Documentation
¶
Index ¶
- Constants
- Variables
- func ExtractParamSlots(sql string) (slots []paramSlot, err error)
- func ExtractParams(sql string) (residual string, params map[string]string, err error)
- func NewCliCommand() *cli.Command
- func RegisterPasses(r *passreg.Registry) (err error)
- func SyncParamPrelude(sql string, slots []paramSlot, values map[string]string) (out string, changed bool)
- type CardDriver
- func (inst *CardDriver) ColumnClasses() []streamreadaccess.ColumnClass
- func (inst *CardDriver) Driver() *streamreadaccess.Driver
- func (inst *CardDriver) EnsureFor(schema *arrow.Schema) bool
- func (inst *CardDriver) Prepare(rec arrow.RecordBatch, row int64) error
- func (inst *CardDriver) Render()
- func (inst *CardDriver) SectionDigests() []leewaywidgets.SectionDigest
- func (inst *CardDriver) SetTagClickHandler(fn func(display, detail string))
- func (inst *CardDriver) TableDesc() *common.TableDesc
- type ChannelClaim
- type ChannelID
- type ChannelResult
- type ChannelSpec
- type Client
- func (inst *Client) BuildStatement(sql string) (body string, params map[string]string)
- func (inst *Client) Dispatch(sql string, affinity string) (dec dispatchDecision)
- func (inst *Client) ExecuteArrowStream(ctx context.Context, sql string, alloc memory.Allocator, opts *ExecOptions, ...) (rdr *ipc.Reader, rs *resultStream, summary Summary, err error)
- func (inst *Client) ExposeConditions() (on bool)
- func (inst *Client) LastDecision() (dec dispatchDecision, ok bool)
- func (inst *Client) PassRegistry() *passreg.Registry
- func (inst *Client) ProbeStatement(ctx context.Context, sql string, params map[string]string, opts *ExecOptions, ...) (err error)
- func (inst *Client) RewriteTrace(sql string) (obs []passreg.ApplyObservation)
- func (inst *Client) SetExposeConditions(on bool)
- func (inst *Client) SetResolver(r endpointResolverI)
- func (inst *Client) SetStampIdentity(runId string, appId string)
- func (inst *Client) SetURL(u string)
- func (inst *Client) URL() (u string)
- type ClientConfig
- type DetailContentFunc
- type DetailTimeline
- type DiagnosticsDriver
- type ExecOptions
- type HistoryEntry
- type KanbanDriver
- type MapDriver
- type MirrorSync
- type NetworkDriver
- type Node
- type NodeID
- type PanelI
- type PanelID
- type PlayApp
- func (inst *PlayApp) ActivateTab(id string) (err error)
- func (inst *PlayApp) BindDataset(alias, handle string) error
- func (inst *PlayApp) BindTab(tabID string, cteName string) (err error)
- func (inst *PlayApp) Close()
- func (inst *PlayApp) InsertSqlAtCaret(text string)
- func (inst *PlayApp) MainSQL() string
- func (inst *PlayApp) MainSnapshot() (rec arrow.RecordBatch, schema *arrow.Schema, numRows int64, loading bool, ...)
- func (inst *PlayApp) NotifyDatasetRevision(alias string, revision uint64)
- func (inst *PlayApp) PersistSql()
- func (inst *PlayApp) PersistTimelineBandsSql()
- func (inst *PlayApp) Render() error
- func (inst *PlayApp) RenderDefaultDetailContent(rec arrow.RecordBatch, schema *arrow.Schema, row int64)
- func (inst *PlayApp) ReplaceSql(text string)
- func (inst *PlayApp) RequestRun()
- func (inst *PlayApp) RestorePersistedSql()
- func (inst *PlayApp) RestorePersistedTimelineBandsSql()
- func (inst *PlayApp) SetCapabilities(bus app.BusI, storage app.StorageI, logger zerolog.Logger)
- func (inst *PlayApp) SetColumnResolver(resolver passes.ColumnResolverI)
- func (inst *PlayApp) SetDetailContent(fn DetailContentFunc)
- func (inst *PlayApp) SetLiveMain(on bool)
- func (inst *PlayApp) SetSignal(name string, value any)
- func (inst *PlayApp) SetTimelineBandsSql(sql string)
- func (inst *PlayApp) SetToolbarMinimal(on bool)
- func (inst *PlayApp) Tabs() *TabRegistry
- type PlayLauncher
- type Projector
- type QueryStore
- func (inst *QueryStore) Cancel()
- func (inst *QueryStore) Close()
- func (inst *QueryStore) Execute(sql string, signals map[string]string, sourceBuffer string)
- func (inst *QueryStore) History() []HistoryEntry
- func (inst *QueryStore) IsLoading() bool
- func (inst *QueryStore) Progress() (p runstream.Progress, fresh bool)
- func (inst *QueryStore) SQL() string
- func (inst *QueryStore) Snapshot() (rec arrow.RecordBatch, schema *arrow.Schema, numRows int64, loading bool, ...)
- func (inst *QueryStore) Truncation() (reason string)
- type SignalEmitterI
- type SignalEnvI
- type SignalID
- type Summary
- type TabFrame
- type TabRegistry
- type TabSpec
- type TabZoneE
- type TimelineDriver
- type WorldDriver
Constants ¶
const AppId app.AppIdT = launchcfg.AppId
AppId is play's registered manifest id — the target another app names in a `windowhost.open` request (ADR-0135 §SD7).
The value lives in the leaf launchcfg package so a requester can name play without importing it (ADR-0017 §SD4); this re-export keeps the existing `play.AppId` spelling working.
Variables ¶
var ( SQLOverride = env.NewString(env.Spec{ Name: "BOXER_PLAY_SQL", Description: "initial SQL buffer for the play HMI; non-empty wins over the persisted-session restore", Category: env.CategoryE("boxer-play"), }) TimelineBandsSQLOverride = env.NewString(env.Spec{ Name: "BOXER_PLAY_TIMELINE_BANDS_SQL", Description: "panel-local bands SQL for the Timeline tab; non-empty wins over the persisted-session restore", Category: env.CategoryE("boxer-play"), }) AutoRun = env.NewString(env.Spec{ Name: "BOXER_PLAY_AUTORUN", Description: "non-empty enables auto-run of the initial SQL on mount", Category: env.CategoryE("boxer-play"), }) ScreenshotPath = env.NewPath(env.Spec{ Name: "BOXER_PLAY_SCREENSHOT", Description: "if set, the play HMI captures a screenshot to this path after the first frame", Category: env.CategoryE("boxer-play"), }) ExitOnShot = env.NewString(env.Spec{ Name: "BOXER_PLAY_EXIT_ON_SHOT", Description: "non-empty exits the play HMI after writing BOXER_PLAY_SCREENSHOT", Category: env.CategoryE("boxer-play"), }) PreviewAsSent = env.NewString(env.Spec{ Name: "BOXER_PLAY_PREVIEW_AS_SENT", Description: "non-empty starts the Preview tab in 'as sent to server' mode (post-pass wire SQL) for scripted screenshots", Category: env.CategoryE("boxer-play"), }) ObserveNode = env.NewString(env.Spec{ Name: "BOXER_PLAY_OBSERVE", Description: "graph node id to observe in the result panels after a Run (scripted screenshots); silently ignored when the node is absent from the split", Category: env.CategoryE("boxer-play"), }) ShotSettleFrames = env.NewInt(env.Spec{ Name: "BOXER_PLAY_SHOT_SETTLE", Description: "settle frames before BOXER_PLAY_SCREENSHOT fires; a positive value overrides the default (5), e.g. to wait out an async panel fetch", Category: env.CategoryE("boxer-play"), }) MapTable = env.NewString(env.Spec{ Name: "BOXER_PLAY_MAP_TABLE", Description: "initial table for the Map panel; empty keeps the default (planes_mercator_sample100)", Category: env.CategoryE("boxer-play"), }) MapZoom = env.NewFloat(env.Spec{ Name: "BOXER_PLAY_MAP_ZOOM", Description: "initial Map zoom level; a positive value overrides the default (4)", Category: env.CategoryE("boxer-play"), }) MapCenter = env.NewString(env.Spec{ Name: "BOXER_PLAY_MAP_CENTER", Description: "initial Map center as \"lat,lon\" (WGS84); empty or unparseable keeps the default (40,0)", Category: env.CategoryE("boxer-play"), }) MapSize = env.NewString(env.Spec{ Name: "BOXER_PLAY_MAP_SIZE", Description: "pin a fixed Map widget size as \"WxH\" logical points (deterministic scripted screenshots); empty or unparseable keeps the default (the map fills the Map tab)", Category: env.CategoryE("boxer-play"), }) )
BOXER_PLAY_* drive optional one-shot/scripted-screenshot behaviours on the play HMI. Registered with the boxer-wide env registry per ADR-0009, so every knob shows up in the generated doc/env-vars.md catalog. The typed handles cache after the first read — fine here: the knobs are set before launch and never change.
Functions ¶
func ExtractParamSlots ¶
ExtractParamSlots walks sql via the Grammar1 parser and returns one paramSlot per ColumnExprParamSlot CST node. Duplicate names are returned with the first occurrence's Type and Src. Hot-path callers should prefer extractSlotsAndParams, which parses once and produces both the slot list and the prelude value map.
func ExtractParams ¶
ExtractParams parses sql and removes any top-level `SET` statement whose every setting name starts with `param_`, returning the residual SQL plus the harvested parameter values.
The values are the raw SQL literal texts of the right-hand side, with surrounding single quotes stripped from string literals so they can be shipped verbatim as ClickHouse HTTP `?param_<name>=<value>` URL fields.
Naming convention: ClickHouse maps URL key `param_<X>` to placeholder `{<X>:Type}` — the `param_` prefix is the URL-side marker, not part of the placeholder name. This pass passes SET names through verbatim, so `SET param_a=1; SELECT {a:UInt64}` is the canonical form. To use the placeholder `{param_a:Type}` literally, the SET must be `SET param_param_a=1`.
A SET statement that mixes `param_*` settings with non-`param_*` settings is rejected: partial deletion of individual settingExprs (with their commas) is fiddly and out of scope. SET statements that contain only non-`param_*` settings are left intact in the residual.
See ExecuteArrowStream's doc for the URL-length limits that bound how large the harvested values can collectively be.
func NewCliCommand ¶
func RegisterPasses ¶ added in v0.0.14
RegisterPasses adds play's host-scoped entries to the shared pre-execute stage, beyond the standard set (passreg/defaults): a play-hosting process canonicalises every executed statement. Hosts (the standalone binary, the carousel) call this at their wiring site next to defaults.RegisterDefaults, keeping the process's rewrite set reviewable there (ADR-0108 §SD4).
CanonicalizeFull runs first (Order 50, ahead of the standard entries), so the stage's later passes consume canonical shapes — the nanopass contract that downstream passes target canonical form. The quoted spellings it emits stay matchable and executable: identsql's expander and the column-handle resolver compare identifiers through DecodeIdentifier, and ClickHouse accepts quoted function and table-function names ("left"('a', 1), FROM "numbers"(1)) — verified against the server. The converse cost is that later passes' own output (macro expansions) ships uncanonicalised; that output is machine-generated and already uniform.
The rewrite is result-schema-neutral: ClickHouse derives result column names from the parsed AST, so a sugared spelling and its canonical form name their columns identically ([1,2] and array(1,2) both name "[1, 2]"; quoted function names do not leak into names). Like every entry of the stage it rewrites the shipped body only — editor and preview surfaces keep the user's original text.
func SyncParamPrelude ¶
func SyncParamPrelude(sql string, slots []paramSlot, values map[string]string) (out string, changed bool)
SyncParamPrelude rewrites the leading `SET param_*` block of sql so it exactly matches the widget-authored (name, value) pairs, in placeholder-occurrence order. Encoding is keyed off each slot's Type (numeric → verbatim if numeric-shape, compound → verbatim, other → single-quoted with escapes); see encodeParamLiteral.
Idempotent: returns (sql, false) when the existing prelude already matches the desired one. Returns (sql, false) on ExtractParams error — a transient keystroke that breaks the parse should not destroy the user's prelude.
Trailing prelude SETs whose name isn't in values are dropped on rewrite; this is how a deleted placeholder stops contributing to the prelude. Non-param SETs intermixed with param SETs are *not* preserved in the leading block — they may shift downward after a rewrite. In practice users keep non-param SETs in a trailing block; the play app's pristine output stays stable across re-syncs.
Types ¶
type CardDriver ¶
type CardDriver struct {
// contains filtered or unexported fields
}
CardDriver bridges the current Arrow schema to the leeway streamreadaccess.Driver + a Table2CardEmitter.
It is also the play app's single leeway-schema reconstruction point: the leeway physical column names carry the whole authored structure (sections, membership roles, co-section groups, canonical types, encoding hints), and EnsureFor recovers the common.TableDesc from them via DiscoverTableFromColumnNames. That TableDesc is exposed through [TableDesc] so schema-only consumers (the Schema pane) share this one derivation instead of re-running discovery — the Driver they don't need is built once anyway for the Detail card.
Two-stage caching:
- The Driver + TableDesc are rebuilt only when the Arrow schema object changes (cheap pointer compare).
- Each Render call walks a single-row slice of the record batch, producing the same Begin*/End* sequence the HtmlCardEmitter consumes, but emitting ImZero2 widgets through the Table2CardEmitter.
func NewCardDriver ¶
func NewCardDriver(ids *c.WidgetIdStack, alloc memory.Allocator) *CardDriver
NewCardDriver returns an empty driver. EnsureFor must be called before the first Render.
func (*CardDriver) ColumnClasses ¶ added in v0.0.14
func (inst *CardDriver) ColumnClasses() []streamreadaccess.ColumnClass
ColumnClasses returns the per-Arrow-column leeway classification for the current result — each column's section, role bucket (value / support / membership), backbone flag, and collection shape — or nil when the schema is not leeway-shaped. Like TableDesc it is derived once per schema in EnsureFor (the play app's single leeway-schema reconstruction point); the Table pane reads it to group and filter result columns by section for its leeway display modes. Keyed by ArrowIdx — a schema column absent from the slice is un-classified (non-leeway, implicit, or projected-in) and shown verbatim.
func (*CardDriver) Driver ¶
func (inst *CardDriver) Driver() *streamreadaccess.Driver
Driver returns the underlying leeway streamreadaccess.Driver iff the schema is leeway-shaped (EnsureFor returned true). Otherwise nil. Used by the Projector to drive a FeatureExtractor over the same record batch the card view consumes, so we don't pay for a second schema-discovery round.
func (*CardDriver) EnsureFor ¶
func (inst *CardDriver) EnsureFor(schema *arrow.Schema) bool
EnsureFor (re)builds the driver if the schema changed. Returns true iff the schema is leeway-shaped and Render can proceed.
func (*CardDriver) Prepare ¶ added in v0.0.14
func (inst *CardDriver) Prepare(rec arrow.RecordBatch, row int64) error
Prepare walks a single-row slice of rec through the Driver, buffering the leeway card rows in the emitter without drawing them (the emitter runs with DeferRender set). Call it before SectionDigests and before Render. A no-op on a non-leeway or out-of-range input. Prepare drives every frame — the emitter re-bases its widget-id counter at each drive, so the deferred Render stays id-stable frame to frame.
func (*CardDriver) Render ¶
func (inst *CardDriver) Render()
Render draws the rows buffered by the last Prepare into the current ui scope. Call it after Prepare (and after any SectionDigests read), inside a ScrollArea or Vertical container.
func (*CardDriver) SectionDigests ¶ added in v0.0.14
func (inst *CardDriver) SectionDigests() []leewaywidgets.SectionDigest
SectionDigests returns the per-tagged-section summaries (memberships split primary / secondary + co-attribute values) buffered by the last Prepare, or nil when the schema is not leeway-shaped. The Detail timeline reuses these to label its temporal flags with the same content the card draws below.
func (*CardDriver) SetTagClickHandler ¶
func (inst *CardDriver) SetTagClickHandler(fn func(display, detail string))
SetTagClickHandler wires a clipboard / filter pivot callback through to the emitter. Passing nil clears it. Note: Table2CardEmitter renders chips as comma-joined strings, so the callback never fires in practice — kept for API parity with the older two-emitter model.
func (*CardDriver) TableDesc ¶ added in v0.0.13
func (inst *CardDriver) TableDesc() *common.TableDesc
TableDesc returns the leeway schema reconstructed from the current result's physical column names, or nil when the schema is not leeway-shaped. This is the play app's single leeway-schema derivation — the Schema pane renders it rather than re-running discovery. EnsureFor must have been called for the current schema first (it is, every frame, via the Detail card).
type ChannelClaim ¶ added in v0.0.12
type ChannelClaim any
ChannelClaim is a panel's interpretation of one channel's node output schema, opaque to the runtime — Timeline's Mode+slots, Detail's leeway-vs-ad-hoc choice. Computed in AcceptForChannel, consumed in Render.
type ChannelID ¶ added in v0.0.12
type ChannelID string
ChannelID identifies a typed input channel of a panel (ADR-0097 SD6/SD7, amended slice 4): the slot an eligible node fills. Single-input panels declare one channel; the Timeline declares events + bands.
type ChannelResult ¶ added in v0.0.12
type ChannelResult struct {
Node NodeID
Rec arrow.RecordBatch
Claim ChannelClaim
}
ChannelResult is the node result bound to a channel, with the panel's resolved per-channel claim. Passed to Render in the filled map.
type ChannelSpec ¶ added in v0.0.12
type ChannelSpec struct {
ID ChannelID
Required bool
Label string // human label for the Graph-view channel UI (slice 4c)
}
ChannelSpec declares one of a panel's input channels. A panel is renderable iff all its Required channels are filled.
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
func (*Client) BuildStatement ¶ added in v0.0.12
BuildStatement performs the client-side rewrite of a raw editor buffer into the statement body and URL params that ExecuteArrowStream ships:
- Harvest top-level `SET param_*=...` statements (ExtractParams) so they can ride the HTTP `param_*` channel rather than being inlined — values can be larger than fits comfortably in a single SQL literal, and the typed substitution from `{name:Type}` placeholders is what ClickHouse expects this way.
- Apply the registered pre-execute rewrites (ADR-0108 §SD6) — e.g. LW_ID_* macro expansion — best-effort: a pass that fails is skipped and the SQL from before it ships instead.
- Rewrite the query so it ends with `FORMAT ArrowStream`, replacing any existing FORMAT clause; falls back to a textual append when the SQL is outside Grammar1.
Every step degrades rather than fails, so a usable body always comes back and the server reports the real problem to the user. The Preview tab's "as sent" view calls this too, so what it shows can never drift from what executes.
func (*Client) Dispatch ¶ added in v0.0.17
Dispatch resolves where the statement authored as sql will execute.
It resolves from the residual — the SQL the request will actually carry — by running the same client-side rewrites the request runs. That costs one extra rewrite per run (the schema probes behind it are cached), and buys the property that no resolver ever judges a form the server will not see.
Callers hand the result to ExecuteArrowStream or ProbeStatement. Because the decision is a function of the authored buffer alone, two issuers that start from the same buffer — a run and the diagnostic probe describing it — cannot reach different endpoints.
func (*Client) ExecuteArrowStream ¶
func (inst *Client) ExecuteArrowStream(ctx context.Context, sql string, alloc memory.Allocator, opts *ExecOptions, signals map[string]string, dec dispatchDecision) (rdr *ipc.Reader, rs *resultStream, summary Summary, err error)
ExecuteArrowStream rewrites the query's FORMAT clause to `ArrowStream` via the nanopass pipeline, POSTs it, and returns an ipc.Reader over the response body and the body closer. The caller must close the body after fully draining the reader.
Top-level `SET param_*=...` statements in sql are extracted by ExtractParams and shipped on the URL query string (`?param_<name>=<value>`); the residual SQL goes in the body. ClickHouse rejects multi-statement bodies, so this split is what makes a script like `SET param_a=1; SELECT {a:UInt64}` work over a single HTTP request.
Size limits ¶
We do not use multipart/form-data, so the only relevant cap is the request URI cap. Concretely:
- ClickHouse's `http_max_uri_size` (default 1 MiB) bounds the *total* URL length, including the URL-encoded param names and `&` separators. Exceeding it returns HTTP 414 / "URI is too long" from the server.
- Reverse proxies may impose tighter caps (nginx default `large_client_header_buffers` is 8 KiB). When deployed behind one, bump that knob or move to a temp-table strategy for large values.
- For reference: ClickHouse's `http_max_field_value_size` (default 128 KiB) is the *multipart/form-data* per-field cap. It is stricter per-value than the URL channel, so switching to multipart only helps when the *number* of params (not the size of any one) is the bottleneck — and that switch is not implemented here.
For a single value above the URL cap, stage it in a temp table or raise `http_max_uri_size` server-side; there is no client-side fall-back.
opts may be nil; when set, its query_id / replace_running_query ride the URL alongside the params (see ExecOptions).
signals carries the caller's resolved signal values (ADR-0097 slice 5a), URL-keyed (`param_<name>` → raw); nil/empty means none. They ride the same `param_*` channel as the SET-bound constants BuildStatement harvests from the body's prelude, and a SET-bound name SHADOWS a same-named signal (slice-5 D1: a SET pins a signal into a constant) — the harvested params are applied second.
dec is required and names the endpoint (play_dispatch.go): obtain it from Client.Dispatch. It is a parameter rather than something read here so that every issuer of a request is enumerated by the compiler, and so a run and the diagnostic probe describing it provably share one decision.
func (*Client) ExposeConditions ¶ added in v0.0.14
ExposeConditions reports whether the selection-condition rewrite is on.
func (*Client) LastDecision ¶ added in v0.0.17
LastDecision returns the most recently resolved decision, and whether anything has been resolved yet. It is what the toolbar reports: where the last query actually went and why — a fact about a run that happened, not a prediction about the buffer currently being typed. Predicting would mean running the client-side rewrites on the render thread every frame, and those can reach the network.
func (*Client) PassRegistry ¶ added in v0.0.14
PassRegistry exposes the registry Execute applies at StagePreExecute — the Passes tab draws its catalog (ADR-0119 M3).
func (*Client) ProbeStatement ¶ added in v0.0.13
func (inst *Client) ProbeStatement(ctx context.Context, sql string, params map[string]string, opts *ExecOptions, dec dispatchDecision) (err error)
ProbeStatement POSTs sql verbatim (params riding the URL exactly as in ExecuteArrowStream) and reports only whether the server accepted it — no FORMAT rewrite, no Arrow decode. The diagnostics EXPLAIN probe consumes the verdict, not the rows: a FORMAT appended to `EXPLAIN AST <stmt>` would bind to the inner statement and leave EXPLAIN's own output undecodable, so the probe must stay off the Arrow pipeline. Non-200 responses fold the server's diagnostic into the error exactly like ExecuteArrowStream ("clickhouse http <code>: <body>"), which classifyProbeError keys on.
dec is required (play_dispatch.go). A probe that resolved its own endpoint from its own `EXPLAIN AST …` text would answer about a server the run it describes never talks to, so the caller passes the decision the run uses.
func (*Client) RewriteTrace ¶ added in v0.0.17
func (inst *Client) RewriteTrace(sql string) (obs []passreg.ApplyObservation)
RewriteTrace runs the client-side rewrite of sql for its per-step outcomes and discards the statement. Callers get what the registry stage and play's own steps did to this buffer — including passes that failed and were skipped, which otherwise appear only as a warn line in the process log (ADR-0108 §SD3 makes every unit degrade rather than fail, so a skipped rewrite is invisible in the result).
It costs a full rewrite — the passes re-parse — so callers memoise it by buffer rather than recomputing per frame. Safe from any goroutine: the state the rewrite reads is either immutable after wiring or guarded (Client.mu, the exposeConditions atomic).
func (*Client) SetExposeConditions ¶ added in v0.0.14
SetExposeConditions turns the opt-in selection-condition rewrite (ADR-0121) on or off.
func (*Client) SetResolver ¶ added in v0.0.17
func (inst *Client) SetResolver(r endpointResolverI)
SetResolver installs the endpoint resolver. A nil resolver restores the static one, which always answers with the pinned endpoint.
func (*Client) SetStampIdentity ¶ added in v0.0.14
SetStampIdentity records the process/run identity the stamps carry: the runtime's run id (MountContextI.RunId — joins captured runs to the runtime-start fact) and the app id (the Manifest Id, the same value the MembRuntimeApp membership carries elsewhere). Callable any time; empty values simply leave those stamp fields out. The launcher wires it at Mount; the standalone CLI never does, and its runs stamp lane + fingerprints only.
type ClientConfig ¶
type DetailContentFunc ¶ added in v0.0.12
type DetailContentFunc func(rec arrow.RecordBatch, schema *arrow.Schema, row int64)
DetailContentFunc renders the body of the Detail panel for one selected row, below the header (row position + entity identity) PlayApp always draws. It runs inside the pane's Vertical scope; rec/schema/row identify the row. A library re-using PlayApp installs one with SetDetailContent to replace the built-in leeway-card / ad-hoc body with a domain-specific view — or to wrap it, by calling RenderDefaultDetailContent and then appending its own widgets.
type DetailTimeline ¶ added in v0.0.14
type DetailTimeline struct {
// contains filtered or unexported fields
}
DetailTimeline renders the Detail pane's per-row temporal overview strip. It owns a single non-interactive timeline widget reused across rows; the annotation/interval sets + pinned range are rebuilt only when the (result, row) changes — the early-cutoff the Timeline tab's driver uses.
func NewDetailTimeline ¶ added in v0.0.14
func NewDetailTimeline(ids *c.WidgetIdStack) (inst *DetailTimeline)
NewDetailTimeline builds the driver and its widget. The widget is non-interactive (a read-only overview; the annotation stagger separates colliding flags without a zoom, and a pan/zoom-capturing widget at the top of the Detail pane would fight the pane's own scroll). WithIntervalColors pins the lane-bar palette to the qualitative cycle so a range bar matches its legend swatch. The range is pinned per row via SetRange, so the widget's interval-only auto-fit never applies.
type DiagnosticsDriver ¶ added in v0.0.13
type DiagnosticsDriver struct {
// contains filtered or unexported fields
}
DiagnosticsDriver owns the probe lane and its render-thread state. All methods are render-thread-only; the lane does the async work.
func NewDiagnosticsDriver ¶ added in v0.0.13
func NewDiagnosticsDriver(client *Client) *DiagnosticsDriver
NewDiagnosticsDriver wires the probe against the live endpoint. A nil client (tests, legacy CLI) leaves the lane nil and the verdict at probeNone — the pane then shows the grammar error without a server check.
type ExecOptions ¶ added in v0.0.12
type ExecOptions struct {
QueryID string
ReplaceRunningQuery bool
// Label is the human lane name ("main", "map", "diagnostics", …) the
// QueryID embeds — carried separately so the SD7 log_comment stamp
// can record it without parsing it back out of the id.
Label string
// OnProgress, when set, opts the request into ClickHouse's in-band
// progress headers (ADR-0115 plane A): the server streams
// X-ClickHouse-Progress lines inside the open response-header block,
// and the engine's streaming transport fires this callback for each one
// while the query still runs. Called from the transport goroutine —
// keep it cheap and thread-safe. Live delivery needs a plain-http
// endpoint; elsewhere the run degrades to the final summary with no
// mid-run ticks. nil = off (no wire change).
//
// The ticks are a callback rather than progress frames because they
// arrive inside the response-header block — before the result stream
// exists. Frames are how a party that is NOT the connection holder sees
// progress, and this lane is the connection holder.
OnProgress func(p runstream.Progress)
}
ExecOptions carries per-lane execution settings for ExecuteArrowStream. QueryID is a stable per-lane ClickHouse query_id: combined with ReplaceRunningQuery, a superseding run REPLACES its still-running predecessor server-side (ADR-0097 SD5 / ADR-0096 SD9). Context cancel alone only closes the HTTP connection, which ClickHouse by default does NOT treat as a kill for read-only queries — without this, superseded raster/bands queries pile up on the server. Endpoints that don't know these params ignore them (the keelson introspection /query reads only cols/query/param_*).
type HistoryEntry ¶
type HistoryEntry struct {
SQL string
Executed time.Time
Elapsed time.Duration
NumRows int64
// SigParams snapshots the URL-keyed signal values the run shipped
// (ADR-0097 slice-5 D4): the run's true inputs are the buffer (with its
// SET-bound constants) PLUS these. Restoring a history entry seeds the
// signal store from this map. nil when the run read no signals.
SigParams map[string]string
ErrorText string
// Buffer is the editor buffer the run came from, when that is not the SQL
// that executed — a multi-statement buffer ships only the statement under
// the caret (ADR-0130 L3). Restoring the entry restores this, so the
// siblings come back with it. Empty means SQL is the whole buffer.
Buffer string
}
type KanbanDriver ¶ added in v0.0.14
type KanbanDriver struct {
// contains filtered or unexported fields
}
KanbanDriver owns the Kanban tab state: the board model, its build cache, and the lane for the optional lanes node (§SD6).
func NewKanbanDriver ¶ added in v0.0.14
func NewKanbanDriver(ids *c.WidgetIdStack, client *Client) (inst *KanbanDriver)
NewKanbanDriver builds the driver. client may be nil (tests, an unwired host): the lanes lane is then absent and the board reads lanes off the rows.
type MapDriver ¶ added in v0.0.10
type MapDriver struct {
// contains filtered or unexported fields
}
MapDriver is the ADR-0096 geo-raster map panel: a walkers slippy map whose viewport drives an in-DB-rendered RGBA raster. Each frame it reads the previous frame's camera (fetchR15WalkersCamera, cached); once the camera has settled it EMITS the viewport as the six reserved vp_* signals (ADR-0096 §SD6 realized via ADR-0097 slice 5c) and demands a panel-authored node whose SQL carries the matching {vp_*:UInt32} slots — a pan changes only the compiled params, never the SQL text. The result packs to RGBA and draws as a mapRaster overlay pinned to bounds recovered from the served vp_* values.
The table, sampling, and colour render stay panel controls spliced into the node template (this is a power-user SQL playground — the editor already grants arbitrary query access); a control change is a template change and re-executes via the lane's (SQL, params) memo key. Not yet wired: the keepBuffer margin, the progressive sampling ladder, and hover→info queries — SD10 deferrals in the ADR.
func NewMapDriver ¶ added in v0.0.10
func NewMapDriver(ids *c.WidgetIdStack, client *Client) *MapDriver
func (*MapDriver) Render ¶ added in v0.0.10
func (inst *MapDriver) Render(sig SignalEnvI, emit SignalEmitterI)
Render draws the controls, the last-good raster overlay, and the map; and, once the viewport has settled (debounced), publishes it as the vp_* signals and demands the raster node compiled against the frame's signal snapshot (sig; emits land next frame — the 5a frame consistency). Order matters: the mapRaster overlay is a register-drain node, so it must be emitted BEFORE the walkersMap that drains it.
type MirrorSync ¶
MirrorSync is the result of one recomposeMirror call: the new canonical SQL, the new mirror, the new syncedFrom snapshot, and the prelude string sliced off for the read-only label render. OK=false means ExtractParams failed OR the param SETs are not a leading prelude; the caller should leave state untouched and fall back to the unsliced editor.
type NetworkDriver ¶ added in v0.0.14
type NetworkDriver struct {
// contains filtered or unexported fields
}
NetworkDriver owns the Network tab state: the two input lanes, the cached layout (recomputed only on a topology or rank-direction change, so a selection click never re-lays-out), and the pan/zoom view.
func NewNetworkDriver ¶ added in v0.0.14
func NewNetworkDriver(ids *c.WidgetIdStack, client *Client) (inst *NetworkDriver)
NewNetworkDriver builds the driver. client may be nil (tests, an unwired host): the lanes are then absent and the panel shows its empty-state.
type Node ¶ added in v0.0.12
type Node struct {
ID NodeID
Compile func(sig SignalEnvI) (c compiledNode, err error)
}
Node is a query node. Compile produces the pushed-down SQL plus the signal values it reads from the current signal env (ADR-0097: editor SQL → nanopass pipeline → param resolution). In slice 1 Compile is supplied directly; the splitter and a real nanopass pipeline land in slice 3.
type PanelI ¶ added in v0.0.12
type PanelI interface {
ID() PanelID
// Channels declares the panel's input channels in render/assignment order.
Channels() []ChannelSpec
// AcceptForChannel is the per-channel capability check (SD6): given a candidate
// node's output schema for ch and the signal env, return a claim or a
// human-facing reason (the empty-state text). Eligibility is reason == ""
// — the dispatcher keys on the reason, and the claim may be any value the
// panel wants back in Render (including nil). Pure: no side effects, no
// rendering.
//
// It must also stay CHEAP — a schema scan, not a data pass. Since the dock
// strip carries the verdict (the 2026-07-27 Update) it runs once per
// registered tab per frame, hidden tabs included, not only for the panes a
// frame draws. Data-dependent work belongs in Render, where the record is
// at hand and the pane is known to be visible.
AcceptForChannel(ch ChannelID, schema *arrow.Schema, sig SignalEnvI) (claim ChannelClaim, reason string)
// Render draws the panel from its filled channels — called when every Required
// channel is filled (and the panel is visible). May publish signal mutations
// via emit.
Render(filled map[ChannelID]ChannelResult, emit SignalEmitterI)
}
PanelI is the panel contract (ADR-0097 SD6/SD7, amended slice 4): a panel declares typed input channels, each filled by an eligible node. The single-channel case is the pre-slice-4 single-node observer, unchanged.
type PanelID ¶ added in v0.0.12
type PanelID string
PanelID identifies a panel (a dock tab that observes a node).
type PlayApp ¶
type PlayApp struct {
// Auto-run + screenshot (driven by env vars for one-shot captures).
AutoRun bool
ScreenshotPath string
ExitOnShot bool
// contains filtered or unexported fields
}
func NewLivePlayApp ¶ added in v0.0.13
NewLivePlayApp builds a PlayApp wired to a live ClickHouse Client — the same query-graph wiring PlayLauncher.Mount uses — and returns it ready for a re-user to customize before mounting (e.g. SetDetailContent to override the Detail body). It is the supported constructor for embedding the playground behind a domain-specific AppI: the live query graph type is unexported, so an external module cannot call NewPlayApp directly. maxHistory bounds each lane's result-history ring (the shipped launcher uses 100). See doc/howto/play-pluggable-detail.md.
It also installs the client's pre-execute SQL pipeline — the standard pass set (ADR-0108, e.g. LW_ID_* macro expansion) plus the schema-aware leeway name resolver (ADR-0116) — and feeds that resolver to the Diagnostics pane. That wiring is unexported (it sets the client's private pass registry), so an embedder cannot reproduce it; folding it in here is what lets every embedder pre-process SQL identically to the standalone CLI and the launcher instead of re-implementing launcher internals. A nil client — the result-less test shells that never run a query — skips the install.
func NewPlayApp ¶
func (*PlayApp) ActivateTab ¶ added in v0.0.14
ActivateTab focuses the dock tab with the given registry slug ("editor", "table", … — the ids from Tabs().Specs()) on the next dock send. An unknown slug is an error, matching the registry's validation style. The SQL delivery ops focus the editor for you; reach for this to raise a different pane.
func (*PlayApp) BindDataset ¶ added in v0.0.15
BindDataset binds a stable alias — as written in the buffer, keelson('<alias>') — to an ephemeral dataset handle, so the client rewrites the alias to the handle before the request leaves play (ADR-0134 §SD4). Both must be bare identifiers. The binding is instance state, applied by the embedder between construction and mount.
func (*PlayApp) BindTab ¶ added in v0.0.14
BindTab points a panel tab at a split node by CTE name (ADR-0097 slice 6c). An unknown tab id is an error, matching ActivateTab's validation style; an unknown node name is deliberately NOT one — bindings key on CTE names, sit inert while a split lacks the name, and revive when it returns.
func (*PlayApp) Close ¶ added in v0.0.12
func (inst *PlayApp) Close()
Close tears down the app's async machinery (Unmount): cancels in-flight work, releases held results, and closes every lane. Late completions from still-running goroutines hit their generation/closed guards and are dropped. Idempotent; the app is unusable afterwards.
func (*PlayApp) InsertSqlAtCaret ¶ added in v0.0.14
InsertSqlAtCaret hands text to the SQL editor to splice at its caret on the next editor render (TextEditFluid.InsertAtCursor, ADR-0063) and focuses the Editor tab. The activation is a correctness step, not cosmetic: a hidden tab's body buffer is discarded uninterpreted, so an insert into an unfocused editor is silently lost — bundling it here keeps the visibility invariant the API's to hold, not each caller's to remember.
func (*PlayApp) MainSQL ¶ added in v0.0.14
MainSQL returns the executed SQL text behind the `main` node's current result — the query MainSnapshot's record was produced by — or "" when none has landed yet. It is the thread-safe companion to MainSnapshot for embedders that need the query behind the live result (e.g. deriving per-result query lineage): the read is guarded by the main lane's lock, so it is safe off the render loop. Being a second, independent lock acquisition, a result that completes between a MainSnapshot and a MainSQL call can momentarily pair rows from one query with the SQL of the next; for human-driven single-query flows that window is not observable.
func (*PlayApp) MainSnapshot ¶ added in v0.0.14
func (inst *PlayApp) MainSnapshot() (rec arrow.RecordBatch, schema *arrow.Schema, numRows int64, loading bool, elapsed time.Duration, summary Summary, executed time.Time, err error)
MainSnapshot returns a retained view of the `main` node's current result — the sink result the Table tab shows by default — with its metadata. It is the thread-safe embedder seam for reading the live resultset OFF the render loop (e.g. an on-demand report server behind a re-user's own pane): the read is guarded by the main lane's QueryStore lock, so it is safe from any goroutine, unlike the render-thread-only activeSnapshot (which observes the intermediate lane and per-frame split state). The caller MUST Release the returned record (nil-safe); rec is nil until the first result lands, with loading/err then reflecting the lane state. See doc/howto/play-pluggable-detail.md for the companion body/tab seams.
func (*PlayApp) NotifyDatasetRevision ¶ added in v0.0.15
NotifyDatasetRevision signals that a bound dataset was republished at a new revision. Under Live main it triggers the ordinary auto-run path so the applet re-queries the fresh data; an explicit Run always works regardless. This is the instance-level realization of ADR-0134 §SD5 freshness (a trigger, not a graph signal). The alias identifies which dataset changed and is advisory today — the trigger re-runs the whole main buffer.
func (*PlayApp) PersistSql ¶
func (inst *PlayApp) PersistSql()
PersistSql writes inst.sql under persistKeyLastSql when storage is wired. Called on Run + Unmount; errors are logged at debug level (audit-trail concern, not a user-visible failure).
func (*PlayApp) PersistTimelineBandsSql ¶
func (inst *PlayApp) PersistTimelineBandsSql()
PersistTimelineBandsSql writes the current bands-SQL editor buffer to the persist cap. Called from Unmount so the user's bands query survives session restart; the value-write happens unconditionally so an empty buffer also persists (and overrides a previous value).
func (*PlayApp) RenderDefaultDetailContent ¶ added in v0.0.12
func (inst *PlayApp) RenderDefaultDetailContent(rec arrow.RecordBatch, schema *arrow.Schema, row int64)
RenderDefaultDetailContent is the built-in Detail body: the leeway card stack when the schema is leeway-shaped (co-sections, real tags, per-type formatters), else a prefix-grouped ad-hoc section layout for arbitrary SQL results. Exported so a custom DetailContentFunc can delegate to it and append its own widgets.
The leeway card view (Table2CardEmitter) renders into an egui_extras::TableBuilder that owns its own ScrollArea, so it must NOT be wrapped in an outer ScrollArea: that hands the table unbounded available height and egui_extras then crops its tail rows. The driver emits the plain section first and the tagged / co-sections after it, so the cropped rows are exactly the tagged sections — leaving "only plain value sections" visible. Render the card directly in the bounded dock tab, matching the leewaywidgets demo's renderActiveView. The ad-hoc fallback has no self-scrolling widget, so it keeps an explicit ScrollArea.
func (*PlayApp) ReplaceSql ¶ added in v0.0.14
ReplaceSql swaps the whole SQL editor buffer with text on the next editor render and focuses the Editor tab. A same-frame ReplaceSql supersedes an InsertSqlAtCaret. See InsertSqlAtCaret for the activation rationale.
func (*PlayApp) RequestRun ¶ added in v0.0.15
func (inst *PlayApp) RequestRun()
RequestRun schedules a run of the main buffer after the current frame — the same one-shot the Run button and the Live auto-run path use.
func (*PlayApp) RestorePersistedSql ¶
func (inst *PlayApp) RestorePersistedSql()
RestorePersistedSql replaces inst.sql with the value stored under persistKeyLastSql when storage is wired and the value is non-empty. Best-effort: errors are logged at debug level and the existing inst.sql stays. The caller (PlayLauncher.Mount) decides precedence: today it lets BOXER_PLAY_SQL win over persist, persist win over the literal default.
func (*PlayApp) RestorePersistedTimelineBandsSql ¶
func (inst *PlayApp) RestorePersistedTimelineBandsSql()
RestorePersistedTimelineBandsSql loads the bands-SQL editor buffer from the persist cap. Same best-effort semantics as RestorePersistedSql.
func (*PlayApp) SetCapabilities ¶
SetCapabilities is the host-side seam for wiring the runtime's M2 capabilities (ADR-0026). Called once from PlayLauncher.Mount with ctx.Bus() and ctx.Storage(). Either argument may be nil — the "Load .sql" button stays hidden when bus is nil; persist save/ restore is skipped when storage is nil.
func (*PlayApp) SetColumnResolver ¶ added in v0.0.14
func (inst *PlayApp) SetColumnResolver(resolver passes.ColumnResolverI)
SetColumnResolver wires the leeway column resolver into the Diagnostics pane, so it can warn — client-side, before a Run — about `section:column` handles that name no known section or column. Safe to call with nil (no resolver).
func (*PlayApp) SetDetailContent ¶ added in v0.0.12
func (inst *PlayApp) SetDetailContent(fn DetailContentFunc)
SetDetailContent overrides the Detail panel's body renderer. Passing nil restores the built-in body (RenderDefaultDetailContent). The header PlayApp draws above the body is unaffected.
func (*PlayApp) SetLiveMain ¶ added in v0.0.14
SetLiveMain presets the `main` lane's Live toggle (ADR-0097 slice 5e, D2). The toggle stays user-reachable in the top bar; presetting it on lets an embedder open with signal-driven re-runs active (e.g. a sqlapplet whose buffer reads `{selection_id:UInt64}`, ADR-0132 §SD3).
func (*PlayApp) SetSignal ¶ added in v0.0.15
SetSignal publishes value under signal name through the same emit path panels use (play_graph.go): last-write-wins within a frame, visible from the next frame's snapshot. Supported value kinds are the signal-store encodable set (string, integers, float64, bool); others are dropped with a warning by the emitter.
func (*PlayApp) SetTimelineBandsSql ¶ added in v0.0.14
SetTimelineBandsSql seeds the Timeline panel's bands editor (the panel-local SQL of ADR-0097 slice 5d). An embedder whose own definition carries bands SQL — e.g. a sqlapplet aux fence (ADR-0132 §SD1) — applies it between construction and mount; empty is a valid value (no bands).
func (*PlayApp) SetToolbarMinimal ¶ added in v0.0.14
SetToolbarMinimal attenuates the top bar to the applet surface (ADR-0132 §SD3): Load .sql, the endpoint switcher, and the prelude/conditions toggles disappear; Run/Cancel, the Live toggle, and the unfilled-inputs hint stay; the "Copy SQL" and "Open in Playground" escape hatches (ADR-0135 §SD7) appear when a bus is wired. Call it between construction and mount, like the tab registry.
func (*PlayApp) Tabs ¶ added in v0.0.13
func (inst *PlayApp) Tabs() *TabRegistry
Tabs is the instance's dock-tab set (ADR-0097 slice 6a, D4): an embedder customizes it — Add/Replace/Remove — between construction and mounting; the first Render freezes it. See TabSpec for the registration shape.
type PlayLauncher ¶
type PlayLauncher struct {
// contains filtered or unexported fields
}
PlayLauncher is the AppI wrapper for the SQL Playground. Late binding — ClickHouse connection details are read from environment variables at Mount, matching the legacy resolveApplication behaviour. A simple LegacyFuncApp wouldn't suffice because the env-var-driven configuration can't be captured cleanly at init time before the cli flag parser has run.
func (*PlayLauncher) Frame ¶
func (inst *PlayLauncher) Frame(ctx app.FrameContextI) (err error)
func (*PlayLauncher) Manifest ¶
func (inst *PlayLauncher) Manifest() (m app.Manifest)
func (*PlayLauncher) Mount ¶
func (inst *PlayLauncher) Mount(ctx app.MountContextI) (err error)
func (*PlayLauncher) Unmount ¶
func (inst *PlayLauncher) Unmount(ctx app.MountContextI) (err error)
type Projector ¶
type Projector struct {
// contains filtered or unexported fields
}
Projector owns the UMAP projection state for the current result batch. A single goroutine runs feature extraction + UMAP in the background; the render thread polls Snapshot() each frame to draw progress / scatter.
Lifecycle: Invalidate(schema, executed) is called every frame from the renderer; if the underlying result changed it cancels any in-flight run and resets to idle. Start(rec, schema, executed) spawns the goroutine (no-op if one is already running). Cancel() signals abort.
Concurrency: all mutable fields are guarded by mu. The cancel chan is non-nil iff a goroutine is in flight; Start refuses while non-nil. The goroutine clears it on exit so the next Start can proceed.
func NewProjector ¶
func NewProjector(ids *c.WidgetIdStack, cards *CardDriver) *Projector
NewProjector binds the Projector to the play app's CardDriver. The Projector borrows the driver's streamreadaccess.Driver to feed the FeatureExtractor; it does not own the CardDriver and must not outlive it.
func (*Projector) Cancel ¶
func (inst *Projector) Cancel()
Cancel signals the in-flight run to stop. The goroutine sees the closed channel on the next stepFunc fire (or the next phase boundary) and exits. While the goroutine winds down (UMAP can take seconds with no per-epoch hook) the status sits at Cancelling so the UI can show that the click was registered. Final transition to Cancelled happens in markCancelled(). No-op if nothing is running.
func (*Projector) Detach ¶ added in v0.0.12
func (inst *Projector) Detach()
Detach cancels any in-flight run and orphans it — Invalidate's semantics without installing a new dataset. For app teardown (PlayApp.Close): the winding-down goroutine's terminal writes become no-ops and it releases its retained record on exit.
func (*Projector) Invalidate ¶
Invalidate is called every frame with the current (schema, executed). Returns true iff the projection state matches the current result and may be displayed. If the result changed since the last call, any in-flight computation is cancelled and the state is reset to idle.
Uses detachCurrentRunLocked (not signalCancelLocked) so a goroutine that is still winding down for the previous dataset becomes a no-op on its terminal status write — the new tab state (Idle) survives instead of being overwritten with the stale run's Cancelled / Failed / Done.
func (*Projector) Snapshot ¶
func (inst *Projector) Snapshot() (snap projectorSnapshot)
Snapshot returns a value-copy of the current state. Safe to read on the render thread without holding the mutex. The coords slice is shared (not copied) — the goroutine treats it as immutable once published.
func (*Projector) Start ¶
func (inst *Projector) Start(rec arrow.RecordBatch)
Start kicks off a projection run on the given record batch. No-op if a run is already in flight (Cancel first if you want to restart). The caller must have called Invalidate(schema, executed) earlier this frame so the cache key is set.
type QueryStore ¶
type QueryStore struct {
// contains filtered or unexported fields
}
func NewQueryStore ¶
func NewQueryStore(client *Client, alloc memory.Allocator, maxHistory int, label string) *QueryStore
NewQueryStore builds a store; label names its lane in server-side observability (system.processes / query_log) via the stable query_id.
func (*QueryStore) Cancel ¶
func (inst *QueryStore) Cancel()
Cancel aborts the in-flight query (if any).
func (*QueryStore) Close ¶ added in v0.0.12
func (inst *QueryStore) Close()
Close cancels any in-flight query, releases the held result, and marks the store closed so a late finish() is dropped rather than resurrecting state. Idempotent; the store is unusable afterwards.
func (*QueryStore) Execute ¶
func (inst *QueryStore) Execute(sql string, signals map[string]string, sourceBuffer string)
Execute kicks off an async query. signals carries the URL-keyed signal values resolved for this run (ADR-0097 slice 5a; nil = none) — they ride the request URL and are snapshotted into the history entry (D4). Subsequent calls while a query is running are ignored; call Cancel first.
sourceBuffer is the editor buffer sql was derived from, recorded on the history entry so a restore brings back the whole buffer rather than the fragment that ran (ADR-0130 L3 run-under-cursor). Pass "" when sql IS the buffer — every lane but `main` does.
func (*QueryStore) History ¶
func (inst *QueryStore) History() []HistoryEntry
func (*QueryStore) IsLoading ¶
func (inst *QueryStore) IsLoading() bool
func (*QueryStore) Progress ¶ added in v0.0.14
func (inst *QueryStore) Progress() (p runstream.Progress, fresh bool)
Progress returns the in-flight run's latest in-band progress tick; fresh is false when no run is loading or no tick has arrived yet.
func (*QueryStore) SQL ¶ added in v0.0.14
func (inst *QueryStore) SQL() string
SQL returns the SQL text of the run that produced the current Snapshot result, or "" before the first run finishes. Guarded by the same lock as Snapshot; as a separate call it can race a concurrent finish (see PlayApp.MainSQL).
func (*QueryStore) Snapshot ¶
func (inst *QueryStore) Snapshot() (rec arrow.RecordBatch, schema *arrow.Schema, numRows int64, loading bool, elapsed time.Duration, summary Summary, executed time.Time, err error)
Snapshot returns a retained view of the last result. Caller MUST call rec.Release() when done (nil-safe). Retaining under the read lock ensures a concurrent Execute→finish can't pull the record out from under us. executed is the time the most recent finish() completed — use it as an identity token for the current dataset (changes ⇒ new query). loading is read under the same lock as executed, so the pair is consistent: feed this loading to the FSM mirror rather than a separate IsLoading() call, which could observe the post-finish flag against this pre-finish snapshot.
func (*QueryStore) Truncation ¶ added in v0.0.17
func (inst *QueryStore) Truncation() (reason string)
Truncation reports the reason the last result is a prefix, or "" when it is whole (or when the run failed, which err already says). Read it beside Snapshot: a capped result looks exactly like a complete one otherwise, which is the confusion R9 exists to prevent.
type SignalEmitterI ¶ added in v0.0.12
SignalEmitterI lets a panel write a param's value — the viewof producer/ consumer duality (ADR-0097 SD8). A widget and a panel write the SAME named params; a node that references the param depends on it.
type SignalEnvI ¶ added in v0.0.12
SignalEnvI is the read-only view of the graph's signal (unbound-param) values at a single consistent revision (ADR-0097 SD4). Panels read it in AcceptForChannel.
type SignalID ¶ added in v0.0.12
type SignalID = string
SignalID is a param name. An unbound `{name:Type}` slot is a signal, and signals unify across nodes by name (ADR-0097 SD8): the same name is one shared input.
type Summary ¶
type Summary struct {
ReadRows uint64
ReadBytes uint64
WrittenRows uint64
WrittenBytes uint64
TotalRowsToRead uint64
ResultRows uint64
ResultBytes uint64
ElapsedNs uint64
MemoryUsage uint64
}
Summary mirrors ClickHouse's X-ClickHouse-Summary JSON-ish header values.
Parsing the header is the engine adapter's job (chserver.ParseSummary); this is play's display shape, and [summaryFrom] is the one place the two meet.
type TabFrame ¶ added in v0.0.13
type TabFrame struct {
Rec arrow.RecordBatch
Schema *arrow.Schema
NumRows int64
Loading bool
Elapsed time.Duration
Summary Summary
Executed time.Time
Err error
Sig SignalEnvI
Emit SignalEmitterI
}
TabFrame is the per-frame view a tab body renders from: the active result snapshot plus the frame's signal env and emitter. It decouples tab bodies from Render's locals; per-tab STATE stays wherever it lives today and migrates behind factories opportunistically (slice-6 D2).
type TabRegistry ¶ added in v0.0.13
type TabRegistry struct {
// contains filtered or unexported fields
}
TabRegistry is a PlayApp instance's tab set (D4): mutate between construction and the first Render via Add/Replace/Remove; the first Render freezes it. Not safe for concurrent use — it is render-thread state.
func (*TabRegistry) Add ¶ added in v0.0.13
func (inst *TabRegistry) Add(spec TabSpec) (err error)
Add appends a tab. New body-zone tabs render after the built-ins.
func (*TabRegistry) Remove ¶ added in v0.0.13
func (inst *TabRegistry) Remove(id string) (err error)
Remove drops the tab with the given id.
func (*TabRegistry) Replace ¶ added in v0.0.13
func (inst *TabRegistry) Replace(id string, spec TabSpec) (err error)
Replace swaps the tab with spec.ID == id, keeping its position. The replacement may change every field including DockID (a different pane identity for the persisted layout).
func (*TabRegistry) Specs ¶ added in v0.0.13
func (inst *TabRegistry) Specs() (out []TabSpec)
Specs returns a copy of the registered tabs in registration order — the read surface for embedders (asserting their registrations) and, later, the binding UI. Mutate the set only through Add/Replace/Remove.
type TabSpec ¶ added in v0.0.13
type TabSpec struct {
ID string
DockID uint64
Title string
Zone TabZoneE
NoScroll bool
Lazy bool
Panel PanelI
Render func(f *TabFrame)
// ShapeContract marks a panel whose acceptance turns on the RESULT'S
// COLUMN SHAPE — the Timeline's `_tl_*` contract, the World's country
// column, the Kanban's `lane`+`title`, the Network's `edges` CTE. Their
// rejection is worth advertising on the dock strip (the `×` mark of the
// 2026-07-27 Update); the universal panes accept any schema and reject
// only on interaction state ("select a row"), where a mark would be
// permanent and carry no information.
ShapeContract bool
// Writes are the signal names this tab may publish — the write-back half
// of the reactive surface, declared so the strip can mark a pane that
// drives the current query BEFORE the first interaction (provenance knows
// a writer only afterwards). It lives here rather than on PanelI because
// the Map writes `vp_*` without being a PanelI at all. The companions the
// dispatcher stamps (`selection_node`, `selection_id`) are implied by
// declaring `selection` — see declaredWrites.
Writes []SignalID
}
TabSpec declares one dock tab. ID is the stable human slug ("table", "map") keying the focus knobs and, later, per-channel bindings; DockID is the frozen dock identity (D3). Panel is the PanelI for result panels and nil for chrome. NoScroll opts out of the dock's default per-tab ScrollArea — for panes that consume wheel/zoom gestures themselves (Map) or size from the available remainder (World). Lazy routes the body through a widgets/lazypane gate: while the host discards the tab's buffer (inactive tab), only a probe + loading placeholder is emitted; the real body lands one frame after activation. Opt in for heavy bodies only — a lazy tab shows a one-frame loading tick on switch.
type TabZoneE ¶ added in v0.0.13
type TabZoneE uint8
TabZoneE places a tab in the initial dock layout (before the user drags — the persisted dock state wins afterwards). The zero value is the body zone, where embedder tabs land by default.
type TimelineDriver ¶
type TimelineDriver struct {
// contains filtered or unexported fields
}
TimelineDriver bridges QueryStore Arrow results to the composite timeline widget. Per-frame: when the result identity changes (schema pointer or executed timestamp), the driver re-resolves the column contract and pushes the layout-event slices into the widget. Clicks on intervals / annotations publish the `selection` signal (slice 5b) so the Detail tab updates. Bucket clicks (Points-mode rug aggregation) carry no per-row id and are ignored.
Bands: a panel-authored node (SQL held on PlayApp, accessed through bandsSQLPtr) demanded on its own lane each frame. Its `{tl_min}`/`{tl_max}` slots — and any other referenced signals — resolve against the frame snapshot; the Timeline publishes the events extent as those signals after each rebuild (slice 5d), and a closure over inst.bands feeds the widget's WithBackgroundBands producer each frame. See play_timeline_bands.go for the bands-specific helpers.
func NewTimelineDriver ¶
func NewTimelineDriver(ids *c.WidgetIdStack, client *Client, bandsSQLPtr *string, nowLinePtr *bool) (inst *TimelineDriver)
NewTimelineDriver constructs the driver and the underlying composite widget eagerly (the widget tolerates nil starter data and renders an empty axis until SetIntervals/SetPoints/SetAnnotations is called). Selection publishes through the SignalEmitterI renderContract receives per frame (slice 5b — no PlayApp back-reference). The client is reused for bands-SQL submissions; bandsSQLPtr points at the PlayApp-owned, persisted bands SQL string (mutated by the TextEdit inside renderBandsControls). nowLinePtr points at the PlayApp-owned "now line" toggle (mutated by the toolbar checkbox); the driver pushes its current value into the widget via SetNowLine each frame so the flip survives data swaps without recreating the widget.
func (*TimelineDriver) RenderContractHelp ¶
func (inst *TimelineDriver) RenderContractHelp()
RenderContractHelp emits a descriptive multi-line block listing the three column-shape modes the Timeline panel accepts (Points, Intervals, Annotations) and the slot constraints. Intended for empty-state and rejection-state surfaces so first-time users learn the contract from the panel itself instead of having to chase the how-to doc. Body line is body-sized; slot rows use the monospace style so column names line up visually; the closing note is small + weak so it doesn't compete with surrounding controls.
type WorldDriver ¶ added in v0.0.13
type WorldDriver struct {
// contains filtered or unexported fields
}
WorldDriver owns the World tab state: the worldmap widget, the value-column choice, and the per-result extraction cache.
func NewWorldDriver ¶ added in v0.0.13
func NewWorldDriver(ids *c.WidgetIdStack) *WorldDriver
Source Files
¶
- app_register.go
- play_affordance.go
- play_bindings.go
- play_card_driver.go
- play_cli.go
- play_client.go
- play_concat.go
- play_datasets.go
- play_delivery.go
- play_detail.go
- play_detail_panel.go
- play_detail_rich.go
- play_detail_timeline.go
- play_diagnostics.go
- play_dispatch.go
- play_dispatch_policy.go
- play_dispatch_reach.go
- play_editor_gutter.go
- play_editor_styled.go
- play_extract_params.go
- play_format.go
- play_graph.go
- play_graph_executor.go
- play_graph_lane.go
- play_graph_view.go
- play_graph_viz.go
- play_kanban_panel.go
- play_layeredgraph_panel.go
- play_map.go
- play_observation.go
- play_panel_dispatch.go
- play_panes_menu.go
- play_param_inject.go
- play_param_render.go
- play_param_slots.go
- play_param_widget.go
- play_param_widget_range.go
- play_parse.go
- play_passes.go
- play_passes_tab.go
- play_pin.go
- play_progress.go
- play_projection.go
- play_projection_panel.go
- play_querystate.go
- play_renderer.go
- play_runs_history.go
- play_runstream.go
- play_schema_infer.go
- play_schema_panel.go
- play_schema_provider.go
- play_signals_chrome.go
- play_snippets.go
- play_split.go
- play_sql_highlight.go
- play_stamp.go
- play_statements.go
- play_store.go
- play_tab_marks.go
- play_table_attr.go
- play_table_leeway.go
- play_table_panel.go
- play_tabs.go
- play_text.go
- play_timeline.go
- play_timeline_bands.go
- play_timeline_panel.go
- play_world_panel.go
Directories
¶
| Path | Synopsis |
|---|---|
|
Package launchcfg is play's launch config (ADR-0135 §SD7): the typed arguments another app can open a play window with over `windowhost.open`.
|
Package launchcfg is play's launch config (ADR-0135 §SD7): the typed arguments another app can open a play window with over `windowhost.open`. |