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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Engine ¶
type Engine struct {
// contains filtered or unexported fields
}
Engine handles the layout calculation
func NewEngine ¶
func NewEngine(config *decision_tree.Config) *Engine
NewEngine creates a new layout engine
func (*Engine) CalculateLayout ¶
func (e *Engine) CalculateLayout(root *decision_tree.Node) *LayoutNode
CalculateLayout computes the layout for the entire tree
func (*Engine) SetCenterParent ¶
SetCenterParent sets whether parents should be centered over their children
type LayoutNode ¶
type LayoutNode struct { Node *decision_tree.Node X, Y float64 // Final coordinates Width float64 // Node width based on text Height float64 // Node height Level int // Tree depth level LeafCount int // Number of leaf nodes under this node Parent *LayoutNode Children []*LayoutNode // Layout-specific children Style *decision_tree.NodeStyle IsLeaf bool // Whether this is a leaf node LeafIndex int // Sequential index for leaf nodes }
LayoutNode represents a node with layout information
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