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Types ¶
type CommandHandler ¶
type CommandHandler struct {
ShowHints bool // Configurable: show tips in help command
// contains filtered or unexported fields
}
CommandHandler maneja la ejecución de comandos del juego
func NewCommandHandler ¶
func NewCommandHandler(vfs *filesystem.VirtualFS, game *entity.Game) *CommandHandler
NewCommandHandler crea un nuevo manejador de comandos
func (*CommandHandler) Execute ¶
func (h *CommandHandler) Execute(input string) CommandResult
Execute ejecuta un comando y devuelve el resultado
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