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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type ShaAI ¶
type ShaAI struct {
// Unit references
Target *core.Target
TankUnit *core.Unit
// Spell + aura references
ThrashAura *core.Aura
DreadThrashAura *core.Aura
TankSwapDebuff *core.Aura
TankSwapSpell *core.Spell
Submerge *core.Spell
Emerge *core.Spell
// contains filtered or unexported fields
}
func (*ShaAI) ExecuteCustomRotation ¶
func (ai *ShaAI) ExecuteCustomRotation(sim *core.Simulation)
func (*ShaAI) Reset ¶
func (ai *ShaAI) Reset(sim *core.Simulation)
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