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Constants ¶
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const ( StateDeployed = "deployed" StateAbsent = "absent" StateConflict = "conflict" StateMismatch = "mismatch" StateOwnedByOther = "owned_by_other" StateUnmanaged = "unmanaged" StateCopyMissing = "copy_missing" )
Variables ¶
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Functions ¶
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Types ¶
type Entry ¶
type Entry struct {
TargetPath string `json:"targetPath"`
State string `json:"state"`
Package string `json:"package,omitempty"`
Entry string `json:"entry,omitempty"`
Code target.ConflictCode `json:"code,omitempty"`
Message string `json:"message,omitempty"`
Owner string `json:"owner,omitempty"`
ExpectedTarget string `json:"expectedTarget,omitempty"`
}
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