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Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type IronJuggernautAI ¶
type IronJuggernautAI struct {
Target *core.Target
TankUnit *core.Unit
OffTank *core.Unit
SwapAtStackCount int32
SwapBackOnDebuffExpire bool
IgniteArmor *core.Spell
LaserBurn *core.Spell
FlameVents *core.Spell
VengeanceAura *core.Aura
IgniteArmorAura map[*core.Unit]*core.Aura
// contains filtered or unexported fields
}
func (*IronJuggernautAI) ExecuteCustomRotation ¶
func (ai *IronJuggernautAI) ExecuteCustomRotation(sim *core.Simulation)
func (*IronJuggernautAI) Initialize ¶
func (ai *IronJuggernautAI) Initialize(target *core.Target, config *proto.Target)
func (*IronJuggernautAI) Reset ¶
func (ai *IronJuggernautAI) Reset(sim *core.Simulation)
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