Documentation
¶
Overview ¶
Package ui provides terminal styling for beads CLI output.
Package ui provides terminal styling and pager support for beads CLI output.
Package ui provides terminal styling for beads CLI output. Uses the Ayu color theme with adaptive light/dark mode support.
Package ui provides terminal styling and output helpers for beads CLI.
Index ¶
- Constants
- Variables
- func GetStatusIcon(status string) string
- func GetStatusStyle(status string) lipgloss.Style
- func IsAgentMode() bool
- func IsTerminal() bool
- func RenderAccent(s string) string
- func RenderBold(s string) string
- func RenderCategory(s string) string
- func RenderClosedLine(line string) string
- func RenderCommand(s string) string
- func RenderFail(s string) string
- func RenderFailIcon() string
- func RenderID(id string) string
- func RenderInfoIcon() string
- func RenderIssueCompact(id string, priority int, issueType, status, title string) string
- func RenderMarkdown(markdown string) string
- func RenderMuted(s string) string
- func RenderPass(s string) string
- func RenderPassIcon() string
- func RenderPriority(priority int) string
- func RenderPriorityCompact(priority int) string
- func RenderPriorityForStatus(priority int, status string) string
- func RenderSeparator() string
- func RenderSkipIcon() string
- func RenderStatus(status string) string
- func RenderStatusIcon(status string) string
- func RenderType(issueType string) string
- func RenderTypeForStatus(issueType, status string) string
- func RenderWarn(s string) string
- func RenderWarnIcon() string
- func ShouldUseColor() bool
- func ShouldUseEmoji() bool
- func ToPager(content string, opts PagerOptions) error
- type PagerOptions
Constants ¶
const ( IconPass = "✓" IconWarn = "⚠" IconFail = "✖" IconSkip = "-" IconInfo = "ℹ" )
Status icons - consistent semantic indicators
const ( StatusIconOpen = "○" // available to work (hollow circle) StatusIconInProgress = "◐" // active work (half-filled) StatusIconBlocked = "●" // needs attention (filled circle) StatusIconClosed = "✓" // completed (checkmark) StatusIconDeferred = "❄" // scheduled for later (snowflake) StatusIconPinned = "📌" // elevated priority )
Issue status icons - used consistently across all commands Design principle: icons > text labels for scannability IMPORTANT: Use small Unicode symbols, NOT emoji-style icons (🔴🟠 etc.) Emoji blobs cause cognitive overload and break visual consistency
const ( TreeChild = "⎿ " // child indicator TreeLast = "└─ " // last child / detail line TreeIndent = " " // 2-space indent per level )
Tree characters for hierarchical display
const ( SeparatorLight = "" /* 126-byte string literal not displayed */ SeparatorHeavy = "" /* 126-byte string literal not displayed */ )
Separators
const PriorityIcon = "●"
Priority icon - small filled circle, colored by priority level IMPORTANT: Use this small circle, NOT emoji blobs (🔴🟠🟡🔵⚪)
Variables ¶
var ( // Core semantic colors (Ayu theme - adaptive light/dark) ColorPass = lipgloss.AdaptiveColor{ Light: "#86b300", Dark: "#c2d94c", } ColorWarn = lipgloss.AdaptiveColor{ Light: "#f2ae49", Dark: "#ffb454", } ColorFail = lipgloss.AdaptiveColor{ Light: "#f07171", Dark: "#f07178", } ColorMuted = lipgloss.AdaptiveColor{ Light: "#828c99", Dark: "#6c7680", } ColorAccent = lipgloss.AdaptiveColor{ Light: "#399ee6", Dark: "#59c2ff", } // === Workflow Status Colors === // Only actionable states get color - open/closed match standard text ColorStatusOpen = lipgloss.AdaptiveColor{ Light: "", Dark: "", } ColorStatusInProgress = lipgloss.AdaptiveColor{ Light: "#f2ae49", Dark: "#ffb454", } ColorStatusClosed = lipgloss.AdaptiveColor{ Light: "#9099a1", Dark: "#8090a0", } ColorStatusBlocked = lipgloss.AdaptiveColor{ Light: "#f07171", Dark: "#f26d78", } ColorStatusPinned = lipgloss.AdaptiveColor{ Light: "#d2a6ff", Dark: "#d2a6ff", } ColorStatusHooked = lipgloss.AdaptiveColor{ Light: "#59c2ff", Dark: "#59c2ff", } // === Priority Colors === // Only P0/P1 get color - they need attention // P2/P3/P4 are neutral (medium/low/backlog don't need visual urgency) ColorPriorityP0 = lipgloss.AdaptiveColor{ Light: "#f07171", Dark: "#f07178", } ColorPriorityP1 = lipgloss.AdaptiveColor{ Light: "#ff8f40", Dark: "#ff8f40", } ColorPriorityP2 = lipgloss.AdaptiveColor{ Light: "#e6b450", Dark: "#e6b450", } ColorPriorityP3 = lipgloss.AdaptiveColor{ Light: "", Dark: "", } ColorPriorityP4 = lipgloss.AdaptiveColor{ Light: "", Dark: "", } // === Issue Type Colors === // Bugs and epics get color - they need attention // All other types use standard text ColorTypeBug = lipgloss.AdaptiveColor{ Light: "#f07171", Dark: "#f26d78", } ColorTypeFeature = lipgloss.AdaptiveColor{ Light: "", Dark: "", } ColorTypeTask = lipgloss.AdaptiveColor{ Light: "", Dark: "", } ColorTypeEpic = lipgloss.AdaptiveColor{ Light: "#d2a6ff", Dark: "#d2a6ff", } ColorTypeChore = lipgloss.AdaptiveColor{ Light: "", Dark: "", } // === Issue ID Color === // IDs use standard text color - subtle, not attention-grabbing ColorID = lipgloss.AdaptiveColor{ Light: "", Dark: "", } )
Ayu theme color palette Dark: https://terminalcolors.com/themes/ayu/dark/ Light: https://terminalcolors.com/themes/ayu/light/ Source: https://github.com/ayu-theme/ayu-colors
var ( PassStyle = lipgloss.NewStyle().Foreground(ColorPass) WarnStyle = lipgloss.NewStyle().Foreground(ColorWarn) FailStyle = lipgloss.NewStyle().Foreground(ColorFail) MutedStyle = lipgloss.NewStyle().Foreground(ColorMuted) AccentStyle = lipgloss.NewStyle().Foreground(ColorAccent) )
Core styles - consistent across all commands
var ( StatusOpenStyle = lipgloss.NewStyle().Foreground(ColorStatusOpen) StatusInProgressStyle = lipgloss.NewStyle().Foreground(ColorStatusInProgress) StatusClosedStyle = lipgloss.NewStyle().Foreground(ColorStatusClosed) StatusBlockedStyle = lipgloss.NewStyle().Foreground(ColorStatusBlocked) StatusPinnedStyle = lipgloss.NewStyle().Foreground(ColorStatusPinned) StatusHookedStyle = lipgloss.NewStyle().Foreground(ColorStatusHooked) )
Status styles for workflow states
var ( PriorityP0Style = lipgloss.NewStyle().Foreground(ColorPriorityP0).Bold(true) PriorityP1Style = lipgloss.NewStyle().Foreground(ColorPriorityP1) PriorityP2Style = lipgloss.NewStyle().Foreground(ColorPriorityP2) PriorityP3Style = lipgloss.NewStyle().Foreground(ColorPriorityP3) PriorityP4Style = lipgloss.NewStyle().Foreground(ColorPriorityP4) )
Priority styles
var ( TypeBugStyle = lipgloss.NewStyle().Foreground(ColorTypeBug) TypeFeatureStyle = lipgloss.NewStyle().Foreground(ColorTypeFeature) TypeTaskStyle = lipgloss.NewStyle().Foreground(ColorTypeTask) TypeEpicStyle = lipgloss.NewStyle().Foreground(ColorTypeEpic) TypeChoreStyle = lipgloss.NewStyle().Foreground(ColorTypeChore) )
Type styles for issue categories
var BoldStyle = lipgloss.NewStyle().Bold(true)
BoldStyle for emphasis
var CategoryStyle = lipgloss.NewStyle().Bold(true).Foreground(ColorAccent)
CategoryStyle for section headers - bold with accent color
var CommandStyle = lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{
Light: "#5c6166",
Dark: "#bfbdb6",
})
CommandStyle for command names - subtle contrast, not attention-grabbing
var IDStyle = lipgloss.NewStyle().Foreground(ColorID)
Issue ID style
Functions ¶
func GetStatusIcon ¶
GetStatusIcon returns just the icon character without styling Useful when you need to apply custom styling or for non-TTY output
func GetStatusStyle ¶
GetStatusStyle returns the lipgloss style for a given status Use this when you need to apply the semantic color to custom text Example: ui.GetStatusStyle("in_progress").Render(myCustomText)
func IsAgentMode ¶
func IsAgentMode() bool
IsAgentMode returns true if the CLI is running in agent-optimized mode. This is triggered by:
- BD_AGENT_MODE=1 environment variable (explicit)
- CLAUDE_CODE environment variable (auto-detect Claude Code)
Agent mode provides ultra-compact output optimized for LLM context windows.
func IsTerminal ¶
func IsTerminal() bool
IsTerminal returns true if stdout is connected to a terminal (TTY).
func RenderAccent ¶
RenderAccent renders text with accent (blue) styling
func RenderCategory ¶
RenderCategory renders a category header in uppercase with accent color
func RenderClosedLine ¶
RenderClosedLine renders an entire line in the closed/dimmed style
func RenderCommand ¶
RenderCommand renders a command name with subtle styling
func RenderFailIcon ¶
func RenderFailIcon() string
RenderFailIcon renders the fail icon with styling
func RenderInfoIcon ¶
func RenderInfoIcon() string
RenderInfoIcon renders the info icon with styling
func RenderIssueCompact ¶
RenderIssueCompact renders a compact one-line issue summary Format: ID [Priority] [Type] Status - Title When status is "closed", the entire line is dimmed to show it's done
func RenderMarkdown ¶
RenderMarkdown renders markdown text using glamour with beads theme colors. Returns the rendered markdown or the original text if rendering fails. Word wraps at terminal width (or 80 columns if width can't be detected).
func RenderMuted ¶
RenderMuted renders text with muted (gray) styling
func RenderPass ¶
RenderPass renders text with pass (green) styling
func RenderPassIcon ¶
func RenderPassIcon() string
RenderPassIcon renders the pass icon with styling
func RenderPriority ¶
RenderPriority renders a priority level with semantic styling Format: ● P0 (icon + label) P0/P1 get color; P2/P3/P4 use standard text
func RenderPriorityCompact ¶
RenderPriorityCompact renders just the priority label without icon Use when space is constrained or icon would be redundant
func RenderPriorityForStatus ¶
RenderPriorityForStatus renders priority with color only if not closed
func RenderSeparator ¶
func RenderSeparator() string
RenderSeparator renders the light separator line in muted color
func RenderSkipIcon ¶
func RenderSkipIcon() string
RenderSkipIcon renders the skip icon with styling
func RenderStatus ¶
RenderStatus renders a status with semantic styling in_progress/blocked/pinned get color; open/closed use standard text
func RenderStatusIcon ¶
RenderStatusIcon returns the appropriate icon for a status with semantic coloring This is the canonical source for status icon rendering - use this everywhere
func RenderType ¶
RenderType renders an issue type with semantic styling bugs and epics get color; all other types use standard text Note: Gas Town-specific types (agent, role, rig) now fall through to default
func RenderTypeForStatus ¶
RenderTypeForStatus renders type with color only if not closed
func RenderWarn ¶
RenderWarn renders text with warning (yellow) styling
func RenderWarnIcon ¶
func RenderWarnIcon() string
RenderWarnIcon renders the warning icon with styling
func ShouldUseColor ¶
func ShouldUseColor() bool
ShouldUseColor determines if ANSI color codes should be used. Respects standard conventions:
- BD_GIT_HOOK=1: disables color in git hook context (prevents OSC 11 queries, GH#1303)
- NO_COLOR: https://no-color.org/ - disables color if set
- CLICOLOR=0: disables color
- CLICOLOR_FORCE: forces color even in non-TTY
- Falls back to TTY detection
func ShouldUseEmoji ¶
func ShouldUseEmoji() bool
ShouldUseEmoji determines if emoji decorations should be used. Disabled in non-TTY mode to keep output machine-readable. Can be controlled with BD_NO_EMOJI environment variable.
func ToPager ¶
func ToPager(content string, opts PagerOptions) error
ToPager pipes content to a pager if appropriate. If pager should not be used (not a TTY, --no-pager, etc.), prints directly. If content fits in terminal, prints directly without pager.
Types ¶
type PagerOptions ¶
type PagerOptions struct {
// NoPager disables pager for this command (--no-pager flag)
NoPager bool
}
PagerOptions controls pager behavior