server

package
v0.36.0 Latest Latest
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Published: Sep 9, 2026 License: MIT Imports: 35 Imported by: 0

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Constants

This section is empty.

Variables

This section is empty.

Functions

func SetupHandlers

func SetupHandlers(g *gin.Engine, cache persistence.CacheStore, ttls cachettl.Config, authzClient *authz.Client, assetsClient *assets.Client, editSessions *editsession.Store, eventPublisher *events.Publisher)

func SyncSystemTitle added in v0.29.0

func SyncSystemTitle(store persistence.CacheStore) events.SystemUpdateHandler

SyncSystemTitle is the handler for gamesystems.events.system.updated: it sets the stored title on every volume that references the system and invalidates those volumes' cached reads. Idempotent - UpdateVolumeSystemTitleBySystem is a no-op when the title is unchanged, so a redelivered event makes no further change. store may be nil (the standalone cmd/consumer runs without a cache), in which case invalidation is skipped.

Types

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