settings

package
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Published: Nov 3, 2026 License: MIT Imports: 7 Imported by: 0

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Constants

This section is empty.

Variables

View Source
var (
	Setting_Kind_name = map[int32]string{
		0: "KIND_UNKNOWN",
		1: "KIND_CHOICE",
		2: "KIND_SWITCH",
		3: "KIND_NUMBER",
	}
	Setting_Kind_value = map[string]int32{
		"KIND_UNKNOWN": 0,
		"KIND_CHOICE":  1,
		"KIND_SWITCH":  2,
		"KIND_NUMBER":  3,
	}
)

Enum value maps for Setting_Kind.

Functions

This section is empty.

Types

type PlayerSettingRequest

type PlayerSettingRequest struct {

	// Player is the player's server slot.
	Player int32 `protobuf:"varint,1,opt,name=player,proto3" json:"player,omitempty"`
	// Key names a setting the manifest declares.
	Key string `protobuf:"bytes,2,opt,name=key,proto3" json:"key,omitempty"`
	// contains filtered or unexported fields
}

PlayerSettingRequest names one of a player's settings.

func (*PlayerSettingRequest) CloneMessageVT

func (*PlayerSettingRequest) CloneVT

func (*PlayerSettingRequest) EqualMessageVT

func (this *PlayerSettingRequest) EqualMessageVT(thatMsg any) bool

func (*PlayerSettingRequest) EqualVT

func (this *PlayerSettingRequest) EqualVT(that *PlayerSettingRequest) bool

func (*PlayerSettingRequest) GetKey

func (x *PlayerSettingRequest) GetKey() string

func (*PlayerSettingRequest) GetPlayer

func (x *PlayerSettingRequest) GetPlayer() int32

func (*PlayerSettingRequest) MarshalJSON

func (x *PlayerSettingRequest) MarshalJSON() ([]byte, error)

MarshalJSON marshals the PlayerSettingRequest to JSON.

func (*PlayerSettingRequest) MarshalProtoJSON

func (x *PlayerSettingRequest) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the PlayerSettingRequest message to JSON.

func (*PlayerSettingRequest) MarshalProtoText

func (x *PlayerSettingRequest) MarshalProtoText() string

func (*PlayerSettingRequest) MarshalToSizedBufferVT

func (m *PlayerSettingRequest) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*PlayerSettingRequest) MarshalToVT

func (m *PlayerSettingRequest) MarshalToVT(dAtA []byte) (int, error)

func (*PlayerSettingRequest) MarshalVT

func (m *PlayerSettingRequest) MarshalVT() (dAtA []byte, err error)

func (*PlayerSettingRequest) ProtoMessage

func (*PlayerSettingRequest) ProtoMessage()

func (*PlayerSettingRequest) Reset

func (x *PlayerSettingRequest) Reset()

func (*PlayerSettingRequest) SizeVT

func (m *PlayerSettingRequest) SizeVT() (n int)

func (*PlayerSettingRequest) String

func (x *PlayerSettingRequest) String() string

func (*PlayerSettingRequest) UnmarshalJSON

func (x *PlayerSettingRequest) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the PlayerSettingRequest from JSON.

func (*PlayerSettingRequest) UnmarshalProtoJSON

func (x *PlayerSettingRequest) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the PlayerSettingRequest message from JSON.

func (*PlayerSettingRequest) UnmarshalVT

func (m *PlayerSettingRequest) UnmarshalVT(dAtA []byte) error

type SetPlayerSettingRequest

type SetPlayerSettingRequest struct {

	// Player is the player's server slot.
	Player int32 `protobuf:"varint,1,opt,name=player,proto3" json:"player,omitempty"`
	// Key names a setting the manifest declares.
	Key string `protobuf:"bytes,2,opt,name=key,proto3" json:"key,omitempty"`
	// Value is one of the setting's values, as SettingResponse holds it.
	Value string `protobuf:"bytes,3,opt,name=value,proto3" json:"value,omitempty"`
	// contains filtered or unexported fields
}

SetPlayerSettingRequest changes one of a player's settings.

func (*SetPlayerSettingRequest) CloneMessageVT

func (*SetPlayerSettingRequest) CloneVT

func (*SetPlayerSettingRequest) EqualMessageVT

func (this *SetPlayerSettingRequest) EqualMessageVT(thatMsg any) bool

func (*SetPlayerSettingRequest) EqualVT

func (*SetPlayerSettingRequest) GetKey

func (x *SetPlayerSettingRequest) GetKey() string

func (*SetPlayerSettingRequest) GetPlayer

func (x *SetPlayerSettingRequest) GetPlayer() int32

func (*SetPlayerSettingRequest) GetValue

func (x *SetPlayerSettingRequest) GetValue() string

func (*SetPlayerSettingRequest) MarshalJSON

func (x *SetPlayerSettingRequest) MarshalJSON() ([]byte, error)

MarshalJSON marshals the SetPlayerSettingRequest to JSON.

func (*SetPlayerSettingRequest) MarshalProtoJSON

func (x *SetPlayerSettingRequest) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the SetPlayerSettingRequest message to JSON.

func (*SetPlayerSettingRequest) MarshalProtoText

func (x *SetPlayerSettingRequest) MarshalProtoText() string

func (*SetPlayerSettingRequest) MarshalToSizedBufferVT

func (m *SetPlayerSettingRequest) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*SetPlayerSettingRequest) MarshalToVT

func (m *SetPlayerSettingRequest) MarshalToVT(dAtA []byte) (int, error)

func (*SetPlayerSettingRequest) MarshalVT

func (m *SetPlayerSettingRequest) MarshalVT() (dAtA []byte, err error)

func (*SetPlayerSettingRequest) ProtoMessage

func (*SetPlayerSettingRequest) ProtoMessage()

func (*SetPlayerSettingRequest) Reset

func (x *SetPlayerSettingRequest) Reset()

func (*SetPlayerSettingRequest) SizeVT

func (m *SetPlayerSettingRequest) SizeVT() (n int)

func (*SetPlayerSettingRequest) String

func (x *SetPlayerSettingRequest) String() string

func (*SetPlayerSettingRequest) UnmarshalJSON

func (x *SetPlayerSettingRequest) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the SetPlayerSettingRequest from JSON.

func (*SetPlayerSettingRequest) UnmarshalProtoJSON

func (x *SetPlayerSettingRequest) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the SetPlayerSettingRequest message from JSON.

func (*SetPlayerSettingRequest) UnmarshalVT

func (m *SetPlayerSettingRequest) UnmarshalVT(dAtA []byte) error

type Setting

type Setting struct {

	// Key names the setting in the mod's code: up to 64 letters, digits and
	// underscores, not starting with a digit.
	Key string `protobuf:"bytes,1,opt,name=key,proto3" json:"key,omitempty"`
	// Label names the setting to players.
	Label string       `protobuf:"bytes,2,opt,name=label,proto3" json:"label,omitempty"`
	Kind  Setting_Kind `protobuf:"varint,3,opt,name=kind,proto3" json:"kind,omitempty"`
	// Choices are a choice setting's values, in the order players see them.
	Choices []*SettingChoice `protobuf:"bytes,4,rep,name=choices,proto3" json:"choices,omitempty"`
	// Min, max and step bound a number setting.
	Min  float64 `protobuf:"fixed64,5,opt,name=min,proto3" json:"min,omitempty"`
	Max  float64 `protobuf:"fixed64,6,opt,name=max,proto3" json:"max,omitempty"`
	Step float64 `protobuf:"fixed64,7,opt,name=step,proto3" json:"step,omitempty"`
	// Default is the value a player starts with. Empty means the first choice,
	// off, or min.
	DefaultValue string `protobuf:"bytes,8,opt,name=default_value,json=default,proto3" json:"default,omitempty"`
	// contains filtered or unexported fields
}

Setting is one choice a player makes about a mod, such as a HUD layout. Each value is text: a choice's value, "true" or "false", or a number.

func (*Setting) CloneMessageVT

func (m *Setting) CloneMessageVT() protobuf_go_lite.CloneMessage

func (*Setting) CloneVT

func (m *Setting) CloneVT() *Setting

func (*Setting) EqualMessageVT

func (this *Setting) EqualMessageVT(thatMsg any) bool

func (*Setting) EqualVT

func (this *Setting) EqualVT(that *Setting) bool

func (*Setting) GetChoices

func (x *Setting) GetChoices() []*SettingChoice

func (*Setting) GetDefaultValue

func (x *Setting) GetDefaultValue() string

func (*Setting) GetKey

func (x *Setting) GetKey() string

func (*Setting) GetKind

func (x *Setting) GetKind() Setting_Kind

func (*Setting) GetLabel

func (x *Setting) GetLabel() string

func (*Setting) GetMax

func (x *Setting) GetMax() float64

func (*Setting) GetMin

func (x *Setting) GetMin() float64

func (*Setting) GetStep

func (x *Setting) GetStep() float64

func (*Setting) MarshalJSON

func (x *Setting) MarshalJSON() ([]byte, error)

MarshalJSON marshals the Setting to JSON.

func (*Setting) MarshalProtoJSON

func (x *Setting) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the Setting message to JSON.

func (*Setting) MarshalProtoText

func (x *Setting) MarshalProtoText() string

func (*Setting) MarshalToSizedBufferVT

func (m *Setting) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*Setting) MarshalToVT

func (m *Setting) MarshalToVT(dAtA []byte) (int, error)

func (*Setting) MarshalVT

func (m *Setting) MarshalVT() (dAtA []byte, err error)

func (*Setting) ProtoMessage

func (*Setting) ProtoMessage()

func (*Setting) Reset

func (x *Setting) Reset()

func (*Setting) SizeVT

func (m *Setting) SizeVT() (n int)

func (*Setting) String

func (x *Setting) String() string

func (*Setting) UnmarshalJSON

func (x *Setting) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the Setting from JSON.

func (*Setting) UnmarshalProtoJSON

func (x *Setting) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the Setting message from JSON.

func (*Setting) UnmarshalVT

func (m *Setting) UnmarshalVT(dAtA []byte) error

type SettingChangedEvent

type SettingChangedEvent struct {

	// Player is the player's server slot.
	Player int32 `protobuf:"varint,1,opt,name=player,proto3" json:"player,omitempty"`
	// Key names the setting.
	Key string `protobuf:"bytes,2,opt,name=key,proto3" json:"key,omitempty"`
	// Value is the new value.
	Value string `protobuf:"bytes,3,opt,name=value,proto3" json:"value,omitempty"`
	// contains filtered or unexported fields
}

SettingChangedEvent is one player's new value of one setting.

func (*SettingChangedEvent) CloneMessageVT

func (*SettingChangedEvent) CloneVT

func (*SettingChangedEvent) EqualMessageVT

func (this *SettingChangedEvent) EqualMessageVT(thatMsg any) bool

func (*SettingChangedEvent) EqualVT

func (this *SettingChangedEvent) EqualVT(that *SettingChangedEvent) bool

func (*SettingChangedEvent) GetKey

func (x *SettingChangedEvent) GetKey() string

func (*SettingChangedEvent) GetPlayer

func (x *SettingChangedEvent) GetPlayer() int32

func (*SettingChangedEvent) GetValue

func (x *SettingChangedEvent) GetValue() string

func (*SettingChangedEvent) MarshalJSON

func (x *SettingChangedEvent) MarshalJSON() ([]byte, error)

MarshalJSON marshals the SettingChangedEvent to JSON.

func (*SettingChangedEvent) MarshalProtoJSON

func (x *SettingChangedEvent) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the SettingChangedEvent message to JSON.

func (*SettingChangedEvent) MarshalProtoText

func (x *SettingChangedEvent) MarshalProtoText() string

func (*SettingChangedEvent) MarshalToSizedBufferVT

func (m *SettingChangedEvent) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*SettingChangedEvent) MarshalToVT

func (m *SettingChangedEvent) MarshalToVT(dAtA []byte) (int, error)

func (*SettingChangedEvent) MarshalVT

func (m *SettingChangedEvent) MarshalVT() (dAtA []byte, err error)

func (*SettingChangedEvent) ProtoMessage

func (*SettingChangedEvent) ProtoMessage()

func (*SettingChangedEvent) Reset

func (x *SettingChangedEvent) Reset()

func (*SettingChangedEvent) SizeVT

func (m *SettingChangedEvent) SizeVT() (n int)

func (*SettingChangedEvent) String

func (x *SettingChangedEvent) String() string

func (*SettingChangedEvent) UnmarshalJSON

func (x *SettingChangedEvent) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the SettingChangedEvent from JSON.

func (*SettingChangedEvent) UnmarshalProtoJSON

func (x *SettingChangedEvent) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the SettingChangedEvent message from JSON.

func (*SettingChangedEvent) UnmarshalVT

func (m *SettingChangedEvent) UnmarshalVT(dAtA []byte) error

type SettingChoice

type SettingChoice struct {

	// Value is the value the mod reads: letters, digits, dots, underscores
	// and hyphens.
	Value string `protobuf:"bytes,1,opt,name=value,proto3" json:"value,omitempty"`
	// Label names the choice to players; empty shows the value.
	Label string `protobuf:"bytes,2,opt,name=label,proto3" json:"label,omitempty"`
	// contains filtered or unexported fields
}

SettingChoice is one value of a choice setting.

func (*SettingChoice) CloneMessageVT

func (m *SettingChoice) CloneMessageVT() protobuf_go_lite.CloneMessage

func (*SettingChoice) CloneVT

func (m *SettingChoice) CloneVT() *SettingChoice

func (*SettingChoice) EqualMessageVT

func (this *SettingChoice) EqualMessageVT(thatMsg any) bool

func (*SettingChoice) EqualVT

func (this *SettingChoice) EqualVT(that *SettingChoice) bool

func (*SettingChoice) GetLabel

func (x *SettingChoice) GetLabel() string

func (*SettingChoice) GetValue

func (x *SettingChoice) GetValue() string

func (*SettingChoice) MarshalJSON

func (x *SettingChoice) MarshalJSON() ([]byte, error)

MarshalJSON marshals the SettingChoice to JSON.

func (*SettingChoice) MarshalProtoJSON

func (x *SettingChoice) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the SettingChoice message to JSON.

func (*SettingChoice) MarshalProtoText

func (x *SettingChoice) MarshalProtoText() string

func (*SettingChoice) MarshalToSizedBufferVT

func (m *SettingChoice) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*SettingChoice) MarshalToVT

func (m *SettingChoice) MarshalToVT(dAtA []byte) (int, error)

func (*SettingChoice) MarshalVT

func (m *SettingChoice) MarshalVT() (dAtA []byte, err error)

func (*SettingChoice) ProtoMessage

func (*SettingChoice) ProtoMessage()

func (*SettingChoice) Reset

func (x *SettingChoice) Reset()

func (*SettingChoice) SizeVT

func (m *SettingChoice) SizeVT() (n int)

func (*SettingChoice) String

func (x *SettingChoice) String() string

func (*SettingChoice) UnmarshalJSON

func (x *SettingChoice) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the SettingChoice from JSON.

func (*SettingChoice) UnmarshalProtoJSON

func (x *SettingChoice) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the SettingChoice message from JSON.

func (*SettingChoice) UnmarshalVT

func (m *SettingChoice) UnmarshalVT(dAtA []byte) error

type SettingResponse

type SettingResponse struct {

	// Value is the value as text: a choice's value, "true" or "false", or a
	// number.
	Value string `protobuf:"bytes,1,opt,name=value,proto3" json:"value,omitempty"`
	// contains filtered or unexported fields
}

SettingResponse holds a setting's value.

func (*SettingResponse) CloneMessageVT

func (m *SettingResponse) CloneMessageVT() protobuf_go_lite.CloneMessage

func (*SettingResponse) CloneVT

func (m *SettingResponse) CloneVT() *SettingResponse

func (*SettingResponse) EqualMessageVT

func (this *SettingResponse) EqualMessageVT(thatMsg any) bool

func (*SettingResponse) EqualVT

func (this *SettingResponse) EqualVT(that *SettingResponse) bool

func (*SettingResponse) GetValue

func (x *SettingResponse) GetValue() string

func (*SettingResponse) MarshalJSON

func (x *SettingResponse) MarshalJSON() ([]byte, error)

MarshalJSON marshals the SettingResponse to JSON.

func (*SettingResponse) MarshalProtoJSON

func (x *SettingResponse) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the SettingResponse message to JSON.

func (*SettingResponse) MarshalProtoText

func (x *SettingResponse) MarshalProtoText() string

func (*SettingResponse) MarshalToSizedBufferVT

func (m *SettingResponse) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*SettingResponse) MarshalToVT

func (m *SettingResponse) MarshalToVT(dAtA []byte) (int, error)

func (*SettingResponse) MarshalVT

func (m *SettingResponse) MarshalVT() (dAtA []byte, err error)

func (*SettingResponse) ProtoMessage

func (*SettingResponse) ProtoMessage()

func (*SettingResponse) Reset

func (x *SettingResponse) Reset()

func (*SettingResponse) SizeVT

func (m *SettingResponse) SizeVT() (n int)

func (*SettingResponse) String

func (x *SettingResponse) String() string

func (*SettingResponse) UnmarshalJSON

func (x *SettingResponse) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the SettingResponse from JSON.

func (*SettingResponse) UnmarshalProtoJSON

func (x *SettingResponse) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the SettingResponse message from JSON.

func (*SettingResponse) UnmarshalVT

func (m *SettingResponse) UnmarshalVT(dAtA []byte) error

type Setting_Kind

type Setting_Kind int32

Kind is the kind of value a setting holds.

const (
	// KIND_UNKNOWN is an unset or unsupported kind.
	Setting_KIND_UNKNOWN Setting_Kind = 0
	// KIND_CHOICE is one of the setting's choices.
	Setting_KIND_CHOICE Setting_Kind = 1
	// KIND_SWITCH is on or off.
	Setting_KIND_SWITCH Setting_Kind = 2
	// KIND_NUMBER is a number from min to max, on a step from min when step
	// is above zero.
	Setting_KIND_NUMBER Setting_Kind = 3
)

func (Setting_Kind) Enum

func (x Setting_Kind) Enum() *Setting_Kind

func (Setting_Kind) MarshalJSON

func (x Setting_Kind) MarshalJSON() ([]byte, error)

MarshalJSON marshals the Setting_Kind to JSON.

func (Setting_Kind) MarshalProtoJSON

func (x Setting_Kind) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the Setting_Kind to JSON.

func (Setting_Kind) MarshalProtoText

func (x Setting_Kind) MarshalProtoText() string

func (Setting_Kind) MarshalText

func (x Setting_Kind) MarshalText() ([]byte, error)

MarshalText marshals the Setting_Kind to text.

func (Setting_Kind) String

func (x Setting_Kind) String() string

func (*Setting_Kind) UnmarshalJSON

func (x *Setting_Kind) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the Setting_Kind from JSON.

func (*Setting_Kind) UnmarshalProtoJSON

func (x *Setting_Kind) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the Setting_Kind from JSON.

func (*Setting_Kind) UnmarshalText

func (x *Setting_Kind) UnmarshalText(b []byte) error

UnmarshalText unmarshals the Setting_Kind from text.

type StoredSetting

type StoredSetting struct {
	Mod     string `protobuf:"bytes,1,opt,name=mod,proto3" json:"mod,omitempty"`
	SteamId uint64 `protobuf:"varint,2,opt,name=steam_id,json=steamId,proto3" json:"steamId,omitempty"`
	Key     string `protobuf:"bytes,3,opt,name=key,proto3" json:"key,omitempty"`
	Value   string `protobuf:"bytes,4,opt,name=value,proto3" json:"value,omitempty"`
	// contains filtered or unexported fields
}

StoredSetting is one player's value of one mod's setting.

func (*StoredSetting) CloneMessageVT

func (m *StoredSetting) CloneMessageVT() protobuf_go_lite.CloneMessage

func (*StoredSetting) CloneVT

func (m *StoredSetting) CloneVT() *StoredSetting

func (*StoredSetting) EqualMessageVT

func (this *StoredSetting) EqualMessageVT(thatMsg any) bool

func (*StoredSetting) EqualVT

func (this *StoredSetting) EqualVT(that *StoredSetting) bool

func (*StoredSetting) GetKey

func (x *StoredSetting) GetKey() string

func (*StoredSetting) GetMod

func (x *StoredSetting) GetMod() string

func (*StoredSetting) GetSteamId

func (x *StoredSetting) GetSteamId() uint64

func (*StoredSetting) GetValue

func (x *StoredSetting) GetValue() string

func (*StoredSetting) MarshalJSON

func (x *StoredSetting) MarshalJSON() ([]byte, error)

MarshalJSON marshals the StoredSetting to JSON.

func (*StoredSetting) MarshalProtoJSON

func (x *StoredSetting) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the StoredSetting message to JSON.

func (*StoredSetting) MarshalProtoText

func (x *StoredSetting) MarshalProtoText() string

func (*StoredSetting) MarshalToSizedBufferVT

func (m *StoredSetting) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*StoredSetting) MarshalToVT

func (m *StoredSetting) MarshalToVT(dAtA []byte) (int, error)

func (*StoredSetting) MarshalVT

func (m *StoredSetting) MarshalVT() (dAtA []byte, err error)

func (*StoredSetting) ProtoMessage

func (*StoredSetting) ProtoMessage()

func (*StoredSetting) Reset

func (x *StoredSetting) Reset()

func (*StoredSetting) SizeVT

func (m *StoredSetting) SizeVT() (n int)

func (*StoredSetting) String

func (x *StoredSetting) String() string

func (*StoredSetting) UnmarshalJSON

func (x *StoredSetting) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the StoredSetting from JSON.

func (*StoredSetting) UnmarshalProtoJSON

func (x *StoredSetting) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the StoredSetting message from JSON.

func (*StoredSetting) UnmarshalVT

func (m *StoredSetting) UnmarshalVT(dAtA []byte) error

type StoredSettings

type StoredSettings struct {
	Values []*StoredSetting `protobuf:"bytes,1,rep,name=values,proto3" json:"values,omitempty"`
	// contains filtered or unexported fields
}

StoredSettings is the file a host without a settings service keeps players' settings in.

func (*StoredSettings) CloneMessageVT

func (m *StoredSettings) CloneMessageVT() protobuf_go_lite.CloneMessage

func (*StoredSettings) CloneVT

func (m *StoredSettings) CloneVT() *StoredSettings

func (*StoredSettings) EqualMessageVT

func (this *StoredSettings) EqualMessageVT(thatMsg any) bool

func (*StoredSettings) EqualVT

func (this *StoredSettings) EqualVT(that *StoredSettings) bool

func (*StoredSettings) GetValues

func (x *StoredSettings) GetValues() []*StoredSetting

func (*StoredSettings) MarshalJSON

func (x *StoredSettings) MarshalJSON() ([]byte, error)

MarshalJSON marshals the StoredSettings to JSON.

func (*StoredSettings) MarshalProtoJSON

func (x *StoredSettings) MarshalProtoJSON(s *json.MarshalState)

MarshalProtoJSON marshals the StoredSettings message to JSON.

func (*StoredSettings) MarshalProtoText

func (x *StoredSettings) MarshalProtoText() string

func (*StoredSettings) MarshalToSizedBufferVT

func (m *StoredSettings) MarshalToSizedBufferVT(dAtA []byte) (int, error)

func (*StoredSettings) MarshalToVT

func (m *StoredSettings) MarshalToVT(dAtA []byte) (int, error)

func (*StoredSettings) MarshalVT

func (m *StoredSettings) MarshalVT() (dAtA []byte, err error)

func (*StoredSettings) ProtoMessage

func (*StoredSettings) ProtoMessage()

func (*StoredSettings) Reset

func (x *StoredSettings) Reset()

func (*StoredSettings) SizeVT

func (m *StoredSettings) SizeVT() (n int)

func (*StoredSettings) String

func (x *StoredSettings) String() string

func (*StoredSettings) UnmarshalJSON

func (x *StoredSettings) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals the StoredSettings from JSON.

func (*StoredSettings) UnmarshalProtoJSON

func (x *StoredSettings) UnmarshalProtoJSON(s *json.UnmarshalState)

UnmarshalProtoJSON unmarshals the StoredSettings message from JSON.

func (*StoredSettings) UnmarshalVT

func (m *StoredSettings) UnmarshalVT(dAtA []byte) error

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