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Constants ¶
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const FunctionNameTransform = "Transform"
FunctionNameTransform is the name of the function to be called in the script
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type LuaTransform ¶
type LuaTransform struct {
Config LuaTransformConfiguration
// contains filtered or unexported fields
}
LuaTransform is a component that transforms messages based on Lua scripts
func (*LuaTransform) Destroy ¶
func (x *LuaTransform) Destroy()
Destroy releases the resources of the component
func (*LuaTransform) Init ¶
func (x *LuaTransform) Init(ruleConfig types.Config, configuration types.Configuration) error
Init initializes the component
func (*LuaTransform) New ¶
func (x *LuaTransform) New() types.Node
New creates a new instance of LuaFilter
func (*LuaTransform) OnMsg ¶
func (x *LuaTransform) OnMsg(ctx types.RuleContext, msg types.RuleMsg)
OnMsg handles the message
func (*LuaTransform) Type ¶
func (x *LuaTransform) Type() string
Type returns the type of the component
type LuaTransformConfiguration ¶
type LuaTransformConfiguration struct {
//Script configures the function body content or the script file path with `.lua` as the suffix
//Only need to provide the function body content, if it is a file path, then need to provide the complete script function:
//function Transform(msg, metadata, msgType, dataType) ${Script} \n end
//return msg, metadata, msgType
//The parameter msg, if the data type of msg is JSON, then it will be converted to the Lua table type before calling the function
//If the data type of msg is BINARY, then it will be converted to a Lua table (byte array) before calling the function
Script string
}
LuaTransformConfiguration node configuration
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