility_Fencer_Lunge) NPowerLevel() Number[int32]
- func (e CAbility_Fencer_Lunge) RecastEndTime() Number[float32]
- func (e CAbility_Fencer_Lunge) VDashDirection() Vector
- func (e CAbility_Fencer_Lunge) VDashStartPos() Vector
- func (e CAbility_Fencer_Lunge) VLastPosition() Vector
- func (e CAbility_Fencer_Lunge) VLookDirection() Vector
- func (e CAbility_Fencer_Lunge) VStrikeDirection() Vector
- func (e CAbility_Fencer_Lunge) VecHitEnemies() List[uint32]
- type CAbility_Fencer_Ultimate
- func (e CAbility_Fencer_Ultimate) BHitSomeone() Bool
- func (e CAbility_Fencer_Ultimate) DirPreviewVFX() Number[int32]
- func (e CAbility_Fencer_Ultimate) EUltState() Number[uint8]
- func (e CAbility_Fencer_Ultimate) FlStateStartTime() Number[float32]
- func (e CAbility_Fencer_Ultimate) FlStuckTime() Number[float32]
- func (e CAbility_Fencer_Ultimate) UltHoldVFX() Number[int32]
- func (e CAbility_Fencer_Ultimate) VDashDirection() Vector
- func (e CAbility_Fencer_Ultimate) VStartPosition() Vector
- func (e CAbility_Fencer_Ultimate) VecHitEnemies() List[uint32]
- func (e CAbility_Fencer_Ultimate) VecHitHeroes() List[uint32]
- func (e CAbility_Fencer_Ultimate) VecLastPosition() Vector
- type CAbility_Mirage_SandPhantom
- type CAbility_Mirage_Tornado
- type CAbility_Operative_Revelation
- type CAbility_Operative_UmbrellaManeuver
- type CAbility_Rutger_CheatDeath
- type CAbility_Rutger_ForceField
- func (e CAbility_Rutger_ForceField) BFirstThink() Bool
- func (e CAbility_Rutger_ForceField) FTimeToDestroyForceField() Number[float32]
- func (e CAbility_Rutger_ForceField) HChargingParticle() Number[int32]
- func (e CAbility_Rutger_ForceField) HExplodeParticle() Number[int32]
- func (e CAbility_Rutger_ForceField) VSpawnPos() Vector
- type CAbility_Rutger_RocketLauncher
- type CAbility_Synth_Affliction
- type CAbility_Synth_Barrage
- type CAbility_Synth_PlasmaFlux
- func (e CAbility_Synth_PlasmaFlux) BTeleported() Bool
- func (e CAbility_Synth_PlasmaFlux) FlProjectileExpireTime() Number[float32]
- func (e CAbility_Synth_PlasmaFlux) FlProjectileLaunchTime() Number[float32]
- func (e CAbility_Synth_PlasmaFlux) HActiveProjectile() Handle[CBaseEntity]
- func (e CAbility_Synth_PlasmaFlux) VLastValidTeleportPosition() Vector
- func (e CAbility_Synth_PlasmaFlux) VecUniqueHitList() List[uint32]
- type CAbility_Synth_PlasmaFlux_Trigger
- type CAbility_Synth_Pulse
- type CAbility_TestHero_SpookyHide
- type CAbility_Werewolf_Frenzy
- type CAmbientGeneric
- func (e CAmbientGeneric) FActive() Bool
- func (e CAmbientGeneric) FLooping() Bool
- func (e CAmbientGeneric) FlMaxRadius() Number[float32]
- func (e CAmbientGeneric) HSoundSource() Handle[CBaseEntity]
- func (e CAmbientGeneric) ISoundLevel() Number[uint32]
- func (e CAmbientGeneric) InputFadeIn(value float32) (bool, error)
- func (e CAmbientGeneric) InputFadeOut(value float32) (bool, error)
- func (e CAmbientGeneric) InputPitch(value float32) (bool, error)
- func (e CAmbientGeneric) InputPlaySound() (bool, error)
- func (e CAmbientGeneric) InputStopSound() (bool, error)
- func (e CAmbientGeneric) InputToggleSound() (bool, error)
- func (e CAmbientGeneric) InputVolume(value float32) (bool, error)
- func (e CAmbientGeneric) Radius() Number[float32]
- func (e CAmbientGeneric) SSourceEntName() Text
- type CAssignedLaneParticle
- type CAssignedLaneParticleKeys
- type CBarnLight
- func (e CBarnLight) BContactShadow() Bool
- func (e CBarnLight) BEnabled() Bool
- func (e CBarnLight) BForceShadowsEnabled() Bool
- func (e CBarnLight) BPrecomputedFieldsValid() Bool
- func (e CBarnLight) BPvsModifyEntity() Bool
- func (e CBarnLight) BTransmitAlways() Bool
- func (e CBarnLight) FAlternateColorBrightness() Number[float32]
- func (e CBarnLight) FlBakeSpecularToCubemapsScale() Number[float32]
- func (e CBarnLight) FlBounceScale() Number[float32]
- func (e CBarnLight) FlBrightness() Number[float32]
- func (e CBarnLight) FlBrightnessScale() Number[float32]
- func (e CBarnLight) FlColorTemperature() Number[float32]
- func (e CBarnLight) FlFadeSizeEnd() Number[float32]
- func (e CBarnLight) FlFadeSizeStart() Number[float32]
- func (e CBarnLight) FlFogScale() Number[float32]
- func (e CBarnLight) FlFogStrength() Number[float32]
- func (e CBarnLight) FlLightStyleStartTime() Number[float32]
- func (e CBarnLight) FlLuminaireAnisotropy() Number[float32]
- func (e CBarnLight) FlLuminaireSize() Number[float32]
- func (e CBarnLight) FlMinRoughness() Number[float32]
- func (e CBarnLight) FlRange() Number[float32]
- func (e CBarnLight) FlShadowFadeSizeEnd() Number[float32]
- func (e CBarnLight) FlShadowFadeSizeStart() Number[float32]
- func (e CBarnLight) FlShape() Number[float32]
- func (e CBarnLight) FlSkirt() Number[float32]
- func (e CBarnLight) FlSkirtNear() Number[float32]
- func (e CBarnLight) FlSoftX() Number[float32]
- func (e CBarnLight) FlSoftY() Number[float32]
- func (e CBarnLight) InputCastDynamicShadows(value bool) (bool, error)
- func (e CBarnLight) InputDisable() (bool, error)
- func (e CBarnLight) InputEnable() (bool, error)
- func (e CBarnLight) InputSetBounceScale(value float32) (bool, error)
- func (e CBarnLight) InputSetBrightness(value float32) (bool, error)
- func (e CBarnLight) InputSetBrightnessScale(value float32) (bool, error)
- func (e CBarnLight) InputSetColor(value uint32) (bool, error)
- func (e CBarnLight) InputSetColorTemperature(value float32) (bool, error)
- func (e CBarnLight) InputSetFogScale(value float32) (bool, error)
- func (e CBarnLight) InputSetFogStrength(value float32) (bool, error)
- func (e CBarnLight) InputSetStyle(value string) (bool, error)
- func (e CBarnLight) InputToggle() (bool, error)
- func (e CBarnLight) LightStyleEvents() TextList
- func (e CBarnLight) LightStyleString() Text
- func (e CBarnLight) LightStyleTargets() List[uint32]
- func (e CBarnLight) NBakeSpecularToCubemaps() Number[int32]
- func (e CBarnLight) NBakedShadowIndex() Number[int32]
- func (e CBarnLight) NBounceLight() Number[int32]
- func (e CBarnLight) NCastShadows() Number[int32]
- func (e CBarnLight) NColorMode() Number[int32]
- func (e CBarnLight) NDirectLight() Number[int32]
- func (e CBarnLight) NFog() Number[int32]
- func (e CBarnLight) NFogShadows() Number[int32]
- func (e CBarnLight) NLightMapUniqueId() Number[int32]
- func (e CBarnLight) NLightPathUniqueId() Number[int32]
- func (e CBarnLight) NLuminaireShape() Number[int32]
- func (e CBarnLight) NPrecomputedSubFrusta() Number[int32]
- func (e CBarnLight) NShadowMapSize() Number[int32]
- func (e CBarnLight) NShadowPriority() Number[int32]
- func (e CBarnLight) QueuedLightStyleStrings() TextList
- func (e CBarnLight) VAlternateColor() Vector
- func (e CBarnLight) VBakeSpecularToCubemapsSize() Vector
- func (e CBarnLight) VPrecomputedBoundsMaxs() Vector
- func (e CBarnLight) VPrecomputedBoundsMins() Vector
- func (e CBarnLight) VPrecomputedOBBAngles() Angles
- func (e CBarnLight) VPrecomputedOBBAngles0() Angles
- func (e CBarnLight) VPrecomputedOBBAngles1() Angles
- func (e CBarnLight) VPrecomputedOBBAngles2() Angles
- func (e CBarnLight) VPrecomputedOBBAngles3() Angles
- func (e CBarnLight) VPrecomputedOBBAngles4() Angles
- func (e CBarnLight) VPrecomputedOBBAngles5() Angles
- func (e CBarnLight) VPrecomputedOBBExtent() Vector
- func (e CBarnLight) VPrecomputedOBBExtent0() Vector
- func (e CBarnLight) VPrecomputedOBBExtent1() Vector
- func (e CBarnLight) VPrecomputedOBBExtent2() Vector
- func (e CBarnLight) VPrecomputedOBBExtent3() Vector
- func (e CBarnLight) VPrecomputedOBBExtent4() Vector
- func (e CBarnLight) VPrecomputedOBBExtent5() Vector
- func (e CBarnLight) VPrecomputedOBBOrigin() Vector
- func (e CBarnLight) VPrecomputedOBBOrigin0() Vector
- func (e CBarnLight) VPrecomputedOBBOrigin1() Vector
- func (e CBarnLight) VPrecomputedOBBOrigin2() Vector
- func (e CBarnLight) VPrecomputedOBBOrigin3() Vector
- func (e CBarnLight) VPrecomputedOBBOrigin4() Vector
- func (e CBarnLight) VPrecomputedOBBOrigin5() Vector
- func (e CBarnLight) VShear() Vector
- func (e CBarnLight) VSizeParams() Vector
- func (e CBarnLight) VisClusters() List[uint16]
- type CBarnLightKeys
- type CBaseAnimGraph
- func (e CBaseAnimGraph) BAnimGraphUpdateEnabled() Bool
- func (e CBaseAnimGraph) BAnimationUpdateScheduled() Bool
- func (e CBaseAnimGraph) BInitiallyPopulateInterpHistory() Bool
- func (e CBaseAnimGraph) BRagdollClientSide() Bool
- func (e CBaseAnimGraph) BRagdollEnabled() Bool
- func (e CBaseAnimGraph) BShouldUpdateTransformations() Bool
- func (e CBaseAnimGraph) InputClearTargetIdentifierOverride() (bool, error)
- func (e CBaseAnimGraph) InputPlaySequence(value string) (bool, error)
- func (e CBaseAnimGraph) InputSetBodygroup(value string) (bool, error)
- func (e CBaseAnimGraph) InputSetPlaybackRate(value float32) (bool, error)
- func (e CBaseAnimGraph) InputSetTargetIdentifierOverride(value string) (bool, error)
- func (e CBaseAnimGraph) NForceBone() Number[int32]
- func (e CBaseAnimGraph) VecForce() Vector
- type CBaseAnimGraphAlias_baseanimating
- type CBaseAnimGraphKeys
- type CBaseButton
- func (e CBaseButton) AngMoveEntitySpace() Angles
- func (e CBaseButton) BDisabled() Bool
- func (e CBaseButton) BForceNpcExclude() Bool
- func (e CBaseButton) BLocked() Bool
- func (e CBaseButton) BSolidBsp() Bool
- func (e CBaseButton) FRotating() Bool
- func (e CBaseButton) FStayPushed() Bool
- func (e CBaseButton) FlSpeed() Number[float32]
- func (e CBaseButton) FlUseLockedTime() Number[float32]
- func (e CBaseButton) GlowEntity() Handle[CBaseModelEntity]
- func (e CBaseButton) HConstraint() Number[uint32]
- func (e CBaseButton) HConstraintParent() Number[uint32]
- func (e CBaseButton) InputDisable() (bool, error)
- func (e CBaseButton) InputEnable() (bool, error)
- func (e CBaseButton) InputLock() (bool, error)
- func (e CBaseButton) InputPress() (bool, error)
- func (e CBaseButton) InputPressIn() (bool, error)
- func (e CBaseButton) InputPressOut() (bool, error)
- func (e CBaseButton) InputUnlock() (bool, error)
- func (e CBaseButton) NState() Number[int32]
- func (e CBaseButton) SGlowEntity() Text
- func (e CBaseButton) SOverrideAnticipationName() Text
- func (e CBaseButton) SzDisplayText() Text
- func (e CBaseButton) Usable() Bool
- type CBaseButtonKeys
- type CBaseClientUIEntity
- func (e CBaseClientUIEntity) BEnabled() Bool
- func (e CBaseClientUIEntity) DialogXMLName() Text
- func (e CBaseClientUIEntity) InputDisable() (bool, error)
- func (e CBaseClientUIEntity) InputEnable() (bool, error)
- func (e CBaseClientUIEntity) PanelClassName() Text
- func (e CBaseClientUIEntity) PanelID() Text
- type CBaseClientUIEntityKeys
- type CBaseCombatCharacter
- func (e CBaseCombatCharacter) BApplyStressDamage() Bool
- func (e CBaseCombatCharacter) BDeathEventsDispatched() Bool
- func (e CBaseCombatCharacter) BForceServerRagdoll() Bool
- func (e CBaseCombatCharacter) EHull() Number[uint32]
- func (e CBaseCombatCharacter) HMyWearables() List[uint32]
- func (e CBaseCombatCharacter) ImpactEnergyScale() Number[float32]
- func (e CBaseCombatCharacter) InputSetRelationship(value string) (bool, error)
- func (e CBaseCombatCharacter) Inputphysdamagescale(value float32) (bool, error)
- func (e CBaseCombatCharacter) NNavHullIdx() Number[uint32]
- func (e CBaseCombatCharacter) StrRelationships() Text
- type CBaseCombatCharacterKeys
- type CBaseDMStart
- type CBaseDMStartKeys
- type CBaseDoor
- func (e CBaseDoor) AngMoveEntitySpace() Angles
- func (e CBaseDoor) BCreateNavObstacle() Bool
- func (e CBaseDoor) BDoorGroup() Bool
- func (e CBaseDoor) BForceClosed() Bool
- func (e CBaseDoor) BIgnoreDebris() Bool
- func (e CBaseDoor) BIsUsable() Bool
- func (e CBaseDoor) BLocked() Bool
- func (e CBaseDoor) BLoopMoveSound() Bool
- func (e CBaseDoor) BNoNPCs() Bool
- func (e CBaseDoor) ChainTarget() Text
- func (e CBaseDoor) ESpawnPosition() Number[uint32]
- func (e CBaseDoor) FlBlockDamage() Number[float32]
- func (e CBaseDoor) FlSpeed() Number[float32]
- func (e CBaseDoor) InputClose() (bool, error)
- func (e CBaseDoor) InputLock() (bool, error)
- func (e CBaseDoor) InputOpen() (bool, error)
- func (e CBaseDoor) InputSetNoNPCs(value bool) (bool, error)
- func (e CBaseDoor) InputSetSpeed(value float32) (bool, error)
- func (e CBaseDoor) InputSetToggleState(value float32) (bool, error)
- func (e CBaseDoor) InputToggle() (bool, error)
- func (e CBaseDoor) InputUnlock() (bool, error)
- func (e CBaseDoor) IsChaining() Bool
- func (e CBaseDoor) VecMoveDirParentSpace() Vector
- type CBaseDoorKeys
- type CBaseEntity
- func (e CBaseEntity) BAnimatedEveryTick() Bool
- func (e CBaseEntity) BClientSideRagdoll() Bool
- func (e CBaseEntity) BDisableLowViolence() Bool
- func (e CBaseEntity) BDisabledContextThinks() Bool
- func (e CBaseEntity) BGravityActuallyDisabled() Bool
- func (e CBaseEntity) BGravityDisabled() Bool
- func (e CBaseEntity) BLagCompensate() Bool
- func (e CBaseEntity) BNetworkQuantizeOriginAndAngles() Bool
- func (e CBaseEntity) BRestoreInHierarchy() Bool
- func (e CBaseEntity) BTakesDamage() Bool
- func (e CBaseEntity) FEffects() Number[uint32]
- func (e CBaseEntity) FFlags() Number[uint32]
- func (e CBaseEntity) FlActualGravityScale() Number[float32]
- func (e CBaseEntity) FlAnimTime() Number[float32]
- func (e CBaseEntity) FlCreateTime() Number[float32]
- func (e CBaseEntity) FlDamageAccumulator() Number[float32]
- func (e CBaseEntity) FlElasticity() Number[float32]
- func (e CBaseEntity) FlFriction() Number[float32]
- func (e CBaseEntity) FlGravityScale() Number[float32]
- func (e CBaseEntity) FlLocalTime() Number[float32]
- func (e CBaseEntity) FlMoveDoneTime() Number[float32]
- func (e CBaseEntity) FlNavIgnoreUntilTime() Number[float32]
- func (e CBaseEntity) FlSimulationTime() Number[float32]
- func (e CBaseEntity) FlTimeScale() Number[float32]
- func (e CBaseEntity) FlVPhysicsUpdateLocalTime() Number[float32]
- func (e CBaseEntity) FlWaterLevel() Number[float32]
- func (e CBaseEntity) HDamageFilter() Handle[CBaseFilter]
- func (e CBaseEntity) HEffectEntity() Handle[CBaseEntity]
- func (e CBaseEntity) HGroundEntity() Handle[CBaseEntity]
- func (e CBaseEntity) HNPCSensingHandle() Number[uint32]
- func (e CBaseEntity) HOwnerEntity() Handle[CBaseEntity]
- func (e CBaseEntity) ICurrentThinkContext() Number[int32]
- func (e CBaseEntity) IEFlags() Number[int32]
- func (e CBaseEntity) IGlobalname() Text
- func (e CBaseEntity) IHealth() Number[int32]
- func (e CBaseEntity) IInitialTeamNum() Number[int32]
- func (e CBaseEntity) IMaxHealth() Number[int32]
- func (e CBaseEntity) ISentToClients() Number[int32]
- func (e CBaseEntity) ITeamNum() Number[uint8]
- func (e CBaseEntity) InputAddAttribute(value string) (bool, error)
- func (e CBaseEntity) InputAddContext(value string) (bool, error)
- func (e CBaseEntity) InputAddModifier(value string) (bool, error)
- func (e CBaseEntity) InputAddOutput(value string) (bool, error)
- func (e CBaseEntity) InputChangeSubclass(value string) (bool, error)
- func (e CBaseEntity) InputChangeTeam(value int32) (bool, error)
- func (e CBaseEntity) InputClearContext() (bool, error)
- func (e CBaseEntity) InputClearParent() (bool, error)
- func (e CBaseEntity) InputDisableAutoSleeping() (bool, error)
- func (e CBaseEntity) InputDisableDamageForces() (bool, error)
- func (e CBaseEntity) InputDisablePlatform() (bool, error)
- func (e CBaseEntity) InputDisableShadow() (bool, error)
- func (e CBaseEntity) InputDispatchResponse(value string) (bool, error)
- func (e CBaseEntity) InputEnableAutoSleeping() (bool, error)
- func (e CBaseEntity) InputEnableDamageForces() (bool, error)
- func (e CBaseEntity) InputEnablePlatform() (bool, error)
- func (e CBaseEntity) InputEnableShadow() (bool, error)
- func (e CBaseEntity) InputFireUser1() (bool, error)
- func (e CBaseEntity) InputFireUser2() (bool, error)
- func (e CBaseEntity) InputFireUser3() (bool, error)
- func (e CBaseEntity) InputFireUser4() (bool, error)
- func (e CBaseEntity) InputFollowEntity(value string) (bool, error)
- func (e CBaseEntity) InputKill() (bool, error)
- func (e CBaseEntity) InputKillConstrained() (bool, error)
- func (e CBaseEntity) InputKillHierarchy() (bool, error)
- func (e CBaseEntity) InputPlatformFollowYaw() (bool, error)
- func (e CBaseEntity) InputPlatformIgnoreYaw() (bool, error)
- func (e CBaseEntity) InputRemoveAttribute(value string) (bool, error)
- func (e CBaseEntity) InputRemoveContext(value string) (bool, error)
- func (e CBaseEntity) InputRemoveModifier(value string) (bool, error)
- func (e CBaseEntity) InputSetAbsOrigin(value *mod.Vector) (bool, error)
- func (e CBaseEntity) InputSetAbsScale(value float32) (bool, error)
- func (e CBaseEntity) InputSetDamageFilter(value string) (bool, error)
- func (e CBaseEntity) InputSetKinematic(value bool) (bool, error)
- func (e CBaseEntity) InputSetLocalOrigin(value *mod.Vector) (bool, error)
- func (e CBaseEntity) InputSetLocalScale(value float32) (bool, error)
- func (e CBaseEntity) InputSetParentAttachment(value string) (bool, error)
- func (e CBaseEntity) InputSetParentAttachmentMaintainOffset(value string) (bool, error)
- func (e CBaseEntity) InputSetScale(value float32) (bool, error)
- func (e CBaseEntity) InputSetTeam(value int32) (bool, error)
- func (e CBaseEntity) InputTeamNum(value int32) (bool, error)
- func (e CBaseEntity) InputTeleportToPoint(value *mod.Vector) (bool, error)
- func (e CBaseEntity) InputTestComponentFunc(value string) (bool, error)
- func (e CBaseEntity) InputUse(value int32) (bool, error)
- func (e CBaseEntity) IszDamageFilterName() Text
- func (e CBaseEntity) IszResponseContext() Text
- func (e CBaseEntity) LastNetworkChange() Number[float32]
- func (e CBaseEntity) LifeState() Number[uint8]
- func (e CBaseEntity) MoveCollide() Number[uint8]
- func (e CBaseEntity) MoveType() Number[uint8]
- func (e CBaseEntity) NActualMoveType() Number[uint8]
- func (e CBaseEntity) NGroundBodyIndex() Number[int32]
- func (e CBaseEntity) NLastThinkTick() Number[int32]
- func (e CBaseEntity) NNextThinkTick() Number[int32]
- func (e CBaseEntity) NPlatformType() Number[uint8]
- func (e CBaseEntity) NPreviouslySetMoveType() Number[uint8]
- func (e CBaseEntity) NPushEnumCount() Number[int32]
- func (e CBaseEntity) NSimulationTick() Number[int32]
- func (e CBaseEntity) NSlimeTouch() Number[uint8]
- func (e CBaseEntity) NTakeDamageFlags() Number[uint64]
- func (e CBaseEntity) NWaterTouch() Number[uint8]
- func (e CBaseEntity) NWaterType() Number[uint8]
- func (e CBaseEntity) PBlocker() Handle[CBaseEntity]
- func (e CBaseEntity) SUniqueHammerID() Text
- func (e CBaseEntity) Spawnflags() Number[uint32]
- func (e CBaseEntity) Target() Text
- func (e CBaseEntity) UbInterpolationFrame() Number[uint8]
- func (e CBaseEntity) VPrevVPhysicsUpdatePos() Vector
- func (e CBaseEntity) VecAbsVelocity() Vector
- func (e CBaseEntity) VecAngVelocity() Angles
- type CBaseEntityKeys
- type CBaseFilter
- type CBaseFilterKeys
- type CBaseModelEntity
- func (e CBaseModelEntity) BAllowFadeInView() Bool
- func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed0_GenerateBreakpieces() Bool
- func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed1_GenerateBreakpieces() Bool
- func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed2_GenerateBreakpieces() Bool
- func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed3_GenerateBreakpieces() Bool
- func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed4_GenerateBreakpieces() Bool
- func (e CBaseModelEntity) BExpandRenderBoundsToIncludeCloth() Bool
- func (e CBaseModelEntity) BHasCollision() Bool
- func (e CBaseModelEntity) BNoInterpolate() Bool
- func (e CBaseModelEntity) BRenderToCubemaps() Bool
- func (e CBaseModelEntity) BodyGroupTotalRequestCount() Number[uint32]
- func (e CBaseModelEntity) FadeMaxDist() Number[float32]
- func (e CBaseModelEntity) FadeMinDist() Number[float32]
- func (e CBaseModelEntity) FlDissolveStartTime() Number[float32]
- func (e CBaseModelEntity) FlFadeScale() Number[float32]
- func (e CBaseModelEntity) FlGlowBackfaceMult() Number[float32]
- func (e CBaseModelEntity) FlShadowStrength() Number[float32]
- func (e CBaseModelEntity) InputAlpha(value int32) (bool, error)
- func (e CBaseModelEntity) InputBreakJointByName(value string) (bool, error)
- func (e CBaseModelEntity) InputClearRenderAttribute(value string) (bool, error)
- func (e CBaseModelEntity) InputColor(value uint32) (bool, error)
- func (e CBaseModelEntity) InputExtinguish() (bool, error)
- func (e CBaseModelEntity) InputIgnite() (bool, error)
- func (e CBaseModelEntity) InputIgniteHitboxFireScale(value float32) (bool, error)
- func (e CBaseModelEntity) InputIgniteLifetime(value float32) (bool, error)
- func (e CBaseModelEntity) InputIgniteNumHitboxFires(value int32) (bool, error)
- func (e CBaseModelEntity) InputSetMaterialGroup(value string) (bool, error)
- func (e CBaseModelEntity) InputSetRenderAlpha(value int32) (bool, error)
- func (e CBaseModelEntity) InputSetRenderAttribute(value string) (bool, error)
- func (e CBaseModelEntity) InputSetRenderColor(value uint32) (bool, error)
- func (e CBaseModelEntity) InputSkin(value int32) (bool, error)
- func (e CBaseModelEntity) Inputfademaxdist(value float32) (bool, error)
- func (e CBaseModelEntity) Inputfademindist(value float32) (bool, error)
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed0() Number[uint32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed0_PartIndex() Number[int32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed1() Number[uint32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed1_PartIndex() Number[int32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed2() Number[uint32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed2_PartIndex() Number[int32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed3() Number[uint32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed3_PartIndex() Number[int32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed4() Number[uint32]
- func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed4_PartIndex() Number[int32]
- func (e CBaseModelEntity) NObjectCulling() Number[uint8]
- func (e CBaseModelEntity) NRenderFX() Number[uint8]
- func (e CBaseModelEntity) NRenderMode() Number[uint8]
- func (e CBaseModelEntity) SzAddModifier() Text
- func (e CBaseModelEntity) VSupport() Vector
- type CBaseModelEntityKeys
- type CBaseNPCMaker
- func (e CBaseNPCMaker) BDisabled() Bool
- func (e CBaseNPCMaker) BSpawning() Bool
- func (e CBaseNPCMaker) BZeroPitchAndRoll() Bool
- func (e CBaseNPCMaker) CriterionDistance() Number[uint32]
- func (e CBaseNPCMaker) CriterionVisibility() Number[uint32]
- func (e CBaseNPCMaker) FlRadius() Number[float32]
- func (e CBaseNPCMaker) FlRetryFrequency() Number[float32]
- func (e CBaseNPCMaker) FlSpawnFrequency() Number[float32]
- func (e CBaseNPCMaker) HIgnoreEntity() Handle[CBaseEntity]
- func (e CBaseNPCMaker) HSpawnEntity() Handle[CNPCSpawnDestination]
- func (e CBaseNPCMaker) HSpawnedNPC() Handle[CAI_BaseNPC]
- func (e CBaseNPCMaker) InputAddMaxChildren(value int32) (bool, error)
- func (e CBaseNPCMaker) InputChangeDestinationGroup(value string) (bool, error)
- func (e CBaseNPCMaker) InputDisable() (bool, error)
- func (e CBaseNPCMaker) InputDisableInfiniteSpawns(value bool) (bool, error)
- func (e CBaseNPCMaker) InputEnable() (bool, error)
- func (e CBaseNPCMaker) InputEnableInfiniteSpawns() (bool, error)
- func (e CBaseNPCMaker) InputSetBatchCount(value int32) (bool, error)
- func (e CBaseNPCMaker) InputSetMaxChildren(value int32) (bool, error)
- func (e CBaseNPCMaker) InputSetMaxLiveChildren(value int32) (bool, error)
- func (e CBaseNPCMaker) InputSetMinimumSpawnDistance(value int32) (bool, error)
- func (e CBaseNPCMaker) InputSetSpawnEntity(value string) (bool, error)
- func (e CBaseNPCMaker) InputSetSpawnFrequency(value float32) (bool, error)
- func (e CBaseNPCMaker) InputSpawn() (bool, error)
- func (e CBaseNPCMaker) InputSpawnInLine() (bool, error)
- func (e CBaseNPCMaker) InputSpawnInRadius() (bool, error)
- func (e CBaseNPCMaker) InputSpawnMultiple(value int32) (bool, error)
- func (e CBaseNPCMaker) InputToggle() (bool, error)
- func (e CBaseNPCMaker) IszDestinationGroup() Text
- func (e CBaseNPCMaker) IszIgnoreEnt() Text
- func (e CBaseNPCMaker) NBatchCount() Number[int32]
- func (e CBaseNPCMaker) NCurrentBatchCount() Number[int32]
- func (e CBaseNPCMaker) NHullCheckMode() Number[int32]
- func (e CBaseNPCMaker) NLiveChildren() Number[int32]
- func (e CBaseNPCMaker) NMaxLiveChildren() Number[int32]
- func (e CBaseNPCMaker) NMaxNumNPCs() Number[int32]
- func (e CBaseNPCMaker) NMinSpawnDistance() Number[int32]
- func (e CBaseNPCMaker) NSpawnThreshold() Number[int32]
- type CBaseNPCMakerKeys
- type CBasePlatTrain
- type CBasePlatTrainKeys
- type CBasePlayerController
- func (e CBasePlayerController) BGamePaused() Bool
- func (e CBasePlayerController) BHasAnySteadyStateEnts() Bool
- func (e CBasePlayerController) BIsHLTV() Bool
- func (e CBasePlayerController) BIsLowViolence() Bool
- func (e CBasePlayerController) BKnownTeamMismatch() Bool
- func (e CBasePlayerController) BLagCompensation() Bool
- func (e CBasePlayerController) BNoClipEnabled() Bool
- func (e CBasePlayerController) BPredict() Bool
- func (e CBasePlayerController) FLerpTime() Number[float32]
- func (e CBasePlayerController) FlLastEntitySteadyState() Number[float32]
- func (e CBasePlayerController) FlLastPlayerTalkTime() Number[float32]
- func (e CBasePlayerController) HPawn() Handle[CBasePlayerPawn]
- func (e CBasePlayerController) HSplitOwner() Handle[CBasePlayerController]
- func (e CBasePlayerController) HSplitScreenPlayers() List[uint32]
- func (e CBasePlayerController) IConnected() Number[uint32]
- func (e CBasePlayerController) IDesiredFOV() Number[uint32]
- func (e CBasePlayerController) IIgnoreGlobalChat() Number[uint32]
- func (e CBasePlayerController) IMostConnected() Number[uint32]
- func (e CBasePlayerController) NAvailableEntitySteadyState() Number[int32]
- func (e CBasePlayerController) NInButtonsWhichAreToggles() Number[uint64]
- func (e CBasePlayerController) NTickBase() Number[uint32]
- func (e CBasePlayerController) SteamID() Number[uint64]
- func (e CBasePlayerController) SzNetworkIDString() Text
- type CBasePlayerControllerKeys
- type CBasePlayerPawn
- func (e CBasePlayerPawn) FHltvReplayDelay() Number[float32]
- func (e CBasePlayerPawn) FHltvReplayEnd() Number[float32]
- func (e CBasePlayerPawn) FInitHUD() Bool
- func (e CBasePlayerPawn) FNextSuicideTime() Number[float32]
- func (e CBasePlayerPawn) FTimeLastHurt() Number[float32]
- func (e CBasePlayerPawn) FlDeathTime() Number[float32]
- func (e CBasePlayerPawn) HController() Handle[CBasePlayerController]
- func (e CBasePlayerPawn) HDefaultController() Handle[CBasePlayerController]
- func (e CBasePlayerPawn) IHideHUD() Number[uint32]
- func (e CBasePlayerPawn) InputSetFogController(value string) (bool, error)
- func (e CBasePlayerPawn) InputSetHUDVisibility(value bool) (bool, error)
- func (e CBasePlayerPawn) InputSetHealth(value int32) (bool, error)
- func (e CBasePlayerPawn) V_angle() Angles
- func (e CBasePlayerPawn) V_anglePrevious() Angles
- type CBasePlayerPawnKeys
- type CBasePlayerWeapon
- func (e CBasePlayerWeapon) FlNextPrimaryAttackTickRatio() Number[float32]
- func (e CBasePlayerWeapon) FlNextSecondaryAttackTickRatio() Number[float32]
- func (e CBasePlayerWeapon) IClip1() Number[int32]
- func (e CBasePlayerWeapon) IClip2() Number[int32]
- func (e CBasePlayerWeapon) InputSetClipPrimary(value int32) (bool, error)
- func (e CBasePlayerWeapon) InputSetClipSecondary(value int32) (bool, error)
- func (e CBasePlayerWeapon) NNextPrimaryAttackTick() Number[int32]
- func (e CBasePlayerWeapon) NNextSecondaryAttackTick() Number[int32]
- type CBaseProp
- type CBasePropDoor
- func (e CBasePropDoor) BFirstBlocked() Bool
- func (e CBasePropDoor) BForceClosed() Bool
- func (e CBasePropDoor) BLocked() Bool
- func (e CBasePropDoor) BNeedsHardware() Bool
- func (e CBasePropDoor) BNoNPCs() Bool
- func (e CBasePropDoor) ClosedAngles() Angles
- func (e CBasePropDoor) ClosedPosition() Vector
- func (e CBasePropDoor) EDoorState() Number[uint32]
- func (e CBasePropDoor) FlAutoReturnDelay() Number[float32]
- func (e CBasePropDoor) FlSpeed() Number[float32]
- func (e CBasePropDoor) HActivator() Handle[CBaseEntity]
- func (e CBasePropDoor) HBlocker() Handle[CBaseEntity]
- func (e CBasePropDoor) HDoorList() List[uint32]
- func (e CBasePropDoor) HMaster() Handle[CBasePropDoor]
- func (e CBasePropDoor) InputClose() (bool, error)
- func (e CBasePropDoor) InputLock() (bool, error)
- func (e CBasePropDoor) InputOpen() (bool, error)
- func (e CBasePropDoor) InputOpenAwayFrom(value string) (bool, error)
- func (e CBasePropDoor) InputOpenAwayFromActivator(value float32) (bool, error)
- func (e CBasePropDoor) InputPlayerClose() (bool, error)
- func (e CBasePropDoor) InputPlayerOpen() (bool, error)
- func (e CBasePropDoor) InputSetNoNPCs(value bool) (bool, error)
- func (e CBasePropDoor) InputToggle() (bool, error)
- func (e CBasePropDoor) InputUnlock() (bool, error)
- func (e CBasePropDoor) NHardwareType() Number[int32]
- func (e CBasePropDoor) NumCloseAttempts() Number[int32]
- func (e CBasePropDoor) SlaveName() Text
- func (e CBasePropDoor) VecLatchWorldPosition() Vector
- type CBasePropDoorKeys
- type CBasePropKeys
- type CBaseToggle
- func (e CBaseToggle) BAlwaysFireBlockedOutputs() Bool
- func (e CBaseToggle) FlHeight() Number[float32]
- func (e CBaseToggle) FlLip() Number[float32]
- func (e CBaseToggle) FlMoveDistance() Number[float32]
- func (e CBaseToggle) FlWait() Number[float32]
- func (e CBaseToggle) HActivator() Handle[CBaseEntity]
- func (e CBaseToggle) MovementType() Number[int32]
- func (e CBaseToggle) SMaster() Text
- func (e CBaseToggle) Toggle_state() Number[uint32]
- func (e CBaseToggle) VecAngle1() Angles
- func (e CBaseToggle) VecAngle2() Angles
- func (e CBaseToggle) VecFinalAngle() Angles
- func (e CBaseToggle) VecFinalDest() Vector
- func (e CBaseToggle) VecMoveAng() Angles
- func (e CBaseToggle) VecPosition1() Vector
- func (e CBaseToggle) VecPosition2() Vector
- type CBaseToggleKeys
- type CBaseTrackedStatsEntity
- type CBaseTrigger
- func (e CBaseTrigger) BDisabled() Bool
- func (e CBaseTrigger) BUseAsyncQueries() Bool
- func (e CBaseTrigger) HFilter() Handle[CBaseFilter]
- func (e CBaseTrigger) HTouchingEntities() List[uint32]
- func (e CBaseTrigger) IFilterName() Text
- func (e CBaseTrigger) InputDisable() (bool, error)
- func (e CBaseTrigger) InputEnable() (bool, error)
- func (e CBaseTrigger) InputEndTouch() (bool, error)
- func (e CBaseTrigger) InputStartTouch() (bool, error)
- func (e CBaseTrigger) InputToggle() (bool, error)
- func (e CBaseTrigger) InputTouchTest() (bool, error)
- type CBaseTriggerKeys
- type CBeam
- func (e CBeam) BTurnedOff() Bool
- func (e CBeam) FAmplitude() Number[float32]
- func (e CBeam) FEndWidth() Number[float32]
- func (e CBeam) FFadeLength() Number[float32]
- func (e CBeam) FHaloScale() Number[float32]
- func (e CBeam) FSpeed() Number[float32]
- func (e CBeam) FStartFrame() Number[float32]
- func (e CBeam) FWidth() Number[float32]
- func (e CBeam) FlDamage() Number[float32]
- func (e CBeam) FlFireTime() Number[float32]
- func (e CBeam) FlFrame() Number[float32]
- func (e CBeam) FlFrameRate() Number[float32]
- func (e CBeam) FlHDRColorScale() Number[float32]
- func (e CBeam) HEndEntity() Handle[CBaseEntity]
- func (e CBeam) InputColorBlueValue(value float32) (bool, error)
- func (e CBeam) InputColorGreenValue(value float32) (bool, error)
- func (e CBeam) InputColorRedValue(value float32) (bool, error)
- func (e CBeam) InputNoise(value float32) (bool, error)
- func (e CBeam) InputScrollSpeed(value float32) (bool, error)
- func (e CBeam) InputWidth(value float32) (bool, error)
- func (e CBeam) NBeamFlags() Number[uint32]
- func (e CBeam) NBeamType() Number[uint32]
- func (e CBeam) NDissolveType() Number[int32]
- func (e CBeam) NNumBeamEnts() Number[uint8]
- func (e CBeam) VecEndPos() Vector
- type CBeamKeys
- type CBreakable
- func (e CBreakable) Explosion() Number[uint32]
- func (e CBreakable) FlLastPhysicsInfluenceTime() Number[float32]
- func (e CBreakable) FlPressureDelay() Number[float32]
- func (e CBreakable) HBreaker() Handle[CBaseEntity]
- func (e CBreakable) HPhysicsAttacker() Handle[CBasePlayerPawn]
- func (e CBreakable) IMinHealthDmg() Number[int32]
- func (e CBreakable) ImpactEnergyScale() Number[float32]
- func (e CBreakable) InputAddHealth(value int32) (bool, error)
- func (e CBreakable) InputBreak() (bool, error)
- func (e CBreakable) InputRemoveHealth(value int32) (bool, error)
- func (e CBreakable) InputSetEnableBreaking(value bool) (bool, error)
- func (e CBreakable) InputSetEnableCollisions(value bool) (bool, error)
- func (e CBreakable) InputSetHealth(value int32) (bool, error)
- func (e CBreakable) InputSetMass(value float32) (bool, error)
- func (e CBreakable) Inputphysdamagescale(value float32) (bool, error)
- func (e CBreakable) IszPropData() Text
- func (e CBreakable) IszSpawnObject() Text
- func (e CBreakable) Material() Number[uint32]
- func (e CBreakable) NOverrideBlockLOS() Number[uint32]
- func (e CBreakable) PerformanceMode() Number[uint32]
- type CBreakableKeys
- type CBreakableProp
- func (e CBreakableProp) BHasBreakPiecesOrCommands() Bool
- func (e CBreakableProp) BOriginalBlockLOS() Bool
- func (e CBreakableProp) BUsePuntSound() Bool
- func (e CBreakableProp) BreakableContentsType() Number[uint32]
- func (e CBreakableProp) ExplodeDamage() Number[float32]
- func (e CBreakableProp) ExplodeRadius() Number[float32]
- func (e CBreakableProp) ExplosionBuildupSound() Text
- func (e CBreakableProp) ExplosionCustomEffect() Text
- func (e CBreakableProp) ExplosionCustomSound() Text
- func (e CBreakableProp) ExplosionDangerSound() Number[uint64]
- func (e CBreakableProp) ExplosionDelay() Number[float32]
- func (e CBreakableProp) ExplosionModifier() Text
- func (e CBreakableProp) FlDefBurstScale() Number[float32]
- func (e CBreakableProp) FlDefaultFadeScale() Number[float32]
- func (e CBreakableProp) FlLastPhysicsInfluenceTime() Number[float32]
- func (e CBreakableProp) FlPressureDelay() Number[float32]
- func (e CBreakableProp) FlPreventDamageBeforeTime() Number[float32]
- func (e CBreakableProp) HBreaker() Handle[CBaseEntity]
- func (e CBreakableProp) HLastAttacker() Handle[CBaseEntity]
- func (e CBreakableProp) HPhysicsAttacker() Handle[CBasePlayerPawn]
- func (e CBreakableProp) IMinHealthDmg() Number[int32]
- func (e CBreakableProp) ImpactEnergyScale() Number[float32]
- func (e CBreakableProp) InputAddHealth(value int32) (bool, error)
- func (e CBreakableProp) InputBreak() (bool, error)
- func (e CBreakableProp) InputDisablePuntSound() (bool, error)
- func (e CBreakableProp) InputEnablePuntSound() (bool, error)
- func (e CBreakableProp) InputForceDrop() (bool, error)
- func (e CBreakableProp) InputRemoveHealth(value int32) (bool, error)
- func (e CBreakableProp) InputSetEnableBreaking(value bool) (bool, error)
- func (e CBreakableProp) InputSetEnableCollisions(value bool) (bool, error)
- func (e CBreakableProp) InputSetHealth(value int32) (bool, error)
- func (e CBreakableProp) InputSetNavIgnore(value bool) (bool, error)
- func (e CBreakableProp) Inputphysdamagescale(value float32) (bool, error)
- func (e CBreakableProp) IszPuntSound() Text
- func (e CBreakableProp) PerformanceMode() Number[uint32]
- func (e CBreakableProp) PreferredCarryAngles() Angles
- func (e CBreakableProp) StrBreakableContentsParticleOverride() Text
- func (e CBreakableProp) StrBreakableContentsPropGroupOverride() Text
- func (e CBreakableProp) VDefBurstOffset() Vector
- type CBreakablePropKeys
- type CChangeLevel
- func (e CChangeLevel) BNewChapter() Bool
- func (e CChangeLevel) BNoTouch() Bool
- func (e CChangeLevel) BOnChangeLevelFired() Bool
- func (e CChangeLevel) BTouched() Bool
- func (e CChangeLevel) InputChangeLevel() (bool, error)
- func (e CChangeLevel) SLandmarkName() Text
- func (e CChangeLevel) SMapName() Text
- type CChangeLevelKeys
- type CChoreoInfoTarget
- type CCitadelAbilityDruidAbility04
- type CCitadelAbilityDruidBasePlant
- type CCitadelAbilityDruidHelicopterSeeds
- type CCitadelAbilityDruidLeechSeed
- type CCitadelAbilityDruidPlantBranchWall
- type CCitadelAbilityDruidPlantHealingTree
- type CCitadelAbilityDruidPlantInvisBush
- type CCitadelAbilityDruidPlantSomething
- type CCitadelAbilityDruidSprout
- type CCitadelAnimatingModelEntity
- type CCitadelAudioProcessingVolumeBase
- type CCitadelAudioProcessingVolumeOBB
- type CCitadelAudioProcessingVolumeOBBKeys
- type CCitadelBaseAbility
- func (e CCitadelBaseAbility) BCanBeImbued() Bool
- func (e CCitadelBaseAbility) BCanBeUpgraded() Bool
- func (e CCitadelBaseAbility) BChanneling() Bool
- func (e CCitadelBaseAbility) BInCastDelay() Bool
- func (e CCitadelBaseAbility) BIsCoolingDownInternal() Bool
- func (e CCitadelBaseAbility) BSelectionModeIsAltMode() Bool
- func (e CCitadelBaseAbility) BShouldBeExecuted() Bool
- func (e CCitadelBaseAbility) BToggleState() Bool
- func (e CCitadelBaseAbility) EAbilitySlot() Number[uint16]
- func (e CCitadelBaseAbility) EnActiveReasonBits() Number[uint32]
- func (e CCitadelBaseAbility) FlAltCastDoubleTapStartTime() Number[float32]
- func (e CCitadelBaseAbility) FlAltCastHoldStartTime() Number[float32]
- func (e CCitadelBaseAbility) FlCancelLockoutEndTime() Number[float32]
- func (e CCitadelBaseAbility) FlCancelMashProtectionEndTime() Number[float32]
- func (e CCitadelBaseAbility) FlCastCompletedTime() Number[float32]
- func (e CCitadelBaseAbility) FlCastDelaySpeedScale() Number[float32]
- func (e CCitadelBaseAbility) FlCastDelayStartTime() Number[float32]
- func (e CCitadelBaseAbility) FlChannelStartTime() Number[float32]
- func (e CCitadelBaseAbility) FlChargeRechargeEnd() Number[float32]
- func (e CCitadelBaseAbility) FlChargeRechargeStart() Number[float32]
- func (e CCitadelBaseAbility) FlCooldownEnd() Number[float32]
- func (e CCitadelBaseAbility) FlCooldownStart() Number[float32]
- func (e CCitadelBaseAbility) FlMovementControlActiveTime() Number[float32]
- func (e CCitadelBaseAbility) FlPostCastDelayEndTime() Number[float32]
- func (e CCitadelBaseAbility) FlPreviousEffectiveCooldown() Number[float32]
- func (e CCitadelBaseAbility) FlSelectedChangedTime() Number[float32]
- func (e CCitadelBaseAbility) FlStoppedCooldownRemaining() Number[float32]
- func (e CCitadelBaseAbility) IRemainingCharges() Number[int32]
- func (e CCitadelBaseAbility) NUpgradeInfo() Number[uint32]
- type CCitadelBaseAbilityServerOnly
- type CCitadelBaseDashCastAbility
- type CCitadelBaseLockonAbility
- type CCitadelBaseMusicOBB
- type CCitadelBaseShivAbility
- type CCitadelBaseTieredLockonAbility
- type CCitadelBaseTriggerAbility
- type CCitadelBaseYamatoAbility
- type CCitadelBoomerangProjectile
- type CCitadelBotTestNode
- func (e CCitadelBotTestNode) ENodeType() Number[uint32]
- func (e CCitadelBotTestNode) HLockingEntity() Handle[CCitadelPlayerPawn]
- func (e CCitadelBotTestNode) HNextNode() Handle[CCitadelBotTestNode]
- func (e CCitadelBotTestNode) HShootTarget() Handle[CCitadelBotTestNode]
- func (e CCitadelBotTestNode) SNextNode() Text
- func (e CCitadelBotTestNode) SShootTarget() Text
- type CCitadelBotTestNodeKeys
- type CCitadelBulletRedirectVolume
- type CCitadelBulletTimeWarp
- func (e CCitadelBulletTimeWarp) FlBonusBulletBaseDamageFriendly() Number[float32]
- func (e CCitadelBulletTimeWarp) FlBulletTimeScale() Number[float32]
- func (e CCitadelBulletTimeWarp) FlBulletTimeScaleFriendly() Number[float32]
- func (e CCitadelBulletTimeWarp) FlExpireTime() Number[float32]
- func (e CCitadelBulletTimeWarp) FlProjectileTimeScale() Number[float32]
- func (e CCitadelBulletTimeWarp) FlStopDuration() Number[float32]
- type CCitadelBulletTimeWarpKeys
- type CCitadelCatapultTrigger
- func (e CCitadelCatapultTrigger) BPickupTrailEnabled() Bool
- func (e CCitadelCatapultTrigger) BTrailAutoSpace() Bool
- func (e CCitadelCatapultTrigger) FlLaunchSpeed() Number[float32]
- func (e CCitadelCatapultTrigger) FlTrailSpawnInterval() Number[float32]
- func (e CCitadelCatapultTrigger) FlTrailStartDelay() Number[float32]
- func (e CCitadelCatapultTrigger) FlTrailTrajectoryTimeSpacing() Number[float32]
- func (e CCitadelCatapultTrigger) InputSpawnPickupTrail() (bool, error)
- func (e CCitadelCatapultTrigger) IszTrailPickupSubclass() Text
- func (e CCitadelCatapultTrigger) NTrailPickupCount() Number[int32]
- func (e CCitadelCatapultTrigger) NameTarget() Text
- func (e CCitadelCatapultTrigger) VLaunchTarget() Vector
- type CCitadelCatapultTriggerKeys
- type CCitadelClimbRopeTrigger
- type CCitadelClimbRopeTriggerKeys
- type CCitadelConfigurableTrackedProjectile
- func (e CCitadelConfigurableTrackedProjectile) ETrackedTargetType() Number[uint32]
- func (e CCitadelConfigurableTrackedProjectile) FlTrackingDuration() Number[float32]
- func (e CCitadelConfigurableTrackedProjectile) FlTrackingStartTime() Number[float32]
- func (e CCitadelConfigurableTrackedProjectile) HTarget() Handle[CBaseEntity]
- func (e CCitadelConfigurableTrackedProjectile) VLastValidPosition() Vector
- type CCitadelControlPointTrigger
- func (e CCitadelControlPointTrigger) BAvailable() Bool
- func (e CCitadelControlPointTrigger) BIsBeingBlocked() Bool
- func (e CCitadelControlPointTrigger) BIsBeingCaptured() Bool
- func (e CCitadelControlPointTrigger) FlCaptureTime() Number[float32]
- func (e CCitadelControlPointTrigger) FlEndRadius() Number[float32]
- func (e CCitadelControlPointTrigger) FlInitialRadius() Number[float32]
- func (e CCitadelControlPointTrigger) FlLastTouchedTime() Number[float32]
- func (e CCitadelControlPointTrigger) FlProgress() Number[float32]
- func (e CCitadelControlPointTrigger) HUnlockPrereq() Handle[CBaseEntity]
- func (e CCitadelControlPointTrigger) NFXProgressBeam() Number[int32]
- func (e CCitadelControlPointTrigger) StrBeamStart() Text
- func (e CCitadelControlPointTrigger) StrBeamTarget() Text
- func (e CCitadelControlPointTrigger) StrUnlockPrereq() Text
- func (e CCitadelControlPointTrigger) VecBeamStart() Vector
- func (e CCitadelControlPointTrigger) VecBeamTarget() Vector
- type CCitadelControlPointTriggerKeys
- type CCitadelDevTrigger
- type CCitadelDevTriggerKeys
- type CCitadelDruidHealingFruit
- type CCitadelDruidHealingFruitKeys
- type CCitadelDruidHealingTree
- type CCitadelDruidHealingTreeKeys
- type CCitadelDruidInvisBush
- type CCitadelDruidPlantShield
- type CCitadelEconItemContainer
- type CCitadelEnergyTower
- type CCitadelEnergyTowerKeys
- type CCitadelFamiliarClonePlayerPawn
- type CCitadelFamiliarClonePlayerPawnKeys
- type CCitadelFilterModifier
- type CCitadelFilterModifierKeys
- type CCitadelGaffer
- type CCitadelGafferKeys
- type CCitadelGameRules
- func (e CCitadelGameRules) BAbandonTriggerAmber() Bool
- func (e CCitadelGameRules) BAbandonTriggerSapphire() Bool
- func (e CCitadelGameRules) BDontUploadStats() Bool
- func (e CCitadelGameRules) BEarlyCratesSpawned() Bool
- func (e CCitadelGameRules) BEnemyInAmberBase() Bool
- func (e CCitadelGameRules) BEnemyInSapphireBase() Bool
- func (e CCitadelGameRules) BEnemyPlayersInAmberBase() Bool
- func (e CCitadelGameRules) BEnemyPlayersInSapphireBase() Bool
- func (e CCitadelGameRules) BFreezePeriod() Bool
- func (e CCitadelGameRules) BGGMarkAsNotScored() Bool
- func (e CCitadelGameRules) BGuideBotAssigned() Bool
- func (e CCitadelGameRules) BIsEarlyCrateGamestate() Bool
- func (e CCitadelGameRules) BIsEndGameTest() Bool
- func (e CCitadelGameRules) BMatchNotScored() Bool
- func (e CCitadelGameRules) BMatchSafeToAbandon() Bool
- func (e CCitadelGameRules) BNotifiedClientsOfNextCrateSpawn() Bool
- func (e CCitadelGameRules) BServerPaused() Bool
- func (e CCitadelGameRules) BSpawnedBots() Bool
- func (e CCitadelGameRules) BTimeScaleActive() Bool
- func (e CCitadelGameRules) EGGTeam() Number[int32]
- func (e CCitadelGameRules) EGameMode() Number[uint32]
- func (e CCitadelGameRules) EGameState() Number[uint32]
- func (e CCitadelGameRules) EMatchMode() Number[uint32]
- func (e CCitadelGameRules) ExperimentTokenHashCode() Number[uint32]
- func (e CCitadelGameRules) FLevelStartTime() Number[float32]
- func (e CCitadelGameRules) FPauseCurTime() Number[float32]
- func (e CCitadelGameRules) FPauseRawTime() Number[float32]
- func (e CCitadelGameRules) FUnpauseCurTime() Number[float32]
- func (e CCitadelGameRules) FUnpauseRawTime() Number[float32]
- func (e CCitadelGameRules) FlGGEndsAtTime() Number[float32]
- func (e CCitadelGameRules) FlGameStartTime() Number[float32]
- func (e CCitadelGameRules) FlGameStateEndTime() Number[float32]
- func (e CCitadelGameRules) FlGameStateStartTime() Number[float32]
- func (e CCitadelGameRules) FlGameTimeAllPlayersDisconnected() Number[float32]
- func (e CCitadelGameRules) FlHeroDiedTime() Number[float32]
- func (e CCitadelGameRules) FlMatchClockAtLastUpdate() Number[float32]
- func (e CCitadelGameRules) FlOriginalTimeScale() Number[float32]
- func (e CCitadelGameRules) FlPauseTime() Number[float64]
- func (e CCitadelGameRules) FlPlayOfTheGameStateEndTime() Number[float32]
- func (e CCitadelGameRules) FlRoundStartTime() Number[float32]
- func (e CCitadelGameRules) FlTimeScale() Number[float32]
- func (e CCitadelGameRules) FlTimeScaleDuration() Number[float32]
- func (e CCitadelGameRules) FlTimeScaleEndTime() Number[float32]
- func (e CCitadelGameRules) FlTimeScaleRampInEndTime() Number[float32]
- func (e CCitadelGameRules) FlTimeScaleRampInTime() Number[float32]
- func (e CCitadelGameRules) FlTimeScaleRampOutStartTime() Number[float32]
- func (e CCitadelGameRules) FlTimeScaleRampOutTime() Number[float32]
- func (e CCitadelGameRules) FlTimeScaleStart() Number[float32]
- func (e CCitadelGameRules) HCurrentHeroDrafterCombine() Handle[CBaseEntity]
- func (e CCitadelGameRules) HCurrentHeroDrafterRebels() Handle[CBaseEntity]
- func (e CCitadelGameRules) HTowerAmber() Handle[CBaseEntity]
- func (e CCitadelGameRules) HTowerSapphire() Handle[CBaseEntity]
- func (e CCitadelGameRules) HTrooperMinimap() Handle[CCitadelTrooperMinimap]
- func (e CCitadelGameRules) IAmberRejuvCount() Number[int32]
- func (e CCitadelGameRules) IMidbossKillCount() Number[int32]
- func (e CCitadelGameRules) IPauseTeam() Number[int32]
- func (e CCitadelGameRules) ISapphireRejuvCount() Number[int32]
- func (e CCitadelGameRules) IWinningTeam() Number[int32]
- func (e CCitadelGameRules) NAmberGold() Number[int32]
- func (e CCitadelGameRules) NCorruptedPenaltySeed() Number[uint32]
- func (e CCitadelGameRules) NGameOverEvent() Number[int32]
- func (e CCitadelGameRules) NHideoutOwner() Number[uint32]
- func (e CCitadelGameRules) NKothScoringTeam() Number[int32]
- func (e CCitadelGameRules) NKothSpawnWarnings() Number[int32]
- func (e CCitadelGameRules) NLastPreGameCount() Number[int32]
- func (e CCitadelGameRules) NMatchClockUpdateTick() Number[int32]
- func (e CCitadelGameRules) NNextHeroDraftPosition() Number[int32]
- func (e CCitadelGameRules) NNumCorruptedItemShopSpawns() Number[int32]
- func (e CCitadelGameRules) NNumCorruptedItemsLimit() Number[int32]
- func (e CCitadelGameRules) NPlayerDeathEventID() Number[int32]
- func (e CCitadelGameRules) NReplayChangedEvent() Number[int32]
- func (e CCitadelGameRules) NSapphireGold() Number[int32]
- func (e CCitadelGameRules) SGameplayExperiment() Text
- func (e CCitadelGameRules) TAbandonTriggerEarlyTime() Number[float32]
- func (e CCitadelGameRules) TNextMidBossSpawnTime() Number[float32]
- func (e CCitadelGameRules) TimeKothCashInStarted() Number[float32]
- func (e CCitadelGameRules) TimeKothGiveUp() Number[float32]
- func (e CCitadelGameRules) TimeKothScoring() Number[float32]
- func (e CCitadelGameRules) TimeLastSpawnCrates() Number[float32]
- func (e CCitadelGameRules) TimeNextKothSpawn() Number[float32]
- func (e CCitadelGameRules) TimeNextKothSpawnWindowTime() Number[float32]
- func (e CCitadelGameRules) UnExpectedPlayerCount() Number[uint32]
- func (e CCitadelGameRules) UnMatchID() Number[uint64]
- func (e CCitadelGameRules) UnSpectatorCount() Number[uint32]
- func (e CCitadelGameRules) VKothCashInCurrentLocation() Vector
- func (e CCitadelGameRules) VKothSpawnLocationDeck() VectorList
- func (e CCitadelGameRules) VMinimapMaxs() Vector
- func (e CCitadelGameRules) VMinimapMins() Vector
- func (e CCitadelGameRules) VNextKothLocation() Vector
- func (e CCitadelGameRules) VecBannedHeroes() List[uint32]
- func (e CCitadelGameRules) VecNeutralCampNextSpawnTimes() List[float32]
- func (e CCitadelGameRules) VecNeutralCampTimerIsMidBoss() BoolList
- func (e CCitadelGameRules) VecNeutralCampTimerOrigins() VectorList
- type CCitadelGameRulesProxy
- type CCitadelHeroLoader
- type CCitadelHeroLoaderKeys
- type CCitadelHeroReleaseVoteTerminal
- type CCitadelHideoutInteractableProp
- func (e CCitadelHideoutInteractableProp) EHideoutAction() Number[uint32]
- func (e CCitadelHideoutInteractableProp) EInteractStyle() Number[uint32]
- func (e CCitadelHideoutInteractableProp) FlInteractDistance() Number[float32]
- func (e CCitadelHideoutInteractableProp) StrInteractLocString() Text
- func (e CCitadelHideoutInteractableProp) StrOpacityCurveString() Text
- func (e CCitadelHideoutInteractableProp) StrWorldPanelEntity() Text
- type CCitadelHideoutInteractablePropKeys
- type CCitadelHideoutInteractableTrigger
- type CCitadelHideoutInteractableTriggerKeys
- type CCitadelHideoutInterestPoint
- type CCitadelHideoutInterestPointKeys
- type CCitadelHideoutPropBase
- type CCitadelHideoutPropSlot
- type CCitadelHideoutPropSlotKeys
- type CCitadelHideoutTeleportTrigger
- type CCitadelHideoutTeleportTriggerKeys
- type CCitadelHotelExitTrigger
- type CCitadelHotelExitTriggerKeys
- type CCitadelIdolReturnTrigger
- type CCitadelIgnoreOutOfPlayArea
- type CCitadelInteriorTrigger
- type CCitadelInteriorTriggerKeys
- type CCitadelItemKothSpawner
- type CCitadelItemKothSpawnerKeys
- type CCitadelItemPickup
- func (e CCitadelItemPickup) BOnGround() Bool
- func (e CCitadelItemPickup) BPlaySpawnMusic() Bool
- func (e CCitadelItemPickup) BRequireGroundForPickup() Bool
- func (e CCitadelItemPickup) ELootType() Number[int32]
- func (e CCitadelItemPickup) EObjectivePosition() Number[uint32]
- func (e CCitadelItemPickup) FlFallRate() Number[float32]
- func (e CCitadelItemPickup) FlModelScale() Number[float32]
- func (e CCitadelItemPickup) HTargetPlayer() Handle[CBaseEntity]
- func (e CCitadelItemPickup) IszModelName() Text
- func (e CCitadelItemPickup) NCurrencyValue() Number[int32]
- func (e CCitadelItemPickup) NKillingTeamNumber() Number[int32]
- func (e CCitadelItemPickup) TFirstPickupTime() Number[float32]
- func (e CCitadelItemPickup) VDropPosition() Vector
- func (e CCitadelItemPickup) VHomePosition() Vector
- type CCitadelItemPickupIdol
- type CCitadelItemPickupIdolKeys
- type CCitadelItemPickupKeys
- type CCitadelItemPickupRejuv
- type CCitadelItemPickupRejuvHeroTest
- type CCitadelItemPickupRejuvHeroTestInfoSpawn
- type CCitadelItemPunchableNeutralGold
- type CCitadelItemPunchableNeutralGoldKeys
- type CCitadelLocalPlayerRankedBadgeProp
- type CCitadelMapDistrictTrigger
- type CCitadelMapDistrictTriggerKeys
- type CCitadelMatchmakingStatusInfo
- type CCitadelMatchmakingStatusInfoKeys
- type CCitadelMinimapBoundary
- type CCitadelModelEntity
- type CCitadelObserverPawn
- type CCitadelObserverPawnKeys
- type CCitadelPassthroughFakeWall
- type CCitadelPassthroughFakeWallKeys
- type CCitadelPlayerBotNPCBrain
- type CCitadelPlayerController
- func (e CCitadelPlayerController) BBotDisconnectTakeover() Bool
- func (e CCitadelPlayerController) BCommsRestricted() Bool
- func (e CCitadelPlayerController) BInPartyChat() Bool
- func (e CCitadelPlayerController) BInTeamChat() Bool
- func (e CCitadelPlayerController) BIsNewPlayer() Bool
- func (e CCitadelPlayerController) BLaneSwapLocked() Bool
- func (e CCitadelPlayerController) BPriorCommsAbuse() Bool
- func (e CCitadelPlayerController) EGuidedBotMatchObjective() Number[uint32]
- func (e CCitadelPlayerController) EPlayState() Number[uint32]
- func (e CCitadelPlayerController) FlGuideBotLastTimeTaskCompleted() Number[float32]
- func (e CCitadelPlayerController) FlGuideBotMatchLastTaskNagVO() Number[float32]
- func (e CCitadelPlayerController) FlLastCommsTime() Number[float32]
- func (e CCitadelPlayerController) FlLastFailedCommsTime() Number[float32]
- func (e CCitadelPlayerController) FlNextAllowedCommsTime() Number[float32]
- func (e CCitadelPlayerController) HHeroPawn() Handle[CCitadelPlayerPawn]
- func (e CCitadelPlayerController) IGuidedBotMatchAbilityUpgrades() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchDamageTaken() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchDamageToGuardians() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchDamageToPlayers() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchLastHits() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchModsPurchased() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchNetWorth() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchOrbsDenied() Number[int32]
- func (e CCitadelPlayerController) IGuidedBotMatchOrbsSecured() Number[int32]
- func (e CCitadelPlayerController) NAssignedLane() Number[int8]
- func (e CCitadelPlayerController) NCurrentRank() Number[int32]
- func (e CCitadelPlayerController) NDeathReplayAvailable() Number[int8]
- func (e CCitadelPlayerController) NGuideBotNumTasksComplete() Number[int32]
- func (e CCitadelPlayerController) NOriginalLaneAssignment() Number[int8]
- func (e CCitadelPlayerController) NTotalCommsAttempted() Number[int32]
- func (e CCitadelPlayerController) UnEconAccountID() Number[uint32]
- func (e CCitadelPlayerController) UnLobbyPlayerSlot() Number[uint8]
- func (e CCitadelPlayerController) VecLaneSwapRejects() List[uint32]
- func (e CCitadelPlayerController) VecLaneSwapRequests() List[uint32]
- func (e CCitadelPlayerController) VecMutedPlayers() List[int32]
- func (e CCitadelPlayerController) VecRecentCommAttempts() List[float32]
- type CCitadelPlayerPawn
- func (e CCitadelPlayerPawn) AngClientCamera() Angles
- func (e CCitadelPlayerPawn) AngEyeAngles() Angles
- func (e CCitadelPlayerPawn) AngLockedEyeAngles() Angles
- func (e CCitadelPlayerPawn) BCanBecomeRagdoll() Bool
- func (e CCitadelPlayerPawn) BDismissedReportCard() Bool
- func (e CCitadelPlayerPawn) BHasOverrideSpawnPos() Bool
- func (e CCitadelPlayerPawn) BHasShopOpen() Bool
- func (e CCitadelPlayerPawn) BHasStartedPlaying() Bool
- func (e CCitadelPlayerPawn) BIgnoringZoom() Bool
- func (e CCitadelPlayerPawn) BInHideoutZone() Bool
- func (e CCitadelPlayerPawn) BInItemShopZone() Bool
- func (e CCitadelPlayerPawn) BInRegenerationZone() Bool
- func (e CCitadelPlayerPawn) BLearningAbility() Bool
- func (e CCitadelPlayerPawn) BLocoLeanTriggeredForDirection() Bool
- func (e CCitadelPlayerPawn) BLocoRunToStopCanTrigger() Bool
- func (e CCitadelPlayerPawn) BNetworkDisconnected() Bool
- func (e CCitadelPlayerPawn) BQuickbuyAutoPurchase() Bool
- func (e CCitadelPlayerPawn) BQuickbuyAutoQueueBuild() Bool
- func (e CCitadelPlayerPawn) BlindStartTime() Number[float32]
- func (e CCitadelPlayerPawn) BlindUntilTime() Number[float32]
- func (e CCitadelPlayerPawn) ECurrentPingLocation() Number[uint32]
- func (e CCitadelPlayerPawn) EZipLineLaneColor() Number[uint32]
- func (e CCitadelPlayerPawn) FidgetTime() Number[float32]
- func (e CCitadelPlayerPawn) FlCrouchFraction() Number[float32]
- func (e CCitadelPlayerPawn) FlCrouchSpeed() Number[float32]
- func (e CCitadelPlayerPawn) FlCurrentHealingAmount() Number[float32]
- func (e CCitadelPlayerPawn) FlForceInCombatAnimsUntilTime() Number[float32]
- func (e CCitadelPlayerPawn) FlLastDuckTime() Number[float32]
- func (e CCitadelPlayerPawn) FlLastGameStatsRecorded() Number[float32]
- func (e CCitadelPlayerPawn) FlLastHurtByEnemyNPC() Number[float32]
- func (e CCitadelPlayerPawn) FlLastHurtByNeutral() Number[float32]
- func (e CCitadelPlayerPawn) FlLastHurtTimeByEnemyHero() Number[float32]
- func (e CCitadelPlayerPawn) FlLastRegenThinkTime() Number[float32]
- func (e CCitadelPlayerPawn) FlLastSpawnTime() Number[float32]
- func (e CCitadelPlayerPawn) FlLastTimeLookedAtByDirector() Number[float32]
- func (e CCitadelPlayerPawn) FlPredSlowSpeed() Number[float32]
- func (e CCitadelPlayerPawn) FlPredTimeSlowedEnd() Number[float32]
- func (e CCitadelPlayerPawn) FlPredTimeSlowedStart() Number[float32]
- func (e CCitadelPlayerPawn) FlRespawnTime() Number[float32]
- func (e CCitadelPlayerPawn) FlUnusedAbilityRemainder() Number[float32]
- func (e CCitadelPlayerPawn) FlUnusedGoldRemainder() Number[float32]
- func (e CCitadelPlayerPawn) HAbilityRequiresDebounce() Handle[CCitadelBaseAbility]
- func (e CCitadelPlayerPawn) HEnemyHeroClientAimedAtAttackTime() Handle[CBaseEntity]
- func (e CCitadelPlayerPawn) HRevengeTarget() Handle[CBaseEntity]
- func (e CCitadelPlayerPawn) HViewEntityForObserver() Handle[CBaseEntity]
- func (e CCitadelPlayerPawn) ICurSlowSlot() Number[int32]
- func (e CCitadelPlayerPawn) IEnemyPlayerAimTargetBitVec() Number[uint64]
- func (e CCitadelPlayerPawn) IPrevTrooperWaveEventCount() Number[int32]
- func (e CCitadelPlayerPawn) IPrevTrooperWaveNumber() Number[int32]
- func (e CCitadelPlayerPawn) ITrooperWaveEventCount() Number[int32]
- func (e CCitadelPlayerPawn) ITrooperWaveNumber() Number[int32]
- func (e CCitadelPlayerPawn) LeanStartTime() Number[float32]
- func (e CCitadelPlayerPawn) NBulletsFiredAtEnemyHeroes() Number[int32]
- func (e CCitadelPlayerPawn) NBulletsFiredAtUs() Number[int32]
- func (e CCitadelPlayerPawn) NBulletsHitOnEnemyHeroes() Number[int32]
- func (e CCitadelPlayerPawn) NBulletsHitOnImmobileEnemyHeroes() Number[int32]
- func (e CCitadelPlayerPawn) NBulletsHitOnUs() Number[int32]
- func (e CCitadelPlayerPawn) NDeducedLane() Number[int32]
- func (e CCitadelPlayerPawn) NFlashEndTick() Number[int32]
- func (e CCitadelPlayerPawn) NFlashFadeStartTick() Number[int32]
- func (e CCitadelPlayerPawn) NFlashMaxAlpha() Number[int8]
- func (e CCitadelPlayerPawn) NFlashMaxStartTick() Number[int32]
- func (e CCitadelPlayerPawn) NFlashStartTick() Number[int32]
- func (e CCitadelPlayerPawn) NHeadshotsOnEnemyHeroes() Number[int32]
- func (e CCitadelPlayerPawn) NHeadshotsOnImmobileEnemyHeroes() Number[int32]
- func (e CCitadelPlayerPawn) NHeadshotsOnUs() Number[int32]
- func (e CCitadelPlayerPawn) NLastEnteredTunnelID() Number[int32]
- func (e CCitadelPlayerPawn) NLastUnpredictableMovementTick() Number[int32]
- func (e CCitadelPlayerPawn) NLevel() Number[int32]
- func (e CCitadelPlayerPawn) NLuckyShotsOnEnemyHeroes() Number[int32]
- func (e CCitadelPlayerPawn) NMapDistrictLocation() Number[int8]
- func (e CCitadelPlayerPawn) NNumHeroChangesUsed() Number[int32]
- func (e CCitadelPlayerPawn) NRespawnParticleIndex() Number[int32]
- func (e CCitadelPlayerPawn) NShoppingParticle() Number[int32]
- func (e CCitadelPlayerPawn) NStreetBrawlCorruptionsAvailable() Number[int32]
- func (e CCitadelPlayerPawn) NSuccessiveDucks() Number[int8]
- func (e CCitadelPlayerPawn) SHeroBuildSerialized() Text
- func (e CCitadelPlayerPawn) TLastPlayerRevealTime() Number[float32]
- func (e CCitadelPlayerPawn) TLastRevealTime() Number[float32]
- func (e CCitadelPlayerPawn) UnHeroBuildID() Number[uint32]
- func (e CCitadelPlayerPawn) VShootTestOffsetCrouching() Vector
- func (e CCitadelPlayerPawn) VShootTestOffsetStanding() Vector
- func (e CCitadelPlayerPawn) VecOverrideSpawnPos() Vector
- type CCitadelPlayerPawnBase
- type CCitadelPlayerPawnKeys
- type CCitadelPortalTrigger
- type CCitadelPortalTriggerKeys
- type CCitadelPregameHeroDraftButton
- type CCitadelProjectile
- func (e CCitadelProjectile) BCollideWithThrower() Bool
- func (e CCitadelProjectile) BDetonateStarted() Bool
- func (e CCitadelProjectile) BHandlingPortalResult() Bool
- func (e CCitadelProjectile) BInPortalEnvironment() Bool
- func (e CCitadelProjectile) BNewCollideWithThrower() Bool
- func (e CCitadelProjectile) BTouchDisabled() Bool
- func (e CCitadelProjectile) FlArmingTime() Number[float32]
- func (e CCitadelProjectile) FlChargeAmount() Number[float32]
- func (e CCitadelProjectile) FlMaxDistance() Number[float32]
- func (e CCitadelProjectile) FlMaxLifetime() Number[float32]
- func (e CCitadelProjectile) FlParticleRadius() Number[float32]
- func (e CCitadelProjectile) FlProjectileSpeed() Number[float32]
- func (e CCitadelProjectile) FlTickSoundInterval() Number[float32]
- func (e CCitadelProjectile) NCachedExcludeFlags() Number[uint64]
- func (e CCitadelProjectile) NDetonationsLeft() Number[int32]
- func (e CCitadelProjectile) NNumDetonations() Number[int32]
- func (e CCitadelProjectile) VInitialPosition() Vector
- func (e CCitadelProjectile) VInitialVelocity() Vector
- func (e CCitadelProjectile) VLastAbsOrigin() Vector
- func (e CCitadelProjectile) VLastAbsVelocity() Vector
- func (e CCitadelProjectile) VecSpawnPosition() Vector
- func (e CCitadelProjectile) VecTargetToIgnore() List[uint32]
- type CCitadelProjectileTouchVolume
- type CCitadelProjectileTouchVolumeKeys
- type CCitadelProjectile_ImmobilizeTrap
- type CCitadelPushTrigger
- type CCitadelPushTriggerKeys
- type CCitadelRankedBadgeProp
- type CCitadelRankedBadgePropKeys
- type CCitadelShopTunnelTrigger
- type CCitadelSoundEntityOBB
- type CCitadelSoundEntityOBBKeys
- type CCitadelSoundOpvarSetOBB
- func (e CCitadelSoundOpvarSetOBB) IszOperatorName() Text
- func (e CCitadelSoundOpvarSetOBB) IszOpvarName() Text
- func (e CCitadelSoundOpvarSetOBB) IszStackName() Text
- func (e CCitadelSoundOpvarSetOBB) NAABBDirection() Number[int32]
- func (e CCitadelSoundOpvarSetOBB) VDistanceInnerMaxs() Vector
- func (e CCitadelSoundOpvarSetOBB) VDistanceInnerMins() Vector
- func (e CCitadelSoundOpvarSetOBB) VDistanceOuterMaxs() Vector
- func (e CCitadelSoundOpvarSetOBB) VDistanceOuterMins() Vector
- type CCitadelSoundOpvarSetOBBKeys
- type CCitadelSoundStackFieldOBB
- func (e CCitadelSoundStackFieldOBB) NMaxDistance() Number[uint32]
- func (e CCitadelSoundStackFieldOBB) NMusicState() Number[uint32]
- func (e CCitadelSoundStackFieldOBB) NOperatorFieldName() Text
- func (e CCitadelSoundStackFieldOBB) NOperatorName() Text
- func (e CCitadelSoundStackFieldOBB) NStackName() Text
- func (e CCitadelSoundStackFieldOBB) VMaxs() Vector
- func (e CCitadelSoundStackFieldOBB) VMins() Vector
- type CCitadelSoundStackFieldOBBKeys
- type CCitadelSpawnBlocker
- type CCitadelSpeedBoostTrigger
- type CCitadelSpeedBoostTriggerKeys
- type CCitadelTeam
- func (e CCitadelTeam) BHasValidBaseLocation() Bool
- func (e CCitadelTeam) FlBaseObjectiveHealth() Number[float32]
- func (e CCitadelTeam) NBaseGuardianLanesCleared() Number[int32]
- func (e CCitadelTeam) NBossesAlive() Number[int32]
- func (e CCitadelTeam) NBossesMax() Number[int32]
- func (e CCitadelTeam) NFlexSlotsUnlocked() Number[uint16]
- func (e CCitadelTeam) NStreetBrawlScore() Number[int32]
- func (e CCitadelTeam) NStreetBrawlScoreLastRound() Number[int32]
- func (e CCitadelTeam) VecBaseLocationX() Number[int32]
- func (e CCitadelTeam) VecBaseLocationY() Number[int32]
- type CCitadelTeleportLocation
- type CCitadelTeleportLocationKeys
- type CCitadelTeleportTrigger
- type CCitadelTeleportTriggerKeys
- type CCitadelTrackedProjectile
- func (e CCitadelTrackedProjectile) ETrackedTargetType() Number[uint32]
- func (e CCitadelTrackedProjectile) FlTrackingDampingCoefficient() Number[float32]
- func (e CCitadelTrackedProjectile) FlTrackingDuration() Number[float32]
- func (e CCitadelTrackedProjectile) FlTrackingSpeed() Number[float32]
- func (e CCitadelTrackedProjectile) FlTrackingStartTime() Number[float32]
- func (e CCitadelTrackedProjectile) FlTrackingWindowEnd() Number[float32]
- func (e CCitadelTrackedProjectile) FlTrackingWindowStart() Number[float32]
- func (e CCitadelTrackedProjectile) HTarget() Handle[CBaseEntity]
- func (e CCitadelTrackedProjectile) VLastValidPosition() Vector
- type CCitadelTriggerBonk
- type CCitadelTriggerBonkKeys
- type CCitadelTriggerCapturePoint
- func (e CCitadelTriggerCapturePoint) FlCaptureProgress() Number[float32]
- func (e CCitadelTriggerCapturePoint) IszGroupName() Text
- func (e CCitadelTriggerCapturePoint) NActiveCapturers() Number[int32]
- func (e CCitadelTriggerCapturePoint) NActivelyCapturingTeam() Number[int32]
- func (e CCitadelTriggerCapturePoint) NCaptureProgressOwner() Number[int32]
- func (e CCitadelTriggerCapturePoint) NEnableState() Number[uint8]
- func (e CCitadelTriggerCapturePoint) NEnabledParticle() Number[int32]
- func (e CCitadelTriggerCapturePoint) NPreEnableFX() Number[int32]
- func (e CCitadelTriggerCapturePoint) TQueuedEnableTime() Number[float32]
- type CCitadelTriggerCapturePointKeys
- type CCitadelTriggerCapturePoint_Escort
- type CCitadelTriggerCorruptedItemShop
- type CCitadelTriggerCorruptedItemShopKeys
- type CCitadelTriggerHideout
- type CCitadelTriggerHurt
- type CCitadelTriggerMultiCapturePoint
- type CCitadelTriggerNoPortals
- type CCitadelTriggerSecureSouls
- type CCitadelTrooperMinimap
- type CCitadelTunnelNode
- func (e CCitadelTunnelNode) BIsExit() Bool
- func (e CCitadelTunnelNode) HConnection1() Handle[CCitadelTunnelNode]
- func (e CCitadelTunnelNode) HConnection2() Handle[CCitadelTunnelNode]
- func (e CCitadelTunnelNode) HConnection3() Handle[CCitadelTunnelNode]
- func (e CCitadelTunnelNode) NTunnelID() Number[int32]
- func (e CCitadelTunnelNode) StrNode01() Text
- func (e CCitadelTunnelNode) StrNode02() Text
- func (e CCitadelTunnelNode) StrNode03() Text
- type CCitadelTunnelNodeKeys
- type CCitadelTunnelTrigger
- type CCitadelTunnelTriggerKeys
- type CCitadelViscousBall
- type CCitadelViscousBallKeys
- type CCitadelZapTrigger
- type CCitadelZapTriggerKeys
- type CCitadelZipLineNode
- func (e CCitadelZipLineNode) BCapturable() Bool
- func (e CCitadelZipLineNode) BCornerNode() Bool
- func (e CCitadelZipLineNode) BDisableZippingToByPlayers() Bool
- func (e CCitadelZipLineNode) ECaptureState() Number[int16]
- func (e CCitadelZipLineNode) FlCumulativeDistance() Number[float32]
- func (e CCitadelZipLineNode) FlRopeRadius() Number[float32]
- func (e CCitadelZipLineNode) FlSpeedMultiplierFromBaseBonus() Number[float32]
- func (e CCitadelZipLineNode) FlSpeedMultiplierToBaseBonus() Number[float32]
- func (e CCitadelZipLineNode) HGuardingBosses() List[uint32]
- func (e CCitadelZipLineNode) INodeIndex() Number[int16]
- func (e CCitadelZipLineNode) IPrimaryLane() Number[int16]
- func (e CCitadelZipLineNode) NRopesParity() Number[int16]
- func (e CCitadelZipLineNode) StrGuardBossName() Text
- func (e CCitadelZipLineNode) StrGuardBossName2() Text
- func (e CCitadelZipLineNode) StrGuardBossName3() Text
- func (e CCitadelZipLineNode) VTangentIn() Vector
- func (e CCitadelZipLineNode) VTangentOut() Vector
- func (e CCitadelZipLineNode) VecConnectionDir() List[int32]
- func (e CCitadelZipLineNode) VecConnections() List[uint32]
- type CCitadelZipLineNodeKeys
- type CCitadelZipLinePathNode
- func (e CCitadelZipLinePathNode) BCapturable() Bool
- func (e CCitadelZipLinePathNode) BCornerNode() Bool
- func (e CCitadelZipLinePathNode) BDisableZippingToByPlayers() Bool
- func (e CCitadelZipLinePathNode) FlSpeedMultiplierFromBaseBonus() Number[float32]
- func (e CCitadelZipLinePathNode) FlSpeedMultiplierToBaseBonus() Number[float32]
- func (e CCitadelZipLinePathNode) StrGuardBossName() Text
- func (e CCitadelZipLinePathNode) StrGuardBossName2() Text
- func (e CCitadelZipLinePathNode) StrGuardBossName3() Text
- type CCitadelZipLinePathNodeKeys
- type CCitadelZiplineCaptureTrigger
- type CCitadelZiplinePath
- type CCitadelZiplinePathKeys
- type CCitadel_Ability_AbilityName
- type CCitadel_Ability_Afterburn
- type CCitadel_Ability_Artist_BambooGrove
- type CCitadel_Ability_Artist_BouncingPot
- func (e CCitadel_Ability_Artist_BouncingPot) QLaunchAngle() Angles
- func (e CCitadel_Ability_Artist_BouncingPot) TInitialShotID() Number[uint32]
- func (e CCitadel_Ability_Artist_BouncingPot) VLaunchPosition() Vector
- func (e CCitadel_Ability_Artist_BouncingPot) VecGroundAuras() List[uint32]
- func (e CCitadel_Ability_Artist_BouncingPot) VecHitUnits() List[uint32]
- type CCitadel_Ability_Artist_Cloudburst
- type CCitadel_Ability_Artist_DamageZone
- type CCitadel_Ability_Artist_EmpowerAbilities
- type CCitadel_Ability_Artist_FlyingLion
- type CCitadel_Ability_Artist_HealingBarrier
- type CCitadel_Ability_Artist_HomingProjectile
- type CCitadel_Ability_Artist_InkActive
- type CCitadel_Ability_Artist_InkBrush
- type CCitadel_Ability_Artist_LionDance
- func (e CCitadel_Ability_Artist_LionDance) BActive() Bool
- func (e CCitadel_Ability_Artist_LionDance) IRemainingShots() Number[int32]
- func (e CCitadel_Ability_Artist_LionDance) PPointModifier() Handle[CBaseEntity]
- func (e CCitadel_Ability_Artist_LionDance) QLaunchAngle() Angles
- func (e CCitadel_Ability_Artist_LionDance) TEndTime() Number[float32]
- func (e CCitadel_Ability_Artist_LionDance) TNextPulseTime() Number[float32]
- func (e CCitadel_Ability_Artist_LionDance) VLaunchPosition() Vector
- type CCitadel_Ability_Artist_MultiHit
- func (e CCitadel_Ability_Artist_MultiHit) BActive() Bool
- func (e CCitadel_Ability_Artist_MultiHit) ICurrentHits() Number[int32]
- func (e CCitadel_Ability_Artist_MultiHit) TMultiHitEndTime() Number[float32]
- func (e CCitadel_Ability_Artist_MultiHit) TSubCooldownEndTime() Number[float32]
- func (e CCitadel_Ability_Artist_MultiHit) VecHitEnemies() List[uint32]
- type CCitadel_Ability_Artist_Pillar
- type CCitadel_Ability_Artist_PrimaryWeapon
- type CCitadel_Ability_Artist_PrimaryWeapon2
- type CCitadel_Ability_Artist_ProjectileWeapon
- type CCitadel_Ability_Artist_PullBrush
- func (e CCitadel_Ability_Artist_PullBrush) BPainting() Bool
- func (e CCitadel_Ability_Artist_PullBrush) FlAccumulatedDrawDistance() Number[float32]
- func (e CCitadel_Ability_Artist_PullBrush) TStopPaintingTime() Number[float32]
- func (e CCitadel_Ability_Artist_PullBrush) VecBrushCurrentPosition() Vector
- func (e CCitadel_Ability_Artist_PullBrush) VecBrushPositions() VectorList
- func (e CCitadel_Ability_Artist_PullBrush) VecBrushVelocity() Vector
- type CCitadel_Ability_Artist_RideTiger
- type CCitadel_Ability_Artist_RollingProjectile
- type CCitadel_Ability_Artist_RootingProjectile
- type CCitadel_Ability_Artist_ShieldProjectile
- type CCitadel_Ability_Artist_StoneTurtle
- type CCitadel_Ability_Artist_Tether
- type CCitadel_Ability_Artist_TransformingProjectile
- type CCitadel_Ability_Baba_BenchMelee
- func (e CCitadel_Ability_Baba_BenchMelee) AngForced() Angles
- func (e CCitadel_Ability_Baba_BenchMelee) BAttackImpulseApplied() Bool
- func (e CCitadel_Ability_Baba_BenchMelee) BDiveApplied() Bool
- func (e CCitadel_Ability_Baba_BenchMelee) EAttackType() Number[uint8]
- func (e CCitadel_Ability_Baba_BenchMelee) EState() Number[uint8]
- func (e CCitadel_Ability_Baba_BenchMelee) FlAttackTriggeredTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchMelee) FlCommitTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchMelee) FlNextHeavyAttackAllowedTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchMelee) FlNextLightAttackAllowedTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchMelee) FlStateStartTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchMelee) NAirborneAttackImpulses() Number[int32]
- func (e CCitadel_Ability_Baba_BenchMelee) VDashDir() Vector
- func (e CCitadel_Ability_Baba_BenchMelee) VDashStartVelocity() Vector
- type CCitadel_Ability_Baba_BenchRun
- func (e CCitadel_Ability_Baba_BenchRun) BHeldJumpAborted() Bool
- func (e CCitadel_Ability_Baba_BenchRun) BHoldingJump() Bool
- func (e CCitadel_Ability_Baba_BenchRun) BInMelee() Bool
- func (e CCitadel_Ability_Baba_BenchRun) BRideCut() Bool
- func (e CCitadel_Ability_Baba_BenchRun) FlEndLaunchTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchRun) FlHoldJumpStartTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchRun) FlLastChargeJumpFraction() Number[float32]
- func (e CCitadel_Ability_Baba_BenchRun) FlRideEndTime() Number[float32]
- func (e CCitadel_Ability_Baba_BenchRun) FlRideStartTime() Number[float32]
- type CCitadel_Ability_Baba_BubblingBrew
- type CCitadel_Ability_Baba_HexingBrew
- type CCitadel_Ability_Baba_HexingBrew_Throw
- type CCitadel_Ability_Baba_Ultimate2
- type CCitadel_Ability_BaseHeldItem
- type CCitadel_Ability_Bebop_LaserBeam
- func (e CCitadel_Ability_Bebop_LaserBeam) BAirCast() Bool
- func (e CCitadel_Ability_Bebop_LaserBeam) BZoomed() Bool
- func (e CCitadel_Ability_Bebop_LaserBeam) FlAngleBetweenTrace() Number[float32]
- func (e CCitadel_Ability_Bebop_LaserBeam) FlNextDamageTime() Number[float32]
- func (e CCitadel_Ability_Bebop_LaserBeam) NTotalDamage() Number[int32]
- type CCitadel_Ability_Bebop_StickyBomb2
- type CCitadel_Ability_BloodBomb
- type CCitadel_Ability_Boho_Ability01
- type CCitadel_Ability_Boho_Ability02
- type CCitadel_Ability_Boho_BouncyProjectile
- type CCitadel_Ability_Boho_ChannelTether
- type CCitadel_Ability_Boho_DamageShare
- type CCitadel_Ability_Boho_DoubleHit
- type CCitadel_Ability_Boho_PrimaryWeapon
- type CCitadel_Ability_Boho_RideBroom
- type CCitadel_Ability_Boho_SkipGrenade
- type CCitadel_Ability_Bomber_Ability02
- type CCitadel_Ability_Bomber_Ability03
- type CCitadel_Ability_Bomber_ULT
- type CCitadel_Ability_BookWorm_PrimaryWeapon
- type CCitadel_Ability_Bookworm_AOEMagic
- type CCitadel_Ability_Bookworm_DragonFire
- type CCitadel_Ability_Bookworm_KnightBarrier
- type CCitadel_Ability_Bookworm_KnightCharge
- type CCitadel_Ability_Bounce_Pad
- type CCitadel_Ability_Bull_Charge
- func (e CCitadel_Ability_Bull_Charge) AnglesCharging() Angles
- func (e CCitadel_Ability_Bull_Charge) BFirstTick() Bool
- func (e CCitadel_Ability_Bull_Charge) BGainedWeaponPowerBuff() Bool
- func (e CCitadel_Ability_Bull_Charge) BHitSomethingStunnable() Bool
- func (e CCitadel_Ability_Bull_Charge) FlChargeStartTime() Number[float32]
- func (e CCitadel_Ability_Bull_Charge) FlFastChargeEndTime() Number[float32]
- func (e CCitadel_Ability_Bull_Charge) FlFastChargeStartTime() Number[float32]
- func (e CCitadel_Ability_Bull_Charge) VGoalDir() Vector
- func (e CCitadel_Ability_Bull_Charge) VecHitEntities() List[uint32]
- type CCitadel_Ability_Bull_Heal
- type CCitadel_Ability_Bull_Leap
- func (e CCitadel_Ability_Bull_Leap) BBraceParamTriggered() Bool
- func (e CCitadel_Ability_Bull_Leap) BInputBufferCrash() Bool
- func (e CCitadel_Ability_Bull_Leap) ELeapState() Number[uint8]
- func (e CCitadel_Ability_Bull_Leap) FlBoostYaw() Number[float32]
- func (e CCitadel_Ability_Bull_Leap) FlStateEnterTime() Number[float32]
- func (e CCitadel_Ability_Bull_Leap) VPrevPos() Vector
- func (e CCitadel_Ability_Bull_Leap) VecCrashDirection() Vector
- func (e CCitadel_Ability_Bull_Leap) VecCrashDownLastPos() Vector
- func (e CCitadel_Ability_Bull_Leap) VecCrashPosition() Vector
- func (e CCitadel_Ability_Bull_Leap) VecDraggedEntities() List[uint32]
- func (e CCitadel_Ability_Bull_Leap) VecLastVel() Vector
- type CCitadel_Ability_BulletFlurry
- func (e CCitadel_Ability_BulletFlurry) BHasCameraOverride() Bool
- func (e CCitadel_Ability_BulletFlurry) FlNextAttackTime() Number[float32]
- func (e CCitadel_Ability_BulletFlurry) NBurstShots() Number[int32]
- func (e CCitadel_Ability_BulletFlurry) NConeVFX() Number[int32]
- func (e CCitadel_Ability_BulletFlurry) NNumPlayersKilled() Number[int32]
- func (e CCitadel_Ability_BulletFlurry) NShootIndex() Number[int32]
- func (e CCitadel_Ability_BulletFlurry) NShootIndexNPC() Number[int32]
- func (e CCitadel_Ability_BulletFlurry) VecShootTargets() List[uint32]
- type CCitadel_Ability_Burrow
- type CCitadel_Ability_Cadence_Anthem
- type CCitadel_Ability_Cadence_Crescendo
- type CCitadel_Ability_Cadence_GrandFinale
- type CCitadel_Ability_Cadence_Lullaby
- type CCitadel_Ability_Cadence_SilenceContraptions
- type CCitadel_Ability_CardToss
- type CCitadel_Ability_ChargedShot
- type CCitadel_Ability_ChargedTackle
- func (e CCitadel_Ability_ChargedTackle) BPreparing() Bool
- func (e CCitadel_Ability_ChargedTackle) BTackling() Bool
- func (e CCitadel_Ability_ChargedTackle) FlPrepareStartTime() Number[float32]
- func (e CCitadel_Ability_ChargedTackle) FlTackleStartTime() Number[float32]
- func (e CCitadel_Ability_ChargedTackle) NDistancePreview() Number[int32]
- func (e CCitadel_Ability_ChargedTackle) NStuckFramesCount() Number[int32]
- func (e CCitadel_Ability_ChargedTackle) VecHitEnemies() List[uint32]
- func (e CCitadel_Ability_ChargedTackle) VecLastPosition() Vector
- func (e CCitadel_Ability_ChargedTackle) VecTackleDir() Vector
- type CCitadel_Ability_Charged_Bomb
- type CCitadel_Ability_ChessMaster_PrimaryWeapon
- type CCitadel_Ability_Chessmaster_ForkPiece
- func (e CCitadel_Ability_Chessmaster_ForkPiece) BActive() Bool
- func (e CCitadel_Ability_Chessmaster_ForkPiece) CProjectileLeft() Handle[CCitadelProjectile]
- func (e CCitadel_Ability_Chessmaster_ForkPiece) CProjectileRight() Handle[CCitadelProjectile]
- func (e CCitadel_Ability_Chessmaster_ForkPiece) HCameraTarget() Handle[CBaseEntity]
- type CCitadel_Ability_Chessmaster_KnightBuff
- type CCitadel_Ability_Chessmaster_MoveChessPiece
- type CCitadel_Ability_Chessmaster_Queen
- func (e CCitadel_Ability_Chessmaster_Queen) BActive() Bool
- func (e CCitadel_Ability_Chessmaster_Queen) IRemainingMoves() Number[int32]
- func (e CCitadel_Ability_Chessmaster_Queen) PDeployedQueen() Handle[CBaseEntity]
- func (e CCitadel_Ability_Chessmaster_Queen) VecHitUnits() List[uint32]
- func (e CCitadel_Ability_Chessmaster_Queen) VecStunnedUnits() List[uint32]
- type CCitadel_Ability_Chessmaster_ThrowBishop
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) BActive() Bool
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) IBishopIndex() Number[int32]
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) QLaunchAngle() Angles
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) TRecastEndTime() Number[float32]
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecDeployedPieces() List[uint32]
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecHitTargets() List[uint32]
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchPosition() Vector
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchVelocity() Vector
- func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecShotBishops() List[uint32]
- type CCitadel_Ability_ChronoSwap
- type CCitadel_Ability_Chrono_KineticCarbine
- func (e CCitadel_Ability_Chrono_KineticCarbine) BWantsSlow() Bool
- func (e CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFrac() Number[float32]
- func (e CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFracChangeTime() Number[float32]
- func (e CCitadel_Ability_Chrono_KineticCarbine) FlShotTimeScaleEndTime() Number[float32]
- func (e CCitadel_Ability_Chrono_KineticCarbine) FlSpeedBoostEndTime() Number[float32]
- func (e CCitadel_Ability_Chrono_KineticCarbine) FlStoredPowerPct() Number[float32]
- type CCitadel_Ability_Chrono_PulseGrenade
- type CCitadel_Ability_Chrono_TimeWall
- func (e CCitadel_Ability_Chrono_TimeWall) BAirCast() Bool
- func (e CCitadel_Ability_Chrono_TimeWall) HChargingParticle() Number[int32]
- func (e CCitadel_Ability_Chrono_TimeWall) HWall() Handle[CCitadelBulletTimeWarp]
- func (e CCitadel_Ability_Chrono_TimeWall) QAngles() Angles
- func (e CCitadel_Ability_Chrono_TimeWall) VSpawnPos() Vector
- func (e CCitadel_Ability_Chrono_TimeWall) VecDir() Vector
- type CCitadel_Ability_Climb_Rope
- func (e CCitadel_Ability_Climb_Rope) BMouseWheelBind() Bool
- func (e CCitadel_Ability_Climb_Rope) BNoDelayNeeded() Bool
- func (e CCitadel_Ability_Climb_Rope) BRequestJumpToRoof() Bool
- func (e CCitadel_Ability_Climb_Rope) BRequestStopClimbing() Bool
- func (e CCitadel_Ability_Climb_Rope) EClimbState() Number[uint32]
- func (e CCitadel_Ability_Climb_Rope) FlActivatePressTime() Number[float32]
- func (e CCitadel_Ability_Climb_Rope) FlClimbStartTime() Number[float32]
- func (e CCitadel_Ability_Climb_Rope) FlDisconnectTime() Number[float32]
- func (e CCitadel_Ability_Climb_Rope) FlMoveDownStartTime() Number[float32]
- func (e CCitadel_Ability_Climb_Rope) VLastPos() Vector
- type CCitadel_Ability_Crackshot
- type CCitadel_Ability_CrowdControl
- type CCitadel_Ability_Dash
- func (e CCitadel_Ability_Dash) BAnglesControlActive() Bool
- func (e CCitadel_Ability_Dash) BDownAirDash() Bool
- func (e CCitadel_Ability_Dash) FlAirDashCastTime() Number[float32]
- func (e CCitadel_Ability_Dash) FlAirDashDelayedEffectsTime() Number[float32]
- func (e CCitadel_Ability_Dash) FlAirDashDragStartTime() Number[float32]
- func (e CCitadel_Ability_Dash) FlAirDashStartPos() Vector
- func (e CCitadel_Ability_Dash) FlDashAngle() Number[float32]
- func (e CCitadel_Ability_Dash) FlParryCancelAirGlideStartTime() Number[float32]
- func (e CCitadel_Ability_Dash) FlParryCancelSlideEndTime() Number[float32]
- func (e CCitadel_Ability_Dash) GroundDashCancelExecuteTime() Number[float32]
- func (e CCitadel_Ability_Dash) GroundDashExecuteTime() Number[float32]
- func (e CCitadel_Ability_Dash) NConsecutiveAirDashes() Number[int8]
- func (e CCitadel_Ability_Dash) NConsecutiveDownDashes() Number[int8]
- func (e CCitadel_Ability_Dash) NLastGroundDashTick() Number[int32]
- type CCitadel_Ability_Deadpack_ChargeBlast
- func (e CCitadel_Ability_Deadpack_ChargeBlast) BTargetingActive() Bool
- func (e CCitadel_Ability_Deadpack_ChargeBlast) TLaunchHeldBeginTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_ChargeBlast) VAimOffset() Vector
- func (e CCitadel_Ability_Deadpack_ChargeBlast) VEndPoint() Vector
- func (e CCitadel_Ability_Deadpack_ChargeBlast) VStartPoint() Vector
- type CCitadel_Ability_Deadpack_Flamethrower
- func (e CCitadel_Ability_Deadpack_Flamethrower) BBeaming() Bool
- func (e CCitadel_Ability_Deadpack_Flamethrower) FlNextDamageTick() Number[float32]
- func (e CCitadel_Ability_Deadpack_Flamethrower) TActivationTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Flamethrower) TLastDamageDealTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Flamethrower) TPauseBeginTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Flamethrower) VecEntitiesHit() List[uint32]
- type CCitadel_Ability_Deadpack_PrimaryWeapon_Charge
- type CCitadel_Ability_Deadpack_Rocketeer
- func (e CCitadel_Ability_Deadpack_Rocketeer) BDiveStraightDown() Bool
- func (e CCitadel_Ability_Deadpack_Rocketeer) EState() Number[uint8]
- func (e CCitadel_Ability_Deadpack_Rocketeer) FlCastDelayFrac() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) FlInitialYaw() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) FlStartHeight() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionEndTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionStartTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) THeatDecayStartTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) TJetpackInputHeldBeginTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) TLastDashJumpTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) TStateEnterTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceCurrent() Vector
- func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceTarget() Vector
- func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceVelocities() Vector
- func (e CCitadel_Ability_Deadpack_Rocketeer) VSputterIntents() Vector
- func (e CCitadel_Ability_Deadpack_Rocketeer) VVTOLVel() Vector
- func (e CCitadel_Ability_Deadpack_Rocketeer) VVelocity() Vector
- type CCitadel_Ability_Deadpack_Ultimate
- func (e CCitadel_Ability_Deadpack_Ultimate) BIsApproachingApex() Bool
- func (e CCitadel_Ability_Deadpack_Ultimate) EState() Number[uint32]
- func (e CCitadel_Ability_Deadpack_Ultimate) FlGoingUpTargetElevation() Number[float32]
- func (e CCitadel_Ability_Deadpack_Ultimate) HTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Deadpack_Ultimate) QStateAnglesBegin() Angles
- func (e CCitadel_Ability_Deadpack_Ultimate) TLastUpwardVelocityTime() Number[float32]
- func (e CCitadel_Ability_Deadpack_Ultimate) TStateTimeBegin() Number[float32]
- func (e CCitadel_Ability_Deadpack_Ultimate) VStateOriginBegin() Vector
- type CCitadel_Ability_DeathTax
- type CCitadel_Ability_Digger_EnterTunnel
- type CCitadel_Ability_Disruptive_Charge
- type CCitadel_Ability_Doorman_Bomb
- type CCitadel_Ability_Doorman_Cart
- type CCitadel_Ability_Doorman_Doorway
- type CCitadel_Ability_Doorman_Hotel
- type CCitadel_Ability_Drifter_Hunger
- type CCitadel_Ability_Drifter_PrimaryWeapon
- type CCitadel_Ability_Dust_Storm
- type CCitadel_Ability_EmpowerBullet
- type CCitadel_Ability_Empty
- type CCitadel_Ability_ExplosiveBarrel
- type CCitadel_Ability_Familiar_Ability01
- type CCitadel_Ability_Familiar_Ability02
- type CCitadel_Ability_Familiar_AltWeapon
- type CCitadel_Ability_Familiar_Attach
- type CCitadel_Ability_Familiar_Attach_Trigger
- type CCitadel_Ability_Familiar_Clone
- type CCitadel_Ability_Familiar_CloneSingle
- type CCitadel_Ability_Familiar_CloneSingle_Trigger
- type CCitadel_Ability_Familiar_Clone_End
- type CCitadel_Ability_Familiar_HealHost
- type CCitadel_Ability_Familiar_HelpingHands
- type CCitadel_Ability_Familiar_PrimaryWeapon
- type CCitadel_Ability_Familiar_Spotlight
- func (e CCitadel_Ability_Familiar_Spotlight) HAuraThinker() Handle[CPointModifierThinker]
- func (e CCitadel_Ability_Familiar_Spotlight) HWasAttachedTo() Handle[CBaseEntity]
- func (e CCitadel_Ability_Familiar_Spotlight) NEyeGlowFX() Number[int32]
- func (e CCitadel_Ability_Familiar_Spotlight) VAuraPosition() Vector
- func (e CCitadel_Ability_Familiar_Spotlight) VLastValidAuraPosition() Vector
- type CCitadel_Ability_Fathom_Breach
- type CCitadel_Ability_Fathom_ScaldingSpray
- type CCitadel_Ability_Fealty
- type CCitadel_Ability_Fencer_PrimaryWeapon
- type CCitadel_Ability_Fencer_Riposte
- func (e CCitadel_Ability_Fencer_Riposte) FlStateStartTime() Number[float32]
- func (e CCitadel_Ability_Fencer_Riposte) FlStuckTime() Number[float32]
- func (e CCitadel_Ability_Fencer_Riposte) FlSuccessfulRiposteTime() Number[float32]
- func (e CCitadel_Ability_Fencer_Riposte) HTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Fencer_Riposte) NCurrentRiposteState() Number[uint8]
- func (e CCitadel_Ability_Fencer_Riposte) NParriedFXIndex() Number[int32]
- func (e CCitadel_Ability_Fencer_Riposte) VDashDirection() Vector
- func (e CCitadel_Ability_Fencer_Riposte) VRiposteStartPosition() Vector
- func (e CCitadel_Ability_Fencer_Riposte) VecHitEnemies() List[uint32]
- func (e CCitadel_Ability_Fencer_Riposte) VecLastPosition() Vector
- type CCitadel_Ability_Fencer_ThrowBlade
- func (e CCitadel_Ability_Fencer_ThrowBlade) BHitEnemyPlayer() Bool
- func (e CCitadel_Ability_Fencer_ThrowBlade) NExplodeParticleIndex() Number[int32]
- func (e CCitadel_Ability_Fencer_ThrowBlade) NLingerParticleIndex() Number[int32]
- func (e CCitadel_Ability_Fencer_ThrowBlade) NMarkParticleIndex() Number[int32]
- func (e CCitadel_Ability_Fencer_ThrowBlade) QCastAngles() Angles
- func (e CCitadel_Ability_Fencer_ThrowBlade) TRecastEndTime() Number[float32]
- func (e CCitadel_Ability_Fencer_ThrowBlade) VCastPosition() Vector
- type CCitadel_Ability_FireBomb
- type CCitadel_Ability_FissureWall
- func (e CCitadel_Ability_FissureWall) BPreview() Bool
- func (e CCitadel_Ability_FissureWall) BTraveling() Bool
- func (e CCitadel_Ability_FissureWall) CastTime() Number[float32]
- func (e CCitadel_Ability_FissureWall) Length() Number[float32]
- func (e CCitadel_Ability_FissureWall) VecDirection() Vector
- func (e CCitadel_Ability_FissureWall) VecInitialPosition() Vector
- func (e CCitadel_Ability_FissureWall) VecLeft() Vector
- func (e CCitadel_Ability_FissureWall) VecPosition() Vector
- func (e CCitadel_Ability_FissureWall) VecTravellingPosition() Vector
- type CCitadel_Ability_FlameDash
- type CCitadel_Ability_FlyingStrike
- func (e CCitadel_Ability_FlyingStrike) BIsTargetAlly() Bool
- func (e CCitadel_Ability_FlyingStrike) BJumpSoundPlayed() Bool
- func (e CCitadel_Ability_FlyingStrike) BPathDirty() Bool
- func (e CCitadel_Ability_FlyingStrike) BShadowFormCast() Bool
- func (e CCitadel_Ability_FlyingStrike) FlAttackLatchTime() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) FlDistFlown() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) FlEndAttackTime() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) FlFlyingToTargetStartTime() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) FlGrappleArriveTime() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) FlGrappleShotAttackTime() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) FlGrappleStartTime() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) FlPathLength() Number[float32]
- func (e CCitadel_Ability_FlyingStrike) HAttackTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_FlyingStrike) HTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_FlyingStrike) ITargetPosIndex() Number[int32]
- func (e CCitadel_Ability_FlyingStrike) NGrappleTravelEffect() Number[int32]
- func (e CCitadel_Ability_FlyingStrike) NPathIdx() Number[int32]
- func (e CCitadel_Ability_FlyingStrike) NPathSize() Number[int32]
- func (e CCitadel_Ability_FlyingStrike) VAttackLatchPos() Vector
- func (e CCitadel_Ability_FlyingStrike) VFlyingInitialOffsetToPath() Vector
- func (e CCitadel_Ability_FlyingStrike) VLastSafePos() Vector
- func (e CCitadel_Ability_FlyingStrike) VTargetCastPos() Vector
- func (e CCitadel_Ability_FlyingStrike) VYamatoCastPos() Vector
- type CCitadel_Ability_Fortuna_Ability01
- type CCitadel_Ability_Fortuna_Ability02
- type CCitadel_Ability_Fortuna_Ability03
- type CCitadel_Ability_Fortuna_Ability04
- type CCitadel_Ability_Fortuna_PrimaryWeapon
- type CCitadel_Ability_Frank_PainAura
- type CCitadel_Ability_Frank_PrimaryWeapon
- type CCitadel_Ability_Frank_Revive
- type CCitadel_Ability_Frank_SelfZap
- type CCitadel_Ability_Frank_ShockTarget2
- type CCitadel_Ability_GangActivity
- type CCitadel_Ability_GangActivity_Cancel
- type CCitadel_Ability_GenericPerson_1
- type CCitadel_Ability_GenericPerson_2
- type CCitadel_Ability_GenericPerson_3
- type CCitadel_Ability_GenericPerson_4
- type CCitadel_Ability_Ghost_BloodShards
- type CCitadel_Ability_GoldenIdol
- func (e CCitadel_Ability_GoldenIdol) FlHeldTime() Number[float32]
- func (e CCitadel_Ability_GoldenIdol) NGold() Number[int32]
- func (e CCitadel_Ability_GoldenIdol) NTeamBias() Number[int32]
- func (e CCitadel_Ability_GoldenIdol) TAbilityCreateTime() Number[float32]
- func (e CCitadel_Ability_GoldenIdol) TLastDamageTime() Number[float32]
- func (e CCitadel_Ability_GoldenIdol) VHomePosition() Vector
- type CCitadel_Ability_GooBowlingBall
- func (e CCitadel_Ability_GooBowlingBall) BIsRolling() Bool
- func (e CCitadel_Ability_GooBowlingBall) ERollingState() Number[uint8]
- func (e CCitadel_Ability_GooBowlingBall) FlNextStateTime() Number[float32]
- func (e CCitadel_Ability_GooBowlingBall) FlNextWallCheck() Number[float32]
- func (e CCitadel_Ability_GooBowlingBall) FlRollStartTime() Number[float32]
- func (e CCitadel_Ability_GooBowlingBall) FlWallExitTime() Number[float32]
- func (e CCitadel_Ability_GooBowlingBall) HBall() Handle[CCitadelViscousBall]
- func (e CCitadel_Ability_GooBowlingBall) NAirJumpsLeft() Number[int32]
- func (e CCitadel_Ability_GooBowlingBall) VecWallExitVelocity() Vector
- type CCitadel_Ability_GooGrenade
- type CCitadel_Ability_Graf_Ability01
- type CCitadel_Ability_Graf_Ability02
- type CCitadel_Ability_Graf_Ability03
- type CCitadel_Ability_Graf_Ability04
- type CCitadel_Ability_Gravity_Lasso
- type CCitadel_Ability_GuidedArrow
- func (e CCitadel_Ability_GuidedArrow) AngCasterAnglesAtCastTime() Angles
- func (e CCitadel_Ability_GuidedArrow) BInKillFlow() Bool
- func (e CCitadel_Ability_GuidedArrow) BNeedsExplosion() Bool
- func (e CCitadel_Ability_GuidedArrow) FlArrowSpeed() Number[float32]
- func (e CCitadel_Ability_GuidedArrow) FlCastTime() Number[float32]
- func (e CCitadel_Ability_GuidedArrow) FlProjectileTurnVel() Number[float32]
- func (e CCitadel_Ability_GuidedArrow) FlSnapAnglesBackTime() Number[float32]
- func (e CCitadel_Ability_GuidedArrow) FlTravelDistance() Number[float32]
- func (e CCitadel_Ability_GuidedArrow) HCameraTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_GuidedArrow) HOwl() Handle[CCitadel_GuidedArrow_OwlModel]
- func (e CCitadel_Ability_GuidedArrow) HProjectile() Handle[CBaseEntity]
- func (e CCitadel_Ability_GuidedArrow) VProjectileRemovedOrigin() Vector
- type CCitadel_Ability_Gunslinger_DemonCarbine
- func (e CCitadel_Ability_Gunslinger_DemonCarbine) BWantsSlow() Bool
- func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFrac() Number[float32]
- func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFracChangeTime() Number[float32]
- func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlShotTimeScaleEndTime() Number[float32]
- func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlSpeedBoostEndTime() Number[float32]
- func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlStoredPowerPct() Number[float32]
- type CCitadel_Ability_Gunslinger_KnockbackBlast
- type CCitadel_Ability_Gunslinger_Salvo
- type CCitadel_Ability_Gunslinger_SpreadingFire
- type CCitadel_Ability_Haze_StackingDamage
- type CCitadel_Ability_HealingSlash
- type CCitadel_Ability_HealthSwap
- type CCitadel_Ability_HighAlert
- type CCitadel_Ability_HoldMelee
- func (e CCitadel_Ability_HoldMelee) AngForced() Angles
- func (e CCitadel_Ability_HoldMelee) BAttackStartedWhileSliding() Bool
- func (e CCitadel_Ability_HoldMelee) BCreatedChargeEffects() Bool
- func (e CCitadel_Ability_HoldMelee) ECurrentAttackState() Number[uint32]
- func (e CCitadel_Ability_HoldMelee) ECurrentAttackType() Number[uint32]
- func (e CCitadel_Ability_HoldMelee) FlDashStartTime() Number[float32]
- func (e CCitadel_Ability_HoldMelee) FlLightChainEndTime() Number[float32]
- func (e CCitadel_Ability_HoldMelee) FlStateStartTime() Number[float32]
- func (e CCitadel_Ability_HoldMelee) NLightChainCount() Number[int32]
- func (e CCitadel_Ability_HoldMelee) VAirDashDir() Vector
- func (e CCitadel_Ability_HoldMelee) VGoalDir() Vector
- type CCitadel_Ability_Hook
- func (e CCitadel_Ability_Hook) FlBeginReelHookTime() Number[float32]
- func (e CCitadel_Ability_Hook) FlBulletShouldExpireTime() Number[float32]
- func (e CCitadel_Ability_Hook) FlCancelHookTime() Number[float32]
- func (e CCitadel_Ability_Hook) FlLastUppercutRestoreTime() Number[float32]
- func (e CCitadel_Ability_Hook) FlMaxHookTravelTime() Number[float32]
- func (e CCitadel_Ability_Hook) HHookVictim() Handle[CBaseEntity]
- func (e CCitadel_Ability_Hook) VecHookTargetStartPos() Vector
- type CCitadel_Ability_HornetLeap
- type CCitadel_Ability_HornetSting
- type CCitadel_Ability_Hornet_Chain
- type CCitadel_Ability_Hornet_Snipe
- type CCitadel_Ability_IceBeam
- type CCitadel_Ability_IceDome
- type CCitadel_Ability_IceGrenade
- type CCitadel_Ability_IcePath
- func (e CCitadel_Ability_IcePath) BFirstMovementTick() Bool
- func (e CCitadel_Ability_IcePath) BIcePathing() Bool
- func (e CCitadel_Ability_IcePath) QLastAngles() Angles
- func (e CCitadel_Ability_IcePath) TLingerMovementControlUntilTime() Number[float32]
- func (e CCitadel_Ability_IcePath) VInitialPosition() Vector
- func (e CCitadel_Ability_IcePath) VLastVelocity() Vector
- type CCitadel_Ability_ImmobilizeTrap
- type CCitadel_Ability_IncendiaryProjectile
- type CCitadel_Ability_InfinitySlash
- type CCitadel_Ability_Intimidate
- type CCitadel_Ability_Jump
- func (e CCitadel_Ability_Jump) BCanDashJump() Bool
- func (e CCitadel_Ability_Jump) BInSlideJump() Bool
- func (e CCitadel_Ability_Jump) BJumped() Bool
- func (e CCitadel_Ability_Jump) BResolvingAirJump() Bool
- func (e CCitadel_Ability_Jump) BShouldCreateAirJumpEffects() Bool
- func (e CCitadel_Ability_Jump) EDoubleJumpFailReason() Number[uint32]
- func (e CCitadel_Ability_Jump) EWallJumpFacing() Number[uint16]
- func (e CCitadel_Ability_Jump) FlDoubleJumpFailTime() Number[float32]
- func (e CCitadel_Ability_Jump) FlJumpTime() Number[float32]
- func (e CCitadel_Ability_Jump) FlLastOnGroundTime() Number[float32]
- func (e CCitadel_Ability_Jump) FlLastThinkTime() Number[float32]
- func (e CCitadel_Ability_Jump) FlLastTimeOnZipLine() Number[float32]
- func (e CCitadel_Ability_Jump) FlLastWallJumpFatigueStrength() Number[float32]
- func (e CCitadel_Ability_Jump) FlLastWallJumpTime() Number[float32]
- func (e CCitadel_Ability_Jump) FlLateralInputSuppressEndTime() Number[float32]
- func (e CCitadel_Ability_Jump) FlPhaseStartTime() Number[float32]
- func (e CCitadel_Ability_Jump) FlWallJumpFatigueStartTime() Number[float32]
- func (e CCitadel_Ability_Jump) LastJumpType() Number[uint8]
- func (e CCitadel_Ability_Jump) NConsecutiveAirJumps() Number[int8]
- func (e CCitadel_Ability_Jump) NConsecutiveWallJumps() Number[int8]
- func (e CCitadel_Ability_Jump) NDesiredAirJumpCount() Number[int32]
- func (e CCitadel_Ability_Jump) NExecutedAirJumpCount() Number[int32]
- func (e CCitadel_Ability_Jump) VCurrentWallNormal() Vector
- func (e CCitadel_Ability_Jump) VLastValidWallJumpNormal() Vector
- func (e CCitadel_Ability_Jump) VLastValidWallJumpNormal_PlayerPosition() Vector
- func (e CCitadel_Ability_Jump) VLastWallCollidedWithNormal() Vector
- func (e CCitadel_Ability_Jump) VWallJumpFacingDir() Vector
- func (e CCitadel_Ability_Jump) VWallJumpNormalUsed() Vector
- type CCitadel_Ability_Kobun
- type CCitadel_Ability_Lash
- type CCitadel_Ability_LashDownStrike
- func (e CCitadel_Ability_LashDownStrike) ActiveEffect() Number[int32]
- func (e CCitadel_Ability_LashDownStrike) BIsCrashingDown() Bool
- func (e CCitadel_Ability_LashDownStrike) FlInitialYaw() Number[float32]
- func (e CCitadel_Ability_LashDownStrike) FlStartHeight() Number[float32]
- func (e CCitadel_Ability_LashDownStrike) ImpactTime() Number[float32]
- func (e CCitadel_Ability_LashDownStrike) PreviewEffect() Number[int32]
- func (e CCitadel_Ability_LashDownStrike) VDamageDir() Vector
- func (e CCitadel_Ability_LashDownStrike) VDamagePos() Vector
- func (e CCitadel_Ability_LashDownStrike) VHitEnemies() List[uint32]
- func (e CCitadel_Ability_LashDownStrike) VStrikeVel() Vector
- func (e CCitadel_Ability_LashDownStrike) VecHitEntities() List[uint32]
- type CCitadel_Ability_Lash_Flog
- type CCitadel_Ability_Lash_Ultimate
- type CCitadel_Ability_LifeDrain
- type CCitadel_Ability_LightningBall
- type CCitadel_Ability_LockDown
- type CCitadel_Ability_MageWalk
- type CCitadel_Ability_Magician_AnimalCurse
- type CCitadel_Ability_Magician_AnimalHexArea
- type CCitadel_Ability_Magician_BigBolt
- type CCitadel_Ability_Magician_CopyUlt
- func (e CCitadel_Ability_Magician_CopyUlt) BHasCopiedUlt() Bool
- func (e CCitadel_Ability_Magician_CopyUlt) BHasUsedCopiedUlt() Bool
- func (e CCitadel_Ability_Magician_CopyUlt) BIsModelSwapped() Bool
- func (e CCitadel_Ability_Magician_CopyUlt) NCopiedHeroID() Number[uint32]
- func (e CCitadel_Ability_Magician_CopyUlt) PActiveCopyUltimateAbility() Handle[CCitadelBaseAbility]
- func (e CCitadel_Ability_Magician_CopyUlt) TimeSwappedModel() Number[float32]
- type CCitadel_Ability_Magician_Escape
- type CCitadel_Ability_Magician_MagicBolt
- type CCitadel_Ability_Magician_ShadowClone
- type CCitadel_Ability_Mantle
- func (e CCitadel_Ability_Mantle) AngFacing() Angles
- func (e CCitadel_Ability_Mantle) FlAutoMantleLastPushTime() Number[float32]
- func (e CCitadel_Ability_Mantle) FlAutoMantlePushStartTime() Number[float32]
- func (e CCitadel_Ability_Mantle) FlHorizGap() Number[float32]
- func (e CCitadel_Ability_Mantle) FlStartTime() Number[float32]
- func (e CCitadel_Ability_Mantle) FlVertOffset() Number[float32]
- func (e CCitadel_Ability_Mantle) NMantleTypeIndex() Number[int32]
- func (e CCitadel_Ability_Mantle) VAutoMantleLastPushPos() Vector
- func (e CCitadel_Ability_Mantle) VStartPos() Vector
- func (e CCitadel_Ability_Mantle) VTargetPos() Vector
- type CCitadel_Ability_MedicHeal
- type CCitadel_Ability_MeleeParry
- type CCitadel_Ability_Melee_Base
- func (e CCitadel_Ability_Melee_Base) BHitWithThisAttack() Bool
- func (e CCitadel_Ability_Melee_Base) BUsingMeleeTagActive() Bool
- func (e CCitadel_Ability_Melee_Base) BUsingThisMelee() Bool
- func (e CCitadel_Ability_Melee_Base) FlAttackTriggeredTime() Number[float32]
- func (e CCitadel_Ability_Melee_Base) FlLastActivateTime() Number[float32]
- func (e CCitadel_Ability_Melee_Base) FlNextAttackAllowedTime() Number[float32]
- func (e CCitadel_Ability_Melee_Base) NHitNumber() Number[int32]
- func (e CCitadel_Ability_Melee_Base) NPlayerKillNumber() Number[int32]
- type CCitadel_Ability_Mirage_FireBeetles
- type CCitadel_Ability_Mirage_Teleport
- type CCitadel_Ability_MobileResupply
- type CCitadel_Ability_NanoDash
- type CCitadel_Ability_Nano_CatForm
- func (e CCitadel_Ability_Nano_CatForm) BIsInCatform() Bool
- func (e CCitadel_Ability_Nano_CatForm) FlLastDamageTime() Number[float32]
- func (e CCitadel_Ability_Nano_CatForm) FlStoredDamageAmp() Number[float32]
- func (e CCitadel_Ability_Nano_CatForm) FlTransformEndTime() Number[float32]
- func (e CCitadel_Ability_Nano_CatForm) FlTransformStartTime() Number[float32]
- type CCitadel_Ability_Nano_CatFormPounce
- type CCitadel_Ability_Nano_ClusterGrenade
- type CCitadel_Ability_Nano_Pounce
- func (e CCitadel_Ability_Nano_Pounce) BActive() Bool
- func (e CCitadel_Ability_Nano_Pounce) BIsFirstCastCompleted() Bool
- func (e CCitadel_Ability_Nano_Pounce) BStartedPhase01() Bool
- func (e CCitadel_Ability_Nano_Pounce) BStartedPhase02() Bool
- func (e CCitadel_Ability_Nano_Pounce) CastStartParticle() Number[int32]
- func (e CCitadel_Ability_Nano_Pounce) HCurrentTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Nano_Pounce) HLastCastTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Nano_Pounce) TDoubleCastWindow() Number[float32]
- func (e CCitadel_Ability_Nano_Pounce) VDeparturePosition() Vector
- func (e CCitadel_Ability_Nano_Pounce) VLastKnownSafePos() Vector
- func (e CCitadel_Ability_Nano_Pounce) VStartPosition() Vector
- type CCitadel_Ability_Nano_Pounce_Instant
- func (e CCitadel_Ability_Nano_Pounce_Instant) BActive() Bool
- func (e CCitadel_Ability_Nano_Pounce_Instant) BIsFirstCastCompleted() Bool
- func (e CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase01() Bool
- func (e CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase02() Bool
- func (e CCitadel_Ability_Nano_Pounce_Instant) CastStartParticle() Number[int32]
- func (e CCitadel_Ability_Nano_Pounce_Instant) HCurrentTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Nano_Pounce_Instant) HLastCastTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Nano_Pounce_Instant) TDoubleCastWindow() Number[float32]
- func (e CCitadel_Ability_Nano_Pounce_Instant) VDeparturePosition() Vector
- func (e CCitadel_Ability_Nano_Pounce_Instant) VLastKnownSafePos() Vector
- func (e CCitadel_Ability_Nano_Pounce_Instant) VStartPosition() Vector
- type CCitadel_Ability_Nano_PrimaryWeapon
- type CCitadel_Ability_Nano_Shadow
- type CCitadel_Ability_Necro_Coffin
- type CCitadel_Ability_Necro_Fear
- type CCitadel_Ability_Necro_GraveStone
- type CCitadel_Ability_Necro_HauntingSkull
- func (e CCitadel_Ability_Necro_HauntingSkull) BIsFullyCharged() Bool
- func (e CCitadel_Ability_Necro_HauntingSkull) ESkullPriorityTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Necro_HauntingSkull) QLaunchAngle() Angles
- func (e CCitadel_Ability_Necro_HauntingSkull) TPriorityTargetTime() Number[float32]
- func (e CCitadel_Ability_Necro_HauntingSkull) VLaunchPosition() Vector
- type CCitadel_Ability_Necro_HauntingSpirits
- type CCitadel_Ability_Necro_KillSummon
- type CCitadel_Ability_Necro_KillSummonTrigger
- type CCitadel_Ability_Necro_NukeMap
- type CCitadel_Ability_Necro_PrimaryWeapon
- type CCitadel_Ability_Necro_ZombieWall
- type CCitadel_Ability_Nikuman
- type CCitadel_Ability_Nurse_AdrenalineRush
- type CCitadel_Ability_Nurse_Fear
- func (e CCitadel_Ability_Nurse_Fear) FlNextBuildupTickTime() Number[float32]
- func (e CCitadel_Ability_Nurse_Fear) FlNextFakeBulletTime() Number[float32]
- func (e CCitadel_Ability_Nurse_Fear) FlNextTickTime() Number[float32]
- func (e CCitadel_Ability_Nurse_Fear) NCastDelayParticleIdx() Number[int32]
- func (e CCitadel_Ability_Nurse_Fear) NChannelParticleIdx() Number[int32]
- func (e CCitadel_Ability_Nurse_Fear) NLeechStacksAtCast() Number[int32]
- func (e CCitadel_Ability_Nurse_Fear) PlayerAngles() Angles
- func (e CCitadel_Ability_Nurse_Fear) VecBuildupTargets() List[uint32]
- func (e CCitadel_Ability_Nurse_Fear) VecFearedTargets() List[uint32]
- func (e CCitadel_Ability_Nurse_Fear) VecRecoilDirection() Vector
- type CCitadel_Ability_Nurse_HealingNeedleWeapon
- type CCitadel_Ability_Nurse_HealingNeedles
- func (e CCitadel_Ability_Nurse_HealingNeedles) BNeedlesOut() Bool
- func (e CCitadel_Ability_Nurse_HealingNeedles) FlChargeProgress() Number[float32]
- func (e CCitadel_Ability_Nurse_HealingNeedles) HOriginalGun() Handle[CCitadelBaseAbility]
- func (e CCitadel_Ability_Nurse_HealingNeedles) TSwapInFinishTime() Number[float32]
- type CCitadel_Ability_Nurse_LeechTherapy
- type CCitadel_Ability_Opera_Ability01
- type CCitadel_Ability_Opera_Ability02
- type CCitadel_Ability_Opera_Ability03
- type CCitadel_Ability_Opera_Ability04
- type CCitadel_Ability_Operative_Blindside
- type CCitadel_Ability_PassiveBeefy
- type CCitadel_Ability_Perched_Predator
- type CCitadel_Ability_PowerJump
- type CCitadel_Ability_PowerSlash
- type CCitadel_Ability_PowerSurge
- type CCitadel_Ability_Priest_AntiSpiritVest
- type CCitadel_Ability_Priest_BearTrap
- type CCitadel_Ability_Priest_CrossbowWeapon
- type CCitadel_Ability_Priest_Flashbang
- type CCitadel_Ability_Priest_Knockback
- type CCitadel_Ability_Priest_SelfHeal
- type CCitadel_Ability_Priest_SilenceBomb
- type CCitadel_Ability_Priest_SmokeGrenade
- type CCitadel_Ability_Priest_StackingDefense
- type CCitadel_Ability_Priest_WeaponSwap
- type CCitadel_Ability_PrimaryWeapon
- func (e CCitadel_Ability_PrimaryWeapon) AngRecoilAngles() Angles
- func (e CCitadel_Ability_PrimaryWeapon) AngRecoilRecovery() Angles
- func (e CCitadel_Ability_PrimaryWeapon) AngRecoilToAdd() Angles
- func (e CCitadel_Ability_PrimaryWeapon) BCanActiveReload() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BChargedShotNeedsInputRelease() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BFireOnEmpty() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BFiredRecently() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BHasReleasedForFireOnRelease() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BInReload() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BInputPressedWhileSelected() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BInputReleasedForFireOnRelease() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BIsZoomed() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BPassiveFXActive() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BPrimaryAttackHeld() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BSingleShotReloadFirstBullet() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BWasSpinningUp() Bool
- func (e CCitadel_Ability_PrimaryWeapon) BZoomMispredicted() Bool
- func (e CCitadel_Ability_PrimaryWeapon) CurrentFireSpread() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) CurrentMaxSpread() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) CurrentSpread() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) EActiveFireMode() Number[uint32]
- func (e CCitadel_Ability_PrimaryWeapon) EFireOnReleaseMode() Number[uint32]
- func (e CCitadel_Ability_PrimaryWeapon) ENextAttackDelayReason() Number[uint32]
- func (e CCitadel_Ability_PrimaryWeapon) FFireDuration() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlAddApproachSpeed() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlAmmoFrac() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseEndTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseTotalTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlContinuousShotStartTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlCurrentSpinRate() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlDelayedShotCreateTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlLastAttackTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlLastReloadStartTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayEndTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayStartTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlNextDisarmSound() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlNextPrimaryAttack() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlNextShotRecoilRecoveryTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlPrimaryMuzzleResetTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlRecoilRecoverySpeed() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlRecoilStartTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlReloadAvailableTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlSecondaryMuzzleResetTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlShotChargeFrac() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlSpreadPenalty() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlZoomOutTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) FlZoomTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) IBonusClip() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) IClip() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) ISpreadIndex() Number[int8]
- func (e CCitadel_Ability_PrimaryWeapon) NBurstShotsRemaining() Number[uint8]
- func (e CCitadel_Ability_PrimaryWeapon) NClipSizeBeforeSwap() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) NLastUsedMuzzleIndex() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) NNumContinuousShots() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) NPrimaryMuzzleIndex() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) NRandomStreak() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) NSecondaryMuzzleIndex() Number[int32]
- func (e CCitadel_Ability_PrimaryWeapon) NShotNumber() Number[uint32]
- func (e CCitadel_Ability_PrimaryWeapon) NShotRecoilIndex() Number[int16]
- func (e CCitadel_Ability_PrimaryWeapon) ReloadQueuedStartTime() Number[float32]
- func (e CCitadel_Ability_PrimaryWeapon) TFireOnReleaseHoldBeginTime() Number[float32]
- type CCitadel_Ability_PrimaryWeapon_Bebop
- type CCitadel_Ability_PrimaryWeapon_Cadence
- type CCitadel_Ability_PrimaryWeapon_Empty
- type CCitadel_Ability_PrimaryWeapon_ScalingAltFire
- type CCitadel_Ability_ProjectMind
- type CCitadel_Ability_Protection_Racket
- type CCitadel_Ability_ProximityRitual
- func (e CCitadel_Ability_ProximityRitual) EState() Number[uint8]
- func (e CCitadel_Ability_ProximityRitual) HStatue() Handle[CBaseEntity]
- func (e CCitadel_Ability_ProximityRitual) ICatRecallHealth() Number[int32]
- func (e CCitadel_Ability_ProximityRitual) QLaunchAngle() Angles
- func (e CCitadel_Ability_ProximityRitual) TCatRecallTime() Number[float32]
- func (e CCitadel_Ability_ProximityRitual) VLaunchPosition() Vector
- type CCitadel_Ability_PsychicLift
- type CCitadel_Ability_PunkGoat_Blasted
- func (e CCitadel_Ability_PunkGoat_Blasted) FlBlastedCurrentDuration() Number[float32]
- func (e CCitadel_Ability_PunkGoat_Blasted) FlDeferredHealingFromBlasted() Number[float32]
- func (e CCitadel_Ability_PunkGoat_Blasted) FlPendingBlastedTimeToAdd() Number[float32]
- func (e CCitadel_Ability_PunkGoat_Blasted) TTimeOfLastBulletHit() Number[float32]
- type CCitadel_Ability_PunkGoat_GoatFlip
- func (e CCitadel_Ability_PunkGoat_GoatFlip) EState() Number[uint8]
- func (e CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpStartElevation() Number[float32]
- func (e CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpTargetElevation() Number[float32]
- func (e CCitadel_Ability_PunkGoat_GoatFlip) TStateStartTime() Number[float32]
- type CCitadel_Ability_PunkGoat_Tether
- type CCitadel_Ability_PunkGoat_Ult
- func (e CCitadel_Ability_PunkGoat_Ult) BFirstFrameGoingDown() Bool
- func (e CCitadel_Ability_PunkGoat_Ult) BHoldingAbilityButton() Bool
- func (e CCitadel_Ability_PunkGoat_Ult) FlDistanceToTravel() Number[float32]
- func (e CCitadel_Ability_PunkGoat_Ult) NBatChargingFX() Number[int32]
- func (e CCitadel_Ability_PunkGoat_Ult) NSlamTravelType() Number[uint8]
- type CCitadel_Ability_Punkgoat_PrimaryWeapon
- type CCitadel_Ability_RapidFire
- type CCitadel_Ability_RatArmor
- type CCitadel_Ability_RatKing_RatNibble
- type CCitadel_Ability_Ratking_EnterTunnel
- type CCitadel_Ability_Ratking_PrimaryWeapon
- type CCitadel_Ability_Ratking_ScrapGrenade
- type CCitadel_Ability_Ratking_StandardBearer
- func (e CCitadel_Ability_Ratking_StandardBearer) BFirstTick() Bool
- func (e CCitadel_Ability_Ratking_StandardBearer) BLeapLanded() Bool
- func (e CCitadel_Ability_Ratking_StandardBearer) EPlantLeapPhase() Number[uint8]
- func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeResumeTime() Number[float32]
- func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeStartSpeed() Number[float32]
- func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeStartTime() Number[float32]
- func (e CCitadel_Ability_Ratking_StandardBearer) FlCurrentChargeSpeed() Number[float32]
- func (e CCitadel_Ability_Ratking_StandardBearer) FlForcedPlantTime() Number[float32]
- func (e CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseElapsedAtPause() Number[float32]
- func (e CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseStartTime() Number[float32]
- func (e CCitadel_Ability_Ratking_StandardBearer) VGoalDir() Vector
- func (e CCitadel_Ability_Ratking_StandardBearer) VPlantDir() Vector
- type CCitadel_Ability_RestorativeGoo
- type CCitadel_Ability_RiotProtocol
- type CCitadel_Ability_RiposteTargetSelect
- type CCitadel_Ability_RocketBarrage
- type CCitadel_Ability_RocketLauncher
- type CCitadel_Ability_Rolling_FireBall
- type CCitadel_Ability_Rutger_Pulse
- type CCitadel_Ability_SelfVacuum
- type CCitadel_Ability_SettingSun
- type CCitadel_Ability_ShadowPulse
- type CCitadel_Ability_Shakedown_Target
- type CCitadel_Ability_Shield
- type CCitadel_Ability_ShieldGuy_Ability01
- type CCitadel_Ability_ShieldGuy_Ability02
- type CCitadel_Ability_ShieldGuy_Ability03
- type CCitadel_Ability_ShieldGuy_Ability04
- type CCitadel_Ability_ShieldedSentry
- type CCitadel_Ability_ShivDagger
- type CCitadel_Ability_ShivDash
- func (e CCitadel_Ability_ShivDash) BDiscontinuityInEcho() Bool
- func (e CCitadel_Ability_ShivDash) BIsDashing() Bool
- func (e CCitadel_Ability_ShivDash) BLetEchoPlay() Bool
- func (e CCitadel_Ability_ShivDash) EchoStartTime() Number[float32]
- func (e CCitadel_Ability_ShivDash) FlStuckTime() Number[float32]
- func (e CCitadel_Ability_ShivDash) HEchoThinker() Handle[CPointModifierThinker]
- func (e CCitadel_Ability_ShivDash) NReductionsLeft() Number[int32]
- func (e CCitadel_Ability_ShivDash) VDashDirection() Vector
- func (e CCitadel_Ability_ShivDash) VStartPosition() Vector
- func (e CCitadel_Ability_ShivDash) VecLastPosition() Vector
- type CCitadel_Ability_ShivWeapon
- type CCitadel_Ability_Shiv_Defer_Damage
- type CCitadel_Ability_Shiv_KillingBlow
- func (e CCitadel_Ability_Shiv_KillingBlow) BActive() Bool
- func (e CCitadel_Ability_Shiv_KillingBlow) BDamagedAnyHero() Bool
- func (e CCitadel_Ability_Shiv_KillingBlow) BIsBonusCast() Bool
- func (e CCitadel_Ability_Shiv_KillingBlow) BMadeSlashParticle() Bool
- func (e CCitadel_Ability_Shiv_KillingBlow) BStartedOnGround() Bool
- func (e CCitadel_Ability_Shiv_KillingBlow) ChannelParticle() Number[int32]
- func (e CCitadel_Ability_Shiv_KillingBlow) FlRecastWindowEnd() Number[float32]
- func (e CCitadel_Ability_Shiv_KillingBlow) QCurrentAngles() Angles
- func (e CCitadel_Ability_Shiv_KillingBlow) VHitEnts() List[uint32]
- func (e CCitadel_Ability_Shiv_KillingBlow) VLastKnownSafePos() Vector
- func (e CCitadel_Ability_Shiv_KillingBlow) VStartPosition() Vector
- type CCitadel_Ability_SkyRunner_Ability04
- type CCitadel_Ability_SkyRunner_FlakShot
- type CCitadel_Ability_SkyRunner_PrimaryWeapon
- type CCitadel_Ability_SkyRunner_SwingLine
- func (e CCitadel_Ability_SkyRunner_SwingLine) ESwingState() Number[uint8]
- func (e CCitadel_Ability_SkyRunner_SwingLine) FlIdealSpringLength() Number[float32]
- func (e CCitadel_Ability_SkyRunner_SwingLine) SwingEndTime() Number[float32]
- func (e CCitadel_Ability_SkyRunner_SwingLine) SwingStartTime() Number[float32]
- func (e CCitadel_Ability_SkyRunner_SwingLine) VecCurrentPosition() Vector
- func (e CCitadel_Ability_SkyRunner_SwingLine) VecSwingPoint() Vector
- type CCitadel_Ability_Skyrunner_MagicBeam
- type CCitadel_Ability_SleepBomb
- type CCitadel_Ability_SleepDagger
- type CCitadel_Ability_Slide
- func (e CCitadel_Ability_Slide) BAirborneWhenDuckPressed() Bool
- func (e CCitadel_Ability_Slide) BIsSliding() Bool
- func (e CCitadel_Ability_Slide) BShouldTriggerSlowGetup() Bool
- func (e CCitadel_Ability_Slide) BSlideIsSticky() Bool
- func (e CCitadel_Ability_Slide) BStartedSlideViaProbeSlope() Bool
- func (e CCitadel_Ability_Slide) BWantsSlide() Bool
- func (e CCitadel_Ability_Slide) FlDashSlideStartTime() Number[float32]
- func (e CCitadel_Ability_Slide) FlDuckPressedTime() Number[float32]
- func (e CCitadel_Ability_Slide) FlOnGroundStartTime() Number[float32]
- func (e CCitadel_Ability_Slide) FlSlideChangeTime() Number[float32]
- func (e CCitadel_Ability_Slide) FlSlidingOnFlatStartTime() Number[float32]
- func (e CCitadel_Ability_Slide) FlSlowGetupStartTime() Number[float32]
- func (e CCitadel_Ability_Slide) FlSpeedAdjust() Number[float32]
- func (e CCitadel_Ability_Slide) NForcedAllowRestartSlideTick() Number[int32]
- func (e CCitadel_Ability_Slide) NJumpsThisSlideSession() Number[int32]
- func (e CCitadel_Ability_Slide) NSlideEffectIndex() Number[int32]
- func (e CCitadel_Ability_Slide) UnHeroID() Number[uint32]
- type CCitadel_Ability_SmokeBomb
- type CCitadel_Ability_SnakeDash
- type CCitadel_Ability_SpiderShield
- type CCitadel_Ability_Spinning_Blade
- type CCitadel_Ability_Sprint
- type CCitadel_Ability_StaticCharge
- type CCitadel_Ability_StaticCharge_V2
- type CCitadel_Ability_StickyBomb
- type CCitadel_Ability_Stomp
- type CCitadel_Ability_StormCloud
- type CCitadel_Ability_SummonGangster
- type CCitadel_Ability_SuperNeutralCharge
- func (e CCitadel_Ability_SuperNeutralCharge) BPreparing() Bool
- func (e CCitadel_Ability_SuperNeutralCharge) BTackling() Bool
- func (e CCitadel_Ability_SuperNeutralCharge) FlPrepareStartTime() Number[float32]
- func (e CCitadel_Ability_SuperNeutralCharge) FlTackleDuration() Number[float32]
- func (e CCitadel_Ability_SuperNeutralCharge) FlTackleStartTime() Number[float32]
- func (e CCitadel_Ability_SuperNeutralCharge) NDistancePreview() Number[int32]
- func (e CCitadel_Ability_SuperNeutralCharge) NStuckFramesCount() Number[int32]
- func (e CCitadel_Ability_SuperNeutralCharge) VecLastPosition() Vector
- func (e CCitadel_Ability_SuperNeutralCharge) VecTackleDir() Vector
- type CCitadel_Ability_SuperNeutralIncendiary
- type CCitadel_Ability_SuperNeutralShield
- type CCitadel_Ability_Swan_Ability04
- type CCitadel_Ability_Swan_Acrobat
- type CCitadel_Ability_Swan_FeatherBoomerang
- type CCitadel_Ability_Swan_Leap
- type CCitadel_Ability_TangoTether
- func (e CCitadel_Ability_TangoTether) AngDashStartAng() Angles
- func (e CCitadel_Ability_TangoTether) FlDashStartTime() Number[float32]
- func (e CCitadel_Ability_TangoTether) FlGrappleArriveTime() Number[float32]
- func (e CCitadel_Ability_TangoTether) FlGrappleShotAttackTime() Number[float32]
- func (e CCitadel_Ability_TangoTether) FlGrappleStartTime() Number[float32]
- func (e CCitadel_Ability_TangoTether) FlVelSpring() Number[float32]
- func (e CCitadel_Ability_TangoTether) HLockOnTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_TangoTether) HTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_TangoTether) ITargetPosIndex() Number[int32]
- func (e CCitadel_Ability_TangoTether) NGrappleTravelEffect() Number[int32]
- func (e CCitadel_Ability_TangoTether) NTicksNotMoving() Number[int32]
- func (e CCitadel_Ability_TangoTether) VecCastStartPos() Vector
- func (e CCitadel_Ability_TangoTether) VecDashEndPos() Vector
- func (e CCitadel_Ability_TangoTether) VecDashStartPos() Vector
- func (e CCitadel_Ability_TangoTether) VecPrevPos() Vector
- type CCitadel_Ability_TangoTether_Trigger
- type CCitadel_Ability_Targetdummy_1
- type CCitadel_Ability_Targetdummy_2
- type CCitadel_Ability_Targetdummy_3
- type CCitadel_Ability_Targetdummy_4
- type CCitadel_Ability_Teleport
- type CCitadel_Ability_TeleportToGangster
- type CCitadel_Ability_Tenacity
- type CCitadel_Ability_Tengu_AirLift
- func (e CCitadel_Ability_Tengu_AirLift) BIsGrabbing() Bool
- func (e CCitadel_Ability_Tengu_AirLift) BIsHoldingBomb() Bool
- func (e CCitadel_Ability_Tengu_AirLift) EFlightState() Number[uint8]
- func (e CCitadel_Ability_Tengu_AirLift) FlCurrentSpeed() Number[float32]
- func (e CCitadel_Ability_Tengu_AirLift) HGrabTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Tengu_AirLift) NHoldBombEffect() Number[int32]
- type CCitadel_Ability_Tengu_StoneForm
- func (e CCitadel_Ability_Tengu_StoneForm) BFalling() Bool
- func (e CCitadel_Ability_Tengu_StoneForm) BInStoneForm() Bool
- func (e CCitadel_Ability_Tengu_StoneForm) BLanded() Bool
- func (e CCitadel_Ability_Tengu_StoneForm) FlLandedTime() Number[float32]
- func (e CCitadel_Ability_Tengu_StoneForm) FlStartHeight() Number[float32]
- func (e CCitadel_Ability_Tengu_StoneForm) FlStartTime() Number[float32]
- func (e CCitadel_Ability_Tengu_StoneForm) NStoneFormEffect() Number[int32]
- func (e CCitadel_Ability_Tengu_StoneForm) VecHitEntities() List[uint32]
- type CCitadel_Ability_Tengu_Urn
- type CCitadel_Ability_TestHero_Ability04
- type CCitadel_Ability_TestHero_FearTarget
- type CCitadel_Ability_TestHero_StanceSwitch
- type CCitadel_Ability_TestHero_Stance_Bow
- type CCitadel_Ability_TestHero_Stance_Spaceman
- type CCitadel_Ability_TestHero_SummonCannon
- type CCitadel_Ability_TestHero_SummonSoldier
- type CCitadel_Ability_TestHero_WallCling
- type CCitadel_Ability_ThrowSand
- type CCitadel_Ability_Thumper_1
- type CCitadel_Ability_Thumper_2
- type CCitadel_Ability_Thumper_3
- type CCitadel_Ability_Thumper_4
- type CCitadel_Ability_Tier2Boss_AoEWave
- type CCitadel_Ability_Tier2Boss_LaserBeam
- func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosHigh() Number[uint8]
- func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLeft() Number[uint8]
- func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLow() Number[uint8]
- func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosRight() Number[uint8]
- func (e CCitadel_Ability_Tier2Boss_LaserBeam) TCastCompleteTime() Number[float32]
- type CCitadel_Ability_Tier2Boss_RocketBarrage
- type CCitadel_Ability_Tier2Boss_Stomp
- type CCitadel_Ability_Tier3Boss_AoEWave
- type CCitadel_Ability_Tier3Boss_DropBombs
- func (e CCitadel_Ability_Tier3Boss_DropBombs) FlDetonationTime() Number[float32]
- func (e CCitadel_Ability_Tier3Boss_DropBombs) HShootPos() Number[uint8]
- func (e CCitadel_Ability_Tier3Boss_DropBombs) TNextBombTime() Number[float32]
- func (e CCitadel_Ability_Tier3Boss_DropBombs) VHitTargets() List[uint32]
- type CCitadel_Ability_Tier3Boss_LaserBeam
- type CCitadel_Ability_Tier3Boss_RocketBarrage
- type CCitadel_Ability_Trapper_Fear
- type CCitadel_Ability_Trapper_PoisonJar
- type CCitadel_Ability_Trapper_SpiderJar
- type CCitadel_Ability_Trapper_WebWall
- type CCitadel_Ability_Trappers_Bolo
- func (e CCitadel_Ability_Trappers_Bolo) BReturning() Bool
- func (e CCitadel_Ability_Trappers_Bolo) HHitTargets() List[uint32]
- func (e CCitadel_Ability_Trappers_Bolo) HNextTarget() Handle[CBaseEntity]
- func (e CCitadel_Ability_Trappers_Bolo) HProjectile() Handle[CBaseEntity]
- func (e CCitadel_Ability_Trappers_Bolo) IBounces() Number[int32]
- type CCitadel_Ability_TriggerTower
- type CCitadel_Ability_TrooperBossGrenade
- type CCitadel_Ability_TrooperGrenade
- type CCitadel_Ability_TrooperZipLine
- type CCitadel_Ability_TurretClone
- func (e CCitadel_Ability_TurretClone) BHasTurretReady() Bool
- func (e CCitadel_Ability_TurretClone) FlTurretExpireTime() Number[float32]
- func (e CCitadel_Ability_TurretClone) ICurrentSwapCount() Number[int32]
- func (e CCitadel_Ability_TurretClone) NTurretFXIndex() Number[int32]
- func (e CCitadel_Ability_TurretClone) PActiveTurret() Handle[CCitadel_MagicianTurret]
- type CCitadel_Ability_TurretClone_Trigger
- type CCitadel_Ability_UltCombo
- type CCitadel_Ability_Unicorn_DazzlingOrb
- type CCitadel_Ability_Unicorn_LuminousStrike
- func (e CCitadel_Ability_Unicorn_LuminousStrike) BPendingStackUpdate() Bool
- func (e CCitadel_Ability_Unicorn_LuminousStrike) FlLastStackChangeTime() Number[float32]
- func (e CCitadel_Ability_Unicorn_LuminousStrike) NLastStackCount() Number[int32]
- func (e CCitadel_Ability_Unicorn_LuminousStrike) NStackCount() Number[int32]
- func (e CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionLocation() VectorList
- func (e CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionTime() List[float32]
- type CCitadel_Ability_Unicorn_PrimaryWeapon
- type CCitadel_Ability_Unicorn_PrismaticGuard
- type CCitadel_Ability_Unicorn_RadiantBlast
- type CCitadel_Ability_Uppercut
- type CCitadel_Ability_VampireBat_BatBlink
- type CCitadel_Ability_VampireBat_BatCloud
- type CCitadel_Ability_VampireBat_BatSwarm
- func (e CCitadel_Ability_VampireBat_BatSwarm) BPauseChannel() Bool
- func (e CCitadel_Ability_VampireBat_BatSwarm) FlChannelTime() Number[float32]
- func (e CCitadel_Ability_VampireBat_BatSwarm) FlLastRemainingChannelTime() Number[float32]
- func (e CCitadel_Ability_VampireBat_BatSwarm) FlNextBatTime() Number[float32]
- func (e CCitadel_Ability_VampireBat_BatSwarm) IBatCountOnCast() Number[int32]
- func (e CCitadel_Ability_VampireBat_BatSwarm) IBonusBats() Number[int32]
- type CCitadel_Ability_VampireBat_DoubleDagger
- type CCitadel_Ability_VampireBat_LoveBites
- type CCitadel_Ability_VampireBat_StealLife
- type CCitadel_Ability_VandalOverflow
- type CCitadel_Ability_VandalSurge
- type CCitadel_Ability_Vandal_Ability03
- type CCitadel_Ability_Vandal_Pillar
- type CCitadel_Ability_ViperHookblade
- type CCitadel_Ability_ViperVenom
- type CCitadel_Ability_Viper_Ability04
- type CCitadel_Ability_Viper_DebuffDagger
- type CCitadel_Ability_Viper_PetrifyBola
- type CCitadel_Ability_Viscous_Telepunch
- func (e CCitadel_Ability_Viscous_Telepunch) ETelepunchState() Number[uint8]
- func (e CCitadel_Ability_Viscous_Telepunch) FlNextStateTime() Number[float32]
- func (e CCitadel_Ability_Viscous_Telepunch) VecTeleportPosition() Vector
- func (e CCitadel_Ability_Viscous_Telepunch) VecTeleportPositionNormal() Vector
- type CCitadel_Ability_VoidSphere
- type CCitadel_Ability_Weapon_BossTier2
- type CCitadel_Ability_Weapon_BossTier3
- type CCitadel_Ability_Werewolf_ClawWeapon
- type CCitadel_Ability_Werewolf_KickFlip
- type CCitadel_Ability_Werewolf_Leap
- func (e CCitadel_Ability_Werewolf_Leap) BIsLeaping() Bool
- func (e CCitadel_Ability_Werewolf_Leap) BWillLeapOff() Bool
- func (e CCitadel_Ability_Werewolf_Leap) QLaunchAngle() Angles
- func (e CCitadel_Ability_Werewolf_Leap) TLeapOffTime() Number[float32]
- func (e CCitadel_Ability_Werewolf_Leap) TLeapStartTime() Number[float32]
- func (e CCitadel_Ability_Werewolf_Leap) VLaunchPosition() Vector
- func (e CCitadel_Ability_Werewolf_Leap) VLaunchVelocity() Vector
- type CCitadel_Ability_Werewolf_MaulingLeap
- type CCitadel_Ability_Werewolf_NetShot
- type CCitadel_Ability_Werewolf_OnTheHunt
- type CCitadel_Ability_Werewolf_Rifle
- type CCitadel_Ability_Werewolf_TrackingBomb
- type CCitadel_Ability_Wraith_RapidFire
- type CCitadel_Ability_WreckerGarbageSuck
- type CCitadel_Ability_WreckerScrapBlast
- type CCitadel_Ability_WreckerTeleport
- func (e CCitadel_Ability_WreckerTeleport) AngCasterAnglesAtCastTime() Angles
- func (e CCitadel_Ability_WreckerTeleport) BNeedsExplosion() Bool
- func (e CCitadel_Ability_WreckerTeleport) FlArrowSpeed() Number[float32]
- func (e CCitadel_Ability_WreckerTeleport) FlCastTime() Number[float32]
- func (e CCitadel_Ability_WreckerTeleport) FlCastTimeDamage() Number[float32]
- func (e CCitadel_Ability_WreckerTeleport) FlSnapAnglesBackTime() Number[float32]
- func (e CCitadel_Ability_WreckerTeleport) FlTravelDistance() Number[float32]
- func (e CCitadel_Ability_WreckerTeleport) HProjectile() Handle[CBaseEntity]
- func (e CCitadel_Ability_WreckerTeleport) VProjectileRemovedOrigin() Vector
- type CCitadel_Ability_Wrecker_BoulderGrenade
- type CCitadel_Ability_Wrecker_Salvage
- type CCitadel_Ability_Wrecker_Ultimate
- type CCitadel_Ability_WreckingBall
- type CCitadel_Ability_WreckingBallThrow
- type CCitadel_Ability_Yakuza_Shakedown
- type CCitadel_Ability_ZipLine
- func (e CCitadel_Ability_ZipLine) BDroppedFromZipline() Bool
- func (e CCitadel_Ability_ZipLine) BMouseWheelBind() Bool
- func (e CCitadel_Ability_ZipLine) BMoveCollidedPushUp() Bool
- func (e CCitadel_Ability_ZipLine) BNoDelayNeeded() Bool
- func (e CCitadel_Ability_ZipLine) BThinking() Bool
- func (e CCitadel_Ability_ZipLine) EAttachState() Number[uint32]
- func (e CCitadel_Ability_ZipLine) ECommittedAttachState() Number[uint32]
- func (e CCitadel_Ability_ZipLine) FlActivatePressTime() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlCasterSpeed() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlDamagedTime() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlLatchTime() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlTimeEnterState() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlTimeForKnockdownProtection() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlTimeStartZipping() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlTimeStopZipping() Number[float32]
- func (e CCitadel_Ability_ZipLine) FlZiplineAirDrag() Number[float32]
- func (e CCitadel_Ability_ZipLine) HAttachZipLine() Number[uint8]
- func (e CCitadel_Ability_ZipLine) HZiplineLatchEffectHandle() Number[uint8]
- func (e CCitadel_Ability_ZipLine) IAttachedZipLineLane() Number[int32]
- func (e CCitadel_Ability_ZipLine) IDesiredLane() Number[int32]
- func (e CCitadel_Ability_ZipLine) PNextNode() Handle[CBaseEntity]
- func (e CCitadel_Ability_ZipLine) PPrevNode() Handle[CBaseEntity]
- func (e CCitadel_Ability_ZipLine) VAttachZipLineOffset() Vector
- func (e CCitadel_Ability_ZipLine) VPendulumPosition() Vector
- func (e CCitadel_Ability_ZipLine) VPendulumVelocity() Vector
- func (e CCitadel_Ability_ZipLine) VVelocityHistory1() Vector
- func (e CCitadel_Ability_ZipLine) VVelocityHistory2() Vector
- func (e CCitadel_Ability_ZipLine) VecAttachPoint() Vector
- type CCitadel_Ability_ZipLine_Boost
- type CCitadel_Announcer
- type CCitadel_Announcer_Base
- type CCitadel_ArmorUpgrade_AbilityLifeSteal
- type CCitadel_ArmorUpgrade_AblativeCoat
- type CCitadel_ArmorUpgrade_ActiveBulletShield
- type CCitadel_ArmorUpgrade_AutoCleanse
- type CCitadel_ArmorUpgrade_BulletArmorReductionAura
- type CCitadel_ArmorUpgrade_CloakingDevice
- type CCitadel_ArmorUpgrade_CloakingDeviceActive
- type CCitadel_ArmorUpgrade_Colossus
- type CCitadel_ArmorUpgrade_DamageRecycler
- type CCitadel_ArmorUpgrade_DebuffReducer
- type CCitadel_ArmorUpgrade_DoubleJump
- type CCitadel_ArmorUpgrade_Frenzy
- type CCitadel_ArmorUpgrade_Grit
- type CCitadel_ArmorUpgrade_HealOnLevel
- type CCitadel_ArmorUpgrade_HighImpactArmor
- type CCitadel_ArmorUpgrade_MetalSkin
- type CCitadel_ArmorUpgrade_PersonalRejuvenator
- type CCitadel_ArmorUpgrade_RegeneratingBulletShield
- type CCitadel_ArmorUpgrade_RegenerativeArmor
- type CCitadel_ArmorUpgrade_ReturnFire
- type CCitadel_ArmorUpgrade_Shrink_Ray
- type CCitadel_ArmorUpgrade_SlowImmunity
- type CCitadel_ArmorUpgrade_SpellShield
- type CCitadel_ArmorUpgrade_SpiritBubble
- type CCitadel_ArmorUpgrade_Stimpak
- type CCitadel_ArmorUpgrade_VexBarrier
- type CCitadel_ArmorUpgrade_WeaponShielding
- type CCitadel_Artist_SolidBlocker
- type CCitadel_Artist_StrokeBlocker
- func (e CCitadel_Artist_StrokeBlocker) FlLifetime() Number[float32]
- func (e CCitadel_Artist_StrokeBlocker) FlStrokeRadius() Number[float32]
- func (e CCitadel_Artist_StrokeBlocker) HBreaker() Handle[CBaseEntity]
- func (e CCitadel_Artist_StrokeBlocker) HNextBlocker() Handle[CCitadel_Artist_StrokeBlocker]
- func (e CCitadel_Artist_StrokeBlocker) HPrevBlocker() Handle[CCitadel_Artist_StrokeBlocker]
- func (e CCitadel_Artist_StrokeBlocker) VStrokeEnd() Vector
- func (e CCitadel_Artist_StrokeBlocker) VStrokeStart() Vector
- func (e CCitadel_Artist_StrokeBlocker) VecOverlap() List[uint32]
- func (e CCitadel_Artist_StrokeBlocker) VecPrevOverlap() List[uint32]
- type CCitadel_Artist_VisionBlocker
- type CCitadel_BaseProp_MidStairs
- type CCitadel_BaseProp_MidStairsKeys
- type CCitadel_Bounce_Pad
- func (e CCitadel_Bounce_Pad) BDeactivated() Bool
- func (e CCitadel_Bounce_Pad) BSpeedOnLand() Bool
- func (e CCitadel_Bounce_Pad) FlBarrelBounceVelocity() Number[float32]
- func (e CCitadel_Bounce_Pad) FlBarrelUpFactor() Number[float32]
- func (e CCitadel_Bounce_Pad) FlBounceVelocity() Number[float32]
- func (e CCitadel_Bounce_Pad) FlUpFactor() Number[float32]
- func (e CCitadel_Bounce_Pad) HAbility() Handle[CCitadelBaseAbility]
- func (e CCitadel_Bounce_Pad) TDeactivationTime() Number[float32]
- func (e CCitadel_Bounce_Pad) VBouncedPlayerBefore() List[uint32]
- type CCitadel_BreakableProp
- func (e CCitadel_BreakableProp) FlOverrideInitialSpawnTime() Number[float32]
- func (e CCitadel_BreakableProp) FlOverrideRespawnTime() Number[float32]
- func (e CCitadel_BreakableProp) HBreaker() Handle[CCitadelPlayerPawn]
- func (e CCitadel_BreakableProp) NGoldCost() Number[int32]
- func (e CCitadel_BreakableProp) NMeleeHitsTaken() Number[int32]
- type CCitadel_BreakablePropKeys
- type CCitadel_BreakableProp_Hideout
- type CCitadel_CatAnimating
- type CCitadel_CosmeticAbility
- type CCitadel_CosmeticAbility_Emote
- type CCitadel_CosmeticAbility_Snowball
- func (e CCitadel_CosmeticAbility_Snowball) FlNextShotTime() Number[float32]
- func (e CCitadel_CosmeticAbility_Snowball) FlSeasonal2025LevelFrac() Number[float32]
- func (e CCitadel_CosmeticAbility_Snowball) NSeasonal2025Level() Number[int32]
- func (e CCitadel_CosmeticAbility_Snowball) NShotsRemaining() Number[int32]
- type CCitadel_CosmeticAbility_VotingPoster
- type CCitadel_DeployablePreview
- type CCitadel_Destroyable_Building
- func (e CCitadel_Destroyable_Building) AngOriginal() Angles
- func (e CCitadel_Destroyable_Building) BActive() Bool
- func (e CCitadel_Destroyable_Building) BDestroyed() Bool
- func (e CCitadel_Destroyable_Building) BFinal() Bool
- func (e CCitadel_Destroyable_Building) BackdoorProtectionTrigger() Text
- func (e CCitadel_Destroyable_Building) FlDestroyedTime() Number[float32]
- func (e CCitadel_Destroyable_Building) FlLastDamagedTime() Number[float32]
- func (e CCitadel_Destroyable_Building) ILane() Number[int32]
- func (e CCitadel_Destroyable_Building) NBuildingHealth() Number[int32]
- func (e CCitadel_Destroyable_Building) StrTrooperApproach() Text
- type CCitadel_Destroyable_BuildingKeys
- type CCitadel_DoorwayPortal
- type CCitadel_DoorwayPortalKeys
- type CCitadel_DynamicProp
- func (e CCitadel_DynamicProp) BIsWorld() Bool
- func (e CCitadel_DynamicProp) InputSetEnemySkin(value string) (bool, error)
- func (e CCitadel_DynamicProp) InputSetFriendlySkin(value string) (bool, error)
- func (e CCitadel_DynamicProp) StrDefaultSkin() Text
- func (e CCitadel_DynamicProp) StrEnemySkin() Text
- func (e CCitadel_DynamicProp) StrFriendlySkin() Text
- type CCitadel_DynamicPropKeys
- type CCitadel_FissureWall
- func (e CCitadel_FissureWall) BSolid() Bool
- func (e CCitadel_FissureWall) FlEndEmitTime() Number[float32]
- func (e CCitadel_FissureWall) FlStartEmitTime() Number[float32]
- func (e CCitadel_FissureWall) NTouchCount() Number[int32]
- func (e CCitadel_FissureWall) VEndPos() Vector
- func (e CCitadel_FissureWall) VStartPos() Vector
- type CCitadel_GrandFinaleStage
- func (e CCitadel_GrandFinaleStage) FlEndEmitTime() Number[float32]
- func (e CCitadel_GrandFinaleStage) FlStartEmitTime() Number[float32]
- func (e CCitadel_GrandFinaleStage) NTouchCount() Number[int32]
- func (e CCitadel_GrandFinaleStage) VEndPos() Vector
- func (e CCitadel_GrandFinaleStage) VStartPos() Vector
- type CCitadel_GraveStone_Blocker
- type CCitadel_GuidedArrow_OwlModel
- type CCitadel_Gunslinger_DemonMark
- type CCitadel_HeroTestOrbSpawner
- type CCitadel_HideOutTargetSpawner
- type CCitadel_Hideout_Ball
- type CCitadel_Hideout_Clock
- type CCitadel_Ice_Dome_Blocker
- type CCitadel_Ice_Path_Shard_Physics
- type CCitadel_Item
- type CCitadel_Item_AOERoot
- type CCitadel_Item_AOE_Tech_Shield
- type CCitadel_Item_ActiveReload
- type CCitadel_Item_ArcticBlast
- type CCitadel_Item_Aura_Base
- type CCitadel_Item_BaseProjectileAOEModifier
- type CCitadel_Item_Bubble
- type CCitadel_Item_Camouflage
- type CCitadel_Item_CelestialGuidance
- type CCitadel_Item_Charge_Mastery
- type CCitadel_Item_CheatDeath
- type CCitadel_Item_ColdFront
- type CCitadel_Item_ComboBreaker
- type CCitadel_Item_Containment
- type CCitadel_Item_DPS_Aura
- type CCitadel_Item_Disarm
- type CCitadel_Item_DivineBarrier
- type CCitadel_Item_DivinersKevlar
- type CCitadel_Item_Electric_Slippers
- type CCitadel_Item_Empty
- type CCitadel_Item_FocusLens
- type CCitadel_Item_GooseEgg
- type CCitadel_Item_GuardianWard
- type CCitadel_Item_HealthRegenAura
- type CCitadel_Item_Intensifying_Clip
- type CCitadel_Item_ModDisruptor
- type CCitadel_Item_Mystic_Regeneration
- type CCitadel_Item_NullificationAura
- type CCitadel_Item_PhantomStrike
- type CCitadel_Item_PowerShard
- type CCitadel_Item_PrismBlast
- type CCitadel_Item_ProjectileTest
- type CCitadel_Item_ProjectileTest02
- type CCitadel_Item_ProjectileTest04
- type CCitadel_Item_ProjectileTest05
- type CCitadel_Item_ProjectileTest06
- type CCitadel_Item_Refresher
- type CCitadel_Item_RejuvTrackingProjectile
- type CCitadel_Item_RescueBeam
- type CCitadel_Item_SelfBuffModifier
- type CCitadel_Item_ShadowStep
- type CCitadel_Item_ShadowStrike
- type CCitadel_Item_SingleTargetStun
- type CCitadel_Item_SpiritSap
- type CCitadel_Item_Stasis_Bomb
- type CCitadel_Item_TechCleave
- type CCitadel_Item_TechDamagePulse
- type CCitadel_Item_TrackingProjectileApplyModifier
- type CCitadel_Item_TrophyCollector
- func (e CCitadel_Item_TrophyCollector) BMaxStacksReached() Bool
- func (e CCitadel_Item_TrophyCollector) IInitialAssists() Number[int32]
- func (e CCitadel_Item_TrophyCollector) IInitialKills() Number[int32]
- func (e CCitadel_Item_TrophyCollector) IPrevCount() Number[int32]
- func (e CCitadel_Item_TrophyCollector) ITrophyCount() Number[int32]
- type CCitadel_Item_WarpStone
- type CCitadel_KothCashIn
- func (e CCitadel_KothCashIn) BCashedIn() Bool
- func (e CCitadel_KothCashIn) BGiveUpHasWarned() Bool
- func (e CCitadel_KothCashIn) BGivenUp() Bool
- func (e CCitadel_KothCashIn) BPlayBlock() Bool
- func (e CCitadel_KothCashIn) BPlayContested() Bool
- func (e CCitadel_KothCashIn) BWasBlockedAtAnyPoint() Bool
- func (e CCitadel_KothCashIn) FlAmberFavored() Number[float32]
- func (e CCitadel_KothCashIn) FlSapphireFavored() Number[float32]
- func (e CCitadel_KothCashIn) HDropOffPlayer() Handle[CBaseEntity]
- func (e CCitadel_KothCashIn) ITroopersToSpawn() Number[int32]
- func (e CCitadel_KothCashIn) IWinningTeam() Number[int32]
- func (e CCitadel_KothCashIn) NAmberGoldValue() Number[int32]
- func (e CCitadel_KothCashIn) NAmberNetworth() Number[int32]
- func (e CCitadel_KothCashIn) NGold() Number[int32]
- func (e CCitadel_KothCashIn) NKOTHIdx() Number[int32]
- func (e CCitadel_KothCashIn) NSapphireGoldValue() Number[int32]
- func (e CCitadel_KothCashIn) NSapphireNetworth() Number[int32]
- func (e CCitadel_KothCashIn) NTeamBias() Number[int32]
- func (e CCitadel_KothCashIn) NZoneParticle() Number[int32]
- type CCitadel_Magic_Beam_Blocker
- type CCitadel_MagicianTurret
- type CCitadel_MobileResupply
- type CCitadel_NPCAbility_Shield
- type CCitadel_NPCAbility_Vanguard_AOEBuff
- type CCitadel_Nano_Predatory_Statue
- type CCitadel_NewYears_Fireworks
- func (e CCitadel_NewYears_Fireworks) FlFireworkIntervalMax() Number[float32]
- func (e CCitadel_NewYears_Fireworks) FlFireworkIntervalMin() Number[float32]
- func (e CCitadel_NewYears_Fireworks) FlStartSoundVerticalOffset() Number[float32]
- func (e CCitadel_NewYears_Fireworks) IszSoundName() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle1() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle2() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle3() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle4() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle5() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle6() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle7() Text
- func (e CCitadel_NewYears_Fireworks) SFireworkParticle8() Text
- func (e CCitadel_NewYears_Fireworks) UnShowDelaySeconds() Number[uint32]
- func (e CCitadel_NewYears_Fireworks) UnShowDurationSeconds() Number[uint32]
- type CCitadel_NewYears_FireworksKeys
- type CCitadel_Omnicharge_Pendant
- type CCitadel_Pickup
- func (e CCitadel_Pickup) BActive() Bool
- func (e CCitadel_Pickup) BInteractive() Bool
- func (e CCitadel_Pickup) FlImpactTime() Number[float32]
- func (e CCitadel_Pickup) FlVacuumStartTime() Number[float32]
- func (e CCitadel_Pickup) HAssignedClaimer() Handle[CBaseEntity]
- func (e CCitadel_Pickup) HVacuumTarget() Handle[CBaseEntity]
- func (e CCitadel_Pickup) VImpactPos() Vector
- func (e CCitadel_Pickup) VImpactVel() Vector
- func (e CCitadel_Pickup) VInitialVacuumVel() Vector
- func (e CCitadel_Pickup) VVacuumPos() Vector
- func (e CCitadel_Pickup) VVacuumStartPos() Vector
- type CCitadel_PickupItemSpawner
- func (e CCitadel_PickupItemSpawner) BPingedPowerup() Bool
- func (e CCitadel_PickupItemSpawner) BPowerupActive() Bool
- func (e CCitadel_PickupItemSpawner) InputDropPowerup() (bool, error)
- func (e CCitadel_PickupItemSpawner) TNextDropTime() Number[float32]
- func (e CCitadel_PickupItemSpawner) TNextPingTime() Number[float32]
- type CCitadel_PickupItemSpawnerKeys
- type CCitadel_PickupSpawner
- type CCitadel_PickupSpawnerKeys
- type CCitadel_Pickup_Ability
- type CCitadel_Pickup_ArtistDrawing
- type CCitadel_Pickup_AssignedGold
- type CCitadel_Pickup_Currency
- type CCitadel_Pickup_Gold
- type CCitadel_Pickup_Health
- type CCitadel_Pickup_Item
- type CCitadel_Pickup_Modifier
- type CCitadel_Pickup_NecroDeath
- type CCitadel_PointTalker
- type CCitadel_PointTalker_Base
- type CCitadel_PointTalker_BaseKeys
- type CCitadel_PointTalker_Idol
- type CCitadel_Priest_SlideTrap
- type CCitadel_Projectile_Archer_ChargedShot
- type CCitadel_Projectile_ArtistGun
- type CCitadel_Projectile_BatSwarmExtraProjectile
- type CCitadel_Projectile_BatSwarmProjectile
- type CCitadel_Projectile_Bebop_Hook
- type CCitadel_Projectile_BloodBomb
- func (e CCitadel_Projectile_BloodBomb) BSecondBomb() Bool
- func (e CCitadel_Projectile_BloodBomb) FlArmingDuration() Number[float32]
- func (e CCitadel_Projectile_BloodBomb) FlBeepSoundIntervalBias() Number[float32]
- func (e CCitadel_Projectile_BloodBomb) FlBeepSoundMaxFrequency() Number[float32]
- func (e CCitadel_Projectile_BloodBomb) NBeepSoundBuildupCount() Number[int32]
- func (e CCitadel_Projectile_BloodBomb) VecBeepIntervals() List[float32]
- type CCitadel_Projectile_BookwormGun
- type CCitadel_Projectile_BubblingBrew
- type CCitadel_Projectile_Cyclone
- type CCitadel_Projectile_DeadpackMissile
- type CCitadel_Projectile_DustStorm
- type CCitadel_Projectile_FeatherBoomerang
- type CCitadel_Projectile_FortunaWeapon
- type CCitadel_Projectile_Guided_Arrow
- type CCitadel_Projectile_HookBlade
- type CCitadel_Projectile_MagicBolt
- type CCitadel_Projectile_Petrify
- type CCitadel_Projectile_Pillar
- type CCitadel_Projectile_RocketLauncher_Rocket
- type CCitadel_Projectile_SettingSun
- type CCitadel_Projectile_SpiderProjectile
- type CCitadel_Projectile_Viscous_GooGrenade
- func (e CCitadel_Projectile_Viscous_GooGrenade) NBounces() Number[int32]
- func (e CCitadel_Projectile_Viscous_GooGrenade) TNextDetonateTime() Number[float32]
- func (e CCitadel_Projectile_Viscous_GooGrenade) VecLastHitTargets() List[uint32]
- func (e CCitadel_Projectile_Viscous_GooGrenade) VecProjectileHitTargets() List[uint32]
- type CCitadel_Projectile_WebWall
- func (e CCitadel_Projectile_WebWall) BHasDetonatedOnTarget() Bool
- func (e CCitadel_Projectile_WebWall) NWebWallFxIndex() Number[int32]
- func (e CCitadel_Projectile_WebWall) VecCastPosition() Vector
- func (e CCitadel_Projectile_WebWall) VecCastPositionNormal() Vector
- func (e CCitadel_Projectile_WebWall) VecEndPosition() Vector
- func (e CCitadel_Projectile_WebWall) VecEndPositionNormal() Vector
- type CCitadel_Projectile_Wrecker_Teleport
- type CCitadel_Projectile_WreckingBall
- type CCitadel_Prop_MidBossIndicator
- type CCitadel_Ratking_Standard
- type CCitadel_RestorativeGooCube
- type CCitadel_Shield
- type CCitadel_ShopProp
- type CCitadel_ShopPropKeys
- type CCitadel_SmokeGrenade_Blocker
- type CCitadel_Soldier_Entity
- type CCitadel_SpiderAnimating
- type CCitadel_TechUpgrade_CorpseExplosion
- type CCitadel_TechUpgrade_Infuser
- type CCitadel_TechUpgrade_SuperAcolyteGloves
- type CCitadel_Upgrade_AerialAssault
- type CCitadel_Upgrade_AmmoScavenger
- type CCitadel_Upgrade_MagicCarpet
- type CCitadel_Upgrade_OverdriveClip
- type CCitadel_Upgrade_WeaponPowerForHealth
- type CCitadel_UtilityUpgrade_AOESmokeBomb
- type CCitadel_UtilityUpgrade_DebuffImmunity
- type CCitadel_UtilityUpgrade_HealthNova
- type CCitadel_UtilityUpgrade_RocketBooster
- func (e CCitadel_UtilityUpgrade_RocketBooster) BCanCrash() Bool
- func (e CCitadel_UtilityUpgrade_RocketBooster) BCrashingDown() Bool
- func (e CCitadel_UtilityUpgrade_RocketBooster) BImpulseApplied() Bool
- func (e CCitadel_UtilityUpgrade_RocketBooster) BPlayLandingSound() Bool
- func (e CCitadel_UtilityUpgrade_RocketBooster) FlCastTime() Number[float32]
- func (e CCitadel_UtilityUpgrade_RocketBooster) NTargetingParticleIndex() Number[int32]
- func (e CCitadel_UtilityUpgrade_RocketBooster) VecCrashDirection() Vector
- func (e CCitadel_UtilityUpgrade_RocketBooster) VecCrashPosition() Vector
- type CCitadel_UtilityUpgrade_RocketBoots
- type CCitadel_WeaponUpgrade_ApexCombat
- type CCitadel_WeaponUpgrade_BloodTribute
- type CCitadel_WeaponUpgrade_BurstFire
- type CCitadel_WeaponUpgrade_CooldownOnMiss
- type CCitadel_WeaponUpgrade_CultistSacrifice
- type CCitadel_WeaponUpgrade_ExpressShot
- func (e CCitadel_WeaponUpgrade_ExpressShot) BIsInExpressShot() Bool
- func (e CCitadel_WeaponUpgrade_ExpressShot) BIsPrimaryProc() Bool
- func (e CCitadel_WeaponUpgrade_ExpressShot) BProcShotCharged() Bool
- func (e CCitadel_WeaponUpgrade_ExpressShot) FlProcChargeBonusDamage() Number[float32]
- func (e CCitadel_WeaponUpgrade_ExpressShot) IShotsToCreate() Number[int32]
- func (e CCitadel_WeaponUpgrade_ExpressShot) TNextShotTime() Number[float32]
- type CCitadel_WeaponUpgrade_FireRateAura
- type CCitadel_WeaponUpgrade_FuryTrance
- type CCitadel_WeaponUpgrade_GlassCannon
- type CCitadel_WeaponUpgrade_HeadshotDamage
- type CCitadel_WeaponUpgrade_InfiniteMagazine
- type CCitadel_WeaponUpgrade_InstantReload
- type CCitadel_WeaponUpgrade_RechargingBullets
- type CCitadel_WeaponUpgrade_Ricochet
- type CCitadel_WeaponUpgrade_SiphonBullets
- type CCitadel_WeaponUpgrade_SpellslingerHeadshots
- type CCitadel_WeaponUpgrade_SplitShot
- func (e CCitadel_WeaponUpgrade_SplitShot) BSplitShotActive() Bool
- func (e CCitadel_WeaponUpgrade_SplitShot) ELastBulletHitEnt() Handle[CBaseEntity]
- func (e CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitCount() Number[int32]
- func (e CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitShotID() Number[uint32]
- func (e CCitadel_WeaponUpgrade_SplitShot) NLastHitShotID() Number[uint32]
- func (e CCitadel_WeaponUpgrade_SplitShot) NLastShotID() Number[uint32]
- func (e CCitadel_WeaponUpgrade_SplitShot) NWpnBatchCount() Number[int32]
- type CCitadel_WeaponUpgrade_SurgingPower
- type CCitadel_WeaponUpgrade_WeaponEater
- type CCitadel_Werewolf_CripplingSlash
- type CCitadel_Werewolf_Hunt
- type CCitadel_Werewolf_Transformation
- func (e CCitadel_Werewolf_Transformation) BIsTransformed() Bool
- func (e CCitadel_Werewolf_Transformation) BIsTransformingBack() Bool
- func (e CCitadel_Werewolf_Transformation) FlWerewolfStartTime() Number[float32]
- func (e CCitadel_Werewolf_Transformation) TForceTransformTime() Number[float32]
- func (e CCitadel_Werewolf_Transformation) TLastRegenComponentThinkTime() Number[float32]
- type CCitadel_Werewolf_UnloadGun
- type CCitadel_Werewolf_UnloadGun2
- type CColorCorrection
- func (e CColorCorrection) BClientSide() Bool
- func (e CColorCorrection) BEnabled() Bool
- func (e CColorCorrection) BExclusive() Bool
- func (e CColorCorrection) BMaster() Bool
- func (e CColorCorrection) BStartDisabled() Bool
- func (e CColorCorrection) FlCurWeight() Number[float32]
- func (e CColorCorrection) FlFadeInDuration() Number[float32]
- func (e CColorCorrection) FlFadeOutDuration() Number[float32]
- func (e CColorCorrection) FlMaxWeight() Number[float32]
- func (e CColorCorrection) FlStartFadeInWeight() Number[float32]
- func (e CColorCorrection) FlStartFadeOutWeight() Number[float32]
- func (e CColorCorrection) FlTimeStartFadeIn() Number[float32]
- func (e CColorCorrection) FlTimeStartFadeOut() Number[float32]
- func (e CColorCorrection) InputDisable() (bool, error)
- func (e CColorCorrection) InputEnable() (bool, error)
- func (e CColorCorrection) InputSetFadeInDuration(value float32) (bool, error)
- func (e CColorCorrection) InputSetFadeOutDuration(value float32) (bool, error)
- func (e CColorCorrection) LookupFilename() Text
- func (e CColorCorrection) MaxFalloff() Number[float32]
- func (e CColorCorrection) MinFalloff() Number[float32]
- type CColorCorrectionKeys
- type CColorCorrectionVolume
- func (e CColorCorrectionVolume) FadeDuration() Number[float32]
- func (e CColorCorrectionVolume) LastEnterTime() Number[float32]
- func (e CColorCorrectionVolume) LastEnterWeight() Number[float32]
- func (e CColorCorrectionVolume) LastExitTime() Number[float32]
- func (e CColorCorrectionVolume) LastExitWeight() Number[float32]
- func (e CColorCorrectionVolume) MaxWeight() Number[float32]
- func (e CColorCorrectionVolume) Weight() Number[float32]
- type CColorCorrectionVolumeKeys
- type CCommentaryAuto
- type CCommentaryAutoKeys
- type CCommentaryViewPosition
- type CConditionalCollidable
- type CConditionalCollidableKeys
- type CConstraintAnchor
- type CConstraintAnchorKeys
- type CCredits
- func (e CCredits) BRolledOutroCredits() Bool
- func (e CCredits) FlLogoLength() Number[float32]
- func (e CCredits) InputRollCredits() (bool, error)
- func (e CCredits) InputRollOutroCredits() (bool, error)
- func (e CCredits) InputSetLogoLength(value float32) (bool, error)
- func (e CCredits) InputShowLogo() (bool, error)
- type CCreditsKeys
- type CDebugHistory
- type CDoormanBombProjectile
- type CDynamicLight
- func (e CDynamicLight) ActualFlags() Number[uint8]
- func (e CDynamicLight) Exponent() Number[int32]
- func (e CDynamicLight) Flags() Number[uint8]
- func (e CDynamicLight) InnerAngle() Number[float32]
- func (e CDynamicLight) InputToggle() (bool, error)
- func (e CDynamicLight) InputTurnOff() (bool, error)
- func (e CDynamicLight) InputTurnOn() (bool, error)
- func (e CDynamicLight) Input_cone(value float32) (bool, error)
- func (e CDynamicLight) Input_inner_cone(value float32) (bool, error)
- func (e CDynamicLight) Inputbrightness(value int32) (bool, error)
- func (e CDynamicLight) Inputdistance(value float32) (bool, error)
- func (e CDynamicLight) Inputspotlight_radius(value float32) (bool, error)
- func (e CDynamicLight) Inputstyle(value int32) (bool, error)
- func (e CDynamicLight) LightStyle() Number[uint8]
- func (e CDynamicLight) On() Bool
- func (e CDynamicLight) OuterAngle() Number[float32]
- func (e CDynamicLight) Radius() Number[float32]
- func (e CDynamicLight) SpotRadius() Number[float32]
- type CDynamicLightKeys
- type CDynamicNavConnectionsVolume
- func (e CDynamicNavConnectionsVolume) BConnectionsEnabled() Bool
- func (e CDynamicNavConnectionsVolume) FlMaxConnectionDistance() Number[float32]
- func (e CDynamicNavConnectionsVolume) FlTargetAreaSearchRadius() Number[float32]
- func (e CDynamicNavConnectionsVolume) FlUpdateDistance() Number[float32]
- func (e CDynamicNavConnectionsVolume) IszConnectionTarget() Text
- type CDynamicNavConnectionsVolumeKeys
- type CDynamicProp
- func (e CDynamicProp) BCreateMovableSurfaceGraph() Bool
- func (e CDynamicProp) BCreateNavObstacle() Bool
- func (e CDynamicProp) BCreateNonSolid() Bool
- func (e CDynamicProp) BFiredStartEndOutput() Bool
- func (e CDynamicProp) BForceNpcExclude() Bool
- func (e CDynamicProp) BGraphControllerEnabled() Bool
- func (e CDynamicProp) BIsOverrideProp() Bool
- func (e CDynamicProp) BNavObstacleUpdatesOverridden() Bool
- func (e CDynamicProp) BRandomizeCycle() Bool
- func (e CDynamicProp) BStartDisabled() Bool
- func (e CDynamicProp) BUseAnimGraph() Bool
- func (e CDynamicProp) BUseHitboxesForRenderBox() Bool
- func (e CDynamicProp) IInitialGlowState() Number[int32]
- func (e CDynamicProp) InputDisable() (bool, error)
- func (e CDynamicProp) InputDisableCollision() (bool, error)
- func (e CDynamicProp) InputEnable() (bool, error)
- func (e CDynamicProp) InputEnableCollision() (bool, error)
- func (e CDynamicProp) InputSetAnimation(value string) (bool, error)
- func (e CDynamicProp) InputSetAnimationLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetAnimationNoReset(value string) (bool, error)
- func (e CDynamicProp) InputSetAnimationNoResetLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetAnimationNoResetNotLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetAnimationNotLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetDefaultAnimation(value string) (bool, error)
- func (e CDynamicProp) InputSetDefaultAnimationLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetDefaultAnimationNotLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetGlowOverride(value *mod.Vector) (bool, error)
- func (e CDynamicProp) InputSetGlowRange(value int32) (bool, error)
- func (e CDynamicProp) InputSetIdleAnimationLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetIdleAnimationNotLooping(value string) (bool, error)
- func (e CDynamicProp) InputSetPlaybackRate(value float32) (bool, error)
- func (e CDynamicProp) InputStartGlowing() (bool, error)
- func (e CDynamicProp) InputStopGlowing() (bool, error)
- func (e CDynamicProp) InputTurnOff() (bool, error)
- func (e CDynamicProp) InputTurnOn() (bool, error)
- func (e CDynamicProp) IszIdleAnim() Text
- func (e CDynamicProp) NGlowRange() Number[int32]
- func (e CDynamicProp) NGlowRangeMin() Number[int32]
- func (e CDynamicProp) NGlowTeam() Number[int32]
- func (e CDynamicProp) NIdleAnimLoopMode() Number[uint32]
- type CDynamicPropAlias_cable_dynamic
- type CDynamicPropAlias_dynamic_prop
- type CDynamicPropAlias_prop_dynamic_override
- type CDynamicPropKeys
- type CEconEntity
- type CEconWearable
- type CEnableMotionFixup
- type CEntityBlocker
- type CEntityDissolve
- func (e CEntityDissolve) FlFadeInLength() Number[float32]
- func (e CEntityDissolve) FlFadeInStart() Number[float32]
- func (e CEntityDissolve) FlFadeOutLength() Number[float32]
- func (e CEntityDissolve) FlFadeOutModelLength() Number[float32]
- func (e CEntityDissolve) FlFadeOutModelStart() Number[float32]
- func (e CEntityDissolve) FlFadeOutStart() Number[float32]
- func (e CEntityDissolve) FlStartTime() Number[float32]
- func (e CEntityDissolve) InputDissolve(value string) (bool, error)
- func (e CEntityDissolve) NDissolveType() Number[uint32]
- func (e CEntityDissolve) NMagnitude() Number[uint32]
- func (e CEntityDissolve) VDissolverOrigin() Vector
- type CEntityDissolveKeys
- type CEntityFlame
- func (e CEntityFlame) BCheapEffect() Bool
- func (e CEntityFlame) BUseHitboxes() Bool
- func (e CEntityFlame) FlDirectDamagePerSecond() Number[float32]
- func (e CEntityFlame) FlHitboxFireScale() Number[float32]
- func (e CEntityFlame) FlLifetime() Number[float32]
- func (e CEntityFlame) FlSize() Number[float32]
- func (e CEntityFlame) HAttacker() Handle[CBaseEntity]
- func (e CEntityFlame) HEntAttached() Handle[CBaseEntity]
- func (e CEntityFlame) ICustomDamageType() Number[int32]
- func (e CEntityFlame) INumHitboxFires() Number[int32]
- type CEntityInstance
- type CEnvBeam
- func (e CEnvBeam) Active() Number[int32]
- func (e CEnvBeam) BoltWidth() Number[float32]
- func (e CEnvBeam) FrameStart() Number[int32]
- func (e CEnvBeam) HFilter() Handle[CBaseEntity]
- func (e CEnvBeam) IFilterName() Text
- func (e CEnvBeam) InputStrikeOnce() (bool, error)
- func (e CEnvBeam) InputToggle() (bool, error)
- func (e CEnvBeam) InputTurnOff() (bool, error)
- func (e CEnvBeam) InputTurnOn() (bool, error)
- func (e CEnvBeam) IszDecal() Text
- func (e CEnvBeam) IszEndEntity() Text
- func (e CEnvBeam) IszSpriteName() Text
- func (e CEnvBeam) IszStartEntity() Text
- func (e CEnvBeam) Life() Number[float32]
- func (e CEnvBeam) NoiseAmplitude() Number[float32]
- func (e CEnvBeam) Radius() Number[float32]
- func (e CEnvBeam) Restrike() Number[float32]
- func (e CEnvBeam) Speed() Number[int32]
- func (e CEnvBeam) TouchType() Number[uint32]
- func (e CEnvBeam) VEndPointRelative() Vector
- func (e CEnvBeam) VEndPointWorld() Vector
- type CEnvBeamKeys
- type CEnvBeverage
- type CEnvBeverageKeys
- type CEnvCombinedLightProbeVolume
- func (e CEnvCombinedLightProbeVolume) Entity_bCustomCubemapTexture() Bool
- func (e CEnvCombinedLightProbeVolume) Entity_bEnabled() Bool
- func (e CEnvCombinedLightProbeVolume) Entity_bMoveable() Bool
- func (e CEnvCombinedLightProbeVolume) Entity_bStartDisabled() Bool
- func (e CEnvCombinedLightProbeVolume) Entity_flBrightness() Number[float32]
- func (e CEnvCombinedLightProbeVolume) Entity_flEdgeFadeDist() Number[float32]
- func (e CEnvCombinedLightProbeVolume) Entity_nEnvCubeMapArrayIndex() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nHandshake() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasX() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasY() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasZ() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeX() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeY() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeZ() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_nPriority() Number[int32]
- func (e CEnvCombinedLightProbeVolume) Entity_vBoxMaxs() Vector
- func (e CEnvCombinedLightProbeVolume) Entity_vBoxMins() Vector
- func (e CEnvCombinedLightProbeVolume) Entity_vEdgeFadeDists() Vector
- func (e CEnvCombinedLightProbeVolume) InputDisable() (bool, error)
- func (e CEnvCombinedLightProbeVolume) InputEnable() (bool, error)
- func (e CEnvCombinedLightProbeVolume) InputSetBrightness(value float32) (bool, error)
- func (e CEnvCombinedLightProbeVolume) InputSetColor(value uint32) (bool, error)
- type CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume
- type CEnvCombinedLightProbeVolumeKeys
- type CEnvCubemap
- func (e CEnvCubemap) Entity_bCopyDiffuseFromDefaultCubemap() Bool
- func (e CEnvCubemap) Entity_bCustomCubemapTexture() Bool
- func (e CEnvCubemap) Entity_bDefaultEnvMap() Bool
- func (e CEnvCubemap) Entity_bDefaultSpecEnvMap() Bool
- func (e CEnvCubemap) Entity_bEnabled() Bool
- func (e CEnvCubemap) Entity_bIndoorCubeMap() Bool
- func (e CEnvCubemap) Entity_bMoveable() Bool
- func (e CEnvCubemap) Entity_bStartDisabled() Bool
- func (e CEnvCubemap) Entity_flDiffuseScale() Number[float32]
- func (e CEnvCubemap) Entity_flEdgeFadeDist() Number[float32]
- func (e CEnvCubemap) Entity_flInfluenceRadius() Number[float32]
- func (e CEnvCubemap) Entity_nEnvCubeMapArrayIndex() Number[int32]
- func (e CEnvCubemap) Entity_nHandshake() Number[int32]
- func (e CEnvCubemap) Entity_nPriority() Number[int32]
- func (e CEnvCubemap) Entity_vBoxProjectMaxs() Vector
- func (e CEnvCubemap) Entity_vBoxProjectMins() Vector
- func (e CEnvCubemap) Entity_vEdgeFadeDists() Vector
- func (e CEnvCubemap) InputDisable() (bool, error)
- func (e CEnvCubemap) InputEnable() (bool, error)
- type CEnvCubemapFog
- func (e CEnvCubemapFog) BActive() Bool
- func (e CEnvCubemapFog) BFirstTime() Bool
- func (e CEnvCubemapFog) BHasHeightFogEnd() Bool
- func (e CEnvCubemapFog) BHeightFogEnabled() Bool
- func (e CEnvCubemapFog) BStartDisabled() Bool
- func (e CEnvCubemapFog) DistanceFogCurveString() Text
- func (e CEnvCubemapFog) FlEndDistance() Number[float32]
- func (e CEnvCubemapFog) FlFogFalloffExponent() Number[float32]
- func (e CEnvCubemapFog) FlFogHeightEnd() Number[float32]
- func (e CEnvCubemapFog) FlFogHeightExponent() Number[float32]
- func (e CEnvCubemapFog) FlFogHeightStart() Number[float32]
- func (e CEnvCubemapFog) FlFogHeightWidth() Number[float32]
- func (e CEnvCubemapFog) FlFogMaxOpacity() Number[float32]
- func (e CEnvCubemapFog) FlLODBias() Number[float32]
- func (e CEnvCubemapFog) FlStartDistance() Number[float32]
- func (e CEnvCubemapFog) HeightFogCurveString() Text
- func (e CEnvCubemapFog) InputDisable(value bool) (bool, error)
- func (e CEnvCubemapFog) InputEnable(value bool) (bool, error)
- func (e CEnvCubemapFog) IszSkyEntity() Text
- func (e CEnvCubemapFog) NCubemapSourceType() Number[int32]
- func (e CEnvCubemapFog) NDistanceFogType() Number[int32]
- func (e CEnvCubemapFog) NFogHeightBlendMode() Number[int32]
- func (e CEnvCubemapFog) NFogHeightCoordinateSpace() Number[int32]
- func (e CEnvCubemapFog) NHeightFogType() Number[int32]
- type CEnvCubemapFogKeys
- type CEnvCubemapKeys
- type CEnvDecal
- func (e CEnvDecal) BProjectOnCharacters() Bool
- func (e CEnvDecal) BProjectOnWater() Bool
- func (e CEnvDecal) BProjectOnWorld() Bool
- func (e CEnvDecal) FlDepth() Number[float32]
- func (e CEnvDecal) FlDepthSortBias() Number[float32]
- func (e CEnvDecal) FlHeight() Number[float32]
- func (e CEnvDecal) FlWidth() Number[float32]
- func (e CEnvDecal) NRenderOrder() Number[uint32]
- type CEnvDecalKeys
- type CEnvDetailController
- type CEnvDetailControllerKeys
- type CEnvEntityIgniter
- type CEnvEntityIgniterKeys
- type CEnvEntityMaker
- func (e CEnvEntityMaker) AngPostSpawnDirection() Angles
- func (e CEnvEntityMaker) BPostSpawnUseAngles() Bool
- func (e CEnvEntityMaker) FlPostSpawnDirectionVariance() Number[float32]
- func (e CEnvEntityMaker) FlPostSpawnSpeed() Number[float32]
- func (e CEnvEntityMaker) HCurrentBlocker() Handle[CBaseEntity]
- func (e CEnvEntityMaker) HCurrentInstance() Handle[CBaseEntity]
- func (e CEnvEntityMaker) InputForceSpawn() (bool, error)
- func (e CEnvEntityMaker) InputForceSpawnAtEntityOrigin(value string) (bool, error)
- func (e CEnvEntityMaker) IszTemplate() Text
- func (e CEnvEntityMaker) VecBlockerOrigin() Vector
- func (e CEnvEntityMaker) VecEntityMaxs() Vector
- func (e CEnvEntityMaker) VecEntityMins() Vector
- type CEnvExplosion
- func (e CEnvExplosion) BCreateDebris() Bool
- func (e CEnvExplosion) BHasCustomDamageType() Bool
- func (e CEnvExplosion) BSuppressParticleImpulse() Bool
- func (e CEnvExplosion) FlDamageForce() Number[float32]
- func (e CEnvExplosion) FlInnerRadius() Number[float32]
- func (e CEnvExplosion) FlPlayerDamage() Number[float32]
- func (e CEnvExplosion) HEntityIgnore() Handle[CBaseEntity]
- func (e CEnvExplosion) HInflictor() Handle[CBaseEntity]
- func (e CEnvExplosion) IClassIgnore() Number[uint32]
- func (e CEnvExplosion) IClassIgnore2() Number[uint32]
- func (e CEnvExplosion) ICustomDamageType() Number[uint32]
- func (e CEnvExplosion) IMagnitude() Number[int32]
- func (e CEnvExplosion) IRadiusOverride() Number[int32]
- func (e CEnvExplosion) InputExplode() (bool, error)
- func (e CEnvExplosion) IszCustomEffectName() Text
- func (e CEnvExplosion) IszCustomSoundName() Text
- func (e CEnvExplosion) IszEntityIgnoreName() Text
- type CEnvExplosionKeys
- type CEnvFade
- type CEnvFadeKeys
- type CEnvGlobal
- func (e CEnvGlobal) Counter() Number[int32]
- func (e CEnvGlobal) Globalstate() Text
- func (e CEnvGlobal) Initialstate() Number[int32]
- func (e CEnvGlobal) InputAddToCounter(value int32) (bool, error)
- func (e CEnvGlobal) InputGetCounter() (bool, error)
- func (e CEnvGlobal) InputRemove() (bool, error)
- func (e CEnvGlobal) InputSetCounter(value int32) (bool, error)
- func (e CEnvGlobal) InputToggle() (bool, error)
- func (e CEnvGlobal) InputTurnOff() (bool, error)
- func (e CEnvGlobal) InputTurnOn() (bool, error)
- func (e CEnvGlobal) Triggermode() Number[int32]
- type CEnvInstructorHint
- func (e CEnvInstructorHint) BAllowNoDrawTarget() Bool
- func (e CEnvInstructorHint) BAutoStart() Bool
- func (e CEnvInstructorHint) BForceCaption() Bool
- func (e CEnvInstructorHint) BLocalPlayerOnly() Bool
- func (e CEnvInstructorHint) BNoOffscreen() Bool
- func (e CEnvInstructorHint) BStatic() Bool
- func (e CEnvInstructorHint) BSuppressRest() Bool
- func (e CEnvInstructorHint) FIconOffset() Number[float32]
- func (e CEnvInstructorHint) FRange() Number[float32]
- func (e CEnvInstructorHint) IAlphaOption() Number[uint8]
- func (e CEnvInstructorHint) IDisplayLimit() Number[int32]
- func (e CEnvInstructorHint) IInstanceType() Number[int32]
- func (e CEnvInstructorHint) IPulseOption() Number[uint8]
- func (e CEnvInstructorHint) IShakeOption() Number[uint8]
- func (e CEnvInstructorHint) ITimeout() Number[int32]
- func (e CEnvInstructorHint) InputEndHint() (bool, error)
- func (e CEnvInstructorHint) InputShowHint(value string) (bool, error)
- func (e CEnvInstructorHint) IszActivatorCaption() Text
- func (e CEnvInstructorHint) IszBinding() Text
- func (e CEnvInstructorHint) IszCaption() Text
- func (e CEnvInstructorHint) IszHintTargetEntity() Text
- func (e CEnvInstructorHint) IszIcon_Offscreen() Text
- func (e CEnvInstructorHint) IszIcon_Onscreen() Text
- func (e CEnvInstructorHint) IszName() Text
- func (e CEnvInstructorHint) IszReplace_Key() Text
- type CEnvInstructorHintKeys
- type CEnvInstructorVRHint
- func (e CEnvInstructorVRHint) FlHeightOffset() Number[float32]
- func (e CEnvInstructorVRHint) IAttachType() Number[int32]
- func (e CEnvInstructorVRHint) ILayoutFileType() Number[int32]
- func (e CEnvInstructorVRHint) ITimeout() Number[int32]
- func (e CEnvInstructorVRHint) InputEndHint() (bool, error)
- func (e CEnvInstructorVRHint) InputShowHint(value string) (bool, error)
- func (e CEnvInstructorVRHint) IszCaption() Text
- func (e CEnvInstructorVRHint) IszCustomLayoutFile() Text
- func (e CEnvInstructorVRHint) IszHintTargetEntity() Text
- func (e CEnvInstructorVRHint) IszName() Text
- func (e CEnvInstructorVRHint) IszStartSound() Text
- type CEnvInstructorVRHintKeys
- type CEnvLaser
- func (e CEnvLaser) FirePosition() Vector
- func (e CEnvLaser) FlStartFrame() Number[float32]
- func (e CEnvLaser) InputToggle() (bool, error)
- func (e CEnvLaser) InputTurnOff() (bool, error)
- func (e CEnvLaser) InputTurnOn() (bool, error)
- func (e CEnvLaser) IszLaserTarget() Text
- func (e CEnvLaser) IszSpriteName() Text
- func (e CEnvLaser) PSprite() Handle[CSprite]
- type CEnvLightProbeVolume
- func (e CEnvLightProbeVolume) Entity_bEnabled() Bool
- func (e CEnvLightProbeVolume) Entity_bMoveable() Bool
- func (e CEnvLightProbeVolume) Entity_bStartDisabled() Bool
- func (e CEnvLightProbeVolume) Entity_nHandshake() Number[int32]
- func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasX() Number[int32]
- func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasY() Number[int32]
- func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasZ() Number[int32]
- func (e CEnvLightProbeVolume) Entity_nLightProbeSizeX() Number[int32]
- func (e CEnvLightProbeVolume) Entity_nLightProbeSizeY() Number[int32]
- func (e CEnvLightProbeVolume) Entity_nLightProbeSizeZ() Number[int32]
- func (e CEnvLightProbeVolume) Entity_nPriority() Number[int32]
- func (e CEnvLightProbeVolume) Entity_vBoxMaxs() Vector
- func (e CEnvLightProbeVolume) Entity_vBoxMins() Vector
- func (e CEnvLightProbeVolume) InputDisable() (bool, error)
- func (e CEnvLightProbeVolume) InputEnable() (bool, error)
- type CEnvLightProbeVolumeKeys
- type CEnvMuzzleFlash
- type CEnvMuzzleFlashKeys
- type CEnvParticleGlow
- func (e CEnvParticleGlow) FlAlphaScale() Number[float32]
- func (e CEnvParticleGlow) FlRadiusScale() Number[float32]
- func (e CEnvParticleGlow) FlSelfIllumScale() Number[float32]
- func (e CEnvParticleGlow) Inputsetalphascale(value float32) (bool, error)
- func (e CEnvParticleGlow) Inputsetcolortint(value uint32) (bool, error)
- func (e CEnvParticleGlow) Inputsetscale(value float32) (bool, error)
- type CEnvParticleGlowKeys
- type CEnvShake
- func (e CEnvShake) Amplitude() Number[float32]
- func (e CEnvShake) CurrentAmp() Number[float32]
- func (e CEnvShake) Duration() Number[float32]
- func (e CEnvShake) Frequency() Number[float32]
- func (e CEnvShake) InputAmplitude(value float32) (bool, error)
- func (e CEnvShake) InputFrequency(value float32) (bool, error)
- func (e CEnvShake) InputStartShake() (bool, error)
- func (e CEnvShake) InputStopShake() (bool, error)
- func (e CEnvShake) LimitToEntity() Text
- func (e CEnvShake) MaxForce() Vector
- func (e CEnvShake) NextShake() Number[float32]
- func (e CEnvShake) Radius() Number[float32]
- func (e CEnvShake) StopTime() Number[float32]
- type CEnvShakeKeys
- type CEnvSky
- func (e CEnvSky) BEnabled() Bool
- func (e CEnvSky) BStartDisabled() Bool
- func (e CEnvSky) FlBrightnessScale() Number[float32]
- func (e CEnvSky) FlFogMaxEnd() Number[float32]
- func (e CEnvSky) FlFogMaxStart() Number[float32]
- func (e CEnvSky) FlFogMinEnd() Number[float32]
- func (e CEnvSky) FlFogMinStart() Number[float32]
- func (e CEnvSky) InputDisable() (bool, error)
- func (e CEnvSky) InputEnable() (bool, error)
- func (e CEnvSky) NFogType() Number[int32]
- type CEnvSkyKeys
- type CEnvSoundscape
- func (e CEnvSoundscape) BDisabled() Bool
- func (e CEnvSoundscape) BOverrideWithEvent() Bool
- func (e CEnvSoundscape) FlRadius() Number[float32]
- func (e CEnvSoundscape) HProxySoundscape() Handle[CEnvSoundscape]
- func (e CEnvSoundscape) InputDisable() (bool, error)
- func (e CEnvSoundscape) InputEnable() (bool, error)
- func (e CEnvSoundscape) InputToggleEnabled() (bool, error)
- func (e CEnvSoundscape) SoundEventHash() Number[uint32]
- func (e CEnvSoundscape) SoundscapeEntityListId() Number[int32]
- func (e CEnvSoundscape) SoundscapeIndex() Number[int32]
- func (e CEnvSoundscape) SoundscapeName() Text
- type CEnvSoundscapeAlias_snd_soundscape
- type CEnvSoundscapeKeys
- type CEnvSoundscapeProxy
- type CEnvSoundscapeProxyAlias_snd_soundscape_proxy
- type CEnvSoundscapeProxyKeys
- type CEnvSoundscapeTriggerable
- type CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
- type CEnvSpark
- func (e CEnvSpark) FlDelay() Number[float32]
- func (e CEnvSpark) InputSparkOnce() (bool, error)
- func (e CEnvSpark) InputStartSpark() (bool, error)
- func (e CEnvSpark) InputStopSpark() (bool, error)
- func (e CEnvSpark) InputToggleSpark() (bool, error)
- func (e CEnvSpark) NMagnitude() Number[int32]
- func (e CEnvSpark) NTrailLength() Number[int32]
- func (e CEnvSpark) NType() Number[int32]
- type CEnvSparkKeys
- type CEnvSplash
- type CEnvSplashKeys
- type CEnvTilt
- type CEnvTiltKeys
- type CEnvViewPunch
- type CEnvViewPunchKeys
- type CEnvVolumetricFogController
- func (e CEnvVolumetricFogController) BActive() Bool
- func (e CEnvVolumetricFogController) BEnableIndirect() Bool
- func (e CEnvVolumetricFogController) BFirstTime() Bool
- func (e CEnvVolumetricFogController) BIsMaster() Bool
- func (e CEnvVolumetricFogController) BStartDisabled() Bool
- func (e CEnvVolumetricFogController) FFirstVolumeSliceThickness() Number[float32]
- func (e CEnvVolumetricFogController) FNoiseSpeed() Number[float32]
- func (e CEnvVolumetricFogController) FNoiseStrength() Number[float32]
- func (e CEnvVolumetricFogController) FWindSpeed() Number[float32]
- func (e CEnvVolumetricFogController) FlAnisotropy() Number[float32]
- func (e CEnvVolumetricFogController) FlDefaultAnisotropy() Number[float32]
- func (e CEnvVolumetricFogController) FlDefaultDrawDistance() Number[float32]
- func (e CEnvVolumetricFogController) FlDefaultScattering() Number[float32]
- func (e CEnvVolumetricFogController) FlDrawDistance() Number[float32]
- func (e CEnvVolumetricFogController) FlFadeInEnd() Number[float32]
- func (e CEnvVolumetricFogController) FlFadeInStart() Number[float32]
- func (e CEnvVolumetricFogController) FlFadeSpeed() Number[float32]
- func (e CEnvVolumetricFogController) FlIndirectStrength() Number[float32]
- func (e CEnvVolumetricFogController) FlScattering() Number[float32]
- func (e CEnvVolumetricFogController) FlStartAnisoTime() Number[float32]
- func (e CEnvVolumetricFogController) FlStartAnisotropy() Number[float32]
- func (e CEnvVolumetricFogController) FlStartDrawDistance() Number[float32]
- func (e CEnvVolumetricFogController) FlStartDrawDistanceTime() Number[float32]
- func (e CEnvVolumetricFogController) FlStartScatterTime() Number[float32]
- func (e CEnvVolumetricFogController) FlStartScattering() Number[float32]
- func (e CEnvVolumetricFogController) InputDisable(value bool) (bool, error)
- func (e CEnvVolumetricFogController) InputEnable(value bool) (bool, error)
- func (e CEnvVolumetricFogController) InputEnableIndirect(value bool) (bool, error)
- func (e CEnvVolumetricFogController) InputForceRefresh() (bool, error)
- func (e CEnvVolumetricFogController) InputSetAnisotropy(value float32) (bool, error)
- func (e CEnvVolumetricFogController) InputSetDrawDistance(value float32) (bool, error)
- func (e CEnvVolumetricFogController) InputSetFadeSpeed(value float32) (bool, error)
- func (e CEnvVolumetricFogController) InputSetFogStrength(value float32) (bool, error)
- func (e CEnvVolumetricFogController) InputSetToDefaults() (bool, error)
- func (e CEnvVolumetricFogController) NForceRefreshCount() Number[int32]
- func (e CEnvVolumetricFogController) NIndirectTextureDimX() Number[int32]
- func (e CEnvVolumetricFogController) NIndirectTextureDimY() Number[int32]
- func (e CEnvVolumetricFogController) NIndirectTextureDimZ() Number[int32]
- func (e CEnvVolumetricFogController) NVolumeDepth() Number[int32]
- func (e CEnvVolumetricFogController) VBoxMaxs() Vector
- func (e CEnvVolumetricFogController) VBoxMins() Vector
- func (e CEnvVolumetricFogController) VNoiseScale() Vector
- func (e CEnvVolumetricFogController) VWindDirection() Vector
- type CEnvVolumetricFogControllerKeys
- type CEnvVolumetricFogVolume
- func (e CEnvVolumetricFogVolume) BActive() Bool
- func (e CEnvVolumetricFogVolume) BIndirectUseLPVs() Bool
- func (e CEnvVolumetricFogVolume) BOverrideIndirectLightStrength() Bool
- func (e CEnvVolumetricFogVolume) BOverrideNoiseStrength() Bool
- func (e CEnvVolumetricFogVolume) BOverrideSunLightStrength() Bool
- func (e CEnvVolumetricFogVolume) BOverrideTintColor() Bool
- func (e CEnvVolumetricFogVolume) BStartDisabled() Bool
- func (e CEnvVolumetricFogVolume) FHeightFogEdgeWidth() Number[float32]
- func (e CEnvVolumetricFogVolume) FIndirectLightStrength() Number[float32]
- func (e CEnvVolumetricFogVolume) FNoiseStrength() Number[float32]
- func (e CEnvVolumetricFogVolume) FSunLightStrength() Number[float32]
- func (e CEnvVolumetricFogVolume) FlFalloffExponent() Number[float32]
- func (e CEnvVolumetricFogVolume) FlHeightFogDepth() Number[float32]
- func (e CEnvVolumetricFogVolume) FlStrength() Number[float32]
- func (e CEnvVolumetricFogVolume) InputDisable(value bool) (bool, error)
- func (e CEnvVolumetricFogVolume) InputEnable(value bool) (bool, error)
- func (e CEnvVolumetricFogVolume) NFalloffShape() Number[int32]
- func (e CEnvVolumetricFogVolume) VBoxMaxs() Vector
- func (e CEnvVolumetricFogVolume) VBoxMins() Vector
- type CEnvVolumetricFogVolumeKeys
- type CEnvWind
- type CEnvWindKeys
- type CEnvironmentLight
- type CEnvironmentLightKeys
- type CFilterAttributeInt
- type CFilterAttributeIntKeys
- type CFilterClass
- type CFilterClassKeys
- type CFilterContext
- type CFilterContextKeys
- type CFilterEnemy
- type CFilterEnemyKeys
- type CFilterLOS
- type CFilterMassGreater
- type CFilterMassGreaterKeys
- type CFilterModel
- type CFilterModelKeys
- type CFilterModifier
- type CFilterModifierKeys
- type CFilterMultiple
- type CFilterMultipleKeys
- type CFilterName
- type CFilterNameKeys
- type CFilterProximity
- type CFilterProximityKeys
- type CFilterTeam
- type CFilterTeamKeys
- type CFish
- func (e CFish) Angle() Number[float32]
- func (e CFish) AngleChange() Number[float32]
- func (e CFish) AvoidRange() Number[float32]
- func (e CFish) CalmSpeed() Number[float32]
- func (e CFish) DesiredSpeed() Number[float32]
- func (e CFish) Forward() Vector
- func (e CFish) Id() Number[uint32]
- func (e CFish) PanicSpeed() Number[float32]
- func (e CFish) Perp() Vector
- func (e CFish) Pool() Handle[CFishPool]
- func (e CFish) PoolOrigin() Vector
- func (e CFish) Speed() Number[float32]
- func (e CFish) TurnClockwise() Bool
- func (e CFish) WaterLevel() Number[float32]
- func (e CFish) X() Number[float32]
- func (e CFish) Y() Number[float32]
- func (e CFish) Z() Number[float32]
- type CFishPool
- type CFishPoolKeys
- type CFogController
- func (e CFogController) BUseAngles() Bool
- func (e CFogController) IChangedVariables() Number[int32]
- func (e CFogController) InputSet2DSkyboxFogFactor(value float32) (bool, error)
- func (e CFogController) InputSet2DSkyboxFogFactorLerpTo(value float32) (bool, error)
- func (e CFogController) InputSetAngles(value string) (bool, error)
- func (e CFogController) InputSetColor(value uint32) (bool, error)
- func (e CFogController) InputSetColorLerpTo(value uint32) (bool, error)
- func (e CFogController) InputSetColorSecondary(value uint32) (bool, error)
- func (e CFogController) InputSetColorSecondaryLerpTo(value uint32) (bool, error)
- func (e CFogController) InputSetEndDist(value float32) (bool, error)
- func (e CFogController) InputSetEndDistLerpTo(value float32) (bool, error)
- func (e CFogController) InputSetFarZ(value int32) (bool, error)
- func (e CFogController) InputSetMaxDensity(value float32) (bool, error)
- func (e CFogController) InputSetMaxDensityLerpTo(value float32) (bool, error)
- func (e CFogController) InputSetStartDist(value float32) (bool, error)
- func (e CFogController) InputSetStartDistLerpTo(value float32) (bool, error)
- func (e CFogController) InputStartFogTransition() (bool, error)
- func (e CFogController) InputTurnOff() (bool, error)
- func (e CFogController) InputTurnOn() (bool, error)
- type CFogControllerKeys
- type CFogTrigger
- type CFogTriggerKeys
- type CFogVolume
- func (e CFogVolume) BDisabled() Bool
- func (e CFogVolume) BInFogVolumesList() Bool
- func (e CFogVolume) ColorCorrectionName() Text
- func (e CFogVolume) FogName() Text
- func (e CFogVolume) InputDisable() (bool, error)
- func (e CFogVolume) InputEnable() (bool, error)
- func (e CFogVolume) PostProcessName() Text
- type CFogVolumeKeys
- type CFuncBrush
- func (e CFuncBrush) BInvertExclusion() Bool
- func (e CFuncBrush) BScriptedMovement() Bool
- func (e CFuncBrush) BSolidBsp() Bool
- func (e CFuncBrush) IDisabled() Number[int32]
- func (e CFuncBrush) ISolidity() Number[uint32]
- func (e CFuncBrush) InputDisable() (bool, error)
- func (e CFuncBrush) InputEnable() (bool, error)
- func (e CFuncBrush) InputSetExcluded(value string) (bool, error)
- func (e CFuncBrush) InputSetInvert(value bool) (bool, error)
- func (e CFuncBrush) InputSetNonsolid() (bool, error)
- func (e CFuncBrush) InputSetSolid() (bool, error)
- func (e CFuncBrush) InputToggle() (bool, error)
- func (e CFuncBrush) IszExcludedClass() Text
- type CFuncBrushKeys
- type CFuncElectrifiedVolume
- func (e CFuncElectrifiedVolume) EffectInterpenetrateName() Text
- func (e CFuncElectrifiedVolume) EffectName() Text
- func (e CFuncElectrifiedVolume) EffectZapName() Text
- func (e CFuncElectrifiedVolume) InputDisable() (bool, error)
- func (e CFuncElectrifiedVolume) InputEnable() (bool, error)
- func (e CFuncElectrifiedVolume) IszEffectSource() Text
- type CFuncElectrifiedVolumeKeys
- type CFuncIllusionary
- type CFuncInteractionLayerClip
- type CFuncInteractionLayerClipKeys
- type CFuncLadder
- func (e CFuncLadder) BDisabled() Bool
- func (e CFuncLadder) BFakeLadder() Bool
- func (e CFuncLadder) BHasSlack() Bool
- func (e CFuncLadder) Dismounts() List[uint32]
- func (e CFuncLadder) FlAutoRideSpeed() Number[float32]
- func (e CFuncLadder) InputDisable() (bool, error)
- func (e CFuncLadder) InputEnable() (bool, error)
- func (e CFuncLadder) SurfacePropName() Text
- func (e CFuncLadder) VecLadderDir() Vector
- func (e CFuncLadder) VecLocalTop() Vector
- func (e CFuncLadder) VecPlayerMountPositionBottom() Vector
- func (e CFuncLadder) VecPlayerMountPositionTop() Vector
- type CFuncLadderAlias_func_useableladder
- type CFuncLadderKeys
- type CFuncMonitor
- func (e CFuncMonitor) BDraw3DSkybox() Bool
- func (e CFuncMonitor) BEnabled() Bool
- func (e CFuncMonitor) BRenderShadows() Bool
- func (e CFuncMonitor) BStartEnabled() Bool
- func (e CFuncMonitor) BUseUniqueColorTarget() Bool
- func (e CFuncMonitor) BrushModelName() Text
- func (e CFuncMonitor) HTargetCamera() Handle[CBaseEntity]
- func (e CFuncMonitor) InputDisable() (bool, error)
- func (e CFuncMonitor) InputEnable() (bool, error)
- func (e CFuncMonitor) InputSetCamera(value string) (bool, error)
- func (e CFuncMonitor) InputToggle() (bool, error)
- func (e CFuncMonitor) NResolutionEnum() Number[int32]
- func (e CFuncMonitor) TargetCamera() Text
- type CFuncMonitorKeys
- type CFuncMoveLinear
- func (e CFuncMoveLinear) AngMoveEntitySpace() Angles
- func (e CFuncMoveLinear) AuthoredPosition() Number[uint32]
- func (e CFuncMoveLinear) BAllowMovableNavMeshDockingOnEntireEntity() Bool
- func (e CFuncMoveLinear) BCreateMovableNavMesh() Bool
- func (e CFuncMoveLinear) BCreateNavObstacle() Bool
- func (e CFuncMoveLinear) CurrentSound() Text
- func (e CFuncMoveLinear) FlBlockDamage() Number[float32]
- func (e CFuncMoveLinear) FlSpeed() Number[float32]
- func (e CFuncMoveLinear) FlStartPosition() Number[float32]
- func (e CFuncMoveLinear) InputClose() (bool, error)
- func (e CFuncMoveLinear) InputOpen() (bool, error)
- func (e CFuncMoveLinear) InputResetPosition(value float32) (bool, error)
- func (e CFuncMoveLinear) InputSetMoveDistanceFromEnd(value float32) (bool, error)
- func (e CFuncMoveLinear) InputSetMoveDistanceFromStart(value float32) (bool, error)
- func (e CFuncMoveLinear) InputSetPosition(value float32) (bool, error)
- func (e CFuncMoveLinear) InputSetSpeed(value float32) (bool, error)
- func (e CFuncMoveLinear) InputTeleportToTarget(value string) (bool, error)
- func (e CFuncMoveLinear) VecMoveDirParentSpace() Vector
- type CFuncMoveLinearAlias_momentary_door
- type CFuncMoveLinearKeys
- type CFuncMover
- func (e CFuncMover) BAllowMovableNavMeshDockingOnEntireEntity() Bool
- func (e CFuncMover) BCreateMovableNavMesh() Bool
- func (e CFuncMover) BCreateMovableSurfaceGraph() Bool
- func (e CFuncMover) BDisableDecelerationToStop() Bool
- func (e CFuncMover) BFollowConstraintsInitialized() Bool
- func (e CFuncMover) BIgnoreEndNode() Bool
- func (e CFuncMover) BIsImGuiEntTextLogging() Bool
- func (e CFuncMover) BIsImGuiLogging() Bool
- func (e CFuncMover) BIsMoving() Bool
- func (e CFuncMover) BIsPaused() Bool
- func (e CFuncMover) BIsReversing() Bool
- func (e CFuncMover) BNextNodeReturnsCurrent() Bool
- func (e CFuncMover) BQueueSetupPathMover() Bool
- func (e CFuncMover) BQueueStop() Bool
- func (e CFuncMover) BQueueStopMoving() Bool
- func (e CFuncMover) BStartAtClosestPoint() Bool
- func (e CFuncMover) BStartAtEnd() Bool
- func (e CFuncMover) BStartFollowingClosestMover() Bool
- func (e CFuncMover) BStartedMoving() Bool
- func (e CFuncMover) BStopFromBeginStopTarget() Bool
- func (e CFuncMover) BStoppedDuringTransition() Bool
- func (e CFuncMover) EFindFollowMoverStrategy() Number[uint32]
- func (e CFuncMover) EFollowConstraint() Number[uint32]
- func (e CFuncMover) EFollowEntityDirection() Number[uint32]
- func (e CFuncMover) EMoveType() Number[uint32]
- func (e CFuncMover) EOrientationUpdate() Number[uint32]
- func (e CFuncMover) EPathRebuildStrategy() Number[uint32]
- func (e CFuncMover) ESolidType() Number[uint8]
- func (e CFuncMover) ETransitionedToPathNodeAction() Number[uint32]
- func (e CFuncMover) FlBeginStopT() Number[float32]
- func (e CFuncMover) FlComputedDistanceToReachMaxSpeed() Number[float32]
- func (e CFuncMover) FlComputedDistanceToReachZeroSpeed() Number[float32]
- func (e CFuncMover) FlCurFollowEntityT() Number[float32]
- func (e CFuncMover) FlCurFollowSpeed() Number[float32]
- func (e CFuncMover) FlDistanceToReachMaxSpeed() Number[float32]
- func (e CFuncMover) FlDistanceToReachZeroSpeed() Number[float32]
- func (e CFuncMover) FlDurationBlendToNewOrientationRan() Number[float32]
- func (e CFuncMover) FlFollowDistance() Number[float32]
- func (e CFuncMover) FlFollowMinimumSpeed() Number[float32]
- func (e CFuncMover) FlFollowMoverCalculatedDistance() Number[float32]
- func (e CFuncMover) FlFollowMoverDistance() Number[float32]
- func (e CFuncMover) FlFollowMoverRatio() Number[float32]
- func (e CFuncMover) FlFollowMoverSpeed() Number[float32]
- func (e CFuncMover) FlFollowMoverSpringStrength() Number[float32]
- func (e CFuncMover) FlFollowMoverVelocity() Number[float32]
- func (e CFuncMover) FlLerpToPositionDeltaT() Number[float32]
- func (e CFuncMover) FlLerpToPositionT() Number[float32]
- func (e CFuncMover) FlLerpToPositionTargetT() Number[float32]
- func (e CFuncMover) FlPathLocation() Number[float32]
- func (e CFuncMover) FlPathLocationStart() Number[float32]
- func (e CFuncMover) FlPathLocationToBeginStop() Number[float32]
- func (e CFuncMover) FlSpeed() Number[float32]
- func (e CFuncMover) FlStartCurveScale() Number[float32]
- func (e CFuncMover) FlStartFollowingClosestMoverWhenOutsideDistance() Number[float32]
- func (e CFuncMover) FlStartFollowingClosestMoverWhenWithinDistance() Number[float32]
- func (e CFuncMover) FlStartSpeed() Number[float32]
- func (e CFuncMover) FlStopCurveScale() Number[float32]
- func (e CFuncMover) FlT() Number[float32]
- func (e CFuncMover) FlTimeMovementStart() Number[float32]
- func (e CFuncMover) FlTimeMovementStop() Number[float32]
- func (e CFuncMover) FlTimeStartOrientationChange() Number[float32]
- func (e CFuncMover) FlTimeToBlendToNewOrientation() Number[float32]
- func (e CFuncMover) FlTimeToReachMaxSpeed() Number[float32]
- func (e CFuncMover) FlTimeToReachZeroSpeed() Number[float32]
- func (e CFuncMover) FlTransitionSourcePathLocation() Number[float32]
- func (e CFuncMover) FlTransitionSourceT() Number[float32]
- func (e CFuncMover) HFollowEntity() Handle[CBaseEntity]
- func (e CFuncMover) HFollowMover() Handle[CFuncMover]
- func (e CFuncMover) HOrientationFaceEntity() Handle[CBaseEntity]
- func (e CFuncMover) HOrientationMatchEntity() Handle[CBaseEntity]
- func (e CFuncMover) HPathMover() Handle[CPathMover]
- func (e CFuncMover) HPathMoverEntitySpawner() Handle[CPathMoverEntitySpawner]
- func (e CFuncMover) HPrevPathMover() Handle[CPathMover]
- func (e CFuncMover) HStopAtNode() Handle[CMoverPathNode]
- func (e CFuncMover) HTransitionSourcePath() Handle[CPathMover]
- func (e CFuncMover) InputClearFollowMoverEntity() (bool, error)
- func (e CFuncMover) InputClearPathEnd() (bool, error)
- func (e CFuncMover) InputClearStartFollowingClosestMover() (bool, error)
- func (e CFuncMover) InputDeleteFollowMoverSpringConstraint() (bool, error)
- func (e CFuncMover) InputDisconnectFromPath() (bool, error)
- func (e CFuncMover) InputPause() (bool, error)
- func (e CFuncMover) InputSetDistanceToReachMaxSpeed(value float32) (bool, error)
- func (e CFuncMover) InputSetDistanceToReachZeroSpeed(value float32) (bool, error)
- func (e CFuncMover) InputSetFollowDistance(value float32) (bool, error)
- func (e CFuncMover) InputSetFollowMinimumSpeed(value float32) (bool, error)
- func (e CFuncMover) InputSetFollowMoverConstraintType(value int32) (bool, error)
- func (e CFuncMover) InputSetFollowMoverEntityToClosestOnSpline() (bool, error)
- func (e CFuncMover) InputSetFollowMoverSpringStrength(value int32) (bool, error)
- func (e CFuncMover) InputSetMoveType(value int32) (bool, error)
- func (e CFuncMover) InputSetMoverOffsetFromPath(value *mod.Vector) (bool, error)
- func (e CFuncMover) InputSetOffsetFromPath(value *mod.Vector) (bool, error)
- func (e CFuncMover) InputSetOrientationMode(value int32) (bool, error)
- func (e CFuncMover) InputSetSpeed(value float32) (bool, error)
- func (e CFuncMover) InputSetSpeedImmediate(value float32) (bool, error)
- func (e CFuncMover) InputSetTimeToBlendToNewOrientation(value float32) (bool, error)
- func (e CFuncMover) InputSetTimeToReachMaxSpeed(value float32) (bool, error)
- func (e CFuncMover) InputSetTimeToReachZeroSpeed(value float32) (bool, error)
- func (e CFuncMover) InputStart() (bool, error)
- func (e CFuncMover) InputStartForward() (bool, error)
- func (e CFuncMover) InputStartReverse() (bool, error)
- func (e CFuncMover) InputStop() (bool, error)
- func (e CFuncMover) InputStopImmediate() (bool, error)
- func (e CFuncMover) InputToggle() (bool, error)
- func (e CFuncMover) InputToggleDirection() (bool, error)
- func (e CFuncMover) InputUnpause() (bool, error)
- func (e CFuncMover) IszFollowEntityName() Text
- func (e CFuncMover) IszFollowMoverEntityName() Text
- func (e CFuncMover) IszOrientationMatchEntityName() Text
- func (e CFuncMover) IszPathName() Text
- func (e CFuncMover) IszPathNodeEnd() Text
- func (e CFuncMover) IszPathNodeStart() Text
- func (e CFuncMover) IszTransitionSourcePathNodeStart() Text
- func (e CFuncMover) NCurrentNodeIndex() Number[int32]
- func (e CFuncMover) NDelayedTeleportToNode() Number[int32]
- func (e CFuncMover) NFollowMoverConstraintPriority() Number[int32]
- func (e CFuncMover) NNextFollowMoverTransitionId() Number[int32]
- func (e CFuncMover) NNextTransitionId() Number[int32]
- func (e CFuncMover) NPreviousNodeIndex() Number[int32]
- func (e CFuncMover) NReplayingFollowMoverTransitionId() Number[int32]
- func (e CFuncMover) NTickMovementRan() Number[int32]
- func (e CFuncMover) StrOrientationFaceEntityName() Text
- func (e CFuncMover) VLerpToNewPosStartWS() Vector
- func (e CFuncMover) VOffsetFromPath() Vector
- type CFuncMoverKeys
- type CFuncMoverRouter
- func (e CFuncMoverRouter) BRouteToAllMovers() Bool
- func (e CFuncMoverRouter) HPathMover() Handle[CPathMover]
- func (e CFuncMoverRouter) InputClearFollowMoverEntity() (bool, error)
- func (e CFuncMoverRouter) InputClearStartFollowingClosestMover() (bool, error)
- func (e CFuncMoverRouter) InputFireUser1() (bool, error)
- func (e CFuncMoverRouter) InputFireUser2() (bool, error)
- func (e CFuncMoverRouter) InputFireUser3() (bool, error)
- func (e CFuncMoverRouter) InputFireUser4() (bool, error)
- func (e CFuncMoverRouter) InputSetMoverIndex(value int32) (bool, error)
- func (e CFuncMoverRouter) InputSetSpeed(value float32) (bool, error)
- func (e CFuncMoverRouter) InputStart() (bool, error)
- func (e CFuncMoverRouter) InputStartForward() (bool, error)
- func (e CFuncMoverRouter) InputStartReverse() (bool, error)
- func (e CFuncMoverRouter) InputStop() (bool, error)
- func (e CFuncMoverRouter) InputStopImmediate() (bool, error)
- func (e CFuncMoverRouter) IszPathMoverName() Text
- func (e CFuncMoverRouter) NMoverIndex() Number[int32]
- type CFuncMoverRouterKeys
- type CFuncNavBlocker
- type CFuncNavBlockerKeys
- type CFuncNavObstruction
- type CFuncNavObstructionKeys
- type CFuncPlat
- type CFuncPlatKeys
- type CFuncPlatRot
- type CFuncPropRespawnZone
- type CFuncRotating
- func (e CFuncRotating) AngStart() Angles
- func (e CFuncRotating) BAccelDecel() Bool
- func (e CFuncRotating) BReversed() Bool
- func (e CFuncRotating) BStopAtStartPos() Bool
- func (e CFuncRotating) FlAttenuation() Number[float32]
- func (e CFuncRotating) FlBlockDamage() Number[float32]
- func (e CFuncRotating) FlFanFriction() Number[float32]
- func (e CFuncRotating) FlMaxSpeed() Number[float32]
- func (e CFuncRotating) FlSpeed() Number[float32]
- func (e CFuncRotating) FlTargetSpeed() Number[float32]
- func (e CFuncRotating) FlVolume() Number[float32]
- func (e CFuncRotating) InputDisableAccelDecel() (bool, error)
- func (e CFuncRotating) InputEnableAccelDecel() (bool, error)
- func (e CFuncRotating) InputReverse() (bool, error)
- func (e CFuncRotating) InputSetSpeed(value float32) (bool, error)
- func (e CFuncRotating) InputSetStartPos(value *mod.Vector) (bool, error)
- func (e CFuncRotating) InputSnapToStartPos() (bool, error)
- func (e CFuncRotating) InputStart() (bool, error)
- func (e CFuncRotating) InputStartBackward() (bool, error)
- func (e CFuncRotating) InputStartForward() (bool, error)
- func (e CFuncRotating) InputStop() (bool, error)
- func (e CFuncRotating) InputStopAtStartPos() (bool, error)
- func (e CFuncRotating) InputToggle() (bool, error)
- func (e CFuncRotating) PrevLocalAngles() Angles
- func (e CFuncRotating) VecClientAngles() Angles
- func (e CFuncRotating) VecClientOrigin() Vector
- type CFuncRotatingKeys
- type CFuncRotator
- func (e CFuncRotator) AngLastWrittenLocal() Angles
- func (e CFuncRotator) BIsRotating() Bool
- func (e CFuncRotator) BOscillationFromStart() Bool
- func (e CFuncRotator) BQueueStop() Bool
- func (e CFuncRotator) BReturningToInitialRotation() Bool
- func (e CFuncRotator) BStartedRotating() Bool
- func (e CFuncRotator) ERotateType() Number[uint32]
- func (e CFuncRotator) ERotationAxis() Number[uint32]
- func (e CFuncRotator) ESolidType() Number[uint8]
- func (e CFuncRotator) FlCurrentAngle() Number[float32]
- func (e CFuncRotator) FlMaxYawRotation() Number[float32]
- func (e CFuncRotator) FlMinYawRotation() Number[float32]
- func (e CFuncRotator) FlRotationDistanceDegrees() Number[float32]
- func (e CFuncRotator) FlSpeed() Number[float32]
- func (e CFuncRotator) FlSpeedDriftFromOverRotate() Number[float32]
- func (e CFuncRotator) FlStartSpeed() Number[float32]
- func (e CFuncRotator) FlTargetAngle() Number[float32]
- func (e CFuncRotator) FlTimeRotationStart() Number[float32]
- func (e CFuncRotator) FlTimeRotationStop() Number[float32]
- func (e CFuncRotator) FlTimeToCompleteRotation() Number[float32]
- func (e CFuncRotator) FlTimeToReachMaxSpeed() Number[float32]
- func (e CFuncRotator) FlTimeToReachZeroSpeed() Number[float32]
- func (e CFuncRotator) HRotatorTarget() Handle[CBaseEntity]
- func (e CFuncRotator) InputPitch(value float32) (bool, error)
- func (e CFuncRotator) InputReturnToInitialOrientation() (bool, error)
- func (e CFuncRotator) InputRoll(value float32) (bool, error)
- func (e CFuncRotator) InputSetRotateType(value int32) (bool, error)
- func (e CFuncRotator) InputSetRotatorTarget(value string) (bool, error)
- func (e CFuncRotator) InputSetSpeed(value float32) (bool, error)
- func (e CFuncRotator) InputSetTimeToCompleteRotation(value float32) (bool, error)
- func (e CFuncRotator) InputStart() (bool, error)
- func (e CFuncRotator) InputStartForward() (bool, error)
- func (e CFuncRotator) InputStop() (bool, error)
- func (e CFuncRotator) InputYaw(value float32) (bool, error)
- func (e CFuncRotator) NTickRotateRan() Number[int32]
- func (e CFuncRotator) StrRotatorTarget() Text
- type CFuncRotatorKeys
- type CFuncShatterglass
- func (e CFuncShatterglass) BBreakShardless() Bool
- func (e CFuncShatterglass) BBreakSilent() Bool
- func (e CFuncShatterglass) BBroken() Bool
- func (e CFuncShatterglass) BGlassInFrame() Bool
- func (e CFuncShatterglass) BGlassNavIgnore() Bool
- func (e CFuncShatterglass) BStartBroken() Bool
- func (e CFuncShatterglass) FlGlassThickness() Number[float32]
- func (e CFuncShatterglass) FlInitAtTime() Number[float32]
- func (e CFuncShatterglass) FlLastCleanupTime() Number[float32]
- func (e CFuncShatterglass) FlLastShatterSoundEmitTime() Number[float32]
- func (e CFuncShatterglass) FlSpawnInvulnerability() Number[float32]
- func (e CFuncShatterglass) IInitialDamageType() Number[uint8]
- func (e CFuncShatterglass) ISurfaceType() Number[uint8]
- func (e CFuncShatterglass) InputHit() (bool, error)
- func (e CFuncShatterglass) InputRestore() (bool, error)
- func (e CFuncShatterglass) InputShatter() (bool, error)
- func (e CFuncShatterglass) SzDamagePositioningEntityName01() Text
- func (e CFuncShatterglass) SzDamagePositioningEntityName02() Text
- func (e CFuncShatterglass) SzDamagePositioningEntityName03() Text
- func (e CFuncShatterglass) SzDamagePositioningEntityName04() Text
- func (e CFuncShatterglass) VExtraDamagePositions() VectorList
- func (e CFuncShatterglass) VInitialDamagePositions() VectorList
- func (e CFuncShatterglass) VecShatterGlassShards() List[uint32]
- type CFuncShatterglassKeys
- type CFuncTankTrain
- type CFuncTankTrainKeys
- type CFuncTimescale
- func (e CFuncTimescale) FlAcceleration() Number[float32]
- func (e CFuncTimescale) FlBlendDeltaMultiplier() Number[float32]
- func (e CFuncTimescale) FlDesiredTimescale() Number[float32]
- func (e CFuncTimescale) FlMinBlendRate() Number[float32]
- func (e CFuncTimescale) InputReset() (bool, error)
- func (e CFuncTimescale) InputStart() (bool, error)
- func (e CFuncTimescale) InputStop() (bool, error)
- func (e CFuncTimescale) IsStarted() Bool
- type CFuncTimescaleKeys
- type CFuncTrackAuto
- type CFuncTrackAutoKeys
- type CFuncTrackChange
- func (e CFuncTrackChange) Code() Number[uint32]
- func (e CFuncTrackChange) TargetState() Number[int32]
- func (e CFuncTrackChange) TrackBottom() Handle[CPathTrack]
- func (e CFuncTrackChange) TrackBottomName() Text
- func (e CFuncTrackChange) TrackTop() Handle[CPathTrack]
- func (e CFuncTrackChange) TrackTopName() Text
- func (e CFuncTrackChange) Train() Handle[CFuncTrackTrain]
- func (e CFuncTrackChange) TrainName() Text
- func (e CFuncTrackChange) Use() Number[int32]
- type CFuncTrackChangeKeys
- type CFuncTrackTrain
- func (e CFuncTrackTrain) AngPrev() Angles
- func (e CFuncTrackTrain) BAccelToSpeed() Bool
- func (e CFuncTrackTrain) BManualSpeedChanges() Bool
- func (e CFuncTrackTrain) ControlMaxs() Vector
- func (e CFuncTrackTrain) ControlMins() Vector
- func (e CFuncTrackTrain) Dir() Number[float32]
- func (e CFuncTrackTrain) EOrientationType() Number[uint32]
- func (e CFuncTrackTrain) EVelocityType() Number[uint32]
- func (e CFuncTrackTrain) FlAccelSpeed() Number[float32]
- func (e CFuncTrackTrain) FlBank() Number[float32]
- func (e CFuncTrackTrain) FlBlockDamage() Number[float32]
- func (e CFuncTrackTrain) FlDecelSpeed() Number[float32]
- func (e CFuncTrackTrain) FlDesiredSpeed() Number[float32]
- func (e CFuncTrackTrain) FlMoveSoundMaxDuration() Number[float32]
- func (e CFuncTrackTrain) FlMoveSoundMaxPitch() Number[float32]
- func (e CFuncTrackTrain) FlMoveSoundMinDuration() Number[float32]
- func (e CFuncTrackTrain) FlMoveSoundMinPitch() Number[float32]
- func (e CFuncTrackTrain) FlNextMPSoundTime() Number[float32]
- func (e CFuncTrackTrain) FlNextMoveSoundTime() Number[float32]
- func (e CFuncTrackTrain) FlSpeed() Number[float32]
- func (e CFuncTrackTrain) FlSpeedChangeTime() Number[float32]
- func (e CFuncTrackTrain) FlVolume() Number[float32]
- func (e CFuncTrackTrain) Height() Number[float32]
- func (e CFuncTrackTrain) InputLockOrientation() (bool, error)
- func (e CFuncTrackTrain) InputMoveToPathNode(value string) (bool, error)
- func (e CFuncTrackTrain) InputResume() (bool, error)
- func (e CFuncTrackTrain) InputReverse() (bool, error)
- func (e CFuncTrackTrain) InputSetMaxSpeed(value float32) (bool, error)
- func (e CFuncTrackTrain) InputSetSpeed(value float32) (bool, error)
- func (e CFuncTrackTrain) InputSetSpeedDir(value float32) (bool, error)
- func (e CFuncTrackTrain) InputSetSpeedDirAccel(value float32) (bool, error)
- func (e CFuncTrackTrain) InputSetSpeedReal(value float32) (bool, error)
- func (e CFuncTrackTrain) InputStartBackward() (bool, error)
- func (e CFuncTrackTrain) InputStartForward() (bool, error)
- func (e CFuncTrackTrain) InputStop() (bool, error)
- func (e CFuncTrackTrain) InputTeleportToPathNode(value string) (bool, error)
- func (e CFuncTrackTrain) InputToggle() (bool, error)
- func (e CFuncTrackTrain) InputUnlockOrientation() (bool, error)
- func (e CFuncTrackTrain) LastBlockPos() Vector
- func (e CFuncTrackTrain) LastBlockTick() Number[int32]
- func (e CFuncTrackTrain) Length() Number[float32]
- func (e CFuncTrackTrain) MaxSpeed() Number[float32]
- func (e CFuncTrackTrain) OldSpeed() Number[float32]
- func (e CFuncTrackTrain) Ppath() Handle[CPathTrack]
- func (e CFuncTrackTrain) VPosPrev() Vector
- type CFuncTrackTrainKeys
- type CFuncTrain
- func (e CFuncTrain) Activated() Bool
- func (e CFuncTrain) FlBlockDamage() Number[float32]
- func (e CFuncTrain) FlNextBlockTime() Number[float32]
- func (e CFuncTrain) FlSpeed() Number[float32]
- func (e CFuncTrain) HCurrentTarget() Handle[CBaseEntity]
- func (e CFuncTrain) HEnemy() Handle[CBaseEntity]
- func (e CFuncTrain) InputStart() (bool, error)
- func (e CFuncTrain) InputStop() (bool, error)
- func (e CFuncTrain) InputToggle() (bool, error)
- func (e CFuncTrain) IszLastTarget() Text
- type CFuncTrainControls
- type CFuncTrainKeys
- type CFuncVPhysicsClip
- type CFuncVPhysicsClipKeys
- type CFuncVehicleClip
- type CFuncVehicleClipKeys
- type CFuncWall
- type CFuncWallToggle
- type CFuncWallToggleKeys
- type CGameGibManager
- func (e CGameGibManager) BAllowNewGibs() Bool
- func (e CGameGibManager) ICurrentMaxPieces() Number[int32]
- func (e CGameGibManager) ILastFrame() Number[int32]
- func (e CGameGibManager) IMaxPieces() Number[int32]
- func (e CGameGibManager) InputSetMaxPieces(value int32) (bool, error)
- func (e CGameGibManager) InputSetMaxPiecesDX8(value int32) (bool, error)
- type CGameGibManagerKeys
- type CGamePlayerEquip
- type CGamePlayerEquipKeys
- type CGamePlayerZone
- type CGamePlayerZoneKeys
- type CGameRules
- func (e CGameRules) BGamePaused() Bool
- func (e CGameRules) NLastMatchTime() Number[uint32]
- func (e CGameRules) NLastMatchTime_MatchID64() Number[uint64]
- func (e CGameRules) NPauseStartTick() Number[int32]
- func (e CGameRules) NQuestPhase() Number[int32]
- func (e CGameRules) NTotalPausedTicks() Number[int32]
- type CGameRulesProxy
- type CGameText
- type CGameTextKeys
- type CGenericConstraint
- func (e CGenericConstraint) BAxisNotifiedX() Bool
- func (e CGenericConstraint) BAxisNotifiedY() Bool
- func (e CGenericConstraint) BAxisNotifiedZ() Bool
- func (e CGenericConstraint) BPlaceAnchorsAtConstraintTransform() Bool
- func (e CGenericConstraint) FlAngularDampingRatioX() Number[float32]
- func (e CGenericConstraint) FlAngularDampingRatioY() Number[float32]
- func (e CGenericConstraint) FlAngularDampingRatioZ() Number[float32]
- func (e CGenericConstraint) FlAngularFrequencyX() Number[float32]
- func (e CGenericConstraint) FlAngularFrequencyY() Number[float32]
- func (e CGenericConstraint) FlAngularFrequencyZ() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeStartTimeX() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeStartTimeY() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeStartTimeZ() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeThresholdX() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeThresholdY() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeThresholdZ() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeX() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeY() Number[float32]
- func (e CGenericConstraint) FlBreakAfterTimeZ() Number[float32]
- func (e CGenericConstraint) FlLinearDampingRatioX() Number[float32]
- func (e CGenericConstraint) FlLinearDampingRatioY() Number[float32]
- func (e CGenericConstraint) FlLinearDampingRatioZ() Number[float32]
- func (e CGenericConstraint) FlLinearFrequencyX() Number[float32]
- func (e CGenericConstraint) FlLinearFrequencyY() Number[float32]
- func (e CGenericConstraint) FlLinearFrequencyZ() Number[float32]
- func (e CGenericConstraint) FlMaxAngularImpulseX() Number[float32]
- func (e CGenericConstraint) FlMaxAngularImpulseY() Number[float32]
- func (e CGenericConstraint) FlMaxAngularImpulseZ() Number[float32]
- func (e CGenericConstraint) FlMaxLinearImpulseX() Number[float32]
- func (e CGenericConstraint) FlMaxLinearImpulseY() Number[float32]
- func (e CGenericConstraint) FlMaxLinearImpulseZ() Number[float32]
- func (e CGenericConstraint) FlNotifyForceLastTimeX() Number[float32]
- func (e CGenericConstraint) FlNotifyForceLastTimeY() Number[float32]
- func (e CGenericConstraint) FlNotifyForceLastTimeZ() Number[float32]
- func (e CGenericConstraint) FlNotifyForceMinTimeX() Number[float32]
- func (e CGenericConstraint) FlNotifyForceMinTimeY() Number[float32]
- func (e CGenericConstraint) FlNotifyForceMinTimeZ() Number[float32]
- func (e CGenericConstraint) FlNotifyForceX() Number[float32]
- func (e CGenericConstraint) FlNotifyForceY() Number[float32]
- func (e CGenericConstraint) FlNotifyForceZ() Number[float32]
- func (e CGenericConstraint) InputSetAngularDampingRatioX(value float32) (bool, error)
- func (e CGenericConstraint) InputSetAngularDampingRatioY(value float32) (bool, error)
- func (e CGenericConstraint) InputSetAngularDampingRatioZ(value float32) (bool, error)
- func (e CGenericConstraint) InputSetAngularFrequencyX(value float32) (bool, error)
- func (e CGenericConstraint) InputSetAngularFrequencyY(value float32) (bool, error)
- func (e CGenericConstraint) InputSetAngularFrequencyZ(value float32) (bool, error)
- func (e CGenericConstraint) InputSetAngularMotionLockedX(value bool) (bool, error)
- func (e CGenericConstraint) InputSetAngularMotionLockedY(value bool) (bool, error)
- func (e CGenericConstraint) InputSetAngularMotionLockedZ(value bool) (bool, error)
- func (e CGenericConstraint) InputSetLinearDampingRatioX(value float32) (bool, error)
- func (e CGenericConstraint) InputSetLinearDampingRatioY(value float32) (bool, error)
- func (e CGenericConstraint) InputSetLinearDampingRatioZ(value float32) (bool, error)
- func (e CGenericConstraint) InputSetLinearFrequencyX(value float32) (bool, error)
- func (e CGenericConstraint) InputSetLinearFrequencyY(value float32) (bool, error)
- func (e CGenericConstraint) InputSetLinearFrequencyZ(value float32) (bool, error)
- func (e CGenericConstraint) InputSetLinearMotionLockedX(value bool) (bool, error)
- func (e CGenericConstraint) InputSetLinearMotionLockedY(value bool) (bool, error)
- func (e CGenericConstraint) InputSetLinearMotionLockedZ(value bool) (bool, error)
- func (e CGenericConstraint) NAngularMotionX() Number[uint32]
- func (e CGenericConstraint) NAngularMotionY() Number[uint32]
- func (e CGenericConstraint) NAngularMotionZ() Number[uint32]
- func (e CGenericConstraint) NLinearMotionX() Number[uint32]
- func (e CGenericConstraint) NLinearMotionY() Number[uint32]
- func (e CGenericConstraint) NLinearMotionZ() Number[uint32]
- type CGenericLogicPlayerProxy
- type CGradientFog
- func (e CGradientFog) BGradientFogNeedsTextures() Bool
- func (e CGradientFog) BHeightFogEnabled() Bool
- func (e CGradientFog) BIsEnabled() Bool
- func (e CGradientFog) BStartDisabled() Bool
- func (e CGradientFog) FlFadeTime() Number[float32]
- func (e CGradientFog) FlFarZ() Number[float32]
- func (e CGradientFog) FlFogEndDistance() Number[float32]
- func (e CGradientFog) FlFogEndHeight() Number[float32]
- func (e CGradientFog) FlFogFalloffExponent() Number[float32]
- func (e CGradientFog) FlFogMaxOpacity() Number[float32]
- func (e CGradientFog) FlFogStartDistance() Number[float32]
- func (e CGradientFog) FlFogStartHeight() Number[float32]
- func (e CGradientFog) FlFogStrength() Number[float32]
- func (e CGradientFog) FlFogVerticalExponent() Number[float32]
- func (e CGradientFog) InputDisable(value bool) (bool, error)
- func (e CGradientFog) InputEnable(value bool) (bool, error)
- func (e CGradientFog) InputSetFarZ(value float32) (bool, error)
- func (e CGradientFog) InputSetFogColor(value uint32) (bool, error)
- func (e CGradientFog) InputSetFogEndDistance(value float32) (bool, error)
- func (e CGradientFog) InputSetFogEndHeight(value float32) (bool, error)
- func (e CGradientFog) InputSetFogFalloffExponent(value float32) (bool, error)
- func (e CGradientFog) InputSetFogMaxOpacity(value float32) (bool, error)
- func (e CGradientFog) InputSetFogStartDistance(value float32) (bool, error)
- func (e CGradientFog) InputSetFogStartHeight(value float32) (bool, error)
- func (e CGradientFog) InputSetFogStrength(value float32) (bool, error)
- func (e CGradientFog) InputSetFogVerticalExponent(value float32) (bool, error)
- type CGradientFogKeys
- type CGunTarget
- type CGunTargetKeys
- type CHandleDummy
- type CHandleTest
- type CInWorldKeyBindPanel
- type CInfoAbilityTestBot
- type CInfoChoreoAnchor
- type CInfoCitadelHelperLocation
- type CInfoCitadelHideout
- type CInfoCitadelHideoutKeys
- type CInfoData
- type CInfoDynamicShadowHint
- func (e CInfoDynamicShadowHint) BDisabled() Bool
- func (e CInfoDynamicShadowHint) FlRange() Number[float32]
- func (e CInfoDynamicShadowHint) HLight() Handle[CBaseEntity]
- func (e CInfoDynamicShadowHint) InputDisable() (bool, error)
- func (e CInfoDynamicShadowHint) InputEnable() (bool, error)
- func (e CInfoDynamicShadowHint) NImportance() Number[int32]
- func (e CInfoDynamicShadowHint) NLightChoice() Number[int32]
- type CInfoDynamicShadowHintBox
- type CInfoDynamicShadowHintBoxKeys
- type CInfoDynamicShadowHintKeys
- type CInfoFan
- type CInfoFanKeys
- type CInfoGameEventProxy
- type CInfoGameEventProxyKeys
- type CInfoHeroTestingController
- type CInfoHeroTestingPoint
- type CInfoHeroTestingPointKeys
- type CInfoInstructorHintTarget
- type CInfoKOTHSpawnLocation
- type CInfoLadderDismount
- type CInfoLandmark
- type CInfoMidBossSpawn
- type CInfoOffscreenPanoramaTexture
- func (e CInfoOffscreenPanoramaTexture) AdditionalTargetEntities() List[uint32]
- func (e CInfoOffscreenPanoramaTexture) BDisabled() Bool
- func (e CInfoOffscreenPanoramaTexture) BEnableMipGen() Bool
- func (e CInfoOffscreenPanoramaTexture) InputAddCSSClass(value string) (bool, error)
- func (e CInfoOffscreenPanoramaTexture) InputDisable() (bool, error)
- func (e CInfoOffscreenPanoramaTexture) InputEnable() (bool, error)
- func (e CInfoOffscreenPanoramaTexture) InputRemoveCSSClass(value string) (bool, error)
- func (e CInfoOffscreenPanoramaTexture) NResolutionX() Number[int32]
- func (e CInfoOffscreenPanoramaTexture) NResolutionY() Number[int32]
- func (e CInfoOffscreenPanoramaTexture) NTargetChangeCount() Number[int32]
- func (e CInfoOffscreenPanoramaTexture) RenderAttrName() Text
- func (e CInfoOffscreenPanoramaTexture) SzLayoutFileName() Text
- func (e CInfoOffscreenPanoramaTexture) SzPanelType() Text
- func (e CInfoOffscreenPanoramaTexture) SzTargetsName() Text
- func (e CInfoOffscreenPanoramaTexture) TargetEntities() List[uint32]
- func (e CInfoOffscreenPanoramaTexture) VecCSSClasses() TextList
- type CInfoOffscreenPanoramaTextureKeys
- type CInfoParticleTarget
- type CInfoPlayerStart
- type CInfoPlayerStartKeys
- type CInfoPortalLink
- type CInfoSpawnGroupLandmark
- type CInfoSpawnGroupLoadUnload
- func (e CInfoSpawnGroupLoadUnload) BAutoActivate() Bool
- func (e CInfoSpawnGroupLoadUnload) BQueueActiveSpawnGroupChange() Bool
- func (e CInfoSpawnGroupLoadUnload) BQueueFinishLoading() Bool
- func (e CInfoSpawnGroupLoadUnload) BUnloadingStarted() Bool
- func (e CInfoSpawnGroupLoadUnload) FlTimeoutInterval() Number[float32]
- func (e CInfoSpawnGroupLoadUnload) InputActivateSpawnGroup() (bool, error)
- func (e CInfoSpawnGroupLoadUnload) InputSetSpawnGroup(value string) (bool, error)
- func (e CInfoSpawnGroupLoadUnload) InputStartSpawnGroupLoad() (bool, error)
- func (e CInfoSpawnGroupLoadUnload) InputStartSpawnGroupUnload() (bool, error)
- func (e CInfoSpawnGroupLoadUnload) IszLandmarkName() Text
- func (e CInfoSpawnGroupLoadUnload) IszSpawnGroupFilterName() Text
- func (e CInfoSpawnGroupLoadUnload) IszSpawnGroupName() Text
- func (e CInfoSpawnGroupLoadUnload) SFixedSpawnGroupName() Text
- type CInfoTarget
- type CInfoTargetServerOnly
- type CInfoTeamSpawn
- type CInfoTeamSpawnKeys
- type CInfoTeleportDestination
- type CInfoTrooperBossSpawn
- type CInfoTrooperBossSpawnKeys
- type CInfoTrooperNeutralCamp
- type CInfoTrooperNeutralCampKeys
- type CInfoTrooperNeutralSpawn
- type CInfoTrooperNeutralSpawnKeys
- type CInfoTrooperSpawn
- type CInfoTrooperSpawnKeys
- type CInfoTutorialController
- type CInfoTutorialPoint
- type CInfoTutorialPointKeys
- type CInfoVisibilityBox
- type CInfoVisibilityBoxKeys
- type CInfoWorldLayer
- func (e CInfoWorldLayer) BCreateAsChildSpawnGroup() Bool
- func (e CInfoWorldLayer) BEntitiesSpawned() Bool
- func (e CInfoWorldLayer) BWorldLayerVisible() Bool
- func (e CInfoWorldLayer) HLayerSpawnGroup() Number[uint32]
- func (e CInfoWorldLayer) InputDestroyEntities() (bool, error)
- func (e CInfoWorldLayer) InputHideWorldLayer() (bool, error)
- func (e CInfoWorldLayer) InputHideWorldLayerAndDestroyEntities() (bool, error)
- func (e CInfoWorldLayer) InputShowWorldLayer() (bool, error)
- func (e CInfoWorldLayer) InputShowWorldLayerAndSpawnEntities() (bool, error)
- func (e CInfoWorldLayer) InputSpawnEntities() (bool, error)
- func (e CInfoWorldLayer) LayerName() Text
- func (e CInfoWorldLayer) WorldName() Text
- type CInfoWorldLayerKeys
- type CInstancedSceneEntity
- func (e CInstancedSceneEntity) BHadOwner() Bool
- func (e CInstancedSceneEntity) BIsBackground() Bool
- func (e CInstancedSceneEntity) FlPostSpeakDelay() Number[float32]
- func (e CInstancedSceneEntity) FlPreDelay() Number[float32]
- func (e CInstancedSceneEntity) HOwner() Handle[CBaseEntity]
- func (e CInstancedSceneEntity) HTarget() Handle[CBaseEntity]
- type CInstancedSceneEntityKeys
- type CInstructorEventEntity
- func (e CInstructorEventEntity) HTargetPlayer() Handle[CBasePlayerPawn]
- func (e CInstructorEventEntity) InputEndHint() (bool, error)
- func (e CInstructorEventEntity) InputSetTargetPlayerToActivator() (bool, error)
- func (e CInstructorEventEntity) InputShowHint(value string) (bool, error)
- func (e CInstructorEventEntity) IszHintTargetEntity() Text
- func (e CInstructorEventEntity) IszName() Text
- type CInstructorEventEntityKeys
- type CItem
- type CItemCapacitor
- type CItemCrate
- type CItemCrateKeys
- type CItemCrateSpawn
- type CItemCrateSpawnKeys
- type CItemExplosiveBarrel
- type CItemGeneric
- func (e CItemGeneric) BAutoStartAmbientSound() Bool
- func (e CItemGeneric) BGlowWhenInTrigger() Bool
- func (e CItemGeneric) BHasPickupRadius() Bool
- func (e CItemGeneric) BHasTriggerRadius() Bool
- func (e CItemGeneric) BPlayerCounterListenerAdded() Bool
- func (e CItemGeneric) BPlayerInTriggerRadius() Bool
- func (e CItemGeneric) BUseable() Bool
- func (e CItemGeneric) FlLastPickupCheck() Number[float32]
- func (e CItemGeneric) FlPickupRadius() Number[float32]
- func (e CItemGeneric) FlPickupRadiusSqr() Number[float32]
- func (e CItemGeneric) FlTriggerRadius() Number[float32]
- func (e CItemGeneric) FlTriggerRadiusSqr() Number[float32]
- func (e CItemGeneric) HPickupFilter() Handle[CBaseFilter]
- func (e CItemGeneric) HTriggerHelper() Handle[CItemGenericTriggerHelper]
- func (e CItemGeneric) InputStartAmbientSound() (bool, error)
- func (e CItemGeneric) InputStopAmbientSound() (bool, error)
- func (e CItemGeneric) InputToggleAmbientSound() (bool, error)
- func (e CItemGeneric) PAllowPickupScriptFunction() Text
- func (e CItemGeneric) PAmbientSoundEffect() Text
- func (e CItemGeneric) PPickupFilterName() Text
- func (e CItemGeneric) PPickupScriptFunction() Text
- func (e CItemGeneric) PPickupSoundEffect() Text
- func (e CItemGeneric) PSpawnScriptFunction() Text
- func (e CItemGeneric) PTimeoutScriptFunction() Text
- func (e CItemGeneric) PTimeoutSoundEffect() Text
- func (e CItemGeneric) PTriggerSoundEffect() Text
- type CItemGenericKeys
- type CItemGenericTriggerHelper
- type CItemHauntingScream
- type CItemKeys
- type CItemMysticReverb
- type CItemSilenceGlyph
- type CItemSoda
- type CItemXP
- type CItem_FleetfootBoots
- type CItem_GreaterWitheringWhip
- type CItem_ResonantHealing
- type CItem_RestorativeLocket
- type CItem_WitheringWhip
- type CKeepUpright
- func (e CKeepUpright) AngularLimit() Number[float32]
- func (e CKeepUpright) AttachedObject() Handle[CBaseEntity]
- func (e CKeepUpright) BActive() Bool
- func (e CKeepUpright) BDampAllRotation() Bool
- func (e CKeepUpright) InputSetAngularLimit(value float32) (bool, error)
- func (e CKeepUpright) InputTurnOff() (bool, error)
- func (e CKeepUpright) InputTurnOn() (bool, error)
- func (e CKeepUpright) LocalTestAxis() Vector
- func (e CKeepUpright) NameAttach() Text
- func (e CKeepUpright) WorldGoalAxis() Vector
- type CLaneMarkerPath
- type CLaneMarkerPathKeys
- type CLightDirectionalEntity
- type CLightEntity
- func (e CLightEntity) InputSetAppearance(value int32) (bool, error)
- func (e CLightEntity) InputSetCustomAppearance(value string) (bool, error)
- func (e CLightEntity) InputSetLightBrightness(value float32) (bool, error)
- func (e CLightEntity) InputSetLightColor(value uint32) (bool, error)
- func (e CLightEntity) InputSetLightEnabled(value bool) (bool, error)
- func (e CLightEntity) InputToggle() (bool, error)
- func (e CLightEntity) InputTurnOff() (bool, error)
- func (e CLightEntity) InputTurnOn() (bool, error)
- type CLightEntityKeys
- type CLightOrthoEntity
- type CLightSpotEntity
- type CLogicAchievement
- func (e CLogicAchievement) BDisabled() Bool
- func (e CLogicAchievement) InputDisable() (bool, error)
- func (e CLogicAchievement) InputEnable() (bool, error)
- func (e CLogicAchievement) InputFireEvent() (bool, error)
- func (e CLogicAchievement) InputToggle() (bool, error)
- func (e CLogicAchievement) IszAchievementEventID() Text
- type CLogicAchievementKeys
- type CLogicActiveAutosave
- func (e CLogicActiveAutosave) FlDangerousTime() Number[float32]
- func (e CLogicActiveAutosave) FlStartTime() Number[float32]
- func (e CLogicActiveAutosave) FlTimeToTrigger() Number[float32]
- func (e CLogicActiveAutosave) InputDisable() (bool, error)
- func (e CLogicActiveAutosave) InputEnable() (bool, error)
- func (e CLogicActiveAutosave) TriggerHitPoints() Number[int32]
- type CLogicActiveAutosaveKeys
- type CLogicActivityEvent
- type CLogicActivityEventKeys
- type CLogicAuto
- type CLogicAutoCitadel
- type CLogicAutoCitadelKeys
- type CLogicAutoKeys
- type CLogicAutosave
- func (e CLogicAutosave) BForceNewLevelUnit() Bool
- func (e CLogicAutosave) InputSave() (bool, error)
- func (e CLogicAutosave) InputSaveDangerous(value float32) (bool, error)
- func (e CLogicAutosave) InputSetMinHitpointsThreshold(value int32) (bool, error)
- func (e CLogicAutosave) MinHitPoints() Number[int32]
- func (e CLogicAutosave) MinHitPointsToCommit() Number[int32]
- type CLogicAutosaveKeys
- type CLogicBranch
- func (e CLogicBranch) BInValue() Bool
- func (e CLogicBranch) InputSetValue(value bool) (bool, error)
- func (e CLogicBranch) InputSetValueTest(value bool) (bool, error)
- func (e CLogicBranch) InputTest() (bool, error)
- func (e CLogicBranch) InputToggle() (bool, error)
- func (e CLogicBranch) InputToggleTest() (bool, error)
- func (e CLogicBranch) Listeners() List[uint32]
- type CLogicBranchKeys
- type CLogicBranchList
- func (e CLogicBranchList) ELastState() Number[uint32]
- func (e CLogicBranchList) InputTest() (bool, error)
- func (e CLogicBranchList) Input_OnLogicBranchChanged() (bool, error)
- func (e CLogicBranchList) Input_OnLogicBranchRemoved() (bool, error)
- func (e CLogicBranchList) LogicBranchList() List[uint32]
- type CLogicBranchListKeys
- type CLogicCase
- type CLogicCaseKeys
- type CLogicCollisionPair
- func (e CLogicCollisionPair) AllowMissing() Bool
- func (e CLogicCollisionPair) Disabled() Bool
- func (e CLogicCollisionPair) IncludeHierarchy() Bool
- func (e CLogicCollisionPair) InputDisableCollisions() (bool, error)
- func (e CLogicCollisionPair) InputDisableCollisionsWith(value string) (bool, error)
- func (e CLogicCollisionPair) InputEnableCollisions() (bool, error)
- func (e CLogicCollisionPair) NameAttach1() Text
- func (e CLogicCollisionPair) NameAttach2() Text
- func (e CLogicCollisionPair) Succeeded() Bool
- func (e CLogicCollisionPair) SupportMultipleEntitiesWithSameName() Bool
- type CLogicCollisionPairKeys
- type CLogicCompare
- func (e CLogicCompare) FlCompareValue() Number[float32]
- func (e CLogicCompare) FlInValue() Number[float32]
- func (e CLogicCompare) InputCompare() (bool, error)
- func (e CLogicCompare) InputSetCompareValue(value float32) (bool, error)
- func (e CLogicCompare) InputSetValue(value float32) (bool, error)
- func (e CLogicCompare) InputSetValueCompare(value float32) (bool, error)
- type CLogicCompareKeys
- type CLogicDistanceAutosave
- func (e CLogicDistanceAutosave) BCheckCough() Bool
- func (e CLogicDistanceAutosave) BForceNewLevelUnit() Bool
- func (e CLogicDistanceAutosave) BThinkDangerous() Bool
- func (e CLogicDistanceAutosave) FlDangerousTime() Number[float32]
- func (e CLogicDistanceAutosave) FlDistanceToPlayer() Number[float32]
- func (e CLogicDistanceAutosave) InputSave() (bool, error)
- func (e CLogicDistanceAutosave) InputSaveDangerous(value float32) (bool, error)
- func (e CLogicDistanceAutosave) IszTargetEntity() Text
- type CLogicDistanceAutosaveKeys
- type CLogicDistanceCheck
- type CLogicDistanceCheckKeys
- type CLogicGameEvent
- type CLogicGameEventKeys
- type CLogicGameEventListener
- func (e CLogicGameEventListener) BEnabled() Bool
- func (e CLogicGameEventListener) BStartDisabled() Bool
- func (e CLogicGameEventListener) InputDisable() (bool, error)
- func (e CLogicGameEventListener) InputEnable() (bool, error)
- func (e CLogicGameEventListener) InputToggle() (bool, error)
- func (e CLogicGameEventListener) IszGameEventItem() Text
- func (e CLogicGameEventListener) IszGameEventName() Text
- type CLogicGameEventListenerKeys
- type CLogicGameStateReport
- type CLogicGameStateReportKeys
- type CLogicLineToEntity
- type CLogicLineToEntityKeys
- type CLogicMeasureMovement
- func (e CLogicMeasureMovement) FlScale() Number[float32]
- func (e CLogicMeasureMovement) HMeasureReference() Handle[CBaseEntity]
- func (e CLogicMeasureMovement) HMeasureTarget() Handle[CBaseEntity]
- func (e CLogicMeasureMovement) HTarget() Handle[CBaseEntity]
- func (e CLogicMeasureMovement) HTargetReference() Handle[CBaseEntity]
- func (e CLogicMeasureMovement) InputDisable() (bool, error)
- func (e CLogicMeasureMovement) InputEnable() (bool, error)
- func (e CLogicMeasureMovement) InputSetMeasureReference(value string) (bool, error)
- func (e CLogicMeasureMovement) InputSetMeasureTarget(value string) (bool, error)
- func (e CLogicMeasureMovement) InputSetTarget(value string) (bool, error)
- func (e CLogicMeasureMovement) InputSetTargetReference(value string) (bool, error)
- func (e CLogicMeasureMovement) InputSetTargetScale(value float32) (bool, error)
- func (e CLogicMeasureMovement) NMeasureType() Number[int32]
- func (e CLogicMeasureMovement) StrMeasureReference() Text
- func (e CLogicMeasureMovement) StrMeasureTarget() Text
- func (e CLogicMeasureMovement) StrTargetReference() Text
- type CLogicMeasureMovementKeys
- type CLogicNPCCounter
- func (e CLogicNPCCounter) BDisabled() Bool
- func (e CLogicNPCCounter) BInvertState_1() Bool
- func (e CLogicNPCCounter) BInvertState_2() Bool
- func (e CLogicNPCCounter) BInvertState_3() Bool
- func (e CLogicNPCCounter) FlDefaultDist_1() Number[float32]
- func (e CLogicNPCCounter) FlDefaultDist_2() Number[float32]
- func (e CLogicNPCCounter) FlDefaultDist_3() Number[float32]
- func (e CLogicNPCCounter) FlDistanceMax() Number[float32]
- func (e CLogicNPCCounter) HSource() Number[uint32]
- func (e CLogicNPCCounter) InputDisable() (bool, error)
- func (e CLogicNPCCounter) InputEnable() (bool, error)
- func (e CLogicNPCCounter) InputSetSourceEntity(value string) (bool, error)
- func (e CLogicNPCCounter) IszNPCClassname_1() Text
- func (e CLogicNPCCounter) IszNPCClassname_2() Text
- func (e CLogicNPCCounter) IszNPCClassname_3() Text
- func (e CLogicNPCCounter) IszSourceEntityName() Text
- func (e CLogicNPCCounter) NMaxCountAll() Number[int32]
- func (e CLogicNPCCounter) NMaxCount_1() Number[int32]
- func (e CLogicNPCCounter) NMaxCount_2() Number[int32]
- func (e CLogicNPCCounter) NMaxCount_3() Number[int32]
- func (e CLogicNPCCounter) NMaxFactorAll() Number[int32]
- func (e CLogicNPCCounter) NMaxFactor_1() Number[int32]
- func (e CLogicNPCCounter) NMaxFactor_2() Number[int32]
- func (e CLogicNPCCounter) NMaxFactor_3() Number[int32]
- func (e CLogicNPCCounter) NMinCountAll() Number[int32]
- func (e CLogicNPCCounter) NMinCount_1() Number[int32]
- func (e CLogicNPCCounter) NMinCount_2() Number[int32]
- func (e CLogicNPCCounter) NMinCount_3() Number[int32]
- func (e CLogicNPCCounter) NMinFactorAll() Number[int32]
- func (e CLogicNPCCounter) NMinFactor_1() Number[int32]
- func (e CLogicNPCCounter) NMinFactor_2() Number[int32]
- func (e CLogicNPCCounter) NMinFactor_3() Number[int32]
- func (e CLogicNPCCounter) NNPCState_1() Number[int32]
- func (e CLogicNPCCounter) NNPCState_2() Number[int32]
- func (e CLogicNPCCounter) NNPCState_3() Number[int32]
- type CLogicNPCCounterAABB
- type CLogicNPCCounterAABBKeys
- type CLogicNPCCounterKeys
- type CLogicNPCCounterOBB
- type CLogicNavigation
- type CLogicNavigationKeys
- type CLogicPlayerProxyBase
- type CLogicPlayerProxyBaseKeys
- type CLogicProximity
- type CLogicRelay
- func (e CLogicRelay) BDisabled() Bool
- func (e CLogicRelay) BFastRetrigger() Bool
- func (e CLogicRelay) BPassthoughCaller() Bool
- func (e CLogicRelay) BTriggerOnce() Bool
- func (e CLogicRelay) BWaitForRefire() Bool
- func (e CLogicRelay) InputCancelPending() (bool, error)
- func (e CLogicRelay) InputDisable() (bool, error)
- func (e CLogicRelay) InputEnable() (bool, error)
- func (e CLogicRelay) InputEnableRefire() (bool, error)
- func (e CLogicRelay) InputToggle() (bool, error)
- func (e CLogicRelay) InputTrigger() (bool, error)
- type CLogicRelayKeys
- type CLogicScript
- type CLogicScriptKeys
- type CLogicalEntity
- type CMapSharedEnvironment
- type CMapSharedEnvironmentKeys
- type CMarkupVolume
- type CMarkupVolumeKeys
- type CMarkupVolumeTagged
- type CMarkupVolumeTaggedKeys
- type CMarkupVolumeTagged_Nav
- type CMarkupVolumeTagged_NavCitadel
- type CMarkupVolumeTagged_NavGame
- type CMarkupVolumeTagged_NavGameKeys
- type CMarkupVolumeTagged_NavKeys
- type CMarkupVolumeWithRef
- type CMarkupVolumeWithRefKeys
- type CMatchTrackedStatsEntity
- type CMathColorBlend
- type CMathColorBlendKeys
- type CMathCounter
- func (e CMathCounter) BDisabled() Bool
- func (e CMathCounter) BHitMax() Bool
- func (e CMathCounter) BHitMin() Bool
- func (e CMathCounter) FlMax() Number[float32]
- func (e CMathCounter) FlMin() Number[float32]
- func (e CMathCounter) InputAdd(value float32) (bool, error)
- func (e CMathCounter) InputDisable() (bool, error)
- func (e CMathCounter) InputDivide(value float32) (bool, error)
- func (e CMathCounter) InputEnable() (bool, error)
- func (e CMathCounter) InputGetValue() (bool, error)
- func (e CMathCounter) InputMultiply(value float32) (bool, error)
- func (e CMathCounter) InputSetHitMax(value float32) (bool, error)
- func (e CMathCounter) InputSetHitMin(value float32) (bool, error)
- func (e CMathCounter) InputSetValue(value float32) (bool, error)
- func (e CMathCounter) InputSetValueNoFire(value float32) (bool, error)
- func (e CMathCounter) InputSubtract(value float32) (bool, error)
- type CMathCounterKeys
- type CMathRemap
- func (e CMathRemap) BEnabled() Bool
- func (e CMathRemap) FlInMax() Number[float32]
- func (e CMathRemap) FlInMin() Number[float32]
- func (e CMathRemap) FlOldInValue() Number[float32]
- func (e CMathRemap) FlOut1() Number[float32]
- func (e CMathRemap) FlOut2() Number[float32]
- func (e CMathRemap) InputDisable() (bool, error)
- func (e CMathRemap) InputEnable() (bool, error)
- func (e CMathRemap) InputInValue(value float32) (bool, error)
- type CMathRemapKeys
- type CMessage
- type CMessageEntity
- func (e CMessageEntity) BDeveloperOnly() Bool
- func (e CMessageEntity) BEnabled() Bool
- func (e CMessageEntity) DrawText() Bool
- func (e CMessageEntity) InputDisable() (bool, error)
- func (e CMessageEntity) InputEnable() (bool, error)
- func (e CMessageEntity) InputSetMessage(value string) (bool, error)
- func (e CMessageEntity) MessageText() Text
- func (e CMessageEntity) Radius() Number[int32]
- type CMessageEntityKeys
- type CMessageKeys
- type CMiniMapMarker
- type CMiniMapMarkerKeys
- type CModelPointEntity
- type CMomentaryRotButton
- func (e CMomentaryRotButton) BUpdateTarget() Bool
- func (e CMomentaryRotButton) Direction() Number[int32]
- func (e CMomentaryRotButton) End() Angles
- func (e CMomentaryRotButton) FlStartPosition() Number[float32]
- func (e CMomentaryRotButton) IdealYaw() Number[float32]
- func (e CMomentaryRotButton) InputSetPosition(value float32) (bool, error)
- func (e CMomentaryRotButton) InputSetPositionImmediately(value float32) (bool, error)
- func (e CMomentaryRotButton) Input_DisableUpdateTarget() (bool, error)
- func (e CMomentaryRotButton) Input_EnableUpdateTarget() (bool, error)
- func (e CMomentaryRotButton) LastUsed() Number[int32]
- func (e CMomentaryRotButton) ReturnSpeed() Number[float32]
- func (e CMomentaryRotButton) SNoise() Text
- func (e CMomentaryRotButton) Start() Angles
- type CMomentaryRotButtonKeys
- type CMoverPathNode
- type CMultiLightProxy
- func (e CMultiLightProxy) BPerformScreenFade() Bool
- func (e CMultiLightProxy) FlBrightnessDelta() Number[float32]
- func (e CMultiLightProxy) FlCurrentBrightnessMultiplier() Number[float32]
- func (e CMultiLightProxy) FlLightRadiusFilter() Number[float32]
- func (e CMultiLightProxy) FlTargetBrightnessMultiplier() Number[float32]
- func (e CMultiLightProxy) InputDisableLights(value float32) (bool, error)
- func (e CMultiLightProxy) InputFlickerLights(value float32) (bool, error)
- func (e CMultiLightProxy) InputSetBrightnessDelta(value float32) (bool, error)
- func (e CMultiLightProxy) InputSetLightsBrightnessMultiplier(value float32) (bool, error)
- func (e CMultiLightProxy) IszLightClassFilter() Text
- func (e CMultiLightProxy) IszLightNameFilter() Text
- func (e CMultiLightProxy) VecLights() List[uint32]
- type CMultiLightProxyKeys
- type CMultiSource
- type CMultiSourceKeys
- type CMultiplayRules
- type CNPCMaker
- type CNPCMakerKeys
- type CNPCSpawnDestination
- type CNPCSpawnDestinationKeys
- type CNPC_BarrackBoss
- type CNPC_BarrackBossKeys
- type CNPC_BaseDefenseSentry
- func (e CNPC_BaseDefenseSentry) FlAttackCone() Number[float32]
- func (e CNPC_BaseDefenseSentry) FlAttackDelay() Number[float32]
- func (e CNPC_BaseDefenseSentry) FlLastAlertSound() Number[float32]
- func (e CNPC_BaseDefenseSentry) InputDisableAttacking() (bool, error)
- func (e CNPC_BaseDefenseSentry) InputEnableAttacking() (bool, error)
- func (e CNPC_BaseDefenseSentry) NSentryLevel() Number[int16]
- func (e CNPC_BaseDefenseSentry) VecForward() Vector
- type CNPC_BaseDefenseSentryKeys
- type CNPC_Boss_Tier2
- func (e CNPC_Boss_Tier2) FlFadeOutEnd() Number[float32]
- func (e CNPC_Boss_Tier2) FlFadeOutStart() Number[float32]
- func (e CNPC_Boss_Tier2) FlLastWeakpointHitTime() Number[float32]
- func (e CNPC_Boss_Tier2) HTargetedEnemy() Handle[CBaseEntity]
- func (e CNPC_Boss_Tier2) ILane() Number[int32]
- func (e CNPC_Boss_Tier2) NElectricBeamCasts() Number[int32]
- func (e CNPC_Boss_Tier2) VecElectricBeamLookTarget() Vector
- type CNPC_Boss_Tier2Keys
- type CNPC_Boss_Tier3
- func (e CNPC_Boss_Tier3) BackdoorProtectionTrigger() Text
- func (e CNPC_Boss_Tier3) EAliveState() Number[uint32]
- func (e CNPC_Boss_Tier3) EPhase() Number[uint32]
- func (e CNPC_Boss_Tier3) ILane() Number[int32]
- func (e CNPC_Boss_Tier3) VShrineAttackTargetPos() Vector
- func (e CNPC_Boss_Tier3) VecElectricBeamTargetEnd() Vector
- type CNPC_Boss_Tier3Core
- type CNPC_Boss_Tier3Keys
- type CNPC_ChessPiece
- func (e CNPC_ChessPiece) FlLifetime() Number[float32]
- func (e CNPC_ChessPiece) FlMeleeDamage() Number[float32]
- func (e CNPC_ChessPiece) HAbility() Handle[CCitadelBaseAbility]
- func (e CNPC_ChessPiece) IChessPieceState() Number[int32]
- func (e CNPC_ChessPiece) IChessPieceType() Number[int32]
- func (e CNPC_ChessPiece) TCooldownEndTime() Number[float32]
- func (e CNPC_ChessPiece) TCooldownStartTime() Number[float32]
- type CNPC_ChessPieceKeys
- type CNPC_Escort
- type CNPC_FamiliarHelper
- type CNPC_MidBoss
- type CNPC_NecroSkele
- func (e CNPC_NecroSkele) BDontMove() Bool
- func (e CNPC_NecroSkele) FlAttackRange() Number[float32]
- func (e CNPC_NecroSkele) FlSpawnDuration() Number[float32]
- func (e CNPC_NecroSkele) HCastingAbility() Handle[CCitadelBaseAbility]
- func (e CNPC_NecroSkele) TSpawnTime() Number[float32]
- func (e CNPC_NecroSkele) VecCastLocation() Vector
- type CNPC_NecroSkeleKeys
- type CNPC_Neutral_Bug
- type CNPC_Neutral_Flying_Pigeon
- type CNPC_Neutral_Hideout_Cat
- type CNPC_Neutral_Hideout_Rabbit
- type CNPC_Neutral_SinnersSacrifice
- type CNPC_Neutral_SinnersSacrifice_Hideout
- type CNPC_NurseLeech
- type CNPC_Ratking_Rat
- type CNPC_Ratking_RatKeys
- type CNPC_ShieldedSentry
- func (e CNPC_ShieldedSentry) BHasRecentlyAttacked() Bool
- func (e CNPC_ShieldedSentry) FlAimPitch() Number[float32]
- func (e CNPC_ShieldedSentry) FlAttackCone() Number[float32]
- func (e CNPC_ShieldedSentry) FlAttackDelay() Number[float32]
- func (e CNPC_ShieldedSentry) FlAttackRange() Number[float32]
- func (e CNPC_ShieldedSentry) FlDeployTime() Number[float32]
- func (e CNPC_ShieldedSentry) FlLifeTime() Number[float32]
- func (e CNPC_ShieldedSentry) FlSpawnTime() Number[float32]
- func (e CNPC_ShieldedSentry) FlTrackingSpeed() Number[float32]
- type CNPC_SimpleAnimatingAI
- type CNPC_SimpleAnimatingAIKeys
- type CNPC_Trooper
- type CNPC_TrooperBoss
- type CNPC_TrooperBossKeys
- type CNPC_TrooperKeys
- type CNPC_TrooperNeutral
- type CNPC_YakuzaGangster
- type CNavLinkAreaEntity
- func (e CNavLinkAreaEntity) BAllowCrossMovableConnections() Bool
- func (e CNavLinkAreaEntity) BEnabled() Bool
- func (e CNavLinkAreaEntity) BIsAutoAdjustForward() Bool
- func (e CNavLinkAreaEntity) BIsTerminus() Bool
- func (e CNavLinkAreaEntity) BSuspendConnectionsWhileMoving() Bool
- func (e CNavLinkAreaEntity) FlWidth() Number[float32]
- func (e CNavLinkAreaEntity) HEndLocatorParent() Handle[CBaseEntity]
- func (e CNavLinkAreaEntity) HFilter() Handle[CBaseFilter]
- func (e CNavLinkAreaEntity) InputDisable() (bool, error)
- func (e CNavLinkAreaEntity) InputEnable() (bool, error)
- func (e CNavLinkAreaEntity) InputUpdate() (bool, error)
- func (e CNavLinkAreaEntity) NProcessOrder() Number[int32]
- func (e CNavLinkAreaEntity) NSplits() Number[int32]
- func (e CNavLinkAreaEntity) QLocatorAnglesOffset() Angles
- func (e CNavLinkAreaEntity) StrEndLocatorParentName() Text
- func (e CNavLinkAreaEntity) StrFilterName() Text
- func (e CNavLinkAreaEntity) StrMovementForward() Text
- func (e CNavLinkAreaEntity) StrMovementReverse() Text
- func (e CNavLinkAreaEntity) VLocatorOffset() Vector
- func (e CNavLinkAreaEntity) VPrevEntry() Vector
- func (e CNavLinkAreaEntity) VPrevExit() Vector
- type CNavLinkAreaEntityKeys
- type CNavSpaceInfo
- type CNavWalkable
- type CNecro_HauntingSkullEntity
- type CNecro_HauntingSkullEntityKeys
- type CNodeEnt
- type CNodeEnt_InfoHint
- type CNodeEnt_InfoNodeAir
- type CNodeEnt_InfoNodeAirHint
- type CNodeEnt_InfoNodeHint
- type CNpcFootSweep
- type CNpcFootSweepKeys
- type CNullEntity
- type COmniLight
- type COmniLightKeys
- type COrbSpawner
- type COrnamentProp
- type COrnamentPropKeys
- type CParticleSystem
- func (e CParticleSystem) BActive() Bool
- func (e CParticleSystem) BAnimateDuringGameplayPause() Bool
- func (e CParticleSystem) BDataStringLocalized() Bool
- func (e CParticleSystem) BFrozen() Bool
- func (e CParticleSystem) BNoFreeze() Bool
- func (e CParticleSystem) BNoRamp() Bool
- func (e CParticleSystem) BNoSave() Bool
- func (e CParticleSystem) BStartActive() Bool
- func (e CParticleSystem) FlFreezeTransitionDuration() Number[float32]
- func (e CParticleSystem) FlPreSimTime() Number[float32]
- func (e CParticleSystem) FlStartTime() Number[float32]
- func (e CParticleSystem) InputDestroyImmediately() (bool, error)
- func (e CParticleSystem) InputFreeze(value float32) (bool, error)
- func (e CParticleSystem) InputSetControlPoint(value string) (bool, error)
- func (e CParticleSystem) InputSetDataControlPointX(value float32) (bool, error)
- func (e CParticleSystem) InputSetDataControlPointY(value float32) (bool, error)
- func (e CParticleSystem) InputSetDataControlPointZ(value float32) (bool, error)
- func (e CParticleSystem) InputStart() (bool, error)
- func (e CParticleSystem) InputStop() (bool, error)
- func (e CParticleSystem) InputStopPlayEndCap() (bool, error)
- func (e CParticleSystem) InputThaw(value float32) (bool, error)
- func (e CParticleSystem) IszEffectName() Text
- func (e CParticleSystem) NDataCP() Number[int32]
- func (e CParticleSystem) NStopType() Number[int32]
- func (e CParticleSystem) NTintCP() Number[int32]
- func (e CParticleSystem) StrDataString() Text
- func (e CParticleSystem) VecDataCPValue() Vector
- type CParticleSystemKeys
- type CPathAccompany
- type CPathAccompanyKeys
- type CPathCorner
- func (e CPathCorner) BExactPositioning() Bool
- func (e CPathCorner) BSmoothArrival() Bool
- func (e CPathCorner) BTriggerLocomotionStop() Bool
- func (e CPathCorner) FlPathEndDistanceFromGoal() Number[float32]
- func (e CPathCorner) FlRadius() Number[float32]
- func (e CPathCorner) FlSpeed() Number[float32]
- func (e CPathCorner) FlWait() Number[float32]
- func (e CPathCorner) FlWaypointSuccessRadius() Number[float32]
- func (e CPathCorner) FlWaypointSuccessRadiusWhenBlocked() Number[float32]
- func (e CPathCorner) InputInPass() (bool, error)
- func (e CPathCorner) InputSetNextPathCorner(value string) (bool, error)
- type CPathCornerCrash
- type CPathCornerKeys
- type CPathKeyFrame
- func (e CPathKeyFrame) Angles() Angles
- func (e CPathKeyFrame) FlMoveSpeed() Number[float32]
- func (e CPathKeyFrame) FlNextTime() Number[float32]
- func (e CPathKeyFrame) INextKey() Text
- func (e CPathKeyFrame) Origin() Vector
- func (e CPathKeyFrame) PNextKey() Handle[CPathKeyFrame]
- func (e CPathKeyFrame) PPrevKey() Handle[CPathKeyFrame]
- type CPathKeyFrameKeys
- type CPathMover
- type CPathMoverEntitySpawner
- func (e CPathMoverEntitySpawner) BDestroyMoverOnArrivedAtEnd() Bool
- func (e CPathMoverEntitySpawner) BEnabled() Bool
- func (e CPathMoverEntitySpawner) BPrepopulateOnSpawn() Bool
- func (e CPathMoverEntitySpawner) BRunningDebugThink() Bool
- func (e CPathMoverEntitySpawner) ETemplateChoiceStrategy() Number[uint32]
- func (e CPathMoverEntitySpawner) FlLastSpawnTime() Number[float32]
- func (e CPathMoverEntitySpawner) FlSpawnFrequencyDistToNearestMover() Number[float32]
- func (e CPathMoverEntitySpawner) FlSpawnFrequencySeconds() Number[float32]
- func (e CPathMoverEntitySpawner) HPathMover() Handle[CPathMover]
- func (e CPathMoverEntitySpawner) InputDisable() (bool, error)
- func (e CPathMoverEntitySpawner) InputEnable() (bool, error)
- func (e CPathMoverEntitySpawner) InputForceSpawn() (bool, error)
- func (e CPathMoverEntitySpawner) InputRemoveFromTemplate(value string) (bool, error)
- func (e CPathMoverEntitySpawner) InputSetPathNodeStart(value string) (bool, error)
- func (e CPathMoverEntitySpawner) InputSpawn() (bool, error)
- func (e CPathMoverEntitySpawner) InputToggle() (bool, error)
- func (e CPathMoverEntitySpawner) IszPathMoverName() Text
- func (e CPathMoverEntitySpawner) IszPathNodeStartName() Text
- func (e CPathMoverEntitySpawner) NMaxActive() Number[int32]
- func (e CPathMoverEntitySpawner) NSpawnActive() Number[int32]
- func (e CPathMoverEntitySpawner) NSpawnIndex() Number[int32]
- func (e CPathMoverEntitySpawner) NSpawnNum() Number[int32]
- func (e CPathMoverEntitySpawner) VMoverSpawnPos() Vector
- func (e CPathMoverEntitySpawner) VecQueuedRemovals() List[uint32]
- type CPathMoverEntitySpawnerKeys
- type CPathMoverKeys
- type CPathNode
- type CPathParticleRope
- func (e CPathParticleRope) BStartActive() Bool
- func (e CPathParticleRope) FlMaxSimulationTime() Number[float32]
- func (e CPathParticleRope) FlParticleSpacing() Number[float32]
- func (e CPathParticleRope) FlRadius() Number[float32]
- func (e CPathParticleRope) FlSlack() Number[float32]
- func (e CPathParticleRope) InputDestroyImmediately() (bool, error)
- func (e CPathParticleRope) InputDisablePin(value string) (bool, error)
- func (e CPathParticleRope) InputSetRadius(value float32) (bool, error)
- func (e CPathParticleRope) InputSetSlack(value float32) (bool, error)
- func (e CPathParticleRope) InputStart() (bool, error)
- func (e CPathParticleRope) InputStop() (bool, error)
- func (e CPathParticleRope) InputStopPlayEndCap() (bool, error)
- func (e CPathParticleRope) IszEffectName() Text
- func (e CPathParticleRope) NEffectState() Number[int32]
- func (e CPathParticleRope) PathNodes_Color() VectorList
- func (e CPathParticleRope) PathNodes_Name() TextList
- func (e CPathParticleRope) PathNodes_PinEnabled() BoolList
- func (e CPathParticleRope) PathNodes_Position() VectorList
- func (e CPathParticleRope) PathNodes_RadiusScale() List[float32]
- func (e CPathParticleRope) PathNodes_TangentIn() VectorList
- func (e CPathParticleRope) PathNodes_TangentOut() VectorList
- type CPathParticleRopeAlias_path_particle_rope_clientside
- type CPathParticleRopeKeys
- type CPathSimple
- type CPathSimpleKeys
- type CPathTrack
- func (e CPathTrack) AltName() Text
- func (e CPathTrack) EOrientationType() Number[uint32]
- func (e CPathTrack) FlRadius() Number[float32]
- func (e CPathTrack) FlSpeed() Number[float32]
- func (e CPathTrack) InputDisableAlternatePath() (bool, error)
- func (e CPathTrack) InputDisablePath() (bool, error)
- func (e CPathTrack) InputEnableAlternatePath() (bool, error)
- func (e CPathTrack) InputEnablePath() (bool, error)
- func (e CPathTrack) InputInPass() (bool, error)
- func (e CPathTrack) InputToggleAlternatePath() (bool, error)
- func (e CPathTrack) InputTogglePath() (bool, error)
- func (e CPathTrack) Length() Number[float32]
- func (e CPathTrack) NIterVal() Number[int32]
- func (e CPathTrack) Paltpath() Handle[CPathTrack]
- func (e CPathTrack) Pnext() Handle[CPathTrack]
- func (e CPathTrack) Pprevious() Handle[CPathTrack]
- type CPathTrackKeys
- type CPathWithDynamicNodes
- type CPathWithDynamicNodesKeys
- type CPhysBallSocket
- func (e CPhysBallSocket) BEnableSwingLimit() Bool
- func (e CPhysBallSocket) BEnableTwistLimit() Bool
- func (e CPhysBallSocket) FlJointFriction() Number[float32]
- func (e CPhysBallSocket) FlMaxTwistAngle() Number[float32]
- func (e CPhysBallSocket) FlMinTwistAngle() Number[float32]
- func (e CPhysBallSocket) FlSwingLimit() Number[float32]
- type CPhysBox
- func (e CPhysBox) AngHoverPoseAngles() Angles
- func (e CPhysBox) BEnableUseOutput() Bool
- func (e CPhysBox) BNotSolidToWorld() Bool
- func (e CPhysBox) DamageToEnableMotion() Number[int32]
- func (e CPhysBox) DamageType() Number[int32]
- func (e CPhysBox) FlForceToEnableMotion() Number[float32]
- func (e CPhysBox) FlTouchOutputPerEntityDelay() Number[float32]
- func (e CPhysBox) InputDisableMotion() (bool, error)
- func (e CPhysBox) InputEnableMotion() (bool, error)
- func (e CPhysBox) InputForceDrop() (bool, error)
- func (e CPhysBox) InputSleep() (bool, error)
- func (e CPhysBox) InputWake() (bool, error)
- func (e CPhysBox) IszCollisionGroup() Text
- func (e CPhysBox) IszInteractsAs() Text
- func (e CPhysBox) IszInteractsExclude() Text
- func (e CPhysBox) IszInteractsWith() Text
- func (e CPhysBox) NHoverPoseFlags() Number[uint8]
- func (e CPhysBox) VHoverPosePosition() Vector
- type CPhysBoxKeys
- type CPhysConstraint
- func (e CPhysConstraint) BSnapObjectPositions() Bool
- func (e CPhysConstraint) BTreatEntity1AsInfiniteMass() Bool
- func (e CPhysConstraint) ForceLimit() Number[float32]
- func (e CPhysConstraint) HAttach1() Handle[CBaseEntity]
- func (e CPhysConstraint) HAttach2() Handle[CBaseEntity]
- func (e CPhysConstraint) InputBreak() (bool, error)
- func (e CPhysConstraint) InputConstraintBroken() (bool, error)
- func (e CPhysConstraint) InputDisableAngularConstraint() (bool, error)
- func (e CPhysConstraint) InputDisableLinearConstraint() (bool, error)
- func (e CPhysConstraint) InputEnableAngularConstraint() (bool, error)
- func (e CPhysConstraint) InputEnableLinearConstraint() (bool, error)
- func (e CPhysConstraint) InputSetMotorTargetVelocity(value float32) (bool, error)
- func (e CPhysConstraint) InputSetMotorTorqueFactor(value float32) (bool, error)
- func (e CPhysConstraint) InputTurnMotorOff() (bool, error)
- func (e CPhysConstraint) InputTurnMotorOn() (bool, error)
- func (e CPhysConstraint) InputTurnOff() (bool, error)
- func (e CPhysConstraint) InputTurnOn() (bool, error)
- func (e CPhysConstraint) MinTeleportDistance() Number[float32]
- func (e CPhysConstraint) NameAttach1() Text
- func (e CPhysConstraint) NameAttach2() Text
- func (e CPhysConstraint) NameAttachment1() Text
- func (e CPhysConstraint) NameAttachment2() Text
- func (e CPhysConstraint) TorqueLimit() Number[float32]
- type CPhysExplosion
- func (e CPhysExplosion) BAffectInvulnerableEnts() Bool
- func (e CPhysExplosion) BConvertToDebrisWhenPossible() Bool
- func (e CPhysExplosion) BDisablePushClamp() Bool
- func (e CPhysExplosion) BExplodeOnSpawn() Bool
- func (e CPhysExplosion) FlDamage() Number[float32]
- func (e CPhysExplosion) FlInnerRadius() Number[float32]
- func (e CPhysExplosion) FlMagnitude() Number[float32]
- func (e CPhysExplosion) FlPushScale() Number[float32]
- func (e CPhysExplosion) IgnoreEntityName() Text
- func (e CPhysExplosion) InputExplode() (bool, error)
- func (e CPhysExplosion) Radius() Number[float32]
- func (e CPhysExplosion) TargetEntityName() Text
- type CPhysExplosionKeys
- type CPhysFixed
- func (e CPhysFixed) BEnableAngularConstraint() Bool
- func (e CPhysFixed) BEnableLinearConstraint() Bool
- func (e CPhysFixed) FlAngularDampingRatio() Number[float32]
- func (e CPhysFixed) FlAngularFrequency() Number[float32]
- func (e CPhysFixed) FlLinearDampingRatio() Number[float32]
- func (e CPhysFixed) FlLinearFrequency() Number[float32]
- func (e CPhysFixed) InputSetAngularDampingRatio(value float32) (bool, error)
- func (e CPhysFixed) InputSetAngularFrequency(value float32) (bool, error)
- func (e CPhysFixed) InputSetLinearDampingRatio(value float32) (bool, error)
- func (e CPhysFixed) InputSetLinearFrequency(value float32) (bool, error)
- func (e CPhysFixed) SBoneName1() Text
- func (e CPhysFixed) SBoneName2() Text
- type CPhysForce
- func (e CPhysForce) AttachedObject() Handle[CBaseEntity]
- func (e CPhysForce) Force() Number[float32]
- func (e CPhysForce) ForceTime() Number[float32]
- func (e CPhysForce) InputActivate() (bool, error)
- func (e CPhysForce) InputDeactivate() (bool, error)
- func (e CPhysForce) Inputscale(value float32) (bool, error)
- func (e CPhysForce) NameAttach() Text
- func (e CPhysForce) WasRestored() Bool
- type CPhysForceKeys
- type CPhysHinge
- func (e CPhysHinge) BAtMaxLimit() Bool
- func (e CPhysHinge) BAtMinLimit() Bool
- func (e CPhysHinge) BIsAxisLocal() Bool
- func (e CPhysHinge) FlAngleSpeed() Number[float32]
- func (e CPhysHinge) FlAngleSpeedThreshold() Number[float32]
- func (e CPhysHinge) FlInitialRotation() Number[float32]
- func (e CPhysHinge) FlLimitsDebugVisRotation() Number[float32]
- func (e CPhysHinge) FlMaxRotation() Number[float32]
- func (e CPhysHinge) FlMinRotation() Number[float32]
- func (e CPhysHinge) FlMotorDampingRatio() Number[float32]
- func (e CPhysHinge) FlMotorFrequency() Number[float32]
- func (e CPhysHinge) HingeFriction() Number[float32]
- func (e CPhysHinge) InputSetAngularVelocity(value float32) (bool, error)
- func (e CPhysHinge) InputSetHingeFriction(value float32) (bool, error)
- func (e CPhysHinge) InputSetMaxLimit(value float32) (bool, error)
- func (e CPhysHinge) InputSetMinLimit(value float32) (bool, error)
- func (e CPhysHinge) InputSetMotorTargetAngle(value float32) (bool, error)
- func (e CPhysHinge) SystemLoadScale() Number[float32]
- type CPhysHingeAlias_phys_hinge_local
- type CPhysImpact
- type CPhysImpactKeys
- type CPhysLength
- type CPhysMagnet
- func (e CPhysMagnet) BActive() Bool
- func (e CPhysMagnet) BHasHitSomething() Bool
- func (e CPhysMagnet) FlNextSuckTime() Number[float32]
- func (e CPhysMagnet) FlRadius() Number[float32]
- func (e CPhysMagnet) FlTotalMass() Number[float32]
- func (e CPhysMagnet) ForceLimit() Number[float32]
- func (e CPhysMagnet) IMaxObjectsAttached() Number[int32]
- func (e CPhysMagnet) InputToggle() (bool, error)
- func (e CPhysMagnet) InputTurnOff() (bool, error)
- func (e CPhysMagnet) InputTurnOn() (bool, error)
- func (e CPhysMagnet) MassScale() Number[float32]
- func (e CPhysMagnet) TorqueLimit() Number[float32]
- type CPhysMagnetKeys
- type CPhysMotor
- func (e CPhysMotor) AdditionalAcceleration() Number[float32]
- func (e CPhysMotor) AngularAcceleration() Number[float32]
- func (e CPhysMotor) FlMotorFriction() Number[float32]
- func (e CPhysMotor) FlSpeedWhenSpinUpOrSpinDownStarted() Number[float32]
- func (e CPhysMotor) FlTargetSpeed() Number[float32]
- func (e CPhysMotor) FlTorqueScale() Number[float32]
- func (e CPhysMotor) HAnchorObject() Handle[CBaseEntity]
- func (e CPhysMotor) HAttachedObject() Handle[CBaseEntity]
- func (e CPhysMotor) InputSetFriction(value float32) (bool, error)
- func (e CPhysMotor) InputSetSpeed(value float32) (bool, error)
- func (e CPhysMotor) InputSetSpinDownTime(value float32) (bool, error)
- func (e CPhysMotor) InputSetSpinUpTime(value float32) (bool, error)
- func (e CPhysMotor) InputSetSystemInertiaScale(value float32) (bool, error)
- func (e CPhysMotor) InputTurnOff() (bool, error)
- func (e CPhysMotor) InputTurnOn() (bool, error)
- func (e CPhysMotor) NameAnchor() Text
- func (e CPhysMotor) NameAttach() Text
- func (e CPhysMotor) SpinDown() Number[float32]
- func (e CPhysMotor) SpinUp() Number[float32]
- type CPhysMotorKeys
- type CPhysPulley
- type CPhysSlideConstraint
- func (e CPhysSlideConstraint) AxisEnd() Vector
- func (e CPhysSlideConstraint) BEnableAngularConstraint() Bool
- func (e CPhysSlideConstraint) BEnableLinearConstraint() Bool
- func (e CPhysSlideConstraint) BUseEntityPivot() Bool
- func (e CPhysSlideConstraint) FlMotorDampingRatio() Number[float32]
- func (e CPhysSlideConstraint) FlMotorFrequency() Number[float32]
- func (e CPhysSlideConstraint) InitialOffset() Number[float32]
- func (e CPhysSlideConstraint) InputSetOffset(value float32) (bool, error)
- func (e CPhysSlideConstraint) InputSetSlideFriction(value float32) (bool, error)
- func (e CPhysSlideConstraint) InputSetVelocity(value float32) (bool, error)
- func (e CPhysSlideConstraint) SlideFriction() Number[float32]
- func (e CPhysSlideConstraint) SystemLoadScale() Number[float32]
- type CPhysThruster
- type CPhysTorque
- type CPhysTorqueKeys
- type CPhysWheelConstraint
- func (e CPhysWheelConstraint) BEnableSteeringLimit() Bool
- func (e CPhysWheelConstraint) BEnableSuspensionLimit() Bool
- func (e CPhysWheelConstraint) FlMaxSteeringAngle() Number[float32]
- func (e CPhysWheelConstraint) FlMaxSuspensionOffset() Number[float32]
- func (e CPhysWheelConstraint) FlMinSteeringAngle() Number[float32]
- func (e CPhysWheelConstraint) FlMinSuspensionOffset() Number[float32]
- func (e CPhysWheelConstraint) FlSpinAxisFriction() Number[float32]
- func (e CPhysWheelConstraint) FlSteeringAxisFriction() Number[float32]
- func (e CPhysWheelConstraint) FlSuspensionDampingRatio() Number[float32]
- func (e CPhysWheelConstraint) FlSuspensionFrequency() Number[float32]
- func (e CPhysWheelConstraint) FlSuspensionHeightOffset() Number[float32]
- func (e CPhysWheelConstraint) HSteeringMimicsEntity() Handle[CBaseEntity]
- func (e CPhysWheelConstraint) InputSetMaxSuspensionOffset(value float32) (bool, error)
- func (e CPhysWheelConstraint) InputSetMinSuspensionOffset(value float32) (bool, error)
- func (e CPhysWheelConstraint) InputSetSteeringMimicsEntity(value string) (bool, error)
- type CPhysicalButton
- type CPhysicsEntitySolver
- type CPhysicsEntitySolverKeys
- type CPhysicsNPCSolver
- type CPhysicsProp
- func (e CPhysicsProp) BAcceptDamageFromHeldObjects() Bool
- func (e CPhysicsProp) BAttachedToReferenceFrame() Bool
- func (e CPhysicsProp) BAwake() Bool
- func (e CPhysicsProp) BDroppedByPlayer() Bool
- func (e CPhysicsProp) BEnableUseOutput() Bool
- func (e CPhysicsProp) BFirstCollisionAfterLaunch() Bool
- func (e CPhysicsProp) BForceNavIgnore() Bool
- func (e CPhysicsProp) BForceNavObstacleCut() Bool
- func (e CPhysicsProp) BForceNpcExclude() Bool
- func (e CPhysicsProp) BHasBeenAwakened() Bool
- func (e CPhysicsProp) BIsOverrideProp() Bool
- func (e CPhysicsProp) BMuteImpactEffects() Bool
- func (e CPhysicsProp) BNoNavmeshBlocker() Bool
- func (e CPhysicsProp) BRemovableForAmmoBalancing() Bool
- func (e CPhysicsProp) BShouldAutoConvertBackFromDebris() Bool
- func (e CPhysicsProp) BTouchedByPlayer() Bool
- func (e CPhysicsProp) BUpdateNavWhenMoving() Bool
- func (e CPhysicsProp) BuoyancyScale() Number[float32]
- func (e CPhysicsProp) CrateType() Number[uint32]
- func (e CPhysicsProp) DamageToEnableMotion() Number[int32]
- func (e CPhysicsProp) DamageType() Number[int32]
- func (e CPhysicsProp) FNextCheckDisableMotionContactsTime() Number[float32]
- func (e CPhysicsProp) FlForceToEnableMotion() Number[float32]
- func (e CPhysicsProp) FlLastBurn() Number[float32]
- func (e CPhysicsProp) IInitialGlowState() Number[int32]
- func (e CPhysicsProp) InputDisableCollisions() (bool, error)
- func (e CPhysicsProp) InputDisableDrag() (bool, error)
- func (e CPhysicsProp) InputDisableGravity() (bool, error)
- func (e CPhysicsProp) InputDisableMotion() (bool, error)
- func (e CPhysicsProp) InputEnableCollisions() (bool, error)
- func (e CPhysicsProp) InputEnableMotion() (bool, error)
- func (e CPhysicsProp) InputSetAutoConvertBackFromDebris(value bool) (bool, error)
- func (e CPhysicsProp) InputSetDragEnabled() (bool, error)
- func (e CPhysicsProp) InputSetGlowOverride(value *mod.Vector) (bool, error)
- func (e CPhysicsProp) InputSetGlowRange(value int32) (bool, error)
- func (e CPhysicsProp) InputSetGravityEnabled() (bool, error)
- func (e CPhysicsProp) InputSetMass(value float32) (bool, error)
- func (e CPhysicsProp) InputSleep() (bool, error)
- func (e CPhysicsProp) InputStartGlowing() (bool, error)
- func (e CPhysicsProp) InputStopGlowing() (bool, error)
- func (e CPhysicsProp) InputWake() (bool, error)
- func (e CPhysicsProp) MassScale() Number[float32]
- func (e CPhysicsProp) NDynamicContinuousContactBehavior() Number[uint8]
- func (e CPhysicsProp) NGlowRange() Number[int32]
- func (e CPhysicsProp) NGlowRangeMin() Number[int32]
- func (e CPhysicsProp) NNavObstacleType() Number[uint32]
- type CPhysicsPropKeys
- type CPhysicsPropOverride
- type CPhysicsPropRespawnable
- func (e CPhysicsPropRespawnable) FlRespawnDuration() Number[float32]
- func (e CPhysicsPropRespawnable) VOriginalMaxs() Vector
- func (e CPhysicsPropRespawnable) VOriginalMins() Vector
- func (e CPhysicsPropRespawnable) VOriginalSpawnAngles() Angles
- func (e CPhysicsPropRespawnable) VOriginalSpawnOrigin() Vector
- type CPhysicsPropRespawnableKeys
- type CPhysicsSpring
- func (e CPhysicsSpring) End() Vector
- func (e CPhysicsSpring) FlDampingRatio() Number[float32]
- func (e CPhysicsSpring) FlFrequency() Number[float32]
- func (e CPhysicsSpring) FlRestLength() Number[float32]
- func (e CPhysicsSpring) InputAddRestLength(value float32) (bool, error)
- func (e CPhysicsSpring) InputRemoveRestLength(value float32) (bool, error)
- func (e CPhysicsSpring) InputSetDampingRatio(value float32) (bool, error)
- func (e CPhysicsSpring) InputSetFrequency(value float32) (bool, error)
- func (e CPhysicsSpring) InputSetRestLength(value float32) (bool, error)
- func (e CPhysicsSpring) NameAttachEnd() Text
- func (e CPhysicsSpring) NameAttachStart() Text
- func (e CPhysicsSpring) Start() Vector
- func (e CPhysicsSpring) TeleportTick() Number[uint32]
- type CPhysicsWire
- type CPhysicsWireKeys
- type CPlatTrigger
- type CPlayerSprayDecal
- func (e CPlayerSprayDecal) BDamaged() Bool
- func (e CPlayerSprayDecal) FlCreationTime() Number[float32]
- func (e CPlayerSprayDecal) NEntity() Number[int32]
- func (e CPlayerSprayDecal) NHitbox() Number[int32]
- func (e CPlayerSprayDecal) NTintID() Number[int32]
- func (e CPlayerSprayDecal) NUniqueID() Number[int32]
- func (e CPlayerSprayDecal) NVersion() Number[uint8]
- func (e CPlayerSprayDecal) SSoundNameDamaged() Text
- func (e CPlayerSprayDecal) STextureName() Text
- func (e CPlayerSprayDecal) STextureNameDamaged() Text
- func (e CPlayerSprayDecal) UnAccountID() Number[uint32]
- func (e CPlayerSprayDecal) UnTraceID() Number[uint32]
- func (e CPlayerSprayDecal) VecEndPos() Vector
- func (e CPlayerSprayDecal) VecLeft() Vector
- func (e CPlayerSprayDecal) VecNormal() Vector
- func (e CPlayerSprayDecal) VecStart() Vector
- type CPlayerSprayDecalKeys
- type CPlayerTrackedStatsEntity
- type CPlayerVisibility
- func (e CPlayerVisibility) BIsEnabled() Bool
- func (e CPlayerVisibility) BStartDisabled() Bool
- func (e CPlayerVisibility) FlFadeTime() Number[float32]
- func (e CPlayerVisibility) FlFogDistanceMultiplier() Number[float32]
- func (e CPlayerVisibility) FlFogMaxDensityMultiplier() Number[float32]
- func (e CPlayerVisibility) FlVisibilityStrength() Number[float32]
- func (e CPlayerVisibility) InputDisable(value bool) (bool, error)
- func (e CPlayerVisibility) InputEnable(value bool) (bool, error)
- func (e CPlayerVisibility) InputSetPlayerFogDistanceMultiplier(value float32) (bool, error)
- func (e CPlayerVisibility) InputSetPlayerFogMaxDensityMultiplier(value float32) (bool, error)
- func (e CPlayerVisibility) InputSetPlayerVisibilityStrength(value float32) (bool, error)
- type CPlayerVisibilityKeys
- type CPointAngleSensor
- func (e CPointAngleSensor) BDisabled() Bool
- func (e CPointAngleSensor) BFired() Bool
- func (e CPointAngleSensor) FlDotTolerance() Number[float32]
- func (e CPointAngleSensor) FlDuration() Number[float32]
- func (e CPointAngleSensor) FlFacingTime() Number[float32]
- func (e CPointAngleSensor) HLookAtEntity() Handle[CBaseEntity]
- func (e CPointAngleSensor) HTargetEntity() Handle[CBaseEntity]
- func (e CPointAngleSensor) InputDisable() (bool, error)
- func (e CPointAngleSensor) InputEnable() (bool, error)
- func (e CPointAngleSensor) InputSetTargetEntity(value string) (bool, error)
- func (e CPointAngleSensor) InputTest() (bool, error)
- func (e CPointAngleSensor) InputToggle() (bool, error)
- func (e CPointAngleSensor) NLookAtName() Text
- type CPointAngleSensorKeys
- type CPointAngularVelocitySensor
- func (e CPointAngularVelocitySensor) BUseHelper() Bool
- func (e CPointAngularVelocitySensor) FlFireInterval() Number[float32]
- func (e CPointAngularVelocitySensor) FlFireTime() Number[float32]
- func (e CPointAngularVelocitySensor) FlLastAngVelocity() Number[float32]
- func (e CPointAngularVelocitySensor) FlThreshold() Number[float32]
- func (e CPointAngularVelocitySensor) HTargetEntity() Handle[CBaseEntity]
- func (e CPointAngularVelocitySensor) InputTest() (bool, error)
- func (e CPointAngularVelocitySensor) InputTestWithInterval() (bool, error)
- func (e CPointAngularVelocitySensor) LastOrientation() Angles
- func (e CPointAngularVelocitySensor) NLastCompareResult() Number[int32]
- func (e CPointAngularVelocitySensor) NLastFireResult() Number[int32]
- func (e CPointAngularVelocitySensor) VecAxis() Vector
- type CPointAngularVelocitySensorKeys
- type CPointBroadcastClientCommand
- type CPointBroadcastClientCommandKeys
- type CPointCamera
- func (e CPointCamera) BActive() Bool
- func (e CPointCamera) BAlignWithParent() Bool
- func (e CPointCamera) BCanHLTVUse() Bool
- func (e CPointCamera) BDofEnabled() Bool
- func (e CPointCamera) BFogEnable() Bool
- func (e CPointCamera) BIsOn() Bool
- func (e CPointCamera) BNoSky() Bool
- func (e CPointCamera) BUseScreenAspectRatio() Bool
- func (e CPointCamera) DegreesPerSecond() Number[float32]
- func (e CPointCamera) FBrightness() Number[float32]
- func (e CPointCamera) FOV() Number[float32]
- func (e CPointCamera) FlAspectRatio() Number[float32]
- func (e CPointCamera) FlDofFarBlurry() Number[float32]
- func (e CPointCamera) FlDofFarCrisp() Number[float32]
- func (e CPointCamera) FlDofNearBlurry() Number[float32]
- func (e CPointCamera) FlDofNearCrisp() Number[float32]
- func (e CPointCamera) FlDofTiltToGround() Number[float32]
- func (e CPointCamera) FlFogEnd() Number[float32]
- func (e CPointCamera) FlFogMaxDensity() Number[float32]
- func (e CPointCamera) FlFogStart() Number[float32]
- func (e CPointCamera) FlZFar() Number[float32]
- func (e CPointCamera) FlZNear() Number[float32]
- func (e CPointCamera) InputActivate() (bool, error)
- func (e CPointCamera) InputChangeFOV(value string) (bool, error)
- func (e CPointCamera) InputDeactivate() (bool, error)
- func (e CPointCamera) InputDisableDOF() (bool, error)
- func (e CPointCamera) InputEnableDOF() (bool, error)
- func (e CPointCamera) InputSetDOFFarBlurry(value float32) (bool, error)
- func (e CPointCamera) InputSetDOFFarCrisp(value float32) (bool, error)
- func (e CPointCamera) InputSetDOFNearBlurry(value float32) (bool, error)
- func (e CPointCamera) InputSetDOFNearCrisp(value float32) (bool, error)
- func (e CPointCamera) InputSetDOFTiltToGround(value float32) (bool, error)
- func (e CPointCamera) InputSetOff() (bool, error)
- func (e CPointCamera) InputSetOn() (bool, error)
- func (e CPointCamera) InputSetOnAndTurnOthersOff() (bool, error)
- func (e CPointCamera) Resolution() Number[float32]
- func (e CPointCamera) TargetFOV() Number[float32]
- type CPointCameraKeys
- type CPointCameraVFOV
- type CPointCameraVFOVKeys
- type CPointChildModifier
- type CPointChildModifierKeys
- type CPointClientCommand
- type CPointClientCommandKeys
- type CPointClientUIDialog
- type CPointClientUIDialogKeys
- type CPointClientUIWorldPanel
- func (e CPointClientUIWorldPanel) BAllowInteractionFromAllSceneWorlds() Bool
- func (e CPointClientUIWorldPanel) BDisableMipGen() Bool
- func (e CPointClientUIWorldPanel) BExcludeFromSaveGames() Bool
- func (e CPointClientUIWorldPanel) BFollowPlayerAcrossTeleport() Bool
- func (e CPointClientUIWorldPanel) BGrabbable() Bool
- func (e CPointClientUIWorldPanel) BIgnoreInput() Bool
- func (e CPointClientUIWorldPanel) BIgnoreParentOrientation() Bool
- func (e CPointClientUIWorldPanel) BLit() Bool
- func (e CPointClientUIWorldPanel) BNoDepth() Bool
- func (e CPointClientUIWorldPanel) BOnlyRenderToTexture() Bool
- func (e CPointClientUIWorldPanel) BOpaque() Bool
- func (e CPointClientUIWorldPanel) BRenderBackface() Bool
- func (e CPointClientUIWorldPanel) BUseOffScreenIndicator() Bool
- func (e CPointClientUIWorldPanel) BVisibleWhenParentNoDraw() Bool
- func (e CPointClientUIWorldPanel) FlDPI() Number[float32]
- func (e CPointClientUIWorldPanel) FlDepthOffset() Number[float32]
- func (e CPointClientUIWorldPanel) FlHeight() Number[float32]
- func (e CPointClientUIWorldPanel) FlInteractDistance() Number[float32]
- func (e CPointClientUIWorldPanel) FlWidth() Number[float32]
- func (e CPointClientUIWorldPanel) FlWindowUIScale() Number[float32]
- func (e CPointClientUIWorldPanel) InputAcceptUserInput() (bool, error)
- func (e CPointClientUIWorldPanel) InputAddCSSClass(value string) (bool, error)
- func (e CPointClientUIWorldPanel) InputIgnoreUserInput() (bool, error)
- func (e CPointClientUIWorldPanel) InputLocalPlayerAddCSSClass(value string) (bool, error)
- func (e CPointClientUIWorldPanel) InputLocalPlayerRemoveCSSClass(value string) (bool, error)
- func (e CPointClientUIWorldPanel) InputRemoveCSSClass(value string) (bool, error)
- func (e CPointClientUIWorldPanel) NExplicitImageLayout() Number[int32]
- func (e CPointClientUIWorldPanel) UnHorizontalAlign() Number[uint32]
- func (e CPointClientUIWorldPanel) UnOrientation() Number[uint32]
- func (e CPointClientUIWorldPanel) UnOwnerContext() Number[uint32]
- func (e CPointClientUIWorldPanel) UnVerticalAlign() Number[uint32]
- func (e CPointClientUIWorldPanel) VecCSSClasses() TextList
- type CPointClientUIWorldPanelKeys
- type CPointClientUIWorldTextPanel
- type CPointClientUIWorldTextPanelKeys
- type CPointCommentaryNode
- func (e CPointCommentaryNode) BActive() Bool
- func (e CPointCommentaryNode) BDisabled() Bool
- func (e CPointCommentaryNode) BListenedTo() Bool
- func (e CPointCommentaryNode) BPreventChangesWhileMoving() Bool
- func (e CPointCommentaryNode) BPreventMovement() Bool
- func (e CPointCommentaryNode) BUnderCrosshair() Bool
- func (e CPointCommentaryNode) BUnstoppable() Bool
- func (e CPointCommentaryNode) FlAbortedPlaybackAt() Number[float32]
- func (e CPointCommentaryNode) FlFinishedTime() Number[float32]
- func (e CPointCommentaryNode) FlStartTime() Number[float32]
- func (e CPointCommentaryNode) FlStartTimeInCommentary() Number[float32]
- func (e CPointCommentaryNode) HViewPosition() Handle[CBaseEntity]
- func (e CPointCommentaryNode) HViewPositionMover() Handle[CBaseEntity]
- func (e CPointCommentaryNode) HViewTarget() Handle[CBaseEntity]
- func (e CPointCommentaryNode) HViewTargetAngles() Handle[CBaseEntity]
- func (e CPointCommentaryNode) INodeNumber() Number[int32]
- func (e CPointCommentaryNode) INodeNumberMax() Number[int32]
- func (e CPointCommentaryNode) InputDisable() (bool, error)
- func (e CPointCommentaryNode) InputEnable() (bool, error)
- func (e CPointCommentaryNode) InputStartCommentary() (bool, error)
- func (e CPointCommentaryNode) InputStartUnstoppableCommentary() (bool, error)
- func (e CPointCommentaryNode) IszCommentaryFile() Text
- func (e CPointCommentaryNode) IszPostCommands() Text
- func (e CPointCommentaryNode) IszPreCommands() Text
- func (e CPointCommentaryNode) IszSpeakers() Text
- func (e CPointCommentaryNode) IszTitle() Text
- func (e CPointCommentaryNode) IszViewPosition() Text
- func (e CPointCommentaryNode) IszViewTarget() Text
- func (e CPointCommentaryNode) VecFinishAngles() Angles
- func (e CPointCommentaryNode) VecFinishOrigin() Vector
- func (e CPointCommentaryNode) VecOriginalAngles() Angles
- func (e CPointCommentaryNode) VecTeleportOrigin() Vector
- type CPointCommentaryNodeKeys
- type CPointEntity
- type CPointEntityFinder
- func (e CPointEntityFinder) FindMethod() Number[uint32]
- func (e CPointEntityFinder) HEntity() Handle[CBaseEntity]
- func (e CPointEntityFinder) HFilter() Handle[CBaseFilter]
- func (e CPointEntityFinder) HReference() Handle[CBaseEntity]
- func (e CPointEntityFinder) IFilterName() Text
- func (e CPointEntityFinder) IRefName() Text
- func (e CPointEntityFinder) InputFindEntity() (bool, error)
- type CPointEntityFinderKeys
- type CPointEntityKeys
- type CPointHurt
- func (e CPointHurt) BitsDamageType() Number[uint32]
- func (e CPointHurt) FlDelay() Number[float32]
- func (e CPointHurt) FlRadius() Number[float32]
- func (e CPointHurt) InputHurt() (bool, error)
- func (e CPointHurt) InputToggle() (bool, error)
- func (e CPointHurt) InputTurnOff() (bool, error)
- func (e CPointHurt) InputTurnOn() (bool, error)
- func (e CPointHurt) NDamage() Number[int32]
- func (e CPointHurt) PActivator() Handle[CBaseEntity]
- func (e CPointHurt) StrTarget() Text
- type CPointHurtKeys
- type CPointModifierThinker
- type CPointModifierThinkerKeys
- type CPointOrient
- func (e CPointOrient) BActive() Bool
- func (e CPointOrient) FlLastGameTime() Number[float32]
- func (e CPointOrient) FlMaxTurnRate() Number[float32]
- func (e CPointOrient) HTarget() Handle[CBaseEntity]
- func (e CPointOrient) InputSetActive(value bool) (bool, error)
- func (e CPointOrient) InputSetTarget(value string) (bool, error)
- func (e CPointOrient) IszSpawnTargetName() Text
- func (e CPointOrient) NConstraint() Number[uint32]
- func (e CPointOrient) NGoalDirection() Number[uint32]
- type CPointOrientKeys
- type CPointPrefab
- func (e CPointPrefab) AssociatedRelayEntity() Handle[CPointPrefab]
- func (e CPointPrefab) AssociatedRelayTargetName() Text
- func (e CPointPrefab) BLoadDynamic() Bool
- func (e CPointPrefab) FixupNames() Bool
- func (e CPointPrefab) ForceWorldGroupID() Text
- func (e CPointPrefab) ProceduralRelaySources() List[uint32]
- func (e CPointPrefab) TargetMapName() Text
- type CPointProximitySensor
- func (e CPointProximitySensor) BDisabled() Bool
- func (e CPointProximitySensor) HTargetEntity() Handle[CBaseEntity]
- func (e CPointProximitySensor) InputDisable() (bool, error)
- func (e CPointProximitySensor) InputEnable() (bool, error)
- func (e CPointProximitySensor) InputSetTargetEntity(value string) (bool, error)
- func (e CPointProximitySensor) InputToggle() (bool, error)
- type CPointProximitySensorKeys
- type CPointPulse
- type CPointPush
- func (e CPointPush) BEnabled() Bool
- func (e CPointPush) FlConeOfInfluence() Number[float32]
- func (e CPointPush) FlInnerRadius() Number[float32]
- func (e CPointPush) FlMagnitude() Number[float32]
- func (e CPointPush) FlRadius() Number[float32]
- func (e CPointPush) HFilter() Handle[CBaseFilter]
- func (e CPointPush) InputDisable() (bool, error)
- func (e CPointPush) InputEnable() (bool, error)
- func (e CPointPush) IszFilterName() Text
- type CPointPushKeys
- type CPointServerCommand
- type CPointServerCommandKeys
- type CPointTeleport
- func (e CPointTeleport) BTeleportParentedEntities() Bool
- func (e CPointTeleport) BTeleportUseCurrentAngle() Bool
- func (e CPointTeleport) InputTeleport() (bool, error)
- func (e CPointTeleport) InputTeleportEntity(value string) (bool, error)
- func (e CPointTeleport) InputTeleportEntityToCurrentPos(value string) (bool, error)
- func (e CPointTeleport) InputTeleportToCurrentPos() (bool, error)
- func (e CPointTeleport) VSaveAngles() Angles
- func (e CPointTeleport) VSaveOrigin() Vector
- type CPointTeleportKeys
- type CPointTemplate
- func (e CPointTemplate) BAsynchronouslySpawnEntities() Bool
- func (e CPointTemplate) ClientOnlyEntityBehavior() Number[uint32]
- func (e CPointTemplate) CreatedSpawnGroupHandles() List[uint32]
- func (e CPointTemplate) FlTimeoutInterval() Number[float32]
- func (e CPointTemplate) InputDeleteCreatedSpawnGroups() (bool, error)
- func (e CPointTemplate) InputForceSpawn() (bool, error)
- func (e CPointTemplate) IszEntityFilterName() Text
- func (e CPointTemplate) IszSource2EntityLumpName() Text
- func (e CPointTemplate) IszWorldName() Text
- func (e CPointTemplate) OwnerSpawnGroupType() Number[uint32]
- func (e CPointTemplate) SpawnedEntityHandles() List[uint32]
- type CPointTemplateKeys
- type CPointValueRemapper
- func (e CPointValueRemapper) BDisabled() Bool
- func (e CPointValueRemapper) BEngaged() Bool
- func (e CPointValueRemapper) BFirstUpdate() Bool
- func (e CPointValueRemapper) BRequiresUseKey() Bool
- func (e CPointValueRemapper) BUpdateOnClient() Bool
- func (e CPointValueRemapper) FlCurrentMomentum() Number[float32]
- func (e CPointValueRemapper) FlCustomOutputValue() Number[float32]
- func (e CPointValueRemapper) FlDisengageDistance() Number[float32]
- func (e CPointValueRemapper) FlEngageDistance() Number[float32]
- func (e CPointValueRemapper) FlInputOffset() Number[float32]
- func (e CPointValueRemapper) FlMaximumChangePerSecond() Number[float32]
- func (e CPointValueRemapper) FlMomentumModifier() Number[float32]
- func (e CPointValueRemapper) FlPreviousUpdateTickTime() Number[float32]
- func (e CPointValueRemapper) FlPreviousValue() Number[float32]
- func (e CPointValueRemapper) FlRatchetOffset() Number[float32]
- func (e CPointValueRemapper) FlSnapValue() Number[float32]
- func (e CPointValueRemapper) HOutputEntities() List[uint32]
- func (e CPointValueRemapper) HRemapLineEnd() Handle[CBaseEntity]
- func (e CPointValueRemapper) HRemapLineStart() Handle[CBaseEntity]
- func (e CPointValueRemapper) HUsingPlayer() Handle[CBasePlayerPawn]
- func (e CPointValueRemapper) InputDisable() (bool, error)
- func (e CPointValueRemapper) InputEnable() (bool, error)
- func (e CPointValueRemapper) InputSetDisengageistance(value float32) (bool, error)
- func (e CPointValueRemapper) InputSetEngageDistance(value float32) (bool, error)
- func (e CPointValueRemapper) InputSetMomentumModifier(value float32) (bool, error)
- func (e CPointValueRemapper) InputSetMomentumType(value int32) (bool, error)
- func (e CPointValueRemapper) InputSetSnapValue(value float32) (bool, error)
- func (e CPointValueRemapper) IszOutputEntity2Name() Text
- func (e CPointValueRemapper) IszOutputEntity3Name() Text
- func (e CPointValueRemapper) IszOutputEntity4Name() Text
- func (e CPointValueRemapper) IszOutputEntityName() Text
- func (e CPointValueRemapper) IszRemapLineEndName() Text
- func (e CPointValueRemapper) IszRemapLineStartName() Text
- func (e CPointValueRemapper) IszSoundDisengage() Text
- func (e CPointValueRemapper) IszSoundEngage() Text
- func (e CPointValueRemapper) IszSoundMovingLoop() Text
- func (e CPointValueRemapper) IszSoundReachedValueOne() Text
- func (e CPointValueRemapper) IszSoundReachedValueZero() Text
- func (e CPointValueRemapper) NHapticsType() Number[uint32]
- func (e CPointValueRemapper) NInputType() Number[uint32]
- func (e CPointValueRemapper) NMomentumType() Number[uint32]
- func (e CPointValueRemapper) NOutputType() Number[uint32]
- func (e CPointValueRemapper) NRatchetType() Number[uint32]
- func (e CPointValueRemapper) VecPreviousTestPoint() Vector
- type CPointValueRemapperKeys
- type CPointVelocitySensor
- func (e CPointVelocitySensor) BEnabled() Bool
- func (e CPointVelocitySensor) FPrevVelocity() Number[float32]
- func (e CPointVelocitySensor) FlAvgInterval() Number[float32]
- func (e CPointVelocitySensor) HTargetEntity() Handle[CBaseEntity]
- func (e CPointVelocitySensor) InputDisable() (bool, error)
- func (e CPointVelocitySensor) InputEnable() (bool, error)
- func (e CPointVelocitySensor) VecAxis() Vector
- type CPointVelocitySensorKeys
- type CPointWorldText
- func (e CPointWorldText) BDrawBackground() Bool
- func (e CPointWorldText) BEnabled() Bool
- func (e CPointWorldText) BFullbright() Bool
- func (e CPointWorldText) FlBackgroundBorderHeight() Number[float32]
- func (e CPointWorldText) FlBackgroundBorderWidth() Number[float32]
- func (e CPointWorldText) FlBackgroundWorldToUV() Number[float32]
- func (e CPointWorldText) FlDepthOffset() Number[float32]
- func (e CPointWorldText) FlFontSize() Number[float32]
- func (e CPointWorldText) FlWorldUnitsPerPx() Number[float32]
- func (e CPointWorldText) InputDisable() (bool, error)
- func (e CPointWorldText) InputEnable() (bool, error)
- func (e CPointWorldText) InputSetIntMessage(value int32) (bool, error)
- func (e CPointWorldText) InputSetMessage(value string) (bool, error)
- func (e CPointWorldText) InputSetTextColor(value uint32) (bool, error)
- func (e CPointWorldText) InputToggle() (bool, error)
- func (e CPointWorldText) NJustifyHorizontal() Number[uint32]
- func (e CPointWorldText) NJustifyVertical() Number[uint32]
- func (e CPointWorldText) NReorientMode() Number[uint32]
- type CPointWorldTextKeys
- type CPostProcessingVolume
- func (e CPostProcessingVolume) BExposureControl() Bool
- func (e CPostProcessingVolume) BMaster() Bool
- func (e CPostProcessingVolume) FlExposureCompensation() Number[float32]
- func (e CPostProcessingVolume) FlExposureFadeSpeedDown() Number[float32]
- func (e CPostProcessingVolume) FlExposureFadeSpeedUp() Number[float32]
- func (e CPostProcessingVolume) FlFadeDuration() Number[float32]
- func (e CPostProcessingVolume) FlMaxExposure() Number[float32]
- func (e CPostProcessingVolume) FlMaxLogExposure() Number[float32]
- func (e CPostProcessingVolume) FlMinExposure() Number[float32]
- func (e CPostProcessingVolume) FlMinLogExposure() Number[float32]
- func (e CPostProcessingVolume) FlTonemapEVSmoothingRange() Number[float32]
- type CPostProcessingVolumeKeys
- type CPrecipitation
- type CPrecipitationBlocker
- type CProjectile_Artist_BouncingPot
- type CProjectile_Artist_RollingProjectile
- type CProjectile_Boho_BouncyProjectile
- type CProjectile_Boho_SkipGrenade
- type CProjectile_BookwormDragon_Projectile
- type CProjectile_ChessMaster_Fork_Projectile
- type CProjectile_Doorman_Cart_Projectile
- type CProjectile_Familiar_MovingToAttach
- type CProjectile_GraveStone_Projectile
- type CProjectile_KnightChargeLeading_Projectile
- type CProjectile_KnightCharge_Projectile
- type CProjectile_Necro_HauntProjectile
- type CProjectile_Necro_ZombieWall_Projectile
- type CProjectile_Perched_Predator
- type CProjectile_PunkgoatTether
- type CProjectile_Rolling_FireBall
- type CProjectile_Rutger_Rocket
- type CProjectile_Stomp_Projectile
- type CProjectile_Synth_Barrage
- type CProjectile_Synth_PlasmaFlux
- type CPropAnimatingBreakable
- type CPropAnimatingBreakableKeys
- type CPropDoorRotating
- func (e CPropDoorRotating) AngGoal() Angles
- func (e CPropDoorRotating) AngRotationAjarDeprecated() Angles
- func (e CPropDoorRotating) AngRotationClosed() Angles
- func (e CPropDoorRotating) AngRotationOpenBack() Angles
- func (e CPropDoorRotating) AngRotationOpenForward() Angles
- func (e CPropDoorRotating) BAjarDoorShouldntAlwaysOpen() Bool
- func (e CPropDoorRotating) ECurrentOpenDirection() Number[uint32]
- func (e CPropDoorRotating) EDefaultCheckDirection() Number[uint32]
- func (e CPropDoorRotating) EOpenDirection() Number[uint32]
- func (e CPropDoorRotating) ESpawnPosition() Number[uint32]
- func (e CPropDoorRotating) FlAjarAngle() Number[float32]
- func (e CPropDoorRotating) FlDistance() Number[float32]
- func (e CPropDoorRotating) HEntityBlocker() Handle[CEntityBlocker]
- func (e CPropDoorRotating) InputSetRotationDistance(value float32) (bool, error)
- func (e CPropDoorRotating) InputSetSpeed(value float32) (bool, error)
- func (e CPropDoorRotating) VecAxis() Vector
- func (e CPropDoorRotating) VecBackBoundsMax() Vector
- func (e CPropDoorRotating) VecBackBoundsMin() Vector
- func (e CPropDoorRotating) VecForwardBoundsMax() Vector
- func (e CPropDoorRotating) VecForwardBoundsMin() Vector
- type CPropDoorRotatingBreakable
- func (e CPropDoorRotatingBreakable) BBreakable() Bool
- func (e CPropDoorRotatingBreakable) CurrentDamageState() Number[int32]
- func (e CPropDoorRotatingBreakable) DamageStates() TextList
- func (e CPropDoorRotatingBreakable) InputSetBreakable() (bool, error)
- func (e CPropDoorRotatingBreakable) InputSetUnbreakable() (bool, error)
- func (e CPropDoorRotatingBreakable) IsAbleToCloseAreaPortals() Bool
- type CPropDoorRotatingKeys
- type CPulseGameBlackboard
- type CPulseGameBlackboardKeys
- type CPushable
- type CRagdollConstraint
- func (e CRagdollConstraint) Xfriction() Number[float32]
- func (e CRagdollConstraint) Xmax() Number[float32]
- func (e CRagdollConstraint) Xmin() Number[float32]
- func (e CRagdollConstraint) Yfriction() Number[float32]
- func (e CRagdollConstraint) Ymax() Number[float32]
- func (e CRagdollConstraint) Ymin() Number[float32]
- func (e CRagdollConstraint) Zfriction() Number[float32]
- func (e CRagdollConstraint) Zmax() Number[float32]
- func (e CRagdollConstraint) Zmin() Number[float32]
- type CRagdollMagnet
- type CRagdollMagnetKeys
- type CRagdollManager
- type CRagdollManagerKeys
- type CRagdollProp
- func (e CRagdollProp) AllAsleep() Bool
- func (e CRagdollProp) BAllowStretch() Bool
- func (e CRagdollProp) BAttachedToReferenceFrame() Bool
- func (e CRagdollProp) BFirstCollisionAfterLaunch() Bool
- func (e CRagdollProp) BForceNavObstacleCut() Bool
- func (e CRagdollProp) BHasBeenPhysgunned() Bool
- func (e CRagdollProp) BShouldDeleteActivationRecord() Bool
- func (e CRagdollProp) BStartDisabled() Bool
- func (e CRagdollProp) BUpdateNavWhenMoving() Bool
- func (e CRagdollProp) BuoyancyScale() Number[float32]
- func (e CRagdollProp) FlAwakeTime() Number[float32]
- func (e CRagdollProp) FlBlendWeight() Number[float32]
- func (e CRagdollProp) FlDefaultFadeScale() Number[float32]
- func (e CRagdollProp) FlFadeOutStartTime() Number[float32]
- func (e CRagdollProp) FlFadeTime() Number[float32]
- func (e CRagdollProp) FlLastOriginChangeTime() Number[float32]
- func (e CRagdollProp) FlLastPhysicsInfluenceTime() Number[float32]
- func (e CRagdollProp) HDamageEntity() Handle[CBaseEntity]
- func (e CRagdollProp) HKiller() Handle[CBaseEntity]
- func (e CRagdollProp) HPhysicsAttacker() Handle[CBasePlayerPawn]
- func (e CRagdollProp) InputDisable() (bool, error)
- func (e CRagdollProp) InputDisableMotion() (bool, error)
- func (e CRagdollProp) InputEnable() (bool, error)
- func (e CRagdollProp) InputEnableMotion() (bool, error)
- func (e CRagdollProp) InputFadeAndRemove(value float32) (bool, error)
- func (e CRagdollProp) LastUpdateTickCount() Number[uint32]
- func (e CRagdollProp) MassScale() Number[float32]
- func (e CRagdollProp) NNavObstacleType() Number[uint32]
- func (e CRagdollProp) RagAngles() VectorList
- func (e CRagdollProp) RagEnabled() BoolList
- func (e CRagdollProp) RagPos() VectorList
- func (e CRagdollProp) RagdollMaxs() VectorList
- func (e CRagdollProp) RagdollMins() VectorList
- func (e CRagdollProp) StrOriginClassName() Text
- func (e CRagdollProp) StrSourceClassName() Text
- func (e CRagdollProp) VecLastOrigin() Vector
- type CRagdollPropAlias_physics_prop_ragdoll
- type CRagdollPropAttached
- func (e CRagdollPropAttached) AttachmentPointBoneSpace() Vector
- func (e CRagdollPropAttached) AttachmentPointRagdollSpace() Vector
- func (e CRagdollPropAttached) BShouldDeleteAttachedActivationRecord() Bool
- func (e CRagdollPropAttached) BShouldDetach() Bool
- func (e CRagdollPropAttached) BoneIndexAttached() Number[uint32]
- func (e CRagdollPropAttached) RagdollAttachedObjectIndex() Number[uint32]
- type CRagdollPropKeys
- type CRectLight
- type CRectLightKeys
- type CRegenerateZone
- type CRenderPortal
- func (e CRenderPortal) BrushModelName() Text
- func (e CRenderPortal) FlFadeEndAngle() Number[float32]
- func (e CRenderPortal) FlFadeEndDist() Number[float32]
- func (e CRenderPortal) FlFadeStartAngle() Number[float32]
- func (e CRenderPortal) FlFadeStartDist() Number[float32]
- func (e CRenderPortal) FlRemoteViewForwardOffset() Number[float32]
- func (e CRenderPortal) HLocalPortalLink() Handle[CBaseEntity]
- func (e CRenderPortal) HRemotePortalLink() Handle[CBaseEntity]
- type CRevertSaved
- type CRevertSavedKeys
- type CRopeKeyframe
- func (e CRopeKeyframe) BConstrainBetweenEndpoints() Bool
- func (e CRopeKeyframe) BCreatedFromMapFile() Bool
- func (e CRopeKeyframe) BEndPointValid() Bool
- func (e CRopeKeyframe) BStartPointValid() Bool
- func (e CRopeKeyframe) FLockedPoints() Number[uint8]
- func (e CRopeKeyframe) FlScrollSpeed() Number[float32]
- func (e CRopeKeyframe) HEndPoint() Handle[CBaseEntity]
- func (e CRopeKeyframe) HStartPoint() Handle[CBaseEntity]
- func (e CRopeKeyframe) IEndAttachment() Number[uint8]
- func (e CRopeKeyframe) INextLinkName() Text
- func (e CRopeKeyframe) IStartAttachment() Number[uint8]
- func (e CRopeKeyframe) InputBreak() (bool, error)
- func (e CRopeKeyframe) InputSetForce(value *mod.Vector) (bool, error)
- func (e CRopeKeyframe) InputSetScrollSpeed(value float32) (bool, error)
- func (e CRopeKeyframe) NChangeCount() Number[uint8]
- func (e CRopeKeyframe) NSegments() Number[uint8]
- func (e CRopeKeyframe) RopeFlags() Number[uint16]
- func (e CRopeKeyframe) RopeLength() Number[int16]
- func (e CRopeKeyframe) Slack() Number[int16]
- func (e CRopeKeyframe) StrRopeMaterialModel() Text
- func (e CRopeKeyframe) Subdiv() Number[uint8]
- func (e CRopeKeyframe) TextureScale() Number[float32]
- func (e CRopeKeyframe) Width() Number[float32]
- type CRopeKeyframeAlias_move_rope
- type CRopeKeyframeKeys
- type CRotButton
- type CRotDoor
- type CRotDoorKeys
- type CRotatorTarget
- type CRuleBrushEntity
- type CRuleEntity
- type CRuleEntityKeys
- type CRulePointEntity
- type CRulePointEntityKeys
- type CSceneEntity
- func (e CSceneEntity) BAutogenerated() Bool
- func (e CSceneEntity) BAutomated() Bool
- func (e CSceneEntity) BBreakOnNonIdle() Bool
- func (e CSceneEntity) BCancelAtNextInterrupt() Bool
- func (e CSceneEntity) BCompletedEarly() Bool
- func (e CSceneEntity) BInterruptSceneFinished() Bool
- func (e CSceneEntity) BInterrupted() Bool
- func (e CSceneEntity) BInterruptedActorsScenes() Bool
- func (e CSceneEntity) BIsPlayingBack() Bool
- func (e CSceneEntity) BMultiplayer() Bool
- func (e CSceneEntity) BPauseAtNextInterrupt() Bool
- func (e CSceneEntity) BPaused() Bool
- func (e CSceneEntity) BPausedViaInput() Bool
- func (e CSceneEntity) BRemoveOnCompletion() Bool
- func (e CSceneEntity) BRestoring() Bool
- func (e CSceneEntity) BSceneFinished() Bool
- func (e CSceneEntity) BSceneMissing() Bool
- func (e CSceneEntity) BWaitingForActor() Bool
- func (e CSceneEntity) BWaitingForInterrupt() Bool
- func (e CSceneEntity) BusyActor() Number[int32]
- func (e CSceneEntity) FPitch() Number[float32]
- func (e CSceneEntity) FlAutomationDelay() Number[float32]
- func (e CSceneEntity) FlAutomationTime() Number[float32]
- func (e CSceneEntity) FlCurrentTime() Number[float32]
- func (e CSceneEntity) FlForceClientTime() Number[float32]
- func (e CSceneEntity) FlFrameTime() Number[float32]
- func (e CSceneEntity) HActivator() Handle[CBaseEntity]
- func (e CSceneEntity) HActor() Handle[CBaseModelEntity]
- func (e CSceneEntity) HActorList() List[uint32]
- func (e CSceneEntity) HInterruptScene() Handle[CSceneEntity]
- func (e CSceneEntity) HListManagers() List[uint32]
- func (e CSceneEntity) HLocatorOrigin() Handle[CBaseEntity]
- func (e CSceneEntity) HNotifySceneCompletion() List[uint32]
- func (e CSceneEntity) HRemoveActorList() List[uint32]
- func (e CSceneEntity) HTarget1() Handle[CBaseEntity]
- func (e CSceneEntity) HTarget2() Handle[CBaseEntity]
- func (e CSceneEntity) HTarget3() Handle[CBaseEntity]
- func (e CSceneEntity) HTarget4() Handle[CBaseEntity]
- func (e CSceneEntity) HTarget5() Handle[CBaseEntity]
- func (e CSceneEntity) HTarget6() Handle[CBaseEntity]
- func (e CSceneEntity) HTarget7() Handle[CBaseEntity]
- func (e CSceneEntity) HTarget8() Handle[CBaseEntity]
- func (e CSceneEntity) IPlayerDeathBehavior() Number[uint32]
- func (e CSceneEntity) InputCancel() (bool, error)
- func (e CSceneEntity) InputCancelAtNextInterrupt() (bool, error)
- func (e CSceneEntity) InputInterjectResponse(value string) (bool, error)
- func (e CSceneEntity) InputPause() (bool, error)
- func (e CSceneEntity) InputPauseAtNextInterrupt() (bool, error)
- func (e CSceneEntity) InputPitchShift(value float32) (bool, error)
- func (e CSceneEntity) InputResume() (bool, error)
- func (e CSceneEntity) InputScriptPlayerDeath() (bool, error)
- func (e CSceneEntity) InputSetTarget1(value string) (bool, error)
- func (e CSceneEntity) InputSetTarget2(value string) (bool, error)
- func (e CSceneEntity) InputStart() (bool, error)
- func (e CSceneEntity) InputStopWaitingForActor() (bool, error)
- func (e CSceneEntity) IszSceneFile() Text
- func (e CSceneEntity) IszSequenceName() Text
- func (e CSceneEntity) IszSoundName() Text
- func (e CSceneEntity) IszTarget1() Text
- func (e CSceneEntity) IszTarget2() Text
- func (e CSceneEntity) IszTarget3() Text
- func (e CSceneEntity) IszTarget4() Text
- func (e CSceneEntity) IszTarget5() Text
- func (e CSceneEntity) IszTarget6() Text
- func (e CSceneEntity) IszTarget7() Text
- func (e CSceneEntity) IszTarget8() Text
- func (e CSceneEntity) NAutomatedAction() Number[int32]
- func (e CSceneEntity) NInterruptCount() Number[int32]
- func (e CSceneEntity) NSceneStringIndex() Number[uint16]
- func (e CSceneEntity) NSpeechPriority() Number[int32]
- func (e CSceneEntity) ResponseConcept() Text
- func (e CSceneEntity) ResponseCriteria() Text
- func (e CSceneEntity) STargetAttachment() Text
- type CSceneEntityAlias_logic_choreographed_scene
- type CSceneEntityKeys
- type CSceneListManager
- type CSceneListManagerKeys
- type CScrapGrenadeProjectile
- type CScriptItem
- type CScriptNavBlocker
- type CScriptNavBlockerKeys
- type CScriptTriggerHurt
- type CScriptTriggerHurtKeys
- type CScriptTriggerMultiple
- type CScriptTriggerMultipleKeys
- type CScriptTriggerOnce
- type CScriptTriggerOnceKeys
- type CScriptTriggerPush
- type CScriptTriggerPushKeys
- type CScriptedSequence
- func (e CScriptedSequence) BAllowCustomInterruptConditions() Bool
- func (e CScriptedSequence) BCanOverrideNPCState() Bool
- func (e CScriptedSequence) BContinueOnDeath() Bool
- func (e CScriptedSequence) BDisableAimingWhileMoving() Bool
- func (e CScriptedSequence) BDisableNPCCollisions() Bool
- func (e CScriptedSequence) BDisallowInterrupts() Bool
- func (e CScriptedSequence) BDontAddModifiers() Bool
- func (e CScriptedSequence) BDontCancelOtherSequences() Bool
- func (e CScriptedSequence) BDontRotateOther() Bool
- func (e CScriptedSequence) BDontTeleportAtEnd() Bool
- func (e CScriptedSequence) BEnsureOnNavmeshOnFinish() Bool
- func (e CScriptedSequence) BForceSynch() Bool
- func (e CScriptedSequence) BHideDebugComplaints() Bool
- func (e CScriptedSequence) BHighPriority() Bool
- func (e CScriptedSequence) BIgnoreGravity() Bool
- func (e CScriptedSequence) BIgnoreLookAt() Bool
- func (e CScriptedSequence) BIgnoreRotation() Bool
- func (e CScriptedSequence) BInitiatedSelfDelete() Bool
- func (e CScriptedSequence) BInterruptable() Bool
- func (e CScriptedSequence) BIsPlayingAction() Bool
- func (e CScriptedSequence) BIsPlayingEntry() Bool
- func (e CScriptedSequence) BIsPlayingPostIdle() Bool
- func (e CScriptedSequence) BIsPlayingPreIdle() Bool
- func (e CScriptedSequence) BIsRepeatable() Bool
- func (e CScriptedSequence) BIsTeleportingDueToMoveTo() Bool
- func (e CScriptedSequence) BKeepAnimgraphLockedPost() Bool
- func (e CScriptedSequence) BLoopActionSequence() Bool
- func (e CScriptedSequence) BLoopPostIdleSequence() Bool
- func (e CScriptedSequence) BLoopPreIdleSequence() Bool
- func (e CScriptedSequence) BPositionRelativeToOtherEntity() Bool
- func (e CScriptedSequence) BPreventUpdateYawOnFinish() Bool
- func (e CScriptedSequence) BShouldLeaveCorpse() Bool
- func (e CScriptedSequence) BSkipFadeIn() Bool
- func (e CScriptedSequence) BStartOnSpawn() Bool
- func (e CScriptedSequence) BSynchPostIdles() Bool
- func (e CScriptedSequence) BThinking() Bool
- func (e CScriptedSequence) BWaitForBeginSequence() Bool
- func (e CScriptedSequence) BWaitUntilMoveCompletesToStartAnimation() Bool
- func (e CScriptedSequence) ConflictResponse() Number[uint32]
- func (e CScriptedSequence) FlAngRate() Number[float32]
- func (e CScriptedSequence) FlMoveInterpTime() Number[float32]
- func (e CScriptedSequence) FlMoveSpeed() Number[float32]
- func (e CScriptedSequence) FlPlayAnimFadeInTime() Number[float32]
- func (e CScriptedSequence) FlRadius() Number[float32]
- func (e CScriptedSequence) FlRepeat() Number[float32]
- func (e CScriptedSequence) HForcedTarget() Handle[CBaseAnimGraph]
- func (e CScriptedSequence) HInteractionMainEntity() Handle[CBaseEntity]
- func (e CScriptedSequence) HNextCine() Handle[CScriptedSequence]
- func (e CScriptedSequence) HTargetEnt() Handle[CBaseEntity]
- func (e CScriptedSequence) IPlayerDeathBehavior() Number[int32]
- func (e CScriptedSequence) InputBeginSequence() (bool, error)
- func (e CScriptedSequence) InputCancelSequence() (bool, error)
- func (e CScriptedSequence) InputForceTarget(value string) (bool, error)
- func (e CScriptedSequence) InputMoveToPosition() (bool, error)
- func (e CScriptedSequence) InputScriptPlayerDeath() (bool, error)
- func (e CScriptedSequence) InputSetActionSequence(value string) (bool, error)
- func (e CScriptedSequence) IszEntity() Text
- func (e CScriptedSequence) IszEntry() Text
- func (e CScriptedSequence) IszModifierToAddOnPlay() Text
- func (e CScriptedSequence) IszNextScript() Text
- func (e CScriptedSequence) IszPlay() Text
- func (e CScriptedSequence) IszPostIdle() Text
- func (e CScriptedSequence) IszPreIdle() Text
- func (e CScriptedSequence) IszSyncGroup() Text
- func (e CScriptedSequence) NForcedCrouchState() Number[uint32]
- func (e CScriptedSequence) NHeldWeaponBehavior() Number[uint32]
- func (e CScriptedSequence) NMoveTo() Number[uint32]
- func (e CScriptedSequence) NMoveToGait() Number[uint8]
- func (e CScriptedSequence) NNotReadySequenceCount() Number[int32]
- func (e CScriptedSequence) OnDeathBehavior() Number[uint32]
- func (e CScriptedSequence) SavedCollisionGroup() Number[int32]
- func (e CScriptedSequence) SavedFlags() Number[int32]
- func (e CScriptedSequence) Saved_effects() Number[int32]
- func (e CScriptedSequence) SequenceStarted() Bool
- func (e CScriptedSequence) StartTime() Number[float32]
- type CScriptedSequenceKeys
- type CServerOnlyEntity
- type CServerOnlyModelEntity
- type CServerOnlyPointEntity
- type CServerRagdollTrigger
- type CShatterGlassShardPhysics
- type CShower
- type CSimpleMarkupVolumeTagged
- type CSingleplayRules
- type CSkyCamera
- type CSkyCameraKeys
- type CSkyboxReference
- type CSkyboxReferenceKeys
- type CSoundAreaEntityBase
- type CSoundAreaEntityBaseKeys
- type CSoundAreaEntityOrientedBox
- type CSoundAreaEntityOrientedBoxKeys
- type CSoundAreaEntitySphere
- type CSoundAreaEntitySphereKeys
- type CSoundEventAABBEntity
- type CSoundEventAABBEntityKeys
- type CSoundEventBoxEntity
- type CSoundEventBoxEntityKeys
- type CSoundEventBoxHelper
- type CSoundEventBoxHelperKeys
- type CSoundEventConeEntity
- func (e CSoundEventConeEntity) FlAttenMax() Number[float32]
- func (e CSoundEventConeEntity) FlAttenMin() Number[float32]
- func (e CSoundEventConeEntity) FlEmitterAngle() Number[float32]
- func (e CSoundEventConeEntity) FlSweetSpotAngle() Number[float32]
- func (e CSoundEventConeEntity) IszParameterName() Text
- type CSoundEventConeEntityKeys
- type CSoundEventEntity
- func (e CSoundEventEntity) BSaveRestore() Bool
- func (e CSoundEventEntity) BSavedIsPlaying() Bool
- func (e CSoundEventEntity) BStartOnSpawn() Bool
- func (e CSoundEventEntity) BStopOnNew() Bool
- func (e CSoundEventEntity) BToLocalPlayer() Bool
- func (e CSoundEventEntity) FlClientCullRadius() Number[float32]
- func (e CSoundEventEntity) FlSavedElapsedTime() Number[float32]
- func (e CSoundEventEntity) HSource() Number[uint32]
- func (e CSoundEventEntity) InputPauseSound(value bool) (bool, error)
- func (e CSoundEventEntity) InputSetSoundEventName(value string) (bool, error)
- func (e CSoundEventEntity) InputSetSourceEntity(value string) (bool, error)
- func (e CSoundEventEntity) InputStartSound(value string) (bool, error)
- func (e CSoundEventEntity) InputStartSoundOnSingleClient(value int32) (bool, error)
- func (e CSoundEventEntity) InputStopSound() (bool, error)
- func (e CSoundEventEntity) InputUnPauseSound(value bool) (bool, error)
- func (e CSoundEventEntity) IszAttachmentName() Text
- func (e CSoundEventEntity) IszSoundName() Text
- func (e CSoundEventEntity) IszSourceEntityName() Text
- func (e CSoundEventEntity) NEntityIndexSelection() Number[int32]
- type CSoundEventEntityAlias_snd_event_point
- type CSoundEventEntityKeys
- type CSoundEventMultiPointEntity
- func (e CSoundEventMultiPointEntity) BPlaying() Bool
- func (e CSoundEventMultiPointEntity) FlDistMaxSqr() Number[float32]
- func (e CSoundEventMultiPointEntity) FlDistanceMax() Number[float32]
- func (e CSoundEventMultiPointEntity) FlDotProductMax() Number[float32]
- func (e CSoundEventMultiPointEntity) ICountMax() Number[int32]
- type CSoundEventMultiPointEntityKeys
- type CSoundEventOBBEntity
- type CSoundEventOBBEntityKeys
- type CSoundEventParameter
- type CSoundEventParameterKeys
- type CSoundEventPathCornerEntity
- type CSoundEventPathCornerEntityKeys
- type CSoundEventSphereEntity
- type CSoundEventSphereEntityKeys
- type CSoundOpvarSetAABBEntity
- type CSoundOpvarSetAutoRoomEntity
- type CSoundOpvarSetAutoRoomEntityKeys
- type CSoundOpvarSetBoxEntity
- func (e CSoundOpvarSetBoxEntity) NBoxDirection() Number[int32]
- func (e CSoundOpvarSetBoxEntity) VDistanceInnerMaxs() Vector
- func (e CSoundOpvarSetBoxEntity) VDistanceInnerMins() Vector
- func (e CSoundOpvarSetBoxEntity) VDistanceOuterMaxs() Vector
- func (e CSoundOpvarSetBoxEntity) VDistanceOuterMins() Vector
- func (e CSoundOpvarSetBoxEntity) VInnerMaxs() Vector
- func (e CSoundOpvarSetBoxEntity) VInnerMins() Vector
- func (e CSoundOpvarSetBoxEntity) VOuterMaxs() Vector
- func (e CSoundOpvarSetBoxEntity) VOuterMins() Vector
- type CSoundOpvarSetBoxEntityKeys
- type CSoundOpvarSetDomeEntity
- func (e CSoundOpvarSetDomeEntity) ArClusterDirSum() VectorList
- func (e CSoundOpvarSetDomeEntity) ArClusterParent() List[int32]
- func (e CSoundOpvarSetDomeEntity) ArClusterSize() List[int32]
- func (e CSoundOpvarSetDomeEntity) ArClusterWeight() List[float32]
- func (e CSoundOpvarSetDomeEntity) ArDirections() VectorList
- func (e CSoundOpvarSetDomeEntity) ArNeighbors() List[int32]
- func (e CSoundOpvarSetDomeEntity) ArOpenness() List[float32]
- func (e CSoundOpvarSetDomeEntity) BDiscontinuityPending() Bool
- func (e CSoundOpvarSetDomeEntity) BDomeMode() Bool
- func (e CSoundOpvarSetDomeEntity) BMultiWall() Bool
- func (e CSoundOpvarSetDomeEntity) BTraceOriginValid() Bool
- func (e CSoundOpvarSetDomeEntity) FlClusterBlend() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlClusterP() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlClusteredOpenness() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlLastSmoothTime() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlOpennessExponent() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlShoulderExponent() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlSize() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlSmoothHalfLife() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlSmoothedOpenness() Number[float32]
- func (e CSoundOpvarSetDomeEntity) FlWallTransmission() Number[float32]
- func (e CSoundOpvarSetDomeEntity) InputSetSize(value float32) (bool, error)
- func (e CSoundOpvarSetDomeEntity) InputSetTotalDirections(value int32) (bool, error)
- func (e CSoundOpvarSetDomeEntity) InputSetTracesPerFrame(value int32) (bool, error)
- func (e CSoundOpvarSetDomeEntity) NCatchUpThinksRemaining() Number[int32]
- func (e CSoundOpvarSetDomeEntity) NClusterIndex() Number[int32]
- func (e CSoundOpvarSetDomeEntity) NClusterK() Number[int32]
- func (e CSoundOpvarSetDomeEntity) NCurrentIndex() Number[int32]
- func (e CSoundOpvarSetDomeEntity) NDirWarmupThinksRemaining() Number[int32]
- func (e CSoundOpvarSetDomeEntity) NTotalDirections() Number[int32]
- func (e CSoundOpvarSetDomeEntity) NTracesPerFrame() Number[int32]
- func (e CSoundOpvarSetDomeEntity) VClusterDirection() Vector
- func (e CSoundOpvarSetDomeEntity) VLastTraceOrigin() Vector
- func (e CSoundOpvarSetDomeEntity) VSmoothedOpenDir() Vector
- type CSoundOpvarSetDomeEntityKeys
- type CSoundOpvarSetEntity
- func (e CSoundOpvarSetEntity) BSetOnSpawn() Bool
- func (e CSoundOpvarSetEntity) FlOpvarValue() Number[float32]
- func (e CSoundOpvarSetEntity) InputChangeOpvarValue(value float32) (bool, error)
- func (e CSoundOpvarSetEntity) InputChangeOpvarValueAndSet(value float32) (bool, error)
- func (e CSoundOpvarSetEntity) InputSetOperatorName(value string) (bool, error)
- func (e CSoundOpvarSetEntity) InputSetOpvar() (bool, error)
- func (e CSoundOpvarSetEntity) InputSetOpvarIndex(value int32) (bool, error)
- func (e CSoundOpvarSetEntity) InputSetOpvarName(value string) (bool, error)
- func (e CSoundOpvarSetEntity) InputSetStackName(value string) (bool, error)
- func (e CSoundOpvarSetEntity) IszOperatorName() Text
- func (e CSoundOpvarSetEntity) IszOpvarName() Text
- func (e CSoundOpvarSetEntity) IszStackName() Text
- func (e CSoundOpvarSetEntity) NOpvarIndex() Number[int32]
- func (e CSoundOpvarSetEntity) NOpvarType() Number[int32]
- func (e CSoundOpvarSetEntity) OpvarValueString() Text
- type CSoundOpvarSetEntityKeys
- type CSoundOpvarSetOBBEntity
- type CSoundOpvarSetOBBWindEntity
- func (e CSoundOpvarSetOBBWindEntity) FlWindMapMax() Number[float32]
- func (e CSoundOpvarSetOBBWindEntity) FlWindMapMin() Number[float32]
- func (e CSoundOpvarSetOBBWindEntity) FlWindMax() Number[float32]
- func (e CSoundOpvarSetOBBWindEntity) FlWindMin() Number[float32]
- func (e CSoundOpvarSetOBBWindEntity) VDistanceMaxs() Vector
- func (e CSoundOpvarSetOBBWindEntity) VDistanceMins() Vector
- func (e CSoundOpvarSetOBBWindEntity) VMaxs() Vector
- func (e CSoundOpvarSetOBBWindEntity) VMins() Vector
- type CSoundOpvarSetOBBWindEntityKeys
- type CSoundOpvarSetPathCornerEntity
- type CSoundOpvarSetPathCornerEntityKeys
- type CSoundOpvarSetPointBase
- func (e CSoundOpvarSetPointBase) BDisabled() Bool
- func (e CSoundOpvarSetPointBase) BFastRefresh() Bool
- func (e CSoundOpvarSetPointBase) BUseAutoCompare() Bool
- func (e CSoundOpvarSetPointBase) FlRefreshTime() Number[float32]
- func (e CSoundOpvarSetPointBase) HSource() Number[uint32]
- func (e CSoundOpvarSetPointBase) IOpvarIndex() Number[int32]
- func (e CSoundOpvarSetPointBase) InputDisable() (bool, error)
- func (e CSoundOpvarSetPointBase) InputEnable() (bool, error)
- func (e CSoundOpvarSetPointBase) InputSetOperatorName(value string) (bool, error)
- func (e CSoundOpvarSetPointBase) InputSetOpvarIndex(value string) (bool, error)
- func (e CSoundOpvarSetPointBase) InputSetOpvarName(value string) (bool, error)
- func (e CSoundOpvarSetPointBase) InputSetSourceEntity(value string) (bool, error)
- func (e CSoundOpvarSetPointBase) InputSetStackName(value string) (bool, error)
- func (e CSoundOpvarSetPointBase) IszOperatorName() Text
- func (e CSoundOpvarSetPointBase) IszOpvarName() Text
- func (e CSoundOpvarSetPointBase) IszSourceEntityName() Text
- func (e CSoundOpvarSetPointBase) IszStackName() Text
- func (e CSoundOpvarSetPointBase) VLastPosition() Vector
- type CSoundOpvarSetPointBaseKeys
- type CSoundOpvarSetPointEntity
- func (e CSoundOpvarSetPointEntity) BAutoDisable() Bool
- func (e CSoundOpvarSetPointEntity) BReloading() Bool
- func (e CSoundOpvarSetPointEntity) BSetValueOnDisable() Bool
- func (e CSoundOpvarSetPointEntity) FlDistanceMapMax() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlDistanceMapMin() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlDistanceMax() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlDistanceMin() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlDynamicMaximumOcclusion() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlOcclusionMax() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlOcclusionMin() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlOcclusionRadius() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlPathingDistanceNormFactor() Number[float32]
- func (e CSoundOpvarSetPointEntity) FlValSetOnDisable() Number[float32]
- func (e CSoundOpvarSetPointEntity) HDynamicEntity() Number[uint32]
- func (e CSoundOpvarSetPointEntity) InputSetDisabledValue() (bool, error)
- func (e CSoundOpvarSetPointEntity) InputSetDistanceMapMax(value float32) (bool, error)
- func (e CSoundOpvarSetPointEntity) InputSetDistanceMapMin(value float32) (bool, error)
- func (e CSoundOpvarSetPointEntity) IszDynamicEntityName() Text
- func (e CSoundOpvarSetPointEntity) NPathingSourceIndex() Number[int32]
- func (e CSoundOpvarSetPointEntity) NSimulationMode() Number[int32]
- func (e CSoundOpvarSetPointEntity) NVisibilitySamples() Number[int32]
- func (e CSoundOpvarSetPointEntity) VDynamicProxyPoint() Vector
- func (e CSoundOpvarSetPointEntity) VPathingDirection() Vector
- func (e CSoundOpvarSetPointEntity) VPathingListenerPos() Vector
- func (e CSoundOpvarSetPointEntity) VPathingSourcePos() Vector
- type CSoundOpvarSetPointEntityKeys
- type CSoundOpvarSetPrecipitationEntity
- func (e CSoundOpvarSetPrecipitationEntity) ArDirections() VectorList
- func (e CSoundOpvarSetPrecipitationEntity) ArSky() List[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlConeAngle() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlDensityMapMax() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlDensityMapMin() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlDensityMax() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlDensityMin() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlLastSmoothTime() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlSmoothHalfLife() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlSmoothedValue() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) FlTraceDistance() Number[float32]
- func (e CSoundOpvarSetPrecipitationEntity) InputSetMode(value int32) (bool, error)
- func (e CSoundOpvarSetPrecipitationEntity) IszPrecipitationSubclass() Text
- func (e CSoundOpvarSetPrecipitationEntity) NCurrentIndex() Number[int32]
- func (e CSoundOpvarSetPrecipitationEntity) NMode() Number[int32]
- func (e CSoundOpvarSetPrecipitationEntity) NTotalDirections() Number[int32]
- func (e CSoundOpvarSetPrecipitationEntity) NTracesPerFrame() Number[int32]
- func (e CSoundOpvarSetPrecipitationEntity) VBoxMaxs() Vector
- func (e CSoundOpvarSetPrecipitationEntity) VBoxMins() Vector
- type CSoundOpvarSetPrecipitationEntityKeys
- type CSoundOpvarSetPrecipitationOBBEntity
- type CSoundStackSave
- type CSoundStackSaveKeys
- type CSplineConstraint
- func (e CSplineConstraint) BEnableAngularConstraint() Bool
- func (e CSplineConstraint) BEnableLateralConstraint() Bool
- func (e CSplineConstraint) BEnableLimit() Bool
- func (e CSplineConstraint) BEnableVerticalConstraint() Bool
- func (e CSplineConstraint) BFireEventsOnPath() Bool
- func (e CSplineConstraint) FlJointFriction() Number[float32]
- func (e CSplineConstraint) FlLinarDampingRatio() Number[float32]
- func (e CSplineConstraint) FlLinearFrequency() Number[float32]
- func (e CSplineConstraint) FlTransitionTime() Number[float32]
- func (e CSplineConstraint) HSplineEntity() Handle[CBaseEntity]
- func (e CSplineConstraint) InputDisableLimit() (bool, error)
- func (e CSplineConstraint) InputEnableLimit() (bool, error)
- func (e CSplineConstraint) InputSetSplineEntity(value string) (bool, error)
- func (e CSplineConstraint) InputSetTransitionTime(value float32) (bool, error)
- func (e CSplineConstraint) StartTransitionTime() Number[float32]
- func (e CSplineConstraint) VAnchorOffsetRestore() Vector
- func (e CSplineConstraint) VPreSolveAnchorPos() Vector
- func (e CSplineConstraint) VTangentSpaceAnchorAtTransitionStart() Vector
- type CSpotlightEnd
- type CSprite
- func (e CSprite) BWorldSpaceScale() Bool
- func (e CSprite) FlBrightnessDuration() Number[float32]
- func (e CSprite) FlBrightnessTimeStart() Number[float32]
- func (e CSprite) FlDestScale() Number[float32]
- func (e CSprite) FlDieTime() Number[float32]
- func (e CSprite) FlFrame() Number[float32]
- func (e CSprite) FlGlowProxySize() Number[float32]
- func (e CSprite) FlHDRColorScale() Number[float32]
- func (e CSprite) FlLastTime() Number[float32]
- func (e CSprite) FlMaxFrame() Number[float32]
- func (e CSprite) FlScaleDuration() Number[float32]
- func (e CSprite) FlScaleTimeStart() Number[float32]
- func (e CSprite) FlSpeed() Number[float32]
- func (e CSprite) FlSpriteFramerate() Number[float32]
- func (e CSprite) FlSpriteScale() Number[float32]
- func (e CSprite) FlStartScale() Number[float32]
- func (e CSprite) HAttachedToEntity() Handle[CBaseEntity]
- func (e CSprite) InputColorBlueValue(value float32) (bool, error)
- func (e CSprite) InputColorGreenValue(value float32) (bool, error)
- func (e CSprite) InputColorRedValue(value float32) (bool, error)
- func (e CSprite) InputHideSprite() (bool, error)
- func (e CSprite) InputShowSprite() (bool, error)
- func (e CSprite) InputToggleSprite() (bool, error)
- func (e CSprite) NAttachment() Number[uint8]
- func (e CSprite) NBrightness() Number[uint32]
- func (e CSprite) NDestBrightness() Number[int32]
- func (e CSprite) NSpriteHeight() Number[int32]
- func (e CSprite) NSpriteWidth() Number[int32]
- func (e CSprite) NStartBrightness() Number[int32]
- type CSpriteAlias_env_glow
- type CSpriteKeys
- type CSpriteOriented
- type CTankTargetChange
- type CTankTargetChangeKeys
- type CTankTrainAI
- func (e CTankTrainAI) EngineSoundName() Text
- func (e CTankTrainAI) HTargetEntity() Handle[CBaseEntity]
- func (e CTankTrainAI) HTrain() Handle[CFuncTrackTrain]
- func (e CTankTrainAI) InputTargetEntity(value string) (bool, error)
- func (e CTankTrainAI) MovementSoundName() Text
- func (e CTankTrainAI) SoundPlaying() Number[int32]
- func (e CTankTrainAI) StartSoundName() Text
- func (e CTankTrainAI) TargetEntityName() Text
- type CTankTrainAIKeys
- type CTeam
- type CTeamKeys
- type CTeamRelativeParticleSystem
- type CTeamRelativeParticleSystemKeys
- type CTeamTrackedStatsEntity
- type CTeamplayRules
- type CTemplateNPCMaker
- type CTemplateNPCMakerKeys
- type CTestEffect
- type CTestPulseIO
- func (e CTestPulseIO) BAllowEmptyInputs() Bool
- func (e CTestPulseIO) InputInternalTestBool(value bool) (bool, error)
- func (e CTestPulseIO) InputInternalTestColor(value uint32) (bool, error)
- func (e CTestPulseIO) InputInternalTestEntityName(value string) (bool, error)
- func (e CTestPulseIO) InputInternalTestFloat(value float32) (bool, error)
- func (e CTestPulseIO) InputInternalTestInt(value int32) (bool, error)
- func (e CTestPulseIO) InputInternalTestString(value string) (bool, error)
- func (e CTestPulseIO) InputInternalTestVector(value *mod.Vector) (bool, error)
- func (e CTestPulseIO) InputInternalTestVoid() (bool, error)
- func (e CTestPulseIO) InputVariantBool(value bool) (bool, error)
- func (e CTestPulseIO) InputVariantColor(value uint32) (bool, error)
- func (e CTestPulseIO) InputVariantFloat(value float32) (bool, error)
- func (e CTestPulseIO) InputVariantInt(value int32) (bool, error)
- func (e CTestPulseIO) InputVariantString(value string) (bool, error)
- func (e CTestPulseIO) InputVariantVector(value *mod.Vector) (bool, error)
- func (e CTestPulseIO) InputVariantVoid() (bool, error)
- type CTestPulseIOKeys
- type CTextureBasedAnimatable
- func (e CTextureBasedAnimatable) BLoop() Bool
- func (e CTextureBasedAnimatable) FlFPS() Number[float32]
- func (e CTextureBasedAnimatable) FlStartFrame() Number[float32]
- func (e CTextureBasedAnimatable) FlStartTime() Number[float32]
- func (e CTextureBasedAnimatable) InputDisable() (bool, error)
- func (e CTextureBasedAnimatable) InputEnable() (bool, error)
- func (e CTextureBasedAnimatable) InputStart() (bool, error)
- func (e CTextureBasedAnimatable) InputStop() (bool, error)
- func (e CTextureBasedAnimatable) VAnimationBoundsMax() Vector
- func (e CTextureBasedAnimatable) VAnimationBoundsMin() Vector
- type CTextureBasedAnimatableKeys
- type CTier3BossAbility
- type CTimerEntity
- func (e CTimerEntity) BPauseAfterFiring() Bool
- func (e CTimerEntity) BPaused() Bool
- func (e CTimerEntity) BUpDownState() Bool
- func (e CTimerEntity) FlInitialDelay() Number[float32]
- func (e CTimerEntity) FlLowerRandomBound() Number[float32]
- func (e CTimerEntity) FlRefireTime() Number[float32]
- func (e CTimerEntity) FlRemainingTime() Number[float32]
- func (e CTimerEntity) FlUpperRandomBound() Number[float32]
- func (e CTimerEntity) IDisabled() Number[int32]
- func (e CTimerEntity) IUseRandomTime() Number[int32]
- func (e CTimerEntity) InputAddToTimer(value float32) (bool, error)
- func (e CTimerEntity) InputDisable() (bool, error)
- func (e CTimerEntity) InputEnable() (bool, error)
- func (e CTimerEntity) InputFireTimer() (bool, error)
- func (e CTimerEntity) InputLowerRandomBound(value float32) (bool, error)
- func (e CTimerEntity) InputPauseAfterFiring(value bool) (bool, error)
- func (e CTimerEntity) InputPauseTimer() (bool, error)
- func (e CTimerEntity) InputRefireTime(value float32) (bool, error)
- func (e CTimerEntity) InputResetTimer() (bool, error)
- func (e CTimerEntity) InputSubtractFromTimer(value float32) (bool, error)
- func (e CTimerEntity) InputToggle() (bool, error)
- func (e CTimerEntity) InputUnpauseTimer() (bool, error)
- func (e CTimerEntity) InputUpperRandomBound(value float32) (bool, error)
- func (e CTimerEntity) InputUseRandomTime(value int32) (bool, error)
- type CTimerEntityKeys
- type CTonemapController2
- func (e CTonemapController2) FlAutoExposureMax() Number[float32]
- func (e CTonemapController2) FlAutoExposureMin() Number[float32]
- func (e CTonemapController2) FlExposureAdaptationSpeedDown() Number[float32]
- func (e CTonemapController2) FlExposureAdaptationSpeedUp() Number[float32]
- func (e CTonemapController2) FlTonemapEVSmoothingRange() Number[float32]
- func (e CTonemapController2) InputDisable() (bool, error)
- func (e CTonemapController2) InputEnable() (bool, error)
- func (e CTonemapController2) InputSetExposureAdaptationSpeedDown(value float32) (bool, error)
- func (e CTonemapController2) InputSetExposureAdaptationSpeedUp(value float32) (bool, error)
- func (e CTonemapController2) InputSetMaxExposure(value float32) (bool, error)
- func (e CTonemapController2) InputSetMinExposure(value float32) (bool, error)
- type CTonemapController2Alias_env_tonemap_controller2
- type CTonemapController2Keys
- type CTonemapTrigger
- type CTonemapTriggerKeys
- type CTriggerActiveWeaponDetect
- type CTriggerActiveWeaponDetectKeys
- type CTriggerAddModifier
- type CTriggerAddModifierKeys
- type CTriggerBrush
- type CTriggerBrushKeys
- type CTriggerBurrowUnderground
- type CTriggerCallback
- type CTriggerDetectBulletFire
- type CTriggerDetectBulletFireKeys
- type CTriggerDetectExplosion
- type CTriggerDetectExplosionKeys
- type CTriggerFan
- func (e CTriggerFan) BFalloff() Bool
- func (e CTriggerFan) BPlayerWindblock() Bool
- func (e CTriggerFan) BPushAwayFromInfoTarget() Bool
- func (e CTriggerFan) BPushPlayer() Bool
- func (e CTriggerFan) BPushTowardsInfoTarget() Bool
- func (e CTriggerFan) BRampDown() Bool
- func (e CTriggerFan) FNoiseDegrees() Number[float32]
- func (e CTriggerFan) FNoiseSpeed() Number[float32]
- func (e CTriggerFan) FlForce() Number[float32]
- func (e CTriggerFan) FlNPCForce() Number[float32]
- func (e CTriggerFan) FlParticleForceScale() Number[float32]
- func (e CTriggerFan) FlPlayerForce() Number[float32]
- func (e CTriggerFan) FlRampTime() Number[float32]
- func (e CTriggerFan) FlRopeForceScale() Number[float32]
- func (e CTriggerFan) HInfoFan() Handle[CInfoFan]
- func (e CTriggerFan) IszInfoFan() Text
- func (e CTriggerFan) NManagerFanIdx() Number[int32]
- func (e CTriggerFan) VDirection() Vector
- func (e CTriggerFan) VFanEndLS() Vector
- func (e CTriggerFan) VFanOriginLS() Vector
- func (e CTriggerFan) VFanOriginOffset() Vector
- func (e CTriggerFan) VFanOriginWS() Vector
- func (e CTriggerFan) VNoiseDirectionTarget() Vector
- type CTriggerFanKeys
- type CTriggerGameEvent
- func (e CTriggerGameEvent) InputSetEndTouchEvent(value string) (bool, error)
- func (e CTriggerGameEvent) InputSetStartTouchEvent(value string) (bool, error)
- func (e CTriggerGameEvent) StrEndTouchEventName() Text
- func (e CTriggerGameEvent) StrStartTouchEventName() Text
- func (e CTriggerGameEvent) StrTriggerID() Text
- type CTriggerGameEventKeys
- type CTriggerGravity
- type CTriggerHurt
- func (e CTriggerHurt) BNoDmgForce() Bool
- func (e CTriggerHurt) BitsDamageInflict() Number[uint32]
- func (e CTriggerHurt) DamageModel() Number[int32]
- func (e CTriggerHurt) FlDamage() Number[float32]
- func (e CTriggerHurt) FlDamageCap() Number[float32]
- func (e CTriggerHurt) FlForgivenessDelay() Number[float32]
- func (e CTriggerHurt) FlLastDmgTime() Number[float32]
- func (e CTriggerHurt) FlOriginalDamage() Number[float32]
- func (e CTriggerHurt) HurtEntities() List[uint32]
- func (e CTriggerHurt) HurtThinkPeriod() Number[float32]
- func (e CTriggerHurt) InputSetDamage(value float32) (bool, error)
- func (e CTriggerHurt) ThinkAlways() Bool
- func (e CTriggerHurt) VDamageForce() Vector
- type CTriggerHurtKeys
- type CTriggerIcePathVolume
- type CTriggerImpact
- type CTriggerImpactKeys
- type CTriggerInvisVolume
- type CTriggerItemShop
- type CTriggerItemShopKeys
- type CTriggerItemShopSafeZone
- type CTriggerItemShopSafeZoneKeys
- type CTriggerLerpObject
- func (e CTriggerLerpObject) BAttachTouchingObject() Bool
- func (e CTriggerLerpObject) BAttachedEntityWasParented() Bool
- func (e CTriggerLerpObject) BLerpRestoreMoveType() Bool
- func (e CTriggerLerpObject) BSingleLerpObject() Bool
- func (e CTriggerLerpObject) FlLerpDuration() Number[float32]
- func (e CTriggerLerpObject) HEntityToWaitForDisconnect() Handle[CBaseEntity]
- func (e CTriggerLerpObject) HLerpTarget() Handle[CBaseEntity]
- func (e CTriggerLerpObject) HLerpTargetAttachment() Number[uint8]
- func (e CTriggerLerpObject) IszLerpEffect() Text
- func (e CTriggerLerpObject) IszLerpSound() Text
- func (e CTriggerLerpObject) IszLerpTarget() Text
- func (e CTriggerLerpObject) IszLerpTargetAttachment() Text
- type CTriggerLerpObjectKeys
- type CTriggerLook
- func (e CTriggerLook) B2DFOV() Bool
- func (e CTriggerLook) BIsLooking() Bool
- func (e CTriggerLook) BTestAllVisibleOcclusion() Bool
- func (e CTriggerLook) BTestOcclusion() Bool
- func (e CTriggerLook) BTimeoutFired() Bool
- func (e CTriggerLook) BUseVelocity() Bool
- func (e CTriggerLook) FlFieldOfView() Number[float32]
- func (e CTriggerLook) FlLookTime() Number[float32]
- func (e CTriggerLook) FlLookTimeLast() Number[float32]
- func (e CTriggerLook) FlLookTimeTotal() Number[float32]
- func (e CTriggerLook) FlTimeoutDuration() Number[float32]
- func (e CTriggerLook) HLookTarget() Handle[CBaseEntity]
- func (e CTriggerLook) InputFieldOfView(value float32) (bool, error)
- func (e CTriggerLook) InputLookTime(value float32) (bool, error)
- type CTriggerLookKeys
- type CTriggerMidBossShield
- type CTriggerModifier
- type CTriggerModifierKeys
- type CTriggerMultiple
- type CTriggerMultipleKeys
- type CTriggerNeutralIdles
- type CTriggerNeutralShield
- type CTriggerObscuredVolume
- type CTriggerObscuredVolumeKeys
- type CTriggerOnce
- type CTriggerPassthroughFakeWall
- type CTriggerPhysics
- func (e CTriggerPhysics) AngularDamping() Number[float32]
- func (e CTriggerPhysics) AngularLimit() Number[float32]
- func (e CTriggerPhysics) BCollapseToForcePoint() Bool
- func (e CTriggerPhysics) BConvertToDebrisWhenPossible() Bool
- func (e CTriggerPhysics) BForceDirectionIsInLocalSpace() Bool
- func (e CTriggerPhysics) FlDampingRatio() Number[float32]
- func (e CTriggerPhysics) FlFrequency() Number[float32]
- func (e CTriggerPhysics) GravityScale() Number[float32]
- func (e CTriggerPhysics) InputCollapseToForcePoint(value bool) (bool, error)
- func (e CTriggerPhysics) InputLinearForcePointAt(value *mod.Vector) (bool, error)
- func (e CTriggerPhysics) InputSetAngVelocityDamping(value float32) (bool, error)
- func (e CTriggerPhysics) InputSetAngVelocityLimit(value float32) (bool, error)
- func (e CTriggerPhysics) InputSetDampingRatio(value float32) (bool, error)
- func (e CTriggerPhysics) InputSetFrequency(value float32) (bool, error)
- func (e CTriggerPhysics) InputSetGravityScale(value float32) (bool, error)
- func (e CTriggerPhysics) InputSetLinearForce(value float32) (bool, error)
- func (e CTriggerPhysics) InputSetLinearForcePointAt(value string) (bool, error)
- func (e CTriggerPhysics) InputSetVelocityDamping(value float32) (bool, error)
- func (e CTriggerPhysics) InputSetVelocityLimit(value float32) (bool, error)
- func (e CTriggerPhysics) LinearDamping() Number[float32]
- func (e CTriggerPhysics) LinearForce() Number[float32]
- func (e CTriggerPhysics) LinearLimit() Number[float32]
- func (e CTriggerPhysics) VecLinearForceDirection() Vector
- func (e CTriggerPhysics) VecLinearForcePointAt() Vector
- func (e CTriggerPhysics) VecLinearForcePointAtWorld() Vector
- type CTriggerPhysicsKeys
- type CTriggerPingLocation
- type CTriggerPingLocationKeys
- type CTriggerProximity
- type CTriggerProximityKeys
- type CTriggerPush
- func (e CTriggerPush) AngPushEntitySpace() Angles
- func (e CTriggerPush) BTriggerOnStartTouch() Bool
- func (e CTriggerPush) BUsePathSimple() Bool
- func (e CTriggerPush) FlSpeed() Number[float32]
- func (e CTriggerPush) InputSetPushDirection(value *mod.Vector) (bool, error)
- func (e CTriggerPush) InputSetPushSpeed(value float32) (bool, error)
- func (e CTriggerPush) IszPathSimpleName() Text
- func (e CTriggerPush) PathSimple() Handle[CPathSimple]
- func (e CTriggerPush) SplinePushType() Number[uint32]
- func (e CTriggerPush) VecPushDirEntitySpace() Vector
- type CTriggerPushKeys
- type CTriggerRemove
- type CTriggerRemoveKeys
- type CTriggerRemoveModifier
- type CTriggerRemoveModifierKeys
- type CTriggerSave
- type CTriggerSndSosOpvar
- func (e CTriggerSndSosOpvar) BVolIs2D() Bool
- func (e CTriggerSndSosOpvar) FlCenterSize() Number[float32]
- func (e CTriggerSndSosOpvar) FlMaxVal() Number[float32]
- func (e CTriggerSndSosOpvar) FlMinVal() Number[float32]
- func (e CTriggerSndSosOpvar) FlNormCenterSize() Number[float32]
- func (e CTriggerSndSosOpvar) FlPosition() Vector
- func (e CTriggerSndSosOpvar) HTouchingPlayers() List[uint32]
- func (e CTriggerSndSosOpvar) OperatorName() Text
- func (e CTriggerSndSosOpvar) OpvarName() Text
- func (e CTriggerSndSosOpvar) StackName() Text
- func (e CTriggerSndSosOpvar) VecNormPos() Vector
- type CTriggerSndSosOpvarKeys
- type CTriggerSoundscape
- type CTriggerSoundscapeKeys
- type CTriggerSuspendModifier
- type CTriggerSuspendModifierKeys
- type CTriggerTeamBase
- type CTriggerTeleport
- type CTriggerTeleportKeys
- type CTriggerTier3Phase2Shield
- type CTriggerTrooperDamageReductionDetector
- type CTriggerTrooperDamageReductionDetectorKeys
- type CTriggerTrooperDetector
- type CTriggerTrooperDetectorKeys
- type CTriggerVolume
- type CTriggerVolumeKeys
- type CTrooperApproachHorizon
- type CWaterBullet
- type CWorld
- type C_HeroPreview
- type Class
- type Designer
- type Field
- type FilterDamageType
- type FilterDamageTypeKeys
- type FilterHealth
- type FilterHealthKeys
- type Handle
- type List
- type Number
- type Numeric
- type Text
- type TextList
- type Vector
- type VectorList
Constants ¶
This section is empty.
Variables ¶
var AiChangehintgroup = Designer[CAI_ChangeHintGroup, CAI_ChangeHintGroupKeys]{"ai_changehintgroup", ""}
var AiFootSweep = Designer[CNpcFootSweep, CNpcFootSweepKeys]{"ai_foot_sweep", ""}
var AiHint = Designer[CAI_Hint, CAI_HintKeys]{"ai_hint", ""}
var AiNetwork = Designer[CAI_NetworkManager, CPointEntityKeys]{"ai_network", ""}
var AiScriptConditions = Designer[CAI_ScriptConditions, CAI_ScriptConditionsKeys]{"ai_script_conditions", ""}
var AiSound = Designer[CAI_VolumetricEventEntityAlias_ai_sound, CAI_VolumetricEventEntityKeys]{"ai_sound", ""}
var AiSpeechfilter = Designer[CAI_SpeechFilter, CAI_SpeechFilterKeys]{"ai_speechfilter", ""}
var AiTestPath = Designer[CAITestPath, CAITestPathKeys]{"ai_test_path", ""}
var AiVolumetricEvent = Designer[CAI_VolumetricEventEntity, CAI_VolumetricEventEntityKeys]{"ai_volumetric_event", ""}
var AiVolumetricEventSensor = Designer[CAI_VolumetricEventSensor, CAI_VolumetricEventSensorKeys]{"ai_volumetric_event_sensor", ""}
var ArcherChargedShotProjectile = Designer[CCitadel_Projectile_Archer_ChargedShot, CBaseModelEntityKeys]{"archer_charged_shot_projectile", ""}
var BabaBubblingbrewProjectile = Designer[CCitadel_Projectile_BubblingBrew, CBaseModelEntityKeys]{"baba_bubblingbrew_projectile", ""}
var BaseProp = Designer[CBaseProp, CBasePropKeys]{"base_prop", ""}
var Baseanimating = Designer[CBaseAnimGraphAlias_baseanimating, CBaseAnimGraphKeys]{"baseanimating", ""}
var Baseanimgraph = Designer[CBaseAnimGraph, CBaseAnimGraphKeys]{"baseanimgraph", ""}
var Basemodelentity = Designer[CBaseModelEntity, CBaseModelEntityKeys]{"basemodelentity", ""}
var BatswarmExtraProjectile = Designer[CCitadel_Projectile_BatSwarmExtraProjectile, CBaseModelEntityKeys]{"batswarm_extra_projectile", ""}
var BatswarmProjectile = Designer[CCitadel_Projectile_BatSwarmProjectile, CBaseModelEntityKeys]{"batswarm_projectile", ""}
var Beam = Designer[CBeam, CBeamKeys]{"beam", ""}
var BebopHookProjectile = Designer[CCitadel_Projectile_Bebop_Hook, CBaseModelEntityKeys]{"bebop_hook_projectile", ""}
var BloodBombProjectile = Designer[CCitadel_Projectile_BloodBomb, CBaseModelEntityKeys]{"blood_bomb_projectile", ""}
var BohoBouncyprojectile = Designer[CProjectile_Boho_BouncyProjectile, CBaseModelEntityKeys]{"boho_bouncyprojectile", ""}
var BookwormdragonProjectile = Designer[CProjectile_BookwormDragon_Projectile, CBaseModelEntityKeys]{"bookwormdragon_projectile", ""}
var BookwormgunProjectile = Designer[CCitadel_Projectile_BookwormGun, CBaseModelEntityKeys]{"bookwormgun_projectile", ""}
var BulletRedirectVolume = Designer[CCitadelBulletRedirectVolume, CBaseModelEntityKeys]{"bullet_redirect_volume", ""}
var BulletTimeWarp = Designer[CCitadelBulletTimeWarp, CCitadelBulletTimeWarpKeys]{"bullet_time_warp", ""}
var CableDynamic = Designer[CDynamicPropAlias_cable_dynamic, CDynamicPropKeys]{"cable_dynamic", ""}
var CitadelAnimatingModelEntity = Designer[CCitadelAnimatingModelEntity, CBaseAnimGraphKeys]{"citadel_animating_model_entity", ""}
var CitadelAnnouncer = Designer[CCitadel_Announcer, CBaseCombatCharacterKeys]{"citadel_announcer", ""}
var CitadelBaseHero = Designer[CCitadelHeroLoader, CCitadelHeroLoaderKeys]{"citadel_base_hero", ""}
var CitadelBasePropMidbossIndicator = Designer[CCitadel_Prop_MidBossIndicator, CPointEntityKeys]{"citadel_base_prop_midboss_indicator", ""}
var CitadelBasePropStairs = Designer[CCitadel_BaseProp_MidStairs, CCitadel_BaseProp_MidStairsKeys]{"citadel_base_prop_stairs", ""}
var CitadelBotTestNode = Designer[CCitadelBotTestNode, CCitadelBotTestNodeKeys]{"citadel_bot_test_node", ""}
var CitadelBreakableProp = Designer[CCitadel_BreakableProp, CCitadel_BreakablePropKeys]{"citadel_breakable_prop", "citadel_breakable_prop_vase"}
var CitadelCapturePointEscort = Designer[CCitadelTriggerCapturePoint_Escort, CCitadelTriggerCapturePointKeys]{"citadel_capture_point_escort", "capture_point_escort"}
var CitadelCatAnimating = Designer[CCitadel_CatAnimating, CBaseAnimGraphKeys]{"citadel_cat_animating", "citadel_cat_animating"}
var CitadelChesspieceEntity = Designer[CNPC_ChessPiece, CNPC_ChessPieceKeys]{"citadel_chesspiece_entity", "citadel_chesspiece_bishop"}
var CitadelConfigurableTrackedProjectile = Designer[CCitadelConfigurableTrackedProjectile, CBaseModelEntityKeys]{"citadel_configurable_tracked_projectile", ""}
var CitadelControlPoint = Designer[CCitadelControlPointTrigger, CCitadelControlPointTriggerKeys]{"citadel_control_point", ""}
var CitadelDevTrigger = Designer[CCitadelDevTrigger, CCitadelDevTriggerKeys]{"citadel_dev_trigger", ""}
var CitadelDoorwayPortal = Designer[CCitadel_DoorwayPortal, CCitadel_DoorwayPortalKeys]{"citadel_doorway_portal", ""}
var CitadelDruidHealingTree = Designer[CCitadelDruidHealingTree, CCitadelDruidHealingTreeKeys]{"citadel_druid_healing_tree", ""}
var CitadelDruidHealingTreeFruit = Designer[CCitadelDruidHealingFruit, CCitadelDruidHealingFruitKeys]{"citadel_druid_healing_tree_fruit", ""}
var CitadelDruidInvisBush = Designer[CCitadelDruidInvisBush, CBaseAnimGraphKeys]{"citadel_druid_invis_bush", ""}
var CitadelDruidPlantShield = Designer[CCitadelDruidPlantShield, CBaseAnimGraphKeys]{"citadel_druid_plant_shield", ""}
var CitadelEnergyTower = Designer[CCitadelEnergyTower, CCitadelEnergyTowerKeys]{"citadel_energy_tower", ""}
var CitadelFissureWall = Designer[CCitadel_FissureWall, CBaseAnimGraphKeys]{"citadel_fissure_wall", "citadel_fissure_wall"}
var CitadelGaffer = Designer[CCitadelGaffer, CCitadelGafferKeys]{"citadel_gaffer", ""}
var CitadelGamerules = Designer[CCitadelGameRulesProxy, CBaseEntityKeys]{"citadel_gamerules", ""}
var CitadelGrandfinaleStage = Designer[CCitadel_GrandFinaleStage, CBaseAnimGraphKeys]{"citadel_grandfinale_stage", ""}
var CitadelHideoutBall = Designer[CCitadel_Hideout_Ball, CBaseModelEntityKeys]{"citadel_hideout_ball", "citadel_hideout_ball"}
var CitadelHideoutButton = Designer[CCitadelHideoutInteractableProp, CCitadelHideoutInteractablePropKeys]{"citadel_hideout_button", ""}
var CitadelHideoutClock = Designer[CCitadel_Hideout_Clock, CBaseAnimGraphKeys]{"citadel_hideout_clock", "citadel_hideout_clock"}
var CitadelHideoutInteractableTrigger = Designer[CCitadelHideoutInteractableTrigger, CCitadelHideoutInteractableTriggerKeys]{"citadel_hideout_interactable_trigger", ""}
var CitadelHideoutPropSlot = Designer[CCitadelHideoutPropSlot, CCitadelHideoutPropSlotKeys]{"citadel_hideout_prop_slot", ""}
var CitadelIceDomeBlocker = Designer[CCitadel_Ice_Dome_Blocker, CBaseAnimGraphKeys]{"citadel_ice_dome_blocker", ""}
var CitadelInvisVolume = Designer[CTriggerInvisVolume, CBaseTriggerKeys]{"citadel_invis_volume", ""}
var CitadelItemKothSpawner = Designer[CCitadelItemKothSpawner, CCitadelItemKothSpawnerKeys]{"citadel_item_koth_spawner", "citadel_item_koth_spawner"}
var CitadelItemPickup = Designer[CCitadelItemPickup, CCitadelItemPickupKeys]{"citadel_item_pickup", "citadel_item_pickup"}
var CitadelItemPickupIdol = Designer[CCitadelItemPickupIdol, CCitadelItemPickupIdolKeys]{"citadel_item_pickup_idol", "citadel_item_pickup_idol"}
var CitadelItemPickupRejuv = Designer[CCitadelItemPickupRejuv, CCitadelItemPickupKeys]{"citadel_item_pickup_rejuv", "citadel_item_pickup_rejuv"}
var CitadelItemPickupRejuvHerotest = Designer[CCitadelItemPickupRejuvHeroTest, CCitadelItemPickupKeys]{"citadel_item_pickup_rejuv_herotest", "citadel_item_pickup_rejuv_herotest"}
var CitadelItemPickupRejuvHerotestInfospawn = Designer[CCitadelItemPickupRejuvHeroTestInfoSpawn, CPointEntityKeys]{"citadel_item_pickup_rejuv_herotest_infospawn", ""}
var CitadelItemPowerupSpawner = Designer[CCitadel_PickupItemSpawner, CCitadel_PickupItemSpawnerKeys]{"citadel_item_powerup_spawner", "citadel_item_powerup_spawner_bounty_runes"}
var CitadelItemPunchableGold = Designer[CCitadelItemPunchableNeutralGold, CCitadelItemPunchableNeutralGoldKeys]{"citadel_item_punchable_gold", "citadel_item_punchable_gold"}
var CitadelLocalPlayerRankedBadgeProp = Designer[CCitadelLocalPlayerRankedBadgeProp, CBaseEntityKeys]{"citadel_local_player_ranked_badge_prop", ""}
var CitadelMagicBeamBlocker = Designer[CCitadel_Magic_Beam_Blocker, CBaseAnimGraphKeys]{"citadel_magic_beam_blocker", ""}
var CitadelMinimapBoundary = Designer[CCitadelMinimapBoundary, CBaseEntityKeys]{"citadel_minimap_boundary", ""}
var CitadelModelEntity = Designer[CCitadelModelEntity, CBaseModelEntityKeys]{"citadel_model_entity", ""}
var CitadelNewYearsFireworks = Designer[CCitadel_NewYears_Fireworks, CCitadel_NewYears_FireworksKeys]{"citadel_new_years_fireworks", ""}
var CitadelObscuredVolume = Designer[CTriggerObscuredVolume, CTriggerObscuredVolumeKeys]{"citadel_obscured_volume", ""}
var CitadelPassthroughFakeWall = Designer[CCitadelPassthroughFakeWall, CCitadelPassthroughFakeWallKeys]{"citadel_passthrough_fake_wall", ""}
var CitadelPickup = Designer[CCitadel_Pickup, CBaseAnimGraphKeys]{"citadel_pickup", ""}
var CitadelPickupAbility = Designer[CCitadel_Pickup_Ability, CBaseAnimGraphKeys]{"citadel_pickup_ability", ""}
var CitadelPickupAssignedGold = Designer[CCitadel_Pickup_AssignedGold, CBaseAnimGraphKeys]{"citadel_pickup_assigned_gold", ""}
var CitadelPickupCurrency = Designer[CCitadel_Pickup_Currency, CBaseAnimGraphKeys]{"citadel_pickup_currency", ""}
var CitadelPickupGold = Designer[CCitadel_Pickup_Gold, CBaseAnimGraphKeys]{"citadel_pickup_gold", ""}
var CitadelPickupHealth = Designer[CCitadel_Pickup_Health, CBaseAnimGraphKeys]{"citadel_pickup_health", ""}
var CitadelPickupItem = Designer[CCitadel_Pickup_Item, CBaseAnimGraphKeys]{"citadel_pickup_item", ""}
var CitadelPickupModifier = Designer[CCitadel_Pickup_Modifier, CBaseAnimGraphKeys]{"citadel_pickup_modifier", ""}
var CitadelPickupNecroDeath = Designer[CCitadel_Pickup_NecroDeath, CBaseAnimGraphKeys]{"citadel_pickup_necro_death", ""}
var CitadelPickupSpawner = Designer[CCitadel_PickupSpawner, CCitadel_PickupSpawnerKeys]{"citadel_pickup_spawner", "citadel_pickup_floating_apple"}
var CitadelPlayerController = Designer[CCitadelPlayerController, CBasePlayerControllerKeys]{"citadel_player_controller", ""}
var CitadelPointTalker = Designer[CCitadel_PointTalker, CCitadel_PointTalker_BaseKeys]{"citadel_point_talker", ""}
var CitadelPointTalkerIdol = Designer[CCitadel_PointTalker_Idol, CCitadel_PointTalker_BaseKeys]{"citadel_point_talker_idol", ""}
var CitadelPriestSlidetrap = Designer[CCitadel_Priest_SlideTrap, CBaseModelEntityKeys]{"citadel_priest_slidetrap", ""}
var CitadelProjectile = Designer[CCitadelProjectile, CBaseModelEntityKeys]{"citadel_projectile", ""}
var CitadelPropDynamic = Designer[CCitadel_DynamicProp, CCitadel_DynamicPropKeys]{"citadel_prop_dynamic", ""}
var CitadelRankedBadgeProp = Designer[CCitadelRankedBadgeProp, CCitadelRankedBadgePropKeys]{"citadel_ranked_badge_prop", ""}
var CitadelRatkingStandard = Designer[CCitadel_Ratking_Standard, CBaseAnimGraphKeys]{"citadel_ratking_standard", ""}
var CitadelRestorativeGooCube = Designer[CCitadel_RestorativeGooCube, CBaseAnimGraphKeys]{"citadel_restorative_goo_cube", ""}
var CitadelShield = Designer[CCitadel_Shield, CBaseModelEntityKeys]{"citadel_shield", ""}
var CitadelShopPropDynamic = Designer[CCitadel_ShopProp, CCitadel_ShopPropKeys]{"citadel_shop_prop_dynamic", ""}
var CitadelSmokegrenadeBlocker = Designer[CCitadel_SmokeGrenade_Blocker, CBaseAnimGraphKeys]{"citadel_smokegrenade_blocker", ""}
var CitadelSndBaseMusicObb = Designer[CCitadelBaseMusicOBB, CCitadelSoundStackFieldOBBKeys]{"citadel_snd_base_music_obb", ""}
var CitadelSndDspObb = Designer[CCitadelAudioProcessingVolumeOBB, CCitadelAudioProcessingVolumeOBBKeys]{"citadel_snd_dsp_obb", ""}
var CitadelSndObb = Designer[CCitadelSoundEntityOBB, CCitadelSoundEntityOBBKeys]{"citadel_snd_obb", ""}
var CitadelSndOpvarSetObb = Designer[CCitadelSoundOpvarSetOBB, CCitadelSoundOpvarSetOBBKeys]{"citadel_snd_opvar_set_obb", ""}
var CitadelSndStackFieldObb = Designer[CCitadelSoundStackFieldOBB, CCitadelSoundStackFieldOBBKeys]{"citadel_snd_stack_field_obb", ""}
var CitadelSpiderAnimating = Designer[CCitadel_SpiderAnimating, CBaseAnimGraphKeys]{"citadel_spider_animating", "citadel_spider_animating"}
var CitadelTeamManager = Designer[CCitadelTeam, CTeamKeys]{"citadel_team_manager", ""}
var CitadelTrackedProjectile = Designer[CCitadelTrackedProjectile, CBaseModelEntityKeys]{"citadel_tracked_projectile", ""}
var CitadelTriggerBonk = Designer[CCitadelTriggerBonk, CCitadelTriggerBonkKeys]{"citadel_trigger_bonk", ""}
var CitadelTriggerClimbRope = Designer[CCitadelClimbRopeTrigger, CCitadelClimbRopeTriggerKeys]{"citadel_trigger_climb_rope", ""}
var CitadelTriggerCorruptedItemShop = Designer[CCitadelTriggerCorruptedItemShop, CCitadelTriggerCorruptedItemShopKeys]{"citadel_trigger_corrupted_item_shop", ""}
var CitadelTriggerHideout = Designer[CCitadelTriggerHideout, CBaseTriggerKeys]{"citadel_trigger_hideout", ""}
var CitadelTriggerHideoutTeleport = Designer[CCitadelHideoutTeleportTrigger, CCitadelHideoutTeleportTriggerKeys]{"citadel_trigger_hideout_teleport", ""}
var CitadelTriggerHotelExit = Designer[CCitadelHotelExitTrigger, CCitadelHotelExitTriggerKeys]{"citadel_trigger_hotel_exit", ""}
var CitadelTriggerIdolReturn = Designer[CCitadelIdolReturnTrigger, CTriggerModifierKeys]{"citadel_trigger_idol_return", ""}
var CitadelTriggerIgnoreOutOfPlayArea = Designer[CCitadelIgnoreOutOfPlayArea, CTriggerModifierKeys]{"citadel_trigger_ignore_out_of_play_area", ""}
var CitadelTriggerInMapDistrict = Designer[CCitadelMapDistrictTrigger, CCitadelMapDistrictTriggerKeys]{"citadel_trigger_in_map_district", ""}
var CitadelTriggerInterior = Designer[CCitadelInteriorTrigger, CCitadelInteriorTriggerKeys]{"citadel_trigger_interior", ""}
var CitadelTriggerNoPortals = Designer[CCitadelTriggerNoPortals, CBaseTriggerKeys]{"citadel_trigger_no_portals", ""}
var CitadelTriggerPush = Designer[CCitadelPushTrigger, CCitadelPushTriggerKeys]{"citadel_trigger_push", ""}
var CitadelTriggerSecureSouls = Designer[CCitadelTriggerSecureSouls, CBaseTriggerKeys]{"citadel_trigger_secure_souls", ""}
var CitadelTriggerShopTunnel = Designer[CCitadelShopTunnelTrigger, CBaseTriggerKeys]{"citadel_trigger_shop_tunnel", ""}
var CitadelTriggerSpeedBoost = Designer[CCitadelSpeedBoostTrigger, CCitadelSpeedBoostTriggerKeys]{"citadel_trigger_speed_boost", ""}
var CitadelTriggerSuspendModifier = Designer[CTriggerSuspendModifier, CTriggerSuspendModifierKeys]{"citadel_trigger_suspend_modifier", ""}
var CitadelTriggerTeleport = Designer[CCitadelTeleportTrigger, CCitadelTeleportTriggerKeys]{"citadel_trigger_teleport", ""}
var CitadelTrooperMinimap = Designer[CCitadelTrooperMinimap, CBaseEntityKeys]{"citadel_trooper_minimap", ""}
var CitadelTunnelNode = Designer[CCitadelTunnelNode, CCitadelTunnelNodeKeys]{"citadel_tunnel_node", ""}
var CitadelTunnelTrigger = Designer[CCitadelTunnelTrigger, CCitadelTunnelTriggerKeys]{"citadel_tunnel_trigger", ""}
var CitadelTutorialController = Designer[CInfoTutorialController, CDynamicPropKeys]{"citadel_tutorial_controller", ""}
var CitadelViscousBall = Designer[CCitadelViscousBall, CCitadelViscousBallKeys]{"citadel_viscous_ball", "citadel_viscous_ball"}
var CitadelZapTrigger = Designer[CCitadelZapTrigger, CCitadelZapTriggerKeys]{"citadel_zap_trigger", ""}
var CitadelZiplinePath = Designer[CCitadelZiplinePath, CCitadelZiplinePathKeys]{"citadel_zipline_path", ""}
var CitadelZiplinePathNode = Designer[CCitadelZipLinePathNode, CCitadelZipLinePathNodeKeys]{"citadel_zipline_path_node", ""}
var ColorCorrection = Designer[CColorCorrection, CColorCorrectionKeys]{"color_correction", ""}
var ColorCorrectionVolume = Designer[CColorCorrectionVolume, CColorCorrectionVolumeKeys]{"color_correction_volume", ""}
var CommentaryAuto = Designer[CCommentaryAuto, CCommentaryAutoKeys]{"commentary_auto", ""}
var DestroyableBuilding = Designer[CCitadel_Destroyable_Building, CCitadel_Destroyable_BuildingKeys]{"destroyable_building", "destroyable_building"}
var DoormanBombProjectile = Designer[CDoormanBombProjectile, CBaseModelEntityKeys]{"doorman_bomb_projectile", ""}
var DynamicProp = Designer[CDynamicPropAlias_dynamic_prop, CDynamicPropKeys]{"dynamic_prop", ""}
var EntityBlocker = Designer[CEntityBlocker, CBaseModelEntityKeys]{"entity_blocker", ""}
var Entityflame = Designer[CEntityFlame, CBaseEntityKeys]{"entityflame", ""}
var EnvBeam = Designer[CEnvBeam, CEnvBeamKeys]{"env_beam", ""}
var EnvBeverage = Designer[CEnvBeverage, CEnvBeverageKeys]{"env_beverage", ""}
var EnvCombinedLightProbeVolume = Designer[CEnvCombinedLightProbeVolume, CEnvCombinedLightProbeVolumeKeys]{"env_combined_light_probe_volume", ""}
var EnvCredits = Designer[CCredits, CCreditsKeys]{"env_credits", ""}
var EnvCubemap = Designer[CEnvCubemap, CEnvCubemapKeys]{"env_cubemap", ""}
var EnvCubemapFog = Designer[CEnvCubemapFog, CEnvCubemapFogKeys]{"env_cubemap_fog", ""}
var EnvDecal = Designer[CEnvDecal, CEnvDecalKeys]{"env_decal", ""}
var EnvDetailController = Designer[CEnvDetailController, CEnvDetailControllerKeys]{"env_detail_controller", ""}
var EnvEntityDissolver = Designer[CEntityDissolve, CEntityDissolveKeys]{"env_entity_dissolver", ""}
var EnvEntityIgniter = Designer[CEnvEntityIgniter, CEnvEntityIgniterKeys]{"env_entity_igniter", ""}
var EnvExplosion = Designer[CEnvExplosion, CEnvExplosionKeys]{"env_explosion", ""}
var EnvFade = Designer[CEnvFade, CEnvFadeKeys]{"env_fade", ""}
var EnvFogController = Designer[CFogController, CFogControllerKeys]{"env_fog_controller", ""}
var EnvGlow = Designer[CSpriteAlias_env_glow, CSpriteKeys]{"env_glow", ""}
var EnvGradientFog = Designer[CGradientFog, CGradientFogKeys]{"env_gradient_fog", ""}
var EnvInstructorHint = Designer[CEnvInstructorHint, CEnvInstructorHintKeys]{"env_instructor_hint", ""}
var EnvInstructorVrHint = Designer[CEnvInstructorVRHint, CEnvInstructorVRHintKeys]{"env_instructor_vr_hint", ""}
var EnvLightProbeVolume = Designer[CEnvLightProbeVolume, CEnvLightProbeVolumeKeys]{"env_light_probe_volume", ""}
var EnvMessage = Designer[CMessage, CMessageKeys]{"env_message", ""}
var EnvMuzzleflash = Designer[CEnvMuzzleFlash, CEnvMuzzleFlashKeys]{"env_muzzleflash", ""}
var EnvParticleGlow = Designer[CEnvParticleGlow, CEnvParticleGlowKeys]{"env_particle_glow", ""}
var EnvPhysexplosion = Designer[CPhysExplosion, CPhysExplosionKeys]{"env_physexplosion", ""}
var EnvPhysimpact = Designer[CPhysImpact, CPhysImpactKeys]{"env_physimpact", ""}
var EnvPhyswire = Designer[CPhysicsWire, CPhysicsWireKeys]{"env_physwire", ""}
var EnvPlayerVisibility = Designer[CPlayerVisibility, CPlayerVisibilityKeys]{"env_player_visibility", ""}
var EnvShake = Designer[CEnvShake, CEnvShakeKeys]{"env_shake", ""}
var EnvSky = Designer[CEnvSky, CEnvSkyKeys]{"env_sky", ""}
var EnvSoundscape = Designer[CEnvSoundscape, CEnvSoundscapeKeys]{"env_soundscape", ""}
var EnvSoundscapeProxy = Designer[CEnvSoundscapeProxy, CEnvSoundscapeProxyKeys]{"env_soundscape_proxy", ""}
var EnvSoundscapeTriggerable = Designer[CEnvSoundscapeTriggerable, CEnvSoundscapeKeys]{"env_soundscape_triggerable", ""}
var EnvSpark = Designer[CEnvSpark, CEnvSparkKeys]{"env_spark", ""}
var EnvSplash = Designer[CEnvSplash, CEnvSplashKeys]{"env_splash", ""}
var EnvSprite = Designer[CSprite, CSpriteKeys]{"env_sprite", ""}
var EnvSpriteOriented = Designer[CSpriteOriented, CSpriteKeys]{"env_sprite_oriented", ""}
var EnvTilt = Designer[CEnvTilt, CEnvTiltKeys]{"env_tilt", ""}
var EnvTonemapController = Designer[CTonemapController2, CTonemapController2Keys]{"env_tonemap_controller", ""}
var EnvTonemapController2 = Designer[CTonemapController2Alias_env_tonemap_controller2, CTonemapController2Keys]{"env_tonemap_controller2", ""}
var EnvViewpunch = Designer[CEnvViewPunch, CEnvViewPunchKeys]{"env_viewpunch", ""}
var EnvVolumetricFogController = Designer[CEnvVolumetricFogController, CEnvVolumetricFogControllerKeys]{"env_volumetric_fog_controller", ""}
var EnvVolumetricFogVolume = Designer[CEnvVolumetricFogVolume, CEnvVolumetricFogVolumeKeys]{"env_volumetric_fog_volume", ""}
var EnvWind = Designer[CEnvWind, CEnvWindKeys]{"env_wind", ""}
var FamiliarClone = Designer[CCitadelFamiliarClonePlayerPawn, CCitadelFamiliarClonePlayerPawnKeys]{"familiar_clone", ""}
var FamiliarProjectileMovingtoattach = Designer[CProjectile_Familiar_MovingToAttach, CBaseModelEntityKeys]{"familiar_projectile_movingtoattach", ""}
var FeatherboomerangProjectile = Designer[CCitadel_Projectile_FeatherBoomerang, CBaseModelEntityKeys]{"featherboomerang_projectile", ""}
var FilterActivatorAttributeInt = Designer[CFilterAttributeInt, CFilterAttributeIntKeys]{"filter_activator_attribute_int", ""}
var FilterActivatorClass = Designer[CFilterClass, CFilterClassKeys]{"filter_activator_class", ""}
var FilterActivatorContext = Designer[CFilterContext, CFilterContextKeys]{"filter_activator_context", ""}
var FilterActivatorMassGreater = Designer[CFilterMassGreater, CFilterMassGreaterKeys]{"filter_activator_mass_greater", ""}
var FilterActivatorModel = Designer[CFilterModel, CFilterModelKeys]{"filter_activator_model", ""}
var FilterActivatorModifier = Designer[CCitadelFilterModifier, CCitadelFilterModifierKeys]{"filter_activator_modifier", ""}
var FilterActivatorName = Designer[CFilterName, CFilterNameKeys]{"filter_activator_name", ""}
var FilterActivatorTeam = Designer[CFilterTeam, CFilterTeamKeys]{"filter_activator_team", ""}
var FilterBase = Designer[CBaseFilter, CBaseFilterKeys]{"filter_base", ""}
var FilterEnemy = Designer[CFilterEnemy, CFilterEnemyKeys]{"filter_enemy", ""}
var FilterLos = Designer[CFilterLOS, CBaseFilterKeys]{"filter_los", ""}
var FilterModifier = Designer[CFilterModifier, CFilterModifierKeys]{"filter_modifier", ""}
var FilterMulti = Designer[CFilterMultiple, CFilterMultipleKeys]{"filter_multi", ""}
var FilterProximity = Designer[CFilterProximity, CFilterProximityKeys]{"filter_proximity", ""}
var Fish = Designer[CFish, CBaseAnimGraphKeys]{"fish", ""}
var FogVolume = Designer[CFogVolume, CFogVolumeKeys]{"fog_volume", ""}
var FortunaWeaponProjectile = Designer[CCitadel_Projectile_FortunaWeapon, CBaseModelEntityKeys]{"fortuna_weapon_projectile", ""}
var FuncBreakable = Designer[CBreakable, CBreakableKeys]{"func_breakable", ""}
var FuncBrush = Designer[CFuncBrush, CFuncBrushKeys]{"func_brush", ""}
var FuncButton = Designer[CBaseButton, CBaseButtonKeys]{"func_button", ""}
var FuncClipInteractionLayer = Designer[CFuncInteractionLayerClip, CFuncInteractionLayerClipKeys]{"func_clip_interaction_layer", ""}
var FuncClipVphysics = Designer[CFuncVPhysicsClip, CFuncVPhysicsClipKeys]{"func_clip_vphysics", ""}
var FuncCombinedLightProbeVolume = Designer[CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume, CEnvCombinedLightProbeVolumeKeys]{"func_combined_light_probe_volume", ""}
var FuncConditionalCollidable = Designer[CConditionalCollidable, CConditionalCollidableKeys]{"func_conditional_collidable", ""}
var FuncDoor = Designer[CBaseDoor, CBaseDoorKeys]{"func_door", ""}
var FuncDoorRotating = Designer[CRotDoor, CRotDoorKeys]{"func_door_rotating", ""}
var FuncElectrifiedVolume = Designer[CFuncElectrifiedVolume, CFuncElectrifiedVolumeKeys]{"func_electrified_volume", ""}
var FuncFishPool = Designer[CFishPool, CFishPoolKeys]{"func_fish_pool", ""}
var FuncGuntarget = Designer[CGunTarget, CGunTargetKeys]{"func_guntarget", ""}
var FuncIllusionary = Designer[CFuncIllusionary, CBaseModelEntityKeys]{"func_illusionary", ""}
var FuncLadder = Designer[CFuncLadder, CFuncLadderKeys]{"func_ladder", ""}
var FuncMonitor = Designer[CFuncMonitor, CFuncMonitorKeys]{"func_monitor", ""}
var FuncMovelinear = Designer[CFuncMoveLinear, CFuncMoveLinearKeys]{"func_movelinear", ""}
var FuncMover = Designer[CFuncMover, CFuncMoverKeys]{"func_mover", ""}
var FuncMoverRouter = Designer[CFuncMoverRouter, CFuncMoverRouterKeys]{"func_mover_router", ""}
var FuncPhysbox = Designer[CPhysBox, CPhysBoxKeys]{"func_physbox", ""}
var FuncPhysicalButton = Designer[CPhysicalButton, CBaseButtonKeys]{"func_physical_button", ""}
var FuncPlat = Designer[CFuncPlat, CFuncPlatKeys]{"func_plat", ""}
var FuncPlatrot = Designer[CFuncPlatRot, CFuncPlatKeys]{"func_platrot", ""}
var FuncPrecipitationBlocker = Designer[CPrecipitationBlocker, CBaseModelEntityKeys]{"func_precipitation_blocker", ""}
var FuncProprrespawnzone = Designer[CFuncPropRespawnZone, CBaseEntityKeys]{"func_proprrespawnzone", ""}
var FuncPushable = Designer[CPushable, CBreakableKeys]{"func_pushable", ""}
var FuncRegenerate = Designer[CRegenerateZone, CBaseTriggerKeys]{"func_regenerate", ""}
var FuncRotButton = Designer[CRotButton, CBaseButtonKeys]{"func_rot_button", ""}
var FuncRotating = Designer[CFuncRotating, CFuncRotatingKeys]{"func_rotating", ""}
var FuncRotator = Designer[CFuncRotator, CFuncRotatorKeys]{"func_rotator", ""}
var FuncShatterglass = Designer[CFuncShatterglass, CFuncShatterglassKeys]{"func_shatterglass", ""}
var FuncSpawnBlocker = Designer[CCitadelSpawnBlocker, CFuncBrushKeys]{"func_spawn_blocker", ""}
var FuncTanktrain = Designer[CFuncTankTrain, CFuncTankTrainKeys]{"func_tanktrain", ""}
var FuncTimescale = Designer[CFuncTimescale, CFuncTimescaleKeys]{"func_timescale", ""}
var FuncTrackautochange = Designer[CFuncTrackAuto, CFuncTrackAutoKeys]{"func_trackautochange", ""}
var FuncTrackchange = Designer[CFuncTrackChange, CFuncTrackChangeKeys]{"func_trackchange", ""}
var FuncTracktrain = Designer[CFuncTrackTrain, CFuncTrackTrainKeys]{"func_tracktrain", ""}
var FuncTrain = Designer[CFuncTrain, CFuncTrainKeys]{"func_train", ""}
var FuncTraincontrols = Designer[CFuncTrainControls, CBaseModelEntityKeys]{"func_traincontrols", ""}
var FuncUseableladder = Designer[CFuncLadderAlias_func_useableladder, CFuncLadderKeys]{"func_useableladder", ""}
var FuncVehicleclip = Designer[CFuncVehicleClip, CFuncVehicleClipKeys]{"func_vehicleclip", ""}
var FuncWall = Designer[CFuncWall, CBaseModelEntityKeys]{"func_wall", ""}
var FuncWallToggle = Designer[CFuncWallToggle, CFuncWallToggleKeys]{"func_wall_toggle", ""}
var GameGibManager = Designer[CGameGibManager, CGameGibManagerKeys]{"game_gib_manager", ""}
var GamePlayerEquip = Designer[CGamePlayerEquip, CGamePlayerEquipKeys]{"game_player_equip", ""}
var GameRagdollManager = Designer[CRagdollManager, CRagdollManagerKeys]{"game_ragdoll_manager", ""}
var GameText = Designer[CGameText, CGameTextKeys]{"game_text", ""}
var GameZonePlayer = Designer[CGamePlayerZone, CGamePlayerZoneKeys]{"game_zone_player", ""}
var GuidedArrowProjectile = Designer[CCitadel_Projectile_Guided_Arrow, CBaseModelEntityKeys]{"guided_arrow_projectile", ""}
var HandleDummy = Designer[CHandleDummy, CBaseEntityKeys]{"handle_dummy", ""}
var HandleTest = Designer[CHandleTest, CBaseEntityKeys]{"handle_test", ""}
var HeroPreview = Designer[C_HeroPreview, CBaseEntityKeys]{"hero_preview", ""}
var HeroTestingController = Designer[CInfoHeroTestingController, CPointEntityKeys]{"hero_testing_controller", ""}
var HlVrTextureBasedAnimatable = Designer[CTextureBasedAnimatable, CTextureBasedAnimatableKeys]{"hl_vr_texture_based_animatable", ""}
var IcepathShard = Designer[CCitadel_Ice_Path_Shard_Physics, CBaseModelEntityKeys]{"icepath_shard", ""}
var ImmobilizeTrapProjectile = Designer[CCitadelProjectile_ImmobilizeTrap, CBaseModelEntityKeys]{"immobilize_trap_projectile", ""}
var InWorldKeyBindPanel = Designer[CInWorldKeyBindPanel, CPointClientUIWorldPanelKeys]{"in_world_key_bind_panel", ""}
var InfoAbilityTestBot = Designer[CInfoAbilityTestBot, CPointEntityKeys]{"info_ability_test_bot", ""}
var InfoAssignedLaneParticle = Designer[CAssignedLaneParticle, CAssignedLaneParticleKeys]{"info_assigned_lane_particle", ""}
var InfoChoreoAnchor = Designer[CInfoChoreoAnchor, CPointEntityKeys]{"info_choreo_anchor", ""}
var InfoCitadelFamiliarHelper = Designer[CInfoCitadelHelperLocation, CBaseEntityKeys]{"info_citadel_familiar_helper", ""}
var InfoCitadelHideout = Designer[CInfoCitadelHideout, CInfoCitadelHideoutKeys]{"info_citadel_hideout", ""}
var InfoCitadelHideoutInterestPoint = Designer[CCitadelHideoutInterestPoint, CCitadelHideoutInterestPointKeys]{"info_citadel_hideout_interest_point", ""}
var InfoCitadelMatchmakingStatus = Designer[CCitadelMatchmakingStatusInfo, CCitadelMatchmakingStatusInfoKeys]{"info_citadel_matchmaking_status", ""}
var InfoConstraintAnchor = Designer[CConstraintAnchor, CConstraintAnchorKeys]{"info_constraint_anchor", ""}
var InfoData = Designer[CInfoData, CBaseEntityKeys]{"info_data", ""}
var InfoDynamicShadowHint = Designer[CInfoDynamicShadowHint, CInfoDynamicShadowHintKeys]{"info_dynamic_shadow_hint", ""}
var InfoDynamicShadowHintBox = Designer[CInfoDynamicShadowHintBox, CInfoDynamicShadowHintBoxKeys]{"info_dynamic_shadow_hint_box", ""}
var InfoGameEventProxy = Designer[CInfoGameEventProxy, CInfoGameEventProxyKeys]{"info_game_event_proxy", ""}
var InfoHeroTestingPoint = Designer[CInfoHeroTestingPoint, CInfoHeroTestingPointKeys]{"info_hero_testing_point", ""}
var InfoKothSpawnLocation = Designer[CInfoKOTHSpawnLocation, CPointEntityKeys]{"info_koth_spawn_location", ""}
var InfoLadderDismount = Designer[CInfoLadderDismount, CBaseEntityKeys]{"info_ladder_dismount", ""}
var InfoLandmark = Designer[CInfoLandmark, CPointEntityKeys]{"info_landmark", ""}
var InfoMidBossSpawn = Designer[CInfoMidBossSpawn, CBaseEntityKeys]{"info_mid_boss_spawn", ""}
var InfoMiniMapMarker = Designer[CMiniMapMarker, CMiniMapMarkerKeys]{"info_mini_map_marker", ""}
var InfoNeutralTrooperCamp = Designer[CInfoTrooperNeutralCamp, CInfoTrooperNeutralCampKeys]{"info_neutral_trooper_camp", ""}
var InfoNeutralTrooperSpawn = Designer[CInfoTrooperNeutralSpawn, CInfoTrooperNeutralSpawnKeys]{"info_neutral_trooper_spawn", ""}
var InfoNpcSpawnDestination = Designer[CNPCSpawnDestination, CNPCSpawnDestinationKeys]{"info_npc_spawn_destination", ""}
var InfoOffscreenPanoramaTexture = Designer[CInfoOffscreenPanoramaTexture, CInfoOffscreenPanoramaTextureKeys]{"info_offscreen_panorama_texture", ""}
var InfoParticleSystem = Designer[CParticleSystem, CParticleSystemKeys]{"info_particle_system", ""}
var InfoParticleTarget = Designer[CInfoParticleTarget, CPointEntityKeys]{"info_particle_target", ""}
var InfoPlayerDeathmatch = Designer[CBaseDMStart, CBaseDMStartKeys]{"info_player_deathmatch", ""}
var InfoPlayerStart = Designer[CInfoPlayerStart, CInfoPlayerStartKeys]{"info_player_start", ""}
var InfoPortalLink = Designer[CInfoPortalLink, CPointEntityKeys]{"info_portal_link", ""}
var InfoSpawngroupLandmark = Designer[CInfoSpawnGroupLandmark, CPointEntityKeys]{"info_spawngroup_landmark", ""}
var InfoSuperTrooperSpawn = Designer[CInfoTrooperBossSpawn, CInfoTrooperBossSpawnKeys]{"info_super_trooper_spawn", ""}
var InfoTarget = Designer[CInfoTarget, CPointEntityKeys]{"info_target", ""}
var InfoTargetChoreo = Designer[CChoreoInfoTarget, CPointEntityKeys]{"info_target_choreo", ""}
var InfoTargetInstructorHint = Designer[CInfoInstructorHintTarget, CPointEntityKeys]{"info_target_instructor_hint", ""}
var InfoTargetServerOnly = Designer[CInfoTargetServerOnly, CBaseEntityKeys]{"info_target_server_only", ""}
var InfoTeamRelativeParticleSystem = Designer[CTeamRelativeParticleSystem, CTeamRelativeParticleSystemKeys]{"info_team_relative_particle_system", ""}
var InfoTeamSpawn = Designer[CInfoTeamSpawn, CInfoTeamSpawnKeys]{"info_team_spawn", ""}
var InfoTeleportDestination = Designer[CInfoTeleportDestination, CPointEntityKeys]{"info_teleport_destination", ""}
var InfoTeleportLocation = Designer[CCitadelTeleportLocation, CCitadelTeleportLocationKeys]{"info_teleport_location", ""}
var InfoTriggerFan = Designer[CInfoFan, CInfoFanKeys]{"info_trigger_fan", ""}
var InfoTrooperSpawn = Designer[CInfoTrooperSpawn, CInfoTrooperSpawnKeys]{"info_trooper_spawn", ""}
var InfoTutorialPoint = Designer[CInfoTutorialPoint, CInfoTutorialPointKeys]{"info_tutorial_point", ""}
var InfoVisibilityBox = Designer[CInfoVisibilityBox, CInfoVisibilityBoxKeys]{"info_visibility_box", ""}
var InfoWorldLayer = Designer[CInfoWorldLayer, CInfoWorldLayerKeys]{"info_world_layer", ""}
var InstancedScriptedScene = Designer[CInstancedSceneEntity, CInstancedSceneEntityKeys]{"instanced_scripted_scene", ""}
var ItemCrate = Designer[CItemCrate, CItemCrateKeys]{"item_crate", ""}
var ItemCrateSpawn = Designer[CItemCrateSpawn, CItemCrateSpawnKeys]{"item_crate_spawn", ""}
var ItemExplosiveBarrel = Designer[CItemExplosiveBarrel, CBaseModelEntityKeys]{"item_explosive_barrel", ""}
var ItemGeneric = Designer[CItemGeneric, CItemGenericKeys]{"item_generic", ""}
var ItemGenericTriggerHelper = Designer[CItemGenericTriggerHelper, CBaseModelEntityKeys]{"item_generic_trigger_helper", ""}
var ItemSodacan = Designer[CItemSoda, CBaseAnimGraphKeys]{"item_sodacan", ""}
var ItemXp = Designer[CItemXP, CBaseModelEntityKeys]{"item_xp", "xp_orb"}
var KaliBoomerangProjectile = Designer[CCitadelBoomerangProjectile, CBaseModelEntityKeys]{"kali_boomerang_projectile", ""}
var KeyframeRope = Designer[CRopeKeyframe, CRopeKeyframeKeys]{"keyframe_rope", ""}
var KeyframeTrack = Designer[CPathKeyFrame, CPathKeyFrameKeys]{"keyframe_track", ""}
var KnightchargeProjectile = Designer[CProjectile_KnightCharge_Projectile, CBaseModelEntityKeys]{"knightcharge_projectile", ""}
var KnightchargeleadingProjectile = Designer[CProjectile_KnightChargeLeading_Projectile, CBaseModelEntityKeys]{"knightchargeleading_projectile", ""}
var LaneMarkerPath = Designer[CLaneMarkerPath, CLaneMarkerPathKeys]{"lane_marker_path", ""}
var LightBarn = Designer[CBarnLight, CBarnLightKeys]{"light_barn", ""}
var LightDirectional = Designer[CLightDirectionalEntity, CLightEntityKeys]{"light_directional", ""}
var LightDynamic = Designer[CDynamicLight, CDynamicLightKeys]{"light_dynamic", ""}
var LightEnvironment = Designer[CEnvironmentLight, CEnvironmentLightKeys]{"light_environment", ""}
var LightOmni = Designer[CLightEntity, CLightEntityKeys]{"light_omni", ""}
var LightOmni2 = Designer[COmniLight, COmniLightKeys]{"light_omni2", ""}
var LightOrtho = Designer[CLightOrthoEntity, CLightEntityKeys]{"light_ortho", ""}
var LightRect = Designer[CRectLight, CRectLightKeys]{"light_rect", ""}
var LightSpot = Designer[CLightSpotEntity, CLightEntityKeys]{"light_spot", ""}
var LogicAchievement = Designer[CLogicAchievement, CLogicAchievementKeys]{"logic_achievement", ""}
var LogicActiveAutosave = Designer[CLogicActiveAutosave, CLogicActiveAutosaveKeys]{"logic_active_autosave", ""}
var LogicActivityevent = Designer[CLogicActivityEvent, CLogicActivityEventKeys]{"logic_activityevent", ""}
var LogicAuto = Designer[CLogicAuto, CLogicAutoKeys]{"logic_auto", ""}
var LogicAutoCitadel = Designer[CLogicAutoCitadel, CLogicAutoCitadelKeys]{"logic_auto_citadel", ""}
var LogicAutosave = Designer[CLogicAutosave, CLogicAutosaveKeys]{"logic_autosave", ""}
var LogicBranch = Designer[CLogicBranch, CLogicBranchKeys]{"logic_branch", ""}
var LogicBranchListener = Designer[CLogicBranchList, CLogicBranchListKeys]{"logic_branch_listener", ""}
var LogicCase = Designer[CLogicCase, CLogicCaseKeys]{"logic_case", ""}
var LogicChoreographedScene = Designer[CSceneEntityAlias_logic_choreographed_scene, CSceneEntityKeys]{"logic_choreographed_scene", ""}
var LogicCollisionPair = Designer[CLogicCollisionPair, CLogicCollisionPairKeys]{"logic_collision_pair", ""}
var LogicCompare = Designer[CLogicCompare, CLogicCompareKeys]{"logic_compare", ""}
var LogicDistanceAutosave = Designer[CLogicDistanceAutosave, CLogicDistanceAutosaveKeys]{"logic_distance_autosave", ""}
var LogicDistanceCheck = Designer[CLogicDistanceCheck, CLogicDistanceCheckKeys]{"logic_distance_check", ""}
var LogicGameEvent = Designer[CLogicGameEvent, CLogicGameEventKeys]{"logic_game_event", ""}
var LogicGameeventListener = Designer[CLogicGameEventListener, CLogicGameEventListenerKeys]{"logic_gameevent_listener", ""}
var LogicGamestateReport = Designer[CLogicGameStateReport, CLogicGameStateReportKeys]{"logic_gamestate_report", ""}
var LogicLineto = Designer[CLogicLineToEntity, CLogicLineToEntityKeys]{"logic_lineto", ""}
var LogicMeasureMovement = Designer[CLogicMeasureMovement, CLogicMeasureMovementKeys]{"logic_measure_movement", ""}
var LogicMultilightProxy = Designer[CMultiLightProxy, CMultiLightProxyKeys]{"logic_multilight_proxy", ""}
var LogicNpcCounterAabb = Designer[CLogicNPCCounterAABB, CLogicNPCCounterAABBKeys]{"logic_npc_counter_aabb", ""}
var LogicNpcCounterObb = Designer[CLogicNPCCounterOBB, CLogicNPCCounterAABBKeys]{"logic_npc_counter_obb", ""}
var LogicNpcCounterRadius = Designer[CLogicNPCCounter, CLogicNPCCounterKeys]{"logic_npc_counter_radius", ""}
var LogicPlayerproxy = Designer[CGenericLogicPlayerProxy, CLogicPlayerProxyBaseKeys]{"logic_playerproxy", ""}
var LogicProximity = Designer[CLogicProximity, CPointEntityKeys]{"logic_proximity", ""}
var LogicRelay = Designer[CLogicRelay, CLogicRelayKeys]{"logic_relay", ""}
var LogicSceneListManager = Designer[CSceneListManager, CSceneListManagerKeys]{"logic_scene_list_manager", ""}
var LogicScript = Designer[CLogicScript, CLogicScriptKeys]{"logic_script", ""}
var LogicTimer = Designer[CTimerEntity, CTimerEntityKeys]{"logic_timer", ""}
var MagicianMagicboltProjectile = Designer[CCitadel_Projectile_MagicBolt, CBaseModelEntityKeys]{"magician_magicbolt_projectile", ""}
var MarkupVolume = Designer[CMarkupVolume, CMarkupVolumeKeys]{"markup_volume", ""}
var MarkupVolumeTagged = Designer[CSimpleMarkupVolumeTagged, CMarkupVolumeTaggedKeys]{"markup_volume_tagged", ""}
var MarkupVolumeWithRef = Designer[CMarkupVolumeWithRef, CMarkupVolumeWithRefKeys]{"markup_volume_with_ref", ""}
var MatchTrackedStats = Designer[CMatchTrackedStatsEntity, CBaseEntityKeys]{"match_tracked_stats", ""}
var MathColorblend = Designer[CMathColorBlend, CMathColorBlendKeys]{"math_colorblend", ""}
var MathCounter = Designer[CMathCounter, CMathCounterKeys]{"math_counter", ""}
var MathRemap = Designer[CMathRemap, CMathRemapKeys]{"math_remap", ""}
var MomentaryDoor = Designer[CFuncMoveLinearAlias_momentary_door, CFuncMoveLinearKeys]{"momentary_door", ""}
var MomentaryRotButton = Designer[CMomentaryRotButton, CMomentaryRotButtonKeys]{"momentary_rot_button", ""}
var MoveRope = Designer[CRopeKeyframeAlias_move_rope, CRopeKeyframeKeys]{"move_rope", ""}
var Multisource = Designer[CMultiSource, CMultiSourceKeys]{"multisource", ""}
var NecroHauntProjectile = Designer[CProjectile_Necro_HauntProjectile, CBaseModelEntityKeys]{"necro_haunt_projectile", ""}
var NpcBarrackBoss = Designer[CNPC_BarrackBoss, CNPC_BarrackBossKeys]{"npc_barrack_boss", "npc_barrack_boss"}
var NpcBaseDefenseSentry = Designer[CNPC_BaseDefenseSentry, CNPC_BaseDefenseSentryKeys]{"npc_base_defense_sentry", "npc_base_defense_sentry"}
var NpcBossTier2 = Designer[CNPC_Boss_Tier2, CNPC_Boss_Tier2Keys]{"npc_boss_tier2", "npc_boss_tier2"}
var NpcBossTier3 = Designer[CNPC_Boss_Tier3, CNPC_Boss_Tier3Keys]{"npc_boss_tier3", "npc_boss_tier3"}
var NpcBossTier3core = Designer[CNPC_Boss_Tier3Core, CBaseAnimGraphKeys]{"npc_boss_tier3core", ""}
var NpcEscort = Designer[CNPC_Escort, CAI_CitadelNPCKeys]{"npc_escort", "shield_escort"}
var NpcMaker = Designer[CNPCMaker, CNPCMakerKeys]{"npc_maker", ""}
var NpcNecroHauntingskull = Designer[CNecro_HauntingSkullEntity, CNecro_HauntingSkullEntityKeys]{"npc_necro_hauntingskull", ""}
var NpcNecroSkele = Designer[CNPC_NecroSkele, CNPC_NecroSkeleKeys]{"npc_necro_skele", "npc_necro_skele"}
var NpcNeutralBug = Designer[CNPC_Neutral_Bug, CBaseAnimGraphKeys]{"npc_neutral_bug", "npc_neutral_bug"}
var NpcNeutralFlyingPigeon = Designer[CNPC_Neutral_Flying_Pigeon, CBaseAnimGraphKeys]{"npc_neutral_flying_pigeon", "npc_neutral_flying_pigeon"}
var NpcNeutralSinnersSacrifice = Designer[CNPC_Neutral_SinnersSacrifice, CAI_CitadelNPCKeys]{"npc_neutral_sinners_sacrifice", "neutral_sinners_sacrifice"}
var NpcNeutralSinnersSacrificeHideout = Designer[CNPC_Neutral_SinnersSacrifice_Hideout, CAI_CitadelNPCKeys]{"npc_neutral_sinners_sacrifice_hideout", "npc_neutral_sinners_sacrifice_hideout"}
var NpcRatkingRat = Designer[CNPC_Ratking_Rat, CNPC_Ratking_RatKeys]{"npc_ratking_rat", "npc_ratking_rat"}
var NpcSuperNeutral = Designer[CNPC_MidBoss, CAI_CitadelNPCKeys]{"npc_super_neutral", "npc_super_neutral"}
var NpcTemplateMaker = Designer[CTemplateNPCMaker, CTemplateNPCMakerKeys]{"npc_template_maker", ""}
var NpcTrooper = Designer[CNPC_Trooper, CNPC_TrooperKeys]{"npc_trooper", "trooper_normal"}
var NpcTrooperBoss = Designer[CNPC_TrooperBoss, CNPC_TrooperBossKeys]{"npc_trooper_boss", "npc_boss_tier1"}
var NpcTrooperNeutral = Designer[CNPC_TrooperNeutral, CAI_CitadelNPCKeys]{"npc_trooper_neutral", "neutral_trooper_weak"}
var NpcYakuzaGangster = Designer[CNPC_YakuzaGangster, CAI_CitadelNPCKeys]{"npc_yakuza_gangster", "npc_yakuza_gangster"}
var Observer = Designer[CCitadelObserverPawn, CCitadelObserverPawnKeys]{"observer", ""}
var OrbSpawner = Designer[COrbSpawner, CBaseEntityKeys]{"orb_spawner", ""}
var PathAccompany = Designer[CPathAccompany, CPathAccompanyKeys]{"path_accompany", ""}
var PathCorner = Designer[CPathCorner, CPathCornerKeys]{"path_corner", ""}
var PathCornerCrash = Designer[CPathCornerCrash, CPathCornerKeys]{"path_corner_crash", ""}
var PathMover = Designer[CPathMover, CPathMoverKeys]{"path_mover", ""}
var PathMoverEntitySpawner = Designer[CPathMoverEntitySpawner, CPathMoverEntitySpawnerKeys]{"path_mover_entity_spawner", ""}
var PathParticleRope = Designer[CPathParticleRope, CPathParticleRopeKeys]{"path_particle_rope", ""}
var PathParticleRopeClientside = Designer[CPathParticleRopeAlias_path_particle_rope_clientside, CPathParticleRopeKeys]{"path_particle_rope_clientside", ""}
var PathSimple = Designer[CPathSimple, CPathSimpleKeys]{"path_simple", ""}
var PathTrack = Designer[CPathTrack, CPathTrackKeys]{"path_track", ""}
var PathWithDynamicNodes = Designer[CPathWithDynamicNodes, CPathWithDynamicNodesKeys]{"path_with_dynamic_nodes", ""}
var PhysMagnet = Designer[CPhysMagnet, CPhysMagnetKeys]{"phys_magnet", ""}
var PhysMotor = Designer[CPhysMotor, CPhysMotorKeys]{"phys_motor", ""}
var PhysRagdollmagnet = Designer[CRagdollMagnet, CRagdollMagnetKeys]{"phys_ragdollmagnet", ""}
var PhysThruster = Designer[CPhysThruster, CPhysForceKeys]{"phys_thruster", ""}
var PhysTorque = Designer[CPhysTorque, CPhysTorqueKeys]{"phys_torque", ""}
var PhysicsEntitySolver = Designer[CPhysicsEntitySolver, CPhysicsEntitySolverKeys]{"physics_entity_solver", ""}
var PhysicsPropRagdoll = Designer[CRagdollPropAlias_physics_prop_ragdoll, CRagdollPropKeys]{"physics_prop_ragdoll", ""}
var PlatTrigger = Designer[CPlatTrigger, CBaseModelEntityKeys]{"plat_trigger", ""}
var Player = Designer[CCitadelPlayerPawn, CCitadelPlayerPawnKeys]{"player", ""}
var PlayerController = Designer[CBasePlayerController, CBasePlayerControllerKeys]{"player_controller", ""}
var PlayerLoadsaved = Designer[CRevertSaved, CRevertSavedKeys]{"player_loadsaved", ""}
var PlayerSprayDecal = Designer[CPlayerSprayDecal, CPlayerSprayDecalKeys]{"player_spray_decal", ""}
var PlayerTrackedStats = Designer[CPlayerTrackedStatsEntity, CBaseEntityKeys]{"player_tracked_stats", ""}
var PointAnglesensor = Designer[CPointAngleSensor, CPointAngleSensorKeys]{"point_anglesensor", ""}
var PointAngularvelocitysensor = Designer[CPointAngularVelocitySensor, CPointAngularVelocitySensorKeys]{"point_angularvelocitysensor", ""}
var PointBroadcastclientcommand = Designer[CPointBroadcastClientCommand, CPointBroadcastClientCommandKeys]{"point_broadcastclientcommand", ""}
var PointCamera = Designer[CPointCamera, CPointCameraKeys]{"point_camera", ""}
var PointCameraVerticalFov = Designer[CPointCameraVFOV, CPointCameraVFOVKeys]{"point_camera_vertical_fov", ""}
var PointChildmodifier = Designer[CPointChildModifier, CPointChildModifierKeys]{"point_childmodifier", ""}
var PointClientcommand = Designer[CPointClientCommand, CPointClientCommandKeys]{"point_clientcommand", ""}
var PointClientuiDialog = Designer[CPointClientUIDialog, CPointClientUIDialogKeys]{"point_clientui_dialog", ""}
var PointClientuiWorldPanel = Designer[CPointClientUIWorldPanel, CPointClientUIWorldPanelKeys]{"point_clientui_world_panel", ""}
var PointClientuiWorldTextPanel = Designer[CPointClientUIWorldTextPanel, CPointClientUIWorldTextPanelKeys]{"point_clientui_world_text_panel", ""}
var PointCommentaryNode = Designer[CPointCommentaryNode, CPointCommentaryNodeKeys]{"point_commentary_node", ""}
var PointCommentaryViewpoint = Designer[CCommentaryViewPosition, CSpriteKeys]{"point_commentary_viewpoint", ""}
var PointEnableMotionFixup = Designer[CEnableMotionFixup, CBaseEntityKeys]{"point_enable_motion_fixup", ""}
var PointEntity = Designer[CPointEntity, CPointEntityKeys]{"point_entity", ""}
var PointEntityFinder = Designer[CPointEntityFinder, CPointEntityFinderKeys]{"point_entity_finder", ""}
var PointHurt = Designer[CPointHurt, CPointHurtKeys]{"point_hurt", ""}
var PointInstructorEvent = Designer[CInstructorEventEntity, CInstructorEventEntityKeys]{"point_instructor_event", ""}
var PointMessage = Designer[CMessageEntity, CMessageEntityKeys]{"point_message", ""}
var PointModifierThinker = Designer[CPointModifierThinker, CPointModifierThinkerKeys]{"point_modifier_thinker", ""}
var PointOrient = Designer[CPointOrient, CPointOrientKeys]{"point_orient", ""}
var PointProximitySensor = Designer[CPointProximitySensor, CPointProximitySensorKeys]{"point_proximity_sensor", ""}
var PointPulse = Designer[CPointPulse, CBaseEntityKeys]{"point_pulse", ""}
var PointPush = Designer[CPointPush, CPointPushKeys]{"point_push", ""}
var PointServercommand = Designer[CPointServerCommand, CPointServerCommandKeys]{"point_servercommand", ""}
var PointSoundevent = Designer[CSoundEventEntity, CSoundEventEntityKeys]{"point_soundevent", ""}
var PointTeleport = Designer[CPointTeleport, CPointTeleportKeys]{"point_teleport", ""}
var PointTemplate = Designer[CPointTemplate, CPointTemplateKeys]{"point_template", ""}
var PointValueRemapper = Designer[CPointValueRemapper, CPointValueRemapperKeys]{"point_value_remapper", ""}
var PointVelocitysensor = Designer[CPointVelocitySensor, CPointVelocitySensorKeys]{"point_velocitysensor", ""}
var PointWorldtext = Designer[CPointWorldText, CPointWorldTextKeys]{"point_worldtext", ""}
var PostProcessingVolume = Designer[CPostProcessingVolume, CPostProcessingVolumeKeys]{"post_processing_volume", ""}
var ProjectileBohoSkipgrenade = Designer[CProjectile_Boho_SkipGrenade, CBaseModelEntityKeys]{"projectile_boho_skipgrenade", ""}
var ProjectileChessmasterForkpiece = Designer[CProjectile_ChessMaster_Fork_Projectile, CBaseModelEntityKeys]{"projectile_chessmaster_forkpiece", ""}
var ProjectileCyclone = Designer[CCitadel_Projectile_Cyclone, CBaseModelEntityKeys]{"projectile_cyclone", ""}
var ProjectileDoormanCartProjectile = Designer[CProjectile_Doorman_Cart_Projectile, CBaseModelEntityKeys]{"projectile_doorman_cart_projectile", ""}
var ProjectileDustStorm = Designer[CCitadel_Projectile_DustStorm, CBaseModelEntityKeys]{"projectile_dust_storm", ""}
var ProjectileGravestoneProjectile = Designer[CProjectile_GraveStone_Projectile, CBaseModelEntityKeys]{"projectile_gravestone_projectile", ""}
var ProjectileNecroZombiewallProjectile = Designer[CProjectile_Necro_ZombieWall_Projectile, CBaseModelEntityKeys]{"projectile_necro_zombiewall_projectile", ""}
var ProjectilePerchedPredator = Designer[CProjectile_Perched_Predator, CBaseModelEntityKeys]{"projectile_perched_predator", ""}
var ProjectileRollingFireball = Designer[CProjectile_Rolling_FireBall, CBaseModelEntityKeys]{"projectile_rolling_fireball", ""}
var ProjectileStompProjectile = Designer[CProjectile_Stomp_Projectile, CBaseModelEntityKeys]{"projectile_stomp_projectile", ""}
var ProjectileTouchVolume = Designer[CCitadelProjectileTouchVolume, CCitadelProjectileTouchVolumeKeys]{"projectile_touch_volume", ""}
var PropAnimatingBreakable = Designer[CPropAnimatingBreakable, CPropAnimatingBreakableKeys]{"prop_animating_breakable", ""}
var PropDoorRotating = Designer[CPropDoorRotating, CPropDoorRotatingKeys]{"prop_door_rotating", ""}
var PropDynamic = Designer[CDynamicProp, CDynamicPropKeys]{"prop_dynamic", ""}
var PropDynamicOrnament = Designer[COrnamentProp, COrnamentPropKeys]{"prop_dynamic_ornament", ""}
var PropDynamicOverride = Designer[CDynamicPropAlias_prop_dynamic_override, CDynamicPropKeys]{"prop_dynamic_override", ""}
var PropPhysicsOverride = Designer[CPhysicsPropOverride, CPhysicsPropKeys]{"prop_physics_override", ""}
var PropPhysicsRespawnable = Designer[CPhysicsPropRespawnable, CPhysicsPropRespawnableKeys]{"prop_physics_respawnable", ""}
var PropRagdoll = Designer[CRagdollProp, CRagdollPropKeys]{"prop_ragdoll", ""}
var PropRagdollAttached = Designer[CRagdollPropAttached, CRagdollPropKeys]{"prop_ragdoll_attached", ""}
var PulseGameBlackboard = Designer[CPulseGameBlackboard, CPulseGameBlackboardKeys]{"pulse_game_blackboard", ""}
var PunkgoatTetherProjectile = Designer[CProjectile_PunkgoatTether, CBaseModelEntityKeys]{"punkgoat_tether_projectile", ""}
var RatkingScrapGrenadeProjectile = Designer[CScrapGrenadeProjectile, CBaseModelEntityKeys]{"ratking_scrap_grenade_projectile", ""}
var RocketLauncherRocketProjectile = Designer[CCitadel_Projectile_RocketLauncher_Rocket, CBaseModelEntityKeys]{"rocket_launcher_rocket_projectile", ""}
var RotatorTarget = Designer[CRotatorTarget, CPointEntityKeys]{"rotator_target", ""}
var RutgerRocketProjectile = Designer[CProjectile_Rutger_Rocket, CBaseModelEntityKeys]{"rutger_rocket_projectile", ""}
var ScriptTriggerHurt = Designer[CScriptTriggerHurt, CScriptTriggerHurtKeys]{"script_trigger_hurt", ""}
var ScriptTriggerMultiple = Designer[CScriptTriggerMultiple, CScriptTriggerMultipleKeys]{"script_trigger_multiple", ""}
var ScriptTriggerOnce = Designer[CScriptTriggerOnce, CScriptTriggerOnceKeys]{"script_trigger_once", ""}
var ScriptTriggerPush = Designer[CScriptTriggerPush, CScriptTriggerPushKeys]{"script_trigger_push", ""}
var ScriptedItemDrop = Designer[CScriptItem, CItemKeys]{"scripted_item_drop", ""}
var ScriptedScene = Designer[CSceneEntity, CSceneEntityKeys]{"scripted_scene", ""}
var ScriptedSequence = Designer[CScriptedSequence, CScriptedSequenceKeys]{"scripted_sequence", ""}
var SettingSunProjectile = Designer[CCitadel_Projectile_SettingSun, CBaseModelEntityKeys]{"setting_sun_projectile", ""}
var ShatterglassShard = Designer[CShatterGlassShardPhysics, CBaseModelEntityKeys]{"shatterglass_shard", ""}
var SkyCamera = Designer[CSkyCamera, CSkyCameraKeys]{"sky_camera", ""}
var SkyboxReference = Designer[CSkyboxReference, CSkyboxReferenceKeys]{"skybox_reference", ""}
var SndEventAlignedbox = Designer[CSoundEventAABBEntity, CSoundEventAABBEntityKeys]{"snd_event_alignedbox", ""}
var SndEventBoxHelper = Designer[CSoundEventBoxHelper, CSoundEventBoxHelperKeys]{"snd_event_box_helper", ""}
var SndEventCone = Designer[CSoundEventConeEntity, CSoundEventConeEntityKeys]{"snd_event_cone", ""}
var SndEventOrientedBoxes = Designer[CSoundEventBoxEntity, CSoundEventBoxEntityKeys]{"snd_event_oriented_boxes", ""}
var SndEventOrientedbox = Designer[CSoundEventOBBEntity, CSoundEventOBBEntityKeys]{"snd_event_orientedbox", ""}
var SndEventParam = Designer[CSoundEventParameter, CSoundEventParameterKeys]{"snd_event_param", ""}
var SndEventPathCorner = Designer[CSoundEventPathCornerEntity, CSoundEventPathCornerEntityKeys]{"snd_event_path_corner", ""}
var SndEventPoint = Designer[CSoundEventEntityAlias_snd_event_point, CSoundEventEntityKeys]{"snd_event_point", ""}
var SndEventSphere = Designer[CSoundEventSphereEntity, CSoundEventSphereEntityKeys]{"snd_event_sphere", ""}
var SndOpvarSet = Designer[CSoundOpvarSetEntity, CSoundOpvarSetEntityKeys]{"snd_opvar_set", ""}
var SndOpvarSetAabb = Designer[CSoundOpvarSetAABBEntity, CSoundOpvarSetBoxEntityKeys]{"snd_opvar_set_aabb", ""}
var SndOpvarSetAutoRoom = Designer[CSoundOpvarSetAutoRoomEntity, CSoundOpvarSetAutoRoomEntityKeys]{"snd_opvar_set_auto_room", ""}
var SndOpvarSetDome = Designer[CSoundOpvarSetDomeEntity, CSoundOpvarSetDomeEntityKeys]{"snd_opvar_set_dome", ""}
var SndOpvarSetObb = Designer[CSoundOpvarSetOBBEntity, CSoundOpvarSetBoxEntityKeys]{"snd_opvar_set_obb", ""}
var SndOpvarSetPathCorner = Designer[CSoundOpvarSetPathCornerEntity, CSoundOpvarSetPathCornerEntityKeys]{"snd_opvar_set_path_corner", ""}
var SndOpvarSetPoint = Designer[CSoundOpvarSetPointEntity, CSoundOpvarSetPointEntityKeys]{"snd_opvar_set_point", ""}
var SndOpvarSetPointBase = Designer[CSoundOpvarSetPointBase, CSoundOpvarSetPointBaseKeys]{"snd_opvar_set_point_base", ""}
var SndOpvarSetPrecipitation = Designer[CSoundOpvarSetPrecipitationEntity, CSoundOpvarSetPrecipitationEntityKeys]{"snd_opvar_set_precipitation", ""}
var SndOpvarSetPrecipitationObb = Designer[CSoundOpvarSetPrecipitationOBBEntity, CSoundOpvarSetPrecipitationEntityKeys]{"snd_opvar_set_precipitation_obb", ""}
var SndOpvarSetWindObb = Designer[CSoundOpvarSetOBBWindEntity, CSoundOpvarSetOBBWindEntityKeys]{"snd_opvar_set_wind_obb", ""}
var SndSoundAreaObb = Designer[CSoundAreaEntityOrientedBox, CSoundAreaEntityOrientedBoxKeys]{"snd_sound_area_obb", ""}
var SndSoundAreaSphere = Designer[CSoundAreaEntitySphere, CSoundAreaEntitySphereKeys]{"snd_sound_area_sphere", ""}
var SndSoundscape = Designer[CEnvSoundscapeAlias_snd_soundscape, CEnvSoundscapeKeys]{"snd_soundscape", ""}
var SndSoundscapeProxy = Designer[CEnvSoundscapeProxyAlias_snd_soundscape_proxy, CEnvSoundscapeProxyKeys]{"snd_soundscape_proxy", ""}
var SndSoundscapeTriggerable = Designer[CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable, CEnvSoundscapeKeys]{"snd_soundscape_triggerable", ""}
var SndStackSave = Designer[CSoundStackSave, CSoundStackSaveKeys]{"snd_stack_save", ""}
var SpiderProjectile = Designer[CCitadel_Projectile_SpiderProjectile, CBaseModelEntityKeys]{"spider_projectile", ""}
var SpotlightEnd = Designer[CSpotlightEnd, CBaseModelEntityKeys]{"spotlight_end", ""}
var SynthBarrageProjectile = Designer[CProjectile_Synth_Barrage, CBaseModelEntityKeys]{"synth_barrage_projectile", ""}
var SynthPlasmaFluxProjectile = Designer[CProjectile_Synth_PlasmaFlux, CBaseModelEntityKeys]{"synth_plasma_flux_projectile", ""}
var TanktrainAi = Designer[CTankTrainAI, CTankTrainAIKeys]{"tanktrain_ai", ""}
var TanktrainAitarget = Designer[CTankTargetChange, CTankTargetChangeKeys]{"tanktrain_aitarget", ""}
var TeamManager = Designer[CTeam, CTeamKeys]{"team_manager", ""}
var TeamTrackedStats = Designer[CTeamTrackedStatsEntity, CBaseEntityKeys]{"team_tracked_stats", ""}
var TestEffect = Designer[CTestEffect, CBaseEntityKeys]{"test_effect", ""}
var TestIoCombinations = Designer[CTestPulseIO, CTestPulseIOKeys]{"test_io_combinations", ""}
var Trigger = Designer[CBaseTrigger, CBaseTriggerKeys]{"trigger", ""}
var TriggerActiveWeaponDetect = Designer[CTriggerActiveWeaponDetect, CTriggerActiveWeaponDetectKeys]{"trigger_active_weapon_detect", ""}
var TriggerAddModifier = Designer[CTriggerAddModifier, CTriggerAddModifierKeys]{"trigger_add_modifier", ""}
var TriggerBrush = Designer[CTriggerBrush, CTriggerBrushKeys]{"trigger_brush", ""}
var TriggerBurrowUnderground = Designer[CTriggerBurrowUnderground, CBaseTriggerKeys]{"trigger_burrow_underground", ""}
var TriggerCallback = Designer[CTriggerCallback, CBaseTriggerKeys]{"trigger_callback", ""}
var TriggerCatapult = Designer[CCitadelCatapultTrigger, CCitadelCatapultTriggerKeys]{"trigger_catapult", ""}
var TriggerChangelevel = Designer[CChangeLevel, CChangeLevelKeys]{"trigger_changelevel", ""}
var TriggerDetectBulletFire = Designer[CTriggerDetectBulletFire, CTriggerDetectBulletFireKeys]{"trigger_detect_bullet_fire", ""}
var TriggerDetectExplosion = Designer[CTriggerDetectExplosion, CTriggerDetectExplosionKeys]{"trigger_detect_explosion", ""}
var TriggerFan = Designer[CTriggerFan, CTriggerFanKeys]{"trigger_fan", ""}
var TriggerFog = Designer[CFogTrigger, CFogTriggerKeys]{"trigger_fog", ""}
var TriggerGameEvent = Designer[CTriggerGameEvent, CTriggerGameEventKeys]{"trigger_game_event", ""}
var TriggerGravity = Designer[CTriggerGravity, CBaseTriggerKeys]{"trigger_gravity", ""}
var TriggerHurt = Designer[CTriggerHurt, CTriggerHurtKeys]{"trigger_hurt", ""}
var TriggerHurtCitadel = Designer[CCitadelTriggerHurt, CTriggerHurtKeys]{"trigger_hurt_citadel", ""}
var TriggerIcePathVolume = Designer[CTriggerIcePathVolume, CBaseTriggerKeys]{"trigger_Ice_Path_Volume", ""}
var TriggerImpact = Designer[CTriggerImpact, CTriggerImpactKeys]{"trigger_impact", ""}
var TriggerItemShop = Designer[CTriggerItemShop, CTriggerItemShopKeys]{"trigger_item_shop", ""}
var TriggerItemShopSafeZone = Designer[CTriggerItemShopSafeZone, CTriggerItemShopSafeZoneKeys]{"trigger_item_shop_safe_zone", ""}
var TriggerLerpObject = Designer[CTriggerLerpObject, CTriggerLerpObjectKeys]{"trigger_lerp_object", ""}
var TriggerLook = Designer[CTriggerLook, CTriggerLookKeys]{"trigger_look", ""}
var TriggerMidbossShield = Designer[CTriggerMidBossShield, CBaseTriggerKeys]{"trigger_midboss_shield", ""}
var TriggerModifier = Designer[CTriggerModifier, CTriggerModifierKeys]{"trigger_modifier", ""}
var TriggerMultiple = Designer[CTriggerMultiple, CTriggerMultipleKeys]{"trigger_multiple", ""}
var TriggerNeutralIdles = Designer[CTriggerNeutralIdles, CBaseTriggerKeys]{"trigger_neutral_idles", ""}
var TriggerNeutralShield = Designer[CTriggerNeutralShield, CBaseTriggerKeys]{"trigger_neutral_shield", ""}
var TriggerOnce = Designer[CTriggerOnce, CTriggerMultipleKeys]{"trigger_once", ""}
var TriggerPassthroughFakeWall = Designer[CTriggerPassthroughFakeWall, CBaseTriggerKeys]{"trigger_passthrough_fake_wall", ""}
var TriggerPhysics = Designer[CTriggerPhysics, CTriggerPhysicsKeys]{"trigger_physics", ""}
var TriggerPingLocation = Designer[CTriggerPingLocation, CTriggerPingLocationKeys]{"trigger_ping_location", ""}
var TriggerPortal = Designer[CCitadelPortalTrigger, CCitadelPortalTriggerKeys]{"trigger_portal", ""}
var TriggerProximity = Designer[CTriggerProximity, CTriggerProximityKeys]{"trigger_proximity", ""}
var TriggerPush = Designer[CTriggerPush, CTriggerPushKeys]{"trigger_push", ""}
var TriggerRemove = Designer[CTriggerRemove, CTriggerRemoveKeys]{"trigger_remove", ""}
var TriggerRemoveModifier = Designer[CTriggerRemoveModifier, CTriggerRemoveModifierKeys]{"trigger_remove_modifier", ""}
var TriggerServerragdoll = Designer[CServerRagdollTrigger, CBaseTriggerKeys]{"trigger_serverragdoll", ""}
var TriggerSndSosOpvar = Designer[CTriggerSndSosOpvar, CTriggerSndSosOpvarKeys]{"trigger_snd_sos_opvar", ""}
var TriggerSoundscape = Designer[CTriggerSoundscape, CTriggerSoundscapeKeys]{"trigger_soundscape", ""}
var TriggerTeamBase = Designer[CTriggerTeamBase, CBaseTriggerKeys]{"trigger_team_base", ""}
var TriggerTeleport = Designer[CTriggerTeleport, CTriggerTeleportKeys]{"trigger_teleport", ""}
var TriggerTier3phase2Shield = Designer[CTriggerTier3Phase2Shield, CBaseTriggerKeys]{"trigger_tier3phase2_shield", ""}
var TriggerTonemap = Designer[CTonemapTrigger, CTonemapTriggerKeys]{"trigger_tonemap", ""}
var TriggerTransition = Designer[CTriggerVolume, CTriggerVolumeKeys]{"trigger_transition", ""}
var TriggerTrooperDamageReductionDetector = Designer[CTriggerTrooperDamageReductionDetector, CTriggerTrooperDamageReductionDetectorKeys]{"trigger_trooper_damage_reduction_detector", ""}
var TriggerTrooperDetector = Designer[CTriggerTrooperDetector, CTriggerTrooperDetectorKeys]{"trigger_trooper_detector", ""}
var TrooperApproachHorizon = Designer[CTrooperApproachHorizon, CBaseEntityKeys]{"trooper_approach_horizon", ""}
var VandalPillarProjectile = Designer[CCitadel_Projectile_Pillar, CBaseModelEntityKeys]{"vandal_pillar_projectile", ""}
var ViperHookbladeProjectile = Designer[CCitadel_Projectile_HookBlade, CBaseModelEntityKeys]{"viper_hookblade_projectile", ""}
var ViperPetrifyProjectile = Designer[CCitadel_Projectile_Petrify, CBaseModelEntityKeys]{"viper_petrify_projectile", ""}
var ViscousGooGrenadeProjectile = Designer[CCitadel_Projectile_Viscous_GooGrenade, CBaseModelEntityKeys]{"viscous_goo_grenade_projectile", ""}
var WearableItem = Designer[CEconWearable, CBaseAnimGraphKeys]{"wearable_item", ""}
var WebwallProjectile = Designer[CCitadel_Projectile_WebWall, CBaseModelEntityKeys]{"webwall_projectile", ""}
var WreckerTeleportProjectile = Designer[CCitadel_Projectile_Wrecker_Teleport, CBaseModelEntityKeys]{"wrecker_teleport_projectile", ""}
var WreckingBallProjectile = Designer[CCitadel_Projectile_WreckingBall, CBaseModelEntityKeys]{"wrecking_ball_projectile", ""}
var ZipLineNode = Designer[CCitadelZipLineNode, CCitadelZipLineNodeKeys]{"zip_line_node", ""}
Functions ¶
This section is empty.
Types ¶
type Angles ¶ added in v0.1.1
type Angles struct{ Field }
Angles is a rotation field, which the host reads as a vector of pitch, yaw and roll.
type BoolList ¶ added in v0.1.3
type BoolList struct{ Field }
BoolList is a field that holds a list of booleans.
type CAITestPath ¶
type CAITestPath CEntityInstance
func (CAITestPath) StrNextPath ¶
func (e CAITestPath) StrNextPath() Text
type CAITestPathKeys ¶ added in v0.1.1
type CAITestPathKeys struct {
CPointEntityKeys
NextPath *string `key:"NextPath"`
}
type CAI_BaseNPC ¶
type CAI_BaseNPC CEntityInstance
func (CAI_BaseNPC) AfCapability ¶
func (e CAI_BaseNPC) AfCapability() Number[int32]
func (CAI_BaseNPC) AfMemory ¶
func (e CAI_BaseNPC) AfMemory() Number[int32]
func (CAI_BaseNPC) AiLOD ¶
func (e CAI_BaseNPC) AiLOD() Number[uint32]
func (CAI_BaseNPC) BCheckContacts ¶
func (e CAI_BaseNPC) BCheckContacts() Bool
func (CAI_BaseNPC) BConditionsGathered ¶
func (e CAI_BaseNPC) BConditionsGathered() Bool
func (CAI_BaseNPC) BConditionsGatheredAsync ¶
func (e CAI_BaseNPC) BConditionsGatheredAsync() Bool
func (CAI_BaseNPC) BDidDeathCleanup ¶
func (e CAI_BaseNPC) BDidDeathCleanup() Bool
func (CAI_BaseNPC) BDynamicAILOD ¶
func (e CAI_BaseNPC) BDynamicAILOD() Bool
func (CAI_BaseNPC) BForceConditionsGather ¶
func (e CAI_BaseNPC) BForceConditionsGather() Bool
func (CAI_BaseNPC) BForceDynamicHull ¶
func (e CAI_BaseNPC) BForceDynamicHull() Bool
func (CAI_BaseNPC) BGatheringConditions ¶
func (e CAI_BaseNPC) BGatheringConditions() Bool
func (CAI_BaseNPC) BGatheringScheduleRelatedConditions ¶
func (e CAI_BaseNPC) BGatheringScheduleRelatedConditions() Bool
func (CAI_BaseNPC) BReceivedEnemyDeadNotification ¶
func (e CAI_BaseNPC) BReceivedEnemyDeadNotification() Bool
func (CAI_BaseNPC) BSkippedChooseEnemy ¶
func (e CAI_BaseNPC) BSkippedChooseEnemy() Bool
func (CAI_BaseNPC) FNoDamageDecal ¶
func (e CAI_BaseNPC) FNoDamageDecal() Bool
func (CAI_BaseNPC) FlJumpMaxDist ¶
func (e CAI_BaseNPC) FlJumpMaxDist() Number[float32]
func (CAI_BaseNPC) FlJumpMaxDrop ¶
func (e CAI_BaseNPC) FlJumpMaxDrop() Number[float32]
func (CAI_BaseNPC) FlJumpMaxRise ¶
func (e CAI_BaseNPC) FlJumpMaxRise() Number[float32]
func (CAI_BaseNPC) FlJumpMinDist ¶
func (e CAI_BaseNPC) FlJumpMinDist() Number[float32]
func (CAI_BaseNPC) FlLastPositionTolerance ¶
func (e CAI_BaseNPC) FlLastPositionTolerance() Number[float32]
func (CAI_BaseNPC) FlLastStateChangeTime ¶
func (e CAI_BaseNPC) FlLastStateChangeTime() Number[float32]
func (CAI_BaseNPC) FlLastTookDamageFromPlayerTime ¶
func (e CAI_BaseNPC) FlLastTookDamageFromPlayerTime() Number[float32]
func (CAI_BaseNPC) FlLastTookDamageTime ¶
func (e CAI_BaseNPC) FlLastTookDamageTime() Number[float32]
func (CAI_BaseNPC) FlThinkTime ¶
func (e CAI_BaseNPC) FlThinkTime() Number[float32]
func (CAI_BaseNPC) FlTimeLastMovement ¶
func (e CAI_BaseNPC) FlTimeLastMovement() Number[float32]
func (CAI_BaseNPC) FlWaitFinished ¶
func (e CAI_BaseNPC) FlWaitFinished() Number[float32]
func (CAI_BaseNPC) HPathObstructor ¶
func (e CAI_BaseNPC) HPathObstructor() Handle[CBaseEntity]
func (CAI_BaseNPC) HSynchronizedPrimaryNPC ¶
func (e CAI_BaseNPC) HSynchronizedPrimaryNPC() Handle[CAI_BaseNPC]
func (CAI_BaseNPC) IdealNPCState ¶
func (e CAI_BaseNPC) IdealNPCState() Number[uint32]
func (CAI_BaseNPC) InputBreak ¶ added in v0.1.1
func (e CAI_BaseNPC) InputBreak() (bool, error)
func (CAI_BaseNPC) InputOverrideHealth ¶ added in v0.1.1
func (e CAI_BaseNPC) InputOverrideHealth(value int32) (bool, error)
func (CAI_BaseNPC) InputSetHealth ¶ added in v0.1.1
func (e CAI_BaseNPC) InputSetHealth(value int32) (bool, error)
func (CAI_BaseNPC) InputSetNavRestrictionVolume ¶ added in v0.1.1
func (e CAI_BaseNPC) InputSetNavRestrictionVolume(value string) (bool, error)
func (CAI_BaseNPC) LastTimeBashedObstacle ¶
func (e CAI_BaseNPC) LastTimeBashedObstacle() Number[float32]
func (CAI_BaseNPC) NAITraceMask ¶
func (e CAI_BaseNPC) NAITraceMask() Number[uint64]
func (CAI_BaseNPC) NCurrentPathSerialNumber ¶
func (e CAI_BaseNPC) NCurrentPathSerialNumber() Number[uint32]
func (CAI_BaseNPC) NDebugCurIndex ¶
func (e CAI_BaseNPC) NDebugCurIndex() Number[int32]
func (CAI_BaseNPC) NForcedGoGait ¶
func (e CAI_BaseNPC) NForcedGoGait() Number[uint8]
func (CAI_BaseNPC) NLastPathSerialNumber ¶
func (e CAI_BaseNPC) NLastPathSerialNumber() Number[uint32]
func (CAI_BaseNPC) NMovementFailureBehavior ¶
func (e CAI_BaseNPC) NMovementFailureBehavior() Number[uint8]
func (CAI_BaseNPC) NPCState ¶
func (e CAI_BaseNPC) NPCState() Number[uint32]
func (CAI_BaseNPC) NPreModifierNPCState ¶
func (e CAI_BaseNPC) NPreModifierNPCState() Number[uint32]
func (CAI_BaseNPC) NPrevHealthDuringModifyDamage ¶
func (e CAI_BaseNPC) NPrevHealthDuringModifyDamage() Number[int32]
func (CAI_BaseNPC) NextMantleTime ¶
func (e CAI_BaseNPC) NextMantleTime() Number[float32]
func (CAI_BaseNPC) StrNavRestrictionVolume ¶
func (e CAI_BaseNPC) StrNavRestrictionVolume() Text
func (CAI_BaseNPC) VecAttachments ¶ added in v0.1.3
func (e CAI_BaseNPC) VecAttachments() List[uint32]
func (CAI_BaseNPC) VecSynchronizedSecondaryNPCs ¶ added in v0.1.3
func (e CAI_BaseNPC) VecSynchronizedSecondaryNPCs() List[uint32]
type CAI_BaseNPCKeys ¶ added in v0.1.1
type CAI_BaseNPCKeys struct {
CBaseCombatCharacterKeys
Forcedynamichull *bool `key:"forcedynamichull"`
AiLod *int32 `key:"ai_lod"`
}
type CAI_ChangeHintGroup ¶
type CAI_ChangeHintGroup CEntityInstance
func (CAI_ChangeHintGroup) FlRadius ¶
func (e CAI_ChangeHintGroup) FlRadius() Number[float32]
func (CAI_ChangeHintGroup) ISearchType ¶
func (e CAI_ChangeHintGroup) ISearchType() Number[int32]
func (CAI_ChangeHintGroup) InputActivate ¶ added in v0.1.1
func (e CAI_ChangeHintGroup) InputActivate() (bool, error)
func (CAI_ChangeHintGroup) StrNewHintGroup ¶
func (e CAI_ChangeHintGroup) StrNewHintGroup() Text
func (CAI_ChangeHintGroup) StrSearchName ¶
func (e CAI_ChangeHintGroup) StrSearchName() Text
type CAI_ChangeHintGroupKeys ¶ added in v0.1.1
type CAI_ChangeHintGroupKeys struct {
CBaseEntityKeys
SearchType *int32 `key:"SearchType"`
SearchName *string `key:"SearchName"`
NewHintGroup *string `key:"NewHintGroup"`
Radius *float32 `key:"Radius"`
}
type CAI_CitadelNPC ¶
type CAI_CitadelNPC CEntityInstance
func (CAI_CitadelNPC) BBeamActive ¶
func (e CAI_CitadelNPC) BBeamActive() Bool
func (CAI_CitadelNPC) BMinion ¶
func (e CAI_CitadelNPC) BMinion() Bool
func (CAI_CitadelNPC) HAbilityOwner ¶
func (e CAI_CitadelNPC) HAbilityOwner() Handle[CCitadelBaseAbility]
func (CAI_CitadelNPC) HLookTarget ¶
func (e CAI_CitadelNPC) HLookTarget() Handle[CBaseEntity]
func (CAI_CitadelNPC) VEyeBeamTarget ¶
func (e CAI_CitadelNPC) VEyeBeamTarget() Vector
type CAI_CitadelNPCKeys ¶ added in v0.1.1
type CAI_CitadelNPCKeys struct {
CAI_BaseNPCKeys
}
type CAI_GoalEntity ¶
type CAI_GoalEntity CEntityInstance
func (CAI_GoalEntity) Actors ¶ added in v0.1.3
func (e CAI_GoalEntity) Actors() List[uint32]
func (CAI_GoalEntity) FStartActive ¶
func (e CAI_GoalEntity) FStartActive() Bool
func (CAI_GoalEntity) Flags ¶
func (e CAI_GoalEntity) Flags() Number[uint32]
func (CAI_GoalEntity) HGoalEntity ¶
func (e CAI_GoalEntity) HGoalEntity() Handle[CBaseEntity]
func (CAI_GoalEntity) InputActivate ¶ added in v0.1.1
func (e CAI_GoalEntity) InputActivate() (bool, error)
func (CAI_GoalEntity) InputDeactivate ¶ added in v0.1.1
func (e CAI_GoalEntity) InputDeactivate() (bool, error)
func (CAI_GoalEntity) InputToggle ¶ added in v0.1.1
func (e CAI_GoalEntity) InputToggle() (bool, error)
func (CAI_GoalEntity) InputUpdateActors ¶ added in v0.1.1
func (e CAI_GoalEntity) InputUpdateActors() (bool, error)
func (CAI_GoalEntity) IszActor ¶
func (e CAI_GoalEntity) IszActor() Text
func (CAI_GoalEntity) IszConceptModifiers ¶
func (e CAI_GoalEntity) IszConceptModifiers() Text
func (CAI_GoalEntity) IszGoal ¶
func (e CAI_GoalEntity) IszGoal() Text
func (CAI_GoalEntity) SearchType ¶ added in v0.1.1
func (e CAI_GoalEntity) SearchType() Number[uint32]
type CAI_Hint ¶
type CAI_Hint CEntityInstance
func (CAI_Hint) BNodeFOVCheckBehind ¶
func (CAI_Hint) BRemoveOnUnreserved ¶
func (CAI_Hint) FlCooldown ¶
func (CAI_Hint) FlInteractionDistance ¶
func (CAI_Hint) FlNPCSnapToHintDistance ¶
func (CAI_Hint) FlNextUseTime ¶
func (CAI_Hint) HAssociatedEntity ¶
func (e CAI_Hint) HAssociatedEntity() Handle[CBaseEntity]
func (CAI_Hint) HHintOwner ¶
func (e CAI_Hint) HHintOwner() Handle[CBaseEntity]
func (CAI_Hint) InputDisableHint ¶ added in v0.1.1
func (CAI_Hint) InputEnableHint ¶ added in v0.1.1
func (CAI_Hint) InputToggleHint ¶ added in v0.1.1
func (CAI_Hint) IszAnimgraphEntryAction ¶
func (CAI_Hint) IszAnimgraphEntryCmd ¶
func (CAI_Hint) IszAnimgraphExitAction ¶
func (CAI_Hint) IszAnimgraphExitCmd ¶
func (CAI_Hint) IszNPCFollowsEntity ¶
func (CAI_Hint) IszNavlinkTargetName ¶
func (CAI_Hint) VecForward ¶
type CAI_HintKeys ¶ added in v0.1.1
type CAI_HintKeys struct {
CBaseEntityKeys
NodeFOV *float32 `key:"nodeFOV"`
AnimgraphEntryAction *string `key:"animgraph_entry_action"`
AnimgraphExitAction *string `key:"animgraph_exit_action"`
AnimgraphEntryCmd *string `key:"animgraph_entry_cmd"`
AnimgraphExitCmd *string `key:"animgraph_exit_cmd"`
RemoveOnUnreserved *bool `key:"remove_on_unreserved"`
InteractionDistance *float32 `key:"interaction_distance"`
Cooldown *float32 `key:"cooldown"`
NpcFollowsEntity *string `key:"npc_follows_entity"`
NpcSnapToHintDistance *float32 `key:"npc_snap_to_hint_distance"`
Hinttype *int32 `key:"hinttype"`
Group *string `key:"Group"`
StartHintDisabled *int32 `key:"StartHintDisabled"`
Generictype *string `key:"generictype"`
IgnoreFacing *int32 `key:"IgnoreFacing"`
MinimumState *int32 `key:"MinimumState"`
MaximumState *int32 `key:"MaximumState"`
Priority *int32 `key:"priority"`
Radius *int32 `key:"radius"`
}
type CAI_LookTarget ¶
type CAI_LookTarget CEntityInstance
func (CAI_LookTarget) BDisabled ¶
func (e CAI_LookTarget) BDisabled() Bool
func (CAI_LookTarget) FlMaxDist ¶
func (e CAI_LookTarget) FlMaxDist() Number[float32]
func (CAI_LookTarget) FlTimeNextAvailable ¶
func (e CAI_LookTarget) FlTimeNextAvailable() Number[float32]
func (CAI_LookTarget) IContext ¶
func (e CAI_LookTarget) IContext() Number[int32]
func (CAI_LookTarget) IPriority ¶
func (e CAI_LookTarget) IPriority() Number[int32]
type CAI_NetworkManager ¶
type CAI_NetworkManager CEntityInstance
type CAI_Relationship ¶
type CAI_Relationship CEntityInstance
func (CAI_Relationship) BIsActive ¶
func (e CAI_Relationship) BIsActive() Bool
func (CAI_Relationship) BReciprocal ¶
func (e CAI_Relationship) BReciprocal() Bool
func (CAI_Relationship) FStartActive ¶
func (e CAI_Relationship) FStartActive() Bool
func (CAI_Relationship) FlRadius ¶
func (e CAI_Relationship) FlRadius() Number[float32]
func (CAI_Relationship) IDisposition ¶
func (e CAI_Relationship) IDisposition() Number[int32]
func (CAI_Relationship) IPreviousDisposition ¶
func (e CAI_Relationship) IPreviousDisposition() Number[int32]
func (CAI_Relationship) IPreviousRank ¶
func (e CAI_Relationship) IPreviousRank() Number[int32]
func (CAI_Relationship) IRank ¶
func (e CAI_Relationship) IRank() Number[int32]
func (CAI_Relationship) InputApplyRelationship ¶ added in v0.1.1
func (e CAI_Relationship) InputApplyRelationship() (bool, error)
func (CAI_Relationship) InputRevertRelationship ¶ added in v0.1.1
func (e CAI_Relationship) InputRevertRelationship() (bool, error)
func (CAI_Relationship) InputRevertToDefaultRelationship ¶ added in v0.1.1
func (e CAI_Relationship) InputRevertToDefaultRelationship() (bool, error)
func (CAI_Relationship) IszSubject ¶
func (e CAI_Relationship) IszSubject() Text
func (CAI_Relationship) IszSubjectClass ¶
func (e CAI_Relationship) IszSubjectClass() Text
func (CAI_Relationship) IszTargetClass ¶
func (e CAI_Relationship) IszTargetClass() Text
func (CAI_Relationship) NSubjectClassifyAs ¶
func (e CAI_Relationship) NSubjectClassifyAs() Number[uint32]
func (CAI_Relationship) NTargetClassifyAs ¶
func (e CAI_Relationship) NTargetClassifyAs() Number[uint32]
type CAI_ScriptConditions ¶
type CAI_ScriptConditions CEntityInstance
func (CAI_ScriptConditions) Actor ¶
func (e CAI_ScriptConditions) Actor() Text
func (CAI_ScriptConditions) BLeaveAsleep ¶
func (e CAI_ScriptConditions) BLeaveAsleep() Bool
func (CAI_ScriptConditions) BPlayerActorFOVTrueCone ¶
func (e CAI_ScriptConditions) BPlayerActorFOVTrueCone() Bool
func (CAI_ScriptConditions) BPlayerTargetFOVTrueCone ¶
func (e CAI_ScriptConditions) BPlayerTargetFOVTrueCone() Bool
func (CAI_ScriptConditions) FActorInPVS ¶
func (e CAI_ScriptConditions) FActorInPVS() Number[uint32]
func (CAI_ScriptConditions) FActorInVehicle ¶
func (e CAI_ScriptConditions) FActorInVehicle() Number[uint32]
func (CAI_ScriptConditions) FActorSeePlayer ¶
func (e CAI_ScriptConditions) FActorSeePlayer() Number[uint32]
func (CAI_ScriptConditions) FActorSeeTarget ¶
func (e CAI_ScriptConditions) FActorSeeTarget() Number[uint32]
func (CAI_ScriptConditions) FDisabled ¶
func (e CAI_ScriptConditions) FDisabled() Bool
func (CAI_ScriptConditions) FMaxState ¶
func (e CAI_ScriptConditions) FMaxState() Number[uint32]
func (CAI_ScriptConditions) FMinState ¶
func (e CAI_ScriptConditions) FMinState() Number[uint32]
func (CAI_ScriptConditions) FPlayerActorLOS ¶
func (e CAI_ScriptConditions) FPlayerActorLOS() Number[uint32]
func (CAI_ScriptConditions) FPlayerBlockingActor ¶
func (e CAI_ScriptConditions) FPlayerBlockingActor() Number[uint32]
func (CAI_ScriptConditions) FPlayerInVehicle ¶
func (e CAI_ScriptConditions) FPlayerInVehicle() Number[uint32]
func (CAI_ScriptConditions) FPlayerTargetLOS ¶
func (e CAI_ScriptConditions) FPlayerTargetLOS() Number[uint32]
func (CAI_ScriptConditions) FScriptStatus ¶
func (e CAI_ScriptConditions) FScriptStatus() Number[uint32]
func (CAI_ScriptConditions) FlActorTargetProximity ¶
func (e CAI_ScriptConditions) FlActorTargetProximity() Number[float32]
func (CAI_ScriptConditions) FlMaxTimeout ¶
func (e CAI_ScriptConditions) FlMaxTimeout() Number[float32]
func (CAI_ScriptConditions) FlMinTimeout ¶
func (e CAI_ScriptConditions) FlMinTimeout() Number[float32]
func (CAI_ScriptConditions) FlPlayerActorFOV ¶
func (e CAI_ScriptConditions) FlPlayerActorFOV() Number[float32]
func (CAI_ScriptConditions) FlPlayerActorProximity ¶
func (e CAI_ScriptConditions) FlPlayerActorProximity() Number[float32]
func (CAI_ScriptConditions) FlPlayerTargetFOV ¶
func (e CAI_ScriptConditions) FlPlayerTargetFOV() Number[float32]
func (CAI_ScriptConditions) FlPlayerTargetProximity ¶
func (e CAI_ScriptConditions) FlPlayerTargetProximity() Number[float32]
func (CAI_ScriptConditions) FlRequiredDuration ¶
func (e CAI_ScriptConditions) FlRequiredDuration() Number[float32]
func (CAI_ScriptConditions) HTarget ¶
func (e CAI_ScriptConditions) HTarget() Handle[CBaseEntity]
func (CAI_ScriptConditions) InputDisable ¶ added in v0.1.1
func (e CAI_ScriptConditions) InputDisable() (bool, error)
func (CAI_ScriptConditions) InputEnable ¶ added in v0.1.1
func (e CAI_ScriptConditions) InputEnable() (bool, error)
type CAI_ScriptConditionsKeys ¶ added in v0.1.1
type CAI_ScriptConditionsKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"StartDisabled"`
Actor *string `key:"Actor"`
RequiredTime *float32 `key:"RequiredTime"`
MinimumState *int32 `key:"MinimumState"`
MaximumState *int32 `key:"MaximumState"`
ScriptStatus *int32 `key:"ScriptStatus"`
ActorSeePlayer *int32 `key:"ActorSeePlayer"`
PlayerActorProximity *float32 `key:"PlayerActorProximity"`
PlayerActorFOV *float32 `key:"PlayerActorFOV"`
PlayerActorFOVTrueCone *bool `key:"PlayerActorFOVTrueCone"`
PlayerActorLOS *int32 `key:"PlayerActorLOS"`
ActorSeeTarget *int32 `key:"ActorSeeTarget"`
ActorTargetProximity *float32 `key:"ActorTargetProximity"`
PlayerTargetProximity *float32 `key:"PlayerTargetProximity"`
PlayerTargetFOV *float32 `key:"PlayerTargetFOV"`
PlayerTargetFOVTrueCone *bool `key:"PlayerTargetFOVTrueCone"`
PlayerTargetLOS *int32 `key:"PlayerTargetLOS"`
PlayerBlockingActor *int32 `key:"PlayerBlockingActor"`
MinTimeout *float32 `key:"MinTimeout"`
MaxTimeout *float32 `key:"MaxTimeout"`
ActorInPVS *int32 `key:"ActorInPVS"`
ActorInVehicle *int32 `key:"ActorInVehicle"`
PlayerInVehicle *int32 `key:"PlayerInVehicle"`
}
type CAI_SpeechFilter ¶
type CAI_SpeechFilter CEntityInstance
func (CAI_SpeechFilter) BDisabled ¶
func (e CAI_SpeechFilter) BDisabled() Bool
func (CAI_SpeechFilter) BNeverSayHello ¶
func (e CAI_SpeechFilter) BNeverSayHello() Bool
func (CAI_SpeechFilter) FlIdleModifier ¶
func (e CAI_SpeechFilter) FlIdleModifier() Number[float32]
func (CAI_SpeechFilter) InputDisable ¶ added in v0.1.1
func (e CAI_SpeechFilter) InputDisable() (bool, error)
func (CAI_SpeechFilter) InputEnable ¶ added in v0.1.1
func (e CAI_SpeechFilter) InputEnable() (bool, error)
func (CAI_SpeechFilter) InputSetIdleModifier ¶ added in v0.1.1
func (e CAI_SpeechFilter) InputSetIdleModifier(value float32) (bool, error)
func (CAI_SpeechFilter) IszSubject ¶
func (e CAI_SpeechFilter) IszSubject() Text
type CAI_SpeechFilterKeys ¶ added in v0.1.1
type CAI_SpeechFilterKeys struct {
CBaseEntityKeys
Subject *string `key:"subject"`
IdleModifier *float32 `key:"IdleModifier"`
NeverSayHello *bool `key:"NeverSayHello"`
StartDisabled *bool `key:"StartDisabled"`
}
type CAI_VolumetricEventEntity ¶
type CAI_VolumetricEventEntity CEntityInstance
func (CAI_VolumetricEventEntity) FlDuration ¶
func (e CAI_VolumetricEventEntity) FlDuration() Number[float32]
func (CAI_VolumetricEventEntity) FlRadius ¶
func (e CAI_VolumetricEventEntity) FlRadius() Number[float32]
func (CAI_VolumetricEventEntity) HEvent ¶
func (e CAI_VolumetricEventEntity) HEvent() Number[uint64]
func (CAI_VolumetricEventEntity) IEventFlags ¶
func (e CAI_VolumetricEventEntity) IEventFlags() Number[uint16]
func (CAI_VolumetricEventEntity) IEventType ¶
func (e CAI_VolumetricEventEntity) IEventType() Number[uint8]
func (CAI_VolumetricEventEntity) InputEmitAIVolumetricEvent ¶ added in v0.1.1
func (e CAI_VolumetricEventEntity) InputEmitAIVolumetricEvent() (bool, error)
func (CAI_VolumetricEventEntity) InputStopAIVolumetricEvent ¶ added in v0.1.1
func (e CAI_VolumetricEventEntity) InputStopAIVolumetricEvent() (bool, error)
func (CAI_VolumetricEventEntity) IszProxyEntityName ¶
func (e CAI_VolumetricEventEntity) IszProxyEntityName() Text
type CAI_VolumetricEventEntityAlias_ai_sound ¶
type CAI_VolumetricEventEntityAlias_ai_sound CEntityInstance
type CAI_VolumetricEventEntityKeys ¶ added in v0.1.1
type CAI_VolumetricEventSensor ¶
type CAI_VolumetricEventSensor CEntityInstance
func (CAI_VolumetricEventSensor) BDisabled ¶
func (e CAI_VolumetricEventSensor) BDisabled() Bool
func (CAI_VolumetricEventSensor) FlMaxRange ¶
func (e CAI_VolumetricEventSensor) FlMaxRange() Number[float32]
func (CAI_VolumetricEventSensor) FlSensitivity ¶
func (e CAI_VolumetricEventSensor) FlSensitivity() Number[float32]
func (CAI_VolumetricEventSensor) HListenFilter ¶
func (e CAI_VolumetricEventSensor) HListenFilter() Handle[CBaseFilter]
func (CAI_VolumetricEventSensor) HSensedEvents ¶ added in v0.1.3
func (e CAI_VolumetricEventSensor) HSensedEvents() List[uint64]
func (CAI_VolumetricEventSensor) InputDisable ¶ added in v0.1.1
func (e CAI_VolumetricEventSensor) InputDisable() (bool, error)
func (CAI_VolumetricEventSensor) InputEnable ¶ added in v0.1.1
func (e CAI_VolumetricEventSensor) InputEnable() (bool, error)
func (CAI_VolumetricEventSensor) IszListenFilter ¶
func (e CAI_VolumetricEventSensor) IszListenFilter() Text
func (CAI_VolumetricEventSensor) NEventTypeMask ¶
func (e CAI_VolumetricEventSensor) NEventTypeMask() Number[uint64]
type CAI_VolumetricEventSensorKeys ¶ added in v0.1.1
type CAI_VolumetricEventSensorKeys struct {
CPointEntityKeys
StartDisabled *bool `key:"StartDisabled"`
Sensitivity *float32 `key:"Sensitivity"`
ListenFilter *string `key:"ListenFilter"`
MaxRange *float32 `key:"MaxRange"`
}
type CAbility_Drifter_BloodBlast ¶
type CAbility_Drifter_BloodBlast CEntityInstance
func (CAbility_Drifter_BloodBlast) SandEffect ¶
func (e CAbility_Drifter_BloodBlast) SandEffect() Number[int32]
func (CAbility_Drifter_BloodBlast) VecHitTargets ¶ added in v0.1.3
func (e CAbility_Drifter_BloodBlast) VecHitTargets() List[uint32]
type CAbility_Drifter_Darkness ¶
type CAbility_Drifter_Darkness CEntityInstance
type CAbility_Drifter_ShadowMark ¶
type CAbility_Drifter_ShadowMark CEntityInstance
func (CAbility_Drifter_ShadowMark) BTeleported ¶
func (e CAbility_Drifter_ShadowMark) BTeleported() Bool
func (CAbility_Drifter_ShadowMark) FlExpireTime ¶
func (e CAbility_Drifter_ShadowMark) FlExpireTime() Number[float32]
func (CAbility_Drifter_ShadowMark) FlTeleportedTime ¶
func (e CAbility_Drifter_ShadowMark) FlTeleportedTime() Number[float32]
func (CAbility_Drifter_ShadowMark) HTeleportTarget ¶
func (e CAbility_Drifter_ShadowMark) HTeleportTarget() Handle[CBaseEntity]
func (CAbility_Drifter_ShadowMark) QPostTeleportAngles ¶
func (e CAbility_Drifter_ShadowMark) QPostTeleportAngles() Angles
type CAbility_Drifter_StalkersMark_Teleport ¶
type CAbility_Drifter_StalkersMark_Teleport CEntityInstance
type CAbility_Fathom_LurkersAmbush ¶
type CAbility_Fathom_LurkersAmbush CEntityInstance
func (CAbility_Fathom_LurkersAmbush) BIsVisibleOnMinimap ¶
func (e CAbility_Fathom_LurkersAmbush) BIsVisibleOnMinimap() Bool
func (CAbility_Fathom_LurkersAmbush) BWasLatchedWhenCast ¶
func (e CAbility_Fathom_LurkersAmbush) BWasLatchedWhenCast() Bool
func (CAbility_Fathom_LurkersAmbush) ChargeUpParticle ¶
func (e CAbility_Fathom_LurkersAmbush) ChargeUpParticle() Number[int32]
func (CAbility_Fathom_LurkersAmbush) FlChannelTimeStarted ¶
func (e CAbility_Fathom_LurkersAmbush) FlChannelTimeStarted() Number[float32]
func (CAbility_Fathom_LurkersAmbush) FlDebuffDuration ¶
func (e CAbility_Fathom_LurkersAmbush) FlDebuffDuration() Number[float32]
func (CAbility_Fathom_LurkersAmbush) FlStoppedMovingStartTime ¶
func (e CAbility_Fathom_LurkersAmbush) FlStoppedMovingStartTime() Number[float32]
func (CAbility_Fathom_LurkersAmbush) VLastPos ¶
func (e CAbility_Fathom_LurkersAmbush) VLastPos() Vector
type CAbility_Fathom_ReefdwellerHarpoon ¶
type CAbility_Fathom_ReefdwellerHarpoon CEntityInstance
func (CAbility_Fathom_ReefdwellerHarpoon) BBulletFlying ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) BBulletFlying() Bool
func (CAbility_Fathom_ReefdwellerHarpoon) BHasLatchedOnce ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) BHasLatchedOnce() Bool
func (CAbility_Fathom_ReefdwellerHarpoon) BHitTarget ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) BHitTarget() Bool
func (CAbility_Fathom_ReefdwellerHarpoon) BLatched ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) BLatched() Bool
func (CAbility_Fathom_ReefdwellerHarpoon) FlCloseEnoughStartTime ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) FlCloseEnoughStartTime() Number[float32]
func (CAbility_Fathom_ReefdwellerHarpoon) FlLatchedYaw ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) FlLatchedYaw() Number[float32]
func (CAbility_Fathom_ReefdwellerHarpoon) FlReelStartTime ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) FlReelStartTime() Number[float32]
func (CAbility_Fathom_ReefdwellerHarpoon) FlStuckStartTime ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) FlStuckStartTime() Number[float32]
func (CAbility_Fathom_ReefdwellerHarpoon) VHarpoonTarget ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) VHarpoonTarget() Vector
func (CAbility_Fathom_ReefdwellerHarpoon) VPrevPos ¶
func (e CAbility_Fathom_ReefdwellerHarpoon) VPrevPos() Vector
type CAbility_Fencer_Lunge ¶
type CAbility_Fencer_Lunge CEntityInstance
func (CAbility_Fencer_Lunge) BStartedInAir ¶
func (e CAbility_Fencer_Lunge) BStartedInAir() Bool
func (CAbility_Fencer_Lunge) ELungeDirection ¶
func (e CAbility_Fencer_Lunge) ELungeDirection() Number[uint8]
func (CAbility_Fencer_Lunge) FlHeldTime ¶
func (e CAbility_Fencer_Lunge) FlHeldTime() Number[float32]
func (CAbility_Fencer_Lunge) FlLastOuterCircleProgress ¶
func (e CAbility_Fencer_Lunge) FlLastOuterCircleProgress() Number[float32]
func (CAbility_Fencer_Lunge) FlStateStartTime ¶
func (e CAbility_Fencer_Lunge) FlStateStartTime() Number[float32]
func (CAbility_Fencer_Lunge) FlStuckTime ¶
func (e CAbility_Fencer_Lunge) FlStuckTime() Number[float32]
func (CAbility_Fencer_Lunge) IRemainingCasts ¶
func (e CAbility_Fencer_Lunge) IRemainingCasts() Number[uint8]
func (CAbility_Fencer_Lunge) NCurrentLungeState ¶
func (e CAbility_Fencer_Lunge) NCurrentLungeState() Number[uint8]
func (CAbility_Fencer_Lunge) NGlintParticleIndex ¶
func (e CAbility_Fencer_Lunge) NGlintParticleIndex() Number[int32]
func (CAbility_Fencer_Lunge) NPowerLevel ¶
func (e CAbility_Fencer_Lunge) NPowerLevel() Number[int32]
func (CAbility_Fencer_Lunge) RecastEndTime ¶
func (e CAbility_Fencer_Lunge) RecastEndTime() Number[float32]
func (CAbility_Fencer_Lunge) VDashDirection ¶
func (e CAbility_Fencer_Lunge) VDashDirection() Vector
func (CAbility_Fencer_Lunge) VDashStartPos ¶
func (e CAbility_Fencer_Lunge) VDashStartPos() Vector
func (CAbility_Fencer_Lunge) VLastPosition ¶
func (e CAbility_Fencer_Lunge) VLastPosition() Vector
func (CAbility_Fencer_Lunge) VLookDirection ¶
func (e CAbility_Fencer_Lunge) VLookDirection() Vector
func (CAbility_Fencer_Lunge) VStrikeDirection ¶
func (e CAbility_Fencer_Lunge) VStrikeDirection() Vector
func (CAbility_Fencer_Lunge) VecHitEnemies ¶ added in v0.1.3
func (e CAbility_Fencer_Lunge) VecHitEnemies() List[uint32]
type CAbility_Fencer_Ultimate ¶
type CAbility_Fencer_Ultimate CEntityInstance
func (CAbility_Fencer_Ultimate) BHitSomeone ¶
func (e CAbility_Fencer_Ultimate) BHitSomeone() Bool
func (CAbility_Fencer_Ultimate) DirPreviewVFX ¶
func (e CAbility_Fencer_Ultimate) DirPreviewVFX() Number[int32]
func (CAbility_Fencer_Ultimate) EUltState ¶
func (e CAbility_Fencer_Ultimate) EUltState() Number[uint8]
func (CAbility_Fencer_Ultimate) FlStateStartTime ¶
func (e CAbility_Fencer_Ultimate) FlStateStartTime() Number[float32]
func (CAbility_Fencer_Ultimate) FlStuckTime ¶
func (e CAbility_Fencer_Ultimate) FlStuckTime() Number[float32]
func (CAbility_Fencer_Ultimate) UltHoldVFX ¶
func (e CAbility_Fencer_Ultimate) UltHoldVFX() Number[int32]
func (CAbility_Fencer_Ultimate) VDashDirection ¶
func (e CAbility_Fencer_Ultimate) VDashDirection() Vector
func (CAbility_Fencer_Ultimate) VStartPosition ¶
func (e CAbility_Fencer_Ultimate) VStartPosition() Vector
func (CAbility_Fencer_Ultimate) VecHitEnemies ¶ added in v0.1.3
func (e CAbility_Fencer_Ultimate) VecHitEnemies() List[uint32]
func (CAbility_Fencer_Ultimate) VecHitHeroes ¶ added in v0.1.3
func (e CAbility_Fencer_Ultimate) VecHitHeroes() List[uint32]
func (CAbility_Fencer_Ultimate) VecLastPosition ¶
func (e CAbility_Fencer_Ultimate) VecLastPosition() Vector
type CAbility_Mirage_SandPhantom ¶
type CAbility_Mirage_SandPhantom CEntityInstance
func (CAbility_Mirage_SandPhantom) BHasVictims ¶
func (e CAbility_Mirage_SandPhantom) BHasVictims() Bool
type CAbility_Mirage_Tornado ¶
type CAbility_Mirage_Tornado CEntityInstance
func (CAbility_Mirage_Tornado) AnglesCharging ¶
func (e CAbility_Mirage_Tornado) AnglesCharging() Angles
func (CAbility_Mirage_Tornado) FlChargeStartTime ¶
func (e CAbility_Mirage_Tornado) FlChargeStartTime() Number[float32]
func (CAbility_Mirage_Tornado) RecastWindowEnd ¶
func (e CAbility_Mirage_Tornado) RecastWindowEnd() Number[float32]
type CAbility_Operative_Revelation ¶
type CAbility_Operative_Revelation CEntityInstance
type CAbility_Operative_UmbrellaManeuver ¶
type CAbility_Operative_UmbrellaManeuver CEntityInstance
func (CAbility_Operative_UmbrellaManeuver) ChannelParticle ¶
func (e CAbility_Operative_UmbrellaManeuver) ChannelParticle() Number[int32]
type CAbility_Rutger_CheatDeath ¶
type CAbility_Rutger_CheatDeath CEntityInstance
type CAbility_Rutger_ForceField ¶
type CAbility_Rutger_ForceField CEntityInstance
func (CAbility_Rutger_ForceField) BFirstThink ¶
func (e CAbility_Rutger_ForceField) BFirstThink() Bool
func (CAbility_Rutger_ForceField) FTimeToDestroyForceField ¶
func (e CAbility_Rutger_ForceField) FTimeToDestroyForceField() Number[float32]
func (CAbility_Rutger_ForceField) HChargingParticle ¶
func (e CAbility_Rutger_ForceField) HChargingParticle() Number[int32]
func (CAbility_Rutger_ForceField) HExplodeParticle ¶
func (e CAbility_Rutger_ForceField) HExplodeParticle() Number[int32]
func (CAbility_Rutger_ForceField) VSpawnPos ¶
func (e CAbility_Rutger_ForceField) VSpawnPos() Vector
type CAbility_Rutger_RocketLauncher ¶
type CAbility_Rutger_RocketLauncher CEntityInstance
type CAbility_Synth_Affliction ¶
type CAbility_Synth_Affliction CEntityInstance
func (CAbility_Synth_Affliction) HAOEParticle ¶
func (e CAbility_Synth_Affliction) HAOEParticle() Number[int32]
type CAbility_Synth_Barrage ¶
type CAbility_Synth_Barrage CEntityInstance
func (CAbility_Synth_Barrage) ChannelParticle ¶
func (e CAbility_Synth_Barrage) ChannelParticle() Number[int32]
func (CAbility_Synth_Barrage) FlNextShootTime ¶
func (e CAbility_Synth_Barrage) FlNextShootTime() Number[float32]
func (CAbility_Synth_Barrage) NProjectilesScheduled ¶
func (e CAbility_Synth_Barrage) NProjectilesScheduled() Number[int32]
func (CAbility_Synth_Barrage) TLastShotID ¶
func (e CAbility_Synth_Barrage) TLastShotID() Number[uint32]
type CAbility_Synth_PlasmaFlux ¶
type CAbility_Synth_PlasmaFlux CEntityInstance
func (CAbility_Synth_PlasmaFlux) BTeleported ¶
func (e CAbility_Synth_PlasmaFlux) BTeleported() Bool
func (CAbility_Synth_PlasmaFlux) FlProjectileExpireTime ¶
func (e CAbility_Synth_PlasmaFlux) FlProjectileExpireTime() Number[float32]
func (CAbility_Synth_PlasmaFlux) FlProjectileLaunchTime ¶
func (e CAbility_Synth_PlasmaFlux) FlProjectileLaunchTime() Number[float32]
func (CAbility_Synth_PlasmaFlux) HActiveProjectile ¶
func (e CAbility_Synth_PlasmaFlux) HActiveProjectile() Handle[CBaseEntity]
func (CAbility_Synth_PlasmaFlux) VLastValidTeleportPosition ¶
func (e CAbility_Synth_PlasmaFlux) VLastValidTeleportPosition() Vector
func (CAbility_Synth_PlasmaFlux) VecUniqueHitList ¶ added in v0.1.3
func (e CAbility_Synth_PlasmaFlux) VecUniqueHitList() List[uint32]
type CAbility_Synth_PlasmaFlux_Trigger ¶
type CAbility_Synth_PlasmaFlux_Trigger CEntityInstance
type CAbility_Synth_Pulse ¶
type CAbility_Synth_Pulse CEntityInstance
type CAbility_TestHero_SpookyHide ¶
type CAbility_TestHero_SpookyHide CEntityInstance
func (CAbility_TestHero_SpookyHide) BIsVisibleOnMinimap ¶
func (e CAbility_TestHero_SpookyHide) BIsVisibleOnMinimap() Bool
func (CAbility_TestHero_SpookyHide) FlStoppedMovingStartTime ¶
func (e CAbility_TestHero_SpookyHide) FlStoppedMovingStartTime() Number[float32]
func (CAbility_TestHero_SpookyHide) VLastPos ¶
func (e CAbility_TestHero_SpookyHide) VLastPos() Vector
type CAbility_Werewolf_Frenzy ¶
type CAbility_Werewolf_Frenzy CEntityInstance
func (CAbility_Werewolf_Frenzy) SandEffect ¶
func (e CAbility_Werewolf_Frenzy) SandEffect() Number[int32]
func (CAbility_Werewolf_Frenzy) VecHitTargets ¶ added in v0.1.3
func (e CAbility_Werewolf_Frenzy) VecHitTargets() List[uint32]
type CAmbientGeneric ¶
type CAmbientGeneric CEntityInstance
func (CAmbientGeneric) FActive ¶
func (e CAmbientGeneric) FActive() Bool
func (CAmbientGeneric) FLooping ¶
func (e CAmbientGeneric) FLooping() Bool
func (CAmbientGeneric) FlMaxRadius ¶
func (e CAmbientGeneric) FlMaxRadius() Number[float32]
func (CAmbientGeneric) HSoundSource ¶
func (e CAmbientGeneric) HSoundSource() Handle[CBaseEntity]
func (CAmbientGeneric) ISoundLevel ¶
func (e CAmbientGeneric) ISoundLevel() Number[uint32]
func (CAmbientGeneric) InputFadeIn ¶ added in v0.1.1
func (e CAmbientGeneric) InputFadeIn(value float32) (bool, error)
func (CAmbientGeneric) InputFadeOut ¶ added in v0.1.1
func (e CAmbientGeneric) InputFadeOut(value float32) (bool, error)
func (CAmbientGeneric) InputPitch ¶ added in v0.1.1
func (e CAmbientGeneric) InputPitch(value float32) (bool, error)
func (CAmbientGeneric) InputPlaySound ¶ added in v0.1.1
func (e CAmbientGeneric) InputPlaySound() (bool, error)
func (CAmbientGeneric) InputStopSound ¶ added in v0.1.1
func (e CAmbientGeneric) InputStopSound() (bool, error)
func (CAmbientGeneric) InputToggleSound ¶ added in v0.1.1
func (e CAmbientGeneric) InputToggleSound() (bool, error)
func (CAmbientGeneric) InputVolume ¶ added in v0.1.1
func (e CAmbientGeneric) InputVolume(value float32) (bool, error)
func (CAmbientGeneric) Radius ¶
func (e CAmbientGeneric) Radius() Number[float32]
func (CAmbientGeneric) SSourceEntName ¶
func (e CAmbientGeneric) SSourceEntName() Text
type CAssignedLaneParticle ¶
type CAssignedLaneParticle CEntityInstance
func (CAssignedLaneParticle) ILane ¶
func (e CAssignedLaneParticle) ILane() Number[int32]
type CAssignedLaneParticleKeys ¶ added in v0.1.1
type CAssignedLaneParticleKeys struct {
CBaseModelEntityKeys
LaneNum *int32 `key:"LaneNum"`
}
type CBarnLight ¶
type CBarnLight CEntityInstance
func (CBarnLight) BContactShadow ¶
func (e CBarnLight) BContactShadow() Bool
func (CBarnLight) BEnabled ¶
func (e CBarnLight) BEnabled() Bool
func (CBarnLight) BForceShadowsEnabled ¶
func (e CBarnLight) BForceShadowsEnabled() Bool
func (CBarnLight) BPrecomputedFieldsValid ¶
func (e CBarnLight) BPrecomputedFieldsValid() Bool
func (CBarnLight) BPvsModifyEntity ¶
func (e CBarnLight) BPvsModifyEntity() Bool
func (CBarnLight) BTransmitAlways ¶
func (e CBarnLight) BTransmitAlways() Bool
func (CBarnLight) FAlternateColorBrightness ¶
func (e CBarnLight) FAlternateColorBrightness() Number[float32]
func (CBarnLight) FlBakeSpecularToCubemapsScale ¶
func (e CBarnLight) FlBakeSpecularToCubemapsScale() Number[float32]
func (CBarnLight) FlBounceScale ¶
func (e CBarnLight) FlBounceScale() Number[float32]
func (CBarnLight) FlBrightness ¶
func (e CBarnLight) FlBrightness() Number[float32]
func (CBarnLight) FlBrightnessScale ¶
func (e CBarnLight) FlBrightnessScale() Number[float32]
func (CBarnLight) FlColorTemperature ¶
func (e CBarnLight) FlColorTemperature() Number[float32]
func (CBarnLight) FlFadeSizeEnd ¶
func (e CBarnLight) FlFadeSizeEnd() Number[float32]
func (CBarnLight) FlFadeSizeStart ¶
func (e CBarnLight) FlFadeSizeStart() Number[float32]
func (CBarnLight) FlFogScale ¶
func (e CBarnLight) FlFogScale() Number[float32]
func (CBarnLight) FlFogStrength ¶
func (e CBarnLight) FlFogStrength() Number[float32]
func (CBarnLight) FlLightStyleStartTime ¶
func (e CBarnLight) FlLightStyleStartTime() Number[float32]
func (CBarnLight) FlLuminaireAnisotropy ¶
func (e CBarnLight) FlLuminaireAnisotropy() Number[float32]
func (CBarnLight) FlLuminaireSize ¶
func (e CBarnLight) FlLuminaireSize() Number[float32]
func (CBarnLight) FlMinRoughness ¶
func (e CBarnLight) FlMinRoughness() Number[float32]
func (CBarnLight) FlRange ¶
func (e CBarnLight) FlRange() Number[float32]
func (CBarnLight) FlShadowFadeSizeEnd ¶
func (e CBarnLight) FlShadowFadeSizeEnd() Number[float32]
func (CBarnLight) FlShadowFadeSizeStart ¶
func (e CBarnLight) FlShadowFadeSizeStart() Number[float32]
func (CBarnLight) FlShape ¶
func (e CBarnLight) FlShape() Number[float32]
func (CBarnLight) FlSkirt ¶
func (e CBarnLight) FlSkirt() Number[float32]
func (CBarnLight) FlSkirtNear ¶
func (e CBarnLight) FlSkirtNear() Number[float32]
func (CBarnLight) FlSoftX ¶
func (e CBarnLight) FlSoftX() Number[float32]
func (CBarnLight) FlSoftY ¶
func (e CBarnLight) FlSoftY() Number[float32]
func (CBarnLight) InputCastDynamicShadows ¶ added in v0.1.1
func (e CBarnLight) InputCastDynamicShadows(value bool) (bool, error)
func (CBarnLight) InputDisable ¶ added in v0.1.1
func (e CBarnLight) InputDisable() (bool, error)
func (CBarnLight) InputEnable ¶ added in v0.1.1
func (e CBarnLight) InputEnable() (bool, error)
func (CBarnLight) InputSetBounceScale ¶ added in v0.1.1
func (e CBarnLight) InputSetBounceScale(value float32) (bool, error)
func (CBarnLight) InputSetBrightness ¶ added in v0.1.1
func (e CBarnLight) InputSetBrightness(value float32) (bool, error)
func (CBarnLight) InputSetBrightnessScale ¶ added in v0.1.1
func (e CBarnLight) InputSetBrightnessScale(value float32) (bool, error)
func (CBarnLight) InputSetColor ¶ added in v0.1.1
func (e CBarnLight) InputSetColor(value uint32) (bool, error)
func (CBarnLight) InputSetColorTemperature ¶ added in v0.1.1
func (e CBarnLight) InputSetColorTemperature(value float32) (bool, error)
func (CBarnLight) InputSetFogScale ¶ added in v0.1.1
func (e CBarnLight) InputSetFogScale(value float32) (bool, error)
func (CBarnLight) InputSetFogStrength ¶ added in v0.1.1
func (e CBarnLight) InputSetFogStrength(value float32) (bool, error)
func (CBarnLight) InputSetStyle ¶ added in v0.1.1
func (e CBarnLight) InputSetStyle(value string) (bool, error)
func (CBarnLight) InputToggle ¶ added in v0.1.1
func (e CBarnLight) InputToggle() (bool, error)
func (CBarnLight) LightStyleEvents ¶ added in v0.1.3
func (e CBarnLight) LightStyleEvents() TextList
func (CBarnLight) LightStyleString ¶
func (e CBarnLight) LightStyleString() Text
func (CBarnLight) LightStyleTargets ¶ added in v0.1.3
func (e CBarnLight) LightStyleTargets() List[uint32]
func (CBarnLight) NBakeSpecularToCubemaps ¶
func (e CBarnLight) NBakeSpecularToCubemaps() Number[int32]
func (CBarnLight) NBakedShadowIndex ¶
func (e CBarnLight) NBakedShadowIndex() Number[int32]
func (CBarnLight) NBounceLight ¶
func (e CBarnLight) NBounceLight() Number[int32]
func (CBarnLight) NCastShadows ¶
func (e CBarnLight) NCastShadows() Number[int32]
func (CBarnLight) NColorMode ¶
func (e CBarnLight) NColorMode() Number[int32]
func (CBarnLight) NDirectLight ¶
func (e CBarnLight) NDirectLight() Number[int32]
func (CBarnLight) NFog ¶
func (e CBarnLight) NFog() Number[int32]
func (CBarnLight) NFogShadows ¶
func (e CBarnLight) NFogShadows() Number[int32]
func (CBarnLight) NLightMapUniqueId ¶
func (e CBarnLight) NLightMapUniqueId() Number[int32]
func (CBarnLight) NLightPathUniqueId ¶
func (e CBarnLight) NLightPathUniqueId() Number[int32]
func (CBarnLight) NLuminaireShape ¶
func (e CBarnLight) NLuminaireShape() Number[int32]
func (CBarnLight) NPrecomputedSubFrusta ¶
func (e CBarnLight) NPrecomputedSubFrusta() Number[int32]
func (CBarnLight) NShadowMapSize ¶
func (e CBarnLight) NShadowMapSize() Number[int32]
func (CBarnLight) NShadowPriority ¶
func (e CBarnLight) NShadowPriority() Number[int32]
func (CBarnLight) QueuedLightStyleStrings ¶ added in v0.1.3
func (e CBarnLight) QueuedLightStyleStrings() TextList
func (CBarnLight) VAlternateColor ¶
func (e CBarnLight) VAlternateColor() Vector
func (CBarnLight) VBakeSpecularToCubemapsSize ¶
func (e CBarnLight) VBakeSpecularToCubemapsSize() Vector
func (CBarnLight) VPrecomputedBoundsMaxs ¶
func (e CBarnLight) VPrecomputedBoundsMaxs() Vector
func (CBarnLight) VPrecomputedBoundsMins ¶
func (e CBarnLight) VPrecomputedBoundsMins() Vector
func (CBarnLight) VPrecomputedOBBAngles ¶
func (e CBarnLight) VPrecomputedOBBAngles() Angles
func (CBarnLight) VPrecomputedOBBAngles0 ¶
func (e CBarnLight) VPrecomputedOBBAngles0() Angles
func (CBarnLight) VPrecomputedOBBAngles1 ¶
func (e CBarnLight) VPrecomputedOBBAngles1() Angles
func (CBarnLight) VPrecomputedOBBAngles2 ¶
func (e CBarnLight) VPrecomputedOBBAngles2() Angles
func (CBarnLight) VPrecomputedOBBAngles3 ¶
func (e CBarnLight) VPrecomputedOBBAngles3() Angles
func (CBarnLight) VPrecomputedOBBAngles4 ¶
func (e CBarnLight) VPrecomputedOBBAngles4() Angles
func (CBarnLight) VPrecomputedOBBAngles5 ¶
func (e CBarnLight) VPrecomputedOBBAngles5() Angles
func (CBarnLight) VPrecomputedOBBExtent ¶
func (e CBarnLight) VPrecomputedOBBExtent() Vector
func (CBarnLight) VPrecomputedOBBExtent0 ¶
func (e CBarnLight) VPrecomputedOBBExtent0() Vector
func (CBarnLight) VPrecomputedOBBExtent1 ¶
func (e CBarnLight) VPrecomputedOBBExtent1() Vector
func (CBarnLight) VPrecomputedOBBExtent2 ¶
func (e CBarnLight) VPrecomputedOBBExtent2() Vector
func (CBarnLight) VPrecomputedOBBExtent3 ¶
func (e CBarnLight) VPrecomputedOBBExtent3() Vector
func (CBarnLight) VPrecomputedOBBExtent4 ¶
func (e CBarnLight) VPrecomputedOBBExtent4() Vector
func (CBarnLight) VPrecomputedOBBExtent5 ¶
func (e CBarnLight) VPrecomputedOBBExtent5() Vector
func (CBarnLight) VPrecomputedOBBOrigin ¶
func (e CBarnLight) VPrecomputedOBBOrigin() Vector
func (CBarnLight) VPrecomputedOBBOrigin0 ¶
func (e CBarnLight) VPrecomputedOBBOrigin0() Vector
func (CBarnLight) VPrecomputedOBBOrigin1 ¶
func (e CBarnLight) VPrecomputedOBBOrigin1() Vector
func (CBarnLight) VPrecomputedOBBOrigin2 ¶
func (e CBarnLight) VPrecomputedOBBOrigin2() Vector
func (CBarnLight) VPrecomputedOBBOrigin3 ¶
func (e CBarnLight) VPrecomputedOBBOrigin3() Vector
func (CBarnLight) VPrecomputedOBBOrigin4 ¶
func (e CBarnLight) VPrecomputedOBBOrigin4() Vector
func (CBarnLight) VPrecomputedOBBOrigin5 ¶
func (e CBarnLight) VPrecomputedOBBOrigin5() Vector
func (CBarnLight) VShear ¶
func (e CBarnLight) VShear() Vector
func (CBarnLight) VSizeParams ¶
func (e CBarnLight) VSizeParams() Vector
func (CBarnLight) VisClusters ¶ added in v0.1.3
func (e CBarnLight) VisClusters() List[uint16]
type CBarnLightKeys ¶ added in v0.1.1
type CBarnLightKeys struct {
CBaseModelEntityKeys
Enabled *bool `key:"enabled"`
Colormode *int32 `key:"colormode"`
Color *uint32 `key:"color"`
Colortemperature *float32 `key:"colortemperature"`
Brightness *float32 `key:"brightness"`
Brightnessscale *float32 `key:"brightnessscale"`
Directlight *int32 `key:"directlight"`
Bakedshadowindex *int32 `key:"bakedshadowindex"`
LightPathUniqueid *int32 `key:"light_path_uniqueid"`
LightMapUniqueid *int32 `key:"light_map_uniqueid"`
LuminaireShape *int32 `key:"luminaire_shape"`
LuminaireSize *float32 `key:"luminaire_size"`
LuminaireAnisotropy *float32 `key:"luminaire_anisotropy"`
LightStyle *string `key:"light_style"`
Shape *float32 `key:"shape"`
SoftX *float32 `key:"soft_x"`
SoftY *float32 `key:"soft_y"`
Skirt *float32 `key:"skirt"`
SkirtNear *float32 `key:"skirt_near"`
SizeParams *mod.Vector `key:"size_params"`
Range *float32 `key:"range"`
Shear *mod.Vector `key:"shear"`
Bakespeculartocubemaps *int32 `key:"bakespeculartocubemaps"`
BakespeculartocubemapsSize *mod.Vector `key:"bakespeculartocubemaps_size"`
BakespeculartocubemapsScale *float32 `key:"bakespeculartocubemaps_scale"`
Castshadows *int32 `key:"castshadows"`
Shadowmapsize *int32 `key:"shadowmapsize"`
Shadowpriority *int32 `key:"shadowpriority"`
Contactshadow *bool `key:"contactshadow"`
Forceshadowsenabled *bool `key:"forceshadowsenabled"`
Bouncelight *int32 `key:"bouncelight"`
Bouncescale *float32 `key:"bouncescale"`
Minroughness *float32 `key:"minroughness"`
Altcolor *mod.Vector `key:"altcolor"`
Altcolorbrightness *float32 `key:"altcolorbrightness"`
Fog *int32 `key:"fog"`
Fogstrength *float32 `key:"fogstrength"`
Fogscale *float32 `key:"fogscale"`
Fogshadows *int32 `key:"fogshadows"`
FadeSizeStart *float32 `key:"fade_size_start"`
FadeSizeEnd *float32 `key:"fade_size_end"`
ShadowfadeSizeStart *float32 `key:"shadowfade_size_start"`
ShadowfadeSizeEnd *float32 `key:"shadowfade_size_end"`
Precomputedfieldsvalid *bool `key:"precomputedfieldsvalid"`
Precomputedboundsmins *mod.Vector `key:"precomputedboundsmins"`
Precomputedboundsmaxs *mod.Vector `key:"precomputedboundsmaxs"`
Precomputedobborigin *mod.Vector `key:"precomputedobborigin"`
Precomputedobbangles *mod.Angles `key:"precomputedobbangles"`
Precomputedobbextent *mod.Vector `key:"precomputedobbextent"`
Precomputedsubfrusta *int32 `key:"precomputedsubfrusta"`
Precomputedobborigin0 *mod.Vector `key:"precomputedobborigin0"`
Precomputedobbangles0 *mod.Angles `key:"precomputedobbangles0"`
Precomputedobbextent0 *mod.Vector `key:"precomputedobbextent0"`
Precomputedobborigin1 *mod.Vector `key:"precomputedobborigin1"`
Precomputedobbangles1 *mod.Angles `key:"precomputedobbangles1"`
Precomputedobbextent1 *mod.Vector `key:"precomputedobbextent1"`
Precomputedobborigin2 *mod.Vector `key:"precomputedobborigin2"`
Precomputedobbangles2 *mod.Angles `key:"precomputedobbangles2"`
Precomputedobbextent2 *mod.Vector `key:"precomputedobbextent2"`
Precomputedobborigin3 *mod.Vector `key:"precomputedobborigin3"`
Precomputedobbangles3 *mod.Angles `key:"precomputedobbangles3"`
Precomputedobbextent3 *mod.Vector `key:"precomputedobbextent3"`
Precomputedobborigin4 *mod.Vector `key:"precomputedobborigin4"`
Precomputedobbangles4 *mod.Angles `key:"precomputedobbangles4"`
Precomputedobbextent4 *mod.Vector `key:"precomputedobbextent4"`
Precomputedobborigin5 *mod.Vector `key:"precomputedobborigin5"`
Precomputedobbangles5 *mod.Angles `key:"precomputedobbangles5"`
Precomputedobbextent5 *mod.Vector `key:"precomputedobbextent5"`
PvsModifyEntity *bool `key:"pvs_modify_entity"`
TransmitAlways *bool `key:"transmit_always"`
}
type CBaseAnimGraph ¶
type CBaseAnimGraph CEntityInstance
func (CBaseAnimGraph) BAnimGraphUpdateEnabled ¶
func (e CBaseAnimGraph) BAnimGraphUpdateEnabled() Bool
func (CBaseAnimGraph) BAnimationUpdateScheduled ¶
func (e CBaseAnimGraph) BAnimationUpdateScheduled() Bool
func (CBaseAnimGraph) BInitiallyPopulateInterpHistory ¶
func (e CBaseAnimGraph) BInitiallyPopulateInterpHistory() Bool
func (CBaseAnimGraph) BRagdollClientSide ¶
func (e CBaseAnimGraph) BRagdollClientSide() Bool
func (CBaseAnimGraph) BRagdollEnabled ¶
func (e CBaseAnimGraph) BRagdollEnabled() Bool
func (CBaseAnimGraph) BShouldUpdateTransformations ¶
func (e CBaseAnimGraph) BShouldUpdateTransformations() Bool
func (CBaseAnimGraph) InputClearTargetIdentifierOverride ¶ added in v0.1.1
func (e CBaseAnimGraph) InputClearTargetIdentifierOverride() (bool, error)
func (CBaseAnimGraph) InputPlaySequence ¶ added in v0.1.1
func (e CBaseAnimGraph) InputPlaySequence(value string) (bool, error)
InputPlaySequence sends PlaySequence. Play the specified animation sequence on a NON-ANIMGRAPH entity.
func (CBaseAnimGraph) InputSetBodygroup ¶ added in v0.1.1
func (e CBaseAnimGraph) InputSetBodygroup(value string) (bool, error)
func (CBaseAnimGraph) InputSetPlaybackRate ¶ added in v0.1.1
func (e CBaseAnimGraph) InputSetPlaybackRate(value float32) (bool, error)
func (CBaseAnimGraph) InputSetTargetIdentifierOverride ¶ added in v0.1.1
func (e CBaseAnimGraph) InputSetTargetIdentifierOverride(value string) (bool, error)
func (CBaseAnimGraph) NForceBone ¶
func (e CBaseAnimGraph) NForceBone() Number[int32]
func (CBaseAnimGraph) VecForce ¶
func (e CBaseAnimGraph) VecForce() Vector
type CBaseAnimGraphAlias_baseanimating ¶
type CBaseAnimGraphAlias_baseanimating CEntityInstance
type CBaseAnimGraphKeys ¶ added in v0.1.1
type CBaseAnimGraphKeys struct {
CBaseModelEntityKeys
InitiallyPopulateInterpHistory *bool `key:"initially_populate_interp_history"`
}
type CBaseButton ¶
type CBaseButton CEntityInstance
func (CBaseButton) AngMoveEntitySpace ¶
func (e CBaseButton) AngMoveEntitySpace() Angles
func (CBaseButton) BDisabled ¶
func (e CBaseButton) BDisabled() Bool
func (CBaseButton) BForceNpcExclude ¶
func (e CBaseButton) BForceNpcExclude() Bool
func (CBaseButton) BLocked ¶
func (e CBaseButton) BLocked() Bool
func (CBaseButton) BSolidBsp ¶
func (e CBaseButton) BSolidBsp() Bool
func (CBaseButton) FRotating ¶
func (e CBaseButton) FRotating() Bool
func (CBaseButton) FStayPushed ¶
func (e CBaseButton) FStayPushed() Bool
func (CBaseButton) FlSpeed ¶
func (e CBaseButton) FlSpeed() Number[float32]
func (CBaseButton) FlUseLockedTime ¶
func (e CBaseButton) FlUseLockedTime() Number[float32]
func (CBaseButton) GlowEntity ¶
func (e CBaseButton) GlowEntity() Handle[CBaseModelEntity]
func (CBaseButton) HConstraint ¶
func (e CBaseButton) HConstraint() Number[uint32]
func (CBaseButton) HConstraintParent ¶
func (e CBaseButton) HConstraintParent() Number[uint32]
func (CBaseButton) InputDisable ¶ added in v0.1.1
func (e CBaseButton) InputDisable() (bool, error)
func (CBaseButton) InputEnable ¶ added in v0.1.1
func (e CBaseButton) InputEnable() (bool, error)
func (CBaseButton) InputLock ¶ added in v0.1.1
func (e CBaseButton) InputLock() (bool, error)
func (CBaseButton) InputPress ¶ added in v0.1.1
func (e CBaseButton) InputPress() (bool, error)
func (CBaseButton) InputPressIn ¶ added in v0.1.1
func (e CBaseButton) InputPressIn() (bool, error)
func (CBaseButton) InputPressOut ¶ added in v0.1.1
func (e CBaseButton) InputPressOut() (bool, error)
func (CBaseButton) InputUnlock ¶ added in v0.1.1
func (e CBaseButton) InputUnlock() (bool, error)
func (CBaseButton) NState ¶
func (e CBaseButton) NState() Number[int32]
func (CBaseButton) SGlowEntity ¶
func (e CBaseButton) SGlowEntity() Text
func (CBaseButton) SOverrideAnticipationName ¶
func (e CBaseButton) SOverrideAnticipationName() Text
func (CBaseButton) SzDisplayText ¶
func (e CBaseButton) SzDisplayText() Text
func (CBaseButton) Usable ¶
func (e CBaseButton) Usable() Bool
type CBaseButtonKeys ¶ added in v0.1.1
type CBaseButtonKeys struct {
CBaseToggleKeys
Movedir *mod.Angles `key:"movedir"`
UseSound *string `key:"use_sound"`
LockedSound *string `key:"locked_sound"`
UnlockedSound *string `key:"unlocked_sound"`
OverrideAnticipationName *string `key:"override_anticipation_name"`
Forcenpcexclude *bool `key:"forcenpcexclude"`
Glow *string `key:"glow"`
Displaytext *string `key:"displaytext"`
Speed *float32 `key:"speed"`
}
type CBaseClientUIEntity ¶
type CBaseClientUIEntity CEntityInstance
func (CBaseClientUIEntity) BEnabled ¶
func (e CBaseClientUIEntity) BEnabled() Bool
func (CBaseClientUIEntity) DialogXMLName ¶
func (e CBaseClientUIEntity) DialogXMLName() Text
func (CBaseClientUIEntity) InputDisable ¶ added in v0.1.1
func (e CBaseClientUIEntity) InputDisable() (bool, error)
func (CBaseClientUIEntity) InputEnable ¶ added in v0.1.1
func (e CBaseClientUIEntity) InputEnable() (bool, error)
func (CBaseClientUIEntity) PanelClassName ¶
func (e CBaseClientUIEntity) PanelClassName() Text
func (CBaseClientUIEntity) PanelID ¶
func (e CBaseClientUIEntity) PanelID() Text
type CBaseClientUIEntityKeys ¶ added in v0.1.1
type CBaseClientUIEntityKeys struct {
CBaseModelEntityKeys
Enabled *bool `key:"enabled"`
DialogLayoutName *string `key:"dialog_layout_name"`
PanelClassName *string `key:"panel_class_name"`
PanelId *string `key:"panel_id"`
}
type CBaseCombatCharacter ¶
type CBaseCombatCharacter CEntityInstance
func (CBaseCombatCharacter) BApplyStressDamage ¶
func (e CBaseCombatCharacter) BApplyStressDamage() Bool
func (CBaseCombatCharacter) BDeathEventsDispatched ¶
func (e CBaseCombatCharacter) BDeathEventsDispatched() Bool
func (CBaseCombatCharacter) BForceServerRagdoll ¶
func (e CBaseCombatCharacter) BForceServerRagdoll() Bool
func (CBaseCombatCharacter) EHull ¶
func (e CBaseCombatCharacter) EHull() Number[uint32]
func (CBaseCombatCharacter) HMyWearables ¶ added in v0.1.3
func (e CBaseCombatCharacter) HMyWearables() List[uint32]
func (CBaseCombatCharacter) ImpactEnergyScale ¶
func (e CBaseCombatCharacter) ImpactEnergyScale() Number[float32]
func (CBaseCombatCharacter) InputSetRelationship ¶ added in v0.1.1
func (e CBaseCombatCharacter) InputSetRelationship(value string) (bool, error)
func (CBaseCombatCharacter) Inputphysdamagescale ¶ added in v0.1.1
func (e CBaseCombatCharacter) Inputphysdamagescale(value float32) (bool, error)
func (CBaseCombatCharacter) NNavHullIdx ¶
func (e CBaseCombatCharacter) NNavHullIdx() Number[uint32]
func (CBaseCombatCharacter) StrRelationships ¶
func (e CBaseCombatCharacter) StrRelationships() Text
type CBaseCombatCharacterKeys ¶ added in v0.1.1
type CBaseCombatCharacterKeys struct {
CBaseAnimGraphKeys
Relationship *string `key:"Relationship"`
Physdamagescale *float32 `key:"physdamagescale"`
}
type CBaseDMStart ¶
type CBaseDMStart CEntityInstance
func (CBaseDMStart) Master ¶
func (e CBaseDMStart) Master() Text
type CBaseDMStartKeys ¶ added in v0.1.1
type CBaseDMStartKeys struct {
CPointEntityKeys
Master *string `key:"master"`
}
type CBaseDoor ¶
type CBaseDoor CEntityInstance
func (CBaseDoor) AngMoveEntitySpace ¶
func (CBaseDoor) BCreateNavObstacle ¶
func (CBaseDoor) BDoorGroup ¶
func (CBaseDoor) BForceClosed ¶
func (CBaseDoor) BIgnoreDebris ¶
func (CBaseDoor) BLoopMoveSound ¶
func (CBaseDoor) ChainTarget ¶
func (CBaseDoor) ESpawnPosition ¶
func (CBaseDoor) FlBlockDamage ¶
func (CBaseDoor) InputClose ¶ added in v0.1.1
func (CBaseDoor) InputSetNoNPCs ¶ added in v0.1.1
func (CBaseDoor) InputSetSpeed ¶ added in v0.1.1
func (CBaseDoor) InputSetToggleState ¶ added in v0.1.1
func (CBaseDoor) InputToggle ¶ added in v0.1.1
func (CBaseDoor) InputUnlock ¶ added in v0.1.1
func (CBaseDoor) IsChaining ¶
func (CBaseDoor) VecMoveDirParentSpace ¶
type CBaseDoorKeys ¶ added in v0.1.1
type CBaseDoorKeys struct {
CBaseToggleKeys
Movedir *mod.Angles `key:"movedir"`
Noise1 *string `key:"noise1"`
Noise2 *string `key:"noise2"`
Startclosesound *string `key:"startclosesound"`
Closesound *string `key:"closesound"`
Chainstodoor *string `key:"chainstodoor"`
Dmg *float32 `key:"dmg"`
Spawnpos *int32 `key:"spawnpos"`
Forceclosed *bool `key:"forceclosed"`
Loopmovesound *bool `key:"loopmovesound"`
Ignoredebris *bool `key:"ignoredebris"`
Speed *float32 `key:"speed"`
LockedSound *string `key:"locked_sound"`
UnlockedSound *string `key:"unlocked_sound"`
}
type CBaseEntity ¶
type CBaseEntity CEntityInstance
func (CBaseEntity) BAnimatedEveryTick ¶
func (e CBaseEntity) BAnimatedEveryTick() Bool
func (CBaseEntity) BClientSideRagdoll ¶
func (e CBaseEntity) BClientSideRagdoll() Bool
func (CBaseEntity) BDisableLowViolence ¶
func (e CBaseEntity) BDisableLowViolence() Bool
func (CBaseEntity) BDisabledContextThinks ¶
func (e CBaseEntity) BDisabledContextThinks() Bool
func (CBaseEntity) BGravityActuallyDisabled ¶
func (e CBaseEntity) BGravityActuallyDisabled() Bool
func (CBaseEntity) BGravityDisabled ¶
func (e CBaseEntity) BGravityDisabled() Bool
func (CBaseEntity) BLagCompensate ¶
func (e CBaseEntity) BLagCompensate() Bool
func (CBaseEntity) BNetworkQuantizeOriginAndAngles ¶
func (e CBaseEntity) BNetworkQuantizeOriginAndAngles() Bool
func (CBaseEntity) BRestoreInHierarchy ¶
func (e CBaseEntity) BRestoreInHierarchy() Bool
func (CBaseEntity) BTakesDamage ¶
func (e CBaseEntity) BTakesDamage() Bool
func (CBaseEntity) FEffects ¶
func (e CBaseEntity) FEffects() Number[uint32]
func (CBaseEntity) FFlags ¶
func (e CBaseEntity) FFlags() Number[uint32]
func (CBaseEntity) FlActualGravityScale ¶
func (e CBaseEntity) FlActualGravityScale() Number[float32]
func (CBaseEntity) FlAnimTime ¶
func (e CBaseEntity) FlAnimTime() Number[float32]
func (CBaseEntity) FlCreateTime ¶
func (e CBaseEntity) FlCreateTime() Number[float32]
func (CBaseEntity) FlDamageAccumulator ¶
func (e CBaseEntity) FlDamageAccumulator() Number[float32]
func (CBaseEntity) FlElasticity ¶
func (e CBaseEntity) FlElasticity() Number[float32]
func (CBaseEntity) FlFriction ¶
func (e CBaseEntity) FlFriction() Number[float32]
func (CBaseEntity) FlGravityScale ¶
func (e CBaseEntity) FlGravityScale() Number[float32]
func (CBaseEntity) FlLocalTime ¶
func (e CBaseEntity) FlLocalTime() Number[float32]
func (CBaseEntity) FlMoveDoneTime ¶
func (e CBaseEntity) FlMoveDoneTime() Number[float32]
func (CBaseEntity) FlNavIgnoreUntilTime ¶
func (e CBaseEntity) FlNavIgnoreUntilTime() Number[float32]
func (CBaseEntity) FlSimulationTime ¶
func (e CBaseEntity) FlSimulationTime() Number[float32]
func (CBaseEntity) FlTimeScale ¶
func (e CBaseEntity) FlTimeScale() Number[float32]
func (CBaseEntity) FlVPhysicsUpdateLocalTime ¶
func (e CBaseEntity) FlVPhysicsUpdateLocalTime() Number[float32]
func (CBaseEntity) FlWaterLevel ¶
func (e CBaseEntity) FlWaterLevel() Number[float32]
func (CBaseEntity) HDamageFilter ¶
func (e CBaseEntity) HDamageFilter() Handle[CBaseFilter]
func (CBaseEntity) HEffectEntity ¶
func (e CBaseEntity) HEffectEntity() Handle[CBaseEntity]
func (CBaseEntity) HGroundEntity ¶
func (e CBaseEntity) HGroundEntity() Handle[CBaseEntity]
func (CBaseEntity) HNPCSensingHandle ¶
func (e CBaseEntity) HNPCSensingHandle() Number[uint32]
func (CBaseEntity) HOwnerEntity ¶
func (e CBaseEntity) HOwnerEntity() Handle[CBaseEntity]
func (CBaseEntity) ICurrentThinkContext ¶
func (e CBaseEntity) ICurrentThinkContext() Number[int32]
func (CBaseEntity) IEFlags ¶
func (e CBaseEntity) IEFlags() Number[int32]
func (CBaseEntity) IGlobalname ¶
func (e CBaseEntity) IGlobalname() Text
func (CBaseEntity) IHealth ¶
func (e CBaseEntity) IHealth() Number[int32]
func (CBaseEntity) IInitialTeamNum ¶
func (e CBaseEntity) IInitialTeamNum() Number[int32]
func (CBaseEntity) IMaxHealth ¶
func (e CBaseEntity) IMaxHealth() Number[int32]
func (CBaseEntity) ISentToClients ¶
func (e CBaseEntity) ISentToClients() Number[int32]
func (CBaseEntity) ITeamNum ¶
func (e CBaseEntity) ITeamNum() Number[uint8]
func (CBaseEntity) InputAddAttribute ¶ added in v0.1.1
func (e CBaseEntity) InputAddAttribute(value string) (bool, error)
func (CBaseEntity) InputAddContext ¶ added in v0.1.1
func (e CBaseEntity) InputAddContext(value string) (bool, error)
func (CBaseEntity) InputAddModifier ¶ added in v0.1.1
func (e CBaseEntity) InputAddModifier(value string) (bool, error)
func (CBaseEntity) InputAddOutput ¶ added in v0.1.1
func (e CBaseEntity) InputAddOutput(value string) (bool, error)
func (CBaseEntity) InputChangeSubclass ¶ added in v0.1.1
func (e CBaseEntity) InputChangeSubclass(value string) (bool, error)
func (CBaseEntity) InputChangeTeam ¶ added in v0.1.1
func (e CBaseEntity) InputChangeTeam(value int32) (bool, error)
InputChangeTeam sends ChangeTeam. Set the entity team number.
func (CBaseEntity) InputClearContext ¶ added in v0.1.1
func (e CBaseEntity) InputClearContext() (bool, error)
func (CBaseEntity) InputClearParent ¶ added in v0.1.1
func (e CBaseEntity) InputClearParent() (bool, error)
func (CBaseEntity) InputDisableAutoSleeping ¶ added in v0.1.1
func (e CBaseEntity) InputDisableAutoSleeping() (bool, error)
func (CBaseEntity) InputDisableDamageForces ¶ added in v0.1.1
func (e CBaseEntity) InputDisableDamageForces() (bool, error)
func (CBaseEntity) InputDisablePlatform ¶ added in v0.1.1
func (e CBaseEntity) InputDisablePlatform() (bool, error)
func (CBaseEntity) InputDisableShadow ¶ added in v0.1.1
func (e CBaseEntity) InputDisableShadow() (bool, error)
func (CBaseEntity) InputDispatchResponse ¶ added in v0.1.1
func (e CBaseEntity) InputDispatchResponse(value string) (bool, error)
func (CBaseEntity) InputEnableAutoSleeping ¶ added in v0.1.1
func (e CBaseEntity) InputEnableAutoSleeping() (bool, error)
func (CBaseEntity) InputEnableDamageForces ¶ added in v0.1.1
func (e CBaseEntity) InputEnableDamageForces() (bool, error)
func (CBaseEntity) InputEnablePlatform ¶ added in v0.1.1
func (e CBaseEntity) InputEnablePlatform() (bool, error)
func (CBaseEntity) InputEnableShadow ¶ added in v0.1.1
func (e CBaseEntity) InputEnableShadow() (bool, error)
func (CBaseEntity) InputFireUser1 ¶ added in v0.1.1
func (e CBaseEntity) InputFireUser1() (bool, error)
func (CBaseEntity) InputFireUser2 ¶ added in v0.1.1
func (e CBaseEntity) InputFireUser2() (bool, error)
func (CBaseEntity) InputFireUser3 ¶ added in v0.1.1
func (e CBaseEntity) InputFireUser3() (bool, error)
func (CBaseEntity) InputFireUser4 ¶ added in v0.1.1
func (e CBaseEntity) InputFireUser4() (bool, error)
func (CBaseEntity) InputFollowEntity ¶ added in v0.1.1
func (e CBaseEntity) InputFollowEntity(value string) (bool, error)
func (CBaseEntity) InputKill ¶ added in v0.1.1
func (e CBaseEntity) InputKill() (bool, error)
func (CBaseEntity) InputKillConstrained ¶ added in v0.1.1
func (e CBaseEntity) InputKillConstrained() (bool, error)
func (CBaseEntity) InputKillHierarchy ¶ added in v0.1.1
func (e CBaseEntity) InputKillHierarchy() (bool, error)
func (CBaseEntity) InputPlatformFollowYaw ¶ added in v0.1.1
func (e CBaseEntity) InputPlatformFollowYaw() (bool, error)
func (CBaseEntity) InputPlatformIgnoreYaw ¶ added in v0.1.1
func (e CBaseEntity) InputPlatformIgnoreYaw() (bool, error)
func (CBaseEntity) InputRemoveAttribute ¶ added in v0.1.1
func (e CBaseEntity) InputRemoveAttribute(value string) (bool, error)
func (CBaseEntity) InputRemoveContext ¶ added in v0.1.1
func (e CBaseEntity) InputRemoveContext(value string) (bool, error)
func (CBaseEntity) InputRemoveModifier ¶ added in v0.1.1
func (e CBaseEntity) InputRemoveModifier(value string) (bool, error)
func (CBaseEntity) InputSetAbsOrigin ¶ added in v0.1.1
func (e CBaseEntity) InputSetAbsOrigin(value *mod.Vector) (bool, error)
InputSetAbsOrigin sends SetAbsOrigin. Set the world origin of this entity.
func (CBaseEntity) InputSetAbsScale ¶ added in v0.1.1
func (e CBaseEntity) InputSetAbsScale(value float32) (bool, error)
InputSetAbsScale sends SetAbsScale. Set the world scale of this entity.
func (CBaseEntity) InputSetDamageFilter ¶ added in v0.1.1
func (e CBaseEntity) InputSetDamageFilter(value string) (bool, error)
func (CBaseEntity) InputSetKinematic ¶ added in v0.1.1
func (e CBaseEntity) InputSetKinematic(value bool) (bool, error)
func (CBaseEntity) InputSetLocalOrigin ¶ added in v0.1.1
func (e CBaseEntity) InputSetLocalOrigin(value *mod.Vector) (bool, error)
InputSetLocalOrigin sends SetLocalOrigin. Set the local origin of this entity. Use when you have a parent.
func (CBaseEntity) InputSetLocalScale ¶ added in v0.1.1
func (e CBaseEntity) InputSetLocalScale(value float32) (bool, error)
InputSetLocalScale sends SetLocalScale. Set the local scale of this entity. Use when you have a parent.
func (CBaseEntity) InputSetParentAttachment ¶ added in v0.1.1
func (e CBaseEntity) InputSetParentAttachment(value string) (bool, error)
func (CBaseEntity) InputSetParentAttachmentMaintainOffset ¶ added in v0.1.1
func (e CBaseEntity) InputSetParentAttachmentMaintainOffset(value string) (bool, error)
func (CBaseEntity) InputSetScale ¶ added in v0.1.1
func (e CBaseEntity) InputSetScale(value float32) (bool, error)
func (CBaseEntity) InputSetTeam ¶ added in v0.1.1
func (e CBaseEntity) InputSetTeam(value int32) (bool, error)
func (CBaseEntity) InputTeamNum ¶ added in v0.1.1
func (e CBaseEntity) InputTeamNum(value int32) (bool, error)
func (CBaseEntity) InputTeleportToPoint ¶ added in v0.1.1
func (e CBaseEntity) InputTeleportToPoint(value *mod.Vector) (bool, error)
InputTeleportToPoint sends TeleportToPoint. Teleport the given entity to the specified position and orientation.
func (CBaseEntity) InputTestComponentFunc ¶ added in v0.1.1
func (e CBaseEntity) InputTestComponentFunc(value string) (bool, error)
func (CBaseEntity) InputUse ¶ added in v0.1.1
func (e CBaseEntity) InputUse(value int32) (bool, error)
func (CBaseEntity) IszDamageFilterName ¶
func (e CBaseEntity) IszDamageFilterName() Text
func (CBaseEntity) IszResponseContext ¶
func (e CBaseEntity) IszResponseContext() Text
func (CBaseEntity) LastNetworkChange ¶
func (e CBaseEntity) LastNetworkChange() Number[float32]
func (CBaseEntity) LifeState ¶
func (e CBaseEntity) LifeState() Number[uint8]
func (CBaseEntity) MoveCollide ¶
func (e CBaseEntity) MoveCollide() Number[uint8]
func (CBaseEntity) MoveType ¶
func (e CBaseEntity) MoveType() Number[uint8]
func (CBaseEntity) NActualMoveType ¶
func (e CBaseEntity) NActualMoveType() Number[uint8]
func (CBaseEntity) NGroundBodyIndex ¶
func (e CBaseEntity) NGroundBodyIndex() Number[int32]
func (CBaseEntity) NLastThinkTick ¶
func (e CBaseEntity) NLastThinkTick() Number[int32]
func (CBaseEntity) NNextThinkTick ¶
func (e CBaseEntity) NNextThinkTick() Number[int32]
func (CBaseEntity) NPlatformType ¶
func (e CBaseEntity) NPlatformType() Number[uint8]
func (CBaseEntity) NPreviouslySetMoveType ¶
func (e CBaseEntity) NPreviouslySetMoveType() Number[uint8]
func (CBaseEntity) NPushEnumCount ¶
func (e CBaseEntity) NPushEnumCount() Number[int32]
func (CBaseEntity) NSimulationTick ¶
func (e CBaseEntity) NSimulationTick() Number[int32]
func (CBaseEntity) NSlimeTouch ¶
func (e CBaseEntity) NSlimeTouch() Number[uint8]
func (CBaseEntity) NTakeDamageFlags ¶
func (e CBaseEntity) NTakeDamageFlags() Number[uint64]
func (CBaseEntity) NWaterTouch ¶
func (e CBaseEntity) NWaterTouch() Number[uint8]
func (CBaseEntity) NWaterType ¶
func (e CBaseEntity) NWaterType() Number[uint8]
func (CBaseEntity) PBlocker ¶
func (e CBaseEntity) PBlocker() Handle[CBaseEntity]
func (CBaseEntity) SUniqueHammerID ¶
func (e CBaseEntity) SUniqueHammerID() Text
func (CBaseEntity) Spawnflags ¶
func (e CBaseEntity) Spawnflags() Number[uint32]
func (CBaseEntity) Target ¶
func (e CBaseEntity) Target() Text
func (CBaseEntity) UbInterpolationFrame ¶
func (e CBaseEntity) UbInterpolationFrame() Number[uint8]
func (CBaseEntity) VPrevVPhysicsUpdatePos ¶
func (e CBaseEntity) VPrevVPhysicsUpdatePos() Vector
func (CBaseEntity) VecAbsVelocity ¶
func (e CBaseEntity) VecAbsVelocity() Vector
func (CBaseEntity) VecAngVelocity ¶
func (e CBaseEntity) VecAngVelocity() Angles
type CBaseEntityKeys ¶ added in v0.1.1
type CBaseEntityKeys struct {
Globalname *string `key:"globalname"`
Vscripts *string `key:"vscripts"`
Nextthink *int32 `key:"nextthink"`
Effects *int32 `key:"effects"`
ResponseContext *string `key:"ResponseContext"`
SubclassId *string `key:"subclass_id"`
MaxHealth *int32 `key:"max_health"`
Target *string `key:"target"`
PlatformType *int32 `key:"platform_type"`
Damagefilter *string `key:"damagefilter"`
MoveType *int32 `key:"MoveType"`
TeamNum *int32 `key:"TeamNum"`
Teamnumber *int32 `key:"teamnumber"`
Avelocity *mod.Angles `key:"avelocity"`
Gravity *float32 `key:"gravity"`
Friction *float32 `key:"friction"`
Ltime *float32 `key:"ltime"`
Velocity *mod.Vector `key:"velocity"`
Spawnflags *int32 `key:"spawnflags"`
Disablelowviolence *bool `key:"disablelowviolence"`
LagCompensate *bool `key:"LagCompensate"`
Health *int32 `key:"health"`
}
type CBaseFilter ¶
type CBaseFilter CEntityInstance
func (CBaseFilter) BNegated ¶
func (e CBaseFilter) BNegated() Bool
func (CBaseFilter) InputTestActivator ¶ added in v0.1.1
func (e CBaseFilter) InputTestActivator() (bool, error)
type CBaseFilterKeys ¶ added in v0.1.1
type CBaseFilterKeys struct {
CBaseEntityKeys
Negated *bool `key:"Negated"`
}
type CBaseModelEntity ¶
type CBaseModelEntity CEntityInstance
func (CBaseModelEntity) BAllowFadeInView ¶
func (e CBaseModelEntity) BAllowFadeInView() Bool
func (CBaseModelEntity) BDestructiblePartInitialStateDestructed0_GenerateBreakpieces ¶
func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed0_GenerateBreakpieces() Bool
func (CBaseModelEntity) BDestructiblePartInitialStateDestructed1_GenerateBreakpieces ¶
func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed1_GenerateBreakpieces() Bool
func (CBaseModelEntity) BDestructiblePartInitialStateDestructed2_GenerateBreakpieces ¶
func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed2_GenerateBreakpieces() Bool
func (CBaseModelEntity) BDestructiblePartInitialStateDestructed3_GenerateBreakpieces ¶
func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed3_GenerateBreakpieces() Bool
func (CBaseModelEntity) BDestructiblePartInitialStateDestructed4_GenerateBreakpieces ¶
func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed4_GenerateBreakpieces() Bool
func (CBaseModelEntity) BExpandRenderBoundsToIncludeCloth ¶
func (e CBaseModelEntity) BExpandRenderBoundsToIncludeCloth() Bool
func (CBaseModelEntity) BHasCollision ¶
func (e CBaseModelEntity) BHasCollision() Bool
func (CBaseModelEntity) BNoInterpolate ¶
func (e CBaseModelEntity) BNoInterpolate() Bool
func (CBaseModelEntity) BRenderToCubemaps ¶
func (e CBaseModelEntity) BRenderToCubemaps() Bool
func (CBaseModelEntity) BodyGroupTotalRequestCount ¶
func (e CBaseModelEntity) BodyGroupTotalRequestCount() Number[uint32]
func (CBaseModelEntity) FadeMaxDist ¶
func (e CBaseModelEntity) FadeMaxDist() Number[float32]
func (CBaseModelEntity) FadeMinDist ¶
func (e CBaseModelEntity) FadeMinDist() Number[float32]
func (CBaseModelEntity) FlDissolveStartTime ¶
func (e CBaseModelEntity) FlDissolveStartTime() Number[float32]
func (CBaseModelEntity) FlFadeScale ¶
func (e CBaseModelEntity) FlFadeScale() Number[float32]
func (CBaseModelEntity) FlGlowBackfaceMult ¶
func (e CBaseModelEntity) FlGlowBackfaceMult() Number[float32]
func (CBaseModelEntity) FlShadowStrength ¶
func (e CBaseModelEntity) FlShadowStrength() Number[float32]
func (CBaseModelEntity) InputAlpha ¶ added in v0.1.1
func (e CBaseModelEntity) InputAlpha(value int32) (bool, error)
func (CBaseModelEntity) InputBreakJointByName ¶ added in v0.1.1
func (e CBaseModelEntity) InputBreakJointByName(value string) (bool, error)
InputBreakJointByName sends BreakJointByName. Destroy this joint by Name.
func (CBaseModelEntity) InputClearRenderAttribute ¶ added in v0.1.1
func (e CBaseModelEntity) InputClearRenderAttribute(value string) (bool, error)
InputClearRenderAttribute sends ClearRenderAttribute. Clear the specified render attribute.
func (CBaseModelEntity) InputColor ¶ added in v0.1.1
func (e CBaseModelEntity) InputColor(value uint32) (bool, error)
func (CBaseModelEntity) InputExtinguish ¶ added in v0.1.1
func (e CBaseModelEntity) InputExtinguish() (bool, error)
func (CBaseModelEntity) InputIgnite ¶ added in v0.1.1
func (e CBaseModelEntity) InputIgnite() (bool, error)
func (CBaseModelEntity) InputIgniteHitboxFireScale ¶ added in v0.1.1
func (e CBaseModelEntity) InputIgniteHitboxFireScale(value float32) (bool, error)
func (CBaseModelEntity) InputIgniteLifetime ¶ added in v0.1.1
func (e CBaseModelEntity) InputIgniteLifetime(value float32) (bool, error)
func (CBaseModelEntity) InputIgniteNumHitboxFires ¶ added in v0.1.1
func (e CBaseModelEntity) InputIgniteNumHitboxFires(value int32) (bool, error)
func (CBaseModelEntity) InputSetMaterialGroup ¶ added in v0.1.1
func (e CBaseModelEntity) InputSetMaterialGroup(value string) (bool, error)
InputSetMaterialGroup sends SetMaterialGroup. Change the active materialgroup.
func (CBaseModelEntity) InputSetRenderAlpha ¶ added in v0.1.1
func (e CBaseModelEntity) InputSetRenderAlpha(value int32) (bool, error)
InputSetRenderAlpha sends SetRenderAlpha. Alpha 0-255.
func (CBaseModelEntity) InputSetRenderAttribute ¶ added in v0.1.1
func (e CBaseModelEntity) InputSetRenderAttribute(value string) (bool, error)
func (CBaseModelEntity) InputSetRenderColor ¶ added in v0.1.1
func (e CBaseModelEntity) InputSetRenderColor(value uint32) (bool, error)
InputSetRenderColor sends SetRenderColor. Set object render color (Alpha is ignored).
func (CBaseModelEntity) InputSkin ¶ added in v0.1.1
func (e CBaseModelEntity) InputSkin(value int32) (bool, error)
func (CBaseModelEntity) Inputfademaxdist ¶ added in v0.1.1
func (e CBaseModelEntity) Inputfademaxdist(value float32) (bool, error)
func (CBaseModelEntity) Inputfademindist ¶ added in v0.1.1
func (e CBaseModelEntity) Inputfademindist(value float32) (bool, error)
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed0 ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed0() Number[uint32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed0_PartIndex ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed0_PartIndex() Number[int32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed1 ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed1() Number[uint32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed1_PartIndex ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed1_PartIndex() Number[int32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed2 ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed2() Number[uint32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed2_PartIndex ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed2_PartIndex() Number[int32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed3 ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed3() Number[uint32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed3_PartIndex ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed3_PartIndex() Number[int32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed4 ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed4() Number[uint32]
func (CBaseModelEntity) NDestructiblePartInitialStateDestructed4_PartIndex ¶
func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed4_PartIndex() Number[int32]
func (CBaseModelEntity) NObjectCulling ¶
func (e CBaseModelEntity) NObjectCulling() Number[uint8]
func (CBaseModelEntity) NRenderFX ¶
func (e CBaseModelEntity) NRenderFX() Number[uint8]
func (CBaseModelEntity) NRenderMode ¶
func (e CBaseModelEntity) NRenderMode() Number[uint8]
func (CBaseModelEntity) SzAddModifier ¶
func (e CBaseModelEntity) SzAddModifier() Text
func (CBaseModelEntity) VSupport ¶
func (e CBaseModelEntity) VSupport() Vector
type CBaseModelEntityKeys ¶ added in v0.1.1
type CBaseModelEntityKeys struct {
CBaseEntityKeys
Rendercolor *uint32 `key:"rendercolor"`
Renderfx *int32 `key:"renderfx"`
Rendermode *int32 `key:"rendermode"`
Rendertocubemaps *bool `key:"rendertocubemaps"`
ExpandRenderBoundsToIncludeCloth *bool `key:"expand_render_bounds_to_include_cloth"`
NoInterpolate *bool `key:"NoInterpolate"`
Glowbackfacemult *float32 `key:"glowbackfacemult"`
Fademindist *float32 `key:"fademindist"`
Fademaxdist *float32 `key:"fademaxdist"`
Fadescale *float32 `key:"fadescale"`
ObjectCulling *int32 `key:"object_culling"`
AddModifier *string `key:"add_modifier"`
ViewOfs *mod.Vector `key:"view_ofs"`
DestructiblePartInitialStateDestructed1 *int32 `key:"destructible_part_initial_state_destructed_1"`
DestructiblePartInitialStateDestructed2 *int32 `key:"destructible_part_initial_state_destructed_2"`
DestructiblePartInitialStateDestructed3 *int32 `key:"destructible_part_initial_state_destructed_3"`
DestructiblePartInitialStateDestructed4 *int32 `key:"destructible_part_initial_state_destructed_4"`
DestructiblePartInitialStateDestructed5 *int32 `key:"destructible_part_initial_state_destructed_5"`
DestructiblePartInitialStateDestructed1PartIndex *int32 `key:"destructible_part_initial_state_destructed_1_part_index"`
DestructiblePartInitialStateDestructed2PartIndex *int32 `key:"destructible_part_initial_state_destructed_2_part_index"`
DestructiblePartInitialStateDestructed3PartIndex *int32 `key:"destructible_part_initial_state_destructed_3_part_index"`
DestructiblePartInitialStateDestructed4PartIndex *int32 `key:"destructible_part_initial_state_destructed_4_part_index"`
DestructiblePartInitialStateDestructed5PartIndex *int32 `key:"destructible_part_initial_state_destructed_5_part_index"`
DestructiblePartInitialStateDestructed1GenerateBreakpieces *bool `key:"destructible_part_initial_state_destructed_1_generate_breakpieces"`
DestructiblePartInitialStateDestructed2GenerateBreakpieces *bool `key:"destructible_part_initial_state_destructed_2_generate_breakpieces"`
DestructiblePartInitialStateDestructed3GenerateBreakpieces *bool `key:"destructible_part_initial_state_destructed_3_generate_breakpieces"`
DestructiblePartInitialStateDestructed4GenerateBreakpieces *bool `key:"destructible_part_initial_state_destructed_4_generate_breakpieces"`
DestructiblePartInitialStateDestructed5GenerateBreakpieces *bool `key:"destructible_part_initial_state_destructed_5_generate_breakpieces"`
Solid *int32 `key:"solid"`
}
type CBaseNPCMaker ¶
type CBaseNPCMaker CEntityInstance
func (CBaseNPCMaker) BDisabled ¶
func (e CBaseNPCMaker) BDisabled() Bool
func (CBaseNPCMaker) BSpawning ¶
func (e CBaseNPCMaker) BSpawning() Bool
func (CBaseNPCMaker) BZeroPitchAndRoll ¶
func (e CBaseNPCMaker) BZeroPitchAndRoll() Bool
func (CBaseNPCMaker) CriterionDistance ¶ added in v0.1.1
func (e CBaseNPCMaker) CriterionDistance() Number[uint32]
func (CBaseNPCMaker) CriterionVisibility ¶ added in v0.1.1
func (e CBaseNPCMaker) CriterionVisibility() Number[uint32]
func (CBaseNPCMaker) FlRadius ¶
func (e CBaseNPCMaker) FlRadius() Number[float32]
func (CBaseNPCMaker) FlRetryFrequency ¶
func (e CBaseNPCMaker) FlRetryFrequency() Number[float32]
func (CBaseNPCMaker) FlSpawnFrequency ¶
func (e CBaseNPCMaker) FlSpawnFrequency() Number[float32]
func (CBaseNPCMaker) HIgnoreEntity ¶
func (e CBaseNPCMaker) HIgnoreEntity() Handle[CBaseEntity]
func (CBaseNPCMaker) HSpawnEntity ¶
func (e CBaseNPCMaker) HSpawnEntity() Handle[CNPCSpawnDestination]
func (CBaseNPCMaker) HSpawnedNPC ¶
func (e CBaseNPCMaker) HSpawnedNPC() Handle[CAI_BaseNPC]
func (CBaseNPCMaker) InputAddMaxChildren ¶ added in v0.1.1
func (e CBaseNPCMaker) InputAddMaxChildren(value int32) (bool, error)
func (CBaseNPCMaker) InputChangeDestinationGroup ¶ added in v0.1.1
func (e CBaseNPCMaker) InputChangeDestinationGroup(value string) (bool, error)
func (CBaseNPCMaker) InputDisable ¶ added in v0.1.1
func (e CBaseNPCMaker) InputDisable() (bool, error)
func (CBaseNPCMaker) InputDisableInfiniteSpawns ¶ added in v0.1.1
func (e CBaseNPCMaker) InputDisableInfiniteSpawns(value bool) (bool, error)
func (CBaseNPCMaker) InputEnable ¶ added in v0.1.1
func (e CBaseNPCMaker) InputEnable() (bool, error)
func (CBaseNPCMaker) InputEnableInfiniteSpawns ¶ added in v0.1.1
func (e CBaseNPCMaker) InputEnableInfiniteSpawns() (bool, error)
func (CBaseNPCMaker) InputSetBatchCount ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSetBatchCount(value int32) (bool, error)
func (CBaseNPCMaker) InputSetMaxChildren ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSetMaxChildren(value int32) (bool, error)
func (CBaseNPCMaker) InputSetMaxLiveChildren ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSetMaxLiveChildren(value int32) (bool, error)
func (CBaseNPCMaker) InputSetMinimumSpawnDistance ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSetMinimumSpawnDistance(value int32) (bool, error)
func (CBaseNPCMaker) InputSetSpawnEntity ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSetSpawnEntity(value string) (bool, error)
func (CBaseNPCMaker) InputSetSpawnFrequency ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSetSpawnFrequency(value float32) (bool, error)
func (CBaseNPCMaker) InputSpawn ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSpawn() (bool, error)
func (CBaseNPCMaker) InputSpawnInLine ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSpawnInLine() (bool, error)
func (CBaseNPCMaker) InputSpawnInRadius ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSpawnInRadius() (bool, error)
func (CBaseNPCMaker) InputSpawnMultiple ¶ added in v0.1.1
func (e CBaseNPCMaker) InputSpawnMultiple(value int32) (bool, error)
func (CBaseNPCMaker) InputToggle ¶ added in v0.1.1
func (e CBaseNPCMaker) InputToggle() (bool, error)
func (CBaseNPCMaker) IszDestinationGroup ¶
func (e CBaseNPCMaker) IszDestinationGroup() Text
func (CBaseNPCMaker) IszIgnoreEnt ¶
func (e CBaseNPCMaker) IszIgnoreEnt() Text
func (CBaseNPCMaker) NBatchCount ¶
func (e CBaseNPCMaker) NBatchCount() Number[int32]
func (CBaseNPCMaker) NCurrentBatchCount ¶
func (e CBaseNPCMaker) NCurrentBatchCount() Number[int32]
func (CBaseNPCMaker) NHullCheckMode ¶
func (e CBaseNPCMaker) NHullCheckMode() Number[int32]
func (CBaseNPCMaker) NLiveChildren ¶
func (e CBaseNPCMaker) NLiveChildren() Number[int32]
func (CBaseNPCMaker) NMaxLiveChildren ¶
func (e CBaseNPCMaker) NMaxLiveChildren() Number[int32]
func (CBaseNPCMaker) NMaxNumNPCs ¶
func (e CBaseNPCMaker) NMaxNumNPCs() Number[int32]
func (CBaseNPCMaker) NMinSpawnDistance ¶
func (e CBaseNPCMaker) NMinSpawnDistance() Number[int32]
func (CBaseNPCMaker) NSpawnThreshold ¶
func (e CBaseNPCMaker) NSpawnThreshold() Number[int32]
type CBaseNPCMakerKeys ¶ added in v0.1.1
type CBaseNPCMakerKeys struct {
CBaseEntityKeys
CriterionVisibility *int32 `key:"CriterionVisibility"`
CriterionDistance *int32 `key:"CriterionDistance"`
MaxNPCCount *int32 `key:"MaxNPCCount"`
MaxLiveChildren *int32 `key:"MaxLiveChildren"`
SpawnFrequency *float32 `key:"SpawnFrequency"`
RetryFrequency *float32 `key:"RetryFrequency"`
StartDisabled *bool `key:"StartDisabled"`
HullCheckMode *int32 `key:"HullCheckMode"`
Radius *float32 `key:"Radius"`
DestinationGroup *string `key:"DestinationGroup"`
MinSpawnDistance *int32 `key:"MinSpawnDistance"`
IgnoreEntity *string `key:"IgnoreEntity"`
SpawnThreshold *int32 `key:"SpawnThreshold"`
BatchCount *int32 `key:"BatchCount"`
ZeroPitchAndRoll *bool `key:"ZeroPitchAndRoll"`
}
type CBasePlatTrain ¶
type CBasePlatTrain CEntityInstance
func (CBasePlatTrain) FlTLength ¶
func (e CBasePlatTrain) FlTLength() Number[float32]
func (CBasePlatTrain) FlTWidth ¶
func (e CBasePlatTrain) FlTWidth() Number[float32]
func (CBasePlatTrain) Volume ¶
func (e CBasePlatTrain) Volume() Number[float32]
type CBasePlatTrainKeys ¶ added in v0.1.1
type CBasePlatTrainKeys struct {
CBaseToggleKeys
Noise1 *string `key:"noise1"`
Noise2 *string `key:"noise2"`
Volume *float32 `key:"volume"`
}
type CBasePlayerController ¶
type CBasePlayerController CEntityInstance
func (CBasePlayerController) BGamePaused ¶
func (e CBasePlayerController) BGamePaused() Bool
func (CBasePlayerController) BHasAnySteadyStateEnts ¶
func (e CBasePlayerController) BHasAnySteadyStateEnts() Bool
func (CBasePlayerController) BIsHLTV ¶
func (e CBasePlayerController) BIsHLTV() Bool
func (CBasePlayerController) BIsLowViolence ¶
func (e CBasePlayerController) BIsLowViolence() Bool
func (CBasePlayerController) BKnownTeamMismatch ¶
func (e CBasePlayerController) BKnownTeamMismatch() Bool
func (CBasePlayerController) BLagCompensation ¶
func (e CBasePlayerController) BLagCompensation() Bool
func (CBasePlayerController) BNoClipEnabled ¶
func (e CBasePlayerController) BNoClipEnabled() Bool
func (CBasePlayerController) BPredict ¶
func (e CBasePlayerController) BPredict() Bool
func (CBasePlayerController) FLerpTime ¶
func (e CBasePlayerController) FLerpTime() Number[float32]
func (CBasePlayerController) FlLastEntitySteadyState ¶
func (e CBasePlayerController) FlLastEntitySteadyState() Number[float32]
func (CBasePlayerController) FlLastPlayerTalkTime ¶
func (e CBasePlayerController) FlLastPlayerTalkTime() Number[float32]
func (CBasePlayerController) HPawn ¶
func (e CBasePlayerController) HPawn() Handle[CBasePlayerPawn]
func (CBasePlayerController) HSplitOwner ¶
func (e CBasePlayerController) HSplitOwner() Handle[CBasePlayerController]
func (CBasePlayerController) HSplitScreenPlayers ¶ added in v0.1.3
func (e CBasePlayerController) HSplitScreenPlayers() List[uint32]
func (CBasePlayerController) IConnected ¶
func (e CBasePlayerController) IConnected() Number[uint32]
func (CBasePlayerController) IDesiredFOV ¶
func (e CBasePlayerController) IDesiredFOV() Number[uint32]
func (CBasePlayerController) IIgnoreGlobalChat ¶
func (e CBasePlayerController) IIgnoreGlobalChat() Number[uint32]
func (CBasePlayerController) IMostConnected ¶
func (e CBasePlayerController) IMostConnected() Number[uint32]
func (CBasePlayerController) NAvailableEntitySteadyState ¶
func (e CBasePlayerController) NAvailableEntitySteadyState() Number[int32]
func (CBasePlayerController) NInButtonsWhichAreToggles ¶
func (e CBasePlayerController) NInButtonsWhichAreToggles() Number[uint64]
func (CBasePlayerController) NTickBase ¶
func (e CBasePlayerController) NTickBase() Number[uint32]
func (CBasePlayerController) SteamID ¶
func (e CBasePlayerController) SteamID() Number[uint64]
func (CBasePlayerController) SzNetworkIDString ¶
func (e CBasePlayerController) SzNetworkIDString() Text
type CBasePlayerControllerKeys ¶ added in v0.1.1
type CBasePlayerControllerKeys struct {
CBaseEntityKeys
}
type CBasePlayerPawn ¶
type CBasePlayerPawn CEntityInstance
func (CBasePlayerPawn) FHltvReplayDelay ¶
func (e CBasePlayerPawn) FHltvReplayDelay() Number[float32]
func (CBasePlayerPawn) FHltvReplayEnd ¶
func (e CBasePlayerPawn) FHltvReplayEnd() Number[float32]
func (CBasePlayerPawn) FInitHUD ¶
func (e CBasePlayerPawn) FInitHUD() Bool
func (CBasePlayerPawn) FNextSuicideTime ¶
func (e CBasePlayerPawn) FNextSuicideTime() Number[float32]
func (CBasePlayerPawn) FTimeLastHurt ¶
func (e CBasePlayerPawn) FTimeLastHurt() Number[float32]
func (CBasePlayerPawn) FlDeathTime ¶
func (e CBasePlayerPawn) FlDeathTime() Number[float32]
func (CBasePlayerPawn) HController ¶
func (e CBasePlayerPawn) HController() Handle[CBasePlayerController]
func (CBasePlayerPawn) HDefaultController ¶
func (e CBasePlayerPawn) HDefaultController() Handle[CBasePlayerController]
func (CBasePlayerPawn) IHideHUD ¶
func (e CBasePlayerPawn) IHideHUD() Number[uint32]
func (CBasePlayerPawn) InputSetFogController ¶ added in v0.1.1
func (e CBasePlayerPawn) InputSetFogController(value string) (bool, error)
func (CBasePlayerPawn) InputSetHUDVisibility ¶ added in v0.1.1
func (e CBasePlayerPawn) InputSetHUDVisibility(value bool) (bool, error)
func (CBasePlayerPawn) InputSetHealth ¶ added in v0.1.1
func (e CBasePlayerPawn) InputSetHealth(value int32) (bool, error)
func (CBasePlayerPawn) V_angle ¶
func (e CBasePlayerPawn) V_angle() Angles
func (CBasePlayerPawn) V_anglePrevious ¶
func (e CBasePlayerPawn) V_anglePrevious() Angles
type CBasePlayerPawnKeys ¶ added in v0.1.1
type CBasePlayerPawnKeys struct {
CBaseCombatCharacterKeys
Scale *int32 `key:"scale"`
Clip3DSkyboxNearToWorldFar *bool `key:"clip_3D_skybox_near_to_world_far"`
Clip3DSkyboxNearToWorldFarOffset *float32 `key:"clip_3D_skybox_near_to_world_far_offset"`
Fogdir *mod.Vector `key:"fogdir"`
Fogcolor *uint32 `key:"fogcolor"`
Fogcolor2 *uint32 `key:"fogcolor2"`
Fogstart *float32 `key:"fogstart"`
Fogend *float32 `key:"fogend"`
Farz *float32 `key:"farz"`
Fogmaxdensity *float32 `key:"fogmaxdensity"`
Fogexponent *float32 `key:"fogexponent"`
HDRColorScale *float32 `key:"HDRColorScale"`
Foglerptime *float32 `key:"foglerptime"`
Fogenable *bool `key:"fogenable"`
Fogblend *bool `key:"fogblend"`
Blendtobackground *float32 `key:"blendtobackground"`
Scattering *float32 `key:"scattering"`
Locallightscale *float32 `key:"locallightscale"`
}
type CBasePlayerWeapon ¶
type CBasePlayerWeapon CEntityInstance
func (CBasePlayerWeapon) FlNextPrimaryAttackTickRatio ¶
func (e CBasePlayerWeapon) FlNextPrimaryAttackTickRatio() Number[float32]
func (CBasePlayerWeapon) FlNextSecondaryAttackTickRatio ¶
func (e CBasePlayerWeapon) FlNextSecondaryAttackTickRatio() Number[float32]
func (CBasePlayerWeapon) IClip1 ¶
func (e CBasePlayerWeapon) IClip1() Number[int32]
func (CBasePlayerWeapon) IClip2 ¶
func (e CBasePlayerWeapon) IClip2() Number[int32]
func (CBasePlayerWeapon) InputSetClipPrimary ¶ added in v0.1.1
func (e CBasePlayerWeapon) InputSetClipPrimary(value int32) (bool, error)
func (CBasePlayerWeapon) InputSetClipSecondary ¶ added in v0.1.1
func (e CBasePlayerWeapon) InputSetClipSecondary(value int32) (bool, error)
func (CBasePlayerWeapon) NNextPrimaryAttackTick ¶
func (e CBasePlayerWeapon) NNextPrimaryAttackTick() Number[int32]
func (CBasePlayerWeapon) NNextSecondaryAttackTick ¶
func (e CBasePlayerWeapon) NNextSecondaryAttackTick() Number[int32]
type CBaseProp ¶
type CBaseProp CEntityInstance
func (CBaseProp) BConformToCollisionBounds ¶
func (CBaseProp) BModelOverrodeBlockLOS ¶
func (CBaseProp) IShapeType ¶
type CBasePropDoor ¶
type CBasePropDoor CEntityInstance
func (CBasePropDoor) BFirstBlocked ¶
func (e CBasePropDoor) BFirstBlocked() Bool
func (CBasePropDoor) BForceClosed ¶
func (e CBasePropDoor) BForceClosed() Bool
func (CBasePropDoor) BLocked ¶
func (e CBasePropDoor) BLocked() Bool
func (CBasePropDoor) BNeedsHardware ¶
func (e CBasePropDoor) BNeedsHardware() Bool
func (CBasePropDoor) BNoNPCs ¶
func (e CBasePropDoor) BNoNPCs() Bool
func (CBasePropDoor) ClosedAngles ¶
func (e CBasePropDoor) ClosedAngles() Angles
func (CBasePropDoor) ClosedPosition ¶
func (e CBasePropDoor) ClosedPosition() Vector
func (CBasePropDoor) EDoorState ¶
func (e CBasePropDoor) EDoorState() Number[uint32]
func (CBasePropDoor) FlAutoReturnDelay ¶
func (e CBasePropDoor) FlAutoReturnDelay() Number[float32]
func (CBasePropDoor) FlSpeed ¶
func (e CBasePropDoor) FlSpeed() Number[float32]
func (CBasePropDoor) HActivator ¶
func (e CBasePropDoor) HActivator() Handle[CBaseEntity]
func (CBasePropDoor) HBlocker ¶
func (e CBasePropDoor) HBlocker() Handle[CBaseEntity]
func (CBasePropDoor) HDoorList ¶ added in v0.1.3
func (e CBasePropDoor) HDoorList() List[uint32]
func (CBasePropDoor) HMaster ¶
func (e CBasePropDoor) HMaster() Handle[CBasePropDoor]
func (CBasePropDoor) InputClose ¶ added in v0.1.1
func (e CBasePropDoor) InputClose() (bool, error)
func (CBasePropDoor) InputLock ¶ added in v0.1.1
func (e CBasePropDoor) InputLock() (bool, error)
func (CBasePropDoor) InputOpen ¶ added in v0.1.1
func (e CBasePropDoor) InputOpen() (bool, error)
func (CBasePropDoor) InputOpenAwayFrom ¶ added in v0.1.1
func (e CBasePropDoor) InputOpenAwayFrom(value string) (bool, error)
func (CBasePropDoor) InputOpenAwayFromActivator ¶ added in v0.1.1
func (e CBasePropDoor) InputOpenAwayFromActivator(value float32) (bool, error)
func (CBasePropDoor) InputPlayerClose ¶ added in v0.1.1
func (e CBasePropDoor) InputPlayerClose() (bool, error)
func (CBasePropDoor) InputPlayerOpen ¶ added in v0.1.1
func (e CBasePropDoor) InputPlayerOpen() (bool, error)
func (CBasePropDoor) InputSetNoNPCs ¶ added in v0.1.1
func (e CBasePropDoor) InputSetNoNPCs(value bool) (bool, error)
func (CBasePropDoor) InputToggle ¶ added in v0.1.1
func (e CBasePropDoor) InputToggle() (bool, error)
func (CBasePropDoor) InputUnlock ¶ added in v0.1.1
func (e CBasePropDoor) InputUnlock() (bool, error)
func (CBasePropDoor) NHardwareType ¶
func (e CBasePropDoor) NHardwareType() Number[int32]
func (CBasePropDoor) NumCloseAttempts ¶
func (e CBasePropDoor) NumCloseAttempts() Number[int32]
func (CBasePropDoor) SlaveName ¶
func (e CBasePropDoor) SlaveName() Text
func (CBasePropDoor) VecLatchWorldPosition ¶
func (e CBasePropDoor) VecLatchWorldPosition() Vector
type CBasePropDoorKeys ¶ added in v0.1.1
type CBasePropDoorKeys struct {
CDynamicPropKeys
Hardware *int32 `key:"hardware"`
Returndelay *float32 `key:"returndelay"`
Speed *float32 `key:"speed"`
Soundmoveoverride *string `key:"soundmoveoverride"`
Soundopenoverride *string `key:"soundopenoverride"`
Soundcloseoverride *string `key:"soundcloseoverride"`
Soundjiggleoverride *string `key:"soundjiggleoverride"`
Soundsetlockedoverride *string `key:"soundsetlockedoverride"`
Soundsetunlockedoverride *string `key:"soundsetunlockedoverride"`
Soundlatchoverride *string `key:"soundlatchoverride"`
Slavename *string `key:"slavename"`
Forceclosed *bool `key:"forceclosed"`
LockedSound *string `key:"locked_sound"`
UnlockedSound *string `key:"unlocked_sound"`
}
type CBasePropKeys ¶ added in v0.1.1
type CBasePropKeys struct {
CBaseAnimGraphKeys
}
type CBaseToggle ¶
type CBaseToggle CEntityInstance
func (CBaseToggle) BAlwaysFireBlockedOutputs ¶
func (e CBaseToggle) BAlwaysFireBlockedOutputs() Bool
func (CBaseToggle) FlHeight ¶
func (e CBaseToggle) FlHeight() Number[float32]
func (CBaseToggle) FlLip ¶
func (e CBaseToggle) FlLip() Number[float32]
func (CBaseToggle) FlMoveDistance ¶
func (e CBaseToggle) FlMoveDistance() Number[float32]
func (CBaseToggle) FlWait ¶
func (e CBaseToggle) FlWait() Number[float32]
func (CBaseToggle) HActivator ¶
func (e CBaseToggle) HActivator() Handle[CBaseEntity]
func (CBaseToggle) MovementType ¶
func (e CBaseToggle) MovementType() Number[int32]
func (CBaseToggle) SMaster ¶
func (e CBaseToggle) SMaster() Text
func (CBaseToggle) Toggle_state ¶
func (e CBaseToggle) Toggle_state() Number[uint32]
func (CBaseToggle) VecAngle1 ¶
func (e CBaseToggle) VecAngle1() Angles
func (CBaseToggle) VecAngle2 ¶
func (e CBaseToggle) VecAngle2() Angles
func (CBaseToggle) VecFinalAngle ¶
func (e CBaseToggle) VecFinalAngle() Angles
func (CBaseToggle) VecFinalDest ¶
func (e CBaseToggle) VecFinalDest() Vector
func (CBaseToggle) VecMoveAng ¶
func (e CBaseToggle) VecMoveAng() Angles
func (CBaseToggle) VecPosition1 ¶
func (e CBaseToggle) VecPosition1() Vector
func (CBaseToggle) VecPosition2 ¶
func (e CBaseToggle) VecPosition2() Vector
type CBaseToggleKeys ¶ added in v0.1.1
type CBaseTrackedStatsEntity ¶
type CBaseTrackedStatsEntity CEntityInstance
type CBaseTrigger ¶
type CBaseTrigger CEntityInstance
func (CBaseTrigger) BDisabled ¶
func (e CBaseTrigger) BDisabled() Bool
func (CBaseTrigger) BUseAsyncQueries ¶
func (e CBaseTrigger) BUseAsyncQueries() Bool
func (CBaseTrigger) HFilter ¶
func (e CBaseTrigger) HFilter() Handle[CBaseFilter]
func (CBaseTrigger) HTouchingEntities ¶ added in v0.1.3
func (e CBaseTrigger) HTouchingEntities() List[uint32]
func (CBaseTrigger) IFilterName ¶
func (e CBaseTrigger) IFilterName() Text
func (CBaseTrigger) InputDisable ¶ added in v0.1.1
func (e CBaseTrigger) InputDisable() (bool, error)
func (CBaseTrigger) InputEnable ¶ added in v0.1.1
func (e CBaseTrigger) InputEnable() (bool, error)
func (CBaseTrigger) InputEndTouch ¶ added in v0.1.1
func (e CBaseTrigger) InputEndTouch() (bool, error)
func (CBaseTrigger) InputStartTouch ¶ added in v0.1.1
func (e CBaseTrigger) InputStartTouch() (bool, error)
func (CBaseTrigger) InputToggle ¶ added in v0.1.1
func (e CBaseTrigger) InputToggle() (bool, error)
func (CBaseTrigger) InputTouchTest ¶ added in v0.1.1
func (e CBaseTrigger) InputTouchTest() (bool, error)
type CBaseTriggerKeys ¶ added in v0.1.1
type CBaseTriggerKeys struct {
CBaseToggleKeys
StartDisabled *bool `key:"StartDisabled"`
Filtername *string `key:"filtername"`
Useasyncqueries *bool `key:"useasyncqueries"`
}
type CBeam ¶
type CBeam CEntityInstance
func (CBeam) BTurnedOff ¶
func (CBeam) FAmplitude ¶
func (CBeam) FFadeLength ¶
func (CBeam) FHaloScale ¶
func (CBeam) FStartFrame ¶
func (CBeam) FlFireTime ¶
func (CBeam) FlFrameRate ¶
func (CBeam) FlHDRColorScale ¶
func (CBeam) HEndEntity ¶
func (e CBeam) HEndEntity() Handle[CBaseEntity]
func (CBeam) InputColorBlueValue ¶ added in v0.1.1
func (CBeam) InputColorGreenValue ¶ added in v0.1.1
func (CBeam) InputColorRedValue ¶ added in v0.1.1
func (CBeam) InputScrollSpeed ¶ added in v0.1.1
func (CBeam) NBeamFlags ¶
func (CBeam) NDissolveType ¶
func (CBeam) NNumBeamEnts ¶
type CBeamKeys ¶ added in v0.1.1
type CBeamKeys struct {
CBaseModelEntityKeys
HDRColorScale *float32 `key:"HDRColorScale"`
Damage *float32 `key:"damage"`
Dissolvetype *int32 `key:"dissolvetype"`
ScrollSpeed *float32 `key:"ScrollSpeed"`
}
type CBreakable ¶
type CBreakable CEntityInstance
func (CBreakable) Explosion ¶
func (e CBreakable) Explosion() Number[uint32]
func (CBreakable) FlLastPhysicsInfluenceTime ¶
func (e CBreakable) FlLastPhysicsInfluenceTime() Number[float32]
func (CBreakable) FlPressureDelay ¶
func (e CBreakable) FlPressureDelay() Number[float32]
func (CBreakable) HBreaker ¶
func (e CBreakable) HBreaker() Handle[CBaseEntity]
func (CBreakable) HPhysicsAttacker ¶
func (e CBreakable) HPhysicsAttacker() Handle[CBasePlayerPawn]
func (CBreakable) IMinHealthDmg ¶
func (e CBreakable) IMinHealthDmg() Number[int32]
func (CBreakable) ImpactEnergyScale ¶
func (e CBreakable) ImpactEnergyScale() Number[float32]
func (CBreakable) InputAddHealth ¶ added in v0.1.1
func (e CBreakable) InputAddHealth(value int32) (bool, error)
func (CBreakable) InputBreak ¶ added in v0.1.1
func (e CBreakable) InputBreak() (bool, error)
func (CBreakable) InputRemoveHealth ¶ added in v0.1.1
func (e CBreakable) InputRemoveHealth(value int32) (bool, error)
func (CBreakable) InputSetEnableBreaking ¶ added in v0.1.1
func (e CBreakable) InputSetEnableBreaking(value bool) (bool, error)
func (CBreakable) InputSetEnableCollisions ¶ added in v0.1.1
func (e CBreakable) InputSetEnableCollisions(value bool) (bool, error)
func (CBreakable) InputSetHealth ¶ added in v0.1.1
func (e CBreakable) InputSetHealth(value int32) (bool, error)
func (CBreakable) InputSetMass ¶ added in v0.1.1
func (e CBreakable) InputSetMass(value float32) (bool, error)
func (CBreakable) Inputphysdamagescale ¶ added in v0.1.1
func (e CBreakable) Inputphysdamagescale(value float32) (bool, error)
func (CBreakable) IszPropData ¶
func (e CBreakable) IszPropData() Text
func (CBreakable) IszSpawnObject ¶
func (e CBreakable) IszSpawnObject() Text
func (CBreakable) Material ¶
func (e CBreakable) Material() Number[uint32]
func (CBreakable) NOverrideBlockLOS ¶
func (e CBreakable) NOverrideBlockLOS() Number[uint32]
func (CBreakable) PerformanceMode ¶
func (e CBreakable) PerformanceMode() Number[uint32]
type CBreakableKeys ¶ added in v0.1.1
type CBreakableKeys struct {
CBaseModelEntityKeys
Explosion *int32 `key:"explosion"`
PressureDelay *float32 `key:"PressureDelay"`
Minhealthdmg *int32 `key:"minhealthdmg"`
Physdamagescale *float32 `key:"physdamagescale"`
PerformanceMode *int32 `key:"PerformanceMode"`
OverrideBlockLOS *int32 `key:"overrideBlockLOS"`
}
type CBreakableProp ¶
type CBreakableProp CEntityInstance
func (CBreakableProp) BHasBreakPiecesOrCommands ¶
func (e CBreakableProp) BHasBreakPiecesOrCommands() Bool
func (CBreakableProp) BOriginalBlockLOS ¶
func (e CBreakableProp) BOriginalBlockLOS() Bool
func (CBreakableProp) BUsePuntSound ¶
func (e CBreakableProp) BUsePuntSound() Bool
func (CBreakableProp) BreakableContentsType ¶
func (e CBreakableProp) BreakableContentsType() Number[uint32]
func (CBreakableProp) ExplodeDamage ¶
func (e CBreakableProp) ExplodeDamage() Number[float32]
func (CBreakableProp) ExplodeRadius ¶
func (e CBreakableProp) ExplodeRadius() Number[float32]
func (CBreakableProp) ExplosionBuildupSound ¶
func (e CBreakableProp) ExplosionBuildupSound() Text
func (CBreakableProp) ExplosionCustomEffect ¶
func (e CBreakableProp) ExplosionCustomEffect() Text
func (CBreakableProp) ExplosionCustomSound ¶
func (e CBreakableProp) ExplosionCustomSound() Text
func (CBreakableProp) ExplosionDangerSound ¶
func (e CBreakableProp) ExplosionDangerSound() Number[uint64]
func (CBreakableProp) ExplosionDelay ¶
func (e CBreakableProp) ExplosionDelay() Number[float32]
func (CBreakableProp) ExplosionModifier ¶
func (e CBreakableProp) ExplosionModifier() Text
func (CBreakableProp) FlDefBurstScale ¶
func (e CBreakableProp) FlDefBurstScale() Number[float32]
func (CBreakableProp) FlDefaultFadeScale ¶
func (e CBreakableProp) FlDefaultFadeScale() Number[float32]
func (CBreakableProp) FlLastPhysicsInfluenceTime ¶
func (e CBreakableProp) FlLastPhysicsInfluenceTime() Number[float32]
func (CBreakableProp) FlPressureDelay ¶
func (e CBreakableProp) FlPressureDelay() Number[float32]
func (CBreakableProp) FlPreventDamageBeforeTime ¶
func (e CBreakableProp) FlPreventDamageBeforeTime() Number[float32]
func (CBreakableProp) HBreaker ¶
func (e CBreakableProp) HBreaker() Handle[CBaseEntity]
func (CBreakableProp) HLastAttacker ¶
func (e CBreakableProp) HLastAttacker() Handle[CBaseEntity]
func (CBreakableProp) HPhysicsAttacker ¶
func (e CBreakableProp) HPhysicsAttacker() Handle[CBasePlayerPawn]
func (CBreakableProp) IMinHealthDmg ¶
func (e CBreakableProp) IMinHealthDmg() Number[int32]
func (CBreakableProp) ImpactEnergyScale ¶
func (e CBreakableProp) ImpactEnergyScale() Number[float32]
func (CBreakableProp) InputAddHealth ¶ added in v0.1.1
func (e CBreakableProp) InputAddHealth(value int32) (bool, error)
func (CBreakableProp) InputBreak ¶ added in v0.1.1
func (e CBreakableProp) InputBreak() (bool, error)
func (CBreakableProp) InputDisablePuntSound ¶ added in v0.1.1
func (e CBreakableProp) InputDisablePuntSound() (bool, error)
func (CBreakableProp) InputEnablePuntSound ¶ added in v0.1.1
func (e CBreakableProp) InputEnablePuntSound() (bool, error)
func (CBreakableProp) InputForceDrop ¶ added in v0.1.1
func (e CBreakableProp) InputForceDrop() (bool, error)
func (CBreakableProp) InputRemoveHealth ¶ added in v0.1.1
func (e CBreakableProp) InputRemoveHealth(value int32) (bool, error)
func (CBreakableProp) InputSetEnableBreaking ¶ added in v0.1.1
func (e CBreakableProp) InputSetEnableBreaking(value bool) (bool, error)
func (CBreakableProp) InputSetEnableCollisions ¶ added in v0.1.1
func (e CBreakableProp) InputSetEnableCollisions(value bool) (bool, error)
func (CBreakableProp) InputSetHealth ¶ added in v0.1.1
func (e CBreakableProp) InputSetHealth(value int32) (bool, error)
func (CBreakableProp) InputSetNavIgnore ¶ added in v0.1.1
func (e CBreakableProp) InputSetNavIgnore(value bool) (bool, error)
func (CBreakableProp) Inputphysdamagescale ¶ added in v0.1.1
func (e CBreakableProp) Inputphysdamagescale(value float32) (bool, error)
func (CBreakableProp) IszPuntSound ¶
func (e CBreakableProp) IszPuntSound() Text
func (CBreakableProp) PerformanceMode ¶
func (e CBreakableProp) PerformanceMode() Number[uint32]
func (CBreakableProp) PreferredCarryAngles ¶
func (e CBreakableProp) PreferredCarryAngles() Angles
func (CBreakableProp) StrBreakableContentsParticleOverride ¶
func (e CBreakableProp) StrBreakableContentsParticleOverride() Text
func (CBreakableProp) StrBreakableContentsPropGroupOverride ¶
func (e CBreakableProp) StrBreakableContentsPropGroupOverride() Text
func (CBreakableProp) VDefBurstOffset ¶
func (e CBreakableProp) VDefBurstOffset() Vector
type CBreakablePropKeys ¶ added in v0.1.1
type CBreakablePropKeys struct {
CBasePropKeys
ExplodeDamage *float32 `key:"ExplodeDamage"`
ExplodeRadius *float32 `key:"ExplodeRadius"`
Minhealthdmg *int32 `key:"minhealthdmg"`
PerformanceMode *int32 `key:"PerformanceMode"`
Puntsound *string `key:"puntsound"`
PressureDelay *float32 `key:"PressureDelay"`
BurstScale *float32 `key:"BurstScale"`
BurstLocation *mod.Vector `key:"BurstLocation"`
BreakableContentsType *int32 `key:"BreakableContentsType"`
BreakableContentsPropGroupOverride *string `key:"BreakableContentsPropGroupOverride"`
BreakableContentsParticleOverride *string `key:"BreakableContentsParticleOverride"`
Physdamagescale *float32 `key:"physdamagescale"`
}
type CChangeLevel ¶
type CChangeLevel CEntityInstance
func (CChangeLevel) BNewChapter ¶
func (e CChangeLevel) BNewChapter() Bool
func (CChangeLevel) BNoTouch ¶
func (e CChangeLevel) BNoTouch() Bool
func (CChangeLevel) BOnChangeLevelFired ¶
func (e CChangeLevel) BOnChangeLevelFired() Bool
func (CChangeLevel) BTouched ¶
func (e CChangeLevel) BTouched() Bool
func (CChangeLevel) InputChangeLevel ¶ added in v0.1.1
func (e CChangeLevel) InputChangeLevel() (bool, error)
func (CChangeLevel) SLandmarkName ¶
func (e CChangeLevel) SLandmarkName() Text
func (CChangeLevel) SMapName ¶
func (e CChangeLevel) SMapName() Text
type CChangeLevelKeys ¶ added in v0.1.1
type CChangeLevelKeys struct {
CBaseTriggerKeys
}
type CChoreoInfoTarget ¶
type CChoreoInfoTarget CEntityInstance
type CCitadelAbilityDruidAbility04 ¶
type CCitadelAbilityDruidAbility04 CEntityInstance
type CCitadelAbilityDruidBasePlant ¶
type CCitadelAbilityDruidBasePlant CEntityInstance
type CCitadelAbilityDruidHelicopterSeeds ¶
type CCitadelAbilityDruidHelicopterSeeds CEntityInstance
type CCitadelAbilityDruidLeechSeed ¶
type CCitadelAbilityDruidLeechSeed CEntityInstance
type CCitadelAbilityDruidPlantBranchWall ¶
type CCitadelAbilityDruidPlantBranchWall CEntityInstance
type CCitadelAbilityDruidPlantHealingTree ¶
type CCitadelAbilityDruidPlantHealingTree CEntityInstance
type CCitadelAbilityDruidPlantInvisBush ¶
type CCitadelAbilityDruidPlantInvisBush CEntityInstance
type CCitadelAbilityDruidPlantSomething ¶
type CCitadelAbilityDruidPlantSomething CEntityInstance
type CCitadelAbilityDruidSprout ¶
type CCitadelAbilityDruidSprout CEntityInstance
type CCitadelAnimatingModelEntity ¶
type CCitadelAnimatingModelEntity CEntityInstance
type CCitadelAudioProcessingVolumeBase ¶
type CCitadelAudioProcessingVolumeBase CEntityInstance
func (CCitadelAudioProcessingVolumeBase) NVolumeID ¶
func (e CCitadelAudioProcessingVolumeBase) NVolumeID() Number[int32]
func (CCitadelAudioProcessingVolumeBase) StrEffectName ¶
func (e CCitadelAudioProcessingVolumeBase) StrEffectName() Text
type CCitadelAudioProcessingVolumeOBB ¶
type CCitadelAudioProcessingVolumeOBB CEntityInstance
func (CCitadelAudioProcessingVolumeOBB) VMaxs ¶
func (e CCitadelAudioProcessingVolumeOBB) VMaxs() Vector
func (CCitadelAudioProcessingVolumeOBB) VMins ¶
func (e CCitadelAudioProcessingVolumeOBB) VMins() Vector
type CCitadelAudioProcessingVolumeOBBKeys ¶ added in v0.1.1
type CCitadelBaseAbility ¶
type CCitadelBaseAbility CEntityInstance
func (CCitadelBaseAbility) BCanBeImbued ¶
func (e CCitadelBaseAbility) BCanBeImbued() Bool
func (CCitadelBaseAbility) BCanBeUpgraded ¶
func (e CCitadelBaseAbility) BCanBeUpgraded() Bool
func (CCitadelBaseAbility) BChanneling ¶
func (e CCitadelBaseAbility) BChanneling() Bool
func (CCitadelBaseAbility) BInCastDelay ¶
func (e CCitadelBaseAbility) BInCastDelay() Bool
func (CCitadelBaseAbility) BIsCoolingDownInternal ¶
func (e CCitadelBaseAbility) BIsCoolingDownInternal() Bool
func (CCitadelBaseAbility) BSelectionModeIsAltMode ¶
func (e CCitadelBaseAbility) BSelectionModeIsAltMode() Bool
func (CCitadelBaseAbility) BShouldBeExecuted ¶
func (e CCitadelBaseAbility) BShouldBeExecuted() Bool
func (CCitadelBaseAbility) BToggleState ¶
func (e CCitadelBaseAbility) BToggleState() Bool
func (CCitadelBaseAbility) EAbilitySlot ¶
func (e CCitadelBaseAbility) EAbilitySlot() Number[uint16]
func (CCitadelBaseAbility) EnActiveReasonBits ¶
func (e CCitadelBaseAbility) EnActiveReasonBits() Number[uint32]
func (CCitadelBaseAbility) FlAltCastDoubleTapStartTime ¶
func (e CCitadelBaseAbility) FlAltCastDoubleTapStartTime() Number[float32]
func (CCitadelBaseAbility) FlAltCastHoldStartTime ¶
func (e CCitadelBaseAbility) FlAltCastHoldStartTime() Number[float32]
func (CCitadelBaseAbility) FlCancelLockoutEndTime ¶
func (e CCitadelBaseAbility) FlCancelLockoutEndTime() Number[float32]
func (CCitadelBaseAbility) FlCancelMashProtectionEndTime ¶
func (e CCitadelBaseAbility) FlCancelMashProtectionEndTime() Number[float32]
func (CCitadelBaseAbility) FlCastCompletedTime ¶
func (e CCitadelBaseAbility) FlCastCompletedTime() Number[float32]
func (CCitadelBaseAbility) FlCastDelaySpeedScale ¶ added in v0.1.4
func (e CCitadelBaseAbility) FlCastDelaySpeedScale() Number[float32]
func (CCitadelBaseAbility) FlCastDelayStartTime ¶
func (e CCitadelBaseAbility) FlCastDelayStartTime() Number[float32]
func (CCitadelBaseAbility) FlChannelStartTime ¶
func (e CCitadelBaseAbility) FlChannelStartTime() Number[float32]
func (CCitadelBaseAbility) FlChargeRechargeEnd ¶
func (e CCitadelBaseAbility) FlChargeRechargeEnd() Number[float32]
func (CCitadelBaseAbility) FlChargeRechargeStart ¶
func (e CCitadelBaseAbility) FlChargeRechargeStart() Number[float32]
func (CCitadelBaseAbility) FlCooldownEnd ¶
func (e CCitadelBaseAbility) FlCooldownEnd() Number[float32]
func (CCitadelBaseAbility) FlCooldownStart ¶
func (e CCitadelBaseAbility) FlCooldownStart() Number[float32]
func (CCitadelBaseAbility) FlMovementControlActiveTime ¶
func (e CCitadelBaseAbility) FlMovementControlActiveTime() Number[float32]
func (CCitadelBaseAbility) FlPostCastDelayEndTime ¶
func (e CCitadelBaseAbility) FlPostCastDelayEndTime() Number[float32]
func (CCitadelBaseAbility) FlPreviousEffectiveCooldown ¶
func (e CCitadelBaseAbility) FlPreviousEffectiveCooldown() Number[float32]
func (CCitadelBaseAbility) FlSelectedChangedTime ¶
func (e CCitadelBaseAbility) FlSelectedChangedTime() Number[float32]
func (CCitadelBaseAbility) FlStoppedCooldownRemaining ¶ added in v0.1.4
func (e CCitadelBaseAbility) FlStoppedCooldownRemaining() Number[float32]
func (CCitadelBaseAbility) IRemainingCharges ¶
func (e CCitadelBaseAbility) IRemainingCharges() Number[int32]
func (CCitadelBaseAbility) NUpgradeInfo ¶
func (e CCitadelBaseAbility) NUpgradeInfo() Number[uint32]
type CCitadelBaseAbilityServerOnly ¶
type CCitadelBaseAbilityServerOnly CEntityInstance
type CCitadelBaseDashCastAbility ¶
type CCitadelBaseDashCastAbility CEntityInstance
func (CCitadelBaseDashCastAbility) FlDashCastStartTime ¶
func (e CCitadelBaseDashCastAbility) FlDashCastStartTime() Number[float32]
func (CCitadelBaseDashCastAbility) HAbilityToTrigger ¶
func (e CCitadelBaseDashCastAbility) HAbilityToTrigger() Handle[CCitadelBaseAbility]
func (CCitadelBaseDashCastAbility) VDashCastDir ¶
func (e CCitadelBaseDashCastAbility) VDashCastDir() Vector
type CCitadelBaseLockonAbility ¶
type CCitadelBaseLockonAbility CEntityInstance
func (CCitadelBaseLockonAbility) LockOnStartTime ¶
func (e CCitadelBaseLockonAbility) LockOnStartTime() Number[float32]
type CCitadelBaseMusicOBB ¶
type CCitadelBaseMusicOBB CEntityInstance
type CCitadelBaseShivAbility ¶
type CCitadelBaseShivAbility CEntityInstance
type CCitadelBaseTieredLockonAbility ¶
type CCitadelBaseTieredLockonAbility CEntityInstance
type CCitadelBaseTriggerAbility ¶
type CCitadelBaseTriggerAbility CEntityInstance
func (CCitadelBaseTriggerAbility) HAbilityToTrigger ¶
func (e CCitadelBaseTriggerAbility) HAbilityToTrigger() Handle[CCitadelBaseAbility]
func (CCitadelBaseTriggerAbility) SwappedToTime ¶
func (e CCitadelBaseTriggerAbility) SwappedToTime() Number[float32]
type CCitadelBaseYamatoAbility ¶
type CCitadelBaseYamatoAbility CEntityInstance
func (CCitadelBaseYamatoAbility) BIsShadowFormCast ¶
func (e CCitadelBaseYamatoAbility) BIsShadowFormCast() Bool
func (CCitadelBaseYamatoAbility) FlCachedCastTime ¶
func (e CCitadelBaseYamatoAbility) FlCachedCastTime() Number[float32]
type CCitadelBoomerangProjectile ¶
type CCitadelBoomerangProjectile CEntityInstance
func (CCitadelBoomerangProjectile) BReturning ¶
func (e CCitadelBoomerangProjectile) BReturning() Bool
type CCitadelBotTestNode ¶
type CCitadelBotTestNode CEntityInstance
func (CCitadelBotTestNode) ENodeType ¶
func (e CCitadelBotTestNode) ENodeType() Number[uint32]
func (CCitadelBotTestNode) HLockingEntity ¶
func (e CCitadelBotTestNode) HLockingEntity() Handle[CCitadelPlayerPawn]
func (CCitadelBotTestNode) HNextNode ¶
func (e CCitadelBotTestNode) HNextNode() Handle[CCitadelBotTestNode]
func (CCitadelBotTestNode) HShootTarget ¶
func (e CCitadelBotTestNode) HShootTarget() Handle[CCitadelBotTestNode]
func (CCitadelBotTestNode) SNextNode ¶
func (e CCitadelBotTestNode) SNextNode() Text
func (CCitadelBotTestNode) SShootTarget ¶
func (e CCitadelBotTestNode) SShootTarget() Text
type CCitadelBotTestNodeKeys ¶ added in v0.1.1
type CCitadelBotTestNodeKeys struct {
CBaseEntityKeys
NodeType *int32 `key:"NodeType"`
NextNode *string `key:"NextNode"`
ShootTarget *string `key:"ShootTarget"`
}
type CCitadelBulletRedirectVolume ¶
type CCitadelBulletRedirectVolume CEntityInstance
type CCitadelBulletTimeWarp ¶
type CCitadelBulletTimeWarp CEntityInstance
func (CCitadelBulletTimeWarp) FlBonusBulletBaseDamageFriendly ¶
func (e CCitadelBulletTimeWarp) FlBonusBulletBaseDamageFriendly() Number[float32]
func (CCitadelBulletTimeWarp) FlBulletTimeScale ¶
func (e CCitadelBulletTimeWarp) FlBulletTimeScale() Number[float32]
func (CCitadelBulletTimeWarp) FlBulletTimeScaleFriendly ¶
func (e CCitadelBulletTimeWarp) FlBulletTimeScaleFriendly() Number[float32]
func (CCitadelBulletTimeWarp) FlExpireTime ¶
func (e CCitadelBulletTimeWarp) FlExpireTime() Number[float32]
func (CCitadelBulletTimeWarp) FlProjectileTimeScale ¶
func (e CCitadelBulletTimeWarp) FlProjectileTimeScale() Number[float32]
func (CCitadelBulletTimeWarp) FlStopDuration ¶
func (e CCitadelBulletTimeWarp) FlStopDuration() Number[float32]
type CCitadelBulletTimeWarpKeys ¶ added in v0.1.1
type CCitadelBulletTimeWarpKeys struct {
CBaseModelEntityKeys
BulletTimeScale *float32 `key:"bullet_time_scale"`
ProjectileTimeScale *float32 `key:"projectile_time_scale"`
Expiretime *float32 `key:"expiretime"`
StopDuration *float32 `key:"stopDuration"`
BulletTimeScaleFriendly *float32 `key:"bullet_time_scale_friendly"`
BonusBulletBaseDamageFriendly *float32 `key:"bonus_bullet_base_damage_friendly"`
}
type CCitadelCatapultTrigger ¶
type CCitadelCatapultTrigger CEntityInstance
func (CCitadelCatapultTrigger) BPickupTrailEnabled ¶
func (e CCitadelCatapultTrigger) BPickupTrailEnabled() Bool
func (CCitadelCatapultTrigger) BTrailAutoSpace ¶
func (e CCitadelCatapultTrigger) BTrailAutoSpace() Bool
func (CCitadelCatapultTrigger) FlLaunchSpeed ¶
func (e CCitadelCatapultTrigger) FlLaunchSpeed() Number[float32]
func (CCitadelCatapultTrigger) FlTrailSpawnInterval ¶
func (e CCitadelCatapultTrigger) FlTrailSpawnInterval() Number[float32]
func (CCitadelCatapultTrigger) FlTrailStartDelay ¶
func (e CCitadelCatapultTrigger) FlTrailStartDelay() Number[float32]
func (CCitadelCatapultTrigger) FlTrailTrajectoryTimeSpacing ¶
func (e CCitadelCatapultTrigger) FlTrailTrajectoryTimeSpacing() Number[float32]
func (CCitadelCatapultTrigger) InputSpawnPickupTrail ¶ added in v0.1.1
func (e CCitadelCatapultTrigger) InputSpawnPickupTrail() (bool, error)
InputSpawnPickupTrail sends SpawnPickupTrail. Start laying the configured pickups along the launch arc now.
func (CCitadelCatapultTrigger) IszTrailPickupSubclass ¶
func (e CCitadelCatapultTrigger) IszTrailPickupSubclass() Text
func (CCitadelCatapultTrigger) NTrailPickupCount ¶
func (e CCitadelCatapultTrigger) NTrailPickupCount() Number[int32]
func (CCitadelCatapultTrigger) NameTarget ¶
func (e CCitadelCatapultTrigger) NameTarget() Text
func (CCitadelCatapultTrigger) VLaunchTarget ¶
func (e CCitadelCatapultTrigger) VLaunchTarget() Vector
type CCitadelCatapultTriggerKeys ¶ added in v0.1.1
type CCitadelCatapultTriggerKeys struct {
CBaseTriggerKeys
LaunchSpeed *float32 `key:"launch_speed"`
PickupTrailEnabled *bool `key:"pickup_trail_enabled"`
PickupSubclass *string `key:"pickup_subclass"`
PickupTrailCount *int32 `key:"pickup_trail_count"`
PickupTrailStartDelay *float32 `key:"pickup_trail_start_delay"`
PickupTrailSpawnInterval *float32 `key:"pickup_trail_spawn_interval"`
PickupTrailAutoSpace *bool `key:"pickup_trail_auto_space"`
PickupTrailTrajectorySpacing *float32 `key:"pickup_trail_trajectory_spacing"`
}
type CCitadelClimbRopeTrigger ¶
type CCitadelClimbRopeTrigger CEntityInstance
func (CCitadelClimbRopeTrigger) BAlignCameraOnAutoDismount ¶
func (e CCitadelClimbRopeTrigger) BAlignCameraOnAutoDismount() Bool
type CCitadelClimbRopeTriggerKeys ¶ added in v0.1.1
type CCitadelClimbRopeTriggerKeys struct {
CBaseTriggerKeys
AlignCameraOnAutoDismount *bool `key:"AlignCameraOnAutoDismount"`
}
type CCitadelConfigurableTrackedProjectile ¶
type CCitadelConfigurableTrackedProjectile CEntityInstance
func (CCitadelConfigurableTrackedProjectile) ETrackedTargetType ¶
func (e CCitadelConfigurableTrackedProjectile) ETrackedTargetType() Number[uint32]
func (CCitadelConfigurableTrackedProjectile) FlTrackingDuration ¶
func (e CCitadelConfigurableTrackedProjectile) FlTrackingDuration() Number[float32]
func (CCitadelConfigurableTrackedProjectile) FlTrackingStartTime ¶
func (e CCitadelConfigurableTrackedProjectile) FlTrackingStartTime() Number[float32]
func (CCitadelConfigurableTrackedProjectile) HTarget ¶
func (e CCitadelConfigurableTrackedProjectile) HTarget() Handle[CBaseEntity]
func (CCitadelConfigurableTrackedProjectile) VLastValidPosition ¶
func (e CCitadelConfigurableTrackedProjectile) VLastValidPosition() Vector
type CCitadelControlPointTrigger ¶
type CCitadelControlPointTrigger CEntityInstance
func (CCitadelControlPointTrigger) BAvailable ¶
func (e CCitadelControlPointTrigger) BAvailable() Bool
func (CCitadelControlPointTrigger) BIsBeingBlocked ¶
func (e CCitadelControlPointTrigger) BIsBeingBlocked() Bool
func (CCitadelControlPointTrigger) BIsBeingCaptured ¶
func (e CCitadelControlPointTrigger) BIsBeingCaptured() Bool
func (CCitadelControlPointTrigger) FlCaptureTime ¶
func (e CCitadelControlPointTrigger) FlCaptureTime() Number[float32]
func (CCitadelControlPointTrigger) FlEndRadius ¶
func (e CCitadelControlPointTrigger) FlEndRadius() Number[float32]
func (CCitadelControlPointTrigger) FlInitialRadius ¶
func (e CCitadelControlPointTrigger) FlInitialRadius() Number[float32]
func (CCitadelControlPointTrigger) FlLastTouchedTime ¶
func (e CCitadelControlPointTrigger) FlLastTouchedTime() Number[float32]
func (CCitadelControlPointTrigger) FlProgress ¶
func (e CCitadelControlPointTrigger) FlProgress() Number[float32]
func (CCitadelControlPointTrigger) HUnlockPrereq ¶
func (e CCitadelControlPointTrigger) HUnlockPrereq() Handle[CBaseEntity]
func (CCitadelControlPointTrigger) NFXProgressBeam ¶
func (e CCitadelControlPointTrigger) NFXProgressBeam() Number[int32]
func (CCitadelControlPointTrigger) StrBeamStart ¶
func (e CCitadelControlPointTrigger) StrBeamStart() Text
func (CCitadelControlPointTrigger) StrBeamTarget ¶
func (e CCitadelControlPointTrigger) StrBeamTarget() Text
func (CCitadelControlPointTrigger) StrUnlockPrereq ¶
func (e CCitadelControlPointTrigger) StrUnlockPrereq() Text
func (CCitadelControlPointTrigger) VecBeamStart ¶
func (e CCitadelControlPointTrigger) VecBeamStart() Vector
func (CCitadelControlPointTrigger) VecBeamTarget ¶
func (e CCitadelControlPointTrigger) VecBeamTarget() Vector
type CCitadelControlPointTriggerKeys ¶ added in v0.1.1
type CCitadelControlPointTriggerKeys struct {
CTriggerMultipleKeys
InitialRadius *float32 `key:"initial_radius"`
EndRadius *float32 `key:"end_radius"`
CaptureTime *float32 `key:"capture_time"`
UnlockPrereq *string `key:"unlock_prereq"`
BeamStart *string `key:"beam_start"`
BeamTarget *string `key:"beam_target"`
}
type CCitadelDevTrigger ¶
type CCitadelDevTrigger CEntityInstance
func (CCitadelDevTrigger) EDevTriggerType ¶
func (e CCitadelDevTrigger) EDevTriggerType() Number[uint32]
type CCitadelDevTriggerKeys ¶ added in v0.1.1
type CCitadelDevTriggerKeys struct {
CBaseTriggerKeys
DevTriggerType *int32 `key:"DevTriggerType"`
}
type CCitadelDruidHealingFruit ¶
type CCitadelDruidHealingFruit CEntityInstance
type CCitadelDruidHealingFruitKeys ¶ added in v0.1.1
type CCitadelDruidHealingFruitKeys struct {
CBaseAnimGraphKeys
}
type CCitadelDruidHealingTree ¶
type CCitadelDruidHealingTree CEntityInstance
func (CCitadelDruidHealingTree) FlGrowDuration ¶
func (e CCitadelDruidHealingTree) FlGrowDuration() Number[float32]
func (CCitadelDruidHealingTree) StrFruitModelName ¶
func (e CCitadelDruidHealingTree) StrFruitModelName() Text
func (CCitadelDruidHealingTree) VEndPos ¶
func (e CCitadelDruidHealingTree) VEndPos() Vector
func (CCitadelDruidHealingTree) VStartPos ¶
func (e CCitadelDruidHealingTree) VStartPos() Vector
type CCitadelDruidHealingTreeKeys ¶ added in v0.1.1
type CCitadelDruidInvisBush ¶
type CCitadelDruidInvisBush CEntityInstance
func (CCitadelDruidInvisBush) FlEndGrowTime ¶
func (e CCitadelDruidInvisBush) FlEndGrowTime() Number[float32]
func (CCitadelDruidInvisBush) FlStartGrowTime ¶
func (e CCitadelDruidInvisBush) FlStartGrowTime() Number[float32]
func (CCitadelDruidInvisBush) VEndPos ¶
func (e CCitadelDruidInvisBush) VEndPos() Vector
func (CCitadelDruidInvisBush) VStartPos ¶
func (e CCitadelDruidInvisBush) VStartPos() Vector
type CCitadelDruidPlantShield ¶
type CCitadelDruidPlantShield CEntityInstance
func (CCitadelDruidPlantShield) BSolid ¶
func (e CCitadelDruidPlantShield) BSolid() Bool
func (CCitadelDruidPlantShield) FlEndGrowTime ¶
func (e CCitadelDruidPlantShield) FlEndGrowTime() Number[float32]
func (CCitadelDruidPlantShield) FlStartGrowTime ¶
func (e CCitadelDruidPlantShield) FlStartGrowTime() Number[float32]
func (CCitadelDruidPlantShield) VEndPos ¶
func (e CCitadelDruidPlantShield) VEndPos() Vector
func (CCitadelDruidPlantShield) VStartPos ¶
func (e CCitadelDruidPlantShield) VStartPos() Vector
type CCitadelEconItemContainer ¶
type CCitadelEconItemContainer CEntityInstance
type CCitadelEnergyTower ¶
type CCitadelEnergyTower CEntityInstance
func (CCitadelEnergyTower) BEnabled ¶
func (e CCitadelEnergyTower) BEnabled() Bool
func (CCitadelEnergyTower) FlDamage ¶
func (e CCitadelEnergyTower) FlDamage() Number[float32]
func (CCitadelEnergyTower) FlRadius ¶
func (e CCitadelEnergyTower) FlRadius() Number[float32]
func (CCitadelEnergyTower) InputDisable ¶ added in v0.1.1
func (e CCitadelEnergyTower) InputDisable() (bool, error)
func (CCitadelEnergyTower) InputEnable ¶ added in v0.1.1
func (e CCitadelEnergyTower) InputEnable() (bool, error)
type CCitadelEnergyTowerKeys ¶ added in v0.1.1
type CCitadelEnergyTowerKeys struct {
CBaseEntityKeys
StartEnabled *bool `key:"StartEnabled"`
Damage *float32 `key:"Damage"`
Radius *float32 `key:"Radius"`
}
type CCitadelFamiliarClonePlayerPawn ¶
type CCitadelFamiliarClonePlayerPawn CEntityInstance
func (CCitadelFamiliarClonePlayerPawn) HFamiliar ¶
func (e CCitadelFamiliarClonePlayerPawn) HFamiliar() Handle[CBaseEntity]
type CCitadelFamiliarClonePlayerPawnKeys ¶ added in v0.1.1
type CCitadelFamiliarClonePlayerPawnKeys struct {
CCitadelPlayerPawnKeys
}
type CCitadelFilterModifier ¶
type CCitadelFilterModifier CEntityInstance
func (CCitadelFilterModifier) IModifierName ¶
func (e CCitadelFilterModifier) IModifierName() Text
type CCitadelFilterModifierKeys ¶ added in v0.1.1
type CCitadelFilterModifierKeys struct {
CBaseFilterKeys
ModifierName *string `key:"modifier_name"`
}
type CCitadelGaffer ¶
type CCitadelGaffer CEntityInstance
func (CCitadelGaffer) InputBlendTo ¶ added in v0.1.1
func (e CCitadelGaffer) InputBlendTo(value string) (bool, error)
type CCitadelGafferKeys ¶ added in v0.1.1
type CCitadelGafferKeys struct {
CBaseEntityKeys
TransitionTime *float32 `key:"transition_time"`
}
type CCitadelGameRules ¶ added in v0.1.3
type CCitadelGameRules CEntityInstance
func (CCitadelGameRules) BAbandonTriggerAmber ¶ added in v0.1.3
func (e CCitadelGameRules) BAbandonTriggerAmber() Bool
func (CCitadelGameRules) BAbandonTriggerSapphire ¶ added in v0.1.3
func (e CCitadelGameRules) BAbandonTriggerSapphire() Bool
func (CCitadelGameRules) BDontUploadStats ¶ added in v0.1.3
func (e CCitadelGameRules) BDontUploadStats() Bool
func (CCitadelGameRules) BEarlyCratesSpawned ¶ added in v0.1.3
func (e CCitadelGameRules) BEarlyCratesSpawned() Bool
func (CCitadelGameRules) BEnemyInAmberBase ¶ added in v0.1.3
func (e CCitadelGameRules) BEnemyInAmberBase() Bool
func (CCitadelGameRules) BEnemyInSapphireBase ¶ added in v0.1.3
func (e CCitadelGameRules) BEnemyInSapphireBase() Bool
func (CCitadelGameRules) BEnemyPlayersInAmberBase ¶ added in v0.1.3
func (e CCitadelGameRules) BEnemyPlayersInAmberBase() Bool
func (CCitadelGameRules) BEnemyPlayersInSapphireBase ¶ added in v0.1.3
func (e CCitadelGameRules) BEnemyPlayersInSapphireBase() Bool
func (CCitadelGameRules) BFreezePeriod ¶ added in v0.1.3
func (e CCitadelGameRules) BFreezePeriod() Bool
func (CCitadelGameRules) BGGMarkAsNotScored ¶ added in v0.1.3
func (e CCitadelGameRules) BGGMarkAsNotScored() Bool
func (CCitadelGameRules) BGuideBotAssigned ¶ added in v0.1.3
func (e CCitadelGameRules) BGuideBotAssigned() Bool
func (CCitadelGameRules) BIsEarlyCrateGamestate ¶ added in v0.1.3
func (e CCitadelGameRules) BIsEarlyCrateGamestate() Bool
func (CCitadelGameRules) BIsEndGameTest ¶ added in v0.1.3
func (e CCitadelGameRules) BIsEndGameTest() Bool
func (CCitadelGameRules) BMatchNotScored ¶ added in v0.1.3
func (e CCitadelGameRules) BMatchNotScored() Bool
func (CCitadelGameRules) BMatchSafeToAbandon ¶ added in v0.1.3
func (e CCitadelGameRules) BMatchSafeToAbandon() Bool
func (CCitadelGameRules) BNotifiedClientsOfNextCrateSpawn ¶ added in v0.1.3
func (e CCitadelGameRules) BNotifiedClientsOfNextCrateSpawn() Bool
func (CCitadelGameRules) BServerPaused ¶ added in v0.1.3
func (e CCitadelGameRules) BServerPaused() Bool
func (CCitadelGameRules) BSpawnedBots ¶ added in v0.1.3
func (e CCitadelGameRules) BSpawnedBots() Bool
func (CCitadelGameRules) BTimeScaleActive ¶ added in v0.1.3
func (e CCitadelGameRules) BTimeScaleActive() Bool
func (CCitadelGameRules) EGGTeam ¶ added in v0.1.3
func (e CCitadelGameRules) EGGTeam() Number[int32]
func (CCitadelGameRules) EGameMode ¶ added in v0.1.3
func (e CCitadelGameRules) EGameMode() Number[uint32]
func (CCitadelGameRules) EGameState ¶ added in v0.1.3
func (e CCitadelGameRules) EGameState() Number[uint32]
func (CCitadelGameRules) EMatchMode ¶ added in v0.1.3
func (e CCitadelGameRules) EMatchMode() Number[uint32]
func (CCitadelGameRules) ExperimentTokenHashCode ¶ added in v0.1.3
func (e CCitadelGameRules) ExperimentTokenHashCode() Number[uint32]
func (CCitadelGameRules) FLevelStartTime ¶ added in v0.1.3
func (e CCitadelGameRules) FLevelStartTime() Number[float32]
func (CCitadelGameRules) FPauseCurTime ¶ added in v0.1.3
func (e CCitadelGameRules) FPauseCurTime() Number[float32]
func (CCitadelGameRules) FPauseRawTime ¶ added in v0.1.3
func (e CCitadelGameRules) FPauseRawTime() Number[float32]
func (CCitadelGameRules) FUnpauseCurTime ¶ added in v0.1.3
func (e CCitadelGameRules) FUnpauseCurTime() Number[float32]
func (CCitadelGameRules) FUnpauseRawTime ¶ added in v0.1.3
func (e CCitadelGameRules) FUnpauseRawTime() Number[float32]
func (CCitadelGameRules) FlGGEndsAtTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlGGEndsAtTime() Number[float32]
func (CCitadelGameRules) FlGameStartTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlGameStartTime() Number[float32]
func (CCitadelGameRules) FlGameStateEndTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlGameStateEndTime() Number[float32]
func (CCitadelGameRules) FlGameStateStartTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlGameStateStartTime() Number[float32]
func (CCitadelGameRules) FlGameTimeAllPlayersDisconnected ¶ added in v0.1.3
func (e CCitadelGameRules) FlGameTimeAllPlayersDisconnected() Number[float32]
func (CCitadelGameRules) FlHeroDiedTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlHeroDiedTime() Number[float32]
func (CCitadelGameRules) FlMatchClockAtLastUpdate ¶ added in v0.1.3
func (e CCitadelGameRules) FlMatchClockAtLastUpdate() Number[float32]
func (CCitadelGameRules) FlOriginalTimeScale ¶ added in v0.1.3
func (e CCitadelGameRules) FlOriginalTimeScale() Number[float32]
func (CCitadelGameRules) FlPauseTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlPauseTime() Number[float64]
func (CCitadelGameRules) FlPlayOfTheGameStateEndTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlPlayOfTheGameStateEndTime() Number[float32]
func (CCitadelGameRules) FlRoundStartTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlRoundStartTime() Number[float32]
func (CCitadelGameRules) FlTimeScale ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScale() Number[float32]
func (CCitadelGameRules) FlTimeScaleDuration ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScaleDuration() Number[float32]
func (CCitadelGameRules) FlTimeScaleEndTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScaleEndTime() Number[float32]
func (CCitadelGameRules) FlTimeScaleRampInEndTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScaleRampInEndTime() Number[float32]
func (CCitadelGameRules) FlTimeScaleRampInTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScaleRampInTime() Number[float32]
func (CCitadelGameRules) FlTimeScaleRampOutStartTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScaleRampOutStartTime() Number[float32]
func (CCitadelGameRules) FlTimeScaleRampOutTime ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScaleRampOutTime() Number[float32]
func (CCitadelGameRules) FlTimeScaleStart ¶ added in v0.1.3
func (e CCitadelGameRules) FlTimeScaleStart() Number[float32]
func (CCitadelGameRules) HCurrentHeroDrafterCombine ¶ added in v0.1.3
func (e CCitadelGameRules) HCurrentHeroDrafterCombine() Handle[CBaseEntity]
func (CCitadelGameRules) HCurrentHeroDrafterRebels ¶ added in v0.1.3
func (e CCitadelGameRules) HCurrentHeroDrafterRebels() Handle[CBaseEntity]
func (CCitadelGameRules) HTowerAmber ¶ added in v0.1.3
func (e CCitadelGameRules) HTowerAmber() Handle[CBaseEntity]
func (CCitadelGameRules) HTowerSapphire ¶ added in v0.1.3
func (e CCitadelGameRules) HTowerSapphire() Handle[CBaseEntity]
func (CCitadelGameRules) HTrooperMinimap ¶ added in v0.1.3
func (e CCitadelGameRules) HTrooperMinimap() Handle[CCitadelTrooperMinimap]
func (CCitadelGameRules) IAmberRejuvCount ¶ added in v0.1.3
func (e CCitadelGameRules) IAmberRejuvCount() Number[int32]
func (CCitadelGameRules) IMidbossKillCount ¶ added in v0.1.3
func (e CCitadelGameRules) IMidbossKillCount() Number[int32]
func (CCitadelGameRules) IPauseTeam ¶ added in v0.1.3
func (e CCitadelGameRules) IPauseTeam() Number[int32]
func (CCitadelGameRules) ISapphireRejuvCount ¶ added in v0.1.3
func (e CCitadelGameRules) ISapphireRejuvCount() Number[int32]
func (CCitadelGameRules) IWinningTeam ¶ added in v0.1.3
func (e CCitadelGameRules) IWinningTeam() Number[int32]
func (CCitadelGameRules) NAmberGold ¶ added in v0.1.3
func (e CCitadelGameRules) NAmberGold() Number[int32]
func (CCitadelGameRules) NCorruptedPenaltySeed ¶ added in v0.1.3
func (e CCitadelGameRules) NCorruptedPenaltySeed() Number[uint32]
func (CCitadelGameRules) NGameOverEvent ¶ added in v0.1.3
func (e CCitadelGameRules) NGameOverEvent() Number[int32]
func (CCitadelGameRules) NHideoutOwner ¶ added in v0.1.3
func (e CCitadelGameRules) NHideoutOwner() Number[uint32]
func (CCitadelGameRules) NKothScoringTeam ¶ added in v0.1.3
func (e CCitadelGameRules) NKothScoringTeam() Number[int32]
func (CCitadelGameRules) NKothSpawnWarnings ¶ added in v0.1.3
func (e CCitadelGameRules) NKothSpawnWarnings() Number[int32]
func (CCitadelGameRules) NLastPreGameCount ¶ added in v0.1.3
func (e CCitadelGameRules) NLastPreGameCount() Number[int32]
func (CCitadelGameRules) NMatchClockUpdateTick ¶ added in v0.1.3
func (e CCitadelGameRules) NMatchClockUpdateTick() Number[int32]
func (CCitadelGameRules) NNextHeroDraftPosition ¶ added in v0.1.3
func (e CCitadelGameRules) NNextHeroDraftPosition() Number[int32]
func (CCitadelGameRules) NNumCorruptedItemShopSpawns ¶ added in v0.1.3
func (e CCitadelGameRules) NNumCorruptedItemShopSpawns() Number[int32]
func (CCitadelGameRules) NNumCorruptedItemsLimit ¶ added in v0.1.3
func (e CCitadelGameRules) NNumCorruptedItemsLimit() Number[int32]
func (CCitadelGameRules) NPlayerDeathEventID ¶ added in v0.1.3
func (e CCitadelGameRules) NPlayerDeathEventID() Number[int32]
func (CCitadelGameRules) NReplayChangedEvent ¶ added in v0.1.3
func (e CCitadelGameRules) NReplayChangedEvent() Number[int32]
func (CCitadelGameRules) NSapphireGold ¶ added in v0.1.3
func (e CCitadelGameRules) NSapphireGold() Number[int32]
func (CCitadelGameRules) SGameplayExperiment ¶ added in v0.1.3
func (e CCitadelGameRules) SGameplayExperiment() Text
func (CCitadelGameRules) TAbandonTriggerEarlyTime ¶ added in v0.1.3
func (e CCitadelGameRules) TAbandonTriggerEarlyTime() Number[float32]
func (CCitadelGameRules) TNextMidBossSpawnTime ¶ added in v0.1.3
func (e CCitadelGameRules) TNextMidBossSpawnTime() Number[float32]
func (CCitadelGameRules) TimeKothCashInStarted ¶ added in v0.1.3
func (e CCitadelGameRules) TimeKothCashInStarted() Number[float32]
func (CCitadelGameRules) TimeKothGiveUp ¶ added in v0.1.3
func (e CCitadelGameRules) TimeKothGiveUp() Number[float32]
func (CCitadelGameRules) TimeKothScoring ¶ added in v0.1.3
func (e CCitadelGameRules) TimeKothScoring() Number[float32]
func (CCitadelGameRules) TimeLastSpawnCrates ¶ added in v0.1.3
func (e CCitadelGameRules) TimeLastSpawnCrates() Number[float32]
func (CCitadelGameRules) TimeNextKothSpawn ¶ added in v0.1.3
func (e CCitadelGameRules) TimeNextKothSpawn() Number[float32]
func (CCitadelGameRules) TimeNextKothSpawnWindowTime ¶ added in v0.1.3
func (e CCitadelGameRules) TimeNextKothSpawnWindowTime() Number[float32]
func (CCitadelGameRules) UnExpectedPlayerCount ¶ added in v0.1.3
func (e CCitadelGameRules) UnExpectedPlayerCount() Number[uint32]
func (CCitadelGameRules) UnMatchID ¶ added in v0.1.3
func (e CCitadelGameRules) UnMatchID() Number[uint64]
func (CCitadelGameRules) UnSpectatorCount ¶ added in v0.1.3
func (e CCitadelGameRules) UnSpectatorCount() Number[uint32]
func (CCitadelGameRules) VKothCashInCurrentLocation ¶ added in v0.1.3
func (e CCitadelGameRules) VKothCashInCurrentLocation() Vector
func (CCitadelGameRules) VKothSpawnLocationDeck ¶ added in v0.1.3
func (e CCitadelGameRules) VKothSpawnLocationDeck() VectorList
func (CCitadelGameRules) VMinimapMaxs ¶ added in v0.1.3
func (e CCitadelGameRules) VMinimapMaxs() Vector
func (CCitadelGameRules) VMinimapMins ¶ added in v0.1.3
func (e CCitadelGameRules) VMinimapMins() Vector
func (CCitadelGameRules) VNextKothLocation ¶ added in v0.1.3
func (e CCitadelGameRules) VNextKothLocation() Vector
func (CCitadelGameRules) VecBannedHeroes ¶ added in v0.1.3
func (e CCitadelGameRules) VecBannedHeroes() List[uint32]
func (CCitadelGameRules) VecNeutralCampNextSpawnTimes ¶ added in v0.1.3
func (e CCitadelGameRules) VecNeutralCampNextSpawnTimes() List[float32]
func (CCitadelGameRules) VecNeutralCampTimerIsMidBoss ¶ added in v0.1.3
func (e CCitadelGameRules) VecNeutralCampTimerIsMidBoss() BoolList
func (CCitadelGameRules) VecNeutralCampTimerOrigins ¶ added in v0.1.3
func (e CCitadelGameRules) VecNeutralCampTimerOrigins() VectorList
type CCitadelGameRulesProxy ¶
type CCitadelGameRulesProxy CEntityInstance
type CCitadelHeroLoader ¶
type CCitadelHeroLoader CEntityInstance
func (CCitadelHeroLoader) HOwner ¶
func (e CCitadelHeroLoader) HOwner() Handle[CBaseEntity]
func (CCitadelHeroLoader) Hero ¶
func (e CCitadelHeroLoader) Hero() Text
func (CCitadelHeroLoader) NLoadSeq ¶
func (e CCitadelHeroLoader) NLoadSeq() Number[int32]
type CCitadelHeroLoaderKeys ¶ added in v0.1.1
type CCitadelHeroLoaderKeys struct {
CBaseEntityKeys
Hero *string `key:"hero"`
Seq *int32 `key:"seq"`
}
type CCitadelHeroReleaseVoteTerminal ¶
type CCitadelHeroReleaseVoteTerminal CEntityInstance
func (CCitadelHeroReleaseVoteTerminal) NGameStateChangedEventID ¶
func (e CCitadelHeroReleaseVoteTerminal) NGameStateChangedEventID() Number[int32]
func (CCitadelHeroReleaseVoteTerminal) NStreetBrawlStateChangedEventID ¶
func (e CCitadelHeroReleaseVoteTerminal) NStreetBrawlStateChangedEventID() Number[int32]
type CCitadelHideoutInteractableProp ¶
type CCitadelHideoutInteractableProp CEntityInstance
func (CCitadelHideoutInteractableProp) EHideoutAction ¶
func (e CCitadelHideoutInteractableProp) EHideoutAction() Number[uint32]
func (CCitadelHideoutInteractableProp) EInteractStyle ¶
func (e CCitadelHideoutInteractableProp) EInteractStyle() Number[uint32]
func (CCitadelHideoutInteractableProp) FlInteractDistance ¶
func (e CCitadelHideoutInteractableProp) FlInteractDistance() Number[float32]
func (CCitadelHideoutInteractableProp) StrInteractLocString ¶
func (e CCitadelHideoutInteractableProp) StrInteractLocString() Text
func (CCitadelHideoutInteractableProp) StrOpacityCurveString ¶
func (e CCitadelHideoutInteractableProp) StrOpacityCurveString() Text
func (CCitadelHideoutInteractableProp) StrWorldPanelEntity ¶
func (e CCitadelHideoutInteractableProp) StrWorldPanelEntity() Text
type CCitadelHideoutInteractablePropKeys ¶ added in v0.1.1
type CCitadelHideoutInteractablePropKeys struct {
CDynamicPropKeys
InteractLocString *string `key:"interact_loc_string"`
InteractDistance *float32 `key:"interact_distance"`
InteractStyle *int32 `key:"interact_style"`
HideoutAction *int32 `key:"hideout_action"`
WorldPanel *string `key:"world_panel"`
WorldPanelOpacityCurve *string `key:"world_panel_opacity_curve"`
}
type CCitadelHideoutInteractableTrigger ¶
type CCitadelHideoutInteractableTrigger CEntityInstance
func (CCitadelHideoutInteractableTrigger) EHideoutAction ¶
func (e CCitadelHideoutInteractableTrigger) EHideoutAction() Number[uint32]
func (CCitadelHideoutInteractableTrigger) StrInteractLocString ¶
func (e CCitadelHideoutInteractableTrigger) StrInteractLocString() Text
type CCitadelHideoutInteractableTriggerKeys ¶ added in v0.1.1
type CCitadelHideoutInteractableTriggerKeys struct {
CBaseTriggerKeys
InteractLocString *string `key:"interact_loc_string"`
HideoutAction *int32 `key:"hideout_action"`
}
type CCitadelHideoutInterestPoint ¶
type CCitadelHideoutInterestPoint CEntityInstance
func (CCitadelHideoutInterestPoint) FlMaxDistance ¶
func (e CCitadelHideoutInterestPoint) FlMaxDistance() Number[float32]
type CCitadelHideoutInterestPointKeys ¶ added in v0.1.1
type CCitadelHideoutInterestPointKeys struct {
CBaseModelEntityKeys
MaxDistance *float32 `key:"max_distance"`
}
type CCitadelHideoutPropBase ¶
type CCitadelHideoutPropBase CEntityInstance
type CCitadelHideoutPropSlot ¶
type CCitadelHideoutPropSlot CEntityInstance
func (CCitadelHideoutPropSlot) HProp ¶
func (e CCitadelHideoutPropSlot) HProp() Handle[CCitadelHideoutPropBase]
func (CCitadelHideoutPropSlot) NSlotID ¶
func (e CCitadelHideoutPropSlot) NSlotID() Number[int32]
func (CCitadelHideoutPropSlot) NSlotType ¶
func (e CCitadelHideoutPropSlot) NSlotType() Number[uint32]
type CCitadelHideoutPropSlotKeys ¶ added in v0.1.1
type CCitadelHideoutPropSlotKeys struct {
CBaseEntityKeys
SlotId *int32 `key:"slot_id"`
SlotType *int32 `key:"slot_type"`
}
type CCitadelHideoutTeleportTrigger ¶
type CCitadelHideoutTeleportTrigger CEntityInstance
func (CCitadelHideoutTeleportTrigger) StrDestLandmark ¶
func (e CCitadelHideoutTeleportTrigger) StrDestLandmark() Text
func (CCitadelHideoutTeleportTrigger) StrDestLocString ¶
func (e CCitadelHideoutTeleportTrigger) StrDestLocString() Text
func (CCitadelHideoutTeleportTrigger) StrDestMap ¶
func (e CCitadelHideoutTeleportTrigger) StrDestMap() Text
func (CCitadelHideoutTeleportTrigger) StrPropModel ¶
func (e CCitadelHideoutTeleportTrigger) StrPropModel() Text
type CCitadelHideoutTeleportTriggerKeys ¶ added in v0.1.1
type CCitadelHideoutTeleportTriggerKeys struct {
CBaseTriggerKeys
Landmark *string `key:"Landmark"`
Map *string `key:"Map"`
LocString *string `key:"LocString"`
Prop *string `key:"Prop"`
}
type CCitadelHotelExitTrigger ¶
type CCitadelHotelExitTrigger CEntityInstance
func (CCitadelHotelExitTrigger) BIsSuccess ¶
func (e CCitadelHotelExitTrigger) BIsSuccess() Bool
type CCitadelHotelExitTriggerKeys ¶ added in v0.1.1
type CCitadelHotelExitTriggerKeys struct {
CBaseTriggerKeys
IsSuccess *bool `key:"is_success"`
}
type CCitadelIdolReturnTrigger ¶
type CCitadelIdolReturnTrigger CEntityInstance
type CCitadelIgnoreOutOfPlayArea ¶
type CCitadelIgnoreOutOfPlayArea CEntityInstance
type CCitadelInteriorTrigger ¶
type CCitadelInteriorTrigger CEntityInstance
func (CCitadelInteriorTrigger) NInteriorType ¶
func (e CCitadelInteriorTrigger) NInteriorType() Number[int32]
type CCitadelInteriorTriggerKeys ¶ added in v0.1.1
type CCitadelInteriorTriggerKeys struct {
CTriggerModifierKeys
InteriorType *int32 `key:"interior_type"`
}
type CCitadelItemKothSpawner ¶
type CCitadelItemKothSpawner CEntityInstance
type CCitadelItemKothSpawnerKeys ¶ added in v0.1.1
type CCitadelItemKothSpawnerKeys struct {
CCitadelItemPickupKeys
}
type CCitadelItemPickup ¶
type CCitadelItemPickup CEntityInstance
func (CCitadelItemPickup) BOnGround ¶
func (e CCitadelItemPickup) BOnGround() Bool
func (CCitadelItemPickup) BPlaySpawnMusic ¶
func (e CCitadelItemPickup) BPlaySpawnMusic() Bool
func (CCitadelItemPickup) BRequireGroundForPickup ¶
func (e CCitadelItemPickup) BRequireGroundForPickup() Bool
func (CCitadelItemPickup) ELootType ¶
func (e CCitadelItemPickup) ELootType() Number[int32]
func (CCitadelItemPickup) EObjectivePosition ¶
func (e CCitadelItemPickup) EObjectivePosition() Number[uint32]
func (CCitadelItemPickup) FlFallRate ¶
func (e CCitadelItemPickup) FlFallRate() Number[float32]
func (CCitadelItemPickup) FlModelScale ¶
func (e CCitadelItemPickup) FlModelScale() Number[float32]
func (CCitadelItemPickup) HTargetPlayer ¶
func (e CCitadelItemPickup) HTargetPlayer() Handle[CBaseEntity]
func (CCitadelItemPickup) IszModelName ¶
func (e CCitadelItemPickup) IszModelName() Text
func (CCitadelItemPickup) NCurrencyValue ¶
func (e CCitadelItemPickup) NCurrencyValue() Number[int32]
func (CCitadelItemPickup) NKillingTeamNumber ¶
func (e CCitadelItemPickup) NKillingTeamNumber() Number[int32]
func (CCitadelItemPickup) TFirstPickupTime ¶
func (e CCitadelItemPickup) TFirstPickupTime() Number[float32]
func (CCitadelItemPickup) VDropPosition ¶
func (e CCitadelItemPickup) VDropPosition() Vector
func (CCitadelItemPickup) VHomePosition ¶
func (e CCitadelItemPickup) VHomePosition() Vector
type CCitadelItemPickupIdol ¶
type CCitadelItemPickupIdol CEntityInstance
func (CCitadelItemPickupIdol) NTeamBias ¶
func (e CCitadelItemPickupIdol) NTeamBias() Number[int32]
type CCitadelItemPickupIdolKeys ¶ added in v0.1.1
type CCitadelItemPickupIdolKeys struct {
CCitadelItemPickupKeys
}
type CCitadelItemPickupKeys ¶ added in v0.1.1
type CCitadelItemPickupKeys struct {
CBaseAnimGraphKeys
CurrencyValue *int32 `key:"currency_value"`
LootType *int32 `key:"loot_type"`
ModelName *string `key:"model_name"`
ModelScale *float32 `key:"model_scale"`
FallRate *float32 `key:"fall_rate"`
PlaySpawnMusic *bool `key:"play_spawn_music"`
RequireGroundForPickup *bool `key:"require_ground_for_pickup"`
ObjectivePosition *int32 `key:"objective_position"`
KillingTeam *int32 `key:"killing_team"`
HomePosition *mod.Vector `key:"home_position"`
FirstPickupTime *float32 `key:"first_pickup_time"`
DropPosition *mod.Vector `key:"drop_position"`
}
type CCitadelItemPickupRejuv ¶
type CCitadelItemPickupRejuv CEntityInstance
func (CCitadelItemPickupRejuv) BPickedUp ¶
func (e CCitadelItemPickupRejuv) BPickedUp() Bool
type CCitadelItemPickupRejuvHeroTest ¶
type CCitadelItemPickupRejuvHeroTest CEntityInstance
type CCitadelItemPickupRejuvHeroTestInfoSpawn ¶
type CCitadelItemPickupRejuvHeroTestInfoSpawn CEntityInstance
type CCitadelItemPunchableNeutralGold ¶
type CCitadelItemPunchableNeutralGold CEntityInstance
func (CCitadelItemPunchableNeutralGold) HVictimPlayer ¶
func (e CCitadelItemPunchableNeutralGold) HVictimPlayer() Handle[CBaseEntity]
type CCitadelItemPunchableNeutralGoldKeys ¶ added in v0.1.1
type CCitadelItemPunchableNeutralGoldKeys struct {
CCitadelItemPickupKeys
}
type CCitadelLocalPlayerRankedBadgeProp ¶
type CCitadelLocalPlayerRankedBadgeProp CEntityInstance
type CCitadelMapDistrictTrigger ¶
type CCitadelMapDistrictTrigger CEntityInstance
func (CCitadelMapDistrictTrigger) NDistrictNumber ¶
func (e CCitadelMapDistrictTrigger) NDistrictNumber() Number[int32]
type CCitadelMapDistrictTriggerKeys ¶ added in v0.1.1
type CCitadelMapDistrictTriggerKeys struct {
CBaseTriggerKeys
DistrictNumber *int32 `key:"district_number"`
}
type CCitadelMatchmakingStatusInfo ¶
type CCitadelMatchmakingStatusInfo CEntityInstance
type CCitadelMatchmakingStatusInfoKeys ¶ added in v0.1.1
type CCitadelMatchmakingStatusInfoKeys struct {
CPointEntityKeys
}
type CCitadelMinimapBoundary ¶
type CCitadelMinimapBoundary CEntityInstance
type CCitadelModelEntity ¶
type CCitadelModelEntity CEntityInstance
type CCitadelObserverPawn ¶
type CCitadelObserverPawn CEntityInstance
type CCitadelObserverPawnKeys ¶ added in v0.1.1
type CCitadelObserverPawnKeys struct {
CBasePlayerPawnKeys
}
type CCitadelPassthroughFakeWall ¶
type CCitadelPassthroughFakeWall CEntityInstance
func (CCitadelPassthroughFakeWall) BAllowAnyone ¶
func (e CCitadelPassthroughFakeWall) BAllowAnyone() Bool
func (CCitadelPassthroughFakeWall) BAllowTinyCharacters ¶
func (e CCitadelPassthroughFakeWall) BAllowTinyCharacters() Bool
func (CCitadelPassthroughFakeWall) FlTriggerDistanceMeters ¶
func (e CCitadelPassthroughFakeWall) FlTriggerDistanceMeters() Number[float32]
func (CCitadelPassthroughFakeWall) HTrigger ¶
func (e CCitadelPassthroughFakeWall) HTrigger() Handle[CBaseEntity]
type CCitadelPassthroughFakeWallKeys ¶ added in v0.1.1
type CCitadelPassthroughFakeWallKeys struct {
CBaseModelEntityKeys
AllowAnyone *bool `key:"allow_anyone"`
AllowTinyCharacters *bool `key:"allow_tiny_characters"`
TriggerDistanceMeters *float32 `key:"trigger_distance_meters"`
}
type CCitadelPlayerBotNPCBrain ¶
type CCitadelPlayerBotNPCBrain CEntityInstance
type CCitadelPlayerController ¶
type CCitadelPlayerController CEntityInstance
func (CCitadelPlayerController) BBotDisconnectTakeover ¶
func (e CCitadelPlayerController) BBotDisconnectTakeover() Bool
func (CCitadelPlayerController) BCommsRestricted ¶
func (e CCitadelPlayerController) BCommsRestricted() Bool
func (CCitadelPlayerController) BInPartyChat ¶
func (e CCitadelPlayerController) BInPartyChat() Bool
func (CCitadelPlayerController) BInTeamChat ¶
func (e CCitadelPlayerController) BInTeamChat() Bool
func (CCitadelPlayerController) BIsNewPlayer ¶
func (e CCitadelPlayerController) BIsNewPlayer() Bool
func (CCitadelPlayerController) BLaneSwapLocked ¶
func (e CCitadelPlayerController) BLaneSwapLocked() Bool
func (CCitadelPlayerController) BPriorCommsAbuse ¶
func (e CCitadelPlayerController) BPriorCommsAbuse() Bool
func (CCitadelPlayerController) EGuidedBotMatchObjective ¶
func (e CCitadelPlayerController) EGuidedBotMatchObjective() Number[uint32]
func (CCitadelPlayerController) EPlayState ¶
func (e CCitadelPlayerController) EPlayState() Number[uint32]
func (CCitadelPlayerController) FlGuideBotLastTimeTaskCompleted ¶
func (e CCitadelPlayerController) FlGuideBotLastTimeTaskCompleted() Number[float32]
func (CCitadelPlayerController) FlGuideBotMatchLastTaskNagVO ¶
func (e CCitadelPlayerController) FlGuideBotMatchLastTaskNagVO() Number[float32]
func (CCitadelPlayerController) FlLastCommsTime ¶
func (e CCitadelPlayerController) FlLastCommsTime() Number[float32]
func (CCitadelPlayerController) FlLastFailedCommsTime ¶
func (e CCitadelPlayerController) FlLastFailedCommsTime() Number[float32]
func (CCitadelPlayerController) FlNextAllowedCommsTime ¶
func (e CCitadelPlayerController) FlNextAllowedCommsTime() Number[float32]
func (CCitadelPlayerController) HHeroPawn ¶
func (e CCitadelPlayerController) HHeroPawn() Handle[CCitadelPlayerPawn]
func (CCitadelPlayerController) IGuidedBotMatchAbilityUpgrades ¶
func (e CCitadelPlayerController) IGuidedBotMatchAbilityUpgrades() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchDamageTaken ¶
func (e CCitadelPlayerController) IGuidedBotMatchDamageTaken() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchDamageToGuardians ¶
func (e CCitadelPlayerController) IGuidedBotMatchDamageToGuardians() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchDamageToPlayers ¶
func (e CCitadelPlayerController) IGuidedBotMatchDamageToPlayers() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchLastHits ¶
func (e CCitadelPlayerController) IGuidedBotMatchLastHits() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchModsPurchased ¶
func (e CCitadelPlayerController) IGuidedBotMatchModsPurchased() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchNetWorth ¶
func (e CCitadelPlayerController) IGuidedBotMatchNetWorth() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchOrbsDenied ¶
func (e CCitadelPlayerController) IGuidedBotMatchOrbsDenied() Number[int32]
func (CCitadelPlayerController) IGuidedBotMatchOrbsSecured ¶
func (e CCitadelPlayerController) IGuidedBotMatchOrbsSecured() Number[int32]
func (CCitadelPlayerController) NAssignedLane ¶
func (e CCitadelPlayerController) NAssignedLane() Number[int8]
func (CCitadelPlayerController) NCurrentRank ¶
func (e CCitadelPlayerController) NCurrentRank() Number[int32]
func (CCitadelPlayerController) NDeathReplayAvailable ¶
func (e CCitadelPlayerController) NDeathReplayAvailable() Number[int8]
func (CCitadelPlayerController) NGuideBotNumTasksComplete ¶
func (e CCitadelPlayerController) NGuideBotNumTasksComplete() Number[int32]
func (CCitadelPlayerController) NOriginalLaneAssignment ¶
func (e CCitadelPlayerController) NOriginalLaneAssignment() Number[int8]
func (CCitadelPlayerController) NTotalCommsAttempted ¶
func (e CCitadelPlayerController) NTotalCommsAttempted() Number[int32]
func (CCitadelPlayerController) UnEconAccountID ¶
func (e CCitadelPlayerController) UnEconAccountID() Number[uint32]
func (CCitadelPlayerController) UnLobbyPlayerSlot ¶
func (e CCitadelPlayerController) UnLobbyPlayerSlot() Number[uint8]
func (CCitadelPlayerController) VecLaneSwapRejects ¶ added in v0.1.3
func (e CCitadelPlayerController) VecLaneSwapRejects() List[uint32]
func (CCitadelPlayerController) VecLaneSwapRequests ¶ added in v0.1.3
func (e CCitadelPlayerController) VecLaneSwapRequests() List[uint32]
func (CCitadelPlayerController) VecMutedPlayers ¶ added in v0.1.3
func (e CCitadelPlayerController) VecMutedPlayers() List[int32]
func (CCitadelPlayerController) VecRecentCommAttempts ¶ added in v0.1.3
func (e CCitadelPlayerController) VecRecentCommAttempts() List[float32]
type CCitadelPlayerPawn ¶
type CCitadelPlayerPawn CEntityInstance
func (CCitadelPlayerPawn) AngClientCamera ¶
func (e CCitadelPlayerPawn) AngClientCamera() Angles
func (CCitadelPlayerPawn) AngEyeAngles ¶
func (e CCitadelPlayerPawn) AngEyeAngles() Angles
func (CCitadelPlayerPawn) AngLockedEyeAngles ¶
func (e CCitadelPlayerPawn) AngLockedEyeAngles() Angles
func (CCitadelPlayerPawn) BCanBecomeRagdoll ¶
func (e CCitadelPlayerPawn) BCanBecomeRagdoll() Bool
func (CCitadelPlayerPawn) BDismissedReportCard ¶
func (e CCitadelPlayerPawn) BDismissedReportCard() Bool
func (CCitadelPlayerPawn) BHasOverrideSpawnPos ¶
func (e CCitadelPlayerPawn) BHasOverrideSpawnPos() Bool
func (CCitadelPlayerPawn) BHasShopOpen ¶
func (e CCitadelPlayerPawn) BHasShopOpen() Bool
func (CCitadelPlayerPawn) BHasStartedPlaying ¶
func (e CCitadelPlayerPawn) BHasStartedPlaying() Bool
func (CCitadelPlayerPawn) BIgnoringZoom ¶
func (e CCitadelPlayerPawn) BIgnoringZoom() Bool
func (CCitadelPlayerPawn) BInHideoutZone ¶
func (e CCitadelPlayerPawn) BInHideoutZone() Bool
func (CCitadelPlayerPawn) BInItemShopZone ¶
func (e CCitadelPlayerPawn) BInItemShopZone() Bool
func (CCitadelPlayerPawn) BInRegenerationZone ¶
func (e CCitadelPlayerPawn) BInRegenerationZone() Bool
func (CCitadelPlayerPawn) BLearningAbility ¶
func (e CCitadelPlayerPawn) BLearningAbility() Bool
func (CCitadelPlayerPawn) BLocoLeanTriggeredForDirection ¶
func (e CCitadelPlayerPawn) BLocoLeanTriggeredForDirection() Bool
func (CCitadelPlayerPawn) BLocoRunToStopCanTrigger ¶
func (e CCitadelPlayerPawn) BLocoRunToStopCanTrigger() Bool
func (CCitadelPlayerPawn) BNetworkDisconnected ¶
func (e CCitadelPlayerPawn) BNetworkDisconnected() Bool
func (CCitadelPlayerPawn) BQuickbuyAutoPurchase ¶
func (e CCitadelPlayerPawn) BQuickbuyAutoPurchase() Bool
func (CCitadelPlayerPawn) BQuickbuyAutoQueueBuild ¶
func (e CCitadelPlayerPawn) BQuickbuyAutoQueueBuild() Bool
func (CCitadelPlayerPawn) BlindStartTime ¶
func (e CCitadelPlayerPawn) BlindStartTime() Number[float32]
func (CCitadelPlayerPawn) BlindUntilTime ¶
func (e CCitadelPlayerPawn) BlindUntilTime() Number[float32]
func (CCitadelPlayerPawn) ECurrentPingLocation ¶
func (e CCitadelPlayerPawn) ECurrentPingLocation() Number[uint32]
func (CCitadelPlayerPawn) EZipLineLaneColor ¶
func (e CCitadelPlayerPawn) EZipLineLaneColor() Number[uint32]
func (CCitadelPlayerPawn) FidgetTime ¶
func (e CCitadelPlayerPawn) FidgetTime() Number[float32]
func (CCitadelPlayerPawn) FlCrouchFraction ¶
func (e CCitadelPlayerPawn) FlCrouchFraction() Number[float32]
func (CCitadelPlayerPawn) FlCrouchSpeed ¶
func (e CCitadelPlayerPawn) FlCrouchSpeed() Number[float32]
func (CCitadelPlayerPawn) FlCurrentHealingAmount ¶
func (e CCitadelPlayerPawn) FlCurrentHealingAmount() Number[float32]
func (CCitadelPlayerPawn) FlForceInCombatAnimsUntilTime ¶
func (e CCitadelPlayerPawn) FlForceInCombatAnimsUntilTime() Number[float32]
func (CCitadelPlayerPawn) FlLastDuckTime ¶
func (e CCitadelPlayerPawn) FlLastDuckTime() Number[float32]
func (CCitadelPlayerPawn) FlLastGameStatsRecorded ¶
func (e CCitadelPlayerPawn) FlLastGameStatsRecorded() Number[float32]
func (CCitadelPlayerPawn) FlLastHurtByEnemyNPC ¶
func (e CCitadelPlayerPawn) FlLastHurtByEnemyNPC() Number[float32]
func (CCitadelPlayerPawn) FlLastHurtByNeutral ¶
func (e CCitadelPlayerPawn) FlLastHurtByNeutral() Number[float32]
func (CCitadelPlayerPawn) FlLastHurtTimeByEnemyHero ¶
func (e CCitadelPlayerPawn) FlLastHurtTimeByEnemyHero() Number[float32]
func (CCitadelPlayerPawn) FlLastRegenThinkTime ¶
func (e CCitadelPlayerPawn) FlLastRegenThinkTime() Number[float32]
func (CCitadelPlayerPawn) FlLastSpawnTime ¶
func (e CCitadelPlayerPawn) FlLastSpawnTime() Number[float32]
func (CCitadelPlayerPawn) FlLastTimeLookedAtByDirector ¶
func (e CCitadelPlayerPawn) FlLastTimeLookedAtByDirector() Number[float32]
func (CCitadelPlayerPawn) FlPredSlowSpeed ¶
func (e CCitadelPlayerPawn) FlPredSlowSpeed() Number[float32]
func (CCitadelPlayerPawn) FlPredTimeSlowedEnd ¶
func (e CCitadelPlayerPawn) FlPredTimeSlowedEnd() Number[float32]
func (CCitadelPlayerPawn) FlPredTimeSlowedStart ¶
func (e CCitadelPlayerPawn) FlPredTimeSlowedStart() Number[float32]
func (CCitadelPlayerPawn) FlRespawnTime ¶
func (e CCitadelPlayerPawn) FlRespawnTime() Number[float32]
func (CCitadelPlayerPawn) FlUnusedAbilityRemainder ¶
func (e CCitadelPlayerPawn) FlUnusedAbilityRemainder() Number[float32]
func (CCitadelPlayerPawn) FlUnusedGoldRemainder ¶
func (e CCitadelPlayerPawn) FlUnusedGoldRemainder() Number[float32]
func (CCitadelPlayerPawn) HAbilityRequiresDebounce ¶
func (e CCitadelPlayerPawn) HAbilityRequiresDebounce() Handle[CCitadelBaseAbility]
func (CCitadelPlayerPawn) HEnemyHeroClientAimedAtAttackTime ¶
func (e CCitadelPlayerPawn) HEnemyHeroClientAimedAtAttackTime() Handle[CBaseEntity]
func (CCitadelPlayerPawn) HRevengeTarget ¶
func (e CCitadelPlayerPawn) HRevengeTarget() Handle[CBaseEntity]
func (CCitadelPlayerPawn) HViewEntityForObserver ¶
func (e CCitadelPlayerPawn) HViewEntityForObserver() Handle[CBaseEntity]
func (CCitadelPlayerPawn) ICurSlowSlot ¶
func (e CCitadelPlayerPawn) ICurSlowSlot() Number[int32]
func (CCitadelPlayerPawn) IEnemyPlayerAimTargetBitVec ¶
func (e CCitadelPlayerPawn) IEnemyPlayerAimTargetBitVec() Number[uint64]
func (CCitadelPlayerPawn) IPrevTrooperWaveEventCount ¶
func (e CCitadelPlayerPawn) IPrevTrooperWaveEventCount() Number[int32]
func (CCitadelPlayerPawn) IPrevTrooperWaveNumber ¶
func (e CCitadelPlayerPawn) IPrevTrooperWaveNumber() Number[int32]
func (CCitadelPlayerPawn) ITrooperWaveEventCount ¶
func (e CCitadelPlayerPawn) ITrooperWaveEventCount() Number[int32]
func (CCitadelPlayerPawn) ITrooperWaveNumber ¶
func (e CCitadelPlayerPawn) ITrooperWaveNumber() Number[int32]
func (CCitadelPlayerPawn) LeanStartTime ¶
func (e CCitadelPlayerPawn) LeanStartTime() Number[float32]
func (CCitadelPlayerPawn) NBulletsFiredAtEnemyHeroes ¶
func (e CCitadelPlayerPawn) NBulletsFiredAtEnemyHeroes() Number[int32]
func (CCitadelPlayerPawn) NBulletsFiredAtUs ¶
func (e CCitadelPlayerPawn) NBulletsFiredAtUs() Number[int32]
func (CCitadelPlayerPawn) NBulletsHitOnEnemyHeroes ¶
func (e CCitadelPlayerPawn) NBulletsHitOnEnemyHeroes() Number[int32]
func (CCitadelPlayerPawn) NBulletsHitOnImmobileEnemyHeroes ¶
func (e CCitadelPlayerPawn) NBulletsHitOnImmobileEnemyHeroes() Number[int32]
func (CCitadelPlayerPawn) NBulletsHitOnUs ¶
func (e CCitadelPlayerPawn) NBulletsHitOnUs() Number[int32]
func (CCitadelPlayerPawn) NDeducedLane ¶
func (e CCitadelPlayerPawn) NDeducedLane() Number[int32]
func (CCitadelPlayerPawn) NFlashEndTick ¶
func (e CCitadelPlayerPawn) NFlashEndTick() Number[int32]
func (CCitadelPlayerPawn) NFlashFadeStartTick ¶
func (e CCitadelPlayerPawn) NFlashFadeStartTick() Number[int32]
func (CCitadelPlayerPawn) NFlashMaxAlpha ¶
func (e CCitadelPlayerPawn) NFlashMaxAlpha() Number[int8]
func (CCitadelPlayerPawn) NFlashMaxStartTick ¶
func (e CCitadelPlayerPawn) NFlashMaxStartTick() Number[int32]
func (CCitadelPlayerPawn) NFlashStartTick ¶
func (e CCitadelPlayerPawn) NFlashStartTick() Number[int32]
func (CCitadelPlayerPawn) NHeadshotsOnEnemyHeroes ¶
func (e CCitadelPlayerPawn) NHeadshotsOnEnemyHeroes() Number[int32]
func (CCitadelPlayerPawn) NHeadshotsOnImmobileEnemyHeroes ¶
func (e CCitadelPlayerPawn) NHeadshotsOnImmobileEnemyHeroes() Number[int32]
func (CCitadelPlayerPawn) NHeadshotsOnUs ¶
func (e CCitadelPlayerPawn) NHeadshotsOnUs() Number[int32]
func (CCitadelPlayerPawn) NLastEnteredTunnelID ¶
func (e CCitadelPlayerPawn) NLastEnteredTunnelID() Number[int32]
func (CCitadelPlayerPawn) NLastUnpredictableMovementTick ¶
func (e CCitadelPlayerPawn) NLastUnpredictableMovementTick() Number[int32]
func (CCitadelPlayerPawn) NLevel ¶
func (e CCitadelPlayerPawn) NLevel() Number[int32]
func (CCitadelPlayerPawn) NLuckyShotsOnEnemyHeroes ¶
func (e CCitadelPlayerPawn) NLuckyShotsOnEnemyHeroes() Number[int32]
func (CCitadelPlayerPawn) NMapDistrictLocation ¶
func (e CCitadelPlayerPawn) NMapDistrictLocation() Number[int8]
func (CCitadelPlayerPawn) NNumHeroChangesUsed ¶
func (e CCitadelPlayerPawn) NNumHeroChangesUsed() Number[int32]
func (CCitadelPlayerPawn) NRespawnParticleIndex ¶
func (e CCitadelPlayerPawn) NRespawnParticleIndex() Number[int32]
func (CCitadelPlayerPawn) NShoppingParticle ¶
func (e CCitadelPlayerPawn) NShoppingParticle() Number[int32]
func (CCitadelPlayerPawn) NStreetBrawlCorruptionsAvailable ¶
func (e CCitadelPlayerPawn) NStreetBrawlCorruptionsAvailable() Number[int32]
func (CCitadelPlayerPawn) NSuccessiveDucks ¶
func (e CCitadelPlayerPawn) NSuccessiveDucks() Number[int8]
func (CCitadelPlayerPawn) SHeroBuildSerialized ¶
func (e CCitadelPlayerPawn) SHeroBuildSerialized() Text
func (CCitadelPlayerPawn) TLastPlayerRevealTime ¶
func (e CCitadelPlayerPawn) TLastPlayerRevealTime() Number[float32]
func (CCitadelPlayerPawn) TLastRevealTime ¶
func (e CCitadelPlayerPawn) TLastRevealTime() Number[float32]
func (CCitadelPlayerPawn) UnHeroBuildID ¶
func (e CCitadelPlayerPawn) UnHeroBuildID() Number[uint32]
func (CCitadelPlayerPawn) VShootTestOffsetCrouching ¶
func (e CCitadelPlayerPawn) VShootTestOffsetCrouching() Vector
func (CCitadelPlayerPawn) VShootTestOffsetStanding ¶
func (e CCitadelPlayerPawn) VShootTestOffsetStanding() Vector
func (CCitadelPlayerPawn) VecOverrideSpawnPos ¶
func (e CCitadelPlayerPawn) VecOverrideSpawnPos() Vector
type CCitadelPlayerPawnBase ¶
type CCitadelPlayerPawnBase CEntityInstance
type CCitadelPlayerPawnKeys ¶ added in v0.1.1
type CCitadelPlayerPawnKeys struct {
CBasePlayerPawnKeys
}
type CCitadelPortalTrigger ¶
type CCitadelPortalTrigger CEntityInstance
func (CCitadelPortalTrigger) HOtherPortal ¶
func (e CCitadelPortalTrigger) HOtherPortal() Handle[CCitadelPortalTrigger]
type CCitadelPortalTriggerKeys ¶ added in v0.1.1
type CCitadelPortalTriggerKeys struct {
CBaseTriggerKeys
}
type CCitadelPregameHeroDraftButton ¶
type CCitadelPregameHeroDraftButton CEntityInstance
func (CCitadelPregameHeroDraftButton) NGameStateChangedEventID ¶
func (e CCitadelPregameHeroDraftButton) NGameStateChangedEventID() Number[int32]
type CCitadelProjectile ¶
type CCitadelProjectile CEntityInstance
func (CCitadelProjectile) BCollideWithThrower ¶
func (e CCitadelProjectile) BCollideWithThrower() Bool
func (CCitadelProjectile) BDetonateStarted ¶
func (e CCitadelProjectile) BDetonateStarted() Bool
func (CCitadelProjectile) BHandlingPortalResult ¶
func (e CCitadelProjectile) BHandlingPortalResult() Bool
func (CCitadelProjectile) BInPortalEnvironment ¶
func (e CCitadelProjectile) BInPortalEnvironment() Bool
func (CCitadelProjectile) BNewCollideWithThrower ¶
func (e CCitadelProjectile) BNewCollideWithThrower() Bool
func (CCitadelProjectile) BTouchDisabled ¶
func (e CCitadelProjectile) BTouchDisabled() Bool
func (CCitadelProjectile) FlArmingTime ¶
func (e CCitadelProjectile) FlArmingTime() Number[float32]
func (CCitadelProjectile) FlChargeAmount ¶
func (e CCitadelProjectile) FlChargeAmount() Number[float32]
func (CCitadelProjectile) FlMaxDistance ¶
func (e CCitadelProjectile) FlMaxDistance() Number[float32]
func (CCitadelProjectile) FlMaxLifetime ¶
func (e CCitadelProjectile) FlMaxLifetime() Number[float32]
func (CCitadelProjectile) FlParticleRadius ¶
func (e CCitadelProjectile) FlParticleRadius() Number[float32]
func (CCitadelProjectile) FlProjectileSpeed ¶
func (e CCitadelProjectile) FlProjectileSpeed() Number[float32]
func (CCitadelProjectile) FlTickSoundInterval ¶
func (e CCitadelProjectile) FlTickSoundInterval() Number[float32]
func (CCitadelProjectile) NCachedExcludeFlags ¶
func (e CCitadelProjectile) NCachedExcludeFlags() Number[uint64]
func (CCitadelProjectile) NDetonationsLeft ¶
func (e CCitadelProjectile) NDetonationsLeft() Number[int32]
func (CCitadelProjectile) NNumDetonations ¶
func (e CCitadelProjectile) NNumDetonations() Number[int32]
func (CCitadelProjectile) VInitialPosition ¶
func (e CCitadelProjectile) VInitialPosition() Vector
func (CCitadelProjectile) VInitialVelocity ¶
func (e CCitadelProjectile) VInitialVelocity() Vector
func (CCitadelProjectile) VLastAbsOrigin ¶
func (e CCitadelProjectile) VLastAbsOrigin() Vector
func (CCitadelProjectile) VLastAbsVelocity ¶
func (e CCitadelProjectile) VLastAbsVelocity() Vector
func (CCitadelProjectile) VecSpawnPosition ¶
func (e CCitadelProjectile) VecSpawnPosition() Vector
func (CCitadelProjectile) VecTargetToIgnore ¶ added in v0.1.3
func (e CCitadelProjectile) VecTargetToIgnore() List[uint32]
type CCitadelProjectileTouchVolume ¶
type CCitadelProjectileTouchVolume CEntityInstance
func (CCitadelProjectileTouchVolume) HAbility ¶
func (e CCitadelProjectileTouchVolume) HAbility() Handle[CCitadelBaseAbility]
type CCitadelProjectileTouchVolumeKeys ¶ added in v0.1.1
type CCitadelProjectileTouchVolumeKeys struct {
CBaseModelEntityKeys
}
type CCitadelProjectile_ImmobilizeTrap ¶
type CCitadelProjectile_ImmobilizeTrap CEntityInstance
func (CCitadelProjectile_ImmobilizeTrap) FlProjectileLandTime ¶
func (e CCitadelProjectile_ImmobilizeTrap) FlProjectileLandTime() Number[float32]
func (CCitadelProjectile_ImmobilizeTrap) FlStartTime ¶
func (e CCitadelProjectile_ImmobilizeTrap) FlStartTime() Number[float32]
func (CCitadelProjectile_ImmobilizeTrap) VecEndPos ¶
func (e CCitadelProjectile_ImmobilizeTrap) VecEndPos() Vector
func (CCitadelProjectile_ImmobilizeTrap) VecStartPos ¶
func (e CCitadelProjectile_ImmobilizeTrap) VecStartPos() Vector
type CCitadelPushTrigger ¶
type CCitadelPushTrigger CEntityInstance
func (CCitadelPushTrigger) AngPushEntitySpace ¶
func (e CCitadelPushTrigger) AngPushEntitySpace() Angles
func (CCitadelPushTrigger) FlSpeed ¶
func (e CCitadelPushTrigger) FlSpeed() Number[float32]
func (CCitadelPushTrigger) VPush ¶
func (e CCitadelPushTrigger) VPush() Vector
type CCitadelPushTriggerKeys ¶ added in v0.1.1
type CCitadelPushTriggerKeys struct {
CTriggerModifierKeys
Pushdir *mod.Angles `key:"pushdir"`
Speed *float32 `key:"speed"`
}
type CCitadelRankedBadgeProp ¶
type CCitadelRankedBadgeProp CEntityInstance
func (CCitadelRankedBadgeProp) UnPackedRank ¶
func (e CCitadelRankedBadgeProp) UnPackedRank() Number[uint8]
type CCitadelRankedBadgePropKeys ¶ added in v0.1.1
type CCitadelRankedBadgePropKeys struct {
CDynamicPropKeys
PackedRank *int32 `key:"packed_rank"`
}
type CCitadelShopTunnelTrigger ¶
type CCitadelShopTunnelTrigger CEntityInstance
type CCitadelSoundEntityOBB ¶
type CCitadelSoundEntityOBB CEntityInstance
func (CCitadelSoundEntityOBB) VMaxs ¶
func (e CCitadelSoundEntityOBB) VMaxs() Vector
func (CCitadelSoundEntityOBB) VMins ¶
func (e CCitadelSoundEntityOBB) VMins() Vector
type CCitadelSoundEntityOBBKeys ¶ added in v0.1.1
type CCitadelSoundEntityOBBKeys struct {
CSoundEventEntityKeys
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
}
type CCitadelSoundOpvarSetOBB ¶
type CCitadelSoundOpvarSetOBB CEntityInstance
func (CCitadelSoundOpvarSetOBB) IszOperatorName ¶
func (e CCitadelSoundOpvarSetOBB) IszOperatorName() Text
func (CCitadelSoundOpvarSetOBB) IszOpvarName ¶
func (e CCitadelSoundOpvarSetOBB) IszOpvarName() Text
func (CCitadelSoundOpvarSetOBB) IszStackName ¶
func (e CCitadelSoundOpvarSetOBB) IszStackName() Text
func (CCitadelSoundOpvarSetOBB) NAABBDirection ¶
func (e CCitadelSoundOpvarSetOBB) NAABBDirection() Number[int32]
func (CCitadelSoundOpvarSetOBB) VDistanceInnerMaxs ¶
func (e CCitadelSoundOpvarSetOBB) VDistanceInnerMaxs() Vector
func (CCitadelSoundOpvarSetOBB) VDistanceInnerMins ¶
func (e CCitadelSoundOpvarSetOBB) VDistanceInnerMins() Vector
func (CCitadelSoundOpvarSetOBB) VDistanceOuterMaxs ¶
func (e CCitadelSoundOpvarSetOBB) VDistanceOuterMaxs() Vector
func (CCitadelSoundOpvarSetOBB) VDistanceOuterMins ¶
func (e CCitadelSoundOpvarSetOBB) VDistanceOuterMins() Vector
type CCitadelSoundOpvarSetOBBKeys ¶ added in v0.1.1
type CCitadelSoundOpvarSetOBBKeys struct {
CBaseEntityKeys
StackName *string `key:"stackName"`
OperatorName *string `key:"operatorName"`
OpvarName *string `key:"opvarName"`
BoxInnerMins *mod.Vector `key:"box_inner_mins"`
BoxInnerMaxs *mod.Vector `key:"box_inner_maxs"`
BoxOuterMins *mod.Vector `key:"box_outer_mins"`
BoxOuterMaxs *mod.Vector `key:"box_outer_maxs"`
AABBDirection *int32 `key:"AABBDirection"`
}
type CCitadelSoundStackFieldOBB ¶
type CCitadelSoundStackFieldOBB CEntityInstance
func (CCitadelSoundStackFieldOBB) NMaxDistance ¶
func (e CCitadelSoundStackFieldOBB) NMaxDistance() Number[uint32]
func (CCitadelSoundStackFieldOBB) NMusicState ¶
func (e CCitadelSoundStackFieldOBB) NMusicState() Number[uint32]
func (CCitadelSoundStackFieldOBB) NOperatorFieldName ¶
func (e CCitadelSoundStackFieldOBB) NOperatorFieldName() Text
func (CCitadelSoundStackFieldOBB) NOperatorName ¶
func (e CCitadelSoundStackFieldOBB) NOperatorName() Text
func (CCitadelSoundStackFieldOBB) NStackName ¶
func (e CCitadelSoundStackFieldOBB) NStackName() Text
func (CCitadelSoundStackFieldOBB) VMaxs ¶
func (e CCitadelSoundStackFieldOBB) VMaxs() Vector
func (CCitadelSoundStackFieldOBB) VMins ¶
func (e CCitadelSoundStackFieldOBB) VMins() Vector
type CCitadelSoundStackFieldOBBKeys ¶ added in v0.1.1
type CCitadelSoundStackFieldOBBKeys struct {
CBaseEntityKeys
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
MaxDistance *int32 `key:"max_distance"`
StackName *string `key:"stack_name"`
OperatorName *string `key:"operator_name"`
OperatorVariableName *string `key:"operator_variable_name"`
MusicState *int32 `key:"music_state"`
}
type CCitadelSpawnBlocker ¶
type CCitadelSpawnBlocker CEntityInstance
type CCitadelSpeedBoostTrigger ¶
type CCitadelSpeedBoostTrigger CEntityInstance
func (CCitadelSpeedBoostTrigger) FlMovespeedOverride ¶
func (e CCitadelSpeedBoostTrigger) FlMovespeedOverride() Number[float32]
type CCitadelSpeedBoostTriggerKeys ¶ added in v0.1.1
type CCitadelSpeedBoostTriggerKeys struct {
CBaseTriggerKeys
MovespeedOverride *float32 `key:"movespeed_override"`
}
type CCitadelTeam ¶
type CCitadelTeam CEntityInstance
func (CCitadelTeam) BHasValidBaseLocation ¶
func (e CCitadelTeam) BHasValidBaseLocation() Bool
func (CCitadelTeam) FlBaseObjectiveHealth ¶
func (e CCitadelTeam) FlBaseObjectiveHealth() Number[float32]
func (CCitadelTeam) NBaseGuardianLanesCleared ¶
func (e CCitadelTeam) NBaseGuardianLanesCleared() Number[int32]
func (CCitadelTeam) NBossesAlive ¶
func (e CCitadelTeam) NBossesAlive() Number[int32]
func (CCitadelTeam) NBossesMax ¶
func (e CCitadelTeam) NBossesMax() Number[int32]
func (CCitadelTeam) NFlexSlotsUnlocked ¶
func (e CCitadelTeam) NFlexSlotsUnlocked() Number[uint16]
func (CCitadelTeam) NStreetBrawlScore ¶
func (e CCitadelTeam) NStreetBrawlScore() Number[int32]
func (CCitadelTeam) NStreetBrawlScoreLastRound ¶
func (e CCitadelTeam) NStreetBrawlScoreLastRound() Number[int32]
func (CCitadelTeam) VecBaseLocationX ¶
func (e CCitadelTeam) VecBaseLocationX() Number[int32]
func (CCitadelTeam) VecBaseLocationY ¶
func (e CCitadelTeam) VecBaseLocationY() Number[int32]
type CCitadelTeleportLocation ¶
type CCitadelTeleportLocation CEntityInstance
func (CCitadelTeleportLocation) ILane ¶
func (e CCitadelTeleportLocation) ILane() Number[int32]
func (CCitadelTeleportLocation) IObjective ¶
func (e CCitadelTeleportLocation) IObjective() Number[int32]
type CCitadelTeleportLocationKeys ¶ added in v0.1.1
type CCitadelTeleportLocationKeys struct {
CBaseEntityKeys
LaneNum *int32 `key:"LaneNum"`
Objective *int32 `key:"Objective"`
}
type CCitadelTeleportTrigger ¶
type CCitadelTeleportTrigger CEntityInstance
func (CCitadelTeleportTrigger) FlTeleportDelay ¶
func (e CCitadelTeleportTrigger) FlTeleportDelay() Number[float32]
func (CCitadelTeleportTrigger) StrExitPoint ¶
func (e CCitadelTeleportTrigger) StrExitPoint() Text
func (CCitadelTeleportTrigger) StrPropModel ¶
func (e CCitadelTeleportTrigger) StrPropModel() Text
func (CCitadelTeleportTrigger) VExitOrigin ¶
func (e CCitadelTeleportTrigger) VExitOrigin() Vector
type CCitadelTeleportTriggerKeys ¶ added in v0.1.1
type CCitadelTeleportTriggerKeys struct {
CTriggerModifierKeys
ExitPoint *string `key:"ExitPoint"`
Prop *string `key:"Prop"`
Delay *float32 `key:"Delay"`
}
type CCitadelTrackedProjectile ¶
type CCitadelTrackedProjectile CEntityInstance
func (CCitadelTrackedProjectile) ETrackedTargetType ¶
func (e CCitadelTrackedProjectile) ETrackedTargetType() Number[uint32]
func (CCitadelTrackedProjectile) FlTrackingDampingCoefficient ¶
func (e CCitadelTrackedProjectile) FlTrackingDampingCoefficient() Number[float32]
func (CCitadelTrackedProjectile) FlTrackingDuration ¶
func (e CCitadelTrackedProjectile) FlTrackingDuration() Number[float32]
func (CCitadelTrackedProjectile) FlTrackingSpeed ¶
func (e CCitadelTrackedProjectile) FlTrackingSpeed() Number[float32]
func (CCitadelTrackedProjectile) FlTrackingStartTime ¶
func (e CCitadelTrackedProjectile) FlTrackingStartTime() Number[float32]
func (CCitadelTrackedProjectile) FlTrackingWindowEnd ¶
func (e CCitadelTrackedProjectile) FlTrackingWindowEnd() Number[float32]
func (CCitadelTrackedProjectile) FlTrackingWindowStart ¶
func (e CCitadelTrackedProjectile) FlTrackingWindowStart() Number[float32]
func (CCitadelTrackedProjectile) HTarget ¶
func (e CCitadelTrackedProjectile) HTarget() Handle[CBaseEntity]
func (CCitadelTrackedProjectile) VLastValidPosition ¶
func (e CCitadelTrackedProjectile) VLastValidPosition() Vector
type CCitadelTriggerBonk ¶
type CCitadelTriggerBonk CEntityInstance
func (CCitadelTriggerBonk) FlBonkRange ¶
func (e CCitadelTriggerBonk) FlBonkRange() Number[float32]
type CCitadelTriggerBonkKeys ¶ added in v0.1.1
type CCitadelTriggerBonkKeys struct {
CBaseTriggerKeys
BonkRange *float32 `key:"bonk_range"`
}
type CCitadelTriggerCapturePoint ¶
type CCitadelTriggerCapturePoint CEntityInstance
func (CCitadelTriggerCapturePoint) FlCaptureProgress ¶
func (e CCitadelTriggerCapturePoint) FlCaptureProgress() Number[float32]
func (CCitadelTriggerCapturePoint) IszGroupName ¶
func (e CCitadelTriggerCapturePoint) IszGroupName() Text
func (CCitadelTriggerCapturePoint) NActiveCapturers ¶
func (e CCitadelTriggerCapturePoint) NActiveCapturers() Number[int32]
func (CCitadelTriggerCapturePoint) NActivelyCapturingTeam ¶
func (e CCitadelTriggerCapturePoint) NActivelyCapturingTeam() Number[int32]
func (CCitadelTriggerCapturePoint) NCaptureProgressOwner ¶
func (e CCitadelTriggerCapturePoint) NCaptureProgressOwner() Number[int32]
func (CCitadelTriggerCapturePoint) NEnableState ¶
func (e CCitadelTriggerCapturePoint) NEnableState() Number[uint8]
func (CCitadelTriggerCapturePoint) NEnabledParticle ¶
func (e CCitadelTriggerCapturePoint) NEnabledParticle() Number[int32]
func (CCitadelTriggerCapturePoint) NPreEnableFX ¶
func (e CCitadelTriggerCapturePoint) NPreEnableFX() Number[int32]
func (CCitadelTriggerCapturePoint) TQueuedEnableTime ¶
func (e CCitadelTriggerCapturePoint) TQueuedEnableTime() Number[float32]
type CCitadelTriggerCapturePointKeys ¶ added in v0.1.1
type CCitadelTriggerCapturePointKeys struct {
CBaseTriggerKeys
GroupName *string `key:"GroupName"`
}
type CCitadelTriggerCapturePoint_Escort ¶
type CCitadelTriggerCapturePoint_Escort CEntityInstance
func (CCitadelTriggerCapturePoint_Escort) HEscort ¶
func (e CCitadelTriggerCapturePoint_Escort) HEscort() Handle[CNPC_Escort]
type CCitadelTriggerCorruptedItemShop ¶
type CCitadelTriggerCorruptedItemShop CEntityInstance
type CCitadelTriggerCorruptedItemShopKeys ¶ added in v0.1.1
type CCitadelTriggerCorruptedItemShopKeys struct {
CBaseTriggerKeys
}
type CCitadelTriggerHideout ¶
type CCitadelTriggerHideout CEntityInstance
type CCitadelTriggerHurt ¶
type CCitadelTriggerHurt CEntityInstance
type CCitadelTriggerMultiCapturePoint ¶
type CCitadelTriggerMultiCapturePoint CEntityInstance
func (CCitadelTriggerMultiCapturePoint) IszGroupName ¶
func (e CCitadelTriggerMultiCapturePoint) IszGroupName() Text
func (CCitadelTriggerMultiCapturePoint) NEnableState ¶
func (e CCitadelTriggerMultiCapturePoint) NEnableState() Number[uint8]
func (CCitadelTriggerMultiCapturePoint) NEnabledParticle ¶
func (e CCitadelTriggerMultiCapturePoint) NEnabledParticle() Number[int32]
func (CCitadelTriggerMultiCapturePoint) NPreEnableFX ¶
func (e CCitadelTriggerMultiCapturePoint) NPreEnableFX() Number[int32]
type CCitadelTriggerNoPortals ¶
type CCitadelTriggerNoPortals CEntityInstance
type CCitadelTriggerSecureSouls ¶
type CCitadelTriggerSecureSouls CEntityInstance
type CCitadelTrooperMinimap ¶
type CCitadelTrooperMinimap CEntityInstance
func (CCitadelTrooperMinimap) FlUpdateInterval ¶
func (e CCitadelTrooperMinimap) FlUpdateInterval() Number[float32]
type CCitadelTunnelNode ¶
type CCitadelTunnelNode CEntityInstance
func (CCitadelTunnelNode) BIsExit ¶
func (e CCitadelTunnelNode) BIsExit() Bool
func (CCitadelTunnelNode) HConnection1 ¶
func (e CCitadelTunnelNode) HConnection1() Handle[CCitadelTunnelNode]
func (CCitadelTunnelNode) HConnection2 ¶
func (e CCitadelTunnelNode) HConnection2() Handle[CCitadelTunnelNode]
func (CCitadelTunnelNode) HConnection3 ¶
func (e CCitadelTunnelNode) HConnection3() Handle[CCitadelTunnelNode]
func (CCitadelTunnelNode) NTunnelID ¶
func (e CCitadelTunnelNode) NTunnelID() Number[int32]
func (CCitadelTunnelNode) StrNode01 ¶
func (e CCitadelTunnelNode) StrNode01() Text
func (CCitadelTunnelNode) StrNode02 ¶
func (e CCitadelTunnelNode) StrNode02() Text
func (CCitadelTunnelNode) StrNode03 ¶
func (e CCitadelTunnelNode) StrNode03() Text
type CCitadelTunnelNodeKeys ¶ added in v0.1.1
type CCitadelTunnelTrigger ¶
type CCitadelTunnelTrigger CEntityInstance
func (CCitadelTunnelTrigger) BKillWhenNotTiny ¶
func (e CCitadelTunnelTrigger) BKillWhenNotTiny() Bool
func (CCitadelTunnelTrigger) NTunnelID ¶
func (e CCitadelTunnelTrigger) NTunnelID() Number[int32]
type CCitadelTunnelTriggerKeys ¶ added in v0.1.1
type CCitadelTunnelTriggerKeys struct {
CCitadelSpeedBoostTriggerKeys
KillWhenNotTiny *bool `key:"kill_when_not_tiny"`
TunnelId *int32 `key:"tunnel_id"`
}
type CCitadelViscousBall ¶
type CCitadelViscousBall CEntityInstance
func (CCitadelViscousBall) HAbility ¶
func (e CCitadelViscousBall) HAbility() Handle[CCitadelBaseAbility]
type CCitadelViscousBallKeys ¶ added in v0.1.1
type CCitadelViscousBallKeys struct {
CBaseModelEntityKeys
}
type CCitadelZapTrigger ¶
type CCitadelZapTrigger CEntityInstance
func (CCitadelZapTrigger) FlPercentMaxHealthDamage ¶
func (e CCitadelZapTrigger) FlPercentMaxHealthDamage() Number[float32]
func (CCitadelZapTrigger) FlShootAfterEnteringTime ¶
func (e CCitadelZapTrigger) FlShootAfterEnteringTime() Number[float32]
func (CCitadelZapTrigger) FlWaitForNextShootTime ¶
func (e CCitadelZapTrigger) FlWaitForNextShootTime() Number[float32]
func (CCitadelZapTrigger) StrShootOrigin ¶
func (e CCitadelZapTrigger) StrShootOrigin() Text
type CCitadelZapTriggerKeys ¶ added in v0.1.1
type CCitadelZapTriggerKeys struct {
CFuncBrushKeys
PercentMaxHealthDamage *float32 `key:"PercentMaxHealthDamage"`
ShootAfterEnteringTime *float32 `key:"ShootAfterEnteringTime"`
TimeBetweenShots *float32 `key:"TimeBetweenShots"`
ShootFromEntity *string `key:"ShootFromEntity"`
}
type CCitadelZipLineNode ¶
type CCitadelZipLineNode CEntityInstance
func (CCitadelZipLineNode) BCapturable ¶
func (e CCitadelZipLineNode) BCapturable() Bool
func (CCitadelZipLineNode) BCornerNode ¶
func (e CCitadelZipLineNode) BCornerNode() Bool
func (CCitadelZipLineNode) BDisableZippingToByPlayers ¶
func (e CCitadelZipLineNode) BDisableZippingToByPlayers() Bool
func (CCitadelZipLineNode) ECaptureState ¶
func (e CCitadelZipLineNode) ECaptureState() Number[int16]
func (CCitadelZipLineNode) FlCumulativeDistance ¶
func (e CCitadelZipLineNode) FlCumulativeDistance() Number[float32]
func (CCitadelZipLineNode) FlRopeRadius ¶
func (e CCitadelZipLineNode) FlRopeRadius() Number[float32]
func (CCitadelZipLineNode) FlSpeedMultiplierFromBaseBonus ¶
func (e CCitadelZipLineNode) FlSpeedMultiplierFromBaseBonus() Number[float32]
func (CCitadelZipLineNode) FlSpeedMultiplierToBaseBonus ¶
func (e CCitadelZipLineNode) FlSpeedMultiplierToBaseBonus() Number[float32]
func (CCitadelZipLineNode) HGuardingBosses ¶ added in v0.1.3
func (e CCitadelZipLineNode) HGuardingBosses() List[uint32]
func (CCitadelZipLineNode) INodeIndex ¶
func (e CCitadelZipLineNode) INodeIndex() Number[int16]
func (CCitadelZipLineNode) IPrimaryLane ¶
func (e CCitadelZipLineNode) IPrimaryLane() Number[int16]
func (CCitadelZipLineNode) NRopesParity ¶
func (e CCitadelZipLineNode) NRopesParity() Number[int16]
func (CCitadelZipLineNode) StrGuardBossName ¶
func (e CCitadelZipLineNode) StrGuardBossName() Text
func (CCitadelZipLineNode) StrGuardBossName2 ¶
func (e CCitadelZipLineNode) StrGuardBossName2() Text
func (CCitadelZipLineNode) StrGuardBossName3 ¶
func (e CCitadelZipLineNode) StrGuardBossName3() Text
func (CCitadelZipLineNode) VTangentIn ¶
func (e CCitadelZipLineNode) VTangentIn() Vector
func (CCitadelZipLineNode) VTangentOut ¶
func (e CCitadelZipLineNode) VTangentOut() Vector
func (CCitadelZipLineNode) VecConnectionDir ¶ added in v0.1.3
func (e CCitadelZipLineNode) VecConnectionDir() List[int32]
func (CCitadelZipLineNode) VecConnections ¶ added in v0.1.3
func (e CCitadelZipLineNode) VecConnections() List[uint32]
type CCitadelZipLineNodeKeys ¶ added in v0.1.1
type CCitadelZipLineNodeKeys struct {
CBaseModelEntityKeys
LaneNumber *int32 `key:"lane_number"`
NodeIndex *int32 `key:"node_index"`
CornerNode *bool `key:"corner_node"`
Capturable *bool `key:"capturable"`
RopeRadius *float32 `key:"rope_radius"`
DisableZippingTo *bool `key:"disable_zipping_to"`
TangentIn *mod.Vector `key:"tangent_in"`
TangentOut *mod.Vector `key:"tangent_out"`
CumulativeDistance *float32 `key:"cumulative_distance"`
SpeedMultiplierToBaseBonus *float32 `key:"speed_multiplier_to_base_bonus"`
SpeedMultiplierFromBaseBonus *float32 `key:"speed_multiplier_from_base_bonus"`
GuardBossName *string `key:"guard_boss_name"`
SecondaryGuardBossName *string `key:"secondary_guard_boss_name"`
TertiaryGuardBossName *string `key:"tertiary_guard_boss_name"`
}
type CCitadelZipLinePathNode ¶
type CCitadelZipLinePathNode CEntityInstance
func (CCitadelZipLinePathNode) BCapturable ¶
func (e CCitadelZipLinePathNode) BCapturable() Bool
func (CCitadelZipLinePathNode) BCornerNode ¶
func (e CCitadelZipLinePathNode) BCornerNode() Bool
func (CCitadelZipLinePathNode) BDisableZippingToByPlayers ¶
func (e CCitadelZipLinePathNode) BDisableZippingToByPlayers() Bool
func (CCitadelZipLinePathNode) FlSpeedMultiplierFromBaseBonus ¶
func (e CCitadelZipLinePathNode) FlSpeedMultiplierFromBaseBonus() Number[float32]
func (CCitadelZipLinePathNode) FlSpeedMultiplierToBaseBonus ¶
func (e CCitadelZipLinePathNode) FlSpeedMultiplierToBaseBonus() Number[float32]
func (CCitadelZipLinePathNode) StrGuardBossName ¶
func (e CCitadelZipLinePathNode) StrGuardBossName() Text
func (CCitadelZipLinePathNode) StrGuardBossName2 ¶
func (e CCitadelZipLinePathNode) StrGuardBossName2() Text
func (CCitadelZipLinePathNode) StrGuardBossName3 ¶
func (e CCitadelZipLinePathNode) StrGuardBossName3() Text
type CCitadelZipLinePathNodeKeys ¶ added in v0.1.1
type CCitadelZipLinePathNodeKeys struct {
CBaseEntityKeys
CornerNode *bool `key:"corner_node"`
Capturable *bool `key:"capturable"`
DisableZippingTo *bool `key:"disable_zipping_to"`
GuardBossName *string `key:"guard_boss_name"`
SecondaryGuardBossName *string `key:"secondary_guard_boss_name"`
TertiaryGuardBossName *string `key:"tertiary_guard_boss_name"`
SpeedMultiplierToBaseBonus *float32 `key:"speed_multiplier_to_base_bonus"`
SpeedMultiplierFromBaseBonus *float32 `key:"speed_multiplier_from_base_bonus"`
}
type CCitadelZiplineCaptureTrigger ¶
type CCitadelZiplineCaptureTrigger CEntityInstance
type CCitadelZiplinePath ¶
type CCitadelZiplinePath CEntityInstance
func (CCitadelZiplinePath) ILaneNumber ¶
func (e CCitadelZiplinePath) ILaneNumber() Number[int32]
type CCitadelZiplinePathKeys ¶ added in v0.1.1
type CCitadelZiplinePathKeys struct {
CPathParticleRopeKeys
LaneNumber *int32 `key:"lane_number"`
}
type CCitadel_Ability_AbilityName ¶
type CCitadel_Ability_AbilityName CEntityInstance
type CCitadel_Ability_Afterburn ¶
type CCitadel_Ability_Afterburn CEntityInstance
type CCitadel_Ability_Artist_BambooGrove ¶ added in v0.1.4
type CCitadel_Ability_Artist_BambooGrove CEntityInstance
func (CCitadel_Ability_Artist_BambooGrove) BActive ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_BambooGrove) BActive() Bool
type CCitadel_Ability_Artist_BouncingPot ¶ added in v0.1.4
type CCitadel_Ability_Artist_BouncingPot CEntityInstance
func (CCitadel_Ability_Artist_BouncingPot) QLaunchAngle ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_BouncingPot) QLaunchAngle() Angles
func (CCitadel_Ability_Artist_BouncingPot) TInitialShotID ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_BouncingPot) TInitialShotID() Number[uint32]
func (CCitadel_Ability_Artist_BouncingPot) VLaunchPosition ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_BouncingPot) VLaunchPosition() Vector
func (CCitadel_Ability_Artist_BouncingPot) VecGroundAuras ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_BouncingPot) VecGroundAuras() List[uint32]
func (CCitadel_Ability_Artist_BouncingPot) VecHitUnits ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_BouncingPot) VecHitUnits() List[uint32]
type CCitadel_Ability_Artist_Cloudburst ¶ added in v0.1.4
type CCitadel_Ability_Artist_Cloudburst CEntityInstance
type CCitadel_Ability_Artist_DamageZone ¶ added in v0.1.4
type CCitadel_Ability_Artist_DamageZone CEntityInstance
type CCitadel_Ability_Artist_EmpowerAbilities ¶ added in v0.1.4
type CCitadel_Ability_Artist_EmpowerAbilities CEntityInstance
func (CCitadel_Ability_Artist_EmpowerAbilities) BActive ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_EmpowerAbilities) BActive() Bool
type CCitadel_Ability_Artist_FlyingLion ¶ added in v0.1.4
type CCitadel_Ability_Artist_FlyingLion CEntityInstance
func (CCitadel_Ability_Artist_FlyingLion) BFlying ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_FlyingLion) BFlying() Bool
func (CCitadel_Ability_Artist_FlyingLion) FlFlyingStartTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_FlyingLion) FlFlyingStartTime() Number[float32]
type CCitadel_Ability_Artist_HealingBarrier ¶ added in v0.1.4
type CCitadel_Ability_Artist_HealingBarrier CEntityInstance
func (CCitadel_Ability_Artist_HealingBarrier) NCastParticleIndex ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_HealingBarrier) NCastParticleIndex() Number[int32]
type CCitadel_Ability_Artist_HomingProjectile ¶ added in v0.1.4
type CCitadel_Ability_Artist_HomingProjectile CEntityInstance
func (CCitadel_Ability_Artist_HomingProjectile) BDealtStrokeDamageThisTick ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_HomingProjectile) BDealtStrokeDamageThisTick() Bool
func (CCitadel_Ability_Artist_HomingProjectile) TShootingLockoutEndTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_HomingProjectile) TShootingLockoutEndTime() Number[float32]
func (CCitadel_Ability_Artist_HomingProjectile) VecDeployedProjectiles ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_HomingProjectile) VecDeployedProjectiles() List[uint32]
type CCitadel_Ability_Artist_InkActive ¶ added in v0.1.4
type CCitadel_Ability_Artist_InkActive CEntityInstance
type CCitadel_Ability_Artist_InkBrush ¶ added in v0.1.4
type CCitadel_Ability_Artist_InkBrush CEntityInstance
func (CCitadel_Ability_Artist_InkBrush) BButtonDown ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_InkBrush) BButtonDown() Bool
func (CCitadel_Ability_Artist_InkBrush) FlAccumulatedDrawDistance ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_InkBrush) FlAccumulatedDrawDistance() Number[float32]
type CCitadel_Ability_Artist_LionDance ¶ added in v0.1.4
type CCitadel_Ability_Artist_LionDance CEntityInstance
func (CCitadel_Ability_Artist_LionDance) BActive ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_LionDance) BActive() Bool
func (CCitadel_Ability_Artist_LionDance) IRemainingShots ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_LionDance) IRemainingShots() Number[int32]
func (CCitadel_Ability_Artist_LionDance) PPointModifier ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_LionDance) PPointModifier() Handle[CBaseEntity]
func (CCitadel_Ability_Artist_LionDance) QLaunchAngle ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_LionDance) QLaunchAngle() Angles
func (CCitadel_Ability_Artist_LionDance) TEndTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_LionDance) TEndTime() Number[float32]
func (CCitadel_Ability_Artist_LionDance) TNextPulseTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_LionDance) TNextPulseTime() Number[float32]
func (CCitadel_Ability_Artist_LionDance) VLaunchPosition ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_LionDance) VLaunchPosition() Vector
type CCitadel_Ability_Artist_MultiHit ¶ added in v0.1.4
type CCitadel_Ability_Artist_MultiHit CEntityInstance
func (CCitadel_Ability_Artist_MultiHit) BActive ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_MultiHit) BActive() Bool
func (CCitadel_Ability_Artist_MultiHit) ICurrentHits ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_MultiHit) ICurrentHits() Number[int32]
func (CCitadel_Ability_Artist_MultiHit) TMultiHitEndTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_MultiHit) TMultiHitEndTime() Number[float32]
func (CCitadel_Ability_Artist_MultiHit) TSubCooldownEndTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_MultiHit) TSubCooldownEndTime() Number[float32]
func (CCitadel_Ability_Artist_MultiHit) VecHitEnemies ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_MultiHit) VecHitEnemies() List[uint32]
type CCitadel_Ability_Artist_Pillar ¶ added in v0.1.4
type CCitadel_Ability_Artist_Pillar CEntityInstance
type CCitadel_Ability_Artist_PrimaryWeapon ¶ added in v0.1.4
type CCitadel_Ability_Artist_PrimaryWeapon CEntityInstance
func (CCitadel_Ability_Artist_PrimaryWeapon) ICurrentShotCount ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_PrimaryWeapon) ICurrentShotCount() Number[int32]
type CCitadel_Ability_Artist_PrimaryWeapon2 ¶ added in v0.1.4
type CCitadel_Ability_Artist_PrimaryWeapon2 CEntityInstance
type CCitadel_Ability_Artist_ProjectileWeapon ¶ added in v0.1.4
type CCitadel_Ability_Artist_ProjectileWeapon CEntityInstance
func (CCitadel_Ability_Artist_ProjectileWeapon) ICurrentShotCount ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_ProjectileWeapon) ICurrentShotCount() Number[int32]
type CCitadel_Ability_Artist_PullBrush ¶ added in v0.1.4
type CCitadel_Ability_Artist_PullBrush CEntityInstance
func (CCitadel_Ability_Artist_PullBrush) BPainting ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_PullBrush) BPainting() Bool
func (CCitadel_Ability_Artist_PullBrush) FlAccumulatedDrawDistance ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_PullBrush) FlAccumulatedDrawDistance() Number[float32]
func (CCitadel_Ability_Artist_PullBrush) TStopPaintingTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_PullBrush) TStopPaintingTime() Number[float32]
func (CCitadel_Ability_Artist_PullBrush) VecBrushCurrentPosition ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_PullBrush) VecBrushCurrentPosition() Vector
func (CCitadel_Ability_Artist_PullBrush) VecBrushPositions ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_PullBrush) VecBrushPositions() VectorList
func (CCitadel_Ability_Artist_PullBrush) VecBrushVelocity ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_PullBrush) VecBrushVelocity() Vector
type CCitadel_Ability_Artist_RideTiger ¶ added in v0.1.4
type CCitadel_Ability_Artist_RideTiger CEntityInstance
func (CCitadel_Ability_Artist_RideTiger) BIsEnabled ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_RideTiger) BIsEnabled() Bool
type CCitadel_Ability_Artist_RollingProjectile ¶ added in v0.1.4
type CCitadel_Ability_Artist_RollingProjectile CEntityInstance
func (CCitadel_Ability_Artist_RollingProjectile) BActive ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_RollingProjectile) BActive() Bool
func (CCitadel_Ability_Artist_RollingProjectile) HDeployedProjectile ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_RollingProjectile) HDeployedProjectile() Handle[CCitadelProjectile]
type CCitadel_Ability_Artist_RootingProjectile ¶ added in v0.1.4
type CCitadel_Ability_Artist_RootingProjectile CEntityInstance
type CCitadel_Ability_Artist_ShieldProjectile ¶ added in v0.1.4
type CCitadel_Ability_Artist_ShieldProjectile CEntityInstance
func (CCitadel_Ability_Artist_ShieldProjectile) VHitEnts ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_ShieldProjectile) VHitEnts() List[uint32]
type CCitadel_Ability_Artist_StoneTurtle ¶ added in v0.1.4
type CCitadel_Ability_Artist_StoneTurtle CEntityInstance
func (CCitadel_Ability_Artist_StoneTurtle) QLaunchAngle ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_StoneTurtle) QLaunchAngle() Angles
func (CCitadel_Ability_Artist_StoneTurtle) VecLaunchPosition ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_StoneTurtle) VecLaunchPosition() Vector
type CCitadel_Ability_Artist_Tether ¶ added in v0.1.4
type CCitadel_Ability_Artist_Tether CEntityInstance
func (CCitadel_Ability_Artist_Tether) BSuccess ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_Tether) BSuccess() Bool
func (CCitadel_Ability_Artist_Tether) IPermanentBuffCount ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_Tether) IPermanentBuffCount() Number[int32]
func (CCitadel_Ability_Artist_Tether) PSelectedTarget ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_Tether) PSelectedTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Artist_Tether) TLastSuccessfulLookTime ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_Tether) TLastSuccessfulLookTime() Number[float32]
type CCitadel_Ability_Artist_TransformingProjectile ¶ added in v0.1.4
type CCitadel_Ability_Artist_TransformingProjectile CEntityInstance
func (CCitadel_Ability_Artist_TransformingProjectile) VecHitUnits ¶ added in v0.1.4
func (e CCitadel_Ability_Artist_TransformingProjectile) VecHitUnits() List[uint32]
type CCitadel_Ability_Baba_BenchMelee ¶ added in v0.1.1
type CCitadel_Ability_Baba_BenchMelee CEntityInstance
func (CCitadel_Ability_Baba_BenchMelee) AngForced ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) AngForced() Angles
func (CCitadel_Ability_Baba_BenchMelee) BAttackImpulseApplied ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) BAttackImpulseApplied() Bool
func (CCitadel_Ability_Baba_BenchMelee) BDiveApplied ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) BDiveApplied() Bool
func (CCitadel_Ability_Baba_BenchMelee) EAttackType ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) EAttackType() Number[uint8]
func (CCitadel_Ability_Baba_BenchMelee) EState ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) EState() Number[uint8]
func (CCitadel_Ability_Baba_BenchMelee) FlAttackTriggeredTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) FlAttackTriggeredTime() Number[float32]
func (CCitadel_Ability_Baba_BenchMelee) FlCommitTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) FlCommitTime() Number[float32]
func (CCitadel_Ability_Baba_BenchMelee) FlNextHeavyAttackAllowedTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) FlNextHeavyAttackAllowedTime() Number[float32]
func (CCitadel_Ability_Baba_BenchMelee) FlNextLightAttackAllowedTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) FlNextLightAttackAllowedTime() Number[float32]
func (CCitadel_Ability_Baba_BenchMelee) FlStateStartTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) FlStateStartTime() Number[float32]
func (CCitadel_Ability_Baba_BenchMelee) NAirborneAttackImpulses ¶ added in v0.1.4
func (e CCitadel_Ability_Baba_BenchMelee) NAirborneAttackImpulses() Number[int32]
func (CCitadel_Ability_Baba_BenchMelee) VDashDir ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) VDashDir() Vector
func (CCitadel_Ability_Baba_BenchMelee) VDashStartVelocity ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchMelee) VDashStartVelocity() Vector
type CCitadel_Ability_Baba_BenchRun ¶ added in v0.1.1
type CCitadel_Ability_Baba_BenchRun CEntityInstance
func (CCitadel_Ability_Baba_BenchRun) BHeldJumpAborted ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) BHeldJumpAborted() Bool
func (CCitadel_Ability_Baba_BenchRun) BHoldingJump ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) BHoldingJump() Bool
func (CCitadel_Ability_Baba_BenchRun) BInMelee ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) BInMelee() Bool
func (CCitadel_Ability_Baba_BenchRun) BRideCut ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) BRideCut() Bool
func (CCitadel_Ability_Baba_BenchRun) FlEndLaunchTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) FlEndLaunchTime() Number[float32]
func (CCitadel_Ability_Baba_BenchRun) FlHoldJumpStartTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) FlHoldJumpStartTime() Number[float32]
func (CCitadel_Ability_Baba_BenchRun) FlLastChargeJumpFraction ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) FlLastChargeJumpFraction() Number[float32]
func (CCitadel_Ability_Baba_BenchRun) FlRideEndTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) FlRideEndTime() Number[float32]
func (CCitadel_Ability_Baba_BenchRun) FlRideStartTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BenchRun) FlRideStartTime() Number[float32]
type CCitadel_Ability_Baba_BubblingBrew ¶ added in v0.1.1
type CCitadel_Ability_Baba_BubblingBrew CEntityInstance
func (CCitadel_Ability_Baba_BubblingBrew) EState ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_BubblingBrew) EState() Number[uint32]
type CCitadel_Ability_Baba_HexingBrew ¶ added in v0.1.1
type CCitadel_Ability_Baba_HexingBrew CEntityInstance
func (CCitadel_Ability_Baba_HexingBrew) BBrewLocked ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_HexingBrew) BBrewLocked() Bool
func (CCitadel_Ability_Baba_HexingBrew) EBrewEffect ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_HexingBrew) EBrewEffect() Number[uint32]
func (CCitadel_Ability_Baba_HexingBrew) FlBrewLockTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_HexingBrew) FlBrewLockTime() Number[float32]
func (CCitadel_Ability_Baba_HexingBrew) FlBrewPausedTime ¶ added in v0.1.1
func (e CCitadel_Ability_Baba_HexingBrew) FlBrewPausedTime() Number[float32]
type CCitadel_Ability_Baba_HexingBrew_Throw ¶ added in v0.1.1
type CCitadel_Ability_Baba_HexingBrew_Throw CEntityInstance
type CCitadel_Ability_Baba_Ultimate2 ¶ added in v0.1.1
type CCitadel_Ability_Baba_Ultimate2 CEntityInstance
type CCitadel_Ability_BaseHeldItem ¶
type CCitadel_Ability_BaseHeldItem CEntityInstance
func (CCitadel_Ability_BaseHeldItem) HProjectile ¶
func (e CCitadel_Ability_BaseHeldItem) HProjectile() Handle[CBaseEntity]
func (CCitadel_Ability_BaseHeldItem) TFirstPickupTime ¶
func (e CCitadel_Ability_BaseHeldItem) TFirstPickupTime() Number[float32]
func (CCitadel_Ability_BaseHeldItem) TLastPickupTime ¶
func (e CCitadel_Ability_BaseHeldItem) TLastPickupTime() Number[float32]
type CCitadel_Ability_Bebop_LaserBeam ¶
type CCitadel_Ability_Bebop_LaserBeam CEntityInstance
func (CCitadel_Ability_Bebop_LaserBeam) BAirCast ¶
func (e CCitadel_Ability_Bebop_LaserBeam) BAirCast() Bool
func (CCitadel_Ability_Bebop_LaserBeam) BZoomed ¶
func (e CCitadel_Ability_Bebop_LaserBeam) BZoomed() Bool
func (CCitadel_Ability_Bebop_LaserBeam) FlAngleBetweenTrace ¶
func (e CCitadel_Ability_Bebop_LaserBeam) FlAngleBetweenTrace() Number[float32]
func (CCitadel_Ability_Bebop_LaserBeam) FlNextDamageTime ¶
func (e CCitadel_Ability_Bebop_LaserBeam) FlNextDamageTime() Number[float32]
func (CCitadel_Ability_Bebop_LaserBeam) NTotalDamage ¶
func (e CCitadel_Ability_Bebop_LaserBeam) NTotalDamage() Number[int32]
type CCitadel_Ability_Bebop_StickyBomb2 ¶
type CCitadel_Ability_Bebop_StickyBomb2 CEntityInstance
type CCitadel_Ability_BloodBomb ¶
type CCitadel_Ability_BloodBomb CEntityInstance
type CCitadel_Ability_Boho_Ability01 ¶
type CCitadel_Ability_Boho_Ability01 CEntityInstance
type CCitadel_Ability_Boho_Ability02 ¶
type CCitadel_Ability_Boho_Ability02 CEntityInstance
type CCitadel_Ability_Boho_BouncyProjectile ¶
type CCitadel_Ability_Boho_BouncyProjectile CEntityInstance
type CCitadel_Ability_Boho_ChannelTether ¶
type CCitadel_Ability_Boho_ChannelTether CEntityInstance
type CCitadel_Ability_Boho_DamageShare ¶
type CCitadel_Ability_Boho_DamageShare CEntityInstance
func (CCitadel_Ability_Boho_DamageShare) VecLinkedEnemies ¶ added in v0.1.3
func (e CCitadel_Ability_Boho_DamageShare) VecLinkedEnemies() List[uint32]
type CCitadel_Ability_Boho_DoubleHit ¶
type CCitadel_Ability_Boho_DoubleHit CEntityInstance
type CCitadel_Ability_Boho_PrimaryWeapon ¶
type CCitadel_Ability_Boho_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Boho_RideBroom ¶
type CCitadel_Ability_Boho_RideBroom CEntityInstance
func (CCitadel_Ability_Boho_RideBroom) BLeaping ¶
func (e CCitadel_Ability_Boho_RideBroom) BLeaping() Bool
func (CCitadel_Ability_Boho_RideBroom) FlLeapStartTime ¶
func (e CCitadel_Ability_Boho_RideBroom) FlLeapStartTime() Number[float32]
func (CCitadel_Ability_Boho_RideBroom) NFXIndex ¶
func (e CCitadel_Ability_Boho_RideBroom) NFXIndex() Number[int32]
func (CCitadel_Ability_Boho_RideBroom) TrailFX ¶
func (e CCitadel_Ability_Boho_RideBroom) TrailFX() Number[int32]
type CCitadel_Ability_Boho_SkipGrenade ¶
type CCitadel_Ability_Boho_SkipGrenade CEntityInstance
func (CCitadel_Ability_Boho_SkipGrenade) QLaunchAngle ¶
func (e CCitadel_Ability_Boho_SkipGrenade) QLaunchAngle() Angles
func (CCitadel_Ability_Boho_SkipGrenade) TInitialShotID ¶
func (e CCitadel_Ability_Boho_SkipGrenade) TInitialShotID() Number[uint32]
func (CCitadel_Ability_Boho_SkipGrenade) VLaunchPosition ¶
func (e CCitadel_Ability_Boho_SkipGrenade) VLaunchPosition() Vector
type CCitadel_Ability_Bomber_Ability02 ¶
type CCitadel_Ability_Bomber_Ability02 CEntityInstance
type CCitadel_Ability_Bomber_Ability03 ¶
type CCitadel_Ability_Bomber_Ability03 CEntityInstance
type CCitadel_Ability_Bomber_ULT ¶
type CCitadel_Ability_Bomber_ULT CEntityInstance
type CCitadel_Ability_BookWorm_PrimaryWeapon ¶
type CCitadel_Ability_BookWorm_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Bookworm_AOEMagic ¶
type CCitadel_Ability_Bookworm_AOEMagic CEntityInstance
type CCitadel_Ability_Bookworm_DragonFire ¶
type CCitadel_Ability_Bookworm_DragonFire CEntityInstance
func (CCitadel_Ability_Bookworm_DragonFire) NCastParticleIndex ¶
func (e CCitadel_Ability_Bookworm_DragonFire) NCastParticleIndex() Number[int32]
func (CCitadel_Ability_Bookworm_DragonFire) QLaunchAngle ¶
func (e CCitadel_Ability_Bookworm_DragonFire) QLaunchAngle() Angles
func (CCitadel_Ability_Bookworm_DragonFire) VLaunchPosition ¶
func (e CCitadel_Ability_Bookworm_DragonFire) VLaunchPosition() Vector
type CCitadel_Ability_Bookworm_KnightBarrier ¶
type CCitadel_Ability_Bookworm_KnightBarrier CEntityInstance
func (CCitadel_Ability_Bookworm_KnightBarrier) IPendingBonusTargets ¶
func (e CCitadel_Ability_Bookworm_KnightBarrier) IPendingBonusTargets() Number[int32]
func (CCitadel_Ability_Bookworm_KnightBarrier) NCastParticleIndex ¶
func (e CCitadel_Ability_Bookworm_KnightBarrier) NCastParticleIndex() Number[int32]
type CCitadel_Ability_Bookworm_KnightCharge ¶
type CCitadel_Ability_Bookworm_KnightCharge CEntityInstance
func (CCitadel_Ability_Bookworm_KnightCharge) BAffectedAnyTargets ¶
func (e CCitadel_Ability_Bookworm_KnightCharge) BAffectedAnyTargets() Bool
func (CCitadel_Ability_Bookworm_KnightCharge) VecHitUnits ¶ added in v0.1.3
func (e CCitadel_Ability_Bookworm_KnightCharge) VecHitUnits() List[uint32]
type CCitadel_Ability_Bounce_Pad ¶
type CCitadel_Ability_Bounce_Pad CEntityInstance
func (CCitadel_Ability_Bounce_Pad) AngFacing ¶
func (e CCitadel_Ability_Bounce_Pad) AngFacing() Angles
func (CCitadel_Ability_Bounce_Pad) BAnglesSet ¶
func (e CCitadel_Ability_Bounce_Pad) BAnglesSet() Bool
func (CCitadel_Ability_Bounce_Pad) BCanCancel ¶
func (e CCitadel_Ability_Bounce_Pad) BCanCancel() Bool
func (CCitadel_Ability_Bounce_Pad) BShouldDeploy ¶
func (e CCitadel_Ability_Bounce_Pad) BShouldDeploy() Bool
func (CCitadel_Ability_Bounce_Pad) VForward ¶
func (e CCitadel_Ability_Bounce_Pad) VForward() Vector
type CCitadel_Ability_Bull_Charge ¶
type CCitadel_Ability_Bull_Charge CEntityInstance
func (CCitadel_Ability_Bull_Charge) AnglesCharging ¶
func (e CCitadel_Ability_Bull_Charge) AnglesCharging() Angles
func (CCitadel_Ability_Bull_Charge) BFirstTick ¶
func (e CCitadel_Ability_Bull_Charge) BFirstTick() Bool
func (CCitadel_Ability_Bull_Charge) BGainedWeaponPowerBuff ¶
func (e CCitadel_Ability_Bull_Charge) BGainedWeaponPowerBuff() Bool
func (CCitadel_Ability_Bull_Charge) BHitSomethingStunnable ¶
func (e CCitadel_Ability_Bull_Charge) BHitSomethingStunnable() Bool
func (CCitadel_Ability_Bull_Charge) FlChargeStartTime ¶
func (e CCitadel_Ability_Bull_Charge) FlChargeStartTime() Number[float32]
func (CCitadel_Ability_Bull_Charge) FlFastChargeEndTime ¶
func (e CCitadel_Ability_Bull_Charge) FlFastChargeEndTime() Number[float32]
func (CCitadel_Ability_Bull_Charge) FlFastChargeStartTime ¶
func (e CCitadel_Ability_Bull_Charge) FlFastChargeStartTime() Number[float32]
func (CCitadel_Ability_Bull_Charge) VGoalDir ¶
func (e CCitadel_Ability_Bull_Charge) VGoalDir() Vector
func (CCitadel_Ability_Bull_Charge) VecHitEntities ¶ added in v0.1.3
func (e CCitadel_Ability_Bull_Charge) VecHitEntities() List[uint32]
type CCitadel_Ability_Bull_Heal ¶
type CCitadel_Ability_Bull_Heal CEntityInstance
type CCitadel_Ability_Bull_Leap ¶
type CCitadel_Ability_Bull_Leap CEntityInstance
func (CCitadel_Ability_Bull_Leap) BBraceParamTriggered ¶
func (e CCitadel_Ability_Bull_Leap) BBraceParamTriggered() Bool
func (CCitadel_Ability_Bull_Leap) BInputBufferCrash ¶
func (e CCitadel_Ability_Bull_Leap) BInputBufferCrash() Bool
func (CCitadel_Ability_Bull_Leap) ELeapState ¶
func (e CCitadel_Ability_Bull_Leap) ELeapState() Number[uint8]
func (CCitadel_Ability_Bull_Leap) FlBoostYaw ¶
func (e CCitadel_Ability_Bull_Leap) FlBoostYaw() Number[float32]
func (CCitadel_Ability_Bull_Leap) FlStateEnterTime ¶
func (e CCitadel_Ability_Bull_Leap) FlStateEnterTime() Number[float32]
func (CCitadel_Ability_Bull_Leap) VPrevPos ¶
func (e CCitadel_Ability_Bull_Leap) VPrevPos() Vector
func (CCitadel_Ability_Bull_Leap) VecCrashDirection ¶
func (e CCitadel_Ability_Bull_Leap) VecCrashDirection() Vector
func (CCitadel_Ability_Bull_Leap) VecCrashDownLastPos ¶
func (e CCitadel_Ability_Bull_Leap) VecCrashDownLastPos() Vector
func (CCitadel_Ability_Bull_Leap) VecCrashPosition ¶
func (e CCitadel_Ability_Bull_Leap) VecCrashPosition() Vector
func (CCitadel_Ability_Bull_Leap) VecDraggedEntities ¶ added in v0.1.3
func (e CCitadel_Ability_Bull_Leap) VecDraggedEntities() List[uint32]
func (CCitadel_Ability_Bull_Leap) VecLastVel ¶
func (e CCitadel_Ability_Bull_Leap) VecLastVel() Vector
type CCitadel_Ability_BulletFlurry ¶
type CCitadel_Ability_BulletFlurry CEntityInstance
func (CCitadel_Ability_BulletFlurry) BHasCameraOverride ¶
func (e CCitadel_Ability_BulletFlurry) BHasCameraOverride() Bool
func (CCitadel_Ability_BulletFlurry) FlNextAttackTime ¶
func (e CCitadel_Ability_BulletFlurry) FlNextAttackTime() Number[float32]
func (CCitadel_Ability_BulletFlurry) NBurstShots ¶
func (e CCitadel_Ability_BulletFlurry) NBurstShots() Number[int32]
func (CCitadel_Ability_BulletFlurry) NConeVFX ¶
func (e CCitadel_Ability_BulletFlurry) NConeVFX() Number[int32]
func (CCitadel_Ability_BulletFlurry) NNumPlayersKilled ¶
func (e CCitadel_Ability_BulletFlurry) NNumPlayersKilled() Number[int32]
func (CCitadel_Ability_BulletFlurry) NShootIndex ¶
func (e CCitadel_Ability_BulletFlurry) NShootIndex() Number[int32]
func (CCitadel_Ability_BulletFlurry) NShootIndexNPC ¶
func (e CCitadel_Ability_BulletFlurry) NShootIndexNPC() Number[int32]
func (CCitadel_Ability_BulletFlurry) VecShootTargets ¶ added in v0.1.3
func (e CCitadel_Ability_BulletFlurry) VecShootTargets() List[uint32]
type CCitadel_Ability_Burrow ¶
type CCitadel_Ability_Burrow CEntityInstance
func (CCitadel_Ability_Burrow) BInGround ¶
func (e CCitadel_Ability_Burrow) BInGround() Bool
func (CCitadel_Ability_Burrow) FlLastDamageTime ¶
func (e CCitadel_Ability_Burrow) FlLastDamageTime() Number[float32]
func (CCitadel_Ability_Burrow) SpinEndTime ¶
func (e CCitadel_Ability_Burrow) SpinEndTime() Number[float32]
type CCitadel_Ability_Cadence_Anthem ¶
type CCitadel_Ability_Cadence_Anthem CEntityInstance
type CCitadel_Ability_Cadence_Crescendo ¶
type CCitadel_Ability_Cadence_Crescendo CEntityInstance
type CCitadel_Ability_Cadence_GrandFinale ¶
type CCitadel_Ability_Cadence_GrandFinale CEntityInstance
type CCitadel_Ability_Cadence_Lullaby ¶
type CCitadel_Ability_Cadence_Lullaby CEntityInstance
type CCitadel_Ability_Cadence_SilenceContraptions ¶
type CCitadel_Ability_Cadence_SilenceContraptions CEntityInstance
type CCitadel_Ability_CardToss ¶
type CCitadel_Ability_CardToss CEntityInstance
func (CCitadel_Ability_CardToss) BCardIsFlying ¶
func (e CCitadel_Ability_CardToss) BCardIsFlying() Bool
func (CCitadel_Ability_CardToss) NPreviousMaxCharges ¶
func (e CCitadel_Ability_CardToss) NPreviousMaxCharges() Number[int32]
func (CCitadel_Ability_CardToss) VCardList ¶ added in v0.1.3
func (e CCitadel_Ability_CardToss) VCardList() List[uint32]
type CCitadel_Ability_ChargedShot ¶
type CCitadel_Ability_ChargedShot CEntityInstance
func (CCitadel_Ability_ChargedShot) ChannelParticle ¶
func (e CCitadel_Ability_ChargedShot) ChannelParticle() Number[int32]
type CCitadel_Ability_ChargedTackle ¶
type CCitadel_Ability_ChargedTackle CEntityInstance
func (CCitadel_Ability_ChargedTackle) BPreparing ¶
func (e CCitadel_Ability_ChargedTackle) BPreparing() Bool
func (CCitadel_Ability_ChargedTackle) BTackling ¶
func (e CCitadel_Ability_ChargedTackle) BTackling() Bool
func (CCitadel_Ability_ChargedTackle) FlPrepareStartTime ¶
func (e CCitadel_Ability_ChargedTackle) FlPrepareStartTime() Number[float32]
func (CCitadel_Ability_ChargedTackle) FlTackleStartTime ¶
func (e CCitadel_Ability_ChargedTackle) FlTackleStartTime() Number[float32]
func (CCitadel_Ability_ChargedTackle) NDistancePreview ¶
func (e CCitadel_Ability_ChargedTackle) NDistancePreview() Number[int32]
func (CCitadel_Ability_ChargedTackle) NStuckFramesCount ¶
func (e CCitadel_Ability_ChargedTackle) NStuckFramesCount() Number[int32]
func (CCitadel_Ability_ChargedTackle) VecHitEnemies ¶ added in v0.1.3
func (e CCitadel_Ability_ChargedTackle) VecHitEnemies() List[uint32]
func (CCitadel_Ability_ChargedTackle) VecLastPosition ¶
func (e CCitadel_Ability_ChargedTackle) VecLastPosition() Vector
func (CCitadel_Ability_ChargedTackle) VecTackleDir ¶
func (e CCitadel_Ability_ChargedTackle) VecTackleDir() Vector
type CCitadel_Ability_Charged_Bomb ¶
type CCitadel_Ability_Charged_Bomb CEntityInstance
type CCitadel_Ability_ChessMaster_PrimaryWeapon ¶ added in v0.1.3
type CCitadel_Ability_ChessMaster_PrimaryWeapon CEntityInstance
func (CCitadel_Ability_ChessMaster_PrimaryWeapon) ICurrentShotCount ¶ added in v0.1.3
func (e CCitadel_Ability_ChessMaster_PrimaryWeapon) ICurrentShotCount() Number[int32]
type CCitadel_Ability_Chessmaster_ForkPiece ¶ added in v0.1.3
type CCitadel_Ability_Chessmaster_ForkPiece CEntityInstance
func (CCitadel_Ability_Chessmaster_ForkPiece) BActive ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ForkPiece) BActive() Bool
func (CCitadel_Ability_Chessmaster_ForkPiece) CProjectileLeft ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ForkPiece) CProjectileLeft() Handle[CCitadelProjectile]
func (CCitadel_Ability_Chessmaster_ForkPiece) CProjectileRight ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ForkPiece) CProjectileRight() Handle[CCitadelProjectile]
func (CCitadel_Ability_Chessmaster_ForkPiece) HCameraTarget ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ForkPiece) HCameraTarget() Handle[CBaseEntity]
type CCitadel_Ability_Chessmaster_KnightBuff ¶ added in v0.1.3
type CCitadel_Ability_Chessmaster_KnightBuff CEntityInstance
type CCitadel_Ability_Chessmaster_MoveChessPiece ¶ added in v0.1.3
type CCitadel_Ability_Chessmaster_MoveChessPiece CEntityInstance
func (CCitadel_Ability_Chessmaster_MoveChessPiece) FlCachedMoveDistance ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_MoveChessPiece) FlCachedMoveDistance() Number[float32]
func (CCitadel_Ability_Chessmaster_MoveChessPiece) PSelectedPiece ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_MoveChessPiece) PSelectedPiece() Handle[CBaseEntity]
func (CCitadel_Ability_Chessmaster_MoveChessPiece) TCancelHoverTime ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_MoveChessPiece) TCancelHoverTime() Number[float32]
type CCitadel_Ability_Chessmaster_Queen ¶ added in v0.1.3
type CCitadel_Ability_Chessmaster_Queen CEntityInstance
func (CCitadel_Ability_Chessmaster_Queen) BActive ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_Queen) BActive() Bool
func (CCitadel_Ability_Chessmaster_Queen) IRemainingMoves ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_Queen) IRemainingMoves() Number[int32]
func (CCitadel_Ability_Chessmaster_Queen) PDeployedQueen ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_Queen) PDeployedQueen() Handle[CBaseEntity]
func (CCitadel_Ability_Chessmaster_Queen) VecHitUnits ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_Queen) VecHitUnits() List[uint32]
func (CCitadel_Ability_Chessmaster_Queen) VecStunnedUnits ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_Queen) VecStunnedUnits() List[uint32]
type CCitadel_Ability_Chessmaster_ThrowBishop ¶ added in v0.1.3
type CCitadel_Ability_Chessmaster_ThrowBishop CEntityInstance
func (CCitadel_Ability_Chessmaster_ThrowBishop) BActive ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) BActive() Bool
func (CCitadel_Ability_Chessmaster_ThrowBishop) IBishopIndex ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) IBishopIndex() Number[int32]
func (CCitadel_Ability_Chessmaster_ThrowBishop) QLaunchAngle ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) QLaunchAngle() Angles
func (CCitadel_Ability_Chessmaster_ThrowBishop) TRecastEndTime ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) TRecastEndTime() Number[float32]
func (CCitadel_Ability_Chessmaster_ThrowBishop) VecDeployedPieces ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecDeployedPieces() List[uint32]
func (CCitadel_Ability_Chessmaster_ThrowBishop) VecHitTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecHitTargets() List[uint32]
func (CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchPosition ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchPosition() Vector
func (CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchVelocity ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchVelocity() Vector
func (CCitadel_Ability_Chessmaster_ThrowBishop) VecShotBishops ¶ added in v0.1.3
func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecShotBishops() List[uint32]
type CCitadel_Ability_ChronoSwap ¶
type CCitadel_Ability_ChronoSwap CEntityInstance
func (CCitadel_Ability_ChronoSwap) BAltCast ¶
func (e CCitadel_Ability_ChronoSwap) BAltCast() Bool
func (CCitadel_Ability_ChronoSwap) BHitTarget ¶
func (e CCitadel_Ability_ChronoSwap) BHitTarget() Bool
type CCitadel_Ability_Chrono_KineticCarbine ¶
type CCitadel_Ability_Chrono_KineticCarbine CEntityInstance
func (CCitadel_Ability_Chrono_KineticCarbine) BWantsSlow ¶
func (e CCitadel_Ability_Chrono_KineticCarbine) BWantsSlow() Bool
func (CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFrac ¶
func (e CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFrac() Number[float32]
func (CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFracChangeTime ¶
func (e CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFracChangeTime() Number[float32]
func (CCitadel_Ability_Chrono_KineticCarbine) FlShotTimeScaleEndTime ¶
func (e CCitadel_Ability_Chrono_KineticCarbine) FlShotTimeScaleEndTime() Number[float32]
func (CCitadel_Ability_Chrono_KineticCarbine) FlSpeedBoostEndTime ¶
func (e CCitadel_Ability_Chrono_KineticCarbine) FlSpeedBoostEndTime() Number[float32]
func (CCitadel_Ability_Chrono_KineticCarbine) FlStoredPowerPct ¶
func (e CCitadel_Ability_Chrono_KineticCarbine) FlStoredPowerPct() Number[float32]
type CCitadel_Ability_Chrono_PulseGrenade ¶
type CCitadel_Ability_Chrono_PulseGrenade CEntityInstance
func (CCitadel_Ability_Chrono_PulseGrenade) QLaunchAngle ¶
func (e CCitadel_Ability_Chrono_PulseGrenade) QLaunchAngle() Angles
func (CCitadel_Ability_Chrono_PulseGrenade) VLaunchPosition ¶
func (e CCitadel_Ability_Chrono_PulseGrenade) VLaunchPosition() Vector
type CCitadel_Ability_Chrono_TimeWall ¶
type CCitadel_Ability_Chrono_TimeWall CEntityInstance
func (CCitadel_Ability_Chrono_TimeWall) BAirCast ¶
func (e CCitadel_Ability_Chrono_TimeWall) BAirCast() Bool
func (CCitadel_Ability_Chrono_TimeWall) HChargingParticle ¶
func (e CCitadel_Ability_Chrono_TimeWall) HChargingParticle() Number[int32]
func (CCitadel_Ability_Chrono_TimeWall) HWall ¶
func (e CCitadel_Ability_Chrono_TimeWall) HWall() Handle[CCitadelBulletTimeWarp]
func (CCitadel_Ability_Chrono_TimeWall) QAngles ¶
func (e CCitadel_Ability_Chrono_TimeWall) QAngles() Angles
func (CCitadel_Ability_Chrono_TimeWall) VSpawnPos ¶
func (e CCitadel_Ability_Chrono_TimeWall) VSpawnPos() Vector
func (CCitadel_Ability_Chrono_TimeWall) VecDir ¶
func (e CCitadel_Ability_Chrono_TimeWall) VecDir() Vector
type CCitadel_Ability_Climb_Rope ¶
type CCitadel_Ability_Climb_Rope CEntityInstance
func (CCitadel_Ability_Climb_Rope) BMouseWheelBind ¶
func (e CCitadel_Ability_Climb_Rope) BMouseWheelBind() Bool
func (CCitadel_Ability_Climb_Rope) BNoDelayNeeded ¶
func (e CCitadel_Ability_Climb_Rope) BNoDelayNeeded() Bool
func (CCitadel_Ability_Climb_Rope) BRequestJumpToRoof ¶
func (e CCitadel_Ability_Climb_Rope) BRequestJumpToRoof() Bool
func (CCitadel_Ability_Climb_Rope) BRequestStopClimbing ¶
func (e CCitadel_Ability_Climb_Rope) BRequestStopClimbing() Bool
func (CCitadel_Ability_Climb_Rope) EClimbState ¶
func (e CCitadel_Ability_Climb_Rope) EClimbState() Number[uint32]
func (CCitadel_Ability_Climb_Rope) FlActivatePressTime ¶
func (e CCitadel_Ability_Climb_Rope) FlActivatePressTime() Number[float32]
func (CCitadel_Ability_Climb_Rope) FlClimbStartTime ¶
func (e CCitadel_Ability_Climb_Rope) FlClimbStartTime() Number[float32]
func (CCitadel_Ability_Climb_Rope) FlDisconnectTime ¶
func (e CCitadel_Ability_Climb_Rope) FlDisconnectTime() Number[float32]
func (CCitadel_Ability_Climb_Rope) FlMoveDownStartTime ¶
func (e CCitadel_Ability_Climb_Rope) FlMoveDownStartTime() Number[float32]
func (CCitadel_Ability_Climb_Rope) VLastPos ¶
func (e CCitadel_Ability_Climb_Rope) VLastPos() Vector
type CCitadel_Ability_Crackshot ¶
type CCitadel_Ability_Crackshot CEntityInstance
func (CCitadel_Ability_Crackshot) ReadyParticleIndex ¶
func (e CCitadel_Ability_Crackshot) ReadyParticleIndex() Number[int32]
type CCitadel_Ability_CrowdControl ¶
type CCitadel_Ability_CrowdControl CEntityInstance
type CCitadel_Ability_Dash ¶
type CCitadel_Ability_Dash CEntityInstance
func (CCitadel_Ability_Dash) BAnglesControlActive ¶
func (e CCitadel_Ability_Dash) BAnglesControlActive() Bool
func (CCitadel_Ability_Dash) BDownAirDash ¶
func (e CCitadel_Ability_Dash) BDownAirDash() Bool
func (CCitadel_Ability_Dash) FlAirDashCastTime ¶
func (e CCitadel_Ability_Dash) FlAirDashCastTime() Number[float32]
func (CCitadel_Ability_Dash) FlAirDashDelayedEffectsTime ¶
func (e CCitadel_Ability_Dash) FlAirDashDelayedEffectsTime() Number[float32]
func (CCitadel_Ability_Dash) FlAirDashDragStartTime ¶
func (e CCitadel_Ability_Dash) FlAirDashDragStartTime() Number[float32]
func (CCitadel_Ability_Dash) FlAirDashStartPos ¶
func (e CCitadel_Ability_Dash) FlAirDashStartPos() Vector
func (CCitadel_Ability_Dash) FlDashAngle ¶
func (e CCitadel_Ability_Dash) FlDashAngle() Number[float32]
func (CCitadel_Ability_Dash) FlParryCancelAirGlideStartTime ¶
func (e CCitadel_Ability_Dash) FlParryCancelAirGlideStartTime() Number[float32]
func (CCitadel_Ability_Dash) FlParryCancelSlideEndTime ¶
func (e CCitadel_Ability_Dash) FlParryCancelSlideEndTime() Number[float32]
func (CCitadel_Ability_Dash) GroundDashCancelExecuteTime ¶
func (e CCitadel_Ability_Dash) GroundDashCancelExecuteTime() Number[float32]
func (CCitadel_Ability_Dash) GroundDashExecuteTime ¶
func (e CCitadel_Ability_Dash) GroundDashExecuteTime() Number[float32]
func (CCitadel_Ability_Dash) NConsecutiveAirDashes ¶
func (e CCitadel_Ability_Dash) NConsecutiveAirDashes() Number[int8]
func (CCitadel_Ability_Dash) NConsecutiveDownDashes ¶
func (e CCitadel_Ability_Dash) NConsecutiveDownDashes() Number[int8]
func (CCitadel_Ability_Dash) NLastGroundDashTick ¶
func (e CCitadel_Ability_Dash) NLastGroundDashTick() Number[int32]
type CCitadel_Ability_Deadpack_ChargeBlast ¶ added in v0.1.4
type CCitadel_Ability_Deadpack_ChargeBlast CEntityInstance
func (CCitadel_Ability_Deadpack_ChargeBlast) BTargetingActive ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_ChargeBlast) BTargetingActive() Bool
func (CCitadel_Ability_Deadpack_ChargeBlast) TLaunchHeldBeginTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_ChargeBlast) TLaunchHeldBeginTime() Number[float32]
func (CCitadel_Ability_Deadpack_ChargeBlast) VAimOffset ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_ChargeBlast) VAimOffset() Vector
func (CCitadel_Ability_Deadpack_ChargeBlast) VEndPoint ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_ChargeBlast) VEndPoint() Vector
func (CCitadel_Ability_Deadpack_ChargeBlast) VStartPoint ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_ChargeBlast) VStartPoint() Vector
type CCitadel_Ability_Deadpack_Flamethrower ¶ added in v0.1.4
type CCitadel_Ability_Deadpack_Flamethrower CEntityInstance
func (CCitadel_Ability_Deadpack_Flamethrower) BBeaming ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Flamethrower) BBeaming() Bool
func (CCitadel_Ability_Deadpack_Flamethrower) FlNextDamageTick ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Flamethrower) FlNextDamageTick() Number[float32]
func (CCitadel_Ability_Deadpack_Flamethrower) TActivationTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Flamethrower) TActivationTime() Number[float32]
func (CCitadel_Ability_Deadpack_Flamethrower) TLastDamageDealTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Flamethrower) TLastDamageDealTime() Number[float32]
func (CCitadel_Ability_Deadpack_Flamethrower) TPauseBeginTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Flamethrower) TPauseBeginTime() Number[float32]
func (CCitadel_Ability_Deadpack_Flamethrower) VecEntitiesHit ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Flamethrower) VecEntitiesHit() List[uint32]
type CCitadel_Ability_Deadpack_PrimaryWeapon_Charge ¶ added in v0.1.4
type CCitadel_Ability_Deadpack_PrimaryWeapon_Charge CEntityInstance
type CCitadel_Ability_Deadpack_Rocketeer ¶ added in v0.1.4
type CCitadel_Ability_Deadpack_Rocketeer CEntityInstance
func (CCitadel_Ability_Deadpack_Rocketeer) BDiveStraightDown ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) BDiveStraightDown() Bool
func (CCitadel_Ability_Deadpack_Rocketeer) EState ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) EState() Number[uint8]
func (CCitadel_Ability_Deadpack_Rocketeer) FlCastDelayFrac ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) FlCastDelayFrac() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) FlInitialYaw ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) FlInitialYaw() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) FlStartHeight ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) FlStartHeight() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionEndTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionEndTime() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionStartTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionStartTime() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) THeatDecayStartTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) THeatDecayStartTime() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) TJetpackInputHeldBeginTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) TJetpackInputHeldBeginTime() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) TLastDashJumpTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) TLastDashJumpTime() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) TStateEnterTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) TStateEnterTime() Number[float32]
func (CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceCurrent ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceCurrent() Vector
func (CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceTarget ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceTarget() Vector
func (CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceVelocities ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceVelocities() Vector
func (CCitadel_Ability_Deadpack_Rocketeer) VSputterIntents ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) VSputterIntents() Vector
func (CCitadel_Ability_Deadpack_Rocketeer) VVTOLVel ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) VVTOLVel() Vector
func (CCitadel_Ability_Deadpack_Rocketeer) VVelocity ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Rocketeer) VVelocity() Vector
type CCitadel_Ability_Deadpack_Ultimate ¶ added in v0.1.4
type CCitadel_Ability_Deadpack_Ultimate CEntityInstance
func (CCitadel_Ability_Deadpack_Ultimate) BIsApproachingApex ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) BIsApproachingApex() Bool
func (CCitadel_Ability_Deadpack_Ultimate) EState ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) EState() Number[uint32]
func (CCitadel_Ability_Deadpack_Ultimate) FlGoingUpTargetElevation ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) FlGoingUpTargetElevation() Number[float32]
func (CCitadel_Ability_Deadpack_Ultimate) HTarget ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) HTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Deadpack_Ultimate) QStateAnglesBegin ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) QStateAnglesBegin() Angles
func (CCitadel_Ability_Deadpack_Ultimate) TLastUpwardVelocityTime ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) TLastUpwardVelocityTime() Number[float32]
func (CCitadel_Ability_Deadpack_Ultimate) TStateTimeBegin ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) TStateTimeBegin() Number[float32]
func (CCitadel_Ability_Deadpack_Ultimate) VStateOriginBegin ¶ added in v0.1.4
func (e CCitadel_Ability_Deadpack_Ultimate) VStateOriginBegin() Vector
type CCitadel_Ability_DeathTax ¶
type CCitadel_Ability_DeathTax CEntityInstance
type CCitadel_Ability_Digger_EnterTunnel ¶
type CCitadel_Ability_Digger_EnterTunnel CEntityInstance
func (CCitadel_Ability_Digger_EnterTunnel) HPushedFakeWall ¶
func (e CCitadel_Ability_Digger_EnterTunnel) HPushedFakeWall() Handle[CCitadelPassthroughFakeWall]
func (CCitadel_Ability_Digger_EnterTunnel) HPushedFakeWallLastThink ¶
func (e CCitadel_Ability_Digger_EnterTunnel) HPushedFakeWallLastThink() Handle[CCitadelPassthroughFakeWall]
type CCitadel_Ability_Disruptive_Charge ¶
type CCitadel_Ability_Disruptive_Charge CEntityInstance
type CCitadel_Ability_Doorman_Bomb ¶
type CCitadel_Ability_Doorman_Bomb CEntityInstance
type CCitadel_Ability_Doorman_Cart ¶
type CCitadel_Ability_Doorman_Cart CEntityInstance
type CCitadel_Ability_Doorman_Doorway ¶
type CCitadel_Ability_Doorman_Doorway CEntityInstance
func (CCitadel_Ability_Doorman_Doorway) FlDoorBreakableRadius ¶
func (e CCitadel_Ability_Doorman_Doorway) FlDoorBreakableRadius() Number[float32]
func (CCitadel_Ability_Doorman_Doorway) FlLastRangeFailCast ¶
func (e CCitadel_Ability_Doorman_Doorway) FlLastRangeFailCast() Number[float64]
func (CCitadel_Ability_Doorman_Doorway) HDoor1 ¶
func (e CCitadel_Ability_Doorman_Doorway) HDoor1() Handle[CCitadel_DoorwayPortal]
type CCitadel_Ability_Doorman_Hotel ¶
type CCitadel_Ability_Doorman_Hotel CEntityInstance
func (CCitadel_Ability_Doorman_Hotel) BSpendCooldown ¶
func (e CCitadel_Ability_Doorman_Hotel) BSpendCooldown() Bool
func (CCitadel_Ability_Doorman_Hotel) HHotelStart ¶
func (e CCitadel_Ability_Doorman_Hotel) HHotelStart() Handle[CBaseEntity]
func (CCitadel_Ability_Doorman_Hotel) HStartRelay ¶
func (e CCitadel_Ability_Doorman_Hotel) HStartRelay() Handle[CBaseEntity]
func (CCitadel_Ability_Doorman_Hotel) VLookTarget ¶
func (e CCitadel_Ability_Doorman_Hotel) VLookTarget() Vector
type CCitadel_Ability_Drifter_Hunger ¶
type CCitadel_Ability_Drifter_Hunger CEntityInstance
func (CCitadel_Ability_Drifter_Hunger) VecCurrentTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Drifter_Hunger) VecCurrentTargets() List[uint32]
type CCitadel_Ability_Drifter_PrimaryWeapon ¶
type CCitadel_Ability_Drifter_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Dust_Storm ¶
type CCitadel_Ability_Dust_Storm CEntityInstance
func (CCitadel_Ability_Dust_Storm) HSpinningBladeAbility ¶
func (e CCitadel_Ability_Dust_Storm) HSpinningBladeAbility() Handle[CCitadel_Ability_Spinning_Blade]
func (CCitadel_Ability_Dust_Storm) VTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Dust_Storm) VTargets() List[uint32]
type CCitadel_Ability_EmpowerBullet ¶
type CCitadel_Ability_EmpowerBullet CEntityInstance
type CCitadel_Ability_Empty ¶
type CCitadel_Ability_Empty CEntityInstance
type CCitadel_Ability_ExplosiveBarrel ¶
type CCitadel_Ability_ExplosiveBarrel CEntityInstance
func (CCitadel_Ability_ExplosiveBarrel) HBarrel ¶
func (e CCitadel_Ability_ExplosiveBarrel) HBarrel() Handle[CCitadelProjectile]
type CCitadel_Ability_Familiar_Ability01 ¶
type CCitadel_Ability_Familiar_Ability01 CEntityInstance
func (CCitadel_Ability_Familiar_Ability01) VecTargetsInCone ¶ added in v0.1.3
func (e CCitadel_Ability_Familiar_Ability01) VecTargetsInCone() List[uint32]
type CCitadel_Ability_Familiar_Ability02 ¶
type CCitadel_Ability_Familiar_Ability02 CEntityInstance
func (CCitadel_Ability_Familiar_Ability02) BCastWhileAttached ¶
func (e CCitadel_Ability_Familiar_Ability02) BCastWhileAttached() Bool
type CCitadel_Ability_Familiar_AltWeapon ¶
type CCitadel_Ability_Familiar_AltWeapon CEntityInstance
func (CCitadel_Ability_Familiar_AltWeapon) BForceFiring ¶
func (e CCitadel_Ability_Familiar_AltWeapon) BForceFiring() Bool
func (CCitadel_Ability_Familiar_AltWeapon) NAmmoToBeConsumedForChannel ¶
func (e CCitadel_Ability_Familiar_AltWeapon) NAmmoToBeConsumedForChannel() Number[int16]
type CCitadel_Ability_Familiar_Attach ¶
type CCitadel_Ability_Familiar_Attach CEntityInstance
func (CCitadel_Ability_Familiar_Attach) HLastAttachedTo ¶
func (e CCitadel_Ability_Familiar_Attach) HLastAttachedTo() Handle[CBaseEntity]
func (CCitadel_Ability_Familiar_Attach) VecTagAlongVisitedAllies ¶ added in v0.1.3
func (e CCitadel_Ability_Familiar_Attach) VecTagAlongVisitedAllies() List[uint32]
type CCitadel_Ability_Familiar_Attach_Trigger ¶
type CCitadel_Ability_Familiar_Attach_Trigger CEntityInstance
type CCitadel_Ability_Familiar_Clone ¶
type CCitadel_Ability_Familiar_Clone CEntityInstance
type CCitadel_Ability_Familiar_CloneSingle ¶
type CCitadel_Ability_Familiar_CloneSingle CEntityInstance
type CCitadel_Ability_Familiar_CloneSingle_Trigger ¶
type CCitadel_Ability_Familiar_CloneSingle_Trigger CEntityInstance
type CCitadel_Ability_Familiar_Clone_End ¶
type CCitadel_Ability_Familiar_Clone_End CEntityInstance
type CCitadel_Ability_Familiar_HealHost ¶
type CCitadel_Ability_Familiar_HealHost CEntityInstance
func (CCitadel_Ability_Familiar_HealHost) FlOverrideCooldown ¶
func (e CCitadel_Ability_Familiar_HealHost) FlOverrideCooldown() Number[float32]
type CCitadel_Ability_Familiar_HelpingHands ¶
type CCitadel_Ability_Familiar_HelpingHands CEntityInstance
func (CCitadel_Ability_Familiar_HelpingHands) TChoreUseCooldownEndTime ¶
func (e CCitadel_Ability_Familiar_HelpingHands) TChoreUseCooldownEndTime() Number[float32]
func (CCitadel_Ability_Familiar_HelpingHands) TSoonestHelperCooldownEndTime ¶
func (e CCitadel_Ability_Familiar_HelpingHands) TSoonestHelperCooldownEndTime() Number[float32]
func (CCitadel_Ability_Familiar_HelpingHands) VecHelpers ¶ added in v0.1.3
func (e CCitadel_Ability_Familiar_HelpingHands) VecHelpers() List[uint32]
type CCitadel_Ability_Familiar_PrimaryWeapon ¶
type CCitadel_Ability_Familiar_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Familiar_Spotlight ¶
type CCitadel_Ability_Familiar_Spotlight CEntityInstance
func (CCitadel_Ability_Familiar_Spotlight) HAuraThinker ¶
func (e CCitadel_Ability_Familiar_Spotlight) HAuraThinker() Handle[CPointModifierThinker]
func (CCitadel_Ability_Familiar_Spotlight) HWasAttachedTo ¶
func (e CCitadel_Ability_Familiar_Spotlight) HWasAttachedTo() Handle[CBaseEntity]
func (CCitadel_Ability_Familiar_Spotlight) NEyeGlowFX ¶
func (e CCitadel_Ability_Familiar_Spotlight) NEyeGlowFX() Number[int32]
func (CCitadel_Ability_Familiar_Spotlight) VAuraPosition ¶
func (e CCitadel_Ability_Familiar_Spotlight) VAuraPosition() Vector
func (CCitadel_Ability_Familiar_Spotlight) VLastValidAuraPosition ¶
func (e CCitadel_Ability_Familiar_Spotlight) VLastValidAuraPosition() Vector
type CCitadel_Ability_Fathom_Breach ¶
type CCitadel_Ability_Fathom_Breach CEntityInstance
func (CCitadel_Ability_Fathom_Breach) BInFlight ¶
func (e CCitadel_Ability_Fathom_Breach) BInFlight() Bool
func (CCitadel_Ability_Fathom_Breach) NRollFXIndex ¶
func (e CCitadel_Ability_Fathom_Breach) NRollFXIndex() Number[int32]
type CCitadel_Ability_Fathom_ScaldingSpray ¶
type CCitadel_Ability_Fathom_ScaldingSpray CEntityInstance
type CCitadel_Ability_Fealty ¶
type CCitadel_Ability_Fealty CEntityInstance
func (CCitadel_Ability_Fealty) HTarget ¶
func (e CCitadel_Ability_Fealty) HTarget() Handle[CBaseEntity]
type CCitadel_Ability_Fencer_PrimaryWeapon ¶
type CCitadel_Ability_Fencer_PrimaryWeapon CEntityInstance
func (CCitadel_Ability_Fencer_PrimaryWeapon) ICurrentShotCount ¶
func (e CCitadel_Ability_Fencer_PrimaryWeapon) ICurrentShotCount() Number[int32]
type CCitadel_Ability_Fencer_Riposte ¶
type CCitadel_Ability_Fencer_Riposte CEntityInstance
func (CCitadel_Ability_Fencer_Riposte) FlStateStartTime ¶
func (e CCitadel_Ability_Fencer_Riposte) FlStateStartTime() Number[float32]
func (CCitadel_Ability_Fencer_Riposte) FlStuckTime ¶
func (e CCitadel_Ability_Fencer_Riposte) FlStuckTime() Number[float32]
func (CCitadel_Ability_Fencer_Riposte) FlSuccessfulRiposteTime ¶
func (e CCitadel_Ability_Fencer_Riposte) FlSuccessfulRiposteTime() Number[float32]
func (CCitadel_Ability_Fencer_Riposte) HTarget ¶
func (e CCitadel_Ability_Fencer_Riposte) HTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Fencer_Riposte) NCurrentRiposteState ¶
func (e CCitadel_Ability_Fencer_Riposte) NCurrentRiposteState() Number[uint8]
func (CCitadel_Ability_Fencer_Riposte) NParriedFXIndex ¶
func (e CCitadel_Ability_Fencer_Riposte) NParriedFXIndex() Number[int32]
func (CCitadel_Ability_Fencer_Riposte) VDashDirection ¶
func (e CCitadel_Ability_Fencer_Riposte) VDashDirection() Vector
func (CCitadel_Ability_Fencer_Riposte) VRiposteStartPosition ¶
func (e CCitadel_Ability_Fencer_Riposte) VRiposteStartPosition() Vector
func (CCitadel_Ability_Fencer_Riposte) VecHitEnemies ¶ added in v0.1.3
func (e CCitadel_Ability_Fencer_Riposte) VecHitEnemies() List[uint32]
func (CCitadel_Ability_Fencer_Riposte) VecLastPosition ¶
func (e CCitadel_Ability_Fencer_Riposte) VecLastPosition() Vector
type CCitadel_Ability_Fencer_ThrowBlade ¶
type CCitadel_Ability_Fencer_ThrowBlade CEntityInstance
func (CCitadel_Ability_Fencer_ThrowBlade) BHitEnemyPlayer ¶
func (e CCitadel_Ability_Fencer_ThrowBlade) BHitEnemyPlayer() Bool
func (CCitadel_Ability_Fencer_ThrowBlade) NExplodeParticleIndex ¶
func (e CCitadel_Ability_Fencer_ThrowBlade) NExplodeParticleIndex() Number[int32]
func (CCitadel_Ability_Fencer_ThrowBlade) NLingerParticleIndex ¶
func (e CCitadel_Ability_Fencer_ThrowBlade) NLingerParticleIndex() Number[int32]
func (CCitadel_Ability_Fencer_ThrowBlade) NMarkParticleIndex ¶
func (e CCitadel_Ability_Fencer_ThrowBlade) NMarkParticleIndex() Number[int32]
func (CCitadel_Ability_Fencer_ThrowBlade) QCastAngles ¶
func (e CCitadel_Ability_Fencer_ThrowBlade) QCastAngles() Angles
func (CCitadel_Ability_Fencer_ThrowBlade) TRecastEndTime ¶
func (e CCitadel_Ability_Fencer_ThrowBlade) TRecastEndTime() Number[float32]
func (CCitadel_Ability_Fencer_ThrowBlade) VCastPosition ¶
func (e CCitadel_Ability_Fencer_ThrowBlade) VCastPosition() Vector
type CCitadel_Ability_FireBomb ¶
type CCitadel_Ability_FireBomb CEntityInstance
func (CCitadel_Ability_FireBomb) FlStartTime ¶
func (e CCitadel_Ability_FireBomb) FlStartTime() Number[float32]
type CCitadel_Ability_FissureWall ¶
type CCitadel_Ability_FissureWall CEntityInstance
func (CCitadel_Ability_FissureWall) BPreview ¶
func (e CCitadel_Ability_FissureWall) BPreview() Bool
func (CCitadel_Ability_FissureWall) BTraveling ¶
func (e CCitadel_Ability_FissureWall) BTraveling() Bool
func (CCitadel_Ability_FissureWall) CastTime ¶
func (e CCitadel_Ability_FissureWall) CastTime() Number[float32]
func (CCitadel_Ability_FissureWall) Length ¶
func (e CCitadel_Ability_FissureWall) Length() Number[float32]
func (CCitadel_Ability_FissureWall) VecDirection ¶
func (e CCitadel_Ability_FissureWall) VecDirection() Vector
func (CCitadel_Ability_FissureWall) VecInitialPosition ¶
func (e CCitadel_Ability_FissureWall) VecInitialPosition() Vector
func (CCitadel_Ability_FissureWall) VecLeft ¶
func (e CCitadel_Ability_FissureWall) VecLeft() Vector
func (CCitadel_Ability_FissureWall) VecPosition ¶
func (e CCitadel_Ability_FissureWall) VecPosition() Vector
func (CCitadel_Ability_FissureWall) VecTravellingPosition ¶
func (e CCitadel_Ability_FissureWall) VecTravellingPosition() Vector
type CCitadel_Ability_FlameDash ¶
type CCitadel_Ability_FlameDash CEntityInstance
func (CCitadel_Ability_FlameDash) BIsSpeedBursting ¶
func (e CCitadel_Ability_FlameDash) BIsSpeedBursting() Bool
func (CCitadel_Ability_FlameDash) VecHitEntities ¶ added in v0.1.3
func (e CCitadel_Ability_FlameDash) VecHitEntities() List[uint32]
type CCitadel_Ability_FlyingStrike ¶
type CCitadel_Ability_FlyingStrike CEntityInstance
func (CCitadel_Ability_FlyingStrike) BIsTargetAlly ¶
func (e CCitadel_Ability_FlyingStrike) BIsTargetAlly() Bool
func (CCitadel_Ability_FlyingStrike) BJumpSoundPlayed ¶
func (e CCitadel_Ability_FlyingStrike) BJumpSoundPlayed() Bool
func (CCitadel_Ability_FlyingStrike) BPathDirty ¶
func (e CCitadel_Ability_FlyingStrike) BPathDirty() Bool
func (CCitadel_Ability_FlyingStrike) BShadowFormCast ¶
func (e CCitadel_Ability_FlyingStrike) BShadowFormCast() Bool
func (CCitadel_Ability_FlyingStrike) FlAttackLatchTime ¶
func (e CCitadel_Ability_FlyingStrike) FlAttackLatchTime() Number[float32]
func (CCitadel_Ability_FlyingStrike) FlDistFlown ¶
func (e CCitadel_Ability_FlyingStrike) FlDistFlown() Number[float32]
func (CCitadel_Ability_FlyingStrike) FlEndAttackTime ¶
func (e CCitadel_Ability_FlyingStrike) FlEndAttackTime() Number[float32]
func (CCitadel_Ability_FlyingStrike) FlFlyingToTargetStartTime ¶
func (e CCitadel_Ability_FlyingStrike) FlFlyingToTargetStartTime() Number[float32]
func (CCitadel_Ability_FlyingStrike) FlGrappleArriveTime ¶
func (e CCitadel_Ability_FlyingStrike) FlGrappleArriveTime() Number[float32]
func (CCitadel_Ability_FlyingStrike) FlGrappleShotAttackTime ¶
func (e CCitadel_Ability_FlyingStrike) FlGrappleShotAttackTime() Number[float32]
func (CCitadel_Ability_FlyingStrike) FlGrappleStartTime ¶
func (e CCitadel_Ability_FlyingStrike) FlGrappleStartTime() Number[float32]
func (CCitadel_Ability_FlyingStrike) FlPathLength ¶
func (e CCitadel_Ability_FlyingStrike) FlPathLength() Number[float32]
func (CCitadel_Ability_FlyingStrike) HAttackTarget ¶
func (e CCitadel_Ability_FlyingStrike) HAttackTarget() Handle[CBaseEntity]
func (CCitadel_Ability_FlyingStrike) HTarget ¶
func (e CCitadel_Ability_FlyingStrike) HTarget() Handle[CBaseEntity]
func (CCitadel_Ability_FlyingStrike) ITargetPosIndex ¶
func (e CCitadel_Ability_FlyingStrike) ITargetPosIndex() Number[int32]
func (CCitadel_Ability_FlyingStrike) NGrappleTravelEffect ¶
func (e CCitadel_Ability_FlyingStrike) NGrappleTravelEffect() Number[int32]
func (CCitadel_Ability_FlyingStrike) NPathIdx ¶
func (e CCitadel_Ability_FlyingStrike) NPathIdx() Number[int32]
func (CCitadel_Ability_FlyingStrike) NPathSize ¶
func (e CCitadel_Ability_FlyingStrike) NPathSize() Number[int32]
func (CCitadel_Ability_FlyingStrike) VAttackLatchPos ¶
func (e CCitadel_Ability_FlyingStrike) VAttackLatchPos() Vector
func (CCitadel_Ability_FlyingStrike) VFlyingInitialOffsetToPath ¶
func (e CCitadel_Ability_FlyingStrike) VFlyingInitialOffsetToPath() Vector
func (CCitadel_Ability_FlyingStrike) VLastSafePos ¶
func (e CCitadel_Ability_FlyingStrike) VLastSafePos() Vector
func (CCitadel_Ability_FlyingStrike) VTargetCastPos ¶
func (e CCitadel_Ability_FlyingStrike) VTargetCastPos() Vector
func (CCitadel_Ability_FlyingStrike) VYamatoCastPos ¶
func (e CCitadel_Ability_FlyingStrike) VYamatoCastPos() Vector
type CCitadel_Ability_Fortuna_Ability01 ¶
type CCitadel_Ability_Fortuna_Ability01 CEntityInstance
type CCitadel_Ability_Fortuna_Ability02 ¶
type CCitadel_Ability_Fortuna_Ability02 CEntityInstance
type CCitadel_Ability_Fortuna_Ability03 ¶
type CCitadel_Ability_Fortuna_Ability03 CEntityInstance
type CCitadel_Ability_Fortuna_Ability04 ¶
type CCitadel_Ability_Fortuna_Ability04 CEntityInstance
type CCitadel_Ability_Fortuna_PrimaryWeapon ¶
type CCitadel_Ability_Fortuna_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Frank_PainAura ¶
type CCitadel_Ability_Frank_PainAura CEntityInstance
func (CCitadel_Ability_Frank_PainAura) ToggleOnTime ¶
func (e CCitadel_Ability_Frank_PainAura) ToggleOnTime() Number[float32]
type CCitadel_Ability_Frank_PrimaryWeapon ¶
type CCitadel_Ability_Frank_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Frank_Revive ¶
type CCitadel_Ability_Frank_Revive CEntityInstance
func (CCitadel_Ability_Frank_Revive) BReviveIsActive ¶
func (e CCitadel_Ability_Frank_Revive) BReviveIsActive() Bool
func (CCitadel_Ability_Frank_Revive) FlTotalPendingHeal ¶
func (e CCitadel_Ability_Frank_Revive) FlTotalPendingHeal() Number[float32]
func (CCitadel_Ability_Frank_Revive) TimeOfDeath ¶
func (e CCitadel_Ability_Frank_Revive) TimeOfDeath() Number[float32]
func (CCitadel_Ability_Frank_Revive) TimeOfRevive ¶
func (e CCitadel_Ability_Frank_Revive) TimeOfRevive() Number[float32]
type CCitadel_Ability_Frank_SelfZap ¶
type CCitadel_Ability_Frank_SelfZap CEntityInstance
func (CCitadel_Ability_Frank_SelfZap) FlTotalPendingHeal ¶
func (e CCitadel_Ability_Frank_SelfZap) FlTotalPendingHeal() Number[float32]
type CCitadel_Ability_Frank_ShockTarget2 ¶
type CCitadel_Ability_Frank_ShockTarget2 CEntityInstance
func (CCitadel_Ability_Frank_ShockTarget2) BIsFullyCharged ¶
func (e CCitadel_Ability_Frank_ShockTarget2) BIsFullyCharged() Bool
func (CCitadel_Ability_Frank_ShockTarget2) VecHitTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Frank_ShockTarget2) VecHitTargets() List[uint32]
type CCitadel_Ability_GangActivity ¶
type CCitadel_Ability_GangActivity CEntityInstance
type CCitadel_Ability_GangActivity_Cancel ¶
type CCitadel_Ability_GangActivity_Cancel CEntityInstance
type CCitadel_Ability_GenericPerson_1 ¶
type CCitadel_Ability_GenericPerson_1 CEntityInstance
type CCitadel_Ability_GenericPerson_2 ¶
type CCitadel_Ability_GenericPerson_2 CEntityInstance
type CCitadel_Ability_GenericPerson_3 ¶
type CCitadel_Ability_GenericPerson_3 CEntityInstance
type CCitadel_Ability_GenericPerson_4 ¶
type CCitadel_Ability_GenericPerson_4 CEntityInstance
type CCitadel_Ability_Ghost_BloodShards ¶
type CCitadel_Ability_Ghost_BloodShards CEntityInstance
func (CCitadel_Ability_Ghost_BloodShards) VecDamagedTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Ghost_BloodShards) VecDamagedTargets() List[uint32]
type CCitadel_Ability_GoldenIdol ¶
type CCitadel_Ability_GoldenIdol CEntityInstance
func (CCitadel_Ability_GoldenIdol) FlHeldTime ¶
func (e CCitadel_Ability_GoldenIdol) FlHeldTime() Number[float32]
func (CCitadel_Ability_GoldenIdol) NGold ¶
func (e CCitadel_Ability_GoldenIdol) NGold() Number[int32]
func (CCitadel_Ability_GoldenIdol) NTeamBias ¶
func (e CCitadel_Ability_GoldenIdol) NTeamBias() Number[int32]
func (CCitadel_Ability_GoldenIdol) TAbilityCreateTime ¶
func (e CCitadel_Ability_GoldenIdol) TAbilityCreateTime() Number[float32]
func (CCitadel_Ability_GoldenIdol) TLastDamageTime ¶
func (e CCitadel_Ability_GoldenIdol) TLastDamageTime() Number[float32]
func (CCitadel_Ability_GoldenIdol) VHomePosition ¶
func (e CCitadel_Ability_GoldenIdol) VHomePosition() Vector
type CCitadel_Ability_GooBowlingBall ¶
type CCitadel_Ability_GooBowlingBall CEntityInstance
func (CCitadel_Ability_GooBowlingBall) BIsRolling ¶
func (e CCitadel_Ability_GooBowlingBall) BIsRolling() Bool
func (CCitadel_Ability_GooBowlingBall) ERollingState ¶
func (e CCitadel_Ability_GooBowlingBall) ERollingState() Number[uint8]
func (CCitadel_Ability_GooBowlingBall) FlNextStateTime ¶
func (e CCitadel_Ability_GooBowlingBall) FlNextStateTime() Number[float32]
func (CCitadel_Ability_GooBowlingBall) FlNextWallCheck ¶
func (e CCitadel_Ability_GooBowlingBall) FlNextWallCheck() Number[float32]
func (CCitadel_Ability_GooBowlingBall) FlRollStartTime ¶
func (e CCitadel_Ability_GooBowlingBall) FlRollStartTime() Number[float32]
func (CCitadel_Ability_GooBowlingBall) FlWallExitTime ¶
func (e CCitadel_Ability_GooBowlingBall) FlWallExitTime() Number[float32]
func (CCitadel_Ability_GooBowlingBall) HBall ¶
func (e CCitadel_Ability_GooBowlingBall) HBall() Handle[CCitadelViscousBall]
func (CCitadel_Ability_GooBowlingBall) NAirJumpsLeft ¶
func (e CCitadel_Ability_GooBowlingBall) NAirJumpsLeft() Number[int32]
func (CCitadel_Ability_GooBowlingBall) VecWallExitVelocity ¶
func (e CCitadel_Ability_GooBowlingBall) VecWallExitVelocity() Vector
type CCitadel_Ability_GooGrenade ¶
type CCitadel_Ability_GooGrenade CEntityInstance
func (CCitadel_Ability_GooGrenade) LastDetonateTime ¶
func (e CCitadel_Ability_GooGrenade) LastDetonateTime() Number[float32]
func (CCitadel_Ability_GooGrenade) VecPuddleModifiers ¶ added in v0.1.3
func (e CCitadel_Ability_GooGrenade) VecPuddleModifiers() List[uint32]
type CCitadel_Ability_Graf_Ability01 ¶
type CCitadel_Ability_Graf_Ability01 CEntityInstance
type CCitadel_Ability_Graf_Ability02 ¶
type CCitadel_Ability_Graf_Ability02 CEntityInstance
type CCitadel_Ability_Graf_Ability03 ¶
type CCitadel_Ability_Graf_Ability03 CEntityInstance
type CCitadel_Ability_Graf_Ability04 ¶
type CCitadel_Ability_Graf_Ability04 CEntityInstance
type CCitadel_Ability_Gravity_Lasso ¶
type CCitadel_Ability_Gravity_Lasso CEntityInstance
type CCitadel_Ability_GuidedArrow ¶
type CCitadel_Ability_GuidedArrow CEntityInstance
func (CCitadel_Ability_GuidedArrow) AngCasterAnglesAtCastTime ¶
func (e CCitadel_Ability_GuidedArrow) AngCasterAnglesAtCastTime() Angles
func (CCitadel_Ability_GuidedArrow) BInKillFlow ¶
func (e CCitadel_Ability_GuidedArrow) BInKillFlow() Bool
func (CCitadel_Ability_GuidedArrow) BNeedsExplosion ¶
func (e CCitadel_Ability_GuidedArrow) BNeedsExplosion() Bool
func (CCitadel_Ability_GuidedArrow) FlArrowSpeed ¶
func (e CCitadel_Ability_GuidedArrow) FlArrowSpeed() Number[float32]
func (CCitadel_Ability_GuidedArrow) FlCastTime ¶
func (e CCitadel_Ability_GuidedArrow) FlCastTime() Number[float32]
func (CCitadel_Ability_GuidedArrow) FlProjectileTurnVel ¶
func (e CCitadel_Ability_GuidedArrow) FlProjectileTurnVel() Number[float32]
func (CCitadel_Ability_GuidedArrow) FlSnapAnglesBackTime ¶
func (e CCitadel_Ability_GuidedArrow) FlSnapAnglesBackTime() Number[float32]
func (CCitadel_Ability_GuidedArrow) FlTravelDistance ¶
func (e CCitadel_Ability_GuidedArrow) FlTravelDistance() Number[float32]
func (CCitadel_Ability_GuidedArrow) HCameraTarget ¶
func (e CCitadel_Ability_GuidedArrow) HCameraTarget() Handle[CBaseEntity]
func (CCitadel_Ability_GuidedArrow) HOwl ¶
func (e CCitadel_Ability_GuidedArrow) HOwl() Handle[CCitadel_GuidedArrow_OwlModel]
func (CCitadel_Ability_GuidedArrow) HProjectile ¶
func (e CCitadel_Ability_GuidedArrow) HProjectile() Handle[CBaseEntity]
func (CCitadel_Ability_GuidedArrow) VProjectileRemovedOrigin ¶
func (e CCitadel_Ability_GuidedArrow) VProjectileRemovedOrigin() Vector
type CCitadel_Ability_Gunslinger_DemonCarbine ¶
type CCitadel_Ability_Gunslinger_DemonCarbine CEntityInstance
func (CCitadel_Ability_Gunslinger_DemonCarbine) BWantsSlow ¶
func (e CCitadel_Ability_Gunslinger_DemonCarbine) BWantsSlow() Bool
func (CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFrac ¶
func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFrac() Number[float32]
func (CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFracChangeTime ¶
func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFracChangeTime() Number[float32]
func (CCitadel_Ability_Gunslinger_DemonCarbine) FlShotTimeScaleEndTime ¶
func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlShotTimeScaleEndTime() Number[float32]
func (CCitadel_Ability_Gunslinger_DemonCarbine) FlSpeedBoostEndTime ¶
func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlSpeedBoostEndTime() Number[float32]
func (CCitadel_Ability_Gunslinger_DemonCarbine) FlStoredPowerPct ¶
func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlStoredPowerPct() Number[float32]
type CCitadel_Ability_Gunslinger_KnockbackBlast ¶
type CCitadel_Ability_Gunslinger_KnockbackBlast CEntityInstance
func (CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackDirection ¶
func (e CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackDirection() Vector
func (CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackedUnits ¶ added in v0.1.3
func (e CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackedUnits() List[uint32]
type CCitadel_Ability_Gunslinger_Salvo ¶
type CCitadel_Ability_Gunslinger_Salvo CEntityInstance
func (CCitadel_Ability_Gunslinger_Salvo) CastTarget ¶
func (e CCitadel_Ability_Gunslinger_Salvo) CastTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Gunslinger_Salvo) ICurrentShots ¶
func (e CCitadel_Ability_Gunslinger_Salvo) ICurrentShots() Number[int32]
func (CCitadel_Ability_Gunslinger_Salvo) ITotalShots ¶
func (e CCitadel_Ability_Gunslinger_Salvo) ITotalShots() Number[int32]
type CCitadel_Ability_Gunslinger_SpreadingFire ¶
type CCitadel_Ability_Gunslinger_SpreadingFire CEntityInstance
type CCitadel_Ability_Haze_StackingDamage ¶
type CCitadel_Ability_Haze_StackingDamage CEntityInstance
type CCitadel_Ability_HealingSlash ¶
type CCitadel_Ability_HealingSlash CEntityInstance
type CCitadel_Ability_HealthSwap ¶
type CCitadel_Ability_HealthSwap CEntityInstance
func (CCitadel_Ability_HealthSwap) FlPostCastHoldEndTime ¶
func (e CCitadel_Ability_HealthSwap) FlPostCastHoldEndTime() Number[float32]
func (CCitadel_Ability_HealthSwap) NFXIndex ¶
func (e CCitadel_Ability_HealthSwap) NFXIndex() Number[int32]
type CCitadel_Ability_HighAlert ¶
type CCitadel_Ability_HighAlert CEntityInstance
type CCitadel_Ability_HoldMelee ¶
type CCitadel_Ability_HoldMelee CEntityInstance
func (CCitadel_Ability_HoldMelee) AngForced ¶
func (e CCitadel_Ability_HoldMelee) AngForced() Angles
func (CCitadel_Ability_HoldMelee) BAttackStartedWhileSliding ¶
func (e CCitadel_Ability_HoldMelee) BAttackStartedWhileSliding() Bool
func (CCitadel_Ability_HoldMelee) BCreatedChargeEffects ¶
func (e CCitadel_Ability_HoldMelee) BCreatedChargeEffects() Bool
func (CCitadel_Ability_HoldMelee) ECurrentAttackState ¶
func (e CCitadel_Ability_HoldMelee) ECurrentAttackState() Number[uint32]
func (CCitadel_Ability_HoldMelee) ECurrentAttackType ¶
func (e CCitadel_Ability_HoldMelee) ECurrentAttackType() Number[uint32]
func (CCitadel_Ability_HoldMelee) FlDashStartTime ¶
func (e CCitadel_Ability_HoldMelee) FlDashStartTime() Number[float32]
func (CCitadel_Ability_HoldMelee) FlLightChainEndTime ¶
func (e CCitadel_Ability_HoldMelee) FlLightChainEndTime() Number[float32]
func (CCitadel_Ability_HoldMelee) FlStateStartTime ¶
func (e CCitadel_Ability_HoldMelee) FlStateStartTime() Number[float32]
func (CCitadel_Ability_HoldMelee) NLightChainCount ¶
func (e CCitadel_Ability_HoldMelee) NLightChainCount() Number[int32]
func (CCitadel_Ability_HoldMelee) VAirDashDir ¶
func (e CCitadel_Ability_HoldMelee) VAirDashDir() Vector
func (CCitadel_Ability_HoldMelee) VGoalDir ¶
func (e CCitadel_Ability_HoldMelee) VGoalDir() Vector
type CCitadel_Ability_Hook ¶
type CCitadel_Ability_Hook CEntityInstance
func (CCitadel_Ability_Hook) FlBeginReelHookTime ¶
func (e CCitadel_Ability_Hook) FlBeginReelHookTime() Number[float32]
func (CCitadel_Ability_Hook) FlBulletShouldExpireTime ¶
func (e CCitadel_Ability_Hook) FlBulletShouldExpireTime() Number[float32]
func (CCitadel_Ability_Hook) FlCancelHookTime ¶
func (e CCitadel_Ability_Hook) FlCancelHookTime() Number[float32]
func (CCitadel_Ability_Hook) FlLastUppercutRestoreTime ¶
func (e CCitadel_Ability_Hook) FlLastUppercutRestoreTime() Number[float32]
func (CCitadel_Ability_Hook) FlMaxHookTravelTime ¶
func (e CCitadel_Ability_Hook) FlMaxHookTravelTime() Number[float32]
func (CCitadel_Ability_Hook) HHookVictim ¶
func (e CCitadel_Ability_Hook) HHookVictim() Handle[CBaseEntity]
func (CCitadel_Ability_Hook) VecHookTargetStartPos ¶
func (e CCitadel_Ability_Hook) VecHookTargetStartPos() Vector
type CCitadel_Ability_HornetLeap ¶
type CCitadel_Ability_HornetLeap CEntityInstance
func (CCitadel_Ability_HornetLeap) BLeaping ¶
func (e CCitadel_Ability_HornetLeap) BLeaping() Bool
func (CCitadel_Ability_HornetLeap) FlLeapStartTime ¶
func (e CCitadel_Ability_HornetLeap) FlLeapStartTime() Number[float32]
func (CCitadel_Ability_HornetLeap) NFXIndex ¶
func (e CCitadel_Ability_HornetLeap) NFXIndex() Number[int32]
func (CCitadel_Ability_HornetLeap) TrailFX ¶
func (e CCitadel_Ability_HornetLeap) TrailFX() Number[int32]
type CCitadel_Ability_HornetSting ¶
type CCitadel_Ability_HornetSting CEntityInstance
func (CCitadel_Ability_HornetSting) BHitHero ¶
func (e CCitadel_Ability_HornetSting) BHitHero() Bool
func (CCitadel_Ability_HornetSting) BounceCount ¶
func (e CCitadel_Ability_HornetSting) BounceCount() Number[int32]
func (CCitadel_Ability_HornetSting) VecValidBounceTargets ¶ added in v0.1.3
func (e CCitadel_Ability_HornetSting) VecValidBounceTargets() List[uint32]
type CCitadel_Ability_Hornet_Chain ¶
type CCitadel_Ability_Hornet_Chain CEntityInstance
func (CCitadel_Ability_Hornet_Chain) QLaunchAngle ¶
func (e CCitadel_Ability_Hornet_Chain) QLaunchAngle() Angles
func (CCitadel_Ability_Hornet_Chain) VLaunchPosition ¶
func (e CCitadel_Ability_Hornet_Chain) VLaunchPosition() Vector
type CCitadel_Ability_Hornet_Snipe ¶
type CCitadel_Ability_Hornet_Snipe CEntityInstance
func (CCitadel_Ability_Hornet_Snipe) FlScopeStartTime ¶
func (e CCitadel_Ability_Hornet_Snipe) FlScopeStartTime() Number[float32]
type CCitadel_Ability_IceBeam ¶
type CCitadel_Ability_IceBeam CEntityInstance
func (CCitadel_Ability_IceBeam) BIceBeaming ¶
func (e CCitadel_Ability_IceBeam) BIceBeaming() Bool
func (CCitadel_Ability_IceBeam) FlNextDamageTick ¶
func (e CCitadel_Ability_IceBeam) FlNextDamageTick() Number[float32]
func (CCitadel_Ability_IceBeam) VecEntitiesHit ¶ added in v0.1.3
func (e CCitadel_Ability_IceBeam) VecEntitiesHit() List[uint32]
type CCitadel_Ability_IceDome ¶
type CCitadel_Ability_IceDome CEntityInstance
func (CCitadel_Ability_IceDome) FlDomeEndTime ¶
func (e CCitadel_Ability_IceDome) FlDomeEndTime() Number[float32]
func (CCitadel_Ability_IceDome) FlDomeStartTime ¶
func (e CCitadel_Ability_IceDome) FlDomeStartTime() Number[float32]
type CCitadel_Ability_IceGrenade ¶
type CCitadel_Ability_IceGrenade CEntityInstance
func (CCitadel_Ability_IceGrenade) QLaunchAngle ¶
func (e CCitadel_Ability_IceGrenade) QLaunchAngle() Angles
func (CCitadel_Ability_IceGrenade) VLaunchPosition ¶
func (e CCitadel_Ability_IceGrenade) VLaunchPosition() Vector
type CCitadel_Ability_IcePath ¶
type CCitadel_Ability_IcePath CEntityInstance
func (CCitadel_Ability_IcePath) BFirstMovementTick ¶
func (e CCitadel_Ability_IcePath) BFirstMovementTick() Bool
func (CCitadel_Ability_IcePath) BIcePathing ¶
func (e CCitadel_Ability_IcePath) BIcePathing() Bool
func (CCitadel_Ability_IcePath) QLastAngles ¶
func (e CCitadel_Ability_IcePath) QLastAngles() Angles
func (CCitadel_Ability_IcePath) TLingerMovementControlUntilTime ¶
func (e CCitadel_Ability_IcePath) TLingerMovementControlUntilTime() Number[float32]
func (CCitadel_Ability_IcePath) VInitialPosition ¶
func (e CCitadel_Ability_IcePath) VInitialPosition() Vector
func (CCitadel_Ability_IcePath) VLastVelocity ¶
func (e CCitadel_Ability_IcePath) VLastVelocity() Vector
type CCitadel_Ability_ImmobilizeTrap ¶
type CCitadel_Ability_ImmobilizeTrap CEntityInstance
type CCitadel_Ability_IncendiaryProjectile ¶
type CCitadel_Ability_IncendiaryProjectile CEntityInstance
func (CCitadel_Ability_IncendiaryProjectile) VecHitEnemies ¶ added in v0.1.3
func (e CCitadel_Ability_IncendiaryProjectile) VecHitEnemies() List[uint32]
type CCitadel_Ability_InfinitySlash ¶
type CCitadel_Ability_InfinitySlash CEntityInstance
func (CCitadel_Ability_InfinitySlash) FlBuffEndTime ¶
func (e CCitadel_Ability_InfinitySlash) FlBuffEndTime() Number[float32]
func (CCitadel_Ability_InfinitySlash) FlExplodeEndTime ¶
func (e CCitadel_Ability_InfinitySlash) FlExplodeEndTime() Number[float32]
func (CCitadel_Ability_InfinitySlash) NCastEffect ¶
func (e CCitadel_Ability_InfinitySlash) NCastEffect() Number[int32]
type CCitadel_Ability_Intimidate ¶
type CCitadel_Ability_Intimidate CEntityInstance
type CCitadel_Ability_Jump ¶
type CCitadel_Ability_Jump CEntityInstance
func (CCitadel_Ability_Jump) BCanDashJump ¶
func (e CCitadel_Ability_Jump) BCanDashJump() Bool
func (CCitadel_Ability_Jump) BInSlideJump ¶
func (e CCitadel_Ability_Jump) BInSlideJump() Bool
func (CCitadel_Ability_Jump) BJumped ¶
func (e CCitadel_Ability_Jump) BJumped() Bool
func (CCitadel_Ability_Jump) BResolvingAirJump ¶
func (e CCitadel_Ability_Jump) BResolvingAirJump() Bool
func (CCitadel_Ability_Jump) BShouldCreateAirJumpEffects ¶
func (e CCitadel_Ability_Jump) BShouldCreateAirJumpEffects() Bool
func (CCitadel_Ability_Jump) EDoubleJumpFailReason ¶
func (e CCitadel_Ability_Jump) EDoubleJumpFailReason() Number[uint32]
func (CCitadel_Ability_Jump) EWallJumpFacing ¶
func (e CCitadel_Ability_Jump) EWallJumpFacing() Number[uint16]
func (CCitadel_Ability_Jump) FlDoubleJumpFailTime ¶
func (e CCitadel_Ability_Jump) FlDoubleJumpFailTime() Number[float32]
func (CCitadel_Ability_Jump) FlJumpTime ¶
func (e CCitadel_Ability_Jump) FlJumpTime() Number[float32]
func (CCitadel_Ability_Jump) FlLastOnGroundTime ¶
func (e CCitadel_Ability_Jump) FlLastOnGroundTime() Number[float32]
func (CCitadel_Ability_Jump) FlLastThinkTime ¶
func (e CCitadel_Ability_Jump) FlLastThinkTime() Number[float32]
func (CCitadel_Ability_Jump) FlLastTimeOnZipLine ¶
func (e CCitadel_Ability_Jump) FlLastTimeOnZipLine() Number[float32]
func (CCitadel_Ability_Jump) FlLastWallJumpFatigueStrength ¶
func (e CCitadel_Ability_Jump) FlLastWallJumpFatigueStrength() Number[float32]
func (CCitadel_Ability_Jump) FlLastWallJumpTime ¶
func (e CCitadel_Ability_Jump) FlLastWallJumpTime() Number[float32]
func (CCitadel_Ability_Jump) FlLateralInputSuppressEndTime ¶
func (e CCitadel_Ability_Jump) FlLateralInputSuppressEndTime() Number[float32]
func (CCitadel_Ability_Jump) FlPhaseStartTime ¶
func (e CCitadel_Ability_Jump) FlPhaseStartTime() Number[float32]
func (CCitadel_Ability_Jump) FlWallJumpFatigueStartTime ¶
func (e CCitadel_Ability_Jump) FlWallJumpFatigueStartTime() Number[float32]
func (CCitadel_Ability_Jump) LastJumpType ¶
func (e CCitadel_Ability_Jump) LastJumpType() Number[uint8]
func (CCitadel_Ability_Jump) NConsecutiveAirJumps ¶
func (e CCitadel_Ability_Jump) NConsecutiveAirJumps() Number[int8]
func (CCitadel_Ability_Jump) NConsecutiveWallJumps ¶
func (e CCitadel_Ability_Jump) NConsecutiveWallJumps() Number[int8]
func (CCitadel_Ability_Jump) NDesiredAirJumpCount ¶
func (e CCitadel_Ability_Jump) NDesiredAirJumpCount() Number[int32]
func (CCitadel_Ability_Jump) NExecutedAirJumpCount ¶
func (e CCitadel_Ability_Jump) NExecutedAirJumpCount() Number[int32]
func (CCitadel_Ability_Jump) VCurrentWallNormal ¶
func (e CCitadel_Ability_Jump) VCurrentWallNormal() Vector
func (CCitadel_Ability_Jump) VLastValidWallJumpNormal ¶
func (e CCitadel_Ability_Jump) VLastValidWallJumpNormal() Vector
func (CCitadel_Ability_Jump) VLastValidWallJumpNormal_PlayerPosition ¶
func (e CCitadel_Ability_Jump) VLastValidWallJumpNormal_PlayerPosition() Vector
func (CCitadel_Ability_Jump) VLastWallCollidedWithNormal ¶
func (e CCitadel_Ability_Jump) VLastWallCollidedWithNormal() Vector
func (CCitadel_Ability_Jump) VWallJumpFacingDir ¶
func (e CCitadel_Ability_Jump) VWallJumpFacingDir() Vector
func (CCitadel_Ability_Jump) VWallJumpNormalUsed ¶
func (e CCitadel_Ability_Jump) VWallJumpNormalUsed() Vector
type CCitadel_Ability_Kobun ¶
type CCitadel_Ability_Kobun CEntityInstance
func (CCitadel_Ability_Kobun) BFlipOffset ¶
func (e CCitadel_Ability_Kobun) BFlipOffset() Bool
type CCitadel_Ability_Lash ¶
type CCitadel_Ability_Lash CEntityInstance
type CCitadel_Ability_LashDownStrike ¶
type CCitadel_Ability_LashDownStrike CEntityInstance
func (CCitadel_Ability_LashDownStrike) ActiveEffect ¶
func (e CCitadel_Ability_LashDownStrike) ActiveEffect() Number[int32]
func (CCitadel_Ability_LashDownStrike) BIsCrashingDown ¶
func (e CCitadel_Ability_LashDownStrike) BIsCrashingDown() Bool
func (CCitadel_Ability_LashDownStrike) FlInitialYaw ¶
func (e CCitadel_Ability_LashDownStrike) FlInitialYaw() Number[float32]
func (CCitadel_Ability_LashDownStrike) FlStartHeight ¶
func (e CCitadel_Ability_LashDownStrike) FlStartHeight() Number[float32]
func (CCitadel_Ability_LashDownStrike) ImpactTime ¶
func (e CCitadel_Ability_LashDownStrike) ImpactTime() Number[float32]
func (CCitadel_Ability_LashDownStrike) PreviewEffect ¶
func (e CCitadel_Ability_LashDownStrike) PreviewEffect() Number[int32]
func (CCitadel_Ability_LashDownStrike) VDamageDir ¶
func (e CCitadel_Ability_LashDownStrike) VDamageDir() Vector
func (CCitadel_Ability_LashDownStrike) VDamagePos ¶
func (e CCitadel_Ability_LashDownStrike) VDamagePos() Vector
func (CCitadel_Ability_LashDownStrike) VHitEnemies ¶ added in v0.1.3
func (e CCitadel_Ability_LashDownStrike) VHitEnemies() List[uint32]
func (CCitadel_Ability_LashDownStrike) VStrikeVel ¶
func (e CCitadel_Ability_LashDownStrike) VStrikeVel() Vector
func (CCitadel_Ability_LashDownStrike) VecHitEntities ¶ added in v0.1.3
func (e CCitadel_Ability_LashDownStrike) VecHitEntities() List[uint32]
type CCitadel_Ability_Lash_Flog ¶
type CCitadel_Ability_Lash_Flog CEntityInstance
func (CCitadel_Ability_Lash_Flog) SandEffect ¶
func (e CCitadel_Ability_Lash_Flog) SandEffect() Number[int32]
type CCitadel_Ability_Lash_Ultimate ¶
type CCitadel_Ability_Lash_Ultimate CEntityInstance
func (CCitadel_Ability_Lash_Ultimate) EGrappleState ¶
func (e CCitadel_Ability_Lash_Ultimate) EGrappleState() Number[uint8]
func (CCitadel_Ability_Lash_Ultimate) FlBoostEndTime ¶
func (e CCitadel_Ability_Lash_Ultimate) FlBoostEndTime() Number[float32]
func (CCitadel_Ability_Lash_Ultimate) FlNextStateTime ¶
func (e CCitadel_Ability_Lash_Ultimate) FlNextStateTime() Number[float32]
func (CCitadel_Ability_Lash_Ultimate) FlStateEnterTime ¶
func (e CCitadel_Ability_Lash_Ultimate) FlStateEnterTime() Number[float32]
type CCitadel_Ability_LifeDrain ¶
type CCitadel_Ability_LifeDrain CEntityInstance
func (CCitadel_Ability_LifeDrain) TDrainLifeStopTime ¶
func (e CCitadel_Ability_LifeDrain) TDrainLifeStopTime() Number[float32]
func (CCitadel_Ability_LifeDrain) TSlowStartTime ¶
func (e CCitadel_Ability_LifeDrain) TSlowStartTime() Number[float32]
func (CCitadel_Ability_LifeDrain) TSlowStopTime ¶
func (e CCitadel_Ability_LifeDrain) TSlowStopTime() Number[float32]
type CCitadel_Ability_LightningBall ¶
type CCitadel_Ability_LightningBall CEntityInstance
func (CCitadel_Ability_LightningBall) FlInitialSpeed ¶
func (e CCitadel_Ability_LightningBall) FlInitialSpeed() Number[float32]
type CCitadel_Ability_LockDown ¶
type CCitadel_Ability_LockDown CEntityInstance
type CCitadel_Ability_MageWalk ¶
type CCitadel_Ability_MageWalk CEntityInstance
type CCitadel_Ability_Magician_AnimalCurse ¶
type CCitadel_Ability_Magician_AnimalCurse CEntityInstance
func (CCitadel_Ability_Magician_AnimalCurse) CachedTarget ¶
func (e CCitadel_Ability_Magician_AnimalCurse) CachedTarget() Handle[CBaseEntity]
type CCitadel_Ability_Magician_AnimalHexArea ¶
type CCitadel_Ability_Magician_AnimalHexArea CEntityInstance
type CCitadel_Ability_Magician_BigBolt ¶
type CCitadel_Ability_Magician_BigBolt CEntityInstance
func (CCitadel_Ability_Magician_BigBolt) BPreppingShoot ¶
func (e CCitadel_Ability_Magician_BigBolt) BPreppingShoot() Bool
func (CCitadel_Ability_Magician_BigBolt) FlNextShootTime ¶
func (e CCitadel_Ability_Magician_BigBolt) FlNextShootTime() Number[float32]
func (CCitadel_Ability_Magician_BigBolt) IBoltsFired ¶
func (e CCitadel_Ability_Magician_BigBolt) IBoltsFired() Number[int32]
func (CCitadel_Ability_Magician_BigBolt) IRemainingBolts ¶
func (e CCitadel_Ability_Magician_BigBolt) IRemainingBolts() Number[int32]
type CCitadel_Ability_Magician_CopyUlt ¶
type CCitadel_Ability_Magician_CopyUlt CEntityInstance
func (CCitadel_Ability_Magician_CopyUlt) BHasCopiedUlt ¶
func (e CCitadel_Ability_Magician_CopyUlt) BHasCopiedUlt() Bool
func (CCitadel_Ability_Magician_CopyUlt) BHasUsedCopiedUlt ¶
func (e CCitadel_Ability_Magician_CopyUlt) BHasUsedCopiedUlt() Bool
func (CCitadel_Ability_Magician_CopyUlt) BIsModelSwapped ¶
func (e CCitadel_Ability_Magician_CopyUlt) BIsModelSwapped() Bool
func (CCitadel_Ability_Magician_CopyUlt) NCopiedHeroID ¶
func (e CCitadel_Ability_Magician_CopyUlt) NCopiedHeroID() Number[uint32]
func (CCitadel_Ability_Magician_CopyUlt) PActiveCopyUltimateAbility ¶
func (e CCitadel_Ability_Magician_CopyUlt) PActiveCopyUltimateAbility() Handle[CCitadelBaseAbility]
func (CCitadel_Ability_Magician_CopyUlt) TimeSwappedModel ¶
func (e CCitadel_Ability_Magician_CopyUlt) TimeSwappedModel() Number[float32]
type CCitadel_Ability_Magician_Escape ¶
type CCitadel_Ability_Magician_Escape CEntityInstance
type CCitadel_Ability_Magician_MagicBolt ¶
type CCitadel_Ability_Magician_MagicBolt CEntityInstance
func (CCitadel_Ability_Magician_MagicBolt) ICurrentRedirects ¶
func (e CCitadel_Ability_Magician_MagicBolt) ICurrentRedirects() Number[int32]
func (CCitadel_Ability_Magician_MagicBolt) VecDeployedProjectiles ¶ added in v0.1.3
func (e CCitadel_Ability_Magician_MagicBolt) VecDeployedProjectiles() List[uint32]
type CCitadel_Ability_Magician_ShadowClone ¶
type CCitadel_Ability_Magician_ShadowClone CEntityInstance
type CCitadel_Ability_Mantle ¶
type CCitadel_Ability_Mantle CEntityInstance
func (CCitadel_Ability_Mantle) AngFacing ¶
func (e CCitadel_Ability_Mantle) AngFacing() Angles
func (CCitadel_Ability_Mantle) FlAutoMantleLastPushTime ¶
func (e CCitadel_Ability_Mantle) FlAutoMantleLastPushTime() Number[float32]
func (CCitadel_Ability_Mantle) FlAutoMantlePushStartTime ¶
func (e CCitadel_Ability_Mantle) FlAutoMantlePushStartTime() Number[float32]
func (CCitadel_Ability_Mantle) FlHorizGap ¶
func (e CCitadel_Ability_Mantle) FlHorizGap() Number[float32]
func (CCitadel_Ability_Mantle) FlStartTime ¶
func (e CCitadel_Ability_Mantle) FlStartTime() Number[float32]
func (CCitadel_Ability_Mantle) FlVertOffset ¶
func (e CCitadel_Ability_Mantle) FlVertOffset() Number[float32]
func (CCitadel_Ability_Mantle) NMantleTypeIndex ¶
func (e CCitadel_Ability_Mantle) NMantleTypeIndex() Number[int32]
func (CCitadel_Ability_Mantle) VAutoMantleLastPushPos ¶
func (e CCitadel_Ability_Mantle) VAutoMantleLastPushPos() Vector
func (CCitadel_Ability_Mantle) VStartPos ¶
func (e CCitadel_Ability_Mantle) VStartPos() Vector
func (CCitadel_Ability_Mantle) VTargetPos ¶
func (e CCitadel_Ability_Mantle) VTargetPos() Vector
type CCitadel_Ability_MedicHeal ¶
type CCitadel_Ability_MedicHeal CEntityInstance
type CCitadel_Ability_MeleeParry ¶
type CCitadel_Ability_MeleeParry CEntityInstance
func (CCitadel_Ability_MeleeParry) BAttackParried ¶
func (e CCitadel_Ability_MeleeParry) BAttackParried() Bool
func (CCitadel_Ability_MeleeParry) FlParryStartTime ¶
func (e CCitadel_Ability_MeleeParry) FlParryStartTime() Number[float32]
func (CCitadel_Ability_MeleeParry) FlParrySuccessEndTime ¶
func (e CCitadel_Ability_MeleeParry) FlParrySuccessEndTime() Number[float32]
func (CCitadel_Ability_MeleeParry) NActiveFX ¶
func (e CCitadel_Ability_MeleeParry) NActiveFX() Number[int32]
type CCitadel_Ability_Melee_Base ¶
type CCitadel_Ability_Melee_Base CEntityInstance
func (CCitadel_Ability_Melee_Base) BHitWithThisAttack ¶
func (e CCitadel_Ability_Melee_Base) BHitWithThisAttack() Bool
func (CCitadel_Ability_Melee_Base) BUsingMeleeTagActive ¶
func (e CCitadel_Ability_Melee_Base) BUsingMeleeTagActive() Bool
func (CCitadel_Ability_Melee_Base) BUsingThisMelee ¶
func (e CCitadel_Ability_Melee_Base) BUsingThisMelee() Bool
func (CCitadel_Ability_Melee_Base) FlAttackTriggeredTime ¶
func (e CCitadel_Ability_Melee_Base) FlAttackTriggeredTime() Number[float32]
func (CCitadel_Ability_Melee_Base) FlLastActivateTime ¶
func (e CCitadel_Ability_Melee_Base) FlLastActivateTime() Number[float32]
func (CCitadel_Ability_Melee_Base) FlNextAttackAllowedTime ¶
func (e CCitadel_Ability_Melee_Base) FlNextAttackAllowedTime() Number[float32]
func (CCitadel_Ability_Melee_Base) NHitNumber ¶
func (e CCitadel_Ability_Melee_Base) NHitNumber() Number[int32]
func (CCitadel_Ability_Melee_Base) NPlayerKillNumber ¶
func (e CCitadel_Ability_Melee_Base) NPlayerKillNumber() Number[int32]
type CCitadel_Ability_Mirage_FireBeetles ¶
type CCitadel_Ability_Mirage_FireBeetles CEntityInstance
type CCitadel_Ability_Mirage_Teleport ¶
type CCitadel_Ability_Mirage_Teleport CEntityInstance
func (CCitadel_Ability_Mirage_Teleport) HTarget ¶
func (e CCitadel_Ability_Mirage_Teleport) HTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Mirage_Teleport) TTeleportCompletedTime ¶
func (e CCitadel_Ability_Mirage_Teleport) TTeleportCompletedTime() Number[float32]
func (CCitadel_Ability_Mirage_Teleport) VTargetAngles ¶
func (e CCitadel_Ability_Mirage_Teleport) VTargetAngles() Angles
func (CCitadel_Ability_Mirage_Teleport) VTargetPosition ¶
func (e CCitadel_Ability_Mirage_Teleport) VTargetPosition() Vector
type CCitadel_Ability_MobileResupply ¶
type CCitadel_Ability_MobileResupply CEntityInstance
func (CCitadel_Ability_MobileResupply) AngDeploy ¶
func (e CCitadel_Ability_MobileResupply) AngDeploy() Angles
func (CCitadel_Ability_MobileResupply) VDeployPosition ¶
func (e CCitadel_Ability_MobileResupply) VDeployPosition() Vector
type CCitadel_Ability_NanoDash ¶
type CCitadel_Ability_NanoDash CEntityInstance
func (CCitadel_Ability_NanoDash) BIsDashing ¶
func (e CCitadel_Ability_NanoDash) BIsDashing() Bool
func (CCitadel_Ability_NanoDash) FlStuckTime ¶
func (e CCitadel_Ability_NanoDash) FlStuckTime() Number[float32]
func (CCitadel_Ability_NanoDash) VEndPosition ¶
func (e CCitadel_Ability_NanoDash) VEndPosition() Vector
func (CCitadel_Ability_NanoDash) VStartPosition ¶
func (e CCitadel_Ability_NanoDash) VStartPosition() Vector
func (CCitadel_Ability_NanoDash) VecLastPosition ¶
func (e CCitadel_Ability_NanoDash) VecLastPosition() Vector
type CCitadel_Ability_Nano_CatForm ¶
type CCitadel_Ability_Nano_CatForm CEntityInstance
func (CCitadel_Ability_Nano_CatForm) BIsInCatform ¶
func (e CCitadel_Ability_Nano_CatForm) BIsInCatform() Bool
func (CCitadel_Ability_Nano_CatForm) FlLastDamageTime ¶
func (e CCitadel_Ability_Nano_CatForm) FlLastDamageTime() Number[float32]
func (CCitadel_Ability_Nano_CatForm) FlStoredDamageAmp ¶
func (e CCitadel_Ability_Nano_CatForm) FlStoredDamageAmp() Number[float32]
func (CCitadel_Ability_Nano_CatForm) FlTransformEndTime ¶
func (e CCitadel_Ability_Nano_CatForm) FlTransformEndTime() Number[float32]
func (CCitadel_Ability_Nano_CatForm) FlTransformStartTime ¶
func (e CCitadel_Ability_Nano_CatForm) FlTransformStartTime() Number[float32]
type CCitadel_Ability_Nano_CatFormPounce ¶
type CCitadel_Ability_Nano_CatFormPounce CEntityInstance
type CCitadel_Ability_Nano_ClusterGrenade ¶
type CCitadel_Ability_Nano_ClusterGrenade CEntityInstance
func (CCitadel_Ability_Nano_ClusterGrenade) FlNextProjectileTime ¶
func (e CCitadel_Ability_Nano_ClusterGrenade) FlNextProjectileTime() Number[float32]
func (CCitadel_Ability_Nano_ClusterGrenade) VecHitEnemies ¶ added in v0.1.3
func (e CCitadel_Ability_Nano_ClusterGrenade) VecHitEnemies() List[uint32]
type CCitadel_Ability_Nano_Pounce ¶
type CCitadel_Ability_Nano_Pounce CEntityInstance
func (CCitadel_Ability_Nano_Pounce) BActive ¶
func (e CCitadel_Ability_Nano_Pounce) BActive() Bool
func (CCitadel_Ability_Nano_Pounce) BIsFirstCastCompleted ¶
func (e CCitadel_Ability_Nano_Pounce) BIsFirstCastCompleted() Bool
func (CCitadel_Ability_Nano_Pounce) BStartedPhase01 ¶
func (e CCitadel_Ability_Nano_Pounce) BStartedPhase01() Bool
func (CCitadel_Ability_Nano_Pounce) BStartedPhase02 ¶
func (e CCitadel_Ability_Nano_Pounce) BStartedPhase02() Bool
func (CCitadel_Ability_Nano_Pounce) CastStartParticle ¶
func (e CCitadel_Ability_Nano_Pounce) CastStartParticle() Number[int32]
func (CCitadel_Ability_Nano_Pounce) HCurrentTarget ¶
func (e CCitadel_Ability_Nano_Pounce) HCurrentTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Nano_Pounce) HLastCastTarget ¶
func (e CCitadel_Ability_Nano_Pounce) HLastCastTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Nano_Pounce) TDoubleCastWindow ¶
func (e CCitadel_Ability_Nano_Pounce) TDoubleCastWindow() Number[float32]
func (CCitadel_Ability_Nano_Pounce) VDeparturePosition ¶
func (e CCitadel_Ability_Nano_Pounce) VDeparturePosition() Vector
func (CCitadel_Ability_Nano_Pounce) VLastKnownSafePos ¶
func (e CCitadel_Ability_Nano_Pounce) VLastKnownSafePos() Vector
func (CCitadel_Ability_Nano_Pounce) VStartPosition ¶
func (e CCitadel_Ability_Nano_Pounce) VStartPosition() Vector
type CCitadel_Ability_Nano_Pounce_Instant ¶
type CCitadel_Ability_Nano_Pounce_Instant CEntityInstance
func (CCitadel_Ability_Nano_Pounce_Instant) BActive ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) BActive() Bool
func (CCitadel_Ability_Nano_Pounce_Instant) BIsFirstCastCompleted ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) BIsFirstCastCompleted() Bool
func (CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase01 ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase01() Bool
func (CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase02 ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase02() Bool
func (CCitadel_Ability_Nano_Pounce_Instant) CastStartParticle ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) CastStartParticle() Number[int32]
func (CCitadel_Ability_Nano_Pounce_Instant) HCurrentTarget ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) HCurrentTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Nano_Pounce_Instant) HLastCastTarget ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) HLastCastTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Nano_Pounce_Instant) TDoubleCastWindow ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) TDoubleCastWindow() Number[float32]
func (CCitadel_Ability_Nano_Pounce_Instant) VDeparturePosition ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) VDeparturePosition() Vector
func (CCitadel_Ability_Nano_Pounce_Instant) VLastKnownSafePos ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) VLastKnownSafePos() Vector
func (CCitadel_Ability_Nano_Pounce_Instant) VStartPosition ¶
func (e CCitadel_Ability_Nano_Pounce_Instant) VStartPosition() Vector
type CCitadel_Ability_Nano_PrimaryWeapon ¶
type CCitadel_Ability_Nano_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Nano_Shadow ¶
type CCitadel_Ability_Nano_Shadow CEntityInstance
type CCitadel_Ability_Necro_Coffin ¶
type CCitadel_Ability_Necro_Coffin CEntityInstance
type CCitadel_Ability_Necro_Fear ¶
type CCitadel_Ability_Necro_Fear CEntityInstance
func (CCitadel_Ability_Necro_Fear) FlTotalBuildup ¶
func (e CCitadel_Ability_Necro_Fear) FlTotalBuildup() Number[float32]
type CCitadel_Ability_Necro_GraveStone ¶
type CCitadel_Ability_Necro_GraveStone CEntityInstance
func (CCitadel_Ability_Necro_GraveStone) QCastAngle ¶
func (e CCitadel_Ability_Necro_GraveStone) QCastAngle() Angles
func (CCitadel_Ability_Necro_GraveStone) VCastPosition ¶
func (e CCitadel_Ability_Necro_GraveStone) VCastPosition() Vector
func (CCitadel_Ability_Necro_GraveStone) VecDeployedGravestones ¶ added in v0.1.3
func (e CCitadel_Ability_Necro_GraveStone) VecDeployedGravestones() List[uint32]
type CCitadel_Ability_Necro_HauntingSkull ¶
type CCitadel_Ability_Necro_HauntingSkull CEntityInstance
func (CCitadel_Ability_Necro_HauntingSkull) BIsFullyCharged ¶
func (e CCitadel_Ability_Necro_HauntingSkull) BIsFullyCharged() Bool
func (CCitadel_Ability_Necro_HauntingSkull) ESkullPriorityTarget ¶
func (e CCitadel_Ability_Necro_HauntingSkull) ESkullPriorityTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Necro_HauntingSkull) QLaunchAngle ¶
func (e CCitadel_Ability_Necro_HauntingSkull) QLaunchAngle() Angles
func (CCitadel_Ability_Necro_HauntingSkull) TPriorityTargetTime ¶
func (e CCitadel_Ability_Necro_HauntingSkull) TPriorityTargetTime() Number[float32]
func (CCitadel_Ability_Necro_HauntingSkull) VLaunchPosition ¶
func (e CCitadel_Ability_Necro_HauntingSkull) VLaunchPosition() Vector
type CCitadel_Ability_Necro_HauntingSpirits ¶
type CCitadel_Ability_Necro_HauntingSpirits CEntityInstance
func (CCitadel_Ability_Necro_HauntingSpirits) NCastParticleIndex ¶
func (e CCitadel_Ability_Necro_HauntingSpirits) NCastParticleIndex() Number[int32]
type CCitadel_Ability_Necro_KillSummon ¶
type CCitadel_Ability_Necro_KillSummon CEntityInstance
func (CCitadel_Ability_Necro_KillSummon) BIsInRecast ¶
func (e CCitadel_Ability_Necro_KillSummon) BIsInRecast() Bool
func (CCitadel_Ability_Necro_KillSummon) RecastEndTime ¶
func (e CCitadel_Ability_Necro_KillSummon) RecastEndTime() Number[float32]
type CCitadel_Ability_Necro_KillSummonTrigger ¶
type CCitadel_Ability_Necro_KillSummonTrigger CEntityInstance
func (CCitadel_Ability_Necro_KillSummonTrigger) QLaunchAngle ¶
func (e CCitadel_Ability_Necro_KillSummonTrigger) QLaunchAngle() Angles
func (CCitadel_Ability_Necro_KillSummonTrigger) VLaunchPosition ¶
func (e CCitadel_Ability_Necro_KillSummonTrigger) VLaunchPosition() Vector
type CCitadel_Ability_Necro_NukeMap ¶
type CCitadel_Ability_Necro_NukeMap CEntityInstance
type CCitadel_Ability_Necro_PrimaryWeapon ¶
type CCitadel_Ability_Necro_PrimaryWeapon CEntityInstance
func (CCitadel_Ability_Necro_PrimaryWeapon) BHasTetherTarget ¶
func (e CCitadel_Ability_Necro_PrimaryWeapon) BHasTetherTarget() Bool
func (CCitadel_Ability_Necro_PrimaryWeapon) TTetherAttachTime ¶
func (e CCitadel_Ability_Necro_PrimaryWeapon) TTetherAttachTime() Number[float32]
func (CCitadel_Ability_Necro_PrimaryWeapon) TTetherBreakTime ¶
func (e CCitadel_Ability_Necro_PrimaryWeapon) TTetherBreakTime() Number[float32]
type CCitadel_Ability_Necro_ZombieWall ¶
type CCitadel_Ability_Necro_ZombieWall CEntityInstance
func (CCitadel_Ability_Necro_ZombieWall) TWallDeployFinishTime ¶
func (e CCitadel_Ability_Necro_ZombieWall) TWallDeployFinishTime() Number[float32]
func (CCitadel_Ability_Necro_ZombieWall) VecHitUnits ¶ added in v0.1.3
func (e CCitadel_Ability_Necro_ZombieWall) VecHitUnits() List[uint32]
type CCitadel_Ability_Nikuman ¶
type CCitadel_Ability_Nikuman CEntityInstance
type CCitadel_Ability_Nurse_AdrenalineRush ¶ added in v0.1.4
type CCitadel_Ability_Nurse_AdrenalineRush CEntityInstance
type CCitadel_Ability_Nurse_Fear ¶ added in v0.1.4
type CCitadel_Ability_Nurse_Fear CEntityInstance
func (CCitadel_Ability_Nurse_Fear) FlNextBuildupTickTime ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) FlNextBuildupTickTime() Number[float32]
func (CCitadel_Ability_Nurse_Fear) FlNextFakeBulletTime ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) FlNextFakeBulletTime() Number[float32]
func (CCitadel_Ability_Nurse_Fear) FlNextTickTime ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) FlNextTickTime() Number[float32]
func (CCitadel_Ability_Nurse_Fear) NCastDelayParticleIdx ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) NCastDelayParticleIdx() Number[int32]
func (CCitadel_Ability_Nurse_Fear) NChannelParticleIdx ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) NChannelParticleIdx() Number[int32]
func (CCitadel_Ability_Nurse_Fear) NLeechStacksAtCast ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) NLeechStacksAtCast() Number[int32]
func (CCitadel_Ability_Nurse_Fear) PlayerAngles ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) PlayerAngles() Angles
func (CCitadel_Ability_Nurse_Fear) VecBuildupTargets ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) VecBuildupTargets() List[uint32]
func (CCitadel_Ability_Nurse_Fear) VecFearedTargets ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) VecFearedTargets() List[uint32]
func (CCitadel_Ability_Nurse_Fear) VecRecoilDirection ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_Fear) VecRecoilDirection() Vector
type CCitadel_Ability_Nurse_HealingNeedleWeapon ¶ added in v0.1.4
type CCitadel_Ability_Nurse_HealingNeedleWeapon CEntityInstance
type CCitadel_Ability_Nurse_HealingNeedles ¶ added in v0.1.4
type CCitadel_Ability_Nurse_HealingNeedles CEntityInstance
func (CCitadel_Ability_Nurse_HealingNeedles) BNeedlesOut ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_HealingNeedles) BNeedlesOut() Bool
func (CCitadel_Ability_Nurse_HealingNeedles) FlChargeProgress ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_HealingNeedles) FlChargeProgress() Number[float32]
func (CCitadel_Ability_Nurse_HealingNeedles) HOriginalGun ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_HealingNeedles) HOriginalGun() Handle[CCitadelBaseAbility]
func (CCitadel_Ability_Nurse_HealingNeedles) TSwapInFinishTime ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_HealingNeedles) TSwapInFinishTime() Number[float32]
type CCitadel_Ability_Nurse_LeechTherapy ¶ added in v0.1.4
type CCitadel_Ability_Nurse_LeechTherapy CEntityInstance
func (CCitadel_Ability_Nurse_LeechTherapy) ILeechCount ¶ added in v0.1.4
func (e CCitadel_Ability_Nurse_LeechTherapy) ILeechCount() Number[int32]
type CCitadel_Ability_Opera_Ability01 ¶
type CCitadel_Ability_Opera_Ability01 CEntityInstance
type CCitadel_Ability_Opera_Ability02 ¶
type CCitadel_Ability_Opera_Ability02 CEntityInstance
type CCitadel_Ability_Opera_Ability03 ¶
type CCitadel_Ability_Opera_Ability03 CEntityInstance
type CCitadel_Ability_Opera_Ability04 ¶
type CCitadel_Ability_Opera_Ability04 CEntityInstance
type CCitadel_Ability_Operative_Blindside ¶
type CCitadel_Ability_Operative_Blindside CEntityInstance
func (CCitadel_Ability_Operative_Blindside) QLaunchAngle ¶
func (e CCitadel_Ability_Operative_Blindside) QLaunchAngle() Angles
func (CCitadel_Ability_Operative_Blindside) VLaunchPosition ¶
func (e CCitadel_Ability_Operative_Blindside) VLaunchPosition() Vector
type CCitadel_Ability_PassiveBeefy ¶
type CCitadel_Ability_PassiveBeefy CEntityInstance
func (CCitadel_Ability_PassiveBeefy) FlLastHealTime ¶
func (e CCitadel_Ability_PassiveBeefy) FlLastHealTime() Number[float32]
func (CCitadel_Ability_PassiveBeefy) FlTotalPendingHeal ¶
func (e CCitadel_Ability_PassiveBeefy) FlTotalPendingHeal() Number[float32]
type CCitadel_Ability_Perched_Predator ¶
type CCitadel_Ability_Perched_Predator CEntityInstance
func (CCitadel_Ability_Perched_Predator) HActiveProjectile ¶
func (e CCitadel_Ability_Perched_Predator) HActiveProjectile() Handle[CBaseEntity]
type CCitadel_Ability_PowerJump ¶
type CCitadel_Ability_PowerJump CEntityInstance
func (CCitadel_Ability_PowerJump) BAirRaiding ¶
func (e CCitadel_Ability_PowerJump) BAirRaiding() Bool
func (CCitadel_Ability_PowerJump) NTargetingParticleIndex ¶
func (e CCitadel_Ability_PowerJump) NTargetingParticleIndex() Number[int32]
type CCitadel_Ability_PowerSlash ¶
type CCitadel_Ability_PowerSlash CEntityInstance
func (CCitadel_Ability_PowerSlash) NCastParticle ¶
func (e CCitadel_Ability_PowerSlash) NCastParticle() Number[int32]
func (CCitadel_Ability_PowerSlash) NPowerLevel ¶
func (e CCitadel_Ability_PowerSlash) NPowerLevel() Number[int32]
func (CCitadel_Ability_PowerSlash) VecHitTargets ¶ added in v0.1.3
func (e CCitadel_Ability_PowerSlash) VecHitTargets() List[uint32]
type CCitadel_Ability_PowerSurge ¶
type CCitadel_Ability_PowerSurge CEntityInstance
func (CCitadel_Ability_PowerSurge) FlBaseCooldown ¶
func (e CCitadel_Ability_PowerSurge) FlBaseCooldown() Number[float32]
func (CCitadel_Ability_PowerSurge) FlNextProcTime ¶
func (e CCitadel_Ability_PowerSurge) FlNextProcTime() Number[float32]
type CCitadel_Ability_Priest_AntiSpiritVest ¶
type CCitadel_Ability_Priest_AntiSpiritVest CEntityInstance
func (CCitadel_Ability_Priest_AntiSpiritVest) TBuffRechargeTime ¶
func (e CCitadel_Ability_Priest_AntiSpiritVest) TBuffRechargeTime() Number[float32]
type CCitadel_Ability_Priest_BearTrap ¶
type CCitadel_Ability_Priest_BearTrap CEntityInstance
type CCitadel_Ability_Priest_CrossbowWeapon ¶
type CCitadel_Ability_Priest_CrossbowWeapon CEntityInstance
type CCitadel_Ability_Priest_Flashbang ¶
type CCitadel_Ability_Priest_Flashbang CEntityInstance
func (CCitadel_Ability_Priest_Flashbang) QLaunchAngle ¶
func (e CCitadel_Ability_Priest_Flashbang) QLaunchAngle() Angles
func (CCitadel_Ability_Priest_Flashbang) TInitialShotID ¶
func (e CCitadel_Ability_Priest_Flashbang) TInitialShotID() Number[uint32]
func (CCitadel_Ability_Priest_Flashbang) VLaunchPosition ¶
func (e CCitadel_Ability_Priest_Flashbang) VLaunchPosition() Vector
type CCitadel_Ability_Priest_Knockback ¶
type CCitadel_Ability_Priest_Knockback CEntityInstance
type CCitadel_Ability_Priest_SelfHeal ¶
type CCitadel_Ability_Priest_SelfHeal CEntityInstance
type CCitadel_Ability_Priest_SilenceBomb ¶
type CCitadel_Ability_Priest_SilenceBomb CEntityInstance
func (CCitadel_Ability_Priest_SilenceBomb) QLaunchAngle ¶
func (e CCitadel_Ability_Priest_SilenceBomb) QLaunchAngle() Angles
func (CCitadel_Ability_Priest_SilenceBomb) VLaunchPosition ¶
func (e CCitadel_Ability_Priest_SilenceBomb) VLaunchPosition() Vector
type CCitadel_Ability_Priest_SmokeGrenade ¶
type CCitadel_Ability_Priest_SmokeGrenade CEntityInstance
type CCitadel_Ability_Priest_StackingDefense ¶
type CCitadel_Ability_Priest_StackingDefense CEntityInstance
func (CCitadel_Ability_Priest_StackingDefense) FlMaxStacksBonusDamage ¶
func (e CCitadel_Ability_Priest_StackingDefense) FlMaxStacksBonusDamage() Number[float32]
type CCitadel_Ability_Priest_WeaponSwap ¶
type CCitadel_Ability_Priest_WeaponSwap CEntityInstance
func (CCitadel_Ability_Priest_WeaponSwap) HOriginalGun ¶
func (e CCitadel_Ability_Priest_WeaponSwap) HOriginalGun() Handle[CCitadelBaseAbility]
type CCitadel_Ability_PrimaryWeapon ¶
type CCitadel_Ability_PrimaryWeapon CEntityInstance
func (CCitadel_Ability_PrimaryWeapon) AngRecoilAngles ¶
func (e CCitadel_Ability_PrimaryWeapon) AngRecoilAngles() Angles
func (CCitadel_Ability_PrimaryWeapon) AngRecoilRecovery ¶
func (e CCitadel_Ability_PrimaryWeapon) AngRecoilRecovery() Angles
func (CCitadel_Ability_PrimaryWeapon) AngRecoilToAdd ¶
func (e CCitadel_Ability_PrimaryWeapon) AngRecoilToAdd() Angles
func (CCitadel_Ability_PrimaryWeapon) BCanActiveReload ¶
func (e CCitadel_Ability_PrimaryWeapon) BCanActiveReload() Bool
func (CCitadel_Ability_PrimaryWeapon) BChargedShotNeedsInputRelease ¶
func (e CCitadel_Ability_PrimaryWeapon) BChargedShotNeedsInputRelease() Bool
func (CCitadel_Ability_PrimaryWeapon) BFireOnEmpty ¶
func (e CCitadel_Ability_PrimaryWeapon) BFireOnEmpty() Bool
func (CCitadel_Ability_PrimaryWeapon) BFiredRecently ¶
func (e CCitadel_Ability_PrimaryWeapon) BFiredRecently() Bool
func (CCitadel_Ability_PrimaryWeapon) BHasReleasedForFireOnRelease ¶
func (e CCitadel_Ability_PrimaryWeapon) BHasReleasedForFireOnRelease() Bool
func (CCitadel_Ability_PrimaryWeapon) BInReload ¶
func (e CCitadel_Ability_PrimaryWeapon) BInReload() Bool
func (CCitadel_Ability_PrimaryWeapon) BInputPressedWhileSelected ¶
func (e CCitadel_Ability_PrimaryWeapon) BInputPressedWhileSelected() Bool
func (CCitadel_Ability_PrimaryWeapon) BInputReleasedForFireOnRelease ¶
func (e CCitadel_Ability_PrimaryWeapon) BInputReleasedForFireOnRelease() Bool
func (CCitadel_Ability_PrimaryWeapon) BIsZoomed ¶
func (e CCitadel_Ability_PrimaryWeapon) BIsZoomed() Bool
func (CCitadel_Ability_PrimaryWeapon) BPassiveFXActive ¶
func (e CCitadel_Ability_PrimaryWeapon) BPassiveFXActive() Bool
func (CCitadel_Ability_PrimaryWeapon) BPrimaryAttackHeld ¶
func (e CCitadel_Ability_PrimaryWeapon) BPrimaryAttackHeld() Bool
func (CCitadel_Ability_PrimaryWeapon) BSingleShotReloadFirstBullet ¶
func (e CCitadel_Ability_PrimaryWeapon) BSingleShotReloadFirstBullet() Bool
func (CCitadel_Ability_PrimaryWeapon) BWasSpinningUp ¶
func (e CCitadel_Ability_PrimaryWeapon) BWasSpinningUp() Bool
func (CCitadel_Ability_PrimaryWeapon) BZoomMispredicted ¶
func (e CCitadel_Ability_PrimaryWeapon) BZoomMispredicted() Bool
func (CCitadel_Ability_PrimaryWeapon) CurrentFireSpread ¶
func (e CCitadel_Ability_PrimaryWeapon) CurrentFireSpread() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) CurrentMaxSpread ¶
func (e CCitadel_Ability_PrimaryWeapon) CurrentMaxSpread() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) CurrentSpread ¶
func (e CCitadel_Ability_PrimaryWeapon) CurrentSpread() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) EActiveFireMode ¶
func (e CCitadel_Ability_PrimaryWeapon) EActiveFireMode() Number[uint32]
func (CCitadel_Ability_PrimaryWeapon) EFireOnReleaseMode ¶
func (e CCitadel_Ability_PrimaryWeapon) EFireOnReleaseMode() Number[uint32]
func (CCitadel_Ability_PrimaryWeapon) ENextAttackDelayReason ¶
func (e CCitadel_Ability_PrimaryWeapon) ENextAttackDelayReason() Number[uint32]
func (CCitadel_Ability_PrimaryWeapon) FFireDuration ¶
func (e CCitadel_Ability_PrimaryWeapon) FFireDuration() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlAddApproachSpeed ¶
func (e CCitadel_Ability_PrimaryWeapon) FlAddApproachSpeed() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlAmmoFrac ¶
func (e CCitadel_Ability_PrimaryWeapon) FlAmmoFrac() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseEndTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseEndTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseTotalTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseTotalTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlContinuousShotStartTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlContinuousShotStartTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlCurrentSpinRate ¶
func (e CCitadel_Ability_PrimaryWeapon) FlCurrentSpinRate() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlDelayedShotCreateTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlDelayedShotCreateTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlLastAttackTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlLastAttackTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlLastReloadStartTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlLastReloadStartTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayEndTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayEndTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayStartTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayStartTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlNextDisarmSound ¶
func (e CCitadel_Ability_PrimaryWeapon) FlNextDisarmSound() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlNextPrimaryAttack ¶
func (e CCitadel_Ability_PrimaryWeapon) FlNextPrimaryAttack() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlNextShotRecoilRecoveryTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlNextShotRecoilRecoveryTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlPrimaryMuzzleResetTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlPrimaryMuzzleResetTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlRecoilRecoverySpeed ¶
func (e CCitadel_Ability_PrimaryWeapon) FlRecoilRecoverySpeed() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlRecoilStartTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlRecoilStartTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlReloadAvailableTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlReloadAvailableTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlSecondaryMuzzleResetTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlSecondaryMuzzleResetTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlShotChargeFrac ¶
func (e CCitadel_Ability_PrimaryWeapon) FlShotChargeFrac() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlSpreadPenalty ¶
func (e CCitadel_Ability_PrimaryWeapon) FlSpreadPenalty() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlZoomOutTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlZoomOutTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) FlZoomTime ¶
func (e CCitadel_Ability_PrimaryWeapon) FlZoomTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) IBonusClip ¶
func (e CCitadel_Ability_PrimaryWeapon) IBonusClip() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) IClip ¶
func (e CCitadel_Ability_PrimaryWeapon) IClip() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) ISpreadIndex ¶
func (e CCitadel_Ability_PrimaryWeapon) ISpreadIndex() Number[int8]
func (CCitadel_Ability_PrimaryWeapon) NBurstShotsRemaining ¶
func (e CCitadel_Ability_PrimaryWeapon) NBurstShotsRemaining() Number[uint8]
func (CCitadel_Ability_PrimaryWeapon) NClipSizeBeforeSwap ¶
func (e CCitadel_Ability_PrimaryWeapon) NClipSizeBeforeSwap() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) NLastUsedMuzzleIndex ¶
func (e CCitadel_Ability_PrimaryWeapon) NLastUsedMuzzleIndex() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) NNumContinuousShots ¶
func (e CCitadel_Ability_PrimaryWeapon) NNumContinuousShots() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) NPrimaryMuzzleIndex ¶
func (e CCitadel_Ability_PrimaryWeapon) NPrimaryMuzzleIndex() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) NRandomStreak ¶
func (e CCitadel_Ability_PrimaryWeapon) NRandomStreak() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) NSecondaryMuzzleIndex ¶
func (e CCitadel_Ability_PrimaryWeapon) NSecondaryMuzzleIndex() Number[int32]
func (CCitadel_Ability_PrimaryWeapon) NShotNumber ¶
func (e CCitadel_Ability_PrimaryWeapon) NShotNumber() Number[uint32]
func (CCitadel_Ability_PrimaryWeapon) NShotRecoilIndex ¶
func (e CCitadel_Ability_PrimaryWeapon) NShotRecoilIndex() Number[int16]
func (CCitadel_Ability_PrimaryWeapon) ReloadQueuedStartTime ¶
func (e CCitadel_Ability_PrimaryWeapon) ReloadQueuedStartTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon) TFireOnReleaseHoldBeginTime ¶
func (e CCitadel_Ability_PrimaryWeapon) TFireOnReleaseHoldBeginTime() Number[float32]
type CCitadel_Ability_PrimaryWeapon_Bebop ¶
type CCitadel_Ability_PrimaryWeapon_Bebop CEntityInstance
func (CCitadel_Ability_PrimaryWeapon_Bebop) BFiring ¶
func (e CCitadel_Ability_PrimaryWeapon_Bebop) BFiring() Bool
func (CCitadel_Ability_PrimaryWeapon_Bebop) FlStartFiringTime ¶
func (e CCitadel_Ability_PrimaryWeapon_Bebop) FlStartFiringTime() Number[float32]
func (CCitadel_Ability_PrimaryWeapon_Bebop) FlStartWindUpTime ¶
func (e CCitadel_Ability_PrimaryWeapon_Bebop) FlStartWindUpTime() Number[float32]
type CCitadel_Ability_PrimaryWeapon_Cadence ¶
type CCitadel_Ability_PrimaryWeapon_Cadence CEntityInstance
type CCitadel_Ability_PrimaryWeapon_Empty ¶
type CCitadel_Ability_PrimaryWeapon_Empty CEntityInstance
type CCitadel_Ability_PrimaryWeapon_ScalingAltFire ¶
type CCitadel_Ability_PrimaryWeapon_ScalingAltFire CEntityInstance
type CCitadel_Ability_ProjectMind ¶
type CCitadel_Ability_ProjectMind CEntityInstance
type CCitadel_Ability_Protection_Racket ¶
type CCitadel_Ability_Protection_Racket CEntityInstance
type CCitadel_Ability_ProximityRitual ¶
type CCitadel_Ability_ProximityRitual CEntityInstance
func (CCitadel_Ability_ProximityRitual) EState ¶
func (e CCitadel_Ability_ProximityRitual) EState() Number[uint8]
func (CCitadel_Ability_ProximityRitual) HStatue ¶
func (e CCitadel_Ability_ProximityRitual) HStatue() Handle[CBaseEntity]
func (CCitadel_Ability_ProximityRitual) ICatRecallHealth ¶
func (e CCitadel_Ability_ProximityRitual) ICatRecallHealth() Number[int32]
func (CCitadel_Ability_ProximityRitual) QLaunchAngle ¶
func (e CCitadel_Ability_ProximityRitual) QLaunchAngle() Angles
func (CCitadel_Ability_ProximityRitual) TCatRecallTime ¶
func (e CCitadel_Ability_ProximityRitual) TCatRecallTime() Number[float32]
func (CCitadel_Ability_ProximityRitual) VLaunchPosition ¶
func (e CCitadel_Ability_ProximityRitual) VLaunchPosition() Vector
type CCitadel_Ability_PsychicLift ¶
type CCitadel_Ability_PsychicLift CEntityInstance
func (CCitadel_Ability_PsychicLift) VCrashPosition ¶
func (e CCitadel_Ability_PsychicLift) VCrashPosition() Vector
func (CCitadel_Ability_PsychicLift) VLiftPosition ¶
func (e CCitadel_Ability_PsychicLift) VLiftPosition() Vector
func (CCitadel_Ability_PsychicLift) VecLiftTargets ¶ added in v0.1.3
func (e CCitadel_Ability_PsychicLift) VecLiftTargets() List[uint32]
type CCitadel_Ability_PunkGoat_Blasted ¶
type CCitadel_Ability_PunkGoat_Blasted CEntityInstance
func (CCitadel_Ability_PunkGoat_Blasted) FlBlastedCurrentDuration ¶
func (e CCitadel_Ability_PunkGoat_Blasted) FlBlastedCurrentDuration() Number[float32]
func (CCitadel_Ability_PunkGoat_Blasted) FlDeferredHealingFromBlasted ¶
func (e CCitadel_Ability_PunkGoat_Blasted) FlDeferredHealingFromBlasted() Number[float32]
func (CCitadel_Ability_PunkGoat_Blasted) FlPendingBlastedTimeToAdd ¶
func (e CCitadel_Ability_PunkGoat_Blasted) FlPendingBlastedTimeToAdd() Number[float32]
func (CCitadel_Ability_PunkGoat_Blasted) TTimeOfLastBulletHit ¶
func (e CCitadel_Ability_PunkGoat_Blasted) TTimeOfLastBulletHit() Number[float32]
type CCitadel_Ability_PunkGoat_GoatFlip ¶
type CCitadel_Ability_PunkGoat_GoatFlip CEntityInstance
func (CCitadel_Ability_PunkGoat_GoatFlip) EState ¶
func (e CCitadel_Ability_PunkGoat_GoatFlip) EState() Number[uint8]
func (CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpStartElevation ¶
func (e CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpStartElevation() Number[float32]
func (CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpTargetElevation ¶
func (e CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpTargetElevation() Number[float32]
func (CCitadel_Ability_PunkGoat_GoatFlip) TStateStartTime ¶
func (e CCitadel_Ability_PunkGoat_GoatFlip) TStateStartTime() Number[float32]
type CCitadel_Ability_PunkGoat_Tether ¶
type CCitadel_Ability_PunkGoat_Tether CEntityInstance
func (CCitadel_Ability_PunkGoat_Tether) BTetheringActive ¶
func (e CCitadel_Ability_PunkGoat_Tether) BTetheringActive() Bool
func (CCitadel_Ability_PunkGoat_Tether) TTetherEndTime ¶
func (e CCitadel_Ability_PunkGoat_Tether) TTetherEndTime() Number[float32]
type CCitadel_Ability_PunkGoat_Ult ¶
type CCitadel_Ability_PunkGoat_Ult CEntityInstance
func (CCitadel_Ability_PunkGoat_Ult) BFirstFrameGoingDown ¶
func (e CCitadel_Ability_PunkGoat_Ult) BFirstFrameGoingDown() Bool
func (CCitadel_Ability_PunkGoat_Ult) BHoldingAbilityButton ¶
func (e CCitadel_Ability_PunkGoat_Ult) BHoldingAbilityButton() Bool
func (CCitadel_Ability_PunkGoat_Ult) FlDistanceToTravel ¶
func (e CCitadel_Ability_PunkGoat_Ult) FlDistanceToTravel() Number[float32]
func (CCitadel_Ability_PunkGoat_Ult) NBatChargingFX ¶
func (e CCitadel_Ability_PunkGoat_Ult) NBatChargingFX() Number[int32]
func (CCitadel_Ability_PunkGoat_Ult) NSlamTravelType ¶
func (e CCitadel_Ability_PunkGoat_Ult) NSlamTravelType() Number[uint8]
type CCitadel_Ability_Punkgoat_PrimaryWeapon ¶
type CCitadel_Ability_Punkgoat_PrimaryWeapon CEntityInstance
type CCitadel_Ability_RapidFire ¶
type CCitadel_Ability_RapidFire CEntityInstance
type CCitadel_Ability_RatArmor ¶
type CCitadel_Ability_RatArmor CEntityInstance
type CCitadel_Ability_RatKing_RatNibble ¶
type CCitadel_Ability_RatKing_RatNibble CEntityInstance
type CCitadel_Ability_Ratking_EnterTunnel ¶
type CCitadel_Ability_Ratking_EnterTunnel CEntityInstance
func (CCitadel_Ability_Ratking_EnterTunnel) HPushedFakeWall ¶
func (e CCitadel_Ability_Ratking_EnterTunnel) HPushedFakeWall() Handle[CCitadelPassthroughFakeWall]
func (CCitadel_Ability_Ratking_EnterTunnel) HPushedFakeWallLastThink ¶
func (e CCitadel_Ability_Ratking_EnterTunnel) HPushedFakeWallLastThink() Handle[CCitadelPassthroughFakeWall]
func (CCitadel_Ability_Ratking_EnterTunnel) VStartingPositionSpringVelocity ¶
func (e CCitadel_Ability_Ratking_EnterTunnel) VStartingPositionSpringVelocity() Vector
type CCitadel_Ability_Ratking_PrimaryWeapon ¶
type CCitadel_Ability_Ratking_PrimaryWeapon CEntityInstance
type CCitadel_Ability_Ratking_ScrapGrenade ¶
type CCitadel_Ability_Ratking_ScrapGrenade CEntityInstance
type CCitadel_Ability_Ratking_StandardBearer ¶
type CCitadel_Ability_Ratking_StandardBearer CEntityInstance
func (CCitadel_Ability_Ratking_StandardBearer) BFirstTick ¶
func (e CCitadel_Ability_Ratking_StandardBearer) BFirstTick() Bool
func (CCitadel_Ability_Ratking_StandardBearer) BLeapLanded ¶
func (e CCitadel_Ability_Ratking_StandardBearer) BLeapLanded() Bool
func (CCitadel_Ability_Ratking_StandardBearer) EPlantLeapPhase ¶
func (e CCitadel_Ability_Ratking_StandardBearer) EPlantLeapPhase() Number[uint8]
func (CCitadel_Ability_Ratking_StandardBearer) FlChargeResumeTime ¶
func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeResumeTime() Number[float32]
func (CCitadel_Ability_Ratking_StandardBearer) FlChargeStartSpeed ¶
func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeStartSpeed() Number[float32]
func (CCitadel_Ability_Ratking_StandardBearer) FlChargeStartTime ¶
func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeStartTime() Number[float32]
func (CCitadel_Ability_Ratking_StandardBearer) FlCurrentChargeSpeed ¶
func (e CCitadel_Ability_Ratking_StandardBearer) FlCurrentChargeSpeed() Number[float32]
func (CCitadel_Ability_Ratking_StandardBearer) FlForcedPlantTime ¶
func (e CCitadel_Ability_Ratking_StandardBearer) FlForcedPlantTime() Number[float32]
func (CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseElapsedAtPause ¶
func (e CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseElapsedAtPause() Number[float32]
func (CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseStartTime ¶
func (e CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseStartTime() Number[float32]
func (CCitadel_Ability_Ratking_StandardBearer) VGoalDir ¶
func (e CCitadel_Ability_Ratking_StandardBearer) VGoalDir() Vector
func (CCitadel_Ability_Ratking_StandardBearer) VPlantDir ¶
func (e CCitadel_Ability_Ratking_StandardBearer) VPlantDir() Vector
type CCitadel_Ability_RestorativeGoo ¶
type CCitadel_Ability_RestorativeGoo CEntityInstance
func (CCitadel_Ability_RestorativeGoo) FlSelfCastEndTime ¶
func (e CCitadel_Ability_RestorativeGoo) FlSelfCastEndTime() Number[float32]
type CCitadel_Ability_RiotProtocol ¶
type CCitadel_Ability_RiotProtocol CEntityInstance
func (CCitadel_Ability_RiotProtocol) BActive ¶
func (e CCitadel_Ability_RiotProtocol) BActive() Bool
func (CCitadel_Ability_RiotProtocol) ChargeUpParticle ¶
func (e CCitadel_Ability_RiotProtocol) ChargeUpParticle() Number[int32]
type CCitadel_Ability_RiposteTargetSelect ¶
type CCitadel_Ability_RiposteTargetSelect CEntityInstance
type CCitadel_Ability_RocketBarrage ¶
type CCitadel_Ability_RocketBarrage CEntityInstance
func (CCitadel_Ability_RocketBarrage) FlCurrentTimeScale ¶
func (e CCitadel_Ability_RocketBarrage) FlCurrentTimeScale() Number[float32]
func (CCitadel_Ability_RocketBarrage) FlLastUpdateTime ¶
func (e CCitadel_Ability_RocketBarrage) FlLastUpdateTime() Number[float32]
func (CCitadel_Ability_RocketBarrage) VecAimPos ¶
func (e CCitadel_Ability_RocketBarrage) VecAimPos() Vector
func (CCitadel_Ability_RocketBarrage) VecAimVel ¶
func (e CCitadel_Ability_RocketBarrage) VecAimVel() Vector
type CCitadel_Ability_RocketLauncher ¶
type CCitadel_Ability_RocketLauncher CEntityInstance
type CCitadel_Ability_Rolling_FireBall ¶
type CCitadel_Ability_Rolling_FireBall CEntityInstance
func (CCitadel_Ability_Rolling_FireBall) HActiveProjectile ¶
func (e CCitadel_Ability_Rolling_FireBall) HActiveProjectile() Handle[CBaseEntity]
type CCitadel_Ability_Rutger_Pulse ¶
type CCitadel_Ability_Rutger_Pulse CEntityInstance
type CCitadel_Ability_SelfVacuum ¶
type CCitadel_Ability_SelfVacuum CEntityInstance
type CCitadel_Ability_SettingSun ¶
type CCitadel_Ability_SettingSun CEntityInstance
func (CCitadel_Ability_SettingSun) BProjectileActive ¶
func (e CCitadel_Ability_SettingSun) BProjectileActive() Bool
func (CCitadel_Ability_SettingSun) BWasSelected ¶
func (e CCitadel_Ability_SettingSun) BWasSelected() Bool
func (CCitadel_Ability_SettingSun) TargetPreviews ¶ added in v0.1.3
func (e CCitadel_Ability_SettingSun) TargetPreviews() List[int32]
type CCitadel_Ability_ShadowPulse ¶
type CCitadel_Ability_ShadowPulse CEntityInstance
type CCitadel_Ability_Shakedown_Target ¶
type CCitadel_Ability_Shakedown_Target CEntityInstance
func (CCitadel_Ability_Shakedown_Target) AimPos ¶
func (e CCitadel_Ability_Shakedown_Target) AimPos() Vector
func (CCitadel_Ability_Shakedown_Target) HShadowdownAbility ¶
func (e CCitadel_Ability_Shakedown_Target) HShadowdownAbility() Handle[CCitadel_Ability_Yakuza_Shakedown]
type CCitadel_Ability_Shield ¶
type CCitadel_Ability_Shield CEntityInstance
type CCitadel_Ability_ShieldGuy_Ability01 ¶
type CCitadel_Ability_ShieldGuy_Ability01 CEntityInstance
type CCitadel_Ability_ShieldGuy_Ability02 ¶
type CCitadel_Ability_ShieldGuy_Ability02 CEntityInstance
type CCitadel_Ability_ShieldGuy_Ability03 ¶
type CCitadel_Ability_ShieldGuy_Ability03 CEntityInstance
type CCitadel_Ability_ShieldGuy_Ability04 ¶
type CCitadel_Ability_ShieldGuy_Ability04 CEntityInstance
type CCitadel_Ability_ShieldedSentry ¶
type CCitadel_Ability_ShieldedSentry CEntityInstance
func (CCitadel_Ability_ShieldedSentry) VecDeployedSentries ¶ added in v0.1.3
func (e CCitadel_Ability_ShieldedSentry) VecDeployedSentries() List[uint32]
type CCitadel_Ability_ShivDagger ¶
type CCitadel_Ability_ShivDagger CEntityInstance
type CCitadel_Ability_ShivDash ¶
type CCitadel_Ability_ShivDash CEntityInstance
func (CCitadel_Ability_ShivDash) BDiscontinuityInEcho ¶
func (e CCitadel_Ability_ShivDash) BDiscontinuityInEcho() Bool
func (CCitadel_Ability_ShivDash) BIsDashing ¶
func (e CCitadel_Ability_ShivDash) BIsDashing() Bool
func (CCitadel_Ability_ShivDash) BLetEchoPlay ¶
func (e CCitadel_Ability_ShivDash) BLetEchoPlay() Bool
func (CCitadel_Ability_ShivDash) EchoStartTime ¶
func (e CCitadel_Ability_ShivDash) EchoStartTime() Number[float32]
func (CCitadel_Ability_ShivDash) FlStuckTime ¶
func (e CCitadel_Ability_ShivDash) FlStuckTime() Number[float32]
func (CCitadel_Ability_ShivDash) HEchoThinker ¶
func (e CCitadel_Ability_ShivDash) HEchoThinker() Handle[CPointModifierThinker]
func (CCitadel_Ability_ShivDash) NReductionsLeft ¶
func (e CCitadel_Ability_ShivDash) NReductionsLeft() Number[int32]
func (CCitadel_Ability_ShivDash) VDashDirection ¶
func (e CCitadel_Ability_ShivDash) VDashDirection() Vector
func (CCitadel_Ability_ShivDash) VStartPosition ¶
func (e CCitadel_Ability_ShivDash) VStartPosition() Vector
func (CCitadel_Ability_ShivDash) VecLastPosition ¶
func (e CCitadel_Ability_ShivDash) VecLastPosition() Vector
type CCitadel_Ability_ShivWeapon ¶
type CCitadel_Ability_ShivWeapon CEntityInstance
type CCitadel_Ability_Shiv_Defer_Damage ¶
type CCitadel_Ability_Shiv_Defer_Damage CEntityInstance
func (CCitadel_Ability_Shiv_Defer_Damage) FlLastDeferredDamageApplicationTime ¶
func (e CCitadel_Ability_Shiv_Defer_Damage) FlLastDeferredDamageApplicationTime() Number[float32]
func (CCitadel_Ability_Shiv_Defer_Damage) FlTotalPendingDamage ¶
func (e CCitadel_Ability_Shiv_Defer_Damage) FlTotalPendingDamage() Number[float32]
type CCitadel_Ability_Shiv_KillingBlow ¶
type CCitadel_Ability_Shiv_KillingBlow CEntityInstance
func (CCitadel_Ability_Shiv_KillingBlow) BActive ¶
func (e CCitadel_Ability_Shiv_KillingBlow) BActive() Bool
func (CCitadel_Ability_Shiv_KillingBlow) BDamagedAnyHero ¶
func (e CCitadel_Ability_Shiv_KillingBlow) BDamagedAnyHero() Bool
func (CCitadel_Ability_Shiv_KillingBlow) BIsBonusCast ¶
func (e CCitadel_Ability_Shiv_KillingBlow) BIsBonusCast() Bool
func (CCitadel_Ability_Shiv_KillingBlow) BMadeSlashParticle ¶
func (e CCitadel_Ability_Shiv_KillingBlow) BMadeSlashParticle() Bool
func (CCitadel_Ability_Shiv_KillingBlow) BStartedOnGround ¶
func (e CCitadel_Ability_Shiv_KillingBlow) BStartedOnGround() Bool
func (CCitadel_Ability_Shiv_KillingBlow) ChannelParticle ¶
func (e CCitadel_Ability_Shiv_KillingBlow) ChannelParticle() Number[int32]
func (CCitadel_Ability_Shiv_KillingBlow) FlRecastWindowEnd ¶
func (e CCitadel_Ability_Shiv_KillingBlow) FlRecastWindowEnd() Number[float32]
func (CCitadel_Ability_Shiv_KillingBlow) QCurrentAngles ¶
func (e CCitadel_Ability_Shiv_KillingBlow) QCurrentAngles() Angles
func (CCitadel_Ability_Shiv_KillingBlow) VHitEnts ¶ added in v0.1.3
func (e CCitadel_Ability_Shiv_KillingBlow) VHitEnts() List[uint32]
func (CCitadel_Ability_Shiv_KillingBlow) VLastKnownSafePos ¶
func (e CCitadel_Ability_Shiv_KillingBlow) VLastKnownSafePos() Vector
func (CCitadel_Ability_Shiv_KillingBlow) VStartPosition ¶
func (e CCitadel_Ability_Shiv_KillingBlow) VStartPosition() Vector
type CCitadel_Ability_SkyRunner_Ability04 ¶
type CCitadel_Ability_SkyRunner_Ability04 CEntityInstance
type CCitadel_Ability_SkyRunner_FlakShot ¶
type CCitadel_Ability_SkyRunner_FlakShot CEntityInstance
type CCitadel_Ability_SkyRunner_PrimaryWeapon ¶
type CCitadel_Ability_SkyRunner_PrimaryWeapon CEntityInstance
type CCitadel_Ability_SkyRunner_SwingLine ¶
type CCitadel_Ability_SkyRunner_SwingLine CEntityInstance
func (CCitadel_Ability_SkyRunner_SwingLine) ESwingState ¶
func (e CCitadel_Ability_SkyRunner_SwingLine) ESwingState() Number[uint8]
func (CCitadel_Ability_SkyRunner_SwingLine) FlIdealSpringLength ¶
func (e CCitadel_Ability_SkyRunner_SwingLine) FlIdealSpringLength() Number[float32]
func (CCitadel_Ability_SkyRunner_SwingLine) SwingEndTime ¶
func (e CCitadel_Ability_SkyRunner_SwingLine) SwingEndTime() Number[float32]
func (CCitadel_Ability_SkyRunner_SwingLine) SwingStartTime ¶
func (e CCitadel_Ability_SkyRunner_SwingLine) SwingStartTime() Number[float32]
func (CCitadel_Ability_SkyRunner_SwingLine) VecCurrentPosition ¶
func (e CCitadel_Ability_SkyRunner_SwingLine) VecCurrentPosition() Vector
func (CCitadel_Ability_SkyRunner_SwingLine) VecSwingPoint ¶
func (e CCitadel_Ability_SkyRunner_SwingLine) VecSwingPoint() Vector
type CCitadel_Ability_Skyrunner_MagicBeam ¶
type CCitadel_Ability_Skyrunner_MagicBeam CEntityInstance
func (CCitadel_Ability_Skyrunner_MagicBeam) QCastAngle ¶
func (e CCitadel_Ability_Skyrunner_MagicBeam) QCastAngle() Angles
func (CCitadel_Ability_Skyrunner_MagicBeam) VCastPosition ¶
func (e CCitadel_Ability_Skyrunner_MagicBeam) VCastPosition() Vector
type CCitadel_Ability_SleepBomb ¶
type CCitadel_Ability_SleepBomb CEntityInstance
type CCitadel_Ability_SleepDagger ¶
type CCitadel_Ability_SleepDagger CEntityInstance
type CCitadel_Ability_Slide ¶
type CCitadel_Ability_Slide CEntityInstance
func (CCitadel_Ability_Slide) BAirborneWhenDuckPressed ¶
func (e CCitadel_Ability_Slide) BAirborneWhenDuckPressed() Bool
func (CCitadel_Ability_Slide) BIsSliding ¶
func (e CCitadel_Ability_Slide) BIsSliding() Bool
func (CCitadel_Ability_Slide) BShouldTriggerSlowGetup ¶
func (e CCitadel_Ability_Slide) BShouldTriggerSlowGetup() Bool
func (CCitadel_Ability_Slide) BSlideIsSticky ¶
func (e CCitadel_Ability_Slide) BSlideIsSticky() Bool
func (CCitadel_Ability_Slide) BStartedSlideViaProbeSlope ¶
func (e CCitadel_Ability_Slide) BStartedSlideViaProbeSlope() Bool
func (CCitadel_Ability_Slide) BWantsSlide ¶
func (e CCitadel_Ability_Slide) BWantsSlide() Bool
func (CCitadel_Ability_Slide) FlDashSlideStartTime ¶
func (e CCitadel_Ability_Slide) FlDashSlideStartTime() Number[float32]
func (CCitadel_Ability_Slide) FlDuckPressedTime ¶
func (e CCitadel_Ability_Slide) FlDuckPressedTime() Number[float32]
func (CCitadel_Ability_Slide) FlOnGroundStartTime ¶
func (e CCitadel_Ability_Slide) FlOnGroundStartTime() Number[float32]
func (CCitadel_Ability_Slide) FlSlideChangeTime ¶
func (e CCitadel_Ability_Slide) FlSlideChangeTime() Number[float32]
func (CCitadel_Ability_Slide) FlSlidingOnFlatStartTime ¶
func (e CCitadel_Ability_Slide) FlSlidingOnFlatStartTime() Number[float32]
func (CCitadel_Ability_Slide) FlSlowGetupStartTime ¶
func (e CCitadel_Ability_Slide) FlSlowGetupStartTime() Number[float32]
func (CCitadel_Ability_Slide) FlSpeedAdjust ¶
func (e CCitadel_Ability_Slide) FlSpeedAdjust() Number[float32]
func (CCitadel_Ability_Slide) NForcedAllowRestartSlideTick ¶
func (e CCitadel_Ability_Slide) NForcedAllowRestartSlideTick() Number[int32]
func (CCitadel_Ability_Slide) NJumpsThisSlideSession ¶
func (e CCitadel_Ability_Slide) NJumpsThisSlideSession() Number[int32]
func (CCitadel_Ability_Slide) NSlideEffectIndex ¶
func (e CCitadel_Ability_Slide) NSlideEffectIndex() Number[int32]
func (CCitadel_Ability_Slide) UnHeroID ¶
func (e CCitadel_Ability_Slide) UnHeroID() Number[uint32]
type CCitadel_Ability_SmokeBomb ¶
type CCitadel_Ability_SmokeBomb CEntityInstance
type CCitadel_Ability_SnakeDash ¶
type CCitadel_Ability_SnakeDash CEntityInstance
type CCitadel_Ability_SpiderShield ¶
type CCitadel_Ability_SpiderShield CEntityInstance
type CCitadel_Ability_Spinning_Blade ¶
type CCitadel_Ability_Spinning_Blade CEntityInstance
func (CCitadel_Ability_Spinning_Blade) HActiveProjectile ¶
func (e CCitadel_Ability_Spinning_Blade) HActiveProjectile() Handle[CCitadelProjectile]
func (CCitadel_Ability_Spinning_Blade) VecOutgoingHits ¶ added in v0.1.3
func (e CCitadel_Ability_Spinning_Blade) VecOutgoingHits() List[uint32]
type CCitadel_Ability_Sprint ¶
type CCitadel_Ability_Sprint CEntityInstance
func (CCitadel_Ability_Sprint) BInCombat ¶
func (e CCitadel_Ability_Sprint) BInCombat() Bool
func (CCitadel_Ability_Sprint) BSprinting ¶
func (e CCitadel_Ability_Sprint) BSprinting() Bool
func (CCitadel_Ability_Sprint) FlSprintStartTime ¶
func (e CCitadel_Ability_Sprint) FlSprintStartTime() Number[float32]
func (CCitadel_Ability_Sprint) NSprintParticle ¶
func (e CCitadel_Ability_Sprint) NSprintParticle() Number[int32]
type CCitadel_Ability_StaticCharge ¶
type CCitadel_Ability_StaticCharge CEntityInstance
type CCitadel_Ability_StaticCharge_V2 ¶
type CCitadel_Ability_StaticCharge_V2 CEntityInstance
type CCitadel_Ability_StickyBomb ¶
type CCitadel_Ability_StickyBomb CEntityInstance
func (CCitadel_Ability_StickyBomb) FlBombBonusHits ¶
func (e CCitadel_Ability_StickyBomb) FlBombBonusHits() Number[float32]
func (CCitadel_Ability_StickyBomb) FlBombBonusKills ¶
func (e CCitadel_Ability_StickyBomb) FlBombBonusKills() Number[float32]
func (CCitadel_Ability_StickyBomb) FlHookEndTime ¶
func (e CCitadel_Ability_StickyBomb) FlHookEndTime() Number[float32]
func (CCitadel_Ability_StickyBomb) HAutoTarget ¶
func (e CCitadel_Ability_StickyBomb) HAutoTarget() Handle[CBaseEntity]
type CCitadel_Ability_Stomp ¶
type CCitadel_Ability_Stomp CEntityInstance
func (CCitadel_Ability_Stomp) VStompDir ¶
func (e CCitadel_Ability_Stomp) VStompDir() Vector
func (CCitadel_Ability_Stomp) VStompPos ¶
func (e CCitadel_Ability_Stomp) VStompPos() Vector
func (CCitadel_Ability_Stomp) VecStompedEnemies ¶ added in v0.1.3
func (e CCitadel_Ability_Stomp) VecStompedEnemies() List[uint32]
type CCitadel_Ability_StormCloud ¶
type CCitadel_Ability_StormCloud CEntityInstance
func (CCitadel_Ability_StormCloud) FlFloat ¶
func (e CCitadel_Ability_StormCloud) FlFloat() Number[float32]
func (CCitadel_Ability_StormCloud) NLightningStrikesRemaining ¶
func (e CCitadel_Ability_StormCloud) NLightningStrikesRemaining() Number[int32]
func (CCitadel_Ability_StormCloud) NTargetingParticleIndex ¶
func (e CCitadel_Ability_StormCloud) NTargetingParticleIndex() Number[int32]
type CCitadel_Ability_SummonGangster ¶
type CCitadel_Ability_SummonGangster CEntityInstance
func (CCitadel_Ability_SummonGangster) VecGangsters ¶ added in v0.1.3
func (e CCitadel_Ability_SummonGangster) VecGangsters() List[uint32]
type CCitadel_Ability_SuperNeutralCharge ¶
type CCitadel_Ability_SuperNeutralCharge CEntityInstance
func (CCitadel_Ability_SuperNeutralCharge) BPreparing ¶
func (e CCitadel_Ability_SuperNeutralCharge) BPreparing() Bool
func (CCitadel_Ability_SuperNeutralCharge) BTackling ¶
func (e CCitadel_Ability_SuperNeutralCharge) BTackling() Bool
func (CCitadel_Ability_SuperNeutralCharge) FlPrepareStartTime ¶
func (e CCitadel_Ability_SuperNeutralCharge) FlPrepareStartTime() Number[float32]
func (CCitadel_Ability_SuperNeutralCharge) FlTackleDuration ¶
func (e CCitadel_Ability_SuperNeutralCharge) FlTackleDuration() Number[float32]
func (CCitadel_Ability_SuperNeutralCharge) FlTackleStartTime ¶
func (e CCitadel_Ability_SuperNeutralCharge) FlTackleStartTime() Number[float32]
func (CCitadel_Ability_SuperNeutralCharge) NDistancePreview ¶
func (e CCitadel_Ability_SuperNeutralCharge) NDistancePreview() Number[int32]
func (CCitadel_Ability_SuperNeutralCharge) NStuckFramesCount ¶
func (e CCitadel_Ability_SuperNeutralCharge) NStuckFramesCount() Number[int32]
func (CCitadel_Ability_SuperNeutralCharge) VecLastPosition ¶
func (e CCitadel_Ability_SuperNeutralCharge) VecLastPosition() Vector
func (CCitadel_Ability_SuperNeutralCharge) VecTackleDir ¶
func (e CCitadel_Ability_SuperNeutralCharge) VecTackleDir() Vector
type CCitadel_Ability_SuperNeutralIncendiary ¶
type CCitadel_Ability_SuperNeutralIncendiary CEntityInstance
type CCitadel_Ability_SuperNeutralShield ¶
type CCitadel_Ability_SuperNeutralShield CEntityInstance
type CCitadel_Ability_Swan_Ability04 ¶
type CCitadel_Ability_Swan_Ability04 CEntityInstance
type CCitadel_Ability_Swan_Acrobat ¶
type CCitadel_Ability_Swan_Acrobat CEntityInstance
type CCitadel_Ability_Swan_FeatherBoomerang ¶
type CCitadel_Ability_Swan_FeatherBoomerang CEntityInstance
func (CCitadel_Ability_Swan_FeatherBoomerang) VecHitTargetList ¶ added in v0.1.3
func (e CCitadel_Ability_Swan_FeatherBoomerang) VecHitTargetList() List[uint32]
type CCitadel_Ability_Swan_Leap ¶
type CCitadel_Ability_Swan_Leap CEntityInstance
type CCitadel_Ability_TangoTether ¶
type CCitadel_Ability_TangoTether CEntityInstance
func (CCitadel_Ability_TangoTether) AngDashStartAng ¶
func (e CCitadel_Ability_TangoTether) AngDashStartAng() Angles
func (CCitadel_Ability_TangoTether) FlDashStartTime ¶
func (e CCitadel_Ability_TangoTether) FlDashStartTime() Number[float32]
func (CCitadel_Ability_TangoTether) FlGrappleArriveTime ¶
func (e CCitadel_Ability_TangoTether) FlGrappleArriveTime() Number[float32]
func (CCitadel_Ability_TangoTether) FlGrappleShotAttackTime ¶
func (e CCitadel_Ability_TangoTether) FlGrappleShotAttackTime() Number[float32]
func (CCitadel_Ability_TangoTether) FlGrappleStartTime ¶
func (e CCitadel_Ability_TangoTether) FlGrappleStartTime() Number[float32]
func (CCitadel_Ability_TangoTether) FlVelSpring ¶
func (e CCitadel_Ability_TangoTether) FlVelSpring() Number[float32]
func (CCitadel_Ability_TangoTether) HLockOnTarget ¶
func (e CCitadel_Ability_TangoTether) HLockOnTarget() Handle[CBaseEntity]
func (CCitadel_Ability_TangoTether) HTarget ¶
func (e CCitadel_Ability_TangoTether) HTarget() Handle[CBaseEntity]
func (CCitadel_Ability_TangoTether) ITargetPosIndex ¶
func (e CCitadel_Ability_TangoTether) ITargetPosIndex() Number[int32]
func (CCitadel_Ability_TangoTether) NGrappleTravelEffect ¶
func (e CCitadel_Ability_TangoTether) NGrappleTravelEffect() Number[int32]
func (CCitadel_Ability_TangoTether) NTicksNotMoving ¶
func (e CCitadel_Ability_TangoTether) NTicksNotMoving() Number[int32]
func (CCitadel_Ability_TangoTether) VecCastStartPos ¶
func (e CCitadel_Ability_TangoTether) VecCastStartPos() Vector
func (CCitadel_Ability_TangoTether) VecDashEndPos ¶
func (e CCitadel_Ability_TangoTether) VecDashEndPos() Vector
func (CCitadel_Ability_TangoTether) VecDashStartPos ¶
func (e CCitadel_Ability_TangoTether) VecDashStartPos() Vector
func (CCitadel_Ability_TangoTether) VecPrevPos ¶
func (e CCitadel_Ability_TangoTether) VecPrevPos() Vector
type CCitadel_Ability_TangoTether_Trigger ¶
type CCitadel_Ability_TangoTether_Trigger CEntityInstance
func (CCitadel_Ability_TangoTether_Trigger) HBaseAbility ¶
func (e CCitadel_Ability_TangoTether_Trigger) HBaseAbility() Handle[CCitadelBaseAbility]
type CCitadel_Ability_Targetdummy_1 ¶
type CCitadel_Ability_Targetdummy_1 CEntityInstance
type CCitadel_Ability_Targetdummy_2 ¶
type CCitadel_Ability_Targetdummy_2 CEntityInstance
type CCitadel_Ability_Targetdummy_3 ¶
type CCitadel_Ability_Targetdummy_3 CEntityInstance
type CCitadel_Ability_Targetdummy_4 ¶
type CCitadel_Ability_Targetdummy_4 CEntityInstance
type CCitadel_Ability_Teleport ¶
type CCitadel_Ability_Teleport CEntityInstance
func (CCitadel_Ability_Teleport) BTeleportingToTarget ¶
func (e CCitadel_Ability_Teleport) BTeleportingToTarget() Bool
func (CCitadel_Ability_Teleport) VTargetAngles ¶
func (e CCitadel_Ability_Teleport) VTargetAngles() Angles
func (CCitadel_Ability_Teleport) VTargetPosition ¶
func (e CCitadel_Ability_Teleport) VTargetPosition() Vector
type CCitadel_Ability_TeleportToGangster ¶
type CCitadel_Ability_TeleportToGangster CEntityInstance
type CCitadel_Ability_Tenacity ¶
type CCitadel_Ability_Tenacity CEntityInstance
type CCitadel_Ability_Tengu_AirLift ¶
type CCitadel_Ability_Tengu_AirLift CEntityInstance
func (CCitadel_Ability_Tengu_AirLift) BIsGrabbing ¶
func (e CCitadel_Ability_Tengu_AirLift) BIsGrabbing() Bool
func (CCitadel_Ability_Tengu_AirLift) BIsHoldingBomb ¶
func (e CCitadel_Ability_Tengu_AirLift) BIsHoldingBomb() Bool
func (CCitadel_Ability_Tengu_AirLift) EFlightState ¶
func (e CCitadel_Ability_Tengu_AirLift) EFlightState() Number[uint8]
func (CCitadel_Ability_Tengu_AirLift) FlCurrentSpeed ¶
func (e CCitadel_Ability_Tengu_AirLift) FlCurrentSpeed() Number[float32]
func (CCitadel_Ability_Tengu_AirLift) HGrabTarget ¶
func (e CCitadel_Ability_Tengu_AirLift) HGrabTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Tengu_AirLift) NHoldBombEffect ¶
func (e CCitadel_Ability_Tengu_AirLift) NHoldBombEffect() Number[int32]
type CCitadel_Ability_Tengu_StoneForm ¶
type CCitadel_Ability_Tengu_StoneForm CEntityInstance
func (CCitadel_Ability_Tengu_StoneForm) BFalling ¶
func (e CCitadel_Ability_Tengu_StoneForm) BFalling() Bool
func (CCitadel_Ability_Tengu_StoneForm) BInStoneForm ¶
func (e CCitadel_Ability_Tengu_StoneForm) BInStoneForm() Bool
func (CCitadel_Ability_Tengu_StoneForm) BLanded ¶
func (e CCitadel_Ability_Tengu_StoneForm) BLanded() Bool
func (CCitadel_Ability_Tengu_StoneForm) FlLandedTime ¶
func (e CCitadel_Ability_Tengu_StoneForm) FlLandedTime() Number[float32]
func (CCitadel_Ability_Tengu_StoneForm) FlStartHeight ¶
func (e CCitadel_Ability_Tengu_StoneForm) FlStartHeight() Number[float32]
func (CCitadel_Ability_Tengu_StoneForm) FlStartTime ¶
func (e CCitadel_Ability_Tengu_StoneForm) FlStartTime() Number[float32]
func (CCitadel_Ability_Tengu_StoneForm) NStoneFormEffect ¶
func (e CCitadel_Ability_Tengu_StoneForm) NStoneFormEffect() Number[int32]
func (CCitadel_Ability_Tengu_StoneForm) VecHitEntities ¶ added in v0.1.3
func (e CCitadel_Ability_Tengu_StoneForm) VecHitEntities() List[uint32]
type CCitadel_Ability_Tengu_Urn ¶
type CCitadel_Ability_Tengu_Urn CEntityInstance
func (CCitadel_Ability_Tengu_Urn) QLaunchAngle ¶
func (e CCitadel_Ability_Tengu_Urn) QLaunchAngle() Angles
func (CCitadel_Ability_Tengu_Urn) VLaunchPosition ¶
func (e CCitadel_Ability_Tengu_Urn) VLaunchPosition() Vector
type CCitadel_Ability_TestHero_Ability04 ¶
type CCitadel_Ability_TestHero_Ability04 CEntityInstance
type CCitadel_Ability_TestHero_FearTarget ¶
type CCitadel_Ability_TestHero_FearTarget CEntityInstance
type CCitadel_Ability_TestHero_StanceSwitch ¶
type CCitadel_Ability_TestHero_StanceSwitch CEntityInstance
func (CCitadel_Ability_TestHero_StanceSwitch) BStanceActive ¶
func (e CCitadel_Ability_TestHero_StanceSwitch) BStanceActive() Bool
type CCitadel_Ability_TestHero_Stance_Bow ¶
type CCitadel_Ability_TestHero_Stance_Bow CEntityInstance
type CCitadel_Ability_TestHero_Stance_Spaceman ¶
type CCitadel_Ability_TestHero_Stance_Spaceman CEntityInstance
type CCitadel_Ability_TestHero_SummonCannon ¶
type CCitadel_Ability_TestHero_SummonCannon CEntityInstance
func (CCitadel_Ability_TestHero_SummonCannon) BCannonPending ¶
func (e CCitadel_Ability_TestHero_SummonCannon) BCannonPending() Bool
func (CCitadel_Ability_TestHero_SummonCannon) QLaunchAngle ¶
func (e CCitadel_Ability_TestHero_SummonCannon) QLaunchAngle() Angles
func (CCitadel_Ability_TestHero_SummonCannon) VLaunchPosition ¶
func (e CCitadel_Ability_TestHero_SummonCannon) VLaunchPosition() Vector
type CCitadel_Ability_TestHero_SummonSoldier ¶
type CCitadel_Ability_TestHero_SummonSoldier CEntityInstance
func (CCitadel_Ability_TestHero_SummonSoldier) VecTargetsInCone ¶ added in v0.1.3
func (e CCitadel_Ability_TestHero_SummonSoldier) VecTargetsInCone() List[uint32]
type CCitadel_Ability_TestHero_WallCling ¶
type CCitadel_Ability_TestHero_WallCling CEntityInstance
func (CCitadel_Ability_TestHero_WallCling) VecLastVelocity ¶
func (e CCitadel_Ability_TestHero_WallCling) VecLastVelocity() Vector
func (CCitadel_Ability_TestHero_WallCling) VecWallClingNormal ¶
func (e CCitadel_Ability_TestHero_WallCling) VecWallClingNormal() Vector
func (CCitadel_Ability_TestHero_WallCling) VecWallPosition ¶
func (e CCitadel_Ability_TestHero_WallCling) VecWallPosition() Vector
type CCitadel_Ability_ThrowSand ¶
type CCitadel_Ability_ThrowSand CEntityInstance
func (CCitadel_Ability_ThrowSand) VHitEnts ¶ added in v0.1.3
func (e CCitadel_Ability_ThrowSand) VHitEnts() List[uint32]
type CCitadel_Ability_Thumper_1 ¶
type CCitadel_Ability_Thumper_1 CEntityInstance
func (CCitadel_Ability_Thumper_1) FlPushForce ¶
func (e CCitadel_Ability_Thumper_1) FlPushForce() Number[float32]
func (CCitadel_Ability_Thumper_1) VecAimNormal ¶
func (e CCitadel_Ability_Thumper_1) VecAimNormal() Vector
func (CCitadel_Ability_Thumper_1) VecAimPos ¶
func (e CCitadel_Ability_Thumper_1) VecAimPos() Vector
func (CCitadel_Ability_Thumper_1) VecHitEntities ¶ added in v0.1.3
func (e CCitadel_Ability_Thumper_1) VecHitEntities() List[uint32]
type CCitadel_Ability_Thumper_2 ¶
type CCitadel_Ability_Thumper_2 CEntityInstance
func (CCitadel_Ability_Thumper_2) NStomps ¶
func (e CCitadel_Ability_Thumper_2) NStomps() Number[int32]
func (CCitadel_Ability_Thumper_2) VStompDir ¶
func (e CCitadel_Ability_Thumper_2) VStompDir() Vector
func (CCitadel_Ability_Thumper_2) VStompPos ¶
func (e CCitadel_Ability_Thumper_2) VStompPos() Vector
type CCitadel_Ability_Thumper_3 ¶
type CCitadel_Ability_Thumper_3 CEntityInstance
type CCitadel_Ability_Thumper_4 ¶
type CCitadel_Ability_Thumper_4 CEntityInstance
type CCitadel_Ability_Tier2Boss_AoEWave ¶
type CCitadel_Ability_Tier2Boss_AoEWave CEntityInstance
type CCitadel_Ability_Tier2Boss_LaserBeam ¶
type CCitadel_Ability_Tier2Boss_LaserBeam CEntityInstance
func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosHigh ¶
func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosHigh() Number[uint8]
func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLeft ¶
func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLeft() Number[uint8]
func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLow ¶
func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLow() Number[uint8]
func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosRight ¶
func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosRight() Number[uint8]
func (CCitadel_Ability_Tier2Boss_LaserBeam) TCastCompleteTime ¶
func (e CCitadel_Ability_Tier2Boss_LaserBeam) TCastCompleteTime() Number[float32]
type CCitadel_Ability_Tier2Boss_RocketBarrage ¶
type CCitadel_Ability_Tier2Boss_RocketBarrage CEntityInstance
func (CCitadel_Ability_Tier2Boss_RocketBarrage) NGrenadeIndex ¶
func (e CCitadel_Ability_Tier2Boss_RocketBarrage) NGrenadeIndex() Number[int32]
func (CCitadel_Ability_Tier2Boss_RocketBarrage) NTotalGrenades ¶
func (e CCitadel_Ability_Tier2Boss_RocketBarrage) NTotalGrenades() Number[int32]
type CCitadel_Ability_Tier2Boss_Stomp ¶
type CCitadel_Ability_Tier2Boss_Stomp CEntityInstance
type CCitadel_Ability_Tier3Boss_AoEWave ¶
type CCitadel_Ability_Tier3Boss_AoEWave CEntityInstance
type CCitadel_Ability_Tier3Boss_DropBombs ¶
type CCitadel_Ability_Tier3Boss_DropBombs CEntityInstance
func (CCitadel_Ability_Tier3Boss_DropBombs) FlDetonationTime ¶
func (e CCitadel_Ability_Tier3Boss_DropBombs) FlDetonationTime() Number[float32]
func (CCitadel_Ability_Tier3Boss_DropBombs) HShootPos ¶
func (e CCitadel_Ability_Tier3Boss_DropBombs) HShootPos() Number[uint8]
func (CCitadel_Ability_Tier3Boss_DropBombs) TNextBombTime ¶
func (e CCitadel_Ability_Tier3Boss_DropBombs) TNextBombTime() Number[float32]
func (CCitadel_Ability_Tier3Boss_DropBombs) VHitTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Tier3Boss_DropBombs) VHitTargets() List[uint32]
type CCitadel_Ability_Tier3Boss_LaserBeam ¶
type CCitadel_Ability_Tier3Boss_LaserBeam CEntityInstance
type CCitadel_Ability_Tier3Boss_RocketBarrage ¶
type CCitadel_Ability_Tier3Boss_RocketBarrage CEntityInstance
func (CCitadel_Ability_Tier3Boss_RocketBarrage) HShootPos ¶
func (e CCitadel_Ability_Tier3Boss_RocketBarrage) HShootPos() Number[uint8]
func (CCitadel_Ability_Tier3Boss_RocketBarrage) NGrenadeIndex ¶
func (e CCitadel_Ability_Tier3Boss_RocketBarrage) NGrenadeIndex() Number[int32]
func (CCitadel_Ability_Tier3Boss_RocketBarrage) NTotalGrenades ¶
func (e CCitadel_Ability_Tier3Boss_RocketBarrage) NTotalGrenades() Number[int32]
type CCitadel_Ability_Trapper_Fear ¶
type CCitadel_Ability_Trapper_Fear CEntityInstance
type CCitadel_Ability_Trapper_PoisonJar ¶
type CCitadel_Ability_Trapper_PoisonJar CEntityInstance
func (CCitadel_Ability_Trapper_PoisonJar) QLaunchAngle ¶
func (e CCitadel_Ability_Trapper_PoisonJar) QLaunchAngle() Angles
func (CCitadel_Ability_Trapper_PoisonJar) VLaunchPosition ¶
func (e CCitadel_Ability_Trapper_PoisonJar) VLaunchPosition() Vector
type CCitadel_Ability_Trapper_SpiderJar ¶
type CCitadel_Ability_Trapper_SpiderJar CEntityInstance
func (CCitadel_Ability_Trapper_SpiderJar) BHasMadeSpiders ¶
func (e CCitadel_Ability_Trapper_SpiderJar) BHasMadeSpiders() Bool
func (CCitadel_Ability_Trapper_SpiderJar) QLaunchAngle ¶
func (e CCitadel_Ability_Trapper_SpiderJar) QLaunchAngle() Angles
func (CCitadel_Ability_Trapper_SpiderJar) VLaunchPosition ¶
func (e CCitadel_Ability_Trapper_SpiderJar) VLaunchPosition() Vector
type CCitadel_Ability_Trapper_WebWall ¶
type CCitadel_Ability_Trapper_WebWall CEntityInstance
func (CCitadel_Ability_Trapper_WebWall) VecCastPosition ¶
func (e CCitadel_Ability_Trapper_WebWall) VecCastPosition() Vector
func (CCitadel_Ability_Trapper_WebWall) VecCastPositionNormal ¶
func (e CCitadel_Ability_Trapper_WebWall) VecCastPositionNormal() Vector
func (CCitadel_Ability_Trapper_WebWall) VecEndPosition ¶
func (e CCitadel_Ability_Trapper_WebWall) VecEndPosition() Vector
func (CCitadel_Ability_Trapper_WebWall) VecEndPositionNormal ¶
func (e CCitadel_Ability_Trapper_WebWall) VecEndPositionNormal() Vector
type CCitadel_Ability_Trappers_Bolo ¶
type CCitadel_Ability_Trappers_Bolo CEntityInstance
func (CCitadel_Ability_Trappers_Bolo) BReturning ¶
func (e CCitadel_Ability_Trappers_Bolo) BReturning() Bool
func (CCitadel_Ability_Trappers_Bolo) HHitTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Trappers_Bolo) HHitTargets() List[uint32]
func (CCitadel_Ability_Trappers_Bolo) HNextTarget ¶
func (e CCitadel_Ability_Trappers_Bolo) HNextTarget() Handle[CBaseEntity]
func (CCitadel_Ability_Trappers_Bolo) HProjectile ¶
func (e CCitadel_Ability_Trappers_Bolo) HProjectile() Handle[CBaseEntity]
func (CCitadel_Ability_Trappers_Bolo) IBounces ¶
func (e CCitadel_Ability_Trappers_Bolo) IBounces() Number[int32]
type CCitadel_Ability_TriggerTower ¶
type CCitadel_Ability_TriggerTower CEntityInstance
type CCitadel_Ability_TrooperBossGrenade ¶
type CCitadel_Ability_TrooperBossGrenade CEntityInstance
type CCitadel_Ability_TrooperGrenade ¶
type CCitadel_Ability_TrooperGrenade CEntityInstance
type CCitadel_Ability_TrooperZipLine ¶
type CCitadel_Ability_TrooperZipLine CEntityInstance
type CCitadel_Ability_TurretClone ¶
type CCitadel_Ability_TurretClone CEntityInstance
func (CCitadel_Ability_TurretClone) BHasTurretReady ¶
func (e CCitadel_Ability_TurretClone) BHasTurretReady() Bool
func (CCitadel_Ability_TurretClone) FlTurretExpireTime ¶
func (e CCitadel_Ability_TurretClone) FlTurretExpireTime() Number[float32]
func (CCitadel_Ability_TurretClone) ICurrentSwapCount ¶
func (e CCitadel_Ability_TurretClone) ICurrentSwapCount() Number[int32]
func (CCitadel_Ability_TurretClone) NTurretFXIndex ¶
func (e CCitadel_Ability_TurretClone) NTurretFXIndex() Number[int32]
func (CCitadel_Ability_TurretClone) PActiveTurret ¶
func (e CCitadel_Ability_TurretClone) PActiveTurret() Handle[CCitadel_MagicianTurret]
type CCitadel_Ability_TurretClone_Trigger ¶
type CCitadel_Ability_TurretClone_Trigger CEntityInstance
type CCitadel_Ability_UltCombo ¶
type CCitadel_Ability_UltCombo CEntityInstance
func (CCitadel_Ability_UltCombo) FlLastAttackTime ¶
func (e CCitadel_Ability_UltCombo) FlLastAttackTime() Number[float32]
func (CCitadel_Ability_UltCombo) HTarget ¶
func (e CCitadel_Ability_UltCombo) HTarget() Handle[CBaseEntity]
func (CCitadel_Ability_UltCombo) IBonusHealth ¶
func (e CCitadel_Ability_UltCombo) IBonusHealth() Number[int32]
func (CCitadel_Ability_UltCombo) NAttackNum ¶
func (e CCitadel_Ability_UltCombo) NAttackNum() Number[int32]
type CCitadel_Ability_Unicorn_DazzlingOrb ¶
type CCitadel_Ability_Unicorn_DazzlingOrb CEntityInstance
type CCitadel_Ability_Unicorn_LuminousStrike ¶
type CCitadel_Ability_Unicorn_LuminousStrike CEntityInstance
func (CCitadel_Ability_Unicorn_LuminousStrike) BPendingStackUpdate ¶
func (e CCitadel_Ability_Unicorn_LuminousStrike) BPendingStackUpdate() Bool
func (CCitadel_Ability_Unicorn_LuminousStrike) FlLastStackChangeTime ¶
func (e CCitadel_Ability_Unicorn_LuminousStrike) FlLastStackChangeTime() Number[float32]
func (CCitadel_Ability_Unicorn_LuminousStrike) NLastStackCount ¶
func (e CCitadel_Ability_Unicorn_LuminousStrike) NLastStackCount() Number[int32]
func (CCitadel_Ability_Unicorn_LuminousStrike) NStackCount ¶
func (e CCitadel_Ability_Unicorn_LuminousStrike) NStackCount() Number[int32]
func (CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionLocation ¶ added in v0.1.3
func (e CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionLocation() VectorList
func (CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionTime ¶ added in v0.1.3
func (e CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionTime() List[float32]
type CCitadel_Ability_Unicorn_PrimaryWeapon ¶
type CCitadel_Ability_Unicorn_PrimaryWeapon CEntityInstance
func (CCitadel_Ability_Unicorn_PrimaryWeapon) FlActivatePressTime ¶
func (e CCitadel_Ability_Unicorn_PrimaryWeapon) FlActivatePressTime() Number[float32]
type CCitadel_Ability_Unicorn_PrismaticGuard ¶
type CCitadel_Ability_Unicorn_PrismaticGuard CEntityInstance
type CCitadel_Ability_Unicorn_RadiantBlast ¶
type CCitadel_Ability_Unicorn_RadiantBlast CEntityInstance
func (CCitadel_Ability_Unicorn_RadiantBlast) VecHitTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Unicorn_RadiantBlast) VecHitTargets() List[uint32]
type CCitadel_Ability_Uppercut ¶
type CCitadel_Ability_Uppercut CEntityInstance
type CCitadel_Ability_VampireBat_BatBlink ¶
type CCitadel_Ability_VampireBat_BatBlink CEntityInstance
func (CCitadel_Ability_VampireBat_BatBlink) BIsBlinking ¶
func (e CCitadel_Ability_VampireBat_BatBlink) BIsBlinking() Bool
func (CCitadel_Ability_VampireBat_BatBlink) BlinkEndTime ¶
func (e CCitadel_Ability_VampireBat_BatBlink) BlinkEndTime() Number[float32]
func (CCitadel_Ability_VampireBat_BatBlink) IRemainingCasts ¶
func (e CCitadel_Ability_VampireBat_BatBlink) IRemainingCasts() Number[int32]
func (CCitadel_Ability_VampireBat_BatBlink) RecastEndTime ¶
func (e CCitadel_Ability_VampireBat_BatBlink) RecastEndTime() Number[float32]
type CCitadel_Ability_VampireBat_BatCloud ¶
type CCitadel_Ability_VampireBat_BatCloud CEntityInstance
func (CCitadel_Ability_VampireBat_BatCloud) FlBatCloudEndTime ¶
func (e CCitadel_Ability_VampireBat_BatCloud) FlBatCloudEndTime() Number[float32]
type CCitadel_Ability_VampireBat_BatSwarm ¶
type CCitadel_Ability_VampireBat_BatSwarm CEntityInstance
func (CCitadel_Ability_VampireBat_BatSwarm) BPauseChannel ¶
func (e CCitadel_Ability_VampireBat_BatSwarm) BPauseChannel() Bool
func (CCitadel_Ability_VampireBat_BatSwarm) FlChannelTime ¶
func (e CCitadel_Ability_VampireBat_BatSwarm) FlChannelTime() Number[float32]
func (CCitadel_Ability_VampireBat_BatSwarm) FlLastRemainingChannelTime ¶
func (e CCitadel_Ability_VampireBat_BatSwarm) FlLastRemainingChannelTime() Number[float32]
func (CCitadel_Ability_VampireBat_BatSwarm) FlNextBatTime ¶
func (e CCitadel_Ability_VampireBat_BatSwarm) FlNextBatTime() Number[float32]
func (CCitadel_Ability_VampireBat_BatSwarm) IBatCountOnCast ¶
func (e CCitadel_Ability_VampireBat_BatSwarm) IBatCountOnCast() Number[int32]
func (CCitadel_Ability_VampireBat_BatSwarm) IBonusBats ¶
func (e CCitadel_Ability_VampireBat_BatSwarm) IBonusBats() Number[int32]
type CCitadel_Ability_VampireBat_DoubleDagger ¶
type CCitadel_Ability_VampireBat_DoubleDagger CEntityInstance
type CCitadel_Ability_VampireBat_LoveBites ¶
type CCitadel_Ability_VampireBat_LoveBites CEntityInstance
type CCitadel_Ability_VampireBat_StealLife ¶
type CCitadel_Ability_VampireBat_StealLife CEntityInstance
func (CCitadel_Ability_VampireBat_StealLife) BFloating ¶
func (e CCitadel_Ability_VampireBat_StealLife) BFloating() Bool
func (CCitadel_Ability_VampireBat_StealLife) FlFloatElapsedTime ¶
func (e CCitadel_Ability_VampireBat_StealLife) FlFloatElapsedTime() Number[float32]
type CCitadel_Ability_VandalOverflow ¶
type CCitadel_Ability_VandalOverflow CEntityInstance
type CCitadel_Ability_VandalSurge ¶
type CCitadel_Ability_VandalSurge CEntityInstance
type CCitadel_Ability_Vandal_Ability03 ¶
type CCitadel_Ability_Vandal_Ability03 CEntityInstance
type CCitadel_Ability_Vandal_Pillar ¶
type CCitadel_Ability_Vandal_Pillar CEntityInstance
type CCitadel_Ability_ViperHookblade ¶
type CCitadel_Ability_ViperHookblade CEntityInstance
func (CCitadel_Ability_ViperHookblade) VecOutgoingHitList ¶ added in v0.1.3
func (e CCitadel_Ability_ViperHookblade) VecOutgoingHitList() List[uint32]
func (CCitadel_Ability_ViperHookblade) VecReturningHitList ¶ added in v0.1.3
func (e CCitadel_Ability_ViperHookblade) VecReturningHitList() List[uint32]
type CCitadel_Ability_ViperVenom ¶
type CCitadel_Ability_ViperVenom CEntityInstance
type CCitadel_Ability_Viper_Ability04 ¶
type CCitadel_Ability_Viper_Ability04 CEntityInstance
type CCitadel_Ability_Viper_DebuffDagger ¶
type CCitadel_Ability_Viper_DebuffDagger CEntityInstance
type CCitadel_Ability_Viper_PetrifyBola ¶
type CCitadel_Ability_Viper_PetrifyBola CEntityInstance
type CCitadel_Ability_Viscous_Telepunch ¶
type CCitadel_Ability_Viscous_Telepunch CEntityInstance
func (CCitadel_Ability_Viscous_Telepunch) ETelepunchState ¶
func (e CCitadel_Ability_Viscous_Telepunch) ETelepunchState() Number[uint8]
func (CCitadel_Ability_Viscous_Telepunch) FlNextStateTime ¶
func (e CCitadel_Ability_Viscous_Telepunch) FlNextStateTime() Number[float32]
func (CCitadel_Ability_Viscous_Telepunch) VecTeleportPosition ¶
func (e CCitadel_Ability_Viscous_Telepunch) VecTeleportPosition() Vector
func (CCitadel_Ability_Viscous_Telepunch) VecTeleportPositionNormal ¶
func (e CCitadel_Ability_Viscous_Telepunch) VecTeleportPositionNormal() Vector
type CCitadel_Ability_VoidSphere ¶
type CCitadel_Ability_VoidSphere CEntityInstance
type CCitadel_Ability_Weapon_BossTier2 ¶
type CCitadel_Ability_Weapon_BossTier2 CEntityInstance
type CCitadel_Ability_Weapon_BossTier3 ¶
type CCitadel_Ability_Weapon_BossTier3 CEntityInstance
type CCitadel_Ability_Werewolf_ClawWeapon ¶
type CCitadel_Ability_Werewolf_ClawWeapon CEntityInstance
type CCitadel_Ability_Werewolf_KickFlip ¶
type CCitadel_Ability_Werewolf_KickFlip CEntityInstance
func (CCitadel_Ability_Werewolf_KickFlip) BIsLeaping ¶
func (e CCitadel_Ability_Werewolf_KickFlip) BIsLeaping() Bool
func (CCitadel_Ability_Werewolf_KickFlip) TLeapOffTime ¶
func (e CCitadel_Ability_Werewolf_KickFlip) TLeapOffTime() Number[float32]
func (CCitadel_Ability_Werewolf_KickFlip) TLeapStartTime ¶
func (e CCitadel_Ability_Werewolf_KickFlip) TLeapStartTime() Number[float32]
type CCitadel_Ability_Werewolf_Leap ¶
type CCitadel_Ability_Werewolf_Leap CEntityInstance
func (CCitadel_Ability_Werewolf_Leap) BIsLeaping ¶
func (e CCitadel_Ability_Werewolf_Leap) BIsLeaping() Bool
func (CCitadel_Ability_Werewolf_Leap) BWillLeapOff ¶
func (e CCitadel_Ability_Werewolf_Leap) BWillLeapOff() Bool
func (CCitadel_Ability_Werewolf_Leap) QLaunchAngle ¶
func (e CCitadel_Ability_Werewolf_Leap) QLaunchAngle() Angles
func (CCitadel_Ability_Werewolf_Leap) TLeapOffTime ¶
func (e CCitadel_Ability_Werewolf_Leap) TLeapOffTime() Number[float32]
func (CCitadel_Ability_Werewolf_Leap) TLeapStartTime ¶
func (e CCitadel_Ability_Werewolf_Leap) TLeapStartTime() Number[float32]
func (CCitadel_Ability_Werewolf_Leap) VLaunchPosition ¶
func (e CCitadel_Ability_Werewolf_Leap) VLaunchPosition() Vector
func (CCitadel_Ability_Werewolf_Leap) VLaunchVelocity ¶
func (e CCitadel_Ability_Werewolf_Leap) VLaunchVelocity() Vector
type CCitadel_Ability_Werewolf_MaulingLeap ¶
type CCitadel_Ability_Werewolf_MaulingLeap CEntityInstance
func (CCitadel_Ability_Werewolf_MaulingLeap) TLeapStartTime ¶
func (e CCitadel_Ability_Werewolf_MaulingLeap) TLeapStartTime() Number[float32]
type CCitadel_Ability_Werewolf_NetShot ¶
type CCitadel_Ability_Werewolf_NetShot CEntityInstance
type CCitadel_Ability_Werewolf_OnTheHunt ¶
type CCitadel_Ability_Werewolf_OnTheHunt CEntityInstance
type CCitadel_Ability_Werewolf_Rifle ¶
type CCitadel_Ability_Werewolf_Rifle CEntityInstance
type CCitadel_Ability_Werewolf_TrackingBomb ¶
type CCitadel_Ability_Werewolf_TrackingBomb CEntityInstance
type CCitadel_Ability_Wraith_RapidFire ¶
type CCitadel_Ability_Wraith_RapidFire CEntityInstance
type CCitadel_Ability_WreckerGarbageSuck ¶
type CCitadel_Ability_WreckerGarbageSuck CEntityInstance
type CCitadel_Ability_WreckerScrapBlast ¶
type CCitadel_Ability_WreckerScrapBlast CEntityInstance
func (CCitadel_Ability_WreckerScrapBlast) BlastParticle ¶
func (e CCitadel_Ability_WreckerScrapBlast) BlastParticle() Number[int32]
type CCitadel_Ability_WreckerTeleport ¶
type CCitadel_Ability_WreckerTeleport CEntityInstance
func (CCitadel_Ability_WreckerTeleport) AngCasterAnglesAtCastTime ¶
func (e CCitadel_Ability_WreckerTeleport) AngCasterAnglesAtCastTime() Angles
func (CCitadel_Ability_WreckerTeleport) BNeedsExplosion ¶
func (e CCitadel_Ability_WreckerTeleport) BNeedsExplosion() Bool
func (CCitadel_Ability_WreckerTeleport) FlArrowSpeed ¶
func (e CCitadel_Ability_WreckerTeleport) FlArrowSpeed() Number[float32]
func (CCitadel_Ability_WreckerTeleport) FlCastTime ¶
func (e CCitadel_Ability_WreckerTeleport) FlCastTime() Number[float32]
func (CCitadel_Ability_WreckerTeleport) FlCastTimeDamage ¶
func (e CCitadel_Ability_WreckerTeleport) FlCastTimeDamage() Number[float32]
func (CCitadel_Ability_WreckerTeleport) FlSnapAnglesBackTime ¶
func (e CCitadel_Ability_WreckerTeleport) FlSnapAnglesBackTime() Number[float32]
func (CCitadel_Ability_WreckerTeleport) FlTravelDistance ¶
func (e CCitadel_Ability_WreckerTeleport) FlTravelDistance() Number[float32]
func (CCitadel_Ability_WreckerTeleport) HProjectile ¶
func (e CCitadel_Ability_WreckerTeleport) HProjectile() Handle[CBaseEntity]
func (CCitadel_Ability_WreckerTeleport) VProjectileRemovedOrigin ¶
func (e CCitadel_Ability_WreckerTeleport) VProjectileRemovedOrigin() Vector
type CCitadel_Ability_Wrecker_BoulderGrenade ¶
type CCitadel_Ability_Wrecker_BoulderGrenade CEntityInstance
func (CCitadel_Ability_Wrecker_BoulderGrenade) HHitTroopers ¶ added in v0.1.3
func (e CCitadel_Ability_Wrecker_BoulderGrenade) HHitTroopers() List[uint32]
func (CCitadel_Ability_Wrecker_BoulderGrenade) NBallParticle ¶
func (e CCitadel_Ability_Wrecker_BoulderGrenade) NBallParticle() Number[int32]
type CCitadel_Ability_Wrecker_Salvage ¶
type CCitadel_Ability_Wrecker_Salvage CEntityInstance
func (CCitadel_Ability_Wrecker_Salvage) VecTargets ¶ added in v0.1.3
func (e CCitadel_Ability_Wrecker_Salvage) VecTargets() List[uint32]
type CCitadel_Ability_Wrecker_Ultimate ¶
type CCitadel_Ability_Wrecker_Ultimate CEntityInstance
func (CCitadel_Ability_Wrecker_Ultimate) AngBeamAngles ¶
func (e CCitadel_Ability_Wrecker_Ultimate) AngBeamAngles() Angles
type CCitadel_Ability_WreckingBall ¶
type CCitadel_Ability_WreckingBall CEntityInstance
func (CCitadel_Ability_WreckingBall) BHoldingBall ¶
func (e CCitadel_Ability_WreckingBall) BHoldingBall() Bool
func (CCitadel_Ability_WreckingBall) NBallParticle ¶
func (e CCitadel_Ability_WreckingBall) NBallParticle() Number[int32]
func (CCitadel_Ability_WreckingBall) NCastCompleteParticle ¶
func (e CCitadel_Ability_WreckingBall) NCastCompleteParticle() Number[int32]
func (CCitadel_Ability_WreckingBall) VecTargetsHit ¶ added in v0.1.3
func (e CCitadel_Ability_WreckingBall) VecTargetsHit() List[uint32]
type CCitadel_Ability_WreckingBallThrow ¶
type CCitadel_Ability_WreckingBallThrow CEntityInstance
func (CCitadel_Ability_WreckingBallThrow) HWreckingBallAbility ¶
func (e CCitadel_Ability_WreckingBallThrow) HWreckingBallAbility() Handle[CCitadel_Ability_WreckingBall]
type CCitadel_Ability_Yakuza_Shakedown ¶
type CCitadel_Ability_Yakuza_Shakedown CEntityInstance
func (CCitadel_Ability_Yakuza_Shakedown) IgnoreChannelSlow ¶
func (e CCitadel_Ability_Yakuza_Shakedown) IgnoreChannelSlow() Number[int32]
type CCitadel_Ability_ZipLine ¶
type CCitadel_Ability_ZipLine CEntityInstance
func (CCitadel_Ability_ZipLine) BDroppedFromZipline ¶
func (e CCitadel_Ability_ZipLine) BDroppedFromZipline() Bool
func (CCitadel_Ability_ZipLine) BMouseWheelBind ¶
func (e CCitadel_Ability_ZipLine) BMouseWheelBind() Bool
func (CCitadel_Ability_ZipLine) BMoveCollidedPushUp ¶
func (e CCitadel_Ability_ZipLine) BMoveCollidedPushUp() Bool
func (CCitadel_Ability_ZipLine) BNoDelayNeeded ¶
func (e CCitadel_Ability_ZipLine) BNoDelayNeeded() Bool
func (CCitadel_Ability_ZipLine) BThinking ¶
func (e CCitadel_Ability_ZipLine) BThinking() Bool
func (CCitadel_Ability_ZipLine) EAttachState ¶
func (e CCitadel_Ability_ZipLine) EAttachState() Number[uint32]
func (CCitadel_Ability_ZipLine) ECommittedAttachState ¶
func (e CCitadel_Ability_ZipLine) ECommittedAttachState() Number[uint32]
func (CCitadel_Ability_ZipLine) FlActivatePressTime ¶
func (e CCitadel_Ability_ZipLine) FlActivatePressTime() Number[float32]
func (CCitadel_Ability_ZipLine) FlCasterSpeed ¶
func (e CCitadel_Ability_ZipLine) FlCasterSpeed() Number[float32]
func (CCitadel_Ability_ZipLine) FlDamagedTime ¶
func (e CCitadel_Ability_ZipLine) FlDamagedTime() Number[float32]
func (CCitadel_Ability_ZipLine) FlLatchTime ¶
func (e CCitadel_Ability_ZipLine) FlLatchTime() Number[float32]
func (CCitadel_Ability_ZipLine) FlTimeEnterState ¶
func (e CCitadel_Ability_ZipLine) FlTimeEnterState() Number[float32]
func (CCitadel_Ability_ZipLine) FlTimeForKnockdownProtection ¶
func (e CCitadel_Ability_ZipLine) FlTimeForKnockdownProtection() Number[float32]
func (CCitadel_Ability_ZipLine) FlTimeStartZipping ¶
func (e CCitadel_Ability_ZipLine) FlTimeStartZipping() Number[float32]
func (CCitadel_Ability_ZipLine) FlTimeStopZipping ¶
func (e CCitadel_Ability_ZipLine) FlTimeStopZipping() Number[float32]
func (CCitadel_Ability_ZipLine) FlZiplineAirDrag ¶
func (e CCitadel_Ability_ZipLine) FlZiplineAirDrag() Number[float32]
func (CCitadel_Ability_ZipLine) HAttachZipLine ¶
func (e CCitadel_Ability_ZipLine) HAttachZipLine() Number[uint8]
func (CCitadel_Ability_ZipLine) HZiplineLatchEffectHandle ¶
func (e CCitadel_Ability_ZipLine) HZiplineLatchEffectHandle() Number[uint8]
func (CCitadel_Ability_ZipLine) IAttachedZipLineLane ¶
func (e CCitadel_Ability_ZipLine) IAttachedZipLineLane() Number[int32]
func (CCitadel_Ability_ZipLine) IDesiredLane ¶
func (e CCitadel_Ability_ZipLine) IDesiredLane() Number[int32]
func (CCitadel_Ability_ZipLine) PNextNode ¶
func (e CCitadel_Ability_ZipLine) PNextNode() Handle[CBaseEntity]
func (CCitadel_Ability_ZipLine) PPrevNode ¶
func (e CCitadel_Ability_ZipLine) PPrevNode() Handle[CBaseEntity]
func (CCitadel_Ability_ZipLine) VAttachZipLineOffset ¶
func (e CCitadel_Ability_ZipLine) VAttachZipLineOffset() Vector
func (CCitadel_Ability_ZipLine) VPendulumPosition ¶
func (e CCitadel_Ability_ZipLine) VPendulumPosition() Vector
func (CCitadel_Ability_ZipLine) VPendulumVelocity ¶
func (e CCitadel_Ability_ZipLine) VPendulumVelocity() Vector
func (CCitadel_Ability_ZipLine) VVelocityHistory1 ¶
func (e CCitadel_Ability_ZipLine) VVelocityHistory1() Vector
func (CCitadel_Ability_ZipLine) VVelocityHistory2 ¶
func (e CCitadel_Ability_ZipLine) VVelocityHistory2() Vector
func (CCitadel_Ability_ZipLine) VecAttachPoint ¶
func (e CCitadel_Ability_ZipLine) VecAttachPoint() Vector
type CCitadel_Ability_ZipLine_Boost ¶
type CCitadel_Ability_ZipLine_Boost CEntityInstance
type CCitadel_Announcer ¶
type CCitadel_Announcer CEntityInstance
type CCitadel_Announcer_Base ¶
type CCitadel_Announcer_Base CEntityInstance
type CCitadel_ArmorUpgrade_AbilityLifeSteal ¶
type CCitadel_ArmorUpgrade_AbilityLifeSteal CEntityInstance
type CCitadel_ArmorUpgrade_AblativeCoat ¶
type CCitadel_ArmorUpgrade_AblativeCoat CEntityInstance
func (CCitadel_ArmorUpgrade_AblativeCoat) FlLastDamageTime ¶
func (e CCitadel_ArmorUpgrade_AblativeCoat) FlLastDamageTime() Number[float32]
func (CCitadel_ArmorUpgrade_AblativeCoat) ICurrentResistValue ¶
func (e CCitadel_ArmorUpgrade_AblativeCoat) ICurrentResistValue() Number[int32]
type CCitadel_ArmorUpgrade_ActiveBulletShield ¶
type CCitadel_ArmorUpgrade_ActiveBulletShield CEntityInstance
type CCitadel_ArmorUpgrade_AutoCleanse ¶
type CCitadel_ArmorUpgrade_AutoCleanse CEntityInstance
func (CCitadel_ArmorUpgrade_AutoCleanse) HModifierCaster ¶
func (e CCitadel_ArmorUpgrade_AutoCleanse) HModifierCaster() Handle[CBaseEntity]
func (CCitadel_ArmorUpgrade_AutoCleanse) NAbilityBlockTime ¶
func (e CCitadel_ArmorUpgrade_AutoCleanse) NAbilityBlockTime() Number[float32]
type CCitadel_ArmorUpgrade_BulletArmorReductionAura ¶
type CCitadel_ArmorUpgrade_BulletArmorReductionAura CEntityInstance
type CCitadel_ArmorUpgrade_CloakingDevice ¶
type CCitadel_ArmorUpgrade_CloakingDevice CEntityInstance
type CCitadel_ArmorUpgrade_CloakingDeviceActive ¶
type CCitadel_ArmorUpgrade_CloakingDeviceActive CEntityInstance
type CCitadel_ArmorUpgrade_Colossus ¶
type CCitadel_ArmorUpgrade_Colossus CEntityInstance
type CCitadel_ArmorUpgrade_DamageRecycler ¶
type CCitadel_ArmorUpgrade_DamageRecycler CEntityInstance
type CCitadel_ArmorUpgrade_DebuffReducer ¶
type CCitadel_ArmorUpgrade_DebuffReducer CEntityInstance
type CCitadel_ArmorUpgrade_DoubleJump ¶
type CCitadel_ArmorUpgrade_DoubleJump CEntityInstance
func (CCitadel_ArmorUpgrade_DoubleJump) NTickJumped ¶
func (e CCitadel_ArmorUpgrade_DoubleJump) NTickJumped() Number[int32]
type CCitadel_ArmorUpgrade_Frenzy ¶
type CCitadel_ArmorUpgrade_Frenzy CEntityInstance
type CCitadel_ArmorUpgrade_Grit ¶
type CCitadel_ArmorUpgrade_Grit CEntityInstance
type CCitadel_ArmorUpgrade_HealOnLevel ¶
type CCitadel_ArmorUpgrade_HealOnLevel CEntityInstance
type CCitadel_ArmorUpgrade_HighImpactArmor ¶
type CCitadel_ArmorUpgrade_HighImpactArmor CEntityInstance
type CCitadel_ArmorUpgrade_MetalSkin ¶
type CCitadel_ArmorUpgrade_MetalSkin CEntityInstance
type CCitadel_ArmorUpgrade_PersonalRejuvenator ¶
type CCitadel_ArmorUpgrade_PersonalRejuvenator CEntityInstance
func (CCitadel_ArmorUpgrade_PersonalRejuvenator) BActivated ¶
func (e CCitadel_ArmorUpgrade_PersonalRejuvenator) BActivated() Bool
func (CCitadel_ArmorUpgrade_PersonalRejuvenator) NFxIndex ¶
func (e CCitadel_ArmorUpgrade_PersonalRejuvenator) NFxIndex() Number[int32]
type CCitadel_ArmorUpgrade_RegeneratingBulletShield ¶
type CCitadel_ArmorUpgrade_RegeneratingBulletShield CEntityInstance
type CCitadel_ArmorUpgrade_RegenerativeArmor ¶
type CCitadel_ArmorUpgrade_RegenerativeArmor CEntityInstance
type CCitadel_ArmorUpgrade_ReturnFire ¶
type CCitadel_ArmorUpgrade_ReturnFire CEntityInstance
type CCitadel_ArmorUpgrade_Shrink_Ray ¶
type CCitadel_ArmorUpgrade_Shrink_Ray CEntityInstance
type CCitadel_ArmorUpgrade_SlowImmunity ¶
type CCitadel_ArmorUpgrade_SlowImmunity CEntityInstance
type CCitadel_ArmorUpgrade_SpellShield ¶
type CCitadel_ArmorUpgrade_SpellShield CEntityInstance
func (CCitadel_ArmorUpgrade_SpellShield) Fl_mSpellShieldBreakTime ¶
func (e CCitadel_ArmorUpgrade_SpellShield) Fl_mSpellShieldBreakTime() Number[float32]
type CCitadel_ArmorUpgrade_SpiritBubble ¶
type CCitadel_ArmorUpgrade_SpiritBubble CEntityInstance
type CCitadel_ArmorUpgrade_Stimpak ¶
type CCitadel_ArmorUpgrade_Stimpak CEntityInstance
type CCitadel_ArmorUpgrade_VexBarrier ¶
type CCitadel_ArmorUpgrade_VexBarrier CEntityInstance
type CCitadel_ArmorUpgrade_WeaponShielding ¶
type CCitadel_ArmorUpgrade_WeaponShielding CEntityInstance
type CCitadel_Artist_SolidBlocker ¶ added in v0.1.4
type CCitadel_Artist_SolidBlocker CEntityInstance
func (CCitadel_Artist_SolidBlocker) FlTurnSolidTime ¶ added in v0.1.4
func (e CCitadel_Artist_SolidBlocker) FlTurnSolidTime() Number[float32]
type CCitadel_Artist_StrokeBlocker ¶ added in v0.1.4
type CCitadel_Artist_StrokeBlocker CEntityInstance
func (CCitadel_Artist_StrokeBlocker) FlLifetime ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) FlLifetime() Number[float32]
func (CCitadel_Artist_StrokeBlocker) FlStrokeRadius ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) FlStrokeRadius() Number[float32]
func (CCitadel_Artist_StrokeBlocker) HBreaker ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) HBreaker() Handle[CBaseEntity]
func (CCitadel_Artist_StrokeBlocker) HNextBlocker ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) HNextBlocker() Handle[CCitadel_Artist_StrokeBlocker]
func (CCitadel_Artist_StrokeBlocker) HPrevBlocker ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) HPrevBlocker() Handle[CCitadel_Artist_StrokeBlocker]
func (CCitadel_Artist_StrokeBlocker) VStrokeEnd ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) VStrokeEnd() Vector
func (CCitadel_Artist_StrokeBlocker) VStrokeStart ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) VStrokeStart() Vector
func (CCitadel_Artist_StrokeBlocker) VecOverlap ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) VecOverlap() List[uint32]
func (CCitadel_Artist_StrokeBlocker) VecPrevOverlap ¶ added in v0.1.4
func (e CCitadel_Artist_StrokeBlocker) VecPrevOverlap() List[uint32]
type CCitadel_Artist_VisionBlocker ¶ added in v0.1.4
type CCitadel_Artist_VisionBlocker CEntityInstance
func (CCitadel_Artist_VisionBlocker) FlTearDownStartTime ¶ added in v0.1.4
func (e CCitadel_Artist_VisionBlocker) FlTearDownStartTime() Number[float32]
func (CCitadel_Artist_VisionBlocker) FlTurnSolidTime ¶ added in v0.1.4
func (e CCitadel_Artist_VisionBlocker) FlTurnSolidTime() Number[float32]
func (CCitadel_Artist_VisionBlocker) S_flBuildUpTime ¶ added in v0.1.4
func (e CCitadel_Artist_VisionBlocker) S_flBuildUpTime() Number[float32]
func (CCitadel_Artist_VisionBlocker) S_flTearDownTime ¶ added in v0.1.4
func (e CCitadel_Artist_VisionBlocker) S_flTearDownTime() Number[float32]
type CCitadel_BaseProp_MidStairs ¶
type CCitadel_BaseProp_MidStairs CEntityInstance
func (CCitadel_BaseProp_MidStairs) ELocation ¶
func (e CCitadel_BaseProp_MidStairs) ELocation() Number[uint32]
type CCitadel_BaseProp_MidStairsKeys ¶ added in v0.1.1
type CCitadel_BaseProp_MidStairsKeys struct {
CPointEntityKeys
StairsLocation *int32 `key:"stairs_location"`
}
type CCitadel_Bounce_Pad ¶
type CCitadel_Bounce_Pad CEntityInstance
func (CCitadel_Bounce_Pad) BDeactivated ¶
func (e CCitadel_Bounce_Pad) BDeactivated() Bool
func (CCitadel_Bounce_Pad) BSpeedOnLand ¶
func (e CCitadel_Bounce_Pad) BSpeedOnLand() Bool
func (CCitadel_Bounce_Pad) FlBarrelBounceVelocity ¶
func (e CCitadel_Bounce_Pad) FlBarrelBounceVelocity() Number[float32]
func (CCitadel_Bounce_Pad) FlBarrelUpFactor ¶
func (e CCitadel_Bounce_Pad) FlBarrelUpFactor() Number[float32]
func (CCitadel_Bounce_Pad) FlBounceVelocity ¶
func (e CCitadel_Bounce_Pad) FlBounceVelocity() Number[float32]
func (CCitadel_Bounce_Pad) FlUpFactor ¶
func (e CCitadel_Bounce_Pad) FlUpFactor() Number[float32]
func (CCitadel_Bounce_Pad) HAbility ¶
func (e CCitadel_Bounce_Pad) HAbility() Handle[CCitadelBaseAbility]
func (CCitadel_Bounce_Pad) TDeactivationTime ¶
func (e CCitadel_Bounce_Pad) TDeactivationTime() Number[float32]
func (CCitadel_Bounce_Pad) VBouncedPlayerBefore ¶ added in v0.1.3
func (e CCitadel_Bounce_Pad) VBouncedPlayerBefore() List[uint32]
type CCitadel_BreakableProp ¶
type CCitadel_BreakableProp CEntityInstance
func (CCitadel_BreakableProp) FlOverrideInitialSpawnTime ¶
func (e CCitadel_BreakableProp) FlOverrideInitialSpawnTime() Number[float32]
func (CCitadel_BreakableProp) FlOverrideRespawnTime ¶
func (e CCitadel_BreakableProp) FlOverrideRespawnTime() Number[float32]
func (CCitadel_BreakableProp) HBreaker ¶
func (e CCitadel_BreakableProp) HBreaker() Handle[CCitadelPlayerPawn]
func (CCitadel_BreakableProp) NGoldCost ¶
func (e CCitadel_BreakableProp) NGoldCost() Number[int32]
func (CCitadel_BreakableProp) NMeleeHitsTaken ¶
func (e CCitadel_BreakableProp) NMeleeHitsTaken() Number[int32]
type CCitadel_BreakablePropKeys ¶ added in v0.1.1
type CCitadel_BreakablePropKeys struct {
CBaseAnimGraphKeys
BreakableSpawnGroup *int32 `key:"breakable_spawn_group"`
InitialSpawnTimeOverride *float32 `key:"initial_spawn_time_override"`
RespawnTimeOverride *float32 `key:"respawn_time_override"`
Item *string `key:"item"`
GoldCost *int32 `key:"gold_cost"`
}
type CCitadel_BreakableProp_Hideout ¶ added in v0.1.4
type CCitadel_BreakableProp_Hideout CEntityInstance
type CCitadel_CatAnimating ¶
type CCitadel_CatAnimating CEntityInstance
type CCitadel_CosmeticAbility ¶
type CCitadel_CosmeticAbility CEntityInstance
type CCitadel_CosmeticAbility_Emote ¶
type CCitadel_CosmeticAbility_Emote CEntityInstance
type CCitadel_CosmeticAbility_Snowball ¶
type CCitadel_CosmeticAbility_Snowball CEntityInstance
func (CCitadel_CosmeticAbility_Snowball) FlNextShotTime ¶
func (e CCitadel_CosmeticAbility_Snowball) FlNextShotTime() Number[float32]
func (CCitadel_CosmeticAbility_Snowball) FlSeasonal2025LevelFrac ¶
func (e CCitadel_CosmeticAbility_Snowball) FlSeasonal2025LevelFrac() Number[float32]
func (CCitadel_CosmeticAbility_Snowball) NSeasonal2025Level ¶
func (e CCitadel_CosmeticAbility_Snowball) NSeasonal2025Level() Number[int32]
func (CCitadel_CosmeticAbility_Snowball) NShotsRemaining ¶
func (e CCitadel_CosmeticAbility_Snowball) NShotsRemaining() Number[int32]
type CCitadel_CosmeticAbility_VotingPoster ¶
type CCitadel_CosmeticAbility_VotingPoster CEntityInstance
func (CCitadel_CosmeticAbility_VotingPoster) BPreview ¶
func (e CCitadel_CosmeticAbility_VotingPoster) BPreview() Bool
func (CCitadel_CosmeticAbility_VotingPoster) NActiveHero ¶
func (e CCitadel_CosmeticAbility_VotingPoster) NActiveHero() Number[uint32]
type CCitadel_DeployablePreview ¶
type CCitadel_DeployablePreview CEntityInstance
type CCitadel_Destroyable_Building ¶
type CCitadel_Destroyable_Building CEntityInstance
func (CCitadel_Destroyable_Building) AngOriginal ¶
func (e CCitadel_Destroyable_Building) AngOriginal() Angles
func (CCitadel_Destroyable_Building) BActive ¶
func (e CCitadel_Destroyable_Building) BActive() Bool
func (CCitadel_Destroyable_Building) BDestroyed ¶
func (e CCitadel_Destroyable_Building) BDestroyed() Bool
func (CCitadel_Destroyable_Building) BFinal ¶
func (e CCitadel_Destroyable_Building) BFinal() Bool
func (CCitadel_Destroyable_Building) BackdoorProtectionTrigger ¶
func (e CCitadel_Destroyable_Building) BackdoorProtectionTrigger() Text
func (CCitadel_Destroyable_Building) FlDestroyedTime ¶
func (e CCitadel_Destroyable_Building) FlDestroyedTime() Number[float32]
func (CCitadel_Destroyable_Building) FlLastDamagedTime ¶
func (e CCitadel_Destroyable_Building) FlLastDamagedTime() Number[float32]
func (CCitadel_Destroyable_Building) ILane ¶
func (e CCitadel_Destroyable_Building) ILane() Number[int32]
func (CCitadel_Destroyable_Building) NBuildingHealth ¶
func (e CCitadel_Destroyable_Building) NBuildingHealth() Number[int32]
func (CCitadel_Destroyable_Building) StrTrooperApproach ¶
func (e CCitadel_Destroyable_Building) StrTrooperApproach() Text
type CCitadel_Destroyable_BuildingKeys ¶ added in v0.1.1
type CCitadel_DoorwayPortal ¶
type CCitadel_DoorwayPortal CEntityInstance
func (CCitadel_DoorwayPortal) HLinkedDoorway ¶
func (e CCitadel_DoorwayPortal) HLinkedDoorway() Handle[CCitadel_DoorwayPortal]
func (CCitadel_DoorwayPortal) InputClose ¶ added in v0.1.1
func (e CCitadel_DoorwayPortal) InputClose() (bool, error)
InputClose sends Close. Close the door.
func (CCitadel_DoorwayPortal) InputOpen ¶ added in v0.1.1
func (e CCitadel_DoorwayPortal) InputOpen() (bool, error)
InputOpen sends Open. Open the door.
type CCitadel_DoorwayPortalKeys ¶ added in v0.1.1
type CCitadel_DoorwayPortalKeys struct {
CBaseAnimGraphKeys
}
type CCitadel_DynamicProp ¶
type CCitadel_DynamicProp CEntityInstance
func (CCitadel_DynamicProp) BIsWorld ¶
func (e CCitadel_DynamicProp) BIsWorld() Bool
func (CCitadel_DynamicProp) InputSetEnemySkin ¶ added in v0.1.1
func (e CCitadel_DynamicProp) InputSetEnemySkin(value string) (bool, error)
func (CCitadel_DynamicProp) InputSetFriendlySkin ¶ added in v0.1.1
func (e CCitadel_DynamicProp) InputSetFriendlySkin(value string) (bool, error)
func (CCitadel_DynamicProp) StrDefaultSkin ¶
func (e CCitadel_DynamicProp) StrDefaultSkin() Text
func (CCitadel_DynamicProp) StrEnemySkin ¶
func (e CCitadel_DynamicProp) StrEnemySkin() Text
func (CCitadel_DynamicProp) StrFriendlySkin ¶
func (e CCitadel_DynamicProp) StrFriendlySkin() Text
type CCitadel_DynamicPropKeys ¶ added in v0.1.1
type CCitadel_DynamicPropKeys struct {
CDynamicPropKeys
DefaultSkin *string `key:"DefaultSkin"`
FriendlySkin *string `key:"FriendlySkin"`
EnemySkin *string `key:"EnemySkin"`
IsWorld *bool `key:"IsWorld"`
}
type CCitadel_FissureWall ¶
type CCitadel_FissureWall CEntityInstance
func (CCitadel_FissureWall) BSolid ¶
func (e CCitadel_FissureWall) BSolid() Bool
func (CCitadel_FissureWall) FlEndEmitTime ¶
func (e CCitadel_FissureWall) FlEndEmitTime() Number[float32]
func (CCitadel_FissureWall) FlStartEmitTime ¶
func (e CCitadel_FissureWall) FlStartEmitTime() Number[float32]
func (CCitadel_FissureWall) NTouchCount ¶
func (e CCitadel_FissureWall) NTouchCount() Number[int32]
func (CCitadel_FissureWall) VEndPos ¶
func (e CCitadel_FissureWall) VEndPos() Vector
func (CCitadel_FissureWall) VStartPos ¶
func (e CCitadel_FissureWall) VStartPos() Vector
type CCitadel_GrandFinaleStage ¶
type CCitadel_GrandFinaleStage CEntityInstance
func (CCitadel_GrandFinaleStage) FlEndEmitTime ¶
func (e CCitadel_GrandFinaleStage) FlEndEmitTime() Number[float32]
func (CCitadel_GrandFinaleStage) FlStartEmitTime ¶
func (e CCitadel_GrandFinaleStage) FlStartEmitTime() Number[float32]
func (CCitadel_GrandFinaleStage) NTouchCount ¶
func (e CCitadel_GrandFinaleStage) NTouchCount() Number[int32]
func (CCitadel_GrandFinaleStage) VEndPos ¶
func (e CCitadel_GrandFinaleStage) VEndPos() Vector
func (CCitadel_GrandFinaleStage) VStartPos ¶
func (e CCitadel_GrandFinaleStage) VStartPos() Vector
type CCitadel_GraveStone_Blocker ¶
type CCitadel_GraveStone_Blocker CEntityInstance
func (CCitadel_GraveStone_Blocker) FlLifetime ¶
func (e CCitadel_GraveStone_Blocker) FlLifetime() Number[float32]
func (CCitadel_GraveStone_Blocker) HAbility ¶
func (e CCitadel_GraveStone_Blocker) HAbility() Handle[CCitadelBaseAbility]
func (CCitadel_GraveStone_Blocker) IGravestoneState ¶
func (e CCitadel_GraveStone_Blocker) IGravestoneState() Number[int32]
type CCitadel_GuidedArrow_OwlModel ¶
type CCitadel_GuidedArrow_OwlModel CEntityInstance
type CCitadel_Gunslinger_DemonMark ¶
type CCitadel_Gunslinger_DemonMark CEntityInstance
func (CCitadel_Gunslinger_DemonMark) FlNextSearchTime ¶
func (e CCitadel_Gunslinger_DemonMark) FlNextSearchTime() Number[float32]
type CCitadel_HeroTestOrbSpawner ¶
type CCitadel_HeroTestOrbSpawner CEntityInstance
type CCitadel_HideOutTargetSpawner ¶
type CCitadel_HideOutTargetSpawner CEntityInstance
type CCitadel_Hideout_Ball ¶
type CCitadel_Hideout_Ball CEntityInstance
type CCitadel_Hideout_Clock ¶
type CCitadel_Hideout_Clock CEntityInstance
type CCitadel_Ice_Dome_Blocker ¶
type CCitadel_Ice_Dome_Blocker CEntityInstance
func (CCitadel_Ice_Dome_Blocker) FlTurnSolidTime ¶
func (e CCitadel_Ice_Dome_Blocker) FlTurnSolidTime() Number[float32]
type CCitadel_Ice_Path_Shard_Physics ¶
type CCitadel_Ice_Path_Shard_Physics CEntityInstance
func (CCitadel_Ice_Path_Shard_Physics) FlEndTime ¶
func (e CCitadel_Ice_Path_Shard_Physics) FlEndTime() Number[float32]
func (CCitadel_Ice_Path_Shard_Physics) FlShardWidth ¶
func (e CCitadel_Ice_Path_Shard_Physics) FlShardWidth() Number[float32]
func (CCitadel_Ice_Path_Shard_Physics) FlStartTime ¶
func (e CCitadel_Ice_Path_Shard_Physics) FlStartTime() Number[float32]
func (CCitadel_Ice_Path_Shard_Physics) QForward ¶
func (e CCitadel_Ice_Path_Shard_Physics) QForward() Angles
type CCitadel_Item ¶
type CCitadel_Item CEntityInstance
func (CCitadel_Item) BEquipped ¶
func (e CCitadel_Item) BEquipped() Bool
type CCitadel_Item_AOERoot ¶
type CCitadel_Item_AOERoot CEntityInstance
type CCitadel_Item_AOE_Tech_Shield ¶
type CCitadel_Item_AOE_Tech_Shield CEntityInstance
type CCitadel_Item_ActiveReload ¶
type CCitadel_Item_ActiveReload CEntityInstance
func (CCitadel_Item_ActiveReload) BActiveReloadFailed ¶
func (e CCitadel_Item_ActiveReload) BActiveReloadFailed() Bool
func (CCitadel_Item_ActiveReload) BPlayedStartSound ¶
func (e CCitadel_Item_ActiveReload) BPlayedStartSound() Bool
type CCitadel_Item_ArcticBlast ¶
type CCitadel_Item_ArcticBlast CEntityInstance
type CCitadel_Item_Aura_Base ¶
type CCitadel_Item_Aura_Base CEntityInstance
type CCitadel_Item_BaseProjectileAOEModifier ¶
type CCitadel_Item_BaseProjectileAOEModifier CEntityInstance
func (CCitadel_Item_BaseProjectileAOEModifier) QLaunchAngle ¶
func (e CCitadel_Item_BaseProjectileAOEModifier) QLaunchAngle() Angles
func (CCitadel_Item_BaseProjectileAOEModifier) VLaunchPosition ¶
func (e CCitadel_Item_BaseProjectileAOEModifier) VLaunchPosition() Vector
type CCitadel_Item_Bubble ¶
type CCitadel_Item_Bubble CEntityInstance
func (CCitadel_Item_Bubble) FlEndTime ¶
func (e CCitadel_Item_Bubble) FlEndTime() Number[float32]
type CCitadel_Item_Camouflage ¶
type CCitadel_Item_Camouflage CEntityInstance
type CCitadel_Item_CelestialGuidance ¶
type CCitadel_Item_CelestialGuidance CEntityInstance
type CCitadel_Item_Charge_Mastery ¶
type CCitadel_Item_Charge_Mastery CEntityInstance
type CCitadel_Item_CheatDeath ¶
type CCitadel_Item_CheatDeath CEntityInstance
func (CCitadel_Item_CheatDeath) BStartCooldown ¶
func (e CCitadel_Item_CheatDeath) BStartCooldown() Bool
type CCitadel_Item_ColdFront ¶
type CCitadel_Item_ColdFront CEntityInstance
type CCitadel_Item_ComboBreaker ¶
type CCitadel_Item_ComboBreaker CEntityInstance
type CCitadel_Item_Containment ¶
type CCitadel_Item_Containment CEntityInstance
type CCitadel_Item_DPS_Aura ¶
type CCitadel_Item_DPS_Aura CEntityInstance
type CCitadel_Item_Disarm ¶
type CCitadel_Item_Disarm CEntityInstance
type CCitadel_Item_DivineBarrier ¶
type CCitadel_Item_DivineBarrier CEntityInstance
type CCitadel_Item_DivinersKevlar ¶
type CCitadel_Item_DivinersKevlar CEntityInstance
func (CCitadel_Item_DivinersKevlar) BExecuted ¶
func (e CCitadel_Item_DivinersKevlar) BExecuted() Bool
type CCitadel_Item_Electric_Slippers ¶
type CCitadel_Item_Electric_Slippers CEntityInstance
type CCitadel_Item_Empty ¶
type CCitadel_Item_Empty CEntityInstance
type CCitadel_Item_FocusLens ¶
type CCitadel_Item_FocusLens CEntityInstance
type CCitadel_Item_GooseEgg ¶
type CCitadel_Item_GooseEgg CEntityInstance
func (CCitadel_Item_GooseEgg) IAccruedGold ¶
func (e CCitadel_Item_GooseEgg) IAccruedGold() Number[int32]
type CCitadel_Item_GuardianWard ¶
type CCitadel_Item_GuardianWard CEntityInstance
type CCitadel_Item_HealthRegenAura ¶
type CCitadel_Item_HealthRegenAura CEntityInstance
type CCitadel_Item_Intensifying_Clip ¶
type CCitadel_Item_Intensifying_Clip CEntityInstance
func (CCitadel_Item_Intensifying_Clip) FlSpinUpTime ¶
func (e CCitadel_Item_Intensifying_Clip) FlSpinUpTime() Number[float32]
type CCitadel_Item_ModDisruptor ¶
type CCitadel_Item_ModDisruptor CEntityInstance
type CCitadel_Item_Mystic_Regeneration ¶
type CCitadel_Item_Mystic_Regeneration CEntityInstance
func (CCitadel_Item_Mystic_Regeneration) BForceModUpdate ¶
func (e CCitadel_Item_Mystic_Regeneration) BForceModUpdate() Bool
func (CCitadel_Item_Mystic_Regeneration) FlPendingIncomingHeal ¶
func (e CCitadel_Item_Mystic_Regeneration) FlPendingIncomingHeal() Number[float32]
func (CCitadel_Item_Mystic_Regeneration) IRegenStacks ¶
func (e CCitadel_Item_Mystic_Regeneration) IRegenStacks() Number[int32]
type CCitadel_Item_NullificationAura ¶
type CCitadel_Item_NullificationAura CEntityInstance
type CCitadel_Item_PhantomStrike ¶
type CCitadel_Item_PhantomStrike CEntityInstance
type CCitadel_Item_PowerShard ¶
type CCitadel_Item_PowerShard CEntityInstance
type CCitadel_Item_PrismBlast ¶
type CCitadel_Item_PrismBlast CEntityInstance
type CCitadel_Item_ProjectileTest ¶
type CCitadel_Item_ProjectileTest CEntityInstance
func (CCitadel_Item_ProjectileTest) QLaunchAngle ¶
func (e CCitadel_Item_ProjectileTest) QLaunchAngle() Angles
func (CCitadel_Item_ProjectileTest) VLaunchPosition ¶
func (e CCitadel_Item_ProjectileTest) VLaunchPosition() Vector
type CCitadel_Item_ProjectileTest02 ¶
type CCitadel_Item_ProjectileTest02 CEntityInstance
type CCitadel_Item_ProjectileTest04 ¶
type CCitadel_Item_ProjectileTest04 CEntityInstance
type CCitadel_Item_ProjectileTest05 ¶
type CCitadel_Item_ProjectileTest05 CEntityInstance
type CCitadel_Item_ProjectileTest06 ¶
type CCitadel_Item_ProjectileTest06 CEntityInstance
func (CCitadel_Item_ProjectileTest06) FlApproachX ¶
func (e CCitadel_Item_ProjectileTest06) FlApproachX() Number[float32]
func (CCitadel_Item_ProjectileTest06) FlApproachY ¶
func (e CCitadel_Item_ProjectileTest06) FlApproachY() Number[float32]
func (CCitadel_Item_ProjectileTest06) FlApproachZ ¶
func (e CCitadel_Item_ProjectileTest06) FlApproachZ() Number[float32]
type CCitadel_Item_Refresher ¶
type CCitadel_Item_Refresher CEntityInstance
type CCitadel_Item_RejuvTrackingProjectile ¶
type CCitadel_Item_RejuvTrackingProjectile CEntityInstance
type CCitadel_Item_RescueBeam ¶
type CCitadel_Item_RescueBeam CEntityInstance
func (CCitadel_Item_RescueBeam) BCanPull ¶
func (e CCitadel_Item_RescueBeam) BCanPull() Bool
type CCitadel_Item_SelfBuffModifier ¶
type CCitadel_Item_SelfBuffModifier CEntityInstance
type CCitadel_Item_ShadowStep ¶
type CCitadel_Item_ShadowStep CEntityInstance
func (CCitadel_Item_ShadowStep) FlLastTickTime ¶
func (e CCitadel_Item_ShadowStep) FlLastTickTime() Number[float32]
func (CCitadel_Item_ShadowStep) NCastDelayParticleIndex ¶
func (e CCitadel_Item_ShadowStep) NCastDelayParticleIndex() Number[int32]
type CCitadel_Item_ShadowStrike ¶
type CCitadel_Item_ShadowStrike CEntityInstance
func (CCitadel_Item_ShadowStrike) TAttackWindowStart ¶
func (e CCitadel_Item_ShadowStrike) TAttackWindowStart() Number[float32]
type CCitadel_Item_SingleTargetStun ¶
type CCitadel_Item_SingleTargetStun CEntityInstance
type CCitadel_Item_SpiritSap ¶
type CCitadel_Item_SpiritSap CEntityInstance
type CCitadel_Item_Stasis_Bomb ¶
type CCitadel_Item_Stasis_Bomb CEntityInstance
type CCitadel_Item_TechCleave ¶
type CCitadel_Item_TechCleave CEntityInstance
type CCitadel_Item_TechDamagePulse ¶
type CCitadel_Item_TechDamagePulse CEntityInstance
type CCitadel_Item_TrackingProjectileApplyModifier ¶
type CCitadel_Item_TrackingProjectileApplyModifier CEntityInstance
type CCitadel_Item_TrophyCollector ¶
type CCitadel_Item_TrophyCollector CEntityInstance
func (CCitadel_Item_TrophyCollector) BMaxStacksReached ¶
func (e CCitadel_Item_TrophyCollector) BMaxStacksReached() Bool
func (CCitadel_Item_TrophyCollector) IInitialAssists ¶
func (e CCitadel_Item_TrophyCollector) IInitialAssists() Number[int32]
func (CCitadel_Item_TrophyCollector) IInitialKills ¶
func (e CCitadel_Item_TrophyCollector) IInitialKills() Number[int32]
func (CCitadel_Item_TrophyCollector) IPrevCount ¶
func (e CCitadel_Item_TrophyCollector) IPrevCount() Number[int32]
func (CCitadel_Item_TrophyCollector) ITrophyCount ¶
func (e CCitadel_Item_TrophyCollector) ITrophyCount() Number[int32]
type CCitadel_Item_WarpStone ¶
type CCitadel_Item_WarpStone CEntityInstance
func (CCitadel_Item_WarpStone) NCastDelayParticleIndex ¶
func (e CCitadel_Item_WarpStone) NCastDelayParticleIndex() Number[int32]
type CCitadel_KothCashIn ¶
type CCitadel_KothCashIn CEntityInstance
func (CCitadel_KothCashIn) BCashedIn ¶
func (e CCitadel_KothCashIn) BCashedIn() Bool
func (CCitadel_KothCashIn) BGiveUpHasWarned ¶
func (e CCitadel_KothCashIn) BGiveUpHasWarned() Bool
func (CCitadel_KothCashIn) BGivenUp ¶
func (e CCitadel_KothCashIn) BGivenUp() Bool
func (CCitadel_KothCashIn) BPlayBlock ¶
func (e CCitadel_KothCashIn) BPlayBlock() Bool
func (CCitadel_KothCashIn) BPlayContested ¶
func (e CCitadel_KothCashIn) BPlayContested() Bool
func (CCitadel_KothCashIn) BWasBlockedAtAnyPoint ¶
func (e CCitadel_KothCashIn) BWasBlockedAtAnyPoint() Bool
func (CCitadel_KothCashIn) FlAmberFavored ¶
func (e CCitadel_KothCashIn) FlAmberFavored() Number[float32]
func (CCitadel_KothCashIn) FlSapphireFavored ¶
func (e CCitadel_KothCashIn) FlSapphireFavored() Number[float32]
func (CCitadel_KothCashIn) HDropOffPlayer ¶
func (e CCitadel_KothCashIn) HDropOffPlayer() Handle[CBaseEntity]
func (CCitadel_KothCashIn) ITroopersToSpawn ¶
func (e CCitadel_KothCashIn) ITroopersToSpawn() Number[int32]
func (CCitadel_KothCashIn) IWinningTeam ¶
func (e CCitadel_KothCashIn) IWinningTeam() Number[int32]
func (CCitadel_KothCashIn) NAmberGoldValue ¶
func (e CCitadel_KothCashIn) NAmberGoldValue() Number[int32]
func (CCitadel_KothCashIn) NAmberNetworth ¶
func (e CCitadel_KothCashIn) NAmberNetworth() Number[int32]
func (CCitadel_KothCashIn) NGold ¶
func (e CCitadel_KothCashIn) NGold() Number[int32]
func (CCitadel_KothCashIn) NKOTHIdx ¶
func (e CCitadel_KothCashIn) NKOTHIdx() Number[int32]
func (CCitadel_KothCashIn) NSapphireGoldValue ¶
func (e CCitadel_KothCashIn) NSapphireGoldValue() Number[int32]
func (CCitadel_KothCashIn) NSapphireNetworth ¶
func (e CCitadel_KothCashIn) NSapphireNetworth() Number[int32]
func (CCitadel_KothCashIn) NTeamBias ¶
func (e CCitadel_KothCashIn) NTeamBias() Number[int32]
func (CCitadel_KothCashIn) NZoneParticle ¶
func (e CCitadel_KothCashIn) NZoneParticle() Number[int32]
type CCitadel_Magic_Beam_Blocker ¶
type CCitadel_Magic_Beam_Blocker CEntityInstance
func (CCitadel_Magic_Beam_Blocker) FlTurnSolidTime ¶
func (e CCitadel_Magic_Beam_Blocker) FlTurnSolidTime() Number[float32]
type CCitadel_MagicianTurret ¶
type CCitadel_MagicianTurret CEntityInstance
func (CCitadel_MagicianTurret) HAbility ¶
func (e CCitadel_MagicianTurret) HAbility() Handle[CCitadelBaseAbility]
type CCitadel_MobileResupply ¶
type CCitadel_MobileResupply CEntityInstance
func (CCitadel_MobileResupply) BFloating ¶
func (e CCitadel_MobileResupply) BFloating() Bool
func (CCitadel_MobileResupply) HAbility ¶
func (e CCitadel_MobileResupply) HAbility() Handle[CCitadelBaseAbility]
type CCitadel_NPCAbility_Shield ¶
type CCitadel_NPCAbility_Shield CEntityInstance
type CCitadel_NPCAbility_Vanguard_AOEBuff ¶
type CCitadel_NPCAbility_Vanguard_AOEBuff CEntityInstance
func (CCitadel_NPCAbility_Vanguard_AOEBuff) TimeNextCast ¶
func (e CCitadel_NPCAbility_Vanguard_AOEBuff) TimeNextCast() Number[float32]
type CCitadel_Nano_Predatory_Statue ¶
type CCitadel_Nano_Predatory_Statue CEntityInstance
func (CCitadel_Nano_Predatory_Statue) FlLifetime ¶
func (e CCitadel_Nano_Predatory_Statue) FlLifetime() Number[float32]
func (CCitadel_Nano_Predatory_Statue) HAbility ¶
func (e CCitadel_Nano_Predatory_Statue) HAbility() Handle[CCitadelBaseAbility]
type CCitadel_NewYears_Fireworks ¶
type CCitadel_NewYears_Fireworks CEntityInstance
func (CCitadel_NewYears_Fireworks) FlFireworkIntervalMax ¶
func (e CCitadel_NewYears_Fireworks) FlFireworkIntervalMax() Number[float32]
func (CCitadel_NewYears_Fireworks) FlFireworkIntervalMin ¶
func (e CCitadel_NewYears_Fireworks) FlFireworkIntervalMin() Number[float32]
func (CCitadel_NewYears_Fireworks) FlStartSoundVerticalOffset ¶
func (e CCitadel_NewYears_Fireworks) FlStartSoundVerticalOffset() Number[float32]
func (CCitadel_NewYears_Fireworks) IszSoundName ¶
func (e CCitadel_NewYears_Fireworks) IszSoundName() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle1 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle1() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle2 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle2() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle3 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle3() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle4 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle4() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle5 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle5() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle6 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle6() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle7 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle7() Text
func (CCitadel_NewYears_Fireworks) SFireworkParticle8 ¶
func (e CCitadel_NewYears_Fireworks) SFireworkParticle8() Text
func (CCitadel_NewYears_Fireworks) UnShowDelaySeconds ¶
func (e CCitadel_NewYears_Fireworks) UnShowDelaySeconds() Number[uint32]
func (CCitadel_NewYears_Fireworks) UnShowDurationSeconds ¶
func (e CCitadel_NewYears_Fireworks) UnShowDurationSeconds() Number[uint32]
type CCitadel_NewYears_FireworksKeys ¶ added in v0.1.1
type CCitadel_NewYears_FireworksKeys struct {
CDynamicPropKeys
ShowDurationSeconds *int32 `key:"ShowDurationSeconds"`
ShowDelaySeconds *int32 `key:"ShowDelaySeconds"`
FireworkIntervalMin *float32 `key:"FireworkIntervalMin"`
FireworkIntervalMax *float32 `key:"FireworkIntervalMax"`
FireworkParticle1 *string `key:"FireworkParticle1"`
FireworkParticle2 *string `key:"FireworkParticle2"`
FireworkParticle3 *string `key:"FireworkParticle3"`
FireworkParticle4 *string `key:"FireworkParticle4"`
FireworkParticle5 *string `key:"FireworkParticle5"`
FireworkParticle6 *string `key:"FireworkParticle6"`
FireworkParticle7 *string `key:"FireworkParticle7"`
FireworkParticle8 *string `key:"FireworkParticle8"`
SoundName *string `key:"SoundName"`
StartSoundVerticalOffset *float32 `key:"StartSoundVerticalOffset"`
}
type CCitadel_Omnicharge_Pendant ¶
type CCitadel_Omnicharge_Pendant CEntityInstance
type CCitadel_Pickup ¶
type CCitadel_Pickup CEntityInstance
func (CCitadel_Pickup) BActive ¶
func (e CCitadel_Pickup) BActive() Bool
func (CCitadel_Pickup) BInteractive ¶
func (e CCitadel_Pickup) BInteractive() Bool
func (CCitadel_Pickup) FlImpactTime ¶
func (e CCitadel_Pickup) FlImpactTime() Number[float32]
func (CCitadel_Pickup) FlVacuumStartTime ¶
func (e CCitadel_Pickup) FlVacuumStartTime() Number[float32]
func (CCitadel_Pickup) HAssignedClaimer ¶
func (e CCitadel_Pickup) HAssignedClaimer() Handle[CBaseEntity]
func (CCitadel_Pickup) HVacuumTarget ¶
func (e CCitadel_Pickup) HVacuumTarget() Handle[CBaseEntity]
func (CCitadel_Pickup) VImpactPos ¶
func (e CCitadel_Pickup) VImpactPos() Vector
func (CCitadel_Pickup) VImpactVel ¶
func (e CCitadel_Pickup) VImpactVel() Vector
func (CCitadel_Pickup) VInitialVacuumVel ¶
func (e CCitadel_Pickup) VInitialVacuumVel() Vector
func (CCitadel_Pickup) VVacuumPos ¶
func (e CCitadel_Pickup) VVacuumPos() Vector
func (CCitadel_Pickup) VVacuumStartPos ¶
func (e CCitadel_Pickup) VVacuumStartPos() Vector
type CCitadel_PickupItemSpawner ¶
type CCitadel_PickupItemSpawner CEntityInstance
func (CCitadel_PickupItemSpawner) BPingedPowerup ¶
func (e CCitadel_PickupItemSpawner) BPingedPowerup() Bool
func (CCitadel_PickupItemSpawner) BPowerupActive ¶
func (e CCitadel_PickupItemSpawner) BPowerupActive() Bool
func (CCitadel_PickupItemSpawner) InputDropPowerup ¶ added in v0.1.1
func (e CCitadel_PickupItemSpawner) InputDropPowerup() (bool, error)
InputDropPowerup sends DropPowerup. Drop one of the spawner's configured powerups.
func (CCitadel_PickupItemSpawner) TNextDropTime ¶
func (e CCitadel_PickupItemSpawner) TNextDropTime() Number[float32]
func (CCitadel_PickupItemSpawner) TNextPingTime ¶
func (e CCitadel_PickupItemSpawner) TNextPingTime() Number[float32]
type CCitadel_PickupItemSpawnerKeys ¶ added in v0.1.1
type CCitadel_PickupItemSpawnerKeys struct {
CBaseAnimGraphKeys
}
type CCitadel_PickupSpawner ¶
type CCitadel_PickupSpawner CEntityInstance
func (CCitadel_PickupSpawner) FlOverrideRespawnTime ¶
func (e CCitadel_PickupSpawner) FlOverrideRespawnTime() Number[float32]
func (CCitadel_PickupSpawner) FlOverrideSpawnDelay ¶
func (e CCitadel_PickupSpawner) FlOverrideSpawnDelay() Number[float32]
func (CCitadel_PickupSpawner) InputSpawnPickup ¶ added in v0.1.1
func (e CCitadel_PickupSpawner) InputSpawnPickup() (bool, error)
InputSpawnPickup sends SpawnPickup. Spawn the configured pickup now, restarting the respawn cycle.
func (CCitadel_PickupSpawner) IszPickupSubclass ¶
func (e CCitadel_PickupSpawner) IszPickupSubclass() Text
type CCitadel_PickupSpawnerKeys ¶ added in v0.1.1
type CCitadel_PickupSpawnerKeys struct {
CBaseAnimGraphKeys
PickupSubclass *string `key:"pickup_subclass"`
SpawnDelayOverride *float32 `key:"spawn_delay_override"`
RespawnTimeOverride *float32 `key:"respawn_time_override"`
}
type CCitadel_Pickup_Ability ¶
type CCitadel_Pickup_Ability CEntityInstance
func (CCitadel_Pickup_Ability) BShowGoldCostInUI ¶
func (e CCitadel_Pickup_Ability) BShowGoldCostInUI() Bool
func (CCitadel_Pickup_Ability) NGoldCost ¶
func (e CCitadel_Pickup_Ability) NGoldCost() Number[int32]
func (CCitadel_Pickup_Ability) NUpgradeBits ¶
func (e CCitadel_Pickup_Ability) NUpgradeBits() Number[uint16]
func (CCitadel_Pickup_Ability) NUpgradeLevel ¶
func (e CCitadel_Pickup_Ability) NUpgradeLevel() Number[int32]
type CCitadel_Pickup_ArtistDrawing ¶ added in v0.1.4
type CCitadel_Pickup_ArtistDrawing CEntityInstance
func (CCitadel_Pickup_ArtistDrawing) HPlayerOwner ¶ added in v0.1.4
func (e CCitadel_Pickup_ArtistDrawing) HPlayerOwner() Handle[CBaseEntity]
func (CCitadel_Pickup_ArtistDrawing) HPlayerVictim ¶ added in v0.1.4
func (e CCitadel_Pickup_ArtistDrawing) HPlayerVictim() Handle[CCitadelPlayerPawn]
type CCitadel_Pickup_AssignedGold ¶
type CCitadel_Pickup_AssignedGold CEntityInstance
type CCitadel_Pickup_Currency ¶
type CCitadel_Pickup_Currency CEntityInstance
func (CCitadel_Pickup_Currency) NCurrencyAmount ¶
func (e CCitadel_Pickup_Currency) NCurrencyAmount() Number[int32]
type CCitadel_Pickup_Gold ¶
type CCitadel_Pickup_Gold CEntityInstance
func (CCitadel_Pickup_Gold) IGoldReward ¶
func (e CCitadel_Pickup_Gold) IGoldReward() Number[int32]
type CCitadel_Pickup_Health ¶
type CCitadel_Pickup_Health CEntityInstance
type CCitadel_Pickup_Item ¶
type CCitadel_Pickup_Item CEntityInstance
type CCitadel_Pickup_Modifier ¶
type CCitadel_Pickup_Modifier CEntityInstance
type CCitadel_Pickup_NecroDeath ¶
type CCitadel_Pickup_NecroDeath CEntityInstance
type CCitadel_PointTalker ¶
type CCitadel_PointTalker CEntityInstance
type CCitadel_PointTalker_Base ¶
type CCitadel_PointTalker_Base CEntityInstance
func (CCitadel_PointTalker_Base) InputSpeak ¶ added in v0.1.1
func (e CCitadel_PointTalker_Base) InputSpeak(value string) (bool, error)
type CCitadel_PointTalker_BaseKeys ¶ added in v0.1.1
type CCitadel_PointTalker_BaseKeys struct {
CBaseCombatCharacterKeys
}
type CCitadel_PointTalker_Idol ¶
type CCitadel_PointTalker_Idol CEntityInstance
type CCitadel_Priest_SlideTrap ¶
type CCitadel_Priest_SlideTrap CEntityInstance
func (CCitadel_Priest_SlideTrap) BArmed ¶
func (e CCitadel_Priest_SlideTrap) BArmed() Bool
func (CCitadel_Priest_SlideTrap) BFinished ¶
func (e CCitadel_Priest_SlideTrap) BFinished() Bool
func (CCitadel_Priest_SlideTrap) BMoving ¶
func (e CCitadel_Priest_SlideTrap) BMoving() Bool
func (CCitadel_Priest_SlideTrap) FlRangeAtCast ¶
func (e CCitadel_Priest_SlideTrap) FlRangeAtCast() Number[float32]
type CCitadel_Projectile_Archer_ChargedShot ¶
type CCitadel_Projectile_Archer_ChargedShot CEntityInstance
type CCitadel_Projectile_ArtistGun ¶ added in v0.1.4
type CCitadel_Projectile_ArtistGun CEntityInstance
func (CCitadel_Projectile_ArtistGun) VecHitTargets ¶ added in v0.1.4
func (e CCitadel_Projectile_ArtistGun) VecHitTargets() List[uint32]
type CCitadel_Projectile_BatSwarmExtraProjectile ¶
type CCitadel_Projectile_BatSwarmExtraProjectile CEntityInstance
type CCitadel_Projectile_BatSwarmProjectile ¶
type CCitadel_Projectile_BatSwarmProjectile CEntityInstance
func (CCitadel_Projectile_BatSwarmProjectile) SpawnTime ¶
func (e CCitadel_Projectile_BatSwarmProjectile) SpawnTime() Number[float32]
func (CCitadel_Projectile_BatSwarmProjectile) VecLastVelocity ¶
func (e CCitadel_Projectile_BatSwarmProjectile) VecLastVelocity() Vector
func (CCitadel_Projectile_BatSwarmProjectile) VecTargetVelocity ¶
func (e CCitadel_Projectile_BatSwarmProjectile) VecTargetVelocity() Vector
type CCitadel_Projectile_Bebop_Hook ¶
type CCitadel_Projectile_Bebop_Hook CEntityInstance
type CCitadel_Projectile_BloodBomb ¶
type CCitadel_Projectile_BloodBomb CEntityInstance
func (CCitadel_Projectile_BloodBomb) BSecondBomb ¶
func (e CCitadel_Projectile_BloodBomb) BSecondBomb() Bool
func (CCitadel_Projectile_BloodBomb) FlArmingDuration ¶
func (e CCitadel_Projectile_BloodBomb) FlArmingDuration() Number[float32]
func (CCitadel_Projectile_BloodBomb) FlBeepSoundIntervalBias ¶
func (e CCitadel_Projectile_BloodBomb) FlBeepSoundIntervalBias() Number[float32]
func (CCitadel_Projectile_BloodBomb) FlBeepSoundMaxFrequency ¶
func (e CCitadel_Projectile_BloodBomb) FlBeepSoundMaxFrequency() Number[float32]
func (CCitadel_Projectile_BloodBomb) NBeepSoundBuildupCount ¶
func (e CCitadel_Projectile_BloodBomb) NBeepSoundBuildupCount() Number[int32]
func (CCitadel_Projectile_BloodBomb) VecBeepIntervals ¶ added in v0.1.3
func (e CCitadel_Projectile_BloodBomb) VecBeepIntervals() List[float32]
type CCitadel_Projectile_BookwormGun ¶
type CCitadel_Projectile_BookwormGun CEntityInstance
type CCitadel_Projectile_BubblingBrew ¶ added in v0.1.1
type CCitadel_Projectile_BubblingBrew CEntityInstance
func (CCitadel_Projectile_BubblingBrew) BIsReturningProjectile ¶ added in v0.1.1
func (e CCitadel_Projectile_BubblingBrew) BIsReturningProjectile() Bool
type CCitadel_Projectile_Cyclone ¶
type CCitadel_Projectile_Cyclone CEntityInstance
func (CCitadel_Projectile_Cyclone) CycloneAbility ¶
func (e CCitadel_Projectile_Cyclone) CycloneAbility() Handle[CCitadel_Ability_Thumper_4]
type CCitadel_Projectile_DeadpackMissile ¶ added in v0.1.4
type CCitadel_Projectile_DeadpackMissile CEntityInstance
type CCitadel_Projectile_DustStorm ¶
type CCitadel_Projectile_DustStorm CEntityInstance
func (CCitadel_Projectile_DustStorm) CTicksNoMovement ¶
func (e CCitadel_Projectile_DustStorm) CTicksNoMovement() Number[int32]
func (CCitadel_Projectile_DustStorm) DustStormAbility ¶
func (e CCitadel_Projectile_DustStorm) DustStormAbility() Handle[CCitadel_Ability_Dust_Storm]
type CCitadel_Projectile_FeatherBoomerang ¶
type CCitadel_Projectile_FeatherBoomerang CEntityInstance
type CCitadel_Projectile_FortunaWeapon ¶
type CCitadel_Projectile_FortunaWeapon CEntityInstance
type CCitadel_Projectile_Guided_Arrow ¶
type CCitadel_Projectile_Guided_Arrow CEntityInstance
type CCitadel_Projectile_HookBlade ¶
type CCitadel_Projectile_HookBlade CEntityInstance
func (CCitadel_Projectile_HookBlade) BIsReturning ¶
func (e CCitadel_Projectile_HookBlade) BIsReturning() Bool
type CCitadel_Projectile_MagicBolt ¶
type CCitadel_Projectile_MagicBolt CEntityInstance
func (CCitadel_Projectile_MagicBolt) BIsCloneProjectile ¶
func (e CCitadel_Projectile_MagicBolt) BIsCloneProjectile() Bool
type CCitadel_Projectile_Petrify ¶
type CCitadel_Projectile_Petrify CEntityInstance
type CCitadel_Projectile_Pillar ¶
type CCitadel_Projectile_Pillar CEntityInstance
type CCitadel_Projectile_RocketLauncher_Rocket ¶
type CCitadel_Projectile_RocketLauncher_Rocket CEntityInstance
type CCitadel_Projectile_SettingSun ¶
type CCitadel_Projectile_SettingSun CEntityInstance
type CCitadel_Projectile_SpiderProjectile ¶
type CCitadel_Projectile_SpiderProjectile CEntityInstance
func (CCitadel_Projectile_SpiderProjectile) FlNextRandomPositionTime ¶
func (e CCitadel_Projectile_SpiderProjectile) FlNextRandomPositionTime() Number[float32]
type CCitadel_Projectile_Viscous_GooGrenade ¶
type CCitadel_Projectile_Viscous_GooGrenade CEntityInstance
func (CCitadel_Projectile_Viscous_GooGrenade) NBounces ¶
func (e CCitadel_Projectile_Viscous_GooGrenade) NBounces() Number[int32]
func (CCitadel_Projectile_Viscous_GooGrenade) TNextDetonateTime ¶
func (e CCitadel_Projectile_Viscous_GooGrenade) TNextDetonateTime() Number[float32]
func (CCitadel_Projectile_Viscous_GooGrenade) VecLastHitTargets ¶ added in v0.1.3
func (e CCitadel_Projectile_Viscous_GooGrenade) VecLastHitTargets() List[uint32]
func (CCitadel_Projectile_Viscous_GooGrenade) VecProjectileHitTargets ¶ added in v0.1.3
func (e CCitadel_Projectile_Viscous_GooGrenade) VecProjectileHitTargets() List[uint32]
type CCitadel_Projectile_WebWall ¶
type CCitadel_Projectile_WebWall CEntityInstance
func (CCitadel_Projectile_WebWall) BHasDetonatedOnTarget ¶
func (e CCitadel_Projectile_WebWall) BHasDetonatedOnTarget() Bool
func (CCitadel_Projectile_WebWall) NWebWallFxIndex ¶
func (e CCitadel_Projectile_WebWall) NWebWallFxIndex() Number[int32]
func (CCitadel_Projectile_WebWall) VecCastPosition ¶
func (e CCitadel_Projectile_WebWall) VecCastPosition() Vector
func (CCitadel_Projectile_WebWall) VecCastPositionNormal ¶
func (e CCitadel_Projectile_WebWall) VecCastPositionNormal() Vector
func (CCitadel_Projectile_WebWall) VecEndPosition ¶
func (e CCitadel_Projectile_WebWall) VecEndPosition() Vector
func (CCitadel_Projectile_WebWall) VecEndPositionNormal ¶
func (e CCitadel_Projectile_WebWall) VecEndPositionNormal() Vector
type CCitadel_Projectile_Wrecker_Teleport ¶
type CCitadel_Projectile_Wrecker_Teleport CEntityInstance
type CCitadel_Projectile_WreckingBall ¶
type CCitadel_Projectile_WreckingBall CEntityInstance
func (CCitadel_Projectile_WreckingBall) BBroken ¶
func (e CCitadel_Projectile_WreckingBall) BBroken() Bool
type CCitadel_Prop_MidBossIndicator ¶
type CCitadel_Prop_MidBossIndicator CEntityInstance
type CCitadel_Ratking_Standard ¶
type CCitadel_Ratking_Standard CEntityInstance
func (CCitadel_Ratking_Standard) HAbility ¶
func (e CCitadel_Ratking_Standard) HAbility() Handle[CCitadelBaseAbility]
type CCitadel_RestorativeGooCube ¶
type CCitadel_RestorativeGooCube CEntityInstance
type CCitadel_Shield ¶
type CCitadel_Shield CEntityInstance
func (CCitadel_Shield) BAllowRotatingUp ¶
func (e CCitadel_Shield) BAllowRotatingUp() Bool
func (CCitadel_Shield) BFixedPosition ¶
func (e CCitadel_Shield) BFixedPosition() Bool
func (CCitadel_Shield) FlShieldOffset ¶
func (e CCitadel_Shield) FlShieldOffset() Number[float32]
type CCitadel_ShopProp ¶
type CCitadel_ShopProp CEntityInstance
func (CCitadel_ShopProp) BIsShopOpen ¶
func (e CCitadel_ShopProp) BIsShopOpen() Bool
func (CCitadel_ShopProp) ILane ¶
func (e CCitadel_ShopProp) ILane() Number[int32]
func (CCitadel_ShopProp) InputSetShopOpen ¶ added in v0.1.1
func (e CCitadel_ShopProp) InputSetShopOpen(value bool) (bool, error)
InputSetShopOpen sends SetShopOpen. Open or close this shop. Keep in sync with its trigger_item_shop.
type CCitadel_ShopPropKeys ¶ added in v0.1.1
type CCitadel_ShopPropKeys struct {
CDynamicPropKeys
LaneNum *int32 `key:"LaneNum"`
}
type CCitadel_SmokeGrenade_Blocker ¶
type CCitadel_SmokeGrenade_Blocker CEntityInstance
func (CCitadel_SmokeGrenade_Blocker) FlTurnSolidTime ¶
func (e CCitadel_SmokeGrenade_Blocker) FlTurnSolidTime() Number[float32]
type CCitadel_Soldier_Entity ¶
type CCitadel_Soldier_Entity CEntityInstance
func (CCitadel_Soldier_Entity) FlLifetime ¶
func (e CCitadel_Soldier_Entity) FlLifetime() Number[float32]
func (CCitadel_Soldier_Entity) HAbility ¶
func (e CCitadel_Soldier_Entity) HAbility() Handle[CCitadelBaseAbility]
func (CCitadel_Soldier_Entity) ISoldierState ¶
func (e CCitadel_Soldier_Entity) ISoldierState() Number[int32]
type CCitadel_SpiderAnimating ¶
type CCitadel_SpiderAnimating CEntityInstance
type CCitadel_TechUpgrade_CorpseExplosion ¶
type CCitadel_TechUpgrade_CorpseExplosion CEntityInstance
type CCitadel_TechUpgrade_Infuser ¶
type CCitadel_TechUpgrade_Infuser CEntityInstance
type CCitadel_TechUpgrade_SuperAcolyteGloves ¶
type CCitadel_TechUpgrade_SuperAcolyteGloves CEntityInstance
func (CCitadel_TechUpgrade_SuperAcolyteGloves) Fl_StoredDamage ¶
func (e CCitadel_TechUpgrade_SuperAcolyteGloves) Fl_StoredDamage() Number[float32]
type CCitadel_Upgrade_AerialAssault ¶
type CCitadel_Upgrade_AerialAssault CEntityInstance
type CCitadel_Upgrade_AmmoScavenger ¶
type CCitadel_Upgrade_AmmoScavenger CEntityInstance
func (CCitadel_Upgrade_AmmoScavenger) HLastOrbTarget ¶
func (e CCitadel_Upgrade_AmmoScavenger) HLastOrbTarget() Handle[CBaseEntity]
type CCitadel_Upgrade_MagicCarpet ¶
type CCitadel_Upgrade_MagicCarpet CEntityInstance
func (CCitadel_Upgrade_MagicCarpet) BFlying ¶
func (e CCitadel_Upgrade_MagicCarpet) BFlying() Bool
func (CCitadel_Upgrade_MagicCarpet) BSummoning ¶
func (e CCitadel_Upgrade_MagicCarpet) BSummoning() Bool
func (CCitadel_Upgrade_MagicCarpet) FlFlyingStartTime ¶
func (e CCitadel_Upgrade_MagicCarpet) FlFlyingStartTime() Number[float32]
type CCitadel_Upgrade_OverdriveClip ¶
type CCitadel_Upgrade_OverdriveClip CEntityInstance
type CCitadel_Upgrade_WeaponPowerForHealth ¶
type CCitadel_Upgrade_WeaponPowerForHealth CEntityInstance
type CCitadel_UtilityUpgrade_AOESmokeBomb ¶
type CCitadel_UtilityUpgrade_AOESmokeBomb CEntityInstance
type CCitadel_UtilityUpgrade_DebuffImmunity ¶
type CCitadel_UtilityUpgrade_DebuffImmunity CEntityInstance
type CCitadel_UtilityUpgrade_HealthNova ¶
type CCitadel_UtilityUpgrade_HealthNova CEntityInstance
type CCitadel_UtilityUpgrade_RocketBooster ¶
type CCitadel_UtilityUpgrade_RocketBooster CEntityInstance
func (CCitadel_UtilityUpgrade_RocketBooster) BCanCrash ¶
func (e CCitadel_UtilityUpgrade_RocketBooster) BCanCrash() Bool
func (CCitadel_UtilityUpgrade_RocketBooster) BCrashingDown ¶
func (e CCitadel_UtilityUpgrade_RocketBooster) BCrashingDown() Bool
func (CCitadel_UtilityUpgrade_RocketBooster) BImpulseApplied ¶
func (e CCitadel_UtilityUpgrade_RocketBooster) BImpulseApplied() Bool
func (CCitadel_UtilityUpgrade_RocketBooster) BPlayLandingSound ¶ added in v0.1.4
func (e CCitadel_UtilityUpgrade_RocketBooster) BPlayLandingSound() Bool
func (CCitadel_UtilityUpgrade_RocketBooster) FlCastTime ¶
func (e CCitadel_UtilityUpgrade_RocketBooster) FlCastTime() Number[float32]
func (CCitadel_UtilityUpgrade_RocketBooster) NTargetingParticleIndex ¶
func (e CCitadel_UtilityUpgrade_RocketBooster) NTargetingParticleIndex() Number[int32]
func (CCitadel_UtilityUpgrade_RocketBooster) VecCrashDirection ¶
func (e CCitadel_UtilityUpgrade_RocketBooster) VecCrashDirection() Vector
func (CCitadel_UtilityUpgrade_RocketBooster) VecCrashPosition ¶
func (e CCitadel_UtilityUpgrade_RocketBooster) VecCrashPosition() Vector
type CCitadel_UtilityUpgrade_RocketBoots ¶
type CCitadel_UtilityUpgrade_RocketBoots CEntityInstance
type CCitadel_WeaponUpgrade_ApexCombat ¶
type CCitadel_WeaponUpgrade_ApexCombat CEntityInstance
type CCitadel_WeaponUpgrade_BloodTribute ¶
type CCitadel_WeaponUpgrade_BloodTribute CEntityInstance
type CCitadel_WeaponUpgrade_BurstFire ¶
type CCitadel_WeaponUpgrade_BurstFire CEntityInstance
func (CCitadel_WeaponUpgrade_BurstFire) NFastFireEndTime ¶
func (e CCitadel_WeaponUpgrade_BurstFire) NFastFireEndTime() Number[float32]
type CCitadel_WeaponUpgrade_CooldownOnMiss ¶
type CCitadel_WeaponUpgrade_CooldownOnMiss CEntityInstance
type CCitadel_WeaponUpgrade_CultistSacrifice ¶
type CCitadel_WeaponUpgrade_CultistSacrifice CEntityInstance
type CCitadel_WeaponUpgrade_ExpressShot ¶
type CCitadel_WeaponUpgrade_ExpressShot CEntityInstance
func (CCitadel_WeaponUpgrade_ExpressShot) BIsInExpressShot ¶
func (e CCitadel_WeaponUpgrade_ExpressShot) BIsInExpressShot() Bool
func (CCitadel_WeaponUpgrade_ExpressShot) BIsPrimaryProc ¶
func (e CCitadel_WeaponUpgrade_ExpressShot) BIsPrimaryProc() Bool
func (CCitadel_WeaponUpgrade_ExpressShot) BProcShotCharged ¶
func (e CCitadel_WeaponUpgrade_ExpressShot) BProcShotCharged() Bool
func (CCitadel_WeaponUpgrade_ExpressShot) FlProcChargeBonusDamage ¶
func (e CCitadel_WeaponUpgrade_ExpressShot) FlProcChargeBonusDamage() Number[float32]
func (CCitadel_WeaponUpgrade_ExpressShot) IShotsToCreate ¶
func (e CCitadel_WeaponUpgrade_ExpressShot) IShotsToCreate() Number[int32]
func (CCitadel_WeaponUpgrade_ExpressShot) TNextShotTime ¶
func (e CCitadel_WeaponUpgrade_ExpressShot) TNextShotTime() Number[float32]
type CCitadel_WeaponUpgrade_FireRateAura ¶
type CCitadel_WeaponUpgrade_FireRateAura CEntityInstance
type CCitadel_WeaponUpgrade_FuryTrance ¶
type CCitadel_WeaponUpgrade_FuryTrance CEntityInstance
type CCitadel_WeaponUpgrade_GlassCannon ¶
type CCitadel_WeaponUpgrade_GlassCannon CEntityInstance
type CCitadel_WeaponUpgrade_HeadshotDamage ¶
type CCitadel_WeaponUpgrade_HeadshotDamage CEntityInstance
type CCitadel_WeaponUpgrade_InfiniteMagazine ¶
type CCitadel_WeaponUpgrade_InfiniteMagazine CEntityInstance
type CCitadel_WeaponUpgrade_InstantReload ¶
type CCitadel_WeaponUpgrade_InstantReload CEntityInstance
func (CCitadel_WeaponUpgrade_InstantReload) BIsManualReloading ¶
func (e CCitadel_WeaponUpgrade_InstantReload) BIsManualReloading() Bool
type CCitadel_WeaponUpgrade_RechargingBullets ¶
type CCitadel_WeaponUpgrade_RechargingBullets CEntityInstance
type CCitadel_WeaponUpgrade_Ricochet ¶
type CCitadel_WeaponUpgrade_Ricochet CEntityInstance
type CCitadel_WeaponUpgrade_SiphonBullets ¶
type CCitadel_WeaponUpgrade_SiphonBullets CEntityInstance
func (CCitadel_WeaponUpgrade_SiphonBullets) IStacks ¶
func (e CCitadel_WeaponUpgrade_SiphonBullets) IStacks() Number[int32]
type CCitadel_WeaponUpgrade_SpellslingerHeadshots ¶
type CCitadel_WeaponUpgrade_SpellslingerHeadshots CEntityInstance
type CCitadel_WeaponUpgrade_SplitShot ¶
type CCitadel_WeaponUpgrade_SplitShot CEntityInstance
func (CCitadel_WeaponUpgrade_SplitShot) BSplitShotActive ¶
func (e CCitadel_WeaponUpgrade_SplitShot) BSplitShotActive() Bool
func (CCitadel_WeaponUpgrade_SplitShot) ELastBulletHitEnt ¶
func (e CCitadel_WeaponUpgrade_SplitShot) ELastBulletHitEnt() Handle[CBaseEntity]
func (CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitCount ¶
func (e CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitCount() Number[int32]
func (CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitShotID ¶
func (e CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitShotID() Number[uint32]
func (CCitadel_WeaponUpgrade_SplitShot) NLastHitShotID ¶
func (e CCitadel_WeaponUpgrade_SplitShot) NLastHitShotID() Number[uint32]
func (CCitadel_WeaponUpgrade_SplitShot) NLastShotID ¶
func (e CCitadel_WeaponUpgrade_SplitShot) NLastShotID() Number[uint32]
func (CCitadel_WeaponUpgrade_SplitShot) NWpnBatchCount ¶
func (e CCitadel_WeaponUpgrade_SplitShot) NWpnBatchCount() Number[int32]
type CCitadel_WeaponUpgrade_SurgingPower ¶
type CCitadel_WeaponUpgrade_SurgingPower CEntityInstance
type CCitadel_WeaponUpgrade_WeaponEater ¶
type CCitadel_WeaponUpgrade_WeaponEater CEntityInstance
func (CCitadel_WeaponUpgrade_WeaponEater) NWeaponPower ¶
func (e CCitadel_WeaponUpgrade_WeaponEater) NWeaponPower() Number[int32]
type CCitadel_Werewolf_CripplingSlash ¶
type CCitadel_Werewolf_CripplingSlash CEntityInstance
type CCitadel_Werewolf_Hunt ¶
type CCitadel_Werewolf_Hunt CEntityInstance
type CCitadel_Werewolf_Transformation ¶
type CCitadel_Werewolf_Transformation CEntityInstance
func (CCitadel_Werewolf_Transformation) BIsTransformed ¶
func (e CCitadel_Werewolf_Transformation) BIsTransformed() Bool
func (CCitadel_Werewolf_Transformation) BIsTransformingBack ¶
func (e CCitadel_Werewolf_Transformation) BIsTransformingBack() Bool
func (CCitadel_Werewolf_Transformation) FlWerewolfStartTime ¶
func (e CCitadel_Werewolf_Transformation) FlWerewolfStartTime() Number[float32]
func (CCitadel_Werewolf_Transformation) TForceTransformTime ¶
func (e CCitadel_Werewolf_Transformation) TForceTransformTime() Number[float32]
func (CCitadel_Werewolf_Transformation) TLastRegenComponentThinkTime ¶
func (e CCitadel_Werewolf_Transformation) TLastRegenComponentThinkTime() Number[float32]
type CCitadel_Werewolf_UnloadGun ¶
type CCitadel_Werewolf_UnloadGun CEntityInstance
type CCitadel_Werewolf_UnloadGun2 ¶
type CCitadel_Werewolf_UnloadGun2 CEntityInstance
func (CCitadel_Werewolf_UnloadGun2) TActiveEndTime ¶
func (e CCitadel_Werewolf_UnloadGun2) TActiveEndTime() Number[float32]
type CColorCorrection ¶
type CColorCorrection CEntityInstance
func (CColorCorrection) BClientSide ¶
func (e CColorCorrection) BClientSide() Bool
func (CColorCorrection) BEnabled ¶
func (e CColorCorrection) BEnabled() Bool
func (CColorCorrection) BExclusive ¶
func (e CColorCorrection) BExclusive() Bool
func (CColorCorrection) BMaster ¶
func (e CColorCorrection) BMaster() Bool
func (CColorCorrection) BStartDisabled ¶
func (e CColorCorrection) BStartDisabled() Bool
func (CColorCorrection) FlCurWeight ¶
func (e CColorCorrection) FlCurWeight() Number[float32]
func (CColorCorrection) FlFadeInDuration ¶
func (e CColorCorrection) FlFadeInDuration() Number[float32]
func (CColorCorrection) FlFadeOutDuration ¶
func (e CColorCorrection) FlFadeOutDuration() Number[float32]
func (CColorCorrection) FlMaxWeight ¶
func (e CColorCorrection) FlMaxWeight() Number[float32]
func (CColorCorrection) FlStartFadeInWeight ¶
func (e CColorCorrection) FlStartFadeInWeight() Number[float32]
func (CColorCorrection) FlStartFadeOutWeight ¶
func (e CColorCorrection) FlStartFadeOutWeight() Number[float32]
func (CColorCorrection) FlTimeStartFadeIn ¶
func (e CColorCorrection) FlTimeStartFadeIn() Number[float32]
func (CColorCorrection) FlTimeStartFadeOut ¶
func (e CColorCorrection) FlTimeStartFadeOut() Number[float32]
func (CColorCorrection) InputDisable ¶ added in v0.1.1
func (e CColorCorrection) InputDisable() (bool, error)
func (CColorCorrection) InputEnable ¶ added in v0.1.1
func (e CColorCorrection) InputEnable() (bool, error)
func (CColorCorrection) InputSetFadeInDuration ¶ added in v0.1.1
func (e CColorCorrection) InputSetFadeInDuration(value float32) (bool, error)
func (CColorCorrection) InputSetFadeOutDuration ¶ added in v0.1.1
func (e CColorCorrection) InputSetFadeOutDuration(value float32) (bool, error)
func (CColorCorrection) LookupFilename ¶
func (e CColorCorrection) LookupFilename() Text
func (CColorCorrection) MaxFalloff ¶
func (e CColorCorrection) MaxFalloff() Number[float32]
func (CColorCorrection) MinFalloff ¶
func (e CColorCorrection) MinFalloff() Number[float32]
type CColorCorrectionKeys ¶ added in v0.1.1
type CColorCorrectionKeys struct {
CBaseEntityKeys
Minfalloff *float32 `key:"minfalloff"`
Maxfalloff *float32 `key:"maxfalloff"`
Maxweight *float32 `key:"maxweight"`
FadeInDuration *float32 `key:"fadeInDuration"`
FadeOutDuration *float32 `key:"fadeOutDuration"`
Filename *string `key:"filename"`
Enabled *bool `key:"enabled"`
StartDisabled *bool `key:"StartDisabled"`
Exclusive *bool `key:"exclusive"`
}
type CColorCorrectionVolume ¶
type CColorCorrectionVolume CEntityInstance
func (CColorCorrectionVolume) FadeDuration ¶
func (e CColorCorrectionVolume) FadeDuration() Number[float32]
func (CColorCorrectionVolume) LastEnterTime ¶
func (e CColorCorrectionVolume) LastEnterTime() Number[float32]
func (CColorCorrectionVolume) LastEnterWeight ¶
func (e CColorCorrectionVolume) LastEnterWeight() Number[float32]
func (CColorCorrectionVolume) LastExitTime ¶
func (e CColorCorrectionVolume) LastExitTime() Number[float32]
func (CColorCorrectionVolume) LastExitWeight ¶
func (e CColorCorrectionVolume) LastExitWeight() Number[float32]
func (CColorCorrectionVolume) MaxWeight ¶
func (e CColorCorrectionVolume) MaxWeight() Number[float32]
func (CColorCorrectionVolume) Weight ¶
func (e CColorCorrectionVolume) Weight() Number[float32]
type CColorCorrectionVolumeKeys ¶ added in v0.1.1
type CColorCorrectionVolumeKeys struct {
CBaseTriggerKeys
FadeDuration *float32 `key:"fadeDuration"`
Maxweight *float32 `key:"maxweight"`
}
type CCommentaryAuto ¶
type CCommentaryAuto CEntityInstance
func (CCommentaryAuto) InputMultiplayerSpawned ¶ added in v0.1.1
func (e CCommentaryAuto) InputMultiplayerSpawned() (bool, error)
type CCommentaryAutoKeys ¶ added in v0.1.1
type CCommentaryAutoKeys struct {
CBaseEntityKeys
}
type CCommentaryViewPosition ¶
type CCommentaryViewPosition CEntityInstance
type CConditionalCollidable ¶
type CConditionalCollidable CEntityInstance
type CConditionalCollidableKeys ¶ added in v0.1.1
type CConditionalCollidableKeys struct {
CBaseModelEntityKeys
}
type CConstraintAnchor ¶
type CConstraintAnchor CEntityInstance
func (CConstraintAnchor) MassScale ¶
func (e CConstraintAnchor) MassScale() Number[float32]
type CConstraintAnchorKeys ¶ added in v0.1.1
type CConstraintAnchorKeys struct {
CBaseAnimGraphKeys
MassScale *float32 `key:"massScale"`
}
type CCredits ¶
type CCredits CEntityInstance
func (CCredits) BRolledOutroCredits ¶
func (CCredits) FlLogoLength ¶
func (CCredits) InputRollCredits ¶ added in v0.1.1
func (CCredits) InputRollOutroCredits ¶ added in v0.1.1
func (CCredits) InputSetLogoLength ¶ added in v0.1.1
func (CCredits) InputShowLogo ¶ added in v0.1.1
type CCreditsKeys ¶ added in v0.1.1
type CCreditsKeys struct {
CPointEntityKeys
}
type CDebugHistory ¶
type CDebugHistory CEntityInstance
func (CDebugHistory) NNpcEvents ¶
func (e CDebugHistory) NNpcEvents() Number[int32]
type CDoormanBombProjectile ¶
type CDoormanBombProjectile CEntityInstance
type CDynamicLight ¶
type CDynamicLight CEntityInstance
func (CDynamicLight) ActualFlags ¶
func (e CDynamicLight) ActualFlags() Number[uint8]
func (CDynamicLight) Exponent ¶
func (e CDynamicLight) Exponent() Number[int32]
func (CDynamicLight) Flags ¶
func (e CDynamicLight) Flags() Number[uint8]
func (CDynamicLight) InnerAngle ¶
func (e CDynamicLight) InnerAngle() Number[float32]
func (CDynamicLight) InputToggle ¶ added in v0.1.1
func (e CDynamicLight) InputToggle() (bool, error)
func (CDynamicLight) InputTurnOff ¶ added in v0.1.1
func (e CDynamicLight) InputTurnOff() (bool, error)
func (CDynamicLight) InputTurnOn ¶ added in v0.1.1
func (e CDynamicLight) InputTurnOn() (bool, error)
func (CDynamicLight) Input_cone ¶ added in v0.1.1
func (e CDynamicLight) Input_cone(value float32) (bool, error)
func (CDynamicLight) Input_inner_cone ¶ added in v0.1.1
func (e CDynamicLight) Input_inner_cone(value float32) (bool, error)
func (CDynamicLight) Inputbrightness ¶ added in v0.1.1
func (e CDynamicLight) Inputbrightness(value int32) (bool, error)
func (CDynamicLight) Inputdistance ¶ added in v0.1.1
func (e CDynamicLight) Inputdistance(value float32) (bool, error)
func (CDynamicLight) Inputspotlight_radius ¶ added in v0.1.1
func (e CDynamicLight) Inputspotlight_radius(value float32) (bool, error)
func (CDynamicLight) Inputstyle ¶ added in v0.1.1
func (e CDynamicLight) Inputstyle(value int32) (bool, error)
func (CDynamicLight) LightStyle ¶
func (e CDynamicLight) LightStyle() Number[uint8]
func (CDynamicLight) On ¶
func (e CDynamicLight) On() Bool
func (CDynamicLight) OuterAngle ¶
func (e CDynamicLight) OuterAngle() Number[float32]
func (CDynamicLight) Radius ¶
func (e CDynamicLight) Radius() Number[float32]
func (CDynamicLight) SpotRadius ¶
func (e CDynamicLight) SpotRadius() Number[float32]
type CDynamicLightKeys ¶ added in v0.1.1
type CDynamicNavConnectionsVolume ¶
type CDynamicNavConnectionsVolume CEntityInstance
func (CDynamicNavConnectionsVolume) BConnectionsEnabled ¶
func (e CDynamicNavConnectionsVolume) BConnectionsEnabled() Bool
func (CDynamicNavConnectionsVolume) FlMaxConnectionDistance ¶
func (e CDynamicNavConnectionsVolume) FlMaxConnectionDistance() Number[float32]
func (CDynamicNavConnectionsVolume) FlTargetAreaSearchRadius ¶
func (e CDynamicNavConnectionsVolume) FlTargetAreaSearchRadius() Number[float32]
func (CDynamicNavConnectionsVolume) FlUpdateDistance ¶
func (e CDynamicNavConnectionsVolume) FlUpdateDistance() Number[float32]
func (CDynamicNavConnectionsVolume) IszConnectionTarget ¶
func (e CDynamicNavConnectionsVolume) IszConnectionTarget() Text
type CDynamicNavConnectionsVolumeKeys ¶ added in v0.1.1
type CDynamicNavConnectionsVolumeKeys struct {
}
type CDynamicProp ¶
type CDynamicProp CEntityInstance
func (CDynamicProp) BCreateMovableSurfaceGraph ¶
func (e CDynamicProp) BCreateMovableSurfaceGraph() Bool
func (CDynamicProp) BCreateNavObstacle ¶
func (e CDynamicProp) BCreateNavObstacle() Bool
func (CDynamicProp) BCreateNonSolid ¶
func (e CDynamicProp) BCreateNonSolid() Bool
func (CDynamicProp) BFiredStartEndOutput ¶
func (e CDynamicProp) BFiredStartEndOutput() Bool
func (CDynamicProp) BForceNpcExclude ¶
func (e CDynamicProp) BForceNpcExclude() Bool
func (CDynamicProp) BGraphControllerEnabled ¶
func (e CDynamicProp) BGraphControllerEnabled() Bool
func (CDynamicProp) BIsOverrideProp ¶
func (e CDynamicProp) BIsOverrideProp() Bool
func (CDynamicProp) BNavObstacleUpdatesOverridden ¶
func (e CDynamicProp) BNavObstacleUpdatesOverridden() Bool
func (CDynamicProp) BRandomizeCycle ¶
func (e CDynamicProp) BRandomizeCycle() Bool
func (CDynamicProp) BStartDisabled ¶
func (e CDynamicProp) BStartDisabled() Bool
func (CDynamicProp) BUseAnimGraph ¶
func (e CDynamicProp) BUseAnimGraph() Bool
func (CDynamicProp) BUseHitboxesForRenderBox ¶
func (e CDynamicProp) BUseHitboxesForRenderBox() Bool
func (CDynamicProp) IInitialGlowState ¶
func (e CDynamicProp) IInitialGlowState() Number[int32]
func (CDynamicProp) InputDisable ¶ added in v0.1.1
func (e CDynamicProp) InputDisable() (bool, error)
func (CDynamicProp) InputDisableCollision ¶ added in v0.1.1
func (e CDynamicProp) InputDisableCollision() (bool, error)
func (CDynamicProp) InputEnable ¶ added in v0.1.1
func (e CDynamicProp) InputEnable() (bool, error)
func (CDynamicProp) InputEnableCollision ¶ added in v0.1.1
func (e CDynamicProp) InputEnableCollision() (bool, error)
func (CDynamicProp) InputSetAnimation ¶ added in v0.1.1
func (e CDynamicProp) InputSetAnimation(value string) (bool, error)
func (CDynamicProp) InputSetAnimationLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetAnimationLooping(value string) (bool, error)
func (CDynamicProp) InputSetAnimationNoReset ¶ added in v0.1.1
func (e CDynamicProp) InputSetAnimationNoReset(value string) (bool, error)
func (CDynamicProp) InputSetAnimationNoResetLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetAnimationNoResetLooping(value string) (bool, error)
func (CDynamicProp) InputSetAnimationNoResetNotLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetAnimationNoResetNotLooping(value string) (bool, error)
func (CDynamicProp) InputSetAnimationNotLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetAnimationNotLooping(value string) (bool, error)
func (CDynamicProp) InputSetDefaultAnimation ¶ added in v0.1.1
func (e CDynamicProp) InputSetDefaultAnimation(value string) (bool, error)
func (CDynamicProp) InputSetDefaultAnimationLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetDefaultAnimationLooping(value string) (bool, error)
func (CDynamicProp) InputSetDefaultAnimationNotLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetDefaultAnimationNotLooping(value string) (bool, error)
func (CDynamicProp) InputSetGlowOverride ¶ added in v0.1.1
func (e CDynamicProp) InputSetGlowOverride(value *mod.Vector) (bool, error)
func (CDynamicProp) InputSetGlowRange ¶ added in v0.1.1
func (e CDynamicProp) InputSetGlowRange(value int32) (bool, error)
func (CDynamicProp) InputSetIdleAnimationLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetIdleAnimationLooping(value string) (bool, error)
func (CDynamicProp) InputSetIdleAnimationNotLooping ¶ added in v0.1.1
func (e CDynamicProp) InputSetIdleAnimationNotLooping(value string) (bool, error)
func (CDynamicProp) InputSetPlaybackRate ¶ added in v0.1.1
func (e CDynamicProp) InputSetPlaybackRate(value float32) (bool, error)
func (CDynamicProp) InputStartGlowing ¶ added in v0.1.1
func (e CDynamicProp) InputStartGlowing() (bool, error)
func (CDynamicProp) InputStopGlowing ¶ added in v0.1.1
func (e CDynamicProp) InputStopGlowing() (bool, error)
func (CDynamicProp) InputTurnOff ¶ added in v0.1.1
func (e CDynamicProp) InputTurnOff() (bool, error)
func (CDynamicProp) InputTurnOn ¶ added in v0.1.1
func (e CDynamicProp) InputTurnOn() (bool, error)
func (CDynamicProp) IszIdleAnim ¶
func (e CDynamicProp) IszIdleAnim() Text
func (CDynamicProp) NGlowRange ¶
func (e CDynamicProp) NGlowRange() Number[int32]
func (CDynamicProp) NGlowRangeMin ¶
func (e CDynamicProp) NGlowRangeMin() Number[int32]
func (CDynamicProp) NGlowTeam ¶
func (e CDynamicProp) NGlowTeam() Number[int32]
func (CDynamicProp) NIdleAnimLoopMode ¶
func (e CDynamicProp) NIdleAnimLoopMode() Number[uint32]
type CDynamicPropAlias_cable_dynamic ¶
type CDynamicPropAlias_cable_dynamic CEntityInstance
type CDynamicPropAlias_dynamic_prop ¶
type CDynamicPropAlias_dynamic_prop CEntityInstance
type CDynamicPropAlias_prop_dynamic_override ¶
type CDynamicPropAlias_prop_dynamic_override CEntityInstance
type CDynamicPropKeys ¶ added in v0.1.1
type CDynamicPropKeys struct {
CBreakablePropKeys
IdleAnim *string `key:"IdleAnim"`
StartDisabled *bool `key:"StartDisabled"`
UseAnimgraph *bool `key:"use_animgraph"`
Randomizecycle *bool `key:"randomizecycle"`
IdleAnimationLoopMode *int32 `key:"IdleAnimationLoopMode"`
Glowstate *int32 `key:"glowstate"`
Glowrange *int32 `key:"glowrange"`
Glowrangemin *int32 `key:"glowrangemin"`
Glowcolor *uint32 `key:"glowcolor"`
Glowteam *int32 `key:"glowteam"`
Forcenpcexclude *bool `key:"forcenpcexclude"`
CreateSurfaceGraph *bool `key:"create_surface_graph"`
}
type CEconEntity ¶
type CEconEntity CEntityInstance
func (CEconEntity) HOldProvidee ¶
func (e CEconEntity) HOldProvidee() Handle[CBaseEntity]
func (CEconEntity) IOldOwnerClass ¶
func (e CEconEntity) IOldOwnerClass() Number[int32]
type CEconWearable ¶
type CEconWearable CEntityInstance
type CEnableMotionFixup ¶
type CEnableMotionFixup CEntityInstance
type CEntityBlocker ¶
type CEntityBlocker CEntityInstance
type CEntityDissolve ¶
type CEntityDissolve CEntityInstance
func (CEntityDissolve) FlFadeInLength ¶
func (e CEntityDissolve) FlFadeInLength() Number[float32]
func (CEntityDissolve) FlFadeInStart ¶
func (e CEntityDissolve) FlFadeInStart() Number[float32]
func (CEntityDissolve) FlFadeOutLength ¶
func (e CEntityDissolve) FlFadeOutLength() Number[float32]
func (CEntityDissolve) FlFadeOutModelLength ¶
func (e CEntityDissolve) FlFadeOutModelLength() Number[float32]
func (CEntityDissolve) FlFadeOutModelStart ¶
func (e CEntityDissolve) FlFadeOutModelStart() Number[float32]
func (CEntityDissolve) FlFadeOutStart ¶
func (e CEntityDissolve) FlFadeOutStart() Number[float32]
func (CEntityDissolve) FlStartTime ¶
func (e CEntityDissolve) FlStartTime() Number[float32]
func (CEntityDissolve) InputDissolve ¶ added in v0.1.1
func (e CEntityDissolve) InputDissolve(value string) (bool, error)
func (CEntityDissolve) NDissolveType ¶
func (e CEntityDissolve) NDissolveType() Number[uint32]
func (CEntityDissolve) NMagnitude ¶
func (e CEntityDissolve) NMagnitude() Number[uint32]
func (CEntityDissolve) VDissolverOrigin ¶
func (e CEntityDissolve) VDissolverOrigin() Vector
type CEntityDissolveKeys ¶ added in v0.1.1
type CEntityDissolveKeys struct {
CBaseModelEntityKeys
Starttime *float32 `key:"starttime"`
Dissolvetype *int32 `key:"dissolvetype"`
Magnitude *int32 `key:"magnitude"`
}
type CEntityFlame ¶
type CEntityFlame CEntityInstance
func (CEntityFlame) BCheapEffect ¶
func (e CEntityFlame) BCheapEffect() Bool
func (CEntityFlame) BUseHitboxes ¶
func (e CEntityFlame) BUseHitboxes() Bool
func (CEntityFlame) FlDirectDamagePerSecond ¶
func (e CEntityFlame) FlDirectDamagePerSecond() Number[float32]
func (CEntityFlame) FlHitboxFireScale ¶
func (e CEntityFlame) FlHitboxFireScale() Number[float32]
func (CEntityFlame) FlLifetime ¶
func (e CEntityFlame) FlLifetime() Number[float32]
func (CEntityFlame) FlSize ¶
func (e CEntityFlame) FlSize() Number[float32]
func (CEntityFlame) HAttacker ¶
func (e CEntityFlame) HAttacker() Handle[CBaseEntity]
func (CEntityFlame) HEntAttached ¶
func (e CEntityFlame) HEntAttached() Handle[CBaseEntity]
func (CEntityFlame) ICustomDamageType ¶
func (e CEntityFlame) ICustomDamageType() Number[int32]
func (CEntityFlame) INumHitboxFires ¶
func (e CEntityFlame) INumHitboxFires() Number[int32]
type CEntityInstance ¶
type CEntityInstance struct {
// Handle names the entity, as mod.Pawn.Entity does.
Handle uint32
}
CEntityInstance is the root of every entity class: one entity's handle.
type CEnvBeam ¶
type CEnvBeam CEntityInstance
func (CEnvBeam) FrameStart ¶
func (CEnvBeam) HFilter ¶
func (e CEnvBeam) HFilter() Handle[CBaseEntity]
func (CEnvBeam) IFilterName ¶
func (CEnvBeam) InputStrikeOnce ¶ added in v0.1.1
func (CEnvBeam) InputToggle ¶ added in v0.1.1
func (CEnvBeam) InputTurnOff ¶ added in v0.1.1
func (CEnvBeam) InputTurnOn ¶ added in v0.1.1
func (CEnvBeam) IszEndEntity ¶
func (CEnvBeam) IszSpriteName ¶
func (CEnvBeam) IszStartEntity ¶
func (CEnvBeam) NoiseAmplitude ¶
func (CEnvBeam) VEndPointRelative ¶
func (CEnvBeam) VEndPointWorld ¶
type CEnvBeamKeys ¶ added in v0.1.1
type CEnvBeamKeys struct {
CBeamKeys
LightningStart *string `key:"LightningStart"`
LightningEnd *string `key:"LightningEnd"`
Targetpoint *mod.Vector `key:"targetpoint"`
Life *float32 `key:"life"`
BoltWidth *float32 `key:"BoltWidth"`
NoiseAmplitude *float32 `key:"NoiseAmplitude"`
TextureScroll *int32 `key:"TextureScroll"`
StrikeTime *float32 `key:"StrikeTime"`
Texture *string `key:"texture"`
Framestart *int32 `key:"framestart"`
Radius *float32 `key:"Radius"`
TouchType *int32 `key:"TouchType"`
Filtername *string `key:"filtername"`
Decalname *string `key:"decalname"`
}
type CEnvBeverage ¶
type CEnvBeverage CEntityInstance
func (CEnvBeverage) CanInDispenser ¶
func (e CEnvBeverage) CanInDispenser() Bool
func (CEnvBeverage) InputActivate ¶ added in v0.1.1
func (e CEnvBeverage) InputActivate() (bool, error)
func (CEnvBeverage) NBeverageType ¶
func (e CEnvBeverage) NBeverageType() Number[int32]
type CEnvBeverageKeys ¶ added in v0.1.1
type CEnvBeverageKeys struct {
CBaseEntityKeys
Beveragetype *int32 `key:"beveragetype"`
}
type CEnvCombinedLightProbeVolume ¶
type CEnvCombinedLightProbeVolume CEntityInstance
func (CEnvCombinedLightProbeVolume) Entity_bCustomCubemapTexture ¶
func (e CEnvCombinedLightProbeVolume) Entity_bCustomCubemapTexture() Bool
func (CEnvCombinedLightProbeVolume) Entity_bEnabled ¶
func (e CEnvCombinedLightProbeVolume) Entity_bEnabled() Bool
func (CEnvCombinedLightProbeVolume) Entity_bMoveable ¶
func (e CEnvCombinedLightProbeVolume) Entity_bMoveable() Bool
func (CEnvCombinedLightProbeVolume) Entity_bStartDisabled ¶
func (e CEnvCombinedLightProbeVolume) Entity_bStartDisabled() Bool
func (CEnvCombinedLightProbeVolume) Entity_flBrightness ¶
func (e CEnvCombinedLightProbeVolume) Entity_flBrightness() Number[float32]
func (CEnvCombinedLightProbeVolume) Entity_flEdgeFadeDist ¶
func (e CEnvCombinedLightProbeVolume) Entity_flEdgeFadeDist() Number[float32]
func (CEnvCombinedLightProbeVolume) Entity_nEnvCubeMapArrayIndex ¶
func (e CEnvCombinedLightProbeVolume) Entity_nEnvCubeMapArrayIndex() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nHandshake ¶
func (e CEnvCombinedLightProbeVolume) Entity_nHandshake() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasX ¶
func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasX() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasY ¶
func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasY() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasZ ¶
func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasZ() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeX ¶
func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeX() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeY ¶
func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeY() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeZ ¶
func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeZ() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_nPriority ¶
func (e CEnvCombinedLightProbeVolume) Entity_nPriority() Number[int32]
func (CEnvCombinedLightProbeVolume) Entity_vBoxMaxs ¶
func (e CEnvCombinedLightProbeVolume) Entity_vBoxMaxs() Vector
func (CEnvCombinedLightProbeVolume) Entity_vBoxMins ¶
func (e CEnvCombinedLightProbeVolume) Entity_vBoxMins() Vector
func (CEnvCombinedLightProbeVolume) Entity_vEdgeFadeDists ¶
func (e CEnvCombinedLightProbeVolume) Entity_vEdgeFadeDists() Vector
func (CEnvCombinedLightProbeVolume) InputDisable ¶ added in v0.1.1
func (e CEnvCombinedLightProbeVolume) InputDisable() (bool, error)
func (CEnvCombinedLightProbeVolume) InputEnable ¶ added in v0.1.1
func (e CEnvCombinedLightProbeVolume) InputEnable() (bool, error)
func (CEnvCombinedLightProbeVolume) InputSetBrightness ¶ added in v0.1.1
func (e CEnvCombinedLightProbeVolume) InputSetBrightness(value float32) (bool, error)
func (CEnvCombinedLightProbeVolume) InputSetColor ¶ added in v0.1.1
func (e CEnvCombinedLightProbeVolume) InputSetColor(value uint32) (bool, error)
type CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume ¶
type CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume CEntityInstance
type CEnvCombinedLightProbeVolumeKeys ¶ added in v0.1.1
type CEnvCombinedLightProbeVolumeKeys struct {
CBaseEntityKeys
Cubemaptexture *string `key:"cubemaptexture"`
Customcubemaptexture *bool `key:"customcubemaptexture"`
Lightprobetexture *string `key:"lightprobetexture"`
LightprobetextureSdf *string `key:"lightprobetexture_sdf"`
LightprobetextureSh2Dc *string `key:"lightprobetexture_sh2_dc"`
LightprobetextureSh2L1 *string `key:"lightprobetexture_sh2_l1"`
LightprobetextureDli *string `key:"lightprobetexture_dli"`
LightprobetextureDls *string `key:"lightprobetexture_dls"`
LightprobetextureDlshd *string `key:"lightprobetexture_dlshd"`
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
Moveable *bool `key:"moveable"`
Handshake *int32 `key:"handshake"`
ArrayIndex *int32 `key:"array_index"`
EdgeFadeDists *mod.Vector `key:"edge_fade_dists"`
EdgeFadeDist *float32 `key:"edge_fade_dist"`
IndoorOutdoorLevel *int32 `key:"indoor_outdoor_level"`
StartDisabled *bool `key:"StartDisabled"`
LightProbeSizeX *int32 `key:"light_probe_size_x"`
LightProbeSizeY *int32 `key:"light_probe_size_y"`
LightProbeSizeZ *int32 `key:"light_probe_size_z"`
LightProbeAtlasX *int32 `key:"light_probe_atlas_x"`
LightProbeAtlasY *int32 `key:"light_probe_atlas_y"`
LightProbeAtlasZ *int32 `key:"light_probe_atlas_z"`
}
type CEnvCubemap ¶
type CEnvCubemap CEntityInstance
func (CEnvCubemap) Entity_bCopyDiffuseFromDefaultCubemap ¶
func (e CEnvCubemap) Entity_bCopyDiffuseFromDefaultCubemap() Bool
func (CEnvCubemap) Entity_bCustomCubemapTexture ¶
func (e CEnvCubemap) Entity_bCustomCubemapTexture() Bool
func (CEnvCubemap) Entity_bDefaultEnvMap ¶
func (e CEnvCubemap) Entity_bDefaultEnvMap() Bool
func (CEnvCubemap) Entity_bDefaultSpecEnvMap ¶
func (e CEnvCubemap) Entity_bDefaultSpecEnvMap() Bool
func (CEnvCubemap) Entity_bEnabled ¶
func (e CEnvCubemap) Entity_bEnabled() Bool
func (CEnvCubemap) Entity_bIndoorCubeMap ¶
func (e CEnvCubemap) Entity_bIndoorCubeMap() Bool
func (CEnvCubemap) Entity_bMoveable ¶
func (e CEnvCubemap) Entity_bMoveable() Bool
func (CEnvCubemap) Entity_bStartDisabled ¶
func (e CEnvCubemap) Entity_bStartDisabled() Bool
func (CEnvCubemap) Entity_flDiffuseScale ¶
func (e CEnvCubemap) Entity_flDiffuseScale() Number[float32]
func (CEnvCubemap) Entity_flEdgeFadeDist ¶
func (e CEnvCubemap) Entity_flEdgeFadeDist() Number[float32]
func (CEnvCubemap) Entity_flInfluenceRadius ¶
func (e CEnvCubemap) Entity_flInfluenceRadius() Number[float32]
func (CEnvCubemap) Entity_nEnvCubeMapArrayIndex ¶
func (e CEnvCubemap) Entity_nEnvCubeMapArrayIndex() Number[int32]
func (CEnvCubemap) Entity_nHandshake ¶
func (e CEnvCubemap) Entity_nHandshake() Number[int32]
func (CEnvCubemap) Entity_nPriority ¶
func (e CEnvCubemap) Entity_nPriority() Number[int32]
func (CEnvCubemap) Entity_vBoxProjectMaxs ¶
func (e CEnvCubemap) Entity_vBoxProjectMaxs() Vector
func (CEnvCubemap) Entity_vBoxProjectMins ¶
func (e CEnvCubemap) Entity_vBoxProjectMins() Vector
func (CEnvCubemap) Entity_vEdgeFadeDists ¶
func (e CEnvCubemap) Entity_vEdgeFadeDists() Vector
func (CEnvCubemap) InputDisable ¶ added in v0.1.1
func (e CEnvCubemap) InputDisable() (bool, error)
func (CEnvCubemap) InputEnable ¶ added in v0.1.1
func (e CEnvCubemap) InputEnable() (bool, error)
type CEnvCubemapFog ¶
type CEnvCubemapFog CEntityInstance
func (CEnvCubemapFog) BActive ¶
func (e CEnvCubemapFog) BActive() Bool
func (CEnvCubemapFog) BFirstTime ¶
func (e CEnvCubemapFog) BFirstTime() Bool
func (CEnvCubemapFog) BHasHeightFogEnd ¶
func (e CEnvCubemapFog) BHasHeightFogEnd() Bool
func (CEnvCubemapFog) BHeightFogEnabled ¶
func (e CEnvCubemapFog) BHeightFogEnabled() Bool
func (CEnvCubemapFog) BStartDisabled ¶
func (e CEnvCubemapFog) BStartDisabled() Bool
func (CEnvCubemapFog) DistanceFogCurveString ¶
func (e CEnvCubemapFog) DistanceFogCurveString() Text
func (CEnvCubemapFog) FlEndDistance ¶
func (e CEnvCubemapFog) FlEndDistance() Number[float32]
func (CEnvCubemapFog) FlFogFalloffExponent ¶
func (e CEnvCubemapFog) FlFogFalloffExponent() Number[float32]
func (CEnvCubemapFog) FlFogHeightEnd ¶
func (e CEnvCubemapFog) FlFogHeightEnd() Number[float32]
func (CEnvCubemapFog) FlFogHeightExponent ¶
func (e CEnvCubemapFog) FlFogHeightExponent() Number[float32]
func (CEnvCubemapFog) FlFogHeightStart ¶
func (e CEnvCubemapFog) FlFogHeightStart() Number[float32]
func (CEnvCubemapFog) FlFogHeightWidth ¶
func (e CEnvCubemapFog) FlFogHeightWidth() Number[float32]
func (CEnvCubemapFog) FlFogMaxOpacity ¶
func (e CEnvCubemapFog) FlFogMaxOpacity() Number[float32]
func (CEnvCubemapFog) FlLODBias ¶
func (e CEnvCubemapFog) FlLODBias() Number[float32]
func (CEnvCubemapFog) FlStartDistance ¶
func (e CEnvCubemapFog) FlStartDistance() Number[float32]
func (CEnvCubemapFog) HeightFogCurveString ¶
func (e CEnvCubemapFog) HeightFogCurveString() Text
func (CEnvCubemapFog) InputDisable ¶ added in v0.1.1
func (e CEnvCubemapFog) InputDisable(value bool) (bool, error)
func (CEnvCubemapFog) InputEnable ¶ added in v0.1.1
func (e CEnvCubemapFog) InputEnable(value bool) (bool, error)
func (CEnvCubemapFog) IszSkyEntity ¶
func (e CEnvCubemapFog) IszSkyEntity() Text
func (CEnvCubemapFog) NCubemapSourceType ¶
func (e CEnvCubemapFog) NCubemapSourceType() Number[int32]
func (CEnvCubemapFog) NDistanceFogType ¶
func (e CEnvCubemapFog) NDistanceFogType() Number[int32]
func (CEnvCubemapFog) NFogHeightBlendMode ¶
func (e CEnvCubemapFog) NFogHeightBlendMode() Number[int32]
func (CEnvCubemapFog) NFogHeightCoordinateSpace ¶
func (e CEnvCubemapFog) NFogHeightCoordinateSpace() Number[int32]
func (CEnvCubemapFog) NHeightFogType ¶
func (e CEnvCubemapFog) NHeightFogType() Number[int32]
type CEnvCubemapFogKeys ¶ added in v0.1.1
type CEnvCubemapFogKeys struct {
CBaseEntityKeys
Cubemapfogstartdistance *float32 `key:"cubemapfogstartdistance"`
Cubemapfogenddistance *float32 `key:"cubemapfogenddistance"`
Cubemapfoglodbiase *float32 `key:"cubemapfoglodbiase"`
Cubemapfogfalloffexponent *float32 `key:"cubemapfogfalloffexponent"`
Cubemapheightfog *bool `key:"cubemapheightfog"`
Cubemapfogheightwidth *float32 `key:"cubemapfogheightwidth"`
Cubemapfogheightstart *float32 `key:"cubemapfogheightstart"`
Cubemapfogheightend *float32 `key:"cubemapfogheightend"`
Cubemapfogheightexponent *float32 `key:"cubemapfogheightexponent"`
Cubemapfogmaxopacity *float32 `key:"cubemapfogmaxopacity"`
Cubemapfogsource *int32 `key:"cubemapfogsource"`
Cubemapfogskymaterial *string `key:"cubemapfogskymaterial"`
Cubemapfogskyentity *string `key:"cubemapfogskyentity"`
Cubemapfogdistancetype *int32 `key:"cubemapfogdistancetype"`
Cubemapfogdistancecurve *string `key:"cubemapfogdistancecurve"`
Cubemapfogheighttype *int32 `key:"cubemapfogheighttype"`
Cubemapfogheightcurve *string `key:"cubemapfogheightcurve"`
Cubemapfogheightblendmode *int32 `key:"cubemapfogheightblendmode"`
Cubemapfogheightcoordinatespace *int32 `key:"cubemapfogheightcoordinatespace"`
StartDisabled *bool `key:"StartDisabled"`
Cubemapfogtexture *string `key:"cubemapfogtexture"`
}
type CEnvCubemapKeys ¶ added in v0.1.1
type CEnvCubemapKeys struct {
CBaseEntityKeys
Cubemaptexture *string `key:"cubemaptexture"`
Customcubemaptexture *bool `key:"customcubemaptexture"`
Influenceradius *float32 `key:"influenceradius"`
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
Moveable *bool `key:"moveable"`
Handshake *int32 `key:"handshake"`
ArrayIndex *int32 `key:"array_index"`
IndoorOutdoorLevel *int32 `key:"indoor_outdoor_level"`
EdgeFadeDist *float32 `key:"edge_fade_dist"`
EdgeFadeDists *mod.Vector `key:"edge_fade_dists"`
DiffuseScale *float32 `key:"diffuse_scale"`
StartDisabled *bool `key:"StartDisabled"`
DefaultEnvMap *bool `key:"default_env_map"`
DefaultSpecEnvMap *bool `key:"default_spec_env_map"`
RenderDepthMap *bool `key:"render_depth_map"`
CopyDiffuseFromDefaultCubemap *bool `key:"copy_diffuse_from_default_cubemap"`
}
type CEnvDecal ¶
type CEnvDecal CEntityInstance
func (CEnvDecal) BProjectOnCharacters ¶
func (CEnvDecal) BProjectOnWater ¶
func (CEnvDecal) BProjectOnWorld ¶
func (CEnvDecal) FlDepthSortBias ¶
func (CEnvDecal) NRenderOrder ¶
type CEnvDecalKeys ¶ added in v0.1.1
type CEnvDecalKeys struct {
CBaseModelEntityKeys
Material *string `key:"material"`
Width *float32 `key:"width"`
Height *float32 `key:"height"`
Depth *float32 `key:"depth"`
Depthsortbias *float32 `key:"depthsortbias"`
RenderOrder *int32 `key:"RenderOrder"`
Projectonworld *bool `key:"projectonworld"`
Projectoncharacters *bool `key:"projectoncharacters"`
Projectonwater *bool `key:"projectonwater"`
}
type CEnvDetailController ¶
type CEnvDetailController CEntityInstance
func (CEnvDetailController) FlFadeEndDist ¶
func (e CEnvDetailController) FlFadeEndDist() Number[float32]
func (CEnvDetailController) FlFadeStartDist ¶
func (e CEnvDetailController) FlFadeStartDist() Number[float32]
type CEnvDetailControllerKeys ¶ added in v0.1.1
type CEnvDetailControllerKeys struct {
CBaseEntityKeys
Fademindist *float32 `key:"fademindist"`
Fademaxdist *float32 `key:"fademaxdist"`
}
type CEnvEntityIgniter ¶
type CEnvEntityIgniter CEntityInstance
func (CEnvEntityIgniter) FlLifetime ¶
func (e CEnvEntityIgniter) FlLifetime() Number[float32]
func (CEnvEntityIgniter) InputIgnite ¶ added in v0.1.1
func (e CEnvEntityIgniter) InputIgnite() (bool, error)
type CEnvEntityIgniterKeys ¶ added in v0.1.1
type CEnvEntityIgniterKeys struct {
CBaseEntityKeys
Lifetime *float32 `key:"lifetime"`
}
type CEnvEntityMaker ¶
type CEnvEntityMaker CEntityInstance
func (CEnvEntityMaker) AngPostSpawnDirection ¶
func (e CEnvEntityMaker) AngPostSpawnDirection() Angles
func (CEnvEntityMaker) BPostSpawnUseAngles ¶
func (e CEnvEntityMaker) BPostSpawnUseAngles() Bool
func (CEnvEntityMaker) FlPostSpawnDirectionVariance ¶
func (e CEnvEntityMaker) FlPostSpawnDirectionVariance() Number[float32]
func (CEnvEntityMaker) FlPostSpawnSpeed ¶
func (e CEnvEntityMaker) FlPostSpawnSpeed() Number[float32]
func (CEnvEntityMaker) HCurrentBlocker ¶
func (e CEnvEntityMaker) HCurrentBlocker() Handle[CBaseEntity]
func (CEnvEntityMaker) HCurrentInstance ¶
func (e CEnvEntityMaker) HCurrentInstance() Handle[CBaseEntity]
func (CEnvEntityMaker) InputForceSpawn ¶ added in v0.1.1
func (e CEnvEntityMaker) InputForceSpawn() (bool, error)
func (CEnvEntityMaker) InputForceSpawnAtEntityOrigin ¶ added in v0.1.1
func (e CEnvEntityMaker) InputForceSpawnAtEntityOrigin(value string) (bool, error)
func (CEnvEntityMaker) IszTemplate ¶
func (e CEnvEntityMaker) IszTemplate() Text
func (CEnvEntityMaker) VecBlockerOrigin ¶
func (e CEnvEntityMaker) VecBlockerOrigin() Vector
func (CEnvEntityMaker) VecEntityMaxs ¶
func (e CEnvEntityMaker) VecEntityMaxs() Vector
func (CEnvEntityMaker) VecEntityMins ¶
func (e CEnvEntityMaker) VecEntityMins() Vector
type CEnvExplosion ¶
type CEnvExplosion CEntityInstance
func (CEnvExplosion) BCreateDebris ¶
func (e CEnvExplosion) BCreateDebris() Bool
func (CEnvExplosion) BHasCustomDamageType ¶
func (e CEnvExplosion) BHasCustomDamageType() Bool
func (CEnvExplosion) BSuppressParticleImpulse ¶
func (e CEnvExplosion) BSuppressParticleImpulse() Bool
func (CEnvExplosion) FlDamageForce ¶
func (e CEnvExplosion) FlDamageForce() Number[float32]
func (CEnvExplosion) FlInnerRadius ¶
func (e CEnvExplosion) FlInnerRadius() Number[float32]
func (CEnvExplosion) FlPlayerDamage ¶
func (e CEnvExplosion) FlPlayerDamage() Number[float32]
func (CEnvExplosion) HEntityIgnore ¶
func (e CEnvExplosion) HEntityIgnore() Handle[CBaseEntity]
func (CEnvExplosion) HInflictor ¶
func (e CEnvExplosion) HInflictor() Handle[CBaseEntity]
func (CEnvExplosion) IClassIgnore ¶
func (e CEnvExplosion) IClassIgnore() Number[uint32]
func (CEnvExplosion) IClassIgnore2 ¶
func (e CEnvExplosion) IClassIgnore2() Number[uint32]
func (CEnvExplosion) ICustomDamageType ¶
func (e CEnvExplosion) ICustomDamageType() Number[uint32]
func (CEnvExplosion) IMagnitude ¶
func (e CEnvExplosion) IMagnitude() Number[int32]
func (CEnvExplosion) IRadiusOverride ¶
func (e CEnvExplosion) IRadiusOverride() Number[int32]
func (CEnvExplosion) InputExplode ¶ added in v0.1.1
func (e CEnvExplosion) InputExplode() (bool, error)
func (CEnvExplosion) IszCustomEffectName ¶
func (e CEnvExplosion) IszCustomEffectName() Text
func (CEnvExplosion) IszCustomSoundName ¶
func (e CEnvExplosion) IszCustomSoundName() Text
func (CEnvExplosion) IszEntityIgnoreName ¶
func (e CEnvExplosion) IszEntityIgnoreName() Text
type CEnvExplosionKeys ¶ added in v0.1.1
type CEnvExplosionKeys struct {
CBaseModelEntityKeys
IMagnitude *int32 `key:"iMagnitude"`
IRadiusOverride *int32 `key:"iRadiusOverride"`
DamageForce *float32 `key:"DamageForce"`
CreateDebris *bool `key:"create_debris"`
IgnoredClass *int32 `key:"ignoredClass"`
IgnoredEntity *string `key:"ignoredEntity"`
ExplosionCustomEffect *string `key:"explosion_custom_effect"`
ExplosionCustomSound *string `key:"explosion_custom_sound"`
}
type CEnvFadeKeys ¶ added in v0.1.1
type CEnvFadeKeys struct {
CBaseEntityKeys
Rendercolor *uint32 `key:"rendercolor"`
Duration *float32 `key:"duration"`
Holdtime *float32 `key:"holdtime"`
}
type CEnvGlobal ¶
type CEnvGlobal CEntityInstance
func (CEnvGlobal) Counter ¶
func (e CEnvGlobal) Counter() Number[int32]
func (CEnvGlobal) Globalstate ¶
func (e CEnvGlobal) Globalstate() Text
func (CEnvGlobal) Initialstate ¶
func (e CEnvGlobal) Initialstate() Number[int32]
func (CEnvGlobal) InputAddToCounter ¶ added in v0.1.1
func (e CEnvGlobal) InputAddToCounter(value int32) (bool, error)
func (CEnvGlobal) InputGetCounter ¶ added in v0.1.1
func (e CEnvGlobal) InputGetCounter() (bool, error)
func (CEnvGlobal) InputRemove ¶ added in v0.1.1
func (e CEnvGlobal) InputRemove() (bool, error)
func (CEnvGlobal) InputSetCounter ¶ added in v0.1.1
func (e CEnvGlobal) InputSetCounter(value int32) (bool, error)
func (CEnvGlobal) InputToggle ¶ added in v0.1.1
func (e CEnvGlobal) InputToggle() (bool, error)
func (CEnvGlobal) InputTurnOff ¶ added in v0.1.1
func (e CEnvGlobal) InputTurnOff() (bool, error)
func (CEnvGlobal) InputTurnOn ¶ added in v0.1.1
func (e CEnvGlobal) InputTurnOn() (bool, error)
func (CEnvGlobal) Triggermode ¶
func (e CEnvGlobal) Triggermode() Number[int32]
type CEnvInstructorHint ¶
type CEnvInstructorHint CEntityInstance
func (CEnvInstructorHint) BAllowNoDrawTarget ¶
func (e CEnvInstructorHint) BAllowNoDrawTarget() Bool
func (CEnvInstructorHint) BAutoStart ¶
func (e CEnvInstructorHint) BAutoStart() Bool
func (CEnvInstructorHint) BForceCaption ¶
func (e CEnvInstructorHint) BForceCaption() Bool
func (CEnvInstructorHint) BLocalPlayerOnly ¶
func (e CEnvInstructorHint) BLocalPlayerOnly() Bool
func (CEnvInstructorHint) BNoOffscreen ¶
func (e CEnvInstructorHint) BNoOffscreen() Bool
func (CEnvInstructorHint) BStatic ¶
func (e CEnvInstructorHint) BStatic() Bool
func (CEnvInstructorHint) BSuppressRest ¶
func (e CEnvInstructorHint) BSuppressRest() Bool
func (CEnvInstructorHint) FIconOffset ¶
func (e CEnvInstructorHint) FIconOffset() Number[float32]
func (CEnvInstructorHint) FRange ¶
func (e CEnvInstructorHint) FRange() Number[float32]
func (CEnvInstructorHint) IAlphaOption ¶
func (e CEnvInstructorHint) IAlphaOption() Number[uint8]
func (CEnvInstructorHint) IDisplayLimit ¶
func (e CEnvInstructorHint) IDisplayLimit() Number[int32]
func (CEnvInstructorHint) IInstanceType ¶
func (e CEnvInstructorHint) IInstanceType() Number[int32]
func (CEnvInstructorHint) IPulseOption ¶
func (e CEnvInstructorHint) IPulseOption() Number[uint8]
func (CEnvInstructorHint) IShakeOption ¶
func (e CEnvInstructorHint) IShakeOption() Number[uint8]
func (CEnvInstructorHint) ITimeout ¶
func (e CEnvInstructorHint) ITimeout() Number[int32]
func (CEnvInstructorHint) InputEndHint ¶ added in v0.1.1
func (e CEnvInstructorHint) InputEndHint() (bool, error)
func (CEnvInstructorHint) InputShowHint ¶ added in v0.1.1
func (e CEnvInstructorHint) InputShowHint(value string) (bool, error)
func (CEnvInstructorHint) IszActivatorCaption ¶
func (e CEnvInstructorHint) IszActivatorCaption() Text
func (CEnvInstructorHint) IszBinding ¶
func (e CEnvInstructorHint) IszBinding() Text
func (CEnvInstructorHint) IszCaption ¶
func (e CEnvInstructorHint) IszCaption() Text
func (CEnvInstructorHint) IszHintTargetEntity ¶
func (e CEnvInstructorHint) IszHintTargetEntity() Text
func (CEnvInstructorHint) IszIcon_Offscreen ¶
func (e CEnvInstructorHint) IszIcon_Offscreen() Text
func (CEnvInstructorHint) IszIcon_Onscreen ¶
func (e CEnvInstructorHint) IszIcon_Onscreen() Text
func (CEnvInstructorHint) IszName ¶
func (e CEnvInstructorHint) IszName() Text
func (CEnvInstructorHint) IszReplace_Key ¶
func (e CEnvInstructorHint) IszReplace_Key() Text
type CEnvInstructorHintKeys ¶ added in v0.1.1
type CEnvInstructorHintKeys struct {
CPointEntityKeys
HintReplaceKey *string `key:"hint_replace_key"`
HintTarget *string `key:"hint_target"`
HintTimeout *int32 `key:"hint_timeout"`
HintDisplayLimit *int32 `key:"hint_display_limit"`
HintIconOnscreen *string `key:"hint_icon_onscreen"`
HintIconOffscreen *string `key:"hint_icon_offscreen"`
HintCaption *string `key:"hint_caption"`
HintActivatorCaption *string `key:"hint_activator_caption"`
HintColor *uint32 `key:"hint_color"`
HintIconOffset *float32 `key:"hint_icon_offset"`
HintRange *float32 `key:"hint_range"`
HintPulseoption *int32 `key:"hint_pulseoption"`
HintAlphaoption *int32 `key:"hint_alphaoption"`
HintShakeoption *int32 `key:"hint_shakeoption"`
HintStatic *bool `key:"hint_static"`
HintNooffscreen *bool `key:"hint_nooffscreen"`
HintForcecaption *bool `key:"hint_forcecaption"`
HintInstanceType *int32 `key:"hint_instance_type"`
HintSuppressRest *bool `key:"hint_suppress_rest"`
HintBinding *string `key:"hint_binding"`
HintAllowNodrawTarget *bool `key:"hint_allow_nodraw_target"`
HintAutoStart *bool `key:"hint_auto_start"`
HintName *string `key:"hint_name"`
HintLocalPlayerOnly *bool `key:"hint_local_player_only"`
}
type CEnvInstructorVRHint ¶
type CEnvInstructorVRHint CEntityInstance
func (CEnvInstructorVRHint) FlHeightOffset ¶
func (e CEnvInstructorVRHint) FlHeightOffset() Number[float32]
func (CEnvInstructorVRHint) IAttachType ¶
func (e CEnvInstructorVRHint) IAttachType() Number[int32]
func (CEnvInstructorVRHint) ILayoutFileType ¶
func (e CEnvInstructorVRHint) ILayoutFileType() Number[int32]
func (CEnvInstructorVRHint) ITimeout ¶
func (e CEnvInstructorVRHint) ITimeout() Number[int32]
func (CEnvInstructorVRHint) InputEndHint ¶ added in v0.1.1
func (e CEnvInstructorVRHint) InputEndHint() (bool, error)
func (CEnvInstructorVRHint) InputShowHint ¶ added in v0.1.1
func (e CEnvInstructorVRHint) InputShowHint(value string) (bool, error)
func (CEnvInstructorVRHint) IszCaption ¶
func (e CEnvInstructorVRHint) IszCaption() Text
func (CEnvInstructorVRHint) IszCustomLayoutFile ¶
func (e CEnvInstructorVRHint) IszCustomLayoutFile() Text
func (CEnvInstructorVRHint) IszHintTargetEntity ¶
func (e CEnvInstructorVRHint) IszHintTargetEntity() Text
func (CEnvInstructorVRHint) IszName ¶
func (e CEnvInstructorVRHint) IszName() Text
func (CEnvInstructorVRHint) IszStartSound ¶
func (e CEnvInstructorVRHint) IszStartSound() Text
type CEnvInstructorVRHintKeys ¶ added in v0.1.1
type CEnvInstructorVRHintKeys struct {
CPointEntityKeys
HintName *string `key:"hint_name"`
HintTarget *string `key:"hint_target"`
HintTimeout *int32 `key:"hint_timeout"`
HintCaption *string `key:"hint_caption"`
HintStartSound *string `key:"hint_start_sound"`
HintLayoutfiletype *int32 `key:"hint_layoutfiletype"`
HintCustomLayoutfile *string `key:"hint_custom_layoutfile"`
HintVrPanelType *int32 `key:"hint_vr_panel_type"`
HintVrHeightOffset *float32 `key:"hint_vr_height_offset"`
}
type CEnvLaser ¶
type CEnvLaser CEntityInstance
func (CEnvLaser) FirePosition ¶
func (CEnvLaser) FlStartFrame ¶
func (CEnvLaser) InputToggle ¶ added in v0.1.1
func (CEnvLaser) InputTurnOff ¶ added in v0.1.1
func (CEnvLaser) InputTurnOn ¶ added in v0.1.1
func (CEnvLaser) IszLaserTarget ¶
func (CEnvLaser) IszSpriteName ¶
type CEnvLightProbeVolume ¶
type CEnvLightProbeVolume CEntityInstance
func (CEnvLightProbeVolume) Entity_bEnabled ¶
func (e CEnvLightProbeVolume) Entity_bEnabled() Bool
func (CEnvLightProbeVolume) Entity_bMoveable ¶
func (e CEnvLightProbeVolume) Entity_bMoveable() Bool
func (CEnvLightProbeVolume) Entity_bStartDisabled ¶
func (e CEnvLightProbeVolume) Entity_bStartDisabled() Bool
func (CEnvLightProbeVolume) Entity_nHandshake ¶
func (e CEnvLightProbeVolume) Entity_nHandshake() Number[int32]
func (CEnvLightProbeVolume) Entity_nLightProbeAtlasX ¶
func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasX() Number[int32]
func (CEnvLightProbeVolume) Entity_nLightProbeAtlasY ¶
func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasY() Number[int32]
func (CEnvLightProbeVolume) Entity_nLightProbeAtlasZ ¶
func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasZ() Number[int32]
func (CEnvLightProbeVolume) Entity_nLightProbeSizeX ¶
func (e CEnvLightProbeVolume) Entity_nLightProbeSizeX() Number[int32]
func (CEnvLightProbeVolume) Entity_nLightProbeSizeY ¶
func (e CEnvLightProbeVolume) Entity_nLightProbeSizeY() Number[int32]
func (CEnvLightProbeVolume) Entity_nLightProbeSizeZ ¶
func (e CEnvLightProbeVolume) Entity_nLightProbeSizeZ() Number[int32]
func (CEnvLightProbeVolume) Entity_nPriority ¶
func (e CEnvLightProbeVolume) Entity_nPriority() Number[int32]
func (CEnvLightProbeVolume) Entity_vBoxMaxs ¶
func (e CEnvLightProbeVolume) Entity_vBoxMaxs() Vector
func (CEnvLightProbeVolume) Entity_vBoxMins ¶
func (e CEnvLightProbeVolume) Entity_vBoxMins() Vector
func (CEnvLightProbeVolume) InputDisable ¶ added in v0.1.1
func (e CEnvLightProbeVolume) InputDisable() (bool, error)
func (CEnvLightProbeVolume) InputEnable ¶ added in v0.1.1
func (e CEnvLightProbeVolume) InputEnable() (bool, error)
type CEnvLightProbeVolumeKeys ¶ added in v0.1.1
type CEnvLightProbeVolumeKeys struct {
CBaseEntityKeys
Lightprobetexture *string `key:"lightprobetexture"`
LightprobetextureSdf *string `key:"lightprobetexture_sdf"`
LightprobetextureSh2Dc *string `key:"lightprobetexture_sh2_dc"`
LightprobetextureSh2L1 *string `key:"lightprobetexture_sh2_l1"`
LightprobetextureDli *string `key:"lightprobetexture_dli"`
LightprobetextureDls *string `key:"lightprobetexture_dls"`
LightprobetextureDlshd *string `key:"lightprobetexture_dlshd"`
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
Moveable *bool `key:"moveable"`
Handshake *int32 `key:"handshake"`
IndoorOutdoorLevel *int32 `key:"indoor_outdoor_level"`
StartDisabled *bool `key:"StartDisabled"`
LightProbeSizeX *int32 `key:"light_probe_size_x"`
LightProbeSizeY *int32 `key:"light_probe_size_y"`
LightProbeSizeZ *int32 `key:"light_probe_size_z"`
LightProbeAtlasX *int32 `key:"light_probe_atlas_x"`
LightProbeAtlasY *int32 `key:"light_probe_atlas_y"`
LightProbeAtlasZ *int32 `key:"light_probe_atlas_z"`
}
type CEnvMuzzleFlash ¶
type CEnvMuzzleFlash CEntityInstance
func (CEnvMuzzleFlash) FlScale ¶
func (e CEnvMuzzleFlash) FlScale() Number[float32]
func (CEnvMuzzleFlash) InputFire ¶ added in v0.1.1
func (e CEnvMuzzleFlash) InputFire() (bool, error)
func (CEnvMuzzleFlash) IszParentAttachment ¶
func (e CEnvMuzzleFlash) IszParentAttachment() Text
type CEnvMuzzleFlashKeys ¶ added in v0.1.1
type CEnvMuzzleFlashKeys struct {
CPointEntityKeys
Scale *float32 `key:"scale"`
Parentattachment *string `key:"parentattachment"`
}
type CEnvParticleGlow ¶
type CEnvParticleGlow CEntityInstance
func (CEnvParticleGlow) FlAlphaScale ¶
func (e CEnvParticleGlow) FlAlphaScale() Number[float32]
func (CEnvParticleGlow) FlRadiusScale ¶
func (e CEnvParticleGlow) FlRadiusScale() Number[float32]
func (CEnvParticleGlow) FlSelfIllumScale ¶
func (e CEnvParticleGlow) FlSelfIllumScale() Number[float32]
func (CEnvParticleGlow) Inputsetalphascale ¶ added in v0.1.1
func (e CEnvParticleGlow) Inputsetalphascale(value float32) (bool, error)
func (CEnvParticleGlow) Inputsetcolortint ¶ added in v0.1.1
func (e CEnvParticleGlow) Inputsetcolortint(value uint32) (bool, error)
func (CEnvParticleGlow) Inputsetscale ¶ added in v0.1.1
func (e CEnvParticleGlow) Inputsetscale(value float32) (bool, error)
type CEnvParticleGlowKeys ¶ added in v0.1.1
type CEnvShake ¶
type CEnvShake CEntityInstance
func (CEnvShake) CurrentAmp ¶
func (CEnvShake) InputAmplitude ¶ added in v0.1.1
func (CEnvShake) InputFrequency ¶ added in v0.1.1
func (CEnvShake) InputStartShake ¶ added in v0.1.1
func (CEnvShake) InputStopShake ¶ added in v0.1.1
func (CEnvShake) LimitToEntity ¶
type CEnvShakeKeys ¶ added in v0.1.1
type CEnvSky ¶
type CEnvSky CEntityInstance
func (CEnvSky) BStartDisabled ¶
func (CEnvSky) FlBrightnessScale ¶
func (CEnvSky) FlFogMaxEnd ¶
func (CEnvSky) FlFogMaxStart ¶
func (CEnvSky) FlFogMinEnd ¶
func (CEnvSky) FlFogMinStart ¶
func (CEnvSky) InputDisable ¶ added in v0.1.1
func (CEnvSky) InputEnable ¶ added in v0.1.1
type CEnvSkyKeys ¶ added in v0.1.1
type CEnvSkyKeys struct {
CBaseModelEntityKeys
Skyname *string `key:"skyname"`
SkyLightingonlyName *string `key:"sky_lightingonly_name"`
StartDisabled *bool `key:"StartDisabled"`
TintColor *uint32 `key:"tint_color"`
LightingOnlyTintColor *uint32 `key:"lighting_only_tint_color"`
Brightnessscale *float32 `key:"brightnessscale"`
FogType *int32 `key:"fog_type"`
AngularFogMinStart *float32 `key:"angular_fog_min_start"`
AngularFogMinEnd *float32 `key:"angular_fog_min_end"`
AngularFogMaxStart *float32 `key:"angular_fog_max_start"`
AngularFogMaxEnd *float32 `key:"angular_fog_max_end"`
}
type CEnvSoundscape ¶
type CEnvSoundscape CEntityInstance
func (CEnvSoundscape) BDisabled ¶
func (e CEnvSoundscape) BDisabled() Bool
func (CEnvSoundscape) BOverrideWithEvent ¶
func (e CEnvSoundscape) BOverrideWithEvent() Bool
func (CEnvSoundscape) FlRadius ¶
func (e CEnvSoundscape) FlRadius() Number[float32]
func (CEnvSoundscape) HProxySoundscape ¶
func (e CEnvSoundscape) HProxySoundscape() Handle[CEnvSoundscape]
func (CEnvSoundscape) InputDisable ¶ added in v0.1.1
func (e CEnvSoundscape) InputDisable() (bool, error)
func (CEnvSoundscape) InputEnable ¶ added in v0.1.1
func (e CEnvSoundscape) InputEnable() (bool, error)
func (CEnvSoundscape) InputToggleEnabled ¶ added in v0.1.1
func (e CEnvSoundscape) InputToggleEnabled() (bool, error)
func (CEnvSoundscape) SoundEventHash ¶
func (e CEnvSoundscape) SoundEventHash() Number[uint32]
func (CEnvSoundscape) SoundscapeEntityListId ¶
func (e CEnvSoundscape) SoundscapeEntityListId() Number[int32]
func (CEnvSoundscape) SoundscapeIndex ¶
func (e CEnvSoundscape) SoundscapeIndex() Number[int32]
func (CEnvSoundscape) SoundscapeName ¶
func (e CEnvSoundscape) SoundscapeName() Text
type CEnvSoundscapeAlias_snd_soundscape ¶
type CEnvSoundscapeAlias_snd_soundscape CEntityInstance
type CEnvSoundscapeKeys ¶ added in v0.1.1
type CEnvSoundscapeProxy ¶
type CEnvSoundscapeProxy CEntityInstance
func (CEnvSoundscapeProxy) MainSoundscapeName ¶
func (e CEnvSoundscapeProxy) MainSoundscapeName() Text
type CEnvSoundscapeProxyAlias_snd_soundscape_proxy ¶
type CEnvSoundscapeProxyAlias_snd_soundscape_proxy CEntityInstance
type CEnvSoundscapeProxyKeys ¶ added in v0.1.1
type CEnvSoundscapeProxyKeys struct {
CEnvSoundscapeKeys
MainSoundscapeName *string `key:"MainSoundscapeName"`
}
type CEnvSoundscapeTriggerable ¶
type CEnvSoundscapeTriggerable CEntityInstance
type CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable ¶
type CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable CEntityInstance
type CEnvSpark ¶
type CEnvSpark CEntityInstance
func (CEnvSpark) InputSparkOnce ¶ added in v0.1.1
func (CEnvSpark) InputStartSpark ¶ added in v0.1.1
func (CEnvSpark) InputStopSpark ¶ added in v0.1.1
func (CEnvSpark) InputToggleSpark ¶ added in v0.1.1
func (CEnvSpark) NMagnitude ¶
func (CEnvSpark) NTrailLength ¶
type CEnvSparkKeys ¶ added in v0.1.1
type CEnvSparkKeys struct {
CPointEntityKeys
MaxDelay *float32 `key:"MaxDelay"`
Magnitude *int32 `key:"Magnitude"`
SparkType *int32 `key:"SparkType"`
TrailLength *int32 `key:"TrailLength"`
}
type CEnvSplash ¶
type CEnvSplash CEntityInstance
func (CEnvSplash) FlScale ¶
func (e CEnvSplash) FlScale() Number[float32]
func (CEnvSplash) InputSplash ¶ added in v0.1.1
func (e CEnvSplash) InputSplash() (bool, error)
type CEnvSplashKeys ¶ added in v0.1.1
type CEnvSplashKeys struct {
CPointEntityKeys
Scale *float32 `key:"scale"`
}
type CEnvTilt ¶
type CEnvTilt CEntityInstance
func (CEnvTilt) InputStartTilt ¶ added in v0.1.1
func (CEnvTilt) InputStopTilt ¶ added in v0.1.1
type CEnvTiltKeys ¶ added in v0.1.1
type CEnvTiltKeys struct {
CPointEntityKeys
Duration *float32 `key:"duration"`
Radius *float32 `key:"radius"`
Tilttime *float32 `key:"tilttime"`
}
type CEnvViewPunch ¶
type CEnvViewPunch CEntityInstance
func (CEnvViewPunch) AngViewPunch ¶
func (e CEnvViewPunch) AngViewPunch() Angles
func (CEnvViewPunch) FlRadius ¶
func (e CEnvViewPunch) FlRadius() Number[float32]
func (CEnvViewPunch) InputViewPunch ¶ added in v0.1.1
func (e CEnvViewPunch) InputViewPunch() (bool, error)
type CEnvViewPunchKeys ¶ added in v0.1.1
type CEnvViewPunchKeys struct {
CPointEntityKeys
Punchangle *mod.Angles `key:"punchangle"`
Radius *float32 `key:"radius"`
}
type CEnvVolumetricFogController ¶
type CEnvVolumetricFogController CEntityInstance
func (CEnvVolumetricFogController) BActive ¶
func (e CEnvVolumetricFogController) BActive() Bool
func (CEnvVolumetricFogController) BEnableIndirect ¶
func (e CEnvVolumetricFogController) BEnableIndirect() Bool
func (CEnvVolumetricFogController) BFirstTime ¶
func (e CEnvVolumetricFogController) BFirstTime() Bool
func (CEnvVolumetricFogController) BIsMaster ¶
func (e CEnvVolumetricFogController) BIsMaster() Bool
func (CEnvVolumetricFogController) BStartDisabled ¶
func (e CEnvVolumetricFogController) BStartDisabled() Bool
func (CEnvVolumetricFogController) FFirstVolumeSliceThickness ¶
func (e CEnvVolumetricFogController) FFirstVolumeSliceThickness() Number[float32]
func (CEnvVolumetricFogController) FNoiseSpeed ¶
func (e CEnvVolumetricFogController) FNoiseSpeed() Number[float32]
func (CEnvVolumetricFogController) FNoiseStrength ¶
func (e CEnvVolumetricFogController) FNoiseStrength() Number[float32]
func (CEnvVolumetricFogController) FWindSpeed ¶
func (e CEnvVolumetricFogController) FWindSpeed() Number[float32]
func (CEnvVolumetricFogController) FlAnisotropy ¶
func (e CEnvVolumetricFogController) FlAnisotropy() Number[float32]
func (CEnvVolumetricFogController) FlDefaultAnisotropy ¶
func (e CEnvVolumetricFogController) FlDefaultAnisotropy() Number[float32]
func (CEnvVolumetricFogController) FlDefaultDrawDistance ¶
func (e CEnvVolumetricFogController) FlDefaultDrawDistance() Number[float32]
func (CEnvVolumetricFogController) FlDefaultScattering ¶
func (e CEnvVolumetricFogController) FlDefaultScattering() Number[float32]
func (CEnvVolumetricFogController) FlDrawDistance ¶
func (e CEnvVolumetricFogController) FlDrawDistance() Number[float32]
func (CEnvVolumetricFogController) FlFadeInEnd ¶
func (e CEnvVolumetricFogController) FlFadeInEnd() Number[float32]
func (CEnvVolumetricFogController) FlFadeInStart ¶
func (e CEnvVolumetricFogController) FlFadeInStart() Number[float32]
func (CEnvVolumetricFogController) FlFadeSpeed ¶
func (e CEnvVolumetricFogController) FlFadeSpeed() Number[float32]
func (CEnvVolumetricFogController) FlIndirectStrength ¶
func (e CEnvVolumetricFogController) FlIndirectStrength() Number[float32]
func (CEnvVolumetricFogController) FlScattering ¶
func (e CEnvVolumetricFogController) FlScattering() Number[float32]
func (CEnvVolumetricFogController) FlStartAnisoTime ¶
func (e CEnvVolumetricFogController) FlStartAnisoTime() Number[float32]
func (CEnvVolumetricFogController) FlStartAnisotropy ¶
func (e CEnvVolumetricFogController) FlStartAnisotropy() Number[float32]
func (CEnvVolumetricFogController) FlStartDrawDistance ¶
func (e CEnvVolumetricFogController) FlStartDrawDistance() Number[float32]
func (CEnvVolumetricFogController) FlStartDrawDistanceTime ¶
func (e CEnvVolumetricFogController) FlStartDrawDistanceTime() Number[float32]
func (CEnvVolumetricFogController) FlStartScatterTime ¶
func (e CEnvVolumetricFogController) FlStartScatterTime() Number[float32]
func (CEnvVolumetricFogController) FlStartScattering ¶
func (e CEnvVolumetricFogController) FlStartScattering() Number[float32]
func (CEnvVolumetricFogController) InputDisable ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputDisable(value bool) (bool, error)
func (CEnvVolumetricFogController) InputEnable ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputEnable(value bool) (bool, error)
func (CEnvVolumetricFogController) InputEnableIndirect ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputEnableIndirect(value bool) (bool, error)
func (CEnvVolumetricFogController) InputForceRefresh ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputForceRefresh() (bool, error)
func (CEnvVolumetricFogController) InputSetAnisotropy ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputSetAnisotropy(value float32) (bool, error)
func (CEnvVolumetricFogController) InputSetDrawDistance ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputSetDrawDistance(value float32) (bool, error)
func (CEnvVolumetricFogController) InputSetFadeSpeed ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputSetFadeSpeed(value float32) (bool, error)
func (CEnvVolumetricFogController) InputSetFogStrength ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputSetFogStrength(value float32) (bool, error)
func (CEnvVolumetricFogController) InputSetToDefaults ¶ added in v0.1.1
func (e CEnvVolumetricFogController) InputSetToDefaults() (bool, error)
func (CEnvVolumetricFogController) NForceRefreshCount ¶
func (e CEnvVolumetricFogController) NForceRefreshCount() Number[int32]
func (CEnvVolumetricFogController) NIndirectTextureDimX ¶
func (e CEnvVolumetricFogController) NIndirectTextureDimX() Number[int32]
func (CEnvVolumetricFogController) NIndirectTextureDimY ¶
func (e CEnvVolumetricFogController) NIndirectTextureDimY() Number[int32]
func (CEnvVolumetricFogController) NIndirectTextureDimZ ¶
func (e CEnvVolumetricFogController) NIndirectTextureDimZ() Number[int32]
func (CEnvVolumetricFogController) NVolumeDepth ¶
func (e CEnvVolumetricFogController) NVolumeDepth() Number[int32]
func (CEnvVolumetricFogController) VBoxMaxs ¶
func (e CEnvVolumetricFogController) VBoxMaxs() Vector
func (CEnvVolumetricFogController) VBoxMins ¶
func (e CEnvVolumetricFogController) VBoxMins() Vector
func (CEnvVolumetricFogController) VNoiseScale ¶
func (e CEnvVolumetricFogController) VNoiseScale() Vector
func (CEnvVolumetricFogController) VWindDirection ¶
func (e CEnvVolumetricFogController) VWindDirection() Vector
type CEnvVolumetricFogControllerKeys ¶ added in v0.1.1
type CEnvVolumetricFogControllerKeys struct {
CBaseEntityKeys
IsMaster *bool `key:"IsMaster"`
FadeSpeed *float32 `key:"FadeSpeed"`
VolumeDepthOverride *int32 `key:"volume_depth_override"`
VolumeFirstSliceThickness *float32 `key:"volume_first_slice_thickness"`
Anisotropy *float32 `key:"Anisotropy"`
FogStrength *float32 `key:"FogStrength"`
DrawDistance *float32 `key:"DrawDistance"`
FadeInStart *float32 `key:"FadeInStart"`
FadeInEnd *float32 `key:"FadeInEnd"`
IndirectVoxelDimX *int32 `key:"IndirectVoxelDimX"`
IndirectVoxelDimY *int32 `key:"IndirectVoxelDimY"`
IndirectVoxelDimZ *int32 `key:"IndirectVoxelDimZ"`
IndirectStrength *float32 `key:"IndirectStrength"`
IndirectEnabled *bool `key:"IndirectEnabled"`
StartDisabled *bool `key:"StartDisabled"`
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
Fogirradiancevolume *string `key:"fogirradiancevolume"`
NoiseSpeed *float32 `key:"NoiseSpeed"`
NoiseStrength *float32 `key:"NoiseStrength"`
NoiseScale *mod.Vector `key:"NoiseScale"`
WindSpeed *float32 `key:"WindSpeed"`
WindDirection *mod.Vector `key:"WindDirection"`
TintColor *uint32 `key:"TintColor"`
}
type CEnvVolumetricFogVolume ¶
type CEnvVolumetricFogVolume CEntityInstance
func (CEnvVolumetricFogVolume) BActive ¶
func (e CEnvVolumetricFogVolume) BActive() Bool
func (CEnvVolumetricFogVolume) BIndirectUseLPVs ¶
func (e CEnvVolumetricFogVolume) BIndirectUseLPVs() Bool
func (CEnvVolumetricFogVolume) BOverrideIndirectLightStrength ¶
func (e CEnvVolumetricFogVolume) BOverrideIndirectLightStrength() Bool
func (CEnvVolumetricFogVolume) BOverrideNoiseStrength ¶
func (e CEnvVolumetricFogVolume) BOverrideNoiseStrength() Bool
func (CEnvVolumetricFogVolume) BOverrideSunLightStrength ¶
func (e CEnvVolumetricFogVolume) BOverrideSunLightStrength() Bool
func (CEnvVolumetricFogVolume) BOverrideTintColor ¶
func (e CEnvVolumetricFogVolume) BOverrideTintColor() Bool
func (CEnvVolumetricFogVolume) BStartDisabled ¶
func (e CEnvVolumetricFogVolume) BStartDisabled() Bool
func (CEnvVolumetricFogVolume) FHeightFogEdgeWidth ¶
func (e CEnvVolumetricFogVolume) FHeightFogEdgeWidth() Number[float32]
func (CEnvVolumetricFogVolume) FIndirectLightStrength ¶
func (e CEnvVolumetricFogVolume) FIndirectLightStrength() Number[float32]
func (CEnvVolumetricFogVolume) FNoiseStrength ¶
func (e CEnvVolumetricFogVolume) FNoiseStrength() Number[float32]
func (CEnvVolumetricFogVolume) FSunLightStrength ¶
func (e CEnvVolumetricFogVolume) FSunLightStrength() Number[float32]
func (CEnvVolumetricFogVolume) FlFalloffExponent ¶
func (e CEnvVolumetricFogVolume) FlFalloffExponent() Number[float32]
func (CEnvVolumetricFogVolume) FlHeightFogDepth ¶
func (e CEnvVolumetricFogVolume) FlHeightFogDepth() Number[float32]
func (CEnvVolumetricFogVolume) FlStrength ¶
func (e CEnvVolumetricFogVolume) FlStrength() Number[float32]
func (CEnvVolumetricFogVolume) InputDisable ¶ added in v0.1.1
func (e CEnvVolumetricFogVolume) InputDisable(value bool) (bool, error)
func (CEnvVolumetricFogVolume) InputEnable ¶ added in v0.1.1
func (e CEnvVolumetricFogVolume) InputEnable(value bool) (bool, error)
func (CEnvVolumetricFogVolume) NFalloffShape ¶
func (e CEnvVolumetricFogVolume) NFalloffShape() Number[int32]
func (CEnvVolumetricFogVolume) VBoxMaxs ¶
func (e CEnvVolumetricFogVolume) VBoxMaxs() Vector
func (CEnvVolumetricFogVolume) VBoxMins ¶
func (e CEnvVolumetricFogVolume) VBoxMins() Vector
type CEnvVolumetricFogVolumeKeys ¶ added in v0.1.1
type CEnvVolumetricFogVolumeKeys struct {
CBaseEntityKeys
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
StartDisabled *bool `key:"StartDisabled"`
IndirectUseLPVs *bool `key:"IndirectUseLPVs"`
FogStrength *float32 `key:"FogStrength"`
FalloffExponent *float32 `key:"FalloffExponent"`
HeightFogDepth *float32 `key:"HeightFogDepth"`
HeightFogEdgeWidth *float32 `key:"HeightFogEdgeWidth"`
FogIndirectStrength *float32 `key:"FogIndirectStrength"`
FogSunLightStrength *float32 `key:"FogSunLightStrength"`
FogNoiseStrength *float32 `key:"FogNoiseStrength"`
Shape *int32 `key:"Shape"`
TintColor *uint32 `key:"TintColor"`
OverrideFogIndirectStrength *bool `key:"OverrideFogIndirectStrength"`
OverrideFogSunLightStrength *bool `key:"OverrideFogSunLightStrength"`
OverrideFogNoiseStrength *bool `key:"OverrideFogNoiseStrength"`
OverrideTintColor *bool `key:"OverrideTintColor"`
}
type CEnvWind ¶
type CEnvWind CEntityInstance
type CEnvWindKeys ¶ added in v0.1.1
type CEnvWindKeys struct {
CBaseEntityKeys
Minwind *int32 `key:"minwind"`
Maxwind *int32 `key:"maxwind"`
Windradius *int32 `key:"windradius"`
Mingust *int32 `key:"mingust"`
Maxgust *int32 `key:"maxgust"`
Mingustdelay *float32 `key:"mingustdelay"`
Maxgustdelay *float32 `key:"maxgustdelay"`
Gustduration *float32 `key:"gustduration"`
Gustdirchange *int32 `key:"gustdirchange"`
}
type CEnvironmentLight ¶
type CEnvironmentLight CEntityInstance
func (CEnvironmentLight) FlAngularDiameter ¶
func (e CEnvironmentLight) FlAngularDiameter() Number[float32]
func (CEnvironmentLight) FlSkyIntensity ¶
func (e CEnvironmentLight) FlSkyIntensity() Number[float32]
type CEnvironmentLightKeys ¶ added in v0.1.1
type CEnvironmentLightKeys struct {
CBarnLightKeys
Skycolor *uint32 `key:"skycolor"`
Skyintensity *float32 `key:"skyintensity"`
Skyambientbounce *uint32 `key:"skyambientbounce"`
Angulardiameter *float32 `key:"angulardiameter"`
}
type CFilterAttributeInt ¶
type CFilterAttributeInt CEntityInstance
func (CFilterAttributeInt) SAttributeName ¶
func (e CFilterAttributeInt) SAttributeName() Text
type CFilterAttributeIntKeys ¶ added in v0.1.1
type CFilterAttributeIntKeys struct {
CBaseFilterKeys
Filterattribute *string `key:"filterattribute"`
}
type CFilterClass ¶
type CFilterClass CEntityInstance
func (CFilterClass) IFilterClass ¶
func (e CFilterClass) IFilterClass() Text
type CFilterClassKeys ¶ added in v0.1.1
type CFilterClassKeys struct {
CBaseFilterKeys
Filterclass *string `key:"filterclass"`
}
type CFilterContext ¶
type CFilterContext CEntityInstance
func (CFilterContext) IFilterContext ¶
func (e CFilterContext) IFilterContext() Text
type CFilterContextKeys ¶ added in v0.1.1
type CFilterContextKeys struct {
CBaseFilterKeys
}
type CFilterEnemy ¶
type CFilterEnemy CEntityInstance
func (CFilterEnemy) FlOuterRadius ¶
func (e CFilterEnemy) FlOuterRadius() Number[float32]
func (CFilterEnemy) FlRadius ¶
func (e CFilterEnemy) FlRadius() Number[float32]
func (CFilterEnemy) IszEnemyName ¶
func (e CFilterEnemy) IszEnemyName() Text
func (CFilterEnemy) IszPlayerName ¶
func (e CFilterEnemy) IszPlayerName() Text
func (CFilterEnemy) NMaxSquadmatesPerEnemy ¶
func (e CFilterEnemy) NMaxSquadmatesPerEnemy() Number[int32]
type CFilterEnemyKeys ¶ added in v0.1.1
type CFilterEnemyKeys struct {
CBaseFilterKeys
Filtername *string `key:"filtername"`
FilterRadius *float32 `key:"filter_radius"`
FilterOuterRadius *float32 `key:"filter_outer_radius"`
FilterMaxPerEnemy *int32 `key:"filter_max_per_enemy"`
}
type CFilterLOS ¶
type CFilterLOS CEntityInstance
type CFilterMassGreater ¶
type CFilterMassGreater CEntityInstance
func (CFilterMassGreater) FFilterMass ¶
func (e CFilterMassGreater) FFilterMass() Number[float32]
type CFilterMassGreaterKeys ¶ added in v0.1.1
type CFilterMassGreaterKeys struct {
CBaseFilterKeys
Filtermass *float32 `key:"filtermass"`
}
type CFilterModel ¶
type CFilterModel CEntityInstance
func (CFilterModel) IFilterModel ¶
func (e CFilterModel) IFilterModel() Text
type CFilterModelKeys ¶ added in v0.1.1
type CFilterModelKeys struct {
CBaseFilterKeys
Model *string `key:"model"`
}
type CFilterModifier ¶
type CFilterModifier CEntityInstance
func (CFilterModifier) IFilterModifier ¶
func (e CFilterModifier) IFilterModifier() Text
type CFilterModifierKeys ¶ added in v0.1.1
type CFilterModifierKeys struct {
CBaseFilterKeys
Filtermodifier *string `key:"filtermodifier"`
}
type CFilterMultiple ¶
type CFilterMultiple CEntityInstance
func (CFilterMultiple) NFilterType ¶
func (e CFilterMultiple) NFilterType() Number[uint32]
type CFilterMultipleKeys ¶ added in v0.1.1
type CFilterMultipleKeys struct {
CBaseFilterKeys
FilterType *int32 `key:"FilterType"`
}
type CFilterName ¶
type CFilterName CEntityInstance
func (CFilterName) IFilterName ¶
func (e CFilterName) IFilterName() Text
type CFilterNameKeys ¶ added in v0.1.1
type CFilterNameKeys struct {
CBaseFilterKeys
Filtername *string `key:"filtername"`
}
type CFilterProximity ¶
type CFilterProximity CEntityInstance
func (CFilterProximity) FlRadius ¶
func (e CFilterProximity) FlRadius() Number[float32]
type CFilterProximityKeys ¶ added in v0.1.1
type CFilterProximityKeys struct {
CBaseFilterKeys
FilterRadius *float32 `key:"filter_radius"`
}
type CFilterTeam ¶
type CFilterTeam CEntityInstance
func (CFilterTeam) IFilterTeam ¶
func (e CFilterTeam) IFilterTeam() Number[int32]
type CFilterTeamKeys ¶ added in v0.1.1
type CFilterTeamKeys struct {
CBaseFilterKeys
Filterteam *int32 `key:"filterteam"`
}
type CFish ¶
type CFish CEntityInstance
func (CFish) AngleChange ¶
func (CFish) AvoidRange ¶
func (CFish) DesiredSpeed ¶
func (CFish) PanicSpeed ¶
func (CFish) PoolOrigin ¶
func (CFish) TurnClockwise ¶
func (CFish) WaterLevel ¶
type CFishPoolKeys ¶ added in v0.1.1
type CFishPoolKeys struct {
CBaseEntityKeys
FishCount *int32 `key:"fish_count"`
}
type CFogController ¶
type CFogController CEntityInstance
func (CFogController) BUseAngles ¶
func (e CFogController) BUseAngles() Bool
func (CFogController) IChangedVariables ¶
func (e CFogController) IChangedVariables() Number[int32]
func (CFogController) InputSet2DSkyboxFogFactor ¶ added in v0.1.1
func (e CFogController) InputSet2DSkyboxFogFactor(value float32) (bool, error)
func (CFogController) InputSet2DSkyboxFogFactorLerpTo ¶ added in v0.1.1
func (e CFogController) InputSet2DSkyboxFogFactorLerpTo(value float32) (bool, error)
func (CFogController) InputSetAngles ¶ added in v0.1.1
func (e CFogController) InputSetAngles(value string) (bool, error)
func (CFogController) InputSetColor ¶ added in v0.1.1
func (e CFogController) InputSetColor(value uint32) (bool, error)
func (CFogController) InputSetColorLerpTo ¶ added in v0.1.1
func (e CFogController) InputSetColorLerpTo(value uint32) (bool, error)
func (CFogController) InputSetColorSecondary ¶ added in v0.1.1
func (e CFogController) InputSetColorSecondary(value uint32) (bool, error)
func (CFogController) InputSetColorSecondaryLerpTo ¶ added in v0.1.1
func (e CFogController) InputSetColorSecondaryLerpTo(value uint32) (bool, error)
func (CFogController) InputSetEndDist ¶ added in v0.1.1
func (e CFogController) InputSetEndDist(value float32) (bool, error)
func (CFogController) InputSetEndDistLerpTo ¶ added in v0.1.1
func (e CFogController) InputSetEndDistLerpTo(value float32) (bool, error)
func (CFogController) InputSetFarZ ¶ added in v0.1.1
func (e CFogController) InputSetFarZ(value int32) (bool, error)
func (CFogController) InputSetMaxDensity ¶ added in v0.1.1
func (e CFogController) InputSetMaxDensity(value float32) (bool, error)
func (CFogController) InputSetMaxDensityLerpTo ¶ added in v0.1.1
func (e CFogController) InputSetMaxDensityLerpTo(value float32) (bool, error)
func (CFogController) InputSetStartDist ¶ added in v0.1.1
func (e CFogController) InputSetStartDist(value float32) (bool, error)
func (CFogController) InputSetStartDistLerpTo ¶ added in v0.1.1
func (e CFogController) InputSetStartDistLerpTo(value float32) (bool, error)
func (CFogController) InputStartFogTransition ¶ added in v0.1.1
func (e CFogController) InputStartFogTransition() (bool, error)
func (CFogController) InputTurnOff ¶ added in v0.1.1
func (e CFogController) InputTurnOff() (bool, error)
func (CFogController) InputTurnOn ¶ added in v0.1.1
func (e CFogController) InputTurnOn() (bool, error)
type CFogControllerKeys ¶ added in v0.1.1
type CFogControllerKeys struct {
CBaseEntityKeys
UseAngles *bool `key:"use_angles"`
Fogdir *mod.Vector `key:"fogdir"`
Fogcolor *uint32 `key:"fogcolor"`
Fogcolor2 *uint32 `key:"fogcolor2"`
Fogstart *float32 `key:"fogstart"`
Fogend *float32 `key:"fogend"`
Farz *float32 `key:"farz"`
Fogmaxdensity *float32 `key:"fogmaxdensity"`
Fogexponent *float32 `key:"fogexponent"`
HDRColorScale *float32 `key:"HDRColorScale"`
Foglerptime *float32 `key:"foglerptime"`
Fogenable *bool `key:"fogenable"`
Fogblend *bool `key:"fogblend"`
Blendtobackground *float32 `key:"blendtobackground"`
Scattering *float32 `key:"scattering"`
Locallightscale *float32 `key:"locallightscale"`
}
type CFogTrigger ¶
type CFogTrigger CEntityInstance
type CFogTriggerKeys ¶ added in v0.1.1
type CFogTriggerKeys struct {
CBaseTriggerKeys
Fogdir *mod.Vector `key:"fogdir"`
Fogcolor *uint32 `key:"fogcolor"`
Fogcolor2 *uint32 `key:"fogcolor2"`
Fogstart *float32 `key:"fogstart"`
Fogend *float32 `key:"fogend"`
Farz *float32 `key:"farz"`
Fogmaxdensity *float32 `key:"fogmaxdensity"`
Fogexponent *float32 `key:"fogexponent"`
HDRColorScale *float32 `key:"HDRColorScale"`
Foglerptime *float32 `key:"foglerptime"`
Fogenable *bool `key:"fogenable"`
Fogblend *bool `key:"fogblend"`
Blendtobackground *float32 `key:"blendtobackground"`
Scattering *float32 `key:"scattering"`
Locallightscale *float32 `key:"locallightscale"`
}
type CFogVolume ¶
type CFogVolume CEntityInstance
func (CFogVolume) BDisabled ¶
func (e CFogVolume) BDisabled() Bool
func (CFogVolume) BInFogVolumesList ¶
func (e CFogVolume) BInFogVolumesList() Bool
func (CFogVolume) ColorCorrectionName ¶
func (e CFogVolume) ColorCorrectionName() Text
func (CFogVolume) FogName ¶
func (e CFogVolume) FogName() Text
func (CFogVolume) InputDisable ¶ added in v0.1.1
func (e CFogVolume) InputDisable() (bool, error)
func (CFogVolume) InputEnable ¶ added in v0.1.1
func (e CFogVolume) InputEnable() (bool, error)
func (CFogVolume) PostProcessName ¶
func (e CFogVolume) PostProcessName() Text
type CFogVolumeKeys ¶ added in v0.1.1
type CFogVolumeKeys struct {
CBaseModelEntityKeys
FogName *string `key:"FogName"`
PostProcessName *string `key:"PostProcessName"`
ColorCorrectionName *string `key:"ColorCorrectionName"`
StartDisabled *bool `key:"StartDisabled"`
}
type CFuncBrush ¶
type CFuncBrush CEntityInstance
func (CFuncBrush) BInvertExclusion ¶
func (e CFuncBrush) BInvertExclusion() Bool
func (CFuncBrush) BScriptedMovement ¶
func (e CFuncBrush) BScriptedMovement() Bool
func (CFuncBrush) BSolidBsp ¶
func (e CFuncBrush) BSolidBsp() Bool
func (CFuncBrush) IDisabled ¶
func (e CFuncBrush) IDisabled() Number[int32]
func (CFuncBrush) ISolidity ¶
func (e CFuncBrush) ISolidity() Number[uint32]
func (CFuncBrush) InputDisable ¶ added in v0.1.1
func (e CFuncBrush) InputDisable() (bool, error)
func (CFuncBrush) InputEnable ¶ added in v0.1.1
func (e CFuncBrush) InputEnable() (bool, error)
func (CFuncBrush) InputSetExcluded ¶ added in v0.1.1
func (e CFuncBrush) InputSetExcluded(value string) (bool, error)
func (CFuncBrush) InputSetInvert ¶ added in v0.1.1
func (e CFuncBrush) InputSetInvert(value bool) (bool, error)
func (CFuncBrush) InputSetNonsolid ¶ added in v0.1.1
func (e CFuncBrush) InputSetNonsolid() (bool, error)
func (CFuncBrush) InputSetSolid ¶ added in v0.1.1
func (e CFuncBrush) InputSetSolid() (bool, error)
func (CFuncBrush) InputToggle ¶ added in v0.1.1
func (e CFuncBrush) InputToggle() (bool, error)
func (CFuncBrush) IszExcludedClass ¶
func (e CFuncBrush) IszExcludedClass() Text
type CFuncBrushKeys ¶ added in v0.1.1
type CFuncElectrifiedVolume ¶
type CFuncElectrifiedVolume CEntityInstance
func (CFuncElectrifiedVolume) EffectInterpenetrateName ¶
func (e CFuncElectrifiedVolume) EffectInterpenetrateName() Text
func (CFuncElectrifiedVolume) EffectName ¶
func (e CFuncElectrifiedVolume) EffectName() Text
func (CFuncElectrifiedVolume) EffectZapName ¶
func (e CFuncElectrifiedVolume) EffectZapName() Text
func (CFuncElectrifiedVolume) InputDisable ¶ added in v0.1.1
func (e CFuncElectrifiedVolume) InputDisable() (bool, error)
func (CFuncElectrifiedVolume) InputEnable ¶ added in v0.1.1
func (e CFuncElectrifiedVolume) InputEnable() (bool, error)
func (CFuncElectrifiedVolume) IszEffectSource ¶
func (e CFuncElectrifiedVolume) IszEffectSource() Text
type CFuncElectrifiedVolumeKeys ¶ added in v0.1.1
type CFuncElectrifiedVolumeKeys struct {
CFuncBrushKeys
EffectName *string `key:"effect_name"`
EffectInterpenetrateName *string `key:"effect_interpenetrate_name"`
EffectZapName *string `key:"effect_zap_name"`
EffectZapSource *string `key:"effect_zap_source"`
}
type CFuncIllusionary ¶
type CFuncIllusionary CEntityInstance
type CFuncInteractionLayerClip ¶
type CFuncInteractionLayerClip CEntityInstance
func (CFuncInteractionLayerClip) BDisabled ¶
func (e CFuncInteractionLayerClip) BDisabled() Bool
func (CFuncInteractionLayerClip) InputDisable ¶ added in v0.1.1
func (e CFuncInteractionLayerClip) InputDisable() (bool, error)
func (CFuncInteractionLayerClip) InputEnable ¶ added in v0.1.1
func (e CFuncInteractionLayerClip) InputEnable() (bool, error)
func (CFuncInteractionLayerClip) IszInteractsAs ¶
func (e CFuncInteractionLayerClip) IszInteractsAs() Text
func (CFuncInteractionLayerClip) IszInteractsWith ¶
func (e CFuncInteractionLayerClip) IszInteractsWith() Text
type CFuncInteractionLayerClipKeys ¶ added in v0.1.1
type CFuncInteractionLayerClipKeys struct {
CBaseModelEntityKeys
StartDisabled *bool `key:"StartDisabled"`
InteractsAs *string `key:"InteractsAs"`
InteractsWith *string `key:"InteractsWith"`
}
type CFuncLadder ¶
type CFuncLadder CEntityInstance
func (CFuncLadder) BDisabled ¶
func (e CFuncLadder) BDisabled() Bool
func (CFuncLadder) BFakeLadder ¶
func (e CFuncLadder) BFakeLadder() Bool
func (CFuncLadder) BHasSlack ¶
func (e CFuncLadder) BHasSlack() Bool
func (CFuncLadder) Dismounts ¶ added in v0.1.3
func (e CFuncLadder) Dismounts() List[uint32]
func (CFuncLadder) FlAutoRideSpeed ¶
func (e CFuncLadder) FlAutoRideSpeed() Number[float32]
func (CFuncLadder) InputDisable ¶ added in v0.1.1
func (e CFuncLadder) InputDisable() (bool, error)
func (CFuncLadder) InputEnable ¶ added in v0.1.1
func (e CFuncLadder) InputEnable() (bool, error)
func (CFuncLadder) SurfacePropName ¶
func (e CFuncLadder) SurfacePropName() Text
func (CFuncLadder) VecLadderDir ¶
func (e CFuncLadder) VecLadderDir() Vector
func (CFuncLadder) VecLocalTop ¶
func (e CFuncLadder) VecLocalTop() Vector
func (CFuncLadder) VecPlayerMountPositionBottom ¶
func (e CFuncLadder) VecPlayerMountPositionBottom() Vector
func (CFuncLadder) VecPlayerMountPositionTop ¶
func (e CFuncLadder) VecPlayerMountPositionTop() Vector
type CFuncLadderAlias_func_useableladder ¶
type CFuncLadderAlias_func_useableladder CEntityInstance
type CFuncLadderKeys ¶ added in v0.1.1
type CFuncMonitor ¶
type CFuncMonitor CEntityInstance
func (CFuncMonitor) BDraw3DSkybox ¶
func (e CFuncMonitor) BDraw3DSkybox() Bool
func (CFuncMonitor) BEnabled ¶
func (e CFuncMonitor) BEnabled() Bool
func (CFuncMonitor) BRenderShadows ¶
func (e CFuncMonitor) BRenderShadows() Bool
func (CFuncMonitor) BStartEnabled ¶
func (e CFuncMonitor) BStartEnabled() Bool
func (CFuncMonitor) BUseUniqueColorTarget ¶
func (e CFuncMonitor) BUseUniqueColorTarget() Bool
func (CFuncMonitor) BrushModelName ¶
func (e CFuncMonitor) BrushModelName() Text
func (CFuncMonitor) HTargetCamera ¶
func (e CFuncMonitor) HTargetCamera() Handle[CBaseEntity]
func (CFuncMonitor) InputDisable ¶ added in v0.1.1
func (e CFuncMonitor) InputDisable() (bool, error)
func (CFuncMonitor) InputEnable ¶ added in v0.1.1
func (e CFuncMonitor) InputEnable() (bool, error)
func (CFuncMonitor) InputSetCamera ¶ added in v0.1.1
func (e CFuncMonitor) InputSetCamera(value string) (bool, error)
func (CFuncMonitor) InputToggle ¶ added in v0.1.1
func (e CFuncMonitor) InputToggle() (bool, error)
func (CFuncMonitor) NResolutionEnum ¶
func (e CFuncMonitor) NResolutionEnum() Number[int32]
func (CFuncMonitor) TargetCamera ¶
func (e CFuncMonitor) TargetCamera() Text
type CFuncMonitorKeys ¶ added in v0.1.1
type CFuncMoveLinear ¶
type CFuncMoveLinear CEntityInstance
func (CFuncMoveLinear) AngMoveEntitySpace ¶
func (e CFuncMoveLinear) AngMoveEntitySpace() Angles
func (CFuncMoveLinear) AuthoredPosition ¶
func (e CFuncMoveLinear) AuthoredPosition() Number[uint32]
func (CFuncMoveLinear) BAllowMovableNavMeshDockingOnEntireEntity ¶
func (e CFuncMoveLinear) BAllowMovableNavMeshDockingOnEntireEntity() Bool
func (CFuncMoveLinear) BCreateMovableNavMesh ¶
func (e CFuncMoveLinear) BCreateMovableNavMesh() Bool
func (CFuncMoveLinear) BCreateNavObstacle ¶
func (e CFuncMoveLinear) BCreateNavObstacle() Bool
func (CFuncMoveLinear) CurrentSound ¶
func (e CFuncMoveLinear) CurrentSound() Text
func (CFuncMoveLinear) FlBlockDamage ¶
func (e CFuncMoveLinear) FlBlockDamage() Number[float32]
func (CFuncMoveLinear) FlSpeed ¶
func (e CFuncMoveLinear) FlSpeed() Number[float32]
func (CFuncMoveLinear) FlStartPosition ¶
func (e CFuncMoveLinear) FlStartPosition() Number[float32]
func (CFuncMoveLinear) InputClose ¶ added in v0.1.1
func (e CFuncMoveLinear) InputClose() (bool, error)
func (CFuncMoveLinear) InputOpen ¶ added in v0.1.1
func (e CFuncMoveLinear) InputOpen() (bool, error)
func (CFuncMoveLinear) InputResetPosition ¶ added in v0.1.1
func (e CFuncMoveLinear) InputResetPosition(value float32) (bool, error)
func (CFuncMoveLinear) InputSetMoveDistanceFromEnd ¶ added in v0.1.1
func (e CFuncMoveLinear) InputSetMoveDistanceFromEnd(value float32) (bool, error)
func (CFuncMoveLinear) InputSetMoveDistanceFromStart ¶ added in v0.1.1
func (e CFuncMoveLinear) InputSetMoveDistanceFromStart(value float32) (bool, error)
func (CFuncMoveLinear) InputSetPosition ¶ added in v0.1.1
func (e CFuncMoveLinear) InputSetPosition(value float32) (bool, error)
func (CFuncMoveLinear) InputSetSpeed ¶ added in v0.1.1
func (e CFuncMoveLinear) InputSetSpeed(value float32) (bool, error)
func (CFuncMoveLinear) InputTeleportToTarget ¶ added in v0.1.1
func (e CFuncMoveLinear) InputTeleportToTarget(value string) (bool, error)
func (CFuncMoveLinear) VecMoveDirParentSpace ¶
func (e CFuncMoveLinear) VecMoveDirParentSpace() Vector
type CFuncMoveLinearAlias_momentary_door ¶
type CFuncMoveLinearAlias_momentary_door CEntityInstance
type CFuncMoveLinearKeys ¶ added in v0.1.1
type CFuncMoveLinearKeys struct {
CBaseToggleKeys
Movedir *mod.Angles `key:"movedir"`
Speed *float32 `key:"speed"`
StartSound *string `key:"StartSound"`
StopSound *string `key:"StopSound"`
BlockDamage *float32 `key:"BlockDamage"`
StartPosition *float32 `key:"StartPosition"`
Authoredposition *int32 `key:"authoredposition"`
}
type CFuncMover ¶
type CFuncMover CEntityInstance
func (CFuncMover) BAllowMovableNavMeshDockingOnEntireEntity ¶
func (e CFuncMover) BAllowMovableNavMeshDockingOnEntireEntity() Bool
func (CFuncMover) BCreateMovableNavMesh ¶
func (e CFuncMover) BCreateMovableNavMesh() Bool
func (CFuncMover) BCreateMovableSurfaceGraph ¶
func (e CFuncMover) BCreateMovableSurfaceGraph() Bool
func (CFuncMover) BDisableDecelerationToStop ¶
func (e CFuncMover) BDisableDecelerationToStop() Bool
func (CFuncMover) BFollowConstraintsInitialized ¶
func (e CFuncMover) BFollowConstraintsInitialized() Bool
func (CFuncMover) BIgnoreEndNode ¶
func (e CFuncMover) BIgnoreEndNode() Bool
func (CFuncMover) BIsImGuiEntTextLogging ¶
func (e CFuncMover) BIsImGuiEntTextLogging() Bool
func (CFuncMover) BIsImGuiLogging ¶
func (e CFuncMover) BIsImGuiLogging() Bool
func (CFuncMover) BIsMoving ¶
func (e CFuncMover) BIsMoving() Bool
func (CFuncMover) BIsPaused ¶
func (e CFuncMover) BIsPaused() Bool
func (CFuncMover) BIsReversing ¶
func (e CFuncMover) BIsReversing() Bool
func (CFuncMover) BNextNodeReturnsCurrent ¶
func (e CFuncMover) BNextNodeReturnsCurrent() Bool
func (CFuncMover) BQueueSetupPathMover ¶
func (e CFuncMover) BQueueSetupPathMover() Bool
func (CFuncMover) BQueueStop ¶
func (e CFuncMover) BQueueStop() Bool
func (CFuncMover) BQueueStopMoving ¶
func (e CFuncMover) BQueueStopMoving() Bool
func (CFuncMover) BStartAtClosestPoint ¶
func (e CFuncMover) BStartAtClosestPoint() Bool
func (CFuncMover) BStartAtEnd ¶
func (e CFuncMover) BStartAtEnd() Bool
func (CFuncMover) BStartFollowingClosestMover ¶
func (e CFuncMover) BStartFollowingClosestMover() Bool
func (CFuncMover) BStartedMoving ¶
func (e CFuncMover) BStartedMoving() Bool
func (CFuncMover) BStopFromBeginStopTarget ¶
func (e CFuncMover) BStopFromBeginStopTarget() Bool
func (CFuncMover) BStoppedDuringTransition ¶
func (e CFuncMover) BStoppedDuringTransition() Bool
func (CFuncMover) EFindFollowMoverStrategy ¶ added in v0.1.1
func (e CFuncMover) EFindFollowMoverStrategy() Number[uint32]
func (CFuncMover) EFollowConstraint ¶ added in v0.1.1
func (e CFuncMover) EFollowConstraint() Number[uint32]
func (CFuncMover) EFollowEntityDirection ¶ added in v0.1.1
func (e CFuncMover) EFollowEntityDirection() Number[uint32]
func (CFuncMover) EMoveType ¶ added in v0.1.1
func (e CFuncMover) EMoveType() Number[uint32]
func (CFuncMover) EOrientationUpdate ¶ added in v0.1.1
func (e CFuncMover) EOrientationUpdate() Number[uint32]
func (CFuncMover) EPathRebuildStrategy ¶ added in v0.1.1
func (e CFuncMover) EPathRebuildStrategy() Number[uint32]
func (CFuncMover) ESolidType ¶
func (e CFuncMover) ESolidType() Number[uint8]
func (CFuncMover) ETransitionedToPathNodeAction ¶ added in v0.1.1
func (e CFuncMover) ETransitionedToPathNodeAction() Number[uint32]
func (CFuncMover) FlBeginStopT ¶
func (e CFuncMover) FlBeginStopT() Number[float32]
func (CFuncMover) FlComputedDistanceToReachMaxSpeed ¶
func (e CFuncMover) FlComputedDistanceToReachMaxSpeed() Number[float32]
func (CFuncMover) FlComputedDistanceToReachZeroSpeed ¶
func (e CFuncMover) FlComputedDistanceToReachZeroSpeed() Number[float32]
func (CFuncMover) FlCurFollowEntityT ¶
func (e CFuncMover) FlCurFollowEntityT() Number[float32]
func (CFuncMover) FlCurFollowSpeed ¶
func (e CFuncMover) FlCurFollowSpeed() Number[float32]
func (CFuncMover) FlDistanceToReachMaxSpeed ¶
func (e CFuncMover) FlDistanceToReachMaxSpeed() Number[float32]
func (CFuncMover) FlDistanceToReachZeroSpeed ¶
func (e CFuncMover) FlDistanceToReachZeroSpeed() Number[float32]
func (CFuncMover) FlDurationBlendToNewOrientationRan ¶
func (e CFuncMover) FlDurationBlendToNewOrientationRan() Number[float32]
func (CFuncMover) FlFollowDistance ¶
func (e CFuncMover) FlFollowDistance() Number[float32]
func (CFuncMover) FlFollowMinimumSpeed ¶
func (e CFuncMover) FlFollowMinimumSpeed() Number[float32]
func (CFuncMover) FlFollowMoverCalculatedDistance ¶
func (e CFuncMover) FlFollowMoverCalculatedDistance() Number[float32]
func (CFuncMover) FlFollowMoverDistance ¶
func (e CFuncMover) FlFollowMoverDistance() Number[float32]
func (CFuncMover) FlFollowMoverRatio ¶
func (e CFuncMover) FlFollowMoverRatio() Number[float32]
func (CFuncMover) FlFollowMoverSpeed ¶
func (e CFuncMover) FlFollowMoverSpeed() Number[float32]
func (CFuncMover) FlFollowMoverSpringStrength ¶
func (e CFuncMover) FlFollowMoverSpringStrength() Number[float32]
func (CFuncMover) FlFollowMoverVelocity ¶
func (e CFuncMover) FlFollowMoverVelocity() Number[float32]
func (CFuncMover) FlLerpToPositionDeltaT ¶
func (e CFuncMover) FlLerpToPositionDeltaT() Number[float32]
func (CFuncMover) FlLerpToPositionT ¶
func (e CFuncMover) FlLerpToPositionT() Number[float32]
func (CFuncMover) FlLerpToPositionTargetT ¶
func (e CFuncMover) FlLerpToPositionTargetT() Number[float32]
func (CFuncMover) FlPathLocation ¶
func (e CFuncMover) FlPathLocation() Number[float32]
func (CFuncMover) FlPathLocationStart ¶
func (e CFuncMover) FlPathLocationStart() Number[float32]
func (CFuncMover) FlPathLocationToBeginStop ¶
func (e CFuncMover) FlPathLocationToBeginStop() Number[float32]
func (CFuncMover) FlSpeed ¶
func (e CFuncMover) FlSpeed() Number[float32]
func (CFuncMover) FlStartCurveScale ¶
func (e CFuncMover) FlStartCurveScale() Number[float32]
func (CFuncMover) FlStartFollowingClosestMoverWhenOutsideDistance ¶
func (e CFuncMover) FlStartFollowingClosestMoverWhenOutsideDistance() Number[float32]
func (CFuncMover) FlStartFollowingClosestMoverWhenWithinDistance ¶
func (e CFuncMover) FlStartFollowingClosestMoverWhenWithinDistance() Number[float32]
func (CFuncMover) FlStartSpeed ¶
func (e CFuncMover) FlStartSpeed() Number[float32]
func (CFuncMover) FlStopCurveScale ¶
func (e CFuncMover) FlStopCurveScale() Number[float32]
func (CFuncMover) FlT ¶
func (e CFuncMover) FlT() Number[float32]
func (CFuncMover) FlTimeMovementStart ¶
func (e CFuncMover) FlTimeMovementStart() Number[float32]
func (CFuncMover) FlTimeMovementStop ¶
func (e CFuncMover) FlTimeMovementStop() Number[float32]
func (CFuncMover) FlTimeStartOrientationChange ¶
func (e CFuncMover) FlTimeStartOrientationChange() Number[float32]
func (CFuncMover) FlTimeToBlendToNewOrientation ¶
func (e CFuncMover) FlTimeToBlendToNewOrientation() Number[float32]
func (CFuncMover) FlTimeToReachMaxSpeed ¶
func (e CFuncMover) FlTimeToReachMaxSpeed() Number[float32]
func (CFuncMover) FlTimeToReachZeroSpeed ¶
func (e CFuncMover) FlTimeToReachZeroSpeed() Number[float32]
func (CFuncMover) FlTransitionSourcePathLocation ¶
func (e CFuncMover) FlTransitionSourcePathLocation() Number[float32]
func (CFuncMover) FlTransitionSourceT ¶
func (e CFuncMover) FlTransitionSourceT() Number[float32]
func (CFuncMover) HFollowEntity ¶
func (e CFuncMover) HFollowEntity() Handle[CBaseEntity]
func (CFuncMover) HFollowMover ¶
func (e CFuncMover) HFollowMover() Handle[CFuncMover]
func (CFuncMover) HOrientationFaceEntity ¶
func (e CFuncMover) HOrientationFaceEntity() Handle[CBaseEntity]
func (CFuncMover) HOrientationMatchEntity ¶
func (e CFuncMover) HOrientationMatchEntity() Handle[CBaseEntity]
func (CFuncMover) HPathMover ¶
func (e CFuncMover) HPathMover() Handle[CPathMover]
func (CFuncMover) HPathMoverEntitySpawner ¶
func (e CFuncMover) HPathMoverEntitySpawner() Handle[CPathMoverEntitySpawner]
func (CFuncMover) HPrevPathMover ¶
func (e CFuncMover) HPrevPathMover() Handle[CPathMover]
func (CFuncMover) HStopAtNode ¶
func (e CFuncMover) HStopAtNode() Handle[CMoverPathNode]
func (CFuncMover) HTransitionSourcePath ¶
func (e CFuncMover) HTransitionSourcePath() Handle[CPathMover]
func (CFuncMover) InputClearFollowMoverEntity ¶ added in v0.1.1
func (e CFuncMover) InputClearFollowMoverEntity() (bool, error)
func (CFuncMover) InputClearPathEnd ¶ added in v0.1.1
func (e CFuncMover) InputClearPathEnd() (bool, error)
func (CFuncMover) InputClearStartFollowingClosestMover ¶ added in v0.1.1
func (e CFuncMover) InputClearStartFollowingClosestMover() (bool, error)
func (CFuncMover) InputDeleteFollowMoverSpringConstraint ¶ added in v0.1.1
func (e CFuncMover) InputDeleteFollowMoverSpringConstraint() (bool, error)
func (CFuncMover) InputDisconnectFromPath ¶ added in v0.1.1
func (e CFuncMover) InputDisconnectFromPath() (bool, error)
func (CFuncMover) InputPause ¶ added in v0.1.1
func (e CFuncMover) InputPause() (bool, error)
func (CFuncMover) InputSetDistanceToReachMaxSpeed ¶ added in v0.1.1
func (e CFuncMover) InputSetDistanceToReachMaxSpeed(value float32) (bool, error)
func (CFuncMover) InputSetDistanceToReachZeroSpeed ¶ added in v0.1.1
func (e CFuncMover) InputSetDistanceToReachZeroSpeed(value float32) (bool, error)
func (CFuncMover) InputSetFollowDistance ¶ added in v0.1.1
func (e CFuncMover) InputSetFollowDistance(value float32) (bool, error)
func (CFuncMover) InputSetFollowMinimumSpeed ¶ added in v0.1.1
func (e CFuncMover) InputSetFollowMinimumSpeed(value float32) (bool, error)
func (CFuncMover) InputSetFollowMoverConstraintType ¶ added in v0.1.1
func (e CFuncMover) InputSetFollowMoverConstraintType(value int32) (bool, error)
func (CFuncMover) InputSetFollowMoverEntityToClosestOnSpline ¶ added in v0.1.1
func (e CFuncMover) InputSetFollowMoverEntityToClosestOnSpline() (bool, error)
func (CFuncMover) InputSetFollowMoverSpringStrength ¶ added in v0.1.1
func (e CFuncMover) InputSetFollowMoverSpringStrength(value int32) (bool, error)
func (CFuncMover) InputSetMoveType ¶ added in v0.1.1
func (e CFuncMover) InputSetMoveType(value int32) (bool, error)
func (CFuncMover) InputSetMoverOffsetFromPath ¶ added in v0.1.1
func (e CFuncMover) InputSetMoverOffsetFromPath(value *mod.Vector) (bool, error)
InputSetMoverOffsetFromPath sends SetMoverOffsetFromPath. Set the offset from the spline the mover rides at, in the movers own space. The mover snaps to the new offset, its location along the path is unchanged.
func (CFuncMover) InputSetOffsetFromPath ¶ added in v0.1.1
func (e CFuncMover) InputSetOffsetFromPath(value *mod.Vector) (bool, error)
func (CFuncMover) InputSetOrientationMode ¶ added in v0.1.1
func (e CFuncMover) InputSetOrientationMode(value int32) (bool, error)
func (CFuncMover) InputSetSpeed ¶ added in v0.1.1
func (e CFuncMover) InputSetSpeed(value float32) (bool, error)
func (CFuncMover) InputSetSpeedImmediate ¶ added in v0.1.1
func (e CFuncMover) InputSetSpeedImmediate(value float32) (bool, error)
func (CFuncMover) InputSetTimeToBlendToNewOrientation ¶ added in v0.1.1
func (e CFuncMover) InputSetTimeToBlendToNewOrientation(value float32) (bool, error)
func (CFuncMover) InputSetTimeToReachMaxSpeed ¶ added in v0.1.1
func (e CFuncMover) InputSetTimeToReachMaxSpeed(value float32) (bool, error)
func (CFuncMover) InputSetTimeToReachZeroSpeed ¶ added in v0.1.1
func (e CFuncMover) InputSetTimeToReachZeroSpeed(value float32) (bool, error)
func (CFuncMover) InputStart ¶ added in v0.1.1
func (e CFuncMover) InputStart() (bool, error)
func (CFuncMover) InputStartForward ¶ added in v0.1.1
func (e CFuncMover) InputStartForward() (bool, error)
func (CFuncMover) InputStartReverse ¶ added in v0.1.1
func (e CFuncMover) InputStartReverse() (bool, error)
func (CFuncMover) InputStop ¶ added in v0.1.1
func (e CFuncMover) InputStop() (bool, error)
func (CFuncMover) InputStopImmediate ¶ added in v0.1.1
func (e CFuncMover) InputStopImmediate() (bool, error)
func (CFuncMover) InputToggle ¶ added in v0.1.1
func (e CFuncMover) InputToggle() (bool, error)
func (CFuncMover) InputToggleDirection ¶ added in v0.1.1
func (e CFuncMover) InputToggleDirection() (bool, error)
func (CFuncMover) InputUnpause ¶ added in v0.1.1
func (e CFuncMover) InputUnpause() (bool, error)
func (CFuncMover) IszFollowEntityName ¶
func (e CFuncMover) IszFollowEntityName() Text
func (CFuncMover) IszFollowMoverEntityName ¶
func (e CFuncMover) IszFollowMoverEntityName() Text
func (CFuncMover) IszOrientationMatchEntityName ¶
func (e CFuncMover) IszOrientationMatchEntityName() Text
func (CFuncMover) IszPathName ¶
func (e CFuncMover) IszPathName() Text
func (CFuncMover) IszPathNodeEnd ¶
func (e CFuncMover) IszPathNodeEnd() Text
func (CFuncMover) IszPathNodeStart ¶
func (e CFuncMover) IszPathNodeStart() Text
func (CFuncMover) IszTransitionSourcePathNodeStart ¶
func (e CFuncMover) IszTransitionSourcePathNodeStart() Text
func (CFuncMover) NCurrentNodeIndex ¶
func (e CFuncMover) NCurrentNodeIndex() Number[int32]
func (CFuncMover) NDelayedTeleportToNode ¶
func (e CFuncMover) NDelayedTeleportToNode() Number[int32]
func (CFuncMover) NFollowMoverConstraintPriority ¶
func (e CFuncMover) NFollowMoverConstraintPriority() Number[int32]
func (CFuncMover) NNextFollowMoverTransitionId ¶
func (e CFuncMover) NNextFollowMoverTransitionId() Number[int32]
func (CFuncMover) NNextTransitionId ¶
func (e CFuncMover) NNextTransitionId() Number[int32]
func (CFuncMover) NPreviousNodeIndex ¶
func (e CFuncMover) NPreviousNodeIndex() Number[int32]
func (CFuncMover) NReplayingFollowMoverTransitionId ¶
func (e CFuncMover) NReplayingFollowMoverTransitionId() Number[int32]
func (CFuncMover) NTickMovementRan ¶
func (e CFuncMover) NTickMovementRan() Number[int32]
func (CFuncMover) StrOrientationFaceEntityName ¶
func (e CFuncMover) StrOrientationFaceEntityName() Text
func (CFuncMover) VLerpToNewPosStartWS ¶
func (e CFuncMover) VLerpToNewPosStartWS() Vector
func (CFuncMover) VOffsetFromPath ¶
func (e CFuncMover) VOffsetFromPath() Vector
type CFuncMoverKeys ¶ added in v0.1.1
type CFuncMoverKeys struct {
CBaseModelEntityKeys
PathName *string `key:"path_name"`
PathNodeStart *string `key:"path_node_start"`
PathNodeEnd *string `key:"path_node_end"`
IgnoreEndNode *bool `key:"ignore_end_node"`
StartsMoving *bool `key:"starts_moving"`
StartsInReverse *bool `key:"starts_in_reverse"`
StartsAtClosestPoint *bool `key:"starts_at_closest_point"`
StartsAtEnd *bool `key:"starts_at_end"`
StartsFollowingClosestMover *bool `key:"starts_following_closest_mover"`
StartsFollowingClosestMoverWhenWithinDistance *float32 `key:"starts_following_closest_mover_when_within_distance"`
StartsFollowingClosestMoverWhenOutsideDistance *float32 `key:"starts_following_closest_mover_when_outside_distance"`
StartsFollowingClosestMoverStrategy *int32 `key:"starts_following_closest_mover_strategy"`
TimeToReachMaxSpeed *float32 `key:"time_to_reach_max_speed"`
DistanceToReachMaxSpeed *float32 `key:"distance_to_reach_max_speed"`
TimeToReachZeroSpeed *float32 `key:"time_to_reach_zero_speed"`
DistanceToReachZeroSpeed *float32 `key:"distance_to_reach_zero_speed"`
DisableDecelerationToStop *bool `key:"disable_deceleration_to_stop"`
TimeToBlendToNewOrientation *float32 `key:"time_to_blend_to_new_orientation"`
StartForwardSound *string `key:"start_forward_sound"`
LoopForwardSound *string `key:"loop_forward_sound"`
StopForwardSound *string `key:"stop_forward_sound"`
StartReverseSound *string `key:"start_reverse_sound"`
LoopReverseSound *string `key:"loop_reverse_sound"`
StopReverseSound *string `key:"stop_reverse_sound"`
ArriveAtDestinationSound *string `key:"arrive_at_destination_sound"`
CreateSurfaceGraph *bool `key:"create_surface_graph"`
OrientationMatchEntity *string `key:"orientation_match_entity"`
FollowEntity *string `key:"follow_entity"`
FollowOtherMoverEntity *string `key:"follow_other_mover_entity"`
FollowOtherMoverDistance *float32 `key:"follow_other_mover_distance"`
FollowOtherMoverRatio *float32 `key:"follow_other_mover_ratio"`
FollowOtherMoverSpringStrength *float32 `key:"follow_other_mover_spring_strength"`
FollowOtherMoverConstraintPriority *int32 `key:"follow_other_mover_constraint_priority"`
FollowOtherMoverConstraint *int32 `key:"follow_other_mover_constraint"`
PathRebuildStrategy *int32 `key:"path_rebuild_strategy"`
Speed *float32 `key:"speed"`
MoveType *int32 `key:"move_type"`
OrientationUpdate *int32 `key:"orientation_update"`
OrientationFaceEntity *string `key:"orientation_face_entity"`
OffsetFromPath *mod.Vector `key:"offset_from_path"`
}
type CFuncMoverRouter ¶
type CFuncMoverRouter CEntityInstance
func (CFuncMoverRouter) BRouteToAllMovers ¶
func (e CFuncMoverRouter) BRouteToAllMovers() Bool
func (CFuncMoverRouter) HPathMover ¶
func (e CFuncMoverRouter) HPathMover() Handle[CPathMover]
func (CFuncMoverRouter) InputClearFollowMoverEntity ¶ added in v0.1.1
func (e CFuncMoverRouter) InputClearFollowMoverEntity() (bool, error)
func (CFuncMoverRouter) InputClearStartFollowingClosestMover ¶ added in v0.1.1
func (e CFuncMoverRouter) InputClearStartFollowingClosestMover() (bool, error)
func (CFuncMoverRouter) InputFireUser1 ¶ added in v0.1.1
func (e CFuncMoverRouter) InputFireUser1() (bool, error)
func (CFuncMoverRouter) InputFireUser2 ¶ added in v0.1.1
func (e CFuncMoverRouter) InputFireUser2() (bool, error)
func (CFuncMoverRouter) InputFireUser3 ¶ added in v0.1.1
func (e CFuncMoverRouter) InputFireUser3() (bool, error)
func (CFuncMoverRouter) InputFireUser4 ¶ added in v0.1.1
func (e CFuncMoverRouter) InputFireUser4() (bool, error)
func (CFuncMoverRouter) InputSetMoverIndex ¶ added in v0.1.1
func (e CFuncMoverRouter) InputSetMoverIndex(value int32) (bool, error)
func (CFuncMoverRouter) InputSetSpeed ¶ added in v0.1.1
func (e CFuncMoverRouter) InputSetSpeed(value float32) (bool, error)
func (CFuncMoverRouter) InputStart ¶ added in v0.1.1
func (e CFuncMoverRouter) InputStart() (bool, error)
func (CFuncMoverRouter) InputStartForward ¶ added in v0.1.1
func (e CFuncMoverRouter) InputStartForward() (bool, error)
func (CFuncMoverRouter) InputStartReverse ¶ added in v0.1.1
func (e CFuncMoverRouter) InputStartReverse() (bool, error)
func (CFuncMoverRouter) InputStop ¶ added in v0.1.1
func (e CFuncMoverRouter) InputStop() (bool, error)
func (CFuncMoverRouter) InputStopImmediate ¶ added in v0.1.1
func (e CFuncMoverRouter) InputStopImmediate() (bool, error)
func (CFuncMoverRouter) IszPathMoverName ¶
func (e CFuncMoverRouter) IszPathMoverName() Text
func (CFuncMoverRouter) NMoverIndex ¶
func (e CFuncMoverRouter) NMoverIndex() Number[int32]
type CFuncMoverRouterKeys ¶ added in v0.1.1
type CFuncMoverRouterKeys struct {
CBaseEntityKeys
MoverIndex *int32 `key:"mover_index"`
RouteToAllMovers *bool `key:"route_to_all_movers"`
PathMoverName *string `key:"path_mover_name"`
}
type CFuncNavBlocker ¶
type CFuncNavBlocker CEntityInstance
func (CFuncNavBlocker) BDisabled ¶
func (e CFuncNavBlocker) BDisabled() Bool
func (CFuncNavBlocker) InputBlockNav ¶ added in v0.1.1
func (e CFuncNavBlocker) InputBlockNav() (bool, error)
func (CFuncNavBlocker) InputUnblockNav ¶ added in v0.1.1
func (e CFuncNavBlocker) InputUnblockNav() (bool, error)
func (CFuncNavBlocker) NBlockedTeamNumber ¶
func (e CFuncNavBlocker) NBlockedTeamNumber() Number[int32]
type CFuncNavBlockerKeys ¶ added in v0.1.1
type CFuncNavBlockerKeys struct {
}
type CFuncNavObstruction ¶
type CFuncNavObstruction CEntityInstance
func (CFuncNavObstruction) BDisabled ¶
func (e CFuncNavObstruction) BDisabled() Bool
func (CFuncNavObstruction) BUseAsyncObstacleUpdate ¶
func (e CFuncNavObstruction) BUseAsyncObstacleUpdate() Bool
type CFuncNavObstructionKeys ¶ added in v0.1.1
type CFuncNavObstructionKeys struct {
}
type CFuncPlat ¶
type CFuncPlat CEntityInstance
func (CFuncPlat) InputGoDown ¶ added in v0.1.1
func (CFuncPlat) InputToggle ¶ added in v0.1.1
type CFuncPlatKeys ¶ added in v0.1.1
type CFuncPlatKeys struct {
CBasePlatTrainKeys
Speed *float32 `key:"speed"`
}
type CFuncPlatRot ¶
type CFuncPlatRot CEntityInstance
func (CFuncPlatRot) End ¶
func (e CFuncPlatRot) End() Angles
func (CFuncPlatRot) Start ¶
func (e CFuncPlatRot) Start() Angles
type CFuncPropRespawnZone ¶
type CFuncPropRespawnZone CEntityInstance
type CFuncRotating ¶
type CFuncRotating CEntityInstance
func (CFuncRotating) AngStart ¶
func (e CFuncRotating) AngStart() Angles
func (CFuncRotating) BAccelDecel ¶
func (e CFuncRotating) BAccelDecel() Bool
func (CFuncRotating) BReversed ¶
func (e CFuncRotating) BReversed() Bool
func (CFuncRotating) BStopAtStartPos ¶
func (e CFuncRotating) BStopAtStartPos() Bool
func (CFuncRotating) FlAttenuation ¶
func (e CFuncRotating) FlAttenuation() Number[float32]
func (CFuncRotating) FlBlockDamage ¶
func (e CFuncRotating) FlBlockDamage() Number[float32]
func (CFuncRotating) FlFanFriction ¶
func (e CFuncRotating) FlFanFriction() Number[float32]
func (CFuncRotating) FlMaxSpeed ¶
func (e CFuncRotating) FlMaxSpeed() Number[float32]
func (CFuncRotating) FlSpeed ¶
func (e CFuncRotating) FlSpeed() Number[float32]
func (CFuncRotating) FlTargetSpeed ¶
func (e CFuncRotating) FlTargetSpeed() Number[float32]
func (CFuncRotating) FlVolume ¶
func (e CFuncRotating) FlVolume() Number[float32]
func (CFuncRotating) InputDisableAccelDecel ¶ added in v0.1.1
func (e CFuncRotating) InputDisableAccelDecel() (bool, error)
func (CFuncRotating) InputEnableAccelDecel ¶ added in v0.1.1
func (e CFuncRotating) InputEnableAccelDecel() (bool, error)
func (CFuncRotating) InputReverse ¶ added in v0.1.1
func (e CFuncRotating) InputReverse() (bool, error)
func (CFuncRotating) InputSetSpeed ¶ added in v0.1.1
func (e CFuncRotating) InputSetSpeed(value float32) (bool, error)
func (CFuncRotating) InputSetStartPos ¶ added in v0.1.1
func (e CFuncRotating) InputSetStartPos(value *mod.Vector) (bool, error)
func (CFuncRotating) InputSnapToStartPos ¶ added in v0.1.1
func (e CFuncRotating) InputSnapToStartPos() (bool, error)
func (CFuncRotating) InputStart ¶ added in v0.1.1
func (e CFuncRotating) InputStart() (bool, error)
func (CFuncRotating) InputStartBackward ¶ added in v0.1.1
func (e CFuncRotating) InputStartBackward() (bool, error)
func (CFuncRotating) InputStartForward ¶ added in v0.1.1
func (e CFuncRotating) InputStartForward() (bool, error)
func (CFuncRotating) InputStop ¶ added in v0.1.1
func (e CFuncRotating) InputStop() (bool, error)
func (CFuncRotating) InputStopAtStartPos ¶ added in v0.1.1
func (e CFuncRotating) InputStopAtStartPos() (bool, error)
func (CFuncRotating) InputToggle ¶ added in v0.1.1
func (e CFuncRotating) InputToggle() (bool, error)
func (CFuncRotating) PrevLocalAngles ¶
func (e CFuncRotating) PrevLocalAngles() Angles
func (CFuncRotating) VecClientAngles ¶
func (e CFuncRotating) VecClientAngles() Angles
func (CFuncRotating) VecClientOrigin ¶
func (e CFuncRotating) VecClientOrigin() Vector
type CFuncRotatingKeys ¶ added in v0.1.1
type CFuncRotatingKeys struct {
CBaseModelEntityKeys
Maxspeed *float32 `key:"maxspeed"`
Dmg *float32 `key:"dmg"`
Message *string `key:"message"`
Speed *float32 `key:"speed"`
}
type CFuncRotator ¶
type CFuncRotator CEntityInstance
func (CFuncRotator) AngLastWrittenLocal ¶
func (e CFuncRotator) AngLastWrittenLocal() Angles
func (CFuncRotator) BIsRotating ¶
func (e CFuncRotator) BIsRotating() Bool
func (CFuncRotator) BOscillationFromStart ¶
func (e CFuncRotator) BOscillationFromStart() Bool
func (CFuncRotator) BQueueStop ¶
func (e CFuncRotator) BQueueStop() Bool
func (CFuncRotator) BReturningToInitialRotation ¶
func (e CFuncRotator) BReturningToInitialRotation() Bool
func (CFuncRotator) BStartedRotating ¶
func (e CFuncRotator) BStartedRotating() Bool
func (CFuncRotator) ERotateType ¶ added in v0.1.1
func (e CFuncRotator) ERotateType() Number[uint32]
func (CFuncRotator) ERotationAxis ¶ added in v0.1.1
func (e CFuncRotator) ERotationAxis() Number[uint32]
func (CFuncRotator) ESolidType ¶
func (e CFuncRotator) ESolidType() Number[uint8]
func (CFuncRotator) FlCurrentAngle ¶
func (e CFuncRotator) FlCurrentAngle() Number[float32]
func (CFuncRotator) FlMaxYawRotation ¶
func (e CFuncRotator) FlMaxYawRotation() Number[float32]
func (CFuncRotator) FlMinYawRotation ¶
func (e CFuncRotator) FlMinYawRotation() Number[float32]
func (CFuncRotator) FlRotationDistanceDegrees ¶
func (e CFuncRotator) FlRotationDistanceDegrees() Number[float32]
func (CFuncRotator) FlSpeed ¶
func (e CFuncRotator) FlSpeed() Number[float32]
func (CFuncRotator) FlSpeedDriftFromOverRotate ¶
func (e CFuncRotator) FlSpeedDriftFromOverRotate() Number[float32]
func (CFuncRotator) FlStartSpeed ¶
func (e CFuncRotator) FlStartSpeed() Number[float32]
func (CFuncRotator) FlTargetAngle ¶
func (e CFuncRotator) FlTargetAngle() Number[float32]
func (CFuncRotator) FlTimeRotationStart ¶
func (e CFuncRotator) FlTimeRotationStart() Number[float32]
func (CFuncRotator) FlTimeRotationStop ¶
func (e CFuncRotator) FlTimeRotationStop() Number[float32]
func (CFuncRotator) FlTimeToCompleteRotation ¶
func (e CFuncRotator) FlTimeToCompleteRotation() Number[float32]
func (CFuncRotator) FlTimeToReachMaxSpeed ¶
func (e CFuncRotator) FlTimeToReachMaxSpeed() Number[float32]
func (CFuncRotator) FlTimeToReachZeroSpeed ¶
func (e CFuncRotator) FlTimeToReachZeroSpeed() Number[float32]
func (CFuncRotator) HRotatorTarget ¶
func (e CFuncRotator) HRotatorTarget() Handle[CBaseEntity]
func (CFuncRotator) InputPitch ¶ added in v0.1.1
func (e CFuncRotator) InputPitch(value float32) (bool, error)
func (CFuncRotator) InputReturnToInitialOrientation ¶ added in v0.1.1
func (e CFuncRotator) InputReturnToInitialOrientation() (bool, error)
func (CFuncRotator) InputRoll ¶ added in v0.1.1
func (e CFuncRotator) InputRoll(value float32) (bool, error)
func (CFuncRotator) InputSetRotateType ¶ added in v0.1.1
func (e CFuncRotator) InputSetRotateType(value int32) (bool, error)
func (CFuncRotator) InputSetRotatorTarget ¶ added in v0.1.1
func (e CFuncRotator) InputSetRotatorTarget(value string) (bool, error)
func (CFuncRotator) InputSetSpeed ¶ added in v0.1.1
func (e CFuncRotator) InputSetSpeed(value float32) (bool, error)
func (CFuncRotator) InputSetTimeToCompleteRotation ¶ added in v0.1.1
func (e CFuncRotator) InputSetTimeToCompleteRotation(value float32) (bool, error)
func (CFuncRotator) InputStart ¶ added in v0.1.1
func (e CFuncRotator) InputStart() (bool, error)
func (CFuncRotator) InputStartForward ¶ added in v0.1.1
func (e CFuncRotator) InputStartForward() (bool, error)
func (CFuncRotator) InputStop ¶ added in v0.1.1
func (e CFuncRotator) InputStop() (bool, error)
func (CFuncRotator) InputYaw ¶ added in v0.1.1
func (e CFuncRotator) InputYaw(value float32) (bool, error)
func (CFuncRotator) NTickRotateRan ¶
func (e CFuncRotator) NTickRotateRan() Number[int32]
func (CFuncRotator) StrRotatorTarget ¶
func (e CFuncRotator) StrRotatorTarget() Text
type CFuncRotatorKeys ¶ added in v0.1.1
type CFuncRotatorKeys struct {
CBaseModelEntityKeys
RotateType *int32 `key:"rotate_type"`
StartsRotating *bool `key:"starts_rotating"`
RotatorTargetEntity *string `key:"rotator_target_entity"`
RotationDistance *float32 `key:"rotation_distance"`
TimeToReachMaxSpeed *float32 `key:"time_to_reach_max_speed"`
TimeToReachZeroSpeed *float32 `key:"time_to_reach_zero_speed"`
MinYawRotation *float32 `key:"min_yaw_rotation"`
MaxYawRotation *float32 `key:"max_yaw_rotation"`
StartSound *string `key:"start_sound"`
LoopSound *string `key:"loop_sound"`
StopSound *string `key:"stop_sound"`
Speed *float32 `key:"speed"`
TimeToCompleteRotation *float32 `key:"time_to_complete_rotation"`
}
type CFuncShatterglass ¶
type CFuncShatterglass CEntityInstance
func (CFuncShatterglass) BBreakShardless ¶
func (e CFuncShatterglass) BBreakShardless() Bool
func (CFuncShatterglass) BBreakSilent ¶
func (e CFuncShatterglass) BBreakSilent() Bool
func (CFuncShatterglass) BBroken ¶
func (e CFuncShatterglass) BBroken() Bool
func (CFuncShatterglass) BGlassInFrame ¶
func (e CFuncShatterglass) BGlassInFrame() Bool
func (CFuncShatterglass) BGlassNavIgnore ¶
func (e CFuncShatterglass) BGlassNavIgnore() Bool
func (CFuncShatterglass) BStartBroken ¶
func (e CFuncShatterglass) BStartBroken() Bool
func (CFuncShatterglass) FlGlassThickness ¶
func (e CFuncShatterglass) FlGlassThickness() Number[float32]
func (CFuncShatterglass) FlInitAtTime ¶
func (e CFuncShatterglass) FlInitAtTime() Number[float32]
func (CFuncShatterglass) FlLastCleanupTime ¶
func (e CFuncShatterglass) FlLastCleanupTime() Number[float32]
func (CFuncShatterglass) FlLastShatterSoundEmitTime ¶
func (e CFuncShatterglass) FlLastShatterSoundEmitTime() Number[float32]
func (CFuncShatterglass) FlSpawnInvulnerability ¶
func (e CFuncShatterglass) FlSpawnInvulnerability() Number[float32]
func (CFuncShatterglass) IInitialDamageType ¶
func (e CFuncShatterglass) IInitialDamageType() Number[uint8]
func (CFuncShatterglass) ISurfaceType ¶
func (e CFuncShatterglass) ISurfaceType() Number[uint8]
func (CFuncShatterglass) InputHit ¶ added in v0.1.1
func (e CFuncShatterglass) InputHit() (bool, error)
func (CFuncShatterglass) InputRestore ¶ added in v0.1.1
func (e CFuncShatterglass) InputRestore() (bool, error)
func (CFuncShatterglass) InputShatter ¶ added in v0.1.1
func (e CFuncShatterglass) InputShatter() (bool, error)
func (CFuncShatterglass) SzDamagePositioningEntityName01 ¶
func (e CFuncShatterglass) SzDamagePositioningEntityName01() Text
func (CFuncShatterglass) SzDamagePositioningEntityName02 ¶
func (e CFuncShatterglass) SzDamagePositioningEntityName02() Text
func (CFuncShatterglass) SzDamagePositioningEntityName03 ¶
func (e CFuncShatterglass) SzDamagePositioningEntityName03() Text
func (CFuncShatterglass) SzDamagePositioningEntityName04 ¶
func (e CFuncShatterglass) SzDamagePositioningEntityName04() Text
func (CFuncShatterglass) VExtraDamagePositions ¶ added in v0.1.3
func (e CFuncShatterglass) VExtraDamagePositions() VectorList
func (CFuncShatterglass) VInitialDamagePositions ¶ added in v0.1.3
func (e CFuncShatterglass) VInitialDamagePositions() VectorList
func (CFuncShatterglass) VecShatterGlassShards ¶ added in v0.1.3
func (e CFuncShatterglass) VecShatterGlassShards() List[uint32]
type CFuncShatterglassKeys ¶ added in v0.1.1
type CFuncShatterglassKeys struct {
CBaseModelEntityKeys
GlassThickness *float32 `key:"GlassThickness"`
GlassInFrame *bool `key:"GlassInFrame"`
SpawnInvulnerability *float32 `key:"SpawnInvulnerability"`
StartBroken *bool `key:"StartBroken"`
DamageType *int32 `key:"DamageType"`
DamagePositioningEntity *string `key:"DamagePositioningEntity"`
DamagePositioningEntity02 *string `key:"DamagePositioningEntity02"`
DamagePositioningEntity03 *string `key:"DamagePositioningEntity03"`
DamagePositioningEntity04 *string `key:"DamagePositioningEntity04"`
BreakShardless *bool `key:"BreakShardless"`
SurfaceType *int32 `key:"surface_type"`
DamagedMaterial *string `key:"DamagedMaterial"`
}
type CFuncTankTrain ¶
type CFuncTankTrain CEntityInstance
type CFuncTankTrainKeys ¶ added in v0.1.1
type CFuncTankTrainKeys struct {
CFuncTrackTrainKeys
}
type CFuncTimescale ¶
type CFuncTimescale CEntityInstance
func (CFuncTimescale) FlAcceleration ¶
func (e CFuncTimescale) FlAcceleration() Number[float32]
func (CFuncTimescale) FlBlendDeltaMultiplier ¶
func (e CFuncTimescale) FlBlendDeltaMultiplier() Number[float32]
func (CFuncTimescale) FlDesiredTimescale ¶
func (e CFuncTimescale) FlDesiredTimescale() Number[float32]
func (CFuncTimescale) FlMinBlendRate ¶
func (e CFuncTimescale) FlMinBlendRate() Number[float32]
func (CFuncTimescale) InputReset ¶ added in v0.1.1
func (e CFuncTimescale) InputReset() (bool, error)
func (CFuncTimescale) InputStart ¶ added in v0.1.1
func (e CFuncTimescale) InputStart() (bool, error)
func (CFuncTimescale) InputStop ¶ added in v0.1.1
func (e CFuncTimescale) InputStop() (bool, error)
func (CFuncTimescale) IsStarted ¶
func (e CFuncTimescale) IsStarted() Bool
type CFuncTimescaleKeys ¶ added in v0.1.1
type CFuncTimescaleKeys struct {
CBaseEntityKeys
DesiredTimescale *float32 `key:"desiredTimescale"`
Acceleration *float32 `key:"acceleration"`
MinBlendRate *float32 `key:"minBlendRate"`
BlendDeltaMultiplier *float32 `key:"blendDeltaMultiplier"`
}
type CFuncTrackAuto ¶
type CFuncTrackAuto CEntityInstance
func (CFuncTrackAuto) InputTrigger ¶ added in v0.1.1
func (e CFuncTrackAuto) InputTrigger() (bool, error)
type CFuncTrackAutoKeys ¶ added in v0.1.1
type CFuncTrackAutoKeys struct {
CFuncTrackChangeKeys
}
type CFuncTrackChange ¶
type CFuncTrackChange CEntityInstance
func (CFuncTrackChange) Code ¶
func (e CFuncTrackChange) Code() Number[uint32]
func (CFuncTrackChange) TargetState ¶
func (e CFuncTrackChange) TargetState() Number[int32]
func (CFuncTrackChange) TrackBottom ¶
func (e CFuncTrackChange) TrackBottom() Handle[CPathTrack]
func (CFuncTrackChange) TrackBottomName ¶
func (e CFuncTrackChange) TrackBottomName() Text
func (CFuncTrackChange) TrackTop ¶
func (e CFuncTrackChange) TrackTop() Handle[CPathTrack]
func (CFuncTrackChange) TrackTopName ¶
func (e CFuncTrackChange) TrackTopName() Text
func (CFuncTrackChange) Train ¶
func (e CFuncTrackChange) Train() Handle[CFuncTrackTrain]
func (CFuncTrackChange) TrainName ¶
func (e CFuncTrackChange) TrainName() Text
func (CFuncTrackChange) Use ¶
func (e CFuncTrackChange) Use() Number[int32]
type CFuncTrackChangeKeys ¶ added in v0.1.1
type CFuncTrackChangeKeys struct {
CFuncPlatKeys
Toptrack *string `key:"toptrack"`
Bottomtrack *string `key:"bottomtrack"`
Train *string `key:"train"`
}
type CFuncTrackTrain ¶
type CFuncTrackTrain CEntityInstance
func (CFuncTrackTrain) AngPrev ¶
func (e CFuncTrackTrain) AngPrev() Angles
func (CFuncTrackTrain) BAccelToSpeed ¶
func (e CFuncTrackTrain) BAccelToSpeed() Bool
func (CFuncTrackTrain) BManualSpeedChanges ¶
func (e CFuncTrackTrain) BManualSpeedChanges() Bool
func (CFuncTrackTrain) ControlMaxs ¶
func (e CFuncTrackTrain) ControlMaxs() Vector
func (CFuncTrackTrain) ControlMins ¶
func (e CFuncTrackTrain) ControlMins() Vector
func (CFuncTrackTrain) Dir ¶
func (e CFuncTrackTrain) Dir() Number[float32]
func (CFuncTrackTrain) EOrientationType ¶
func (e CFuncTrackTrain) EOrientationType() Number[uint32]
func (CFuncTrackTrain) EVelocityType ¶
func (e CFuncTrackTrain) EVelocityType() Number[uint32]
func (CFuncTrackTrain) FlAccelSpeed ¶
func (e CFuncTrackTrain) FlAccelSpeed() Number[float32]
func (CFuncTrackTrain) FlBank ¶
func (e CFuncTrackTrain) FlBank() Number[float32]
func (CFuncTrackTrain) FlBlockDamage ¶
func (e CFuncTrackTrain) FlBlockDamage() Number[float32]
func (CFuncTrackTrain) FlDecelSpeed ¶
func (e CFuncTrackTrain) FlDecelSpeed() Number[float32]
func (CFuncTrackTrain) FlDesiredSpeed ¶
func (e CFuncTrackTrain) FlDesiredSpeed() Number[float32]
func (CFuncTrackTrain) FlMoveSoundMaxDuration ¶
func (e CFuncTrackTrain) FlMoveSoundMaxDuration() Number[float32]
func (CFuncTrackTrain) FlMoveSoundMaxPitch ¶
func (e CFuncTrackTrain) FlMoveSoundMaxPitch() Number[float32]
func (CFuncTrackTrain) FlMoveSoundMinDuration ¶
func (e CFuncTrackTrain) FlMoveSoundMinDuration() Number[float32]
func (CFuncTrackTrain) FlMoveSoundMinPitch ¶
func (e CFuncTrackTrain) FlMoveSoundMinPitch() Number[float32]
func (CFuncTrackTrain) FlNextMPSoundTime ¶
func (e CFuncTrackTrain) FlNextMPSoundTime() Number[float32]
func (CFuncTrackTrain) FlNextMoveSoundTime ¶
func (e CFuncTrackTrain) FlNextMoveSoundTime() Number[float32]
func (CFuncTrackTrain) FlSpeed ¶
func (e CFuncTrackTrain) FlSpeed() Number[float32]
func (CFuncTrackTrain) FlSpeedChangeTime ¶
func (e CFuncTrackTrain) FlSpeedChangeTime() Number[float32]
func (CFuncTrackTrain) FlVolume ¶
func (e CFuncTrackTrain) FlVolume() Number[float32]
func (CFuncTrackTrain) Height ¶
func (e CFuncTrackTrain) Height() Number[float32]
func (CFuncTrackTrain) InputLockOrientation ¶ added in v0.1.1
func (e CFuncTrackTrain) InputLockOrientation() (bool, error)
func (CFuncTrackTrain) InputMoveToPathNode ¶ added in v0.1.1
func (e CFuncTrackTrain) InputMoveToPathNode(value string) (bool, error)
func (CFuncTrackTrain) InputResume ¶ added in v0.1.1
func (e CFuncTrackTrain) InputResume() (bool, error)
func (CFuncTrackTrain) InputReverse ¶ added in v0.1.1
func (e CFuncTrackTrain) InputReverse() (bool, error)
func (CFuncTrackTrain) InputSetMaxSpeed ¶ added in v0.1.1
func (e CFuncTrackTrain) InputSetMaxSpeed(value float32) (bool, error)
func (CFuncTrackTrain) InputSetSpeed ¶ added in v0.1.1
func (e CFuncTrackTrain) InputSetSpeed(value float32) (bool, error)
func (CFuncTrackTrain) InputSetSpeedDir ¶ added in v0.1.1
func (e CFuncTrackTrain) InputSetSpeedDir(value float32) (bool, error)
func (CFuncTrackTrain) InputSetSpeedDirAccel ¶ added in v0.1.1
func (e CFuncTrackTrain) InputSetSpeedDirAccel(value float32) (bool, error)
func (CFuncTrackTrain) InputSetSpeedReal ¶ added in v0.1.1
func (e CFuncTrackTrain) InputSetSpeedReal(value float32) (bool, error)
func (CFuncTrackTrain) InputStartBackward ¶ added in v0.1.1
func (e CFuncTrackTrain) InputStartBackward() (bool, error)
func (CFuncTrackTrain) InputStartForward ¶ added in v0.1.1
func (e CFuncTrackTrain) InputStartForward() (bool, error)
func (CFuncTrackTrain) InputStop ¶ added in v0.1.1
func (e CFuncTrackTrain) InputStop() (bool, error)
func (CFuncTrackTrain) InputTeleportToPathNode ¶ added in v0.1.1
func (e CFuncTrackTrain) InputTeleportToPathNode(value string) (bool, error)
func (CFuncTrackTrain) InputToggle ¶ added in v0.1.1
func (e CFuncTrackTrain) InputToggle() (bool, error)
func (CFuncTrackTrain) InputUnlockOrientation ¶ added in v0.1.1
func (e CFuncTrackTrain) InputUnlockOrientation() (bool, error)
func (CFuncTrackTrain) LastBlockPos ¶
func (e CFuncTrackTrain) LastBlockPos() Vector
func (CFuncTrackTrain) LastBlockTick ¶
func (e CFuncTrackTrain) LastBlockTick() Number[int32]
func (CFuncTrackTrain) Length ¶
func (e CFuncTrackTrain) Length() Number[float32]
func (CFuncTrackTrain) MaxSpeed ¶
func (e CFuncTrackTrain) MaxSpeed() Number[float32]
func (CFuncTrackTrain) OldSpeed ¶
func (e CFuncTrackTrain) OldSpeed() Number[float32]
func (CFuncTrackTrain) Ppath ¶
func (e CFuncTrackTrain) Ppath() Handle[CPathTrack]
func (CFuncTrackTrain) VPosPrev ¶
func (e CFuncTrackTrain) VPosPrev() Vector
type CFuncTrackTrainKeys ¶ added in v0.1.1
type CFuncTrackTrainKeys struct {
CBaseModelEntityKeys
Wheels *float32 `key:"wheels"`
Height *float32 `key:"height"`
Startspeed *float32 `key:"startspeed"`
Bank *float32 `key:"bank"`
Dmg *float32 `key:"dmg"`
MoveSound *string `key:"MoveSound"`
MovePingSound *string `key:"MovePingSound"`
StartSound *string `key:"StartSound"`
StopSound *string `key:"StopSound"`
MoveSoundMinPitch *float32 `key:"MoveSoundMinPitch"`
MoveSoundMaxPitch *float32 `key:"MoveSoundMaxPitch"`
MoveSoundMinTime *float32 `key:"MoveSoundMinTime"`
MoveSoundMaxTime *float32 `key:"MoveSoundMaxTime"`
Velocitytype *int32 `key:"velocitytype"`
Orientationtype *int32 `key:"orientationtype"`
Speed *float32 `key:"speed"`
ManualSpeedChanges *bool `key:"ManualSpeedChanges"`
ManualAccelSpeed *float32 `key:"ManualAccelSpeed"`
ManualDecelSpeed *float32 `key:"ManualDecelSpeed"`
}
type CFuncTrain ¶
type CFuncTrain CEntityInstance
func (CFuncTrain) Activated ¶
func (e CFuncTrain) Activated() Bool
func (CFuncTrain) FlBlockDamage ¶
func (e CFuncTrain) FlBlockDamage() Number[float32]
func (CFuncTrain) FlNextBlockTime ¶
func (e CFuncTrain) FlNextBlockTime() Number[float32]
func (CFuncTrain) FlSpeed ¶
func (e CFuncTrain) FlSpeed() Number[float32]
func (CFuncTrain) HCurrentTarget ¶
func (e CFuncTrain) HCurrentTarget() Handle[CBaseEntity]
func (CFuncTrain) HEnemy ¶
func (e CFuncTrain) HEnemy() Handle[CBaseEntity]
func (CFuncTrain) InputStart ¶ added in v0.1.1
func (e CFuncTrain) InputStart() (bool, error)
func (CFuncTrain) InputStop ¶ added in v0.1.1
func (e CFuncTrain) InputStop() (bool, error)
func (CFuncTrain) InputToggle ¶ added in v0.1.1
func (e CFuncTrain) InputToggle() (bool, error)
func (CFuncTrain) IszLastTarget ¶
func (e CFuncTrain) IszLastTarget() Text
type CFuncTrainControls ¶
type CFuncTrainControls CEntityInstance
type CFuncTrainKeys ¶ added in v0.1.1
type CFuncTrainKeys struct {
CBasePlatTrainKeys
Dmg *float32 `key:"dmg"`
Speed *float32 `key:"speed"`
}
type CFuncVPhysicsClip ¶
type CFuncVPhysicsClip CEntityInstance
func (CFuncVPhysicsClip) BDisabled ¶
func (e CFuncVPhysicsClip) BDisabled() Bool
func (CFuncVPhysicsClip) InputDisable ¶ added in v0.1.1
func (e CFuncVPhysicsClip) InputDisable() (bool, error)
func (CFuncVPhysicsClip) InputEnable ¶ added in v0.1.1
func (e CFuncVPhysicsClip) InputEnable() (bool, error)
type CFuncVPhysicsClipKeys ¶ added in v0.1.1
type CFuncVPhysicsClipKeys struct {
CBaseModelEntityKeys
}
type CFuncVehicleClip ¶
type CFuncVehicleClip CEntityInstance
func (CFuncVehicleClip) InputDisable ¶ added in v0.1.1
func (e CFuncVehicleClip) InputDisable() (bool, error)
func (CFuncVehicleClip) InputEnable ¶ added in v0.1.1
func (e CFuncVehicleClip) InputEnable() (bool, error)
func (CFuncVehicleClip) InputSetNonsolid ¶ added in v0.1.1
func (e CFuncVehicleClip) InputSetNonsolid() (bool, error)
func (CFuncVehicleClip) InputSetSolid ¶ added in v0.1.1
func (e CFuncVehicleClip) InputSetSolid() (bool, error)
type CFuncVehicleClipKeys ¶ added in v0.1.1
type CFuncVehicleClipKeys struct {
CBaseModelEntityKeys
}
type CFuncWall ¶
type CFuncWall CEntityInstance
type CFuncWallToggle ¶
type CFuncWallToggle CEntityInstance
func (CFuncWallToggle) InputToggle ¶ added in v0.1.1
func (e CFuncWallToggle) InputToggle() (bool, error)
type CFuncWallToggleKeys ¶ added in v0.1.1
type CFuncWallToggleKeys struct {
CBaseModelEntityKeys
}
type CGameGibManager ¶
type CGameGibManager CEntityInstance
func (CGameGibManager) BAllowNewGibs ¶
func (e CGameGibManager) BAllowNewGibs() Bool
func (CGameGibManager) ICurrentMaxPieces ¶
func (e CGameGibManager) ICurrentMaxPieces() Number[int32]
func (CGameGibManager) ILastFrame ¶
func (e CGameGibManager) ILastFrame() Number[int32]
func (CGameGibManager) IMaxPieces ¶
func (e CGameGibManager) IMaxPieces() Number[int32]
func (CGameGibManager) InputSetMaxPieces ¶ added in v0.1.1
func (e CGameGibManager) InputSetMaxPieces(value int32) (bool, error)
func (CGameGibManager) InputSetMaxPiecesDX8 ¶ added in v0.1.1
func (e CGameGibManager) InputSetMaxPiecesDX8(value int32) (bool, error)
type CGameGibManagerKeys ¶ added in v0.1.1
type CGameGibManagerKeys struct {
CBaseEntityKeys
Maxpieces *int32 `key:"maxpieces"`
Allownewgibs *bool `key:"allownewgibs"`
}
type CGamePlayerEquip ¶
type CGamePlayerEquip CEntityInstance
func (CGamePlayerEquip) InputTriggerForActivatedPlayer ¶ added in v0.1.1
func (e CGamePlayerEquip) InputTriggerForActivatedPlayer(value string) (bool, error)
func (CGamePlayerEquip) InputTriggerForAllPlayers ¶ added in v0.1.1
func (e CGamePlayerEquip) InputTriggerForAllPlayers() (bool, error)
type CGamePlayerEquipKeys ¶ added in v0.1.1
type CGamePlayerEquipKeys struct {
CRulePointEntityKeys
}
type CGamePlayerZone ¶
type CGamePlayerZone CEntityInstance
func (CGamePlayerZone) InputCountPlayersInZone ¶ added in v0.1.1
func (e CGamePlayerZone) InputCountPlayersInZone() (bool, error)
type CGamePlayerZoneKeys ¶ added in v0.1.1
type CGamePlayerZoneKeys struct {
CRuleEntityKeys
}
type CGameRules ¶ added in v0.1.3
type CGameRules CEntityInstance
func (CGameRules) BGamePaused ¶ added in v0.1.3
func (e CGameRules) BGamePaused() Bool
func (CGameRules) NLastMatchTime ¶ added in v0.1.3
func (e CGameRules) NLastMatchTime() Number[uint32]
func (CGameRules) NLastMatchTime_MatchID64 ¶ added in v0.1.3
func (e CGameRules) NLastMatchTime_MatchID64() Number[uint64]
func (CGameRules) NPauseStartTick ¶ added in v0.1.3
func (e CGameRules) NPauseStartTick() Number[int32]
func (CGameRules) NQuestPhase ¶ added in v0.1.3
func (e CGameRules) NQuestPhase() Number[int32]
func (CGameRules) NTotalPausedTicks ¶ added in v0.1.3
func (e CGameRules) NTotalPausedTicks() Number[int32]
type CGameRulesProxy ¶
type CGameRulesProxy CEntityInstance
type CGameText ¶
type CGameText CEntityInstance
func (CGameText) InputDisplay ¶ added in v0.1.1
func (CGameText) InputSetText ¶ added in v0.1.1
func (CGameText) IszMessage ¶
type CGameTextKeys ¶ added in v0.1.1
type CGenericConstraint ¶
type CGenericConstraint CEntityInstance
func (CGenericConstraint) BAxisNotifiedX ¶
func (e CGenericConstraint) BAxisNotifiedX() Bool
func (CGenericConstraint) BAxisNotifiedY ¶
func (e CGenericConstraint) BAxisNotifiedY() Bool
func (CGenericConstraint) BAxisNotifiedZ ¶
func (e CGenericConstraint) BAxisNotifiedZ() Bool
func (CGenericConstraint) BPlaceAnchorsAtConstraintTransform ¶
func (e CGenericConstraint) BPlaceAnchorsAtConstraintTransform() Bool
func (CGenericConstraint) FlAngularDampingRatioX ¶
func (e CGenericConstraint) FlAngularDampingRatioX() Number[float32]
func (CGenericConstraint) FlAngularDampingRatioY ¶
func (e CGenericConstraint) FlAngularDampingRatioY() Number[float32]
func (CGenericConstraint) FlAngularDampingRatioZ ¶
func (e CGenericConstraint) FlAngularDampingRatioZ() Number[float32]
func (CGenericConstraint) FlAngularFrequencyX ¶
func (e CGenericConstraint) FlAngularFrequencyX() Number[float32]
func (CGenericConstraint) FlAngularFrequencyY ¶
func (e CGenericConstraint) FlAngularFrequencyY() Number[float32]
func (CGenericConstraint) FlAngularFrequencyZ ¶
func (e CGenericConstraint) FlAngularFrequencyZ() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeStartTimeX ¶
func (e CGenericConstraint) FlBreakAfterTimeStartTimeX() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeStartTimeY ¶
func (e CGenericConstraint) FlBreakAfterTimeStartTimeY() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeStartTimeZ ¶
func (e CGenericConstraint) FlBreakAfterTimeStartTimeZ() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeThresholdX ¶
func (e CGenericConstraint) FlBreakAfterTimeThresholdX() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeThresholdY ¶
func (e CGenericConstraint) FlBreakAfterTimeThresholdY() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeThresholdZ ¶
func (e CGenericConstraint) FlBreakAfterTimeThresholdZ() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeX ¶
func (e CGenericConstraint) FlBreakAfterTimeX() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeY ¶
func (e CGenericConstraint) FlBreakAfterTimeY() Number[float32]
func (CGenericConstraint) FlBreakAfterTimeZ ¶
func (e CGenericConstraint) FlBreakAfterTimeZ() Number[float32]
func (CGenericConstraint) FlLinearDampingRatioX ¶
func (e CGenericConstraint) FlLinearDampingRatioX() Number[float32]
func (CGenericConstraint) FlLinearDampingRatioY ¶
func (e CGenericConstraint) FlLinearDampingRatioY() Number[float32]
func (CGenericConstraint) FlLinearDampingRatioZ ¶
func (e CGenericConstraint) FlLinearDampingRatioZ() Number[float32]
func (CGenericConstraint) FlLinearFrequencyX ¶
func (e CGenericConstraint) FlLinearFrequencyX() Number[float32]
func (CGenericConstraint) FlLinearFrequencyY ¶
func (e CGenericConstraint) FlLinearFrequencyY() Number[float32]
func (CGenericConstraint) FlLinearFrequencyZ ¶
func (e CGenericConstraint) FlLinearFrequencyZ() Number[float32]
func (CGenericConstraint) FlMaxAngularImpulseX ¶
func (e CGenericConstraint) FlMaxAngularImpulseX() Number[float32]
func (CGenericConstraint) FlMaxAngularImpulseY ¶
func (e CGenericConstraint) FlMaxAngularImpulseY() Number[float32]
func (CGenericConstraint) FlMaxAngularImpulseZ ¶
func (e CGenericConstraint) FlMaxAngularImpulseZ() Number[float32]
func (CGenericConstraint) FlMaxLinearImpulseX ¶
func (e CGenericConstraint) FlMaxLinearImpulseX() Number[float32]
func (CGenericConstraint) FlMaxLinearImpulseY ¶
func (e CGenericConstraint) FlMaxLinearImpulseY() Number[float32]
func (CGenericConstraint) FlMaxLinearImpulseZ ¶
func (e CGenericConstraint) FlMaxLinearImpulseZ() Number[float32]
func (CGenericConstraint) FlNotifyForceLastTimeX ¶
func (e CGenericConstraint) FlNotifyForceLastTimeX() Number[float32]
func (CGenericConstraint) FlNotifyForceLastTimeY ¶
func (e CGenericConstraint) FlNotifyForceLastTimeY() Number[float32]
func (CGenericConstraint) FlNotifyForceLastTimeZ ¶
func (e CGenericConstraint) FlNotifyForceLastTimeZ() Number[float32]
func (CGenericConstraint) FlNotifyForceMinTimeX ¶
func (e CGenericConstraint) FlNotifyForceMinTimeX() Number[float32]
func (CGenericConstraint) FlNotifyForceMinTimeY ¶
func (e CGenericConstraint) FlNotifyForceMinTimeY() Number[float32]
func (CGenericConstraint) FlNotifyForceMinTimeZ ¶
func (e CGenericConstraint) FlNotifyForceMinTimeZ() Number[float32]
func (CGenericConstraint) FlNotifyForceX ¶
func (e CGenericConstraint) FlNotifyForceX() Number[float32]
func (CGenericConstraint) FlNotifyForceY ¶
func (e CGenericConstraint) FlNotifyForceY() Number[float32]
func (CGenericConstraint) FlNotifyForceZ ¶
func (e CGenericConstraint) FlNotifyForceZ() Number[float32]
func (CGenericConstraint) InputSetAngularDampingRatioX ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularDampingRatioX(value float32) (bool, error)
func (CGenericConstraint) InputSetAngularDampingRatioY ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularDampingRatioY(value float32) (bool, error)
func (CGenericConstraint) InputSetAngularDampingRatioZ ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularDampingRatioZ(value float32) (bool, error)
func (CGenericConstraint) InputSetAngularFrequencyX ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularFrequencyX(value float32) (bool, error)
func (CGenericConstraint) InputSetAngularFrequencyY ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularFrequencyY(value float32) (bool, error)
func (CGenericConstraint) InputSetAngularFrequencyZ ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularFrequencyZ(value float32) (bool, error)
func (CGenericConstraint) InputSetAngularMotionLockedX ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularMotionLockedX(value bool) (bool, error)
func (CGenericConstraint) InputSetAngularMotionLockedY ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularMotionLockedY(value bool) (bool, error)
func (CGenericConstraint) InputSetAngularMotionLockedZ ¶ added in v0.1.1
func (e CGenericConstraint) InputSetAngularMotionLockedZ(value bool) (bool, error)
func (CGenericConstraint) InputSetLinearDampingRatioX ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearDampingRatioX(value float32) (bool, error)
func (CGenericConstraint) InputSetLinearDampingRatioY ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearDampingRatioY(value float32) (bool, error)
func (CGenericConstraint) InputSetLinearDampingRatioZ ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearDampingRatioZ(value float32) (bool, error)
func (CGenericConstraint) InputSetLinearFrequencyX ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearFrequencyX(value float32) (bool, error)
func (CGenericConstraint) InputSetLinearFrequencyY ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearFrequencyY(value float32) (bool, error)
func (CGenericConstraint) InputSetLinearFrequencyZ ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearFrequencyZ(value float32) (bool, error)
func (CGenericConstraint) InputSetLinearMotionLockedX ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearMotionLockedX(value bool) (bool, error)
func (CGenericConstraint) InputSetLinearMotionLockedY ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearMotionLockedY(value bool) (bool, error)
func (CGenericConstraint) InputSetLinearMotionLockedZ ¶ added in v0.1.1
func (e CGenericConstraint) InputSetLinearMotionLockedZ(value bool) (bool, error)
func (CGenericConstraint) NAngularMotionX ¶
func (e CGenericConstraint) NAngularMotionX() Number[uint32]
func (CGenericConstraint) NAngularMotionY ¶
func (e CGenericConstraint) NAngularMotionY() Number[uint32]
func (CGenericConstraint) NAngularMotionZ ¶
func (e CGenericConstraint) NAngularMotionZ() Number[uint32]
func (CGenericConstraint) NLinearMotionX ¶
func (e CGenericConstraint) NLinearMotionX() Number[uint32]
func (CGenericConstraint) NLinearMotionY ¶
func (e CGenericConstraint) NLinearMotionY() Number[uint32]
func (CGenericConstraint) NLinearMotionZ ¶
func (e CGenericConstraint) NLinearMotionZ() Number[uint32]
type CGenericLogicPlayerProxy ¶
type CGenericLogicPlayerProxy CEntityInstance
type CGradientFog ¶
type CGradientFog CEntityInstance
func (CGradientFog) BGradientFogNeedsTextures ¶
func (e CGradientFog) BGradientFogNeedsTextures() Bool
func (CGradientFog) BHeightFogEnabled ¶
func (e CGradientFog) BHeightFogEnabled() Bool
func (CGradientFog) BIsEnabled ¶
func (e CGradientFog) BIsEnabled() Bool
func (CGradientFog) BStartDisabled ¶
func (e CGradientFog) BStartDisabled() Bool
func (CGradientFog) FlFadeTime ¶
func (e CGradientFog) FlFadeTime() Number[float32]
func (CGradientFog) FlFarZ ¶
func (e CGradientFog) FlFarZ() Number[float32]
func (CGradientFog) FlFogEndDistance ¶
func (e CGradientFog) FlFogEndDistance() Number[float32]
func (CGradientFog) FlFogEndHeight ¶
func (e CGradientFog) FlFogEndHeight() Number[float32]
func (CGradientFog) FlFogFalloffExponent ¶
func (e CGradientFog) FlFogFalloffExponent() Number[float32]
func (CGradientFog) FlFogMaxOpacity ¶
func (e CGradientFog) FlFogMaxOpacity() Number[float32]
func (CGradientFog) FlFogStartDistance ¶
func (e CGradientFog) FlFogStartDistance() Number[float32]
func (CGradientFog) FlFogStartHeight ¶
func (e CGradientFog) FlFogStartHeight() Number[float32]
func (CGradientFog) FlFogStrength ¶
func (e CGradientFog) FlFogStrength() Number[float32]
func (CGradientFog) FlFogVerticalExponent ¶
func (e CGradientFog) FlFogVerticalExponent() Number[float32]
func (CGradientFog) InputDisable ¶ added in v0.1.1
func (e CGradientFog) InputDisable(value bool) (bool, error)
func (CGradientFog) InputEnable ¶ added in v0.1.1
func (e CGradientFog) InputEnable(value bool) (bool, error)
func (CGradientFog) InputSetFarZ ¶ added in v0.1.1
func (e CGradientFog) InputSetFarZ(value float32) (bool, error)
func (CGradientFog) InputSetFogColor ¶ added in v0.1.1
func (e CGradientFog) InputSetFogColor(value uint32) (bool, error)
func (CGradientFog) InputSetFogEndDistance ¶ added in v0.1.1
func (e CGradientFog) InputSetFogEndDistance(value float32) (bool, error)
func (CGradientFog) InputSetFogEndHeight ¶ added in v0.1.1
func (e CGradientFog) InputSetFogEndHeight(value float32) (bool, error)
func (CGradientFog) InputSetFogFalloffExponent ¶ added in v0.1.1
func (e CGradientFog) InputSetFogFalloffExponent(value float32) (bool, error)
func (CGradientFog) InputSetFogMaxOpacity ¶ added in v0.1.1
func (e CGradientFog) InputSetFogMaxOpacity(value float32) (bool, error)
func (CGradientFog) InputSetFogStartDistance ¶ added in v0.1.1
func (e CGradientFog) InputSetFogStartDistance(value float32) (bool, error)
func (CGradientFog) InputSetFogStartHeight ¶ added in v0.1.1
func (e CGradientFog) InputSetFogStartHeight(value float32) (bool, error)
func (CGradientFog) InputSetFogStrength ¶ added in v0.1.1
func (e CGradientFog) InputSetFogStrength(value float32) (bool, error)
func (CGradientFog) InputSetFogVerticalExponent ¶ added in v0.1.1
func (e CGradientFog) InputSetFogVerticalExponent(value float32) (bool, error)
type CGradientFogKeys ¶ added in v0.1.1
type CGradientFogKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"StartDisabled"`
Gradientfogtexture *string `key:"gradientfogtexture"`
Fogstart *float32 `key:"fogstart"`
Fogend *float32 `key:"fogend"`
Heightfog *bool `key:"heightfog"`
Fogstartheight *float32 `key:"fogstartheight"`
Fogendheight *float32 `key:"fogendheight"`
Farz *float32 `key:"farz"`
Fogmaxopacity *float32 `key:"fogmaxopacity"`
Fogfalloffexponent *float32 `key:"fogfalloffexponent"`
Fogverticalexponent *float32 `key:"fogverticalexponent"`
Fogcolor *uint32 `key:"fogcolor"`
Fogstrength *float32 `key:"fogstrength"`
Fadetime *float32 `key:"fadetime"`
}
type CGunTarget ¶
type CGunTarget CEntityInstance
func (CGunTarget) FlSpeed ¶
func (e CGunTarget) FlSpeed() Number[float32]
func (CGunTarget) HTargetEnt ¶
func (e CGunTarget) HTargetEnt() Handle[CBaseEntity]
func (CGunTarget) InputStart ¶ added in v0.1.1
func (e CGunTarget) InputStart() (bool, error)
func (CGunTarget) InputStop ¶ added in v0.1.1
func (e CGunTarget) InputStop() (bool, error)
func (CGunTarget) InputToggle ¶ added in v0.1.1
func (e CGunTarget) InputToggle() (bool, error)
func (CGunTarget) On ¶
func (e CGunTarget) On() Bool
type CGunTargetKeys ¶ added in v0.1.1
type CGunTargetKeys struct {
CBaseToggleKeys
Speed *float32 `key:"speed"`
}
type CHandleDummy ¶
type CHandleDummy CEntityInstance
type CHandleTest ¶
type CHandleTest CEntityInstance
func (CHandleTest) BSendHandle ¶
func (e CHandleTest) BSendHandle() Bool
type CInWorldKeyBindPanel ¶
type CInWorldKeyBindPanel CEntityInstance
type CInfoAbilityTestBot ¶
type CInfoAbilityTestBot CEntityInstance
type CInfoChoreoAnchor ¶
type CInfoChoreoAnchor CEntityInstance
type CInfoCitadelHelperLocation ¶
type CInfoCitadelHelperLocation CEntityInstance
type CInfoCitadelHideout ¶
type CInfoCitadelHideout CEntityInstance
func (CInfoCitadelHideout) InputToggleFastCooldowns ¶ added in v0.1.1
func (e CInfoCitadelHideout) InputToggleFastCooldowns() (bool, error)
type CInfoCitadelHideoutKeys ¶ added in v0.1.1
type CInfoCitadelHideoutKeys struct {
CPointEntityKeys
}
type CInfoData ¶
type CInfoData CEntityInstance
type CInfoDynamicShadowHint ¶
type CInfoDynamicShadowHint CEntityInstance
func (CInfoDynamicShadowHint) BDisabled ¶
func (e CInfoDynamicShadowHint) BDisabled() Bool
func (CInfoDynamicShadowHint) FlRange ¶
func (e CInfoDynamicShadowHint) FlRange() Number[float32]
func (CInfoDynamicShadowHint) HLight ¶
func (e CInfoDynamicShadowHint) HLight() Handle[CBaseEntity]
func (CInfoDynamicShadowHint) InputDisable ¶ added in v0.1.1
func (e CInfoDynamicShadowHint) InputDisable() (bool, error)
func (CInfoDynamicShadowHint) InputEnable ¶ added in v0.1.1
func (e CInfoDynamicShadowHint) InputEnable() (bool, error)
func (CInfoDynamicShadowHint) NImportance ¶
func (e CInfoDynamicShadowHint) NImportance() Number[int32]
func (CInfoDynamicShadowHint) NLightChoice ¶
func (e CInfoDynamicShadowHint) NLightChoice() Number[int32]
type CInfoDynamicShadowHintBox ¶
type CInfoDynamicShadowHintBox CEntityInstance
func (CInfoDynamicShadowHintBox) VBoxMaxs ¶
func (e CInfoDynamicShadowHintBox) VBoxMaxs() Vector
func (CInfoDynamicShadowHintBox) VBoxMins ¶
func (e CInfoDynamicShadowHintBox) VBoxMins() Vector
type CInfoDynamicShadowHintBoxKeys ¶ added in v0.1.1
type CInfoDynamicShadowHintBoxKeys struct {
CInfoDynamicShadowHintKeys
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
}
type CInfoDynamicShadowHintKeys ¶ added in v0.1.1
type CInfoDynamicShadowHintKeys struct {
CPointEntityKeys
StartDisabled *bool `key:"StartDisabled"`
Range *float32 `key:"range"`
Importance *int32 `key:"importance"`
Lightchoice *int32 `key:"lightchoice"`
}
type CInfoFan ¶
type CInfoFan CEntityInstance
func (CInfoFan) FFanForceMaxRadius ¶
func (CInfoFan) FFanForceMinRadius ¶
func (CInfoFan) FanForceCurveString ¶
func (CInfoFan) FlCurveDistRange ¶
type CInfoFanKeys ¶ added in v0.1.1
type CInfoFanKeys struct {
CPointEntityKeys
FanForceCurve *string `key:"fan_force_curve"`
FanForceMaxRadius *float32 `key:"fan_force_max_radius"`
FanForceMinRadius *float32 `key:"fan_force_min_radius"`
}
type CInfoGameEventProxy ¶
type CInfoGameEventProxy CEntityInstance
func (CInfoGameEventProxy) FlRange ¶
func (e CInfoGameEventProxy) FlRange() Number[float32]
func (CInfoGameEventProxy) InputGenerateGameEvent ¶ added in v0.1.1
func (e CInfoGameEventProxy) InputGenerateGameEvent(value string) (bool, error)
func (CInfoGameEventProxy) IszEventName ¶
func (e CInfoGameEventProxy) IszEventName() Text
type CInfoGameEventProxyKeys ¶ added in v0.1.1
type CInfoGameEventProxyKeys struct {
CPointEntityKeys
EventName *string `key:"event_name"`
Range *float32 `key:"range"`
}
type CInfoHeroTestingController ¶
type CInfoHeroTestingController CEntityInstance
type CInfoHeroTestingPoint ¶
type CInfoHeroTestingPoint CEntityInstance
func (CInfoHeroTestingPoint) EPointType ¶
func (e CInfoHeroTestingPoint) EPointType() Number[int32]
func (CInfoHeroTestingPoint) HeroID ¶
func (e CInfoHeroTestingPoint) HeroID() Number[uint32]
func (CInfoHeroTestingPoint) SMoveTarget ¶
func (e CInfoHeroTestingPoint) SMoveTarget() Text
type CInfoHeroTestingPointKeys ¶ added in v0.1.1
type CInfoHeroTestingPointKeys struct {
CPointEntityKeys
PointType *int32 `key:"PointType"`
MoveTarget *string `key:"MoveTarget"`
HeroID *int32 `key:"HeroID"`
}
type CInfoInstructorHintTarget ¶
type CInfoInstructorHintTarget CEntityInstance
type CInfoKOTHSpawnLocation ¶
type CInfoKOTHSpawnLocation CEntityInstance
type CInfoLadderDismount ¶
type CInfoLadderDismount CEntityInstance
type CInfoLandmark ¶
type CInfoLandmark CEntityInstance
type CInfoMidBossSpawn ¶
type CInfoMidBossSpawn CEntityInstance
type CInfoOffscreenPanoramaTexture ¶
type CInfoOffscreenPanoramaTexture CEntityInstance
func (CInfoOffscreenPanoramaTexture) AdditionalTargetEntities ¶ added in v0.1.3
func (e CInfoOffscreenPanoramaTexture) AdditionalTargetEntities() List[uint32]
func (CInfoOffscreenPanoramaTexture) BDisabled ¶
func (e CInfoOffscreenPanoramaTexture) BDisabled() Bool
func (CInfoOffscreenPanoramaTexture) BEnableMipGen ¶
func (e CInfoOffscreenPanoramaTexture) BEnableMipGen() Bool
func (CInfoOffscreenPanoramaTexture) InputAddCSSClass ¶ added in v0.1.1
func (e CInfoOffscreenPanoramaTexture) InputAddCSSClass(value string) (bool, error)
func (CInfoOffscreenPanoramaTexture) InputDisable ¶ added in v0.1.1
func (e CInfoOffscreenPanoramaTexture) InputDisable() (bool, error)
func (CInfoOffscreenPanoramaTexture) InputEnable ¶ added in v0.1.1
func (e CInfoOffscreenPanoramaTexture) InputEnable() (bool, error)
func (CInfoOffscreenPanoramaTexture) InputRemoveCSSClass ¶ added in v0.1.1
func (e CInfoOffscreenPanoramaTexture) InputRemoveCSSClass(value string) (bool, error)
func (CInfoOffscreenPanoramaTexture) NResolutionX ¶
func (e CInfoOffscreenPanoramaTexture) NResolutionX() Number[int32]
func (CInfoOffscreenPanoramaTexture) NResolutionY ¶
func (e CInfoOffscreenPanoramaTexture) NResolutionY() Number[int32]
func (CInfoOffscreenPanoramaTexture) NTargetChangeCount ¶
func (e CInfoOffscreenPanoramaTexture) NTargetChangeCount() Number[int32]
func (CInfoOffscreenPanoramaTexture) RenderAttrName ¶
func (e CInfoOffscreenPanoramaTexture) RenderAttrName() Text
func (CInfoOffscreenPanoramaTexture) SzLayoutFileName ¶
func (e CInfoOffscreenPanoramaTexture) SzLayoutFileName() Text
func (CInfoOffscreenPanoramaTexture) SzPanelType ¶
func (e CInfoOffscreenPanoramaTexture) SzPanelType() Text
func (CInfoOffscreenPanoramaTexture) SzTargetsName ¶
func (e CInfoOffscreenPanoramaTexture) SzTargetsName() Text
func (CInfoOffscreenPanoramaTexture) TargetEntities ¶ added in v0.1.3
func (e CInfoOffscreenPanoramaTexture) TargetEntities() List[uint32]
func (CInfoOffscreenPanoramaTexture) VecCSSClasses ¶ added in v0.1.3
func (e CInfoOffscreenPanoramaTexture) VecCSSClasses() TextList
type CInfoOffscreenPanoramaTextureKeys ¶ added in v0.1.1
type CInfoOffscreenPanoramaTextureKeys struct {
CPointEntityKeys
StartDisabled *bool `key:"start_disabled"`
ResolutionX *int32 `key:"resolution_x"`
ResolutionY *int32 `key:"resolution_y"`
PanelType *string `key:"panel_type"`
LayoutFile *string `key:"layout_file"`
RenderAttrName *string `key:"render_attr_name"`
EnableMipGen *bool `key:"enable_mip_gen"`
Targets *string `key:"targets"`
}
type CInfoParticleTarget ¶
type CInfoParticleTarget CEntityInstance
type CInfoPlayerStart ¶
type CInfoPlayerStart CEntityInstance
func (CInfoPlayerStart) BDisabled ¶
func (e CInfoPlayerStart) BDisabled() Bool
func (CInfoPlayerStart) BIsMaster ¶
func (e CInfoPlayerStart) BIsMaster() Bool
func (CInfoPlayerStart) InputDisable ¶ added in v0.1.1
func (e CInfoPlayerStart) InputDisable() (bool, error)
func (CInfoPlayerStart) InputEnable ¶ added in v0.1.1
func (e CInfoPlayerStart) InputEnable() (bool, error)
func (CInfoPlayerStart) InputToggle ¶ added in v0.1.1
func (e CInfoPlayerStart) InputToggle() (bool, error)
type CInfoPlayerStartKeys ¶ added in v0.1.1
type CInfoPlayerStartKeys struct {
CPointEntityKeys
StartDisabled *bool `key:"StartDisabled"`
IsMaster *bool `key:"IsMaster"`
PawnSubclass *string `key:"PawnSubclass"`
}
type CInfoPortalLink ¶
type CInfoPortalLink CEntityInstance
type CInfoSpawnGroupLandmark ¶
type CInfoSpawnGroupLandmark CEntityInstance
type CInfoSpawnGroupLoadUnload ¶
type CInfoSpawnGroupLoadUnload CEntityInstance
func (CInfoSpawnGroupLoadUnload) BAutoActivate ¶
func (e CInfoSpawnGroupLoadUnload) BAutoActivate() Bool
func (CInfoSpawnGroupLoadUnload) BQueueActiveSpawnGroupChange ¶
func (e CInfoSpawnGroupLoadUnload) BQueueActiveSpawnGroupChange() Bool
func (CInfoSpawnGroupLoadUnload) BQueueFinishLoading ¶
func (e CInfoSpawnGroupLoadUnload) BQueueFinishLoading() Bool
func (CInfoSpawnGroupLoadUnload) BUnloadingStarted ¶
func (e CInfoSpawnGroupLoadUnload) BUnloadingStarted() Bool
func (CInfoSpawnGroupLoadUnload) FlTimeoutInterval ¶
func (e CInfoSpawnGroupLoadUnload) FlTimeoutInterval() Number[float32]
func (CInfoSpawnGroupLoadUnload) InputActivateSpawnGroup ¶ added in v0.1.1
func (e CInfoSpawnGroupLoadUnload) InputActivateSpawnGroup() (bool, error)
func (CInfoSpawnGroupLoadUnload) InputSetSpawnGroup ¶ added in v0.1.1
func (e CInfoSpawnGroupLoadUnload) InputSetSpawnGroup(value string) (bool, error)
func (CInfoSpawnGroupLoadUnload) InputStartSpawnGroupLoad ¶ added in v0.1.1
func (e CInfoSpawnGroupLoadUnload) InputStartSpawnGroupLoad() (bool, error)
func (CInfoSpawnGroupLoadUnload) InputStartSpawnGroupUnload ¶ added in v0.1.1
func (e CInfoSpawnGroupLoadUnload) InputStartSpawnGroupUnload() (bool, error)
func (CInfoSpawnGroupLoadUnload) IszLandmarkName ¶
func (e CInfoSpawnGroupLoadUnload) IszLandmarkName() Text
func (CInfoSpawnGroupLoadUnload) IszSpawnGroupFilterName ¶
func (e CInfoSpawnGroupLoadUnload) IszSpawnGroupFilterName() Text
func (CInfoSpawnGroupLoadUnload) IszSpawnGroupName ¶
func (e CInfoSpawnGroupLoadUnload) IszSpawnGroupName() Text
func (CInfoSpawnGroupLoadUnload) SFixedSpawnGroupName ¶
func (e CInfoSpawnGroupLoadUnload) SFixedSpawnGroupName() Text
type CInfoTarget ¶
type CInfoTarget CEntityInstance
type CInfoTargetServerOnly ¶
type CInfoTargetServerOnly CEntityInstance
type CInfoTeamSpawn ¶
type CInfoTeamSpawn CEntityInstance
func (CInfoTeamSpawn) BIntroSpawn ¶
func (e CInfoTeamSpawn) BIntroSpawn() Bool
func (CInfoTeamSpawn) HAssignedPlayer ¶
func (e CInfoTeamSpawn) HAssignedPlayer() Handle[CBaseEntity]
func (CInfoTeamSpawn) ILaneNum ¶
func (e CInfoTeamSpawn) ILaneNum() Number[int32]
func (CInfoTeamSpawn) StrGroupTag ¶
func (e CInfoTeamSpawn) StrGroupTag() Text
type CInfoTeamSpawnKeys ¶ added in v0.1.1
type CInfoTeamSpawnKeys struct {
CBaseEntityKeys
InitialSpawn *bool `key:"InitialSpawn"`
LaneNum *int32 `key:"LaneNum"`
GroupTag *string `key:"GroupTag"`
}
type CInfoTeleportDestination ¶
type CInfoTeleportDestination CEntityInstance
type CInfoTrooperBossSpawn ¶
type CInfoTrooperBossSpawn CEntityInstance
func (CInfoTrooperBossSpawn) BReinforcementsOnly ¶
func (e CInfoTrooperBossSpawn) BReinforcementsOnly() Bool
func (CInfoTrooperBossSpawn) BTrooperTestSpawner ¶
func (e CInfoTrooperBossSpawn) BTrooperTestSpawner() Bool
func (CInfoTrooperBossSpawn) ILane ¶
func (e CInfoTrooperBossSpawn) ILane() Number[int32]
func (CInfoTrooperBossSpawn) StrBossEntityName ¶
func (e CInfoTrooperBossSpawn) StrBossEntityName() Text
type CInfoTrooperBossSpawnKeys ¶ added in v0.1.1
type CInfoTrooperBossSpawnKeys struct {
CBaseEntityKeys
BossName *string `key:"BossName"`
LaneNum *int32 `key:"LaneNum"`
ReinforcementsOnly *bool `key:"ReinforcementsOnly"`
TrooperTestSpawner *bool `key:"TrooperTestSpawner"`
}
type CInfoTrooperNeutralCamp ¶
type CInfoTrooperNeutralCamp CEntityInstance
func (CInfoTrooperNeutralCamp) FlTetherRadiusOverride ¶
func (e CInfoTrooperNeutralCamp) FlTetherRadiusOverride() Number[float32]
func (CInfoTrooperNeutralCamp) InputSetDisabled ¶ added in v0.1.1
func (e CInfoTrooperNeutralCamp) InputSetDisabled(value bool) (bool, error)
func (CInfoTrooperNeutralCamp) IszCampName ¶
func (e CInfoTrooperNeutralCamp) IszCampName() Text
type CInfoTrooperNeutralCampKeys ¶ added in v0.1.1
type CInfoTrooperNeutralCampKeys struct {
CPointEntityKeys
CampName *string `key:"CampName"`
TetherRadiusOverride *float32 `key:"TetherRadiusOverride"`
}
type CInfoTrooperNeutralSpawn ¶
type CInfoTrooperNeutralSpawn CEntityInstance
func (CInfoTrooperNeutralSpawn) ENeutralNPCType ¶
func (e CInfoTrooperNeutralSpawn) ENeutralNPCType() Number[uint32]
func (CInfoTrooperNeutralSpawn) IszNeutralSubclass ¶
func (e CInfoTrooperNeutralSpawn) IszNeutralSubclass() Text
func (CInfoTrooperNeutralSpawn) IszSquadName ¶
func (e CInfoTrooperNeutralSpawn) IszSquadName() Text
type CInfoTrooperNeutralSpawnKeys ¶ added in v0.1.1
type CInfoTrooperNeutralSpawnKeys struct {
CBaseEntityKeys
CampName *string `key:"CampName"`
ENeutralTrooperType *int32 `key:"ENeutralTrooperType"`
NeutralSubclass *string `key:"NeutralSubclass"`
}
type CInfoTrooperSpawn ¶
type CInfoTrooperSpawn CEntityInstance
func (CInfoTrooperSpawn) BDisableZiplining ¶
func (e CInfoTrooperSpawn) BDisableZiplining() Bool
func (CInfoTrooperSpawn) ILane ¶
func (e CInfoTrooperSpawn) ILane() Number[int32]
func (CInfoTrooperSpawn) InputSetSpawningEnabled ¶ added in v0.1.1
func (e CInfoTrooperSpawn) InputSetSpawningEnabled(value bool) (bool, error)
InputSetSpawningEnabled sends SetSpawningEnabled. Enable or disable spawning from this point.
type CInfoTrooperSpawnKeys ¶ added in v0.1.1
type CInfoTrooperSpawnKeys struct {
CBaseEntityKeys
LaneNum *int32 `key:"LaneNum"`
DisableZiplining *bool `key:"DisableZiplining"`
}
type CInfoTutorialController ¶
type CInfoTutorialController CEntityInstance
type CInfoTutorialPoint ¶
type CInfoTutorialPoint CEntityInstance
func (CInfoTutorialPoint) EPointType ¶
func (e CInfoTutorialPoint) EPointType() Number[int32]
func (CInfoTutorialPoint) HeroID ¶
func (e CInfoTutorialPoint) HeroID() Number[uint32]
func (CInfoTutorialPoint) SMoveTarget ¶
func (e CInfoTutorialPoint) SMoveTarget() Text
type CInfoTutorialPointKeys ¶ added in v0.1.1
type CInfoTutorialPointKeys struct {
CPointEntityKeys
PointType *int32 `key:"PointType"`
MoveTarget *string `key:"MoveTarget"`
HeroID *int32 `key:"HeroID"`
}
type CInfoVisibilityBox ¶
type CInfoVisibilityBox CEntityInstance
func (CInfoVisibilityBox) BEnabled ¶
func (e CInfoVisibilityBox) BEnabled() Bool
func (CInfoVisibilityBox) InputDisable ¶ added in v0.1.1
func (e CInfoVisibilityBox) InputDisable() (bool, error)
func (CInfoVisibilityBox) InputEnable ¶ added in v0.1.1
func (e CInfoVisibilityBox) InputEnable() (bool, error)
func (CInfoVisibilityBox) NMode ¶
func (e CInfoVisibilityBox) NMode() Number[int32]
func (CInfoVisibilityBox) VBoxSize ¶
func (e CInfoVisibilityBox) VBoxSize() Vector
type CInfoVisibilityBoxKeys ¶ added in v0.1.1
type CInfoVisibilityBoxKeys struct {
CBaseEntityKeys
CullMode *int32 `key:"cull_mode"`
BoxSize *mod.Vector `key:"box_size"`
}
type CInfoWorldLayer ¶
type CInfoWorldLayer CEntityInstance
func (CInfoWorldLayer) BCreateAsChildSpawnGroup ¶
func (e CInfoWorldLayer) BCreateAsChildSpawnGroup() Bool
func (CInfoWorldLayer) BEntitiesSpawned ¶
func (e CInfoWorldLayer) BEntitiesSpawned() Bool
func (CInfoWorldLayer) BWorldLayerVisible ¶
func (e CInfoWorldLayer) BWorldLayerVisible() Bool
func (CInfoWorldLayer) HLayerSpawnGroup ¶
func (e CInfoWorldLayer) HLayerSpawnGroup() Number[uint32]
func (CInfoWorldLayer) InputDestroyEntities ¶ added in v0.1.1
func (e CInfoWorldLayer) InputDestroyEntities() (bool, error)
func (CInfoWorldLayer) InputHideWorldLayer ¶ added in v0.1.1
func (e CInfoWorldLayer) InputHideWorldLayer() (bool, error)
func (CInfoWorldLayer) InputHideWorldLayerAndDestroyEntities ¶ added in v0.1.1
func (e CInfoWorldLayer) InputHideWorldLayerAndDestroyEntities() (bool, error)
func (CInfoWorldLayer) InputShowWorldLayer ¶ added in v0.1.1
func (e CInfoWorldLayer) InputShowWorldLayer() (bool, error)
func (CInfoWorldLayer) InputShowWorldLayerAndSpawnEntities ¶ added in v0.1.1
func (e CInfoWorldLayer) InputShowWorldLayerAndSpawnEntities() (bool, error)
func (CInfoWorldLayer) InputSpawnEntities ¶ added in v0.1.1
func (e CInfoWorldLayer) InputSpawnEntities() (bool, error)
func (CInfoWorldLayer) LayerName ¶
func (e CInfoWorldLayer) LayerName() Text
func (CInfoWorldLayer) WorldName ¶
func (e CInfoWorldLayer) WorldName() Text
type CInfoWorldLayerKeys ¶ added in v0.1.1
type CInfoWorldLayerKeys struct {
CBaseEntityKeys
WorldName *string `key:"worldName"`
LayerName *string `key:"layerName"`
ChildSpawnGroup *bool `key:"childSpawnGroup"`
}
type CInstancedSceneEntity ¶
type CInstancedSceneEntity CEntityInstance
func (CInstancedSceneEntity) BHadOwner ¶
func (e CInstancedSceneEntity) BHadOwner() Bool
func (CInstancedSceneEntity) BIsBackground ¶
func (e CInstancedSceneEntity) BIsBackground() Bool
func (CInstancedSceneEntity) FlPostSpeakDelay ¶
func (e CInstancedSceneEntity) FlPostSpeakDelay() Number[float32]
func (CInstancedSceneEntity) FlPreDelay ¶
func (e CInstancedSceneEntity) FlPreDelay() Number[float32]
func (CInstancedSceneEntity) HOwner ¶
func (e CInstancedSceneEntity) HOwner() Handle[CBaseEntity]
func (CInstancedSceneEntity) HTarget ¶
func (e CInstancedSceneEntity) HTarget() Handle[CBaseEntity]
type CInstancedSceneEntityKeys ¶ added in v0.1.1
type CInstancedSceneEntityKeys struct {
CSceneEntityKeys
RemoveOnCompletion *bool `key:"remove_on_completion"`
}
type CInstructorEventEntity ¶
type CInstructorEventEntity CEntityInstance
func (CInstructorEventEntity) HTargetPlayer ¶
func (e CInstructorEventEntity) HTargetPlayer() Handle[CBasePlayerPawn]
func (CInstructorEventEntity) InputEndHint ¶ added in v0.1.1
func (e CInstructorEventEntity) InputEndHint() (bool, error)
func (CInstructorEventEntity) InputSetTargetPlayerToActivator ¶ added in v0.1.1
func (e CInstructorEventEntity) InputSetTargetPlayerToActivator() (bool, error)
func (CInstructorEventEntity) InputShowHint ¶ added in v0.1.1
func (e CInstructorEventEntity) InputShowHint(value string) (bool, error)
func (CInstructorEventEntity) IszHintTargetEntity ¶
func (e CInstructorEventEntity) IszHintTargetEntity() Text
func (CInstructorEventEntity) IszName ¶
func (e CInstructorEventEntity) IszName() Text
type CInstructorEventEntityKeys ¶ added in v0.1.1
type CInstructorEventEntityKeys struct {
CPointEntityKeys
HintName *string `key:"hint_name"`
HintTarget *string `key:"hint_target"`
}
type CItem ¶
type CItem CEntityInstance
func (CItem) BActivateWhenAtRest ¶
func (CItem) BPhysStartAsleep ¶
func (CItem) VOriginalSpawnAngles ¶
func (CItem) VOriginalSpawnOrigin ¶
type CItemCapacitor ¶
type CItemCapacitor CEntityInstance
type CItemCrate ¶
type CItemCrate CEntityInstance
func (CItemCrate) ELootType ¶
func (e CItemCrate) ELootType() Number[int32]
func (CItemCrate) EObjectivePosition ¶
func (e CItemCrate) EObjectivePosition() Number[uint32]
func (CItemCrate) HSpawner ¶
func (e CItemCrate) HSpawner() Handle[CBaseEntity]
type CItemCrateKeys ¶ added in v0.1.1
type CItemCrateKeys struct {
CPhysicsPropKeys
LootType *int32 `key:"loot_type"`
ObjectivePosition *int32 `key:"objective_position"`
}
type CItemCrateSpawn ¶
type CItemCrateSpawn CEntityInstance
func (CItemCrateSpawn) ELootType ¶
func (e CItemCrateSpawn) ELootType() Number[uint32]
func (CItemCrateSpawn) EObjectivePosition ¶
func (e CItemCrateSpawn) EObjectivePosition() Number[uint32]
type CItemCrateSpawnKeys ¶ added in v0.1.1
type CItemCrateSpawnKeys struct {
CBaseEntityKeys
LootType *int32 `key:"loot_type"`
ObjectivePosition *int32 `key:"objective_position"`
}
type CItemExplosiveBarrel ¶
type CItemExplosiveBarrel CEntityInstance
type CItemGeneric ¶
type CItemGeneric CEntityInstance
func (CItemGeneric) BAutoStartAmbientSound ¶
func (e CItemGeneric) BAutoStartAmbientSound() Bool
func (CItemGeneric) BGlowWhenInTrigger ¶
func (e CItemGeneric) BGlowWhenInTrigger() Bool
func (CItemGeneric) BHasPickupRadius ¶
func (e CItemGeneric) BHasPickupRadius() Bool
func (CItemGeneric) BHasTriggerRadius ¶
func (e CItemGeneric) BHasTriggerRadius() Bool
func (CItemGeneric) BPlayerCounterListenerAdded ¶
func (e CItemGeneric) BPlayerCounterListenerAdded() Bool
func (CItemGeneric) BPlayerInTriggerRadius ¶
func (e CItemGeneric) BPlayerInTriggerRadius() Bool
func (CItemGeneric) BUseable ¶
func (e CItemGeneric) BUseable() Bool
func (CItemGeneric) FlLastPickupCheck ¶
func (e CItemGeneric) FlLastPickupCheck() Number[float32]
func (CItemGeneric) FlPickupRadius ¶
func (e CItemGeneric) FlPickupRadius() Number[float32]
func (CItemGeneric) FlPickupRadiusSqr ¶
func (e CItemGeneric) FlPickupRadiusSqr() Number[float32]
func (CItemGeneric) FlTriggerRadius ¶
func (e CItemGeneric) FlTriggerRadius() Number[float32]
func (CItemGeneric) FlTriggerRadiusSqr ¶
func (e CItemGeneric) FlTriggerRadiusSqr() Number[float32]
func (CItemGeneric) HPickupFilter ¶
func (e CItemGeneric) HPickupFilter() Handle[CBaseFilter]
func (CItemGeneric) HTriggerHelper ¶
func (e CItemGeneric) HTriggerHelper() Handle[CItemGenericTriggerHelper]
func (CItemGeneric) InputStartAmbientSound ¶ added in v0.1.1
func (e CItemGeneric) InputStartAmbientSound() (bool, error)
func (CItemGeneric) InputStopAmbientSound ¶ added in v0.1.1
func (e CItemGeneric) InputStopAmbientSound() (bool, error)
func (CItemGeneric) InputToggleAmbientSound ¶ added in v0.1.1
func (e CItemGeneric) InputToggleAmbientSound() (bool, error)
func (CItemGeneric) PAllowPickupScriptFunction ¶
func (e CItemGeneric) PAllowPickupScriptFunction() Text
func (CItemGeneric) PAmbientSoundEffect ¶
func (e CItemGeneric) PAmbientSoundEffect() Text
func (CItemGeneric) PPickupFilterName ¶
func (e CItemGeneric) PPickupFilterName() Text
func (CItemGeneric) PPickupScriptFunction ¶
func (e CItemGeneric) PPickupScriptFunction() Text
func (CItemGeneric) PPickupSoundEffect ¶
func (e CItemGeneric) PPickupSoundEffect() Text
func (CItemGeneric) PSpawnScriptFunction ¶
func (e CItemGeneric) PSpawnScriptFunction() Text
func (CItemGeneric) PTimeoutScriptFunction ¶
func (e CItemGeneric) PTimeoutScriptFunction() Text
func (CItemGeneric) PTimeoutSoundEffect ¶
func (e CItemGeneric) PTimeoutSoundEffect() Text
func (CItemGeneric) PTriggerSoundEffect ¶
func (e CItemGeneric) PTriggerSoundEffect() Text
type CItemGenericKeys ¶ added in v0.1.1
type CItemGenericKeys struct {
CItemKeys
SpawnParticles *string `key:"spawn_particles"`
SpawnSound *string `key:"spawn_sound"`
AutoStartAmbientSound *bool `key:"auto_start_ambient_sound"`
SpawnScriptFunc *string `key:"spawn_script_func"`
PickupParticles *string `key:"pickup_particles"`
PickupSound *string `key:"pickup_sound"`
PickupScriptFunc *string `key:"pickup_script_func"`
TimeoutParticles *string `key:"timeout_particles"`
TimeoutSound *string `key:"timeout_sound"`
TimeoutScriptFunc *string `key:"timeout_script_func"`
PickupFilterName *string `key:"pickup_filter_name"`
AllowPickupScriptFunc *string `key:"allow_pickup_script_func"`
PickupRadiusOverride *float32 `key:"pickup_radius_override"`
TriggerRadius *float32 `key:"trigger_radius"`
TriggerSound *string `key:"trigger_sound"`
GlowInTriggerRadius *bool `key:"glow_in_trigger_radius"`
Glowcolor *uint32 `key:"glowcolor"`
Useable *bool `key:"useable"`
}
type CItemGenericTriggerHelper ¶
type CItemGenericTriggerHelper CEntityInstance
func (CItemGenericTriggerHelper) HParentItem ¶
func (e CItemGenericTriggerHelper) HParentItem() Handle[CItemGeneric]
type CItemHauntingScream ¶
type CItemHauntingScream CEntityInstance
type CItemKeys ¶ added in v0.1.1
type CItemKeys struct {
CBaseAnimGraphKeys
PhysStartAsleep *bool `key:"phys_start_asleep"`
}
type CItemMysticReverb ¶
type CItemMysticReverb CEntityInstance
type CItemSilenceGlyph ¶
type CItemSilenceGlyph CEntityInstance
func (CItemSilenceGlyph) VHitEnts ¶ added in v0.1.3
func (e CItemSilenceGlyph) VHitEnts() List[uint32]
type CItemSoda ¶
type CItemSoda CEntityInstance
type CItemXP ¶
type CItemXP CEntityInstance
func (CItemXP) FlAttackableTime ¶
func (CItemXP) FlEndAttackableTime ¶
func (CItemXP) NLaunchNum ¶
func (CItemXP) TimeLaunch ¶
type CItem_FleetfootBoots ¶
type CItem_FleetfootBoots CEntityInstance
type CItem_GreaterWitheringWhip ¶
type CItem_GreaterWitheringWhip CEntityInstance
type CItem_ResonantHealing ¶
type CItem_ResonantHealing CEntityInstance
func (CItem_ResonantHealing) BForceModUpdate ¶
func (e CItem_ResonantHealing) BForceModUpdate() Bool
func (CItem_ResonantHealing) IResonantHealingRegenStacks ¶
func (e CItem_ResonantHealing) IResonantHealingRegenStacks() Number[int32]
type CItem_RestorativeLocket ¶
type CItem_RestorativeLocket CEntityInstance
func (CItem_RestorativeLocket) NNumStacks ¶
func (e CItem_RestorativeLocket) NNumStacks() Number[int32]
type CItem_WitheringWhip ¶
type CItem_WitheringWhip CEntityInstance
type CKeepUpright ¶
type CKeepUpright CEntityInstance
func (CKeepUpright) AngularLimit ¶
func (e CKeepUpright) AngularLimit() Number[float32]
func (CKeepUpright) AttachedObject ¶
func (e CKeepUpright) AttachedObject() Handle[CBaseEntity]
func (CKeepUpright) BActive ¶
func (e CKeepUpright) BActive() Bool
func (CKeepUpright) BDampAllRotation ¶
func (e CKeepUpright) BDampAllRotation() Bool
func (CKeepUpright) InputSetAngularLimit ¶ added in v0.1.1
func (e CKeepUpright) InputSetAngularLimit(value float32) (bool, error)
func (CKeepUpright) InputTurnOff ¶ added in v0.1.1
func (e CKeepUpright) InputTurnOff() (bool, error)
func (CKeepUpright) InputTurnOn ¶ added in v0.1.1
func (e CKeepUpright) InputTurnOn() (bool, error)
func (CKeepUpright) LocalTestAxis ¶
func (e CKeepUpright) LocalTestAxis() Vector
func (CKeepUpright) NameAttach ¶
func (e CKeepUpright) NameAttach() Text
func (CKeepUpright) WorldGoalAxis ¶
func (e CKeepUpright) WorldGoalAxis() Vector
type CLaneMarkerPath ¶
type CLaneMarkerPath CEntityInstance
func (CLaneMarkerPath) ILane ¶
func (e CLaneMarkerPath) ILane() Number[int32]
func (CLaneMarkerPath) IPath ¶
func (e CLaneMarkerPath) IPath() Number[int32]
type CLaneMarkerPathKeys ¶ added in v0.1.1
type CLaneMarkerPathKeys struct {
CBaseEntityKeys
LaneNum *int32 `key:"LaneNum"`
LaneSlot *int32 `key:"LaneSlot"`
}
type CLightDirectionalEntity ¶
type CLightDirectionalEntity CEntityInstance
type CLightEntity ¶
type CLightEntity CEntityInstance
func (CLightEntity) InputSetAppearance ¶ added in v0.1.1
func (e CLightEntity) InputSetAppearance(value int32) (bool, error)
func (CLightEntity) InputSetCustomAppearance ¶ added in v0.1.1
func (e CLightEntity) InputSetCustomAppearance(value string) (bool, error)
func (CLightEntity) InputSetLightBrightness ¶ added in v0.1.1
func (e CLightEntity) InputSetLightBrightness(value float32) (bool, error)
func (CLightEntity) InputSetLightColor ¶ added in v0.1.1
func (e CLightEntity) InputSetLightColor(value uint32) (bool, error)
func (CLightEntity) InputSetLightEnabled ¶ added in v0.1.1
func (e CLightEntity) InputSetLightEnabled(value bool) (bool, error)
func (CLightEntity) InputToggle ¶ added in v0.1.1
func (e CLightEntity) InputToggle() (bool, error)
func (CLightEntity) InputTurnOff ¶ added in v0.1.1
func (e CLightEntity) InputTurnOff() (bool, error)
func (CLightEntity) InputTurnOn ¶ added in v0.1.1
func (e CLightEntity) InputTurnOn() (bool, error)
type CLightEntityKeys ¶ added in v0.1.1
type CLightEntityKeys struct {
CBaseModelEntityKeys
}
type CLightOrthoEntity ¶
type CLightOrthoEntity CEntityInstance
type CLightSpotEntity ¶
type CLightSpotEntity CEntityInstance
type CLogicAchievement ¶
type CLogicAchievement CEntityInstance
func (CLogicAchievement) BDisabled ¶
func (e CLogicAchievement) BDisabled() Bool
func (CLogicAchievement) InputDisable ¶ added in v0.1.1
func (e CLogicAchievement) InputDisable() (bool, error)
func (CLogicAchievement) InputEnable ¶ added in v0.1.1
func (e CLogicAchievement) InputEnable() (bool, error)
func (CLogicAchievement) InputFireEvent ¶ added in v0.1.1
func (e CLogicAchievement) InputFireEvent() (bool, error)
func (CLogicAchievement) InputToggle ¶ added in v0.1.1
func (e CLogicAchievement) InputToggle() (bool, error)
func (CLogicAchievement) IszAchievementEventID ¶
func (e CLogicAchievement) IszAchievementEventID() Text
type CLogicAchievementKeys ¶ added in v0.1.1
type CLogicAchievementKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"StartDisabled"`
AchievementEvent *string `key:"AchievementEvent"`
}
type CLogicActiveAutosave ¶
type CLogicActiveAutosave CEntityInstance
func (CLogicActiveAutosave) FlDangerousTime ¶
func (e CLogicActiveAutosave) FlDangerousTime() Number[float32]
func (CLogicActiveAutosave) FlStartTime ¶
func (e CLogicActiveAutosave) FlStartTime() Number[float32]
func (CLogicActiveAutosave) FlTimeToTrigger ¶
func (e CLogicActiveAutosave) FlTimeToTrigger() Number[float32]
func (CLogicActiveAutosave) InputDisable ¶ added in v0.1.1
func (e CLogicActiveAutosave) InputDisable() (bool, error)
func (CLogicActiveAutosave) InputEnable ¶ added in v0.1.1
func (e CLogicActiveAutosave) InputEnable() (bool, error)
func (CLogicActiveAutosave) TriggerHitPoints ¶
func (e CLogicActiveAutosave) TriggerHitPoints() Number[int32]
type CLogicActiveAutosaveKeys ¶ added in v0.1.1
type CLogicActiveAutosaveKeys struct {
CLogicAutosaveKeys
TriggerHitPoints *int32 `key:"TriggerHitPoints"`
TimeToTrigger *float32 `key:"TimeToTrigger"`
DangerousTime *float32 `key:"DangerousTime"`
}
type CLogicActivityEvent ¶
type CLogicActivityEvent CEntityInstance
func (CLogicActivityEvent) FlDuration ¶
func (e CLogicActivityEvent) FlDuration() Number[float32]
func (CLogicActivityEvent) HSource ¶
func (e CLogicActivityEvent) HSource() Number[uint32]
func (CLogicActivityEvent) InputFireEvent ¶ added in v0.1.1
func (e CLogicActivityEvent) InputFireEvent() (bool, error)
func (CLogicActivityEvent) IszSourceEntityName ¶
func (e CLogicActivityEvent) IszSourceEntityName() Text
func (CLogicActivityEvent) NEventType ¶
func (e CLogicActivityEvent) NEventType() Number[int32]
type CLogicActivityEventKeys ¶ added in v0.1.1
type CLogicActivityEventKeys struct {
CBaseEntityKeys
ActivityEventType *int32 `key:"ActivityEventType"`
DurationValue *float32 `key:"DurationValue"`
SourceEntityName *string `key:"sourceEntityName"`
}
type CLogicAuto ¶
type CLogicAuto CEntityInstance
func (CLogicAuto) Globalstate ¶
func (e CLogicAuto) Globalstate() Text
type CLogicAutoCitadel ¶
type CLogicAutoCitadel CEntityInstance
type CLogicAutoCitadelKeys ¶ added in v0.1.1
type CLogicAutoCitadelKeys struct {
CBaseEntityKeys
}
type CLogicAutoKeys ¶ added in v0.1.1
type CLogicAutoKeys struct {
CBaseEntityKeys
Globalstate *string `key:"globalstate"`
}
type CLogicAutosave ¶
type CLogicAutosave CEntityInstance
func (CLogicAutosave) BForceNewLevelUnit ¶
func (e CLogicAutosave) BForceNewLevelUnit() Bool
func (CLogicAutosave) InputSave ¶ added in v0.1.1
func (e CLogicAutosave) InputSave() (bool, error)
func (CLogicAutosave) InputSaveDangerous ¶ added in v0.1.1
func (e CLogicAutosave) InputSaveDangerous(value float32) (bool, error)
func (CLogicAutosave) InputSetMinHitpointsThreshold ¶ added in v0.1.1
func (e CLogicAutosave) InputSetMinHitpointsThreshold(value int32) (bool, error)
func (CLogicAutosave) MinHitPoints ¶
func (e CLogicAutosave) MinHitPoints() Number[int32]
func (CLogicAutosave) MinHitPointsToCommit ¶
func (e CLogicAutosave) MinHitPointsToCommit() Number[int32]
type CLogicAutosaveKeys ¶ added in v0.1.1
type CLogicAutosaveKeys struct {
CBaseEntityKeys
NewLevelUnit *bool `key:"NewLevelUnit"`
MinimumHitPoints *int32 `key:"MinimumHitPoints"`
MinHitPointsToCommit *int32 `key:"MinHitPointsToCommit"`
}
type CLogicBranch ¶
type CLogicBranch CEntityInstance
func (CLogicBranch) BInValue ¶
func (e CLogicBranch) BInValue() Bool
func (CLogicBranch) InputSetValue ¶ added in v0.1.1
func (e CLogicBranch) InputSetValue(value bool) (bool, error)
func (CLogicBranch) InputSetValueTest ¶ added in v0.1.1
func (e CLogicBranch) InputSetValueTest(value bool) (bool, error)
func (CLogicBranch) InputTest ¶ added in v0.1.1
func (e CLogicBranch) InputTest() (bool, error)
func (CLogicBranch) InputToggle ¶ added in v0.1.1
func (e CLogicBranch) InputToggle() (bool, error)
func (CLogicBranch) InputToggleTest ¶ added in v0.1.1
func (e CLogicBranch) InputToggleTest() (bool, error)
func (CLogicBranch) Listeners ¶ added in v0.1.3
func (e CLogicBranch) Listeners() List[uint32]
type CLogicBranchKeys ¶ added in v0.1.1
type CLogicBranchKeys struct {
CBaseEntityKeys
InitialValue *bool `key:"InitialValue"`
}
type CLogicBranchList ¶
type CLogicBranchList CEntityInstance
func (CLogicBranchList) ELastState ¶ added in v0.1.1
func (e CLogicBranchList) ELastState() Number[uint32]
func (CLogicBranchList) InputTest ¶ added in v0.1.1
func (e CLogicBranchList) InputTest() (bool, error)
func (CLogicBranchList) Input_OnLogicBranchChanged ¶ added in v0.1.1
func (e CLogicBranchList) Input_OnLogicBranchChanged() (bool, error)
func (CLogicBranchList) Input_OnLogicBranchRemoved ¶ added in v0.1.1
func (e CLogicBranchList) Input_OnLogicBranchRemoved() (bool, error)
func (CLogicBranchList) LogicBranchList ¶ added in v0.1.3
func (e CLogicBranchList) LogicBranchList() List[uint32]
type CLogicBranchListKeys ¶ added in v0.1.1
type CLogicBranchListKeys struct {
CBaseEntityKeys
}
type CLogicCase ¶
type CLogicCase CEntityInstance
func (CLogicCase) InputPickRandom ¶ added in v0.1.1
func (e CLogicCase) InputPickRandom() (bool, error)
func (CLogicCase) InputPickRandomShuffle ¶ added in v0.1.1
func (e CLogicCase) InputPickRandomShuffle() (bool, error)
func (CLogicCase) InputResetShuffle ¶ added in v0.1.1
func (e CLogicCase) InputResetShuffle() (bool, error)
func (CLogicCase) NLastShuffleCase ¶
func (e CLogicCase) NLastShuffleCase() Number[int32]
func (CLogicCase) NShuffleCases ¶
func (e CLogicCase) NShuffleCases() Number[int32]
type CLogicCaseKeys ¶ added in v0.1.1
type CLogicCaseKeys struct {
CBaseEntityKeys
}
type CLogicCollisionPair ¶
type CLogicCollisionPair CEntityInstance
func (CLogicCollisionPair) AllowMissing ¶
func (e CLogicCollisionPair) AllowMissing() Bool
func (CLogicCollisionPair) Disabled ¶
func (e CLogicCollisionPair) Disabled() Bool
func (CLogicCollisionPair) IncludeHierarchy ¶
func (e CLogicCollisionPair) IncludeHierarchy() Bool
func (CLogicCollisionPair) InputDisableCollisions ¶ added in v0.1.1
func (e CLogicCollisionPair) InputDisableCollisions() (bool, error)
func (CLogicCollisionPair) InputDisableCollisionsWith ¶ added in v0.1.1
func (e CLogicCollisionPair) InputDisableCollisionsWith(value string) (bool, error)
func (CLogicCollisionPair) InputEnableCollisions ¶ added in v0.1.1
func (e CLogicCollisionPair) InputEnableCollisions() (bool, error)
func (CLogicCollisionPair) NameAttach1 ¶
func (e CLogicCollisionPair) NameAttach1() Text
func (CLogicCollisionPair) NameAttach2 ¶
func (e CLogicCollisionPair) NameAttach2() Text
func (CLogicCollisionPair) Succeeded ¶
func (e CLogicCollisionPair) Succeeded() Bool
func (CLogicCollisionPair) SupportMultipleEntitiesWithSameName ¶
func (e CLogicCollisionPair) SupportMultipleEntitiesWithSameName() Bool
type CLogicCollisionPairKeys ¶ added in v0.1.1
type CLogicCollisionPairKeys struct {
CBaseEntityKeys
Attach1 *string `key:"attach1"`
Attach2 *string `key:"attach2"`
SupportMultipleEntitiesWithSameName *bool `key:"support_multiple_entities_with_same_name"`
IncludeHierarchy *bool `key:"include_hierarchy"`
Startdisabled *bool `key:"startdisabled"`
}
type CLogicCompare ¶
type CLogicCompare CEntityInstance
func (CLogicCompare) FlCompareValue ¶
func (e CLogicCompare) FlCompareValue() Number[float32]
func (CLogicCompare) FlInValue ¶
func (e CLogicCompare) FlInValue() Number[float32]
func (CLogicCompare) InputCompare ¶ added in v0.1.1
func (e CLogicCompare) InputCompare() (bool, error)
func (CLogicCompare) InputSetCompareValue ¶ added in v0.1.1
func (e CLogicCompare) InputSetCompareValue(value float32) (bool, error)
func (CLogicCompare) InputSetValue ¶ added in v0.1.1
func (e CLogicCompare) InputSetValue(value float32) (bool, error)
func (CLogicCompare) InputSetValueCompare ¶ added in v0.1.1
func (e CLogicCompare) InputSetValueCompare(value float32) (bool, error)
type CLogicCompareKeys ¶ added in v0.1.1
type CLogicCompareKeys struct {
CBaseEntityKeys
CompareValue *float32 `key:"CompareValue"`
InitialValue *float32 `key:"InitialValue"`
}
type CLogicDistanceAutosave ¶
type CLogicDistanceAutosave CEntityInstance
func (CLogicDistanceAutosave) BCheckCough ¶
func (e CLogicDistanceAutosave) BCheckCough() Bool
func (CLogicDistanceAutosave) BForceNewLevelUnit ¶
func (e CLogicDistanceAutosave) BForceNewLevelUnit() Bool
func (CLogicDistanceAutosave) BThinkDangerous ¶
func (e CLogicDistanceAutosave) BThinkDangerous() Bool
func (CLogicDistanceAutosave) FlDangerousTime ¶
func (e CLogicDistanceAutosave) FlDangerousTime() Number[float32]
func (CLogicDistanceAutosave) FlDistanceToPlayer ¶
func (e CLogicDistanceAutosave) FlDistanceToPlayer() Number[float32]
func (CLogicDistanceAutosave) InputSave ¶ added in v0.1.1
func (e CLogicDistanceAutosave) InputSave() (bool, error)
func (CLogicDistanceAutosave) InputSaveDangerous ¶ added in v0.1.1
func (e CLogicDistanceAutosave) InputSaveDangerous(value float32) (bool, error)
func (CLogicDistanceAutosave) IszTargetEntity ¶
func (e CLogicDistanceAutosave) IszTargetEntity() Text
type CLogicDistanceAutosaveKeys ¶ added in v0.1.1
type CLogicDistanceAutosaveKeys struct {
CBaseEntityKeys
TargetEntityName *string `key:"TargetEntityName"`
DistanceToPlayer *float32 `key:"DistanceToPlayer"`
NewLevelUnit *bool `key:"NewLevelUnit"`
CheckCough *bool `key:"CheckCough"`
}
type CLogicDistanceCheck ¶
type CLogicDistanceCheck CEntityInstance
func (CLogicDistanceCheck) FlZone1Distance ¶
func (e CLogicDistanceCheck) FlZone1Distance() Number[float32]
func (CLogicDistanceCheck) FlZone2Distance ¶
func (e CLogicDistanceCheck) FlZone2Distance() Number[float32]
func (CLogicDistanceCheck) InputCheckDistance ¶ added in v0.1.1
func (e CLogicDistanceCheck) InputCheckDistance() (bool, error)
func (CLogicDistanceCheck) IszEntityA ¶
func (e CLogicDistanceCheck) IszEntityA() Text
func (CLogicDistanceCheck) IszEntityB ¶
func (e CLogicDistanceCheck) IszEntityB() Text
type CLogicDistanceCheckKeys ¶ added in v0.1.1
type CLogicDistanceCheckKeys struct {
CBaseEntityKeys
EntityAName *string `key:"EntityAName"`
EntityBName *string `key:"EntityBName"`
Zone1Distance *float32 `key:"Zone1Distance"`
Zone2Distance *float32 `key:"Zone2Distance"`
}
type CLogicGameEvent ¶
type CLogicGameEvent CEntityInstance
func (CLogicGameEvent) InputFireEvent ¶ added in v0.1.1
func (e CLogicGameEvent) InputFireEvent() (bool, error)
func (CLogicGameEvent) IszEventName ¶
func (e CLogicGameEvent) IszEventName() Text
type CLogicGameEventKeys ¶ added in v0.1.1
type CLogicGameEventKeys struct {
CBaseEntityKeys
EventName *string `key:"eventName"`
}
type CLogicGameEventListener ¶
type CLogicGameEventListener CEntityInstance
func (CLogicGameEventListener) BEnabled ¶
func (e CLogicGameEventListener) BEnabled() Bool
func (CLogicGameEventListener) BStartDisabled ¶
func (e CLogicGameEventListener) BStartDisabled() Bool
func (CLogicGameEventListener) InputDisable ¶ added in v0.1.1
func (e CLogicGameEventListener) InputDisable() (bool, error)
func (CLogicGameEventListener) InputEnable ¶ added in v0.1.1
func (e CLogicGameEventListener) InputEnable() (bool, error)
func (CLogicGameEventListener) InputToggle ¶ added in v0.1.1
func (e CLogicGameEventListener) InputToggle() (bool, error)
func (CLogicGameEventListener) IszGameEventItem ¶
func (e CLogicGameEventListener) IszGameEventItem() Text
func (CLogicGameEventListener) IszGameEventName ¶
func (e CLogicGameEventListener) IszGameEventName() Text
type CLogicGameEventListenerKeys ¶ added in v0.1.1
type CLogicGameEventListenerKeys struct {
CBaseEntityKeys
Gameeventname *string `key:"gameeventname"`
Gameeventitem *string `key:"gameeventitem"`
StartDisabled *bool `key:"StartDisabled"`
}
type CLogicGameStateReport ¶
type CLogicGameStateReport CEntityInstance
func (CLogicGameStateReport) BDisabled ¶
func (e CLogicGameStateReport) BDisabled() Bool
func (CLogicGameStateReport) InputClearCollections ¶ added in v0.1.1
func (e CLogicGameStateReport) InputClearCollections() (bool, error)
InputClearCollections sends ClearCollections. Must clear all collections each pass.
func (CLogicGameStateReport) InputDisable ¶ added in v0.1.1
func (e CLogicGameStateReport) InputDisable() (bool, error)
func (CLogicGameStateReport) InputEnable ¶ added in v0.1.1
func (e CLogicGameStateReport) InputEnable() (bool, error)
type CLogicGameStateReportKeys ¶ added in v0.1.1
type CLogicGameStateReportKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"startDisabled"`
}
type CLogicLineToEntity ¶
type CLogicLineToEntity CEntityInstance
func (CLogicLineToEntity) EndEntity ¶
func (e CLogicLineToEntity) EndEntity() Handle[CBaseEntity]
func (CLogicLineToEntity) SourceName ¶
func (e CLogicLineToEntity) SourceName() Text
func (CLogicLineToEntity) StartEntity ¶
func (e CLogicLineToEntity) StartEntity() Handle[CBaseEntity]
type CLogicLineToEntityKeys ¶ added in v0.1.1
type CLogicLineToEntityKeys struct {
CBaseEntityKeys
Source *string `key:"source"`
}
type CLogicMeasureMovement ¶
type CLogicMeasureMovement CEntityInstance
func (CLogicMeasureMovement) FlScale ¶
func (e CLogicMeasureMovement) FlScale() Number[float32]
func (CLogicMeasureMovement) HMeasureReference ¶
func (e CLogicMeasureMovement) HMeasureReference() Handle[CBaseEntity]
func (CLogicMeasureMovement) HMeasureTarget ¶
func (e CLogicMeasureMovement) HMeasureTarget() Handle[CBaseEntity]
func (CLogicMeasureMovement) HTarget ¶
func (e CLogicMeasureMovement) HTarget() Handle[CBaseEntity]
func (CLogicMeasureMovement) HTargetReference ¶
func (e CLogicMeasureMovement) HTargetReference() Handle[CBaseEntity]
func (CLogicMeasureMovement) InputDisable ¶ added in v0.1.1
func (e CLogicMeasureMovement) InputDisable() (bool, error)
func (CLogicMeasureMovement) InputEnable ¶ added in v0.1.1
func (e CLogicMeasureMovement) InputEnable() (bool, error)
func (CLogicMeasureMovement) InputSetMeasureReference ¶ added in v0.1.1
func (e CLogicMeasureMovement) InputSetMeasureReference(value string) (bool, error)
func (CLogicMeasureMovement) InputSetMeasureTarget ¶ added in v0.1.1
func (e CLogicMeasureMovement) InputSetMeasureTarget(value string) (bool, error)
func (CLogicMeasureMovement) InputSetTarget ¶ added in v0.1.1
func (e CLogicMeasureMovement) InputSetTarget(value string) (bool, error)
func (CLogicMeasureMovement) InputSetTargetReference ¶ added in v0.1.1
func (e CLogicMeasureMovement) InputSetTargetReference(value string) (bool, error)
func (CLogicMeasureMovement) InputSetTargetScale ¶ added in v0.1.1
func (e CLogicMeasureMovement) InputSetTargetScale(value float32) (bool, error)
func (CLogicMeasureMovement) NMeasureType ¶
func (e CLogicMeasureMovement) NMeasureType() Number[int32]
func (CLogicMeasureMovement) StrMeasureReference ¶
func (e CLogicMeasureMovement) StrMeasureReference() Text
func (CLogicMeasureMovement) StrMeasureTarget ¶
func (e CLogicMeasureMovement) StrMeasureTarget() Text
func (CLogicMeasureMovement) StrTargetReference ¶
func (e CLogicMeasureMovement) StrTargetReference() Text
type CLogicMeasureMovementKeys ¶ added in v0.1.1
type CLogicNPCCounter ¶
type CLogicNPCCounter CEntityInstance
func (CLogicNPCCounter) BDisabled ¶
func (e CLogicNPCCounter) BDisabled() Bool
func (CLogicNPCCounter) BInvertState_1 ¶
func (e CLogicNPCCounter) BInvertState_1() Bool
func (CLogicNPCCounter) BInvertState_2 ¶
func (e CLogicNPCCounter) BInvertState_2() Bool
func (CLogicNPCCounter) BInvertState_3 ¶
func (e CLogicNPCCounter) BInvertState_3() Bool
func (CLogicNPCCounter) FlDefaultDist_1 ¶
func (e CLogicNPCCounter) FlDefaultDist_1() Number[float32]
func (CLogicNPCCounter) FlDefaultDist_2 ¶
func (e CLogicNPCCounter) FlDefaultDist_2() Number[float32]
func (CLogicNPCCounter) FlDefaultDist_3 ¶
func (e CLogicNPCCounter) FlDefaultDist_3() Number[float32]
func (CLogicNPCCounter) FlDistanceMax ¶
func (e CLogicNPCCounter) FlDistanceMax() Number[float32]
func (CLogicNPCCounter) HSource ¶
func (e CLogicNPCCounter) HSource() Number[uint32]
func (CLogicNPCCounter) InputDisable ¶ added in v0.1.1
func (e CLogicNPCCounter) InputDisable() (bool, error)
func (CLogicNPCCounter) InputEnable ¶ added in v0.1.1
func (e CLogicNPCCounter) InputEnable() (bool, error)
func (CLogicNPCCounter) InputSetSourceEntity ¶ added in v0.1.1
func (e CLogicNPCCounter) InputSetSourceEntity(value string) (bool, error)
func (CLogicNPCCounter) IszNPCClassname_1 ¶
func (e CLogicNPCCounter) IszNPCClassname_1() Text
func (CLogicNPCCounter) IszNPCClassname_2 ¶
func (e CLogicNPCCounter) IszNPCClassname_2() Text
func (CLogicNPCCounter) IszNPCClassname_3 ¶
func (e CLogicNPCCounter) IszNPCClassname_3() Text
func (CLogicNPCCounter) IszSourceEntityName ¶
func (e CLogicNPCCounter) IszSourceEntityName() Text
func (CLogicNPCCounter) NMaxCountAll ¶
func (e CLogicNPCCounter) NMaxCountAll() Number[int32]
func (CLogicNPCCounter) NMaxCount_1 ¶
func (e CLogicNPCCounter) NMaxCount_1() Number[int32]
func (CLogicNPCCounter) NMaxCount_2 ¶
func (e CLogicNPCCounter) NMaxCount_2() Number[int32]
func (CLogicNPCCounter) NMaxCount_3 ¶
func (e CLogicNPCCounter) NMaxCount_3() Number[int32]
func (CLogicNPCCounter) NMaxFactorAll ¶
func (e CLogicNPCCounter) NMaxFactorAll() Number[int32]
func (CLogicNPCCounter) NMaxFactor_1 ¶
func (e CLogicNPCCounter) NMaxFactor_1() Number[int32]
func (CLogicNPCCounter) NMaxFactor_2 ¶
func (e CLogicNPCCounter) NMaxFactor_2() Number[int32]
func (CLogicNPCCounter) NMaxFactor_3 ¶
func (e CLogicNPCCounter) NMaxFactor_3() Number[int32]
func (CLogicNPCCounter) NMinCountAll ¶
func (e CLogicNPCCounter) NMinCountAll() Number[int32]
func (CLogicNPCCounter) NMinCount_1 ¶
func (e CLogicNPCCounter) NMinCount_1() Number[int32]
func (CLogicNPCCounter) NMinCount_2 ¶
func (e CLogicNPCCounter) NMinCount_2() Number[int32]
func (CLogicNPCCounter) NMinCount_3 ¶
func (e CLogicNPCCounter) NMinCount_3() Number[int32]
func (CLogicNPCCounter) NMinFactorAll ¶
func (e CLogicNPCCounter) NMinFactorAll() Number[int32]
func (CLogicNPCCounter) NMinFactor_1 ¶
func (e CLogicNPCCounter) NMinFactor_1() Number[int32]
func (CLogicNPCCounter) NMinFactor_2 ¶
func (e CLogicNPCCounter) NMinFactor_2() Number[int32]
func (CLogicNPCCounter) NMinFactor_3 ¶
func (e CLogicNPCCounter) NMinFactor_3() Number[int32]
func (CLogicNPCCounter) NNPCState_1 ¶
func (e CLogicNPCCounter) NNPCState_1() Number[int32]
func (CLogicNPCCounter) NNPCState_2 ¶
func (e CLogicNPCCounter) NNPCState_2() Number[int32]
func (CLogicNPCCounter) NNPCState_3 ¶
func (e CLogicNPCCounter) NNPCState_3() Number[int32]
type CLogicNPCCounterAABB ¶
type CLogicNPCCounterAABB CEntityInstance
func (CLogicNPCCounterAABB) VDistanceOuterMaxs ¶
func (e CLogicNPCCounterAABB) VDistanceOuterMaxs() Vector
func (CLogicNPCCounterAABB) VDistanceOuterMins ¶
func (e CLogicNPCCounterAABB) VDistanceOuterMins() Vector
func (CLogicNPCCounterAABB) VOuterMaxs ¶
func (e CLogicNPCCounterAABB) VOuterMaxs() Vector
func (CLogicNPCCounterAABB) VOuterMins ¶
func (e CLogicNPCCounterAABB) VOuterMins() Vector
type CLogicNPCCounterAABBKeys ¶ added in v0.1.1
type CLogicNPCCounterAABBKeys struct {
CLogicNPCCounterKeys
BoxOuterMins *mod.Vector `key:"box_outer_mins"`
BoxOuterMaxs *mod.Vector `key:"box_outer_maxs"`
}
type CLogicNPCCounterKeys ¶ added in v0.1.1
type CLogicNPCCounterKeys struct {
CBaseEntityKeys
MinCountAll *int32 `key:"minCountAll"`
MaxCountAll *int32 `key:"maxCountAll"`
MinFactorAll *int32 `key:"minFactorAll"`
MaxFactorAll *int32 `key:"maxFactorAll"`
NPCType1 *string `key:"NPCType1"`
NPCState1 *int32 `key:"NPCState1"`
InvertState1 *bool `key:"invertState1"`
MinCount1 *int32 `key:"minCount1"`
MaxCount1 *int32 `key:"maxCount1"`
MinFactor1 *int32 `key:"minFactor1"`
MaxFactor1 *int32 `key:"maxFactor1"`
DefaultDist1 *float32 `key:"defaultDist1"`
NPCType2 *string `key:"NPCType2"`
NPCState2 *int32 `key:"NPCState2"`
InvertState2 *bool `key:"invertState2"`
MinCount2 *int32 `key:"minCount2"`
MaxCount2 *int32 `key:"maxCount2"`
MinFactor2 *int32 `key:"minFactor2"`
MaxFactor2 *int32 `key:"maxFactor2"`
DefaultDist2 *float32 `key:"defaultDist2"`
NPCType3 *string `key:"NPCType3"`
NPCState3 *int32 `key:"NPCState3"`
InvertState3 *bool `key:"invertState3"`
MinCount3 *int32 `key:"minCount3"`
MaxCount3 *int32 `key:"maxCount3"`
MinFactor3 *int32 `key:"minFactor3"`
MaxFactor3 *int32 `key:"maxFactor3"`
DefaultDist3 *float32 `key:"defaultDist3"`
SourceEntityName *string `key:"sourceEntityName"`
StartDisabled *bool `key:"startDisabled"`
DistanceMax *float32 `key:"distanceMax"`
}
type CLogicNPCCounterOBB ¶
type CLogicNPCCounterOBB CEntityInstance
type CLogicNavigation ¶
type CLogicNavigation CEntityInstance
func (CLogicNavigation) InputToggle ¶ added in v0.1.1
func (e CLogicNavigation) InputToggle() (bool, error)
func (CLogicNavigation) InputTurnOff ¶ added in v0.1.1
func (e CLogicNavigation) InputTurnOff() (bool, error)
func (CLogicNavigation) InputTurnOn ¶ added in v0.1.1
func (e CLogicNavigation) InputTurnOn() (bool, error)
func (CLogicNavigation) IsOn ¶
func (e CLogicNavigation) IsOn() Bool
func (CLogicNavigation) NavProperty ¶
func (e CLogicNavigation) NavProperty() Number[uint32]
type CLogicNavigationKeys ¶ added in v0.1.1
type CLogicNavigationKeys struct {
}
type CLogicPlayerProxyBase ¶
type CLogicPlayerProxyBase CEntityInstance
func (CLogicPlayerProxyBase) HPlayer ¶
func (e CLogicPlayerProxyBase) HPlayer() Handle[CBaseEntity]
type CLogicPlayerProxyBaseKeys ¶ added in v0.1.1
type CLogicPlayerProxyBaseKeys struct {
CBaseEntityKeys
}
type CLogicProximity ¶
type CLogicProximity CEntityInstance
type CLogicRelay ¶
type CLogicRelay CEntityInstance
func (CLogicRelay) BDisabled ¶
func (e CLogicRelay) BDisabled() Bool
func (CLogicRelay) BFastRetrigger ¶
func (e CLogicRelay) BFastRetrigger() Bool
func (CLogicRelay) BPassthoughCaller ¶
func (e CLogicRelay) BPassthoughCaller() Bool
func (CLogicRelay) BTriggerOnce ¶
func (e CLogicRelay) BTriggerOnce() Bool
func (CLogicRelay) BWaitForRefire ¶
func (e CLogicRelay) BWaitForRefire() Bool
func (CLogicRelay) InputCancelPending ¶ added in v0.1.1
func (e CLogicRelay) InputCancelPending() (bool, error)
InputCancelPending sends CancelPending. Cancel any events fired by this relay that are currently pending in the I/O event queue.
func (CLogicRelay) InputDisable ¶ added in v0.1.1
func (e CLogicRelay) InputDisable() (bool, error)
InputDisable sends Disable. Disable this entity.
func (CLogicRelay) InputEnable ¶ added in v0.1.1
func (e CLogicRelay) InputEnable() (bool, error)
InputEnable sends Enable. Enable this entity.
func (CLogicRelay) InputEnableRefire ¶ added in v0.1.1
func (e CLogicRelay) InputEnableRefire() (bool, error)
func (CLogicRelay) InputToggle ¶ added in v0.1.1
func (e CLogicRelay) InputToggle() (bool, error)
InputToggle sends Toggle. Toggle the relay between enabled and disabled.
func (CLogicRelay) InputTrigger ¶ added in v0.1.1
func (e CLogicRelay) InputTrigger() (bool, error)
InputTrigger sends Trigger. Trigger the relay, causing its OnTrigger output to fire if it is enabled.
type CLogicRelayKeys ¶ added in v0.1.1
type CLogicRelayKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"StartDisabled"`
TriggerOnce *bool `key:"TriggerOnce"`
FastRetrigger *bool `key:"FastRetrigger"`
PassthroughCaller *bool `key:"PassthroughCaller"`
}
type CLogicScript ¶
type CLogicScript CEntityInstance
type CLogicScriptKeys ¶ added in v0.1.1
type CLogicScriptKeys struct {
CPointEntityKeys
}
type CLogicalEntity ¶
type CLogicalEntity CEntityInstance
type CMapSharedEnvironment ¶
type CMapSharedEnvironment CEntityInstance
func (CMapSharedEnvironment) TargetMapName ¶
func (e CMapSharedEnvironment) TargetMapName() Text
type CMapSharedEnvironmentKeys ¶ added in v0.1.1
type CMapSharedEnvironmentKeys struct {
}
type CMarkupVolume ¶
type CMarkupVolume CEntityInstance
func (CMarkupVolume) BDisabled ¶
func (e CMarkupVolume) BDisabled() Bool
func (CMarkupVolume) InputDisable ¶ added in v0.1.1
func (e CMarkupVolume) InputDisable() (bool, error)
func (CMarkupVolume) InputEnable ¶ added in v0.1.1
func (e CMarkupVolume) InputEnable() (bool, error)
type CMarkupVolumeKeys ¶ added in v0.1.1
type CMarkupVolumeKeys struct {
CBaseModelEntityKeys
StartDisabled *bool `key:"StartDisabled"`
}
type CMarkupVolumeTagged ¶
type CMarkupVolumeTagged CEntityInstance
func (CMarkupVolumeTagged) BGroupByPrefab ¶
func (e CMarkupVolumeTagged) BGroupByPrefab() Bool
func (CMarkupVolumeTagged) BGroupByVolume ¶
func (e CMarkupVolumeTagged) BGroupByVolume() Bool
func (CMarkupVolumeTagged) BGroupOtherGroups ¶
func (e CMarkupVolumeTagged) BGroupOtherGroups() Bool
func (CMarkupVolumeTagged) BIsGroup ¶
func (e CMarkupVolumeTagged) BIsGroup() Bool
func (CMarkupVolumeTagged) BIsInGroup ¶
func (e CMarkupVolumeTagged) BIsInGroup() Bool
type CMarkupVolumeTaggedKeys ¶ added in v0.1.1
type CMarkupVolumeTaggedKeys struct {
CMarkupVolumeKeys
Groupbyprefab *bool `key:"groupbyprefab"`
Groupbyvolume *bool `key:"groupbyvolume"`
Groupothergroups *bool `key:"groupothergroups"`
}
type CMarkupVolumeTagged_Nav ¶
type CMarkupVolumeTagged_Nav CEntityInstance
func (CMarkupVolumeTagged_Nav) NScopes ¶
func (e CMarkupVolumeTagged_Nav) NScopes() Number[uint8]
type CMarkupVolumeTagged_NavCitadel ¶
type CMarkupVolumeTagged_NavCitadel CEntityInstance
type CMarkupVolumeTagged_NavGame ¶
type CMarkupVolumeTagged_NavGame CEntityInstance
func (CMarkupVolumeTagged_NavGame) BFloodFillAttribute ¶
func (e CMarkupVolumeTagged_NavGame) BFloodFillAttribute() Bool
func (CMarkupVolumeTagged_NavGame) BSplitNavSpace ¶
func (e CMarkupVolumeTagged_NavGame) BSplitNavSpace() Bool
func (CMarkupVolumeTagged_NavGame) NScopes ¶
func (e CMarkupVolumeTagged_NavGame) NScopes() Number[uint8]
type CMarkupVolumeTagged_NavGameKeys ¶ added in v0.1.1
type CMarkupVolumeTagged_NavGameKeys struct {
}
type CMarkupVolumeTagged_NavKeys ¶ added in v0.1.1
type CMarkupVolumeTagged_NavKeys struct {
}
type CMarkupVolumeWithRef ¶
type CMarkupVolumeWithRef CEntityInstance
func (CMarkupVolumeWithRef) BUseRef ¶
func (e CMarkupVolumeWithRef) BUseRef() Bool
func (CMarkupVolumeWithRef) FlRefDot ¶
func (e CMarkupVolumeWithRef) FlRefDot() Number[float32]
func (CMarkupVolumeWithRef) VRefPosEntitySpace ¶
func (e CMarkupVolumeWithRef) VRefPosEntitySpace() Vector
func (CMarkupVolumeWithRef) VRefPosWorldSpace ¶
func (e CMarkupVolumeWithRef) VRefPosWorldSpace() Vector
type CMarkupVolumeWithRefKeys ¶ added in v0.1.1
type CMarkupVolumeWithRefKeys struct {
CMarkupVolumeTaggedKeys
UseRefPosition *bool `key:"use_ref_position"`
RefPosition *mod.Vector `key:"ref_position"`
}
type CMatchTrackedStatsEntity ¶
type CMatchTrackedStatsEntity CEntityInstance
type CMathColorBlend ¶
type CMathColorBlend CEntityInstance
func (CMathColorBlend) FlInMax ¶
func (e CMathColorBlend) FlInMax() Number[float32]
func (CMathColorBlend) FlInMin ¶
func (e CMathColorBlend) FlInMin() Number[float32]
func (CMathColorBlend) InputInValue ¶ added in v0.1.1
func (e CMathColorBlend) InputInValue(value float32) (bool, error)
type CMathColorBlendKeys ¶ added in v0.1.1
type CMathColorBlendKeys struct {
CBaseEntityKeys
Inmin *float32 `key:"inmin"`
Inmax *float32 `key:"inmax"`
Colormin *uint32 `key:"colormin"`
Colormax *uint32 `key:"colormax"`
}
type CMathCounter ¶
type CMathCounter CEntityInstance
func (CMathCounter) BDisabled ¶
func (e CMathCounter) BDisabled() Bool
func (CMathCounter) BHitMax ¶
func (e CMathCounter) BHitMax() Bool
func (CMathCounter) BHitMin ¶
func (e CMathCounter) BHitMin() Bool
func (CMathCounter) FlMax ¶
func (e CMathCounter) FlMax() Number[float32]
func (CMathCounter) FlMin ¶
func (e CMathCounter) FlMin() Number[float32]
func (CMathCounter) InputAdd ¶ added in v0.1.1
func (e CMathCounter) InputAdd(value float32) (bool, error)
func (CMathCounter) InputDisable ¶ added in v0.1.1
func (e CMathCounter) InputDisable() (bool, error)
func (CMathCounter) InputDivide ¶ added in v0.1.1
func (e CMathCounter) InputDivide(value float32) (bool, error)
func (CMathCounter) InputEnable ¶ added in v0.1.1
func (e CMathCounter) InputEnable() (bool, error)
func (CMathCounter) InputGetValue ¶ added in v0.1.1
func (e CMathCounter) InputGetValue() (bool, error)
func (CMathCounter) InputMultiply ¶ added in v0.1.1
func (e CMathCounter) InputMultiply(value float32) (bool, error)
func (CMathCounter) InputSetHitMax ¶ added in v0.1.1
func (e CMathCounter) InputSetHitMax(value float32) (bool, error)
func (CMathCounter) InputSetHitMin ¶ added in v0.1.1
func (e CMathCounter) InputSetHitMin(value float32) (bool, error)
func (CMathCounter) InputSetValue ¶ added in v0.1.1
func (e CMathCounter) InputSetValue(value float32) (bool, error)
func (CMathCounter) InputSetValueNoFire ¶ added in v0.1.1
func (e CMathCounter) InputSetValueNoFire(value float32) (bool, error)
func (CMathCounter) InputSubtract ¶ added in v0.1.1
func (e CMathCounter) InputSubtract(value float32) (bool, error)
type CMathCounterKeys ¶ added in v0.1.1
type CMathCounterKeys struct {
CBaseEntityKeys
Min *float32 `key:"min"`
Max *float32 `key:"max"`
StartDisabled *bool `key:"StartDisabled"`
}
type CMathRemap ¶
type CMathRemap CEntityInstance
func (CMathRemap) BEnabled ¶
func (e CMathRemap) BEnabled() Bool
func (CMathRemap) FlInMax ¶
func (e CMathRemap) FlInMax() Number[float32]
func (CMathRemap) FlInMin ¶
func (e CMathRemap) FlInMin() Number[float32]
func (CMathRemap) FlOldInValue ¶
func (e CMathRemap) FlOldInValue() Number[float32]
func (CMathRemap) FlOut1 ¶
func (e CMathRemap) FlOut1() Number[float32]
func (CMathRemap) FlOut2 ¶
func (e CMathRemap) FlOut2() Number[float32]
func (CMathRemap) InputDisable ¶ added in v0.1.1
func (e CMathRemap) InputDisable() (bool, error)
func (CMathRemap) InputEnable ¶ added in v0.1.1
func (e CMathRemap) InputEnable() (bool, error)
func (CMathRemap) InputInValue ¶ added in v0.1.1
func (e CMathRemap) InputInValue(value float32) (bool, error)
type CMathRemapKeys ¶ added in v0.1.1
type CMathRemapKeys struct {
CBaseEntityKeys
In1 *float32 `key:"in1"`
In2 *float32 `key:"in2"`
Out1 *float32 `key:"out1"`
Out2 *float32 `key:"out2"`
}
type CMessage ¶
type CMessage CEntityInstance
func (CMessage) InputShowMessage ¶ added in v0.1.1
func (CMessage) IszMessage ¶
func (CMessage) MessageAttenuation ¶
func (CMessage) MessageVolume ¶
type CMessageEntity ¶
type CMessageEntity CEntityInstance
func (CMessageEntity) BDeveloperOnly ¶
func (e CMessageEntity) BDeveloperOnly() Bool
func (CMessageEntity) BEnabled ¶
func (e CMessageEntity) BEnabled() Bool
func (CMessageEntity) DrawText ¶
func (e CMessageEntity) DrawText() Bool
func (CMessageEntity) InputDisable ¶ added in v0.1.1
func (e CMessageEntity) InputDisable() (bool, error)
func (CMessageEntity) InputEnable ¶ added in v0.1.1
func (e CMessageEntity) InputEnable() (bool, error)
func (CMessageEntity) InputSetMessage ¶ added in v0.1.1
func (e CMessageEntity) InputSetMessage(value string) (bool, error)
func (CMessageEntity) MessageText ¶
func (e CMessageEntity) MessageText() Text
func (CMessageEntity) Radius ¶
func (e CMessageEntity) Radius() Number[int32]
type CMessageEntityKeys ¶ added in v0.1.1
type CMessageEntityKeys struct {
CPointEntityKeys
Radius *int32 `key:"radius"`
Message *string `key:"message"`
Developeronly *bool `key:"developeronly"`
}
type CMessageKeys ¶ added in v0.1.1
type CMessageKeys struct {
CPointEntityKeys
Message *string `key:"message"`
Messagesound *string `key:"messagesound"`
Messageattenuation *int32 `key:"messageattenuation"`
Messagevolume *float32 `key:"messagevolume"`
}
type CMiniMapMarker ¶
type CMiniMapMarker CEntityInstance
func (CMiniMapMarker) EType ¶
func (e CMiniMapMarker) EType() Number[uint32]
type CMiniMapMarkerKeys ¶ added in v0.1.1
type CMiniMapMarkerKeys struct {
CPointEntityKeys
MarkerType *int32 `key:"MarkerType"`
}
type CModelPointEntity ¶
type CModelPointEntity CEntityInstance
type CMomentaryRotButton ¶
type CMomentaryRotButton CEntityInstance
func (CMomentaryRotButton) BUpdateTarget ¶
func (e CMomentaryRotButton) BUpdateTarget() Bool
func (CMomentaryRotButton) Direction ¶
func (e CMomentaryRotButton) Direction() Number[int32]
func (CMomentaryRotButton) End ¶
func (e CMomentaryRotButton) End() Angles
func (CMomentaryRotButton) FlStartPosition ¶
func (e CMomentaryRotButton) FlStartPosition() Number[float32]
func (CMomentaryRotButton) IdealYaw ¶
func (e CMomentaryRotButton) IdealYaw() Number[float32]
func (CMomentaryRotButton) InputSetPosition ¶ added in v0.1.1
func (e CMomentaryRotButton) InputSetPosition(value float32) (bool, error)
func (CMomentaryRotButton) InputSetPositionImmediately ¶ added in v0.1.1
func (e CMomentaryRotButton) InputSetPositionImmediately(value float32) (bool, error)
func (CMomentaryRotButton) Input_DisableUpdateTarget ¶ added in v0.1.1
func (e CMomentaryRotButton) Input_DisableUpdateTarget() (bool, error)
func (CMomentaryRotButton) Input_EnableUpdateTarget ¶ added in v0.1.1
func (e CMomentaryRotButton) Input_EnableUpdateTarget() (bool, error)
func (CMomentaryRotButton) LastUsed ¶
func (e CMomentaryRotButton) LastUsed() Number[int32]
func (CMomentaryRotButton) ReturnSpeed ¶
func (e CMomentaryRotButton) ReturnSpeed() Number[float32]
func (CMomentaryRotButton) SNoise ¶
func (e CMomentaryRotButton) SNoise() Text
func (CMomentaryRotButton) Start ¶
func (e CMomentaryRotButton) Start() Angles
type CMomentaryRotButtonKeys ¶ added in v0.1.1
type CMomentaryRotButtonKeys struct {
CBaseButtonKeys
StartDirection *int32 `key:"StartDirection"`
Returnspeed *float32 `key:"returnspeed"`
StartPosition *float32 `key:"StartPosition"`
Solidbsp *bool `key:"solidbsp"`
}
type CMoverPathNode ¶
type CMoverPathNode CEntityInstance
type CMultiLightProxy ¶
type CMultiLightProxy CEntityInstance
func (CMultiLightProxy) BPerformScreenFade ¶
func (e CMultiLightProxy) BPerformScreenFade() Bool
func (CMultiLightProxy) FlBrightnessDelta ¶
func (e CMultiLightProxy) FlBrightnessDelta() Number[float32]
func (CMultiLightProxy) FlCurrentBrightnessMultiplier ¶
func (e CMultiLightProxy) FlCurrentBrightnessMultiplier() Number[float32]
func (CMultiLightProxy) FlLightRadiusFilter ¶
func (e CMultiLightProxy) FlLightRadiusFilter() Number[float32]
func (CMultiLightProxy) FlTargetBrightnessMultiplier ¶
func (e CMultiLightProxy) FlTargetBrightnessMultiplier() Number[float32]
func (CMultiLightProxy) InputDisableLights ¶ added in v0.1.1
func (e CMultiLightProxy) InputDisableLights(value float32) (bool, error)
func (CMultiLightProxy) InputFlickerLights ¶ added in v0.1.1
func (e CMultiLightProxy) InputFlickerLights(value float32) (bool, error)
func (CMultiLightProxy) InputSetBrightnessDelta ¶ added in v0.1.1
func (e CMultiLightProxy) InputSetBrightnessDelta(value float32) (bool, error)
func (CMultiLightProxy) InputSetLightsBrightnessMultiplier ¶ added in v0.1.1
func (e CMultiLightProxy) InputSetLightsBrightnessMultiplier(value float32) (bool, error)
func (CMultiLightProxy) IszLightClassFilter ¶
func (e CMultiLightProxy) IszLightClassFilter() Text
func (CMultiLightProxy) IszLightNameFilter ¶
func (e CMultiLightProxy) IszLightNameFilter() Text
func (CMultiLightProxy) VecLights ¶ added in v0.1.3
func (e CMultiLightProxy) VecLights() List[uint32]
type CMultiLightProxyKeys ¶ added in v0.1.1
type CMultiSource ¶
type CMultiSource CEntityInstance
func (CMultiSource) Globalstate ¶
func (e CMultiSource) Globalstate() Text
func (CMultiSource) ITotal ¶
func (e CMultiSource) ITotal() Number[int32]
type CMultiSourceKeys ¶ added in v0.1.1
type CMultiSourceKeys struct {
CBaseEntityKeys
Globalstate *string `key:"globalstate"`
}
type CMultiplayRules ¶ added in v0.1.3
type CMultiplayRules CEntityInstance
type CNPCMaker ¶
type CNPCMaker CEntityInstance
func (CNPCMaker) ChildTargetName ¶
func (CNPCMaker) IszHintGroup ¶
func (CNPCMaker) IszNPCSubClass ¶
func (CNPCMaker) IszSquadName ¶
func (CNPCMaker) RelationshipString ¶
type CNPCMakerKeys ¶ added in v0.1.1
type CNPCSpawnDestination ¶
type CNPCSpawnDestination CEntityInstance
func (CNPCSpawnDestination) RenameNPC ¶
func (e CNPCSpawnDestination) RenameNPC() Text
func (CNPCSpawnDestination) ReuseDelay ¶
func (e CNPCSpawnDestination) ReuseDelay() Number[float32]
func (CNPCSpawnDestination) TimeNextAvailable ¶
func (e CNPCSpawnDestination) TimeNextAvailable() Number[float32]
type CNPCSpawnDestinationKeys ¶ added in v0.1.1
type CNPCSpawnDestinationKeys struct {
CPointEntityKeys
ReuseDelay *float32 `key:"ReuseDelay"`
RenameNPC *string `key:"RenameNPC"`
}
type CNPC_BarrackBoss ¶
type CNPC_BarrackBoss CEntityInstance
func (CNPC_BarrackBoss) FlFadeOutEnd ¶
func (e CNPC_BarrackBoss) FlFadeOutEnd() Number[float32]
func (CNPC_BarrackBoss) FlFadeOutStart ¶
func (e CNPC_BarrackBoss) FlFadeOutStart() Number[float32]
func (CNPC_BarrackBoss) HTrooperSpawnPoint ¶
func (e CNPC_BarrackBoss) HTrooperSpawnPoint() Handle[CBaseEntity]
func (CNPC_BarrackBoss) ILane ¶
func (e CNPC_BarrackBoss) ILane() Number[int32]
func (CNPC_BarrackBoss) LaneSide ¶
func (e CNPC_BarrackBoss) LaneSide() Number[uint8]
type CNPC_BarrackBossKeys ¶ added in v0.1.1
type CNPC_BarrackBossKeys struct {
CAI_CitadelNPCKeys
LaneSide *int32 `key:"LaneSide"`
LaneNum *int32 `key:"LaneNum"`
}
type CNPC_BaseDefenseSentry ¶
type CNPC_BaseDefenseSentry CEntityInstance
func (CNPC_BaseDefenseSentry) FlAttackCone ¶
func (e CNPC_BaseDefenseSentry) FlAttackCone() Number[float32]
func (CNPC_BaseDefenseSentry) FlAttackDelay ¶
func (e CNPC_BaseDefenseSentry) FlAttackDelay() Number[float32]
func (CNPC_BaseDefenseSentry) FlLastAlertSound ¶
func (e CNPC_BaseDefenseSentry) FlLastAlertSound() Number[float32]
func (CNPC_BaseDefenseSentry) InputDisableAttacking ¶ added in v0.1.1
func (e CNPC_BaseDefenseSentry) InputDisableAttacking() (bool, error)
func (CNPC_BaseDefenseSentry) InputEnableAttacking ¶ added in v0.1.1
func (e CNPC_BaseDefenseSentry) InputEnableAttacking() (bool, error)
func (CNPC_BaseDefenseSentry) NSentryLevel ¶
func (e CNPC_BaseDefenseSentry) NSentryLevel() Number[int16]
func (CNPC_BaseDefenseSentry) VecForward ¶
func (e CNPC_BaseDefenseSentry) VecForward() Vector
type CNPC_BaseDefenseSentryKeys ¶ added in v0.1.1
type CNPC_BaseDefenseSentryKeys struct {
CNPC_SimpleAnimatingAIKeys
AttackCone *float32 `key:"attack_cone"`
SentryLevel *int32 `key:"sentry_level"`
}
type CNPC_Boss_Tier2 ¶
type CNPC_Boss_Tier2 CEntityInstance
func (CNPC_Boss_Tier2) FlFadeOutEnd ¶
func (e CNPC_Boss_Tier2) FlFadeOutEnd() Number[float32]
func (CNPC_Boss_Tier2) FlFadeOutStart ¶
func (e CNPC_Boss_Tier2) FlFadeOutStart() Number[float32]
func (CNPC_Boss_Tier2) FlLastWeakpointHitTime ¶
func (e CNPC_Boss_Tier2) FlLastWeakpointHitTime() Number[float32]
func (CNPC_Boss_Tier2) HTargetedEnemy ¶
func (e CNPC_Boss_Tier2) HTargetedEnemy() Handle[CBaseEntity]
func (CNPC_Boss_Tier2) ILane ¶
func (e CNPC_Boss_Tier2) ILane() Number[int32]
func (CNPC_Boss_Tier2) NElectricBeamCasts ¶
func (e CNPC_Boss_Tier2) NElectricBeamCasts() Number[int32]
func (CNPC_Boss_Tier2) VecElectricBeamLookTarget ¶
func (e CNPC_Boss_Tier2) VecElectricBeamLookTarget() Vector
type CNPC_Boss_Tier2Keys ¶ added in v0.1.1
type CNPC_Boss_Tier2Keys struct {
CAI_CitadelNPCKeys
LaneNum *int32 `key:"LaneNum"`
}
type CNPC_Boss_Tier3 ¶
type CNPC_Boss_Tier3 CEntityInstance
func (CNPC_Boss_Tier3) BackdoorProtectionTrigger ¶
func (e CNPC_Boss_Tier3) BackdoorProtectionTrigger() Text
func (CNPC_Boss_Tier3) EAliveState ¶
func (e CNPC_Boss_Tier3) EAliveState() Number[uint32]
func (CNPC_Boss_Tier3) EPhase ¶
func (e CNPC_Boss_Tier3) EPhase() Number[uint32]
func (CNPC_Boss_Tier3) ILane ¶
func (e CNPC_Boss_Tier3) ILane() Number[int32]
func (CNPC_Boss_Tier3) VShrineAttackTargetPos ¶
func (e CNPC_Boss_Tier3) VShrineAttackTargetPos() Vector
func (CNPC_Boss_Tier3) VecElectricBeamTargetEnd ¶
func (e CNPC_Boss_Tier3) VecElectricBeamTargetEnd() Vector
type CNPC_Boss_Tier3Core ¶
type CNPC_Boss_Tier3Core CEntityInstance
type CNPC_Boss_Tier3Keys ¶ added in v0.1.1
type CNPC_Boss_Tier3Keys struct {
CAI_CitadelNPCKeys
BackdoorProtectionTrigger *string `key:"BackdoorProtectionTrigger"`
}
type CNPC_ChessPiece ¶ added in v0.1.3
type CNPC_ChessPiece CEntityInstance
func (CNPC_ChessPiece) FlLifetime ¶ added in v0.1.3
func (e CNPC_ChessPiece) FlLifetime() Number[float32]
func (CNPC_ChessPiece) FlMeleeDamage ¶ added in v0.1.3
func (e CNPC_ChessPiece) FlMeleeDamage() Number[float32]
func (CNPC_ChessPiece) HAbility ¶ added in v0.1.3
func (e CNPC_ChessPiece) HAbility() Handle[CCitadelBaseAbility]
func (CNPC_ChessPiece) IChessPieceState ¶ added in v0.1.3
func (e CNPC_ChessPiece) IChessPieceState() Number[int32]
func (CNPC_ChessPiece) IChessPieceType ¶ added in v0.1.3
func (e CNPC_ChessPiece) IChessPieceType() Number[int32]
func (CNPC_ChessPiece) TCooldownEndTime ¶ added in v0.1.3
func (e CNPC_ChessPiece) TCooldownEndTime() Number[float32]
func (CNPC_ChessPiece) TCooldownStartTime ¶ added in v0.1.3
func (e CNPC_ChessPiece) TCooldownStartTime() Number[float32]
type CNPC_ChessPieceKeys ¶ added in v0.1.3
type CNPC_ChessPieceKeys struct {
CAI_CitadelNPCKeys
Lifetime *float32 `key:"lifetime"`
ChesspieceState *int32 `key:"chesspiece_state"`
ChesspieceType *int32 `key:"chesspiece_type"`
}
type CNPC_Escort ¶
type CNPC_Escort CEntityInstance
type CNPC_FamiliarHelper ¶
type CNPC_FamiliarHelper CEntityInstance
func (CNPC_FamiliarHelper) BIsHelperAvailableNet ¶
func (e CNPC_FamiliarHelper) BIsHelperAvailableNet() Bool
func (CNPC_FamiliarHelper) TCooldownEndTime ¶
func (e CNPC_FamiliarHelper) TCooldownEndTime() Number[float32]
func (CNPC_FamiliarHelper) TCooldownStartTime ¶
func (e CNPC_FamiliarHelper) TCooldownStartTime() Number[float32]
type CNPC_MidBoss ¶
type CNPC_MidBoss CEntityInstance
type CNPC_NecroSkele ¶
type CNPC_NecroSkele CEntityInstance
func (CNPC_NecroSkele) BDontMove ¶
func (e CNPC_NecroSkele) BDontMove() Bool
func (CNPC_NecroSkele) FlAttackRange ¶
func (e CNPC_NecroSkele) FlAttackRange() Number[float32]
func (CNPC_NecroSkele) FlSpawnDuration ¶
func (e CNPC_NecroSkele) FlSpawnDuration() Number[float32]
func (CNPC_NecroSkele) HCastingAbility ¶
func (e CNPC_NecroSkele) HCastingAbility() Handle[CCitadelBaseAbility]
func (CNPC_NecroSkele) TSpawnTime ¶
func (e CNPC_NecroSkele) TSpawnTime() Number[float32]
func (CNPC_NecroSkele) VecCastLocation ¶
func (e CNPC_NecroSkele) VecCastLocation() Vector
type CNPC_NecroSkeleKeys ¶ added in v0.1.1
type CNPC_NecroSkeleKeys struct {
CAI_CitadelNPCKeys
CastLocation *mod.Vector `key:"cast_location"`
DontMove *bool `key:"dont_move"`
}
type CNPC_Neutral_Bug ¶
type CNPC_Neutral_Bug CEntityInstance
type CNPC_Neutral_Flying_Pigeon ¶
type CNPC_Neutral_Flying_Pigeon CEntityInstance
type CNPC_Neutral_Hideout_Cat ¶
type CNPC_Neutral_Hideout_Cat CEntityInstance
type CNPC_Neutral_Hideout_Rabbit ¶
type CNPC_Neutral_Hideout_Rabbit CEntityInstance
type CNPC_Neutral_SinnersSacrifice ¶
type CNPC_Neutral_SinnersSacrifice CEntityInstance
func (CNPC_Neutral_SinnersSacrifice) FlMiniGameTimeScale ¶
func (e CNPC_Neutral_SinnersSacrifice) FlMiniGameTimeScale() Number[float32]
func (CNPC_Neutral_SinnersSacrifice) FlRandomTimePhase ¶
func (e CNPC_Neutral_SinnersSacrifice) FlRandomTimePhase() Number[float32]
func (CNPC_Neutral_SinnersSacrifice) IVaultState ¶
func (e CNPC_Neutral_SinnersSacrifice) IVaultState() Number[int32]
func (CNPC_Neutral_SinnersSacrifice) NGoldToGiveOnDamage ¶
func (e CNPC_Neutral_SinnersSacrifice) NGoldToGiveOnDamage() Number[int32]
type CNPC_Neutral_SinnersSacrifice_Hideout ¶
type CNPC_Neutral_SinnersSacrifice_Hideout CEntityInstance
type CNPC_NurseLeech ¶ added in v0.1.4
type CNPC_NurseLeech CEntityInstance
func (CNPC_NurseLeech) HNurse ¶ added in v0.1.4
func (e CNPC_NurseLeech) HNurse() Handle[CBaseEntity]
type CNPC_Ratking_Rat ¶
type CNPC_Ratking_Rat CEntityInstance
func (CNPC_Ratking_Rat) HAbility ¶
func (e CNPC_Ratking_Rat) HAbility() Handle[CCitadelBaseAbility]
func (CNPC_Ratking_Rat) VFlightVelocity ¶
func (e CNPC_Ratking_Rat) VFlightVelocity() Vector
func (CNPC_Ratking_Rat) VRunDir ¶
func (e CNPC_Ratking_Rat) VRunDir() Vector
type CNPC_Ratking_RatKeys ¶ added in v0.1.1
type CNPC_Ratking_RatKeys struct {
CBaseAnimGraphKeys
SpreadOffset *float32 `key:"spread_offset"`
FlightVelocity *mod.Vector `key:"flight_velocity"`
Lifetime *float32 `key:"lifetime"`
TravelDistance *float32 `key:"travel_distance"`
RatsToAttach *int32 `key:"rats_to_attach"`
RunDirection *mod.Vector `key:"run_direction"`
}
type CNPC_ShieldedSentry ¶
type CNPC_ShieldedSentry CEntityInstance
func (CNPC_ShieldedSentry) BHasRecentlyAttacked ¶
func (e CNPC_ShieldedSentry) BHasRecentlyAttacked() Bool
func (CNPC_ShieldedSentry) FlAimPitch ¶
func (e CNPC_ShieldedSentry) FlAimPitch() Number[float32]
func (CNPC_ShieldedSentry) FlAttackCone ¶
func (e CNPC_ShieldedSentry) FlAttackCone() Number[float32]
func (CNPC_ShieldedSentry) FlAttackDelay ¶
func (e CNPC_ShieldedSentry) FlAttackDelay() Number[float32]
func (CNPC_ShieldedSentry) FlAttackRange ¶
func (e CNPC_ShieldedSentry) FlAttackRange() Number[float32]
func (CNPC_ShieldedSentry) FlDeployTime ¶
func (e CNPC_ShieldedSentry) FlDeployTime() Number[float32]
func (CNPC_ShieldedSentry) FlLifeTime ¶
func (e CNPC_ShieldedSentry) FlLifeTime() Number[float32]
func (CNPC_ShieldedSentry) FlSpawnTime ¶
func (e CNPC_ShieldedSentry) FlSpawnTime() Number[float32]
func (CNPC_ShieldedSentry) FlTrackingSpeed ¶
func (e CNPC_ShieldedSentry) FlTrackingSpeed() Number[float32]
type CNPC_SimpleAnimatingAI ¶
type CNPC_SimpleAnimatingAI CEntityInstance
func (CNPC_SimpleAnimatingAI) HAbilityOwner ¶
func (e CNPC_SimpleAnimatingAI) HAbilityOwner() Handle[CCitadelBaseAbility]
func (CNPC_SimpleAnimatingAI) HEnemy ¶
func (e CNPC_SimpleAnimatingAI) HEnemy() Handle[CBaseEntity]
type CNPC_SimpleAnimatingAIKeys ¶ added in v0.1.1
type CNPC_SimpleAnimatingAIKeys struct {
CBaseAnimGraphKeys
}
type CNPC_Trooper ¶
type CNPC_Trooper CEntityInstance
func (CNPC_Trooper) BUsingBossWeapon ¶
func (e CNPC_Trooper) BUsingBossWeapon() Bool
func (CNPC_Trooper) HSpawnWaveController ¶
func (e CNPC_Trooper) HSpawnWaveController() Handle[CInfoTrooperBossSpawn]
func (CNPC_Trooper) HTargetedEnemy ¶
func (e CNPC_Trooper) HTargetedEnemy() Handle[CBaseEntity]
func (CNPC_Trooper) HTrooperSpawnPoint ¶
func (e CNPC_Trooper) HTrooperSpawnPoint() Handle[CInfoTrooperSpawn]
func (CNPC_Trooper) ILane ¶
func (e CNPC_Trooper) ILane() Number[int32]
type CNPC_TrooperBoss ¶
type CNPC_TrooperBoss CEntityInstance
func (CNPC_TrooperBoss) FlFadeOutEnd ¶
func (e CNPC_TrooperBoss) FlFadeOutEnd() Number[float32]
func (CNPC_TrooperBoss) FlFadeOutStart ¶
func (e CNPC_TrooperBoss) FlFadeOutStart() Number[float32]
func (CNPC_TrooperBoss) HTrooperSpawnPoint ¶
func (e CNPC_TrooperBoss) HTrooperSpawnPoint() Handle[CBaseEntity]
func (CNPC_TrooperBoss) ILane ¶
func (e CNPC_TrooperBoss) ILane() Number[int32]
func (CNPC_TrooperBoss) LaneSide ¶
func (e CNPC_TrooperBoss) LaneSide() Number[uint8]
type CNPC_TrooperBossKeys ¶ added in v0.1.1
type CNPC_TrooperBossKeys struct {
CAI_CitadelNPCKeys
LaneSide *int32 `key:"LaneSide"`
LaneNum *int32 `key:"LaneNum"`
}
type CNPC_TrooperKeys ¶ added in v0.1.1
type CNPC_TrooperKeys struct {
CAI_CitadelNPCKeys
LaneNum *int32 `key:"LaneNum"`
LaneSlot *int32 `key:"LaneSlot"`
}
type CNPC_TrooperNeutral ¶
type CNPC_TrooperNeutral CEntityInstance
func (CNPC_TrooperNeutral) VecSpawnOrigin ¶
func (e CNPC_TrooperNeutral) VecSpawnOrigin() Vector
type CNPC_YakuzaGangster ¶
type CNPC_YakuzaGangster CEntityInstance
type CNavLinkAreaEntity ¶
type CNavLinkAreaEntity CEntityInstance
func (CNavLinkAreaEntity) BAllowCrossMovableConnections ¶
func (e CNavLinkAreaEntity) BAllowCrossMovableConnections() Bool
func (CNavLinkAreaEntity) BEnabled ¶
func (e CNavLinkAreaEntity) BEnabled() Bool
func (CNavLinkAreaEntity) BIsAutoAdjustForward ¶
func (e CNavLinkAreaEntity) BIsAutoAdjustForward() Bool
func (CNavLinkAreaEntity) BIsTerminus ¶
func (e CNavLinkAreaEntity) BIsTerminus() Bool
func (CNavLinkAreaEntity) BSuspendConnectionsWhileMoving ¶
func (e CNavLinkAreaEntity) BSuspendConnectionsWhileMoving() Bool
func (CNavLinkAreaEntity) FlWidth ¶
func (e CNavLinkAreaEntity) FlWidth() Number[float32]
func (CNavLinkAreaEntity) HEndLocatorParent ¶
func (e CNavLinkAreaEntity) HEndLocatorParent() Handle[CBaseEntity]
func (CNavLinkAreaEntity) HFilter ¶
func (e CNavLinkAreaEntity) HFilter() Handle[CBaseFilter]
func (CNavLinkAreaEntity) InputDisable ¶ added in v0.1.1
func (e CNavLinkAreaEntity) InputDisable() (bool, error)
func (CNavLinkAreaEntity) InputEnable ¶ added in v0.1.1
func (e CNavLinkAreaEntity) InputEnable() (bool, error)
func (CNavLinkAreaEntity) InputUpdate ¶ added in v0.1.1
func (e CNavLinkAreaEntity) InputUpdate() (bool, error)
func (CNavLinkAreaEntity) NProcessOrder ¶
func (e CNavLinkAreaEntity) NProcessOrder() Number[int32]
func (CNavLinkAreaEntity) NSplits ¶
func (e CNavLinkAreaEntity) NSplits() Number[int32]
func (CNavLinkAreaEntity) QLocatorAnglesOffset ¶
func (e CNavLinkAreaEntity) QLocatorAnglesOffset() Angles
func (CNavLinkAreaEntity) StrEndLocatorParentName ¶
func (e CNavLinkAreaEntity) StrEndLocatorParentName() Text
func (CNavLinkAreaEntity) StrFilterName ¶
func (e CNavLinkAreaEntity) StrFilterName() Text
func (CNavLinkAreaEntity) StrMovementForward ¶
func (e CNavLinkAreaEntity) StrMovementForward() Text
func (CNavLinkAreaEntity) StrMovementReverse ¶
func (e CNavLinkAreaEntity) StrMovementReverse() Text
func (CNavLinkAreaEntity) VLocatorOffset ¶
func (e CNavLinkAreaEntity) VLocatorOffset() Vector
func (CNavLinkAreaEntity) VPrevEntry ¶
func (e CNavLinkAreaEntity) VPrevEntry() Vector
func (CNavLinkAreaEntity) VPrevExit ¶
func (e CNavLinkAreaEntity) VPrevExit() Vector
type CNavLinkAreaEntityKeys ¶ added in v0.1.1
type CNavLinkAreaEntityKeys struct {
}
type CNavSpaceInfo ¶
type CNavSpaceInfo CEntityInstance
type CNavWalkable ¶
type CNavWalkable CEntityInstance
type CNecro_HauntingSkullEntity ¶
type CNecro_HauntingSkullEntity CEntityInstance
func (CNecro_HauntingSkullEntity) ESkullState ¶
func (e CNecro_HauntingSkullEntity) ESkullState() Number[int32]
func (CNecro_HauntingSkullEntity) HAbility ¶
func (e CNecro_HauntingSkullEntity) HAbility() Handle[CCitadelBaseAbility]
type CNecro_HauntingSkullEntityKeys ¶ added in v0.1.1
type CNecro_HauntingSkullEntityKeys struct {
CBaseModelEntityKeys
SkullState *int32 `key:"skull_state"`
}
type CNodeEnt_InfoHint ¶
type CNodeEnt_InfoHint CEntityInstance
type CNodeEnt_InfoNodeAir ¶
type CNodeEnt_InfoNodeAir CEntityInstance
type CNodeEnt_InfoNodeAirHint ¶
type CNodeEnt_InfoNodeAirHint CEntityInstance
type CNodeEnt_InfoNodeHint ¶
type CNodeEnt_InfoNodeHint CEntityInstance
type CNpcFootSweep ¶
type CNpcFootSweep CEntityInstance
func (CNpcFootSweep) BUseCenterPusher ¶
func (e CNpcFootSweep) BUseCenterPusher() Bool
func (CNpcFootSweep) BUseForwardPusher ¶
func (e CNpcFootSweep) BUseForwardPusher() Bool
type CNpcFootSweepKeys ¶ added in v0.1.1
type CNpcFootSweepKeys struct {
CBaseTriggerKeys
UseCenterPusher *bool `key:"use_center_pusher"`
UseForwardPusher *bool `key:"use_forward_pusher"`
}
type CNullEntity ¶
type CNullEntity CEntityInstance
type COmniLight ¶
type COmniLight CEntityInstance
func (COmniLight) BShowLight ¶
func (e COmniLight) BShowLight() Bool
func (COmniLight) FlInnerAngle ¶
func (e COmniLight) FlInnerAngle() Number[float32]
func (COmniLight) FlOuterAngle ¶
func (e COmniLight) FlOuterAngle() Number[float32]
type COmniLightKeys ¶ added in v0.1.1
type COmniLightKeys struct {
CBarnLightKeys
InnerAngle *float32 `key:"inner_angle"`
OuterAngle *float32 `key:"outer_angle"`
Showlight *bool `key:"showlight"`
}
type COrbSpawner ¶
type COrbSpawner CEntityInstance
type COrnamentProp ¶
type COrnamentProp CEntityInstance
func (COrnamentProp) InitialOwner ¶
func (e COrnamentProp) InitialOwner() Text
func (COrnamentProp) InputDetach ¶ added in v0.1.1
func (e COrnamentProp) InputDetach() (bool, error)
func (COrnamentProp) InputSetAttached ¶ added in v0.1.1
func (e COrnamentProp) InputSetAttached(value string) (bool, error)
type COrnamentPropKeys ¶ added in v0.1.1
type COrnamentPropKeys struct {
CDynamicPropKeys
InitialOwner *string `key:"InitialOwner"`
}
type CParticleSystem ¶
type CParticleSystem CEntityInstance
func (CParticleSystem) BActive ¶
func (e CParticleSystem) BActive() Bool
func (CParticleSystem) BAnimateDuringGameplayPause ¶
func (e CParticleSystem) BAnimateDuringGameplayPause() Bool
func (CParticleSystem) BDataStringLocalized ¶
func (e CParticleSystem) BDataStringLocalized() Bool
func (CParticleSystem) BFrozen ¶
func (e CParticleSystem) BFrozen() Bool
func (CParticleSystem) BNoFreeze ¶
func (e CParticleSystem) BNoFreeze() Bool
func (CParticleSystem) BNoRamp ¶
func (e CParticleSystem) BNoRamp() Bool
func (CParticleSystem) BNoSave ¶
func (e CParticleSystem) BNoSave() Bool
func (CParticleSystem) BStartActive ¶
func (e CParticleSystem) BStartActive() Bool
func (CParticleSystem) FlFreezeTransitionDuration ¶
func (e CParticleSystem) FlFreezeTransitionDuration() Number[float32]
func (CParticleSystem) FlPreSimTime ¶
func (e CParticleSystem) FlPreSimTime() Number[float32]
func (CParticleSystem) FlStartTime ¶
func (e CParticleSystem) FlStartTime() Number[float32]
func (CParticleSystem) InputDestroyImmediately ¶ added in v0.1.1
func (e CParticleSystem) InputDestroyImmediately() (bool, error)
func (CParticleSystem) InputFreeze ¶ added in v0.1.1
func (e CParticleSystem) InputFreeze(value float32) (bool, error)
func (CParticleSystem) InputSetControlPoint ¶ added in v0.1.1
func (e CParticleSystem) InputSetControlPoint(value string) (bool, error)
func (CParticleSystem) InputSetDataControlPointX ¶ added in v0.1.1
func (e CParticleSystem) InputSetDataControlPointX(value float32) (bool, error)
func (CParticleSystem) InputSetDataControlPointY ¶ added in v0.1.1
func (e CParticleSystem) InputSetDataControlPointY(value float32) (bool, error)
func (CParticleSystem) InputSetDataControlPointZ ¶ added in v0.1.1
func (e CParticleSystem) InputSetDataControlPointZ(value float32) (bool, error)
func (CParticleSystem) InputStart ¶ added in v0.1.1
func (e CParticleSystem) InputStart() (bool, error)
func (CParticleSystem) InputStop ¶ added in v0.1.1
func (e CParticleSystem) InputStop() (bool, error)
func (CParticleSystem) InputStopPlayEndCap ¶ added in v0.1.1
func (e CParticleSystem) InputStopPlayEndCap() (bool, error)
func (CParticleSystem) InputThaw ¶ added in v0.1.1
func (e CParticleSystem) InputThaw(value float32) (bool, error)
func (CParticleSystem) IszEffectName ¶
func (e CParticleSystem) IszEffectName() Text
func (CParticleSystem) NDataCP ¶
func (e CParticleSystem) NDataCP() Number[int32]
func (CParticleSystem) NStopType ¶
func (e CParticleSystem) NStopType() Number[int32]
func (CParticleSystem) NTintCP ¶
func (e CParticleSystem) NTintCP() Number[int32]
func (CParticleSystem) StrDataString ¶
func (e CParticleSystem) StrDataString() Text
func (CParticleSystem) VecDataCPValue ¶
func (e CParticleSystem) VecDataCPValue() Vector
type CParticleSystemKeys ¶ added in v0.1.1
type CParticleSystemKeys struct {
CBaseModelEntityKeys
StartActive *bool `key:"start_active"`
PreSimTime *float32 `key:"pre_sim_time"`
EffectName *string `key:"effect_name"`
NoSave *bool `key:"no_save"`
NoFreeze *bool `key:"no_freeze"`
NoRamp *bool `key:"no_ramp"`
AnimateDuringGameplayPause *bool `key:"AnimateDuringGameplayPause"`
DataCp *int32 `key:"data_cp"`
DataCpValue *mod.Vector `key:"data_cp_value"`
TintCp *int32 `key:"tint_cp"`
TintCpColor *uint32 `key:"tint_cp_color"`
}
type CPathAccompany ¶
type CPathAccompany CEntityInstance
func (CPathAccompany) BAllowAutoLead ¶
func (e CPathAccompany) BAllowAutoLead() Bool
func (CPathAccompany) FlLastPathRecalc ¶
func (e CPathAccompany) FlLastPathRecalc() Number[float32]
func (CPathAccompany) FlPathLength ¶
func (e CPathAccompany) FlPathLength() Number[float32]
func (CPathAccompany) NLastDebugDraw ¶
func (e CPathAccompany) NLastDebugDraw() Number[float32]
type CPathAccompanyKeys ¶ added in v0.1.1
type CPathAccompanyKeys struct {
CBaseEntityKeys
AllowAutoLead *bool `key:"allow_auto_lead"`
}
type CPathCorner ¶
type CPathCorner CEntityInstance
func (CPathCorner) BExactPositioning ¶
func (e CPathCorner) BExactPositioning() Bool
func (CPathCorner) BSmoothArrival ¶
func (e CPathCorner) BSmoothArrival() Bool
func (CPathCorner) BTriggerLocomotionStop ¶
func (e CPathCorner) BTriggerLocomotionStop() Bool
func (CPathCorner) FlPathEndDistanceFromGoal ¶
func (e CPathCorner) FlPathEndDistanceFromGoal() Number[float32]
func (CPathCorner) FlRadius ¶
func (e CPathCorner) FlRadius() Number[float32]
func (CPathCorner) FlSpeed ¶
func (e CPathCorner) FlSpeed() Number[float32]
func (CPathCorner) FlWait ¶
func (e CPathCorner) FlWait() Number[float32]
func (CPathCorner) FlWaypointSuccessRadius ¶
func (e CPathCorner) FlWaypointSuccessRadius() Number[float32]
func (CPathCorner) FlWaypointSuccessRadiusWhenBlocked ¶
func (e CPathCorner) FlWaypointSuccessRadiusWhenBlocked() Number[float32]
func (CPathCorner) InputInPass ¶ added in v0.1.1
func (e CPathCorner) InputInPass() (bool, error)
func (CPathCorner) InputSetNextPathCorner ¶ added in v0.1.1
func (e CPathCorner) InputSetNextPathCorner(value string) (bool, error)
type CPathCornerCrash ¶
type CPathCornerCrash CEntityInstance
type CPathCornerKeys ¶ added in v0.1.1
type CPathCornerKeys struct {
CPointEntityKeys
Wait *float32 `key:"wait"`
Speed *float32 `key:"speed"`
TriggerLocomotionStop *bool `key:"trigger_locomotion_stop"`
SmoothArrival *bool `key:"smooth_arrival"`
PathEndDistanceFromGoal *float32 `key:"path_end_distance_from_goal"`
WaypointSuccessRadius *float32 `key:"waypoint_success_radius"`
WaypointSuccessRadiusWhenBlocked *float32 `key:"waypoint_success_radius_when_blocked"`
Radius *float32 `key:"radius"`
ExactPositioning *bool `key:"exact_positioning"`
}
type CPathKeyFrame ¶
type CPathKeyFrame CEntityInstance
func (CPathKeyFrame) Angles ¶
func (e CPathKeyFrame) Angles() Angles
func (CPathKeyFrame) FlMoveSpeed ¶
func (e CPathKeyFrame) FlMoveSpeed() Number[float32]
func (CPathKeyFrame) FlNextTime ¶
func (e CPathKeyFrame) FlNextTime() Number[float32]
func (CPathKeyFrame) INextKey ¶
func (e CPathKeyFrame) INextKey() Text
func (CPathKeyFrame) Origin ¶
func (e CPathKeyFrame) Origin() Vector
func (CPathKeyFrame) PNextKey ¶
func (e CPathKeyFrame) PNextKey() Handle[CPathKeyFrame]
func (CPathKeyFrame) PPrevKey ¶
func (e CPathKeyFrame) PPrevKey() Handle[CPathKeyFrame]
type CPathKeyFrameKeys ¶ added in v0.1.1
type CPathKeyFrameKeys struct {
CBaseEntityKeys
NextKey *string `key:"NextKey"`
MoveSpeed *float32 `key:"MoveSpeed"`
}
type CPathMover ¶
type CPathMover CEntityInstance
func (CPathMover) FlSampleSpacing ¶
func (e CPathMover) FlSampleSpacing() Number[float32]
func (CPathMover) HMoverRouter ¶
func (e CPathMover) HMoverRouter() Handle[CFuncMoverRouter]
func (CPathMover) IszMoverRouterName ¶
func (e CPathMover) IszMoverRouterName() Text
func (CPathMover) IszMoverSpawnerName ¶
func (e CPathMover) IszMoverSpawnerName() Text
func (CPathMover) VecMovers ¶ added in v0.1.3
func (e CPathMover) VecMovers() List[uint32]
func (CPathMover) VecSpawners ¶ added in v0.1.3
func (e CPathMover) VecSpawners() List[uint32]
type CPathMoverEntitySpawner ¶
type CPathMoverEntitySpawner CEntityInstance
func (CPathMoverEntitySpawner) BDestroyMoverOnArrivedAtEnd ¶
func (e CPathMoverEntitySpawner) BDestroyMoverOnArrivedAtEnd() Bool
func (CPathMoverEntitySpawner) BEnabled ¶
func (e CPathMoverEntitySpawner) BEnabled() Bool
func (CPathMoverEntitySpawner) BPrepopulateOnSpawn ¶
func (e CPathMoverEntitySpawner) BPrepopulateOnSpawn() Bool
func (CPathMoverEntitySpawner) BRunningDebugThink ¶
func (e CPathMoverEntitySpawner) BRunningDebugThink() Bool
func (CPathMoverEntitySpawner) ETemplateChoiceStrategy ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) ETemplateChoiceStrategy() Number[uint32]
func (CPathMoverEntitySpawner) FlLastSpawnTime ¶
func (e CPathMoverEntitySpawner) FlLastSpawnTime() Number[float32]
func (CPathMoverEntitySpawner) FlSpawnFrequencyDistToNearestMover ¶
func (e CPathMoverEntitySpawner) FlSpawnFrequencyDistToNearestMover() Number[float32]
func (CPathMoverEntitySpawner) FlSpawnFrequencySeconds ¶
func (e CPathMoverEntitySpawner) FlSpawnFrequencySeconds() Number[float32]
func (CPathMoverEntitySpawner) HPathMover ¶
func (e CPathMoverEntitySpawner) HPathMover() Handle[CPathMover]
func (CPathMoverEntitySpawner) InputDisable ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) InputDisable() (bool, error)
func (CPathMoverEntitySpawner) InputEnable ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) InputEnable() (bool, error)
func (CPathMoverEntitySpawner) InputForceSpawn ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) InputForceSpawn() (bool, error)
func (CPathMoverEntitySpawner) InputRemoveFromTemplate ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) InputRemoveFromTemplate(value string) (bool, error)
func (CPathMoverEntitySpawner) InputSetPathNodeStart ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) InputSetPathNodeStart(value string) (bool, error)
func (CPathMoverEntitySpawner) InputSpawn ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) InputSpawn() (bool, error)
func (CPathMoverEntitySpawner) InputToggle ¶ added in v0.1.1
func (e CPathMoverEntitySpawner) InputToggle() (bool, error)
func (CPathMoverEntitySpawner) IszPathMoverName ¶
func (e CPathMoverEntitySpawner) IszPathMoverName() Text
func (CPathMoverEntitySpawner) IszPathNodeStartName ¶
func (e CPathMoverEntitySpawner) IszPathNodeStartName() Text
func (CPathMoverEntitySpawner) NMaxActive ¶
func (e CPathMoverEntitySpawner) NMaxActive() Number[int32]
func (CPathMoverEntitySpawner) NSpawnActive ¶
func (e CPathMoverEntitySpawner) NSpawnActive() Number[int32]
func (CPathMoverEntitySpawner) NSpawnIndex ¶
func (e CPathMoverEntitySpawner) NSpawnIndex() Number[int32]
func (CPathMoverEntitySpawner) NSpawnNum ¶
func (e CPathMoverEntitySpawner) NSpawnNum() Number[int32]
func (CPathMoverEntitySpawner) VMoverSpawnPos ¶
func (e CPathMoverEntitySpawner) VMoverSpawnPos() Vector
func (CPathMoverEntitySpawner) VecQueuedRemovals ¶ added in v0.1.3
func (e CPathMoverEntitySpawner) VecQueuedRemovals() List[uint32]
type CPathMoverEntitySpawnerKeys ¶ added in v0.1.1
type CPathMoverEntitySpawnerKeys struct {
CBaseEntityKeys
Enabled *bool `key:"enabled"`
TemplateSelectionStrategy *int32 `key:"template_selection_strategy"`
SpawnFrequencySeconds *float32 `key:"spawn_frequency_seconds"`
SpawnFrequencyDistToNearest *float32 `key:"spawn_frequency_dist_to_nearest"`
MaxActive *int32 `key:"max_active"`
PathMoverName *string `key:"path_mover_name"`
PrepopulateOnSpawn *bool `key:"prepopulate_on_spawn"`
DestroyMoverAtEnd *bool `key:"destroy_mover_at_end"`
PathNodeStartName *string `key:"path_node_start_name"`
}
type CPathMoverKeys ¶ added in v0.1.1
type CPathMoverKeys struct {
CPathWithDynamicNodesKeys
PathMoverSpawnerName *string `key:"path_mover_spawner_name"`
PathMoverRouterName *string `key:"path_mover_router_name"`
SampleSpacing *float32 `key:"sample_spacing"`
IgnoreParentRotation *bool `key:"ignore_parent_rotation"`
}
type CPathNode ¶
type CPathNode CEntityInstance
func (CPathNode) HPath ¶
func (e CPathNode) HPath() Handle[CPathWithDynamicNodes]
func (CPathNode) StrParentPathUniqueID ¶
func (CPathNode) StrPathNodeParameter ¶
func (CPathNode) VInTangentLocal ¶
func (CPathNode) VOutTangentLocal ¶
type CPathParticleRope ¶
type CPathParticleRope CEntityInstance
func (CPathParticleRope) BStartActive ¶
func (e CPathParticleRope) BStartActive() Bool
func (CPathParticleRope) FlMaxSimulationTime ¶
func (e CPathParticleRope) FlMaxSimulationTime() Number[float32]
func (CPathParticleRope) FlParticleSpacing ¶
func (e CPathParticleRope) FlParticleSpacing() Number[float32]
func (CPathParticleRope) FlRadius ¶
func (e CPathParticleRope) FlRadius() Number[float32]
func (CPathParticleRope) FlSlack ¶
func (e CPathParticleRope) FlSlack() Number[float32]
func (CPathParticleRope) InputDestroyImmediately ¶ added in v0.1.1
func (e CPathParticleRope) InputDestroyImmediately() (bool, error)
func (CPathParticleRope) InputDisablePin ¶ added in v0.1.1
func (e CPathParticleRope) InputDisablePin(value string) (bool, error)
func (CPathParticleRope) InputSetRadius ¶ added in v0.1.1
func (e CPathParticleRope) InputSetRadius(value float32) (bool, error)
func (CPathParticleRope) InputSetSlack ¶ added in v0.1.1
func (e CPathParticleRope) InputSetSlack(value float32) (bool, error)
func (CPathParticleRope) InputStart ¶ added in v0.1.1
func (e CPathParticleRope) InputStart() (bool, error)
func (CPathParticleRope) InputStop ¶ added in v0.1.1
func (e CPathParticleRope) InputStop() (bool, error)
func (CPathParticleRope) InputStopPlayEndCap ¶ added in v0.1.1
func (e CPathParticleRope) InputStopPlayEndCap() (bool, error)
func (CPathParticleRope) IszEffectName ¶
func (e CPathParticleRope) IszEffectName() Text
func (CPathParticleRope) NEffectState ¶
func (e CPathParticleRope) NEffectState() Number[int32]
func (CPathParticleRope) PathNodes_Color ¶ added in v0.1.3
func (e CPathParticleRope) PathNodes_Color() VectorList
func (CPathParticleRope) PathNodes_Name ¶ added in v0.1.3
func (e CPathParticleRope) PathNodes_Name() TextList
func (CPathParticleRope) PathNodes_PinEnabled ¶ added in v0.1.3
func (e CPathParticleRope) PathNodes_PinEnabled() BoolList
func (CPathParticleRope) PathNodes_Position ¶ added in v0.1.3
func (e CPathParticleRope) PathNodes_Position() VectorList
func (CPathParticleRope) PathNodes_RadiusScale ¶ added in v0.1.3
func (e CPathParticleRope) PathNodes_RadiusScale() List[float32]
func (CPathParticleRope) PathNodes_TangentIn ¶ added in v0.1.3
func (e CPathParticleRope) PathNodes_TangentIn() VectorList
func (CPathParticleRope) PathNodes_TangentOut ¶ added in v0.1.3
func (e CPathParticleRope) PathNodes_TangentOut() VectorList
type CPathParticleRopeAlias_path_particle_rope_clientside ¶
type CPathParticleRopeAlias_path_particle_rope_clientside CEntityInstance
type CPathParticleRopeKeys ¶ added in v0.1.1
type CPathParticleRopeKeys struct {
CBaseEntityKeys
StartActive *bool `key:"start_active"`
MaxSimulationTime *float32 `key:"max_simulation_time"`
EffectName *string `key:"effect_name"`
ParticleSpacing *float32 `key:"particle_spacing"`
Slack *float32 `key:"slack"`
Radius *float32 `key:"radius"`
ColorTint *uint32 `key:"color_tint"`
}
type CPathSimple ¶
type CPathSimple CEntityInstance
func (CPathSimple) BClosedLoop ¶
func (e CPathSimple) BClosedLoop() Bool
func (CPathSimple) PathString ¶
func (e CPathSimple) PathString() Text
type CPathSimpleKeys ¶ added in v0.1.1
type CPathSimpleKeys struct {
CBaseEntityKeys
ClosedLoop *bool `key:"closed_loop"`
}
type CPathTrack ¶
type CPathTrack CEntityInstance
func (CPathTrack) AltName ¶
func (e CPathTrack) AltName() Text
func (CPathTrack) EOrientationType ¶
func (e CPathTrack) EOrientationType() Number[uint32]
func (CPathTrack) FlRadius ¶
func (e CPathTrack) FlRadius() Number[float32]
func (CPathTrack) FlSpeed ¶
func (e CPathTrack) FlSpeed() Number[float32]
func (CPathTrack) InputDisableAlternatePath ¶ added in v0.1.1
func (e CPathTrack) InputDisableAlternatePath() (bool, error)
func (CPathTrack) InputDisablePath ¶ added in v0.1.1
func (e CPathTrack) InputDisablePath() (bool, error)
func (CPathTrack) InputEnableAlternatePath ¶ added in v0.1.1
func (e CPathTrack) InputEnableAlternatePath() (bool, error)
func (CPathTrack) InputEnablePath ¶ added in v0.1.1
func (e CPathTrack) InputEnablePath() (bool, error)
func (CPathTrack) InputInPass ¶ added in v0.1.1
func (e CPathTrack) InputInPass() (bool, error)
func (CPathTrack) InputToggleAlternatePath ¶ added in v0.1.1
func (e CPathTrack) InputToggleAlternatePath() (bool, error)
func (CPathTrack) InputTogglePath ¶ added in v0.1.1
func (e CPathTrack) InputTogglePath() (bool, error)
func (CPathTrack) Length ¶
func (e CPathTrack) Length() Number[float32]
func (CPathTrack) NIterVal ¶
func (e CPathTrack) NIterVal() Number[int32]
func (CPathTrack) Paltpath ¶
func (e CPathTrack) Paltpath() Handle[CPathTrack]
func (CPathTrack) Pnext ¶
func (e CPathTrack) Pnext() Handle[CPathTrack]
func (CPathTrack) Pprevious ¶
func (e CPathTrack) Pprevious() Handle[CPathTrack]
type CPathTrackKeys ¶ added in v0.1.1
type CPathTrackKeys struct {
CPointEntityKeys
Radius *float32 `key:"radius"`
Altpath *string `key:"altpath"`
Orientationtype *int32 `key:"orientationtype"`
Speed *float32 `key:"speed"`
}
type CPathWithDynamicNodes ¶
type CPathWithDynamicNodes CEntityInstance
func (CPathWithDynamicNodes) BIgnoreParentRotation ¶
func (e CPathWithDynamicNodes) BIgnoreParentRotation() Bool
func (CPathWithDynamicNodes) EDesiredDirection ¶
func (e CPathWithDynamicNodes) EDesiredDirection() Number[uint32]
func (CPathWithDynamicNodes) VecPathNodes ¶ added in v0.1.3
func (e CPathWithDynamicNodes) VecPathNodes() List[uint32]
type CPathWithDynamicNodesKeys ¶ added in v0.1.1
type CPathWithDynamicNodesKeys struct {
CPathSimpleKeys
PreferredDirection *int32 `key:"preferred_direction"`
}
type CPhysBallSocket ¶
type CPhysBallSocket CEntityInstance
func (CPhysBallSocket) BEnableSwingLimit ¶
func (e CPhysBallSocket) BEnableSwingLimit() Bool
func (CPhysBallSocket) BEnableTwistLimit ¶
func (e CPhysBallSocket) BEnableTwistLimit() Bool
func (CPhysBallSocket) FlJointFriction ¶
func (e CPhysBallSocket) FlJointFriction() Number[float32]
func (CPhysBallSocket) FlMaxTwistAngle ¶
func (e CPhysBallSocket) FlMaxTwistAngle() Number[float32]
func (CPhysBallSocket) FlMinTwistAngle ¶
func (e CPhysBallSocket) FlMinTwistAngle() Number[float32]
func (CPhysBallSocket) FlSwingLimit ¶
func (e CPhysBallSocket) FlSwingLimit() Number[float32]
type CPhysBox ¶
type CPhysBox CEntityInstance
func (CPhysBox) AngHoverPoseAngles ¶
func (CPhysBox) BEnableUseOutput ¶
func (CPhysBox) BNotSolidToWorld ¶
func (CPhysBox) DamageToEnableMotion ¶
func (CPhysBox) DamageType ¶
func (CPhysBox) FlForceToEnableMotion ¶
func (CPhysBox) FlTouchOutputPerEntityDelay ¶
func (CPhysBox) InputDisableMotion ¶ added in v0.1.1
func (CPhysBox) InputEnableMotion ¶ added in v0.1.1
func (CPhysBox) InputForceDrop ¶ added in v0.1.1
func (CPhysBox) InputSleep ¶ added in v0.1.1
func (CPhysBox) IszCollisionGroup ¶
func (CPhysBox) IszInteractsAs ¶
func (CPhysBox) IszInteractsExclude ¶
func (CPhysBox) IszInteractsWith ¶
func (CPhysBox) NHoverPoseFlags ¶
func (CPhysBox) VHoverPosePosition ¶
type CPhysBoxKeys ¶ added in v0.1.1
type CPhysBoxKeys struct {
CBreakableKeys
Damagetype *int32 `key:"Damagetype"`
Damagetoenablemotion *int32 `key:"damagetoenablemotion"`
Forcetoenablemotion *float32 `key:"forcetoenablemotion"`
Hoverposeflags *int32 `key:"hoverposeflags"`
Hoverposeposition *mod.Vector `key:"hoverposeposition"`
Hoverposeangles *mod.Angles `key:"hoverposeangles"`
Notsolid *bool `key:"notsolid"`
Touchoutputperentitydelay *float32 `key:"touchoutputperentitydelay"`
Enableuseoutput *bool `key:"enableuseoutput"`
CollisionGroup *string `key:"collisionGroup"`
InteractsAs *string `key:"interactsAs"`
InteractsWith *string `key:"interactsWith"`
InteractsExclude *string `key:"interactsExclude"`
}
type CPhysConstraint ¶
type CPhysConstraint CEntityInstance
func (CPhysConstraint) BSnapObjectPositions ¶
func (e CPhysConstraint) BSnapObjectPositions() Bool
func (CPhysConstraint) BTreatEntity1AsInfiniteMass ¶
func (e CPhysConstraint) BTreatEntity1AsInfiniteMass() Bool
func (CPhysConstraint) ForceLimit ¶
func (e CPhysConstraint) ForceLimit() Number[float32]
func (CPhysConstraint) HAttach1 ¶
func (e CPhysConstraint) HAttach1() Handle[CBaseEntity]
func (CPhysConstraint) HAttach2 ¶
func (e CPhysConstraint) HAttach2() Handle[CBaseEntity]
func (CPhysConstraint) InputBreak ¶ added in v0.1.1
func (e CPhysConstraint) InputBreak() (bool, error)
func (CPhysConstraint) InputConstraintBroken ¶ added in v0.1.1
func (e CPhysConstraint) InputConstraintBroken() (bool, error)
func (CPhysConstraint) InputDisableAngularConstraint ¶ added in v0.1.1
func (e CPhysConstraint) InputDisableAngularConstraint() (bool, error)
func (CPhysConstraint) InputDisableLinearConstraint ¶ added in v0.1.1
func (e CPhysConstraint) InputDisableLinearConstraint() (bool, error)
func (CPhysConstraint) InputEnableAngularConstraint ¶ added in v0.1.1
func (e CPhysConstraint) InputEnableAngularConstraint() (bool, error)
func (CPhysConstraint) InputEnableLinearConstraint ¶ added in v0.1.1
func (e CPhysConstraint) InputEnableLinearConstraint() (bool, error)
func (CPhysConstraint) InputSetMotorTargetVelocity ¶ added in v0.1.1
func (e CPhysConstraint) InputSetMotorTargetVelocity(value float32) (bool, error)
func (CPhysConstraint) InputSetMotorTorqueFactor ¶ added in v0.1.1
func (e CPhysConstraint) InputSetMotorTorqueFactor(value float32) (bool, error)
func (CPhysConstraint) InputTurnMotorOff ¶ added in v0.1.1
func (e CPhysConstraint) InputTurnMotorOff() (bool, error)
func (CPhysConstraint) InputTurnMotorOn ¶ added in v0.1.1
func (e CPhysConstraint) InputTurnMotorOn() (bool, error)
func (CPhysConstraint) InputTurnOff ¶ added in v0.1.1
func (e CPhysConstraint) InputTurnOff() (bool, error)
func (CPhysConstraint) InputTurnOn ¶ added in v0.1.1
func (e CPhysConstraint) InputTurnOn() (bool, error)
func (CPhysConstraint) MinTeleportDistance ¶
func (e CPhysConstraint) MinTeleportDistance() Number[float32]
func (CPhysConstraint) NameAttach1 ¶
func (e CPhysConstraint) NameAttach1() Text
func (CPhysConstraint) NameAttach2 ¶
func (e CPhysConstraint) NameAttach2() Text
func (CPhysConstraint) NameAttachment1 ¶
func (e CPhysConstraint) NameAttachment1() Text
func (CPhysConstraint) NameAttachment2 ¶
func (e CPhysConstraint) NameAttachment2() Text
func (CPhysConstraint) TorqueLimit ¶
func (e CPhysConstraint) TorqueLimit() Number[float32]
type CPhysExplosion ¶
type CPhysExplosion CEntityInstance
func (CPhysExplosion) BAffectInvulnerableEnts ¶
func (e CPhysExplosion) BAffectInvulnerableEnts() Bool
func (CPhysExplosion) BConvertToDebrisWhenPossible ¶
func (e CPhysExplosion) BConvertToDebrisWhenPossible() Bool
func (CPhysExplosion) BDisablePushClamp ¶
func (e CPhysExplosion) BDisablePushClamp() Bool
func (CPhysExplosion) BExplodeOnSpawn ¶
func (e CPhysExplosion) BExplodeOnSpawn() Bool
func (CPhysExplosion) FlDamage ¶
func (e CPhysExplosion) FlDamage() Number[float32]
func (CPhysExplosion) FlInnerRadius ¶
func (e CPhysExplosion) FlInnerRadius() Number[float32]
func (CPhysExplosion) FlMagnitude ¶
func (e CPhysExplosion) FlMagnitude() Number[float32]
func (CPhysExplosion) FlPushScale ¶
func (e CPhysExplosion) FlPushScale() Number[float32]
func (CPhysExplosion) IgnoreEntityName ¶
func (e CPhysExplosion) IgnoreEntityName() Text
func (CPhysExplosion) InputExplode ¶ added in v0.1.1
func (e CPhysExplosion) InputExplode() (bool, error)
func (CPhysExplosion) Radius ¶
func (e CPhysExplosion) Radius() Number[float32]
func (CPhysExplosion) TargetEntityName ¶
func (e CPhysExplosion) TargetEntityName() Text
type CPhysExplosionKeys ¶ added in v0.1.1
type CPhysExplosionKeys struct {
CPointEntityKeys
Magnitude *float32 `key:"magnitude"`
Damage *float32 `key:"damage"`
Radius *float32 `key:"radius"`
Ignoreentityname *string `key:"ignoreentityname"`
Targetentityname *string `key:"targetentityname"`
InnerRadius *float32 `key:"inner_radius"`
Explodeonspawn *bool `key:"explodeonspawn"`
Pushscale *float32 `key:"pushscale"`
ConvertToDebrisWhenPossible *bool `key:"ConvertToDebrisWhenPossible"`
AffectInvulnerableEnts *bool `key:"AffectInvulnerableEnts"`
DisablePushClamp *bool `key:"DisablePushClamp"`
}
type CPhysFixed ¶
type CPhysFixed CEntityInstance
func (CPhysFixed) BEnableAngularConstraint ¶
func (e CPhysFixed) BEnableAngularConstraint() Bool
func (CPhysFixed) BEnableLinearConstraint ¶
func (e CPhysFixed) BEnableLinearConstraint() Bool
func (CPhysFixed) FlAngularDampingRatio ¶
func (e CPhysFixed) FlAngularDampingRatio() Number[float32]
func (CPhysFixed) FlAngularFrequency ¶
func (e CPhysFixed) FlAngularFrequency() Number[float32]
func (CPhysFixed) FlLinearDampingRatio ¶
func (e CPhysFixed) FlLinearDampingRatio() Number[float32]
func (CPhysFixed) FlLinearFrequency ¶
func (e CPhysFixed) FlLinearFrequency() Number[float32]
func (CPhysFixed) InputSetAngularDampingRatio ¶ added in v0.1.1
func (e CPhysFixed) InputSetAngularDampingRatio(value float32) (bool, error)
func (CPhysFixed) InputSetAngularFrequency ¶ added in v0.1.1
func (e CPhysFixed) InputSetAngularFrequency(value float32) (bool, error)
func (CPhysFixed) InputSetLinearDampingRatio ¶ added in v0.1.1
func (e CPhysFixed) InputSetLinearDampingRatio(value float32) (bool, error)
func (CPhysFixed) InputSetLinearFrequency ¶ added in v0.1.1
func (e CPhysFixed) InputSetLinearFrequency(value float32) (bool, error)
func (CPhysFixed) SBoneName1 ¶
func (e CPhysFixed) SBoneName1() Text
func (CPhysFixed) SBoneName2 ¶
func (e CPhysFixed) SBoneName2() Text
type CPhysForce ¶
type CPhysForce CEntityInstance
func (CPhysForce) AttachedObject ¶
func (e CPhysForce) AttachedObject() Handle[CBaseEntity]
func (CPhysForce) Force ¶
func (e CPhysForce) Force() Number[float32]
func (CPhysForce) ForceTime ¶
func (e CPhysForce) ForceTime() Number[float32]
func (CPhysForce) InputActivate ¶ added in v0.1.1
func (e CPhysForce) InputActivate() (bool, error)
func (CPhysForce) InputDeactivate ¶ added in v0.1.1
func (e CPhysForce) InputDeactivate() (bool, error)
func (CPhysForce) Inputscale ¶ added in v0.1.1
func (e CPhysForce) Inputscale(value float32) (bool, error)
func (CPhysForce) NameAttach ¶
func (e CPhysForce) NameAttach() Text
func (CPhysForce) WasRestored ¶
func (e CPhysForce) WasRestored() Bool
type CPhysForceKeys ¶ added in v0.1.1
type CPhysForceKeys struct {
CPointEntityKeys
Attach1 *string `key:"attach1"`
Force *float32 `key:"force"`
Forcetime *float32 `key:"forcetime"`
}
type CPhysHinge ¶
type CPhysHinge CEntityInstance
func (CPhysHinge) BAtMaxLimit ¶
func (e CPhysHinge) BAtMaxLimit() Bool
func (CPhysHinge) BAtMinLimit ¶
func (e CPhysHinge) BAtMinLimit() Bool
func (CPhysHinge) BIsAxisLocal ¶
func (e CPhysHinge) BIsAxisLocal() Bool
func (CPhysHinge) FlAngleSpeed ¶
func (e CPhysHinge) FlAngleSpeed() Number[float32]
func (CPhysHinge) FlAngleSpeedThreshold ¶
func (e CPhysHinge) FlAngleSpeedThreshold() Number[float32]
func (CPhysHinge) FlInitialRotation ¶
func (e CPhysHinge) FlInitialRotation() Number[float32]
func (CPhysHinge) FlLimitsDebugVisRotation ¶
func (e CPhysHinge) FlLimitsDebugVisRotation() Number[float32]
func (CPhysHinge) FlMaxRotation ¶
func (e CPhysHinge) FlMaxRotation() Number[float32]
func (CPhysHinge) FlMinRotation ¶
func (e CPhysHinge) FlMinRotation() Number[float32]
func (CPhysHinge) FlMotorDampingRatio ¶
func (e CPhysHinge) FlMotorDampingRatio() Number[float32]
func (CPhysHinge) FlMotorFrequency ¶
func (e CPhysHinge) FlMotorFrequency() Number[float32]
func (CPhysHinge) HingeFriction ¶
func (e CPhysHinge) HingeFriction() Number[float32]
func (CPhysHinge) InputSetAngularVelocity ¶ added in v0.1.1
func (e CPhysHinge) InputSetAngularVelocity(value float32) (bool, error)
func (CPhysHinge) InputSetHingeFriction ¶ added in v0.1.1
func (e CPhysHinge) InputSetHingeFriction(value float32) (bool, error)
func (CPhysHinge) InputSetMaxLimit ¶ added in v0.1.1
func (e CPhysHinge) InputSetMaxLimit(value float32) (bool, error)
func (CPhysHinge) InputSetMinLimit ¶ added in v0.1.1
func (e CPhysHinge) InputSetMinLimit(value float32) (bool, error)
func (CPhysHinge) InputSetMotorTargetAngle ¶ added in v0.1.1
func (e CPhysHinge) InputSetMotorTargetAngle(value float32) (bool, error)
func (CPhysHinge) SystemLoadScale ¶
func (e CPhysHinge) SystemLoadScale() Number[float32]
type CPhysHingeAlias_phys_hinge_local ¶
type CPhysHingeAlias_phys_hinge_local CEntityInstance
type CPhysImpact ¶
type CPhysImpact CEntityInstance
func (CPhysImpact) Damage ¶
func (e CPhysImpact) Damage() Number[float32]
func (CPhysImpact) DirectionEntityName ¶
func (e CPhysImpact) DirectionEntityName() Text
func (CPhysImpact) Distance ¶
func (e CPhysImpact) Distance() Number[float32]
func (CPhysImpact) InputImpact ¶ added in v0.1.1
func (e CPhysImpact) InputImpact() (bool, error)
type CPhysImpactKeys ¶ added in v0.1.1
type CPhysImpactKeys struct {
CPointEntityKeys
Magnitude *float32 `key:"magnitude"`
Distance *float32 `key:"distance"`
Directionentityname *string `key:"directionentityname"`
}
type CPhysLength ¶
type CPhysLength CEntityInstance
func (CPhysLength) AddLength ¶
func (e CPhysLength) AddLength() Number[float32]
func (CPhysLength) MinLength ¶
func (e CPhysLength) MinLength() Number[float32]
func (CPhysLength) TotalLength ¶
func (e CPhysLength) TotalLength() Number[float32]
func (CPhysLength) VecAttach ¶
func (e CPhysLength) VecAttach() Vector
type CPhysMagnet ¶
type CPhysMagnet CEntityInstance
func (CPhysMagnet) BActive ¶
func (e CPhysMagnet) BActive() Bool
func (CPhysMagnet) BHasHitSomething ¶
func (e CPhysMagnet) BHasHitSomething() Bool
func (CPhysMagnet) FlNextSuckTime ¶
func (e CPhysMagnet) FlNextSuckTime() Number[float32]
func (CPhysMagnet) FlRadius ¶
func (e CPhysMagnet) FlRadius() Number[float32]
func (CPhysMagnet) FlTotalMass ¶
func (e CPhysMagnet) FlTotalMass() Number[float32]
func (CPhysMagnet) ForceLimit ¶
func (e CPhysMagnet) ForceLimit() Number[float32]
func (CPhysMagnet) IMaxObjectsAttached ¶
func (e CPhysMagnet) IMaxObjectsAttached() Number[int32]
func (CPhysMagnet) InputToggle ¶ added in v0.1.1
func (e CPhysMagnet) InputToggle() (bool, error)
func (CPhysMagnet) InputTurnOff ¶ added in v0.1.1
func (e CPhysMagnet) InputTurnOff() (bool, error)
func (CPhysMagnet) InputTurnOn ¶ added in v0.1.1
func (e CPhysMagnet) InputTurnOn() (bool, error)
func (CPhysMagnet) MassScale ¶
func (e CPhysMagnet) MassScale() Number[float32]
func (CPhysMagnet) TorqueLimit ¶
func (e CPhysMagnet) TorqueLimit() Number[float32]
type CPhysMagnetKeys ¶ added in v0.1.1
type CPhysMagnetKeys struct {
CBaseAnimGraphKeys
MassScale *float32 `key:"massScale"`
Maxobjects *int32 `key:"maxobjects"`
Forcelimit *float32 `key:"forcelimit"`
Torquelimit *float32 `key:"torquelimit"`
}
type CPhysMotor ¶
type CPhysMotor CEntityInstance
func (CPhysMotor) AdditionalAcceleration ¶
func (e CPhysMotor) AdditionalAcceleration() Number[float32]
func (CPhysMotor) AngularAcceleration ¶
func (e CPhysMotor) AngularAcceleration() Number[float32]
func (CPhysMotor) FlMotorFriction ¶
func (e CPhysMotor) FlMotorFriction() Number[float32]
func (CPhysMotor) FlSpeedWhenSpinUpOrSpinDownStarted ¶
func (e CPhysMotor) FlSpeedWhenSpinUpOrSpinDownStarted() Number[float32]
func (CPhysMotor) FlTargetSpeed ¶
func (e CPhysMotor) FlTargetSpeed() Number[float32]
func (CPhysMotor) FlTorqueScale ¶
func (e CPhysMotor) FlTorqueScale() Number[float32]
func (CPhysMotor) HAnchorObject ¶
func (e CPhysMotor) HAnchorObject() Handle[CBaseEntity]
func (CPhysMotor) HAttachedObject ¶
func (e CPhysMotor) HAttachedObject() Handle[CBaseEntity]
func (CPhysMotor) InputSetFriction ¶ added in v0.1.1
func (e CPhysMotor) InputSetFriction(value float32) (bool, error)
func (CPhysMotor) InputSetSpeed ¶ added in v0.1.1
func (e CPhysMotor) InputSetSpeed(value float32) (bool, error)
func (CPhysMotor) InputSetSpinDownTime ¶ added in v0.1.1
func (e CPhysMotor) InputSetSpinDownTime(value float32) (bool, error)
InputSetSpinDownTime sends SetSpinDownTime. Sets the time the motor takes to spin down to a lesser target speed when it's on.
func (CPhysMotor) InputSetSpinUpTime ¶ added in v0.1.1
func (e CPhysMotor) InputSetSpinUpTime(value float32) (bool, error)
InputSetSpinUpTime sends SetSpinUpTime. Sets the time the motor takes to spin up to a greater target speed when it's on.
func (CPhysMotor) InputSetSystemInertiaScale ¶ added in v0.1.1
func (e CPhysMotor) InputSetSystemInertiaScale(value float32) (bool, error)
InputSetSystemInertiaScale sends SetSystemInertiaScale. Sets the inertia scale on the motor, which affects the maximum amount of torque it can generate (this will also affect the actual time the motor takes to spin up or spin down).
func (CPhysMotor) InputTurnOff ¶ added in v0.1.1
func (e CPhysMotor) InputTurnOff() (bool, error)
func (CPhysMotor) InputTurnOn ¶ added in v0.1.1
func (e CPhysMotor) InputTurnOn() (bool, error)
func (CPhysMotor) NameAnchor ¶
func (e CPhysMotor) NameAnchor() Text
func (CPhysMotor) NameAttach ¶
func (e CPhysMotor) NameAttach() Text
func (CPhysMotor) SpinDown ¶
func (e CPhysMotor) SpinDown() Number[float32]
func (CPhysMotor) SpinUp ¶
func (e CPhysMotor) SpinUp() Number[float32]
type CPhysMotorKeys ¶ added in v0.1.1
type CPhysMotorKeys struct {
CBaseEntityKeys
Attach1 *string `key:"attach1"`
Attach2 *string `key:"attach2"`
Spinup *float32 `key:"spinup"`
Spindown *float32 `key:"spindown"`
Addangaccel *float32 `key:"addangaccel"`
Speed *float32 `key:"speed"`
Axis *mod.Vector `key:"axis"`
Inertiafactor *float32 `key:"inertiafactor"`
}
type CPhysPulley ¶
type CPhysPulley CEntityInstance
func (CPhysPulley) AddLength ¶
func (e CPhysPulley) AddLength() Number[float32]
func (CPhysPulley) GearRatio ¶
func (e CPhysPulley) GearRatio() Number[float32]
func (CPhysPulley) Position2 ¶
func (e CPhysPulley) Position2() Vector
type CPhysSlideConstraint ¶
type CPhysSlideConstraint CEntityInstance
func (CPhysSlideConstraint) AxisEnd ¶
func (e CPhysSlideConstraint) AxisEnd() Vector
func (CPhysSlideConstraint) BEnableAngularConstraint ¶
func (e CPhysSlideConstraint) BEnableAngularConstraint() Bool
func (CPhysSlideConstraint) BEnableLinearConstraint ¶
func (e CPhysSlideConstraint) BEnableLinearConstraint() Bool
func (CPhysSlideConstraint) BUseEntityPivot ¶
func (e CPhysSlideConstraint) BUseEntityPivot() Bool
func (CPhysSlideConstraint) FlMotorDampingRatio ¶
func (e CPhysSlideConstraint) FlMotorDampingRatio() Number[float32]
func (CPhysSlideConstraint) FlMotorFrequency ¶
func (e CPhysSlideConstraint) FlMotorFrequency() Number[float32]
func (CPhysSlideConstraint) InitialOffset ¶
func (e CPhysSlideConstraint) InitialOffset() Number[float32]
func (CPhysSlideConstraint) InputSetOffset ¶ added in v0.1.1
func (e CPhysSlideConstraint) InputSetOffset(value float32) (bool, error)
func (CPhysSlideConstraint) InputSetSlideFriction ¶ added in v0.1.1
func (e CPhysSlideConstraint) InputSetSlideFriction(value float32) (bool, error)
func (CPhysSlideConstraint) InputSetVelocity ¶ added in v0.1.1
func (e CPhysSlideConstraint) InputSetVelocity(value float32) (bool, error)
func (CPhysSlideConstraint) SlideFriction ¶
func (e CPhysSlideConstraint) SlideFriction() Number[float32]
func (CPhysSlideConstraint) SystemLoadScale ¶
func (e CPhysSlideConstraint) SystemLoadScale() Number[float32]
type CPhysThruster ¶
type CPhysThruster CEntityInstance
func (CPhysThruster) LocalOrigin ¶
func (e CPhysThruster) LocalOrigin() Vector
type CPhysTorque ¶
type CPhysTorque CEntityInstance
func (CPhysTorque) Axis ¶
func (e CPhysTorque) Axis() Vector
type CPhysTorqueKeys ¶ added in v0.1.1
type CPhysTorqueKeys struct {
CPhysForceKeys
Axis *mod.Vector `key:"axis"`
}
type CPhysWheelConstraint ¶
type CPhysWheelConstraint CEntityInstance
func (CPhysWheelConstraint) BEnableSteeringLimit ¶
func (e CPhysWheelConstraint) BEnableSteeringLimit() Bool
func (CPhysWheelConstraint) BEnableSuspensionLimit ¶
func (e CPhysWheelConstraint) BEnableSuspensionLimit() Bool
func (CPhysWheelConstraint) FlMaxSteeringAngle ¶
func (e CPhysWheelConstraint) FlMaxSteeringAngle() Number[float32]
func (CPhysWheelConstraint) FlMaxSuspensionOffset ¶
func (e CPhysWheelConstraint) FlMaxSuspensionOffset() Number[float32]
func (CPhysWheelConstraint) FlMinSteeringAngle ¶
func (e CPhysWheelConstraint) FlMinSteeringAngle() Number[float32]
func (CPhysWheelConstraint) FlMinSuspensionOffset ¶
func (e CPhysWheelConstraint) FlMinSuspensionOffset() Number[float32]
func (CPhysWheelConstraint) FlSpinAxisFriction ¶
func (e CPhysWheelConstraint) FlSpinAxisFriction() Number[float32]
func (CPhysWheelConstraint) FlSteeringAxisFriction ¶
func (e CPhysWheelConstraint) FlSteeringAxisFriction() Number[float32]
func (CPhysWheelConstraint) FlSuspensionDampingRatio ¶
func (e CPhysWheelConstraint) FlSuspensionDampingRatio() Number[float32]
func (CPhysWheelConstraint) FlSuspensionFrequency ¶
func (e CPhysWheelConstraint) FlSuspensionFrequency() Number[float32]
func (CPhysWheelConstraint) FlSuspensionHeightOffset ¶
func (e CPhysWheelConstraint) FlSuspensionHeightOffset() Number[float32]
func (CPhysWheelConstraint) HSteeringMimicsEntity ¶
func (e CPhysWheelConstraint) HSteeringMimicsEntity() Handle[CBaseEntity]
func (CPhysWheelConstraint) InputSetMaxSuspensionOffset ¶ added in v0.1.1
func (e CPhysWheelConstraint) InputSetMaxSuspensionOffset(value float32) (bool, error)
func (CPhysWheelConstraint) InputSetMinSuspensionOffset ¶ added in v0.1.1
func (e CPhysWheelConstraint) InputSetMinSuspensionOffset(value float32) (bool, error)
func (CPhysWheelConstraint) InputSetSteeringMimicsEntity ¶ added in v0.1.1
func (e CPhysWheelConstraint) InputSetSteeringMimicsEntity(value string) (bool, error)
type CPhysicalButton ¶
type CPhysicalButton CEntityInstance
type CPhysicsEntitySolver ¶
type CPhysicsEntitySolver CEntityInstance
func (CPhysicsEntitySolver) CancelTime ¶
func (e CPhysicsEntitySolver) CancelTime() Number[float32]
func (CPhysicsEntitySolver) HMovingEntity ¶
func (e CPhysicsEntitySolver) HMovingEntity() Handle[CBaseEntity]
func (CPhysicsEntitySolver) HPhysicsBlocker ¶
func (e CPhysicsEntitySolver) HPhysicsBlocker() Handle[CBaseEntity]
func (CPhysicsEntitySolver) SeparationDuration ¶
func (e CPhysicsEntitySolver) SeparationDuration() Number[float32]
type CPhysicsEntitySolverKeys ¶ added in v0.1.1
type CPhysicsEntitySolverKeys struct {
CBaseEntityKeys
Duration *float32 `key:"duration"`
}
type CPhysicsNPCSolver ¶
type CPhysicsNPCSolver CEntityInstance
func (CPhysicsNPCSolver) AllowIntersection ¶
func (e CPhysicsNPCSolver) AllowIntersection() Bool
func (CPhysicsNPCSolver) CancelTime ¶
func (e CPhysicsNPCSolver) CancelTime() Number[float32]
func (CPhysicsNPCSolver) HEntity ¶
func (e CPhysicsNPCSolver) HEntity() Handle[CBaseEntity]
func (CPhysicsNPCSolver) HNPC ¶
func (e CPhysicsNPCSolver) HNPC() Handle[CAI_BaseNPC]
func (CPhysicsNPCSolver) SeparationDuration ¶
func (e CPhysicsNPCSolver) SeparationDuration() Number[float32]
type CPhysicsProp ¶
type CPhysicsProp CEntityInstance
func (CPhysicsProp) BAcceptDamageFromHeldObjects ¶
func (e CPhysicsProp) BAcceptDamageFromHeldObjects() Bool
func (CPhysicsProp) BAttachedToReferenceFrame ¶
func (e CPhysicsProp) BAttachedToReferenceFrame() Bool
func (CPhysicsProp) BAwake ¶
func (e CPhysicsProp) BAwake() Bool
func (CPhysicsProp) BDroppedByPlayer ¶
func (e CPhysicsProp) BDroppedByPlayer() Bool
func (CPhysicsProp) BEnableUseOutput ¶
func (e CPhysicsProp) BEnableUseOutput() Bool
func (CPhysicsProp) BFirstCollisionAfterLaunch ¶
func (e CPhysicsProp) BFirstCollisionAfterLaunch() Bool
func (CPhysicsProp) BForceNavIgnore ¶
func (e CPhysicsProp) BForceNavIgnore() Bool
func (CPhysicsProp) BForceNavObstacleCut ¶
func (e CPhysicsProp) BForceNavObstacleCut() Bool
func (CPhysicsProp) BForceNpcExclude ¶
func (e CPhysicsProp) BForceNpcExclude() Bool
func (CPhysicsProp) BHasBeenAwakened ¶
func (e CPhysicsProp) BHasBeenAwakened() Bool
func (CPhysicsProp) BIsOverrideProp ¶
func (e CPhysicsProp) BIsOverrideProp() Bool
func (CPhysicsProp) BMuteImpactEffects ¶
func (e CPhysicsProp) BMuteImpactEffects() Bool
func (CPhysicsProp) BNoNavmeshBlocker ¶
func (e CPhysicsProp) BNoNavmeshBlocker() Bool
func (CPhysicsProp) BRemovableForAmmoBalancing ¶
func (e CPhysicsProp) BRemovableForAmmoBalancing() Bool
func (CPhysicsProp) BShouldAutoConvertBackFromDebris ¶
func (e CPhysicsProp) BShouldAutoConvertBackFromDebris() Bool
func (CPhysicsProp) BTouchedByPlayer ¶
func (e CPhysicsProp) BTouchedByPlayer() Bool
func (CPhysicsProp) BUpdateNavWhenMoving ¶
func (e CPhysicsProp) BUpdateNavWhenMoving() Bool
func (CPhysicsProp) BuoyancyScale ¶
func (e CPhysicsProp) BuoyancyScale() Number[float32]
func (CPhysicsProp) CrateType ¶ added in v0.1.1
func (e CPhysicsProp) CrateType() Number[uint32]
func (CPhysicsProp) DamageToEnableMotion ¶
func (e CPhysicsProp) DamageToEnableMotion() Number[int32]
func (CPhysicsProp) DamageType ¶
func (e CPhysicsProp) DamageType() Number[int32]
func (CPhysicsProp) FNextCheckDisableMotionContactsTime ¶
func (e CPhysicsProp) FNextCheckDisableMotionContactsTime() Number[float32]
func (CPhysicsProp) FlForceToEnableMotion ¶
func (e CPhysicsProp) FlForceToEnableMotion() Number[float32]
func (CPhysicsProp) FlLastBurn ¶
func (e CPhysicsProp) FlLastBurn() Number[float32]
func (CPhysicsProp) IInitialGlowState ¶
func (e CPhysicsProp) IInitialGlowState() Number[int32]
func (CPhysicsProp) InputDisableCollisions ¶ added in v0.1.1
func (e CPhysicsProp) InputDisableCollisions() (bool, error)
func (CPhysicsProp) InputDisableDrag ¶ added in v0.1.1
func (e CPhysicsProp) InputDisableDrag() (bool, error)
func (CPhysicsProp) InputDisableGravity ¶ added in v0.1.1
func (e CPhysicsProp) InputDisableGravity() (bool, error)
func (CPhysicsProp) InputDisableMotion ¶ added in v0.1.1
func (e CPhysicsProp) InputDisableMotion() (bool, error)
func (CPhysicsProp) InputEnableCollisions ¶ added in v0.1.1
func (e CPhysicsProp) InputEnableCollisions() (bool, error)
func (CPhysicsProp) InputEnableMotion ¶ added in v0.1.1
func (e CPhysicsProp) InputEnableMotion() (bool, error)
func (CPhysicsProp) InputSetAutoConvertBackFromDebris ¶ added in v0.1.1
func (e CPhysicsProp) InputSetAutoConvertBackFromDebris(value bool) (bool, error)
func (CPhysicsProp) InputSetDragEnabled ¶ added in v0.1.1
func (e CPhysicsProp) InputSetDragEnabled() (bool, error)
func (CPhysicsProp) InputSetGlowOverride ¶ added in v0.1.1
func (e CPhysicsProp) InputSetGlowOverride(value *mod.Vector) (bool, error)
func (CPhysicsProp) InputSetGlowRange ¶ added in v0.1.1
func (e CPhysicsProp) InputSetGlowRange(value int32) (bool, error)
func (CPhysicsProp) InputSetGravityEnabled ¶ added in v0.1.1
func (e CPhysicsProp) InputSetGravityEnabled() (bool, error)
func (CPhysicsProp) InputSetMass ¶ added in v0.1.1
func (e CPhysicsProp) InputSetMass(value float32) (bool, error)
func (CPhysicsProp) InputSleep ¶ added in v0.1.1
func (e CPhysicsProp) InputSleep() (bool, error)
func (CPhysicsProp) InputStartGlowing ¶ added in v0.1.1
func (e CPhysicsProp) InputStartGlowing() (bool, error)
func (CPhysicsProp) InputStopGlowing ¶ added in v0.1.1
func (e CPhysicsProp) InputStopGlowing() (bool, error)
func (CPhysicsProp) InputWake ¶ added in v0.1.1
func (e CPhysicsProp) InputWake() (bool, error)
func (CPhysicsProp) MassScale ¶
func (e CPhysicsProp) MassScale() Number[float32]
func (CPhysicsProp) NDynamicContinuousContactBehavior ¶
func (e CPhysicsProp) NDynamicContinuousContactBehavior() Number[uint8]
func (CPhysicsProp) NGlowRange ¶
func (e CPhysicsProp) NGlowRange() Number[int32]
func (CPhysicsProp) NGlowRangeMin ¶
func (e CPhysicsProp) NGlowRangeMin() Number[int32]
func (CPhysicsProp) NNavObstacleType ¶ added in v0.1.1
func (e CPhysicsProp) NNavObstacleType() Number[uint32]
type CPhysicsPropKeys ¶ added in v0.1.1
type CPhysicsPropKeys struct {
CBreakablePropKeys
Massscale *float32 `key:"massscale"`
Buoyancyscale *float32 `key:"buoyancyscale"`
Damagetype *int32 `key:"Damagetype"`
Acceptdamagefromheldobjects *bool `key:"acceptdamagefromheldobjects"`
Dynamiccontinuouscontactbehavior *int32 `key:"dynamiccontinuouscontactbehavior"`
Glowstate *int32 `key:"glowstate"`
Glowrange *int32 `key:"glowrange"`
Glowrangemin *int32 `key:"glowrangemin"`
Glowcolor *uint32 `key:"glowcolor"`
Damagetoenablemotion *int32 `key:"damagetoenablemotion"`
Forcetoenablemotion *float32 `key:"forcetoenablemotion"`
CrateType *int32 `key:"CrateType"`
AmmobalancingRemovable *bool `key:"ammobalancing_removable"`
Forcenpcexclude *bool `key:"forcenpcexclude"`
AutoConvertBackFromDebris *bool `key:"auto_convert_back_from_debris"`
MuteImpactEffects *bool `key:"mute_impact_effects"`
Enableuseoutput *bool `key:"enableuseoutput"`
}
type CPhysicsPropOverride ¶
type CPhysicsPropOverride CEntityInstance
type CPhysicsPropRespawnable ¶
type CPhysicsPropRespawnable CEntityInstance
func (CPhysicsPropRespawnable) FlRespawnDuration ¶
func (e CPhysicsPropRespawnable) FlRespawnDuration() Number[float32]
func (CPhysicsPropRespawnable) VOriginalMaxs ¶
func (e CPhysicsPropRespawnable) VOriginalMaxs() Vector
func (CPhysicsPropRespawnable) VOriginalMins ¶
func (e CPhysicsPropRespawnable) VOriginalMins() Vector
func (CPhysicsPropRespawnable) VOriginalSpawnAngles ¶
func (e CPhysicsPropRespawnable) VOriginalSpawnAngles() Angles
func (CPhysicsPropRespawnable) VOriginalSpawnOrigin ¶
func (e CPhysicsPropRespawnable) VOriginalSpawnOrigin() Vector
type CPhysicsPropRespawnableKeys ¶ added in v0.1.1
type CPhysicsPropRespawnableKeys struct {
CPhysicsPropKeys
RespawnTime *float32 `key:"RespawnTime"`
}
type CPhysicsSpring ¶
type CPhysicsSpring CEntityInstance
func (CPhysicsSpring) End ¶
func (e CPhysicsSpring) End() Vector
func (CPhysicsSpring) FlDampingRatio ¶
func (e CPhysicsSpring) FlDampingRatio() Number[float32]
func (CPhysicsSpring) FlFrequency ¶
func (e CPhysicsSpring) FlFrequency() Number[float32]
func (CPhysicsSpring) FlRestLength ¶
func (e CPhysicsSpring) FlRestLength() Number[float32]
func (CPhysicsSpring) InputAddRestLength ¶ added in v0.1.1
func (e CPhysicsSpring) InputAddRestLength(value float32) (bool, error)
func (CPhysicsSpring) InputRemoveRestLength ¶ added in v0.1.1
func (e CPhysicsSpring) InputRemoveRestLength(value float32) (bool, error)
func (CPhysicsSpring) InputSetDampingRatio ¶ added in v0.1.1
func (e CPhysicsSpring) InputSetDampingRatio(value float32) (bool, error)
func (CPhysicsSpring) InputSetFrequency ¶ added in v0.1.1
func (e CPhysicsSpring) InputSetFrequency(value float32) (bool, error)
func (CPhysicsSpring) InputSetRestLength ¶ added in v0.1.1
func (e CPhysicsSpring) InputSetRestLength(value float32) (bool, error)
func (CPhysicsSpring) NameAttachEnd ¶
func (e CPhysicsSpring) NameAttachEnd() Text
func (CPhysicsSpring) NameAttachStart ¶
func (e CPhysicsSpring) NameAttachStart() Text
func (CPhysicsSpring) Start ¶
func (e CPhysicsSpring) Start() Vector
func (CPhysicsSpring) TeleportTick ¶
func (e CPhysicsSpring) TeleportTick() Number[uint32]
type CPhysicsWire ¶
type CPhysicsWire CEntityInstance
func (CPhysicsWire) NDensity ¶
func (e CPhysicsWire) NDensity() Number[int32]
type CPhysicsWireKeys ¶ added in v0.1.1
type CPhysicsWireKeys struct {
CBaseEntityKeys
Density *int32 `key:"Density"`
}
type CPlatTrigger ¶
type CPlatTrigger CEntityInstance
func (CPlatTrigger) PPlatform ¶
func (e CPlatTrigger) PPlatform() Handle[CFuncPlat]
type CPlayerSprayDecal ¶
type CPlayerSprayDecal CEntityInstance
func (CPlayerSprayDecal) BDamaged ¶
func (e CPlayerSprayDecal) BDamaged() Bool
func (CPlayerSprayDecal) FlCreationTime ¶
func (e CPlayerSprayDecal) FlCreationTime() Number[float32]
func (CPlayerSprayDecal) NEntity ¶
func (e CPlayerSprayDecal) NEntity() Number[int32]
func (CPlayerSprayDecal) NHitbox ¶
func (e CPlayerSprayDecal) NHitbox() Number[int32]
func (CPlayerSprayDecal) NTintID ¶
func (e CPlayerSprayDecal) NTintID() Number[int32]
func (CPlayerSprayDecal) NUniqueID ¶
func (e CPlayerSprayDecal) NUniqueID() Number[int32]
func (CPlayerSprayDecal) NVersion ¶
func (e CPlayerSprayDecal) NVersion() Number[uint8]
func (CPlayerSprayDecal) SSoundNameDamaged ¶
func (e CPlayerSprayDecal) SSoundNameDamaged() Text
func (CPlayerSprayDecal) STextureName ¶
func (e CPlayerSprayDecal) STextureName() Text
func (CPlayerSprayDecal) STextureNameDamaged ¶
func (e CPlayerSprayDecal) STextureNameDamaged() Text
func (CPlayerSprayDecal) UnAccountID ¶
func (e CPlayerSprayDecal) UnAccountID() Number[uint32]
func (CPlayerSprayDecal) UnTraceID ¶
func (e CPlayerSprayDecal) UnTraceID() Number[uint32]
func (CPlayerSprayDecal) VecEndPos ¶
func (e CPlayerSprayDecal) VecEndPos() Vector
func (CPlayerSprayDecal) VecLeft ¶
func (e CPlayerSprayDecal) VecLeft() Vector
func (CPlayerSprayDecal) VecNormal ¶
func (e CPlayerSprayDecal) VecNormal() Vector
func (CPlayerSprayDecal) VecStart ¶
func (e CPlayerSprayDecal) VecStart() Vector
type CPlayerSprayDecalKeys ¶ added in v0.1.1
type CPlayerSprayDecalKeys struct {
CBaseModelEntityKeys
PlayerSlot *int32 `key:"player_slot"`
}
type CPlayerTrackedStatsEntity ¶
type CPlayerTrackedStatsEntity CEntityInstance
func (CPlayerTrackedStatsEntity) NTeam ¶
func (e CPlayerTrackedStatsEntity) NTeam() Number[int32]
type CPlayerVisibility ¶
type CPlayerVisibility CEntityInstance
func (CPlayerVisibility) BIsEnabled ¶
func (e CPlayerVisibility) BIsEnabled() Bool
func (CPlayerVisibility) BStartDisabled ¶
func (e CPlayerVisibility) BStartDisabled() Bool
func (CPlayerVisibility) FlFadeTime ¶
func (e CPlayerVisibility) FlFadeTime() Number[float32]
func (CPlayerVisibility) FlFogDistanceMultiplier ¶
func (e CPlayerVisibility) FlFogDistanceMultiplier() Number[float32]
func (CPlayerVisibility) FlFogMaxDensityMultiplier ¶
func (e CPlayerVisibility) FlFogMaxDensityMultiplier() Number[float32]
func (CPlayerVisibility) FlVisibilityStrength ¶
func (e CPlayerVisibility) FlVisibilityStrength() Number[float32]
func (CPlayerVisibility) InputDisable ¶ added in v0.1.1
func (e CPlayerVisibility) InputDisable(value bool) (bool, error)
func (CPlayerVisibility) InputEnable ¶ added in v0.1.1
func (e CPlayerVisibility) InputEnable(value bool) (bool, error)
func (CPlayerVisibility) InputSetPlayerFogDistanceMultiplier ¶ added in v0.1.1
func (e CPlayerVisibility) InputSetPlayerFogDistanceMultiplier(value float32) (bool, error)
func (CPlayerVisibility) InputSetPlayerFogMaxDensityMultiplier ¶ added in v0.1.1
func (e CPlayerVisibility) InputSetPlayerFogMaxDensityMultiplier(value float32) (bool, error)
func (CPlayerVisibility) InputSetPlayerVisibilityStrength ¶ added in v0.1.1
func (e CPlayerVisibility) InputSetPlayerVisibilityStrength(value float32) (bool, error)
type CPlayerVisibilityKeys ¶ added in v0.1.1
type CPlayerVisibilityKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"StartDisabled"`
Playervisibilitystrength *float32 `key:"playervisibilitystrength"`
Playerfogdistancemultiplier *float32 `key:"playerfogdistancemultiplier"`
Playerfogmaxdensitymultiplier *float32 `key:"playerfogmaxdensitymultiplier"`
Fadetime *float32 `key:"fadetime"`
}
type CPointAngleSensor ¶
type CPointAngleSensor CEntityInstance
func (CPointAngleSensor) BDisabled ¶
func (e CPointAngleSensor) BDisabled() Bool
func (CPointAngleSensor) BFired ¶
func (e CPointAngleSensor) BFired() Bool
func (CPointAngleSensor) FlDotTolerance ¶
func (e CPointAngleSensor) FlDotTolerance() Number[float32]
func (CPointAngleSensor) FlDuration ¶
func (e CPointAngleSensor) FlDuration() Number[float32]
func (CPointAngleSensor) FlFacingTime ¶
func (e CPointAngleSensor) FlFacingTime() Number[float32]
func (CPointAngleSensor) HLookAtEntity ¶
func (e CPointAngleSensor) HLookAtEntity() Handle[CBaseEntity]
func (CPointAngleSensor) HTargetEntity ¶
func (e CPointAngleSensor) HTargetEntity() Handle[CBaseEntity]
func (CPointAngleSensor) InputDisable ¶ added in v0.1.1
func (e CPointAngleSensor) InputDisable() (bool, error)
func (CPointAngleSensor) InputEnable ¶ added in v0.1.1
func (e CPointAngleSensor) InputEnable() (bool, error)
func (CPointAngleSensor) InputSetTargetEntity ¶ added in v0.1.1
func (e CPointAngleSensor) InputSetTargetEntity(value string) (bool, error)
func (CPointAngleSensor) InputTest ¶ added in v0.1.1
func (e CPointAngleSensor) InputTest() (bool, error)
func (CPointAngleSensor) InputToggle ¶ added in v0.1.1
func (e CPointAngleSensor) InputToggle() (bool, error)
func (CPointAngleSensor) NLookAtName ¶
func (e CPointAngleSensor) NLookAtName() Text
type CPointAngleSensorKeys ¶ added in v0.1.1
type CPointAngleSensorKeys struct {
CPointEntityKeys
StartDisabled *bool `key:"StartDisabled"`
Lookatname *string `key:"lookatname"`
Duration *float32 `key:"duration"`
}
type CPointAngularVelocitySensor ¶
type CPointAngularVelocitySensor CEntityInstance
func (CPointAngularVelocitySensor) BUseHelper ¶
func (e CPointAngularVelocitySensor) BUseHelper() Bool
func (CPointAngularVelocitySensor) FlFireInterval ¶
func (e CPointAngularVelocitySensor) FlFireInterval() Number[float32]
func (CPointAngularVelocitySensor) FlFireTime ¶
func (e CPointAngularVelocitySensor) FlFireTime() Number[float32]
func (CPointAngularVelocitySensor) FlLastAngVelocity ¶
func (e CPointAngularVelocitySensor) FlLastAngVelocity() Number[float32]
func (CPointAngularVelocitySensor) FlThreshold ¶
func (e CPointAngularVelocitySensor) FlThreshold() Number[float32]
func (CPointAngularVelocitySensor) HTargetEntity ¶
func (e CPointAngularVelocitySensor) HTargetEntity() Handle[CBaseEntity]
func (CPointAngularVelocitySensor) InputTest ¶ added in v0.1.1
func (e CPointAngularVelocitySensor) InputTest() (bool, error)
func (CPointAngularVelocitySensor) InputTestWithInterval ¶ added in v0.1.1
func (e CPointAngularVelocitySensor) InputTestWithInterval() (bool, error)
func (CPointAngularVelocitySensor) LastOrientation ¶
func (e CPointAngularVelocitySensor) LastOrientation() Angles
func (CPointAngularVelocitySensor) NLastCompareResult ¶
func (e CPointAngularVelocitySensor) NLastCompareResult() Number[int32]
func (CPointAngularVelocitySensor) NLastFireResult ¶
func (e CPointAngularVelocitySensor) NLastFireResult() Number[int32]
func (CPointAngularVelocitySensor) VecAxis ¶
func (e CPointAngularVelocitySensor) VecAxis() Vector
type CPointAngularVelocitySensorKeys ¶ added in v0.1.1
type CPointBroadcastClientCommand ¶
type CPointBroadcastClientCommand CEntityInstance
func (CPointBroadcastClientCommand) InputCommand ¶ added in v0.1.1
func (e CPointBroadcastClientCommand) InputCommand(value string) (bool, error)
type CPointBroadcastClientCommandKeys ¶ added in v0.1.1
type CPointBroadcastClientCommandKeys struct {
CPointEntityKeys
}
type CPointCamera ¶
type CPointCamera CEntityInstance
func (CPointCamera) BActive ¶
func (e CPointCamera) BActive() Bool
func (CPointCamera) BAlignWithParent ¶
func (e CPointCamera) BAlignWithParent() Bool
func (CPointCamera) BCanHLTVUse ¶
func (e CPointCamera) BCanHLTVUse() Bool
func (CPointCamera) BDofEnabled ¶
func (e CPointCamera) BDofEnabled() Bool
func (CPointCamera) BFogEnable ¶
func (e CPointCamera) BFogEnable() Bool
func (CPointCamera) BIsOn ¶
func (e CPointCamera) BIsOn() Bool
func (CPointCamera) BNoSky ¶
func (e CPointCamera) BNoSky() Bool
func (CPointCamera) BUseScreenAspectRatio ¶
func (e CPointCamera) BUseScreenAspectRatio() Bool
func (CPointCamera) DegreesPerSecond ¶
func (e CPointCamera) DegreesPerSecond() Number[float32]
func (CPointCamera) FBrightness ¶
func (e CPointCamera) FBrightness() Number[float32]
func (CPointCamera) FOV ¶
func (e CPointCamera) FOV() Number[float32]
func (CPointCamera) FlAspectRatio ¶
func (e CPointCamera) FlAspectRatio() Number[float32]
func (CPointCamera) FlDofFarBlurry ¶
func (e CPointCamera) FlDofFarBlurry() Number[float32]
func (CPointCamera) FlDofFarCrisp ¶
func (e CPointCamera) FlDofFarCrisp() Number[float32]
func (CPointCamera) FlDofNearBlurry ¶
func (e CPointCamera) FlDofNearBlurry() Number[float32]
func (CPointCamera) FlDofNearCrisp ¶
func (e CPointCamera) FlDofNearCrisp() Number[float32]
func (CPointCamera) FlDofTiltToGround ¶
func (e CPointCamera) FlDofTiltToGround() Number[float32]
func (CPointCamera) FlFogEnd ¶
func (e CPointCamera) FlFogEnd() Number[float32]
func (CPointCamera) FlFogMaxDensity ¶
func (e CPointCamera) FlFogMaxDensity() Number[float32]
func (CPointCamera) FlFogStart ¶
func (e CPointCamera) FlFogStart() Number[float32]
func (CPointCamera) FlZFar ¶
func (e CPointCamera) FlZFar() Number[float32]
func (CPointCamera) FlZNear ¶
func (e CPointCamera) FlZNear() Number[float32]
func (CPointCamera) InputActivate ¶ added in v0.1.1
func (e CPointCamera) InputActivate() (bool, error)
func (CPointCamera) InputChangeFOV ¶ added in v0.1.1
func (e CPointCamera) InputChangeFOV(value string) (bool, error)
func (CPointCamera) InputDeactivate ¶ added in v0.1.1
func (e CPointCamera) InputDeactivate() (bool, error)
func (CPointCamera) InputDisableDOF ¶ added in v0.1.1
func (e CPointCamera) InputDisableDOF() (bool, error)
func (CPointCamera) InputEnableDOF ¶ added in v0.1.1
func (e CPointCamera) InputEnableDOF() (bool, error)
func (CPointCamera) InputSetDOFFarBlurry ¶ added in v0.1.1
func (e CPointCamera) InputSetDOFFarBlurry(value float32) (bool, error)
func (CPointCamera) InputSetDOFFarCrisp ¶ added in v0.1.1
func (e CPointCamera) InputSetDOFFarCrisp(value float32) (bool, error)
func (CPointCamera) InputSetDOFNearBlurry ¶ added in v0.1.1
func (e CPointCamera) InputSetDOFNearBlurry(value float32) (bool, error)
func (CPointCamera) InputSetDOFNearCrisp ¶ added in v0.1.1
func (e CPointCamera) InputSetDOFNearCrisp(value float32) (bool, error)
func (CPointCamera) InputSetDOFTiltToGround ¶ added in v0.1.1
func (e CPointCamera) InputSetDOFTiltToGround(value float32) (bool, error)
func (CPointCamera) InputSetOff ¶ added in v0.1.1
func (e CPointCamera) InputSetOff() (bool, error)
func (CPointCamera) InputSetOn ¶ added in v0.1.1
func (e CPointCamera) InputSetOn() (bool, error)
func (CPointCamera) InputSetOnAndTurnOthersOff ¶ added in v0.1.1
func (e CPointCamera) InputSetOnAndTurnOthersOff() (bool, error)
func (CPointCamera) Resolution ¶
func (e CPointCamera) Resolution() Number[float32]
func (CPointCamera) TargetFOV ¶
func (e CPointCamera) TargetFOV() Number[float32]
type CPointCameraKeys ¶ added in v0.1.1
type CPointCameraKeys struct {
CBaseEntityKeys
FOV *float32 `key:"FOV"`
ZNear *float32 `key:"zNear"`
ZFar *float32 `key:"zFar"`
Resolution *float32 `key:"resolution"`
FogEnable *bool `key:"fogEnable"`
FogColor *uint32 `key:"fogColor"`
FogStart *float32 `key:"fogStart"`
FogEnd *float32 `key:"fogEnd"`
FogMaxDensity *float32 `key:"fogMaxDensity"`
UseScreenAspectRatio *bool `key:"UseScreenAspectRatio"`
AspectRatio *float32 `key:"aspectRatio"`
HltvUsable *bool `key:"hltvUsable"`
AlignWithParent *bool `key:"align_with_parent"`
DofEnabled *bool `key:"dof_enabled"`
DofNearBlurry *float32 `key:"dof_near_blurry"`
DofNearCrisp *float32 `key:"dof_near_crisp"`
DacDofFarCrisp *float32 `key:"dac_dof_far_crisp"`
DacDofFarBlurry *float32 `key:"dac_dof_far_blurry"`
DacDofTiltToGround *float32 `key:"dac_dof_tilt_to_ground"`
}
type CPointCameraVFOV ¶
type CPointCameraVFOV CEntityInstance
func (CPointCameraVFOV) FlVerticalFOV ¶
func (e CPointCameraVFOV) FlVerticalFOV() Number[float32]
type CPointCameraVFOVKeys ¶ added in v0.1.1
type CPointCameraVFOVKeys struct {
CPointCameraKeys
VerticalFOV *float32 `key:"VerticalFOV"`
DofFarCrisp *float32 `key:"dof_far_crisp"`
DofFarBlurry *float32 `key:"dof_far_blurry"`
DofTiltToGround *float32 `key:"dof_tilt_to_ground"`
}
type CPointChildModifier ¶
type CPointChildModifier CEntityInstance
func (CPointChildModifier) BOrphanInsteadOfDeletingChildrenOnRemove ¶
func (e CPointChildModifier) BOrphanInsteadOfDeletingChildrenOnRemove() Bool
type CPointChildModifierKeys ¶ added in v0.1.1
type CPointChildModifierKeys struct {
CPointEntityKeys
OrphanChildrenOnRemove *bool `key:"orphan_children_on_remove"`
}
type CPointClientCommand ¶
type CPointClientCommand CEntityInstance
func (CPointClientCommand) InputCommand ¶ added in v0.1.1
func (e CPointClientCommand) InputCommand(value string) (bool, error)
type CPointClientCommandKeys ¶ added in v0.1.1
type CPointClientCommandKeys struct {
CPointEntityKeys
}
type CPointClientUIDialog ¶
type CPointClientUIDialog CEntityInstance
func (CPointClientUIDialog) BStartEnabled ¶
func (e CPointClientUIDialog) BStartEnabled() Bool
func (CPointClientUIDialog) HActivator ¶
func (e CPointClientUIDialog) HActivator() Handle[CBaseEntity]
type CPointClientUIDialogKeys ¶ added in v0.1.1
type CPointClientUIDialogKeys struct {
CBaseClientUIEntityKeys
StartEnabled *bool `key:"StartEnabled"`
}
type CPointClientUIWorldPanel ¶
type CPointClientUIWorldPanel CEntityInstance
func (CPointClientUIWorldPanel) BAllowInteractionFromAllSceneWorlds ¶
func (e CPointClientUIWorldPanel) BAllowInteractionFromAllSceneWorlds() Bool
func (CPointClientUIWorldPanel) BDisableMipGen ¶
func (e CPointClientUIWorldPanel) BDisableMipGen() Bool
func (CPointClientUIWorldPanel) BExcludeFromSaveGames ¶
func (e CPointClientUIWorldPanel) BExcludeFromSaveGames() Bool
func (CPointClientUIWorldPanel) BFollowPlayerAcrossTeleport ¶
func (e CPointClientUIWorldPanel) BFollowPlayerAcrossTeleport() Bool
func (CPointClientUIWorldPanel) BGrabbable ¶
func (e CPointClientUIWorldPanel) BGrabbable() Bool
func (CPointClientUIWorldPanel) BIgnoreInput ¶
func (e CPointClientUIWorldPanel) BIgnoreInput() Bool
func (CPointClientUIWorldPanel) BIgnoreParentOrientation ¶
func (e CPointClientUIWorldPanel) BIgnoreParentOrientation() Bool
func (CPointClientUIWorldPanel) BLit ¶
func (e CPointClientUIWorldPanel) BLit() Bool
func (CPointClientUIWorldPanel) BNoDepth ¶
func (e CPointClientUIWorldPanel) BNoDepth() Bool
func (CPointClientUIWorldPanel) BOnlyRenderToTexture ¶
func (e CPointClientUIWorldPanel) BOnlyRenderToTexture() Bool
func (CPointClientUIWorldPanel) BOpaque ¶
func (e CPointClientUIWorldPanel) BOpaque() Bool
func (CPointClientUIWorldPanel) BRenderBackface ¶
func (e CPointClientUIWorldPanel) BRenderBackface() Bool
func (CPointClientUIWorldPanel) BUseOffScreenIndicator ¶
func (e CPointClientUIWorldPanel) BUseOffScreenIndicator() Bool
func (CPointClientUIWorldPanel) BVisibleWhenParentNoDraw ¶
func (e CPointClientUIWorldPanel) BVisibleWhenParentNoDraw() Bool
func (CPointClientUIWorldPanel) FlDPI ¶
func (e CPointClientUIWorldPanel) FlDPI() Number[float32]
func (CPointClientUIWorldPanel) FlDepthOffset ¶
func (e CPointClientUIWorldPanel) FlDepthOffset() Number[float32]
func (CPointClientUIWorldPanel) FlHeight ¶
func (e CPointClientUIWorldPanel) FlHeight() Number[float32]
func (CPointClientUIWorldPanel) FlInteractDistance ¶
func (e CPointClientUIWorldPanel) FlInteractDistance() Number[float32]
func (CPointClientUIWorldPanel) FlWidth ¶
func (e CPointClientUIWorldPanel) FlWidth() Number[float32]
func (CPointClientUIWorldPanel) FlWindowUIScale ¶
func (e CPointClientUIWorldPanel) FlWindowUIScale() Number[float32]
func (CPointClientUIWorldPanel) InputAcceptUserInput ¶ added in v0.1.1
func (e CPointClientUIWorldPanel) InputAcceptUserInput() (bool, error)
func (CPointClientUIWorldPanel) InputAddCSSClass ¶ added in v0.1.1
func (e CPointClientUIWorldPanel) InputAddCSSClass(value string) (bool, error)
func (CPointClientUIWorldPanel) InputIgnoreUserInput ¶ added in v0.1.1
func (e CPointClientUIWorldPanel) InputIgnoreUserInput() (bool, error)
func (CPointClientUIWorldPanel) InputLocalPlayerAddCSSClass ¶ added in v0.1.1
func (e CPointClientUIWorldPanel) InputLocalPlayerAddCSSClass(value string) (bool, error)
func (CPointClientUIWorldPanel) InputLocalPlayerRemoveCSSClass ¶ added in v0.1.1
func (e CPointClientUIWorldPanel) InputLocalPlayerRemoveCSSClass(value string) (bool, error)
func (CPointClientUIWorldPanel) InputRemoveCSSClass ¶ added in v0.1.1
func (e CPointClientUIWorldPanel) InputRemoveCSSClass(value string) (bool, error)
func (CPointClientUIWorldPanel) NExplicitImageLayout ¶
func (e CPointClientUIWorldPanel) NExplicitImageLayout() Number[int32]
func (CPointClientUIWorldPanel) UnHorizontalAlign ¶
func (e CPointClientUIWorldPanel) UnHorizontalAlign() Number[uint32]
func (CPointClientUIWorldPanel) UnOrientation ¶
func (e CPointClientUIWorldPanel) UnOrientation() Number[uint32]
func (CPointClientUIWorldPanel) UnOwnerContext ¶
func (e CPointClientUIWorldPanel) UnOwnerContext() Number[uint32]
func (CPointClientUIWorldPanel) UnVerticalAlign ¶
func (e CPointClientUIWorldPanel) UnVerticalAlign() Number[uint32]
func (CPointClientUIWorldPanel) VecCSSClasses ¶ added in v0.1.3
func (e CPointClientUIWorldPanel) VecCSSClasses() TextList
type CPointClientUIWorldPanelKeys ¶ added in v0.1.1
type CPointClientUIWorldPanelKeys struct {
CBaseClientUIEntityKeys
IgnoreInput *bool `key:"ignore_input"`
FollowPlayerAcrossTeleport *bool `key:"follow_player_across_teleport"`
Width *float32 `key:"width"`
Height *float32 `key:"height"`
PanelDpi *float32 `key:"panel_dpi"`
WindowUiScale *float32 `key:"window_ui_scale"`
InteractDistance *float32 `key:"interact_distance"`
DepthOffset *float32 `key:"depth_offset"`
OwnerContext *int32 `key:"owner_context"`
HorizontalAlign *int32 `key:"horizontal_align"`
VerticalAlign *int32 `key:"vertical_align"`
Orientation *int32 `key:"orientation"`
AllowInteractionFromAllSceneWorlds *bool `key:"allow_interaction_from_all_scene_worlds"`
Opaque *bool `key:"opaque"`
IgnoreDepth *bool `key:"ignore_depth"`
VisibleWhenParentNodraw *bool `key:"visible_when_parent_nodraw"`
RenderBackface *bool `key:"render_backface"`
Lit *bool `key:"lit"`
EnableOffscreenIndicator *bool `key:"enable_offscreen_indicator"`
ExcludeFromSaveGames *bool `key:"exclude_from_save_games"`
Grabbable *bool `key:"grabbable"`
OnlyRenderToTexture *bool `key:"only_render_to_texture"`
DisableMipGen *bool `key:"disable_mip_gen"`
ExplicitImageLayout *int32 `key:"explicit_image_layout"`
IgnoreParentOrientation *bool `key:"ignore_parent_orientation"`
}
type CPointClientUIWorldTextPanel ¶
type CPointClientUIWorldTextPanel CEntityInstance
func (CPointClientUIWorldTextPanel) InputSetIntMessage ¶ added in v0.1.1
func (e CPointClientUIWorldTextPanel) InputSetIntMessage(value int32) (bool, error)
func (CPointClientUIWorldTextPanel) InputSetMessage ¶ added in v0.1.1
func (e CPointClientUIWorldTextPanel) InputSetMessage(value string) (bool, error)
func (CPointClientUIWorldTextPanel) InputToggle ¶ added in v0.1.1
func (e CPointClientUIWorldTextPanel) InputToggle() (bool, error)
type CPointClientUIWorldTextPanelKeys ¶ added in v0.1.1
type CPointClientUIWorldTextPanelKeys struct {
CPointClientUIWorldPanelKeys
}
type CPointCommentaryNode ¶
type CPointCommentaryNode CEntityInstance
func (CPointCommentaryNode) BActive ¶
func (e CPointCommentaryNode) BActive() Bool
func (CPointCommentaryNode) BDisabled ¶
func (e CPointCommentaryNode) BDisabled() Bool
func (CPointCommentaryNode) BListenedTo ¶
func (e CPointCommentaryNode) BListenedTo() Bool
func (CPointCommentaryNode) BPreventChangesWhileMoving ¶
func (e CPointCommentaryNode) BPreventChangesWhileMoving() Bool
func (CPointCommentaryNode) BPreventMovement ¶
func (e CPointCommentaryNode) BPreventMovement() Bool
func (CPointCommentaryNode) BUnderCrosshair ¶
func (e CPointCommentaryNode) BUnderCrosshair() Bool
func (CPointCommentaryNode) BUnstoppable ¶
func (e CPointCommentaryNode) BUnstoppable() Bool
func (CPointCommentaryNode) FlAbortedPlaybackAt ¶
func (e CPointCommentaryNode) FlAbortedPlaybackAt() Number[float32]
func (CPointCommentaryNode) FlFinishedTime ¶
func (e CPointCommentaryNode) FlFinishedTime() Number[float32]
func (CPointCommentaryNode) FlStartTime ¶
func (e CPointCommentaryNode) FlStartTime() Number[float32]
func (CPointCommentaryNode) FlStartTimeInCommentary ¶
func (e CPointCommentaryNode) FlStartTimeInCommentary() Number[float32]
func (CPointCommentaryNode) HViewPosition ¶
func (e CPointCommentaryNode) HViewPosition() Handle[CBaseEntity]
func (CPointCommentaryNode) HViewPositionMover ¶
func (e CPointCommentaryNode) HViewPositionMover() Handle[CBaseEntity]
func (CPointCommentaryNode) HViewTarget ¶
func (e CPointCommentaryNode) HViewTarget() Handle[CBaseEntity]
func (CPointCommentaryNode) HViewTargetAngles ¶
func (e CPointCommentaryNode) HViewTargetAngles() Handle[CBaseEntity]
func (CPointCommentaryNode) INodeNumber ¶
func (e CPointCommentaryNode) INodeNumber() Number[int32]
func (CPointCommentaryNode) INodeNumberMax ¶
func (e CPointCommentaryNode) INodeNumberMax() Number[int32]
func (CPointCommentaryNode) InputDisable ¶ added in v0.1.1
func (e CPointCommentaryNode) InputDisable() (bool, error)
func (CPointCommentaryNode) InputEnable ¶ added in v0.1.1
func (e CPointCommentaryNode) InputEnable() (bool, error)
func (CPointCommentaryNode) InputStartCommentary ¶ added in v0.1.1
func (e CPointCommentaryNode) InputStartCommentary() (bool, error)
func (CPointCommentaryNode) InputStartUnstoppableCommentary ¶ added in v0.1.1
func (e CPointCommentaryNode) InputStartUnstoppableCommentary() (bool, error)
func (CPointCommentaryNode) IszCommentaryFile ¶
func (e CPointCommentaryNode) IszCommentaryFile() Text
func (CPointCommentaryNode) IszPostCommands ¶
func (e CPointCommentaryNode) IszPostCommands() Text
func (CPointCommentaryNode) IszPreCommands ¶
func (e CPointCommentaryNode) IszPreCommands() Text
func (CPointCommentaryNode) IszSpeakers ¶
func (e CPointCommentaryNode) IszSpeakers() Text
func (CPointCommentaryNode) IszTitle ¶
func (e CPointCommentaryNode) IszTitle() Text
func (CPointCommentaryNode) IszViewPosition ¶
func (e CPointCommentaryNode) IszViewPosition() Text
func (CPointCommentaryNode) IszViewTarget ¶
func (e CPointCommentaryNode) IszViewTarget() Text
func (CPointCommentaryNode) VecFinishAngles ¶
func (e CPointCommentaryNode) VecFinishAngles() Angles
func (CPointCommentaryNode) VecFinishOrigin ¶
func (e CPointCommentaryNode) VecFinishOrigin() Vector
func (CPointCommentaryNode) VecOriginalAngles ¶
func (e CPointCommentaryNode) VecOriginalAngles() Angles
func (CPointCommentaryNode) VecTeleportOrigin ¶
func (e CPointCommentaryNode) VecTeleportOrigin() Vector
type CPointCommentaryNodeKeys ¶ added in v0.1.1
type CPointCommentaryNodeKeys struct {
CBaseAnimGraphKeys
Precommands *string `key:"precommands"`
Postcommands *string `key:"postcommands"`
Commentaryfile *string `key:"commentaryfile"`
Viewtarget *string `key:"viewtarget"`
Viewposition *string `key:"viewposition"`
PreventMovement *bool `key:"prevent_movement"`
Title *string `key:"title"`
Speakers *string `key:"speakers"`
NodeId *int32 `key:"node_id"`
StartDisabled *bool `key:"start_disabled"`
TeleportOrigin *mod.Vector `key:"teleport_origin"`
}
type CPointEntity ¶
type CPointEntity CEntityInstance
func (CPointEntity) InputSetPosition ¶ added in v0.1.1
func (e CPointEntity) InputSetPosition(value *mod.Vector) (bool, error)
type CPointEntityFinder ¶
type CPointEntityFinder CEntityInstance
func (CPointEntityFinder) FindMethod ¶
func (e CPointEntityFinder) FindMethod() Number[uint32]
func (CPointEntityFinder) HEntity ¶
func (e CPointEntityFinder) HEntity() Handle[CBaseEntity]
func (CPointEntityFinder) HFilter ¶
func (e CPointEntityFinder) HFilter() Handle[CBaseFilter]
func (CPointEntityFinder) HReference ¶
func (e CPointEntityFinder) HReference() Handle[CBaseEntity]
func (CPointEntityFinder) IFilterName ¶
func (e CPointEntityFinder) IFilterName() Text
func (CPointEntityFinder) IRefName ¶
func (e CPointEntityFinder) IRefName() Text
func (CPointEntityFinder) InputFindEntity ¶ added in v0.1.1
func (e CPointEntityFinder) InputFindEntity() (bool, error)
type CPointEntityFinderKeys ¶ added in v0.1.1
type CPointEntityFinderKeys struct {
CBaseEntityKeys
Method *int32 `key:"method"`
Filtername *string `key:"filtername"`
Referencename *string `key:"referencename"`
}
type CPointEntityKeys ¶ added in v0.1.1
type CPointEntityKeys struct {
CBaseEntityKeys
}
type CPointHurt ¶
type CPointHurt CEntityInstance
func (CPointHurt) BitsDamageType ¶
func (e CPointHurt) BitsDamageType() Number[uint32]
func (CPointHurt) FlDelay ¶
func (e CPointHurt) FlDelay() Number[float32]
func (CPointHurt) FlRadius ¶
func (e CPointHurt) FlRadius() Number[float32]
func (CPointHurt) InputHurt ¶ added in v0.1.1
func (e CPointHurt) InputHurt() (bool, error)
func (CPointHurt) InputToggle ¶ added in v0.1.1
func (e CPointHurt) InputToggle() (bool, error)
func (CPointHurt) InputTurnOff ¶ added in v0.1.1
func (e CPointHurt) InputTurnOff() (bool, error)
func (CPointHurt) InputTurnOn ¶ added in v0.1.1
func (e CPointHurt) InputTurnOn() (bool, error)
func (CPointHurt) NDamage ¶
func (e CPointHurt) NDamage() Number[int32]
func (CPointHurt) PActivator ¶
func (e CPointHurt) PActivator() Handle[CBaseEntity]
func (CPointHurt) StrTarget ¶
func (e CPointHurt) StrTarget() Text
type CPointHurtKeys ¶ added in v0.1.1
type CPointModifierThinker ¶
type CPointModifierThinker CEntityInstance
func (CPointModifierThinker) BSendToClients ¶
func (e CPointModifierThinker) BSendToClients() Bool
type CPointModifierThinkerKeys ¶ added in v0.1.1
type CPointModifierThinkerKeys struct {
CBaseEntityKeys
SendToClients *bool `key:"send_to_clients"`
}
type CPointOrient ¶
type CPointOrient CEntityInstance
func (CPointOrient) BActive ¶
func (e CPointOrient) BActive() Bool
func (CPointOrient) FlLastGameTime ¶
func (e CPointOrient) FlLastGameTime() Number[float32]
func (CPointOrient) FlMaxTurnRate ¶
func (e CPointOrient) FlMaxTurnRate() Number[float32]
func (CPointOrient) HTarget ¶
func (e CPointOrient) HTarget() Handle[CBaseEntity]
func (CPointOrient) InputSetActive ¶ added in v0.1.1
func (e CPointOrient) InputSetActive(value bool) (bool, error)
func (CPointOrient) InputSetTarget ¶ added in v0.1.1
func (e CPointOrient) InputSetTarget(value string) (bool, error)
func (CPointOrient) IszSpawnTargetName ¶
func (e CPointOrient) IszSpawnTargetName() Text
func (CPointOrient) NConstraint ¶
func (e CPointOrient) NConstraint() Number[uint32]
func (CPointOrient) NGoalDirection ¶
func (e CPointOrient) NGoalDirection() Number[uint32]
type CPointOrientKeys ¶ added in v0.1.1
type CPointPrefab ¶
type CPointPrefab CEntityInstance
func (CPointPrefab) AssociatedRelayEntity ¶
func (e CPointPrefab) AssociatedRelayEntity() Handle[CPointPrefab]
func (CPointPrefab) AssociatedRelayTargetName ¶
func (e CPointPrefab) AssociatedRelayTargetName() Text
func (CPointPrefab) BLoadDynamic ¶
func (e CPointPrefab) BLoadDynamic() Bool
func (CPointPrefab) FixupNames ¶
func (e CPointPrefab) FixupNames() Bool
func (CPointPrefab) ForceWorldGroupID ¶
func (e CPointPrefab) ForceWorldGroupID() Text
func (CPointPrefab) ProceduralRelaySources ¶ added in v0.1.3
func (e CPointPrefab) ProceduralRelaySources() List[uint32]
func (CPointPrefab) TargetMapName ¶
func (e CPointPrefab) TargetMapName() Text
type CPointProximitySensor ¶
type CPointProximitySensor CEntityInstance
func (CPointProximitySensor) BDisabled ¶
func (e CPointProximitySensor) BDisabled() Bool
func (CPointProximitySensor) HTargetEntity ¶
func (e CPointProximitySensor) HTargetEntity() Handle[CBaseEntity]
func (CPointProximitySensor) InputDisable ¶ added in v0.1.1
func (e CPointProximitySensor) InputDisable() (bool, error)
func (CPointProximitySensor) InputEnable ¶ added in v0.1.1
func (e CPointProximitySensor) InputEnable() (bool, error)
func (CPointProximitySensor) InputSetTargetEntity ¶ added in v0.1.1
func (e CPointProximitySensor) InputSetTargetEntity(value string) (bool, error)
func (CPointProximitySensor) InputToggle ¶ added in v0.1.1
func (e CPointProximitySensor) InputToggle() (bool, error)
type CPointProximitySensorKeys ¶ added in v0.1.1
type CPointProximitySensorKeys struct {
CPointEntityKeys
StartDisabled *bool `key:"StartDisabled"`
}
type CPointPulse ¶
type CPointPulse CEntityInstance
type CPointPush ¶
type CPointPush CEntityInstance
func (CPointPush) BEnabled ¶
func (e CPointPush) BEnabled() Bool
func (CPointPush) FlConeOfInfluence ¶
func (e CPointPush) FlConeOfInfluence() Number[float32]
func (CPointPush) FlInnerRadius ¶
func (e CPointPush) FlInnerRadius() Number[float32]
func (CPointPush) FlMagnitude ¶
func (e CPointPush) FlMagnitude() Number[float32]
func (CPointPush) FlRadius ¶
func (e CPointPush) FlRadius() Number[float32]
func (CPointPush) HFilter ¶
func (e CPointPush) HFilter() Handle[CBaseFilter]
func (CPointPush) InputDisable ¶ added in v0.1.1
func (e CPointPush) InputDisable() (bool, error)
func (CPointPush) InputEnable ¶ added in v0.1.1
func (e CPointPush) InputEnable() (bool, error)
func (CPointPush) IszFilterName ¶
func (e CPointPush) IszFilterName() Text
type CPointPushKeys ¶ added in v0.1.1
type CPointServerCommand ¶
type CPointServerCommand CEntityInstance
func (CPointServerCommand) InputCommand ¶ added in v0.1.1
func (e CPointServerCommand) InputCommand(value string) (bool, error)
type CPointServerCommandKeys ¶ added in v0.1.1
type CPointServerCommandKeys struct {
CPointEntityKeys
}
type CPointTeleport ¶
type CPointTeleport CEntityInstance
func (CPointTeleport) BTeleportParentedEntities ¶
func (e CPointTeleport) BTeleportParentedEntities() Bool
func (CPointTeleport) BTeleportUseCurrentAngle ¶
func (e CPointTeleport) BTeleportUseCurrentAngle() Bool
func (CPointTeleport) InputTeleport ¶ added in v0.1.1
func (e CPointTeleport) InputTeleport() (bool, error)
InputTeleport sends Teleport. Teleport the target entity.
func (CPointTeleport) InputTeleportEntity ¶ added in v0.1.1
func (e CPointTeleport) InputTeleportEntity(value string) (bool, error)
InputTeleportEntity sends TeleportEntity. Teleport the entity specified by the parameter override. Use this to teleport an entity other than the one specified in the Entity To Teleport field.
func (CPointTeleport) InputTeleportEntityToCurrentPos ¶ added in v0.1.1
func (e CPointTeleport) InputTeleportEntityToCurrentPos(value string) (bool, error)
InputTeleportEntityToCurrentPos sends TeleportEntityToCurrentPos. Teleport the entity specified by the parameter override to wherever the point_teleport entity is currently. The Teleport input teleports to the current position of the point_teleport.
func (CPointTeleport) InputTeleportToCurrentPos ¶ added in v0.1.1
func (e CPointTeleport) InputTeleportToCurrentPos() (bool, error)
InputTeleportToCurrentPos sends TeleportToCurrentPos. Teleport the target entity to wherever the point_teleport entity is currently. The Teleport input teleports to the initial position of the point_teleport, so this input was added to avoid breaking old content.
func (CPointTeleport) VSaveAngles ¶
func (e CPointTeleport) VSaveAngles() Angles
func (CPointTeleport) VSaveOrigin ¶
func (e CPointTeleport) VSaveOrigin() Vector
type CPointTeleportKeys ¶ added in v0.1.1
type CPointTeleportKeys struct {
CBaseEntityKeys
TeleportParentedEntities *bool `key:"teleport_parented_entities"`
TeleportUseCurrentAngle *bool `key:"teleport_use_current_angle"`
}
type CPointTemplate ¶
type CPointTemplate CEntityInstance
func (CPointTemplate) BAsynchronouslySpawnEntities ¶
func (e CPointTemplate) BAsynchronouslySpawnEntities() Bool
func (CPointTemplate) ClientOnlyEntityBehavior ¶
func (e CPointTemplate) ClientOnlyEntityBehavior() Number[uint32]
func (CPointTemplate) CreatedSpawnGroupHandles ¶ added in v0.1.3
func (e CPointTemplate) CreatedSpawnGroupHandles() List[uint32]
func (CPointTemplate) FlTimeoutInterval ¶
func (e CPointTemplate) FlTimeoutInterval() Number[float32]
func (CPointTemplate) InputDeleteCreatedSpawnGroups ¶ added in v0.1.1
func (e CPointTemplate) InputDeleteCreatedSpawnGroups() (bool, error)
InputDeleteCreatedSpawnGroups sends DeleteCreatedSpawnGroups. Deletes all spawn groups created by the template. Only works if you use asynchronous spawn and INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP.
func (CPointTemplate) InputForceSpawn ¶ added in v0.1.1
func (e CPointTemplate) InputForceSpawn() (bool, error)
InputForceSpawn sends ForceSpawn. Spawn an instance of the template at the original position.
func (CPointTemplate) IszEntityFilterName ¶
func (e CPointTemplate) IszEntityFilterName() Text
func (CPointTemplate) IszSource2EntityLumpName ¶
func (e CPointTemplate) IszSource2EntityLumpName() Text
func (CPointTemplate) IszWorldName ¶
func (e CPointTemplate) IszWorldName() Text
func (CPointTemplate) OwnerSpawnGroupType ¶
func (e CPointTemplate) OwnerSpawnGroupType() Number[uint32]
func (CPointTemplate) SpawnedEntityHandles ¶ added in v0.1.3
func (e CPointTemplate) SpawnedEntityHandles() List[uint32]
type CPointTemplateKeys ¶ added in v0.1.1
type CPointTemplateKeys struct {
CBaseEntityKeys
WorldName *string `key:"worldName"`
EntityLumpName *string `key:"entityLumpName"`
EntityFilterName *string `key:"entityFilterName"`
Asynchronous *bool `key:"asynchronous"`
TimeoutInterval *float32 `key:"timeoutInterval"`
SpawnGroupType *int32 `key:"spawnGroupType"`
CreateClientOnlyEntities *int32 `key:"createClientOnlyEntities"`
}
type CPointValueRemapper ¶
type CPointValueRemapper CEntityInstance
func (CPointValueRemapper) BDisabled ¶
func (e CPointValueRemapper) BDisabled() Bool
func (CPointValueRemapper) BEngaged ¶
func (e CPointValueRemapper) BEngaged() Bool
func (CPointValueRemapper) BFirstUpdate ¶
func (e CPointValueRemapper) BFirstUpdate() Bool
func (CPointValueRemapper) BRequiresUseKey ¶
func (e CPointValueRemapper) BRequiresUseKey() Bool
func (CPointValueRemapper) BUpdateOnClient ¶
func (e CPointValueRemapper) BUpdateOnClient() Bool
func (CPointValueRemapper) FlCurrentMomentum ¶
func (e CPointValueRemapper) FlCurrentMomentum() Number[float32]
func (CPointValueRemapper) FlCustomOutputValue ¶
func (e CPointValueRemapper) FlCustomOutputValue() Number[float32]
func (CPointValueRemapper) FlDisengageDistance ¶
func (e CPointValueRemapper) FlDisengageDistance() Number[float32]
func (CPointValueRemapper) FlEngageDistance ¶
func (e CPointValueRemapper) FlEngageDistance() Number[float32]
func (CPointValueRemapper) FlInputOffset ¶
func (e CPointValueRemapper) FlInputOffset() Number[float32]
func (CPointValueRemapper) FlMaximumChangePerSecond ¶
func (e CPointValueRemapper) FlMaximumChangePerSecond() Number[float32]
func (CPointValueRemapper) FlMomentumModifier ¶
func (e CPointValueRemapper) FlMomentumModifier() Number[float32]
func (CPointValueRemapper) FlPreviousUpdateTickTime ¶
func (e CPointValueRemapper) FlPreviousUpdateTickTime() Number[float32]
func (CPointValueRemapper) FlPreviousValue ¶
func (e CPointValueRemapper) FlPreviousValue() Number[float32]
func (CPointValueRemapper) FlRatchetOffset ¶
func (e CPointValueRemapper) FlRatchetOffset() Number[float32]
func (CPointValueRemapper) FlSnapValue ¶
func (e CPointValueRemapper) FlSnapValue() Number[float32]
func (CPointValueRemapper) HOutputEntities ¶ added in v0.1.3
func (e CPointValueRemapper) HOutputEntities() List[uint32]
func (CPointValueRemapper) HRemapLineEnd ¶
func (e CPointValueRemapper) HRemapLineEnd() Handle[CBaseEntity]
func (CPointValueRemapper) HRemapLineStart ¶
func (e CPointValueRemapper) HRemapLineStart() Handle[CBaseEntity]
func (CPointValueRemapper) HUsingPlayer ¶
func (e CPointValueRemapper) HUsingPlayer() Handle[CBasePlayerPawn]
func (CPointValueRemapper) InputDisable ¶ added in v0.1.1
func (e CPointValueRemapper) InputDisable() (bool, error)
func (CPointValueRemapper) InputEnable ¶ added in v0.1.1
func (e CPointValueRemapper) InputEnable() (bool, error)
func (CPointValueRemapper) InputSetDisengageistance ¶ added in v0.1.1
func (e CPointValueRemapper) InputSetDisengageistance(value float32) (bool, error)
func (CPointValueRemapper) InputSetEngageDistance ¶ added in v0.1.1
func (e CPointValueRemapper) InputSetEngageDistance(value float32) (bool, error)
func (CPointValueRemapper) InputSetMomentumModifier ¶ added in v0.1.1
func (e CPointValueRemapper) InputSetMomentumModifier(value float32) (bool, error)
func (CPointValueRemapper) InputSetMomentumType ¶ added in v0.1.1
func (e CPointValueRemapper) InputSetMomentumType(value int32) (bool, error)
func (CPointValueRemapper) InputSetSnapValue ¶ added in v0.1.1
func (e CPointValueRemapper) InputSetSnapValue(value float32) (bool, error)
func (CPointValueRemapper) IszOutputEntity2Name ¶
func (e CPointValueRemapper) IszOutputEntity2Name() Text
func (CPointValueRemapper) IszOutputEntity3Name ¶
func (e CPointValueRemapper) IszOutputEntity3Name() Text
func (CPointValueRemapper) IszOutputEntity4Name ¶
func (e CPointValueRemapper) IszOutputEntity4Name() Text
func (CPointValueRemapper) IszOutputEntityName ¶
func (e CPointValueRemapper) IszOutputEntityName() Text
func (CPointValueRemapper) IszRemapLineEndName ¶
func (e CPointValueRemapper) IszRemapLineEndName() Text
func (CPointValueRemapper) IszRemapLineStartName ¶
func (e CPointValueRemapper) IszRemapLineStartName() Text
func (CPointValueRemapper) IszSoundDisengage ¶
func (e CPointValueRemapper) IszSoundDisengage() Text
func (CPointValueRemapper) IszSoundEngage ¶
func (e CPointValueRemapper) IszSoundEngage() Text
func (CPointValueRemapper) IszSoundMovingLoop ¶
func (e CPointValueRemapper) IszSoundMovingLoop() Text
func (CPointValueRemapper) IszSoundReachedValueOne ¶
func (e CPointValueRemapper) IszSoundReachedValueOne() Text
func (CPointValueRemapper) IszSoundReachedValueZero ¶
func (e CPointValueRemapper) IszSoundReachedValueZero() Text
func (CPointValueRemapper) NHapticsType ¶
func (e CPointValueRemapper) NHapticsType() Number[uint32]
func (CPointValueRemapper) NInputType ¶
func (e CPointValueRemapper) NInputType() Number[uint32]
func (CPointValueRemapper) NMomentumType ¶
func (e CPointValueRemapper) NMomentumType() Number[uint32]
func (CPointValueRemapper) NOutputType ¶
func (e CPointValueRemapper) NOutputType() Number[uint32]
func (CPointValueRemapper) NRatchetType ¶
func (e CPointValueRemapper) NRatchetType() Number[uint32]
func (CPointValueRemapper) VecPreviousTestPoint ¶
func (e CPointValueRemapper) VecPreviousTestPoint() Vector
type CPointValueRemapperKeys ¶ added in v0.1.1
type CPointValueRemapperKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"StartDisabled"`
UpdateOnClient *bool `key:"updateOnClient"`
InputType *int32 `key:"inputType"`
RemapLineStart *string `key:"remapLineStart"`
RemapLineEnd *string `key:"remapLineEnd"`
MaximumChangePerSecond *float32 `key:"maximumChangePerSecond"`
MaximumDistanceFromLine *float32 `key:"maximumDistanceFromLine"`
EngageDistance *float32 `key:"engageDistance"`
RequiresUseKey *bool `key:"requiresUseKey"`
OutputType *int32 `key:"outputType"`
OutputEntity *string `key:"outputEntity"`
OutputEntity2 *string `key:"outputEntity2"`
OutputEntity3 *string `key:"outputEntity3"`
OutputEntity4 *string `key:"outputEntity4"`
HapticsType *int32 `key:"hapticsType"`
MomentumType *int32 `key:"momentumType"`
MomentumModifier *float32 `key:"momentumModifier"`
SnapValue *float32 `key:"snapValue"`
RatchetType *int32 `key:"ratchetType"`
InputOffset *float32 `key:"inputOffset"`
CustomOutputValue *float32 `key:"customOutputValue"`
SoundEngage *string `key:"soundEngage"`
SoundDisengage *string `key:"soundDisengage"`
SoundReachedValueZero *string `key:"soundReachedValueZero"`
SoundReachedValueOne *string `key:"soundReachedValueOne"`
SoundMovingLoop *string `key:"soundMovingLoop"`
}
type CPointVelocitySensor ¶
type CPointVelocitySensor CEntityInstance
func (CPointVelocitySensor) BEnabled ¶
func (e CPointVelocitySensor) BEnabled() Bool
func (CPointVelocitySensor) FPrevVelocity ¶
func (e CPointVelocitySensor) FPrevVelocity() Number[float32]
func (CPointVelocitySensor) FlAvgInterval ¶
func (e CPointVelocitySensor) FlAvgInterval() Number[float32]
func (CPointVelocitySensor) HTargetEntity ¶
func (e CPointVelocitySensor) HTargetEntity() Handle[CBaseEntity]
func (CPointVelocitySensor) InputDisable ¶ added in v0.1.1
func (e CPointVelocitySensor) InputDisable() (bool, error)
func (CPointVelocitySensor) InputEnable ¶ added in v0.1.1
func (e CPointVelocitySensor) InputEnable() (bool, error)
func (CPointVelocitySensor) VecAxis ¶
func (e CPointVelocitySensor) VecAxis() Vector
type CPointVelocitySensorKeys ¶ added in v0.1.1
type CPointVelocitySensorKeys struct {
CPointEntityKeys
Axis *mod.Vector `key:"axis"`
Enabled *bool `key:"enabled"`
Avginterval *float32 `key:"avginterval"`
}
type CPointWorldText ¶
type CPointWorldText CEntityInstance
func (CPointWorldText) BDrawBackground ¶
func (e CPointWorldText) BDrawBackground() Bool
func (CPointWorldText) BEnabled ¶
func (e CPointWorldText) BEnabled() Bool
func (CPointWorldText) BFullbright ¶
func (e CPointWorldText) BFullbright() Bool
func (CPointWorldText) FlBackgroundBorderHeight ¶
func (e CPointWorldText) FlBackgroundBorderHeight() Number[float32]
func (CPointWorldText) FlBackgroundBorderWidth ¶
func (e CPointWorldText) FlBackgroundBorderWidth() Number[float32]
func (CPointWorldText) FlBackgroundWorldToUV ¶
func (e CPointWorldText) FlBackgroundWorldToUV() Number[float32]
func (CPointWorldText) FlDepthOffset ¶
func (e CPointWorldText) FlDepthOffset() Number[float32]
func (CPointWorldText) FlFontSize ¶
func (e CPointWorldText) FlFontSize() Number[float32]
func (CPointWorldText) FlWorldUnitsPerPx ¶
func (e CPointWorldText) FlWorldUnitsPerPx() Number[float32]
func (CPointWorldText) InputDisable ¶ added in v0.1.1
func (e CPointWorldText) InputDisable() (bool, error)
func (CPointWorldText) InputEnable ¶ added in v0.1.1
func (e CPointWorldText) InputEnable() (bool, error)
func (CPointWorldText) InputSetIntMessage ¶ added in v0.1.1
func (e CPointWorldText) InputSetIntMessage(value int32) (bool, error)
func (CPointWorldText) InputSetMessage ¶ added in v0.1.1
func (e CPointWorldText) InputSetMessage(value string) (bool, error)
func (CPointWorldText) InputSetTextColor ¶ added in v0.1.1
func (e CPointWorldText) InputSetTextColor(value uint32) (bool, error)
func (CPointWorldText) InputToggle ¶ added in v0.1.1
func (e CPointWorldText) InputToggle() (bool, error)
func (CPointWorldText) NJustifyHorizontal ¶
func (e CPointWorldText) NJustifyHorizontal() Number[uint32]
func (CPointWorldText) NJustifyVertical ¶
func (e CPointWorldText) NJustifyVertical() Number[uint32]
func (CPointWorldText) NReorientMode ¶
func (e CPointWorldText) NReorientMode() Number[uint32]
type CPointWorldTextKeys ¶ added in v0.1.1
type CPointWorldTextKeys struct {
CBaseModelEntityKeys
Enabled *bool `key:"enabled"`
Fullbright *bool `key:"fullbright"`
WorldUnitsPerPixel *float32 `key:"world_units_per_pixel"`
FontSize *float32 `key:"font_size"`
DepthRenderOffset *float32 `key:"depth_render_offset"`
Color *uint32 `key:"color"`
DrawBackground *bool `key:"draw_background"`
BackgroundBorderWidth *float32 `key:"background_border_width"`
BackgroundBorderHeight *float32 `key:"background_border_height"`
BackgroundWorldToUv *float32 `key:"background_world_to_uv"`
JustifyHorizontal *int32 `key:"justify_horizontal"`
JustifyVertical *int32 `key:"justify_vertical"`
ReorientMode *int32 `key:"reorient_mode"`
}
type CPostProcessingVolume ¶
type CPostProcessingVolume CEntityInstance
func (CPostProcessingVolume) BExposureControl ¶
func (e CPostProcessingVolume) BExposureControl() Bool
func (CPostProcessingVolume) BMaster ¶
func (e CPostProcessingVolume) BMaster() Bool
func (CPostProcessingVolume) FlExposureCompensation ¶
func (e CPostProcessingVolume) FlExposureCompensation() Number[float32]
func (CPostProcessingVolume) FlExposureFadeSpeedDown ¶
func (e CPostProcessingVolume) FlExposureFadeSpeedDown() Number[float32]
func (CPostProcessingVolume) FlExposureFadeSpeedUp ¶
func (e CPostProcessingVolume) FlExposureFadeSpeedUp() Number[float32]
func (CPostProcessingVolume) FlFadeDuration ¶
func (e CPostProcessingVolume) FlFadeDuration() Number[float32]
func (CPostProcessingVolume) FlMaxExposure ¶
func (e CPostProcessingVolume) FlMaxExposure() Number[float32]
func (CPostProcessingVolume) FlMaxLogExposure ¶
func (e CPostProcessingVolume) FlMaxLogExposure() Number[float32]
func (CPostProcessingVolume) FlMinExposure ¶
func (e CPostProcessingVolume) FlMinExposure() Number[float32]
func (CPostProcessingVolume) FlMinLogExposure ¶
func (e CPostProcessingVolume) FlMinLogExposure() Number[float32]
func (CPostProcessingVolume) FlTonemapEVSmoothingRange ¶
func (e CPostProcessingVolume) FlTonemapEVSmoothingRange() Number[float32]
type CPostProcessingVolumeKeys ¶ added in v0.1.1
type CPostProcessingVolumeKeys struct {
CBaseTriggerKeys
Postprocessing *string `key:"postprocessing"`
Fadetime *float32 `key:"fadetime"`
Minlogexposure *float32 `key:"minlogexposure"`
Maxlogexposure *float32 `key:"maxlogexposure"`
Minexposure *float32 `key:"minexposure"`
Maxexposure *float32 `key:"maxexposure"`
Exposurecompensation *float32 `key:"exposurecompensation"`
Exposurespeedup *float32 `key:"exposurespeedup"`
Exposurespeeddown *float32 `key:"exposurespeeddown"`
Exposuresmoothingrange *float32 `key:"exposuresmoothingrange"`
Enableexposure *bool `key:"enableexposure"`
}
type CPrecipitation ¶
type CPrecipitation CEntityInstance
type CPrecipitationBlocker ¶
type CPrecipitationBlocker CEntityInstance
type CProjectile_Artist_BouncingPot ¶ added in v0.1.4
type CProjectile_Artist_BouncingPot CEntityInstance
type CProjectile_Artist_RollingProjectile ¶ added in v0.1.4
type CProjectile_Artist_RollingProjectile CEntityInstance
type CProjectile_Boho_BouncyProjectile ¶
type CProjectile_Boho_BouncyProjectile CEntityInstance
type CProjectile_Boho_SkipGrenade ¶
type CProjectile_Boho_SkipGrenade CEntityInstance
type CProjectile_BookwormDragon_Projectile ¶
type CProjectile_BookwormDragon_Projectile CEntityInstance
func (CProjectile_BookwormDragon_Projectile) VecHitUnits ¶ added in v0.1.3
func (e CProjectile_BookwormDragon_Projectile) VecHitUnits() List[uint32]
type CProjectile_ChessMaster_Fork_Projectile ¶ added in v0.1.3
type CProjectile_ChessMaster_Fork_Projectile CEntityInstance
type CProjectile_Doorman_Cart_Projectile ¶
type CProjectile_Doorman_Cart_Projectile CEntityInstance
type CProjectile_Familiar_MovingToAttach ¶
type CProjectile_Familiar_MovingToAttach CEntityInstance
type CProjectile_GraveStone_Projectile ¶
type CProjectile_GraveStone_Projectile CEntityInstance
func (CProjectile_GraveStone_Projectile) BFinished ¶
func (e CProjectile_GraveStone_Projectile) BFinished() Bool
func (CProjectile_GraveStone_Projectile) FlWidth ¶
func (e CProjectile_GraveStone_Projectile) FlWidth() Number[float32]
func (CProjectile_GraveStone_Projectile) TDieTime ¶
func (e CProjectile_GraveStone_Projectile) TDieTime() Number[float32]
func (CProjectile_GraveStone_Projectile) VLastStompPos ¶
func (e CProjectile_GraveStone_Projectile) VLastStompPos() Vector
type CProjectile_KnightChargeLeading_Projectile ¶
type CProjectile_KnightChargeLeading_Projectile CEntityInstance
type CProjectile_KnightCharge_Projectile ¶
type CProjectile_KnightCharge_Projectile CEntityInstance
type CProjectile_Necro_HauntProjectile ¶
type CProjectile_Necro_HauntProjectile CEntityInstance
type CProjectile_Necro_ZombieWall_Projectile ¶
type CProjectile_Necro_ZombieWall_Projectile CEntityInstance
type CProjectile_Perched_Predator ¶
type CProjectile_Perched_Predator CEntityInstance
func (CProjectile_Perched_Predator) VecHitEntities ¶ added in v0.1.3
func (e CProjectile_Perched_Predator) VecHitEntities() List[uint32]
type CProjectile_PunkgoatTether ¶
type CProjectile_PunkgoatTether CEntityInstance
func (CProjectile_PunkgoatTether) NRopeProjectileParticle ¶
func (e CProjectile_PunkgoatTether) NRopeProjectileParticle() Number[int32]
type CProjectile_Rolling_FireBall ¶
type CProjectile_Rolling_FireBall CEntityInstance
func (CProjectile_Rolling_FireBall) BHitWorld ¶
func (e CProjectile_Rolling_FireBall) BHitWorld() Bool
func (CProjectile_Rolling_FireBall) VInitialDirection ¶
func (e CProjectile_Rolling_FireBall) VInitialDirection() Vector
type CProjectile_Rutger_Rocket ¶
type CProjectile_Rutger_Rocket CEntityInstance
type CProjectile_Stomp_Projectile ¶
type CProjectile_Stomp_Projectile CEntityInstance
func (CProjectile_Stomp_Projectile) BFinished ¶
func (e CProjectile_Stomp_Projectile) BFinished() Bool
func (CProjectile_Stomp_Projectile) FlWidth ¶
func (e CProjectile_Stomp_Projectile) FlWidth() Number[float32]
func (CProjectile_Stomp_Projectile) TDieTime ¶
func (e CProjectile_Stomp_Projectile) TDieTime() Number[float32]
func (CProjectile_Stomp_Projectile) VLastStompPos ¶
func (e CProjectile_Stomp_Projectile) VLastStompPos() Vector
type CProjectile_Synth_Barrage ¶
type CProjectile_Synth_Barrage CEntityInstance
type CProjectile_Synth_PlasmaFlux ¶
type CProjectile_Synth_PlasmaFlux CEntityInstance
func (CProjectile_Synth_PlasmaFlux) BSpawnedInNoTeleportArea ¶
func (e CProjectile_Synth_PlasmaFlux) BSpawnedInNoTeleportArea() Bool
type CPropAnimatingBreakable ¶
type CPropAnimatingBreakable CEntityInstance
func (CPropAnimatingBreakable) InputNextBreakStage ¶ added in v0.1.1
func (e CPropAnimatingBreakable) InputNextBreakStage() (bool, error)
type CPropAnimatingBreakableKeys ¶ added in v0.1.1
type CPropAnimatingBreakableKeys struct {
CBaseAnimGraphKeys
}
type CPropDoorRotating ¶
type CPropDoorRotating CEntityInstance
func (CPropDoorRotating) AngGoal ¶
func (e CPropDoorRotating) AngGoal() Angles
func (CPropDoorRotating) AngRotationAjarDeprecated ¶
func (e CPropDoorRotating) AngRotationAjarDeprecated() Angles
func (CPropDoorRotating) AngRotationClosed ¶
func (e CPropDoorRotating) AngRotationClosed() Angles
func (CPropDoorRotating) AngRotationOpenBack ¶
func (e CPropDoorRotating) AngRotationOpenBack() Angles
func (CPropDoorRotating) AngRotationOpenForward ¶
func (e CPropDoorRotating) AngRotationOpenForward() Angles
func (CPropDoorRotating) BAjarDoorShouldntAlwaysOpen ¶
func (e CPropDoorRotating) BAjarDoorShouldntAlwaysOpen() Bool
func (CPropDoorRotating) ECurrentOpenDirection ¶
func (e CPropDoorRotating) ECurrentOpenDirection() Number[uint32]
func (CPropDoorRotating) EDefaultCheckDirection ¶
func (e CPropDoorRotating) EDefaultCheckDirection() Number[uint32]
func (CPropDoorRotating) EOpenDirection ¶
func (e CPropDoorRotating) EOpenDirection() Number[uint32]
func (CPropDoorRotating) ESpawnPosition ¶
func (e CPropDoorRotating) ESpawnPosition() Number[uint32]
func (CPropDoorRotating) FlAjarAngle ¶
func (e CPropDoorRotating) FlAjarAngle() Number[float32]
func (CPropDoorRotating) FlDistance ¶
func (e CPropDoorRotating) FlDistance() Number[float32]
func (CPropDoorRotating) HEntityBlocker ¶
func (e CPropDoorRotating) HEntityBlocker() Handle[CEntityBlocker]
func (CPropDoorRotating) InputSetRotationDistance ¶ added in v0.1.1
func (e CPropDoorRotating) InputSetRotationDistance(value float32) (bool, error)
func (CPropDoorRotating) InputSetSpeed ¶ added in v0.1.1
func (e CPropDoorRotating) InputSetSpeed(value float32) (bool, error)
func (CPropDoorRotating) VecAxis ¶
func (e CPropDoorRotating) VecAxis() Vector
func (CPropDoorRotating) VecBackBoundsMax ¶
func (e CPropDoorRotating) VecBackBoundsMax() Vector
func (CPropDoorRotating) VecBackBoundsMin ¶
func (e CPropDoorRotating) VecBackBoundsMin() Vector
func (CPropDoorRotating) VecForwardBoundsMax ¶
func (e CPropDoorRotating) VecForwardBoundsMax() Vector
func (CPropDoorRotating) VecForwardBoundsMin ¶
func (e CPropDoorRotating) VecForwardBoundsMin() Vector
type CPropDoorRotatingBreakable ¶
type CPropDoorRotatingBreakable CEntityInstance
func (CPropDoorRotatingBreakable) BBreakable ¶
func (e CPropDoorRotatingBreakable) BBreakable() Bool
func (CPropDoorRotatingBreakable) CurrentDamageState ¶
func (e CPropDoorRotatingBreakable) CurrentDamageState() Number[int32]
func (CPropDoorRotatingBreakable) DamageStates ¶ added in v0.1.3
func (e CPropDoorRotatingBreakable) DamageStates() TextList
func (CPropDoorRotatingBreakable) InputSetBreakable ¶ added in v0.1.1
func (e CPropDoorRotatingBreakable) InputSetBreakable() (bool, error)
func (CPropDoorRotatingBreakable) InputSetUnbreakable ¶ added in v0.1.1
func (e CPropDoorRotatingBreakable) InputSetUnbreakable() (bool, error)
func (CPropDoorRotatingBreakable) IsAbleToCloseAreaPortals ¶
func (e CPropDoorRotatingBreakable) IsAbleToCloseAreaPortals() Bool
type CPropDoorRotatingKeys ¶ added in v0.1.1
type CPropDoorRotatingKeys struct {
CBasePropDoorKeys
Spawnpos *int32 `key:"spawnpos"`
Opendir *int32 `key:"opendir"`
Distance *float32 `key:"distance"`
Ajarangles *mod.Angles `key:"ajarangles"`
Ajarangle *float32 `key:"ajarangle"`
Ajardoorshouldntalwaysopen *bool `key:"ajardoorshouldntalwaysopen"`
}
type CPulseGameBlackboard ¶
type CPulseGameBlackboard CEntityInstance
func (CPulseGameBlackboard) StrGraphName ¶
func (e CPulseGameBlackboard) StrGraphName() Text
func (CPulseGameBlackboard) StrStateBlob ¶
func (e CPulseGameBlackboard) StrStateBlob() Text
type CPulseGameBlackboardKeys ¶ added in v0.1.1
type CPulseGameBlackboardKeys struct {
CBaseEntityKeys
GraphDef *string `key:"graph_def"`
}
type CPushable ¶
type CPushable CEntityInstance
type CRagdollConstraint ¶
type CRagdollConstraint CEntityInstance
func (CRagdollConstraint) Xfriction ¶
func (e CRagdollConstraint) Xfriction() Number[float32]
func (CRagdollConstraint) Xmax ¶
func (e CRagdollConstraint) Xmax() Number[float32]
func (CRagdollConstraint) Xmin ¶
func (e CRagdollConstraint) Xmin() Number[float32]
func (CRagdollConstraint) Yfriction ¶
func (e CRagdollConstraint) Yfriction() Number[float32]
func (CRagdollConstraint) Ymax ¶
func (e CRagdollConstraint) Ymax() Number[float32]
func (CRagdollConstraint) Ymin ¶
func (e CRagdollConstraint) Ymin() Number[float32]
func (CRagdollConstraint) Zfriction ¶
func (e CRagdollConstraint) Zfriction() Number[float32]
func (CRagdollConstraint) Zmax ¶
func (e CRagdollConstraint) Zmax() Number[float32]
func (CRagdollConstraint) Zmin ¶
func (e CRagdollConstraint) Zmin() Number[float32]
type CRagdollMagnet ¶
type CRagdollMagnet CEntityInstance
func (CRagdollMagnet) Axis ¶
func (e CRagdollMagnet) Axis() Vector
func (CRagdollMagnet) BDisabled ¶
func (e CRagdollMagnet) BDisabled() Bool
func (CRagdollMagnet) Force ¶
func (e CRagdollMagnet) Force() Number[float32]
func (CRagdollMagnet) InputDisable ¶ added in v0.1.1
func (e CRagdollMagnet) InputDisable() (bool, error)
func (CRagdollMagnet) InputEnable ¶ added in v0.1.1
func (e CRagdollMagnet) InputEnable() (bool, error)
func (CRagdollMagnet) Radius ¶
func (e CRagdollMagnet) Radius() Number[float32]
type CRagdollMagnetKeys ¶ added in v0.1.1
type CRagdollManager ¶
type CRagdollManager CEntityInstance
func (CRagdollManager) BCanTakeDamage ¶
func (e CRagdollManager) BCanTakeDamage() Bool
func (CRagdollManager) BSaveImportant ¶
func (e CRagdollManager) BSaveImportant() Bool
func (CRagdollManager) ICurrentMaxRagdollCount ¶
func (e CRagdollManager) ICurrentMaxRagdollCount() Number[int8]
func (CRagdollManager) IMaxRagdollCount ¶
func (e CRagdollManager) IMaxRagdollCount() Number[int32]
func (CRagdollManager) InputSetMaxRagdollCount ¶ added in v0.1.1
func (e CRagdollManager) InputSetMaxRagdollCount(value int32) (bool, error)
type CRagdollManagerKeys ¶ added in v0.1.1
type CRagdollManagerKeys struct {
CBaseEntityKeys
MaxRagdollCount *int32 `key:"MaxRagdollCount"`
SaveImportant *bool `key:"SaveImportant"`
CanTakeDamage *bool `key:"CanTakeDamage"`
}
type CRagdollProp ¶
type CRagdollProp CEntityInstance
func (CRagdollProp) AllAsleep ¶
func (e CRagdollProp) AllAsleep() Bool
func (CRagdollProp) BAllowStretch ¶
func (e CRagdollProp) BAllowStretch() Bool
func (CRagdollProp) BAttachedToReferenceFrame ¶
func (e CRagdollProp) BAttachedToReferenceFrame() Bool
func (CRagdollProp) BFirstCollisionAfterLaunch ¶
func (e CRagdollProp) BFirstCollisionAfterLaunch() Bool
func (CRagdollProp) BForceNavObstacleCut ¶
func (e CRagdollProp) BForceNavObstacleCut() Bool
func (CRagdollProp) BHasBeenPhysgunned ¶
func (e CRagdollProp) BHasBeenPhysgunned() Bool
func (CRagdollProp) BShouldDeleteActivationRecord ¶
func (e CRagdollProp) BShouldDeleteActivationRecord() Bool
func (CRagdollProp) BStartDisabled ¶
func (e CRagdollProp) BStartDisabled() Bool
func (CRagdollProp) BUpdateNavWhenMoving ¶
func (e CRagdollProp) BUpdateNavWhenMoving() Bool
func (CRagdollProp) BuoyancyScale ¶
func (e CRagdollProp) BuoyancyScale() Number[float32]
func (CRagdollProp) FlAwakeTime ¶
func (e CRagdollProp) FlAwakeTime() Number[float32]
func (CRagdollProp) FlBlendWeight ¶
func (e CRagdollProp) FlBlendWeight() Number[float32]
func (CRagdollProp) FlDefaultFadeScale ¶
func (e CRagdollProp) FlDefaultFadeScale() Number[float32]
func (CRagdollProp) FlFadeOutStartTime ¶
func (e CRagdollProp) FlFadeOutStartTime() Number[float32]
func (CRagdollProp) FlFadeTime ¶
func (e CRagdollProp) FlFadeTime() Number[float32]
func (CRagdollProp) FlLastOriginChangeTime ¶
func (e CRagdollProp) FlLastOriginChangeTime() Number[float32]
func (CRagdollProp) FlLastPhysicsInfluenceTime ¶
func (e CRagdollProp) FlLastPhysicsInfluenceTime() Number[float32]
func (CRagdollProp) HDamageEntity ¶
func (e CRagdollProp) HDamageEntity() Handle[CBaseEntity]
func (CRagdollProp) HKiller ¶
func (e CRagdollProp) HKiller() Handle[CBaseEntity]
func (CRagdollProp) HPhysicsAttacker ¶
func (e CRagdollProp) HPhysicsAttacker() Handle[CBasePlayerPawn]
func (CRagdollProp) InputDisable ¶ added in v0.1.1
func (e CRagdollProp) InputDisable() (bool, error)
func (CRagdollProp) InputDisableMotion ¶ added in v0.1.1
func (e CRagdollProp) InputDisableMotion() (bool, error)
func (CRagdollProp) InputEnable ¶ added in v0.1.1
func (e CRagdollProp) InputEnable() (bool, error)
func (CRagdollProp) InputEnableMotion ¶ added in v0.1.1
func (e CRagdollProp) InputEnableMotion() (bool, error)
func (CRagdollProp) InputFadeAndRemove ¶ added in v0.1.1
func (e CRagdollProp) InputFadeAndRemove(value float32) (bool, error)
func (CRagdollProp) LastUpdateTickCount ¶
func (e CRagdollProp) LastUpdateTickCount() Number[uint32]
func (CRagdollProp) MassScale ¶
func (e CRagdollProp) MassScale() Number[float32]
func (CRagdollProp) NNavObstacleType ¶ added in v0.1.1
func (e CRagdollProp) NNavObstacleType() Number[uint32]
func (CRagdollProp) RagAngles ¶ added in v0.1.3
func (e CRagdollProp) RagAngles() VectorList
func (CRagdollProp) RagEnabled ¶ added in v0.1.3
func (e CRagdollProp) RagEnabled() BoolList
func (CRagdollProp) RagPos ¶ added in v0.1.3
func (e CRagdollProp) RagPos() VectorList
func (CRagdollProp) RagdollMaxs ¶ added in v0.1.3
func (e CRagdollProp) RagdollMaxs() VectorList
func (CRagdollProp) RagdollMins ¶ added in v0.1.3
func (e CRagdollProp) RagdollMins() VectorList
func (CRagdollProp) StrOriginClassName ¶
func (e CRagdollProp) StrOriginClassName() Text
func (CRagdollProp) StrSourceClassName ¶
func (e CRagdollProp) StrSourceClassName() Text
func (CRagdollProp) VecLastOrigin ¶
func (e CRagdollProp) VecLastOrigin() Vector
type CRagdollPropAlias_physics_prop_ragdoll ¶
type CRagdollPropAlias_physics_prop_ragdoll CEntityInstance
type CRagdollPropAttached ¶
type CRagdollPropAttached CEntityInstance
func (CRagdollPropAttached) AttachmentPointBoneSpace ¶
func (e CRagdollPropAttached) AttachmentPointBoneSpace() Vector
func (CRagdollPropAttached) AttachmentPointRagdollSpace ¶
func (e CRagdollPropAttached) AttachmentPointRagdollSpace() Vector
func (CRagdollPropAttached) BShouldDeleteAttachedActivationRecord ¶
func (e CRagdollPropAttached) BShouldDeleteAttachedActivationRecord() Bool
func (CRagdollPropAttached) BShouldDetach ¶
func (e CRagdollPropAttached) BShouldDetach() Bool
func (CRagdollPropAttached) BoneIndexAttached ¶
func (e CRagdollPropAttached) BoneIndexAttached() Number[uint32]
func (CRagdollPropAttached) RagdollAttachedObjectIndex ¶
func (e CRagdollPropAttached) RagdollAttachedObjectIndex() Number[uint32]
type CRagdollPropKeys ¶ added in v0.1.1
type CRagdollPropKeys struct {
CBaseAnimGraphKeys
StartDisabled *bool `key:"StartDisabled"`
MassScale *float32 `key:"massScale"`
BuoyancyScale *float32 `key:"buoyancyScale"`
}
type CRectLight ¶
type CRectLight CEntityInstance
func (CRectLight) BShowLight ¶
func (e CRectLight) BShowLight() Bool
type CRectLightKeys ¶ added in v0.1.1
type CRectLightKeys struct {
CBarnLightKeys
Showlight *bool `key:"showlight"`
}
type CRegenerateZone ¶
type CRegenerateZone CEntityInstance
type CRenderPortal ¶
type CRenderPortal CEntityInstance
func (CRenderPortal) BrushModelName ¶
func (e CRenderPortal) BrushModelName() Text
func (CRenderPortal) FlFadeEndAngle ¶
func (e CRenderPortal) FlFadeEndAngle() Number[float32]
func (CRenderPortal) FlFadeEndDist ¶
func (e CRenderPortal) FlFadeEndDist() Number[float32]
func (CRenderPortal) FlFadeStartAngle ¶
func (e CRenderPortal) FlFadeStartAngle() Number[float32]
func (CRenderPortal) FlFadeStartDist ¶
func (e CRenderPortal) FlFadeStartDist() Number[float32]
func (CRenderPortal) FlRemoteViewForwardOffset ¶
func (e CRenderPortal) FlRemoteViewForwardOffset() Number[float32]
func (CRenderPortal) HLocalPortalLink ¶
func (e CRenderPortal) HLocalPortalLink() Handle[CBaseEntity]
func (CRenderPortal) HRemotePortalLink ¶
func (e CRenderPortal) HRemotePortalLink() Handle[CBaseEntity]
type CRevertSaved ¶
type CRevertSaved CEntityInstance
func (CRevertSaved) Duration ¶
func (e CRevertSaved) Duration() Number[float32]
func (CRevertSaved) HoldTime ¶
func (e CRevertSaved) HoldTime() Number[float32]
func (CRevertSaved) InputReload ¶ added in v0.1.1
func (e CRevertSaved) InputReload() (bool, error)
func (CRevertSaved) LoadTime ¶
func (e CRevertSaved) LoadTime() Number[float32]
type CRevertSavedKeys ¶ added in v0.1.1
type CRevertSavedKeys struct {
CBaseModelEntityKeys
Loadtime *float32 `key:"loadtime"`
Duration *float32 `key:"duration"`
Holdtime *float32 `key:"holdtime"`
}
type CRopeKeyframe ¶
type CRopeKeyframe CEntityInstance
func (CRopeKeyframe) BConstrainBetweenEndpoints ¶
func (e CRopeKeyframe) BConstrainBetweenEndpoints() Bool
func (CRopeKeyframe) BCreatedFromMapFile ¶
func (e CRopeKeyframe) BCreatedFromMapFile() Bool
func (CRopeKeyframe) BEndPointValid ¶
func (e CRopeKeyframe) BEndPointValid() Bool
func (CRopeKeyframe) BStartPointValid ¶
func (e CRopeKeyframe) BStartPointValid() Bool
func (CRopeKeyframe) FLockedPoints ¶
func (e CRopeKeyframe) FLockedPoints() Number[uint8]
func (CRopeKeyframe) FlScrollSpeed ¶
func (e CRopeKeyframe) FlScrollSpeed() Number[float32]
func (CRopeKeyframe) HEndPoint ¶
func (e CRopeKeyframe) HEndPoint() Handle[CBaseEntity]
func (CRopeKeyframe) HStartPoint ¶
func (e CRopeKeyframe) HStartPoint() Handle[CBaseEntity]
func (CRopeKeyframe) IEndAttachment ¶
func (e CRopeKeyframe) IEndAttachment() Number[uint8]
func (CRopeKeyframe) INextLinkName ¶
func (e CRopeKeyframe) INextLinkName() Text
func (CRopeKeyframe) IStartAttachment ¶
func (e CRopeKeyframe) IStartAttachment() Number[uint8]
func (CRopeKeyframe) InputBreak ¶ added in v0.1.1
func (e CRopeKeyframe) InputBreak() (bool, error)
func (CRopeKeyframe) InputSetForce ¶ added in v0.1.1
func (e CRopeKeyframe) InputSetForce(value *mod.Vector) (bool, error)
func (CRopeKeyframe) InputSetScrollSpeed ¶ added in v0.1.1
func (e CRopeKeyframe) InputSetScrollSpeed(value float32) (bool, error)
func (CRopeKeyframe) NChangeCount ¶
func (e CRopeKeyframe) NChangeCount() Number[uint8]
func (CRopeKeyframe) NSegments ¶
func (e CRopeKeyframe) NSegments() Number[uint8]
func (CRopeKeyframe) RopeFlags ¶
func (e CRopeKeyframe) RopeFlags() Number[uint16]
func (CRopeKeyframe) RopeLength ¶
func (e CRopeKeyframe) RopeLength() Number[int16]
func (CRopeKeyframe) Slack ¶
func (e CRopeKeyframe) Slack() Number[int16]
func (CRopeKeyframe) StrRopeMaterialModel ¶
func (e CRopeKeyframe) StrRopeMaterialModel() Text
func (CRopeKeyframe) Subdiv ¶
func (e CRopeKeyframe) Subdiv() Number[uint8]
func (CRopeKeyframe) TextureScale ¶
func (e CRopeKeyframe) TextureScale() Number[float32]
func (CRopeKeyframe) Width ¶
func (e CRopeKeyframe) Width() Number[float32]
type CRopeKeyframeAlias_move_rope ¶
type CRopeKeyframeAlias_move_rope CEntityInstance
type CRopeKeyframeKeys ¶ added in v0.1.1
type CRotButton ¶
type CRotButton CEntityInstance
type CRotDoor ¶
type CRotDoor CEntityInstance
type CRotDoorKeys ¶ added in v0.1.1
type CRotDoorKeys struct {
CBaseDoorKeys
Solidbsp *bool `key:"solidbsp"`
}
type CRotatorTarget ¶
type CRotatorTarget CEntityInstance
type CRuleBrushEntity ¶
type CRuleBrushEntity CEntityInstance
type CRuleEntity ¶
type CRuleEntity CEntityInstance
func (CRuleEntity) IszMaster ¶
func (e CRuleEntity) IszMaster() Text
type CRuleEntityKeys ¶ added in v0.1.1
type CRuleEntityKeys struct {
CBaseModelEntityKeys
Master *string `key:"master"`
}
type CRulePointEntity ¶
type CRulePointEntity CEntityInstance
func (CRulePointEntity) Score ¶
func (e CRulePointEntity) Score() Number[int32]
type CRulePointEntityKeys ¶ added in v0.1.1
type CRulePointEntityKeys struct {
CRuleEntityKeys
Points *int32 `key:"points"`
}
type CSceneEntity ¶
type CSceneEntity CEntityInstance
func (CSceneEntity) BAutogenerated ¶
func (e CSceneEntity) BAutogenerated() Bool
func (CSceneEntity) BAutomated ¶
func (e CSceneEntity) BAutomated() Bool
func (CSceneEntity) BBreakOnNonIdle ¶
func (e CSceneEntity) BBreakOnNonIdle() Bool
func (CSceneEntity) BCancelAtNextInterrupt ¶
func (e CSceneEntity) BCancelAtNextInterrupt() Bool
func (CSceneEntity) BCompletedEarly ¶
func (e CSceneEntity) BCompletedEarly() Bool
func (CSceneEntity) BInterruptSceneFinished ¶
func (e CSceneEntity) BInterruptSceneFinished() Bool
func (CSceneEntity) BInterrupted ¶
func (e CSceneEntity) BInterrupted() Bool
func (CSceneEntity) BInterruptedActorsScenes ¶
func (e CSceneEntity) BInterruptedActorsScenes() Bool
func (CSceneEntity) BIsPlayingBack ¶
func (e CSceneEntity) BIsPlayingBack() Bool
func (CSceneEntity) BMultiplayer ¶
func (e CSceneEntity) BMultiplayer() Bool
func (CSceneEntity) BPauseAtNextInterrupt ¶
func (e CSceneEntity) BPauseAtNextInterrupt() Bool
func (CSceneEntity) BPaused ¶
func (e CSceneEntity) BPaused() Bool
func (CSceneEntity) BPausedViaInput ¶
func (e CSceneEntity) BPausedViaInput() Bool
func (CSceneEntity) BRemoveOnCompletion ¶
func (e CSceneEntity) BRemoveOnCompletion() Bool
func (CSceneEntity) BRestoring ¶
func (e CSceneEntity) BRestoring() Bool
func (CSceneEntity) BSceneFinished ¶
func (e CSceneEntity) BSceneFinished() Bool
func (CSceneEntity) BSceneMissing ¶
func (e CSceneEntity) BSceneMissing() Bool
func (CSceneEntity) BWaitingForActor ¶
func (e CSceneEntity) BWaitingForActor() Bool
func (CSceneEntity) BWaitingForInterrupt ¶
func (e CSceneEntity) BWaitingForInterrupt() Bool
func (CSceneEntity) BusyActor ¶
func (e CSceneEntity) BusyActor() Number[int32]
func (CSceneEntity) FPitch ¶
func (e CSceneEntity) FPitch() Number[float32]
func (CSceneEntity) FlAutomationDelay ¶
func (e CSceneEntity) FlAutomationDelay() Number[float32]
func (CSceneEntity) FlAutomationTime ¶
func (e CSceneEntity) FlAutomationTime() Number[float32]
func (CSceneEntity) FlCurrentTime ¶
func (e CSceneEntity) FlCurrentTime() Number[float32]
func (CSceneEntity) FlForceClientTime ¶
func (e CSceneEntity) FlForceClientTime() Number[float32]
func (CSceneEntity) FlFrameTime ¶
func (e CSceneEntity) FlFrameTime() Number[float32]
func (CSceneEntity) HActivator ¶
func (e CSceneEntity) HActivator() Handle[CBaseEntity]
func (CSceneEntity) HActor ¶
func (e CSceneEntity) HActor() Handle[CBaseModelEntity]
func (CSceneEntity) HActorList ¶ added in v0.1.3
func (e CSceneEntity) HActorList() List[uint32]
func (CSceneEntity) HInterruptScene ¶
func (e CSceneEntity) HInterruptScene() Handle[CSceneEntity]
func (CSceneEntity) HListManagers ¶ added in v0.1.3
func (e CSceneEntity) HListManagers() List[uint32]
func (CSceneEntity) HLocatorOrigin ¶
func (e CSceneEntity) HLocatorOrigin() Handle[CBaseEntity]
func (CSceneEntity) HNotifySceneCompletion ¶ added in v0.1.3
func (e CSceneEntity) HNotifySceneCompletion() List[uint32]
func (CSceneEntity) HRemoveActorList ¶ added in v0.1.3
func (e CSceneEntity) HRemoveActorList() List[uint32]
func (CSceneEntity) HTarget1 ¶
func (e CSceneEntity) HTarget1() Handle[CBaseEntity]
func (CSceneEntity) HTarget2 ¶
func (e CSceneEntity) HTarget2() Handle[CBaseEntity]
func (CSceneEntity) HTarget3 ¶
func (e CSceneEntity) HTarget3() Handle[CBaseEntity]
func (CSceneEntity) HTarget4 ¶
func (e CSceneEntity) HTarget4() Handle[CBaseEntity]
func (CSceneEntity) HTarget5 ¶
func (e CSceneEntity) HTarget5() Handle[CBaseEntity]
func (CSceneEntity) HTarget6 ¶
func (e CSceneEntity) HTarget6() Handle[CBaseEntity]
func (CSceneEntity) HTarget7 ¶
func (e CSceneEntity) HTarget7() Handle[CBaseEntity]
func (CSceneEntity) HTarget8 ¶
func (e CSceneEntity) HTarget8() Handle[CBaseEntity]
func (CSceneEntity) IPlayerDeathBehavior ¶
func (e CSceneEntity) IPlayerDeathBehavior() Number[uint32]
func (CSceneEntity) InputCancel ¶ added in v0.1.1
func (e CSceneEntity) InputCancel() (bool, error)
func (CSceneEntity) InputCancelAtNextInterrupt ¶ added in v0.1.1
func (e CSceneEntity) InputCancelAtNextInterrupt() (bool, error)
func (CSceneEntity) InputInterjectResponse ¶ added in v0.1.1
func (e CSceneEntity) InputInterjectResponse(value string) (bool, error)
func (CSceneEntity) InputPause ¶ added in v0.1.1
func (e CSceneEntity) InputPause() (bool, error)
func (CSceneEntity) InputPauseAtNextInterrupt ¶ added in v0.1.1
func (e CSceneEntity) InputPauseAtNextInterrupt() (bool, error)
func (CSceneEntity) InputPitchShift ¶ added in v0.1.1
func (e CSceneEntity) InputPitchShift(value float32) (bool, error)
func (CSceneEntity) InputResume ¶ added in v0.1.1
func (e CSceneEntity) InputResume() (bool, error)
func (CSceneEntity) InputScriptPlayerDeath ¶ added in v0.1.1
func (e CSceneEntity) InputScriptPlayerDeath() (bool, error)
func (CSceneEntity) InputSetTarget1 ¶ added in v0.1.1
func (e CSceneEntity) InputSetTarget1(value string) (bool, error)
func (CSceneEntity) InputSetTarget2 ¶ added in v0.1.1
func (e CSceneEntity) InputSetTarget2(value string) (bool, error)
func (CSceneEntity) InputStart ¶ added in v0.1.1
func (e CSceneEntity) InputStart() (bool, error)
func (CSceneEntity) InputStopWaitingForActor ¶ added in v0.1.1
func (e CSceneEntity) InputStopWaitingForActor() (bool, error)
func (CSceneEntity) IszSceneFile ¶
func (e CSceneEntity) IszSceneFile() Text
func (CSceneEntity) IszSequenceName ¶
func (e CSceneEntity) IszSequenceName() Text
func (CSceneEntity) IszSoundName ¶
func (e CSceneEntity) IszSoundName() Text
func (CSceneEntity) IszTarget1 ¶
func (e CSceneEntity) IszTarget1() Text
func (CSceneEntity) IszTarget2 ¶
func (e CSceneEntity) IszTarget2() Text
func (CSceneEntity) IszTarget3 ¶
func (e CSceneEntity) IszTarget3() Text
func (CSceneEntity) IszTarget4 ¶
func (e CSceneEntity) IszTarget4() Text
func (CSceneEntity) IszTarget5 ¶
func (e CSceneEntity) IszTarget5() Text
func (CSceneEntity) IszTarget6 ¶
func (e CSceneEntity) IszTarget6() Text
func (CSceneEntity) IszTarget7 ¶
func (e CSceneEntity) IszTarget7() Text
func (CSceneEntity) IszTarget8 ¶
func (e CSceneEntity) IszTarget8() Text
func (CSceneEntity) NAutomatedAction ¶
func (e CSceneEntity) NAutomatedAction() Number[int32]
func (CSceneEntity) NInterruptCount ¶
func (e CSceneEntity) NInterruptCount() Number[int32]
func (CSceneEntity) NSceneStringIndex ¶
func (e CSceneEntity) NSceneStringIndex() Number[uint16]
func (CSceneEntity) NSpeechPriority ¶
func (e CSceneEntity) NSpeechPriority() Number[int32]
func (CSceneEntity) ResponseConcept ¶
func (e CSceneEntity) ResponseConcept() Text
func (CSceneEntity) ResponseCriteria ¶
func (e CSceneEntity) ResponseCriteria() Text
func (CSceneEntity) STargetAttachment ¶
func (e CSceneEntity) STargetAttachment() Text
type CSceneEntityAlias_logic_choreographed_scene ¶
type CSceneEntityAlias_logic_choreographed_scene CEntityInstance
type CSceneEntityKeys ¶ added in v0.1.1
type CSceneEntityKeys struct {
CPointEntityKeys
SceneFile *string `key:"SceneFile"`
Target1 *string `key:"target1"`
Target2 *string `key:"target2"`
Target3 *string `key:"target3"`
Target4 *string `key:"target4"`
Target5 *string `key:"target5"`
Target6 *string `key:"target6"`
Target7 *string `key:"target7"`
Target8 *string `key:"target8"`
Busyactor *int32 `key:"busyactor"`
TargetAttachment *string `key:"target_attachment"`
SoundForScene *string `key:"sound_for_scene"`
SequenceForScene *string `key:"sequence_for_scene"`
Onplayerdeath *int32 `key:"onplayerdeath"`
}
type CSceneListManager ¶
type CSceneListManager CEntityInstance
func (CSceneListManager) HListManagers ¶ added in v0.1.3
func (e CSceneListManager) HListManagers() List[uint32]
func (CSceneListManager) InputShutdown ¶ added in v0.1.1
func (e CSceneListManager) InputShutdown() (bool, error)
type CSceneListManagerKeys ¶ added in v0.1.1
type CSceneListManagerKeys struct {
CBaseEntityKeys
}
type CScrapGrenadeProjectile ¶
type CScrapGrenadeProjectile CEntityInstance
type CScriptItem ¶
type CScriptItem CEntityInstance
func (CScriptItem) MoveTypeOverride ¶
func (e CScriptItem) MoveTypeOverride() Number[uint8]
type CScriptNavBlocker ¶
type CScriptNavBlocker CEntityInstance
func (CScriptNavBlocker) VExtent ¶
func (e CScriptNavBlocker) VExtent() Vector
type CScriptNavBlockerKeys ¶ added in v0.1.1
type CScriptNavBlockerKeys struct {
}
type CScriptTriggerHurt ¶
type CScriptTriggerHurt CEntityInstance
func (CScriptTriggerHurt) VExtent ¶
func (e CScriptTriggerHurt) VExtent() Vector
type CScriptTriggerHurtKeys ¶ added in v0.1.1
type CScriptTriggerHurtKeys struct {
CTriggerHurtKeys
Extent *mod.Vector `key:"extent"`
}
type CScriptTriggerMultiple ¶
type CScriptTriggerMultiple CEntityInstance
func (CScriptTriggerMultiple) VExtent ¶
func (e CScriptTriggerMultiple) VExtent() Vector
type CScriptTriggerMultipleKeys ¶ added in v0.1.1
type CScriptTriggerMultipleKeys struct {
CTriggerMultipleKeys
Extent *mod.Vector `key:"extent"`
}
type CScriptTriggerOnce ¶
type CScriptTriggerOnce CEntityInstance
func (CScriptTriggerOnce) VExtent ¶
func (e CScriptTriggerOnce) VExtent() Vector
type CScriptTriggerOnceKeys ¶ added in v0.1.1
type CScriptTriggerOnceKeys struct {
CTriggerMultipleKeys
Extent *mod.Vector `key:"extent"`
}
type CScriptTriggerPush ¶
type CScriptTriggerPush CEntityInstance
func (CScriptTriggerPush) VExtent ¶
func (e CScriptTriggerPush) VExtent() Vector
type CScriptTriggerPushKeys ¶ added in v0.1.1
type CScriptTriggerPushKeys struct {
CTriggerPushKeys
Extent *mod.Vector `key:"extent"`
}
type CScriptedSequence ¶
type CScriptedSequence CEntityInstance
func (CScriptedSequence) BAllowCustomInterruptConditions ¶
func (e CScriptedSequence) BAllowCustomInterruptConditions() Bool
func (CScriptedSequence) BCanOverrideNPCState ¶
func (e CScriptedSequence) BCanOverrideNPCState() Bool
func (CScriptedSequence) BContinueOnDeath ¶
func (e CScriptedSequence) BContinueOnDeath() Bool
func (CScriptedSequence) BDisableAimingWhileMoving ¶
func (e CScriptedSequence) BDisableAimingWhileMoving() Bool
func (CScriptedSequence) BDisableNPCCollisions ¶
func (e CScriptedSequence) BDisableNPCCollisions() Bool
func (CScriptedSequence) BDisallowInterrupts ¶
func (e CScriptedSequence) BDisallowInterrupts() Bool
func (CScriptedSequence) BDontAddModifiers ¶
func (e CScriptedSequence) BDontAddModifiers() Bool
func (CScriptedSequence) BDontCancelOtherSequences ¶
func (e CScriptedSequence) BDontCancelOtherSequences() Bool
func (CScriptedSequence) BDontRotateOther ¶
func (e CScriptedSequence) BDontRotateOther() Bool
func (CScriptedSequence) BDontTeleportAtEnd ¶
func (e CScriptedSequence) BDontTeleportAtEnd() Bool
func (CScriptedSequence) BEnsureOnNavmeshOnFinish ¶
func (e CScriptedSequence) BEnsureOnNavmeshOnFinish() Bool
func (CScriptedSequence) BForceSynch ¶
func (e CScriptedSequence) BForceSynch() Bool
func (CScriptedSequence) BHideDebugComplaints ¶
func (e CScriptedSequence) BHideDebugComplaints() Bool
func (CScriptedSequence) BHighPriority ¶
func (e CScriptedSequence) BHighPriority() Bool
func (CScriptedSequence) BIgnoreGravity ¶
func (e CScriptedSequence) BIgnoreGravity() Bool
func (CScriptedSequence) BIgnoreLookAt ¶
func (e CScriptedSequence) BIgnoreLookAt() Bool
func (CScriptedSequence) BIgnoreRotation ¶
func (e CScriptedSequence) BIgnoreRotation() Bool
func (CScriptedSequence) BInitiatedSelfDelete ¶
func (e CScriptedSequence) BInitiatedSelfDelete() Bool
func (CScriptedSequence) BInterruptable ¶
func (e CScriptedSequence) BInterruptable() Bool
func (CScriptedSequence) BIsPlayingAction ¶
func (e CScriptedSequence) BIsPlayingAction() Bool
func (CScriptedSequence) BIsPlayingEntry ¶
func (e CScriptedSequence) BIsPlayingEntry() Bool
func (CScriptedSequence) BIsPlayingPostIdle ¶
func (e CScriptedSequence) BIsPlayingPostIdle() Bool
func (CScriptedSequence) BIsPlayingPreIdle ¶
func (e CScriptedSequence) BIsPlayingPreIdle() Bool
func (CScriptedSequence) BIsRepeatable ¶
func (e CScriptedSequence) BIsRepeatable() Bool
func (CScriptedSequence) BIsTeleportingDueToMoveTo ¶
func (e CScriptedSequence) BIsTeleportingDueToMoveTo() Bool
func (CScriptedSequence) BKeepAnimgraphLockedPost ¶
func (e CScriptedSequence) BKeepAnimgraphLockedPost() Bool
func (CScriptedSequence) BLoopActionSequence ¶
func (e CScriptedSequence) BLoopActionSequence() Bool
func (CScriptedSequence) BLoopPostIdleSequence ¶
func (e CScriptedSequence) BLoopPostIdleSequence() Bool
func (CScriptedSequence) BLoopPreIdleSequence ¶
func (e CScriptedSequence) BLoopPreIdleSequence() Bool
func (CScriptedSequence) BPositionRelativeToOtherEntity ¶
func (e CScriptedSequence) BPositionRelativeToOtherEntity() Bool
func (CScriptedSequence) BPreventUpdateYawOnFinish ¶
func (e CScriptedSequence) BPreventUpdateYawOnFinish() Bool
func (CScriptedSequence) BShouldLeaveCorpse ¶
func (e CScriptedSequence) BShouldLeaveCorpse() Bool
func (CScriptedSequence) BSkipFadeIn ¶
func (e CScriptedSequence) BSkipFadeIn() Bool
func (CScriptedSequence) BStartOnSpawn ¶
func (e CScriptedSequence) BStartOnSpawn() Bool
func (CScriptedSequence) BSynchPostIdles ¶
func (e CScriptedSequence) BSynchPostIdles() Bool
func (CScriptedSequence) BThinking ¶
func (e CScriptedSequence) BThinking() Bool
func (CScriptedSequence) BWaitForBeginSequence ¶
func (e CScriptedSequence) BWaitForBeginSequence() Bool
func (CScriptedSequence) BWaitUntilMoveCompletesToStartAnimation ¶
func (e CScriptedSequence) BWaitUntilMoveCompletesToStartAnimation() Bool
func (CScriptedSequence) ConflictResponse ¶
func (e CScriptedSequence) ConflictResponse() Number[uint32]
func (CScriptedSequence) FlAngRate ¶
func (e CScriptedSequence) FlAngRate() Number[float32]
func (CScriptedSequence) FlMoveInterpTime ¶
func (e CScriptedSequence) FlMoveInterpTime() Number[float32]
func (CScriptedSequence) FlMoveSpeed ¶
func (e CScriptedSequence) FlMoveSpeed() Number[float32]
func (CScriptedSequence) FlPlayAnimFadeInTime ¶
func (e CScriptedSequence) FlPlayAnimFadeInTime() Number[float32]
func (CScriptedSequence) FlRadius ¶
func (e CScriptedSequence) FlRadius() Number[float32]
func (CScriptedSequence) FlRepeat ¶
func (e CScriptedSequence) FlRepeat() Number[float32]
func (CScriptedSequence) HForcedTarget ¶
func (e CScriptedSequence) HForcedTarget() Handle[CBaseAnimGraph]
func (CScriptedSequence) HInteractionMainEntity ¶
func (e CScriptedSequence) HInteractionMainEntity() Handle[CBaseEntity]
func (CScriptedSequence) HNextCine ¶
func (e CScriptedSequence) HNextCine() Handle[CScriptedSequence]
func (CScriptedSequence) HTargetEnt ¶
func (e CScriptedSequence) HTargetEnt() Handle[CBaseEntity]
func (CScriptedSequence) IPlayerDeathBehavior ¶
func (e CScriptedSequence) IPlayerDeathBehavior() Number[int32]
func (CScriptedSequence) InputBeginSequence ¶ added in v0.1.1
func (e CScriptedSequence) InputBeginSequence() (bool, error)
func (CScriptedSequence) InputCancelSequence ¶ added in v0.1.1
func (e CScriptedSequence) InputCancelSequence() (bool, error)
func (CScriptedSequence) InputForceTarget ¶ added in v0.1.1
func (e CScriptedSequence) InputForceTarget(value string) (bool, error)
func (CScriptedSequence) InputMoveToPosition ¶ added in v0.1.1
func (e CScriptedSequence) InputMoveToPosition() (bool, error)
func (CScriptedSequence) InputScriptPlayerDeath ¶ added in v0.1.1
func (e CScriptedSequence) InputScriptPlayerDeath() (bool, error)
func (CScriptedSequence) InputSetActionSequence ¶ added in v0.1.1
func (e CScriptedSequence) InputSetActionSequence(value string) (bool, error)
func (CScriptedSequence) IszEntity ¶
func (e CScriptedSequence) IszEntity() Text
func (CScriptedSequence) IszEntry ¶
func (e CScriptedSequence) IszEntry() Text
func (CScriptedSequence) IszModifierToAddOnPlay ¶
func (e CScriptedSequence) IszModifierToAddOnPlay() Text
func (CScriptedSequence) IszNextScript ¶
func (e CScriptedSequence) IszNextScript() Text
func (CScriptedSequence) IszPlay ¶
func (e CScriptedSequence) IszPlay() Text
func (CScriptedSequence) IszPostIdle ¶
func (e CScriptedSequence) IszPostIdle() Text
func (CScriptedSequence) IszPreIdle ¶
func (e CScriptedSequence) IszPreIdle() Text
func (CScriptedSequence) IszSyncGroup ¶
func (e CScriptedSequence) IszSyncGroup() Text
func (CScriptedSequence) NForcedCrouchState ¶
func (e CScriptedSequence) NForcedCrouchState() Number[uint32]
func (CScriptedSequence) NHeldWeaponBehavior ¶
func (e CScriptedSequence) NHeldWeaponBehavior() Number[uint32]
func (CScriptedSequence) NMoveTo ¶
func (e CScriptedSequence) NMoveTo() Number[uint32]
func (CScriptedSequence) NMoveToGait ¶
func (e CScriptedSequence) NMoveToGait() Number[uint8]
func (CScriptedSequence) NNotReadySequenceCount ¶
func (e CScriptedSequence) NNotReadySequenceCount() Number[int32]
func (CScriptedSequence) OnDeathBehavior ¶
func (e CScriptedSequence) OnDeathBehavior() Number[uint32]
func (CScriptedSequence) SavedCollisionGroup ¶
func (e CScriptedSequence) SavedCollisionGroup() Number[int32]
func (CScriptedSequence) SavedFlags ¶
func (e CScriptedSequence) SavedFlags() Number[int32]
func (CScriptedSequence) Saved_effects ¶
func (e CScriptedSequence) Saved_effects() Number[int32]
func (CScriptedSequence) SequenceStarted ¶
func (e CScriptedSequence) SequenceStarted() Bool
func (CScriptedSequence) StartTime ¶
func (e CScriptedSequence) StartTime() Number[float32]
type CScriptedSequenceKeys ¶ added in v0.1.1
type CScriptedSequenceKeys struct {
CBaseEntityKeys
IszEntry *string `key:"m_iszEntry"`
IszIdle *string `key:"m_iszIdle"`
IszPlay *string `key:"m_iszPlay"`
IszPostIdle *string `key:"m_iszPostIdle"`
IszModifierToAddOnPlay *string `key:"m_iszModifierToAddOnPlay"`
IszNextScript *string `key:"m_iszNextScript"`
IszEntity *string `key:"m_iszEntity"`
SyncGroup *string `key:"sync_group"`
FMoveTo *int32 `key:"m_fMoveTo"`
HeldWeaponBehavior *int32 `key:"held_weapon_behavior"`
ForcedCrouchState *int32 `key:"forced_crouch_state"`
FlRadius *float32 `key:"m_flRadius"`
FlRepeat *float32 `key:"m_flRepeat"`
FlMoveInterpTime *float32 `key:"m_flMoveInterpTime"`
FlAngRate *float32 `key:"m_flAngRate"`
FlMoveSpeed *float32 `key:"m_flMoveSpeed"`
BWaitUntilMoveCompletesToStartAnimation *bool `key:"m_bWaitUntilMoveCompletesToStartAnimation"`
FlPlayAnimFadeInTime *float32 `key:"m_flPlayAnimFadeInTime"`
BLoopPreIdleSequence *bool `key:"m_bLoopPreIdleSequence"`
BLoopActionSequence *bool `key:"m_bLoopActionSequence"`
BLoopPostIdleSequence *bool `key:"m_bLoopPostIdleSequence"`
BSynchPostIdles *bool `key:"m_bSynchPostIdles"`
BIgnoreGravity *bool `key:"m_bIgnoreGravity"`
BIgnoreLookAt *bool `key:"m_bIgnoreLookAt"`
BDisableNPCCollisions *bool `key:"m_bDisableNPCCollisions"`
BKeepAnimgraphLockedPost *bool `key:"m_bKeepAnimgraphLockedPost"`
BDontAddModifiers *bool `key:"m_bDontAddModifiers"`
DisableAimWhileMoving *bool `key:"disable_aim_while_moving"`
IgnoreRotation *bool `key:"ignore_rotation"`
DontRotateOther *bool `key:"dont_rotate_other"`
Repeatable *bool `key:"repeatable"`
ShouldLeaveCorpse *bool `key:"should_leave_corpse"`
StartOnSpawn *bool `key:"start_on_spawn"`
NoInterrupts *bool `key:"no_interrupts"`
CanOverrideNpcState *bool `key:"can_override_npc_state"`
NoTeleportAtEnd *bool `key:"no_teleport_at_end"`
HighPriority *bool `key:"high_priority"`
HideDebugComplaints *bool `key:"hide_debug_complaints"`
ContinueOnDeath *bool `key:"continue_on_death"`
BPositionRelativeToOtherEntity *bool `key:"m_bPositionRelativeToOtherEntity"`
Onnpcdeath *int32 `key:"onnpcdeath"`
BAllowCustomInterruptConditions *bool `key:"m_bAllowCustomInterruptConditions"`
ConflictResponse *int32 `key:"conflict_response"`
PreventUpdateYawOnFinish *bool `key:"prevent_update_yaw_on_finish"`
Onplayerdeath *int32 `key:"onplayerdeath"`
}
type CServerOnlyEntity ¶
type CServerOnlyEntity CEntityInstance
type CServerOnlyModelEntity ¶
type CServerOnlyModelEntity CEntityInstance
type CServerOnlyPointEntity ¶
type CServerOnlyPointEntity CEntityInstance
type CServerRagdollTrigger ¶
type CServerRagdollTrigger CEntityInstance
type CShatterGlassShardPhysics ¶
type CShatterGlassShardPhysics CEntityInstance
func (CShatterGlassShardPhysics) BTouchedByPlayer ¶
func (e CShatterGlassShardPhysics) BTouchedByPlayer() Bool
func (CShatterGlassShardPhysics) HParentShard ¶
func (e CShatterGlassShardPhysics) HParentShard() Number[uint32]
func (CShatterGlassShardPhysics) NPoolState ¶
func (e CShatterGlassShardPhysics) NPoolState() Number[uint32]
type CShower ¶
type CShower CEntityInstance
type CSimpleMarkupVolumeTagged ¶
type CSimpleMarkupVolumeTagged CEntityInstance
type CSingleplayRules ¶ added in v0.1.3
type CSingleplayRules CEntityInstance
func (CSingleplayRules) BSinglePlayerGameEnding ¶ added in v0.1.3
func (e CSingleplayRules) BSinglePlayerGameEnding() Bool
type CSkyCamera ¶
type CSkyCamera CEntityInstance
func (CSkyCamera) BUseAngles ¶
func (e CSkyCamera) BUseAngles() Bool
func (CSkyCamera) InputActivateSkybox ¶ added in v0.1.1
func (e CSkyCamera) InputActivateSkybox() (bool, error)
type CSkyCameraKeys ¶ added in v0.1.1
type CSkyCameraKeys struct {
CBaseEntityKeys
UseAngles *bool `key:"use_angles"`
Scale *int32 `key:"scale"`
Clip3DSkyboxNearToWorldFar *bool `key:"clip_3D_skybox_near_to_world_far"`
Clip3DSkyboxNearToWorldFarOffset *float32 `key:"clip_3D_skybox_near_to_world_far_offset"`
Fogdir *mod.Vector `key:"fogdir"`
Fogcolor *uint32 `key:"fogcolor"`
Fogcolor2 *uint32 `key:"fogcolor2"`
Fogstart *float32 `key:"fogstart"`
Fogend *float32 `key:"fogend"`
Farz *float32 `key:"farz"`
Fogmaxdensity *float32 `key:"fogmaxdensity"`
Fogexponent *float32 `key:"fogexponent"`
HDRColorScale *float32 `key:"HDRColorScale"`
Foglerptime *float32 `key:"foglerptime"`
Fogenable *bool `key:"fogenable"`
Fogblend *bool `key:"fogblend"`
Blendtobackground *float32 `key:"blendtobackground"`
Scattering *float32 `key:"scattering"`
Locallightscale *float32 `key:"locallightscale"`
}
type CSkyboxReference ¶
type CSkyboxReference CEntityInstance
func (CSkyboxReference) HSkyCamera ¶
func (e CSkyboxReference) HSkyCamera() Handle[CSkyCamera]
type CSkyboxReferenceKeys ¶ added in v0.1.1
type CSkyboxReferenceKeys struct {
CBaseEntityKeys
}
type CSoundAreaEntityBase ¶
type CSoundAreaEntityBase CEntityInstance
func (CSoundAreaEntityBase) BDisabled ¶
func (e CSoundAreaEntityBase) BDisabled() Bool
func (CSoundAreaEntityBase) InputDisable ¶ added in v0.1.1
func (e CSoundAreaEntityBase) InputDisable() (bool, error)
func (CSoundAreaEntityBase) InputEnable ¶ added in v0.1.1
func (e CSoundAreaEntityBase) InputEnable() (bool, error)
func (CSoundAreaEntityBase) IszSoundAreaType ¶
func (e CSoundAreaEntityBase) IszSoundAreaType() Text
func (CSoundAreaEntityBase) VPos ¶
func (e CSoundAreaEntityBase) VPos() Vector
type CSoundAreaEntityBaseKeys ¶ added in v0.1.1
type CSoundAreaEntityBaseKeys struct {
CBaseEntityKeys
StartDisabled *bool `key:"StartDisabled"`
SoundAreaType *string `key:"soundAreaType"`
}
type CSoundAreaEntityOrientedBox ¶
type CSoundAreaEntityOrientedBox CEntityInstance
func (CSoundAreaEntityOrientedBox) VMax ¶
func (e CSoundAreaEntityOrientedBox) VMax() Vector
func (CSoundAreaEntityOrientedBox) VMin ¶
func (e CSoundAreaEntityOrientedBox) VMin() Vector
type CSoundAreaEntityOrientedBoxKeys ¶ added in v0.1.1
type CSoundAreaEntityOrientedBoxKeys struct {
CSoundAreaEntityBaseKeys
AreaMin *mod.Vector `key:"areaMin"`
AreaMax *mod.Vector `key:"areaMax"`
}
type CSoundAreaEntitySphere ¶
type CSoundAreaEntitySphere CEntityInstance
func (CSoundAreaEntitySphere) FlRadius ¶
func (e CSoundAreaEntitySphere) FlRadius() Number[float32]
type CSoundAreaEntitySphereKeys ¶ added in v0.1.1
type CSoundAreaEntitySphereKeys struct {
CSoundAreaEntityBaseKeys
AreaRadius *float32 `key:"areaRadius"`
}
type CSoundEventAABBEntity ¶
type CSoundEventAABBEntity CEntityInstance
func (CSoundEventAABBEntity) VMaxs ¶
func (e CSoundEventAABBEntity) VMaxs() Vector
func (CSoundEventAABBEntity) VMins ¶
func (e CSoundEventAABBEntity) VMins() Vector
type CSoundEventAABBEntityKeys ¶ added in v0.1.1
type CSoundEventAABBEntityKeys struct {
CSoundEventEntityKeys
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
}
type CSoundEventBoxEntity ¶
type CSoundEventBoxEntity CEntityInstance
type CSoundEventBoxEntityKeys ¶ added in v0.1.1
type CSoundEventBoxEntityKeys struct {
CSoundEventMultiPointEntityKeys
}
type CSoundEventBoxHelper ¶
type CSoundEventBoxHelper CEntityInstance
func (CSoundEventBoxHelper) VMaxs ¶
func (e CSoundEventBoxHelper) VMaxs() Vector
func (CSoundEventBoxHelper) VMins ¶
func (e CSoundEventBoxHelper) VMins() Vector
type CSoundEventBoxHelperKeys ¶ added in v0.1.1
type CSoundEventBoxHelperKeys struct {
CBaseEntityKeys
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
}
type CSoundEventConeEntity ¶
type CSoundEventConeEntity CEntityInstance
func (CSoundEventConeEntity) FlAttenMax ¶
func (e CSoundEventConeEntity) FlAttenMax() Number[float32]
func (CSoundEventConeEntity) FlAttenMin ¶
func (e CSoundEventConeEntity) FlAttenMin() Number[float32]
func (CSoundEventConeEntity) FlEmitterAngle ¶
func (e CSoundEventConeEntity) FlEmitterAngle() Number[float32]
func (CSoundEventConeEntity) FlSweetSpotAngle ¶
func (e CSoundEventConeEntity) FlSweetSpotAngle() Number[float32]
func (CSoundEventConeEntity) IszParameterName ¶
func (e CSoundEventConeEntity) IszParameterName() Text
type CSoundEventConeEntityKeys ¶ added in v0.1.1
type CSoundEventEntity ¶
type CSoundEventEntity CEntityInstance
func (CSoundEventEntity) BSaveRestore ¶
func (e CSoundEventEntity) BSaveRestore() Bool
func (CSoundEventEntity) BSavedIsPlaying ¶
func (e CSoundEventEntity) BSavedIsPlaying() Bool
func (CSoundEventEntity) BStartOnSpawn ¶
func (e CSoundEventEntity) BStartOnSpawn() Bool
func (CSoundEventEntity) BStopOnNew ¶
func (e CSoundEventEntity) BStopOnNew() Bool
func (CSoundEventEntity) BToLocalPlayer ¶
func (e CSoundEventEntity) BToLocalPlayer() Bool
func (CSoundEventEntity) FlClientCullRadius ¶
func (e CSoundEventEntity) FlClientCullRadius() Number[float32]
func (CSoundEventEntity) FlSavedElapsedTime ¶
func (e CSoundEventEntity) FlSavedElapsedTime() Number[float32]
func (CSoundEventEntity) HSource ¶
func (e CSoundEventEntity) HSource() Number[uint32]
func (CSoundEventEntity) InputPauseSound ¶ added in v0.1.1
func (e CSoundEventEntity) InputPauseSound(value bool) (bool, error)
func (CSoundEventEntity) InputSetSoundEventName ¶ added in v0.1.1
func (e CSoundEventEntity) InputSetSoundEventName(value string) (bool, error)
func (CSoundEventEntity) InputSetSourceEntity ¶ added in v0.1.1
func (e CSoundEventEntity) InputSetSourceEntity(value string) (bool, error)
func (CSoundEventEntity) InputStartSound ¶ added in v0.1.1
func (e CSoundEventEntity) InputStartSound(value string) (bool, error)
func (CSoundEventEntity) InputStartSoundOnSingleClient ¶ added in v0.1.1
func (e CSoundEventEntity) InputStartSoundOnSingleClient(value int32) (bool, error)
func (CSoundEventEntity) InputStopSound ¶ added in v0.1.1
func (e CSoundEventEntity) InputStopSound() (bool, error)
func (CSoundEventEntity) InputUnPauseSound ¶ added in v0.1.1
func (e CSoundEventEntity) InputUnPauseSound(value bool) (bool, error)
func (CSoundEventEntity) IszAttachmentName ¶
func (e CSoundEventEntity) IszAttachmentName() Text
func (CSoundEventEntity) IszSoundName ¶
func (e CSoundEventEntity) IszSoundName() Text
func (CSoundEventEntity) IszSourceEntityName ¶
func (e CSoundEventEntity) IszSourceEntityName() Text
func (CSoundEventEntity) NEntityIndexSelection ¶
func (e CSoundEventEntity) NEntityIndexSelection() Number[int32]
type CSoundEventEntityAlias_snd_event_point ¶
type CSoundEventEntityAlias_snd_event_point CEntityInstance
type CSoundEventEntityKeys ¶ added in v0.1.1
type CSoundEventEntityKeys struct {
CBaseEntityKeys
StartOnSpawn *bool `key:"startOnSpawn"`
ToLocalPlayer *bool `key:"toLocalPlayer"`
StopOnNew *bool `key:"stopOnNew"`
SaveAndRestore *bool `key:"saveAndRestore"`
EntityIndexSelection *int32 `key:"entityIndexSelection"`
SoundName *string `key:"soundName"`
SourceEntityName *string `key:"sourceEntityName"`
SourceEntityAttachment *string `key:"sourceEntityAttachment"`
ClientCullRadius *float32 `key:"clientCullRadius"`
}
type CSoundEventMultiPointEntity ¶
type CSoundEventMultiPointEntity CEntityInstance
func (CSoundEventMultiPointEntity) BPlaying ¶
func (e CSoundEventMultiPointEntity) BPlaying() Bool
func (CSoundEventMultiPointEntity) FlDistMaxSqr ¶
func (e CSoundEventMultiPointEntity) FlDistMaxSqr() Number[float32]
func (CSoundEventMultiPointEntity) FlDistanceMax ¶
func (e CSoundEventMultiPointEntity) FlDistanceMax() Number[float32]
func (CSoundEventMultiPointEntity) FlDotProductMax ¶
func (e CSoundEventMultiPointEntity) FlDotProductMax() Number[float32]
func (CSoundEventMultiPointEntity) ICountMax ¶
func (e CSoundEventMultiPointEntity) ICountMax() Number[int32]
type CSoundEventMultiPointEntityKeys ¶ added in v0.1.1
type CSoundEventMultiPointEntityKeys struct {
CSoundEventEntityKeys
SoundeventCountMax *int32 `key:"soundeventCountMax"`
DistanceMax *float32 `key:"distanceMax"`
DotProductMax *float32 `key:"dotProductMax"`
}
type CSoundEventOBBEntity ¶
type CSoundEventOBBEntity CEntityInstance
func (CSoundEventOBBEntity) VMaxs ¶
func (e CSoundEventOBBEntity) VMaxs() Vector
func (CSoundEventOBBEntity) VMins ¶
func (e CSoundEventOBBEntity) VMins() Vector
type CSoundEventOBBEntityKeys ¶ added in v0.1.1
type CSoundEventOBBEntityKeys struct {
CSoundEventEntityKeys
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
}
type CSoundEventParameter ¶
type CSoundEventParameter CEntityInstance
func (CSoundEventParameter) FlFloatValue ¶
func (e CSoundEventParameter) FlFloatValue() Number[float32]
func (CSoundEventParameter) InputSetFloatValue ¶ added in v0.1.1
func (e CSoundEventParameter) InputSetFloatValue(value float32) (bool, error)
func (CSoundEventParameter) InputSetParamName ¶ added in v0.1.1
func (e CSoundEventParameter) InputSetParamName(value string) (bool, error)
func (CSoundEventParameter) IszParamName ¶
func (e CSoundEventParameter) IszParamName() Text
type CSoundEventParameterKeys ¶ added in v0.1.1
type CSoundEventParameterKeys struct {
CBaseEntityKeys
ParameterName *string `key:"parameterName"`
FloatValue *float32 `key:"floatValue"`
}
type CSoundEventPathCornerEntity ¶
type CSoundEventPathCornerEntity CEntityInstance
func (CSoundEventPathCornerEntity) IszPathCorner ¶
func (e CSoundEventPathCornerEntity) IszPathCorner() Text
type CSoundEventPathCornerEntityKeys ¶ added in v0.1.1
type CSoundEventPathCornerEntityKeys struct {
CSoundEventMultiPointEntityKeys
PathCornerEntity *string `key:"pathCornerEntity"`
}
type CSoundEventSphereEntity ¶
type CSoundEventSphereEntity CEntityInstance
func (CSoundEventSphereEntity) FlRadius ¶
func (e CSoundEventSphereEntity) FlRadius() Number[float32]
type CSoundEventSphereEntityKeys ¶ added in v0.1.1
type CSoundEventSphereEntityKeys struct {
CSoundEventEntityKeys
Radius *float32 `key:"radius"`
}
type CSoundOpvarSetAABBEntity ¶
type CSoundOpvarSetAABBEntity CEntityInstance
type CSoundOpvarSetAutoRoomEntity ¶
type CSoundOpvarSetAutoRoomEntity CEntityInstance
func (CSoundOpvarSetAutoRoomEntity) FlHeightTolerance ¶
func (e CSoundOpvarSetAutoRoomEntity) FlHeightTolerance() Number[float32]
func (CSoundOpvarSetAutoRoomEntity) FlSize ¶
func (e CSoundOpvarSetAutoRoomEntity) FlSize() Number[float32]
func (CSoundOpvarSetAutoRoomEntity) FlSizeSqr ¶
func (e CSoundOpvarSetAutoRoomEntity) FlSizeSqr() Number[float32]
type CSoundOpvarSetAutoRoomEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetAutoRoomEntityKeys struct {
CSoundOpvarSetPointEntityKeys
Size *float32 `key:"size"`
HeightTolerance *float32 `key:"height_tolerance"`
}
type CSoundOpvarSetBoxEntity ¶
type CSoundOpvarSetBoxEntity CEntityInstance
func (CSoundOpvarSetBoxEntity) NBoxDirection ¶
func (e CSoundOpvarSetBoxEntity) NBoxDirection() Number[int32]
func (CSoundOpvarSetBoxEntity) VDistanceInnerMaxs ¶
func (e CSoundOpvarSetBoxEntity) VDistanceInnerMaxs() Vector
func (CSoundOpvarSetBoxEntity) VDistanceInnerMins ¶
func (e CSoundOpvarSetBoxEntity) VDistanceInnerMins() Vector
func (CSoundOpvarSetBoxEntity) VDistanceOuterMaxs ¶
func (e CSoundOpvarSetBoxEntity) VDistanceOuterMaxs() Vector
func (CSoundOpvarSetBoxEntity) VDistanceOuterMins ¶
func (e CSoundOpvarSetBoxEntity) VDistanceOuterMins() Vector
func (CSoundOpvarSetBoxEntity) VInnerMaxs ¶
func (e CSoundOpvarSetBoxEntity) VInnerMaxs() Vector
func (CSoundOpvarSetBoxEntity) VInnerMins ¶
func (e CSoundOpvarSetBoxEntity) VInnerMins() Vector
func (CSoundOpvarSetBoxEntity) VOuterMaxs ¶
func (e CSoundOpvarSetBoxEntity) VOuterMaxs() Vector
func (CSoundOpvarSetBoxEntity) VOuterMins ¶
func (e CSoundOpvarSetBoxEntity) VOuterMins() Vector
type CSoundOpvarSetBoxEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetBoxEntityKeys struct {
CSoundOpvarSetPointEntityKeys
BoxInnerMins *mod.Vector `key:"box_inner_mins"`
BoxInnerMaxs *mod.Vector `key:"box_inner_maxs"`
BoxOuterMins *mod.Vector `key:"box_outer_mins"`
BoxOuterMaxs *mod.Vector `key:"box_outer_maxs"`
AABBDirection *int32 `key:"AABBDirection"`
}
type CSoundOpvarSetDomeEntity ¶
type CSoundOpvarSetDomeEntity CEntityInstance
func (CSoundOpvarSetDomeEntity) ArClusterDirSum ¶ added in v0.1.3
func (e CSoundOpvarSetDomeEntity) ArClusterDirSum() VectorList
func (CSoundOpvarSetDomeEntity) ArClusterParent ¶ added in v0.1.3
func (e CSoundOpvarSetDomeEntity) ArClusterParent() List[int32]
func (CSoundOpvarSetDomeEntity) ArClusterSize ¶ added in v0.1.3
func (e CSoundOpvarSetDomeEntity) ArClusterSize() List[int32]
func (CSoundOpvarSetDomeEntity) ArClusterWeight ¶ added in v0.1.3
func (e CSoundOpvarSetDomeEntity) ArClusterWeight() List[float32]
func (CSoundOpvarSetDomeEntity) ArDirections ¶ added in v0.1.3
func (e CSoundOpvarSetDomeEntity) ArDirections() VectorList
func (CSoundOpvarSetDomeEntity) ArNeighbors ¶ added in v0.1.3
func (e CSoundOpvarSetDomeEntity) ArNeighbors() List[int32]
func (CSoundOpvarSetDomeEntity) ArOpenness ¶ added in v0.1.3
func (e CSoundOpvarSetDomeEntity) ArOpenness() List[float32]
func (CSoundOpvarSetDomeEntity) BDiscontinuityPending ¶
func (e CSoundOpvarSetDomeEntity) BDiscontinuityPending() Bool
func (CSoundOpvarSetDomeEntity) BDomeMode ¶
func (e CSoundOpvarSetDomeEntity) BDomeMode() Bool
func (CSoundOpvarSetDomeEntity) BMultiWall ¶
func (e CSoundOpvarSetDomeEntity) BMultiWall() Bool
func (CSoundOpvarSetDomeEntity) BTraceOriginValid ¶
func (e CSoundOpvarSetDomeEntity) BTraceOriginValid() Bool
func (CSoundOpvarSetDomeEntity) FlClusterBlend ¶
func (e CSoundOpvarSetDomeEntity) FlClusterBlend() Number[float32]
func (CSoundOpvarSetDomeEntity) FlClusterP ¶
func (e CSoundOpvarSetDomeEntity) FlClusterP() Number[float32]
func (CSoundOpvarSetDomeEntity) FlClusteredOpenness ¶
func (e CSoundOpvarSetDomeEntity) FlClusteredOpenness() Number[float32]
func (CSoundOpvarSetDomeEntity) FlLastSmoothTime ¶
func (e CSoundOpvarSetDomeEntity) FlLastSmoothTime() Number[float32]
func (CSoundOpvarSetDomeEntity) FlOpennessExponent ¶
func (e CSoundOpvarSetDomeEntity) FlOpennessExponent() Number[float32]
func (CSoundOpvarSetDomeEntity) FlShoulderExponent ¶
func (e CSoundOpvarSetDomeEntity) FlShoulderExponent() Number[float32]
func (CSoundOpvarSetDomeEntity) FlSize ¶
func (e CSoundOpvarSetDomeEntity) FlSize() Number[float32]
func (CSoundOpvarSetDomeEntity) FlSmoothHalfLife ¶
func (e CSoundOpvarSetDomeEntity) FlSmoothHalfLife() Number[float32]
func (CSoundOpvarSetDomeEntity) FlSmoothedOpenness ¶
func (e CSoundOpvarSetDomeEntity) FlSmoothedOpenness() Number[float32]
func (CSoundOpvarSetDomeEntity) FlWallTransmission ¶
func (e CSoundOpvarSetDomeEntity) FlWallTransmission() Number[float32]
func (CSoundOpvarSetDomeEntity) InputSetSize ¶ added in v0.1.1
func (e CSoundOpvarSetDomeEntity) InputSetSize(value float32) (bool, error)
func (CSoundOpvarSetDomeEntity) InputSetTotalDirections ¶ added in v0.1.1
func (e CSoundOpvarSetDomeEntity) InputSetTotalDirections(value int32) (bool, error)
func (CSoundOpvarSetDomeEntity) InputSetTracesPerFrame ¶ added in v0.1.1
func (e CSoundOpvarSetDomeEntity) InputSetTracesPerFrame(value int32) (bool, error)
func (CSoundOpvarSetDomeEntity) NCatchUpThinksRemaining ¶
func (e CSoundOpvarSetDomeEntity) NCatchUpThinksRemaining() Number[int32]
func (CSoundOpvarSetDomeEntity) NClusterIndex ¶
func (e CSoundOpvarSetDomeEntity) NClusterIndex() Number[int32]
func (CSoundOpvarSetDomeEntity) NClusterK ¶
func (e CSoundOpvarSetDomeEntity) NClusterK() Number[int32]
func (CSoundOpvarSetDomeEntity) NCurrentIndex ¶
func (e CSoundOpvarSetDomeEntity) NCurrentIndex() Number[int32]
func (CSoundOpvarSetDomeEntity) NDirWarmupThinksRemaining ¶
func (e CSoundOpvarSetDomeEntity) NDirWarmupThinksRemaining() Number[int32]
func (CSoundOpvarSetDomeEntity) NTotalDirections ¶
func (e CSoundOpvarSetDomeEntity) NTotalDirections() Number[int32]
func (CSoundOpvarSetDomeEntity) NTracesPerFrame ¶
func (e CSoundOpvarSetDomeEntity) NTracesPerFrame() Number[int32]
func (CSoundOpvarSetDomeEntity) VClusterDirection ¶
func (e CSoundOpvarSetDomeEntity) VClusterDirection() Vector
func (CSoundOpvarSetDomeEntity) VLastTraceOrigin ¶
func (e CSoundOpvarSetDomeEntity) VLastTraceOrigin() Vector
func (CSoundOpvarSetDomeEntity) VSmoothedOpenDir ¶
func (e CSoundOpvarSetDomeEntity) VSmoothedOpenDir() Vector
type CSoundOpvarSetDomeEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetDomeEntityKeys struct {
CSoundOpvarSetPointEntityKeys
Size *float32 `key:"size"`
TotalDirections *int32 `key:"totalDirections"`
TracesPerFrame *int32 `key:"tracesPerFrame"`
DomeMode *bool `key:"domeMode"`
MultiWall *bool `key:"multiWall"`
WallTransmission *float32 `key:"wallTransmission"`
ClusterK *int32 `key:"clusterK"`
ClusterP *float32 `key:"clusterP"`
ClusterBlend *float32 `key:"clusterBlend"`
OpennessExponent *float32 `key:"opennessExponent"`
ShoulderExponent *float32 `key:"shoulderExponent"`
SmoothHalfLife *float32 `key:"smoothHalfLife"`
}
type CSoundOpvarSetEntity ¶
type CSoundOpvarSetEntity CEntityInstance
func (CSoundOpvarSetEntity) BSetOnSpawn ¶
func (e CSoundOpvarSetEntity) BSetOnSpawn() Bool
func (CSoundOpvarSetEntity) FlOpvarValue ¶
func (e CSoundOpvarSetEntity) FlOpvarValue() Number[float32]
func (CSoundOpvarSetEntity) InputChangeOpvarValue ¶ added in v0.1.1
func (e CSoundOpvarSetEntity) InputChangeOpvarValue(value float32) (bool, error)
func (CSoundOpvarSetEntity) InputChangeOpvarValueAndSet ¶ added in v0.1.1
func (e CSoundOpvarSetEntity) InputChangeOpvarValueAndSet(value float32) (bool, error)
func (CSoundOpvarSetEntity) InputSetOperatorName ¶ added in v0.1.1
func (e CSoundOpvarSetEntity) InputSetOperatorName(value string) (bool, error)
func (CSoundOpvarSetEntity) InputSetOpvar ¶ added in v0.1.1
func (e CSoundOpvarSetEntity) InputSetOpvar() (bool, error)
func (CSoundOpvarSetEntity) InputSetOpvarIndex ¶ added in v0.1.1
func (e CSoundOpvarSetEntity) InputSetOpvarIndex(value int32) (bool, error)
func (CSoundOpvarSetEntity) InputSetOpvarName ¶ added in v0.1.1
func (e CSoundOpvarSetEntity) InputSetOpvarName(value string) (bool, error)
func (CSoundOpvarSetEntity) InputSetStackName ¶ added in v0.1.1
func (e CSoundOpvarSetEntity) InputSetStackName(value string) (bool, error)
func (CSoundOpvarSetEntity) IszOperatorName ¶
func (e CSoundOpvarSetEntity) IszOperatorName() Text
func (CSoundOpvarSetEntity) IszOpvarName ¶
func (e CSoundOpvarSetEntity) IszOpvarName() Text
func (CSoundOpvarSetEntity) IszStackName ¶
func (e CSoundOpvarSetEntity) IszStackName() Text
func (CSoundOpvarSetEntity) NOpvarIndex ¶
func (e CSoundOpvarSetEntity) NOpvarIndex() Number[int32]
func (CSoundOpvarSetEntity) NOpvarType ¶
func (e CSoundOpvarSetEntity) NOpvarType() Number[int32]
func (CSoundOpvarSetEntity) OpvarValueString ¶
func (e CSoundOpvarSetEntity) OpvarValueString() Text
type CSoundOpvarSetEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetEntityKeys struct {
CBaseEntityKeys
StackName *string `key:"stackName"`
OperatorName *string `key:"operatorName"`
OpvarName *string `key:"opvarName"`
OpvarValue *float32 `key:"opvarValue"`
OpvarValueString *string `key:"opvarValueString"`
SetOnSpawn *bool `key:"SetOnSpawn"`
OpvarValueType *int32 `key:"opvarValueType"`
OpvarIndex *int32 `key:"opvarIndex"`
}
type CSoundOpvarSetOBBEntity ¶
type CSoundOpvarSetOBBEntity CEntityInstance
type CSoundOpvarSetOBBWindEntity ¶
type CSoundOpvarSetOBBWindEntity CEntityInstance
func (CSoundOpvarSetOBBWindEntity) FlWindMapMax ¶
func (e CSoundOpvarSetOBBWindEntity) FlWindMapMax() Number[float32]
func (CSoundOpvarSetOBBWindEntity) FlWindMapMin ¶
func (e CSoundOpvarSetOBBWindEntity) FlWindMapMin() Number[float32]
func (CSoundOpvarSetOBBWindEntity) FlWindMax ¶
func (e CSoundOpvarSetOBBWindEntity) FlWindMax() Number[float32]
func (CSoundOpvarSetOBBWindEntity) FlWindMin ¶
func (e CSoundOpvarSetOBBWindEntity) FlWindMin() Number[float32]
func (CSoundOpvarSetOBBWindEntity) VDistanceMaxs ¶
func (e CSoundOpvarSetOBBWindEntity) VDistanceMaxs() Vector
func (CSoundOpvarSetOBBWindEntity) VDistanceMins ¶
func (e CSoundOpvarSetOBBWindEntity) VDistanceMins() Vector
func (CSoundOpvarSetOBBWindEntity) VMaxs ¶
func (e CSoundOpvarSetOBBWindEntity) VMaxs() Vector
func (CSoundOpvarSetOBBWindEntity) VMins ¶
func (e CSoundOpvarSetOBBWindEntity) VMins() Vector
type CSoundOpvarSetOBBWindEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetPathCornerEntity ¶
type CSoundOpvarSetPathCornerEntity CEntityInstance
func (CSoundOpvarSetPathCornerEntity) BUseParentedPath ¶
func (e CSoundOpvarSetPathCornerEntity) BUseParentedPath() Bool
func (CSoundOpvarSetPathCornerEntity) FlDistMaxSqr ¶
func (e CSoundOpvarSetPathCornerEntity) FlDistMaxSqr() Number[float32]
func (CSoundOpvarSetPathCornerEntity) FlDistMinSqr ¶
func (e CSoundOpvarSetPathCornerEntity) FlDistMinSqr() Number[float32]
func (CSoundOpvarSetPathCornerEntity) IszPathCornerEntityName ¶
func (e CSoundOpvarSetPathCornerEntity) IszPathCornerEntityName() Text
type CSoundOpvarSetPathCornerEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetPathCornerEntityKeys struct {
CSoundOpvarSetPointEntityKeys
PathCornerEntityName *string `key:"pathCornerEntityName"`
UseParentedPath *bool `key:"useParentedPath"`
}
type CSoundOpvarSetPointBase ¶
type CSoundOpvarSetPointBase CEntityInstance
func (CSoundOpvarSetPointBase) BDisabled ¶
func (e CSoundOpvarSetPointBase) BDisabled() Bool
func (CSoundOpvarSetPointBase) BFastRefresh ¶
func (e CSoundOpvarSetPointBase) BFastRefresh() Bool
func (CSoundOpvarSetPointBase) BUseAutoCompare ¶
func (e CSoundOpvarSetPointBase) BUseAutoCompare() Bool
func (CSoundOpvarSetPointBase) FlRefreshTime ¶
func (e CSoundOpvarSetPointBase) FlRefreshTime() Number[float32]
func (CSoundOpvarSetPointBase) HSource ¶
func (e CSoundOpvarSetPointBase) HSource() Number[uint32]
func (CSoundOpvarSetPointBase) IOpvarIndex ¶
func (e CSoundOpvarSetPointBase) IOpvarIndex() Number[int32]
func (CSoundOpvarSetPointBase) InputDisable ¶ added in v0.1.1
func (e CSoundOpvarSetPointBase) InputDisable() (bool, error)
func (CSoundOpvarSetPointBase) InputEnable ¶ added in v0.1.1
func (e CSoundOpvarSetPointBase) InputEnable() (bool, error)
func (CSoundOpvarSetPointBase) InputSetOperatorName ¶ added in v0.1.1
func (e CSoundOpvarSetPointBase) InputSetOperatorName(value string) (bool, error)
func (CSoundOpvarSetPointBase) InputSetOpvarIndex ¶ added in v0.1.1
func (e CSoundOpvarSetPointBase) InputSetOpvarIndex(value string) (bool, error)
func (CSoundOpvarSetPointBase) InputSetOpvarName ¶ added in v0.1.1
func (e CSoundOpvarSetPointBase) InputSetOpvarName(value string) (bool, error)
func (CSoundOpvarSetPointBase) InputSetSourceEntity ¶ added in v0.1.1
func (e CSoundOpvarSetPointBase) InputSetSourceEntity(value string) (bool, error)
func (CSoundOpvarSetPointBase) InputSetStackName ¶ added in v0.1.1
func (e CSoundOpvarSetPointBase) InputSetStackName(value string) (bool, error)
func (CSoundOpvarSetPointBase) IszOperatorName ¶
func (e CSoundOpvarSetPointBase) IszOperatorName() Text
func (CSoundOpvarSetPointBase) IszOpvarName ¶
func (e CSoundOpvarSetPointBase) IszOpvarName() Text
func (CSoundOpvarSetPointBase) IszSourceEntityName ¶
func (e CSoundOpvarSetPointBase) IszSourceEntityName() Text
func (CSoundOpvarSetPointBase) IszStackName ¶
func (e CSoundOpvarSetPointBase) IszStackName() Text
func (CSoundOpvarSetPointBase) VLastPosition ¶
func (e CSoundOpvarSetPointBase) VLastPosition() Vector
type CSoundOpvarSetPointBaseKeys ¶ added in v0.1.1
type CSoundOpvarSetPointBaseKeys struct {
CBaseEntityKeys
StackName *string `key:"stackName"`
OperatorName *string `key:"operatorName"`
OpvarName *string `key:"opvarName"`
OpvarUseAutoCompare *bool `key:"opvarUseAutoCompare"`
OpvarArrayIndex *int32 `key:"opvarArrayIndex"`
EntityUseFastRefreshRate *bool `key:"entityUseFastRefreshRate"`
SourceEntityName *string `key:"sourceEntityName"`
StartDisabled *bool `key:"startDisabled"`
}
type CSoundOpvarSetPointEntity ¶
type CSoundOpvarSetPointEntity CEntityInstance
func (CSoundOpvarSetPointEntity) BAutoDisable ¶
func (e CSoundOpvarSetPointEntity) BAutoDisable() Bool
func (CSoundOpvarSetPointEntity) BReloading ¶
func (e CSoundOpvarSetPointEntity) BReloading() Bool
func (CSoundOpvarSetPointEntity) BSetValueOnDisable ¶
func (e CSoundOpvarSetPointEntity) BSetValueOnDisable() Bool
func (CSoundOpvarSetPointEntity) FlDistanceMapMax ¶
func (e CSoundOpvarSetPointEntity) FlDistanceMapMax() Number[float32]
func (CSoundOpvarSetPointEntity) FlDistanceMapMin ¶
func (e CSoundOpvarSetPointEntity) FlDistanceMapMin() Number[float32]
func (CSoundOpvarSetPointEntity) FlDistanceMax ¶
func (e CSoundOpvarSetPointEntity) FlDistanceMax() Number[float32]
func (CSoundOpvarSetPointEntity) FlDistanceMin ¶
func (e CSoundOpvarSetPointEntity) FlDistanceMin() Number[float32]
func (CSoundOpvarSetPointEntity) FlDynamicMaximumOcclusion ¶
func (e CSoundOpvarSetPointEntity) FlDynamicMaximumOcclusion() Number[float32]
func (CSoundOpvarSetPointEntity) FlOcclusionMax ¶
func (e CSoundOpvarSetPointEntity) FlOcclusionMax() Number[float32]
func (CSoundOpvarSetPointEntity) FlOcclusionMin ¶
func (e CSoundOpvarSetPointEntity) FlOcclusionMin() Number[float32]
func (CSoundOpvarSetPointEntity) FlOcclusionRadius ¶
func (e CSoundOpvarSetPointEntity) FlOcclusionRadius() Number[float32]
func (CSoundOpvarSetPointEntity) FlPathingDistanceNormFactor ¶
func (e CSoundOpvarSetPointEntity) FlPathingDistanceNormFactor() Number[float32]
func (CSoundOpvarSetPointEntity) FlValSetOnDisable ¶
func (e CSoundOpvarSetPointEntity) FlValSetOnDisable() Number[float32]
func (CSoundOpvarSetPointEntity) HDynamicEntity ¶
func (e CSoundOpvarSetPointEntity) HDynamicEntity() Number[uint32]
func (CSoundOpvarSetPointEntity) InputSetDisabledValue ¶ added in v0.1.1
func (e CSoundOpvarSetPointEntity) InputSetDisabledValue() (bool, error)
func (CSoundOpvarSetPointEntity) InputSetDistanceMapMax ¶ added in v0.1.1
func (e CSoundOpvarSetPointEntity) InputSetDistanceMapMax(value float32) (bool, error)
func (CSoundOpvarSetPointEntity) InputSetDistanceMapMin ¶ added in v0.1.1
func (e CSoundOpvarSetPointEntity) InputSetDistanceMapMin(value float32) (bool, error)
func (CSoundOpvarSetPointEntity) IszDynamicEntityName ¶
func (e CSoundOpvarSetPointEntity) IszDynamicEntityName() Text
func (CSoundOpvarSetPointEntity) NPathingSourceIndex ¶
func (e CSoundOpvarSetPointEntity) NPathingSourceIndex() Number[int32]
func (CSoundOpvarSetPointEntity) NSimulationMode ¶
func (e CSoundOpvarSetPointEntity) NSimulationMode() Number[int32]
func (CSoundOpvarSetPointEntity) NVisibilitySamples ¶
func (e CSoundOpvarSetPointEntity) NVisibilitySamples() Number[int32]
func (CSoundOpvarSetPointEntity) VDynamicProxyPoint ¶
func (e CSoundOpvarSetPointEntity) VDynamicProxyPoint() Vector
func (CSoundOpvarSetPointEntity) VPathingDirection ¶
func (e CSoundOpvarSetPointEntity) VPathingDirection() Vector
func (CSoundOpvarSetPointEntity) VPathingListenerPos ¶
func (e CSoundOpvarSetPointEntity) VPathingListenerPos() Vector
func (CSoundOpvarSetPointEntity) VPathingSourcePos ¶
func (e CSoundOpvarSetPointEntity) VPathingSourcePos() Vector
type CSoundOpvarSetPointEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetPointEntityKeys struct {
CSoundOpvarSetPointBaseKeys
DistanceMin *float32 `key:"distanceMin"`
DistanceMax *float32 `key:"distanceMax"`
DistanceMapMin *float32 `key:"distanceMapMin"`
DistanceMapMax *float32 `key:"distanceMapMax"`
OcclusionRadius *float32 `key:"occlusionRadius"`
OcclusionMin *float32 `key:"occlusionMin"`
OcclusionMax *float32 `key:"occlusionMax"`
SimulationMode *int32 `key:"simulationMode"`
VisibilitySamples *int32 `key:"visibilitySamples"`
DynamicEntityName *string `key:"dynamicEntityName"`
DynamicProxyPoint *mod.Vector `key:"dynamicProxyPoint"`
DynamicMaximumOcclusion *float32 `key:"dynamicMaximumOcclusion"`
DisabledValue *float32 `key:"disabledValue"`
SetToValueOnDisable *bool `key:"setToValueOnDisable"`
AutoDisable *bool `key:"autoDisable"`
}
type CSoundOpvarSetPrecipitationEntity ¶
type CSoundOpvarSetPrecipitationEntity CEntityInstance
func (CSoundOpvarSetPrecipitationEntity) ArDirections ¶ added in v0.1.3
func (e CSoundOpvarSetPrecipitationEntity) ArDirections() VectorList
func (CSoundOpvarSetPrecipitationEntity) ArSky ¶ added in v0.1.3
func (e CSoundOpvarSetPrecipitationEntity) ArSky() List[float32]
func (CSoundOpvarSetPrecipitationEntity) FlConeAngle ¶
func (e CSoundOpvarSetPrecipitationEntity) FlConeAngle() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlDensityMapMax ¶
func (e CSoundOpvarSetPrecipitationEntity) FlDensityMapMax() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlDensityMapMin ¶
func (e CSoundOpvarSetPrecipitationEntity) FlDensityMapMin() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlDensityMax ¶
func (e CSoundOpvarSetPrecipitationEntity) FlDensityMax() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlDensityMin ¶
func (e CSoundOpvarSetPrecipitationEntity) FlDensityMin() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlLastSmoothTime ¶
func (e CSoundOpvarSetPrecipitationEntity) FlLastSmoothTime() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlSmoothHalfLife ¶
func (e CSoundOpvarSetPrecipitationEntity) FlSmoothHalfLife() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlSmoothedValue ¶
func (e CSoundOpvarSetPrecipitationEntity) FlSmoothedValue() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) FlTraceDistance ¶
func (e CSoundOpvarSetPrecipitationEntity) FlTraceDistance() Number[float32]
func (CSoundOpvarSetPrecipitationEntity) InputSetMode ¶ added in v0.1.1
func (e CSoundOpvarSetPrecipitationEntity) InputSetMode(value int32) (bool, error)
func (CSoundOpvarSetPrecipitationEntity) IszPrecipitationSubclass ¶
func (e CSoundOpvarSetPrecipitationEntity) IszPrecipitationSubclass() Text
func (CSoundOpvarSetPrecipitationEntity) NCurrentIndex ¶
func (e CSoundOpvarSetPrecipitationEntity) NCurrentIndex() Number[int32]
func (CSoundOpvarSetPrecipitationEntity) NMode ¶
func (e CSoundOpvarSetPrecipitationEntity) NMode() Number[int32]
func (CSoundOpvarSetPrecipitationEntity) NTotalDirections ¶
func (e CSoundOpvarSetPrecipitationEntity) NTotalDirections() Number[int32]
func (CSoundOpvarSetPrecipitationEntity) NTracesPerFrame ¶
func (e CSoundOpvarSetPrecipitationEntity) NTracesPerFrame() Number[int32]
func (CSoundOpvarSetPrecipitationEntity) VBoxMaxs ¶
func (e CSoundOpvarSetPrecipitationEntity) VBoxMaxs() Vector
func (CSoundOpvarSetPrecipitationEntity) VBoxMins ¶
func (e CSoundOpvarSetPrecipitationEntity) VBoxMins() Vector
type CSoundOpvarSetPrecipitationEntityKeys ¶ added in v0.1.1
type CSoundOpvarSetPrecipitationEntityKeys struct {
CSoundOpvarSetPointBaseKeys
Mode *int32 `key:"mode"`
PrecipitationSubclass *string `key:"precipitationSubclass"`
BoxMins *mod.Vector `key:"box_mins"`
BoxMaxs *mod.Vector `key:"box_maxs"`
DensityMin *float32 `key:"densityMin"`
DensityMax *float32 `key:"densityMax"`
DensityMapMin *float32 `key:"densityMapMin"`
DensityMapMax *float32 `key:"densityMapMax"`
TotalDirections *int32 `key:"totalDirections"`
TracesPerFrame *int32 `key:"tracesPerFrame"`
ConeAngle *float32 `key:"coneAngle"`
TraceDistance *float32 `key:"traceDistance"`
SmoothHalfLife *float32 `key:"smoothHalfLife"`
}
type CSoundOpvarSetPrecipitationOBBEntity ¶
type CSoundOpvarSetPrecipitationOBBEntity CEntityInstance
type CSoundStackSave ¶
type CSoundStackSave CEntityInstance
func (CSoundStackSave) IszStackName ¶
func (e CSoundStackSave) IszStackName() Text
type CSoundStackSaveKeys ¶ added in v0.1.1
type CSoundStackSaveKeys struct {
CBaseEntityKeys
StackToSave *string `key:"stackToSave"`
}
type CSplineConstraint ¶
type CSplineConstraint CEntityInstance
func (CSplineConstraint) BEnableAngularConstraint ¶
func (e CSplineConstraint) BEnableAngularConstraint() Bool
func (CSplineConstraint) BEnableLateralConstraint ¶
func (e CSplineConstraint) BEnableLateralConstraint() Bool
func (CSplineConstraint) BEnableLimit ¶
func (e CSplineConstraint) BEnableLimit() Bool
func (CSplineConstraint) BEnableVerticalConstraint ¶
func (e CSplineConstraint) BEnableVerticalConstraint() Bool
func (CSplineConstraint) BFireEventsOnPath ¶
func (e CSplineConstraint) BFireEventsOnPath() Bool
func (CSplineConstraint) FlJointFriction ¶
func (e CSplineConstraint) FlJointFriction() Number[float32]
func (CSplineConstraint) FlLinarDampingRatio ¶
func (e CSplineConstraint) FlLinarDampingRatio() Number[float32]
func (CSplineConstraint) FlLinearFrequency ¶
func (e CSplineConstraint) FlLinearFrequency() Number[float32]
func (CSplineConstraint) FlTransitionTime ¶
func (e CSplineConstraint) FlTransitionTime() Number[float32]
func (CSplineConstraint) HSplineEntity ¶
func (e CSplineConstraint) HSplineEntity() Handle[CBaseEntity]
func (CSplineConstraint) InputDisableLimit ¶ added in v0.1.1
func (e CSplineConstraint) InputDisableLimit() (bool, error)
func (CSplineConstraint) InputEnableLimit ¶ added in v0.1.1
func (e CSplineConstraint) InputEnableLimit() (bool, error)
func (CSplineConstraint) InputSetSplineEntity ¶ added in v0.1.1
func (e CSplineConstraint) InputSetSplineEntity(value string) (bool, error)
func (CSplineConstraint) InputSetTransitionTime ¶ added in v0.1.1
func (e CSplineConstraint) InputSetTransitionTime(value float32) (bool, error)
func (CSplineConstraint) StartTransitionTime ¶
func (e CSplineConstraint) StartTransitionTime() Number[float32]
func (CSplineConstraint) VAnchorOffsetRestore ¶
func (e CSplineConstraint) VAnchorOffsetRestore() Vector
func (CSplineConstraint) VPreSolveAnchorPos ¶
func (e CSplineConstraint) VPreSolveAnchorPos() Vector
func (CSplineConstraint) VTangentSpaceAnchorAtTransitionStart ¶
func (e CSplineConstraint) VTangentSpaceAnchorAtTransitionStart() Vector
type CSpotlightEnd ¶
type CSpotlightEnd CEntityInstance
func (CSpotlightEnd) FlLightScale ¶
func (e CSpotlightEnd) FlLightScale() Number[float32]
func (CSpotlightEnd) Radius ¶
func (e CSpotlightEnd) Radius() Number[float32]
func (CSpotlightEnd) VSpotlightDir ¶
func (e CSpotlightEnd) VSpotlightDir() Vector
func (CSpotlightEnd) VSpotlightOrg ¶
func (e CSpotlightEnd) VSpotlightOrg() Vector
type CSprite ¶
type CSprite CEntityInstance
func (CSprite) BWorldSpaceScale ¶
func (CSprite) FlBrightnessDuration ¶
func (CSprite) FlBrightnessTimeStart ¶
func (CSprite) FlDestScale ¶
func (CSprite) FlGlowProxySize ¶
func (CSprite) FlHDRColorScale ¶
func (CSprite) FlLastTime ¶
func (CSprite) FlMaxFrame ¶
func (CSprite) FlScaleDuration ¶
func (CSprite) FlScaleTimeStart ¶
func (CSprite) FlSpriteFramerate ¶
func (CSprite) FlSpriteScale ¶
func (CSprite) FlStartScale ¶
func (CSprite) HAttachedToEntity ¶
func (e CSprite) HAttachedToEntity() Handle[CBaseEntity]
func (CSprite) InputColorBlueValue ¶ added in v0.1.1
func (CSprite) InputColorGreenValue ¶ added in v0.1.1
func (CSprite) InputColorRedValue ¶ added in v0.1.1
func (CSprite) InputHideSprite ¶ added in v0.1.1
func (CSprite) InputShowSprite ¶ added in v0.1.1
func (CSprite) InputToggleSprite ¶ added in v0.1.1
func (CSprite) NAttachment ¶
func (CSprite) NBrightness ¶
func (CSprite) NDestBrightness ¶
func (CSprite) NSpriteHeight ¶
func (CSprite) NSpriteWidth ¶
func (CSprite) NStartBrightness ¶
type CSpriteAlias_env_glow ¶
type CSpriteAlias_env_glow CEntityInstance
type CSpriteKeys ¶ added in v0.1.1
type CSpriteOriented ¶
type CSpriteOriented CEntityInstance
type CTankTargetChange ¶
type CTankTargetChange CEntityInstance
func (CTankTargetChange) NewTargetName ¶
func (e CTankTargetChange) NewTargetName() Text
type CTankTargetChangeKeys ¶ added in v0.1.1
type CTankTargetChangeKeys struct {
CPointEntityKeys
Newtarget *string `key:"newtarget"`
}
type CTankTrainAI ¶
type CTankTrainAI CEntityInstance
func (CTankTrainAI) EngineSoundName ¶
func (e CTankTrainAI) EngineSoundName() Text
func (CTankTrainAI) HTargetEntity ¶
func (e CTankTrainAI) HTargetEntity() Handle[CBaseEntity]
func (CTankTrainAI) HTrain ¶
func (e CTankTrainAI) HTrain() Handle[CFuncTrackTrain]
func (CTankTrainAI) InputTargetEntity ¶ added in v0.1.1
func (e CTankTrainAI) InputTargetEntity(value string) (bool, error)
func (CTankTrainAI) MovementSoundName ¶
func (e CTankTrainAI) MovementSoundName() Text
func (CTankTrainAI) SoundPlaying ¶
func (e CTankTrainAI) SoundPlaying() Number[int32]
func (CTankTrainAI) StartSoundName ¶
func (e CTankTrainAI) StartSoundName() Text
func (CTankTrainAI) TargetEntityName ¶
func (e CTankTrainAI) TargetEntityName() Text
type CTankTrainAIKeys ¶ added in v0.1.1
type CTankTrainAIKeys struct {
CPointEntityKeys
Startsound *string `key:"startsound"`
Enginesound *string `key:"enginesound"`
Movementsound *string `key:"movementsound"`
}
type CTeamKeys ¶ added in v0.1.1
type CTeamKeys struct {
CBaseEntityKeys
}
type CTeamRelativeParticleSystem ¶
type CTeamRelativeParticleSystem CEntityInstance
func (CTeamRelativeParticleSystem) IszEnemyEffectName ¶
func (e CTeamRelativeParticleSystem) IszEnemyEffectName() Text
func (CTeamRelativeParticleSystem) IszFriendlyEffectName ¶
func (e CTeamRelativeParticleSystem) IszFriendlyEffectName() Text
type CTeamRelativeParticleSystemKeys ¶ added in v0.1.1
type CTeamRelativeParticleSystemKeys struct {
CParticleSystemKeys
EffectNameFriendly *string `key:"effect_name_friendly"`
EffectNameEnemy *string `key:"effect_name_enemy"`
}
type CTeamTrackedStatsEntity ¶
type CTeamTrackedStatsEntity CEntityInstance
func (CTeamTrackedStatsEntity) NTeam ¶
func (e CTeamTrackedStatsEntity) NTeam() Number[int32]
type CTeamplayRules ¶ added in v0.1.3
type CTeamplayRules CEntityInstance
type CTemplateNPCMaker ¶
type CTemplateNPCMaker CEntityInstance
func (CTemplateNPCMaker) IszSource2EntityLumpName ¶
func (e CTemplateNPCMaker) IszSource2EntityLumpName() Text
func (CTemplateNPCMaker) IszWorldName ¶
func (e CTemplateNPCMaker) IszWorldName() Text
type CTemplateNPCMakerKeys ¶ added in v0.1.1
type CTemplateNPCMakerKeys struct {
CBaseNPCMakerKeys
WorldName *string `key:"worldName"`
EntityLumpName *string `key:"entityLumpName"`
}
type CTestEffect ¶
type CTestEffect CEntityInstance
func (CTestEffect) FlStartTime ¶
func (e CTestEffect) FlStartTime() Number[float32]
func (CTestEffect) IBeam ¶
func (e CTestEffect) IBeam() Number[int32]
func (CTestEffect) ILoop ¶
func (e CTestEffect) ILoop() Number[int32]
type CTestPulseIO ¶
type CTestPulseIO CEntityInstance
func (CTestPulseIO) BAllowEmptyInputs ¶
func (e CTestPulseIO) BAllowEmptyInputs() Bool
func (CTestPulseIO) InputInternalTestBool ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestBool(value bool) (bool, error)
func (CTestPulseIO) InputInternalTestColor ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestColor(value uint32) (bool, error)
func (CTestPulseIO) InputInternalTestEntityName ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestEntityName(value string) (bool, error)
func (CTestPulseIO) InputInternalTestFloat ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestFloat(value float32) (bool, error)
func (CTestPulseIO) InputInternalTestInt ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestInt(value int32) (bool, error)
func (CTestPulseIO) InputInternalTestString ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestString(value string) (bool, error)
func (CTestPulseIO) InputInternalTestVector ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestVector(value *mod.Vector) (bool, error)
func (CTestPulseIO) InputInternalTestVoid ¶ added in v0.1.1
func (e CTestPulseIO) InputInternalTestVoid() (bool, error)
func (CTestPulseIO) InputVariantBool ¶ added in v0.1.1
func (e CTestPulseIO) InputVariantBool(value bool) (bool, error)
func (CTestPulseIO) InputVariantColor ¶ added in v0.1.1
func (e CTestPulseIO) InputVariantColor(value uint32) (bool, error)
func (CTestPulseIO) InputVariantFloat ¶ added in v0.1.1
func (e CTestPulseIO) InputVariantFloat(value float32) (bool, error)
func (CTestPulseIO) InputVariantInt ¶ added in v0.1.1
func (e CTestPulseIO) InputVariantInt(value int32) (bool, error)
func (CTestPulseIO) InputVariantString ¶ added in v0.1.1
func (e CTestPulseIO) InputVariantString(value string) (bool, error)
func (CTestPulseIO) InputVariantVector ¶ added in v0.1.1
func (e CTestPulseIO) InputVariantVector(value *mod.Vector) (bool, error)
func (CTestPulseIO) InputVariantVoid ¶ added in v0.1.1
func (e CTestPulseIO) InputVariantVoid() (bool, error)
type CTestPulseIOKeys ¶ added in v0.1.1
type CTestPulseIOKeys struct {
CBaseEntityKeys
AllowEmptyInputs *bool `key:"allow_empty_inputs"`
}
type CTextureBasedAnimatable ¶
type CTextureBasedAnimatable CEntityInstance
func (CTextureBasedAnimatable) BLoop ¶
func (e CTextureBasedAnimatable) BLoop() Bool
func (CTextureBasedAnimatable) FlFPS ¶
func (e CTextureBasedAnimatable) FlFPS() Number[float32]
func (CTextureBasedAnimatable) FlStartFrame ¶
func (e CTextureBasedAnimatable) FlStartFrame() Number[float32]
func (CTextureBasedAnimatable) FlStartTime ¶
func (e CTextureBasedAnimatable) FlStartTime() Number[float32]
func (CTextureBasedAnimatable) InputDisable ¶ added in v0.1.1
func (e CTextureBasedAnimatable) InputDisable() (bool, error)
func (CTextureBasedAnimatable) InputEnable ¶ added in v0.1.1
func (e CTextureBasedAnimatable) InputEnable() (bool, error)
func (CTextureBasedAnimatable) InputStart ¶ added in v0.1.1
func (e CTextureBasedAnimatable) InputStart() (bool, error)
func (CTextureBasedAnimatable) InputStop ¶ added in v0.1.1
func (e CTextureBasedAnimatable) InputStop() (bool, error)
func (CTextureBasedAnimatable) VAnimationBoundsMax ¶
func (e CTextureBasedAnimatable) VAnimationBoundsMax() Vector
func (CTextureBasedAnimatable) VAnimationBoundsMin ¶
func (e CTextureBasedAnimatable) VAnimationBoundsMin() Vector
type CTextureBasedAnimatableKeys ¶ added in v0.1.1
type CTextureBasedAnimatableKeys struct {
CBaseModelEntityKeys
Fps *float32 `key:"fps"`
Loop *bool `key:"loop"`
TextureBasedAnimationPositionKeys *string `key:"texture_based_animation_position_keys"`
TextureBasedAnimationRotationKeys *string `key:"texture_based_animation_rotation_keys"`
AnimBoundsMin *mod.Vector `key:"anim_bounds_min"`
AnimBoundsMax *mod.Vector `key:"anim_bounds_max"`
}
type CTier3BossAbility ¶
type CTier3BossAbility CEntityInstance
type CTimerEntity ¶
type CTimerEntity CEntityInstance
func (CTimerEntity) BPauseAfterFiring ¶
func (e CTimerEntity) BPauseAfterFiring() Bool
func (CTimerEntity) BPaused ¶
func (e CTimerEntity) BPaused() Bool
func (CTimerEntity) BUpDownState ¶
func (e CTimerEntity) BUpDownState() Bool
func (CTimerEntity) FlInitialDelay ¶
func (e CTimerEntity) FlInitialDelay() Number[float32]
func (CTimerEntity) FlLowerRandomBound ¶
func (e CTimerEntity) FlLowerRandomBound() Number[float32]
func (CTimerEntity) FlRefireTime ¶
func (e CTimerEntity) FlRefireTime() Number[float32]
func (CTimerEntity) FlRemainingTime ¶
func (e CTimerEntity) FlRemainingTime() Number[float32]
func (CTimerEntity) FlUpperRandomBound ¶
func (e CTimerEntity) FlUpperRandomBound() Number[float32]
func (CTimerEntity) IDisabled ¶
func (e CTimerEntity) IDisabled() Number[int32]
func (CTimerEntity) IUseRandomTime ¶
func (e CTimerEntity) IUseRandomTime() Number[int32]
func (CTimerEntity) InputAddToTimer ¶ added in v0.1.1
func (e CTimerEntity) InputAddToTimer(value float32) (bool, error)
func (CTimerEntity) InputDisable ¶ added in v0.1.1
func (e CTimerEntity) InputDisable() (bool, error)
func (CTimerEntity) InputEnable ¶ added in v0.1.1
func (e CTimerEntity) InputEnable() (bool, error)
func (CTimerEntity) InputFireTimer ¶ added in v0.1.1
func (e CTimerEntity) InputFireTimer() (bool, error)
func (CTimerEntity) InputLowerRandomBound ¶ added in v0.1.1
func (e CTimerEntity) InputLowerRandomBound(value float32) (bool, error)
func (CTimerEntity) InputPauseAfterFiring ¶ added in v0.1.1
func (e CTimerEntity) InputPauseAfterFiring(value bool) (bool, error)
func (CTimerEntity) InputPauseTimer ¶ added in v0.1.1
func (e CTimerEntity) InputPauseTimer() (bool, error)
func (CTimerEntity) InputRefireTime ¶ added in v0.1.1
func (e CTimerEntity) InputRefireTime(value float32) (bool, error)
func (CTimerEntity) InputResetTimer ¶ added in v0.1.1
func (e CTimerEntity) InputResetTimer() (bool, error)
func (CTimerEntity) InputSubtractFromTimer ¶ added in v0.1.1
func (e CTimerEntity) InputSubtractFromTimer(value float32) (bool, error)
func (CTimerEntity) InputToggle ¶ added in v0.1.1
func (e CTimerEntity) InputToggle() (bool, error)
func (CTimerEntity) InputUnpauseTimer ¶ added in v0.1.1
func (e CTimerEntity) InputUnpauseTimer() (bool, error)
func (CTimerEntity) InputUpperRandomBound ¶ added in v0.1.1
func (e CTimerEntity) InputUpperRandomBound(value float32) (bool, error)
func (CTimerEntity) InputUseRandomTime ¶ added in v0.1.1
func (e CTimerEntity) InputUseRandomTime(value int32) (bool, error)
type CTimerEntityKeys ¶ added in v0.1.1
type CTimerEntityKeys struct {
CBaseEntityKeys
StartDisabled *int32 `key:"StartDisabled"`
InitialDelay *float32 `key:"InitialDelay"`
RefireTime *float32 `key:"RefireTime"`
UseRandomTime *int32 `key:"UseRandomTime"`
PauseAfterFiring *bool `key:"PauseAfterFiring"`
LowerRandomBound *float32 `key:"LowerRandomBound"`
UpperRandomBound *float32 `key:"UpperRandomBound"`
}
type CTonemapController2 ¶
type CTonemapController2 CEntityInstance
func (CTonemapController2) FlAutoExposureMax ¶
func (e CTonemapController2) FlAutoExposureMax() Number[float32]
func (CTonemapController2) FlAutoExposureMin ¶
func (e CTonemapController2) FlAutoExposureMin() Number[float32]
func (CTonemapController2) FlExposureAdaptationSpeedDown ¶
func (e CTonemapController2) FlExposureAdaptationSpeedDown() Number[float32]
func (CTonemapController2) FlExposureAdaptationSpeedUp ¶
func (e CTonemapController2) FlExposureAdaptationSpeedUp() Number[float32]
func (CTonemapController2) FlTonemapEVSmoothingRange ¶
func (e CTonemapController2) FlTonemapEVSmoothingRange() Number[float32]
func (CTonemapController2) InputDisable ¶ added in v0.1.1
func (e CTonemapController2) InputDisable() (bool, error)
func (CTonemapController2) InputEnable ¶ added in v0.1.1
func (e CTonemapController2) InputEnable() (bool, error)
func (CTonemapController2) InputSetExposureAdaptationSpeedDown ¶ added in v0.1.1
func (e CTonemapController2) InputSetExposureAdaptationSpeedDown(value float32) (bool, error)
func (CTonemapController2) InputSetExposureAdaptationSpeedUp ¶ added in v0.1.1
func (e CTonemapController2) InputSetExposureAdaptationSpeedUp(value float32) (bool, error)
func (CTonemapController2) InputSetMaxExposure ¶ added in v0.1.1
func (e CTonemapController2) InputSetMaxExposure(value float32) (bool, error)
func (CTonemapController2) InputSetMinExposure ¶ added in v0.1.1
func (e CTonemapController2) InputSetMinExposure(value float32) (bool, error)
type CTonemapController2Alias_env_tonemap_controller2 ¶
type CTonemapController2Alias_env_tonemap_controller2 CEntityInstance
type CTonemapController2Keys ¶ added in v0.1.1
type CTonemapController2Keys struct {
CBaseEntityKeys
MinExposure *float32 `key:"MinExposure"`
MaxExposure *float32 `key:"MaxExposure"`
Rate *float32 `key:"rate"`
}
type CTonemapTrigger ¶
type CTonemapTrigger CEntityInstance
func (CTonemapTrigger) HTonemapController ¶
func (e CTonemapTrigger) HTonemapController() Number[uint32]
func (CTonemapTrigger) TonemapControllerName ¶
func (e CTonemapTrigger) TonemapControllerName() Text
type CTonemapTriggerKeys ¶ added in v0.1.1
type CTonemapTriggerKeys struct {
CBaseTriggerKeys
TonemapName *string `key:"TonemapName"`
}
type CTriggerActiveWeaponDetect ¶
type CTriggerActiveWeaponDetect CEntityInstance
func (CTriggerActiveWeaponDetect) IszWeaponClassName ¶
func (e CTriggerActiveWeaponDetect) IszWeaponClassName() Text
type CTriggerActiveWeaponDetectKeys ¶ added in v0.1.1
type CTriggerActiveWeaponDetectKeys struct {
CBaseTriggerKeys
Weaponclassname *string `key:"weaponclassname"`
}
type CTriggerAddModifier ¶
type CTriggerAddModifier CEntityInstance
func (CTriggerAddModifier) BMomentary ¶
func (e CTriggerAddModifier) BMomentary() Bool
func (CTriggerAddModifier) FlDuration ¶
func (e CTriggerAddModifier) FlDuration() Number[float32]
func (CTriggerAddModifier) StrModifier ¶
func (e CTriggerAddModifier) StrModifier() Text
type CTriggerAddModifierKeys ¶ added in v0.1.1
type CTriggerAddModifierKeys struct {
CBaseTriggerKeys
ModifierName *string `key:"modifier_name"`
ModifierDuration *float32 `key:"modifier_duration"`
Momentary *bool `key:"momentary"`
}
type CTriggerBrush ¶
type CTriggerBrush CEntityInstance
func (CTriggerBrush) IDontMessageParent ¶
func (e CTriggerBrush) IDontMessageParent() Number[int32]
func (CTriggerBrush) IInputFilter ¶
func (e CTriggerBrush) IInputFilter() Number[int32]
func (CTriggerBrush) InputDisable ¶ added in v0.1.1
func (e CTriggerBrush) InputDisable() (bool, error)
func (CTriggerBrush) InputEnable ¶ added in v0.1.1
func (e CTriggerBrush) InputEnable() (bool, error)
type CTriggerBrushKeys ¶ added in v0.1.1
type CTriggerBrushKeys struct {
CBaseModelEntityKeys
InputFilter *int32 `key:"InputFilter"`
DontMessageParent *int32 `key:"DontMessageParent"`
}
type CTriggerBurrowUnderground ¶
type CTriggerBurrowUnderground CEntityInstance
func (CTriggerBurrowUnderground) PTouchedEntities ¶ added in v0.1.3
func (e CTriggerBurrowUnderground) PTouchedEntities() List[uint32]
type CTriggerCallback ¶
type CTriggerCallback CEntityInstance
type CTriggerDetectBulletFire ¶
type CTriggerDetectBulletFire CEntityInstance
func (CTriggerDetectBulletFire) BPlayerFireOnly ¶
func (e CTriggerDetectBulletFire) BPlayerFireOnly() Bool
type CTriggerDetectBulletFireKeys ¶ added in v0.1.1
type CTriggerDetectBulletFireKeys struct {
CBaseTriggerKeys
PlayerFireOnly *bool `key:"player_fire_only"`
}
type CTriggerDetectExplosion ¶
type CTriggerDetectExplosion CEntityInstance
type CTriggerDetectExplosionKeys ¶ added in v0.1.1
type CTriggerDetectExplosionKeys struct {
CBaseTriggerKeys
}
type CTriggerFan ¶
type CTriggerFan CEntityInstance
func (CTriggerFan) BFalloff ¶
func (e CTriggerFan) BFalloff() Bool
func (CTriggerFan) BPlayerWindblock ¶
func (e CTriggerFan) BPlayerWindblock() Bool
func (CTriggerFan) BPushAwayFromInfoTarget ¶
func (e CTriggerFan) BPushAwayFromInfoTarget() Bool
func (CTriggerFan) BPushPlayer ¶
func (e CTriggerFan) BPushPlayer() Bool
func (CTriggerFan) BPushTowardsInfoTarget ¶
func (e CTriggerFan) BPushTowardsInfoTarget() Bool
func (CTriggerFan) BRampDown ¶
func (e CTriggerFan) BRampDown() Bool
func (CTriggerFan) FNoiseDegrees ¶
func (e CTriggerFan) FNoiseDegrees() Number[float32]
func (CTriggerFan) FNoiseSpeed ¶
func (e CTriggerFan) FNoiseSpeed() Number[float32]
func (CTriggerFan) FlForce ¶
func (e CTriggerFan) FlForce() Number[float32]
func (CTriggerFan) FlNPCForce ¶
func (e CTriggerFan) FlNPCForce() Number[float32]
func (CTriggerFan) FlParticleForceScale ¶
func (e CTriggerFan) FlParticleForceScale() Number[float32]
func (CTriggerFan) FlPlayerForce ¶
func (e CTriggerFan) FlPlayerForce() Number[float32]
func (CTriggerFan) FlRampTime ¶
func (e CTriggerFan) FlRampTime() Number[float32]
func (CTriggerFan) FlRopeForceScale ¶
func (e CTriggerFan) FlRopeForceScale() Number[float32]
func (CTriggerFan) HInfoFan ¶
func (e CTriggerFan) HInfoFan() Handle[CInfoFan]
func (CTriggerFan) IszInfoFan ¶
func (e CTriggerFan) IszInfoFan() Text
func (CTriggerFan) NManagerFanIdx ¶
func (e CTriggerFan) NManagerFanIdx() Number[int32]
func (CTriggerFan) VDirection ¶
func (e CTriggerFan) VDirection() Vector
func (CTriggerFan) VFanEndLS ¶
func (e CTriggerFan) VFanEndLS() Vector
func (CTriggerFan) VFanOriginLS ¶
func (e CTriggerFan) VFanOriginLS() Vector
func (CTriggerFan) VFanOriginOffset ¶
func (e CTriggerFan) VFanOriginOffset() Vector
func (CTriggerFan) VFanOriginWS ¶
func (e CTriggerFan) VFanOriginWS() Vector
func (CTriggerFan) VNoiseDirectionTarget ¶
func (e CTriggerFan) VNoiseDirectionTarget() Vector
type CTriggerFanKeys ¶ added in v0.1.1
type CTriggerFanKeys struct {
CBaseTriggerKeys
FanPushAwayFromInfoFan *bool `key:"fan_push_away_from_info_fan"`
FanPushTowardsInfoFan *bool `key:"fan_push_towards_info_fan"`
FanForce *float32 `key:"fan_force"`
FanFalloff *bool `key:"fan_falloff"`
FanOrigin *mod.Vector `key:"fan_origin"`
FanEnd *mod.Vector `key:"fan_end"`
FanInfoFan *string `key:"fan_info_fan"`
FanNoiseSpeed *float32 `key:"fan_noise_speed"`
FanNoiseDirectionDegrees *float32 `key:"fan_noise_direction_degrees"`
FanRopeForceScale *float32 `key:"fan_rope_force_scale"`
FanParticleForceScale *float32 `key:"fan_particle_force_scale"`
FanPlayerForce *float32 `key:"fan_player_force"`
FanPlayerWindblock *bool `key:"fan_player_windblock"`
FanNpcForce *float32 `key:"fan_npc_force"`
FanRampTime *float32 `key:"fan_ramp_time"`
FanPushPlayer *bool `key:"fan_push_player"`
FanRampdown *bool `key:"fan_rampdown"`
}
type CTriggerGameEvent ¶
type CTriggerGameEvent CEntityInstance
func (CTriggerGameEvent) InputSetEndTouchEvent ¶ added in v0.1.1
func (e CTriggerGameEvent) InputSetEndTouchEvent(value string) (bool, error)
func (CTriggerGameEvent) InputSetStartTouchEvent ¶ added in v0.1.1
func (e CTriggerGameEvent) InputSetStartTouchEvent(value string) (bool, error)
func (CTriggerGameEvent) StrEndTouchEventName ¶
func (e CTriggerGameEvent) StrEndTouchEventName() Text
func (CTriggerGameEvent) StrStartTouchEventName ¶
func (e CTriggerGameEvent) StrStartTouchEventName() Text
func (CTriggerGameEvent) StrTriggerID ¶
func (e CTriggerGameEvent) StrTriggerID() Text
type CTriggerGameEventKeys ¶ added in v0.1.1
type CTriggerGameEventKeys struct {
CBaseTriggerKeys
StartTouchEvent *string `key:"start_touch_event"`
EndTouchEvent *string `key:"end_touch_event"`
TriggerId *string `key:"trigger_id"`
}
type CTriggerGravity ¶
type CTriggerGravity CEntityInstance
type CTriggerHurt ¶
type CTriggerHurt CEntityInstance
func (CTriggerHurt) BNoDmgForce ¶
func (e CTriggerHurt) BNoDmgForce() Bool
func (CTriggerHurt) BitsDamageInflict ¶
func (e CTriggerHurt) BitsDamageInflict() Number[uint32]
func (CTriggerHurt) DamageModel ¶
func (e CTriggerHurt) DamageModel() Number[int32]
func (CTriggerHurt) FlDamage ¶
func (e CTriggerHurt) FlDamage() Number[float32]
func (CTriggerHurt) FlDamageCap ¶
func (e CTriggerHurt) FlDamageCap() Number[float32]
func (CTriggerHurt) FlForgivenessDelay ¶
func (e CTriggerHurt) FlForgivenessDelay() Number[float32]
func (CTriggerHurt) FlLastDmgTime ¶
func (e CTriggerHurt) FlLastDmgTime() Number[float32]
func (CTriggerHurt) FlOriginalDamage ¶
func (e CTriggerHurt) FlOriginalDamage() Number[float32]
func (CTriggerHurt) HurtEntities ¶ added in v0.1.3
func (e CTriggerHurt) HurtEntities() List[uint32]
func (CTriggerHurt) HurtThinkPeriod ¶
func (e CTriggerHurt) HurtThinkPeriod() Number[float32]
func (CTriggerHurt) InputSetDamage ¶ added in v0.1.1
func (e CTriggerHurt) InputSetDamage(value float32) (bool, error)
func (CTriggerHurt) ThinkAlways ¶
func (e CTriggerHurt) ThinkAlways() Bool
func (CTriggerHurt) VDamageForce ¶
func (e CTriggerHurt) VDamageForce() Vector
type CTriggerHurtKeys ¶ added in v0.1.1
type CTriggerHurtKeys struct {
CBaseTriggerKeys
Damage *float32 `key:"damage"`
Damagecap *float32 `key:"damagecap"`
Damagetype *int32 `key:"damagetype"`
Damagemodel *int32 `key:"damagemodel"`
Nodmgforce *bool `key:"nodmgforce"`
Damageforce *mod.Vector `key:"damageforce"`
Forgivedelay *float32 `key:"forgivedelay"`
Thinkalways *bool `key:"thinkalways"`
}
type CTriggerIcePathVolume ¶
type CTriggerIcePathVolume CEntityInstance
type CTriggerImpact ¶
type CTriggerImpact CEntityInstance
func (CTriggerImpact) FlMagnitude ¶
func (e CTriggerImpact) FlMagnitude() Number[float32]
func (CTriggerImpact) FlNoise ¶
func (e CTriggerImpact) FlNoise() Number[float32]
func (CTriggerImpact) FlViewkick ¶
func (e CTriggerImpact) FlViewkick() Number[float32]
func (CTriggerImpact) InputImpact ¶ added in v0.1.1
func (e CTriggerImpact) InputImpact() (bool, error)
func (CTriggerImpact) InputSetMagnitude ¶ added in v0.1.1
func (e CTriggerImpact) InputSetMagnitude(value float32) (bool, error)
type CTriggerImpactKeys ¶ added in v0.1.1
type CTriggerImpactKeys struct {
CTriggerMultipleKeys
Magnitude *float32 `key:"Magnitude"`
Noise *float32 `key:"Noise"`
Viewkick *float32 `key:"Viewkick"`
}
type CTriggerInvisVolume ¶
type CTriggerInvisVolume CEntityInstance
type CTriggerItemShop ¶
type CTriggerItemShop CEntityInstance
func (CTriggerItemShop) ILane ¶
func (e CTriggerItemShop) ILane() Number[int32]
func (CTriggerItemShop) IszSoundName ¶
func (e CTriggerItemShop) IszSoundName() Text
func (CTriggerItemShop) VAudioOffset ¶
func (e CTriggerItemShop) VAudioOffset() Vector
type CTriggerItemShopKeys ¶ added in v0.1.1
type CTriggerItemShopKeys struct {
CBaseTriggerKeys
AudioOffset *mod.Vector `key:"AudioOffset"`
SoundName *string `key:"SoundName"`
LaneNum *int32 `key:"LaneNum"`
}
type CTriggerItemShopSafeZone ¶
type CTriggerItemShopSafeZone CEntityInstance
type CTriggerItemShopSafeZoneKeys ¶ added in v0.1.1
type CTriggerItemShopSafeZoneKeys struct {
CBaseTriggerKeys
}
type CTriggerLerpObject ¶
type CTriggerLerpObject CEntityInstance
func (CTriggerLerpObject) BAttachTouchingObject ¶
func (e CTriggerLerpObject) BAttachTouchingObject() Bool
func (CTriggerLerpObject) BAttachedEntityWasParented ¶
func (e CTriggerLerpObject) BAttachedEntityWasParented() Bool
func (CTriggerLerpObject) BLerpRestoreMoveType ¶
func (e CTriggerLerpObject) BLerpRestoreMoveType() Bool
func (CTriggerLerpObject) BSingleLerpObject ¶
func (e CTriggerLerpObject) BSingleLerpObject() Bool
func (CTriggerLerpObject) FlLerpDuration ¶
func (e CTriggerLerpObject) FlLerpDuration() Number[float32]
func (CTriggerLerpObject) HEntityToWaitForDisconnect ¶
func (e CTriggerLerpObject) HEntityToWaitForDisconnect() Handle[CBaseEntity]
func (CTriggerLerpObject) HLerpTarget ¶
func (e CTriggerLerpObject) HLerpTarget() Handle[CBaseEntity]
func (CTriggerLerpObject) HLerpTargetAttachment ¶
func (e CTriggerLerpObject) HLerpTargetAttachment() Number[uint8]
func (CTriggerLerpObject) IszLerpEffect ¶
func (e CTriggerLerpObject) IszLerpEffect() Text
func (CTriggerLerpObject) IszLerpSound ¶
func (e CTriggerLerpObject) IszLerpSound() Text
func (CTriggerLerpObject) IszLerpTarget ¶
func (e CTriggerLerpObject) IszLerpTarget() Text
func (CTriggerLerpObject) IszLerpTargetAttachment ¶
func (e CTriggerLerpObject) IszLerpTargetAttachment() Text
type CTriggerLerpObjectKeys ¶ added in v0.1.1
type CTriggerLerpObjectKeys struct {
CBaseTriggerKeys
LerpTarget *string `key:"lerp_target"`
LerpTargetAttachment *string `key:"lerp_target_attachment"`
LerpDuration *float32 `key:"lerp_duration"`
LerpRestoreMovetype *bool `key:"lerp_restore_movetype"`
AttachTouchingObject *bool `key:"attach_touching_object"`
LerpEffect *string `key:"lerp_effect"`
LerpSound *string `key:"lerp_sound"`
}
type CTriggerLook ¶
type CTriggerLook CEntityInstance
func (CTriggerLook) B2DFOV ¶
func (e CTriggerLook) B2DFOV() Bool
func (CTriggerLook) BIsLooking ¶
func (e CTriggerLook) BIsLooking() Bool
func (CTriggerLook) BTestAllVisibleOcclusion ¶
func (e CTriggerLook) BTestAllVisibleOcclusion() Bool
func (CTriggerLook) BTestOcclusion ¶
func (e CTriggerLook) BTestOcclusion() Bool
func (CTriggerLook) BTimeoutFired ¶
func (e CTriggerLook) BTimeoutFired() Bool
func (CTriggerLook) BUseVelocity ¶
func (e CTriggerLook) BUseVelocity() Bool
func (CTriggerLook) FlFieldOfView ¶
func (e CTriggerLook) FlFieldOfView() Number[float32]
func (CTriggerLook) FlLookTime ¶
func (e CTriggerLook) FlLookTime() Number[float32]
func (CTriggerLook) FlLookTimeLast ¶
func (e CTriggerLook) FlLookTimeLast() Number[float32]
func (CTriggerLook) FlLookTimeTotal ¶
func (e CTriggerLook) FlLookTimeTotal() Number[float32]
func (CTriggerLook) FlTimeoutDuration ¶
func (e CTriggerLook) FlTimeoutDuration() Number[float32]
func (CTriggerLook) HLookTarget ¶
func (e CTriggerLook) HLookTarget() Handle[CBaseEntity]
func (CTriggerLook) InputFieldOfView ¶ added in v0.1.1
func (e CTriggerLook) InputFieldOfView(value float32) (bool, error)
func (CTriggerLook) InputLookTime ¶ added in v0.1.1
func (e CTriggerLook) InputLookTime(value float32) (bool, error)
type CTriggerLookKeys ¶ added in v0.1.1
type CTriggerMidBossShield ¶
type CTriggerMidBossShield CEntityInstance
type CTriggerModifier ¶
type CTriggerModifier CEntityInstance
func (CTriggerModifier) IszModifierName ¶
func (e CTriggerModifier) IszModifierName() Text
type CTriggerModifierKeys ¶ added in v0.1.1
type CTriggerModifierKeys struct {
CBaseTriggerKeys
ModifierName *string `key:"modifier_name"`
}
type CTriggerMultiple ¶
type CTriggerMultiple CEntityInstance
type CTriggerMultipleKeys ¶ added in v0.1.1
type CTriggerMultipleKeys struct {
CBaseTriggerKeys
}
type CTriggerNeutralIdles ¶
type CTriggerNeutralIdles CEntityInstance
type CTriggerNeutralShield ¶
type CTriggerNeutralShield CEntityInstance
func (CTriggerNeutralShield) VecNeutrals ¶ added in v0.1.3
func (e CTriggerNeutralShield) VecNeutrals() List[uint32]
func (CTriggerNeutralShield) VecPlayers ¶ added in v0.1.3
func (e CTriggerNeutralShield) VecPlayers() List[uint32]
type CTriggerObscuredVolume ¶
type CTriggerObscuredVolume CEntityInstance
func (CTriggerObscuredVolume) IszModifierName ¶
func (e CTriggerObscuredVolume) IszModifierName() Text
type CTriggerObscuredVolumeKeys ¶ added in v0.1.1
type CTriggerObscuredVolumeKeys struct {
CBaseTriggerKeys
ModifierName *string `key:"modifier_name"`
}
type CTriggerOnce ¶
type CTriggerOnce CEntityInstance
type CTriggerPassthroughFakeWall ¶
type CTriggerPassthroughFakeWall CEntityInstance
type CTriggerPhysics ¶
type CTriggerPhysics CEntityInstance
func (CTriggerPhysics) AngularDamping ¶
func (e CTriggerPhysics) AngularDamping() Number[float32]
func (CTriggerPhysics) AngularLimit ¶
func (e CTriggerPhysics) AngularLimit() Number[float32]
func (CTriggerPhysics) BCollapseToForcePoint ¶
func (e CTriggerPhysics) BCollapseToForcePoint() Bool
func (CTriggerPhysics) BConvertToDebrisWhenPossible ¶
func (e CTriggerPhysics) BConvertToDebrisWhenPossible() Bool
func (CTriggerPhysics) BForceDirectionIsInLocalSpace ¶
func (e CTriggerPhysics) BForceDirectionIsInLocalSpace() Bool
func (CTriggerPhysics) FlDampingRatio ¶
func (e CTriggerPhysics) FlDampingRatio() Number[float32]
func (CTriggerPhysics) FlFrequency ¶
func (e CTriggerPhysics) FlFrequency() Number[float32]
func (CTriggerPhysics) GravityScale ¶
func (e CTriggerPhysics) GravityScale() Number[float32]
func (CTriggerPhysics) InputCollapseToForcePoint ¶ added in v0.1.1
func (e CTriggerPhysics) InputCollapseToForcePoint(value bool) (bool, error)
func (CTriggerPhysics) InputLinearForcePointAt ¶ added in v0.1.1
func (e CTriggerPhysics) InputLinearForcePointAt(value *mod.Vector) (bool, error)
func (CTriggerPhysics) InputSetAngVelocityDamping ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetAngVelocityDamping(value float32) (bool, error)
func (CTriggerPhysics) InputSetAngVelocityLimit ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetAngVelocityLimit(value float32) (bool, error)
func (CTriggerPhysics) InputSetDampingRatio ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetDampingRatio(value float32) (bool, error)
func (CTriggerPhysics) InputSetFrequency ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetFrequency(value float32) (bool, error)
func (CTriggerPhysics) InputSetGravityScale ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetGravityScale(value float32) (bool, error)
func (CTriggerPhysics) InputSetLinearForce ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetLinearForce(value float32) (bool, error)
func (CTriggerPhysics) InputSetLinearForcePointAt ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetLinearForcePointAt(value string) (bool, error)
func (CTriggerPhysics) InputSetVelocityDamping ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetVelocityDamping(value float32) (bool, error)
func (CTriggerPhysics) InputSetVelocityLimit ¶ added in v0.1.1
func (e CTriggerPhysics) InputSetVelocityLimit(value float32) (bool, error)
func (CTriggerPhysics) LinearDamping ¶
func (e CTriggerPhysics) LinearDamping() Number[float32]
func (CTriggerPhysics) LinearForce ¶
func (e CTriggerPhysics) LinearForce() Number[float32]
func (CTriggerPhysics) LinearLimit ¶
func (e CTriggerPhysics) LinearLimit() Number[float32]
func (CTriggerPhysics) VecLinearForceDirection ¶
func (e CTriggerPhysics) VecLinearForceDirection() Vector
func (CTriggerPhysics) VecLinearForcePointAt ¶
func (e CTriggerPhysics) VecLinearForcePointAt() Vector
func (CTriggerPhysics) VecLinearForcePointAtWorld ¶
func (e CTriggerPhysics) VecLinearForcePointAtWorld() Vector
type CTriggerPhysicsKeys ¶ added in v0.1.1
type CTriggerPhysicsKeys struct {
CBaseTriggerKeys
SetGravityScale *float32 `key:"SetGravityScale"`
SetVelocityLimit *float32 `key:"SetVelocityLimit"`
SetVelocityDamping *float32 `key:"SetVelocityDamping"`
SetAngVelocityLimit *float32 `key:"SetAngVelocityLimit"`
SetAngVelocityDamping *float32 `key:"SetAngVelocityDamping"`
SetLinearForce *float32 `key:"SetLinearForce"`
LinearForcePointAt *mod.Vector `key:"LinearForcePointAt"`
CollapseToForcePoint *bool `key:"CollapseToForcePoint"`
SetFrequency *float32 `key:"SetFrequency"`
SetDampingRatio *float32 `key:"SetDampingRatio"`
ConvertToDebrisWhenPossible *bool `key:"ConvertToDebrisWhenPossible"`
ForceDirectionIsInLocalSpace *bool `key:"ForceDirectionIsInLocalSpace"`
}
type CTriggerPingLocation ¶
type CTriggerPingLocation CEntityInstance
func (CTriggerPingLocation) EPingLocation ¶
func (e CTriggerPingLocation) EPingLocation() Number[uint32]
type CTriggerPingLocationKeys ¶ added in v0.1.1
type CTriggerPingLocationKeys struct {
CBaseTriggerKeys
PingLocation *int32 `key:"ping_location"`
}
type CTriggerProximity ¶
type CTriggerProximity CEntityInstance
func (CTriggerProximity) FRadius ¶
func (e CTriggerProximity) FRadius() Number[float32]
func (CTriggerProximity) HMeasureTarget ¶
func (e CTriggerProximity) HMeasureTarget() Handle[CBaseEntity]
func (CTriggerProximity) IszMeasureTarget ¶
func (e CTriggerProximity) IszMeasureTarget() Text
func (CTriggerProximity) NTouchers ¶
func (e CTriggerProximity) NTouchers() Number[int32]
type CTriggerProximityKeys ¶ added in v0.1.1
type CTriggerProximityKeys struct {
CBaseTriggerKeys
Measuretarget *string `key:"measuretarget"`
Radius *float32 `key:"radius"`
}
type CTriggerPush ¶
type CTriggerPush CEntityInstance
func (CTriggerPush) AngPushEntitySpace ¶
func (e CTriggerPush) AngPushEntitySpace() Angles
func (CTriggerPush) BTriggerOnStartTouch ¶
func (e CTriggerPush) BTriggerOnStartTouch() Bool
func (CTriggerPush) BUsePathSimple ¶
func (e CTriggerPush) BUsePathSimple() Bool
func (CTriggerPush) FlSpeed ¶
func (e CTriggerPush) FlSpeed() Number[float32]
func (CTriggerPush) InputSetPushDirection ¶ added in v0.1.1
func (e CTriggerPush) InputSetPushDirection(value *mod.Vector) (bool, error)
func (CTriggerPush) InputSetPushSpeed ¶ added in v0.1.1
func (e CTriggerPush) InputSetPushSpeed(value float32) (bool, error)
func (CTriggerPush) IszPathSimpleName ¶
func (e CTriggerPush) IszPathSimpleName() Text
func (CTriggerPush) PathSimple ¶
func (e CTriggerPush) PathSimple() Handle[CPathSimple]
func (CTriggerPush) SplinePushType ¶
func (e CTriggerPush) SplinePushType() Number[uint32]
func (CTriggerPush) VecPushDirEntitySpace ¶
func (e CTriggerPush) VecPushDirEntitySpace() Vector
type CTriggerPushKeys ¶ added in v0.1.1
type CTriggerRemove ¶
type CTriggerRemove CEntityInstance
type CTriggerRemoveKeys ¶ added in v0.1.1
type CTriggerRemoveKeys struct {
CBaseTriggerKeys
}
type CTriggerRemoveModifier ¶
type CTriggerRemoveModifier CEntityInstance
func (CTriggerRemoveModifier) StrModifier ¶
func (e CTriggerRemoveModifier) StrModifier() Text
type CTriggerRemoveModifierKeys ¶ added in v0.1.1
type CTriggerRemoveModifierKeys struct {
CBaseTriggerKeys
ModifierName *string `key:"modifier_name"`
}
type CTriggerSave ¶
type CTriggerSave CEntityInstance
func (CTriggerSave) BForceNewLevelUnit ¶
func (e CTriggerSave) BForceNewLevelUnit() Bool
func (CTriggerSave) FDangerousTimer ¶
func (e CTriggerSave) FDangerousTimer() Number[float32]
func (CTriggerSave) FlRetriggerDelay ¶
func (e CTriggerSave) FlRetriggerDelay() Number[float32]
func (CTriggerSave) MinHitPoints ¶
func (e CTriggerSave) MinHitPoints() Number[int32]
type CTriggerSndSosOpvar ¶
type CTriggerSndSosOpvar CEntityInstance
func (CTriggerSndSosOpvar) BVolIs2D ¶
func (e CTriggerSndSosOpvar) BVolIs2D() Bool
func (CTriggerSndSosOpvar) FlCenterSize ¶
func (e CTriggerSndSosOpvar) FlCenterSize() Number[float32]
func (CTriggerSndSosOpvar) FlMaxVal ¶
func (e CTriggerSndSosOpvar) FlMaxVal() Number[float32]
func (CTriggerSndSosOpvar) FlMinVal ¶
func (e CTriggerSndSosOpvar) FlMinVal() Number[float32]
func (CTriggerSndSosOpvar) FlNormCenterSize ¶
func (e CTriggerSndSosOpvar) FlNormCenterSize() Number[float32]
func (CTriggerSndSosOpvar) FlPosition ¶
func (e CTriggerSndSosOpvar) FlPosition() Vector
func (CTriggerSndSosOpvar) HTouchingPlayers ¶ added in v0.1.3
func (e CTriggerSndSosOpvar) HTouchingPlayers() List[uint32]
func (CTriggerSndSosOpvar) OperatorName ¶
func (e CTriggerSndSosOpvar) OperatorName() Text
func (CTriggerSndSosOpvar) OpvarName ¶
func (e CTriggerSndSosOpvar) OpvarName() Text
func (CTriggerSndSosOpvar) StackName ¶
func (e CTriggerSndSosOpvar) StackName() Text
func (CTriggerSndSosOpvar) VecNormPos ¶
func (e CTriggerSndSosOpvar) VecNormPos() Vector
type CTriggerSndSosOpvarKeys ¶ added in v0.1.1
type CTriggerSndSosOpvarKeys struct {
CBaseTriggerKeys
Centersize *float32 `key:"centersize"`
MinimumValue *float32 `key:"minimum_value"`
MaximumValue *float32 `key:"maximum_value"`
Stackname *string `key:"stackname"`
Operatorname *string `key:"operatorname"`
Opvarname *string `key:"opvarname"`
Is2d *bool `key:"is2d"`
}
type CTriggerSoundscape ¶
type CTriggerSoundscape CEntityInstance
func (CTriggerSoundscape) HSoundscape ¶
func (e CTriggerSoundscape) HSoundscape() Handle[CEnvSoundscapeTriggerable]
func (CTriggerSoundscape) SoundscapeName ¶
func (e CTriggerSoundscape) SoundscapeName() Text
func (CTriggerSoundscape) Spectators ¶ added in v0.1.3
func (e CTriggerSoundscape) Spectators() List[uint32]
type CTriggerSoundscapeKeys ¶ added in v0.1.1
type CTriggerSoundscapeKeys struct {
CBaseTriggerKeys
Soundscape *string `key:"soundscape"`
}
type CTriggerSuspendModifier ¶
type CTriggerSuspendModifier CEntityInstance
func (CTriggerSuspendModifier) StrModifier ¶
func (e CTriggerSuspendModifier) StrModifier() Text
type CTriggerSuspendModifierKeys ¶ added in v0.1.1
type CTriggerSuspendModifierKeys struct {
CBaseTriggerKeys
ModifierName *string `key:"modifier_name"`
}
type CTriggerTeamBase ¶
type CTriggerTeamBase CEntityInstance
type CTriggerTeleport ¶
type CTriggerTeleport CEntityInstance
func (CTriggerTeleport) BCheckDestIfClearForPlayer ¶
func (e CTriggerTeleport) BCheckDestIfClearForPlayer() Bool
func (CTriggerTeleport) BMirrorPlayer ¶
func (e CTriggerTeleport) BMirrorPlayer() Bool
func (CTriggerTeleport) BUseLandmarkAngles ¶
func (e CTriggerTeleport) BUseLandmarkAngles() Bool
func (CTriggerTeleport) ILandmark ¶
func (e CTriggerTeleport) ILandmark() Text
type CTriggerTeleportKeys ¶ added in v0.1.1
type CTriggerTeleportKeys struct {
CBaseTriggerKeys
Landmark *string `key:"landmark"`
UseLandmarkAngles *bool `key:"use_landmark_angles"`
MirrorPlayer *bool `key:"mirror_player"`
CheckIfDestClearForPlayer *bool `key:"check_if_dest_clear_for_player"`
}
type CTriggerTier3Phase2Shield ¶
type CTriggerTier3Phase2Shield CEntityInstance
func (CTriggerTier3Phase2Shield) NNumEnemyPlayers ¶
func (e CTriggerTier3Phase2Shield) NNumEnemyPlayers() Number[int8]
type CTriggerTrooperDamageReductionDetector ¶
type CTriggerTrooperDamageReductionDetector CEntityInstance
func (CTriggerTrooperDamageReductionDetector) FlRadius ¶
func (e CTriggerTrooperDamageReductionDetector) FlRadius() Number[float32]
type CTriggerTrooperDamageReductionDetectorKeys ¶ added in v0.1.1
type CTriggerTrooperDamageReductionDetectorKeys struct {
CBaseTriggerKeys
Radius *float32 `key:"radius"`
}
type CTriggerTrooperDetector ¶
type CTriggerTrooperDetector CEntityInstance
func (CTriggerTrooperDetector) FlRadius ¶
func (e CTriggerTrooperDetector) FlRadius() Number[float32]
type CTriggerTrooperDetectorKeys ¶ added in v0.1.1
type CTriggerTrooperDetectorKeys struct {
CBaseTriggerKeys
Radius *float32 `key:"radius"`
}
type CTriggerVolume ¶
type CTriggerVolume CEntityInstance
func (CTriggerVolume) HFilter ¶
func (e CTriggerVolume) HFilter() Handle[CBaseFilter]
func (CTriggerVolume) IFilterName ¶
func (e CTriggerVolume) IFilterName() Text
type CTriggerVolumeKeys ¶ added in v0.1.1
type CTriggerVolumeKeys struct {
CBaseModelEntityKeys
Filtername *string `key:"filtername"`
}
type CTrooperApproachHorizon ¶
type CTrooperApproachHorizon CEntityInstance
type CWaterBullet ¶
type CWaterBullet CEntityInstance
type CWorld ¶
type CWorld CEntityInstance
type C_HeroPreview ¶
type C_HeroPreview CEntityInstance
type Class ¶ added in v0.1.1
type Class interface {
~struct{ Handle uint32 }
}
Class is an entity class: CEntityInstance or a class defined over it.
type Designer ¶ added in v0.1.1
type Designer[E Class, K any] struct { // Name is the designer name, such as npc_trooper_boss. Name string // Subclass is the game data entry Create gives an entity whose options // name none, or empty when the entity needs none to survive its spawn. Subclass string }
Designer is a designer name a mod creates entities of. E is the class that implements it and K its key value struct.
type Field ¶ added in v0.1.1
type Field struct {
// Handle names the entity.
Handle uint32
// ClassName is the class that declares the field.
ClassName string
// Name is the field's schema name, such as m_iHealth.
Name string
}
Field names one schema field of one entity: the class that declares it and its name. The type wrapping it says how the host reads it.
type FilterDamageType ¶
type FilterDamageType CEntityInstance
func (FilterDamageType) IDamageType ¶
func (e FilterDamageType) IDamageType() Number[int32]
type FilterDamageTypeKeys ¶ added in v0.1.1
type FilterDamageTypeKeys struct {
CBaseFilterKeys
Damagetype *int32 `key:"damagetype"`
}
type FilterHealth ¶
type FilterHealth CEntityInstance
func (FilterHealth) BAdrenalineActive ¶
func (e FilterHealth) BAdrenalineActive() Bool
func (FilterHealth) IHealthMax ¶
func (e FilterHealth) IHealthMax() Number[int32]
func (FilterHealth) IHealthMin ¶
func (e FilterHealth) IHealthMin() Number[int32]
type FilterHealthKeys ¶ added in v0.1.1
type FilterHealthKeys struct {
CBaseFilterKeys
Adrenalinepresence *bool `key:"adrenalinepresence"`
Healthmin *int32 `key:"healthmin"`
Healthmax *int32 `key:"healthmax"`
}
type Handle ¶ added in v0.1.1
Handle is a field that names another entity, of class T.
type List ¶ added in v0.1.3
List is a field that holds a list of numbers, or of handles as the numbers the host reads them as. A list field is a CUtlVector of the game, such as the banned heroes of CCitadelGameRules.
type Numeric ¶ added in v0.1.1
type Numeric interface {
int8 | int16 | int32 | uint8 | uint16 | uint32 | int64 | uint64 | float32 | float64
}
Numeric lists the Go types of numeric fields.
type Text ¶ added in v0.1.1
type Text struct{ Field }
Text is a string field, which the host can read but not write.
type TextList ¶ added in v0.1.3
type TextList struct{ Field }
TextList is a field that holds a list of strings, which the host can read but not write.
type VectorList ¶ added in v0.1.3
type VectorList struct{ Field }
VectorList is a field that holds a list of positions or directions.