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Index ¶
Constants ¶
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const ( SCREEN_WIDTH = 1500 SCREEN_HEIGHT = 1000 )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type LineStyle ¶
type LineStyle struct { Red int Green int Blue int TempColor color.Color MainColor color.Color Width int FadeRate float64 }
func DefaultLineStyle ¶
func DefaultLineStyle() *LineStyle
type NodeStyle ¶
type Visualizer ¶
type Visualizer struct {
// contains filtered or unexported fields
}
func NewVisualizer ¶
func (*Visualizer) Draw ¶
func (v *Visualizer) Draw(screen *ebiten.Image)
func (*Visualizer) Layout ¶
func (v *Visualizer) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int)
func (*Visualizer) Update ¶
func (v *Visualizer) Update() error
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