Documentation
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Overview ¶
Package auth implements authentication to Microsoft Live Connect accounts, XBOX Live accounts and ultimately Minecraft accounts associated with them. Microsoft Live Connect auth is performed using device auth.
The auth package provides token sources for Microsoft Live Connect auth with an oauth2-style interface, with token sources that may be plugged into services directly.
Index ¶
- Variables
- func RefreshTokenSource(t *oauth2.Token) oauth2.TokenSource
- func RefreshTokenSourceWriter(t *oauth2.Token, w io.Writer) oauth2.TokenSource
- func RequestLiveToken() (*oauth2.Token, error)
- func RequestLiveTokenWriter(w io.Writer) (*oauth2.Token, error)
- func RequestMinecraftChain(ctx context.Context, token *XBLToken, key *ecdsa.PrivateKey) (string, error)
- func WithXBLTokenCache(parent context.Context, cache *XBLTokenCache) context.Context
- func WriterTokenSource(w io.Writer) oauth2.TokenSource
- type Config
- func (conf Config) NewTokenCache() *XBLTokenCache
- func (conf Config) RefreshTokenSource(t *oauth2.Token) oauth2.TokenSource
- func (conf Config) RefreshTokenSourceWriter(t *oauth2.Token, w io.Writer) oauth2.TokenSource
- func (conf Config) RequestLiveToken() (*oauth2.Token, error)
- func (conf Config) RequestLiveTokenWriter(w io.Writer) (*oauth2.Token, error)
- func (conf Config) RequestXBLToken(ctx context.Context, liveToken *oauth2.Token, relyingParty string) (*XBLToken, error)
- func (conf Config) WriterTokenSource(w io.Writer) oauth2.TokenSource
- type XBLToken
- type XBLTokenCache
Constants ¶
This section is empty.
Variables ¶
var ( // AndroidConfig is the configuration used in Minecraft: Bedrock Edition for Android devices. AndroidConfig = Config{ DeviceType: "Android", ClientID: "0000000048183522", Version: "8.0.0", UserAgent: "XAL Android 2020.07.20200714.000", } // IOSConfig is the configuration used in Minecraft: Bedrock Edition for iOS devices. IOSConfig = Config{ DeviceType: "iOS", ClientID: "000000004c17c01a", Version: "15.6.1", UserAgent: "XAL iOS 2021.11.20211021.000", } // Win32Config is the configuration used in Minecraft: Bedrock Edition for Windows devices. // Please note that the actual GDK/UWP build of the game requests the device token in more different way. Win32Config = Config{ DeviceType: "Win32", ClientID: "0000000040159362", Version: "10.0.25398.4909", UserAgent: "XAL Win32 2021.11.20220411.002", } // NintendoConfig is the configuration used in Minecraft: Bedrock Edition for Nintendo Switch. NintendoConfig = Config{ DeviceType: "Nintendo", ClientID: "00000000441cc96b", Version: "0.0.0", UserAgent: "XAL", } // PlayStationConfig is the configuration used in Minecraft: Bedrock Edition for PlayStation devices. PlayStationConfig = Config{ DeviceType: "Playstation", ClientID: "000000004827c78e", Version: "10.0.0", UserAgent: "XAL", } )
var TokenSource oauth2.TokenSource = AndroidConfig.WriterTokenSource(os.Stdout)
TokenSource holds an oauth2.TokenSource which uses device auth to get a code. The user authenticates using a code. TokenSource prints the authentication code and URL to os.Stdout. To use a different io.Writer, use WriterTokenSource. TokenSource automatically refreshes tokens.
Functions ¶
func RefreshTokenSource ¶
func RefreshTokenSource(t *oauth2.Token) oauth2.TokenSource
RefreshTokenSource returns a new oauth2.TokenSource using the oauth2.Token passed that automatically refreshes the token everytime it expires. Note that this function must be used over oauth2.ReuseTokenSource due to that function not refreshing with the correct scopes.
func RefreshTokenSourceWriter ¶
RefreshTokenSourceWriter returns a new oauth2.TokenSource using the oauth2.Token passed that automatically refreshes the token everytime it expires. It requests from io.Writer if the oauth2.Token is invalid. Note that this function must be used over oauth2.ReuseTokenSource due to that function not refreshing with the correct scopes.
func RequestLiveToken ¶
RequestLiveToken does a login request for Microsoft Live Connect using device auth. A login URL will be printed to the stdout with a user code which the user must use to submit. RequestLiveToken is the equivalent of RequestLiveTokenWriter(os.Stdout).
func RequestLiveTokenWriter ¶
RequestLiveTokenWriter does a login request for Microsoft Live Connect using device auth. A login URL will be printed to the io.Writer passed with a user code which the user must use to submit. Once fully authenticated, an oauth2 token is returned which may be used to login to XBOX Live.
func RequestMinecraftChain ¶
func RequestMinecraftChain(ctx context.Context, token *XBLToken, key *ecdsa.PrivateKey) (string, error)
RequestMinecraftChain requests a fully processed Minecraft JWT chain using the XSTS token passed, and the ECDSA private key of the client. This key will later be used to initialise encryption, and must be saved for when packets need to be decrypted/encrypted.
func WithXBLTokenCache ¶ added in v1.53.0
func WithXBLTokenCache(parent context.Context, cache *XBLTokenCache) context.Context
WithXBLTokenCache returns a context.Context which contains the XBLTokenCache. The returned context.Context can be used in RequestXBLToken for re-using the device token as possible to avoid issuing too many device tokens and incurring rate limiting from XASD (Xbox Authentication Service for Devices).
func WriterTokenSource ¶
func WriterTokenSource(w io.Writer) oauth2.TokenSource
WriterTokenSource returns a new oauth2.TokenSource which, like TokenSource, uses device auth to get a code. Unlike TokenSource, WriterTokenSource allows passing an io.Writer to which information on the auth URL and code are printed. WriterTokenSource automatically refreshes tokens.
Types ¶
type Config ¶ added in v1.53.0
type Config struct {
// ClientID is the ID used for the SISU authorization flow.
// It is also used for the OAuth2 device code flow in [RequestLiveToken].
ClientID string
// DeviceType indicates the device type used for requesting device tokens in Xbox Live.
DeviceType string
// Version indicates the version of the authentication library used in the client.
Version string
// UserAgent is the 'User-Agent' header sent by the authentication library used in the client.
UserAgent string
}
Config specifies the configuration for authenticating with Xbox Live and Microsoft services. This struct should remain immutable.
func (Config) NewTokenCache ¶ added in v1.53.0
func (conf Config) NewTokenCache() *XBLTokenCache
NewTokenCache returns an XBLTokenCache that can be used to re-use XBL tokens in RequestXBLToken.
func (Config) RefreshTokenSource ¶ added in v1.53.0
func (conf Config) RefreshTokenSource(t *oauth2.Token) oauth2.TokenSource
RefreshTokenSource returns a new oauth2.TokenSource using the oauth2.Token passed that automatically refreshes the token everytime it expires. Note that this function must be used over oauth2.ReuseTokenSource due to that function not refreshing with the correct scopes.
func (Config) RefreshTokenSourceWriter ¶ added in v1.53.0
RefreshTokenSourceWriter returns a new oauth2.TokenSource using the oauth2.Token passed that automatically refreshes the token everytime it expires. It requests from io.Writer if the oauth2.Token is invalid. Note that this function must be used over oauth2.ReuseTokenSource due to that function not refreshing with the correct scopes.
func (Config) RequestLiveToken ¶ added in v1.53.0
RequestLiveToken does a login request for Microsoft Live Connect using device auth. A login URL will be printed to the stdout with a user code which the user must use to submit. RequestLiveToken is the equivalent of RequestLiveTokenWriter(os.Stdout).
func (Config) RequestLiveTokenWriter ¶ added in v1.53.0
RequestLiveTokenWriter does a login request for Microsoft Live Connect using device auth. A login URL will be printed to the io.Writer passed with a user code which the user must use to submit. Once fully authenticated, an oauth2 token is returned which may be used to login to XBOX Live.
func (Config) RequestXBLToken ¶ added in v1.53.0
func (conf Config) RequestXBLToken(ctx context.Context, liveToken *oauth2.Token, relyingParty string) (*XBLToken, error)
RequestXBLToken requests an XBOX Live auth token using the passed Live token pair.
func (Config) WriterTokenSource ¶ added in v1.53.0
func (conf Config) WriterTokenSource(w io.Writer) oauth2.TokenSource
type XBLToken ¶
type XBLToken struct {
AuthorizationToken struct {
DisplayClaims struct {
// UserInfo contains the user information claimed from the authorization token.
// GamerTag and XUID are only populated on the "xboxlive.com" relying party.
// The rest only return UserHash.
UserInfo []struct {
GamerTag string `json:"gtg"`
XUID string `json:"xid"`
UserHash string `json:"uhs"`
} `json:"xui"`
}
IssueInstant time.Time
NotAfter time.Time
Token string
}
}
XBLToken holds info on the authorization token used for authenticating with XBOX Live.
func RequestXBLToken ¶
func RequestXBLToken(ctx context.Context, liveToken *oauth2.Token, relyingParty string) (*XBLToken, error)
RequestXBLToken requests an Xbox Live token using a default device config. If an XBLTokenCache is present in ctx (via WithXBLTokenCache), its Config is used instead.
func (XBLToken) SetAuthHeader ¶
SetAuthHeader sets the 'Authorization' header used for Minecraft related endpoints that need an XBOX Live authenticated caller.
type XBLTokenCache ¶ added in v1.53.0
type XBLTokenCache struct {
// contains filtered or unexported fields
}
XBLTokenCache caches device tokens for requesting Xbox Live tokens. It may be created from Config.NewTokenCache and included to a context.Context for re-using the device token in RequestXBLToken.