layers

package module
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Published: Apr 14, 2020 License: BSD-3-Clause Imports: 14 Imported by: 1

README

go-http-leaflet-layers

Go HTTP middleware for the leaflet.layers.control plugin.

Important

Work in progress. Documentation is incomplete.

See also

Documentation

Index

Constants

This section is empty.

Variables

View Source
var INCLUDE_LEAFLET = true

Functions

func AppendAssetHandlers

func AppendAssetHandlers(mux *http.ServeMux) error

func AppendAssetHandlersWithPrefix

func AppendAssetHandlersWithPrefix(mux *http.ServeMux, prefix string) error

func AppendResourcesHandler

func AppendResourcesHandler(next http.Handler, opts *LeafletLayersOptions) http.Handler

func AppendResourcesHandlerWithPrefix

func AppendResourcesHandlerWithPrefix(next http.Handler, opts *LeafletLayersOptions, prefix string) http.Handler

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func AssetsHandler

func AssetsHandler() (http.Handler, error)

func AssetsHandlerWithPrefix

func AssetsHandlerWithPrefix(prefix string) (http.Handler, error)

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type LeafletLayersOptions

type LeafletLayersOptions struct {
	JS  []string
	CSS []string
}

func DefaultLeafletLayersOptions

func DefaultLeafletLayersOptions() *LeafletLayersOptions

Directories

Path Synopsis
cmd
go-bindata command

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