Documentation
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Index ¶
- func GetRDBPath(rdbName string) (string, error)
- type MetadataManager
- func (m *MetadataManager) DownloadRDB() error
- func (m *MetadataManager) GetMD5ByCRC32(crc32 uint32) string
- func (m *MetadataManager) IsRDBLoaded() bool
- func (m *MetadataManager) LoadRDB() error
- func (m *MetadataManager) LookupByCRC32(crc32 uint32) (*rdb.Game, int)
- func (m *MetadataManager) RDBExists() bool
- func (m *MetadataManager) ResolveConsoleID(variantIdx, defaultID int) int
- func (m *MetadataManager) VariantCount() int
- func (m *MetadataManager) VariantName(idx int) string
- func (m *MetadataManager) VariantRDBName(idx int) string
- func (m *MetadataManager) VariantThumbnailRepo(idx int) string
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetRDBPath ¶
GetRDBPath returns the path to the RDB file for the given rdbName.
Types ¶
type MetadataManager ¶
type MetadataManager struct {
// contains filtered or unexported fields
}
MetadataManager handles RDB and artwork downloads for one or more metadata variants (RDB + thumbnail repo pairs).
func NewMetadataManager ¶
func NewMetadataManager(variants []coreif.MetadataVariant) *MetadataManager
NewMetadataManager creates a new metadata manager from the given variants.
func (*MetadataManager) DownloadRDB ¶
func (m *MetadataManager) DownloadRDB() error
DownloadRDB downloads all variant RDB files from libretro-database. Downloads to a temp file first, then renames on success.
func (*MetadataManager) GetMD5ByCRC32 ¶
func (m *MetadataManager) GetMD5ByCRC32(crc32 uint32) string
GetMD5ByCRC32 searches all loaded RDBs for an MD5 hash matching the CRC32.
func (*MetadataManager) IsRDBLoaded ¶
func (m *MetadataManager) IsRDBLoaded() bool
IsRDBLoaded returns true if any variant RDB is loaded.
func (*MetadataManager) LoadRDB ¶
func (m *MetadataManager) LoadRDB() error
LoadRDB loads all variant RDB files into memory. Returns nil without error if a file doesn't exist.
func (*MetadataManager) LookupByCRC32 ¶
func (m *MetadataManager) LookupByCRC32(crc32 uint32) (*rdb.Game, int)
LookupByCRC32 looks up a game by CRC32 across all loaded RDBs. Returns the game and the variant index where it was found. Returns nil, -1 if not found or no RDB is loaded.
func (*MetadataManager) RDBExists ¶
func (m *MetadataManager) RDBExists() bool
RDBExists checks if all variant RDB files exist on disk.
func (*MetadataManager) ResolveConsoleID ¶
func (m *MetadataManager) ResolveConsoleID(variantIdx, defaultID int) int
ResolveConsoleID returns the console ID for a variant, falling back to defaultID when the variant has no override (zero value).
func (*MetadataManager) VariantCount ¶
func (m *MetadataManager) VariantCount() int
VariantCount returns the number of metadata variants.
func (*MetadataManager) VariantName ¶
func (m *MetadataManager) VariantName(idx int) string
VariantName returns the display name for a variant index.
func (*MetadataManager) VariantRDBName ¶
func (m *MetadataManager) VariantRDBName(idx int) string
VariantRDBName returns the RDB name for a variant index.
func (*MetadataManager) VariantThumbnailRepo ¶
func (m *MetadataManager) VariantThumbnailRepo(idx int) string
VariantThumbnailRepo returns the thumbnail repo name for a variant index.