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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type WindbladeAI ¶
type WindbladeAI struct {
// Unit references
Target *core.Target
AddUnits []*core.Unit
TankUnit *core.Unit
// Spell + aura references
SonicBlade *core.Spell
BandOfValor *core.Aura
// contains filtered or unexported fields
}
func (*WindbladeAI) ExecuteCustomRotation ¶
func (ai *WindbladeAI) ExecuteCustomRotation(sim *core.Simulation)
func (*WindbladeAI) Initialize ¶
func (ai *WindbladeAI) Initialize(target *core.Target, config *proto.Target)
func (*WindbladeAI) Reset ¶
func (ai *WindbladeAI) Reset(sim *core.Simulation)
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