Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ( PurpleHaze = lipgloss.Color("#703898") CrimsonPulse = lipgloss.Color("#C52735") SunsetGlow = lipgloss.Color("#FCC451") )
Primary Colors
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var ( OceanTide = lipgloss.Color("#00BCD4") // Primary accent OceanSurge = lipgloss.Color("#00E5FF") // Focused elements OceanDepth = lipgloss.Color("#008CA3") // Muted OceanAbyss = lipgloss.Color("#006978") // Subtle HotPink = lipgloss.Color("#FF10F0") // Titles NeonGreen = lipgloss.Color("#00FF41") // Success )
Accent Colors (Maestro-Specific)
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var ( GhostWhite = lipgloss.Color("#F0F0F0") SilverMist = lipgloss.Color("#A0A0A0") DimGray = lipgloss.Color("#4A4A4A") DeepSpace = lipgloss.Color("#0A0E27") )
Grayscale
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var ( FocusedBorder = OceanSurge UnfocusedBorder = PurpleHaze )
Focus
View Source
var DaemonAnimShades = []string{
"48",
"47",
"43",
"42",
"41",
"40",
"37",
"36",
"35",
"34",
"30",
"29",
"28",
"24",
"23",
"22",
}
DaemonAnimShades uses pure greens from the xterm-256 palette for a subtle pulse xterm-256 color cube: 16 + 36*r + 6*g + b where r,g,b ∈ [0,5] Selected for pure green appearance (r=0, low blue component)
View Source
var OceanTideAnimShades = []string{
"#00E5FF", "#00D4E8", "#00BCD4", "#00A3BB", "#008CA3",
}
Animation shades for ping-pong effect
Functions ¶
func GetDaemonShade ¶
GetDaemonShade returns the daemon indicator color for the given animation state (0-15)
func GetOceanTideShade ¶
GetOceanTideShade returns the Ocean Tide color for the given animation state (0-4)
Types ¶
This section is empty.
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