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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type HorridonAI ¶
type HorridonAI struct {
// Unit references
Target *core.Target
BossUnit *core.Unit
AddUnit *core.Unit
MainTank *core.Unit
OffTank *core.Unit
// Spell + aura references
TriplePuncture *core.Spell
DireCallAura *core.Aura
DireCall *core.Spell
BestialCryAura *core.Aura
BestialCry *core.Spell
RampageAura *core.Aura
// contains filtered or unexported fields
}
func (*HorridonAI) ExecuteCustomRotation ¶
func (ai *HorridonAI) ExecuteCustomRotation(sim *core.Simulation)
func (*HorridonAI) Initialize ¶
func (ai *HorridonAI) Initialize(target *core.Target, config *proto.Target)
func (*HorridonAI) Reset ¶
func (ai *HorridonAI) Reset(sim *core.Simulation)
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