store

package
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Published: Aug 1, 2026 License: MIT Imports: 11 Imported by: 0

Documentation

Overview

Package store is Fort's SQLite state store (backlog AO-016, spec §6.6): run, node_run, route_decision, and an append-only event log. The event log is the source the fort-ui live feed replays from.

Index

Constants

This section is empty.

Variables

View Source
var (
	ErrInviteInvalid = errors.New("store: invite invalid or already used")
	ErrInviteExpired = errors.New("store: invite expired")
)

Invite errors distinguish the join responses (spec 024): 401 vs 410.

View Source
var ErrPlaybookRevisionStale = errors.New("store: stale playbook revision")

ErrPlaybookRevisionStale identifies a failed compare-and-append. Callers can map it to a conflict without depending on SQLite or matching error text.

Functions

This section is empty.

Types

type BacklogItem added in v0.7.0

type BacklogItem struct {
	ID        string
	Title     string
	Body      string
	Agent     string // optional forced agent
	Machine   string // optional pinned host
	Labels    []string
	Source    string // "user" | "agent"
	CreatedAt time.Time
}

BacklogItem is a task queued for later dispatch (spec 025). It becomes a run only when dispatched (dragged onto the board / the Run action).

type ConversationDetail added in v0.13.0

type ConversationDetail struct {
	Conversation conversation.Conversation  `json:"conversation"`
	Participants []conversation.Participant `json:"participants"`
	Messages     []conversation.Message     `json:"messages"`
	Turns        []conversation.Turn        `json:"turns"`
	Targets      []conversation.Target      `json:"targets"`
}

type ConversationTargetDispatch added in v0.13.0

type ConversationTargetDispatch struct {
	Target       conversation.Target
	Turn         conversation.Turn
	Conversation conversation.Conversation
	Participant  conversation.Participant
}

type ConversationTurnTarget added in v0.13.0

type ConversationTurnTarget struct {
	ID            string
	ParticipantID string
	RunID         string
}

type CreateConversationTurnParams added in v0.13.0

type CreateConversationTurnParams struct {
	TurnID         string
	ClientTurnID   string
	ConversationID string
	HumanID        string
	Body           string
	Targets        []ConversationTurnTarget
	CreatedAt      time.Time
}

type Event

type Event struct {
	ID        int64
	RunID     string
	NodeID    string // DAG step this event came from (spec 027); "" for run-level/single-run events
	Type      string
	Data      string
	Code      int
	CreatedAt time.Time
}

Event is one append-only event row.

type NodeRun

type NodeRun struct {
	ID        string // runID:nodeID
	RunID     string
	NodeID    string
	Type      string
	Status    string
	Input     string
	Output    string
	Attempts  int
	CreatedAt time.Time
	UpdatedAt time.Time
}

NodeRun is a persisted DAG node execution (Phase 2).

type PlaybookRevision added in v0.12.0

type PlaybookRevision struct {
	ID        string
	Revision  int
	Data      string
	CreatedAt time.Time
}

PlaybookRevision stores one opaque, immutable definition revision. The core store owns durability while the bounded control adapter owns validation and JSON interpretation (spec 036).

type RouteDecision

type RouteDecision struct {
	ID          string
	TaskID      string
	Route       string
	MatchedRule string
	IsDefault   bool
	Reason      string
	CreatedAt   time.Time
}

RouteDecision is a persisted routing outcome.

type Run

type Run struct {
	ID          string
	Title       string
	Body        string // markdown body from a multiline compose (spec 031); "" if title-only
	Agent       string
	Profile     string // exact Fort-owned profile requested for a direct run
	Model       string // provider model derived from Profile; empty means configured default
	Status      string
	MatchedRule string
	Machine     string // resolved target host (spec 022); "" = local/single-machine
	FlowID      string
	ExitCode    int
	Error       string
	CreatedAt   time.Time
	UpdatedAt   time.Time
}

Run is a persisted execution (a routed task or a flow run).

type Store

type Store struct {
	// contains filtered or unexported fields
}

Store wraps the SQLite database.

func Open

func Open(path string) (*Store, error)

Open opens (creating if needed) the database at path and applies migrations.

func (*Store) AddConversationParticipant added in v0.13.0

func (s *Store) AddConversationParticipant(participant conversation.Participant) error

func (*Store) AllNodeRuns added in v0.11.0

func (s *Store) AllNodeRuns() ([]NodeRun, error)

AllNodeRuns returns every node_run row grouped by run (the board's checkpoint-summary source, spec 033).

func (*Store) AnswerConversationTarget added in v0.13.0

func (s *Store) AnswerConversationTarget(id string, message conversation.Message) (bool, error)

func (*Store) AppendConversationMessage added in v0.13.0

func (s *Store) AppendConversationMessage(message conversation.Message) (conversation.Message, error)

func (*Store) AppendEvent

func (s *Store) AppendEvent(e Event) (int64, error)

AppendEvent appends an event (append-only) and returns its id.

func (*Store) CheckInvite added in v0.6.0

func (s *Store) CheckInvite(codeHash string, now time.Time) error

CheckInvite verifies codeHash names an unused, unexpired invite. It does not consume it — the join flow persists the registry first and only then calls MarkInviteUsed (spec 024 ordering).

func (*Store) Close

func (s *Store) Close() error

Close closes the database.

func (*Store) ConversationContext added in v0.13.0

func (s *Store) ConversationContext(conversationID string, throughMessageID int64) (string, error)

func (*Store) CreateBacklogItem added in v0.7.0

func (s *Store) CreateBacklogItem(b BacklogItem) error

CreateBacklogItem inserts a pending item.

func (*Store) CreateConversation added in v0.13.0

func (s *Store) CreateConversation(item conversation.Conversation, participants []conversation.Participant) error

func (*Store) CreateConversationTurn added in v0.13.0

func (s *Store) CreateConversationTurn(params CreateConversationTurnParams) (conversation.Turn, []conversation.Target, string, error)

func (*Store) CreateInvite added in v0.6.0

func (s *Store) CreateInvite(codeHash string, expires time.Time) error

CreateInvite records a hashed single-use invite code.

func (*Store) CreateProject added in v0.13.0

func (s *Store) CreateProject(project conversation.Project) error

func (*Store) CreateRun

func (s *Store) CreateRun(r Run) error

CreateRun inserts a new run.

func (*Store) CreateSchedule added in v0.13.0

func (s *Store) CreateSchedule(definition scheduler.Definition) error

func (*Store) DecideWaitingGate added in v0.13.0

func (s *Store) DecideWaitingGate(id, status, output string) (bool, error)

DecideWaitingGate atomically changes one waiting gate to a terminal decision. The false result means another caller already decided or reset that gate.

func (*Store) DeleteBacklogItem added in v0.7.0

func (s *Store) DeleteBacklogItem(id string) error

DeleteBacklogItem removes an item (called after it is dispatched or discarded).

func (*Store) DeleteConversation added in v0.13.0

func (s *Store) DeleteConversation(id string) error

func (*Store) DeleteProject added in v0.13.0

func (s *Store) DeleteProject(id string) error

func (*Store) Events

func (s *Store) Events(runID string) ([]Event, error)

Events returns all events for a run, in insertion order.

func (*Store) EventsSince

func (s *Store) EventsSince(cursor int64) ([]Event, error)

EventsSince returns events with id greater than the cursor (the UI feed tail).

func (*Store) FailInterruptedConversationTargets added in v0.13.0

func (s *Store) FailInterruptedConversationTargets(reason string) (int, error)

func (*Store) FailInterruptedDirectRuns added in v0.13.0

func (s *Store) FailInterruptedDirectRuns(reason string) (int, error)

FailInterruptedDirectRuns reconciles direct tasks left running by an earlier daemon lifetime. Flow runs are intentionally excluded: their durable node_run state is the input to graph.Resume after a restart.

func (*Store) GetBacklogItem added in v0.7.0

func (s *Store) GetBacklogItem(id string) (BacklogItem, error)

GetBacklogItem returns one item by id.

func (*Store) GetConversation added in v0.13.0

func (s *Store) GetConversation(id string) (ConversationDetail, error)

func (*Store) GetConversationTargetDispatch added in v0.13.0

func (s *Store) GetConversationTargetDispatch(id string) (ConversationTargetDispatch, error)

func (*Store) GetRun

func (s *Store) GetRun(id string) (Run, error)

GetRun returns a run by id.

func (*Store) LatestPlaybookRevisions added in v0.12.0

func (s *Store) LatestPlaybookRevisions() ([]PlaybookRevision, error)

LatestPlaybookRevisions returns the newest immutable revision for every id, ordered deterministically by id.

func (*Store) ListBacklog added in v0.7.0

func (s *Store) ListBacklog() ([]BacklogItem, error)

ListBacklog returns pending items, newest first.

func (*Store) ListConversationTargetDispatches added in v0.13.0

func (s *Store) ListConversationTargetDispatches(states ...conversation.TargetState) ([]ConversationTargetDispatch, error)

func (*Store) ListConversations added in v0.13.0

func (s *Store) ListConversations(scope string) ([]conversation.Conversation, error)

func (*Store) ListProjects added in v0.13.0

func (s *Store) ListProjects() ([]conversation.Project, error)

func (*Store) ListRuns

func (s *Store) ListRuns() ([]Run, error)

ListRuns returns all runs, newest first.

func (*Store) ListSchedules added in v0.13.0

func (s *Store) ListSchedules() ([]scheduler.Definition, error)

func (*Store) MarkInviteUsed added in v0.6.0

func (s *Store) MarkInviteUsed(codeHash string, now time.Time) error

MarkInviteUsed consumes the invite. The WHERE used_at IS NULL guard makes consumption single-use even under concurrent joins.

func (*Store) MoveConversation added in v0.13.0

func (s *Store) MoveConversation(id, projectID string) error

func (*Store) NodeRuns

func (s *Store) NodeRuns(runID string) ([]NodeRun, error)

NodeRuns returns the node runs for a run, in creation order.

func (*Store) PlaybookRevision added in v0.12.0

func (s *Store) PlaybookRevision(id string, revision int) (PlaybookRevision, error)

PlaybookRevision returns exactly revision; edits never rewrite old rows.

func (*Store) RemoveConversationParticipant added in v0.13.0

func (s *Store) RemoveConversationParticipant(conversationID, participantID string, removedAt time.Time) error

func (*Store) RenameConversation added in v0.13.0

func (s *Store) RenameConversation(id, title string) error

func (*Store) RenameProject added in v0.13.0

func (s *Store) RenameProject(id, name string) error

func (*Store) RetryConversationTarget added in v0.13.0

func (s *Store) RetryConversationTarget(originalID, newID, newRunID string, createdAt time.Time) (ConversationTargetDispatch, error)

func (*Store) RouteDecisions

func (s *Store) RouteDecisions(taskID string) ([]RouteDecision, error)

RouteDecisions returns the decisions recorded for a task, oldest first.

func (*Store) SavePlaybookRevision added in v0.12.0

func (s *Store) SavePlaybookRevision(id, data string) (PlaybookRevision, error)

SavePlaybookRevision appends the next immutable revision for id.

func (*Store) SavePlaybookRevisionIfLatest added in v0.12.0

func (s *Store) SavePlaybookRevisionIfLatest(id string, expected int, data string) (PlaybookRevision, error)

SavePlaybookRevisionIfLatest appends only when expected is still the latest revision (zero means the id does not exist). The compare and insert share one transaction, preventing stale whole-document edits from becoming revisions.

func (*Store) SaveRouteDecision

func (s *Store) SaveRouteDecision(d RouteDecision) error

SaveRouteDecision persists a routing decision.

func (*Store) ScheduleOccurrencesBetween added in v0.13.0

func (s *Store) ScheduleOccurrencesBetween(start, end time.Time) ([]scheduler.Occurrence, error)

func (*Store) SeedPlaybookRevisions added in v0.12.0

func (s *Store) SeedPlaybookRevisions(revisions []PlaybookRevision) error

SeedPlaybookRevisions atomically installs an initial catalog when the table is empty. Existing catalogs are left untouched, so startup is idempotent and a crash can never expose a partially seeded set.

func (*Store) SetConversationState added in v0.13.0

func (s *Store) SetConversationState(id string, state conversation.ConversationState) error

func (*Store) TouchConversationTargetActivity added in v0.13.0

func (s *Store) TouchConversationTargetActivity(id string, observedAt time.Time) error

func (*Store) TransitionConversationTarget added in v0.13.0

func (s *Store) TransitionConversationTarget(id string, from, to conversation.TargetState, errorMessage string) (bool, error)

func (*Store) TransitionConversationTargetWithCode added in v0.13.0

func (s *Store) TransitionConversationTargetWithCode(id string, from, to conversation.TargetState, errorCode, errorMessage string) (bool, error)

func (*Store) TransitionScheduleOccurrence added in v0.13.0

func (s *Store) TransitionScheduleOccurrence(id string, from, to scheduler.OccurrenceState, runID, errorMessage string) (bool, error)

func (*Store) UpdateBacklogAgent added in v0.11.0

func (s *Store) UpdateBacklogAgent(id, agent string) error

UpdateBacklogAgent reassigns an item to an agent ("" clears the pin, spec 033).

func (*Store) UpdateRunStatus

func (s *Store) UpdateRunStatus(id, status string, exitCode int, errMsg string) error

UpdateRunStatus updates a run's terminal fields.

func (*Store) UpdateScheduleFire added in v0.13.0

func (s *Store) UpdateScheduleFire(id string, lastFireAt, nextFireAt time.Time) error

func (*Store) UpsertNodeRun

func (s *Store) UpsertNodeRun(n NodeRun) error

UpsertNodeRun inserts or updates a node run (keyed by id = runID:nodeID).

func (*Store) UpsertScheduleOccurrence added in v0.13.0

func (s *Store) UpsertScheduleOccurrence(occurrence scheduler.Occurrence) error

func (*Store) WaitingGates

func (s *Store) WaitingGates() ([]NodeRun, error)

WaitingGates returns every gate node currently awaiting a human decision, across all runs (the gate-inbox source).

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