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Index ¶
Constants ¶
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const PluginName = "theme"
Variables ¶
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var FuncMap = sprig.FuncMap()
Functions ¶
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Types ¶
type Config ¶
type Config struct {
Debug bool `mapstructure:"debug" json:"debug,omitempty" bson:"debug,omitempty"`
Delims struct {
Left string `mapstructure:"left" json:"left,omitempty" bson:"left,omitempty"`
Right string `mapstructure:"right" json:"right,omitempty" bson:"right,omitempty"`
} `mapstructure:"delims" json:"delims,omitempty" bson:"delims,omitempty"`
Global []string `mapstructure:"global" json:"global,omitempty" bson:"global,omitempty"`
Loaders []LoaderConfig `mapstructure:"loaders" json:"loaders,omitempty" bson:"loaders,omitempty"`
}
func (*Config) InitDefaults ¶
func (c *Config) InitDefaults()
type Configurer ¶
type Environment ¶
type Environment struct {
*et.Environment
}
func NewEnvironment ¶
func NewEnvironment(loaders []et.Loader) *Environment
type LoaderConfig ¶
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