Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewAnub25HAI ¶
func NewGormok25HAI ¶
Types ¶
type Anub25HAI ¶
type Anub25HAI struct {
Target *core.Target
FreezingSlash *core.Spell
LeechingSwarm *core.Spell
LeechingSwarmHeal *core.Spell
}
func (*Anub25HAI) ExecuteCustomRotation ¶
func (ai *Anub25HAI) ExecuteCustomRotation(sim *core.Simulation)
func (*Anub25HAI) Initialize ¶
func (*Anub25HAI) Reset ¶
func (ai *Anub25HAI) Reset(*core.Simulation)
type Gormok25HAI ¶
type Gormok25HAI struct {
Target *core.Target
Impale *core.Spell
StaggeringStomp *core.Spell
RisingAnger *core.Spell
RisingAngerAura *core.Aura
}
func (*Gormok25HAI) ExecuteCustomRotation ¶
func (ai *Gormok25HAI) ExecuteCustomRotation(sim *core.Simulation)
func (*Gormok25HAI) Initialize ¶
func (ai *Gormok25HAI) Initialize(target *core.Target, _ *proto.Target)
func (*Gormok25HAI) Reset ¶
func (ai *Gormok25HAI) Reset(*core.Simulation)
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