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Constants ¶
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const FuncNameFetch = "fetch"
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const FuncNameLog = "log"
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const FuncNameRun = "run"
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const VarNameContext = "ctx"
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const VarNameScreens = "screens"
Variables ¶
Functions ¶
func Precompile ¶
Types ¶
type Result ¶
type Result struct {
// contains filtered or unexported fields
}
func (*Result) AsByteArray ¶
type Screen ¶
type Screen struct {
PrimaryScreen VariableScreen `json:"PrimaryScreen"`
CurrentScreen VariableScreen `json:"CurrentScreen"`
Screens []VariableScreen `json:"Screens"`
SecondaryScreens []VariableScreen `json:"SecondaryScreens"`
}
func SetScreens ¶
type VariableScreen ¶
type VariableScreen struct {
Dimension VariableScreenDimension `json:"Dimension"`
PhysicalDimension VariableScreenDimension `json:"PhysicalDimension"`
}
type VariableScreenDimension ¶
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