imgui_wrapper

package
v0.6.13 Latest Latest
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Published: Aug 10, 2025 License: BSD-3-Clause, BSD-3-Clause Imports: 11 Imported by: 0

Documentation

Overview

Package imgui_wrapper provides a basic framework for an IMGui app.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Main

func Main(title string, options Options) error

Types

type Options

type Options struct {
	// Initial window size.
	WindowSize imgui.Vec2
	// Minimum window size, or zero.
	WindowMinSize imgui.Vec2
	// Called once, after the initial
	// state is determined and before any
	// drawing takes place. May be nil.
	OnInitWindow func(state *State) error
	// Called to do various pre-frame setup.
	// If anything can err, it should happen
	// in here. No drawing should take place
	// in here. May be nil.
	OnPreDraw func(state *State) error
	// Should not return an error. Control
	// flow should be straight-forward and
	// always reach the end.
	OnDraw func(state *State)
	// Drag-and-drop drop callback, or nil.
	OnDrop func(paths []string)
	// Make the OpenGL context a debug context.
	GLDebugContext bool
}

type State

type State struct {
	// Target FPS, can be changed anytime seamlessly.
	FrameRate float64
	// GUI Scale and CJK fonts will need a bit of
	// time to load after changing to a different
	// value.
	GUIScale     float32
	LoadCJKFonts bool
	// contains filtered or unexported fields
}

State contains exported fields, which can be changed anytime by the callback functions to update certain settings.

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