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entity

package
v0.1.59 Latest Latest
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Published: Oct 29, 2026 License: MIT Imports: 4 Imported by: 0

Documentation

Overview

Package entity reads and writes the fields of live entities, sends them inputs and creates them, through typed classes generated from the game's schema and entity dump by modlock-entitygen.

Each server entity class is a type over CEntityInstance, such as CCitadelPlayerPawn. Address an entity by its handle, then get or set a field through the method named after it without its m_ prefix:

pawn, _ := player.Pawn()
hero := entity.CCitadelPlayerPawn{Handle: pawn.GetEntity()}
level, err := hero.NLevel().Get()

A class has the methods of the fields and inputs it declares. Convert it to a base class to reach the base's, which costs nothing:

base := entity.CBaseEntity(hero)
health, err := base.IHealth().Get()
err = base.IHealth().Set(health + 100)
_, err = base.InputKill()

Each designer name is a Designer named in camel case, whose Create spawns the entity with the spawn key values its key value struct sets:

lane := int32(2)
boss, err := entity.NpcTrooperBoss.Create(
	&mod.EntityOptions{Position: &mod.Vector{Z: 128}},
	&entity.CNPC_TrooperBossKeys{LaneNum: &lane},
)

Each field finds itself by name, so a game update that moves the field needs no new build of the mod. The host refuses a handle whose entity is not of the class, so a mismatched class fails instead of touching another entity's memory. mod.EntityClass names the class a handle holds.

Index

Constants

This section is empty.

Variables

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var AiChangehintgroup = Designer[CAI_ChangeHintGroup, CAI_ChangeHintGroupKeys]{"ai_changehintgroup", ""}
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var AiFootSweep = Designer[CNpcFootSweep, CNpcFootSweepKeys]{"ai_foot_sweep", ""}
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var AiHint = Designer[CAI_Hint, CAI_HintKeys]{"ai_hint", ""}
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var AiNavLinkArea = Designer[CNavLinkAreaEntity, CNavLinkAreaEntityKeys]{"ai_nav_link_area", ""}
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var AiNetwork = Designer[CAI_NetworkManager, CPointEntityKeys]{"ai_network", ""}
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var AiScriptConditions = Designer[CAI_ScriptConditions, CAI_ScriptConditionsKeys]{"ai_script_conditions", ""}
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var AiSpeechfilter = Designer[CAI_SpeechFilter, CAI_SpeechFilterKeys]{"ai_speechfilter", ""}
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var AiTestPath = Designer[CAITestPath, CAITestPathKeys]{"ai_test_path", ""}
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var AiVolumetricEvent = Designer[CAI_VolumetricEventEntity, CAI_VolumetricEventEntityKeys]{"ai_volumetric_event", ""}
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var AiVolumetricEventSensor = Designer[CAI_VolumetricEventSensor, CAI_VolumetricEventSensorKeys]{"ai_volumetric_event_sensor", ""}
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var ArcherChargedShotProjectile = Designer[CCitadel_Projectile_Archer_ChargedShot, CBaseModelEntityKeys]{"archer_charged_shot_projectile", ""}
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var BabaBubblingbrewProjectile = Designer[CCitadel_Projectile_BubblingBrew, CBaseModelEntityKeys]{"baba_bubblingbrew_projectile", ""}
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var BaseProp = Designer[CBaseProp, CBasePropKeys]{"base_prop", ""}
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var Baseanimating = Designer[CBaseAnimGraphAlias_baseanimating, CBaseAnimGraphKeys]{"baseanimating", ""}
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var Baseanimgraph = Designer[CBaseAnimGraph, CBaseAnimGraphKeys]{"baseanimgraph", ""}
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var Basemodelentity = Designer[CBaseModelEntity, CBaseModelEntityKeys]{"basemodelentity", ""}
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var BatswarmExtraProjectile = Designer[CCitadel_Projectile_BatSwarmExtraProjectile, CBaseModelEntityKeys]{"batswarm_extra_projectile", ""}
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var BatswarmProjectile = Designer[CCitadel_Projectile_BatSwarmProjectile, CBaseModelEntityKeys]{"batswarm_projectile", ""}
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var Beam = Designer[CBeam, CBeamKeys]{"beam", ""}
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var BebopHookProjectile = Designer[CCitadel_Projectile_Bebop_Hook, CBaseModelEntityKeys]{"bebop_hook_projectile", ""}
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var BloodBombProjectile = Designer[CCitadel_Projectile_BloodBomb, CBaseModelEntityKeys]{"blood_bomb_projectile", ""}
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var BohoBouncyprojectile = Designer[CProjectile_Boho_BouncyProjectile, CBaseModelEntityKeys]{"boho_bouncyprojectile", ""}
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var BookwormdragonProjectile = Designer[CProjectile_BookwormDragon_Projectile, CBaseModelEntityKeys]{"bookwormdragon_projectile", ""}
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var BookwormgunProjectile = Designer[CCitadel_Projectile_BookwormGun, CBaseModelEntityKeys]{"bookwormgun_projectile", ""}
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var BulletRedirectVolume = Designer[CCitadelBulletRedirectVolume, CBaseModelEntityKeys]{"bullet_redirect_volume", ""}
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var BulletTimeWarp = Designer[CCitadelBulletTimeWarp, CCitadelBulletTimeWarpKeys]{"bullet_time_warp", ""}
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var CableDynamic = Designer[CDynamicPropAlias_cable_dynamic, CDynamicPropKeys]{"cable_dynamic", ""}
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var CitadelAnimatingModelEntity = Designer[CCitadelAnimatingModelEntity, CBaseAnimGraphKeys]{"citadel_animating_model_entity", ""}
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var CitadelAnnouncer = Designer[CCitadel_Announcer, CBaseCombatCharacterKeys]{"citadel_announcer", ""}
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var CitadelBaseHero = Designer[CCitadelHeroLoader, CCitadelHeroLoaderKeys]{"citadel_base_hero", ""}
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var CitadelBasePropMidbossIndicator = Designer[CCitadel_Prop_MidBossIndicator, CPointEntityKeys]{"citadel_base_prop_midboss_indicator", ""}
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var CitadelBasePropStairs = Designer[CCitadel_BaseProp_MidStairs, CCitadel_BaseProp_MidStairsKeys]{"citadel_base_prop_stairs", ""}
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var CitadelBotTestNode = Designer[CCitadelBotTestNode, CCitadelBotTestNodeKeys]{"citadel_bot_test_node", ""}
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var CitadelBreakableProp = Designer[CCitadel_BreakableProp, CCitadel_BreakablePropKeys]{"citadel_breakable_prop", "citadel_breakable_prop_vase"}
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var CitadelCapturePointEscort = Designer[CCitadelTriggerCapturePoint_Escort, CCitadelTriggerCapturePointKeys]{"citadel_capture_point_escort", "capture_point_escort"}
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var CitadelCatAnimating = Designer[CCitadel_CatAnimating, CBaseAnimGraphKeys]{"citadel_cat_animating", "citadel_cat_animating"}
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var CitadelChesspieceEntity = Designer[CNPC_ChessPiece, CNPC_ChessPieceKeys]{"citadel_chesspiece_entity", "citadel_chesspiece_bishop"}
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var CitadelConfigurableTrackedProjectile = Designer[CCitadelConfigurableTrackedProjectile, CBaseModelEntityKeys]{"citadel_configurable_tracked_projectile", ""}
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var CitadelControlPoint = Designer[CCitadelControlPointTrigger, CCitadelControlPointTriggerKeys]{"citadel_control_point", ""}
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var CitadelDevTrigger = Designer[CCitadelDevTrigger, CCitadelDevTriggerKeys]{"citadel_dev_trigger", ""}
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var CitadelDoorwayPortal = Designer[CCitadel_DoorwayPortal, CCitadel_DoorwayPortalKeys]{"citadel_doorway_portal", ""}
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var CitadelDruidHealingTree = Designer[CCitadelDruidHealingTree, CCitadelDruidHealingTreeKeys]{"citadel_druid_healing_tree", ""}
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var CitadelDruidHealingTreeFruit = Designer[CCitadelDruidHealingFruit, CCitadelDruidHealingFruitKeys]{"citadel_druid_healing_tree_fruit", ""}
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var CitadelDruidInvisBush = Designer[CCitadelDruidInvisBush, CBaseAnimGraphKeys]{"citadel_druid_invis_bush", ""}
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var CitadelDruidPlantShield = Designer[CCitadelDruidPlantShield, CBaseAnimGraphKeys]{"citadel_druid_plant_shield", ""}
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var CitadelEnergyTower = Designer[CCitadelEnergyTower, CCitadelEnergyTowerKeys]{"citadel_energy_tower", ""}
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var CitadelFissureWall = Designer[CCitadel_FissureWall, CBaseAnimGraphKeys]{"citadel_fissure_wall", "citadel_fissure_wall"}
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var CitadelGaffer = Designer[CCitadelGaffer, CCitadelGafferKeys]{"citadel_gaffer", ""}
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var CitadelGamerules = Designer[CCitadelGameRulesProxy, CBaseEntityKeys]{"citadel_gamerules", ""}
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var CitadelGrandfinaleStage = Designer[CCitadel_GrandFinaleStage, CBaseAnimGraphKeys]{"citadel_grandfinale_stage", ""}
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var CitadelHideoutBall = Designer[CCitadel_Hideout_Ball, CBaseModelEntityKeys]{"citadel_hideout_ball", "citadel_hideout_ball"}
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var CitadelHideoutButton = Designer[CCitadelHideoutInteractableProp, CCitadelHideoutInteractablePropKeys]{"citadel_hideout_button", ""}
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var CitadelHideoutClock = Designer[CCitadel_Hideout_Clock, CBaseAnimGraphKeys]{"citadel_hideout_clock", "citadel_hideout_clock"}
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var CitadelHideoutInteractableTrigger = Designer[CCitadelHideoutInteractableTrigger, CCitadelHideoutInteractableTriggerKeys]{"citadel_hideout_interactable_trigger", ""}
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var CitadelHideoutPropSlot = Designer[CCitadelHideoutPropSlot, CCitadelHideoutPropSlotKeys]{"citadel_hideout_prop_slot", ""}
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var CitadelIceDomeBlocker = Designer[CCitadel_Ice_Dome_Blocker, CBaseAnimGraphKeys]{"citadel_ice_dome_blocker", ""}
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var CitadelInvisVolume = Designer[CTriggerInvisVolume, CBaseTriggerKeys]{"citadel_invis_volume", ""}
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var CitadelItemKothSpawner = Designer[CCitadelItemKothSpawner, CCitadelItemKothSpawnerKeys]{"citadel_item_koth_spawner", "citadel_item_koth_spawner"}
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var CitadelItemPickup = Designer[CCitadelItemPickup, CCitadelItemPickupKeys]{"citadel_item_pickup", "citadel_item_pickup"}
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var CitadelItemPickupIdol = Designer[CCitadelItemPickupIdol, CCitadelItemPickupIdolKeys]{"citadel_item_pickup_idol", "citadel_item_pickup_idol"}
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var CitadelItemPickupRejuv = Designer[CCitadelItemPickupRejuv, CCitadelItemPickupKeys]{"citadel_item_pickup_rejuv", "citadel_item_pickup_rejuv"}
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var CitadelItemPickupRejuvHerotest = Designer[CCitadelItemPickupRejuvHeroTest, CCitadelItemPickupKeys]{"citadel_item_pickup_rejuv_herotest", "citadel_item_pickup_rejuv_herotest"}
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var CitadelItemPickupRejuvHerotestInfospawn = Designer[CCitadelItemPickupRejuvHeroTestInfoSpawn, CPointEntityKeys]{"citadel_item_pickup_rejuv_herotest_infospawn", ""}
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var CitadelItemPowerupSpawner = Designer[CCitadel_PickupItemSpawner, CCitadel_PickupItemSpawnerKeys]{"citadel_item_powerup_spawner", "citadel_item_powerup_spawner_bounty_runes"}
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var CitadelItemPunchableGold = Designer[CCitadelItemPunchableNeutralGold, CCitadelItemPunchableNeutralGoldKeys]{"citadel_item_punchable_gold", "citadel_item_punchable_gold"}
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var CitadelLocalPlayerRankedBadgeProp = Designer[CCitadelLocalPlayerRankedBadgeProp, CBaseEntityKeys]{"citadel_local_player_ranked_badge_prop", ""}
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var CitadelMagicBeamBlocker = Designer[CCitadel_Magic_Beam_Blocker, CBaseAnimGraphKeys]{"citadel_magic_beam_blocker", ""}
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var CitadelMinimapBoundary = Designer[CCitadelMinimapBoundary, CBaseEntityKeys]{"citadel_minimap_boundary", ""}
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var CitadelModelEntity = Designer[CCitadelModelEntity, CBaseModelEntityKeys]{"citadel_model_entity", ""}
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var CitadelNewYearsFireworks = Designer[CCitadel_NewYears_Fireworks, CCitadel_NewYears_FireworksKeys]{"citadel_new_years_fireworks", ""}
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var CitadelObscuredVolume = Designer[CTriggerObscuredVolume, CTriggerObscuredVolumeKeys]{"citadel_obscured_volume", ""}
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var CitadelPassthroughFakeWall = Designer[CCitadelPassthroughFakeWall, CCitadelPassthroughFakeWallKeys]{"citadel_passthrough_fake_wall", ""}
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var CitadelPickup = Designer[CCitadel_Pickup, CBaseAnimGraphKeys]{"citadel_pickup", ""}
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var CitadelPickupAbility = Designer[CCitadel_Pickup_Ability, CBaseAnimGraphKeys]{"citadel_pickup_ability", ""}
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var CitadelPickupAssignedGold = Designer[CCitadel_Pickup_AssignedGold, CBaseAnimGraphKeys]{"citadel_pickup_assigned_gold", ""}
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var CitadelPickupCurrency = Designer[CCitadel_Pickup_Currency, CBaseAnimGraphKeys]{"citadel_pickup_currency", ""}
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var CitadelPickupGold = Designer[CCitadel_Pickup_Gold, CBaseAnimGraphKeys]{"citadel_pickup_gold", ""}
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var CitadelPickupHealth = Designer[CCitadel_Pickup_Health, CBaseAnimGraphKeys]{"citadel_pickup_health", ""}
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var CitadelPickupItem = Designer[CCitadel_Pickup_Item, CBaseAnimGraphKeys]{"citadel_pickup_item", ""}
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var CitadelPickupModifier = Designer[CCitadel_Pickup_Modifier, CBaseAnimGraphKeys]{"citadel_pickup_modifier", ""}
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var CitadelPickupNecroDeath = Designer[CCitadel_Pickup_NecroDeath, CBaseAnimGraphKeys]{"citadel_pickup_necro_death", ""}
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var CitadelPickupSpawner = Designer[CCitadel_PickupSpawner, CCitadel_PickupSpawnerKeys]{"citadel_pickup_spawner", "citadel_pickup_floating_apple"}
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var CitadelPlayerController = Designer[CCitadelPlayerController, CBasePlayerControllerKeys]{"citadel_player_controller", ""}
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var CitadelPointTalker = Designer[CCitadel_PointTalker, CCitadel_PointTalker_BaseKeys]{"citadel_point_talker", ""}
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var CitadelPointTalkerIdol = Designer[CCitadel_PointTalker_Idol, CCitadel_PointTalker_BaseKeys]{"citadel_point_talker_idol", ""}
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var CitadelPriestSlidetrap = Designer[CCitadel_Priest_SlideTrap, CBaseModelEntityKeys]{"citadel_priest_slidetrap", ""}
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var CitadelProjectile = Designer[CCitadelProjectile, CBaseModelEntityKeys]{"citadel_projectile", ""}
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var CitadelPropDynamic = Designer[CCitadel_DynamicProp, CCitadel_DynamicPropKeys]{"citadel_prop_dynamic", ""}
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var CitadelRankedBadgeProp = Designer[CCitadelRankedBadgeProp, CCitadelRankedBadgePropKeys]{"citadel_ranked_badge_prop", ""}
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var CitadelRatkingStandard = Designer[CCitadel_Ratking_Standard, CBaseAnimGraphKeys]{"citadel_ratking_standard", ""}
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var CitadelRestorativeGooCube = Designer[CCitadel_RestorativeGooCube, CBaseAnimGraphKeys]{"citadel_restorative_goo_cube", ""}
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var CitadelShield = Designer[CCitadel_Shield, CBaseModelEntityKeys]{"citadel_shield", ""}
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var CitadelShopPropDynamic = Designer[CCitadel_ShopProp, CCitadel_ShopPropKeys]{"citadel_shop_prop_dynamic", ""}
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var CitadelSmokegrenadeBlocker = Designer[CCitadel_SmokeGrenade_Blocker, CBaseAnimGraphKeys]{"citadel_smokegrenade_blocker", ""}
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var CitadelSndBaseMusicObb = Designer[CCitadelBaseMusicOBB, CCitadelSoundStackFieldOBBKeys]{"citadel_snd_base_music_obb", ""}
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var CitadelSndObb = Designer[CCitadelSoundEntityOBB, CCitadelSoundEntityOBBKeys]{"citadel_snd_obb", ""}
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var CitadelSndOpvarSetObb = Designer[CCitadelSoundOpvarSetOBB, CCitadelSoundOpvarSetOBBKeys]{"citadel_snd_opvar_set_obb", ""}
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var CitadelSndStackFieldObb = Designer[CCitadelSoundStackFieldOBB, CCitadelSoundStackFieldOBBKeys]{"citadel_snd_stack_field_obb", ""}
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var CitadelSpiderAnimating = Designer[CCitadel_SpiderAnimating, CBaseAnimGraphKeys]{"citadel_spider_animating", "citadel_spider_animating"}
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var CitadelTeamManager = Designer[CCitadelTeam, CTeamKeys]{"citadel_team_manager", ""}
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var CitadelTrackedProjectile = Designer[CCitadelTrackedProjectile, CBaseModelEntityKeys]{"citadel_tracked_projectile", ""}
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var CitadelTriggerBonk = Designer[CCitadelTriggerBonk, CCitadelTriggerBonkKeys]{"citadel_trigger_bonk", ""}
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var CitadelTriggerClimbRope = Designer[CCitadelClimbRopeTrigger, CCitadelClimbRopeTriggerKeys]{"citadel_trigger_climb_rope", ""}
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var CitadelTriggerCorruptedItemShop = Designer[CCitadelTriggerCorruptedItemShop, CCitadelTriggerCorruptedItemShopKeys]{"citadel_trigger_corrupted_item_shop", ""}
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var CitadelTriggerHideout = Designer[CCitadelTriggerHideout, CBaseTriggerKeys]{"citadel_trigger_hideout", ""}
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var CitadelTriggerHideoutTeleport = Designer[CCitadelHideoutTeleportTrigger, CCitadelHideoutTeleportTriggerKeys]{"citadel_trigger_hideout_teleport", ""}
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var CitadelTriggerHotelExit = Designer[CCitadelHotelExitTrigger, CCitadelHotelExitTriggerKeys]{"citadel_trigger_hotel_exit", ""}
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var CitadelTriggerIdolReturn = Designer[CCitadelIdolReturnTrigger, CTriggerModifierKeys]{"citadel_trigger_idol_return", ""}
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var CitadelTriggerIgnoreOutOfPlayArea = Designer[CCitadelIgnoreOutOfPlayArea, CTriggerModifierKeys]{"citadel_trigger_ignore_out_of_play_area", ""}
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var CitadelTriggerInMapDistrict = Designer[CCitadelMapDistrictTrigger, CCitadelMapDistrictTriggerKeys]{"citadel_trigger_in_map_district", ""}
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var CitadelTriggerInterior = Designer[CCitadelInteriorTrigger, CCitadelInteriorTriggerKeys]{"citadel_trigger_interior", ""}
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var CitadelTriggerNoPortals = Designer[CCitadelTriggerNoPortals, CBaseTriggerKeys]{"citadel_trigger_no_portals", ""}
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var CitadelTriggerPush = Designer[CCitadelPushTrigger, CCitadelPushTriggerKeys]{"citadel_trigger_push", ""}
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var CitadelTriggerSecureSouls = Designer[CCitadelTriggerSecureSouls, CBaseTriggerKeys]{"citadel_trigger_secure_souls", ""}
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var CitadelTriggerShopTunnel = Designer[CCitadelShopTunnelTrigger, CBaseTriggerKeys]{"citadel_trigger_shop_tunnel", ""}
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var CitadelTriggerSpeedBoost = Designer[CCitadelSpeedBoostTrigger, CCitadelSpeedBoostTriggerKeys]{"citadel_trigger_speed_boost", ""}
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var CitadelTriggerSuspendModifier = Designer[CTriggerSuspendModifier, CTriggerSuspendModifierKeys]{"citadel_trigger_suspend_modifier", ""}
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var CitadelTriggerTeleport = Designer[CCitadelTeleportTrigger, CCitadelTeleportTriggerKeys]{"citadel_trigger_teleport", ""}
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var CitadelTrooperMinimap = Designer[CCitadelTrooperMinimap, CBaseEntityKeys]{"citadel_trooper_minimap", ""}
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var CitadelTunnelNode = Designer[CCitadelTunnelNode, CCitadelTunnelNodeKeys]{"citadel_tunnel_node", ""}
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var CitadelTunnelTrigger = Designer[CCitadelTunnelTrigger, CCitadelTunnelTriggerKeys]{"citadel_tunnel_trigger", ""}
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var CitadelTutorialController = Designer[CInfoTutorialController, CDynamicPropKeys]{"citadel_tutorial_controller", ""}
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var CitadelViscousBall = Designer[CCitadelViscousBall, CCitadelViscousBallKeys]{"citadel_viscous_ball", "citadel_viscous_ball"}
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var CitadelZapTrigger = Designer[CCitadelZapTrigger, CCitadelZapTriggerKeys]{"citadel_zap_trigger", ""}
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var CitadelZiplinePath = Designer[CCitadelZiplinePath, CCitadelZiplinePathKeys]{"citadel_zipline_path", ""}
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var CitadelZiplinePathNode = Designer[CCitadelZipLinePathNode, CCitadelZipLinePathNodeKeys]{"citadel_zipline_path_node", ""}
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var ColorCorrection = Designer[CColorCorrection, CColorCorrectionKeys]{"color_correction", ""}
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var ColorCorrectionVolume = Designer[CColorCorrectionVolume, CColorCorrectionVolumeKeys]{"color_correction_volume", ""}
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var CommentaryAuto = Designer[CCommentaryAuto, CCommentaryAutoKeys]{"commentary_auto", ""}
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var DestroyableBuilding = Designer[CCitadel_Destroyable_Building, CCitadel_Destroyable_BuildingKeys]{"destroyable_building", "destroyable_building"}
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var DoormanBombProjectile = Designer[CDoormanBombProjectile, CBaseModelEntityKeys]{"doorman_bomb_projectile", ""}
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var DynamicProp = Designer[CDynamicPropAlias_dynamic_prop, CDynamicPropKeys]{"dynamic_prop", ""}
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var EntityBlocker = Designer[CEntityBlocker, CBaseModelEntityKeys]{"entity_blocker", ""}
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var Entityflame = Designer[CEntityFlame, CBaseEntityKeys]{"entityflame", ""}
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var EnvBeam = Designer[CEnvBeam, CEnvBeamKeys]{"env_beam", ""}
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var EnvBeverage = Designer[CEnvBeverage, CEnvBeverageKeys]{"env_beverage", ""}
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var EnvCombinedLightProbeVolume = Designer[CEnvCombinedLightProbeVolume, CEnvCombinedLightProbeVolumeKeys]{"env_combined_light_probe_volume", ""}
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var EnvCredits = Designer[CCredits, CCreditsKeys]{"env_credits", ""}
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var EnvCubemap = Designer[CEnvCubemap, CEnvCubemapKeys]{"env_cubemap", ""}
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var EnvCubemapFog = Designer[CEnvCubemapFog, CEnvCubemapFogKeys]{"env_cubemap_fog", ""}
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var EnvDecal = Designer[CEnvDecal, CEnvDecalKeys]{"env_decal", ""}
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var EnvDetailController = Designer[CEnvDetailController, CEnvDetailControllerKeys]{"env_detail_controller", ""}
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var EnvEntityDissolver = Designer[CEntityDissolve, CEntityDissolveKeys]{"env_entity_dissolver", ""}
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var EnvEntityIgniter = Designer[CEnvEntityIgniter, CEnvEntityIgniterKeys]{"env_entity_igniter", ""}
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var EnvExplosion = Designer[CEnvExplosion, CEnvExplosionKeys]{"env_explosion", ""}
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var EnvFade = Designer[CEnvFade, CEnvFadeKeys]{"env_fade", ""}
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var EnvFogController = Designer[CFogController, CFogControllerKeys]{"env_fog_controller", ""}
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var EnvGlow = Designer[CSpriteAlias_env_glow, CSpriteKeys]{"env_glow", ""}
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var EnvGradientFog = Designer[CGradientFog, CGradientFogKeys]{"env_gradient_fog", ""}
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var EnvInstructorHint = Designer[CEnvInstructorHint, CEnvInstructorHintKeys]{"env_instructor_hint", ""}
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var EnvInstructorVrHint = Designer[CEnvInstructorVRHint, CEnvInstructorVRHintKeys]{"env_instructor_vr_hint", ""}
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var EnvLightProbeVolume = Designer[CEnvLightProbeVolume, CEnvLightProbeVolumeKeys]{"env_light_probe_volume", ""}
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var EnvMessage = Designer[CMessage, CMessageKeys]{"env_message", ""}
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var EnvMuzzleflash = Designer[CEnvMuzzleFlash, CEnvMuzzleFlashKeys]{"env_muzzleflash", ""}
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var EnvParticleGlow = Designer[CEnvParticleGlow, CEnvParticleGlowKeys]{"env_particle_glow", ""}
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var EnvPhysexplosion = Designer[CPhysExplosion, CPhysExplosionKeys]{"env_physexplosion", ""}
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var EnvPhysimpact = Designer[CPhysImpact, CPhysImpactKeys]{"env_physimpact", ""}
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var EnvPhyswire = Designer[CPhysicsWire, CPhysicsWireKeys]{"env_physwire", ""}
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var EnvPlayerVisibility = Designer[CPlayerVisibility, CPlayerVisibilityKeys]{"env_player_visibility", ""}
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var EnvShake = Designer[CEnvShake, CEnvShakeKeys]{"env_shake", ""}
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var EnvSky = Designer[CEnvSky, CEnvSkyKeys]{"env_sky", ""}
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var EnvSoundscape = Designer[CEnvSoundscape, CEnvSoundscapeKeys]{"env_soundscape", ""}
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var EnvSoundscapeProxy = Designer[CEnvSoundscapeProxy, CEnvSoundscapeProxyKeys]{"env_soundscape_proxy", ""}
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var EnvSoundscapeTriggerable = Designer[CEnvSoundscapeTriggerable, CEnvSoundscapeKeys]{"env_soundscape_triggerable", ""}
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var EnvSpark = Designer[CEnvSpark, CEnvSparkKeys]{"env_spark", ""}
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var EnvSplash = Designer[CEnvSplash, CEnvSplashKeys]{"env_splash", ""}
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var EnvSprite = Designer[CSprite, CSpriteKeys]{"env_sprite", ""}
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var EnvSpriteOriented = Designer[CSpriteOriented, CSpriteKeys]{"env_sprite_oriented", ""}
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var EnvTilt = Designer[CEnvTilt, CEnvTiltKeys]{"env_tilt", ""}
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var EnvTonemapController = Designer[CTonemapController2, CTonemapController2Keys]{"env_tonemap_controller", ""}
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var EnvTonemapController2 = Designer[CTonemapController2Alias_env_tonemap_controller2, CTonemapController2Keys]{"env_tonemap_controller2", ""}
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var EnvViewpunch = Designer[CEnvViewPunch, CEnvViewPunchKeys]{"env_viewpunch", ""}
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var EnvVolumetricFogController = Designer[CEnvVolumetricFogController, CEnvVolumetricFogControllerKeys]{"env_volumetric_fog_controller", ""}
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var EnvVolumetricFogVolume = Designer[CEnvVolumetricFogVolume, CEnvVolumetricFogVolumeKeys]{"env_volumetric_fog_volume", ""}
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var EnvWind = Designer[CEnvWind, CEnvWindKeys]{"env_wind", ""}
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var FamiliarProjectileMovingtoattach = Designer[CProjectile_Familiar_MovingToAttach, CBaseModelEntityKeys]{"familiar_projectile_movingtoattach", ""}
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var FeatherboomerangProjectile = Designer[CCitadel_Projectile_FeatherBoomerang, CBaseModelEntityKeys]{"featherboomerang_projectile", ""}
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var FilterActivatorAttributeInt = Designer[CFilterAttributeInt, CFilterAttributeIntKeys]{"filter_activator_attribute_int", ""}
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var FilterActivatorClass = Designer[CFilterClass, CFilterClassKeys]{"filter_activator_class", ""}
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var FilterActivatorContext = Designer[CFilterContext, CFilterContextKeys]{"filter_activator_context", ""}
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var FilterActivatorMassGreater = Designer[CFilterMassGreater, CFilterMassGreaterKeys]{"filter_activator_mass_greater", ""}
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var FilterActivatorModel = Designer[CFilterModel, CFilterModelKeys]{"filter_activator_model", ""}
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var FilterActivatorModifier = Designer[CCitadelFilterModifier, CCitadelFilterModifierKeys]{"filter_activator_modifier", ""}
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var FilterActivatorName = Designer[CFilterName, CFilterNameKeys]{"filter_activator_name", ""}
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var FilterActivatorTeam = Designer[CFilterTeam, CFilterTeamKeys]{"filter_activator_team", ""}
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var FilterBase = Designer[CBaseFilter, CBaseFilterKeys]{"filter_base", ""}
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var FilterEnemy = Designer[CFilterEnemy, CFilterEnemyKeys]{"filter_enemy", ""}
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var FilterLos = Designer[CFilterLOS, CBaseFilterKeys]{"filter_los", ""}
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var FilterModifier = Designer[CFilterModifier, CFilterModifierKeys]{"filter_modifier", ""}
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var FilterMulti = Designer[CFilterMultiple, CFilterMultipleKeys]{"filter_multi", ""}
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var FilterProximity = Designer[CFilterProximity, CFilterProximityKeys]{"filter_proximity", ""}
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var Fish = Designer[CFish, CBaseAnimGraphKeys]{"fish", ""}
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var FogVolume = Designer[CFogVolume, CFogVolumeKeys]{"fog_volume", ""}
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var FortunaWeaponProjectile = Designer[CCitadel_Projectile_FortunaWeapon, CBaseModelEntityKeys]{"fortuna_weapon_projectile", ""}
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var FuncBreakable = Designer[CBreakable, CBreakableKeys]{"func_breakable", ""}
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var FuncBrush = Designer[CFuncBrush, CFuncBrushKeys]{"func_brush", ""}
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var FuncButton = Designer[CBaseButton, CBaseButtonKeys]{"func_button", ""}
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var FuncClipInteractionLayer = Designer[CFuncInteractionLayerClip, CFuncInteractionLayerClipKeys]{"func_clip_interaction_layer", ""}
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var FuncClipVphysics = Designer[CFuncVPhysicsClip, CFuncVPhysicsClipKeys]{"func_clip_vphysics", ""}
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var FuncCombinedLightProbeVolume = Designer[CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume, CEnvCombinedLightProbeVolumeKeys]{"func_combined_light_probe_volume", ""}
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var FuncConditionalCollidable = Designer[CConditionalCollidable, CConditionalCollidableKeys]{"func_conditional_collidable", ""}
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var FuncDoor = Designer[CBaseDoor, CBaseDoorKeys]{"func_door", ""}
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var FuncDoorRotating = Designer[CRotDoor, CRotDoorKeys]{"func_door_rotating", ""}
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var FuncElectrifiedVolume = Designer[CFuncElectrifiedVolume, CFuncElectrifiedVolumeKeys]{"func_electrified_volume", ""}
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var FuncFishPool = Designer[CFishPool, CFishPoolKeys]{"func_fish_pool", ""}
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var FuncGuntarget = Designer[CGunTarget, CGunTargetKeys]{"func_guntarget", ""}
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var FuncIllusionary = Designer[CFuncIllusionary, CBaseModelEntityKeys]{"func_illusionary", ""}
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var FuncLadder = Designer[CFuncLadder, CFuncLadderKeys]{"func_ladder", ""}
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var FuncMonitor = Designer[CFuncMonitor, CFuncMonitorKeys]{"func_monitor", ""}
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var FuncMovelinear = Designer[CFuncMoveLinear, CFuncMoveLinearKeys]{"func_movelinear", ""}
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var FuncMover = Designer[CFuncMover, CFuncMoverKeys]{"func_mover", ""}
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var FuncMoverRouter = Designer[CFuncMoverRouter, CFuncMoverRouterKeys]{"func_mover_router", ""}
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var FuncNavAvoidanceObstacle = Designer[CFuncNavObstruction, CFuncNavObstructionKeys]{"func_nav_avoidance_obstacle", ""}
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var FuncNavBlocker = Designer[CFuncNavBlocker, CFuncNavBlockerKeys]{"func_nav_blocker", ""}
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var FuncNavDynamicConnections = Designer[CDynamicNavConnectionsVolume, CDynamicNavConnectionsVolumeKeys]{"func_nav_dynamic_connections", ""}
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var FuncNavMarkup = Designer[CMarkupVolumeTagged_Nav, CMarkupVolumeTagged_NavKeys]{"func_nav_markup", ""}
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var FuncNavMarkupCitadel = Designer[CMarkupVolumeTagged_NavCitadel, CMarkupVolumeWithRefKeys]{"func_nav_markup_citadel", ""}
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var FuncNavMarkupGame = Designer[CMarkupVolumeTagged_NavGame, CMarkupVolumeTagged_NavGameKeys]{"func_nav_markup_game", ""}
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var FuncPhysbox = Designer[CPhysBox, CPhysBoxKeys]{"func_physbox", ""}
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var FuncPhysicalButton = Designer[CPhysicalButton, CBaseButtonKeys]{"func_physical_button", ""}
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var FuncPlat = Designer[CFuncPlat, CFuncPlatKeys]{"func_plat", ""}
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var FuncPlatrot = Designer[CFuncPlatRot, CFuncPlatKeys]{"func_platrot", ""}
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var FuncPrecipitationBlocker = Designer[CPrecipitationBlocker, CBaseModelEntityKeys]{"func_precipitation_blocker", ""}
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var FuncProprrespawnzone = Designer[CFuncPropRespawnZone, CBaseEntityKeys]{"func_proprrespawnzone", ""}
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var FuncPushable = Designer[CPushable, CBreakableKeys]{"func_pushable", ""}
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var FuncRegenerate = Designer[CRegenerateZone, CBaseTriggerKeys]{"func_regenerate", ""}
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var FuncRotButton = Designer[CRotButton, CBaseButtonKeys]{"func_rot_button", ""}
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var FuncRotating = Designer[CFuncRotating, CFuncRotatingKeys]{"func_rotating", ""}
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var FuncRotator = Designer[CFuncRotator, CFuncRotatorKeys]{"func_rotator", ""}
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var FuncShatterglass = Designer[CFuncShatterglass, CFuncShatterglassKeys]{"func_shatterglass", ""}
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var FuncSpawnBlocker = Designer[CCitadelSpawnBlocker, CFuncBrushKeys]{"func_spawn_blocker", ""}
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var FuncTanktrain = Designer[CFuncTankTrain, CFuncTankTrainKeys]{"func_tanktrain", ""}
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var FuncTimescale = Designer[CFuncTimescale, CFuncTimescaleKeys]{"func_timescale", ""}
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var FuncTrackautochange = Designer[CFuncTrackAuto, CFuncTrackAutoKeys]{"func_trackautochange", ""}
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var FuncTrackchange = Designer[CFuncTrackChange, CFuncTrackChangeKeys]{"func_trackchange", ""}
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var FuncTracktrain = Designer[CFuncTrackTrain, CFuncTrackTrainKeys]{"func_tracktrain", ""}
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var FuncTrain = Designer[CFuncTrain, CFuncTrainKeys]{"func_train", ""}
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var FuncTraincontrols = Designer[CFuncTrainControls, CBaseModelEntityKeys]{"func_traincontrols", ""}
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var FuncUseableladder = Designer[CFuncLadderAlias_func_useableladder, CFuncLadderKeys]{"func_useableladder", ""}
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var FuncVehicleclip = Designer[CFuncVehicleClip, CFuncVehicleClipKeys]{"func_vehicleclip", ""}
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var FuncWall = Designer[CFuncWall, CBaseModelEntityKeys]{"func_wall", ""}
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var FuncWallToggle = Designer[CFuncWallToggle, CFuncWallToggleKeys]{"func_wall_toggle", ""}
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var GameGibManager = Designer[CGameGibManager, CGameGibManagerKeys]{"game_gib_manager", ""}
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var GamePlayerEquip = Designer[CGamePlayerEquip, CGamePlayerEquipKeys]{"game_player_equip", ""}
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var GameRagdollManager = Designer[CRagdollManager, CRagdollManagerKeys]{"game_ragdoll_manager", ""}
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var GameText = Designer[CGameText, CGameTextKeys]{"game_text", ""}
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var GameZonePlayer = Designer[CGamePlayerZone, CGamePlayerZoneKeys]{"game_zone_player", ""}
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var GuidedArrowProjectile = Designer[CCitadel_Projectile_Guided_Arrow, CBaseModelEntityKeys]{"guided_arrow_projectile", ""}
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var HandleDummy = Designer[CHandleDummy, CBaseEntityKeys]{"handle_dummy", ""}
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var HandleTest = Designer[CHandleTest, CBaseEntityKeys]{"handle_test", ""}
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var HeroPreview = Designer[C_HeroPreview, CBaseEntityKeys]{"hero_preview", ""}
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var HeroTestingController = Designer[CInfoHeroTestingController, CPointEntityKeys]{"hero_testing_controller", ""}
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var HlVrTextureBasedAnimatable = Designer[CTextureBasedAnimatable, CTextureBasedAnimatableKeys]{"hl_vr_texture_based_animatable", ""}
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var IcepathShard = Designer[CCitadel_Ice_Path_Shard_Physics, CBaseModelEntityKeys]{"icepath_shard", ""}
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var ImmobilizeTrapProjectile = Designer[CCitadelProjectile_ImmobilizeTrap, CBaseModelEntityKeys]{"immobilize_trap_projectile", ""}
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var InWorldKeyBindPanel = Designer[CInWorldKeyBindPanel, CPointClientUIWorldPanelKeys]{"in_world_key_bind_panel", ""}
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var InfoAbilityTestBot = Designer[CInfoAbilityTestBot, CPointEntityKeys]{"info_ability_test_bot", ""}
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var InfoAssignedLaneParticle = Designer[CAssignedLaneParticle, CAssignedLaneParticleKeys]{"info_assigned_lane_particle", ""}
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var InfoChoreoAnchor = Designer[CInfoChoreoAnchor, CPointEntityKeys]{"info_choreo_anchor", ""}
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var InfoCitadelFamiliarHelper = Designer[CInfoCitadelHelperLocation, CBaseEntityKeys]{"info_citadel_familiar_helper", ""}
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var InfoCitadelHideout = Designer[CInfoCitadelHideout, CInfoCitadelHideoutKeys]{"info_citadel_hideout", ""}
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var InfoCitadelHideoutInterestPoint = Designer[CCitadelHideoutInterestPoint, CCitadelHideoutInterestPointKeys]{"info_citadel_hideout_interest_point", ""}
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var InfoCitadelMatchmakingStatus = Designer[CCitadelMatchmakingStatusInfo, CCitadelMatchmakingStatusInfoKeys]{"info_citadel_matchmaking_status", ""}
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var InfoConstraintAnchor = Designer[CConstraintAnchor, CConstraintAnchorKeys]{"info_constraint_anchor", ""}
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var InfoData = Designer[CInfoData, CBaseEntityKeys]{"info_data", ""}
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var InfoDynamicShadowHint = Designer[CInfoDynamicShadowHint, CInfoDynamicShadowHintKeys]{"info_dynamic_shadow_hint", ""}
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var InfoDynamicShadowHintBox = Designer[CInfoDynamicShadowHintBox, CInfoDynamicShadowHintBoxKeys]{"info_dynamic_shadow_hint_box", ""}
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var InfoGameEventProxy = Designer[CInfoGameEventProxy, CInfoGameEventProxyKeys]{"info_game_event_proxy", ""}
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var InfoHeroTestingPoint = Designer[CInfoHeroTestingPoint, CInfoHeroTestingPointKeys]{"info_hero_testing_point", ""}
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var InfoKothSpawnLocation = Designer[CInfoKOTHSpawnLocation, CPointEntityKeys]{"info_koth_spawn_location", ""}
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var InfoLadderDismount = Designer[CInfoLadderDismount, CBaseEntityKeys]{"info_ladder_dismount", ""}
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var InfoLandmark = Designer[CInfoLandmark, CPointEntityKeys]{"info_landmark", ""}
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var InfoMidBossSpawn = Designer[CInfoMidBossSpawn, CBaseEntityKeys]{"info_mid_boss_spawn", ""}
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var InfoMiniMapMarker = Designer[CMiniMapMarker, CMiniMapMarkerKeys]{"info_mini_map_marker", ""}
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var InfoNavSpace = Designer[CNavSpaceInfo, CPointEntityKeys]{"info_nav_space", ""}
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var InfoNeutralTrooperCamp = Designer[CInfoTrooperNeutralCamp, CInfoTrooperNeutralCampKeys]{"info_neutral_trooper_camp", ""}
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var InfoNeutralTrooperSpawn = Designer[CInfoTrooperNeutralSpawn, CInfoTrooperNeutralSpawnKeys]{"info_neutral_trooper_spawn", ""}
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var InfoNpcSpawnDestination = Designer[CNPCSpawnDestination, CNPCSpawnDestinationKeys]{"info_npc_spawn_destination", ""}
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var InfoOffscreenPanoramaTexture = Designer[CInfoOffscreenPanoramaTexture, CInfoOffscreenPanoramaTextureKeys]{"info_offscreen_panorama_texture", ""}
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var InfoParticleSystem = Designer[CParticleSystem, CParticleSystemKeys]{"info_particle_system", ""}
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var InfoParticleTarget = Designer[CInfoParticleTarget, CPointEntityKeys]{"info_particle_target", ""}
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var InfoPlayerDeathmatch = Designer[CBaseDMStart, CBaseDMStartKeys]{"info_player_deathmatch", ""}
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var InfoPlayerStart = Designer[CInfoPlayerStart, CInfoPlayerStartKeys]{"info_player_start", ""}
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var InfoPortalLink = Designer[CInfoPortalLink, CPointEntityKeys]{"info_portal_link", ""}
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var InfoSpawngroupLandmark = Designer[CInfoSpawnGroupLandmark, CPointEntityKeys]{"info_spawngroup_landmark", ""}
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var InfoSuperTrooperSpawn = Designer[CInfoTrooperBossSpawn, CInfoTrooperBossSpawnKeys]{"info_super_trooper_spawn", ""}
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var InfoTarget = Designer[CInfoTarget, CPointEntityKeys]{"info_target", ""}
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var InfoTargetChoreo = Designer[CChoreoInfoTarget, CPointEntityKeys]{"info_target_choreo", ""}
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var InfoTargetInstructorHint = Designer[CInfoInstructorHintTarget, CPointEntityKeys]{"info_target_instructor_hint", ""}
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var InfoTargetServerOnly = Designer[CInfoTargetServerOnly, CBaseEntityKeys]{"info_target_server_only", ""}
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var InfoTeamRelativeParticleSystem = Designer[CTeamRelativeParticleSystem, CTeamRelativeParticleSystemKeys]{"info_team_relative_particle_system", ""}
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var InfoTeamSpawn = Designer[CInfoTeamSpawn, CInfoTeamSpawnKeys]{"info_team_spawn", ""}
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var InfoTeleportDestination = Designer[CInfoTeleportDestination, CPointEntityKeys]{"info_teleport_destination", ""}
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var InfoTeleportLocation = Designer[CCitadelTeleportLocation, CCitadelTeleportLocationKeys]{"info_teleport_location", ""}
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var InfoTriggerFan = Designer[CInfoFan, CInfoFanKeys]{"info_trigger_fan", ""}
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var InfoTrooperSpawn = Designer[CInfoTrooperSpawn, CInfoTrooperSpawnKeys]{"info_trooper_spawn", ""}
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var InfoTutorialPoint = Designer[CInfoTutorialPoint, CInfoTutorialPointKeys]{"info_tutorial_point", ""}
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var InfoVisibilityBox = Designer[CInfoVisibilityBox, CInfoVisibilityBoxKeys]{"info_visibility_box", ""}
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var InfoWorldLayer = Designer[CInfoWorldLayer, CInfoWorldLayerKeys]{"info_world_layer", ""}
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var InstancedScriptedScene = Designer[CInstancedSceneEntity, CInstancedSceneEntityKeys]{"instanced_scripted_scene", ""}
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var ItemCrate = Designer[CItemCrate, CItemCrateKeys]{"item_crate", ""}
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var ItemCrateSpawn = Designer[CItemCrateSpawn, CItemCrateSpawnKeys]{"item_crate_spawn", ""}
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var ItemExplosiveBarrel = Designer[CItemExplosiveBarrel, CBaseModelEntityKeys]{"item_explosive_barrel", ""}
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var ItemGeneric = Designer[CItemGeneric, CItemGenericKeys]{"item_generic", ""}
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var ItemGenericTriggerHelper = Designer[CItemGenericTriggerHelper, CBaseModelEntityKeys]{"item_generic_trigger_helper", ""}
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var ItemSodacan = Designer[CItemSoda, CBaseAnimGraphKeys]{"item_sodacan", ""}
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var ItemXp = Designer[CItemXP, CBaseModelEntityKeys]{"item_xp", "xp_orb"}
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var KaliBoomerangProjectile = Designer[CCitadelBoomerangProjectile, CBaseModelEntityKeys]{"kali_boomerang_projectile", ""}
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var KeyframeRope = Designer[CRopeKeyframe, CRopeKeyframeKeys]{"keyframe_rope", ""}
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var KeyframeTrack = Designer[CPathKeyFrame, CPathKeyFrameKeys]{"keyframe_track", ""}
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var KnightchargeProjectile = Designer[CProjectile_KnightCharge_Projectile, CBaseModelEntityKeys]{"knightcharge_projectile", ""}
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var KnightchargeleadingProjectile = Designer[CProjectile_KnightChargeLeading_Projectile, CBaseModelEntityKeys]{"knightchargeleading_projectile", ""}
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var LaneMarkerPath = Designer[CLaneMarkerPath, CLaneMarkerPathKeys]{"lane_marker_path", ""}
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var LightBarn = Designer[CBarnLight, CBarnLightKeys]{"light_barn", ""}
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var LightDirectional = Designer[CLightDirectionalEntity, CLightEntityKeys]{"light_directional", ""}
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var LightDynamic = Designer[CDynamicLight, CDynamicLightKeys]{"light_dynamic", ""}
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var LightEnvironment = Designer[CEnvironmentLight, CEnvironmentLightKeys]{"light_environment", ""}
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var LightOmni = Designer[CLightEntity, CLightEntityKeys]{"light_omni", ""}
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var LightOmni2 = Designer[COmniLight, COmniLightKeys]{"light_omni2", ""}
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var LightOrtho = Designer[CLightOrthoEntity, CLightEntityKeys]{"light_ortho", ""}
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var LightRect = Designer[CRectLight, CRectLightKeys]{"light_rect", ""}
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var LightSpot = Designer[CLightSpotEntity, CLightEntityKeys]{"light_spot", ""}
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var LogicAchievement = Designer[CLogicAchievement, CLogicAchievementKeys]{"logic_achievement", ""}
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var LogicActiveAutosave = Designer[CLogicActiveAutosave, CLogicActiveAutosaveKeys]{"logic_active_autosave", ""}
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var LogicActivityevent = Designer[CLogicActivityEvent, CLogicActivityEventKeys]{"logic_activityevent", ""}
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var LogicAuto = Designer[CLogicAuto, CLogicAutoKeys]{"logic_auto", ""}
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var LogicAutoCitadel = Designer[CLogicAutoCitadel, CLogicAutoCitadelKeys]{"logic_auto_citadel", ""}
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var LogicAutosave = Designer[CLogicAutosave, CLogicAutosaveKeys]{"logic_autosave", ""}
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var LogicBranch = Designer[CLogicBranch, CLogicBranchKeys]{"logic_branch", ""}
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var LogicBranchListener = Designer[CLogicBranchList, CLogicBranchListKeys]{"logic_branch_listener", ""}
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var LogicCase = Designer[CLogicCase, CLogicCaseKeys]{"logic_case", ""}
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var LogicChoreographedScene = Designer[CSceneEntityAlias_logic_choreographed_scene, CSceneEntityKeys]{"logic_choreographed_scene", ""}
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var LogicCollisionPair = Designer[CLogicCollisionPair, CLogicCollisionPairKeys]{"logic_collision_pair", ""}
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var LogicCompare = Designer[CLogicCompare, CLogicCompareKeys]{"logic_compare", ""}
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var LogicDistanceAutosave = Designer[CLogicDistanceAutosave, CLogicDistanceAutosaveKeys]{"logic_distance_autosave", ""}
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var LogicDistanceCheck = Designer[CLogicDistanceCheck, CLogicDistanceCheckKeys]{"logic_distance_check", ""}
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var LogicGameEvent = Designer[CLogicGameEvent, CLogicGameEventKeys]{"logic_game_event", ""}
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var LogicGameeventListener = Designer[CLogicGameEventListener, CLogicGameEventListenerKeys]{"logic_gameevent_listener", ""}
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var LogicGamestateReport = Designer[CLogicGameStateReport, CLogicGameStateReportKeys]{"logic_gamestate_report", ""}
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var LogicLineto = Designer[CLogicLineToEntity, CLogicLineToEntityKeys]{"logic_lineto", ""}
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var LogicMeasureMovement = Designer[CLogicMeasureMovement, CLogicMeasureMovementKeys]{"logic_measure_movement", ""}
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var LogicMultilightProxy = Designer[CMultiLightProxy, CMultiLightProxyKeys]{"logic_multilight_proxy", ""}
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var LogicNavigation = Designer[CLogicNavigation, CLogicNavigationKeys]{"logic_navigation", ""}
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var LogicNpcCounterAabb = Designer[CLogicNPCCounterAABB, CLogicNPCCounterAABBKeys]{"logic_npc_counter_aabb", ""}
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var LogicNpcCounterObb = Designer[CLogicNPCCounterOBB, CLogicNPCCounterAABBKeys]{"logic_npc_counter_obb", ""}
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var LogicNpcCounterRadius = Designer[CLogicNPCCounter, CLogicNPCCounterKeys]{"logic_npc_counter_radius", ""}
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var LogicPlayerproxy = Designer[CGenericLogicPlayerProxy, CLogicPlayerProxyBaseKeys]{"logic_playerproxy", ""}
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var LogicProximity = Designer[CLogicProximity, CPointEntityKeys]{"logic_proximity", ""}
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var LogicRelay = Designer[CLogicRelay, CLogicRelayKeys]{"logic_relay", ""}
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var LogicSceneListManager = Designer[CSceneListManager, CSceneListManagerKeys]{"logic_scene_list_manager", ""}
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var LogicScript = Designer[CLogicScript, CLogicScriptKeys]{"logic_script", ""}
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var LogicTimer = Designer[CTimerEntity, CTimerEntityKeys]{"logic_timer", ""}
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var MagicianMagicboltProjectile = Designer[CCitadel_Projectile_MagicBolt, CBaseModelEntityKeys]{"magician_magicbolt_projectile", ""}
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var MapSharedEnvironment = Designer[CMapSharedEnvironment, CMapSharedEnvironmentKeys]{"map_shared_environment", ""}
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var MarkupVolume = Designer[CMarkupVolume, CMarkupVolumeKeys]{"markup_volume", ""}
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var MarkupVolumeTagged = Designer[CSimpleMarkupVolumeTagged, CMarkupVolumeTaggedKeys]{"markup_volume_tagged", ""}
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var MarkupVolumeWithRef = Designer[CMarkupVolumeWithRef, CMarkupVolumeWithRefKeys]{"markup_volume_with_ref", ""}
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var MatchTrackedStats = Designer[CMatchTrackedStatsEntity, CBaseEntityKeys]{"match_tracked_stats", ""}
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var MathColorblend = Designer[CMathColorBlend, CMathColorBlendKeys]{"math_colorblend", ""}
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var MathCounter = Designer[CMathCounter, CMathCounterKeys]{"math_counter", ""}
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var MathRemap = Designer[CMathRemap, CMathRemapKeys]{"math_remap", ""}
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var MomentaryDoor = Designer[CFuncMoveLinearAlias_momentary_door, CFuncMoveLinearKeys]{"momentary_door", ""}
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var MomentaryRotButton = Designer[CMomentaryRotButton, CMomentaryRotButtonKeys]{"momentary_rot_button", ""}
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var Multisource = Designer[CMultiSource, CMultiSourceKeys]{"multisource", ""}
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var NecroHauntProjectile = Designer[CProjectile_Necro_HauntProjectile, CBaseModelEntityKeys]{"necro_haunt_projectile", ""}
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var NpcBarrackBoss = Designer[CNPC_BarrackBoss, CNPC_BarrackBossKeys]{"npc_barrack_boss", "npc_barrack_boss"}
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var NpcBaseDefenseSentry = Designer[CNPC_BaseDefenseSentry, CNPC_BaseDefenseSentryKeys]{"npc_base_defense_sentry", "npc_base_defense_sentry"}
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var NpcBossTier2 = Designer[CNPC_Boss_Tier2, CNPC_Boss_Tier2Keys]{"npc_boss_tier2", "npc_boss_tier2"}
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var NpcBossTier3 = Designer[CNPC_Boss_Tier3, CNPC_Boss_Tier3Keys]{"npc_boss_tier3", "npc_boss_tier3"}
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var NpcBossTier3core = Designer[CNPC_Boss_Tier3Core, CBaseAnimGraphKeys]{"npc_boss_tier3core", ""}
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var NpcEscort = Designer[CNPC_Escort, CAI_CitadelNPCKeys]{"npc_escort", "shield_escort"}
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var NpcMaker = Designer[CNPCMaker, CNPCMakerKeys]{"npc_maker", ""}
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var NpcNecroHauntingskull = Designer[CNecro_HauntingSkullEntity, CNecro_HauntingSkullEntityKeys]{"npc_necro_hauntingskull", ""}
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var NpcNecroSkele = Designer[CNPC_NecroSkele, CNPC_NecroSkeleKeys]{"npc_necro_skele", "npc_necro_skele"}
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var NpcNeutralBug = Designer[CNPC_Neutral_Bug, CBaseAnimGraphKeys]{"npc_neutral_bug", "npc_neutral_bug"}
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var NpcNeutralFlyingPigeon = Designer[CNPC_Neutral_Flying_Pigeon, CBaseAnimGraphKeys]{"npc_neutral_flying_pigeon", "npc_neutral_flying_pigeon"}
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var NpcNeutralSinnersSacrifice = Designer[CNPC_Neutral_SinnersSacrifice, CAI_CitadelNPCKeys]{"npc_neutral_sinners_sacrifice", "neutral_sinners_sacrifice"}
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var NpcNeutralSinnersSacrificeHideout = Designer[CNPC_Neutral_SinnersSacrifice_Hideout, CAI_CitadelNPCKeys]{"npc_neutral_sinners_sacrifice_hideout", "npc_neutral_sinners_sacrifice_hideout"}
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var NpcRatkingRat = Designer[CNPC_Ratking_Rat, CNPC_Ratking_RatKeys]{"npc_ratking_rat", "npc_ratking_rat"}
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var NpcSuperNeutral = Designer[CNPC_MidBoss, CAI_CitadelNPCKeys]{"npc_super_neutral", "npc_super_neutral"}
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var NpcTemplateMaker = Designer[CTemplateNPCMaker, CTemplateNPCMakerKeys]{"npc_template_maker", ""}
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var NpcTrooper = Designer[CNPC_Trooper, CNPC_TrooperKeys]{"npc_trooper", "trooper_normal"}
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var NpcTrooperBoss = Designer[CNPC_TrooperBoss, CNPC_TrooperBossKeys]{"npc_trooper_boss", "npc_boss_tier1"}
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var NpcTrooperNeutral = Designer[CNPC_TrooperNeutral, CAI_CitadelNPCKeys]{"npc_trooper_neutral", "neutral_trooper_weak"}
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var NpcYakuzaGangster = Designer[CNPC_YakuzaGangster, CAI_CitadelNPCKeys]{"npc_yakuza_gangster", "npc_yakuza_gangster"}
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var OrbSpawner = Designer[COrbSpawner, CBaseEntityKeys]{"orb_spawner", ""}
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var PathAccompany = Designer[CPathAccompany, CPathAccompanyKeys]{"path_accompany", ""}
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var PathCorner = Designer[CPathCorner, CPathCornerKeys]{"path_corner", ""}
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var PathCornerCrash = Designer[CPathCornerCrash, CPathCornerKeys]{"path_corner_crash", ""}
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var PathMover = Designer[CPathMover, CPathMoverKeys]{"path_mover", ""}
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var PathMoverEntitySpawner = Designer[CPathMoverEntitySpawner, CPathMoverEntitySpawnerKeys]{"path_mover_entity_spawner", ""}
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var PathParticleRope = Designer[CPathParticleRope, CPathParticleRopeKeys]{"path_particle_rope", ""}
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var PathParticleRopeClientside = Designer[CPathParticleRopeAlias_path_particle_rope_clientside, CPathParticleRopeKeys]{"path_particle_rope_clientside", ""}
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var PathSimple = Designer[CPathSimple, CPathSimpleKeys]{"path_simple", ""}
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var PathTrack = Designer[CPathTrack, CPathTrackKeys]{"path_track", ""}
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var PathWithDynamicNodes = Designer[CPathWithDynamicNodes, CPathWithDynamicNodesKeys]{"path_with_dynamic_nodes", ""}
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var PhysMagnet = Designer[CPhysMagnet, CPhysMagnetKeys]{"phys_magnet", ""}
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var PhysMotor = Designer[CPhysMotor, CPhysMotorKeys]{"phys_motor", ""}
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var PhysRagdollmagnet = Designer[CRagdollMagnet, CRagdollMagnetKeys]{"phys_ragdollmagnet", ""}
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var PhysThruster = Designer[CPhysThruster, CPhysForceKeys]{"phys_thruster", ""}
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var PhysTorque = Designer[CPhysTorque, CPhysTorqueKeys]{"phys_torque", ""}
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var PhysicsEntitySolver = Designer[CPhysicsEntitySolver, CPhysicsEntitySolverKeys]{"physics_entity_solver", ""}
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var PhysicsPropRagdoll = Designer[CRagdollPropAlias_physics_prop_ragdoll, CRagdollPropKeys]{"physics_prop_ragdoll", ""}
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var PlatTrigger = Designer[CPlatTrigger, CBaseModelEntityKeys]{"plat_trigger", ""}
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var PlayerController = Designer[CBasePlayerController, CBasePlayerControllerKeys]{"player_controller", ""}
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var PlayerLoadsaved = Designer[CRevertSaved, CRevertSavedKeys]{"player_loadsaved", ""}
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var PlayerSprayDecal = Designer[CPlayerSprayDecal, CPlayerSprayDecalKeys]{"player_spray_decal", ""}
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var PlayerTrackedStats = Designer[CPlayerTrackedStatsEntity, CBaseEntityKeys]{"player_tracked_stats", ""}
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var PointAnglesensor = Designer[CPointAngleSensor, CPointAngleSensorKeys]{"point_anglesensor", ""}
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var PointAngularvelocitysensor = Designer[CPointAngularVelocitySensor, CPointAngularVelocitySensorKeys]{"point_angularvelocitysensor", ""}
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var PointBroadcastclientcommand = Designer[CPointBroadcastClientCommand, CPointBroadcastClientCommandKeys]{"point_broadcastclientcommand", ""}
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var PointCamera = Designer[CPointCamera, CPointCameraKeys]{"point_camera", ""}
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var PointCameraVerticalFov = Designer[CPointCameraVFOV, CPointCameraVFOVKeys]{"point_camera_vertical_fov", ""}
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var PointChildmodifier = Designer[CPointChildModifier, CPointChildModifierKeys]{"point_childmodifier", ""}
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var PointClientcommand = Designer[CPointClientCommand, CPointClientCommandKeys]{"point_clientcommand", ""}
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var PointClientuiDialog = Designer[CPointClientUIDialog, CPointClientUIDialogKeys]{"point_clientui_dialog", ""}
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var PointClientuiWorldPanel = Designer[CPointClientUIWorldPanel, CPointClientUIWorldPanelKeys]{"point_clientui_world_panel", ""}
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var PointClientuiWorldTextPanel = Designer[CPointClientUIWorldTextPanel, CPointClientUIWorldTextPanelKeys]{"point_clientui_world_text_panel", ""}
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var PointCommentaryNode = Designer[CPointCommentaryNode, CPointCommentaryNodeKeys]{"point_commentary_node", ""}
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var PointCommentaryViewpoint = Designer[CCommentaryViewPosition, CSpriteKeys]{"point_commentary_viewpoint", ""}
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var PointEnableMotionFixup = Designer[CEnableMotionFixup, CBaseEntityKeys]{"point_enable_motion_fixup", ""}
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var PointEntity = Designer[CPointEntity, CPointEntityKeys]{"point_entity", ""}
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var PointEntityFinder = Designer[CPointEntityFinder, CPointEntityFinderKeys]{"point_entity_finder", ""}
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var PointHurt = Designer[CPointHurt, CPointHurtKeys]{"point_hurt", ""}
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var PointInstructorEvent = Designer[CInstructorEventEntity, CInstructorEventEntityKeys]{"point_instructor_event", ""}
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var PointMessage = Designer[CMessageEntity, CMessageEntityKeys]{"point_message", ""}
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var PointModifierThinker = Designer[CPointModifierThinker, CPointModifierThinkerKeys]{"point_modifier_thinker", ""}
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var PointNavWalkable = Designer[CNavWalkable, CPointEntityKeys]{"point_nav_walkable", ""}
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var PointOrient = Designer[CPointOrient, CPointOrientKeys]{"point_orient", ""}
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var PointProximitySensor = Designer[CPointProximitySensor, CPointProximitySensorKeys]{"point_proximity_sensor", ""}
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var PointPulse = Designer[CPointPulse, CBaseEntityKeys]{"point_pulse", ""}
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var PointPush = Designer[CPointPush, CPointPushKeys]{"point_push", ""}
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var PointServercommand = Designer[CPointServerCommand, CPointServerCommandKeys]{"point_servercommand", ""}
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var PointSoundevent = Designer[CSoundEventEntity, CSoundEventEntityKeys]{"point_soundevent", ""}
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var PointTeleport = Designer[CPointTeleport, CPointTeleportKeys]{"point_teleport", ""}
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var PointTemplate = Designer[CPointTemplate, CPointTemplateKeys]{"point_template", ""}
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var PointValueRemapper = Designer[CPointValueRemapper, CPointValueRemapperKeys]{"point_value_remapper", ""}
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var PointVelocitysensor = Designer[CPointVelocitySensor, CPointVelocitySensorKeys]{"point_velocitysensor", ""}
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var PointWorldtext = Designer[CPointWorldText, CPointWorldTextKeys]{"point_worldtext", ""}
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var PostProcessingVolume = Designer[CPostProcessingVolume, CPostProcessingVolumeKeys]{"post_processing_volume", ""}
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var ProjectileBohoSkipgrenade = Designer[CProjectile_Boho_SkipGrenade, CBaseModelEntityKeys]{"projectile_boho_skipgrenade", ""}
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var ProjectileChessmasterForkpiece = Designer[CProjectile_ChessMaster_Fork_Projectile, CBaseModelEntityKeys]{"projectile_chessmaster_forkpiece", ""}
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var ProjectileCyclone = Designer[CCitadel_Projectile_Cyclone, CBaseModelEntityKeys]{"projectile_cyclone", ""}
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var ProjectileDoormanCartProjectile = Designer[CProjectile_Doorman_Cart_Projectile, CBaseModelEntityKeys]{"projectile_doorman_cart_projectile", ""}
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var ProjectileDustStorm = Designer[CCitadel_Projectile_DustStorm, CBaseModelEntityKeys]{"projectile_dust_storm", ""}
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var ProjectileGravestoneProjectile = Designer[CProjectile_GraveStone_Projectile, CBaseModelEntityKeys]{"projectile_gravestone_projectile", ""}
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var ProjectileNecroZombiewallProjectile = Designer[CProjectile_Necro_ZombieWall_Projectile, CBaseModelEntityKeys]{"projectile_necro_zombiewall_projectile", ""}
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var ProjectilePerchedPredator = Designer[CProjectile_Perched_Predator, CBaseModelEntityKeys]{"projectile_perched_predator", ""}
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var ProjectileRollingFireball = Designer[CProjectile_Rolling_FireBall, CBaseModelEntityKeys]{"projectile_rolling_fireball", ""}
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var ProjectileStompProjectile = Designer[CProjectile_Stomp_Projectile, CBaseModelEntityKeys]{"projectile_stomp_projectile", ""}
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var ProjectileTouchVolume = Designer[CCitadelProjectileTouchVolume, CCitadelProjectileTouchVolumeKeys]{"projectile_touch_volume", ""}
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var PropAnimatingBreakable = Designer[CPropAnimatingBreakable, CPropAnimatingBreakableKeys]{"prop_animating_breakable", ""}
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var PropDoorRotating = Designer[CPropDoorRotating, CPropDoorRotatingKeys]{"prop_door_rotating", ""}
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var PropDynamic = Designer[CDynamicProp, CDynamicPropKeys]{"prop_dynamic", ""}
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var PropDynamicOrnament = Designer[COrnamentProp, COrnamentPropKeys]{"prop_dynamic_ornament", ""}
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var PropDynamicOverride = Designer[CDynamicPropAlias_prop_dynamic_override, CDynamicPropKeys]{"prop_dynamic_override", ""}
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var PropPhysicsOverride = Designer[CPhysicsPropOverride, CPhysicsPropKeys]{"prop_physics_override", ""}
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var PropPhysicsRespawnable = Designer[CPhysicsPropRespawnable, CPhysicsPropRespawnableKeys]{"prop_physics_respawnable", ""}
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var PropRagdoll = Designer[CRagdollProp, CRagdollPropKeys]{"prop_ragdoll", ""}
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var PropRagdollAttached = Designer[CRagdollPropAttached, CRagdollPropKeys]{"prop_ragdoll_attached", ""}
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var PulseGameBlackboard = Designer[CPulseGameBlackboard, CPulseGameBlackboardKeys]{"pulse_game_blackboard", ""}
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var PunkgoatTetherProjectile = Designer[CProjectile_PunkgoatTether, CBaseModelEntityKeys]{"punkgoat_tether_projectile", ""}
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var RatkingScrapGrenadeProjectile = Designer[CScrapGrenadeProjectile, CBaseModelEntityKeys]{"ratking_scrap_grenade_projectile", ""}
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var RocketLauncherRocketProjectile = Designer[CCitadel_Projectile_RocketLauncher_Rocket, CBaseModelEntityKeys]{"rocket_launcher_rocket_projectile", ""}
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var RotatorTarget = Designer[CRotatorTarget, CPointEntityKeys]{"rotator_target", ""}
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var RutgerRocketProjectile = Designer[CProjectile_Rutger_Rocket, CBaseModelEntityKeys]{"rutger_rocket_projectile", ""}
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var ScriptNavBlocker = Designer[CScriptNavBlocker, CScriptNavBlockerKeys]{"script_nav_blocker", ""}
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var ScriptTriggerHurt = Designer[CScriptTriggerHurt, CScriptTriggerHurtKeys]{"script_trigger_hurt", ""}
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var ScriptTriggerMultiple = Designer[CScriptTriggerMultiple, CScriptTriggerMultipleKeys]{"script_trigger_multiple", ""}
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var ScriptTriggerOnce = Designer[CScriptTriggerOnce, CScriptTriggerOnceKeys]{"script_trigger_once", ""}
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var ScriptTriggerPush = Designer[CScriptTriggerPush, CScriptTriggerPushKeys]{"script_trigger_push", ""}
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var ScriptedItemDrop = Designer[CScriptItem, CItemKeys]{"scripted_item_drop", ""}
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var ScriptedScene = Designer[CSceneEntity, CSceneEntityKeys]{"scripted_scene", ""}
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var ScriptedSequence = Designer[CScriptedSequence, CScriptedSequenceKeys]{"scripted_sequence", ""}
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var SettingSunProjectile = Designer[CCitadel_Projectile_SettingSun, CBaseModelEntityKeys]{"setting_sun_projectile", ""}
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var ShatterglassShard = Designer[CShatterGlassShardPhysics, CBaseModelEntityKeys]{"shatterglass_shard", ""}
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var SkyCamera = Designer[CSkyCamera, CSkyCameraKeys]{"sky_camera", ""}
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var SkyboxReference = Designer[CSkyboxReference, CSkyboxReferenceKeys]{"skybox_reference", ""}
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var SndEventAlignedbox = Designer[CSoundEventAABBEntity, CSoundEventAABBEntityKeys]{"snd_event_alignedbox", ""}
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var SndEventBoxHelper = Designer[CSoundEventBoxHelper, CSoundEventBoxHelperKeys]{"snd_event_box_helper", ""}
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var SndEventCone = Designer[CSoundEventConeEntity, CSoundEventConeEntityKeys]{"snd_event_cone", ""}
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var SndEventOrientedBoxes = Designer[CSoundEventBoxEntity, CSoundEventBoxEntityKeys]{"snd_event_oriented_boxes", ""}
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var SndEventOrientedbox = Designer[CSoundEventOBBEntity, CSoundEventOBBEntityKeys]{"snd_event_orientedbox", ""}
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var SndEventParam = Designer[CSoundEventParameter, CSoundEventParameterKeys]{"snd_event_param", ""}
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var SndEventPathCorner = Designer[CSoundEventPathCornerEntity, CSoundEventPathCornerEntityKeys]{"snd_event_path_corner", ""}
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var SndEventSphere = Designer[CSoundEventSphereEntity, CSoundEventSphereEntityKeys]{"snd_event_sphere", ""}
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var SndOpvarSet = Designer[CSoundOpvarSetEntity, CSoundOpvarSetEntityKeys]{"snd_opvar_set", ""}
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var SndOpvarSetAabb = Designer[CSoundOpvarSetAABBEntity, CSoundOpvarSetBoxEntityKeys]{"snd_opvar_set_aabb", ""}
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var SndOpvarSetAutoRoom = Designer[CSoundOpvarSetAutoRoomEntity, CSoundOpvarSetAutoRoomEntityKeys]{"snd_opvar_set_auto_room", ""}
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var SndOpvarSetDome = Designer[CSoundOpvarSetDomeEntity, CSoundOpvarSetDomeEntityKeys]{"snd_opvar_set_dome", ""}
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var SndOpvarSetObb = Designer[CSoundOpvarSetOBBEntity, CSoundOpvarSetBoxEntityKeys]{"snd_opvar_set_obb", ""}
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var SndOpvarSetPathCorner = Designer[CSoundOpvarSetPathCornerEntity, CSoundOpvarSetPathCornerEntityKeys]{"snd_opvar_set_path_corner", ""}
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var SndOpvarSetPoint = Designer[CSoundOpvarSetPointEntity, CSoundOpvarSetPointEntityKeys]{"snd_opvar_set_point", ""}
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var SndOpvarSetPointBase = Designer[CSoundOpvarSetPointBase, CSoundOpvarSetPointBaseKeys]{"snd_opvar_set_point_base", ""}
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var SndOpvarSetPrecipitation = Designer[CSoundOpvarSetPrecipitationEntity, CSoundOpvarSetPrecipitationEntityKeys]{"snd_opvar_set_precipitation", ""}
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var SndOpvarSetPrecipitationObb = Designer[CSoundOpvarSetPrecipitationOBBEntity, CSoundOpvarSetPrecipitationEntityKeys]{"snd_opvar_set_precipitation_obb", ""}
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var SndOpvarSetWindObb = Designer[CSoundOpvarSetOBBWindEntity, CSoundOpvarSetOBBWindEntityKeys]{"snd_opvar_set_wind_obb", ""}
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var SndSoundAreaObb = Designer[CSoundAreaEntityOrientedBox, CSoundAreaEntityOrientedBoxKeys]{"snd_sound_area_obb", ""}
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var SndSoundAreaSphere = Designer[CSoundAreaEntitySphere, CSoundAreaEntitySphereKeys]{"snd_sound_area_sphere", ""}
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var SndSoundscape = Designer[CEnvSoundscapeAlias_snd_soundscape, CEnvSoundscapeKeys]{"snd_soundscape", ""}
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var SndSoundscapeProxy = Designer[CEnvSoundscapeProxyAlias_snd_soundscape_proxy, CEnvSoundscapeProxyKeys]{"snd_soundscape_proxy", ""}
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var SndSoundscapeTriggerable = Designer[CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable, CEnvSoundscapeKeys]{"snd_soundscape_triggerable", ""}
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var SndStackSave = Designer[CSoundStackSave, CSoundStackSaveKeys]{"snd_stack_save", ""}
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var SpiderProjectile = Designer[CCitadel_Projectile_SpiderProjectile, CBaseModelEntityKeys]{"spider_projectile", ""}
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var SpotlightEnd = Designer[CSpotlightEnd, CBaseModelEntityKeys]{"spotlight_end", ""}
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var SynthBarrageProjectile = Designer[CProjectile_Synth_Barrage, CBaseModelEntityKeys]{"synth_barrage_projectile", ""}
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var SynthPlasmaFluxProjectile = Designer[CProjectile_Synth_PlasmaFlux, CBaseModelEntityKeys]{"synth_plasma_flux_projectile", ""}
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var TanktrainAi = Designer[CTankTrainAI, CTankTrainAIKeys]{"tanktrain_ai", ""}
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var TanktrainAitarget = Designer[CTankTargetChange, CTankTargetChangeKeys]{"tanktrain_aitarget", ""}
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var TeamManager = Designer[CTeam, CTeamKeys]{"team_manager", ""}
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var TeamTrackedStats = Designer[CTeamTrackedStatsEntity, CBaseEntityKeys]{"team_tracked_stats", ""}
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var TestEffect = Designer[CTestEffect, CBaseEntityKeys]{"test_effect", ""}
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var TestIoCombinations = Designer[CTestPulseIO, CTestPulseIOKeys]{"test_io_combinations", ""}
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var Trigger = Designer[CBaseTrigger, CBaseTriggerKeys]{"trigger", ""}
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var TriggerActiveWeaponDetect = Designer[CTriggerActiveWeaponDetect, CTriggerActiveWeaponDetectKeys]{"trigger_active_weapon_detect", ""}
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var TriggerAddModifier = Designer[CTriggerAddModifier, CTriggerAddModifierKeys]{"trigger_add_modifier", ""}
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var TriggerBrush = Designer[CTriggerBrush, CTriggerBrushKeys]{"trigger_brush", ""}
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var TriggerBurrowUnderground = Designer[CTriggerBurrowUnderground, CBaseTriggerKeys]{"trigger_burrow_underground", ""}
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var TriggerCallback = Designer[CTriggerCallback, CBaseTriggerKeys]{"trigger_callback", ""}
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var TriggerCatapult = Designer[CCitadelCatapultTrigger, CCitadelCatapultTriggerKeys]{"trigger_catapult", ""}
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var TriggerChangelevel = Designer[CChangeLevel, CChangeLevelKeys]{"trigger_changelevel", ""}
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var TriggerDetectBulletFire = Designer[CTriggerDetectBulletFire, CTriggerDetectBulletFireKeys]{"trigger_detect_bullet_fire", ""}
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var TriggerDetectExplosion = Designer[CTriggerDetectExplosion, CTriggerDetectExplosionKeys]{"trigger_detect_explosion", ""}
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var TriggerFan = Designer[CTriggerFan, CTriggerFanKeys]{"trigger_fan", ""}
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var TriggerFog = Designer[CFogTrigger, CFogTriggerKeys]{"trigger_fog", ""}
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var TriggerGameEvent = Designer[CTriggerGameEvent, CTriggerGameEventKeys]{"trigger_game_event", ""}
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var TriggerGravity = Designer[CTriggerGravity, CBaseTriggerKeys]{"trigger_gravity", ""}
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var TriggerHurt = Designer[CTriggerHurt, CTriggerHurtKeys]{"trigger_hurt", ""}
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var TriggerHurtCitadel = Designer[CCitadelTriggerHurt, CTriggerHurtKeys]{"trigger_hurt_citadel", ""}
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var TriggerIcePathVolume = Designer[CTriggerIcePathVolume, CBaseTriggerKeys]{"trigger_Ice_Path_Volume", ""}
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var TriggerImpact = Designer[CTriggerImpact, CTriggerImpactKeys]{"trigger_impact", ""}
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var TriggerItemShop = Designer[CTriggerItemShop, CTriggerItemShopKeys]{"trigger_item_shop", ""}
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var TriggerItemShopSafeZone = Designer[CTriggerItemShopSafeZone, CTriggerItemShopSafeZoneKeys]{"trigger_item_shop_safe_zone", ""}
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var TriggerLerpObject = Designer[CTriggerLerpObject, CTriggerLerpObjectKeys]{"trigger_lerp_object", ""}
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var TriggerLook = Designer[CTriggerLook, CTriggerLookKeys]{"trigger_look", ""}
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var TriggerMidbossShield = Designer[CTriggerMidBossShield, CBaseTriggerKeys]{"trigger_midboss_shield", ""}
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var TriggerModifier = Designer[CTriggerModifier, CTriggerModifierKeys]{"trigger_modifier", ""}
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var TriggerMultiple = Designer[CTriggerMultiple, CTriggerMultipleKeys]{"trigger_multiple", ""}
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var TriggerNeutralIdles = Designer[CTriggerNeutralIdles, CBaseTriggerKeys]{"trigger_neutral_idles", ""}
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var TriggerNeutralShield = Designer[CTriggerNeutralShield, CBaseTriggerKeys]{"trigger_neutral_shield", ""}
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var TriggerOnce = Designer[CTriggerOnce, CTriggerMultipleKeys]{"trigger_once", ""}
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var TriggerPassthroughFakeWall = Designer[CTriggerPassthroughFakeWall, CBaseTriggerKeys]{"trigger_passthrough_fake_wall", ""}
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var TriggerPhysics = Designer[CTriggerPhysics, CTriggerPhysicsKeys]{"trigger_physics", ""}
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var TriggerPingLocation = Designer[CTriggerPingLocation, CTriggerPingLocationKeys]{"trigger_ping_location", ""}
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var TriggerPortal = Designer[CCitadelPortalTrigger, CCitadelPortalTriggerKeys]{"trigger_portal", ""}
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var TriggerProximity = Designer[CTriggerProximity, CTriggerProximityKeys]{"trigger_proximity", ""}
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var TriggerPush = Designer[CTriggerPush, CTriggerPushKeys]{"trigger_push", ""}
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var TriggerRemove = Designer[CTriggerRemove, CTriggerRemoveKeys]{"trigger_remove", ""}
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var TriggerRemoveModifier = Designer[CTriggerRemoveModifier, CTriggerRemoveModifierKeys]{"trigger_remove_modifier", ""}
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var TriggerServerragdoll = Designer[CServerRagdollTrigger, CBaseTriggerKeys]{"trigger_serverragdoll", ""}
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var TriggerSndSosOpvar = Designer[CTriggerSndSosOpvar, CTriggerSndSosOpvarKeys]{"trigger_snd_sos_opvar", ""}
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var TriggerSoundscape = Designer[CTriggerSoundscape, CTriggerSoundscapeKeys]{"trigger_soundscape", ""}
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var TriggerTeamBase = Designer[CTriggerTeamBase, CBaseTriggerKeys]{"trigger_team_base", ""}
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var TriggerTeleport = Designer[CTriggerTeleport, CTriggerTeleportKeys]{"trigger_teleport", ""}
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var TriggerTier3phase2Shield = Designer[CTriggerTier3Phase2Shield, CBaseTriggerKeys]{"trigger_tier3phase2_shield", ""}
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var TriggerTonemap = Designer[CTonemapTrigger, CTonemapTriggerKeys]{"trigger_tonemap", ""}
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var TriggerTransition = Designer[CTriggerVolume, CTriggerVolumeKeys]{"trigger_transition", ""}
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var TriggerTrooperDamageReductionDetector = Designer[CTriggerTrooperDamageReductionDetector, CTriggerTrooperDamageReductionDetectorKeys]{"trigger_trooper_damage_reduction_detector", ""}
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var TriggerTrooperDetector = Designer[CTriggerTrooperDetector, CTriggerTrooperDetectorKeys]{"trigger_trooper_detector", ""}
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var TrooperApproachHorizon = Designer[CTrooperApproachHorizon, CBaseEntityKeys]{"trooper_approach_horizon", ""}
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var VandalPillarProjectile = Designer[CCitadel_Projectile_Pillar, CBaseModelEntityKeys]{"vandal_pillar_projectile", ""}
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var ViperHookbladeProjectile = Designer[CCitadel_Projectile_HookBlade, CBaseModelEntityKeys]{"viper_hookblade_projectile", ""}
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var ViperPetrifyProjectile = Designer[CCitadel_Projectile_Petrify, CBaseModelEntityKeys]{"viper_petrify_projectile", ""}
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var ViscousGooGrenadeProjectile = Designer[CCitadel_Projectile_Viscous_GooGrenade, CBaseModelEntityKeys]{"viscous_goo_grenade_projectile", ""}
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var WearableItem = Designer[CEconWearable, CBaseAnimGraphKeys]{"wearable_item", ""}
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var WebwallProjectile = Designer[CCitadel_Projectile_WebWall, CBaseModelEntityKeys]{"webwall_projectile", ""}
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var WreckerTeleportProjectile = Designer[CCitadel_Projectile_Wrecker_Teleport, CBaseModelEntityKeys]{"wrecker_teleport_projectile", ""}
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var WreckingBallProjectile = Designer[CCitadel_Projectile_WreckingBall, CBaseModelEntityKeys]{"wrecking_ball_projectile", ""}
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var ZipLineNode = Designer[CCitadelZipLineNode, CCitadelZipLineNodeKeys]{"zip_line_node", ""}

Functions

This section is empty.

Types

type Angles added in v0.1.1

type Angles struct{ Field }

Angles is a rotation field, which the host reads as a vector of pitch, yaw and roll.

func (Angles) Get added in v0.1.1

func (f Angles) Get() (*mod.Angles, error)

Get reads the field.

func (Angles) Set added in v0.1.1

func (f Angles) Set(value *mod.Angles) error

Set writes the field.

type Bool added in v0.1.1

type Bool struct{ Field }

Bool is a boolean field.

func (Bool) Get added in v0.1.1

func (f Bool) Get() (bool, error)

Get reads the field.

func (Bool) Set added in v0.1.1

func (f Bool) Set(value bool) error

Set writes the field.

type BoolList added in v0.1.3

type BoolList struct{ Field }

BoolList is a field that holds a list of booleans.

func (BoolList) Get added in v0.1.3

func (f BoolList) Get() ([]bool, error)

Get reads the elements.

func (BoolList) Set added in v0.1.3

func (f BoolList) Set(values []bool) error

Set replaces the elements, growing the list when it holds fewer.

type CAITestPath

type CAITestPath CEntityInstance

func (CAITestPath) StrNextPath

func (e CAITestPath) StrNextPath() Text

type CAITestPathKeys added in v0.1.1

type CAITestPathKeys struct {
	CPointEntityKeys
	NextPath *string `key:"NextPath"`
}

type CAI_BaseNPC

type CAI_BaseNPC CEntityInstance

func (CAI_BaseNPC) AfCapability

func (e CAI_BaseNPC) AfCapability() Number[int32]

func (CAI_BaseNPC) AfMemory

func (e CAI_BaseNPC) AfMemory() Number[int32]

func (CAI_BaseNPC) AiLOD

func (e CAI_BaseNPC) AiLOD() Number[uint32]

func (CAI_BaseNPC) BCheckContacts

func (e CAI_BaseNPC) BCheckContacts() Bool

func (CAI_BaseNPC) BConditionsGathered

func (e CAI_BaseNPC) BConditionsGathered() Bool

func (CAI_BaseNPC) BConditionsGatheredAsync

func (e CAI_BaseNPC) BConditionsGatheredAsync() Bool

func (CAI_BaseNPC) BDidDeathCleanup

func (e CAI_BaseNPC) BDidDeathCleanup() Bool

func (CAI_BaseNPC) BDynamicAILOD

func (e CAI_BaseNPC) BDynamicAILOD() Bool

func (CAI_BaseNPC) BForceConditionsGather

func (e CAI_BaseNPC) BForceConditionsGather() Bool

func (CAI_BaseNPC) BForceDynamicHull

func (e CAI_BaseNPC) BForceDynamicHull() Bool

func (CAI_BaseNPC) BGatheringConditions

func (e CAI_BaseNPC) BGatheringConditions() Bool

func (CAI_BaseNPC) BGatheringScheduleRelatedConditions

func (e CAI_BaseNPC) BGatheringScheduleRelatedConditions() Bool

func (CAI_BaseNPC) BReceivedEnemyDeadNotification

func (e CAI_BaseNPC) BReceivedEnemyDeadNotification() Bool

func (CAI_BaseNPC) BSkippedChooseEnemy

func (e CAI_BaseNPC) BSkippedChooseEnemy() Bool

func (CAI_BaseNPC) FNoDamageDecal

func (e CAI_BaseNPC) FNoDamageDecal() Bool

func (CAI_BaseNPC) FlJumpMaxDist

func (e CAI_BaseNPC) FlJumpMaxDist() Number[float32]

func (CAI_BaseNPC) FlJumpMaxDrop

func (e CAI_BaseNPC) FlJumpMaxDrop() Number[float32]

func (CAI_BaseNPC) FlJumpMaxRise

func (e CAI_BaseNPC) FlJumpMaxRise() Number[float32]

func (CAI_BaseNPC) FlJumpMinDist

func (e CAI_BaseNPC) FlJumpMinDist() Number[float32]

func (CAI_BaseNPC) FlLastPositionTolerance

func (e CAI_BaseNPC) FlLastPositionTolerance() Number[float32]

func (CAI_BaseNPC) FlLastStateChangeTime

func (e CAI_BaseNPC) FlLastStateChangeTime() Number[float32]

func (CAI_BaseNPC) FlLastTookDamageFromPlayerTime

func (e CAI_BaseNPC) FlLastTookDamageFromPlayerTime() Number[float32]

func (CAI_BaseNPC) FlLastTookDamageTime

func (e CAI_BaseNPC) FlLastTookDamageTime() Number[float32]

func (CAI_BaseNPC) FlThinkTime

func (e CAI_BaseNPC) FlThinkTime() Number[float32]

func (CAI_BaseNPC) FlTimeLastMovement

func (e CAI_BaseNPC) FlTimeLastMovement() Number[float32]

func (CAI_BaseNPC) FlWaitFinished

func (e CAI_BaseNPC) FlWaitFinished() Number[float32]

func (CAI_BaseNPC) HPathObstructor

func (e CAI_BaseNPC) HPathObstructor() Handle[CBaseEntity]

func (CAI_BaseNPC) HSynchronizedPrimaryNPC

func (e CAI_BaseNPC) HSynchronizedPrimaryNPC() Handle[CAI_BaseNPC]

func (CAI_BaseNPC) IdealNPCState

func (e CAI_BaseNPC) IdealNPCState() Number[uint32]

func (CAI_BaseNPC) InputBreak added in v0.1.1

func (e CAI_BaseNPC) InputBreak() (bool, error)

func (CAI_BaseNPC) InputOverrideHealth added in v0.1.1

func (e CAI_BaseNPC) InputOverrideHealth(value int32) (bool, error)

func (CAI_BaseNPC) InputSetHealth added in v0.1.1

func (e CAI_BaseNPC) InputSetHealth(value int32) (bool, error)

func (CAI_BaseNPC) InputSetNavRestrictionVolume added in v0.1.1

func (e CAI_BaseNPC) InputSetNavRestrictionVolume(value string) (bool, error)

func (CAI_BaseNPC) LastTimeBashedObstacle

func (e CAI_BaseNPC) LastTimeBashedObstacle() Number[float32]

func (CAI_BaseNPC) NAITraceMask

func (e CAI_BaseNPC) NAITraceMask() Number[uint64]

func (CAI_BaseNPC) NCurrentPathSerialNumber

func (e CAI_BaseNPC) NCurrentPathSerialNumber() Number[uint32]

func (CAI_BaseNPC) NDebugCurIndex

func (e CAI_BaseNPC) NDebugCurIndex() Number[int32]

func (CAI_BaseNPC) NForcedGoGait

func (e CAI_BaseNPC) NForcedGoGait() Number[uint8]

func (CAI_BaseNPC) NLastPathSerialNumber

func (e CAI_BaseNPC) NLastPathSerialNumber() Number[uint32]

func (CAI_BaseNPC) NMovementFailureBehavior

func (e CAI_BaseNPC) NMovementFailureBehavior() Number[uint8]

func (CAI_BaseNPC) NPCState

func (e CAI_BaseNPC) NPCState() Number[uint32]

func (CAI_BaseNPC) NPreModifierNPCState

func (e CAI_BaseNPC) NPreModifierNPCState() Number[uint32]

func (CAI_BaseNPC) NPrevHealthDuringModifyDamage

func (e CAI_BaseNPC) NPrevHealthDuringModifyDamage() Number[int32]

func (CAI_BaseNPC) NextMantleTime

func (e CAI_BaseNPC) NextMantleTime() Number[float32]

func (CAI_BaseNPC) StrNavRestrictionVolume

func (e CAI_BaseNPC) StrNavRestrictionVolume() Text

func (CAI_BaseNPC) VecAttachments added in v0.1.3

func (e CAI_BaseNPC) VecAttachments() List[uint32]

func (CAI_BaseNPC) VecSynchronizedSecondaryNPCs added in v0.1.3

func (e CAI_BaseNPC) VecSynchronizedSecondaryNPCs() List[uint32]

type CAI_BaseNPCKeys added in v0.1.1

type CAI_BaseNPCKeys struct {
	CBaseCombatCharacterKeys
	NavRestrictionVolume *string `key:"NavRestrictionVolume"`
	Forcedynamichull     *bool   `key:"forcedynamichull"`
	AiLod                *int32  `key:"ai_lod"`
}

type CAI_ChangeHintGroup

type CAI_ChangeHintGroup CEntityInstance

func (CAI_ChangeHintGroup) FlRadius

func (e CAI_ChangeHintGroup) FlRadius() Number[float32]

func (CAI_ChangeHintGroup) ISearchType

func (e CAI_ChangeHintGroup) ISearchType() Number[int32]

func (CAI_ChangeHintGroup) InputActivate added in v0.1.1

func (e CAI_ChangeHintGroup) InputActivate() (bool, error)

func (CAI_ChangeHintGroup) StrNewHintGroup

func (e CAI_ChangeHintGroup) StrNewHintGroup() Text

func (CAI_ChangeHintGroup) StrSearchName

func (e CAI_ChangeHintGroup) StrSearchName() Text

type CAI_ChangeHintGroupKeys added in v0.1.1

type CAI_ChangeHintGroupKeys struct {
	CBaseEntityKeys
	SearchType   *int32   `key:"SearchType"`
	SearchName   *string  `key:"SearchName"`
	NewHintGroup *string  `key:"NewHintGroup"`
	Radius       *float32 `key:"Radius"`
}

type CAI_CitadelNPC

type CAI_CitadelNPC CEntityInstance

func (CAI_CitadelNPC) BBeamActive

func (e CAI_CitadelNPC) BBeamActive() Bool

func (CAI_CitadelNPC) BMinion

func (e CAI_CitadelNPC) BMinion() Bool

func (CAI_CitadelNPC) HAbilityOwner

func (e CAI_CitadelNPC) HAbilityOwner() Handle[CCitadelBaseAbility]

func (CAI_CitadelNPC) HLookTarget

func (e CAI_CitadelNPC) HLookTarget() Handle[CBaseEntity]

func (CAI_CitadelNPC) VEyeBeamTarget

func (e CAI_CitadelNPC) VEyeBeamTarget() Vector

type CAI_CitadelNPCKeys added in v0.1.1

type CAI_CitadelNPCKeys struct {
	CAI_BaseNPCKeys
}

type CAI_GoalEntity

type CAI_GoalEntity CEntityInstance

func (CAI_GoalEntity) Actors added in v0.1.3

func (e CAI_GoalEntity) Actors() List[uint32]

func (CAI_GoalEntity) FStartActive

func (e CAI_GoalEntity) FStartActive() Bool

func (CAI_GoalEntity) Flags

func (e CAI_GoalEntity) Flags() Number[uint32]

func (CAI_GoalEntity) HGoalEntity

func (e CAI_GoalEntity) HGoalEntity() Handle[CBaseEntity]

func (CAI_GoalEntity) InputActivate added in v0.1.1

func (e CAI_GoalEntity) InputActivate() (bool, error)

func (CAI_GoalEntity) InputDeactivate added in v0.1.1

func (e CAI_GoalEntity) InputDeactivate() (bool, error)

func (CAI_GoalEntity) InputToggle added in v0.1.1

func (e CAI_GoalEntity) InputToggle() (bool, error)

func (CAI_GoalEntity) InputUpdateActors added in v0.1.1

func (e CAI_GoalEntity) InputUpdateActors() (bool, error)

func (CAI_GoalEntity) IszActor

func (e CAI_GoalEntity) IszActor() Text

func (CAI_GoalEntity) IszConceptModifiers

func (e CAI_GoalEntity) IszConceptModifiers() Text

func (CAI_GoalEntity) IszGoal

func (e CAI_GoalEntity) IszGoal() Text

func (CAI_GoalEntity) SearchType added in v0.1.1

func (e CAI_GoalEntity) SearchType() Number[uint32]

type CAI_Hint

type CAI_Hint CEntityInstance

func (CAI_Hint) BNodeFOVCheckBehind

func (e CAI_Hint) BNodeFOVCheckBehind() Bool

func (CAI_Hint) BRemoveOnUnreserved

func (e CAI_Hint) BRemoveOnUnreserved() Bool

func (CAI_Hint) FlCooldown

func (e CAI_Hint) FlCooldown() Number[float32]

func (CAI_Hint) FlInteractionDistance

func (e CAI_Hint) FlInteractionDistance() Number[float32]

func (CAI_Hint) FlNPCSnapToHintDistance

func (e CAI_Hint) FlNPCSnapToHintDistance() Number[float32]

func (CAI_Hint) FlNextUseTime

func (e CAI_Hint) FlNextUseTime() Number[float32]

func (CAI_Hint) HAssociatedEntity

func (e CAI_Hint) HAssociatedEntity() Handle[CBaseEntity]

func (CAI_Hint) HHintOwner

func (e CAI_Hint) HHintOwner() Handle[CBaseEntity]

func (CAI_Hint) InputDisableHint added in v0.1.1

func (e CAI_Hint) InputDisableHint() (bool, error)

func (CAI_Hint) InputEnableHint added in v0.1.1

func (e CAI_Hint) InputEnableHint() (bool, error)

func (CAI_Hint) InputToggleHint added in v0.1.1

func (e CAI_Hint) InputToggleHint() (bool, error)

func (CAI_Hint) IszAnimgraphEntryAction

func (e CAI_Hint) IszAnimgraphEntryAction() Text

func (CAI_Hint) IszAnimgraphEntryCmd

func (e CAI_Hint) IszAnimgraphEntryCmd() Text

func (CAI_Hint) IszAnimgraphExitAction

func (e CAI_Hint) IszAnimgraphExitAction() Text

func (CAI_Hint) IszAnimgraphExitCmd

func (e CAI_Hint) IszAnimgraphExitCmd() Text

func (CAI_Hint) IszNPCFollowsEntity

func (e CAI_Hint) IszNPCFollowsEntity() Text

func (CAI_Hint) IszNavlinkTargetName

func (e CAI_Hint) IszNavlinkTargetName() Text

func (CAI_Hint) NodeFOV

func (e CAI_Hint) NodeFOV() Number[float32]

func (CAI_Hint) VecForward

func (e CAI_Hint) VecForward() Vector

type CAI_HintKeys added in v0.1.1

type CAI_HintKeys struct {
	CBaseEntityKeys
	NodeFOV                *float32 `key:"nodeFOV"`
	AnimgraphEntryAction   *string  `key:"animgraph_entry_action"`
	AnimgraphExitAction    *string  `key:"animgraph_exit_action"`
	AnimgraphEntryCmd      *string  `key:"animgraph_entry_cmd"`
	AnimgraphExitCmd       *string  `key:"animgraph_exit_cmd"`
	AnimgraphNavlinkTarget *string  `key:"animgraph_navlink_target"`
	RemoveOnUnreserved     *bool    `key:"remove_on_unreserved"`
	InteractionDistance    *float32 `key:"interaction_distance"`
	Cooldown               *float32 `key:"cooldown"`
	NpcFollowsEntity       *string  `key:"npc_follows_entity"`
	NpcSnapToHintDistance  *float32 `key:"npc_snap_to_hint_distance"`
	Hinttype               *int32   `key:"hinttype"`
	Group                  *string  `key:"Group"`
	StartHintDisabled      *int32   `key:"StartHintDisabled"`
	Generictype            *string  `key:"generictype"`
	IgnoreFacing           *int32   `key:"IgnoreFacing"`
	MinimumState           *int32   `key:"MinimumState"`
	MaximumState           *int32   `key:"MaximumState"`
	Priority               *int32   `key:"priority"`
	Radius                 *int32   `key:"radius"`
}

type CAI_LookTarget

type CAI_LookTarget CEntityInstance

func (CAI_LookTarget) BDisabled

func (e CAI_LookTarget) BDisabled() Bool

func (CAI_LookTarget) FlMaxDist

func (e CAI_LookTarget) FlMaxDist() Number[float32]

func (CAI_LookTarget) FlTimeNextAvailable

func (e CAI_LookTarget) FlTimeNextAvailable() Number[float32]

func (CAI_LookTarget) IContext

func (e CAI_LookTarget) IContext() Number[int32]

func (CAI_LookTarget) IPriority

func (e CAI_LookTarget) IPriority() Number[int32]

type CAI_NetworkManager

type CAI_NetworkManager CEntityInstance

type CAI_Relationship

type CAI_Relationship CEntityInstance

func (CAI_Relationship) BIsActive

func (e CAI_Relationship) BIsActive() Bool

func (CAI_Relationship) BReciprocal

func (e CAI_Relationship) BReciprocal() Bool

func (CAI_Relationship) FStartActive

func (e CAI_Relationship) FStartActive() Bool

func (CAI_Relationship) FlRadius

func (e CAI_Relationship) FlRadius() Number[float32]

func (CAI_Relationship) IDisposition

func (e CAI_Relationship) IDisposition() Number[int32]

func (CAI_Relationship) IPreviousDisposition

func (e CAI_Relationship) IPreviousDisposition() Number[int32]

func (CAI_Relationship) IPreviousRank

func (e CAI_Relationship) IPreviousRank() Number[int32]

func (CAI_Relationship) IRank

func (e CAI_Relationship) IRank() Number[int32]

func (CAI_Relationship) InputApplyRelationship added in v0.1.1

func (e CAI_Relationship) InputApplyRelationship() (bool, error)

func (CAI_Relationship) InputRevertRelationship added in v0.1.1

func (e CAI_Relationship) InputRevertRelationship() (bool, error)

func (CAI_Relationship) InputRevertToDefaultRelationship added in v0.1.1

func (e CAI_Relationship) InputRevertToDefaultRelationship() (bool, error)

func (CAI_Relationship) IszSubject

func (e CAI_Relationship) IszSubject() Text

func (CAI_Relationship) IszSubjectClass

func (e CAI_Relationship) IszSubjectClass() Text

func (CAI_Relationship) IszTargetClass

func (e CAI_Relationship) IszTargetClass() Text

func (CAI_Relationship) NSubjectClassifyAs

func (e CAI_Relationship) NSubjectClassifyAs() Number[uint32]

func (CAI_Relationship) NTargetClassifyAs

func (e CAI_Relationship) NTargetClassifyAs() Number[uint32]

type CAI_ScriptConditions

type CAI_ScriptConditions CEntityInstance

func (CAI_ScriptConditions) Actor

func (e CAI_ScriptConditions) Actor() Text

func (CAI_ScriptConditions) BLeaveAsleep

func (e CAI_ScriptConditions) BLeaveAsleep() Bool

func (CAI_ScriptConditions) BPlayerActorFOVTrueCone

func (e CAI_ScriptConditions) BPlayerActorFOVTrueCone() Bool

func (CAI_ScriptConditions) BPlayerTargetFOVTrueCone

func (e CAI_ScriptConditions) BPlayerTargetFOVTrueCone() Bool

func (CAI_ScriptConditions) FActorInPVS

func (e CAI_ScriptConditions) FActorInPVS() Number[uint32]

func (CAI_ScriptConditions) FActorInVehicle

func (e CAI_ScriptConditions) FActorInVehicle() Number[uint32]

func (CAI_ScriptConditions) FActorSeePlayer

func (e CAI_ScriptConditions) FActorSeePlayer() Number[uint32]

func (CAI_ScriptConditions) FActorSeeTarget

func (e CAI_ScriptConditions) FActorSeeTarget() Number[uint32]

func (CAI_ScriptConditions) FDisabled

func (e CAI_ScriptConditions) FDisabled() Bool

func (CAI_ScriptConditions) FMaxState

func (e CAI_ScriptConditions) FMaxState() Number[uint32]

func (CAI_ScriptConditions) FMinState

func (e CAI_ScriptConditions) FMinState() Number[uint32]

func (CAI_ScriptConditions) FPlayerActorLOS

func (e CAI_ScriptConditions) FPlayerActorLOS() Number[uint32]

func (CAI_ScriptConditions) FPlayerBlockingActor

func (e CAI_ScriptConditions) FPlayerBlockingActor() Number[uint32]

func (CAI_ScriptConditions) FPlayerInVehicle

func (e CAI_ScriptConditions) FPlayerInVehicle() Number[uint32]

func (CAI_ScriptConditions) FPlayerTargetLOS

func (e CAI_ScriptConditions) FPlayerTargetLOS() Number[uint32]

func (CAI_ScriptConditions) FScriptStatus

func (e CAI_ScriptConditions) FScriptStatus() Number[uint32]

func (CAI_ScriptConditions) FlActorTargetProximity

func (e CAI_ScriptConditions) FlActorTargetProximity() Number[float32]

func (CAI_ScriptConditions) FlMaxTimeout

func (e CAI_ScriptConditions) FlMaxTimeout() Number[float32]

func (CAI_ScriptConditions) FlMinTimeout

func (e CAI_ScriptConditions) FlMinTimeout() Number[float32]

func (CAI_ScriptConditions) FlPlayerActorFOV

func (e CAI_ScriptConditions) FlPlayerActorFOV() Number[float32]

func (CAI_ScriptConditions) FlPlayerActorProximity

func (e CAI_ScriptConditions) FlPlayerActorProximity() Number[float32]

func (CAI_ScriptConditions) FlPlayerTargetFOV

func (e CAI_ScriptConditions) FlPlayerTargetFOV() Number[float32]

func (CAI_ScriptConditions) FlPlayerTargetProximity

func (e CAI_ScriptConditions) FlPlayerTargetProximity() Number[float32]

func (CAI_ScriptConditions) FlRequiredDuration

func (e CAI_ScriptConditions) FlRequiredDuration() Number[float32]

func (CAI_ScriptConditions) HTarget

func (CAI_ScriptConditions) InputDisable added in v0.1.1

func (e CAI_ScriptConditions) InputDisable() (bool, error)

func (CAI_ScriptConditions) InputEnable added in v0.1.1

func (e CAI_ScriptConditions) InputEnable() (bool, error)

type CAI_ScriptConditionsKeys added in v0.1.1

type CAI_ScriptConditionsKeys struct {
	CBaseEntityKeys
	StartDisabled           *bool    `key:"StartDisabled"`
	Actor                   *string  `key:"Actor"`
	RequiredTime            *float32 `key:"RequiredTime"`
	MinimumState            *int32   `key:"MinimumState"`
	MaximumState            *int32   `key:"MaximumState"`
	ScriptStatus            *int32   `key:"ScriptStatus"`
	ActorSeePlayer          *int32   `key:"ActorSeePlayer"`
	PlayerActorProximity    *float32 `key:"PlayerActorProximity"`
	PlayerActorFOV          *float32 `key:"PlayerActorFOV"`
	PlayerActorFOVTrueCone  *bool    `key:"PlayerActorFOVTrueCone"`
	PlayerActorLOS          *int32   `key:"PlayerActorLOS"`
	ActorSeeTarget          *int32   `key:"ActorSeeTarget"`
	ActorTargetProximity    *float32 `key:"ActorTargetProximity"`
	PlayerTargetProximity   *float32 `key:"PlayerTargetProximity"`
	PlayerTargetFOV         *float32 `key:"PlayerTargetFOV"`
	PlayerTargetFOVTrueCone *bool    `key:"PlayerTargetFOVTrueCone"`
	PlayerTargetLOS         *int32   `key:"PlayerTargetLOS"`
	PlayerBlockingActor     *int32   `key:"PlayerBlockingActor"`
	MinTimeout              *float32 `key:"MinTimeout"`
	MaxTimeout              *float32 `key:"MaxTimeout"`
	ActorInPVS              *int32   `key:"ActorInPVS"`
	ActorInVehicle          *int32   `key:"ActorInVehicle"`
	PlayerInVehicle         *int32   `key:"PlayerInVehicle"`
}

type CAI_SpeechFilter

type CAI_SpeechFilter CEntityInstance

func (CAI_SpeechFilter) BDisabled

func (e CAI_SpeechFilter) BDisabled() Bool

func (CAI_SpeechFilter) BNeverSayHello

func (e CAI_SpeechFilter) BNeverSayHello() Bool

func (CAI_SpeechFilter) FlIdleModifier

func (e CAI_SpeechFilter) FlIdleModifier() Number[float32]

func (CAI_SpeechFilter) InputDisable added in v0.1.1

func (e CAI_SpeechFilter) InputDisable() (bool, error)

func (CAI_SpeechFilter) InputEnable added in v0.1.1

func (e CAI_SpeechFilter) InputEnable() (bool, error)

func (CAI_SpeechFilter) InputSetIdleModifier added in v0.1.1

func (e CAI_SpeechFilter) InputSetIdleModifier(value float32) (bool, error)

func (CAI_SpeechFilter) IszSubject

func (e CAI_SpeechFilter) IszSubject() Text

type CAI_SpeechFilterKeys added in v0.1.1

type CAI_SpeechFilterKeys struct {
	CBaseEntityKeys
	Subject       *string  `key:"subject"`
	IdleModifier  *float32 `key:"IdleModifier"`
	NeverSayHello *bool    `key:"NeverSayHello"`
	StartDisabled *bool    `key:"StartDisabled"`
}

type CAI_VolumetricEventEntity

type CAI_VolumetricEventEntity CEntityInstance

func (CAI_VolumetricEventEntity) FlDuration

func (e CAI_VolumetricEventEntity) FlDuration() Number[float32]

func (CAI_VolumetricEventEntity) FlRadius

func (CAI_VolumetricEventEntity) HEvent

func (CAI_VolumetricEventEntity) IEventFlags

func (e CAI_VolumetricEventEntity) IEventFlags() Number[uint16]

func (CAI_VolumetricEventEntity) IEventType

func (e CAI_VolumetricEventEntity) IEventType() Number[uint8]

func (CAI_VolumetricEventEntity) InputEmitAIVolumetricEvent added in v0.1.1

func (e CAI_VolumetricEventEntity) InputEmitAIVolumetricEvent() (bool, error)

func (CAI_VolumetricEventEntity) InputStopAIVolumetricEvent added in v0.1.1

func (e CAI_VolumetricEventEntity) InputStopAIVolumetricEvent() (bool, error)

func (CAI_VolumetricEventEntity) IszProxyEntityName

func (e CAI_VolumetricEventEntity) IszProxyEntityName() Text

type CAI_VolumetricEventEntityAlias_ai_sound

type CAI_VolumetricEventEntityAlias_ai_sound CEntityInstance

type CAI_VolumetricEventEntityKeys added in v0.1.1

type CAI_VolumetricEventEntityKeys struct {
	CPointEntityKeys
	Eventtype     *int32   `key:"eventtype"`
	Eventflags    *int32   `key:"eventflags"`
	Radius        *float32 `key:"radius"`
	Duration      *float32 `key:"duration"`
	Locationproxy *string  `key:"locationproxy"`
}

type CAI_VolumetricEventSensor

type CAI_VolumetricEventSensor CEntityInstance

func (CAI_VolumetricEventSensor) BDisabled

func (e CAI_VolumetricEventSensor) BDisabled() Bool

func (CAI_VolumetricEventSensor) FlMaxRange

func (e CAI_VolumetricEventSensor) FlMaxRange() Number[float32]

func (CAI_VolumetricEventSensor) FlSensitivity

func (e CAI_VolumetricEventSensor) FlSensitivity() Number[float32]

func (CAI_VolumetricEventSensor) HListenFilter

func (e CAI_VolumetricEventSensor) HListenFilter() Handle[CBaseFilter]

func (CAI_VolumetricEventSensor) HSensedEvents added in v0.1.3

func (e CAI_VolumetricEventSensor) HSensedEvents() List[uint64]

func (CAI_VolumetricEventSensor) InputDisable added in v0.1.1

func (e CAI_VolumetricEventSensor) InputDisable() (bool, error)

func (CAI_VolumetricEventSensor) InputEnable added in v0.1.1

func (e CAI_VolumetricEventSensor) InputEnable() (bool, error)

func (CAI_VolumetricEventSensor) IszListenFilter

func (e CAI_VolumetricEventSensor) IszListenFilter() Text

func (CAI_VolumetricEventSensor) NEventTypeMask

func (e CAI_VolumetricEventSensor) NEventTypeMask() Number[uint64]

type CAI_VolumetricEventSensorKeys added in v0.1.1

type CAI_VolumetricEventSensorKeys struct {
	CPointEntityKeys
	StartDisabled *bool    `key:"StartDisabled"`
	Sensitivity   *float32 `key:"Sensitivity"`
	ListenFilter  *string  `key:"ListenFilter"`
	MaxRange      *float32 `key:"MaxRange"`
}

type CAbility_Drifter_BloodBlast

type CAbility_Drifter_BloodBlast CEntityInstance

func (CAbility_Drifter_BloodBlast) SandEffect

func (e CAbility_Drifter_BloodBlast) SandEffect() Number[int32]

func (CAbility_Drifter_BloodBlast) VecHitTargets added in v0.1.3

func (e CAbility_Drifter_BloodBlast) VecHitTargets() List[uint32]

type CAbility_Drifter_Darkness

type CAbility_Drifter_Darkness CEntityInstance

type CAbility_Drifter_ShadowMark

type CAbility_Drifter_ShadowMark CEntityInstance

func (CAbility_Drifter_ShadowMark) BTeleported

func (e CAbility_Drifter_ShadowMark) BTeleported() Bool

func (CAbility_Drifter_ShadowMark) FlExpireTime

func (e CAbility_Drifter_ShadowMark) FlExpireTime() Number[float32]

func (CAbility_Drifter_ShadowMark) FlTeleportedTime

func (e CAbility_Drifter_ShadowMark) FlTeleportedTime() Number[float32]

func (CAbility_Drifter_ShadowMark) HTeleportTarget

func (e CAbility_Drifter_ShadowMark) HTeleportTarget() Handle[CBaseEntity]

func (CAbility_Drifter_ShadowMark) QPostTeleportAngles

func (e CAbility_Drifter_ShadowMark) QPostTeleportAngles() Angles

type CAbility_Drifter_StalkersMark_Teleport

type CAbility_Drifter_StalkersMark_Teleport CEntityInstance

type CAbility_Fathom_LurkersAmbush

type CAbility_Fathom_LurkersAmbush CEntityInstance

func (CAbility_Fathom_LurkersAmbush) BIsVisibleOnMinimap

func (e CAbility_Fathom_LurkersAmbush) BIsVisibleOnMinimap() Bool

func (CAbility_Fathom_LurkersAmbush) BWasLatchedWhenCast

func (e CAbility_Fathom_LurkersAmbush) BWasLatchedWhenCast() Bool

func (CAbility_Fathom_LurkersAmbush) ChargeUpParticle

func (e CAbility_Fathom_LurkersAmbush) ChargeUpParticle() Number[int32]

func (CAbility_Fathom_LurkersAmbush) FlChannelTimeStarted

func (e CAbility_Fathom_LurkersAmbush) FlChannelTimeStarted() Number[float32]

func (CAbility_Fathom_LurkersAmbush) FlDebuffDuration

func (e CAbility_Fathom_LurkersAmbush) FlDebuffDuration() Number[float32]

func (CAbility_Fathom_LurkersAmbush) FlStoppedMovingStartTime

func (e CAbility_Fathom_LurkersAmbush) FlStoppedMovingStartTime() Number[float32]

func (CAbility_Fathom_LurkersAmbush) VLastPos

type CAbility_Fathom_ReefdwellerHarpoon

type CAbility_Fathom_ReefdwellerHarpoon CEntityInstance

func (CAbility_Fathom_ReefdwellerHarpoon) BBulletFlying

func (e CAbility_Fathom_ReefdwellerHarpoon) BBulletFlying() Bool

func (CAbility_Fathom_ReefdwellerHarpoon) BHasLatchedOnce

func (e CAbility_Fathom_ReefdwellerHarpoon) BHasLatchedOnce() Bool

func (CAbility_Fathom_ReefdwellerHarpoon) BHitTarget

func (CAbility_Fathom_ReefdwellerHarpoon) BLatched

func (CAbility_Fathom_ReefdwellerHarpoon) FlCloseEnoughStartTime

func (e CAbility_Fathom_ReefdwellerHarpoon) FlCloseEnoughStartTime() Number[float32]

func (CAbility_Fathom_ReefdwellerHarpoon) FlLatchedYaw

func (CAbility_Fathom_ReefdwellerHarpoon) FlReelStartTime

func (e CAbility_Fathom_ReefdwellerHarpoon) FlReelStartTime() Number[float32]

func (CAbility_Fathom_ReefdwellerHarpoon) FlStuckStartTime

func (e CAbility_Fathom_ReefdwellerHarpoon) FlStuckStartTime() Number[float32]

func (CAbility_Fathom_ReefdwellerHarpoon) VHarpoonTarget

func (e CAbility_Fathom_ReefdwellerHarpoon) VHarpoonTarget() Vector

func (CAbility_Fathom_ReefdwellerHarpoon) VPrevPos

type CAbility_Fencer_Lunge

type CAbility_Fencer_Lunge CEntityInstance

func (CAbility_Fencer_Lunge) BStartedInAir

func (e CAbility_Fencer_Lunge) BStartedInAir() Bool

func (CAbility_Fencer_Lunge) ELungeDirection

func (e CAbility_Fencer_Lunge) ELungeDirection() Number[uint8]

func (CAbility_Fencer_Lunge) FlHeldTime

func (e CAbility_Fencer_Lunge) FlHeldTime() Number[float32]

func (CAbility_Fencer_Lunge) FlLastOuterCircleProgress

func (e CAbility_Fencer_Lunge) FlLastOuterCircleProgress() Number[float32]

func (CAbility_Fencer_Lunge) FlStateStartTime

func (e CAbility_Fencer_Lunge) FlStateStartTime() Number[float32]

func (CAbility_Fencer_Lunge) FlStuckTime

func (e CAbility_Fencer_Lunge) FlStuckTime() Number[float32]

func (CAbility_Fencer_Lunge) IRemainingCasts

func (e CAbility_Fencer_Lunge) IRemainingCasts() Number[uint8]

func (CAbility_Fencer_Lunge) NCurrentLungeState

func (e CAbility_Fencer_Lunge) NCurrentLungeState() Number[uint8]

func (CAbility_Fencer_Lunge) NGlintParticleIndex

func (e CAbility_Fencer_Lunge) NGlintParticleIndex() Number[int32]

func (CAbility_Fencer_Lunge) NPowerLevel

func (e CAbility_Fencer_Lunge) NPowerLevel() Number[int32]

func (CAbility_Fencer_Lunge) RecastEndTime

func (e CAbility_Fencer_Lunge) RecastEndTime() Number[float32]

func (CAbility_Fencer_Lunge) VDashDirection

func (e CAbility_Fencer_Lunge) VDashDirection() Vector

func (CAbility_Fencer_Lunge) VDashStartPos

func (e CAbility_Fencer_Lunge) VDashStartPos() Vector

func (CAbility_Fencer_Lunge) VLastPosition

func (e CAbility_Fencer_Lunge) VLastPosition() Vector

func (CAbility_Fencer_Lunge) VLookDirection

func (e CAbility_Fencer_Lunge) VLookDirection() Vector

func (CAbility_Fencer_Lunge) VStrikeDirection

func (e CAbility_Fencer_Lunge) VStrikeDirection() Vector

func (CAbility_Fencer_Lunge) VecHitEnemies added in v0.1.3

func (e CAbility_Fencer_Lunge) VecHitEnemies() List[uint32]

type CAbility_Fencer_Ultimate

type CAbility_Fencer_Ultimate CEntityInstance

func (CAbility_Fencer_Ultimate) BHitSomeone

func (e CAbility_Fencer_Ultimate) BHitSomeone() Bool

func (CAbility_Fencer_Ultimate) DirPreviewVFX

func (e CAbility_Fencer_Ultimate) DirPreviewVFX() Number[int32]

func (CAbility_Fencer_Ultimate) EUltState

func (e CAbility_Fencer_Ultimate) EUltState() Number[uint8]

func (CAbility_Fencer_Ultimate) FlStateStartTime

func (e CAbility_Fencer_Ultimate) FlStateStartTime() Number[float32]

func (CAbility_Fencer_Ultimate) FlStuckTime

func (e CAbility_Fencer_Ultimate) FlStuckTime() Number[float32]

func (CAbility_Fencer_Ultimate) UltHoldVFX

func (e CAbility_Fencer_Ultimate) UltHoldVFX() Number[int32]

func (CAbility_Fencer_Ultimate) VDashDirection

func (e CAbility_Fencer_Ultimate) VDashDirection() Vector

func (CAbility_Fencer_Ultimate) VStartPosition

func (e CAbility_Fencer_Ultimate) VStartPosition() Vector

func (CAbility_Fencer_Ultimate) VecHitEnemies added in v0.1.3

func (e CAbility_Fencer_Ultimate) VecHitEnemies() List[uint32]

func (CAbility_Fencer_Ultimate) VecHitHeroes added in v0.1.3

func (e CAbility_Fencer_Ultimate) VecHitHeroes() List[uint32]

func (CAbility_Fencer_Ultimate) VecLastPosition

func (e CAbility_Fencer_Ultimate) VecLastPosition() Vector

type CAbility_Mirage_SandPhantom

type CAbility_Mirage_SandPhantom CEntityInstance

func (CAbility_Mirage_SandPhantom) BHasVictims

func (e CAbility_Mirage_SandPhantom) BHasVictims() Bool

type CAbility_Mirage_Tornado

type CAbility_Mirage_Tornado CEntityInstance

func (CAbility_Mirage_Tornado) AnglesCharging

func (e CAbility_Mirage_Tornado) AnglesCharging() Angles

func (CAbility_Mirage_Tornado) FlChargeStartTime

func (e CAbility_Mirage_Tornado) FlChargeStartTime() Number[float32]

func (CAbility_Mirage_Tornado) RecastWindowEnd

func (e CAbility_Mirage_Tornado) RecastWindowEnd() Number[float32]

type CAbility_Operative_Revelation

type CAbility_Operative_Revelation CEntityInstance

type CAbility_Operative_UmbrellaManeuver

type CAbility_Operative_UmbrellaManeuver CEntityInstance

func (CAbility_Operative_UmbrellaManeuver) ChannelParticle

func (e CAbility_Operative_UmbrellaManeuver) ChannelParticle() Number[int32]

type CAbility_Rutger_CheatDeath

type CAbility_Rutger_CheatDeath CEntityInstance

type CAbility_Rutger_ForceField

type CAbility_Rutger_ForceField CEntityInstance

func (CAbility_Rutger_ForceField) BFirstThink

func (e CAbility_Rutger_ForceField) BFirstThink() Bool

func (CAbility_Rutger_ForceField) FTimeToDestroyForceField

func (e CAbility_Rutger_ForceField) FTimeToDestroyForceField() Number[float32]

func (CAbility_Rutger_ForceField) HChargingParticle

func (e CAbility_Rutger_ForceField) HChargingParticle() Number[int32]

func (CAbility_Rutger_ForceField) HExplodeParticle

func (e CAbility_Rutger_ForceField) HExplodeParticle() Number[int32]

func (CAbility_Rutger_ForceField) VSpawnPos

func (e CAbility_Rutger_ForceField) VSpawnPos() Vector

type CAbility_Rutger_RocketLauncher

type CAbility_Rutger_RocketLauncher CEntityInstance

type CAbility_Synth_Affliction

type CAbility_Synth_Affliction CEntityInstance

func (CAbility_Synth_Affliction) HAOEParticle

func (e CAbility_Synth_Affliction) HAOEParticle() Number[int32]

type CAbility_Synth_Barrage

type CAbility_Synth_Barrage CEntityInstance

func (CAbility_Synth_Barrage) ChannelParticle

func (e CAbility_Synth_Barrage) ChannelParticle() Number[int32]

func (CAbility_Synth_Barrage) FlNextShootTime

func (e CAbility_Synth_Barrage) FlNextShootTime() Number[float32]

func (CAbility_Synth_Barrage) NProjectilesScheduled

func (e CAbility_Synth_Barrage) NProjectilesScheduled() Number[int32]

func (CAbility_Synth_Barrage) TLastShotID

func (e CAbility_Synth_Barrage) TLastShotID() Number[uint32]

type CAbility_Synth_PlasmaFlux

type CAbility_Synth_PlasmaFlux CEntityInstance

func (CAbility_Synth_PlasmaFlux) BTeleported

func (e CAbility_Synth_PlasmaFlux) BTeleported() Bool

func (CAbility_Synth_PlasmaFlux) FlProjectileExpireTime

func (e CAbility_Synth_PlasmaFlux) FlProjectileExpireTime() Number[float32]

func (CAbility_Synth_PlasmaFlux) FlProjectileLaunchTime

func (e CAbility_Synth_PlasmaFlux) FlProjectileLaunchTime() Number[float32]

func (CAbility_Synth_PlasmaFlux) HActiveProjectile

func (e CAbility_Synth_PlasmaFlux) HActiveProjectile() Handle[CBaseEntity]

func (CAbility_Synth_PlasmaFlux) VLastValidTeleportPosition

func (e CAbility_Synth_PlasmaFlux) VLastValidTeleportPosition() Vector

func (CAbility_Synth_PlasmaFlux) VecUniqueHitList added in v0.1.3

func (e CAbility_Synth_PlasmaFlux) VecUniqueHitList() List[uint32]

type CAbility_Synth_PlasmaFlux_Trigger

type CAbility_Synth_PlasmaFlux_Trigger CEntityInstance

type CAbility_Synth_Pulse

type CAbility_Synth_Pulse CEntityInstance

type CAbility_TestHero_SpookyHide

type CAbility_TestHero_SpookyHide CEntityInstance

func (CAbility_TestHero_SpookyHide) BIsVisibleOnMinimap

func (e CAbility_TestHero_SpookyHide) BIsVisibleOnMinimap() Bool

func (CAbility_TestHero_SpookyHide) FlStoppedMovingStartTime

func (e CAbility_TestHero_SpookyHide) FlStoppedMovingStartTime() Number[float32]

func (CAbility_TestHero_SpookyHide) VLastPos

func (e CAbility_TestHero_SpookyHide) VLastPos() Vector

type CAbility_Werewolf_Frenzy

type CAbility_Werewolf_Frenzy CEntityInstance

func (CAbility_Werewolf_Frenzy) SandEffect

func (e CAbility_Werewolf_Frenzy) SandEffect() Number[int32]

func (CAbility_Werewolf_Frenzy) VecHitTargets added in v0.1.3

func (e CAbility_Werewolf_Frenzy) VecHitTargets() List[uint32]

type CAmbientGeneric

type CAmbientGeneric CEntityInstance

func (CAmbientGeneric) FActive

func (e CAmbientGeneric) FActive() Bool

func (CAmbientGeneric) FLooping

func (e CAmbientGeneric) FLooping() Bool

func (CAmbientGeneric) FlMaxRadius

func (e CAmbientGeneric) FlMaxRadius() Number[float32]

func (CAmbientGeneric) HSoundSource

func (e CAmbientGeneric) HSoundSource() Handle[CBaseEntity]

func (CAmbientGeneric) ISoundLevel

func (e CAmbientGeneric) ISoundLevel() Number[uint32]

func (CAmbientGeneric) InputFadeIn added in v0.1.1

func (e CAmbientGeneric) InputFadeIn(value float32) (bool, error)

func (CAmbientGeneric) InputFadeOut added in v0.1.1

func (e CAmbientGeneric) InputFadeOut(value float32) (bool, error)

func (CAmbientGeneric) InputPitch added in v0.1.1

func (e CAmbientGeneric) InputPitch(value float32) (bool, error)

func (CAmbientGeneric) InputPlaySound added in v0.1.1

func (e CAmbientGeneric) InputPlaySound() (bool, error)

func (CAmbientGeneric) InputStopSound added in v0.1.1

func (e CAmbientGeneric) InputStopSound() (bool, error)

func (CAmbientGeneric) InputToggleSound added in v0.1.1

func (e CAmbientGeneric) InputToggleSound() (bool, error)

func (CAmbientGeneric) InputVolume added in v0.1.1

func (e CAmbientGeneric) InputVolume(value float32) (bool, error)

func (CAmbientGeneric) Radius

func (e CAmbientGeneric) Radius() Number[float32]

func (CAmbientGeneric) SSourceEntName

func (e CAmbientGeneric) SSourceEntName() Text

type CAssignedLaneParticle

type CAssignedLaneParticle CEntityInstance

func (CAssignedLaneParticle) ILane

func (e CAssignedLaneParticle) ILane() Number[int32]

type CAssignedLaneParticleKeys added in v0.1.1

type CAssignedLaneParticleKeys struct {
	CBaseModelEntityKeys
	LaneNum *int32 `key:"LaneNum"`
}

type CBarnLight

type CBarnLight CEntityInstance

func (CBarnLight) BContactShadow

func (e CBarnLight) BContactShadow() Bool

func (CBarnLight) BEnabled

func (e CBarnLight) BEnabled() Bool

func (CBarnLight) BForceShadowsEnabled

func (e CBarnLight) BForceShadowsEnabled() Bool

func (CBarnLight) BPrecomputedFieldsValid

func (e CBarnLight) BPrecomputedFieldsValid() Bool

func (CBarnLight) BPvsModifyEntity

func (e CBarnLight) BPvsModifyEntity() Bool

func (CBarnLight) BTransmitAlways

func (e CBarnLight) BTransmitAlways() Bool

func (CBarnLight) FAlternateColorBrightness

func (e CBarnLight) FAlternateColorBrightness() Number[float32]

func (CBarnLight) FlBakeSpecularToCubemapsScale

func (e CBarnLight) FlBakeSpecularToCubemapsScale() Number[float32]

func (CBarnLight) FlBounceScale

func (e CBarnLight) FlBounceScale() Number[float32]

func (CBarnLight) FlBrightness

func (e CBarnLight) FlBrightness() Number[float32]

func (CBarnLight) FlBrightnessScale

func (e CBarnLight) FlBrightnessScale() Number[float32]

func (CBarnLight) FlColorTemperature

func (e CBarnLight) FlColorTemperature() Number[float32]

func (CBarnLight) FlFadeSizeEnd

func (e CBarnLight) FlFadeSizeEnd() Number[float32]

func (CBarnLight) FlFadeSizeStart

func (e CBarnLight) FlFadeSizeStart() Number[float32]

func (CBarnLight) FlFogScale

func (e CBarnLight) FlFogScale() Number[float32]

func (CBarnLight) FlFogStrength

func (e CBarnLight) FlFogStrength() Number[float32]

func (CBarnLight) FlLightStyleStartTime

func (e CBarnLight) FlLightStyleStartTime() Number[float32]

func (CBarnLight) FlLuminaireAnisotropy

func (e CBarnLight) FlLuminaireAnisotropy() Number[float32]

func (CBarnLight) FlLuminaireSize

func (e CBarnLight) FlLuminaireSize() Number[float32]

func (CBarnLight) FlMinRoughness

func (e CBarnLight) FlMinRoughness() Number[float32]

func (CBarnLight) FlRange

func (e CBarnLight) FlRange() Number[float32]

func (CBarnLight) FlShadowFadeSizeEnd

func (e CBarnLight) FlShadowFadeSizeEnd() Number[float32]

func (CBarnLight) FlShadowFadeSizeStart

func (e CBarnLight) FlShadowFadeSizeStart() Number[float32]

func (CBarnLight) FlShape

func (e CBarnLight) FlShape() Number[float32]

func (CBarnLight) FlSkirt

func (e CBarnLight) FlSkirt() Number[float32]

func (CBarnLight) FlSkirtNear

func (e CBarnLight) FlSkirtNear() Number[float32]

func (CBarnLight) FlSoftX

func (e CBarnLight) FlSoftX() Number[float32]

func (CBarnLight) FlSoftY

func (e CBarnLight) FlSoftY() Number[float32]

func (CBarnLight) InputCastDynamicShadows added in v0.1.1

func (e CBarnLight) InputCastDynamicShadows(value bool) (bool, error)

func (CBarnLight) InputDisable added in v0.1.1

func (e CBarnLight) InputDisable() (bool, error)

func (CBarnLight) InputEnable added in v0.1.1

func (e CBarnLight) InputEnable() (bool, error)

func (CBarnLight) InputSetBounceScale added in v0.1.1

func (e CBarnLight) InputSetBounceScale(value float32) (bool, error)

func (CBarnLight) InputSetBrightness added in v0.1.1

func (e CBarnLight) InputSetBrightness(value float32) (bool, error)

func (CBarnLight) InputSetBrightnessScale added in v0.1.1

func (e CBarnLight) InputSetBrightnessScale(value float32) (bool, error)

func (CBarnLight) InputSetColor added in v0.1.1

func (e CBarnLight) InputSetColor(value uint32) (bool, error)

func (CBarnLight) InputSetColorTemperature added in v0.1.1

func (e CBarnLight) InputSetColorTemperature(value float32) (bool, error)

func (CBarnLight) InputSetFogScale added in v0.1.1

func (e CBarnLight) InputSetFogScale(value float32) (bool, error)

func (CBarnLight) InputSetFogStrength added in v0.1.1

func (e CBarnLight) InputSetFogStrength(value float32) (bool, error)

func (CBarnLight) InputSetStyle added in v0.1.1

func (e CBarnLight) InputSetStyle(value string) (bool, error)

func (CBarnLight) InputToggle added in v0.1.1

func (e CBarnLight) InputToggle() (bool, error)

func (CBarnLight) LightStyleEvents added in v0.1.3

func (e CBarnLight) LightStyleEvents() TextList

func (CBarnLight) LightStyleString

func (e CBarnLight) LightStyleString() Text

func (CBarnLight) LightStyleTargets added in v0.1.3

func (e CBarnLight) LightStyleTargets() List[uint32]

func (CBarnLight) NBakeSpecularToCubemaps

func (e CBarnLight) NBakeSpecularToCubemaps() Number[int32]

func (CBarnLight) NBakedShadowIndex

func (e CBarnLight) NBakedShadowIndex() Number[int32]

func (CBarnLight) NBounceLight

func (e CBarnLight) NBounceLight() Number[int32]

func (CBarnLight) NCastShadows

func (e CBarnLight) NCastShadows() Number[int32]

func (CBarnLight) NColorMode

func (e CBarnLight) NColorMode() Number[int32]

func (CBarnLight) NDirectLight

func (e CBarnLight) NDirectLight() Number[int32]

func (CBarnLight) NFog

func (e CBarnLight) NFog() Number[int32]

func (CBarnLight) NFogShadows

func (e CBarnLight) NFogShadows() Number[int32]

func (CBarnLight) NLightMapUniqueId

func (e CBarnLight) NLightMapUniqueId() Number[int32]

func (CBarnLight) NLightPathUniqueId

func (e CBarnLight) NLightPathUniqueId() Number[int32]

func (CBarnLight) NLuminaireShape

func (e CBarnLight) NLuminaireShape() Number[int32]

func (CBarnLight) NPrecomputedSubFrusta

func (e CBarnLight) NPrecomputedSubFrusta() Number[int32]

func (CBarnLight) NShadowMapSize

func (e CBarnLight) NShadowMapSize() Number[int32]

func (CBarnLight) NShadowPriority

func (e CBarnLight) NShadowPriority() Number[int32]

func (CBarnLight) QueuedLightStyleStrings added in v0.1.3

func (e CBarnLight) QueuedLightStyleStrings() TextList

func (CBarnLight) VAlternateColor

func (e CBarnLight) VAlternateColor() Vector

func (CBarnLight) VBakeSpecularToCubemapsSize

func (e CBarnLight) VBakeSpecularToCubemapsSize() Vector

func (CBarnLight) VPrecomputedBoundsMaxs

func (e CBarnLight) VPrecomputedBoundsMaxs() Vector

func (CBarnLight) VPrecomputedBoundsMins

func (e CBarnLight) VPrecomputedBoundsMins() Vector

func (CBarnLight) VPrecomputedOBBAngles

func (e CBarnLight) VPrecomputedOBBAngles() Angles

func (CBarnLight) VPrecomputedOBBAngles0

func (e CBarnLight) VPrecomputedOBBAngles0() Angles

func (CBarnLight) VPrecomputedOBBAngles1

func (e CBarnLight) VPrecomputedOBBAngles1() Angles

func (CBarnLight) VPrecomputedOBBAngles2

func (e CBarnLight) VPrecomputedOBBAngles2() Angles

func (CBarnLight) VPrecomputedOBBAngles3

func (e CBarnLight) VPrecomputedOBBAngles3() Angles

func (CBarnLight) VPrecomputedOBBAngles4

func (e CBarnLight) VPrecomputedOBBAngles4() Angles

func (CBarnLight) VPrecomputedOBBAngles5

func (e CBarnLight) VPrecomputedOBBAngles5() Angles

func (CBarnLight) VPrecomputedOBBExtent

func (e CBarnLight) VPrecomputedOBBExtent() Vector

func (CBarnLight) VPrecomputedOBBExtent0

func (e CBarnLight) VPrecomputedOBBExtent0() Vector

func (CBarnLight) VPrecomputedOBBExtent1

func (e CBarnLight) VPrecomputedOBBExtent1() Vector

func (CBarnLight) VPrecomputedOBBExtent2

func (e CBarnLight) VPrecomputedOBBExtent2() Vector

func (CBarnLight) VPrecomputedOBBExtent3

func (e CBarnLight) VPrecomputedOBBExtent3() Vector

func (CBarnLight) VPrecomputedOBBExtent4

func (e CBarnLight) VPrecomputedOBBExtent4() Vector

func (CBarnLight) VPrecomputedOBBExtent5

func (e CBarnLight) VPrecomputedOBBExtent5() Vector

func (CBarnLight) VPrecomputedOBBOrigin

func (e CBarnLight) VPrecomputedOBBOrigin() Vector

func (CBarnLight) VPrecomputedOBBOrigin0

func (e CBarnLight) VPrecomputedOBBOrigin0() Vector

func (CBarnLight) VPrecomputedOBBOrigin1

func (e CBarnLight) VPrecomputedOBBOrigin1() Vector

func (CBarnLight) VPrecomputedOBBOrigin2

func (e CBarnLight) VPrecomputedOBBOrigin2() Vector

func (CBarnLight) VPrecomputedOBBOrigin3

func (e CBarnLight) VPrecomputedOBBOrigin3() Vector

func (CBarnLight) VPrecomputedOBBOrigin4

func (e CBarnLight) VPrecomputedOBBOrigin4() Vector

func (CBarnLight) VPrecomputedOBBOrigin5

func (e CBarnLight) VPrecomputedOBBOrigin5() Vector

func (CBarnLight) VShear

func (e CBarnLight) VShear() Vector

func (CBarnLight) VSizeParams

func (e CBarnLight) VSizeParams() Vector

func (CBarnLight) VisClusters added in v0.1.3

func (e CBarnLight) VisClusters() List[uint16]

type CBarnLightKeys added in v0.1.1

type CBarnLightKeys struct {
	CBaseModelEntityKeys
	Enabled                     *bool       `key:"enabled"`
	Colormode                   *int32      `key:"colormode"`
	Color                       *uint32     `key:"color"`
	Colortemperature            *float32    `key:"colortemperature"`
	Brightness                  *float32    `key:"brightness"`
	Brightnessscale             *float32    `key:"brightnessscale"`
	Directlight                 *int32      `key:"directlight"`
	Bakedshadowindex            *int32      `key:"bakedshadowindex"`
	LightPathUniqueid           *int32      `key:"light_path_uniqueid"`
	LightMapUniqueid            *int32      `key:"light_map_uniqueid"`
	LuminaireShape              *int32      `key:"luminaire_shape"`
	LuminaireSize               *float32    `key:"luminaire_size"`
	LuminaireAnisotropy         *float32    `key:"luminaire_anisotropy"`
	LightStyle                  *string     `key:"light_style"`
	Lightcookie                 *string     `key:"lightcookie"`
	Shape                       *float32    `key:"shape"`
	SoftX                       *float32    `key:"soft_x"`
	SoftY                       *float32    `key:"soft_y"`
	Skirt                       *float32    `key:"skirt"`
	SkirtNear                   *float32    `key:"skirt_near"`
	SizeParams                  *mod.Vector `key:"size_params"`
	Range                       *float32    `key:"range"`
	Shear                       *mod.Vector `key:"shear"`
	Bakespeculartocubemaps      *int32      `key:"bakespeculartocubemaps"`
	BakespeculartocubemapsSize  *mod.Vector `key:"bakespeculartocubemaps_size"`
	BakespeculartocubemapsScale *float32    `key:"bakespeculartocubemaps_scale"`
	Castshadows                 *int32      `key:"castshadows"`
	Shadowmapsize               *int32      `key:"shadowmapsize"`
	Shadowpriority              *int32      `key:"shadowpriority"`
	Contactshadow               *bool       `key:"contactshadow"`
	Forceshadowsenabled         *bool       `key:"forceshadowsenabled"`
	Bouncelight                 *int32      `key:"bouncelight"`
	Bouncescale                 *float32    `key:"bouncescale"`
	Minroughness                *float32    `key:"minroughness"`
	Altcolor                    *mod.Vector `key:"altcolor"`
	Altcolorbrightness          *float32    `key:"altcolorbrightness"`
	Fog                         *int32      `key:"fog"`
	Fogstrength                 *float32    `key:"fogstrength"`
	Fogscale                    *float32    `key:"fogscale"`
	Fogshadows                  *int32      `key:"fogshadows"`
	FadeSizeStart               *float32    `key:"fade_size_start"`
	FadeSizeEnd                 *float32    `key:"fade_size_end"`
	ShadowfadeSizeStart         *float32    `key:"shadowfade_size_start"`
	ShadowfadeSizeEnd           *float32    `key:"shadowfade_size_end"`
	Precomputedfieldsvalid      *bool       `key:"precomputedfieldsvalid"`
	Precomputedboundsmins       *mod.Vector `key:"precomputedboundsmins"`
	Precomputedboundsmaxs       *mod.Vector `key:"precomputedboundsmaxs"`
	Precomputedobborigin        *mod.Vector `key:"precomputedobborigin"`
	Precomputedobbangles        *mod.Angles `key:"precomputedobbangles"`
	Precomputedobbextent        *mod.Vector `key:"precomputedobbextent"`
	Precomputedsubfrusta        *int32      `key:"precomputedsubfrusta"`
	Precomputedobborigin0       *mod.Vector `key:"precomputedobborigin0"`
	Precomputedobbangles0       *mod.Angles `key:"precomputedobbangles0"`
	Precomputedobbextent0       *mod.Vector `key:"precomputedobbextent0"`
	Precomputedobborigin1       *mod.Vector `key:"precomputedobborigin1"`
	Precomputedobbangles1       *mod.Angles `key:"precomputedobbangles1"`
	Precomputedobbextent1       *mod.Vector `key:"precomputedobbextent1"`
	Precomputedobborigin2       *mod.Vector `key:"precomputedobborigin2"`
	Precomputedobbangles2       *mod.Angles `key:"precomputedobbangles2"`
	Precomputedobbextent2       *mod.Vector `key:"precomputedobbextent2"`
	Precomputedobborigin3       *mod.Vector `key:"precomputedobborigin3"`
	Precomputedobbangles3       *mod.Angles `key:"precomputedobbangles3"`
	Precomputedobbextent3       *mod.Vector `key:"precomputedobbextent3"`
	Precomputedobborigin4       *mod.Vector `key:"precomputedobborigin4"`
	Precomputedobbangles4       *mod.Angles `key:"precomputedobbangles4"`
	Precomputedobbextent4       *mod.Vector `key:"precomputedobbextent4"`
	Precomputedobborigin5       *mod.Vector `key:"precomputedobborigin5"`
	Precomputedobbangles5       *mod.Angles `key:"precomputedobbangles5"`
	Precomputedobbextent5       *mod.Vector `key:"precomputedobbextent5"`
	PvsModifyEntity             *bool       `key:"pvs_modify_entity"`
	TransmitAlways              *bool       `key:"transmit_always"`
}

type CBaseAnimGraph

type CBaseAnimGraph CEntityInstance

func (CBaseAnimGraph) BAnimGraphUpdateEnabled

func (e CBaseAnimGraph) BAnimGraphUpdateEnabled() Bool

func (CBaseAnimGraph) BAnimationUpdateScheduled

func (e CBaseAnimGraph) BAnimationUpdateScheduled() Bool

func (CBaseAnimGraph) BInitiallyPopulateInterpHistory

func (e CBaseAnimGraph) BInitiallyPopulateInterpHistory() Bool

func (CBaseAnimGraph) BRagdollClientSide

func (e CBaseAnimGraph) BRagdollClientSide() Bool

func (CBaseAnimGraph) BRagdollEnabled

func (e CBaseAnimGraph) BRagdollEnabled() Bool

func (CBaseAnimGraph) BShouldUpdateTransformations

func (e CBaseAnimGraph) BShouldUpdateTransformations() Bool

func (CBaseAnimGraph) InputClearTargetIdentifierOverride added in v0.1.1

func (e CBaseAnimGraph) InputClearTargetIdentifierOverride() (bool, error)

func (CBaseAnimGraph) InputPlaySequence added in v0.1.1

func (e CBaseAnimGraph) InputPlaySequence(value string) (bool, error)

InputPlaySequence sends PlaySequence. Play the specified animation sequence on a NON-ANIMGRAPH entity.

func (CBaseAnimGraph) InputSetBodygroup added in v0.1.1

func (e CBaseAnimGraph) InputSetBodygroup(value string) (bool, error)

func (CBaseAnimGraph) InputSetPlaybackRate added in v0.1.1

func (e CBaseAnimGraph) InputSetPlaybackRate(value float32) (bool, error)

func (CBaseAnimGraph) InputSetTargetIdentifierOverride added in v0.1.1

func (e CBaseAnimGraph) InputSetTargetIdentifierOverride(value string) (bool, error)

func (CBaseAnimGraph) NForceBone

func (e CBaseAnimGraph) NForceBone() Number[int32]

func (CBaseAnimGraph) VecForce

func (e CBaseAnimGraph) VecForce() Vector

type CBaseAnimGraphAlias_baseanimating

type CBaseAnimGraphAlias_baseanimating CEntityInstance

type CBaseAnimGraphKeys added in v0.1.1

type CBaseAnimGraphKeys struct {
	CBaseModelEntityKeys
	InitiallyPopulateInterpHistory *bool `key:"initially_populate_interp_history"`
}

type CBaseButton

type CBaseButton CEntityInstance

func (CBaseButton) AngMoveEntitySpace

func (e CBaseButton) AngMoveEntitySpace() Angles

func (CBaseButton) BDisabled

func (e CBaseButton) BDisabled() Bool

func (CBaseButton) BForceNpcExclude

func (e CBaseButton) BForceNpcExclude() Bool

func (CBaseButton) BLocked

func (e CBaseButton) BLocked() Bool

func (CBaseButton) BSolidBsp

func (e CBaseButton) BSolidBsp() Bool

func (CBaseButton) FRotating

func (e CBaseButton) FRotating() Bool

func (CBaseButton) FStayPushed

func (e CBaseButton) FStayPushed() Bool

func (CBaseButton) FlSpeed

func (e CBaseButton) FlSpeed() Number[float32]

func (CBaseButton) FlUseLockedTime

func (e CBaseButton) FlUseLockedTime() Number[float32]

func (CBaseButton) GlowEntity

func (e CBaseButton) GlowEntity() Handle[CBaseModelEntity]

func (CBaseButton) HConstraint

func (e CBaseButton) HConstraint() Number[uint32]

func (CBaseButton) HConstraintParent

func (e CBaseButton) HConstraintParent() Number[uint32]

func (CBaseButton) InputDisable added in v0.1.1

func (e CBaseButton) InputDisable() (bool, error)

func (CBaseButton) InputEnable added in v0.1.1

func (e CBaseButton) InputEnable() (bool, error)

func (CBaseButton) InputLock added in v0.1.1

func (e CBaseButton) InputLock() (bool, error)

func (CBaseButton) InputPress added in v0.1.1

func (e CBaseButton) InputPress() (bool, error)

func (CBaseButton) InputPressIn added in v0.1.1

func (e CBaseButton) InputPressIn() (bool, error)

func (CBaseButton) InputPressOut added in v0.1.1

func (e CBaseButton) InputPressOut() (bool, error)

func (CBaseButton) InputUnlock added in v0.1.1

func (e CBaseButton) InputUnlock() (bool, error)

func (CBaseButton) NState

func (e CBaseButton) NState() Number[int32]

func (CBaseButton) SGlowEntity

func (e CBaseButton) SGlowEntity() Text

func (CBaseButton) SOverrideAnticipationName

func (e CBaseButton) SOverrideAnticipationName() Text

func (CBaseButton) SzDisplayText

func (e CBaseButton) SzDisplayText() Text

func (CBaseButton) Usable

func (e CBaseButton) Usable() Bool

type CBaseButtonKeys added in v0.1.1

type CBaseButtonKeys struct {
	CBaseToggleKeys
	Movedir                  *mod.Angles `key:"movedir"`
	UseSound                 *string     `key:"use_sound"`
	LockedSound              *string     `key:"locked_sound"`
	UnlockedSound            *string     `key:"unlocked_sound"`
	OverrideAnticipationName *string     `key:"override_anticipation_name"`
	Forcenpcexclude          *bool       `key:"forcenpcexclude"`
	Glow                     *string     `key:"glow"`
	Displaytext              *string     `key:"displaytext"`
	Speed                    *float32    `key:"speed"`
}

type CBaseClientUIEntity

type CBaseClientUIEntity CEntityInstance

func (CBaseClientUIEntity) BEnabled

func (e CBaseClientUIEntity) BEnabled() Bool

func (CBaseClientUIEntity) DialogXMLName

func (e CBaseClientUIEntity) DialogXMLName() Text

func (CBaseClientUIEntity) InputDisable added in v0.1.1

func (e CBaseClientUIEntity) InputDisable() (bool, error)

func (CBaseClientUIEntity) InputEnable added in v0.1.1

func (e CBaseClientUIEntity) InputEnable() (bool, error)

func (CBaseClientUIEntity) PanelClassName

func (e CBaseClientUIEntity) PanelClassName() Text

func (CBaseClientUIEntity) PanelID

func (e CBaseClientUIEntity) PanelID() Text

type CBaseClientUIEntityKeys added in v0.1.1

type CBaseClientUIEntityKeys struct {
	CBaseModelEntityKeys
	Enabled          *bool   `key:"enabled"`
	DialogLayoutName *string `key:"dialog_layout_name"`
	PanelClassName   *string `key:"panel_class_name"`
	PanelId          *string `key:"panel_id"`
}

type CBaseCombatCharacter

type CBaseCombatCharacter CEntityInstance

func (CBaseCombatCharacter) BApplyStressDamage

func (e CBaseCombatCharacter) BApplyStressDamage() Bool

func (CBaseCombatCharacter) BDeathEventsDispatched

func (e CBaseCombatCharacter) BDeathEventsDispatched() Bool

func (CBaseCombatCharacter) BForceServerRagdoll

func (e CBaseCombatCharacter) BForceServerRagdoll() Bool

func (CBaseCombatCharacter) EHull

func (e CBaseCombatCharacter) EHull() Number[uint32]

func (CBaseCombatCharacter) HMyWearables added in v0.1.3

func (e CBaseCombatCharacter) HMyWearables() List[uint32]

func (CBaseCombatCharacter) ImpactEnergyScale

func (e CBaseCombatCharacter) ImpactEnergyScale() Number[float32]

func (CBaseCombatCharacter) InputSetRelationship added in v0.1.1

func (e CBaseCombatCharacter) InputSetRelationship(value string) (bool, error)

func (CBaseCombatCharacter) Inputphysdamagescale added in v0.1.1

func (e CBaseCombatCharacter) Inputphysdamagescale(value float32) (bool, error)

func (CBaseCombatCharacter) NNavHullIdx

func (e CBaseCombatCharacter) NNavHullIdx() Number[uint32]

func (CBaseCombatCharacter) StrRelationships

func (e CBaseCombatCharacter) StrRelationships() Text

type CBaseCombatCharacterKeys added in v0.1.1

type CBaseCombatCharacterKeys struct {
	CBaseAnimGraphKeys
	Relationship    *string  `key:"Relationship"`
	Physdamagescale *float32 `key:"physdamagescale"`
}

type CBaseDMStart

type CBaseDMStart CEntityInstance

func (CBaseDMStart) Master

func (e CBaseDMStart) Master() Text

type CBaseDMStartKeys added in v0.1.1

type CBaseDMStartKeys struct {
	CPointEntityKeys
	Master *string `key:"master"`
}

type CBaseDoor

type CBaseDoor CEntityInstance

func (CBaseDoor) AngMoveEntitySpace

func (e CBaseDoor) AngMoveEntitySpace() Angles

func (CBaseDoor) BCreateNavObstacle

func (e CBaseDoor) BCreateNavObstacle() Bool

func (CBaseDoor) BDoorGroup

func (e CBaseDoor) BDoorGroup() Bool

func (CBaseDoor) BForceClosed

func (e CBaseDoor) BForceClosed() Bool

func (CBaseDoor) BIgnoreDebris

func (e CBaseDoor) BIgnoreDebris() Bool

func (CBaseDoor) BIsUsable

func (e CBaseDoor) BIsUsable() Bool

func (CBaseDoor) BLocked

func (e CBaseDoor) BLocked() Bool

func (CBaseDoor) BLoopMoveSound

func (e CBaseDoor) BLoopMoveSound() Bool

func (CBaseDoor) BNoNPCs

func (e CBaseDoor) BNoNPCs() Bool

func (CBaseDoor) ChainTarget

func (e CBaseDoor) ChainTarget() Text

func (CBaseDoor) ESpawnPosition

func (e CBaseDoor) ESpawnPosition() Number[uint32]

func (CBaseDoor) FlBlockDamage

func (e CBaseDoor) FlBlockDamage() Number[float32]

func (CBaseDoor) FlSpeed

func (e CBaseDoor) FlSpeed() Number[float32]

func (CBaseDoor) InputClose added in v0.1.1

func (e CBaseDoor) InputClose() (bool, error)

func (CBaseDoor) InputLock added in v0.1.1

func (e CBaseDoor) InputLock() (bool, error)

func (CBaseDoor) InputOpen added in v0.1.1

func (e CBaseDoor) InputOpen() (bool, error)

func (CBaseDoor) InputSetNoNPCs added in v0.1.1

func (e CBaseDoor) InputSetNoNPCs(value bool) (bool, error)

func (CBaseDoor) InputSetSpeed added in v0.1.1

func (e CBaseDoor) InputSetSpeed(value float32) (bool, error)

func (CBaseDoor) InputSetToggleState added in v0.1.1

func (e CBaseDoor) InputSetToggleState(value float32) (bool, error)

func (CBaseDoor) InputToggle added in v0.1.1

func (e CBaseDoor) InputToggle() (bool, error)

func (CBaseDoor) InputUnlock added in v0.1.1

func (e CBaseDoor) InputUnlock() (bool, error)

func (CBaseDoor) IsChaining

func (e CBaseDoor) IsChaining() Bool

func (CBaseDoor) VecMoveDirParentSpace

func (e CBaseDoor) VecMoveDirParentSpace() Vector

type CBaseDoorKeys added in v0.1.1

type CBaseDoorKeys struct {
	CBaseToggleKeys
	Movedir           *mod.Angles `key:"movedir"`
	Noise1            *string     `key:"noise1"`
	Noise2            *string     `key:"noise2"`
	Startclosesound   *string     `key:"startclosesound"`
	Closesound        *string     `key:"closesound"`
	Chainstodoor      *string     `key:"chainstodoor"`
	Dmg               *float32    `key:"dmg"`
	Spawnpos          *int32      `key:"spawnpos"`
	Forceclosed       *bool       `key:"forceclosed"`
	Loopmovesound     *bool       `key:"loopmovesound"`
	Ignoredebris      *bool       `key:"ignoredebris"`
	CreateNavObstacle *bool       `key:"CreateNavObstacle"`
	Speed             *float32    `key:"speed"`
	LockedSound       *string     `key:"locked_sound"`
	UnlockedSound     *string     `key:"unlocked_sound"`
}

type CBaseEntity

type CBaseEntity CEntityInstance

func (CBaseEntity) BAnimatedEveryTick

func (e CBaseEntity) BAnimatedEveryTick() Bool

func (CBaseEntity) BClientSideRagdoll

func (e CBaseEntity) BClientSideRagdoll() Bool

func (CBaseEntity) BDisableLowViolence

func (e CBaseEntity) BDisableLowViolence() Bool

func (CBaseEntity) BDisabledContextThinks

func (e CBaseEntity) BDisabledContextThinks() Bool

func (CBaseEntity) BGravityActuallyDisabled

func (e CBaseEntity) BGravityActuallyDisabled() Bool

func (CBaseEntity) BGravityDisabled

func (e CBaseEntity) BGravityDisabled() Bool

func (CBaseEntity) BLagCompensate

func (e CBaseEntity) BLagCompensate() Bool

func (CBaseEntity) BNetworkQuantizeOriginAndAngles

func (e CBaseEntity) BNetworkQuantizeOriginAndAngles() Bool

func (CBaseEntity) BRestoreInHierarchy

func (e CBaseEntity) BRestoreInHierarchy() Bool

func (CBaseEntity) BTakesDamage

func (e CBaseEntity) BTakesDamage() Bool

func (CBaseEntity) FEffects

func (e CBaseEntity) FEffects() Number[uint32]

func (CBaseEntity) FFlags

func (e CBaseEntity) FFlags() Number[uint32]

func (CBaseEntity) FlActualGravityScale

func (e CBaseEntity) FlActualGravityScale() Number[float32]

func (CBaseEntity) FlAnimTime

func (e CBaseEntity) FlAnimTime() Number[float32]

func (CBaseEntity) FlCreateTime

func (e CBaseEntity) FlCreateTime() Number[float32]

func (CBaseEntity) FlDamageAccumulator

func (e CBaseEntity) FlDamageAccumulator() Number[float32]

func (CBaseEntity) FlElasticity

func (e CBaseEntity) FlElasticity() Number[float32]

func (CBaseEntity) FlFriction

func (e CBaseEntity) FlFriction() Number[float32]

func (CBaseEntity) FlGravityScale

func (e CBaseEntity) FlGravityScale() Number[float32]

func (CBaseEntity) FlLocalTime

func (e CBaseEntity) FlLocalTime() Number[float32]

func (CBaseEntity) FlMoveDoneTime

func (e CBaseEntity) FlMoveDoneTime() Number[float32]

func (CBaseEntity) FlNavIgnoreUntilTime

func (e CBaseEntity) FlNavIgnoreUntilTime() Number[float32]

func (CBaseEntity) FlSimulationTime

func (e CBaseEntity) FlSimulationTime() Number[float32]

func (CBaseEntity) FlTimeScale

func (e CBaseEntity) FlTimeScale() Number[float32]

func (CBaseEntity) FlVPhysicsUpdateLocalTime

func (e CBaseEntity) FlVPhysicsUpdateLocalTime() Number[float32]

func (CBaseEntity) FlWaterLevel

func (e CBaseEntity) FlWaterLevel() Number[float32]

func (CBaseEntity) HDamageFilter

func (e CBaseEntity) HDamageFilter() Handle[CBaseFilter]

func (CBaseEntity) HEffectEntity

func (e CBaseEntity) HEffectEntity() Handle[CBaseEntity]

func (CBaseEntity) HGroundEntity

func (e CBaseEntity) HGroundEntity() Handle[CBaseEntity]

func (CBaseEntity) HNPCSensingHandle

func (e CBaseEntity) HNPCSensingHandle() Number[uint32]

func (CBaseEntity) HOwnerEntity

func (e CBaseEntity) HOwnerEntity() Handle[CBaseEntity]

func (CBaseEntity) ICurrentThinkContext

func (e CBaseEntity) ICurrentThinkContext() Number[int32]

func (CBaseEntity) IEFlags

func (e CBaseEntity) IEFlags() Number[int32]

func (CBaseEntity) IGlobalname

func (e CBaseEntity) IGlobalname() Text

func (CBaseEntity) IHealth

func (e CBaseEntity) IHealth() Number[int32]

func (CBaseEntity) IInitialTeamNum

func (e CBaseEntity) IInitialTeamNum() Number[int32]

func (CBaseEntity) IMaxHealth

func (e CBaseEntity) IMaxHealth() Number[int32]

func (CBaseEntity) ISentToClients

func (e CBaseEntity) ISentToClients() Number[int32]

func (CBaseEntity) ITeamNum

func (e CBaseEntity) ITeamNum() Number[uint8]

func (CBaseEntity) InputAddAttribute added in v0.1.1

func (e CBaseEntity) InputAddAttribute(value string) (bool, error)

func (CBaseEntity) InputAddContext added in v0.1.1

func (e CBaseEntity) InputAddContext(value string) (bool, error)

func (CBaseEntity) InputAddModifier added in v0.1.1

func (e CBaseEntity) InputAddModifier(value string) (bool, error)

func (CBaseEntity) InputAddOutput added in v0.1.1

func (e CBaseEntity) InputAddOutput(value string) (bool, error)

func (CBaseEntity) InputChangeSubclass added in v0.1.1

func (e CBaseEntity) InputChangeSubclass(value string) (bool, error)

func (CBaseEntity) InputChangeTeam added in v0.1.1

func (e CBaseEntity) InputChangeTeam(value int32) (bool, error)

InputChangeTeam sends ChangeTeam. Set the entity team number.

func (CBaseEntity) InputClearContext added in v0.1.1

func (e CBaseEntity) InputClearContext() (bool, error)

func (CBaseEntity) InputClearParent added in v0.1.1

func (e CBaseEntity) InputClearParent() (bool, error)

func (CBaseEntity) InputDisableAutoSleeping added in v0.1.1

func (e CBaseEntity) InputDisableAutoSleeping() (bool, error)

func (CBaseEntity) InputDisableDamageForces added in v0.1.1

func (e CBaseEntity) InputDisableDamageForces() (bool, error)

func (CBaseEntity) InputDisablePlatform added in v0.1.1

func (e CBaseEntity) InputDisablePlatform() (bool, error)

func (CBaseEntity) InputDisableShadow added in v0.1.1

func (e CBaseEntity) InputDisableShadow() (bool, error)

func (CBaseEntity) InputDispatchResponse added in v0.1.1

func (e CBaseEntity) InputDispatchResponse(value string) (bool, error)

func (CBaseEntity) InputEnableAutoSleeping added in v0.1.1

func (e CBaseEntity) InputEnableAutoSleeping() (bool, error)

func (CBaseEntity) InputEnableDamageForces added in v0.1.1

func (e CBaseEntity) InputEnableDamageForces() (bool, error)

func (CBaseEntity) InputEnablePlatform added in v0.1.1

func (e CBaseEntity) InputEnablePlatform() (bool, error)

func (CBaseEntity) InputEnableShadow added in v0.1.1

func (e CBaseEntity) InputEnableShadow() (bool, error)

func (CBaseEntity) InputFireUser1 added in v0.1.1

func (e CBaseEntity) InputFireUser1() (bool, error)

func (CBaseEntity) InputFireUser2 added in v0.1.1

func (e CBaseEntity) InputFireUser2() (bool, error)

func (CBaseEntity) InputFireUser3 added in v0.1.1

func (e CBaseEntity) InputFireUser3() (bool, error)

func (CBaseEntity) InputFireUser4 added in v0.1.1

func (e CBaseEntity) InputFireUser4() (bool, error)

func (CBaseEntity) InputFollowEntity added in v0.1.1

func (e CBaseEntity) InputFollowEntity(value string) (bool, error)

func (CBaseEntity) InputKill added in v0.1.1

func (e CBaseEntity) InputKill() (bool, error)

func (CBaseEntity) InputKillConstrained added in v0.1.1

func (e CBaseEntity) InputKillConstrained() (bool, error)

func (CBaseEntity) InputKillHierarchy added in v0.1.1

func (e CBaseEntity) InputKillHierarchy() (bool, error)

func (CBaseEntity) InputPlatformFollowYaw added in v0.1.1

func (e CBaseEntity) InputPlatformFollowYaw() (bool, error)

func (CBaseEntity) InputPlatformIgnoreYaw added in v0.1.1

func (e CBaseEntity) InputPlatformIgnoreYaw() (bool, error)

func (CBaseEntity) InputRemoveAttribute added in v0.1.1

func (e CBaseEntity) InputRemoveAttribute(value string) (bool, error)

func (CBaseEntity) InputRemoveContext added in v0.1.1

func (e CBaseEntity) InputRemoveContext(value string) (bool, error)

func (CBaseEntity) InputRemoveModifier added in v0.1.1

func (e CBaseEntity) InputRemoveModifier(value string) (bool, error)

func (CBaseEntity) InputSetAbsOrigin added in v0.1.1

func (e CBaseEntity) InputSetAbsOrigin(value *mod.Vector) (bool, error)

InputSetAbsOrigin sends SetAbsOrigin. Set the world origin of this entity.

func (CBaseEntity) InputSetAbsScale added in v0.1.1

func (e CBaseEntity) InputSetAbsScale(value float32) (bool, error)

InputSetAbsScale sends SetAbsScale. Set the world scale of this entity.

func (CBaseEntity) InputSetDamageFilter added in v0.1.1

func (e CBaseEntity) InputSetDamageFilter(value string) (bool, error)

func (CBaseEntity) InputSetKinematic added in v0.1.1

func (e CBaseEntity) InputSetKinematic(value bool) (bool, error)

func (CBaseEntity) InputSetLocalOrigin added in v0.1.1

func (e CBaseEntity) InputSetLocalOrigin(value *mod.Vector) (bool, error)

InputSetLocalOrigin sends SetLocalOrigin. Set the local origin of this entity. Use when you have a parent.

func (CBaseEntity) InputSetLocalScale added in v0.1.1

func (e CBaseEntity) InputSetLocalScale(value float32) (bool, error)

InputSetLocalScale sends SetLocalScale. Set the local scale of this entity. Use when you have a parent.

func (CBaseEntity) InputSetParentAttachment added in v0.1.1

func (e CBaseEntity) InputSetParentAttachment(value string) (bool, error)

func (CBaseEntity) InputSetParentAttachmentMaintainOffset added in v0.1.1

func (e CBaseEntity) InputSetParentAttachmentMaintainOffset(value string) (bool, error)

func (CBaseEntity) InputSetScale added in v0.1.1

func (e CBaseEntity) InputSetScale(value float32) (bool, error)

func (CBaseEntity) InputSetTeam added in v0.1.1

func (e CBaseEntity) InputSetTeam(value int32) (bool, error)

func (CBaseEntity) InputTeamNum added in v0.1.1

func (e CBaseEntity) InputTeamNum(value int32) (bool, error)

func (CBaseEntity) InputTeleportToPoint added in v0.1.1

func (e CBaseEntity) InputTeleportToPoint(value *mod.Vector) (bool, error)

InputTeleportToPoint sends TeleportToPoint. Teleport the given entity to the specified position and orientation.

func (CBaseEntity) InputTestComponentFunc added in v0.1.1

func (e CBaseEntity) InputTestComponentFunc(value string) (bool, error)

func (CBaseEntity) InputUse added in v0.1.1

func (e CBaseEntity) InputUse(value int32) (bool, error)

func (CBaseEntity) IszDamageFilterName

func (e CBaseEntity) IszDamageFilterName() Text

func (CBaseEntity) IszResponseContext

func (e CBaseEntity) IszResponseContext() Text

func (CBaseEntity) LastNetworkChange

func (e CBaseEntity) LastNetworkChange() Number[float32]

func (CBaseEntity) LifeState

func (e CBaseEntity) LifeState() Number[uint8]

func (CBaseEntity) MoveCollide

func (e CBaseEntity) MoveCollide() Number[uint8]

func (CBaseEntity) MoveType

func (e CBaseEntity) MoveType() Number[uint8]

func (CBaseEntity) NActualMoveType

func (e CBaseEntity) NActualMoveType() Number[uint8]

func (CBaseEntity) NGroundBodyIndex

func (e CBaseEntity) NGroundBodyIndex() Number[int32]

func (CBaseEntity) NLastThinkTick

func (e CBaseEntity) NLastThinkTick() Number[int32]

func (CBaseEntity) NNextThinkTick

func (e CBaseEntity) NNextThinkTick() Number[int32]

func (CBaseEntity) NPlatformType

func (e CBaseEntity) NPlatformType() Number[uint8]

func (CBaseEntity) NPreviouslySetMoveType

func (e CBaseEntity) NPreviouslySetMoveType() Number[uint8]

func (CBaseEntity) NPushEnumCount

func (e CBaseEntity) NPushEnumCount() Number[int32]

func (CBaseEntity) NSimulationTick

func (e CBaseEntity) NSimulationTick() Number[int32]

func (CBaseEntity) NSlimeTouch

func (e CBaseEntity) NSlimeTouch() Number[uint8]

func (CBaseEntity) NTakeDamageFlags

func (e CBaseEntity) NTakeDamageFlags() Number[uint64]

func (CBaseEntity) NWaterTouch

func (e CBaseEntity) NWaterTouch() Number[uint8]

func (CBaseEntity) NWaterType

func (e CBaseEntity) NWaterType() Number[uint8]

func (CBaseEntity) PBlocker

func (e CBaseEntity) PBlocker() Handle[CBaseEntity]

func (CBaseEntity) SUniqueHammerID

func (e CBaseEntity) SUniqueHammerID() Text

func (CBaseEntity) Spawnflags

func (e CBaseEntity) Spawnflags() Number[uint32]

func (CBaseEntity) Target

func (e CBaseEntity) Target() Text

func (CBaseEntity) UbInterpolationFrame

func (e CBaseEntity) UbInterpolationFrame() Number[uint8]

func (CBaseEntity) VPrevVPhysicsUpdatePos

func (e CBaseEntity) VPrevVPhysicsUpdatePos() Vector

func (CBaseEntity) VecAbsVelocity

func (e CBaseEntity) VecAbsVelocity() Vector

func (CBaseEntity) VecAngVelocity

func (e CBaseEntity) VecAngVelocity() Angles

type CBaseEntityKeys added in v0.1.1

type CBaseEntityKeys struct {
	Globalname         *string     `key:"globalname"`
	Vscripts           *string     `key:"vscripts"`
	Nextthink          *int32      `key:"nextthink"`
	Effects            *int32      `key:"effects"`
	ResponseContext    *string     `key:"ResponseContext"`
	SubclassId         *string     `key:"subclass_id"`
	MaxHealth          *int32      `key:"max_health"`
	Target             *string     `key:"target"`
	PlatformType       *int32      `key:"platform_type"`
	Damagefilter       *string     `key:"damagefilter"`
	MoveType           *int32      `key:"MoveType"`
	TeamNum            *int32      `key:"TeamNum"`
	Teamnumber         *int32      `key:"teamnumber"`
	Avelocity          *mod.Angles `key:"avelocity"`
	Gravity            *float32    `key:"gravity"`
	Friction           *float32    `key:"friction"`
	Ltime              *float32    `key:"ltime"`
	Velocity           *mod.Vector `key:"velocity"`
	Spawnflags         *int32      `key:"spawnflags"`
	Disablelowviolence *bool       `key:"disablelowviolence"`
	LagCompensate      *bool       `key:"LagCompensate"`
	Health             *int32      `key:"health"`
}

type CBaseFilter

type CBaseFilter CEntityInstance

func (CBaseFilter) BNegated

func (e CBaseFilter) BNegated() Bool

func (CBaseFilter) InputTestActivator added in v0.1.1

func (e CBaseFilter) InputTestActivator() (bool, error)

type CBaseFilterKeys added in v0.1.1

type CBaseFilterKeys struct {
	CBaseEntityKeys
	Negated *bool `key:"Negated"`
}

type CBaseModelEntity

type CBaseModelEntity CEntityInstance

func (CBaseModelEntity) BAllowFadeInView

func (e CBaseModelEntity) BAllowFadeInView() Bool

func (CBaseModelEntity) BDestructiblePartInitialStateDestructed0_GenerateBreakpieces

func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed0_GenerateBreakpieces() Bool

func (CBaseModelEntity) BDestructiblePartInitialStateDestructed1_GenerateBreakpieces

func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed1_GenerateBreakpieces() Bool

func (CBaseModelEntity) BDestructiblePartInitialStateDestructed2_GenerateBreakpieces

func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed2_GenerateBreakpieces() Bool

func (CBaseModelEntity) BDestructiblePartInitialStateDestructed3_GenerateBreakpieces

func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed3_GenerateBreakpieces() Bool

func (CBaseModelEntity) BDestructiblePartInitialStateDestructed4_GenerateBreakpieces

func (e CBaseModelEntity) BDestructiblePartInitialStateDestructed4_GenerateBreakpieces() Bool

func (CBaseModelEntity) BExpandRenderBoundsToIncludeCloth

func (e CBaseModelEntity) BExpandRenderBoundsToIncludeCloth() Bool

func (CBaseModelEntity) BHasCollision

func (e CBaseModelEntity) BHasCollision() Bool

func (CBaseModelEntity) BNoInterpolate

func (e CBaseModelEntity) BNoInterpolate() Bool

func (CBaseModelEntity) BRenderToCubemaps

func (e CBaseModelEntity) BRenderToCubemaps() Bool

func (CBaseModelEntity) BodyGroupTotalRequestCount

func (e CBaseModelEntity) BodyGroupTotalRequestCount() Number[uint32]

func (CBaseModelEntity) FadeMaxDist

func (e CBaseModelEntity) FadeMaxDist() Number[float32]

func (CBaseModelEntity) FadeMinDist

func (e CBaseModelEntity) FadeMinDist() Number[float32]

func (CBaseModelEntity) FlDissolveStartTime

func (e CBaseModelEntity) FlDissolveStartTime() Number[float32]

func (CBaseModelEntity) FlFadeScale

func (e CBaseModelEntity) FlFadeScale() Number[float32]

func (CBaseModelEntity) FlGlowBackfaceMult

func (e CBaseModelEntity) FlGlowBackfaceMult() Number[float32]

func (CBaseModelEntity) FlShadowStrength

func (e CBaseModelEntity) FlShadowStrength() Number[float32]

func (CBaseModelEntity) InputAlpha added in v0.1.1

func (e CBaseModelEntity) InputAlpha(value int32) (bool, error)

func (CBaseModelEntity) InputBreakJointByName added in v0.1.1

func (e CBaseModelEntity) InputBreakJointByName(value string) (bool, error)

InputBreakJointByName sends BreakJointByName. Destroy this joint by Name.

func (CBaseModelEntity) InputClearRenderAttribute added in v0.1.1

func (e CBaseModelEntity) InputClearRenderAttribute(value string) (bool, error)

InputClearRenderAttribute sends ClearRenderAttribute. Clear the specified render attribute.

func (CBaseModelEntity) InputColor added in v0.1.1

func (e CBaseModelEntity) InputColor(value uint32) (bool, error)

func (CBaseModelEntity) InputExtinguish added in v0.1.1

func (e CBaseModelEntity) InputExtinguish() (bool, error)

func (CBaseModelEntity) InputIgnite added in v0.1.1

func (e CBaseModelEntity) InputIgnite() (bool, error)

func (CBaseModelEntity) InputIgniteHitboxFireScale added in v0.1.1

func (e CBaseModelEntity) InputIgniteHitboxFireScale(value float32) (bool, error)

func (CBaseModelEntity) InputIgniteLifetime added in v0.1.1

func (e CBaseModelEntity) InputIgniteLifetime(value float32) (bool, error)

func (CBaseModelEntity) InputIgniteNumHitboxFires added in v0.1.1

func (e CBaseModelEntity) InputIgniteNumHitboxFires(value int32) (bool, error)

func (CBaseModelEntity) InputSetMaterialGroup added in v0.1.1

func (e CBaseModelEntity) InputSetMaterialGroup(value string) (bool, error)

InputSetMaterialGroup sends SetMaterialGroup. Change the active materialgroup.

func (CBaseModelEntity) InputSetRenderAlpha added in v0.1.1

func (e CBaseModelEntity) InputSetRenderAlpha(value int32) (bool, error)

InputSetRenderAlpha sends SetRenderAlpha. Alpha 0-255.

func (CBaseModelEntity) InputSetRenderAttribute added in v0.1.1

func (e CBaseModelEntity) InputSetRenderAttribute(value string) (bool, error)

func (CBaseModelEntity) InputSetRenderColor added in v0.1.1

func (e CBaseModelEntity) InputSetRenderColor(value uint32) (bool, error)

InputSetRenderColor sends SetRenderColor. Set object render color (Alpha is ignored).

func (CBaseModelEntity) InputSkin added in v0.1.1

func (e CBaseModelEntity) InputSkin(value int32) (bool, error)

func (CBaseModelEntity) Inputfademaxdist added in v0.1.1

func (e CBaseModelEntity) Inputfademaxdist(value float32) (bool, error)

func (CBaseModelEntity) Inputfademindist added in v0.1.1

func (e CBaseModelEntity) Inputfademindist(value float32) (bool, error)

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed0

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed0() Number[uint32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed0_PartIndex

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed0_PartIndex() Number[int32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed1

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed1() Number[uint32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed1_PartIndex

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed1_PartIndex() Number[int32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed2

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed2() Number[uint32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed2_PartIndex

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed2_PartIndex() Number[int32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed3

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed3() Number[uint32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed3_PartIndex

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed3_PartIndex() Number[int32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed4

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed4() Number[uint32]

func (CBaseModelEntity) NDestructiblePartInitialStateDestructed4_PartIndex

func (e CBaseModelEntity) NDestructiblePartInitialStateDestructed4_PartIndex() Number[int32]

func (CBaseModelEntity) NObjectCulling

func (e CBaseModelEntity) NObjectCulling() Number[uint8]

func (CBaseModelEntity) NRenderFX

func (e CBaseModelEntity) NRenderFX() Number[uint8]

func (CBaseModelEntity) NRenderMode

func (e CBaseModelEntity) NRenderMode() Number[uint8]

func (CBaseModelEntity) SzAddModifier

func (e CBaseModelEntity) SzAddModifier() Text

func (CBaseModelEntity) VSupport

func (e CBaseModelEntity) VSupport() Vector

type CBaseModelEntityKeys added in v0.1.1

type CBaseModelEntityKeys struct {
	CBaseEntityKeys
	Rendercolor                                                *uint32     `key:"rendercolor"`
	Renderfx                                                   *int32      `key:"renderfx"`
	Rendermode                                                 *int32      `key:"rendermode"`
	Rendertocubemaps                                           *bool       `key:"rendertocubemaps"`
	ExpandRenderBoundsToIncludeCloth                           *bool       `key:"expand_render_bounds_to_include_cloth"`
	NoInterpolate                                              *bool       `key:"NoInterpolate"`
	Glowbackfacemult                                           *float32    `key:"glowbackfacemult"`
	Fademindist                                                *float32    `key:"fademindist"`
	Fademaxdist                                                *float32    `key:"fademaxdist"`
	Fadescale                                                  *float32    `key:"fadescale"`
	ObjectCulling                                              *int32      `key:"object_culling"`
	AddModifier                                                *string     `key:"add_modifier"`
	ViewOfs                                                    *mod.Vector `key:"view_ofs"`
	DestructiblePartInitialStateDestructed1                    *int32      `key:"destructible_part_initial_state_destructed_1"`
	DestructiblePartInitialStateDestructed2                    *int32      `key:"destructible_part_initial_state_destructed_2"`
	DestructiblePartInitialStateDestructed3                    *int32      `key:"destructible_part_initial_state_destructed_3"`
	DestructiblePartInitialStateDestructed4                    *int32      `key:"destructible_part_initial_state_destructed_4"`
	DestructiblePartInitialStateDestructed5                    *int32      `key:"destructible_part_initial_state_destructed_5"`
	DestructiblePartInitialStateDestructed1PartIndex           *int32      `key:"destructible_part_initial_state_destructed_1_part_index"`
	DestructiblePartInitialStateDestructed2PartIndex           *int32      `key:"destructible_part_initial_state_destructed_2_part_index"`
	DestructiblePartInitialStateDestructed3PartIndex           *int32      `key:"destructible_part_initial_state_destructed_3_part_index"`
	DestructiblePartInitialStateDestructed4PartIndex           *int32      `key:"destructible_part_initial_state_destructed_4_part_index"`
	DestructiblePartInitialStateDestructed5PartIndex           *int32      `key:"destructible_part_initial_state_destructed_5_part_index"`
	DestructiblePartInitialStateDestructed1GenerateBreakpieces *bool       `key:"destructible_part_initial_state_destructed_1_generate_breakpieces"`
	DestructiblePartInitialStateDestructed2GenerateBreakpieces *bool       `key:"destructible_part_initial_state_destructed_2_generate_breakpieces"`
	DestructiblePartInitialStateDestructed3GenerateBreakpieces *bool       `key:"destructible_part_initial_state_destructed_3_generate_breakpieces"`
	DestructiblePartInitialStateDestructed4GenerateBreakpieces *bool       `key:"destructible_part_initial_state_destructed_4_generate_breakpieces"`
	DestructiblePartInitialStateDestructed5GenerateBreakpieces *bool       `key:"destructible_part_initial_state_destructed_5_generate_breakpieces"`
	Solid                                                      *int32      `key:"solid"`
}

type CBaseNPCMaker

type CBaseNPCMaker CEntityInstance

func (CBaseNPCMaker) BDisabled

func (e CBaseNPCMaker) BDisabled() Bool

func (CBaseNPCMaker) BSpawning

func (e CBaseNPCMaker) BSpawning() Bool

func (CBaseNPCMaker) BZeroPitchAndRoll

func (e CBaseNPCMaker) BZeroPitchAndRoll() Bool

func (CBaseNPCMaker) CriterionDistance added in v0.1.1

func (e CBaseNPCMaker) CriterionDistance() Number[uint32]

func (CBaseNPCMaker) CriterionVisibility added in v0.1.1

func (e CBaseNPCMaker) CriterionVisibility() Number[uint32]

func (CBaseNPCMaker) FlRadius

func (e CBaseNPCMaker) FlRadius() Number[float32]

func (CBaseNPCMaker) FlRetryFrequency

func (e CBaseNPCMaker) FlRetryFrequency() Number[float32]

func (CBaseNPCMaker) FlSpawnFrequency

func (e CBaseNPCMaker) FlSpawnFrequency() Number[float32]

func (CBaseNPCMaker) HIgnoreEntity

func (e CBaseNPCMaker) HIgnoreEntity() Handle[CBaseEntity]

func (CBaseNPCMaker) HSpawnEntity

func (e CBaseNPCMaker) HSpawnEntity() Handle[CNPCSpawnDestination]

func (CBaseNPCMaker) HSpawnedNPC

func (e CBaseNPCMaker) HSpawnedNPC() Handle[CAI_BaseNPC]

func (CBaseNPCMaker) InputAddMaxChildren added in v0.1.1

func (e CBaseNPCMaker) InputAddMaxChildren(value int32) (bool, error)

func (CBaseNPCMaker) InputChangeDestinationGroup added in v0.1.1

func (e CBaseNPCMaker) InputChangeDestinationGroup(value string) (bool, error)

func (CBaseNPCMaker) InputDisable added in v0.1.1

func (e CBaseNPCMaker) InputDisable() (bool, error)

func (CBaseNPCMaker) InputDisableInfiniteSpawns added in v0.1.1

func (e CBaseNPCMaker) InputDisableInfiniteSpawns(value bool) (bool, error)

func (CBaseNPCMaker) InputEnable added in v0.1.1

func (e CBaseNPCMaker) InputEnable() (bool, error)

func (CBaseNPCMaker) InputEnableInfiniteSpawns added in v0.1.1

func (e CBaseNPCMaker) InputEnableInfiniteSpawns() (bool, error)

func (CBaseNPCMaker) InputSetBatchCount added in v0.1.1

func (e CBaseNPCMaker) InputSetBatchCount(value int32) (bool, error)

func (CBaseNPCMaker) InputSetMaxChildren added in v0.1.1

func (e CBaseNPCMaker) InputSetMaxChildren(value int32) (bool, error)

func (CBaseNPCMaker) InputSetMaxLiveChildren added in v0.1.1

func (e CBaseNPCMaker) InputSetMaxLiveChildren(value int32) (bool, error)

func (CBaseNPCMaker) InputSetMinimumSpawnDistance added in v0.1.1

func (e CBaseNPCMaker) InputSetMinimumSpawnDistance(value int32) (bool, error)

func (CBaseNPCMaker) InputSetSpawnEntity added in v0.1.1

func (e CBaseNPCMaker) InputSetSpawnEntity(value string) (bool, error)

func (CBaseNPCMaker) InputSetSpawnFrequency added in v0.1.1

func (e CBaseNPCMaker) InputSetSpawnFrequency(value float32) (bool, error)

func (CBaseNPCMaker) InputSpawn added in v0.1.1

func (e CBaseNPCMaker) InputSpawn() (bool, error)

func (CBaseNPCMaker) InputSpawnInLine added in v0.1.1

func (e CBaseNPCMaker) InputSpawnInLine() (bool, error)

func (CBaseNPCMaker) InputSpawnInRadius added in v0.1.1

func (e CBaseNPCMaker) InputSpawnInRadius() (bool, error)

func (CBaseNPCMaker) InputSpawnMultiple added in v0.1.1

func (e CBaseNPCMaker) InputSpawnMultiple(value int32) (bool, error)

func (CBaseNPCMaker) InputToggle added in v0.1.1

func (e CBaseNPCMaker) InputToggle() (bool, error)

func (CBaseNPCMaker) IszDestinationGroup

func (e CBaseNPCMaker) IszDestinationGroup() Text

func (CBaseNPCMaker) IszIgnoreEnt

func (e CBaseNPCMaker) IszIgnoreEnt() Text

func (CBaseNPCMaker) NBatchCount

func (e CBaseNPCMaker) NBatchCount() Number[int32]

func (CBaseNPCMaker) NCurrentBatchCount

func (e CBaseNPCMaker) NCurrentBatchCount() Number[int32]

func (CBaseNPCMaker) NHullCheckMode

func (e CBaseNPCMaker) NHullCheckMode() Number[int32]

func (CBaseNPCMaker) NLiveChildren

func (e CBaseNPCMaker) NLiveChildren() Number[int32]

func (CBaseNPCMaker) NMaxLiveChildren

func (e CBaseNPCMaker) NMaxLiveChildren() Number[int32]

func (CBaseNPCMaker) NMaxNumNPCs

func (e CBaseNPCMaker) NMaxNumNPCs() Number[int32]

func (CBaseNPCMaker) NMinSpawnDistance

func (e CBaseNPCMaker) NMinSpawnDistance() Number[int32]

func (CBaseNPCMaker) NSpawnThreshold

func (e CBaseNPCMaker) NSpawnThreshold() Number[int32]

type CBaseNPCMakerKeys added in v0.1.1

type CBaseNPCMakerKeys struct {
	CBaseEntityKeys
	CriterionVisibility *int32   `key:"CriterionVisibility"`
	CriterionDistance   *int32   `key:"CriterionDistance"`
	MaxNPCCount         *int32   `key:"MaxNPCCount"`
	MaxLiveChildren     *int32   `key:"MaxLiveChildren"`
	SpawnFrequency      *float32 `key:"SpawnFrequency"`
	RetryFrequency      *float32 `key:"RetryFrequency"`
	StartDisabled       *bool    `key:"StartDisabled"`
	HullCheckMode       *int32   `key:"HullCheckMode"`
	Radius              *float32 `key:"Radius"`
	DestinationGroup    *string  `key:"DestinationGroup"`
	MinSpawnDistance    *int32   `key:"MinSpawnDistance"`
	IgnoreEntity        *string  `key:"IgnoreEntity"`
	SpawnThreshold      *int32   `key:"SpawnThreshold"`
	BatchCount          *int32   `key:"BatchCount"`
	ZeroPitchAndRoll    *bool    `key:"ZeroPitchAndRoll"`
}

type CBasePlatTrain

type CBasePlatTrain CEntityInstance

func (CBasePlatTrain) FlTLength

func (e CBasePlatTrain) FlTLength() Number[float32]

func (CBasePlatTrain) FlTWidth

func (e CBasePlatTrain) FlTWidth() Number[float32]

func (CBasePlatTrain) Volume

func (e CBasePlatTrain) Volume() Number[float32]

type CBasePlatTrainKeys added in v0.1.1

type CBasePlatTrainKeys struct {
	CBaseToggleKeys
	Noise1 *string  `key:"noise1"`
	Noise2 *string  `key:"noise2"`
	Volume *float32 `key:"volume"`
}

type CBasePlayerController

type CBasePlayerController CEntityInstance

func (CBasePlayerController) BGamePaused

func (e CBasePlayerController) BGamePaused() Bool

func (CBasePlayerController) BHasAnySteadyStateEnts

func (e CBasePlayerController) BHasAnySteadyStateEnts() Bool

func (CBasePlayerController) BIsHLTV

func (e CBasePlayerController) BIsHLTV() Bool

func (CBasePlayerController) BIsLowViolence

func (e CBasePlayerController) BIsLowViolence() Bool

func (CBasePlayerController) BKnownTeamMismatch

func (e CBasePlayerController) BKnownTeamMismatch() Bool

func (CBasePlayerController) BLagCompensation

func (e CBasePlayerController) BLagCompensation() Bool

func (CBasePlayerController) BNoClipEnabled

func (e CBasePlayerController) BNoClipEnabled() Bool

func (CBasePlayerController) BPredict

func (e CBasePlayerController) BPredict() Bool

func (CBasePlayerController) FLerpTime

func (e CBasePlayerController) FLerpTime() Number[float32]

func (CBasePlayerController) FlLastEntitySteadyState

func (e CBasePlayerController) FlLastEntitySteadyState() Number[float32]

func (CBasePlayerController) FlLastPlayerTalkTime

func (e CBasePlayerController) FlLastPlayerTalkTime() Number[float32]

func (CBasePlayerController) HPawn

func (CBasePlayerController) HSplitOwner

func (CBasePlayerController) HSplitScreenPlayers added in v0.1.3

func (e CBasePlayerController) HSplitScreenPlayers() List[uint32]

func (CBasePlayerController) IConnected

func (e CBasePlayerController) IConnected() Number[uint32]

func (CBasePlayerController) IDesiredFOV

func (e CBasePlayerController) IDesiredFOV() Number[uint32]

func (CBasePlayerController) IIgnoreGlobalChat

func (e CBasePlayerController) IIgnoreGlobalChat() Number[uint32]

func (CBasePlayerController) IMostConnected

func (e CBasePlayerController) IMostConnected() Number[uint32]

func (CBasePlayerController) NAvailableEntitySteadyState

func (e CBasePlayerController) NAvailableEntitySteadyState() Number[int32]

func (CBasePlayerController) NInButtonsWhichAreToggles

func (e CBasePlayerController) NInButtonsWhichAreToggles() Number[uint64]

func (CBasePlayerController) NTickBase

func (e CBasePlayerController) NTickBase() Number[uint32]

func (CBasePlayerController) SteamID

func (e CBasePlayerController) SteamID() Number[uint64]

func (CBasePlayerController) SzNetworkIDString

func (e CBasePlayerController) SzNetworkIDString() Text

type CBasePlayerControllerKeys added in v0.1.1

type CBasePlayerControllerKeys struct {
	CBaseEntityKeys
}

type CBasePlayerPawn

type CBasePlayerPawn CEntityInstance

func (CBasePlayerPawn) FHltvReplayDelay

func (e CBasePlayerPawn) FHltvReplayDelay() Number[float32]

func (CBasePlayerPawn) FHltvReplayEnd

func (e CBasePlayerPawn) FHltvReplayEnd() Number[float32]

func (CBasePlayerPawn) FInitHUD

func (e CBasePlayerPawn) FInitHUD() Bool

func (CBasePlayerPawn) FNextSuicideTime

func (e CBasePlayerPawn) FNextSuicideTime() Number[float32]

func (CBasePlayerPawn) FTimeLastHurt

func (e CBasePlayerPawn) FTimeLastHurt() Number[float32]

func (CBasePlayerPawn) FlDeathTime

func (e CBasePlayerPawn) FlDeathTime() Number[float32]

func (CBasePlayerPawn) HController

func (e CBasePlayerPawn) HController() Handle[CBasePlayerController]

func (CBasePlayerPawn) HDefaultController

func (e CBasePlayerPawn) HDefaultController() Handle[CBasePlayerController]

func (CBasePlayerPawn) IHideHUD

func (e CBasePlayerPawn) IHideHUD() Number[uint32]

func (CBasePlayerPawn) InputSetFogController added in v0.1.1

func (e CBasePlayerPawn) InputSetFogController(value string) (bool, error)

func (CBasePlayerPawn) InputSetHUDVisibility added in v0.1.1

func (e CBasePlayerPawn) InputSetHUDVisibility(value bool) (bool, error)

func (CBasePlayerPawn) InputSetHealth added in v0.1.1

func (e CBasePlayerPawn) InputSetHealth(value int32) (bool, error)

func (CBasePlayerPawn) V_angle

func (e CBasePlayerPawn) V_angle() Angles

func (CBasePlayerPawn) V_anglePrevious

func (e CBasePlayerPawn) V_anglePrevious() Angles

type CBasePlayerPawnKeys added in v0.1.1

type CBasePlayerPawnKeys struct {
	CBaseCombatCharacterKeys
	Scale                            *int32      `key:"scale"`
	Clip3DSkyboxNearToWorldFar       *bool       `key:"clip_3D_skybox_near_to_world_far"`
	Clip3DSkyboxNearToWorldFarOffset *float32    `key:"clip_3D_skybox_near_to_world_far_offset"`
	Fogdir                           *mod.Vector `key:"fogdir"`
	Fogcolor                         *uint32     `key:"fogcolor"`
	Fogcolor2                        *uint32     `key:"fogcolor2"`
	Fogstart                         *float32    `key:"fogstart"`
	Fogend                           *float32    `key:"fogend"`
	Farz                             *float32    `key:"farz"`
	Fogmaxdensity                    *float32    `key:"fogmaxdensity"`
	Fogexponent                      *float32    `key:"fogexponent"`
	HDRColorScale                    *float32    `key:"HDRColorScale"`
	Foglerptime                      *float32    `key:"foglerptime"`
	Fogenable                        *bool       `key:"fogenable"`
	Fogblend                         *bool       `key:"fogblend"`
	Blendtobackground                *float32    `key:"blendtobackground"`
	Scattering                       *float32    `key:"scattering"`
	Locallightscale                  *float32    `key:"locallightscale"`
}

type CBasePlayerWeapon

type CBasePlayerWeapon CEntityInstance

func (CBasePlayerWeapon) FlNextPrimaryAttackTickRatio

func (e CBasePlayerWeapon) FlNextPrimaryAttackTickRatio() Number[float32]

func (CBasePlayerWeapon) FlNextSecondaryAttackTickRatio

func (e CBasePlayerWeapon) FlNextSecondaryAttackTickRatio() Number[float32]

func (CBasePlayerWeapon) IClip1

func (e CBasePlayerWeapon) IClip1() Number[int32]

func (CBasePlayerWeapon) IClip2

func (e CBasePlayerWeapon) IClip2() Number[int32]

func (CBasePlayerWeapon) InputSetClipPrimary added in v0.1.1

func (e CBasePlayerWeapon) InputSetClipPrimary(value int32) (bool, error)

func (CBasePlayerWeapon) InputSetClipSecondary added in v0.1.1

func (e CBasePlayerWeapon) InputSetClipSecondary(value int32) (bool, error)

func (CBasePlayerWeapon) NNextPrimaryAttackTick

func (e CBasePlayerWeapon) NNextPrimaryAttackTick() Number[int32]

func (CBasePlayerWeapon) NNextSecondaryAttackTick

func (e CBasePlayerWeapon) NNextSecondaryAttackTick() Number[int32]

type CBaseProp

type CBaseProp CEntityInstance

func (CBaseProp) BConformToCollisionBounds

func (e CBaseProp) BConformToCollisionBounds() Bool

func (CBaseProp) BModelOverrodeBlockLOS

func (e CBaseProp) BModelOverrodeBlockLOS() Bool

func (CBaseProp) IShapeType

func (e CBaseProp) IShapeType() Number[int32]

type CBasePropDoor

type CBasePropDoor CEntityInstance

func (CBasePropDoor) BFirstBlocked

func (e CBasePropDoor) BFirstBlocked() Bool

func (CBasePropDoor) BForceClosed

func (e CBasePropDoor) BForceClosed() Bool

func (CBasePropDoor) BLocked

func (e CBasePropDoor) BLocked() Bool

func (CBasePropDoor) BNeedsHardware

func (e CBasePropDoor) BNeedsHardware() Bool

func (CBasePropDoor) BNoNPCs

func (e CBasePropDoor) BNoNPCs() Bool

func (CBasePropDoor) ClosedAngles

func (e CBasePropDoor) ClosedAngles() Angles

func (CBasePropDoor) ClosedPosition

func (e CBasePropDoor) ClosedPosition() Vector

func (CBasePropDoor) EDoorState

func (e CBasePropDoor) EDoorState() Number[uint32]

func (CBasePropDoor) FlAutoReturnDelay

func (e CBasePropDoor) FlAutoReturnDelay() Number[float32]

func (CBasePropDoor) FlSpeed

func (e CBasePropDoor) FlSpeed() Number[float32]

func (CBasePropDoor) HActivator

func (e CBasePropDoor) HActivator() Handle[CBaseEntity]

func (CBasePropDoor) HBlocker

func (e CBasePropDoor) HBlocker() Handle[CBaseEntity]

func (CBasePropDoor) HDoorList added in v0.1.3

func (e CBasePropDoor) HDoorList() List[uint32]

func (CBasePropDoor) HMaster

func (e CBasePropDoor) HMaster() Handle[CBasePropDoor]

func (CBasePropDoor) InputClose added in v0.1.1

func (e CBasePropDoor) InputClose() (bool, error)

func (CBasePropDoor) InputLock added in v0.1.1

func (e CBasePropDoor) InputLock() (bool, error)

func (CBasePropDoor) InputOpen added in v0.1.1

func (e CBasePropDoor) InputOpen() (bool, error)

func (CBasePropDoor) InputOpenAwayFrom added in v0.1.1

func (e CBasePropDoor) InputOpenAwayFrom(value string) (bool, error)

func (CBasePropDoor) InputOpenAwayFromActivator added in v0.1.1

func (e CBasePropDoor) InputOpenAwayFromActivator(value float32) (bool, error)

func (CBasePropDoor) InputPlayerClose added in v0.1.1

func (e CBasePropDoor) InputPlayerClose() (bool, error)

func (CBasePropDoor) InputPlayerOpen added in v0.1.1

func (e CBasePropDoor) InputPlayerOpen() (bool, error)

func (CBasePropDoor) InputSetNoNPCs added in v0.1.1

func (e CBasePropDoor) InputSetNoNPCs(value bool) (bool, error)

func (CBasePropDoor) InputToggle added in v0.1.1

func (e CBasePropDoor) InputToggle() (bool, error)

func (CBasePropDoor) InputUnlock added in v0.1.1

func (e CBasePropDoor) InputUnlock() (bool, error)

func (CBasePropDoor) NHardwareType

func (e CBasePropDoor) NHardwareType() Number[int32]

func (CBasePropDoor) NumCloseAttempts

func (e CBasePropDoor) NumCloseAttempts() Number[int32]

func (CBasePropDoor) SlaveName

func (e CBasePropDoor) SlaveName() Text

func (CBasePropDoor) VecLatchWorldPosition

func (e CBasePropDoor) VecLatchWorldPosition() Vector

type CBasePropDoorKeys added in v0.1.1

type CBasePropDoorKeys struct {
	CDynamicPropKeys
	Hardware                 *int32   `key:"hardware"`
	Returndelay              *float32 `key:"returndelay"`
	Speed                    *float32 `key:"speed"`
	Soundmoveoverride        *string  `key:"soundmoveoverride"`
	Soundopenoverride        *string  `key:"soundopenoverride"`
	Soundcloseoverride       *string  `key:"soundcloseoverride"`
	Soundjiggleoverride      *string  `key:"soundjiggleoverride"`
	Soundsetlockedoverride   *string  `key:"soundsetlockedoverride"`
	Soundsetunlockedoverride *string  `key:"soundsetunlockedoverride"`
	Soundlatchoverride       *string  `key:"soundlatchoverride"`
	Slavename                *string  `key:"slavename"`
	Forceclosed              *bool    `key:"forceclosed"`
	LockedSound              *string  `key:"locked_sound"`
	UnlockedSound            *string  `key:"unlocked_sound"`
}

type CBasePropKeys added in v0.1.1

type CBasePropKeys struct {
	CBaseAnimGraphKeys
}

type CBaseToggle

type CBaseToggle CEntityInstance

func (CBaseToggle) BAlwaysFireBlockedOutputs

func (e CBaseToggle) BAlwaysFireBlockedOutputs() Bool

func (CBaseToggle) FlHeight

func (e CBaseToggle) FlHeight() Number[float32]

func (CBaseToggle) FlLip

func (e CBaseToggle) FlLip() Number[float32]

func (CBaseToggle) FlMoveDistance

func (e CBaseToggle) FlMoveDistance() Number[float32]

func (CBaseToggle) FlWait

func (e CBaseToggle) FlWait() Number[float32]

func (CBaseToggle) HActivator

func (e CBaseToggle) HActivator() Handle[CBaseEntity]

func (CBaseToggle) MovementType

func (e CBaseToggle) MovementType() Number[int32]

func (CBaseToggle) SMaster

func (e CBaseToggle) SMaster() Text

func (CBaseToggle) Toggle_state

func (e CBaseToggle) Toggle_state() Number[uint32]

func (CBaseToggle) VecAngle1

func (e CBaseToggle) VecAngle1() Angles

func (CBaseToggle) VecAngle2

func (e CBaseToggle) VecAngle2() Angles

func (CBaseToggle) VecFinalAngle

func (e CBaseToggle) VecFinalAngle() Angles

func (CBaseToggle) VecFinalDest

func (e CBaseToggle) VecFinalDest() Vector

func (CBaseToggle) VecMoveAng

func (e CBaseToggle) VecMoveAng() Angles

func (CBaseToggle) VecPosition1

func (e CBaseToggle) VecPosition1() Vector

func (CBaseToggle) VecPosition2

func (e CBaseToggle) VecPosition2() Vector

type CBaseToggleKeys added in v0.1.1

type CBaseToggleKeys struct {
	CBaseModelEntityKeys
	Distance *float32 `key:"distance"`
	Wait     *float32 `key:"wait"`
	Lip      *float32 `key:"lip"`
	Height   *float32 `key:"height"`
	Master   *string  `key:"master"`
}

type CBaseTrackedStatsEntity

type CBaseTrackedStatsEntity CEntityInstance

type CBaseTrigger

type CBaseTrigger CEntityInstance

func (CBaseTrigger) BDisabled

func (e CBaseTrigger) BDisabled() Bool

func (CBaseTrigger) BUseAsyncQueries

func (e CBaseTrigger) BUseAsyncQueries() Bool

func (CBaseTrigger) HFilter

func (e CBaseTrigger) HFilter() Handle[CBaseFilter]

func (CBaseTrigger) HTouchingEntities added in v0.1.3

func (e CBaseTrigger) HTouchingEntities() List[uint32]

func (CBaseTrigger) IFilterName

func (e CBaseTrigger) IFilterName() Text

func (CBaseTrigger) InputDisable added in v0.1.1

func (e CBaseTrigger) InputDisable() (bool, error)

func (CBaseTrigger) InputEnable added in v0.1.1

func (e CBaseTrigger) InputEnable() (bool, error)

func (CBaseTrigger) InputEndTouch added in v0.1.1

func (e CBaseTrigger) InputEndTouch() (bool, error)

func (CBaseTrigger) InputStartTouch added in v0.1.1

func (e CBaseTrigger) InputStartTouch() (bool, error)

func (CBaseTrigger) InputToggle added in v0.1.1

func (e CBaseTrigger) InputToggle() (bool, error)

func (CBaseTrigger) InputTouchTest added in v0.1.1

func (e CBaseTrigger) InputTouchTest() (bool, error)

type CBaseTriggerKeys added in v0.1.1

type CBaseTriggerKeys struct {
	CBaseToggleKeys
	StartDisabled   *bool   `key:"StartDisabled"`
	Filtername      *string `key:"filtername"`
	Useasyncqueries *bool   `key:"useasyncqueries"`
}

type CBeam

type CBeam CEntityInstance

func (CBeam) BTurnedOff

func (e CBeam) BTurnedOff() Bool

func (CBeam) FAmplitude

func (e CBeam) FAmplitude() Number[float32]

func (CBeam) FEndWidth

func (e CBeam) FEndWidth() Number[float32]

func (CBeam) FFadeLength

func (e CBeam) FFadeLength() Number[float32]

func (CBeam) FHaloScale

func (e CBeam) FHaloScale() Number[float32]

func (CBeam) FSpeed

func (e CBeam) FSpeed() Number[float32]

func (CBeam) FStartFrame

func (e CBeam) FStartFrame() Number[float32]

func (CBeam) FWidth

func (e CBeam) FWidth() Number[float32]

func (CBeam) FlDamage

func (e CBeam) FlDamage() Number[float32]

func (CBeam) FlFireTime

func (e CBeam) FlFireTime() Number[float32]

func (CBeam) FlFrame

func (e CBeam) FlFrame() Number[float32]

func (CBeam) FlFrameRate

func (e CBeam) FlFrameRate() Number[float32]

func (CBeam) FlHDRColorScale

func (e CBeam) FlHDRColorScale() Number[float32]

func (CBeam) HEndEntity

func (e CBeam) HEndEntity() Handle[CBaseEntity]

func (CBeam) InputColorBlueValue added in v0.1.1

func (e CBeam) InputColorBlueValue(value float32) (bool, error)

func (CBeam) InputColorGreenValue added in v0.1.1

func (e CBeam) InputColorGreenValue(value float32) (bool, error)

func (CBeam) InputColorRedValue added in v0.1.1

func (e CBeam) InputColorRedValue(value float32) (bool, error)

func (CBeam) InputNoise added in v0.1.1

func (e CBeam) InputNoise(value float32) (bool, error)

func (CBeam) InputScrollSpeed added in v0.1.1

func (e CBeam) InputScrollSpeed(value float32) (bool, error)

func (CBeam) InputWidth added in v0.1.1

func (e CBeam) InputWidth(value float32) (bool, error)

func (CBeam) NBeamFlags

func (e CBeam) NBeamFlags() Number[uint32]

func (CBeam) NBeamType

func (e CBeam) NBeamType() Number[uint32]

func (CBeam) NDissolveType

func (e CBeam) NDissolveType() Number[int32]

func (CBeam) NNumBeamEnts

func (e CBeam) NNumBeamEnts() Number[uint8]

func (CBeam) VecEndPos

func (e CBeam) VecEndPos() Vector

type CBeamKeys added in v0.1.1

type CBeamKeys struct {
	CBaseModelEntityKeys
	HDRColorScale *float32 `key:"HDRColorScale"`
	Damage        *float32 `key:"damage"`
	Dissolvetype  *int32   `key:"dissolvetype"`
	ScrollSpeed   *float32 `key:"ScrollSpeed"`
}

type CBreakable

type CBreakable CEntityInstance

func (CBreakable) Explosion

func (e CBreakable) Explosion() Number[uint32]

func (CBreakable) FlLastPhysicsInfluenceTime

func (e CBreakable) FlLastPhysicsInfluenceTime() Number[float32]

func (CBreakable) FlPressureDelay

func (e CBreakable) FlPressureDelay() Number[float32]

func (CBreakable) HBreaker

func (e CBreakable) HBreaker() Handle[CBaseEntity]

func (CBreakable) HPhysicsAttacker

func (e CBreakable) HPhysicsAttacker() Handle[CBasePlayerPawn]

func (CBreakable) IMinHealthDmg

func (e CBreakable) IMinHealthDmg() Number[int32]

func (CBreakable) ImpactEnergyScale

func (e CBreakable) ImpactEnergyScale() Number[float32]

func (CBreakable) InputAddHealth added in v0.1.1

func (e CBreakable) InputAddHealth(value int32) (bool, error)

func (CBreakable) InputBreak added in v0.1.1

func (e CBreakable) InputBreak() (bool, error)

func (CBreakable) InputRemoveHealth added in v0.1.1

func (e CBreakable) InputRemoveHealth(value int32) (bool, error)

func (CBreakable) InputSetEnableBreaking added in v0.1.1

func (e CBreakable) InputSetEnableBreaking(value bool) (bool, error)

func (CBreakable) InputSetEnableCollisions added in v0.1.1

func (e CBreakable) InputSetEnableCollisions(value bool) (bool, error)

func (CBreakable) InputSetHealth added in v0.1.1

func (e CBreakable) InputSetHealth(value int32) (bool, error)

func (CBreakable) InputSetMass added in v0.1.1

func (e CBreakable) InputSetMass(value float32) (bool, error)

func (CBreakable) Inputphysdamagescale added in v0.1.1

func (e CBreakable) Inputphysdamagescale(value float32) (bool, error)

func (CBreakable) IszPropData

func (e CBreakable) IszPropData() Text

func (CBreakable) IszSpawnObject

func (e CBreakable) IszSpawnObject() Text

func (CBreakable) Material

func (e CBreakable) Material() Number[uint32]

func (CBreakable) NOverrideBlockLOS

func (e CBreakable) NOverrideBlockLOS() Number[uint32]

func (CBreakable) PerformanceMode

func (e CBreakable) PerformanceMode() Number[uint32]

type CBreakableKeys added in v0.1.1

type CBreakableKeys struct {
	CBaseModelEntityKeys
	Explosion        *int32   `key:"explosion"`
	PressureDelay    *float32 `key:"PressureDelay"`
	Minhealthdmg     *int32   `key:"minhealthdmg"`
	Physdamagescale  *float32 `key:"physdamagescale"`
	PerformanceMode  *int32   `key:"PerformanceMode"`
	OverrideBlockLOS *int32   `key:"overrideBlockLOS"`
}

type CBreakableProp

type CBreakableProp CEntityInstance

func (CBreakableProp) BHasBreakPiecesOrCommands

func (e CBreakableProp) BHasBreakPiecesOrCommands() Bool

func (CBreakableProp) BOriginalBlockLOS

func (e CBreakableProp) BOriginalBlockLOS() Bool

func (CBreakableProp) BUsePuntSound

func (e CBreakableProp) BUsePuntSound() Bool

func (CBreakableProp) BreakableContentsType

func (e CBreakableProp) BreakableContentsType() Number[uint32]

func (CBreakableProp) ExplodeDamage

func (e CBreakableProp) ExplodeDamage() Number[float32]

func (CBreakableProp) ExplodeRadius

func (e CBreakableProp) ExplodeRadius() Number[float32]

func (CBreakableProp) ExplosionBuildupSound

func (e CBreakableProp) ExplosionBuildupSound() Text

func (CBreakableProp) ExplosionCustomEffect

func (e CBreakableProp) ExplosionCustomEffect() Text

func (CBreakableProp) ExplosionCustomSound

func (e CBreakableProp) ExplosionCustomSound() Text

func (CBreakableProp) ExplosionDangerSound

func (e CBreakableProp) ExplosionDangerSound() Number[uint64]

func (CBreakableProp) ExplosionDelay

func (e CBreakableProp) ExplosionDelay() Number[float32]

func (CBreakableProp) ExplosionModifier

func (e CBreakableProp) ExplosionModifier() Text

func (CBreakableProp) FlDefBurstScale

func (e CBreakableProp) FlDefBurstScale() Number[float32]

func (CBreakableProp) FlDefaultFadeScale

func (e CBreakableProp) FlDefaultFadeScale() Number[float32]

func (CBreakableProp) FlLastPhysicsInfluenceTime

func (e CBreakableProp) FlLastPhysicsInfluenceTime() Number[float32]

func (CBreakableProp) FlPressureDelay

func (e CBreakableProp) FlPressureDelay() Number[float32]

func (CBreakableProp) FlPreventDamageBeforeTime

func (e CBreakableProp) FlPreventDamageBeforeTime() Number[float32]

func (CBreakableProp) HBreaker

func (e CBreakableProp) HBreaker() Handle[CBaseEntity]

func (CBreakableProp) HLastAttacker

func (e CBreakableProp) HLastAttacker() Handle[CBaseEntity]

func (CBreakableProp) HPhysicsAttacker

func (e CBreakableProp) HPhysicsAttacker() Handle[CBasePlayerPawn]

func (CBreakableProp) IMinHealthDmg

func (e CBreakableProp) IMinHealthDmg() Number[int32]

func (CBreakableProp) ImpactEnergyScale

func (e CBreakableProp) ImpactEnergyScale() Number[float32]

func (CBreakableProp) InputAddHealth added in v0.1.1

func (e CBreakableProp) InputAddHealth(value int32) (bool, error)

func (CBreakableProp) InputBreak added in v0.1.1

func (e CBreakableProp) InputBreak() (bool, error)

func (CBreakableProp) InputDisablePuntSound added in v0.1.1

func (e CBreakableProp) InputDisablePuntSound() (bool, error)

func (CBreakableProp) InputEnablePuntSound added in v0.1.1

func (e CBreakableProp) InputEnablePuntSound() (bool, error)

func (CBreakableProp) InputForceDrop added in v0.1.1

func (e CBreakableProp) InputForceDrop() (bool, error)

func (CBreakableProp) InputRemoveHealth added in v0.1.1

func (e CBreakableProp) InputRemoveHealth(value int32) (bool, error)

func (CBreakableProp) InputSetEnableBreaking added in v0.1.1

func (e CBreakableProp) InputSetEnableBreaking(value bool) (bool, error)

func (CBreakableProp) InputSetEnableCollisions added in v0.1.1

func (e CBreakableProp) InputSetEnableCollisions(value bool) (bool, error)

func (CBreakableProp) InputSetHealth added in v0.1.1

func (e CBreakableProp) InputSetHealth(value int32) (bool, error)

func (CBreakableProp) InputSetNavIgnore added in v0.1.1

func (e CBreakableProp) InputSetNavIgnore(value bool) (bool, error)

func (CBreakableProp) Inputphysdamagescale added in v0.1.1

func (e CBreakableProp) Inputphysdamagescale(value float32) (bool, error)

func (CBreakableProp) IszPuntSound

func (e CBreakableProp) IszPuntSound() Text

func (CBreakableProp) PerformanceMode

func (e CBreakableProp) PerformanceMode() Number[uint32]

func (CBreakableProp) PreferredCarryAngles

func (e CBreakableProp) PreferredCarryAngles() Angles

func (CBreakableProp) StrBreakableContentsParticleOverride

func (e CBreakableProp) StrBreakableContentsParticleOverride() Text

func (CBreakableProp) StrBreakableContentsPropGroupOverride

func (e CBreakableProp) StrBreakableContentsPropGroupOverride() Text

func (CBreakableProp) VDefBurstOffset

func (e CBreakableProp) VDefBurstOffset() Vector

type CBreakablePropKeys added in v0.1.1

type CBreakablePropKeys struct {
	CBasePropKeys
	ExplodeDamage                      *float32    `key:"ExplodeDamage"`
	ExplodeRadius                      *float32    `key:"ExplodeRadius"`
	Minhealthdmg                       *int32      `key:"minhealthdmg"`
	PerformanceMode                    *int32      `key:"PerformanceMode"`
	Puntsound                          *string     `key:"puntsound"`
	PressureDelay                      *float32    `key:"PressureDelay"`
	BurstScale                         *float32    `key:"BurstScale"`
	BurstLocation                      *mod.Vector `key:"BurstLocation"`
	BreakableContentsType              *int32      `key:"BreakableContentsType"`
	BreakableContentsPropGroupOverride *string     `key:"BreakableContentsPropGroupOverride"`
	BreakableContentsParticleOverride  *string     `key:"BreakableContentsParticleOverride"`
	Physdamagescale                    *float32    `key:"physdamagescale"`
}

type CChangeLevel

type CChangeLevel CEntityInstance

func (CChangeLevel) BNewChapter

func (e CChangeLevel) BNewChapter() Bool

func (CChangeLevel) BNoTouch

func (e CChangeLevel) BNoTouch() Bool

func (CChangeLevel) BOnChangeLevelFired

func (e CChangeLevel) BOnChangeLevelFired() Bool

func (CChangeLevel) BTouched

func (e CChangeLevel) BTouched() Bool

func (CChangeLevel) InputChangeLevel added in v0.1.1

func (e CChangeLevel) InputChangeLevel() (bool, error)

func (CChangeLevel) SLandmarkName

func (e CChangeLevel) SLandmarkName() Text

func (CChangeLevel) SMapName

func (e CChangeLevel) SMapName() Text

type CChangeLevelKeys added in v0.1.1

type CChangeLevelKeys struct {
	CBaseTriggerKeys
}

type CChoreoInfoTarget

type CChoreoInfoTarget CEntityInstance

type CCitadelAbilityDruidAbility04

type CCitadelAbilityDruidAbility04 CEntityInstance

type CCitadelAbilityDruidBasePlant

type CCitadelAbilityDruidBasePlant CEntityInstance

type CCitadelAbilityDruidHelicopterSeeds

type CCitadelAbilityDruidHelicopterSeeds CEntityInstance

type CCitadelAbilityDruidLeechSeed

type CCitadelAbilityDruidLeechSeed CEntityInstance

type CCitadelAbilityDruidPlantBranchWall

type CCitadelAbilityDruidPlantBranchWall CEntityInstance

type CCitadelAbilityDruidPlantHealingTree

type CCitadelAbilityDruidPlantHealingTree CEntityInstance

type CCitadelAbilityDruidPlantInvisBush

type CCitadelAbilityDruidPlantInvisBush CEntityInstance

type CCitadelAbilityDruidPlantSomething

type CCitadelAbilityDruidPlantSomething CEntityInstance

type CCitadelAbilityDruidSprout

type CCitadelAbilityDruidSprout CEntityInstance

type CCitadelAnimatingModelEntity

type CCitadelAnimatingModelEntity CEntityInstance

type CCitadelAudioProcessingVolumeBase

type CCitadelAudioProcessingVolumeBase CEntityInstance

func (CCitadelAudioProcessingVolumeBase) NVolumeID

func (CCitadelAudioProcessingVolumeBase) StrEffectName

func (e CCitadelAudioProcessingVolumeBase) StrEffectName() Text

type CCitadelAudioProcessingVolumeOBB

type CCitadelAudioProcessingVolumeOBB CEntityInstance

func (CCitadelAudioProcessingVolumeOBB) VMaxs

func (CCitadelAudioProcessingVolumeOBB) VMins

type CCitadelAudioProcessingVolumeOBBKeys added in v0.1.1

type CCitadelAudioProcessingVolumeOBBKeys struct {
	CBaseEntityKeys
	EffectName *string     `key:"effect_name"`
	BoxMins    *mod.Vector `key:"box_mins"`
	BoxMaxs    *mod.Vector `key:"box_maxs"`
}

type CCitadelBaseAbility

type CCitadelBaseAbility CEntityInstance

func (CCitadelBaseAbility) BCanBeImbued

func (e CCitadelBaseAbility) BCanBeImbued() Bool

func (CCitadelBaseAbility) BCanBeUpgraded

func (e CCitadelBaseAbility) BCanBeUpgraded() Bool

func (CCitadelBaseAbility) BChanneling

func (e CCitadelBaseAbility) BChanneling() Bool

func (CCitadelBaseAbility) BInCastDelay

func (e CCitadelBaseAbility) BInCastDelay() Bool

func (CCitadelBaseAbility) BIsCoolingDownInternal

func (e CCitadelBaseAbility) BIsCoolingDownInternal() Bool

func (CCitadelBaseAbility) BSelectionModeIsAltMode

func (e CCitadelBaseAbility) BSelectionModeIsAltMode() Bool

func (CCitadelBaseAbility) BShouldBeExecuted

func (e CCitadelBaseAbility) BShouldBeExecuted() Bool

func (CCitadelBaseAbility) BToggleState

func (e CCitadelBaseAbility) BToggleState() Bool

func (CCitadelBaseAbility) EAbilitySlot

func (e CCitadelBaseAbility) EAbilitySlot() Number[uint16]

func (CCitadelBaseAbility) EnActiveReasonBits

func (e CCitadelBaseAbility) EnActiveReasonBits() Number[uint32]

func (CCitadelBaseAbility) FlAltCastDoubleTapStartTime

func (e CCitadelBaseAbility) FlAltCastDoubleTapStartTime() Number[float32]

func (CCitadelBaseAbility) FlAltCastHoldStartTime

func (e CCitadelBaseAbility) FlAltCastHoldStartTime() Number[float32]

func (CCitadelBaseAbility) FlCancelLockoutEndTime

func (e CCitadelBaseAbility) FlCancelLockoutEndTime() Number[float32]

func (CCitadelBaseAbility) FlCancelMashProtectionEndTime

func (e CCitadelBaseAbility) FlCancelMashProtectionEndTime() Number[float32]

func (CCitadelBaseAbility) FlCastCompletedTime

func (e CCitadelBaseAbility) FlCastCompletedTime() Number[float32]

func (CCitadelBaseAbility) FlCastDelaySpeedScale added in v0.1.4

func (e CCitadelBaseAbility) FlCastDelaySpeedScale() Number[float32]

func (CCitadelBaseAbility) FlCastDelayStartTime

func (e CCitadelBaseAbility) FlCastDelayStartTime() Number[float32]

func (CCitadelBaseAbility) FlChannelStartTime

func (e CCitadelBaseAbility) FlChannelStartTime() Number[float32]

func (CCitadelBaseAbility) FlChargeRechargeEnd

func (e CCitadelBaseAbility) FlChargeRechargeEnd() Number[float32]

func (CCitadelBaseAbility) FlChargeRechargeStart

func (e CCitadelBaseAbility) FlChargeRechargeStart() Number[float32]

func (CCitadelBaseAbility) FlCooldownEnd

func (e CCitadelBaseAbility) FlCooldownEnd() Number[float32]

func (CCitadelBaseAbility) FlCooldownStart

func (e CCitadelBaseAbility) FlCooldownStart() Number[float32]

func (CCitadelBaseAbility) FlMovementControlActiveTime

func (e CCitadelBaseAbility) FlMovementControlActiveTime() Number[float32]

func (CCitadelBaseAbility) FlPostCastDelayEndTime

func (e CCitadelBaseAbility) FlPostCastDelayEndTime() Number[float32]

func (CCitadelBaseAbility) FlPreviousEffectiveCooldown

func (e CCitadelBaseAbility) FlPreviousEffectiveCooldown() Number[float32]

func (CCitadelBaseAbility) FlSelectedChangedTime

func (e CCitadelBaseAbility) FlSelectedChangedTime() Number[float32]

func (CCitadelBaseAbility) FlStoppedCooldownRemaining added in v0.1.4

func (e CCitadelBaseAbility) FlStoppedCooldownRemaining() Number[float32]

func (CCitadelBaseAbility) IRemainingCharges

func (e CCitadelBaseAbility) IRemainingCharges() Number[int32]

func (CCitadelBaseAbility) NUpgradeInfo

func (e CCitadelBaseAbility) NUpgradeInfo() Number[uint32]

type CCitadelBaseAbilityServerOnly

type CCitadelBaseAbilityServerOnly CEntityInstance

type CCitadelBaseDashCastAbility

type CCitadelBaseDashCastAbility CEntityInstance

func (CCitadelBaseDashCastAbility) FlDashCastStartTime

func (e CCitadelBaseDashCastAbility) FlDashCastStartTime() Number[float32]

func (CCitadelBaseDashCastAbility) HAbilityToTrigger

func (CCitadelBaseDashCastAbility) VDashCastDir

func (e CCitadelBaseDashCastAbility) VDashCastDir() Vector

type CCitadelBaseLockonAbility

type CCitadelBaseLockonAbility CEntityInstance

func (CCitadelBaseLockonAbility) LockOnStartTime

func (e CCitadelBaseLockonAbility) LockOnStartTime() Number[float32]

type CCitadelBaseMusicOBB

type CCitadelBaseMusicOBB CEntityInstance

type CCitadelBaseShivAbility

type CCitadelBaseShivAbility CEntityInstance

type CCitadelBaseTieredLockonAbility

type CCitadelBaseTieredLockonAbility CEntityInstance

type CCitadelBaseTriggerAbility

type CCitadelBaseTriggerAbility CEntityInstance

func (CCitadelBaseTriggerAbility) HAbilityToTrigger

func (e CCitadelBaseTriggerAbility) HAbilityToTrigger() Handle[CCitadelBaseAbility]

func (CCitadelBaseTriggerAbility) SwappedToTime

func (e CCitadelBaseTriggerAbility) SwappedToTime() Number[float32]

type CCitadelBaseYamatoAbility

type CCitadelBaseYamatoAbility CEntityInstance

func (CCitadelBaseYamatoAbility) BIsShadowFormCast

func (e CCitadelBaseYamatoAbility) BIsShadowFormCast() Bool

func (CCitadelBaseYamatoAbility) FlCachedCastTime

func (e CCitadelBaseYamatoAbility) FlCachedCastTime() Number[float32]

type CCitadelBoomerangProjectile

type CCitadelBoomerangProjectile CEntityInstance

func (CCitadelBoomerangProjectile) BReturning

func (e CCitadelBoomerangProjectile) BReturning() Bool

type CCitadelBotTestNode

type CCitadelBotTestNode CEntityInstance

func (CCitadelBotTestNode) ENodeType

func (e CCitadelBotTestNode) ENodeType() Number[uint32]

func (CCitadelBotTestNode) HLockingEntity

func (e CCitadelBotTestNode) HLockingEntity() Handle[CCitadelPlayerPawn]

func (CCitadelBotTestNode) HNextNode

func (CCitadelBotTestNode) HShootTarget

func (CCitadelBotTestNode) SNextNode

func (e CCitadelBotTestNode) SNextNode() Text

func (CCitadelBotTestNode) SShootTarget

func (e CCitadelBotTestNode) SShootTarget() Text

type CCitadelBotTestNodeKeys added in v0.1.1

type CCitadelBotTestNodeKeys struct {
	CBaseEntityKeys
	NodeType    *int32  `key:"NodeType"`
	NextNode    *string `key:"NextNode"`
	ShootTarget *string `key:"ShootTarget"`
}

type CCitadelBulletRedirectVolume

type CCitadelBulletRedirectVolume CEntityInstance

type CCitadelBulletTimeWarp

type CCitadelBulletTimeWarp CEntityInstance

func (CCitadelBulletTimeWarp) FlBonusBulletBaseDamageFriendly

func (e CCitadelBulletTimeWarp) FlBonusBulletBaseDamageFriendly() Number[float32]

func (CCitadelBulletTimeWarp) FlBulletTimeScale

func (e CCitadelBulletTimeWarp) FlBulletTimeScale() Number[float32]

func (CCitadelBulletTimeWarp) FlBulletTimeScaleFriendly

func (e CCitadelBulletTimeWarp) FlBulletTimeScaleFriendly() Number[float32]

func (CCitadelBulletTimeWarp) FlExpireTime

func (e CCitadelBulletTimeWarp) FlExpireTime() Number[float32]

func (CCitadelBulletTimeWarp) FlProjectileTimeScale

func (e CCitadelBulletTimeWarp) FlProjectileTimeScale() Number[float32]

func (CCitadelBulletTimeWarp) FlStopDuration

func (e CCitadelBulletTimeWarp) FlStopDuration() Number[float32]

type CCitadelBulletTimeWarpKeys added in v0.1.1

type CCitadelBulletTimeWarpKeys struct {
	CBaseModelEntityKeys
	BulletTimeScale               *float32 `key:"bullet_time_scale"`
	ProjectileTimeScale           *float32 `key:"projectile_time_scale"`
	Expiretime                    *float32 `key:"expiretime"`
	StopDuration                  *float32 `key:"stopDuration"`
	BulletTimeScaleFriendly       *float32 `key:"bullet_time_scale_friendly"`
	BonusBulletBaseDamageFriendly *float32 `key:"bonus_bullet_base_damage_friendly"`
}

type CCitadelCatapultTrigger

type CCitadelCatapultTrigger CEntityInstance

func (CCitadelCatapultTrigger) BPickupTrailEnabled

func (e CCitadelCatapultTrigger) BPickupTrailEnabled() Bool

func (CCitadelCatapultTrigger) BTrailAutoSpace

func (e CCitadelCatapultTrigger) BTrailAutoSpace() Bool

func (CCitadelCatapultTrigger) FlLaunchSpeed

func (e CCitadelCatapultTrigger) FlLaunchSpeed() Number[float32]

func (CCitadelCatapultTrigger) FlTrailSpawnInterval

func (e CCitadelCatapultTrigger) FlTrailSpawnInterval() Number[float32]

func (CCitadelCatapultTrigger) FlTrailStartDelay

func (e CCitadelCatapultTrigger) FlTrailStartDelay() Number[float32]

func (CCitadelCatapultTrigger) FlTrailTrajectoryTimeSpacing

func (e CCitadelCatapultTrigger) FlTrailTrajectoryTimeSpacing() Number[float32]

func (CCitadelCatapultTrigger) InputSpawnPickupTrail added in v0.1.1

func (e CCitadelCatapultTrigger) InputSpawnPickupTrail() (bool, error)

InputSpawnPickupTrail sends SpawnPickupTrail. Start laying the configured pickups along the launch arc now.

func (CCitadelCatapultTrigger) IszTrailPickupSubclass

func (e CCitadelCatapultTrigger) IszTrailPickupSubclass() Text

func (CCitadelCatapultTrigger) NTrailPickupCount

func (e CCitadelCatapultTrigger) NTrailPickupCount() Number[int32]

func (CCitadelCatapultTrigger) NameTarget

func (e CCitadelCatapultTrigger) NameTarget() Text

func (CCitadelCatapultTrigger) VLaunchTarget

func (e CCitadelCatapultTrigger) VLaunchTarget() Vector

type CCitadelCatapultTriggerKeys added in v0.1.1

type CCitadelCatapultTriggerKeys struct {
	CBaseTriggerKeys
	LaunchSpeed                  *float32 `key:"launch_speed"`
	PickupTrailEnabled           *bool    `key:"pickup_trail_enabled"`
	PickupSubclass               *string  `key:"pickup_subclass"`
	PickupTrailCount             *int32   `key:"pickup_trail_count"`
	PickupTrailStartDelay        *float32 `key:"pickup_trail_start_delay"`
	PickupTrailSpawnInterval     *float32 `key:"pickup_trail_spawn_interval"`
	PickupTrailAutoSpace         *bool    `key:"pickup_trail_auto_space"`
	PickupTrailTrajectorySpacing *float32 `key:"pickup_trail_trajectory_spacing"`
}

type CCitadelClimbRopeTrigger

type CCitadelClimbRopeTrigger CEntityInstance

func (CCitadelClimbRopeTrigger) BAlignCameraOnAutoDismount

func (e CCitadelClimbRopeTrigger) BAlignCameraOnAutoDismount() Bool

type CCitadelClimbRopeTriggerKeys added in v0.1.1

type CCitadelClimbRopeTriggerKeys struct {
	CBaseTriggerKeys
	AlignCameraOnAutoDismount *bool `key:"AlignCameraOnAutoDismount"`
}

type CCitadelConfigurableTrackedProjectile

type CCitadelConfigurableTrackedProjectile CEntityInstance

func (CCitadelConfigurableTrackedProjectile) ETrackedTargetType

func (e CCitadelConfigurableTrackedProjectile) ETrackedTargetType() Number[uint32]

func (CCitadelConfigurableTrackedProjectile) FlTrackingDuration

func (e CCitadelConfigurableTrackedProjectile) FlTrackingDuration() Number[float32]

func (CCitadelConfigurableTrackedProjectile) FlTrackingStartTime

func (e CCitadelConfigurableTrackedProjectile) FlTrackingStartTime() Number[float32]

func (CCitadelConfigurableTrackedProjectile) HTarget

func (CCitadelConfigurableTrackedProjectile) VLastValidPosition

func (e CCitadelConfigurableTrackedProjectile) VLastValidPosition() Vector

type CCitadelControlPointTrigger

type CCitadelControlPointTrigger CEntityInstance

func (CCitadelControlPointTrigger) BAvailable

func (e CCitadelControlPointTrigger) BAvailable() Bool

func (CCitadelControlPointTrigger) BIsBeingBlocked

func (e CCitadelControlPointTrigger) BIsBeingBlocked() Bool

func (CCitadelControlPointTrigger) BIsBeingCaptured

func (e CCitadelControlPointTrigger) BIsBeingCaptured() Bool

func (CCitadelControlPointTrigger) FlCaptureTime

func (e CCitadelControlPointTrigger) FlCaptureTime() Number[float32]

func (CCitadelControlPointTrigger) FlEndRadius

func (e CCitadelControlPointTrigger) FlEndRadius() Number[float32]

func (CCitadelControlPointTrigger) FlInitialRadius

func (e CCitadelControlPointTrigger) FlInitialRadius() Number[float32]

func (CCitadelControlPointTrigger) FlLastTouchedTime

func (e CCitadelControlPointTrigger) FlLastTouchedTime() Number[float32]

func (CCitadelControlPointTrigger) FlProgress

func (e CCitadelControlPointTrigger) FlProgress() Number[float32]

func (CCitadelControlPointTrigger) HUnlockPrereq

func (e CCitadelControlPointTrigger) HUnlockPrereq() Handle[CBaseEntity]

func (CCitadelControlPointTrigger) NFXProgressBeam

func (e CCitadelControlPointTrigger) NFXProgressBeam() Number[int32]

func (CCitadelControlPointTrigger) StrBeamStart

func (e CCitadelControlPointTrigger) StrBeamStart() Text

func (CCitadelControlPointTrigger) StrBeamTarget

func (e CCitadelControlPointTrigger) StrBeamTarget() Text

func (CCitadelControlPointTrigger) StrUnlockPrereq

func (e CCitadelControlPointTrigger) StrUnlockPrereq() Text

func (CCitadelControlPointTrigger) VecBeamStart

func (e CCitadelControlPointTrigger) VecBeamStart() Vector

func (CCitadelControlPointTrigger) VecBeamTarget

func (e CCitadelControlPointTrigger) VecBeamTarget() Vector

type CCitadelControlPointTriggerKeys added in v0.1.1

type CCitadelControlPointTriggerKeys struct {
	CTriggerMultipleKeys
	InitialRadius *float32 `key:"initial_radius"`
	EndRadius     *float32 `key:"end_radius"`
	CaptureTime   *float32 `key:"capture_time"`
	UnlockPrereq  *string  `key:"unlock_prereq"`
	BeamStart     *string  `key:"beam_start"`
	BeamTarget    *string  `key:"beam_target"`
}

type CCitadelDevTrigger

type CCitadelDevTrigger CEntityInstance

func (CCitadelDevTrigger) EDevTriggerType

func (e CCitadelDevTrigger) EDevTriggerType() Number[uint32]

type CCitadelDevTriggerKeys added in v0.1.1

type CCitadelDevTriggerKeys struct {
	CBaseTriggerKeys
	DevTriggerType *int32 `key:"DevTriggerType"`
}

type CCitadelDruidHealingFruit

type CCitadelDruidHealingFruit CEntityInstance

type CCitadelDruidHealingFruitKeys added in v0.1.1

type CCitadelDruidHealingFruitKeys struct {
	CBaseAnimGraphKeys
}

type CCitadelDruidHealingTree

type CCitadelDruidHealingTree CEntityInstance

func (CCitadelDruidHealingTree) FlGrowDuration

func (e CCitadelDruidHealingTree) FlGrowDuration() Number[float32]

func (CCitadelDruidHealingTree) StrFruitModelName

func (e CCitadelDruidHealingTree) StrFruitModelName() Text

func (CCitadelDruidHealingTree) VEndPos

func (e CCitadelDruidHealingTree) VEndPos() Vector

func (CCitadelDruidHealingTree) VStartPos

func (e CCitadelDruidHealingTree) VStartPos() Vector

type CCitadelDruidHealingTreeKeys added in v0.1.1

type CCitadelDruidHealingTreeKeys struct {
	CBaseAnimGraphKeys
	FruitModel   *string     `key:"fruit_model"`
	StartPos     *mod.Vector `key:"start_pos"`
	EndPos       *mod.Vector `key:"end_pos"`
	GrowDuration *float32    `key:"grow_duration"`
}

type CCitadelDruidInvisBush

type CCitadelDruidInvisBush CEntityInstance

func (CCitadelDruidInvisBush) FlEndGrowTime

func (e CCitadelDruidInvisBush) FlEndGrowTime() Number[float32]

func (CCitadelDruidInvisBush) FlStartGrowTime

func (e CCitadelDruidInvisBush) FlStartGrowTime() Number[float32]

func (CCitadelDruidInvisBush) VEndPos

func (e CCitadelDruidInvisBush) VEndPos() Vector

func (CCitadelDruidInvisBush) VStartPos

func (e CCitadelDruidInvisBush) VStartPos() Vector

type CCitadelDruidPlantShield

type CCitadelDruidPlantShield CEntityInstance

func (CCitadelDruidPlantShield) BSolid

func (e CCitadelDruidPlantShield) BSolid() Bool

func (CCitadelDruidPlantShield) FlEndGrowTime

func (e CCitadelDruidPlantShield) FlEndGrowTime() Number[float32]

func (CCitadelDruidPlantShield) FlStartGrowTime

func (e CCitadelDruidPlantShield) FlStartGrowTime() Number[float32]

func (CCitadelDruidPlantShield) VEndPos

func (e CCitadelDruidPlantShield) VEndPos() Vector

func (CCitadelDruidPlantShield) VStartPos

func (e CCitadelDruidPlantShield) VStartPos() Vector

type CCitadelEconItemContainer

type CCitadelEconItemContainer CEntityInstance

type CCitadelEnergyTower

type CCitadelEnergyTower CEntityInstance

func (CCitadelEnergyTower) BEnabled

func (e CCitadelEnergyTower) BEnabled() Bool

func (CCitadelEnergyTower) FlDamage

func (e CCitadelEnergyTower) FlDamage() Number[float32]

func (CCitadelEnergyTower) FlRadius

func (e CCitadelEnergyTower) FlRadius() Number[float32]

func (CCitadelEnergyTower) InputDisable added in v0.1.1

func (e CCitadelEnergyTower) InputDisable() (bool, error)

func (CCitadelEnergyTower) InputEnable added in v0.1.1

func (e CCitadelEnergyTower) InputEnable() (bool, error)

type CCitadelEnergyTowerKeys added in v0.1.1

type CCitadelEnergyTowerKeys struct {
	CBaseEntityKeys
	StartEnabled *bool    `key:"StartEnabled"`
	Damage       *float32 `key:"Damage"`
	Radius       *float32 `key:"Radius"`
}

type CCitadelFamiliarClonePlayerPawn

type CCitadelFamiliarClonePlayerPawn CEntityInstance

func (CCitadelFamiliarClonePlayerPawn) HFamiliar

type CCitadelFamiliarClonePlayerPawnKeys added in v0.1.1

type CCitadelFamiliarClonePlayerPawnKeys struct {
	CCitadelPlayerPawnKeys
}

type CCitadelFilterModifier

type CCitadelFilterModifier CEntityInstance

func (CCitadelFilterModifier) IModifierName

func (e CCitadelFilterModifier) IModifierName() Text

type CCitadelFilterModifierKeys added in v0.1.1

type CCitadelFilterModifierKeys struct {
	CBaseFilterKeys
	ModifierName *string `key:"modifier_name"`
}

type CCitadelGaffer

type CCitadelGaffer CEntityInstance

func (CCitadelGaffer) InputBlendTo added in v0.1.1

func (e CCitadelGaffer) InputBlendTo(value string) (bool, error)

type CCitadelGafferKeys added in v0.1.1

type CCitadelGafferKeys struct {
	CBaseEntityKeys
	TransitionTime *float32 `key:"transition_time"`
}

type CCitadelGameRules added in v0.1.3

type CCitadelGameRules CEntityInstance

func (CCitadelGameRules) BAbandonTriggerAmber added in v0.1.3

func (e CCitadelGameRules) BAbandonTriggerAmber() Bool

func (CCitadelGameRules) BAbandonTriggerSapphire added in v0.1.3

func (e CCitadelGameRules) BAbandonTriggerSapphire() Bool

func (CCitadelGameRules) BDontUploadStats added in v0.1.3

func (e CCitadelGameRules) BDontUploadStats() Bool

func (CCitadelGameRules) BEarlyCratesSpawned added in v0.1.3

func (e CCitadelGameRules) BEarlyCratesSpawned() Bool

func (CCitadelGameRules) BEnemyInAmberBase added in v0.1.3

func (e CCitadelGameRules) BEnemyInAmberBase() Bool

func (CCitadelGameRules) BEnemyInSapphireBase added in v0.1.3

func (e CCitadelGameRules) BEnemyInSapphireBase() Bool

func (CCitadelGameRules) BEnemyPlayersInAmberBase added in v0.1.3

func (e CCitadelGameRules) BEnemyPlayersInAmberBase() Bool

func (CCitadelGameRules) BEnemyPlayersInSapphireBase added in v0.1.3

func (e CCitadelGameRules) BEnemyPlayersInSapphireBase() Bool

func (CCitadelGameRules) BFreezePeriod added in v0.1.3

func (e CCitadelGameRules) BFreezePeriod() Bool

func (CCitadelGameRules) BGGMarkAsNotScored added in v0.1.3

func (e CCitadelGameRules) BGGMarkAsNotScored() Bool

func (CCitadelGameRules) BGuideBotAssigned added in v0.1.3

func (e CCitadelGameRules) BGuideBotAssigned() Bool

func (CCitadelGameRules) BIsEarlyCrateGamestate added in v0.1.3

func (e CCitadelGameRules) BIsEarlyCrateGamestate() Bool

func (CCitadelGameRules) BIsEndGameTest added in v0.1.3

func (e CCitadelGameRules) BIsEndGameTest() Bool

func (CCitadelGameRules) BMatchNotScored added in v0.1.3

func (e CCitadelGameRules) BMatchNotScored() Bool

func (CCitadelGameRules) BMatchSafeToAbandon added in v0.1.3

func (e CCitadelGameRules) BMatchSafeToAbandon() Bool

func (CCitadelGameRules) BNotifiedClientsOfNextCrateSpawn added in v0.1.3

func (e CCitadelGameRules) BNotifiedClientsOfNextCrateSpawn() Bool

func (CCitadelGameRules) BServerPaused added in v0.1.3

func (e CCitadelGameRules) BServerPaused() Bool

func (CCitadelGameRules) BSpawnedBots added in v0.1.3

func (e CCitadelGameRules) BSpawnedBots() Bool

func (CCitadelGameRules) BTimeScaleActive added in v0.1.3

func (e CCitadelGameRules) BTimeScaleActive() Bool

func (CCitadelGameRules) EGGTeam added in v0.1.3

func (e CCitadelGameRules) EGGTeam() Number[int32]

func (CCitadelGameRules) EGameMode added in v0.1.3

func (e CCitadelGameRules) EGameMode() Number[uint32]

func (CCitadelGameRules) EGameState added in v0.1.3

func (e CCitadelGameRules) EGameState() Number[uint32]

func (CCitadelGameRules) EMatchMode added in v0.1.3

func (e CCitadelGameRules) EMatchMode() Number[uint32]

func (CCitadelGameRules) ExperimentTokenHashCode added in v0.1.3

func (e CCitadelGameRules) ExperimentTokenHashCode() Number[uint32]

func (CCitadelGameRules) FLevelStartTime added in v0.1.3

func (e CCitadelGameRules) FLevelStartTime() Number[float32]

func (CCitadelGameRules) FPauseCurTime added in v0.1.3

func (e CCitadelGameRules) FPauseCurTime() Number[float32]

func (CCitadelGameRules) FPauseRawTime added in v0.1.3

func (e CCitadelGameRules) FPauseRawTime() Number[float32]

func (CCitadelGameRules) FUnpauseCurTime added in v0.1.3

func (e CCitadelGameRules) FUnpauseCurTime() Number[float32]

func (CCitadelGameRules) FUnpauseRawTime added in v0.1.3

func (e CCitadelGameRules) FUnpauseRawTime() Number[float32]

func (CCitadelGameRules) FlGGEndsAtTime added in v0.1.3

func (e CCitadelGameRules) FlGGEndsAtTime() Number[float32]

func (CCitadelGameRules) FlGameStartTime added in v0.1.3

func (e CCitadelGameRules) FlGameStartTime() Number[float32]

func (CCitadelGameRules) FlGameStateEndTime added in v0.1.3

func (e CCitadelGameRules) FlGameStateEndTime() Number[float32]

func (CCitadelGameRules) FlGameStateStartTime added in v0.1.3

func (e CCitadelGameRules) FlGameStateStartTime() Number[float32]

func (CCitadelGameRules) FlGameTimeAllPlayersDisconnected added in v0.1.3

func (e CCitadelGameRules) FlGameTimeAllPlayersDisconnected() Number[float32]

func (CCitadelGameRules) FlHeroDiedTime added in v0.1.3

func (e CCitadelGameRules) FlHeroDiedTime() Number[float32]

func (CCitadelGameRules) FlMatchClockAtLastUpdate added in v0.1.3

func (e CCitadelGameRules) FlMatchClockAtLastUpdate() Number[float32]

func (CCitadelGameRules) FlOriginalTimeScale added in v0.1.3

func (e CCitadelGameRules) FlOriginalTimeScale() Number[float32]

func (CCitadelGameRules) FlPauseTime added in v0.1.3

func (e CCitadelGameRules) FlPauseTime() Number[float64]

func (CCitadelGameRules) FlPlayOfTheGameStateEndTime added in v0.1.3

func (e CCitadelGameRules) FlPlayOfTheGameStateEndTime() Number[float32]

func (CCitadelGameRules) FlRoundStartTime added in v0.1.3

func (e CCitadelGameRules) FlRoundStartTime() Number[float32]

func (CCitadelGameRules) FlTimeScale added in v0.1.3

func (e CCitadelGameRules) FlTimeScale() Number[float32]

func (CCitadelGameRules) FlTimeScaleDuration added in v0.1.3

func (e CCitadelGameRules) FlTimeScaleDuration() Number[float32]

func (CCitadelGameRules) FlTimeScaleEndTime added in v0.1.3

func (e CCitadelGameRules) FlTimeScaleEndTime() Number[float32]

func (CCitadelGameRules) FlTimeScaleRampInEndTime added in v0.1.3

func (e CCitadelGameRules) FlTimeScaleRampInEndTime() Number[float32]

func (CCitadelGameRules) FlTimeScaleRampInTime added in v0.1.3

func (e CCitadelGameRules) FlTimeScaleRampInTime() Number[float32]

func (CCitadelGameRules) FlTimeScaleRampOutStartTime added in v0.1.3

func (e CCitadelGameRules) FlTimeScaleRampOutStartTime() Number[float32]

func (CCitadelGameRules) FlTimeScaleRampOutTime added in v0.1.3

func (e CCitadelGameRules) FlTimeScaleRampOutTime() Number[float32]

func (CCitadelGameRules) FlTimeScaleStart added in v0.1.3

func (e CCitadelGameRules) FlTimeScaleStart() Number[float32]

func (CCitadelGameRules) HCurrentHeroDrafterCombine added in v0.1.3

func (e CCitadelGameRules) HCurrentHeroDrafterCombine() Handle[CBaseEntity]

func (CCitadelGameRules) HCurrentHeroDrafterRebels added in v0.1.3

func (e CCitadelGameRules) HCurrentHeroDrafterRebels() Handle[CBaseEntity]

func (CCitadelGameRules) HTowerAmber added in v0.1.3

func (e CCitadelGameRules) HTowerAmber() Handle[CBaseEntity]

func (CCitadelGameRules) HTowerSapphire added in v0.1.3

func (e CCitadelGameRules) HTowerSapphire() Handle[CBaseEntity]

func (CCitadelGameRules) HTrooperMinimap added in v0.1.3

func (e CCitadelGameRules) HTrooperMinimap() Handle[CCitadelTrooperMinimap]

func (CCitadelGameRules) IAmberRejuvCount added in v0.1.3

func (e CCitadelGameRules) IAmberRejuvCount() Number[int32]

func (CCitadelGameRules) IMidbossKillCount added in v0.1.3

func (e CCitadelGameRules) IMidbossKillCount() Number[int32]

func (CCitadelGameRules) IPauseTeam added in v0.1.3

func (e CCitadelGameRules) IPauseTeam() Number[int32]

func (CCitadelGameRules) ISapphireRejuvCount added in v0.1.3

func (e CCitadelGameRules) ISapphireRejuvCount() Number[int32]

func (CCitadelGameRules) IWinningTeam added in v0.1.3

func (e CCitadelGameRules) IWinningTeam() Number[int32]

func (CCitadelGameRules) NAmberGold added in v0.1.3

func (e CCitadelGameRules) NAmberGold() Number[int32]

func (CCitadelGameRules) NCorruptedPenaltySeed added in v0.1.3

func (e CCitadelGameRules) NCorruptedPenaltySeed() Number[uint32]

func (CCitadelGameRules) NGameOverEvent added in v0.1.3

func (e CCitadelGameRules) NGameOverEvent() Number[int32]

func (CCitadelGameRules) NHideoutOwner added in v0.1.3

func (e CCitadelGameRules) NHideoutOwner() Number[uint32]

func (CCitadelGameRules) NKothScoringTeam added in v0.1.3

func (e CCitadelGameRules) NKothScoringTeam() Number[int32]

func (CCitadelGameRules) NKothSpawnWarnings added in v0.1.3

func (e CCitadelGameRules) NKothSpawnWarnings() Number[int32]

func (CCitadelGameRules) NLastPreGameCount added in v0.1.3

func (e CCitadelGameRules) NLastPreGameCount() Number[int32]

func (CCitadelGameRules) NMatchClockUpdateTick added in v0.1.3

func (e CCitadelGameRules) NMatchClockUpdateTick() Number[int32]

func (CCitadelGameRules) NNextHeroDraftPosition added in v0.1.3

func (e CCitadelGameRules) NNextHeroDraftPosition() Number[int32]

func (CCitadelGameRules) NNumCorruptedItemShopSpawns added in v0.1.3

func (e CCitadelGameRules) NNumCorruptedItemShopSpawns() Number[int32]

func (CCitadelGameRules) NNumCorruptedItemsLimit added in v0.1.3

func (e CCitadelGameRules) NNumCorruptedItemsLimit() Number[int32]

func (CCitadelGameRules) NPlayerDeathEventID added in v0.1.3

func (e CCitadelGameRules) NPlayerDeathEventID() Number[int32]

func (CCitadelGameRules) NReplayChangedEvent added in v0.1.3

func (e CCitadelGameRules) NReplayChangedEvent() Number[int32]

func (CCitadelGameRules) NSapphireGold added in v0.1.3

func (e CCitadelGameRules) NSapphireGold() Number[int32]

func (CCitadelGameRules) SGameplayExperiment added in v0.1.3

func (e CCitadelGameRules) SGameplayExperiment() Text

func (CCitadelGameRules) TAbandonTriggerEarlyTime added in v0.1.3

func (e CCitadelGameRules) TAbandonTriggerEarlyTime() Number[float32]

func (CCitadelGameRules) TNextMidBossSpawnTime added in v0.1.3

func (e CCitadelGameRules) TNextMidBossSpawnTime() Number[float32]

func (CCitadelGameRules) TimeKothCashInStarted added in v0.1.3

func (e CCitadelGameRules) TimeKothCashInStarted() Number[float32]

func (CCitadelGameRules) TimeKothGiveUp added in v0.1.3

func (e CCitadelGameRules) TimeKothGiveUp() Number[float32]

func (CCitadelGameRules) TimeKothScoring added in v0.1.3

func (e CCitadelGameRules) TimeKothScoring() Number[float32]

func (CCitadelGameRules) TimeLastSpawnCrates added in v0.1.3

func (e CCitadelGameRules) TimeLastSpawnCrates() Number[float32]

func (CCitadelGameRules) TimeNextKothSpawn added in v0.1.3

func (e CCitadelGameRules) TimeNextKothSpawn() Number[float32]

func (CCitadelGameRules) TimeNextKothSpawnWindowTime added in v0.1.3

func (e CCitadelGameRules) TimeNextKothSpawnWindowTime() Number[float32]

func (CCitadelGameRules) UnExpectedPlayerCount added in v0.1.3

func (e CCitadelGameRules) UnExpectedPlayerCount() Number[uint32]

func (CCitadelGameRules) UnMatchID added in v0.1.3

func (e CCitadelGameRules) UnMatchID() Number[uint64]

func (CCitadelGameRules) UnSpectatorCount added in v0.1.3

func (e CCitadelGameRules) UnSpectatorCount() Number[uint32]

func (CCitadelGameRules) VKothCashInCurrentLocation added in v0.1.3

func (e CCitadelGameRules) VKothCashInCurrentLocation() Vector

func (CCitadelGameRules) VKothSpawnLocationDeck added in v0.1.3

func (e CCitadelGameRules) VKothSpawnLocationDeck() VectorList

func (CCitadelGameRules) VMinimapMaxs added in v0.1.3

func (e CCitadelGameRules) VMinimapMaxs() Vector

func (CCitadelGameRules) VMinimapMins added in v0.1.3

func (e CCitadelGameRules) VMinimapMins() Vector

func (CCitadelGameRules) VNextKothLocation added in v0.1.3

func (e CCitadelGameRules) VNextKothLocation() Vector

func (CCitadelGameRules) VecBannedHeroes added in v0.1.3

func (e CCitadelGameRules) VecBannedHeroes() List[uint32]

func (CCitadelGameRules) VecNeutralCampNextSpawnTimes added in v0.1.3

func (e CCitadelGameRules) VecNeutralCampNextSpawnTimes() List[float32]

func (CCitadelGameRules) VecNeutralCampTimerIsMidBoss added in v0.1.3

func (e CCitadelGameRules) VecNeutralCampTimerIsMidBoss() BoolList

func (CCitadelGameRules) VecNeutralCampTimerOrigins added in v0.1.3

func (e CCitadelGameRules) VecNeutralCampTimerOrigins() VectorList

type CCitadelGameRulesProxy

type CCitadelGameRulesProxy CEntityInstance

type CCitadelHeroLoader

type CCitadelHeroLoader CEntityInstance

func (CCitadelHeroLoader) HOwner

func (CCitadelHeroLoader) Hero

func (e CCitadelHeroLoader) Hero() Text

func (CCitadelHeroLoader) NLoadSeq

func (e CCitadelHeroLoader) NLoadSeq() Number[int32]

type CCitadelHeroLoaderKeys added in v0.1.1

type CCitadelHeroLoaderKeys struct {
	CBaseEntityKeys
	Hero *string `key:"hero"`
	Seq  *int32  `key:"seq"`
}

type CCitadelHeroReleaseVoteTerminal

type CCitadelHeroReleaseVoteTerminal CEntityInstance

func (CCitadelHeroReleaseVoteTerminal) NGameStateChangedEventID

func (e CCitadelHeroReleaseVoteTerminal) NGameStateChangedEventID() Number[int32]

func (CCitadelHeroReleaseVoteTerminal) NStreetBrawlStateChangedEventID

func (e CCitadelHeroReleaseVoteTerminal) NStreetBrawlStateChangedEventID() Number[int32]

type CCitadelHideoutInteractableProp

type CCitadelHideoutInteractableProp CEntityInstance

func (CCitadelHideoutInteractableProp) EHideoutAction

func (e CCitadelHideoutInteractableProp) EHideoutAction() Number[uint32]

func (CCitadelHideoutInteractableProp) EInteractStyle

func (e CCitadelHideoutInteractableProp) EInteractStyle() Number[uint32]

func (CCitadelHideoutInteractableProp) FlInteractDistance

func (e CCitadelHideoutInteractableProp) FlInteractDistance() Number[float32]

func (CCitadelHideoutInteractableProp) StrInteractLocString

func (e CCitadelHideoutInteractableProp) StrInteractLocString() Text

func (CCitadelHideoutInteractableProp) StrOpacityCurveString

func (e CCitadelHideoutInteractableProp) StrOpacityCurveString() Text

func (CCitadelHideoutInteractableProp) StrWorldPanelEntity

func (e CCitadelHideoutInteractableProp) StrWorldPanelEntity() Text

type CCitadelHideoutInteractablePropKeys added in v0.1.1

type CCitadelHideoutInteractablePropKeys struct {
	CDynamicPropKeys
	InteractLocString      *string  `key:"interact_loc_string"`
	InteractDistance       *float32 `key:"interact_distance"`
	InteractStyle          *int32   `key:"interact_style"`
	HideoutAction          *int32   `key:"hideout_action"`
	WorldPanel             *string  `key:"world_panel"`
	WorldPanelOpacityCurve *string  `key:"world_panel_opacity_curve"`
}

type CCitadelHideoutInteractableTrigger

type CCitadelHideoutInteractableTrigger CEntityInstance

func (CCitadelHideoutInteractableTrigger) EHideoutAction

func (e CCitadelHideoutInteractableTrigger) EHideoutAction() Number[uint32]

func (CCitadelHideoutInteractableTrigger) StrInteractLocString

func (e CCitadelHideoutInteractableTrigger) StrInteractLocString() Text

type CCitadelHideoutInteractableTriggerKeys added in v0.1.1

type CCitadelHideoutInteractableTriggerKeys struct {
	CBaseTriggerKeys
	InteractLocString *string `key:"interact_loc_string"`
	HideoutAction     *int32  `key:"hideout_action"`
}

type CCitadelHideoutInterestPoint

type CCitadelHideoutInterestPoint CEntityInstance

func (CCitadelHideoutInterestPoint) FlMaxDistance

func (e CCitadelHideoutInterestPoint) FlMaxDistance() Number[float32]

type CCitadelHideoutInterestPointKeys added in v0.1.1

type CCitadelHideoutInterestPointKeys struct {
	CBaseModelEntityKeys
	MaxDistance *float32 `key:"max_distance"`
}

type CCitadelHideoutPropBase

type CCitadelHideoutPropBase CEntityInstance

type CCitadelHideoutPropSlot

type CCitadelHideoutPropSlot CEntityInstance

func (CCitadelHideoutPropSlot) HProp

func (CCitadelHideoutPropSlot) NSlotID

func (e CCitadelHideoutPropSlot) NSlotID() Number[int32]

func (CCitadelHideoutPropSlot) NSlotType

func (e CCitadelHideoutPropSlot) NSlotType() Number[uint32]

type CCitadelHideoutPropSlotKeys added in v0.1.1

type CCitadelHideoutPropSlotKeys struct {
	CBaseEntityKeys
	SlotId   *int32 `key:"slot_id"`
	SlotType *int32 `key:"slot_type"`
}

type CCitadelHideoutTeleportTrigger

type CCitadelHideoutTeleportTrigger CEntityInstance

func (CCitadelHideoutTeleportTrigger) StrDestLandmark

func (e CCitadelHideoutTeleportTrigger) StrDestLandmark() Text

func (CCitadelHideoutTeleportTrigger) StrDestLocString

func (e CCitadelHideoutTeleportTrigger) StrDestLocString() Text

func (CCitadelHideoutTeleportTrigger) StrDestMap

func (e CCitadelHideoutTeleportTrigger) StrDestMap() Text

func (CCitadelHideoutTeleportTrigger) StrPropModel

func (e CCitadelHideoutTeleportTrigger) StrPropModel() Text

type CCitadelHideoutTeleportTriggerKeys added in v0.1.1

type CCitadelHideoutTeleportTriggerKeys struct {
	CBaseTriggerKeys
	Landmark  *string `key:"Landmark"`
	Map       *string `key:"Map"`
	LocString *string `key:"LocString"`
	Prop      *string `key:"Prop"`
}

type CCitadelHotelExitTrigger

type CCitadelHotelExitTrigger CEntityInstance

func (CCitadelHotelExitTrigger) BIsSuccess

func (e CCitadelHotelExitTrigger) BIsSuccess() Bool

type CCitadelHotelExitTriggerKeys added in v0.1.1

type CCitadelHotelExitTriggerKeys struct {
	CBaseTriggerKeys
	IsSuccess *bool `key:"is_success"`
}

type CCitadelIdolReturnTrigger

type CCitadelIdolReturnTrigger CEntityInstance

type CCitadelIgnoreOutOfPlayArea

type CCitadelIgnoreOutOfPlayArea CEntityInstance

type CCitadelInteriorTrigger

type CCitadelInteriorTrigger CEntityInstance

func (CCitadelInteriorTrigger) NInteriorType

func (e CCitadelInteriorTrigger) NInteriorType() Number[int32]

type CCitadelInteriorTriggerKeys added in v0.1.1

type CCitadelInteriorTriggerKeys struct {
	CTriggerModifierKeys
	InteriorType *int32 `key:"interior_type"`
}

type CCitadelItemKothSpawner

type CCitadelItemKothSpawner CEntityInstance

type CCitadelItemKothSpawnerKeys added in v0.1.1

type CCitadelItemKothSpawnerKeys struct {
	CCitadelItemPickupKeys
}

type CCitadelItemPickup

type CCitadelItemPickup CEntityInstance

func (CCitadelItemPickup) BOnGround

func (e CCitadelItemPickup) BOnGround() Bool

func (CCitadelItemPickup) BPlaySpawnMusic

func (e CCitadelItemPickup) BPlaySpawnMusic() Bool

func (CCitadelItemPickup) BRequireGroundForPickup

func (e CCitadelItemPickup) BRequireGroundForPickup() Bool

func (CCitadelItemPickup) ELootType

func (e CCitadelItemPickup) ELootType() Number[int32]

func (CCitadelItemPickup) EObjectivePosition

func (e CCitadelItemPickup) EObjectivePosition() Number[uint32]

func (CCitadelItemPickup) FlFallRate

func (e CCitadelItemPickup) FlFallRate() Number[float32]

func (CCitadelItemPickup) FlModelScale

func (e CCitadelItemPickup) FlModelScale() Number[float32]

func (CCitadelItemPickup) HTargetPlayer

func (e CCitadelItemPickup) HTargetPlayer() Handle[CBaseEntity]

func (CCitadelItemPickup) IszModelName

func (e CCitadelItemPickup) IszModelName() Text

func (CCitadelItemPickup) NCurrencyValue

func (e CCitadelItemPickup) NCurrencyValue() Number[int32]

func (CCitadelItemPickup) NKillingTeamNumber

func (e CCitadelItemPickup) NKillingTeamNumber() Number[int32]

func (CCitadelItemPickup) TFirstPickupTime

func (e CCitadelItemPickup) TFirstPickupTime() Number[float32]

func (CCitadelItemPickup) VDropPosition

func (e CCitadelItemPickup) VDropPosition() Vector

func (CCitadelItemPickup) VHomePosition

func (e CCitadelItemPickup) VHomePosition() Vector

type CCitadelItemPickupIdol

type CCitadelItemPickupIdol CEntityInstance

func (CCitadelItemPickupIdol) NTeamBias

func (e CCitadelItemPickupIdol) NTeamBias() Number[int32]

type CCitadelItemPickupIdolKeys added in v0.1.1

type CCitadelItemPickupIdolKeys struct {
	CCitadelItemPickupKeys
}

type CCitadelItemPickupKeys added in v0.1.1

type CCitadelItemPickupKeys struct {
	CBaseAnimGraphKeys
	CurrencyValue          *int32      `key:"currency_value"`
	LootType               *int32      `key:"loot_type"`
	ModelName              *string     `key:"model_name"`
	ModelScale             *float32    `key:"model_scale"`
	FallRate               *float32    `key:"fall_rate"`
	PlaySpawnMusic         *bool       `key:"play_spawn_music"`
	RequireGroundForPickup *bool       `key:"require_ground_for_pickup"`
	ObjectivePosition      *int32      `key:"objective_position"`
	KillingTeam            *int32      `key:"killing_team"`
	HomePosition           *mod.Vector `key:"home_position"`
	FirstPickupTime        *float32    `key:"first_pickup_time"`
	DropPosition           *mod.Vector `key:"drop_position"`
}

type CCitadelItemPickupRejuv

type CCitadelItemPickupRejuv CEntityInstance

func (CCitadelItemPickupRejuv) BPickedUp

func (e CCitadelItemPickupRejuv) BPickedUp() Bool

type CCitadelItemPickupRejuvHeroTest

type CCitadelItemPickupRejuvHeroTest CEntityInstance

type CCitadelItemPickupRejuvHeroTestInfoSpawn

type CCitadelItemPickupRejuvHeroTestInfoSpawn CEntityInstance

type CCitadelItemPunchableNeutralGold

type CCitadelItemPunchableNeutralGold CEntityInstance

func (CCitadelItemPunchableNeutralGold) HVictimPlayer

type CCitadelItemPunchableNeutralGoldKeys added in v0.1.1

type CCitadelItemPunchableNeutralGoldKeys struct {
	CCitadelItemPickupKeys
}

type CCitadelLocalPlayerRankedBadgeProp

type CCitadelLocalPlayerRankedBadgeProp CEntityInstance

type CCitadelMapDistrictTrigger

type CCitadelMapDistrictTrigger CEntityInstance

func (CCitadelMapDistrictTrigger) NDistrictNumber

func (e CCitadelMapDistrictTrigger) NDistrictNumber() Number[int32]

type CCitadelMapDistrictTriggerKeys added in v0.1.1

type CCitadelMapDistrictTriggerKeys struct {
	CBaseTriggerKeys
	DistrictNumber *int32 `key:"district_number"`
}

type CCitadelMatchmakingStatusInfo

type CCitadelMatchmakingStatusInfo CEntityInstance

type CCitadelMatchmakingStatusInfoKeys added in v0.1.1

type CCitadelMatchmakingStatusInfoKeys struct {
	CPointEntityKeys
}

type CCitadelMinimapBoundary

type CCitadelMinimapBoundary CEntityInstance

type CCitadelModelEntity

type CCitadelModelEntity CEntityInstance

type CCitadelObserverPawn

type CCitadelObserverPawn CEntityInstance

type CCitadelObserverPawnKeys added in v0.1.1

type CCitadelObserverPawnKeys struct {
	CBasePlayerPawnKeys
}

type CCitadelPassthroughFakeWall

type CCitadelPassthroughFakeWall CEntityInstance

func (CCitadelPassthroughFakeWall) BAllowAnyone

func (e CCitadelPassthroughFakeWall) BAllowAnyone() Bool

func (CCitadelPassthroughFakeWall) BAllowTinyCharacters

func (e CCitadelPassthroughFakeWall) BAllowTinyCharacters() Bool

func (CCitadelPassthroughFakeWall) FlTriggerDistanceMeters

func (e CCitadelPassthroughFakeWall) FlTriggerDistanceMeters() Number[float32]

func (CCitadelPassthroughFakeWall) HTrigger

type CCitadelPassthroughFakeWallKeys added in v0.1.1

type CCitadelPassthroughFakeWallKeys struct {
	CBaseModelEntityKeys
	AllowAnyone           *bool    `key:"allow_anyone"`
	AllowTinyCharacters   *bool    `key:"allow_tiny_characters"`
	TriggerDistanceMeters *float32 `key:"trigger_distance_meters"`
}

type CCitadelPlayerBotNPCBrain

type CCitadelPlayerBotNPCBrain CEntityInstance

type CCitadelPlayerController

type CCitadelPlayerController CEntityInstance

func (CCitadelPlayerController) BBotDisconnectTakeover

func (e CCitadelPlayerController) BBotDisconnectTakeover() Bool

func (CCitadelPlayerController) BCommsRestricted

func (e CCitadelPlayerController) BCommsRestricted() Bool

func (CCitadelPlayerController) BInPartyChat

func (e CCitadelPlayerController) BInPartyChat() Bool

func (CCitadelPlayerController) BInTeamChat

func (e CCitadelPlayerController) BInTeamChat() Bool

func (CCitadelPlayerController) BIsNewPlayer

func (e CCitadelPlayerController) BIsNewPlayer() Bool

func (CCitadelPlayerController) BLaneSwapLocked

func (e CCitadelPlayerController) BLaneSwapLocked() Bool

func (CCitadelPlayerController) BPriorCommsAbuse

func (e CCitadelPlayerController) BPriorCommsAbuse() Bool

func (CCitadelPlayerController) EGuidedBotMatchObjective

func (e CCitadelPlayerController) EGuidedBotMatchObjective() Number[uint32]

func (CCitadelPlayerController) EPlayState

func (e CCitadelPlayerController) EPlayState() Number[uint32]

func (CCitadelPlayerController) FlGuideBotLastTimeTaskCompleted

func (e CCitadelPlayerController) FlGuideBotLastTimeTaskCompleted() Number[float32]

func (CCitadelPlayerController) FlGuideBotMatchLastTaskNagVO

func (e CCitadelPlayerController) FlGuideBotMatchLastTaskNagVO() Number[float32]

func (CCitadelPlayerController) FlLastCommsTime

func (e CCitadelPlayerController) FlLastCommsTime() Number[float32]

func (CCitadelPlayerController) FlLastFailedCommsTime

func (e CCitadelPlayerController) FlLastFailedCommsTime() Number[float32]

func (CCitadelPlayerController) FlNextAllowedCommsTime

func (e CCitadelPlayerController) FlNextAllowedCommsTime() Number[float32]

func (CCitadelPlayerController) HHeroPawn

func (CCitadelPlayerController) IGuidedBotMatchAbilityUpgrades

func (e CCitadelPlayerController) IGuidedBotMatchAbilityUpgrades() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchDamageTaken

func (e CCitadelPlayerController) IGuidedBotMatchDamageTaken() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchDamageToGuardians

func (e CCitadelPlayerController) IGuidedBotMatchDamageToGuardians() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchDamageToPlayers

func (e CCitadelPlayerController) IGuidedBotMatchDamageToPlayers() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchLastHits

func (e CCitadelPlayerController) IGuidedBotMatchLastHits() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchModsPurchased

func (e CCitadelPlayerController) IGuidedBotMatchModsPurchased() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchNetWorth

func (e CCitadelPlayerController) IGuidedBotMatchNetWorth() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchOrbsDenied

func (e CCitadelPlayerController) IGuidedBotMatchOrbsDenied() Number[int32]

func (CCitadelPlayerController) IGuidedBotMatchOrbsSecured

func (e CCitadelPlayerController) IGuidedBotMatchOrbsSecured() Number[int32]

func (CCitadelPlayerController) NAssignedLane

func (e CCitadelPlayerController) NAssignedLane() Number[int8]

func (CCitadelPlayerController) NCurrentRank

func (e CCitadelPlayerController) NCurrentRank() Number[int32]

func (CCitadelPlayerController) NDeathReplayAvailable

func (e CCitadelPlayerController) NDeathReplayAvailable() Number[int8]

func (CCitadelPlayerController) NGuideBotNumTasksComplete

func (e CCitadelPlayerController) NGuideBotNumTasksComplete() Number[int32]

func (CCitadelPlayerController) NOriginalLaneAssignment

func (e CCitadelPlayerController) NOriginalLaneAssignment() Number[int8]

func (CCitadelPlayerController) NTotalCommsAttempted

func (e CCitadelPlayerController) NTotalCommsAttempted() Number[int32]

func (CCitadelPlayerController) UnEconAccountID

func (e CCitadelPlayerController) UnEconAccountID() Number[uint32]

func (CCitadelPlayerController) UnLobbyPlayerSlot

func (e CCitadelPlayerController) UnLobbyPlayerSlot() Number[uint8]

func (CCitadelPlayerController) VecLaneSwapRejects added in v0.1.3

func (e CCitadelPlayerController) VecLaneSwapRejects() List[uint32]

func (CCitadelPlayerController) VecLaneSwapRequests added in v0.1.3

func (e CCitadelPlayerController) VecLaneSwapRequests() List[uint32]

func (CCitadelPlayerController) VecMutedPlayers added in v0.1.3

func (e CCitadelPlayerController) VecMutedPlayers() List[int32]

func (CCitadelPlayerController) VecRecentCommAttempts added in v0.1.3

func (e CCitadelPlayerController) VecRecentCommAttempts() List[float32]

type CCitadelPlayerPawn

type CCitadelPlayerPawn CEntityInstance

func (CCitadelPlayerPawn) AngClientCamera

func (e CCitadelPlayerPawn) AngClientCamera() Angles

func (CCitadelPlayerPawn) AngEyeAngles

func (e CCitadelPlayerPawn) AngEyeAngles() Angles

func (CCitadelPlayerPawn) AngLockedEyeAngles

func (e CCitadelPlayerPawn) AngLockedEyeAngles() Angles

func (CCitadelPlayerPawn) BCanBecomeRagdoll

func (e CCitadelPlayerPawn) BCanBecomeRagdoll() Bool

func (CCitadelPlayerPawn) BDismissedReportCard

func (e CCitadelPlayerPawn) BDismissedReportCard() Bool

func (CCitadelPlayerPawn) BHasOverrideSpawnPos

func (e CCitadelPlayerPawn) BHasOverrideSpawnPos() Bool

func (CCitadelPlayerPawn) BHasShopOpen

func (e CCitadelPlayerPawn) BHasShopOpen() Bool

func (CCitadelPlayerPawn) BHasStartedPlaying

func (e CCitadelPlayerPawn) BHasStartedPlaying() Bool

func (CCitadelPlayerPawn) BIgnoringZoom

func (e CCitadelPlayerPawn) BIgnoringZoom() Bool

func (CCitadelPlayerPawn) BInHideoutZone

func (e CCitadelPlayerPawn) BInHideoutZone() Bool

func (CCitadelPlayerPawn) BInItemShopZone

func (e CCitadelPlayerPawn) BInItemShopZone() Bool

func (CCitadelPlayerPawn) BInRegenerationZone

func (e CCitadelPlayerPawn) BInRegenerationZone() Bool

func (CCitadelPlayerPawn) BLearningAbility

func (e CCitadelPlayerPawn) BLearningAbility() Bool

func (CCitadelPlayerPawn) BLocoLeanTriggeredForDirection

func (e CCitadelPlayerPawn) BLocoLeanTriggeredForDirection() Bool

func (CCitadelPlayerPawn) BLocoRunToStopCanTrigger

func (e CCitadelPlayerPawn) BLocoRunToStopCanTrigger() Bool

func (CCitadelPlayerPawn) BNetworkDisconnected

func (e CCitadelPlayerPawn) BNetworkDisconnected() Bool

func (CCitadelPlayerPawn) BQuickbuyAutoPurchase

func (e CCitadelPlayerPawn) BQuickbuyAutoPurchase() Bool

func (CCitadelPlayerPawn) BQuickbuyAutoQueueBuild

func (e CCitadelPlayerPawn) BQuickbuyAutoQueueBuild() Bool

func (CCitadelPlayerPawn) BlindStartTime

func (e CCitadelPlayerPawn) BlindStartTime() Number[float32]

func (CCitadelPlayerPawn) BlindUntilTime

func (e CCitadelPlayerPawn) BlindUntilTime() Number[float32]

func (CCitadelPlayerPawn) ECurrentPingLocation

func (e CCitadelPlayerPawn) ECurrentPingLocation() Number[uint32]

func (CCitadelPlayerPawn) EZipLineLaneColor

func (e CCitadelPlayerPawn) EZipLineLaneColor() Number[uint32]

func (CCitadelPlayerPawn) FidgetTime

func (e CCitadelPlayerPawn) FidgetTime() Number[float32]

func (CCitadelPlayerPawn) FlCrouchFraction

func (e CCitadelPlayerPawn) FlCrouchFraction() Number[float32]

func (CCitadelPlayerPawn) FlCrouchSpeed

func (e CCitadelPlayerPawn) FlCrouchSpeed() Number[float32]

func (CCitadelPlayerPawn) FlCurrentHealingAmount

func (e CCitadelPlayerPawn) FlCurrentHealingAmount() Number[float32]

func (CCitadelPlayerPawn) FlForceInCombatAnimsUntilTime

func (e CCitadelPlayerPawn) FlForceInCombatAnimsUntilTime() Number[float32]

func (CCitadelPlayerPawn) FlLastDuckTime

func (e CCitadelPlayerPawn) FlLastDuckTime() Number[float32]

func (CCitadelPlayerPawn) FlLastGameStatsRecorded

func (e CCitadelPlayerPawn) FlLastGameStatsRecorded() Number[float32]

func (CCitadelPlayerPawn) FlLastHurtByEnemyNPC

func (e CCitadelPlayerPawn) FlLastHurtByEnemyNPC() Number[float32]

func (CCitadelPlayerPawn) FlLastHurtByNeutral

func (e CCitadelPlayerPawn) FlLastHurtByNeutral() Number[float32]

func (CCitadelPlayerPawn) FlLastHurtTimeByEnemyHero

func (e CCitadelPlayerPawn) FlLastHurtTimeByEnemyHero() Number[float32]

func (CCitadelPlayerPawn) FlLastRegenThinkTime

func (e CCitadelPlayerPawn) FlLastRegenThinkTime() Number[float32]

func (CCitadelPlayerPawn) FlLastSpawnTime

func (e CCitadelPlayerPawn) FlLastSpawnTime() Number[float32]

func (CCitadelPlayerPawn) FlLastTimeLookedAtByDirector

func (e CCitadelPlayerPawn) FlLastTimeLookedAtByDirector() Number[float32]

func (CCitadelPlayerPawn) FlPredSlowSpeed

func (e CCitadelPlayerPawn) FlPredSlowSpeed() Number[float32]

func (CCitadelPlayerPawn) FlPredTimeSlowedEnd

func (e CCitadelPlayerPawn) FlPredTimeSlowedEnd() Number[float32]

func (CCitadelPlayerPawn) FlPredTimeSlowedStart

func (e CCitadelPlayerPawn) FlPredTimeSlowedStart() Number[float32]

func (CCitadelPlayerPawn) FlRespawnTime

func (e CCitadelPlayerPawn) FlRespawnTime() Number[float32]

func (CCitadelPlayerPawn) FlUnusedAbilityRemainder

func (e CCitadelPlayerPawn) FlUnusedAbilityRemainder() Number[float32]

func (CCitadelPlayerPawn) FlUnusedGoldRemainder

func (e CCitadelPlayerPawn) FlUnusedGoldRemainder() Number[float32]

func (CCitadelPlayerPawn) HAbilityRequiresDebounce

func (e CCitadelPlayerPawn) HAbilityRequiresDebounce() Handle[CCitadelBaseAbility]

func (CCitadelPlayerPawn) HEnemyHeroClientAimedAtAttackTime

func (e CCitadelPlayerPawn) HEnemyHeroClientAimedAtAttackTime() Handle[CBaseEntity]

func (CCitadelPlayerPawn) HRevengeTarget

func (e CCitadelPlayerPawn) HRevengeTarget() Handle[CBaseEntity]

func (CCitadelPlayerPawn) HViewEntityForObserver

func (e CCitadelPlayerPawn) HViewEntityForObserver() Handle[CBaseEntity]

func (CCitadelPlayerPawn) ICurSlowSlot

func (e CCitadelPlayerPawn) ICurSlowSlot() Number[int32]

func (CCitadelPlayerPawn) IEnemyPlayerAimTargetBitVec

func (e CCitadelPlayerPawn) IEnemyPlayerAimTargetBitVec() Number[uint64]

func (CCitadelPlayerPawn) IPrevTrooperWaveEventCount

func (e CCitadelPlayerPawn) IPrevTrooperWaveEventCount() Number[int32]

func (CCitadelPlayerPawn) IPrevTrooperWaveNumber

func (e CCitadelPlayerPawn) IPrevTrooperWaveNumber() Number[int32]

func (CCitadelPlayerPawn) ITrooperWaveEventCount

func (e CCitadelPlayerPawn) ITrooperWaveEventCount() Number[int32]

func (CCitadelPlayerPawn) ITrooperWaveNumber

func (e CCitadelPlayerPawn) ITrooperWaveNumber() Number[int32]

func (CCitadelPlayerPawn) LeanStartTime

func (e CCitadelPlayerPawn) LeanStartTime() Number[float32]

func (CCitadelPlayerPawn) NBulletsFiredAtEnemyHeroes

func (e CCitadelPlayerPawn) NBulletsFiredAtEnemyHeroes() Number[int32]

func (CCitadelPlayerPawn) NBulletsFiredAtUs

func (e CCitadelPlayerPawn) NBulletsFiredAtUs() Number[int32]

func (CCitadelPlayerPawn) NBulletsHitOnEnemyHeroes

func (e CCitadelPlayerPawn) NBulletsHitOnEnemyHeroes() Number[int32]

func (CCitadelPlayerPawn) NBulletsHitOnImmobileEnemyHeroes

func (e CCitadelPlayerPawn) NBulletsHitOnImmobileEnemyHeroes() Number[int32]

func (CCitadelPlayerPawn) NBulletsHitOnUs

func (e CCitadelPlayerPawn) NBulletsHitOnUs() Number[int32]

func (CCitadelPlayerPawn) NDeducedLane

func (e CCitadelPlayerPawn) NDeducedLane() Number[int32]

func (CCitadelPlayerPawn) NFlashEndTick

func (e CCitadelPlayerPawn) NFlashEndTick() Number[int32]

func (CCitadelPlayerPawn) NFlashFadeStartTick

func (e CCitadelPlayerPawn) NFlashFadeStartTick() Number[int32]

func (CCitadelPlayerPawn) NFlashMaxAlpha

func (e CCitadelPlayerPawn) NFlashMaxAlpha() Number[int8]

func (CCitadelPlayerPawn) NFlashMaxStartTick

func (e CCitadelPlayerPawn) NFlashMaxStartTick() Number[int32]

func (CCitadelPlayerPawn) NFlashStartTick

func (e CCitadelPlayerPawn) NFlashStartTick() Number[int32]

func (CCitadelPlayerPawn) NHeadshotsOnEnemyHeroes

func (e CCitadelPlayerPawn) NHeadshotsOnEnemyHeroes() Number[int32]

func (CCitadelPlayerPawn) NHeadshotsOnImmobileEnemyHeroes

func (e CCitadelPlayerPawn) NHeadshotsOnImmobileEnemyHeroes() Number[int32]

func (CCitadelPlayerPawn) NHeadshotsOnUs

func (e CCitadelPlayerPawn) NHeadshotsOnUs() Number[int32]

func (CCitadelPlayerPawn) NLastEnteredTunnelID

func (e CCitadelPlayerPawn) NLastEnteredTunnelID() Number[int32]

func (CCitadelPlayerPawn) NLastUnpredictableMovementTick

func (e CCitadelPlayerPawn) NLastUnpredictableMovementTick() Number[int32]

func (CCitadelPlayerPawn) NLevel

func (e CCitadelPlayerPawn) NLevel() Number[int32]

func (CCitadelPlayerPawn) NLuckyShotsOnEnemyHeroes

func (e CCitadelPlayerPawn) NLuckyShotsOnEnemyHeroes() Number[int32]

func (CCitadelPlayerPawn) NMapDistrictLocation

func (e CCitadelPlayerPawn) NMapDistrictLocation() Number[int8]

func (CCitadelPlayerPawn) NNumHeroChangesUsed

func (e CCitadelPlayerPawn) NNumHeroChangesUsed() Number[int32]

func (CCitadelPlayerPawn) NRespawnParticleIndex

func (e CCitadelPlayerPawn) NRespawnParticleIndex() Number[int32]

func (CCitadelPlayerPawn) NShoppingParticle

func (e CCitadelPlayerPawn) NShoppingParticle() Number[int32]

func (CCitadelPlayerPawn) NStreetBrawlCorruptionsAvailable

func (e CCitadelPlayerPawn) NStreetBrawlCorruptionsAvailable() Number[int32]

func (CCitadelPlayerPawn) NSuccessiveDucks

func (e CCitadelPlayerPawn) NSuccessiveDucks() Number[int8]

func (CCitadelPlayerPawn) SHeroBuildSerialized

func (e CCitadelPlayerPawn) SHeroBuildSerialized() Text

func (CCitadelPlayerPawn) TLastPlayerRevealTime

func (e CCitadelPlayerPawn) TLastPlayerRevealTime() Number[float32]

func (CCitadelPlayerPawn) TLastRevealTime

func (e CCitadelPlayerPawn) TLastRevealTime() Number[float32]

func (CCitadelPlayerPawn) UnHeroBuildID

func (e CCitadelPlayerPawn) UnHeroBuildID() Number[uint32]

func (CCitadelPlayerPawn) VShootTestOffsetCrouching

func (e CCitadelPlayerPawn) VShootTestOffsetCrouching() Vector

func (CCitadelPlayerPawn) VShootTestOffsetStanding

func (e CCitadelPlayerPawn) VShootTestOffsetStanding() Vector

func (CCitadelPlayerPawn) VecOverrideSpawnPos

func (e CCitadelPlayerPawn) VecOverrideSpawnPos() Vector

type CCitadelPlayerPawnBase

type CCitadelPlayerPawnBase CEntityInstance

type CCitadelPlayerPawnKeys added in v0.1.1

type CCitadelPlayerPawnKeys struct {
	CBasePlayerPawnKeys
}

type CCitadelPortalTrigger

type CCitadelPortalTrigger CEntityInstance

func (CCitadelPortalTrigger) HOtherPortal

type CCitadelPortalTriggerKeys added in v0.1.1

type CCitadelPortalTriggerKeys struct {
	CBaseTriggerKeys
}

type CCitadelPregameHeroDraftButton

type CCitadelPregameHeroDraftButton CEntityInstance

func (CCitadelPregameHeroDraftButton) NGameStateChangedEventID

func (e CCitadelPregameHeroDraftButton) NGameStateChangedEventID() Number[int32]

type CCitadelProjectile

type CCitadelProjectile CEntityInstance

func (CCitadelProjectile) BCollideWithThrower

func (e CCitadelProjectile) BCollideWithThrower() Bool

func (CCitadelProjectile) BDetonateStarted

func (e CCitadelProjectile) BDetonateStarted() Bool

func (CCitadelProjectile) BHandlingPortalResult

func (e CCitadelProjectile) BHandlingPortalResult() Bool

func (CCitadelProjectile) BInPortalEnvironment

func (e CCitadelProjectile) BInPortalEnvironment() Bool

func (CCitadelProjectile) BNewCollideWithThrower

func (e CCitadelProjectile) BNewCollideWithThrower() Bool

func (CCitadelProjectile) BTouchDisabled

func (e CCitadelProjectile) BTouchDisabled() Bool

func (CCitadelProjectile) FlArmingTime

func (e CCitadelProjectile) FlArmingTime() Number[float32]

func (CCitadelProjectile) FlChargeAmount

func (e CCitadelProjectile) FlChargeAmount() Number[float32]

func (CCitadelProjectile) FlMaxDistance

func (e CCitadelProjectile) FlMaxDistance() Number[float32]

func (CCitadelProjectile) FlMaxLifetime

func (e CCitadelProjectile) FlMaxLifetime() Number[float32]

func (CCitadelProjectile) FlParticleRadius

func (e CCitadelProjectile) FlParticleRadius() Number[float32]

func (CCitadelProjectile) FlProjectileSpeed

func (e CCitadelProjectile) FlProjectileSpeed() Number[float32]

func (CCitadelProjectile) FlTickSoundInterval

func (e CCitadelProjectile) FlTickSoundInterval() Number[float32]

func (CCitadelProjectile) NCachedExcludeFlags

func (e CCitadelProjectile) NCachedExcludeFlags() Number[uint64]

func (CCitadelProjectile) NDetonationsLeft

func (e CCitadelProjectile) NDetonationsLeft() Number[int32]

func (CCitadelProjectile) NNumDetonations

func (e CCitadelProjectile) NNumDetonations() Number[int32]

func (CCitadelProjectile) VInitialPosition

func (e CCitadelProjectile) VInitialPosition() Vector

func (CCitadelProjectile) VInitialVelocity

func (e CCitadelProjectile) VInitialVelocity() Vector

func (CCitadelProjectile) VLastAbsOrigin

func (e CCitadelProjectile) VLastAbsOrigin() Vector

func (CCitadelProjectile) VLastAbsVelocity

func (e CCitadelProjectile) VLastAbsVelocity() Vector

func (CCitadelProjectile) VecSpawnPosition

func (e CCitadelProjectile) VecSpawnPosition() Vector

func (CCitadelProjectile) VecTargetToIgnore added in v0.1.3

func (e CCitadelProjectile) VecTargetToIgnore() List[uint32]

type CCitadelProjectileTouchVolume

type CCitadelProjectileTouchVolume CEntityInstance

func (CCitadelProjectileTouchVolume) HAbility

type CCitadelProjectileTouchVolumeKeys added in v0.1.1

type CCitadelProjectileTouchVolumeKeys struct {
	CBaseModelEntityKeys
}

type CCitadelProjectile_ImmobilizeTrap

type CCitadelProjectile_ImmobilizeTrap CEntityInstance

func (CCitadelProjectile_ImmobilizeTrap) FlProjectileLandTime

func (e CCitadelProjectile_ImmobilizeTrap) FlProjectileLandTime() Number[float32]

func (CCitadelProjectile_ImmobilizeTrap) FlStartTime

func (CCitadelProjectile_ImmobilizeTrap) VecEndPos

func (CCitadelProjectile_ImmobilizeTrap) VecStartPos

func (e CCitadelProjectile_ImmobilizeTrap) VecStartPos() Vector

type CCitadelPushTrigger

type CCitadelPushTrigger CEntityInstance

func (CCitadelPushTrigger) AngPushEntitySpace

func (e CCitadelPushTrigger) AngPushEntitySpace() Angles

func (CCitadelPushTrigger) FlSpeed

func (e CCitadelPushTrigger) FlSpeed() Number[float32]

func (CCitadelPushTrigger) VPush

func (e CCitadelPushTrigger) VPush() Vector

type CCitadelPushTriggerKeys added in v0.1.1

type CCitadelPushTriggerKeys struct {
	CTriggerModifierKeys
	Pushdir *mod.Angles `key:"pushdir"`
	Speed   *float32    `key:"speed"`
}

type CCitadelRankedBadgeProp

type CCitadelRankedBadgeProp CEntityInstance

func (CCitadelRankedBadgeProp) UnPackedRank

func (e CCitadelRankedBadgeProp) UnPackedRank() Number[uint8]

type CCitadelRankedBadgePropKeys added in v0.1.1

type CCitadelRankedBadgePropKeys struct {
	CDynamicPropKeys
	PackedRank *int32 `key:"packed_rank"`
}

type CCitadelShopTunnelTrigger

type CCitadelShopTunnelTrigger CEntityInstance

type CCitadelSoundEntityOBB

type CCitadelSoundEntityOBB CEntityInstance

func (CCitadelSoundEntityOBB) VMaxs

func (e CCitadelSoundEntityOBB) VMaxs() Vector

func (CCitadelSoundEntityOBB) VMins

func (e CCitadelSoundEntityOBB) VMins() Vector

type CCitadelSoundEntityOBBKeys added in v0.1.1

type CCitadelSoundEntityOBBKeys struct {
	CSoundEventEntityKeys
	BoxMins *mod.Vector `key:"box_mins"`
	BoxMaxs *mod.Vector `key:"box_maxs"`
}

type CCitadelSoundOpvarSetOBB

type CCitadelSoundOpvarSetOBB CEntityInstance

func (CCitadelSoundOpvarSetOBB) IszOperatorName

func (e CCitadelSoundOpvarSetOBB) IszOperatorName() Text

func (CCitadelSoundOpvarSetOBB) IszOpvarName

func (e CCitadelSoundOpvarSetOBB) IszOpvarName() Text

func (CCitadelSoundOpvarSetOBB) IszStackName

func (e CCitadelSoundOpvarSetOBB) IszStackName() Text

func (CCitadelSoundOpvarSetOBB) NAABBDirection

func (e CCitadelSoundOpvarSetOBB) NAABBDirection() Number[int32]

func (CCitadelSoundOpvarSetOBB) VDistanceInnerMaxs

func (e CCitadelSoundOpvarSetOBB) VDistanceInnerMaxs() Vector

func (CCitadelSoundOpvarSetOBB) VDistanceInnerMins

func (e CCitadelSoundOpvarSetOBB) VDistanceInnerMins() Vector

func (CCitadelSoundOpvarSetOBB) VDistanceOuterMaxs

func (e CCitadelSoundOpvarSetOBB) VDistanceOuterMaxs() Vector

func (CCitadelSoundOpvarSetOBB) VDistanceOuterMins

func (e CCitadelSoundOpvarSetOBB) VDistanceOuterMins() Vector

type CCitadelSoundOpvarSetOBBKeys added in v0.1.1

type CCitadelSoundOpvarSetOBBKeys struct {
	CBaseEntityKeys
	StackName     *string     `key:"stackName"`
	OperatorName  *string     `key:"operatorName"`
	OpvarName     *string     `key:"opvarName"`
	BoxInnerMins  *mod.Vector `key:"box_inner_mins"`
	BoxInnerMaxs  *mod.Vector `key:"box_inner_maxs"`
	BoxOuterMins  *mod.Vector `key:"box_outer_mins"`
	BoxOuterMaxs  *mod.Vector `key:"box_outer_maxs"`
	AABBDirection *int32      `key:"AABBDirection"`
}

type CCitadelSoundStackFieldOBB

type CCitadelSoundStackFieldOBB CEntityInstance

func (CCitadelSoundStackFieldOBB) NMaxDistance

func (e CCitadelSoundStackFieldOBB) NMaxDistance() Number[uint32]

func (CCitadelSoundStackFieldOBB) NMusicState

func (e CCitadelSoundStackFieldOBB) NMusicState() Number[uint32]

func (CCitadelSoundStackFieldOBB) NOperatorFieldName

func (e CCitadelSoundStackFieldOBB) NOperatorFieldName() Text

func (CCitadelSoundStackFieldOBB) NOperatorName

func (e CCitadelSoundStackFieldOBB) NOperatorName() Text

func (CCitadelSoundStackFieldOBB) NStackName

func (e CCitadelSoundStackFieldOBB) NStackName() Text

func (CCitadelSoundStackFieldOBB) VMaxs

func (CCitadelSoundStackFieldOBB) VMins

type CCitadelSoundStackFieldOBBKeys added in v0.1.1

type CCitadelSoundStackFieldOBBKeys struct {
	CBaseEntityKeys
	BoxMins              *mod.Vector `key:"box_mins"`
	BoxMaxs              *mod.Vector `key:"box_maxs"`
	MaxDistance          *int32      `key:"max_distance"`
	StackName            *string     `key:"stack_name"`
	OperatorName         *string     `key:"operator_name"`
	OperatorVariableName *string     `key:"operator_variable_name"`
	MusicState           *int32      `key:"music_state"`
}

type CCitadelSpawnBlocker

type CCitadelSpawnBlocker CEntityInstance

type CCitadelSpeedBoostTrigger

type CCitadelSpeedBoostTrigger CEntityInstance

func (CCitadelSpeedBoostTrigger) FlMovespeedOverride

func (e CCitadelSpeedBoostTrigger) FlMovespeedOverride() Number[float32]

type CCitadelSpeedBoostTriggerKeys added in v0.1.1

type CCitadelSpeedBoostTriggerKeys struct {
	CBaseTriggerKeys
	MovespeedOverride *float32 `key:"movespeed_override"`
}

type CCitadelTeam

type CCitadelTeam CEntityInstance

func (CCitadelTeam) BHasValidBaseLocation

func (e CCitadelTeam) BHasValidBaseLocation() Bool

func (CCitadelTeam) FlBaseObjectiveHealth

func (e CCitadelTeam) FlBaseObjectiveHealth() Number[float32]

func (CCitadelTeam) NBaseGuardianLanesCleared

func (e CCitadelTeam) NBaseGuardianLanesCleared() Number[int32]

func (CCitadelTeam) NBossesAlive

func (e CCitadelTeam) NBossesAlive() Number[int32]

func (CCitadelTeam) NBossesMax

func (e CCitadelTeam) NBossesMax() Number[int32]

func (CCitadelTeam) NFlexSlotsUnlocked

func (e CCitadelTeam) NFlexSlotsUnlocked() Number[uint16]

func (CCitadelTeam) NStreetBrawlScore

func (e CCitadelTeam) NStreetBrawlScore() Number[int32]

func (CCitadelTeam) NStreetBrawlScoreLastRound

func (e CCitadelTeam) NStreetBrawlScoreLastRound() Number[int32]

func (CCitadelTeam) VecBaseLocationX

func (e CCitadelTeam) VecBaseLocationX() Number[int32]

func (CCitadelTeam) VecBaseLocationY

func (e CCitadelTeam) VecBaseLocationY() Number[int32]

type CCitadelTeleportLocation

type CCitadelTeleportLocation CEntityInstance

func (CCitadelTeleportLocation) ILane

func (CCitadelTeleportLocation) IObjective

func (e CCitadelTeleportLocation) IObjective() Number[int32]

type CCitadelTeleportLocationKeys added in v0.1.1

type CCitadelTeleportLocationKeys struct {
	CBaseEntityKeys
	LaneNum   *int32 `key:"LaneNum"`
	Objective *int32 `key:"Objective"`
}

type CCitadelTeleportTrigger

type CCitadelTeleportTrigger CEntityInstance

func (CCitadelTeleportTrigger) FlTeleportDelay

func (e CCitadelTeleportTrigger) FlTeleportDelay() Number[float32]

func (CCitadelTeleportTrigger) StrExitPoint

func (e CCitadelTeleportTrigger) StrExitPoint() Text

func (CCitadelTeleportTrigger) StrPropModel

func (e CCitadelTeleportTrigger) StrPropModel() Text

func (CCitadelTeleportTrigger) VExitOrigin

func (e CCitadelTeleportTrigger) VExitOrigin() Vector

type CCitadelTeleportTriggerKeys added in v0.1.1

type CCitadelTeleportTriggerKeys struct {
	CTriggerModifierKeys
	ExitPoint *string  `key:"ExitPoint"`
	Prop      *string  `key:"Prop"`
	Delay     *float32 `key:"Delay"`
}

type CCitadelTrackedProjectile

type CCitadelTrackedProjectile CEntityInstance

func (CCitadelTrackedProjectile) ETrackedTargetType

func (e CCitadelTrackedProjectile) ETrackedTargetType() Number[uint32]

func (CCitadelTrackedProjectile) FlTrackingDampingCoefficient

func (e CCitadelTrackedProjectile) FlTrackingDampingCoefficient() Number[float32]

func (CCitadelTrackedProjectile) FlTrackingDuration

func (e CCitadelTrackedProjectile) FlTrackingDuration() Number[float32]

func (CCitadelTrackedProjectile) FlTrackingSpeed

func (e CCitadelTrackedProjectile) FlTrackingSpeed() Number[float32]

func (CCitadelTrackedProjectile) FlTrackingStartTime

func (e CCitadelTrackedProjectile) FlTrackingStartTime() Number[float32]

func (CCitadelTrackedProjectile) FlTrackingWindowEnd

func (e CCitadelTrackedProjectile) FlTrackingWindowEnd() Number[float32]

func (CCitadelTrackedProjectile) FlTrackingWindowStart

func (e CCitadelTrackedProjectile) FlTrackingWindowStart() Number[float32]

func (CCitadelTrackedProjectile) HTarget

func (CCitadelTrackedProjectile) VLastValidPosition

func (e CCitadelTrackedProjectile) VLastValidPosition() Vector

type CCitadelTriggerBonk

type CCitadelTriggerBonk CEntityInstance

func (CCitadelTriggerBonk) FlBonkRange

func (e CCitadelTriggerBonk) FlBonkRange() Number[float32]

type CCitadelTriggerBonkKeys added in v0.1.1

type CCitadelTriggerBonkKeys struct {
	CBaseTriggerKeys
	BonkRange *float32 `key:"bonk_range"`
}

type CCitadelTriggerCapturePoint

type CCitadelTriggerCapturePoint CEntityInstance

func (CCitadelTriggerCapturePoint) FlCaptureProgress

func (e CCitadelTriggerCapturePoint) FlCaptureProgress() Number[float32]

func (CCitadelTriggerCapturePoint) IszGroupName

func (e CCitadelTriggerCapturePoint) IszGroupName() Text

func (CCitadelTriggerCapturePoint) NActiveCapturers

func (e CCitadelTriggerCapturePoint) NActiveCapturers() Number[int32]

func (CCitadelTriggerCapturePoint) NActivelyCapturingTeam

func (e CCitadelTriggerCapturePoint) NActivelyCapturingTeam() Number[int32]

func (CCitadelTriggerCapturePoint) NCaptureProgressOwner

func (e CCitadelTriggerCapturePoint) NCaptureProgressOwner() Number[int32]

func (CCitadelTriggerCapturePoint) NEnableState

func (e CCitadelTriggerCapturePoint) NEnableState() Number[uint8]

func (CCitadelTriggerCapturePoint) NEnabledParticle

func (e CCitadelTriggerCapturePoint) NEnabledParticle() Number[int32]

func (CCitadelTriggerCapturePoint) NPreEnableFX

func (e CCitadelTriggerCapturePoint) NPreEnableFX() Number[int32]

func (CCitadelTriggerCapturePoint) TQueuedEnableTime

func (e CCitadelTriggerCapturePoint) TQueuedEnableTime() Number[float32]

type CCitadelTriggerCapturePointKeys added in v0.1.1

type CCitadelTriggerCapturePointKeys struct {
	CBaseTriggerKeys
	GroupName *string `key:"GroupName"`
}

type CCitadelTriggerCapturePoint_Escort

type CCitadelTriggerCapturePoint_Escort CEntityInstance

func (CCitadelTriggerCapturePoint_Escort) HEscort

type CCitadelTriggerCorruptedItemShop

type CCitadelTriggerCorruptedItemShop CEntityInstance

type CCitadelTriggerCorruptedItemShopKeys added in v0.1.1

type CCitadelTriggerCorruptedItemShopKeys struct {
	CBaseTriggerKeys
}

type CCitadelTriggerHideout

type CCitadelTriggerHideout CEntityInstance

type CCitadelTriggerHurt

type CCitadelTriggerHurt CEntityInstance

type CCitadelTriggerMultiCapturePoint

type CCitadelTriggerMultiCapturePoint CEntityInstance

func (CCitadelTriggerMultiCapturePoint) IszGroupName

func (e CCitadelTriggerMultiCapturePoint) IszGroupName() Text

func (CCitadelTriggerMultiCapturePoint) NEnableState

func (e CCitadelTriggerMultiCapturePoint) NEnableState() Number[uint8]

func (CCitadelTriggerMultiCapturePoint) NEnabledParticle

func (e CCitadelTriggerMultiCapturePoint) NEnabledParticle() Number[int32]

func (CCitadelTriggerMultiCapturePoint) NPreEnableFX

func (e CCitadelTriggerMultiCapturePoint) NPreEnableFX() Number[int32]

type CCitadelTriggerNoPortals

type CCitadelTriggerNoPortals CEntityInstance

type CCitadelTriggerSecureSouls

type CCitadelTriggerSecureSouls CEntityInstance

type CCitadelTrooperMinimap

type CCitadelTrooperMinimap CEntityInstance

func (CCitadelTrooperMinimap) FlUpdateInterval

func (e CCitadelTrooperMinimap) FlUpdateInterval() Number[float32]

type CCitadelTunnelNode

type CCitadelTunnelNode CEntityInstance

func (CCitadelTunnelNode) BIsExit

func (e CCitadelTunnelNode) BIsExit() Bool

func (CCitadelTunnelNode) HConnection1

func (e CCitadelTunnelNode) HConnection1() Handle[CCitadelTunnelNode]

func (CCitadelTunnelNode) HConnection2

func (e CCitadelTunnelNode) HConnection2() Handle[CCitadelTunnelNode]

func (CCitadelTunnelNode) HConnection3

func (e CCitadelTunnelNode) HConnection3() Handle[CCitadelTunnelNode]

func (CCitadelTunnelNode) NTunnelID

func (e CCitadelTunnelNode) NTunnelID() Number[int32]

func (CCitadelTunnelNode) StrNode01

func (e CCitadelTunnelNode) StrNode01() Text

func (CCitadelTunnelNode) StrNode02

func (e CCitadelTunnelNode) StrNode02() Text

func (CCitadelTunnelNode) StrNode03

func (e CCitadelTunnelNode) StrNode03() Text

type CCitadelTunnelNodeKeys added in v0.1.1

type CCitadelTunnelNodeKeys struct {
	CBaseModelEntityKeys
	ConnectingNode01 *string `key:"connecting_node_01"`
	ConnectingNode02 *string `key:"connecting_node_02"`
	ConnectingNode03 *string `key:"connecting_node_03"`
	IsExit           *bool   `key:"is_exit"`
	TunnelId         *int32  `key:"tunnel_id"`
}

type CCitadelTunnelTrigger

type CCitadelTunnelTrigger CEntityInstance

func (CCitadelTunnelTrigger) BKillWhenNotTiny

func (e CCitadelTunnelTrigger) BKillWhenNotTiny() Bool

func (CCitadelTunnelTrigger) NTunnelID

func (e CCitadelTunnelTrigger) NTunnelID() Number[int32]

type CCitadelTunnelTriggerKeys added in v0.1.1

type CCitadelTunnelTriggerKeys struct {
	CCitadelSpeedBoostTriggerKeys
	KillWhenNotTiny *bool  `key:"kill_when_not_tiny"`
	TunnelId        *int32 `key:"tunnel_id"`
}

type CCitadelViscousBall

type CCitadelViscousBall CEntityInstance

func (CCitadelViscousBall) HAbility

type CCitadelViscousBallKeys added in v0.1.1

type CCitadelViscousBallKeys struct {
	CBaseModelEntityKeys
}

type CCitadelZapTrigger

type CCitadelZapTrigger CEntityInstance

func (CCitadelZapTrigger) FlPercentMaxHealthDamage

func (e CCitadelZapTrigger) FlPercentMaxHealthDamage() Number[float32]

func (CCitadelZapTrigger) FlShootAfterEnteringTime

func (e CCitadelZapTrigger) FlShootAfterEnteringTime() Number[float32]

func (CCitadelZapTrigger) FlWaitForNextShootTime

func (e CCitadelZapTrigger) FlWaitForNextShootTime() Number[float32]

func (CCitadelZapTrigger) StrShootOrigin

func (e CCitadelZapTrigger) StrShootOrigin() Text

type CCitadelZapTriggerKeys added in v0.1.1

type CCitadelZapTriggerKeys struct {
	CFuncBrushKeys
	PercentMaxHealthDamage *float32 `key:"PercentMaxHealthDamage"`
	ShootAfterEnteringTime *float32 `key:"ShootAfterEnteringTime"`
	TimeBetweenShots       *float32 `key:"TimeBetweenShots"`
	ShootFromEntity        *string  `key:"ShootFromEntity"`
}

type CCitadelZipLineNode

type CCitadelZipLineNode CEntityInstance

func (CCitadelZipLineNode) BCapturable

func (e CCitadelZipLineNode) BCapturable() Bool

func (CCitadelZipLineNode) BCornerNode

func (e CCitadelZipLineNode) BCornerNode() Bool

func (CCitadelZipLineNode) BDisableZippingToByPlayers

func (e CCitadelZipLineNode) BDisableZippingToByPlayers() Bool

func (CCitadelZipLineNode) ECaptureState

func (e CCitadelZipLineNode) ECaptureState() Number[int16]

func (CCitadelZipLineNode) FlCumulativeDistance

func (e CCitadelZipLineNode) FlCumulativeDistance() Number[float32]

func (CCitadelZipLineNode) FlRopeRadius

func (e CCitadelZipLineNode) FlRopeRadius() Number[float32]

func (CCitadelZipLineNode) FlSpeedMultiplierFromBaseBonus

func (e CCitadelZipLineNode) FlSpeedMultiplierFromBaseBonus() Number[float32]

func (CCitadelZipLineNode) FlSpeedMultiplierToBaseBonus

func (e CCitadelZipLineNode) FlSpeedMultiplierToBaseBonus() Number[float32]

func (CCitadelZipLineNode) HGuardingBosses added in v0.1.3

func (e CCitadelZipLineNode) HGuardingBosses() List[uint32]

func (CCitadelZipLineNode) INodeIndex

func (e CCitadelZipLineNode) INodeIndex() Number[int16]

func (CCitadelZipLineNode) IPrimaryLane

func (e CCitadelZipLineNode) IPrimaryLane() Number[int16]

func (CCitadelZipLineNode) NRopesParity

func (e CCitadelZipLineNode) NRopesParity() Number[int16]

func (CCitadelZipLineNode) StrGuardBossName

func (e CCitadelZipLineNode) StrGuardBossName() Text

func (CCitadelZipLineNode) StrGuardBossName2

func (e CCitadelZipLineNode) StrGuardBossName2() Text

func (CCitadelZipLineNode) StrGuardBossName3

func (e CCitadelZipLineNode) StrGuardBossName3() Text

func (CCitadelZipLineNode) VTangentIn

func (e CCitadelZipLineNode) VTangentIn() Vector

func (CCitadelZipLineNode) VTangentOut

func (e CCitadelZipLineNode) VTangentOut() Vector

func (CCitadelZipLineNode) VecConnectionDir added in v0.1.3

func (e CCitadelZipLineNode) VecConnectionDir() List[int32]

func (CCitadelZipLineNode) VecConnections added in v0.1.3

func (e CCitadelZipLineNode) VecConnections() List[uint32]

type CCitadelZipLineNodeKeys added in v0.1.1

type CCitadelZipLineNodeKeys struct {
	CBaseModelEntityKeys
	LaneNumber                   *int32      `key:"lane_number"`
	NodeIndex                    *int32      `key:"node_index"`
	CornerNode                   *bool       `key:"corner_node"`
	Capturable                   *bool       `key:"capturable"`
	RopeRadius                   *float32    `key:"rope_radius"`
	DisableZippingTo             *bool       `key:"disable_zipping_to"`
	TangentIn                    *mod.Vector `key:"tangent_in"`
	TangentOut                   *mod.Vector `key:"tangent_out"`
	CumulativeDistance           *float32    `key:"cumulative_distance"`
	SpeedMultiplierToBaseBonus   *float32    `key:"speed_multiplier_to_base_bonus"`
	SpeedMultiplierFromBaseBonus *float32    `key:"speed_multiplier_from_base_bonus"`
	GuardBossName                *string     `key:"guard_boss_name"`
	SecondaryGuardBossName       *string     `key:"secondary_guard_boss_name"`
	TertiaryGuardBossName        *string     `key:"tertiary_guard_boss_name"`
}

type CCitadelZipLinePathNode

type CCitadelZipLinePathNode CEntityInstance

func (CCitadelZipLinePathNode) BCapturable

func (e CCitadelZipLinePathNode) BCapturable() Bool

func (CCitadelZipLinePathNode) BCornerNode

func (e CCitadelZipLinePathNode) BCornerNode() Bool

func (CCitadelZipLinePathNode) BDisableZippingToByPlayers

func (e CCitadelZipLinePathNode) BDisableZippingToByPlayers() Bool

func (CCitadelZipLinePathNode) FlSpeedMultiplierFromBaseBonus

func (e CCitadelZipLinePathNode) FlSpeedMultiplierFromBaseBonus() Number[float32]

func (CCitadelZipLinePathNode) FlSpeedMultiplierToBaseBonus

func (e CCitadelZipLinePathNode) FlSpeedMultiplierToBaseBonus() Number[float32]

func (CCitadelZipLinePathNode) StrGuardBossName

func (e CCitadelZipLinePathNode) StrGuardBossName() Text

func (CCitadelZipLinePathNode) StrGuardBossName2

func (e CCitadelZipLinePathNode) StrGuardBossName2() Text

func (CCitadelZipLinePathNode) StrGuardBossName3

func (e CCitadelZipLinePathNode) StrGuardBossName3() Text

type CCitadelZipLinePathNodeKeys added in v0.1.1

type CCitadelZipLinePathNodeKeys struct {
	CBaseEntityKeys
	CornerNode                   *bool    `key:"corner_node"`
	Capturable                   *bool    `key:"capturable"`
	DisableZippingTo             *bool    `key:"disable_zipping_to"`
	GuardBossName                *string  `key:"guard_boss_name"`
	SecondaryGuardBossName       *string  `key:"secondary_guard_boss_name"`
	TertiaryGuardBossName        *string  `key:"tertiary_guard_boss_name"`
	SpeedMultiplierToBaseBonus   *float32 `key:"speed_multiplier_to_base_bonus"`
	SpeedMultiplierFromBaseBonus *float32 `key:"speed_multiplier_from_base_bonus"`
}

type CCitadelZiplineCaptureTrigger

type CCitadelZiplineCaptureTrigger CEntityInstance

type CCitadelZiplinePath

type CCitadelZiplinePath CEntityInstance

func (CCitadelZiplinePath) ILaneNumber

func (e CCitadelZiplinePath) ILaneNumber() Number[int32]

type CCitadelZiplinePathKeys added in v0.1.1

type CCitadelZiplinePathKeys struct {
	CPathParticleRopeKeys
	LaneNumber *int32 `key:"lane_number"`
}

type CCitadel_Ability_AbilityName

type CCitadel_Ability_AbilityName CEntityInstance

type CCitadel_Ability_Afterburn

type CCitadel_Ability_Afterburn CEntityInstance

type CCitadel_Ability_Artist_BambooGrove added in v0.1.4

type CCitadel_Ability_Artist_BambooGrove CEntityInstance

func (CCitadel_Ability_Artist_BambooGrove) BActive added in v0.1.4

type CCitadel_Ability_Artist_BouncingPot added in v0.1.4

type CCitadel_Ability_Artist_BouncingPot CEntityInstance

func (CCitadel_Ability_Artist_BouncingPot) QLaunchAngle added in v0.1.4

func (CCitadel_Ability_Artist_BouncingPot) TInitialShotID added in v0.1.4

func (CCitadel_Ability_Artist_BouncingPot) VLaunchPosition added in v0.1.4

func (e CCitadel_Ability_Artist_BouncingPot) VLaunchPosition() Vector

func (CCitadel_Ability_Artist_BouncingPot) VecGroundAuras added in v0.1.4

func (e CCitadel_Ability_Artist_BouncingPot) VecGroundAuras() List[uint32]

func (CCitadel_Ability_Artist_BouncingPot) VecHitUnits added in v0.1.4

type CCitadel_Ability_Artist_Cloudburst added in v0.1.4

type CCitadel_Ability_Artist_Cloudburst CEntityInstance

type CCitadel_Ability_Artist_DamageZone added in v0.1.4

type CCitadel_Ability_Artist_DamageZone CEntityInstance

type CCitadel_Ability_Artist_EmpowerAbilities added in v0.1.4

type CCitadel_Ability_Artist_EmpowerAbilities CEntityInstance

func (CCitadel_Ability_Artist_EmpowerAbilities) BActive added in v0.1.4

type CCitadel_Ability_Artist_FlyingLion added in v0.1.4

type CCitadel_Ability_Artist_FlyingLion CEntityInstance

func (CCitadel_Ability_Artist_FlyingLion) BFlying added in v0.1.4

func (CCitadel_Ability_Artist_FlyingLion) FlFlyingStartTime added in v0.1.4

func (e CCitadel_Ability_Artist_FlyingLion) FlFlyingStartTime() Number[float32]

type CCitadel_Ability_Artist_HealingBarrier added in v0.1.4

type CCitadel_Ability_Artist_HealingBarrier CEntityInstance

func (CCitadel_Ability_Artist_HealingBarrier) NCastParticleIndex added in v0.1.4

func (e CCitadel_Ability_Artist_HealingBarrier) NCastParticleIndex() Number[int32]

type CCitadel_Ability_Artist_HomingProjectile added in v0.1.4

type CCitadel_Ability_Artist_HomingProjectile CEntityInstance

func (CCitadel_Ability_Artist_HomingProjectile) BDealtStrokeDamageThisTick added in v0.1.4

func (e CCitadel_Ability_Artist_HomingProjectile) BDealtStrokeDamageThisTick() Bool

func (CCitadel_Ability_Artist_HomingProjectile) TShootingLockoutEndTime added in v0.1.4

func (e CCitadel_Ability_Artist_HomingProjectile) TShootingLockoutEndTime() Number[float32]

func (CCitadel_Ability_Artist_HomingProjectile) VecDeployedProjectiles added in v0.1.4

func (e CCitadel_Ability_Artist_HomingProjectile) VecDeployedProjectiles() List[uint32]

type CCitadel_Ability_Artist_InkActive added in v0.1.4

type CCitadel_Ability_Artist_InkActive CEntityInstance

type CCitadel_Ability_Artist_InkBrush added in v0.1.4

type CCitadel_Ability_Artist_InkBrush CEntityInstance

func (CCitadel_Ability_Artist_InkBrush) BButtonDown added in v0.1.4

func (e CCitadel_Ability_Artist_InkBrush) BButtonDown() Bool

func (CCitadel_Ability_Artist_InkBrush) FlAccumulatedDrawDistance added in v0.1.4

func (e CCitadel_Ability_Artist_InkBrush) FlAccumulatedDrawDistance() Number[float32]

type CCitadel_Ability_Artist_LionDance added in v0.1.4

type CCitadel_Ability_Artist_LionDance CEntityInstance

func (CCitadel_Ability_Artist_LionDance) BActive added in v0.1.4

func (CCitadel_Ability_Artist_LionDance) IRemainingShots added in v0.1.4

func (e CCitadel_Ability_Artist_LionDance) IRemainingShots() Number[int32]

func (CCitadel_Ability_Artist_LionDance) PPointModifier added in v0.1.4

func (CCitadel_Ability_Artist_LionDance) QLaunchAngle added in v0.1.4

func (e CCitadel_Ability_Artist_LionDance) QLaunchAngle() Angles

func (CCitadel_Ability_Artist_LionDance) TEndTime added in v0.1.4

func (CCitadel_Ability_Artist_LionDance) TNextPulseTime added in v0.1.4

func (e CCitadel_Ability_Artist_LionDance) TNextPulseTime() Number[float32]

func (CCitadel_Ability_Artist_LionDance) VLaunchPosition added in v0.1.4

func (e CCitadel_Ability_Artist_LionDance) VLaunchPosition() Vector

type CCitadel_Ability_Artist_MultiHit added in v0.1.4

type CCitadel_Ability_Artist_MultiHit CEntityInstance

func (CCitadel_Ability_Artist_MultiHit) BActive added in v0.1.4

func (CCitadel_Ability_Artist_MultiHit) ICurrentHits added in v0.1.4

func (e CCitadel_Ability_Artist_MultiHit) ICurrentHits() Number[int32]

func (CCitadel_Ability_Artist_MultiHit) TMultiHitEndTime added in v0.1.4

func (e CCitadel_Ability_Artist_MultiHit) TMultiHitEndTime() Number[float32]

func (CCitadel_Ability_Artist_MultiHit) TSubCooldownEndTime added in v0.1.4

func (e CCitadel_Ability_Artist_MultiHit) TSubCooldownEndTime() Number[float32]

func (CCitadel_Ability_Artist_MultiHit) VecHitEnemies added in v0.1.4

func (e CCitadel_Ability_Artist_MultiHit) VecHitEnemies() List[uint32]

type CCitadel_Ability_Artist_Pillar added in v0.1.4

type CCitadel_Ability_Artist_Pillar CEntityInstance

type CCitadel_Ability_Artist_PrimaryWeapon added in v0.1.4

type CCitadel_Ability_Artist_PrimaryWeapon CEntityInstance

func (CCitadel_Ability_Artist_PrimaryWeapon) ICurrentShotCount added in v0.1.4

func (e CCitadel_Ability_Artist_PrimaryWeapon) ICurrentShotCount() Number[int32]

type CCitadel_Ability_Artist_PrimaryWeapon2 added in v0.1.4

type CCitadel_Ability_Artist_PrimaryWeapon2 CEntityInstance

type CCitadel_Ability_Artist_ProjectileWeapon added in v0.1.4

type CCitadel_Ability_Artist_ProjectileWeapon CEntityInstance

func (CCitadel_Ability_Artist_ProjectileWeapon) ICurrentShotCount added in v0.1.4

func (e CCitadel_Ability_Artist_ProjectileWeapon) ICurrentShotCount() Number[int32]

type CCitadel_Ability_Artist_PullBrush added in v0.1.4

type CCitadel_Ability_Artist_PullBrush CEntityInstance

func (CCitadel_Ability_Artist_PullBrush) BPainting added in v0.1.4

func (CCitadel_Ability_Artist_PullBrush) FlAccumulatedDrawDistance added in v0.1.4

func (e CCitadel_Ability_Artist_PullBrush) FlAccumulatedDrawDistance() Number[float32]

func (CCitadel_Ability_Artist_PullBrush) TStopPaintingTime added in v0.1.4

func (e CCitadel_Ability_Artist_PullBrush) TStopPaintingTime() Number[float32]

func (CCitadel_Ability_Artist_PullBrush) VecBrushCurrentPosition added in v0.1.4

func (e CCitadel_Ability_Artist_PullBrush) VecBrushCurrentPosition() Vector

func (CCitadel_Ability_Artist_PullBrush) VecBrushPositions added in v0.1.4

func (e CCitadel_Ability_Artist_PullBrush) VecBrushPositions() VectorList

func (CCitadel_Ability_Artist_PullBrush) VecBrushVelocity added in v0.1.4

func (e CCitadel_Ability_Artist_PullBrush) VecBrushVelocity() Vector

type CCitadel_Ability_Artist_RideTiger added in v0.1.4

type CCitadel_Ability_Artist_RideTiger CEntityInstance

func (CCitadel_Ability_Artist_RideTiger) BIsEnabled added in v0.1.4

func (e CCitadel_Ability_Artist_RideTiger) BIsEnabled() Bool

type CCitadel_Ability_Artist_RollingProjectile added in v0.1.4

type CCitadel_Ability_Artist_RollingProjectile CEntityInstance

func (CCitadel_Ability_Artist_RollingProjectile) BActive added in v0.1.4

func (CCitadel_Ability_Artist_RollingProjectile) HDeployedProjectile added in v0.1.4

type CCitadel_Ability_Artist_RootingProjectile added in v0.1.4

type CCitadel_Ability_Artist_RootingProjectile CEntityInstance

type CCitadel_Ability_Artist_ShieldProjectile added in v0.1.4

type CCitadel_Ability_Artist_ShieldProjectile CEntityInstance

func (CCitadel_Ability_Artist_ShieldProjectile) VHitEnts added in v0.1.4

type CCitadel_Ability_Artist_StoneTurtle added in v0.1.4

type CCitadel_Ability_Artist_StoneTurtle CEntityInstance

func (CCitadel_Ability_Artist_StoneTurtle) QLaunchAngle added in v0.1.4

func (CCitadel_Ability_Artist_StoneTurtle) VecLaunchPosition added in v0.1.4

func (e CCitadel_Ability_Artist_StoneTurtle) VecLaunchPosition() Vector

type CCitadel_Ability_Artist_Tether added in v0.1.4

type CCitadel_Ability_Artist_Tether CEntityInstance

func (CCitadel_Ability_Artist_Tether) BSuccess added in v0.1.4

func (e CCitadel_Ability_Artist_Tether) BSuccess() Bool

func (CCitadel_Ability_Artist_Tether) IPermanentBuffCount added in v0.1.4

func (e CCitadel_Ability_Artist_Tether) IPermanentBuffCount() Number[int32]

func (CCitadel_Ability_Artist_Tether) PSelectedTarget added in v0.1.4

func (e CCitadel_Ability_Artist_Tether) PSelectedTarget() Handle[CBaseEntity]

func (CCitadel_Ability_Artist_Tether) TLastSuccessfulLookTime added in v0.1.4

func (e CCitadel_Ability_Artist_Tether) TLastSuccessfulLookTime() Number[float32]

type CCitadel_Ability_Artist_TransformingProjectile added in v0.1.4

type CCitadel_Ability_Artist_TransformingProjectile CEntityInstance

func (CCitadel_Ability_Artist_TransformingProjectile) VecHitUnits added in v0.1.4

type CCitadel_Ability_Baba_BenchMelee added in v0.1.1

type CCitadel_Ability_Baba_BenchMelee CEntityInstance

func (CCitadel_Ability_Baba_BenchMelee) AngForced added in v0.1.1

func (CCitadel_Ability_Baba_BenchMelee) BAttackImpulseApplied added in v0.1.1

func (e CCitadel_Ability_Baba_BenchMelee) BAttackImpulseApplied() Bool

func (CCitadel_Ability_Baba_BenchMelee) BDiveApplied added in v0.1.1

func (e CCitadel_Ability_Baba_BenchMelee) BDiveApplied() Bool

func (CCitadel_Ability_Baba_BenchMelee) EAttackType added in v0.1.1

func (CCitadel_Ability_Baba_BenchMelee) EState added in v0.1.1

func (CCitadel_Ability_Baba_BenchMelee) FlAttackTriggeredTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchMelee) FlAttackTriggeredTime() Number[float32]

func (CCitadel_Ability_Baba_BenchMelee) FlCommitTime added in v0.1.1

func (CCitadel_Ability_Baba_BenchMelee) FlNextHeavyAttackAllowedTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchMelee) FlNextHeavyAttackAllowedTime() Number[float32]

func (CCitadel_Ability_Baba_BenchMelee) FlNextLightAttackAllowedTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchMelee) FlNextLightAttackAllowedTime() Number[float32]

func (CCitadel_Ability_Baba_BenchMelee) FlStateStartTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchMelee) FlStateStartTime() Number[float32]

func (CCitadel_Ability_Baba_BenchMelee) NAirborneAttackImpulses added in v0.1.4

func (e CCitadel_Ability_Baba_BenchMelee) NAirborneAttackImpulses() Number[int32]

func (CCitadel_Ability_Baba_BenchMelee) VDashDir added in v0.1.1

func (CCitadel_Ability_Baba_BenchMelee) VDashStartVelocity added in v0.1.1

func (e CCitadel_Ability_Baba_BenchMelee) VDashStartVelocity() Vector

type CCitadel_Ability_Baba_BenchRun added in v0.1.1

type CCitadel_Ability_Baba_BenchRun CEntityInstance

func (CCitadel_Ability_Baba_BenchRun) BHeldJumpAborted added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) BHeldJumpAborted() Bool

func (CCitadel_Ability_Baba_BenchRun) BHoldingJump added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) BHoldingJump() Bool

func (CCitadel_Ability_Baba_BenchRun) BInMelee added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) BInMelee() Bool

func (CCitadel_Ability_Baba_BenchRun) BRideCut added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) BRideCut() Bool

func (CCitadel_Ability_Baba_BenchRun) FlEndLaunchTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) FlEndLaunchTime() Number[float32]

func (CCitadel_Ability_Baba_BenchRun) FlHoldJumpStartTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) FlHoldJumpStartTime() Number[float32]

func (CCitadel_Ability_Baba_BenchRun) FlLastChargeJumpFraction added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) FlLastChargeJumpFraction() Number[float32]

func (CCitadel_Ability_Baba_BenchRun) FlRideEndTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) FlRideEndTime() Number[float32]

func (CCitadel_Ability_Baba_BenchRun) FlRideStartTime added in v0.1.1

func (e CCitadel_Ability_Baba_BenchRun) FlRideStartTime() Number[float32]

type CCitadel_Ability_Baba_BubblingBrew added in v0.1.1

type CCitadel_Ability_Baba_BubblingBrew CEntityInstance

func (CCitadel_Ability_Baba_BubblingBrew) EState added in v0.1.1

type CCitadel_Ability_Baba_HexingBrew added in v0.1.1

type CCitadel_Ability_Baba_HexingBrew CEntityInstance

func (CCitadel_Ability_Baba_HexingBrew) BBrewLocked added in v0.1.1

func (e CCitadel_Ability_Baba_HexingBrew) BBrewLocked() Bool

func (CCitadel_Ability_Baba_HexingBrew) EBrewEffect added in v0.1.1

func (CCitadel_Ability_Baba_HexingBrew) FlBrewLockTime added in v0.1.1

func (e CCitadel_Ability_Baba_HexingBrew) FlBrewLockTime() Number[float32]

func (CCitadel_Ability_Baba_HexingBrew) FlBrewPausedTime added in v0.1.1

func (e CCitadel_Ability_Baba_HexingBrew) FlBrewPausedTime() Number[float32]

type CCitadel_Ability_Baba_HexingBrew_Throw added in v0.1.1

type CCitadel_Ability_Baba_HexingBrew_Throw CEntityInstance

type CCitadel_Ability_Baba_Ultimate2 added in v0.1.1

type CCitadel_Ability_Baba_Ultimate2 CEntityInstance

type CCitadel_Ability_BaseHeldItem

type CCitadel_Ability_BaseHeldItem CEntityInstance

func (CCitadel_Ability_BaseHeldItem) HProjectile

func (CCitadel_Ability_BaseHeldItem) TFirstPickupTime

func (e CCitadel_Ability_BaseHeldItem) TFirstPickupTime() Number[float32]

func (CCitadel_Ability_BaseHeldItem) TLastPickupTime

func (e CCitadel_Ability_BaseHeldItem) TLastPickupTime() Number[float32]

type CCitadel_Ability_Bebop_LaserBeam

type CCitadel_Ability_Bebop_LaserBeam CEntityInstance

func (CCitadel_Ability_Bebop_LaserBeam) BAirCast

func (CCitadel_Ability_Bebop_LaserBeam) BZoomed

func (CCitadel_Ability_Bebop_LaserBeam) FlAngleBetweenTrace

func (e CCitadel_Ability_Bebop_LaserBeam) FlAngleBetweenTrace() Number[float32]

func (CCitadel_Ability_Bebop_LaserBeam) FlNextDamageTime

func (e CCitadel_Ability_Bebop_LaserBeam) FlNextDamageTime() Number[float32]

func (CCitadel_Ability_Bebop_LaserBeam) NTotalDamage

func (e CCitadel_Ability_Bebop_LaserBeam) NTotalDamage() Number[int32]

type CCitadel_Ability_Bebop_StickyBomb2

type CCitadel_Ability_Bebop_StickyBomb2 CEntityInstance

type CCitadel_Ability_BloodBomb

type CCitadel_Ability_BloodBomb CEntityInstance

type CCitadel_Ability_Boho_Ability01

type CCitadel_Ability_Boho_Ability01 CEntityInstance

type CCitadel_Ability_Boho_Ability02

type CCitadel_Ability_Boho_Ability02 CEntityInstance

type CCitadel_Ability_Boho_BouncyProjectile

type CCitadel_Ability_Boho_BouncyProjectile CEntityInstance

type CCitadel_Ability_Boho_ChannelTether

type CCitadel_Ability_Boho_ChannelTether CEntityInstance

type CCitadel_Ability_Boho_DamageShare

type CCitadel_Ability_Boho_DamageShare CEntityInstance

func (CCitadel_Ability_Boho_DamageShare) VecLinkedEnemies added in v0.1.3

func (e CCitadel_Ability_Boho_DamageShare) VecLinkedEnemies() List[uint32]

type CCitadel_Ability_Boho_DoubleHit

type CCitadel_Ability_Boho_DoubleHit CEntityInstance

type CCitadel_Ability_Boho_PrimaryWeapon

type CCitadel_Ability_Boho_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Boho_RideBroom

type CCitadel_Ability_Boho_RideBroom CEntityInstance

func (CCitadel_Ability_Boho_RideBroom) BLeaping

func (CCitadel_Ability_Boho_RideBroom) FlLeapStartTime

func (e CCitadel_Ability_Boho_RideBroom) FlLeapStartTime() Number[float32]

func (CCitadel_Ability_Boho_RideBroom) NFXIndex

func (CCitadel_Ability_Boho_RideBroom) TrailFX

type CCitadel_Ability_Boho_SkipGrenade

type CCitadel_Ability_Boho_SkipGrenade CEntityInstance

func (CCitadel_Ability_Boho_SkipGrenade) QLaunchAngle

func (e CCitadel_Ability_Boho_SkipGrenade) QLaunchAngle() Angles

func (CCitadel_Ability_Boho_SkipGrenade) TInitialShotID

func (e CCitadel_Ability_Boho_SkipGrenade) TInitialShotID() Number[uint32]

func (CCitadel_Ability_Boho_SkipGrenade) VLaunchPosition

func (e CCitadel_Ability_Boho_SkipGrenade) VLaunchPosition() Vector

type CCitadel_Ability_Bomber_Ability02

type CCitadel_Ability_Bomber_Ability02 CEntityInstance

type CCitadel_Ability_Bomber_Ability03

type CCitadel_Ability_Bomber_Ability03 CEntityInstance

type CCitadel_Ability_Bomber_ULT

type CCitadel_Ability_Bomber_ULT CEntityInstance

type CCitadel_Ability_BookWorm_PrimaryWeapon

type CCitadel_Ability_BookWorm_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Bookworm_AOEMagic

type CCitadel_Ability_Bookworm_AOEMagic CEntityInstance

type CCitadel_Ability_Bookworm_DragonFire

type CCitadel_Ability_Bookworm_DragonFire CEntityInstance

func (CCitadel_Ability_Bookworm_DragonFire) NCastParticleIndex

func (e CCitadel_Ability_Bookworm_DragonFire) NCastParticleIndex() Number[int32]

func (CCitadel_Ability_Bookworm_DragonFire) QLaunchAngle

func (CCitadel_Ability_Bookworm_DragonFire) VLaunchPosition

func (e CCitadel_Ability_Bookworm_DragonFire) VLaunchPosition() Vector

type CCitadel_Ability_Bookworm_KnightBarrier

type CCitadel_Ability_Bookworm_KnightBarrier CEntityInstance

func (CCitadel_Ability_Bookworm_KnightBarrier) IPendingBonusTargets

func (e CCitadel_Ability_Bookworm_KnightBarrier) IPendingBonusTargets() Number[int32]

func (CCitadel_Ability_Bookworm_KnightBarrier) NCastParticleIndex

func (e CCitadel_Ability_Bookworm_KnightBarrier) NCastParticleIndex() Number[int32]

type CCitadel_Ability_Bookworm_KnightCharge

type CCitadel_Ability_Bookworm_KnightCharge CEntityInstance

func (CCitadel_Ability_Bookworm_KnightCharge) BAffectedAnyTargets

func (e CCitadel_Ability_Bookworm_KnightCharge) BAffectedAnyTargets() Bool

func (CCitadel_Ability_Bookworm_KnightCharge) VecHitUnits added in v0.1.3

type CCitadel_Ability_Bounce_Pad

type CCitadel_Ability_Bounce_Pad CEntityInstance

func (CCitadel_Ability_Bounce_Pad) AngFacing

func (e CCitadel_Ability_Bounce_Pad) AngFacing() Angles

func (CCitadel_Ability_Bounce_Pad) BAnglesSet

func (e CCitadel_Ability_Bounce_Pad) BAnglesSet() Bool

func (CCitadel_Ability_Bounce_Pad) BCanCancel

func (e CCitadel_Ability_Bounce_Pad) BCanCancel() Bool

func (CCitadel_Ability_Bounce_Pad) BShouldDeploy

func (e CCitadel_Ability_Bounce_Pad) BShouldDeploy() Bool

func (CCitadel_Ability_Bounce_Pad) VForward

func (e CCitadel_Ability_Bounce_Pad) VForward() Vector

type CCitadel_Ability_Bull_Charge

type CCitadel_Ability_Bull_Charge CEntityInstance

func (CCitadel_Ability_Bull_Charge) AnglesCharging

func (e CCitadel_Ability_Bull_Charge) AnglesCharging() Angles

func (CCitadel_Ability_Bull_Charge) BFirstTick

func (e CCitadel_Ability_Bull_Charge) BFirstTick() Bool

func (CCitadel_Ability_Bull_Charge) BGainedWeaponPowerBuff

func (e CCitadel_Ability_Bull_Charge) BGainedWeaponPowerBuff() Bool

func (CCitadel_Ability_Bull_Charge) BHitSomethingStunnable

func (e CCitadel_Ability_Bull_Charge) BHitSomethingStunnable() Bool

func (CCitadel_Ability_Bull_Charge) FlChargeStartTime

func (e CCitadel_Ability_Bull_Charge) FlChargeStartTime() Number[float32]

func (CCitadel_Ability_Bull_Charge) FlFastChargeEndTime

func (e CCitadel_Ability_Bull_Charge) FlFastChargeEndTime() Number[float32]

func (CCitadel_Ability_Bull_Charge) FlFastChargeStartTime

func (e CCitadel_Ability_Bull_Charge) FlFastChargeStartTime() Number[float32]

func (CCitadel_Ability_Bull_Charge) VGoalDir

func (e CCitadel_Ability_Bull_Charge) VGoalDir() Vector

func (CCitadel_Ability_Bull_Charge) VecHitEntities added in v0.1.3

func (e CCitadel_Ability_Bull_Charge) VecHitEntities() List[uint32]

type CCitadel_Ability_Bull_Heal

type CCitadel_Ability_Bull_Heal CEntityInstance

type CCitadel_Ability_Bull_Leap

type CCitadel_Ability_Bull_Leap CEntityInstance

func (CCitadel_Ability_Bull_Leap) BBraceParamTriggered

func (e CCitadel_Ability_Bull_Leap) BBraceParamTriggered() Bool

func (CCitadel_Ability_Bull_Leap) BInputBufferCrash

func (e CCitadel_Ability_Bull_Leap) BInputBufferCrash() Bool

func (CCitadel_Ability_Bull_Leap) ELeapState

func (e CCitadel_Ability_Bull_Leap) ELeapState() Number[uint8]

func (CCitadel_Ability_Bull_Leap) FlBoostYaw

func (e CCitadel_Ability_Bull_Leap) FlBoostYaw() Number[float32]

func (CCitadel_Ability_Bull_Leap) FlStateEnterTime

func (e CCitadel_Ability_Bull_Leap) FlStateEnterTime() Number[float32]

func (CCitadel_Ability_Bull_Leap) VPrevPos

func (e CCitadel_Ability_Bull_Leap) VPrevPos() Vector

func (CCitadel_Ability_Bull_Leap) VecCrashDirection

func (e CCitadel_Ability_Bull_Leap) VecCrashDirection() Vector

func (CCitadel_Ability_Bull_Leap) VecCrashDownLastPos

func (e CCitadel_Ability_Bull_Leap) VecCrashDownLastPos() Vector

func (CCitadel_Ability_Bull_Leap) VecCrashPosition

func (e CCitadel_Ability_Bull_Leap) VecCrashPosition() Vector

func (CCitadel_Ability_Bull_Leap) VecDraggedEntities added in v0.1.3

func (e CCitadel_Ability_Bull_Leap) VecDraggedEntities() List[uint32]

func (CCitadel_Ability_Bull_Leap) VecLastVel

func (e CCitadel_Ability_Bull_Leap) VecLastVel() Vector

type CCitadel_Ability_BulletFlurry

type CCitadel_Ability_BulletFlurry CEntityInstance

func (CCitadel_Ability_BulletFlurry) BHasCameraOverride

func (e CCitadel_Ability_BulletFlurry) BHasCameraOverride() Bool

func (CCitadel_Ability_BulletFlurry) FlNextAttackTime

func (e CCitadel_Ability_BulletFlurry) FlNextAttackTime() Number[float32]

func (CCitadel_Ability_BulletFlurry) NBurstShots

func (e CCitadel_Ability_BulletFlurry) NBurstShots() Number[int32]

func (CCitadel_Ability_BulletFlurry) NConeVFX

func (CCitadel_Ability_BulletFlurry) NNumPlayersKilled

func (e CCitadel_Ability_BulletFlurry) NNumPlayersKilled() Number[int32]

func (CCitadel_Ability_BulletFlurry) NShootIndex

func (e CCitadel_Ability_BulletFlurry) NShootIndex() Number[int32]

func (CCitadel_Ability_BulletFlurry) NShootIndexNPC

func (e CCitadel_Ability_BulletFlurry) NShootIndexNPC() Number[int32]

func (CCitadel_Ability_BulletFlurry) VecShootTargets added in v0.1.3

func (e CCitadel_Ability_BulletFlurry) VecShootTargets() List[uint32]

type CCitadel_Ability_Burrow

type CCitadel_Ability_Burrow CEntityInstance

func (CCitadel_Ability_Burrow) BInGround

func (e CCitadel_Ability_Burrow) BInGround() Bool

func (CCitadel_Ability_Burrow) FlLastDamageTime

func (e CCitadel_Ability_Burrow) FlLastDamageTime() Number[float32]

func (CCitadel_Ability_Burrow) SpinEndTime

func (e CCitadel_Ability_Burrow) SpinEndTime() Number[float32]

type CCitadel_Ability_Cadence_Anthem

type CCitadel_Ability_Cadence_Anthem CEntityInstance

type CCitadel_Ability_Cadence_Crescendo

type CCitadel_Ability_Cadence_Crescendo CEntityInstance

type CCitadel_Ability_Cadence_GrandFinale

type CCitadel_Ability_Cadence_GrandFinale CEntityInstance

type CCitadel_Ability_Cadence_Lullaby

type CCitadel_Ability_Cadence_Lullaby CEntityInstance

type CCitadel_Ability_Cadence_SilenceContraptions

type CCitadel_Ability_Cadence_SilenceContraptions CEntityInstance

type CCitadel_Ability_CardToss

type CCitadel_Ability_CardToss CEntityInstance

func (CCitadel_Ability_CardToss) BCardIsFlying

func (e CCitadel_Ability_CardToss) BCardIsFlying() Bool

func (CCitadel_Ability_CardToss) NPreviousMaxCharges

func (e CCitadel_Ability_CardToss) NPreviousMaxCharges() Number[int32]

func (CCitadel_Ability_CardToss) VCardList added in v0.1.3

func (e CCitadel_Ability_CardToss) VCardList() List[uint32]

type CCitadel_Ability_ChargedShot

type CCitadel_Ability_ChargedShot CEntityInstance

func (CCitadel_Ability_ChargedShot) ChannelParticle

func (e CCitadel_Ability_ChargedShot) ChannelParticle() Number[int32]

type CCitadel_Ability_ChargedTackle

type CCitadel_Ability_ChargedTackle CEntityInstance

func (CCitadel_Ability_ChargedTackle) BPreparing

func (e CCitadel_Ability_ChargedTackle) BPreparing() Bool

func (CCitadel_Ability_ChargedTackle) BTackling

func (e CCitadel_Ability_ChargedTackle) BTackling() Bool

func (CCitadel_Ability_ChargedTackle) FlPrepareStartTime

func (e CCitadel_Ability_ChargedTackle) FlPrepareStartTime() Number[float32]

func (CCitadel_Ability_ChargedTackle) FlTackleStartTime

func (e CCitadel_Ability_ChargedTackle) FlTackleStartTime() Number[float32]

func (CCitadel_Ability_ChargedTackle) NDistancePreview

func (e CCitadel_Ability_ChargedTackle) NDistancePreview() Number[int32]

func (CCitadel_Ability_ChargedTackle) NStuckFramesCount

func (e CCitadel_Ability_ChargedTackle) NStuckFramesCount() Number[int32]

func (CCitadel_Ability_ChargedTackle) VecHitEnemies added in v0.1.3

func (e CCitadel_Ability_ChargedTackle) VecHitEnemies() List[uint32]

func (CCitadel_Ability_ChargedTackle) VecLastPosition

func (e CCitadel_Ability_ChargedTackle) VecLastPosition() Vector

func (CCitadel_Ability_ChargedTackle) VecTackleDir

func (e CCitadel_Ability_ChargedTackle) VecTackleDir() Vector

type CCitadel_Ability_Charged_Bomb

type CCitadel_Ability_Charged_Bomb CEntityInstance

type CCitadel_Ability_ChessMaster_PrimaryWeapon added in v0.1.3

type CCitadel_Ability_ChessMaster_PrimaryWeapon CEntityInstance

func (CCitadel_Ability_ChessMaster_PrimaryWeapon) ICurrentShotCount added in v0.1.3

type CCitadel_Ability_Chessmaster_ForkPiece added in v0.1.3

type CCitadel_Ability_Chessmaster_ForkPiece CEntityInstance

func (CCitadel_Ability_Chessmaster_ForkPiece) BActive added in v0.1.3

func (CCitadel_Ability_Chessmaster_ForkPiece) CProjectileLeft added in v0.1.3

func (CCitadel_Ability_Chessmaster_ForkPiece) CProjectileRight added in v0.1.3

func (CCitadel_Ability_Chessmaster_ForkPiece) HCameraTarget added in v0.1.3

type CCitadel_Ability_Chessmaster_KnightBuff added in v0.1.3

type CCitadel_Ability_Chessmaster_KnightBuff CEntityInstance

type CCitadel_Ability_Chessmaster_MoveChessPiece added in v0.1.3

type CCitadel_Ability_Chessmaster_MoveChessPiece CEntityInstance

func (CCitadel_Ability_Chessmaster_MoveChessPiece) FlCachedMoveDistance added in v0.1.3

func (CCitadel_Ability_Chessmaster_MoveChessPiece) PSelectedPiece added in v0.1.3

func (CCitadel_Ability_Chessmaster_MoveChessPiece) TCancelHoverTime added in v0.1.3

type CCitadel_Ability_Chessmaster_Queen added in v0.1.3

type CCitadel_Ability_Chessmaster_Queen CEntityInstance

func (CCitadel_Ability_Chessmaster_Queen) BActive added in v0.1.3

func (CCitadel_Ability_Chessmaster_Queen) IRemainingMoves added in v0.1.3

func (e CCitadel_Ability_Chessmaster_Queen) IRemainingMoves() Number[int32]

func (CCitadel_Ability_Chessmaster_Queen) PDeployedQueen added in v0.1.3

func (CCitadel_Ability_Chessmaster_Queen) VecHitUnits added in v0.1.3

func (CCitadel_Ability_Chessmaster_Queen) VecStunnedUnits added in v0.1.3

func (e CCitadel_Ability_Chessmaster_Queen) VecStunnedUnits() List[uint32]

type CCitadel_Ability_Chessmaster_ThrowBishop added in v0.1.3

type CCitadel_Ability_Chessmaster_ThrowBishop CEntityInstance

func (CCitadel_Ability_Chessmaster_ThrowBishop) BActive added in v0.1.3

func (CCitadel_Ability_Chessmaster_ThrowBishop) IBishopIndex added in v0.1.3

func (CCitadel_Ability_Chessmaster_ThrowBishop) QLaunchAngle added in v0.1.3

func (CCitadel_Ability_Chessmaster_ThrowBishop) TRecastEndTime added in v0.1.3

func (CCitadel_Ability_Chessmaster_ThrowBishop) VecDeployedPieces added in v0.1.3

func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecDeployedPieces() List[uint32]

func (CCitadel_Ability_Chessmaster_ThrowBishop) VecHitTargets added in v0.1.3

func (CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchPosition added in v0.1.3

func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchPosition() Vector

func (CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchVelocity added in v0.1.3

func (e CCitadel_Ability_Chessmaster_ThrowBishop) VecLaunchVelocity() Vector

func (CCitadel_Ability_Chessmaster_ThrowBishop) VecShotBishops added in v0.1.3

type CCitadel_Ability_ChronoSwap

type CCitadel_Ability_ChronoSwap CEntityInstance

func (CCitadel_Ability_ChronoSwap) BAltCast

func (e CCitadel_Ability_ChronoSwap) BAltCast() Bool

func (CCitadel_Ability_ChronoSwap) BHitTarget

func (e CCitadel_Ability_ChronoSwap) BHitTarget() Bool

type CCitadel_Ability_Chrono_KineticCarbine

type CCitadel_Ability_Chrono_KineticCarbine CEntityInstance

func (CCitadel_Ability_Chrono_KineticCarbine) BWantsSlow

func (CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFrac

func (e CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFrac() Number[float32]

func (CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFracChangeTime

func (e CCitadel_Ability_Chrono_KineticCarbine) FlLatchedTimeScaleFracChangeTime() Number[float32]

func (CCitadel_Ability_Chrono_KineticCarbine) FlShotTimeScaleEndTime

func (e CCitadel_Ability_Chrono_KineticCarbine) FlShotTimeScaleEndTime() Number[float32]

func (CCitadel_Ability_Chrono_KineticCarbine) FlSpeedBoostEndTime

func (e CCitadel_Ability_Chrono_KineticCarbine) FlSpeedBoostEndTime() Number[float32]

func (CCitadel_Ability_Chrono_KineticCarbine) FlStoredPowerPct

type CCitadel_Ability_Chrono_PulseGrenade

type CCitadel_Ability_Chrono_PulseGrenade CEntityInstance

func (CCitadel_Ability_Chrono_PulseGrenade) QLaunchAngle

func (CCitadel_Ability_Chrono_PulseGrenade) VLaunchPosition

func (e CCitadel_Ability_Chrono_PulseGrenade) VLaunchPosition() Vector

type CCitadel_Ability_Chrono_TimeWall

type CCitadel_Ability_Chrono_TimeWall CEntityInstance

func (CCitadel_Ability_Chrono_TimeWall) BAirCast

func (CCitadel_Ability_Chrono_TimeWall) HChargingParticle

func (e CCitadel_Ability_Chrono_TimeWall) HChargingParticle() Number[int32]

func (CCitadel_Ability_Chrono_TimeWall) HWall

func (CCitadel_Ability_Chrono_TimeWall) QAngles

func (CCitadel_Ability_Chrono_TimeWall) VSpawnPos

func (CCitadel_Ability_Chrono_TimeWall) VecDir

type CCitadel_Ability_Climb_Rope

type CCitadel_Ability_Climb_Rope CEntityInstance

func (CCitadel_Ability_Climb_Rope) BMouseWheelBind

func (e CCitadel_Ability_Climb_Rope) BMouseWheelBind() Bool

func (CCitadel_Ability_Climb_Rope) BNoDelayNeeded

func (e CCitadel_Ability_Climb_Rope) BNoDelayNeeded() Bool

func (CCitadel_Ability_Climb_Rope) BRequestJumpToRoof

func (e CCitadel_Ability_Climb_Rope) BRequestJumpToRoof() Bool

func (CCitadel_Ability_Climb_Rope) BRequestStopClimbing

func (e CCitadel_Ability_Climb_Rope) BRequestStopClimbing() Bool

func (CCitadel_Ability_Climb_Rope) EClimbState

func (e CCitadel_Ability_Climb_Rope) EClimbState() Number[uint32]

func (CCitadel_Ability_Climb_Rope) FlActivatePressTime

func (e CCitadel_Ability_Climb_Rope) FlActivatePressTime() Number[float32]

func (CCitadel_Ability_Climb_Rope) FlClimbStartTime

func (e CCitadel_Ability_Climb_Rope) FlClimbStartTime() Number[float32]

func (CCitadel_Ability_Climb_Rope) FlDisconnectTime

func (e CCitadel_Ability_Climb_Rope) FlDisconnectTime() Number[float32]

func (CCitadel_Ability_Climb_Rope) FlMoveDownStartTime

func (e CCitadel_Ability_Climb_Rope) FlMoveDownStartTime() Number[float32]

func (CCitadel_Ability_Climb_Rope) VLastPos

func (e CCitadel_Ability_Climb_Rope) VLastPos() Vector

type CCitadel_Ability_Crackshot

type CCitadel_Ability_Crackshot CEntityInstance

func (CCitadel_Ability_Crackshot) ReadyParticleIndex

func (e CCitadel_Ability_Crackshot) ReadyParticleIndex() Number[int32]

type CCitadel_Ability_CrowdControl

type CCitadel_Ability_CrowdControl CEntityInstance

type CCitadel_Ability_Dash

type CCitadel_Ability_Dash CEntityInstance

func (CCitadel_Ability_Dash) BAnglesControlActive

func (e CCitadel_Ability_Dash) BAnglesControlActive() Bool

func (CCitadel_Ability_Dash) BDownAirDash

func (e CCitadel_Ability_Dash) BDownAirDash() Bool

func (CCitadel_Ability_Dash) FlAirDashCastTime

func (e CCitadel_Ability_Dash) FlAirDashCastTime() Number[float32]

func (CCitadel_Ability_Dash) FlAirDashDelayedEffectsTime

func (e CCitadel_Ability_Dash) FlAirDashDelayedEffectsTime() Number[float32]

func (CCitadel_Ability_Dash) FlAirDashDragStartTime

func (e CCitadel_Ability_Dash) FlAirDashDragStartTime() Number[float32]

func (CCitadel_Ability_Dash) FlAirDashStartPos

func (e CCitadel_Ability_Dash) FlAirDashStartPos() Vector

func (CCitadel_Ability_Dash) FlDashAngle

func (e CCitadel_Ability_Dash) FlDashAngle() Number[float32]

func (CCitadel_Ability_Dash) FlParryCancelAirGlideStartTime

func (e CCitadel_Ability_Dash) FlParryCancelAirGlideStartTime() Number[float32]

func (CCitadel_Ability_Dash) FlParryCancelSlideEndTime

func (e CCitadel_Ability_Dash) FlParryCancelSlideEndTime() Number[float32]

func (CCitadel_Ability_Dash) GroundDashCancelExecuteTime

func (e CCitadel_Ability_Dash) GroundDashCancelExecuteTime() Number[float32]

func (CCitadel_Ability_Dash) GroundDashExecuteTime

func (e CCitadel_Ability_Dash) GroundDashExecuteTime() Number[float32]

func (CCitadel_Ability_Dash) NConsecutiveAirDashes

func (e CCitadel_Ability_Dash) NConsecutiveAirDashes() Number[int8]

func (CCitadel_Ability_Dash) NConsecutiveDownDashes

func (e CCitadel_Ability_Dash) NConsecutiveDownDashes() Number[int8]

func (CCitadel_Ability_Dash) NLastGroundDashTick

func (e CCitadel_Ability_Dash) NLastGroundDashTick() Number[int32]

type CCitadel_Ability_Deadpack_ChargeBlast added in v0.1.4

type CCitadel_Ability_Deadpack_ChargeBlast CEntityInstance

func (CCitadel_Ability_Deadpack_ChargeBlast) BTargetingActive added in v0.1.4

func (e CCitadel_Ability_Deadpack_ChargeBlast) BTargetingActive() Bool

func (CCitadel_Ability_Deadpack_ChargeBlast) TLaunchHeldBeginTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_ChargeBlast) TLaunchHeldBeginTime() Number[float32]

func (CCitadel_Ability_Deadpack_ChargeBlast) VAimOffset added in v0.1.4

func (CCitadel_Ability_Deadpack_ChargeBlast) VEndPoint added in v0.1.4

func (CCitadel_Ability_Deadpack_ChargeBlast) VStartPoint added in v0.1.4

type CCitadel_Ability_Deadpack_Flamethrower added in v0.1.4

type CCitadel_Ability_Deadpack_Flamethrower CEntityInstance

func (CCitadel_Ability_Deadpack_Flamethrower) BBeaming added in v0.1.4

func (CCitadel_Ability_Deadpack_Flamethrower) FlNextDamageTick added in v0.1.4

func (CCitadel_Ability_Deadpack_Flamethrower) TActivationTime added in v0.1.4

func (CCitadel_Ability_Deadpack_Flamethrower) TLastDamageDealTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Flamethrower) TLastDamageDealTime() Number[float32]

func (CCitadel_Ability_Deadpack_Flamethrower) TPauseBeginTime added in v0.1.4

func (CCitadel_Ability_Deadpack_Flamethrower) VecEntitiesHit added in v0.1.4

type CCitadel_Ability_Deadpack_PrimaryWeapon_Charge added in v0.1.4

type CCitadel_Ability_Deadpack_PrimaryWeapon_Charge CEntityInstance

type CCitadel_Ability_Deadpack_Rocketeer added in v0.1.4

type CCitadel_Ability_Deadpack_Rocketeer CEntityInstance

func (CCitadel_Ability_Deadpack_Rocketeer) BDiveStraightDown added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) BDiveStraightDown() Bool

func (CCitadel_Ability_Deadpack_Rocketeer) EState added in v0.1.4

func (CCitadel_Ability_Deadpack_Rocketeer) FlCastDelayFrac added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) FlCastDelayFrac() Number[float32]

func (CCitadel_Ability_Deadpack_Rocketeer) FlInitialYaw added in v0.1.4

func (CCitadel_Ability_Deadpack_Rocketeer) FlStartHeight added in v0.1.4

func (CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionEndTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionEndTime() Number[float32]

func (CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionStartTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) TGravityReductionStartTime() Number[float32]

func (CCitadel_Ability_Deadpack_Rocketeer) THeatDecayStartTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) THeatDecayStartTime() Number[float32]

func (CCitadel_Ability_Deadpack_Rocketeer) TJetpackInputHeldBeginTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) TJetpackInputHeldBeginTime() Number[float32]

func (CCitadel_Ability_Deadpack_Rocketeer) TLastDashJumpTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) TLastDashJumpTime() Number[float32]

func (CCitadel_Ability_Deadpack_Rocketeer) TStateEnterTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) TStateEnterTime() Number[float32]

func (CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceCurrent added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceCurrent() Vector

func (CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceTarget added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceTarget() Vector

func (CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceVelocities added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) VIntentSpaceVelocities() Vector

func (CCitadel_Ability_Deadpack_Rocketeer) VSputterIntents added in v0.1.4

func (e CCitadel_Ability_Deadpack_Rocketeer) VSputterIntents() Vector

func (CCitadel_Ability_Deadpack_Rocketeer) VVTOLVel added in v0.1.4

func (CCitadel_Ability_Deadpack_Rocketeer) VVelocity added in v0.1.4

type CCitadel_Ability_Deadpack_Ultimate added in v0.1.4

type CCitadel_Ability_Deadpack_Ultimate CEntityInstance

func (CCitadel_Ability_Deadpack_Ultimate) BIsApproachingApex added in v0.1.4

func (e CCitadel_Ability_Deadpack_Ultimate) BIsApproachingApex() Bool

func (CCitadel_Ability_Deadpack_Ultimate) EState added in v0.1.4

func (CCitadel_Ability_Deadpack_Ultimate) FlGoingUpTargetElevation added in v0.1.4

func (e CCitadel_Ability_Deadpack_Ultimate) FlGoingUpTargetElevation() Number[float32]

func (CCitadel_Ability_Deadpack_Ultimate) HTarget added in v0.1.4

func (CCitadel_Ability_Deadpack_Ultimate) QStateAnglesBegin added in v0.1.4

func (e CCitadel_Ability_Deadpack_Ultimate) QStateAnglesBegin() Angles

func (CCitadel_Ability_Deadpack_Ultimate) TLastUpwardVelocityTime added in v0.1.4

func (e CCitadel_Ability_Deadpack_Ultimate) TLastUpwardVelocityTime() Number[float32]

func (CCitadel_Ability_Deadpack_Ultimate) TStateTimeBegin added in v0.1.4

func (e CCitadel_Ability_Deadpack_Ultimate) TStateTimeBegin() Number[float32]

func (CCitadel_Ability_Deadpack_Ultimate) VStateOriginBegin added in v0.1.4

func (e CCitadel_Ability_Deadpack_Ultimate) VStateOriginBegin() Vector

type CCitadel_Ability_DeathTax

type CCitadel_Ability_DeathTax CEntityInstance

type CCitadel_Ability_Digger_EnterTunnel

type CCitadel_Ability_Digger_EnterTunnel CEntityInstance

func (CCitadel_Ability_Digger_EnterTunnel) HPushedFakeWall

func (CCitadel_Ability_Digger_EnterTunnel) HPushedFakeWallLastThink

type CCitadel_Ability_Disruptive_Charge

type CCitadel_Ability_Disruptive_Charge CEntityInstance

type CCitadel_Ability_Doorman_Bomb

type CCitadel_Ability_Doorman_Bomb CEntityInstance

type CCitadel_Ability_Doorman_Cart

type CCitadel_Ability_Doorman_Cart CEntityInstance

type CCitadel_Ability_Doorman_Doorway

type CCitadel_Ability_Doorman_Doorway CEntityInstance

func (CCitadel_Ability_Doorman_Doorway) FlDoorBreakableRadius

func (e CCitadel_Ability_Doorman_Doorway) FlDoorBreakableRadius() Number[float32]

func (CCitadel_Ability_Doorman_Doorway) FlLastRangeFailCast

func (e CCitadel_Ability_Doorman_Doorway) FlLastRangeFailCast() Number[float64]

func (CCitadel_Ability_Doorman_Doorway) HDoor1

type CCitadel_Ability_Doorman_Hotel

type CCitadel_Ability_Doorman_Hotel CEntityInstance

func (CCitadel_Ability_Doorman_Hotel) BSpendCooldown

func (e CCitadel_Ability_Doorman_Hotel) BSpendCooldown() Bool

func (CCitadel_Ability_Doorman_Hotel) HHotelStart

func (CCitadel_Ability_Doorman_Hotel) HStartRelay

func (CCitadel_Ability_Doorman_Hotel) VLookTarget

func (e CCitadel_Ability_Doorman_Hotel) VLookTarget() Vector

type CCitadel_Ability_Drifter_Hunger

type CCitadel_Ability_Drifter_Hunger CEntityInstance

func (CCitadel_Ability_Drifter_Hunger) VecCurrentTargets added in v0.1.3

func (e CCitadel_Ability_Drifter_Hunger) VecCurrentTargets() List[uint32]

type CCitadel_Ability_Drifter_PrimaryWeapon

type CCitadel_Ability_Drifter_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Dust_Storm

type CCitadel_Ability_Dust_Storm CEntityInstance

func (CCitadel_Ability_Dust_Storm) HSpinningBladeAbility

func (CCitadel_Ability_Dust_Storm) VTargets added in v0.1.3

func (e CCitadel_Ability_Dust_Storm) VTargets() List[uint32]

type CCitadel_Ability_EmpowerBullet

type CCitadel_Ability_EmpowerBullet CEntityInstance

type CCitadel_Ability_Empty

type CCitadel_Ability_Empty CEntityInstance

type CCitadel_Ability_ExplosiveBarrel

type CCitadel_Ability_ExplosiveBarrel CEntityInstance

func (CCitadel_Ability_ExplosiveBarrel) HBarrel

type CCitadel_Ability_Familiar_Ability01

type CCitadel_Ability_Familiar_Ability01 CEntityInstance

func (CCitadel_Ability_Familiar_Ability01) VecTargetsInCone added in v0.1.3

func (e CCitadel_Ability_Familiar_Ability01) VecTargetsInCone() List[uint32]

type CCitadel_Ability_Familiar_Ability02

type CCitadel_Ability_Familiar_Ability02 CEntityInstance

func (CCitadel_Ability_Familiar_Ability02) BCastWhileAttached

func (e CCitadel_Ability_Familiar_Ability02) BCastWhileAttached() Bool

type CCitadel_Ability_Familiar_AltWeapon

type CCitadel_Ability_Familiar_AltWeapon CEntityInstance

func (CCitadel_Ability_Familiar_AltWeapon) BForceFiring

func (e CCitadel_Ability_Familiar_AltWeapon) BForceFiring() Bool

func (CCitadel_Ability_Familiar_AltWeapon) NAmmoToBeConsumedForChannel

func (e CCitadel_Ability_Familiar_AltWeapon) NAmmoToBeConsumedForChannel() Number[int16]

type CCitadel_Ability_Familiar_Attach

type CCitadel_Ability_Familiar_Attach CEntityInstance

func (CCitadel_Ability_Familiar_Attach) HLastAttachedTo

func (CCitadel_Ability_Familiar_Attach) VecTagAlongVisitedAllies added in v0.1.3

func (e CCitadel_Ability_Familiar_Attach) VecTagAlongVisitedAllies() List[uint32]

type CCitadel_Ability_Familiar_Attach_Trigger

type CCitadel_Ability_Familiar_Attach_Trigger CEntityInstance

type CCitadel_Ability_Familiar_Clone

type CCitadel_Ability_Familiar_Clone CEntityInstance

type CCitadel_Ability_Familiar_CloneSingle

type CCitadel_Ability_Familiar_CloneSingle CEntityInstance

type CCitadel_Ability_Familiar_CloneSingle_Trigger

type CCitadel_Ability_Familiar_CloneSingle_Trigger CEntityInstance

type CCitadel_Ability_Familiar_Clone_End

type CCitadel_Ability_Familiar_Clone_End CEntityInstance

type CCitadel_Ability_Familiar_HealHost

type CCitadel_Ability_Familiar_HealHost CEntityInstance

func (CCitadel_Ability_Familiar_HealHost) FlOverrideCooldown

func (e CCitadel_Ability_Familiar_HealHost) FlOverrideCooldown() Number[float32]

type CCitadel_Ability_Familiar_HelpingHands

type CCitadel_Ability_Familiar_HelpingHands CEntityInstance

func (CCitadel_Ability_Familiar_HelpingHands) TChoreUseCooldownEndTime

func (e CCitadel_Ability_Familiar_HelpingHands) TChoreUseCooldownEndTime() Number[float32]

func (CCitadel_Ability_Familiar_HelpingHands) TSoonestHelperCooldownEndTime

func (e CCitadel_Ability_Familiar_HelpingHands) TSoonestHelperCooldownEndTime() Number[float32]

func (CCitadel_Ability_Familiar_HelpingHands) VecHelpers added in v0.1.3

type CCitadel_Ability_Familiar_PrimaryWeapon

type CCitadel_Ability_Familiar_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Familiar_Spotlight

type CCitadel_Ability_Familiar_Spotlight CEntityInstance

func (CCitadel_Ability_Familiar_Spotlight) HAuraThinker

func (CCitadel_Ability_Familiar_Spotlight) HWasAttachedTo

func (CCitadel_Ability_Familiar_Spotlight) NEyeGlowFX

func (CCitadel_Ability_Familiar_Spotlight) VAuraPosition

func (e CCitadel_Ability_Familiar_Spotlight) VAuraPosition() Vector

func (CCitadel_Ability_Familiar_Spotlight) VLastValidAuraPosition

func (e CCitadel_Ability_Familiar_Spotlight) VLastValidAuraPosition() Vector

type CCitadel_Ability_Fathom_Breach

type CCitadel_Ability_Fathom_Breach CEntityInstance

func (CCitadel_Ability_Fathom_Breach) BInFlight

func (e CCitadel_Ability_Fathom_Breach) BInFlight() Bool

func (CCitadel_Ability_Fathom_Breach) NRollFXIndex

func (e CCitadel_Ability_Fathom_Breach) NRollFXIndex() Number[int32]

type CCitadel_Ability_Fathom_ScaldingSpray

type CCitadel_Ability_Fathom_ScaldingSpray CEntityInstance

type CCitadel_Ability_Fealty

type CCitadel_Ability_Fealty CEntityInstance

func (CCitadel_Ability_Fealty) HTarget

type CCitadel_Ability_Fencer_PrimaryWeapon

type CCitadel_Ability_Fencer_PrimaryWeapon CEntityInstance

func (CCitadel_Ability_Fencer_PrimaryWeapon) ICurrentShotCount

func (e CCitadel_Ability_Fencer_PrimaryWeapon) ICurrentShotCount() Number[int32]

type CCitadel_Ability_Fencer_Riposte

type CCitadel_Ability_Fencer_Riposte CEntityInstance

func (CCitadel_Ability_Fencer_Riposte) FlStateStartTime

func (e CCitadel_Ability_Fencer_Riposte) FlStateStartTime() Number[float32]

func (CCitadel_Ability_Fencer_Riposte) FlStuckTime

func (CCitadel_Ability_Fencer_Riposte) FlSuccessfulRiposteTime

func (e CCitadel_Ability_Fencer_Riposte) FlSuccessfulRiposteTime() Number[float32]

func (CCitadel_Ability_Fencer_Riposte) HTarget

func (CCitadel_Ability_Fencer_Riposte) NCurrentRiposteState

func (e CCitadel_Ability_Fencer_Riposte) NCurrentRiposteState() Number[uint8]

func (CCitadel_Ability_Fencer_Riposte) NParriedFXIndex

func (e CCitadel_Ability_Fencer_Riposte) NParriedFXIndex() Number[int32]

func (CCitadel_Ability_Fencer_Riposte) VDashDirection

func (e CCitadel_Ability_Fencer_Riposte) VDashDirection() Vector

func (CCitadel_Ability_Fencer_Riposte) VRiposteStartPosition

func (e CCitadel_Ability_Fencer_Riposte) VRiposteStartPosition() Vector

func (CCitadel_Ability_Fencer_Riposte) VecHitEnemies added in v0.1.3

func (e CCitadel_Ability_Fencer_Riposte) VecHitEnemies() List[uint32]

func (CCitadel_Ability_Fencer_Riposte) VecLastPosition

func (e CCitadel_Ability_Fencer_Riposte) VecLastPosition() Vector

type CCitadel_Ability_Fencer_ThrowBlade

type CCitadel_Ability_Fencer_ThrowBlade CEntityInstance

func (CCitadel_Ability_Fencer_ThrowBlade) BHitEnemyPlayer

func (e CCitadel_Ability_Fencer_ThrowBlade) BHitEnemyPlayer() Bool

func (CCitadel_Ability_Fencer_ThrowBlade) NExplodeParticleIndex

func (e CCitadel_Ability_Fencer_ThrowBlade) NExplodeParticleIndex() Number[int32]

func (CCitadel_Ability_Fencer_ThrowBlade) NLingerParticleIndex

func (e CCitadel_Ability_Fencer_ThrowBlade) NLingerParticleIndex() Number[int32]

func (CCitadel_Ability_Fencer_ThrowBlade) NMarkParticleIndex

func (e CCitadel_Ability_Fencer_ThrowBlade) NMarkParticleIndex() Number[int32]

func (CCitadel_Ability_Fencer_ThrowBlade) QCastAngles

func (CCitadel_Ability_Fencer_ThrowBlade) TRecastEndTime

func (CCitadel_Ability_Fencer_ThrowBlade) VCastPosition

func (e CCitadel_Ability_Fencer_ThrowBlade) VCastPosition() Vector

type CCitadel_Ability_FireBomb

type CCitadel_Ability_FireBomb CEntityInstance

func (CCitadel_Ability_FireBomb) FlStartTime

func (e CCitadel_Ability_FireBomb) FlStartTime() Number[float32]

type CCitadel_Ability_FissureWall

type CCitadel_Ability_FissureWall CEntityInstance

func (CCitadel_Ability_FissureWall) BPreview

func (e CCitadel_Ability_FissureWall) BPreview() Bool

func (CCitadel_Ability_FissureWall) BTraveling

func (e CCitadel_Ability_FissureWall) BTraveling() Bool

func (CCitadel_Ability_FissureWall) CastTime

func (CCitadel_Ability_FissureWall) Length

func (CCitadel_Ability_FissureWall) VecDirection

func (e CCitadel_Ability_FissureWall) VecDirection() Vector

func (CCitadel_Ability_FissureWall) VecInitialPosition

func (e CCitadel_Ability_FissureWall) VecInitialPosition() Vector

func (CCitadel_Ability_FissureWall) VecLeft

func (CCitadel_Ability_FissureWall) VecPosition

func (e CCitadel_Ability_FissureWall) VecPosition() Vector

func (CCitadel_Ability_FissureWall) VecTravellingPosition

func (e CCitadel_Ability_FissureWall) VecTravellingPosition() Vector

type CCitadel_Ability_FlameDash

type CCitadel_Ability_FlameDash CEntityInstance

func (CCitadel_Ability_FlameDash) BIsSpeedBursting

func (e CCitadel_Ability_FlameDash) BIsSpeedBursting() Bool

func (CCitadel_Ability_FlameDash) VecHitEntities added in v0.1.3

func (e CCitadel_Ability_FlameDash) VecHitEntities() List[uint32]

type CCitadel_Ability_FlyingStrike

type CCitadel_Ability_FlyingStrike CEntityInstance

func (CCitadel_Ability_FlyingStrike) BIsTargetAlly

func (e CCitadel_Ability_FlyingStrike) BIsTargetAlly() Bool

func (CCitadel_Ability_FlyingStrike) BJumpSoundPlayed

func (e CCitadel_Ability_FlyingStrike) BJumpSoundPlayed() Bool

func (CCitadel_Ability_FlyingStrike) BPathDirty

func (e CCitadel_Ability_FlyingStrike) BPathDirty() Bool

func (CCitadel_Ability_FlyingStrike) BShadowFormCast

func (e CCitadel_Ability_FlyingStrike) BShadowFormCast() Bool

func (CCitadel_Ability_FlyingStrike) FlAttackLatchTime

func (e CCitadel_Ability_FlyingStrike) FlAttackLatchTime() Number[float32]

func (CCitadel_Ability_FlyingStrike) FlDistFlown

func (e CCitadel_Ability_FlyingStrike) FlDistFlown() Number[float32]

func (CCitadel_Ability_FlyingStrike) FlEndAttackTime

func (e CCitadel_Ability_FlyingStrike) FlEndAttackTime() Number[float32]

func (CCitadel_Ability_FlyingStrike) FlFlyingToTargetStartTime

func (e CCitadel_Ability_FlyingStrike) FlFlyingToTargetStartTime() Number[float32]

func (CCitadel_Ability_FlyingStrike) FlGrappleArriveTime

func (e CCitadel_Ability_FlyingStrike) FlGrappleArriveTime() Number[float32]

func (CCitadel_Ability_FlyingStrike) FlGrappleShotAttackTime

func (e CCitadel_Ability_FlyingStrike) FlGrappleShotAttackTime() Number[float32]

func (CCitadel_Ability_FlyingStrike) FlGrappleStartTime

func (e CCitadel_Ability_FlyingStrike) FlGrappleStartTime() Number[float32]

func (CCitadel_Ability_FlyingStrike) FlPathLength

func (e CCitadel_Ability_FlyingStrike) FlPathLength() Number[float32]

func (CCitadel_Ability_FlyingStrike) HAttackTarget

func (CCitadel_Ability_FlyingStrike) HTarget

func (CCitadel_Ability_FlyingStrike) ITargetPosIndex

func (e CCitadel_Ability_FlyingStrike) ITargetPosIndex() Number[int32]

func (CCitadel_Ability_FlyingStrike) NGrappleTravelEffect

func (e CCitadel_Ability_FlyingStrike) NGrappleTravelEffect() Number[int32]

func (CCitadel_Ability_FlyingStrike) NPathIdx

func (CCitadel_Ability_FlyingStrike) NPathSize

func (CCitadel_Ability_FlyingStrike) VAttackLatchPos

func (e CCitadel_Ability_FlyingStrike) VAttackLatchPos() Vector

func (CCitadel_Ability_FlyingStrike) VFlyingInitialOffsetToPath

func (e CCitadel_Ability_FlyingStrike) VFlyingInitialOffsetToPath() Vector

func (CCitadel_Ability_FlyingStrike) VLastSafePos

func (e CCitadel_Ability_FlyingStrike) VLastSafePos() Vector

func (CCitadel_Ability_FlyingStrike) VTargetCastPos

func (e CCitadel_Ability_FlyingStrike) VTargetCastPos() Vector

func (CCitadel_Ability_FlyingStrike) VYamatoCastPos

func (e CCitadel_Ability_FlyingStrike) VYamatoCastPos() Vector

type CCitadel_Ability_Fortuna_Ability01

type CCitadel_Ability_Fortuna_Ability01 CEntityInstance

type CCitadel_Ability_Fortuna_Ability02

type CCitadel_Ability_Fortuna_Ability02 CEntityInstance

type CCitadel_Ability_Fortuna_Ability03

type CCitadel_Ability_Fortuna_Ability03 CEntityInstance

type CCitadel_Ability_Fortuna_Ability04

type CCitadel_Ability_Fortuna_Ability04 CEntityInstance

type CCitadel_Ability_Fortuna_PrimaryWeapon

type CCitadel_Ability_Fortuna_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Frank_PainAura

type CCitadel_Ability_Frank_PainAura CEntityInstance

func (CCitadel_Ability_Frank_PainAura) ToggleOnTime

type CCitadel_Ability_Frank_PrimaryWeapon

type CCitadel_Ability_Frank_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Frank_Revive

type CCitadel_Ability_Frank_Revive CEntityInstance

func (CCitadel_Ability_Frank_Revive) BReviveIsActive

func (e CCitadel_Ability_Frank_Revive) BReviveIsActive() Bool

func (CCitadel_Ability_Frank_Revive) FlTotalPendingHeal

func (e CCitadel_Ability_Frank_Revive) FlTotalPendingHeal() Number[float32]

func (CCitadel_Ability_Frank_Revive) TimeOfDeath

func (e CCitadel_Ability_Frank_Revive) TimeOfDeath() Number[float32]

func (CCitadel_Ability_Frank_Revive) TimeOfRevive

func (e CCitadel_Ability_Frank_Revive) TimeOfRevive() Number[float32]

type CCitadel_Ability_Frank_SelfZap

type CCitadel_Ability_Frank_SelfZap CEntityInstance

func (CCitadel_Ability_Frank_SelfZap) FlTotalPendingHeal

func (e CCitadel_Ability_Frank_SelfZap) FlTotalPendingHeal() Number[float32]

type CCitadel_Ability_Frank_ShockTarget2

type CCitadel_Ability_Frank_ShockTarget2 CEntityInstance

func (CCitadel_Ability_Frank_ShockTarget2) BIsFullyCharged

func (e CCitadel_Ability_Frank_ShockTarget2) BIsFullyCharged() Bool

func (CCitadel_Ability_Frank_ShockTarget2) VecHitTargets added in v0.1.3

func (e CCitadel_Ability_Frank_ShockTarget2) VecHitTargets() List[uint32]

type CCitadel_Ability_GangActivity

type CCitadel_Ability_GangActivity CEntityInstance

type CCitadel_Ability_GangActivity_Cancel

type CCitadel_Ability_GangActivity_Cancel CEntityInstance

type CCitadel_Ability_GenericPerson_1

type CCitadel_Ability_GenericPerson_1 CEntityInstance

type CCitadel_Ability_GenericPerson_2

type CCitadel_Ability_GenericPerson_2 CEntityInstance

type CCitadel_Ability_GenericPerson_3

type CCitadel_Ability_GenericPerson_3 CEntityInstance

type CCitadel_Ability_GenericPerson_4

type CCitadel_Ability_GenericPerson_4 CEntityInstance

type CCitadel_Ability_Ghost_BloodShards

type CCitadel_Ability_Ghost_BloodShards CEntityInstance

func (CCitadel_Ability_Ghost_BloodShards) VecDamagedTargets added in v0.1.3

func (e CCitadel_Ability_Ghost_BloodShards) VecDamagedTargets() List[uint32]

type CCitadel_Ability_GoldenIdol

type CCitadel_Ability_GoldenIdol CEntityInstance

func (CCitadel_Ability_GoldenIdol) FlHeldTime

func (e CCitadel_Ability_GoldenIdol) FlHeldTime() Number[float32]

func (CCitadel_Ability_GoldenIdol) NGold

func (CCitadel_Ability_GoldenIdol) NTeamBias

func (e CCitadel_Ability_GoldenIdol) NTeamBias() Number[int32]

func (CCitadel_Ability_GoldenIdol) TAbilityCreateTime

func (e CCitadel_Ability_GoldenIdol) TAbilityCreateTime() Number[float32]

func (CCitadel_Ability_GoldenIdol) TLastDamageTime

func (e CCitadel_Ability_GoldenIdol) TLastDamageTime() Number[float32]

func (CCitadel_Ability_GoldenIdol) VHomePosition

func (e CCitadel_Ability_GoldenIdol) VHomePosition() Vector

type CCitadel_Ability_GooBowlingBall

type CCitadel_Ability_GooBowlingBall CEntityInstance

func (CCitadel_Ability_GooBowlingBall) BIsRolling

func (e CCitadel_Ability_GooBowlingBall) BIsRolling() Bool

func (CCitadel_Ability_GooBowlingBall) ERollingState

func (e CCitadel_Ability_GooBowlingBall) ERollingState() Number[uint8]

func (CCitadel_Ability_GooBowlingBall) FlNextStateTime

func (e CCitadel_Ability_GooBowlingBall) FlNextStateTime() Number[float32]

func (CCitadel_Ability_GooBowlingBall) FlNextWallCheck

func (e CCitadel_Ability_GooBowlingBall) FlNextWallCheck() Number[float32]

func (CCitadel_Ability_GooBowlingBall) FlRollStartTime

func (e CCitadel_Ability_GooBowlingBall) FlRollStartTime() Number[float32]

func (CCitadel_Ability_GooBowlingBall) FlWallExitTime

func (e CCitadel_Ability_GooBowlingBall) FlWallExitTime() Number[float32]

func (CCitadel_Ability_GooBowlingBall) HBall

func (CCitadel_Ability_GooBowlingBall) NAirJumpsLeft

func (e CCitadel_Ability_GooBowlingBall) NAirJumpsLeft() Number[int32]

func (CCitadel_Ability_GooBowlingBall) VecWallExitVelocity

func (e CCitadel_Ability_GooBowlingBall) VecWallExitVelocity() Vector

type CCitadel_Ability_GooGrenade

type CCitadel_Ability_GooGrenade CEntityInstance

func (CCitadel_Ability_GooGrenade) LastDetonateTime

func (e CCitadel_Ability_GooGrenade) LastDetonateTime() Number[float32]

func (CCitadel_Ability_GooGrenade) VecPuddleModifiers added in v0.1.3

func (e CCitadel_Ability_GooGrenade) VecPuddleModifiers() List[uint32]

type CCitadel_Ability_Graf_Ability01

type CCitadel_Ability_Graf_Ability01 CEntityInstance

type CCitadel_Ability_Graf_Ability02

type CCitadel_Ability_Graf_Ability02 CEntityInstance

type CCitadel_Ability_Graf_Ability03

type CCitadel_Ability_Graf_Ability03 CEntityInstance

type CCitadel_Ability_Graf_Ability04

type CCitadel_Ability_Graf_Ability04 CEntityInstance

type CCitadel_Ability_Gravity_Lasso

type CCitadel_Ability_Gravity_Lasso CEntityInstance

type CCitadel_Ability_GuidedArrow

type CCitadel_Ability_GuidedArrow CEntityInstance

func (CCitadel_Ability_GuidedArrow) AngCasterAnglesAtCastTime

func (e CCitadel_Ability_GuidedArrow) AngCasterAnglesAtCastTime() Angles

func (CCitadel_Ability_GuidedArrow) BInKillFlow

func (e CCitadel_Ability_GuidedArrow) BInKillFlow() Bool

func (CCitadel_Ability_GuidedArrow) BNeedsExplosion

func (e CCitadel_Ability_GuidedArrow) BNeedsExplosion() Bool

func (CCitadel_Ability_GuidedArrow) FlArrowSpeed

func (e CCitadel_Ability_GuidedArrow) FlArrowSpeed() Number[float32]

func (CCitadel_Ability_GuidedArrow) FlCastTime

func (CCitadel_Ability_GuidedArrow) FlProjectileTurnVel

func (e CCitadel_Ability_GuidedArrow) FlProjectileTurnVel() Number[float32]

func (CCitadel_Ability_GuidedArrow) FlSnapAnglesBackTime

func (e CCitadel_Ability_GuidedArrow) FlSnapAnglesBackTime() Number[float32]

func (CCitadel_Ability_GuidedArrow) FlTravelDistance

func (e CCitadel_Ability_GuidedArrow) FlTravelDistance() Number[float32]

func (CCitadel_Ability_GuidedArrow) HCameraTarget

func (e CCitadel_Ability_GuidedArrow) HCameraTarget() Handle[CBaseEntity]

func (CCitadel_Ability_GuidedArrow) HOwl

func (CCitadel_Ability_GuidedArrow) HProjectile

func (CCitadel_Ability_GuidedArrow) VProjectileRemovedOrigin

func (e CCitadel_Ability_GuidedArrow) VProjectileRemovedOrigin() Vector

type CCitadel_Ability_Gunslinger_DemonCarbine

type CCitadel_Ability_Gunslinger_DemonCarbine CEntityInstance

func (CCitadel_Ability_Gunslinger_DemonCarbine) BWantsSlow

func (CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFrac

func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFrac() Number[float32]

func (CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFracChangeTime

func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlLatchedTimeScaleFracChangeTime() Number[float32]

func (CCitadel_Ability_Gunslinger_DemonCarbine) FlShotTimeScaleEndTime

func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlShotTimeScaleEndTime() Number[float32]

func (CCitadel_Ability_Gunslinger_DemonCarbine) FlSpeedBoostEndTime

func (e CCitadel_Ability_Gunslinger_DemonCarbine) FlSpeedBoostEndTime() Number[float32]

func (CCitadel_Ability_Gunslinger_DemonCarbine) FlStoredPowerPct

type CCitadel_Ability_Gunslinger_KnockbackBlast

type CCitadel_Ability_Gunslinger_KnockbackBlast CEntityInstance

func (CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackDirection

func (e CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackDirection() Vector

func (CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackedUnits added in v0.1.3

func (e CCitadel_Ability_Gunslinger_KnockbackBlast) VecKnockbackedUnits() List[uint32]

type CCitadel_Ability_Gunslinger_Salvo

type CCitadel_Ability_Gunslinger_Salvo CEntityInstance

func (CCitadel_Ability_Gunslinger_Salvo) CastTarget

func (CCitadel_Ability_Gunslinger_Salvo) ICurrentShots

func (e CCitadel_Ability_Gunslinger_Salvo) ICurrentShots() Number[int32]

func (CCitadel_Ability_Gunslinger_Salvo) ITotalShots

type CCitadel_Ability_Gunslinger_SpreadingFire

type CCitadel_Ability_Gunslinger_SpreadingFire CEntityInstance

type CCitadel_Ability_Haze_StackingDamage

type CCitadel_Ability_Haze_StackingDamage CEntityInstance

type CCitadel_Ability_HealingSlash

type CCitadel_Ability_HealingSlash CEntityInstance

type CCitadel_Ability_HealthSwap

type CCitadel_Ability_HealthSwap CEntityInstance

func (CCitadel_Ability_HealthSwap) FlPostCastHoldEndTime

func (e CCitadel_Ability_HealthSwap) FlPostCastHoldEndTime() Number[float32]

func (CCitadel_Ability_HealthSwap) NFXIndex

type CCitadel_Ability_HighAlert

type CCitadel_Ability_HighAlert CEntityInstance

type CCitadel_Ability_HoldMelee

type CCitadel_Ability_HoldMelee CEntityInstance

func (CCitadel_Ability_HoldMelee) AngForced

func (e CCitadel_Ability_HoldMelee) AngForced() Angles

func (CCitadel_Ability_HoldMelee) BAttackStartedWhileSliding

func (e CCitadel_Ability_HoldMelee) BAttackStartedWhileSliding() Bool

func (CCitadel_Ability_HoldMelee) BCreatedChargeEffects

func (e CCitadel_Ability_HoldMelee) BCreatedChargeEffects() Bool

func (CCitadel_Ability_HoldMelee) ECurrentAttackState

func (e CCitadel_Ability_HoldMelee) ECurrentAttackState() Number[uint32]

func (CCitadel_Ability_HoldMelee) ECurrentAttackType

func (e CCitadel_Ability_HoldMelee) ECurrentAttackType() Number[uint32]

func (CCitadel_Ability_HoldMelee) FlDashStartTime

func (e CCitadel_Ability_HoldMelee) FlDashStartTime() Number[float32]

func (CCitadel_Ability_HoldMelee) FlLightChainEndTime

func (e CCitadel_Ability_HoldMelee) FlLightChainEndTime() Number[float32]

func (CCitadel_Ability_HoldMelee) FlStateStartTime

func (e CCitadel_Ability_HoldMelee) FlStateStartTime() Number[float32]

func (CCitadel_Ability_HoldMelee) NLightChainCount

func (e CCitadel_Ability_HoldMelee) NLightChainCount() Number[int32]

func (CCitadel_Ability_HoldMelee) VAirDashDir

func (e CCitadel_Ability_HoldMelee) VAirDashDir() Vector

func (CCitadel_Ability_HoldMelee) VGoalDir

func (e CCitadel_Ability_HoldMelee) VGoalDir() Vector

type CCitadel_Ability_Hook

type CCitadel_Ability_Hook CEntityInstance

func (CCitadel_Ability_Hook) FlBeginReelHookTime

func (e CCitadel_Ability_Hook) FlBeginReelHookTime() Number[float32]

func (CCitadel_Ability_Hook) FlBulletShouldExpireTime

func (e CCitadel_Ability_Hook) FlBulletShouldExpireTime() Number[float32]

func (CCitadel_Ability_Hook) FlCancelHookTime

func (e CCitadel_Ability_Hook) FlCancelHookTime() Number[float32]

func (CCitadel_Ability_Hook) FlLastUppercutRestoreTime

func (e CCitadel_Ability_Hook) FlLastUppercutRestoreTime() Number[float32]

func (CCitadel_Ability_Hook) FlMaxHookTravelTime

func (e CCitadel_Ability_Hook) FlMaxHookTravelTime() Number[float32]

func (CCitadel_Ability_Hook) HHookVictim

func (e CCitadel_Ability_Hook) HHookVictim() Handle[CBaseEntity]

func (CCitadel_Ability_Hook) VecHookTargetStartPos

func (e CCitadel_Ability_Hook) VecHookTargetStartPos() Vector

type CCitadel_Ability_HornetLeap

type CCitadel_Ability_HornetLeap CEntityInstance

func (CCitadel_Ability_HornetLeap) BLeaping

func (e CCitadel_Ability_HornetLeap) BLeaping() Bool

func (CCitadel_Ability_HornetLeap) FlLeapStartTime

func (e CCitadel_Ability_HornetLeap) FlLeapStartTime() Number[float32]

func (CCitadel_Ability_HornetLeap) NFXIndex

func (CCitadel_Ability_HornetLeap) TrailFX

type CCitadel_Ability_HornetSting

type CCitadel_Ability_HornetSting CEntityInstance

func (CCitadel_Ability_HornetSting) BHitHero

func (e CCitadel_Ability_HornetSting) BHitHero() Bool

func (CCitadel_Ability_HornetSting) BounceCount

func (e CCitadel_Ability_HornetSting) BounceCount() Number[int32]

func (CCitadel_Ability_HornetSting) VecValidBounceTargets added in v0.1.3

func (e CCitadel_Ability_HornetSting) VecValidBounceTargets() List[uint32]

type CCitadel_Ability_Hornet_Chain

type CCitadel_Ability_Hornet_Chain CEntityInstance

func (CCitadel_Ability_Hornet_Chain) QLaunchAngle

func (e CCitadel_Ability_Hornet_Chain) QLaunchAngle() Angles

func (CCitadel_Ability_Hornet_Chain) VLaunchPosition

func (e CCitadel_Ability_Hornet_Chain) VLaunchPosition() Vector

type CCitadel_Ability_Hornet_Snipe

type CCitadel_Ability_Hornet_Snipe CEntityInstance

func (CCitadel_Ability_Hornet_Snipe) FlScopeStartTime

func (e CCitadel_Ability_Hornet_Snipe) FlScopeStartTime() Number[float32]

type CCitadel_Ability_IceBeam

type CCitadel_Ability_IceBeam CEntityInstance

func (CCitadel_Ability_IceBeam) BIceBeaming

func (e CCitadel_Ability_IceBeam) BIceBeaming() Bool

func (CCitadel_Ability_IceBeam) FlNextDamageTick

func (e CCitadel_Ability_IceBeam) FlNextDamageTick() Number[float32]

func (CCitadel_Ability_IceBeam) VecEntitiesHit added in v0.1.3

func (e CCitadel_Ability_IceBeam) VecEntitiesHit() List[uint32]

type CCitadel_Ability_IceDome

type CCitadel_Ability_IceDome CEntityInstance

func (CCitadel_Ability_IceDome) FlDomeEndTime

func (e CCitadel_Ability_IceDome) FlDomeEndTime() Number[float32]

func (CCitadel_Ability_IceDome) FlDomeStartTime

func (e CCitadel_Ability_IceDome) FlDomeStartTime() Number[float32]

type CCitadel_Ability_IceGrenade

type CCitadel_Ability_IceGrenade CEntityInstance

func (CCitadel_Ability_IceGrenade) QLaunchAngle

func (e CCitadel_Ability_IceGrenade) QLaunchAngle() Angles

func (CCitadel_Ability_IceGrenade) VLaunchPosition

func (e CCitadel_Ability_IceGrenade) VLaunchPosition() Vector

type CCitadel_Ability_IcePath

type CCitadel_Ability_IcePath CEntityInstance

func (CCitadel_Ability_IcePath) BFirstMovementTick

func (e CCitadel_Ability_IcePath) BFirstMovementTick() Bool

func (CCitadel_Ability_IcePath) BIcePathing

func (e CCitadel_Ability_IcePath) BIcePathing() Bool

func (CCitadel_Ability_IcePath) QLastAngles

func (e CCitadel_Ability_IcePath) QLastAngles() Angles

func (CCitadel_Ability_IcePath) TLingerMovementControlUntilTime

func (e CCitadel_Ability_IcePath) TLingerMovementControlUntilTime() Number[float32]

func (CCitadel_Ability_IcePath) VInitialPosition

func (e CCitadel_Ability_IcePath) VInitialPosition() Vector

func (CCitadel_Ability_IcePath) VLastVelocity

func (e CCitadel_Ability_IcePath) VLastVelocity() Vector

type CCitadel_Ability_ImmobilizeTrap

type CCitadel_Ability_ImmobilizeTrap CEntityInstance

type CCitadel_Ability_IncendiaryProjectile

type CCitadel_Ability_IncendiaryProjectile CEntityInstance

func (CCitadel_Ability_IncendiaryProjectile) VecHitEnemies added in v0.1.3

type CCitadel_Ability_InfinitySlash

type CCitadel_Ability_InfinitySlash CEntityInstance

func (CCitadel_Ability_InfinitySlash) FlBuffEndTime

func (e CCitadel_Ability_InfinitySlash) FlBuffEndTime() Number[float32]

func (CCitadel_Ability_InfinitySlash) FlExplodeEndTime

func (e CCitadel_Ability_InfinitySlash) FlExplodeEndTime() Number[float32]

func (CCitadel_Ability_InfinitySlash) NCastEffect

func (e CCitadel_Ability_InfinitySlash) NCastEffect() Number[int32]

type CCitadel_Ability_Intimidate

type CCitadel_Ability_Intimidate CEntityInstance

type CCitadel_Ability_Jump

type CCitadel_Ability_Jump CEntityInstance

func (CCitadel_Ability_Jump) BCanDashJump

func (e CCitadel_Ability_Jump) BCanDashJump() Bool

func (CCitadel_Ability_Jump) BInSlideJump

func (e CCitadel_Ability_Jump) BInSlideJump() Bool

func (CCitadel_Ability_Jump) BJumped

func (e CCitadel_Ability_Jump) BJumped() Bool

func (CCitadel_Ability_Jump) BResolvingAirJump

func (e CCitadel_Ability_Jump) BResolvingAirJump() Bool

func (CCitadel_Ability_Jump) BShouldCreateAirJumpEffects

func (e CCitadel_Ability_Jump) BShouldCreateAirJumpEffects() Bool

func (CCitadel_Ability_Jump) EDoubleJumpFailReason

func (e CCitadel_Ability_Jump) EDoubleJumpFailReason() Number[uint32]

func (CCitadel_Ability_Jump) EWallJumpFacing

func (e CCitadel_Ability_Jump) EWallJumpFacing() Number[uint16]

func (CCitadel_Ability_Jump) FlDoubleJumpFailTime

func (e CCitadel_Ability_Jump) FlDoubleJumpFailTime() Number[float32]

func (CCitadel_Ability_Jump) FlJumpTime

func (e CCitadel_Ability_Jump) FlJumpTime() Number[float32]

func (CCitadel_Ability_Jump) FlLastOnGroundTime

func (e CCitadel_Ability_Jump) FlLastOnGroundTime() Number[float32]

func (CCitadel_Ability_Jump) FlLastThinkTime

func (e CCitadel_Ability_Jump) FlLastThinkTime() Number[float32]

func (CCitadel_Ability_Jump) FlLastTimeOnZipLine

func (e CCitadel_Ability_Jump) FlLastTimeOnZipLine() Number[float32]

func (CCitadel_Ability_Jump) FlLastWallJumpFatigueStrength

func (e CCitadel_Ability_Jump) FlLastWallJumpFatigueStrength() Number[float32]

func (CCitadel_Ability_Jump) FlLastWallJumpTime

func (e CCitadel_Ability_Jump) FlLastWallJumpTime() Number[float32]

func (CCitadel_Ability_Jump) FlLateralInputSuppressEndTime

func (e CCitadel_Ability_Jump) FlLateralInputSuppressEndTime() Number[float32]

func (CCitadel_Ability_Jump) FlPhaseStartTime

func (e CCitadel_Ability_Jump) FlPhaseStartTime() Number[float32]

func (CCitadel_Ability_Jump) FlWallJumpFatigueStartTime

func (e CCitadel_Ability_Jump) FlWallJumpFatigueStartTime() Number[float32]

func (CCitadel_Ability_Jump) LastJumpType

func (e CCitadel_Ability_Jump) LastJumpType() Number[uint8]

func (CCitadel_Ability_Jump) NConsecutiveAirJumps

func (e CCitadel_Ability_Jump) NConsecutiveAirJumps() Number[int8]

func (CCitadel_Ability_Jump) NConsecutiveWallJumps

func (e CCitadel_Ability_Jump) NConsecutiveWallJumps() Number[int8]

func (CCitadel_Ability_Jump) NDesiredAirJumpCount

func (e CCitadel_Ability_Jump) NDesiredAirJumpCount() Number[int32]

func (CCitadel_Ability_Jump) NExecutedAirJumpCount

func (e CCitadel_Ability_Jump) NExecutedAirJumpCount() Number[int32]

func (CCitadel_Ability_Jump) VCurrentWallNormal

func (e CCitadel_Ability_Jump) VCurrentWallNormal() Vector

func (CCitadel_Ability_Jump) VLastValidWallJumpNormal

func (e CCitadel_Ability_Jump) VLastValidWallJumpNormal() Vector

func (CCitadel_Ability_Jump) VLastValidWallJumpNormal_PlayerPosition

func (e CCitadel_Ability_Jump) VLastValidWallJumpNormal_PlayerPosition() Vector

func (CCitadel_Ability_Jump) VLastWallCollidedWithNormal

func (e CCitadel_Ability_Jump) VLastWallCollidedWithNormal() Vector

func (CCitadel_Ability_Jump) VWallJumpFacingDir

func (e CCitadel_Ability_Jump) VWallJumpFacingDir() Vector

func (CCitadel_Ability_Jump) VWallJumpNormalUsed

func (e CCitadel_Ability_Jump) VWallJumpNormalUsed() Vector

type CCitadel_Ability_Kobun

type CCitadel_Ability_Kobun CEntityInstance

func (CCitadel_Ability_Kobun) BFlipOffset

func (e CCitadel_Ability_Kobun) BFlipOffset() Bool

type CCitadel_Ability_Lash

type CCitadel_Ability_Lash CEntityInstance

type CCitadel_Ability_LashDownStrike

type CCitadel_Ability_LashDownStrike CEntityInstance

func (CCitadel_Ability_LashDownStrike) ActiveEffect

func (e CCitadel_Ability_LashDownStrike) ActiveEffect() Number[int32]

func (CCitadel_Ability_LashDownStrike) BIsCrashingDown

func (e CCitadel_Ability_LashDownStrike) BIsCrashingDown() Bool

func (CCitadel_Ability_LashDownStrike) FlInitialYaw

func (CCitadel_Ability_LashDownStrike) FlStartHeight

func (e CCitadel_Ability_LashDownStrike) FlStartHeight() Number[float32]

func (CCitadel_Ability_LashDownStrike) ImpactTime

func (CCitadel_Ability_LashDownStrike) PreviewEffect

func (e CCitadel_Ability_LashDownStrike) PreviewEffect() Number[int32]

func (CCitadel_Ability_LashDownStrike) VDamageDir

func (e CCitadel_Ability_LashDownStrike) VDamageDir() Vector

func (CCitadel_Ability_LashDownStrike) VDamagePos

func (e CCitadel_Ability_LashDownStrike) VDamagePos() Vector

func (CCitadel_Ability_LashDownStrike) VHitEnemies added in v0.1.3

func (e CCitadel_Ability_LashDownStrike) VHitEnemies() List[uint32]

func (CCitadel_Ability_LashDownStrike) VStrikeVel

func (e CCitadel_Ability_LashDownStrike) VStrikeVel() Vector

func (CCitadel_Ability_LashDownStrike) VecHitEntities added in v0.1.3

func (e CCitadel_Ability_LashDownStrike) VecHitEntities() List[uint32]

type CCitadel_Ability_Lash_Flog

type CCitadel_Ability_Lash_Flog CEntityInstance

func (CCitadel_Ability_Lash_Flog) SandEffect

func (e CCitadel_Ability_Lash_Flog) SandEffect() Number[int32]

type CCitadel_Ability_Lash_Ultimate

type CCitadel_Ability_Lash_Ultimate CEntityInstance

func (CCitadel_Ability_Lash_Ultimate) EGrappleState

func (e CCitadel_Ability_Lash_Ultimate) EGrappleState() Number[uint8]

func (CCitadel_Ability_Lash_Ultimate) FlBoostEndTime

func (e CCitadel_Ability_Lash_Ultimate) FlBoostEndTime() Number[float32]

func (CCitadel_Ability_Lash_Ultimate) FlNextStateTime

func (e CCitadel_Ability_Lash_Ultimate) FlNextStateTime() Number[float32]

func (CCitadel_Ability_Lash_Ultimate) FlStateEnterTime

func (e CCitadel_Ability_Lash_Ultimate) FlStateEnterTime() Number[float32]

type CCitadel_Ability_LifeDrain

type CCitadel_Ability_LifeDrain CEntityInstance

func (CCitadel_Ability_LifeDrain) TDrainLifeStopTime

func (e CCitadel_Ability_LifeDrain) TDrainLifeStopTime() Number[float32]

func (CCitadel_Ability_LifeDrain) TSlowStartTime

func (e CCitadel_Ability_LifeDrain) TSlowStartTime() Number[float32]

func (CCitadel_Ability_LifeDrain) TSlowStopTime

func (e CCitadel_Ability_LifeDrain) TSlowStopTime() Number[float32]

type CCitadel_Ability_LightningBall

type CCitadel_Ability_LightningBall CEntityInstance

func (CCitadel_Ability_LightningBall) FlInitialSpeed

func (e CCitadel_Ability_LightningBall) FlInitialSpeed() Number[float32]

type CCitadel_Ability_LockDown

type CCitadel_Ability_LockDown CEntityInstance

type CCitadel_Ability_MageWalk

type CCitadel_Ability_MageWalk CEntityInstance

type CCitadel_Ability_Magician_AnimalCurse

type CCitadel_Ability_Magician_AnimalCurse CEntityInstance

func (CCitadel_Ability_Magician_AnimalCurse) CachedTarget

type CCitadel_Ability_Magician_AnimalHexArea

type CCitadel_Ability_Magician_AnimalHexArea CEntityInstance

type CCitadel_Ability_Magician_BigBolt

type CCitadel_Ability_Magician_BigBolt CEntityInstance

func (CCitadel_Ability_Magician_BigBolt) BPreppingShoot

func (e CCitadel_Ability_Magician_BigBolt) BPreppingShoot() Bool

func (CCitadel_Ability_Magician_BigBolt) FlNextShootTime

func (e CCitadel_Ability_Magician_BigBolt) FlNextShootTime() Number[float32]

func (CCitadel_Ability_Magician_BigBolt) IBoltsFired

func (CCitadel_Ability_Magician_BigBolt) IRemainingBolts

func (e CCitadel_Ability_Magician_BigBolt) IRemainingBolts() Number[int32]

type CCitadel_Ability_Magician_CopyUlt

type CCitadel_Ability_Magician_CopyUlt CEntityInstance

func (CCitadel_Ability_Magician_CopyUlt) BHasCopiedUlt

func (e CCitadel_Ability_Magician_CopyUlt) BHasCopiedUlt() Bool

func (CCitadel_Ability_Magician_CopyUlt) BHasUsedCopiedUlt

func (e CCitadel_Ability_Magician_CopyUlt) BHasUsedCopiedUlt() Bool

func (CCitadel_Ability_Magician_CopyUlt) BIsModelSwapped

func (e CCitadel_Ability_Magician_CopyUlt) BIsModelSwapped() Bool

func (CCitadel_Ability_Magician_CopyUlt) NCopiedHeroID

func (e CCitadel_Ability_Magician_CopyUlt) NCopiedHeroID() Number[uint32]

func (CCitadel_Ability_Magician_CopyUlt) PActiveCopyUltimateAbility

func (e CCitadel_Ability_Magician_CopyUlt) PActiveCopyUltimateAbility() Handle[CCitadelBaseAbility]

func (CCitadel_Ability_Magician_CopyUlt) TimeSwappedModel

func (e CCitadel_Ability_Magician_CopyUlt) TimeSwappedModel() Number[float32]

type CCitadel_Ability_Magician_Escape

type CCitadel_Ability_Magician_Escape CEntityInstance

type CCitadel_Ability_Magician_MagicBolt

type CCitadel_Ability_Magician_MagicBolt CEntityInstance

func (CCitadel_Ability_Magician_MagicBolt) ICurrentRedirects

func (e CCitadel_Ability_Magician_MagicBolt) ICurrentRedirects() Number[int32]

func (CCitadel_Ability_Magician_MagicBolt) VecDeployedProjectiles added in v0.1.3

func (e CCitadel_Ability_Magician_MagicBolt) VecDeployedProjectiles() List[uint32]

type CCitadel_Ability_Magician_ShadowClone

type CCitadel_Ability_Magician_ShadowClone CEntityInstance

type CCitadel_Ability_Mantle

type CCitadel_Ability_Mantle CEntityInstance

func (CCitadel_Ability_Mantle) AngFacing

func (e CCitadel_Ability_Mantle) AngFacing() Angles

func (CCitadel_Ability_Mantle) FlAutoMantleLastPushTime

func (e CCitadel_Ability_Mantle) FlAutoMantleLastPushTime() Number[float32]

func (CCitadel_Ability_Mantle) FlAutoMantlePushStartTime

func (e CCitadel_Ability_Mantle) FlAutoMantlePushStartTime() Number[float32]

func (CCitadel_Ability_Mantle) FlHorizGap

func (e CCitadel_Ability_Mantle) FlHorizGap() Number[float32]

func (CCitadel_Ability_Mantle) FlStartTime

func (e CCitadel_Ability_Mantle) FlStartTime() Number[float32]

func (CCitadel_Ability_Mantle) FlVertOffset

func (e CCitadel_Ability_Mantle) FlVertOffset() Number[float32]

func (CCitadel_Ability_Mantle) NMantleTypeIndex

func (e CCitadel_Ability_Mantle) NMantleTypeIndex() Number[int32]

func (CCitadel_Ability_Mantle) VAutoMantleLastPushPos

func (e CCitadel_Ability_Mantle) VAutoMantleLastPushPos() Vector

func (CCitadel_Ability_Mantle) VStartPos

func (e CCitadel_Ability_Mantle) VStartPos() Vector

func (CCitadel_Ability_Mantle) VTargetPos

func (e CCitadel_Ability_Mantle) VTargetPos() Vector

type CCitadel_Ability_MedicHeal

type CCitadel_Ability_MedicHeal CEntityInstance

type CCitadel_Ability_MeleeParry

type CCitadel_Ability_MeleeParry CEntityInstance

func (CCitadel_Ability_MeleeParry) BAttackParried

func (e CCitadel_Ability_MeleeParry) BAttackParried() Bool

func (CCitadel_Ability_MeleeParry) FlParryStartTime

func (e CCitadel_Ability_MeleeParry) FlParryStartTime() Number[float32]

func (CCitadel_Ability_MeleeParry) FlParrySuccessEndTime

func (e CCitadel_Ability_MeleeParry) FlParrySuccessEndTime() Number[float32]

func (CCitadel_Ability_MeleeParry) NActiveFX

func (e CCitadel_Ability_MeleeParry) NActiveFX() Number[int32]

type CCitadel_Ability_Melee_Base

type CCitadel_Ability_Melee_Base CEntityInstance

func (CCitadel_Ability_Melee_Base) BHitWithThisAttack

func (e CCitadel_Ability_Melee_Base) BHitWithThisAttack() Bool

func (CCitadel_Ability_Melee_Base) BUsingMeleeTagActive

func (e CCitadel_Ability_Melee_Base) BUsingMeleeTagActive() Bool

func (CCitadel_Ability_Melee_Base) BUsingThisMelee

func (e CCitadel_Ability_Melee_Base) BUsingThisMelee() Bool

func (CCitadel_Ability_Melee_Base) FlAttackTriggeredTime

func (e CCitadel_Ability_Melee_Base) FlAttackTriggeredTime() Number[float32]

func (CCitadel_Ability_Melee_Base) FlLastActivateTime

func (e CCitadel_Ability_Melee_Base) FlLastActivateTime() Number[float32]

func (CCitadel_Ability_Melee_Base) FlNextAttackAllowedTime

func (e CCitadel_Ability_Melee_Base) FlNextAttackAllowedTime() Number[float32]

func (CCitadel_Ability_Melee_Base) NHitNumber

func (e CCitadel_Ability_Melee_Base) NHitNumber() Number[int32]

func (CCitadel_Ability_Melee_Base) NPlayerKillNumber

func (e CCitadel_Ability_Melee_Base) NPlayerKillNumber() Number[int32]

type CCitadel_Ability_Mirage_FireBeetles

type CCitadel_Ability_Mirage_FireBeetles CEntityInstance

type CCitadel_Ability_Mirage_Teleport

type CCitadel_Ability_Mirage_Teleport CEntityInstance

func (CCitadel_Ability_Mirage_Teleport) HTarget

func (CCitadel_Ability_Mirage_Teleport) TTeleportCompletedTime

func (e CCitadel_Ability_Mirage_Teleport) TTeleportCompletedTime() Number[float32]

func (CCitadel_Ability_Mirage_Teleport) VTargetAngles

func (e CCitadel_Ability_Mirage_Teleport) VTargetAngles() Angles

func (CCitadel_Ability_Mirage_Teleport) VTargetPosition

func (e CCitadel_Ability_Mirage_Teleport) VTargetPosition() Vector

type CCitadel_Ability_MobileResupply

type CCitadel_Ability_MobileResupply CEntityInstance

func (CCitadel_Ability_MobileResupply) AngDeploy

func (CCitadel_Ability_MobileResupply) VDeployPosition

func (e CCitadel_Ability_MobileResupply) VDeployPosition() Vector

type CCitadel_Ability_NanoDash

type CCitadel_Ability_NanoDash CEntityInstance

func (CCitadel_Ability_NanoDash) BIsDashing

func (e CCitadel_Ability_NanoDash) BIsDashing() Bool

func (CCitadel_Ability_NanoDash) FlStuckTime

func (e CCitadel_Ability_NanoDash) FlStuckTime() Number[float32]

func (CCitadel_Ability_NanoDash) VEndPosition

func (e CCitadel_Ability_NanoDash) VEndPosition() Vector

func (CCitadel_Ability_NanoDash) VStartPosition

func (e CCitadel_Ability_NanoDash) VStartPosition() Vector

func (CCitadel_Ability_NanoDash) VecLastPosition

func (e CCitadel_Ability_NanoDash) VecLastPosition() Vector

type CCitadel_Ability_Nano_CatForm

type CCitadel_Ability_Nano_CatForm CEntityInstance

func (CCitadel_Ability_Nano_CatForm) BIsInCatform

func (e CCitadel_Ability_Nano_CatForm) BIsInCatform() Bool

func (CCitadel_Ability_Nano_CatForm) FlLastDamageTime

func (e CCitadel_Ability_Nano_CatForm) FlLastDamageTime() Number[float32]

func (CCitadel_Ability_Nano_CatForm) FlStoredDamageAmp

func (e CCitadel_Ability_Nano_CatForm) FlStoredDamageAmp() Number[float32]

func (CCitadel_Ability_Nano_CatForm) FlTransformEndTime

func (e CCitadel_Ability_Nano_CatForm) FlTransformEndTime() Number[float32]

func (CCitadel_Ability_Nano_CatForm) FlTransformStartTime

func (e CCitadel_Ability_Nano_CatForm) FlTransformStartTime() Number[float32]

type CCitadel_Ability_Nano_CatFormPounce

type CCitadel_Ability_Nano_CatFormPounce CEntityInstance

type CCitadel_Ability_Nano_ClusterGrenade

type CCitadel_Ability_Nano_ClusterGrenade CEntityInstance

func (CCitadel_Ability_Nano_ClusterGrenade) FlNextProjectileTime

func (e CCitadel_Ability_Nano_ClusterGrenade) FlNextProjectileTime() Number[float32]

func (CCitadel_Ability_Nano_ClusterGrenade) VecHitEnemies added in v0.1.3

type CCitadel_Ability_Nano_Pounce

type CCitadel_Ability_Nano_Pounce CEntityInstance

func (CCitadel_Ability_Nano_Pounce) BActive

func (e CCitadel_Ability_Nano_Pounce) BActive() Bool

func (CCitadel_Ability_Nano_Pounce) BIsFirstCastCompleted

func (e CCitadel_Ability_Nano_Pounce) BIsFirstCastCompleted() Bool

func (CCitadel_Ability_Nano_Pounce) BStartedPhase01

func (e CCitadel_Ability_Nano_Pounce) BStartedPhase01() Bool

func (CCitadel_Ability_Nano_Pounce) BStartedPhase02

func (e CCitadel_Ability_Nano_Pounce) BStartedPhase02() Bool

func (CCitadel_Ability_Nano_Pounce) CastStartParticle

func (e CCitadel_Ability_Nano_Pounce) CastStartParticle() Number[int32]

func (CCitadel_Ability_Nano_Pounce) HCurrentTarget

func (e CCitadel_Ability_Nano_Pounce) HCurrentTarget() Handle[CBaseEntity]

func (CCitadel_Ability_Nano_Pounce) HLastCastTarget

func (e CCitadel_Ability_Nano_Pounce) HLastCastTarget() Handle[CBaseEntity]

func (CCitadel_Ability_Nano_Pounce) TDoubleCastWindow

func (e CCitadel_Ability_Nano_Pounce) TDoubleCastWindow() Number[float32]

func (CCitadel_Ability_Nano_Pounce) VDeparturePosition

func (e CCitadel_Ability_Nano_Pounce) VDeparturePosition() Vector

func (CCitadel_Ability_Nano_Pounce) VLastKnownSafePos

func (e CCitadel_Ability_Nano_Pounce) VLastKnownSafePos() Vector

func (CCitadel_Ability_Nano_Pounce) VStartPosition

func (e CCitadel_Ability_Nano_Pounce) VStartPosition() Vector

type CCitadel_Ability_Nano_Pounce_Instant

type CCitadel_Ability_Nano_Pounce_Instant CEntityInstance

func (CCitadel_Ability_Nano_Pounce_Instant) BActive

func (CCitadel_Ability_Nano_Pounce_Instant) BIsFirstCastCompleted

func (e CCitadel_Ability_Nano_Pounce_Instant) BIsFirstCastCompleted() Bool

func (CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase01

func (e CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase01() Bool

func (CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase02

func (e CCitadel_Ability_Nano_Pounce_Instant) BStartedPhase02() Bool

func (CCitadel_Ability_Nano_Pounce_Instant) CastStartParticle

func (e CCitadel_Ability_Nano_Pounce_Instant) CastStartParticle() Number[int32]

func (CCitadel_Ability_Nano_Pounce_Instant) HCurrentTarget

func (CCitadel_Ability_Nano_Pounce_Instant) HLastCastTarget

func (CCitadel_Ability_Nano_Pounce_Instant) TDoubleCastWindow

func (e CCitadel_Ability_Nano_Pounce_Instant) TDoubleCastWindow() Number[float32]

func (CCitadel_Ability_Nano_Pounce_Instant) VDeparturePosition

func (e CCitadel_Ability_Nano_Pounce_Instant) VDeparturePosition() Vector

func (CCitadel_Ability_Nano_Pounce_Instant) VLastKnownSafePos

func (e CCitadel_Ability_Nano_Pounce_Instant) VLastKnownSafePos() Vector

func (CCitadel_Ability_Nano_Pounce_Instant) VStartPosition

func (e CCitadel_Ability_Nano_Pounce_Instant) VStartPosition() Vector

type CCitadel_Ability_Nano_PrimaryWeapon

type CCitadel_Ability_Nano_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Nano_Shadow

type CCitadel_Ability_Nano_Shadow CEntityInstance

type CCitadel_Ability_Necro_Coffin

type CCitadel_Ability_Necro_Coffin CEntityInstance

type CCitadel_Ability_Necro_Fear

type CCitadel_Ability_Necro_Fear CEntityInstance

func (CCitadel_Ability_Necro_Fear) FlTotalBuildup

func (e CCitadel_Ability_Necro_Fear) FlTotalBuildup() Number[float32]

type CCitadel_Ability_Necro_GraveStone

type CCitadel_Ability_Necro_GraveStone CEntityInstance

func (CCitadel_Ability_Necro_GraveStone) QCastAngle

func (CCitadel_Ability_Necro_GraveStone) VCastPosition

func (e CCitadel_Ability_Necro_GraveStone) VCastPosition() Vector

func (CCitadel_Ability_Necro_GraveStone) VecDeployedGravestones added in v0.1.3

func (e CCitadel_Ability_Necro_GraveStone) VecDeployedGravestones() List[uint32]

type CCitadel_Ability_Necro_HauntingSkull

type CCitadel_Ability_Necro_HauntingSkull CEntityInstance

func (CCitadel_Ability_Necro_HauntingSkull) BIsFullyCharged

func (e CCitadel_Ability_Necro_HauntingSkull) BIsFullyCharged() Bool

func (CCitadel_Ability_Necro_HauntingSkull) ESkullPriorityTarget

func (e CCitadel_Ability_Necro_HauntingSkull) ESkullPriorityTarget() Handle[CBaseEntity]

func (CCitadel_Ability_Necro_HauntingSkull) QLaunchAngle

func (CCitadel_Ability_Necro_HauntingSkull) TPriorityTargetTime

func (e CCitadel_Ability_Necro_HauntingSkull) TPriorityTargetTime() Number[float32]

func (CCitadel_Ability_Necro_HauntingSkull) VLaunchPosition

func (e CCitadel_Ability_Necro_HauntingSkull) VLaunchPosition() Vector

type CCitadel_Ability_Necro_HauntingSpirits

type CCitadel_Ability_Necro_HauntingSpirits CEntityInstance

func (CCitadel_Ability_Necro_HauntingSpirits) NCastParticleIndex

func (e CCitadel_Ability_Necro_HauntingSpirits) NCastParticleIndex() Number[int32]

type CCitadel_Ability_Necro_KillSummon

type CCitadel_Ability_Necro_KillSummon CEntityInstance

func (CCitadel_Ability_Necro_KillSummon) BIsInRecast

func (e CCitadel_Ability_Necro_KillSummon) BIsInRecast() Bool

func (CCitadel_Ability_Necro_KillSummon) RecastEndTime

type CCitadel_Ability_Necro_KillSummonTrigger

type CCitadel_Ability_Necro_KillSummonTrigger CEntityInstance

func (CCitadel_Ability_Necro_KillSummonTrigger) QLaunchAngle

func (CCitadel_Ability_Necro_KillSummonTrigger) VLaunchPosition

type CCitadel_Ability_Necro_NukeMap

type CCitadel_Ability_Necro_NukeMap CEntityInstance

type CCitadel_Ability_Necro_PrimaryWeapon

type CCitadel_Ability_Necro_PrimaryWeapon CEntityInstance

func (CCitadel_Ability_Necro_PrimaryWeapon) BHasTetherTarget

func (e CCitadel_Ability_Necro_PrimaryWeapon) BHasTetherTarget() Bool

func (CCitadel_Ability_Necro_PrimaryWeapon) TTetherAttachTime

func (e CCitadel_Ability_Necro_PrimaryWeapon) TTetherAttachTime() Number[float32]

func (CCitadel_Ability_Necro_PrimaryWeapon) TTetherBreakTime

func (e CCitadel_Ability_Necro_PrimaryWeapon) TTetherBreakTime() Number[float32]

type CCitadel_Ability_Necro_ZombieWall

type CCitadel_Ability_Necro_ZombieWall CEntityInstance

func (CCitadel_Ability_Necro_ZombieWall) TWallDeployFinishTime

func (e CCitadel_Ability_Necro_ZombieWall) TWallDeployFinishTime() Number[float32]

func (CCitadel_Ability_Necro_ZombieWall) VecHitUnits added in v0.1.3

type CCitadel_Ability_Nikuman

type CCitadel_Ability_Nikuman CEntityInstance

type CCitadel_Ability_Nurse_AdrenalineRush added in v0.1.4

type CCitadel_Ability_Nurse_AdrenalineRush CEntityInstance

type CCitadel_Ability_Nurse_Fear added in v0.1.4

type CCitadel_Ability_Nurse_Fear CEntityInstance

func (CCitadel_Ability_Nurse_Fear) FlNextBuildupTickTime added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) FlNextBuildupTickTime() Number[float32]

func (CCitadel_Ability_Nurse_Fear) FlNextFakeBulletTime added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) FlNextFakeBulletTime() Number[float32]

func (CCitadel_Ability_Nurse_Fear) FlNextTickTime added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) FlNextTickTime() Number[float32]

func (CCitadel_Ability_Nurse_Fear) NCastDelayParticleIdx added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) NCastDelayParticleIdx() Number[int32]

func (CCitadel_Ability_Nurse_Fear) NChannelParticleIdx added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) NChannelParticleIdx() Number[int32]

func (CCitadel_Ability_Nurse_Fear) NLeechStacksAtCast added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) NLeechStacksAtCast() Number[int32]

func (CCitadel_Ability_Nurse_Fear) PlayerAngles added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) PlayerAngles() Angles

func (CCitadel_Ability_Nurse_Fear) VecBuildupTargets added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) VecBuildupTargets() List[uint32]

func (CCitadel_Ability_Nurse_Fear) VecFearedTargets added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) VecFearedTargets() List[uint32]

func (CCitadel_Ability_Nurse_Fear) VecRecoilDirection added in v0.1.4

func (e CCitadel_Ability_Nurse_Fear) VecRecoilDirection() Vector

type CCitadel_Ability_Nurse_HealingNeedleWeapon added in v0.1.4

type CCitadel_Ability_Nurse_HealingNeedleWeapon CEntityInstance

type CCitadel_Ability_Nurse_HealingNeedles added in v0.1.4

type CCitadel_Ability_Nurse_HealingNeedles CEntityInstance

func (CCitadel_Ability_Nurse_HealingNeedles) BNeedlesOut added in v0.1.4

func (CCitadel_Ability_Nurse_HealingNeedles) FlChargeProgress added in v0.1.4

func (CCitadel_Ability_Nurse_HealingNeedles) HOriginalGun added in v0.1.4

func (CCitadel_Ability_Nurse_HealingNeedles) TSwapInFinishTime added in v0.1.4

func (e CCitadel_Ability_Nurse_HealingNeedles) TSwapInFinishTime() Number[float32]

type CCitadel_Ability_Nurse_LeechTherapy added in v0.1.4

type CCitadel_Ability_Nurse_LeechTherapy CEntityInstance

func (CCitadel_Ability_Nurse_LeechTherapy) ILeechCount added in v0.1.4

type CCitadel_Ability_Opera_Ability01

type CCitadel_Ability_Opera_Ability01 CEntityInstance

type CCitadel_Ability_Opera_Ability02

type CCitadel_Ability_Opera_Ability02 CEntityInstance

type CCitadel_Ability_Opera_Ability03

type CCitadel_Ability_Opera_Ability03 CEntityInstance

type CCitadel_Ability_Opera_Ability04

type CCitadel_Ability_Opera_Ability04 CEntityInstance

type CCitadel_Ability_Operative_Blindside

type CCitadel_Ability_Operative_Blindside CEntityInstance

func (CCitadel_Ability_Operative_Blindside) QLaunchAngle

func (CCitadel_Ability_Operative_Blindside) VLaunchPosition

func (e CCitadel_Ability_Operative_Blindside) VLaunchPosition() Vector

type CCitadel_Ability_PassiveBeefy

type CCitadel_Ability_PassiveBeefy CEntityInstance

func (CCitadel_Ability_PassiveBeefy) FlLastHealTime

func (e CCitadel_Ability_PassiveBeefy) FlLastHealTime() Number[float32]

func (CCitadel_Ability_PassiveBeefy) FlTotalPendingHeal

func (e CCitadel_Ability_PassiveBeefy) FlTotalPendingHeal() Number[float32]

type CCitadel_Ability_Perched_Predator

type CCitadel_Ability_Perched_Predator CEntityInstance

func (CCitadel_Ability_Perched_Predator) HActiveProjectile

func (e CCitadel_Ability_Perched_Predator) HActiveProjectile() Handle[CBaseEntity]

type CCitadel_Ability_PowerJump

type CCitadel_Ability_PowerJump CEntityInstance

func (CCitadel_Ability_PowerJump) BAirRaiding

func (e CCitadel_Ability_PowerJump) BAirRaiding() Bool

func (CCitadel_Ability_PowerJump) NTargetingParticleIndex

func (e CCitadel_Ability_PowerJump) NTargetingParticleIndex() Number[int32]

type CCitadel_Ability_PowerSlash

type CCitadel_Ability_PowerSlash CEntityInstance

func (CCitadel_Ability_PowerSlash) NCastParticle

func (e CCitadel_Ability_PowerSlash) NCastParticle() Number[int32]

func (CCitadel_Ability_PowerSlash) NPowerLevel

func (e CCitadel_Ability_PowerSlash) NPowerLevel() Number[int32]

func (CCitadel_Ability_PowerSlash) VecHitTargets added in v0.1.3

func (e CCitadel_Ability_PowerSlash) VecHitTargets() List[uint32]

type CCitadel_Ability_PowerSurge

type CCitadel_Ability_PowerSurge CEntityInstance

func (CCitadel_Ability_PowerSurge) FlBaseCooldown

func (e CCitadel_Ability_PowerSurge) FlBaseCooldown() Number[float32]

func (CCitadel_Ability_PowerSurge) FlNextProcTime

func (e CCitadel_Ability_PowerSurge) FlNextProcTime() Number[float32]

type CCitadel_Ability_Priest_AntiSpiritVest

type CCitadel_Ability_Priest_AntiSpiritVest CEntityInstance

func (CCitadel_Ability_Priest_AntiSpiritVest) TBuffRechargeTime

func (e CCitadel_Ability_Priest_AntiSpiritVest) TBuffRechargeTime() Number[float32]

type CCitadel_Ability_Priest_BearTrap

type CCitadel_Ability_Priest_BearTrap CEntityInstance

type CCitadel_Ability_Priest_CrossbowWeapon

type CCitadel_Ability_Priest_CrossbowWeapon CEntityInstance

type CCitadel_Ability_Priest_Flashbang

type CCitadel_Ability_Priest_Flashbang CEntityInstance

func (CCitadel_Ability_Priest_Flashbang) QLaunchAngle

func (e CCitadel_Ability_Priest_Flashbang) QLaunchAngle() Angles

func (CCitadel_Ability_Priest_Flashbang) TInitialShotID

func (e CCitadel_Ability_Priest_Flashbang) TInitialShotID() Number[uint32]

func (CCitadel_Ability_Priest_Flashbang) VLaunchPosition

func (e CCitadel_Ability_Priest_Flashbang) VLaunchPosition() Vector

type CCitadel_Ability_Priest_Knockback

type CCitadel_Ability_Priest_Knockback CEntityInstance

type CCitadel_Ability_Priest_SelfHeal

type CCitadel_Ability_Priest_SelfHeal CEntityInstance

type CCitadel_Ability_Priest_SilenceBomb

type CCitadel_Ability_Priest_SilenceBomb CEntityInstance

func (CCitadel_Ability_Priest_SilenceBomb) QLaunchAngle

func (CCitadel_Ability_Priest_SilenceBomb) VLaunchPosition

func (e CCitadel_Ability_Priest_SilenceBomb) VLaunchPosition() Vector

type CCitadel_Ability_Priest_SmokeGrenade

type CCitadel_Ability_Priest_SmokeGrenade CEntityInstance

type CCitadel_Ability_Priest_StackingDefense

type CCitadel_Ability_Priest_StackingDefense CEntityInstance

func (CCitadel_Ability_Priest_StackingDefense) FlMaxStacksBonusDamage

func (e CCitadel_Ability_Priest_StackingDefense) FlMaxStacksBonusDamage() Number[float32]

type CCitadel_Ability_Priest_WeaponSwap

type CCitadel_Ability_Priest_WeaponSwap CEntityInstance

func (CCitadel_Ability_Priest_WeaponSwap) HOriginalGun

type CCitadel_Ability_PrimaryWeapon

type CCitadel_Ability_PrimaryWeapon CEntityInstance

func (CCitadel_Ability_PrimaryWeapon) AngRecoilAngles

func (e CCitadel_Ability_PrimaryWeapon) AngRecoilAngles() Angles

func (CCitadel_Ability_PrimaryWeapon) AngRecoilRecovery

func (e CCitadel_Ability_PrimaryWeapon) AngRecoilRecovery() Angles

func (CCitadel_Ability_PrimaryWeapon) AngRecoilToAdd

func (e CCitadel_Ability_PrimaryWeapon) AngRecoilToAdd() Angles

func (CCitadel_Ability_PrimaryWeapon) BCanActiveReload

func (e CCitadel_Ability_PrimaryWeapon) BCanActiveReload() Bool

func (CCitadel_Ability_PrimaryWeapon) BChargedShotNeedsInputRelease

func (e CCitadel_Ability_PrimaryWeapon) BChargedShotNeedsInputRelease() Bool

func (CCitadel_Ability_PrimaryWeapon) BFireOnEmpty

func (e CCitadel_Ability_PrimaryWeapon) BFireOnEmpty() Bool

func (CCitadel_Ability_PrimaryWeapon) BFiredRecently

func (e CCitadel_Ability_PrimaryWeapon) BFiredRecently() Bool

func (CCitadel_Ability_PrimaryWeapon) BHasReleasedForFireOnRelease

func (e CCitadel_Ability_PrimaryWeapon) BHasReleasedForFireOnRelease() Bool

func (CCitadel_Ability_PrimaryWeapon) BInReload

func (e CCitadel_Ability_PrimaryWeapon) BInReload() Bool

func (CCitadel_Ability_PrimaryWeapon) BInputPressedWhileSelected

func (e CCitadel_Ability_PrimaryWeapon) BInputPressedWhileSelected() Bool

func (CCitadel_Ability_PrimaryWeapon) BInputReleasedForFireOnRelease

func (e CCitadel_Ability_PrimaryWeapon) BInputReleasedForFireOnRelease() Bool

func (CCitadel_Ability_PrimaryWeapon) BIsZoomed

func (e CCitadel_Ability_PrimaryWeapon) BIsZoomed() Bool

func (CCitadel_Ability_PrimaryWeapon) BPassiveFXActive

func (e CCitadel_Ability_PrimaryWeapon) BPassiveFXActive() Bool

func (CCitadel_Ability_PrimaryWeapon) BPrimaryAttackHeld

func (e CCitadel_Ability_PrimaryWeapon) BPrimaryAttackHeld() Bool

func (CCitadel_Ability_PrimaryWeapon) BSingleShotReloadFirstBullet

func (e CCitadel_Ability_PrimaryWeapon) BSingleShotReloadFirstBullet() Bool

func (CCitadel_Ability_PrimaryWeapon) BWasSpinningUp

func (e CCitadel_Ability_PrimaryWeapon) BWasSpinningUp() Bool

func (CCitadel_Ability_PrimaryWeapon) BZoomMispredicted

func (e CCitadel_Ability_PrimaryWeapon) BZoomMispredicted() Bool

func (CCitadel_Ability_PrimaryWeapon) CurrentFireSpread

func (e CCitadel_Ability_PrimaryWeapon) CurrentFireSpread() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) CurrentMaxSpread

func (e CCitadel_Ability_PrimaryWeapon) CurrentMaxSpread() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) CurrentSpread

func (e CCitadel_Ability_PrimaryWeapon) CurrentSpread() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) EActiveFireMode

func (e CCitadel_Ability_PrimaryWeapon) EActiveFireMode() Number[uint32]

func (CCitadel_Ability_PrimaryWeapon) EFireOnReleaseMode

func (e CCitadel_Ability_PrimaryWeapon) EFireOnReleaseMode() Number[uint32]

func (CCitadel_Ability_PrimaryWeapon) ENextAttackDelayReason

func (e CCitadel_Ability_PrimaryWeapon) ENextAttackDelayReason() Number[uint32]

func (CCitadel_Ability_PrimaryWeapon) FFireDuration

func (e CCitadel_Ability_PrimaryWeapon) FFireDuration() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlAddApproachSpeed

func (e CCitadel_Ability_PrimaryWeapon) FlAddApproachSpeed() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlAmmoFrac

func (CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseEndTime

func (e CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseEndTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseTotalTime

func (e CCitadel_Ability_PrimaryWeapon) FlAttackDelayPauseTotalTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlContinuousShotStartTime

func (e CCitadel_Ability_PrimaryWeapon) FlContinuousShotStartTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlCurrentSpinRate

func (e CCitadel_Ability_PrimaryWeapon) FlCurrentSpinRate() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlDelayedShotCreateTime

func (e CCitadel_Ability_PrimaryWeapon) FlDelayedShotCreateTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlLastAttackTime

func (e CCitadel_Ability_PrimaryWeapon) FlLastAttackTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlLastReloadStartTime

func (e CCitadel_Ability_PrimaryWeapon) FlLastReloadStartTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayEndTime

func (e CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayEndTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayStartTime

func (e CCitadel_Ability_PrimaryWeapon) FlNextAttackDelayStartTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlNextDisarmSound

func (e CCitadel_Ability_PrimaryWeapon) FlNextDisarmSound() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlNextPrimaryAttack

func (e CCitadel_Ability_PrimaryWeapon) FlNextPrimaryAttack() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlNextShotRecoilRecoveryTime

func (e CCitadel_Ability_PrimaryWeapon) FlNextShotRecoilRecoveryTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlPrimaryMuzzleResetTime

func (e CCitadel_Ability_PrimaryWeapon) FlPrimaryMuzzleResetTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlRecoilRecoverySpeed

func (e CCitadel_Ability_PrimaryWeapon) FlRecoilRecoverySpeed() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlRecoilStartTime

func (e CCitadel_Ability_PrimaryWeapon) FlRecoilStartTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlReloadAvailableTime

func (e CCitadel_Ability_PrimaryWeapon) FlReloadAvailableTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlSecondaryMuzzleResetTime

func (e CCitadel_Ability_PrimaryWeapon) FlSecondaryMuzzleResetTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlShotChargeFrac

func (e CCitadel_Ability_PrimaryWeapon) FlShotChargeFrac() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlSpreadPenalty

func (e CCitadel_Ability_PrimaryWeapon) FlSpreadPenalty() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlZoomOutTime

func (e CCitadel_Ability_PrimaryWeapon) FlZoomOutTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) FlZoomTime

func (CCitadel_Ability_PrimaryWeapon) IBonusClip

func (CCitadel_Ability_PrimaryWeapon) IClip

func (CCitadel_Ability_PrimaryWeapon) ISpreadIndex

func (e CCitadel_Ability_PrimaryWeapon) ISpreadIndex() Number[int8]

func (CCitadel_Ability_PrimaryWeapon) NBurstShotsRemaining

func (e CCitadel_Ability_PrimaryWeapon) NBurstShotsRemaining() Number[uint8]

func (CCitadel_Ability_PrimaryWeapon) NClipSizeBeforeSwap

func (e CCitadel_Ability_PrimaryWeapon) NClipSizeBeforeSwap() Number[int32]

func (CCitadel_Ability_PrimaryWeapon) NLastUsedMuzzleIndex

func (e CCitadel_Ability_PrimaryWeapon) NLastUsedMuzzleIndex() Number[int32]

func (CCitadel_Ability_PrimaryWeapon) NNumContinuousShots

func (e CCitadel_Ability_PrimaryWeapon) NNumContinuousShots() Number[int32]

func (CCitadel_Ability_PrimaryWeapon) NPrimaryMuzzleIndex

func (e CCitadel_Ability_PrimaryWeapon) NPrimaryMuzzleIndex() Number[int32]

func (CCitadel_Ability_PrimaryWeapon) NRandomStreak

func (e CCitadel_Ability_PrimaryWeapon) NRandomStreak() Number[int32]

func (CCitadel_Ability_PrimaryWeapon) NSecondaryMuzzleIndex

func (e CCitadel_Ability_PrimaryWeapon) NSecondaryMuzzleIndex() Number[int32]

func (CCitadel_Ability_PrimaryWeapon) NShotNumber

func (e CCitadel_Ability_PrimaryWeapon) NShotNumber() Number[uint32]

func (CCitadel_Ability_PrimaryWeapon) NShotRecoilIndex

func (e CCitadel_Ability_PrimaryWeapon) NShotRecoilIndex() Number[int16]

func (CCitadel_Ability_PrimaryWeapon) ReloadQueuedStartTime

func (e CCitadel_Ability_PrimaryWeapon) ReloadQueuedStartTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon) TFireOnReleaseHoldBeginTime

func (e CCitadel_Ability_PrimaryWeapon) TFireOnReleaseHoldBeginTime() Number[float32]

type CCitadel_Ability_PrimaryWeapon_Bebop

type CCitadel_Ability_PrimaryWeapon_Bebop CEntityInstance

func (CCitadel_Ability_PrimaryWeapon_Bebop) BFiring

func (CCitadel_Ability_PrimaryWeapon_Bebop) FlStartFiringTime

func (e CCitadel_Ability_PrimaryWeapon_Bebop) FlStartFiringTime() Number[float32]

func (CCitadel_Ability_PrimaryWeapon_Bebop) FlStartWindUpTime

func (e CCitadel_Ability_PrimaryWeapon_Bebop) FlStartWindUpTime() Number[float32]

type CCitadel_Ability_PrimaryWeapon_Cadence

type CCitadel_Ability_PrimaryWeapon_Cadence CEntityInstance

type CCitadel_Ability_PrimaryWeapon_Empty

type CCitadel_Ability_PrimaryWeapon_Empty CEntityInstance

type CCitadel_Ability_PrimaryWeapon_ScalingAltFire

type CCitadel_Ability_PrimaryWeapon_ScalingAltFire CEntityInstance

type CCitadel_Ability_ProjectMind

type CCitadel_Ability_ProjectMind CEntityInstance

type CCitadel_Ability_Protection_Racket

type CCitadel_Ability_Protection_Racket CEntityInstance

type CCitadel_Ability_ProximityRitual

type CCitadel_Ability_ProximityRitual CEntityInstance

func (CCitadel_Ability_ProximityRitual) EState

func (CCitadel_Ability_ProximityRitual) HStatue

func (CCitadel_Ability_ProximityRitual) ICatRecallHealth

func (e CCitadel_Ability_ProximityRitual) ICatRecallHealth() Number[int32]

func (CCitadel_Ability_ProximityRitual) QLaunchAngle

func (e CCitadel_Ability_ProximityRitual) QLaunchAngle() Angles

func (CCitadel_Ability_ProximityRitual) TCatRecallTime

func (e CCitadel_Ability_ProximityRitual) TCatRecallTime() Number[float32]

func (CCitadel_Ability_ProximityRitual) VLaunchPosition

func (e CCitadel_Ability_ProximityRitual) VLaunchPosition() Vector

type CCitadel_Ability_PsychicLift

type CCitadel_Ability_PsychicLift CEntityInstance

func (CCitadel_Ability_PsychicLift) VCrashPosition

func (e CCitadel_Ability_PsychicLift) VCrashPosition() Vector

func (CCitadel_Ability_PsychicLift) VLiftPosition

func (e CCitadel_Ability_PsychicLift) VLiftPosition() Vector

func (CCitadel_Ability_PsychicLift) VecLiftTargets added in v0.1.3

func (e CCitadel_Ability_PsychicLift) VecLiftTargets() List[uint32]

type CCitadel_Ability_PunkGoat_Blasted

type CCitadel_Ability_PunkGoat_Blasted CEntityInstance

func (CCitadel_Ability_PunkGoat_Blasted) FlBlastedCurrentDuration

func (e CCitadel_Ability_PunkGoat_Blasted) FlBlastedCurrentDuration() Number[float32]

func (CCitadel_Ability_PunkGoat_Blasted) FlDeferredHealingFromBlasted

func (e CCitadel_Ability_PunkGoat_Blasted) FlDeferredHealingFromBlasted() Number[float32]

func (CCitadel_Ability_PunkGoat_Blasted) FlPendingBlastedTimeToAdd

func (e CCitadel_Ability_PunkGoat_Blasted) FlPendingBlastedTimeToAdd() Number[float32]

func (CCitadel_Ability_PunkGoat_Blasted) TTimeOfLastBulletHit

func (e CCitadel_Ability_PunkGoat_Blasted) TTimeOfLastBulletHit() Number[float32]

type CCitadel_Ability_PunkGoat_GoatFlip

type CCitadel_Ability_PunkGoat_GoatFlip CEntityInstance

func (CCitadel_Ability_PunkGoat_GoatFlip) EState

func (CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpStartElevation

func (e CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpStartElevation() Number[float32]

func (CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpTargetElevation

func (e CCitadel_Ability_PunkGoat_GoatFlip) FlGoingUpTargetElevation() Number[float32]

func (CCitadel_Ability_PunkGoat_GoatFlip) TStateStartTime

func (e CCitadel_Ability_PunkGoat_GoatFlip) TStateStartTime() Number[float32]

type CCitadel_Ability_PunkGoat_Tether

type CCitadel_Ability_PunkGoat_Tether CEntityInstance

func (CCitadel_Ability_PunkGoat_Tether) BTetheringActive

func (e CCitadel_Ability_PunkGoat_Tether) BTetheringActive() Bool

func (CCitadel_Ability_PunkGoat_Tether) TTetherEndTime

func (e CCitadel_Ability_PunkGoat_Tether) TTetherEndTime() Number[float32]

type CCitadel_Ability_PunkGoat_Ult

type CCitadel_Ability_PunkGoat_Ult CEntityInstance

func (CCitadel_Ability_PunkGoat_Ult) BFirstFrameGoingDown

func (e CCitadel_Ability_PunkGoat_Ult) BFirstFrameGoingDown() Bool

func (CCitadel_Ability_PunkGoat_Ult) BHoldingAbilityButton

func (e CCitadel_Ability_PunkGoat_Ult) BHoldingAbilityButton() Bool

func (CCitadel_Ability_PunkGoat_Ult) FlDistanceToTravel

func (e CCitadel_Ability_PunkGoat_Ult) FlDistanceToTravel() Number[float32]

func (CCitadel_Ability_PunkGoat_Ult) NBatChargingFX

func (e CCitadel_Ability_PunkGoat_Ult) NBatChargingFX() Number[int32]

func (CCitadel_Ability_PunkGoat_Ult) NSlamTravelType

func (e CCitadel_Ability_PunkGoat_Ult) NSlamTravelType() Number[uint8]

type CCitadel_Ability_Punkgoat_PrimaryWeapon

type CCitadel_Ability_Punkgoat_PrimaryWeapon CEntityInstance

type CCitadel_Ability_RapidFire

type CCitadel_Ability_RapidFire CEntityInstance

type CCitadel_Ability_RatArmor

type CCitadel_Ability_RatArmor CEntityInstance

type CCitadel_Ability_RatKing_RatNibble

type CCitadel_Ability_RatKing_RatNibble CEntityInstance

type CCitadel_Ability_Ratking_EnterTunnel

type CCitadel_Ability_Ratking_EnterTunnel CEntityInstance

func (CCitadel_Ability_Ratking_EnterTunnel) HPushedFakeWall

func (CCitadel_Ability_Ratking_EnterTunnel) HPushedFakeWallLastThink

func (CCitadel_Ability_Ratking_EnterTunnel) VStartingPositionSpringVelocity

func (e CCitadel_Ability_Ratking_EnterTunnel) VStartingPositionSpringVelocity() Vector

type CCitadel_Ability_Ratking_PrimaryWeapon

type CCitadel_Ability_Ratking_PrimaryWeapon CEntityInstance

type CCitadel_Ability_Ratking_ScrapGrenade

type CCitadel_Ability_Ratking_ScrapGrenade CEntityInstance

type CCitadel_Ability_Ratking_StandardBearer

type CCitadel_Ability_Ratking_StandardBearer CEntityInstance

func (CCitadel_Ability_Ratking_StandardBearer) BFirstTick

func (CCitadel_Ability_Ratking_StandardBearer) BLeapLanded

func (CCitadel_Ability_Ratking_StandardBearer) EPlantLeapPhase

func (CCitadel_Ability_Ratking_StandardBearer) FlChargeResumeTime

func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeResumeTime() Number[float32]

func (CCitadel_Ability_Ratking_StandardBearer) FlChargeStartSpeed

func (e CCitadel_Ability_Ratking_StandardBearer) FlChargeStartSpeed() Number[float32]

func (CCitadel_Ability_Ratking_StandardBearer) FlChargeStartTime

func (CCitadel_Ability_Ratking_StandardBearer) FlCurrentChargeSpeed

func (e CCitadel_Ability_Ratking_StandardBearer) FlCurrentChargeSpeed() Number[float32]

func (CCitadel_Ability_Ratking_StandardBearer) FlForcedPlantTime

func (CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseElapsedAtPause

func (e CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseElapsedAtPause() Number[float32]

func (CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseStartTime

func (e CCitadel_Ability_Ratking_StandardBearer) FlPlantLeapPhaseStartTime() Number[float32]

func (CCitadel_Ability_Ratking_StandardBearer) VGoalDir

func (CCitadel_Ability_Ratking_StandardBearer) VPlantDir

type CCitadel_Ability_RestorativeGoo

type CCitadel_Ability_RestorativeGoo CEntityInstance

func (CCitadel_Ability_RestorativeGoo) FlSelfCastEndTime

func (e CCitadel_Ability_RestorativeGoo) FlSelfCastEndTime() Number[float32]

type CCitadel_Ability_RiotProtocol

type CCitadel_Ability_RiotProtocol CEntityInstance

func (CCitadel_Ability_RiotProtocol) BActive

func (e CCitadel_Ability_RiotProtocol) BActive() Bool

func (CCitadel_Ability_RiotProtocol) ChargeUpParticle

func (e CCitadel_Ability_RiotProtocol) ChargeUpParticle() Number[int32]

type CCitadel_Ability_RiposteTargetSelect

type CCitadel_Ability_RiposteTargetSelect CEntityInstance

type CCitadel_Ability_RocketBarrage

type CCitadel_Ability_RocketBarrage CEntityInstance

func (CCitadel_Ability_RocketBarrage) FlCurrentTimeScale

func (e CCitadel_Ability_RocketBarrage) FlCurrentTimeScale() Number[float32]

func (CCitadel_Ability_RocketBarrage) FlLastUpdateTime

func (e CCitadel_Ability_RocketBarrage) FlLastUpdateTime() Number[float32]

func (CCitadel_Ability_RocketBarrage) VecAimPos

func (e CCitadel_Ability_RocketBarrage) VecAimPos() Vector

func (CCitadel_Ability_RocketBarrage) VecAimVel

func (e CCitadel_Ability_RocketBarrage) VecAimVel() Vector

type CCitadel_Ability_RocketLauncher

type CCitadel_Ability_RocketLauncher CEntityInstance

type CCitadel_Ability_Rolling_FireBall

type CCitadel_Ability_Rolling_FireBall CEntityInstance

func (CCitadel_Ability_Rolling_FireBall) HActiveProjectile

func (e CCitadel_Ability_Rolling_FireBall) HActiveProjectile() Handle[CBaseEntity]

type CCitadel_Ability_Rutger_Pulse

type CCitadel_Ability_Rutger_Pulse CEntityInstance

type CCitadel_Ability_SelfVacuum

type CCitadel_Ability_SelfVacuum CEntityInstance

type CCitadel_Ability_SettingSun

type CCitadel_Ability_SettingSun CEntityInstance

func (CCitadel_Ability_SettingSun) BProjectileActive

func (e CCitadel_Ability_SettingSun) BProjectileActive() Bool

func (CCitadel_Ability_SettingSun) BWasSelected

func (e CCitadel_Ability_SettingSun) BWasSelected() Bool

func (CCitadel_Ability_SettingSun) TargetPreviews added in v0.1.3

func (e CCitadel_Ability_SettingSun) TargetPreviews() List[int32]

type CCitadel_Ability_ShadowPulse

type CCitadel_Ability_ShadowPulse CEntityInstance

type CCitadel_Ability_Shakedown_Target

type CCitadel_Ability_Shakedown_Target CEntityInstance

func (CCitadel_Ability_Shakedown_Target) AimPos

func (CCitadel_Ability_Shakedown_Target) HShadowdownAbility

type CCitadel_Ability_Shield

type CCitadel_Ability_Shield CEntityInstance

type CCitadel_Ability_ShieldGuy_Ability01

type CCitadel_Ability_ShieldGuy_Ability01 CEntityInstance

type CCitadel_Ability_ShieldGuy_Ability02

type CCitadel_Ability_ShieldGuy_Ability02 CEntityInstance

type CCitadel_Ability_ShieldGuy_Ability03

type CCitadel_Ability_ShieldGuy_Ability03 CEntityInstance

type CCitadel_Ability_ShieldGuy_Ability04

type CCitadel_Ability_ShieldGuy_Ability04 CEntityInstance

type CCitadel_Ability_ShieldedSentry

type CCitadel_Ability_ShieldedSentry CEntityInstance

func (CCitadel_Ability_ShieldedSentry) VecDeployedSentries added in v0.1.3

func (e CCitadel_Ability_ShieldedSentry) VecDeployedSentries() List[uint32]

type CCitadel_Ability_ShivDagger

type CCitadel_Ability_ShivDagger CEntityInstance

type CCitadel_Ability_ShivDash

type CCitadel_Ability_ShivDash CEntityInstance

func (CCitadel_Ability_ShivDash) BDiscontinuityInEcho

func (e CCitadel_Ability_ShivDash) BDiscontinuityInEcho() Bool

func (CCitadel_Ability_ShivDash) BIsDashing

func (e CCitadel_Ability_ShivDash) BIsDashing() Bool

func (CCitadel_Ability_ShivDash) BLetEchoPlay

func (e CCitadel_Ability_ShivDash) BLetEchoPlay() Bool

func (CCitadel_Ability_ShivDash) EchoStartTime

func (e CCitadel_Ability_ShivDash) EchoStartTime() Number[float32]

func (CCitadel_Ability_ShivDash) FlStuckTime

func (e CCitadel_Ability_ShivDash) FlStuckTime() Number[float32]

func (CCitadel_Ability_ShivDash) HEchoThinker

func (CCitadel_Ability_ShivDash) NReductionsLeft

func (e CCitadel_Ability_ShivDash) NReductionsLeft() Number[int32]

func (CCitadel_Ability_ShivDash) VDashDirection

func (e CCitadel_Ability_ShivDash) VDashDirection() Vector

func (CCitadel_Ability_ShivDash) VStartPosition

func (e CCitadel_Ability_ShivDash) VStartPosition() Vector

func (CCitadel_Ability_ShivDash) VecLastPosition

func (e CCitadel_Ability_ShivDash) VecLastPosition() Vector

type CCitadel_Ability_ShivWeapon

type CCitadel_Ability_ShivWeapon CEntityInstance

type CCitadel_Ability_Shiv_Defer_Damage

type CCitadel_Ability_Shiv_Defer_Damage CEntityInstance

func (CCitadel_Ability_Shiv_Defer_Damage) FlLastDeferredDamageApplicationTime

func (e CCitadel_Ability_Shiv_Defer_Damage) FlLastDeferredDamageApplicationTime() Number[float32]

func (CCitadel_Ability_Shiv_Defer_Damage) FlTotalPendingDamage

func (e CCitadel_Ability_Shiv_Defer_Damage) FlTotalPendingDamage() Number[float32]

type CCitadel_Ability_Shiv_KillingBlow

type CCitadel_Ability_Shiv_KillingBlow CEntityInstance

func (CCitadel_Ability_Shiv_KillingBlow) BActive

func (CCitadel_Ability_Shiv_KillingBlow) BDamagedAnyHero

func (e CCitadel_Ability_Shiv_KillingBlow) BDamagedAnyHero() Bool

func (CCitadel_Ability_Shiv_KillingBlow) BIsBonusCast

func (e CCitadel_Ability_Shiv_KillingBlow) BIsBonusCast() Bool

func (CCitadel_Ability_Shiv_KillingBlow) BMadeSlashParticle

func (e CCitadel_Ability_Shiv_KillingBlow) BMadeSlashParticle() Bool

func (CCitadel_Ability_Shiv_KillingBlow) BStartedOnGround

func (e CCitadel_Ability_Shiv_KillingBlow) BStartedOnGround() Bool

func (CCitadel_Ability_Shiv_KillingBlow) ChannelParticle

func (e CCitadel_Ability_Shiv_KillingBlow) ChannelParticle() Number[int32]

func (CCitadel_Ability_Shiv_KillingBlow) FlRecastWindowEnd

func (e CCitadel_Ability_Shiv_KillingBlow) FlRecastWindowEnd() Number[float32]

func (CCitadel_Ability_Shiv_KillingBlow) QCurrentAngles

func (e CCitadel_Ability_Shiv_KillingBlow) QCurrentAngles() Angles

func (CCitadel_Ability_Shiv_KillingBlow) VHitEnts added in v0.1.3

func (CCitadel_Ability_Shiv_KillingBlow) VLastKnownSafePos

func (e CCitadel_Ability_Shiv_KillingBlow) VLastKnownSafePos() Vector

func (CCitadel_Ability_Shiv_KillingBlow) VStartPosition

func (e CCitadel_Ability_Shiv_KillingBlow) VStartPosition() Vector

type CCitadel_Ability_SkyRunner_Ability04

type CCitadel_Ability_SkyRunner_Ability04 CEntityInstance

type CCitadel_Ability_SkyRunner_FlakShot

type CCitadel_Ability_SkyRunner_FlakShot CEntityInstance

type CCitadel_Ability_SkyRunner_PrimaryWeapon

type CCitadel_Ability_SkyRunner_PrimaryWeapon CEntityInstance

type CCitadel_Ability_SkyRunner_SwingLine

type CCitadel_Ability_SkyRunner_SwingLine CEntityInstance

func (CCitadel_Ability_SkyRunner_SwingLine) ESwingState

func (CCitadel_Ability_SkyRunner_SwingLine) FlIdealSpringLength

func (e CCitadel_Ability_SkyRunner_SwingLine) FlIdealSpringLength() Number[float32]

func (CCitadel_Ability_SkyRunner_SwingLine) SwingEndTime

func (CCitadel_Ability_SkyRunner_SwingLine) SwingStartTime

func (CCitadel_Ability_SkyRunner_SwingLine) VecCurrentPosition

func (e CCitadel_Ability_SkyRunner_SwingLine) VecCurrentPosition() Vector

func (CCitadel_Ability_SkyRunner_SwingLine) VecSwingPoint

func (e CCitadel_Ability_SkyRunner_SwingLine) VecSwingPoint() Vector

type CCitadel_Ability_Skyrunner_MagicBeam

type CCitadel_Ability_Skyrunner_MagicBeam CEntityInstance

func (CCitadel_Ability_Skyrunner_MagicBeam) QCastAngle

func (CCitadel_Ability_Skyrunner_MagicBeam) VCastPosition

func (e CCitadel_Ability_Skyrunner_MagicBeam) VCastPosition() Vector

type CCitadel_Ability_SleepBomb

type CCitadel_Ability_SleepBomb CEntityInstance

type CCitadel_Ability_SleepDagger

type CCitadel_Ability_SleepDagger CEntityInstance

type CCitadel_Ability_Slide

type CCitadel_Ability_Slide CEntityInstance

func (CCitadel_Ability_Slide) BAirborneWhenDuckPressed

func (e CCitadel_Ability_Slide) BAirborneWhenDuckPressed() Bool

func (CCitadel_Ability_Slide) BIsSliding

func (e CCitadel_Ability_Slide) BIsSliding() Bool

func (CCitadel_Ability_Slide) BShouldTriggerSlowGetup

func (e CCitadel_Ability_Slide) BShouldTriggerSlowGetup() Bool

func (CCitadel_Ability_Slide) BSlideIsSticky

func (e CCitadel_Ability_Slide) BSlideIsSticky() Bool

func (CCitadel_Ability_Slide) BStartedSlideViaProbeSlope

func (e CCitadel_Ability_Slide) BStartedSlideViaProbeSlope() Bool

func (CCitadel_Ability_Slide) BWantsSlide

func (e CCitadel_Ability_Slide) BWantsSlide() Bool

func (CCitadel_Ability_Slide) FlDashSlideStartTime

func (e CCitadel_Ability_Slide) FlDashSlideStartTime() Number[float32]

func (CCitadel_Ability_Slide) FlDuckPressedTime

func (e CCitadel_Ability_Slide) FlDuckPressedTime() Number[float32]

func (CCitadel_Ability_Slide) FlOnGroundStartTime

func (e CCitadel_Ability_Slide) FlOnGroundStartTime() Number[float32]

func (CCitadel_Ability_Slide) FlSlideChangeTime

func (e CCitadel_Ability_Slide) FlSlideChangeTime() Number[float32]

func (CCitadel_Ability_Slide) FlSlidingOnFlatStartTime

func (e CCitadel_Ability_Slide) FlSlidingOnFlatStartTime() Number[float32]

func (CCitadel_Ability_Slide) FlSlowGetupStartTime

func (e CCitadel_Ability_Slide) FlSlowGetupStartTime() Number[float32]

func (CCitadel_Ability_Slide) FlSpeedAdjust

func (e CCitadel_Ability_Slide) FlSpeedAdjust() Number[float32]

func (CCitadel_Ability_Slide) NForcedAllowRestartSlideTick

func (e CCitadel_Ability_Slide) NForcedAllowRestartSlideTick() Number[int32]

func (CCitadel_Ability_Slide) NJumpsThisSlideSession

func (e CCitadel_Ability_Slide) NJumpsThisSlideSession() Number[int32]

func (CCitadel_Ability_Slide) NSlideEffectIndex

func (e CCitadel_Ability_Slide) NSlideEffectIndex() Number[int32]

func (CCitadel_Ability_Slide) UnHeroID

func (e CCitadel_Ability_Slide) UnHeroID() Number[uint32]

type CCitadel_Ability_SmokeBomb

type CCitadel_Ability_SmokeBomb CEntityInstance

type CCitadel_Ability_SnakeDash

type CCitadel_Ability_SnakeDash CEntityInstance

type CCitadel_Ability_SpiderShield

type CCitadel_Ability_SpiderShield CEntityInstance

type CCitadel_Ability_Spinning_Blade

type CCitadel_Ability_Spinning_Blade CEntityInstance

func (CCitadel_Ability_Spinning_Blade) HActiveProjectile

func (CCitadel_Ability_Spinning_Blade) VecOutgoingHits added in v0.1.3

func (e CCitadel_Ability_Spinning_Blade) VecOutgoingHits() List[uint32]

type CCitadel_Ability_Sprint

type CCitadel_Ability_Sprint CEntityInstance

func (CCitadel_Ability_Sprint) BInCombat

func (e CCitadel_Ability_Sprint) BInCombat() Bool

func (CCitadel_Ability_Sprint) BSprinting

func (e CCitadel_Ability_Sprint) BSprinting() Bool

func (CCitadel_Ability_Sprint) FlSprintStartTime

func (e CCitadel_Ability_Sprint) FlSprintStartTime() Number[float32]

func (CCitadel_Ability_Sprint) NSprintParticle

func (e CCitadel_Ability_Sprint) NSprintParticle() Number[int32]

type CCitadel_Ability_StaticCharge

type CCitadel_Ability_StaticCharge CEntityInstance

type CCitadel_Ability_StaticCharge_V2

type CCitadel_Ability_StaticCharge_V2 CEntityInstance

type CCitadel_Ability_StickyBomb

type CCitadel_Ability_StickyBomb CEntityInstance

func (CCitadel_Ability_StickyBomb) FlBombBonusHits

func (e CCitadel_Ability_StickyBomb) FlBombBonusHits() Number[float32]

func (CCitadel_Ability_StickyBomb) FlBombBonusKills

func (e CCitadel_Ability_StickyBomb) FlBombBonusKills() Number[float32]

func (CCitadel_Ability_StickyBomb) FlHookEndTime

func (e CCitadel_Ability_StickyBomb) FlHookEndTime() Number[float32]

func (CCitadel_Ability_StickyBomb) HAutoTarget

type CCitadel_Ability_Stomp

type CCitadel_Ability_Stomp CEntityInstance

func (CCitadel_Ability_Stomp) VStompDir

func (e CCitadel_Ability_Stomp) VStompDir() Vector

func (CCitadel_Ability_Stomp) VStompPos

func (e CCitadel_Ability_Stomp) VStompPos() Vector

func (CCitadel_Ability_Stomp) VecStompedEnemies added in v0.1.3

func (e CCitadel_Ability_Stomp) VecStompedEnemies() List[uint32]

type CCitadel_Ability_StormCloud

type CCitadel_Ability_StormCloud CEntityInstance

func (CCitadel_Ability_StormCloud) FlFloat

func (CCitadel_Ability_StormCloud) NLightningStrikesRemaining

func (e CCitadel_Ability_StormCloud) NLightningStrikesRemaining() Number[int32]

func (CCitadel_Ability_StormCloud) NTargetingParticleIndex

func (e CCitadel_Ability_StormCloud) NTargetingParticleIndex() Number[int32]

type CCitadel_Ability_SummonGangster

type CCitadel_Ability_SummonGangster CEntityInstance

func (CCitadel_Ability_SummonGangster) VecGangsters added in v0.1.3

func (e CCitadel_Ability_SummonGangster) VecGangsters() List[uint32]

type CCitadel_Ability_SuperNeutralCharge

type CCitadel_Ability_SuperNeutralCharge CEntityInstance

func (CCitadel_Ability_SuperNeutralCharge) BPreparing

func (CCitadel_Ability_SuperNeutralCharge) BTackling

func (CCitadel_Ability_SuperNeutralCharge) FlPrepareStartTime

func (e CCitadel_Ability_SuperNeutralCharge) FlPrepareStartTime() Number[float32]

func (CCitadel_Ability_SuperNeutralCharge) FlTackleDuration

func (e CCitadel_Ability_SuperNeutralCharge) FlTackleDuration() Number[float32]

func (CCitadel_Ability_SuperNeutralCharge) FlTackleStartTime

func (e CCitadel_Ability_SuperNeutralCharge) FlTackleStartTime() Number[float32]

func (CCitadel_Ability_SuperNeutralCharge) NDistancePreview

func (e CCitadel_Ability_SuperNeutralCharge) NDistancePreview() Number[int32]

func (CCitadel_Ability_SuperNeutralCharge) NStuckFramesCount

func (e CCitadel_Ability_SuperNeutralCharge) NStuckFramesCount() Number[int32]

func (CCitadel_Ability_SuperNeutralCharge) VecLastPosition

func (e CCitadel_Ability_SuperNeutralCharge) VecLastPosition() Vector

func (CCitadel_Ability_SuperNeutralCharge) VecTackleDir

type CCitadel_Ability_SuperNeutralIncendiary

type CCitadel_Ability_SuperNeutralIncendiary CEntityInstance

type CCitadel_Ability_SuperNeutralShield

type CCitadel_Ability_SuperNeutralShield CEntityInstance

type CCitadel_Ability_Swan_Ability04

type CCitadel_Ability_Swan_Ability04 CEntityInstance

type CCitadel_Ability_Swan_Acrobat

type CCitadel_Ability_Swan_Acrobat CEntityInstance

type CCitadel_Ability_Swan_FeatherBoomerang

type CCitadel_Ability_Swan_FeatherBoomerang CEntityInstance

func (CCitadel_Ability_Swan_FeatherBoomerang) VecHitTargetList added in v0.1.3

func (e CCitadel_Ability_Swan_FeatherBoomerang) VecHitTargetList() List[uint32]

type CCitadel_Ability_Swan_Leap

type CCitadel_Ability_Swan_Leap CEntityInstance

type CCitadel_Ability_TangoTether

type CCitadel_Ability_TangoTether CEntityInstance

func (CCitadel_Ability_TangoTether) AngDashStartAng

func (e CCitadel_Ability_TangoTether) AngDashStartAng() Angles

func (CCitadel_Ability_TangoTether) FlDashStartTime

func (e CCitadel_Ability_TangoTether) FlDashStartTime() Number[float32]

func (CCitadel_Ability_TangoTether) FlGrappleArriveTime

func (e CCitadel_Ability_TangoTether) FlGrappleArriveTime() Number[float32]

func (CCitadel_Ability_TangoTether) FlGrappleShotAttackTime

func (e CCitadel_Ability_TangoTether) FlGrappleShotAttackTime() Number[float32]

func (CCitadel_Ability_TangoTether) FlGrappleStartTime

func (e CCitadel_Ability_TangoTether) FlGrappleStartTime() Number[float32]

func (CCitadel_Ability_TangoTether) FlVelSpring

func (e CCitadel_Ability_TangoTether) FlVelSpring() Number[float32]

func (CCitadel_Ability_TangoTether) HLockOnTarget

func (e CCitadel_Ability_TangoTether) HLockOnTarget() Handle[CBaseEntity]

func (CCitadel_Ability_TangoTether) HTarget

func (CCitadel_Ability_TangoTether) ITargetPosIndex

func (e CCitadel_Ability_TangoTether) ITargetPosIndex() Number[int32]

func (CCitadel_Ability_TangoTether) NGrappleTravelEffect

func (e CCitadel_Ability_TangoTether) NGrappleTravelEffect() Number[int32]

func (CCitadel_Ability_TangoTether) NTicksNotMoving

func (e CCitadel_Ability_TangoTether) NTicksNotMoving() Number[int32]

func (CCitadel_Ability_TangoTether) VecCastStartPos

func (e CCitadel_Ability_TangoTether) VecCastStartPos() Vector

func (CCitadel_Ability_TangoTether) VecDashEndPos

func (e CCitadel_Ability_TangoTether) VecDashEndPos() Vector

func (CCitadel_Ability_TangoTether) VecDashStartPos

func (e CCitadel_Ability_TangoTether) VecDashStartPos() Vector

func (CCitadel_Ability_TangoTether) VecPrevPos

func (e CCitadel_Ability_TangoTether) VecPrevPos() Vector

type CCitadel_Ability_TangoTether_Trigger

type CCitadel_Ability_TangoTether_Trigger CEntityInstance

func (CCitadel_Ability_TangoTether_Trigger) HBaseAbility

type CCitadel_Ability_Targetdummy_1

type CCitadel_Ability_Targetdummy_1 CEntityInstance

type CCitadel_Ability_Targetdummy_2

type CCitadel_Ability_Targetdummy_2 CEntityInstance

type CCitadel_Ability_Targetdummy_3

type CCitadel_Ability_Targetdummy_3 CEntityInstance

type CCitadel_Ability_Targetdummy_4

type CCitadel_Ability_Targetdummy_4 CEntityInstance

type CCitadel_Ability_Teleport

type CCitadel_Ability_Teleport CEntityInstance

func (CCitadel_Ability_Teleport) BTeleportingToTarget

func (e CCitadel_Ability_Teleport) BTeleportingToTarget() Bool

func (CCitadel_Ability_Teleport) VTargetAngles

func (e CCitadel_Ability_Teleport) VTargetAngles() Angles

func (CCitadel_Ability_Teleport) VTargetPosition

func (e CCitadel_Ability_Teleport) VTargetPosition() Vector

type CCitadel_Ability_TeleportToGangster

type CCitadel_Ability_TeleportToGangster CEntityInstance

type CCitadel_Ability_Tenacity

type CCitadel_Ability_Tenacity CEntityInstance

type CCitadel_Ability_Tengu_AirLift

type CCitadel_Ability_Tengu_AirLift CEntityInstance

func (CCitadel_Ability_Tengu_AirLift) BIsGrabbing

func (e CCitadel_Ability_Tengu_AirLift) BIsGrabbing() Bool

func (CCitadel_Ability_Tengu_AirLift) BIsHoldingBomb

func (e CCitadel_Ability_Tengu_AirLift) BIsHoldingBomb() Bool

func (CCitadel_Ability_Tengu_AirLift) EFlightState

func (e CCitadel_Ability_Tengu_AirLift) EFlightState() Number[uint8]

func (CCitadel_Ability_Tengu_AirLift) FlCurrentSpeed

func (e CCitadel_Ability_Tengu_AirLift) FlCurrentSpeed() Number[float32]

func (CCitadel_Ability_Tengu_AirLift) HGrabTarget

func (CCitadel_Ability_Tengu_AirLift) NHoldBombEffect

func (e CCitadel_Ability_Tengu_AirLift) NHoldBombEffect() Number[int32]

type CCitadel_Ability_Tengu_StoneForm

type CCitadel_Ability_Tengu_StoneForm CEntityInstance

func (CCitadel_Ability_Tengu_StoneForm) BFalling

func (CCitadel_Ability_Tengu_StoneForm) BInStoneForm

func (e CCitadel_Ability_Tengu_StoneForm) BInStoneForm() Bool

func (CCitadel_Ability_Tengu_StoneForm) BLanded

func (CCitadel_Ability_Tengu_StoneForm) FlLandedTime

func (CCitadel_Ability_Tengu_StoneForm) FlStartHeight

func (e CCitadel_Ability_Tengu_StoneForm) FlStartHeight() Number[float32]

func (CCitadel_Ability_Tengu_StoneForm) FlStartTime

func (CCitadel_Ability_Tengu_StoneForm) NStoneFormEffect

func (e CCitadel_Ability_Tengu_StoneForm) NStoneFormEffect() Number[int32]

func (CCitadel_Ability_Tengu_StoneForm) VecHitEntities added in v0.1.3

func (e CCitadel_Ability_Tengu_StoneForm) VecHitEntities() List[uint32]

type CCitadel_Ability_Tengu_Urn

type CCitadel_Ability_Tengu_Urn CEntityInstance

func (CCitadel_Ability_Tengu_Urn) QLaunchAngle

func (e CCitadel_Ability_Tengu_Urn) QLaunchAngle() Angles

func (CCitadel_Ability_Tengu_Urn) VLaunchPosition

func (e CCitadel_Ability_Tengu_Urn) VLaunchPosition() Vector

type CCitadel_Ability_TestHero_Ability04

type CCitadel_Ability_TestHero_Ability04 CEntityInstance

type CCitadel_Ability_TestHero_FearTarget

type CCitadel_Ability_TestHero_FearTarget CEntityInstance

type CCitadel_Ability_TestHero_StanceSwitch

type CCitadel_Ability_TestHero_StanceSwitch CEntityInstance

func (CCitadel_Ability_TestHero_StanceSwitch) BStanceActive

func (e CCitadel_Ability_TestHero_StanceSwitch) BStanceActive() Bool

type CCitadel_Ability_TestHero_Stance_Bow

type CCitadel_Ability_TestHero_Stance_Bow CEntityInstance

type CCitadel_Ability_TestHero_Stance_Spaceman

type CCitadel_Ability_TestHero_Stance_Spaceman CEntityInstance

type CCitadel_Ability_TestHero_SummonCannon

type CCitadel_Ability_TestHero_SummonCannon CEntityInstance

func (CCitadel_Ability_TestHero_SummonCannon) BCannonPending

func (e CCitadel_Ability_TestHero_SummonCannon) BCannonPending() Bool

func (CCitadel_Ability_TestHero_SummonCannon) QLaunchAngle

func (CCitadel_Ability_TestHero_SummonCannon) VLaunchPosition

func (e CCitadel_Ability_TestHero_SummonCannon) VLaunchPosition() Vector

type CCitadel_Ability_TestHero_SummonSoldier

type CCitadel_Ability_TestHero_SummonSoldier CEntityInstance

func (CCitadel_Ability_TestHero_SummonSoldier) VecTargetsInCone added in v0.1.3

func (e CCitadel_Ability_TestHero_SummonSoldier) VecTargetsInCone() List[uint32]

type CCitadel_Ability_TestHero_WallCling

type CCitadel_Ability_TestHero_WallCling CEntityInstance

func (CCitadel_Ability_TestHero_WallCling) VecLastVelocity

func (e CCitadel_Ability_TestHero_WallCling) VecLastVelocity() Vector

func (CCitadel_Ability_TestHero_WallCling) VecWallClingNormal

func (e CCitadel_Ability_TestHero_WallCling) VecWallClingNormal() Vector

func (CCitadel_Ability_TestHero_WallCling) VecWallPosition

func (e CCitadel_Ability_TestHero_WallCling) VecWallPosition() Vector

type CCitadel_Ability_ThrowSand

type CCitadel_Ability_ThrowSand CEntityInstance

func (CCitadel_Ability_ThrowSand) VHitEnts added in v0.1.3

func (e CCitadel_Ability_ThrowSand) VHitEnts() List[uint32]

type CCitadel_Ability_Thumper_1

type CCitadel_Ability_Thumper_1 CEntityInstance

func (CCitadel_Ability_Thumper_1) FlPushForce

func (e CCitadel_Ability_Thumper_1) FlPushForce() Number[float32]

func (CCitadel_Ability_Thumper_1) VecAimNormal

func (e CCitadel_Ability_Thumper_1) VecAimNormal() Vector

func (CCitadel_Ability_Thumper_1) VecAimPos

func (e CCitadel_Ability_Thumper_1) VecAimPos() Vector

func (CCitadel_Ability_Thumper_1) VecHitEntities added in v0.1.3

func (e CCitadel_Ability_Thumper_1) VecHitEntities() List[uint32]

type CCitadel_Ability_Thumper_2

type CCitadel_Ability_Thumper_2 CEntityInstance

func (CCitadel_Ability_Thumper_2) NStomps

func (CCitadel_Ability_Thumper_2) VStompDir

func (e CCitadel_Ability_Thumper_2) VStompDir() Vector

func (CCitadel_Ability_Thumper_2) VStompPos

func (e CCitadel_Ability_Thumper_2) VStompPos() Vector

type CCitadel_Ability_Thumper_3

type CCitadel_Ability_Thumper_3 CEntityInstance

type CCitadel_Ability_Thumper_4

type CCitadel_Ability_Thumper_4 CEntityInstance

type CCitadel_Ability_Tier2Boss_AoEWave

type CCitadel_Ability_Tier2Boss_AoEWave CEntityInstance

type CCitadel_Ability_Tier2Boss_LaserBeam

type CCitadel_Ability_Tier2Boss_LaserBeam CEntityInstance

func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosHigh

func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLeft

func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosLow

func (CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosRight

func (e CCitadel_Ability_Tier2Boss_LaserBeam) HAttackPosRight() Number[uint8]

func (CCitadel_Ability_Tier2Boss_LaserBeam) TCastCompleteTime

func (e CCitadel_Ability_Tier2Boss_LaserBeam) TCastCompleteTime() Number[float32]

type CCitadel_Ability_Tier2Boss_RocketBarrage

type CCitadel_Ability_Tier2Boss_RocketBarrage CEntityInstance

func (CCitadel_Ability_Tier2Boss_RocketBarrage) NGrenadeIndex

func (CCitadel_Ability_Tier2Boss_RocketBarrage) NTotalGrenades

type CCitadel_Ability_Tier2Boss_Stomp

type CCitadel_Ability_Tier2Boss_Stomp CEntityInstance

type CCitadel_Ability_Tier3Boss_AoEWave

type CCitadel_Ability_Tier3Boss_AoEWave CEntityInstance

type CCitadel_Ability_Tier3Boss_DropBombs

type CCitadel_Ability_Tier3Boss_DropBombs CEntityInstance

func (CCitadel_Ability_Tier3Boss_DropBombs) FlDetonationTime

func (e CCitadel_Ability_Tier3Boss_DropBombs) FlDetonationTime() Number[float32]

func (CCitadel_Ability_Tier3Boss_DropBombs) HShootPos

func (CCitadel_Ability_Tier3Boss_DropBombs) TNextBombTime

func (CCitadel_Ability_Tier3Boss_DropBombs) VHitTargets added in v0.1.3

type CCitadel_Ability_Tier3Boss_LaserBeam

type CCitadel_Ability_Tier3Boss_LaserBeam CEntityInstance

type CCitadel_Ability_Tier3Boss_RocketBarrage

type CCitadel_Ability_Tier3Boss_RocketBarrage CEntityInstance

func (CCitadel_Ability_Tier3Boss_RocketBarrage) HShootPos

func (CCitadel_Ability_Tier3Boss_RocketBarrage) NGrenadeIndex

func (CCitadel_Ability_Tier3Boss_RocketBarrage) NTotalGrenades

type CCitadel_Ability_Trapper_Fear

type CCitadel_Ability_Trapper_Fear CEntityInstance

type CCitadel_Ability_Trapper_PoisonJar

type CCitadel_Ability_Trapper_PoisonJar CEntityInstance

func (CCitadel_Ability_Trapper_PoisonJar) QLaunchAngle

func (e CCitadel_Ability_Trapper_PoisonJar) QLaunchAngle() Angles

func (CCitadel_Ability_Trapper_PoisonJar) VLaunchPosition

func (e CCitadel_Ability_Trapper_PoisonJar) VLaunchPosition() Vector

type CCitadel_Ability_Trapper_SpiderJar

type CCitadel_Ability_Trapper_SpiderJar CEntityInstance

func (CCitadel_Ability_Trapper_SpiderJar) BHasMadeSpiders

func (e CCitadel_Ability_Trapper_SpiderJar) BHasMadeSpiders() Bool

func (CCitadel_Ability_Trapper_SpiderJar) QLaunchAngle

func (e CCitadel_Ability_Trapper_SpiderJar) QLaunchAngle() Angles

func (CCitadel_Ability_Trapper_SpiderJar) VLaunchPosition

func (e CCitadel_Ability_Trapper_SpiderJar) VLaunchPosition() Vector

type CCitadel_Ability_Trapper_WebWall

type CCitadel_Ability_Trapper_WebWall CEntityInstance

func (CCitadel_Ability_Trapper_WebWall) VecCastPosition

func (e CCitadel_Ability_Trapper_WebWall) VecCastPosition() Vector

func (CCitadel_Ability_Trapper_WebWall) VecCastPositionNormal

func (e CCitadel_Ability_Trapper_WebWall) VecCastPositionNormal() Vector

func (CCitadel_Ability_Trapper_WebWall) VecEndPosition

func (e CCitadel_Ability_Trapper_WebWall) VecEndPosition() Vector

func (CCitadel_Ability_Trapper_WebWall) VecEndPositionNormal

func (e CCitadel_Ability_Trapper_WebWall) VecEndPositionNormal() Vector

type CCitadel_Ability_Trappers_Bolo

type CCitadel_Ability_Trappers_Bolo CEntityInstance

func (CCitadel_Ability_Trappers_Bolo) BReturning

func (e CCitadel_Ability_Trappers_Bolo) BReturning() Bool

func (CCitadel_Ability_Trappers_Bolo) HHitTargets added in v0.1.3

func (e CCitadel_Ability_Trappers_Bolo) HHitTargets() List[uint32]

func (CCitadel_Ability_Trappers_Bolo) HNextTarget

func (CCitadel_Ability_Trappers_Bolo) HProjectile

func (CCitadel_Ability_Trappers_Bolo) IBounces

type CCitadel_Ability_TriggerTower

type CCitadel_Ability_TriggerTower CEntityInstance

type CCitadel_Ability_TrooperBossGrenade

type CCitadel_Ability_TrooperBossGrenade CEntityInstance

type CCitadel_Ability_TrooperGrenade

type CCitadel_Ability_TrooperGrenade CEntityInstance

type CCitadel_Ability_TrooperZipLine

type CCitadel_Ability_TrooperZipLine CEntityInstance

type CCitadel_Ability_TurretClone

type CCitadel_Ability_TurretClone CEntityInstance

func (CCitadel_Ability_TurretClone) BHasTurretReady

func (e CCitadel_Ability_TurretClone) BHasTurretReady() Bool

func (CCitadel_Ability_TurretClone) FlTurretExpireTime

func (e CCitadel_Ability_TurretClone) FlTurretExpireTime() Number[float32]

func (CCitadel_Ability_TurretClone) ICurrentSwapCount

func (e CCitadel_Ability_TurretClone) ICurrentSwapCount() Number[int32]

func (CCitadel_Ability_TurretClone) NTurretFXIndex

func (e CCitadel_Ability_TurretClone) NTurretFXIndex() Number[int32]

func (CCitadel_Ability_TurretClone) PActiveTurret

type CCitadel_Ability_TurretClone_Trigger

type CCitadel_Ability_TurretClone_Trigger CEntityInstance

type CCitadel_Ability_UltCombo

type CCitadel_Ability_UltCombo CEntityInstance

func (CCitadel_Ability_UltCombo) FlLastAttackTime

func (e CCitadel_Ability_UltCombo) FlLastAttackTime() Number[float32]

func (CCitadel_Ability_UltCombo) HTarget

func (CCitadel_Ability_UltCombo) IBonusHealth

func (e CCitadel_Ability_UltCombo) IBonusHealth() Number[int32]

func (CCitadel_Ability_UltCombo) NAttackNum

func (e CCitadel_Ability_UltCombo) NAttackNum() Number[int32]

type CCitadel_Ability_Unicorn_DazzlingOrb

type CCitadel_Ability_Unicorn_DazzlingOrb CEntityInstance

type CCitadel_Ability_Unicorn_LuminousStrike

type CCitadel_Ability_Unicorn_LuminousStrike CEntityInstance

func (CCitadel_Ability_Unicorn_LuminousStrike) BPendingStackUpdate

func (e CCitadel_Ability_Unicorn_LuminousStrike) BPendingStackUpdate() Bool

func (CCitadel_Ability_Unicorn_LuminousStrike) FlLastStackChangeTime

func (e CCitadel_Ability_Unicorn_LuminousStrike) FlLastStackChangeTime() Number[float32]

func (CCitadel_Ability_Unicorn_LuminousStrike) NLastStackCount

func (CCitadel_Ability_Unicorn_LuminousStrike) NStackCount

func (CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionLocation added in v0.1.3

func (e CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionLocation() VectorList

func (CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionTime added in v0.1.3

func (e CCitadel_Ability_Unicorn_LuminousStrike) VecNextExplosionTime() List[float32]

type CCitadel_Ability_Unicorn_PrimaryWeapon

type CCitadel_Ability_Unicorn_PrimaryWeapon CEntityInstance

func (CCitadel_Ability_Unicorn_PrimaryWeapon) FlActivatePressTime

func (e CCitadel_Ability_Unicorn_PrimaryWeapon) FlActivatePressTime() Number[float32]

type CCitadel_Ability_Unicorn_PrismaticGuard

type CCitadel_Ability_Unicorn_PrismaticGuard CEntityInstance

type CCitadel_Ability_Unicorn_RadiantBlast

type CCitadel_Ability_Unicorn_RadiantBlast CEntityInstance

func (CCitadel_Ability_Unicorn_RadiantBlast) VecHitTargets added in v0.1.3

type CCitadel_Ability_Uppercut

type CCitadel_Ability_Uppercut CEntityInstance
type CCitadel_Ability_VampireBat_BatBlink CEntityInstance

func (CCitadel_Ability_VampireBat_BatBlink) BIsBlinking

func (CCitadel_Ability_VampireBat_BatBlink) BlinkEndTime

func (CCitadel_Ability_VampireBat_BatBlink) IRemainingCasts

func (e CCitadel_Ability_VampireBat_BatBlink) IRemainingCasts() Number[int32]

func (CCitadel_Ability_VampireBat_BatBlink) RecastEndTime

type CCitadel_Ability_VampireBat_BatCloud

type CCitadel_Ability_VampireBat_BatCloud CEntityInstance

func (CCitadel_Ability_VampireBat_BatCloud) FlBatCloudEndTime

func (e CCitadel_Ability_VampireBat_BatCloud) FlBatCloudEndTime() Number[float32]

type CCitadel_Ability_VampireBat_BatSwarm

type CCitadel_Ability_VampireBat_BatSwarm CEntityInstance

func (CCitadel_Ability_VampireBat_BatSwarm) BPauseChannel

func (e CCitadel_Ability_VampireBat_BatSwarm) BPauseChannel() Bool

func (CCitadel_Ability_VampireBat_BatSwarm) FlChannelTime

func (CCitadel_Ability_VampireBat_BatSwarm) FlLastRemainingChannelTime

func (e CCitadel_Ability_VampireBat_BatSwarm) FlLastRemainingChannelTime() Number[float32]

func (CCitadel_Ability_VampireBat_BatSwarm) FlNextBatTime

func (CCitadel_Ability_VampireBat_BatSwarm) IBatCountOnCast

func (e CCitadel_Ability_VampireBat_BatSwarm) IBatCountOnCast() Number[int32]

func (CCitadel_Ability_VampireBat_BatSwarm) IBonusBats

type CCitadel_Ability_VampireBat_DoubleDagger

type CCitadel_Ability_VampireBat_DoubleDagger CEntityInstance

type CCitadel_Ability_VampireBat_LoveBites

type CCitadel_Ability_VampireBat_LoveBites CEntityInstance

type CCitadel_Ability_VampireBat_StealLife

type CCitadel_Ability_VampireBat_StealLife CEntityInstance

func (CCitadel_Ability_VampireBat_StealLife) BFloating

func (CCitadel_Ability_VampireBat_StealLife) FlFloatElapsedTime

func (e CCitadel_Ability_VampireBat_StealLife) FlFloatElapsedTime() Number[float32]

type CCitadel_Ability_VandalOverflow

type CCitadel_Ability_VandalOverflow CEntityInstance

type CCitadel_Ability_VandalSurge

type CCitadel_Ability_VandalSurge CEntityInstance

type CCitadel_Ability_Vandal_Ability03

type CCitadel_Ability_Vandal_Ability03 CEntityInstance

type CCitadel_Ability_Vandal_Pillar

type CCitadel_Ability_Vandal_Pillar CEntityInstance

type CCitadel_Ability_ViperHookblade

type CCitadel_Ability_ViperHookblade CEntityInstance

func (CCitadel_Ability_ViperHookblade) VecOutgoingHitList added in v0.1.3

func (e CCitadel_Ability_ViperHookblade) VecOutgoingHitList() List[uint32]

func (CCitadel_Ability_ViperHookblade) VecReturningHitList added in v0.1.3

func (e CCitadel_Ability_ViperHookblade) VecReturningHitList() List[uint32]

type CCitadel_Ability_ViperVenom

type CCitadel_Ability_ViperVenom CEntityInstance

type CCitadel_Ability_Viper_Ability04

type CCitadel_Ability_Viper_Ability04 CEntityInstance

type CCitadel_Ability_Viper_DebuffDagger

type CCitadel_Ability_Viper_DebuffDagger CEntityInstance

type CCitadel_Ability_Viper_PetrifyBola

type CCitadel_Ability_Viper_PetrifyBola CEntityInstance

type CCitadel_Ability_Viscous_Telepunch

type CCitadel_Ability_Viscous_Telepunch CEntityInstance

func (CCitadel_Ability_Viscous_Telepunch) ETelepunchState

func (e CCitadel_Ability_Viscous_Telepunch) ETelepunchState() Number[uint8]

func (CCitadel_Ability_Viscous_Telepunch) FlNextStateTime

func (e CCitadel_Ability_Viscous_Telepunch) FlNextStateTime() Number[float32]

func (CCitadel_Ability_Viscous_Telepunch) VecTeleportPosition

func (e CCitadel_Ability_Viscous_Telepunch) VecTeleportPosition() Vector

func (CCitadel_Ability_Viscous_Telepunch) VecTeleportPositionNormal

func (e CCitadel_Ability_Viscous_Telepunch) VecTeleportPositionNormal() Vector

type CCitadel_Ability_VoidSphere

type CCitadel_Ability_VoidSphere CEntityInstance

type CCitadel_Ability_Weapon_BossTier2

type CCitadel_Ability_Weapon_BossTier2 CEntityInstance

type CCitadel_Ability_Weapon_BossTier3

type CCitadel_Ability_Weapon_BossTier3 CEntityInstance

type CCitadel_Ability_Werewolf_ClawWeapon

type CCitadel_Ability_Werewolf_ClawWeapon CEntityInstance

type CCitadel_Ability_Werewolf_KickFlip

type CCitadel_Ability_Werewolf_KickFlip CEntityInstance

func (CCitadel_Ability_Werewolf_KickFlip) BIsLeaping

func (CCitadel_Ability_Werewolf_KickFlip) TLeapOffTime

func (CCitadel_Ability_Werewolf_KickFlip) TLeapStartTime

type CCitadel_Ability_Werewolf_Leap

type CCitadel_Ability_Werewolf_Leap CEntityInstance

func (CCitadel_Ability_Werewolf_Leap) BIsLeaping

func (e CCitadel_Ability_Werewolf_Leap) BIsLeaping() Bool

func (CCitadel_Ability_Werewolf_Leap) BWillLeapOff

func (e CCitadel_Ability_Werewolf_Leap) BWillLeapOff() Bool

func (CCitadel_Ability_Werewolf_Leap) QLaunchAngle

func (e CCitadel_Ability_Werewolf_Leap) QLaunchAngle() Angles

func (CCitadel_Ability_Werewolf_Leap) TLeapOffTime

func (e CCitadel_Ability_Werewolf_Leap) TLeapOffTime() Number[float32]

func (CCitadel_Ability_Werewolf_Leap) TLeapStartTime

func (e CCitadel_Ability_Werewolf_Leap) TLeapStartTime() Number[float32]

func (CCitadel_Ability_Werewolf_Leap) VLaunchPosition

func (e CCitadel_Ability_Werewolf_Leap) VLaunchPosition() Vector

func (CCitadel_Ability_Werewolf_Leap) VLaunchVelocity

func (e CCitadel_Ability_Werewolf_Leap) VLaunchVelocity() Vector

type CCitadel_Ability_Werewolf_MaulingLeap

type CCitadel_Ability_Werewolf_MaulingLeap CEntityInstance

func (CCitadel_Ability_Werewolf_MaulingLeap) TLeapStartTime

type CCitadel_Ability_Werewolf_NetShot

type CCitadel_Ability_Werewolf_NetShot CEntityInstance

type CCitadel_Ability_Werewolf_OnTheHunt

type CCitadel_Ability_Werewolf_OnTheHunt CEntityInstance

type CCitadel_Ability_Werewolf_Rifle

type CCitadel_Ability_Werewolf_Rifle CEntityInstance

type CCitadel_Ability_Werewolf_TrackingBomb

type CCitadel_Ability_Werewolf_TrackingBomb CEntityInstance

type CCitadel_Ability_Wraith_RapidFire

type CCitadel_Ability_Wraith_RapidFire CEntityInstance

type CCitadel_Ability_WreckerGarbageSuck

type CCitadel_Ability_WreckerGarbageSuck CEntityInstance

type CCitadel_Ability_WreckerScrapBlast

type CCitadel_Ability_WreckerScrapBlast CEntityInstance

func (CCitadel_Ability_WreckerScrapBlast) BlastParticle

func (e CCitadel_Ability_WreckerScrapBlast) BlastParticle() Number[int32]

type CCitadel_Ability_WreckerTeleport

type CCitadel_Ability_WreckerTeleport CEntityInstance

func (CCitadel_Ability_WreckerTeleport) AngCasterAnglesAtCastTime

func (e CCitadel_Ability_WreckerTeleport) AngCasterAnglesAtCastTime() Angles

func (CCitadel_Ability_WreckerTeleport) BNeedsExplosion

func (e CCitadel_Ability_WreckerTeleport) BNeedsExplosion() Bool

func (CCitadel_Ability_WreckerTeleport) FlArrowSpeed

func (CCitadel_Ability_WreckerTeleport) FlCastTime

func (CCitadel_Ability_WreckerTeleport) FlCastTimeDamage

func (e CCitadel_Ability_WreckerTeleport) FlCastTimeDamage() Number[float32]

func (CCitadel_Ability_WreckerTeleport) FlSnapAnglesBackTime

func (e CCitadel_Ability_WreckerTeleport) FlSnapAnglesBackTime() Number[float32]

func (CCitadel_Ability_WreckerTeleport) FlTravelDistance

func (e CCitadel_Ability_WreckerTeleport) FlTravelDistance() Number[float32]

func (CCitadel_Ability_WreckerTeleport) HProjectile

func (CCitadel_Ability_WreckerTeleport) VProjectileRemovedOrigin

func (e CCitadel_Ability_WreckerTeleport) VProjectileRemovedOrigin() Vector

type CCitadel_Ability_Wrecker_BoulderGrenade

type CCitadel_Ability_Wrecker_BoulderGrenade CEntityInstance

func (CCitadel_Ability_Wrecker_BoulderGrenade) HHitTroopers added in v0.1.3

func (CCitadel_Ability_Wrecker_BoulderGrenade) NBallParticle

type CCitadel_Ability_Wrecker_Salvage

type CCitadel_Ability_Wrecker_Salvage CEntityInstance

func (CCitadel_Ability_Wrecker_Salvage) VecTargets added in v0.1.3

type CCitadel_Ability_Wrecker_Ultimate

type CCitadel_Ability_Wrecker_Ultimate CEntityInstance

func (CCitadel_Ability_Wrecker_Ultimate) AngBeamAngles

func (e CCitadel_Ability_Wrecker_Ultimate) AngBeamAngles() Angles

type CCitadel_Ability_WreckingBall

type CCitadel_Ability_WreckingBall CEntityInstance

func (CCitadel_Ability_WreckingBall) BHoldingBall

func (e CCitadel_Ability_WreckingBall) BHoldingBall() Bool

func (CCitadel_Ability_WreckingBall) NBallParticle

func (e CCitadel_Ability_WreckingBall) NBallParticle() Number[int32]

func (CCitadel_Ability_WreckingBall) NCastCompleteParticle

func (e CCitadel_Ability_WreckingBall) NCastCompleteParticle() Number[int32]

func (CCitadel_Ability_WreckingBall) VecTargetsHit added in v0.1.3

func (e CCitadel_Ability_WreckingBall) VecTargetsHit() List[uint32]

type CCitadel_Ability_WreckingBallThrow

type CCitadel_Ability_WreckingBallThrow CEntityInstance

func (CCitadel_Ability_WreckingBallThrow) HWreckingBallAbility

type CCitadel_Ability_Yakuza_Shakedown

type CCitadel_Ability_Yakuza_Shakedown CEntityInstance

func (CCitadel_Ability_Yakuza_Shakedown) IgnoreChannelSlow

func (e CCitadel_Ability_Yakuza_Shakedown) IgnoreChannelSlow() Number[int32]

type CCitadel_Ability_ZipLine

type CCitadel_Ability_ZipLine CEntityInstance

func (CCitadel_Ability_ZipLine) BDroppedFromZipline

func (e CCitadel_Ability_ZipLine) BDroppedFromZipline() Bool

func (CCitadel_Ability_ZipLine) BMouseWheelBind

func (e CCitadel_Ability_ZipLine) BMouseWheelBind() Bool

func (CCitadel_Ability_ZipLine) BMoveCollidedPushUp

func (e CCitadel_Ability_ZipLine) BMoveCollidedPushUp() Bool

func (CCitadel_Ability_ZipLine) BNoDelayNeeded

func (e CCitadel_Ability_ZipLine) BNoDelayNeeded() Bool

func (CCitadel_Ability_ZipLine) BThinking

func (e CCitadel_Ability_ZipLine) BThinking() Bool

func (CCitadel_Ability_ZipLine) EAttachState

func (e CCitadel_Ability_ZipLine) EAttachState() Number[uint32]

func (CCitadel_Ability_ZipLine) ECommittedAttachState

func (e CCitadel_Ability_ZipLine) ECommittedAttachState() Number[uint32]

func (CCitadel_Ability_ZipLine) FlActivatePressTime

func (e CCitadel_Ability_ZipLine) FlActivatePressTime() Number[float32]

func (CCitadel_Ability_ZipLine) FlCasterSpeed

func (e CCitadel_Ability_ZipLine) FlCasterSpeed() Number[float32]

func (CCitadel_Ability_ZipLine) FlDamagedTime

func (e CCitadel_Ability_ZipLine) FlDamagedTime() Number[float32]

func (CCitadel_Ability_ZipLine) FlLatchTime

func (e CCitadel_Ability_ZipLine) FlLatchTime() Number[float32]

func (CCitadel_Ability_ZipLine) FlTimeEnterState

func (e CCitadel_Ability_ZipLine) FlTimeEnterState() Number[float32]

func (CCitadel_Ability_ZipLine) FlTimeForKnockdownProtection

func (e CCitadel_Ability_ZipLine) FlTimeForKnockdownProtection() Number[float32]

func (CCitadel_Ability_ZipLine) FlTimeStartZipping

func (e CCitadel_Ability_ZipLine) FlTimeStartZipping() Number[float32]

func (CCitadel_Ability_ZipLine) FlTimeStopZipping

func (e CCitadel_Ability_ZipLine) FlTimeStopZipping() Number[float32]

func (CCitadel_Ability_ZipLine) FlZiplineAirDrag

func (e CCitadel_Ability_ZipLine) FlZiplineAirDrag() Number[float32]

func (CCitadel_Ability_ZipLine) HAttachZipLine

func (e CCitadel_Ability_ZipLine) HAttachZipLine() Number[uint8]

func (CCitadel_Ability_ZipLine) HZiplineLatchEffectHandle

func (e CCitadel_Ability_ZipLine) HZiplineLatchEffectHandle() Number[uint8]

func (CCitadel_Ability_ZipLine) IAttachedZipLineLane

func (e CCitadel_Ability_ZipLine) IAttachedZipLineLane() Number[int32]

func (CCitadel_Ability_ZipLine) IDesiredLane

func (e CCitadel_Ability_ZipLine) IDesiredLane() Number[int32]

func (CCitadel_Ability_ZipLine) PNextNode

func (CCitadel_Ability_ZipLine) PPrevNode

func (CCitadel_Ability_ZipLine) VAttachZipLineOffset

func (e CCitadel_Ability_ZipLine) VAttachZipLineOffset() Vector

func (CCitadel_Ability_ZipLine) VPendulumPosition

func (e CCitadel_Ability_ZipLine) VPendulumPosition() Vector

func (CCitadel_Ability_ZipLine) VPendulumVelocity

func (e CCitadel_Ability_ZipLine) VPendulumVelocity() Vector

func (CCitadel_Ability_ZipLine) VVelocityHistory1

func (e CCitadel_Ability_ZipLine) VVelocityHistory1() Vector

func (CCitadel_Ability_ZipLine) VVelocityHistory2

func (e CCitadel_Ability_ZipLine) VVelocityHistory2() Vector

func (CCitadel_Ability_ZipLine) VecAttachPoint

func (e CCitadel_Ability_ZipLine) VecAttachPoint() Vector

type CCitadel_Ability_ZipLine_Boost

type CCitadel_Ability_ZipLine_Boost CEntityInstance

type CCitadel_Announcer

type CCitadel_Announcer CEntityInstance

type CCitadel_Announcer_Base

type CCitadel_Announcer_Base CEntityInstance

type CCitadel_ArmorUpgrade_AbilityLifeSteal

type CCitadel_ArmorUpgrade_AbilityLifeSteal CEntityInstance

type CCitadel_ArmorUpgrade_AblativeCoat

type CCitadel_ArmorUpgrade_AblativeCoat CEntityInstance

func (CCitadel_ArmorUpgrade_AblativeCoat) FlLastDamageTime

func (e CCitadel_ArmorUpgrade_AblativeCoat) FlLastDamageTime() Number[float32]

func (CCitadel_ArmorUpgrade_AblativeCoat) ICurrentResistValue

func (e CCitadel_ArmorUpgrade_AblativeCoat) ICurrentResistValue() Number[int32]

type CCitadel_ArmorUpgrade_ActiveBulletShield

type CCitadel_ArmorUpgrade_ActiveBulletShield CEntityInstance

type CCitadel_ArmorUpgrade_AutoCleanse

type CCitadel_ArmorUpgrade_AutoCleanse CEntityInstance

func (CCitadel_ArmorUpgrade_AutoCleanse) HModifierCaster

func (CCitadel_ArmorUpgrade_AutoCleanse) NAbilityBlockTime

func (e CCitadel_ArmorUpgrade_AutoCleanse) NAbilityBlockTime() Number[float32]

type CCitadel_ArmorUpgrade_BulletArmorReductionAura

type CCitadel_ArmorUpgrade_BulletArmorReductionAura CEntityInstance

type CCitadel_ArmorUpgrade_CloakingDevice

type CCitadel_ArmorUpgrade_CloakingDevice CEntityInstance

type CCitadel_ArmorUpgrade_CloakingDeviceActive

type CCitadel_ArmorUpgrade_CloakingDeviceActive CEntityInstance

type CCitadel_ArmorUpgrade_Colossus

type CCitadel_ArmorUpgrade_Colossus CEntityInstance

type CCitadel_ArmorUpgrade_DamageRecycler

type CCitadel_ArmorUpgrade_DamageRecycler CEntityInstance

type CCitadel_ArmorUpgrade_DebuffReducer

type CCitadel_ArmorUpgrade_DebuffReducer CEntityInstance

type CCitadel_ArmorUpgrade_DoubleJump

type CCitadel_ArmorUpgrade_DoubleJump CEntityInstance

func (CCitadel_ArmorUpgrade_DoubleJump) NTickJumped

type CCitadel_ArmorUpgrade_Frenzy

type CCitadel_ArmorUpgrade_Frenzy CEntityInstance

type CCitadel_ArmorUpgrade_Grit

type CCitadel_ArmorUpgrade_Grit CEntityInstance

type CCitadel_ArmorUpgrade_HealOnLevel

type CCitadel_ArmorUpgrade_HealOnLevel CEntityInstance

type CCitadel_ArmorUpgrade_HighImpactArmor

type CCitadel_ArmorUpgrade_HighImpactArmor CEntityInstance

type CCitadel_ArmorUpgrade_MetalSkin

type CCitadel_ArmorUpgrade_MetalSkin CEntityInstance

type CCitadel_ArmorUpgrade_PersonalRejuvenator

type CCitadel_ArmorUpgrade_PersonalRejuvenator CEntityInstance

func (CCitadel_ArmorUpgrade_PersonalRejuvenator) BActivated

func (CCitadel_ArmorUpgrade_PersonalRejuvenator) NFxIndex

type CCitadel_ArmorUpgrade_RegeneratingBulletShield

type CCitadel_ArmorUpgrade_RegeneratingBulletShield CEntityInstance

type CCitadel_ArmorUpgrade_RegenerativeArmor

type CCitadel_ArmorUpgrade_RegenerativeArmor CEntityInstance

type CCitadel_ArmorUpgrade_ReturnFire

type CCitadel_ArmorUpgrade_ReturnFire CEntityInstance

type CCitadel_ArmorUpgrade_Shrink_Ray

type CCitadel_ArmorUpgrade_Shrink_Ray CEntityInstance

type CCitadel_ArmorUpgrade_SlowImmunity

type CCitadel_ArmorUpgrade_SlowImmunity CEntityInstance

type CCitadel_ArmorUpgrade_SpellShield

type CCitadel_ArmorUpgrade_SpellShield CEntityInstance

func (CCitadel_ArmorUpgrade_SpellShield) Fl_mSpellShieldBreakTime

func (e CCitadel_ArmorUpgrade_SpellShield) Fl_mSpellShieldBreakTime() Number[float32]

type CCitadel_ArmorUpgrade_SpiritBubble

type CCitadel_ArmorUpgrade_SpiritBubble CEntityInstance

type CCitadel_ArmorUpgrade_Stimpak

type CCitadel_ArmorUpgrade_Stimpak CEntityInstance

type CCitadel_ArmorUpgrade_VexBarrier

type CCitadel_ArmorUpgrade_VexBarrier CEntityInstance

type CCitadel_ArmorUpgrade_WeaponShielding

type CCitadel_ArmorUpgrade_WeaponShielding CEntityInstance

type CCitadel_Artist_SolidBlocker added in v0.1.4

type CCitadel_Artist_SolidBlocker CEntityInstance

func (CCitadel_Artist_SolidBlocker) FlTurnSolidTime added in v0.1.4

func (e CCitadel_Artist_SolidBlocker) FlTurnSolidTime() Number[float32]

type CCitadel_Artist_StrokeBlocker added in v0.1.4

type CCitadel_Artist_StrokeBlocker CEntityInstance

func (CCitadel_Artist_StrokeBlocker) FlLifetime added in v0.1.4

func (CCitadel_Artist_StrokeBlocker) FlStrokeRadius added in v0.1.4

func (e CCitadel_Artist_StrokeBlocker) FlStrokeRadius() Number[float32]

func (CCitadel_Artist_StrokeBlocker) HBreaker added in v0.1.4

func (CCitadel_Artist_StrokeBlocker) HNextBlocker added in v0.1.4

func (CCitadel_Artist_StrokeBlocker) HPrevBlocker added in v0.1.4

func (CCitadel_Artist_StrokeBlocker) VStrokeEnd added in v0.1.4

func (e CCitadel_Artist_StrokeBlocker) VStrokeEnd() Vector

func (CCitadel_Artist_StrokeBlocker) VStrokeStart added in v0.1.4

func (e CCitadel_Artist_StrokeBlocker) VStrokeStart() Vector

func (CCitadel_Artist_StrokeBlocker) VecOverlap added in v0.1.4

func (e CCitadel_Artist_StrokeBlocker) VecOverlap() List[uint32]

func (CCitadel_Artist_StrokeBlocker) VecPrevOverlap added in v0.1.4

func (e CCitadel_Artist_StrokeBlocker) VecPrevOverlap() List[uint32]

type CCitadel_Artist_VisionBlocker added in v0.1.4

type CCitadel_Artist_VisionBlocker CEntityInstance

func (CCitadel_Artist_VisionBlocker) FlTearDownStartTime added in v0.1.4

func (e CCitadel_Artist_VisionBlocker) FlTearDownStartTime() Number[float32]

func (CCitadel_Artist_VisionBlocker) FlTurnSolidTime added in v0.1.4

func (e CCitadel_Artist_VisionBlocker) FlTurnSolidTime() Number[float32]

func (CCitadel_Artist_VisionBlocker) S_flBuildUpTime added in v0.1.4

func (e CCitadel_Artist_VisionBlocker) S_flBuildUpTime() Number[float32]

func (CCitadel_Artist_VisionBlocker) S_flTearDownTime added in v0.1.4

func (e CCitadel_Artist_VisionBlocker) S_flTearDownTime() Number[float32]

type CCitadel_BaseProp_MidStairs

type CCitadel_BaseProp_MidStairs CEntityInstance

func (CCitadel_BaseProp_MidStairs) ELocation

func (e CCitadel_BaseProp_MidStairs) ELocation() Number[uint32]

type CCitadel_BaseProp_MidStairsKeys added in v0.1.1

type CCitadel_BaseProp_MidStairsKeys struct {
	CPointEntityKeys
	StairsLocation *int32 `key:"stairs_location"`
}

type CCitadel_Bounce_Pad

type CCitadel_Bounce_Pad CEntityInstance

func (CCitadel_Bounce_Pad) BDeactivated

func (e CCitadel_Bounce_Pad) BDeactivated() Bool

func (CCitadel_Bounce_Pad) BSpeedOnLand

func (e CCitadel_Bounce_Pad) BSpeedOnLand() Bool

func (CCitadel_Bounce_Pad) FlBarrelBounceVelocity

func (e CCitadel_Bounce_Pad) FlBarrelBounceVelocity() Number[float32]

func (CCitadel_Bounce_Pad) FlBarrelUpFactor

func (e CCitadel_Bounce_Pad) FlBarrelUpFactor() Number[float32]

func (CCitadel_Bounce_Pad) FlBounceVelocity

func (e CCitadel_Bounce_Pad) FlBounceVelocity() Number[float32]

func (CCitadel_Bounce_Pad) FlUpFactor

func (e CCitadel_Bounce_Pad) FlUpFactor() Number[float32]

func (CCitadel_Bounce_Pad) HAbility

func (CCitadel_Bounce_Pad) TDeactivationTime

func (e CCitadel_Bounce_Pad) TDeactivationTime() Number[float32]

func (CCitadel_Bounce_Pad) VBouncedPlayerBefore added in v0.1.3

func (e CCitadel_Bounce_Pad) VBouncedPlayerBefore() List[uint32]

type CCitadel_BreakableProp

type CCitadel_BreakableProp CEntityInstance

func (CCitadel_BreakableProp) FlOverrideInitialSpawnTime

func (e CCitadel_BreakableProp) FlOverrideInitialSpawnTime() Number[float32]

func (CCitadel_BreakableProp) FlOverrideRespawnTime

func (e CCitadel_BreakableProp) FlOverrideRespawnTime() Number[float32]

func (CCitadel_BreakableProp) HBreaker

func (CCitadel_BreakableProp) NGoldCost

func (e CCitadel_BreakableProp) NGoldCost() Number[int32]

func (CCitadel_BreakableProp) NMeleeHitsTaken

func (e CCitadel_BreakableProp) NMeleeHitsTaken() Number[int32]

type CCitadel_BreakablePropKeys added in v0.1.1

type CCitadel_BreakablePropKeys struct {
	CBaseAnimGraphKeys
	BreakableSpawnGroup      *int32   `key:"breakable_spawn_group"`
	InitialSpawnTimeOverride *float32 `key:"initial_spawn_time_override"`
	RespawnTimeOverride      *float32 `key:"respawn_time_override"`
	Item                     *string  `key:"item"`
	GoldCost                 *int32   `key:"gold_cost"`
}

type CCitadel_BreakableProp_Hideout added in v0.1.4

type CCitadel_BreakableProp_Hideout CEntityInstance

type CCitadel_CatAnimating

type CCitadel_CatAnimating CEntityInstance

type CCitadel_CosmeticAbility

type CCitadel_CosmeticAbility CEntityInstance

type CCitadel_CosmeticAbility_Emote

type CCitadel_CosmeticAbility_Emote CEntityInstance

type CCitadel_CosmeticAbility_Snowball

type CCitadel_CosmeticAbility_Snowball CEntityInstance

func (CCitadel_CosmeticAbility_Snowball) FlNextShotTime

func (e CCitadel_CosmeticAbility_Snowball) FlNextShotTime() Number[float32]

func (CCitadel_CosmeticAbility_Snowball) FlSeasonal2025LevelFrac

func (e CCitadel_CosmeticAbility_Snowball) FlSeasonal2025LevelFrac() Number[float32]

func (CCitadel_CosmeticAbility_Snowball) NSeasonal2025Level

func (e CCitadel_CosmeticAbility_Snowball) NSeasonal2025Level() Number[int32]

func (CCitadel_CosmeticAbility_Snowball) NShotsRemaining

func (e CCitadel_CosmeticAbility_Snowball) NShotsRemaining() Number[int32]

type CCitadel_CosmeticAbility_VotingPoster

type CCitadel_CosmeticAbility_VotingPoster CEntityInstance

func (CCitadel_CosmeticAbility_VotingPoster) BPreview

func (CCitadel_CosmeticAbility_VotingPoster) NActiveHero

type CCitadel_DeployablePreview

type CCitadel_DeployablePreview CEntityInstance

type CCitadel_Destroyable_Building

type CCitadel_Destroyable_Building CEntityInstance

func (CCitadel_Destroyable_Building) AngOriginal

func (e CCitadel_Destroyable_Building) AngOriginal() Angles

func (CCitadel_Destroyable_Building) BActive

func (e CCitadel_Destroyable_Building) BActive() Bool

func (CCitadel_Destroyable_Building) BDestroyed

func (e CCitadel_Destroyable_Building) BDestroyed() Bool

func (CCitadel_Destroyable_Building) BFinal

func (CCitadel_Destroyable_Building) BackdoorProtectionTrigger

func (e CCitadel_Destroyable_Building) BackdoorProtectionTrigger() Text

func (CCitadel_Destroyable_Building) FlDestroyedTime

func (e CCitadel_Destroyable_Building) FlDestroyedTime() Number[float32]

func (CCitadel_Destroyable_Building) FlLastDamagedTime

func (e CCitadel_Destroyable_Building) FlLastDamagedTime() Number[float32]

func (CCitadel_Destroyable_Building) ILane

func (CCitadel_Destroyable_Building) NBuildingHealth

func (e CCitadel_Destroyable_Building) NBuildingHealth() Number[int32]

func (CCitadel_Destroyable_Building) StrTrooperApproach

func (e CCitadel_Destroyable_Building) StrTrooperApproach() Text

type CCitadel_Destroyable_BuildingKeys added in v0.1.1

type CCitadel_Destroyable_BuildingKeys struct {
	CBaseAnimGraphKeys
	Final                     *bool   `key:"final"`
	BuildingHealth            *int32  `key:"building_health"`
	LaneNum                   *int32  `key:"LaneNum"`
	BackdoorProtectionTrigger *string `key:"BackdoorProtectionTrigger"`
	TrooperApproach           *string `key:"TrooperApproach"`
}

type CCitadel_DoorwayPortal

type CCitadel_DoorwayPortal CEntityInstance

func (CCitadel_DoorwayPortal) HLinkedDoorway

func (CCitadel_DoorwayPortal) InputClose added in v0.1.1

func (e CCitadel_DoorwayPortal) InputClose() (bool, error)

InputClose sends Close. Close the door.

func (CCitadel_DoorwayPortal) InputOpen added in v0.1.1

func (e CCitadel_DoorwayPortal) InputOpen() (bool, error)

InputOpen sends Open. Open the door.

type CCitadel_DoorwayPortalKeys added in v0.1.1

type CCitadel_DoorwayPortalKeys struct {
	CBaseAnimGraphKeys
}

type CCitadel_DynamicProp

type CCitadel_DynamicProp CEntityInstance

func (CCitadel_DynamicProp) BIsWorld

func (e CCitadel_DynamicProp) BIsWorld() Bool

func (CCitadel_DynamicProp) InputSetEnemySkin added in v0.1.1

func (e CCitadel_DynamicProp) InputSetEnemySkin(value string) (bool, error)

func (CCitadel_DynamicProp) InputSetFriendlySkin added in v0.1.1

func (e CCitadel_DynamicProp) InputSetFriendlySkin(value string) (bool, error)

func (CCitadel_DynamicProp) StrDefaultSkin

func (e CCitadel_DynamicProp) StrDefaultSkin() Text

func (CCitadel_DynamicProp) StrEnemySkin

func (e CCitadel_DynamicProp) StrEnemySkin() Text

func (CCitadel_DynamicProp) StrFriendlySkin

func (e CCitadel_DynamicProp) StrFriendlySkin() Text

type CCitadel_DynamicPropKeys added in v0.1.1

type CCitadel_DynamicPropKeys struct {
	CDynamicPropKeys
	DefaultSkin  *string `key:"DefaultSkin"`
	FriendlySkin *string `key:"FriendlySkin"`
	EnemySkin    *string `key:"EnemySkin"`
	IsWorld      *bool   `key:"IsWorld"`
}

type CCitadel_FissureWall

type CCitadel_FissureWall CEntityInstance

func (CCitadel_FissureWall) BSolid

func (e CCitadel_FissureWall) BSolid() Bool

func (CCitadel_FissureWall) FlEndEmitTime

func (e CCitadel_FissureWall) FlEndEmitTime() Number[float32]

func (CCitadel_FissureWall) FlStartEmitTime

func (e CCitadel_FissureWall) FlStartEmitTime() Number[float32]

func (CCitadel_FissureWall) NTouchCount

func (e CCitadel_FissureWall) NTouchCount() Number[int32]

func (CCitadel_FissureWall) VEndPos

func (e CCitadel_FissureWall) VEndPos() Vector

func (CCitadel_FissureWall) VStartPos

func (e CCitadel_FissureWall) VStartPos() Vector

type CCitadel_GrandFinaleStage

type CCitadel_GrandFinaleStage CEntityInstance

func (CCitadel_GrandFinaleStage) FlEndEmitTime

func (e CCitadel_GrandFinaleStage) FlEndEmitTime() Number[float32]

func (CCitadel_GrandFinaleStage) FlStartEmitTime

func (e CCitadel_GrandFinaleStage) FlStartEmitTime() Number[float32]

func (CCitadel_GrandFinaleStage) NTouchCount

func (e CCitadel_GrandFinaleStage) NTouchCount() Number[int32]

func (CCitadel_GrandFinaleStage) VEndPos

func (e CCitadel_GrandFinaleStage) VEndPos() Vector

func (CCitadel_GrandFinaleStage) VStartPos

func (e CCitadel_GrandFinaleStage) VStartPos() Vector

type CCitadel_GraveStone_Blocker

type CCitadel_GraveStone_Blocker CEntityInstance

func (CCitadel_GraveStone_Blocker) FlLifetime

func (e CCitadel_GraveStone_Blocker) FlLifetime() Number[float32]

func (CCitadel_GraveStone_Blocker) HAbility

func (CCitadel_GraveStone_Blocker) IGravestoneState

func (e CCitadel_GraveStone_Blocker) IGravestoneState() Number[int32]

type CCitadel_GuidedArrow_OwlModel

type CCitadel_GuidedArrow_OwlModel CEntityInstance

type CCitadel_Gunslinger_DemonMark

type CCitadel_Gunslinger_DemonMark CEntityInstance

func (CCitadel_Gunslinger_DemonMark) FlNextSearchTime

func (e CCitadel_Gunslinger_DemonMark) FlNextSearchTime() Number[float32]

type CCitadel_HeroTestOrbSpawner

type CCitadel_HeroTestOrbSpawner CEntityInstance

type CCitadel_HideOutTargetSpawner

type CCitadel_HideOutTargetSpawner CEntityInstance

type CCitadel_Hideout_Ball

type CCitadel_Hideout_Ball CEntityInstance

type CCitadel_Hideout_Clock

type CCitadel_Hideout_Clock CEntityInstance

type CCitadel_Ice_Dome_Blocker

type CCitadel_Ice_Dome_Blocker CEntityInstance

func (CCitadel_Ice_Dome_Blocker) FlTurnSolidTime

func (e CCitadel_Ice_Dome_Blocker) FlTurnSolidTime() Number[float32]

type CCitadel_Ice_Path_Shard_Physics

type CCitadel_Ice_Path_Shard_Physics CEntityInstance

func (CCitadel_Ice_Path_Shard_Physics) FlEndTime

func (CCitadel_Ice_Path_Shard_Physics) FlShardWidth

func (CCitadel_Ice_Path_Shard_Physics) FlStartTime

func (CCitadel_Ice_Path_Shard_Physics) QForward

type CCitadel_Item

type CCitadel_Item CEntityInstance

func (CCitadel_Item) BEquipped

func (e CCitadel_Item) BEquipped() Bool

type CCitadel_Item_AOERoot

type CCitadel_Item_AOERoot CEntityInstance

type CCitadel_Item_AOE_Tech_Shield

type CCitadel_Item_AOE_Tech_Shield CEntityInstance

type CCitadel_Item_ActiveReload

type CCitadel_Item_ActiveReload CEntityInstance

func (CCitadel_Item_ActiveReload) BActiveReloadFailed

func (e CCitadel_Item_ActiveReload) BActiveReloadFailed() Bool

func (CCitadel_Item_ActiveReload) BPlayedStartSound

func (e CCitadel_Item_ActiveReload) BPlayedStartSound() Bool

type CCitadel_Item_ArcticBlast

type CCitadel_Item_ArcticBlast CEntityInstance

type CCitadel_Item_Aura_Base

type CCitadel_Item_Aura_Base CEntityInstance

type CCitadel_Item_BaseProjectileAOEModifier

type CCitadel_Item_BaseProjectileAOEModifier CEntityInstance

func (CCitadel_Item_BaseProjectileAOEModifier) QLaunchAngle

func (CCitadel_Item_BaseProjectileAOEModifier) VLaunchPosition

func (e CCitadel_Item_BaseProjectileAOEModifier) VLaunchPosition() Vector

type CCitadel_Item_Bubble

type CCitadel_Item_Bubble CEntityInstance

func (CCitadel_Item_Bubble) FlEndTime

func (e CCitadel_Item_Bubble) FlEndTime() Number[float32]

type CCitadel_Item_Camouflage

type CCitadel_Item_Camouflage CEntityInstance

type CCitadel_Item_CelestialGuidance

type CCitadel_Item_CelestialGuidance CEntityInstance

type CCitadel_Item_Charge_Mastery

type CCitadel_Item_Charge_Mastery CEntityInstance

type CCitadel_Item_CheatDeath

type CCitadel_Item_CheatDeath CEntityInstance

func (CCitadel_Item_CheatDeath) BStartCooldown

func (e CCitadel_Item_CheatDeath) BStartCooldown() Bool

type CCitadel_Item_ColdFront

type CCitadel_Item_ColdFront CEntityInstance

type CCitadel_Item_ComboBreaker

type CCitadel_Item_ComboBreaker CEntityInstance

type CCitadel_Item_Containment

type CCitadel_Item_Containment CEntityInstance

type CCitadel_Item_DPS_Aura

type CCitadel_Item_DPS_Aura CEntityInstance

type CCitadel_Item_Disarm

type CCitadel_Item_Disarm CEntityInstance

type CCitadel_Item_DivineBarrier

type CCitadel_Item_DivineBarrier CEntityInstance

type CCitadel_Item_DivinersKevlar

type CCitadel_Item_DivinersKevlar CEntityInstance

func (CCitadel_Item_DivinersKevlar) BExecuted

func (e CCitadel_Item_DivinersKevlar) BExecuted() Bool

type CCitadel_Item_Electric_Slippers

type CCitadel_Item_Electric_Slippers CEntityInstance

type CCitadel_Item_Empty

type CCitadel_Item_Empty CEntityInstance

type CCitadel_Item_FocusLens

type CCitadel_Item_FocusLens CEntityInstance

type CCitadel_Item_GooseEgg

type CCitadel_Item_GooseEgg CEntityInstance

func (CCitadel_Item_GooseEgg) IAccruedGold

func (e CCitadel_Item_GooseEgg) IAccruedGold() Number[int32]

type CCitadel_Item_GuardianWard

type CCitadel_Item_GuardianWard CEntityInstance

type CCitadel_Item_HealthRegenAura

type CCitadel_Item_HealthRegenAura CEntityInstance

type CCitadel_Item_Intensifying_Clip

type CCitadel_Item_Intensifying_Clip CEntityInstance

func (CCitadel_Item_Intensifying_Clip) FlSpinUpTime

type CCitadel_Item_ModDisruptor

type CCitadel_Item_ModDisruptor CEntityInstance

type CCitadel_Item_Mystic_Regeneration

type CCitadel_Item_Mystic_Regeneration CEntityInstance

func (CCitadel_Item_Mystic_Regeneration) BForceModUpdate

func (e CCitadel_Item_Mystic_Regeneration) BForceModUpdate() Bool

func (CCitadel_Item_Mystic_Regeneration) FlPendingIncomingHeal

func (e CCitadel_Item_Mystic_Regeneration) FlPendingIncomingHeal() Number[float32]

func (CCitadel_Item_Mystic_Regeneration) IRegenStacks

type CCitadel_Item_NullificationAura

type CCitadel_Item_NullificationAura CEntityInstance

type CCitadel_Item_PhantomStrike

type CCitadel_Item_PhantomStrike CEntityInstance

type CCitadel_Item_PowerShard

type CCitadel_Item_PowerShard CEntityInstance

type CCitadel_Item_PrismBlast

type CCitadel_Item_PrismBlast CEntityInstance

type CCitadel_Item_ProjectileTest

type CCitadel_Item_ProjectileTest CEntityInstance

func (CCitadel_Item_ProjectileTest) QLaunchAngle

func (e CCitadel_Item_ProjectileTest) QLaunchAngle() Angles

func (CCitadel_Item_ProjectileTest) VLaunchPosition

func (e CCitadel_Item_ProjectileTest) VLaunchPosition() Vector

type CCitadel_Item_ProjectileTest02

type CCitadel_Item_ProjectileTest02 CEntityInstance

type CCitadel_Item_ProjectileTest04

type CCitadel_Item_ProjectileTest04 CEntityInstance

type CCitadel_Item_ProjectileTest05

type CCitadel_Item_ProjectileTest05 CEntityInstance

type CCitadel_Item_ProjectileTest06

type CCitadel_Item_ProjectileTest06 CEntityInstance

func (CCitadel_Item_ProjectileTest06) FlApproachX

func (CCitadel_Item_ProjectileTest06) FlApproachY

func (CCitadel_Item_ProjectileTest06) FlApproachZ

type CCitadel_Item_Refresher

type CCitadel_Item_Refresher CEntityInstance

type CCitadel_Item_RejuvTrackingProjectile

type CCitadel_Item_RejuvTrackingProjectile CEntityInstance

type CCitadel_Item_RescueBeam

type CCitadel_Item_RescueBeam CEntityInstance

func (CCitadel_Item_RescueBeam) BCanPull

func (e CCitadel_Item_RescueBeam) BCanPull() Bool

type CCitadel_Item_SelfBuffModifier

type CCitadel_Item_SelfBuffModifier CEntityInstance

type CCitadel_Item_ShadowStep

type CCitadel_Item_ShadowStep CEntityInstance

func (CCitadel_Item_ShadowStep) FlLastTickTime

func (e CCitadel_Item_ShadowStep) FlLastTickTime() Number[float32]

func (CCitadel_Item_ShadowStep) NCastDelayParticleIndex

func (e CCitadel_Item_ShadowStep) NCastDelayParticleIndex() Number[int32]

type CCitadel_Item_ShadowStrike

type CCitadel_Item_ShadowStrike CEntityInstance

func (CCitadel_Item_ShadowStrike) TAttackWindowStart

func (e CCitadel_Item_ShadowStrike) TAttackWindowStart() Number[float32]

type CCitadel_Item_SingleTargetStun

type CCitadel_Item_SingleTargetStun CEntityInstance

type CCitadel_Item_SpiritSap

type CCitadel_Item_SpiritSap CEntityInstance

type CCitadel_Item_Stasis_Bomb

type CCitadel_Item_Stasis_Bomb CEntityInstance

type CCitadel_Item_TechCleave

type CCitadel_Item_TechCleave CEntityInstance

type CCitadel_Item_TechDamagePulse

type CCitadel_Item_TechDamagePulse CEntityInstance

type CCitadel_Item_TrackingProjectileApplyModifier

type CCitadel_Item_TrackingProjectileApplyModifier CEntityInstance

type CCitadel_Item_TrophyCollector

type CCitadel_Item_TrophyCollector CEntityInstance

func (CCitadel_Item_TrophyCollector) BMaxStacksReached

func (e CCitadel_Item_TrophyCollector) BMaxStacksReached() Bool

func (CCitadel_Item_TrophyCollector) IInitialAssists

func (e CCitadel_Item_TrophyCollector) IInitialAssists() Number[int32]

func (CCitadel_Item_TrophyCollector) IInitialKills

func (e CCitadel_Item_TrophyCollector) IInitialKills() Number[int32]

func (CCitadel_Item_TrophyCollector) IPrevCount

func (e CCitadel_Item_TrophyCollector) IPrevCount() Number[int32]

func (CCitadel_Item_TrophyCollector) ITrophyCount

func (e CCitadel_Item_TrophyCollector) ITrophyCount() Number[int32]

type CCitadel_Item_WarpStone

type CCitadel_Item_WarpStone CEntityInstance

func (CCitadel_Item_WarpStone) NCastDelayParticleIndex

func (e CCitadel_Item_WarpStone) NCastDelayParticleIndex() Number[int32]

type CCitadel_KothCashIn

type CCitadel_KothCashIn CEntityInstance

func (CCitadel_KothCashIn) BCashedIn

func (e CCitadel_KothCashIn) BCashedIn() Bool

func (CCitadel_KothCashIn) BGiveUpHasWarned

func (e CCitadel_KothCashIn) BGiveUpHasWarned() Bool

func (CCitadel_KothCashIn) BGivenUp

func (e CCitadel_KothCashIn) BGivenUp() Bool

func (CCitadel_KothCashIn) BPlayBlock

func (e CCitadel_KothCashIn) BPlayBlock() Bool

func (CCitadel_KothCashIn) BPlayContested

func (e CCitadel_KothCashIn) BPlayContested() Bool

func (CCitadel_KothCashIn) BWasBlockedAtAnyPoint

func (e CCitadel_KothCashIn) BWasBlockedAtAnyPoint() Bool

func (CCitadel_KothCashIn) FlAmberFavored

func (e CCitadel_KothCashIn) FlAmberFavored() Number[float32]

func (CCitadel_KothCashIn) FlSapphireFavored

func (e CCitadel_KothCashIn) FlSapphireFavored() Number[float32]

func (CCitadel_KothCashIn) HDropOffPlayer

func (e CCitadel_KothCashIn) HDropOffPlayer() Handle[CBaseEntity]

func (CCitadel_KothCashIn) ITroopersToSpawn

func (e CCitadel_KothCashIn) ITroopersToSpawn() Number[int32]

func (CCitadel_KothCashIn) IWinningTeam

func (e CCitadel_KothCashIn) IWinningTeam() Number[int32]

func (CCitadel_KothCashIn) NAmberGoldValue

func (e CCitadel_KothCashIn) NAmberGoldValue() Number[int32]

func (CCitadel_KothCashIn) NAmberNetworth

func (e CCitadel_KothCashIn) NAmberNetworth() Number[int32]

func (CCitadel_KothCashIn) NGold

func (e CCitadel_KothCashIn) NGold() Number[int32]

func (CCitadel_KothCashIn) NKOTHIdx

func (e CCitadel_KothCashIn) NKOTHIdx() Number[int32]

func (CCitadel_KothCashIn) NSapphireGoldValue

func (e CCitadel_KothCashIn) NSapphireGoldValue() Number[int32]

func (CCitadel_KothCashIn) NSapphireNetworth

func (e CCitadel_KothCashIn) NSapphireNetworth() Number[int32]

func (CCitadel_KothCashIn) NTeamBias

func (e CCitadel_KothCashIn) NTeamBias() Number[int32]

func (CCitadel_KothCashIn) NZoneParticle

func (e CCitadel_KothCashIn) NZoneParticle() Number[int32]

type CCitadel_Magic_Beam_Blocker

type CCitadel_Magic_Beam_Blocker CEntityInstance

func (CCitadel_Magic_Beam_Blocker) FlTurnSolidTime

func (e CCitadel_Magic_Beam_Blocker) FlTurnSolidTime() Number[float32]

type CCitadel_MagicianTurret

type CCitadel_MagicianTurret CEntityInstance

func (CCitadel_MagicianTurret) HAbility

type CCitadel_MobileResupply

type CCitadel_MobileResupply CEntityInstance

func (CCitadel_MobileResupply) BFloating

func (e CCitadel_MobileResupply) BFloating() Bool

func (CCitadel_MobileResupply) HAbility

type CCitadel_NPCAbility_Shield

type CCitadel_NPCAbility_Shield CEntityInstance

type CCitadel_NPCAbility_Vanguard_AOEBuff

type CCitadel_NPCAbility_Vanguard_AOEBuff CEntityInstance

func (CCitadel_NPCAbility_Vanguard_AOEBuff) TimeNextCast

type CCitadel_Nano_Predatory_Statue

type CCitadel_Nano_Predatory_Statue CEntityInstance

func (CCitadel_Nano_Predatory_Statue) FlLifetime

func (CCitadel_Nano_Predatory_Statue) HAbility

type CCitadel_NewYears_Fireworks

type CCitadel_NewYears_Fireworks CEntityInstance

func (CCitadel_NewYears_Fireworks) FlFireworkIntervalMax

func (e CCitadel_NewYears_Fireworks) FlFireworkIntervalMax() Number[float32]

func (CCitadel_NewYears_Fireworks) FlFireworkIntervalMin

func (e CCitadel_NewYears_Fireworks) FlFireworkIntervalMin() Number[float32]

func (CCitadel_NewYears_Fireworks) FlStartSoundVerticalOffset

func (e CCitadel_NewYears_Fireworks) FlStartSoundVerticalOffset() Number[float32]

func (CCitadel_NewYears_Fireworks) IszSoundName

func (e CCitadel_NewYears_Fireworks) IszSoundName() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle1

func (e CCitadel_NewYears_Fireworks) SFireworkParticle1() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle2

func (e CCitadel_NewYears_Fireworks) SFireworkParticle2() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle3

func (e CCitadel_NewYears_Fireworks) SFireworkParticle3() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle4

func (e CCitadel_NewYears_Fireworks) SFireworkParticle4() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle5

func (e CCitadel_NewYears_Fireworks) SFireworkParticle5() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle6

func (e CCitadel_NewYears_Fireworks) SFireworkParticle6() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle7

func (e CCitadel_NewYears_Fireworks) SFireworkParticle7() Text

func (CCitadel_NewYears_Fireworks) SFireworkParticle8

func (e CCitadel_NewYears_Fireworks) SFireworkParticle8() Text

func (CCitadel_NewYears_Fireworks) UnShowDelaySeconds

func (e CCitadel_NewYears_Fireworks) UnShowDelaySeconds() Number[uint32]

func (CCitadel_NewYears_Fireworks) UnShowDurationSeconds

func (e CCitadel_NewYears_Fireworks) UnShowDurationSeconds() Number[uint32]

type CCitadel_NewYears_FireworksKeys added in v0.1.1

type CCitadel_NewYears_FireworksKeys struct {
	CDynamicPropKeys
	ShowDurationSeconds      *int32   `key:"ShowDurationSeconds"`
	ShowDelaySeconds         *int32   `key:"ShowDelaySeconds"`
	FireworkIntervalMin      *float32 `key:"FireworkIntervalMin"`
	FireworkIntervalMax      *float32 `key:"FireworkIntervalMax"`
	FireworkParticle1        *string  `key:"FireworkParticle1"`
	FireworkParticle2        *string  `key:"FireworkParticle2"`
	FireworkParticle3        *string  `key:"FireworkParticle3"`
	FireworkParticle4        *string  `key:"FireworkParticle4"`
	FireworkParticle5        *string  `key:"FireworkParticle5"`
	FireworkParticle6        *string  `key:"FireworkParticle6"`
	FireworkParticle7        *string  `key:"FireworkParticle7"`
	FireworkParticle8        *string  `key:"FireworkParticle8"`
	SoundName                *string  `key:"SoundName"`
	StartSoundVerticalOffset *float32 `key:"StartSoundVerticalOffset"`
}

type CCitadel_Omnicharge_Pendant

type CCitadel_Omnicharge_Pendant CEntityInstance

type CCitadel_Pickup

type CCitadel_Pickup CEntityInstance

func (CCitadel_Pickup) BActive

func (e CCitadel_Pickup) BActive() Bool

func (CCitadel_Pickup) BInteractive

func (e CCitadel_Pickup) BInteractive() Bool

func (CCitadel_Pickup) FlImpactTime

func (e CCitadel_Pickup) FlImpactTime() Number[float32]

func (CCitadel_Pickup) FlVacuumStartTime

func (e CCitadel_Pickup) FlVacuumStartTime() Number[float32]

func (CCitadel_Pickup) HAssignedClaimer

func (e CCitadel_Pickup) HAssignedClaimer() Handle[CBaseEntity]

func (CCitadel_Pickup) HVacuumTarget

func (e CCitadel_Pickup) HVacuumTarget() Handle[CBaseEntity]

func (CCitadel_Pickup) VImpactPos

func (e CCitadel_Pickup) VImpactPos() Vector

func (CCitadel_Pickup) VImpactVel

func (e CCitadel_Pickup) VImpactVel() Vector

func (CCitadel_Pickup) VInitialVacuumVel

func (e CCitadel_Pickup) VInitialVacuumVel() Vector

func (CCitadel_Pickup) VVacuumPos

func (e CCitadel_Pickup) VVacuumPos() Vector

func (CCitadel_Pickup) VVacuumStartPos

func (e CCitadel_Pickup) VVacuumStartPos() Vector

type CCitadel_PickupItemSpawner

type CCitadel_PickupItemSpawner CEntityInstance

func (CCitadel_PickupItemSpawner) BPingedPowerup

func (e CCitadel_PickupItemSpawner) BPingedPowerup() Bool

func (CCitadel_PickupItemSpawner) BPowerupActive

func (e CCitadel_PickupItemSpawner) BPowerupActive() Bool

func (CCitadel_PickupItemSpawner) InputDropPowerup added in v0.1.1

func (e CCitadel_PickupItemSpawner) InputDropPowerup() (bool, error)

InputDropPowerup sends DropPowerup. Drop one of the spawner's configured powerups.

func (CCitadel_PickupItemSpawner) TNextDropTime

func (e CCitadel_PickupItemSpawner) TNextDropTime() Number[float32]

func (CCitadel_PickupItemSpawner) TNextPingTime

func (e CCitadel_PickupItemSpawner) TNextPingTime() Number[float32]

type CCitadel_PickupItemSpawnerKeys added in v0.1.1

type CCitadel_PickupItemSpawnerKeys struct {
	CBaseAnimGraphKeys
}

type CCitadel_PickupSpawner

type CCitadel_PickupSpawner CEntityInstance

func (CCitadel_PickupSpawner) FlOverrideRespawnTime

func (e CCitadel_PickupSpawner) FlOverrideRespawnTime() Number[float32]

func (CCitadel_PickupSpawner) FlOverrideSpawnDelay

func (e CCitadel_PickupSpawner) FlOverrideSpawnDelay() Number[float32]

func (CCitadel_PickupSpawner) InputSpawnPickup added in v0.1.1

func (e CCitadel_PickupSpawner) InputSpawnPickup() (bool, error)

InputSpawnPickup sends SpawnPickup. Spawn the configured pickup now, restarting the respawn cycle.

func (CCitadel_PickupSpawner) IszPickupSubclass

func (e CCitadel_PickupSpawner) IszPickupSubclass() Text

type CCitadel_PickupSpawnerKeys added in v0.1.1

type CCitadel_PickupSpawnerKeys struct {
	CBaseAnimGraphKeys
	PickupSubclass      *string  `key:"pickup_subclass"`
	SpawnDelayOverride  *float32 `key:"spawn_delay_override"`
	RespawnTimeOverride *float32 `key:"respawn_time_override"`
}

type CCitadel_Pickup_Ability

type CCitadel_Pickup_Ability CEntityInstance

func (CCitadel_Pickup_Ability) BShowGoldCostInUI

func (e CCitadel_Pickup_Ability) BShowGoldCostInUI() Bool

func (CCitadel_Pickup_Ability) NGoldCost

func (e CCitadel_Pickup_Ability) NGoldCost() Number[int32]

func (CCitadel_Pickup_Ability) NUpgradeBits

func (e CCitadel_Pickup_Ability) NUpgradeBits() Number[uint16]

func (CCitadel_Pickup_Ability) NUpgradeLevel

func (e CCitadel_Pickup_Ability) NUpgradeLevel() Number[int32]

type CCitadel_Pickup_ArtistDrawing added in v0.1.4

type CCitadel_Pickup_ArtistDrawing CEntityInstance

func (CCitadel_Pickup_ArtistDrawing) HPlayerOwner added in v0.1.4

func (CCitadel_Pickup_ArtistDrawing) HPlayerVictim added in v0.1.4

type CCitadel_Pickup_AssignedGold

type CCitadel_Pickup_AssignedGold CEntityInstance

type CCitadel_Pickup_Currency

type CCitadel_Pickup_Currency CEntityInstance

func (CCitadel_Pickup_Currency) NCurrencyAmount

func (e CCitadel_Pickup_Currency) NCurrencyAmount() Number[int32]

type CCitadel_Pickup_Gold

type CCitadel_Pickup_Gold CEntityInstance

func (CCitadel_Pickup_Gold) IGoldReward

func (e CCitadel_Pickup_Gold) IGoldReward() Number[int32]

type CCitadel_Pickup_Health

type CCitadel_Pickup_Health CEntityInstance

type CCitadel_Pickup_Item

type CCitadel_Pickup_Item CEntityInstance

type CCitadel_Pickup_Modifier

type CCitadel_Pickup_Modifier CEntityInstance

type CCitadel_Pickup_NecroDeath

type CCitadel_Pickup_NecroDeath CEntityInstance

type CCitadel_PointTalker

type CCitadel_PointTalker CEntityInstance

type CCitadel_PointTalker_Base

type CCitadel_PointTalker_Base CEntityInstance

func (CCitadel_PointTalker_Base) InputSpeak added in v0.1.1

func (e CCitadel_PointTalker_Base) InputSpeak(value string) (bool, error)

type CCitadel_PointTalker_BaseKeys added in v0.1.1

type CCitadel_PointTalker_BaseKeys struct {
	CBaseCombatCharacterKeys
}

type CCitadel_PointTalker_Idol

type CCitadel_PointTalker_Idol CEntityInstance

type CCitadel_Priest_SlideTrap

type CCitadel_Priest_SlideTrap CEntityInstance

func (CCitadel_Priest_SlideTrap) BArmed

func (e CCitadel_Priest_SlideTrap) BArmed() Bool

func (CCitadel_Priest_SlideTrap) BFinished

func (e CCitadel_Priest_SlideTrap) BFinished() Bool

func (CCitadel_Priest_SlideTrap) BMoving

func (e CCitadel_Priest_SlideTrap) BMoving() Bool

func (CCitadel_Priest_SlideTrap) FlRangeAtCast

func (e CCitadel_Priest_SlideTrap) FlRangeAtCast() Number[float32]

type CCitadel_Projectile_Archer_ChargedShot

type CCitadel_Projectile_Archer_ChargedShot CEntityInstance

type CCitadel_Projectile_ArtistGun added in v0.1.4

type CCitadel_Projectile_ArtistGun CEntityInstance

func (CCitadel_Projectile_ArtistGun) VecHitTargets added in v0.1.4

func (e CCitadel_Projectile_ArtistGun) VecHitTargets() List[uint32]

type CCitadel_Projectile_BatSwarmExtraProjectile

type CCitadel_Projectile_BatSwarmExtraProjectile CEntityInstance

type CCitadel_Projectile_BatSwarmProjectile

type CCitadel_Projectile_BatSwarmProjectile CEntityInstance

func (CCitadel_Projectile_BatSwarmProjectile) SpawnTime

func (CCitadel_Projectile_BatSwarmProjectile) VecLastVelocity

func (e CCitadel_Projectile_BatSwarmProjectile) VecLastVelocity() Vector

func (CCitadel_Projectile_BatSwarmProjectile) VecTargetVelocity

func (e CCitadel_Projectile_BatSwarmProjectile) VecTargetVelocity() Vector

type CCitadel_Projectile_Bebop_Hook

type CCitadel_Projectile_Bebop_Hook CEntityInstance

type CCitadel_Projectile_BloodBomb

type CCitadel_Projectile_BloodBomb CEntityInstance

func (CCitadel_Projectile_BloodBomb) BSecondBomb

func (e CCitadel_Projectile_BloodBomb) BSecondBomb() Bool

func (CCitadel_Projectile_BloodBomb) FlArmingDuration

func (e CCitadel_Projectile_BloodBomb) FlArmingDuration() Number[float32]

func (CCitadel_Projectile_BloodBomb) FlBeepSoundIntervalBias

func (e CCitadel_Projectile_BloodBomb) FlBeepSoundIntervalBias() Number[float32]

func (CCitadel_Projectile_BloodBomb) FlBeepSoundMaxFrequency

func (e CCitadel_Projectile_BloodBomb) FlBeepSoundMaxFrequency() Number[float32]

func (CCitadel_Projectile_BloodBomb) NBeepSoundBuildupCount

func (e CCitadel_Projectile_BloodBomb) NBeepSoundBuildupCount() Number[int32]

func (CCitadel_Projectile_BloodBomb) VecBeepIntervals added in v0.1.3

func (e CCitadel_Projectile_BloodBomb) VecBeepIntervals() List[float32]

type CCitadel_Projectile_BookwormGun

type CCitadel_Projectile_BookwormGun CEntityInstance

type CCitadel_Projectile_BubblingBrew added in v0.1.1

type CCitadel_Projectile_BubblingBrew CEntityInstance

func (CCitadel_Projectile_BubblingBrew) BIsReturningProjectile added in v0.1.1

func (e CCitadel_Projectile_BubblingBrew) BIsReturningProjectile() Bool

type CCitadel_Projectile_Cyclone

type CCitadel_Projectile_Cyclone CEntityInstance

func (CCitadel_Projectile_Cyclone) CycloneAbility

type CCitadel_Projectile_DeadpackMissile added in v0.1.4

type CCitadel_Projectile_DeadpackMissile CEntityInstance

type CCitadel_Projectile_DustStorm

type CCitadel_Projectile_DustStorm CEntityInstance

func (CCitadel_Projectile_DustStorm) CTicksNoMovement

func (e CCitadel_Projectile_DustStorm) CTicksNoMovement() Number[int32]

func (CCitadel_Projectile_DustStorm) DustStormAbility

type CCitadel_Projectile_FeatherBoomerang

type CCitadel_Projectile_FeatherBoomerang CEntityInstance

type CCitadel_Projectile_FortunaWeapon

type CCitadel_Projectile_FortunaWeapon CEntityInstance

type CCitadel_Projectile_Guided_Arrow

type CCitadel_Projectile_Guided_Arrow CEntityInstance

type CCitadel_Projectile_HookBlade

type CCitadel_Projectile_HookBlade CEntityInstance

func (CCitadel_Projectile_HookBlade) BIsReturning

func (e CCitadel_Projectile_HookBlade) BIsReturning() Bool

type CCitadel_Projectile_MagicBolt

type CCitadel_Projectile_MagicBolt CEntityInstance

func (CCitadel_Projectile_MagicBolt) BIsCloneProjectile

func (e CCitadel_Projectile_MagicBolt) BIsCloneProjectile() Bool

type CCitadel_Projectile_Petrify

type CCitadel_Projectile_Petrify CEntityInstance

type CCitadel_Projectile_Pillar

type CCitadel_Projectile_Pillar CEntityInstance

type CCitadel_Projectile_RocketLauncher_Rocket

type CCitadel_Projectile_RocketLauncher_Rocket CEntityInstance

type CCitadel_Projectile_SettingSun

type CCitadel_Projectile_SettingSun CEntityInstance

type CCitadel_Projectile_SpiderProjectile

type CCitadel_Projectile_SpiderProjectile CEntityInstance

func (CCitadel_Projectile_SpiderProjectile) FlNextRandomPositionTime

func (e CCitadel_Projectile_SpiderProjectile) FlNextRandomPositionTime() Number[float32]

type CCitadel_Projectile_Viscous_GooGrenade

type CCitadel_Projectile_Viscous_GooGrenade CEntityInstance

func (CCitadel_Projectile_Viscous_GooGrenade) NBounces

func (CCitadel_Projectile_Viscous_GooGrenade) TNextDetonateTime

func (e CCitadel_Projectile_Viscous_GooGrenade) TNextDetonateTime() Number[float32]

func (CCitadel_Projectile_Viscous_GooGrenade) VecLastHitTargets added in v0.1.3

func (e CCitadel_Projectile_Viscous_GooGrenade) VecLastHitTargets() List[uint32]

func (CCitadel_Projectile_Viscous_GooGrenade) VecProjectileHitTargets added in v0.1.3

func (e CCitadel_Projectile_Viscous_GooGrenade) VecProjectileHitTargets() List[uint32]

type CCitadel_Projectile_WebWall

type CCitadel_Projectile_WebWall CEntityInstance

func (CCitadel_Projectile_WebWall) BHasDetonatedOnTarget

func (e CCitadel_Projectile_WebWall) BHasDetonatedOnTarget() Bool

func (CCitadel_Projectile_WebWall) NWebWallFxIndex

func (e CCitadel_Projectile_WebWall) NWebWallFxIndex() Number[int32]

func (CCitadel_Projectile_WebWall) VecCastPosition

func (e CCitadel_Projectile_WebWall) VecCastPosition() Vector

func (CCitadel_Projectile_WebWall) VecCastPositionNormal

func (e CCitadel_Projectile_WebWall) VecCastPositionNormal() Vector

func (CCitadel_Projectile_WebWall) VecEndPosition

func (e CCitadel_Projectile_WebWall) VecEndPosition() Vector

func (CCitadel_Projectile_WebWall) VecEndPositionNormal

func (e CCitadel_Projectile_WebWall) VecEndPositionNormal() Vector

type CCitadel_Projectile_Wrecker_Teleport

type CCitadel_Projectile_Wrecker_Teleport CEntityInstance

type CCitadel_Projectile_WreckingBall

type CCitadel_Projectile_WreckingBall CEntityInstance

func (CCitadel_Projectile_WreckingBall) BBroken

type CCitadel_Prop_MidBossIndicator

type CCitadel_Prop_MidBossIndicator CEntityInstance

type CCitadel_Ratking_Standard

type CCitadel_Ratking_Standard CEntityInstance

func (CCitadel_Ratking_Standard) HAbility

type CCitadel_RestorativeGooCube

type CCitadel_RestorativeGooCube CEntityInstance

type CCitadel_Shield

type CCitadel_Shield CEntityInstance

func (CCitadel_Shield) BAllowRotatingUp

func (e CCitadel_Shield) BAllowRotatingUp() Bool

func (CCitadel_Shield) BFixedPosition

func (e CCitadel_Shield) BFixedPosition() Bool

func (CCitadel_Shield) FlShieldOffset

func (e CCitadel_Shield) FlShieldOffset() Number[float32]

type CCitadel_ShopProp

type CCitadel_ShopProp CEntityInstance

func (CCitadel_ShopProp) BIsShopOpen

func (e CCitadel_ShopProp) BIsShopOpen() Bool

func (CCitadel_ShopProp) ILane

func (e CCitadel_ShopProp) ILane() Number[int32]

func (CCitadel_ShopProp) InputSetShopOpen added in v0.1.1

func (e CCitadel_ShopProp) InputSetShopOpen(value bool) (bool, error)

InputSetShopOpen sends SetShopOpen. Open or close this shop. Keep in sync with its trigger_item_shop.

type CCitadel_ShopPropKeys added in v0.1.1

type CCitadel_ShopPropKeys struct {
	CDynamicPropKeys
	LaneNum *int32 `key:"LaneNum"`
}

type CCitadel_SmokeGrenade_Blocker

type CCitadel_SmokeGrenade_Blocker CEntityInstance

func (CCitadel_SmokeGrenade_Blocker) FlTurnSolidTime

func (e CCitadel_SmokeGrenade_Blocker) FlTurnSolidTime() Number[float32]

type CCitadel_Soldier_Entity

type CCitadel_Soldier_Entity CEntityInstance

func (CCitadel_Soldier_Entity) FlLifetime

func (e CCitadel_Soldier_Entity) FlLifetime() Number[float32]

func (CCitadel_Soldier_Entity) HAbility

func (CCitadel_Soldier_Entity) ISoldierState

func (e CCitadel_Soldier_Entity) ISoldierState() Number[int32]

type CCitadel_SpiderAnimating

type CCitadel_SpiderAnimating CEntityInstance

type CCitadel_TechUpgrade_CorpseExplosion

type CCitadel_TechUpgrade_CorpseExplosion CEntityInstance

type CCitadel_TechUpgrade_Infuser

type CCitadel_TechUpgrade_Infuser CEntityInstance

type CCitadel_TechUpgrade_SuperAcolyteGloves

type CCitadel_TechUpgrade_SuperAcolyteGloves CEntityInstance

func (CCitadel_TechUpgrade_SuperAcolyteGloves) Fl_StoredDamage

type CCitadel_Upgrade_AerialAssault

type CCitadel_Upgrade_AerialAssault CEntityInstance

type CCitadel_Upgrade_AmmoScavenger

type CCitadel_Upgrade_AmmoScavenger CEntityInstance

func (CCitadel_Upgrade_AmmoScavenger) HLastOrbTarget

type CCitadel_Upgrade_MagicCarpet

type CCitadel_Upgrade_MagicCarpet CEntityInstance

func (CCitadel_Upgrade_MagicCarpet) BFlying

func (e CCitadel_Upgrade_MagicCarpet) BFlying() Bool

func (CCitadel_Upgrade_MagicCarpet) BSummoning

func (e CCitadel_Upgrade_MagicCarpet) BSummoning() Bool

func (CCitadel_Upgrade_MagicCarpet) FlFlyingStartTime

func (e CCitadel_Upgrade_MagicCarpet) FlFlyingStartTime() Number[float32]

type CCitadel_Upgrade_OverdriveClip

type CCitadel_Upgrade_OverdriveClip CEntityInstance

type CCitadel_Upgrade_WeaponPowerForHealth

type CCitadel_Upgrade_WeaponPowerForHealth CEntityInstance

type CCitadel_UtilityUpgrade_AOESmokeBomb

type CCitadel_UtilityUpgrade_AOESmokeBomb CEntityInstance

type CCitadel_UtilityUpgrade_DebuffImmunity

type CCitadel_UtilityUpgrade_DebuffImmunity CEntityInstance

type CCitadel_UtilityUpgrade_HealthNova

type CCitadel_UtilityUpgrade_HealthNova CEntityInstance

type CCitadel_UtilityUpgrade_RocketBooster

type CCitadel_UtilityUpgrade_RocketBooster CEntityInstance

func (CCitadel_UtilityUpgrade_RocketBooster) BCanCrash

func (CCitadel_UtilityUpgrade_RocketBooster) BCrashingDown

func (e CCitadel_UtilityUpgrade_RocketBooster) BCrashingDown() Bool

func (CCitadel_UtilityUpgrade_RocketBooster) BImpulseApplied

func (e CCitadel_UtilityUpgrade_RocketBooster) BImpulseApplied() Bool

func (CCitadel_UtilityUpgrade_RocketBooster) BPlayLandingSound added in v0.1.4

func (e CCitadel_UtilityUpgrade_RocketBooster) BPlayLandingSound() Bool

func (CCitadel_UtilityUpgrade_RocketBooster) FlCastTime

func (CCitadel_UtilityUpgrade_RocketBooster) NTargetingParticleIndex

func (e CCitadel_UtilityUpgrade_RocketBooster) NTargetingParticleIndex() Number[int32]

func (CCitadel_UtilityUpgrade_RocketBooster) VecCrashDirection

func (e CCitadel_UtilityUpgrade_RocketBooster) VecCrashDirection() Vector

func (CCitadel_UtilityUpgrade_RocketBooster) VecCrashPosition

func (e CCitadel_UtilityUpgrade_RocketBooster) VecCrashPosition() Vector

type CCitadel_UtilityUpgrade_RocketBoots

type CCitadel_UtilityUpgrade_RocketBoots CEntityInstance

type CCitadel_WeaponUpgrade_ApexCombat

type CCitadel_WeaponUpgrade_ApexCombat CEntityInstance

type CCitadel_WeaponUpgrade_BloodTribute

type CCitadel_WeaponUpgrade_BloodTribute CEntityInstance

type CCitadel_WeaponUpgrade_BurstFire

type CCitadel_WeaponUpgrade_BurstFire CEntityInstance

func (CCitadel_WeaponUpgrade_BurstFire) NFastFireEndTime

func (e CCitadel_WeaponUpgrade_BurstFire) NFastFireEndTime() Number[float32]

type CCitadel_WeaponUpgrade_CooldownOnMiss

type CCitadel_WeaponUpgrade_CooldownOnMiss CEntityInstance

type CCitadel_WeaponUpgrade_CultistSacrifice

type CCitadel_WeaponUpgrade_CultistSacrifice CEntityInstance

type CCitadel_WeaponUpgrade_ExpressShot

type CCitadel_WeaponUpgrade_ExpressShot CEntityInstance

func (CCitadel_WeaponUpgrade_ExpressShot) BIsInExpressShot

func (e CCitadel_WeaponUpgrade_ExpressShot) BIsInExpressShot() Bool

func (CCitadel_WeaponUpgrade_ExpressShot) BIsPrimaryProc

func (e CCitadel_WeaponUpgrade_ExpressShot) BIsPrimaryProc() Bool

func (CCitadel_WeaponUpgrade_ExpressShot) BProcShotCharged

func (e CCitadel_WeaponUpgrade_ExpressShot) BProcShotCharged() Bool

func (CCitadel_WeaponUpgrade_ExpressShot) FlProcChargeBonusDamage

func (e CCitadel_WeaponUpgrade_ExpressShot) FlProcChargeBonusDamage() Number[float32]

func (CCitadel_WeaponUpgrade_ExpressShot) IShotsToCreate

func (e CCitadel_WeaponUpgrade_ExpressShot) IShotsToCreate() Number[int32]

func (CCitadel_WeaponUpgrade_ExpressShot) TNextShotTime

type CCitadel_WeaponUpgrade_FireRateAura

type CCitadel_WeaponUpgrade_FireRateAura CEntityInstance

type CCitadel_WeaponUpgrade_FuryTrance

type CCitadel_WeaponUpgrade_FuryTrance CEntityInstance

type CCitadel_WeaponUpgrade_GlassCannon

type CCitadel_WeaponUpgrade_GlassCannon CEntityInstance

type CCitadel_WeaponUpgrade_HeadshotDamage

type CCitadel_WeaponUpgrade_HeadshotDamage CEntityInstance

type CCitadel_WeaponUpgrade_InfiniteMagazine

type CCitadel_WeaponUpgrade_InfiniteMagazine CEntityInstance

type CCitadel_WeaponUpgrade_InstantReload

type CCitadel_WeaponUpgrade_InstantReload CEntityInstance

func (CCitadel_WeaponUpgrade_InstantReload) BIsManualReloading

func (e CCitadel_WeaponUpgrade_InstantReload) BIsManualReloading() Bool

type CCitadel_WeaponUpgrade_RechargingBullets

type CCitadel_WeaponUpgrade_RechargingBullets CEntityInstance

type CCitadel_WeaponUpgrade_Ricochet

type CCitadel_WeaponUpgrade_Ricochet CEntityInstance

type CCitadel_WeaponUpgrade_SiphonBullets

type CCitadel_WeaponUpgrade_SiphonBullets CEntityInstance

func (CCitadel_WeaponUpgrade_SiphonBullets) IStacks

type CCitadel_WeaponUpgrade_SpellslingerHeadshots

type CCitadel_WeaponUpgrade_SpellslingerHeadshots CEntityInstance

type CCitadel_WeaponUpgrade_SplitShot

type CCitadel_WeaponUpgrade_SplitShot CEntityInstance

func (CCitadel_WeaponUpgrade_SplitShot) BSplitShotActive

func (e CCitadel_WeaponUpgrade_SplitShot) BSplitShotActive() Bool

func (CCitadel_WeaponUpgrade_SplitShot) ELastBulletHitEnt

func (e CCitadel_WeaponUpgrade_SplitShot) ELastBulletHitEnt() Handle[CBaseEntity]

func (CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitCount

func (e CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitCount() Number[int32]

func (CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitShotID

func (e CCitadel_WeaponUpgrade_SplitShot) NLastBulletHitShotID() Number[uint32]

func (CCitadel_WeaponUpgrade_SplitShot) NLastHitShotID

func (e CCitadel_WeaponUpgrade_SplitShot) NLastHitShotID() Number[uint32]

func (CCitadel_WeaponUpgrade_SplitShot) NLastShotID

func (CCitadel_WeaponUpgrade_SplitShot) NWpnBatchCount

func (e CCitadel_WeaponUpgrade_SplitShot) NWpnBatchCount() Number[int32]

type CCitadel_WeaponUpgrade_SurgingPower

type CCitadel_WeaponUpgrade_SurgingPower CEntityInstance

type CCitadel_WeaponUpgrade_WeaponEater

type CCitadel_WeaponUpgrade_WeaponEater CEntityInstance

func (CCitadel_WeaponUpgrade_WeaponEater) NWeaponPower

type CCitadel_Werewolf_CripplingSlash

type CCitadel_Werewolf_CripplingSlash CEntityInstance

type CCitadel_Werewolf_Hunt

type CCitadel_Werewolf_Hunt CEntityInstance

type CCitadel_Werewolf_Transformation

type CCitadel_Werewolf_Transformation CEntityInstance

func (CCitadel_Werewolf_Transformation) BIsTransformed

func (e CCitadel_Werewolf_Transformation) BIsTransformed() Bool

func (CCitadel_Werewolf_Transformation) BIsTransformingBack

func (e CCitadel_Werewolf_Transformation) BIsTransformingBack() Bool

func (CCitadel_Werewolf_Transformation) FlWerewolfStartTime

func (e CCitadel_Werewolf_Transformation) FlWerewolfStartTime() Number[float32]

func (CCitadel_Werewolf_Transformation) TForceTransformTime

func (e CCitadel_Werewolf_Transformation) TForceTransformTime() Number[float32]

func (CCitadel_Werewolf_Transformation) TLastRegenComponentThinkTime

func (e CCitadel_Werewolf_Transformation) TLastRegenComponentThinkTime() Number[float32]

type CCitadel_Werewolf_UnloadGun

type CCitadel_Werewolf_UnloadGun CEntityInstance

type CCitadel_Werewolf_UnloadGun2

type CCitadel_Werewolf_UnloadGun2 CEntityInstance

func (CCitadel_Werewolf_UnloadGun2) TActiveEndTime

func (e CCitadel_Werewolf_UnloadGun2) TActiveEndTime() Number[float32]

type CColorCorrection

type CColorCorrection CEntityInstance

func (CColorCorrection) BClientSide

func (e CColorCorrection) BClientSide() Bool

func (CColorCorrection) BEnabled

func (e CColorCorrection) BEnabled() Bool

func (CColorCorrection) BExclusive

func (e CColorCorrection) BExclusive() Bool

func (CColorCorrection) BMaster

func (e CColorCorrection) BMaster() Bool

func (CColorCorrection) BStartDisabled

func (e CColorCorrection) BStartDisabled() Bool

func (CColorCorrection) FlCurWeight

func (e CColorCorrection) FlCurWeight() Number[float32]

func (CColorCorrection) FlFadeInDuration

func (e CColorCorrection) FlFadeInDuration() Number[float32]

func (CColorCorrection) FlFadeOutDuration

func (e CColorCorrection) FlFadeOutDuration() Number[float32]

func (CColorCorrection) FlMaxWeight

func (e CColorCorrection) FlMaxWeight() Number[float32]

func (CColorCorrection) FlStartFadeInWeight

func (e CColorCorrection) FlStartFadeInWeight() Number[float32]

func (CColorCorrection) FlStartFadeOutWeight

func (e CColorCorrection) FlStartFadeOutWeight() Number[float32]

func (CColorCorrection) FlTimeStartFadeIn

func (e CColorCorrection) FlTimeStartFadeIn() Number[float32]

func (CColorCorrection) FlTimeStartFadeOut

func (e CColorCorrection) FlTimeStartFadeOut() Number[float32]

func (CColorCorrection) InputDisable added in v0.1.1

func (e CColorCorrection) InputDisable() (bool, error)

func (CColorCorrection) InputEnable added in v0.1.1

func (e CColorCorrection) InputEnable() (bool, error)

func (CColorCorrection) InputSetFadeInDuration added in v0.1.1

func (e CColorCorrection) InputSetFadeInDuration(value float32) (bool, error)

func (CColorCorrection) InputSetFadeOutDuration added in v0.1.1

func (e CColorCorrection) InputSetFadeOutDuration(value float32) (bool, error)

func (CColorCorrection) LookupFilename

func (e CColorCorrection) LookupFilename() Text

func (CColorCorrection) MaxFalloff

func (e CColorCorrection) MaxFalloff() Number[float32]

func (CColorCorrection) MinFalloff

func (e CColorCorrection) MinFalloff() Number[float32]

type CColorCorrectionKeys added in v0.1.1

type CColorCorrectionKeys struct {
	CBaseEntityKeys
	Minfalloff      *float32 `key:"minfalloff"`
	Maxfalloff      *float32 `key:"maxfalloff"`
	Maxweight       *float32 `key:"maxweight"`
	FadeInDuration  *float32 `key:"fadeInDuration"`
	FadeOutDuration *float32 `key:"fadeOutDuration"`
	Filename        *string  `key:"filename"`
	Enabled         *bool    `key:"enabled"`
	StartDisabled   *bool    `key:"StartDisabled"`
	Exclusive       *bool    `key:"exclusive"`
}

type CColorCorrectionVolume

type CColorCorrectionVolume CEntityInstance

func (CColorCorrectionVolume) FadeDuration

func (e CColorCorrectionVolume) FadeDuration() Number[float32]

func (CColorCorrectionVolume) LastEnterTime

func (e CColorCorrectionVolume) LastEnterTime() Number[float32]

func (CColorCorrectionVolume) LastEnterWeight

func (e CColorCorrectionVolume) LastEnterWeight() Number[float32]

func (CColorCorrectionVolume) LastExitTime

func (e CColorCorrectionVolume) LastExitTime() Number[float32]

func (CColorCorrectionVolume) LastExitWeight

func (e CColorCorrectionVolume) LastExitWeight() Number[float32]

func (CColorCorrectionVolume) MaxWeight

func (e CColorCorrectionVolume) MaxWeight() Number[float32]

func (CColorCorrectionVolume) Weight

type CColorCorrectionVolumeKeys added in v0.1.1

type CColorCorrectionVolumeKeys struct {
	CBaseTriggerKeys
	FadeDuration *float32 `key:"fadeDuration"`
	Maxweight    *float32 `key:"maxweight"`
}

type CCommentaryAuto

type CCommentaryAuto CEntityInstance

func (CCommentaryAuto) InputMultiplayerSpawned added in v0.1.1

func (e CCommentaryAuto) InputMultiplayerSpawned() (bool, error)

type CCommentaryAutoKeys added in v0.1.1

type CCommentaryAutoKeys struct {
	CBaseEntityKeys
}

type CCommentaryViewPosition

type CCommentaryViewPosition CEntityInstance

type CConditionalCollidable

type CConditionalCollidable CEntityInstance

type CConditionalCollidableKeys added in v0.1.1

type CConditionalCollidableKeys struct {
	CBaseModelEntityKeys
}

type CConstraintAnchor

type CConstraintAnchor CEntityInstance

func (CConstraintAnchor) MassScale

func (e CConstraintAnchor) MassScale() Number[float32]

type CConstraintAnchorKeys added in v0.1.1

type CConstraintAnchorKeys struct {
	CBaseAnimGraphKeys
	MassScale *float32 `key:"massScale"`
}

type CCredits

type CCredits CEntityInstance

func (CCredits) BRolledOutroCredits

func (e CCredits) BRolledOutroCredits() Bool

func (CCredits) FlLogoLength

func (e CCredits) FlLogoLength() Number[float32]

func (CCredits) InputRollCredits added in v0.1.1

func (e CCredits) InputRollCredits() (bool, error)

func (CCredits) InputRollOutroCredits added in v0.1.1

func (e CCredits) InputRollOutroCredits() (bool, error)

func (CCredits) InputSetLogoLength added in v0.1.1

func (e CCredits) InputSetLogoLength(value float32) (bool, error)
func (e CCredits) InputShowLogo() (bool, error)

type CCreditsKeys added in v0.1.1

type CCreditsKeys struct {
	CPointEntityKeys
}

type CDebugHistory

type CDebugHistory CEntityInstance

func (CDebugHistory) NNpcEvents

func (e CDebugHistory) NNpcEvents() Number[int32]

type CDoormanBombProjectile

type CDoormanBombProjectile CEntityInstance

type CDynamicLight

type CDynamicLight CEntityInstance

func (CDynamicLight) ActualFlags

func (e CDynamicLight) ActualFlags() Number[uint8]

func (CDynamicLight) Exponent

func (e CDynamicLight) Exponent() Number[int32]

func (CDynamicLight) Flags

func (e CDynamicLight) Flags() Number[uint8]

func (CDynamicLight) InnerAngle

func (e CDynamicLight) InnerAngle() Number[float32]

func (CDynamicLight) InputToggle added in v0.1.1

func (e CDynamicLight) InputToggle() (bool, error)

func (CDynamicLight) InputTurnOff added in v0.1.1

func (e CDynamicLight) InputTurnOff() (bool, error)

func (CDynamicLight) InputTurnOn added in v0.1.1

func (e CDynamicLight) InputTurnOn() (bool, error)

func (CDynamicLight) Input_cone added in v0.1.1

func (e CDynamicLight) Input_cone(value float32) (bool, error)

func (CDynamicLight) Input_inner_cone added in v0.1.1

func (e CDynamicLight) Input_inner_cone(value float32) (bool, error)

func (CDynamicLight) Inputbrightness added in v0.1.1

func (e CDynamicLight) Inputbrightness(value int32) (bool, error)

func (CDynamicLight) Inputdistance added in v0.1.1

func (e CDynamicLight) Inputdistance(value float32) (bool, error)

func (CDynamicLight) Inputspotlight_radius added in v0.1.1

func (e CDynamicLight) Inputspotlight_radius(value float32) (bool, error)

func (CDynamicLight) Inputstyle added in v0.1.1

func (e CDynamicLight) Inputstyle(value int32) (bool, error)

func (CDynamicLight) LightStyle

func (e CDynamicLight) LightStyle() Number[uint8]

func (CDynamicLight) On

func (e CDynamicLight) On() Bool

func (CDynamicLight) OuterAngle

func (e CDynamicLight) OuterAngle() Number[float32]

func (CDynamicLight) Radius

func (e CDynamicLight) Radius() Number[float32]

func (CDynamicLight) SpotRadius

func (e CDynamicLight) SpotRadius() Number[float32]

type CDynamicLightKeys added in v0.1.1

type CDynamicLightKeys struct {
	CBaseModelEntityKeys
	Distance        *float32 `key:"distance"`
	Brightness      *int32   `key:"brightness"`
	FInnerCone      *float32 `key:"_inner_cone"`
	FCone           *float32 `key:"_cone"`
	SpotlightRadius *float32 `key:"spotlight_radius"`
	Style           *int32   `key:"style"`
}

type CDynamicNavConnectionsVolume

type CDynamicNavConnectionsVolume CEntityInstance

func (CDynamicNavConnectionsVolume) BConnectionsEnabled

func (e CDynamicNavConnectionsVolume) BConnectionsEnabled() Bool

func (CDynamicNavConnectionsVolume) FlMaxConnectionDistance

func (e CDynamicNavConnectionsVolume) FlMaxConnectionDistance() Number[float32]

func (CDynamicNavConnectionsVolume) FlTargetAreaSearchRadius

func (e CDynamicNavConnectionsVolume) FlTargetAreaSearchRadius() Number[float32]

func (CDynamicNavConnectionsVolume) FlUpdateDistance

func (e CDynamicNavConnectionsVolume) FlUpdateDistance() Number[float32]

func (CDynamicNavConnectionsVolume) IszConnectionTarget

func (e CDynamicNavConnectionsVolume) IszConnectionTarget() Text

type CDynamicNavConnectionsVolumeKeys added in v0.1.1

type CDynamicNavConnectionsVolumeKeys struct {
	CTriggerMultipleKeys
	DynamicNavConnectionTarget *string  `key:"dynamic_nav_connection_target"`
	TransitionAnim             *string  `key:"transition_anim"`
	TargetAreaSearchRadius     *float32 `key:"target_area_search_radius"`
	MinDetachDistance          *float32 `key:"min_detach_distance"`
	MaxConnectionDistance      *float32 `key:"max_connection_distance"`
}

type CDynamicProp

type CDynamicProp CEntityInstance

func (CDynamicProp) BCreateMovableSurfaceGraph

func (e CDynamicProp) BCreateMovableSurfaceGraph() Bool

func (CDynamicProp) BCreateNavObstacle

func (e CDynamicProp) BCreateNavObstacle() Bool

func (CDynamicProp) BCreateNonSolid

func (e CDynamicProp) BCreateNonSolid() Bool

func (CDynamicProp) BFiredStartEndOutput

func (e CDynamicProp) BFiredStartEndOutput() Bool

func (CDynamicProp) BForceNpcExclude

func (e CDynamicProp) BForceNpcExclude() Bool

func (CDynamicProp) BGraphControllerEnabled

func (e CDynamicProp) BGraphControllerEnabled() Bool

func (CDynamicProp) BIsOverrideProp

func (e CDynamicProp) BIsOverrideProp() Bool

func (CDynamicProp) BNavObstacleUpdatesOverridden

func (e CDynamicProp) BNavObstacleUpdatesOverridden() Bool

func (CDynamicProp) BRandomizeCycle

func (e CDynamicProp) BRandomizeCycle() Bool

func (CDynamicProp) BStartDisabled

func (e CDynamicProp) BStartDisabled() Bool

func (CDynamicProp) BUseAnimGraph

func (e CDynamicProp) BUseAnimGraph() Bool

func (CDynamicProp) BUseHitboxesForRenderBox

func (e CDynamicProp) BUseHitboxesForRenderBox() Bool

func (CDynamicProp) IInitialGlowState

func (e CDynamicProp) IInitialGlowState() Number[int32]

func (CDynamicProp) InputDisable added in v0.1.1

func (e CDynamicProp) InputDisable() (bool, error)

func (CDynamicProp) InputDisableCollision added in v0.1.1

func (e CDynamicProp) InputDisableCollision() (bool, error)

func (CDynamicProp) InputEnable added in v0.1.1

func (e CDynamicProp) InputEnable() (bool, error)

func (CDynamicProp) InputEnableCollision added in v0.1.1

func (e CDynamicProp) InputEnableCollision() (bool, error)

func (CDynamicProp) InputSetAnimation added in v0.1.1

func (e CDynamicProp) InputSetAnimation(value string) (bool, error)

func (CDynamicProp) InputSetAnimationLooping added in v0.1.1

func (e CDynamicProp) InputSetAnimationLooping(value string) (bool, error)

func (CDynamicProp) InputSetAnimationNoReset added in v0.1.1

func (e CDynamicProp) InputSetAnimationNoReset(value string) (bool, error)

func (CDynamicProp) InputSetAnimationNoResetLooping added in v0.1.1

func (e CDynamicProp) InputSetAnimationNoResetLooping(value string) (bool, error)

func (CDynamicProp) InputSetAnimationNoResetNotLooping added in v0.1.1

func (e CDynamicProp) InputSetAnimationNoResetNotLooping(value string) (bool, error)

func (CDynamicProp) InputSetAnimationNotLooping added in v0.1.1

func (e CDynamicProp) InputSetAnimationNotLooping(value string) (bool, error)

func (CDynamicProp) InputSetDefaultAnimation added in v0.1.1

func (e CDynamicProp) InputSetDefaultAnimation(value string) (bool, error)

func (CDynamicProp) InputSetDefaultAnimationLooping added in v0.1.1

func (e CDynamicProp) InputSetDefaultAnimationLooping(value string) (bool, error)

func (CDynamicProp) InputSetDefaultAnimationNotLooping added in v0.1.1

func (e CDynamicProp) InputSetDefaultAnimationNotLooping(value string) (bool, error)

func (CDynamicProp) InputSetGlowOverride added in v0.1.1

func (e CDynamicProp) InputSetGlowOverride(value *mod.Vector) (bool, error)

func (CDynamicProp) InputSetGlowRange added in v0.1.1

func (e CDynamicProp) InputSetGlowRange(value int32) (bool, error)

func (CDynamicProp) InputSetIdleAnimationLooping added in v0.1.1

func (e CDynamicProp) InputSetIdleAnimationLooping(value string) (bool, error)

func (CDynamicProp) InputSetIdleAnimationNotLooping added in v0.1.1

func (e CDynamicProp) InputSetIdleAnimationNotLooping(value string) (bool, error)

func (CDynamicProp) InputSetPlaybackRate added in v0.1.1

func (e CDynamicProp) InputSetPlaybackRate(value float32) (bool, error)

func (CDynamicProp) InputStartGlowing added in v0.1.1

func (e CDynamicProp) InputStartGlowing() (bool, error)

func (CDynamicProp) InputStopGlowing added in v0.1.1

func (e CDynamicProp) InputStopGlowing() (bool, error)

func (CDynamicProp) InputTurnOff added in v0.1.1

func (e CDynamicProp) InputTurnOff() (bool, error)

func (CDynamicProp) InputTurnOn added in v0.1.1

func (e CDynamicProp) InputTurnOn() (bool, error)

func (CDynamicProp) IszIdleAnim

func (e CDynamicProp) IszIdleAnim() Text

func (CDynamicProp) NGlowRange

func (e CDynamicProp) NGlowRange() Number[int32]

func (CDynamicProp) NGlowRangeMin

func (e CDynamicProp) NGlowRangeMin() Number[int32]

func (CDynamicProp) NGlowTeam

func (e CDynamicProp) NGlowTeam() Number[int32]

func (CDynamicProp) NIdleAnimLoopMode

func (e CDynamicProp) NIdleAnimLoopMode() Number[uint32]

type CDynamicPropAlias_cable_dynamic

type CDynamicPropAlias_cable_dynamic CEntityInstance

type CDynamicPropAlias_dynamic_prop

type CDynamicPropAlias_dynamic_prop CEntityInstance

type CDynamicPropAlias_prop_dynamic_override

type CDynamicPropAlias_prop_dynamic_override CEntityInstance

type CDynamicPropKeys added in v0.1.1

type CDynamicPropKeys struct {
	CBreakablePropKeys
	IdleAnim              *string `key:"IdleAnim"`
	StartDisabled         *bool   `key:"StartDisabled"`
	UseAnimgraph          *bool   `key:"use_animgraph"`
	Randomizecycle        *bool   `key:"randomizecycle"`
	IdleAnimationLoopMode *int32  `key:"IdleAnimationLoopMode"`
	Glowstate             *int32  `key:"glowstate"`
	Glowrange             *int32  `key:"glowrange"`
	Glowrangemin          *int32  `key:"glowrangemin"`
	Glowcolor             *uint32 `key:"glowcolor"`
	Glowteam              *int32  `key:"glowteam"`
	Forcenpcexclude       *bool   `key:"forcenpcexclude"`
	CreateSurfaceGraph    *bool   `key:"create_surface_graph"`
	CreateNavObstacle     *bool   `key:"CreateNavObstacle"`
}

type CEconEntity

type CEconEntity CEntityInstance

func (CEconEntity) HOldProvidee

func (e CEconEntity) HOldProvidee() Handle[CBaseEntity]

func (CEconEntity) IOldOwnerClass

func (e CEconEntity) IOldOwnerClass() Number[int32]

type CEconWearable

type CEconWearable CEntityInstance

type CEnableMotionFixup

type CEnableMotionFixup CEntityInstance

type CEntityBlocker

type CEntityBlocker CEntityInstance

type CEntityDissolve

type CEntityDissolve CEntityInstance

func (CEntityDissolve) FlFadeInLength

func (e CEntityDissolve) FlFadeInLength() Number[float32]

func (CEntityDissolve) FlFadeInStart

func (e CEntityDissolve) FlFadeInStart() Number[float32]

func (CEntityDissolve) FlFadeOutLength

func (e CEntityDissolve) FlFadeOutLength() Number[float32]

func (CEntityDissolve) FlFadeOutModelLength

func (e CEntityDissolve) FlFadeOutModelLength() Number[float32]

func (CEntityDissolve) FlFadeOutModelStart

func (e CEntityDissolve) FlFadeOutModelStart() Number[float32]

func (CEntityDissolve) FlFadeOutStart

func (e CEntityDissolve) FlFadeOutStart() Number[float32]

func (CEntityDissolve) FlStartTime

func (e CEntityDissolve) FlStartTime() Number[float32]

func (CEntityDissolve) InputDissolve added in v0.1.1

func (e CEntityDissolve) InputDissolve(value string) (bool, error)

func (CEntityDissolve) NDissolveType

func (e CEntityDissolve) NDissolveType() Number[uint32]

func (CEntityDissolve) NMagnitude

func (e CEntityDissolve) NMagnitude() Number[uint32]

func (CEntityDissolve) VDissolverOrigin

func (e CEntityDissolve) VDissolverOrigin() Vector

type CEntityDissolveKeys added in v0.1.1

type CEntityDissolveKeys struct {
	CBaseModelEntityKeys
	Starttime    *float32 `key:"starttime"`
	Dissolvetype *int32   `key:"dissolvetype"`
	Magnitude    *int32   `key:"magnitude"`
}

type CEntityFlame

type CEntityFlame CEntityInstance

func (CEntityFlame) BCheapEffect

func (e CEntityFlame) BCheapEffect() Bool

func (CEntityFlame) BUseHitboxes

func (e CEntityFlame) BUseHitboxes() Bool

func (CEntityFlame) FlDirectDamagePerSecond

func (e CEntityFlame) FlDirectDamagePerSecond() Number[float32]

func (CEntityFlame) FlHitboxFireScale

func (e CEntityFlame) FlHitboxFireScale() Number[float32]

func (CEntityFlame) FlLifetime

func (e CEntityFlame) FlLifetime() Number[float32]

func (CEntityFlame) FlSize

func (e CEntityFlame) FlSize() Number[float32]

func (CEntityFlame) HAttacker

func (e CEntityFlame) HAttacker() Handle[CBaseEntity]

func (CEntityFlame) HEntAttached

func (e CEntityFlame) HEntAttached() Handle[CBaseEntity]

func (CEntityFlame) ICustomDamageType

func (e CEntityFlame) ICustomDamageType() Number[int32]

func (CEntityFlame) INumHitboxFires

func (e CEntityFlame) INumHitboxFires() Number[int32]

type CEntityInstance

type CEntityInstance struct {
	// Handle names the entity, as mod.Pawn.Entity does.
	Handle uint32
}

CEntityInstance is the root of every entity class: one entity's handle.

type CEnvBeam

type CEnvBeam CEntityInstance

func (CEnvBeam) Active

func (e CEnvBeam) Active() Number[int32]

func (CEnvBeam) BoltWidth

func (e CEnvBeam) BoltWidth() Number[float32]

func (CEnvBeam) FrameStart

func (e CEnvBeam) FrameStart() Number[int32]

func (CEnvBeam) HFilter

func (e CEnvBeam) HFilter() Handle[CBaseEntity]

func (CEnvBeam) IFilterName

func (e CEnvBeam) IFilterName() Text

func (CEnvBeam) InputStrikeOnce added in v0.1.1

func (e CEnvBeam) InputStrikeOnce() (bool, error)

func (CEnvBeam) InputToggle added in v0.1.1

func (e CEnvBeam) InputToggle() (bool, error)

func (CEnvBeam) InputTurnOff added in v0.1.1

func (e CEnvBeam) InputTurnOff() (bool, error)

func (CEnvBeam) InputTurnOn added in v0.1.1

func (e CEnvBeam) InputTurnOn() (bool, error)

func (CEnvBeam) IszDecal

func (e CEnvBeam) IszDecal() Text

func (CEnvBeam) IszEndEntity

func (e CEnvBeam) IszEndEntity() Text

func (CEnvBeam) IszSpriteName

func (e CEnvBeam) IszSpriteName() Text

func (CEnvBeam) IszStartEntity

func (e CEnvBeam) IszStartEntity() Text

func (CEnvBeam) Life

func (e CEnvBeam) Life() Number[float32]

func (CEnvBeam) NoiseAmplitude

func (e CEnvBeam) NoiseAmplitude() Number[float32]

func (CEnvBeam) Radius

func (e CEnvBeam) Radius() Number[float32]

func (CEnvBeam) Restrike

func (e CEnvBeam) Restrike() Number[float32]

func (CEnvBeam) Speed

func (e CEnvBeam) Speed() Number[int32]

func (CEnvBeam) TouchType

func (e CEnvBeam) TouchType() Number[uint32]

func (CEnvBeam) VEndPointRelative

func (e CEnvBeam) VEndPointRelative() Vector

func (CEnvBeam) VEndPointWorld

func (e CEnvBeam) VEndPointWorld() Vector

type CEnvBeamKeys added in v0.1.1

type CEnvBeamKeys struct {
	CBeamKeys
	LightningStart *string     `key:"LightningStart"`
	LightningEnd   *string     `key:"LightningEnd"`
	Targetpoint    *mod.Vector `key:"targetpoint"`
	Life           *float32    `key:"life"`
	BoltWidth      *float32    `key:"BoltWidth"`
	NoiseAmplitude *float32    `key:"NoiseAmplitude"`
	TextureScroll  *int32      `key:"TextureScroll"`
	StrikeTime     *float32    `key:"StrikeTime"`
	Texture        *string     `key:"texture"`
	Framestart     *int32      `key:"framestart"`
	Radius         *float32    `key:"Radius"`
	TouchType      *int32      `key:"TouchType"`
	Filtername     *string     `key:"filtername"`
	Decalname      *string     `key:"decalname"`
}

type CEnvBeverage

type CEnvBeverage CEntityInstance

func (CEnvBeverage) CanInDispenser

func (e CEnvBeverage) CanInDispenser() Bool

func (CEnvBeverage) InputActivate added in v0.1.1

func (e CEnvBeverage) InputActivate() (bool, error)

func (CEnvBeverage) NBeverageType

func (e CEnvBeverage) NBeverageType() Number[int32]

type CEnvBeverageKeys added in v0.1.1

type CEnvBeverageKeys struct {
	CBaseEntityKeys
	Beveragetype *int32 `key:"beveragetype"`
}

type CEnvCombinedLightProbeVolume

type CEnvCombinedLightProbeVolume CEntityInstance

func (CEnvCombinedLightProbeVolume) Entity_bCustomCubemapTexture

func (e CEnvCombinedLightProbeVolume) Entity_bCustomCubemapTexture() Bool

func (CEnvCombinedLightProbeVolume) Entity_bEnabled

func (e CEnvCombinedLightProbeVolume) Entity_bEnabled() Bool

func (CEnvCombinedLightProbeVolume) Entity_bMoveable

func (e CEnvCombinedLightProbeVolume) Entity_bMoveable() Bool

func (CEnvCombinedLightProbeVolume) Entity_bStartDisabled

func (e CEnvCombinedLightProbeVolume) Entity_bStartDisabled() Bool

func (CEnvCombinedLightProbeVolume) Entity_flBrightness

func (e CEnvCombinedLightProbeVolume) Entity_flBrightness() Number[float32]

func (CEnvCombinedLightProbeVolume) Entity_flEdgeFadeDist

func (e CEnvCombinedLightProbeVolume) Entity_flEdgeFadeDist() Number[float32]

func (CEnvCombinedLightProbeVolume) Entity_nEnvCubeMapArrayIndex

func (e CEnvCombinedLightProbeVolume) Entity_nEnvCubeMapArrayIndex() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nHandshake

func (e CEnvCombinedLightProbeVolume) Entity_nHandshake() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasX

func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasX() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasY

func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasY() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasZ

func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeAtlasZ() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeX

func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeX() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeY

func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeY() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeZ

func (e CEnvCombinedLightProbeVolume) Entity_nLightProbeSizeZ() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_nPriority

func (e CEnvCombinedLightProbeVolume) Entity_nPriority() Number[int32]

func (CEnvCombinedLightProbeVolume) Entity_vBoxMaxs

func (e CEnvCombinedLightProbeVolume) Entity_vBoxMaxs() Vector

func (CEnvCombinedLightProbeVolume) Entity_vBoxMins

func (e CEnvCombinedLightProbeVolume) Entity_vBoxMins() Vector

func (CEnvCombinedLightProbeVolume) Entity_vEdgeFadeDists

func (e CEnvCombinedLightProbeVolume) Entity_vEdgeFadeDists() Vector

func (CEnvCombinedLightProbeVolume) InputDisable added in v0.1.1

func (e CEnvCombinedLightProbeVolume) InputDisable() (bool, error)

func (CEnvCombinedLightProbeVolume) InputEnable added in v0.1.1

func (e CEnvCombinedLightProbeVolume) InputEnable() (bool, error)

func (CEnvCombinedLightProbeVolume) InputSetBrightness added in v0.1.1

func (e CEnvCombinedLightProbeVolume) InputSetBrightness(value float32) (bool, error)

func (CEnvCombinedLightProbeVolume) InputSetColor added in v0.1.1

func (e CEnvCombinedLightProbeVolume) InputSetColor(value uint32) (bool, error)

type CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume

type CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume CEntityInstance

type CEnvCombinedLightProbeVolumeKeys added in v0.1.1

type CEnvCombinedLightProbeVolumeKeys struct {
	CBaseEntityKeys
	Cubemaptexture         *string     `key:"cubemaptexture"`
	Customcubemaptexture   *bool       `key:"customcubemaptexture"`
	Lightprobetexture      *string     `key:"lightprobetexture"`
	LightprobetextureSdf   *string     `key:"lightprobetexture_sdf"`
	LightprobetextureSh2Dc *string     `key:"lightprobetexture_sh2_dc"`
	LightprobetextureSh2L1 *string     `key:"lightprobetexture_sh2_l1"`
	LightprobetextureDli   *string     `key:"lightprobetexture_dli"`
	LightprobetextureDls   *string     `key:"lightprobetexture_dls"`
	LightprobetextureDlshd *string     `key:"lightprobetexture_dlshd"`
	BoxMins                *mod.Vector `key:"box_mins"`
	BoxMaxs                *mod.Vector `key:"box_maxs"`
	Moveable               *bool       `key:"moveable"`
	Handshake              *int32      `key:"handshake"`
	ArrayIndex             *int32      `key:"array_index"`
	EdgeFadeDists          *mod.Vector `key:"edge_fade_dists"`
	EdgeFadeDist           *float32    `key:"edge_fade_dist"`
	IndoorOutdoorLevel     *int32      `key:"indoor_outdoor_level"`
	StartDisabled          *bool       `key:"StartDisabled"`
	LightProbeSizeX        *int32      `key:"light_probe_size_x"`
	LightProbeSizeY        *int32      `key:"light_probe_size_y"`
	LightProbeSizeZ        *int32      `key:"light_probe_size_z"`
	LightProbeAtlasX       *int32      `key:"light_probe_atlas_x"`
	LightProbeAtlasY       *int32      `key:"light_probe_atlas_y"`
	LightProbeAtlasZ       *int32      `key:"light_probe_atlas_z"`
}

type CEnvCubemap

type CEnvCubemap CEntityInstance

func (CEnvCubemap) Entity_bCopyDiffuseFromDefaultCubemap

func (e CEnvCubemap) Entity_bCopyDiffuseFromDefaultCubemap() Bool

func (CEnvCubemap) Entity_bCustomCubemapTexture

func (e CEnvCubemap) Entity_bCustomCubemapTexture() Bool

func (CEnvCubemap) Entity_bDefaultEnvMap

func (e CEnvCubemap) Entity_bDefaultEnvMap() Bool

func (CEnvCubemap) Entity_bDefaultSpecEnvMap

func (e CEnvCubemap) Entity_bDefaultSpecEnvMap() Bool

func (CEnvCubemap) Entity_bEnabled

func (e CEnvCubemap) Entity_bEnabled() Bool

func (CEnvCubemap) Entity_bIndoorCubeMap

func (e CEnvCubemap) Entity_bIndoorCubeMap() Bool

func (CEnvCubemap) Entity_bMoveable

func (e CEnvCubemap) Entity_bMoveable() Bool

func (CEnvCubemap) Entity_bStartDisabled

func (e CEnvCubemap) Entity_bStartDisabled() Bool

func (CEnvCubemap) Entity_flDiffuseScale

func (e CEnvCubemap) Entity_flDiffuseScale() Number[float32]

func (CEnvCubemap) Entity_flEdgeFadeDist

func (e CEnvCubemap) Entity_flEdgeFadeDist() Number[float32]

func (CEnvCubemap) Entity_flInfluenceRadius

func (e CEnvCubemap) Entity_flInfluenceRadius() Number[float32]

func (CEnvCubemap) Entity_nEnvCubeMapArrayIndex

func (e CEnvCubemap) Entity_nEnvCubeMapArrayIndex() Number[int32]

func (CEnvCubemap) Entity_nHandshake

func (e CEnvCubemap) Entity_nHandshake() Number[int32]

func (CEnvCubemap) Entity_nPriority

func (e CEnvCubemap) Entity_nPriority() Number[int32]

func (CEnvCubemap) Entity_vBoxProjectMaxs

func (e CEnvCubemap) Entity_vBoxProjectMaxs() Vector

func (CEnvCubemap) Entity_vBoxProjectMins

func (e CEnvCubemap) Entity_vBoxProjectMins() Vector

func (CEnvCubemap) Entity_vEdgeFadeDists

func (e CEnvCubemap) Entity_vEdgeFadeDists() Vector

func (CEnvCubemap) InputDisable added in v0.1.1

func (e CEnvCubemap) InputDisable() (bool, error)

func (CEnvCubemap) InputEnable added in v0.1.1

func (e CEnvCubemap) InputEnable() (bool, error)

type CEnvCubemapFog

type CEnvCubemapFog CEntityInstance

func (CEnvCubemapFog) BActive

func (e CEnvCubemapFog) BActive() Bool

func (CEnvCubemapFog) BFirstTime

func (e CEnvCubemapFog) BFirstTime() Bool

func (CEnvCubemapFog) BHasHeightFogEnd

func (e CEnvCubemapFog) BHasHeightFogEnd() Bool

func (CEnvCubemapFog) BHeightFogEnabled

func (e CEnvCubemapFog) BHeightFogEnabled() Bool

func (CEnvCubemapFog) BStartDisabled

func (e CEnvCubemapFog) BStartDisabled() Bool

func (CEnvCubemapFog) DistanceFogCurveString

func (e CEnvCubemapFog) DistanceFogCurveString() Text

func (CEnvCubemapFog) FlEndDistance

func (e CEnvCubemapFog) FlEndDistance() Number[float32]

func (CEnvCubemapFog) FlFogFalloffExponent

func (e CEnvCubemapFog) FlFogFalloffExponent() Number[float32]

func (CEnvCubemapFog) FlFogHeightEnd

func (e CEnvCubemapFog) FlFogHeightEnd() Number[float32]

func (CEnvCubemapFog) FlFogHeightExponent

func (e CEnvCubemapFog) FlFogHeightExponent() Number[float32]

func (CEnvCubemapFog) FlFogHeightStart

func (e CEnvCubemapFog) FlFogHeightStart() Number[float32]

func (CEnvCubemapFog) FlFogHeightWidth

func (e CEnvCubemapFog) FlFogHeightWidth() Number[float32]

func (CEnvCubemapFog) FlFogMaxOpacity

func (e CEnvCubemapFog) FlFogMaxOpacity() Number[float32]

func (CEnvCubemapFog) FlLODBias

func (e CEnvCubemapFog) FlLODBias() Number[float32]

func (CEnvCubemapFog) FlStartDistance

func (e CEnvCubemapFog) FlStartDistance() Number[float32]

func (CEnvCubemapFog) HeightFogCurveString

func (e CEnvCubemapFog) HeightFogCurveString() Text

func (CEnvCubemapFog) InputDisable added in v0.1.1

func (e CEnvCubemapFog) InputDisable(value bool) (bool, error)

func (CEnvCubemapFog) InputEnable added in v0.1.1

func (e CEnvCubemapFog) InputEnable(value bool) (bool, error)

func (CEnvCubemapFog) IszSkyEntity

func (e CEnvCubemapFog) IszSkyEntity() Text

func (CEnvCubemapFog) NCubemapSourceType

func (e CEnvCubemapFog) NCubemapSourceType() Number[int32]

func (CEnvCubemapFog) NDistanceFogType

func (e CEnvCubemapFog) NDistanceFogType() Number[int32]

func (CEnvCubemapFog) NFogHeightBlendMode

func (e CEnvCubemapFog) NFogHeightBlendMode() Number[int32]

func (CEnvCubemapFog) NFogHeightCoordinateSpace

func (e CEnvCubemapFog) NFogHeightCoordinateSpace() Number[int32]

func (CEnvCubemapFog) NHeightFogType

func (e CEnvCubemapFog) NHeightFogType() Number[int32]

type CEnvCubemapFogKeys added in v0.1.1

type CEnvCubemapFogKeys struct {
	CBaseEntityKeys
	Cubemapfogstartdistance         *float32 `key:"cubemapfogstartdistance"`
	Cubemapfogenddistance           *float32 `key:"cubemapfogenddistance"`
	Cubemapfoglodbiase              *float32 `key:"cubemapfoglodbiase"`
	Cubemapfogfalloffexponent       *float32 `key:"cubemapfogfalloffexponent"`
	Cubemapheightfog                *bool    `key:"cubemapheightfog"`
	Cubemapfogheightwidth           *float32 `key:"cubemapfogheightwidth"`
	Cubemapfogheightstart           *float32 `key:"cubemapfogheightstart"`
	Cubemapfogheightend             *float32 `key:"cubemapfogheightend"`
	Cubemapfogheightexponent        *float32 `key:"cubemapfogheightexponent"`
	Cubemapfogmaxopacity            *float32 `key:"cubemapfogmaxopacity"`
	Cubemapfogsource                *int32   `key:"cubemapfogsource"`
	Cubemapfogskymaterial           *string  `key:"cubemapfogskymaterial"`
	Cubemapfogskyentity             *string  `key:"cubemapfogskyentity"`
	Cubemapfogdistancetype          *int32   `key:"cubemapfogdistancetype"`
	Cubemapfogdistancecurve         *string  `key:"cubemapfogdistancecurve"`
	Cubemapfogheighttype            *int32   `key:"cubemapfogheighttype"`
	Cubemapfogheightcurve           *string  `key:"cubemapfogheightcurve"`
	Cubemapfogheightblendmode       *int32   `key:"cubemapfogheightblendmode"`
	Cubemapfogheightcoordinatespace *int32   `key:"cubemapfogheightcoordinatespace"`
	StartDisabled                   *bool    `key:"StartDisabled"`
	Cubemapfogtexture               *string  `key:"cubemapfogtexture"`
}

type CEnvCubemapKeys added in v0.1.1

type CEnvCubemapKeys struct {
	CBaseEntityKeys
	Cubemaptexture                *string     `key:"cubemaptexture"`
	Customcubemaptexture          *bool       `key:"customcubemaptexture"`
	Influenceradius               *float32    `key:"influenceradius"`
	BoxMins                       *mod.Vector `key:"box_mins"`
	BoxMaxs                       *mod.Vector `key:"box_maxs"`
	Moveable                      *bool       `key:"moveable"`
	Handshake                     *int32      `key:"handshake"`
	ArrayIndex                    *int32      `key:"array_index"`
	IndoorOutdoorLevel            *int32      `key:"indoor_outdoor_level"`
	EdgeFadeDist                  *float32    `key:"edge_fade_dist"`
	EdgeFadeDists                 *mod.Vector `key:"edge_fade_dists"`
	DiffuseScale                  *float32    `key:"diffuse_scale"`
	StartDisabled                 *bool       `key:"StartDisabled"`
	DefaultEnvMap                 *bool       `key:"default_env_map"`
	DefaultSpecEnvMap             *bool       `key:"default_spec_env_map"`
	RenderDepthMap                *bool       `key:"render_depth_map"`
	CopyDiffuseFromDefaultCubemap *bool       `key:"copy_diffuse_from_default_cubemap"`
}

type CEnvDecal

type CEnvDecal CEntityInstance

func (CEnvDecal) BProjectOnCharacters

func (e CEnvDecal) BProjectOnCharacters() Bool

func (CEnvDecal) BProjectOnWater

func (e CEnvDecal) BProjectOnWater() Bool

func (CEnvDecal) BProjectOnWorld

func (e CEnvDecal) BProjectOnWorld() Bool

func (CEnvDecal) FlDepth

func (e CEnvDecal) FlDepth() Number[float32]

func (CEnvDecal) FlDepthSortBias

func (e CEnvDecal) FlDepthSortBias() Number[float32]

func (CEnvDecal) FlHeight

func (e CEnvDecal) FlHeight() Number[float32]

func (CEnvDecal) FlWidth

func (e CEnvDecal) FlWidth() Number[float32]

func (CEnvDecal) NRenderOrder

func (e CEnvDecal) NRenderOrder() Number[uint32]

type CEnvDecalKeys added in v0.1.1

type CEnvDecalKeys struct {
	CBaseModelEntityKeys
	Material            *string  `key:"material"`
	Width               *float32 `key:"width"`
	Height              *float32 `key:"height"`
	Depth               *float32 `key:"depth"`
	Depthsortbias       *float32 `key:"depthsortbias"`
	RenderOrder         *int32   `key:"RenderOrder"`
	Projectonworld      *bool    `key:"projectonworld"`
	Projectoncharacters *bool    `key:"projectoncharacters"`
	Projectonwater      *bool    `key:"projectonwater"`
}

type CEnvDetailController

type CEnvDetailController CEntityInstance

func (CEnvDetailController) FlFadeEndDist

func (e CEnvDetailController) FlFadeEndDist() Number[float32]

func (CEnvDetailController) FlFadeStartDist

func (e CEnvDetailController) FlFadeStartDist() Number[float32]

type CEnvDetailControllerKeys added in v0.1.1

type CEnvDetailControllerKeys struct {
	CBaseEntityKeys
	Fademindist *float32 `key:"fademindist"`
	Fademaxdist *float32 `key:"fademaxdist"`
}

type CEnvEntityIgniter

type CEnvEntityIgniter CEntityInstance

func (CEnvEntityIgniter) FlLifetime

func (e CEnvEntityIgniter) FlLifetime() Number[float32]

func (CEnvEntityIgniter) InputIgnite added in v0.1.1

func (e CEnvEntityIgniter) InputIgnite() (bool, error)

type CEnvEntityIgniterKeys added in v0.1.1

type CEnvEntityIgniterKeys struct {
	CBaseEntityKeys
	Lifetime *float32 `key:"lifetime"`
}

type CEnvEntityMaker

type CEnvEntityMaker CEntityInstance

func (CEnvEntityMaker) AngPostSpawnDirection

func (e CEnvEntityMaker) AngPostSpawnDirection() Angles

func (CEnvEntityMaker) BPostSpawnUseAngles

func (e CEnvEntityMaker) BPostSpawnUseAngles() Bool

func (CEnvEntityMaker) FlPostSpawnDirectionVariance

func (e CEnvEntityMaker) FlPostSpawnDirectionVariance() Number[float32]

func (CEnvEntityMaker) FlPostSpawnSpeed

func (e CEnvEntityMaker) FlPostSpawnSpeed() Number[float32]

func (CEnvEntityMaker) HCurrentBlocker

func (e CEnvEntityMaker) HCurrentBlocker() Handle[CBaseEntity]

func (CEnvEntityMaker) HCurrentInstance

func (e CEnvEntityMaker) HCurrentInstance() Handle[CBaseEntity]

func (CEnvEntityMaker) InputForceSpawn added in v0.1.1

func (e CEnvEntityMaker) InputForceSpawn() (bool, error)

func (CEnvEntityMaker) InputForceSpawnAtEntityOrigin added in v0.1.1

func (e CEnvEntityMaker) InputForceSpawnAtEntityOrigin(value string) (bool, error)

func (CEnvEntityMaker) IszTemplate

func (e CEnvEntityMaker) IszTemplate() Text

func (CEnvEntityMaker) VecBlockerOrigin

func (e CEnvEntityMaker) VecBlockerOrigin() Vector

func (CEnvEntityMaker) VecEntityMaxs

func (e CEnvEntityMaker) VecEntityMaxs() Vector

func (CEnvEntityMaker) VecEntityMins

func (e CEnvEntityMaker) VecEntityMins() Vector

type CEnvExplosion

type CEnvExplosion CEntityInstance

func (CEnvExplosion) BCreateDebris

func (e CEnvExplosion) BCreateDebris() Bool

func (CEnvExplosion) BHasCustomDamageType

func (e CEnvExplosion) BHasCustomDamageType() Bool

func (CEnvExplosion) BSuppressParticleImpulse

func (e CEnvExplosion) BSuppressParticleImpulse() Bool

func (CEnvExplosion) FlDamageForce

func (e CEnvExplosion) FlDamageForce() Number[float32]

func (CEnvExplosion) FlInnerRadius

func (e CEnvExplosion) FlInnerRadius() Number[float32]

func (CEnvExplosion) FlPlayerDamage

func (e CEnvExplosion) FlPlayerDamage() Number[float32]

func (CEnvExplosion) HEntityIgnore

func (e CEnvExplosion) HEntityIgnore() Handle[CBaseEntity]

func (CEnvExplosion) HInflictor

func (e CEnvExplosion) HInflictor() Handle[CBaseEntity]

func (CEnvExplosion) IClassIgnore

func (e CEnvExplosion) IClassIgnore() Number[uint32]

func (CEnvExplosion) IClassIgnore2

func (e CEnvExplosion) IClassIgnore2() Number[uint32]

func (CEnvExplosion) ICustomDamageType

func (e CEnvExplosion) ICustomDamageType() Number[uint32]

func (CEnvExplosion) IMagnitude

func (e CEnvExplosion) IMagnitude() Number[int32]

func (CEnvExplosion) IRadiusOverride

func (e CEnvExplosion) IRadiusOverride() Number[int32]

func (CEnvExplosion) InputExplode added in v0.1.1

func (e CEnvExplosion) InputExplode() (bool, error)

func (CEnvExplosion) IszCustomEffectName

func (e CEnvExplosion) IszCustomEffectName() Text

func (CEnvExplosion) IszCustomSoundName

func (e CEnvExplosion) IszCustomSoundName() Text

func (CEnvExplosion) IszEntityIgnoreName

func (e CEnvExplosion) IszEntityIgnoreName() Text

type CEnvExplosionKeys added in v0.1.1

type CEnvExplosionKeys struct {
	CBaseModelEntityKeys
	IMagnitude            *int32   `key:"iMagnitude"`
	IRadiusOverride       *int32   `key:"iRadiusOverride"`
	DamageForce           *float32 `key:"DamageForce"`
	CreateDebris          *bool    `key:"create_debris"`
	IgnoredClass          *int32   `key:"ignoredClass"`
	IgnoredEntity         *string  `key:"ignoredEntity"`
	ExplosionCustomEffect *string  `key:"explosion_custom_effect"`
	ExplosionCustomSound  *string  `key:"explosion_custom_sound"`
}

type CEnvFade

type CEnvFade CEntityInstance

func (CEnvFade) Duration

func (e CEnvFade) Duration() Number[float32]

func (CEnvFade) HoldDuration

func (e CEnvFade) HoldDuration() Number[float32]

func (CEnvFade) InputFade added in v0.1.1

func (e CEnvFade) InputFade() (bool, error)

type CEnvFadeKeys added in v0.1.1

type CEnvFadeKeys struct {
	CBaseEntityKeys
	Rendercolor *uint32  `key:"rendercolor"`
	Duration    *float32 `key:"duration"`
	Holdtime    *float32 `key:"holdtime"`
}

type CEnvGlobal

type CEnvGlobal CEntityInstance

func (CEnvGlobal) Counter

func (e CEnvGlobal) Counter() Number[int32]

func (CEnvGlobal) Globalstate

func (e CEnvGlobal) Globalstate() Text

func (CEnvGlobal) Initialstate

func (e CEnvGlobal) Initialstate() Number[int32]

func (CEnvGlobal) InputAddToCounter added in v0.1.1

func (e CEnvGlobal) InputAddToCounter(value int32) (bool, error)

func (CEnvGlobal) InputGetCounter added in v0.1.1

func (e CEnvGlobal) InputGetCounter() (bool, error)

func (CEnvGlobal) InputRemove added in v0.1.1

func (e CEnvGlobal) InputRemove() (bool, error)

func (CEnvGlobal) InputSetCounter added in v0.1.1

func (e CEnvGlobal) InputSetCounter(value int32) (bool, error)

func (CEnvGlobal) InputToggle added in v0.1.1

func (e CEnvGlobal) InputToggle() (bool, error)

func (CEnvGlobal) InputTurnOff added in v0.1.1

func (e CEnvGlobal) InputTurnOff() (bool, error)

func (CEnvGlobal) InputTurnOn added in v0.1.1

func (e CEnvGlobal) InputTurnOn() (bool, error)

func (CEnvGlobal) Triggermode

func (e CEnvGlobal) Triggermode() Number[int32]

type CEnvInstructorHint

type CEnvInstructorHint CEntityInstance

func (CEnvInstructorHint) BAllowNoDrawTarget

func (e CEnvInstructorHint) BAllowNoDrawTarget() Bool

func (CEnvInstructorHint) BAutoStart

func (e CEnvInstructorHint) BAutoStart() Bool

func (CEnvInstructorHint) BForceCaption

func (e CEnvInstructorHint) BForceCaption() Bool

func (CEnvInstructorHint) BLocalPlayerOnly

func (e CEnvInstructorHint) BLocalPlayerOnly() Bool

func (CEnvInstructorHint) BNoOffscreen

func (e CEnvInstructorHint) BNoOffscreen() Bool

func (CEnvInstructorHint) BStatic

func (e CEnvInstructorHint) BStatic() Bool

func (CEnvInstructorHint) BSuppressRest

func (e CEnvInstructorHint) BSuppressRest() Bool

func (CEnvInstructorHint) FIconOffset

func (e CEnvInstructorHint) FIconOffset() Number[float32]

func (CEnvInstructorHint) FRange

func (e CEnvInstructorHint) FRange() Number[float32]

func (CEnvInstructorHint) IAlphaOption

func (e CEnvInstructorHint) IAlphaOption() Number[uint8]

func (CEnvInstructorHint) IDisplayLimit

func (e CEnvInstructorHint) IDisplayLimit() Number[int32]

func (CEnvInstructorHint) IInstanceType

func (e CEnvInstructorHint) IInstanceType() Number[int32]

func (CEnvInstructorHint) IPulseOption

func (e CEnvInstructorHint) IPulseOption() Number[uint8]

func (CEnvInstructorHint) IShakeOption

func (e CEnvInstructorHint) IShakeOption() Number[uint8]

func (CEnvInstructorHint) ITimeout

func (e CEnvInstructorHint) ITimeout() Number[int32]

func (CEnvInstructorHint) InputEndHint added in v0.1.1

func (e CEnvInstructorHint) InputEndHint() (bool, error)

func (CEnvInstructorHint) InputShowHint added in v0.1.1

func (e CEnvInstructorHint) InputShowHint(value string) (bool, error)

func (CEnvInstructorHint) IszActivatorCaption

func (e CEnvInstructorHint) IszActivatorCaption() Text

func (CEnvInstructorHint) IszBinding

func (e CEnvInstructorHint) IszBinding() Text

func (CEnvInstructorHint) IszCaption

func (e CEnvInstructorHint) IszCaption() Text

func (CEnvInstructorHint) IszHintTargetEntity

func (e CEnvInstructorHint) IszHintTargetEntity() Text

func (CEnvInstructorHint) IszIcon_Offscreen

func (e CEnvInstructorHint) IszIcon_Offscreen() Text

func (CEnvInstructorHint) IszIcon_Onscreen

func (e CEnvInstructorHint) IszIcon_Onscreen() Text

func (CEnvInstructorHint) IszName

func (e CEnvInstructorHint) IszName() Text

func (CEnvInstructorHint) IszReplace_Key

func (e CEnvInstructorHint) IszReplace_Key() Text

type CEnvInstructorHintKeys added in v0.1.1

type CEnvInstructorHintKeys struct {
	CPointEntityKeys
	HintReplaceKey        *string  `key:"hint_replace_key"`
	HintTarget            *string  `key:"hint_target"`
	HintTimeout           *int32   `key:"hint_timeout"`
	HintDisplayLimit      *int32   `key:"hint_display_limit"`
	HintIconOnscreen      *string  `key:"hint_icon_onscreen"`
	HintIconOffscreen     *string  `key:"hint_icon_offscreen"`
	HintCaption           *string  `key:"hint_caption"`
	HintActivatorCaption  *string  `key:"hint_activator_caption"`
	HintColor             *uint32  `key:"hint_color"`
	HintIconOffset        *float32 `key:"hint_icon_offset"`
	HintRange             *float32 `key:"hint_range"`
	HintPulseoption       *int32   `key:"hint_pulseoption"`
	HintAlphaoption       *int32   `key:"hint_alphaoption"`
	HintShakeoption       *int32   `key:"hint_shakeoption"`
	HintStatic            *bool    `key:"hint_static"`
	HintNooffscreen       *bool    `key:"hint_nooffscreen"`
	HintForcecaption      *bool    `key:"hint_forcecaption"`
	HintInstanceType      *int32   `key:"hint_instance_type"`
	HintSuppressRest      *bool    `key:"hint_suppress_rest"`
	HintBinding           *string  `key:"hint_binding"`
	HintAllowNodrawTarget *bool    `key:"hint_allow_nodraw_target"`
	HintAutoStart         *bool    `key:"hint_auto_start"`
	HintName              *string  `key:"hint_name"`
	HintLocalPlayerOnly   *bool    `key:"hint_local_player_only"`
}

type CEnvInstructorVRHint

type CEnvInstructorVRHint CEntityInstance

func (CEnvInstructorVRHint) FlHeightOffset

func (e CEnvInstructorVRHint) FlHeightOffset() Number[float32]

func (CEnvInstructorVRHint) IAttachType

func (e CEnvInstructorVRHint) IAttachType() Number[int32]

func (CEnvInstructorVRHint) ILayoutFileType

func (e CEnvInstructorVRHint) ILayoutFileType() Number[int32]

func (CEnvInstructorVRHint) ITimeout

func (e CEnvInstructorVRHint) ITimeout() Number[int32]

func (CEnvInstructorVRHint) InputEndHint added in v0.1.1

func (e CEnvInstructorVRHint) InputEndHint() (bool, error)

func (CEnvInstructorVRHint) InputShowHint added in v0.1.1

func (e CEnvInstructorVRHint) InputShowHint(value string) (bool, error)

func (CEnvInstructorVRHint) IszCaption

func (e CEnvInstructorVRHint) IszCaption() Text

func (CEnvInstructorVRHint) IszCustomLayoutFile

func (e CEnvInstructorVRHint) IszCustomLayoutFile() Text

func (CEnvInstructorVRHint) IszHintTargetEntity

func (e CEnvInstructorVRHint) IszHintTargetEntity() Text

func (CEnvInstructorVRHint) IszName

func (e CEnvInstructorVRHint) IszName() Text

func (CEnvInstructorVRHint) IszStartSound

func (e CEnvInstructorVRHint) IszStartSound() Text

type CEnvInstructorVRHintKeys added in v0.1.1

type CEnvInstructorVRHintKeys struct {
	CPointEntityKeys
	HintName             *string  `key:"hint_name"`
	HintTarget           *string  `key:"hint_target"`
	HintTimeout          *int32   `key:"hint_timeout"`
	HintCaption          *string  `key:"hint_caption"`
	HintStartSound       *string  `key:"hint_start_sound"`
	HintLayoutfiletype   *int32   `key:"hint_layoutfiletype"`
	HintCustomLayoutfile *string  `key:"hint_custom_layoutfile"`
	HintVrPanelType      *int32   `key:"hint_vr_panel_type"`
	HintVrHeightOffset   *float32 `key:"hint_vr_height_offset"`
}

type CEnvLaser

type CEnvLaser CEntityInstance

func (CEnvLaser) FirePosition

func (e CEnvLaser) FirePosition() Vector

func (CEnvLaser) FlStartFrame

func (e CEnvLaser) FlStartFrame() Number[float32]

func (CEnvLaser) InputToggle added in v0.1.1

func (e CEnvLaser) InputToggle() (bool, error)

func (CEnvLaser) InputTurnOff added in v0.1.1

func (e CEnvLaser) InputTurnOff() (bool, error)

func (CEnvLaser) InputTurnOn added in v0.1.1

func (e CEnvLaser) InputTurnOn() (bool, error)

func (CEnvLaser) IszLaserTarget

func (e CEnvLaser) IszLaserTarget() Text

func (CEnvLaser) IszSpriteName

func (e CEnvLaser) IszSpriteName() Text

func (CEnvLaser) PSprite

func (e CEnvLaser) PSprite() Handle[CSprite]

type CEnvLightProbeVolume

type CEnvLightProbeVolume CEntityInstance

func (CEnvLightProbeVolume) Entity_bEnabled

func (e CEnvLightProbeVolume) Entity_bEnabled() Bool

func (CEnvLightProbeVolume) Entity_bMoveable

func (e CEnvLightProbeVolume) Entity_bMoveable() Bool

func (CEnvLightProbeVolume) Entity_bStartDisabled

func (e CEnvLightProbeVolume) Entity_bStartDisabled() Bool

func (CEnvLightProbeVolume) Entity_nHandshake

func (e CEnvLightProbeVolume) Entity_nHandshake() Number[int32]

func (CEnvLightProbeVolume) Entity_nLightProbeAtlasX

func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasX() Number[int32]

func (CEnvLightProbeVolume) Entity_nLightProbeAtlasY

func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasY() Number[int32]

func (CEnvLightProbeVolume) Entity_nLightProbeAtlasZ

func (e CEnvLightProbeVolume) Entity_nLightProbeAtlasZ() Number[int32]

func (CEnvLightProbeVolume) Entity_nLightProbeSizeX

func (e CEnvLightProbeVolume) Entity_nLightProbeSizeX() Number[int32]

func (CEnvLightProbeVolume) Entity_nLightProbeSizeY

func (e CEnvLightProbeVolume) Entity_nLightProbeSizeY() Number[int32]

func (CEnvLightProbeVolume) Entity_nLightProbeSizeZ

func (e CEnvLightProbeVolume) Entity_nLightProbeSizeZ() Number[int32]

func (CEnvLightProbeVolume) Entity_nPriority

func (e CEnvLightProbeVolume) Entity_nPriority() Number[int32]

func (CEnvLightProbeVolume) Entity_vBoxMaxs

func (e CEnvLightProbeVolume) Entity_vBoxMaxs() Vector

func (CEnvLightProbeVolume) Entity_vBoxMins

func (e CEnvLightProbeVolume) Entity_vBoxMins() Vector

func (CEnvLightProbeVolume) InputDisable added in v0.1.1

func (e CEnvLightProbeVolume) InputDisable() (bool, error)

func (CEnvLightProbeVolume) InputEnable added in v0.1.1

func (e CEnvLightProbeVolume) InputEnable() (bool, error)

type CEnvLightProbeVolumeKeys added in v0.1.1

type CEnvLightProbeVolumeKeys struct {
	CBaseEntityKeys
	Lightprobetexture      *string     `key:"lightprobetexture"`
	LightprobetextureSdf   *string     `key:"lightprobetexture_sdf"`
	LightprobetextureSh2Dc *string     `key:"lightprobetexture_sh2_dc"`
	LightprobetextureSh2L1 *string     `key:"lightprobetexture_sh2_l1"`
	LightprobetextureDli   *string     `key:"lightprobetexture_dli"`
	LightprobetextureDls   *string     `key:"lightprobetexture_dls"`
	LightprobetextureDlshd *string     `key:"lightprobetexture_dlshd"`
	BoxMins                *mod.Vector `key:"box_mins"`
	BoxMaxs                *mod.Vector `key:"box_maxs"`
	Moveable               *bool       `key:"moveable"`
	Handshake              *int32      `key:"handshake"`
	IndoorOutdoorLevel     *int32      `key:"indoor_outdoor_level"`
	StartDisabled          *bool       `key:"StartDisabled"`
	LightProbeSizeX        *int32      `key:"light_probe_size_x"`
	LightProbeSizeY        *int32      `key:"light_probe_size_y"`
	LightProbeSizeZ        *int32      `key:"light_probe_size_z"`
	LightProbeAtlasX       *int32      `key:"light_probe_atlas_x"`
	LightProbeAtlasY       *int32      `key:"light_probe_atlas_y"`
	LightProbeAtlasZ       *int32      `key:"light_probe_atlas_z"`
}

type CEnvMuzzleFlash

type CEnvMuzzleFlash CEntityInstance

func (CEnvMuzzleFlash) FlScale

func (e CEnvMuzzleFlash) FlScale() Number[float32]

func (CEnvMuzzleFlash) InputFire added in v0.1.1

func (e CEnvMuzzleFlash) InputFire() (bool, error)

func (CEnvMuzzleFlash) IszParentAttachment

func (e CEnvMuzzleFlash) IszParentAttachment() Text

type CEnvMuzzleFlashKeys added in v0.1.1

type CEnvMuzzleFlashKeys struct {
	CPointEntityKeys
	Scale            *float32 `key:"scale"`
	Parentattachment *string  `key:"parentattachment"`
}

type CEnvParticleGlow

type CEnvParticleGlow CEntityInstance

func (CEnvParticleGlow) FlAlphaScale

func (e CEnvParticleGlow) FlAlphaScale() Number[float32]

func (CEnvParticleGlow) FlRadiusScale

func (e CEnvParticleGlow) FlRadiusScale() Number[float32]

func (CEnvParticleGlow) FlSelfIllumScale

func (e CEnvParticleGlow) FlSelfIllumScale() Number[float32]

func (CEnvParticleGlow) Inputsetalphascale added in v0.1.1

func (e CEnvParticleGlow) Inputsetalphascale(value float32) (bool, error)

func (CEnvParticleGlow) Inputsetcolortint added in v0.1.1

func (e CEnvParticleGlow) Inputsetcolortint(value uint32) (bool, error)

func (CEnvParticleGlow) Inputsetscale added in v0.1.1

func (e CEnvParticleGlow) Inputsetscale(value float32) (bool, error)

type CEnvParticleGlowKeys added in v0.1.1

type CEnvParticleGlowKeys struct {
	CParticleSystemKeys
	Alphascale            *float32 `key:"alphascale"`
	Scale                 *float32 `key:"scale"`
	Selfillumscale        *float32 `key:"selfillumscale"`
	Colortint             *uint32  `key:"colortint"`
	EffectTextureOverride *string  `key:"effect_textureOverride"`
}

type CEnvShake

type CEnvShake CEntityInstance

func (CEnvShake) Amplitude

func (e CEnvShake) Amplitude() Number[float32]

func (CEnvShake) CurrentAmp

func (e CEnvShake) CurrentAmp() Number[float32]

func (CEnvShake) Duration

func (e CEnvShake) Duration() Number[float32]

func (CEnvShake) Frequency

func (e CEnvShake) Frequency() Number[float32]

func (CEnvShake) InputAmplitude added in v0.1.1

func (e CEnvShake) InputAmplitude(value float32) (bool, error)

func (CEnvShake) InputFrequency added in v0.1.1

func (e CEnvShake) InputFrequency(value float32) (bool, error)

func (CEnvShake) InputStartShake added in v0.1.1

func (e CEnvShake) InputStartShake() (bool, error)

func (CEnvShake) InputStopShake added in v0.1.1

func (e CEnvShake) InputStopShake() (bool, error)

func (CEnvShake) LimitToEntity

func (e CEnvShake) LimitToEntity() Text

func (CEnvShake) MaxForce

func (e CEnvShake) MaxForce() Vector

func (CEnvShake) NextShake

func (e CEnvShake) NextShake() Number[float32]

func (CEnvShake) Radius

func (e CEnvShake) Radius() Number[float32]

func (CEnvShake) StopTime

func (e CEnvShake) StopTime() Number[float32]

type CEnvShakeKeys added in v0.1.1

type CEnvShakeKeys struct {
	CPointEntityKeys
	Limittoentity *string  `key:"limittoentity"`
	Amplitude     *float32 `key:"amplitude"`
	Frequency     *float32 `key:"frequency"`
	Duration      *float32 `key:"duration"`
	Radius        *float32 `key:"radius"`
}

type CEnvSky

type CEnvSky CEntityInstance

func (CEnvSky) BEnabled

func (e CEnvSky) BEnabled() Bool

func (CEnvSky) BStartDisabled

func (e CEnvSky) BStartDisabled() Bool

func (CEnvSky) FlBrightnessScale

func (e CEnvSky) FlBrightnessScale() Number[float32]

func (CEnvSky) FlFogMaxEnd

func (e CEnvSky) FlFogMaxEnd() Number[float32]

func (CEnvSky) FlFogMaxStart

func (e CEnvSky) FlFogMaxStart() Number[float32]

func (CEnvSky) FlFogMinEnd

func (e CEnvSky) FlFogMinEnd() Number[float32]

func (CEnvSky) FlFogMinStart

func (e CEnvSky) FlFogMinStart() Number[float32]

func (CEnvSky) InputDisable added in v0.1.1

func (e CEnvSky) InputDisable() (bool, error)

func (CEnvSky) InputEnable added in v0.1.1

func (e CEnvSky) InputEnable() (bool, error)

func (CEnvSky) NFogType

func (e CEnvSky) NFogType() Number[int32]

type CEnvSkyKeys added in v0.1.1

type CEnvSkyKeys struct {
	CBaseModelEntityKeys
	Skyname               *string  `key:"skyname"`
	SkyLightingonlyName   *string  `key:"sky_lightingonly_name"`
	StartDisabled         *bool    `key:"StartDisabled"`
	TintColor             *uint32  `key:"tint_color"`
	LightingOnlyTintColor *uint32  `key:"lighting_only_tint_color"`
	Brightnessscale       *float32 `key:"brightnessscale"`
	FogType               *int32   `key:"fog_type"`
	AngularFogMinStart    *float32 `key:"angular_fog_min_start"`
	AngularFogMinEnd      *float32 `key:"angular_fog_min_end"`
	AngularFogMaxStart    *float32 `key:"angular_fog_max_start"`
	AngularFogMaxEnd      *float32 `key:"angular_fog_max_end"`
}

type CEnvSoundscape

type CEnvSoundscape CEntityInstance

func (CEnvSoundscape) BDisabled

func (e CEnvSoundscape) BDisabled() Bool

func (CEnvSoundscape) BOverrideWithEvent

func (e CEnvSoundscape) BOverrideWithEvent() Bool

func (CEnvSoundscape) FlRadius

func (e CEnvSoundscape) FlRadius() Number[float32]

func (CEnvSoundscape) HProxySoundscape

func (e CEnvSoundscape) HProxySoundscape() Handle[CEnvSoundscape]

func (CEnvSoundscape) InputDisable added in v0.1.1

func (e CEnvSoundscape) InputDisable() (bool, error)

func (CEnvSoundscape) InputEnable added in v0.1.1

func (e CEnvSoundscape) InputEnable() (bool, error)

func (CEnvSoundscape) InputToggleEnabled added in v0.1.1

func (e CEnvSoundscape) InputToggleEnabled() (bool, error)

func (CEnvSoundscape) SoundEventHash

func (e CEnvSoundscape) SoundEventHash() Number[uint32]

func (CEnvSoundscape) SoundscapeEntityListId

func (e CEnvSoundscape) SoundscapeEntityListId() Number[int32]

func (CEnvSoundscape) SoundscapeIndex

func (e CEnvSoundscape) SoundscapeIndex() Number[int32]

func (CEnvSoundscape) SoundscapeName

func (e CEnvSoundscape) SoundscapeName() Text

type CEnvSoundscapeAlias_snd_soundscape

type CEnvSoundscapeAlias_snd_soundscape CEntityInstance

type CEnvSoundscapeKeys added in v0.1.1

type CEnvSoundscapeKeys struct {
	CBaseEntityKeys
	Radius           *float32 `key:"radius"`
	Soundscape       *string  `key:"soundscape"`
	Enablesoundevent *bool    `key:"enablesoundevent"`
	Soundevent       *string  `key:"soundevent"`
	StartDisabled    *bool    `key:"StartDisabled"`
}

type CEnvSoundscapeProxy

type CEnvSoundscapeProxy CEntityInstance

func (CEnvSoundscapeProxy) MainSoundscapeName

func (e CEnvSoundscapeProxy) MainSoundscapeName() Text

type CEnvSoundscapeProxyAlias_snd_soundscape_proxy

type CEnvSoundscapeProxyAlias_snd_soundscape_proxy CEntityInstance

type CEnvSoundscapeProxyKeys added in v0.1.1

type CEnvSoundscapeProxyKeys struct {
	CEnvSoundscapeKeys
	MainSoundscapeName *string `key:"MainSoundscapeName"`
}

type CEnvSoundscapeTriggerable

type CEnvSoundscapeTriggerable CEntityInstance

type CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable

type CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable CEntityInstance

type CEnvSpark

type CEnvSpark CEntityInstance

func (CEnvSpark) FlDelay

func (e CEnvSpark) FlDelay() Number[float32]

func (CEnvSpark) InputSparkOnce added in v0.1.1

func (e CEnvSpark) InputSparkOnce() (bool, error)

func (CEnvSpark) InputStartSpark added in v0.1.1

func (e CEnvSpark) InputStartSpark() (bool, error)

func (CEnvSpark) InputStopSpark added in v0.1.1

func (e CEnvSpark) InputStopSpark() (bool, error)

func (CEnvSpark) InputToggleSpark added in v0.1.1

func (e CEnvSpark) InputToggleSpark() (bool, error)

func (CEnvSpark) NMagnitude

func (e CEnvSpark) NMagnitude() Number[int32]

func (CEnvSpark) NTrailLength

func (e CEnvSpark) NTrailLength() Number[int32]

func (CEnvSpark) NType

func (e CEnvSpark) NType() Number[int32]

type CEnvSparkKeys added in v0.1.1

type CEnvSparkKeys struct {
	CPointEntityKeys
	MaxDelay    *float32 `key:"MaxDelay"`
	Magnitude   *int32   `key:"Magnitude"`
	SparkType   *int32   `key:"SparkType"`
	TrailLength *int32   `key:"TrailLength"`
}

type CEnvSplash

type CEnvSplash CEntityInstance

func (CEnvSplash) FlScale

func (e CEnvSplash) FlScale() Number[float32]

func (CEnvSplash) InputSplash added in v0.1.1

func (e CEnvSplash) InputSplash() (bool, error)

type CEnvSplashKeys added in v0.1.1

type CEnvSplashKeys struct {
	CPointEntityKeys
	Scale *float32 `key:"scale"`
}

type CEnvTilt

type CEnvTilt CEntityInstance

func (CEnvTilt) Duration

func (e CEnvTilt) Duration() Number[float32]

func (CEnvTilt) InputStartTilt added in v0.1.1

func (e CEnvTilt) InputStartTilt() (bool, error)

func (CEnvTilt) InputStopTilt added in v0.1.1

func (e CEnvTilt) InputStopTilt() (bool, error)

func (CEnvTilt) Radius

func (e CEnvTilt) Radius() Number[float32]

func (CEnvTilt) StopTime

func (e CEnvTilt) StopTime() Number[float32]

func (CEnvTilt) TiltTime

func (e CEnvTilt) TiltTime() Number[float32]

type CEnvTiltKeys added in v0.1.1

type CEnvTiltKeys struct {
	CPointEntityKeys
	Duration *float32 `key:"duration"`
	Radius   *float32 `key:"radius"`
	Tilttime *float32 `key:"tilttime"`
}

type CEnvViewPunch

type CEnvViewPunch CEntityInstance

func (CEnvViewPunch) AngViewPunch

func (e CEnvViewPunch) AngViewPunch() Angles

func (CEnvViewPunch) FlRadius

func (e CEnvViewPunch) FlRadius() Number[float32]

func (CEnvViewPunch) InputViewPunch added in v0.1.1

func (e CEnvViewPunch) InputViewPunch() (bool, error)

type CEnvViewPunchKeys added in v0.1.1

type CEnvViewPunchKeys struct {
	CPointEntityKeys
	Punchangle *mod.Angles `key:"punchangle"`
	Radius     *float32    `key:"radius"`
}

type CEnvVolumetricFogController

type CEnvVolumetricFogController CEntityInstance

func (CEnvVolumetricFogController) BActive

func (e CEnvVolumetricFogController) BActive() Bool

func (CEnvVolumetricFogController) BEnableIndirect

func (e CEnvVolumetricFogController) BEnableIndirect() Bool

func (CEnvVolumetricFogController) BFirstTime

func (e CEnvVolumetricFogController) BFirstTime() Bool

func (CEnvVolumetricFogController) BIsMaster

func (e CEnvVolumetricFogController) BIsMaster() Bool

func (CEnvVolumetricFogController) BStartDisabled

func (e CEnvVolumetricFogController) BStartDisabled() Bool

func (CEnvVolumetricFogController) FFirstVolumeSliceThickness

func (e CEnvVolumetricFogController) FFirstVolumeSliceThickness() Number[float32]

func (CEnvVolumetricFogController) FNoiseSpeed

func (e CEnvVolumetricFogController) FNoiseSpeed() Number[float32]

func (CEnvVolumetricFogController) FNoiseStrength

func (e CEnvVolumetricFogController) FNoiseStrength() Number[float32]

func (CEnvVolumetricFogController) FWindSpeed

func (e CEnvVolumetricFogController) FWindSpeed() Number[float32]

func (CEnvVolumetricFogController) FlAnisotropy

func (e CEnvVolumetricFogController) FlAnisotropy() Number[float32]

func (CEnvVolumetricFogController) FlDefaultAnisotropy

func (e CEnvVolumetricFogController) FlDefaultAnisotropy() Number[float32]

func (CEnvVolumetricFogController) FlDefaultDrawDistance

func (e CEnvVolumetricFogController) FlDefaultDrawDistance() Number[float32]

func (CEnvVolumetricFogController) FlDefaultScattering

func (e CEnvVolumetricFogController) FlDefaultScattering() Number[float32]

func (CEnvVolumetricFogController) FlDrawDistance

func (e CEnvVolumetricFogController) FlDrawDistance() Number[float32]

func (CEnvVolumetricFogController) FlFadeInEnd

func (e CEnvVolumetricFogController) FlFadeInEnd() Number[float32]

func (CEnvVolumetricFogController) FlFadeInStart

func (e CEnvVolumetricFogController) FlFadeInStart() Number[float32]

func (CEnvVolumetricFogController) FlFadeSpeed

func (e CEnvVolumetricFogController) FlFadeSpeed() Number[float32]

func (CEnvVolumetricFogController) FlIndirectStrength

func (e CEnvVolumetricFogController) FlIndirectStrength() Number[float32]

func (CEnvVolumetricFogController) FlScattering

func (e CEnvVolumetricFogController) FlScattering() Number[float32]

func (CEnvVolumetricFogController) FlStartAnisoTime

func (e CEnvVolumetricFogController) FlStartAnisoTime() Number[float32]

func (CEnvVolumetricFogController) FlStartAnisotropy

func (e CEnvVolumetricFogController) FlStartAnisotropy() Number[float32]

func (CEnvVolumetricFogController) FlStartDrawDistance

func (e CEnvVolumetricFogController) FlStartDrawDistance() Number[float32]

func (CEnvVolumetricFogController) FlStartDrawDistanceTime

func (e CEnvVolumetricFogController) FlStartDrawDistanceTime() Number[float32]

func (CEnvVolumetricFogController) FlStartScatterTime

func (e CEnvVolumetricFogController) FlStartScatterTime() Number[float32]

func (CEnvVolumetricFogController) FlStartScattering

func (e CEnvVolumetricFogController) FlStartScattering() Number[float32]

func (CEnvVolumetricFogController) InputDisable added in v0.1.1

func (e CEnvVolumetricFogController) InputDisable(value bool) (bool, error)

func (CEnvVolumetricFogController) InputEnable added in v0.1.1

func (e CEnvVolumetricFogController) InputEnable(value bool) (bool, error)

func (CEnvVolumetricFogController) InputEnableIndirect added in v0.1.1

func (e CEnvVolumetricFogController) InputEnableIndirect(value bool) (bool, error)

func (CEnvVolumetricFogController) InputForceRefresh added in v0.1.1

func (e CEnvVolumetricFogController) InputForceRefresh() (bool, error)

func (CEnvVolumetricFogController) InputSetAnisotropy added in v0.1.1

func (e CEnvVolumetricFogController) InputSetAnisotropy(value float32) (bool, error)

func (CEnvVolumetricFogController) InputSetDrawDistance added in v0.1.1

func (e CEnvVolumetricFogController) InputSetDrawDistance(value float32) (bool, error)

func (CEnvVolumetricFogController) InputSetFadeSpeed added in v0.1.1

func (e CEnvVolumetricFogController) InputSetFadeSpeed(value float32) (bool, error)

func (CEnvVolumetricFogController) InputSetFogStrength added in v0.1.1

func (e CEnvVolumetricFogController) InputSetFogStrength(value float32) (bool, error)

func (CEnvVolumetricFogController) InputSetToDefaults added in v0.1.1

func (e CEnvVolumetricFogController) InputSetToDefaults() (bool, error)

func (CEnvVolumetricFogController) NForceRefreshCount

func (e CEnvVolumetricFogController) NForceRefreshCount() Number[int32]

func (CEnvVolumetricFogController) NIndirectTextureDimX

func (e CEnvVolumetricFogController) NIndirectTextureDimX() Number[int32]

func (CEnvVolumetricFogController) NIndirectTextureDimY

func (e CEnvVolumetricFogController) NIndirectTextureDimY() Number[int32]

func (CEnvVolumetricFogController) NIndirectTextureDimZ

func (e CEnvVolumetricFogController) NIndirectTextureDimZ() Number[int32]

func (CEnvVolumetricFogController) NVolumeDepth

func (e CEnvVolumetricFogController) NVolumeDepth() Number[int32]

func (CEnvVolumetricFogController) VBoxMaxs

func (e CEnvVolumetricFogController) VBoxMaxs() Vector

func (CEnvVolumetricFogController) VBoxMins

func (e CEnvVolumetricFogController) VBoxMins() Vector

func (CEnvVolumetricFogController) VNoiseScale

func (e CEnvVolumetricFogController) VNoiseScale() Vector

func (CEnvVolumetricFogController) VWindDirection

func (e CEnvVolumetricFogController) VWindDirection() Vector

type CEnvVolumetricFogControllerKeys added in v0.1.1

type CEnvVolumetricFogControllerKeys struct {
	CBaseEntityKeys
	IsMaster                  *bool       `key:"IsMaster"`
	FadeSpeed                 *float32    `key:"FadeSpeed"`
	VolumeDepthOverride       *int32      `key:"volume_depth_override"`
	VolumeFirstSliceThickness *float32    `key:"volume_first_slice_thickness"`
	Anisotropy                *float32    `key:"Anisotropy"`
	FogStrength               *float32    `key:"FogStrength"`
	DrawDistance              *float32    `key:"DrawDistance"`
	FadeInStart               *float32    `key:"FadeInStart"`
	FadeInEnd                 *float32    `key:"FadeInEnd"`
	IndirectVoxelDimX         *int32      `key:"IndirectVoxelDimX"`
	IndirectVoxelDimY         *int32      `key:"IndirectVoxelDimY"`
	IndirectVoxelDimZ         *int32      `key:"IndirectVoxelDimZ"`
	IndirectStrength          *float32    `key:"IndirectStrength"`
	IndirectEnabled           *bool       `key:"IndirectEnabled"`
	StartDisabled             *bool       `key:"StartDisabled"`
	BoxMins                   *mod.Vector `key:"box_mins"`
	BoxMaxs                   *mod.Vector `key:"box_maxs"`
	Fogirradiancevolume       *string     `key:"fogirradiancevolume"`
	NoiseSpeed                *float32    `key:"NoiseSpeed"`
	NoiseStrength             *float32    `key:"NoiseStrength"`
	NoiseScale                *mod.Vector `key:"NoiseScale"`
	WindSpeed                 *float32    `key:"WindSpeed"`
	WindDirection             *mod.Vector `key:"WindDirection"`
	TintColor                 *uint32     `key:"TintColor"`
}

type CEnvVolumetricFogVolume

type CEnvVolumetricFogVolume CEntityInstance

func (CEnvVolumetricFogVolume) BActive

func (e CEnvVolumetricFogVolume) BActive() Bool

func (CEnvVolumetricFogVolume) BIndirectUseLPVs

func (e CEnvVolumetricFogVolume) BIndirectUseLPVs() Bool

func (CEnvVolumetricFogVolume) BOverrideIndirectLightStrength

func (e CEnvVolumetricFogVolume) BOverrideIndirectLightStrength() Bool

func (CEnvVolumetricFogVolume) BOverrideNoiseStrength

func (e CEnvVolumetricFogVolume) BOverrideNoiseStrength() Bool

func (CEnvVolumetricFogVolume) BOverrideSunLightStrength

func (e CEnvVolumetricFogVolume) BOverrideSunLightStrength() Bool

func (CEnvVolumetricFogVolume) BOverrideTintColor

func (e CEnvVolumetricFogVolume) BOverrideTintColor() Bool

func (CEnvVolumetricFogVolume) BStartDisabled

func (e CEnvVolumetricFogVolume) BStartDisabled() Bool

func (CEnvVolumetricFogVolume) FHeightFogEdgeWidth

func (e CEnvVolumetricFogVolume) FHeightFogEdgeWidth() Number[float32]

func (CEnvVolumetricFogVolume) FIndirectLightStrength

func (e CEnvVolumetricFogVolume) FIndirectLightStrength() Number[float32]

func (CEnvVolumetricFogVolume) FNoiseStrength

func (e CEnvVolumetricFogVolume) FNoiseStrength() Number[float32]

func (CEnvVolumetricFogVolume) FSunLightStrength

func (e CEnvVolumetricFogVolume) FSunLightStrength() Number[float32]

func (CEnvVolumetricFogVolume) FlFalloffExponent

func (e CEnvVolumetricFogVolume) FlFalloffExponent() Number[float32]

func (CEnvVolumetricFogVolume) FlHeightFogDepth

func (e CEnvVolumetricFogVolume) FlHeightFogDepth() Number[float32]

func (CEnvVolumetricFogVolume) FlStrength

func (e CEnvVolumetricFogVolume) FlStrength() Number[float32]

func (CEnvVolumetricFogVolume) InputDisable added in v0.1.1

func (e CEnvVolumetricFogVolume) InputDisable(value bool) (bool, error)

func (CEnvVolumetricFogVolume) InputEnable added in v0.1.1

func (e CEnvVolumetricFogVolume) InputEnable(value bool) (bool, error)

func (CEnvVolumetricFogVolume) NFalloffShape

func (e CEnvVolumetricFogVolume) NFalloffShape() Number[int32]

func (CEnvVolumetricFogVolume) VBoxMaxs

func (e CEnvVolumetricFogVolume) VBoxMaxs() Vector

func (CEnvVolumetricFogVolume) VBoxMins

func (e CEnvVolumetricFogVolume) VBoxMins() Vector

type CEnvVolumetricFogVolumeKeys added in v0.1.1

type CEnvVolumetricFogVolumeKeys struct {
	CBaseEntityKeys
	BoxMins                     *mod.Vector `key:"box_mins"`
	BoxMaxs                     *mod.Vector `key:"box_maxs"`
	StartDisabled               *bool       `key:"StartDisabled"`
	IndirectUseLPVs             *bool       `key:"IndirectUseLPVs"`
	FogStrength                 *float32    `key:"FogStrength"`
	FalloffExponent             *float32    `key:"FalloffExponent"`
	HeightFogDepth              *float32    `key:"HeightFogDepth"`
	HeightFogEdgeWidth          *float32    `key:"HeightFogEdgeWidth"`
	FogIndirectStrength         *float32    `key:"FogIndirectStrength"`
	FogSunLightStrength         *float32    `key:"FogSunLightStrength"`
	FogNoiseStrength            *float32    `key:"FogNoiseStrength"`
	Shape                       *int32      `key:"Shape"`
	TintColor                   *uint32     `key:"TintColor"`
	OverrideFogIndirectStrength *bool       `key:"OverrideFogIndirectStrength"`
	OverrideFogSunLightStrength *bool       `key:"OverrideFogSunLightStrength"`
	OverrideFogNoiseStrength    *bool       `key:"OverrideFogNoiseStrength"`
	OverrideTintColor           *bool       `key:"OverrideTintColor"`
}

type CEnvWind

type CEnvWind CEntityInstance

type CEnvWindKeys added in v0.1.1

type CEnvWindKeys struct {
	CBaseEntityKeys
	Minwind       *int32   `key:"minwind"`
	Maxwind       *int32   `key:"maxwind"`
	Windradius    *int32   `key:"windradius"`
	Mingust       *int32   `key:"mingust"`
	Maxgust       *int32   `key:"maxgust"`
	Mingustdelay  *float32 `key:"mingustdelay"`
	Maxgustdelay  *float32 `key:"maxgustdelay"`
	Gustduration  *float32 `key:"gustduration"`
	Gustdirchange *int32   `key:"gustdirchange"`
}

type CEnvironmentLight

type CEnvironmentLight CEntityInstance

func (CEnvironmentLight) FlAngularDiameter

func (e CEnvironmentLight) FlAngularDiameter() Number[float32]

func (CEnvironmentLight) FlSkyIntensity

func (e CEnvironmentLight) FlSkyIntensity() Number[float32]

type CEnvironmentLightKeys added in v0.1.1

type CEnvironmentLightKeys struct {
	CBarnLightKeys
	Skycolor         *uint32  `key:"skycolor"`
	Skyintensity     *float32 `key:"skyintensity"`
	Skyambientbounce *uint32  `key:"skyambientbounce"`
	Angulardiameter  *float32 `key:"angulardiameter"`
}

type CFilterAttributeInt

type CFilterAttributeInt CEntityInstance

func (CFilterAttributeInt) SAttributeName

func (e CFilterAttributeInt) SAttributeName() Text

type CFilterAttributeIntKeys added in v0.1.1

type CFilterAttributeIntKeys struct {
	CBaseFilterKeys
	Filterattribute *string `key:"filterattribute"`
}

type CFilterClass

type CFilterClass CEntityInstance

func (CFilterClass) IFilterClass

func (e CFilterClass) IFilterClass() Text

type CFilterClassKeys added in v0.1.1

type CFilterClassKeys struct {
	CBaseFilterKeys
	Filterclass *string `key:"filterclass"`
}

type CFilterContext

type CFilterContext CEntityInstance

func (CFilterContext) IFilterContext

func (e CFilterContext) IFilterContext() Text

type CFilterContextKeys added in v0.1.1

type CFilterContextKeys struct {
	CBaseFilterKeys
}

type CFilterEnemy

type CFilterEnemy CEntityInstance

func (CFilterEnemy) FlOuterRadius

func (e CFilterEnemy) FlOuterRadius() Number[float32]

func (CFilterEnemy) FlRadius

func (e CFilterEnemy) FlRadius() Number[float32]

func (CFilterEnemy) IszEnemyName

func (e CFilterEnemy) IszEnemyName() Text

func (CFilterEnemy) IszPlayerName

func (e CFilterEnemy) IszPlayerName() Text

func (CFilterEnemy) NMaxSquadmatesPerEnemy

func (e CFilterEnemy) NMaxSquadmatesPerEnemy() Number[int32]

type CFilterEnemyKeys added in v0.1.1

type CFilterEnemyKeys struct {
	CBaseFilterKeys
	Filtername        *string  `key:"filtername"`
	FilterRadius      *float32 `key:"filter_radius"`
	FilterOuterRadius *float32 `key:"filter_outer_radius"`
	FilterMaxPerEnemy *int32   `key:"filter_max_per_enemy"`
}

type CFilterLOS

type CFilterLOS CEntityInstance

type CFilterMassGreater

type CFilterMassGreater CEntityInstance

func (CFilterMassGreater) FFilterMass

func (e CFilterMassGreater) FFilterMass() Number[float32]

type CFilterMassGreaterKeys added in v0.1.1

type CFilterMassGreaterKeys struct {
	CBaseFilterKeys
	Filtermass *float32 `key:"filtermass"`
}

type CFilterModel

type CFilterModel CEntityInstance

func (CFilterModel) IFilterModel

func (e CFilterModel) IFilterModel() Text

type CFilterModelKeys added in v0.1.1

type CFilterModelKeys struct {
	CBaseFilterKeys
	Model *string `key:"model"`
}

type CFilterModifier

type CFilterModifier CEntityInstance

func (CFilterModifier) IFilterModifier

func (e CFilterModifier) IFilterModifier() Text

type CFilterModifierKeys added in v0.1.1

type CFilterModifierKeys struct {
	CBaseFilterKeys
	Filtermodifier *string `key:"filtermodifier"`
}

type CFilterMultiple

type CFilterMultiple CEntityInstance

func (CFilterMultiple) NFilterType

func (e CFilterMultiple) NFilterType() Number[uint32]

type CFilterMultipleKeys added in v0.1.1

type CFilterMultipleKeys struct {
	CBaseFilterKeys
	FilterType *int32 `key:"FilterType"`
}

type CFilterName

type CFilterName CEntityInstance

func (CFilterName) IFilterName

func (e CFilterName) IFilterName() Text

type CFilterNameKeys added in v0.1.1

type CFilterNameKeys struct {
	CBaseFilterKeys
	Filtername *string `key:"filtername"`
}

type CFilterProximity

type CFilterProximity CEntityInstance

func (CFilterProximity) FlRadius

func (e CFilterProximity) FlRadius() Number[float32]

type CFilterProximityKeys added in v0.1.1

type CFilterProximityKeys struct {
	CBaseFilterKeys
	FilterRadius *float32 `key:"filter_radius"`
}

type CFilterTeam

type CFilterTeam CEntityInstance

func (CFilterTeam) IFilterTeam

func (e CFilterTeam) IFilterTeam() Number[int32]

type CFilterTeamKeys added in v0.1.1

type CFilterTeamKeys struct {
	CBaseFilterKeys
	Filterteam *int32 `key:"filterteam"`
}

type CFish

type CFish CEntityInstance

func (CFish) Angle

func (e CFish) Angle() Number[float32]

func (CFish) AngleChange

func (e CFish) AngleChange() Number[float32]

func (CFish) AvoidRange

func (e CFish) AvoidRange() Number[float32]

func (CFish) CalmSpeed

func (e CFish) CalmSpeed() Number[float32]

func (CFish) DesiredSpeed

func (e CFish) DesiredSpeed() Number[float32]

func (CFish) Forward

func (e CFish) Forward() Vector

func (CFish) Id

func (e CFish) Id() Number[uint32]

func (CFish) PanicSpeed

func (e CFish) PanicSpeed() Number[float32]

func (CFish) Perp

func (e CFish) Perp() Vector

func (CFish) Pool

func (e CFish) Pool() Handle[CFishPool]

func (CFish) PoolOrigin

func (e CFish) PoolOrigin() Vector

func (CFish) Speed

func (e CFish) Speed() Number[float32]

func (CFish) TurnClockwise

func (e CFish) TurnClockwise() Bool

func (CFish) WaterLevel

func (e CFish) WaterLevel() Number[float32]

func (CFish) X

func (e CFish) X() Number[float32]

func (CFish) Y

func (e CFish) Y() Number[float32]

func (CFish) Z

func (e CFish) Z() Number[float32]

type CFishPool

type CFishPool CEntityInstance

func (CFishPool) FishCount

func (e CFishPool) FishCount() Number[int32]

func (CFishPool) Fishes added in v0.1.3

func (e CFishPool) Fishes() List[uint32]

func (CFishPool) IsDormant

func (e CFishPool) IsDormant() Bool

func (CFishPool) MaxRange

func (e CFishPool) MaxRange() Number[float32]

func (CFishPool) SwimDepth

func (e CFishPool) SwimDepth() Number[float32]

func (CFishPool) WaterLevel

func (e CFishPool) WaterLevel() Number[float32]

type CFishPoolKeys added in v0.1.1

type CFishPoolKeys struct {
	CBaseEntityKeys
	FishCount *int32 `key:"fish_count"`
}

type CFogController

type CFogController CEntityInstance

func (CFogController) BUseAngles

func (e CFogController) BUseAngles() Bool

func (CFogController) IChangedVariables

func (e CFogController) IChangedVariables() Number[int32]

func (CFogController) InputSet2DSkyboxFogFactor added in v0.1.1

func (e CFogController) InputSet2DSkyboxFogFactor(value float32) (bool, error)

func (CFogController) InputSet2DSkyboxFogFactorLerpTo added in v0.1.1

func (e CFogController) InputSet2DSkyboxFogFactorLerpTo(value float32) (bool, error)

func (CFogController) InputSetAngles added in v0.1.1

func (e CFogController) InputSetAngles(value string) (bool, error)

func (CFogController) InputSetColor added in v0.1.1

func (e CFogController) InputSetColor(value uint32) (bool, error)

func (CFogController) InputSetColorLerpTo added in v0.1.1

func (e CFogController) InputSetColorLerpTo(value uint32) (bool, error)

func (CFogController) InputSetColorSecondary added in v0.1.1

func (e CFogController) InputSetColorSecondary(value uint32) (bool, error)

func (CFogController) InputSetColorSecondaryLerpTo added in v0.1.1

func (e CFogController) InputSetColorSecondaryLerpTo(value uint32) (bool, error)

func (CFogController) InputSetEndDist added in v0.1.1

func (e CFogController) InputSetEndDist(value float32) (bool, error)

func (CFogController) InputSetEndDistLerpTo added in v0.1.1

func (e CFogController) InputSetEndDistLerpTo(value float32) (bool, error)

func (CFogController) InputSetFarZ added in v0.1.1

func (e CFogController) InputSetFarZ(value int32) (bool, error)

func (CFogController) InputSetMaxDensity added in v0.1.1

func (e CFogController) InputSetMaxDensity(value float32) (bool, error)

func (CFogController) InputSetMaxDensityLerpTo added in v0.1.1

func (e CFogController) InputSetMaxDensityLerpTo(value float32) (bool, error)

func (CFogController) InputSetStartDist added in v0.1.1

func (e CFogController) InputSetStartDist(value float32) (bool, error)

func (CFogController) InputSetStartDistLerpTo added in v0.1.1

func (e CFogController) InputSetStartDistLerpTo(value float32) (bool, error)

func (CFogController) InputStartFogTransition added in v0.1.1

func (e CFogController) InputStartFogTransition() (bool, error)

func (CFogController) InputTurnOff added in v0.1.1

func (e CFogController) InputTurnOff() (bool, error)

func (CFogController) InputTurnOn added in v0.1.1

func (e CFogController) InputTurnOn() (bool, error)

type CFogControllerKeys added in v0.1.1

type CFogControllerKeys struct {
	CBaseEntityKeys
	UseAngles         *bool       `key:"use_angles"`
	Fogdir            *mod.Vector `key:"fogdir"`
	Fogcolor          *uint32     `key:"fogcolor"`
	Fogcolor2         *uint32     `key:"fogcolor2"`
	Fogstart          *float32    `key:"fogstart"`
	Fogend            *float32    `key:"fogend"`
	Farz              *float32    `key:"farz"`
	Fogmaxdensity     *float32    `key:"fogmaxdensity"`
	Fogexponent       *float32    `key:"fogexponent"`
	HDRColorScale     *float32    `key:"HDRColorScale"`
	Foglerptime       *float32    `key:"foglerptime"`
	Fogenable         *bool       `key:"fogenable"`
	Fogblend          *bool       `key:"fogblend"`
	Blendtobackground *float32    `key:"blendtobackground"`
	Scattering        *float32    `key:"scattering"`
	Locallightscale   *float32    `key:"locallightscale"`
}

type CFogTrigger

type CFogTrigger CEntityInstance

type CFogTriggerKeys added in v0.1.1

type CFogTriggerKeys struct {
	CBaseTriggerKeys
	Fogdir            *mod.Vector `key:"fogdir"`
	Fogcolor          *uint32     `key:"fogcolor"`
	Fogcolor2         *uint32     `key:"fogcolor2"`
	Fogstart          *float32    `key:"fogstart"`
	Fogend            *float32    `key:"fogend"`
	Farz              *float32    `key:"farz"`
	Fogmaxdensity     *float32    `key:"fogmaxdensity"`
	Fogexponent       *float32    `key:"fogexponent"`
	HDRColorScale     *float32    `key:"HDRColorScale"`
	Foglerptime       *float32    `key:"foglerptime"`
	Fogenable         *bool       `key:"fogenable"`
	Fogblend          *bool       `key:"fogblend"`
	Blendtobackground *float32    `key:"blendtobackground"`
	Scattering        *float32    `key:"scattering"`
	Locallightscale   *float32    `key:"locallightscale"`
}

type CFogVolume

type CFogVolume CEntityInstance

func (CFogVolume) BDisabled

func (e CFogVolume) BDisabled() Bool

func (CFogVolume) BInFogVolumesList

func (e CFogVolume) BInFogVolumesList() Bool

func (CFogVolume) ColorCorrectionName

func (e CFogVolume) ColorCorrectionName() Text

func (CFogVolume) FogName

func (e CFogVolume) FogName() Text

func (CFogVolume) InputDisable added in v0.1.1

func (e CFogVolume) InputDisable() (bool, error)

func (CFogVolume) InputEnable added in v0.1.1

func (e CFogVolume) InputEnable() (bool, error)

func (CFogVolume) PostProcessName

func (e CFogVolume) PostProcessName() Text

type CFogVolumeKeys added in v0.1.1

type CFogVolumeKeys struct {
	CBaseModelEntityKeys
	FogName             *string `key:"FogName"`
	PostProcessName     *string `key:"PostProcessName"`
	ColorCorrectionName *string `key:"ColorCorrectionName"`
	StartDisabled       *bool   `key:"StartDisabled"`
}

type CFuncBrush

type CFuncBrush CEntityInstance

func (CFuncBrush) BInvertExclusion

func (e CFuncBrush) BInvertExclusion() Bool

func (CFuncBrush) BScriptedMovement

func (e CFuncBrush) BScriptedMovement() Bool

func (CFuncBrush) BSolidBsp

func (e CFuncBrush) BSolidBsp() Bool

func (CFuncBrush) IDisabled

func (e CFuncBrush) IDisabled() Number[int32]

func (CFuncBrush) ISolidity

func (e CFuncBrush) ISolidity() Number[uint32]

func (CFuncBrush) InputDisable added in v0.1.1

func (e CFuncBrush) InputDisable() (bool, error)

func (CFuncBrush) InputEnable added in v0.1.1

func (e CFuncBrush) InputEnable() (bool, error)

func (CFuncBrush) InputSetExcluded added in v0.1.1

func (e CFuncBrush) InputSetExcluded(value string) (bool, error)

func (CFuncBrush) InputSetInvert added in v0.1.1

func (e CFuncBrush) InputSetInvert(value bool) (bool, error)

func (CFuncBrush) InputSetNonsolid added in v0.1.1

func (e CFuncBrush) InputSetNonsolid() (bool, error)

func (CFuncBrush) InputSetSolid added in v0.1.1

func (e CFuncBrush) InputSetSolid() (bool, error)

func (CFuncBrush) InputToggle added in v0.1.1

func (e CFuncBrush) InputToggle() (bool, error)

func (CFuncBrush) IszExcludedClass

func (e CFuncBrush) IszExcludedClass() Text

type CFuncBrushKeys added in v0.1.1

type CFuncBrushKeys struct {
	CBaseModelEntityKeys
	StartDisabled    *int32  `key:"StartDisabled"`
	Solidity         *int32  `key:"Solidity"`
	Solidbsp         *bool   `key:"solidbsp"`
	Excludednpc      *string `key:"excludednpc"`
	InvertExclusion  *bool   `key:"invert_exclusion"`
	ScriptedMovement *bool   `key:"ScriptedMovement"`
}

type CFuncElectrifiedVolume

type CFuncElectrifiedVolume CEntityInstance

func (CFuncElectrifiedVolume) EffectInterpenetrateName

func (e CFuncElectrifiedVolume) EffectInterpenetrateName() Text

func (CFuncElectrifiedVolume) EffectName

func (e CFuncElectrifiedVolume) EffectName() Text

func (CFuncElectrifiedVolume) EffectZapName

func (e CFuncElectrifiedVolume) EffectZapName() Text

func (CFuncElectrifiedVolume) InputDisable added in v0.1.1

func (e CFuncElectrifiedVolume) InputDisable() (bool, error)

func (CFuncElectrifiedVolume) InputEnable added in v0.1.1

func (e CFuncElectrifiedVolume) InputEnable() (bool, error)

func (CFuncElectrifiedVolume) IszEffectSource

func (e CFuncElectrifiedVolume) IszEffectSource() Text

type CFuncElectrifiedVolumeKeys added in v0.1.1

type CFuncElectrifiedVolumeKeys struct {
	CFuncBrushKeys
	EffectName               *string `key:"effect_name"`
	EffectInterpenetrateName *string `key:"effect_interpenetrate_name"`
	EffectZapName            *string `key:"effect_zap_name"`
	EffectZapSource          *string `key:"effect_zap_source"`
}

type CFuncIllusionary

type CFuncIllusionary CEntityInstance

type CFuncInteractionLayerClip

type CFuncInteractionLayerClip CEntityInstance

func (CFuncInteractionLayerClip) BDisabled

func (e CFuncInteractionLayerClip) BDisabled() Bool

func (CFuncInteractionLayerClip) InputDisable added in v0.1.1

func (e CFuncInteractionLayerClip) InputDisable() (bool, error)

func (CFuncInteractionLayerClip) InputEnable added in v0.1.1

func (e CFuncInteractionLayerClip) InputEnable() (bool, error)

func (CFuncInteractionLayerClip) IszInteractsAs

func (e CFuncInteractionLayerClip) IszInteractsAs() Text

func (CFuncInteractionLayerClip) IszInteractsWith

func (e CFuncInteractionLayerClip) IszInteractsWith() Text

type CFuncInteractionLayerClipKeys added in v0.1.1

type CFuncInteractionLayerClipKeys struct {
	CBaseModelEntityKeys
	StartDisabled *bool   `key:"StartDisabled"`
	InteractsAs   *string `key:"InteractsAs"`
	InteractsWith *string `key:"InteractsWith"`
}

type CFuncLadder

type CFuncLadder CEntityInstance

func (CFuncLadder) BDisabled

func (e CFuncLadder) BDisabled() Bool

func (CFuncLadder) BFakeLadder

func (e CFuncLadder) BFakeLadder() Bool

func (CFuncLadder) BHasSlack

func (e CFuncLadder) BHasSlack() Bool

func (CFuncLadder) Dismounts added in v0.1.3

func (e CFuncLadder) Dismounts() List[uint32]

func (CFuncLadder) FlAutoRideSpeed

func (e CFuncLadder) FlAutoRideSpeed() Number[float32]

func (CFuncLadder) InputDisable added in v0.1.1

func (e CFuncLadder) InputDisable() (bool, error)

func (CFuncLadder) InputEnable added in v0.1.1

func (e CFuncLadder) InputEnable() (bool, error)

func (CFuncLadder) SurfacePropName

func (e CFuncLadder) SurfacePropName() Text

func (CFuncLadder) VecLadderDir

func (e CFuncLadder) VecLadderDir() Vector

func (CFuncLadder) VecLocalTop

func (e CFuncLadder) VecLocalTop() Vector

func (CFuncLadder) VecPlayerMountPositionBottom

func (e CFuncLadder) VecPlayerMountPositionBottom() Vector

func (CFuncLadder) VecPlayerMountPositionTop

func (e CFuncLadder) VecPlayerMountPositionTop() Vector

type CFuncLadderAlias_func_useableladder

type CFuncLadderAlias_func_useableladder CEntityInstance

type CFuncLadderKeys added in v0.1.1

type CFuncLadderKeys struct {
	CBaseModelEntityKeys
	Point1                  *mod.Vector `key:"point1"`
	AutoRideSpeed           *float32    `key:"AutoRideSpeed"`
	HasSlack                *bool       `key:"HasSlack"`
	StartDisabled           *bool       `key:"StartDisabled"`
	LadderSurfaceProperties *string     `key:"ladderSurfaceProperties"`
}

type CFuncMonitor

type CFuncMonitor CEntityInstance

func (CFuncMonitor) BDraw3DSkybox

func (e CFuncMonitor) BDraw3DSkybox() Bool

func (CFuncMonitor) BEnabled

func (e CFuncMonitor) BEnabled() Bool

func (CFuncMonitor) BRenderShadows

func (e CFuncMonitor) BRenderShadows() Bool

func (CFuncMonitor) BStartEnabled

func (e CFuncMonitor) BStartEnabled() Bool

func (CFuncMonitor) BUseUniqueColorTarget

func (e CFuncMonitor) BUseUniqueColorTarget() Bool

func (CFuncMonitor) BrushModelName

func (e CFuncMonitor) BrushModelName() Text

func (CFuncMonitor) HTargetCamera

func (e CFuncMonitor) HTargetCamera() Handle[CBaseEntity]

func (CFuncMonitor) InputDisable added in v0.1.1

func (e CFuncMonitor) InputDisable() (bool, error)

func (CFuncMonitor) InputEnable added in v0.1.1

func (e CFuncMonitor) InputEnable() (bool, error)

func (CFuncMonitor) InputSetCamera added in v0.1.1

func (e CFuncMonitor) InputSetCamera(value string) (bool, error)

func (CFuncMonitor) InputToggle added in v0.1.1

func (e CFuncMonitor) InputToggle() (bool, error)

func (CFuncMonitor) NResolutionEnum

func (e CFuncMonitor) NResolutionEnum() Number[int32]

func (CFuncMonitor) TargetCamera

func (e CFuncMonitor) TargetCamera() Text

type CFuncMonitorKeys added in v0.1.1

type CFuncMonitorKeys struct {
	CFuncBrushKeys
	Resolution    *int32 `key:"resolution"`
	RenderShadows *bool  `key:"render_shadows"`
	UniqueTarget  *bool  `key:"unique_target"`
	Draw3dskybox  *bool  `key:"draw_3dskybox"`
	StartEnabled  *bool  `key:"start_enabled"`
}

type CFuncMoveLinear

type CFuncMoveLinear CEntityInstance

func (CFuncMoveLinear) AngMoveEntitySpace

func (e CFuncMoveLinear) AngMoveEntitySpace() Angles

func (CFuncMoveLinear) AuthoredPosition

func (e CFuncMoveLinear) AuthoredPosition() Number[uint32]

func (CFuncMoveLinear) BAllowMovableNavMeshDockingOnEntireEntity

func (e CFuncMoveLinear) BAllowMovableNavMeshDockingOnEntireEntity() Bool

func (CFuncMoveLinear) BCreateMovableNavMesh

func (e CFuncMoveLinear) BCreateMovableNavMesh() Bool

func (CFuncMoveLinear) BCreateNavObstacle

func (e CFuncMoveLinear) BCreateNavObstacle() Bool

func (CFuncMoveLinear) CurrentSound

func (e CFuncMoveLinear) CurrentSound() Text

func (CFuncMoveLinear) FlBlockDamage

func (e CFuncMoveLinear) FlBlockDamage() Number[float32]

func (CFuncMoveLinear) FlSpeed

func (e CFuncMoveLinear) FlSpeed() Number[float32]

func (CFuncMoveLinear) FlStartPosition

func (e CFuncMoveLinear) FlStartPosition() Number[float32]

func (CFuncMoveLinear) InputClose added in v0.1.1

func (e CFuncMoveLinear) InputClose() (bool, error)

func (CFuncMoveLinear) InputOpen added in v0.1.1

func (e CFuncMoveLinear) InputOpen() (bool, error)

func (CFuncMoveLinear) InputResetPosition added in v0.1.1

func (e CFuncMoveLinear) InputResetPosition(value float32) (bool, error)

func (CFuncMoveLinear) InputSetMoveDistanceFromEnd added in v0.1.1

func (e CFuncMoveLinear) InputSetMoveDistanceFromEnd(value float32) (bool, error)

func (CFuncMoveLinear) InputSetMoveDistanceFromStart added in v0.1.1

func (e CFuncMoveLinear) InputSetMoveDistanceFromStart(value float32) (bool, error)

func (CFuncMoveLinear) InputSetPosition added in v0.1.1

func (e CFuncMoveLinear) InputSetPosition(value float32) (bool, error)

func (CFuncMoveLinear) InputSetSpeed added in v0.1.1

func (e CFuncMoveLinear) InputSetSpeed(value float32) (bool, error)

func (CFuncMoveLinear) InputTeleportToTarget added in v0.1.1

func (e CFuncMoveLinear) InputTeleportToTarget(value string) (bool, error)

func (CFuncMoveLinear) VecMoveDirParentSpace

func (e CFuncMoveLinear) VecMoveDirParentSpace() Vector

type CFuncMoveLinearAlias_momentary_door

type CFuncMoveLinearAlias_momentary_door CEntityInstance

type CFuncMoveLinearKeys added in v0.1.1

type CFuncMoveLinearKeys struct {
	CBaseToggleKeys
	Movedir                                  *mod.Angles `key:"movedir"`
	Speed                                    *float32    `key:"speed"`
	StartSound                               *string     `key:"StartSound"`
	StopSound                                *string     `key:"StopSound"`
	BlockDamage                              *float32    `key:"BlockDamage"`
	StartPosition                            *float32    `key:"StartPosition"`
	CreateNavObstacle                        *bool       `key:"CreateNavObstacle"`
	CreateMovableNavMesh                     *bool       `key:"CreateMovableNavMesh"`
	AllowMovableNavMeshDockingOnEntireEntity *bool       `key:"AllowMovableNavMeshDockingOnEntireEntity"`
	Authoredposition                         *int32      `key:"authoredposition"`
}

type CFuncMover

type CFuncMover CEntityInstance

func (CFuncMover) BAllowMovableNavMeshDockingOnEntireEntity

func (e CFuncMover) BAllowMovableNavMeshDockingOnEntireEntity() Bool

func (CFuncMover) BCreateMovableNavMesh

func (e CFuncMover) BCreateMovableNavMesh() Bool

func (CFuncMover) BCreateMovableSurfaceGraph

func (e CFuncMover) BCreateMovableSurfaceGraph() Bool

func (CFuncMover) BDisableDecelerationToStop

func (e CFuncMover) BDisableDecelerationToStop() Bool

func (CFuncMover) BFollowConstraintsInitialized

func (e CFuncMover) BFollowConstraintsInitialized() Bool

func (CFuncMover) BIgnoreEndNode

func (e CFuncMover) BIgnoreEndNode() Bool

func (CFuncMover) BIsImGuiEntTextLogging

func (e CFuncMover) BIsImGuiEntTextLogging() Bool

func (CFuncMover) BIsImGuiLogging

func (e CFuncMover) BIsImGuiLogging() Bool

func (CFuncMover) BIsMoving

func (e CFuncMover) BIsMoving() Bool

func (CFuncMover) BIsPaused

func (e CFuncMover) BIsPaused() Bool

func (CFuncMover) BIsReversing

func (e CFuncMover) BIsReversing() Bool

func (CFuncMover) BNextNodeReturnsCurrent

func (e CFuncMover) BNextNodeReturnsCurrent() Bool

func (CFuncMover) BQueueSetupPathMover

func (e CFuncMover) BQueueSetupPathMover() Bool

func (CFuncMover) BQueueStop

func (e CFuncMover) BQueueStop() Bool

func (CFuncMover) BQueueStopMoving

func (e CFuncMover) BQueueStopMoving() Bool

func (CFuncMover) BStartAtClosestPoint

func (e CFuncMover) BStartAtClosestPoint() Bool

func (CFuncMover) BStartAtEnd

func (e CFuncMover) BStartAtEnd() Bool

func (CFuncMover) BStartFollowingClosestMover

func (e CFuncMover) BStartFollowingClosestMover() Bool

func (CFuncMover) BStartedMoving

func (e CFuncMover) BStartedMoving() Bool

func (CFuncMover) BStopFromBeginStopTarget

func (e CFuncMover) BStopFromBeginStopTarget() Bool

func (CFuncMover) BStoppedDuringTransition

func (e CFuncMover) BStoppedDuringTransition() Bool

func (CFuncMover) EFindFollowMoverStrategy added in v0.1.1

func (e CFuncMover) EFindFollowMoverStrategy() Number[uint32]

func (CFuncMover) EFollowConstraint added in v0.1.1

func (e CFuncMover) EFollowConstraint() Number[uint32]

func (CFuncMover) EFollowEntityDirection added in v0.1.1

func (e CFuncMover) EFollowEntityDirection() Number[uint32]

func (CFuncMover) EMoveType added in v0.1.1

func (e CFuncMover) EMoveType() Number[uint32]

func (CFuncMover) EOrientationUpdate added in v0.1.1

func (e CFuncMover) EOrientationUpdate() Number[uint32]

func (CFuncMover) EPathRebuildStrategy added in v0.1.1

func (e CFuncMover) EPathRebuildStrategy() Number[uint32]

func (CFuncMover) ESolidType

func (e CFuncMover) ESolidType() Number[uint8]

func (CFuncMover) ETransitionedToPathNodeAction added in v0.1.1

func (e CFuncMover) ETransitionedToPathNodeAction() Number[uint32]

func (CFuncMover) FlBeginStopT

func (e CFuncMover) FlBeginStopT() Number[float32]

func (CFuncMover) FlComputedDistanceToReachMaxSpeed

func (e CFuncMover) FlComputedDistanceToReachMaxSpeed() Number[float32]

func (CFuncMover) FlComputedDistanceToReachZeroSpeed

func (e CFuncMover) FlComputedDistanceToReachZeroSpeed() Number[float32]

func (CFuncMover) FlCurFollowEntityT

func (e CFuncMover) FlCurFollowEntityT() Number[float32]

func (CFuncMover) FlCurFollowSpeed

func (e CFuncMover) FlCurFollowSpeed() Number[float32]

func (CFuncMover) FlDistanceToReachMaxSpeed

func (e CFuncMover) FlDistanceToReachMaxSpeed() Number[float32]

func (CFuncMover) FlDistanceToReachZeroSpeed

func (e CFuncMover) FlDistanceToReachZeroSpeed() Number[float32]

func (CFuncMover) FlDurationBlendToNewOrientationRan

func (e CFuncMover) FlDurationBlendToNewOrientationRan() Number[float32]

func (CFuncMover) FlFollowDistance

func (e CFuncMover) FlFollowDistance() Number[float32]

func (CFuncMover) FlFollowMinimumSpeed

func (e CFuncMover) FlFollowMinimumSpeed() Number[float32]

func (CFuncMover) FlFollowMoverCalculatedDistance

func (e CFuncMover) FlFollowMoverCalculatedDistance() Number[float32]

func (CFuncMover) FlFollowMoverDistance

func (e CFuncMover) FlFollowMoverDistance() Number[float32]

func (CFuncMover) FlFollowMoverRatio

func (e CFuncMover) FlFollowMoverRatio() Number[float32]

func (CFuncMover) FlFollowMoverSpeed

func (e CFuncMover) FlFollowMoverSpeed() Number[float32]

func (CFuncMover) FlFollowMoverSpringStrength

func (e CFuncMover) FlFollowMoverSpringStrength() Number[float32]

func (CFuncMover) FlFollowMoverVelocity

func (e CFuncMover) FlFollowMoverVelocity() Number[float32]

func (CFuncMover) FlLerpToPositionDeltaT

func (e CFuncMover) FlLerpToPositionDeltaT() Number[float32]

func (CFuncMover) FlLerpToPositionT

func (e CFuncMover) FlLerpToPositionT() Number[float32]

func (CFuncMover) FlLerpToPositionTargetT

func (e CFuncMover) FlLerpToPositionTargetT() Number[float32]

func (CFuncMover) FlPathLocation

func (e CFuncMover) FlPathLocation() Number[float32]

func (CFuncMover) FlPathLocationStart

func (e CFuncMover) FlPathLocationStart() Number[float32]

func (CFuncMover) FlPathLocationToBeginStop

func (e CFuncMover) FlPathLocationToBeginStop() Number[float32]

func (CFuncMover) FlSpeed

func (e CFuncMover) FlSpeed() Number[float32]

func (CFuncMover) FlStartCurveScale

func (e CFuncMover) FlStartCurveScale() Number[float32]

func (CFuncMover) FlStartFollowingClosestMoverWhenOutsideDistance

func (e CFuncMover) FlStartFollowingClosestMoverWhenOutsideDistance() Number[float32]

func (CFuncMover) FlStartFollowingClosestMoverWhenWithinDistance

func (e CFuncMover) FlStartFollowingClosestMoverWhenWithinDistance() Number[float32]

func (CFuncMover) FlStartSpeed

func (e CFuncMover) FlStartSpeed() Number[float32]

func (CFuncMover) FlStopCurveScale

func (e CFuncMover) FlStopCurveScale() Number[float32]

func (CFuncMover) FlT

func (e CFuncMover) FlT() Number[float32]

func (CFuncMover) FlTimeMovementStart

func (e CFuncMover) FlTimeMovementStart() Number[float32]

func (CFuncMover) FlTimeMovementStop

func (e CFuncMover) FlTimeMovementStop() Number[float32]

func (CFuncMover) FlTimeStartOrientationChange

func (e CFuncMover) FlTimeStartOrientationChange() Number[float32]

func (CFuncMover) FlTimeToBlendToNewOrientation

func (e CFuncMover) FlTimeToBlendToNewOrientation() Number[float32]

func (CFuncMover) FlTimeToReachMaxSpeed

func (e CFuncMover) FlTimeToReachMaxSpeed() Number[float32]

func (CFuncMover) FlTimeToReachZeroSpeed

func (e CFuncMover) FlTimeToReachZeroSpeed() Number[float32]

func (CFuncMover) FlTransitionSourcePathLocation

func (e CFuncMover) FlTransitionSourcePathLocation() Number[float32]

func (CFuncMover) FlTransitionSourceT

func (e CFuncMover) FlTransitionSourceT() Number[float32]

func (CFuncMover) HFollowEntity

func (e CFuncMover) HFollowEntity() Handle[CBaseEntity]

func (CFuncMover) HFollowMover

func (e CFuncMover) HFollowMover() Handle[CFuncMover]

func (CFuncMover) HOrientationFaceEntity

func (e CFuncMover) HOrientationFaceEntity() Handle[CBaseEntity]

func (CFuncMover) HOrientationMatchEntity

func (e CFuncMover) HOrientationMatchEntity() Handle[CBaseEntity]

func (CFuncMover) HPathMover

func (e CFuncMover) HPathMover() Handle[CPathMover]

func (CFuncMover) HPathMoverEntitySpawner

func (e CFuncMover) HPathMoverEntitySpawner() Handle[CPathMoverEntitySpawner]

func (CFuncMover) HPrevPathMover

func (e CFuncMover) HPrevPathMover() Handle[CPathMover]

func (CFuncMover) HStopAtNode

func (e CFuncMover) HStopAtNode() Handle[CMoverPathNode]

func (CFuncMover) HTransitionSourcePath

func (e CFuncMover) HTransitionSourcePath() Handle[CPathMover]

func (CFuncMover) InputClearFollowMoverEntity added in v0.1.1

func (e CFuncMover) InputClearFollowMoverEntity() (bool, error)

func (CFuncMover) InputClearPathEnd added in v0.1.1

func (e CFuncMover) InputClearPathEnd() (bool, error)

func (CFuncMover) InputClearStartFollowingClosestMover added in v0.1.1

func (e CFuncMover) InputClearStartFollowingClosestMover() (bool, error)

func (CFuncMover) InputDeleteFollowMoverSpringConstraint added in v0.1.1

func (e CFuncMover) InputDeleteFollowMoverSpringConstraint() (bool, error)

func (CFuncMover) InputDisconnectFromPath added in v0.1.1

func (e CFuncMover) InputDisconnectFromPath() (bool, error)

func (CFuncMover) InputPause added in v0.1.1

func (e CFuncMover) InputPause() (bool, error)

func (CFuncMover) InputSetDistanceToReachMaxSpeed added in v0.1.1

func (e CFuncMover) InputSetDistanceToReachMaxSpeed(value float32) (bool, error)

func (CFuncMover) InputSetDistanceToReachZeroSpeed added in v0.1.1

func (e CFuncMover) InputSetDistanceToReachZeroSpeed(value float32) (bool, error)

func (CFuncMover) InputSetFollowDistance added in v0.1.1

func (e CFuncMover) InputSetFollowDistance(value float32) (bool, error)

func (CFuncMover) InputSetFollowMinimumSpeed added in v0.1.1

func (e CFuncMover) InputSetFollowMinimumSpeed(value float32) (bool, error)

func (CFuncMover) InputSetFollowMoverConstraintType added in v0.1.1

func (e CFuncMover) InputSetFollowMoverConstraintType(value int32) (bool, error)

func (CFuncMover) InputSetFollowMoverEntityToClosestOnSpline added in v0.1.1

func (e CFuncMover) InputSetFollowMoverEntityToClosestOnSpline() (bool, error)

func (CFuncMover) InputSetFollowMoverSpringStrength added in v0.1.1

func (e CFuncMover) InputSetFollowMoverSpringStrength(value int32) (bool, error)

func (CFuncMover) InputSetMoveType added in v0.1.1

func (e CFuncMover) InputSetMoveType(value int32) (bool, error)

func (CFuncMover) InputSetMoverOffsetFromPath added in v0.1.1

func (e CFuncMover) InputSetMoverOffsetFromPath(value *mod.Vector) (bool, error)

InputSetMoverOffsetFromPath sends SetMoverOffsetFromPath. Set the offset from the spline the mover rides at, in the movers own space. The mover snaps to the new offset, its location along the path is unchanged.

func (CFuncMover) InputSetOffsetFromPath added in v0.1.1

func (e CFuncMover) InputSetOffsetFromPath(value *mod.Vector) (bool, error)

func (CFuncMover) InputSetOrientationMode added in v0.1.1

func (e CFuncMover) InputSetOrientationMode(value int32) (bool, error)

func (CFuncMover) InputSetSpeed added in v0.1.1

func (e CFuncMover) InputSetSpeed(value float32) (bool, error)

func (CFuncMover) InputSetSpeedImmediate added in v0.1.1

func (e CFuncMover) InputSetSpeedImmediate(value float32) (bool, error)

func (CFuncMover) InputSetTimeToBlendToNewOrientation added in v0.1.1

func (e CFuncMover) InputSetTimeToBlendToNewOrientation(value float32) (bool, error)

func (CFuncMover) InputSetTimeToReachMaxSpeed added in v0.1.1

func (e CFuncMover) InputSetTimeToReachMaxSpeed(value float32) (bool, error)

func (CFuncMover) InputSetTimeToReachZeroSpeed added in v0.1.1

func (e CFuncMover) InputSetTimeToReachZeroSpeed(value float32) (bool, error)

func (CFuncMover) InputStart added in v0.1.1

func (e CFuncMover) InputStart() (bool, error)

func (CFuncMover) InputStartForward added in v0.1.1

func (e CFuncMover) InputStartForward() (bool, error)

func (CFuncMover) InputStartReverse added in v0.1.1

func (e CFuncMover) InputStartReverse() (bool, error)

func (CFuncMover) InputStop added in v0.1.1

func (e CFuncMover) InputStop() (bool, error)

func (CFuncMover) InputStopImmediate added in v0.1.1

func (e CFuncMover) InputStopImmediate() (bool, error)

func (CFuncMover) InputToggle added in v0.1.1

func (e CFuncMover) InputToggle() (bool, error)

func (CFuncMover) InputToggleDirection added in v0.1.1

func (e CFuncMover) InputToggleDirection() (bool, error)

func (CFuncMover) InputUnpause added in v0.1.1

func (e CFuncMover) InputUnpause() (bool, error)

func (CFuncMover) IszFollowEntityName

func (e CFuncMover) IszFollowEntityName() Text

func (CFuncMover) IszFollowMoverEntityName

func (e CFuncMover) IszFollowMoverEntityName() Text

func (CFuncMover) IszOrientationMatchEntityName

func (e CFuncMover) IszOrientationMatchEntityName() Text

func (CFuncMover) IszPathName

func (e CFuncMover) IszPathName() Text

func (CFuncMover) IszPathNodeEnd

func (e CFuncMover) IszPathNodeEnd() Text

func (CFuncMover) IszPathNodeStart

func (e CFuncMover) IszPathNodeStart() Text

func (CFuncMover) IszTransitionSourcePathNodeStart

func (e CFuncMover) IszTransitionSourcePathNodeStart() Text

func (CFuncMover) NCurrentNodeIndex

func (e CFuncMover) NCurrentNodeIndex() Number[int32]

func (CFuncMover) NDelayedTeleportToNode

func (e CFuncMover) NDelayedTeleportToNode() Number[int32]

func (CFuncMover) NFollowMoverConstraintPriority

func (e CFuncMover) NFollowMoverConstraintPriority() Number[int32]

func (CFuncMover) NNextFollowMoverTransitionId

func (e CFuncMover) NNextFollowMoverTransitionId() Number[int32]

func (CFuncMover) NNextTransitionId

func (e CFuncMover) NNextTransitionId() Number[int32]

func (CFuncMover) NPreviousNodeIndex

func (e CFuncMover) NPreviousNodeIndex() Number[int32]

func (CFuncMover) NReplayingFollowMoverTransitionId

func (e CFuncMover) NReplayingFollowMoverTransitionId() Number[int32]

func (CFuncMover) NTickMovementRan

func (e CFuncMover) NTickMovementRan() Number[int32]

func (CFuncMover) StrOrientationFaceEntityName

func (e CFuncMover) StrOrientationFaceEntityName() Text

func (CFuncMover) VLerpToNewPosStartWS

func (e CFuncMover) VLerpToNewPosStartWS() Vector

func (CFuncMover) VOffsetFromPath

func (e CFuncMover) VOffsetFromPath() Vector

type CFuncMoverKeys added in v0.1.1

type CFuncMoverKeys struct {
	CBaseModelEntityKeys
	PathName                                       *string     `key:"path_name"`
	PathNodeStart                                  *string     `key:"path_node_start"`
	PathNodeEnd                                    *string     `key:"path_node_end"`
	IgnoreEndNode                                  *bool       `key:"ignore_end_node"`
	StartsMoving                                   *bool       `key:"starts_moving"`
	StartsInReverse                                *bool       `key:"starts_in_reverse"`
	StartsAtClosestPoint                           *bool       `key:"starts_at_closest_point"`
	StartsAtEnd                                    *bool       `key:"starts_at_end"`
	StartsFollowingClosestMover                    *bool       `key:"starts_following_closest_mover"`
	StartsFollowingClosestMoverWhenWithinDistance  *float32    `key:"starts_following_closest_mover_when_within_distance"`
	StartsFollowingClosestMoverWhenOutsideDistance *float32    `key:"starts_following_closest_mover_when_outside_distance"`
	StartsFollowingClosestMoverStrategy            *int32      `key:"starts_following_closest_mover_strategy"`
	TimeToReachMaxSpeed                            *float32    `key:"time_to_reach_max_speed"`
	DistanceToReachMaxSpeed                        *float32    `key:"distance_to_reach_max_speed"`
	TimeToReachZeroSpeed                           *float32    `key:"time_to_reach_zero_speed"`
	DistanceToReachZeroSpeed                       *float32    `key:"distance_to_reach_zero_speed"`
	DisableDecelerationToStop                      *bool       `key:"disable_deceleration_to_stop"`
	TimeToBlendToNewOrientation                    *float32    `key:"time_to_blend_to_new_orientation"`
	StartForwardSound                              *string     `key:"start_forward_sound"`
	LoopForwardSound                               *string     `key:"loop_forward_sound"`
	StopForwardSound                               *string     `key:"stop_forward_sound"`
	StartReverseSound                              *string     `key:"start_reverse_sound"`
	LoopReverseSound                               *string     `key:"loop_reverse_sound"`
	StopReverseSound                               *string     `key:"stop_reverse_sound"`
	ArriveAtDestinationSound                       *string     `key:"arrive_at_destination_sound"`
	CreateMovableNavMesh                           *bool       `key:"CreateMovableNavMesh"`
	CreateSurfaceGraph                             *bool       `key:"create_surface_graph"`
	AllowMovableNavMeshDockingOnEntireEntity       *bool       `key:"AllowMovableNavMeshDockingOnEntireEntity"`
	OrientationMatchEntity                         *string     `key:"orientation_match_entity"`
	FollowEntity                                   *string     `key:"follow_entity"`
	FollowOtherMoverEntity                         *string     `key:"follow_other_mover_entity"`
	FollowOtherMoverDistance                       *float32    `key:"follow_other_mover_distance"`
	FollowOtherMoverRatio                          *float32    `key:"follow_other_mover_ratio"`
	FollowOtherMoverSpringStrength                 *float32    `key:"follow_other_mover_spring_strength"`
	FollowOtherMoverConstraintPriority             *int32      `key:"follow_other_mover_constraint_priority"`
	FollowOtherMoverConstraint                     *int32      `key:"follow_other_mover_constraint"`
	PathRebuildStrategy                            *int32      `key:"path_rebuild_strategy"`
	Speed                                          *float32    `key:"speed"`
	MoveType                                       *int32      `key:"move_type"`
	OrientationUpdate                              *int32      `key:"orientation_update"`
	OrientationFaceEntity                          *string     `key:"orientation_face_entity"`
	OffsetFromPath                                 *mod.Vector `key:"offset_from_path"`
}

type CFuncMoverRouter

type CFuncMoverRouter CEntityInstance

func (CFuncMoverRouter) BRouteToAllMovers

func (e CFuncMoverRouter) BRouteToAllMovers() Bool

func (CFuncMoverRouter) HPathMover

func (e CFuncMoverRouter) HPathMover() Handle[CPathMover]

func (CFuncMoverRouter) InputClearFollowMoverEntity added in v0.1.1

func (e CFuncMoverRouter) InputClearFollowMoverEntity() (bool, error)

func (CFuncMoverRouter) InputClearStartFollowingClosestMover added in v0.1.1

func (e CFuncMoverRouter) InputClearStartFollowingClosestMover() (bool, error)

func (CFuncMoverRouter) InputFireUser1 added in v0.1.1

func (e CFuncMoverRouter) InputFireUser1() (bool, error)

func (CFuncMoverRouter) InputFireUser2 added in v0.1.1

func (e CFuncMoverRouter) InputFireUser2() (bool, error)

func (CFuncMoverRouter) InputFireUser3 added in v0.1.1

func (e CFuncMoverRouter) InputFireUser3() (bool, error)

func (CFuncMoverRouter) InputFireUser4 added in v0.1.1

func (e CFuncMoverRouter) InputFireUser4() (bool, error)

func (CFuncMoverRouter) InputSetMoverIndex added in v0.1.1

func (e CFuncMoverRouter) InputSetMoverIndex(value int32) (bool, error)

func (CFuncMoverRouter) InputSetSpeed added in v0.1.1

func (e CFuncMoverRouter) InputSetSpeed(value float32) (bool, error)

func (CFuncMoverRouter) InputStart added in v0.1.1

func (e CFuncMoverRouter) InputStart() (bool, error)

func (CFuncMoverRouter) InputStartForward added in v0.1.1

func (e CFuncMoverRouter) InputStartForward() (bool, error)

func (CFuncMoverRouter) InputStartReverse added in v0.1.1

func (e CFuncMoverRouter) InputStartReverse() (bool, error)

func (CFuncMoverRouter) InputStop added in v0.1.1

func (e CFuncMoverRouter) InputStop() (bool, error)

func (CFuncMoverRouter) InputStopImmediate added in v0.1.1

func (e CFuncMoverRouter) InputStopImmediate() (bool, error)

func (CFuncMoverRouter) IszPathMoverName

func (e CFuncMoverRouter) IszPathMoverName() Text

func (CFuncMoverRouter) NMoverIndex

func (e CFuncMoverRouter) NMoverIndex() Number[int32]

type CFuncMoverRouterKeys added in v0.1.1

type CFuncMoverRouterKeys struct {
	CBaseEntityKeys
	MoverIndex       *int32  `key:"mover_index"`
	RouteToAllMovers *bool   `key:"route_to_all_movers"`
	PathMoverName    *string `key:"path_mover_name"`
}

type CFuncNavBlocker

type CFuncNavBlocker CEntityInstance

func (CFuncNavBlocker) BDisabled

func (e CFuncNavBlocker) BDisabled() Bool

func (CFuncNavBlocker) InputBlockNav added in v0.1.1

func (e CFuncNavBlocker) InputBlockNav() (bool, error)

func (CFuncNavBlocker) InputUnblockNav added in v0.1.1

func (e CFuncNavBlocker) InputUnblockNav() (bool, error)

func (CFuncNavBlocker) NBlockedTeamNumber

func (e CFuncNavBlocker) NBlockedTeamNumber() Number[int32]

type CFuncNavBlockerKeys added in v0.1.1

type CFuncNavBlockerKeys struct {
	CBaseModelEntityKeys
	StartDisabled *bool  `key:"StartDisabled"`
	TeamToBlock   *int32 `key:"teamToBlock"`
}

type CFuncNavObstruction

type CFuncNavObstruction CEntityInstance

func (CFuncNavObstruction) BDisabled

func (e CFuncNavObstruction) BDisabled() Bool

func (CFuncNavObstruction) BUseAsyncObstacleUpdate

func (e CFuncNavObstruction) BUseAsyncObstacleUpdate() Bool

type CFuncNavObstructionKeys added in v0.1.1

type CFuncNavObstructionKeys struct {
	CBaseModelEntityKeys
	StartDisabled       *bool `key:"StartDisabled"`
	AsyncObstacleUpdate *bool `key:"AsyncObstacleUpdate"`
}

type CFuncPlat

type CFuncPlat CEntityInstance

func (CFuncPlat) FlSpeed

func (e CFuncPlat) FlSpeed() Number[float32]

func (CFuncPlat) InputGoDown added in v0.1.1

func (e CFuncPlat) InputGoDown() (bool, error)

func (CFuncPlat) InputGoUp added in v0.1.1

func (e CFuncPlat) InputGoUp() (bool, error)

func (CFuncPlat) InputToggle added in v0.1.1

func (e CFuncPlat) InputToggle() (bool, error)

func (CFuncPlat) SNoise

func (e CFuncPlat) SNoise() Text

type CFuncPlatKeys added in v0.1.1

type CFuncPlatKeys struct {
	CBasePlatTrainKeys
	Speed *float32 `key:"speed"`
}

type CFuncPlatRot

type CFuncPlatRot CEntityInstance

func (CFuncPlatRot) End

func (e CFuncPlatRot) End() Angles

func (CFuncPlatRot) Start

func (e CFuncPlatRot) Start() Angles

type CFuncPropRespawnZone

type CFuncPropRespawnZone CEntityInstance

type CFuncRotating

type CFuncRotating CEntityInstance

func (CFuncRotating) AngStart

func (e CFuncRotating) AngStart() Angles

func (CFuncRotating) BAccelDecel

func (e CFuncRotating) BAccelDecel() Bool

func (CFuncRotating) BReversed

func (e CFuncRotating) BReversed() Bool

func (CFuncRotating) BStopAtStartPos

func (e CFuncRotating) BStopAtStartPos() Bool

func (CFuncRotating) FlAttenuation

func (e CFuncRotating) FlAttenuation() Number[float32]

func (CFuncRotating) FlBlockDamage

func (e CFuncRotating) FlBlockDamage() Number[float32]

func (CFuncRotating) FlFanFriction

func (e CFuncRotating) FlFanFriction() Number[float32]

func (CFuncRotating) FlMaxSpeed

func (e CFuncRotating) FlMaxSpeed() Number[float32]

func (CFuncRotating) FlSpeed

func (e CFuncRotating) FlSpeed() Number[float32]

func (CFuncRotating) FlTargetSpeed

func (e CFuncRotating) FlTargetSpeed() Number[float32]

func (CFuncRotating) FlVolume

func (e CFuncRotating) FlVolume() Number[float32]

func (CFuncRotating) InputDisableAccelDecel added in v0.1.1

func (e CFuncRotating) InputDisableAccelDecel() (bool, error)

func (CFuncRotating) InputEnableAccelDecel added in v0.1.1

func (e CFuncRotating) InputEnableAccelDecel() (bool, error)

func (CFuncRotating) InputReverse added in v0.1.1

func (e CFuncRotating) InputReverse() (bool, error)

func (CFuncRotating) InputSetSpeed added in v0.1.1

func (e CFuncRotating) InputSetSpeed(value float32) (bool, error)

func (CFuncRotating) InputSetStartPos added in v0.1.1

func (e CFuncRotating) InputSetStartPos(value *mod.Vector) (bool, error)

func (CFuncRotating) InputSnapToStartPos added in v0.1.1

func (e CFuncRotating) InputSnapToStartPos() (bool, error)

func (CFuncRotating) InputStart added in v0.1.1

func (e CFuncRotating) InputStart() (bool, error)

func (CFuncRotating) InputStartBackward added in v0.1.1

func (e CFuncRotating) InputStartBackward() (bool, error)

func (CFuncRotating) InputStartForward added in v0.1.1

func (e CFuncRotating) InputStartForward() (bool, error)

func (CFuncRotating) InputStop added in v0.1.1

func (e CFuncRotating) InputStop() (bool, error)

func (CFuncRotating) InputStopAtStartPos added in v0.1.1

func (e CFuncRotating) InputStopAtStartPos() (bool, error)

func (CFuncRotating) InputToggle added in v0.1.1

func (e CFuncRotating) InputToggle() (bool, error)

func (CFuncRotating) PrevLocalAngles

func (e CFuncRotating) PrevLocalAngles() Angles

func (CFuncRotating) VecClientAngles

func (e CFuncRotating) VecClientAngles() Angles

func (CFuncRotating) VecClientOrigin

func (e CFuncRotating) VecClientOrigin() Vector

type CFuncRotatingKeys added in v0.1.1

type CFuncRotatingKeys struct {
	CBaseModelEntityKeys
	Maxspeed *float32 `key:"maxspeed"`
	Dmg      *float32 `key:"dmg"`
	Message  *string  `key:"message"`
	Speed    *float32 `key:"speed"`
}

type CFuncRotator

type CFuncRotator CEntityInstance

func (CFuncRotator) AngLastWrittenLocal

func (e CFuncRotator) AngLastWrittenLocal() Angles

func (CFuncRotator) BIsRotating

func (e CFuncRotator) BIsRotating() Bool

func (CFuncRotator) BOscillationFromStart

func (e CFuncRotator) BOscillationFromStart() Bool

func (CFuncRotator) BQueueStop

func (e CFuncRotator) BQueueStop() Bool

func (CFuncRotator) BReturningToInitialRotation

func (e CFuncRotator) BReturningToInitialRotation() Bool

func (CFuncRotator) BStartedRotating

func (e CFuncRotator) BStartedRotating() Bool

func (CFuncRotator) ERotateType added in v0.1.1

func (e CFuncRotator) ERotateType() Number[uint32]

func (CFuncRotator) ERotationAxis added in v0.1.1

func (e CFuncRotator) ERotationAxis() Number[uint32]

func (CFuncRotator) ESolidType

func (e CFuncRotator) ESolidType() Number[uint8]

func (CFuncRotator) FlCurrentAngle

func (e CFuncRotator) FlCurrentAngle() Number[float32]

func (CFuncRotator) FlMaxYawRotation

func (e CFuncRotator) FlMaxYawRotation() Number[float32]

func (CFuncRotator) FlMinYawRotation

func (e CFuncRotator) FlMinYawRotation() Number[float32]

func (CFuncRotator) FlRotationDistanceDegrees

func (e CFuncRotator) FlRotationDistanceDegrees() Number[float32]

func (CFuncRotator) FlSpeed

func (e CFuncRotator) FlSpeed() Number[float32]

func (CFuncRotator) FlSpeedDriftFromOverRotate

func (e CFuncRotator) FlSpeedDriftFromOverRotate() Number[float32]

func (CFuncRotator) FlStartSpeed

func (e CFuncRotator) FlStartSpeed() Number[float32]

func (CFuncRotator) FlTargetAngle

func (e CFuncRotator) FlTargetAngle() Number[float32]

func (CFuncRotator) FlTimeRotationStart

func (e CFuncRotator) FlTimeRotationStart() Number[float32]

func (CFuncRotator) FlTimeRotationStop

func (e CFuncRotator) FlTimeRotationStop() Number[float32]

func (CFuncRotator) FlTimeToCompleteRotation

func (e CFuncRotator) FlTimeToCompleteRotation() Number[float32]

func (CFuncRotator) FlTimeToReachMaxSpeed

func (e CFuncRotator) FlTimeToReachMaxSpeed() Number[float32]

func (CFuncRotator) FlTimeToReachZeroSpeed

func (e CFuncRotator) FlTimeToReachZeroSpeed() Number[float32]

func (CFuncRotator) HRotatorTarget

func (e CFuncRotator) HRotatorTarget() Handle[CBaseEntity]

func (CFuncRotator) InputPitch added in v0.1.1

func (e CFuncRotator) InputPitch(value float32) (bool, error)

func (CFuncRotator) InputReturnToInitialOrientation added in v0.1.1

func (e CFuncRotator) InputReturnToInitialOrientation() (bool, error)

func (CFuncRotator) InputRoll added in v0.1.1

func (e CFuncRotator) InputRoll(value float32) (bool, error)

func (CFuncRotator) InputSetRotateType added in v0.1.1

func (e CFuncRotator) InputSetRotateType(value int32) (bool, error)

func (CFuncRotator) InputSetRotatorTarget added in v0.1.1

func (e CFuncRotator) InputSetRotatorTarget(value string) (bool, error)

func (CFuncRotator) InputSetSpeed added in v0.1.1

func (e CFuncRotator) InputSetSpeed(value float32) (bool, error)

func (CFuncRotator) InputSetTimeToCompleteRotation added in v0.1.1

func (e CFuncRotator) InputSetTimeToCompleteRotation(value float32) (bool, error)

func (CFuncRotator) InputStart added in v0.1.1

func (e CFuncRotator) InputStart() (bool, error)

func (CFuncRotator) InputStartForward added in v0.1.1

func (e CFuncRotator) InputStartForward() (bool, error)

func (CFuncRotator) InputStop added in v0.1.1

func (e CFuncRotator) InputStop() (bool, error)

func (CFuncRotator) InputYaw added in v0.1.1

func (e CFuncRotator) InputYaw(value float32) (bool, error)

func (CFuncRotator) NTickRotateRan

func (e CFuncRotator) NTickRotateRan() Number[int32]

func (CFuncRotator) StrRotatorTarget

func (e CFuncRotator) StrRotatorTarget() Text

type CFuncRotatorKeys added in v0.1.1

type CFuncRotatorKeys struct {
	CBaseModelEntityKeys
	RotateType             *int32   `key:"rotate_type"`
	StartsRotating         *bool    `key:"starts_rotating"`
	RotatorTargetEntity    *string  `key:"rotator_target_entity"`
	RotationDistance       *float32 `key:"rotation_distance"`
	TimeToReachMaxSpeed    *float32 `key:"time_to_reach_max_speed"`
	TimeToReachZeroSpeed   *float32 `key:"time_to_reach_zero_speed"`
	MinYawRotation         *float32 `key:"min_yaw_rotation"`
	MaxYawRotation         *float32 `key:"max_yaw_rotation"`
	StartSound             *string  `key:"start_sound"`
	LoopSound              *string  `key:"loop_sound"`
	StopSound              *string  `key:"stop_sound"`
	Speed                  *float32 `key:"speed"`
	TimeToCompleteRotation *float32 `key:"time_to_complete_rotation"`
}

type CFuncShatterglass

type CFuncShatterglass CEntityInstance

func (CFuncShatterglass) BBreakShardless

func (e CFuncShatterglass) BBreakShardless() Bool

func (CFuncShatterglass) BBreakSilent

func (e CFuncShatterglass) BBreakSilent() Bool

func (CFuncShatterglass) BBroken

func (e CFuncShatterglass) BBroken() Bool

func (CFuncShatterglass) BGlassInFrame

func (e CFuncShatterglass) BGlassInFrame() Bool

func (CFuncShatterglass) BGlassNavIgnore

func (e CFuncShatterglass) BGlassNavIgnore() Bool

func (CFuncShatterglass) BStartBroken

func (e CFuncShatterglass) BStartBroken() Bool

func (CFuncShatterglass) FlGlassThickness

func (e CFuncShatterglass) FlGlassThickness() Number[float32]

func (CFuncShatterglass) FlInitAtTime

func (e CFuncShatterglass) FlInitAtTime() Number[float32]

func (CFuncShatterglass) FlLastCleanupTime

func (e CFuncShatterglass) FlLastCleanupTime() Number[float32]

func (CFuncShatterglass) FlLastShatterSoundEmitTime

func (e CFuncShatterglass) FlLastShatterSoundEmitTime() Number[float32]

func (CFuncShatterglass) FlSpawnInvulnerability

func (e CFuncShatterglass) FlSpawnInvulnerability() Number[float32]

func (CFuncShatterglass) IInitialDamageType

func (e CFuncShatterglass) IInitialDamageType() Number[uint8]

func (CFuncShatterglass) ISurfaceType

func (e CFuncShatterglass) ISurfaceType() Number[uint8]

func (CFuncShatterglass) InputHit added in v0.1.1

func (e CFuncShatterglass) InputHit() (bool, error)

func (CFuncShatterglass) InputRestore added in v0.1.1

func (e CFuncShatterglass) InputRestore() (bool, error)

func (CFuncShatterglass) InputShatter added in v0.1.1

func (e CFuncShatterglass) InputShatter() (bool, error)

func (CFuncShatterglass) SzDamagePositioningEntityName01

func (e CFuncShatterglass) SzDamagePositioningEntityName01() Text

func (CFuncShatterglass) SzDamagePositioningEntityName02

func (e CFuncShatterglass) SzDamagePositioningEntityName02() Text

func (CFuncShatterglass) SzDamagePositioningEntityName03

func (e CFuncShatterglass) SzDamagePositioningEntityName03() Text

func (CFuncShatterglass) SzDamagePositioningEntityName04

func (e CFuncShatterglass) SzDamagePositioningEntityName04() Text

func (CFuncShatterglass) VExtraDamagePositions added in v0.1.3

func (e CFuncShatterglass) VExtraDamagePositions() VectorList

func (CFuncShatterglass) VInitialDamagePositions added in v0.1.3

func (e CFuncShatterglass) VInitialDamagePositions() VectorList

func (CFuncShatterglass) VecShatterGlassShards added in v0.1.3

func (e CFuncShatterglass) VecShatterGlassShards() List[uint32]

type CFuncShatterglassKeys added in v0.1.1

type CFuncShatterglassKeys struct {
	CBaseModelEntityKeys
	GlassNavIgnore            *bool    `key:"GlassNavIgnore"`
	GlassThickness            *float32 `key:"GlassThickness"`
	GlassInFrame              *bool    `key:"GlassInFrame"`
	SpawnInvulnerability      *float32 `key:"SpawnInvulnerability"`
	StartBroken               *bool    `key:"StartBroken"`
	DamageType                *int32   `key:"DamageType"`
	DamagePositioningEntity   *string  `key:"DamagePositioningEntity"`
	DamagePositioningEntity02 *string  `key:"DamagePositioningEntity02"`
	DamagePositioningEntity03 *string  `key:"DamagePositioningEntity03"`
	DamagePositioningEntity04 *string  `key:"DamagePositioningEntity04"`
	BreakShardless            *bool    `key:"BreakShardless"`
	SurfaceType               *int32   `key:"surface_type"`
	DamagedMaterial           *string  `key:"DamagedMaterial"`
}

type CFuncTankTrain

type CFuncTankTrain CEntityInstance

type CFuncTankTrainKeys added in v0.1.1

type CFuncTankTrainKeys struct {
	CFuncTrackTrainKeys
}

type CFuncTimescale

type CFuncTimescale CEntityInstance

func (CFuncTimescale) FlAcceleration

func (e CFuncTimescale) FlAcceleration() Number[float32]

func (CFuncTimescale) FlBlendDeltaMultiplier

func (e CFuncTimescale) FlBlendDeltaMultiplier() Number[float32]

func (CFuncTimescale) FlDesiredTimescale

func (e CFuncTimescale) FlDesiredTimescale() Number[float32]

func (CFuncTimescale) FlMinBlendRate

func (e CFuncTimescale) FlMinBlendRate() Number[float32]

func (CFuncTimescale) InputReset added in v0.1.1

func (e CFuncTimescale) InputReset() (bool, error)

func (CFuncTimescale) InputStart added in v0.1.1

func (e CFuncTimescale) InputStart() (bool, error)

func (CFuncTimescale) InputStop added in v0.1.1

func (e CFuncTimescale) InputStop() (bool, error)

func (CFuncTimescale) IsStarted

func (e CFuncTimescale) IsStarted() Bool

type CFuncTimescaleKeys added in v0.1.1

type CFuncTimescaleKeys struct {
	CBaseEntityKeys
	DesiredTimescale     *float32 `key:"desiredTimescale"`
	Acceleration         *float32 `key:"acceleration"`
	MinBlendRate         *float32 `key:"minBlendRate"`
	BlendDeltaMultiplier *float32 `key:"blendDeltaMultiplier"`
}

type CFuncTrackAuto

type CFuncTrackAuto CEntityInstance

func (CFuncTrackAuto) InputTrigger added in v0.1.1

func (e CFuncTrackAuto) InputTrigger() (bool, error)

type CFuncTrackAutoKeys added in v0.1.1

type CFuncTrackAutoKeys struct {
	CFuncTrackChangeKeys
}

type CFuncTrackChange

type CFuncTrackChange CEntityInstance

func (CFuncTrackChange) Code

func (e CFuncTrackChange) Code() Number[uint32]

func (CFuncTrackChange) TargetState

func (e CFuncTrackChange) TargetState() Number[int32]

func (CFuncTrackChange) TrackBottom

func (e CFuncTrackChange) TrackBottom() Handle[CPathTrack]

func (CFuncTrackChange) TrackBottomName

func (e CFuncTrackChange) TrackBottomName() Text

func (CFuncTrackChange) TrackTop

func (e CFuncTrackChange) TrackTop() Handle[CPathTrack]

func (CFuncTrackChange) TrackTopName

func (e CFuncTrackChange) TrackTopName() Text

func (CFuncTrackChange) Train

func (CFuncTrackChange) TrainName

func (e CFuncTrackChange) TrainName() Text

func (CFuncTrackChange) Use

func (e CFuncTrackChange) Use() Number[int32]

type CFuncTrackChangeKeys added in v0.1.1

type CFuncTrackChangeKeys struct {
	CFuncPlatKeys
	Toptrack    *string `key:"toptrack"`
	Bottomtrack *string `key:"bottomtrack"`
	Train       *string `key:"train"`
}

type CFuncTrackTrain

type CFuncTrackTrain CEntityInstance

func (CFuncTrackTrain) AngPrev

func (e CFuncTrackTrain) AngPrev() Angles

func (CFuncTrackTrain) BAccelToSpeed

func (e CFuncTrackTrain) BAccelToSpeed() Bool

func (CFuncTrackTrain) BManualSpeedChanges

func (e CFuncTrackTrain) BManualSpeedChanges() Bool

func (CFuncTrackTrain) ControlMaxs

func (e CFuncTrackTrain) ControlMaxs() Vector

func (CFuncTrackTrain) ControlMins

func (e CFuncTrackTrain) ControlMins() Vector

func (CFuncTrackTrain) Dir

func (e CFuncTrackTrain) Dir() Number[float32]

func (CFuncTrackTrain) EOrientationType

func (e CFuncTrackTrain) EOrientationType() Number[uint32]

func (CFuncTrackTrain) EVelocityType

func (e CFuncTrackTrain) EVelocityType() Number[uint32]

func (CFuncTrackTrain) FlAccelSpeed

func (e CFuncTrackTrain) FlAccelSpeed() Number[float32]

func (CFuncTrackTrain) FlBank

func (e CFuncTrackTrain) FlBank() Number[float32]

func (CFuncTrackTrain) FlBlockDamage

func (e CFuncTrackTrain) FlBlockDamage() Number[float32]

func (CFuncTrackTrain) FlDecelSpeed

func (e CFuncTrackTrain) FlDecelSpeed() Number[float32]

func (CFuncTrackTrain) FlDesiredSpeed

func (e CFuncTrackTrain) FlDesiredSpeed() Number[float32]

func (CFuncTrackTrain) FlMoveSoundMaxDuration

func (e CFuncTrackTrain) FlMoveSoundMaxDuration() Number[float32]

func (CFuncTrackTrain) FlMoveSoundMaxPitch

func (e CFuncTrackTrain) FlMoveSoundMaxPitch() Number[float32]

func (CFuncTrackTrain) FlMoveSoundMinDuration

func (e CFuncTrackTrain) FlMoveSoundMinDuration() Number[float32]

func (CFuncTrackTrain) FlMoveSoundMinPitch

func (e CFuncTrackTrain) FlMoveSoundMinPitch() Number[float32]

func (CFuncTrackTrain) FlNextMPSoundTime

func (e CFuncTrackTrain) FlNextMPSoundTime() Number[float32]

func (CFuncTrackTrain) FlNextMoveSoundTime

func (e CFuncTrackTrain) FlNextMoveSoundTime() Number[float32]

func (CFuncTrackTrain) FlSpeed

func (e CFuncTrackTrain) FlSpeed() Number[float32]

func (CFuncTrackTrain) FlSpeedChangeTime

func (e CFuncTrackTrain) FlSpeedChangeTime() Number[float32]

func (CFuncTrackTrain) FlVolume

func (e CFuncTrackTrain) FlVolume() Number[float32]

func (CFuncTrackTrain) Height

func (e CFuncTrackTrain) Height() Number[float32]

func (CFuncTrackTrain) InputLockOrientation added in v0.1.1

func (e CFuncTrackTrain) InputLockOrientation() (bool, error)

func (CFuncTrackTrain) InputMoveToPathNode added in v0.1.1

func (e CFuncTrackTrain) InputMoveToPathNode(value string) (bool, error)

func (CFuncTrackTrain) InputResume added in v0.1.1

func (e CFuncTrackTrain) InputResume() (bool, error)

func (CFuncTrackTrain) InputReverse added in v0.1.1

func (e CFuncTrackTrain) InputReverse() (bool, error)

func (CFuncTrackTrain) InputSetMaxSpeed added in v0.1.1

func (e CFuncTrackTrain) InputSetMaxSpeed(value float32) (bool, error)

func (CFuncTrackTrain) InputSetSpeed added in v0.1.1

func (e CFuncTrackTrain) InputSetSpeed(value float32) (bool, error)

func (CFuncTrackTrain) InputSetSpeedDir added in v0.1.1

func (e CFuncTrackTrain) InputSetSpeedDir(value float32) (bool, error)

func (CFuncTrackTrain) InputSetSpeedDirAccel added in v0.1.1

func (e CFuncTrackTrain) InputSetSpeedDirAccel(value float32) (bool, error)

func (CFuncTrackTrain) InputSetSpeedReal added in v0.1.1

func (e CFuncTrackTrain) InputSetSpeedReal(value float32) (bool, error)

func (CFuncTrackTrain) InputStartBackward added in v0.1.1

func (e CFuncTrackTrain) InputStartBackward() (bool, error)

func (CFuncTrackTrain) InputStartForward added in v0.1.1

func (e CFuncTrackTrain) InputStartForward() (bool, error)

func (CFuncTrackTrain) InputStop added in v0.1.1

func (e CFuncTrackTrain) InputStop() (bool, error)

func (CFuncTrackTrain) InputTeleportToPathNode added in v0.1.1

func (e CFuncTrackTrain) InputTeleportToPathNode(value string) (bool, error)

func (CFuncTrackTrain) InputToggle added in v0.1.1

func (e CFuncTrackTrain) InputToggle() (bool, error)

func (CFuncTrackTrain) InputUnlockOrientation added in v0.1.1

func (e CFuncTrackTrain) InputUnlockOrientation() (bool, error)

func (CFuncTrackTrain) LastBlockPos

func (e CFuncTrackTrain) LastBlockPos() Vector

func (CFuncTrackTrain) LastBlockTick

func (e CFuncTrackTrain) LastBlockTick() Number[int32]

func (CFuncTrackTrain) Length

func (e CFuncTrackTrain) Length() Number[float32]

func (CFuncTrackTrain) MaxSpeed

func (e CFuncTrackTrain) MaxSpeed() Number[float32]

func (CFuncTrackTrain) OldSpeed

func (e CFuncTrackTrain) OldSpeed() Number[float32]

func (CFuncTrackTrain) Ppath

func (e CFuncTrackTrain) Ppath() Handle[CPathTrack]

func (CFuncTrackTrain) VPosPrev

func (e CFuncTrackTrain) VPosPrev() Vector

type CFuncTrackTrainKeys added in v0.1.1

type CFuncTrackTrainKeys struct {
	CBaseModelEntityKeys
	Wheels             *float32 `key:"wheels"`
	Height             *float32 `key:"height"`
	Startspeed         *float32 `key:"startspeed"`
	Bank               *float32 `key:"bank"`
	Dmg                *float32 `key:"dmg"`
	MoveSound          *string  `key:"MoveSound"`
	MovePingSound      *string  `key:"MovePingSound"`
	StartSound         *string  `key:"StartSound"`
	StopSound          *string  `key:"StopSound"`
	MoveSoundMinPitch  *float32 `key:"MoveSoundMinPitch"`
	MoveSoundMaxPitch  *float32 `key:"MoveSoundMaxPitch"`
	MoveSoundMinTime   *float32 `key:"MoveSoundMinTime"`
	MoveSoundMaxTime   *float32 `key:"MoveSoundMaxTime"`
	Velocitytype       *int32   `key:"velocitytype"`
	Orientationtype    *int32   `key:"orientationtype"`
	Speed              *float32 `key:"speed"`
	ManualSpeedChanges *bool    `key:"ManualSpeedChanges"`
	ManualAccelSpeed   *float32 `key:"ManualAccelSpeed"`
	ManualDecelSpeed   *float32 `key:"ManualDecelSpeed"`
}

type CFuncTrain

type CFuncTrain CEntityInstance

func (CFuncTrain) Activated

func (e CFuncTrain) Activated() Bool

func (CFuncTrain) FlBlockDamage

func (e CFuncTrain) FlBlockDamage() Number[float32]

func (CFuncTrain) FlNextBlockTime

func (e CFuncTrain) FlNextBlockTime() Number[float32]

func (CFuncTrain) FlSpeed

func (e CFuncTrain) FlSpeed() Number[float32]

func (CFuncTrain) HCurrentTarget

func (e CFuncTrain) HCurrentTarget() Handle[CBaseEntity]

func (CFuncTrain) HEnemy

func (e CFuncTrain) HEnemy() Handle[CBaseEntity]

func (CFuncTrain) InputStart added in v0.1.1

func (e CFuncTrain) InputStart() (bool, error)

func (CFuncTrain) InputStop added in v0.1.1

func (e CFuncTrain) InputStop() (bool, error)

func (CFuncTrain) InputToggle added in v0.1.1

func (e CFuncTrain) InputToggle() (bool, error)

func (CFuncTrain) IszLastTarget

func (e CFuncTrain) IszLastTarget() Text

type CFuncTrainControls

type CFuncTrainControls CEntityInstance

type CFuncTrainKeys added in v0.1.1

type CFuncTrainKeys struct {
	CBasePlatTrainKeys
	Dmg   *float32 `key:"dmg"`
	Speed *float32 `key:"speed"`
}

type CFuncVPhysicsClip

type CFuncVPhysicsClip CEntityInstance

func (CFuncVPhysicsClip) BDisabled

func (e CFuncVPhysicsClip) BDisabled() Bool

func (CFuncVPhysicsClip) InputDisable added in v0.1.1

func (e CFuncVPhysicsClip) InputDisable() (bool, error)

func (CFuncVPhysicsClip) InputEnable added in v0.1.1

func (e CFuncVPhysicsClip) InputEnable() (bool, error)

type CFuncVPhysicsClipKeys added in v0.1.1

type CFuncVPhysicsClipKeys struct {
	CBaseModelEntityKeys
}

type CFuncVehicleClip

type CFuncVehicleClip CEntityInstance

func (CFuncVehicleClip) InputDisable added in v0.1.1

func (e CFuncVehicleClip) InputDisable() (bool, error)

func (CFuncVehicleClip) InputEnable added in v0.1.1

func (e CFuncVehicleClip) InputEnable() (bool, error)

func (CFuncVehicleClip) InputSetNonsolid added in v0.1.1

func (e CFuncVehicleClip) InputSetNonsolid() (bool, error)

func (CFuncVehicleClip) InputSetSolid added in v0.1.1

func (e CFuncVehicleClip) InputSetSolid() (bool, error)

type CFuncVehicleClipKeys added in v0.1.1

type CFuncVehicleClipKeys struct {
	CBaseModelEntityKeys
}

type CFuncWall

type CFuncWall CEntityInstance

func (CFuncWall) NState

func (e CFuncWall) NState() Number[int32]

type CFuncWallToggle

type CFuncWallToggle CEntityInstance

func (CFuncWallToggle) InputToggle added in v0.1.1

func (e CFuncWallToggle) InputToggle() (bool, error)

type CFuncWallToggleKeys added in v0.1.1

type CFuncWallToggleKeys struct {
	CBaseModelEntityKeys
}

type CGameGibManager

type CGameGibManager CEntityInstance

func (CGameGibManager) BAllowNewGibs

func (e CGameGibManager) BAllowNewGibs() Bool

func (CGameGibManager) ICurrentMaxPieces

func (e CGameGibManager) ICurrentMaxPieces() Number[int32]

func (CGameGibManager) ILastFrame

func (e CGameGibManager) ILastFrame() Number[int32]

func (CGameGibManager) IMaxPieces

func (e CGameGibManager) IMaxPieces() Number[int32]

func (CGameGibManager) InputSetMaxPieces added in v0.1.1

func (e CGameGibManager) InputSetMaxPieces(value int32) (bool, error)

func (CGameGibManager) InputSetMaxPiecesDX8 added in v0.1.1

func (e CGameGibManager) InputSetMaxPiecesDX8(value int32) (bool, error)

type CGameGibManagerKeys added in v0.1.1

type CGameGibManagerKeys struct {
	CBaseEntityKeys
	Maxpieces    *int32 `key:"maxpieces"`
	Allownewgibs *bool  `key:"allownewgibs"`
}

type CGamePlayerEquip

type CGamePlayerEquip CEntityInstance

func (CGamePlayerEquip) InputTriggerForActivatedPlayer added in v0.1.1

func (e CGamePlayerEquip) InputTriggerForActivatedPlayer(value string) (bool, error)

func (CGamePlayerEquip) InputTriggerForAllPlayers added in v0.1.1

func (e CGamePlayerEquip) InputTriggerForAllPlayers() (bool, error)

type CGamePlayerEquipKeys added in v0.1.1

type CGamePlayerEquipKeys struct {
	CRulePointEntityKeys
}

type CGamePlayerZone

type CGamePlayerZone CEntityInstance

func (CGamePlayerZone) InputCountPlayersInZone added in v0.1.1

func (e CGamePlayerZone) InputCountPlayersInZone() (bool, error)

type CGamePlayerZoneKeys added in v0.1.1

type CGamePlayerZoneKeys struct {
	CRuleEntityKeys
}

type CGameRules added in v0.1.3

type CGameRules CEntityInstance

func (CGameRules) BGamePaused added in v0.1.3

func (e CGameRules) BGamePaused() Bool

func (CGameRules) NLastMatchTime added in v0.1.3

func (e CGameRules) NLastMatchTime() Number[uint32]

func (CGameRules) NLastMatchTime_MatchID64 added in v0.1.3

func (e CGameRules) NLastMatchTime_MatchID64() Number[uint64]

func (CGameRules) NPauseStartTick added in v0.1.3

func (e CGameRules) NPauseStartTick() Number[int32]

func (CGameRules) NQuestPhase added in v0.1.3

func (e CGameRules) NQuestPhase() Number[int32]

func (CGameRules) NTotalPausedTicks added in v0.1.3

func (e CGameRules) NTotalPausedTicks() Number[int32]

type CGameRulesProxy

type CGameRulesProxy CEntityInstance

type CGameText

type CGameText CEntityInstance

func (CGameText) InputDisplay added in v0.1.1

func (e CGameText) InputDisplay() (bool, error)

func (CGameText) InputSetText added in v0.1.1

func (e CGameText) InputSetText(value string) (bool, error)

func (CGameText) IszMessage

func (e CGameText) IszMessage() Text

type CGameTextKeys added in v0.1.1

type CGameTextKeys struct {
	CRulePointEntityKeys
	Message *string  `key:"message"`
	Channel *int32   `key:"channel"`
	Effect  *int32   `key:"effect"`
	X       *float32 `key:"x"`
	Y       *float32 `key:"y"`
}

type CGenericConstraint

type CGenericConstraint CEntityInstance

func (CGenericConstraint) BAxisNotifiedX

func (e CGenericConstraint) BAxisNotifiedX() Bool

func (CGenericConstraint) BAxisNotifiedY

func (e CGenericConstraint) BAxisNotifiedY() Bool

func (CGenericConstraint) BAxisNotifiedZ

func (e CGenericConstraint) BAxisNotifiedZ() Bool

func (CGenericConstraint) BPlaceAnchorsAtConstraintTransform

func (e CGenericConstraint) BPlaceAnchorsAtConstraintTransform() Bool

func (CGenericConstraint) FlAngularDampingRatioX

func (e CGenericConstraint) FlAngularDampingRatioX() Number[float32]

func (CGenericConstraint) FlAngularDampingRatioY

func (e CGenericConstraint) FlAngularDampingRatioY() Number[float32]

func (CGenericConstraint) FlAngularDampingRatioZ

func (e CGenericConstraint) FlAngularDampingRatioZ() Number[float32]

func (CGenericConstraint) FlAngularFrequencyX

func (e CGenericConstraint) FlAngularFrequencyX() Number[float32]

func (CGenericConstraint) FlAngularFrequencyY

func (e CGenericConstraint) FlAngularFrequencyY() Number[float32]

func (CGenericConstraint) FlAngularFrequencyZ

func (e CGenericConstraint) FlAngularFrequencyZ() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeStartTimeX

func (e CGenericConstraint) FlBreakAfterTimeStartTimeX() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeStartTimeY

func (e CGenericConstraint) FlBreakAfterTimeStartTimeY() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeStartTimeZ

func (e CGenericConstraint) FlBreakAfterTimeStartTimeZ() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeThresholdX

func (e CGenericConstraint) FlBreakAfterTimeThresholdX() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeThresholdY

func (e CGenericConstraint) FlBreakAfterTimeThresholdY() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeThresholdZ

func (e CGenericConstraint) FlBreakAfterTimeThresholdZ() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeX

func (e CGenericConstraint) FlBreakAfterTimeX() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeY

func (e CGenericConstraint) FlBreakAfterTimeY() Number[float32]

func (CGenericConstraint) FlBreakAfterTimeZ

func (e CGenericConstraint) FlBreakAfterTimeZ() Number[float32]

func (CGenericConstraint) FlLinearDampingRatioX

func (e CGenericConstraint) FlLinearDampingRatioX() Number[float32]

func (CGenericConstraint) FlLinearDampingRatioY

func (e CGenericConstraint) FlLinearDampingRatioY() Number[float32]

func (CGenericConstraint) FlLinearDampingRatioZ

func (e CGenericConstraint) FlLinearDampingRatioZ() Number[float32]

func (CGenericConstraint) FlLinearFrequencyX

func (e CGenericConstraint) FlLinearFrequencyX() Number[float32]

func (CGenericConstraint) FlLinearFrequencyY

func (e CGenericConstraint) FlLinearFrequencyY() Number[float32]

func (CGenericConstraint) FlLinearFrequencyZ

func (e CGenericConstraint) FlLinearFrequencyZ() Number[float32]

func (CGenericConstraint) FlMaxAngularImpulseX

func (e CGenericConstraint) FlMaxAngularImpulseX() Number[float32]

func (CGenericConstraint) FlMaxAngularImpulseY

func (e CGenericConstraint) FlMaxAngularImpulseY() Number[float32]

func (CGenericConstraint) FlMaxAngularImpulseZ

func (e CGenericConstraint) FlMaxAngularImpulseZ() Number[float32]

func (CGenericConstraint) FlMaxLinearImpulseX

func (e CGenericConstraint) FlMaxLinearImpulseX() Number[float32]

func (CGenericConstraint) FlMaxLinearImpulseY

func (e CGenericConstraint) FlMaxLinearImpulseY() Number[float32]

func (CGenericConstraint) FlMaxLinearImpulseZ

func (e CGenericConstraint) FlMaxLinearImpulseZ() Number[float32]

func (CGenericConstraint) FlNotifyForceLastTimeX

func (e CGenericConstraint) FlNotifyForceLastTimeX() Number[float32]

func (CGenericConstraint) FlNotifyForceLastTimeY

func (e CGenericConstraint) FlNotifyForceLastTimeY() Number[float32]

func (CGenericConstraint) FlNotifyForceLastTimeZ

func (e CGenericConstraint) FlNotifyForceLastTimeZ() Number[float32]

func (CGenericConstraint) FlNotifyForceMinTimeX

func (e CGenericConstraint) FlNotifyForceMinTimeX() Number[float32]

func (CGenericConstraint) FlNotifyForceMinTimeY

func (e CGenericConstraint) FlNotifyForceMinTimeY() Number[float32]

func (CGenericConstraint) FlNotifyForceMinTimeZ

func (e CGenericConstraint) FlNotifyForceMinTimeZ() Number[float32]

func (CGenericConstraint) FlNotifyForceX

func (e CGenericConstraint) FlNotifyForceX() Number[float32]

func (CGenericConstraint) FlNotifyForceY

func (e CGenericConstraint) FlNotifyForceY() Number[float32]

func (CGenericConstraint) FlNotifyForceZ

func (e CGenericConstraint) FlNotifyForceZ() Number[float32]

func (CGenericConstraint) InputSetAngularDampingRatioX added in v0.1.1

func (e CGenericConstraint) InputSetAngularDampingRatioX(value float32) (bool, error)

func (CGenericConstraint) InputSetAngularDampingRatioY added in v0.1.1

func (e CGenericConstraint) InputSetAngularDampingRatioY(value float32) (bool, error)

func (CGenericConstraint) InputSetAngularDampingRatioZ added in v0.1.1

func (e CGenericConstraint) InputSetAngularDampingRatioZ(value float32) (bool, error)

func (CGenericConstraint) InputSetAngularFrequencyX added in v0.1.1

func (e CGenericConstraint) InputSetAngularFrequencyX(value float32) (bool, error)

func (CGenericConstraint) InputSetAngularFrequencyY added in v0.1.1

func (e CGenericConstraint) InputSetAngularFrequencyY(value float32) (bool, error)

func (CGenericConstraint) InputSetAngularFrequencyZ added in v0.1.1

func (e CGenericConstraint) InputSetAngularFrequencyZ(value float32) (bool, error)

func (CGenericConstraint) InputSetAngularMotionLockedX added in v0.1.1

func (e CGenericConstraint) InputSetAngularMotionLockedX(value bool) (bool, error)

func (CGenericConstraint) InputSetAngularMotionLockedY added in v0.1.1

func (e CGenericConstraint) InputSetAngularMotionLockedY(value bool) (bool, error)

func (CGenericConstraint) InputSetAngularMotionLockedZ added in v0.1.1

func (e CGenericConstraint) InputSetAngularMotionLockedZ(value bool) (bool, error)

func (CGenericConstraint) InputSetLinearDampingRatioX added in v0.1.1

func (e CGenericConstraint) InputSetLinearDampingRatioX(value float32) (bool, error)

func (CGenericConstraint) InputSetLinearDampingRatioY added in v0.1.1

func (e CGenericConstraint) InputSetLinearDampingRatioY(value float32) (bool, error)

func (CGenericConstraint) InputSetLinearDampingRatioZ added in v0.1.1

func (e CGenericConstraint) InputSetLinearDampingRatioZ(value float32) (bool, error)

func (CGenericConstraint) InputSetLinearFrequencyX added in v0.1.1

func (e CGenericConstraint) InputSetLinearFrequencyX(value float32) (bool, error)

func (CGenericConstraint) InputSetLinearFrequencyY added in v0.1.1

func (e CGenericConstraint) InputSetLinearFrequencyY(value float32) (bool, error)

func (CGenericConstraint) InputSetLinearFrequencyZ added in v0.1.1

func (e CGenericConstraint) InputSetLinearFrequencyZ(value float32) (bool, error)

func (CGenericConstraint) InputSetLinearMotionLockedX added in v0.1.1

func (e CGenericConstraint) InputSetLinearMotionLockedX(value bool) (bool, error)

func (CGenericConstraint) InputSetLinearMotionLockedY added in v0.1.1

func (e CGenericConstraint) InputSetLinearMotionLockedY(value bool) (bool, error)

func (CGenericConstraint) InputSetLinearMotionLockedZ added in v0.1.1

func (e CGenericConstraint) InputSetLinearMotionLockedZ(value bool) (bool, error)

func (CGenericConstraint) NAngularMotionX

func (e CGenericConstraint) NAngularMotionX() Number[uint32]

func (CGenericConstraint) NAngularMotionY

func (e CGenericConstraint) NAngularMotionY() Number[uint32]

func (CGenericConstraint) NAngularMotionZ

func (e CGenericConstraint) NAngularMotionZ() Number[uint32]

func (CGenericConstraint) NLinearMotionX

func (e CGenericConstraint) NLinearMotionX() Number[uint32]

func (CGenericConstraint) NLinearMotionY

func (e CGenericConstraint) NLinearMotionY() Number[uint32]

func (CGenericConstraint) NLinearMotionZ

func (e CGenericConstraint) NLinearMotionZ() Number[uint32]

type CGenericLogicPlayerProxy

type CGenericLogicPlayerProxy CEntityInstance

type CGradientFog

type CGradientFog CEntityInstance

func (CGradientFog) BGradientFogNeedsTextures

func (e CGradientFog) BGradientFogNeedsTextures() Bool

func (CGradientFog) BHeightFogEnabled

func (e CGradientFog) BHeightFogEnabled() Bool

func (CGradientFog) BIsEnabled

func (e CGradientFog) BIsEnabled() Bool

func (CGradientFog) BStartDisabled

func (e CGradientFog) BStartDisabled() Bool

func (CGradientFog) FlFadeTime

func (e CGradientFog) FlFadeTime() Number[float32]

func (CGradientFog) FlFarZ

func (e CGradientFog) FlFarZ() Number[float32]

func (CGradientFog) FlFogEndDistance

func (e CGradientFog) FlFogEndDistance() Number[float32]

func (CGradientFog) FlFogEndHeight

func (e CGradientFog) FlFogEndHeight() Number[float32]

func (CGradientFog) FlFogFalloffExponent

func (e CGradientFog) FlFogFalloffExponent() Number[float32]

func (CGradientFog) FlFogMaxOpacity

func (e CGradientFog) FlFogMaxOpacity() Number[float32]

func (CGradientFog) FlFogStartDistance

func (e CGradientFog) FlFogStartDistance() Number[float32]

func (CGradientFog) FlFogStartHeight

func (e CGradientFog) FlFogStartHeight() Number[float32]

func (CGradientFog) FlFogStrength

func (e CGradientFog) FlFogStrength() Number[float32]

func (CGradientFog) FlFogVerticalExponent

func (e CGradientFog) FlFogVerticalExponent() Number[float32]

func (CGradientFog) InputDisable added in v0.1.1

func (e CGradientFog) InputDisable(value bool) (bool, error)

func (CGradientFog) InputEnable added in v0.1.1

func (e CGradientFog) InputEnable(value bool) (bool, error)

func (CGradientFog) InputSetFarZ added in v0.1.1

func (e CGradientFog) InputSetFarZ(value float32) (bool, error)

func (CGradientFog) InputSetFogColor added in v0.1.1

func (e CGradientFog) InputSetFogColor(value uint32) (bool, error)

func (CGradientFog) InputSetFogEndDistance added in v0.1.1

func (e CGradientFog) InputSetFogEndDistance(value float32) (bool, error)

func (CGradientFog) InputSetFogEndHeight added in v0.1.1

func (e CGradientFog) InputSetFogEndHeight(value float32) (bool, error)

func (CGradientFog) InputSetFogFalloffExponent added in v0.1.1

func (e CGradientFog) InputSetFogFalloffExponent(value float32) (bool, error)

func (CGradientFog) InputSetFogMaxOpacity added in v0.1.1

func (e CGradientFog) InputSetFogMaxOpacity(value float32) (bool, error)

func (CGradientFog) InputSetFogStartDistance added in v0.1.1

func (e CGradientFog) InputSetFogStartDistance(value float32) (bool, error)

func (CGradientFog) InputSetFogStartHeight added in v0.1.1

func (e CGradientFog) InputSetFogStartHeight(value float32) (bool, error)

func (CGradientFog) InputSetFogStrength added in v0.1.1

func (e CGradientFog) InputSetFogStrength(value float32) (bool, error)

func (CGradientFog) InputSetFogVerticalExponent added in v0.1.1

func (e CGradientFog) InputSetFogVerticalExponent(value float32) (bool, error)

type CGradientFogKeys added in v0.1.1

type CGradientFogKeys struct {
	CBaseEntityKeys
	StartDisabled       *bool    `key:"StartDisabled"`
	Gradientfogtexture  *string  `key:"gradientfogtexture"`
	Fogstart            *float32 `key:"fogstart"`
	Fogend              *float32 `key:"fogend"`
	Heightfog           *bool    `key:"heightfog"`
	Fogstartheight      *float32 `key:"fogstartheight"`
	Fogendheight        *float32 `key:"fogendheight"`
	Farz                *float32 `key:"farz"`
	Fogmaxopacity       *float32 `key:"fogmaxopacity"`
	Fogfalloffexponent  *float32 `key:"fogfalloffexponent"`
	Fogverticalexponent *float32 `key:"fogverticalexponent"`
	Fogcolor            *uint32  `key:"fogcolor"`
	Fogstrength         *float32 `key:"fogstrength"`
	Fadetime            *float32 `key:"fadetime"`
}

type CGunTarget

type CGunTarget CEntityInstance

func (CGunTarget) FlSpeed

func (e CGunTarget) FlSpeed() Number[float32]

func (CGunTarget) HTargetEnt

func (e CGunTarget) HTargetEnt() Handle[CBaseEntity]

func (CGunTarget) InputStart added in v0.1.1

func (e CGunTarget) InputStart() (bool, error)

func (CGunTarget) InputStop added in v0.1.1

func (e CGunTarget) InputStop() (bool, error)

func (CGunTarget) InputToggle added in v0.1.1

func (e CGunTarget) InputToggle() (bool, error)

func (CGunTarget) On

func (e CGunTarget) On() Bool

type CGunTargetKeys added in v0.1.1

type CGunTargetKeys struct {
	CBaseToggleKeys
	Speed *float32 `key:"speed"`
}

type CHandleDummy

type CHandleDummy CEntityInstance

type CHandleTest

type CHandleTest CEntityInstance

func (CHandleTest) BSendHandle

func (e CHandleTest) BSendHandle() Bool

type CInWorldKeyBindPanel

type CInWorldKeyBindPanel CEntityInstance

type CInfoAbilityTestBot

type CInfoAbilityTestBot CEntityInstance

type CInfoChoreoAnchor

type CInfoChoreoAnchor CEntityInstance

type CInfoCitadelHelperLocation

type CInfoCitadelHelperLocation CEntityInstance

type CInfoCitadelHideout

type CInfoCitadelHideout CEntityInstance

func (CInfoCitadelHideout) InputToggleFastCooldowns added in v0.1.1

func (e CInfoCitadelHideout) InputToggleFastCooldowns() (bool, error)

type CInfoCitadelHideoutKeys added in v0.1.1

type CInfoCitadelHideoutKeys struct {
	CPointEntityKeys
}

type CInfoData

type CInfoData CEntityInstance

type CInfoDynamicShadowHint

type CInfoDynamicShadowHint CEntityInstance

func (CInfoDynamicShadowHint) BDisabled

func (e CInfoDynamicShadowHint) BDisabled() Bool

func (CInfoDynamicShadowHint) FlRange

func (e CInfoDynamicShadowHint) FlRange() Number[float32]

func (CInfoDynamicShadowHint) HLight

func (CInfoDynamicShadowHint) InputDisable added in v0.1.1

func (e CInfoDynamicShadowHint) InputDisable() (bool, error)

func (CInfoDynamicShadowHint) InputEnable added in v0.1.1

func (e CInfoDynamicShadowHint) InputEnable() (bool, error)

func (CInfoDynamicShadowHint) NImportance

func (e CInfoDynamicShadowHint) NImportance() Number[int32]

func (CInfoDynamicShadowHint) NLightChoice

func (e CInfoDynamicShadowHint) NLightChoice() Number[int32]

type CInfoDynamicShadowHintBox

type CInfoDynamicShadowHintBox CEntityInstance

func (CInfoDynamicShadowHintBox) VBoxMaxs

func (e CInfoDynamicShadowHintBox) VBoxMaxs() Vector

func (CInfoDynamicShadowHintBox) VBoxMins

func (e CInfoDynamicShadowHintBox) VBoxMins() Vector

type CInfoDynamicShadowHintBoxKeys added in v0.1.1

type CInfoDynamicShadowHintBoxKeys struct {
	CInfoDynamicShadowHintKeys
	BoxMins *mod.Vector `key:"box_mins"`
	BoxMaxs *mod.Vector `key:"box_maxs"`
}

type CInfoDynamicShadowHintKeys added in v0.1.1

type CInfoDynamicShadowHintKeys struct {
	CPointEntityKeys
	StartDisabled *bool    `key:"StartDisabled"`
	Range         *float32 `key:"range"`
	Importance    *int32   `key:"importance"`
	Lightchoice   *int32   `key:"lightchoice"`
}

type CInfoFan

type CInfoFan CEntityInstance

func (CInfoFan) FFanForceMaxRadius

func (e CInfoFan) FFanForceMaxRadius() Number[float32]

func (CInfoFan) FFanForceMinRadius

func (e CInfoFan) FFanForceMinRadius() Number[float32]

func (CInfoFan) FanForceCurveString

func (e CInfoFan) FanForceCurveString() Text

func (CInfoFan) FlCurveDistRange

func (e CInfoFan) FlCurveDistRange() Number[float32]

type CInfoFanKeys added in v0.1.1

type CInfoFanKeys struct {
	CPointEntityKeys
	FanForceCurve     *string  `key:"fan_force_curve"`
	FanForceMaxRadius *float32 `key:"fan_force_max_radius"`
	FanForceMinRadius *float32 `key:"fan_force_min_radius"`
}

type CInfoGameEventProxy

type CInfoGameEventProxy CEntityInstance

func (CInfoGameEventProxy) FlRange

func (e CInfoGameEventProxy) FlRange() Number[float32]

func (CInfoGameEventProxy) InputGenerateGameEvent added in v0.1.1

func (e CInfoGameEventProxy) InputGenerateGameEvent(value string) (bool, error)

func (CInfoGameEventProxy) IszEventName

func (e CInfoGameEventProxy) IszEventName() Text

type CInfoGameEventProxyKeys added in v0.1.1

type CInfoGameEventProxyKeys struct {
	CPointEntityKeys
	EventName *string  `key:"event_name"`
	Range     *float32 `key:"range"`
}

type CInfoHeroTestingController

type CInfoHeroTestingController CEntityInstance

type CInfoHeroTestingPoint

type CInfoHeroTestingPoint CEntityInstance

func (CInfoHeroTestingPoint) EPointType

func (e CInfoHeroTestingPoint) EPointType() Number[int32]

func (CInfoHeroTestingPoint) HeroID

func (e CInfoHeroTestingPoint) HeroID() Number[uint32]

func (CInfoHeroTestingPoint) SMoveTarget

func (e CInfoHeroTestingPoint) SMoveTarget() Text

type CInfoHeroTestingPointKeys added in v0.1.1

type CInfoHeroTestingPointKeys struct {
	CPointEntityKeys
	PointType  *int32  `key:"PointType"`
	MoveTarget *string `key:"MoveTarget"`
	HeroID     *int32  `key:"HeroID"`
}

type CInfoInstructorHintTarget

type CInfoInstructorHintTarget CEntityInstance

type CInfoKOTHSpawnLocation

type CInfoKOTHSpawnLocation CEntityInstance

type CInfoLadderDismount

type CInfoLadderDismount CEntityInstance

type CInfoLandmark

type CInfoLandmark CEntityInstance

type CInfoMidBossSpawn

type CInfoMidBossSpawn CEntityInstance

type CInfoOffscreenPanoramaTexture

type CInfoOffscreenPanoramaTexture CEntityInstance

func (CInfoOffscreenPanoramaTexture) AdditionalTargetEntities added in v0.1.3

func (e CInfoOffscreenPanoramaTexture) AdditionalTargetEntities() List[uint32]

func (CInfoOffscreenPanoramaTexture) BDisabled

func (e CInfoOffscreenPanoramaTexture) BDisabled() Bool

func (CInfoOffscreenPanoramaTexture) BEnableMipGen

func (e CInfoOffscreenPanoramaTexture) BEnableMipGen() Bool

func (CInfoOffscreenPanoramaTexture) InputAddCSSClass added in v0.1.1

func (e CInfoOffscreenPanoramaTexture) InputAddCSSClass(value string) (bool, error)

func (CInfoOffscreenPanoramaTexture) InputDisable added in v0.1.1

func (e CInfoOffscreenPanoramaTexture) InputDisable() (bool, error)

func (CInfoOffscreenPanoramaTexture) InputEnable added in v0.1.1

func (e CInfoOffscreenPanoramaTexture) InputEnable() (bool, error)

func (CInfoOffscreenPanoramaTexture) InputRemoveCSSClass added in v0.1.1

func (e CInfoOffscreenPanoramaTexture) InputRemoveCSSClass(value string) (bool, error)

func (CInfoOffscreenPanoramaTexture) NResolutionX

func (e CInfoOffscreenPanoramaTexture) NResolutionX() Number[int32]

func (CInfoOffscreenPanoramaTexture) NResolutionY

func (e CInfoOffscreenPanoramaTexture) NResolutionY() Number[int32]

func (CInfoOffscreenPanoramaTexture) NTargetChangeCount

func (e CInfoOffscreenPanoramaTexture) NTargetChangeCount() Number[int32]

func (CInfoOffscreenPanoramaTexture) RenderAttrName

func (e CInfoOffscreenPanoramaTexture) RenderAttrName() Text

func (CInfoOffscreenPanoramaTexture) SzLayoutFileName

func (e CInfoOffscreenPanoramaTexture) SzLayoutFileName() Text

func (CInfoOffscreenPanoramaTexture) SzPanelType

func (e CInfoOffscreenPanoramaTexture) SzPanelType() Text

func (CInfoOffscreenPanoramaTexture) SzTargetsName

func (e CInfoOffscreenPanoramaTexture) SzTargetsName() Text

func (CInfoOffscreenPanoramaTexture) TargetEntities added in v0.1.3

func (e CInfoOffscreenPanoramaTexture) TargetEntities() List[uint32]

func (CInfoOffscreenPanoramaTexture) VecCSSClasses added in v0.1.3

func (e CInfoOffscreenPanoramaTexture) VecCSSClasses() TextList

type CInfoOffscreenPanoramaTextureKeys added in v0.1.1

type CInfoOffscreenPanoramaTextureKeys struct {
	CPointEntityKeys
	StartDisabled  *bool   `key:"start_disabled"`
	ResolutionX    *int32  `key:"resolution_x"`
	ResolutionY    *int32  `key:"resolution_y"`
	PanelType      *string `key:"panel_type"`
	LayoutFile     *string `key:"layout_file"`
	RenderAttrName *string `key:"render_attr_name"`
	EnableMipGen   *bool   `key:"enable_mip_gen"`
	Targets        *string `key:"targets"`
}

type CInfoParticleTarget

type CInfoParticleTarget CEntityInstance

type CInfoPlayerStart

type CInfoPlayerStart CEntityInstance

func (CInfoPlayerStart) BDisabled

func (e CInfoPlayerStart) BDisabled() Bool

func (CInfoPlayerStart) BIsMaster

func (e CInfoPlayerStart) BIsMaster() Bool

func (CInfoPlayerStart) InputDisable added in v0.1.1

func (e CInfoPlayerStart) InputDisable() (bool, error)

func (CInfoPlayerStart) InputEnable added in v0.1.1

func (e CInfoPlayerStart) InputEnable() (bool, error)

func (CInfoPlayerStart) InputToggle added in v0.1.1

func (e CInfoPlayerStart) InputToggle() (bool, error)

type CInfoPlayerStartKeys added in v0.1.1

type CInfoPlayerStartKeys struct {
	CPointEntityKeys
	StartDisabled *bool   `key:"StartDisabled"`
	IsMaster      *bool   `key:"IsMaster"`
	PawnSubclass  *string `key:"PawnSubclass"`
}
type CInfoPortalLink CEntityInstance

type CInfoSpawnGroupLandmark

type CInfoSpawnGroupLandmark CEntityInstance

type CInfoSpawnGroupLoadUnload

type CInfoSpawnGroupLoadUnload CEntityInstance

func (CInfoSpawnGroupLoadUnload) BAutoActivate

func (e CInfoSpawnGroupLoadUnload) BAutoActivate() Bool

func (CInfoSpawnGroupLoadUnload) BQueueActiveSpawnGroupChange

func (e CInfoSpawnGroupLoadUnload) BQueueActiveSpawnGroupChange() Bool

func (CInfoSpawnGroupLoadUnload) BQueueFinishLoading

func (e CInfoSpawnGroupLoadUnload) BQueueFinishLoading() Bool

func (CInfoSpawnGroupLoadUnload) BUnloadingStarted

func (e CInfoSpawnGroupLoadUnload) BUnloadingStarted() Bool

func (CInfoSpawnGroupLoadUnload) FlTimeoutInterval

func (e CInfoSpawnGroupLoadUnload) FlTimeoutInterval() Number[float32]

func (CInfoSpawnGroupLoadUnload) InputActivateSpawnGroup added in v0.1.1

func (e CInfoSpawnGroupLoadUnload) InputActivateSpawnGroup() (bool, error)

func (CInfoSpawnGroupLoadUnload) InputSetSpawnGroup added in v0.1.1

func (e CInfoSpawnGroupLoadUnload) InputSetSpawnGroup(value string) (bool, error)

func (CInfoSpawnGroupLoadUnload) InputStartSpawnGroupLoad added in v0.1.1

func (e CInfoSpawnGroupLoadUnload) InputStartSpawnGroupLoad() (bool, error)

func (CInfoSpawnGroupLoadUnload) InputStartSpawnGroupUnload added in v0.1.1

func (e CInfoSpawnGroupLoadUnload) InputStartSpawnGroupUnload() (bool, error)

func (CInfoSpawnGroupLoadUnload) IszLandmarkName

func (e CInfoSpawnGroupLoadUnload) IszLandmarkName() Text

func (CInfoSpawnGroupLoadUnload) IszSpawnGroupFilterName

func (e CInfoSpawnGroupLoadUnload) IszSpawnGroupFilterName() Text

func (CInfoSpawnGroupLoadUnload) IszSpawnGroupName

func (e CInfoSpawnGroupLoadUnload) IszSpawnGroupName() Text

func (CInfoSpawnGroupLoadUnload) SFixedSpawnGroupName

func (e CInfoSpawnGroupLoadUnload) SFixedSpawnGroupName() Text

type CInfoTarget

type CInfoTarget CEntityInstance

type CInfoTargetServerOnly

type CInfoTargetServerOnly CEntityInstance

type CInfoTeamSpawn

type CInfoTeamSpawn CEntityInstance

func (CInfoTeamSpawn) BIntroSpawn

func (e CInfoTeamSpawn) BIntroSpawn() Bool

func (CInfoTeamSpawn) HAssignedPlayer

func (e CInfoTeamSpawn) HAssignedPlayer() Handle[CBaseEntity]

func (CInfoTeamSpawn) ILaneNum

func (e CInfoTeamSpawn) ILaneNum() Number[int32]

func (CInfoTeamSpawn) StrGroupTag

func (e CInfoTeamSpawn) StrGroupTag() Text

type CInfoTeamSpawnKeys added in v0.1.1

type CInfoTeamSpawnKeys struct {
	CBaseEntityKeys
	InitialSpawn *bool   `key:"InitialSpawn"`
	LaneNum      *int32  `key:"LaneNum"`
	GroupTag     *string `key:"GroupTag"`
}

type CInfoTeleportDestination

type CInfoTeleportDestination CEntityInstance

type CInfoTrooperBossSpawn

type CInfoTrooperBossSpawn CEntityInstance

func (CInfoTrooperBossSpawn) BReinforcementsOnly

func (e CInfoTrooperBossSpawn) BReinforcementsOnly() Bool

func (CInfoTrooperBossSpawn) BTrooperTestSpawner

func (e CInfoTrooperBossSpawn) BTrooperTestSpawner() Bool

func (CInfoTrooperBossSpawn) ILane

func (e CInfoTrooperBossSpawn) ILane() Number[int32]

func (CInfoTrooperBossSpawn) StrBossEntityName

func (e CInfoTrooperBossSpawn) StrBossEntityName() Text

type CInfoTrooperBossSpawnKeys added in v0.1.1

type CInfoTrooperBossSpawnKeys struct {
	CBaseEntityKeys
	BossName           *string `key:"BossName"`
	LaneNum            *int32  `key:"LaneNum"`
	ReinforcementsOnly *bool   `key:"ReinforcementsOnly"`
	TrooperTestSpawner *bool   `key:"TrooperTestSpawner"`
}

type CInfoTrooperNeutralCamp

type CInfoTrooperNeutralCamp CEntityInstance

func (CInfoTrooperNeutralCamp) FlTetherRadiusOverride

func (e CInfoTrooperNeutralCamp) FlTetherRadiusOverride() Number[float32]

func (CInfoTrooperNeutralCamp) InputSetDisabled added in v0.1.1

func (e CInfoTrooperNeutralCamp) InputSetDisabled(value bool) (bool, error)

func (CInfoTrooperNeutralCamp) IszCampName

func (e CInfoTrooperNeutralCamp) IszCampName() Text

type CInfoTrooperNeutralCampKeys added in v0.1.1

type CInfoTrooperNeutralCampKeys struct {
	CPointEntityKeys
	CampName             *string  `key:"CampName"`
	TetherRadiusOverride *float32 `key:"TetherRadiusOverride"`
}

type CInfoTrooperNeutralSpawn

type CInfoTrooperNeutralSpawn CEntityInstance

func (CInfoTrooperNeutralSpawn) ENeutralNPCType

func (e CInfoTrooperNeutralSpawn) ENeutralNPCType() Number[uint32]

func (CInfoTrooperNeutralSpawn) IszNeutralSubclass

func (e CInfoTrooperNeutralSpawn) IszNeutralSubclass() Text

func (CInfoTrooperNeutralSpawn) IszSquadName

func (e CInfoTrooperNeutralSpawn) IszSquadName() Text

type CInfoTrooperNeutralSpawnKeys added in v0.1.1

type CInfoTrooperNeutralSpawnKeys struct {
	CBaseEntityKeys
	CampName            *string `key:"CampName"`
	ENeutralTrooperType *int32  `key:"ENeutralTrooperType"`
	NeutralSubclass     *string `key:"NeutralSubclass"`
}

type CInfoTrooperSpawn

type CInfoTrooperSpawn CEntityInstance

func (CInfoTrooperSpawn) BDisableZiplining

func (e CInfoTrooperSpawn) BDisableZiplining() Bool

func (CInfoTrooperSpawn) ILane

func (e CInfoTrooperSpawn) ILane() Number[int32]

func (CInfoTrooperSpawn) InputSetSpawningEnabled added in v0.1.1

func (e CInfoTrooperSpawn) InputSetSpawningEnabled(value bool) (bool, error)

InputSetSpawningEnabled sends SetSpawningEnabled. Enable or disable spawning from this point.

type CInfoTrooperSpawnKeys added in v0.1.1

type CInfoTrooperSpawnKeys struct {
	CBaseEntityKeys
	LaneNum          *int32 `key:"LaneNum"`
	DisableZiplining *bool  `key:"DisableZiplining"`
}

type CInfoTutorialController

type CInfoTutorialController CEntityInstance

type CInfoTutorialPoint

type CInfoTutorialPoint CEntityInstance

func (CInfoTutorialPoint) EPointType

func (e CInfoTutorialPoint) EPointType() Number[int32]

func (CInfoTutorialPoint) HeroID

func (e CInfoTutorialPoint) HeroID() Number[uint32]

func (CInfoTutorialPoint) SMoveTarget

func (e CInfoTutorialPoint) SMoveTarget() Text

type CInfoTutorialPointKeys added in v0.1.1

type CInfoTutorialPointKeys struct {
	CPointEntityKeys
	PointType  *int32  `key:"PointType"`
	MoveTarget *string `key:"MoveTarget"`
	HeroID     *int32  `key:"HeroID"`
}

type CInfoVisibilityBox

type CInfoVisibilityBox CEntityInstance

func (CInfoVisibilityBox) BEnabled

func (e CInfoVisibilityBox) BEnabled() Bool

func (CInfoVisibilityBox) InputDisable added in v0.1.1

func (e CInfoVisibilityBox) InputDisable() (bool, error)

func (CInfoVisibilityBox) InputEnable added in v0.1.1

func (e CInfoVisibilityBox) InputEnable() (bool, error)

func (CInfoVisibilityBox) NMode

func (e CInfoVisibilityBox) NMode() Number[int32]

func (CInfoVisibilityBox) VBoxSize

func (e CInfoVisibilityBox) VBoxSize() Vector

type CInfoVisibilityBoxKeys added in v0.1.1

type CInfoVisibilityBoxKeys struct {
	CBaseEntityKeys
	CullMode *int32      `key:"cull_mode"`
	BoxSize  *mod.Vector `key:"box_size"`
}

type CInfoWorldLayer

type CInfoWorldLayer CEntityInstance

func (CInfoWorldLayer) BCreateAsChildSpawnGroup

func (e CInfoWorldLayer) BCreateAsChildSpawnGroup() Bool

func (CInfoWorldLayer) BEntitiesSpawned

func (e CInfoWorldLayer) BEntitiesSpawned() Bool

func (CInfoWorldLayer) BWorldLayerVisible

func (e CInfoWorldLayer) BWorldLayerVisible() Bool

func (CInfoWorldLayer) HLayerSpawnGroup

func (e CInfoWorldLayer) HLayerSpawnGroup() Number[uint32]

func (CInfoWorldLayer) InputDestroyEntities added in v0.1.1

func (e CInfoWorldLayer) InputDestroyEntities() (bool, error)

func (CInfoWorldLayer) InputHideWorldLayer added in v0.1.1

func (e CInfoWorldLayer) InputHideWorldLayer() (bool, error)

func (CInfoWorldLayer) InputHideWorldLayerAndDestroyEntities added in v0.1.1

func (e CInfoWorldLayer) InputHideWorldLayerAndDestroyEntities() (bool, error)

func (CInfoWorldLayer) InputShowWorldLayer added in v0.1.1

func (e CInfoWorldLayer) InputShowWorldLayer() (bool, error)

func (CInfoWorldLayer) InputShowWorldLayerAndSpawnEntities added in v0.1.1

func (e CInfoWorldLayer) InputShowWorldLayerAndSpawnEntities() (bool, error)

func (CInfoWorldLayer) InputSpawnEntities added in v0.1.1

func (e CInfoWorldLayer) InputSpawnEntities() (bool, error)

func (CInfoWorldLayer) LayerName

func (e CInfoWorldLayer) LayerName() Text

func (CInfoWorldLayer) WorldName

func (e CInfoWorldLayer) WorldName() Text

type CInfoWorldLayerKeys added in v0.1.1

type CInfoWorldLayerKeys struct {
	CBaseEntityKeys
	WorldName       *string `key:"worldName"`
	LayerName       *string `key:"layerName"`
	ChildSpawnGroup *bool   `key:"childSpawnGroup"`
}

type CInstancedSceneEntity

type CInstancedSceneEntity CEntityInstance

func (CInstancedSceneEntity) BHadOwner

func (e CInstancedSceneEntity) BHadOwner() Bool

func (CInstancedSceneEntity) BIsBackground

func (e CInstancedSceneEntity) BIsBackground() Bool

func (CInstancedSceneEntity) FlPostSpeakDelay

func (e CInstancedSceneEntity) FlPostSpeakDelay() Number[float32]

func (CInstancedSceneEntity) FlPreDelay

func (e CInstancedSceneEntity) FlPreDelay() Number[float32]

func (CInstancedSceneEntity) HOwner

func (CInstancedSceneEntity) HTarget

type CInstancedSceneEntityKeys added in v0.1.1

type CInstancedSceneEntityKeys struct {
	CSceneEntityKeys
	RemoveOnCompletion *bool `key:"remove_on_completion"`
}

type CInstructorEventEntity

type CInstructorEventEntity CEntityInstance

func (CInstructorEventEntity) HTargetPlayer

func (e CInstructorEventEntity) HTargetPlayer() Handle[CBasePlayerPawn]

func (CInstructorEventEntity) InputEndHint added in v0.1.1

func (e CInstructorEventEntity) InputEndHint() (bool, error)

func (CInstructorEventEntity) InputSetTargetPlayerToActivator added in v0.1.1

func (e CInstructorEventEntity) InputSetTargetPlayerToActivator() (bool, error)

func (CInstructorEventEntity) InputShowHint added in v0.1.1

func (e CInstructorEventEntity) InputShowHint(value string) (bool, error)

func (CInstructorEventEntity) IszHintTargetEntity

func (e CInstructorEventEntity) IszHintTargetEntity() Text

func (CInstructorEventEntity) IszName

func (e CInstructorEventEntity) IszName() Text

type CInstructorEventEntityKeys added in v0.1.1

type CInstructorEventEntityKeys struct {
	CPointEntityKeys
	HintName   *string `key:"hint_name"`
	HintTarget *string `key:"hint_target"`
}

type CItem

type CItem CEntityInstance

func (CItem) BActivateWhenAtRest

func (e CItem) BActivateWhenAtRest() Bool

func (CItem) BPhysStartAsleep

func (e CItem) BPhysStartAsleep() Bool

func (CItem) VOriginalSpawnAngles

func (e CItem) VOriginalSpawnAngles() Angles

func (CItem) VOriginalSpawnOrigin

func (e CItem) VOriginalSpawnOrigin() Vector

type CItemCapacitor

type CItemCapacitor CEntityInstance

type CItemCrate

type CItemCrate CEntityInstance

func (CItemCrate) ELootType

func (e CItemCrate) ELootType() Number[int32]

func (CItemCrate) EObjectivePosition

func (e CItemCrate) EObjectivePosition() Number[uint32]

func (CItemCrate) HSpawner

func (e CItemCrate) HSpawner() Handle[CBaseEntity]

type CItemCrateKeys added in v0.1.1

type CItemCrateKeys struct {
	CPhysicsPropKeys
	LootType          *int32 `key:"loot_type"`
	ObjectivePosition *int32 `key:"objective_position"`
}

type CItemCrateSpawn

type CItemCrateSpawn CEntityInstance

func (CItemCrateSpawn) ELootType

func (e CItemCrateSpawn) ELootType() Number[uint32]

func (CItemCrateSpawn) EObjectivePosition

func (e CItemCrateSpawn) EObjectivePosition() Number[uint32]

type CItemCrateSpawnKeys added in v0.1.1

type CItemCrateSpawnKeys struct {
	CBaseEntityKeys
	LootType          *int32 `key:"loot_type"`
	ObjectivePosition *int32 `key:"objective_position"`
}

type CItemExplosiveBarrel

type CItemExplosiveBarrel CEntityInstance

type CItemGeneric

type CItemGeneric CEntityInstance

func (CItemGeneric) BAutoStartAmbientSound

func (e CItemGeneric) BAutoStartAmbientSound() Bool

func (CItemGeneric) BGlowWhenInTrigger

func (e CItemGeneric) BGlowWhenInTrigger() Bool

func (CItemGeneric) BHasPickupRadius

func (e CItemGeneric) BHasPickupRadius() Bool

func (CItemGeneric) BHasTriggerRadius

func (e CItemGeneric) BHasTriggerRadius() Bool

func (CItemGeneric) BPlayerCounterListenerAdded

func (e CItemGeneric) BPlayerCounterListenerAdded() Bool

func (CItemGeneric) BPlayerInTriggerRadius

func (e CItemGeneric) BPlayerInTriggerRadius() Bool

func (CItemGeneric) BUseable

func (e CItemGeneric) BUseable() Bool

func (CItemGeneric) FlLastPickupCheck

func (e CItemGeneric) FlLastPickupCheck() Number[float32]

func (CItemGeneric) FlPickupRadius

func (e CItemGeneric) FlPickupRadius() Number[float32]

func (CItemGeneric) FlPickupRadiusSqr

func (e CItemGeneric) FlPickupRadiusSqr() Number[float32]

func (CItemGeneric) FlTriggerRadius

func (e CItemGeneric) FlTriggerRadius() Number[float32]

func (CItemGeneric) FlTriggerRadiusSqr

func (e CItemGeneric) FlTriggerRadiusSqr() Number[float32]

func (CItemGeneric) HPickupFilter

func (e CItemGeneric) HPickupFilter() Handle[CBaseFilter]

func (CItemGeneric) HTriggerHelper

func (e CItemGeneric) HTriggerHelper() Handle[CItemGenericTriggerHelper]

func (CItemGeneric) InputStartAmbientSound added in v0.1.1

func (e CItemGeneric) InputStartAmbientSound() (bool, error)

func (CItemGeneric) InputStopAmbientSound added in v0.1.1

func (e CItemGeneric) InputStopAmbientSound() (bool, error)

func (CItemGeneric) InputToggleAmbientSound added in v0.1.1

func (e CItemGeneric) InputToggleAmbientSound() (bool, error)

func (CItemGeneric) PAllowPickupScriptFunction

func (e CItemGeneric) PAllowPickupScriptFunction() Text

func (CItemGeneric) PAmbientSoundEffect

func (e CItemGeneric) PAmbientSoundEffect() Text

func (CItemGeneric) PPickupFilterName

func (e CItemGeneric) PPickupFilterName() Text

func (CItemGeneric) PPickupScriptFunction

func (e CItemGeneric) PPickupScriptFunction() Text

func (CItemGeneric) PPickupSoundEffect

func (e CItemGeneric) PPickupSoundEffect() Text

func (CItemGeneric) PSpawnScriptFunction

func (e CItemGeneric) PSpawnScriptFunction() Text

func (CItemGeneric) PTimeoutScriptFunction

func (e CItemGeneric) PTimeoutScriptFunction() Text

func (CItemGeneric) PTimeoutSoundEffect

func (e CItemGeneric) PTimeoutSoundEffect() Text

func (CItemGeneric) PTriggerSoundEffect

func (e CItemGeneric) PTriggerSoundEffect() Text

type CItemGenericKeys added in v0.1.1

type CItemGenericKeys struct {
	CItemKeys
	SpawnParticles        *string  `key:"spawn_particles"`
	SpawnSound            *string  `key:"spawn_sound"`
	AutoStartAmbientSound *bool    `key:"auto_start_ambient_sound"`
	SpawnScriptFunc       *string  `key:"spawn_script_func"`
	PickupParticles       *string  `key:"pickup_particles"`
	PickupSound           *string  `key:"pickup_sound"`
	PickupScriptFunc      *string  `key:"pickup_script_func"`
	TimeoutParticles      *string  `key:"timeout_particles"`
	TimeoutSound          *string  `key:"timeout_sound"`
	TimeoutScriptFunc     *string  `key:"timeout_script_func"`
	PickupFilterName      *string  `key:"pickup_filter_name"`
	AllowPickupScriptFunc *string  `key:"allow_pickup_script_func"`
	PickupRadiusOverride  *float32 `key:"pickup_radius_override"`
	TriggerRadius         *float32 `key:"trigger_radius"`
	TriggerSound          *string  `key:"trigger_sound"`
	GlowInTriggerRadius   *bool    `key:"glow_in_trigger_radius"`
	Glowcolor             *uint32  `key:"glowcolor"`
	Useable               *bool    `key:"useable"`
}

type CItemGenericTriggerHelper

type CItemGenericTriggerHelper CEntityInstance

func (CItemGenericTriggerHelper) HParentItem

type CItemHauntingScream

type CItemHauntingScream CEntityInstance

type CItemKeys added in v0.1.1

type CItemKeys struct {
	CBaseAnimGraphKeys
	PhysStartAsleep *bool `key:"phys_start_asleep"`
}

type CItemMysticReverb

type CItemMysticReverb CEntityInstance

type CItemSilenceGlyph

type CItemSilenceGlyph CEntityInstance

func (CItemSilenceGlyph) VHitEnts added in v0.1.3

func (e CItemSilenceGlyph) VHitEnts() List[uint32]

type CItemSoda

type CItemSoda CEntityInstance

type CItemXP

type CItemXP CEntityInstance

func (CItemXP) FlAttackableTime

func (e CItemXP) FlAttackableTime() Number[float32]

func (CItemXP) FlEndAttackableTime

func (e CItemXP) FlEndAttackableTime() Number[float32]

func (CItemXP) NLaunchNum

func (e CItemXP) NLaunchNum() Number[int32]

func (CItemXP) TimeLaunch

func (e CItemXP) TimeLaunch() Number[float32]

type CItem_FleetfootBoots

type CItem_FleetfootBoots CEntityInstance

type CItem_GreaterWitheringWhip

type CItem_GreaterWitheringWhip CEntityInstance

type CItem_ResonantHealing

type CItem_ResonantHealing CEntityInstance

func (CItem_ResonantHealing) BForceModUpdate

func (e CItem_ResonantHealing) BForceModUpdate() Bool

func (CItem_ResonantHealing) IResonantHealingRegenStacks

func (e CItem_ResonantHealing) IResonantHealingRegenStacks() Number[int32]

type CItem_RestorativeLocket

type CItem_RestorativeLocket CEntityInstance

func (CItem_RestorativeLocket) NNumStacks

func (e CItem_RestorativeLocket) NNumStacks() Number[int32]

type CItem_WitheringWhip

type CItem_WitheringWhip CEntityInstance

type CKeepUpright

type CKeepUpright CEntityInstance

func (CKeepUpright) AngularLimit

func (e CKeepUpright) AngularLimit() Number[float32]

func (CKeepUpright) AttachedObject

func (e CKeepUpright) AttachedObject() Handle[CBaseEntity]

func (CKeepUpright) BActive

func (e CKeepUpright) BActive() Bool

func (CKeepUpright) BDampAllRotation

func (e CKeepUpright) BDampAllRotation() Bool

func (CKeepUpright) InputSetAngularLimit added in v0.1.1

func (e CKeepUpright) InputSetAngularLimit(value float32) (bool, error)

func (CKeepUpright) InputTurnOff added in v0.1.1

func (e CKeepUpright) InputTurnOff() (bool, error)

func (CKeepUpright) InputTurnOn added in v0.1.1

func (e CKeepUpright) InputTurnOn() (bool, error)

func (CKeepUpright) LocalTestAxis

func (e CKeepUpright) LocalTestAxis() Vector

func (CKeepUpright) NameAttach

func (e CKeepUpright) NameAttach() Text

func (CKeepUpright) WorldGoalAxis

func (e CKeepUpright) WorldGoalAxis() Vector

type CLaneMarkerPath

type CLaneMarkerPath CEntityInstance

func (CLaneMarkerPath) ILane

func (e CLaneMarkerPath) ILane() Number[int32]

func (CLaneMarkerPath) IPath

func (e CLaneMarkerPath) IPath() Number[int32]

type CLaneMarkerPathKeys added in v0.1.1

type CLaneMarkerPathKeys struct {
	CBaseEntityKeys
	LaneNum  *int32 `key:"LaneNum"`
	LaneSlot *int32 `key:"LaneSlot"`
}

type CLightDirectionalEntity

type CLightDirectionalEntity CEntityInstance

type CLightEntity

type CLightEntity CEntityInstance

func (CLightEntity) InputSetAppearance added in v0.1.1

func (e CLightEntity) InputSetAppearance(value int32) (bool, error)

func (CLightEntity) InputSetCustomAppearance added in v0.1.1

func (e CLightEntity) InputSetCustomAppearance(value string) (bool, error)

func (CLightEntity) InputSetLightBrightness added in v0.1.1

func (e CLightEntity) InputSetLightBrightness(value float32) (bool, error)

func (CLightEntity) InputSetLightColor added in v0.1.1

func (e CLightEntity) InputSetLightColor(value uint32) (bool, error)

func (CLightEntity) InputSetLightEnabled added in v0.1.1

func (e CLightEntity) InputSetLightEnabled(value bool) (bool, error)

func (CLightEntity) InputToggle added in v0.1.1

func (e CLightEntity) InputToggle() (bool, error)

func (CLightEntity) InputTurnOff added in v0.1.1

func (e CLightEntity) InputTurnOff() (bool, error)

func (CLightEntity) InputTurnOn added in v0.1.1

func (e CLightEntity) InputTurnOn() (bool, error)

type CLightEntityKeys added in v0.1.1

type CLightEntityKeys struct {
	CBaseModelEntityKeys
}

type CLightOrthoEntity

type CLightOrthoEntity CEntityInstance

type CLightSpotEntity

type CLightSpotEntity CEntityInstance

type CLogicAchievement

type CLogicAchievement CEntityInstance

func (CLogicAchievement) BDisabled

func (e CLogicAchievement) BDisabled() Bool

func (CLogicAchievement) InputDisable added in v0.1.1

func (e CLogicAchievement) InputDisable() (bool, error)

func (CLogicAchievement) InputEnable added in v0.1.1

func (e CLogicAchievement) InputEnable() (bool, error)

func (CLogicAchievement) InputFireEvent added in v0.1.1

func (e CLogicAchievement) InputFireEvent() (bool, error)

func (CLogicAchievement) InputToggle added in v0.1.1

func (e CLogicAchievement) InputToggle() (bool, error)

func (CLogicAchievement) IszAchievementEventID

func (e CLogicAchievement) IszAchievementEventID() Text

type CLogicAchievementKeys added in v0.1.1

type CLogicAchievementKeys struct {
	CBaseEntityKeys
	StartDisabled    *bool   `key:"StartDisabled"`
	AchievementEvent *string `key:"AchievementEvent"`
}

type CLogicActiveAutosave

type CLogicActiveAutosave CEntityInstance

func (CLogicActiveAutosave) FlDangerousTime

func (e CLogicActiveAutosave) FlDangerousTime() Number[float32]

func (CLogicActiveAutosave) FlStartTime

func (e CLogicActiveAutosave) FlStartTime() Number[float32]

func (CLogicActiveAutosave) FlTimeToTrigger

func (e CLogicActiveAutosave) FlTimeToTrigger() Number[float32]

func (CLogicActiveAutosave) InputDisable added in v0.1.1

func (e CLogicActiveAutosave) InputDisable() (bool, error)

func (CLogicActiveAutosave) InputEnable added in v0.1.1

func (e CLogicActiveAutosave) InputEnable() (bool, error)

func (CLogicActiveAutosave) TriggerHitPoints

func (e CLogicActiveAutosave) TriggerHitPoints() Number[int32]

type CLogicActiveAutosaveKeys added in v0.1.1

type CLogicActiveAutosaveKeys struct {
	CLogicAutosaveKeys
	TriggerHitPoints *int32   `key:"TriggerHitPoints"`
	TimeToTrigger    *float32 `key:"TimeToTrigger"`
	DangerousTime    *float32 `key:"DangerousTime"`
}

type CLogicActivityEvent

type CLogicActivityEvent CEntityInstance

func (CLogicActivityEvent) FlDuration

func (e CLogicActivityEvent) FlDuration() Number[float32]

func (CLogicActivityEvent) HSource

func (e CLogicActivityEvent) HSource() Number[uint32]

func (CLogicActivityEvent) InputFireEvent added in v0.1.1

func (e CLogicActivityEvent) InputFireEvent() (bool, error)

func (CLogicActivityEvent) IszSourceEntityName

func (e CLogicActivityEvent) IszSourceEntityName() Text

func (CLogicActivityEvent) NEventType

func (e CLogicActivityEvent) NEventType() Number[int32]

type CLogicActivityEventKeys added in v0.1.1

type CLogicActivityEventKeys struct {
	CBaseEntityKeys
	ActivityEventType *int32   `key:"ActivityEventType"`
	DurationValue     *float32 `key:"DurationValue"`
	SourceEntityName  *string  `key:"sourceEntityName"`
}

type CLogicAuto

type CLogicAuto CEntityInstance

func (CLogicAuto) Globalstate

func (e CLogicAuto) Globalstate() Text

type CLogicAutoCitadel

type CLogicAutoCitadel CEntityInstance

type CLogicAutoCitadelKeys added in v0.1.1

type CLogicAutoCitadelKeys struct {
	CBaseEntityKeys
}

type CLogicAutoKeys added in v0.1.1

type CLogicAutoKeys struct {
	CBaseEntityKeys
	Globalstate *string `key:"globalstate"`
}

type CLogicAutosave

type CLogicAutosave CEntityInstance

func (CLogicAutosave) BForceNewLevelUnit

func (e CLogicAutosave) BForceNewLevelUnit() Bool

func (CLogicAutosave) InputSave added in v0.1.1

func (e CLogicAutosave) InputSave() (bool, error)

func (CLogicAutosave) InputSaveDangerous added in v0.1.1

func (e CLogicAutosave) InputSaveDangerous(value float32) (bool, error)

func (CLogicAutosave) InputSetMinHitpointsThreshold added in v0.1.1

func (e CLogicAutosave) InputSetMinHitpointsThreshold(value int32) (bool, error)

func (CLogicAutosave) MinHitPoints

func (e CLogicAutosave) MinHitPoints() Number[int32]

func (CLogicAutosave) MinHitPointsToCommit

func (e CLogicAutosave) MinHitPointsToCommit() Number[int32]

type CLogicAutosaveKeys added in v0.1.1

type CLogicAutosaveKeys struct {
	CBaseEntityKeys
	NewLevelUnit         *bool  `key:"NewLevelUnit"`
	MinimumHitPoints     *int32 `key:"MinimumHitPoints"`
	MinHitPointsToCommit *int32 `key:"MinHitPointsToCommit"`
}

type CLogicBranch

type CLogicBranch CEntityInstance

func (CLogicBranch) BInValue

func (e CLogicBranch) BInValue() Bool

func (CLogicBranch) InputSetValue added in v0.1.1

func (e CLogicBranch) InputSetValue(value bool) (bool, error)

func (CLogicBranch) InputSetValueTest added in v0.1.1

func (e CLogicBranch) InputSetValueTest(value bool) (bool, error)

func (CLogicBranch) InputTest added in v0.1.1

func (e CLogicBranch) InputTest() (bool, error)

func (CLogicBranch) InputToggle added in v0.1.1

func (e CLogicBranch) InputToggle() (bool, error)

func (CLogicBranch) InputToggleTest added in v0.1.1

func (e CLogicBranch) InputToggleTest() (bool, error)

func (CLogicBranch) Listeners added in v0.1.3

func (e CLogicBranch) Listeners() List[uint32]

type CLogicBranchKeys added in v0.1.1

type CLogicBranchKeys struct {
	CBaseEntityKeys
	InitialValue *bool `key:"InitialValue"`
}

type CLogicBranchList

type CLogicBranchList CEntityInstance

func (CLogicBranchList) ELastState added in v0.1.1

func (e CLogicBranchList) ELastState() Number[uint32]

func (CLogicBranchList) InputTest added in v0.1.1

func (e CLogicBranchList) InputTest() (bool, error)

func (CLogicBranchList) Input_OnLogicBranchChanged added in v0.1.1

func (e CLogicBranchList) Input_OnLogicBranchChanged() (bool, error)

func (CLogicBranchList) Input_OnLogicBranchRemoved added in v0.1.1

func (e CLogicBranchList) Input_OnLogicBranchRemoved() (bool, error)

func (CLogicBranchList) LogicBranchList added in v0.1.3

func (e CLogicBranchList) LogicBranchList() List[uint32]

type CLogicBranchListKeys added in v0.1.1

type CLogicBranchListKeys struct {
	CBaseEntityKeys
}

type CLogicCase

type CLogicCase CEntityInstance

func (CLogicCase) InputPickRandom added in v0.1.1

func (e CLogicCase) InputPickRandom() (bool, error)

func (CLogicCase) InputPickRandomShuffle added in v0.1.1

func (e CLogicCase) InputPickRandomShuffle() (bool, error)

func (CLogicCase) InputResetShuffle added in v0.1.1

func (e CLogicCase) InputResetShuffle() (bool, error)

func (CLogicCase) NLastShuffleCase

func (e CLogicCase) NLastShuffleCase() Number[int32]

func (CLogicCase) NShuffleCases

func (e CLogicCase) NShuffleCases() Number[int32]

type CLogicCaseKeys added in v0.1.1

type CLogicCaseKeys struct {
	CBaseEntityKeys
}

type CLogicCollisionPair

type CLogicCollisionPair CEntityInstance

func (CLogicCollisionPair) AllowMissing

func (e CLogicCollisionPair) AllowMissing() Bool

func (CLogicCollisionPair) Disabled

func (e CLogicCollisionPair) Disabled() Bool

func (CLogicCollisionPair) IncludeHierarchy

func (e CLogicCollisionPair) IncludeHierarchy() Bool

func (CLogicCollisionPair) InputDisableCollisions added in v0.1.1

func (e CLogicCollisionPair) InputDisableCollisions() (bool, error)

func (CLogicCollisionPair) InputDisableCollisionsWith added in v0.1.1

func (e CLogicCollisionPair) InputDisableCollisionsWith(value string) (bool, error)

func (CLogicCollisionPair) InputEnableCollisions added in v0.1.1

func (e CLogicCollisionPair) InputEnableCollisions() (bool, error)

func (CLogicCollisionPair) NameAttach1

func (e CLogicCollisionPair) NameAttach1() Text

func (CLogicCollisionPair) NameAttach2

func (e CLogicCollisionPair) NameAttach2() Text

func (CLogicCollisionPair) Succeeded

func (e CLogicCollisionPair) Succeeded() Bool

func (CLogicCollisionPair) SupportMultipleEntitiesWithSameName

func (e CLogicCollisionPair) SupportMultipleEntitiesWithSameName() Bool

type CLogicCollisionPairKeys added in v0.1.1

type CLogicCollisionPairKeys struct {
	CBaseEntityKeys
	Attach1                             *string `key:"attach1"`
	Attach2                             *string `key:"attach2"`
	SupportMultipleEntitiesWithSameName *bool   `key:"support_multiple_entities_with_same_name"`
	IncludeHierarchy                    *bool   `key:"include_hierarchy"`
	Startdisabled                       *bool   `key:"startdisabled"`
}

type CLogicCompare

type CLogicCompare CEntityInstance

func (CLogicCompare) FlCompareValue

func (e CLogicCompare) FlCompareValue() Number[float32]

func (CLogicCompare) FlInValue

func (e CLogicCompare) FlInValue() Number[float32]

func (CLogicCompare) InputCompare added in v0.1.1

func (e CLogicCompare) InputCompare() (bool, error)

func (CLogicCompare) InputSetCompareValue added in v0.1.1

func (e CLogicCompare) InputSetCompareValue(value float32) (bool, error)

func (CLogicCompare) InputSetValue added in v0.1.1

func (e CLogicCompare) InputSetValue(value float32) (bool, error)

func (CLogicCompare) InputSetValueCompare added in v0.1.1

func (e CLogicCompare) InputSetValueCompare(value float32) (bool, error)

type CLogicCompareKeys added in v0.1.1

type CLogicCompareKeys struct {
	CBaseEntityKeys
	CompareValue *float32 `key:"CompareValue"`
	InitialValue *float32 `key:"InitialValue"`
}

type CLogicDistanceAutosave

type CLogicDistanceAutosave CEntityInstance

func (CLogicDistanceAutosave) BCheckCough

func (e CLogicDistanceAutosave) BCheckCough() Bool

func (CLogicDistanceAutosave) BForceNewLevelUnit

func (e CLogicDistanceAutosave) BForceNewLevelUnit() Bool

func (CLogicDistanceAutosave) BThinkDangerous

func (e CLogicDistanceAutosave) BThinkDangerous() Bool

func (CLogicDistanceAutosave) FlDangerousTime

func (e CLogicDistanceAutosave) FlDangerousTime() Number[float32]

func (CLogicDistanceAutosave) FlDistanceToPlayer

func (e CLogicDistanceAutosave) FlDistanceToPlayer() Number[float32]

func (CLogicDistanceAutosave) InputSave added in v0.1.1

func (e CLogicDistanceAutosave) InputSave() (bool, error)

func (CLogicDistanceAutosave) InputSaveDangerous added in v0.1.1

func (e CLogicDistanceAutosave) InputSaveDangerous(value float32) (bool, error)

func (CLogicDistanceAutosave) IszTargetEntity

func (e CLogicDistanceAutosave) IszTargetEntity() Text

type CLogicDistanceAutosaveKeys added in v0.1.1

type CLogicDistanceAutosaveKeys struct {
	CBaseEntityKeys
	TargetEntityName *string  `key:"TargetEntityName"`
	DistanceToPlayer *float32 `key:"DistanceToPlayer"`
	NewLevelUnit     *bool    `key:"NewLevelUnit"`
	CheckCough       *bool    `key:"CheckCough"`
}

type CLogicDistanceCheck

type CLogicDistanceCheck CEntityInstance

func (CLogicDistanceCheck) FlZone1Distance

func (e CLogicDistanceCheck) FlZone1Distance() Number[float32]

func (CLogicDistanceCheck) FlZone2Distance

func (e CLogicDistanceCheck) FlZone2Distance() Number[float32]

func (CLogicDistanceCheck) InputCheckDistance added in v0.1.1

func (e CLogicDistanceCheck) InputCheckDistance() (bool, error)

func (CLogicDistanceCheck) IszEntityA

func (e CLogicDistanceCheck) IszEntityA() Text

func (CLogicDistanceCheck) IszEntityB

func (e CLogicDistanceCheck) IszEntityB() Text

type CLogicDistanceCheckKeys added in v0.1.1

type CLogicDistanceCheckKeys struct {
	CBaseEntityKeys
	EntityAName   *string  `key:"EntityAName"`
	EntityBName   *string  `key:"EntityBName"`
	Zone1Distance *float32 `key:"Zone1Distance"`
	Zone2Distance *float32 `key:"Zone2Distance"`
}

type CLogicGameEvent

type CLogicGameEvent CEntityInstance

func (CLogicGameEvent) InputFireEvent added in v0.1.1

func (e CLogicGameEvent) InputFireEvent() (bool, error)

func (CLogicGameEvent) IszEventName

func (e CLogicGameEvent) IszEventName() Text

type CLogicGameEventKeys added in v0.1.1

type CLogicGameEventKeys struct {
	CBaseEntityKeys
	EventName *string `key:"eventName"`
}

type CLogicGameEventListener

type CLogicGameEventListener CEntityInstance

func (CLogicGameEventListener) BEnabled

func (e CLogicGameEventListener) BEnabled() Bool

func (CLogicGameEventListener) BStartDisabled

func (e CLogicGameEventListener) BStartDisabled() Bool

func (CLogicGameEventListener) InputDisable added in v0.1.1

func (e CLogicGameEventListener) InputDisable() (bool, error)

func (CLogicGameEventListener) InputEnable added in v0.1.1

func (e CLogicGameEventListener) InputEnable() (bool, error)

func (CLogicGameEventListener) InputToggle added in v0.1.1

func (e CLogicGameEventListener) InputToggle() (bool, error)

func (CLogicGameEventListener) IszGameEventItem

func (e CLogicGameEventListener) IszGameEventItem() Text

func (CLogicGameEventListener) IszGameEventName

func (e CLogicGameEventListener) IszGameEventName() Text

type CLogicGameEventListenerKeys added in v0.1.1

type CLogicGameEventListenerKeys struct {
	CBaseEntityKeys
	Gameeventname *string `key:"gameeventname"`
	Gameeventitem *string `key:"gameeventitem"`
	StartDisabled *bool   `key:"StartDisabled"`
}

type CLogicGameStateReport

type CLogicGameStateReport CEntityInstance

func (CLogicGameStateReport) BDisabled

func (e CLogicGameStateReport) BDisabled() Bool

func (CLogicGameStateReport) InputClearCollections added in v0.1.1

func (e CLogicGameStateReport) InputClearCollections() (bool, error)

InputClearCollections sends ClearCollections. Must clear all collections each pass.

func (CLogicGameStateReport) InputDisable added in v0.1.1

func (e CLogicGameStateReport) InputDisable() (bool, error)

func (CLogicGameStateReport) InputEnable added in v0.1.1

func (e CLogicGameStateReport) InputEnable() (bool, error)

type CLogicGameStateReportKeys added in v0.1.1

type CLogicGameStateReportKeys struct {
	CBaseEntityKeys
	StartDisabled *bool `key:"startDisabled"`
}

type CLogicLineToEntity

type CLogicLineToEntity CEntityInstance

func (CLogicLineToEntity) EndEntity

func (e CLogicLineToEntity) EndEntity() Handle[CBaseEntity]

func (CLogicLineToEntity) SourceName

func (e CLogicLineToEntity) SourceName() Text

func (CLogicLineToEntity) StartEntity

func (e CLogicLineToEntity) StartEntity() Handle[CBaseEntity]

type CLogicLineToEntityKeys added in v0.1.1

type CLogicLineToEntityKeys struct {
	CBaseEntityKeys
	Source *string `key:"source"`
}

type CLogicMeasureMovement

type CLogicMeasureMovement CEntityInstance

func (CLogicMeasureMovement) FlScale

func (e CLogicMeasureMovement) FlScale() Number[float32]

func (CLogicMeasureMovement) HMeasureReference

func (e CLogicMeasureMovement) HMeasureReference() Handle[CBaseEntity]

func (CLogicMeasureMovement) HMeasureTarget

func (e CLogicMeasureMovement) HMeasureTarget() Handle[CBaseEntity]

func (CLogicMeasureMovement) HTarget

func (CLogicMeasureMovement) HTargetReference

func (e CLogicMeasureMovement) HTargetReference() Handle[CBaseEntity]

func (CLogicMeasureMovement) InputDisable added in v0.1.1

func (e CLogicMeasureMovement) InputDisable() (bool, error)

func (CLogicMeasureMovement) InputEnable added in v0.1.1

func (e CLogicMeasureMovement) InputEnable() (bool, error)

func (CLogicMeasureMovement) InputSetMeasureReference added in v0.1.1

func (e CLogicMeasureMovement) InputSetMeasureReference(value string) (bool, error)

func (CLogicMeasureMovement) InputSetMeasureTarget added in v0.1.1

func (e CLogicMeasureMovement) InputSetMeasureTarget(value string) (bool, error)

func (CLogicMeasureMovement) InputSetTarget added in v0.1.1

func (e CLogicMeasureMovement) InputSetTarget(value string) (bool, error)

func (CLogicMeasureMovement) InputSetTargetReference added in v0.1.1

func (e CLogicMeasureMovement) InputSetTargetReference(value string) (bool, error)

func (CLogicMeasureMovement) InputSetTargetScale added in v0.1.1

func (e CLogicMeasureMovement) InputSetTargetScale(value float32) (bool, error)

func (CLogicMeasureMovement) NMeasureType

func (e CLogicMeasureMovement) NMeasureType() Number[int32]

func (CLogicMeasureMovement) StrMeasureReference

func (e CLogicMeasureMovement) StrMeasureReference() Text

func (CLogicMeasureMovement) StrMeasureTarget

func (e CLogicMeasureMovement) StrMeasureTarget() Text

func (CLogicMeasureMovement) StrTargetReference

func (e CLogicMeasureMovement) StrTargetReference() Text

type CLogicMeasureMovementKeys added in v0.1.1

type CLogicMeasureMovementKeys struct {
	CBaseEntityKeys
	MeasureTarget    *string  `key:"MeasureTarget"`
	MeasureReference *string  `key:"MeasureReference"`
	TargetReference  *string  `key:"TargetReference"`
	TargetScale      *float32 `key:"TargetScale"`
	MeasureType      *int32   `key:"MeasureType"`
}

type CLogicNPCCounter

type CLogicNPCCounter CEntityInstance

func (CLogicNPCCounter) BDisabled

func (e CLogicNPCCounter) BDisabled() Bool

func (CLogicNPCCounter) BInvertState_1

func (e CLogicNPCCounter) BInvertState_1() Bool

func (CLogicNPCCounter) BInvertState_2

func (e CLogicNPCCounter) BInvertState_2() Bool

func (CLogicNPCCounter) BInvertState_3

func (e CLogicNPCCounter) BInvertState_3() Bool

func (CLogicNPCCounter) FlDefaultDist_1

func (e CLogicNPCCounter) FlDefaultDist_1() Number[float32]

func (CLogicNPCCounter) FlDefaultDist_2

func (e CLogicNPCCounter) FlDefaultDist_2() Number[float32]

func (CLogicNPCCounter) FlDefaultDist_3

func (e CLogicNPCCounter) FlDefaultDist_3() Number[float32]

func (CLogicNPCCounter) FlDistanceMax

func (e CLogicNPCCounter) FlDistanceMax() Number[float32]

func (CLogicNPCCounter) HSource

func (e CLogicNPCCounter) HSource() Number[uint32]

func (CLogicNPCCounter) InputDisable added in v0.1.1

func (e CLogicNPCCounter) InputDisable() (bool, error)

func (CLogicNPCCounter) InputEnable added in v0.1.1

func (e CLogicNPCCounter) InputEnable() (bool, error)

func (CLogicNPCCounter) InputSetSourceEntity added in v0.1.1

func (e CLogicNPCCounter) InputSetSourceEntity(value string) (bool, error)

func (CLogicNPCCounter) IszNPCClassname_1

func (e CLogicNPCCounter) IszNPCClassname_1() Text

func (CLogicNPCCounter) IszNPCClassname_2

func (e CLogicNPCCounter) IszNPCClassname_2() Text

func (CLogicNPCCounter) IszNPCClassname_3

func (e CLogicNPCCounter) IszNPCClassname_3() Text

func (CLogicNPCCounter) IszSourceEntityName

func (e CLogicNPCCounter) IszSourceEntityName() Text

func (CLogicNPCCounter) NMaxCountAll

func (e CLogicNPCCounter) NMaxCountAll() Number[int32]

func (CLogicNPCCounter) NMaxCount_1

func (e CLogicNPCCounter) NMaxCount_1() Number[int32]

func (CLogicNPCCounter) NMaxCount_2

func (e CLogicNPCCounter) NMaxCount_2() Number[int32]

func (CLogicNPCCounter) NMaxCount_3

func (e CLogicNPCCounter) NMaxCount_3() Number[int32]

func (CLogicNPCCounter) NMaxFactorAll

func (e CLogicNPCCounter) NMaxFactorAll() Number[int32]

func (CLogicNPCCounter) NMaxFactor_1

func (e CLogicNPCCounter) NMaxFactor_1() Number[int32]

func (CLogicNPCCounter) NMaxFactor_2

func (e CLogicNPCCounter) NMaxFactor_2() Number[int32]

func (CLogicNPCCounter) NMaxFactor_3

func (e CLogicNPCCounter) NMaxFactor_3() Number[int32]

func (CLogicNPCCounter) NMinCountAll

func (e CLogicNPCCounter) NMinCountAll() Number[int32]

func (CLogicNPCCounter) NMinCount_1

func (e CLogicNPCCounter) NMinCount_1() Number[int32]

func (CLogicNPCCounter) NMinCount_2

func (e CLogicNPCCounter) NMinCount_2() Number[int32]

func (CLogicNPCCounter) NMinCount_3

func (e CLogicNPCCounter) NMinCount_3() Number[int32]

func (CLogicNPCCounter) NMinFactorAll

func (e CLogicNPCCounter) NMinFactorAll() Number[int32]

func (CLogicNPCCounter) NMinFactor_1

func (e CLogicNPCCounter) NMinFactor_1() Number[int32]

func (CLogicNPCCounter) NMinFactor_2

func (e CLogicNPCCounter) NMinFactor_2() Number[int32]

func (CLogicNPCCounter) NMinFactor_3

func (e CLogicNPCCounter) NMinFactor_3() Number[int32]

func (CLogicNPCCounter) NNPCState_1

func (e CLogicNPCCounter) NNPCState_1() Number[int32]

func (CLogicNPCCounter) NNPCState_2

func (e CLogicNPCCounter) NNPCState_2() Number[int32]

func (CLogicNPCCounter) NNPCState_3

func (e CLogicNPCCounter) NNPCState_3() Number[int32]

type CLogicNPCCounterAABB

type CLogicNPCCounterAABB CEntityInstance

func (CLogicNPCCounterAABB) VDistanceOuterMaxs

func (e CLogicNPCCounterAABB) VDistanceOuterMaxs() Vector

func (CLogicNPCCounterAABB) VDistanceOuterMins

func (e CLogicNPCCounterAABB) VDistanceOuterMins() Vector

func (CLogicNPCCounterAABB) VOuterMaxs

func (e CLogicNPCCounterAABB) VOuterMaxs() Vector

func (CLogicNPCCounterAABB) VOuterMins

func (e CLogicNPCCounterAABB) VOuterMins() Vector

type CLogicNPCCounterAABBKeys added in v0.1.1

type CLogicNPCCounterAABBKeys struct {
	CLogicNPCCounterKeys
	BoxOuterMins *mod.Vector `key:"box_outer_mins"`
	BoxOuterMaxs *mod.Vector `key:"box_outer_maxs"`
}

type CLogicNPCCounterKeys added in v0.1.1

type CLogicNPCCounterKeys struct {
	CBaseEntityKeys
	MinCountAll      *int32   `key:"minCountAll"`
	MaxCountAll      *int32   `key:"maxCountAll"`
	MinFactorAll     *int32   `key:"minFactorAll"`
	MaxFactorAll     *int32   `key:"maxFactorAll"`
	NPCType1         *string  `key:"NPCType1"`
	NPCState1        *int32   `key:"NPCState1"`
	InvertState1     *bool    `key:"invertState1"`
	MinCount1        *int32   `key:"minCount1"`
	MaxCount1        *int32   `key:"maxCount1"`
	MinFactor1       *int32   `key:"minFactor1"`
	MaxFactor1       *int32   `key:"maxFactor1"`
	DefaultDist1     *float32 `key:"defaultDist1"`
	NPCType2         *string  `key:"NPCType2"`
	NPCState2        *int32   `key:"NPCState2"`
	InvertState2     *bool    `key:"invertState2"`
	MinCount2        *int32   `key:"minCount2"`
	MaxCount2        *int32   `key:"maxCount2"`
	MinFactor2       *int32   `key:"minFactor2"`
	MaxFactor2       *int32   `key:"maxFactor2"`
	DefaultDist2     *float32 `key:"defaultDist2"`
	NPCType3         *string  `key:"NPCType3"`
	NPCState3        *int32   `key:"NPCState3"`
	InvertState3     *bool    `key:"invertState3"`
	MinCount3        *int32   `key:"minCount3"`
	MaxCount3        *int32   `key:"maxCount3"`
	MinFactor3       *int32   `key:"minFactor3"`
	MaxFactor3       *int32   `key:"maxFactor3"`
	DefaultDist3     *float32 `key:"defaultDist3"`
	SourceEntityName *string  `key:"sourceEntityName"`
	StartDisabled    *bool    `key:"startDisabled"`
	DistanceMax      *float32 `key:"distanceMax"`
}

type CLogicNPCCounterOBB

type CLogicNPCCounterOBB CEntityInstance

type CLogicNavigation

type CLogicNavigation CEntityInstance

func (CLogicNavigation) InputToggle added in v0.1.1

func (e CLogicNavigation) InputToggle() (bool, error)

func (CLogicNavigation) InputTurnOff added in v0.1.1

func (e CLogicNavigation) InputTurnOff() (bool, error)

func (CLogicNavigation) InputTurnOn added in v0.1.1

func (e CLogicNavigation) InputTurnOn() (bool, error)

func (CLogicNavigation) IsOn

func (e CLogicNavigation) IsOn() Bool

func (CLogicNavigation) NavProperty

func (e CLogicNavigation) NavProperty() Number[uint32]

type CLogicNavigationKeys added in v0.1.1

type CLogicNavigationKeys struct {
	CBaseEntityKeys
}

type CLogicPlayerProxyBase

type CLogicPlayerProxyBase CEntityInstance

func (CLogicPlayerProxyBase) HPlayer

type CLogicPlayerProxyBaseKeys added in v0.1.1

type CLogicPlayerProxyBaseKeys struct {
	CBaseEntityKeys
}

type CLogicProximity

type CLogicProximity CEntityInstance

type CLogicRelay

type CLogicRelay CEntityInstance

func (CLogicRelay) BDisabled

func (e CLogicRelay) BDisabled() Bool

func (CLogicRelay) BFastRetrigger

func (e CLogicRelay) BFastRetrigger() Bool

func (CLogicRelay) BPassthoughCaller

func (e CLogicRelay) BPassthoughCaller() Bool

func (CLogicRelay) BTriggerOnce

func (e CLogicRelay) BTriggerOnce() Bool

func (CLogicRelay) BWaitForRefire

func (e CLogicRelay) BWaitForRefire() Bool

func (CLogicRelay) InputCancelPending added in v0.1.1

func (e CLogicRelay) InputCancelPending() (bool, error)

InputCancelPending sends CancelPending. Cancel any events fired by this relay that are currently pending in the I/O event queue.

func (CLogicRelay) InputDisable added in v0.1.1

func (e CLogicRelay) InputDisable() (bool, error)

InputDisable sends Disable. Disable this entity.

func (CLogicRelay) InputEnable added in v0.1.1

func (e CLogicRelay) InputEnable() (bool, error)

InputEnable sends Enable. Enable this entity.

func (CLogicRelay) InputEnableRefire added in v0.1.1

func (e CLogicRelay) InputEnableRefire() (bool, error)

func (CLogicRelay) InputToggle added in v0.1.1

func (e CLogicRelay) InputToggle() (bool, error)

InputToggle sends Toggle. Toggle the relay between enabled and disabled.

func (CLogicRelay) InputTrigger added in v0.1.1

func (e CLogicRelay) InputTrigger() (bool, error)

InputTrigger sends Trigger. Trigger the relay, causing its OnTrigger output to fire if it is enabled.

type CLogicRelayKeys added in v0.1.1

type CLogicRelayKeys struct {
	CBaseEntityKeys
	StartDisabled     *bool `key:"StartDisabled"`
	TriggerOnce       *bool `key:"TriggerOnce"`
	FastRetrigger     *bool `key:"FastRetrigger"`
	PassthroughCaller *bool `key:"PassthroughCaller"`
}

type CLogicScript

type CLogicScript CEntityInstance

type CLogicScriptKeys added in v0.1.1

type CLogicScriptKeys struct {
	CPointEntityKeys
}

type CLogicalEntity

type CLogicalEntity CEntityInstance

type CMapSharedEnvironment

type CMapSharedEnvironment CEntityInstance

func (CMapSharedEnvironment) TargetMapName

func (e CMapSharedEnvironment) TargetMapName() Text

type CMapSharedEnvironmentKeys added in v0.1.1

type CMapSharedEnvironmentKeys struct {
	CBaseEntityKeys
	TargetMapName *string `key:"targetMapName"`
}

type CMarkupVolume

type CMarkupVolume CEntityInstance

func (CMarkupVolume) BDisabled

func (e CMarkupVolume) BDisabled() Bool

func (CMarkupVolume) InputDisable added in v0.1.1

func (e CMarkupVolume) InputDisable() (bool, error)

func (CMarkupVolume) InputEnable added in v0.1.1

func (e CMarkupVolume) InputEnable() (bool, error)

type CMarkupVolumeKeys added in v0.1.1

type CMarkupVolumeKeys struct {
	CBaseModelEntityKeys
	StartDisabled *bool `key:"StartDisabled"`
}

type CMarkupVolumeTagged

type CMarkupVolumeTagged CEntityInstance

func (CMarkupVolumeTagged) BGroupByPrefab

func (e CMarkupVolumeTagged) BGroupByPrefab() Bool

func (CMarkupVolumeTagged) BGroupByVolume

func (e CMarkupVolumeTagged) BGroupByVolume() Bool

func (CMarkupVolumeTagged) BGroupOtherGroups

func (e CMarkupVolumeTagged) BGroupOtherGroups() Bool

func (CMarkupVolumeTagged) BIsGroup

func (e CMarkupVolumeTagged) BIsGroup() Bool

func (CMarkupVolumeTagged) BIsInGroup

func (e CMarkupVolumeTagged) BIsInGroup() Bool

type CMarkupVolumeTaggedKeys added in v0.1.1

type CMarkupVolumeTaggedKeys struct {
	CMarkupVolumeKeys
	Groupbyprefab    *bool `key:"groupbyprefab"`
	Groupbyvolume    *bool `key:"groupbyvolume"`
	Groupothergroups *bool `key:"groupothergroups"`
}

type CMarkupVolumeTagged_Nav

type CMarkupVolumeTagged_Nav CEntityInstance

func (CMarkupVolumeTagged_Nav) NScopes

func (e CMarkupVolumeTagged_Nav) NScopes() Number[uint8]

type CMarkupVolumeTagged_NavCitadel

type CMarkupVolumeTagged_NavCitadel CEntityInstance

type CMarkupVolumeTagged_NavGame

type CMarkupVolumeTagged_NavGame CEntityInstance

func (CMarkupVolumeTagged_NavGame) BFloodFillAttribute

func (e CMarkupVolumeTagged_NavGame) BFloodFillAttribute() Bool

func (CMarkupVolumeTagged_NavGame) BSplitNavSpace

func (e CMarkupVolumeTagged_NavGame) BSplitNavSpace() Bool

func (CMarkupVolumeTagged_NavGame) NScopes

type CMarkupVolumeTagged_NavGameKeys added in v0.1.1

type CMarkupVolumeTagged_NavGameKeys struct {
	CMarkupVolumeWithRefKeys
	SplitNavSpace      *bool  `key:"split_nav_space"`
	FloodFillAttribute *bool  `key:"flood_fill_attribute"`
	Flags              *int32 `key:"flags"`
}

type CMarkupVolumeTagged_NavKeys added in v0.1.1

type CMarkupVolumeTagged_NavKeys struct {
	CMarkupVolumeTaggedKeys
	Flags *int32 `key:"flags"`
}

type CMarkupVolumeWithRef

type CMarkupVolumeWithRef CEntityInstance

func (CMarkupVolumeWithRef) BUseRef

func (e CMarkupVolumeWithRef) BUseRef() Bool

func (CMarkupVolumeWithRef) FlRefDot

func (e CMarkupVolumeWithRef) FlRefDot() Number[float32]

func (CMarkupVolumeWithRef) VRefPosEntitySpace

func (e CMarkupVolumeWithRef) VRefPosEntitySpace() Vector

func (CMarkupVolumeWithRef) VRefPosWorldSpace

func (e CMarkupVolumeWithRef) VRefPosWorldSpace() Vector

type CMarkupVolumeWithRefKeys added in v0.1.1

type CMarkupVolumeWithRefKeys struct {
	CMarkupVolumeTaggedKeys
	UseRefPosition *bool       `key:"use_ref_position"`
	RefPosition    *mod.Vector `key:"ref_position"`
}

type CMatchTrackedStatsEntity

type CMatchTrackedStatsEntity CEntityInstance

type CMathColorBlend

type CMathColorBlend CEntityInstance

func (CMathColorBlend) FlInMax

func (e CMathColorBlend) FlInMax() Number[float32]

func (CMathColorBlend) FlInMin

func (e CMathColorBlend) FlInMin() Number[float32]

func (CMathColorBlend) InputInValue added in v0.1.1

func (e CMathColorBlend) InputInValue(value float32) (bool, error)

type CMathColorBlendKeys added in v0.1.1

type CMathColorBlendKeys struct {
	CBaseEntityKeys
	Inmin    *float32 `key:"inmin"`
	Inmax    *float32 `key:"inmax"`
	Colormin *uint32  `key:"colormin"`
	Colormax *uint32  `key:"colormax"`
}

type CMathCounter

type CMathCounter CEntityInstance

func (CMathCounter) BDisabled

func (e CMathCounter) BDisabled() Bool

func (CMathCounter) BHitMax

func (e CMathCounter) BHitMax() Bool

func (CMathCounter) BHitMin

func (e CMathCounter) BHitMin() Bool

func (CMathCounter) FlMax

func (e CMathCounter) FlMax() Number[float32]

func (CMathCounter) FlMin

func (e CMathCounter) FlMin() Number[float32]

func (CMathCounter) InputAdd added in v0.1.1

func (e CMathCounter) InputAdd(value float32) (bool, error)

func (CMathCounter) InputDisable added in v0.1.1

func (e CMathCounter) InputDisable() (bool, error)

func (CMathCounter) InputDivide added in v0.1.1

func (e CMathCounter) InputDivide(value float32) (bool, error)

func (CMathCounter) InputEnable added in v0.1.1

func (e CMathCounter) InputEnable() (bool, error)

func (CMathCounter) InputGetValue added in v0.1.1

func (e CMathCounter) InputGetValue() (bool, error)

func (CMathCounter) InputMultiply added in v0.1.1

func (e CMathCounter) InputMultiply(value float32) (bool, error)

func (CMathCounter) InputSetHitMax added in v0.1.1

func (e CMathCounter) InputSetHitMax(value float32) (bool, error)

func (CMathCounter) InputSetHitMin added in v0.1.1

func (e CMathCounter) InputSetHitMin(value float32) (bool, error)

func (CMathCounter) InputSetValue added in v0.1.1

func (e CMathCounter) InputSetValue(value float32) (bool, error)

func (CMathCounter) InputSetValueNoFire added in v0.1.1

func (e CMathCounter) InputSetValueNoFire(value float32) (bool, error)

func (CMathCounter) InputSubtract added in v0.1.1

func (e CMathCounter) InputSubtract(value float32) (bool, error)

type CMathCounterKeys added in v0.1.1

type CMathCounterKeys struct {
	CBaseEntityKeys
	Min           *float32 `key:"min"`
	Max           *float32 `key:"max"`
	StartDisabled *bool    `key:"StartDisabled"`
}

type CMathRemap

type CMathRemap CEntityInstance

func (CMathRemap) BEnabled

func (e CMathRemap) BEnabled() Bool

func (CMathRemap) FlInMax

func (e CMathRemap) FlInMax() Number[float32]

func (CMathRemap) FlInMin

func (e CMathRemap) FlInMin() Number[float32]

func (CMathRemap) FlOldInValue

func (e CMathRemap) FlOldInValue() Number[float32]

func (CMathRemap) FlOut1

func (e CMathRemap) FlOut1() Number[float32]

func (CMathRemap) FlOut2

func (e CMathRemap) FlOut2() Number[float32]

func (CMathRemap) InputDisable added in v0.1.1

func (e CMathRemap) InputDisable() (bool, error)

func (CMathRemap) InputEnable added in v0.1.1

func (e CMathRemap) InputEnable() (bool, error)

func (CMathRemap) InputInValue added in v0.1.1

func (e CMathRemap) InputInValue(value float32) (bool, error)

type CMathRemapKeys added in v0.1.1

type CMathRemapKeys struct {
	CBaseEntityKeys
	In1  *float32 `key:"in1"`
	In2  *float32 `key:"in2"`
	Out1 *float32 `key:"out1"`
	Out2 *float32 `key:"out2"`
}

type CMessage

type CMessage CEntityInstance

func (CMessage) InputShowMessage added in v0.1.1

func (e CMessage) InputShowMessage() (bool, error)

func (CMessage) IszMessage

func (e CMessage) IszMessage() Text

func (CMessage) MessageAttenuation

func (e CMessage) MessageAttenuation() Number[int32]

func (CMessage) MessageVolume

func (e CMessage) MessageVolume() Number[float32]

func (CMessage) Radius

func (e CMessage) Radius() Number[float32]

type CMessageEntity

type CMessageEntity CEntityInstance

func (CMessageEntity) BDeveloperOnly

func (e CMessageEntity) BDeveloperOnly() Bool

func (CMessageEntity) BEnabled

func (e CMessageEntity) BEnabled() Bool

func (CMessageEntity) DrawText

func (e CMessageEntity) DrawText() Bool

func (CMessageEntity) InputDisable added in v0.1.1

func (e CMessageEntity) InputDisable() (bool, error)

func (CMessageEntity) InputEnable added in v0.1.1

func (e CMessageEntity) InputEnable() (bool, error)

func (CMessageEntity) InputSetMessage added in v0.1.1

func (e CMessageEntity) InputSetMessage(value string) (bool, error)

func (CMessageEntity) MessageText

func (e CMessageEntity) MessageText() Text

func (CMessageEntity) Radius

func (e CMessageEntity) Radius() Number[int32]

type CMessageEntityKeys added in v0.1.1

type CMessageEntityKeys struct {
	CPointEntityKeys
	Radius        *int32  `key:"radius"`
	Message       *string `key:"message"`
	Developeronly *bool   `key:"developeronly"`
}

type CMessageKeys added in v0.1.1

type CMessageKeys struct {
	CPointEntityKeys
	Message            *string  `key:"message"`
	Messagesound       *string  `key:"messagesound"`
	Messageattenuation *int32   `key:"messageattenuation"`
	Messagevolume      *float32 `key:"messagevolume"`
}

type CMiniMapMarker

type CMiniMapMarker CEntityInstance

func (CMiniMapMarker) EType

func (e CMiniMapMarker) EType() Number[uint32]

type CMiniMapMarkerKeys added in v0.1.1

type CMiniMapMarkerKeys struct {
	CPointEntityKeys
	MarkerType *int32 `key:"MarkerType"`
}

type CModelPointEntity

type CModelPointEntity CEntityInstance

type CMomentaryRotButton

type CMomentaryRotButton CEntityInstance

func (CMomentaryRotButton) BUpdateTarget

func (e CMomentaryRotButton) BUpdateTarget() Bool

func (CMomentaryRotButton) Direction

func (e CMomentaryRotButton) Direction() Number[int32]

func (CMomentaryRotButton) End

func (e CMomentaryRotButton) End() Angles

func (CMomentaryRotButton) FlStartPosition

func (e CMomentaryRotButton) FlStartPosition() Number[float32]

func (CMomentaryRotButton) IdealYaw

func (e CMomentaryRotButton) IdealYaw() Number[float32]

func (CMomentaryRotButton) InputSetPosition added in v0.1.1

func (e CMomentaryRotButton) InputSetPosition(value float32) (bool, error)

func (CMomentaryRotButton) InputSetPositionImmediately added in v0.1.1

func (e CMomentaryRotButton) InputSetPositionImmediately(value float32) (bool, error)

func (CMomentaryRotButton) Input_DisableUpdateTarget added in v0.1.1

func (e CMomentaryRotButton) Input_DisableUpdateTarget() (bool, error)

func (CMomentaryRotButton) Input_EnableUpdateTarget added in v0.1.1

func (e CMomentaryRotButton) Input_EnableUpdateTarget() (bool, error)

func (CMomentaryRotButton) LastUsed

func (e CMomentaryRotButton) LastUsed() Number[int32]

func (CMomentaryRotButton) ReturnSpeed

func (e CMomentaryRotButton) ReturnSpeed() Number[float32]

func (CMomentaryRotButton) SNoise

func (e CMomentaryRotButton) SNoise() Text

func (CMomentaryRotButton) Start

func (e CMomentaryRotButton) Start() Angles

type CMomentaryRotButtonKeys added in v0.1.1

type CMomentaryRotButtonKeys struct {
	CBaseButtonKeys
	StartDirection *int32   `key:"StartDirection"`
	Returnspeed    *float32 `key:"returnspeed"`
	StartPosition  *float32 `key:"StartPosition"`
	Solidbsp       *bool    `key:"solidbsp"`
}

type CMoverPathNode

type CMoverPathNode CEntityInstance

type CMultiLightProxy

type CMultiLightProxy CEntityInstance

func (CMultiLightProxy) BPerformScreenFade

func (e CMultiLightProxy) BPerformScreenFade() Bool

func (CMultiLightProxy) FlBrightnessDelta

func (e CMultiLightProxy) FlBrightnessDelta() Number[float32]

func (CMultiLightProxy) FlCurrentBrightnessMultiplier

func (e CMultiLightProxy) FlCurrentBrightnessMultiplier() Number[float32]

func (CMultiLightProxy) FlLightRadiusFilter

func (e CMultiLightProxy) FlLightRadiusFilter() Number[float32]

func (CMultiLightProxy) FlTargetBrightnessMultiplier

func (e CMultiLightProxy) FlTargetBrightnessMultiplier() Number[float32]

func (CMultiLightProxy) InputDisableLights added in v0.1.1

func (e CMultiLightProxy) InputDisableLights(value float32) (bool, error)

func (CMultiLightProxy) InputFlickerLights added in v0.1.1

func (e CMultiLightProxy) InputFlickerLights(value float32) (bool, error)

func (CMultiLightProxy) InputSetBrightnessDelta added in v0.1.1

func (e CMultiLightProxy) InputSetBrightnessDelta(value float32) (bool, error)

func (CMultiLightProxy) InputSetLightsBrightnessMultiplier added in v0.1.1

func (e CMultiLightProxy) InputSetLightsBrightnessMultiplier(value float32) (bool, error)

func (CMultiLightProxy) IszLightClassFilter

func (e CMultiLightProxy) IszLightClassFilter() Text

func (CMultiLightProxy) IszLightNameFilter

func (e CMultiLightProxy) IszLightNameFilter() Text

func (CMultiLightProxy) VecLights added in v0.1.3

func (e CMultiLightProxy) VecLights() List[uint32]

type CMultiLightProxyKeys added in v0.1.1

type CMultiLightProxyKeys struct {
	CBaseEntityKeys
	LightName       *string  `key:"light_name"`
	LightClass      *string  `key:"light_class"`
	LightRadius     *float32 `key:"light_radius"`
	BrightnessDelta *float32 `key:"brightness_delta"`
	ScreenFade      *bool    `key:"screen_fade"`
}

type CMultiSource

type CMultiSource CEntityInstance

func (CMultiSource) Globalstate

func (e CMultiSource) Globalstate() Text

func (CMultiSource) ITotal

func (e CMultiSource) ITotal() Number[int32]

type CMultiSourceKeys added in v0.1.1

type CMultiSourceKeys struct {
	CBaseEntityKeys
	Globalstate *string `key:"globalstate"`
}

type CMultiplayRules added in v0.1.3

type CMultiplayRules CEntityInstance

type CNPCMaker

type CNPCMaker CEntityInstance

func (CNPCMaker) ChildTargetName

func (e CNPCMaker) ChildTargetName() Text

func (CNPCMaker) IszHintGroup

func (e CNPCMaker) IszHintGroup() Text

func (CNPCMaker) IszNPCSubClass

func (e CNPCMaker) IszNPCSubClass() Text

func (CNPCMaker) IszSquadName

func (e CNPCMaker) IszSquadName() Text

func (CNPCMaker) RelationshipString

func (e CNPCMaker) RelationshipString() Text

type CNPCMakerKeys added in v0.1.1

type CNPCMakerKeys struct {
	CBaseNPCMakerKeys
	NPCType       *string `key:"NPCType"`
	NPCTargetname *string `key:"NPCTargetname"`
	NPCSquadName  *string `key:"NPCSquadName"`
	NPCHintGroup  *string `key:"NPCHintGroup"`
	Relationship  *string `key:"Relationship"`
}

type CNPCSpawnDestination

type CNPCSpawnDestination CEntityInstance

func (CNPCSpawnDestination) RenameNPC

func (e CNPCSpawnDestination) RenameNPC() Text

func (CNPCSpawnDestination) ReuseDelay

func (e CNPCSpawnDestination) ReuseDelay() Number[float32]

func (CNPCSpawnDestination) TimeNextAvailable

func (e CNPCSpawnDestination) TimeNextAvailable() Number[float32]

type CNPCSpawnDestinationKeys added in v0.1.1

type CNPCSpawnDestinationKeys struct {
	CPointEntityKeys
	ReuseDelay *float32 `key:"ReuseDelay"`
	RenameNPC  *string  `key:"RenameNPC"`
}

type CNPC_BarrackBoss

type CNPC_BarrackBoss CEntityInstance

func (CNPC_BarrackBoss) FlFadeOutEnd

func (e CNPC_BarrackBoss) FlFadeOutEnd() Number[float32]

func (CNPC_BarrackBoss) FlFadeOutStart

func (e CNPC_BarrackBoss) FlFadeOutStart() Number[float32]

func (CNPC_BarrackBoss) HTrooperSpawnPoint

func (e CNPC_BarrackBoss) HTrooperSpawnPoint() Handle[CBaseEntity]

func (CNPC_BarrackBoss) ILane

func (e CNPC_BarrackBoss) ILane() Number[int32]

func (CNPC_BarrackBoss) LaneSide

func (e CNPC_BarrackBoss) LaneSide() Number[uint8]

type CNPC_BarrackBossKeys added in v0.1.1

type CNPC_BarrackBossKeys struct {
	CAI_CitadelNPCKeys
	LaneSide *int32 `key:"LaneSide"`
	LaneNum  *int32 `key:"LaneNum"`
}

type CNPC_BaseDefenseSentry

type CNPC_BaseDefenseSentry CEntityInstance

func (CNPC_BaseDefenseSentry) FlAttackCone

func (e CNPC_BaseDefenseSentry) FlAttackCone() Number[float32]

func (CNPC_BaseDefenseSentry) FlAttackDelay

func (e CNPC_BaseDefenseSentry) FlAttackDelay() Number[float32]

func (CNPC_BaseDefenseSentry) FlLastAlertSound

func (e CNPC_BaseDefenseSentry) FlLastAlertSound() Number[float32]

func (CNPC_BaseDefenseSentry) InputDisableAttacking added in v0.1.1

func (e CNPC_BaseDefenseSentry) InputDisableAttacking() (bool, error)

func (CNPC_BaseDefenseSentry) InputEnableAttacking added in v0.1.1

func (e CNPC_BaseDefenseSentry) InputEnableAttacking() (bool, error)

func (CNPC_BaseDefenseSentry) NSentryLevel

func (e CNPC_BaseDefenseSentry) NSentryLevel() Number[int16]

func (CNPC_BaseDefenseSentry) VecForward

func (e CNPC_BaseDefenseSentry) VecForward() Vector

type CNPC_BaseDefenseSentryKeys added in v0.1.1

type CNPC_BaseDefenseSentryKeys struct {
	CNPC_SimpleAnimatingAIKeys
	AttackCone  *float32 `key:"attack_cone"`
	SentryLevel *int32   `key:"sentry_level"`
}

type CNPC_Boss_Tier2

type CNPC_Boss_Tier2 CEntityInstance

func (CNPC_Boss_Tier2) FlFadeOutEnd

func (e CNPC_Boss_Tier2) FlFadeOutEnd() Number[float32]

func (CNPC_Boss_Tier2) FlFadeOutStart

func (e CNPC_Boss_Tier2) FlFadeOutStart() Number[float32]

func (CNPC_Boss_Tier2) FlLastWeakpointHitTime

func (e CNPC_Boss_Tier2) FlLastWeakpointHitTime() Number[float32]

func (CNPC_Boss_Tier2) HTargetedEnemy

func (e CNPC_Boss_Tier2) HTargetedEnemy() Handle[CBaseEntity]

func (CNPC_Boss_Tier2) ILane

func (e CNPC_Boss_Tier2) ILane() Number[int32]

func (CNPC_Boss_Tier2) NElectricBeamCasts

func (e CNPC_Boss_Tier2) NElectricBeamCasts() Number[int32]

func (CNPC_Boss_Tier2) VecElectricBeamLookTarget

func (e CNPC_Boss_Tier2) VecElectricBeamLookTarget() Vector

type CNPC_Boss_Tier2Keys added in v0.1.1

type CNPC_Boss_Tier2Keys struct {
	CAI_CitadelNPCKeys
	LaneNum *int32 `key:"LaneNum"`
}

type CNPC_Boss_Tier3

type CNPC_Boss_Tier3 CEntityInstance

func (CNPC_Boss_Tier3) BackdoorProtectionTrigger

func (e CNPC_Boss_Tier3) BackdoorProtectionTrigger() Text

func (CNPC_Boss_Tier3) EAliveState

func (e CNPC_Boss_Tier3) EAliveState() Number[uint32]

func (CNPC_Boss_Tier3) EPhase

func (e CNPC_Boss_Tier3) EPhase() Number[uint32]

func (CNPC_Boss_Tier3) ILane

func (e CNPC_Boss_Tier3) ILane() Number[int32]

func (CNPC_Boss_Tier3) VShrineAttackTargetPos

func (e CNPC_Boss_Tier3) VShrineAttackTargetPos() Vector

func (CNPC_Boss_Tier3) VecElectricBeamTargetEnd

func (e CNPC_Boss_Tier3) VecElectricBeamTargetEnd() Vector

type CNPC_Boss_Tier3Core

type CNPC_Boss_Tier3Core CEntityInstance

type CNPC_Boss_Tier3Keys added in v0.1.1

type CNPC_Boss_Tier3Keys struct {
	CAI_CitadelNPCKeys
	BackdoorProtectionTrigger *string `key:"BackdoorProtectionTrigger"`
}

type CNPC_ChessPiece added in v0.1.3

type CNPC_ChessPiece CEntityInstance

func (CNPC_ChessPiece) FlLifetime added in v0.1.3

func (e CNPC_ChessPiece) FlLifetime() Number[float32]

func (CNPC_ChessPiece) FlMeleeDamage added in v0.1.3

func (e CNPC_ChessPiece) FlMeleeDamage() Number[float32]

func (CNPC_ChessPiece) HAbility added in v0.1.3

func (CNPC_ChessPiece) IChessPieceState added in v0.1.3

func (e CNPC_ChessPiece) IChessPieceState() Number[int32]

func (CNPC_ChessPiece) IChessPieceType added in v0.1.3

func (e CNPC_ChessPiece) IChessPieceType() Number[int32]

func (CNPC_ChessPiece) TCooldownEndTime added in v0.1.3

func (e CNPC_ChessPiece) TCooldownEndTime() Number[float32]

func (CNPC_ChessPiece) TCooldownStartTime added in v0.1.3

func (e CNPC_ChessPiece) TCooldownStartTime() Number[float32]

type CNPC_ChessPieceKeys added in v0.1.3

type CNPC_ChessPieceKeys struct {
	CAI_CitadelNPCKeys
	Lifetime        *float32 `key:"lifetime"`
	ChesspieceState *int32   `key:"chesspiece_state"`
	ChesspieceType  *int32   `key:"chesspiece_type"`
}

type CNPC_Escort

type CNPC_Escort CEntityInstance

type CNPC_FamiliarHelper

type CNPC_FamiliarHelper CEntityInstance

func (CNPC_FamiliarHelper) BIsHelperAvailableNet

func (e CNPC_FamiliarHelper) BIsHelperAvailableNet() Bool

func (CNPC_FamiliarHelper) TCooldownEndTime

func (e CNPC_FamiliarHelper) TCooldownEndTime() Number[float32]

func (CNPC_FamiliarHelper) TCooldownStartTime

func (e CNPC_FamiliarHelper) TCooldownStartTime() Number[float32]

type CNPC_MidBoss

type CNPC_MidBoss CEntityInstance

type CNPC_NecroSkele

type CNPC_NecroSkele CEntityInstance

func (CNPC_NecroSkele) BDontMove

func (e CNPC_NecroSkele) BDontMove() Bool

func (CNPC_NecroSkele) FlAttackRange

func (e CNPC_NecroSkele) FlAttackRange() Number[float32]

func (CNPC_NecroSkele) FlSpawnDuration

func (e CNPC_NecroSkele) FlSpawnDuration() Number[float32]

func (CNPC_NecroSkele) HCastingAbility

func (e CNPC_NecroSkele) HCastingAbility() Handle[CCitadelBaseAbility]

func (CNPC_NecroSkele) TSpawnTime

func (e CNPC_NecroSkele) TSpawnTime() Number[float32]

func (CNPC_NecroSkele) VecCastLocation

func (e CNPC_NecroSkele) VecCastLocation() Vector

type CNPC_NecroSkeleKeys added in v0.1.1

type CNPC_NecroSkeleKeys struct {
	CAI_CitadelNPCKeys
	CastLocation *mod.Vector `key:"cast_location"`
	DontMove     *bool       `key:"dont_move"`
}

type CNPC_Neutral_Bug

type CNPC_Neutral_Bug CEntityInstance

type CNPC_Neutral_Flying_Pigeon

type CNPC_Neutral_Flying_Pigeon CEntityInstance

type CNPC_Neutral_Hideout_Cat

type CNPC_Neutral_Hideout_Cat CEntityInstance

type CNPC_Neutral_Hideout_Rabbit

type CNPC_Neutral_Hideout_Rabbit CEntityInstance

type CNPC_Neutral_SinnersSacrifice

type CNPC_Neutral_SinnersSacrifice CEntityInstance

func (CNPC_Neutral_SinnersSacrifice) FlMiniGameTimeScale

func (e CNPC_Neutral_SinnersSacrifice) FlMiniGameTimeScale() Number[float32]

func (CNPC_Neutral_SinnersSacrifice) FlRandomTimePhase

func (e CNPC_Neutral_SinnersSacrifice) FlRandomTimePhase() Number[float32]

func (CNPC_Neutral_SinnersSacrifice) IVaultState

func (e CNPC_Neutral_SinnersSacrifice) IVaultState() Number[int32]

func (CNPC_Neutral_SinnersSacrifice) NGoldToGiveOnDamage

func (e CNPC_Neutral_SinnersSacrifice) NGoldToGiveOnDamage() Number[int32]

type CNPC_Neutral_SinnersSacrifice_Hideout

type CNPC_Neutral_SinnersSacrifice_Hideout CEntityInstance

type CNPC_NurseLeech added in v0.1.4

type CNPC_NurseLeech CEntityInstance

func (CNPC_NurseLeech) HNurse added in v0.1.4

func (e CNPC_NurseLeech) HNurse() Handle[CBaseEntity]

type CNPC_Ratking_Rat

type CNPC_Ratking_Rat CEntityInstance

func (CNPC_Ratking_Rat) HAbility

func (CNPC_Ratking_Rat) VFlightVelocity

func (e CNPC_Ratking_Rat) VFlightVelocity() Vector

func (CNPC_Ratking_Rat) VRunDir

func (e CNPC_Ratking_Rat) VRunDir() Vector

type CNPC_Ratking_RatKeys added in v0.1.1

type CNPC_Ratking_RatKeys struct {
	CBaseAnimGraphKeys
	SpreadOffset   *float32    `key:"spread_offset"`
	FlightVelocity *mod.Vector `key:"flight_velocity"`
	Lifetime       *float32    `key:"lifetime"`
	TravelDistance *float32    `key:"travel_distance"`
	RatsToAttach   *int32      `key:"rats_to_attach"`
	RunDirection   *mod.Vector `key:"run_direction"`
}

type CNPC_ShieldedSentry

type CNPC_ShieldedSentry CEntityInstance

func (CNPC_ShieldedSentry) BHasRecentlyAttacked

func (e CNPC_ShieldedSentry) BHasRecentlyAttacked() Bool

func (CNPC_ShieldedSentry) FlAimPitch

func (e CNPC_ShieldedSentry) FlAimPitch() Number[float32]

func (CNPC_ShieldedSentry) FlAttackCone

func (e CNPC_ShieldedSentry) FlAttackCone() Number[float32]

func (CNPC_ShieldedSentry) FlAttackDelay

func (e CNPC_ShieldedSentry) FlAttackDelay() Number[float32]

func (CNPC_ShieldedSentry) FlAttackRange

func (e CNPC_ShieldedSentry) FlAttackRange() Number[float32]

func (CNPC_ShieldedSentry) FlDeployTime

func (e CNPC_ShieldedSentry) FlDeployTime() Number[float32]

func (CNPC_ShieldedSentry) FlLifeTime

func (e CNPC_ShieldedSentry) FlLifeTime() Number[float32]

func (CNPC_ShieldedSentry) FlSpawnTime

func (e CNPC_ShieldedSentry) FlSpawnTime() Number[float32]

func (CNPC_ShieldedSentry) FlTrackingSpeed

func (e CNPC_ShieldedSentry) FlTrackingSpeed() Number[float32]

type CNPC_SimpleAnimatingAI

type CNPC_SimpleAnimatingAI CEntityInstance

func (CNPC_SimpleAnimatingAI) HAbilityOwner

func (CNPC_SimpleAnimatingAI) HEnemy

type CNPC_SimpleAnimatingAIKeys added in v0.1.1

type CNPC_SimpleAnimatingAIKeys struct {
	CBaseAnimGraphKeys
}

type CNPC_Trooper

type CNPC_Trooper CEntityInstance

func (CNPC_Trooper) BUsingBossWeapon

func (e CNPC_Trooper) BUsingBossWeapon() Bool

func (CNPC_Trooper) HSpawnWaveController

func (e CNPC_Trooper) HSpawnWaveController() Handle[CInfoTrooperBossSpawn]

func (CNPC_Trooper) HTargetedEnemy

func (e CNPC_Trooper) HTargetedEnemy() Handle[CBaseEntity]

func (CNPC_Trooper) HTrooperSpawnPoint

func (e CNPC_Trooper) HTrooperSpawnPoint() Handle[CInfoTrooperSpawn]

func (CNPC_Trooper) ILane

func (e CNPC_Trooper) ILane() Number[int32]

type CNPC_TrooperBoss

type CNPC_TrooperBoss CEntityInstance

func (CNPC_TrooperBoss) FlFadeOutEnd

func (e CNPC_TrooperBoss) FlFadeOutEnd() Number[float32]

func (CNPC_TrooperBoss) FlFadeOutStart

func (e CNPC_TrooperBoss) FlFadeOutStart() Number[float32]

func (CNPC_TrooperBoss) HTrooperSpawnPoint

func (e CNPC_TrooperBoss) HTrooperSpawnPoint() Handle[CBaseEntity]

func (CNPC_TrooperBoss) ILane

func (e CNPC_TrooperBoss) ILane() Number[int32]

func (CNPC_TrooperBoss) LaneSide

func (e CNPC_TrooperBoss) LaneSide() Number[uint8]

type CNPC_TrooperBossKeys added in v0.1.1

type CNPC_TrooperBossKeys struct {
	CAI_CitadelNPCKeys
	LaneSide *int32 `key:"LaneSide"`
	LaneNum  *int32 `key:"LaneNum"`
}

type CNPC_TrooperKeys added in v0.1.1

type CNPC_TrooperKeys struct {
	CAI_CitadelNPCKeys
	LaneNum  *int32 `key:"LaneNum"`
	LaneSlot *int32 `key:"LaneSlot"`
}

type CNPC_TrooperNeutral

type CNPC_TrooperNeutral CEntityInstance

func (CNPC_TrooperNeutral) VecSpawnOrigin

func (e CNPC_TrooperNeutral) VecSpawnOrigin() Vector

type CNPC_YakuzaGangster

type CNPC_YakuzaGangster CEntityInstance

type CNavLinkAreaEntity

type CNavLinkAreaEntity CEntityInstance

func (CNavLinkAreaEntity) BAllowCrossMovableConnections

func (e CNavLinkAreaEntity) BAllowCrossMovableConnections() Bool

func (CNavLinkAreaEntity) BEnabled

func (e CNavLinkAreaEntity) BEnabled() Bool

func (CNavLinkAreaEntity) BIsAutoAdjustForward

func (e CNavLinkAreaEntity) BIsAutoAdjustForward() Bool

func (CNavLinkAreaEntity) BIsTerminus

func (e CNavLinkAreaEntity) BIsTerminus() Bool

func (CNavLinkAreaEntity) BSuspendConnectionsWhileMoving

func (e CNavLinkAreaEntity) BSuspendConnectionsWhileMoving() Bool

func (CNavLinkAreaEntity) FlWidth

func (e CNavLinkAreaEntity) FlWidth() Number[float32]

func (CNavLinkAreaEntity) HEndLocatorParent

func (e CNavLinkAreaEntity) HEndLocatorParent() Handle[CBaseEntity]

func (CNavLinkAreaEntity) HFilter

func (e CNavLinkAreaEntity) HFilter() Handle[CBaseFilter]

func (CNavLinkAreaEntity) InputDisable added in v0.1.1

func (e CNavLinkAreaEntity) InputDisable() (bool, error)

func (CNavLinkAreaEntity) InputEnable added in v0.1.1

func (e CNavLinkAreaEntity) InputEnable() (bool, error)

func (CNavLinkAreaEntity) InputUpdate added in v0.1.1

func (e CNavLinkAreaEntity) InputUpdate() (bool, error)

func (CNavLinkAreaEntity) NProcessOrder

func (e CNavLinkAreaEntity) NProcessOrder() Number[int32]

func (CNavLinkAreaEntity) NSplits

func (e CNavLinkAreaEntity) NSplits() Number[int32]

func (CNavLinkAreaEntity) QLocatorAnglesOffset

func (e CNavLinkAreaEntity) QLocatorAnglesOffset() Angles

func (CNavLinkAreaEntity) StrEndLocatorParentName

func (e CNavLinkAreaEntity) StrEndLocatorParentName() Text

func (CNavLinkAreaEntity) StrFilterName

func (e CNavLinkAreaEntity) StrFilterName() Text

func (CNavLinkAreaEntity) StrMovementForward

func (e CNavLinkAreaEntity) StrMovementForward() Text

func (CNavLinkAreaEntity) StrMovementReverse

func (e CNavLinkAreaEntity) StrMovementReverse() Text

func (CNavLinkAreaEntity) VLocatorOffset

func (e CNavLinkAreaEntity) VLocatorOffset() Vector

func (CNavLinkAreaEntity) VPrevEntry

func (e CNavLinkAreaEntity) VPrevEntry() Vector

func (CNavLinkAreaEntity) VPrevExit

func (e CNavLinkAreaEntity) VPrevExit() Vector

type CNavLinkAreaEntityKeys added in v0.1.1

type CNavLinkAreaEntityKeys struct {
	CPointEntityKeys
	Width                         *float32    `key:"width"`
	Locatoroffset                 *mod.Vector `key:"locatoroffset"`
	Locatorangles                 *mod.Angles `key:"locatorangles"`
	EndLocatorParent              *string     `key:"end_locator_parent"`
	NavLinkMovement               *string     `key:"nav_link_movement"`
	NavLinkMovementReverse        *string     `key:"nav_link_movement_reverse"`
	FilterName                    *string     `key:"filter_name"`
	AllowCrossMovableConnections  *bool       `key:"AllowCrossMovableConnections"`
	SuspendConnectionsWhileMoving *bool       `key:"SuspendConnectionsWhileMoving"`
	IsTerminus                    *bool       `key:"IsTerminus"`
	IsAutoAdjustForward           *bool       `key:"IsAutoAdjustForward"`
}

type CNavSpaceInfo

type CNavSpaceInfo CEntityInstance

type CNavWalkable

type CNavWalkable CEntityInstance

type CNecro_HauntingSkullEntity

type CNecro_HauntingSkullEntity CEntityInstance

func (CNecro_HauntingSkullEntity) ESkullState

func (e CNecro_HauntingSkullEntity) ESkullState() Number[int32]

func (CNecro_HauntingSkullEntity) HAbility

type CNecro_HauntingSkullEntityKeys added in v0.1.1

type CNecro_HauntingSkullEntityKeys struct {
	CBaseModelEntityKeys
	SkullState *int32 `key:"skull_state"`
}

type CNodeEnt

type CNodeEnt CEntityInstance

func (CNodeEnt) BDontDropNode

func (e CNodeEnt) BDontDropNode() Bool

type CNodeEnt_InfoHint

type CNodeEnt_InfoHint CEntityInstance

type CNodeEnt_InfoNodeAir

type CNodeEnt_InfoNodeAir CEntityInstance

type CNodeEnt_InfoNodeAirHint

type CNodeEnt_InfoNodeAirHint CEntityInstance

type CNodeEnt_InfoNodeHint

type CNodeEnt_InfoNodeHint CEntityInstance

type CNpcFootSweep

type CNpcFootSweep CEntityInstance

func (CNpcFootSweep) BUseCenterPusher

func (e CNpcFootSweep) BUseCenterPusher() Bool

func (CNpcFootSweep) BUseForwardPusher

func (e CNpcFootSweep) BUseForwardPusher() Bool

type CNpcFootSweepKeys added in v0.1.1

type CNpcFootSweepKeys struct {
	CBaseTriggerKeys
	UseCenterPusher  *bool `key:"use_center_pusher"`
	UseForwardPusher *bool `key:"use_forward_pusher"`
}

type CNullEntity

type CNullEntity CEntityInstance

type COmniLight

type COmniLight CEntityInstance

func (COmniLight) BShowLight

func (e COmniLight) BShowLight() Bool

func (COmniLight) FlInnerAngle

func (e COmniLight) FlInnerAngle() Number[float32]

func (COmniLight) FlOuterAngle

func (e COmniLight) FlOuterAngle() Number[float32]

type COmniLightKeys added in v0.1.1

type COmniLightKeys struct {
	CBarnLightKeys
	InnerAngle *float32 `key:"inner_angle"`
	OuterAngle *float32 `key:"outer_angle"`
	Showlight  *bool    `key:"showlight"`
}

type COrbSpawner

type COrbSpawner CEntityInstance

type COrnamentProp

type COrnamentProp CEntityInstance

func (COrnamentProp) InitialOwner

func (e COrnamentProp) InitialOwner() Text

func (COrnamentProp) InputDetach added in v0.1.1

func (e COrnamentProp) InputDetach() (bool, error)

func (COrnamentProp) InputSetAttached added in v0.1.1

func (e COrnamentProp) InputSetAttached(value string) (bool, error)

type COrnamentPropKeys added in v0.1.1

type COrnamentPropKeys struct {
	CDynamicPropKeys
	InitialOwner *string `key:"InitialOwner"`
}

type CParticleSystem

type CParticleSystem CEntityInstance

func (CParticleSystem) BActive

func (e CParticleSystem) BActive() Bool

func (CParticleSystem) BAnimateDuringGameplayPause

func (e CParticleSystem) BAnimateDuringGameplayPause() Bool

func (CParticleSystem) BDataStringLocalized

func (e CParticleSystem) BDataStringLocalized() Bool

func (CParticleSystem) BFrozen

func (e CParticleSystem) BFrozen() Bool

func (CParticleSystem) BNoFreeze

func (e CParticleSystem) BNoFreeze() Bool

func (CParticleSystem) BNoRamp

func (e CParticleSystem) BNoRamp() Bool

func (CParticleSystem) BNoSave

func (e CParticleSystem) BNoSave() Bool

func (CParticleSystem) BStartActive

func (e CParticleSystem) BStartActive() Bool

func (CParticleSystem) FlFreezeTransitionDuration

func (e CParticleSystem) FlFreezeTransitionDuration() Number[float32]

func (CParticleSystem) FlPreSimTime

func (e CParticleSystem) FlPreSimTime() Number[float32]

func (CParticleSystem) FlStartTime

func (e CParticleSystem) FlStartTime() Number[float32]

func (CParticleSystem) InputDestroyImmediately added in v0.1.1

func (e CParticleSystem) InputDestroyImmediately() (bool, error)

func (CParticleSystem) InputFreeze added in v0.1.1

func (e CParticleSystem) InputFreeze(value float32) (bool, error)

func (CParticleSystem) InputSetControlPoint added in v0.1.1

func (e CParticleSystem) InputSetControlPoint(value string) (bool, error)

func (CParticleSystem) InputSetDataControlPointX added in v0.1.1

func (e CParticleSystem) InputSetDataControlPointX(value float32) (bool, error)

func (CParticleSystem) InputSetDataControlPointY added in v0.1.1

func (e CParticleSystem) InputSetDataControlPointY(value float32) (bool, error)

func (CParticleSystem) InputSetDataControlPointZ added in v0.1.1

func (e CParticleSystem) InputSetDataControlPointZ(value float32) (bool, error)

func (CParticleSystem) InputStart added in v0.1.1

func (e CParticleSystem) InputStart() (bool, error)

func (CParticleSystem) InputStop added in v0.1.1

func (e CParticleSystem) InputStop() (bool, error)

func (CParticleSystem) InputStopPlayEndCap added in v0.1.1

func (e CParticleSystem) InputStopPlayEndCap() (bool, error)

func (CParticleSystem) InputThaw added in v0.1.1

func (e CParticleSystem) InputThaw(value float32) (bool, error)

func (CParticleSystem) IszEffectName

func (e CParticleSystem) IszEffectName() Text

func (CParticleSystem) NDataCP

func (e CParticleSystem) NDataCP() Number[int32]

func (CParticleSystem) NStopType

func (e CParticleSystem) NStopType() Number[int32]

func (CParticleSystem) NTintCP

func (e CParticleSystem) NTintCP() Number[int32]

func (CParticleSystem) StrDataString

func (e CParticleSystem) StrDataString() Text

func (CParticleSystem) VecDataCPValue

func (e CParticleSystem) VecDataCPValue() Vector

type CParticleSystemKeys added in v0.1.1

type CParticleSystemKeys struct {
	CBaseModelEntityKeys
	StartActive                *bool       `key:"start_active"`
	PreSimTime                 *float32    `key:"pre_sim_time"`
	EffectName                 *string     `key:"effect_name"`
	NoSave                     *bool       `key:"no_save"`
	NoFreeze                   *bool       `key:"no_freeze"`
	NoRamp                     *bool       `key:"no_ramp"`
	AnimateDuringGameplayPause *bool       `key:"AnimateDuringGameplayPause"`
	DataCp                     *int32      `key:"data_cp"`
	DataCpValue                *mod.Vector `key:"data_cp_value"`
	TintCp                     *int32      `key:"tint_cp"`
	TintCpColor                *uint32     `key:"tint_cp_color"`
}

type CPathAccompany

type CPathAccompany CEntityInstance

func (CPathAccompany) BAllowAutoLead

func (e CPathAccompany) BAllowAutoLead() Bool

func (CPathAccompany) FlLastPathRecalc

func (e CPathAccompany) FlLastPathRecalc() Number[float32]

func (CPathAccompany) FlPathLength

func (e CPathAccompany) FlPathLength() Number[float32]

func (CPathAccompany) NLastDebugDraw

func (e CPathAccompany) NLastDebugDraw() Number[float32]

type CPathAccompanyKeys added in v0.1.1

type CPathAccompanyKeys struct {
	CBaseEntityKeys
	AllowAutoLead *bool `key:"allow_auto_lead"`
}

type CPathCorner

type CPathCorner CEntityInstance

func (CPathCorner) BExactPositioning

func (e CPathCorner) BExactPositioning() Bool

func (CPathCorner) BSmoothArrival

func (e CPathCorner) BSmoothArrival() Bool

func (CPathCorner) BTriggerLocomotionStop

func (e CPathCorner) BTriggerLocomotionStop() Bool

func (CPathCorner) FlPathEndDistanceFromGoal

func (e CPathCorner) FlPathEndDistanceFromGoal() Number[float32]

func (CPathCorner) FlRadius

func (e CPathCorner) FlRadius() Number[float32]

func (CPathCorner) FlSpeed

func (e CPathCorner) FlSpeed() Number[float32]

func (CPathCorner) FlWait

func (e CPathCorner) FlWait() Number[float32]

func (CPathCorner) FlWaypointSuccessRadius

func (e CPathCorner) FlWaypointSuccessRadius() Number[float32]

func (CPathCorner) FlWaypointSuccessRadiusWhenBlocked

func (e CPathCorner) FlWaypointSuccessRadiusWhenBlocked() Number[float32]

func (CPathCorner) InputInPass added in v0.1.1

func (e CPathCorner) InputInPass() (bool, error)

func (CPathCorner) InputSetNextPathCorner added in v0.1.1

func (e CPathCorner) InputSetNextPathCorner(value string) (bool, error)

type CPathCornerCrash

type CPathCornerCrash CEntityInstance

type CPathCornerKeys added in v0.1.1

type CPathCornerKeys struct {
	CPointEntityKeys
	Wait                             *float32 `key:"wait"`
	Speed                            *float32 `key:"speed"`
	TriggerLocomotionStop            *bool    `key:"trigger_locomotion_stop"`
	SmoothArrival                    *bool    `key:"smooth_arrival"`
	PathEndDistanceFromGoal          *float32 `key:"path_end_distance_from_goal"`
	WaypointSuccessRadius            *float32 `key:"waypoint_success_radius"`
	WaypointSuccessRadiusWhenBlocked *float32 `key:"waypoint_success_radius_when_blocked"`
	Radius                           *float32 `key:"radius"`
	ExactPositioning                 *bool    `key:"exact_positioning"`
}

type CPathKeyFrame

type CPathKeyFrame CEntityInstance

func (CPathKeyFrame) Angles

func (e CPathKeyFrame) Angles() Angles

func (CPathKeyFrame) FlMoveSpeed

func (e CPathKeyFrame) FlMoveSpeed() Number[float32]

func (CPathKeyFrame) FlNextTime

func (e CPathKeyFrame) FlNextTime() Number[float32]

func (CPathKeyFrame) INextKey

func (e CPathKeyFrame) INextKey() Text

func (CPathKeyFrame) Origin

func (e CPathKeyFrame) Origin() Vector

func (CPathKeyFrame) PNextKey

func (e CPathKeyFrame) PNextKey() Handle[CPathKeyFrame]

func (CPathKeyFrame) PPrevKey

func (e CPathKeyFrame) PPrevKey() Handle[CPathKeyFrame]

type CPathKeyFrameKeys added in v0.1.1

type CPathKeyFrameKeys struct {
	CBaseEntityKeys
	NextKey   *string  `key:"NextKey"`
	MoveSpeed *float32 `key:"MoveSpeed"`
}

type CPathMover

type CPathMover CEntityInstance

func (CPathMover) FlSampleSpacing

func (e CPathMover) FlSampleSpacing() Number[float32]

func (CPathMover) HMoverRouter

func (e CPathMover) HMoverRouter() Handle[CFuncMoverRouter]

func (CPathMover) IszMoverRouterName

func (e CPathMover) IszMoverRouterName() Text

func (CPathMover) IszMoverSpawnerName

func (e CPathMover) IszMoverSpawnerName() Text

func (CPathMover) VecMovers added in v0.1.3

func (e CPathMover) VecMovers() List[uint32]

func (CPathMover) VecSpawners added in v0.1.3

func (e CPathMover) VecSpawners() List[uint32]

type CPathMoverEntitySpawner

type CPathMoverEntitySpawner CEntityInstance

func (CPathMoverEntitySpawner) BDestroyMoverOnArrivedAtEnd

func (e CPathMoverEntitySpawner) BDestroyMoverOnArrivedAtEnd() Bool

func (CPathMoverEntitySpawner) BEnabled

func (e CPathMoverEntitySpawner) BEnabled() Bool

func (CPathMoverEntitySpawner) BPrepopulateOnSpawn

func (e CPathMoverEntitySpawner) BPrepopulateOnSpawn() Bool

func (CPathMoverEntitySpawner) BRunningDebugThink

func (e CPathMoverEntitySpawner) BRunningDebugThink() Bool

func (CPathMoverEntitySpawner) ETemplateChoiceStrategy added in v0.1.1

func (e CPathMoverEntitySpawner) ETemplateChoiceStrategy() Number[uint32]

func (CPathMoverEntitySpawner) FlLastSpawnTime

func (e CPathMoverEntitySpawner) FlLastSpawnTime() Number[float32]

func (CPathMoverEntitySpawner) FlSpawnFrequencyDistToNearestMover

func (e CPathMoverEntitySpawner) FlSpawnFrequencyDistToNearestMover() Number[float32]

func (CPathMoverEntitySpawner) FlSpawnFrequencySeconds

func (e CPathMoverEntitySpawner) FlSpawnFrequencySeconds() Number[float32]

func (CPathMoverEntitySpawner) HPathMover

func (e CPathMoverEntitySpawner) HPathMover() Handle[CPathMover]

func (CPathMoverEntitySpawner) InputDisable added in v0.1.1

func (e CPathMoverEntitySpawner) InputDisable() (bool, error)

func (CPathMoverEntitySpawner) InputEnable added in v0.1.1

func (e CPathMoverEntitySpawner) InputEnable() (bool, error)

func (CPathMoverEntitySpawner) InputForceSpawn added in v0.1.1

func (e CPathMoverEntitySpawner) InputForceSpawn() (bool, error)

func (CPathMoverEntitySpawner) InputRemoveFromTemplate added in v0.1.1

func (e CPathMoverEntitySpawner) InputRemoveFromTemplate(value string) (bool, error)

func (CPathMoverEntitySpawner) InputSetPathNodeStart added in v0.1.1

func (e CPathMoverEntitySpawner) InputSetPathNodeStart(value string) (bool, error)

func (CPathMoverEntitySpawner) InputSpawn added in v0.1.1

func (e CPathMoverEntitySpawner) InputSpawn() (bool, error)

func (CPathMoverEntitySpawner) InputToggle added in v0.1.1

func (e CPathMoverEntitySpawner) InputToggle() (bool, error)

func (CPathMoverEntitySpawner) IszPathMoverName

func (e CPathMoverEntitySpawner) IszPathMoverName() Text

func (CPathMoverEntitySpawner) IszPathNodeStartName

func (e CPathMoverEntitySpawner) IszPathNodeStartName() Text

func (CPathMoverEntitySpawner) NMaxActive

func (e CPathMoverEntitySpawner) NMaxActive() Number[int32]

func (CPathMoverEntitySpawner) NSpawnActive

func (e CPathMoverEntitySpawner) NSpawnActive() Number[int32]

func (CPathMoverEntitySpawner) NSpawnIndex

func (e CPathMoverEntitySpawner) NSpawnIndex() Number[int32]

func (CPathMoverEntitySpawner) NSpawnNum

func (e CPathMoverEntitySpawner) NSpawnNum() Number[int32]

func (CPathMoverEntitySpawner) VMoverSpawnPos

func (e CPathMoverEntitySpawner) VMoverSpawnPos() Vector

func (CPathMoverEntitySpawner) VecQueuedRemovals added in v0.1.3

func (e CPathMoverEntitySpawner) VecQueuedRemovals() List[uint32]

type CPathMoverEntitySpawnerKeys added in v0.1.1

type CPathMoverEntitySpawnerKeys struct {
	CBaseEntityKeys
	Enabled                     *bool    `key:"enabled"`
	TemplateSelectionStrategy   *int32   `key:"template_selection_strategy"`
	SpawnFrequencySeconds       *float32 `key:"spawn_frequency_seconds"`
	SpawnFrequencyDistToNearest *float32 `key:"spawn_frequency_dist_to_nearest"`
	MaxActive                   *int32   `key:"max_active"`
	PathMoverName               *string  `key:"path_mover_name"`
	PrepopulateOnSpawn          *bool    `key:"prepopulate_on_spawn"`
	DestroyMoverAtEnd           *bool    `key:"destroy_mover_at_end"`
	PathNodeStartName           *string  `key:"path_node_start_name"`
}

type CPathMoverKeys added in v0.1.1

type CPathMoverKeys struct {
	CPathWithDynamicNodesKeys
	PathMoverSpawnerName *string  `key:"path_mover_spawner_name"`
	PathMoverRouterName  *string  `key:"path_mover_router_name"`
	SampleSpacing        *float32 `key:"sample_spacing"`
	IgnoreParentRotation *bool    `key:"ignore_parent_rotation"`
}

type CPathNode

type CPathNode CEntityInstance

func (CPathNode) HPath

func (CPathNode) StrParentPathUniqueID

func (e CPathNode) StrParentPathUniqueID() Text

func (CPathNode) StrPathNodeParameter

func (e CPathNode) StrPathNodeParameter() Text

func (CPathNode) VInTangentLocal

func (e CPathNode) VInTangentLocal() Vector

func (CPathNode) VOutTangentLocal

func (e CPathNode) VOutTangentLocal() Vector

type CPathParticleRope

type CPathParticleRope CEntityInstance

func (CPathParticleRope) BStartActive

func (e CPathParticleRope) BStartActive() Bool

func (CPathParticleRope) FlMaxSimulationTime

func (e CPathParticleRope) FlMaxSimulationTime() Number[float32]

func (CPathParticleRope) FlParticleSpacing

func (e CPathParticleRope) FlParticleSpacing() Number[float32]

func (CPathParticleRope) FlRadius

func (e CPathParticleRope) FlRadius() Number[float32]

func (CPathParticleRope) FlSlack

func (e CPathParticleRope) FlSlack() Number[float32]

func (CPathParticleRope) InputDestroyImmediately added in v0.1.1

func (e CPathParticleRope) InputDestroyImmediately() (bool, error)

func (CPathParticleRope) InputDisablePin added in v0.1.1

func (e CPathParticleRope) InputDisablePin(value string) (bool, error)

func (CPathParticleRope) InputSetRadius added in v0.1.1

func (e CPathParticleRope) InputSetRadius(value float32) (bool, error)

func (CPathParticleRope) InputSetSlack added in v0.1.1

func (e CPathParticleRope) InputSetSlack(value float32) (bool, error)

func (CPathParticleRope) InputStart added in v0.1.1

func (e CPathParticleRope) InputStart() (bool, error)

func (CPathParticleRope) InputStop added in v0.1.1

func (e CPathParticleRope) InputStop() (bool, error)

func (CPathParticleRope) InputStopPlayEndCap added in v0.1.1

func (e CPathParticleRope) InputStopPlayEndCap() (bool, error)

func (CPathParticleRope) IszEffectName

func (e CPathParticleRope) IszEffectName() Text

func (CPathParticleRope) NEffectState

func (e CPathParticleRope) NEffectState() Number[int32]

func (CPathParticleRope) PathNodes_Color added in v0.1.3

func (e CPathParticleRope) PathNodes_Color() VectorList

func (CPathParticleRope) PathNodes_Name added in v0.1.3

func (e CPathParticleRope) PathNodes_Name() TextList

func (CPathParticleRope) PathNodes_PinEnabled added in v0.1.3

func (e CPathParticleRope) PathNodes_PinEnabled() BoolList

func (CPathParticleRope) PathNodes_Position added in v0.1.3

func (e CPathParticleRope) PathNodes_Position() VectorList

func (CPathParticleRope) PathNodes_RadiusScale added in v0.1.3

func (e CPathParticleRope) PathNodes_RadiusScale() List[float32]

func (CPathParticleRope) PathNodes_TangentIn added in v0.1.3

func (e CPathParticleRope) PathNodes_TangentIn() VectorList

func (CPathParticleRope) PathNodes_TangentOut added in v0.1.3

func (e CPathParticleRope) PathNodes_TangentOut() VectorList

type CPathParticleRopeAlias_path_particle_rope_clientside

type CPathParticleRopeAlias_path_particle_rope_clientside CEntityInstance

type CPathParticleRopeKeys added in v0.1.1

type CPathParticleRopeKeys struct {
	CBaseEntityKeys
	StartActive       *bool    `key:"start_active"`
	MaxSimulationTime *float32 `key:"max_simulation_time"`
	EffectName        *string  `key:"effect_name"`
	ParticleSpacing   *float32 `key:"particle_spacing"`
	Slack             *float32 `key:"slack"`
	Radius            *float32 `key:"radius"`
	ColorTint         *uint32  `key:"color_tint"`
}

type CPathSimple

type CPathSimple CEntityInstance

func (CPathSimple) BClosedLoop

func (e CPathSimple) BClosedLoop() Bool

func (CPathSimple) PathString

func (e CPathSimple) PathString() Text

type CPathSimpleKeys added in v0.1.1

type CPathSimpleKeys struct {
	CBaseEntityKeys
	ClosedLoop *bool `key:"closed_loop"`
}

type CPathTrack

type CPathTrack CEntityInstance

func (CPathTrack) AltName

func (e CPathTrack) AltName() Text

func (CPathTrack) EOrientationType

func (e CPathTrack) EOrientationType() Number[uint32]

func (CPathTrack) FlRadius

func (e CPathTrack) FlRadius() Number[float32]

func (CPathTrack) FlSpeed

func (e CPathTrack) FlSpeed() Number[float32]

func (CPathTrack) InputDisableAlternatePath added in v0.1.1

func (e CPathTrack) InputDisableAlternatePath() (bool, error)

func (CPathTrack) InputDisablePath added in v0.1.1

func (e CPathTrack) InputDisablePath() (bool, error)

func (CPathTrack) InputEnableAlternatePath added in v0.1.1

func (e CPathTrack) InputEnableAlternatePath() (bool, error)

func (CPathTrack) InputEnablePath added in v0.1.1

func (e CPathTrack) InputEnablePath() (bool, error)

func (CPathTrack) InputInPass added in v0.1.1

func (e CPathTrack) InputInPass() (bool, error)

func (CPathTrack) InputToggleAlternatePath added in v0.1.1

func (e CPathTrack) InputToggleAlternatePath() (bool, error)

func (CPathTrack) InputTogglePath added in v0.1.1

func (e CPathTrack) InputTogglePath() (bool, error)

func (CPathTrack) Length

func (e CPathTrack) Length() Number[float32]

func (CPathTrack) NIterVal

func (e CPathTrack) NIterVal() Number[int32]

func (CPathTrack) Paltpath

func (e CPathTrack) Paltpath() Handle[CPathTrack]

func (CPathTrack) Pnext

func (e CPathTrack) Pnext() Handle[CPathTrack]

func (CPathTrack) Pprevious

func (e CPathTrack) Pprevious() Handle[CPathTrack]

type CPathTrackKeys added in v0.1.1

type CPathTrackKeys struct {
	CPointEntityKeys
	Radius          *float32 `key:"radius"`
	Altpath         *string  `key:"altpath"`
	Orientationtype *int32   `key:"orientationtype"`
	Speed           *float32 `key:"speed"`
}

type CPathWithDynamicNodes

type CPathWithDynamicNodes CEntityInstance

func (CPathWithDynamicNodes) BIgnoreParentRotation

func (e CPathWithDynamicNodes) BIgnoreParentRotation() Bool

func (CPathWithDynamicNodes) EDesiredDirection

func (e CPathWithDynamicNodes) EDesiredDirection() Number[uint32]

func (CPathWithDynamicNodes) VecPathNodes added in v0.1.3

func (e CPathWithDynamicNodes) VecPathNodes() List[uint32]

type CPathWithDynamicNodesKeys added in v0.1.1

type CPathWithDynamicNodesKeys struct {
	CPathSimpleKeys
	PreferredDirection *int32 `key:"preferred_direction"`
}

type CPhysBallSocket

type CPhysBallSocket CEntityInstance

func (CPhysBallSocket) BEnableSwingLimit

func (e CPhysBallSocket) BEnableSwingLimit() Bool

func (CPhysBallSocket) BEnableTwistLimit

func (e CPhysBallSocket) BEnableTwistLimit() Bool

func (CPhysBallSocket) FlJointFriction

func (e CPhysBallSocket) FlJointFriction() Number[float32]

func (CPhysBallSocket) FlMaxTwistAngle

func (e CPhysBallSocket) FlMaxTwistAngle() Number[float32]

func (CPhysBallSocket) FlMinTwistAngle

func (e CPhysBallSocket) FlMinTwistAngle() Number[float32]

func (CPhysBallSocket) FlSwingLimit

func (e CPhysBallSocket) FlSwingLimit() Number[float32]

type CPhysBox

type CPhysBox CEntityInstance

func (CPhysBox) AngHoverPoseAngles

func (e CPhysBox) AngHoverPoseAngles() Angles

func (CPhysBox) BEnableUseOutput

func (e CPhysBox) BEnableUseOutput() Bool

func (CPhysBox) BNotSolidToWorld

func (e CPhysBox) BNotSolidToWorld() Bool

func (CPhysBox) DamageToEnableMotion

func (e CPhysBox) DamageToEnableMotion() Number[int32]

func (CPhysBox) DamageType

func (e CPhysBox) DamageType() Number[int32]

func (CPhysBox) FlForceToEnableMotion

func (e CPhysBox) FlForceToEnableMotion() Number[float32]

func (CPhysBox) FlTouchOutputPerEntityDelay

func (e CPhysBox) FlTouchOutputPerEntityDelay() Number[float32]

func (CPhysBox) InputDisableMotion added in v0.1.1

func (e CPhysBox) InputDisableMotion() (bool, error)

func (CPhysBox) InputEnableMotion added in v0.1.1

func (e CPhysBox) InputEnableMotion() (bool, error)

func (CPhysBox) InputForceDrop added in v0.1.1

func (e CPhysBox) InputForceDrop() (bool, error)

func (CPhysBox) InputSleep added in v0.1.1

func (e CPhysBox) InputSleep() (bool, error)

func (CPhysBox) InputWake added in v0.1.1

func (e CPhysBox) InputWake() (bool, error)

func (CPhysBox) IszCollisionGroup

func (e CPhysBox) IszCollisionGroup() Text

func (CPhysBox) IszInteractsAs

func (e CPhysBox) IszInteractsAs() Text

func (CPhysBox) IszInteractsExclude

func (e CPhysBox) IszInteractsExclude() Text

func (CPhysBox) IszInteractsWith

func (e CPhysBox) IszInteractsWith() Text

func (CPhysBox) NHoverPoseFlags

func (e CPhysBox) NHoverPoseFlags() Number[uint8]

func (CPhysBox) VHoverPosePosition

func (e CPhysBox) VHoverPosePosition() Vector

type CPhysBoxKeys added in v0.1.1

type CPhysBoxKeys struct {
	CBreakableKeys
	Damagetype                *int32      `key:"Damagetype"`
	Damagetoenablemotion      *int32      `key:"damagetoenablemotion"`
	Forcetoenablemotion       *float32    `key:"forcetoenablemotion"`
	Hoverposeflags            *int32      `key:"hoverposeflags"`
	Hoverposeposition         *mod.Vector `key:"hoverposeposition"`
	Hoverposeangles           *mod.Angles `key:"hoverposeangles"`
	Notsolid                  *bool       `key:"notsolid"`
	Touchoutputperentitydelay *float32    `key:"touchoutputperentitydelay"`
	Enableuseoutput           *bool       `key:"enableuseoutput"`
	CollisionGroup            *string     `key:"collisionGroup"`
	InteractsAs               *string     `key:"interactsAs"`
	InteractsWith             *string     `key:"interactsWith"`
	InteractsExclude          *string     `key:"interactsExclude"`
}

type CPhysConstraint

type CPhysConstraint CEntityInstance

func (CPhysConstraint) BSnapObjectPositions

func (e CPhysConstraint) BSnapObjectPositions() Bool

func (CPhysConstraint) BTreatEntity1AsInfiniteMass

func (e CPhysConstraint) BTreatEntity1AsInfiniteMass() Bool

func (CPhysConstraint) ForceLimit

func (e CPhysConstraint) ForceLimit() Number[float32]

func (CPhysConstraint) HAttach1

func (e CPhysConstraint) HAttach1() Handle[CBaseEntity]

func (CPhysConstraint) HAttach2

func (e CPhysConstraint) HAttach2() Handle[CBaseEntity]

func (CPhysConstraint) InputBreak added in v0.1.1

func (e CPhysConstraint) InputBreak() (bool, error)

func (CPhysConstraint) InputConstraintBroken added in v0.1.1

func (e CPhysConstraint) InputConstraintBroken() (bool, error)

func (CPhysConstraint) InputDisableAngularConstraint added in v0.1.1

func (e CPhysConstraint) InputDisableAngularConstraint() (bool, error)

func (CPhysConstraint) InputDisableLinearConstraint added in v0.1.1

func (e CPhysConstraint) InputDisableLinearConstraint() (bool, error)

func (CPhysConstraint) InputEnableAngularConstraint added in v0.1.1

func (e CPhysConstraint) InputEnableAngularConstraint() (bool, error)

func (CPhysConstraint) InputEnableLinearConstraint added in v0.1.1

func (e CPhysConstraint) InputEnableLinearConstraint() (bool, error)

func (CPhysConstraint) InputSetMotorTargetVelocity added in v0.1.1

func (e CPhysConstraint) InputSetMotorTargetVelocity(value float32) (bool, error)

func (CPhysConstraint) InputSetMotorTorqueFactor added in v0.1.1

func (e CPhysConstraint) InputSetMotorTorqueFactor(value float32) (bool, error)

func (CPhysConstraint) InputTurnMotorOff added in v0.1.1

func (e CPhysConstraint) InputTurnMotorOff() (bool, error)

func (CPhysConstraint) InputTurnMotorOn added in v0.1.1

func (e CPhysConstraint) InputTurnMotorOn() (bool, error)

func (CPhysConstraint) InputTurnOff added in v0.1.1

func (e CPhysConstraint) InputTurnOff() (bool, error)

func (CPhysConstraint) InputTurnOn added in v0.1.1

func (e CPhysConstraint) InputTurnOn() (bool, error)

func (CPhysConstraint) MinTeleportDistance

func (e CPhysConstraint) MinTeleportDistance() Number[float32]

func (CPhysConstraint) NameAttach1

func (e CPhysConstraint) NameAttach1() Text

func (CPhysConstraint) NameAttach2

func (e CPhysConstraint) NameAttach2() Text

func (CPhysConstraint) NameAttachment1

func (e CPhysConstraint) NameAttachment1() Text

func (CPhysConstraint) NameAttachment2

func (e CPhysConstraint) NameAttachment2() Text

func (CPhysConstraint) TorqueLimit

func (e CPhysConstraint) TorqueLimit() Number[float32]

type CPhysExplosion

type CPhysExplosion CEntityInstance

func (CPhysExplosion) BAffectInvulnerableEnts

func (e CPhysExplosion) BAffectInvulnerableEnts() Bool

func (CPhysExplosion) BConvertToDebrisWhenPossible

func (e CPhysExplosion) BConvertToDebrisWhenPossible() Bool

func (CPhysExplosion) BDisablePushClamp

func (e CPhysExplosion) BDisablePushClamp() Bool

func (CPhysExplosion) BExplodeOnSpawn

func (e CPhysExplosion) BExplodeOnSpawn() Bool

func (CPhysExplosion) FlDamage

func (e CPhysExplosion) FlDamage() Number[float32]

func (CPhysExplosion) FlInnerRadius

func (e CPhysExplosion) FlInnerRadius() Number[float32]

func (CPhysExplosion) FlMagnitude

func (e CPhysExplosion) FlMagnitude() Number[float32]

func (CPhysExplosion) FlPushScale

func (e CPhysExplosion) FlPushScale() Number[float32]

func (CPhysExplosion) IgnoreEntityName

func (e CPhysExplosion) IgnoreEntityName() Text

func (CPhysExplosion) InputExplode added in v0.1.1

func (e CPhysExplosion) InputExplode() (bool, error)

func (CPhysExplosion) Radius

func (e CPhysExplosion) Radius() Number[float32]

func (CPhysExplosion) TargetEntityName

func (e CPhysExplosion) TargetEntityName() Text

type CPhysExplosionKeys added in v0.1.1

type CPhysExplosionKeys struct {
	CPointEntityKeys
	Magnitude                   *float32 `key:"magnitude"`
	Damage                      *float32 `key:"damage"`
	Radius                      *float32 `key:"radius"`
	Ignoreentityname            *string  `key:"ignoreentityname"`
	Targetentityname            *string  `key:"targetentityname"`
	InnerRadius                 *float32 `key:"inner_radius"`
	Explodeonspawn              *bool    `key:"explodeonspawn"`
	Pushscale                   *float32 `key:"pushscale"`
	ConvertToDebrisWhenPossible *bool    `key:"ConvertToDebrisWhenPossible"`
	AffectInvulnerableEnts      *bool    `key:"AffectInvulnerableEnts"`
	DisablePushClamp            *bool    `key:"DisablePushClamp"`
}

type CPhysFixed

type CPhysFixed CEntityInstance

func (CPhysFixed) BEnableAngularConstraint

func (e CPhysFixed) BEnableAngularConstraint() Bool

func (CPhysFixed) BEnableLinearConstraint

func (e CPhysFixed) BEnableLinearConstraint() Bool

func (CPhysFixed) FlAngularDampingRatio

func (e CPhysFixed) FlAngularDampingRatio() Number[float32]

func (CPhysFixed) FlAngularFrequency

func (e CPhysFixed) FlAngularFrequency() Number[float32]

func (CPhysFixed) FlLinearDampingRatio

func (e CPhysFixed) FlLinearDampingRatio() Number[float32]

func (CPhysFixed) FlLinearFrequency

func (e CPhysFixed) FlLinearFrequency() Number[float32]

func (CPhysFixed) InputSetAngularDampingRatio added in v0.1.1

func (e CPhysFixed) InputSetAngularDampingRatio(value float32) (bool, error)

func (CPhysFixed) InputSetAngularFrequency added in v0.1.1

func (e CPhysFixed) InputSetAngularFrequency(value float32) (bool, error)

func (CPhysFixed) InputSetLinearDampingRatio added in v0.1.1

func (e CPhysFixed) InputSetLinearDampingRatio(value float32) (bool, error)

func (CPhysFixed) InputSetLinearFrequency added in v0.1.1

func (e CPhysFixed) InputSetLinearFrequency(value float32) (bool, error)

func (CPhysFixed) SBoneName1

func (e CPhysFixed) SBoneName1() Text

func (CPhysFixed) SBoneName2

func (e CPhysFixed) SBoneName2() Text

type CPhysForce

type CPhysForce CEntityInstance

func (CPhysForce) AttachedObject

func (e CPhysForce) AttachedObject() Handle[CBaseEntity]

func (CPhysForce) Force

func (e CPhysForce) Force() Number[float32]

func (CPhysForce) ForceTime

func (e CPhysForce) ForceTime() Number[float32]

func (CPhysForce) InputActivate added in v0.1.1

func (e CPhysForce) InputActivate() (bool, error)

func (CPhysForce) InputDeactivate added in v0.1.1

func (e CPhysForce) InputDeactivate() (bool, error)

func (CPhysForce) Inputscale added in v0.1.1

func (e CPhysForce) Inputscale(value float32) (bool, error)

func (CPhysForce) NameAttach

func (e CPhysForce) NameAttach() Text

func (CPhysForce) WasRestored

func (e CPhysForce) WasRestored() Bool

type CPhysForceKeys added in v0.1.1

type CPhysForceKeys struct {
	CPointEntityKeys
	Attach1   *string  `key:"attach1"`
	Force     *float32 `key:"force"`
	Forcetime *float32 `key:"forcetime"`
}

type CPhysHinge

type CPhysHinge CEntityInstance

func (CPhysHinge) BAtMaxLimit

func (e CPhysHinge) BAtMaxLimit() Bool

func (CPhysHinge) BAtMinLimit

func (e CPhysHinge) BAtMinLimit() Bool

func (CPhysHinge) BIsAxisLocal

func (e CPhysHinge) BIsAxisLocal() Bool

func (CPhysHinge) FlAngleSpeed

func (e CPhysHinge) FlAngleSpeed() Number[float32]

func (CPhysHinge) FlAngleSpeedThreshold

func (e CPhysHinge) FlAngleSpeedThreshold() Number[float32]

func (CPhysHinge) FlInitialRotation

func (e CPhysHinge) FlInitialRotation() Number[float32]

func (CPhysHinge) FlLimitsDebugVisRotation

func (e CPhysHinge) FlLimitsDebugVisRotation() Number[float32]

func (CPhysHinge) FlMaxRotation

func (e CPhysHinge) FlMaxRotation() Number[float32]

func (CPhysHinge) FlMinRotation

func (e CPhysHinge) FlMinRotation() Number[float32]

func (CPhysHinge) FlMotorDampingRatio

func (e CPhysHinge) FlMotorDampingRatio() Number[float32]

func (CPhysHinge) FlMotorFrequency

func (e CPhysHinge) FlMotorFrequency() Number[float32]

func (CPhysHinge) HingeFriction

func (e CPhysHinge) HingeFriction() Number[float32]

func (CPhysHinge) InputSetAngularVelocity added in v0.1.1

func (e CPhysHinge) InputSetAngularVelocity(value float32) (bool, error)

func (CPhysHinge) InputSetHingeFriction added in v0.1.1

func (e CPhysHinge) InputSetHingeFriction(value float32) (bool, error)

func (CPhysHinge) InputSetMaxLimit added in v0.1.1

func (e CPhysHinge) InputSetMaxLimit(value float32) (bool, error)

func (CPhysHinge) InputSetMinLimit added in v0.1.1

func (e CPhysHinge) InputSetMinLimit(value float32) (bool, error)

func (CPhysHinge) InputSetMotorTargetAngle added in v0.1.1

func (e CPhysHinge) InputSetMotorTargetAngle(value float32) (bool, error)

func (CPhysHinge) SystemLoadScale

func (e CPhysHinge) SystemLoadScale() Number[float32]

type CPhysHingeAlias_phys_hinge_local

type CPhysHingeAlias_phys_hinge_local CEntityInstance

type CPhysImpact

type CPhysImpact CEntityInstance

func (CPhysImpact) Damage

func (e CPhysImpact) Damage() Number[float32]

func (CPhysImpact) DirectionEntityName

func (e CPhysImpact) DirectionEntityName() Text

func (CPhysImpact) Distance

func (e CPhysImpact) Distance() Number[float32]

func (CPhysImpact) InputImpact added in v0.1.1

func (e CPhysImpact) InputImpact() (bool, error)

type CPhysImpactKeys added in v0.1.1

type CPhysImpactKeys struct {
	CPointEntityKeys
	Magnitude           *float32 `key:"magnitude"`
	Distance            *float32 `key:"distance"`
	Directionentityname *string  `key:"directionentityname"`
}

type CPhysLength

type CPhysLength CEntityInstance

func (CPhysLength) AddLength

func (e CPhysLength) AddLength() Number[float32]

func (CPhysLength) MinLength

func (e CPhysLength) MinLength() Number[float32]

func (CPhysLength) TotalLength

func (e CPhysLength) TotalLength() Number[float32]

func (CPhysLength) VecAttach

func (e CPhysLength) VecAttach() Vector

type CPhysMagnet

type CPhysMagnet CEntityInstance

func (CPhysMagnet) BActive

func (e CPhysMagnet) BActive() Bool

func (CPhysMagnet) BHasHitSomething

func (e CPhysMagnet) BHasHitSomething() Bool

func (CPhysMagnet) FlNextSuckTime

func (e CPhysMagnet) FlNextSuckTime() Number[float32]

func (CPhysMagnet) FlRadius

func (e CPhysMagnet) FlRadius() Number[float32]

func (CPhysMagnet) FlTotalMass

func (e CPhysMagnet) FlTotalMass() Number[float32]

func (CPhysMagnet) ForceLimit

func (e CPhysMagnet) ForceLimit() Number[float32]

func (CPhysMagnet) IMaxObjectsAttached

func (e CPhysMagnet) IMaxObjectsAttached() Number[int32]

func (CPhysMagnet) InputToggle added in v0.1.1

func (e CPhysMagnet) InputToggle() (bool, error)

func (CPhysMagnet) InputTurnOff added in v0.1.1

func (e CPhysMagnet) InputTurnOff() (bool, error)

func (CPhysMagnet) InputTurnOn added in v0.1.1

func (e CPhysMagnet) InputTurnOn() (bool, error)

func (CPhysMagnet) MassScale

func (e CPhysMagnet) MassScale() Number[float32]

func (CPhysMagnet) TorqueLimit

func (e CPhysMagnet) TorqueLimit() Number[float32]

type CPhysMagnetKeys added in v0.1.1

type CPhysMagnetKeys struct {
	CBaseAnimGraphKeys
	MassScale   *float32 `key:"massScale"`
	Maxobjects  *int32   `key:"maxobjects"`
	Forcelimit  *float32 `key:"forcelimit"`
	Torquelimit *float32 `key:"torquelimit"`
}

type CPhysMotor

type CPhysMotor CEntityInstance

func (CPhysMotor) AdditionalAcceleration

func (e CPhysMotor) AdditionalAcceleration() Number[float32]

func (CPhysMotor) AngularAcceleration

func (e CPhysMotor) AngularAcceleration() Number[float32]

func (CPhysMotor) FlMotorFriction

func (e CPhysMotor) FlMotorFriction() Number[float32]

func (CPhysMotor) FlSpeedWhenSpinUpOrSpinDownStarted

func (e CPhysMotor) FlSpeedWhenSpinUpOrSpinDownStarted() Number[float32]

func (CPhysMotor) FlTargetSpeed

func (e CPhysMotor) FlTargetSpeed() Number[float32]

func (CPhysMotor) FlTorqueScale

func (e CPhysMotor) FlTorqueScale() Number[float32]

func (CPhysMotor) HAnchorObject

func (e CPhysMotor) HAnchorObject() Handle[CBaseEntity]

func (CPhysMotor) HAttachedObject

func (e CPhysMotor) HAttachedObject() Handle[CBaseEntity]

func (CPhysMotor) InputSetFriction added in v0.1.1

func (e CPhysMotor) InputSetFriction(value float32) (bool, error)

func (CPhysMotor) InputSetSpeed added in v0.1.1

func (e CPhysMotor) InputSetSpeed(value float32) (bool, error)

func (CPhysMotor) InputSetSpinDownTime added in v0.1.1

func (e CPhysMotor) InputSetSpinDownTime(value float32) (bool, error)

InputSetSpinDownTime sends SetSpinDownTime. Sets the time the motor takes to spin down to a lesser target speed when it's on.

func (CPhysMotor) InputSetSpinUpTime added in v0.1.1

func (e CPhysMotor) InputSetSpinUpTime(value float32) (bool, error)

InputSetSpinUpTime sends SetSpinUpTime. Sets the time the motor takes to spin up to a greater target speed when it's on.

func (CPhysMotor) InputSetSystemInertiaScale added in v0.1.1

func (e CPhysMotor) InputSetSystemInertiaScale(value float32) (bool, error)

InputSetSystemInertiaScale sends SetSystemInertiaScale. Sets the inertia scale on the motor, which affects the maximum amount of torque it can generate (this will also affect the actual time the motor takes to spin up or spin down).

func (CPhysMotor) InputTurnOff added in v0.1.1

func (e CPhysMotor) InputTurnOff() (bool, error)

func (CPhysMotor) InputTurnOn added in v0.1.1

func (e CPhysMotor) InputTurnOn() (bool, error)

func (CPhysMotor) NameAnchor

func (e CPhysMotor) NameAnchor() Text

func (CPhysMotor) NameAttach

func (e CPhysMotor) NameAttach() Text

func (CPhysMotor) SpinDown

func (e CPhysMotor) SpinDown() Number[float32]

func (CPhysMotor) SpinUp

func (e CPhysMotor) SpinUp() Number[float32]

type CPhysMotorKeys added in v0.1.1

type CPhysMotorKeys struct {
	CBaseEntityKeys
	Attach1       *string     `key:"attach1"`
	Attach2       *string     `key:"attach2"`
	Spinup        *float32    `key:"spinup"`
	Spindown      *float32    `key:"spindown"`
	Addangaccel   *float32    `key:"addangaccel"`
	Speed         *float32    `key:"speed"`
	Axis          *mod.Vector `key:"axis"`
	Inertiafactor *float32    `key:"inertiafactor"`
}

type CPhysPulley

type CPhysPulley CEntityInstance

func (CPhysPulley) AddLength

func (e CPhysPulley) AddLength() Number[float32]

func (CPhysPulley) GearRatio

func (e CPhysPulley) GearRatio() Number[float32]

func (CPhysPulley) Position2

func (e CPhysPulley) Position2() Vector

type CPhysSlideConstraint

type CPhysSlideConstraint CEntityInstance

func (CPhysSlideConstraint) AxisEnd

func (e CPhysSlideConstraint) AxisEnd() Vector

func (CPhysSlideConstraint) BEnableAngularConstraint

func (e CPhysSlideConstraint) BEnableAngularConstraint() Bool

func (CPhysSlideConstraint) BEnableLinearConstraint

func (e CPhysSlideConstraint) BEnableLinearConstraint() Bool

func (CPhysSlideConstraint) BUseEntityPivot

func (e CPhysSlideConstraint) BUseEntityPivot() Bool

func (CPhysSlideConstraint) FlMotorDampingRatio

func (e CPhysSlideConstraint) FlMotorDampingRatio() Number[float32]

func (CPhysSlideConstraint) FlMotorFrequency

func (e CPhysSlideConstraint) FlMotorFrequency() Number[float32]

func (CPhysSlideConstraint) InitialOffset

func (e CPhysSlideConstraint) InitialOffset() Number[float32]

func (CPhysSlideConstraint) InputSetOffset added in v0.1.1

func (e CPhysSlideConstraint) InputSetOffset(value float32) (bool, error)

func (CPhysSlideConstraint) InputSetSlideFriction added in v0.1.1

func (e CPhysSlideConstraint) InputSetSlideFriction(value float32) (bool, error)

func (CPhysSlideConstraint) InputSetVelocity added in v0.1.1

func (e CPhysSlideConstraint) InputSetVelocity(value float32) (bool, error)

func (CPhysSlideConstraint) SlideFriction

func (e CPhysSlideConstraint) SlideFriction() Number[float32]

func (CPhysSlideConstraint) SystemLoadScale

func (e CPhysSlideConstraint) SystemLoadScale() Number[float32]

type CPhysThruster

type CPhysThruster CEntityInstance

func (CPhysThruster) LocalOrigin

func (e CPhysThruster) LocalOrigin() Vector

type CPhysTorque

type CPhysTorque CEntityInstance

func (CPhysTorque) Axis

func (e CPhysTorque) Axis() Vector

type CPhysTorqueKeys added in v0.1.1

type CPhysTorqueKeys struct {
	CPhysForceKeys
	Axis *mod.Vector `key:"axis"`
}

type CPhysWheelConstraint

type CPhysWheelConstraint CEntityInstance

func (CPhysWheelConstraint) BEnableSteeringLimit

func (e CPhysWheelConstraint) BEnableSteeringLimit() Bool

func (CPhysWheelConstraint) BEnableSuspensionLimit

func (e CPhysWheelConstraint) BEnableSuspensionLimit() Bool

func (CPhysWheelConstraint) FlMaxSteeringAngle

func (e CPhysWheelConstraint) FlMaxSteeringAngle() Number[float32]

func (CPhysWheelConstraint) FlMaxSuspensionOffset

func (e CPhysWheelConstraint) FlMaxSuspensionOffset() Number[float32]

func (CPhysWheelConstraint) FlMinSteeringAngle

func (e CPhysWheelConstraint) FlMinSteeringAngle() Number[float32]

func (CPhysWheelConstraint) FlMinSuspensionOffset

func (e CPhysWheelConstraint) FlMinSuspensionOffset() Number[float32]

func (CPhysWheelConstraint) FlSpinAxisFriction

func (e CPhysWheelConstraint) FlSpinAxisFriction() Number[float32]

func (CPhysWheelConstraint) FlSteeringAxisFriction

func (e CPhysWheelConstraint) FlSteeringAxisFriction() Number[float32]

func (CPhysWheelConstraint) FlSuspensionDampingRatio

func (e CPhysWheelConstraint) FlSuspensionDampingRatio() Number[float32]

func (CPhysWheelConstraint) FlSuspensionFrequency

func (e CPhysWheelConstraint) FlSuspensionFrequency() Number[float32]

func (CPhysWheelConstraint) FlSuspensionHeightOffset

func (e CPhysWheelConstraint) FlSuspensionHeightOffset() Number[float32]

func (CPhysWheelConstraint) HSteeringMimicsEntity

func (e CPhysWheelConstraint) HSteeringMimicsEntity() Handle[CBaseEntity]

func (CPhysWheelConstraint) InputSetMaxSuspensionOffset added in v0.1.1

func (e CPhysWheelConstraint) InputSetMaxSuspensionOffset(value float32) (bool, error)

func (CPhysWheelConstraint) InputSetMinSuspensionOffset added in v0.1.1

func (e CPhysWheelConstraint) InputSetMinSuspensionOffset(value float32) (bool, error)

func (CPhysWheelConstraint) InputSetSteeringMimicsEntity added in v0.1.1

func (e CPhysWheelConstraint) InputSetSteeringMimicsEntity(value string) (bool, error)

type CPhysicalButton

type CPhysicalButton CEntityInstance

type CPhysicsEntitySolver

type CPhysicsEntitySolver CEntityInstance

func (CPhysicsEntitySolver) CancelTime

func (e CPhysicsEntitySolver) CancelTime() Number[float32]

func (CPhysicsEntitySolver) HMovingEntity

func (e CPhysicsEntitySolver) HMovingEntity() Handle[CBaseEntity]

func (CPhysicsEntitySolver) HPhysicsBlocker

func (e CPhysicsEntitySolver) HPhysicsBlocker() Handle[CBaseEntity]

func (CPhysicsEntitySolver) SeparationDuration

func (e CPhysicsEntitySolver) SeparationDuration() Number[float32]

type CPhysicsEntitySolverKeys added in v0.1.1

type CPhysicsEntitySolverKeys struct {
	CBaseEntityKeys
	Duration *float32 `key:"duration"`
}

type CPhysicsNPCSolver

type CPhysicsNPCSolver CEntityInstance

func (CPhysicsNPCSolver) AllowIntersection

func (e CPhysicsNPCSolver) AllowIntersection() Bool

func (CPhysicsNPCSolver) CancelTime

func (e CPhysicsNPCSolver) CancelTime() Number[float32]

func (CPhysicsNPCSolver) HEntity

func (e CPhysicsNPCSolver) HEntity() Handle[CBaseEntity]

func (CPhysicsNPCSolver) HNPC

func (CPhysicsNPCSolver) SeparationDuration

func (e CPhysicsNPCSolver) SeparationDuration() Number[float32]

type CPhysicsProp

type CPhysicsProp CEntityInstance

func (CPhysicsProp) BAcceptDamageFromHeldObjects

func (e CPhysicsProp) BAcceptDamageFromHeldObjects() Bool

func (CPhysicsProp) BAttachedToReferenceFrame

func (e CPhysicsProp) BAttachedToReferenceFrame() Bool

func (CPhysicsProp) BAwake

func (e CPhysicsProp) BAwake() Bool

func (CPhysicsProp) BDroppedByPlayer

func (e CPhysicsProp) BDroppedByPlayer() Bool

func (CPhysicsProp) BEnableUseOutput

func (e CPhysicsProp) BEnableUseOutput() Bool

func (CPhysicsProp) BFirstCollisionAfterLaunch

func (e CPhysicsProp) BFirstCollisionAfterLaunch() Bool

func (CPhysicsProp) BForceNavIgnore

func (e CPhysicsProp) BForceNavIgnore() Bool

func (CPhysicsProp) BForceNavObstacleCut

func (e CPhysicsProp) BForceNavObstacleCut() Bool

func (CPhysicsProp) BForceNpcExclude

func (e CPhysicsProp) BForceNpcExclude() Bool

func (CPhysicsProp) BHasBeenAwakened

func (e CPhysicsProp) BHasBeenAwakened() Bool

func (CPhysicsProp) BIsOverrideProp

func (e CPhysicsProp) BIsOverrideProp() Bool

func (CPhysicsProp) BMuteImpactEffects

func (e CPhysicsProp) BMuteImpactEffects() Bool

func (CPhysicsProp) BNoNavmeshBlocker

func (e CPhysicsProp) BNoNavmeshBlocker() Bool

func (CPhysicsProp) BRemovableForAmmoBalancing

func (e CPhysicsProp) BRemovableForAmmoBalancing() Bool

func (CPhysicsProp) BShouldAutoConvertBackFromDebris

func (e CPhysicsProp) BShouldAutoConvertBackFromDebris() Bool

func (CPhysicsProp) BTouchedByPlayer

func (e CPhysicsProp) BTouchedByPlayer() Bool

func (CPhysicsProp) BUpdateNavWhenMoving

func (e CPhysicsProp) BUpdateNavWhenMoving() Bool

func (CPhysicsProp) BuoyancyScale

func (e CPhysicsProp) BuoyancyScale() Number[float32]

func (CPhysicsProp) CrateType added in v0.1.1

func (e CPhysicsProp) CrateType() Number[uint32]

func (CPhysicsProp) DamageToEnableMotion

func (e CPhysicsProp) DamageToEnableMotion() Number[int32]

func (CPhysicsProp) DamageType

func (e CPhysicsProp) DamageType() Number[int32]

func (CPhysicsProp) FNextCheckDisableMotionContactsTime

func (e CPhysicsProp) FNextCheckDisableMotionContactsTime() Number[float32]

func (CPhysicsProp) FlForceToEnableMotion

func (e CPhysicsProp) FlForceToEnableMotion() Number[float32]

func (CPhysicsProp) FlLastBurn

func (e CPhysicsProp) FlLastBurn() Number[float32]

func (CPhysicsProp) IInitialGlowState

func (e CPhysicsProp) IInitialGlowState() Number[int32]

func (CPhysicsProp) InputDisableCollisions added in v0.1.1

func (e CPhysicsProp) InputDisableCollisions() (bool, error)

func (CPhysicsProp) InputDisableDrag added in v0.1.1

func (e CPhysicsProp) InputDisableDrag() (bool, error)

func (CPhysicsProp) InputDisableGravity added in v0.1.1

func (e CPhysicsProp) InputDisableGravity() (bool, error)

func (CPhysicsProp) InputDisableMotion added in v0.1.1

func (e CPhysicsProp) InputDisableMotion() (bool, error)

func (CPhysicsProp) InputEnableCollisions added in v0.1.1

func (e CPhysicsProp) InputEnableCollisions() (bool, error)

func (CPhysicsProp) InputEnableMotion added in v0.1.1

func (e CPhysicsProp) InputEnableMotion() (bool, error)

func (CPhysicsProp) InputSetAutoConvertBackFromDebris added in v0.1.1

func (e CPhysicsProp) InputSetAutoConvertBackFromDebris(value bool) (bool, error)

func (CPhysicsProp) InputSetDragEnabled added in v0.1.1

func (e CPhysicsProp) InputSetDragEnabled() (bool, error)

func (CPhysicsProp) InputSetGlowOverride added in v0.1.1

func (e CPhysicsProp) InputSetGlowOverride(value *mod.Vector) (bool, error)

func (CPhysicsProp) InputSetGlowRange added in v0.1.1

func (e CPhysicsProp) InputSetGlowRange(value int32) (bool, error)

func (CPhysicsProp) InputSetGravityEnabled added in v0.1.1

func (e CPhysicsProp) InputSetGravityEnabled() (bool, error)

func (CPhysicsProp) InputSetMass added in v0.1.1

func (e CPhysicsProp) InputSetMass(value float32) (bool, error)

func (CPhysicsProp) InputSleep added in v0.1.1

func (e CPhysicsProp) InputSleep() (bool, error)

func (CPhysicsProp) InputStartGlowing added in v0.1.1

func (e CPhysicsProp) InputStartGlowing() (bool, error)

func (CPhysicsProp) InputStopGlowing added in v0.1.1

func (e CPhysicsProp) InputStopGlowing() (bool, error)

func (CPhysicsProp) InputWake added in v0.1.1

func (e CPhysicsProp) InputWake() (bool, error)

func (CPhysicsProp) MassScale

func (e CPhysicsProp) MassScale() Number[float32]

func (CPhysicsProp) NDynamicContinuousContactBehavior

func (e CPhysicsProp) NDynamicContinuousContactBehavior() Number[uint8]

func (CPhysicsProp) NGlowRange

func (e CPhysicsProp) NGlowRange() Number[int32]

func (CPhysicsProp) NGlowRangeMin

func (e CPhysicsProp) NGlowRangeMin() Number[int32]

func (CPhysicsProp) NNavObstacleType added in v0.1.1

func (e CPhysicsProp) NNavObstacleType() Number[uint32]

type CPhysicsPropKeys added in v0.1.1

type CPhysicsPropKeys struct {
	CBreakablePropKeys
	Massscale                        *float32 `key:"massscale"`
	Buoyancyscale                    *float32 `key:"buoyancyscale"`
	Damagetype                       *int32   `key:"Damagetype"`
	Acceptdamagefromheldobjects      *bool    `key:"acceptdamagefromheldobjects"`
	Dynamiccontinuouscontactbehavior *int32   `key:"dynamiccontinuouscontactbehavior"`
	Glowstate                        *int32   `key:"glowstate"`
	Glowrange                        *int32   `key:"glowrange"`
	Glowrangemin                     *int32   `key:"glowrangemin"`
	Glowcolor                        *uint32  `key:"glowcolor"`
	Damagetoenablemotion             *int32   `key:"damagetoenablemotion"`
	Forcetoenablemotion              *float32 `key:"forcetoenablemotion"`
	CrateType                        *int32   `key:"CrateType"`
	AmmobalancingRemovable           *bool    `key:"ammobalancing_removable"`
	Updatenavwhenmoving              *bool    `key:"updatenavwhenmoving"`
	Forcenavcut                      *bool    `key:"forcenavcut"`
	Forcenavignore                   *bool    `key:"forcenavignore"`
	Nonavmeshblocker                 *bool    `key:"nonavmeshblocker"`
	Forcenpcexclude                  *bool    `key:"forcenpcexclude"`
	AutoConvertBackFromDebris        *bool    `key:"auto_convert_back_from_debris"`
	MuteImpactEffects                *bool    `key:"mute_impact_effects"`
	Enableuseoutput                  *bool    `key:"enableuseoutput"`
}

type CPhysicsPropOverride

type CPhysicsPropOverride CEntityInstance

type CPhysicsPropRespawnable

type CPhysicsPropRespawnable CEntityInstance

func (CPhysicsPropRespawnable) FlRespawnDuration

func (e CPhysicsPropRespawnable) FlRespawnDuration() Number[float32]

func (CPhysicsPropRespawnable) VOriginalMaxs

func (e CPhysicsPropRespawnable) VOriginalMaxs() Vector

func (CPhysicsPropRespawnable) VOriginalMins

func (e CPhysicsPropRespawnable) VOriginalMins() Vector

func (CPhysicsPropRespawnable) VOriginalSpawnAngles

func (e CPhysicsPropRespawnable) VOriginalSpawnAngles() Angles

func (CPhysicsPropRespawnable) VOriginalSpawnOrigin

func (e CPhysicsPropRespawnable) VOriginalSpawnOrigin() Vector

type CPhysicsPropRespawnableKeys added in v0.1.1

type CPhysicsPropRespawnableKeys struct {
	CPhysicsPropKeys
	RespawnTime *float32 `key:"RespawnTime"`
}

type CPhysicsSpring

type CPhysicsSpring CEntityInstance

func (CPhysicsSpring) End

func (e CPhysicsSpring) End() Vector

func (CPhysicsSpring) FlDampingRatio

func (e CPhysicsSpring) FlDampingRatio() Number[float32]

func (CPhysicsSpring) FlFrequency

func (e CPhysicsSpring) FlFrequency() Number[float32]

func (CPhysicsSpring) FlRestLength

func (e CPhysicsSpring) FlRestLength() Number[float32]

func (CPhysicsSpring) InputAddRestLength added in v0.1.1

func (e CPhysicsSpring) InputAddRestLength(value float32) (bool, error)

func (CPhysicsSpring) InputRemoveRestLength added in v0.1.1

func (e CPhysicsSpring) InputRemoveRestLength(value float32) (bool, error)

func (CPhysicsSpring) InputSetDampingRatio added in v0.1.1

func (e CPhysicsSpring) InputSetDampingRatio(value float32) (bool, error)

func (CPhysicsSpring) InputSetFrequency added in v0.1.1

func (e CPhysicsSpring) InputSetFrequency(value float32) (bool, error)

func (CPhysicsSpring) InputSetRestLength added in v0.1.1

func (e CPhysicsSpring) InputSetRestLength(value float32) (bool, error)

func (CPhysicsSpring) NameAttachEnd

func (e CPhysicsSpring) NameAttachEnd() Text

func (CPhysicsSpring) NameAttachStart

func (e CPhysicsSpring) NameAttachStart() Text

func (CPhysicsSpring) Start

func (e CPhysicsSpring) Start() Vector

func (CPhysicsSpring) TeleportTick

func (e CPhysicsSpring) TeleportTick() Number[uint32]

type CPhysicsWire

type CPhysicsWire CEntityInstance

func (CPhysicsWire) NDensity

func (e CPhysicsWire) NDensity() Number[int32]

type CPhysicsWireKeys added in v0.1.1

type CPhysicsWireKeys struct {
	CBaseEntityKeys
	Density *int32 `key:"Density"`
}

type CPlatTrigger

type CPlatTrigger CEntityInstance

func (CPlatTrigger) PPlatform

func (e CPlatTrigger) PPlatform() Handle[CFuncPlat]

type CPlayerSprayDecal

type CPlayerSprayDecal CEntityInstance

func (CPlayerSprayDecal) BDamaged

func (e CPlayerSprayDecal) BDamaged() Bool

func (CPlayerSprayDecal) FlCreationTime

func (e CPlayerSprayDecal) FlCreationTime() Number[float32]

func (CPlayerSprayDecal) NEntity

func (e CPlayerSprayDecal) NEntity() Number[int32]

func (CPlayerSprayDecal) NHitbox

func (e CPlayerSprayDecal) NHitbox() Number[int32]

func (CPlayerSprayDecal) NTintID

func (e CPlayerSprayDecal) NTintID() Number[int32]

func (CPlayerSprayDecal) NUniqueID

func (e CPlayerSprayDecal) NUniqueID() Number[int32]

func (CPlayerSprayDecal) NVersion

func (e CPlayerSprayDecal) NVersion() Number[uint8]

func (CPlayerSprayDecal) SSoundNameDamaged

func (e CPlayerSprayDecal) SSoundNameDamaged() Text

func (CPlayerSprayDecal) STextureName

func (e CPlayerSprayDecal) STextureName() Text

func (CPlayerSprayDecal) STextureNameDamaged

func (e CPlayerSprayDecal) STextureNameDamaged() Text

func (CPlayerSprayDecal) UnAccountID

func (e CPlayerSprayDecal) UnAccountID() Number[uint32]

func (CPlayerSprayDecal) UnTraceID

func (e CPlayerSprayDecal) UnTraceID() Number[uint32]

func (CPlayerSprayDecal) VecEndPos

func (e CPlayerSprayDecal) VecEndPos() Vector

func (CPlayerSprayDecal) VecLeft

func (e CPlayerSprayDecal) VecLeft() Vector

func (CPlayerSprayDecal) VecNormal

func (e CPlayerSprayDecal) VecNormal() Vector

func (CPlayerSprayDecal) VecStart

func (e CPlayerSprayDecal) VecStart() Vector

type CPlayerSprayDecalKeys added in v0.1.1

type CPlayerSprayDecalKeys struct {
	CBaseModelEntityKeys
	PlayerSlot *int32 `key:"player_slot"`
}

type CPlayerTrackedStatsEntity

type CPlayerTrackedStatsEntity CEntityInstance

func (CPlayerTrackedStatsEntity) NTeam

type CPlayerVisibility

type CPlayerVisibility CEntityInstance

func (CPlayerVisibility) BIsEnabled

func (e CPlayerVisibility) BIsEnabled() Bool

func (CPlayerVisibility) BStartDisabled

func (e CPlayerVisibility) BStartDisabled() Bool

func (CPlayerVisibility) FlFadeTime

func (e CPlayerVisibility) FlFadeTime() Number[float32]

func (CPlayerVisibility) FlFogDistanceMultiplier

func (e CPlayerVisibility) FlFogDistanceMultiplier() Number[float32]

func (CPlayerVisibility) FlFogMaxDensityMultiplier

func (e CPlayerVisibility) FlFogMaxDensityMultiplier() Number[float32]

func (CPlayerVisibility) FlVisibilityStrength

func (e CPlayerVisibility) FlVisibilityStrength() Number[float32]

func (CPlayerVisibility) InputDisable added in v0.1.1

func (e CPlayerVisibility) InputDisable(value bool) (bool, error)

func (CPlayerVisibility) InputEnable added in v0.1.1

func (e CPlayerVisibility) InputEnable(value bool) (bool, error)

func (CPlayerVisibility) InputSetPlayerFogDistanceMultiplier added in v0.1.1

func (e CPlayerVisibility) InputSetPlayerFogDistanceMultiplier(value float32) (bool, error)

func (CPlayerVisibility) InputSetPlayerFogMaxDensityMultiplier added in v0.1.1

func (e CPlayerVisibility) InputSetPlayerFogMaxDensityMultiplier(value float32) (bool, error)

func (CPlayerVisibility) InputSetPlayerVisibilityStrength added in v0.1.1

func (e CPlayerVisibility) InputSetPlayerVisibilityStrength(value float32) (bool, error)

type CPlayerVisibilityKeys added in v0.1.1

type CPlayerVisibilityKeys struct {
	CBaseEntityKeys
	StartDisabled                 *bool    `key:"StartDisabled"`
	Playervisibilitystrength      *float32 `key:"playervisibilitystrength"`
	Playerfogdistancemultiplier   *float32 `key:"playerfogdistancemultiplier"`
	Playerfogmaxdensitymultiplier *float32 `key:"playerfogmaxdensitymultiplier"`
	Fadetime                      *float32 `key:"fadetime"`
}

type CPointAngleSensor

type CPointAngleSensor CEntityInstance

func (CPointAngleSensor) BDisabled

func (e CPointAngleSensor) BDisabled() Bool

func (CPointAngleSensor) BFired

func (e CPointAngleSensor) BFired() Bool

func (CPointAngleSensor) FlDotTolerance

func (e CPointAngleSensor) FlDotTolerance() Number[float32]

func (CPointAngleSensor) FlDuration

func (e CPointAngleSensor) FlDuration() Number[float32]

func (CPointAngleSensor) FlFacingTime

func (e CPointAngleSensor) FlFacingTime() Number[float32]

func (CPointAngleSensor) HLookAtEntity

func (e CPointAngleSensor) HLookAtEntity() Handle[CBaseEntity]

func (CPointAngleSensor) HTargetEntity

func (e CPointAngleSensor) HTargetEntity() Handle[CBaseEntity]

func (CPointAngleSensor) InputDisable added in v0.1.1

func (e CPointAngleSensor) InputDisable() (bool, error)

func (CPointAngleSensor) InputEnable added in v0.1.1

func (e CPointAngleSensor) InputEnable() (bool, error)

func (CPointAngleSensor) InputSetTargetEntity added in v0.1.1

func (e CPointAngleSensor) InputSetTargetEntity(value string) (bool, error)

func (CPointAngleSensor) InputTest added in v0.1.1

func (e CPointAngleSensor) InputTest() (bool, error)

func (CPointAngleSensor) InputToggle added in v0.1.1

func (e CPointAngleSensor) InputToggle() (bool, error)

func (CPointAngleSensor) NLookAtName

func (e CPointAngleSensor) NLookAtName() Text

type CPointAngleSensorKeys added in v0.1.1

type CPointAngleSensorKeys struct {
	CPointEntityKeys
	StartDisabled *bool    `key:"StartDisabled"`
	Lookatname    *string  `key:"lookatname"`
	Duration      *float32 `key:"duration"`
}

type CPointAngularVelocitySensor

type CPointAngularVelocitySensor CEntityInstance

func (CPointAngularVelocitySensor) BUseHelper

func (e CPointAngularVelocitySensor) BUseHelper() Bool

func (CPointAngularVelocitySensor) FlFireInterval

func (e CPointAngularVelocitySensor) FlFireInterval() Number[float32]

func (CPointAngularVelocitySensor) FlFireTime

func (e CPointAngularVelocitySensor) FlFireTime() Number[float32]

func (CPointAngularVelocitySensor) FlLastAngVelocity

func (e CPointAngularVelocitySensor) FlLastAngVelocity() Number[float32]

func (CPointAngularVelocitySensor) FlThreshold

func (e CPointAngularVelocitySensor) FlThreshold() Number[float32]

func (CPointAngularVelocitySensor) HTargetEntity

func (e CPointAngularVelocitySensor) HTargetEntity() Handle[CBaseEntity]

func (CPointAngularVelocitySensor) InputTest added in v0.1.1

func (e CPointAngularVelocitySensor) InputTest() (bool, error)

func (CPointAngularVelocitySensor) InputTestWithInterval added in v0.1.1

func (e CPointAngularVelocitySensor) InputTestWithInterval() (bool, error)

func (CPointAngularVelocitySensor) LastOrientation

func (e CPointAngularVelocitySensor) LastOrientation() Angles

func (CPointAngularVelocitySensor) NLastCompareResult

func (e CPointAngularVelocitySensor) NLastCompareResult() Number[int32]

func (CPointAngularVelocitySensor) NLastFireResult

func (e CPointAngularVelocitySensor) NLastFireResult() Number[int32]

func (CPointAngularVelocitySensor) VecAxis

func (e CPointAngularVelocitySensor) VecAxis() Vector

type CPointAngularVelocitySensorKeys added in v0.1.1

type CPointAngularVelocitySensorKeys struct {
	CPointEntityKeys
	Threshold    *float32    `key:"threshold"`
	Fireinterval *float32    `key:"fireinterval"`
	Axis         *mod.Vector `key:"axis"`
	Usehelper    *bool       `key:"usehelper"`
}

type CPointBroadcastClientCommand

type CPointBroadcastClientCommand CEntityInstance

func (CPointBroadcastClientCommand) InputCommand added in v0.1.1

func (e CPointBroadcastClientCommand) InputCommand(value string) (bool, error)

type CPointBroadcastClientCommandKeys added in v0.1.1

type CPointBroadcastClientCommandKeys struct {
	CPointEntityKeys
}

type CPointCamera

type CPointCamera CEntityInstance

func (CPointCamera) BActive

func (e CPointCamera) BActive() Bool

func (CPointCamera) BAlignWithParent

func (e CPointCamera) BAlignWithParent() Bool

func (CPointCamera) BCanHLTVUse

func (e CPointCamera) BCanHLTVUse() Bool

func (CPointCamera) BDofEnabled

func (e CPointCamera) BDofEnabled() Bool

func (CPointCamera) BFogEnable

func (e CPointCamera) BFogEnable() Bool

func (CPointCamera) BIsOn

func (e CPointCamera) BIsOn() Bool

func (CPointCamera) BNoSky

func (e CPointCamera) BNoSky() Bool

func (CPointCamera) BUseScreenAspectRatio

func (e CPointCamera) BUseScreenAspectRatio() Bool

func (CPointCamera) DegreesPerSecond

func (e CPointCamera) DegreesPerSecond() Number[float32]

func (CPointCamera) FBrightness

func (e CPointCamera) FBrightness() Number[float32]

func (CPointCamera) FOV

func (e CPointCamera) FOV() Number[float32]

func (CPointCamera) FlAspectRatio

func (e CPointCamera) FlAspectRatio() Number[float32]

func (CPointCamera) FlDofFarBlurry

func (e CPointCamera) FlDofFarBlurry() Number[float32]

func (CPointCamera) FlDofFarCrisp

func (e CPointCamera) FlDofFarCrisp() Number[float32]

func (CPointCamera) FlDofNearBlurry

func (e CPointCamera) FlDofNearBlurry() Number[float32]

func (CPointCamera) FlDofNearCrisp

func (e CPointCamera) FlDofNearCrisp() Number[float32]

func (CPointCamera) FlDofTiltToGround

func (e CPointCamera) FlDofTiltToGround() Number[float32]

func (CPointCamera) FlFogEnd

func (e CPointCamera) FlFogEnd() Number[float32]

func (CPointCamera) FlFogMaxDensity

func (e CPointCamera) FlFogMaxDensity() Number[float32]

func (CPointCamera) FlFogStart

func (e CPointCamera) FlFogStart() Number[float32]

func (CPointCamera) FlZFar

func (e CPointCamera) FlZFar() Number[float32]

func (CPointCamera) FlZNear

func (e CPointCamera) FlZNear() Number[float32]

func (CPointCamera) InputActivate added in v0.1.1

func (e CPointCamera) InputActivate() (bool, error)

func (CPointCamera) InputChangeFOV added in v0.1.1

func (e CPointCamera) InputChangeFOV(value string) (bool, error)

func (CPointCamera) InputDeactivate added in v0.1.1

func (e CPointCamera) InputDeactivate() (bool, error)

func (CPointCamera) InputDisableDOF added in v0.1.1

func (e CPointCamera) InputDisableDOF() (bool, error)

func (CPointCamera) InputEnableDOF added in v0.1.1

func (e CPointCamera) InputEnableDOF() (bool, error)

func (CPointCamera) InputSetDOFFarBlurry added in v0.1.1

func (e CPointCamera) InputSetDOFFarBlurry(value float32) (bool, error)

func (CPointCamera) InputSetDOFFarCrisp added in v0.1.1

func (e CPointCamera) InputSetDOFFarCrisp(value float32) (bool, error)

func (CPointCamera) InputSetDOFNearBlurry added in v0.1.1

func (e CPointCamera) InputSetDOFNearBlurry(value float32) (bool, error)

func (CPointCamera) InputSetDOFNearCrisp added in v0.1.1

func (e CPointCamera) InputSetDOFNearCrisp(value float32) (bool, error)

func (CPointCamera) InputSetDOFTiltToGround added in v0.1.1

func (e CPointCamera) InputSetDOFTiltToGround(value float32) (bool, error)

func (CPointCamera) InputSetOff added in v0.1.1

func (e CPointCamera) InputSetOff() (bool, error)

func (CPointCamera) InputSetOn added in v0.1.1

func (e CPointCamera) InputSetOn() (bool, error)

func (CPointCamera) InputSetOnAndTurnOthersOff added in v0.1.1

func (e CPointCamera) InputSetOnAndTurnOthersOff() (bool, error)

func (CPointCamera) Resolution

func (e CPointCamera) Resolution() Number[float32]

func (CPointCamera) TargetFOV

func (e CPointCamera) TargetFOV() Number[float32]

type CPointCameraKeys added in v0.1.1

type CPointCameraKeys struct {
	CBaseEntityKeys
	FOV                  *float32 `key:"FOV"`
	ZNear                *float32 `key:"zNear"`
	ZFar                 *float32 `key:"zFar"`
	Resolution           *float32 `key:"resolution"`
	FogEnable            *bool    `key:"fogEnable"`
	FogColor             *uint32  `key:"fogColor"`
	FogStart             *float32 `key:"fogStart"`
	FogEnd               *float32 `key:"fogEnd"`
	FogMaxDensity        *float32 `key:"fogMaxDensity"`
	UseScreenAspectRatio *bool    `key:"UseScreenAspectRatio"`
	AspectRatio          *float32 `key:"aspectRatio"`
	HltvUsable           *bool    `key:"hltvUsable"`
	AlignWithParent      *bool    `key:"align_with_parent"`
	DofEnabled           *bool    `key:"dof_enabled"`
	DofNearBlurry        *float32 `key:"dof_near_blurry"`
	DofNearCrisp         *float32 `key:"dof_near_crisp"`
	DacDofFarCrisp       *float32 `key:"dac_dof_far_crisp"`
	DacDofFarBlurry      *float32 `key:"dac_dof_far_blurry"`
	DacDofTiltToGround   *float32 `key:"dac_dof_tilt_to_ground"`
}

type CPointCameraVFOV

type CPointCameraVFOV CEntityInstance

func (CPointCameraVFOV) FlVerticalFOV

func (e CPointCameraVFOV) FlVerticalFOV() Number[float32]

type CPointCameraVFOVKeys added in v0.1.1

type CPointCameraVFOVKeys struct {
	CPointCameraKeys
	VerticalFOV     *float32 `key:"VerticalFOV"`
	DofFarCrisp     *float32 `key:"dof_far_crisp"`
	DofFarBlurry    *float32 `key:"dof_far_blurry"`
	DofTiltToGround *float32 `key:"dof_tilt_to_ground"`
}

type CPointChildModifier

type CPointChildModifier CEntityInstance

func (CPointChildModifier) BOrphanInsteadOfDeletingChildrenOnRemove

func (e CPointChildModifier) BOrphanInsteadOfDeletingChildrenOnRemove() Bool

type CPointChildModifierKeys added in v0.1.1

type CPointChildModifierKeys struct {
	CPointEntityKeys
	OrphanChildrenOnRemove *bool `key:"orphan_children_on_remove"`
}

type CPointClientCommand

type CPointClientCommand CEntityInstance

func (CPointClientCommand) InputCommand added in v0.1.1

func (e CPointClientCommand) InputCommand(value string) (bool, error)

type CPointClientCommandKeys added in v0.1.1

type CPointClientCommandKeys struct {
	CPointEntityKeys
}

type CPointClientUIDialog

type CPointClientUIDialog CEntityInstance

func (CPointClientUIDialog) BStartEnabled

func (e CPointClientUIDialog) BStartEnabled() Bool

func (CPointClientUIDialog) HActivator

func (e CPointClientUIDialog) HActivator() Handle[CBaseEntity]

type CPointClientUIDialogKeys added in v0.1.1

type CPointClientUIDialogKeys struct {
	CBaseClientUIEntityKeys
	StartEnabled *bool `key:"StartEnabled"`
}

type CPointClientUIWorldPanel

type CPointClientUIWorldPanel CEntityInstance

func (CPointClientUIWorldPanel) BAllowInteractionFromAllSceneWorlds

func (e CPointClientUIWorldPanel) BAllowInteractionFromAllSceneWorlds() Bool

func (CPointClientUIWorldPanel) BDisableMipGen

func (e CPointClientUIWorldPanel) BDisableMipGen() Bool

func (CPointClientUIWorldPanel) BExcludeFromSaveGames

func (e CPointClientUIWorldPanel) BExcludeFromSaveGames() Bool

func (CPointClientUIWorldPanel) BFollowPlayerAcrossTeleport

func (e CPointClientUIWorldPanel) BFollowPlayerAcrossTeleport() Bool

func (CPointClientUIWorldPanel) BGrabbable

func (e CPointClientUIWorldPanel) BGrabbable() Bool

func (CPointClientUIWorldPanel) BIgnoreInput

func (e CPointClientUIWorldPanel) BIgnoreInput() Bool

func (CPointClientUIWorldPanel) BIgnoreParentOrientation

func (e CPointClientUIWorldPanel) BIgnoreParentOrientation() Bool

func (CPointClientUIWorldPanel) BLit

func (e CPointClientUIWorldPanel) BLit() Bool

func (CPointClientUIWorldPanel) BNoDepth

func (e CPointClientUIWorldPanel) BNoDepth() Bool

func (CPointClientUIWorldPanel) BOnlyRenderToTexture

func (e CPointClientUIWorldPanel) BOnlyRenderToTexture() Bool

func (CPointClientUIWorldPanel) BOpaque

func (e CPointClientUIWorldPanel) BOpaque() Bool

func (CPointClientUIWorldPanel) BRenderBackface

func (e CPointClientUIWorldPanel) BRenderBackface() Bool

func (CPointClientUIWorldPanel) BUseOffScreenIndicator

func (e CPointClientUIWorldPanel) BUseOffScreenIndicator() Bool

func (CPointClientUIWorldPanel) BVisibleWhenParentNoDraw

func (e CPointClientUIWorldPanel) BVisibleWhenParentNoDraw() Bool

func (CPointClientUIWorldPanel) FlDPI

func (CPointClientUIWorldPanel) FlDepthOffset

func (e CPointClientUIWorldPanel) FlDepthOffset() Number[float32]

func (CPointClientUIWorldPanel) FlHeight

func (e CPointClientUIWorldPanel) FlHeight() Number[float32]

func (CPointClientUIWorldPanel) FlInteractDistance

func (e CPointClientUIWorldPanel) FlInteractDistance() Number[float32]

func (CPointClientUIWorldPanel) FlWidth

func (CPointClientUIWorldPanel) FlWindowUIScale

func (e CPointClientUIWorldPanel) FlWindowUIScale() Number[float32]

func (CPointClientUIWorldPanel) InputAcceptUserInput added in v0.1.1

func (e CPointClientUIWorldPanel) InputAcceptUserInput() (bool, error)

func (CPointClientUIWorldPanel) InputAddCSSClass added in v0.1.1

func (e CPointClientUIWorldPanel) InputAddCSSClass(value string) (bool, error)

func (CPointClientUIWorldPanel) InputIgnoreUserInput added in v0.1.1

func (e CPointClientUIWorldPanel) InputIgnoreUserInput() (bool, error)

func (CPointClientUIWorldPanel) InputLocalPlayerAddCSSClass added in v0.1.1

func (e CPointClientUIWorldPanel) InputLocalPlayerAddCSSClass(value string) (bool, error)

func (CPointClientUIWorldPanel) InputLocalPlayerRemoveCSSClass added in v0.1.1

func (e CPointClientUIWorldPanel) InputLocalPlayerRemoveCSSClass(value string) (bool, error)

func (CPointClientUIWorldPanel) InputRemoveCSSClass added in v0.1.1

func (e CPointClientUIWorldPanel) InputRemoveCSSClass(value string) (bool, error)

func (CPointClientUIWorldPanel) NExplicitImageLayout

func (e CPointClientUIWorldPanel) NExplicitImageLayout() Number[int32]

func (CPointClientUIWorldPanel) UnHorizontalAlign

func (e CPointClientUIWorldPanel) UnHorizontalAlign() Number[uint32]

func (CPointClientUIWorldPanel) UnOrientation

func (e CPointClientUIWorldPanel) UnOrientation() Number[uint32]

func (CPointClientUIWorldPanel) UnOwnerContext

func (e CPointClientUIWorldPanel) UnOwnerContext() Number[uint32]

func (CPointClientUIWorldPanel) UnVerticalAlign

func (e CPointClientUIWorldPanel) UnVerticalAlign() Number[uint32]

func (CPointClientUIWorldPanel) VecCSSClasses added in v0.1.3

func (e CPointClientUIWorldPanel) VecCSSClasses() TextList

type CPointClientUIWorldPanelKeys added in v0.1.1

type CPointClientUIWorldPanelKeys struct {
	CBaseClientUIEntityKeys
	IgnoreInput                        *bool    `key:"ignore_input"`
	FollowPlayerAcrossTeleport         *bool    `key:"follow_player_across_teleport"`
	Width                              *float32 `key:"width"`
	Height                             *float32 `key:"height"`
	PanelDpi                           *float32 `key:"panel_dpi"`
	WindowUiScale                      *float32 `key:"window_ui_scale"`
	InteractDistance                   *float32 `key:"interact_distance"`
	DepthOffset                        *float32 `key:"depth_offset"`
	OwnerContext                       *int32   `key:"owner_context"`
	HorizontalAlign                    *int32   `key:"horizontal_align"`
	VerticalAlign                      *int32   `key:"vertical_align"`
	Orientation                        *int32   `key:"orientation"`
	AllowInteractionFromAllSceneWorlds *bool    `key:"allow_interaction_from_all_scene_worlds"`
	Opaque                             *bool    `key:"opaque"`
	IgnoreDepth                        *bool    `key:"ignore_depth"`
	VisibleWhenParentNodraw            *bool    `key:"visible_when_parent_nodraw"`
	RenderBackface                     *bool    `key:"render_backface"`
	Lit                                *bool    `key:"lit"`
	EnableOffscreenIndicator           *bool    `key:"enable_offscreen_indicator"`
	ExcludeFromSaveGames               *bool    `key:"exclude_from_save_games"`
	Grabbable                          *bool    `key:"grabbable"`
	OnlyRenderToTexture                *bool    `key:"only_render_to_texture"`
	DisableMipGen                      *bool    `key:"disable_mip_gen"`
	ExplicitImageLayout                *int32   `key:"explicit_image_layout"`
	IgnoreParentOrientation            *bool    `key:"ignore_parent_orientation"`
}

type CPointClientUIWorldTextPanel

type CPointClientUIWorldTextPanel CEntityInstance

func (CPointClientUIWorldTextPanel) InputSetIntMessage added in v0.1.1

func (e CPointClientUIWorldTextPanel) InputSetIntMessage(value int32) (bool, error)

func (CPointClientUIWorldTextPanel) InputSetMessage added in v0.1.1

func (e CPointClientUIWorldTextPanel) InputSetMessage(value string) (bool, error)

func (CPointClientUIWorldTextPanel) InputToggle added in v0.1.1

func (e CPointClientUIWorldTextPanel) InputToggle() (bool, error)

type CPointClientUIWorldTextPanelKeys added in v0.1.1

type CPointClientUIWorldTextPanelKeys struct {
	CPointClientUIWorldPanelKeys
}

type CPointCommentaryNode

type CPointCommentaryNode CEntityInstance

func (CPointCommentaryNode) BActive

func (e CPointCommentaryNode) BActive() Bool

func (CPointCommentaryNode) BDisabled

func (e CPointCommentaryNode) BDisabled() Bool

func (CPointCommentaryNode) BListenedTo

func (e CPointCommentaryNode) BListenedTo() Bool

func (CPointCommentaryNode) BPreventChangesWhileMoving

func (e CPointCommentaryNode) BPreventChangesWhileMoving() Bool

func (CPointCommentaryNode) BPreventMovement

func (e CPointCommentaryNode) BPreventMovement() Bool

func (CPointCommentaryNode) BUnderCrosshair

func (e CPointCommentaryNode) BUnderCrosshair() Bool

func (CPointCommentaryNode) BUnstoppable

func (e CPointCommentaryNode) BUnstoppable() Bool

func (CPointCommentaryNode) FlAbortedPlaybackAt

func (e CPointCommentaryNode) FlAbortedPlaybackAt() Number[float32]

func (CPointCommentaryNode) FlFinishedTime

func (e CPointCommentaryNode) FlFinishedTime() Number[float32]

func (CPointCommentaryNode) FlStartTime

func (e CPointCommentaryNode) FlStartTime() Number[float32]

func (CPointCommentaryNode) FlStartTimeInCommentary

func (e CPointCommentaryNode) FlStartTimeInCommentary() Number[float32]

func (CPointCommentaryNode) HViewPosition

func (e CPointCommentaryNode) HViewPosition() Handle[CBaseEntity]

func (CPointCommentaryNode) HViewPositionMover

func (e CPointCommentaryNode) HViewPositionMover() Handle[CBaseEntity]

func (CPointCommentaryNode) HViewTarget

func (e CPointCommentaryNode) HViewTarget() Handle[CBaseEntity]

func (CPointCommentaryNode) HViewTargetAngles

func (e CPointCommentaryNode) HViewTargetAngles() Handle[CBaseEntity]

func (CPointCommentaryNode) INodeNumber

func (e CPointCommentaryNode) INodeNumber() Number[int32]

func (CPointCommentaryNode) INodeNumberMax

func (e CPointCommentaryNode) INodeNumberMax() Number[int32]

func (CPointCommentaryNode) InputDisable added in v0.1.1

func (e CPointCommentaryNode) InputDisable() (bool, error)

func (CPointCommentaryNode) InputEnable added in v0.1.1

func (e CPointCommentaryNode) InputEnable() (bool, error)

func (CPointCommentaryNode) InputStartCommentary added in v0.1.1

func (e CPointCommentaryNode) InputStartCommentary() (bool, error)

func (CPointCommentaryNode) InputStartUnstoppableCommentary added in v0.1.1

func (e CPointCommentaryNode) InputStartUnstoppableCommentary() (bool, error)

func (CPointCommentaryNode) IszCommentaryFile

func (e CPointCommentaryNode) IszCommentaryFile() Text

func (CPointCommentaryNode) IszPostCommands

func (e CPointCommentaryNode) IszPostCommands() Text

func (CPointCommentaryNode) IszPreCommands

func (e CPointCommentaryNode) IszPreCommands() Text

func (CPointCommentaryNode) IszSpeakers

func (e CPointCommentaryNode) IszSpeakers() Text

func (CPointCommentaryNode) IszTitle

func (e CPointCommentaryNode) IszTitle() Text

func (CPointCommentaryNode) IszViewPosition

func (e CPointCommentaryNode) IszViewPosition() Text

func (CPointCommentaryNode) IszViewTarget

func (e CPointCommentaryNode) IszViewTarget() Text

func (CPointCommentaryNode) VecFinishAngles

func (e CPointCommentaryNode) VecFinishAngles() Angles

func (CPointCommentaryNode) VecFinishOrigin

func (e CPointCommentaryNode) VecFinishOrigin() Vector

func (CPointCommentaryNode) VecOriginalAngles

func (e CPointCommentaryNode) VecOriginalAngles() Angles

func (CPointCommentaryNode) VecTeleportOrigin

func (e CPointCommentaryNode) VecTeleportOrigin() Vector

type CPointCommentaryNodeKeys added in v0.1.1

type CPointCommentaryNodeKeys struct {
	CBaseAnimGraphKeys
	Precommands     *string     `key:"precommands"`
	Postcommands    *string     `key:"postcommands"`
	Commentaryfile  *string     `key:"commentaryfile"`
	Viewtarget      *string     `key:"viewtarget"`
	Viewposition    *string     `key:"viewposition"`
	PreventMovement *bool       `key:"prevent_movement"`
	Title           *string     `key:"title"`
	Speakers        *string     `key:"speakers"`
	NodeId          *int32      `key:"node_id"`
	StartDisabled   *bool       `key:"start_disabled"`
	TeleportOrigin  *mod.Vector `key:"teleport_origin"`
}

type CPointEntity

type CPointEntity CEntityInstance

func (CPointEntity) InputSetPosition added in v0.1.1

func (e CPointEntity) InputSetPosition(value *mod.Vector) (bool, error)

type CPointEntityFinder

type CPointEntityFinder CEntityInstance

func (CPointEntityFinder) FindMethod

func (e CPointEntityFinder) FindMethod() Number[uint32]

func (CPointEntityFinder) HEntity

func (e CPointEntityFinder) HEntity() Handle[CBaseEntity]

func (CPointEntityFinder) HFilter

func (e CPointEntityFinder) HFilter() Handle[CBaseFilter]

func (CPointEntityFinder) HReference

func (e CPointEntityFinder) HReference() Handle[CBaseEntity]

func (CPointEntityFinder) IFilterName

func (e CPointEntityFinder) IFilterName() Text

func (CPointEntityFinder) IRefName

func (e CPointEntityFinder) IRefName() Text

func (CPointEntityFinder) InputFindEntity added in v0.1.1

func (e CPointEntityFinder) InputFindEntity() (bool, error)

type CPointEntityFinderKeys added in v0.1.1

type CPointEntityFinderKeys struct {
	CBaseEntityKeys
	Method        *int32  `key:"method"`
	Filtername    *string `key:"filtername"`
	Referencename *string `key:"referencename"`
}

type CPointEntityKeys added in v0.1.1

type CPointEntityKeys struct {
	CBaseEntityKeys
}

type CPointHurt

type CPointHurt CEntityInstance

func (CPointHurt) BitsDamageType

func (e CPointHurt) BitsDamageType() Number[uint32]

func (CPointHurt) FlDelay

func (e CPointHurt) FlDelay() Number[float32]

func (CPointHurt) FlRadius

func (e CPointHurt) FlRadius() Number[float32]

func (CPointHurt) InputHurt added in v0.1.1

func (e CPointHurt) InputHurt() (bool, error)

func (CPointHurt) InputToggle added in v0.1.1

func (e CPointHurt) InputToggle() (bool, error)

func (CPointHurt) InputTurnOff added in v0.1.1

func (e CPointHurt) InputTurnOff() (bool, error)

func (CPointHurt) InputTurnOn added in v0.1.1

func (e CPointHurt) InputTurnOn() (bool, error)

func (CPointHurt) NDamage

func (e CPointHurt) NDamage() Number[int32]

func (CPointHurt) PActivator

func (e CPointHurt) PActivator() Handle[CBaseEntity]

func (CPointHurt) StrTarget

func (e CPointHurt) StrTarget() Text

type CPointHurtKeys added in v0.1.1

type CPointHurtKeys struct {
	CPointEntityKeys
	DamageRadius *float32 `key:"DamageRadius"`
	Damage       *int32   `key:"Damage"`
	DamageDelay  *float32 `key:"DamageDelay"`
	DamageType   *int32   `key:"DamageType"`
	DamageTarget *string  `key:"DamageTarget"`
}

type CPointModifierThinker

type CPointModifierThinker CEntityInstance

func (CPointModifierThinker) BSendToClients

func (e CPointModifierThinker) BSendToClients() Bool

type CPointModifierThinkerKeys added in v0.1.1

type CPointModifierThinkerKeys struct {
	CBaseEntityKeys
	SendToClients *bool `key:"send_to_clients"`
}

type CPointOrient

type CPointOrient CEntityInstance

func (CPointOrient) BActive

func (e CPointOrient) BActive() Bool

func (CPointOrient) FlLastGameTime

func (e CPointOrient) FlLastGameTime() Number[float32]

func (CPointOrient) FlMaxTurnRate

func (e CPointOrient) FlMaxTurnRate() Number[float32]

func (CPointOrient) HTarget

func (e CPointOrient) HTarget() Handle[CBaseEntity]

func (CPointOrient) InputSetActive added in v0.1.1

func (e CPointOrient) InputSetActive(value bool) (bool, error)

func (CPointOrient) InputSetTarget added in v0.1.1

func (e CPointOrient) InputSetTarget(value string) (bool, error)

func (CPointOrient) IszSpawnTargetName

func (e CPointOrient) IszSpawnTargetName() Text

func (CPointOrient) NConstraint

func (e CPointOrient) NConstraint() Number[uint32]

func (CPointOrient) NGoalDirection

func (e CPointOrient) NGoalDirection() Number[uint32]

type CPointOrientKeys added in v0.1.1

type CPointOrientKeys struct {
	CBaseEntityKeys
	OrientTowards     *string  `key:"orient_towards"`
	StartActive       *bool    `key:"start_active"`
	ConstraintType    *int32   `key:"constraint_type"`
	GoalDirectionType *int32   `key:"goal_direction_type"`
	MaxTurnRate       *float32 `key:"max_turn_rate"`
}

type CPointPrefab

type CPointPrefab CEntityInstance

func (CPointPrefab) AssociatedRelayEntity

func (e CPointPrefab) AssociatedRelayEntity() Handle[CPointPrefab]

func (CPointPrefab) AssociatedRelayTargetName

func (e CPointPrefab) AssociatedRelayTargetName() Text

func (CPointPrefab) BLoadDynamic

func (e CPointPrefab) BLoadDynamic() Bool

func (CPointPrefab) FixupNames

func (e CPointPrefab) FixupNames() Bool

func (CPointPrefab) ForceWorldGroupID

func (e CPointPrefab) ForceWorldGroupID() Text

func (CPointPrefab) ProceduralRelaySources added in v0.1.3

func (e CPointPrefab) ProceduralRelaySources() List[uint32]

func (CPointPrefab) TargetMapName

func (e CPointPrefab) TargetMapName() Text

type CPointProximitySensor

type CPointProximitySensor CEntityInstance

func (CPointProximitySensor) BDisabled

func (e CPointProximitySensor) BDisabled() Bool

func (CPointProximitySensor) HTargetEntity

func (e CPointProximitySensor) HTargetEntity() Handle[CBaseEntity]

func (CPointProximitySensor) InputDisable added in v0.1.1

func (e CPointProximitySensor) InputDisable() (bool, error)

func (CPointProximitySensor) InputEnable added in v0.1.1

func (e CPointProximitySensor) InputEnable() (bool, error)

func (CPointProximitySensor) InputSetTargetEntity added in v0.1.1

func (e CPointProximitySensor) InputSetTargetEntity(value string) (bool, error)

func (CPointProximitySensor) InputToggle added in v0.1.1

func (e CPointProximitySensor) InputToggle() (bool, error)

type CPointProximitySensorKeys added in v0.1.1

type CPointProximitySensorKeys struct {
	CPointEntityKeys
	StartDisabled *bool `key:"StartDisabled"`
}

type CPointPulse

type CPointPulse CEntityInstance

type CPointPush

type CPointPush CEntityInstance

func (CPointPush) BEnabled

func (e CPointPush) BEnabled() Bool

func (CPointPush) FlConeOfInfluence

func (e CPointPush) FlConeOfInfluence() Number[float32]

func (CPointPush) FlInnerRadius

func (e CPointPush) FlInnerRadius() Number[float32]

func (CPointPush) FlMagnitude

func (e CPointPush) FlMagnitude() Number[float32]

func (CPointPush) FlRadius

func (e CPointPush) FlRadius() Number[float32]

func (CPointPush) HFilter

func (e CPointPush) HFilter() Handle[CBaseFilter]

func (CPointPush) InputDisable added in v0.1.1

func (e CPointPush) InputDisable() (bool, error)

func (CPointPush) InputEnable added in v0.1.1

func (e CPointPush) InputEnable() (bool, error)

func (CPointPush) IszFilterName

func (e CPointPush) IszFilterName() Text

type CPointPushKeys added in v0.1.1

type CPointPushKeys struct {
	CPointEntityKeys
	Enabled       *bool    `key:"enabled"`
	Magnitude     *float32 `key:"magnitude"`
	Radius        *float32 `key:"radius"`
	InnerRadius   *float32 `key:"inner_radius"`
	InfluenceCone *float32 `key:"influence_cone"`
	Filtername    *string  `key:"filtername"`
}

type CPointServerCommand

type CPointServerCommand CEntityInstance

func (CPointServerCommand) InputCommand added in v0.1.1

func (e CPointServerCommand) InputCommand(value string) (bool, error)

type CPointServerCommandKeys added in v0.1.1

type CPointServerCommandKeys struct {
	CPointEntityKeys
}

type CPointTeleport

type CPointTeleport CEntityInstance

func (CPointTeleport) BTeleportParentedEntities

func (e CPointTeleport) BTeleportParentedEntities() Bool

func (CPointTeleport) BTeleportUseCurrentAngle

func (e CPointTeleport) BTeleportUseCurrentAngle() Bool

func (CPointTeleport) InputTeleport added in v0.1.1

func (e CPointTeleport) InputTeleport() (bool, error)

InputTeleport sends Teleport. Teleport the target entity.

func (CPointTeleport) InputTeleportEntity added in v0.1.1

func (e CPointTeleport) InputTeleportEntity(value string) (bool, error)

InputTeleportEntity sends TeleportEntity. Teleport the entity specified by the parameter override. Use this to teleport an entity other than the one specified in the Entity To Teleport field.

func (CPointTeleport) InputTeleportEntityToCurrentPos added in v0.1.1

func (e CPointTeleport) InputTeleportEntityToCurrentPos(value string) (bool, error)

InputTeleportEntityToCurrentPos sends TeleportEntityToCurrentPos. Teleport the entity specified by the parameter override to wherever the point_teleport entity is currently. The Teleport input teleports to the current position of the point_teleport.

func (CPointTeleport) InputTeleportToCurrentPos added in v0.1.1

func (e CPointTeleport) InputTeleportToCurrentPos() (bool, error)

InputTeleportToCurrentPos sends TeleportToCurrentPos. Teleport the target entity to wherever the point_teleport entity is currently. The Teleport input teleports to the initial position of the point_teleport, so this input was added to avoid breaking old content.

func (CPointTeleport) VSaveAngles

func (e CPointTeleport) VSaveAngles() Angles

func (CPointTeleport) VSaveOrigin

func (e CPointTeleport) VSaveOrigin() Vector

type CPointTeleportKeys added in v0.1.1

type CPointTeleportKeys struct {
	CBaseEntityKeys
	TeleportParentedEntities *bool `key:"teleport_parented_entities"`
	TeleportUseCurrentAngle  *bool `key:"teleport_use_current_angle"`
}

type CPointTemplate

type CPointTemplate CEntityInstance

func (CPointTemplate) BAsynchronouslySpawnEntities

func (e CPointTemplate) BAsynchronouslySpawnEntities() Bool

func (CPointTemplate) ClientOnlyEntityBehavior

func (e CPointTemplate) ClientOnlyEntityBehavior() Number[uint32]

func (CPointTemplate) CreatedSpawnGroupHandles added in v0.1.3

func (e CPointTemplate) CreatedSpawnGroupHandles() List[uint32]

func (CPointTemplate) FlTimeoutInterval

func (e CPointTemplate) FlTimeoutInterval() Number[float32]

func (CPointTemplate) InputDeleteCreatedSpawnGroups added in v0.1.1

func (e CPointTemplate) InputDeleteCreatedSpawnGroups() (bool, error)

InputDeleteCreatedSpawnGroups sends DeleteCreatedSpawnGroups. Deletes all spawn groups created by the template. Only works if you use asynchronous spawn and INSERT_INTO_NEWLY_CREATED_SPAWN_GROUP.

func (CPointTemplate) InputForceSpawn added in v0.1.1

func (e CPointTemplate) InputForceSpawn() (bool, error)

InputForceSpawn sends ForceSpawn. Spawn an instance of the template at the original position.

func (CPointTemplate) IszEntityFilterName

func (e CPointTemplate) IszEntityFilterName() Text

func (CPointTemplate) IszSource2EntityLumpName

func (e CPointTemplate) IszSource2EntityLumpName() Text

func (CPointTemplate) IszWorldName

func (e CPointTemplate) IszWorldName() Text

func (CPointTemplate) OwnerSpawnGroupType

func (e CPointTemplate) OwnerSpawnGroupType() Number[uint32]

func (CPointTemplate) SpawnedEntityHandles added in v0.1.3

func (e CPointTemplate) SpawnedEntityHandles() List[uint32]

type CPointTemplateKeys added in v0.1.1

type CPointTemplateKeys struct {
	CBaseEntityKeys
	WorldName                *string  `key:"worldName"`
	EntityLumpName           *string  `key:"entityLumpName"`
	EntityFilterName         *string  `key:"entityFilterName"`
	Asynchronous             *bool    `key:"asynchronous"`
	TimeoutInterval          *float32 `key:"timeoutInterval"`
	SpawnGroupType           *int32   `key:"spawnGroupType"`
	CreateClientOnlyEntities *int32   `key:"createClientOnlyEntities"`
}

type CPointValueRemapper

type CPointValueRemapper CEntityInstance

func (CPointValueRemapper) BDisabled

func (e CPointValueRemapper) BDisabled() Bool

func (CPointValueRemapper) BEngaged

func (e CPointValueRemapper) BEngaged() Bool

func (CPointValueRemapper) BFirstUpdate

func (e CPointValueRemapper) BFirstUpdate() Bool

func (CPointValueRemapper) BRequiresUseKey

func (e CPointValueRemapper) BRequiresUseKey() Bool

func (CPointValueRemapper) BUpdateOnClient

func (e CPointValueRemapper) BUpdateOnClient() Bool

func (CPointValueRemapper) FlCurrentMomentum

func (e CPointValueRemapper) FlCurrentMomentum() Number[float32]

func (CPointValueRemapper) FlCustomOutputValue

func (e CPointValueRemapper) FlCustomOutputValue() Number[float32]

func (CPointValueRemapper) FlDisengageDistance

func (e CPointValueRemapper) FlDisengageDistance() Number[float32]

func (CPointValueRemapper) FlEngageDistance

func (e CPointValueRemapper) FlEngageDistance() Number[float32]

func (CPointValueRemapper) FlInputOffset

func (e CPointValueRemapper) FlInputOffset() Number[float32]

func (CPointValueRemapper) FlMaximumChangePerSecond

func (e CPointValueRemapper) FlMaximumChangePerSecond() Number[float32]

func (CPointValueRemapper) FlMomentumModifier

func (e CPointValueRemapper) FlMomentumModifier() Number[float32]

func (CPointValueRemapper) FlPreviousUpdateTickTime

func (e CPointValueRemapper) FlPreviousUpdateTickTime() Number[float32]

func (CPointValueRemapper) FlPreviousValue

func (e CPointValueRemapper) FlPreviousValue() Number[float32]

func (CPointValueRemapper) FlRatchetOffset

func (e CPointValueRemapper) FlRatchetOffset() Number[float32]

func (CPointValueRemapper) FlSnapValue

func (e CPointValueRemapper) FlSnapValue() Number[float32]

func (CPointValueRemapper) HOutputEntities added in v0.1.3

func (e CPointValueRemapper) HOutputEntities() List[uint32]

func (CPointValueRemapper) HRemapLineEnd

func (e CPointValueRemapper) HRemapLineEnd() Handle[CBaseEntity]

func (CPointValueRemapper) HRemapLineStart

func (e CPointValueRemapper) HRemapLineStart() Handle[CBaseEntity]

func (CPointValueRemapper) HUsingPlayer

func (e CPointValueRemapper) HUsingPlayer() Handle[CBasePlayerPawn]

func (CPointValueRemapper) InputDisable added in v0.1.1

func (e CPointValueRemapper) InputDisable() (bool, error)

func (CPointValueRemapper) InputEnable added in v0.1.1

func (e CPointValueRemapper) InputEnable() (bool, error)

func (CPointValueRemapper) InputSetDisengageistance added in v0.1.1

func (e CPointValueRemapper) InputSetDisengageistance(value float32) (bool, error)

func (CPointValueRemapper) InputSetEngageDistance added in v0.1.1

func (e CPointValueRemapper) InputSetEngageDistance(value float32) (bool, error)

func (CPointValueRemapper) InputSetMomentumModifier added in v0.1.1

func (e CPointValueRemapper) InputSetMomentumModifier(value float32) (bool, error)

func (CPointValueRemapper) InputSetMomentumType added in v0.1.1

func (e CPointValueRemapper) InputSetMomentumType(value int32) (bool, error)

func (CPointValueRemapper) InputSetSnapValue added in v0.1.1

func (e CPointValueRemapper) InputSetSnapValue(value float32) (bool, error)

func (CPointValueRemapper) IszOutputEntity2Name

func (e CPointValueRemapper) IszOutputEntity2Name() Text

func (CPointValueRemapper) IszOutputEntity3Name

func (e CPointValueRemapper) IszOutputEntity3Name() Text

func (CPointValueRemapper) IszOutputEntity4Name

func (e CPointValueRemapper) IszOutputEntity4Name() Text

func (CPointValueRemapper) IszOutputEntityName

func (e CPointValueRemapper) IszOutputEntityName() Text

func (CPointValueRemapper) IszRemapLineEndName

func (e CPointValueRemapper) IszRemapLineEndName() Text

func (CPointValueRemapper) IszRemapLineStartName

func (e CPointValueRemapper) IszRemapLineStartName() Text

func (CPointValueRemapper) IszSoundDisengage

func (e CPointValueRemapper) IszSoundDisengage() Text

func (CPointValueRemapper) IszSoundEngage

func (e CPointValueRemapper) IszSoundEngage() Text

func (CPointValueRemapper) IszSoundMovingLoop

func (e CPointValueRemapper) IszSoundMovingLoop() Text

func (CPointValueRemapper) IszSoundReachedValueOne

func (e CPointValueRemapper) IszSoundReachedValueOne() Text

func (CPointValueRemapper) IszSoundReachedValueZero

func (e CPointValueRemapper) IszSoundReachedValueZero() Text

func (CPointValueRemapper) NHapticsType

func (e CPointValueRemapper) NHapticsType() Number[uint32]

func (CPointValueRemapper) NInputType

func (e CPointValueRemapper) NInputType() Number[uint32]

func (CPointValueRemapper) NMomentumType

func (e CPointValueRemapper) NMomentumType() Number[uint32]

func (CPointValueRemapper) NOutputType

func (e CPointValueRemapper) NOutputType() Number[uint32]

func (CPointValueRemapper) NRatchetType

func (e CPointValueRemapper) NRatchetType() Number[uint32]

func (CPointValueRemapper) VecPreviousTestPoint

func (e CPointValueRemapper) VecPreviousTestPoint() Vector

type CPointValueRemapperKeys added in v0.1.1

type CPointValueRemapperKeys struct {
	CBaseEntityKeys
	StartDisabled           *bool    `key:"StartDisabled"`
	UpdateOnClient          *bool    `key:"updateOnClient"`
	InputType               *int32   `key:"inputType"`
	RemapLineStart          *string  `key:"remapLineStart"`
	RemapLineEnd            *string  `key:"remapLineEnd"`
	MaximumChangePerSecond  *float32 `key:"maximumChangePerSecond"`
	MaximumDistanceFromLine *float32 `key:"maximumDistanceFromLine"`
	EngageDistance          *float32 `key:"engageDistance"`
	RequiresUseKey          *bool    `key:"requiresUseKey"`
	OutputType              *int32   `key:"outputType"`
	OutputEntity            *string  `key:"outputEntity"`
	OutputEntity2           *string  `key:"outputEntity2"`
	OutputEntity3           *string  `key:"outputEntity3"`
	OutputEntity4           *string  `key:"outputEntity4"`
	HapticsType             *int32   `key:"hapticsType"`
	MomentumType            *int32   `key:"momentumType"`
	MomentumModifier        *float32 `key:"momentumModifier"`
	SnapValue               *float32 `key:"snapValue"`
	RatchetType             *int32   `key:"ratchetType"`
	InputOffset             *float32 `key:"inputOffset"`
	CustomOutputValue       *float32 `key:"customOutputValue"`
	SoundEngage             *string  `key:"soundEngage"`
	SoundDisengage          *string  `key:"soundDisengage"`
	SoundReachedValueZero   *string  `key:"soundReachedValueZero"`
	SoundReachedValueOne    *string  `key:"soundReachedValueOne"`
	SoundMovingLoop         *string  `key:"soundMovingLoop"`
}

type CPointVelocitySensor

type CPointVelocitySensor CEntityInstance

func (CPointVelocitySensor) BEnabled

func (e CPointVelocitySensor) BEnabled() Bool

func (CPointVelocitySensor) FPrevVelocity

func (e CPointVelocitySensor) FPrevVelocity() Number[float32]

func (CPointVelocitySensor) FlAvgInterval

func (e CPointVelocitySensor) FlAvgInterval() Number[float32]

func (CPointVelocitySensor) HTargetEntity

func (e CPointVelocitySensor) HTargetEntity() Handle[CBaseEntity]

func (CPointVelocitySensor) InputDisable added in v0.1.1

func (e CPointVelocitySensor) InputDisable() (bool, error)

func (CPointVelocitySensor) InputEnable added in v0.1.1

func (e CPointVelocitySensor) InputEnable() (bool, error)

func (CPointVelocitySensor) VecAxis

func (e CPointVelocitySensor) VecAxis() Vector

type CPointVelocitySensorKeys added in v0.1.1

type CPointVelocitySensorKeys struct {
	CPointEntityKeys
	Axis        *mod.Vector `key:"axis"`
	Enabled     *bool       `key:"enabled"`
	Avginterval *float32    `key:"avginterval"`
}

type CPointWorldText

type CPointWorldText CEntityInstance

func (CPointWorldText) BDrawBackground

func (e CPointWorldText) BDrawBackground() Bool

func (CPointWorldText) BEnabled

func (e CPointWorldText) BEnabled() Bool

func (CPointWorldText) BFullbright

func (e CPointWorldText) BFullbright() Bool

func (CPointWorldText) FlBackgroundBorderHeight

func (e CPointWorldText) FlBackgroundBorderHeight() Number[float32]

func (CPointWorldText) FlBackgroundBorderWidth

func (e CPointWorldText) FlBackgroundBorderWidth() Number[float32]

func (CPointWorldText) FlBackgroundWorldToUV

func (e CPointWorldText) FlBackgroundWorldToUV() Number[float32]

func (CPointWorldText) FlDepthOffset

func (e CPointWorldText) FlDepthOffset() Number[float32]

func (CPointWorldText) FlFontSize

func (e CPointWorldText) FlFontSize() Number[float32]

func (CPointWorldText) FlWorldUnitsPerPx

func (e CPointWorldText) FlWorldUnitsPerPx() Number[float32]

func (CPointWorldText) InputDisable added in v0.1.1

func (e CPointWorldText) InputDisable() (bool, error)

func (CPointWorldText) InputEnable added in v0.1.1

func (e CPointWorldText) InputEnable() (bool, error)

func (CPointWorldText) InputSetIntMessage added in v0.1.1

func (e CPointWorldText) InputSetIntMessage(value int32) (bool, error)

func (CPointWorldText) InputSetMessage added in v0.1.1

func (e CPointWorldText) InputSetMessage(value string) (bool, error)

func (CPointWorldText) InputSetTextColor added in v0.1.1

func (e CPointWorldText) InputSetTextColor(value uint32) (bool, error)

func (CPointWorldText) InputToggle added in v0.1.1

func (e CPointWorldText) InputToggle() (bool, error)

func (CPointWorldText) NJustifyHorizontal

func (e CPointWorldText) NJustifyHorizontal() Number[uint32]

func (CPointWorldText) NJustifyVertical

func (e CPointWorldText) NJustifyVertical() Number[uint32]

func (CPointWorldText) NReorientMode

func (e CPointWorldText) NReorientMode() Number[uint32]

type CPointWorldTextKeys added in v0.1.1

type CPointWorldTextKeys struct {
	CBaseModelEntityKeys
	Enabled                *bool    `key:"enabled"`
	Fullbright             *bool    `key:"fullbright"`
	WorldUnitsPerPixel     *float32 `key:"world_units_per_pixel"`
	FontSize               *float32 `key:"font_size"`
	DepthRenderOffset      *float32 `key:"depth_render_offset"`
	Color                  *uint32  `key:"color"`
	DrawBackground         *bool    `key:"draw_background"`
	BackgroundBorderWidth  *float32 `key:"background_border_width"`
	BackgroundBorderHeight *float32 `key:"background_border_height"`
	BackgroundWorldToUv    *float32 `key:"background_world_to_uv"`
	JustifyHorizontal      *int32   `key:"justify_horizontal"`
	JustifyVertical        *int32   `key:"justify_vertical"`
	ReorientMode           *int32   `key:"reorient_mode"`
}

type CPostProcessingVolume

type CPostProcessingVolume CEntityInstance

func (CPostProcessingVolume) BExposureControl

func (e CPostProcessingVolume) BExposureControl() Bool

func (CPostProcessingVolume) BMaster

func (e CPostProcessingVolume) BMaster() Bool

func (CPostProcessingVolume) FlExposureCompensation

func (e CPostProcessingVolume) FlExposureCompensation() Number[float32]

func (CPostProcessingVolume) FlExposureFadeSpeedDown

func (e CPostProcessingVolume) FlExposureFadeSpeedDown() Number[float32]

func (CPostProcessingVolume) FlExposureFadeSpeedUp

func (e CPostProcessingVolume) FlExposureFadeSpeedUp() Number[float32]

func (CPostProcessingVolume) FlFadeDuration

func (e CPostProcessingVolume) FlFadeDuration() Number[float32]

func (CPostProcessingVolume) FlMaxExposure

func (e CPostProcessingVolume) FlMaxExposure() Number[float32]

func (CPostProcessingVolume) FlMaxLogExposure

func (e CPostProcessingVolume) FlMaxLogExposure() Number[float32]

func (CPostProcessingVolume) FlMinExposure

func (e CPostProcessingVolume) FlMinExposure() Number[float32]

func (CPostProcessingVolume) FlMinLogExposure

func (e CPostProcessingVolume) FlMinLogExposure() Number[float32]

func (CPostProcessingVolume) FlTonemapEVSmoothingRange

func (e CPostProcessingVolume) FlTonemapEVSmoothingRange() Number[float32]

type CPostProcessingVolumeKeys added in v0.1.1

type CPostProcessingVolumeKeys struct {
	CBaseTriggerKeys
	Postprocessing         *string  `key:"postprocessing"`
	Fadetime               *float32 `key:"fadetime"`
	Minlogexposure         *float32 `key:"minlogexposure"`
	Maxlogexposure         *float32 `key:"maxlogexposure"`
	Minexposure            *float32 `key:"minexposure"`
	Maxexposure            *float32 `key:"maxexposure"`
	Exposurecompensation   *float32 `key:"exposurecompensation"`
	Exposurespeedup        *float32 `key:"exposurespeedup"`
	Exposurespeeddown      *float32 `key:"exposurespeeddown"`
	Exposuresmoothingrange *float32 `key:"exposuresmoothingrange"`
	Enableexposure         *bool    `key:"enableexposure"`
}

type CPrecipitation

type CPrecipitation CEntityInstance

type CPrecipitationBlocker

type CPrecipitationBlocker CEntityInstance

type CProjectile_Artist_BouncingPot added in v0.1.4

type CProjectile_Artist_BouncingPot CEntityInstance

type CProjectile_Artist_RollingProjectile added in v0.1.4

type CProjectile_Artist_RollingProjectile CEntityInstance

type CProjectile_Boho_BouncyProjectile

type CProjectile_Boho_BouncyProjectile CEntityInstance

type CProjectile_Boho_SkipGrenade

type CProjectile_Boho_SkipGrenade CEntityInstance

type CProjectile_BookwormDragon_Projectile

type CProjectile_BookwormDragon_Projectile CEntityInstance

func (CProjectile_BookwormDragon_Projectile) VecHitUnits added in v0.1.3

type CProjectile_ChessMaster_Fork_Projectile added in v0.1.3

type CProjectile_ChessMaster_Fork_Projectile CEntityInstance

type CProjectile_Doorman_Cart_Projectile

type CProjectile_Doorman_Cart_Projectile CEntityInstance

type CProjectile_Familiar_MovingToAttach

type CProjectile_Familiar_MovingToAttach CEntityInstance

type CProjectile_GraveStone_Projectile

type CProjectile_GraveStone_Projectile CEntityInstance

func (CProjectile_GraveStone_Projectile) BFinished

func (CProjectile_GraveStone_Projectile) FlWidth

func (CProjectile_GraveStone_Projectile) TDieTime

func (CProjectile_GraveStone_Projectile) VLastStompPos

func (e CProjectile_GraveStone_Projectile) VLastStompPos() Vector

type CProjectile_KnightChargeLeading_Projectile

type CProjectile_KnightChargeLeading_Projectile CEntityInstance

type CProjectile_KnightCharge_Projectile

type CProjectile_KnightCharge_Projectile CEntityInstance

type CProjectile_Necro_HauntProjectile

type CProjectile_Necro_HauntProjectile CEntityInstance

type CProjectile_Necro_ZombieWall_Projectile

type CProjectile_Necro_ZombieWall_Projectile CEntityInstance

type CProjectile_Perched_Predator

type CProjectile_Perched_Predator CEntityInstance

func (CProjectile_Perched_Predator) VecHitEntities added in v0.1.3

func (e CProjectile_Perched_Predator) VecHitEntities() List[uint32]

type CProjectile_PunkgoatTether

type CProjectile_PunkgoatTether CEntityInstance

func (CProjectile_PunkgoatTether) NRopeProjectileParticle

func (e CProjectile_PunkgoatTether) NRopeProjectileParticle() Number[int32]

type CProjectile_Rolling_FireBall

type CProjectile_Rolling_FireBall CEntityInstance

func (CProjectile_Rolling_FireBall) BHitWorld

func (e CProjectile_Rolling_FireBall) BHitWorld() Bool

func (CProjectile_Rolling_FireBall) VInitialDirection

func (e CProjectile_Rolling_FireBall) VInitialDirection() Vector

type CProjectile_Rutger_Rocket

type CProjectile_Rutger_Rocket CEntityInstance

type CProjectile_Stomp_Projectile

type CProjectile_Stomp_Projectile CEntityInstance

func (CProjectile_Stomp_Projectile) BFinished

func (e CProjectile_Stomp_Projectile) BFinished() Bool

func (CProjectile_Stomp_Projectile) FlWidth

func (CProjectile_Stomp_Projectile) TDieTime

func (CProjectile_Stomp_Projectile) VLastStompPos

func (e CProjectile_Stomp_Projectile) VLastStompPos() Vector

type CProjectile_Synth_Barrage

type CProjectile_Synth_Barrage CEntityInstance

type CProjectile_Synth_PlasmaFlux

type CProjectile_Synth_PlasmaFlux CEntityInstance

func (CProjectile_Synth_PlasmaFlux) BSpawnedInNoTeleportArea

func (e CProjectile_Synth_PlasmaFlux) BSpawnedInNoTeleportArea() Bool

type CPropAnimatingBreakable

type CPropAnimatingBreakable CEntityInstance

func (CPropAnimatingBreakable) InputNextBreakStage added in v0.1.1

func (e CPropAnimatingBreakable) InputNextBreakStage() (bool, error)

type CPropAnimatingBreakableKeys added in v0.1.1

type CPropAnimatingBreakableKeys struct {
	CBaseAnimGraphKeys
}

type CPropDoorRotating

type CPropDoorRotating CEntityInstance

func (CPropDoorRotating) AngGoal

func (e CPropDoorRotating) AngGoal() Angles

func (CPropDoorRotating) AngRotationAjarDeprecated

func (e CPropDoorRotating) AngRotationAjarDeprecated() Angles

func (CPropDoorRotating) AngRotationClosed

func (e CPropDoorRotating) AngRotationClosed() Angles

func (CPropDoorRotating) AngRotationOpenBack

func (e CPropDoorRotating) AngRotationOpenBack() Angles

func (CPropDoorRotating) AngRotationOpenForward

func (e CPropDoorRotating) AngRotationOpenForward() Angles

func (CPropDoorRotating) BAjarDoorShouldntAlwaysOpen

func (e CPropDoorRotating) BAjarDoorShouldntAlwaysOpen() Bool

func (CPropDoorRotating) ECurrentOpenDirection

func (e CPropDoorRotating) ECurrentOpenDirection() Number[uint32]

func (CPropDoorRotating) EDefaultCheckDirection

func (e CPropDoorRotating) EDefaultCheckDirection() Number[uint32]

func (CPropDoorRotating) EOpenDirection

func (e CPropDoorRotating) EOpenDirection() Number[uint32]

func (CPropDoorRotating) ESpawnPosition

func (e CPropDoorRotating) ESpawnPosition() Number[uint32]

func (CPropDoorRotating) FlAjarAngle

func (e CPropDoorRotating) FlAjarAngle() Number[float32]

func (CPropDoorRotating) FlDistance

func (e CPropDoorRotating) FlDistance() Number[float32]

func (CPropDoorRotating) HEntityBlocker

func (e CPropDoorRotating) HEntityBlocker() Handle[CEntityBlocker]

func (CPropDoorRotating) InputSetRotationDistance added in v0.1.1

func (e CPropDoorRotating) InputSetRotationDistance(value float32) (bool, error)

func (CPropDoorRotating) InputSetSpeed added in v0.1.1

func (e CPropDoorRotating) InputSetSpeed(value float32) (bool, error)

func (CPropDoorRotating) VecAxis

func (e CPropDoorRotating) VecAxis() Vector

func (CPropDoorRotating) VecBackBoundsMax

func (e CPropDoorRotating) VecBackBoundsMax() Vector

func (CPropDoorRotating) VecBackBoundsMin

func (e CPropDoorRotating) VecBackBoundsMin() Vector

func (CPropDoorRotating) VecForwardBoundsMax

func (e CPropDoorRotating) VecForwardBoundsMax() Vector

func (CPropDoorRotating) VecForwardBoundsMin

func (e CPropDoorRotating) VecForwardBoundsMin() Vector

type CPropDoorRotatingBreakable

type CPropDoorRotatingBreakable CEntityInstance

func (CPropDoorRotatingBreakable) BBreakable

func (e CPropDoorRotatingBreakable) BBreakable() Bool

func (CPropDoorRotatingBreakable) CurrentDamageState

func (e CPropDoorRotatingBreakable) CurrentDamageState() Number[int32]

func (CPropDoorRotatingBreakable) DamageStates added in v0.1.3

func (e CPropDoorRotatingBreakable) DamageStates() TextList

func (CPropDoorRotatingBreakable) InputSetBreakable added in v0.1.1

func (e CPropDoorRotatingBreakable) InputSetBreakable() (bool, error)

func (CPropDoorRotatingBreakable) InputSetUnbreakable added in v0.1.1

func (e CPropDoorRotatingBreakable) InputSetUnbreakable() (bool, error)

func (CPropDoorRotatingBreakable) IsAbleToCloseAreaPortals

func (e CPropDoorRotatingBreakable) IsAbleToCloseAreaPortals() Bool

type CPropDoorRotatingKeys added in v0.1.1

type CPropDoorRotatingKeys struct {
	CBasePropDoorKeys
	Spawnpos                   *int32      `key:"spawnpos"`
	Opendir                    *int32      `key:"opendir"`
	Distance                   *float32    `key:"distance"`
	Ajarangles                 *mod.Angles `key:"ajarangles"`
	Ajarangle                  *float32    `key:"ajarangle"`
	Ajardoorshouldntalwaysopen *bool       `key:"ajardoorshouldntalwaysopen"`
}

type CPulseGameBlackboard

type CPulseGameBlackboard CEntityInstance

func (CPulseGameBlackboard) StrGraphName

func (e CPulseGameBlackboard) StrGraphName() Text

func (CPulseGameBlackboard) StrStateBlob

func (e CPulseGameBlackboard) StrStateBlob() Text

type CPulseGameBlackboardKeys added in v0.1.1

type CPulseGameBlackboardKeys struct {
	CBaseEntityKeys
	GraphDef *string `key:"graph_def"`
}

type CPushable

type CPushable CEntityInstance

type CRagdollConstraint

type CRagdollConstraint CEntityInstance

func (CRagdollConstraint) Xfriction

func (e CRagdollConstraint) Xfriction() Number[float32]

func (CRagdollConstraint) Xmax

func (e CRagdollConstraint) Xmax() Number[float32]

func (CRagdollConstraint) Xmin

func (e CRagdollConstraint) Xmin() Number[float32]

func (CRagdollConstraint) Yfriction

func (e CRagdollConstraint) Yfriction() Number[float32]

func (CRagdollConstraint) Ymax

func (e CRagdollConstraint) Ymax() Number[float32]

func (CRagdollConstraint) Ymin

func (e CRagdollConstraint) Ymin() Number[float32]

func (CRagdollConstraint) Zfriction

func (e CRagdollConstraint) Zfriction() Number[float32]

func (CRagdollConstraint) Zmax

func (e CRagdollConstraint) Zmax() Number[float32]

func (CRagdollConstraint) Zmin

func (e CRagdollConstraint) Zmin() Number[float32]

type CRagdollMagnet

type CRagdollMagnet CEntityInstance

func (CRagdollMagnet) Axis

func (e CRagdollMagnet) Axis() Vector

func (CRagdollMagnet) BDisabled

func (e CRagdollMagnet) BDisabled() Bool

func (CRagdollMagnet) Force

func (e CRagdollMagnet) Force() Number[float32]

func (CRagdollMagnet) InputDisable added in v0.1.1

func (e CRagdollMagnet) InputDisable() (bool, error)

func (CRagdollMagnet) InputEnable added in v0.1.1

func (e CRagdollMagnet) InputEnable() (bool, error)

func (CRagdollMagnet) Radius

func (e CRagdollMagnet) Radius() Number[float32]

type CRagdollMagnetKeys added in v0.1.1

type CRagdollMagnetKeys struct {
	CPointEntityKeys
	Radius        *float32    `key:"radius"`
	Force         *float32    `key:"force"`
	Axis          *mod.Vector `key:"axis"`
	StartDisabled *bool       `key:"StartDisabled"`
}

type CRagdollManager

type CRagdollManager CEntityInstance

func (CRagdollManager) BCanTakeDamage

func (e CRagdollManager) BCanTakeDamage() Bool

func (CRagdollManager) BSaveImportant

func (e CRagdollManager) BSaveImportant() Bool

func (CRagdollManager) ICurrentMaxRagdollCount

func (e CRagdollManager) ICurrentMaxRagdollCount() Number[int8]

func (CRagdollManager) IMaxRagdollCount

func (e CRagdollManager) IMaxRagdollCount() Number[int32]

func (CRagdollManager) InputSetMaxRagdollCount added in v0.1.1

func (e CRagdollManager) InputSetMaxRagdollCount(value int32) (bool, error)

type CRagdollManagerKeys added in v0.1.1

type CRagdollManagerKeys struct {
	CBaseEntityKeys
	MaxRagdollCount *int32 `key:"MaxRagdollCount"`
	SaveImportant   *bool  `key:"SaveImportant"`
	CanTakeDamage   *bool  `key:"CanTakeDamage"`
}

type CRagdollProp

type CRagdollProp CEntityInstance

func (CRagdollProp) AllAsleep

func (e CRagdollProp) AllAsleep() Bool

func (CRagdollProp) BAllowStretch

func (e CRagdollProp) BAllowStretch() Bool

func (CRagdollProp) BAttachedToReferenceFrame

func (e CRagdollProp) BAttachedToReferenceFrame() Bool

func (CRagdollProp) BFirstCollisionAfterLaunch

func (e CRagdollProp) BFirstCollisionAfterLaunch() Bool

func (CRagdollProp) BForceNavObstacleCut

func (e CRagdollProp) BForceNavObstacleCut() Bool

func (CRagdollProp) BHasBeenPhysgunned

func (e CRagdollProp) BHasBeenPhysgunned() Bool

func (CRagdollProp) BShouldDeleteActivationRecord

func (e CRagdollProp) BShouldDeleteActivationRecord() Bool

func (CRagdollProp) BStartDisabled

func (e CRagdollProp) BStartDisabled() Bool

func (CRagdollProp) BUpdateNavWhenMoving

func (e CRagdollProp) BUpdateNavWhenMoving() Bool

func (CRagdollProp) BuoyancyScale

func (e CRagdollProp) BuoyancyScale() Number[float32]

func (CRagdollProp) FlAwakeTime

func (e CRagdollProp) FlAwakeTime() Number[float32]

func (CRagdollProp) FlBlendWeight

func (e CRagdollProp) FlBlendWeight() Number[float32]

func (CRagdollProp) FlDefaultFadeScale

func (e CRagdollProp) FlDefaultFadeScale() Number[float32]

func (CRagdollProp) FlFadeOutStartTime

func (e CRagdollProp) FlFadeOutStartTime() Number[float32]

func (CRagdollProp) FlFadeTime

func (e CRagdollProp) FlFadeTime() Number[float32]

func (CRagdollProp) FlLastOriginChangeTime

func (e CRagdollProp) FlLastOriginChangeTime() Number[float32]

func (CRagdollProp) FlLastPhysicsInfluenceTime

func (e CRagdollProp) FlLastPhysicsInfluenceTime() Number[float32]

func (CRagdollProp) HDamageEntity

func (e CRagdollProp) HDamageEntity() Handle[CBaseEntity]

func (CRagdollProp) HKiller

func (e CRagdollProp) HKiller() Handle[CBaseEntity]

func (CRagdollProp) HPhysicsAttacker

func (e CRagdollProp) HPhysicsAttacker() Handle[CBasePlayerPawn]

func (CRagdollProp) InputDisable added in v0.1.1

func (e CRagdollProp) InputDisable() (bool, error)

func (CRagdollProp) InputDisableMotion added in v0.1.1

func (e CRagdollProp) InputDisableMotion() (bool, error)

func (CRagdollProp) InputEnable added in v0.1.1

func (e CRagdollProp) InputEnable() (bool, error)

func (CRagdollProp) InputEnableMotion added in v0.1.1

func (e CRagdollProp) InputEnableMotion() (bool, error)

func (CRagdollProp) InputFadeAndRemove added in v0.1.1

func (e CRagdollProp) InputFadeAndRemove(value float32) (bool, error)

func (CRagdollProp) LastUpdateTickCount

func (e CRagdollProp) LastUpdateTickCount() Number[uint32]

func (CRagdollProp) MassScale

func (e CRagdollProp) MassScale() Number[float32]

func (CRagdollProp) NNavObstacleType added in v0.1.1

func (e CRagdollProp) NNavObstacleType() Number[uint32]

func (CRagdollProp) RagAngles added in v0.1.3

func (e CRagdollProp) RagAngles() VectorList

func (CRagdollProp) RagEnabled added in v0.1.3

func (e CRagdollProp) RagEnabled() BoolList

func (CRagdollProp) RagPos added in v0.1.3

func (e CRagdollProp) RagPos() VectorList

func (CRagdollProp) RagdollMaxs added in v0.1.3

func (e CRagdollProp) RagdollMaxs() VectorList

func (CRagdollProp) RagdollMins added in v0.1.3

func (e CRagdollProp) RagdollMins() VectorList

func (CRagdollProp) StrOriginClassName

func (e CRagdollProp) StrOriginClassName() Text

func (CRagdollProp) StrSourceClassName

func (e CRagdollProp) StrSourceClassName() Text

func (CRagdollProp) VecLastOrigin

func (e CRagdollProp) VecLastOrigin() Vector

type CRagdollPropAlias_physics_prop_ragdoll

type CRagdollPropAlias_physics_prop_ragdoll CEntityInstance

type CRagdollPropAttached

type CRagdollPropAttached CEntityInstance

func (CRagdollPropAttached) AttachmentPointBoneSpace

func (e CRagdollPropAttached) AttachmentPointBoneSpace() Vector

func (CRagdollPropAttached) AttachmentPointRagdollSpace

func (e CRagdollPropAttached) AttachmentPointRagdollSpace() Vector

func (CRagdollPropAttached) BShouldDeleteAttachedActivationRecord

func (e CRagdollPropAttached) BShouldDeleteAttachedActivationRecord() Bool

func (CRagdollPropAttached) BShouldDetach

func (e CRagdollPropAttached) BShouldDetach() Bool

func (CRagdollPropAttached) BoneIndexAttached

func (e CRagdollPropAttached) BoneIndexAttached() Number[uint32]

func (CRagdollPropAttached) RagdollAttachedObjectIndex

func (e CRagdollPropAttached) RagdollAttachedObjectIndex() Number[uint32]

type CRagdollPropKeys added in v0.1.1

type CRagdollPropKeys struct {
	CBaseAnimGraphKeys
	StartDisabled *bool    `key:"StartDisabled"`
	MassScale     *float32 `key:"massScale"`
	BuoyancyScale *float32 `key:"buoyancyScale"`
}

type CRectLight

type CRectLight CEntityInstance

func (CRectLight) BShowLight

func (e CRectLight) BShowLight() Bool

type CRectLightKeys added in v0.1.1

type CRectLightKeys struct {
	CBarnLightKeys
	Showlight *bool `key:"showlight"`
}

type CRegenerateZone

type CRegenerateZone CEntityInstance

type CRenderPortal

type CRenderPortal CEntityInstance

func (CRenderPortal) BrushModelName

func (e CRenderPortal) BrushModelName() Text

func (CRenderPortal) FlFadeEndAngle

func (e CRenderPortal) FlFadeEndAngle() Number[float32]

func (CRenderPortal) FlFadeEndDist

func (e CRenderPortal) FlFadeEndDist() Number[float32]

func (CRenderPortal) FlFadeStartAngle

func (e CRenderPortal) FlFadeStartAngle() Number[float32]

func (CRenderPortal) FlFadeStartDist

func (e CRenderPortal) FlFadeStartDist() Number[float32]

func (CRenderPortal) FlRemoteViewForwardOffset

func (e CRenderPortal) FlRemoteViewForwardOffset() Number[float32]
func (e CRenderPortal) HLocalPortalLink() Handle[CBaseEntity]
func (e CRenderPortal) HRemotePortalLink() Handle[CBaseEntity]

type CRevertSaved

type CRevertSaved CEntityInstance

func (CRevertSaved) Duration

func (e CRevertSaved) Duration() Number[float32]

func (CRevertSaved) HoldTime

func (e CRevertSaved) HoldTime() Number[float32]

func (CRevertSaved) InputReload added in v0.1.1

func (e CRevertSaved) InputReload() (bool, error)

func (CRevertSaved) LoadTime

func (e CRevertSaved) LoadTime() Number[float32]

type CRevertSavedKeys added in v0.1.1

type CRevertSavedKeys struct {
	CBaseModelEntityKeys
	Loadtime *float32 `key:"loadtime"`
	Duration *float32 `key:"duration"`
	Holdtime *float32 `key:"holdtime"`
}

type CRopeKeyframe

type CRopeKeyframe CEntityInstance

func (CRopeKeyframe) BConstrainBetweenEndpoints

func (e CRopeKeyframe) BConstrainBetweenEndpoints() Bool

func (CRopeKeyframe) BCreatedFromMapFile

func (e CRopeKeyframe) BCreatedFromMapFile() Bool

func (CRopeKeyframe) BEndPointValid

func (e CRopeKeyframe) BEndPointValid() Bool

func (CRopeKeyframe) BStartPointValid

func (e CRopeKeyframe) BStartPointValid() Bool

func (CRopeKeyframe) FLockedPoints

func (e CRopeKeyframe) FLockedPoints() Number[uint8]

func (CRopeKeyframe) FlScrollSpeed

func (e CRopeKeyframe) FlScrollSpeed() Number[float32]

func (CRopeKeyframe) HEndPoint

func (e CRopeKeyframe) HEndPoint() Handle[CBaseEntity]

func (CRopeKeyframe) HStartPoint

func (e CRopeKeyframe) HStartPoint() Handle[CBaseEntity]

func (CRopeKeyframe) IEndAttachment

func (e CRopeKeyframe) IEndAttachment() Number[uint8]

func (CRopeKeyframe) INextLinkName

func (e CRopeKeyframe) INextLinkName() Text

func (CRopeKeyframe) IStartAttachment

func (e CRopeKeyframe) IStartAttachment() Number[uint8]

func (CRopeKeyframe) InputBreak added in v0.1.1

func (e CRopeKeyframe) InputBreak() (bool, error)

func (CRopeKeyframe) InputSetForce added in v0.1.1

func (e CRopeKeyframe) InputSetForce(value *mod.Vector) (bool, error)

func (CRopeKeyframe) InputSetScrollSpeed added in v0.1.1

func (e CRopeKeyframe) InputSetScrollSpeed(value float32) (bool, error)

func (CRopeKeyframe) NChangeCount

func (e CRopeKeyframe) NChangeCount() Number[uint8]

func (CRopeKeyframe) NSegments

func (e CRopeKeyframe) NSegments() Number[uint8]

func (CRopeKeyframe) RopeFlags

func (e CRopeKeyframe) RopeFlags() Number[uint16]

func (CRopeKeyframe) RopeLength

func (e CRopeKeyframe) RopeLength() Number[int16]

func (CRopeKeyframe) Slack

func (e CRopeKeyframe) Slack() Number[int16]

func (CRopeKeyframe) StrRopeMaterialModel

func (e CRopeKeyframe) StrRopeMaterialModel() Text

func (CRopeKeyframe) Subdiv

func (e CRopeKeyframe) Subdiv() Number[uint8]

func (CRopeKeyframe) TextureScale

func (e CRopeKeyframe) TextureScale() Number[float32]

func (CRopeKeyframe) Width

func (e CRopeKeyframe) Width() Number[float32]

type CRopeKeyframeAlias_move_rope

type CRopeKeyframeAlias_move_rope CEntityInstance

type CRopeKeyframeKeys added in v0.1.1

type CRopeKeyframeKeys struct {
	CBaseModelEntityKeys
	NextKey      *string  `key:"NextKey"`
	Slack        *int32   `key:"Slack"`
	Width        *float32 `key:"Width"`
	TextureScale *float32 `key:"TextureScale"`
	SegmentCount *int32   `key:"SegmentCount"`
	Subdiv       *int32   `key:"Subdiv"`
	ScrollSpeed  *float32 `key:"ScrollSpeed"`
}

type CRotButton

type CRotButton CEntityInstance

type CRotDoor

type CRotDoor CEntityInstance

func (CRotDoor) BSolidBsp

func (e CRotDoor) BSolidBsp() Bool

type CRotDoorKeys added in v0.1.1

type CRotDoorKeys struct {
	CBaseDoorKeys
	Solidbsp *bool `key:"solidbsp"`
}

type CRotatorTarget

type CRotatorTarget CEntityInstance

type CRuleBrushEntity

type CRuleBrushEntity CEntityInstance

type CRuleEntity

type CRuleEntity CEntityInstance

func (CRuleEntity) IszMaster

func (e CRuleEntity) IszMaster() Text

type CRuleEntityKeys added in v0.1.1

type CRuleEntityKeys struct {
	CBaseModelEntityKeys
	Master *string `key:"master"`
}

type CRulePointEntity

type CRulePointEntity CEntityInstance

func (CRulePointEntity) Score

func (e CRulePointEntity) Score() Number[int32]

type CRulePointEntityKeys added in v0.1.1

type CRulePointEntityKeys struct {
	CRuleEntityKeys
	Points *int32 `key:"points"`
}

type CSceneEntity

type CSceneEntity CEntityInstance

func (CSceneEntity) BAutogenerated

func (e CSceneEntity) BAutogenerated() Bool

func (CSceneEntity) BAutomated

func (e CSceneEntity) BAutomated() Bool

func (CSceneEntity) BBreakOnNonIdle

func (e CSceneEntity) BBreakOnNonIdle() Bool

func (CSceneEntity) BCancelAtNextInterrupt

func (e CSceneEntity) BCancelAtNextInterrupt() Bool

func (CSceneEntity) BCompletedEarly

func (e CSceneEntity) BCompletedEarly() Bool

func (CSceneEntity) BInterruptSceneFinished

func (e CSceneEntity) BInterruptSceneFinished() Bool

func (CSceneEntity) BInterrupted

func (e CSceneEntity) BInterrupted() Bool

func (CSceneEntity) BInterruptedActorsScenes

func (e CSceneEntity) BInterruptedActorsScenes() Bool

func (CSceneEntity) BIsPlayingBack

func (e CSceneEntity) BIsPlayingBack() Bool

func (CSceneEntity) BMultiplayer

func (e CSceneEntity) BMultiplayer() Bool

func (CSceneEntity) BPauseAtNextInterrupt

func (e CSceneEntity) BPauseAtNextInterrupt() Bool

func (CSceneEntity) BPaused

func (e CSceneEntity) BPaused() Bool

func (CSceneEntity) BPausedViaInput

func (e CSceneEntity) BPausedViaInput() Bool

func (CSceneEntity) BRemoveOnCompletion

func (e CSceneEntity) BRemoveOnCompletion() Bool

func (CSceneEntity) BRestoring

func (e CSceneEntity) BRestoring() Bool

func (CSceneEntity) BSceneFinished

func (e CSceneEntity) BSceneFinished() Bool

func (CSceneEntity) BSceneMissing

func (e CSceneEntity) BSceneMissing() Bool

func (CSceneEntity) BWaitingForActor

func (e CSceneEntity) BWaitingForActor() Bool

func (CSceneEntity) BWaitingForInterrupt

func (e CSceneEntity) BWaitingForInterrupt() Bool

func (CSceneEntity) BusyActor

func (e CSceneEntity) BusyActor() Number[int32]

func (CSceneEntity) FPitch

func (e CSceneEntity) FPitch() Number[float32]

func (CSceneEntity) FlAutomationDelay

func (e CSceneEntity) FlAutomationDelay() Number[float32]

func (CSceneEntity) FlAutomationTime

func (e CSceneEntity) FlAutomationTime() Number[float32]

func (CSceneEntity) FlCurrentTime

func (e CSceneEntity) FlCurrentTime() Number[float32]

func (CSceneEntity) FlForceClientTime

func (e CSceneEntity) FlForceClientTime() Number[float32]

func (CSceneEntity) FlFrameTime

func (e CSceneEntity) FlFrameTime() Number[float32]

func (CSceneEntity) HActivator

func (e CSceneEntity) HActivator() Handle[CBaseEntity]

func (CSceneEntity) HActor

func (e CSceneEntity) HActor() Handle[CBaseModelEntity]

func (CSceneEntity) HActorList added in v0.1.3

func (e CSceneEntity) HActorList() List[uint32]

func (CSceneEntity) HInterruptScene

func (e CSceneEntity) HInterruptScene() Handle[CSceneEntity]

func (CSceneEntity) HListManagers added in v0.1.3

func (e CSceneEntity) HListManagers() List[uint32]

func (CSceneEntity) HLocatorOrigin

func (e CSceneEntity) HLocatorOrigin() Handle[CBaseEntity]

func (CSceneEntity) HNotifySceneCompletion added in v0.1.3

func (e CSceneEntity) HNotifySceneCompletion() List[uint32]

func (CSceneEntity) HRemoveActorList added in v0.1.3

func (e CSceneEntity) HRemoveActorList() List[uint32]

func (CSceneEntity) HTarget1

func (e CSceneEntity) HTarget1() Handle[CBaseEntity]

func (CSceneEntity) HTarget2

func (e CSceneEntity) HTarget2() Handle[CBaseEntity]

func (CSceneEntity) HTarget3

func (e CSceneEntity) HTarget3() Handle[CBaseEntity]

func (CSceneEntity) HTarget4

func (e CSceneEntity) HTarget4() Handle[CBaseEntity]

func (CSceneEntity) HTarget5

func (e CSceneEntity) HTarget5() Handle[CBaseEntity]

func (CSceneEntity) HTarget6

func (e CSceneEntity) HTarget6() Handle[CBaseEntity]

func (CSceneEntity) HTarget7

func (e CSceneEntity) HTarget7() Handle[CBaseEntity]

func (CSceneEntity) HTarget8

func (e CSceneEntity) HTarget8() Handle[CBaseEntity]

func (CSceneEntity) IPlayerDeathBehavior

func (e CSceneEntity) IPlayerDeathBehavior() Number[uint32]

func (CSceneEntity) InputCancel added in v0.1.1

func (e CSceneEntity) InputCancel() (bool, error)

func (CSceneEntity) InputCancelAtNextInterrupt added in v0.1.1

func (e CSceneEntity) InputCancelAtNextInterrupt() (bool, error)

func (CSceneEntity) InputInterjectResponse added in v0.1.1

func (e CSceneEntity) InputInterjectResponse(value string) (bool, error)

func (CSceneEntity) InputPause added in v0.1.1

func (e CSceneEntity) InputPause() (bool, error)

func (CSceneEntity) InputPauseAtNextInterrupt added in v0.1.1

func (e CSceneEntity) InputPauseAtNextInterrupt() (bool, error)

func (CSceneEntity) InputPitchShift added in v0.1.1

func (e CSceneEntity) InputPitchShift(value float32) (bool, error)

func (CSceneEntity) InputResume added in v0.1.1

func (e CSceneEntity) InputResume() (bool, error)

func (CSceneEntity) InputScriptPlayerDeath added in v0.1.1

func (e CSceneEntity) InputScriptPlayerDeath() (bool, error)

func (CSceneEntity) InputSetTarget1 added in v0.1.1

func (e CSceneEntity) InputSetTarget1(value string) (bool, error)

func (CSceneEntity) InputSetTarget2 added in v0.1.1

func (e CSceneEntity) InputSetTarget2(value string) (bool, error)

func (CSceneEntity) InputStart added in v0.1.1

func (e CSceneEntity) InputStart() (bool, error)

func (CSceneEntity) InputStopWaitingForActor added in v0.1.1

func (e CSceneEntity) InputStopWaitingForActor() (bool, error)

func (CSceneEntity) IszSceneFile

func (e CSceneEntity) IszSceneFile() Text

func (CSceneEntity) IszSequenceName

func (e CSceneEntity) IszSequenceName() Text

func (CSceneEntity) IszSoundName

func (e CSceneEntity) IszSoundName() Text

func (CSceneEntity) IszTarget1

func (e CSceneEntity) IszTarget1() Text

func (CSceneEntity) IszTarget2

func (e CSceneEntity) IszTarget2() Text

func (CSceneEntity) IszTarget3

func (e CSceneEntity) IszTarget3() Text

func (CSceneEntity) IszTarget4

func (e CSceneEntity) IszTarget4() Text

func (CSceneEntity) IszTarget5

func (e CSceneEntity) IszTarget5() Text

func (CSceneEntity) IszTarget6

func (e CSceneEntity) IszTarget6() Text

func (CSceneEntity) IszTarget7

func (e CSceneEntity) IszTarget7() Text

func (CSceneEntity) IszTarget8

func (e CSceneEntity) IszTarget8() Text

func (CSceneEntity) NAutomatedAction

func (e CSceneEntity) NAutomatedAction() Number[int32]

func (CSceneEntity) NInterruptCount

func (e CSceneEntity) NInterruptCount() Number[int32]

func (CSceneEntity) NSceneStringIndex

func (e CSceneEntity) NSceneStringIndex() Number[uint16]

func (CSceneEntity) NSpeechPriority

func (e CSceneEntity) NSpeechPriority() Number[int32]

func (CSceneEntity) ResponseConcept

func (e CSceneEntity) ResponseConcept() Text

func (CSceneEntity) ResponseCriteria

func (e CSceneEntity) ResponseCriteria() Text

func (CSceneEntity) STargetAttachment

func (e CSceneEntity) STargetAttachment() Text

type CSceneEntityAlias_logic_choreographed_scene

type CSceneEntityAlias_logic_choreographed_scene CEntityInstance

type CSceneEntityKeys added in v0.1.1

type CSceneEntityKeys struct {
	CPointEntityKeys
	SceneFile        *string `key:"SceneFile"`
	Target1          *string `key:"target1"`
	Target2          *string `key:"target2"`
	Target3          *string `key:"target3"`
	Target4          *string `key:"target4"`
	Target5          *string `key:"target5"`
	Target6          *string `key:"target6"`
	Target7          *string `key:"target7"`
	Target8          *string `key:"target8"`
	Busyactor        *int32  `key:"busyactor"`
	TargetAttachment *string `key:"target_attachment"`
	SoundForScene    *string `key:"sound_for_scene"`
	SequenceForScene *string `key:"sequence_for_scene"`
	Onplayerdeath    *int32  `key:"onplayerdeath"`
}

type CSceneListManager

type CSceneListManager CEntityInstance

func (CSceneListManager) HListManagers added in v0.1.3

func (e CSceneListManager) HListManagers() List[uint32]

func (CSceneListManager) InputShutdown added in v0.1.1

func (e CSceneListManager) InputShutdown() (bool, error)

type CSceneListManagerKeys added in v0.1.1

type CSceneListManagerKeys struct {
	CBaseEntityKeys
}

type CScrapGrenadeProjectile

type CScrapGrenadeProjectile CEntityInstance

type CScriptItem

type CScriptItem CEntityInstance

func (CScriptItem) MoveTypeOverride

func (e CScriptItem) MoveTypeOverride() Number[uint8]

type CScriptNavBlocker

type CScriptNavBlocker CEntityInstance

func (CScriptNavBlocker) VExtent

func (e CScriptNavBlocker) VExtent() Vector

type CScriptNavBlockerKeys added in v0.1.1

type CScriptNavBlockerKeys struct {
	CFuncNavBlockerKeys
	Extent *mod.Vector `key:"extent"`
}

type CScriptTriggerHurt

type CScriptTriggerHurt CEntityInstance

func (CScriptTriggerHurt) VExtent

func (e CScriptTriggerHurt) VExtent() Vector

type CScriptTriggerHurtKeys added in v0.1.1

type CScriptTriggerHurtKeys struct {
	CTriggerHurtKeys
	Extent *mod.Vector `key:"extent"`
}

type CScriptTriggerMultiple

type CScriptTriggerMultiple CEntityInstance

func (CScriptTriggerMultiple) VExtent

func (e CScriptTriggerMultiple) VExtent() Vector

type CScriptTriggerMultipleKeys added in v0.1.1

type CScriptTriggerMultipleKeys struct {
	CTriggerMultipleKeys
	Extent *mod.Vector `key:"extent"`
}

type CScriptTriggerOnce

type CScriptTriggerOnce CEntityInstance

func (CScriptTriggerOnce) VExtent

func (e CScriptTriggerOnce) VExtent() Vector

type CScriptTriggerOnceKeys added in v0.1.1

type CScriptTriggerOnceKeys struct {
	CTriggerMultipleKeys
	Extent *mod.Vector `key:"extent"`
}

type CScriptTriggerPush

type CScriptTriggerPush CEntityInstance

func (CScriptTriggerPush) VExtent

func (e CScriptTriggerPush) VExtent() Vector

type CScriptTriggerPushKeys added in v0.1.1

type CScriptTriggerPushKeys struct {
	CTriggerPushKeys
	Extent *mod.Vector `key:"extent"`
}

type CScriptedSequence

type CScriptedSequence CEntityInstance

func (CScriptedSequence) BAllowCustomInterruptConditions

func (e CScriptedSequence) BAllowCustomInterruptConditions() Bool

func (CScriptedSequence) BCanOverrideNPCState

func (e CScriptedSequence) BCanOverrideNPCState() Bool

func (CScriptedSequence) BContinueOnDeath

func (e CScriptedSequence) BContinueOnDeath() Bool

func (CScriptedSequence) BDisableAimingWhileMoving

func (e CScriptedSequence) BDisableAimingWhileMoving() Bool

func (CScriptedSequence) BDisableNPCCollisions

func (e CScriptedSequence) BDisableNPCCollisions() Bool

func (CScriptedSequence) BDisallowInterrupts

func (e CScriptedSequence) BDisallowInterrupts() Bool

func (CScriptedSequence) BDontAddModifiers

func (e CScriptedSequence) BDontAddModifiers() Bool

func (CScriptedSequence) BDontCancelOtherSequences

func (e CScriptedSequence) BDontCancelOtherSequences() Bool

func (CScriptedSequence) BDontRotateOther

func (e CScriptedSequence) BDontRotateOther() Bool

func (CScriptedSequence) BDontTeleportAtEnd

func (e CScriptedSequence) BDontTeleportAtEnd() Bool

func (CScriptedSequence) BEnsureOnNavmeshOnFinish

func (e CScriptedSequence) BEnsureOnNavmeshOnFinish() Bool

func (CScriptedSequence) BForceSynch

func (e CScriptedSequence) BForceSynch() Bool

func (CScriptedSequence) BHideDebugComplaints

func (e CScriptedSequence) BHideDebugComplaints() Bool

func (CScriptedSequence) BHighPriority

func (e CScriptedSequence) BHighPriority() Bool

func (CScriptedSequence) BIgnoreGravity

func (e CScriptedSequence) BIgnoreGravity() Bool

func (CScriptedSequence) BIgnoreLookAt

func (e CScriptedSequence) BIgnoreLookAt() Bool

func (CScriptedSequence) BIgnoreRotation

func (e CScriptedSequence) BIgnoreRotation() Bool

func (CScriptedSequence) BInitiatedSelfDelete

func (e CScriptedSequence) BInitiatedSelfDelete() Bool

func (CScriptedSequence) BInterruptable

func (e CScriptedSequence) BInterruptable() Bool

func (CScriptedSequence) BIsPlayingAction

func (e CScriptedSequence) BIsPlayingAction() Bool

func (CScriptedSequence) BIsPlayingEntry

func (e CScriptedSequence) BIsPlayingEntry() Bool

func (CScriptedSequence) BIsPlayingPostIdle

func (e CScriptedSequence) BIsPlayingPostIdle() Bool

func (CScriptedSequence) BIsPlayingPreIdle

func (e CScriptedSequence) BIsPlayingPreIdle() Bool

func (CScriptedSequence) BIsRepeatable

func (e CScriptedSequence) BIsRepeatable() Bool

func (CScriptedSequence) BIsTeleportingDueToMoveTo

func (e CScriptedSequence) BIsTeleportingDueToMoveTo() Bool

func (CScriptedSequence) BKeepAnimgraphLockedPost

func (e CScriptedSequence) BKeepAnimgraphLockedPost() Bool

func (CScriptedSequence) BLoopActionSequence

func (e CScriptedSequence) BLoopActionSequence() Bool

func (CScriptedSequence) BLoopPostIdleSequence

func (e CScriptedSequence) BLoopPostIdleSequence() Bool

func (CScriptedSequence) BLoopPreIdleSequence

func (e CScriptedSequence) BLoopPreIdleSequence() Bool

func (CScriptedSequence) BPositionRelativeToOtherEntity

func (e CScriptedSequence) BPositionRelativeToOtherEntity() Bool

func (CScriptedSequence) BPreventUpdateYawOnFinish

func (e CScriptedSequence) BPreventUpdateYawOnFinish() Bool

func (CScriptedSequence) BShouldLeaveCorpse

func (e CScriptedSequence) BShouldLeaveCorpse() Bool

func (CScriptedSequence) BSkipFadeIn

func (e CScriptedSequence) BSkipFadeIn() Bool

func (CScriptedSequence) BStartOnSpawn

func (e CScriptedSequence) BStartOnSpawn() Bool

func (CScriptedSequence) BSynchPostIdles

func (e CScriptedSequence) BSynchPostIdles() Bool

func (CScriptedSequence) BThinking

func (e CScriptedSequence) BThinking() Bool

func (CScriptedSequence) BWaitForBeginSequence

func (e CScriptedSequence) BWaitForBeginSequence() Bool

func (CScriptedSequence) BWaitUntilMoveCompletesToStartAnimation

func (e CScriptedSequence) BWaitUntilMoveCompletesToStartAnimation() Bool

func (CScriptedSequence) ConflictResponse

func (e CScriptedSequence) ConflictResponse() Number[uint32]

func (CScriptedSequence) FlAngRate

func (e CScriptedSequence) FlAngRate() Number[float32]

func (CScriptedSequence) FlMoveInterpTime

func (e CScriptedSequence) FlMoveInterpTime() Number[float32]

func (CScriptedSequence) FlMoveSpeed

func (e CScriptedSequence) FlMoveSpeed() Number[float32]

func (CScriptedSequence) FlPlayAnimFadeInTime

func (e CScriptedSequence) FlPlayAnimFadeInTime() Number[float32]

func (CScriptedSequence) FlRadius

func (e CScriptedSequence) FlRadius() Number[float32]

func (CScriptedSequence) FlRepeat

func (e CScriptedSequence) FlRepeat() Number[float32]

func (CScriptedSequence) HForcedTarget

func (e CScriptedSequence) HForcedTarget() Handle[CBaseAnimGraph]

func (CScriptedSequence) HInteractionMainEntity

func (e CScriptedSequence) HInteractionMainEntity() Handle[CBaseEntity]

func (CScriptedSequence) HNextCine

func (CScriptedSequence) HTargetEnt

func (e CScriptedSequence) HTargetEnt() Handle[CBaseEntity]

func (CScriptedSequence) IPlayerDeathBehavior

func (e CScriptedSequence) IPlayerDeathBehavior() Number[int32]

func (CScriptedSequence) InputBeginSequence added in v0.1.1

func (e CScriptedSequence) InputBeginSequence() (bool, error)

func (CScriptedSequence) InputCancelSequence added in v0.1.1

func (e CScriptedSequence) InputCancelSequence() (bool, error)

func (CScriptedSequence) InputForceTarget added in v0.1.1

func (e CScriptedSequence) InputForceTarget(value string) (bool, error)

func (CScriptedSequence) InputMoveToPosition added in v0.1.1

func (e CScriptedSequence) InputMoveToPosition() (bool, error)

func (CScriptedSequence) InputScriptPlayerDeath added in v0.1.1

func (e CScriptedSequence) InputScriptPlayerDeath() (bool, error)

func (CScriptedSequence) InputSetActionSequence added in v0.1.1

func (e CScriptedSequence) InputSetActionSequence(value string) (bool, error)

func (CScriptedSequence) IszEntity

func (e CScriptedSequence) IszEntity() Text

func (CScriptedSequence) IszEntry

func (e CScriptedSequence) IszEntry() Text

func (CScriptedSequence) IszModifierToAddOnPlay

func (e CScriptedSequence) IszModifierToAddOnPlay() Text

func (CScriptedSequence) IszNextScript

func (e CScriptedSequence) IszNextScript() Text

func (CScriptedSequence) IszPlay

func (e CScriptedSequence) IszPlay() Text

func (CScriptedSequence) IszPostIdle

func (e CScriptedSequence) IszPostIdle() Text

func (CScriptedSequence) IszPreIdle

func (e CScriptedSequence) IszPreIdle() Text

func (CScriptedSequence) IszSyncGroup

func (e CScriptedSequence) IszSyncGroup() Text

func (CScriptedSequence) NForcedCrouchState

func (e CScriptedSequence) NForcedCrouchState() Number[uint32]

func (CScriptedSequence) NHeldWeaponBehavior

func (e CScriptedSequence) NHeldWeaponBehavior() Number[uint32]

func (CScriptedSequence) NMoveTo

func (e CScriptedSequence) NMoveTo() Number[uint32]

func (CScriptedSequence) NMoveToGait

func (e CScriptedSequence) NMoveToGait() Number[uint8]

func (CScriptedSequence) NNotReadySequenceCount

func (e CScriptedSequence) NNotReadySequenceCount() Number[int32]

func (CScriptedSequence) OnDeathBehavior

func (e CScriptedSequence) OnDeathBehavior() Number[uint32]

func (CScriptedSequence) SavedCollisionGroup

func (e CScriptedSequence) SavedCollisionGroup() Number[int32]

func (CScriptedSequence) SavedFlags

func (e CScriptedSequence) SavedFlags() Number[int32]

func (CScriptedSequence) Saved_effects

func (e CScriptedSequence) Saved_effects() Number[int32]

func (CScriptedSequence) SequenceStarted

func (e CScriptedSequence) SequenceStarted() Bool

func (CScriptedSequence) StartTime

func (e CScriptedSequence) StartTime() Number[float32]

type CScriptedSequenceKeys added in v0.1.1

type CScriptedSequenceKeys struct {
	CBaseEntityKeys
	IszEntry                                *string  `key:"m_iszEntry"`
	IszIdle                                 *string  `key:"m_iszIdle"`
	IszPlay                                 *string  `key:"m_iszPlay"`
	IszPostIdle                             *string  `key:"m_iszPostIdle"`
	IszModifierToAddOnPlay                  *string  `key:"m_iszModifierToAddOnPlay"`
	IszNextScript                           *string  `key:"m_iszNextScript"`
	IszEntity                               *string  `key:"m_iszEntity"`
	SyncGroup                               *string  `key:"sync_group"`
	FMoveTo                                 *int32   `key:"m_fMoveTo"`
	HeldWeaponBehavior                      *int32   `key:"held_weapon_behavior"`
	ForcedCrouchState                       *int32   `key:"forced_crouch_state"`
	FlRadius                                *float32 `key:"m_flRadius"`
	FlRepeat                                *float32 `key:"m_flRepeat"`
	FlMoveInterpTime                        *float32 `key:"m_flMoveInterpTime"`
	FlAngRate                               *float32 `key:"m_flAngRate"`
	FlMoveSpeed                             *float32 `key:"m_flMoveSpeed"`
	BWaitUntilMoveCompletesToStartAnimation *bool    `key:"m_bWaitUntilMoveCompletesToStartAnimation"`
	FlPlayAnimFadeInTime                    *float32 `key:"m_flPlayAnimFadeInTime"`
	BLoopPreIdleSequence                    *bool    `key:"m_bLoopPreIdleSequence"`
	BLoopActionSequence                     *bool    `key:"m_bLoopActionSequence"`
	BLoopPostIdleSequence                   *bool    `key:"m_bLoopPostIdleSequence"`
	BSynchPostIdles                         *bool    `key:"m_bSynchPostIdles"`
	BIgnoreGravity                          *bool    `key:"m_bIgnoreGravity"`
	BIgnoreLookAt                           *bool    `key:"m_bIgnoreLookAt"`
	BDisableNPCCollisions                   *bool    `key:"m_bDisableNPCCollisions"`
	BKeepAnimgraphLockedPost                *bool    `key:"m_bKeepAnimgraphLockedPost"`
	BDontAddModifiers                       *bool    `key:"m_bDontAddModifiers"`
	DisableAimWhileMoving                   *bool    `key:"disable_aim_while_moving"`
	IgnoreRotation                          *bool    `key:"ignore_rotation"`
	DontRotateOther                         *bool    `key:"dont_rotate_other"`
	Repeatable                              *bool    `key:"repeatable"`
	ShouldLeaveCorpse                       *bool    `key:"should_leave_corpse"`
	StartOnSpawn                            *bool    `key:"start_on_spawn"`
	NoInterrupts                            *bool    `key:"no_interrupts"`
	CanOverrideNpcState                     *bool    `key:"can_override_npc_state"`
	NoTeleportAtEnd                         *bool    `key:"no_teleport_at_end"`
	HighPriority                            *bool    `key:"high_priority"`
	HideDebugComplaints                     *bool    `key:"hide_debug_complaints"`
	ContinueOnDeath                         *bool    `key:"continue_on_death"`
	BPositionRelativeToOtherEntity          *bool    `key:"m_bPositionRelativeToOtherEntity"`
	Onnpcdeath                              *int32   `key:"onnpcdeath"`
	BAllowCustomInterruptConditions         *bool    `key:"m_bAllowCustomInterruptConditions"`
	ConflictResponse                        *int32   `key:"conflict_response"`
	PreventUpdateYawOnFinish                *bool    `key:"prevent_update_yaw_on_finish"`
	EnsureOnNavmeshOnFinish                 *bool    `key:"ensure_on_navmesh_on_finish"`
	Onplayerdeath                           *int32   `key:"onplayerdeath"`
}

type CServerOnlyEntity

type CServerOnlyEntity CEntityInstance

type CServerOnlyModelEntity

type CServerOnlyModelEntity CEntityInstance

type CServerOnlyPointEntity

type CServerOnlyPointEntity CEntityInstance

type CServerRagdollTrigger

type CServerRagdollTrigger CEntityInstance

type CShatterGlassShardPhysics

type CShatterGlassShardPhysics CEntityInstance

func (CShatterGlassShardPhysics) BTouchedByPlayer

func (e CShatterGlassShardPhysics) BTouchedByPlayer() Bool

func (CShatterGlassShardPhysics) HParentShard

func (e CShatterGlassShardPhysics) HParentShard() Number[uint32]

func (CShatterGlassShardPhysics) NPoolState

func (e CShatterGlassShardPhysics) NPoolState() Number[uint32]

type CShower

type CShower CEntityInstance

func (CShower) FlSpeed

func (e CShower) FlSpeed() Number[float32]

type CSimpleMarkupVolumeTagged

type CSimpleMarkupVolumeTagged CEntityInstance

type CSingleplayRules added in v0.1.3

type CSingleplayRules CEntityInstance

func (CSingleplayRules) BSinglePlayerGameEnding added in v0.1.3

func (e CSingleplayRules) BSinglePlayerGameEnding() Bool

type CSkyCamera

type CSkyCamera CEntityInstance

func (CSkyCamera) BUseAngles

func (e CSkyCamera) BUseAngles() Bool

func (CSkyCamera) InputActivateSkybox added in v0.1.1

func (e CSkyCamera) InputActivateSkybox() (bool, error)

type CSkyCameraKeys added in v0.1.1

type CSkyCameraKeys struct {
	CBaseEntityKeys
	UseAngles                        *bool       `key:"use_angles"`
	Scale                            *int32      `key:"scale"`
	Clip3DSkyboxNearToWorldFar       *bool       `key:"clip_3D_skybox_near_to_world_far"`
	Clip3DSkyboxNearToWorldFarOffset *float32    `key:"clip_3D_skybox_near_to_world_far_offset"`
	Fogdir                           *mod.Vector `key:"fogdir"`
	Fogcolor                         *uint32     `key:"fogcolor"`
	Fogcolor2                        *uint32     `key:"fogcolor2"`
	Fogstart                         *float32    `key:"fogstart"`
	Fogend                           *float32    `key:"fogend"`
	Farz                             *float32    `key:"farz"`
	Fogmaxdensity                    *float32    `key:"fogmaxdensity"`
	Fogexponent                      *float32    `key:"fogexponent"`
	HDRColorScale                    *float32    `key:"HDRColorScale"`
	Foglerptime                      *float32    `key:"foglerptime"`
	Fogenable                        *bool       `key:"fogenable"`
	Fogblend                         *bool       `key:"fogblend"`
	Blendtobackground                *float32    `key:"blendtobackground"`
	Scattering                       *float32    `key:"scattering"`
	Locallightscale                  *float32    `key:"locallightscale"`
}

type CSkyboxReference

type CSkyboxReference CEntityInstance

func (CSkyboxReference) HSkyCamera

func (e CSkyboxReference) HSkyCamera() Handle[CSkyCamera]

type CSkyboxReferenceKeys added in v0.1.1

type CSkyboxReferenceKeys struct {
	CBaseEntityKeys
}

type CSoundAreaEntityBase

type CSoundAreaEntityBase CEntityInstance

func (CSoundAreaEntityBase) BDisabled

func (e CSoundAreaEntityBase) BDisabled() Bool

func (CSoundAreaEntityBase) InputDisable added in v0.1.1

func (e CSoundAreaEntityBase) InputDisable() (bool, error)

func (CSoundAreaEntityBase) InputEnable added in v0.1.1

func (e CSoundAreaEntityBase) InputEnable() (bool, error)

func (CSoundAreaEntityBase) IszSoundAreaType

func (e CSoundAreaEntityBase) IszSoundAreaType() Text

func (CSoundAreaEntityBase) VPos

func (e CSoundAreaEntityBase) VPos() Vector

type CSoundAreaEntityBaseKeys added in v0.1.1

type CSoundAreaEntityBaseKeys struct {
	CBaseEntityKeys
	StartDisabled *bool   `key:"StartDisabled"`
	SoundAreaType *string `key:"soundAreaType"`
}

type CSoundAreaEntityOrientedBox

type CSoundAreaEntityOrientedBox CEntityInstance

func (CSoundAreaEntityOrientedBox) VMax

func (CSoundAreaEntityOrientedBox) VMin

type CSoundAreaEntityOrientedBoxKeys added in v0.1.1

type CSoundAreaEntityOrientedBoxKeys struct {
	CSoundAreaEntityBaseKeys
	AreaMin *mod.Vector `key:"areaMin"`
	AreaMax *mod.Vector `key:"areaMax"`
}

type CSoundAreaEntitySphere

type CSoundAreaEntitySphere CEntityInstance

func (CSoundAreaEntitySphere) FlRadius

func (e CSoundAreaEntitySphere) FlRadius() Number[float32]

type CSoundAreaEntitySphereKeys added in v0.1.1

type CSoundAreaEntitySphereKeys struct {
	CSoundAreaEntityBaseKeys
	AreaRadius *float32 `key:"areaRadius"`
}

type CSoundEventAABBEntity

type CSoundEventAABBEntity CEntityInstance

func (CSoundEventAABBEntity) VMaxs

func (e CSoundEventAABBEntity) VMaxs() Vector

func (CSoundEventAABBEntity) VMins

func (e CSoundEventAABBEntity) VMins() Vector

type CSoundEventAABBEntityKeys added in v0.1.1

type CSoundEventAABBEntityKeys struct {
	CSoundEventEntityKeys
	BoxMins *mod.Vector `key:"box_mins"`
	BoxMaxs *mod.Vector `key:"box_maxs"`
}

type CSoundEventBoxEntity

type CSoundEventBoxEntity CEntityInstance

type CSoundEventBoxEntityKeys added in v0.1.1

type CSoundEventBoxEntityKeys struct {
	CSoundEventMultiPointEntityKeys
}

type CSoundEventBoxHelper

type CSoundEventBoxHelper CEntityInstance

func (CSoundEventBoxHelper) VMaxs

func (e CSoundEventBoxHelper) VMaxs() Vector

func (CSoundEventBoxHelper) VMins

func (e CSoundEventBoxHelper) VMins() Vector

type CSoundEventBoxHelperKeys added in v0.1.1

type CSoundEventBoxHelperKeys struct {
	CBaseEntityKeys
	BoxMins *mod.Vector `key:"box_mins"`
	BoxMaxs *mod.Vector `key:"box_maxs"`
}

type CSoundEventConeEntity

type CSoundEventConeEntity CEntityInstance

func (CSoundEventConeEntity) FlAttenMax

func (e CSoundEventConeEntity) FlAttenMax() Number[float32]

func (CSoundEventConeEntity) FlAttenMin

func (e CSoundEventConeEntity) FlAttenMin() Number[float32]

func (CSoundEventConeEntity) FlEmitterAngle

func (e CSoundEventConeEntity) FlEmitterAngle() Number[float32]

func (CSoundEventConeEntity) FlSweetSpotAngle

func (e CSoundEventConeEntity) FlSweetSpotAngle() Number[float32]

func (CSoundEventConeEntity) IszParameterName

func (e CSoundEventConeEntity) IszParameterName() Text

type CSoundEventConeEntityKeys added in v0.1.1

type CSoundEventConeEntityKeys struct {
	CSoundEventEntityKeys
	ParameterName  *string  `key:"parameterName"`
	EmitterAngle   *float32 `key:"emitterAngle"`
	SweetSpotAngle *float32 `key:"sweetSpotAngle"`
	AttenMin       *float32 `key:"attenMin"`
	AttenMax       *float32 `key:"attenMax"`
}

type CSoundEventEntity

type CSoundEventEntity CEntityInstance

func (CSoundEventEntity) BSaveRestore

func (e CSoundEventEntity) BSaveRestore() Bool

func (CSoundEventEntity) BSavedIsPlaying

func (e CSoundEventEntity) BSavedIsPlaying() Bool

func (CSoundEventEntity) BStartOnSpawn

func (e CSoundEventEntity) BStartOnSpawn() Bool

func (CSoundEventEntity) BStopOnNew

func (e CSoundEventEntity) BStopOnNew() Bool

func (CSoundEventEntity) BToLocalPlayer

func (e CSoundEventEntity) BToLocalPlayer() Bool

func (CSoundEventEntity) FlClientCullRadius

func (e CSoundEventEntity) FlClientCullRadius() Number[float32]

func (CSoundEventEntity) FlSavedElapsedTime

func (e CSoundEventEntity) FlSavedElapsedTime() Number[float32]

func (CSoundEventEntity) HSource

func (e CSoundEventEntity) HSource() Number[uint32]

func (CSoundEventEntity) InputPauseSound added in v0.1.1

func (e CSoundEventEntity) InputPauseSound(value bool) (bool, error)

func (CSoundEventEntity) InputSetSoundEventName added in v0.1.1

func (e CSoundEventEntity) InputSetSoundEventName(value string) (bool, error)

func (CSoundEventEntity) InputSetSourceEntity added in v0.1.1

func (e CSoundEventEntity) InputSetSourceEntity(value string) (bool, error)

func (CSoundEventEntity) InputStartSound added in v0.1.1

func (e CSoundEventEntity) InputStartSound(value string) (bool, error)

func (CSoundEventEntity) InputStartSoundOnSingleClient added in v0.1.1

func (e CSoundEventEntity) InputStartSoundOnSingleClient(value int32) (bool, error)

func (CSoundEventEntity) InputStopSound added in v0.1.1

func (e CSoundEventEntity) InputStopSound() (bool, error)

func (CSoundEventEntity) InputUnPauseSound added in v0.1.1

func (e CSoundEventEntity) InputUnPauseSound(value bool) (bool, error)

func (CSoundEventEntity) IszAttachmentName

func (e CSoundEventEntity) IszAttachmentName() Text

func (CSoundEventEntity) IszSoundName

func (e CSoundEventEntity) IszSoundName() Text

func (CSoundEventEntity) IszSourceEntityName

func (e CSoundEventEntity) IszSourceEntityName() Text

func (CSoundEventEntity) NEntityIndexSelection

func (e CSoundEventEntity) NEntityIndexSelection() Number[int32]

type CSoundEventEntityAlias_snd_event_point

type CSoundEventEntityAlias_snd_event_point CEntityInstance

type CSoundEventEntityKeys added in v0.1.1

type CSoundEventEntityKeys struct {
	CBaseEntityKeys
	StartOnSpawn           *bool    `key:"startOnSpawn"`
	ToLocalPlayer          *bool    `key:"toLocalPlayer"`
	StopOnNew              *bool    `key:"stopOnNew"`
	SaveAndRestore         *bool    `key:"saveAndRestore"`
	EntityIndexSelection   *int32   `key:"entityIndexSelection"`
	SoundName              *string  `key:"soundName"`
	SourceEntityName       *string  `key:"sourceEntityName"`
	SourceEntityAttachment *string  `key:"sourceEntityAttachment"`
	ClientCullRadius       *float32 `key:"clientCullRadius"`
}

type CSoundEventMultiPointEntity

type CSoundEventMultiPointEntity CEntityInstance

func (CSoundEventMultiPointEntity) BPlaying

func (e CSoundEventMultiPointEntity) BPlaying() Bool

func (CSoundEventMultiPointEntity) FlDistMaxSqr

func (e CSoundEventMultiPointEntity) FlDistMaxSqr() Number[float32]

func (CSoundEventMultiPointEntity) FlDistanceMax

func (e CSoundEventMultiPointEntity) FlDistanceMax() Number[float32]

func (CSoundEventMultiPointEntity) FlDotProductMax

func (e CSoundEventMultiPointEntity) FlDotProductMax() Number[float32]

func (CSoundEventMultiPointEntity) ICountMax

func (e CSoundEventMultiPointEntity) ICountMax() Number[int32]

type CSoundEventMultiPointEntityKeys added in v0.1.1

type CSoundEventMultiPointEntityKeys struct {
	CSoundEventEntityKeys
	SoundeventCountMax *int32   `key:"soundeventCountMax"`
	DistanceMax        *float32 `key:"distanceMax"`
	DotProductMax      *float32 `key:"dotProductMax"`
}

type CSoundEventOBBEntity

type CSoundEventOBBEntity CEntityInstance

func (CSoundEventOBBEntity) VMaxs

func (e CSoundEventOBBEntity) VMaxs() Vector

func (CSoundEventOBBEntity) VMins

func (e CSoundEventOBBEntity) VMins() Vector

type CSoundEventOBBEntityKeys added in v0.1.1

type CSoundEventOBBEntityKeys struct {
	CSoundEventEntityKeys
	BoxMins *mod.Vector `key:"box_mins"`
	BoxMaxs *mod.Vector `key:"box_maxs"`
}

type CSoundEventParameter

type CSoundEventParameter CEntityInstance

func (CSoundEventParameter) FlFloatValue

func (e CSoundEventParameter) FlFloatValue() Number[float32]

func (CSoundEventParameter) InputSetFloatValue added in v0.1.1

func (e CSoundEventParameter) InputSetFloatValue(value float32) (bool, error)

func (CSoundEventParameter) InputSetParamName added in v0.1.1

func (e CSoundEventParameter) InputSetParamName(value string) (bool, error)

func (CSoundEventParameter) IszParamName

func (e CSoundEventParameter) IszParamName() Text

type CSoundEventParameterKeys added in v0.1.1

type CSoundEventParameterKeys struct {
	CBaseEntityKeys
	ParameterName *string  `key:"parameterName"`
	FloatValue    *float32 `key:"floatValue"`
}

type CSoundEventPathCornerEntity

type CSoundEventPathCornerEntity CEntityInstance

func (CSoundEventPathCornerEntity) IszPathCorner

func (e CSoundEventPathCornerEntity) IszPathCorner() Text

type CSoundEventPathCornerEntityKeys added in v0.1.1

type CSoundEventPathCornerEntityKeys struct {
	CSoundEventMultiPointEntityKeys
	PathCornerEntity *string `key:"pathCornerEntity"`
}

type CSoundEventSphereEntity

type CSoundEventSphereEntity CEntityInstance

func (CSoundEventSphereEntity) FlRadius

func (e CSoundEventSphereEntity) FlRadius() Number[float32]

type CSoundEventSphereEntityKeys added in v0.1.1

type CSoundEventSphereEntityKeys struct {
	CSoundEventEntityKeys
	Radius *float32 `key:"radius"`
}

type CSoundOpvarSetAABBEntity

type CSoundOpvarSetAABBEntity CEntityInstance

type CSoundOpvarSetAutoRoomEntity

type CSoundOpvarSetAutoRoomEntity CEntityInstance

func (CSoundOpvarSetAutoRoomEntity) FlHeightTolerance

func (e CSoundOpvarSetAutoRoomEntity) FlHeightTolerance() Number[float32]

func (CSoundOpvarSetAutoRoomEntity) FlSize

func (CSoundOpvarSetAutoRoomEntity) FlSizeSqr

type CSoundOpvarSetAutoRoomEntityKeys added in v0.1.1

type CSoundOpvarSetAutoRoomEntityKeys struct {
	CSoundOpvarSetPointEntityKeys
	Size            *float32 `key:"size"`
	HeightTolerance *float32 `key:"height_tolerance"`
}

type CSoundOpvarSetBoxEntity

type CSoundOpvarSetBoxEntity CEntityInstance

func (CSoundOpvarSetBoxEntity) NBoxDirection

func (e CSoundOpvarSetBoxEntity) NBoxDirection() Number[int32]

func (CSoundOpvarSetBoxEntity) VDistanceInnerMaxs

func (e CSoundOpvarSetBoxEntity) VDistanceInnerMaxs() Vector

func (CSoundOpvarSetBoxEntity) VDistanceInnerMins

func (e CSoundOpvarSetBoxEntity) VDistanceInnerMins() Vector

func (CSoundOpvarSetBoxEntity) VDistanceOuterMaxs

func (e CSoundOpvarSetBoxEntity) VDistanceOuterMaxs() Vector

func (CSoundOpvarSetBoxEntity) VDistanceOuterMins

func (e CSoundOpvarSetBoxEntity) VDistanceOuterMins() Vector

func (CSoundOpvarSetBoxEntity) VInnerMaxs

func (e CSoundOpvarSetBoxEntity) VInnerMaxs() Vector

func (CSoundOpvarSetBoxEntity) VInnerMins

func (e CSoundOpvarSetBoxEntity) VInnerMins() Vector

func (CSoundOpvarSetBoxEntity) VOuterMaxs

func (e CSoundOpvarSetBoxEntity) VOuterMaxs() Vector

func (CSoundOpvarSetBoxEntity) VOuterMins

func (e CSoundOpvarSetBoxEntity) VOuterMins() Vector

type CSoundOpvarSetBoxEntityKeys added in v0.1.1

type CSoundOpvarSetBoxEntityKeys struct {
	CSoundOpvarSetPointEntityKeys
	BoxInnerMins  *mod.Vector `key:"box_inner_mins"`
	BoxInnerMaxs  *mod.Vector `key:"box_inner_maxs"`
	BoxOuterMins  *mod.Vector `key:"box_outer_mins"`
	BoxOuterMaxs  *mod.Vector `key:"box_outer_maxs"`
	AABBDirection *int32      `key:"AABBDirection"`
}

type CSoundOpvarSetDomeEntity

type CSoundOpvarSetDomeEntity CEntityInstance

func (CSoundOpvarSetDomeEntity) ArClusterDirSum added in v0.1.3

func (e CSoundOpvarSetDomeEntity) ArClusterDirSum() VectorList

func (CSoundOpvarSetDomeEntity) ArClusterParent added in v0.1.3

func (e CSoundOpvarSetDomeEntity) ArClusterParent() List[int32]

func (CSoundOpvarSetDomeEntity) ArClusterSize added in v0.1.3

func (e CSoundOpvarSetDomeEntity) ArClusterSize() List[int32]

func (CSoundOpvarSetDomeEntity) ArClusterWeight added in v0.1.3

func (e CSoundOpvarSetDomeEntity) ArClusterWeight() List[float32]

func (CSoundOpvarSetDomeEntity) ArDirections added in v0.1.3

func (e CSoundOpvarSetDomeEntity) ArDirections() VectorList

func (CSoundOpvarSetDomeEntity) ArNeighbors added in v0.1.3

func (e CSoundOpvarSetDomeEntity) ArNeighbors() List[int32]

func (CSoundOpvarSetDomeEntity) ArOpenness added in v0.1.3

func (e CSoundOpvarSetDomeEntity) ArOpenness() List[float32]

func (CSoundOpvarSetDomeEntity) BDiscontinuityPending

func (e CSoundOpvarSetDomeEntity) BDiscontinuityPending() Bool

func (CSoundOpvarSetDomeEntity) BDomeMode

func (e CSoundOpvarSetDomeEntity) BDomeMode() Bool

func (CSoundOpvarSetDomeEntity) BMultiWall

func (e CSoundOpvarSetDomeEntity) BMultiWall() Bool

func (CSoundOpvarSetDomeEntity) BTraceOriginValid

func (e CSoundOpvarSetDomeEntity) BTraceOriginValid() Bool

func (CSoundOpvarSetDomeEntity) FlClusterBlend

func (e CSoundOpvarSetDomeEntity) FlClusterBlend() Number[float32]

func (CSoundOpvarSetDomeEntity) FlClusterP

func (e CSoundOpvarSetDomeEntity) FlClusterP() Number[float32]

func (CSoundOpvarSetDomeEntity) FlClusteredOpenness

func (e CSoundOpvarSetDomeEntity) FlClusteredOpenness() Number[float32]

func (CSoundOpvarSetDomeEntity) FlLastSmoothTime

func (e CSoundOpvarSetDomeEntity) FlLastSmoothTime() Number[float32]

func (CSoundOpvarSetDomeEntity) FlOpennessExponent

func (e CSoundOpvarSetDomeEntity) FlOpennessExponent() Number[float32]

func (CSoundOpvarSetDomeEntity) FlShoulderExponent

func (e CSoundOpvarSetDomeEntity) FlShoulderExponent() Number[float32]

func (CSoundOpvarSetDomeEntity) FlSize

func (CSoundOpvarSetDomeEntity) FlSmoothHalfLife

func (e CSoundOpvarSetDomeEntity) FlSmoothHalfLife() Number[float32]

func (CSoundOpvarSetDomeEntity) FlSmoothedOpenness

func (e CSoundOpvarSetDomeEntity) FlSmoothedOpenness() Number[float32]

func (CSoundOpvarSetDomeEntity) FlWallTransmission

func (e CSoundOpvarSetDomeEntity) FlWallTransmission() Number[float32]

func (CSoundOpvarSetDomeEntity) InputSetSize added in v0.1.1

func (e CSoundOpvarSetDomeEntity) InputSetSize(value float32) (bool, error)

func (CSoundOpvarSetDomeEntity) InputSetTotalDirections added in v0.1.1

func (e CSoundOpvarSetDomeEntity) InputSetTotalDirections(value int32) (bool, error)

func (CSoundOpvarSetDomeEntity) InputSetTracesPerFrame added in v0.1.1

func (e CSoundOpvarSetDomeEntity) InputSetTracesPerFrame(value int32) (bool, error)

func (CSoundOpvarSetDomeEntity) NCatchUpThinksRemaining

func (e CSoundOpvarSetDomeEntity) NCatchUpThinksRemaining() Number[int32]

func (CSoundOpvarSetDomeEntity) NClusterIndex

func (e CSoundOpvarSetDomeEntity) NClusterIndex() Number[int32]

func (CSoundOpvarSetDomeEntity) NClusterK

func (e CSoundOpvarSetDomeEntity) NClusterK() Number[int32]

func (CSoundOpvarSetDomeEntity) NCurrentIndex

func (e CSoundOpvarSetDomeEntity) NCurrentIndex() Number[int32]

func (CSoundOpvarSetDomeEntity) NDirWarmupThinksRemaining

func (e CSoundOpvarSetDomeEntity) NDirWarmupThinksRemaining() Number[int32]

func (CSoundOpvarSetDomeEntity) NTotalDirections

func (e CSoundOpvarSetDomeEntity) NTotalDirections() Number[int32]

func (CSoundOpvarSetDomeEntity) NTracesPerFrame

func (e CSoundOpvarSetDomeEntity) NTracesPerFrame() Number[int32]

func (CSoundOpvarSetDomeEntity) VClusterDirection

func (e CSoundOpvarSetDomeEntity) VClusterDirection() Vector

func (CSoundOpvarSetDomeEntity) VLastTraceOrigin

func (e CSoundOpvarSetDomeEntity) VLastTraceOrigin() Vector

func (CSoundOpvarSetDomeEntity) VSmoothedOpenDir

func (e CSoundOpvarSetDomeEntity) VSmoothedOpenDir() Vector

type CSoundOpvarSetDomeEntityKeys added in v0.1.1

type CSoundOpvarSetDomeEntityKeys struct {
	CSoundOpvarSetPointEntityKeys
	Size             *float32 `key:"size"`
	TotalDirections  *int32   `key:"totalDirections"`
	TracesPerFrame   *int32   `key:"tracesPerFrame"`
	DomeMode         *bool    `key:"domeMode"`
	MultiWall        *bool    `key:"multiWall"`
	WallTransmission *float32 `key:"wallTransmission"`
	ClusterK         *int32   `key:"clusterK"`
	ClusterP         *float32 `key:"clusterP"`
	ClusterBlend     *float32 `key:"clusterBlend"`
	OpennessExponent *float32 `key:"opennessExponent"`
	ShoulderExponent *float32 `key:"shoulderExponent"`
	SmoothHalfLife   *float32 `key:"smoothHalfLife"`
}

type CSoundOpvarSetEntity

type CSoundOpvarSetEntity CEntityInstance

func (CSoundOpvarSetEntity) BSetOnSpawn

func (e CSoundOpvarSetEntity) BSetOnSpawn() Bool

func (CSoundOpvarSetEntity) FlOpvarValue

func (e CSoundOpvarSetEntity) FlOpvarValue() Number[float32]

func (CSoundOpvarSetEntity) InputChangeOpvarValue added in v0.1.1

func (e CSoundOpvarSetEntity) InputChangeOpvarValue(value float32) (bool, error)

func (CSoundOpvarSetEntity) InputChangeOpvarValueAndSet added in v0.1.1

func (e CSoundOpvarSetEntity) InputChangeOpvarValueAndSet(value float32) (bool, error)

func (CSoundOpvarSetEntity) InputSetOperatorName added in v0.1.1

func (e CSoundOpvarSetEntity) InputSetOperatorName(value string) (bool, error)

func (CSoundOpvarSetEntity) InputSetOpvar added in v0.1.1

func (e CSoundOpvarSetEntity) InputSetOpvar() (bool, error)

func (CSoundOpvarSetEntity) InputSetOpvarIndex added in v0.1.1

func (e CSoundOpvarSetEntity) InputSetOpvarIndex(value int32) (bool, error)

func (CSoundOpvarSetEntity) InputSetOpvarName added in v0.1.1

func (e CSoundOpvarSetEntity) InputSetOpvarName(value string) (bool, error)

func (CSoundOpvarSetEntity) InputSetStackName added in v0.1.1

func (e CSoundOpvarSetEntity) InputSetStackName(value string) (bool, error)

func (CSoundOpvarSetEntity) IszOperatorName

func (e CSoundOpvarSetEntity) IszOperatorName() Text

func (CSoundOpvarSetEntity) IszOpvarName

func (e CSoundOpvarSetEntity) IszOpvarName() Text

func (CSoundOpvarSetEntity) IszStackName

func (e CSoundOpvarSetEntity) IszStackName() Text

func (CSoundOpvarSetEntity) NOpvarIndex

func (e CSoundOpvarSetEntity) NOpvarIndex() Number[int32]

func (CSoundOpvarSetEntity) NOpvarType

func (e CSoundOpvarSetEntity) NOpvarType() Number[int32]

func (CSoundOpvarSetEntity) OpvarValueString

func (e CSoundOpvarSetEntity) OpvarValueString() Text

type CSoundOpvarSetEntityKeys added in v0.1.1

type CSoundOpvarSetEntityKeys struct {
	CBaseEntityKeys
	StackName        *string  `key:"stackName"`
	OperatorName     *string  `key:"operatorName"`
	OpvarName        *string  `key:"opvarName"`
	OpvarValue       *float32 `key:"opvarValue"`
	OpvarValueString *string  `key:"opvarValueString"`
	SetOnSpawn       *bool    `key:"SetOnSpawn"`
	OpvarValueType   *int32   `key:"opvarValueType"`
	OpvarIndex       *int32   `key:"opvarIndex"`
}

type CSoundOpvarSetOBBEntity

type CSoundOpvarSetOBBEntity CEntityInstance

type CSoundOpvarSetOBBWindEntity

type CSoundOpvarSetOBBWindEntity CEntityInstance

func (CSoundOpvarSetOBBWindEntity) FlWindMapMax

func (e CSoundOpvarSetOBBWindEntity) FlWindMapMax() Number[float32]

func (CSoundOpvarSetOBBWindEntity) FlWindMapMin

func (e CSoundOpvarSetOBBWindEntity) FlWindMapMin() Number[float32]

func (CSoundOpvarSetOBBWindEntity) FlWindMax

func (CSoundOpvarSetOBBWindEntity) FlWindMin

func (CSoundOpvarSetOBBWindEntity) VDistanceMaxs

func (e CSoundOpvarSetOBBWindEntity) VDistanceMaxs() Vector

func (CSoundOpvarSetOBBWindEntity) VDistanceMins

func (e CSoundOpvarSetOBBWindEntity) VDistanceMins() Vector

func (CSoundOpvarSetOBBWindEntity) VMaxs

func (CSoundOpvarSetOBBWindEntity) VMins

type CSoundOpvarSetOBBWindEntityKeys added in v0.1.1

type CSoundOpvarSetOBBWindEntityKeys struct {
	CSoundOpvarSetPointBaseKeys
	BoxMins    *mod.Vector `key:"box_mins"`
	BoxMaxs    *mod.Vector `key:"box_maxs"`
	WindMin    *float32    `key:"wind_min"`
	WindMax    *float32    `key:"wind_max"`
	WindMapMin *float32    `key:"wind_map_min"`
	WindMapMax *float32    `key:"wind_map_max"`
}

type CSoundOpvarSetPathCornerEntity

type CSoundOpvarSetPathCornerEntity CEntityInstance

func (CSoundOpvarSetPathCornerEntity) BUseParentedPath

func (e CSoundOpvarSetPathCornerEntity) BUseParentedPath() Bool

func (CSoundOpvarSetPathCornerEntity) FlDistMaxSqr

func (e CSoundOpvarSetPathCornerEntity) FlDistMaxSqr() Number[float32]

func (CSoundOpvarSetPathCornerEntity) FlDistMinSqr

func (e CSoundOpvarSetPathCornerEntity) FlDistMinSqr() Number[float32]

func (CSoundOpvarSetPathCornerEntity) IszPathCornerEntityName

func (e CSoundOpvarSetPathCornerEntity) IszPathCornerEntityName() Text

type CSoundOpvarSetPathCornerEntityKeys added in v0.1.1

type CSoundOpvarSetPathCornerEntityKeys struct {
	CSoundOpvarSetPointEntityKeys
	PathCornerEntityName *string `key:"pathCornerEntityName"`
	UseParentedPath      *bool   `key:"useParentedPath"`
}

type CSoundOpvarSetPointBase

type CSoundOpvarSetPointBase CEntityInstance

func (CSoundOpvarSetPointBase) BDisabled

func (e CSoundOpvarSetPointBase) BDisabled() Bool

func (CSoundOpvarSetPointBase) BFastRefresh

func (e CSoundOpvarSetPointBase) BFastRefresh() Bool

func (CSoundOpvarSetPointBase) BUseAutoCompare

func (e CSoundOpvarSetPointBase) BUseAutoCompare() Bool

func (CSoundOpvarSetPointBase) FlRefreshTime

func (e CSoundOpvarSetPointBase) FlRefreshTime() Number[float32]

func (CSoundOpvarSetPointBase) HSource

func (e CSoundOpvarSetPointBase) HSource() Number[uint32]

func (CSoundOpvarSetPointBase) IOpvarIndex

func (e CSoundOpvarSetPointBase) IOpvarIndex() Number[int32]

func (CSoundOpvarSetPointBase) InputDisable added in v0.1.1

func (e CSoundOpvarSetPointBase) InputDisable() (bool, error)

func (CSoundOpvarSetPointBase) InputEnable added in v0.1.1

func (e CSoundOpvarSetPointBase) InputEnable() (bool, error)

func (CSoundOpvarSetPointBase) InputSetOperatorName added in v0.1.1

func (e CSoundOpvarSetPointBase) InputSetOperatorName(value string) (bool, error)

func (CSoundOpvarSetPointBase) InputSetOpvarIndex added in v0.1.1

func (e CSoundOpvarSetPointBase) InputSetOpvarIndex(value string) (bool, error)

func (CSoundOpvarSetPointBase) InputSetOpvarName added in v0.1.1

func (e CSoundOpvarSetPointBase) InputSetOpvarName(value string) (bool, error)

func (CSoundOpvarSetPointBase) InputSetSourceEntity added in v0.1.1

func (e CSoundOpvarSetPointBase) InputSetSourceEntity(value string) (bool, error)

func (CSoundOpvarSetPointBase) InputSetStackName added in v0.1.1

func (e CSoundOpvarSetPointBase) InputSetStackName(value string) (bool, error)

func (CSoundOpvarSetPointBase) IszOperatorName

func (e CSoundOpvarSetPointBase) IszOperatorName() Text

func (CSoundOpvarSetPointBase) IszOpvarName

func (e CSoundOpvarSetPointBase) IszOpvarName() Text

func (CSoundOpvarSetPointBase) IszSourceEntityName

func (e CSoundOpvarSetPointBase) IszSourceEntityName() Text

func (CSoundOpvarSetPointBase) IszStackName

func (e CSoundOpvarSetPointBase) IszStackName() Text

func (CSoundOpvarSetPointBase) VLastPosition

func (e CSoundOpvarSetPointBase) VLastPosition() Vector

type CSoundOpvarSetPointBaseKeys added in v0.1.1

type CSoundOpvarSetPointBaseKeys struct {
	CBaseEntityKeys
	StackName                *string `key:"stackName"`
	OperatorName             *string `key:"operatorName"`
	OpvarName                *string `key:"opvarName"`
	OpvarUseAutoCompare      *bool   `key:"opvarUseAutoCompare"`
	OpvarArrayIndex          *int32  `key:"opvarArrayIndex"`
	EntityUseFastRefreshRate *bool   `key:"entityUseFastRefreshRate"`
	SourceEntityName         *string `key:"sourceEntityName"`
	StartDisabled            *bool   `key:"startDisabled"`
}

type CSoundOpvarSetPointEntity

type CSoundOpvarSetPointEntity CEntityInstance

func (CSoundOpvarSetPointEntity) BAutoDisable

func (e CSoundOpvarSetPointEntity) BAutoDisable() Bool

func (CSoundOpvarSetPointEntity) BReloading

func (e CSoundOpvarSetPointEntity) BReloading() Bool

func (CSoundOpvarSetPointEntity) BSetValueOnDisable

func (e CSoundOpvarSetPointEntity) BSetValueOnDisable() Bool

func (CSoundOpvarSetPointEntity) FlDistanceMapMax

func (e CSoundOpvarSetPointEntity) FlDistanceMapMax() Number[float32]

func (CSoundOpvarSetPointEntity) FlDistanceMapMin

func (e CSoundOpvarSetPointEntity) FlDistanceMapMin() Number[float32]

func (CSoundOpvarSetPointEntity) FlDistanceMax

func (e CSoundOpvarSetPointEntity) FlDistanceMax() Number[float32]

func (CSoundOpvarSetPointEntity) FlDistanceMin

func (e CSoundOpvarSetPointEntity) FlDistanceMin() Number[float32]

func (CSoundOpvarSetPointEntity) FlDynamicMaximumOcclusion

func (e CSoundOpvarSetPointEntity) FlDynamicMaximumOcclusion() Number[float32]

func (CSoundOpvarSetPointEntity) FlOcclusionMax

func (e CSoundOpvarSetPointEntity) FlOcclusionMax() Number[float32]

func (CSoundOpvarSetPointEntity) FlOcclusionMin

func (e CSoundOpvarSetPointEntity) FlOcclusionMin() Number[float32]

func (CSoundOpvarSetPointEntity) FlOcclusionRadius

func (e CSoundOpvarSetPointEntity) FlOcclusionRadius() Number[float32]

func (CSoundOpvarSetPointEntity) FlPathingDistanceNormFactor

func (e CSoundOpvarSetPointEntity) FlPathingDistanceNormFactor() Number[float32]

func (CSoundOpvarSetPointEntity) FlValSetOnDisable

func (e CSoundOpvarSetPointEntity) FlValSetOnDisable() Number[float32]

func (CSoundOpvarSetPointEntity) HDynamicEntity

func (e CSoundOpvarSetPointEntity) HDynamicEntity() Number[uint32]

func (CSoundOpvarSetPointEntity) InputSetDisabledValue added in v0.1.1

func (e CSoundOpvarSetPointEntity) InputSetDisabledValue() (bool, error)

func (CSoundOpvarSetPointEntity) InputSetDistanceMapMax added in v0.1.1

func (e CSoundOpvarSetPointEntity) InputSetDistanceMapMax(value float32) (bool, error)

func (CSoundOpvarSetPointEntity) InputSetDistanceMapMin added in v0.1.1

func (e CSoundOpvarSetPointEntity) InputSetDistanceMapMin(value float32) (bool, error)

func (CSoundOpvarSetPointEntity) IszDynamicEntityName

func (e CSoundOpvarSetPointEntity) IszDynamicEntityName() Text

func (CSoundOpvarSetPointEntity) NPathingSourceIndex

func (e CSoundOpvarSetPointEntity) NPathingSourceIndex() Number[int32]

func (CSoundOpvarSetPointEntity) NSimulationMode

func (e CSoundOpvarSetPointEntity) NSimulationMode() Number[int32]

func (CSoundOpvarSetPointEntity) NVisibilitySamples

func (e CSoundOpvarSetPointEntity) NVisibilitySamples() Number[int32]

func (CSoundOpvarSetPointEntity) VDynamicProxyPoint

func (e CSoundOpvarSetPointEntity) VDynamicProxyPoint() Vector

func (CSoundOpvarSetPointEntity) VPathingDirection

func (e CSoundOpvarSetPointEntity) VPathingDirection() Vector

func (CSoundOpvarSetPointEntity) VPathingListenerPos

func (e CSoundOpvarSetPointEntity) VPathingListenerPos() Vector

func (CSoundOpvarSetPointEntity) VPathingSourcePos

func (e CSoundOpvarSetPointEntity) VPathingSourcePos() Vector

type CSoundOpvarSetPointEntityKeys added in v0.1.1

type CSoundOpvarSetPointEntityKeys struct {
	CSoundOpvarSetPointBaseKeys
	DistanceMin             *float32    `key:"distanceMin"`
	DistanceMax             *float32    `key:"distanceMax"`
	DistanceMapMin          *float32    `key:"distanceMapMin"`
	DistanceMapMax          *float32    `key:"distanceMapMax"`
	OcclusionRadius         *float32    `key:"occlusionRadius"`
	OcclusionMin            *float32    `key:"occlusionMin"`
	OcclusionMax            *float32    `key:"occlusionMax"`
	SimulationMode          *int32      `key:"simulationMode"`
	VisibilitySamples       *int32      `key:"visibilitySamples"`
	DynamicEntityName       *string     `key:"dynamicEntityName"`
	DynamicProxyPoint       *mod.Vector `key:"dynamicProxyPoint"`
	DynamicMaximumOcclusion *float32    `key:"dynamicMaximumOcclusion"`
	DisabledValue           *float32    `key:"disabledValue"`
	SetToValueOnDisable     *bool       `key:"setToValueOnDisable"`
	AutoDisable             *bool       `key:"autoDisable"`
}

type CSoundOpvarSetPrecipitationEntity

type CSoundOpvarSetPrecipitationEntity CEntityInstance

func (CSoundOpvarSetPrecipitationEntity) ArDirections added in v0.1.3

func (CSoundOpvarSetPrecipitationEntity) ArSky added in v0.1.3

func (CSoundOpvarSetPrecipitationEntity) FlConeAngle

func (CSoundOpvarSetPrecipitationEntity) FlDensityMapMax

func (e CSoundOpvarSetPrecipitationEntity) FlDensityMapMax() Number[float32]

func (CSoundOpvarSetPrecipitationEntity) FlDensityMapMin

func (e CSoundOpvarSetPrecipitationEntity) FlDensityMapMin() Number[float32]

func (CSoundOpvarSetPrecipitationEntity) FlDensityMax

func (CSoundOpvarSetPrecipitationEntity) FlDensityMin

func (CSoundOpvarSetPrecipitationEntity) FlLastSmoothTime

func (e CSoundOpvarSetPrecipitationEntity) FlLastSmoothTime() Number[float32]

func (CSoundOpvarSetPrecipitationEntity) FlSmoothHalfLife

func (e CSoundOpvarSetPrecipitationEntity) FlSmoothHalfLife() Number[float32]

func (CSoundOpvarSetPrecipitationEntity) FlSmoothedValue

func (e CSoundOpvarSetPrecipitationEntity) FlSmoothedValue() Number[float32]

func (CSoundOpvarSetPrecipitationEntity) FlTraceDistance

func (e CSoundOpvarSetPrecipitationEntity) FlTraceDistance() Number[float32]

func (CSoundOpvarSetPrecipitationEntity) InputSetMode added in v0.1.1

func (e CSoundOpvarSetPrecipitationEntity) InputSetMode(value int32) (bool, error)

func (CSoundOpvarSetPrecipitationEntity) IszPrecipitationSubclass

func (e CSoundOpvarSetPrecipitationEntity) IszPrecipitationSubclass() Text

func (CSoundOpvarSetPrecipitationEntity) NCurrentIndex

func (e CSoundOpvarSetPrecipitationEntity) NCurrentIndex() Number[int32]

func (CSoundOpvarSetPrecipitationEntity) NMode

func (CSoundOpvarSetPrecipitationEntity) NTotalDirections

func (e CSoundOpvarSetPrecipitationEntity) NTotalDirections() Number[int32]

func (CSoundOpvarSetPrecipitationEntity) NTracesPerFrame

func (e CSoundOpvarSetPrecipitationEntity) NTracesPerFrame() Number[int32]

func (CSoundOpvarSetPrecipitationEntity) VBoxMaxs

func (CSoundOpvarSetPrecipitationEntity) VBoxMins

type CSoundOpvarSetPrecipitationEntityKeys added in v0.1.1

type CSoundOpvarSetPrecipitationEntityKeys struct {
	CSoundOpvarSetPointBaseKeys
	Mode                  *int32      `key:"mode"`
	PrecipitationSubclass *string     `key:"precipitationSubclass"`
	BoxMins               *mod.Vector `key:"box_mins"`
	BoxMaxs               *mod.Vector `key:"box_maxs"`
	DensityMin            *float32    `key:"densityMin"`
	DensityMax            *float32    `key:"densityMax"`
	DensityMapMin         *float32    `key:"densityMapMin"`
	DensityMapMax         *float32    `key:"densityMapMax"`
	TotalDirections       *int32      `key:"totalDirections"`
	TracesPerFrame        *int32      `key:"tracesPerFrame"`
	ConeAngle             *float32    `key:"coneAngle"`
	TraceDistance         *float32    `key:"traceDistance"`
	SmoothHalfLife        *float32    `key:"smoothHalfLife"`
}

type CSoundOpvarSetPrecipitationOBBEntity

type CSoundOpvarSetPrecipitationOBBEntity CEntityInstance

type CSoundStackSave

type CSoundStackSave CEntityInstance

func (CSoundStackSave) IszStackName

func (e CSoundStackSave) IszStackName() Text

type CSoundStackSaveKeys added in v0.1.1

type CSoundStackSaveKeys struct {
	CBaseEntityKeys
	StackToSave *string `key:"stackToSave"`
}

type CSplineConstraint

type CSplineConstraint CEntityInstance

func (CSplineConstraint) BEnableAngularConstraint

func (e CSplineConstraint) BEnableAngularConstraint() Bool

func (CSplineConstraint) BEnableLateralConstraint

func (e CSplineConstraint) BEnableLateralConstraint() Bool

func (CSplineConstraint) BEnableLimit

func (e CSplineConstraint) BEnableLimit() Bool

func (CSplineConstraint) BEnableVerticalConstraint

func (e CSplineConstraint) BEnableVerticalConstraint() Bool

func (CSplineConstraint) BFireEventsOnPath

func (e CSplineConstraint) BFireEventsOnPath() Bool

func (CSplineConstraint) FlJointFriction

func (e CSplineConstraint) FlJointFriction() Number[float32]

func (CSplineConstraint) FlLinarDampingRatio

func (e CSplineConstraint) FlLinarDampingRatio() Number[float32]

func (CSplineConstraint) FlLinearFrequency

func (e CSplineConstraint) FlLinearFrequency() Number[float32]

func (CSplineConstraint) FlTransitionTime

func (e CSplineConstraint) FlTransitionTime() Number[float32]

func (CSplineConstraint) HSplineEntity

func (e CSplineConstraint) HSplineEntity() Handle[CBaseEntity]

func (CSplineConstraint) InputDisableLimit added in v0.1.1

func (e CSplineConstraint) InputDisableLimit() (bool, error)

func (CSplineConstraint) InputEnableLimit added in v0.1.1

func (e CSplineConstraint) InputEnableLimit() (bool, error)

func (CSplineConstraint) InputSetSplineEntity added in v0.1.1

func (e CSplineConstraint) InputSetSplineEntity(value string) (bool, error)

func (CSplineConstraint) InputSetTransitionTime added in v0.1.1

func (e CSplineConstraint) InputSetTransitionTime(value float32) (bool, error)

func (CSplineConstraint) StartTransitionTime

func (e CSplineConstraint) StartTransitionTime() Number[float32]

func (CSplineConstraint) VAnchorOffsetRestore

func (e CSplineConstraint) VAnchorOffsetRestore() Vector

func (CSplineConstraint) VPreSolveAnchorPos

func (e CSplineConstraint) VPreSolveAnchorPos() Vector

func (CSplineConstraint) VTangentSpaceAnchorAtTransitionStart

func (e CSplineConstraint) VTangentSpaceAnchorAtTransitionStart() Vector

type CSpotlightEnd

type CSpotlightEnd CEntityInstance

func (CSpotlightEnd) FlLightScale

func (e CSpotlightEnd) FlLightScale() Number[float32]

func (CSpotlightEnd) Radius

func (e CSpotlightEnd) Radius() Number[float32]

func (CSpotlightEnd) VSpotlightDir

func (e CSpotlightEnd) VSpotlightDir() Vector

func (CSpotlightEnd) VSpotlightOrg

func (e CSpotlightEnd) VSpotlightOrg() Vector

type CSprite

type CSprite CEntityInstance

func (CSprite) BWorldSpaceScale

func (e CSprite) BWorldSpaceScale() Bool

func (CSprite) FlBrightnessDuration

func (e CSprite) FlBrightnessDuration() Number[float32]

func (CSprite) FlBrightnessTimeStart

func (e CSprite) FlBrightnessTimeStart() Number[float32]

func (CSprite) FlDestScale

func (e CSprite) FlDestScale() Number[float32]

func (CSprite) FlDieTime

func (e CSprite) FlDieTime() Number[float32]

func (CSprite) FlFrame

func (e CSprite) FlFrame() Number[float32]

func (CSprite) FlGlowProxySize

func (e CSprite) FlGlowProxySize() Number[float32]

func (CSprite) FlHDRColorScale

func (e CSprite) FlHDRColorScale() Number[float32]

func (CSprite) FlLastTime

func (e CSprite) FlLastTime() Number[float32]

func (CSprite) FlMaxFrame

func (e CSprite) FlMaxFrame() Number[float32]

func (CSprite) FlScaleDuration

func (e CSprite) FlScaleDuration() Number[float32]

func (CSprite) FlScaleTimeStart

func (e CSprite) FlScaleTimeStart() Number[float32]

func (CSprite) FlSpeed

func (e CSprite) FlSpeed() Number[float32]

func (CSprite) FlSpriteFramerate

func (e CSprite) FlSpriteFramerate() Number[float32]

func (CSprite) FlSpriteScale

func (e CSprite) FlSpriteScale() Number[float32]

func (CSprite) FlStartScale

func (e CSprite) FlStartScale() Number[float32]

func (CSprite) HAttachedToEntity

func (e CSprite) HAttachedToEntity() Handle[CBaseEntity]

func (CSprite) InputColorBlueValue added in v0.1.1

func (e CSprite) InputColorBlueValue(value float32) (bool, error)

func (CSprite) InputColorGreenValue added in v0.1.1

func (e CSprite) InputColorGreenValue(value float32) (bool, error)

func (CSprite) InputColorRedValue added in v0.1.1

func (e CSprite) InputColorRedValue(value float32) (bool, error)

func (CSprite) InputHideSprite added in v0.1.1

func (e CSprite) InputHideSprite() (bool, error)

func (CSprite) InputShowSprite added in v0.1.1

func (e CSprite) InputShowSprite() (bool, error)

func (CSprite) InputToggleSprite added in v0.1.1

func (e CSprite) InputToggleSprite() (bool, error)

func (CSprite) NAttachment

func (e CSprite) NAttachment() Number[uint8]

func (CSprite) NBrightness

func (e CSprite) NBrightness() Number[uint32]

func (CSprite) NDestBrightness

func (e CSprite) NDestBrightness() Number[int32]

func (CSprite) NSpriteHeight

func (e CSprite) NSpriteHeight() Number[int32]

func (CSprite) NSpriteWidth

func (e CSprite) NSpriteWidth() Number[int32]

func (CSprite) NStartBrightness

func (e CSprite) NStartBrightness() Number[int32]

type CSpriteAlias_env_glow

type CSpriteAlias_env_glow CEntityInstance

type CSpriteKeys added in v0.1.1

type CSpriteKeys struct {
	CBaseModelEntityKeys
	Scale         *float32 `key:"scale"`
	Framerate     *float32 `key:"framerate"`
	Frame         *float32 `key:"frame"`
	HDRColorScale *float32 `key:"HDRColorScale"`
	Speed         *float32 `key:"speed"`
	GlowProxySize *float32 `key:"GlowProxySize"`
}

type CSpriteOriented

type CSpriteOriented CEntityInstance

type CTankTargetChange

type CTankTargetChange CEntityInstance

func (CTankTargetChange) NewTargetName

func (e CTankTargetChange) NewTargetName() Text

type CTankTargetChangeKeys added in v0.1.1

type CTankTargetChangeKeys struct {
	CPointEntityKeys
	Newtarget *string `key:"newtarget"`
}

type CTankTrainAI

type CTankTrainAI CEntityInstance

func (CTankTrainAI) EngineSoundName

func (e CTankTrainAI) EngineSoundName() Text

func (CTankTrainAI) HTargetEntity

func (e CTankTrainAI) HTargetEntity() Handle[CBaseEntity]

func (CTankTrainAI) HTrain

func (e CTankTrainAI) HTrain() Handle[CFuncTrackTrain]

func (CTankTrainAI) InputTargetEntity added in v0.1.1

func (e CTankTrainAI) InputTargetEntity(value string) (bool, error)

func (CTankTrainAI) MovementSoundName

func (e CTankTrainAI) MovementSoundName() Text

func (CTankTrainAI) SoundPlaying

func (e CTankTrainAI) SoundPlaying() Number[int32]

func (CTankTrainAI) StartSoundName

func (e CTankTrainAI) StartSoundName() Text

func (CTankTrainAI) TargetEntityName

func (e CTankTrainAI) TargetEntityName() Text

type CTankTrainAIKeys added in v0.1.1

type CTankTrainAIKeys struct {
	CPointEntityKeys
	Startsound    *string `key:"startsound"`
	Enginesound   *string `key:"enginesound"`
	Movementsound *string `key:"movementsound"`
}

type CTeam

type CTeam CEntityInstance

func (CTeam) APlayerControllers added in v0.1.3

func (e CTeam) APlayerControllers() List[uint32]

func (CTeam) APlayers added in v0.1.3

func (e CTeam) APlayers() List[uint32]

func (CTeam) IScore

func (e CTeam) IScore() Number[int32]

type CTeamKeys added in v0.1.1

type CTeamKeys struct {
	CBaseEntityKeys
}

type CTeamRelativeParticleSystem

type CTeamRelativeParticleSystem CEntityInstance

func (CTeamRelativeParticleSystem) IszEnemyEffectName

func (e CTeamRelativeParticleSystem) IszEnemyEffectName() Text

func (CTeamRelativeParticleSystem) IszFriendlyEffectName

func (e CTeamRelativeParticleSystem) IszFriendlyEffectName() Text

type CTeamRelativeParticleSystemKeys added in v0.1.1

type CTeamRelativeParticleSystemKeys struct {
	CParticleSystemKeys
	EffectNameFriendly *string `key:"effect_name_friendly"`
	EffectNameEnemy    *string `key:"effect_name_enemy"`
}

type CTeamTrackedStatsEntity

type CTeamTrackedStatsEntity CEntityInstance

func (CTeamTrackedStatsEntity) NTeam

type CTeamplayRules added in v0.1.3

type CTeamplayRules CEntityInstance

type CTemplateNPCMaker

type CTemplateNPCMaker CEntityInstance

func (CTemplateNPCMaker) IszSource2EntityLumpName

func (e CTemplateNPCMaker) IszSource2EntityLumpName() Text

func (CTemplateNPCMaker) IszWorldName

func (e CTemplateNPCMaker) IszWorldName() Text

type CTemplateNPCMakerKeys added in v0.1.1

type CTemplateNPCMakerKeys struct {
	CBaseNPCMakerKeys
	WorldName      *string `key:"worldName"`
	EntityLumpName *string `key:"entityLumpName"`
}

type CTestEffect

type CTestEffect CEntityInstance

func (CTestEffect) FlStartTime

func (e CTestEffect) FlStartTime() Number[float32]

func (CTestEffect) IBeam

func (e CTestEffect) IBeam() Number[int32]

func (CTestEffect) ILoop

func (e CTestEffect) ILoop() Number[int32]

type CTestPulseIO

type CTestPulseIO CEntityInstance

func (CTestPulseIO) BAllowEmptyInputs

func (e CTestPulseIO) BAllowEmptyInputs() Bool

func (CTestPulseIO) InputInternalTestBool added in v0.1.1

func (e CTestPulseIO) InputInternalTestBool(value bool) (bool, error)

func (CTestPulseIO) InputInternalTestColor added in v0.1.1

func (e CTestPulseIO) InputInternalTestColor(value uint32) (bool, error)

func (CTestPulseIO) InputInternalTestEntityName added in v0.1.1

func (e CTestPulseIO) InputInternalTestEntityName(value string) (bool, error)

func (CTestPulseIO) InputInternalTestFloat added in v0.1.1

func (e CTestPulseIO) InputInternalTestFloat(value float32) (bool, error)

func (CTestPulseIO) InputInternalTestInt added in v0.1.1

func (e CTestPulseIO) InputInternalTestInt(value int32) (bool, error)

func (CTestPulseIO) InputInternalTestString added in v0.1.1

func (e CTestPulseIO) InputInternalTestString(value string) (bool, error)

func (CTestPulseIO) InputInternalTestVector added in v0.1.1

func (e CTestPulseIO) InputInternalTestVector(value *mod.Vector) (bool, error)

func (CTestPulseIO) InputInternalTestVoid added in v0.1.1

func (e CTestPulseIO) InputInternalTestVoid() (bool, error)

func (CTestPulseIO) InputVariantBool added in v0.1.1

func (e CTestPulseIO) InputVariantBool(value bool) (bool, error)

func (CTestPulseIO) InputVariantColor added in v0.1.1

func (e CTestPulseIO) InputVariantColor(value uint32) (bool, error)

func (CTestPulseIO) InputVariantFloat added in v0.1.1

func (e CTestPulseIO) InputVariantFloat(value float32) (bool, error)

func (CTestPulseIO) InputVariantInt added in v0.1.1

func (e CTestPulseIO) InputVariantInt(value int32) (bool, error)

func (CTestPulseIO) InputVariantString added in v0.1.1

func (e CTestPulseIO) InputVariantString(value string) (bool, error)

func (CTestPulseIO) InputVariantVector added in v0.1.1

func (e CTestPulseIO) InputVariantVector(value *mod.Vector) (bool, error)

func (CTestPulseIO) InputVariantVoid added in v0.1.1

func (e CTestPulseIO) InputVariantVoid() (bool, error)

type CTestPulseIOKeys added in v0.1.1

type CTestPulseIOKeys struct {
	CBaseEntityKeys
	AllowEmptyInputs *bool `key:"allow_empty_inputs"`
}

type CTextureBasedAnimatable

type CTextureBasedAnimatable CEntityInstance

func (CTextureBasedAnimatable) BLoop

func (e CTextureBasedAnimatable) BLoop() Bool

func (CTextureBasedAnimatable) FlFPS

func (CTextureBasedAnimatable) FlStartFrame

func (e CTextureBasedAnimatable) FlStartFrame() Number[float32]

func (CTextureBasedAnimatable) FlStartTime

func (e CTextureBasedAnimatable) FlStartTime() Number[float32]

func (CTextureBasedAnimatable) InputDisable added in v0.1.1

func (e CTextureBasedAnimatable) InputDisable() (bool, error)

func (CTextureBasedAnimatable) InputEnable added in v0.1.1

func (e CTextureBasedAnimatable) InputEnable() (bool, error)

func (CTextureBasedAnimatable) InputStart added in v0.1.1

func (e CTextureBasedAnimatable) InputStart() (bool, error)

func (CTextureBasedAnimatable) InputStop added in v0.1.1

func (e CTextureBasedAnimatable) InputStop() (bool, error)

func (CTextureBasedAnimatable) VAnimationBoundsMax

func (e CTextureBasedAnimatable) VAnimationBoundsMax() Vector

func (CTextureBasedAnimatable) VAnimationBoundsMin

func (e CTextureBasedAnimatable) VAnimationBoundsMin() Vector

type CTextureBasedAnimatableKeys added in v0.1.1

type CTextureBasedAnimatableKeys struct {
	CBaseModelEntityKeys
	Fps                               *float32    `key:"fps"`
	Loop                              *bool       `key:"loop"`
	TextureBasedAnimationPositionKeys *string     `key:"texture_based_animation_position_keys"`
	TextureBasedAnimationRotationKeys *string     `key:"texture_based_animation_rotation_keys"`
	AnimBoundsMin                     *mod.Vector `key:"anim_bounds_min"`
	AnimBoundsMax                     *mod.Vector `key:"anim_bounds_max"`
}

type CTier3BossAbility

type CTier3BossAbility CEntityInstance

type CTimerEntity

type CTimerEntity CEntityInstance

func (CTimerEntity) BPauseAfterFiring

func (e CTimerEntity) BPauseAfterFiring() Bool

func (CTimerEntity) BPaused

func (e CTimerEntity) BPaused() Bool

func (CTimerEntity) BUpDownState

func (e CTimerEntity) BUpDownState() Bool

func (CTimerEntity) FlInitialDelay

func (e CTimerEntity) FlInitialDelay() Number[float32]

func (CTimerEntity) FlLowerRandomBound

func (e CTimerEntity) FlLowerRandomBound() Number[float32]

func (CTimerEntity) FlRefireTime

func (e CTimerEntity) FlRefireTime() Number[float32]

func (CTimerEntity) FlRemainingTime

func (e CTimerEntity) FlRemainingTime() Number[float32]

func (CTimerEntity) FlUpperRandomBound

func (e CTimerEntity) FlUpperRandomBound() Number[float32]

func (CTimerEntity) IDisabled

func (e CTimerEntity) IDisabled() Number[int32]

func (CTimerEntity) IUseRandomTime

func (e CTimerEntity) IUseRandomTime() Number[int32]

func (CTimerEntity) InputAddToTimer added in v0.1.1

func (e CTimerEntity) InputAddToTimer(value float32) (bool, error)

func (CTimerEntity) InputDisable added in v0.1.1

func (e CTimerEntity) InputDisable() (bool, error)

func (CTimerEntity) InputEnable added in v0.1.1

func (e CTimerEntity) InputEnable() (bool, error)

func (CTimerEntity) InputFireTimer added in v0.1.1

func (e CTimerEntity) InputFireTimer() (bool, error)

func (CTimerEntity) InputLowerRandomBound added in v0.1.1

func (e CTimerEntity) InputLowerRandomBound(value float32) (bool, error)

func (CTimerEntity) InputPauseAfterFiring added in v0.1.1

func (e CTimerEntity) InputPauseAfterFiring(value bool) (bool, error)

func (CTimerEntity) InputPauseTimer added in v0.1.1

func (e CTimerEntity) InputPauseTimer() (bool, error)

func (CTimerEntity) InputRefireTime added in v0.1.1

func (e CTimerEntity) InputRefireTime(value float32) (bool, error)

func (CTimerEntity) InputResetTimer added in v0.1.1

func (e CTimerEntity) InputResetTimer() (bool, error)

func (CTimerEntity) InputSubtractFromTimer added in v0.1.1

func (e CTimerEntity) InputSubtractFromTimer(value float32) (bool, error)

func (CTimerEntity) InputToggle added in v0.1.1

func (e CTimerEntity) InputToggle() (bool, error)

func (CTimerEntity) InputUnpauseTimer added in v0.1.1

func (e CTimerEntity) InputUnpauseTimer() (bool, error)

func (CTimerEntity) InputUpperRandomBound added in v0.1.1

func (e CTimerEntity) InputUpperRandomBound(value float32) (bool, error)

func (CTimerEntity) InputUseRandomTime added in v0.1.1

func (e CTimerEntity) InputUseRandomTime(value int32) (bool, error)

type CTimerEntityKeys added in v0.1.1

type CTimerEntityKeys struct {
	CBaseEntityKeys
	StartDisabled    *int32   `key:"StartDisabled"`
	InitialDelay     *float32 `key:"InitialDelay"`
	RefireTime       *float32 `key:"RefireTime"`
	UseRandomTime    *int32   `key:"UseRandomTime"`
	PauseAfterFiring *bool    `key:"PauseAfterFiring"`
	LowerRandomBound *float32 `key:"LowerRandomBound"`
	UpperRandomBound *float32 `key:"UpperRandomBound"`
}

type CTonemapController2

type CTonemapController2 CEntityInstance

func (CTonemapController2) FlAutoExposureMax

func (e CTonemapController2) FlAutoExposureMax() Number[float32]

func (CTonemapController2) FlAutoExposureMin

func (e CTonemapController2) FlAutoExposureMin() Number[float32]

func (CTonemapController2) FlExposureAdaptationSpeedDown

func (e CTonemapController2) FlExposureAdaptationSpeedDown() Number[float32]

func (CTonemapController2) FlExposureAdaptationSpeedUp

func (e CTonemapController2) FlExposureAdaptationSpeedUp() Number[float32]

func (CTonemapController2) FlTonemapEVSmoothingRange

func (e CTonemapController2) FlTonemapEVSmoothingRange() Number[float32]

func (CTonemapController2) InputDisable added in v0.1.1

func (e CTonemapController2) InputDisable() (bool, error)

func (CTonemapController2) InputEnable added in v0.1.1

func (e CTonemapController2) InputEnable() (bool, error)

func (CTonemapController2) InputSetExposureAdaptationSpeedDown added in v0.1.1

func (e CTonemapController2) InputSetExposureAdaptationSpeedDown(value float32) (bool, error)

func (CTonemapController2) InputSetExposureAdaptationSpeedUp added in v0.1.1

func (e CTonemapController2) InputSetExposureAdaptationSpeedUp(value float32) (bool, error)

func (CTonemapController2) InputSetMaxExposure added in v0.1.1

func (e CTonemapController2) InputSetMaxExposure(value float32) (bool, error)

func (CTonemapController2) InputSetMinExposure added in v0.1.1

func (e CTonemapController2) InputSetMinExposure(value float32) (bool, error)

type CTonemapController2Alias_env_tonemap_controller2

type CTonemapController2Alias_env_tonemap_controller2 CEntityInstance

type CTonemapController2Keys added in v0.1.1

type CTonemapController2Keys struct {
	CBaseEntityKeys
	MinExposure *float32 `key:"MinExposure"`
	MaxExposure *float32 `key:"MaxExposure"`
	Rate        *float32 `key:"rate"`
}

type CTonemapTrigger

type CTonemapTrigger CEntityInstance

func (CTonemapTrigger) HTonemapController

func (e CTonemapTrigger) HTonemapController() Number[uint32]

func (CTonemapTrigger) TonemapControllerName

func (e CTonemapTrigger) TonemapControllerName() Text

type CTonemapTriggerKeys added in v0.1.1

type CTonemapTriggerKeys struct {
	CBaseTriggerKeys
	TonemapName *string `key:"TonemapName"`
}

type CTriggerActiveWeaponDetect

type CTriggerActiveWeaponDetect CEntityInstance

func (CTriggerActiveWeaponDetect) IszWeaponClassName

func (e CTriggerActiveWeaponDetect) IszWeaponClassName() Text

type CTriggerActiveWeaponDetectKeys added in v0.1.1

type CTriggerActiveWeaponDetectKeys struct {
	CBaseTriggerKeys
	Weaponclassname *string `key:"weaponclassname"`
}

type CTriggerAddModifier

type CTriggerAddModifier CEntityInstance

func (CTriggerAddModifier) BMomentary

func (e CTriggerAddModifier) BMomentary() Bool

func (CTriggerAddModifier) FlDuration

func (e CTriggerAddModifier) FlDuration() Number[float32]

func (CTriggerAddModifier) StrModifier

func (e CTriggerAddModifier) StrModifier() Text

type CTriggerAddModifierKeys added in v0.1.1

type CTriggerAddModifierKeys struct {
	CBaseTriggerKeys
	ModifierName     *string  `key:"modifier_name"`
	ModifierDuration *float32 `key:"modifier_duration"`
	Momentary        *bool    `key:"momentary"`
}

type CTriggerBrush

type CTriggerBrush CEntityInstance

func (CTriggerBrush) IDontMessageParent

func (e CTriggerBrush) IDontMessageParent() Number[int32]

func (CTriggerBrush) IInputFilter

func (e CTriggerBrush) IInputFilter() Number[int32]

func (CTriggerBrush) InputDisable added in v0.1.1

func (e CTriggerBrush) InputDisable() (bool, error)

func (CTriggerBrush) InputEnable added in v0.1.1

func (e CTriggerBrush) InputEnable() (bool, error)

type CTriggerBrushKeys added in v0.1.1

type CTriggerBrushKeys struct {
	CBaseModelEntityKeys
	InputFilter       *int32 `key:"InputFilter"`
	DontMessageParent *int32 `key:"DontMessageParent"`
}

type CTriggerBurrowUnderground

type CTriggerBurrowUnderground CEntityInstance

func (CTriggerBurrowUnderground) PTouchedEntities added in v0.1.3

func (e CTriggerBurrowUnderground) PTouchedEntities() List[uint32]

type CTriggerCallback

type CTriggerCallback CEntityInstance

type CTriggerDetectBulletFire

type CTriggerDetectBulletFire CEntityInstance

func (CTriggerDetectBulletFire) BPlayerFireOnly

func (e CTriggerDetectBulletFire) BPlayerFireOnly() Bool

type CTriggerDetectBulletFireKeys added in v0.1.1

type CTriggerDetectBulletFireKeys struct {
	CBaseTriggerKeys
	PlayerFireOnly *bool `key:"player_fire_only"`
}

type CTriggerDetectExplosion

type CTriggerDetectExplosion CEntityInstance

type CTriggerDetectExplosionKeys added in v0.1.1

type CTriggerDetectExplosionKeys struct {
	CBaseTriggerKeys
}

type CTriggerFan

type CTriggerFan CEntityInstance

func (CTriggerFan) BFalloff

func (e CTriggerFan) BFalloff() Bool

func (CTriggerFan) BPlayerWindblock

func (e CTriggerFan) BPlayerWindblock() Bool

func (CTriggerFan) BPushAwayFromInfoTarget

func (e CTriggerFan) BPushAwayFromInfoTarget() Bool

func (CTriggerFan) BPushPlayer

func (e CTriggerFan) BPushPlayer() Bool

func (CTriggerFan) BPushTowardsInfoTarget

func (e CTriggerFan) BPushTowardsInfoTarget() Bool

func (CTriggerFan) BRampDown

func (e CTriggerFan) BRampDown() Bool

func (CTriggerFan) FNoiseDegrees

func (e CTriggerFan) FNoiseDegrees() Number[float32]

func (CTriggerFan) FNoiseSpeed

func (e CTriggerFan) FNoiseSpeed() Number[float32]

func (CTriggerFan) FlForce

func (e CTriggerFan) FlForce() Number[float32]

func (CTriggerFan) FlNPCForce

func (e CTriggerFan) FlNPCForce() Number[float32]

func (CTriggerFan) FlParticleForceScale

func (e CTriggerFan) FlParticleForceScale() Number[float32]

func (CTriggerFan) FlPlayerForce

func (e CTriggerFan) FlPlayerForce() Number[float32]

func (CTriggerFan) FlRampTime

func (e CTriggerFan) FlRampTime() Number[float32]

func (CTriggerFan) FlRopeForceScale

func (e CTriggerFan) FlRopeForceScale() Number[float32]

func (CTriggerFan) HInfoFan

func (e CTriggerFan) HInfoFan() Handle[CInfoFan]

func (CTriggerFan) IszInfoFan

func (e CTriggerFan) IszInfoFan() Text

func (CTriggerFan) NManagerFanIdx

func (e CTriggerFan) NManagerFanIdx() Number[int32]

func (CTriggerFan) VDirection

func (e CTriggerFan) VDirection() Vector

func (CTriggerFan) VFanEndLS

func (e CTriggerFan) VFanEndLS() Vector

func (CTriggerFan) VFanOriginLS

func (e CTriggerFan) VFanOriginLS() Vector

func (CTriggerFan) VFanOriginOffset

func (e CTriggerFan) VFanOriginOffset() Vector

func (CTriggerFan) VFanOriginWS

func (e CTriggerFan) VFanOriginWS() Vector

func (CTriggerFan) VNoiseDirectionTarget

func (e CTriggerFan) VNoiseDirectionTarget() Vector

type CTriggerFanKeys added in v0.1.1

type CTriggerFanKeys struct {
	CBaseTriggerKeys
	FanPushAwayFromInfoFan   *bool       `key:"fan_push_away_from_info_fan"`
	FanPushTowardsInfoFan    *bool       `key:"fan_push_towards_info_fan"`
	FanForce                 *float32    `key:"fan_force"`
	FanFalloff               *bool       `key:"fan_falloff"`
	FanOrigin                *mod.Vector `key:"fan_origin"`
	FanEnd                   *mod.Vector `key:"fan_end"`
	FanInfoFan               *string     `key:"fan_info_fan"`
	FanNoiseSpeed            *float32    `key:"fan_noise_speed"`
	FanNoiseDirectionDegrees *float32    `key:"fan_noise_direction_degrees"`
	FanRopeForceScale        *float32    `key:"fan_rope_force_scale"`
	FanParticleForceScale    *float32    `key:"fan_particle_force_scale"`
	FanPlayerForce           *float32    `key:"fan_player_force"`
	FanPlayerWindblock       *bool       `key:"fan_player_windblock"`
	FanNpcForce              *float32    `key:"fan_npc_force"`
	FanRampTime              *float32    `key:"fan_ramp_time"`
	FanPushPlayer            *bool       `key:"fan_push_player"`
	FanRampdown              *bool       `key:"fan_rampdown"`
}

type CTriggerGameEvent

type CTriggerGameEvent CEntityInstance

func (CTriggerGameEvent) InputSetEndTouchEvent added in v0.1.1

func (e CTriggerGameEvent) InputSetEndTouchEvent(value string) (bool, error)

func (CTriggerGameEvent) InputSetStartTouchEvent added in v0.1.1

func (e CTriggerGameEvent) InputSetStartTouchEvent(value string) (bool, error)

func (CTriggerGameEvent) StrEndTouchEventName

func (e CTriggerGameEvent) StrEndTouchEventName() Text

func (CTriggerGameEvent) StrStartTouchEventName

func (e CTriggerGameEvent) StrStartTouchEventName() Text

func (CTriggerGameEvent) StrTriggerID

func (e CTriggerGameEvent) StrTriggerID() Text

type CTriggerGameEventKeys added in v0.1.1

type CTriggerGameEventKeys struct {
	CBaseTriggerKeys
	StartTouchEvent *string `key:"start_touch_event"`
	EndTouchEvent   *string `key:"end_touch_event"`
	TriggerId       *string `key:"trigger_id"`
}

type CTriggerGravity

type CTriggerGravity CEntityInstance

type CTriggerHurt

type CTriggerHurt CEntityInstance

func (CTriggerHurt) BNoDmgForce

func (e CTriggerHurt) BNoDmgForce() Bool

func (CTriggerHurt) BitsDamageInflict

func (e CTriggerHurt) BitsDamageInflict() Number[uint32]

func (CTriggerHurt) DamageModel

func (e CTriggerHurt) DamageModel() Number[int32]

func (CTriggerHurt) FlDamage

func (e CTriggerHurt) FlDamage() Number[float32]

func (CTriggerHurt) FlDamageCap

func (e CTriggerHurt) FlDamageCap() Number[float32]

func (CTriggerHurt) FlForgivenessDelay

func (e CTriggerHurt) FlForgivenessDelay() Number[float32]

func (CTriggerHurt) FlLastDmgTime

func (e CTriggerHurt) FlLastDmgTime() Number[float32]

func (CTriggerHurt) FlOriginalDamage

func (e CTriggerHurt) FlOriginalDamage() Number[float32]

func (CTriggerHurt) HurtEntities added in v0.1.3

func (e CTriggerHurt) HurtEntities() List[uint32]

func (CTriggerHurt) HurtThinkPeriod

func (e CTriggerHurt) HurtThinkPeriod() Number[float32]

func (CTriggerHurt) InputSetDamage added in v0.1.1

func (e CTriggerHurt) InputSetDamage(value float32) (bool, error)

func (CTriggerHurt) ThinkAlways

func (e CTriggerHurt) ThinkAlways() Bool

func (CTriggerHurt) VDamageForce

func (e CTriggerHurt) VDamageForce() Vector

type CTriggerHurtKeys added in v0.1.1

type CTriggerHurtKeys struct {
	CBaseTriggerKeys
	Damage       *float32    `key:"damage"`
	Damagecap    *float32    `key:"damagecap"`
	Damagetype   *int32      `key:"damagetype"`
	Damagemodel  *int32      `key:"damagemodel"`
	Nodmgforce   *bool       `key:"nodmgforce"`
	Damageforce  *mod.Vector `key:"damageforce"`
	Forgivedelay *float32    `key:"forgivedelay"`
	Thinkalways  *bool       `key:"thinkalways"`
}

type CTriggerIcePathVolume

type CTriggerIcePathVolume CEntityInstance

type CTriggerImpact

type CTriggerImpact CEntityInstance

func (CTriggerImpact) FlMagnitude

func (e CTriggerImpact) FlMagnitude() Number[float32]

func (CTriggerImpact) FlNoise

func (e CTriggerImpact) FlNoise() Number[float32]

func (CTriggerImpact) FlViewkick

func (e CTriggerImpact) FlViewkick() Number[float32]

func (CTriggerImpact) InputImpact added in v0.1.1

func (e CTriggerImpact) InputImpact() (bool, error)

func (CTriggerImpact) InputSetMagnitude added in v0.1.1

func (e CTriggerImpact) InputSetMagnitude(value float32) (bool, error)

type CTriggerImpactKeys added in v0.1.1

type CTriggerImpactKeys struct {
	CTriggerMultipleKeys
	Magnitude *float32 `key:"Magnitude"`
	Noise     *float32 `key:"Noise"`
	Viewkick  *float32 `key:"Viewkick"`
}

type CTriggerInvisVolume

type CTriggerInvisVolume CEntityInstance

type CTriggerItemShop

type CTriggerItemShop CEntityInstance

func (CTriggerItemShop) ILane

func (e CTriggerItemShop) ILane() Number[int32]

func (CTriggerItemShop) IszSoundName

func (e CTriggerItemShop) IszSoundName() Text

func (CTriggerItemShop) VAudioOffset

func (e CTriggerItemShop) VAudioOffset() Vector

type CTriggerItemShopKeys added in v0.1.1

type CTriggerItemShopKeys struct {
	CBaseTriggerKeys
	AudioOffset *mod.Vector `key:"AudioOffset"`
	SoundName   *string     `key:"SoundName"`
	LaneNum     *int32      `key:"LaneNum"`
}

type CTriggerItemShopSafeZone

type CTriggerItemShopSafeZone CEntityInstance

type CTriggerItemShopSafeZoneKeys added in v0.1.1

type CTriggerItemShopSafeZoneKeys struct {
	CBaseTriggerKeys
}

type CTriggerLerpObject

type CTriggerLerpObject CEntityInstance

func (CTriggerLerpObject) BAttachTouchingObject

func (e CTriggerLerpObject) BAttachTouchingObject() Bool

func (CTriggerLerpObject) BAttachedEntityWasParented

func (e CTriggerLerpObject) BAttachedEntityWasParented() Bool

func (CTriggerLerpObject) BLerpRestoreMoveType

func (e CTriggerLerpObject) BLerpRestoreMoveType() Bool

func (CTriggerLerpObject) BSingleLerpObject

func (e CTriggerLerpObject) BSingleLerpObject() Bool

func (CTriggerLerpObject) FlLerpDuration

func (e CTriggerLerpObject) FlLerpDuration() Number[float32]

func (CTriggerLerpObject) HEntityToWaitForDisconnect

func (e CTriggerLerpObject) HEntityToWaitForDisconnect() Handle[CBaseEntity]

func (CTriggerLerpObject) HLerpTarget

func (e CTriggerLerpObject) HLerpTarget() Handle[CBaseEntity]

func (CTriggerLerpObject) HLerpTargetAttachment

func (e CTriggerLerpObject) HLerpTargetAttachment() Number[uint8]

func (CTriggerLerpObject) IszLerpEffect

func (e CTriggerLerpObject) IszLerpEffect() Text

func (CTriggerLerpObject) IszLerpSound

func (e CTriggerLerpObject) IszLerpSound() Text

func (CTriggerLerpObject) IszLerpTarget

func (e CTriggerLerpObject) IszLerpTarget() Text

func (CTriggerLerpObject) IszLerpTargetAttachment

func (e CTriggerLerpObject) IszLerpTargetAttachment() Text

type CTriggerLerpObjectKeys added in v0.1.1

type CTriggerLerpObjectKeys struct {
	CBaseTriggerKeys
	LerpTarget           *string  `key:"lerp_target"`
	LerpTargetAttachment *string  `key:"lerp_target_attachment"`
	LerpDuration         *float32 `key:"lerp_duration"`
	LerpRestoreMovetype  *bool    `key:"lerp_restore_movetype"`
	AttachTouchingObject *bool    `key:"attach_touching_object"`
	LerpEffect           *string  `key:"lerp_effect"`
	LerpSound            *string  `key:"lerp_sound"`
}

type CTriggerLook

type CTriggerLook CEntityInstance

func (CTriggerLook) B2DFOV

func (e CTriggerLook) B2DFOV() Bool

func (CTriggerLook) BIsLooking

func (e CTriggerLook) BIsLooking() Bool

func (CTriggerLook) BTestAllVisibleOcclusion

func (e CTriggerLook) BTestAllVisibleOcclusion() Bool

func (CTriggerLook) BTestOcclusion

func (e CTriggerLook) BTestOcclusion() Bool

func (CTriggerLook) BTimeoutFired

func (e CTriggerLook) BTimeoutFired() Bool

func (CTriggerLook) BUseVelocity

func (e CTriggerLook) BUseVelocity() Bool

func (CTriggerLook) FlFieldOfView

func (e CTriggerLook) FlFieldOfView() Number[float32]

func (CTriggerLook) FlLookTime

func (e CTriggerLook) FlLookTime() Number[float32]

func (CTriggerLook) FlLookTimeLast

func (e CTriggerLook) FlLookTimeLast() Number[float32]

func (CTriggerLook) FlLookTimeTotal

func (e CTriggerLook) FlLookTimeTotal() Number[float32]

func (CTriggerLook) FlTimeoutDuration

func (e CTriggerLook) FlTimeoutDuration() Number[float32]

func (CTriggerLook) HLookTarget

func (e CTriggerLook) HLookTarget() Handle[CBaseEntity]

func (CTriggerLook) InputFieldOfView added in v0.1.1

func (e CTriggerLook) InputFieldOfView(value float32) (bool, error)

func (CTriggerLook) InputLookTime added in v0.1.1

func (e CTriggerLook) InputLookTime(value float32) (bool, error)

type CTriggerLookKeys added in v0.1.1

type CTriggerLookKeys struct {
	CTriggerMultipleKeys
	Timeout              *float32 `key:"timeout"`
	FOV2D                *bool    `key:"FOV2D"`
	TestOcclusion        *bool    `key:"test_occlusion"`
	TestVisibleOcclusion *bool    `key:"test_visible_occlusion"`
	FieldOfView          *float32 `key:"FieldOfView"`
	LookTime             *float32 `key:"LookTime"`
}

type CTriggerMidBossShield

type CTriggerMidBossShield CEntityInstance

type CTriggerModifier

type CTriggerModifier CEntityInstance

func (CTriggerModifier) IszModifierName

func (e CTriggerModifier) IszModifierName() Text

type CTriggerModifierKeys added in v0.1.1

type CTriggerModifierKeys struct {
	CBaseTriggerKeys
	ModifierName *string `key:"modifier_name"`
}

type CTriggerMultiple

type CTriggerMultiple CEntityInstance

type CTriggerMultipleKeys added in v0.1.1

type CTriggerMultipleKeys struct {
	CBaseTriggerKeys
}

type CTriggerNeutralIdles

type CTriggerNeutralIdles CEntityInstance

type CTriggerNeutralShield

type CTriggerNeutralShield CEntityInstance

func (CTriggerNeutralShield) VecNeutrals added in v0.1.3

func (e CTriggerNeutralShield) VecNeutrals() List[uint32]

func (CTriggerNeutralShield) VecPlayers added in v0.1.3

func (e CTriggerNeutralShield) VecPlayers() List[uint32]

type CTriggerObscuredVolume

type CTriggerObscuredVolume CEntityInstance

func (CTriggerObscuredVolume) IszModifierName

func (e CTriggerObscuredVolume) IszModifierName() Text

type CTriggerObscuredVolumeKeys added in v0.1.1

type CTriggerObscuredVolumeKeys struct {
	CBaseTriggerKeys
	ModifierName *string `key:"modifier_name"`
}

type CTriggerOnce

type CTriggerOnce CEntityInstance

type CTriggerPassthroughFakeWall

type CTriggerPassthroughFakeWall CEntityInstance

type CTriggerPhysics

type CTriggerPhysics CEntityInstance

func (CTriggerPhysics) AngularDamping

func (e CTriggerPhysics) AngularDamping() Number[float32]

func (CTriggerPhysics) AngularLimit

func (e CTriggerPhysics) AngularLimit() Number[float32]

func (CTriggerPhysics) BCollapseToForcePoint

func (e CTriggerPhysics) BCollapseToForcePoint() Bool

func (CTriggerPhysics) BConvertToDebrisWhenPossible

func (e CTriggerPhysics) BConvertToDebrisWhenPossible() Bool

func (CTriggerPhysics) BForceDirectionIsInLocalSpace

func (e CTriggerPhysics) BForceDirectionIsInLocalSpace() Bool

func (CTriggerPhysics) FlDampingRatio

func (e CTriggerPhysics) FlDampingRatio() Number[float32]

func (CTriggerPhysics) FlFrequency

func (e CTriggerPhysics) FlFrequency() Number[float32]

func (CTriggerPhysics) GravityScale

func (e CTriggerPhysics) GravityScale() Number[float32]

func (CTriggerPhysics) InputCollapseToForcePoint added in v0.1.1

func (e CTriggerPhysics) InputCollapseToForcePoint(value bool) (bool, error)

func (CTriggerPhysics) InputLinearForcePointAt added in v0.1.1

func (e CTriggerPhysics) InputLinearForcePointAt(value *mod.Vector) (bool, error)

func (CTriggerPhysics) InputSetAngVelocityDamping added in v0.1.1

func (e CTriggerPhysics) InputSetAngVelocityDamping(value float32) (bool, error)

func (CTriggerPhysics) InputSetAngVelocityLimit added in v0.1.1

func (e CTriggerPhysics) InputSetAngVelocityLimit(value float32) (bool, error)

func (CTriggerPhysics) InputSetDampingRatio added in v0.1.1

func (e CTriggerPhysics) InputSetDampingRatio(value float32) (bool, error)

func (CTriggerPhysics) InputSetFrequency added in v0.1.1

func (e CTriggerPhysics) InputSetFrequency(value float32) (bool, error)

func (CTriggerPhysics) InputSetGravityScale added in v0.1.1

func (e CTriggerPhysics) InputSetGravityScale(value float32) (bool, error)

func (CTriggerPhysics) InputSetLinearForce added in v0.1.1

func (e CTriggerPhysics) InputSetLinearForce(value float32) (bool, error)

func (CTriggerPhysics) InputSetLinearForcePointAt added in v0.1.1

func (e CTriggerPhysics) InputSetLinearForcePointAt(value string) (bool, error)

func (CTriggerPhysics) InputSetVelocityDamping added in v0.1.1

func (e CTriggerPhysics) InputSetVelocityDamping(value float32) (bool, error)

func (CTriggerPhysics) InputSetVelocityLimit added in v0.1.1

func (e CTriggerPhysics) InputSetVelocityLimit(value float32) (bool, error)

func (CTriggerPhysics) LinearDamping

func (e CTriggerPhysics) LinearDamping() Number[float32]

func (CTriggerPhysics) LinearForce

func (e CTriggerPhysics) LinearForce() Number[float32]

func (CTriggerPhysics) LinearLimit

func (e CTriggerPhysics) LinearLimit() Number[float32]

func (CTriggerPhysics) VecLinearForceDirection

func (e CTriggerPhysics) VecLinearForceDirection() Vector

func (CTriggerPhysics) VecLinearForcePointAt

func (e CTriggerPhysics) VecLinearForcePointAt() Vector

func (CTriggerPhysics) VecLinearForcePointAtWorld

func (e CTriggerPhysics) VecLinearForcePointAtWorld() Vector

type CTriggerPhysicsKeys added in v0.1.1

type CTriggerPhysicsKeys struct {
	CBaseTriggerKeys
	SetGravityScale              *float32    `key:"SetGravityScale"`
	SetVelocityLimit             *float32    `key:"SetVelocityLimit"`
	SetVelocityDamping           *float32    `key:"SetVelocityDamping"`
	SetAngVelocityLimit          *float32    `key:"SetAngVelocityLimit"`
	SetAngVelocityDamping        *float32    `key:"SetAngVelocityDamping"`
	SetLinearForce               *float32    `key:"SetLinearForce"`
	LinearForcePointAt           *mod.Vector `key:"LinearForcePointAt"`
	CollapseToForcePoint         *bool       `key:"CollapseToForcePoint"`
	SetFrequency                 *float32    `key:"SetFrequency"`
	SetDampingRatio              *float32    `key:"SetDampingRatio"`
	ConvertToDebrisWhenPossible  *bool       `key:"ConvertToDebrisWhenPossible"`
	ForceDirectionIsInLocalSpace *bool       `key:"ForceDirectionIsInLocalSpace"`
}

type CTriggerPingLocation

type CTriggerPingLocation CEntityInstance

func (CTriggerPingLocation) EPingLocation

func (e CTriggerPingLocation) EPingLocation() Number[uint32]

type CTriggerPingLocationKeys added in v0.1.1

type CTriggerPingLocationKeys struct {
	CBaseTriggerKeys
	PingLocation *int32 `key:"ping_location"`
}

type CTriggerProximity

type CTriggerProximity CEntityInstance

func (CTriggerProximity) FRadius

func (e CTriggerProximity) FRadius() Number[float32]

func (CTriggerProximity) HMeasureTarget

func (e CTriggerProximity) HMeasureTarget() Handle[CBaseEntity]

func (CTriggerProximity) IszMeasureTarget

func (e CTriggerProximity) IszMeasureTarget() Text

func (CTriggerProximity) NTouchers

func (e CTriggerProximity) NTouchers() Number[int32]

type CTriggerProximityKeys added in v0.1.1

type CTriggerProximityKeys struct {
	CBaseTriggerKeys
	Measuretarget *string  `key:"measuretarget"`
	Radius        *float32 `key:"radius"`
}

type CTriggerPush

type CTriggerPush CEntityInstance

func (CTriggerPush) AngPushEntitySpace

func (e CTriggerPush) AngPushEntitySpace() Angles

func (CTriggerPush) BTriggerOnStartTouch

func (e CTriggerPush) BTriggerOnStartTouch() Bool

func (CTriggerPush) BUsePathSimple

func (e CTriggerPush) BUsePathSimple() Bool

func (CTriggerPush) FlSpeed

func (e CTriggerPush) FlSpeed() Number[float32]

func (CTriggerPush) InputSetPushDirection added in v0.1.1

func (e CTriggerPush) InputSetPushDirection(value *mod.Vector) (bool, error)

func (CTriggerPush) InputSetPushSpeed added in v0.1.1

func (e CTriggerPush) InputSetPushSpeed(value float32) (bool, error)

func (CTriggerPush) IszPathSimpleName

func (e CTriggerPush) IszPathSimpleName() Text

func (CTriggerPush) PathSimple

func (e CTriggerPush) PathSimple() Handle[CPathSimple]

func (CTriggerPush) SplinePushType

func (e CTriggerPush) SplinePushType() Number[uint32]

func (CTriggerPush) VecPushDirEntitySpace

func (e CTriggerPush) VecPushDirEntitySpace() Vector

type CTriggerPushKeys added in v0.1.1

type CTriggerPushKeys struct {
	CBaseTriggerKeys
	Pushdir             *mod.Angles `key:"pushdir"`
	Triggeronstarttouch *bool       `key:"triggeronstarttouch"`
	PathSimplePushDir   *string     `key:"path_simple_push_dir"`
	SplinePushType      *int32      `key:"spline_push_type"`
	Speed               *float32    `key:"speed"`
}

type CTriggerRemove

type CTriggerRemove CEntityInstance

type CTriggerRemoveKeys added in v0.1.1

type CTriggerRemoveKeys struct {
	CBaseTriggerKeys
}

type CTriggerRemoveModifier

type CTriggerRemoveModifier CEntityInstance

func (CTriggerRemoveModifier) StrModifier

func (e CTriggerRemoveModifier) StrModifier() Text

type CTriggerRemoveModifierKeys added in v0.1.1

type CTriggerRemoveModifierKeys struct {
	CBaseTriggerKeys
	ModifierName *string `key:"modifier_name"`
}

type CTriggerSave

type CTriggerSave CEntityInstance

func (CTriggerSave) BForceNewLevelUnit

func (e CTriggerSave) BForceNewLevelUnit() Bool

func (CTriggerSave) FDangerousTimer

func (e CTriggerSave) FDangerousTimer() Number[float32]

func (CTriggerSave) FlRetriggerDelay

func (e CTriggerSave) FlRetriggerDelay() Number[float32]

func (CTriggerSave) MinHitPoints

func (e CTriggerSave) MinHitPoints() Number[int32]

type CTriggerSndSosOpvar

type CTriggerSndSosOpvar CEntityInstance

func (CTriggerSndSosOpvar) BVolIs2D

func (e CTriggerSndSosOpvar) BVolIs2D() Bool

func (CTriggerSndSosOpvar) FlCenterSize

func (e CTriggerSndSosOpvar) FlCenterSize() Number[float32]

func (CTriggerSndSosOpvar) FlMaxVal

func (e CTriggerSndSosOpvar) FlMaxVal() Number[float32]

func (CTriggerSndSosOpvar) FlMinVal

func (e CTriggerSndSosOpvar) FlMinVal() Number[float32]

func (CTriggerSndSosOpvar) FlNormCenterSize

func (e CTriggerSndSosOpvar) FlNormCenterSize() Number[float32]

func (CTriggerSndSosOpvar) FlPosition

func (e CTriggerSndSosOpvar) FlPosition() Vector

func (CTriggerSndSosOpvar) HTouchingPlayers added in v0.1.3

func (e CTriggerSndSosOpvar) HTouchingPlayers() List[uint32]

func (CTriggerSndSosOpvar) OperatorName

func (e CTriggerSndSosOpvar) OperatorName() Text

func (CTriggerSndSosOpvar) OpvarName

func (e CTriggerSndSosOpvar) OpvarName() Text

func (CTriggerSndSosOpvar) StackName

func (e CTriggerSndSosOpvar) StackName() Text

func (CTriggerSndSosOpvar) VecNormPos

func (e CTriggerSndSosOpvar) VecNormPos() Vector

type CTriggerSndSosOpvarKeys added in v0.1.1

type CTriggerSndSosOpvarKeys struct {
	CBaseTriggerKeys
	Centersize   *float32 `key:"centersize"`
	MinimumValue *float32 `key:"minimum_value"`
	MaximumValue *float32 `key:"maximum_value"`
	Stackname    *string  `key:"stackname"`
	Operatorname *string  `key:"operatorname"`
	Opvarname    *string  `key:"opvarname"`
	Is2d         *bool    `key:"is2d"`
}

type CTriggerSoundscape

type CTriggerSoundscape CEntityInstance

func (CTriggerSoundscape) HSoundscape

func (CTriggerSoundscape) SoundscapeName

func (e CTriggerSoundscape) SoundscapeName() Text

func (CTriggerSoundscape) Spectators added in v0.1.3

func (e CTriggerSoundscape) Spectators() List[uint32]

type CTriggerSoundscapeKeys added in v0.1.1

type CTriggerSoundscapeKeys struct {
	CBaseTriggerKeys
	Soundscape *string `key:"soundscape"`
}

type CTriggerSuspendModifier

type CTriggerSuspendModifier CEntityInstance

func (CTriggerSuspendModifier) StrModifier

func (e CTriggerSuspendModifier) StrModifier() Text

type CTriggerSuspendModifierKeys added in v0.1.1

type CTriggerSuspendModifierKeys struct {
	CBaseTriggerKeys
	ModifierName *string `key:"modifier_name"`
}

type CTriggerTeamBase

type CTriggerTeamBase CEntityInstance

type CTriggerTeleport

type CTriggerTeleport CEntityInstance

func (CTriggerTeleport) BCheckDestIfClearForPlayer

func (e CTriggerTeleport) BCheckDestIfClearForPlayer() Bool

func (CTriggerTeleport) BMirrorPlayer

func (e CTriggerTeleport) BMirrorPlayer() Bool

func (CTriggerTeleport) BUseLandmarkAngles

func (e CTriggerTeleport) BUseLandmarkAngles() Bool

func (CTriggerTeleport) ILandmark

func (e CTriggerTeleport) ILandmark() Text

type CTriggerTeleportKeys added in v0.1.1

type CTriggerTeleportKeys struct {
	CBaseTriggerKeys
	Landmark                  *string `key:"landmark"`
	UseLandmarkAngles         *bool   `key:"use_landmark_angles"`
	MirrorPlayer              *bool   `key:"mirror_player"`
	CheckIfDestClearForPlayer *bool   `key:"check_if_dest_clear_for_player"`
}

type CTriggerTier3Phase2Shield

type CTriggerTier3Phase2Shield CEntityInstance

func (CTriggerTier3Phase2Shield) NNumEnemyPlayers

func (e CTriggerTier3Phase2Shield) NNumEnemyPlayers() Number[int8]

type CTriggerTrooperDamageReductionDetector

type CTriggerTrooperDamageReductionDetector CEntityInstance

func (CTriggerTrooperDamageReductionDetector) FlRadius

type CTriggerTrooperDamageReductionDetectorKeys added in v0.1.1

type CTriggerTrooperDamageReductionDetectorKeys struct {
	CBaseTriggerKeys
	Radius *float32 `key:"radius"`
}

type CTriggerTrooperDetector

type CTriggerTrooperDetector CEntityInstance

func (CTriggerTrooperDetector) FlRadius

func (e CTriggerTrooperDetector) FlRadius() Number[float32]

type CTriggerTrooperDetectorKeys added in v0.1.1

type CTriggerTrooperDetectorKeys struct {
	CBaseTriggerKeys
	Radius *float32 `key:"radius"`
}

type CTriggerVolume

type CTriggerVolume CEntityInstance

func (CTriggerVolume) HFilter

func (e CTriggerVolume) HFilter() Handle[CBaseFilter]

func (CTriggerVolume) IFilterName

func (e CTriggerVolume) IFilterName() Text

type CTriggerVolumeKeys added in v0.1.1

type CTriggerVolumeKeys struct {
	CBaseModelEntityKeys
	Filtername *string `key:"filtername"`
}

type CTrooperApproachHorizon

type CTrooperApproachHorizon CEntityInstance

type CWaterBullet

type CWaterBullet CEntityInstance

type CWorld

type CWorld CEntityInstance

type C_HeroPreview

type C_HeroPreview CEntityInstance

type Class added in v0.1.1

type Class interface {
	~struct{ Handle uint32 }
}

Class is an entity class: CEntityInstance or a class defined over it.

type Designer added in v0.1.1

type Designer[E Class, K any] struct {
	// Name is the designer name, such as npc_trooper_boss.
	Name string
	// Subclass is the game data entry Create gives an entity whose options
	// name none, or empty when the entity needs none to survive its spawn.
	Subclass string
}

Designer is a designer name a mod creates entities of. E is the class that implements it and K its key value struct.

func (Designer[E, K]) Create added in v0.1.1

func (d Designer[E, K]) Create(options *mod.EntityOptions, keys *K) (E, error)

Create creates an entity of the designer name from options, adding the key values keys sets, whose nil fields leave their keys unset. A nil keys sets none.

type Field added in v0.1.1

type Field struct {
	// Handle names the entity.
	Handle uint32
	// ClassName is the class that declares the field.
	ClassName string
	// Name is the field's schema name, such as m_iHealth.
	Name string
}

Field names one schema field of one entity: the class that declares it and its name. The type wrapping it says how the host reads it.

type FilterDamageType

type FilterDamageType CEntityInstance

func (FilterDamageType) IDamageType

func (e FilterDamageType) IDamageType() Number[int32]

type FilterDamageTypeKeys added in v0.1.1

type FilterDamageTypeKeys struct {
	CBaseFilterKeys
	Damagetype *int32 `key:"damagetype"`
}

type FilterHealth

type FilterHealth CEntityInstance

func (FilterHealth) BAdrenalineActive

func (e FilterHealth) BAdrenalineActive() Bool

func (FilterHealth) IHealthMax

func (e FilterHealth) IHealthMax() Number[int32]

func (FilterHealth) IHealthMin

func (e FilterHealth) IHealthMin() Number[int32]

type FilterHealthKeys added in v0.1.1

type FilterHealthKeys struct {
	CBaseFilterKeys
	Adrenalinepresence *bool  `key:"adrenalinepresence"`
	Healthmin          *int32 `key:"healthmin"`
	Healthmax          *int32 `key:"healthmax"`
}

type Handle added in v0.1.1

type Handle[T Class] struct{ Field }

Handle is a field that names another entity, of class T.

func (Handle[T]) Get added in v0.1.1

func (f Handle[T]) Get() (T, error)

Get reads the field and addresses the entity it names.

func (Handle[T]) Set added in v0.1.1

func (f Handle[T]) Set(value T) error

Set points the field at value.

type List added in v0.1.3

type List[T Numeric] struct{ Field }

List is a field that holds a list of numbers, or of handles as the numbers the host reads them as. A list field is a CUtlVector of the game, such as the banned heroes of CCitadelGameRules.

func (List[T]) Get added in v0.1.3

func (f List[T]) Get() ([]T, error)

Get reads the elements.

func (List[T]) Set added in v0.1.3

func (f List[T]) Set(values []T) error

Set replaces the elements, growing the list when it holds fewer.

type Number added in v0.1.1

type Number[T Numeric] struct{ Field }

Number is a numeric field.

func (Number[T]) Get added in v0.1.1

func (f Number[T]) Get() (T, error)

Get reads the field.

func (Number[T]) Set added in v0.1.1

func (f Number[T]) Set(value T) error

Set writes the field.

type Numeric added in v0.1.1

type Numeric interface {
	int8 | int16 | int32 | uint8 | uint16 | uint32 | int64 | uint64 | float32 | float64
}

Numeric lists the Go types of numeric fields.

type Text added in v0.1.1

type Text struct{ Field }

Text is a string field, which the host can read but not write.

func (Text) Get added in v0.1.1

func (f Text) Get() (string, error)

Get reads the field.

type TextList added in v0.1.3

type TextList struct{ Field }

TextList is a field that holds a list of strings, which the host can read but not write.

func (TextList) Get added in v0.1.3

func (f TextList) Get() ([]string, error)

Get reads the elements.

type Vector added in v0.1.1

type Vector struct{ Field }

Vector is a position or direction field.

func (Vector) Get added in v0.1.1

func (f Vector) Get() (*mod.Vector, error)

Get reads the field.

func (Vector) Set added in v0.1.1

func (f Vector) Set(value *mod.Vector) error

Set writes the field.

type VectorList added in v0.1.3

type VectorList struct{ Field }

VectorList is a field that holds a list of positions or directions.

func (VectorList) Get added in v0.1.3

func (f VectorList) Get() ([]*mod.Vector, error)

Get reads the elements.

func (VectorList) Set added in v0.1.3

func (f VectorList) Set(values []*mod.Vector) error

Set replaces the elements, growing the list when it holds fewer.

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