marksmanship

package
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Published: Jan 14, 2026 License: MIT Imports: 4 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func RegisterMarksmanshipHunter

func RegisterMarksmanshipHunter()

Types

type MarksmanshipHunter

type MarksmanshipHunter struct {
	*hunter.Hunter

	MarksmanshipOptions *proto.MarksmanshipHunter_Options
	// contains filtered or unexported fields
}

func NewMarksmanshipHunter

func NewMarksmanshipHunter(character *core.Character, options *proto.Player) *MarksmanshipHunter

func (*MarksmanshipHunter) ApplySpecialization

func (mm *MarksmanshipHunter) ApplySpecialization()

func (*MarksmanshipHunter) GetHunter

func (mmHunter *MarksmanshipHunter) GetHunter() *hunter.Hunter

func (*MarksmanshipHunter) Initialize

func (mmHunter *MarksmanshipHunter) Initialize()

func (*MarksmanshipHunter) MasterMarksmanAura

func (mm *MarksmanshipHunter) MasterMarksmanAura()

func (*MarksmanshipHunter) PiercingShotsAura

func (mm *MarksmanshipHunter) PiercingShotsAura()

func (*MarksmanshipHunter) Reset

func (mmHunter *MarksmanshipHunter) Reset(sim *core.Simulation)

func (*MarksmanshipHunter) SteadyFocusAura

func (mm *MarksmanshipHunter) SteadyFocusAura()

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