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Index ¶
Constants ¶
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const ( WindowTitle = "Spaceship" WindowWidth = 640 WindowHeight = 480 WindowScale = 1 )
Variables ¶
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var Global = new(GameController)
Functions ¶
This section is empty.
Types ¶
type GameController ¶
type GameController struct { gml.Controller Player gml.InstanceIndex ShipsSighted int }
func (*GameController) GameStart ¶
func (_ *GameController) GameStart()
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