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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type GarajalAI ¶
type GarajalAI struct {
// Unit references
Target *core.Target
BossUnit *core.Unit
AddUnits []*core.Unit
TankUnit *core.Unit
// Spell + aura references
ShadowyAttackSpells []*core.Spell
BanishmentAura *core.Aura
VoodooDollsAura *core.Aura
ShadowBolt *core.Spell
FrenzyAura *core.Aura
// contains filtered or unexported fields
}
func (*GarajalAI) ExecuteCustomRotation ¶
func (ai *GarajalAI) ExecuteCustomRotation(sim *core.Simulation)
func (*GarajalAI) Initialize ¶
func (*GarajalAI) Reset ¶
func (ai *GarajalAI) Reset(sim *core.Simulation)
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