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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BaseTask ¶
type BaseTask struct {
// IDer
ID string
UUID uuid.UUID
// cue bookkeeping
CueTask *cueflow.Task
Orig cue.Value
Start cue.Value
Final cue.Value
Error error
// stats & timing
// should this be a list with names / times
// timing
// replace with open telemetry
TimeEvents map[string]time.Time
}
func NewBaseTask ¶
func (*BaseTask) AddTimeEvent ¶
type Task ¶
type Task interface {
IDer
Eventer
TimeEventer
}
type TimeEventer ¶
type TimeEventer interface {
AddTimeEvent(key string)
}
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