Documentation
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Overview ¶
Package checkpoint defines the Checkpoint entity for human-in-the-loop control.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Checkpoint ¶
type Checkpoint struct {
cortex.Entity
ID id.CheckpointID `json:"id"`
RunID id.AgentRunID `json:"run_id"`
AgentID id.AgentID `json:"agent_id"`
Scope cortex.Scope `json:"scope"`
Reason string `json:"reason"`
StepIndex int `json:"step_index"`
State string `json:"state"`
Decision *Decision `json:"decision,omitempty"`
Metadata map[string]any `json:"metadata,omitempty"`
}
Checkpoint represents a point where a run pauses for approval.
type Decision ¶
type Decision struct {
Approved bool `json:"approved"`
DecidedBy string `json:"decided_by,omitempty"`
Reason string `json:"reason,omitempty"`
DecidedAt time.Time `json:"decided_at"`
}
Decision represents the resolution of a checkpoint.
type ListFilter ¶
ListFilter controls pagination for checkpoint listing.
type Store ¶
type Store interface {
CreateCheckpoint(ctx context.Context, cp *Checkpoint) error
GetCheckpoint(ctx context.Context, cpID id.CheckpointID) (*Checkpoint, error)
Resolve(ctx context.Context, cpID id.CheckpointID, decision Decision) error
ListPending(ctx context.Context, filter *ListFilter) ([]*Checkpoint, error)
CountPending(ctx context.Context, filter *ListFilter) (int64, error)
}
Store defines persistence for checkpoints.
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