Documentation
¶
Index ¶
- Constants
- Variables
- func CopySpellMultipliers(sourceSpell *core.Spell, targetSpell *core.Spell, target *core.Unit)
- type DeathKnight
- func (dk *DeathKnight) AddPartyBuffs(partyBuffs *proto.PartyBuffs)
- func (dk *DeathKnight) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
- func (dk *DeathKnight) ApplyTalents()
- func (dk *DeathKnight) DiseasesAreActive(target *core.Unit) bool
- func (dk *DeathKnight) GetAllActiveGhoulPets() []*core.Pet
- func (dk *DeathKnight) GetCharacter() *core.Character
- func (dk *DeathKnight) GetDeathKnight() *DeathKnight
- func (dk *DeathKnight) GetDiseaseMulti(target *core.Unit, base float64, increase float64) float64
- func (dk *DeathKnight) HasMajorGlyph(glyph proto.DeathKnightMajorGlyph) bool
- func (dk *DeathKnight) HasMinorGlyph(glyph proto.DeathKnightMinorGlyph) bool
- func (dk *DeathKnight) Initialize()
- func (dk *DeathKnight) NewArmyGhoulPet() *GhoulPet
- func (dk *DeathKnight) NewFallenZandalariPet() *GhoulPet
- func (dk *DeathKnight) NewGhoulPet(permanent bool) *GhoulPet
- func (dk *DeathKnight) NewRuneWeapon() *RuneWeaponPet
- func (dk *DeathKnight) OnEncounterStart(sim *core.Simulation)
- func (dk *DeathKnight) Reset(sim *core.Simulation)
- func (dk *DeathKnight) SetupGhoul(ghoulPet *GhoulPet, scalingCoef float64)
- type DeathKnightAgent
- type DeathKnightInputs
- type GhoulPet
- func (ghoulPet *GhoulPet) Enable(sim *core.Simulation, petAgent core.PetAgent)
- func (ghoulPet *GhoulPet) EnableWithTimeout(sim *core.Simulation, petAgent core.PetAgent, petDuration time.Duration)
- func (ghoulPet *GhoulPet) ExecuteCustomRotation(sim *core.Simulation)
- func (ghoulPet *GhoulPet) GetPet() *core.Pet
- func (ghoulPet *GhoulPet) Initialize()
- func (ghoulPet *GhoulPet) OnEncounterStart(_ *core.Simulation)
- func (ghoulPet *GhoulPet) Reset(_ *core.Simulation)
- type RuneWeaponPet
- func (runeWeapon *RuneWeaponPet) AddCopySpell(actionId core.ActionID, spell *core.Spell)
- func (runeWeapon *RuneWeaponPet) DiseasesAreActive(target *core.Unit) bool
- func (runeWeapon *RuneWeaponPet) ExecuteCustomRotation(_ *core.Simulation)
- func (runeWeapon *RuneWeaponPet) GetDiseaseMulti(target *core.Unit, base float64, increase float64) float64
- func (runeWeapon *RuneWeaponPet) GetPet() *core.Pet
- func (runeWeapon *RuneWeaponPet) Initialize()
- func (runeWeapon *RuneWeaponPet) OnEncounterStart(_ *core.Simulation)
- func (runeWeapon *RuneWeaponPet) Reset(_ *core.Simulation)
Constants ¶
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const ( DDBC_MercilessCombat int = 0 DDBC_RuneOfRazorice = iota DDBC_Total )
Damage Done By Caster setup
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const ( DeathKnightSpellFlagNone int64 = 0 DeathKnightSpellAntiMagicZone int64 = 1 << iota DeathKnightSpellArmyOfTheDead DeathKnightSpellBloodBoil DeathKnightSpellBloodPlague DeathKnightSpellBloodPresence DeathKnightSpellBloodStrike DeathKnightSpellBloodTap DeathKnightSpellBoneShield DeathKnightSpellConversion DeathKnightSpellDancingRuneWeapon DeathKnightSpellDarkCommand DeathKnightSpellDarkTransformation DeathKnightSpellDeathAndDecay DeathKnightSpellDeathCoil DeathKnightSpellDeathCoilHeal DeathKnightSpellDeathPact DeathKnightSpellDeathSiphon DeathKnightSpellDeathStrike DeathKnightSpellDeathStrikeHeal DeathKnightSpellEmpowerRuneWeapon DeathKnightSpellFesteringStrike DeathKnightSpellFrostFever DeathKnightSpellFrostPresence DeathKnightSpellFrostStrike DeathKnightSpellHeartStrike DeathKnightSpellHornOfWinter DeathKnightSpellHowlingBlast DeathKnightSpellIceboundFortitude DeathKnightSpellIcyTouch DeathKnightSpellLichborne DeathKnightSpellObliterate DeathKnightSpellOutbreak DeathKnightSpellPestilence DeathKnightSpellPillarOfFrost DeathKnightSpellPlagueLeech DeathKnightSpellPlagueStrike DeathKnightSpellRaiseDead DeathKnightSpellRuneStrike DeathKnightSpellRuneTap DeathKnightSpellScourgeStrike DeathKnightSpellScourgeStrikeShadow DeathKnightSpellSoulReaper DeathKnightSpellSummonGargoyle DeathKnightSpellUnholyBlight DeathKnightSpellUnholyFrenzy DeathKnightSpellUnholyPresence DeathKnightSpellVampiricBlood DeathKnightSpellKillingMachine // Used to react to km procs DeathKnightSpellSuddenDoom // Used to react to km procs DeathKnightSpellConvertToDeathRune // Used to react to death rune gains DeathKnightSpellLast DeathKnightSpellsAll = DeathKnightSpellLast<<1 - 1 DeathKnightSpellDisease = DeathKnightSpellFrostFever | DeathKnightSpellBloodPlague )
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const ( GhoulSpellNone int64 = 0 GhoulSpellClaw int64 = 1 << iota GhoulSpellLast GhoulSpellsAll = GhoulSpellLast<<1 - 1 )
Variables ¶
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var BloodBoilActionID = core.ActionID{SpellID: 48721}
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var DeathCoilActionID = core.ActionID{SpellID: 47541}
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var DeathSiphonActionID = core.ActionID{SpellID: 108196}
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var DeathStrikeActionID = core.ActionID{SpellID: 49998}
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var IcyTouchActionID = core.ActionID{SpellID: 45477}
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var ItemSetBattlegearOfTheLostCatacomb = core.NewItemSet(core.ItemSet{ Name: "Battlegear of the Lost Catacomb", ID: 1123, DisabledInChallengeMode: true, Bonuses: map[int32]core.ApplySetBonus{ 2: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec == proto.Spec_SpecBloodDeathKnight { return } setBonusAura.AttachSpellMod(core.SpellModConfig{ Kind: core.SpellMod_DamageDone_Pct, ClassMask: DeathKnightSpellFrostStrike | DeathKnightSpellObliterate | DeathKnightSpellScourgeStrike, FloatValue: 0.04, }) }, 4: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec == proto.Spec_SpecBloodDeathKnight { return } dk.T14Dps4pc = setBonusAura }, }, })
T14 DPS
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var ItemSetBattleplateOfCyclopeanDread = core.NewItemSet(core.ItemSet{ Name: "Battleplate of Cyclopean Dread", ID: 1200, DisabledInChallengeMode: true, Bonuses: map[int32]core.ApplySetBonus{ 2: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec == proto.Spec_SpecBloodDeathKnight { return } var duration time.Duration if dk.Spec == proto.Spec_SpecUnholyDeathKnight { duration = time.Second * 15 } else if dk.MainHand().HandType == proto.HandType_HandTypeTwoHand { duration = time.Second * 8 } else { duration = time.Second * 6 } currentStat := stats.HasteRating deathShroudAura := dk.RegisterAura(core.Aura{ Label: "Death Shroud" + dk.Label, ActionID: core.ActionID{SpellID: 144901}, Duration: duration, MaxStacks: 10, OnStacksChange: func(aura *core.Aura, sim *core.Simulation, oldStacks, newStacks int32) { newStat := core.Ternary( dk.GetStat(stats.HasteRating) > dk.GetStat(stats.MasteryRating), stats.HasteRating, stats.MasteryRating) if currentStat == newStat { dk.AddStatDynamic(sim, currentStat, 500*float64(newStacks-oldStacks)) } else { dk.AddStatDynamic(sim, currentStat, -500*float64(oldStacks)) dk.AddStatDynamic(sim, newStat, 500*float64(newStacks)) currentStat = newStat } }, }) setBonusAura.AttachProcTrigger(core.ProcTrigger{ Callback: core.CallbackOnCastComplete, ClassSpellMask: DeathKnightSpellKillingMachine | DeathKnightSpellSuddenDoom, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { deathShroudAura.Activate(sim) deathShroudAura.AddStack(sim) }, }) }, 4: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec == proto.Spec_SpecUnholyDeathKnight { setBonusAura.AttachProcTrigger(core.ProcTrigger{ Callback: core.CallbackOnSpellHitDealt | core.CallbackOnHealDealt, ClassSpellMask: DeathKnightSpellDeathCoil | DeathKnightSpellDeathCoilHeal, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { if dk.Ghoul.DarkTransformationAura.IsActive() { dk.Ghoul.DarkTransformationAura.UpdateExpires(dk.Ghoul.DarkTransformationAura.ExpiresAt() + time.Second*2) } }, }) } else if dk.Spec == proto.Spec_SpecFrostDeathKnight { frozenPowerSpell := dk.RegisterSpell(core.SpellConfig{ ActionID: core.ActionID{SpellID: 147620}, SpellSchool: core.SpellSchoolFrost, ProcMask: core.ProcMaskEmpty, Flags: core.SpellFlagPassiveSpell, DamageMultiplier: 1, CritMultiplier: dk.DefaultCritMultiplier(), ThreatMultiplier: 1, ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) { baseDamage := 500.0 + 0.07999999821*spell.MeleeAttackPower() spell.CalcAndDealDamage(sim, target, baseDamage, spell.OutcomeMeleeSpecialHitAndCrit) }, }) dk.OnSpellRegistered(func(spell *core.Spell) { if !spell.Matches(DeathKnightSpellPillarOfFrost) { return } dk.PillarOfFrostAura.AttachProcTrigger(core.ProcTrigger{ Callback: core.CallbackOnSpellHitDealt, ProcMask: core.ProcMaskSpecial, Outcome: core.OutcomeLanded, Harmful: true, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { frozenPowerSpell.Cast(sim, result.Target) }, }) }) } }, }, })
T16 DPS
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var ItemSetBattleplateOfTheAllConsumingMaw = core.NewItemSet(core.ItemSet{ Name: "Battleplate of the All-Consuming Maw", ID: 1152, DisabledInChallengeMode: true, Bonuses: map[int32]core.ApplySetBonus{ 2: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() risenZandalariSpell := dk.RegisterSpell(core.SpellConfig{ ActionID: core.ActionID{SpellID: 138342}, SpellSchool: core.SpellSchoolPhysical, Flags: core.SpellFlagPassiveSpell, ApplyEffects: func(sim *core.Simulation, target *core.Unit, spell *core.Spell) { for _, troll := range dk.FallenZandalari { if troll.IsActive() { continue } troll.EnableWithTimeout(sim, troll, time.Second*15) return } if sim.Log != nil { dk.Log(sim, "No Fallen Zandalari available for the T15 4pc to proc, this is unreasonable.") } }, }) setBonusAura.AttachProcTrigger(core.ProcTrigger{ Callback: core.CallbackOnSpellHitDealt, Outcome: core.OutcomeLanded, DPM: dk.NewSetBonusRPPMProcManager(138343, setBonusAura, core.ProcMaskDirect, core.RPPMConfig{ PPM: 1.14999997616, }), ICD: time.Millisecond * 250, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { risenZandalariSpell.Cast(sim, result.Target) }, }) }, 4: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() setBonusAura.ApplyOnGain(func(aura *core.Aura, sim *core.Simulation) { dk.soulReaper45Percent = true }).ApplyOnExpire(func(aura *core.Aura, sim *core.Simulation) { dk.soulReaper45Percent = false }).ExposeToAPL(138347) }, }, })
T15 DPS
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var ItemSetPlateOfCyclopeanDread = core.NewItemSet(core.ItemSet{ Name: "Plate of Cyclopean Dread", ID: 1201, DisabledInChallengeMode: true, Bonuses: map[int32]core.ApplySetBonus{ 2: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec != proto.Spec_SpecBloodDeathKnight { return } dk.BoneWallAura = dk.RegisterAura(core.Aura{ Label: "Bone Wall" + dk.Label, ActionID: core.ActionID{SpellID: 144948}, Duration: time.Minute * 2, MaxStacks: 6, }).AttachProcTrigger(core.ProcTrigger{ Callback: core.CallbackOnCastComplete, ClassSpellMask: DeathKnightSpellBoneShield, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { dk.BoneWallAura.Deactivate(sim) }, }) boneWallDriver := dk.RegisterAura(core.Aura{ Label: "Bone Wall Driver" + dk.Label, ActionID: core.ActionID{SpellID: 145719}, Duration: time.Minute * 10, MaxStacks: 10, OnStacksChange: func(aura *core.Aura, sim *core.Simulation, oldStacks, newStacks int32) { if newStacks == 10 { dk.BoneWallAura.Activate(sim) dk.BoneWallAura.AddStack(sim) aura.SetStacks(sim, 1) } }, }) setBonusAura.AttachProcTrigger(core.ProcTrigger{ Callback: core.CallbackOnCastComplete, ClassSpellMask: DeathKnightSpellHeartStrike | DeathKnightSpellRuneStrike | DeathKnightSpellDeathCoil | DeathKnightSpellSoulReaper | DeathKnightSpellBloodBoil, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { boneWallDriver.Activate(sim) boneWallDriver.AddStack(sim) }, }) }, 4: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec != proto.Spec_SpecBloodDeathKnight { return } deathRuneMetrics := dk.NewDeathRuneMetrics(core.ActionID{SpellID: 144950}) setBonusAura.AttachProcTrigger(core.ProcTrigger{ Callback: core.CallbackOnCastComplete, ClassSpellMask: DeathKnightSpellDancingRuneWeapon, Handler: func(sim *core.Simulation, spell *core.Spell, result *core.SpellResult) { dk.RegenAllFrostAndUnholyRunesAsDeath(sim, deathRuneMetrics) }, }) }, }, })
T16 Tank
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var ItemSetPlateOfTheAllConsumingMaw = core.NewItemSet(core.ItemSet{ Name: "Plate of the All-Consuming Maw", ID: 1151, DisabledInChallengeMode: true, Bonuses: map[int32]core.ApplySetBonus{ 2: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec != proto.Spec_SpecBloodDeathKnight { return } setBonusAura.AttachSpellMod(core.SpellModConfig{ Kind: core.SpellMod_Cooldown_Flat, ClassMask: DeathKnightSpellRuneTap, TimeValue: time.Second * -10, }).AttachSpellMod(core.SpellModConfig{ Kind: core.SpellMod_PowerCost_Pct, ClassMask: DeathKnightSpellRuneTap, FloatValue: -2.0, }) }, 4: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec != proto.Spec_SpecBloodDeathKnight { return } rpMetrics := dk.NewRunicPowerMetrics(core.ActionID{SpellID: 138214}) dk.OnSpellRegistered(func(spell *core.Spell) { if !spell.Matches(DeathKnightSpellBoneShield) { return } dk.BoneShieldAura.ApplyOnStacksChange(func(aura *core.Aura, sim *core.Simulation, oldStacks, newStacks int32) { if !setBonusAura.IsActive() { return } if newStacks < oldStacks { dk.AddRunicPower(sim, 15, rpMetrics) } }) }) }, }, })
T15 Tank
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var ItemSetPlateOfTheLostCatacomb = core.NewItemSet(core.ItemSet{ Name: "Plate of the Lost Catacomb", ID: 1124, DisabledInChallengeMode: true, Bonuses: map[int32]core.ApplySetBonus{ 2: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() if dk.Spec != proto.Spec_SpecBloodDeathKnight { return } setBonusAura.AttachSpellMod(core.SpellModConfig{ Kind: core.SpellMod_Cooldown_Flat, ClassMask: DeathKnightSpellVampiricBlood, TimeValue: time.Second * -20, }) }, 4: func(agent core.Agent, setBonusAura *core.Aura) { dk := agent.(DeathKnightAgent).GetDeathKnight() setBonusAura.AttachMultiplicativePseudoStatBuff( &dk.deathStrikeHealingMultiplier, 1.1, ) }, }, })
T14 Tank
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var OutbreakActionID = core.ActionID{SpellID: 77575}
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var PestilenceActionID = core.ActionID{SpellID: 50842}
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var PlagueStrikeActionID = core.ActionID{SpellID: 45462}
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var SoulReaperActionID = core.ActionID{SpellID: 114867}
Functions ¶
Types ¶
type DeathKnight ¶
type DeathKnight struct {
core.Character
Talents *proto.DeathKnightTalents
Inputs DeathKnightInputs
// Pets
Ghoul *GhoulPet
ArmyGhoul []*GhoulPet
FallenZandalari []*GhoulPet
AllGhoulPets []*GhoulPet
RuneWeapon *RuneWeaponPet
BloodPresenceSpell *core.Spell
FrostPresenceSpell *core.Spell
UnholyPresenceSpell *core.Spell
PestilenceSpell *core.Spell
BoneShieldAura *core.Aura
BoneWallAura *core.Aura
ConversionAura *core.Aura
PillarOfFrostAura *core.Aura
RaiseDeadAura *core.Aura
ThreatOfThassarianAura *core.Aura
// Diseases
FrostFeverSpell *core.Spell
BloodPlagueSpell *core.Spell
// Runic power decay, used during pre pull
RunicPowerDecayAura *core.Aura
// Item sets
T14Dps4pc *core.Aura
// contains filtered or unexported fields
}
func NewDeathKnight ¶
func NewDeathKnight(character *core.Character, inputs DeathKnightInputs, talents string, deathRuneConvertSpellId int32) *DeathKnight
func (*DeathKnight) AddPartyBuffs ¶
func (dk *DeathKnight) AddPartyBuffs(partyBuffs *proto.PartyBuffs)
func (*DeathKnight) AddRaidBuffs ¶
func (dk *DeathKnight) AddRaidBuffs(raidBuffs *proto.RaidBuffs)
func (*DeathKnight) ApplyTalents ¶
func (dk *DeathKnight) ApplyTalents()
func (*DeathKnight) DiseasesAreActive ¶
func (dk *DeathKnight) DiseasesAreActive(target *core.Unit) bool
func (*DeathKnight) GetAllActiveGhoulPets ¶ added in v0.0.6
func (dk *DeathKnight) GetAllActiveGhoulPets() []*core.Pet
func (*DeathKnight) GetCharacter ¶
func (dk *DeathKnight) GetCharacter() *core.Character
func (*DeathKnight) GetDeathKnight ¶
func (dk *DeathKnight) GetDeathKnight() *DeathKnight
func (*DeathKnight) GetDiseaseMulti ¶
func (*DeathKnight) HasMajorGlyph ¶
func (dk *DeathKnight) HasMajorGlyph(glyph proto.DeathKnightMajorGlyph) bool
func (*DeathKnight) HasMinorGlyph ¶
func (dk *DeathKnight) HasMinorGlyph(glyph proto.DeathKnightMinorGlyph) bool
func (*DeathKnight) Initialize ¶
func (dk *DeathKnight) Initialize()
func (*DeathKnight) NewArmyGhoulPet ¶
func (dk *DeathKnight) NewArmyGhoulPet() *GhoulPet
func (*DeathKnight) NewFallenZandalariPet ¶
func (dk *DeathKnight) NewFallenZandalariPet() *GhoulPet
func (*DeathKnight) NewGhoulPet ¶
func (dk *DeathKnight) NewGhoulPet(permanent bool) *GhoulPet
func (*DeathKnight) NewRuneWeapon ¶
func (dk *DeathKnight) NewRuneWeapon() *RuneWeaponPet
func (*DeathKnight) OnEncounterStart ¶ added in v0.0.13
func (dk *DeathKnight) OnEncounterStart(sim *core.Simulation)
func (*DeathKnight) Reset ¶
func (dk *DeathKnight) Reset(sim *core.Simulation)
func (*DeathKnight) SetupGhoul ¶
func (dk *DeathKnight) SetupGhoul(ghoulPet *GhoulPet, scalingCoef float64)
type DeathKnightAgent ¶
type DeathKnightAgent interface {
GetDeathKnight() *DeathKnight
}
type DeathKnightInputs ¶
type DeathKnightInputs struct {
// Option Vars
IsDps bool
UnholyFrenzyTarget *proto.UnitReference
Spec proto.Spec
}
type GhoulPet ¶
type GhoulPet struct {
core.Pet
DarkTransformationAura *core.Aura
ShadowInfusionAura *core.Aura
Claw *core.Spell
// contains filtered or unexported fields
}
func (*GhoulPet) Enable ¶
func (ghoulPet *GhoulPet) Enable(sim *core.Simulation, petAgent core.PetAgent)
func (*GhoulPet) EnableWithTimeout ¶ added in v0.0.2
func (*GhoulPet) ExecuteCustomRotation ¶
func (ghoulPet *GhoulPet) ExecuteCustomRotation(sim *core.Simulation)
func (*GhoulPet) Initialize ¶
func (ghoulPet *GhoulPet) Initialize()
func (*GhoulPet) OnEncounterStart ¶ added in v0.0.13
func (ghoulPet *GhoulPet) OnEncounterStart(_ *core.Simulation)
func (*GhoulPet) Reset ¶
func (ghoulPet *GhoulPet) Reset(_ *core.Simulation)
type RuneWeaponPet ¶
type RuneWeaponPet struct {
core.Pet
// Diseases
FrostFeverSpell *core.Spell
BloodPlagueSpell *core.Spell
StrikeWeapon *core.Weapon
StrikeWeaponDamage float64
RuneWeaponSpells map[core.ActionID]*core.Spell
// contains filtered or unexported fields
}
func (*RuneWeaponPet) AddCopySpell ¶
func (runeWeapon *RuneWeaponPet) AddCopySpell(actionId core.ActionID, spell *core.Spell)
func (*RuneWeaponPet) DiseasesAreActive ¶
func (runeWeapon *RuneWeaponPet) DiseasesAreActive(target *core.Unit) bool
func (*RuneWeaponPet) ExecuteCustomRotation ¶
func (runeWeapon *RuneWeaponPet) ExecuteCustomRotation(_ *core.Simulation)
func (*RuneWeaponPet) GetDiseaseMulti ¶
func (*RuneWeaponPet) GetPet ¶
func (runeWeapon *RuneWeaponPet) GetPet() *core.Pet
func (*RuneWeaponPet) Initialize ¶
func (runeWeapon *RuneWeaponPet) Initialize()
func (*RuneWeaponPet) OnEncounterStart ¶ added in v0.0.13
func (runeWeapon *RuneWeaponPet) OnEncounterStart(_ *core.Simulation)
func (*RuneWeaponPet) Reset ¶
func (runeWeapon *RuneWeaponPet) Reset(_ *core.Simulation)
Source Files
¶
- anti_magic_shell.go
- army_of_the_dead.go
- blood_boil.go
- death_and_decay.go
- death_coil.go
- death_knight.go
- death_strike.go
- diseases.go
- empower_rune_weapon.go
- ghoul_pet.go
- glyphs.go
- horn_of_winter.go
- icebound_fortitude.go
- icy_touch.go
- items.go
- outbreak.go
- pestilence.go
- plague_strike.go
- presences.go
- raise_dead.go
- rune_weapon_pet.go
- runeforging.go
- runic_power_decay.go
- soul_reaper.go
- talents.go
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