Documentation
¶
Index ¶
- Constants
- Variables
- func RegisterAssassinationRogue()
- type AssassinationRogue
- func (asnRogue *AssassinationRogue) EnvenomDuration(comboPoints int32) time.Duration
- func (sinRogue *AssassinationRogue) GetRogue() *rogue.Rogue
- func (sinRogue *AssassinationRogue) Initialize()
- func (sinRogue *AssassinationRogue) OnEncounterStart(sim *core.Simulation)
- func (sinRogue *AssassinationRogue) Reset(sim *core.Simulation)
Constants ¶
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const ( DDBC_Vendetta = iota DDBC_Total )
Damage Done By Caster setup
Variables ¶
View Source
var MutilateSpellID int32 = 1329
Functions ¶
func RegisterAssassinationRogue ¶
func RegisterAssassinationRogue()
Types ¶
type AssassinationRogue ¶
func NewAssassinationRogue ¶
func NewAssassinationRogue(character *core.Character, options *proto.Player) *AssassinationRogue
func (*AssassinationRogue) EnvenomDuration ¶
func (asnRogue *AssassinationRogue) EnvenomDuration(comboPoints int32) time.Duration
func (*AssassinationRogue) GetRogue ¶
func (sinRogue *AssassinationRogue) GetRogue() *rogue.Rogue
func (*AssassinationRogue) Initialize ¶
func (sinRogue *AssassinationRogue) Initialize()
func (*AssassinationRogue) OnEncounterStart ¶ added in v0.0.13
func (sinRogue *AssassinationRogue) OnEncounterStart(sim *core.Simulation)
func (*AssassinationRogue) Reset ¶
func (sinRogue *AssassinationRogue) Reset(sim *core.Simulation)
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