Documentation
¶
Overview ¶
Package ui generated by go-bindata.// sources: ui/build/asset-manifest.json ui/build/favicon.ico ui/build/index.html ui/build/logo-large.svg ui/build/logo-small.svg ui/build/static/css/main.3c8b9765.css ui/build/static/js/206.fad8c1e4.chunk.js ui/build/static/js/main.ea7a5d2f.js ui/build/static/js/main.ea7a5d2f.js.LICENSE.txt
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetFile() http.FileSystem
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/
foo.txt
img/
a.png
b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetFile ¶
func AssetFile() http.FileSystem
AssetFile return a http.FileSystem instance that data backend by asset
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.