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Index ¶
Constants ¶
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const (
StrikesOfOpportunityHitID int32 = 76858
)
Variables ¶
This section is empty.
Functions ¶
func RegisterArmsWarrior ¶
func RegisterArmsWarrior()
Types ¶
type ArmsWarrior ¶
type ArmsWarrior struct {
*warrior.Warrior
Options *proto.ArmsWarrior_Options
TasteForBloodAura *core.Aura
}
func NewArmsWarrior ¶
func NewArmsWarrior(character *core.Character, options *proto.Player) *ArmsWarrior
func (*ArmsWarrior) GetMasteryProcChance ¶
func (war *ArmsWarrior) GetMasteryProcChance() float64
func (*ArmsWarrior) GetWarrior ¶
func (war *ArmsWarrior) GetWarrior() *warrior.Warrior
func (*ArmsWarrior) Initialize ¶
func (war *ArmsWarrior) Initialize()
func (*ArmsWarrior) OnEncounterStart ¶ added in v0.0.13
func (war *ArmsWarrior) OnEncounterStart(sim *core.Simulation)
func (*ArmsWarrior) Reset ¶
func (war *ArmsWarrior) Reset(sim *core.Simulation)
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