Documentation
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Index ¶
- func RegisterProtectionPaladin()
- type APLValueProtectionPaladinDamageTakenLastGlobal
- type ProtectionPaladin
- func (prot *ProtectionPaladin) ApplyTalents()
- func (prot *ProtectionPaladin) GetPaladin() *paladin.Paladin
- func (prot *ProtectionPaladin) Initialize()
- func (prot *ProtectionPaladin) NewAPLValue(_ *core.APLRotation, config *proto.APLValue) core.APLValue
- func (prot *ProtectionPaladin) OnEncounterStart(sim *core.Simulation)
- func (prot *ProtectionPaladin) Reset(sim *core.Simulation)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RegisterProtectionPaladin ¶
func RegisterProtectionPaladin()
Types ¶
type APLValueProtectionPaladinDamageTakenLastGlobal ¶
type APLValueProtectionPaladinDamageTakenLastGlobal struct {
core.DefaultAPLValueImpl
// contains filtered or unexported fields
}
func (*APLValueProtectionPaladinDamageTakenLastGlobal) GetFloat ¶
func (value *APLValueProtectionPaladinDamageTakenLastGlobal) GetFloat(_ *core.Simulation) float64
func (*APLValueProtectionPaladinDamageTakenLastGlobal) String ¶
func (value *APLValueProtectionPaladinDamageTakenLastGlobal) String() string
func (*APLValueProtectionPaladinDamageTakenLastGlobal) Type ¶
func (value *APLValueProtectionPaladinDamageTakenLastGlobal) Type() proto.APLValueType
type ProtectionPaladin ¶
func NewProtectionPaladin ¶
func NewProtectionPaladin(character *core.Character, options *proto.Player) *ProtectionPaladin
func (*ProtectionPaladin) ApplyTalents ¶
func (prot *ProtectionPaladin) ApplyTalents()
func (*ProtectionPaladin) GetPaladin ¶
func (prot *ProtectionPaladin) GetPaladin() *paladin.Paladin
func (*ProtectionPaladin) Initialize ¶
func (prot *ProtectionPaladin) Initialize()
func (*ProtectionPaladin) NewAPLValue ¶
func (prot *ProtectionPaladin) NewAPLValue(_ *core.APLRotation, config *proto.APLValue) core.APLValue
func (*ProtectionPaladin) OnEncounterStart ¶ added in v0.0.13
func (prot *ProtectionPaladin) OnEncounterStart(sim *core.Simulation)
func (*ProtectionPaladin) Reset ¶
func (prot *ProtectionPaladin) Reset(sim *core.Simulation)
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