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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type BlackhornAI ¶
type BlackhornAI struct {
// Unit references
Target *core.Target
BossUnit *core.Unit
AddUnit *core.Unit
MainTank *core.Unit
OffTank *core.Unit
ValidTanks []*core.Unit
// Spell + aura references
Devastate *core.Spell
DisruptingRoar *core.Spell
TwilightBreath *core.Spell
// contains filtered or unexported fields
}
func (*BlackhornAI) ExecuteCustomRotation ¶
func (ai *BlackhornAI) ExecuteCustomRotation(sim *core.Simulation)
func (*BlackhornAI) Initialize ¶
func (ai *BlackhornAI) Initialize(target *core.Target, config *proto.Target)
func (*BlackhornAI) Reset ¶
func (ai *BlackhornAI) Reset(sim *core.Simulation)
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