Documentation
¶
Overview ¶
Package daemon provides the stateful daemon process that manages processes, proxies, and traffic logs across client connections.
Index ¶
- Constants
- Variables
- func CleanupZombieDaemons(socketPath string) int
- func Connect(path string) (net.Conn, error)
- func DefaultSocketPath() string
- func DefaultStatePath() string
- func IsDaemonRunning(socketPath string) bool
- func IsRunning(path string) bool
- func StopDaemon(socketPath string) error
- type AutoStartClient
- type AutoStartConfig
- type BufferedWriter
- type Client
- func (c *Client) BroadcastActivity(active bool, proxyIDs ...string) error
- func (c *Client) ChaosAddRule(proxyID string, rule protocol.ChaosRuleConfig) (map[string]interface{}, error)
- func (c *Client) ChaosClear(proxyID string) (map[string]interface{}, error)
- func (c *Client) ChaosDisable(proxyID string) (map[string]interface{}, error)
- func (c *Client) ChaosEnable(proxyID string) (map[string]interface{}, error)
- func (c *Client) ChaosListPresets() (map[string]interface{}, error)
- func (c *Client) ChaosListRules(proxyID string) (map[string]interface{}, error)
- func (c *Client) ChaosPreset(proxyID, preset string) (map[string]interface{}, error)
- func (c *Client) ChaosRemoveRule(proxyID, ruleID string) (map[string]interface{}, error)
- func (c *Client) ChaosSet(proxyID string, config protocol.ChaosConfigPayload) (map[string]interface{}, error)
- func (c *Client) ChaosStats(proxyID string) (map[string]interface{}, error)
- func (c *Client) ChaosStatus(proxyID string) (map[string]interface{}, error)
- func (c *Client) Close() error
- func (c *Client) Connect() error
- func (c *Client) CurrentPageClear(proxyID string) error
- func (c *Client) CurrentPageGet(proxyID, sessionID string) (map[string]interface{}, error)
- func (c *Client) CurrentPageList(proxyID string) (map[string]interface{}, error)
- func (c *Client) Detect(path string) (map[string]interface{}, error)
- func (c *Client) Info() (*DaemonInfo, error)
- func (c *Client) IsConnected() bool
- func (c *Client) OverlayClear() error
- func (c *Client) OverlayGet() (map[string]interface{}, error)
- func (c *Client) OverlaySet(endpoint string) (map[string]interface{}, error)
- func (c *Client) Ping() error
- func (c *Client) ProcCleanupPort(port int) (map[string]interface{}, error)
- func (c *Client) ProcList(dirFilter protocol.DirectoryFilter) (map[string]interface{}, error)
- func (c *Client) ProcOutput(processID string, filter protocol.OutputFilter) (string, error)
- func (c *Client) ProcStatus(processID string) (map[string]interface{}, error)
- func (c *Client) ProcStop(processID string, force bool) (map[string]interface{}, error)
- func (c *Client) ProxyExec(id, code string) (map[string]interface{}, error)
- func (c *Client) ProxyList(dirFilter protocol.DirectoryFilter) (map[string]interface{}, error)
- func (c *Client) ProxyLogClear(proxyID string) error
- func (c *Client) ProxyLogQuery(proxyID string, filter protocol.LogQueryFilter) (map[string]interface{}, error)
- func (c *Client) ProxyLogStats(proxyID string) (map[string]interface{}, error)
- func (c *Client) ProxyStart(id, targetURL string, port, maxLogSize int, path string) (map[string]interface{}, error)
- func (c *Client) ProxyStartWithConfig(id, targetURL string, port, maxLogSize int, config ProxyStartConfig) (map[string]interface{}, error)
- func (c *Client) ProxyStatus(id string) (map[string]interface{}, error)
- func (c *Client) ProxyStop(id string) error
- func (c *Client) ProxyToast(id string, toast protocol.ToastConfig) (map[string]interface{}, error)
- func (c *Client) Run(config protocol.RunConfig) (map[string]interface{}, error)
- func (c *Client) Shutdown() error
- func (c *Client) TunnelList() (map[string]interface{}, error)
- func (c *Client) TunnelStart(config protocol.TunnelStartConfig) (map[string]interface{}, error)
- func (c *Client) TunnelStatus(id string) (map[string]interface{}, error)
- func (c *Client) TunnelStop(id string) error
- type ClientOption
- type Connection
- type Daemon
- func (d *Daemon) Info() DaemonInfo
- func (d *Daemon) OverlayEndpoint() string
- func (d *Daemon) ProcessManager() *process.ProcessManager
- func (d *Daemon) ProxyManager() *proxy.ProxyManager
- func (d *Daemon) SetOverlayEndpoint(endpoint string)
- func (d *Daemon) Start() error
- func (d *Daemon) StateManager() *StateManager
- func (d *Daemon) Stop(ctx context.Context) error
- func (d *Daemon) TunnelManager() *tunnel.Manager
- func (d *Daemon) Wait()
- type DaemonConfig
- type DaemonInfo
- type PersistentProxyConfig
- type PersistentState
- type ProcessInfo
- type ProxyInfo
- type ProxyStartConfig
- type ReconnectCallback
- type ResilientClient
- func (rc *ResilientClient) BroadcastActivity(active bool, proxyIDs ...string) error
- func (rc *ResilientClient) Client() *Client
- func (rc *ResilientClient) Close() error
- func (rc *ResilientClient) Connect() error
- func (rc *ResilientClient) Info() (*DaemonInfo, error)
- func (rc *ResilientClient) IsConnected() bool
- func (rc *ResilientClient) IsReconnecting() bool
- func (rc *ResilientClient) OverlaySet(endpoint string) (map[string]interface{}, error)
- func (rc *ResilientClient) Ping() error
- func (rc *ResilientClient) ProxyList(dirFilter protocol.DirectoryFilter) (map[string]interface{}, error)
- func (rc *ResilientClient) ProxyStart(id, targetURL string, port, maxLogSize int, path string) (map[string]interface{}, error)
- func (rc *ResilientClient) ProxyStop(id string) error
- func (rc *ResilientClient) Stats() map[string]interface{}
- func (rc *ResilientClient) WithClient(fn func(*Client) error) error
- type ResilientClientConfig
- type SocketConfig
- type SocketManager
- type StateManager
- func (sm *StateManager) AddProxy(config PersistentProxyConfig)
- func (sm *StateManager) Clear() error
- func (sm *StateManager) Flush() error
- func (sm *StateManager) GetOverlayEndpoint() string
- func (sm *StateManager) GetProxies() []PersistentProxyConfig
- func (sm *StateManager) GetProxy(id string) (PersistentProxyConfig, bool)
- func (sm *StateManager) Load() error
- func (sm *StateManager) RemoveProxy(id string)
- func (sm *StateManager) Save() error
- func (sm *StateManager) SaveDebounced()
- func (sm *StateManager) SetOverlayEndpoint(endpoint string)
- func (sm *StateManager) State() PersistentState
- type StateManagerConfig
- type TunnelInfo
Constants ¶
const Version = "0.1.0"
Version is the daemon version.
Variables ¶
var ( // ErrNotConnected is returned when trying to use a closed client. ErrNotConnected = errors.New("not connected to daemon") // ErrServerError is returned when the daemon returns an error response. ErrServerError = errors.New("daemon error") )
var ( // ErrReconnecting is returned when an operation is attempted during reconnection. ErrReconnecting = errors.New("client is reconnecting") // ErrShutdown is returned when an operation is attempted after shutdown. ErrShutdown = errors.New("client has been shut down") )
var ( // ErrSocketInUse is returned when the socket is already in use. ErrSocketInUse = errors.New("socket already in use") // ErrSocketNotFound is returned when the socket doesn't exist. ErrSocketNotFound = errors.New("socket not found") // ErrDaemonRunning is returned when another daemon is already running. ErrDaemonRunning = errors.New("daemon already running") )
Functions ¶
func CleanupZombieDaemons ¶
CleanupZombieDaemons finds and kills any zombie daemon processes that aren't responding on their socket. This is called during startup to clean up any leftover processes from previous runs.
func DefaultSocketPath ¶
func DefaultSocketPath() string
DefaultSocketPath returns the default socket path for the current platform.
func DefaultStatePath ¶
func DefaultStatePath() string
DefaultStatePath returns the default state file path.
func IsDaemonRunning ¶
IsDaemonRunning checks if the daemon is running at the given socket path.
func StopDaemon ¶
StopDaemon connects to a running daemon and requests shutdown.
Types ¶
type AutoStartClient ¶
type AutoStartClient struct {
*Client
// contains filtered or unexported fields
}
AutoStartClient creates a client that auto-starts the daemon if needed.
func NewAutoStartClient ¶
func NewAutoStartClient(config AutoStartConfig) *AutoStartClient
NewAutoStartClient creates a new auto-start client.
func (*AutoStartClient) Connect ¶
func (c *AutoStartClient) Connect() error
Connect connects to the daemon, starting it if necessary.
type AutoStartConfig ¶
type AutoStartConfig struct {
// SocketPath is the socket path to connect to.
SocketPath string
// DaemonPath is the path to the daemon executable.
DaemonPath string
// StartTimeout is how long to wait for the daemon to start.
StartTimeout time.Duration
// RetryInterval is how long to wait between connection attempts.
RetryInterval time.Duration
// MaxRetries is the maximum number of connection attempts.
MaxRetries int
}
AutoStartConfig holds configuration for auto-starting the daemon.
func DefaultAutoStartConfig ¶
func DefaultAutoStartConfig() AutoStartConfig
DefaultAutoStartConfig returns sensible defaults.
type BufferedWriter ¶
type BufferedWriter struct {
// contains filtered or unexported fields
}
BufferedWriter wraps a connection with buffered writing.
func NewBufferedWriter ¶
func NewBufferedWriter(conn net.Conn) *BufferedWriter
NewBufferedWriter creates a buffered writer for a connection.
func (*BufferedWriter) Flush ¶
func (w *BufferedWriter) Flush() error
Flush flushes the buffer to the connection.
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client is a client for communicating with the daemon over the socket.
func EnsureDaemonRunning ¶
func EnsureDaemonRunning(config AutoStartConfig) (*Client, error)
EnsureDaemonRunning ensures the daemon is running, starting it if needed. Returns a connected client.
func NewClient ¶
func NewClient(opts ...ClientOption) *Client
NewClient creates a new daemon client.
func (*Client) BroadcastActivity ¶
BroadcastActivity broadcasts an activity state update to connected browsers via specified proxies. If proxyIDs is empty, broadcasts to all proxies (backward compatibility).
func (*Client) ChaosAddRule ¶
func (c *Client) ChaosAddRule(proxyID string, rule protocol.ChaosRuleConfig) (map[string]interface{}, error)
ChaosAddRule adds a single rule to a proxy's chaos engine.
func (*Client) ChaosClear ¶
ChaosClear clears all chaos rules and resets stats for a proxy.
func (*Client) ChaosDisable ¶
ChaosDisable disables chaos injection on a proxy.
func (*Client) ChaosEnable ¶
ChaosEnable enables chaos injection on a proxy.
func (*Client) ChaosListPresets ¶
ChaosListPresets returns the list of available chaos presets.
func (*Client) ChaosListRules ¶
ChaosListRules lists all chaos rules for a proxy.
func (*Client) ChaosPreset ¶
ChaosPreset applies a preset chaos configuration to a proxy.
func (*Client) ChaosRemoveRule ¶
ChaosRemoveRule removes a rule from a proxy's chaos engine.
func (*Client) ChaosSet ¶
func (c *Client) ChaosSet(proxyID string, config protocol.ChaosConfigPayload) (map[string]interface{}, error)
ChaosSet sets the full chaos configuration on a proxy.
func (*Client) ChaosStats ¶
ChaosStats gets chaos statistics for a proxy.
func (*Client) ChaosStatus ¶
ChaosStatus gets the chaos status of a proxy.
func (*Client) CurrentPageClear ¶
CurrentPageClear clears page sessions.
func (*Client) CurrentPageGet ¶
CurrentPageGet gets details for a specific page session.
func (*Client) CurrentPageList ¶
CurrentPageList lists active page sessions.
func (*Client) Info ¶
func (c *Client) Info() (*DaemonInfo, error)
Info retrieves daemon information.
func (*Client) IsConnected ¶
IsConnected returns whether the client is connected.
func (*Client) OverlayClear ¶
OverlayClear clears the overlay endpoint configuration.
func (*Client) OverlayGet ¶
OverlayGet gets the current overlay endpoint configuration.
func (*Client) OverlaySet ¶
OverlaySet sets the overlay endpoint URL. The endpoint should be the full URL, e.g., "http://127.0.0.1:19191".
func (*Client) ProcCleanupPort ¶
ProcCleanupPort kills processes on a specific port.
func (*Client) ProcList ¶
func (c *Client) ProcList(dirFilter protocol.DirectoryFilter) (map[string]interface{}, error)
ProcList lists all processes.
func (*Client) ProcOutput ¶
ProcOutput gets the output of a process.
func (*Client) ProcStatus ¶
ProcStatus gets the status of a process.
func (*Client) ProxyList ¶
func (c *Client) ProxyList(dirFilter protocol.DirectoryFilter) (map[string]interface{}, error)
ProxyList lists all proxies.
func (*Client) ProxyLogClear ¶
ProxyLogClear clears proxy logs.
func (*Client) ProxyLogQuery ¶
func (c *Client) ProxyLogQuery(proxyID string, filter protocol.LogQueryFilter) (map[string]interface{}, error)
ProxyLogQuery queries proxy logs.
func (*Client) ProxyLogStats ¶
ProxyLogStats gets proxy log statistics.
func (*Client) ProxyStart ¶
func (c *Client) ProxyStart(id, targetURL string, port, maxLogSize int, path string) (map[string]interface{}, error)
ProxyStart starts a reverse proxy.
func (*Client) ProxyStartWithConfig ¶
func (c *Client) ProxyStartWithConfig(id, targetURL string, port, maxLogSize int, config ProxyStartConfig) (map[string]interface{}, error)
ProxyStartWithConfig starts a reverse proxy with extended configuration.
func (*Client) ProxyStatus ¶
ProxyStatus gets the status of a proxy.
func (*Client) ProxyToast ¶
ProxyToast sends a toast notification to connected browsers.
func (*Client) TunnelList ¶
TunnelList lists all active tunnels.
func (*Client) TunnelStart ¶
func (c *Client) TunnelStart(config protocol.TunnelStartConfig) (map[string]interface{}, error)
TunnelStart starts a tunnel for a local port.
func (*Client) TunnelStatus ¶
TunnelStatus gets the status of a tunnel.
func (*Client) TunnelStop ¶
TunnelStop stops a running tunnel.
type ClientOption ¶
type ClientOption func(*Client)
ClientOption configures a Client.
func WithSocketPath ¶
func WithSocketPath(path string) ClientOption
WithSocketPath sets the socket path for the client.
func WithTimeout ¶
func WithTimeout(d time.Duration) ClientOption
WithTimeout sets the default timeout for operations.
type Connection ¶
type Connection struct {
// contains filtered or unexported fields
}
Connection represents a client connection to the daemon.
func (*Connection) Handle ¶
func (c *Connection) Handle(ctx context.Context)
Handle processes commands from the client until disconnect or error.
type Daemon ¶
type Daemon struct {
// contains filtered or unexported fields
}
Daemon is the main daemon process that manages state across client connections.
func (*Daemon) OverlayEndpoint ¶
OverlayEndpoint returns the current overlay endpoint URL, or empty string if not set.
func (*Daemon) ProcessManager ¶
func (d *Daemon) ProcessManager() *process.ProcessManager
ProcessManager returns the process manager.
func (*Daemon) ProxyManager ¶
func (d *Daemon) ProxyManager() *proxy.ProxyManager
ProxyManager returns the proxy manager.
func (*Daemon) SetOverlayEndpoint ¶
SetOverlayEndpoint sets the overlay endpoint URL and updates all existing proxies. The endpoint should be the full URL, e.g., "http://127.0.0.1:19191". Pass an empty string to disable overlay forwarding.
func (*Daemon) StateManager ¶
func (d *Daemon) StateManager() *StateManager
StateManager returns the state manager (may be nil if persistence is disabled).
func (*Daemon) TunnelManager ¶
TunnelManager returns the tunnel manager.
type DaemonConfig ¶
type DaemonConfig struct {
// Socket configuration
SocketPath string
// Process manager configuration
ProcessConfig process.ManagerConfig
// Max concurrent clients (0 = unlimited)
MaxClients int
// Connection read timeout (0 = no timeout)
ReadTimeout time.Duration
// Connection write timeout (0 = no timeout)
WriteTimeout time.Duration
// OverlayEndpoint is the URL of the agnt overlay server for forwarding events.
// Example: "http://127.0.0.1:19191"
// When set, proxies will forward panel messages, sketches, etc. to the overlay.
OverlayEndpoint string
// EnableStatePersistence enables persisting proxy configs for recovery.
EnableStatePersistence bool
// StatePath is the path to the state file.
// If empty, uses default location.
StatePath string
}
DaemonConfig holds configuration for the daemon.
func DefaultDaemonConfig ¶
func DefaultDaemonConfig() DaemonConfig
DefaultDaemonConfig returns sensible defaults.
type DaemonInfo ¶
type DaemonInfo struct {
Version string `json:"version"`
SocketPath string `json:"socket_path"`
Uptime time.Duration `json:"uptime"`
ClientCount int64 `json:"client_count"`
ProcessInfo ProcessInfo `json:"process_info"`
ProxyInfo ProxyInfo `json:"proxy_info"`
TunnelInfo TunnelInfo `json:"tunnel_info"`
}
DaemonInfo holds daemon status information.
type PersistentProxyConfig ¶
type PersistentProxyConfig struct {
ID string `json:"id"`
TargetURL string `json:"target_url"`
Port int `json:"port"`
MaxLogSize int `json:"max_log_size"`
Path string `json:"path"`
CreatedAt string `json:"created_at"`
}
PersistentProxyConfig stores the configuration needed to recreate a proxy.
type PersistentState ¶
type PersistentState struct {
Version int `json:"version"`
OverlayEndpoint string `json:"overlay_endpoint,omitempty"`
Proxies []PersistentProxyConfig `json:"proxies,omitempty"`
UpdatedAt string `json:"updated_at"`
}
PersistentState stores daemon state that should survive restarts.
type ProcessInfo ¶
type ProcessInfo struct {
Active int64 `json:"active"`
TotalStarted int64 `json:"total_started"`
TotalFailed int64 `json:"total_failed"`
}
ProcessInfo holds process manager statistics.
type ProxyStartConfig ¶
type ProxyStartConfig struct {
Path string `json:"path,omitempty"`
BindAddress string `json:"bind_address,omitempty"`
PublicURL string `json:"public_url,omitempty"`
Tunnel *protocol.TunnelConfig `json:"tunnel,omitempty"`
}
ProxyStartConfig holds configuration for starting a proxy.
type ReconnectCallback ¶
ReconnectCallback is called after successful reconnection. It should restore any state that needs to be re-registered with the daemon.
type ResilientClient ¶
type ResilientClient struct {
// contains filtered or unexported fields
}
ResilientClient wraps Client with automatic reconnection and health monitoring.
func NewResilientClient ¶
func NewResilientClient(config ResilientClientConfig) *ResilientClient
NewResilientClient creates a new resilient client.
func (*ResilientClient) BroadcastActivity ¶
func (rc *ResilientClient) BroadcastActivity(active bool, proxyIDs ...string) error
BroadcastActivity sends an activity state update to connected browsers via specified proxies. If proxyIDs is empty, broadcasts to all proxies (backward compatibility).
func (*ResilientClient) Client ¶
func (rc *ResilientClient) Client() *Client
Client returns the underlying client for direct access. Returns nil if not connected.
func (*ResilientClient) Close ¶
func (rc *ResilientClient) Close() error
Close shuts down the resilient client.
func (*ResilientClient) Connect ¶
func (rc *ResilientClient) Connect() error
Connect establishes the initial connection to the daemon.
func (*ResilientClient) Info ¶
func (rc *ResilientClient) Info() (*DaemonInfo, error)
Info retrieves daemon information.
func (*ResilientClient) IsConnected ¶
func (rc *ResilientClient) IsConnected() bool
IsConnected returns whether the client is currently connected.
func (*ResilientClient) IsReconnecting ¶
func (rc *ResilientClient) IsReconnecting() bool
IsReconnecting returns whether the client is currently reconnecting.
func (*ResilientClient) OverlaySet ¶
func (rc *ResilientClient) OverlaySet(endpoint string) (map[string]interface{}, error)
OverlaySet sets the overlay endpoint.
func (*ResilientClient) Ping ¶
func (rc *ResilientClient) Ping() error
Ping sends a ping to the daemon.
func (*ResilientClient) ProxyList ¶
func (rc *ResilientClient) ProxyList(dirFilter protocol.DirectoryFilter) (map[string]interface{}, error)
ProxyList lists all proxies.
func (*ResilientClient) ProxyStart ¶
func (rc *ResilientClient) ProxyStart(id, targetURL string, port, maxLogSize int, path string) (map[string]interface{}, error)
ProxyStart starts a reverse proxy.
func (*ResilientClient) ProxyStop ¶
func (rc *ResilientClient) ProxyStop(id string) error
ProxyStop stops a reverse proxy.
func (*ResilientClient) Stats ¶
func (rc *ResilientClient) Stats() map[string]interface{}
Stats returns connection statistics.
func (*ResilientClient) WithClient ¶
func (rc *ResilientClient) WithClient(fn func(*Client) error) error
WithClient executes a function with the client, handling reconnection.
type ResilientClientConfig ¶
type ResilientClientConfig struct {
// AutoStartConfig for daemon auto-start
AutoStartConfig AutoStartConfig
// HeartbeatInterval is how often to send heartbeats (0 disables)
HeartbeatInterval time.Duration
// HeartbeatTimeout is how long to wait for heartbeat response
HeartbeatTimeout time.Duration
// ReconnectBackoffMin is the minimum backoff between reconnection attempts
ReconnectBackoffMin time.Duration
// ReconnectBackoffMax is the maximum backoff between reconnection attempts
ReconnectBackoffMax time.Duration
// MaxReconnectAttempts limits reconnection attempts (0 = unlimited)
MaxReconnectAttempts int
// OnReconnect is called after successful reconnection
OnReconnect ReconnectCallback
// OnDisconnect is called when connection is lost
OnDisconnect func(err error)
// OnReconnectFailed is called when reconnection fails permanently
OnReconnectFailed func(err error)
}
ResilientClientConfig configures a ResilientClient.
func DefaultResilientClientConfig ¶
func DefaultResilientClientConfig() ResilientClientConfig
DefaultResilientClientConfig returns sensible defaults.
type SocketConfig ¶
type SocketConfig struct {
// Path is the socket file path. If empty, uses default path.
Path string
// Mode is the socket file permissions (default 0600).
Mode os.FileMode
}
SocketConfig holds configuration for socket management.
func DefaultSocketConfig ¶
func DefaultSocketConfig() SocketConfig
DefaultSocketConfig returns the default socket configuration.
type SocketManager ¶
type SocketManager struct {
// contains filtered or unexported fields
}
SocketManager handles Unix socket lifecycle.
func NewSocketManager ¶
func NewSocketManager(config SocketConfig) *SocketManager
NewSocketManager creates a new socket manager.
func (*SocketManager) Close ¶
func (sm *SocketManager) Close() error
Close closes the socket and removes the socket and PID files.
type StateManager ¶
type StateManager struct {
// contains filtered or unexported fields
}
StateManager handles persisting and restoring daemon state.
func NewStateManager ¶
func NewStateManager(config StateManagerConfig) *StateManager
NewStateManager creates a new state manager.
func (*StateManager) AddProxy ¶
func (sm *StateManager) AddProxy(config PersistentProxyConfig)
AddProxy adds a proxy configuration to state.
func (*StateManager) Flush ¶
func (sm *StateManager) Flush() error
Flush ensures any pending saves are written immediately.
func (*StateManager) GetOverlayEndpoint ¶
func (sm *StateManager) GetOverlayEndpoint() string
GetOverlayEndpoint returns the persisted overlay endpoint.
func (*StateManager) GetProxies ¶
func (sm *StateManager) GetProxies() []PersistentProxyConfig
GetProxies returns all persisted proxy configurations.
func (*StateManager) GetProxy ¶
func (sm *StateManager) GetProxy(id string) (PersistentProxyConfig, bool)
GetProxy returns a specific proxy configuration.
func (*StateManager) RemoveProxy ¶
func (sm *StateManager) RemoveProxy(id string)
RemoveProxy removes a proxy configuration from state.
func (*StateManager) SaveDebounced ¶
func (sm *StateManager) SaveDebounced()
SaveDebounced saves state with debouncing to avoid excessive writes.
func (*StateManager) SetOverlayEndpoint ¶
func (sm *StateManager) SetOverlayEndpoint(endpoint string)
SetOverlayEndpoint updates the overlay endpoint in state.
func (*StateManager) State ¶
func (sm *StateManager) State() PersistentState
State returns a copy of the current state.
type StateManagerConfig ¶
type StateManagerConfig struct {
// StatePath is the path to the state file.
// If empty, uses default location.
StatePath string
// SaveInterval is the minimum time between saves (debouncing).
SaveInterval time.Duration
// AutoLoad loads state on creation if true.
AutoLoad bool
}
StateManagerConfig configures the state manager.
func DefaultStateManagerConfig ¶
func DefaultStateManagerConfig() StateManagerConfig
DefaultStateManagerConfig returns sensible defaults.
type TunnelInfo ¶
type TunnelInfo struct {
Active int64 `json:"active"`
}
TunnelInfo holds tunnel manager statistics.