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var (
ErrNotFound = errors.New("not found")
)
Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine interface {
// Engine returns the engine name and is used for debugging and logging.
Engine() string
// Close the engine so that it no longer can be accessed.
Close() error
}
Engines are the disk storage mechanism that Honu wraps. Users may chose different engines for a variety of reasons, including variable performance benefits, different features, or even implement heterogeneous Honu networks composed of different engines.
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